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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/31312865?noj=FRM31312865-15DC" width="1" height="1"></div>

Swoopa.swf

This is the info page for
Flash #26203

(Click the ID number above for more basic data on this flash file.)


Text
GAME PAUSED

CONTINUE

QUIT

more games

10

10

ezone.com

ezone.com

PLAY!

PLAY!

SCORES

bonus game

CLICK HERE TO ADD THIS GAME TO YOUR SITE

CLICK HERE TO ADD THIS GAME TO YOUR SITE

CLICK HERE for more free games!

CLICK HERE for more free games!

0000

SCORE:

-

45

GO!

GO!

Level 1: catch 40 fish

hint: you don't need to click to move

move your mouse to collect all
the fish before time runs out.
collect green powerups from above,
and avoid the red mine from below!

hint: use smooth mouse movements with the turbo!

collect these turbo icons
to get a burst of speed

hint: if you collect more than 5, they will auto-explode

collect green bombs.
left-click to explode: grabs 10 fish
and removes any mines.

hint: go for these fish after the mine has passed above you

these fish are worth 50 points - but
watch out - they are hard to catch
without being hit by a mine!

hint: try not to collect other powerups when you have this!

this power-up will slow the clock
and everything else except swoopa

hint: you don't have to collect every powerup

this power-up will make all the fish
larger for a period of time.

hint: try to swoop up and around the mines

this power-up will attract fish to
swoopa - but watch out - it also
attracts mines!

hint: make sure you save some bombs for the higher levels

You've made it through the 'easy' levels -
but can you finish the next three levels
and unlock the bonus game?!

hint: you'll need to master the magnet to beat this level

that's the way! you're doing great,
keep up the good work!

hint: turbo the far sides and mow the fish down!

This is it!
complete this level to unlock
the bonus game!

ran out of time

try again

reset score & CONTINUE

reset score & CONTINUE

end the game

end the game

No swoopas left. WOULD YOU LIKE TO:
-or-

GAME OVER

MENU

play again

ENTER SCORE

YOU DID IT!

bonus game password: 'unsealed'

Level 1: Score over 200 to advance!

NEXT LEVEL

BONUS game

you've unlocked the bonus game!
see how high you can score
before getting exploded!

type the password, or COMPLETE
LEVEL 10 TO UNLOCK THE BONUS game.

back to menu

back to menu

0000

Your best score today!

Credits
Jamie Edis
Simon Edis
For more free games, visit our website:

Credits
Jamie Edis
Simon Edis
to play this game, visit our website:

ActionScript [AS1/AS2]

Frame 273
gotoAndPlay (274);
Frame 274
fscommand ("fullscreen", "true");
Frame 279
stop();
Frame 284
stop();
Frame 285
Frame 289
stop();
Frame 290
Frame 292
stop();
Frame 294
stop();
Frame 297
stop();
Frame 299
stop();
Frame 304
stop();
Frame 309
stop();
Frame 314
stop();
Frame 319
stop();
Frame 324
stop();
Frame 329
stop();
Symbol 17 MovieClip [white1] Frame 1
#initclip 22 Object.registerClass("white1", Particle); #endinitclip
Symbol 22 Button
on (release) { _root.gameControl.unpauseGame(); _root.gameControl.showSparks = false; } on (rollOver) { _root.gameControl.showSparks = true; } on (rollOut) { _root.gameControl.showSparks = false; }
Symbol 24 Button
on (release) { _root.gameControl.abortGame(); _root.gameControl.showSparks = false; } on (rollOver) { _root.gameControl.showSparks = true; } on (rollOut) { _root.gameControl.showSparks = false; }
Symbol 26 Button
on (release) { getURL ("http://www.ezone.com/", "_blank"); _root.gameControl.showSparks = false; } on (rollOver) { _root.gameControl.showSparks = true; } on (rollOut) { _root.gameControl.showSparks = false; }
Symbol 40 MovieClip [Fish3] Frame 1
#initclip 6 Object.registerClass("Fish3", Fish); #endinitclip
Symbol 40 MovieClip [Fish3] Frame 16
gotoAndPlay (1);
Symbol 41 MovieClip [Fish2] Frame 1
#initclip 7 Object.registerClass("Fish2", Fish); #endinitclip
Symbol 41 MovieClip [Fish2] Frame 16
gotoAndPlay (1);
Symbol 42 MovieClip [Fish] Frame 1
#initclip 8 Object.registerClass("Fish", Fish); #endinitclip
Symbol 42 MovieClip [Fish] Frame 16
gotoAndPlay ("fish1");
Symbol 42 MovieClip [Fish] Frame 32
gotoAndPlay ("fish2");
Symbol 42 MovieClip [Fish] Frame 48
gotoAndPlay ("fish3");
Symbol 46 MovieClip [explosion_score] Frame 1
#initclip 9 Object.registerClass("explosion_score", Explosion); #endinitclip
Symbol 46 MovieClip [explosion_score] Frame 18
removeMovieClip(this);
Symbol 52 MovieClip [bonus_grow] Frame 1
#initclip 10 Object.registerClass("bonus_grow", Fish); #endinitclip
Symbol 55 MovieClip [bonus_points] Frame 1
#initclip 11 Object.registerClass("bonus_points", Fish); #endinitclip
Symbol 61 MovieClip [bonus_time] Frame 1
#initclip 12 Object.registerClass("bonus_time", Fish); #endinitclip
Symbol 66 MovieClip [bonus_magnet] Frame 1
#initclip 13 Object.registerClass("bonus_magnet", Fish); #endinitclip
Symbol 68 MovieClip [bonus_twice] Frame 1
#initclip 14 Object.registerClass("bonus_twice", Fish); #endinitclip
Symbol 75 MovieClip [baddie_bomb] Frame 1
#initclip 15 Object.registerClass("baddie_bomb", Fish); #endinitclip
Symbol 80 MovieClip [bonus_bomb] Frame 1
#initclip 16 Object.registerClass("bonus_bomb", Fish); #endinitclip
Symbol 83 MovieClip [bonus_turbo] Frame 1
#initclip 17 Object.registerClass("bonus_turbo", Fish); #endinitclip
Symbol 84 MovieClip [gameControl] Frame 1
#initclip 18 Object.registerClass("gameControl", GameMaster); #endinitclip
Symbol 87 MovieClip [explosion] Frame 1
#initclip 19 Object.registerClass("explosion", Explosion); #endinitclip
Symbol 87 MovieClip [explosion] Frame 18
removeMovieClip(this);
Symbol 88 MovieClip [explosion] Frame 1
#initclip 20 Object.registerClass("explosion", Explosion); #endinitclip
Symbol 88 MovieClip [explosion] Frame 18
removeMovieClip(this);
Symbol 197 MovieClip [Hero] Frame 1
#initclip 21 Object.registerClass("Hero", Freeswim); #endinitclip
Symbol 197 MovieClip [Hero] Frame 12
if (this.action != "wait") { } else if (this.speed > 25) { gotoAndPlay ("kick"); } else if (this.speed > 10) { gotoAndPlay ("glide"); }
Symbol 197 MovieClip [Hero] Frame 15
if (this.action != "wait") { } else if (this.speed > 10) { gotoAndPlay ("kick"); } else if (Math.abs(this.myLastRot - this._rotation) > 5) { gotoAndPlay ("kick"); } else { gotoAndPlay ("wait"); }
Symbol 197 MovieClip [Hero] Frame 151
gotoAndPlay ("winlevel_loop");
Symbol 197 MovieClip [Hero] Frame 256
gotoAndPlay ("float");
Symbol 197 MovieClip [Hero] Frame 365
gotoAndPlay ("lose_loop");
Symbol 197 MovieClip [Hero] Frame 583
_root.gameControl.startMusic("menu_snd"); _root.play(); this.changeAction("wait");
Symbol 204 Button
on (release) { getURL ("http://www.ezone.com", "_blank"); }
Symbol 206 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { bar._xscale = 100 - PercentLoaded; } else { _root.gotoAndPlay(3); }
Symbol 206 MovieClip Frame 2
gotoAndPlay (1);
Symbol 500 MovieClip [__Packages.Fish] Frame 0
class Fish extends MovieClip { var mysound, getDepth, _y, _x; function Fish () { var _local1 = this; super(); _local1.initialize(); if (_local1.name.indexOf("bonus") != -1) { _root.attachMovie("trail", "bonusTrail", _local1.getDepth() - 1); } if (_local1.name.indexOf("baddie") != -1) { _root.attachMovie("trail", "baddieTrail", _local1.getDepth() - 1); } } function grow() { var _local1 = this; var _local3 = _root; if (_local1.name.indexOf("Fish") == -1) { trace("no fish: " + _local1.name); } else if (_local3.Hero.mypowerup == "grow") { _local1.gotoAndPlay("fish3"); _local1.score = 50; } else if (_local3.gameControl.gameMode == "bonus") { var _local2 = Math.abs(_local1._y - (Stage.height / 2)); if (_local2 < 50) { _local1.gotoAndPlay("fish3"); _local1.score = 50; } else if (_local2 < 100) { _local1.gotoAndPlay("fish2"); _local1.score = 25; } else { _local1.gotoAndPlay("fish1"); _local1.score = 10; } } else if ((_local1._y > (Stage.height * 0.65)) and (_local3.gameControl.level >= 4)) { _local1.gotoAndPlay("fish3"); _local1.score = 50; } else if ((_local1._y > (Stage.height * 0.35)) and (_local3.gameControl.level >= 1)) { _local1.gotoAndPlay("fish2"); _local1.score = 25; } else { _local1.gotoAndPlay("fish1"); _local1.score = 10; } } function onEnterFrame() { var _local1 = this; var _local2 = _root; var _local3 = ((_local2.gameControl.action != "paused") ? (if (_local2.gameControl.action == "playing") { _local1.animCel = _local1.animCel + 1if (_local1.yVel == 0) { _local1._y = _local1._y + (1 * Math.sin(_local1.animCel / 20))} if (_local1.xVel == 0) { _local1._x = _local1._x + (1 * Math.sin(_local1.animCel / 20))} if (_local1.action == "swim") { _local1._x = _local1._x + (_local1.speed * _local1.xVel)_local1._y = _local1._y + (_local1.speed * _local1.yVel)if (_local2.Hero.powerupcount > 0) { if (_local2.Hero.mypowerup == "magnet") { if (_local1.yVel == 0) { _local1._y = _local1._y + ((_local2.Hero._y - _local1._y) / 100)} else if (_local1.xVel == 0) { _local1._x = _local1._x + ((_local2.Hero._x - _local1._x) / 20)} } if (_local2.Hero.mypowerup == "time") { _local1._x = _local1._x - ((_local1.speed * _local1.xVel) * 0.66)_local1._y = _local1._y - ((_local1.speed * _local1.yVel) * 0.66)} } if (_local1._x > (Stage.width + _local1.offsetEdge)) { _local1.initialize()} else if (_local1._x < (-_local1.offsetEdge)) { _local1.initialize()} else if (_local1._y > (Stage.height + _local1.offsetEdge)) { _local1.initialize()} else if (_local1._y < (-_local1.offsetEdge)) { _local1.initialize()} if (_local1.name.indexOf("bonus") != -1) { _local2.bonusTrail._x = _local1._x_local2.bonusTrail._y = _local1._yif (_local1.hitTest(_local2.Hero) && (_local2.Hero.action == "wait")) { _local1.collide()} } if (_local1.name.indexOf("baddie") != -1) { if (_local2.gameControl.gameMode == "bonus") { if (_local2.Hero.mypowerup == "magnet") { _local1._x = _local1._x - 2_local1._y = _local1._y + ((_local2.Hero._y - _local1._y) / 75)} else { _local1._y = _local1._y + (14 * Math.sin(_local1.animCel / _local1.myCycle))} } _local2.baddieTrail._x = _local1._x_local2.baddieTrail._y = _local1._y_local2.baddieTrail._rotation = 180var diffX = (_local1._x - _local2.Hero._x)_local3 = _local1._y - _local2.Hero._yvar myDist = Math.sqrt((diffX * diffX) + (_local3 * _local3))if ((myDist < 70) && (_local2.Hero.action == "wait")) { _local1.collide()} } } } _local1.play()) : (_local1.stop())); _local2 = _local3; _local1 = _local2; } function collide(whichAction, noSound) { if (action != "swim") { return(undefined); } if (name.indexOf("Crab") != -1) { mysound.attachSound("ouch"); mysound.start(); _root.attachMovie("explosion", "explosion" + getDepth(), 20 + getDepth(), {origx:_x, origy:_y}); } else if (name.indexOf("baddie") != -1) { _root.attachMovie("explosion", "explosion" + getDepth(), 20 + getDepth(), {origx:_x, origy:_y}); action = "wait"; if (whichAction != "explode") { _root.Hero.doBaddie(name.substring(7)); } initialize(); } else if (name.indexOf("bonus") != -1) { var adjustedScore = _root.gameControl.updateScore(score); _root.attachMovie("explosion_score", "explosion" + getDepth(), 20 + getDepth(), {origx:_x, origy:_y}); var myExp = eval ("_root.explosion" + getDepth()); myExp.Score.text = adjustedScore; action = "wait"; _root.Hero.doPowerup(name.substring(6)); initialize(); } else { var adjustedScore = _root.gameControl.updateScore(score); _root.attachMovie("explosion_score", "explosion" + getDepth(), 20 + getDepth(), {origx:_x, origy:_y}); var myExp = eval ("_root.explosion" + getDepth()); myExp.Score.text = adjustedScore; _root.gameControl.eatFish(this); if (noSound != true) { _root.gameControl.playSound("pop1"); } } return("surface"); } function remove() { var _local1 = this; _local1._x = -10000; _local1._y = -10000; _local1.action = "wait"; _local1 = _local1.removeMovieClip(); } function initialize() { var _local1 = this; var _local2 = _root; var _local3 = 60; if ((Math.random() > 0.5) || (_local2.gameControl.gameMode == "bonus")) { _local1._x = Stage.width + _local1.offsetEdge; _local1.xVel = -1; _local1._xscale = -_local3; _local1._yscale = _local3; } else { _local1._x = -_local1.offsetEdge; _local1.xVel = 1; _local1._xscale = _local3; _local1._yscale = _local3; } if (_local1.name.indexOf("Crab") != -1) { _local1.speed = 0.5 + Math.random(); _local1._y = ((Stage.height - (_local1.offsetEdge / 5)) - (10 * Math.random())) - 40; } else if (_local1.name.indexOf("baddie") != -1) { _local1.action = "wait"; if (_local2.gameControl.gameMode == "bonus") { _local1.myCycle = 8 + (7 * Math.random()); _local1.animCel = 0; _local2.gameControl.baddiecount = 20; _local1.xVel = -1; _local1.yVel = 0; _local1.speed = 2 + (6 * Math.random()); _local1._x = (Stage.width + _local1.offsetEdge) - 1; _local1._y = 50; if (_local1._xscale < 0) { _local1._xscale = -_local1._xscale; } } else { _local2.gameControl.baddiecount = 125; _local1.xVel = 0; _local1.yVel = -1; _local1.speed = 4 + (3 * Math.random()); _local1._y = Stage.height + _local1.offsetEdge; _local1._x = 50 + ((Stage.width - 100) * Math.random()); if (_local1._xscale < 0) { _local1._xscale = -_local1._xscale; } } _local2.baddieTrail._x = 10000; } else if (_local1.name.indexOf("bonus") != -1) { _local1.action = "wait"; if (_local2.gameControl.gameMode == "bonus") { _local2.gameControl.powerupcount = 150 + Math.ceil(50 * Math.random()); _local1.xVel = -1; _local1.yVel = 0; _local1.speed = 9 + (3 * Math.random()); _local1._y = 50 + ((Stage.height - 150) * Math.random()); _local1._x = (Stage.width + _local1.offsetEdge) - 1; if (_local1._xscale < 0) { _local1._xscale = -_local1._xscale; } } else { _local2.gameControl.powerupcount = 175; _local1.xVel = 0; _local1.yVel = 1; _local1.speed = 4 + (3 * Math.random()); _local1._y = -_local1.offsetEdge; _local1._x = 50 + ((Stage.width - 100) * Math.random()); if (_local1._xscale < 0) { _local1._xscale = -_local1._xscale; } } _local2.bonusTrail._x = 10000; } else { if (_local2.gameControl.gameMode == "bonus") { _local1.speed = 7 + (4 * Math.random()); } else { _local1.speed = 2 + (4 * Math.random()); } _local1._y = 50 + ((Stage.height - 150) * Math.random()); _local1.grow(); } } var animCel = 1; var action = "swim"; var size = 1; var xVel = 1; var yVel = 0; var speed = 5; var offsetEdge = 50; var score = 10; var name = "fish"; var myCycle = 12; }
Symbol 501 MovieClip [__Packages.Explosion] Frame 0
class Explosion extends MovieClip { var stop, play; function Explosion () { var _local1 = this; super(); _local1._x = _local1.origx; _local1._y = _local1.origy; } function onEnterFrame() { if (_root.gameControl.action == "paused") { (stop());// not popped return(undefined); } (play());// not popped } }
Symbol 502 MovieClip [__Packages.GameMaster] Frame 0
class GameMaster extends MovieClip { var getURL; function GameMaster () { var _local3 = this; super(); Stage.showMenu = false; if (System.capabilities.os.indexOf("Mac") != -1) { _local3._quality = "MEDIUM"; } else { _local3._quality = "HIGH"; } _root.os_txt.text = _local3._quality; var protocol = _local3._url.substr(0, _local3._url.indexOf(":")); if (protocol == "file") { fscommand ("fullscreen", "true"); } else { var urls = new Array("http://www.ezone.com/", "http://ezone.com/"); var ok = false; var _local1 = 0; while ((_local1 < urls.length) && (!ok)) { var _local2 = urls[_local1]; if (_local3._url.substr(0, _local2.length).toLowerCase() == _local2) { ok = true; } _local1++; } } _local3.mysound = new Sound(); _local3.mymusic = new Sound(); _local3.startMusic("menu_snd"); _local3.myStageWidth = Stage.width; _local3.myStageHeight = Stage.height; _local3.myMouseOffsetX = _local3.myStageWidth / 4; _local3.myMouseOffsetY = _local3.myStageHeight / 4; _root.attachMovie("pauseScreen", "pauseScreen", 2000); _root.pauseScreen._visible = false; } function playSound(whichsound) { var _local1 = this; _local1.mysound.attachSound(whichsound); _local1.mysound.start(); if (_local1.mute) { _local1.mysound.setVolume(0); _local1.mymusic.setVolume(0); } else { _local1.mysound.setVolume(35); _local1.mymusic.setVolume(50); } } function startMusic(whichMusic) { var _local1 = this; var _local2 = whichMusic; if (_local2 == undefined) { _local2 = "music_snd"; } _local1.mymusic.stop(_local1.lastMusic); _local1.mymusic.attachSound(_local2); _local1.lastMusic = _local2; _local1.mymusic.start(0, 99); if (_local1.mute) { _local1.mymusic.setVolume(0); } else { _local1.mymusic.setVolume(50); } } function toggleMute() { var _local1 = this; if (_local1.mute) { _local1.mute = false; _local1.mymusic.setVolume(50); _local1.mysound.setVolume(35); _root.speakerOn._visible = true; _local1.playSound("arf_snd"); } else { _local1.mute = true; _local1.mymusic.setVolume(0); _local1.mysound.setVolume(0); _root.speakerOn._visible = false; } } function pauseGame() { var _local1 = this; _local1.action = "paused"; _local1._parent.pause.swapMovie; _local1.mymusic.stop("music_snd"); _local1._parent.pauseScreen._visible = true; _root.myTime._visible = true; } function abortGame() { var _local1 = this; if (_local1.gameMode == "bonus") { _local1._parent.pauseScreen._visible = false; _local1.endBonus(); } else { _local1.lives = 0; _local1._parent.Hero.explodeAll("endLevel"); _local1._parent.Hero.changeAction("lose"); _local1.action = "enterscore"; _local1._parent.pauseScreen._visible = false; _local1._parent.gotoAndPlay("Lost"); _local1._parent.levelmsg.text = "You got to Level " + _local1.level; } } function togglePause() { var _local1 = this; if (_local1.action == "playing") { _local1.pauseGame(); } else if (_local1.action == "paused") { _local1.unpauseGame(); } } function unpauseGame() { var _local1 = this; var _local2 = _root; _local1.action = "playing"; _local1.startMusic(); _local1.myNewMouseX = _local2._xmouse; _local1.myNewMouseY = _local2._ymouse; _local1.myLastMouseX = _local1.myNewMouseX; _local1.myLastMouseY = _local1.myNewMouseY; _local1._x = _local1.myNewMouseX; _local1._y = _local1.myNewMouseY; _local2.pauseScreen._visible = false; } function changeHero(whichaction) { _root.Hero.gotoAndPlay(whichaction); trace("changeHero to " + whichaction); } function explodeButton() { var _local1 = _root; _local1.attachMovie("explosion", "explosionButton", 30, {origx:_local1._xmouse, origy:_local1._ymouse}); } function playSoundOLD(whichsound) { var _local1 = this; _local1.mysound.setVolume(20); _local1.mysound.attachSound(whichsound); _local1.mysound.start(); } function activatePowerup() { var _local1 = this; if (_local1.myBonuses.length == 0) { } else { _local1.myBonusStep = _local1.myBonusStep + 1; if (_local1.myBonusStep > (_local1.myBonuses.length - 1)) { _local1.myBonusStep = 0; } _root.attachMovie(_local1.myBonuses[_local1.myBonusStep], "powerup", _local1.powerupDepth, {name:_local1.myBonuses[_local1.myBonusStep], score:100}); _root.powerup.action = "swim"; _local1.powerupcount = 100000 /* 0x0186A0 */; } } function activateBaddie() { var _local1 = this; if (_local1.myBaddies.length == 0) { } else { _local1.myBaddieStep = _local1.myBaddieStep + 1; if (_local1.myBaddieStep > (_local1.myBaddies.length - 1)) { _local1.myBaddieStep = 0; } _root.attachMovie(_local1.myBaddies[_local1.myBaddieStep], "baddie", _local1.baddieDepth, {name:_local1.myBaddies[_local1.myBaddieStep], score:0}); _root.baddie.action = "swim"; _local1.baddiecount = 100000 /* 0x0186A0 */; } } function updateScore(thisScore) { var _local1 = thisScore; var _local2 = _root; if (action != "playing") { } else { if ((_local2.Hero.powerupcount > 0) and (_local2.Hero.mypowerup == "twice")) { _local1 = _local1 * 2; } _local2.gameScore = _local2.gameScore + _local1; return(_local1); } return(undefined); } function eatFish(whichFish) { var _local1 = this; var _local2 = whichFish; if (_local1.gameMode == "bonus") { _local1.fishMade = _local1.fishMade + 1; _local2.initialize(); } else { _local1.fishEaten = _local1.fishEaten + 1; if (_local1.fishTarget > _local1.fishMade) { _local1.fishMade = _local1.fishMade + 1; _local2.initialize(); } else { _local2.action = "disabled"; _local2._x = 90000 /* 0x015F90 */; } } } function modifyMouse() { var _local1 = this; var _local2 = _root; if (_local1.action == "playing") { _local1.myNewMouseX = (_local2._xmouse - _local1.myMouseOffsetX) * 2; _local1.myNewMouseY = (_local2._ymouse - _local1.myMouseOffsetY) * 2; } else { _local1.myNewMouseX = _local2._xmouse; _local1.myNewMouseY = _local2._ymouse; } var _local3 = _local1.myNewMouseX; var myRawMouseY = _local1.myNewMouseY; if (_local1.myLastMouseX == _local1.myNewMouseX) { if ((_local1.myLastMouseX + (_local1.myMouseDiffX * 2)) > _local1.myStageWidth) { _local1.myNewMouseX = _local1.myStageWidth; } else if ((_local1.myLastMouseX + (_local1.myMouseDiffX * 2)) < 0) { _local1.myNewMouseX = 0; } } else { _local1.myMouseDiffX = _local1.myNewMouseX - _local1.myLastMouseX; } if (_local1.myNewMouseX > _local1.myStageWidth) { _local1.myNewMouseX = _local1.myStageWidth; } if (_local1.myNewMouseX < 0) { _local1.myNewMouseX = 0; } _local1.myLastMouseX = _local3; if (_local1.myLastMouseY == _local1.myNewMouseY) { if ((_local1.myLastMouseY + (_local1.myMouseDiffY * 2)) > _local1.myStageHeight) { _local1.myNewMouseY = _local1.myStageHeight; } else if ((_local1.myLastMouseY + (_local1.myMouseDiffY * 2)) < 0) { _local1.myNewMouseY = 0; } } else { _local1.myMouseDiffY = _local1.myNewMouseY - _local1.myLastMouseY; } if (_local1.myNewMouseY > _local1.myStageHeight) { _local1.myNewMouseY = _local1.myStageHeight; } if (_local1.myNewMouseY < 0) { _local1.myNewMouseY = 0; } _local1.myLastMouseY = myRawMouseY; } function getParticleDepth() { var _local1 = this; _local1.particleDepth = _local1.particleDepth - 1; if (_local1.particleDepth < 50) { _local1.particleDepth = 299; } return(_local1.particleDepth); } function onEnterFrame() { var _local1 = _root; var _local2 = this; _local2.myNewMouseX = _local1._xmouse; _local2.myNewMouseY = _local1._ymouse; _local2._x = -10000; if (_local2.showSparks) { _local1.attachMovie("white1", "particle", _local2.getParticleDepth(), {origx:(_local1._xmouse + (Math.random() * 80)) - 40, origy:_local1._ymouse + 20, angle:Math.random() * 360, speed:Math.random(), myScale:0.5, dieCel:40}); } if (_local2.action == "playing") { _local2.animCel = _local2.animCel + 1; _local2.baddiecount = _local2.baddiecount - 1; _local2.powerupcount = _local2.powerupcount - 1; _local1.targetscore.text = _local2.fishTarget - _local2.fishEaten; var myMillsecs = 30; if ((_local1.Hero.powerupcount > 0) and (_local1.Hero.mypowerup == "time")) { myMillsecs = 90; } var _local3 = _local2.animCel - _local2.mylasttime; if (_local3 > myMillsecs) { _local3 = 0; _local2.mylasttime = _local2.animCel; _local1.gameTime = _local1.gameTime - 1; _local1.myTime.myTime_txt.text = _local1.gameTime; if ((_local1.gameTime <= 5) && (_local2.gameMode == "normal")) { _local2.playSound("alarm_snd"); } } if (_local1.gameTime <= 5) { if (_local3 == 0) { _local1.myTime._visible = true; _local1.myTime._xscale = 150; _local1.myTime._yscale = 150; } else if (_local3 == 20) { _local1.myTime._visible = false; } else { _local1.myTime._xscale = _local1.myTime._xscale - 2; _local1.myTime._yscale = _local1.myTime._yscale - 2; } } if (_local2.powerupcount == 0) { _local2.activatePowerup(); } if (_local2.baddiecount == 0) { _local2.activateBaddie(); } if (_local2.fishEaten >= _local2.fishTarget) { _local2.action = "won"; _local2.mymusic.stop("music_snd"); _local1.Hero.explodeAll(); _local1.Hero.powerupcount = 0; _local2.addTime = 0; _local1.gameScore = _local1.gameScore + (_local1.gameTime * 200); if (_local2.level >= 10) { _local2.bonusUnlocked = true; _local1.Hero.changeAction("wingame"); _local1.gotoAndPlay("BigWinner"); } else { _local1.Hero.changeAction("winlevel"); _local1.gotoAndPlay("Won"); } _local1.levelmsg.text = "Time Bonus " + (_local1.gameTime * 200); _local1.myTime._visible = true; _local1.myTime._xscale = 100; _local1.myTime._yscale = 100; } else if ((_local1.gameTime <= 0) && (_local2.gameMode == "normal")) { _local2.action = "enterscore"; _local2.lives = _local2.lives - 1; _local2.mymusic.stop("music_snd"); _local1.Hero.explodeAll(); _local1.Hero.powerupcount = 0; _local1.Hero.changeAction("lose"); _local1.gotoAndPlay("Lost"); _local1.levelmsg.text = "Well done! You got to Level " + _local2.level; _local2.addTime = _local2.addTime + 1; _local1.myTime._visible = true; _local1.myTime._xscale = 100; _local1.myTime._yscale = 100; } } else if (_local2.action == "enterscore") { if (Key.isDown(13)) { _local2.action = "scoreboard"; _global.scoreControl.submitscore(); } } else if (_local2.action == "enterbonus") { var myString = _local1.bonusChoice_mc.password_txt.text; if (myString.toLowerCase() == "unsealed") { _local2.bonusUnlocked = true; _local2.playSound("win_snd"); _local1.bonusChoice_mc.gotoAndPlay("unlocked"); } } } function endBonus() { var _local1 = _root; var _local2 = this; _local2.action = "enterscore"; _local2.mymusic.stop("music_snd"); _local1.Hero.explodeAll(); _local1.Hero.powerupcount = 0; _local1.Hero.changeAction("float"); _local1.gotoAndPlay("BonusDone"); if (_local1.gameScore > _local2.bestBonusScore) { _local2.bestBonusScore = _local1.gameScore; _local1.bonusMessage_txt.text = (("Your Score: " + _local1.gameScore) + "\nBest Today: ") + _local2.bestBonusScore; _local1.bonusMessage_txt.text = _local1.bonusMessage_txt.text + "\n\nYou've got the best bonus score today!"; } else { _local1.bonusMessage_txt.text = (("Your Score: " + _local1.gameScore) + "\nBest Today: ") + _local2.bestBonusScore; } } function start() { var _local1 = this; var _local2 = _root; _local1.myLastMouseX = _local2._xmouse; _local1.myLastMouseY = _local2._ymouse; _local1.action = "playing"; _local2.gotoAndPlay("game"); } function nextlevel() { var _local1 = this; var _local2 = _root; _local1.animCel = 1; _local1.mylasttime = 1; _local2.gameTime = (23 + ((_local1.level + 4) * 1)) + 6; _local1.fishTarget = 60 + ((_local1.level + 4) * 10); _local1.action = "ready"; _local1.level = _local1.level + 1; _local1.levelscore = _local2.gameScore + 300; _local1.fishMade = 0; _local1.fishEaten = 0; if (_local1.level == 1) { _local2.gameTime = _local2.gameTime + 12; _local1.myBonuses = ["bonus_twice"]; _local1.myBaddies = ["baddie_bomb"]; } else if (_local1.level == 2) { _local2.gameTime = _local2.gameTime; _local1.myBonuses = ["bonus_turbo", "bonus_twice"]; _local1.myBaddies = ["baddie_bomb"]; } else if (_local1.level == 3) { _local2.gameTime = _local2.gameTime; _local1.myBonuses = ["bonus_bomb", "bonus_turbo", "bonus_bomb", "bonus_twice"]; _local1.myBaddies = ["baddie_bomb"]; _local2.Hero.myBombs = 2; _local2.bombs_mc.gotoAndStop(3); } else if (_local1.level == 4) { _local2.gameTime = _local2.gameTime; _local1.myBonuses = ["bonus_turbo", "bonus_bomb", "bonus_twice"]; _local1.myBaddies = ["baddie_bomb"]; } else if (_local1.level == 5) { _local2.gameTime = _local2.gameTime - 2; _local1.myBonuses = ["bonus_time", "bonus_bomb", "bonus_twice", "bonus_time", "bonus_turbo"]; _local1.myBaddies = ["baddie_bomb"]; } else if (_local1.level == 6) { _local2.gameTime = _local2.gameTime - 3; _local1.myBonuses = ["bonus_grow", "bonus_time", "bonus_turbo", "bonus_bomb", "bonus_grow", "bonus_time", "bonus_twice"]; _local1.myBaddies = ["baddie_bomb"]; } else if (_local1.level == 7) { _local2.gameTime = _local2.gameTime - 3; _local1.myBonuses = ["bonus_magnet", "bonus_twice", "bonus_time", "bonus_turbo", "bonus_magnet", "bonus_bomb", "bonus_time"]; _local1.myBaddies = ["baddie_bomb"]; } else if (_local1.level == 8) { _local2.gameTime = _local2.gameTime - 4; _local1.myBonuses = ["bonus_twice", "bonus_time", "bonus_bomb", "bonus_turbo", "bonus_grow", "bonus_time", "bonus_magnet"]; _local1.myBaddies = ["baddie_bomb"]; } else if (_local1.level == 9) { _local2.gameTime = _local2.gameTime - 3; _local1.myBonuses = ["bonus_magnet", "bonus_turbo", "bonus_twice", "bonus_magnet", "bonus_bomb", "bonus_magnet", "bonus_grow", "bonus_time"]; _local1.myBaddies = ["baddie_bomb"]; } else if (_local1.level == 10) { _local2.gameTime = _local2.gameTime - 7; _local1.myBonuses = ["bonus_turbo", "bonus_bomb", "bonus_twice", "bonus_time", "bonus_grow", "bonus_turbo", "bonus_time", "bonus_magnet"]; _local1.myBaddies = ["baddie_bomb"]; } else if (_local1.level == 15) { _local2.gameTime = _local2.gameTime - 3; _local1.myBonuses = ["bonus_turbo", "bonus_grow", "bonus_bomb", "bonus_time", "bonus_turbo", "bonus_bomb"]; _local1.myBaddies = ["baddie_bomb"]; } else if (_local1.level == 16) { _local2.gameTime = _local2.gameTime + 5; _local1.myBonuses = ["bonus_twice", "bonus_time", "bonus_bomb", "bonus_turbo", "bonus_grow", "bonus_time", "bonus_magnet"]; _local1.myBaddies = ["baddie_bomb"]; } else if (_local1.level == 17) { _local2.gameTime = _local2.gameTime; _local1.myBonuses = ["bonus_time", "bonus_grow", "bonus_turbo", "bonus_bomb", "bonus_twice", "bonus_time", "bonus_magnet"]; _local1.myBaddies = ["baddie_bomb"]; } else if (_local1.level == 18) { _local2.gameTime = _local2.gameTime - 3; _local1.myBonuses = ["bonus_magnet", "bonus_turbo", "bonus_bomb", "bonus_grow", "bonus_time", "bonus_turbo", "bonus_twice", "bonus_time"]; _local1.myBaddies = ["baddie_bomb"]; } else if (_local1.level == 19) { _local2.gameTime = _local2.gameTime - 6; _local1.myBonuses = ["bonus_time", "bonus_bomb", "bonus_turbo", "bonus_magnet"]; _local1.myBaddies = ["baddie_bomb"]; } else if (_local1.level == 20) { _local2.gameTime = _local2.gameTime - 3; _local1.myBonuses = ["bonus_turbo", "bonus_twice", "bonus_bomb", "bonus_time", "bonus_magnet"]; _local1.myBaddies = ["baddie_bomb"]; } else { _local1.myBonuses = ["bonus_turbo", "bonus_twice", "bonus_points", "bonus_bomb", "bonus_grow", "bonus_magnet"]; _local1.myBaddies = ["baddie_bomb"]; } if (_local2.gameTime < 50) { _local2.gameTime = _local2.gameTime + _local1.addTime; } else { _local2.gameTime = 50; } _local1.myChoices = ["Fish"]; _local1.myObstacles = []; var _local3 = 1; while (_local3 <= 10) { var fishType = _local1.myChoices[Math.floor(_local1.myChoices.length * Math.random())]; _local2.attachMovie(fishType, "fish" + _local3, _local3, {name:fishType}); _local1.myObstacles.push("_root.fish" + _local3); _local1.fishMade = _local1.fishMade + 1; _local3++; } _local1.myBonusStep = -1; _local1.myBaddieStep = -1; if (_local1.gameMode == "bonus") { _local2.gotoAndPlay("BonusGame"); _local1.action = "playing"; } else { _local2.gotoAndPlay("Ready"); } _local2.levelmsg.text = ((("Level " + _local1.level) + ": Catch ") + _local1.fishTarget) + " fish"; _local2.targetscore.text = _local1.fishTarget - _local1.fishEaten; _local2.Hero.changeAction("wait"); _local2.hintMessage.gotoAndPlay("level" + _local1.level); _local1.scoreLevelStart = _local2.gameScore; _local1.powerupcount = 20; _local1.baddiecount = 100; _local1.startMusic("music_snd"); _local2.myTime.myTime_txt.text = _local2.gameTime; } function resetScore() { var _local1 = this; _local1.level = _local1.level - 1; _root.gameScore = 0; _local1.lives = 3; _local1.nextlevel(); } function restartLevel() { var _local1 = this; _local1.level = _local1.level - 1; _root.gameScore = _local1.scoreLevelStart; _local1.nextlevel(); } function initialize() { var _local1 = this; var _local2 = _root; _local2.gameScore = 0; _local2.gameTime = 30; _local1.addTime = 0; _local1.action = "ready"; _local1.mylasttime = 1; _local1.gameMode = "normal"; _local1.level = 0; _local1.lives = 3; _local1.nextlevel(); _local2.Hero.initialize(); } function startBonusGame() { var _local1 = this; var _local2 = _root; _local1.gameMode = "bonus"; _local2.gameScore = 0; _local2.gameTime = 30; _local1.level = 20; _local1.nextlevel(); _local2.Hero.initialize(); } function showscores() { (getURL("http://www.ezone.com/login2/scores.php?game=" + gameName, "scoreboard"));// not popped } function postscore() { var myGamescore = _root.gameScore; var myString = (gameName + String(myGamescore)); var _local3 = ""; var _local1 = 0; while (_local1 < myString.length) { var _local2 = myString.charCodeAt(_local1) % myGamescore; _local3 = _local3 + String(_local2); _local1++; } var hs_submitURL = ((((((("http://www.ezone.com/login2/scores.php?action=submit&game=" + gameName) + "&score=") + myGamescore) + "&check=") + _local3) + "&") + String(Math.round(Math.random() * 10000))); if (gameMode == "bonus") { hs_submitURL = hs_submitURL + "&mission=bonus"; } goTitle(); _local3 = getURL(hs_submitURL, "scoreboard"); var _local2 = _local3; _local1 = _local2; } function goTitle() { startMusic("menu_snd"); _root.Hero.changeAction("wait"); _root.gotoAndPlay("Credits"); gameMode = "normal"; } var animCel = 1; var action = "ready"; var level = 1; var gems = 4; var mylasttime = 1; var levelscore = 200; var fishMade = 0; var fishTarget = 100; var fishEaten = 0; var powerupDepth = 12; var baddieDepth = 200; var powerupcount = 200; var baddiecount = 300; var myLastMouseX = 0; var myLastMouseY = 0; var myNewMouseX = 0; var myNewMouseY = 0; var myMouseDiffX = 0; var myMouseDiffY = 0; var mute = false; var lastMusic = "music_snd"; var gameName = "swoopa"; var myBonusStep = 0; var myBaddieStep = 0; var bonusUnlocked = false; var gameMode = "normal"; var lives = 3; var scoreLevelStart = 0; var particleDepth = 299; var showSparks = false; var bestBonusScore = 0; var addTime = 0; }
Symbol 503 MovieClip [__Packages.Freeswim] Frame 0
class Freeswim extends MovieClip { var hitTest; function Freeswim (myName, myAge) { var _local1 = this; super(); _local1.name = myName; _local1.age = myAge; _local1.origY = _local1._y; _local1.mysound = new Sound(_local1); _local1.mysound.attachSound("float_snd"); _local1.origScale = _local1._xscale; } function initialize() { var _local1 = this; _local1.myBombs = 0; _root.bombs_mc.gotoAndStop(_local1.myBombs + 1); _local1._yscale = _local1.origScale; _local1._xscale = _local1.origScale; } function onMouseDown() { var _local1 = this; var _local2 = _root; if (((_local1.action == "wait") && (_local2.gameControl.action == "playing")) && (_local1.canClick)) { if (_local1.myBombs > 0) { _local1.myBombs = _local1.myBombs - 1; _local1.explodeAll(); _local2.bombs_mc.gotoAndStop(_local1.myBombs + 1); _local2.gameControl.playSound("bigbomb_snd"); } } } function doPowerup(thisPowerup) { _root.gameControl.playSound(thisPowerup + "_snd"); if (thisPowerup == "bomb") { myBombs = myBombs + 1; if (myBombs > 5) { myBombs = 5; explodeAll(); _root.gameControl.playSound("bigbomb_snd"); } _root.bombs_mc.gotoAndStop(myBombs + 1); } else { mypowerup = thisPowerup; if (thisPowerup == "grow") { var i = 0; while (i < _root.gameControl.myObstacles.length) { var myCollideObstacle = eval (_root.gameControl.myObstacles[i]); myCollideObstacle.grow(); i++; } } powerupcount = 400; } } function doBaddie(thisPowerup) { var _local1 = this; if (_root.gameControl.gameMode == "bonus") { _root.gameControl.endBonus(); } else { _local1.changeAction("float"); _local1.mypowerup = "none"; _local1.powerupcount = 0; _local1.baddiecount = 100; } } function onEnterFrame() { var _local1 = this; var _local3 = ((_root.gameControl.action != "paused") ? (_root.bonusTrail.play()_root.baddieTrail.play()_local1.animCel = _local1.animCel + 1_local1.powerupcount = _local1.powerupcount - 1if (_local1.powerupcount < 0) { _local1.mypowerup = "none"} _local1.baddiecount = _local1.baddiecount - 1if (((_local1.action == "winlevel") || (_local1.action == "lose")) || (_local1.action == "wingame")) { _local1._x = _local1._x + (((Stage.width / 2) - _local1._x) / 10)_local1._y = (_local1._y + (((Stage.height * 0.56) - _local1._y) / 10)) + Math.sin(_local1.animCel / 20)} else if (_local1.action == "float") { _local1._yscale = 100_local1._xscale = 100_local1._y = _local1._y - 1_local1._rotation = _local1._rotation - 1if (_local1.baddiecount == 0) { _local1.changeAction("wait")} } else if (_local1.action == "wait") { _local1.myLastX = _local1._x_local1.myLastY = _local1._y_local1.myLastRot = _local1._rotationvar myLag = 20if ((_local1.powerupcount > 0) and (_local1.mypowerup == "turbo")) { myLag = 5} _local1._x = _local1._x + ((_root.gameControl.myNewMouseX - _local1._x) / myLag)_local1._y = _local1._y + ((_root.gameControl.myNewMouseY - _local1._y) / myLag)var diffX = (_local1._x - _local1.myLastX)_local3 = _local1._y - _local1.myLastY_local2 = 57.3248407643312 * Math.atan(diffX / _local3)if (_local3 > 0) { _local2 = 180 - _local2} else { _local2 = -_local2} if (_local2 > 180) { _local2 = _local2 - 360} if ((Math.abs(diffX) < 1) and (Math.abs(_local3) < 1)) { _local1._rotation = _local1._rotation + ((_local2 - _local1._rotation) / 20)} else { _local1._rotation = _local2} _local1.speed = Math.sqrt((diffX * diffX) + (_local3 * _local3))if (((_local1.powerupcount > 0) and (_local1.mypowerup == "turbo")) || (_root.gameControl.gameMode == "bonus")) { } else if (_local1.speed > _local1.myMaxSpeed) { var myAdjust = (_local1.myMaxSpeed / _local1.speed)diffX = diffX * myAdjust_local3 = _local3 * myAdjust_local1._x = _local1.myLastX + diffX_local1._y = _local1.myLastY + _local3} if (_local1._y < _local1.offsetEdge) { _local1._y = _local1.offsetEdge} if (_local1._y > (Stage.height - _local1.offsetEdge)) { _local1._y = Stage.height - _local1.offsetEdge} if (_root.gameControl.gameMode == "bonus") { _local1._x = _local1._x - 10} if (_local1._x > (Stage.width - _local1.offsetEdge)) { _local1._x = Stage.width - _local1.offsetEdge} if (_local1._x < _local1.offsetEdge) { _local1._x = _local1.offsetEdge} _local1.checkCollision()} _local1.play()) : (_root.bonusTrail.stop()_root.baddieTrail.stop()_local1.stop())); var _local2 = _local3; _local1 = _local2; } function checkCollision() { if (_root.gameControl.action != "playing") { return(undefined); } var i = 0; while (i < _root.gameControl.myObstacles.length) { var myCollideObstacle = eval (_root.gameControl.myObstacles[i]); if (hitTest(myCollideObstacle)) { myCollideObstacle.collide(); return; } i++; } } function explodeAll() { _root.powerup._y = -100000; _root.powerup.action = "wait"; _root.powerup.initialize(); _root.baddie._y = -10000; _root.baddie.action = "wait"; _root.baddie.initialize(); var i = 0; while (i < _root.gameControl.myObstacles.length) { var myCollideObstacle = eval (_root.gameControl.myObstacles[i]); myCollideObstacle.collide("explode", true); i++; } } function changeAction(myAction) { var _local1 = this; var _local2 = myAction; var _local3 = _root; if (_local1.action == _local2) { } else if (_local2 == "wait") { _local1.animCel = 1; _local1.action = _local2; _local1.speed = 0; _local1.mysound.stop(); _local3.Hero.gotoAndPlay("wait"); _local1._yscale = _local1.origScale; _local1._xscale = _local1.origScale; } else if (_local2 == "float") { _local1.action = _local2; _local3.Hero.gotoAndPlay("explode"); } else if (((_local2 == "winlevel") || (_local2 == "lose")) || (_local2 == "wingame")) { _local1.action = _local2; _local1._rotation = 0; _local1._xscale = 60; _local1._yscale = 60; _local3.Hero.gotoAndPlay(_local2); } } function AutoRotate() { var _local1 = this; _local1._rotation = _local1._rotation + _local1.tilt; if (_local1._rotation > 50) { _local1.tilt = -_local1.tilt; } if (_local1._rotation < -50) { _local1.tilt = -_local1.tilt; } } var tilt = 2; var animCel = 1; var bobHeight = 5; var action = "wait"; var velocity = [0, 0]; var speed = 0; var offsetEdge = 50; var mymotion = "across"; var powerupcount = 0; var mypowerup = "none"; var baddiecount = 0; var myBombs = 0; var canClick = true; var myMaxSpeed = 10; var origScale = 100; }
Symbol 504 MovieClip [__Packages.Particle] Frame 0
class Particle extends MovieClip { function Particle (myName) { var _local1 = this; super(); _local1.name = myName; _local1.velX = _local1.speed * _root.sinQuick(_local1.angle); _local1.velY = _local1.speed * _root.cosQuick(_local1.angle); _local1.accelY = _local1.myGravity; _local1.initialize(); } function initialize() { var _local1 = this; _local1._x = _local1.origX; _local1._y = _local1.origY; _local1._xscale = _local1.myScale * 200; _local1._yscale = _local1.myScale * 200; if (_local1.dieCel == 60) { _local1.gotoAndPlay(Math.round(Math.random() * 30) + 1); _local1.dieCel = 60 + (Math.random() * 20); } } function onEnterFrame() { var _local1 = this; _local1.animCel = _local1.animCel + 1; _local1.velX = (_local1.velX + (_local1.accelX * _local1.deltaT)) * _local1.damping; _local1.velY = (_local1.velY + (_local1.accelY * _local1.deltaT)) * _local1.damping; _local1._x = _local1._x + (_local1.velX * _local1.myScale); _local1._y = _local1._y + (_local1.velY * _local1.myScale); if (_local1.animCel > _local1.dieCel) { (_local1.removeMovieClip());// not popped } } var animCel = 1; var action = "alive"; var velX = 0; var velY = 0; var accelX = 0; var accelY = 0; var speed = 10; var angle = 0; var dieCel = 60; var myScale = 0.75; var deltaT = 0.1; var myGravity = -5; var damping = 0.99; }
Symbol 389 Button
on (release) { _root.gameControl.toggleMute(); } on (rollOver) { _root.Hero.canClick = false; } on (rollOut) { _root.Hero.canClick = true; }
Symbol 393 Button
on (release) { _root.gameControl.togglePause(); } on (rollOver) { _root.Hero.canClick = false; } on (rollOut) { _root.Hero.canClick = true; }
Symbol 396 Button
on (release) { getURL ("http://www.ezone.com/", "_blank"); _root.gameControl.pauseGame(); } on (rollOver) { _root.gameControl.explodeButton(); _root.Hero.canClick = false; } on (rollOut) { _root.Hero.canClick = true; }
Symbol 401 Button
on (release) { _root.gameControl.initialize(); _root.gameControl.showSparks = false; } on (rollOver) { _root.gameControl.showSparks = true; } on (rollOut) { _root.gameControl.showSparks = false; }
Symbol 412 Button
on (release) { _root.gameControl.showscores(); _root.gameControl.showSparks = false; } on (rollOver) { _root.gameControl.showSparks = true; } on (rollOut) { _root.gameControl.showSparks = false; }
Symbol 414 Button
on (release) { _root.gameControl.showSparks = false; gotoAndPlay ("Bonus"); } on (rollOver) { if (_root.gameControl.bonusUnlocked) { _root.gameControl.showSparks = true; } } on (rollOut) { _root.gameControl.showSparks = false; }
Symbol 418 Button
on (release) { getURL ("http://www.ezone.com/affiliates/", "_blank"); _root.gameControl.showSparks = false; } on (rollOver) { _root.gameControl.showSparks = true; } on (rollOut) { _root.gameControl.showSparks = false; }
Symbol 421 Button
on (release) { getURL ("http://www.ezone.com/", "_blank"); _root.gameControl.showSparks = false; } on (rollOver) { _root.gameControl.showSparks = true; } on (rollOut) { _root.gameControl.showSparks = false; }
Symbol 425 MovieClip Frame 1
stop();
Symbol 425 MovieClip Frame 2
stop();
Symbol 425 MovieClip Frame 3
stop();
Symbol 425 MovieClip Frame 4
stop();
Symbol 425 MovieClip Frame 5
stop();
Symbol 425 MovieClip Frame 6
stop();
Symbol 427 MovieClip Frame 1
if (_root.gameControl.gameMode == "bonus") { gotoAndPlay (4); } else if (_root.gameControl.lives == 3) { gotoAndPlay (1); } else if (_root.gameControl.lives == 2) { gotoAndPlay (2); } else if (_root.gameControl.lives == 1) { gotoAndPlay (3); } else { gotoAndPlay (4); }
Symbol 427 MovieClip Frame 2
if (_root.gameControl.gameMode == "bonus") { gotoAndPlay (4); } else if (_root.gameControl.lives == 3) { gotoAndPlay (1); } else if (_root.gameControl.lives == 2) { gotoAndPlay (2); } else if (_root.gameControl.lives == 1) { gotoAndPlay (3); } else { gotoAndPlay (4); }
Symbol 427 MovieClip Frame 3
if (_root.gameControl.gameMode == "bonus") { gotoAndPlay (4); } else if (_root.gameControl.lives == 3) { gotoAndPlay (1); } else if (_root.gameControl.lives == 2) { gotoAndPlay (2); } else if (_root.gameControl.lives == 1) { gotoAndPlay (3); } else { gotoAndPlay (4); }
Symbol 427 MovieClip Frame 4
if (_root.gameControl.gameMode == "bonus") { gotoAndPlay (4); } else if (_root.gameControl.lives == 3) { gotoAndPlay (1); } else if (_root.gameControl.lives == 2) { gotoAndPlay (2); } else if (_root.gameControl.lives == 1) { gotoAndPlay (3); } else { gotoAndPlay (4); }
Symbol 433 Button
on (release) { _root.gameControl.start(); _root.gameControl.showSparks = false; } on (rollOver) { _root.gameControl.showSparks = true; } on (rollOut) { _root.gameControl.showSparks = false; }
Symbol 455 MovieClip Frame 1
stop();
Symbol 455 MovieClip Frame 2
stop();
Symbol 455 MovieClip Frame 3
stop();
Symbol 455 MovieClip Frame 4
stop();
Symbol 455 MovieClip Frame 5
stop();
Symbol 455 MovieClip Frame 6
stop();
Symbol 455 MovieClip Frame 7
stop();
Symbol 455 MovieClip Frame 8
stop();
Symbol 455 MovieClip Frame 9
stop();
Symbol 455 MovieClip Frame 10
stop();
Symbol 458 Button
on (release) { _root.gameControl.restartLevel(); _root.gameControl.showSparks = false; } on (rollOver) { _root.gameControl.showSparks = true; } on (rollOut) { _root.gameControl.showSparks = false; }
Symbol 462 Button
on (release) { _root.gameControl.resetScore(); }
Symbol 465 Button
on (release) { _root.play(); }
Symbol 467 MovieClip Frame 1
if (_root.gameControl.lives >= 1) { stop(); } else { gotoAndStop (2); }
Symbol 471 Button
on (release) { _root.gameControl.goTitle(); _root.gameControl.showSparks = false; } on (rollOver) { _root.gameControl.showSparks = true; } on (rollOut) { _root.gameControl.showSparks = false; }
Symbol 473 Button
on (release) { _root.gameControl.initialize(); _root.gameControl.showSparks = false; } on (rollOver) { _root.gameControl.showSparks = true; } on (rollOut) { _root.gameControl.showSparks = false; }
Symbol 475 Button
on (release) { _root.gameControl.postscore(); _root.gameControl.showSparks = false; } on (rollOver) { _root.gameControl.showSparks = true; } on (rollOut) { _root.gameControl.showSparks = false; }
Symbol 480 Button
on (release) { _root.gameControl.nextlevel(); _root.gameControl.showSparks = false; } on (rollOver) { _root.gameControl.showSparks = true; } on (rollOut) { _root.gameControl.showSparks = false; }
Symbol 482 Button
on (release) { _root.gameControl.startBonusGame(); }
Symbol 486 MovieClip Frame 1
if (_root.gameControl.bonusUnlocked) { _root.gameControl.playSound("win_snd"); gotoAndPlay ("unlocked"); } else { gotoAndPlay ("locked"); }
Symbol 486 MovieClip Frame 2
stop();
Symbol 486 MovieClip Frame 3
_root.gameControl.action = "enterbonus"; Selection.setFocus("password_txt");
Symbol 486 MovieClip Frame 4
stop();
Symbol 489 Button
on (release) { gotoAndPlay ("Title"); _root.gameControl.showSparks = false; } on (rollOver) { _root.gameControl.showSparks = true; } on (rollOut) { _root.gameControl.showSparks = false; }
Symbol 493 Button
on (release) { _root.gameControl.startBonusGame(); _root.gameControl.showSparks = false; } on (rollOver) { _root.gameControl.showSparks = true; } on (rollOut) { _root.gameControl.showSparks = false; }
Symbol 495 Button
on (release) { gotoAndPlay ("Title"); _root.gameControl.showSparks = false; } on (rollOver) { _root.gameControl.showSparks = true; } on (rollOut) { _root.gameControl.showSparks = false; }
Symbol 497 Button
on (release) { getURL ("http://www.ezone.com/", "_blank"); _root.gameControl.showSparks = false; } on (rollOver) { _root.gameControl.showSparks = true; } on (rollOut) { _root.gameControl.showSparks = false; }
Symbol 499 Button
on (release) { getURL ("http://www.ezone.com/games/swoopa/", "_top"); _root.gameControl.showSparks = false; } on (rollOver) { _root.gameControl.showSparks = true; } on (rollOut) { _root.gameControl.showSparks = false; }

Library Items

Symbol 1 Sound [twice_snd]
Symbol 2 Sound [turbo_snd]
Symbol 3 Sound [time_snd]
Symbol 4 Sound [pop1]
Symbol 5 Sound [points_snd]
Symbol 6 Sound [music_snd]
Symbol 7 Sound [menu_snd]
Symbol 8 Sound [magnet_snd]
Symbol 9 Sound [grow_snd]
Symbol 10 Sound [explode_snd]
Symbol 11 Sound [bomb_snd]
Symbol 12 Sound [alarm_snd]
Symbol 13 Sound [win_snd]Used by:Timeline
Symbol 14 Sound [arf_snd]Used by:197 404
Symbol 15 Sound [bigbomb_snd]Used by:197
Symbol 16 GraphicUsed by:17 43
Symbol 17 MovieClip [white1]Uses:16
Symbol 18 FontUsed by:19 21 23 25 44 45 399 400 413 415 416 419 420 422 423 424 429 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 460 461 463 464 466 470 472 477 478 481 483 484 485 487 488 492 494
Symbol 19 TextUses:18Used by:27
Symbol 20 GraphicUsed by:22 24 26 412 414 458 471 473 475 480 493 495
Symbol 21 TextUses:18Used by:22
Symbol 22 ButtonUses:20 21Used by:27
Symbol 23 TextUses:18Used by:24
Symbol 24 ButtonUses:20 23Used by:27
Symbol 25 TextUses:18Used by:26
Symbol 26 ButtonUses:20 25Used by:27  Timeline
Symbol 27 MovieClip [pauseScreen]Uses:19 22 24 26
Symbol 28 GraphicUsed by:29
Symbol 29 MovieClipUses:28Used by:40 41 42
Symbol 30 GraphicUsed by:31
Symbol 31 MovieClipUses:30Used by:40 41 42  Timeline
Symbol 32 GraphicUsed by:33
Symbol 33 MovieClipUses:32Used by:40 41 42 455
Symbol 34 GraphicUsed by:35
Symbol 35 MovieClipUses:34Used by:40 41 42 455
Symbol 36 GraphicUsed by:37
Symbol 37 MovieClipUses:36Used by:40 41 42
Symbol 38 GraphicUsed by:39
Symbol 39 MovieClipUses:38Used by:40 41 42
Symbol 40 MovieClip [Fish3]Uses:29 31 33 35 37 39
Symbol 41 MovieClip [Fish2]Uses:29 31 33 35 37 39
Symbol 42 MovieClip [Fish]Uses:29 31 33 35 37 39
Symbol 43 MovieClipUses:16Used by:46 47 88
Symbol 44 EditableTextUses:18Used by:46
Symbol 45 EditableTextUses:18Used by:46
Symbol 46 MovieClip [explosion_score]Uses:43 44 45
Symbol 47 MovieClip [trail]Uses:43
Symbol 48 GraphicUsed by:49
Symbol 49 MovieClipUses:48Used by:52 55 61 66 68 83 455
Symbol 50 GraphicUsed by:51
Symbol 51 MovieClipUses:50Used by:52 455
Symbol 52 MovieClip [bonus_grow]Uses:49 51
Symbol 53 GraphicUsed by:54
Symbol 54 MovieClipUses:53Used by:55
Symbol 55 MovieClip [bonus_points]Uses:49 54
Symbol 56 GraphicUsed by:61 455
Symbol 57 GraphicUsed by:58
Symbol 58 MovieClipUses:57Used by:61 455
Symbol 59 GraphicUsed by:60
Symbol 60 MovieClipUses:59Used by:61 455
Symbol 61 MovieClip [bonus_time]Uses:49 56 58 60
Symbol 62 GraphicUsed by:66 455
Symbol 63 GraphicUsed by:66 455
Symbol 64 GraphicUsed by:66
Symbol 65 GraphicUsed by:66
Symbol 66 MovieClip [bonus_magnet]Uses:49 62 63 64 65
Symbol 67 GraphicUsed by:68 455
Symbol 68 MovieClip [bonus_twice]Uses:49 67
Symbol 69 GraphicUsed by:74
Symbol 70 GraphicUsed by:74
Symbol 71 GraphicUsed by:72
Symbol 72 MovieClipUses:71Used by:74
Symbol 73 GraphicUsed by:74
Symbol 74 MovieClipUses:69 70 72 73Used by:75 455
Symbol 75 MovieClip [baddie_bomb]Uses:74
Symbol 76 GraphicUsed by:80 425 455
Symbol 77 GraphicUsed by:80 425 455
Symbol 78 GraphicUsed by:80
Symbol 79 GraphicUsed by:80
Symbol 80 MovieClip [bonus_bomb]Uses:76 77 78 79
Symbol 81 GraphicUsed by:82
Symbol 82 MovieClipUses:81Used by:83 455
Symbol 83 MovieClip [bonus_turbo]Uses:49 82
Symbol 84 MovieClip [gameControl]Used by:Timeline
Symbol 85 GraphicUsed by:86
Symbol 86 MovieClipUses:85Used by:87 104
Symbol 87 MovieClip [explosion]Uses:86Used by:197 404
Symbol 88 MovieClip [explosion]Uses:43Used by:197
Symbol 89 GraphicUsed by:197
Symbol 90 GraphicUsed by:197
Symbol 91 GraphicUsed by:197
Symbol 92 GraphicUsed by:197
Symbol 93 GraphicUsed by:197
Symbol 94 GraphicUsed by:197
Symbol 95 GraphicUsed by:197
Symbol 96 GraphicUsed by:197
Symbol 97 GraphicUsed by:197
Symbol 98 GraphicUsed by:99
Symbol 99 MovieClipUses:98Used by:197
Symbol 100 GraphicUsed by:101
Symbol 101 MovieClipUses:100Used by:197
Symbol 102 GraphicUsed by:103
Symbol 103 MovieClipUses:102Used by:197
Symbol 104 MovieClipUses:86Used by:197
Symbol 105 GraphicUsed by:106
Symbol 106 MovieClipUses:105Used by:197
Symbol 107 SoundUsed by:197
Symbol 108 GraphicUsed by:109
Symbol 109 MovieClipUses:108Used by:197
Symbol 110 GraphicUsed by:111
Symbol 111 MovieClipUses:110Used by:197
Symbol 112 GraphicUsed by:113
Symbol 113 MovieClipUses:112Used by:197
Symbol 114 GraphicUsed by:115
Symbol 115 MovieClipUses:114Used by:197
Symbol 116 SoundUsed by:197
Symbol 117 GraphicUsed by:197
Symbol 118 GraphicUsed by:119
Symbol 119 MovieClipUses:118Used by:197
Symbol 120 SoundUsed by:197
Symbol 121 GraphicUsed by:197
Symbol 122 GraphicUsed by:197
Symbol 123 GraphicUsed by:197
Symbol 124 GraphicUsed by:197
Symbol 125 GraphicUsed by:197
Symbol 126 GraphicUsed by:197
Symbol 127 GraphicUsed by:197
Symbol 128 GraphicUsed by:197
Symbol 129 GraphicUsed by:197
Symbol 130 GraphicUsed by:131
Symbol 131 MovieClipUses:130Used by:197
Symbol 132 GraphicUsed by:133
Symbol 133 MovieClipUses:132Used by:197
Symbol 134 SoundUsed by:197
Symbol 135 GraphicUsed by:136
Symbol 136 MovieClipUses:135Used by:197
Symbol 137 GraphicUsed by:138
Symbol 138 MovieClipUses:137Used by:197
Symbol 139 GraphicUsed by:144
Symbol 140 GraphicUsed by:141
Symbol 141 MovieClipUses:140Used by:144
Symbol 142 GraphicUsed by:143
Symbol 143 MovieClipUses:142Used by:144
Symbol 144 MovieClipUses:139 141 143Used by:197
Symbol 145 GraphicUsed by:197
Symbol 146 GraphicUsed by:197
Symbol 147 GraphicUsed by:197
Symbol 148 GraphicUsed by:157
Symbol 149 GraphicUsed by:157
Symbol 150 GraphicUsed by:157
Symbol 151 GraphicUsed by:157
Symbol 152 GraphicUsed by:157
Symbol 153 GraphicUsed by:157
Symbol 154 GraphicUsed by:157
Symbol 155 GraphicUsed by:157
Symbol 156 GraphicUsed by:157
Symbol 157 MovieClipUses:148 149 150 151 152 153 154 155 156Used by:197
Symbol 158 GraphicUsed by:159
Symbol 159 MovieClipUses:158Used by:197
Symbol 160 GraphicUsed by:161
Symbol 161 MovieClipUses:160Used by:197
Symbol 162 SoundUsed by:197
Symbol 163 GraphicUsed by:164
Symbol 164 MovieClipUses:163Used by:197
Symbol 165 GraphicUsed by:166
Symbol 166 MovieClipUses:165Used by:197
Symbol 167 GraphicUsed by:168
Symbol 168 MovieClipUses:167Used by:197
Symbol 169 GraphicUsed by:170
Symbol 170 MovieClipUses:169Used by:197 404
Symbol 171 GraphicUsed by:172
Symbol 172 MovieClipUses:171Used by:197
Symbol 173 GraphicUsed by:174
Symbol 174 MovieClipUses:173Used by:197 404
Symbol 175 GraphicUsed by:176
Symbol 176 MovieClipUses:175Used by:197 404
Symbol 177 GraphicUsed by:178
Symbol 178 MovieClipUses:177Used by:197 404
Symbol 179 GraphicUsed by:180
Symbol 180 MovieClipUses:179Used by:197 404
Symbol 181 GraphicUsed by:182
Symbol 182 MovieClipUses:181Used by:197 404
Symbol 183 GraphicUsed by:184
Symbol 184 MovieClipUses:183Used by:197 404
Symbol 185 GraphicUsed by:186
Symbol 186 MovieClipUses:185Used by:197 404
Symbol 187 GraphicUsed by:188
Symbol 188 MovieClipUses:187Used by:197 404
Symbol 189 GraphicUsed by:190
Symbol 190 MovieClipUses:189Used by:197 404
Symbol 191 GraphicUsed by:192
Symbol 192 MovieClipUses:191Used by:197 404
Symbol 193 GraphicUsed by:194
Symbol 194 MovieClipUses:193Used by:197 404
Symbol 195 GraphicUsed by:196
Symbol 196 MovieClipUses:195Used by:197
Symbol 197 MovieClip [Hero]Uses:89 90 91 92 93 94 95 96 97 99 101 103 104 106 107 109 111 88 113 115 116 117 119 120 15 121 122 123 124 125 126 127 128 129 131 133 134 136 138 144 145 146 87 147 157 14 159 161 162 164 166 168 170 172 174 176 178 180 182 184 186 188 190 192 194 196Used by:Timeline
Symbol 198 GraphicUsed by:205 383 385 489  Timeline
Symbol 199 GraphicUsed by:203 204 385 396 497 499
Symbol 200 FontUsed by:201 202
Symbol 201 TextUses:200Used by:203 204 385 396 497 499
Symbol 202 TextUses:200Used by:203 204 385 396 497 499
Symbol 203 MovieClipUses:199 201 202Used by:204
Symbol 204 ButtonUses:203 199 201 202Used by:206
Symbol 205 MovieClipUses:198Used by:206
Symbol 206 MovieClipUses:204 205Used by:Timeline
Symbol 500 MovieClip [__Packages.Fish]
Symbol 501 MovieClip [__Packages.Explosion]
Symbol 502 MovieClip [__Packages.GameMaster]
Symbol 503 MovieClip [__Packages.Freeswim]
Symbol 504 MovieClip [__Packages.Particle]
Symbol 207 GraphicUsed by:385
Symbol 208 GraphicUsed by:209
Symbol 209 MovieClipUses:208Used by:385
Symbol 210 SoundUsed by:385
Symbol 211 GraphicUsed by:384 385
Symbol 212 GraphicUsed by:384 385
Symbol 213 GraphicUsed by:384 385
Symbol 214 GraphicUsed by:384 385
Symbol 215 GraphicUsed by:385
Symbol 216 GraphicUsed by:385
Symbol 217 GraphicUsed by:385
Symbol 218 GraphicUsed by:385
Symbol 219 SoundUsed by:385
Symbol 220 GraphicUsed by:250 385
Symbol 221 GraphicUsed by:250 385
Symbol 222 GraphicUsed by:250 385
Symbol 223 GraphicUsed by:250 385
Symbol 224 GraphicUsed by:250 385
Symbol 225 GraphicUsed by:250 385
Symbol 226 GraphicUsed by:227
Symbol 227 MovieClipUses:226Used by:385
Symbol 228 GraphicUsed by:299 385
Symbol 229 GraphicUsed by:230
Symbol 230 MovieClipUses:229Used by:385
Symbol 231 GraphicUsed by:329 385
Symbol 232 GraphicUsed by:286 385
Symbol 233 GraphicUsed by:234
Symbol 234 MovieClipUses:233Used by:385
Symbol 235 GraphicUsed by:236
Symbol 236 MovieClipUses:235Used by:385
Symbol 237 GraphicUsed by:238
Symbol 238 MovieClipUses:237Used by:385
Symbol 239 SoundUsed by:385
Symbol 240 GraphicUsed by:241
Symbol 241 MovieClipUses:240Used by:385
Symbol 242 GraphicUsed by:243
Symbol 243 MovieClipUses:242Used by:385
Symbol 244 GraphicUsed by:245
Symbol 245 MovieClipUses:244Used by:385
Symbol 246 GraphicUsed by:247
Symbol 247 MovieClipUses:246Used by:385
Symbol 248 GraphicUsed by:249
Symbol 249 MovieClipUses:248Used by:385
Symbol 250 MovieClipUses:220 221 222 223 224 225Used by:385
Symbol 251 GraphicUsed by:252
Symbol 252 MovieClipUses:251Used by:385
Symbol 253 GraphicUsed by:260
Symbol 254 GraphicUsed by:255
Symbol 255 MovieClipUses:254Used by:260
Symbol 256 GraphicUsed by:257
Symbol 257 MovieClipUses:256Used by:260
Symbol 258 GraphicUsed by:259
Symbol 259 MovieClipUses:258Used by:260
Symbol 260 MovieClipUses:253 255 257 259Used by:385
Symbol 261 SoundUsed by:385
Symbol 262 SoundUsed by:385
Symbol 263 GraphicUsed by:264
Symbol 264 MovieClipUses:263Used by:385
Symbol 265 GraphicUsed by:266
Symbol 266 MovieClipUses:265Used by:385
Symbol 267 GraphicUsed by:280
Symbol 268 GraphicUsed by:269
Symbol 269 MovieClipUses:268Used by:280
Symbol 270 GraphicUsed by:271
Symbol 271 MovieClipUses:270Used by:280
Symbol 272 GraphicUsed by:273
Symbol 273 MovieClipUses:272Used by:280
Symbol 274 GraphicUsed by:275
Symbol 275 MovieClipUses:274Used by:280
Symbol 276 GraphicUsed by:277
Symbol 277 MovieClipUses:276Used by:280
Symbol 278 GraphicUsed by:279
Symbol 279 MovieClipUses:278Used by:280
Symbol 280 MovieClipUses:267 269 271 273 275 277 279Used by:385
Symbol 281 SoundUsed by:385
Symbol 282 SoundUsed by:385
Symbol 283 GraphicUsed by:284
Symbol 284 MovieClipUses:283Used by:285
Symbol 285 MovieClipUses:284Used by:385
Symbol 286 MovieClipUses:232Used by:385
Symbol 287 GraphicUsed by:296
Symbol 288 GraphicUsed by:289
Symbol 289 MovieClipUses:288Used by:296
Symbol 290 GraphicUsed by:291
Symbol 291 MovieClipUses:290Used by:296
Symbol 292 GraphicUsed by:293
Symbol 293 MovieClipUses:292Used by:296
Symbol 294 GraphicUsed by:295
Symbol 295 MovieClipUses:294Used by:296
Symbol 296 MovieClipUses:287 289 291 293 295Used by:385
Symbol 297 GraphicUsed by:298
Symbol 298 MovieClipUses:297Used by:385
Symbol 299 MovieClipUses:228Used by:385
Symbol 300 GraphicUsed by:309
Symbol 301 GraphicUsed by:302
Symbol 302 MovieClipUses:301Used by:309
Symbol 303 GraphicUsed by:304
Symbol 304 MovieClipUses:303Used by:309
Symbol 305 GraphicUsed by:306
Symbol 306 MovieClipUses:305Used by:309
Symbol 307 GraphicUsed by:308
Symbol 308 MovieClipUses:307Used by:309
Symbol 309 MovieClipUses:300 302 304 306 308Used by:385
Symbol 310 GraphicUsed by:311
Symbol 311 MovieClipUses:310Used by:385
Symbol 312 GraphicUsed by:313
Symbol 313 MovieClipUses:312Used by:385
Symbol 314 SoundUsed by:385
Symbol 315 GraphicUsed by:316
Symbol 316 MovieClipUses:315Used by:385
Symbol 317 SoundUsed by:385
Symbol 318 GraphicUsed by:319
Symbol 319 MovieClipUses:318Used by:328
Symbol 320 GraphicUsed by:321
Symbol 321 MovieClipUses:320Used by:328
Symbol 322 GraphicUsed by:323
Symbol 323 MovieClipUses:322Used by:328
Symbol 324 GraphicUsed by:325
Symbol 325 MovieClipUses:324Used by:328
Symbol 326 GraphicUsed by:327
Symbol 327 MovieClipUses:326Used by:328
Symbol 328 MovieClipUses:319 321 323 325 327Used by:385
Symbol 329 MovieClipUses:231Used by:385
Symbol 330 SoundUsed by:385
Symbol 331 GraphicUsed by:332
Symbol 332 MovieClipUses:331Used by:385
Symbol 333 SoundUsed by:385
Symbol 334 GraphicUsed by:359
Symbol 335 GraphicUsed by:336
Symbol 336 MovieClipUses:335Used by:359
Symbol 337 GraphicUsed by:338
Symbol 338 MovieClipUses:337Used by:359
Symbol 339 GraphicUsed by:340
Symbol 340 MovieClipUses:339Used by:359
Symbol 341 GraphicUsed by:342
Symbol 342 MovieClipUses:341Used by:359
Symbol 343 GraphicUsed by:344
Symbol 344 MovieClipUses:343Used by:359
Symbol 345 GraphicUsed by:346
Symbol 346 MovieClipUses:345Used by:359
Symbol 347 GraphicUsed by:348
Symbol 348 MovieClipUses:347Used by:359
Symbol 349 GraphicUsed by:350
Symbol 350 MovieClipUses:349Used by:359
Symbol 351 GraphicUsed by:352
Symbol 352 MovieClipUses:351Used by:359
Symbol 353 GraphicUsed by:354
Symbol 354 MovieClipUses:353Used by:359
Symbol 355 GraphicUsed by:356
Symbol 356 MovieClipUses:355Used by:359
Symbol 357 GraphicUsed by:358
Symbol 358 MovieClipUses:357Used by:359
Symbol 359 MovieClipUses:334 336 338 340 342 344 346 348 350 352 354 356 358Used by:385
Symbol 360 SoundUsed by:385
Symbol 361 SoundUsed by:385
Symbol 362 GraphicUsed by:369
Symbol 363 GraphicUsed by:364
Symbol 364 MovieClipUses:363Used by:369
Symbol 365 GraphicUsed by:366
Symbol 366 MovieClipUses:365Used by:369
Symbol 367 GraphicUsed by:368
Symbol 368 MovieClipUses:367Used by:369
Symbol 369 MovieClipUses:362 364 366 368Used by:385
Symbol 370 GraphicUsed by:385
Symbol 371 SoundUsed by:385
Symbol 372 GraphicUsed by:385
Symbol 373 GraphicUsed by:374
Symbol 374 MovieClipUses:373Used by:385
Symbol 375 GraphicUsed by:376
Symbol 376 MovieClipUses:375Used by:385
Symbol 377 GraphicUsed by:385
Symbol 378 GraphicUsed by:379
Symbol 379 MovieClipUses:378Used by:385
Symbol 380 GraphicUsed by:381
Symbol 381 MovieClipUses:380Used by:385
Symbol 382 GraphicUsed by:385
Symbol 383 MovieClipUses:198Used by:385
Symbol 384 MovieClipUses:211 212 213 214Used by:385
Symbol 385 MovieClipUses:207 209 198 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 227 228 230 231 232 234 236 238 239 241 243 245 247 249 250 252 260 261 262 264 266 280 281 282 285 286 296 298 299 309 311 313 314 316 317 328 329 330 332 333 359 360 361 369 199 201 202 370 371 372 374 376 377 379 381 382 383 384Used by:Timeline
Symbol 386 BitmapUsed by:387
Symbol 387 GraphicUses:386Used by:Timeline
Symbol 388 GraphicUsed by:389
Symbol 389 ButtonUses:388Used by:Timeline
Symbol 390 GraphicUsed by:391 393
Symbol 391 MovieClipUses:390Used by:393
Symbol 392 GraphicUsed by:393
Symbol 393 ButtonUses:391 392 390Used by:Timeline
Symbol 394 GraphicUsed by:395
Symbol 395 MovieClipUses:394Used by:Timeline
Symbol 396 ButtonUses:199 201 202Used by:Timeline
Symbol 397 GraphicUsed by:398 401 433 482
Symbol 398 MovieClipUses:397Used by:401 433 482
Symbol 399 TextUses:18Used by:401 482
Symbol 400 TextUses:18Used by:401 482
Symbol 401 ButtonUses:398 399 400 397Used by:Timeline
Symbol 402 GraphicUsed by:403
Symbol 403 MovieClipUses:402Used by:404
Symbol 404 MovieClipUses:182 403 174 186 194 190 188 14 87 170 192 178 176 180 184Used by:409  Timeline
Symbol 405 GraphicUsed by:409  Timeline
Symbol 406 GraphicUsed by:407
Symbol 407 MovieClipUses:406Used by:409  Timeline
Symbol 408 GraphicUsed by:409  Timeline
Symbol 409 MovieClipUses:404 405 407 408Used by:Timeline
Symbol 410 FontUsed by:411 431 432 456 457 469 474 476 479 496 498
Symbol 411 TextUses:410Used by:412
Symbol 412 ButtonUses:20 411Used by:Timeline
Symbol 413 TextUses:18Used by:414
Symbol 414 ButtonUses:20 413Used by:Timeline
Symbol 415 TextUses:18Used by:418
Symbol 416 TextUses:18Used by:418
Symbol 417 GraphicUsed by:418 421
Symbol 418 ButtonUses:415 416 417Used by:Timeline
Symbol 419 TextUses:18Used by:421
Symbol 420 TextUses:18Used by:421
Symbol 421 ButtonUses:419 420 417Used by:Timeline
Symbol 422 EditableTextUses:18Used by:Timeline
Symbol 423 TextUses:18Used by:Timeline
Symbol 424 EditableTextUses:18Used by:Timeline
Symbol 425 MovieClipUses:76 77Used by:Timeline
Symbol 426 GraphicUsed by:427
Symbol 427 MovieClipUses:426Used by:Timeline
Symbol 428 GraphicUsed by:430
Symbol 429 EditableTextUses:18Used by:430
Symbol 430 MovieClipUses:428 429Used by:Timeline
Symbol 431 TextUses:410Used by:433
Symbol 432 TextUses:410Used by:433
Symbol 433 ButtonUses:398 431 432 397Used by:Timeline
Symbol 434 EditableTextUses:18Used by:Timeline
Symbol 435 TextUses:18Used by:455
Symbol 436 TextUses:18Used by:455
Symbol 437 TextUses:18Used by:455
Symbol 438 TextUses:18Used by:455
Symbol 439 TextUses:18Used by:455
Symbol 440 TextUses:18Used by:455
Symbol 441 TextUses:18Used by:455
Symbol 442 TextUses:18Used by:455
Symbol 443 TextUses:18Used by:455
Symbol 444 TextUses:18Used by:455
Symbol 445 TextUses:18Used by:455
Symbol 446 TextUses:18Used by:455
Symbol 447 TextUses:18Used by:455
Symbol 448 TextUses:18Used by:455
Symbol 449 TextUses:18Used by:455
Symbol 450 TextUses:18Used by:455
Symbol 451 TextUses:18Used by:455
Symbol 452 TextUses:18Used by:455
Symbol 453 TextUses:18Used by:455
Symbol 454 TextUses:18Used by:455
Symbol 455 MovieClipUses:435 436 74 49 67 437 438 82 439 440 76 77 441 442 33 35 443 444 56 58 60 445 446 51 447 448 62 63 449 450 451 452 453 454Used by:Timeline
Symbol 456 TextUses:410Used by:Timeline
Symbol 457 TextUses:410Used by:458
Symbol 458 ButtonUses:20 457Used by:467
Symbol 459 GraphicUsed by:462 465
Symbol 460 TextUses:18Used by:462
Symbol 461 TextUses:18Used by:462
Symbol 462 ButtonUses:459 460 461Used by:467
Symbol 463 TextUses:18Used by:465
Symbol 464 TextUses:18Used by:465
Symbol 465 ButtonUses:459 463 464Used by:467
Symbol 466 TextUses:18Used by:467
Symbol 467 MovieClipUses:458 462 465 466Used by:Timeline
Symbol 468 SoundUsed by:Timeline
Symbol 469 TextUses:410Used by:Timeline
Symbol 470 TextUses:18Used by:471 495
Symbol 471 ButtonUses:20 470Used by:Timeline
Symbol 472 TextUses:18Used by:473 493
Symbol 473 ButtonUses:20 472Used by:Timeline
Symbol 474 TextUses:410Used by:475
Symbol 475 ButtonUses:20 474Used by:Timeline
Symbol 476 TextUses:410Used by:Timeline
Symbol 477 TextUses:18Used by:Timeline
Symbol 478 EditableTextUses:18Used by:Timeline
Symbol 479 TextUses:410Used by:480
Symbol 480 ButtonUses:20 479Used by:Timeline
Symbol 481 TextUses:18Used by:Timeline
Symbol 482 ButtonUses:398 399 400 397Used by:486
Symbol 483 TextUses:18Used by:486
Symbol 484 TextUses:18Used by:486
Symbol 485 EditableTextUses:18Used by:486
Symbol 486 MovieClipUses:482 483 484 485Used by:Timeline
Symbol 487 TextUses:18Used by:489
Symbol 488 TextUses:18Used by:489
Symbol 489 ButtonUses:487 488 198Used by:Timeline
Symbol 490 BitmapUsed by:491
Symbol 491 GraphicUses:490Used by:Timeline
Symbol 492 EditableTextUses:18Used by:Timeline
Symbol 493 ButtonUses:20 472Used by:Timeline
Symbol 494 EditableTextUses:18Used by:Timeline
Symbol 495 ButtonUses:20 470Used by:Timeline
Symbol 496 TextUses:410Used by:Timeline
Symbol 497 ButtonUses:199 201 202Used by:Timeline
Symbol 498 TextUses:410Used by:Timeline
Symbol 499 ButtonUses:199 201 202Used by:Timeline

Instance Names

"Hero"Frame 274Symbol 197 MovieClip [Hero]
"gameControl"Frame 274Symbol 84 MovieClip [gameControl]
"speakerOn"Frame 274Symbol 395 MovieClip
"start"Frame 275Symbol 401 Button
"targetscore"Frame 280Symbol 424 EditableText
"bombs_mc"Frame 280Symbol 425 MovieClip
"myTime"Frame 280Symbol 430 MovieClip
"start"Frame 280Symbol 433 Button
"levelmsg"Frame 280Symbol 434 EditableText
"hintMessage"Frame 280Symbol 455 MovieClip
"levelmsg"Frame 300Symbol 478 EditableText
"bonusChoice_mc"Frame 305Symbol 486 MovieClip
"bombs_mc"Frame 310Symbol 425 MovieClip
"bonusMessage_txt"Frame 315Symbol 494 EditableText
"Score"Symbol 46 MovieClip [explosion_score] Frame 1Symbol 44 EditableText
"Score"Symbol 46 MovieClip [explosion_score] Frame 18Symbol 45 EditableText
"bar"Symbol 206 MovieClip Frame 1Symbol 205 MovieClip
"mytime_txt"Symbol 430 MovieClip Frame 1Symbol 429 EditableText
"password_txt"Symbol 486 MovieClip Frame 3Symbol 485 EditableText

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "twice_snd"
ExportAssets (56)Timeline Frame 1Symbol 2 as "turbo_snd"
ExportAssets (56)Timeline Frame 1Symbol 3 as "time_snd"
ExportAssets (56)Timeline Frame 1Symbol 4 as "pop1"
ExportAssets (56)Timeline Frame 1Symbol 5 as "points_snd"
ExportAssets (56)Timeline Frame 1Symbol 6 as "music_snd"
ExportAssets (56)Timeline Frame 1Symbol 7 as "menu_snd"
ExportAssets (56)Timeline Frame 1Symbol 8 as "magnet_snd"
ExportAssets (56)Timeline Frame 1Symbol 9 as "grow_snd"
ExportAssets (56)Timeline Frame 1Symbol 10 as "explode_snd"
ExportAssets (56)Timeline Frame 1Symbol 11 as "bomb_snd"
ExportAssets (56)Timeline Frame 1Symbol 12 as "alarm_snd"
ExportAssets (56)Timeline Frame 1Symbol 13 as "win_snd"
ExportAssets (56)Timeline Frame 1Symbol 14 as "arf_snd"
ExportAssets (56)Timeline Frame 1Symbol 15 as "bigbomb_snd"
ExportAssets (56)Timeline Frame 1Symbol 17 as "white1"
ExportAssets (56)Timeline Frame 1Symbol 27 as "pauseScreen"
ExportAssets (56)Timeline Frame 1Symbol 40 as "Fish3"
ExportAssets (56)Timeline Frame 1Symbol 41 as "Fish2"
ExportAssets (56)Timeline Frame 1Symbol 42 as "Fish"
ExportAssets (56)Timeline Frame 1Symbol 46 as "explosion_score"
ExportAssets (56)Timeline Frame 1Symbol 47 as "trail"
ExportAssets (56)Timeline Frame 1Symbol 52 as "bonus_grow"
ExportAssets (56)Timeline Frame 1Symbol 55 as "bonus_points"
ExportAssets (56)Timeline Frame 1Symbol 61 as "bonus_time"
ExportAssets (56)Timeline Frame 1Symbol 66 as "bonus_magnet"
ExportAssets (56)Timeline Frame 1Symbol 68 as "bonus_twice"
ExportAssets (56)Timeline Frame 1Symbol 75 as "baddie_bomb"
ExportAssets (56)Timeline Frame 1Symbol 80 as "bonus_bomb"
ExportAssets (56)Timeline Frame 1Symbol 83 as "bonus_turbo"
ExportAssets (56)Timeline Frame 1Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 88 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 15 as "bigbomb_snd"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 14 as "arf_snd"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 14 as "arf_snd"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 14 as "arf_snd"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 14 as "arf_snd"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 1Symbol 500 as "__Packages.Fish"
ExportAssets (56)Timeline Frame 1Symbol 501 as "__Packages.Explosion"
ExportAssets (56)Timeline Frame 1Symbol 502 as "__Packages.GameMaster"
ExportAssets (56)Timeline Frame 1Symbol 503 as "__Packages.Freeswim"
ExportAssets (56)Timeline Frame 1Symbol 504 as "__Packages.Particle"
ExportAssets (56)Timeline Frame 274Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 274Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 275Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 275Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 275Symbol 14 as "arf_snd"
ExportAssets (56)Timeline Frame 275Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 275Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 275Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 275Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 275Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 275Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 275Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 275Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 275Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 275Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 275Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 275Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 275Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 275Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 275Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 275Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 275Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 275Symbol 87 as "explosion"
ExportAssets (56)Timeline Frame 276Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 276Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 277Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 277Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 278Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 278Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 279Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 279Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 280Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 280Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 281Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 281Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 282Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 282Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 283Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 283Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 284Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 284Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 285Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 285Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 286Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 286Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 287Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 287Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 288Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 288Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 289Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 289Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 290Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 290Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 291Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 291Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 292Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 292Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 293Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 293Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 294Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 294Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 295Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 295Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 296Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 296Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 297Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 297Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 298Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 298Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 299Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 299Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 300Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 300Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 301Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 301Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 301Symbol 13 as "win_snd"
ExportAssets (56)Timeline Frame 302Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 302Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 303Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 303Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 304Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 304Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 305Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 305Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 306Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 306Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 307Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 307Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 308Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 308Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 309Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 309Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 310Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 310Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 311Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 311Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 312Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 312Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 313Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 313Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 314Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 314Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 315Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 315Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 316Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 316Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 317Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 317Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 318Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 318Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 319Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 319Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 320Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 320Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 321Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 321Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 322Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 322Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 323Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 323Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 324Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 324Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 325Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 325Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 326Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 326Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 327Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 327Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 328Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 328Symbol 84 as "gameControl"
ExportAssets (56)Timeline Frame 329Symbol 197 as "Hero"
ExportAssets (56)Timeline Frame 329Symbol 84 as "gameControl"

Labels

"Title"Frame 275
"Ready"Frame 280
"Game"Frame 285
"Lost"Frame 290
"BigWinner"Frame 295
"Won"Frame 300
"Bonus"Frame 305
"BonusGame"Frame 310
"BonusDone"Frame 315
"Credits"Frame 320
"Splash"Frame 325
"fish1"Symbol 42 MovieClip [Fish] Frame 1
"fish2"Symbol 42 MovieClip [Fish] Frame 17
"fish3"Symbol 42 MovieClip [Fish] Frame 33
"kick"Symbol 197 MovieClip [Hero] Frame 1
"glide"Symbol 197 MovieClip [Hero] Frame 8
"wait"Symbol 197 MovieClip [Hero] Frame 14
"winlevel"Symbol 197 MovieClip [Hero] Frame 16
"winlevel_loop"Symbol 197 MovieClip [Hero] Frame 145
"explode"Symbol 197 MovieClip [Hero] Frame 152
"float"Symbol 197 MovieClip [Hero] Frame 231
"lose"Symbol 197 MovieClip [Hero] Frame 257
"lose_loop"Symbol 197 MovieClip [Hero] Frame 358
"wingame"Symbol 197 MovieClip [Hero] Frame 366
"level1"Symbol 455 MovieClip Frame 1
"level2"Symbol 455 MovieClip Frame 2
"level3"Symbol 455 MovieClip Frame 3
"level4"Symbol 455 MovieClip Frame 4
"level5"Symbol 455 MovieClip Frame 5
"level6"Symbol 455 MovieClip Frame 6
"level7"Symbol 455 MovieClip Frame 7
"level8"Symbol 455 MovieClip Frame 8
"level9"Symbol 455 MovieClip Frame 9
"level10"Symbol 455 MovieClip Frame 10
"unlocked"Symbol 486 MovieClip Frame 2
"locked"Symbol 486 MovieClip Frame 3

Dynamic Text Variables

gameScoreSymbol 422 EditableText"0000"
gameScoreSymbol 492 EditableText"0000"




http://swfchan.com/6/26203/info.shtml
Created: 22/5 -2019 22:36:43 Last modified: 22/5 -2019 22:36:43 Server time: 15/05 -2024 19:07:39