STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 228131 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2561 · P5121 |
This is the info page for Flash #26203 |
GAME PAUSED |
CONTINUE |
QUIT |
more games |
10 |
10 |
ezone.com |
ezone.com |
PLAY! |
PLAY! |
SCORES |
bonus game |
CLICK HERE TO ADD THIS GAME TO YOUR SITE |
CLICK HERE TO ADD THIS GAME TO YOUR SITE |
CLICK HERE for more free games! |
CLICK HERE for more free games! |
0000 |
SCORE: |
- |
45 |
GO! |
GO! |
Level 1: catch 40 fish |
hint: you don't need to click to move |
move your mouse to collect all the fish before time runs out. collect green powerups from above, and avoid the red mine from below! |
hint: use smooth mouse movements with the turbo! |
collect these turbo icons to get a burst of speed |
hint: if you collect more than 5, they will auto-explode |
collect green bombs. left-click to explode: grabs 10 fish and removes any mines. |
hint: go for these fish after the mine has passed above you |
these fish are worth 50 points - but watch out - they are hard to catch without being hit by a mine! |
hint: try not to collect other powerups when you have this! |
this power-up will slow the clock and everything else except swoopa |
hint: you don't have to collect every powerup |
this power-up will make all the fish larger for a period of time. |
hint: try to swoop up and around the mines |
this power-up will attract fish to swoopa - but watch out - it also attracts mines! |
hint: make sure you save some bombs for the higher levels |
You've made it through the 'easy' levels - but can you finish the next three levels and unlock the bonus game?! |
hint: you'll need to master the magnet to beat this level |
that's the way! you're doing great, keep up the good work! |
hint: turbo the far sides and mow the fish down! |
This is it! complete this level to unlock the bonus game! |
ran out of time |
try again |
reset score & CONTINUE |
reset score & CONTINUE |
end the game |
end the game |
No swoopas left. WOULD YOU LIKE TO: -or- |
GAME OVER |
MENU |
play again |
ENTER SCORE |
YOU DID IT! |
bonus game password: 'unsealed' |
Level 1: Score over 200 to advance! |
NEXT LEVEL |
BONUS game |
you've unlocked the bonus game! see how high you can score before getting exploded! |
type the password, or COMPLETE LEVEL 10 TO UNLOCK THE BONUS game. |
back to menu |
back to menu |
0000 |
Your best score today! |
Credits Jamie Edis Simon Edis For more free games, visit our website: |
Credits Jamie Edis Simon Edis to play this game, visit our website: |
ActionScript [AS1/AS2]
Frame 273gotoAndPlay (274);Frame 274fscommand ("fullscreen", "true");Frame 279stop();Frame 284stop();Frame 285Frame 289stop();Frame 290Frame 292stop();Frame 294stop();Frame 297stop();Frame 299stop();Frame 304stop();Frame 309stop();Frame 314stop();Frame 319stop();Frame 324stop();Frame 329stop();Symbol 17 MovieClip [white1] Frame 1#initclip 22 Object.registerClass("white1", Particle); #endinitclipSymbol 22 Buttonon (release) { _root.gameControl.unpauseGame(); _root.gameControl.showSparks = false; } on (rollOver) { _root.gameControl.showSparks = true; } on (rollOut) { _root.gameControl.showSparks = false; }Symbol 24 Buttonon (release) { _root.gameControl.abortGame(); _root.gameControl.showSparks = false; } on (rollOver) { _root.gameControl.showSparks = true; } on (rollOut) { _root.gameControl.showSparks = false; }Symbol 26 Buttonon (release) { getURL ("http://www.ezone.com/", "_blank"); _root.gameControl.showSparks = false; } on (rollOver) { _root.gameControl.showSparks = true; } on (rollOut) { _root.gameControl.showSparks = false; }Symbol 40 MovieClip [Fish3] Frame 1#initclip 6 Object.registerClass("Fish3", Fish); #endinitclipSymbol 40 MovieClip [Fish3] Frame 16gotoAndPlay (1);Symbol 41 MovieClip [Fish2] Frame 1#initclip 7 Object.registerClass("Fish2", Fish); #endinitclipSymbol 41 MovieClip [Fish2] Frame 16gotoAndPlay (1);Symbol 42 MovieClip [Fish] Frame 1#initclip 8 Object.registerClass("Fish", Fish); #endinitclipSymbol 42 MovieClip [Fish] Frame 16gotoAndPlay ("fish1");Symbol 42 MovieClip [Fish] Frame 32gotoAndPlay ("fish2");Symbol 42 MovieClip [Fish] Frame 48gotoAndPlay ("fish3");Symbol 46 MovieClip [explosion_score] Frame 1#initclip 9 Object.registerClass("explosion_score", Explosion); #endinitclipSymbol 46 MovieClip [explosion_score] Frame 18removeMovieClip(this);Symbol 52 MovieClip [bonus_grow] Frame 1#initclip 10 Object.registerClass("bonus_grow", Fish); #endinitclipSymbol 55 MovieClip [bonus_points] Frame 1#initclip 11 Object.registerClass("bonus_points", Fish); #endinitclipSymbol 61 MovieClip [bonus_time] Frame 1#initclip 12 Object.registerClass("bonus_time", Fish); #endinitclipSymbol 66 MovieClip [bonus_magnet] Frame 1#initclip 13 Object.registerClass("bonus_magnet", Fish); #endinitclipSymbol 68 MovieClip [bonus_twice] Frame 1#initclip 14 Object.registerClass("bonus_twice", Fish); #endinitclipSymbol 75 MovieClip [baddie_bomb] Frame 1#initclip 15 Object.registerClass("baddie_bomb", Fish); #endinitclipSymbol 80 MovieClip [bonus_bomb] Frame 1#initclip 16 Object.registerClass("bonus_bomb", Fish); #endinitclipSymbol 83 MovieClip [bonus_turbo] Frame 1#initclip 17 Object.registerClass("bonus_turbo", Fish); #endinitclipSymbol 84 MovieClip [gameControl] Frame 1#initclip 18 Object.registerClass("gameControl", GameMaster); #endinitclipSymbol 87 MovieClip [explosion] Frame 1#initclip 19 Object.registerClass("explosion", Explosion); #endinitclipSymbol 87 MovieClip [explosion] Frame 18removeMovieClip(this);Symbol 88 MovieClip [explosion] Frame 1#initclip 20 Object.registerClass("explosion", Explosion); #endinitclipSymbol 88 MovieClip [explosion] Frame 18removeMovieClip(this);Symbol 197 MovieClip [Hero] Frame 1#initclip 21 Object.registerClass("Hero", Freeswim); #endinitclipSymbol 197 MovieClip [Hero] Frame 12if (this.action != "wait") { } else if (this.speed > 25) { gotoAndPlay ("kick"); } else if (this.speed > 10) { gotoAndPlay ("glide"); }Symbol 197 MovieClip [Hero] Frame 15if (this.action != "wait") { } else if (this.speed > 10) { gotoAndPlay ("kick"); } else if (Math.abs(this.myLastRot - this._rotation) > 5) { gotoAndPlay ("kick"); } else { gotoAndPlay ("wait"); }Symbol 197 MovieClip [Hero] Frame 151gotoAndPlay ("winlevel_loop");Symbol 197 MovieClip [Hero] Frame 256gotoAndPlay ("float");Symbol 197 MovieClip [Hero] Frame 365gotoAndPlay ("lose_loop");Symbol 197 MovieClip [Hero] Frame 583_root.gameControl.startMusic("menu_snd"); _root.play(); this.changeAction("wait");Symbol 204 Buttonon (release) { getURL ("http://www.ezone.com", "_blank"); }Symbol 206 MovieClip Frame 1_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { bar._xscale = 100 - PercentLoaded; } else { _root.gotoAndPlay(3); }Symbol 206 MovieClip Frame 2gotoAndPlay (1);Symbol 500 MovieClip [__Packages.Fish] Frame 0class Fish extends MovieClip { var mysound, getDepth, _y, _x; function Fish () { var _local1 = this; super(); _local1.initialize(); if (_local1.name.indexOf("bonus") != -1) { _root.attachMovie("trail", "bonusTrail", _local1.getDepth() - 1); } if (_local1.name.indexOf("baddie") != -1) { _root.attachMovie("trail", "baddieTrail", _local1.getDepth() - 1); } } function grow() { var _local1 = this; var _local3 = _root; if (_local1.name.indexOf("Fish") == -1) { trace("no fish: " + _local1.name); } else if (_local3.Hero.mypowerup == "grow") { _local1.gotoAndPlay("fish3"); _local1.score = 50; } else if (_local3.gameControl.gameMode == "bonus") { var _local2 = Math.abs(_local1._y - (Stage.height / 2)); if (_local2 < 50) { _local1.gotoAndPlay("fish3"); _local1.score = 50; } else if (_local2 < 100) { _local1.gotoAndPlay("fish2"); _local1.score = 25; } else { _local1.gotoAndPlay("fish1"); _local1.score = 10; } } else if ((_local1._y > (Stage.height * 0.65)) and (_local3.gameControl.level >= 4)) { _local1.gotoAndPlay("fish3"); _local1.score = 50; } else if ((_local1._y > (Stage.height * 0.35)) and (_local3.gameControl.level >= 1)) { _local1.gotoAndPlay("fish2"); _local1.score = 25; } else { _local1.gotoAndPlay("fish1"); _local1.score = 10; } } function onEnterFrame() { var _local1 = this; var _local2 = _root; var _local3 = ((_local2.gameControl.action != "paused") ? (if (_local2.gameControl.action == "playing") { _local1.animCel = _local1.animCel + 1if (_local1.yVel == 0) { _local1._y = _local1._y + (1 * Math.sin(_local1.animCel / 20))} if (_local1.xVel == 0) { _local1._x = _local1._x + (1 * Math.sin(_local1.animCel / 20))} if (_local1.action == "swim") { _local1._x = _local1._x + (_local1.speed * _local1.xVel)_local1._y = _local1._y + (_local1.speed * _local1.yVel)if (_local2.Hero.powerupcount > 0) { if (_local2.Hero.mypowerup == "magnet") { if (_local1.yVel == 0) { _local1._y = _local1._y + ((_local2.Hero._y - _local1._y) / 100)} else if (_local1.xVel == 0) { _local1._x = _local1._x + ((_local2.Hero._x - _local1._x) / 20)} } if (_local2.Hero.mypowerup == "time") { _local1._x = _local1._x - ((_local1.speed * _local1.xVel) * 0.66)_local1._y = _local1._y - ((_local1.speed * _local1.yVel) * 0.66)} } if (_local1._x > (Stage.width + _local1.offsetEdge)) { _local1.initialize()} else if (_local1._x < (-_local1.offsetEdge)) { _local1.initialize()} else if (_local1._y > (Stage.height + _local1.offsetEdge)) { _local1.initialize()} else if (_local1._y < (-_local1.offsetEdge)) { _local1.initialize()} if (_local1.name.indexOf("bonus") != -1) { _local2.bonusTrail._x = _local1._x_local2.bonusTrail._y = _local1._yif (_local1.hitTest(_local2.Hero) && (_local2.Hero.action == "wait")) { _local1.collide()} } if (_local1.name.indexOf("baddie") != -1) { if (_local2.gameControl.gameMode == "bonus") { if (_local2.Hero.mypowerup == "magnet") { _local1._x = _local1._x - 2_local1._y = _local1._y + ((_local2.Hero._y - _local1._y) / 75)} else { _local1._y = _local1._y + (14 * Math.sin(_local1.animCel / _local1.myCycle))} } _local2.baddieTrail._x = _local1._x_local2.baddieTrail._y = _local1._y_local2.baddieTrail._rotation = 180var diffX = (_local1._x - _local2.Hero._x)_local3 = _local1._y - _local2.Hero._yvar myDist = Math.sqrt((diffX * diffX) + (_local3 * _local3))if ((myDist < 70) && (_local2.Hero.action == "wait")) { _local1.collide()} } } } _local1.play()) : (_local1.stop())); _local2 = _local3; _local1 = _local2; } function collide(whichAction, noSound) { if (action != "swim") { return(undefined); } if (name.indexOf("Crab") != -1) { mysound.attachSound("ouch"); mysound.start(); _root.attachMovie("explosion", "explosion" + getDepth(), 20 + getDepth(), {origx:_x, origy:_y}); } else if (name.indexOf("baddie") != -1) { _root.attachMovie("explosion", "explosion" + getDepth(), 20 + getDepth(), {origx:_x, origy:_y}); action = "wait"; if (whichAction != "explode") { _root.Hero.doBaddie(name.substring(7)); } initialize(); } else if (name.indexOf("bonus") != -1) { var adjustedScore = _root.gameControl.updateScore(score); _root.attachMovie("explosion_score", "explosion" + getDepth(), 20 + getDepth(), {origx:_x, origy:_y}); var myExp = eval ("_root.explosion" + getDepth()); myExp.Score.text = adjustedScore; action = "wait"; _root.Hero.doPowerup(name.substring(6)); initialize(); } else { var adjustedScore = _root.gameControl.updateScore(score); _root.attachMovie("explosion_score", "explosion" + getDepth(), 20 + getDepth(), {origx:_x, origy:_y}); var myExp = eval ("_root.explosion" + getDepth()); myExp.Score.text = adjustedScore; _root.gameControl.eatFish(this); if (noSound != true) { _root.gameControl.playSound("pop1"); } } return("surface"); } function remove() { var _local1 = this; _local1._x = -10000; _local1._y = -10000; _local1.action = "wait"; _local1 = _local1.removeMovieClip(); } function initialize() { var _local1 = this; var _local2 = _root; var _local3 = 60; if ((Math.random() > 0.5) || (_local2.gameControl.gameMode == "bonus")) { _local1._x = Stage.width + _local1.offsetEdge; _local1.xVel = -1; _local1._xscale = -_local3; _local1._yscale = _local3; } else { _local1._x = -_local1.offsetEdge; _local1.xVel = 1; _local1._xscale = _local3; _local1._yscale = _local3; } if (_local1.name.indexOf("Crab") != -1) { _local1.speed = 0.5 + Math.random(); _local1._y = ((Stage.height - (_local1.offsetEdge / 5)) - (10 * Math.random())) - 40; } else if (_local1.name.indexOf("baddie") != -1) { _local1.action = "wait"; if (_local2.gameControl.gameMode == "bonus") { _local1.myCycle = 8 + (7 * Math.random()); _local1.animCel = 0; _local2.gameControl.baddiecount = 20; _local1.xVel = -1; _local1.yVel = 0; _local1.speed = 2 + (6 * Math.random()); _local1._x = (Stage.width + _local1.offsetEdge) - 1; _local1._y = 50; if (_local1._xscale < 0) { _local1._xscale = -_local1._xscale; } } else { _local2.gameControl.baddiecount = 125; _local1.xVel = 0; _local1.yVel = -1; _local1.speed = 4 + (3 * Math.random()); _local1._y = Stage.height + _local1.offsetEdge; _local1._x = 50 + ((Stage.width - 100) * Math.random()); if (_local1._xscale < 0) { _local1._xscale = -_local1._xscale; } } _local2.baddieTrail._x = 10000; } else if (_local1.name.indexOf("bonus") != -1) { _local1.action = "wait"; if (_local2.gameControl.gameMode == "bonus") { _local2.gameControl.powerupcount = 150 + Math.ceil(50 * Math.random()); _local1.xVel = -1; _local1.yVel = 0; _local1.speed = 9 + (3 * Math.random()); _local1._y = 50 + ((Stage.height - 150) * Math.random()); _local1._x = (Stage.width + _local1.offsetEdge) - 1; if (_local1._xscale < 0) { _local1._xscale = -_local1._xscale; } } else { _local2.gameControl.powerupcount = 175; _local1.xVel = 0; _local1.yVel = 1; _local1.speed = 4 + (3 * Math.random()); _local1._y = -_local1.offsetEdge; _local1._x = 50 + ((Stage.width - 100) * Math.random()); if (_local1._xscale < 0) { _local1._xscale = -_local1._xscale; } } _local2.bonusTrail._x = 10000; } else { if (_local2.gameControl.gameMode == "bonus") { _local1.speed = 7 + (4 * Math.random()); } else { _local1.speed = 2 + (4 * Math.random()); } _local1._y = 50 + ((Stage.height - 150) * Math.random()); _local1.grow(); } } var animCel = 1; var action = "swim"; var size = 1; var xVel = 1; var yVel = 0; var speed = 5; var offsetEdge = 50; var score = 10; var name = "fish"; var myCycle = 12; }Symbol 501 MovieClip [__Packages.Explosion] Frame 0class Explosion extends MovieClip { var stop, play; function Explosion () { var _local1 = this; super(); _local1._x = _local1.origx; _local1._y = _local1.origy; } function onEnterFrame() { if (_root.gameControl.action == "paused") { (stop());// not popped return(undefined); } (play());// not popped } }Symbol 502 MovieClip [__Packages.GameMaster] Frame 0class GameMaster extends MovieClip { var getURL; function GameMaster () { var _local3 = this; super(); Stage.showMenu = false; if (System.capabilities.os.indexOf("Mac") != -1) { _local3._quality = "MEDIUM"; } else { _local3._quality = "HIGH"; } _root.os_txt.text = _local3._quality; var protocol = _local3._url.substr(0, _local3._url.indexOf(":")); if (protocol == "file") { fscommand ("fullscreen", "true"); } else { var urls = new Array("http://www.ezone.com/", "http://ezone.com/"); var ok = false; var _local1 = 0; while ((_local1 < urls.length) && (!ok)) { var _local2 = urls[_local1]; if (_local3._url.substr(0, _local2.length).toLowerCase() == _local2) { ok = true; } _local1++; } } _local3.mysound = new Sound(); _local3.mymusic = new Sound(); _local3.startMusic("menu_snd"); _local3.myStageWidth = Stage.width; _local3.myStageHeight = Stage.height; _local3.myMouseOffsetX = _local3.myStageWidth / 4; _local3.myMouseOffsetY = _local3.myStageHeight / 4; _root.attachMovie("pauseScreen", "pauseScreen", 2000); _root.pauseScreen._visible = false; } function playSound(whichsound) { var _local1 = this; _local1.mysound.attachSound(whichsound); _local1.mysound.start(); if (_local1.mute) { _local1.mysound.setVolume(0); _local1.mymusic.setVolume(0); } else { _local1.mysound.setVolume(35); _local1.mymusic.setVolume(50); } } function startMusic(whichMusic) { var _local1 = this; var _local2 = whichMusic; if (_local2 == undefined) { _local2 = "music_snd"; } _local1.mymusic.stop(_local1.lastMusic); _local1.mymusic.attachSound(_local2); _local1.lastMusic = _local2; _local1.mymusic.start(0, 99); if (_local1.mute) { _local1.mymusic.setVolume(0); } else { _local1.mymusic.setVolume(50); } } function toggleMute() { var _local1 = this; if (_local1.mute) { _local1.mute = false; _local1.mymusic.setVolume(50); _local1.mysound.setVolume(35); _root.speakerOn._visible = true; _local1.playSound("arf_snd"); } else { _local1.mute = true; _local1.mymusic.setVolume(0); _local1.mysound.setVolume(0); _root.speakerOn._visible = false; } } function pauseGame() { var _local1 = this; _local1.action = "paused"; _local1._parent.pause.swapMovie; _local1.mymusic.stop("music_snd"); _local1._parent.pauseScreen._visible = true; _root.myTime._visible = true; } function abortGame() { var _local1 = this; if (_local1.gameMode == "bonus") { _local1._parent.pauseScreen._visible = false; _local1.endBonus(); } else { _local1.lives = 0; _local1._parent.Hero.explodeAll("endLevel"); _local1._parent.Hero.changeAction("lose"); _local1.action = "enterscore"; _local1._parent.pauseScreen._visible = false; _local1._parent.gotoAndPlay("Lost"); _local1._parent.levelmsg.text = "You got to Level " + _local1.level; } } function togglePause() { var _local1 = this; if (_local1.action == "playing") { _local1.pauseGame(); } else if (_local1.action == "paused") { _local1.unpauseGame(); } } function unpauseGame() { var _local1 = this; var _local2 = _root; _local1.action = "playing"; _local1.startMusic(); _local1.myNewMouseX = _local2._xmouse; _local1.myNewMouseY = _local2._ymouse; _local1.myLastMouseX = _local1.myNewMouseX; _local1.myLastMouseY = _local1.myNewMouseY; _local1._x = _local1.myNewMouseX; _local1._y = _local1.myNewMouseY; _local2.pauseScreen._visible = false; } function changeHero(whichaction) { _root.Hero.gotoAndPlay(whichaction); trace("changeHero to " + whichaction); } function explodeButton() { var _local1 = _root; _local1.attachMovie("explosion", "explosionButton", 30, {origx:_local1._xmouse, origy:_local1._ymouse}); } function playSoundOLD(whichsound) { var _local1 = this; _local1.mysound.setVolume(20); _local1.mysound.attachSound(whichsound); _local1.mysound.start(); } function activatePowerup() { var _local1 = this; if (_local1.myBonuses.length == 0) { } else { _local1.myBonusStep = _local1.myBonusStep + 1; if (_local1.myBonusStep > (_local1.myBonuses.length - 1)) { _local1.myBonusStep = 0; } _root.attachMovie(_local1.myBonuses[_local1.myBonusStep], "powerup", _local1.powerupDepth, {name:_local1.myBonuses[_local1.myBonusStep], score:100}); _root.powerup.action = "swim"; _local1.powerupcount = 100000 /* 0x0186A0 */; } } function activateBaddie() { var _local1 = this; if (_local1.myBaddies.length == 0) { } else { _local1.myBaddieStep = _local1.myBaddieStep + 1; if (_local1.myBaddieStep > (_local1.myBaddies.length - 1)) { _local1.myBaddieStep = 0; } _root.attachMovie(_local1.myBaddies[_local1.myBaddieStep], "baddie", _local1.baddieDepth, {name:_local1.myBaddies[_local1.myBaddieStep], score:0}); _root.baddie.action = "swim"; _local1.baddiecount = 100000 /* 0x0186A0 */; } } function updateScore(thisScore) { var _local1 = thisScore; var _local2 = _root; if (action != "playing") { } else { if ((_local2.Hero.powerupcount > 0) and (_local2.Hero.mypowerup == "twice")) { _local1 = _local1 * 2; } _local2.gameScore = _local2.gameScore + _local1; return(_local1); } return(undefined); } function eatFish(whichFish) { var _local1 = this; var _local2 = whichFish; if (_local1.gameMode == "bonus") { _local1.fishMade = _local1.fishMade + 1; _local2.initialize(); } else { _local1.fishEaten = _local1.fishEaten + 1; if (_local1.fishTarget > _local1.fishMade) { _local1.fishMade = _local1.fishMade + 1; _local2.initialize(); } else { _local2.action = "disabled"; _local2._x = 90000 /* 0x015F90 */; } } } function modifyMouse() { var _local1 = this; var _local2 = _root; if (_local1.action == "playing") { _local1.myNewMouseX = (_local2._xmouse - _local1.myMouseOffsetX) * 2; _local1.myNewMouseY = (_local2._ymouse - _local1.myMouseOffsetY) * 2; } else { _local1.myNewMouseX = _local2._xmouse; _local1.myNewMouseY = _local2._ymouse; } var _local3 = _local1.myNewMouseX; var myRawMouseY = _local1.myNewMouseY; if (_local1.myLastMouseX == _local1.myNewMouseX) { if ((_local1.myLastMouseX + (_local1.myMouseDiffX * 2)) > _local1.myStageWidth) { _local1.myNewMouseX = _local1.myStageWidth; } else if ((_local1.myLastMouseX + (_local1.myMouseDiffX * 2)) < 0) { _local1.myNewMouseX = 0; } } else { _local1.myMouseDiffX = _local1.myNewMouseX - _local1.myLastMouseX; } if (_local1.myNewMouseX > _local1.myStageWidth) { _local1.myNewMouseX = _local1.myStageWidth; } if (_local1.myNewMouseX < 0) { _local1.myNewMouseX = 0; } _local1.myLastMouseX = _local3; if (_local1.myLastMouseY == _local1.myNewMouseY) { if ((_local1.myLastMouseY + (_local1.myMouseDiffY * 2)) > _local1.myStageHeight) { _local1.myNewMouseY = _local1.myStageHeight; } else if ((_local1.myLastMouseY + (_local1.myMouseDiffY * 2)) < 0) { _local1.myNewMouseY = 0; } } else { _local1.myMouseDiffY = _local1.myNewMouseY - _local1.myLastMouseY; } if (_local1.myNewMouseY > _local1.myStageHeight) { _local1.myNewMouseY = _local1.myStageHeight; } if (_local1.myNewMouseY < 0) { _local1.myNewMouseY = 0; } _local1.myLastMouseY = myRawMouseY; } function getParticleDepth() { var _local1 = this; _local1.particleDepth = _local1.particleDepth - 1; if (_local1.particleDepth < 50) { _local1.particleDepth = 299; } return(_local1.particleDepth); } function onEnterFrame() { var _local1 = _root; var _local2 = this; _local2.myNewMouseX = _local1._xmouse; _local2.myNewMouseY = _local1._ymouse; _local2._x = -10000; if (_local2.showSparks) { _local1.attachMovie("white1", "particle", _local2.getParticleDepth(), {origx:(_local1._xmouse + (Math.random() * 80)) - 40, origy:_local1._ymouse + 20, angle:Math.random() * 360, speed:Math.random(), myScale:0.5, dieCel:40}); } if (_local2.action == "playing") { _local2.animCel = _local2.animCel + 1; _local2.baddiecount = _local2.baddiecount - 1; _local2.powerupcount = _local2.powerupcount - 1; _local1.targetscore.text = _local2.fishTarget - _local2.fishEaten; var myMillsecs = 30; if ((_local1.Hero.powerupcount > 0) and (_local1.Hero.mypowerup == "time")) { myMillsecs = 90; } var _local3 = _local2.animCel - _local2.mylasttime; if (_local3 > myMillsecs) { _local3 = 0; _local2.mylasttime = _local2.animCel; _local1.gameTime = _local1.gameTime - 1; _local1.myTime.myTime_txt.text = _local1.gameTime; if ((_local1.gameTime <= 5) && (_local2.gameMode == "normal")) { _local2.playSound("alarm_snd"); } } if (_local1.gameTime <= 5) { if (_local3 == 0) { _local1.myTime._visible = true; _local1.myTime._xscale = 150; _local1.myTime._yscale = 150; } else if (_local3 == 20) { _local1.myTime._visible = false; } else { _local1.myTime._xscale = _local1.myTime._xscale - 2; _local1.myTime._yscale = _local1.myTime._yscale - 2; } } if (_local2.powerupcount == 0) { _local2.activatePowerup(); } if (_local2.baddiecount == 0) { _local2.activateBaddie(); } if (_local2.fishEaten >= _local2.fishTarget) { _local2.action = "won"; _local2.mymusic.stop("music_snd"); _local1.Hero.explodeAll(); _local1.Hero.powerupcount = 0; _local2.addTime = 0; _local1.gameScore = _local1.gameScore + (_local1.gameTime * 200); if (_local2.level >= 10) { _local2.bonusUnlocked = true; _local1.Hero.changeAction("wingame"); _local1.gotoAndPlay("BigWinner"); } else { _local1.Hero.changeAction("winlevel"); _local1.gotoAndPlay("Won"); } _local1.levelmsg.text = "Time Bonus " + (_local1.gameTime * 200); _local1.myTime._visible = true; _local1.myTime._xscale = 100; _local1.myTime._yscale = 100; } else if ((_local1.gameTime <= 0) && (_local2.gameMode == "normal")) { _local2.action = "enterscore"; _local2.lives = _local2.lives - 1; _local2.mymusic.stop("music_snd"); _local1.Hero.explodeAll(); _local1.Hero.powerupcount = 0; _local1.Hero.changeAction("lose"); _local1.gotoAndPlay("Lost"); _local1.levelmsg.text = "Well done! You got to Level " + _local2.level; _local2.addTime = _local2.addTime + 1; _local1.myTime._visible = true; _local1.myTime._xscale = 100; _local1.myTime._yscale = 100; } } else if (_local2.action == "enterscore") { if (Key.isDown(13)) { _local2.action = "scoreboard"; _global.scoreControl.submitscore(); } } else if (_local2.action == "enterbonus") { var myString = _local1.bonusChoice_mc.password_txt.text; if (myString.toLowerCase() == "unsealed") { _local2.bonusUnlocked = true; _local2.playSound("win_snd"); _local1.bonusChoice_mc.gotoAndPlay("unlocked"); } } } function endBonus() { var _local1 = _root; var _local2 = this; _local2.action = "enterscore"; _local2.mymusic.stop("music_snd"); _local1.Hero.explodeAll(); _local1.Hero.powerupcount = 0; _local1.Hero.changeAction("float"); _local1.gotoAndPlay("BonusDone"); if (_local1.gameScore > _local2.bestBonusScore) { _local2.bestBonusScore = _local1.gameScore; _local1.bonusMessage_txt.text = (("Your Score: " + _local1.gameScore) + "\nBest Today: ") + _local2.bestBonusScore; _local1.bonusMessage_txt.text = _local1.bonusMessage_txt.text + "\n\nYou've got the best bonus score today!"; } else { _local1.bonusMessage_txt.text = (("Your Score: " + _local1.gameScore) + "\nBest Today: ") + _local2.bestBonusScore; } } function start() { var _local1 = this; var _local2 = _root; _local1.myLastMouseX = _local2._xmouse; _local1.myLastMouseY = _local2._ymouse; _local1.action = "playing"; _local2.gotoAndPlay("game"); } function nextlevel() { var _local1 = this; var _local2 = _root; _local1.animCel = 1; _local1.mylasttime = 1; _local2.gameTime = (23 + ((_local1.level + 4) * 1)) + 6; _local1.fishTarget = 60 + ((_local1.level + 4) * 10); _local1.action = "ready"; _local1.level = _local1.level + 1; _local1.levelscore = _local2.gameScore + 300; _local1.fishMade = 0; _local1.fishEaten = 0; if (_local1.level == 1) { _local2.gameTime = _local2.gameTime + 12; _local1.myBonuses = ["bonus_twice"]; _local1.myBaddies = ["baddie_bomb"]; } else if (_local1.level == 2) { _local2.gameTime = _local2.gameTime; _local1.myBonuses = ["bonus_turbo", "bonus_twice"]; _local1.myBaddies = ["baddie_bomb"]; } else if (_local1.level == 3) { _local2.gameTime = _local2.gameTime; _local1.myBonuses = ["bonus_bomb", "bonus_turbo", "bonus_bomb", "bonus_twice"]; _local1.myBaddies = ["baddie_bomb"]; _local2.Hero.myBombs = 2; _local2.bombs_mc.gotoAndStop(3); } else if (_local1.level == 4) { _local2.gameTime = _local2.gameTime; _local1.myBonuses = ["bonus_turbo", "bonus_bomb", "bonus_twice"]; _local1.myBaddies = ["baddie_bomb"]; } else if (_local1.level == 5) { _local2.gameTime = _local2.gameTime - 2; _local1.myBonuses = ["bonus_time", "bonus_bomb", "bonus_twice", "bonus_time", "bonus_turbo"]; _local1.myBaddies = ["baddie_bomb"]; } else if (_local1.level == 6) { _local2.gameTime = _local2.gameTime - 3; _local1.myBonuses = ["bonus_grow", "bonus_time", "bonus_turbo", "bonus_bomb", "bonus_grow", "bonus_time", "bonus_twice"]; _local1.myBaddies = ["baddie_bomb"]; } else if (_local1.level == 7) { _local2.gameTime = _local2.gameTime - 3; _local1.myBonuses = ["bonus_magnet", "bonus_twice", "bonus_time", "bonus_turbo", "bonus_magnet", "bonus_bomb", "bonus_time"]; _local1.myBaddies = ["baddie_bomb"]; } else if (_local1.level == 8) { _local2.gameTime = _local2.gameTime - 4; _local1.myBonuses = ["bonus_twice", "bonus_time", "bonus_bomb", "bonus_turbo", "bonus_grow", "bonus_time", "bonus_magnet"]; _local1.myBaddies = ["baddie_bomb"]; } else if (_local1.level == 9) { _local2.gameTime = _local2.gameTime - 3; _local1.myBonuses = ["bonus_magnet", "bonus_turbo", "bonus_twice", "bonus_magnet", "bonus_bomb", "bonus_magnet", "bonus_grow", "bonus_time"]; _local1.myBaddies = ["baddie_bomb"]; } else if (_local1.level == 10) { _local2.gameTime = _local2.gameTime - 7; _local1.myBonuses = ["bonus_turbo", "bonus_bomb", "bonus_twice", "bonus_time", "bonus_grow", "bonus_turbo", "bonus_time", "bonus_magnet"]; _local1.myBaddies = ["baddie_bomb"]; } else if (_local1.level == 15) { _local2.gameTime = _local2.gameTime - 3; _local1.myBonuses = ["bonus_turbo", "bonus_grow", "bonus_bomb", "bonus_time", "bonus_turbo", "bonus_bomb"]; _local1.myBaddies = ["baddie_bomb"]; } else if (_local1.level == 16) { _local2.gameTime = _local2.gameTime + 5; _local1.myBonuses = ["bonus_twice", "bonus_time", "bonus_bomb", "bonus_turbo", "bonus_grow", "bonus_time", "bonus_magnet"]; _local1.myBaddies = ["baddie_bomb"]; } else if (_local1.level == 17) { _local2.gameTime = _local2.gameTime; _local1.myBonuses = ["bonus_time", "bonus_grow", "bonus_turbo", "bonus_bomb", "bonus_twice", "bonus_time", "bonus_magnet"]; _local1.myBaddies = ["baddie_bomb"]; } else if (_local1.level == 18) { _local2.gameTime = _local2.gameTime - 3; _local1.myBonuses = ["bonus_magnet", "bonus_turbo", "bonus_bomb", "bonus_grow", "bonus_time", "bonus_turbo", "bonus_twice", "bonus_time"]; _local1.myBaddies = ["baddie_bomb"]; } else if (_local1.level == 19) { _local2.gameTime = _local2.gameTime - 6; _local1.myBonuses = ["bonus_time", "bonus_bomb", "bonus_turbo", "bonus_magnet"]; _local1.myBaddies = ["baddie_bomb"]; } else if (_local1.level == 20) { _local2.gameTime = _local2.gameTime - 3; _local1.myBonuses = ["bonus_turbo", "bonus_twice", "bonus_bomb", "bonus_time", "bonus_magnet"]; _local1.myBaddies = ["baddie_bomb"]; } else { _local1.myBonuses = ["bonus_turbo", "bonus_twice", "bonus_points", "bonus_bomb", "bonus_grow", "bonus_magnet"]; _local1.myBaddies = ["baddie_bomb"]; } if (_local2.gameTime < 50) { _local2.gameTime = _local2.gameTime + _local1.addTime; } else { _local2.gameTime = 50; } _local1.myChoices = ["Fish"]; _local1.myObstacles = []; var _local3 = 1; while (_local3 <= 10) { var fishType = _local1.myChoices[Math.floor(_local1.myChoices.length * Math.random())]; _local2.attachMovie(fishType, "fish" + _local3, _local3, {name:fishType}); _local1.myObstacles.push("_root.fish" + _local3); _local1.fishMade = _local1.fishMade + 1; _local3++; } _local1.myBonusStep = -1; _local1.myBaddieStep = -1; if (_local1.gameMode == "bonus") { _local2.gotoAndPlay("BonusGame"); _local1.action = "playing"; } else { _local2.gotoAndPlay("Ready"); } _local2.levelmsg.text = ((("Level " + _local1.level) + ": Catch ") + _local1.fishTarget) + " fish"; _local2.targetscore.text = _local1.fishTarget - _local1.fishEaten; _local2.Hero.changeAction("wait"); _local2.hintMessage.gotoAndPlay("level" + _local1.level); _local1.scoreLevelStart = _local2.gameScore; _local1.powerupcount = 20; _local1.baddiecount = 100; _local1.startMusic("music_snd"); _local2.myTime.myTime_txt.text = _local2.gameTime; } function resetScore() { var _local1 = this; _local1.level = _local1.level - 1; _root.gameScore = 0; _local1.lives = 3; _local1.nextlevel(); } function restartLevel() { var _local1 = this; _local1.level = _local1.level - 1; _root.gameScore = _local1.scoreLevelStart; _local1.nextlevel(); } function initialize() { var _local1 = this; var _local2 = _root; _local2.gameScore = 0; _local2.gameTime = 30; _local1.addTime = 0; _local1.action = "ready"; _local1.mylasttime = 1; _local1.gameMode = "normal"; _local1.level = 0; _local1.lives = 3; _local1.nextlevel(); _local2.Hero.initialize(); } function startBonusGame() { var _local1 = this; var _local2 = _root; _local1.gameMode = "bonus"; _local2.gameScore = 0; _local2.gameTime = 30; _local1.level = 20; _local1.nextlevel(); _local2.Hero.initialize(); } function showscores() { (getURL("http://www.ezone.com/login2/scores.php?game=" + gameName, "scoreboard"));// not popped } function postscore() { var myGamescore = _root.gameScore; var myString = (gameName + String(myGamescore)); var _local3 = ""; var _local1 = 0; while (_local1 < myString.length) { var _local2 = myString.charCodeAt(_local1) % myGamescore; _local3 = _local3 + String(_local2); _local1++; } var hs_submitURL = ((((((("http://www.ezone.com/login2/scores.php?action=submit&game=" + gameName) + "&score=") + myGamescore) + "&check=") + _local3) + "&") + String(Math.round(Math.random() * 10000))); if (gameMode == "bonus") { hs_submitURL = hs_submitURL + "&mission=bonus"; } goTitle(); _local3 = getURL(hs_submitURL, "scoreboard"); var _local2 = _local3; _local1 = _local2; } function goTitle() { startMusic("menu_snd"); _root.Hero.changeAction("wait"); _root.gotoAndPlay("Credits"); gameMode = "normal"; } var animCel = 1; var action = "ready"; var level = 1; var gems = 4; var mylasttime = 1; var levelscore = 200; var fishMade = 0; var fishTarget = 100; var fishEaten = 0; var powerupDepth = 12; var baddieDepth = 200; var powerupcount = 200; var baddiecount = 300; var myLastMouseX = 0; var myLastMouseY = 0; var myNewMouseX = 0; var myNewMouseY = 0; var myMouseDiffX = 0; var myMouseDiffY = 0; var mute = false; var lastMusic = "music_snd"; var gameName = "swoopa"; var myBonusStep = 0; var myBaddieStep = 0; var bonusUnlocked = false; var gameMode = "normal"; var lives = 3; var scoreLevelStart = 0; var particleDepth = 299; var showSparks = false; var bestBonusScore = 0; var addTime = 0; }Symbol 503 MovieClip [__Packages.Freeswim] Frame 0class Freeswim extends MovieClip { var hitTest; function Freeswim (myName, myAge) { var _local1 = this; super(); _local1.name = myName; _local1.age = myAge; _local1.origY = _local1._y; _local1.mysound = new Sound(_local1); _local1.mysound.attachSound("float_snd"); _local1.origScale = _local1._xscale; } function initialize() { var _local1 = this; _local1.myBombs = 0; _root.bombs_mc.gotoAndStop(_local1.myBombs + 1); _local1._yscale = _local1.origScale; _local1._xscale = _local1.origScale; } function onMouseDown() { var _local1 = this; var _local2 = _root; if (((_local1.action == "wait") && (_local2.gameControl.action == "playing")) && (_local1.canClick)) { if (_local1.myBombs > 0) { _local1.myBombs = _local1.myBombs - 1; _local1.explodeAll(); _local2.bombs_mc.gotoAndStop(_local1.myBombs + 1); _local2.gameControl.playSound("bigbomb_snd"); } } } function doPowerup(thisPowerup) { _root.gameControl.playSound(thisPowerup + "_snd"); if (thisPowerup == "bomb") { myBombs = myBombs + 1; if (myBombs > 5) { myBombs = 5; explodeAll(); _root.gameControl.playSound("bigbomb_snd"); } _root.bombs_mc.gotoAndStop(myBombs + 1); } else { mypowerup = thisPowerup; if (thisPowerup == "grow") { var i = 0; while (i < _root.gameControl.myObstacles.length) { var myCollideObstacle = eval (_root.gameControl.myObstacles[i]); myCollideObstacle.grow(); i++; } } powerupcount = 400; } } function doBaddie(thisPowerup) { var _local1 = this; if (_root.gameControl.gameMode == "bonus") { _root.gameControl.endBonus(); } else { _local1.changeAction("float"); _local1.mypowerup = "none"; _local1.powerupcount = 0; _local1.baddiecount = 100; } } function onEnterFrame() { var _local1 = this; var _local3 = ((_root.gameControl.action != "paused") ? (_root.bonusTrail.play()_root.baddieTrail.play()_local1.animCel = _local1.animCel + 1_local1.powerupcount = _local1.powerupcount - 1if (_local1.powerupcount < 0) { _local1.mypowerup = "none"} _local1.baddiecount = _local1.baddiecount - 1if (((_local1.action == "winlevel") || (_local1.action == "lose")) || (_local1.action == "wingame")) { _local1._x = _local1._x + (((Stage.width / 2) - _local1._x) / 10)_local1._y = (_local1._y + (((Stage.height * 0.56) - _local1._y) / 10)) + Math.sin(_local1.animCel / 20)} else if (_local1.action == "float") { _local1._yscale = 100_local1._xscale = 100_local1._y = _local1._y - 1_local1._rotation = _local1._rotation - 1if (_local1.baddiecount == 0) { _local1.changeAction("wait")} } else if (_local1.action == "wait") { _local1.myLastX = _local1._x_local1.myLastY = _local1._y_local1.myLastRot = _local1._rotationvar myLag = 20if ((_local1.powerupcount > 0) and (_local1.mypowerup == "turbo")) { myLag = 5} _local1._x = _local1._x + ((_root.gameControl.myNewMouseX - _local1._x) / myLag)_local1._y = _local1._y + ((_root.gameControl.myNewMouseY - _local1._y) / myLag)var diffX = (_local1._x - _local1.myLastX)_local3 = _local1._y - _local1.myLastY_local2 = 57.3248407643312 * Math.atan(diffX / _local3)if (_local3 > 0) { _local2 = 180 - _local2} else { _local2 = -_local2} if (_local2 > 180) { _local2 = _local2 - 360} if ((Math.abs(diffX) < 1) and (Math.abs(_local3) < 1)) { _local1._rotation = _local1._rotation + ((_local2 - _local1._rotation) / 20)} else { _local1._rotation = _local2} _local1.speed = Math.sqrt((diffX * diffX) + (_local3 * _local3))if (((_local1.powerupcount > 0) and (_local1.mypowerup == "turbo")) || (_root.gameControl.gameMode == "bonus")) { } else if (_local1.speed > _local1.myMaxSpeed) { var myAdjust = (_local1.myMaxSpeed / _local1.speed)diffX = diffX * myAdjust_local3 = _local3 * myAdjust_local1._x = _local1.myLastX + diffX_local1._y = _local1.myLastY + _local3} if (_local1._y < _local1.offsetEdge) { _local1._y = _local1.offsetEdge} if (_local1._y > (Stage.height - _local1.offsetEdge)) { _local1._y = Stage.height - _local1.offsetEdge} if (_root.gameControl.gameMode == "bonus") { _local1._x = _local1._x - 10} if (_local1._x > (Stage.width - _local1.offsetEdge)) { _local1._x = Stage.width - _local1.offsetEdge} if (_local1._x < _local1.offsetEdge) { _local1._x = _local1.offsetEdge} _local1.checkCollision()} _local1.play()) : (_root.bonusTrail.stop()_root.baddieTrail.stop()_local1.stop())); var _local2 = _local3; _local1 = _local2; } function checkCollision() { if (_root.gameControl.action != "playing") { return(undefined); } var i = 0; while (i < _root.gameControl.myObstacles.length) { var myCollideObstacle = eval (_root.gameControl.myObstacles[i]); if (hitTest(myCollideObstacle)) { myCollideObstacle.collide(); return; } i++; } } function explodeAll() { _root.powerup._y = -100000; _root.powerup.action = "wait"; _root.powerup.initialize(); _root.baddie._y = -10000; _root.baddie.action = "wait"; _root.baddie.initialize(); var i = 0; while (i < _root.gameControl.myObstacles.length) { var myCollideObstacle = eval (_root.gameControl.myObstacles[i]); myCollideObstacle.collide("explode", true); i++; } } function changeAction(myAction) { var _local1 = this; var _local2 = myAction; var _local3 = _root; if (_local1.action == _local2) { } else if (_local2 == "wait") { _local1.animCel = 1; _local1.action = _local2; _local1.speed = 0; _local1.mysound.stop(); _local3.Hero.gotoAndPlay("wait"); _local1._yscale = _local1.origScale; _local1._xscale = _local1.origScale; } else if (_local2 == "float") { _local1.action = _local2; _local3.Hero.gotoAndPlay("explode"); } else if (((_local2 == "winlevel") || (_local2 == "lose")) || (_local2 == "wingame")) { _local1.action = _local2; _local1._rotation = 0; _local1._xscale = 60; _local1._yscale = 60; _local3.Hero.gotoAndPlay(_local2); } } function AutoRotate() { var _local1 = this; _local1._rotation = _local1._rotation + _local1.tilt; if (_local1._rotation > 50) { _local1.tilt = -_local1.tilt; } if (_local1._rotation < -50) { _local1.tilt = -_local1.tilt; } } var tilt = 2; var animCel = 1; var bobHeight = 5; var action = "wait"; var velocity = [0, 0]; var speed = 0; var offsetEdge = 50; var mymotion = "across"; var powerupcount = 0; var mypowerup = "none"; var baddiecount = 0; var myBombs = 0; var canClick = true; var myMaxSpeed = 10; var origScale = 100; }Symbol 504 MovieClip [__Packages.Particle] Frame 0class Particle extends MovieClip { function Particle (myName) { var _local1 = this; super(); _local1.name = myName; _local1.velX = _local1.speed * _root.sinQuick(_local1.angle); _local1.velY = _local1.speed * _root.cosQuick(_local1.angle); _local1.accelY = _local1.myGravity; _local1.initialize(); } function initialize() { var _local1 = this; _local1._x = _local1.origX; _local1._y = _local1.origY; _local1._xscale = _local1.myScale * 200; _local1._yscale = _local1.myScale * 200; if (_local1.dieCel == 60) { _local1.gotoAndPlay(Math.round(Math.random() * 30) + 1); _local1.dieCel = 60 + (Math.random() * 20); } } function onEnterFrame() { var _local1 = this; _local1.animCel = _local1.animCel + 1; _local1.velX = (_local1.velX + (_local1.accelX * _local1.deltaT)) * _local1.damping; _local1.velY = (_local1.velY + (_local1.accelY * _local1.deltaT)) * _local1.damping; _local1._x = _local1._x + (_local1.velX * _local1.myScale); _local1._y = _local1._y + (_local1.velY * _local1.myScale); if (_local1.animCel > _local1.dieCel) { (_local1.removeMovieClip());// not popped } } var animCel = 1; var action = "alive"; var velX = 0; var velY = 0; var accelX = 0; var accelY = 0; var speed = 10; var angle = 0; var dieCel = 60; var myScale = 0.75; var deltaT = 0.1; var myGravity = -5; var damping = 0.99; }Symbol 389 Buttonon (release) { _root.gameControl.toggleMute(); } on (rollOver) { _root.Hero.canClick = false; } on (rollOut) { _root.Hero.canClick = true; }Symbol 393 Buttonon (release) { _root.gameControl.togglePause(); } on (rollOver) { _root.Hero.canClick = false; } on (rollOut) { _root.Hero.canClick = true; }Symbol 396 Buttonon (release) { getURL ("http://www.ezone.com/", "_blank"); _root.gameControl.pauseGame(); } on (rollOver) { _root.gameControl.explodeButton(); _root.Hero.canClick = false; } on (rollOut) { _root.Hero.canClick = true; }Symbol 401 Buttonon (release) { _root.gameControl.initialize(); _root.gameControl.showSparks = false; } on (rollOver) { _root.gameControl.showSparks = true; } on (rollOut) { _root.gameControl.showSparks = false; }Symbol 412 Buttonon (release) { _root.gameControl.showscores(); _root.gameControl.showSparks = false; } on (rollOver) { _root.gameControl.showSparks = true; } on (rollOut) { _root.gameControl.showSparks = false; }Symbol 414 Buttonon (release) { _root.gameControl.showSparks = false; gotoAndPlay ("Bonus"); } on (rollOver) { if (_root.gameControl.bonusUnlocked) { _root.gameControl.showSparks = true; } } on (rollOut) { _root.gameControl.showSparks = false; }Symbol 418 Buttonon (release) { getURL ("http://www.ezone.com/affiliates/", "_blank"); _root.gameControl.showSparks = false; } on (rollOver) { _root.gameControl.showSparks = true; } on (rollOut) { _root.gameControl.showSparks = false; }Symbol 421 Buttonon (release) { getURL ("http://www.ezone.com/", "_blank"); _root.gameControl.showSparks = false; } on (rollOver) { _root.gameControl.showSparks = true; } on (rollOut) { _root.gameControl.showSparks = false; }Symbol 425 MovieClip Frame 1stop();Symbol 425 MovieClip Frame 2stop();Symbol 425 MovieClip Frame 3stop();Symbol 425 MovieClip Frame 4stop();Symbol 425 MovieClip Frame 5stop();Symbol 425 MovieClip Frame 6stop();Symbol 427 MovieClip Frame 1if (_root.gameControl.gameMode == "bonus") { gotoAndPlay (4); } else if (_root.gameControl.lives == 3) { gotoAndPlay (1); } else if (_root.gameControl.lives == 2) { gotoAndPlay (2); } else if (_root.gameControl.lives == 1) { gotoAndPlay (3); } else { gotoAndPlay (4); }Symbol 427 MovieClip Frame 2if (_root.gameControl.gameMode == "bonus") { gotoAndPlay (4); } else if (_root.gameControl.lives == 3) { gotoAndPlay (1); } else if (_root.gameControl.lives == 2) { gotoAndPlay (2); } else if (_root.gameControl.lives == 1) { gotoAndPlay (3); } else { gotoAndPlay (4); }Symbol 427 MovieClip Frame 3if (_root.gameControl.gameMode == "bonus") { gotoAndPlay (4); } else if (_root.gameControl.lives == 3) { gotoAndPlay (1); } else if (_root.gameControl.lives == 2) { gotoAndPlay (2); } else if (_root.gameControl.lives == 1) { gotoAndPlay (3); } else { gotoAndPlay (4); }Symbol 427 MovieClip Frame 4if (_root.gameControl.gameMode == "bonus") { gotoAndPlay (4); } else if (_root.gameControl.lives == 3) { gotoAndPlay (1); } else if (_root.gameControl.lives == 2) { gotoAndPlay (2); } else if (_root.gameControl.lives == 1) { gotoAndPlay (3); } else { gotoAndPlay (4); }Symbol 433 Buttonon (release) { _root.gameControl.start(); _root.gameControl.showSparks = false; } on (rollOver) { _root.gameControl.showSparks = true; } on (rollOut) { _root.gameControl.showSparks = false; }Symbol 455 MovieClip Frame 1stop();Symbol 455 MovieClip Frame 2stop();Symbol 455 MovieClip Frame 3stop();Symbol 455 MovieClip Frame 4stop();Symbol 455 MovieClip Frame 5stop();Symbol 455 MovieClip Frame 6stop();Symbol 455 MovieClip Frame 7stop();Symbol 455 MovieClip Frame 8stop();Symbol 455 MovieClip Frame 9stop();Symbol 455 MovieClip Frame 10stop();Symbol 458 Buttonon (release) { _root.gameControl.restartLevel(); _root.gameControl.showSparks = false; } on (rollOver) { _root.gameControl.showSparks = true; } on (rollOut) { _root.gameControl.showSparks = false; }Symbol 462 Buttonon (release) { _root.gameControl.resetScore(); }Symbol 465 Buttonon (release) { _root.play(); }Symbol 467 MovieClip Frame 1if (_root.gameControl.lives >= 1) { stop(); } else { gotoAndStop (2); }Symbol 471 Buttonon (release) { _root.gameControl.goTitle(); _root.gameControl.showSparks = false; } on (rollOver) { _root.gameControl.showSparks = true; } on (rollOut) { _root.gameControl.showSparks = false; }Symbol 473 Buttonon (release) { _root.gameControl.initialize(); _root.gameControl.showSparks = false; } on (rollOver) { _root.gameControl.showSparks = true; } on (rollOut) { _root.gameControl.showSparks = false; }Symbol 475 Buttonon (release) { _root.gameControl.postscore(); _root.gameControl.showSparks = false; } on (rollOver) { _root.gameControl.showSparks = true; } on (rollOut) { _root.gameControl.showSparks = false; }Symbol 480 Buttonon (release) { _root.gameControl.nextlevel(); _root.gameControl.showSparks = false; } on (rollOver) { _root.gameControl.showSparks = true; } on (rollOut) { _root.gameControl.showSparks = false; }Symbol 482 Buttonon (release) { _root.gameControl.startBonusGame(); }Symbol 486 MovieClip Frame 1if (_root.gameControl.bonusUnlocked) { _root.gameControl.playSound("win_snd"); gotoAndPlay ("unlocked"); } else { gotoAndPlay ("locked"); }Symbol 486 MovieClip Frame 2stop();Symbol 486 MovieClip Frame 3_root.gameControl.action = "enterbonus"; Selection.setFocus("password_txt");Symbol 486 MovieClip Frame 4stop();Symbol 489 Buttonon (release) { gotoAndPlay ("Title"); _root.gameControl.showSparks = false; } on (rollOver) { _root.gameControl.showSparks = true; } on (rollOut) { _root.gameControl.showSparks = false; }Symbol 493 Buttonon (release) { _root.gameControl.startBonusGame(); _root.gameControl.showSparks = false; } on (rollOver) { _root.gameControl.showSparks = true; } on (rollOut) { _root.gameControl.showSparks = false; }Symbol 495 Buttonon (release) { gotoAndPlay ("Title"); _root.gameControl.showSparks = false; } on (rollOver) { _root.gameControl.showSparks = true; } on (rollOut) { _root.gameControl.showSparks = false; }Symbol 497 Buttonon (release) { getURL ("http://www.ezone.com/", "_blank"); _root.gameControl.showSparks = false; } on (rollOver) { _root.gameControl.showSparks = true; } on (rollOut) { _root.gameControl.showSparks = false; }Symbol 499 Buttonon (release) { getURL ("http://www.ezone.com/games/swoopa/", "_top"); _root.gameControl.showSparks = false; } on (rollOver) { _root.gameControl.showSparks = true; } on (rollOut) { _root.gameControl.showSparks = false; }
Library Items
Symbol 1 Sound [twice_snd] | ||
Symbol 2 Sound [turbo_snd] | ||
Symbol 3 Sound [time_snd] | ||
Symbol 4 Sound [pop1] | ||
Symbol 5 Sound [points_snd] | ||
Symbol 6 Sound [music_snd] | ||
Symbol 7 Sound [menu_snd] | ||
Symbol 8 Sound [magnet_snd] | ||
Symbol 9 Sound [grow_snd] | ||
Symbol 10 Sound [explode_snd] | ||
Symbol 11 Sound [bomb_snd] | ||
Symbol 12 Sound [alarm_snd] | ||
Symbol 13 Sound [win_snd] | Used by:Timeline | |
Symbol 14 Sound [arf_snd] | Used by:197 404 | |
Symbol 15 Sound [bigbomb_snd] | Used by:197 | |
Symbol 16 Graphic | Used by:17 43 | |
Symbol 17 MovieClip [white1] | Uses:16 | |
Symbol 18 Font | Used by:19 21 23 25 44 45 399 400 413 415 416 419 420 422 423 424 429 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 460 461 463 464 466 470 472 477 478 481 483 484 485 487 488 492 494 | |
Symbol 19 Text | Uses:18 | Used by:27 |
Symbol 20 Graphic | Used by:22 24 26 412 414 458 471 473 475 480 493 495 | |
Symbol 21 Text | Uses:18 | Used by:22 |
Symbol 22 Button | Uses:20 21 | Used by:27 |
Symbol 23 Text | Uses:18 | Used by:24 |
Symbol 24 Button | Uses:20 23 | Used by:27 |
Symbol 25 Text | Uses:18 | Used by:26 |
Symbol 26 Button | Uses:20 25 | Used by:27 Timeline |
Symbol 27 MovieClip [pauseScreen] | Uses:19 22 24 26 | |
Symbol 28 Graphic | Used by:29 | |
Symbol 29 MovieClip | Uses:28 | Used by:40 41 42 |
Symbol 30 Graphic | Used by:31 | |
Symbol 31 MovieClip | Uses:30 | Used by:40 41 42 Timeline |
Symbol 32 Graphic | Used by:33 | |
Symbol 33 MovieClip | Uses:32 | Used by:40 41 42 455 |
Symbol 34 Graphic | Used by:35 | |
Symbol 35 MovieClip | Uses:34 | Used by:40 41 42 455 |
Symbol 36 Graphic | Used by:37 | |
Symbol 37 MovieClip | Uses:36 | Used by:40 41 42 |
Symbol 38 Graphic | Used by:39 | |
Symbol 39 MovieClip | Uses:38 | Used by:40 41 42 |
Symbol 40 MovieClip [Fish3] | Uses:29 31 33 35 37 39 | |
Symbol 41 MovieClip [Fish2] | Uses:29 31 33 35 37 39 | |
Symbol 42 MovieClip [Fish] | Uses:29 31 33 35 37 39 | |
Symbol 43 MovieClip | Uses:16 | Used by:46 47 88 |
Symbol 44 EditableText | Uses:18 | Used by:46 |
Symbol 45 EditableText | Uses:18 | Used by:46 |
Symbol 46 MovieClip [explosion_score] | Uses:43 44 45 | |
Symbol 47 MovieClip [trail] | Uses:43 | |
Symbol 48 Graphic | Used by:49 | |
Symbol 49 MovieClip | Uses:48 | Used by:52 55 61 66 68 83 455 |
Symbol 50 Graphic | Used by:51 | |
Symbol 51 MovieClip | Uses:50 | Used by:52 455 |
Symbol 52 MovieClip [bonus_grow] | Uses:49 51 | |
Symbol 53 Graphic | Used by:54 | |
Symbol 54 MovieClip | Uses:53 | Used by:55 |
Symbol 55 MovieClip [bonus_points] | Uses:49 54 | |
Symbol 56 Graphic | Used by:61 455 | |
Symbol 57 Graphic | Used by:58 | |
Symbol 58 MovieClip | Uses:57 | Used by:61 455 |
Symbol 59 Graphic | Used by:60 | |
Symbol 60 MovieClip | Uses:59 | Used by:61 455 |
Symbol 61 MovieClip [bonus_time] | Uses:49 56 58 60 | |
Symbol 62 Graphic | Used by:66 455 | |
Symbol 63 Graphic | Used by:66 455 | |
Symbol 64 Graphic | Used by:66 | |
Symbol 65 Graphic | Used by:66 | |
Symbol 66 MovieClip [bonus_magnet] | Uses:49 62 63 64 65 | |
Symbol 67 Graphic | Used by:68 455 | |
Symbol 68 MovieClip [bonus_twice] | Uses:49 67 | |
Symbol 69 Graphic | Used by:74 | |
Symbol 70 Graphic | Used by:74 | |
Symbol 71 Graphic | Used by:72 | |
Symbol 72 MovieClip | Uses:71 | Used by:74 |
Symbol 73 Graphic | Used by:74 | |
Symbol 74 MovieClip | Uses:69 70 72 73 | Used by:75 455 |
Symbol 75 MovieClip [baddie_bomb] | Uses:74 | |
Symbol 76 Graphic | Used by:80 425 455 | |
Symbol 77 Graphic | Used by:80 425 455 | |
Symbol 78 Graphic | Used by:80 | |
Symbol 79 Graphic | Used by:80 | |
Symbol 80 MovieClip [bonus_bomb] | Uses:76 77 78 79 | |
Symbol 81 Graphic | Used by:82 | |
Symbol 82 MovieClip | Uses:81 | Used by:83 455 |
Symbol 83 MovieClip [bonus_turbo] | Uses:49 82 | |
Symbol 84 MovieClip [gameControl] | Used by:Timeline | |
Symbol 85 Graphic | Used by:86 | |
Symbol 86 MovieClip | Uses:85 | Used by:87 104 |
Symbol 87 MovieClip [explosion] | Uses:86 | Used by:197 404 |
Symbol 88 MovieClip [explosion] | Uses:43 | Used by:197 |
Symbol 89 Graphic | Used by:197 | |
Symbol 90 Graphic | Used by:197 | |
Symbol 91 Graphic | Used by:197 | |
Symbol 92 Graphic | Used by:197 | |
Symbol 93 Graphic | Used by:197 | |
Symbol 94 Graphic | Used by:197 | |
Symbol 95 Graphic | Used by:197 | |
Symbol 96 Graphic | Used by:197 | |
Symbol 97 Graphic | Used by:197 | |
Symbol 98 Graphic | Used by:99 | |
Symbol 99 MovieClip | Uses:98 | Used by:197 |
Symbol 100 Graphic | Used by:101 | |
Symbol 101 MovieClip | Uses:100 | Used by:197 |
Symbol 102 Graphic | Used by:103 | |
Symbol 103 MovieClip | Uses:102 | Used by:197 |
Symbol 104 MovieClip | Uses:86 | Used by:197 |
Symbol 105 Graphic | Used by:106 | |
Symbol 106 MovieClip | Uses:105 | Used by:197 |
Symbol 107 Sound | Used by:197 | |
Symbol 108 Graphic | Used by:109 | |
Symbol 109 MovieClip | Uses:108 | Used by:197 |
Symbol 110 Graphic | Used by:111 | |
Symbol 111 MovieClip | Uses:110 | Used by:197 |
Symbol 112 Graphic | Used by:113 | |
Symbol 113 MovieClip | Uses:112 | Used by:197 |
Symbol 114 Graphic | Used by:115 | |
Symbol 115 MovieClip | Uses:114 | Used by:197 |
Symbol 116 Sound | Used by:197 | |
Symbol 117 Graphic | Used by:197 | |
Symbol 118 Graphic | Used by:119 | |
Symbol 119 MovieClip | Uses:118 | Used by:197 |
Symbol 120 Sound | Used by:197 | |
Symbol 121 Graphic | Used by:197 | |
Symbol 122 Graphic | Used by:197 | |
Symbol 123 Graphic | Used by:197 | |
Symbol 124 Graphic | Used by:197 | |
Symbol 125 Graphic | Used by:197 | |
Symbol 126 Graphic | Used by:197 | |
Symbol 127 Graphic | Used by:197 | |
Symbol 128 Graphic | Used by:197 | |
Symbol 129 Graphic | Used by:197 | |
Symbol 130 Graphic | Used by:131 | |
Symbol 131 MovieClip | Uses:130 | Used by:197 |
Symbol 132 Graphic | Used by:133 | |
Symbol 133 MovieClip | Uses:132 | Used by:197 |
Symbol 134 Sound | Used by:197 | |
Symbol 135 Graphic | Used by:136 | |
Symbol 136 MovieClip | Uses:135 | Used by:197 |
Symbol 137 Graphic | Used by:138 | |
Symbol 138 MovieClip | Uses:137 | Used by:197 |
Symbol 139 Graphic | Used by:144 | |
Symbol 140 Graphic | Used by:141 | |
Symbol 141 MovieClip | Uses:140 | Used by:144 |
Symbol 142 Graphic | Used by:143 | |
Symbol 143 MovieClip | Uses:142 | Used by:144 |
Symbol 144 MovieClip | Uses:139 141 143 | Used by:197 |
Symbol 145 Graphic | Used by:197 | |
Symbol 146 Graphic | Used by:197 | |
Symbol 147 Graphic | Used by:197 | |
Symbol 148 Graphic | Used by:157 | |
Symbol 149 Graphic | Used by:157 | |
Symbol 150 Graphic | Used by:157 | |
Symbol 151 Graphic | Used by:157 | |
Symbol 152 Graphic | Used by:157 | |
Symbol 153 Graphic | Used by:157 | |
Symbol 154 Graphic | Used by:157 | |
Symbol 155 Graphic | Used by:157 | |
Symbol 156 Graphic | Used by:157 | |
Symbol 157 MovieClip | Uses:148 149 150 151 152 153 154 155 156 | Used by:197 |
Symbol 158 Graphic | Used by:159 | |
Symbol 159 MovieClip | Uses:158 | Used by:197 |
Symbol 160 Graphic | Used by:161 | |
Symbol 161 MovieClip | Uses:160 | Used by:197 |
Symbol 162 Sound | Used by:197 | |
Symbol 163 Graphic | Used by:164 | |
Symbol 164 MovieClip | Uses:163 | Used by:197 |
Symbol 165 Graphic | Used by:166 | |
Symbol 166 MovieClip | Uses:165 | Used by:197 |
Symbol 167 Graphic | Used by:168 | |
Symbol 168 MovieClip | Uses:167 | Used by:197 |
Symbol 169 Graphic | Used by:170 | |
Symbol 170 MovieClip | Uses:169 | Used by:197 404 |
Symbol 171 Graphic | Used by:172 | |
Symbol 172 MovieClip | Uses:171 | Used by:197 |
Symbol 173 Graphic | Used by:174 | |
Symbol 174 MovieClip | Uses:173 | Used by:197 404 |
Symbol 175 Graphic | Used by:176 | |
Symbol 176 MovieClip | Uses:175 | Used by:197 404 |
Symbol 177 Graphic | Used by:178 | |
Symbol 178 MovieClip | Uses:177 | Used by:197 404 |
Symbol 179 Graphic | Used by:180 | |
Symbol 180 MovieClip | Uses:179 | Used by:197 404 |
Symbol 181 Graphic | Used by:182 | |
Symbol 182 MovieClip | Uses:181 | Used by:197 404 |
Symbol 183 Graphic | Used by:184 | |
Symbol 184 MovieClip | Uses:183 | Used by:197 404 |
Symbol 185 Graphic | Used by:186 | |
Symbol 186 MovieClip | Uses:185 | Used by:197 404 |
Symbol 187 Graphic | Used by:188 | |
Symbol 188 MovieClip | Uses:187 | Used by:197 404 |
Symbol 189 Graphic | Used by:190 | |
Symbol 190 MovieClip | Uses:189 | Used by:197 404 |
Symbol 191 Graphic | Used by:192 | |
Symbol 192 MovieClip | Uses:191 | Used by:197 404 |
Symbol 193 Graphic | Used by:194 | |
Symbol 194 MovieClip | Uses:193 | Used by:197 404 |
Symbol 195 Graphic | Used by:196 | |
Symbol 196 MovieClip | Uses:195 | Used by:197 |
Symbol 197 MovieClip [Hero] | Uses:89 90 91 92 93 94 95 96 97 99 101 103 104 106 107 109 111 88 113 115 116 117 119 120 15 121 122 123 124 125 126 127 128 129 131 133 134 136 138 144 145 146 87 147 157 14 159 161 162 164 166 168 170 172 174 176 178 180 182 184 186 188 190 192 194 196 | Used by:Timeline |
Symbol 198 Graphic | Used by:205 383 385 489 Timeline | |
Symbol 199 Graphic | Used by:203 204 385 396 497 499 | |
Symbol 200 Font | Used by:201 202 | |
Symbol 201 Text | Uses:200 | Used by:203 204 385 396 497 499 |
Symbol 202 Text | Uses:200 | Used by:203 204 385 396 497 499 |
Symbol 203 MovieClip | Uses:199 201 202 | Used by:204 |
Symbol 204 Button | Uses:203 199 201 202 | Used by:206 |
Symbol 205 MovieClip | Uses:198 | Used by:206 |
Symbol 206 MovieClip | Uses:204 205 | Used by:Timeline |
Symbol 500 MovieClip [__Packages.Fish] | ||
Symbol 501 MovieClip [__Packages.Explosion] | ||
Symbol 502 MovieClip [__Packages.GameMaster] | ||
Symbol 503 MovieClip [__Packages.Freeswim] | ||
Symbol 504 MovieClip [__Packages.Particle] | ||
Symbol 207 Graphic | Used by:385 | |
Symbol 208 Graphic | Used by:209 | |
Symbol 209 MovieClip | Uses:208 | Used by:385 |
Symbol 210 Sound | Used by:385 | |
Symbol 211 Graphic | Used by:384 385 | |
Symbol 212 Graphic | Used by:384 385 | |
Symbol 213 Graphic | Used by:384 385 | |
Symbol 214 Graphic | Used by:384 385 | |
Symbol 215 Graphic | Used by:385 | |
Symbol 216 Graphic | Used by:385 | |
Symbol 217 Graphic | Used by:385 | |
Symbol 218 Graphic | Used by:385 | |
Symbol 219 Sound | Used by:385 | |
Symbol 220 Graphic | Used by:250 385 | |
Symbol 221 Graphic | Used by:250 385 | |
Symbol 222 Graphic | Used by:250 385 | |
Symbol 223 Graphic | Used by:250 385 | |
Symbol 224 Graphic | Used by:250 385 | |
Symbol 225 Graphic | Used by:250 385 | |
Symbol 226 Graphic | Used by:227 | |
Symbol 227 MovieClip | Uses:226 | Used by:385 |
Symbol 228 Graphic | Used by:299 385 | |
Symbol 229 Graphic | Used by:230 | |
Symbol 230 MovieClip | Uses:229 | Used by:385 |
Symbol 231 Graphic | Used by:329 385 | |
Symbol 232 Graphic | Used by:286 385 | |
Symbol 233 Graphic | Used by:234 | |
Symbol 234 MovieClip | Uses:233 | Used by:385 |
Symbol 235 Graphic | Used by:236 | |
Symbol 236 MovieClip | Uses:235 | Used by:385 |
Symbol 237 Graphic | Used by:238 | |
Symbol 238 MovieClip | Uses:237 | Used by:385 |
Symbol 239 Sound | Used by:385 | |
Symbol 240 Graphic | Used by:241 | |
Symbol 241 MovieClip | Uses:240 | Used by:385 |
Symbol 242 Graphic | Used by:243 | |
Symbol 243 MovieClip | Uses:242 | Used by:385 |
Symbol 244 Graphic | Used by:245 | |
Symbol 245 MovieClip | Uses:244 | Used by:385 |
Symbol 246 Graphic | Used by:247 | |
Symbol 247 MovieClip | Uses:246 | Used by:385 |
Symbol 248 Graphic | Used by:249 | |
Symbol 249 MovieClip | Uses:248 | Used by:385 |
Symbol 250 MovieClip | Uses:220 221 222 223 224 225 | Used by:385 |
Symbol 251 Graphic | Used by:252 | |
Symbol 252 MovieClip | Uses:251 | Used by:385 |
Symbol 253 Graphic | Used by:260 | |
Symbol 254 Graphic | Used by:255 | |
Symbol 255 MovieClip | Uses:254 | Used by:260 |
Symbol 256 Graphic | Used by:257 | |
Symbol 257 MovieClip | Uses:256 | Used by:260 |
Symbol 258 Graphic | Used by:259 | |
Symbol 259 MovieClip | Uses:258 | Used by:260 |
Symbol 260 MovieClip | Uses:253 255 257 259 | Used by:385 |
Symbol 261 Sound | Used by:385 | |
Symbol 262 Sound | Used by:385 | |
Symbol 263 Graphic | Used by:264 | |
Symbol 264 MovieClip | Uses:263 | Used by:385 |
Symbol 265 Graphic | Used by:266 | |
Symbol 266 MovieClip | Uses:265 | Used by:385 |
Symbol 267 Graphic | Used by:280 | |
Symbol 268 Graphic | Used by:269 | |
Symbol 269 MovieClip | Uses:268 | Used by:280 |
Symbol 270 Graphic | Used by:271 | |
Symbol 271 MovieClip | Uses:270 | Used by:280 |
Symbol 272 Graphic | Used by:273 | |
Symbol 273 MovieClip | Uses:272 | Used by:280 |
Symbol 274 Graphic | Used by:275 | |
Symbol 275 MovieClip | Uses:274 | Used by:280 |
Symbol 276 Graphic | Used by:277 | |
Symbol 277 MovieClip | Uses:276 | Used by:280 |
Symbol 278 Graphic | Used by:279 | |
Symbol 279 MovieClip | Uses:278 | Used by:280 |
Symbol 280 MovieClip | Uses:267 269 271 273 275 277 279 | Used by:385 |
Symbol 281 Sound | Used by:385 | |
Symbol 282 Sound | Used by:385 | |
Symbol 283 Graphic | Used by:284 | |
Symbol 284 MovieClip | Uses:283 | Used by:285 |
Symbol 285 MovieClip | Uses:284 | Used by:385 |
Symbol 286 MovieClip | Uses:232 | Used by:385 |
Symbol 287 Graphic | Used by:296 | |
Symbol 288 Graphic | Used by:289 | |
Symbol 289 MovieClip | Uses:288 | Used by:296 |
Symbol 290 Graphic | Used by:291 | |
Symbol 291 MovieClip | Uses:290 | Used by:296 |
Symbol 292 Graphic | Used by:293 | |
Symbol 293 MovieClip | Uses:292 | Used by:296 |
Symbol 294 Graphic | Used by:295 | |
Symbol 295 MovieClip | Uses:294 | Used by:296 |
Symbol 296 MovieClip | Uses:287 289 291 293 295 | Used by:385 |
Symbol 297 Graphic | Used by:298 | |
Symbol 298 MovieClip | Uses:297 | Used by:385 |
Symbol 299 MovieClip | Uses:228 | Used by:385 |
Symbol 300 Graphic | Used by:309 | |
Symbol 301 Graphic | Used by:302 | |
Symbol 302 MovieClip | Uses:301 | Used by:309 |
Symbol 303 Graphic | Used by:304 | |
Symbol 304 MovieClip | Uses:303 | Used by:309 |
Symbol 305 Graphic | Used by:306 | |
Symbol 306 MovieClip | Uses:305 | Used by:309 |
Symbol 307 Graphic | Used by:308 | |
Symbol 308 MovieClip | Uses:307 | Used by:309 |
Symbol 309 MovieClip | Uses:300 302 304 306 308 | Used by:385 |
Symbol 310 Graphic | Used by:311 | |
Symbol 311 MovieClip | Uses:310 | Used by:385 |
Symbol 312 Graphic | Used by:313 | |
Symbol 313 MovieClip | Uses:312 | Used by:385 |
Symbol 314 Sound | Used by:385 | |
Symbol 315 Graphic | Used by:316 | |
Symbol 316 MovieClip | Uses:315 | Used by:385 |
Symbol 317 Sound | Used by:385 | |
Symbol 318 Graphic | Used by:319 | |
Symbol 319 MovieClip | Uses:318 | Used by:328 |
Symbol 320 Graphic | Used by:321 | |
Symbol 321 MovieClip | Uses:320 | Used by:328 |
Symbol 322 Graphic | Used by:323 | |
Symbol 323 MovieClip | Uses:322 | Used by:328 |
Symbol 324 Graphic | Used by:325 | |
Symbol 325 MovieClip | Uses:324 | Used by:328 |
Symbol 326 Graphic | Used by:327 | |
Symbol 327 MovieClip | Uses:326 | Used by:328 |
Symbol 328 MovieClip | Uses:319 321 323 325 327 | Used by:385 |
Symbol 329 MovieClip | Uses:231 | Used by:385 |
Symbol 330 Sound | Used by:385 | |
Symbol 331 Graphic | Used by:332 | |
Symbol 332 MovieClip | Uses:331 | Used by:385 |
Symbol 333 Sound | Used by:385 | |
Symbol 334 Graphic | Used by:359 | |
Symbol 335 Graphic | Used by:336 | |
Symbol 336 MovieClip | Uses:335 | Used by:359 |
Symbol 337 Graphic | Used by:338 | |
Symbol 338 MovieClip | Uses:337 | Used by:359 |
Symbol 339 Graphic | Used by:340 | |
Symbol 340 MovieClip | Uses:339 | Used by:359 |
Symbol 341 Graphic | Used by:342 | |
Symbol 342 MovieClip | Uses:341 | Used by:359 |
Symbol 343 Graphic | Used by:344 | |
Symbol 344 MovieClip | Uses:343 | Used by:359 |
Symbol 345 Graphic | Used by:346 | |
Symbol 346 MovieClip | Uses:345 | Used by:359 |
Symbol 347 Graphic | Used by:348 | |
Symbol 348 MovieClip | Uses:347 | Used by:359 |
Symbol 349 Graphic | Used by:350 | |
Symbol 350 MovieClip | Uses:349 | Used by:359 |
Symbol 351 Graphic | Used by:352 | |
Symbol 352 MovieClip | Uses:351 | Used by:359 |
Symbol 353 Graphic | Used by:354 | |
Symbol 354 MovieClip | Uses:353 | Used by:359 |
Symbol 355 Graphic | Used by:356 | |
Symbol 356 MovieClip | Uses:355 | Used by:359 |
Symbol 357 Graphic | Used by:358 | |
Symbol 358 MovieClip | Uses:357 | Used by:359 |
Symbol 359 MovieClip | Uses:334 336 338 340 342 344 346 348 350 352 354 356 358 | Used by:385 |
Symbol 360 Sound | Used by:385 | |
Symbol 361 Sound | Used by:385 | |
Symbol 362 Graphic | Used by:369 | |
Symbol 363 Graphic | Used by:364 | |
Symbol 364 MovieClip | Uses:363 | Used by:369 |
Symbol 365 Graphic | Used by:366 | |
Symbol 366 MovieClip | Uses:365 | Used by:369 |
Symbol 367 Graphic | Used by:368 | |
Symbol 368 MovieClip | Uses:367 | Used by:369 |
Symbol 369 MovieClip | Uses:362 364 366 368 | Used by:385 |
Symbol 370 Graphic | Used by:385 | |
Symbol 371 Sound | Used by:385 | |
Symbol 372 Graphic | Used by:385 | |
Symbol 373 Graphic | Used by:374 | |
Symbol 374 MovieClip | Uses:373 | Used by:385 |
Symbol 375 Graphic | Used by:376 | |
Symbol 376 MovieClip | Uses:375 | Used by:385 |
Symbol 377 Graphic | Used by:385 | |
Symbol 378 Graphic | Used by:379 | |
Symbol 379 MovieClip | Uses:378 | Used by:385 |
Symbol 380 Graphic | Used by:381 | |
Symbol 381 MovieClip | Uses:380 | Used by:385 |
Symbol 382 Graphic | Used by:385 | |
Symbol 383 MovieClip | Uses:198 | Used by:385 |
Symbol 384 MovieClip | Uses:211 212 213 214 | Used by:385 |
Symbol 385 MovieClip | Uses:207 209 198 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 227 228 230 231 232 234 236 238 239 241 243 245 247 249 250 252 260 261 262 264 266 280 281 282 285 286 296 298 299 309 311 313 314 316 317 328 329 330 332 333 359 360 361 369 199 201 202 370 371 372 374 376 377 379 381 382 383 384 | Used by:Timeline |
Symbol 386 Bitmap | Used by:387 | |
Symbol 387 Graphic | Uses:386 | Used by:Timeline |
Symbol 388 Graphic | Used by:389 | |
Symbol 389 Button | Uses:388 | Used by:Timeline |
Symbol 390 Graphic | Used by:391 393 | |
Symbol 391 MovieClip | Uses:390 | Used by:393 |
Symbol 392 Graphic | Used by:393 | |
Symbol 393 Button | Uses:391 392 390 | Used by:Timeline |
Symbol 394 Graphic | Used by:395 | |
Symbol 395 MovieClip | Uses:394 | Used by:Timeline |
Symbol 396 Button | Uses:199 201 202 | Used by:Timeline |
Symbol 397 Graphic | Used by:398 401 433 482 | |
Symbol 398 MovieClip | Uses:397 | Used by:401 433 482 |
Symbol 399 Text | Uses:18 | Used by:401 482 |
Symbol 400 Text | Uses:18 | Used by:401 482 |
Symbol 401 Button | Uses:398 399 400 397 | Used by:Timeline |
Symbol 402 Graphic | Used by:403 | |
Symbol 403 MovieClip | Uses:402 | Used by:404 |
Symbol 404 MovieClip | Uses:182 403 174 186 194 190 188 14 87 170 192 178 176 180 184 | Used by:409 Timeline |
Symbol 405 Graphic | Used by:409 Timeline | |
Symbol 406 Graphic | Used by:407 | |
Symbol 407 MovieClip | Uses:406 | Used by:409 Timeline |
Symbol 408 Graphic | Used by:409 Timeline | |
Symbol 409 MovieClip | Uses:404 405 407 408 | Used by:Timeline |
Symbol 410 Font | Used by:411 431 432 456 457 469 474 476 479 496 498 | |
Symbol 411 Text | Uses:410 | Used by:412 |
Symbol 412 Button | Uses:20 411 | Used by:Timeline |
Symbol 413 Text | Uses:18 | Used by:414 |
Symbol 414 Button | Uses:20 413 | Used by:Timeline |
Symbol 415 Text | Uses:18 | Used by:418 |
Symbol 416 Text | Uses:18 | Used by:418 |
Symbol 417 Graphic | Used by:418 421 | |
Symbol 418 Button | Uses:415 416 417 | Used by:Timeline |
Symbol 419 Text | Uses:18 | Used by:421 |
Symbol 420 Text | Uses:18 | Used by:421 |
Symbol 421 Button | Uses:419 420 417 | Used by:Timeline |
Symbol 422 EditableText | Uses:18 | Used by:Timeline |
Symbol 423 Text | Uses:18 | Used by:Timeline |
Symbol 424 EditableText | Uses:18 | Used by:Timeline |
Symbol 425 MovieClip | Uses:76 77 | Used by:Timeline |
Symbol 426 Graphic | Used by:427 | |
Symbol 427 MovieClip | Uses:426 | Used by:Timeline |
Symbol 428 Graphic | Used by:430 | |
Symbol 429 EditableText | Uses:18 | Used by:430 |
Symbol 430 MovieClip | Uses:428 429 | Used by:Timeline |
Symbol 431 Text | Uses:410 | Used by:433 |
Symbol 432 Text | Uses:410 | Used by:433 |
Symbol 433 Button | Uses:398 431 432 397 | Used by:Timeline |
Symbol 434 EditableText | Uses:18 | Used by:Timeline |
Symbol 435 Text | Uses:18 | Used by:455 |
Symbol 436 Text | Uses:18 | Used by:455 |
Symbol 437 Text | Uses:18 | Used by:455 |
Symbol 438 Text | Uses:18 | Used by:455 |
Symbol 439 Text | Uses:18 | Used by:455 |
Symbol 440 Text | Uses:18 | Used by:455 |
Symbol 441 Text | Uses:18 | Used by:455 |
Symbol 442 Text | Uses:18 | Used by:455 |
Symbol 443 Text | Uses:18 | Used by:455 |
Symbol 444 Text | Uses:18 | Used by:455 |
Symbol 445 Text | Uses:18 | Used by:455 |
Symbol 446 Text | Uses:18 | Used by:455 |
Symbol 447 Text | Uses:18 | Used by:455 |
Symbol 448 Text | Uses:18 | Used by:455 |
Symbol 449 Text | Uses:18 | Used by:455 |
Symbol 450 Text | Uses:18 | Used by:455 |
Symbol 451 Text | Uses:18 | Used by:455 |
Symbol 452 Text | Uses:18 | Used by:455 |
Symbol 453 Text | Uses:18 | Used by:455 |
Symbol 454 Text | Uses:18 | Used by:455 |
Symbol 455 MovieClip | Uses:435 436 74 49 67 437 438 82 439 440 76 77 441 442 33 35 443 444 56 58 60 445 446 51 447 448 62 63 449 450 451 452 453 454 | Used by:Timeline |
Symbol 456 Text | Uses:410 | Used by:Timeline |
Symbol 457 Text | Uses:410 | Used by:458 |
Symbol 458 Button | Uses:20 457 | Used by:467 |
Symbol 459 Graphic | Used by:462 465 | |
Symbol 460 Text | Uses:18 | Used by:462 |
Symbol 461 Text | Uses:18 | Used by:462 |
Symbol 462 Button | Uses:459 460 461 | Used by:467 |
Symbol 463 Text | Uses:18 | Used by:465 |
Symbol 464 Text | Uses:18 | Used by:465 |
Symbol 465 Button | Uses:459 463 464 | Used by:467 |
Symbol 466 Text | Uses:18 | Used by:467 |
Symbol 467 MovieClip | Uses:458 462 465 466 | Used by:Timeline |
Symbol 468 Sound | Used by:Timeline | |
Symbol 469 Text | Uses:410 | Used by:Timeline |
Symbol 470 Text | Uses:18 | Used by:471 495 |
Symbol 471 Button | Uses:20 470 | Used by:Timeline |
Symbol 472 Text | Uses:18 | Used by:473 493 |
Symbol 473 Button | Uses:20 472 | Used by:Timeline |
Symbol 474 Text | Uses:410 | Used by:475 |
Symbol 475 Button | Uses:20 474 | Used by:Timeline |
Symbol 476 Text | Uses:410 | Used by:Timeline |
Symbol 477 Text | Uses:18 | Used by:Timeline |
Symbol 478 EditableText | Uses:18 | Used by:Timeline |
Symbol 479 Text | Uses:410 | Used by:480 |
Symbol 480 Button | Uses:20 479 | Used by:Timeline |
Symbol 481 Text | Uses:18 | Used by:Timeline |
Symbol 482 Button | Uses:398 399 400 397 | Used by:486 |
Symbol 483 Text | Uses:18 | Used by:486 |
Symbol 484 Text | Uses:18 | Used by:486 |
Symbol 485 EditableText | Uses:18 | Used by:486 |
Symbol 486 MovieClip | Uses:482 483 484 485 | Used by:Timeline |
Symbol 487 Text | Uses:18 | Used by:489 |
Symbol 488 Text | Uses:18 | Used by:489 |
Symbol 489 Button | Uses:487 488 198 | Used by:Timeline |
Symbol 490 Bitmap | Used by:491 | |
Symbol 491 Graphic | Uses:490 | Used by:Timeline |
Symbol 492 EditableText | Uses:18 | Used by:Timeline |
Symbol 493 Button | Uses:20 472 | Used by:Timeline |
Symbol 494 EditableText | Uses:18 | Used by:Timeline |
Symbol 495 Button | Uses:20 470 | Used by:Timeline |
Symbol 496 Text | Uses:410 | Used by:Timeline |
Symbol 497 Button | Uses:199 201 202 | Used by:Timeline |
Symbol 498 Text | Uses:410 | Used by:Timeline |
Symbol 499 Button | Uses:199 201 202 | Used by:Timeline |
Instance Names
"Hero" | Frame 274 | Symbol 197 MovieClip [Hero] |
"gameControl" | Frame 274 | Symbol 84 MovieClip [gameControl] |
"speakerOn" | Frame 274 | Symbol 395 MovieClip |
"start" | Frame 275 | Symbol 401 Button |
"targetscore" | Frame 280 | Symbol 424 EditableText |
"bombs_mc" | Frame 280 | Symbol 425 MovieClip |
"myTime" | Frame 280 | Symbol 430 MovieClip |
"start" | Frame 280 | Symbol 433 Button |
"levelmsg" | Frame 280 | Symbol 434 EditableText |
"hintMessage" | Frame 280 | Symbol 455 MovieClip |
"levelmsg" | Frame 300 | Symbol 478 EditableText |
"bonusChoice_mc" | Frame 305 | Symbol 486 MovieClip |
"bombs_mc" | Frame 310 | Symbol 425 MovieClip |
"bonusMessage_txt" | Frame 315 | Symbol 494 EditableText |
"Score" | Symbol 46 MovieClip [explosion_score] Frame 1 | Symbol 44 EditableText |
"Score" | Symbol 46 MovieClip [explosion_score] Frame 18 | Symbol 45 EditableText |
"bar" | Symbol 206 MovieClip Frame 1 | Symbol 205 MovieClip |
"mytime_txt" | Symbol 430 MovieClip Frame 1 | Symbol 429 EditableText |
"password_txt" | Symbol 486 MovieClip Frame 3 | Symbol 485 EditableText |
Special Tags
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "twice_snd" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "turbo_snd" |
ExportAssets (56) | Timeline Frame 1 | Symbol 3 as "time_snd" |
ExportAssets (56) | Timeline Frame 1 | Symbol 4 as "pop1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 5 as "points_snd" |
ExportAssets (56) | Timeline Frame 1 | Symbol 6 as "music_snd" |
ExportAssets (56) | Timeline Frame 1 | Symbol 7 as "menu_snd" |
ExportAssets (56) | Timeline Frame 1 | Symbol 8 as "magnet_snd" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "grow_snd" |
ExportAssets (56) | Timeline Frame 1 | Symbol 10 as "explode_snd" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "bomb_snd" |
ExportAssets (56) | Timeline Frame 1 | Symbol 12 as "alarm_snd" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "win_snd" |
ExportAssets (56) | Timeline Frame 1 | Symbol 14 as "arf_snd" |
ExportAssets (56) | Timeline Frame 1 | Symbol 15 as "bigbomb_snd" |
ExportAssets (56) | Timeline Frame 1 | Symbol 17 as "white1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "pauseScreen" |
ExportAssets (56) | Timeline Frame 1 | Symbol 40 as "Fish3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 41 as "Fish2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 42 as "Fish" |
ExportAssets (56) | Timeline Frame 1 | Symbol 46 as "explosion_score" |
ExportAssets (56) | Timeline Frame 1 | Symbol 47 as "trail" |
ExportAssets (56) | Timeline Frame 1 | Symbol 52 as "bonus_grow" |
ExportAssets (56) | Timeline Frame 1 | Symbol 55 as "bonus_points" |
ExportAssets (56) | Timeline Frame 1 | Symbol 61 as "bonus_time" |
ExportAssets (56) | Timeline Frame 1 | Symbol 66 as "bonus_magnet" |
ExportAssets (56) | Timeline Frame 1 | Symbol 68 as "bonus_twice" |
ExportAssets (56) | Timeline Frame 1 | Symbol 75 as "baddie_bomb" |
ExportAssets (56) | Timeline Frame 1 | Symbol 80 as "bonus_bomb" |
ExportAssets (56) | Timeline Frame 1 | Symbol 83 as "bonus_turbo" |
ExportAssets (56) | Timeline Frame 1 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 15 as "bigbomb_snd" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 14 as "arf_snd" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 14 as "arf_snd" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 14 as "arf_snd" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 14 as "arf_snd" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 1 | Symbol 500 as "__Packages.Fish" |
ExportAssets (56) | Timeline Frame 1 | Symbol 501 as "__Packages.Explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 502 as "__Packages.GameMaster" |
ExportAssets (56) | Timeline Frame 1 | Symbol 503 as "__Packages.Freeswim" |
ExportAssets (56) | Timeline Frame 1 | Symbol 504 as "__Packages.Particle" |
ExportAssets (56) | Timeline Frame 274 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 274 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 275 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 275 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 275 | Symbol 14 as "arf_snd" |
ExportAssets (56) | Timeline Frame 275 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 275 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 275 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 275 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 275 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 275 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 275 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 275 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 275 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 275 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 275 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 275 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 275 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 275 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 275 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 275 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 275 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 275 | Symbol 87 as "explosion" |
ExportAssets (56) | Timeline Frame 276 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 276 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 277 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 277 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 278 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 278 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 279 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 279 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 280 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 280 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 281 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 281 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 282 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 282 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 283 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 283 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 284 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 284 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 285 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 285 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 286 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 286 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 287 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 287 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 288 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 288 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 289 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 289 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 290 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 290 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 291 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 291 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 292 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 292 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 293 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 293 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 294 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 294 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 295 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 295 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 296 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 296 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 297 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 297 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 298 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 298 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 299 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 299 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 300 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 300 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 301 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 301 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 301 | Symbol 13 as "win_snd" |
ExportAssets (56) | Timeline Frame 302 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 302 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 303 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 303 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 304 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 304 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 305 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 305 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 306 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 306 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 307 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 307 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 308 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 308 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 309 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 309 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 310 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 310 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 311 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 311 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 312 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 312 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 313 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 313 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 314 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 314 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 315 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 315 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 316 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 316 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 317 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 317 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 318 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 318 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 319 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 319 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 320 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 320 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 321 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 321 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 322 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 322 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 323 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 323 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 324 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 324 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 325 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 325 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 326 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 326 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 327 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 327 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 328 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 328 | Symbol 84 as "gameControl" |
ExportAssets (56) | Timeline Frame 329 | Symbol 197 as "Hero" |
ExportAssets (56) | Timeline Frame 329 | Symbol 84 as "gameControl" |
Labels
"Title" | Frame 275 |
"Ready" | Frame 280 |
"Game" | Frame 285 |
"Lost" | Frame 290 |
"BigWinner" | Frame 295 |
"Won" | Frame 300 |
"Bonus" | Frame 305 |
"BonusGame" | Frame 310 |
"BonusDone" | Frame 315 |
"Credits" | Frame 320 |
"Splash" | Frame 325 |
"fish1" | Symbol 42 MovieClip [Fish] Frame 1 |
"fish2" | Symbol 42 MovieClip [Fish] Frame 17 |
"fish3" | Symbol 42 MovieClip [Fish] Frame 33 |
"kick" | Symbol 197 MovieClip [Hero] Frame 1 |
"glide" | Symbol 197 MovieClip [Hero] Frame 8 |
"wait" | Symbol 197 MovieClip [Hero] Frame 14 |
"winlevel" | Symbol 197 MovieClip [Hero] Frame 16 |
"winlevel_loop" | Symbol 197 MovieClip [Hero] Frame 145 |
"explode" | Symbol 197 MovieClip [Hero] Frame 152 |
"float" | Symbol 197 MovieClip [Hero] Frame 231 |
"lose" | Symbol 197 MovieClip [Hero] Frame 257 |
"lose_loop" | Symbol 197 MovieClip [Hero] Frame 358 |
"wingame" | Symbol 197 MovieClip [Hero] Frame 366 |
"level1" | Symbol 455 MovieClip Frame 1 |
"level2" | Symbol 455 MovieClip Frame 2 |
"level3" | Symbol 455 MovieClip Frame 3 |
"level4" | Symbol 455 MovieClip Frame 4 |
"level5" | Symbol 455 MovieClip Frame 5 |
"level6" | Symbol 455 MovieClip Frame 6 |
"level7" | Symbol 455 MovieClip Frame 7 |
"level8" | Symbol 455 MovieClip Frame 8 |
"level9" | Symbol 455 MovieClip Frame 9 |
"level10" | Symbol 455 MovieClip Frame 10 |
"unlocked" | Symbol 486 MovieClip Frame 2 |
"locked" | Symbol 486 MovieClip Frame 3 |
Dynamic Text Variables
gameScore | Symbol 422 EditableText | "0000" |
gameScore | Symbol 492 EditableText | "0000" |
|