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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/69522235?noj=FRM69522235-29DC" width="1" height="1"></div>

Granny In Paradise.swf

This is the info page for
Flash #26189

(Click the ID number above for more basic data on this flash file.)


Text
12

12

<p align="left"><font face="Gill Sans MT" size="15" color="#ffffff">xxx</font></p>

Web Demo Completed!

Flowers Found:

Hint: Press Space bar to skip this screen

Finished Level

Button Text

Button Text

Flowers Found:

Hint: Press Space bar to skip this screen

Granny Died

Load Text

Load Text

ActionScript [AS1/AS2]

Frame 1
function PositionPartnerLogo(logo) { trace((("Updating partner logo to x:" + _global.partnerLogoX) + " y: ") + _global.partnerLogoY); trace((("Floats: x: " + parseFloat(_global.partnerLogoX)) + " y: ") + parseFloat(_global.partnerLogoY)); logo._x = parseFloat(_global.partnerLogoX); logo._y = parseFloat(_global.partnerLogoY); trace(logo); trace((("Partner Logo: " + logo._x) + ":") + logo._y); } function onConfigFinished() { trace("Config loaded"); trace((_global.inPachinko ? "In " : "Not In ") + " Pachinko"); trace("Download URL is: " + _global.DownloadURL); _root.isConfigLoaded = true; gotoAndStop ("Splash"); } stop(); MyConfigXML = "config.xml"; _global.partnerLogoX = 0; _global.partnerLogoY = 0; _global.inPachinko = false; _global.DownloadURL = "http://www.sandlot.com"; _root.isConfigLoaded = false; function LoadSound(soundDesc) { var _local2 = new Sound(); _local2.attachSound(soundDesc.file); _local2.setVolume(soundDesc.vol); _local2.isPlaying = false; _local2.soundName = soundDesc.file; _local2.onSoundComplete = function () { this.isPlaying = false; }; return(_local2); } function LoadSounds() { var _local1 = 0; while (_local1 < SoundFileList.length) { SoundList[SoundFileList[_local1].file] = LoadSound(SoundFileList[_local1]); _local1++; } } function SetMute(isMuted) { _global.IsMuted = isMuted; var _local2 = 0; while (_local2 < SoundFileList.length) { SoundList[SoundFileList[_local2].file].setVolume(((isMuted == true) ? 0 : (SoundFileList[_local2].vol))); _local2++; } } function PlayOneOf(soundChoice) { var _local3 = 0; var _local4 = Math.random() * 100; var _local1 = 0; while (_local1 < soundChoice.length) { _local3 = _local3 + soundChoice[_local1].p; if (_local4 <= _local3) { PlaySound(soundChoice[_local1].f, false); break; } _local1++; } } function ToggleSound(name) { if (SoundList[name].isPlaying == true) { _root.StopSound(name); } else { _root.PlaySound(name, true); } } function PlaySound(name, loop) { _root.SoundList[name].isPlaying = true; if ((loop != null) && (loop != undefined)) { if (loop == true) { _root.SoundList[name].start(0, 1000); } else { _root.SoundList[name].start(); } } else { _root.SoundList[name].start(); } } function StopSound(name) { SoundList[name].isPlaying = false; SoundList[name].stop(name); } function PlaySoundIfNotPlaying(name, loop) { if (_root.SoundList[name].isPlaying == false) { _root.PlaySound(name, loop); } } var SoundFileList = new Array({file:"airblast.mp3", vol:100}, {file:"bonushearts.mp3", vol:100}, {file:"cannotdig.mp3", vol:100}, {file:"catdoor.mp3", vol:100}, {file:"catidle1.mp3", vol:100}, {file:"collect1.mp3", vol:100}, {file:"collect3.mp3", vol:100}, {file:"death1.mp3", vol:100}, {file:"death2.mp3", vol:100}, {file:"dig.mp3", vol:100}, {file:"finishlevel.mp3", vol:100}, {file:"finishlevel1.mp3", vol:100}, {file:"finishlevel2.mp3", vol:100}, {file:"flower1.mp3", vol:100}, {file:"flower2.mp3", vol:100}, {file:"floweralert.mp3", vol:100}, {file:"land.mp3", vol:100}, {file:"nodig.mp3", vol:100}, {file:"tikimanhit1.mp3", vol:100}, {file:"tikimanidle1.mp3", vol:100}, {file:"tikimanland1.mp3", vol:100}, {file:"tikimen1.mp3", vol:100}, {file:"tikimen2.mp3", vol:100}, {file:"vinegrow.mp3", vol:100}, {file:"warpout.mp3", vol:100}, {file:"wayout1.mp3", vol:100}, {file:"bomb.mp3", vol:100}, {file:"dogattack.mp3", vol:100}, {file:"dogpant.mp3", vol:100}, {file:"highlight.mp3", vol:100}, {file:"keyopen.mp3", vol:100}, {file:"mainmenu.mp3", vol:100}, {file:"select.mp3", vol:100}, {file:"superbonus.mp3", vol:100}, {file:"track1.mp3", vol:100}, {file:"tutbonk.mp3", vol:100}, {file:"umbrellawind.mp3", vol:100}); var SoundList = new Array(); this.LoadSounds();
Instance of Symbol 2096 MovieClip "Config" in Frame 1
onClipEvent (load) { this.ConfigXML = new XML(); this.ConfigXML.ignoreWhite = true; this.ConfigXML.onLoad = function () { var _local3 = _root.Config.ConfigXML.firstChild.firstChild; while (_local3) { trace((("Found node :" + _local3.nodeName) + " val: ") + _local3.firstChild.nodeValue); switch (_local3.nodeName) { case "dlURL" : _global.DownloadURL = _local3.firstChild.nodeValue; break; case "msnZone" : _global.inPachinko = ((_local3.firstChild.nodeValue == "true") ? true : false); break; case "partnerLogoPos" : var _local4 = _local3.firstChild.nodeValue.split(":"); _global.partnerLogoX = _local4[0]; _global.partnerLogoY = _local4[1]; trace((("Read Logo coords: x:" + _global.partnerLogoX) + " y:") + _global.partnerLogoY); } _local3 = _local3.nextSibling; } _root.onConfigFinished(); }; this.ConfigXML.load(_root.MyConfigXML); }
Frame 6
function onMovieLoaded() { _root.isMovieLoaded = true; LoadFinished(); } function onLocalizationFinished() { _root.isLocFileLoaded = true; LoadFinished(); } function onTutorialFinished() { _root.isTutorialLoaded = true; LoadFinished(); } function LoadFinished() { if (((_root.isLocFileLoaded == true) && (_root.isMovieLoaded == true)) && (_root.isTutorialLoaded == true)) { if (_global.isGameReady == false) { _global.isGameReady = true; _root.GameReady(); } } } trace("Splash"); stop(); _root.isMovieLoaded = false; _root.isLocFileLoaded = false; _root.isTutorialLoaded = false; _global.minLoadTime = 3; _global.loadTime = getTimer(); _global.isGameReady = false; function StartGame() { _global.CurrentGrannyInParadiseLevel = 0; _global.FinishedLastLevel = false; _global.PercentOfFlowersCollected = 0; _global.isBonusLevel = false; _global.NumBonusHearts = 0; _global.TotalBonusPoints = 0; _global.DieReason = ""; _global.IsGameOver = false; grannyGame.ResetGameData(); gotoAndStop ("StartGame"); } function PauseTimer() { trace("Pausing Timer"); _global.pauseStartTime = getTimer(); _global.isTimerPaused = true; } function RestartTimer() { trace("Restarting Timer"); if (_global.pauseStartTime > 0) { var _local2 = getTimer() - _global.pauseStartTime; _global.startTime = _global.startTime + _local2; _global.pauseStartTime = 0; } _global.isTimerPaused = false; } function SetPaused(paused) { _global.pauseStatus = paused; grannyGame.SetPaused(_global.pauseStatus); if (_global.pauseStatus == true) { _global.OldMuteState = _global.IsMuted; _root.SetMute(true); PauseTimer(); gotoAndStop ("Pause"); } else { RestartTimer(); _root.SetMute(_global.OldMuteState); Selection.setFocus(_root); gotoAndStop ("PlayLevel"); } } function EndLevel() { gotoAndStop ("PostLevel"); } function EndGame() { grannyGame.SetPaused(true); grannyGame.SetVisible(false); _root.StopSound("track1.mp3"); fscommand ("GameEnd", "<gamedata></gamedata>"); trace(["GameEnd", "<gamedata></gamedata>"]); _global.CurrentGrannyInParadiseLevel = 0; SubmitGameScore(); StopScoreBroadcast(); if (!_global.inPachinko) { GotoMainMenu(); } } function ContinueLevel() { trace("Continuing game!"); grannyGame.ContinueLevel(); gotoAndStop ("PlayLevel"); } function GotoNextLevel() { if (_global.CurrentGrannyInParadiseLevel < _global.NumLevels) { RestartTimer(); _global.CurrentGrannyInParadiseLevel++; _global.GameBreakNumber++; breakdata = ("<data><breakpoint>" + _global.GameBreakNumber) + "</breakpoint></data>"; fscommand ("GameBreak", breakdata); trace(["GameBreak", breakdata]); if (!_global.inPachinko) { PreLevel(true); } else { PreLevel(false); } } else { trace("Web demo Over!!"); EndGame(); } } function GameReady() { fscommand ("GameReady", "<data></data>"); trace(["GameReady", "<data></data>"]); if (!_global.inPachinko) { GotoMainMenu(); } } function GameLaunch() { if (!_global.inPachinko) { PreLevel(true); } } function PreGameIntervalFinished() { clearInterval(preGameIntervalID); PlayCurrentLevel(); } function PreLevel(doTimer) { _root.StopSound("mainmenu.mp3"); _root.PlaySoundIfNotPlaying("track1.mp3", true); gotoAndStop ("PreLevel"); if (doTimer) { preGameIntervalID = setInterval(PreGameIntervalFinished, _global.PreGameWaitAmount); } } function GetGameTime() { if (_global.isTimerPaused == true) { trace("getting game time during paused"); var _local2 = getTimer() - _global.pauseStartTime; trace("Paused time: " + _local2); return(Math.floor((getTimer() - (_global.startTime + _local2)) / 1000)); } return(Math.floor((getTimer() - _global.startTime) / 1000)); } function SubmitGameScore() { var _local1 = grannyGame.GetCurrentScore(); trace(["ScoreSubmit", ((("<game><score>" + _local1) + "</score><time>") + GetGameTime()) + "</time></game>"]); fscommand ("ScoreSubmit", ((("<game><score>" + _local1) + "</score><time>") + GetGameTime()) + "</time></game>"); } function BroadcastGameScore() { var _local1 = grannyGame.GetCurrentScore(); trace(["ScoreBroadcast", ((("<game><score>" + _local1) + "</score><time>") + GetGameTime()) + "</time></game>"]); fscommand ("ScoreBroadcast", ((("<game><score>" + _local1) + "</score><time>") + GetGameTime()) + "</time></game>"); } function StartScoreBroadcast() { _global.startTime = getTimer(); _global.ScoreBroadcastIntervalID = setInterval(_root.BroadcastGameScore, 5000); } function StopScoreBroadcast() { clearInterval(ScoreBroadcastIntervalID); } function BeginSession() { if (_global.SessionBegan == false) { _global.SessionBegan = true; fscommand ("SessionReady", "<data></data>"); trace(["SessionReady", "<data></data>"]); if (!inPachinko) { gotoAndStop ("Load"); } } } function GotoMainMenu() { _root.StopSound("track1.mp3"); _root.PlaySoundIfNotPlaying("mainmenu.mp3", true); gotoAndStop ("MainMenu"); } function PlayCurrentLevel() { grannyGame.StartLevel(_global.CurrentGrannyInParadiseLevel); SetPaused(false); gotoAndStop ("PlayLevel"); } function CustomReturn() { _global.DownloadPageLaunched = true; } function DownloadTrial() { if (_global.inPachinko) { fscommand ("CustomEvent", ("<gamedata>" + _global.DownloadURL) + "</gamedata>"); trace(["CustomEvent", ("<gamedata>" + _global.DownloadURL) + "</gamedata>"]); _global.DownloadPageLaunched = false; } else { trace("Going to: " + _global.DownloadURL); getURL (_global.DownloadURL); } } function beginSessionIntervalHandler() { _root.BeginSession(); clearInterval(beginSessionInterval); } _global.DownloadPageLaunched = false; MyXML = "granny.xml"; MyTutorialXML = "tutorial.xml"; _global.startTime = getTimer(); _global.pauseStartTime = 0; _global.totalPausedTime = 0; _global.OldMuteState = false; _global.IsMuted = false; trace((_global.inPachinko ? "In " : "Not In ") + " Pachinko"); trace("Download URL is: " + _global.DownloadURL); _global.SessionBegan = false; _global.MenuTextLoaded = false; Stage.scaleMode = "noScale"; var MainResizeListener = new Object(); MainResizeListener.onResize = function () { Stage.align = "TL"; }; Stage.addListener(MainResizeListener); _global.CurrentGrannyInParadiseLevel = 0; _global.NumLevels = 11; _global.FinishedLastLevel = false; _global.PercentOfFlowersCollected = 0; _global.isBonusLevel = false; _global.NumBonusHearts = 0; _global.TotalBonusPoints = 0; _global.DieReason = ""; _global.IsGameOver = false; _global.GameBreakNumber = 0; var grannyGame = (new com.sandlot.GrannyInParadise.GameApp(_root.GrannyGameAnchor)); var gameAppListener = new Object(); gameAppListener.onFinishedLevel = function (flowerPercent, bonusLevel, bonusHearts, totalScore, isLastLevel) { trace(("Level FInished ! flowers collected: " + flowerPercent) + "%"); _global.PercentOfFlowersCollected = flowerPercent; _global.isBonusLevel = bonusLevel; _global.NumBonusHearts = bonusHearts; _global.TotalBonusPoints = totalScore; _global.FinishedLastLevel = isLastLevel; PauseTimer(); EndLevel(); }; gameAppListener.onGrannyDied = function (dieType, isGameOver) { trace("Granny Has Died!! of type: " + dieType); _global.DieReason = dieType; _global.IsGameOver = isGameOver; gotoAndStop ("GrannyDie"); }; gameAppListener.SetLevel = function (levelNum) { _global.CurrentGrannyInParadiseLevel = levelNum; }; grannyGame.SetGameAppListener(gameAppListener); _global.pauseStatus = false; var keyListener = new Object(); keyListener.onKeyDown = function () { if (Key.isDown(String("P").charCodeAt(0))) { if (_global.pauseStatus == true) { SetPaused(false); } else { SetPaused(true); } } }; focusListener = new Object(); focusListener.onSetFocus = function (oldFocus, newFocus) { trace((("Focus Event old: " + oldFocus) + " new: ") + newFocus); }; Selection.addListener(focusListener); _global.isTimerPaused = false; _global.PreGameWaitAmount = 500; var preGameIntervalID; _global.ScoreBroadcastIntervalID; var beginSessionInterval; _global.SplashScreenTime = 2000; if (!_global.inPachinko) { beginSessionInterval = setInterval(beginSessionIntervalHandler, _global.SplashScreenTime); } else { _root.BeginSession(); }
Instance of Symbol 2097 MovieClip "Tutorial" in Frame 6
onClipEvent (load) { this.TutorialXML = new XML(); this.TutorialXML.ignoreWhite = true; this.TutorialXML.onLoad = function () { var _local29 = _root.Tutorial.TutorialXML.firstChild.firstChild; _global.LevelsWithTips = new Array(); var _local12 = _local29.childNodes; while (_local29) { var _local10 = 0; while (_local10 < _local12.length) { var _local11 = new Array(); var _local8 = _local12[_local10].childNodes; var _local6 = 0; while (_local6 < _local8.length) { var _local5 = {name:"", x:0, y:0, strings:"", arrows:null, soundfx:"", candig:null, canmove:null, candirtrespawn:null, enemiesmove:null, voiceover:null, tilenext:null, codenext:null, code_event:null}; _local5.name = _local8[_local6].nodeName; for (var _local27 in _local8[_local6].attributes) { _local5[_local27] = _local8[_local6].attributes[_local27]; } var _local4 = _local8[_local6].childNodes; var _local3 = 0; while (_local3 < _local4.length) { switch (_local4[_local3].nodeName) { case "strings" : break; case "arrow" : if (_local5.arrows == null) { _local5.arrows = new Array(); } var _local7 = new Object(); for (var _local27 in _local4[_local3].attributes) { _local7[_local27] = _local4[_local3].attributes[_local27]; } for (var _local28 in _local4[_local3].firstChild.attributes) { _local7[_local28] = _local4[_local3].firstChild.attributes[_local28]; } _local5.arrows.push(_local7); break; case "soundfx" : break; case "candig" : case "canmove" : case "candirtrespawn" : case "enemiesmove" : case "codenext" : case "code_event" : _local5[_local4[_local3].nodeName] = _local4[_local3].firstChild.nodeValue; break; case "voiceover" : break; case "tilenext" : var _local9 = new Object(); for (var _local27 in _local4[_local3].attributes) { _local9[_local27] = _local4[_local3].attributes[_local27]; } _local5.tilenext = _local9; } _local3++; } _local11.push(_local5); _local6++; } _global.LevelsWithTips[_local12[_local10].nodeName] = _local11; trace("Loaded Tips for level: " + _local12[_local10].nodeName); _local10++; } _local29 = _local29.nextSibling; } _root.grannyGame.CreateTutorialManager(_global.LevelsWithTips); _root.onTutorialFinished(); }; this.TutorialXML.load(_root.MyTutorialXML); }
Instance of Symbol 2093 MovieClip [Localizer] "Localizer" in Frame 6
onClipEvent (load) { this.LocalizedXML = new XML(); this.LocalizedXML.ignoreWhite = true; this.Localize = function (destname, varname) { var Dest = eval (destname); var Text = eval (("_root.Localizer." + varname) + ".text"); if (Text == null) { Text = ""; } Dest.text = Text; var Formatter = new TextFormat(); var Size = eval (("_root.Localizer." + varname) + ".size"); if (Size != null) { Formatter.size = Size; } var Font = eval (("_root.Localizer." + varname) + ".font"); if (Font != null) { Formatter.font = Font; } Dest.setTextFormat(Formatter); var Embed = eval (("_root.Localizer." + varname) + ".embed"); if (Embed != null) { Dest.embedFonts = Embed; } Dest.autoSize = "center"; }; this.LocalizedXML.onLoad = function () { var _local3 = _root.Localizer.LocalizedXML.firstChild.firstChild; while (_local3) { var _local4 = null; var _local7 = null; var _local6 = null; var _local5 = null; var _local2 = _local3.firstChild; while (_local2) { if (_local2.nodeName == "text") { _local4 = _local2.firstChild.nodeValue; } else if (_local2.nodeName == "size") { _local7 = _local2.firstChild.nodeValue; } else if (_local2.nodeName == "font") { _local6 = _local2.firstChild.nodeValue; } else if (_local2.nodeName == "embed") { _local5 = _local2.firstChild.nodeValue; } _local2 = _local2.nextSibling; } Set("_root.Localizer." + _local3.nodeName, {text:_local4, size:_local7, font:_local6, embed:_local5}); _local3 = _local3.nextSibling; } _root.onLocalizationFinished(); }; this.LocalizedXML.load(_root.MyXML); }
Frame 10
trace("Load"); stop(); _global.loadTime = getTimer();
Frame 18
stop(); _root.Localizer.Localize("_root.MainMenuMC.ui.PlayGameButton.ButtonText", "playGame"); _root.Localizer.Localize("_root.MainMenuMC.ui.PlayGameButton.ButtonTextShadow", "playGame"); _root.Localizer.Localize("_root.MainMenuMC.ui.DownloadGameButton.ButtonText", "downloadGame"); _root.Localizer.Localize("_root.MainMenuMC.ui.DownloadGameButton.ButtonTextShadow", "downloadGame"); trace("Text 1: " + _root.MainMenuMC.ui.PlayGameButton.ButtonText.text); trace("Text 2: " + _root.MainMenuMC.ui.DownloadGameButton.ButtonText.text); _root.MainMenuMC.ui.PlayGameButton.onGrannyButtonPress = function () { _root.StartGame(); }; _root.MainMenuMC.ui.DownloadGameButton.onGrannyButtonPress = function () { trace("DOWNLOAD GAME BUTTON PRESSED!"); _root.DownloadTrial(); };
Frame 28
stop(); _root.Localizer.Localize("_root.PlayMenuMC.ui.TutorialPlayButton.ButtonText", "playTutorialGame"); _root.Localizer.Localize("_root.PlayMenuMC.ui.TutorialPlayButton.ButtonTextShadow", "playTutorialGame"); _root.Localizer.Localize("_root.PlayMenuMC.ui.NoTutorialPlayButton.ButtonText", "playNoTutorialGame"); _root.Localizer.Localize("_root.PlayMenuMC.ui.NoTutorialPlayButton.ButtonTextShadow", "playNoTutorialGame"); _root.Localizer.Localize("_root.PlayMenuMC.ui.BackButton.ButtonText", "back"); _root.Localizer.Localize("_root.PlayMenuMC.ui.BackButton.ButtonTextShadow", "back"); _root.PlayMenuMC.ui.TutorialPlayButton.onGrannyButtonPress = function () { _global.CurrentGrannyInParadiseLevel = 0; _root.StartScoreBroadcast(); _root.PreLevel(true); }; _root.PlayMenuMC.ui.NoTutorialPlayButton.onGrannyButtonPress = function () { _global.CurrentGrannyInParadiseLevel = 3; _root.StartScoreBroadcast(); _root.PreLevel(true); }; _root.PlayMenuMC.ui.BackButton.onGrannyButtonPress = function () { _root.GotoMainMenu(); };
Frame 38
stop(); _root.Localizer.Localize("_root.PreGameMC.ui.GameLoadText", "gameLoad"); _root.PreGameMC.ui.GameLoadTextShadow.text = _root.PreGameMC.ui.GameLoadText.text;
Frame 48
stop(); trace("Playing Game");
Frame 57
stop(); trace("Granny Died"); _root.Localizer.Localize("_root.GrannyDieMC.ui.ContinueButton.ButtonText", "continue"); _root.Localizer.Localize("_root.GrannyDieMC.ui.ContinueButton.ButtonTextShadow", "continue"); _root.Localizer.Localize("_root.GrannyDieMC.ui.GrannyFellText", "grannyfell"); _root.Localizer.Localize("_root.GrannyDieMC.ui.DieMessageText", _global.DieReason); var spaceListener = new Object(); spaceListener.onKeyDown = function () { if (Key.isDown(32)) { Key.removeListener(spaceListener); if (_global.IsGameOver == true) { _root.EndGame(); } else { _root.PlayCurrentLevel(); } } }; Key.addListener(spaceListener); _root.GrannyDieMC.ui.ContinueButton.onGrannyButtonPress = function () { Key.removeListener(spaceListener); if (_global.IsGameOver == true) { _root.EndGame(); } else { _root.PlayCurrentLevel(); } };
Frame 69
stop(); trace("Game Paused"); _root.Localizer.Localize("_root.PauseScreenMC.ui.RestartLevelButton.ButtonText", "restartLevel"); _root.Localizer.Localize("_root.PauseScreenMC.ui.RestartLevelButton.ButtonTextShadow", "restartLevel"); _root.Localizer.Localize("_root.PauseScreenMC.ui.EndGameButton.ButtonText", "endGame"); _root.Localizer.Localize("_root.PauseScreenMC.ui.EndGameButton.ButtonTextShadow", "endGame"); _root.Localizer.Localize("_root.PauseScreenMC.ui.ResumeGameButton.ButtonText", "resumeGame"); _root.Localizer.Localize("_root.PauseScreenMC.ui.ResumeGameButton.ButtonTextShadow", "resumeGame"); _root.Localizer.Localize("_root.PauseScreenMC.ui.DownloadTrialButton.ButtonText", "downloadGame"); _root.Localizer.Localize("_root.PauseScreenMC.ui.DownloadTrialButton.ButtonTextShadow", "downloadGame"); _root.PauseScreenMC.ui.RestartLevelButton.onGrannyButtonPress = function () { _root.PlayCurrentLevel(); }; _root.PauseScreenMC.ui.EndGameButton.onGrannyButtonPress = function () { _root.EndGame(); }; _root.PauseScreenMC.ui.ResumeGameButton.onGrannyButtonPress = function () { _root.SetPaused(false); }; _root.PauseScreenMC.ui.DownloadTrialButton.onGrannyButtonPress = function () { _root.DownloadTrial(); };
Frame 77
function DoNextLevel() { Key.removeListener(postLevelSpaceListener); _root.GotoNextLevel(); } stop(); _root.PlayOneOf(Array({f:"finishlevel.mp3", p:90}, {f:"finishlevel1.mp3", p:5}, {f:"finishlevel2.mp3", p:5})); _root.Localizer.Localize("_root.PostLevelMC.ui.NextLevelButton.ButtonText", "nextLevel"); _root.Localizer.Localize("_root.PostLevelMC.ui.NextLevelButton.ButtonTextShadow", "nextLevel"); _root.Localizer.Localize("_root.PostLevelMC.ui.FinishedLevelText", "finishedLevel"); _root.Localizer.Localize("_root.PostLevelMC.ui.HintText", "hint"); if (_global.isBonusLevel) { _root.Localizer.Localize("_root.PostLevelMC.ui.FlowersFoundText", "bonusHeartsCollected"); var bonusHeartsText = ((_root.PostLevelMC.ui.FlowersFoundText.text + " ") + _global.NumBonusHearts); _root.PostLevelMC.ui.FlowersFoundText.text = bonusHeartsText; _root.PostLevelMC.ui.FlowersFoundTextShadow.text = bonusHeartsText; _root.Localizer.Localize("_root.PostLevelMC.ui.TotalPointsText", "totalPoints"); var finalPointsText = ((_root.PostLevelMC.ui.TotalPointsText.text + " ") + _global.TotalBonusPoints); _root.PostLevelMC.ui.TotalPointsText.text = finalPointsText; _root.PostLevelMC.ui.TotalPointsTextShadow.text = finalPointsText; } else { _root.Localizer.Localize("_root.PostLevelMC.ui.FlowersFoundText", "flowersFound"); var finalFlowerText = (((_root.PostLevelMC.ui.FlowersFoundText.text + " ") + _global.PercentOfFlowersCollected) + "%"); _root.PostLevelMC.ui.FlowersFoundText.text = finalFlowerText; _root.PostLevelMC.ui.FlowersFoundTextShadow.text = finalFlowerText; } _root.PostLevelMC.ui.NextLevelButton.onGrannyButtonPress = function () { Key.removeListener(spaceListener); if (_global.FinishedLastLevel == true) { _root.EndGame(); } else { _root.DoNextLevel(); } }; var postLevelSpaceListener = new Object(); postLevelSpaceListener.onKeyDown = function () { if (Key.isDown(32)) { Key.removeListener(postLevelSpaceListener); if (_global.FinishedLastLevel == true) { _root.EndGame(); } else { _root.DoNextLevel(); } } }; Key.addListener(postLevelSpaceListener);
Frame 85
stop(); trace("End Game!");
Frame 95
gotoAndStop ("Load");
Frame 105
GotoMainMenu();
Frame 115
GotoMainMenu();
Frame 125
trace("Game Continue"); PreLevel(true);
Frame 135
_root.SetMute(true);
Frame 145
_root.SetMute(false);
Frame 155
_root.SetPaused(true);
Frame 165
_root.SetPaused(false);
Frame 175
_root.CustomReturn();
Symbol 1038 Button
on (release) { trace("Menu button pressed! Pause Status: " + _global.pauseStatus); if (_global.pauseStatus == false) { _root.SetPaused(true); } }
Symbol 2045 MovieClip Frame 1
trace("Loading partner LOGO"); this.loadMovie("partner-logo.jpg");
Symbol 2046 MovieClip Frame 1
Instance of Symbol 2045 MovieClip "partnerLogo" in Symbol 2046 MovieClip Frame 1
onClipEvent (load) { _root.PositionPartnerLogo(this); }
Symbol 2050 MovieClip [EndGameScreen] Frame 1
#initclip 42 Object.registerClass("EndGameScreen", com.sandlot.GrannyInParadise.StageSizedMovieClip); #endinitclip init();
Symbol 2065 Button
on (rollOver) { _root.PlaySound("highlight.mp3"); this.ButtonText.textColor = "0xFFC84D"; this.LeftFlower._visible = true; this.RightFlower._visible = true; this.LeftFlower._y = this.ButtonText._y + (this.ButtonText._height / 2); this.RightFlower._y = this.ButtonText._y + (this.ButtonText._height / 2); LeftFlower._x = this.ButtonText._x - (LeftFlower._width / 2); RightFlower._x = (this.ButtonText._x + this.ButtonText._width) + (RightFlower._width / 2); } on (rollOut) { this.ButtonText.textColor = "0xFFFFFF"; LeftFlower._visible = false; RightFlower._visible = false; } on (release) { this.ButtonText.textColor = "0xFFFFFF"; } on (press) { _root.PlaySound("select.mp3"); this.onGrannyButtonPress(); this.ButtonText.textColor = "0xFF0000"; }
Symbol 2066 MovieClip Frame 1
LeftFlower._visible = false; RightFlower._visible = false; ButtonText.autosize = "center"; ButtonTextShadow.autosize = "center";
Symbol 2071 MovieClip [PostLevelScreen] Frame 1
#initclip 34 Object.registerClass("PostLevelScreen", com.sandlot.GrannyInParadise.StageSizedMovieClip); #endinitclip init();
Symbol 2074 MovieClip [PauseScreen] Frame 1
#initclip 35 Object.registerClass("PauseScreen", com.sandlot.GrannyInParadise.StageSizedMovieClip); #endinitclip init();
Symbol 2078 MovieClip [GrannyDieScreen] Frame 1
#initclip 36 Object.registerClass("GrannyDieScreen", com.sandlot.GrannyInParadise.StageSizedMovieClip); #endinitclip init();
Symbol 2082 MovieClip [PreGameScreen] Frame 1
#initclip 37 Object.registerClass("PreGameScreen", com.sandlot.GrannyInParadise.StageSizedMovieClip); #endinitclip init();
Symbol 2084 MovieClip [PlayMenuScreen] Frame 1
#initclip 38 Object.registerClass("PlayMenuScreen", com.sandlot.GrannyInParadise.StageSizedMovieClip); #endinitclip this.init();
Symbol 2086 MovieClip [MenuScreen] Frame 1
#initclip 39 Object.registerClass("MenuScreen", com.sandlot.GrannyInParadise.StageSizedMovieClip); #endinitclip init();
Symbol 2090 MovieClip Frame 1
stop();
Instance of Symbol 2088 MovieClip [LoadBarFill] "LoadBarFill" in Symbol 2090 MovieClip Frame 1
onClipEvent (load) { this._xscale = 0.1; }
Symbol 2090 MovieClip Frame 2
stop(); if (_framesloaded >= _totalframes) { _root.onMovieLoaded(); }
Instance of Symbol 2090 MovieClip "LoadBar" in Symbol 2091 MovieClip Frame 1
on (release) { this.gotoAndPlay("EndLoad"); } onClipEvent (enterFrame) { loadTimeElapsed = (getTimer() - _global.loadTime) / 1000; if ((_framesloaded >= _totalframes) && (loadTimeElapsed >= _global.minLoadTime)) { _root.onMovieLoaded(); } else { loadPercentage = _framesloaded / _totalframes; if ((loadTimeElapsed / _global.minLoadTime) < loadPercentage) { loadPercentage = loadTimeElapsed / _global.minLoadTime; } this.LoadBarFill._xscale = loadPercentage * 100; } }
Symbol 2092 MovieClip [LoadScreen] Frame 1
#initclip 40 Object.registerClass("LoadScreen", com.sandlot.GrannyInParadise.StageSizedMovieClip); #endinitclip init();
Symbol 2094 MovieClip [SplashScreen] Frame 1
#initclip 41 Object.registerClass("SplashScreen", com.sandlot.GrannyInParadise.StageSizedMovieClip); #endinitclip init();
Symbol 2098 MovieClip [__Packages.com.sandlot.GrannyInParadise.StageSizedMovieClip] Frame 0
class com.sandlot.GrannyInParadise.StageSizedMovieClip extends MovieClip { var stop, _width, _height; function StageSizedMovieClip () { super(); } function init() { (stop());// not popped if (!mInitialized) { Stage.addListener(this); mInitialized = true; } onResize(); } function onResize() { Stage.align = "TL"; _width = Stage.width; _height = Stage.height; } var mInitialized = false; }
Symbol 2099 MovieClip [__Packages.com.sandlot.GrannyInParadise.GameApp] Frame 0
class com.sandlot.GrannyInParadise.GameApp { var mParentMC, mBackgroundMC, mGameMC, mGame, mGameAppListener, mTutorialManager, mTotalGameTime, mIsPaused, mIsVisible; function GameApp (parentMC) { mParentMC = parentMC; Stage.scaleMode = "noScale"; Stage.addListener(this); Key.addListener(this); mParentMC.gameApp = this; mParentMC.onEnterFrame = function () { this.gameApp.onEnterFrame(); }; mBackgroundMC = mParentMC.attachMovie("ResortBGSymbol", "BackgroundMC", 0); mGameMC = mParentMC.createEmptyMovieClip("GameMC", 1); mGame = new com.sandlot.GrannyInParadise.Game(mGameMC, this); SetVisible(false); SetPaused(true); mGameAppListener = null; mTutorialManager = null; mTotalGameTime = 0; } function GetGameTime() { return(mGame.GetGameTime()); } function CreateTutorialManager(theTutorialData) { mTutorialManager = new com.sandlot.GrannyInParadise.TutorialManager(mGame, theTutorialData); } function SetPaused(paused) { mIsPaused = paused; mGame.SetPaused(paused); } function SetVisible(visible) { mIsVisible = visible; mParentMC._visible = mIsVisible; } function SetGameAppListener(listener) { mGameAppListener = listener; } function ResetGameData() { mGame.ResetData(); } function onGrannyDied(reason, lifeRemaining) { SetPaused(true); if (mGameAppListener != null) { if (lifeRemaining > 0) { mGameAppListener.onGrannyDied(reason, false); } else { mGameAppListener.onGrannyDied(reason, true); } } } function onLevelFinished() { SetPaused(true); if (mGameAppListener != null) { if ((mGame.mCurrentLevelId + 1) < mGame.mGameFactory.GetNumLevels()) { if (mGame.IsBonusLevel()) { var _local2 = mGame.GetNumBonusHeartsCollected(); mGameAppListener.onFinishedLevel(0, true, _local2, _local2 * 5, false); } else { mGameAppListener.onFinishedLevel(mGame.GetPercentOfFlowersCollected(), false, 0, 0, false); } } else { mGameAppListener.onFinishedLevel(mGame.GetPercentOfFlowersCollected(), false, 0, 0, true); } } } function onResize() { Stage.align = "TL"; mBackgroundMC._width = Stage.width; mBackgroundMC._height = Stage.height; mGame.Reshape(); } function onEnterFrame() { if (!mIsPaused) { mGame.Update(); if ((mTutorialManager != null) && (mTutorialManager.doesLevelHaveTutorial(mGame.mCurrentLevelId))) { mTutorialManager.UpdateTutorial(); } } } function StartNextLevel() { StartLevel(mGame.GetNextLevel()); } function ResetLevel() { StartLevel(mGame.mCurrentLevelId); } function GetCurrentScore() { return(mGame.mCurrentPoints); } function StartLevel(levelId) { if ((mTutorialManager != null) && (mTutorialManager.doesLevelHaveTutorial(mGame.mCurrentLevelId))) { mTutorialManager.StopTutorial(); } if (levelId == 3) { mGame.ResetData(); } mGame.StopGame(); mGame.UnloadLevel(); mGame.LoadLevel(levelId); mGame.Reshape(); mGame.StartGame(); SetVisible(true); if ((mTutorialManager != null) && (mTutorialManager.doesLevelHaveTutorial(mGame.mCurrentLevelId))) { mTutorialManager.StartTutorial(levelId); } } function ContinueLevel() { trace("Continuing Level!!"); mGame.ContinueGame(); SetPaused(false); } function onKeyDown() { } }
Symbol 2100 MovieClip [__Packages.com.sandlot.GrannyInParadise.Game] Frame 0
class com.sandlot.GrannyInParadise.Game { var mParentMC, mGameApp, mStaticTiles, mEntityTiles, mGridOverlay, mHUDOverlay, mGameFactory, mTileMap, mEntities, mRemoveEntList, mRespawnNode, mDugHoles, mCanGrannyDig, mCanGrannyMove, mCanDirtRespawn, mCanEnemiesMove, mIsLevelLoaded, mIsGameStarted, mCanSproutBonusFlower, mCurrentLevelId, mCurrentPoints, mNumBonusFlowersInLevel, mNumBonusFlowersTotal, mGrannyLife, mTotalLevelFlowers, mBonusCountDown, mNumCollectedCats, mNumCatsInLevel, mFPS, mTimer, mGameEventListener, mKeys, mPathMgr, mMeowGate, mCats, mEscapeLadderSegs, mGranny, mNumPickedUpCats, mNumBonusHeartsCollected, mNumVineSegs; function Game (theParentMC, theGameApp) { mParentMC = theParentMC; mGameApp = theGameApp; mStaticTiles = mParentMC.createEmptyMovieClip("StaticTilesMC", 0); mEntityTiles = mParentMC.createEmptyMovieClip("EntityTilesMC", 1); mGridOverlay = mParentMC.createEmptyMovieClip("GridOverlayMC", 2); mHUDOverlay = mParentMC.attachMovie("HUD", "HUDOverlayMC", 3); mGameFactory = new com.sandlot.GrannyInParadise.GameFactory(this); mTileMap = new com.sandlot.GrannyInParadise.TileMap(15, 20, 32, mGameFactory, mStaticTiles); mEntities = new Array(); mRemoveEntList = new Array(); mRespawnNode = null; mDugHoles = new Array(); mCanGrannyDig = true; mCanGrannyMove = true; mCanDirtRespawn = true; mCanEnemiesMove = true; mIsLevelLoaded = false; mIsGameStarted = false; mCanSproutBonusFlower = false; mCurrentLevelId = -1; mCurrentPoints = 0; mNumBonusFlowersInLevel = 0; mNumBonusFlowersTotal = 0; mGrannyLife = 0; mTotalLevelFlowers = 0; mBonusCountDown = _global.BONUS_COUNTDOWN; mNumCollectedCats = (mNumCatsInLevel = 0); _global.INTERVAL_FILLHOLE = 0; _global.INTERVAL_HIDE_BONUS_FLOWER_PERCENT = 1; _global.INTERVAL_GAME_EVENT = 2; mFPS = new com.sandlot.GrannyInParadise.FPSCounter(30); mTimer = new com.sandlot.GrannyInParadise.Timer(); mGameEventListener = null; mGrannyLife = 5; mKeys = new Array(); mPathMgr = new com.sandlot.GrannyInParadise.PathManager(this); var _local3 = new com.sandlot.GrannyInParadise.PerformanceManager(); _local3.Start("game.start"); } function GetGameTime() { return(mTimer.GetGameTime()); } function setGrannyCanDig(canDig) { mCanGrannyDig = canDig; trace("Granny CANDIG =" + mCanGrannyDig); } function ShowDigBG() { var _local4 = 0; while (_local4 < mTileMap.mMapDataRows) { var _local3 = 0; while (_local3 < mTileMap.mMapDataCols) { var _local5 = (_local4 * mTileMap.mMapDataCols) + _local3; var _local2 = mHUDOverlay.attachMovie("hole", "hole" + _local5, 2000 + _local5); _local2._x = Math.ceil((mTileMap.GetScreenXPercent(_local3) * Stage.width) + 0.5); _local2._y = Math.ceil((mTileMap.GetScreenYPercent(_local4) * Stage.height) + 0.5); _local2._y = _local2._y - 2.5; _local2.gotoAndStop(4); _local2._alpha = 60; _local2.bg.gotoAndStop((2 + (_local4 * mTileMap.mMapDataCols)) + _local3); _local3++; } _local4++; } } function setGrannyCanMove(canMove) { mCanGrannyMove = canMove; } function setCanDirtRespawn(canRespawn) { mCanDirtRespawn = canRespawn; } function setCanEnemiesMove(canMove) { mCanEnemiesMove = canMove; } function EmitParticles(row, col, toLeft) { var _local2 = new Object(); _local2.colors = new Array("0xFEFC5C", "0xB8AA7C", "0x7D6028", "0xFED64E", "0xDC9B24", "0xFEFB55", "0xF4BC3D", "0xFEFD6D", "0x281E14", "0x271D13", "0xFAD249", "0xB05909"); _local2.numEmits = 1; _local2.emitInterval = 100; _local2.ttl_lo = 20; _local2.ttl_hi = 100; _local2.angle = (toLeft ? 135 : 45); _local2.spread = 45; _local2.speed_lo = 4; _local2.speed_hi = 6; _local2.gravity = 0.4; _local2.particleSize = 2; _local2.numParticlesPerEmit = 30; var _local3 = new com.sandlot.GrannyInParadise.entity.ParticleSystem(_local2, mTimer, this, mGameFactory.GetNextValidEntityDepth()); _local3.SetSpawnPos(row, col); _local3.StartEmit(); mEntities.push(_local3); } function ResetData() { mGrannyLife = 5; mCurrentPoints = 0; mNumBonusFlowersTotal = 0; } function SetGameEventListener(listener) { mGameEventListener = listener; } function onGameEvent(name) { if (mGameEventListener != null) { var _local3 = new Object(); _local3.name = name; _local3.IntervalID = setInterval(this, "onInterval", 60, _global.INTERVAL_GAME_EVENT, _local3); } } function SetPaused(paused) { mHUDOverlay.MenuButton.enabled = !paused; } function AddEntity(ent) { mEntities.push(ent); } function IsBonusLevel() { return(mGameFactory.IsBonusMap(mCurrentLevelId)); } function ScorePoints(points) { var _local2 = mCurrentPoints % 10000; _local2 = _local2 + points; var _local3 = int(_local2 / 10000); mCurrentPoints = mCurrentPoints + points; mGrannyLife = mGrannyLife + _local3; UpdateHUD(); } function UpdateHUD() { mHUDOverlay.level_name.text = (("" + (mCurrentLevelId + 1)) + " - ") + mGameFactory.GetMapName(mCurrentLevelId); mHUDOverlay.score.text = "" + mCurrentPoints; mHUDOverlay.life.text = "" + mGrannyLife; mHUDOverlay.flowers.text = "" + mNumBonusFlowersTotal; if (IsBonusLevel()) { mHUDOverlay.BonusCounterShadow.text = (mHUDOverlay.BonusCounter.text = mBonusCountDown); } else { mHUDOverlay.BonusCounterShadow.text = (mHUDOverlay.BonusCounter.text = ""); } } function onCatExitLevel(cat) { RemoveEntity(cat); mNumCollectedCats++; mGameFactory.onSoundQueue(_global.CAT_EXIT); ScorePoints(mMeowGate.CatEnterScore()); UpdateHUD(); if (mNumCollectedCats == 1) { onGameEvent("collected_first_cat"); } if (mNumCollectedCats == mCats.length) { onGameEvent("collected_last_cat"); } if (mNumCollectedCats == mNumCatsInLevel) { trace("finished Level!!"); var _local6 = com.sandlot.GrannyInParadise.entity.ExitFlowerEntity(FindFirstEntity("exit_flower")); if (!_local6.IsSprouted()) { _local6.Sprout(); } mTileMap.SetIndicesToType(_global.TILE_HIDDEN_LADDER, mEscapeLadderSegs); var _local4 = 100; var _local5 = 0; var _local3 = 0; while (_local3 < mEscapeLadderSegs.length) { _local5 = mEscapeLadderSegs[_local3].col; if (mEscapeLadderSegs[_local3].row < _local4) { _local4 = mEscapeLadderSegs[_local3].row; } mPathMgr.ResetNode(mEscapeLadderSegs[_local3].row, mEscapeLadderSegs[_local3].col); _local3++; } mPathMgr.ResetNode(_local4 - 1, _local5); mPathMgr.DrawGraph(mGridOverlay); mGameFactory.onSoundQueue(_global.EXIT_APPEAR); } } function onGrannyExited(exit_flower) { RemoveEntity(exit_flower); mGameApp.onLevelFinished(); } function onGrannyHitExitFlower(exit_flower) { RemoveEntity(mGranny); exit_flower.GrannyExit(); mGameFactory.onSoundQueue(_global.EXIT_LEVEL); } function GetPercentOfFlowersCollected() { if (IsBonusLevel()) { return(100); } return(Math.floor((mNumBonusFlowersInLevel / mTotalLevelFlowers) * 100)); } function onVineGrown(vine) { onGameEvent("vine_grown"); } function onPickedUpCat(cat) { mNumPickedUpCats++; trace("Picked up cat!"); mGameFactory.onSoundQueue(_global.COLLECT_CAT); if (mNumPickedUpCats == 1) { onGameEvent("picked_up_first_cat"); } if (mNumPickedUpCats == mCats.length) { onGameEvent("picked_up_last_cat"); } if (mNumPickedUpCats == (mCats.length - 1)) { var _local4; var _local3 = 0; while (_local3 < mCats.length) { if ((!mCats[_local3].IsFollowing()) && (!mCats[_local3].inMeowGate)) { _local4 = mCats[_local3]; } _local3++; } mTimer.StartTimerEvent(500, this, {type:"LastCat", cat:_local4}); } } function onSproutedSuperBonusFlower(superBonusFlower) { ScorePoints(100); onGameEvent("sprout_super_bonus_flower"); } function onSproutedBonusFlower(bonusFlower) { mNumBonusFlowersInLevel++; mNumBonusFlowersTotal++; UpdateHUD(); bonusFlower.ShowPercent(GetPercentOfFlowersCollected()); var _local3 = new Object(); _local3.bonus_flower = bonusFlower; _local3.IntervalID = setInterval(this, "onInterval", 2000, _global.INTERVAL_HIDE_BONUS_FLOWER_PERCENT, _local3); if (mNumBonusFlowersInLevel == mTotalLevelFlowers) { var _local4 = com.sandlot.GrannyInParadise.entity.SuperBonusFlowerEntity(FindFirstEntity("super_bonus_flower")); if (!_local4.IsSprouted()) { _local4.Hint(); onGameEvent("all_flowers"); mGameFactory.onSoundQueue(_global.CAN_GROW_SUPER_BONUS); mCanSproutBonusFlower = true; } } } function onEmitterFinished(emitter) { RemoveEntity(emitter); } function EmitBonusHeart(theRow, theCol) { var _local3 = new Object(); _local3.numEmissions = 1; _local3.numParticlesPerEmit = 1; _local3.timeBetweenEmissions = 0; _local3.speed = 0.01; _local3.angle = 90; _local3.spread = 0; _local3.gravity = 0; _local3.spriteClass = "heart"; _local3.animName = "pop"; var _local4 = new com.sandlot.GrannyInParadise.entity.EmitterEntity(_local3, this, this, mGameFactory.GetNextValidEntityDepth()); _local4.SetSpawnPos(theRow, theCol); _local4.StartEmit(); mEntities.push(_local4); mGameFactory.onSoundQueue(_global.SPROUT_BONUS_FLOWER); ScorePoints(5); mNumBonusHeartsCollected++; UpdateHUD(); } function GetNextLevel() { return(mGameFactory.GetNextLevel(mCurrentLevelId)); } function GetPrevLevel() { return(mGameFactory.GetPrevLevel(mCurrentLevelId)); } function FindFirstEntity(className) { var _local2 = 0; while (_local2 < mEntities.length) { if (mEntities[_local2].GetClassName() == className) { return(mEntities[_local2]); } _local2++; } trace("Couldn't find class: " + className); return(null); } function StopGame() { if (!mIsGameStarted) { return(undefined); } mIsGameStarted = false; } function ScheduleTileRespawn(theRow, theCol, theTile, respawnTime) { mTimer.StartTimerEvent(respawnTime, this, {type:"TileRespawn", row:theRow, col:theCol, tile:theTile}); } function ScheduleCatRespawn(ent) { mTimer.StartTimerEvent(500, this, ent); } function ScheduleRespawn(ent) { trace("Scheduling ent respawn for: " + ent.mClassName); if (mCanEnemiesMove == true) { mTimer.StartTimerEvent(8000, this, ent); } } function onTimerEvent(event) { if (IsBonusLevel()) { UpdateHUD(); if (mBonusCountDown <= 0) { mGameApp.onLevelFinished(); } mBonusCountDown--; } else { var _local5 = false; if (event.d instanceof com.sandlot.GrannyInParadise.LevelEntity) { var _local4 = event.d; trace("Respawning an Entity!!: " + _local4.mClassName); mEntities.push(_local4); if (_local4 instanceof com.sandlot.GrannyInParadise.entity.TikiManEntity) { if (mRespawnNode != null) { _local4.SetSpawnPos(mRespawnNode.row, mRespawnNode.col); _local5 = true; } } if (_local4 instanceof com.sandlot.GrannyInParadise.entity.DogEntity) { com.sandlot.GrannyInParadise.entity.DogEntity(_local4).FindStalkRange(); com.sandlot.GrannyInParadise.entity.DogEntity(_local4).SetTimer(mTimer); com.sandlot.GrannyInParadise.entity.DogEntity(_local4).StartStalking(); } _local4.Respawn(); _local4.Spawn(); if (_local5) { com.sandlot.GrannyInParadise.entity.ActorEntity(_local4).SetState(_global.STATE_FALLING); } } else if (event.d.type == "TileRespawn") { mTileMap.ResetTile(event.d.tile, event.d.row, event.d.col); mPathMgr.ResetNode(event.d.row, event.d.col); RemoveEntsFromHoleByPos(event.d.row, event.d.col, true); mPathMgr.DrawGraph(mGridOverlay); } else if (event.d.type == "LastCat") { trace("LAST CAT!!"); mGameFactory.onSoundQueue(_global.LAST_CAT); event.d.cat.ShineLastCat(); if ((event.d.cat.IsFollowing() == false) && (event.d.cat.inMeowGate == false)) { mTimer.StartTimerEvent(3000, this, {type:"LastCat", cat:event.d.cat}); } } mTimer.RemoveTimerEvent(event); } } function GetNumBonusHeartsCollected() { return(mNumBonusHeartsCollected); } function StartGame() { if (mIsGameStarted || (!mIsLevelLoaded)) { return(undefined); } mNumBonusHeartsCollected = 0; mCanGrannyDig = true; mCanGrannyMove = true; mCanDirtRespawn = true; mCanEnemiesMove = true; mTimer.Reset(); var _local3 = 0; while (_local3 < mEntities.length) { mEntities[_local3].Spawn(); _local3++; } mIsGameStarted = true; var _local4 = FindFirstEntity("dog"); if (_local4 != null) { com.sandlot.GrannyInParadise.entity.DogEntity(_local4).StartStalking(); } if (IsBonusLevel()) { trace("A bonus map!"); mBonusCountDown = _global.BONUS_COUNTDOWN; mTimer.StartTimerEvent(1000, this); } else { trace("Not a bonus Map!"); mBonusCountDown = 0; } } function EmitHeart() { var _local2 = new Object(); _local2.numEmissions = 1; _local2.numParticlesPerEmit = 10; _local2.timeBetweenEmissions = 0; _local2.speed = 0.15; _local2.angle = 90; _local2.spread = 90; _local2.gravity = 0.02; _local2.spriteClass = "heart"; _local2.animName = "pop"; var _local3 = new com.sandlot.GrannyInParadise.entity.EmitterEntity(_local2, this, this, mGameFactory.GetNextValidEntityDepth()); _local3.SetSpawnPos(10, 10); _local3.StartEmit(); mEntities.push(_local3); } function CanSproutSuperBonusFlower() { return(mCanSproutBonusFlower); } function LoadLevel(levelID) { if (mIsGameStarted || (mIsLevelLoaded)) { return(undefined); } mGranny.Unload(); trace("Loading map: " + levelID); mGameFactory.LoadMap(levelID); mGranny = com.sandlot.GrannyInParadise.entity.GrannyEntity(FindFirstEntity("granny")); var _local4 = GetEntsOfType("vine"); var _local3 = 0; while (_local3 < _local4.length) { com.sandlot.GrannyInParadise.entity.VineEntity(_local4[_local3]).FindVineSegments(); _local3++; } mCanSproutBonusFlower = false; mNumCollectedCats = 0; mTotalLevelFlowers = 0; mNumBonusFlowersInLevel = 0; var _local11 = GetEntsOfType("bonus_flower"); mTotalLevelFlowers = _local11.length; trace(("There are " + mTotalLevelFlowers) + " bonus flowers in this level!"); mNumCatsInLevel = 0; mEscapeLadderSegs = mTileMap.FindTilesOfType(_global.TILE_HIDDEN_LADDER); mTileMap.SetIndicesToType(0, mEscapeLadderSegs); mPathMgr.CreateGraph(); mPathMgr.DrawGraph(mGridOverlay); mNumPickedUpCats = 0; mCats = GetEntsOfTileType(_global.TILE_CAT); mMeowGate = com.sandlot.GrannyInParadise.entity.MeowGateEntity(FindFirstEntity("meow_gate")); mMeowGate.SetTimer(mTimer); mNumCatsInLevel = mCats.length; trace(("There are " + mNumCatsInLevel) + " cats in this level!"); var _local9 = FindFirstEntity("tiki_man"); if (_local9 != null) { mGameFactory.onSoundQueue(_global.TIKI_SEE); mRespawnNode = null; var _local6 = mTileMap.FindTilesOfType(_global.TILE_RESPAWN); if (_local6.length > 0) { mRespawnNode = _local6[0]; mTileMap.ResetTile(0, mRespawnNode.row, mRespawnNode.col); mPathMgr.ResetNode(mRespawnNode.row, mRespawnNode.col); mPathMgr.DrawGraph(mGridOverlay); } } var _local5 = FindFirstEntity("dog"); if (_local5 != null) { trace("Found dog... locating stock range"); com.sandlot.GrannyInParadise.entity.DogEntity(_local5).FindStalkRange(); com.sandlot.GrannyInParadise.entity.DogEntity(_local5).SetTimer(mTimer); com.sandlot.GrannyInParadise.entity.DogEntity(_local5).StartStalking(); } mCurrentLevelId = levelID; mIsLevelLoaded = true; UpdateHUD(); PushToBottom(mMeowGate.GetMainMovieClip()); var _local10 = FindFirstEntity("super_bonus_flower"); PushToBottom(_local10.GetMainMovieClip()); trace("LOOKING FOR VINE SEGMENTS"); var _local7 = GetEntsOfTileType(_global.TILE_VINE); trace(("There were: " + _local7.length) + " vines in this level"); mNumVineSegs = _local7.length; } function UnloadLevel() { if (mIsGameStarted || (!mIsLevelLoaded)) { return(undefined); } mGranny = null; var _local2 = 0; while (_local2 < mEntities.length) { mEntities[_local2].Unload(); delete mEntities[_local2]; _local2++; } mEntities = new Array(); if (mDugHoles.length > 0) { trace(("HOLES STILL THERE There are still : " + mDugHoles.length) + " dug holes on the map!!"); } mDugHoles = new Array(); mTileMap.ClearMap(); mIsLevelLoaded = false; } function onFellInHole(ent) { onGameEvent("ent_in_hole"); } function onInterval(type, obj) { if (mGameApp.mIsPaused) { return(undefined); } switch (type) { case _global.INTERVAL_GAME_EVENT : mGameEventListener.onGameEvent(obj.name); clearInterval(obj.IntervalID); break; case _global.INTERVAL_HIDE_BONUS_FLOWER_PERCENT : obj.bonus_flower.HidePercent(); clearInterval(obj.IntervalID); } } function PushToBottom(mc) { if (mc.getDepth() > mGranny.GetMainMovieClip().getDepth()) { mc.swapDepths(mGranny.GetMainMovieClip()); } var _local2 = 0; while (_local2 < mCats.length) { if (mc.getDepth() > mCats[_local2].GetMainMovieClip().getDepth()) { mc.swapDepths(mCats[_local2].GetMainMovieClip()); } _local2++; } } function ContinueGame() { trace("CONTINUING GAME!!"); mGrannyLife--; FillAllHoles(); mGranny.Respawn(); mGranny.Spawn(); mCats = GetEntsOfTileType(_global.TILE_CAT); var _local3 = 0; while (_local3 < mCats.length) { mCats[_local3].Respawn(); mCats[_local3].Spawn(); _local3++; } var _local4 = FindFirstEntity("tiki_man"); if (_local4 != null) { _local4.Respawn(); _local4.Spawn(); } var _local5 = FindFirstEntity("dog"); if (_local5 != null) { _local5.Respawn(); _local5.Spawn(); } UpdateHUD(); } function FillAllHoles() { trace("FILLING THE HOLES"); var _local2 = 0; while (_local2 < mDugHoles.length) { mDugHoles[_local2].FillHole(); _local2++; } mDugHoles = new Array(); } function OnVineSegmentGrown(theRow, theCol, isLastSeg) { mPathMgr.ResetNode(theRow, theCol); if (isLastSeg) { mPathMgr.ResetNode(theRow - 1, theCol); } mPathMgr.DrawGraph(mGridOverlay); } function Update() { mFPS.UpdateCount(); mTimer.UpdateTimer(mGameApp.mIsPaused); if ((!mIsGameStarted) || (!mIsLevelLoaded)) { return(undefined); } if (mCanGrannyMove) { mGranny.MoveLeft(Key.isDown(37)); mGranny.MoveRight(Key.isDown(39)); mGranny.MoveDown(Key.isDown(40)); mGranny.MoveUp(Key.isDown(38)); } else { mGranny.MoveLeft(false); mGranny.MoveRight(false); mGranny.MoveDown(false); mGranny.MoveUp(false); } if (mCanGrannyDig) { mGranny.Action(Key.isDown(32)); } else { mGranny.Action(false); } var _local2 = 0; while (_local2 < mEntities.length) { mEntities[_local2].Update(); _local2++; } HandleCollisions(); RemoveEntities(); mHUDOverlay.fps.text = Math.round(mFPS.ComputeFPS()); } function OnGrannyDie(reason) { mGrannyLife--; mGameApp.onGrannyDied(reason, mGrannyLife); } function GetEntsOfType(className) { var _local3 = new Array(); var _local2 = 0; while (_local2 < mEntities.length) { if (mEntities[_local2].mClassName == className) { _local3.push(mEntities[_local2]); } _local2++; } return(_local3); } function GetEntsOfTileType(tileType) { var _local3 = new Array(); var _local2 = 0; while (_local2 < mEntities.length) { if (mEntities[_local2].mTileType == tileType) { _local3.push(mEntities[_local2]); } _local2++; } return(_local3); } function RemoveEntsFromHoleByPos(rowPos, colPos, andBaddies) { if (mGranny != null) { var _local5 = mTileMap.GetPosOnTopOf(mGranny.mRowPos, mGranny.mColPos); if ((rowPos == _local5.row) && (colPos == _local5.col)) { trace("Granny is in hole: " + [rowPos, colPos]); mGranny.SetPos(_local5.row - 1, _local5.col); } } var _local2 = 0; while (_local2 < mCats.length) { var _local5 = mTileMap.GetPosOnTopOf(mCats[_local2].mRowPos, mCats[_local2].mColPos); if ((rowPos == _local5.row) && (colPos == _local5.col)) { trace((("Theres a " + mCats[_local2].mClassName) + " in hole: ") + [rowPos, colPos]); mCats[_local2].SetPos(_local5.row - 1, _local5.col); } _local2++; } if (andBaddies) { var _local6 = FindFirstEntity("tiki_man"); if (_local6 != null) { var _local5 = mTileMap.GetPosOnTopOf(_local6.mRowPos, _local6.mColPos); if ((rowPos == _local5.row) && (colPos == _local5.col)) { _local6.SetPos(_local5.row - 1, _local5.col); } } var _local7 = FindFirstEntity("dog"); if (_local7 != null) { var _local5 = mTileMap.GetPosOnTopOf(_local7.mRowPos, _local7.mColPos); if ((rowPos == _local5.row) && (colPos == _local5.col)) { _local7.SetPos(_local5.row - 1, _local5.col); } } } } function RemoveEntsFromHole(hole) { RemoveEntsFromHoleByPos(hole.mRowPos, hole.mColPos, false); } function FillingHole(hole) { RemoveEntsFromHole(hole); var _local2 = 0; while (_local2 < mDugHoles.length) { if (mDugHoles[_local2] === hole) { mDugHoles.splice(_local2, 1); break; } _local2++; } } function FindEntIndex(ent) { var _local2 = 0; while (_local2 < mEntities.length) { if (ent === mEntities[_local2]) { return(_local2); } _local2++; } return(-1); } function RemoveEntities() { var _local2 = 0; while (_local2 < mRemoveEntList.length) { var _local3 = FindEntIndex(mRemoveEntList[_local2]); if (_local3 != -1) { mEntities[_local3].Show(false); mEntities.splice(_local3, 1); } _local2++; } delete mRemoveEntList; mRemoveEntList = new Array(); } function Respawn(theEnt) { if ((theEnt.mClassName == "water_can") && (mNumVineSegs <= 0)) { trace("Cancelling respawn of water_can: " + mNumVineSegs); return(undefined); } theEnt.Respawn(); mEntities.push(theEnt); } function RemoveEntity(theEnt) { if (theEnt == mGranny) { mGranny = null; } if (theEnt instanceof com.sandlot.GrannyInParadise.entity.FollowerEntity) { com.sandlot.GrannyInParadise.entity.FollowerEntity(theEnt).ResetPath(); } mRemoveEntList.push(theEnt); } function HandleCollisions() { if (mGranny != null) { var _local2 = 0; while (_local2 < mEntities.length) { if ((mGranny != mEntities[_local2]) && (mGranny.CollidesWith(mEntities[_local2]))) { mGranny.OnCollision(mEntities[_local2]); } _local2++; } } var _local2 = 0; while (_local2 < mCats.length) { if (mCats[_local2].CollidesWith(mMeowGate)) { mCats[_local2].OnCollision(mMeowGate); } _local2++; } } function PositionHUD() { mHUDOverlay._xscale = mGameFactory.currScaleFactorX * 100; mHUDOverlay._yscale = mGameFactory.currScaleFactorY * 100; mHUDOverlay._x = 0; mHUDOverlay._y = 0; } function Reshape() { mGameFactory.UpdateScale(); mTileMap.Reshape(); var _local2 = 0; while (_local2 < mEntities.length) { mEntities[_local2].Reshape(); _local2++; } PositionHUD(); } }
Symbol 2101 MovieClip [__Packages.com.sandlot.GrannyInParadise.GameFactory] Frame 0
class com.sandlot.GrannyInParadise.GameFactory { var mGame, mCatColors, mBonusFlowerColors, virtualScreenWidth, virtualScreenHeight, currScaleFactorX, currScaleFactorY, mMapData, nextValidEntityDepth, mAnims, mAnimData, mTiles; function GameFactory (theGame) { _global.LoadedTileMCCount = 0; mGame = theGame; LoadConstants(); mCatColors = new Array("orange", "brown", "grey", "black"); mBonusFlowerColors = new Array("pink", "blue", "yellow"); virtualScreenWidth = 640; virtualScreenHeight = 480; UpdateScale(); LoadTiles(); LoadMapData(); LoadAnimData(); LoadAnims(); UnloadAnimData(); LoadSoundEvents(); } function StopSound(event) { if (!(event === _global.UMBRELLA_WIND)) { } else { _root.StopSound("umbrellawind.mp3"); } } function onSoundQueue(event) { switch (event) { case _global.BONUS_HEARTS : _root.PlaySound("bonushearts.mp3", false); break; case _global.SPROUT_BONUS_FLOWER : _root.PlayOneOf(Array({f:"flower1.mp3", p:50}, {f:"flower2.mp3", p:50})); break; case _global.COLLECT_CAT : _root.PlayOneOf(Array({f:"collect1.mp3", p:20}, {f:"collect3.mp3", p:20}, {f:"catidle1.mp3", p:60})); break; case _global.LAST_CAT : _root.PlaySound("catidle1.mp3", false); break; case _global.CAT_EXIT : _root.PlaySound("catdoor.mp3", false); break; case _global.CAN_GROW_SUPER_BONUS : _root.PlaySound("floweralert.mp3", false); break; case _global.GRANNY_LAND : _root.PlaySound("land.mp3", false); break; case _global.EXIT_LEVEL : _root.PlaySound("warpout.mp3", false); break; case _global.EXIT_APPEAR : _root.PlaySound("wayout1.mp3", false); break; case _global.DIGGING : _root.PlaySound("dig.mp3", false); break; case _global.DIG_FAIL : _root.PlaySound("cannotdig.mp3", false); break; case _global.TIKI_MAN_LAND : _root.PlaySound("tikimanland1.mp3", false); break; case _global.BOMB : _root.PlaySound("bomb.mp3", false); break; case _global.GRANNY_DIE : _root.PlayOneOf(Array({f:"death1.mp3", p:50}, {f:"death2.mp3", p:50})); break; case _global.DOG_PANT : _root.PlaySound("dogpant.mp3", false); break; case _global.DOG_ATTACK : _root.PlaySound("dogattack.mp3", false); break; case _global.KEY_OPEN : _root.PlaySound("keyopen.mp3", false); break; case _global.TIKI_HIT : _root.PlaySound("tikimanhit1.mp3", false); break; case _global.TIKI_SEE : _root.PlayOneOf(Array({f:"tikimen1.mp3", p:50}, {f:"tikimen2.mp3", p:50})); break; case _global.TUTORIAL : _root.PlaySound("tutbonk.mp3", false); break; case _global.UMBRELLA_WIND : _root.ToggleSound("umbrellawind.mp3"); break; case _global.VINE_GROW : _root.PlaySound("vinegrow.mp3", false); break; case _global.SUPER_BONUS_SPROUT : _root.PlaySound("superbonus.mp3", false); } } function LoadSoundEvents() { _global.BONUS_HEARTS = 0; _global.SPROUT_BONUS_FLOWER = 1; _global.COLLECT_CAT = 2; _global.CAT_EXIT = 3; _global.CAN_GROW_SUPER_BONUS = 4; _global.GRANNY_LAND = 5; _global.EXIT_LEVEL = 6; _global.EXIT_APPEAR = 7; _global.DIGGING = 8; _global.DIG_FAIL = 9; _global.TIKI_MAN_LAND = 10; _global.BOMB = 11; _global.GRANNY_DIE = 12; _global.DOG_PANT = 13; _global.DOG_ATTACK = 14; _global.KEY_OPEN = 15; _global.TIKI_HIT = 16; _global.TIKI_SEE = 17; _global.TUTORIAL = 18; _global.UMBRELLA_WIND = 19; _global.VINE_GROW = 20; _global.SUPER_BONUS_SPROUT = 21; _global.LAST_CAT = 22; } function LoadConstants() { _global.HOLE_FILL_TIME = 8000; _global.BONUS_COUNTDOWN = 45; _global.DIR_NONE = 0; _global.DIR_LEFT = 1; _global.DIR_RIGHT = 2; _global.DIR_UP = 4; _global.DIR_DOWN = 8; _global.DIR_UP_LEFT = 5; _global.DIR_UP_RIGHT = 6; _global.DIR_DOWN_LEFT = 9; _global.DIR_DOWN_RIGHT = 16; _global.THRUST_LEFT = 0; _global.THRUST_RIGHT = 1; _global.THRUST_UP = 2; _global.THRUST_DOWN = 3; _global.GetDirectionName = function (dir) { switch (dir) { case _global.DIR_NONE : return("NONE"); case _global.DIR_LEFT : return("LEFT"); case _global.DIR_RIGHT : return("RIGHT"); case _global.DIR_UP : return("UP"); case _global.DIR_DOWN : return("DOWN"); case _global.DIR_UP_LEFT : return("UP-LEFT"); case _global.DIR_UP_RIGHT : return("UP-RIGHT"); case _global.DIR_DOWN_LEFT : return("DOWN-LEFT"); case _global.DIR_DOWN_RIGHT : return("DOWN-RIGHT"); } return("invalid_dir :" + dir); }; _global.getDirection = function (dirRow, dirCol) { if ((dirRow > 0) && (dirCol > 0)) { return(_global.DIR_UP_LEFT); } if ((dirRow > 0) && (dirCol < 0)) { return(_global.DIR_UP_RIGHT); } if ((dirRow < 0) && (dirCol > 0)) { return(_global.DIR_DOWN_LEFT); } if ((dirRow < 0) && (dirCol < 0)) { return(_global.DIR_DOWN_RIGHT); } if ((dirRow > 0) && (dirCol == 0)) { return(_global.DIR_UP); } if ((dirRow < 0) && (dirCol == 0)) { return(_global.DIR_DOWN); } if ((dirRow == 0) && (dirCol > 0)) { return(_global.DIR_LEFT); } if ((dirRow == 0) && (dirCol < 0)) { return(_global.DIR_RIGHT); } return(_global.DIR_NONE); }; _global.isGoingUp = function (dir) { return((dir & _global.DIR_UP) != 0); }; _global.isGoingDown = function (dir) { return((dir & _global.DIR_DOWN) != 0); }; _global.isGoingLeft = function (dir) { return((dir & _global.DIR_LEFT) != 0); }; _global.isGoingRight = function (dir) { return((dir & _global.DIR_RIGHT) != 0); }; _global.Distance = function (row1, col1, row2, col2) { var _local1 = row2 - row1; var _local2 = col2 - col1; return(Math.sqrt((_local1 * _local1) + (_local2 * _local2))); }; _global.STATE_NONE = 0; _global.STATE_WALKING = 1; _global.STATE_STANDING = 2; _global.STATE_CLIMBING = 4; _global.STATE_CLIMBING_STOPPED = 8; _global.STATE_FALLING = 16; _global.STATE_IDLE = 32; _global.STATE_SPAWN = 64; _global.STATE_LANDING = 256; _global.STATE_LADDER_SIDE = 512; _global.STATE_DIGGING = 1024; _global.STATE_OUT_DOOR = 2048; _global.STATE_OPEN_UMBRELLA = 4096; _global.STATE_UMBRELLA_FLOAT = 8192; _global.STATE_THROW_KEY = 16384; _global.STATE_PLACE_BOMB = 32768; _global.STATE_FILLING_HOLE = 65536; _global.STATE_HAND_OVER_HAND = 131072 /* 0x020000 */; _global.STATE_HAND_OVER_HAND_HANG = 262144 /* 0x040000 */; _global.STATE_ITEM_POOF = 524288 /* 0x080000 */; _global.STATE_ATTACK = 1048576 /* 0x100000 */; _global.STATE_DYING = 2097152 /* 0x200000 */; _global.STATE_DEAD = 4194304 /* 0x400000 */; _global.StateNames = new Array(); _global.StateNames[_global.STATE_NONE.toString(10)] = "STATE_NONE"; _global.StateNames[_global.STATE_WALKING.toString(10)] = "STATE_WALKING"; _global.StateNames[_global.STATE_STANDING.toString(10)] = "STATE_STANDING"; _global.StateNames[_global.STATE_CLIMBING.toString(10)] = "STATE_CLIMBING"; _global.StateNames[_global.STATE_CLIMBING_STOPPED.toString(10)] = "STATE_CLIMBING_STOPPED"; _global.StateNames[_global.STATE_FALLING.toString(10)] = "STATE_FALLING"; _global.StateNames[_global.STATE_IDLE.toString(10)] = "STATE_IDLE"; _global.StateNames[_global.STATE_SPAWN.toString(10)] = "STATE_SPAWN"; _global.StateNames[_global.STATE_LANDING.toString(10)] = "STATE_LANDING"; _global.StateNames[_global.STATE_LADDER_SIDE.toString(10)] = "STATE_LADDER_SIDE"; _global.StateNames[_global.STATE_DIGGING.toString(10)] = "STATE_DIGGING"; _global.StateNames[_global.STATE_OUT_DOOR.toString(10)] = "STATE_OUT_DOOR"; _global.StateNames[_global.STATE_OPEN_UMBRELLA.toString(10)] = "STATE_OPEN_UMBRELLA"; _global.StateNames[_global.STATE_UMBRELLA_FLOAT.toString(10)] = "STATE_UMBRELLA_FLOAT"; _global.StateNames[_global.STATE_THROW_KEY.toString(10)] = "STATE_THROW_KEY"; _global.StateNames[_global.STATE_PLACE_BOMB.toString(10)] = "STATE_PLACE_BOMB"; _global.StateNames[_global.STATE_FILLING_HOLE.toString(10)] = "STATE_FILLING_HOLE"; _global.StateNames[_global.STATE_HAND_OVER_HAND.toString(10)] = "STATE_HAND_OVER_HAND"; _global.StateNames[_global.STATE_HAND_OVER_HAND_HANG.toString(10)] = "STATE_HAND_OVER_HAND_HANG"; _global.StateNames[_global.STATE_ITEM_POOF.toString(10)] = "STATE_ITEM_POOF"; } function GetRandomBonusFlowerColor() { return(mBonusFlowerColors[int(Math.random() * 3)]); } function GetRandomCatColor() { return(mCatColors[int(Math.random() * 4)]); } function UpdateScale() { currScaleFactorX = Stage.width / virtualScreenWidth; currScaleFactorY = Stage.height / virtualScreenHeight; } function GetNumMaps() { return(mMapData.length); } function GetMapName(mapId) { if ((mapId >= 0) && (mapId < mMapData.length)) { return(mMapData[mapId].name); } return(""); } function LoadMap(mapId) { trace((("Loading map: " + mapId) + " ") + mMapData[mapId].name); var _local6 = 0; nextValidEntityDepth = 0; mGame.mTileMap.ClearMap(); var _local4 = mMapData[mapId].data.split(" "); var _local3 = 0; while (_local3 < _local4.length) { if (isStaticTile(int(_local4[_local3]))) { mGame.mTileMap.SetMapData(_local4[_local3], int(_local3 / 20), int(_local3 % 20)); _local6++; } else if (isHiddenTile(_local4[_local3])) { mGame.mTileMap.SetMapData(_local4[_local3], int(_local3 / 20), int(_local3 % 20)); } else if (isEntityTile(_local4[_local3])) { var _local5 = CreateEntity(_local4[_local3], nextValidEntityDepth++); _local5.SetSpawnPos(int(_local3 / 20), int(_local3 % 20)); mGame.mEntities.push(_local5); if (_local5.mClassName == "vine") { mGame.mTileMap.SetMapData(_global.TILE_VINE_SEGMENT, int(_local3 / 20), int(_local3 % 20)); } } _local3++; } trace(("-----Placed: " + _local6) + " Tiles-----"); mGame.mTileMap.GenerateMap(); trace("----Reshaping Map-----"); mGame.mTileMap.Reshape(); } function GetNextValidEntityDepth() { return(nextValidEntityDepth++); } function GetNumLevels() { return(mMapData.length); } function LoadMapData() { mMapData = new Array({name:"Tutorial 1", isBonus:false, data:"0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 18 0 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 3 0 0 0 0 0 0 0 0 9 0 0 9 0 0 15 0 0 0 0 3 18 0 18 0 0 18 0 3 1 1 1 1 1 1 1 1 4 0 0 1 1 1 1 1 3 1 3 3 0 1 1 0 0 0 0 0 4 0 0 0 0 0 0 0 3 0 3 3 0 0 2 8 0 0 0 0 4 9 0 0 0 0 16 0 3 2 3 3 0 0 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 3 3 0 0 0 0 0 0 0 2 2 2 2 0 0 0 0 0 0 0 3 3 0 0 9 0 0 0 9 0 0 0 0 0 0 0 1 21 0 0 3 1 1 1 1 1 1 1 1 3 0 9 0 0 0 9 0 1 1 1 1 0 0 0 0 0 0 0 1 1 1 1 1 1 1 3 0 0 9 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 1 1 1 0"}, {name:"Tutorial 2", isBonus:false, data:"0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 15 1 0 8 0 0 0 0 0 0 0 0 0 0 0 0 0 1 4 1 1 0 2 2 0 0 0 0 1 1 0 0 0 9 0 9 0 9 4 0 0 0 0 0 2 2 2 1 0 0 0 0 1 1 1 1 1 1 3 0 0 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 0 4 1 1 0 9 0 0 0 0 18 0 18 0 18 0 16 0 11 3 1 1 0 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0"}, {name:"Tutorial 3", isBonus:false, data:"0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 27 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 27 0 9 0 18 9 0 0 0 0 0 0 0 9 18 0 0 9 0 0 27 18 1 1 1 1 1 1 3 0 0 0 1 1 1 27 1 1 0 0 27 1 0 0 0 0 0 0 3 9 0 18 0 0 0 27 0 0 0 0 27 0 0 0 0 0 0 1 1 1 27 1 1 0 0 27 0 0 0 0 19 0 0 0 0 0 0 0 0 0 27 0 0 0 0 27 0 0 21 1 1 1 18 0 8 0 0 22 0 18 19 0 0 16 0 19 18 1 1 0 0 0 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0"}, {name:"Let's get started!", isBonus:false, data:"0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 9 0 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 1 1 1 1 1 1 1 3 0 0 0 0 0 0 0 18 0 9 0 3 0 0 0 0 0 0 0 3 15 0 0 0 0 0 1 1 1 1 1 1 1 3 0 0 0 0 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 3 0 0 9 0 18 0 0 0 0 0 0 0 0 0 0 0 3 1 1 1 1 1 1 1 1 1 0 0 0 0 0 18 0 9 0 0 3 18 0 0 0 0 0 0 0 0 0 0 0 3 1 1 1 1 1 1 1 1 3 0 0 0 0 0 0 0 0 0 0 3 0 0 0 0 0 18 0 0 3 0 9 0 0 0 0 0 0 0 0 3 0 0 0 0 1 1 1 1 1 1 1 1 1 1 3 0 0 0 0 1 0 18 0 0 0 0 0 0 0 0 0 0 0 0 3 0 9 0 18 1 1 1 0 0 0 9 21 0 8 16 18 0 9 0 3 1 1 1 1 2 2 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 2 2 2"}, {name:"Strawberry Shortcake", isBonus:true, data:"0 5 5 5 5 5 5 5 28 8 28 28 5 5 5 5 5 5 5 0 3 28 28 28 0 0 0 0 1 1 1 1 0 0 0 0 28 28 28 3 3 1 1 1 0 0 28 28 0 0 0 28 28 28 0 0 1 1 1 3 3 0 0 0 0 0 1 1 1 0 0 1 1 1 0 0 0 0 0 3 3 28 28 28 28 0 0 0 28 28 28 28 0 0 0 28 28 28 28 3 3 1 1 1 1 0 0 0 1 1 1 1 0 0 0 1 1 1 1 3 3 28 28 28 0 28 28 28 28 0 0 28 28 28 28 0 28 28 28 3 3 1 1 1 0 1 1 1 1 0 0 1 1 1 1 0 1 1 1 3 3 0 28 28 28 28 0 0 0 0 0 0 0 0 28 28 28 28 0 3 3 0 1 1 1 1 0 28 28 28 28 28 28 0 1 1 1 1 0 3 3 28 28 0 0 0 0 1 1 1 1 1 1 0 0 0 0 28 28 3 1 1 1 3 0 0 0 0 0 0 0 0 0 0 0 0 3 1 1 1 0 0 0 1 3 28 28 28 28 28 28 28 28 28 28 3 1 0 0 0 0 0 0 0 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 0"}, {name:"This may be trouble", isBonus:false, data:"0 0 0 0 0 0 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 9 18 0 0 0 0 0 0 0 0 9 18 11 15 0 9 0 0 3 1 1 1 0 0 0 0 0 0 0 1 1 1 1 1 1 1 1 1 3 0 0 0 0 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 1 1 1 1 1 0 0 0 0 0 0 9 0 0 0 0 0 3 0 18 21 1 0 9 0 0 0 0 0 0 0 1 1 3 0 0 0 3 1 1 1 0 1 1 1 0 0 0 0 0 0 18 0 3 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 1 1 1 0 3 0 0 0 0 0 18 0 0 0 0 9 0 0 1 1 0 1 0 0 3 18 9 0 3 1 1 1 3 3 1 1 1 0 0 0 0 0 0 0 1 1 1 1 1 1 0 0 3 3 0 0 18 9 0 16 0 0 8 0 0 0 18 0 0 9 0 0 3 2 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 2 2 2 2 1 1 1 1 1 1 1 1 1 1 1 1 1 2 2 2 2"}, {name:"Umbrella Gliding", isBonus:false, data:"0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 25 0 9 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 3 1 1 0 0 0 0 0 0 0 0 9 0 15 18 0 0 0 0 0 3 0 0 0 0 0 0 0 0 0 0 1 1 1 1 1 0 0 0 0 3 0 0 0 0 18 0 25 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 0 0 1 3 1 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 0 0 1 3 1 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 0 0 0 3 0 0 0 0 9 18 9 18 9 0 9 21 0 3 0 0 0 0 0 3 0 0 0 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 0 18 9 0 0 8 18 0 0 9 18 0 0 0 16 18 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1"}, {name:"Float to the Cats", isBonus:false, data:"0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 15 0 0 0 0 0 0 25 9 0 0 18 11 0 9 0 0 0 4 1 1 1 0 0 0 0 3 1 1 1 1 1 1 1 1 1 0 0 4 0 0 0 0 0 0 0 3 0 0 0 0 9 0 0 0 0 0 0 4 9 0 0 9 18 0 0 3 0 0 3 1 1 1 1 0 0 0 1 1 1 4 1 1 1 0 0 1 1 1 3 0 0 0 0 0 0 18 9 0 0 4 0 0 0 0 0 0 0 0 1 1 1 3 0 0 1 1 1 1 1 1 3 0 0 0 0 0 0 18 0 12 0 3 9 0 0 0 0 9 0 1 3 18 0 0 0 9 0 1 1 0 18 1 1 1 4 1 1 1 1 0 3 1 1 0 1 1 0 0 0 0 1 1 0 0 4 0 0 0 0 0 3 1 16 8 0 0 18 0 9 0 0 0 9 0 4 18 0 21 0 0 3 2 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 2 2 2 2 2 2 2 1 1 1 1 1 1 2 2 2 2 2 2"}, {name:"Better use the key", isBonus:false, data:"0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 9 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 18 0 1 3 1 1 0 0 0 18 0 9 0 0 0 0 0 18 2 2 1 2 12 3 0 0 1 1 1 1 1 1 1 1 0 26 9 2 2 0 0 9 0 1 1 3 0 0 0 0 0 0 0 0 0 1 1 2 0 2 1 2 0 0 0 3 0 18 0 9 0 0 0 0 0 0 18 1 1 18 9 0 0 0 1 1 1 1 1 1 1 1 1 3 0 0 1 0 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 3 0 0 0 15 17 0 0 0 0 0 21 9 0 18 0 1 1 3 0 3 0 0 1 1 1 4 0 1 1 1 1 1 1 1 1 0 18 3 9 3 0 0 9 18 0 4 0 0 0 0 0 0 0 0 0 0 1 1 1 3 0 1 1 1 1 3 0 9 0 8 0 16 0 0 0 0 0 0 0 3 18 2 2 2 1 1 1 1 1 1 1 1 1 3 9 18 3 1 1 2 2 0 0 0 2 2 2 2 2 2 1 1 1 1 1 1 1 1 2 2 0"}, {name:"Grab Bomb, press Space Bar", isBonus:false, data:"0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 9 18 0 0 0 0 0 0 0 0 0 18 0 0 0 0 0 0 18 0 60 60 60 60 60 60 60 3 60 60 60 60 60 60 60 60 60 60 60 60 2 2 2 2 2 2 0 3 0 2 2 2 2 2 2 2 2 2 2 2 2 0 0 2 0 2 0 3 0 2 0 0 0 0 2 0 2 0 0 2 2 15 9 2 9 2 18 3 9 2 18 9 0 18 2 9 2 21 9 2 60 60 60 60 3 60 60 60 60 60 60 60 60 60 60 3 60 60 60 60 2 2 2 2 3 2 2 2 2 2 2 2 2 2 2 3 2 2 2 2 2 0 0 2 3 0 0 0 0 2 0 0 0 0 0 3 2 0 0 2 2 9 18 2 3 0 18 9 18 2 57 0 8 18 0 3 2 9 16 2 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60"}, {name:"What does this do?", isBonus:false, data:"0 0 0 0 0 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 9 0 2 15 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 60 60 60 60 60 4 0 0 0 18 0 0 21 0 9 18 0 0 0 3 0 0 0 0 0 4 0 0 1 1 1 1 1 60 1 1 1 3 18 3 0 18 57 0 0 4 0 11 0 0 18 9 0 0 0 0 0 3 1 3 0 1 1 3 1 1 1 60 1 1 1 1 3 0 0 0 0 3 0 3 9 0 0 3 0 0 0 0 0 18 9 0 3 0 18 0 9 3 0 1 1 0 0 3 0 0 0 0 1 1 1 1 1 1 1 1 1 1 0 0 0 0 18 3 0 9 0 10 0 0 0 18 0 0 0 0 1 0 0 0 0 0 1 60 60 1 1 1 1 1 1 1 1 1 3 0 0 0 9 60 9 0 0 0 0 0 0 0 0 0 0 0 0 0 3 0 18 60 60 60 60 0 0 18 0 8 0 18 0 16 0 0 9 0 3 18 60 60 0 0 60 60 60 1 1 1 1 1 1 1 1 1 1 60 60 60 60 0 0 0 0 60 1 1 1 1 1 1 1 1 1 1 1 1 60 0 0 0 0"}); } function IsBonusMap(mapId) { return(mMapData[mapId].isBonus); } function GetNextLevel(currentLevelID) { return(int(int(currentLevelID + 1) % mMapData.length)); } function GetPrevLevel(currentLevelID) { if (currentLevelID <= 0) { return(mMapData.length - 1); } return(int(int(currentLevelID - 1) % mMapData.length)); } function isAnimValid(animClass, animName) { if ((mAnims[animClass] == null) || (mAnims[animClass] == undefined)) { return(false); } if ((mAnims[animClass][animName] == null) || (mAnims[animClass][animName] == undefined)) { return(false); } return(true); } function GetAnim(animClass, animName) { return(mAnims[animClass][animName]); } function LoadAnims() { mAnims = new Array(); for (var _local10 in mAnimData) { mAnims[_local10] = new Array(); for (var _local9 in mAnimData[_local10]) { var _local3 = mAnimData[_local10][_local9].split(" "); var _local6 = new Array(_local3.length); var _local5 = new Array(_local3.length); var _local2 = 0; while (_local2 < _local3.length) { var _local4 = _local3[_local2].split(":"); _local6[_local2] = int(int(_local4[0]) + 1); _local5[_local2] = int(_local4[1]); _local2++; } mAnims[_local10][_local9] = {frames:_local6, delays:_local5}; } } } function GetAnimsForClass(animClass) { var _local2 = new Array(); for (var _local3 in mAnims[animClass]) { _local2.push(_local3); } return(_local2); } function UnloadAnimData() { for (var _local3 in mAnimData) { for (var _local2 in mAnimData[_local3]) { delete mAnimData[_local3][_local2]; } delete mAnimData[_local3]; } delete mAnimData; mAnimData = null; } function LoadTiles() { mTiles = new Array(60); var _local3 = 0; while (_local3 < mTiles.length) { mTiles[_local3] = null; _local3++; } mTiles[0] = {id:0, type:"none", symbol:"none"}; mTiles[1] = {id:1, type:"static", symbol:"dirt", stopsMove:true, isHandOverHandable:false, isBlowupable:true, isClimbable:false, isDiggable:true}; mTiles[2] = {id:2, type:"static", symbol:"rock", stopsMove:true, isHandOverHandable:false, isBlowupable:true, isClimbable:false, isDiggable:false}; mTiles[60] = {id:60, type:"static", symbol:"super_rock", stopsMove:true, isHandOverHandable:false, isBlowupable:false, isClimbable:false, isDiggable:false}; mTiles[3] = {id:3, type:"static", symbol:"ladder", stopsMove:false, isHandOverHandable:false, isBlowupable:false, isClimbable:true, climbType:"ladder", isDiggable:false}; mTiles[4] = {id:4, type:"static", symbol:"escape_ladder", stopsMove:false, isHandOverHandable:false, isBlowupable:false, isClimbable:true, climbType:"ladder", isDiggable:false}; mTiles[5] = {id:5, type:"static", symbol:"ceil_vine", stopsMove:false, isHandOverHandable:true, isBlowupable:false, isClimbable:false, climbType:"ladder", isDiggable:false}; mTiles[8] = {id:8, type:"actor", className:"granny"}; mTiles[9] = {id:9, type:"actor", className:"cat"}; mTiles[10] = {id:10, type:"actor", className:"dog"}; mTiles[11] = {id:11, type:"actor", className:"tiki_man"}; mTiles[12] = {id:12, type:"hidden", className:"enemy_respawn", stopsMove:false, isHandOverHandable:false, isBlowupable:false, isClimbable:false, isDiggable:false}; mTiles[15] = {id:15, type:"actor", className:"exit_flower"}; mTiles[16] = {id:16, type:"actor", className:"meow_gate"}; mTiles[56] = {id:56, type:"hidden", className:"lock_tile", stopsMove:true, isHandOverHandable:false, isBlowupable:false, isClimbable:false, isDiggable:false}; mTiles[55] = {id:55, type:"hidden", className:"hole_filler", stopsMove:true, isHandOverHandable:false, isBlowupable:false, isClimbable:false, isDiggable:false}; mTiles[17] = {id:17, type:"actor", className:"lock"}; mTiles[18] = {id:18, type:"actor", className:"bonus_flower"}; mTiles[19] = {id:19, type:"actor", className:"vine"}; mTiles[27] = {id:27, type:"hidden", className:"vine_segment", stopsMove:false, isHandOverHandable:false, isBlowupable:false, isClimbable:true, climbType:"ladder", isDiggable:false}; mTiles[28] = {id:28, type:"actor", className:"heart"}; mTiles[21] = {id:21, type:"actor", className:"super_bonus_flower"}; mTiles[22] = {id:21, type:"actor", className:"water_can"}; mTiles[25] = {id:21, type:"actor", className:"umbrella"}; mTiles[26] = {id:21, type:"actor", className:"key"}; mTiles[57] = {id:21, type:"actor", className:"bomb"}; _global.TILE_HIDDEN_LADDER = 4; _global.TILE_CAT = 9; _global.TILE_TIKIMAN = 11; _global.TILE_VINE_SEGMENT = 27; _global.LOCKED_TILE = 56; _global.HOLE_FILLER = 55; _global.DIRT_TILE = 1; _global.TILE_VINE = 19; _global.TILE_RESPAWN = 12; } function doesTileStopMovement(tileType) { if (!isTileTypeValid(tileType)) { return(false); } if ((!isStaticTile(tileType)) && (!isHiddenTile(tileType))) { return(false); } return(mTiles[tileType].stopsMove); } function isTileDiggable(tileType) { if (!isTileTypeValid(tileType)) { return(false); } if ((!isStaticTile(tileType)) && (!isHiddenTile(tileType))) { return(false); } return(mTiles[tileType].isDiggable); } function isTileHandOverHandable(tileType) { if (!isTileTypeValid(tileType)) { return(false); } if ((!isStaticTile(tileType)) && (!isHiddenTile(tileType))) { return(false); } return(mTiles[tileType].isHandOverHandable); } function isTileClimbable(tileType) { if (!isTileTypeValid(tileType)) { return(false); } if ((!isStaticTile(tileType)) && (!isHiddenTile(tileType))) { return(false); } return(mTiles[tileType].isClimbable); } function isTileBlowupable(tileType) { if (!isTileTypeValid(tileType)) { return(false); } if ((!isStaticTile(tileType)) && (!isHiddenTile(tileType))) { return(false); } return(mTiles[tileType].isBlowupable); } function getClimbType(tileType) { if (!isTileClimbable(tileType)) { return(""); } return(mTiles[tileType].climbType); } function GetTileTypeName(tileType) { if (!isTileTypeValid(tileType)) { return("invalid"); } if (isStaticTile(tileType) || (isHiddenTile(tileType))) { return(mTiles[tileType].symbol); } if (isEntityTile(tileType)) { return(mTiles[tileType].className); } } function GetNumTileTypes() { return(mTiles.length - 1); } function isEntityTile(tileType) { if (!isTileTypeValid(tileType)) { return(false); } return(mTiles[tileType].type == "actor"); } function isStaticTile(tileType) { if (!isTileTypeValid(tileType)) { return(false); } return(mTiles[tileType].type == "static"); } function isHiddenTile(tileType) { if (!isTileTypeValid(tileType)) { return(false); } return(mTiles[tileType].type == "hidden"); } function isTileTypeValid(tileType) { if (tileType < 0) { return(false); } if (tileType >= mTiles.length) { return(false); } return(mTiles[tileType] != null); } function CreateEntity(theTileTypeId, theDepth) { if (!isEntityTile(theTileTypeId)) { return(null); } if (mTiles[theTileTypeId].className == "granny") { return(new com.sandlot.GrannyInParadise.entity.GrannyEntity(mTiles[theTileTypeId].id, mGame, theDepth)); } if (mTiles[theTileTypeId].className == "cat") { return(new com.sandlot.GrannyInParadise.entity.CatEntity(mTiles[theTileTypeId].id, mGame, theDepth)); } if (mTiles[theTileTypeId].className == "bonus_flower") { return(new com.sandlot.GrannyInParadise.entity.BonusFlowerEntity(mTiles[theTileTypeId].id, mGame, theDepth)); } if (mTiles[theTileTypeId].className == "super_bonus_flower") { return(new com.sandlot.GrannyInParadise.entity.SuperBonusFlowerEntity(mTiles[theTileTypeId].id, mGame, theDepth)); } if (mTiles[theTileTypeId].className == "exit_flower") { return(new com.sandlot.GrannyInParadise.entity.ExitFlowerEntity(mTiles[theTileTypeId].id, mGame, theDepth)); } if (mTiles[theTileTypeId].className == "meow_gate") { return(new com.sandlot.GrannyInParadise.entity.MeowGateEntity(mTiles[theTileTypeId].id, mGame, theDepth)); } if (mTiles[theTileTypeId].className == "vine") { return(new com.sandlot.GrannyInParadise.entity.VineEntity(mTiles[theTileTypeId].id, mGame, theDepth)); } if (mTiles[theTileTypeId].className == "water_can") { return(new com.sandlot.GrannyInParadise.entity.PickupEntity("water_can", mTiles[theTileTypeId].id, mGame, theDepth)); } if (mTiles[theTileTypeId].className == "umbrella") { return(new com.sandlot.GrannyInParadise.entity.PickupEntity("umbrella", mTiles[theTileTypeId].id, mGame, theDepth)); } if (mTiles[theTileTypeId].className == "key") { return(new com.sandlot.GrannyInParadise.entity.PickupEntity("key", mTiles[theTileTypeId].id, mGame, theDepth)); } if (mTiles[theTileTypeId].className == "bomb") { return(new com.sandlot.GrannyInParadise.entity.PickupEntity("bomb", mTiles[theTileTypeId].id, mGame, theDepth)); } if (mTiles[theTileTypeId].className == "heart") { return(new com.sandlot.GrannyInParadise.entity.PickupEntity("heart", mTiles[theTileTypeId].id, mGame, theDepth)); } if (mTiles[theTileTypeId].className == "lock") { return(new com.sandlot.GrannyInParadise.entity.LockEntity(mTiles[theTileTypeId].id, mGame, theDepth)); } if (mTiles[theTileTypeId].className == "tiki_man") { return(new com.sandlot.GrannyInParadise.entity.TikiManEntity(mTiles[theTileTypeId].id, mGame, theDepth)); } if (mTiles[theTileTypeId].className == "dog") { return(new com.sandlot.GrannyInParadise.entity.DogEntity(mTiles[theTileTypeId].id, mGame, theDepth)); } return(null); } function CreateTile(theTileTypeId, theFrameId, theParentMC, theDepth) { if (!isStaticTile(theTileTypeId)) { return(null); } var _local3 = mTiles[theTileTypeId].symbol; if (_local3 == "none") { return(null); } if (theFrameId == 0) { return(null); } if (_local3 == "dirt") { var _local9 = ((theParentMC._name + "dirt") + theFrameId) + theDepth; var _local4 = theParentMC.attachMovie("dirt", _local9, theDepth); _local4.gotoAndStop(theFrameId); _local4.hole.gotoAndStop(1); _local4.isDirt = true; _global.LoadedTileMCCount++; return(_local4); } var _local8 = _local3 + theFrameId; var _local9 = (theParentMC._name + _local8) + theDepth; var _local4 = theParentMC.attachMovie(_local8, _local9, theDepth); _local4.isDirt = false; _global.LoadedTileMCCount++; return(_local4); } function LoadAnimData() { mAnimData = new Array(); LoadGrannyAnimData(); LoadCatAnimData(); LoadMeowGateAnimData(); LoadBonusFlowerAnimData(); LoadSuperBonusFlowerAnimData(); LoadExitFlowerAnimData(); LoadPowerupAnimData(); LoadVineAnimData(); LoadLockAnimData(); LoadTikiManAnimData(); LoadDogAnimData(); mAnimData.dirt_chunk = new Array(); mAnimData.dirt_chunk.chunk1 = "0:75 0:75"; mAnimData.dirt_chunk.chunk2 = "1:75 1:75"; mAnimData.dirt_chunk.chunk3 = "2:75 2:75"; mAnimData.dirt_chunk.chunk4 = "3:75 3:75"; mAnimData.rock_chunk = new Array(); mAnimData.rock_chunk.chunk1 = "0:75 0:75"; mAnimData.rock_chunk.chunk2 = "1:75 1:75"; mAnimData.rock_chunk.chunk3 = "2:75 2:75"; mAnimData.rock_chunk.chunk4 = "3:75 3:75"; mAnimData.last_cat = new Array(); mAnimData.last_cat.shine = "0:1 0:20 0:1"; } function LoadLockAnimData() { mAnimData.lock = new Array(); mAnimData.lock.locked = "0:20"; mAnimData.lock.unlock = "1:3 2:3 4:3 5:3 6:3 7:2 8:2 9:1 10:1 11:1"; } function LoadVineAnimData() { mAnimData.vine = new Array(); mAnimData.vine.idle = "0:10 1:10 2:10"; mAnimData.vine.watering = "0:3 1:3 2:3"; mAnimData.vine.grow_mid = "3:2 4:2 5:2 6:2 7:2 8:2 9:2 10:2"; mAnimData.vine.grow_top = "16:2 17:2 18:2 19:2 20:2 21:2 22:2 23:2"; } function LoadPowerupAnimData() { mAnimData.water_can = new Array(); mAnimData.umbrella = new Array(); mAnimData.key = new Array(); mAnimData.bomb = new Array(); mAnimData.heart = new Array(); mAnimData.heart.pop = "0:2 1:2 0:2 1:2 0:2 1:2 2:1 3:1 4:1 5:1 6:1 7:1"; mAnimData.heart.idle = "0:4"; mAnimData.water_can.idle = "0:4 1:4 2:4 3:4 4:4 5:4 6:4 7:4 8:4 9:4 10:4 11:4 12:4 13:4 14:4"; mAnimData.umbrella.idle = "0:4 1:4 2:4 3:4 4:4 5:4 6:4 7:4 8:4 9:4 10:4 11:4 12:4 13:4 14:4"; mAnimData.key.idle = "0:4 1:4 2:4 3:4 4:4 5:4 6:4 7:4 8:4 9:4 10:4 11:4 12:4 13:4 14:4"; mAnimData.key.hold = "0:20"; mAnimData.bomb.idle = "0:4 1:4 2:4 3:4 4:4 5:4 6:4 7:4 8:4 9:4 10:4 11:4 12:4 13:4 14:4"; mAnimData.bomb.tick_idle = "16:2 17:2 18:2 19:2 20:2 16:2 17:2 18:2 19:2 20:2 16:2 17:2 18:2 19:2 20:2 16:2 17:2 18:2 19:2 20:2 16:2 17:2 18:2 19:2 20:2"; } function LoadSuperBonusFlowerAnimData() { mAnimData.super_bonus_flower = new Array(); mAnimData.super_bonus_flower.seed = "0:20"; mAnimData.super_bonus_flower.hint = "11:1 12:1 15:1 16:2 15:1 13:2 11:1"; mAnimData.super_bonus_flower.grow = "1:3 2:4 3:4 4:4 5:4 6:4 7:4"; mAnimData.super_bonus_flower.idle = "9:7 10:7"; } function LoadExitFlowerAnimData() { mAnimData.exit_flower = new Array(); mAnimData.exit_flower.seed = "0:10"; mAnimData.exit_flower.grow = "1:3 2:3 4:3 5:3 6:3 7:3"; mAnimData.exit_flower.idle = "8:4 9:4 10:4 11:4"; mAnimData.exit_flower.exit = "12:3 13:3 14:3 15:3 16:3 17:3 18:3 19:3 7:3 6:3 5:3 4:3 2:3 1:3 0:20"; } function LoadCatAnimData() { mAnimData.cat_orange = new Array(); mAnimData.cat_grey = new Array(); mAnimData.cat_black = new Array(); mAnimData.cat_brown = new Array(); mAnimData.cat_orange.idle = (mAnimData.cat_grey.idle = (mAnimData.cat_black.idle = (mAnimData.cat_brown.idle = "0:3 1:3 2:3 1:3"))); mAnimData.cat_orange.idle_alt = (mAnimData.cat_grey.idle_alt = (mAnimData.cat_black.idle_alt = (mAnimData.cat_brown.idle_alt = "3:3 4:3 5:3 6:3 7:3 8:3 9:3 10:3 11:3 3:3 4:3 5:3 6:3 7:3 8:3 9:3 10:3 11:3 12:3 13:3 14:3 15:3 16:3 17:3 18:3 13:3 14:3 15:3 16:3 17:3 18:3 13:3 14:3 15:3 16:3 17:3 18:3 13:3"))); mAnimData.cat_orange.walk = (mAnimData.cat_grey.walk = (mAnimData.cat_black.walk = (mAnimData.cat_brown.walk = "24:2 25:2 26:2 27:2"))); mAnimData.cat_orange.stand = (mAnimData.cat_grey.stand = (mAnimData.cat_black.stand = (mAnimData.cat_brown.stand = "24:2"))); mAnimData.cat_orange.spawn_in = (mAnimData.cat_grey.spawn_in = (mAnimData.cat_black.spawn_in = (mAnimData.cat_brown.spawn_in = "34:9 33:3 32:3 31:3"))); mAnimData.cat_orange.spawn_out = (mAnimData.cat_grey.spawn_out = (mAnimData.cat_black.spawn_out = (mAnimData.cat_brown.spawn_out = "31:9 32:3 33:3 34:3"))); mAnimData.cat_orange.out_door = (mAnimData.cat_grey.out_door = (mAnimData.cat_black.out_door = (mAnimData.cat_brown.out_door = "28:3 29:3 30:3"))); mAnimData.cat_orange.fall = (mAnimData.cat_grey.fall = (mAnimData.cat_black.fall = (mAnimData.cat_brown.fall = "22:2 23:2"))); mAnimData.cat_orange.land = (mAnimData.cat_grey.land = (mAnimData.cat_black.land = (mAnimData.cat_brown.land = "24:4"))); mAnimData.cat_orange.up_ladder = (mAnimData.cat_grey.up_ladder = (mAnimData.cat_black.up_ladder = (mAnimData.cat_brown.up_ladder = "19:3 20:3 21:3"))); mAnimData.cat_orange.stop_climb_up = (mAnimData.cat_grey.stop_climb_up = (mAnimData.cat_black.stop_climb_up = (mAnimData.cat_brown.stop_climb_up = "20:3"))); mAnimData.cat_orange.down_ladder = (mAnimData.cat_grey.down_ladder = (mAnimData.cat_black.down_ladder = (mAnimData.cat_brown.down_ladder = "35:3 36:3 37:3"))); mAnimData.cat_orange.stop_climb_down = (mAnimData.cat_grey.stop_climb_down = (mAnimData.cat_black.stop_climb_down = (mAnimData.cat_brown.stop_climb_down = "36:3"))); mAnimData.cat_orange.ladder_side = (mAnimData.cat_grey.ladder_side = (mAnimData.cat_black.ladder_side = (mAnimData.cat_brown.ladder_side = "24:2 25:2 26:2 27:2"))); } function LoadMeowGateAnimData() { mAnimData.meow_gate = new Array(); mAnimData.meow_gate.idle = "0:5 1:5 2:5 3:5 4:5"; } function LoadBonusFlowerAnimData() { mAnimData.bonus_flower = new Array(); mAnimData.bonus_flower.seed = "0:10"; mAnimData.bonus_flower.grow = "1:3 2:3"; mAnimData.bonus_flower.blue = "3:10"; mAnimData.bonus_flower.pink = "4:10"; mAnimData.bonus_flower.yellow = "5:10"; mAnimData.bonus_flower.blue_die = "8:3 11:3"; mAnimData.bonus_flower.pink_die = "9:3 11:3"; mAnimData.bonus_flower.yellow_die = "10:3 11:3"; } function LoadGrannyAnimData() { mAnimData.granny = new Array(); mAnimData.granny.walk = "0:4 1:3 2:4 1:3"; mAnimData.granny.stand = "1:2"; mAnimData.granny.idle = "112:120 113:3 114:3 115:20 117:6 116:20 117:8 118:20 117:8 116:20 117:6 118:20 117:20 115:4 114:4 113:4"; mAnimData.granny.up_ladder = "5:4 6:2 7:4 6:2"; mAnimData.granny.stop_climb_up = "8:2"; mAnimData.granny.stop_climb_down = "10:2"; mAnimData.granny.up_vine = "7:4 8:2 9:4 8:2"; mAnimData.granny.down_ladder = "10:4 11:3"; mAnimData.granny.down_vine = "12:4 13:3"; mAnimData.granny.ladder_side = "124:2 125:2 126:2 127:2 128:2"; mAnimData.granny.bars_walk = "17:6 18:5 19:6 18:5"; mAnimData.granny.bars_idle = "20:5"; mAnimData.granny.bars_stand = "20:5"; mAnimData.granny.fall = "23:3 61:3 24:3"; mAnimData.granny.land = "25:2 26:10 27:3"; mAnimData.granny.dig = "28:2 29:3 30:3 1:2"; mAnimData.granny.pickup = "31:3 32:5"; mAnimData.granny.umbrella_idle = "41:4"; mAnimData.granny.umbrella_walk = "39:2 37:2 40:2"; mAnimData.granny.umbrella_stand = "37:2"; mAnimData.granny.umbrella_float = "41:4"; mAnimData.granny.umbrella_unfold = "134:5 135:3 136:5"; mAnimData.granny.umbrella_float = "137:7 138:3"; mAnimData.granny.key_idle = "41:4"; mAnimData.granny.key_walk = "41:4 42:4 43:2"; mAnimData.granny.key_stand = "41:4"; mAnimData.granny.key_throw = "44:10"; mAnimData.granny.die = "147:3 148:3 159:3 150:3 153:15 151:5 152:5 151:4 152:4 151:3 152:3 153:20"; mAnimData.granny.dead = "153:4"; mAnimData.granny.spawn_in = "80:2 81:2 83:2 84:2 85:2 86:2 87:20"; mAnimData.granny.water_can_walk = "88:4 89:3 90:4 89:3"; mAnimData.granny.water_can_stand = "89:2"; mAnimData.granny.water_can_idle = "91:4"; mAnimData.granny.bomb_walk = "103:4 104:3 105:4"; mAnimData.granny.bomb_stand = "106:4"; mAnimData.granny.bomb_idle = "106:4"; mAnimData.granny.bomb_placing = "107:4 108:3"; mAnimData.granny.item_disappear = "144:3 145:3 146:3"; mAnimData.granny.skid = "3:2 4:3"; mAnimData.granny.dead_warpout = "71:2 72:2 73:2 74:2 75:2 76:2 77:2 78:2 79:10"; mAnimData.granny.umbrella_up_ladder = "129:4 130:2 131:4 130:2"; mAnimData.granny.umbrella_down_ladder = "132:4 133:3"; mAnimData.granny.umbrella_stop_climb_up = "129:2"; mAnimData.granny.umbrella_stop_climb_down = "132:2"; mAnimData.granny.water_can_up_ladder = "119:4 120:2 121:4 120:2"; mAnimData.granny.water_can_down_ladder = "122:4 123:3"; mAnimData.granny.water_can_stop_climb_up = "119:2"; mAnimData.granny.water_can_stop_climb_down = "122:2"; mAnimData.granny.key_up_ladder = "144:4 145:2 146:4 145:2"; mAnimData.granny.key_down_ladder = "147:4 148:3"; mAnimData.granny.bomb_up_ladder = "139:4 140:2 141:4 140:2"; mAnimData.granny.bomb_down_ladder = "142:4 143:3"; mAnimData.granny.bomb_stop_climb_up = "139:2"; mAnimData.granny.bomb_stop_climb_down = "142:2"; } function LoadDogAnimData() { mAnimData.dog = new Array(); mAnimData.dog.idle = "9:3 10:3 9:3 10:3 9:3 10:3 9:3 10:3"; mAnimData.dog.walk = "0:3 1:3 2:3"; mAnimData.dog.stand = "0:3"; mAnimData.dog.run = "3:2 4:2 5:2 6:2"; mAnimData.dog.squished = "10:3 11:3"; mAnimData.dog.spawn_in = "14:3 15:3 16:3 17:3 9:4 10:4 9:3 10:3"; mAnimData.dog.attack = "3:3 5:4"; mAnimData.dog.land = "14:3 15:3 16:3 17:3 18:3"; mAnimData.dog.fall = "12:3 13:3"; mAnimData.dog.hold = "13:3"; mAnimData.dog.die = "18:3 19:30 20:3 21:3 22:3"; } function LoadTikiManAnimData() { mAnimData.tiki_man = new Array(); mAnimData.tiki_man.walk = "0:2 1:2 2:2 3:2 4:2 5:2 6:2 7:2 8:2"; mAnimData.tiki_man.stand = "0:2"; mAnimData.tiki_man.idle = "41:4 42:4 43:4 44:8 45:4 46:4 45:4 46:4 45:4 44:4 43:4 42:4 41:4"; mAnimData.tiki_man.up_ladder = "9:4 10:2 11:4 10:2"; mAnimData.tiki_man.stop_climb_up = "9:4"; mAnimData.tiki_man.down_ladder = "75:3 76:3"; mAnimData.tiki_man.stop_climb_down = "75:4"; mAnimData.tiki_man.down_vine = "120:1"; mAnimData.tiki_man.land = "70:3 71:3 72:3 73:3 74:3"; mAnimData.tiki_man.top_ladder = "120:1"; mAnimData.tiki_man.die = "12:3 13:3 14:3 15:3 16:2 17:2 18:2 19:2 20:2 21:2 22:2 21:2 22:2 23:20"; mAnimData.tiki_man.spawn_in = "24:4 25:4 26:4 27:4 28:4 29:4 30:5 31:5 32:7 33:7"; mAnimData.tiki_man.hold = "34:3"; mAnimData.tiki_man.shove = "52:6 53:3 54:3 55:3 53:3 55:3 56:4"; mAnimData.tiki_man.kick = "57:3 58:4 59:4 60:2 61:2 62:3 57:3"; mAnimData.tiki_man.fall = "64:3 65:3 66:3 67:3 68:3 69:3"; mAnimData.tiki_man.ladder_side = "77:3 78:3 79:3 80:3 81:3"; } }
Symbol 2102 MovieClip [__Packages.com.sandlot.GrannyInParadise.SpriteListener] Frame 0
class com.sandlot.GrannyInParadise.SpriteListener { function SpriteListener () { } function onAnimStopped(theSprite, animName) { } }
Symbol 2103 MovieClip [__Packages.com.sandlot.GrannyInParadise.Sprite] Frame 0
class com.sandlot.GrannyInParadise.Sprite { var mParentMC, mSpriteClass, mListener, mGameFactory, mMC, mXPercent, mYPercent, mIsShowing, mFrame, mAnim, mAnimName, mDelay, mIters, mIsStopped, mFlipped, mLoop; function Sprite (spriteClass, gameFactory, parentMC, depth, listener) { mParentMC = parentMC; mSpriteClass = spriteClass; mListener = listener; mGameFactory = gameFactory; mMC = parentMC.attachMovie(mSpriteClass, mSpriteClass + depth, depth); mXPercent = (mYPercent = 0); Reset(); } function Show(showing) { mIsShowing = showing; mMC._visible = mIsShowing; } function GetSpriteClass() { return(mSpriteClass); } function Reset() { StopAnim(); mFrame = 0; mAnim = null; mAnimName = ""; mDelay = 0; mIters = 0; mIsStopped = true; mFlipped = false; mIsShowing = true; Reshape(); } function StepAnim() { if (((mAnim == null) || (mIsStopped)) || (!mIsShowing)) { return(undefined); } if ((!mLoop) && (mIters <= 0)) { StopAnim(); mListener.onAnimStopped(this, mAnimName); return(undefined); } if (mDelay <= 0) { mFrame = int((mFrame + 1) % mAnim.frames.length); mDelay = mAnim.delays[mFrame]; } else { mDelay--; } SetFrame(); if ((!mLoop) && (mFrame == (mAnim.frames.length - 1))) { mIters--; } } function Unload() { Reset(); mMC.removeMovieClip(); } function StopAnim() { mMC.frames.stop(); mIsStopped = true; } function SetFrame() { mMC.frames.gotoAndStop(mAnim.frames[mFrame]); } function Reshape() { mMC._xscale = mGameFactory.currScaleFactorX * 100; mMC._yscale = mGameFactory.currScaleFactorY * 100; if ((mFlipped && (mMC.frames._xscale >= 0)) || ((!mFlipped) && (mMC.frames._xscale < 0))) { mMC.frames._xscale = -mMC.frames._xscale; } mMC._x = Math.ceil((mXPercent * Stage.width) + 0.05); mMC._y = Math.ceil((mYPercent * Stage.height) + 0.05); } function SetPosition(xPos, yPos) { mXPercent = xPos; mYPercent = yPos; mMC._x = Math.ceil((mXPercent * Stage.width) + 0.5); mMC._y = Math.ceil((mYPercent * Stage.height) + 0.5); } function Play(animName, startFrame, iters, loop, flipped) { if (!mGameFactory.isAnimValid(mSpriteClass, animName)) { trace((("Invalid anim: " + animName) + " on class: ") + mSpriteClass); return(undefined); } Reset(); mFlipped = flipped; mAnimName = animName; mAnim = mGameFactory.GetAnim(mSpriteClass, mAnimName); mFrame = startFrame; mDelay = mAnim.delays[mFrame]; mIters = iters; mLoop = loop; SetFrame(); mIsStopped = false; if ((mFlipped && (mMC.frames._xscale >= 0)) || ((!mFlipped) && (mMC.frames._xscale < 0))) { mMC.frames._xscale = -mMC.frames._xscale; } } }
Symbol 2104 MovieClip [__Packages.com.sandlot.GrannyInParadise.LevelEntity] Frame 0
class com.sandlot.GrannyInParadise.LevelEntity extends com.sandlot.GrannyInParadise.SpriteListener { var mMessageId, mGame, mClassName, mSprite, mTileType, mSpawnCol, mSpawnRow, mLastColPos, mLastRowPos, mRowPos, mColPos, mDir, mLastState, mState, mIsCollidable; function LevelEntity (spriteClass, tileType, theGame, depth) { super(); mMessageId = depth; mGame = theGame; mClassName = spriteClass; mSprite = new com.sandlot.GrannyInParadise.Sprite(spriteClass, mGame.mGameFactory, mGame.mEntityTiles, depth, this); mTileType = tileType; mSpawnCol = (mSpawnRow = (mLastColPos = (mLastRowPos = (mRowPos = (mColPos = 0))))); mDir = _global.DIR_RIGHT; mLastState = (mState = _global.STATE_NONE); mIsCollidable = true; } function SetDepth(depth) { mSprite.mMC.swapDepths(depth); } function GetMainMovieClip() { return(mSprite.mMC); } function SetCollidable(collidable) { mIsCollidable = collidable; } function IsCollidable() { return(mIsCollidable); } function CollidesWithPoint(row, col) { var _local2 = (mRowPos + 0.5) - (row + 0.5); var _local3 = (mColPos + 0.5) - (col + 0.5); var _local4 = Math.sqrt((_local2 * _local2) + (_local3 * _local3)); return(_local4 <= 0.5); } function CollidesWith(ent) { return(CollidesWithPoint(ent.mRowPos, ent.mColPos)); } function OnCollision(ent) { } function setGoingLeft(go) { mDir = (go ? (mDir | _global.DIR_LEFT) : (mDir & (~_global.DIR_LEFT))); if (_global.isGoingRight(mDir) && (_global.isGoingLeft(mDir))) { setGoingRight(false); } } function setGoingRight(go) { mDir = (go ? (mDir | _global.DIR_RIGHT) : (mDir & (~_global.DIR_RIGHT))); if (_global.isGoingRight(mDir) && (_global.isGoingLeft(mDir))) { setGoingLeft(false); } } function setGoingUp(go) { mDir = (go ? (mDir | _global.DIR_UP) : (mDir & (~_global.DIR_UP))); if (_global.isGoingUp(mDir) && (_global.isGoingDown(mDir))) { setGoingDown(false); } } function setGoingDown(go) { mDir = (go ? (mDir | _global.DIR_DOWN) : (mDir & (~_global.DIR_DOWN))); if (_global.isGoingUp(mDir) && (_global.isGoingDown(mDir))) { setGoingUp(false); } } function resetDir() { mDir = _global.DIR_NONE; } function onAnimStopped(theSprite, animName) { } function GetClassName() { return(mClassName); } function Reshape() { mSprite.Reshape(); } function Update() { UpdateState(mState); mSprite.StepAnim(); var _local3 = (mGame.mTileMap.GetScreenXPercent(mColPos) + mSprite.mXPercent) / 2; var _local2 = (mGame.mTileMap.GetScreenYPercent(mRowPos) + mSprite.mYPercent) / 2; mSprite.SetPosition(_local3, _local2); } function EnterState(state) { } function ExitState(state) { } function UpdateState(state) { } function UpdateSpritePosition() { mSprite.SetPosition(mGame.mTileMap.GetScreenXPercent(mColPos), mGame.mTileMap.GetScreenYPercent(mRowPos)); } function SetState(newState) { if (newState == mState) { return(undefined); } ExitState(mState); mLastState = mState; mState = newState; EnterState(mState); } function Move(rowDelta, colDelta) { return(SetPos(mRowPos + rowDelta, mColPos + colDelta)); } function ResetPos() { mRowPos = mLastRowPos; mColPos = mLastColPos; } function SetPos(row, col) { if (!mGame.mTileMap.inMapDataBounds(row, col)) { trace(((((("Couldn't place Entity: " + mSprite.GetSpriteClass()) + " at: ") + row) + " col ") + col) + " Out of bounds!"); return(false); } mLastColPos = mColPos; mLastRowPos = mRowPos; mRowPos = row; mColPos = col; return(true); } function Show(showing) { mSprite.Show(showing); } function Unload() { mSprite.Unload(); delete mSprite; mSprite = null; } function SetSpawnPos(spawnRow, spawnCol) { mSpawnRow = spawnRow; mSpawnCol = spawnCol; SetPos(spawnRow, spawnCol); UpdateSpritePosition(); } function Respawn() { SetPos(mSpawnRow, mSpawnCol); UpdateSpritePosition(); Show(true); } function Spawn() { } }
Symbol 2105 MovieClip [__Packages.com.sandlot.GrannyInParadise.entity.ActorEntity] Frame 0
class com.sandlot.GrannyInParadise.entity.ActorEntity extends com.sandlot.GrannyInParadise.LevelEntity { var mWalkSpeed, mClimbSpeed, mFallSpeed, mMoveRow, mMoveCol, mClimbingOn, mThrusts, mPathColor, mPathAlpha, mPathPosMC, mGame, mClassName, SetState, setGoingUp, setGoingDown, mDir, mRowPos, mColPos, mState, Move, ResetPos, setGoingRight, setGoingLeft, mSprite; function ActorEntity (spriteClass, tileType, theGame, theDepth) { super(spriteClass, tileType, theGame, theDepth); mWalkSpeed = 0.1; mClimbSpeed = 0.08; mFallSpeed = 0.12; mMoveRow = (mMoveCol = 0); mClimbingOn = "ladder"; mThrusts = new Array(4); var _local3 = 0; while (_local3 < 4) { mThrusts[_local3] = false; _local3++; } mPathColor = 16711680 /* 0xFF0000 */; mPathAlpha = 50; mPathPosMC = mGame.mGridOverlay.createEmptyMovieClip(mClassName + theDepth, theDepth); } function ResetThrusts() { var _local2 = 0; while (_local2 < 4) { mThrusts[_local2] = false; _local2++; } } function Spawn() { SetState(_global.STATE_SPAWN); } function PlayLandSound() { } function SetWalkSpeed(speed) { mWalkSpeed = speed; } function SetClimbSpeed(speed) { mClimbSpeed = speed; } function SetFallSpeed(speed) { mFallSpeed = speed; } function EnterState(state) { switch (state) { case _global.STATE_SPAWN : PlaySpawnAnim(); break; case _global.STATE_WALKING : setGoingUp(false); setGoingDown(false); PlayWalkAnim(); mMoveCol = (_global.isGoingLeft(mDir) ? (-mWalkSpeed) : (mWalkSpeed)); mMoveRow = 0; break; case _global.STATE_CLIMBING_STOPPED : PlayCimbStopAnim(); break; case _global.STATE_CLIMBING : PlayClimbAnim(); mMoveRow = (_global.isGoingUp(mDir) ? (-mClimbSpeed) : (mClimbSpeed)); break; case _global.STATE_FALLING : PlayFallAnim(); mMoveRow = mFallSpeed; mMoveCol = 0; var _local3 = mGame.mTileMap.GetPosOnTopOf(mRowPos, mColPos); mRowPos = _local3.row; mColPos = _local3.col; break; case _global.STATE_LANDING : setGoingUp(false); setGoingDown(false); PlayLandAnim(); PlayLandSound(); break; case _global.STATE_IDLE : PlayIdleAnim(); break; case _global.STATE_STANDING : setGoingUp(false); setGoingDown(false); PlayStandAnim(); break; case _global.STATE_LADDER_SIDE : PlayClimbSideAnim(); break; case _global.STATE_HAND_OVER_HAND_HANG : PlayHandOverHandHangAnim(); mMoveCol = 0; mMoveRow = 0; break; case _global.STATE_HAND_OVER_HAND : PlayHandOverHandAnim(); setGoingUp(false); setGoingDown(false); mMoveCol = (_global.isGoingLeft(mDir) ? (-mWalkSpeed) : (mWalkSpeed)); mMoveRow = 0; } } function UpdateState(state) { switch (mState) { case _global.STATE_FALLING : if (FellOffScreen()) { onFellOffScreen(); } if (!FinishedFalling()) { Move(mMoveRow, mMoveCol); } break; case _global.STATE_IDLE : case _global.STATE_STANDING : if (StartedFalling()) { } else if (StartedHandOverHand()) { trace("Hand over hand from standing"); } else if (StartedWalking()) { } else if (StartedClimbing()) { } if (CheckForStuckInWall()) { ResetPos(); } break; case _global.STATE_HAND_OVER_HAND_HANG : if (mThrusts[_global.THRUST_DOWN] == true) { SetState(_global.STATE_FALLING); } else if (StartedWalking()) { } else if (StartedHandOverHand()) { } else if (StartedStanding(true)) { } break; case _global.STATE_HAND_OVER_HAND : if (mThrusts[_global.THRUST_DOWN] == true) { SetState(_global.STATE_FALLING); } else if (StartedHandOverHand() == false) { if (StartedStanding(true) == false) { SetState(_global.STATE_HAND_OVER_HAND_HANG); } } else if (StartedWalking()) { } else { Move(mMoveRow, mMoveCol); } if (CheckForStuckInWall()) { ResetPos(); } break; case _global.STATE_WALKING : if (StartedFalling() == true) { } else if (StartedHandOverHand()) { trace("Hand over hand"); } else if (StartedWalking() == false) { SetState(_global.STATE_STANDING); } else { Move(mMoveRow, mMoveCol); } if (CheckForStuckInWall()) { ResetPos(); } break; case _global.STATE_CLIMBING_STOPPED : if (StartedSideOffLadder()) { trace("Side off ladder from stop!"); } else if (StartedWalking()) { } else if (StartedStanding(false)) { } else if (StartedClimbing()) { } break; case _global.STATE_CLIMBING : if (StartedFalling()) { } else if (StartedStanding(false)) { } else if (StartedSideOffLadder()) { trace("Side off ladder from clibming!"); } else if (StartedClimbing() == false) { SetState(_global.STATE_CLIMBING_STOPPED); } else { Move(mMoveRow, mMoveCol); } if (!CheckForStuckInWall()) { break; } ResetPos(); } } function onFellOffScreen() { trace("ACTOR FELL OFF THE SCREEN!"); } function ExitState(state) { switch (state) { case _global.STATE_WALKING : case _global.STATE_CLIMBING : mMoveCol = 0; mMoveRow = 0; } super.ExitState(state); } function onAnimStopped(theSprite, animName) { switch (mState) { case _global.STATE_WALKING : SetState(_global.STATE_STANDING); break; case _global.STATE_STANDING : PlayStandAnim(); break; case _global.STATE_HAND_OVER_HAND : SetState(_global.STATE_HAND_OVER_HAND_HANG); break; case _global.STATE_HAND_OVER_HAND_HANG : PlayHandOverHandHangAnim(); break; case _global.STATE_CLIMBING : SetState(_global.STATE_CLIMBING_STOPPED); break; case _global.STATE_IDLE : PlayIdleAnim(); break; case _global.STATE_SPAWN : SetState(_global.STATE_IDLE); break; case _global.STATE_LANDING : SetState(_global.STATE_STANDING); break; case _global.STATE_LADDER_SIDE : SetState(_global.STATE_FALLING); } } function Update() { super.Update(); } function FellOffScreen() { if ((mRowPos + 0.5) >= (mGame.mTileMap.mMapDataRows - 1)) { return(true); } return(false); } function MoveUp(doMove) { mThrusts[_global.THRUST_UP] = doMove; if (doMove) { mThrusts[_global.THRUST_DOWN] = false; mThrusts[_global.THRUST_RIGHT] = false; mThrusts[_global.THRUST_LEFT] = false; } } function MoveDown(doMove) { mThrusts[_global.THRUST_DOWN] = doMove; if (doMove) { mThrusts[_global.THRUST_UP] = false; mThrusts[_global.THRUST_RIGHT] = false; mThrusts[_global.THRUST_LEFT] = false; } } function MoveLeft(doMove) { mThrusts[_global.THRUST_LEFT] = doMove; if (doMove) { mThrusts[_global.THRUST_DOWN] = false; mThrusts[_global.THRUST_RIGHT] = false; mThrusts[_global.THRUST_RIGHT] = false; } } function MoveRight(doMove) { mThrusts[_global.THRUST_RIGHT] = doMove; if (doMove) { mThrusts[_global.THRUST_DOWN] = false; mThrusts[_global.THRUST_UP] = false; mThrusts[_global.THRUST_LEFT] = false; } } function StartedSideOffLadder() { var _local3 = 0; if (mThrusts[_global.THRUST_RIGHT] == true) { if (HasEdge("LR", false) == false) { return(false); } setGoingRight(true); _local3 = 1; } else if (mThrusts[_global.THRUST_LEFT] == true) { if (HasEdge("LL", false) == false) { return(false); } setGoingLeft(true); _local3 = -1; } else { return(false); } mRowPos = mGame.mPathMgr.SnapRow(mRowPos); mColPos = mGame.mPathMgr.SnapCol(mColPos) + _local3; SetState(_global.STATE_LADDER_SIDE); return(true); } function FinishedFalling() { if (HasEdge("S", false) == true) { mRowPos = mGame.mPathMgr.SnapRow(mRowPos); mColPos = mGame.mPathMgr.SnapCol(mColPos); SetState(_global.STATE_LANDING); return(true); } return(false); } function StartedFalling() { if ((HasEdge("F", false) == false) && (HasEdge("HF", false) == false)) { return(false); } mColPos = mGame.mPathMgr.SnapCol(mColPos); SetState(_global.STATE_FALLING); return(true); } function StartedClimbing() { if (mThrusts[_global.THRUST_UP] == true) { if (HasEdge("U", true) == false) { return(false); } setGoingUp(true); } else if (mThrusts[_global.THRUST_DOWN] == true) { if (HasEdge("D", true) == false) { return(false); } setGoingDown(true); } else { return(false); } mColPos = mGame.mPathMgr.SnapCol(mColPos); SetState(_global.STATE_CLIMBING); return(true); } function StartedHandOverHand() { if (mThrusts[_global.THRUST_RIGHT] == true) { setGoingRight(true); if (HasEdge("HR", true) == false) { return(false); } } else if (mThrusts[_global.THRUST_LEFT] == true) { setGoingLeft(true); if (HasEdge("HL", true) == false) { return(false); } } else { return(false); } mRowPos = mGame.mPathMgr.SnapRow(mRowPos); SetState(_global.STATE_HAND_OVER_HAND); return(true); } function StartedStanding(fromHandOverHand) { var _local3; if (fromHandOverHand == true) { trace("Forcing leftrightok"); _local3 = true; } else { _local3 = (mThrusts[_global.THRUST_RIGHT] == false) && (mThrusts[_global.THRUST_LEFT] == false); } if ((((mThrusts[_global.THRUST_DOWN] == false) && (_local3 == true)) && (HasEdge("D", false) == true)) && (HasEdge("U", false) == false)) { mRowPos = mGame.mPathMgr.SnapRow(mRowPos); mColPos = mGame.mPathMgr.SnapRow(mColPos); SetState(_global.STATE_STANDING); return(true); } if (((mThrusts[_global.THRUST_DOWN] == true) && (HasEdge("D", true) == false)) && ((HasEdge("L", false) == true) || (HasEdge("R", false) == true))) { mRowPos = mGame.mPathMgr.SnapRow(mRowPos); mColPos = mGame.mPathMgr.SnapRow(mColPos); SetState(_global.STATE_STANDING); return(true); } return(false); } function CheckForStuckInWall() { var _local3 = mGame.mPathMgr.SnapRow(mRowPos); var _local4 = mGame.mPathMgr.SnapRow(mColPos); var _local5 = mGame.mTileMap.Collides(_global.DIR_NONE, _local3, _local4); if (mGame.mGameFactory.doesTileStopMovement(_local5.type)) { trace(mClassName + " ACTOR STUCK IN WALL!!!"); return(true); } return(false); } function StartedWalking() { var _local5 = mDir; if (mThrusts[_global.THRUST_RIGHT] == true) { setGoingRight(true); if ((HasEdge("R", true) == false) && (HasEdge("LR", true) == false)) { return(false); } } else if (mThrusts[_global.THRUST_LEFT] == true) { setGoingLeft(true); if ((HasEdge("L", true) == false) && (HasEdge("LL", true) == false)) { return(false); } } else { return(false); } mRowPos = mGame.mPathMgr.SnapRow(mRowPos); mMoveCol = (_global.isGoingLeft(mDir) ? (-mWalkSpeed) : (mWalkSpeed)); var _local3 = mSprite.mFrame; var _local4 = mSprite.mDelay; PlayWalkAnim(); mSprite.mFrame = _local3; mSprite.mDelay = _local4; mSprite.SetFrame(); SetState(_global.STATE_WALKING); return(true); } function GetThrustModifiedCol() { if (mThrusts[_global.THRUST_LEFT] == true) { if (mGame.mPathMgr.NodeHasEdgeOfType(mRowPos, Math.min(mColPos + 0.5, mGame.mTileMap.mMapDataCols - 1), "L")) { return(Math.min(mColPos + 0.5, mGame.mTileMap.mMapDataCols - 1)); } } else if (mThrusts[_global.THRUST_RIGHT] == true) { if (mGame.mPathMgr.NodeHasEdgeOfType(mRowPos, Math.max(mColPos - 0.5, 0), "R")) { return(Math.max(mColPos - 0.5, 0)); } } return(mColPos); } function GetThrustModifiedRow() { if (mThrusts[_global.THRUST_UP] == true) { if (mGame.mPathMgr.NodeHasEdgeOfType(mRowPos, mColPos, "U") && (mGame.mPathMgr.NodeHasEdgeOfType(mRowPos, mColPos, "D"))) { return(Math.min(mRowPos + 0.5, mGame.mTileMap.mMapDataRows - 1)); } } else if (mThrusts[_global.THRUST_DOWN] == true) { if (mGame.mPathMgr.NodeHasEdgeOfType(mRowPos, mColPos, "U")) { return(Math.max(mRowPos - 0.5, 0)); } } return(mRowPos); } function UpdatePathPosition() { mGame.mPathMgr.HighlightPathNode(mPathPosMC, GetThrustModifiedRow(), GetThrustModifiedCol(), mPathColor, mPathAlpha); } function NeighborHasEdge(neighbor, label, thrustMod) { if (thrustMod == true) { return(mGame.mPathMgr.NeighborHasEdgeOfType(mRowPos, mColPos, neighbor, label)); } return(mGame.mPathMgr.NeighborHasEdgeOfType(mRowPos, mColPos, neighbor, label)); } function HasEdge(label, thrustMod) { if (thrustMod == true) { return(mGame.mPathMgr.NodeHasEdgeOfType(GetThrustModifiedRow(), GetThrustModifiedCol(), label)); } return(mGame.mPathMgr.NodeHasEdgeOfType(mRowPos, mColPos, label)); } function PlaySpawnAnim() { mSprite.Play("spawn_in", 0, 1, false, (_global.isGoingLeft(mDir) ? false : true)); } function PlayHandOverHandHangAnim() { mSprite.Play("bars_stand", 0, 1, false, (_global.isGoingLeft(mDir) ? false : true)); } function PlayHandOverHandAnim() { mSprite.Play("bars_walk", 0, 1, false, (_global.isGoingLeft(mDir) ? false : true)); } function PlayWalkAnim() { mSprite.Play("walk", 0, 1, false, (_global.isGoingLeft(mDir) ? false : true)); } function PlayIdleAnim() { mSprite.Play("idle", 0, 1, false, (_global.isGoingLeft(mDir) ? false : true)); } function PlayStandAnim() { mSprite.Play("stand", 0, 1, false, (_global.isGoingLeft(mDir) ? false : true)); } function PlayClimbAnim() { mSprite.Play((_global.isGoingUp(mDir) ? "up_" : "down_") + mClimbingOn, 0, 1, false, (_global.isGoingLeft(mDir) ? false : true)); } function PlayClimbSideAnim() { mSprite.Play("ladder_side", 0, 1, false, (_global.isGoingLeft(mDir) ? false : true)); } function PlayCimbStopAnim() { mSprite.Play("stop_climb" + (_global.isGoingUp(mDir) ? "_up" : "_down"), 0, 1, false, (_global.isGoingLeft(mDir) ? false : true)); } function PlayFallAnim() { mSprite.Play("fall", 0, 1, true, (_global.isGoingLeft(mDir) ? false : true)); } function PlayLandAnim() { mSprite.Play("land", 0, 1, false, (_global.isGoingLeft(mDir) ? false : true)); } }
Symbol 2106 MovieClip [__Packages.com.sandlot.GrannyInParadise.entity.GrannyEntity] Frame 0
class com.sandlot.GrannyInParadise.entity.GrannyEntity extends com.sandlot.GrannyInParadise.entity.ActorEntity { var mDoAction, mLastDoAction, mDigCount, mPowerup, mWalkSpeed, mClimbSpeed, mFallSpeed, mUmbrellaFloatSpeed, mUmbrellaFallSpeed, mLockEnt, mPowerupCounter, mPowerupSprite, mDeadReason, mCurrentHole, mGame, GetMainMovieClip, SetState, ResetPos, mSprite, mColPos, mRowPos, mDir, mMoveRow, mState, mLastState, StartedHandOverHand, StartedWalking, StartedClimbing, FinishedFalling, mThrusts, Move, CheckForStuckInWall, HasEdge, mCollisions, mClimbingOn; function GrannyEntity (tileType, theGame, theDepth) { super("granny", tileType, theGame, theDepth); mDoAction = false; mLastDoAction = false; mDigCount = 0; mPowerup = null; mWalkSpeed = 0.15; mClimbSpeed = 0.1; mFallSpeed = 0.12; mUmbrellaFloatSpeed = 0.1; mUmbrellaFallSpeed = 0.06; mLockEnt = null; mPowerupCounter = null; mPowerupSprite = null; mDeadReason = ""; mCurrentHole = null; } function PlayLandSound() { mGame.mGameFactory.onSoundQueue(_global.GRANNY_LAND); } function onFellOffScreen() { trace("Granny FELL OFF THE SCREEN!"); mGame.OnGrannyDie("falldie"); } function Unload() { super.Unload(); if (mPowerupCounter != null) { mPowerupCounter.Stop(); } } function StartCounter() { mPowerupCounter = new com.sandlot.GrannyInParadise.Counter(GetMainMovieClip(), 30, 1000, this); } function onCounterFinished(counter) { trace("Counter finished"); counter.Stop(); if (mPowerup != null) { if (mPowerup.mClassName == "key") { mPowerupSprite.Unload(); } if (mPowerup.mClassName == "umbrella") { mGame.mGameFactory.StopSound(_global.UMBRELLA_WIND); } mPowerupCounter = null; mGame.Respawn(mPowerup); mPowerup = null; SetState(_global.STATE_ITEM_POOF); mGame.onGameEvent("item_timeout"); } } function Pickup(pickup) { if (mPowerup != null) { mPowerupCounter.Stop(); mGame.Respawn(mPowerup); mPowerup = null; } if (pickup instanceof com.sandlot.GrannyInParadise.entity.PickupEntity) { mPowerup = com.sandlot.GrannyInParadise.entity.PickupEntity(pickup); mGame.RemoveEntity(pickup); StartCounter(); trace(("Granny has the " + pickup.mClassName) + " !!"); mGame.onGameEvent("picked_up_item"); } } function OnCollision(ent) { switch (ent.mClassName) { case "water_can" : Pickup(ent); trace("Granny has the water can!!"); break; case "umbrella" : Pickup(ent); trace("Granny has the umbrella !!"); break; case "lock" : trace("Granny Hit the LOCK!!"); if ((mPowerup != null) && (mPowerup.mClassName == "key")) { mLockEnt = com.sandlot.GrannyInParadise.entity.LockEntity(ent); SetState(_global.STATE_THROW_KEY); } else { ResetPos(); } break; case "key" : Pickup(ent); mPowerupSprite = new com.sandlot.GrannyInParadise.Sprite("key", mSprite.mGameFactory, mSprite.mParentMC, mSprite.mGameFactory.GetNextValidEntityDepth(), this); mPowerupSprite.Play("hold", 0, 1, true, false); mPowerupSprite.SetPosition(mGame.mTileMap.GetScreenXPercent(mColPos), mGame.mTileMap.GetScreenYPercent(mRowPos - 0.5)); break; case "bomb" : Pickup(ent); break; case "heart" : mGame.EmitBonusHeart(ent.mRowPos, ent.mColPos); mGame.RemoveEntity(ent); break; case "bonus_flower" : if (!com.sandlot.GrannyInParadise.entity.BonusFlowerEntity(ent).IsSprouted()) { com.sandlot.GrannyInParadise.entity.BonusFlowerEntity(ent).Sprout(); mGame.onSproutedBonusFlower(com.sandlot.GrannyInParadise.entity.BonusFlowerEntity(ent)); } break; case "super_bonus_flower" : if (mGame.CanSproutSuperBonusFlower() && (!com.sandlot.GrannyInParadise.entity.SuperBonusFlowerEntity(ent).IsSprouted())) { com.sandlot.GrannyInParadise.entity.SuperBonusFlowerEntity(ent).Sprout(); mGame.onSproutedSuperBonusFlower(com.sandlot.GrannyInParadise.entity.SuperBonusFlowerEntity(ent)); } break; case "vine" : if (((mPowerup != null) && (mPowerup.mClassName == "water_can")) && (!com.sandlot.GrannyInParadise.entity.VineEntity(ent).IsWatered())) { mGame.mNumVineSegs--; mGame.Respawn(mPowerup); mPowerup = null; if (mPowerupCounter != null) { mPowerupCounter.Stop(); } com.sandlot.GrannyInParadise.entity.VineEntity(ent).Water(); mGame.onVineGrown(com.sandlot.GrannyInParadise.entity.VineEntity(ent)); } break; case "cat_orange" : case "cat_black" : case "cat_grey" : case "cat_brown" : if ((!com.sandlot.GrannyInParadise.entity.CatEntity(ent).IsFollowing()) && (!com.sandlot.GrannyInParadise.entity.CatEntity(ent).inMeowGate)) { com.sandlot.GrannyInParadise.entity.CatEntity(ent).StartFollowing(this); mGame.onPickedUpCat(com.sandlot.GrannyInParadise.entity.CatEntity(ent)); } break; case "exit_flower" : if (com.sandlot.GrannyInParadise.entity.ExitFlowerEntity(ent).IsSprouted()) { mGame.onGrannyHitExitFlower(com.sandlot.GrannyInParadise.entity.ExitFlowerEntity(ent)); } break; case "dog" : var _local5 = com.sandlot.GrannyInParadise.entity.DogEntity(ent); if ((!_local5.IsAttackingGranny()) && (!_local5.IsInHole())) { _local5.AttackGranny(); mDeadReason = "dogdie"; trace("Doggie got granny "); SetState(_global.STATE_DYING); } break; case "tiki_man" : var _local4 = com.sandlot.GrannyInParadise.entity.TikiManEntity(ent); if (!((!_local4.IsAttackingGranny()) && (!_local4.IsInHole()))) { break; } _local4.AttackGranny(); mDeadReason = "tikidie"; trace("Tikiman got granny "); SetState(_global.STATE_DYING); } } function EnterState(state) { super.EnterState(state); switch (state) { case _global.STATE_DYING : mGame.mGameFactory.onSoundQueue(_global.GRANNY_DIE); mSprite.Play("die", 0, 1, false, (_global.isGoingLeft(mDir) ? false : true)); AbortDigging(); if ((mPowerup != null) && (mPowerup.mClassName == "umbrella")) { mGame.mGameFactory.StopSound(_global.UMBRELLA_WIND); } break; case _global.STATE_DEAD : mSprite.Play("dead", 0, 1, false, (_global.isGoingLeft(mDir) ? false : true)); break; case _global.STATE_DIG_FAIL : mSprite.Play("dig", 0, 1, false, (_global.isGoingLeft(mDir) ? false : true)); mGame.mGameFactory.onSoundQueue(_global.DIG_FAIL); break; case _global.STATE_DIGGING : mSprite.Play("dig", 0, 1, false, (_global.isGoingLeft(mDir) ? false : true)); mDigCount = 1; mGame.mGameFactory.onSoundQueue(_global.DIGGING); if (_global.isGoingLeft(mDir)) { mGame.EmitParticles(mRowPos + 1, mColPos - 1, _global.isGoingLeft(mDir)); } else { mGame.EmitParticles(mRowPos + 1, mColPos + 1, _global.isGoingLeft(mDir)); } break; case _global.STATE_ITEM_POOF : mSprite.Play("item_disappear", 0, 1, false, (_global.isGoingLeft(mDir) ? false : true)); break; case _global.STATE_OPEN_UMBRELLA : mSprite.Play("umbrella_unfold", 0, 1, false, (_global.isGoingLeft(mDir) ? false : true)); break; case _global.STATE_UMBRELLA_FLOAT : trace("FLOATING"); mSprite.Play("umbrella_float", 0, 0, true, (_global.isGoingLeft(mDir) ? false : true)); mMoveRow = mUmbrellaFallSpeed; var _local4 = mGame.mTileMap.GetPosOnTopOf(mRowPos, mColPos); mRowPos = _local4.row; mColPos = _local4.col; mGame.mGameFactory.onSoundQueue(_global.UMBRELLA_WIND); break; case _global.STATE_THROW_KEY : mSprite.Play("key_throw", 0, 1, false, (_global.isGoingLeft(mDir) ? false : true)); mPowerupSprite.Unload(); mPowerupSprite = null; mPowerupCounter.Stop(); mGame.mGameFactory.onSoundQueue(_global.KEY_OPEN); break; case _global.STATE_PLACE_BOMB : mSprite.Play("bomb_placing", 0, 1, false, (_global.isGoingLeft(mDir) ? false : true)); } } function onAnimStopped(theSprite, animName) { super.onAnimStopped(theSprite, animName); switch (mState) { case _global.STATE_DEAD : mGame.OnGrannyDie(mDeadReason); break; case _global.STATE_DYING : SetState(_global.STATE_DEAD); break; case _global.STATE_DIG_FAIL : case _global.STATE_ITEM_POOF : SetState(mLastState); break; case _global.STATE_DIGGING : if (mDigCount < 3) { mSprite.Play("dig", 0, 1, false, (_global.isGoingLeft(mDir) ? false : true)); if (_global.isGoingLeft(mDir)) { mGame.EmitParticles((mRowPos + 1) + (mDigCount * 0.33), mColPos - 1, _global.isGoingLeft(mDir)); } else { mGame.EmitParticles((mRowPos + 1) + (mDigCount * 0.33), mColPos + 1, _global.isGoingLeft(mDir)); } mDigCount++; mCurrentHole.DigStep(); } else { mCurrentHole.FinishedDigging(); mCurrentHole = null; SetState(_global.STATE_STANDING); } break; case _global.STATE_OPEN_UMBRELLA : trace("STARTING TO FLOAT!!"); SetState(_global.STATE_UMBRELLA_FLOAT); break; case _global.STATE_THROW_KEY : mPowerup = null; SetState(_global.STATE_STANDING); if (mLockEnt != null) { mLockEnt.Unlock(); } break; case _global.STATE_PLACE_BOMB : SetState(_global.STATE_STANDING); var _local5 = mGame.mTileMap.GetPosOnTopOf(mRowPos, mColPos); var _local4 = new com.sandlot.GrannyInParadise.entity.BombEntity(mPowerup, mGame, mGame.mGameFactory.GetNextValidEntityDepth()); _local4.SetSpawnPos(_local5.row, _local5.col); _local4.Spawn(); mPowerupCounter.Stop(); mGame.AddEntity(_local4); mPowerup = null; } } function Update() { super.Update(); if (mPowerupSprite != null) { mPowerupSprite.SetPosition(mGame.mTileMap.GetScreenXPercent(mColPos), mGame.mTileMap.GetScreenYPercent(mRowPos - 0.5)); } } function UpdateState(state) { super.UpdateState(state); switch (mState) { case _global.STATE_DIGGING : if (StartedHandOverHand()) { AbortDigging(); } else if (StartedWalking()) { AbortDigging(); } else if (StartedClimbing()) { AbortDigging(); } break; case _global.STATE_IDLE : case _global.STATE_STANDING : if (StartedBombing()) { } else if (StartedDigging()) { } break; case _global.STATE_FALLING : if (StartedFloating()) { } break; case _global.STATE_WALKING : if (StartedFloating()) { } break; case _global.STATE_UMBRELLA_FLOAT : if ((mPowerup != null) && (mPowerup.mClassName == "umbrella")) { if (FinishedFalling()) { trace("FINISHED FLOATING!!!!"); mGame.mGameFactory.onSoundQueue(_global.UMBRELLA_WIND); break; } if (mThrusts[_global.THRUST_LEFT] == true) { var _local4 = Move(mMoveRow, -mUmbrellaFloatSpeed); if (CheckForStuckInWall()) { ResetPos(); Move(mMoveRow, 0); trace("MOVE IS NOT OK"); } else if (_local4 == false) { Move(mMoveRow, 0); } } else if (mThrusts[_global.THRUST_RIGHT] == true) { var _local4 = Move(mMoveRow, mUmbrellaFloatSpeed); if (CheckForStuckInWall()) { ResetPos(); Move(mMoveRow, 0); } else if (_local4 == false) { Move(mMoveRow, 0); } } else { Move(mMoveRow, 0); } } else { mGame.mGameFactory.onSoundQueue(_global.UMBRELLA_WIND); SetState(_global.STATE_FALLING); } } } function StartedBombing() { if ((((mDoAction == true) && (mPowerup != null)) && (mPowerup.mClassName == "bomb")) && (CanBomb())) { SetState(_global.STATE_PLACE_BOMB); return(true); } return(false); } function StartedFloating() { if ((mPowerup != null) && (mPowerup.mClassName == "umbrella")) { if (HasEdge("F", false) == false) { return(false); } mColPos = mGame.mPathMgr.SnapCol(mColPos); SetState(_global.STATE_UMBRELLA_FLOAT); return(true); } return(false); } function StartedDigging() { if ((mDoAction == true) && (_global.isGoingLeft(mDir) == true)) { if (HasEdge("DL", false) == false) { SetState(_global.STATE_DIG_FAIL); return(true); } } else if ((mDoAction == true) && (_global.isGoingRight(mDir) == true)) { if (HasEdge("DR", false) == false) { SetState(_global.STATE_DIG_FAIL); return(true); } } else { return(false); } if (mCurrentHole == null) { var _local3; if (_global.isGoingLeft(mDir)) { _local3 = mGame.mTileMap.GetPosBelowToLeft(mRowPos, mColPos); } if (_global.isGoingRight(mDir)) { _local3 = mGame.mTileMap.GetPosBelowToRight(mRowPos, mColPos); } mCurrentHole = new com.sandlot.GrannyInParadise.entity.HoleEntity(_local3.row, _local3.col, mGame); mCurrentHole.StartDigging(); } else { return(false); } SetState(_global.STATE_DIGGING); return(true); } function CanDig(dir) { switch (mState) { case _global.STATE_DYING : case _global.STATE_DEAD : case _global.STATE_OPEN_UMBRELLA : case _global.STATE_UMBRELLA_FLOAT : return(false); } if (((_global.isGoingLeft(dir) && (mCollisions[_global.DIR_LEFT] == null)) && (mCollisions[_global.DIR_DOWN_LEFT] != null)) && (mGame.mGameFactory.isTileDiggable(mCollisions[_global.DIR_DOWN_LEFT].type))) { return(true); } if (((_global.isGoingRight(dir) && (mCollisions[_global.DIR_RIGHT] == null)) && (mCollisions[_global.DIR_DOWN_RIGHT] != null)) && (mGame.mGameFactory.isTileDiggable(mCollisions[_global.DIR_DOWN_RIGHT].type))) { return(true); } return(false); } function CanBomb() { switch (mState) { case _global.STATE_WALKING : case _global.STATE_STANDING : return(true); } return(false); } function AbortDigging() { if (mCurrentHole != null) { mCurrentHole.AbortDigging(); mCurrentHole = null; } } function Action(doAction) { mLastDoAction = mDoAction; mDoAction = doAction; if (!mDoAction) { return(undefined); } } function PlayClimbAnim() { if ((mPowerup == null) || (mPowerup.mClassName == "key")) { super.PlayClimbAnim(); return(undefined); } mSprite.Play((mPowerup.mClassName + "_") + ((_global.isGoingUp(mDir) ? "up_" : "down_") + mClimbingOn), 0, 1, false, (_global.isGoingLeft(mDir) ? false : true)); } function PlayCimbStopAnim() { if ((mPowerup == null) || (mPowerup.mClassName == "key")) { super.PlayCimbStopAnim(); return(undefined); } mSprite.Play((mPowerup.mClassName + "_stop_climb") + (_global.isGoingUp(mDir) ? "_up" : "_down"), 0, 1, false, (_global.isGoingLeft(mDir) ? false : true)); } function PlayStandAnim() { if (mPowerup == null) { super.PlayStandAnim(); return(undefined); } mSprite.Play(mPowerup.mClassName + "_stand", 0, 1, false, (_global.isGoingLeft(mDir) ? false : true)); } function PlayWalkAnim() { if (mPowerup == null) { super.PlayWalkAnim(); return(undefined); } mSprite.Play(mPowerup.mClassName + "_walk", 0, 1, false, (_global.isGoingLeft(mDir) ? false : true)); } }
Symbol 2107 MovieClip [__Packages.com.sandlot.GrannyInParadise.entity.LockEntity] Frame 0
class com.sandlot.GrannyInParadise.entity.LockEntity extends com.sandlot.GrannyInParadise.LevelEntity { var mIsLocked, mSprite, mGame; function LockEntity (tileType, theGame, theDepth) { super("lock", tileType, theGame, theDepth); mIsLocked = true; } function Unlock() { mSprite.Play("unlock", 0, 1, false, false); } function onAnimStopped(theSprite, animName) { if (animName == "unlock") { mGame.RemoveEntity(this); } } function Spawn() { mSprite.Play("locked", 0, 0, true, false); } }
Symbol 2108 MovieClip [__Packages.com.sandlot.GrannyInParadise.entity.PickupEntity] Frame 0
class com.sandlot.GrannyInParadise.entity.PickupEntity extends com.sandlot.GrannyInParadise.LevelEntity { var mSprite; function PickupEntity (pickupName, tileType, theGame, theDepth) { super(pickupName, tileType, theGame, theDepth); trace("Created Pickup: " + pickupName); } function Spawn() { mSprite.Play("idle", 0, 0, true, false); } }
Symbol 2109 MovieClip [__Packages.com.sandlot.GrannyInParadise.Counter] Frame 0
class com.sandlot.GrannyInParadise.Counter { var mParentMC, mListener, mText, mCurrent, mFormat, mIntervalID; function Counter (parentMC, startVal, interval, listener) { mParentMC = parentMC; mListener = listener; mParentMC.createTextField("counter", 1, 0, (-mParentMC._height) / 2, mParentMC._width, mParentMC._height); mText = mParentMC.counter; mCurrent = startVal; mFormat = new TextFormat(); mFormat.color = 16777215 /* 0xFFFFFF */; mFormat.bold = true; mFormat.font = "Microsoft Sans Serif"; mFormat.size = 12; mFormat.align = "center"; mText.maxChars = 4; UpdateCounter(); mIntervalID = setInterval(this, "onInterval", interval); } function UpdateCounter() { mText.text = "" + mCurrent; mText.setTextFormat(mFormat); } function Stop() { mText.removeTextField(); clearInterval(mIntervalID); } function onInterval() { mCurrent--; if (mCurrent < 0) { mCurrent = 0; mListener.onCounterFinished(this); } else { UpdateCounter(); } } }
Symbol 2110 MovieClip [__Packages.com.sandlot.GrannyInParadise.entity.HoleEntity] Frame 0
class com.sandlot.GrannyInParadise.entity.HoleEntity { var mGame, mRowPos, mColPos, mTimer, mTopLeft, mTopRight, mBotLeft, mBotRight, mHoleFiller, mDigFrame, mHoleMC; function HoleEntity (theRow, theCol, theGame) { mGame = theGame; mRowPos = theRow; mColPos = theCol; mTimer = mGame.mTimer; trace("Looking for corners"); mTopLeft = GetDirtTile(theRow, theCol); mTopRight = GetDirtTile(theRow, theCol + 1); mBotLeft = GetDirtTile(theRow + 1, theCol); mBotRight = GetDirtTile(theRow + 1, theCol + 1); mHoleFiller = null; mDigFrame = 0; } function GetDirtTile(theRow, theCol) { var _local3 = mGame.mTileMap.GetCorner(theRow, theCol); var _local2 = 0; while (_local2 < _local3.length) { if (_local3[_local2].isDirt == true) { trace("Found dirt tile"); return(_local3[_local2]); } _local2++; } return(null); } function StartDigging() { var _local2 = mGame.mGameFactory.GetNextValidEntityDepth(); mHoleMC = mGame.mStaticTiles.attachMovie("hole", "hole" + _local2, 2000 + _local2); mHoleMC._x = Math.ceil((mGame.mTileMap.GetScreenXPercent(mColPos) * Stage.width) + 0.5); mHoleMC._y = Math.ceil((mGame.mTileMap.GetScreenYPercent(mRowPos) * Stage.height) + 0.5); mHoleMC._y = mHoleMC._y - 2.5; trace((((((("Pos x: " + mHoleMC._x) + " y: ") + mHoleMC._y) + " col: ") + mColPos) + " row: ") + mRowPos); mHoleMC.gotoAndStop(1); mDigFrame = (2 + (mRowPos * mGame.mTileMap.mMapDataCols)) + mColPos; trace("Digging at frame: " + mDigFrame); mHoleMC.bg.gotoAndStop(mDigFrame); trace("Started Digging"); } function AbortDigging() { trace("Digging Aborted!"); if (mHoleMC != null) { mHoleMC.removeMovieClip(); mHoleMC = null; } } function DigStep() { mHoleMC.gotoAndStop(mHoleMC._currentframe + 1); mHoleMC.bg.gotoAndStop(mDigFrame); trace(" Digging"); } function FillHole() { if (mHoleFiller != null) { mHoleFiller.OnHoleFilledUp(); mGame.RemoveEntity(mHoleFiller); } if (mHoleMC != null) { mHoleMC.removeMovieClip(); mHoleMC = null; } mGame.mTileMap.ResetTile(_global.DIRT_TILE, mRowPos, mColPos); mGame.mPathMgr.ResetNode(mRowPos - 1, mColPos); mGame.mPathMgr.ChangeLabel(mRowPos - 1, mColPos, "HF", "F"); mGame.mPathMgr.DrawGraph(mGame.mGridOverlay); mGame.FillingHole(this); } function FinishedDigging() { trace("Finished Digging"); mGame.mTileMap.ResetTile(0, mRowPos, mColPos); mGame.mPathMgr.ResetNode(mRowPos - 1, mColPos); mTimer.StartTimerEvent(_global.HOLE_FILL_TIME, this); mGame.mPathMgr.ChangeLabel(mRowPos - 1, mColPos, "F", "HF"); mGame.mPathMgr.DrawGraph(mGame.mGridOverlay); mGame.mDugHoles.push(this); mGame.onGameEvent("dug_tile"); if (mHoleMC != null) { mHoleMC.removeMovieClip(); mHoleMC = null; } } function onEntFellInHole(ent) { mHoleFiller = ent; trace("Hole Filled with ENT"); mGame.RemoveEntsFromHole(this); mGame.mTileMap.SetMapData(_global.HOLE_FILLER, mRowPos, mColPos); mGame.mPathMgr.ResetNode(mRowPos - 1, mColPos); mGame.mPathMgr.DrawGraph(mGame.mGridOverlay); mGame.onGameEvent("enemy_fell_in_hole"); } function onTimerEvent(event) { if (mGame.mCanDirtRespawn) { FillHole(); mTimer.RemoveTimerEvent(event); } } }
Symbol 2111 MovieClip [__Packages.com.sandlot.GrannyInParadise.Timer] Frame 0
class com.sandlot.GrannyInParadise.Timer { var mCurrentGameTime, mLastUpdateTime, mCurrentUpdateTime, mTimerEvents, mEventsToRemove; function Timer () { Reset(); } function GetGameTime() { return(mCurrentGameTime); } function Reset() { mLastUpdateTime = getTimer(); mCurrentUpdateTime = getTimer(); mCurrentGameTime = 0; mTimerEvents = new Array(); mEventsToRemove = new Array(); } function StartTimerEvent(theInterval, theListener, eventData) { mTimerEvents.push({start:mCurrentGameTime, interval:theInterval, listener:theListener, d:eventData}); } function UpdateTimerEvents() { var _local4 = 0; while (_local4 < mTimerEvents.length) { var _local3 = mTimerEvents[_local4]; if ((mCurrentGameTime - _local3.start) > _local3.interval) { _local3.listener.onTimerEvent(_local3); _local3.start = mCurrentGameTime; } _local4++; } _local4 = 0; while (_local4 < mEventsToRemove.length) { var _local2 = 0; while (_local2 < mTimerEvents.length) { if (mEventsToRemove[_local4] == mTimerEvents[_local2]) { mTimerEvents.splice(_local2, 1); break; } _local2++; } _local4++; } mEventsToRemove = new Array(); } function RemoveTimerEvent(theEvent) { mEventsToRemove.push(theEvent); } function UpdateTimer(gameIsPaused) { mCurrentUpdateTime = getTimer(); if (!gameIsPaused) { var _local2 = mCurrentUpdateTime - mLastUpdateTime; mCurrentGameTime = mCurrentGameTime + _local2; UpdateTimerEvents(); } mLastUpdateTime = mCurrentUpdateTime; } }
Symbol 2112 MovieClip [__Packages.com.sandlot.GrannyInParadise.entity.FollowerEntity] Frame 0
class com.sandlot.GrannyInParadise.entity.FollowerEntity extends com.sandlot.GrannyInParadise.entity.ActorEntity { var mFollowTarget, mIsFollowing, mDiffDir, mColDiffNorm, mRowDiffNorm, mRowDiff, mColDiff, mDiffLen, mFollowPath, mPathMC, mGame, mCurrentPath, mCurrentPathNode, mCanSideOffLadder, mCurrentStalkDir, mRowPos, mColPos, mLastFollowTargRow, mLastFollowTargCol, MoveUp, MoveDown, MoveLeft, MoveRight, mState, HasEdge, mDir; function FollowerEntity (spriteClass, tileType, theGame, theDepth) { super(spriteClass, tileType, theGame, theDepth); mFollowTarget = null; mIsFollowing = false; mDiffDir = (mColDiffNorm = (mRowDiffNorm = (mRowDiff = (mColDiff = (mDiffLen = 0))))); mFollowPath = false; mPathMC = mGame.mGridOverlay.createEmptyMovieClip("Path" + theDepth, theDepth); mCurrentPath = null; mCurrentPathNode = null; mCanSideOffLadder = false; mCurrentStalkDir = _global.DIR_LEFT; } function Unload() { super.Unload(); ResetPath(); } function IsFollowing() { return(mIsFollowing); } function ResetPath() { mCurrentPath = null; mPathMC.clear(); } function ClampedRow() { return(Math.round(mRowPos)); } function ClampedCol() { return(Math.round(mColPos)); } function FollowPath() { if (((mCurrentPath == null) || (mCurrentPath.length <= 0)) || (_global.Distance(mLastFollowTargRow, mLastFollowTargCol, mFollowTarget.mRowPos, mFollowTarget.mColPos) > 5)) { mCurrentPathNode = null; mLastFollowTargRow = mFollowTarget.mRowPos; mLastFollowTargCol = mFollowTarget.mColPos; mCurrentPath = mGame.mPathMgr.GetPath(ClampedRow(), ClampedCol(), int(mFollowTarget.mRowPos), int(mFollowTarget.mColPos), mCanSideOffLadder); if ((mCurrentPath == null) || (mCurrentPath == undefined)) { mCurrentPath = null; return(false); } var _local4 = ""; var _local3 = 0; while (_local3 < mCurrentPath.length) { _local4 = (_local4 + "->") + mCurrentPath[_local3].child_type; _local3++; } mCurrentPathNode = mCurrentPath.shift(); if ((mCurrentPathNode == null) || (mCurrentPathNode == undefined)) { return(false); } } switch (mCurrentPathNode.child_type) { case "U" : MoveUp(true); break; case "D" : MoveDown(true); break; case "LL" : case "L" : MoveLeft(true); break; case "LR" : case "R" : MoveRight(true); } if ((ClampedRow() == mCurrentPathNode.row) && (ClampedCol() == mCurrentPathNode.col)) { if (mCurrentPath.length > 0) { mCurrentPathNode = mCurrentPath.shift(); if ((mCurrentPathNode == null) || (mCurrentPathNode == undefined)) { return(false); } var _local4 = ""; var _local3 = 0; while (_local3 < mCurrentPath.length) { _local4 = (_local4 + "->") + mCurrentPath[_local3].child_type; _local3++; } } } return(true); } function Stalk() { if ((mState == _global.STATE_CLIMBING) || (mState == _global.STATE_CLIMBING_STOPPED)) { MoveDown(true); ResetPath(); return(true); } if ((mCurrentStalkDir == _global.DIR_LEFT) && (HasEdge("L", false) == true)) { MoveLeft(true); ResetPath(); return(true); } if ((mCurrentStalkDir == _global.DIR_RIGHT) && (HasEdge("R", false) == true)) { MoveRight(true); ResetPath(); return(true); } if (mCurrentStalkDir == _global.DIR_RIGHT) { mCurrentStalkDir = _global.DIR_LEFT; } else { mCurrentStalkDir = _global.DIR_RIGHT; } return(true); } function DeadReckon() { GetTargetDirection(); switch (mDiffDir) { case _global.DIR_UP_LEFT : if (HasEdge("U", true) == true) { MoveUp(true); ResetPath(); return(true); } if (HasEdge("L", true) == true) { MoveLeft(true); ResetPath(); return(true); } break; case _global.DIR_UP_RIGHT : if (HasEdge("U", true) == true) { MoveUp(true); ResetPath(); return(true); } if (HasEdge("R", true) == true) { MoveRight(true); ResetPath(); return(true); } break; case _global.DIR_DOWN_LEFT : if (HasEdge("D", true) == true) { MoveUp(true); ResetPath(); return(true); } if (HasEdge("L", true) == true) { MoveLeft(true); ResetPath(); return(true); } break; case _global.DIR_DOWN_RIGHT : if (HasEdge("D", true) == true) { MoveUp(true); ResetPath(); return(true); } if (HasEdge("R", true) == true) { MoveRight(true); ResetPath(); return(true); } break; case _global.DIR_UP : if (HasEdge("U", true) == true) { MoveUp(true); ResetPath(); return(true); } break; case _global.DIR_DOWN : if (HasEdge("D", true) == true) { MoveDown(true); ResetPath(); return(true); } break; case _global.DIR_LEFT : if (HasEdge("L", true) == true) { MoveLeft(true); ResetPath(); return(true); } break; case _global.DIR_RIGHT : if (HasEdge("R", true) != true) { break; } MoveRight(true); ResetPath(); return(true); } return(false); } function StupidFollow() { GetTargetDirection(); switch (mDiffDir) { case _global.DIR_UP : if (mRowDiff > (0.1 + (Math.random() * 0.2))) { MoveUp(true); } ResetPath(); return(true); case _global.DIR_DOWN : if (mRowDiff < (-(0.1 + (Math.random() * 0.2)))) { MoveDown(true); } ResetPath(); return(true); case _global.DIR_LEFT : if (mColDiff > (0.1 + (Math.random() * 0.2))) { MoveLeft(true); } ResetPath(); return(true); case _global.DIR_RIGHT : if (mColDiff < (-(0.1 + (Math.random() * 0.2)))) { MoveRight(true); } ResetPath(); return(true); } return(false); } function StartFollowing(ent) { mFollowTarget = ent; mIsFollowing = true; mLastFollowTargRow = ent.mRowPos; mLastFollowTargCol = ent.mRowPos; MoveRight(true); } function StopFollowing() { mFollowTarget = null; mIsFollowing = false; } function GetTargetDistance() { mRowDiff = (mRowPos + 0.5) - (mFollowTarget.mRowPos + 0.5); mColDiff = (mColPos + 0.5) - (mFollowTarget.mColPos + 0.5); return(Math.sqrt((mRowDiff * mRowDiff) + (mColDiff * mColDiff))); } function GetTargetDirection() { mRowDiff = (mRowPos + 0.5) - (mFollowTarget.mRowPos + 0.5); mColDiff = (mColPos + 0.5) - (mFollowTarget.mColPos + 0.5); mDiffLen = Math.sqrt((mRowDiff * mRowDiff) + (mColDiff * mColDiff)); mRowDiffNorm = mRowDiff / mDiffLen; mColDiffNorm = mColDiff / mDiffLen; mDiffDir = _global.getDirection(mRowDiff, mColDiff); return(mDiffDir); } function ContinueInCurrentHorzDir() { if (_global.isGoingLeft(mDir)) { MoveLeft(true); } else { MoveRight(true); } } function Update() { super.Update(); if (mFollowTarget != null) { var _local3 = false; var _local5 = false; var _local6 = false; _local3 = StupidFollow(); var _local4 = ""; if (!_local3) { _local5 = FollowPath(); } else { _local4 = "Stupid Follow"; } if ((!_local3) && (!_local5)) { ContinueInCurrentHorzDir(); _local6 = true; _local4 = "Continuing on in Dir: " + mDir; AltTrackMethod(); } else { _local4 = "Following Path"; } } } function AltTrackMethod() { return(DeadReckon()); } }
Symbol 2113 MovieClip [__Packages.com.sandlot.GrannyInParadise.entity.HoleFillerEntity] Frame 0
class com.sandlot.GrannyInParadise.entity.HoleFillerEntity extends com.sandlot.GrannyInParadise.entity.FollowerEntity { var mHole, mSprite, mState, mRowPos, mColPos, mClassName, mGame, SetState; function HoleFillerEntity (spriteClass, tileType, theGame, theDepth) { super(spriteClass, tileType, theGame, theDepth); mHole = null; } function PlayFillHoleAnim() { mSprite.Play("hold", 0, 0, true, false); } function IsInHole() { return(mHole != null); } function EnterState(state) { if (!(mState === _global.STATE_FILLING_HOLE)) { } else if (mHole != null) { trace((("row: " + mHole.mRowPos) + " col: ") + mHole.mColPos); PlayFillHoleAnim(); mRowPos = mHole.mRowPos; mColPos = mHole.mColPos; trace((((((((("IN HOLE: [" + mRowPos) + ",") + mColPos) + "] : ") + "[") + mHole.mRowPos) + ",") + mHole.mColPos) + "]"); } else { trace("Hole object is NULL!"); } super.EnterState(state); } function OnHoleFilledUp() { trace("Respawing: " + mClassName); mHole = null; mGame.ScheduleRespawn(this); } function OnFellInHole() { } function CheckIfInHole() { var _local4 = mGame.mTileMap.GetPosOnTopOf(mRowPos, mColPos); var _local3 = 0; while (_local3 < mGame.mDugHoles.length) { if ((mGame.mDugHoles[_local3].mRowPos == _local4.row) && (mGame.mDugHoles[_local3].mColPos == _local4.col)) { trace(mClassName + " is in a HOLE"); mHole = mGame.mDugHoles[_local3]; SetState(_global.STATE_FILLING_HOLE); mGame.onFellInHole(this); OnFellInHole(); mHole.onEntFellInHole(this); } _local3++; } } function UpdateState(state) { switch (mState) { case _global.STATE_WALKING : case _global.STATE_FALLING : if (mHole != null) { break; } CheckIfInHole(); } super.UpdateState(state); } }
Symbol 2114 MovieClip [__Packages.com.sandlot.GrannyInParadise.entity.FlowerEntity] Frame 0
class com.sandlot.GrannyInParadise.entity.FlowerEntity extends com.sandlot.GrannyInParadise.LevelEntity { var mIsSprouted, mSprite; function FlowerEntity (className, tileType, theGame, theDepth) { super(className, tileType, theGame, theDepth); mIsSprouted = false; } function PlayIdleAnim() { mSprite.Play("idle", 0, 0, true, false); } function onAnimStopped(theSprite, animName) { if (animName == "grow") { PlayIdleAnim(); } } function IsSprouted() { return(mIsSprouted); } function Sprout() { mSprite.Play("grow", 0, 1, false, false); mIsSprouted = true; } function Spawn() { mSprite.Play("seed", 0, 0, true, false); } }
Symbol 2115 MovieClip [__Packages.com.sandlot.GrannyInParadise.entity.BonusFlowerEntity] Frame 0
class com.sandlot.GrannyInParadise.entity.BonusFlowerEntity extends com.sandlot.GrannyInParadise.entity.FlowerEntity { var mSprite, mFlowerColor, GetMainMovieClip, mGame, mIsSprouted, mRowPos, mColPos; function BonusFlowerEntity (tileType, theGame, theDepth) { super("bonus_flower", tileType, theGame, theDepth); } function PlayIdleAnim() { mSprite.Play(mFlowerColor, 0, 0, true, false); } function ShowPercent(percent) { var _local2 = GetMainMovieClip(); _local2.createTextField("percent_txt", 2, 0, _local2._height, _local2._width * 2, _local2._height); var _local3 = new TextFormat(); _local3.color = 16777215 /* 0xFFFFFF */; _local3.bold = true; _local3.font = "Microsoft Sans Serif"; _local3.size = 12; _local2.percent_txt.maxChars = 4; _local2.percent_txt.text = percent + "%"; _local2.percent_txt.setTextFormat(_local3); _local2.createTextField("percent_txt_shadow", 1, 1.75, _local2.percent_txt._y + 1.75, _local2._width * 2, _local2._height); var _local4 = new TextFormat(); _local4.color = 0; _local4.bold = true; _local4.font = "Microsoft Sans Serif"; _local4.size = 12; _local2.percent_txt_shadow.maxChars = 4; _local2.percent_txt_shadow.text = percent + "%"; _local2.percent_txt_shadow.setTextFormat(_local4); } function HidePercent() { var _local2 = GetMainMovieClip(); if (_local2.percent_txt != undefined) { _local2.percent_txt.removeTextField(); _local2.percent_txt_shadow.removeTextField(); } } function Sprout() { mFlowerColor = mGame.mGameFactory.GetRandomBonusFlowerColor(); if (!mIsSprouted) { mGame.EmitBonusHeart(mRowPos, mColPos); } super.Sprout(); } }
Symbol 2116 MovieClip [__Packages.com.sandlot.GrannyInParadise.entity.SuperBonusFlowerEntity] Frame 0
class com.sandlot.GrannyInParadise.entity.SuperBonusFlowerEntity extends com.sandlot.GrannyInParadise.entity.FlowerEntity { var mEmitCount, mSprite, mGame, mRowPos, mColPos; function SuperBonusFlowerEntity (tileType, theGame, theDepth) { super("super_bonus_flower", tileType, theGame, theDepth); mEmitCount = 0; } function Hint() { mSprite.Play("hint", 0, 0, true, false); } function Sprout() { mGame.mGameFactory.onSoundQueue(_global.SUPER_BONUS_SPROUT); super.Sprout(); } function onAnimStopped(theSprite, animName) { super.onAnimStopped(theSprite, animName); if (animName == "grow") { EmitHearts(); } } function onEmitterFinished(emitter) { mGame.RemoveEntity(emitter); if (mEmitCount < 2) { mEmitCount++; EmitHearts(); } } function EmitHearts() { var _local3 = new Object(); mGame.mGameFactory.onSoundQueue(_global.BONUS_HEARTS); _local3.numEmissions = 1; _local3.numParticlesPerEmit = 5; _local3.timeBetweenEmissions = 0; _local3.speed = 0.15; _local3.angle = 90; _local3.spread = 180; _local3.gravity = 0.01; _local3.spriteClass = "heart"; _local3.animName = "pop"; var _local4 = new com.sandlot.GrannyInParadise.entity.EmitterEntity(_local3, this, mGame, mGame.mGameFactory.GetNextValidEntityDepth()); _local4.SetSpawnPos(mRowPos, mColPos); _local4.StartEmit(); mGame.mEntities.push(_local4); } }
Symbol 2117 MovieClip [__Packages.com.sandlot.GrannyInParadise.entity.EmitterEntity] Frame 0
class com.sandlot.GrannyInParadise.entity.EmitterEntity extends com.sandlot.GrannyInParadise.LevelEntity { var mListener, mSprites, mNumEmissions, mParticlesPerEmission, mTimeBetweenEmissions, mSpeed, mAngle, mSpread, mGravity, mSpriteClass, mAnimName, mEmissionsSoFar, mGame, mColPos, mRowPos; function EmitterEntity (emitterDesc, listener, theGame, depth) { super("emitter_sprite", -1, theGame, depth); mListener = listener; mSprites = new Array(); mNumEmissions = emitterDesc.numEmissions; mParticlesPerEmission = emitterDesc.numParticlesPerEmit; mTimeBetweenEmissions = emitterDesc.timeBetweenEmissions; mSpeed = emitterDesc.speed; mAngle = emitterDesc.angle; mSpread = emitterDesc.spread; mGravity = emitterDesc.gravity; mSpriteClass = emitterDesc.spriteClass; mAnimName = emitterDesc.animName; mEmissionsSoFar = 0; } function Unload() { super.Unload(); var _local3 = 0; while (_local3 < mSprites.length) { mSprites[_local3].spr.Unload(); _local3++; } } function Update() { var _local2 = 0; while (_local2 < mSprites.length) { mSprites[_local2].spr.SetPosition(mGame.mTileMap.GetScreenXPercent(mSprites[_local2].col), mGame.mTileMap.GetScreenYPercent(mSprites[_local2].row)); mSprites[_local2].col = mSprites[_local2].col + mSprites[_local2].colDir; mSprites[_local2].row = mSprites[_local2].row + mSprites[_local2].rowDir; mSprites[_local2].rowDir = mSprites[_local2].rowDir + mGravity; mSprites[_local2].spr.StepAnim(); _local2++; } } function StartEmit() { Emit(); } function onAnimStopped(theSprite, animName) { var _local2 = 0; while (_local2 < mSprites.length) { if (mSprites[_local2].spr == theSprite) { mSprites.splice(_local2, 1); theSprite.Unload(); if ((mSprites.length <= 0) && (mEmissionsSoFar >= mNumEmissions)) { mListener.onEmitterFinished(this); } return(undefined); } _local2++; } } function Emit() { if (mEmissionsSoFar >= mNumEmissions) { return(undefined); } mEmissionsSoFar++; var _local4 = 0; while (_local4 < mParticlesPerEmission) { var _local2 = new com.sandlot.GrannyInParadise.Sprite(mSpriteClass, mGame.mGameFactory, mGame.mEntityTiles, mGame.mGameFactory.GetNextValidEntityDepth(), this); _local2.SetPosition(mGame.mTileMap.GetScreenXPercent(mColPos), mGame.mTileMap.GetScreenYPercent(mRowPos)); _local2.Play(mAnimName, 0, 1, false, false); var _local3 = (mAngle - (mSpread / 2)) + (Math.random() * mSpread); var _local6 = (-mSpeed) * Math.sin((Math.PI/180) * _local3); var _local5 = mSpeed * Math.cos((Math.PI/180) * _local3); mSprites.push({spr:_local2, row:mRowPos, col:mColPos, rowDir:_local6, colDir:_local5}); _local4++; } } }
Symbol 2118 MovieClip [__Packages.com.sandlot.GrannyInParadise.entity.VineEntity] Frame 0
class com.sandlot.GrannyInParadise.entity.VineEntity extends com.sandlot.GrannyInParadise.LevelEntity { var mSegments, mSegmentSprites, mIsWatered, mWaterCanSprite, mSprite, mGame, mRowPos, mColPos, mWaterCanDistance, mWaterCanAngle; function VineEntity (tileType, theGame, theDepth) { super("vine", tileType, theGame, theDepth); mSegments = new Array(); mSegmentSprites = new Array(); mIsWatered = false; mWaterCanSprite = null; } function Spawn() { mSprite.Play("idle", 0, 0, true, false); } function onAnimStopped(theSprite, animName) { if (animName == "grow_top") { GrowNextSegment(); } } function IsWatered() { return(mIsWatered); } function StartWatercanAnim() { var _local4 = mGame.mGranny.mRowPos; var _local5 = mGame.mGranny.mColPos - 0.5; var _local3 = mRowPos - _local4; var _local2 = mColPos - _local5; mWaterCanSprite = new com.sandlot.GrannyInParadise.Sprite("water_can", mSprite.mGameFactory, mSprite.mParentMC, mSprite.mGameFactory.GetNextValidEntityDepth(), this); mWaterCanDistance = Math.sqrt((_local3 * _local3) + (_local2 * _local2)); var _local7 = _local3 / mWaterCanDistance; var _local6 = _local2 / mWaterCanDistance; mWaterCanAngle = Math.atan2(_local7, _local6); trace((("distance: " + mWaterCanDistance) + " angle: ") + mWaterCanAngle); mWaterCanSprite.SetPosition(mGame.mTileMap.GetScreenXPercent(_local5), mGame.mTileMap.GetScreenYPercent(_local4)); mWaterCanSprite.Play("idle", 0, 0, true, false); } function UpdateWaterCanAnim() { if (mWaterCanSprite == null) { return(undefined); } mWaterCanAngle = mWaterCanAngle + 0.3; mWaterCanDistance = mWaterCanDistance - 0.03; mWaterCanSprite.SetPosition(mGame.mTileMap.GetScreenXPercent(mColPos - (Math.cos(mWaterCanAngle) * mWaterCanDistance)), mGame.mTileMap.GetScreenYPercent(mRowPos + (Math.sin(mWaterCanAngle) * mWaterCanDistance))); mWaterCanSprite.StepAnim(); if (mWaterCanDistance < 0) { mWaterCanSprite.Unload(); mWaterCanSprite = null; } } function Water() { mIsWatered = true; mGame.mGameFactory.onSoundQueue(_global.VINE_GROW); GrowNextSegment(); StartWatercanAnim(); } function Unload() { super.Unload(); var _local3 = 0; while (_local3 < mSegmentSprites.length) { mSegmentSprites[_local3].spr.Unload(); delete mSegmentSprites[_local3]; _local3++; } delete mSegmentSprites; } function Reshape() { super.Reshape(); var _local3 = 0; while (_local3 < mSegmentSprites.length) { mSegmentSprites[_local3].spr.Reshape(); _local3++; } } function Update() { super.Update(); var _local3 = 0; while (_local3 < mSegmentSprites.length) { mSegmentSprites[_local3].spr.StepAnim(); mSegmentSprites[_local3].spr.SetPosition(mGame.mTileMap.GetScreenXPercent(mSegmentSprites[_local3].pos.col), mGame.mTileMap.GetScreenYPercent(mSegmentSprites[_local3].pos.row)); _local3++; } UpdateWaterCanAnim(); } function GrowNextSegment() { if (mSegments.length <= 0) { return(undefined); } var _local3 = mSegments.shift(); var _local4 = new com.sandlot.GrannyInParadise.Sprite("vine", mSprite.mGameFactory, mSprite.mParentMC, mSprite.mGameFactory.GetNextValidEntityDepth(), this); mGame.PushToBottom(_local4.mMC); _local4.Play("grow_top", 0, 1, false, false); _local4.SetPosition(mGame.mTileMap.GetScreenXPercent(_local3.col), mGame.mTileMap.GetScreenYPercent(_local3.row)); mGame.mTileMap.SetMapData(_global.TILE_VINE_SEGMENT, _local3.row, _local3.col); mSegmentSprites.push({pos:_local3, spr:_local4}); mGame.OnVineSegmentGrown(_local3.row, _local3.col, ((mSegments.length == 0) ? true : false)); } function FindVineSegments() { var _local3 = mRowPos; var _local4 = mColPos; while (mGame.mTileMap.GetMapData(_local3, _local4) == _global.TILE_VINE_SEGMENT) { mSegments.push({row:_local3, col:_local4}); mGame.mTileMap.SetMapData(0, _local3, _local4); _local3--; } } }
Symbol 2119 MovieClip [__Packages.com.sandlot.GrannyInParadise.entity.CatEntity] Frame 0
class com.sandlot.GrannyInParadise.entity.CatEntity extends com.sandlot.GrannyInParadise.entity.FollowerEntity { var mWalkSpeed, mClimbSpeed, mFallSpeed, inMeowGate, mCanSideOffLadder, mShineSprite, Stalk, SetState, MoveLeft, MoveRight, mGame, StopFollowing, ResetPath, mSprite, mDir, mClassName, mRowPos, mColPos, mFollowTarget, GetTargetDirection, mDiffDir, mState, HasEdge; function CatEntity (tileType, theGame, theDepth) { super("cat_" + theGame.mGameFactory.GetRandomCatColor(), tileType, theGame, theDepth); var _local3 = Math.random() * 0.05; mWalkSpeed = 0.06 + _local3; mClimbSpeed = 0.05 + _local3; mFallSpeed = 0.12; inMeowGate = false; mCanSideOffLadder = false; mShineSprite = null; } function ShineLastCat() { } function AltTrackMethod() { return(Stalk()); } function StartFollowing(ent) { SetState(_global.STATE_STANDING); super.StartFollowing(ent); } function Update() { super.Update(); if (mShineSprite != null) { mShineSprite.StepAnim(); } } function onFellOffScreen() { SetState(_global.STATE_NONE); MoveLeft(false); MoveRight(false); mGame.RemoveEntity(this); StopFollowing(); ResetPath(); mGame.ScheduleCatRespawn(this); } function Spawn() { mSprite.Play("idle", 0, 1, true, false); } function EnterState(state) { super.EnterState(state); if (!(state === _global.STATE_OUT_DOOR)) { } else { StopFollowing(); mSprite.Play("out_door", 0, 1, false, (_global.isGoingLeft(mDir) ? false : true)); } } function onAnimStopped(theSprite, animName) { super.onAnimStopped(theSprite, animName); if (animName == "out_door") { trace(mClassName + " Has exited"); mGame.onCatExitLevel(this); } } function OnCollision(ent) { if (!(ent.mClassName === "meow_gate")) { } else { SetState(_global.STATE_OUT_DOOR); mRowPos = ent.mRowPos; mColPos = ent.mColPos; inMeowGate = true; mFollowTarget = null; } } function StupidFollow() { GetTargetDirection(); switch (mDiffDir) { case _global.DIR_LEFT : if (((mState == _global.STATE_WALKING) && (HasEdge("L", false) == false)) && (HasEdge("F", true) == false)) { SetState(_global.STATE_IDLE); ResetPath(); return(true); } break; case _global.DIR_RIGHT : if (!(((mState == _global.STATE_WALKING) && (HasEdge("R", false) == false)) && (HasEdge("F", true) == false))) { break; } SetState(_global.STATE_IDLE); ResetPath(); return(true); } return(super.StupidFollow()); } function UpdateState(state) { super.UpdateState(state); } }
Symbol 2120 MovieClip [__Packages.com.sandlot.GrannyInParadise.entity.ExitFlowerEntity] Frame 0
class com.sandlot.GrannyInParadise.entity.ExitFlowerEntity extends com.sandlot.GrannyInParadise.entity.FlowerEntity { var PlayIdleAnim, mGame, mSprite; function ExitFlowerEntity (tileType, theGame, theDepth) { super("exit_flower", tileType, theGame, theDepth); } function onAnimStopped(theSprite, animName) { trace("Anim finished " + animName); super.onAnimStopped(theSprite, animName); if (animName == "grow") { PlayIdleAnim(); } else if (animName == "exit") { trace("Granny Exited"); mGame.onGrannyExited(this); } } function GrannyExit() { trace("Playing Exit Animation"); mSprite.Play("exit", 0, 1, false, false); } }
Symbol 2121 MovieClip [__Packages.com.sandlot.GrannyInParadise.entity.DogEntity] Frame 0
class com.sandlot.GrannyInParadise.entity.DogEntity extends com.sandlot.GrannyInParadise.entity.HoleFillerEntity { var mChaseSpeed, mWalkSpeed, mStalkSpeed, mClimbSpeed, mFallSpeed, mStalkDir, mChasing, isAttackingGranny, isStalking, mTimer, mHole, SetState, ResetThrusts, mSprite, mDir, mGame, mRowPos, mColPos, mLeftStalkRange, mRightStalkRange, MoveLeft, MoveRight, mState; function DogEntity (tileType, theGame, theDepth) { super("dog", tileType, theGame, theDepth); trace("Created DOGGY"); mChaseSpeed = 0.08; mWalkSpeed = (mStalkSpeed = 0.025); mClimbSpeed = 0.025; mFallSpeed = 0.12; mStalkDir = _global.DIR_LEFT; mChasing = false; isAttackingGranny = false; isStalking = false; mTimer = null; } function SetTimer(timer) { mTimer = timer; } function Respawn() { isAttackingGranny = false; super.Respawn(); } function onTimerEvent(event) { if (mHole != null) { mTimer.RemoveTimerEvent(event); return(undefined); } if (mChasing) { mTimer.RemoveTimerEvent(event); return(undefined); } if (isStalking == true) { isStalking = false; SetState(_global.STATE_IDLE); ResetThrusts(); mTimer.RemoveTimerEvent(event); } } function StartStalking() { isStalking = true; mChasing = false; SetState(_global.STATE_WALKING); if (mTimer != null) { mTimer.StartTimerEvent(6000, this); } else { trace("timer not working"); } } function IsAttackingGranny() { return(isAttackingGranny); } function PlayWalkAnim() { if (mChasing == true) { mSprite.Play("run", 0, 1, false, (_global.isGoingLeft(mDir) ? false : true)); } else { mSprite.Play("walk", 0, 1, false, (_global.isGoingLeft(mDir) ? false : true)); } } function FindStalkRange() { var _local3 = mGame.mTileMap.GetPosBelow(mRowPos, mColPos); while (mGame.mGameFactory.doesTileStopMovement(mGame.mTileMap.GetMapData(_local3.row, _local3.col))) { _local3 = mGame.mTileMap.GetPosToLeft(_local3.row, _local3.col); } mLeftStalkRange = _local3.col + 1; var _local2 = mGame.mTileMap.GetPosBelow(mRowPos, mColPos); while (mGame.mGameFactory.doesTileStopMovement(mGame.mTileMap.GetMapData(_local2.row, _local2.col))) { _local2 = mGame.mTileMap.GetPosToRight(_local2.row, _local2.col); } mRightStalkRange = _local2.col - 1; trace((("right : " + mRightStalkRange) + " left: ") + mLeftStalkRange); } function SwitchStalkDir() { if (mStalkDir == _global.DIR_LEFT) { mStalkDir = _global.DIR_RIGHT; } else { mStalkDir = _global.DIR_LEFT; } } function Stalk() { mWalkSpeed = mStalkSpeed; if (mChasing) { StartStalking(); } mChasing = false; if ((mStalkDir == _global.DIR_LEFT) && (mGame.mPathMgr.NodeHasEdgeOfType(mRowPos, mColPos - 1, "F") == false)) { MoveLeft(true); } else if ((mStalkDir == _global.DIR_RIGHT) && (mGame.mPathMgr.NodeHasEdgeOfType(mRowPos, mColPos + 1, "F") == false)) { MoveRight(true); } else { SwitchStalkDir(); } } function Chase() { mWalkSpeed = mChaseSpeed; if (mChasing == false) { mGame.mGameFactory.onSoundQueue(_global.DOG_ATTACK); } mChasing = true; var _local3 = mColPos - mGame.mGranny.mColPos; var _local4 = _local3 / Math.abs(_local3); if (_local4 > 0) { MoveLeft(true); } else if (_local4 < 0) { MoveRight(true); } } function EnterState(state) { super.EnterState(state); switch (state) { case _global.STATE_ATTACK : mSprite.Play("attack", 0, 1, false, (_global.isGoingLeft(mDir) ? false : true)); break; case _global.STATE_LANDING : StartStalking(); break; case _global.STATE_IDLE : mGame.mGameFactory.onSoundQueue(_global.DOG_PANT); } } function AttackGranny() { trace("DOG ATTACKING GRANNY!"); isAttackingGranny = true; SetState(_global.STATE_ATTACK); } function onAnimStopped(theSprite, animName) { super.onAnimStopped(theSprite, animName); switch (mState) { case _global.STATE_IDLE : StartStalking(); break; case _global.STATE_ATTACK : SetState(_global.STATE_IDLE); } } function OnFellInHole() { isStalking = false; mChasing = false; super.OnFellInHole(); } function Update() { if ((mState != _global.STATE_FILLING_HOLE) && (mState != _global.STATE_FALLING)) { if (((mHole == null) && (isStalking)) && (!isAttackingGranny)) { if ((mGame.mGranny != null) && (Math.round(mGame.mGranny.mRowPos) == Math.round(mRowPos))) { Chase(); } else { Stalk(); } } } super.Update(); } }
Symbol 2122 MovieClip [__Packages.com.sandlot.GrannyInParadise.entity.TikiManEntity] Frame 0
class com.sandlot.GrannyInParadise.entity.TikiManEntity extends com.sandlot.GrannyInParadise.entity.HoleFillerEntity { var mWalkSpeed, mClimbSpeed, mFallSpeed, isAttackingGranny, mCanSideOffLadder, Stalk, mGame, mSprite, mDir, ResetPath, mFollowTarget, mState, SetState; function TikiManEntity (tileType, theGame, theDepth) { super("tiki_man", tileType, theGame, theDepth); mWalkSpeed = 0.09; mClimbSpeed = 0.09; mFallSpeed = 0.12; isAttackingGranny = false; mCanSideOffLadder = true; } function AltTrackMethod() { return(Stalk()); } function Respawn() { isAttackingGranny = false; super.Respawn(); } function EnterState(state) { super.EnterState(state); if (!(state === _global.STATE_ATTACK)) { } else { var _local4 = (((Math.random() * 100) < 5) ? true : false); mGame.mGameFactory.onSoundQueue(_global.TIKI_HIT); mSprite.Play((_local4 ? "shove" : "kick"), 0, 1, false, (_global.isGoingLeft(mDir) ? false : true)); } } function IsAttackingGranny() { return(isAttackingGranny); } function OnFellInHole() { super.OnFellInHole(); ResetPath(); mFollowTarget = null; } function onAnimStopped(theSprite, animName) { super.onAnimStopped(theSprite, animName); if (!(mState === _global.STATE_ATTACK)) { } else { SetState(_global.STATE_IDLE); } } function AttackGranny() { trace("TIKIMAN ATTACKING GRANNY!"); isAttackingGranny = true; mFollowTarget = null; SetState(_global.STATE_ATTACK); } function PlayLandSound() { mGame.mGameFactory.onSoundQueue(_global.TIKI_MAN_LAND); } function Update() { if ((((mState != _global.STATE_FILLING_HOLE) && (mFollowTarget == null)) && (mGame.mCanEnemiesMove)) && (!isAttackingGranny)) { trace("Setting follow target"); mFollowTarget = mGame.mGranny; } if (!mGame.mCanEnemiesMove) { mFollowTarget = null; } super.Update(); } }
Symbol 2123 MovieClip [__Packages.com.sandlot.GrannyInParadise.entity.BombEntity] Frame 0
class com.sandlot.GrannyInParadise.entity.BombEntity extends com.sandlot.GrannyInParadise.LevelEntity { var mCounter, mBombPickup, GetMainMovieClip, mGame, mRowPos, mColPos, mSprite; function BombEntity (thePickup, theGame, theDepth) { super("bomb", -1, theGame, theDepth); trace("Created bomb"); mCounter = null; mBombPickup = thePickup; } function StartCounter() { mCounter = new com.sandlot.GrannyInParadise.Counter(GetMainMovieClip(), 5, 1000, this); } function onCounterFinished(counter) { trace("BOOM!!"); counter.Stop(); mCounter = null; Explode(); } function Unload() { super.Unload(); if (mCounter != null) { mCounter.Stop(); } } function Explode() { var _local4 = new Array(); _local4.push(mGame.mTileMap.GetRelativePosInDir(_global.DIR_RIGHT, mRowPos, mColPos)); _local4.push(mGame.mTileMap.GetRelativePosInDir(_global.DIR_LEFT, mRowPos, mColPos)); _local4.push(mGame.mTileMap.GetRelativePosInDir(_global.DIR_UP, mRowPos, mColPos)); _local4.push(mGame.mTileMap.GetRelativePosInDir(_global.DIR_DOWN, mRowPos, mColPos)); _local4.push(mGame.mTileMap.GetRelativePosInDir(_global.DIR_NONE, mRowPos, mColPos)); _local4.push(mGame.mTileMap.GetRelativePosInDir(_global.DIR_UP_LEFT, mRowPos, mColPos)); _local4.push(mGame.mTileMap.GetRelativePosInDir(_global.DIR_UP_RIGHT, mRowPos, mColPos)); _local4.push(mGame.mTileMap.GetRelativePosInDir(_global.DIR_DOWN_LEFT, mRowPos, mColPos)); _local4.push(mGame.mTileMap.GetRelativePosInDir(_global.DIR_DOWN_RIGHT, mRowPos, mColPos)); var _local3 = 0; while (_local3 < _local4.length) { var _local5 = mGame.mTileMap.GetMapData(_local4[_local3].row, _local4[_local3].col); if (mGame.mGameFactory.isTileBlowupable(_local5)) { mGame.mTileMap.ResetTile(0, _local4[_local3].row, _local4[_local3].col); mGame.mPathMgr.ResetNode(_local4[_local3].row, _local4[_local3].col); if (mGame.mGameFactory.isTileDiggable(_local5)) { mGame.ScheduleTileRespawn(_local4[_local3].row, _local4[_local3].col, _global.DIRT_TILE, _global.HOLE_FILL_TIME); EmitChunks(_local4[_local3].row, _local4[_local3].col, "dirt_chunk"); } else { EmitChunks(_local4[_local3].row, _local4[_local3].col, "rock_chunk"); } } _local3++; } mGame.mPathMgr.DrawGraph(mGame.mGridOverlay); mGame.Respawn(mBombPickup); mGame.RemoveEntity(this); mGame.mGameFactory.onSoundQueue(_global.BOMB); } function onAnimStopped(theSprite, animName) { } function Spawn() { trace("Spawning bomb"); StartCounter(); mSprite.Play("tick_idle", 0, 0, true, false); } function onEmitterFinished(emitter) { trace("Emitter finished"); mGame.RemoveEntity(emitter); } function EmitChunks(row, col, chunkType) { var _local2 = new Object(); trace((("Emitting chunks: " + [row, col]) + " type: ") + chunkType); _local2.numEmissions = 1; _local2.numParticlesPerEmit = 5; _local2.timeBetweenEmissions = 0; _local2.speed = 0.15; _local2.angle = 90; _local2.spread = 180; _local2.gravity = 0.01; _local2.spriteClass = chunkType; _local2.animName = "chunk1"; var _local3 = new com.sandlot.GrannyInParadise.entity.EmitterEntity(_local2, this, mGame, mGame.mGameFactory.GetNextValidEntityDepth()); _local3.SetSpawnPos(row, col); _local3.StartEmit(); mGame.mEntities.push(_local3); } }
Symbol 2124 MovieClip [__Packages.com.sandlot.GrannyInParadise.entity.MeowGateEntity] Frame 0
class com.sandlot.GrannyInParadise.entity.MeowGateEntity extends com.sandlot.GrannyInParadise.LevelEntity { var mScoreSoFar, mScoreMcs, mScoreMcsDrop, mScoreAlpha, mTimerEventActive, mTimer, mSprite, GetMainMovieClip; function MeowGateEntity (tileType, theGame, theDepth) { super("meow_gate", tileType, theGame, theDepth); mScoreSoFar = new Array(); mScoreMcs = new Array(); mScoreMcsDrop = new Array(); mScoreAlpha = 100; mTimerEventActive = false; } function SetTimer(timer) { mTimer = timer; } function Spawn() { mSprite.Play("idle", 0, 0, true, false); } function onTimerEvent(event) { mScoreAlpha = mScoreAlpha - 2; if (mScoreAlpha > 0) { var _local2 = 0; while (_local2 < mScoreMcs.length) { mScoreMcs[_local2]._alpha = mScoreAlpha; mScoreMcsDrop[_local2]._alpha = mScoreAlpha; _local2++; } } else { ClearScoreList(); mTimer.RemoveTimerEvent(event); mTimerEventActive = false; } } function ClearScoreList() { var _local2 = 0; while (_local2 < mScoreMcs.length) { if ((mScoreMcs[_local2] != null) && (mScoreMcs[_local2] != undefined)) { mScoreMcs[_local2].removeTextField(); mScoreMcsDrop[_local2].removeTextField(); } _local2++; } mScoreMcs = new Array(); mScoreSoFar = new Array(); mScoreMcsDrop = new Array(); } function CreateScoreTextField(score, xPos, yPos, height, color, depth, prefix) { var _local2 = GetMainMovieClip(); var _local3 = (prefix + "Score_") + score.toString(10); _local2.createTextField(_local3, depth, xPos, yPos, _local2._width, height); var _local4 = new TextFormat(); _local4.color = color; _local4.bold = true; _local4.font = "Microsoft Sans Serif"; _local4.size = 16; _local4.align = "center"; _local2[_local3].embedFonts = true; _local2[_local3].text = score.toString(10); _local2[_local3].autoSize = "center"; _local2[_local3].setTextFormat(_local4); return(_local2[_local3]); } function RefreshScoreMcs() { var _local2 = 0; while (_local2 < mScoreMcs.length) { if ((mScoreMcs[_local2] != null) && (mScoreMcs[_local2] != undefined)) { mScoreMcs[_local2].removeTextField(); mScoreMcsDrop[_local2].removeTextField(); } _local2++; } mScoreMcs = new Array(); mScoreMcsDrop = new Array(); var _local5 = GetMainMovieClip(); var _local4 = 24; var _local3 = -10; _local2 = 0; while (_local2 < mScoreSoFar.length) { mScoreMcsDrop[_local2] = CreateScoreTextField(mScoreSoFar[_local2], 1, _local3 + 1, _local4, 7829367, int(mScoreSoFar[_local2]), "drop"); mScoreMcs[_local2] = CreateScoreTextField(mScoreSoFar[_local2], 0, _local3, _local4, 16777215, int(mScoreSoFar[_local2] + 10001), "main"); _local3 = _local3 - (mScoreMcs[_local2]._height * 0.75); _local2++; } mScoreAlpha = 100; if (mTimerEventActive == false) { mTimer.StartTimerEvent(30, this); mTimerEventActive = true; } } function CatEnterScore() { var _local2 = (mScoreSoFar.length + 1) * 10; mScoreSoFar.unshift(_local2); RefreshScoreMcs(); return(_local2); } }
Symbol 2125 MovieClip [__Packages.com.sandlot.GrannyInParadise.TileMap] Frame 0
class com.sandlot.GrannyInParadise.TileMap { var mGameFactory, mParentMC, mMapDataRows, mMapDataCols, mMapDataSize, mMapData, mCornerMCRows, mCornerMCCols, mCornerMCSize, mCornerMC, mTileDim, mActualMapWidth, mActualMapHeight, mLastValidDepth; function TileMap (iNumRows, iNumCols, theTileDim, gameFactory, theParentMC) { mGameFactory = gameFactory; mParentMC = theParentMC; mMapDataRows = iNumRows; mMapDataCols = iNumCols; mMapDataSize = mMapDataRows * mMapDataCols; mMapData = new Array(mMapDataSize); var _local2 = 0; while (_local2 < mMapDataSize) { mMapData[_local2] = 0; _local2++; } mCornerMCRows = mMapDataRows + 1; mCornerMCCols = mMapDataCols + 1; mCornerMCSize = mCornerMCRows * mCornerMCCols; mCornerMC = new Array(mCornerMCSize); _local2 = 0; while (_local2 < mCornerMCSize) { mCornerMC[_local2] = null; _local2++; } mTileDim = theTileDim; mActualMapWidth = mMapDataCols * mTileDim; mActualMapHeight = mMapDataRows * mTileDim; mLastValidDepth = 0; } function GetMapDataRows() { return(mMapDataRows); } function GetMapDataCols() { return(mMapDataCols); } function GetMapCollisions(theRow, theCol) { var _local4 = new Array(10); var _local3 = 0; while (_local3 < 10) { _local4[_local3] = null; _local3++; } _local4[_global.DIR_RIGHT] = Collides(_global.DIR_RIGHT, theRow, theCol); _local4[_global.DIR_LEFT] = Collides(_global.DIR_LEFT, theRow, theCol); _local4[_global.DIR_UP] = Collides(_global.DIR_UP, theRow, theCol); _local4[_global.DIR_DOWN] = Collides(_global.DIR_DOWN, theRow, theCol); _local4[_global.DIR_NONE] = Collides(_global.DIR_NONE, theRow, theCol); _local4[_global.DIR_UP_LEFT] = Collides(_global.DIR_UP_LEFT, theRow, theCol); _local4[_global.DIR_UP_RIGHT] = Collides(_global.DIR_UP_RIGHT, theRow, theCol); _local4[_global.DIR_DOWN_LEFT] = Collides(_global.DIR_DOWN_LEFT, theRow, theCol); _local4[_global.DIR_DOWN_RIGHT] = Collides(_global.DIR_DOWN_RIGHT, theRow, theCol); return(_local4); } function GetPercentOnTile(theDir, theRow, theCol) { var _local2 = GetRelativePosInDir(theDir, theRow, theCol); var _local3 = 1; var _local4 = 1; var _local5 = Math.abs(Math.max(theCol, _local2.col) - Math.min(theCol + _local3, _local2.col + _local3)) / _local3; var _local8 = Math.abs(Math.max(theRow, _local2.row) - Math.min(theRow + _local4, _local2.row + _local4)) / _local4; return({rowP:_local8, colP:_local5}); } function GetPosAbove(theRow, theCol) { return({row:Math.max(0, Math.round(theRow) - 1), col:Math.round(theCol)}); } function GetPosBelow(theRow, theCol) { return({row:Math.min(mMapDataRows, Math.round(theRow) + 1), col:Math.round(theCol)}); } function GetPosToLeft(theRow, theCol) { return({row:Math.round(theRow), col:Math.max(0, Math.round(theCol) - 1)}); } function GetPosToRight(theRow, theCol) { return({row:Math.round(theRow), col:Math.min(mMapDataCols, Math.round(theCol) + 1)}); } function GetPosOnTopOf(theRow, theCol) { return({row:Math.round(theRow), col:Math.round(theCol)}); } function GetPosBelowToLeft(theRow, theCol) { return({row:Math.min(mMapDataRows, Math.round(theRow) + 1), col:Math.max(0, Math.round(theCol) - 1)}); } function GetPosBelowToRight(theRow, theCol) { return({row:Math.min(mMapDataRows, Math.round(theRow) + 1), col:Math.min(mMapDataCols, Math.round(theCol) + 1)}); } function GetPosAboveToLeft(theRow, theCol) { return({row:Math.max(0, Math.round(theRow) - 1), col:Math.max(0, Math.round(theCol) - 1)}); } function GetPosAboveToRight(theRow, theCol) { return({row:Math.max(0, Math.round(theRow) - 1), col:Math.min(mMapDataCols, Math.round(theCol) + 1)}); } function GetRelativePosInDir(theDir, theRow, theCol) { switch (theDir) { case _global.DIR_LEFT : return(GetPosToLeft(theRow, theCol)); case _global.DIR_RIGHT : return(GetPosToRight(theRow, theCol)); case _global.DIR_UP : return(GetPosAbove(theRow, theCol)); case _global.DIR_DOWN : return(GetPosBelow(theRow, theCol)); case _global.DIR_UP_LEFT : return(GetPosAboveToLeft(theRow, theCol)); case _global.DIR_UP_RIGHT : return(GetPosAboveToRight(theRow, theCol)); case _global.DIR_DOWN_LEFT : return(GetPosBelowToLeft(theRow, theCol)); case _global.DIR_DOWN_RIGHT : return(GetPosBelowToRight(theRow, theCol)); } return(GetPosOnTopOf(theRow, theCol)); } function Collides(theDir, theRow, theCol) { var _local2 = GetRelativePosInDir(theDir, theRow, theCol); var _local3 = GetMapData(_local2.row, _local2.col); if (_local3 > 0) { return({dir:theDir, row:_local2.row, col:_local2.col, type:_local3}); } return(null); } function FindTilesOfType(type) { var _local6 = new Array(); var _local3 = 0; while (_local3 < mMapDataRows) { var _local2 = 0; while (_local2 < mMapDataCols) { if (GetMapData(_local3, _local2) == type) { _local6.push({row:_local3, col:_local2}); } _local2++; } _local3++; } return(_local6); } function SetIndicesToType(type, indices) { var _local2 = 0; while (_local2 < indices.length) { ResetTile(type, indices[_local2].row, indices[_local2].col); _local2++; } } function ClearMap() { var _local3 = 0; while (_local3 < mMapDataSize) { mMapData[_local3] = 0; _local3++; } _local3 = 0; while (_local3 < mCornerMCSize) { if (mCornerMC[_local3] != null) { var _local4 = mCornerMC[_local3]; var _local2 = 0; while (_local2 < _local4.length) { _local4[_local2].removeMovieClip(); _local2++; } delete mCornerMC[_local3]; } mCornerMC[_local3] = null; _local3++; } mLastValidDepth = 0; } function GenerateMap() { var _local2 = 0; mLastValidDepth = GenerateCornerTiles(_local2); } function ResetTile(theTileType, theRow, theCol) { var _local16 = GetMapData(theRow, theCol); SetMapData(theTileType, theRow, theCol); var _local9 = GetPosAboveToLeft(theRow, theCol); var _local14 = GetPosBelowToRight(theRow, theCol); var _local12 = _local14.row - _local9.row; var _local11 = _local14.col - _local9.col; var _local5; var _local10 = mLastValidDepth; var _local4 = _local9.row; while (_local4 <= (_local9.row + _local12)) { var _local3 = _local9.col; while (_local3 <= (_local9.col + _local11)) { RemoveCornerMCs(_local4, _local3); _local5 = GetStaticCornerTileTypes(_local4, _local3); var _local2 = 0; while (_local2 < _local5.length) { var _local6 = GetCornerId(_local5[_local2], _local4, _local3); var _local8 = _local10++; var _local7 = mGameFactory.CreateTile(_local5[_local2], _local6, mParentMC, _local8); SetCornerMC(_local7, _local4, _local3); _local2++; } _local3++; } _local4++; } mLastValidDepth = _local10; Reshape(); return(_local16); } function GenerateCornerTiles(startingDepth) { var _local9 = startingDepth; var _local5; var _local10 = 0; var _local6 = 0; while (_local6 < mCornerMCRows) { var _local3 = 0; while (_local3 < mCornerMCCols) { _local5 = GetStaticCornerTileTypes(_local6, _local3); if (_local5.length > 0) { var _local2 = 0; while (_local2 < _local5.length) { var _local7 = GetCornerId(_local5[_local2], _local6, _local3); var _local8 = _local9++; var _local4 = mGameFactory.CreateTile(_local5[_local2], _local7, mParentMC, _local8); if ((_local4 == null) || (_local4 == undefined)) { } else { _local10++; SetCornerMC(_local4, _local6, _local3); } _local2++; } } _local3++; } _local6++; } return(_local9); } function Reshape() { var _local9 = mGameFactory.currScaleFactorX; var _local8 = mGameFactory.currScaleFactorY; var _local6 = mTileDim * _local9; var _local7 = mTileDim * _local8; var _local5 = 0; while (_local5 < mCornerMCRows) { var _local4 = 0; while (_local4 < mCornerMCCols) { var _local3 = GetCorner(_local5, _local4); if (_local3 == null) { } else { var _local2 = 0; while (_local2 < _local3.length) { _local3[_local2]._x = Math.ceil((_local4 * _local6) + 0.5); _local3[_local2]._y = Math.ceil((_local5 * _local7) + 0.5); _local3[_local2]._width = Math.ceil(_local6 + 0.5); _local3[_local2]._height = Math.ceil(_local7 + 0.5); _local2++; } } _local4++; } _local5++; } } function DrawGrid(mc) { trace("Generating Grid"); var _local12 = mGameFactory.currScaleFactorX; var _local11 = mGameFactory.currScaleFactorY; var _local7 = mTileDim * _local12; var _local8 = mTileDim * _local11; var _local10 = 0; var _local9 = new TextFormat(); _local9.color = 16711680 /* 0xFF0000 */; _local9.align = "center"; _local9.size = 10; var _local4 = 0; while (_local4 < mMapDataRows) { var _local2 = 0; while (_local2 < mMapDataCols) { var _local6 = (_local4 * mMapDataCols) + _local2; var _local3 = "grid" + _local6; mc.createTextField(_local3, _local10++, Math.ceil((_local2 * _local7) + 0.5), Math.ceil((_local4 * _local8) + 0.5), Math.ceil(_local7 + 0.5), Math.ceil(_local8 + 0.5)); mc[_local3].text = (("" + _local4) + ":") + _local2; mc[_local3].setTextFormat(_local9); _local2++; } _local4++; } } function GetScreenXPercent(colCoord) { return((colCoord * mTileDim) / mGameFactory.virtualScreenWidth); } function GetScreenYPercent(rowCoord) { return((rowCoord * mTileDim) / mGameFactory.virtualScreenHeight); } function inMapDataBounds(row, col) { if ((((row >= 0) && (row < (mMapDataRows - 0.9))) && (col >= 0)) && (col < (mMapDataCols - 0.9))) { return(true); } trace((("Map rows: " + mMapDataRows) + " cols: ") + mMapDataCols); return(false); } function GetStaticCornerTileTypes(theRow, theCol) { var _local3 = new Array(); var _local2; _local2 = GetMapData(theRow - 1, theCol - 1); if (mGameFactory.isStaticTile(_local2)) { _local3.push(_local2); } _local2 = GetMapData(theRow - 1, theCol); if (mGameFactory.isStaticTile(_local2)) { _local3.push(_local2); } _local2 = GetMapData(theRow, theCol - 1); if (mGameFactory.isStaticTile(_local2)) { _local3.push(_local2); } _local2 = GetMapData(theRow, theCol); if (mGameFactory.isStaticTile(_local2)) { _local3.push(_local2); } return(_local3); } function GetCornerId(theType, theRow, theCol) { var _local2 = 0; if (GetMapData(theRow - 1, theCol - 1) == theType) { _local2 = _local2 | 8; } if (GetMapData(theRow - 1, theCol) == theType) { _local2 = _local2 | 4; } if (GetMapData(theRow, theCol - 1) == theType) { _local2 = _local2 | 2; } if (GetMapData(theRow, theCol) == theType) { _local2 = _local2 | 1; } return(int(_local2)); } function GetMapData(theRow, theCol) { if ((((theRow >= 0) && (theRow < mMapDataRows)) && (theCol >= 0)) && (theCol < mMapDataCols)) { return(mMapData[(theRow * mMapDataCols) + theCol]); } return(-1); } function SetMapData(theTileType, theRow, theCol) { if ((((theRow >= 0) && (theRow < mMapDataRows)) && (theCol >= 0)) && (theCol < mMapDataCols)) { mMapData[(theRow * mMapDataCols) + theCol] = theTileType; } } function GetCorner(theRow, theCol) { if ((((theRow >= 0) && (theRow < mCornerMCRows)) && (theCol >= 0)) && (theCol < mCornerMCCols)) { return(mCornerMC[(theRow * mCornerMCCols) + theCol]); } return(null); } function RemoveCornerMCs(theRow, theCol) { if ((((theRow >= 0) && (theRow < mCornerMCRows)) && (theCol >= 0)) && (theCol < mCornerMCCols)) { var _local4 = (theRow * mCornerMCCols) + theCol; var _local3 = mCornerMC[_local4]; if (_local3 == null) { return(undefined); } var _local2 = 0; while (_local2 < _local3.length) { _local3[_local2].removeMovieClip(); _local2++; } delete mCornerMC[_local4]; } } function SetCornerMC(theMC, theRow, theCol) { if (theMC == null) { return(undefined); } if ((((theRow >= 0) && (theRow < mCornerMCRows)) && (theCol >= 0)) && (theCol < mCornerMCCols)) { var _local2 = (theRow * mCornerMCCols) + theCol; if (mCornerMC[_local2] == null) { mCornerMC[_local2] = new Array(); } mCornerMC[_local2].push(theMC); } } }
Symbol 2126 MovieClip [__Packages.com.sandlot.GrannyInParadise.FPSCounter] Frame 0
class com.sandlot.GrannyInParadise.FPSCounter { var mMaxSamples, mFrameDeltaSamples, mLastFrameTime; function FPSCounter (maxSamples) { mMaxSamples = maxSamples; mFrameDeltaSamples = new Array(); mLastFrameTime = 0; } function ComputeFPS() { if (mFrameDeltaSamples.length <= 0) { return(0); } var _local3 = 0; var _local2 = 0; while (_local2 < mFrameDeltaSamples.length) { _local3 = _local3 + mFrameDeltaSamples[_local2]; _local2++; } _local3 = _local3 / mFrameDeltaSamples.length; return(1000 / _local3); } function UpdateCount() { var _local2 = getTimer(); var _local3 = _local2 - mLastFrameTime; mLastFrameTime = _local2; while (mFrameDeltaSamples.length >= mMaxSamples) { mFrameDeltaSamples.shift(); } mFrameDeltaSamples.push(_local3); } }
Symbol 2127 MovieClip [__Packages.com.sandlot.GrannyInParadise.PathManager] Frame 0
class com.sandlot.GrannyInParadise.PathManager { var mGame, mNumRows, mNumCols, mVertices, mEdges, mPaths; function PathManager (theGame) { mGame = theGame; mNumRows = mGame.mTileMap.mMapDataRows; mNumCols = mGame.mTileMap.mMapDataCols; ResetGraph(); } function ResetGraph() { mVertices = new Array(); mEdges = new Array(); mPaths = new Array(); } function GetIndex(row, col) { return((row * mNumCols) + col); } function GetPos(index) { return({row:int(index / mNumCols), col:int(index % mNumCols)}); } function CanWalkOffLadder(collisions, dir) { if (mGame.mGameFactory.isTileClimbable(collisions[_global.DIR_NONE].type) && (collisions[dir] == null)) { return(true); } return(false); } function CanHandOverHandInDir(collisions, dir) { if (mGame.mGameFactory.isTileHandOverHandable(collisions[_global.DIR_NONE].type) || (mGame.mGameFactory.isTileHandOverHandable(collisions[dir].type))) { return(true); } return(false); } function CanWalkInDir(collisions, dir) { if ((((collisions[_global.DIR_NONE] == null) || (mGame.mGameFactory.isTileClimbable(collisions[_global.DIR_NONE].type) && (mGame.mGameFactory.doesTileStopMovement(collisions[_global.DIR_DOWN].type) || (mGame.mGameFactory.doesTileStopMovement(collisions[((dir == _global.DIR_LEFT) ? (_global.DIR_DOWN_LEFT) : (_global.DIR_DOWN_RIGHT))].type))))) && (collisions[_global.DIR_DOWN] != null)) && ((collisions[dir] == null) || (mGame.mGameFactory.isTileClimbable(collisions[dir].type)))) { return(true); } return(false); } function CanFall(collisions) { if (((!CanClimbDown()) && ((collisions[_global.DIR_NONE] == null) || (mGame.mGameFactory.isTileClimbable(collisions[_global.DIR_NONE].type)))) && (collisions[_global.DIR_DOWN] == null)) { return(true); } } function CanClimbUp(collisions) { if ((mGame.mGameFactory.isTileClimbable(collisions[_global.DIR_NONE].type) && ((collisions[_global.DIR_UP] == null) || (mGame.mGameFactory.isTileClimbable(collisions[_global.DIR_UP].type)))) && (collisions[_global.DIR_DOWN] != null)) { return(true); } return(false); } function CanDigInDir(collisions, dir) { var _local4 = ((dir == _global.DIR_LEFT) ? (_global.DIR_DOWN_LEFT) : (_global.DIR_DOWN_RIGHT)); if ((((((collisions[dir] == null) || (mGame.mGameFactory.isTileClimbable(collisions[dir].type))) && (collisions[_local4] != null)) && ((collisions[_global.DIR_NONE] == null) || (mGame.mGameFactory.isTileClimbable(collisions[_global.DIR_NONE].type)))) && (collisions[_global.DIR_DOWN] != null)) && (mGame.mGameFactory.isTileDiggable(collisions[_local4].type))) { return(true); } return(false); } function CanClimbDown(collisions) { if ((((collisions[_global.DIR_NONE] == null) || (mGame.mGameFactory.isTileClimbable(collisions[_global.DIR_NONE].type))) && (collisions[_global.DIR_DOWN] != null)) && (mGame.mGameFactory.isTileClimbable(collisions[_global.DIR_DOWN].type))) { return(true); } return(false); } function CanStand(collisions) { if (((collisions[_global.DIR_NONE] == null) || (mGame.mGameFactory.isTileClimbable(collisions[_global.DIR_NONE].type))) && ((collisions[_global.DIR_DOWN] != null) || (mGame.mGameFactory.isTileClimbable(collisions[_global.DIR_DOWN].type)))) { return(true); } return(false); } function AddVertex(theRow, theCol) { var _local2 = GetIndex(theRow, theCol).toString(10); if ((mVertices[_local2] == null) || (mVertices[_local2] == undefined)) { mVertices[_local2] = {row:theRow, col:theCol, children:null}; } return(mVertices[_local2]); } function AddEdge(theSrc, theDst, theDir) { var _local4 = GetIndex(theSrc.row, theSrc.col).toString(10); var _local6 = GetIndex(theDst.row, theDst.col).toString(10); if (mVertices[_local4] == null) { AddVertex(theSrc.row, theSrc.col); } if (mVertices[_local6] == null) { AddVertex(theDst.row, theDst.col); } if (mVertices[_local4].children == null) { mVertices[_local4].children = new Array(); } mVertices[_local4].children[theDir] = theDst; var _local2 = new Object(); _local2.src = theSrc; _local2.dst = theDst; _local2.dir = theDir; mEdges.push(_local2); return(_local2); } function GetAllSubPaths(path) { var _local7 = new Array(); var _local5 = 0; while (_local5 < (path.length - 1)) { var _local3 = _local5 + 1; while (_local3 < path.length) { var _local4 = new Array(); var _local2 = _local5; while (_local2 <= _local3) { _local4.push(CopyNode(path[_local2])); _local2++; } _local7.push(_local4); _local3++; } _local5++; } return(_local7); } function CopyNode(node) { return({row:node.row, col:node.col, parent:node.parent, child_type:node.child_type}); } function GetPath(srcRow, srcCol, dstRow, dstCol, canLadderOff) { var _local5 = new Array(); for (var _local11 in mVertices) { mVertices[_local11].parent = null; mVertices[_local11].child_type = null; } var _local17 = GetIndex(srcRow, srcCol).toString(10); var _local15 = mVertices[_local17]; if ((_local15 == null) || (_local15 == undefined)) { return(null); } _local15.parent = -1; _local5.unshift(_local15); while (_local5.length > 0) { var _local2 = _local5.pop(); if ((_local2.row == dstRow) && (_local2.col == dstCol)) { var _local4 = new Array(); var _local3 = {row:_local2.row, col:_local2.col, parent:_local2.parent, child_type:_local2.child_type}; while (_local3.parent != -1) { _local4.unshift(_local3); _local3 = {row:_local3.parent.row, col:_local3.parent.col, parent:_local3.parent.parent, child_type:_local3.parent.child_type}; } return(_local4); } if (_local2.children == null) { continue; } var _local10 = mVertices[_local11]; for (var _local13 in _local2.children) { if (((!canLadderOff) && (_local13 == "LL")) || (_local13 == "LR")) { continue; } if ((((_local13 == "DL") || (_local13 == "DR")) || (_local13 == "S")) || (_local13 == "HF")) { continue; } if (_local2.children[_local13].parent == null) { _local2.children[_local13].parent = _local2; _local2.children[_local13].child_type = _local13; _local5.unshift(_local2.children[_local13]); } } } return(null); } function SnapRow(theRow) { var _local3 = int(theRow); var _local2 = int(theRow) + 1; return(((Math.abs(_local3 - theRow) < Math.abs(_local2 - theRow)) ? (_local3) : (_local2))); } function intersect(tileA, tileB) { if (tileA > (tileB + 1)) { return(0); } if (tileB > (tileA + 1)) { return(0); } var _local4 = Math.max(tileA, tileB); var _local3 = Math.min(tileA + 1, tileB + 1); if (_local4 > _local3) { return(0); } return((_local3 - _local4) / 1); } function SnapCol(theCol) { var _local2 = int(theCol); var _local4 = int(theCol) + 1; var _local6 = intersect(theCol, _local2); var _local5 = intersect(theCol, _local4); return(((_local6 > _local5) ? (_local2) : (_local4))); } function HighlightPathNode(mc, theRow, theCol, color, alpha) { mc.clear(); var _local6 = mGame.mGameFactory.currScaleFactorX; var _local5 = mGame.mGameFactory.currScaleFactorY; var _local2 = mGame.mTileMap.mTileDim * _local6; var _local3 = mGame.mTileMap.mTileDim * _local5; FillRect2(mc, SnapCol(theCol) * _local2, SnapRow(theRow) * _local3, _local2, _local3, color, alpha); mc.lineStyle(2, 0); FillRect(mc, (theCol + 0.5) * _local2, (theRow + 0.5) * _local3, 4, 65280); } function NeighborHasEdgeOfType(theRow, theCol, theNeighbor, theLabel) { trace(((" Checking neighbor: " + theNeighbor) + " for child: ") + theLabel); theRow = SnapRow(theRow); theCol = SnapCol(theCol); var _local6 = GetIndex(theRow, theCol).toString(10); var _local2 = mVertices[_local6]; if ((_local2 == null) || (_local2 == undefined)) { trace("Couldn't find parent node"); return(false); } for (var _local3 in _local2.children) { trace("Found child: " + _local3); } var _local4 = _local2.children[theNeighbor]; if ((_local4 == null) || (_local4 == undefined)) { trace("Couldn't find neighbor node"); return(false); } var _local5 = _local4.children[theLabel]; if ((_local5 == null) || (_local5 == undefined)) { trace("Couldn't find child node"); return(false); } return(true); } function NodeHasEdgeOfType(theRow, theCol, theLabel) { theRow = SnapRow(theRow); theCol = SnapCol(theCol); var _local4 = GetIndex(theRow, theCol).toString(10); var _local2 = mVertices[_local4]; if ((_local2 == null) || (_local2 == undefined)) { return(false); } var _local3 = _local2.children[theLabel]; if ((_local3 == null) || (_local3 == undefined)) { return(false); } return(true); } function KillChildrenOf(theRow, theCol) { var _local4 = GetIndex(theRow, theCol).toString(10); var _local2 = mVertices[_local4]; if ((_local2 == null) || (_local2 == undefined)) { return(undefined); } for (var _local3 in _local2.children) { delete _local2.children[_local3]; } } function ChangeLabel(theRow, theCol, oldLabel, newLabel) { var _local2 = GetIndex(theRow, theCol).toString(10); if ((mVertices[_local2] == null) || (mVertices[_local2] == undefined)) { trace((("Couldn't change node child: " + oldLabel) + " to : ") + newLabel); trace("Vertex doesn't exist"); return(undefined); } var _local4 = mVertices[_local2].children[oldLabel]; if ((_local4 == null) || (_local4 == undefined)) { trace((((((("Couldn't change node child: " + theRow) + ",") + theCol) + " : ") + oldLabel) + " to : ") + newLabel); trace("Child doesn't exist"); return(undefined); } mVertices[_local2].children[oldLabel] = null; mVertices[_local2].children[newLabel] = _local4; trace((((((("Changed label of: " + theRow) + ",") + theCol) + " for child: ") + oldLabel) + " to : ") + newLabel); } function ResetNode(theRow, theCol) { trace((("RESETTING: " + theRow) + ": ") + theCol); KillChildrenOf(theRow - 1, theCol - 1); KillChildrenOf(theRow - 1, theCol); KillChildrenOf(theRow, theCol + 1); KillChildrenOf(theRow, theCol - 1); KillChildrenOf(theRow, theCol); KillChildrenOf(theRow, theCol + 1); KillChildrenOf(theRow + 1, theCol - 1); KillChildrenOf(theRow + 1, theCol); KillChildrenOf(theRow + 1, theCol + 1); CreateNode(theRow - 1, theCol - 1); CreateNode(theRow - 1, theCol); CreateNode(theRow, theCol + 1); CreateNode(theRow, theCol - 1); CreateNode(theRow, theCol); CreateNode(theRow, theCol + 1); CreateNode(theRow + 1, theCol - 1); CreateNode(theRow + 1, theCol); CreateNode(theRow + 1, theCol + 1); } function CreateNode(theRow, theCol) { var _local7 = GetIndex(theRow, theCol); var _local6 = mGame.mTileMap.GetMapCollisions(theRow, theCol); if ((theCol > 0) && (CanWalkInDir(_local6, _global.DIR_LEFT))) { AddEdge(AddVertex(theRow, theCol), AddVertex(theRow, theCol - 1), "L"); } if ((theCol < (mNumCols - 1)) && (CanWalkInDir(_local6, _global.DIR_RIGHT))) { AddEdge(AddVertex(theRow, theCol), AddVertex(theRow, theCol + 1), "R"); } if ((theCol > 0) && (CanHandOverHandInDir(_local6, _global.DIR_LEFT))) { AddEdge(AddVertex(theRow, theCol), AddVertex(theRow, theCol - 1), "HL"); } if ((theCol < (mNumCols - 1)) && (CanHandOverHandInDir(_local6, _global.DIR_RIGHT))) { AddEdge(AddVertex(theRow, theCol), AddVertex(theRow, theCol + 1), "HR"); } if ((theRow > 0) && (CanClimbUp(_local6))) { AddEdge(AddVertex(theRow, theCol), AddVertex(theRow - 1, theCol), "U"); } if ((theRow < (mNumRows - 1)) && (CanClimbDown(_local6))) { AddEdge(AddVertex(theRow, theCol), AddVertex(theRow + 1, theCol), "D"); } if (CanFall(_local6)) { var _local5 = theRow + 1; while (mGame.mTileMap.GetMapData(_local5, theCol) == 0) { _local5++; } _local5--; AddEdge(AddVertex(theRow, theCol), AddVertex(_local5, theCol), "F"); } if ((theCol > 0) && (CanWalkOffLadder(_local6, _global.DIR_LEFT))) { AddEdge(AddVertex(theRow, theCol), AddVertex(theRow, theCol - 1), "LL"); } if ((theCol < (mNumCols - 1)) && (CanWalkOffLadder(_local6, _global.DIR_RIGHT))) { AddEdge(AddVertex(theRow, theCol), AddVertex(theRow, theCol + 1), "LR"); } if ((theCol > 0) && (CanDigInDir(_local6, _global.DIR_LEFT))) { AddEdge(AddVertex(theRow, theCol), AddVertex(theRow, theCol - 1), "DL"); } if ((theCol < (mNumCols - 1)) && (CanDigInDir(_local6, _global.DIR_RIGHT))) { AddEdge(AddVertex(theRow, theCol), AddVertex(theRow, theCol + 1), "DR"); } if ((theRow > 0) && (CanStand(_local6))) { AddEdge(AddVertex(theRow, theCol), AddVertex(theRow + 1, theCol), "S"); } } function CreateGraph() { ResetGraph(); var _local3 = 0; while (_local3 < mNumRows) { var _local2 = 0; while (_local2 < mNumCols) { CreateNode(_local3, _local2); _local2++; } _local3++; } } function DrawPath(mc, startRow, startCol, path) { mc.clear(); var _local8 = mGame.mGameFactory.currScaleFactorX; var _local7 = mGame.mGameFactory.currScaleFactorY; var _local5 = mGame.mTileMap.mTileDim * _local8; var _local6 = mGame.mTileMap.mTileDim * _local7; mc.lineStyle(8, 16711935); mc.moveTo((startCol + 0.5) * _local5, (startRow + 0.5) * _local6); var _local2 = 0; while (_local2 < path.length) { mc.lineTo((path[_local2].col + 0.5) * _local5, (path[_local2].row + 0.5) * _local6); _local2++; } } function DrawGraph(mc) { return(undefined); if ("DrawGraph" != null) { var _local11 = "DrawGraph"; if (mVertices[_local11].children == null) { // unexpected jump } var _local5 = mVertices[_local11]; for (var _local10 in mVertices[_local11].children) { if (mVertices[_local11].children[_local10] == null) { continue; } var _local7 = mVertices[_local11].children[_local10]; var _local3 = 0; var _local4 = 0; var _local2 = 16777215 /* 0xFFFFFF */; switch (_local10) { case "L" : _local3 = 3; _local2 = 16711680 /* 0xFF0000 */; break; case "LL" : _local3 = 3; _local2 = 16711680 /* 0xFF0000 */; break; case "HL" : _local3 = 3; _local2 = 16777215 /* 0xFFFFFF */; break; case "DL" : _local3 = 9; _local2 = 4456448 /* 0x440000 */; break; case "R" : _local3 = -3; _local2 = 65280; break; case "LR" : _local3 = -3; _local2 = 65280; break; case "HR" : _local3 = -3; _local2 = 0; break; case "DR" : _local3 = -9; _local2 = 68; break; case "U" : _local4 = -3; _local2 = 255; break; case "D" : _local4 = 3; _local2 = 16776960 /* 0xFFFF00 */; break; case "F" : _local4 = 3; _local2 = 16711935 /* 0xFF00FF */; break; case "HF" : _local4 = 3; _local2 = 16777215 /* 0xFFFFFF */; break; case "S" : _local4 = 3; _local2 = 65280; } mc.lineStyle(2, _local2); mc.moveTo(((_local5.col + 0.5) * _local8) + _local4, ((_local5.row + 0.5) * _local9) + _local3); mc.lineTo(((_local7.col + 0.5) * _local8) + _local4, ((_local7.row + 0.5) * _local9) + _local3); FillRect(mc, ((_local5.col + 0.5) * _local8) + _local4, ((_local5.row + 0.5) * _local9) + _local3, 4, _local2); } // unexpected jump } } function FillRect2(mc, x, y, width, height, rgb, alpha) { var _local8 = width / 2; var _local7 = height / 2; mc.beginFill(rgb, alpha); mc.moveTo(x, y); mc.lineTo(x + width, y); mc.lineTo(x + width, y + height); mc.lineTo(x, y + height); mc.lineTo(x, y); mc.endFill(rgb, alpha); } function FillRect(mc, x, y, size, rgb) { var _local1 = size / 2; mc.moveTo(x - _local1, y - _local1); mc.lineTo(x + _local1, y - _local1); mc.lineTo(x + _local1, y + _local1); mc.lineTo(x - _local1, y + _local1); mc.lineTo(x - _local1, y - _local1); } }
Symbol 2128 MovieClip [__Packages.com.sandlot.GrannyInParadise.entity.ParticleSystem] Frame 0
class com.sandlot.GrannyInParadise.entity.ParticleSystem extends com.sandlot.GrannyInParadise.LevelEntity { var mSystemMC, mGame, mParticles, mSystemDesc, mTimer, mEmissions, mRemove, mStarted, mColPos, mRowPos; function ParticleSystem (systemDesc, timer, theGame, depth) { super("emitter_sprite", -1, theGame, depth); mSystemMC = mGame.mHUDOverlay.createEmptyMovieClip("ParticleSystem" + depth, depth); mParticles = new Array(); mSystemDesc = systemDesc; mTimer = timer; mEmissions = 0; mRemove = new Array(); mStarted = false; } function onTimerEvent(event) { if (!mStarted) { mStarted = true; } if (mEmissions < mSystemDesc.numEmits) { Emit(); } else { mTimer.RemoveTimerEvent(event); } } function StartEmit() { mTimer.StartTimerEvent(mSystemDesc.emitInterval, this); } function Unload() { super.Unload(); mSystemMC.removeMovieClip(); } function Update() { if (!mStarted) { return(undefined); } mSystemMC.clear(); var _local2 = 0; while (_local2 < mParticles.length) { mParticles[_local2].x = mParticles[_local2].x + mParticles[_local2].vx; mParticles[_local2].y = mParticles[_local2].y + mParticles[_local2].vy; mParticles[_local2].vy = mParticles[_local2].vy + mSystemDesc.gravity; mSystemMC.lineStyle(); mSystemMC.beginFill(mParticles[_local2].color, 100 * (mParticles[_local2].age / mParticles[_local2].lifespan)); mSystemMC.moveTo(mParticles[_local2].x, mParticles[_local2].y); mSystemMC.lineTo(mParticles[_local2].x + mSystemDesc.particleSize, mParticles[_local2].y); mSystemMC.lineTo(mParticles[_local2].x + mSystemDesc.particleSize, mParticles[_local2].y + mSystemDesc.particleSize); mSystemMC.lineTo(mParticles[_local2].x, mParticles[_local2].y + mSystemDesc.particleSize); mSystemMC.lineTo(mParticles[_local2].x, mParticles[_local2].y); mSystemMC.endFill(); if (mParticles[_local2].age <= 0) { mRemove.push(_local2); } else { mParticles[_local2].age--; } _local2++; } _local2 = 0; while (_local2 < mRemove.length) { mParticles.splice(mRemove[_local2], 1); _local2++; } if (mParticles.length <= 0) { mSystemMC.clear(); mGame.RemoveEntity(this); } } function Emit() { var _local5 = 0; while (_local5 < mSystemDesc.numParticlesPerEmit) { var _local2 = new Object(); _local2.x = ((mColPos * 32) - (mSystemDesc.particleSize / 2)) + (Math.random() * 32); _local2.y = (mRowPos * 32) - (mSystemDesc.particleSize / 2); var _local7 = Math.floor(Math.random() * mSystemDesc.colors.length); _local2.color = mSystemDesc.colors[_local7]; var _local3 = (mSystemDesc.angle - (mSystemDesc.spread / 2)) + (Math.random() * mSystemDesc.spread); var _local4 = mSystemDesc.speed_lo + (Math.random() * (mSystemDesc.speed_hi - mSystemDesc.speed_lo)); var _local9 = _local4 * Math.cos((Math.PI/180) * _local3); var _local8 = (-_local4) * Math.sin((Math.PI/180) * _local3); var _local6 = mSystemDesc.ttl_lo + (Math.random() * (mSystemDesc.ttl_hi - mSystemDesc.ttl_lo)); _local2.age = _local6; _local2.lifespan = _local6; _local2.vx = _local9; _local2.vy = _local8; mParticles.push(_local2); _local5++; } mEmissions++; } }
Symbol 2129 MovieClip [__Packages.com.sandlot.GrannyInParadise.PerformanceManager] Frame 0
class com.sandlot.GrannyInParadise.PerformanceManager { var mRootNode; function PerformanceManager () { mRootNode = new Object(); mRootNode.name = "root"; mRootNode.children = new Array(); } function Start(section_path) { var _local3 = section_path.split("."); var _local4 = mRootNode; var _local5 = "root"; var _local2 = 0; while (_local2 < _local3.length) { _local5 = (_local5 + ".") + _local3[_local2]; if ((_local4.children[_local3[_local2]] == null) || (_local4.children[_local3[_local2]] == undefined)) { _local4.children[_local3[_local2]] = new Object(); _local4.children[_local3[_local2]].name = _local3[_local2]; _local4.children[_local3[_local2]].path = _local5; _local4.children[_local3[_local2]].children = new Array(); } _local4 = _local4.children[_local3[_local2]]; _local2++; } trace("Drilled to node: " + _local4.path); } function Stop(section_path) { } }
Symbol 2130 MovieClip [__Packages.com.sandlot.GrannyInParadise.TutorialManager] Frame 0
class com.sandlot.GrannyInParadise.TutorialManager { var mTutorialData, mGame, mArrowMCs, mCurrentTutorial, mTipTextMC, mCurrentTipId, mCurrentTip; function TutorialManager (theGame, theTutorialData) { mTutorialData = theTutorialData; mGame = theGame; mGame.SetGameEventListener(this); mArrowMCs = new Array(); } function doesLevelHaveTutorial(theLevelNumber) { return((mTutorialData[String(theLevelNumber + 1)] != undefined) && (mTutorialData[String(theLevelNumber + 1)] != null)); } function StartTutorial(theLevelNumber) { if (!doesLevelHaveTutorial(theLevelNumber)) { return(undefined); } mCurrentTutorial = mTutorialData[String(theLevelNumber + 1)]; trace(("This tutorial has: " + mCurrentTutorial.length) + " Tips!"); mTipTextMC = mGame.mHUDOverlay.attachMovie("tip", "tip" + mCurrentTipId, 0); LaunchTip(0); } function onGameEvent(name) { trace("Game event: " + name); if (name == "item_timeout") { if (mCurrentTip.name == "3_2") { LaunchNextTip("item_timeout"); } } else if (mCurrentTip.code_event != null) { trace((("VALID CODE EVENT IN TUTORIAL: " + mCurrentTip.code_event) + " = ") + name); if (mCurrentTip.code_event == name) { LaunchNextTip(mCurrentTip.codenext); } } else if (mCurrentTip.codenext != null) { LaunchNextTip(mCurrentTip.codenext); } } function TraceCurrentTip() { for (var _local6 in mCurrentTip) { switch (_local6) { case "tilenext" : var _local3 = mCurrentTip.tilenext; for (var _local5 in _local3) { trace((("[tilenext] " + _local5) + ":") + _local3[_local5]); } break; case "arrows" : if (mCurrentTip.arrows == null) { break; } var _local2 = 0; while (_local2 < mCurrentTip.arrows.length) { for (var _local4 in mCurrentTip.arrows[_local2]) { trace((("[arrow] " + _local4) + ":") + mCurrentTip.arrows[_local2][_local4]); } _local2++; } break; default : trace((_local6 + " : ") + mCurrentTip[_local6]); } } } function LaunchNextTip(nextTip) { trace("Launching NExt tip! " + nextTip); var _local2 = 0; while (_local2 < mArrowMCs.length) { mArrowMCs[_local2].removeMovieClip(); _local2++; } mArrowMCs = new Array(); var _local3 = 0; _local2 = 0; while (_local2 < mCurrentTutorial.length) { if (mCurrentTutorial[_local2].name == nextTip) { _local3 = _local2; break; } _local2++; } LaunchTip(_local3); } function LaunchTip(theTipNumber) { mCurrentTipId = theTipNumber; mCurrentTip = mCurrentTutorial[theTipNumber]; trace("Finding text for tip: " + mCurrentTip.name); _root.Localizer.Localize(mTipTextMC.frames.tip_text, mCurrentTip.name); if (mCurrentTip.x != null) { mTipTextMC._x = parseInt(mCurrentTip.x); } if (mCurrentTip.y != null) { mTipTextMC._y = parseInt(mCurrentTip.y); } var _local9 = mTipTextMC.frames.tip_text.text; trace("Found text: " + _local9); var _local8 = _local9.split("\\n"); mTipTextMC.frames.tip_text.text = ""; var _local7 = ""; var _local4 = 0; while (_local4 < _local8.length) { _local7 = (_local7 + _local8[_local4]) + newline; _local4++; } trace("Final Text :" + _local7); mTipTextMC.frames.tip_text.text = _local7; if (mCurrentTip.arrows != null) { _local4 = 0; while (_local4 < mCurrentTip.arrows.length) { var _local5 = mCurrentTip.arrows[_local4]; var _local6 = mGame.mHUDOverlay.attachMovie(_local5.mc, _local5.mc + _local4, 1 + _local4); _local6._x = _local5.x; _local6._y = _local5.y; mArrowMCs.push(_local6); _local4++; } } if (mCurrentTip.candig != null) { mGame.setGrannyCanDig(((mCurrentTip.candig == "true") ? true : false)); } if (mCurrentTip.canmove != null) { trace("CAN Move:" + mCurrentTip.canmove); mGame.setGrannyCanMove(((mCurrentTip.canmove == "true") ? true : false)); } if (mCurrentTip.candirtrespawn != null) { mGame.setCanDirtRespawn(((mCurrentTip.candirtrespawn == "true") ? true : false)); } if (mCurrentTip.enemiesmove != null) { mGame.setCanEnemiesMove(((mCurrentTip.enemiesmove == "true") ? true : false)); } mGame.mGameFactory.onSoundQueue(_global.TUTORIAL); } function UpdateTutorial() { if (mCurrentTip.tilenext != null) { var _local2 = mCurrentTip.tilenext; if (mGame.mGranny.CollidesWithPoint(int(_local2.y), int(_local2.x))) { LaunchNextTip(_local2.next); } } } function StopTutorial() { mTipTextMC.removeMovieClip(); var _local2 = 0; while (_local2 < mArrowMCs.length) { mArrowMCs[_local2].removeMovieClip(); _local2++; } } }

Library Items

Symbol 1 Font [GillsSans11]Used by:1359
Symbol 2 Font [MSSans12Bold]Used by:1031 1032 1033 1034 1039 1040 2054 2067
Symbol 3 Font [SlapStick32]Used by:2058 2059 2063 2075
Symbol 4 Sound [wayout1.mp3]
Symbol 5 Sound [warpout.mp3]
Symbol 6 Sound [vinegrow.mp3]
Symbol 7 Sound [umbrellawind.mp3]
Symbol 8 Sound [tutbonk.mp3]
Symbol 9 Sound [track1.mp3]
Symbol 10 Sound [tikimen2.mp3]
Symbol 11 Sound [tikimen1.mp3]
Symbol 12 Sound [tikimanland1.mp3]
Symbol 13 Sound [tikimanidle1.mp3]
Symbol 14 Sound [tikimanhit1.mp3]
Symbol 15 Sound [superbonus.mp3]
Symbol 16 Sound [select.mp3]
Symbol 17 Sound [nodig.mp3]
Symbol 18 Sound [mainmenu.mp3]
Symbol 19 Sound [land.mp3]
Symbol 20 Sound [keyopen.mp3]
Symbol 21 Sound [highlight.mp3]
Symbol 22 Sound [floweralert.mp3]
Symbol 23 Sound [flower2.mp3]
Symbol 24 Sound [flower1.mp3]
Symbol 25 Sound [finishlevel2.mp3]
Symbol 26 Sound [finishlevel1.mp3]
Symbol 27 Sound [finishlevel.mp3]
Symbol 28 Sound [dogpant.mp3]
Symbol 29 Sound [dogattack.mp3]
Symbol 30 Sound [dig.mp3]
Symbol 31 Sound [death2.mp3]
Symbol 32 Sound [death1.mp3]
Symbol 33 Sound [collect3.mp3]
Symbol 34 Sound [collect1.mp3]
Symbol 35 Sound [catidle1.mp3]
Symbol 36 Sound [catdoor.mp3]
Symbol 37 Sound [cannotdig.mp3]
Symbol 38 Sound [bonushearts.mp3]
Symbol 39 Sound [bomb.mp3]
Symbol 40 Sound [airblast.mp3]
Symbol 41 BitmapUsed by:42
Symbol 42 GraphicUses:41Used by:43
Symbol 43 MovieClip [rock1]Uses:42
Symbol 44 BitmapUsed by:45
Symbol 45 GraphicUses:44Used by:46
Symbol 46 MovieClip [rock2]Uses:45
Symbol 47 BitmapUsed by:48
Symbol 48 GraphicUses:47Used by:49
Symbol 49 MovieClip [rock3]Uses:48
Symbol 50 BitmapUsed by:51
Symbol 51 GraphicUses:50Used by:52
Symbol 52 MovieClip [rock4]Uses:51
Symbol 53 BitmapUsed by:54
Symbol 54 GraphicUses:53Used by:55
Symbol 55 MovieClip [rock5]Uses:54
Symbol 56 BitmapUsed by:57
Symbol 57 GraphicUses:56Used by:58
Symbol 58 MovieClip [rock6]Uses:57
Symbol 59 BitmapUsed by:60
Symbol 60 GraphicUses:59Used by:61
Symbol 61 MovieClip [rock7]Uses:60
Symbol 62 BitmapUsed by:63
Symbol 63 GraphicUses:62Used by:64
Symbol 64 MovieClip [rock8]Uses:63
Symbol 65 BitmapUsed by:66
Symbol 66 GraphicUses:65Used by:67
Symbol 67 MovieClip [rock9]Uses:66
Symbol 68 BitmapUsed by:69
Symbol 69 GraphicUses:68Used by:70
Symbol 70 MovieClip [rock10]Uses:69
Symbol 71 BitmapUsed by:72
Symbol 72 GraphicUses:71Used by:73
Symbol 73 MovieClip [rock11]Uses:72
Symbol 74 BitmapUsed by:75
Symbol 75 GraphicUses:74Used by:76
Symbol 76 MovieClip [rock12]Uses:75
Symbol 77 BitmapUsed by:78
Symbol 78 GraphicUses:77Used by:79
Symbol 79 MovieClip [rock13]Uses:78
Symbol 80 BitmapUsed by:81
Symbol 81 GraphicUses:80Used by:82
Symbol 82 MovieClip [rock14]Uses:81
Symbol 83 BitmapUsed by:84
Symbol 84 GraphicUses:83Used by:85
Symbol 85 MovieClip [rock15]Uses:84
Symbol 86 BitmapUsed by:87
Symbol 87 GraphicUses:86Used by:88
Symbol 88 MovieClip [ladder1]Uses:87
Symbol 89 BitmapUsed by:90
Symbol 90 GraphicUses:89Used by:91
Symbol 91 MovieClip [ladder2]Uses:90
Symbol 92 BitmapUsed by:93
Symbol 93 GraphicUses:92Used by:94
Symbol 94 MovieClip [ladder3]Uses:93
Symbol 95 BitmapUsed by:96
Symbol 96 GraphicUses:95Used by:97
Symbol 97 MovieClip [ladder4]Uses:96
Symbol 98 BitmapUsed by:99
Symbol 99 GraphicUses:98Used by:100
Symbol 100 MovieClip [ladder5]Uses:99
Symbol 101 BitmapUsed by:102
Symbol 102 GraphicUses:101Used by:103
Symbol 103 MovieClip [ladder6]Uses:102
Symbol 104 BitmapUsed by:105
Symbol 105 GraphicUses:104Used by:106
Symbol 106 MovieClip [ladder7]Uses:105
Symbol 107 BitmapUsed by:108
Symbol 108 GraphicUses:107Used by:109
Symbol 109 MovieClip [ladder8]Uses:108
Symbol 110 BitmapUsed by:111
Symbol 111 GraphicUses:110Used by:112
Symbol 112 MovieClip [ladder9]Uses:111
Symbol 113 BitmapUsed by:114
Symbol 114 GraphicUses:113Used by:115
Symbol 115 MovieClip [ladder10]Uses:114
Symbol 116 BitmapUsed by:117
Symbol 117 GraphicUses:116Used by:118
Symbol 118 MovieClip [ladder11]Uses:117
Symbol 119 BitmapUsed by:120
Symbol 120 GraphicUses:119Used by:121
Symbol 121 MovieClip [ladder12]Uses:120
Symbol 122 BitmapUsed by:123
Symbol 123 GraphicUses:122Used by:124
Symbol 124 MovieClip [ladder13]Uses:123
Symbol 125 BitmapUsed by:126
Symbol 126 GraphicUses:125Used by:127
Symbol 127 MovieClip [ladder14]Uses:126
Symbol 128 BitmapUsed by:129
Symbol 129 GraphicUses:128Used by:130
Symbol 130 MovieClip [ladder15]Uses:129
Symbol 131 BitmapUsed by:132
Symbol 132 GraphicUses:131Used by:133
Symbol 133 MovieClip [escape_ladder1]Uses:132
Symbol 134 BitmapUsed by:135
Symbol 135 GraphicUses:134Used by:136
Symbol 136 MovieClip [escape_ladder2]Uses:135
Symbol 137 BitmapUsed by:138
Symbol 138 GraphicUses:137Used by:139
Symbol 139 MovieClip [escape_ladder3]Uses:138
Symbol 140 BitmapUsed by:141
Symbol 141 GraphicUses:140Used by:142
Symbol 142 MovieClip [escape_ladder4]Uses:141
Symbol 143 BitmapUsed by:144
Symbol 144 GraphicUses:143Used by:145
Symbol 145 MovieClip [escape_ladder5]Uses:144
Symbol 146 BitmapUsed by:147
Symbol 147 GraphicUses:146Used by:148
Symbol 148 MovieClip [escape_ladder6]Uses:147
Symbol 149 BitmapUsed by:150
Symbol 150 GraphicUses:149Used by:151
Symbol 151 MovieClip [escape_ladder7]Uses:150
Symbol 152 BitmapUsed by:153
Symbol 153 GraphicUses:152Used by:154
Symbol 154 MovieClip [escape_ladder8]Uses:153
Symbol 155 BitmapUsed by:156
Symbol 156 GraphicUses:155Used by:157
Symbol 157 MovieClip [escape_ladder9]Uses:156
Symbol 158 BitmapUsed by:159
Symbol 159 GraphicUses:158Used by:160
Symbol 160 MovieClip [escape_ladder10]Uses:159
Symbol 161 BitmapUsed by:162
Symbol 162 GraphicUses:161Used by:163
Symbol 163 MovieClip [escape_ladder11]Uses:162
Symbol 164 BitmapUsed by:165
Symbol 165 GraphicUses:164Used by:166
Symbol 166 MovieClip [escape_ladder12]Uses:165
Symbol 167 BitmapUsed by:168
Symbol 168 GraphicUses:167Used by:169
Symbol 169 MovieClip [escape_ladder13]Uses:168
Symbol 170 BitmapUsed by:171
Symbol 171 GraphicUses:170Used by:172
Symbol 172 MovieClip [escape_ladder14]Uses:171
Symbol 173 BitmapUsed by:174
Symbol 174 GraphicUses:173Used by:175
Symbol 175 MovieClip [escape_ladder15]Uses:174
Symbol 176 BitmapUsed by:177
Symbol 177 GraphicUses:176Used by:178
Symbol 178 MovieClip [ResortBGSymbol]Uses:177
Symbol 179 BitmapUsed by:180
Symbol 180 GraphicUses:179Used by:181
Symbol 181 MovieClip [super_rock1]Uses:180
Symbol 182 BitmapUsed by:183
Symbol 183 GraphicUses:182Used by:184
Symbol 184 MovieClip [super_rock2]Uses:183
Symbol 185 BitmapUsed by:186
Symbol 186 GraphicUses:185Used by:187
Symbol 187 MovieClip [super_rock3]Uses:186
Symbol 188 BitmapUsed by:189
Symbol 189 GraphicUses:188Used by:190
Symbol 190 MovieClip [super_rock4]Uses:189
Symbol 191 BitmapUsed by:192
Symbol 192 GraphicUses:191Used by:193
Symbol 193 MovieClip [super_rock5]Uses:192
Symbol 194 BitmapUsed by:195
Symbol 195 GraphicUses:194Used by:196
Symbol 196 MovieClip [super_rock6]Uses:195
Symbol 197 BitmapUsed by:198
Symbol 198 GraphicUses:197Used by:199
Symbol 199 MovieClip [super_rock7]Uses:198
Symbol 200 BitmapUsed by:201
Symbol 201 GraphicUses:200Used by:202
Symbol 202 MovieClip [super_rock8]Uses:201
Symbol 203 BitmapUsed by:204
Symbol 204 GraphicUses:203Used by:205
Symbol 205 MovieClip [super_rock9]Uses:204
Symbol 206 BitmapUsed by:207
Symbol 207 GraphicUses:206Used by:208
Symbol 208 MovieClip [super_rock10]Uses:207
Symbol 209 BitmapUsed by:210
Symbol 210 GraphicUses:209Used by:211
Symbol 211 MovieClip [super_rock11]Uses:210
Symbol 212 BitmapUsed by:213
Symbol 213 GraphicUses:212Used by:214
Symbol 214 MovieClip [super_rock12]Uses:213
Symbol 215 BitmapUsed by:216
Symbol 216 GraphicUses:215Used by:217
Symbol 217 MovieClip [super_rock13]Uses:216
Symbol 218 BitmapUsed by:219
Symbol 219 GraphicUses:218Used by:220
Symbol 220 MovieClip [super_rock14]Uses:219
Symbol 221 BitmapUsed by:222
Symbol 222 GraphicUses:221Used by:223
Symbol 223 MovieClip [super_rock15]Uses:222
Symbol 224 BitmapUsed by:225
Symbol 225 GraphicUses:224Used by:414
Symbol 226 BitmapUsed by:227
Symbol 227 GraphicUses:226Used by:414
Symbol 228 BitmapUsed by:229
Symbol 229 GraphicUses:228Used by:414
Symbol 230 BitmapUsed by:231
Symbol 231 GraphicUses:230Used by:414
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Symbol 2093 MovieClip [Localizer]Used by:Timeline
Symbol 2094 MovieClip [SplashScreen]Uses:2046Used by:Timeline
Symbol 2095 MovieClipUsed by:Timeline
Symbol 2096 MovieClipUsed by:Timeline
Symbol 2098 MovieClip [__Packages.com.sandlot.GrannyInParadise.StageSizedMovieClip]
Symbol 2099 MovieClip [__Packages.com.sandlot.GrannyInParadise.GameApp]
Symbol 2100 MovieClip [__Packages.com.sandlot.GrannyInParadise.Game]
Symbol 2101 MovieClip [__Packages.com.sandlot.GrannyInParadise.GameFactory]
Symbol 2102 MovieClip [__Packages.com.sandlot.GrannyInParadise.SpriteListener]
Symbol 2103 MovieClip [__Packages.com.sandlot.GrannyInParadise.Sprite]
Symbol 2104 MovieClip [__Packages.com.sandlot.GrannyInParadise.LevelEntity]
Symbol 2105 MovieClip [__Packages.com.sandlot.GrannyInParadise.entity.ActorEntity]
Symbol 2106 MovieClip [__Packages.com.sandlot.GrannyInParadise.entity.GrannyEntity]
Symbol 2107 MovieClip [__Packages.com.sandlot.GrannyInParadise.entity.LockEntity]
Symbol 2108 MovieClip [__Packages.com.sandlot.GrannyInParadise.entity.PickupEntity]
Symbol 2109 MovieClip [__Packages.com.sandlot.GrannyInParadise.Counter]
Symbol 2110 MovieClip [__Packages.com.sandlot.GrannyInParadise.entity.HoleEntity]
Symbol 2111 MovieClip [__Packages.com.sandlot.GrannyInParadise.Timer]
Symbol 2112 MovieClip [__Packages.com.sandlot.GrannyInParadise.entity.FollowerEntity]
Symbol 2113 MovieClip [__Packages.com.sandlot.GrannyInParadise.entity.HoleFillerEntity]
Symbol 2114 MovieClip [__Packages.com.sandlot.GrannyInParadise.entity.FlowerEntity]
Symbol 2115 MovieClip [__Packages.com.sandlot.GrannyInParadise.entity.BonusFlowerEntity]
Symbol 2116 MovieClip [__Packages.com.sandlot.GrannyInParadise.entity.SuperBonusFlowerEntity]
Symbol 2117 MovieClip [__Packages.com.sandlot.GrannyInParadise.entity.EmitterEntity]
Symbol 2118 MovieClip [__Packages.com.sandlot.GrannyInParadise.entity.VineEntity]
Symbol 2119 MovieClip [__Packages.com.sandlot.GrannyInParadise.entity.CatEntity]
Symbol 2120 MovieClip [__Packages.com.sandlot.GrannyInParadise.entity.ExitFlowerEntity]
Symbol 2121 MovieClip [__Packages.com.sandlot.GrannyInParadise.entity.DogEntity]
Symbol 2122 MovieClip [__Packages.com.sandlot.GrannyInParadise.entity.TikiManEntity]
Symbol 2123 MovieClip [__Packages.com.sandlot.GrannyInParadise.entity.BombEntity]
Symbol 2124 MovieClip [__Packages.com.sandlot.GrannyInParadise.entity.MeowGateEntity]
Symbol 2125 MovieClip [__Packages.com.sandlot.GrannyInParadise.TileMap]
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Symbol 2127 MovieClip [__Packages.com.sandlot.GrannyInParadise.PathManager]
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Symbol 2129 MovieClip [__Packages.com.sandlot.GrannyInParadise.PerformanceManager]
Symbol 2130 MovieClip [__Packages.com.sandlot.GrannyInParadise.TutorialManager]
Symbol 2097 MovieClipUsed by:Timeline

Instance Names

"GrannyGameAnchor"Frame 1Symbol 2095 MovieClip
"TheSplashScreen"Frame 1Symbol 2094 MovieClip [SplashScreen]
"Config"Frame 1Symbol 2096 MovieClip
"Tutorial"Frame 6Symbol 2097 MovieClip
"Localizer"Frame 6Symbol 2093 MovieClip [Localizer]
"MainMenuMC"Frame 18Symbol 2086 MovieClip [MenuScreen]
"PlayMenuMC"Frame 28Symbol 2084 MovieClip [PlayMenuScreen]
"PreGameMC"Frame 38Symbol 2082 MovieClip [PreGameScreen]
"GrannyDieMC"Frame 57Symbol 2078 MovieClip [GrannyDieScreen]
"PauseScreenMC"Frame 69Symbol 2074 MovieClip [PauseScreen]
"PostLevelMC"Frame 77Symbol 2071 MovieClip [PostLevelScreen]
"frames"Symbol 415 MovieClip [granny] Frame 1Symbol 414 MovieClip
"frames"Symbol 435 MovieClip [bonus_flower] Frame 1Symbol 434 MovieClip
"frames"Symbol 447 MovieClip [meow_gate] Frame 1Symbol 446 MovieClip
"frames"Symbol 487 MovieClip [exit_flower] Frame 1Symbol 486 MovieClip
"frames"Symbol 516 MovieClip [super_bonus_flower] Frame 1Symbol 515 MovieClip
"frames"Symbol 600 MovieClip [cat_orange] Frame 1Symbol 599 MovieClip
"frames"Symbol 684 MovieClip [cat_grey] Frame 1Symbol 683 MovieClip
"frames"Symbol 768 MovieClip [cat_brown] Frame 1Symbol 767 MovieClip
"frames"Symbol 850 MovieClip [cat_black] Frame 1Symbol 849 MovieClip
"frames"Symbol 882 MovieClip [key] Frame 1Symbol 881 MovieClip
"frames"Symbol 914 MovieClip [water_can] Frame 1Symbol 913 MovieClip
"frames"Symbol 956 MovieClip [bomb] Frame 1Symbol 955 MovieClip
"frames"Symbol 988 MovieClip [umbrella] Frame 1Symbol 987 MovieClip
"frames"Symbol 1028 MovieClip [vine] Frame 1Symbol 1027 MovieClip
"score"Symbol 1041 MovieClip [HUD] Frame 1Symbol 1031 EditableText
"life"Symbol 1041 MovieClip [HUD] Frame 1Symbol 1032 EditableText
"flowers"Symbol 1041 MovieClip [HUD] Frame 1Symbol 1033 EditableText
"level_name"Symbol 1041 MovieClip [HUD] Frame 1Symbol 1034 EditableText
"MenuButton"Symbol 1041 MovieClip [HUD] Frame 1Symbol 1038 Button
"BonusCounterShadow"Symbol 1041 MovieClip [HUD] Frame 1Symbol 1039 EditableText
"BonusCounter"Symbol 1041 MovieClip [HUD] Frame 1Symbol 1040 EditableText
"frames"Symbol 1063 MovieClip [lock] Frame 1Symbol 1062 MovieClip
"frames"Symbol 1237 MovieClip [tiki_man] Frame 1Symbol 1236 MovieClip
"frames"Symbol 1285 MovieClip [dog] Frame 1Symbol 1284 MovieClip
"frames"Symbol 1301 MovieClip [heart] Frame 1Symbol 1300 MovieClip
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"frames"Symbol 1361 MovieClip [tip] Frame 1Symbol 1360 MovieClip
"frames"Symbol 1418 MovieClip [rock_chunk] Frame 1Symbol 1417 MovieClip
"bg"Symbol 2036 MovieClip [hole] Frame 1Symbol 2031 MovieClip [dig_bg]
"bg"Symbol 2036 MovieClip [hole] Frame 2Symbol 2031 MovieClip [dig_bg]
"bg"Symbol 2036 MovieClip [hole] Frame 3Symbol 2031 MovieClip [dig_bg]
"bg"Symbol 2036 MovieClip [hole] Frame 4Symbol 2031 MovieClip [dig_bg]
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"LeftFlower"Symbol 2066 MovieClip Frame 1Symbol 2062 MovieClip
"RightFlower"Symbol 2066 MovieClip Frame 1Symbol 2062 MovieClip
"ButtonText"Symbol 2066 MovieClip Frame 1Symbol 2063 EditableText
"hit_area"Symbol 2066 MovieClip Frame 1Symbol 2065 Button
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"ui"Symbol 2071 MovieClip [PostLevelScreen] Frame 1Symbol 2070 MovieClip
"RestartLevelButton"Symbol 2073 MovieClip Frame 1Symbol 2066 MovieClip
"EndGameButton"Symbol 2073 MovieClip Frame 1Symbol 2066 MovieClip
"ResumeGameButton"Symbol 2073 MovieClip Frame 1Symbol 2066 MovieClip
"DownloadTrialButton"Symbol 2073 MovieClip Frame 1Symbol 2066 MovieClip
"ui"Symbol 2074 MovieClip [PauseScreen] Frame 1Symbol 2073 MovieClip
"GrannyFellText"Symbol 2077 MovieClip Frame 1Symbol 2075 EditableText
"ContinueButton"Symbol 2077 MovieClip Frame 1Symbol 2066 MovieClip
"DieMessageText"Symbol 2077 MovieClip Frame 1Symbol 2076 EditableText
"ui"Symbol 2078 MovieClip [GrannyDieScreen] Frame 1Symbol 2077 MovieClip
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"GameLoadText"Symbol 2081 MovieClip Frame 1Symbol 2080 EditableText
"ui"Symbol 2082 MovieClip [PreGameScreen] Frame 1Symbol 2081 MovieClip
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"NoTutorialPlayButton"Symbol 2083 MovieClip Frame 1Symbol 2066 MovieClip
"BackButton"Symbol 2083 MovieClip Frame 1Symbol 2066 MovieClip
"ui"Symbol 2084 MovieClip [PlayMenuScreen] Frame 1Symbol 2083 MovieClip
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"DownloadGameButton"Symbol 2085 MovieClip Frame 1Symbol 2066 MovieClip
"ui"Symbol 2086 MovieClip [MenuScreen] Frame 1Symbol 2085 MovieClip
"LoadBarFill"Symbol 2090 MovieClip Frame 1Symbol 2088 MovieClip [LoadBarFill]
"LoadBar"Symbol 2091 MovieClip Frame 1Symbol 2090 MovieClip
"gfx"Symbol 2094 MovieClip [SplashScreen] Frame 1Symbol 2046 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "GillsSans11"
ExportAssets (56)Timeline Frame 1Symbol 2 as "MSSans12Bold"
ExportAssets (56)Timeline Frame 1Symbol 3 as "SlapStick32"
ExportAssets (56)Timeline Frame 1Symbol 4 as "wayout1.mp3"
ExportAssets (56)Timeline Frame 1Symbol 5 as "warpout.mp3"
ExportAssets (56)Timeline Frame 1Symbol 6 as "vinegrow.mp3"
ExportAssets (56)Timeline Frame 1Symbol 7 as "umbrellawind.mp3"
ExportAssets (56)Timeline Frame 1Symbol 8 as "tutbonk.mp3"
ExportAssets (56)Timeline Frame 1Symbol 9 as "track1.mp3"
ExportAssets (56)Timeline Frame 1Symbol 10 as "tikimen2.mp3"
ExportAssets (56)Timeline Frame 1Symbol 11 as "tikimen1.mp3"
ExportAssets (56)Timeline Frame 1Symbol 12 as "tikimanland1.mp3"
ExportAssets (56)Timeline Frame 1Symbol 13 as "tikimanidle1.mp3"
ExportAssets (56)Timeline Frame 1Symbol 14 as "tikimanhit1.mp3"
ExportAssets (56)Timeline Frame 1Symbol 15 as "superbonus.mp3"
ExportAssets (56)Timeline Frame 1Symbol 16 as "select.mp3"
ExportAssets (56)Timeline Frame 1Symbol 17 as "nodig.mp3"
ExportAssets (56)Timeline Frame 1Symbol 18 as "mainmenu.mp3"
ExportAssets (56)Timeline Frame 1Symbol 19 as "land.mp3"
ExportAssets (56)Timeline Frame 1Symbol 20 as "keyopen.mp3"
ExportAssets (56)Timeline Frame 1Symbol 21 as "highlight.mp3"
ExportAssets (56)Timeline Frame 1Symbol 22 as "floweralert.mp3"
ExportAssets (56)Timeline Frame 1Symbol 23 as "flower2.mp3"
ExportAssets (56)Timeline Frame 1Symbol 24 as "flower1.mp3"
ExportAssets (56)Timeline Frame 1Symbol 25 as "finishlevel2.mp3"
ExportAssets (56)Timeline Frame 1Symbol 26 as "finishlevel1.mp3"
ExportAssets (56)Timeline Frame 1Symbol 27 as "finishlevel.mp3"
ExportAssets (56)Timeline Frame 1Symbol 28 as "dogpant.mp3"
ExportAssets (56)Timeline Frame 1Symbol 29 as "dogattack.mp3"
ExportAssets (56)Timeline Frame 1Symbol 30 as "dig.mp3"
ExportAssets (56)Timeline Frame 1Symbol 31 as "death2.mp3"
ExportAssets (56)Timeline Frame 1Symbol 32 as "death1.mp3"
ExportAssets (56)Timeline Frame 1Symbol 33 as "collect3.mp3"
ExportAssets (56)Timeline Frame 1Symbol 34 as "collect1.mp3"
ExportAssets (56)Timeline Frame 1Symbol 35 as "catidle1.mp3"
ExportAssets (56)Timeline Frame 1Symbol 36 as "catdoor.mp3"
ExportAssets (56)Timeline Frame 1Symbol 37 as "cannotdig.mp3"
ExportAssets (56)Timeline Frame 1Symbol 38 as "bonushearts.mp3"
ExportAssets (56)Timeline Frame 1Symbol 39 as "bomb.mp3"
ExportAssets (56)Timeline Frame 1Symbol 40 as "airblast.mp3"
ExportAssets (56)Timeline Frame 1Symbol 43 as "rock1"
ExportAssets (56)Timeline Frame 1Symbol 46 as "rock2"
ExportAssets (56)Timeline Frame 1Symbol 49 as "rock3"
ExportAssets (56)Timeline Frame 1Symbol 52 as "rock4"
ExportAssets (56)Timeline Frame 1Symbol 55 as "rock5"
ExportAssets (56)Timeline Frame 1Symbol 58 as "rock6"
ExportAssets (56)Timeline Frame 1Symbol 61 as "rock7"
ExportAssets (56)Timeline Frame 1Symbol 64 as "rock8"
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ExportAssets (56)Timeline Frame 1Symbol 70 as "rock10"
ExportAssets (56)Timeline Frame 1Symbol 73 as "rock11"
ExportAssets (56)Timeline Frame 1Symbol 76 as "rock12"
ExportAssets (56)Timeline Frame 1Symbol 79 as "rock13"
ExportAssets (56)Timeline Frame 1Symbol 82 as "rock14"
ExportAssets (56)Timeline Frame 1Symbol 85 as "rock15"
ExportAssets (56)Timeline Frame 1Symbol 88 as "ladder1"
ExportAssets (56)Timeline Frame 1Symbol 91 as "ladder2"
ExportAssets (56)Timeline Frame 1Symbol 94 as "ladder3"
ExportAssets (56)Timeline Frame 1Symbol 97 as "ladder4"
ExportAssets (56)Timeline Frame 1Symbol 100 as "ladder5"
ExportAssets (56)Timeline Frame 1Symbol 103 as "ladder6"
ExportAssets (56)Timeline Frame 1Symbol 106 as "ladder7"
ExportAssets (56)Timeline Frame 1Symbol 109 as "ladder8"
ExportAssets (56)Timeline Frame 1Symbol 112 as "ladder9"
ExportAssets (56)Timeline Frame 1Symbol 115 as "ladder10"
ExportAssets (56)Timeline Frame 1Symbol 118 as "ladder11"
ExportAssets (56)Timeline Frame 1Symbol 121 as "ladder12"
ExportAssets (56)Timeline Frame 1Symbol 124 as "ladder13"
ExportAssets (56)Timeline Frame 1Symbol 127 as "ladder14"
ExportAssets (56)Timeline Frame 1Symbol 130 as "ladder15"
ExportAssets (56)Timeline Frame 1Symbol 133 as "escape_ladder1"
ExportAssets (56)Timeline Frame 1Symbol 136 as "escape_ladder2"
ExportAssets (56)Timeline Frame 1Symbol 139 as "escape_ladder3"
ExportAssets (56)Timeline Frame 1Symbol 142 as "escape_ladder4"
ExportAssets (56)Timeline Frame 1Symbol 145 as "escape_ladder5"
ExportAssets (56)Timeline Frame 1Symbol 148 as "escape_ladder6"
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ExportAssets (56)Timeline Frame 1Symbol 154 as "escape_ladder8"
ExportAssets (56)Timeline Frame 1Symbol 157 as "escape_ladder9"
ExportAssets (56)Timeline Frame 1Symbol 160 as "escape_ladder10"
ExportAssets (56)Timeline Frame 1Symbol 163 as "escape_ladder11"
ExportAssets (56)Timeline Frame 1Symbol 166 as "escape_ladder12"
ExportAssets (56)Timeline Frame 1Symbol 169 as "escape_ladder13"
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ExportAssets (56)Timeline Frame 1Symbol 175 as "escape_ladder15"
ExportAssets (56)Timeline Frame 1Symbol 178 as "ResortBGSymbol"
ExportAssets (56)Timeline Frame 1Symbol 181 as "super_rock1"
ExportAssets (56)Timeline Frame 1Symbol 184 as "super_rock2"
ExportAssets (56)Timeline Frame 1Symbol 187 as "super_rock3"
ExportAssets (56)Timeline Frame 1Symbol 190 as "super_rock4"
ExportAssets (56)Timeline Frame 1Symbol 193 as "super_rock5"
ExportAssets (56)Timeline Frame 1Symbol 196 as "super_rock6"
ExportAssets (56)Timeline Frame 1Symbol 199 as "super_rock7"
ExportAssets (56)Timeline Frame 1Symbol 202 as "super_rock8"
ExportAssets (56)Timeline Frame 1Symbol 205 as "super_rock9"
ExportAssets (56)Timeline Frame 1Symbol 208 as "super_rock10"
ExportAssets (56)Timeline Frame 1Symbol 211 as "super_rock11"
ExportAssets (56)Timeline Frame 1Symbol 214 as "super_rock12"
ExportAssets (56)Timeline Frame 1Symbol 217 as "super_rock13"
ExportAssets (56)Timeline Frame 1Symbol 220 as "super_rock14"
ExportAssets (56)Timeline Frame 1Symbol 223 as "super_rock15"
ExportAssets (56)Timeline Frame 1Symbol 415 as "granny"
ExportAssets (56)Timeline Frame 1Symbol 435 as "bonus_flower"
ExportAssets (56)Timeline Frame 1Symbol 447 as "meow_gate"
ExportAssets (56)Timeline Frame 1Symbol 487 as "exit_flower"
ExportAssets (56)Timeline Frame 1Symbol 516 as "super_bonus_flower"
ExportAssets (56)Timeline Frame 1Symbol 600 as "cat_orange"
ExportAssets (56)Timeline Frame 1Symbol 684 as "cat_grey"
ExportAssets (56)Timeline Frame 1Symbol 768 as "cat_brown"
ExportAssets (56)Timeline Frame 1Symbol 850 as "cat_black"
ExportAssets (56)Timeline Frame 1Symbol 882 as "key"
ExportAssets (56)Timeline Frame 1Symbol 914 as "water_can"
ExportAssets (56)Timeline Frame 1Symbol 956 as "bomb"
ExportAssets (56)Timeline Frame 1Symbol 988 as "umbrella"
ExportAssets (56)Timeline Frame 1Symbol 1028 as "vine"
ExportAssets (56)Timeline Frame 1Symbol 2 as "MSSans12Bold"
ExportAssets (56)Timeline Frame 1Symbol 2 as "MSSans12Bold"
ExportAssets (56)Timeline Frame 1Symbol 2 as "MSSans12Bold"
ExportAssets (56)Timeline Frame 1Symbol 2 as "MSSans12Bold"
ExportAssets (56)Timeline Frame 1Symbol 2 as "MSSans12Bold"
ExportAssets (56)Timeline Frame 1Symbol 2 as "MSSans12Bold"
ExportAssets (56)Timeline Frame 1Symbol 1041 as "HUD"
ExportAssets (56)Timeline Frame 1Symbol 1063 as "lock"
ExportAssets (56)Timeline Frame 1Symbol 1237 as "tiki_man"
ExportAssets (56)Timeline Frame 1Symbol 1285 as "dog"
ExportAssets (56)Timeline Frame 1Symbol 1301 as "heart"
ExportAssets (56)Timeline Frame 1Symbol 1304 as "bubbles"
ExportAssets (56)Timeline Frame 1Symbol 1305 as "emitter_sprite"
ExportAssets (56)Timeline Frame 1Symbol 1308 as "ceil_vine1"
ExportAssets (56)Timeline Frame 1Symbol 1311 as "ceil_vine2"
ExportAssets (56)Timeline Frame 1Symbol 1314 as "ceil_vine3"
ExportAssets (56)Timeline Frame 1Symbol 1317 as "ceil_vine5"
ExportAssets (56)Timeline Frame 1Symbol 1320 as "ceil_vine6"
ExportAssets (56)Timeline Frame 1Symbol 1323 as "ceil_vine7"
ExportAssets (56)Timeline Frame 1Symbol 1326 as "ceil_vine9"
ExportAssets (56)Timeline Frame 1Symbol 1329 as "ceil_vine10"
ExportAssets (56)Timeline Frame 1Symbol 1332 as "ceil_vine11"
ExportAssets (56)Timeline Frame 1Symbol 1335 as "ceil_vine13"
ExportAssets (56)Timeline Frame 1Symbol 1338 as "ceil_vine14"
ExportAssets (56)Timeline Frame 1Symbol 1341 as "ceil_vine15"
ExportAssets (56)Timeline Frame 1Symbol 1342 as "ceil_vine4"
ExportAssets (56)Timeline Frame 1Symbol 1343 as "ceil_vine8"
ExportAssets (56)Timeline Frame 1Symbol 1344 as "ceil_vine12"
ExportAssets (56)Timeline Frame 1Symbol 1348 as "leftarrow"
ExportAssets (56)Timeline Frame 1Symbol 1352 as "rightarrow"
ExportAssets (56)Timeline Frame 1Symbol 1356 as "keyboard"
ExportAssets (56)Timeline Frame 1Symbol 1 as "GillsSans11"
ExportAssets (56)Timeline Frame 1Symbol 1361 as "tip"
ExportAssets (56)Timeline Frame 1Symbol 1364 as "dirt15"
ExportAssets (56)Timeline Frame 1Symbol 1367 as "dirt14"
ExportAssets (56)Timeline Frame 1Symbol 1370 as "dirt13"
ExportAssets (56)Timeline Frame 1Symbol 1373 as "dirt12"
ExportAssets (56)Timeline Frame 1Symbol 1376 as "dirt11"
ExportAssets (56)Timeline Frame 1Symbol 1379 as "dirt10"
ExportAssets (56)Timeline Frame 1Symbol 1382 as "dirt9"
ExportAssets (56)Timeline Frame 1Symbol 1385 as "dirt8"
ExportAssets (56)Timeline Frame 1Symbol 1388 as "dirt7"
ExportAssets (56)Timeline Frame 1Symbol 1391 as "dirt6"
ExportAssets (56)Timeline Frame 1Symbol 1394 as "dirt5"
ExportAssets (56)Timeline Frame 1Symbol 1397 as "dirt4"
ExportAssets (56)Timeline Frame 1Symbol 1400 as "dirt3"
ExportAssets (56)Timeline Frame 1Symbol 1403 as "dirt2"
ExportAssets (56)Timeline Frame 1Symbol 1406 as "dirt1"
ExportAssets (56)Timeline Frame 1Symbol 1406 as "dirt1"
ExportAssets (56)Timeline Frame 1Symbol 1403 as "dirt2"
ExportAssets (56)Timeline Frame 1Symbol 1400 as "dirt3"
ExportAssets (56)Timeline Frame 1Symbol 1397 as "dirt4"
ExportAssets (56)Timeline Frame 1Symbol 1394 as "dirt5"
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Labels

"Config"Frame 1
"Splash"Frame 6
"Load"Frame 10
"MainMenu"Frame 18
"StartGame"Frame 28
"PreLevel"Frame 38
"PlayLevel"Frame 48
"GrannyDie"Frame 57
"Pause"Frame 69
"PostLevel"Frame 77
"EndGame"Frame 85
"SessionStart"Frame 95
"GameMenu"Frame 105
"GameStart"Frame 115
"GameContinue"Frame 125
"MuteOn"Frame 135
"MuteOff"Frame 145
"PauseOn"Frame 155
"PauseOff"Frame 165
"CustomReturn"Frame 175
"Error"Frame 185
"EndLoad"Symbol 2090 MovieClip Frame 2




http://swfchan.com/6/26189/info.shtml
Created: 22/5 -2019 22:56:41 Last modified: 22/5 -2019 22:56:41 Server time: 29/04 -2024 00:05:38