STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
228115
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2561 · P5121

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/20405941?noj=FRM20405941-10DC" width="1" height="1"></div>

Mario Bounce.swf

This is the info page for
Flash #26187

(Click the ID number above for more basic data on this flash file.)


Text
loading

MARIO BOUNCE

Chris Swarbrick Presents

version 1.0

PLAY

PLAY

CONTROLS

CONTROLS

Up
Left
Right
Jump

space

BACK

BACK

100

Consecutively hit the shell as many
times as possible

Lives:

Highest Score:

3

3

GAMEOVER

RETRY?

RETRY?

ActionScript [AS1/AS2]

Frame 1
_quality = "LOW"; PercentLoaded = (getBytesLoaded() / getBytesTotal()) * 100; if (PercentLoaded != 100) { setProperty(bar, _xscale , PercentLoaded); } else { gotoAndPlay (3); }
Frame 2
gotoAndPlay (1);
Frame 3
play.onRelease = function () { gotoAndPlay ("game"); }; controls.onRelease = function () { gotoAndStop ("controls"); }; stop();
Frame 4
back.onRelease = function () { gotoAndStop ("play"); }; stop();
Frame 10
lives = 3; highscore = 0;
Frame 11
restartAll = false; stop();
Frame 12
restartAll = false;
Frame 41
restartAll = true;
Frame 44
if (lives <= 0) { gotoAndPlay ("gameOver"); } else { gotoAndPlay ("restart"); lives = lives - 1; }
Frame 47
retry.onRelease = function () { gotoAndPlay ("play"); }; stop();
Symbol 7 MovieClip [noEnemy] Frame 1
this.onEnterFrame = function () { if (this._parent.removeVoid == true) { removeMovieClip(this); } }; this._visible = false;
Symbol 9 MovieClip [void] Frame 1
this._visible = false;
Symbol 47 MovieClip Frame 16
gotoAndPlay ("walkLeft");
Symbol 47 MovieClip Frame 32
gotoAndPlay ("walkRight");
Symbol 47 MovieClip Frame 35
stop();
Symbol 47 MovieClip Frame 47
gotoAndPlay ("shellSpin");
Symbol 49 MovieClip Frame 1
this._visible = false;
Symbol 50 MovieClip [enemy_Type_1] Frame 1
directionRight = false; playOnce = true; shellSpin = false; shelled = false; matrixFind = function () { space = 40; MAT_col = Math.round((this._x / space) + 0.5) - 1; MAT_row = Math.round((this._y / space) + 0.5) - 1; surfaceFriction_accel = this._parent._parent.midground.map[MAT_row][MAT_col].surfaceFriction_accel; surfaceFriction_decel = this._parent._parent.midground.map[MAT_row][MAT_col].surfaceFriction_decel; gravity = this._parent._parent.midground.map[MAT_row][MAT_col].gravity; name1 = ((("this._parent._parent.midground." + MAT_row) + this._parent._parent.midground.map[MAT_row][MAT_col].clip) + "_") + MAT_col; if (this._parent._parent.midground.map[MAT_row][MAT_col].hitSurface == true) { airbourne = false; this._y = eval (name1)._y; } else { airbourne = true; } MAT_col = Math.round((this._x / space) + 0.8) - 1; if (this._parent._parent.midground.map[MAT_row - 1][MAT_col].hitRight == true) { if (valve_01 == true) { valve_01 = false; MAT_col = Math.round((this._x / space) + 40) - 1; name2 = ((("this._parent._parent.midground." + MAT_row) + this._parent._parent.midground.map[MAT_row][MAT_col + 1].clip) + "_") + (MAT_col + 1); this._x = eval (name2)._x - 20; } directionRight = false; if (shellSpin == true) { shellHit = new Sound(); shellHit.attachSound("shell_Wall_Hit"); shellHit.start(0, 1); xspeed = xspeed * -1; } } else { valve_01 = true; } MAT_col = Math.round((this._x / space) + 0.2) - 1; if (this._parent._parent.midground.map[MAT_row - 1][MAT_col].hitLeft == true) { if (valve_02 == true) { valve_02 = false; MAT_col = Math.round((this._x / space) - 40) - 1; name3 = ((("this._parent._parent.midground." + MAT_row) + this._parent._parent.midground.map[MAT_row][MAT_col - 1].clip) + "_") + (MAT_col - 1); this._x = eval (name3)._x + 20; } directionRight = true; if (shellSpin == true) { shellHit = new Sound(); shellHit.attachSound("shell_Wall_Hit"); shellHit.start(0, 1); xspeed = xspeed * -1; } } else { valve_02 = true; } }; enemyControl = function () { if (airbourne == false) { if (directionRight == true) { playOnce1 = true; if (playOnce == true) { enemy.gotoAndPlay("walkRight"); playOnce = false; } xspeed = 2; } if (directionRight == false) { playOnce = true; if (playOnce1 == true) { enemy.gotoAndPlay("walkLeft"); playOnce1 = false; } xspeed = -2; } } }; movement = function () { this._x = this._x + xspeed; this._y = this._y * gravity; }; playOnce3 = true; playOnce4 = true; startSpin = 0; characterHit = function () { if (this._parent._parent.character.jumpDown == false) { playOnce3 = true; playOnce4 = true; } if (hitTestObj.hitTest(this._parent._parent.character)) { if (this._parent._parent.character.jumpDown == true) { if (startSpin == 0) { if (playOnce3 == true) { this._parent._parent.character.reBounce = true; enemy.gotoAndPlay("shell"); shellSpin = false; playOnce3 = false; xspeed = 0; shelled = true; startSpin = 1; } } else if (playOnce4 == true) { this._parent._parent.character.reBounce = true; enemy.gotoAndPlay("shellSpin"); shellSpin = true; playOnce4 = false; Xdif = this._x - this._parent._parent.character._x; xspeed = Xdif / 2; shelled = true; startSpin = 0; } } else if ((shellSpin == true) && (this._parent._parent.character.reBounce == false)) { this._parent._parent.character.characterHit = true; } if (shelled == false) { this._parent._parent.character.characterHit = true; } } }; hitEnemy = false; playValve2 = true; breakLoop = false; enemyInteraction = function () { e_count = 0; while (e_count < this._parent.enemyArray.length) { if (breakLoop == false) { name = "this._parent.enemy_Type_1_" + this._parent.enemyArray[e_count]; if (ID != this._parent.enemyArray[e_count]) { if (this.hitTest(eval (name))) { hitEnemy = true; breakLoop = true; ID2 = this._parent.enemyArray[e_count]; } } } e_count++; } breakLoop = false; if (hitEnemy == true) { hitEnemy = false; if (valve1 == true) { valve1 = false; if (directionRight == true) { directionRight = false; } else { directionRight = true; } } } else { valve1 = true; } }; visibleToCharacter = function () { xdistance = this._x - this._parent._parent.character._x; if ((xdistance > -800) && (xdistance < 800)) { inView = true; if (playOnce_1 == true) { this._x = X_INI; this._y = Y_INI; playOnce_1 = false; } playOnce_2 = true; } else { playOnce_1 = true; inView = false; if (playOnce_2 == true) { this._x = X_INI; this._y = Y_INI; playOnce_2 = false; } } }; this.onEnterFrame = function () { visibleToCharacter(); enemyInteraction(); if (inView == true) { this._visible = true; if (playOnce_ == true) { playOnce_ = false; if (directionRight == true) { enemy.gotoAndPlay("walkRight"); } else { enemy.gotoAndPlay("walkLeft"); } } if (shelled == false) { enemyControl(); } shellHit(); characterHit(); matrixFind(); movement(); } else { playOnce_ = true; shelled = false; shellSpin = false; this._visible = false; } };
Symbol 51 MovieClip [levelConstruct_Enemies] Frame 1
X_ini = 0; Y_ini = 0; Space = 40; i = 0; Y_val = Y_ini; S = new Object(); S.clip = "noEnemy"; E = new Object(); E.clip = "enemy_Type_1"; removeVoid = false; map = new Array(); map[0] = [S, S, S, S, S, S, S, S, S, S, S]; map[1] = [S, S, S, S, S, S, S, S, S, S, S]; map[2] = [S, S, S, S, S, S, S, S, S, S, E]; map[3] = [S, S, S, S, S, S, S, S, S, S, S]; map[4] = [S, S, S, S, S, S, S, S, S, S, S]; nameNumber = 0; enemyArray = new Array(); row = 0; while (row < map.length) { col = 0; while (col < map[row].length) { name1 = (map[row][col].clip + "_") + nameNumber; if (col > 0) { name2 = (map[row][col - 1].clip + "_") + (nameNumber - 1); } else { name2 = ""; } attachMovie(map[row][col].clip, name1, i); if (map[row][col].clip == "enemy_Type_1") { enemyArray.push(nameNumber); eval (name1).ID = nameNumber; } nameNumber = nameNumber + 1; if (row == 0) { eval (name1)._y = Y_val; eval (name1).Y_INI = eval (name1)._y; } else { if (col == 0) { Y_val = Y_val + Space; } eval (name1)._y = Y_val; eval (name1).Y_INI = eval (name1)._y; } if (col == 0) { eval (name1)._x = X_ini; eval (name1).X_INI = eval (name1)._x; } else { eval (name1)._x = eval (name2)._x + Space; eval (name1).X_INI = eval (name1)._x; } i++; col++; } removeVoid = true; row++; }
Symbol 77 MovieClip Frame 1
X_ini = 0; Y_ini = 0; Space = 100; i = 0; Y_val = Y_ini; S = new Object(); S.clip = "void"; B = new Object(); B.clip = "panel_Background1"; V = new Object(); V.clip = "panel_Background2"; map = new Array(); map[0] = [S, S, B, V, S, S, S, B, S, S, S, V, S, S, B, S, B, S, S, V, S, S, S, S, V, S, B, S, V, V, S, S, S]; row = 0; while (row < map.length) { col = 0; while (col < map[row].length) { name1 = ((row + map[row][col].clip) + "_") + col; if (col > 0) { name2 = ((row + map[row][col - 1].clip) + "_") + (col - 1); } else { name2 = ""; } attachMovie(map[row][col].clip, name1, i); if (row == 0) { eval (name1)._y = Y_val; } else { if (col == 0) { Y_val = Y_val + Space; } eval (name1)._y = Y_val; } if (col == 0) { eval (name1)._x = X_ini; } else { eval (name1)._x = eval (name2)._x + Space; } i++; col++; } row++; }
Symbol 78 MovieClip Frame 1
X_ini = 0; Y_ini = 0; Space = 40; i = 0; Y_val = Y_ini; S = new Object(); S.clip = "void"; S.surfaceFriction_accel = 1.01; S.surfaceFriction_decel = 0.99; S.gravity = 1.05; S.hitSurface = false; S.hitRight = false; S.hitLeft = false; A = new Object(); A.clip = "panel_Floor1"; A.surfaceFriction_accel = 1.2; A.surfaceFriction_decel = 0.8; A.gravity = 1; A.hitSurface = true; A.hitRight = false; A.hitLeft = false; B = new Object(); B.clip = "panel_Floor2"; B.surfaceFriction_accel = 1.2; B.surfaceFriction_decel = 0.8; B.gravity = 1; B.hitSurface = true; B.hitRight = false; B.hitLeft = false; L = new Object(); L.clip = "panel_Floor_wallLeft"; L.surfaceFriction_accel = 1.2; L.surfaceFriction_decel = 0.8; L.gravity = 1; L.hitSurface = true; L.hitRight = true; L.hitLeft = false; R = new Object(); R.clip = "panel_Floor_wallRight"; R.surfaceFriction_accel = 1.2; R.surfaceFriction_decel = 0.8; R.gravity = 1; R.hitSurface = true; R.hitRight = false; R.hitLeft = true; r = new Object(); r.clip = "panel_wallRight"; r.surfaceFriction_accel = 1.2; r.surfaceFriction_decel = 0.8; r.gravity = 1; r.hitSurface = true; r.hitRight = false; r.hitLeft = true; l = new Object(); l.clip = "panel_wallLeft"; l.surfaceFriction_accel = 1.2; l.surfaceFriction_decel = 0.8; l.gravity = 1; l.hitSurface = true; l.hitRight = true; l.hitLeft = false; D = new Object(); D.clip = "panel_Dirt"; D.hitSurface = false; D.surfaceFriction_accel = 1.2; D.surfaceFriction_decel = 0.8; map = new Array(); map[0] = [D, r, S, S, S, S, S, S, S, S, S, S, l, D]; map[1] = [D, r, S, S, S, S, S, S, S, S, S, S, l, D]; map[2] = [D, r, S, S, S, S, S, S, S, S, S, S, l, D]; map[3] = [D, r, S, S, S, S, S, S, S, S, S, S, l, D]; map[4] = [D, r, S, S, S, S, S, S, S, S, S, S, l, D]; map[5] = [D, r, S, S, S, S, S, S, S, S, S, S, l, D]; map[6] = [D, r, S, S, S, S, S, S, S, S, S, S, l, D]; map[7] = [D, r, S, S, S, S, S, S, S, S, S, S, l, D]; map[8] = [D, D, A, A, A, A, A, A, A, A, A, A, D, D]; map[9] = [D, D, D, D, D, D, D, D, D, D, D, D, D, D]; row = 0; while (row < map.length) { col = 0; while (col < map[row].length) { name1 = ((row + map[row][col].clip) + "_") + col; if (col > 0) { name2 = ((row + map[row][col - 1].clip) + "_") + (col - 1); } else { name2 = ""; } attachMovie(map[row][col].clip, name1, i); if (row == 0) { eval (name1)._y = Y_val; } else { if (col == 0) { Y_val = Y_val + Space; } eval (name1)._y = Y_val; } if (col == 0) { eval (name1)._x = X_ini; } else { eval (name1)._x = eval (name2)._x + Space; } i++; col++; } row++; }
Symbol 80 MovieClip Frame 1
this.onEnterFrame = function () { score = this._parent._parent.score; };
Symbol 82 MovieClip Frame 1
stop();
Symbol 82 MovieClip Frame 43
stop();
Symbol 98 MovieClip Frame 2
if (this._parent.idleRight == false) { gotoAndPlay ("run_Right"); } else { gotoAndPlay ("idle_Right"); }
Symbol 98 MovieClip Frame 4
if (this._parent.idleLeft == false) { gotoAndPlay ("run_Left"); } else { gotoAndPlay ("idle_Left"); }
Symbol 98 MovieClip Frame 5
if (this._parent.idleRight == true) { gotoAndPlay ("idle_Right"); } this._parent.JUMP = false;
Symbol 98 MovieClip Frame 6
if (this._parent.idleRight == true) { gotoAndPlay ("idle_Right"); } this._parent.JUMP = false;
Symbol 98 MovieClip Frame 7
if (this._parent.idleRight == true) { gotoAndPlay ("idle_Right"); } this._parent.JUMP = false;
Symbol 98 MovieClip Frame 8
if (this._parent.idleRight == false) { gotoAndPlay ("run_Right"); } else { gotoAndPlay ("idle_Right"); }
Symbol 98 MovieClip Frame 9
if (this._parent.idleLeft == true) { gotoAndPlay ("idle_Left"); } this._parent.JUMP = false;
Symbol 98 MovieClip Frame 10
if (this._parent.idleLeft == true) { gotoAndPlay ("idle_Left"); } this._parent.JUMP = false;
Symbol 98 MovieClip Frame 11
if (this._parent.idleLeft == true) { gotoAndPlay ("idle_Left"); } this._parent.JUMP = false;
Symbol 98 MovieClip Frame 12
if (this._parent.idleLeft == false) { gotoAndPlay ("run_Left"); } else { gotoAndPlay ("idle_Left"); }
Symbol 98 MovieClip Frame 47
_root.gotoAndPlay("dead");
Symbol 98 MovieClip Frame 72
this._parent.characterHit = false;
Symbol 99 MovieClip Frame 1
directionRight = true; JUMP_INI = true; characterSpeed = 10; score = 0; matrixFind = function () { space = 40; MAT_col = Math.round((this._x / space) + 0.5) - 1; MAT_row = Math.round((this._y / space) + 0.5) - 1; surfaceFriction_accel = this._parent.midground.map[MAT_row][MAT_col].surfaceFriction_accel; surfaceFriction_decel = this._parent.midground.map[MAT_row][MAT_col].surfaceFriction_decel; gravity = this._parent.midground.map[MAT_row][MAT_col].gravity; name1 = ((("this._parent.midground." + MAT_row) + this._parent.midground.map[MAT_row][MAT_col].clip) + "_") + MAT_col; if (this._parent.midground.map[MAT_row][MAT_col].hitSurface == true) { score = 0; jumpHeight2 = 12; reBounce = false; jumpDown = false; jumpAccel = false; spriteFallSwap = false; this._y = eval (name1)._y; if (playOnce == true) { if (directionRight == true) { sprite.gotoAndPlay("idle_Right"); } else { sprite.gotoAndPlay("idle_Left"); } playOnce = false; } JUMP = false; } else { playOnce = true; JUMP = true; } }; characterControl = function () { if (this._parent.midground.map[MAT_row][MAT_col].hitSurface == true) { if (JUMP_INI == false) { if (Key.isDown(39)) { if (firstPress_1 == true) { xspeed = 1; firstPress_1 = false; } xspeed = xspeed * surfaceFriction_accel; if (xspeed >= characterSpeed) { xspeed = characterSpeed; } idleRight = false; if (firstPress == true) { directionRight = true; sprite.gotoAndPlay("idle_Right"); firstPress = false; } } else { firstPress_1 = true; firstPress = true; idleRight = true; if (Key.isDown(37) == false) { xspeed = xspeed * surfaceFriction_decel; } } if (Key.isDown(37)) { if (firstPress__1 == true) { xspeed = -1; firstPress__1 = false; } xspeed = xspeed * surfaceFriction_accel; if (xspeed <= (-characterSpeed)) { xspeed = -characterSpeed; } idleLeft = false; if (firstPress1 == true) { directionRight = false; sprite.gotoAndPlay("idle_Left"); firstPress1 = false; } } else { firstPress__1 = true; firstPress1 = true; idleLeft = true; if (Key.isDown(39) == false) { xspeed = xspeed * surfaceFriction_decel; } } } } if (JUMP == false) { if (Key.isDown(32)) { if (firstPress3 == true) { FX_jump = new Sound(); FX_jump.attachSound("sound_Jump"); FX_jump.start(0, 1); JUMP_INI = true; firstPress3 = false; } } else { firstPress3 = true; } } else { if (directionRight == true) { sprite.gotoAndPlay("jump_Right"); } else { sprite.gotoAndPlay("jump_Left"); } if (Key.isDown(39)) { jumpAccel = true; if (firstPress == true) { directionRight = true; sprite.gotoAndPlay("jump_Right"); firstPress = false; } } else { if (Key.isDown(37) == false) { jumpAccel = false; } firstPress = true; } if (Key.isDown(37)) { jumpAccel = true; if (firstPress1 == true) { directionRight = false; sprite.gotoAndPlay("jump_Left"); firstPress1 = false; } } else { if (Key.isDown(39) == false) { jumpAccel = false; } firstPress1 = true; } } if (jumpAccel == true) { jumpAccelVAR = 1.1; if (directionRight == true) { if (xspeed < 1) { xspeed = 1; } xspeed = xspeed * jumpAccelVAR; if (xspeed > characterSpeed) { xspeed = characterSpeed; } } else { if (xspeed > -1) { xspeed = -1; } xspeed = xspeed * jumpAccelVAR; if (xspeed < (-characterSpeed)) { xspeed = -characterSpeed; } } } }; characterMovement = function () { if (this._parent.midground.map[MAT_row][MAT_col].hitSurface == true) { if (directionRight == false) { if (xspeed > -0.1) { completeStop = true; xspeed = 0; } else { completeStop = false; } } else if (xspeed < 0.1) { completeStop = true; xspeed = 0; } else { completeStop = false; } wallHitTest = function () { if (directionRight == true) { MAT_col = Math.round((this._x / space) + 0.8) - 1; if (this._parent.midground.map[MAT_row - 1][MAT_col].hitRight == true) { name2 = ((("this._parent.midground." + MAT_row) + this._parent.midground.map[MAT_row][MAT_col].clip) + "_") + MAT_col; this._x = eval (name2)._x - 10; xspeed = 0; } } else { MAT_col = Math.round((this._x / space) + 0.2) - 1; if (this._parent.midground.map[MAT_row - 1][MAT_col].hitLeft == true) { name2 = ((("this._parent.midground." + MAT_row) + this._parent.midground.map[MAT_row][MAT_col].clip) + "_") + MAT_col; this._x = (eval (name2)._x + 40) + 10; xspeed = 0; } } }; wallHitTest(); } if (spriteFallSwap == true) { if (directionRight == true) { sprite.gotoAndPlay("fall_Right"); } else { sprite.gotoAndPlay("fall_Left"); } wallHitTest(); } this._x = this._x + xspeed; }; jumpIni = 15; jumpHeight = jumpIni; jumpTimer = 5; jumpMax_ = 5; forces = function () { if (JUMP_INI == true) { if (Key.isDown(32)) { jumpTimer = jumpTimer - 0.3; jumpVal = 0.5; if (jumpTimer < 3) { jumpTimer = 3; jumpVal = 0; } jumpHeight = jumpHeight + jumpVal; } JUMP = true; jumpHeight = jumpHeight * 0.89; this._y = this._y - jumpHeight; if (jumpHeight < jumpTimer) { jumpDown = true; jumpTimer = 5; JUMP_INI = false; jumpHeight = jumpIni; } gravity = 1; } if (gravity > 1) { spriteFallSwap = true; } this._y = this._y * gravity; }; reBounceFunction = function () { if (reBounce == true) { if (playSound1 == true) { score = score + 1; score_clip.gotoAndPlay(2); jumpDown = false; shellJump = new Sound(); shellJump.attachSound("shell_Jump1"); shellJump.start(0, 1); playSound1 = false; } JUMP = true; jumpHeight2 = jumpHeight2 * 0.89; this._y = this._y - jumpHeight2; if (jumpHeight2 < 3) { jumpDown = true; reBounce = false; jumpHeight2 = 12; } gravity = 1; } else { playSound1 = true; } }; characterHit = false; dying = function () { if (characterHit == true) { xspeed = 0; if (playOnce1 == true) { deathSound = new Sound(); deathSound.attachSound("character_Death"); deathSound.start(0, 1); sprite.gotoAndPlay("dead"); playOnce1 = false; } } else { playOnce1 = true; reBounceFunction(); forces(); characterControl(); characterMovement(); matrixFind(); } }; this.onEnterFrame = function () { if (score > _root.highscore) { _root.highscore = score; } dying(); };
Symbol 100 MovieClip Frame 1
ease_Val = 10; chase = function () { X = this._x - this._parent.character._x; Y = this._y - this._parent.character._y; X = X / ease_Val; Y = Y / (ease_Val * 1.2); this._x = this._x - X; this._y = this._y - Y; }; this.onEnterFrame = function () { chase(); this._visible = false; };
Symbol 101 MovieClip Frame 1
if (_root.restartAll == true) { gotoAndPlay (3); restartAll = false; }
Symbol 101 MovieClip Frame 2
gotoAndPlay (1);

Library Items

Symbol 1 Sound [sound_Jump]
Symbol 2 Sound [shell_Wall_Hit]
Symbol 3 Sound [shell_Jump1]
Symbol 4 Sound [Level_1_theme]
Symbol 5 Sound [character_Death]
Symbol 6 GraphicUsed by:7 52
Symbol 7 MovieClip [noEnemy]Uses:6
Symbol 8 GraphicUsed by:9 66 69 76 113
Symbol 9 MovieClip [void]Uses:8
Symbol 10 BitmapUsed by:11 13
Symbol 11 GraphicUses:10Used by:12
Symbol 12 MovieClip [panel_wallRight]Uses:11
Symbol 13 GraphicUses:10Used by:14
Symbol 14 MovieClip [panel_wallLeft]Uses:13
Symbol 15 BitmapUsed by:16
Symbol 16 GraphicUses:15Used by:17
Symbol 17 MovieClip [panel_Dirt]Uses:16
Symbol 18 BitmapUsed by:20
Symbol 19 BitmapUsed by:20 27
Symbol 20 GraphicUses:18 19Used by:21
Symbol 21 MovieClip [panel_Floor2]Uses:20
Symbol 22 BitmapUsed by:23 25
Symbol 23 GraphicUses:22Used by:24
Symbol 24 MovieClip [panel_Floor_wallRight]Uses:23
Symbol 25 GraphicUses:22Used by:26
Symbol 26 MovieClip [panel_Floor_wallLeft]Uses:25
Symbol 27 GraphicUses:19Used by:28
Symbol 28 MovieClip [panel_Floor1]Uses:27
Symbol 29 BitmapUsed by:30
Symbol 30 GraphicUses:29Used by:31
Symbol 31 MovieClip [panel_Background2]Uses:30
Symbol 32 BitmapUsed by:33
Symbol 33 GraphicUses:32Used by:34
Symbol 34 MovieClip [panel_Background1]Uses:33
Symbol 35 BitmapUsed by:36 39
Symbol 36 GraphicUses:35Used by:47
Symbol 37 BitmapUsed by:38 40
Symbol 38 GraphicUses:37Used by:47
Symbol 39 GraphicUses:35Used by:47
Symbol 40 GraphicUses:37Used by:47
Symbol 41 BitmapUsed by:42
Symbol 42 GraphicUses:41Used by:47
Symbol 43 BitmapUsed by:44
Symbol 44 GraphicUses:43Used by:47
Symbol 45 BitmapUsed by:46
Symbol 46 GraphicUses:45Used by:47
Symbol 47 MovieClipUses:36 38 39 40 42 44 46Used by:50
Symbol 48 GraphicUsed by:49 100
Symbol 49 MovieClipUses:48Used by:50
Symbol 50 MovieClip [enemy_Type_1]Uses:47 49
Symbol 51 MovieClip [levelConstruct_Enemies]Used by:101
Symbol 52 MovieClipUses:6Used by:Timeline
Symbol 53 FontUsed by:54 59 62 63 64 65 67 68 71 72 74 75 79 102 106 107 110 111 112
Symbol 54 TextUses:53Used by:Timeline
Symbol 55 BitmapUsed by:56
Symbol 56 GraphicUses:55Used by:57
Symbol 57 MovieClipUses:56Used by:Timeline
Symbol 58 GraphicUsed by:Timeline
Symbol 59 TextUses:53Used by:Timeline
Symbol 60 BitmapUsed by:61 83 84
Symbol 61 GraphicUses:60Used by:Timeline
Symbol 62 TextUses:53Used by:Timeline
Symbol 63 TextUses:53Used by:Timeline
Symbol 64 TextUses:53Used by:66
Symbol 65 TextUses:53Used by:66
Symbol 66 ButtonUses:8 64 65Used by:Timeline
Symbol 67 TextUses:53Used by:69
Symbol 68 TextUses:53Used by:69
Symbol 69 ButtonUses:8 67 68Used by:Timeline
Symbol 70 GraphicUsed by:73
Symbol 71 TextUses:53Used by:73
Symbol 72 TextUses:53Used by:73
Symbol 73 MovieClipUses:70 71 72Used by:Timeline
Symbol 74 TextUses:53Used by:76
Symbol 75 TextUses:53Used by:76
Symbol 76 ButtonUses:8 74 75Used by:Timeline
Symbol 77 MovieClipUsed by:Timeline
Symbol 78 MovieClipUsed by:101
Symbol 79 EditableTextUses:53Used by:80
Symbol 80 MovieClipUses:79Used by:82
Symbol 81 SoundUsed by:82
Symbol 82 MovieClipUses:80 81Used by:99
Symbol 83 GraphicUses:60Used by:98
Symbol 84 GraphicUses:60Used by:98
Symbol 85 BitmapUsed by:86 87
Symbol 86 GraphicUses:85Used by:98
Symbol 87 GraphicUses:85Used by:98
Symbol 88 BitmapUsed by:89 90
Symbol 89 GraphicUses:88Used by:98
Symbol 90 GraphicUses:88Used by:98
Symbol 91 BitmapUsed by:92 93
Symbol 92 GraphicUses:91Used by:98
Symbol 93 GraphicUses:91Used by:98
Symbol 94 BitmapUsed by:95
Symbol 95 GraphicUses:94Used by:98
Symbol 96 BitmapUsed by:97
Symbol 97 GraphicUses:96Used by:98
Symbol 98 MovieClipUses:83 84 86 87 89 90 92 93 95 97Used by:99
Symbol 99 MovieClipUses:82 98Used by:101
Symbol 100 MovieClipUses:48Used by:101
Symbol 101 MovieClipUses:78 51 99 100Used by:Timeline
Symbol 102 TextUses:53Used by:Timeline
Symbol 103 FontUsed by:104 105
Symbol 104 TextUses:103Used by:Timeline
Symbol 105 TextUses:103Used by:Timeline
Symbol 106 EditableTextUses:53Used by:Timeline
Symbol 107 EditableTextUses:53Used by:Timeline
Symbol 108 ShapeTweeningUsed by:Timeline
Symbol 109 GraphicUsed by:Timeline
Symbol 110 TextUses:53Used by:Timeline
Symbol 111 TextUses:53Used by:113
Symbol 112 TextUses:53Used by:113
Symbol 113 ButtonUses:8 111 112Used by:Timeline

Instance Names

"bar"Frame 1Symbol 52 MovieClip
"sky"Frame 3Symbol 57 MovieClip
"play"Frame 3Symbol 66 Button
"controls"Frame 3Symbol 69 Button
"back"Frame 4Symbol 76 Button
"background_1"Frame 10Symbol 77 MovieClip
"stage_"Frame 10Symbol 101 MovieClip
"retry"Frame 47Symbol 113 Button
"enemy"Symbol 50 MovieClip [enemy_Type_1] Frame 1Symbol 47 MovieClip
"hitTestObj"Symbol 50 MovieClip [enemy_Type_1] Frame 1Symbol 49 MovieClip
"score_clip"Symbol 99 MovieClip Frame 1Symbol 82 MovieClip
"sprite"Symbol 99 MovieClip Frame 1Symbol 98 MovieClip
"midground"Symbol 101 MovieClip Frame 1Symbol 78 MovieClip
"enemyConstruct"Symbol 101 MovieClip Frame 1Symbol 51 MovieClip [levelConstruct_Enemies]
"character"Symbol 101 MovieClip Frame 1Symbol 99 MovieClip
"chaser"Symbol 101 MovieClip Frame 1Symbol 100 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "sound_Jump"
ExportAssets (56)Timeline Frame 1Symbol 2 as "shell_Wall_Hit"
ExportAssets (56)Timeline Frame 1Symbol 3 as "shell_Jump1"
ExportAssets (56)Timeline Frame 1Symbol 4 as "Level_1_theme"
ExportAssets (56)Timeline Frame 1Symbol 5 as "character_Death"
ExportAssets (56)Timeline Frame 1Symbol 7 as "noEnemy"
ExportAssets (56)Timeline Frame 1Symbol 9 as "void"
ExportAssets (56)Timeline Frame 1Symbol 12 as "panel_wallRight"
ExportAssets (56)Timeline Frame 1Symbol 14 as "panel_wallLeft"
ExportAssets (56)Timeline Frame 1Symbol 17 as "panel_Dirt"
ExportAssets (56)Timeline Frame 1Symbol 21 as "panel_Floor2"
ExportAssets (56)Timeline Frame 1Symbol 24 as "panel_Floor_wallRight"
ExportAssets (56)Timeline Frame 1Symbol 26 as "panel_Floor_wallLeft"
ExportAssets (56)Timeline Frame 1Symbol 28 as "panel_Floor1"
ExportAssets (56)Timeline Frame 1Symbol 31 as "panel_Background2"
ExportAssets (56)Timeline Frame 1Symbol 34 as "panel_Background1"
ExportAssets (56)Timeline Frame 1Symbol 50 as "enemy_Type_1"
ExportAssets (56)Timeline Frame 1Symbol 51 as "levelConstruct_Enemies"

Labels

"play"Frame 3
"controls"Frame 4
"game"Frame 10
"restart"Frame 11
"dead"Frame 12
"gameover"Frame 47
"walkLeft"Symbol 47 MovieClip Frame 1
"walkRight"Symbol 47 MovieClip Frame 17
"shell"Symbol 47 MovieClip Frame 33
"shellSpin"Symbol 47 MovieClip Frame 36
"idle_Right"Symbol 98 MovieClip Frame 1
"idle_Left"Symbol 98 MovieClip Frame 3
"run_Right"Symbol 98 MovieClip Frame 5
"run_Left"Symbol 98 MovieClip Frame 9
"jump_Right"Symbol 98 MovieClip Frame 13
"jump_Left"Symbol 98 MovieClip Frame 14
"fall_Right"Symbol 98 MovieClip Frame 15
"fall_Left"Symbol 98 MovieClip Frame 16
"dead"Symbol 98 MovieClip Frame 17

Dynamic Text Variables

scoreSymbol 79 EditableText"100"
livesSymbol 106 EditableText"3"
highscoreSymbol 107 EditableText"3"




http://swfchan.com/6/26187/info.shtml
Created: 22/5 -2019 22:57:23 Last modified: 22/5 -2019 22:57:23 Server time: 10/05 -2024 03:34:09