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Powerpuff Girls Attack of the Puppybots.swf

This is the info page for
Flash #26280

(Click the ID number above for more basic data on this flash file.)


Text
You rescued
all the puppies

perfect!

perfect!

p

p

o

w

Free

great job!

great job!

Rescued puppies

1

2

3

4

5

6

7

8

9

0

pretty good

pretty good

not bad

not bad

TRY TO RESCUE
MORE PUPPIES

TRY TO RESCUE
MORE PUPPIES

BOSS

Use Blossom’s
ice breath

Use Bubbles super
sonic scream

Use Buttercup’s
super strength punch

Invincibility!

Health Restored!

start!

start!

play

play

play

y

a

l

p

Mojo Jojo has
kidnapped all
the dogs of
Townsville
and turned
them into robots
to fortify his
evil robot army.

The girls fly
into action,
determined to
save the world
from this evil
mastermind
once again.

health bar

super shot bar

pow

The 3 girls share the health bar

Hold space bar to charge, then release for super shot

Collect all 3 letters to unlock the ultimate super shot

Control the girls

press to fire, hold to charge

space

press X to switch out the girls

x

instructions

instructions

next

next

next

t

x

e

n

GAME

events

Next Level

Last level

Game Over

play again

play again

play again

n

i

a

g

y

l

p

you

did it!

you

did it!

the puppies are still robots

the puppies are still robots

!

o

n

h

!

o

n

h

continue

continue

continue

u

i

o

c

level 1

level 1

The girls have managed to keep
Mojo Jojo’s army inside the city.
For now, the rest of the world
is safe

But if the girls don’t
act quickly, Townsville
could be completely destroyed
by the relentless robots.

level 2

level 2

Most of the dogs have
has been set free,
but Mojo Jojo has made
the remaining Puppybots
stronger and sent

even more of his
henchmen
to stop the girls.

The girls must
break the last
and strongest line
of defense to beat
Mojo Jojo and

return the
pups and peace
to Townsville.

3

l

e

v

3

l

e

v

Finally, Mojo
Jojo and his
Robot Army
have been
beaten.

Mojo Jojo has
been captured.

But instead of
sending him to
prison, the
girls have sent
him to...

...the city pound
to learn his
lesson about
messing with
puppies.

So once again, the day
is saved thanks to
The Powerpuff Girls!

Destroy the robot dogs to free the puppies !

Destroy Mojo Jojo's evil henchmen !

Gives you invincibility

Restores your health

candy

heart

ActionScript [AS1/AS2]

Frame 1
stop(); _global.rescueAllPuppies = false; _global.nLevel = 1; _global.listenKey = true; onEnterFrame = null; onEnterFrame = function () { if (Key.isDown(32)) { if (_global.listenKey) { _global.listenKey = false; var _local3 = new Date().getTime(); loadMovieNum ("games/action/ppg/attackofthepuppybots/tracker.swf?" + _local3, 10000); this.gotoAndStop("HELP"); } } else { _global.listenKey = true; } };
Frame 10
stop(); onEnterFrame = null; onEnterFrame = function () { if (Key.isDown(32)) { if (_global.listenKey) { _global.listenKey = false; this.gotoAndPlay("SCR_LEVEL01"); } } else { _global.listenKey = true; } };
Frame 23
stop(); onEnterFrame = null; onEnterFrame = function () { if (Key.isDown(32)) { if (_global.listenKey) { _global.listenKey = false; this.gotoAndPlay("HELP2"); } } else { _global.listenKey = true; } };
Frame 28
function gameOver() { this.gotoAndStop("GAMEOVER"); } function gameWin() { if (_global.nLevel == 1) { this.gotoAndStop("CS_LEVEL02"); } if (_global.nLevel == 2) { _global.nLevel = 0; this.gotoAndStop("CS_LEVEL03"); } if (_global.nLevel == 3) { this.gotoAndStop("CS_FINAL"); _global.nLevel = 0; } } onEnterFrame = null; _global.listenKey = false; _global.endLevel = false; _global._BG00_DISPLACE = 2; _global._BG01_DISPLACE = 5; _global._BG02_DISPLACE = 14; _global.playerAlive = false; _global.girlActive = null; _global.playerShoot = false; _global.playerChange = false; _global.playerImpact = false; _global.freeGame = false; _global.trap = false; _global.trapVisible = false; _global.trapCheck = false; _global.msgPanel = null; _global.levelCharge = 0; _global.velCharge = 2; _global.limitCharge = 200; _global.checkCharge = false; _global.playerLife = 0; _global.bossLife = 300; _global.bossCheck = false; _global.specialDamageBoss = false; _global.DAMAGE_SPECIAL_L1 = -1 * Math.round(_global.bossLife / 18); _global.DAMAGE_SPECIAL_L2 = -1 * Math.round(_global.bossLife / 9); _global.DAMAGE_SPECIAL_L3 = -1 * Math.round(_global.bossLife / 6); _global.DAMAGE_SPECIAL_POW = -1 * Math.round(_global.bossLife / 2); _global.DEPTH_BG00 = 1; _global.DEPTH_BG01 = 3; _global.DEPTH_PLAYER_0 = 0; _global.DEPTH_PLAYER_1 = 4; _global.DEPTH_PLAYER_2 = 5; _global.powP = false; _global.powO = false; _global.powW = false; _global.POW = false; _global.DEPTH_SHIELD = 10001; _global.DEPTH_PLAYER = 10002; _global.DEPTH_SPECIAL = 599999 /* 0x0927BF */; _global.DEPTH_ENERGY = 600000 /* 0x0927C0 */; _global.DEPTH_BG02 = 600001 /* 0x0927C1 */; _global.DEPTH_PANEL_PUPPY = 600002 /* 0x0927C2 */; _global.DEPTH_ENERGY_BOSS = 600003 /* 0x0927C3 */; _global.DEPTH_PAUSE = 600004 /* 0x0927C4 */; _global.DEPTH_PANEL = 600005 /* 0x0927C5 */; _global.DEPTH_START = 600006 /* 0x0927C6 */; _global.DEPTH_WIN = 600007 /* 0x0927C7 */; _global.DEPTH_FADE = 600008 /* 0x0927C8 */; _global.DEPTH_STADISTICS = 600009 /* 0x0927C9 */; _global.playerShield = false; _global.Shield = null; _global.enemy1_SpeedShoot = 10; _global.enemy2_SpeedShoot = 13; _global.enemy3_SpeedShoot = 10; _global.enemy4_SpeedShoot = 13; _global.enemy5_SpeedShoot = 13; _global.enemy6_SpeedShoot = 13; _global.enemy8_SpeedShoot = 15; _global.enemy9_SpeedShoot = 10; _global.enemy10_SpeedShoot = 8; _global.enemy11_SpeedShoot = 13; _global.enemy12_SpeedShoot = 13; _global.world_move = null; _global.world = null; _global.game = null; _global.player = null; _global.special = null; _global.level = 1; _global.score = null; _global.INDEF = -1; _global.DEPTH_SHIELD_BOSS = 5049; _global.DEPTH_BOSS = 5050; _global.DEPTH_BOSS_LASER = 5051; _global.DEPTH_SMOKE = 5052; _global.KEY_A = 65; _global.KEY_B = 66; _global.KEY_C = 67; _global.KEY_D = 68; _global.KEY_E = 69; _global.KEY_W = 87; _global.KEY_X = 88; _global.KEY_S = 83; _global.KEY_P = 80; _global.KEY_0 = 48; _global.KEY_1 = 49; _global.KEY_2 = 50; _global.KEY_3 = 51; _global.KEY_4 = 52; _global.KEY_5 = 53; _global.KEY_6 = 54; _global.KEY_7 = 55; _global.KEY_8 = 56; _global.KEY_9 = 57; _global.boss = null; _global.IMPACT_NORMAL = 1; _global.IMPACT_SPECIAL = 2; _global.ST_INIT = 1; _global.ST_BEGIN = 2; _global.ST_STAND = 3; _global.ST_MOVE = 4; _global.ST_MOVE_UP = 5; _global.ST_MOVE_DOWN = 6; _global.ST_END_MOVE = 7; _global.ST_MOVE_RIGHT = 7; _global.ST_MOVE_LEFT = 8; _global.ST_MOVE_TO_INIT = 9; _global.ST_MOVE_TO_END = 10; _global.ST_UP = 13; _global.ST_DOWN = 14; _global.ST_CENTER = 15; _global.ST_CENTER_UP = 16; _global.ST_MOVE_UP_DIAG_RIGHT = 20; _global.ST_MOVE_UP_DIAG_LEFT = 21; _global.ST_MOVE_DOWN_DIAG_RIGHT = 22; _global.ST_MOVE_DOWN_DIAG_LEFT = 23; _global.ST_FIRE = 30; _global.ST_FIRE_SPECIAL = 31; _global.ST_REST = 32; _global.ST_HIT_NORMAL_FIRING = 35; _global.ST_HIT_SPECIAL_FIRING = 36; _global.ST_HIT_NORMAL = 51; _global.ST_HIT_SPECIAL = 52; _global.ST_THROW = 56; _global.ST_BUDY = 57; _global.ST_SUB_ACTION = 70; _global.ST_SUB_ACTION_KILL = 71; _global.ST_END = 500; _global.ST_FINISH = 501; _global.ST_DIE = 502; _global.ST_KILL = 503; _global.AC_BLOSSOM = 1; _global.AC_BUBBLES = 2; _global.AC_BUTTERCUP = 3; _global.MISSILE_01 = 1; _global.MISSILE_02 = 2; _global.MISSILE_03 = 3; _global.END_MISSILES = 4; _global.ARM_CANNON = 1; _global.ARM_LASER = 2; _global.FRAME_PER_SECOND = 30; _global.TIMER = 0; _global.MOVE_HORI = 1; _global.MOVE_DESC = 2; _global.MOVE_2HOR = 3; _global.MOVE_CIRC = 4; _global.MOVE_ASCE = 5; _global.MOVE_3HOR = 6; _global.MOVE_SENO = 7; _global.MOVE_ARCO = 8; _global.MOVE_DOWN = 9; _global.MOVE_APPE = 10; _global.MOVE_ANG = 11; _global.FRAME_BLOSSOM = "BLOSSOM"; _global.FRAME_BUBBLES = "BUBBLES"; _global.FRAME_BUTTERCUP = "BUTTERCUP"; _global.FRAME_SHIELD = "SHIELD"; _global.FRAME_HEALTH = "HEALTH"; _global.SHOOT_NORMAL = 1; _global.SHOOT_SPECIAL = 2; _global.SHOOT_FALL = 3; _global.SHOOT_MINE = 4; _global.pauseMatrix = false; _global.soundEffect = new Sound(); _global.activeSound = false; _global.BOSS_03_LIFE = 300; _global.numPuppies; _global.takenPuppies; _global.getRandom = function (min, max) { return(Math.floor(Math.random() * ((max - min) + 1)) + min); }; _global.clearSimSet = function (simSet) { var _local2 = simSet.getCount(); var _local1 = _local2 - 1; while (_local1 >= 0) { object = simSet.removeIndex(_local1); object.free(); delete object; _local1--; } }; _global.VectorLength = function (dx, dy) { return(Math.sqrt((dx * dx) + (dy * dy))); }; this._lockroot = true; _root._quality = "MEDIUM"; this._lockroot = true; if (_global.nLevel == 1) { _global.game = new clsGameLevel1(); } if (_global.nLevel == 2) { _global.game = new clsGameLevel2(); } if (_global.nLevel == 3) { _global.game = new clsGameLevel3(); } _root.onEnterFrame = function () { _global.game.update(); if (Key.isDown(_global.KEY_X)) { if (!_global.playerChange) { if (!_global.playerImpact) { if (_global.levelCharge <= 10) { _root.mc_player.gotoAndStop("CHANGE"); _global.playerChange = true; } } } } };
Frame 29
stop(); if (_global.rescueAllPuppies) { _global.powP = true; _global.powO = true; _global.powW = true; _global.game.updatePow(); trace(_root.mc_energy.mc_pow_max); this.mc_energy.mc_pow_max.gotoAndPlay("MAX"); _global.rescueAllPuppies = false; }
Frame 33
stop(); delete _global.game; onEnterFrame = null; onEnterFrame = function () { if (Key.isDown(32)) { if (_global.listenKey) { _global.listenKey = false; this.gotoAndPlay("MAINMENU"); } } else { _global.listenKey = true; } };
Frame 38
stop(); delete _global.game; onEnterFrame = null; onEnterFrame = function () { if (Key.isDown(32)) { if (_global.listenKey) { _global.listenKey = false; var _local3 = new Date().getTime(); loadMovieNum ("games/action/ppg/attackofthepuppybots/tracker.swf?" + _local3, 10000); stopAllSounds(); switch (_global.nLevel) { case 1 : this.gotoAndStop("SCR_LEVEL01"); break; case 2 : this.gotoAndStop("SCR_LEVEL02"); break; case 3 : this.gotoAndStop("SCR_LEVEL03"); break; default : this.gotoAndStop("MAINMENU"); } } } else { _global.listenKey = true; } };
Frame 46
stop(); _global.nLevel = 1; onEnterFrame = null; onEnterFrame = function () { if (Key.isDown(32)) { if (_global.listenKey) { _global.listenKey = false; this.gotoAndPlay("GAME"); } } else { _global.listenKey = true; } };
Frame 56
stop(); onEnterFrame = null; onEnterFrame = function () { if (Key.isDown(32)) { if (_global.listenKey) { _global.listenKey = false; this.gotoAndPlay("SCR_LEVEL02"); } } else { _global.listenKey = true; } };
Frame 65
stop(); _global.nLevel = 2; onEnterFrame = null; onEnterFrame = function () { if (Key.isDown(32)) { if (_global.listenKey) { _global.listenKey = false; this.gotoAndPlay("GAME"); } } else { _global.listenKey = true; } };
Frame 75
stop(); onEnterFrame = null; onEnterFrame = function () { if (Key.isDown(32)) { if (_global.listenKey) { _global.listenKey = false; this.gotoAndPlay("SCR_LEVEL03"); } } else { _global.listenKey = true; } };
Frame 84
stop(); _global.nLevel = 3; onEnterFrame = null; onEnterFrame = function () { if (Key.isDown(32)) { if (_global.listenKey) { _global.listenKey = false; this.gotoAndPlay("GAME"); } } else { _global.listenKey = true; } };
Frame 94
stop(); onEnterFrame = null; onEnterFrame = function () { if (Key.isDown(32)) { if (_global.listenKey) { _global.listenKey = false; this.gotoAndPlay("WIN"); } } else { _global.listenKey = true; } };
Frame 103
stop(); onEnterFrame = null; onEnterFrame = function () { if (Key.isDown(32)) { if (_global.listenKey) { _global.listenKey = false; this.gotoAndPlay("STORY"); } } else { _global.listenKey = true; } };
Symbol 19 MovieClip Frame 100
clsFla.endStatisticPanel();
Symbol 25 MovieClip Frame 100
clsFla.endStatisticPanel();
Symbol 41 MovieClip Frame 100
clsFla.endStatisticPanel();
Symbol 45 MovieClip Frame 100
clsFla.endStatisticPanel();
Symbol 49 MovieClip Frame 100
clsFla.endStatisticPanel();
Symbol 84 MovieClip [mc_bomba_boss03] Frame 1
#initclip 32 Object.registerClass("mc_bomba_boss03", clsCollisionBullet); #endinitclip
Symbol 94 MovieClip Frame 1
stop();
Symbol 94 MovieClip Frame 12
_global.boss.orderRobotNormal();
Symbol 94 MovieClip Frame 19
_root.mc_boss.mc_robot.gotoAndStop("normal");
Symbol 111 MovieClip Frame 49
stop(); _global.boss.onAnimationEnd();
Symbol 124 MovieClip Frame 27
_global.boss.onAnimationEnd(); stop();
Symbol 136 MovieClip Frame 38
stop(); _global.boss.onAnimationEnd();
Symbol 137 MovieClip Frame 11
Symbol 140 MovieClip Frame 22
stop(); _global.boss.onAnimationEnd();
Symbol 148 MovieClip Frame 1
_global.boss.shootUp(0);
Symbol 148 MovieClip Frame 28
_global.boss.shootUp(1);
Symbol 148 MovieClip Frame 53
_global.boss.shootUp(2);
Symbol 148 MovieClip Frame 68
stop(); _global.boss.onAnimationEnd();
Symbol 149 MovieClip Frame 1
_global.boss.shootDown(0);
Symbol 149 MovieClip Frame 28
_global.boss.shootDown(1);
Symbol 149 MovieClip Frame 53
_global.boss.shootDown(2);
Symbol 149 MovieClip Frame 68
stop(); _global.boss.onAnimationEnd();
Symbol 155 MovieClip Frame 7
_global.boss.orderAdditionalFire(1);
Symbol 155 MovieClip Frame 12
_global.boss.orderAdditionalFire(2);
Symbol 155 MovieClip Frame 17
_global.boss.orderAdditionalFire(3);
Symbol 155 MovieClip Frame 25
stop(); _global.boss.onAnimationEnd();
Symbol 158 MovieClip Frame 16
_global.boss.onAnimationEnd();
Symbol 169 MovieClip Frame 1
stopAllSounds();
Symbol 169 MovieClip Frame 30
_root.mc_energy_boss.removeMovieClip();
Symbol 169 MovieClip Frame 92
stop(); _global.boss.onAnimationEnd(); stop(); _global.boss.onAnimationEnd();
Symbol 170 MovieClip [mc_boss03] Frame 1
stop();
Symbol 170 MovieClip [mc_boss03] Frame 10
stop();
Symbol 170 MovieClip [mc_boss03] Frame 20
stop();
Symbol 170 MovieClip [mc_boss03] Frame 30
stop();
Symbol 170 MovieClip [mc_boss03] Frame 40
stop();
Symbol 170 MovieClip [mc_boss03] Frame 50
stop();
Symbol 170 MovieClip [mc_boss03] Frame 60
stop();
Symbol 170 MovieClip [mc_boss03] Frame 70
stop();
Symbol 194 MovieClip [mc_mojo02_latigo02] Frame 1
#initclip 30 Object.registerClass("mc_mojo02_latigo02", clsCollisionBullet); #endinitclip
Symbol 228 MovieClip Frame 1
stop();
Symbol 228 MovieClip Frame 13
stop(); this.gotoAndStop("normal");
Symbol 228 MovieClip Frame 68
_global.boss.action.onAnimationRobotEnd();
Symbol 261 MovieClip Frame 18
_global.boss.onAnimationEnd();
Symbol 278 MovieClip Frame 16
_global.boss.action.onThrow();
Symbol 280 MovieClip Frame 40
_global.boss.onAnimationEnd();
Symbol 284 MovieClip Frame 81
_global.boss.onAnimationEnd();
Symbol 300 MovieClip Frame 1
stopAllSounds();
Symbol 300 MovieClip Frame 20
_root.mc_energy_boss.removeMovieClip();
Symbol 300 MovieClip Frame 92
stop(); _global.boss.onAnimationEnd();
Symbol 301 MovieClip [mc_boss02] Frame 1
stop();
Symbol 301 MovieClip [mc_boss02] Frame 11
stop();
Symbol 301 MovieClip [mc_boss02] Frame 18
stop();
Symbol 420 MovieClip [mc_enemy_bullet_5] Frame 1
this.onEnterFrame = function () { if (xOld == this._x) { this._x = 0; this._y = 0; this._xscale = 0; this._yscale = 0; } xOld = this._x; };
Symbol 436 MovieClip Frame 7
clsFla.endEnemyShoot(this);
Symbol 441 MovieClip Frame 7
clsFla.impactEnemy(this);
Symbol 442 MovieClip [mc_enemy_8] Frame 1
stop(); var ID;
Symbol 443 MovieClip [mc_enemy_bullet_8] Frame 1
this.onEnterFrame = function () { if (xOld == this._x) { this._x = 0; this._y = 0; this._xscale = 0; this._yscale = 0; } xOld = this._x; };
Symbol 461 MovieClip Frame 10
stop();
Symbol 464 MovieClip Frame 6
clsFla.impactEnemy(this);
Symbol 465 MovieClip [mc_enemy_7] Frame 1
stop(); var ID;
Symbol 476 MovieClip Frame 10
clsFla.endEnemyShoot(this);
Symbol 483 MovieClip Frame 8
clsFla.impactEnemy(this);
Symbol 484 MovieClip [mc_enemy_9] Frame 1
stop(); var ID;
Symbol 507 MovieClip Frame 9
clsFla.endEnemyShoot(this);
Symbol 514 MovieClip Frame 6
clsFla.impactEnemy(this);
Symbol 525 MovieClip Frame 14
this._parent.gotoAndStop("STAND");
Symbol 526 MovieClip [mc_enemy_11] Frame 1
stop(); var ID;
Symbol 529 MovieClip [mc_enemy_bullet_11] Frame 1
this.onEnterFrame = function () { if (xOld == this._x) { this._x = 0; this._y = 0; this._xscale = 0; this._yscale = 0; } xOld = this._x; };
Symbol 534 MovieClip Frame 1
stop();
Symbol 534 MovieClip Frame 14
stop(); _global.boss.onAnimationEnd();
Symbol 534 MovieClip Frame 70
stop(); _global.boss.onAnimationEnd();
Symbol 568 MovieClip Frame 16
stop(); _global.boss.onAnimationEnd();
Symbol 568 MovieClip Frame 52
stop(); _global.boss.onAnimationEnd();
Symbol 575 MovieClip Frame 13
_global.boss.onShotMissile(_global.MISSILE_01);
Symbol 575 MovieClip Frame 20
_global.boss.onShotMissile(_global.MISSILE_02);
Symbol 575 MovieClip Frame 28
_global.boss.onShotMissile(_global.MISSILE_03);
Symbol 575 MovieClip Frame 40
stop(); _global.boss.onShotMissile(_global.END_MISSILES);
Symbol 593 MovieClip Frame 1
stopAllSounds();
Symbol 593 MovieClip Frame 20
_root.mc_energy_boss.removeMovieClip();
Symbol 593 MovieClip Frame 92
stop(); _global.boss.onAnimationEnd();
Symbol 594 MovieClip [mc_boss01] Frame 1
stop();
Symbol 596 MovieClip [mc_bullet_3] Frame 1
this.onEnterFrame = function () { if (xOld == this._x) { this._x = 0; this._y = 0; this._xscale = 0; this._yscale = 0; } xOld = this._x; };
Symbol 607 MovieClip [mc_bullet_2] Frame 1
#initclip 31 Object.registerClass("mc_bullet_2", clsCollisionBullet); #endinitclip
Symbol 627 MovieClip Frame 35
stop();
Symbol 638 MovieClip Frame 1
stop();
Symbol 641 MovieClip Frame 10
clsFla.endShootTrap(this);
Symbol 684 MovieClip Frame 18
stop(); clsFla.dieTrap(this);
Symbol 690 MovieClip Frame 5
clsFla.endInitTrap(this);
Symbol 692 MovieClip Frame 12
this._parent.gotoAndStop("STAND");
Symbol 693 MovieClip Frame 1
stop();
Symbol 722 MovieClip Frame 67
stop(); clsFla.dieTrap(this);
Symbol 725 MovieClip Frame 50
clsFla.endInitTrap(this);
Symbol 729 MovieClip Frame 29
this._parent.gotoAndStop("STAND");
Symbol 730 MovieClip Frame 1
stop();
Symbol 750 MovieClip Frame 54
stop(); clsFla.dieTrap(this);
Symbol 760 MovieClip Frame 42
clsFla.endInitTrap(this);
Symbol 763 MovieClip Frame 25
this._parent.gotoAndStop("STAND");
Symbol 764 MovieClip Frame 1
stop();
Symbol 771 MovieClip [mc_bright_bonus_dog] Frame 6
clsFla.endTakenBonus(this);
Symbol 774 MovieClip [mc_bright_bonus] Frame 4
clsFla.endTakenBonus(this);
Symbol 801 MovieClip [mc_bonus_taken] Frame 7
clsFla.endTakenBonus(this);
Symbol 804 MovieClip [mc_enemy_die] Frame 10
clsFla.dieEnemy(this);
Symbol 819 MovieClip Frame 5
clsFla.impactEnemy(this);
Symbol 820 MovieClip [mc_enemy_1] Frame 1
stop(); var ID;
Symbol 830 MovieClip Frame 13
clsFla.endEnemyShoot(this);
Symbol 835 MovieClip Frame 11
clsFla.impactEnemy(this);
Symbol 836 MovieClip [mc_enemy_5] Frame 1
stop(); var ID;
Symbol 839 MovieClip Frame 10
clsFla.endEnemyShoot(this);
Symbol 842 MovieClip Frame 13
clsFla.impactEnemy(this);
Symbol 843 MovieClip [mc_enemy_3] Frame 1
stop(); var ID;
Symbol 845 MovieClip [mc_enemy_bullet_12] Frame 1
this.onEnterFrame = function () { if (xOld == this._x) { this._x = 0; this._y = 0; this._xscale = 0; this._yscale = 0; } xOld = this._x; };
Symbol 847 MovieClip [mc_enemy_bullet_10] Frame 1
this.onEnterFrame = function () { if (xOld == this._x) { this._x = 0; this._y = 0; this._xscale = 0; this._yscale = 0; } xOld = this._x; };
Symbol 849 MovieClip [mc_enemy_bullet_6] Frame 1
this.onEnterFrame = function () { if (xOld == this._x) { this._x = 0; this._y = 0; this._xscale = 0; this._yscale = 0; } xOld = this._x; };
Symbol 851 MovieClip [mc_enemy_bullet_3] Frame 1
this.onEnterFrame = function () { if (xOld == this._x) { this._x = 0; this._y = 0; this._xscale = 0; this._yscale = 0; } xOld = this._x; };
Symbol 859 MovieClip Frame 13
clsFla.endEnemyShoot(this);
Symbol 862 MovieClip Frame 6
clsFla.impactEnemy(this);
Symbol 863 MovieClip [mc_enemy_12] Frame 1
stop(); var ID;
Symbol 874 MovieClip Frame 10
clsFla.endEnemyShoot(this);
Symbol 879 MovieClip Frame 6
clsFla.impactEnemy(this);
Symbol 880 MovieClip [mc_enemy_10] Frame 1
stop(); var ID;
Symbol 896 MovieClip Frame 6
clsFla.endEnemyShoot(this);
Symbol 899 MovieClip Frame 11
clsFla.impactEnemy(this);
Symbol 900 MovieClip [mc_enemy_2] Frame 1
stop(); var ID;
Symbol 909 MovieClip Frame 7
clsFla.endEnemyShoot(this);
Symbol 913 MovieClip Frame 6
clsFla.impactEnemy(this);
Symbol 914 MovieClip [mc_enemy_6] Frame 1
stop(); var ID;
Symbol 922 MovieClip Frame 10
clsFla.endEnemyShoot(this);
Symbol 925 MovieClip Frame 7
clsFla.impactEnemy(this);
Symbol 926 MovieClip [mc_enemy_4] Frame 1
stop(); var ID;
Symbol 980 MovieClip [mc_win] Frame 76
stop(); clsFla.endWinAnimation();
Symbol 984 MovieClip Frame 300
stop();
Symbol 1011 MovieClip Frame 17
clsFla.endShootSpecial(this);
Symbol 1048 MovieClip Frame 25
clsFla.endShootSpecial(this);
Symbol 1049 MovieClip Frame 42
clsFla.endShootSpecial(this);
Symbol 1055 MovieClip Frame 40
clsFla.endShootSpecial(this);
Symbol 1057 MovieClip Frame 40
clsFla.endShootSpecial(this);
Symbol 1059 MovieClip Frame 40
clsFla.endShootSpecial(this);
Symbol 1076 MovieClip Frame 18
clsFla.endShootSpecial(this);
Symbol 1085 MovieClip Frame 28
clsFla.endShootSpecial(this);
Symbol 1093 MovieClip Frame 50
clsFla.endShootSpecial(this);
Symbol 1172 MovieClip Frame 49
clsFla.endShootPow(this);
Symbol 1184 MovieClip Frame 10
clsFla.endPlayerShoot(this);
Symbol 1187 MovieClip Frame 3
stop();
Symbol 1195 MovieClip Frame 9
clsFla.endPlayerImpact(this);
Symbol 1198 MovieClip Frame 6
clsFla.endPlayerChange(this); stop();
Symbol 1201 MovieClip Frame 12
clsFla.endPlayerImpact(this);
Symbol 1202 MovieClip [mc_buttercup] Frame 1
stop();
Symbol 1205 MovieClip [mc_ch3] Frame 2
gotoAndPlay (1);
Symbol 1205 MovieClip [mc_ch3] Frame 11
Symbol 1215 MovieClip Frame 7
clsFla.endPlayerShoot(this);
Symbol 1226 MovieClip Frame 9
clsFla.endPlayerImpact(this);
Symbol 1233 MovieClip Frame 38
stop();
Symbol 1234 MovieClip Frame 1
Symbol 1236 MovieClip Frame 5
clsFla.endPlayerChange(this);
Symbol 1237 MovieClip Frame 12
clsFla.endPlayerImpact(this);
Symbol 1238 MovieClip [mc_bubbles] Frame 1
stop();
Symbol 1255 MovieClip Frame 8
clsFla.endPlayerShoot(this);
Symbol 1266 MovieClip Frame 8
stop();
Symbol 1275 MovieClip Frame 9
clsFla.endPlayerImpact(this);
Symbol 1287 MovieClip Frame 7
stop();
Symbol 1290 MovieClip Frame 6
clsFla.endPlayerChange(this); stop();
Symbol 1291 MovieClip Frame 12
clsFla.endPlayerImpact(this);
Symbol 1292 MovieClip [mc_blossom] Frame 1
stop();
Symbol 1301 MovieClip [mc_ch1] Frame 2
gotoAndPlay (1);
Symbol 1301 MovieClip [mc_ch1] Frame 11
Symbol 1393 MovieClip [mc_gui_start] Frame 60
clsFla.endGuiStart(this);
Symbol 1395 MovieClip [mc_fade_out] Frame 30
clsFla.endFadeOut(this);
Symbol 1403 MovieClip [mc_animation_final] Frame 95
clsFla.endWinAnimation(this);
Symbol 1415 Button
on (release) { var fakeVar = new Date().getTime(); loadMovieNum ("http://www.cartoonnetwork.com/games/action/ppg/attackofthepuppybots/tracker.swf?" + fakeVar, 10000); this.gotoAndStop("HELP"); }
Symbol 1628 MovieClip [__Packages.clsFla] Frame 0
class clsFla { function clsFla () { } static function endPlayerChange(clip) { _global.playerChange = false; _global.playerShoot = false; _global.game.changeGirl(_root.mc_player._x, _root.mc_player._y); } static function endPlayerShoot(clip) { _global.playerShoot = false; clip._parent.gotoAndStop("FLY"); } static function dieEnemy(clip) { clip.removeMovieClip(); } static function endEnemyShoot(clip) { clip._parent.gotoAndStop("STAND"); } static function impactEnemy(clip) { clip._parent.gotoAndStop("STAND"); } static function endPlayerImpact(clip) { _global.playerImpact = false; _global.playerShoot = false; _global.game.playerShield(1000); clip._parent.gotoAndStop("FLY"); } static function endShootSpecial(clip) { _global.playerChange = false; _global.playerShoot = false; _root.mc_player.gotoAndStop("FLY"); if (_root.mc_special._currentframe == 30) { clip._parent.removeMovieClip(); } else { clip._parent._parent.removeMovieClip(); } if (_global.trap && (_global.girlActive == _global.AC_BUTTERCUP)) { _root.mc_player._x = 80; } _global.special.free(); } static function endTakenBonus(clip) { clip.removeMovieClip(); } static function dieTrap(clip) { clip._alpha = 0; } static function endShootPow(clip) { _root.mc_player.gotoAndStop("FLY"); _root.mc_player._alpha = 100; _root.mc_player_1._alpha = 100; _root.mc_player_2._alpha = 100; _root.mc_player_pow.removeMovieClip(); endShootSpecial(clip); } static function endShootTrap(clip) { clip._parent.gotoAndStop("STAND"); } static function endInitTrap(clip) { _global.trapCheck = true; clip._parent.gotoAndStop("STAND"); } static function endAnimaCharge(clip) { clip._parent.gotoAndStop("FLY"); } static function endGuiStart(clip) { clip.removeMovieClip(); _global.game.initMoveBack(); } static function endWinAnimation(clip) { if (_global.nLevel == 3) { clip.removeMovieClip(); _global.game.freeWorld(); _root.gameWin(); } else { _global.game.createStatisticPanel(); } } static function endFadeOut(clip) { _global.game.free(); _global.game.freeWorld(); clip.removeMovieClip(); _root.gameOver(); } static function endStatisticPanel() { _root.mc_win.removeMovieClip(); _root.mc_statisticsGame.removeMovieClip(); _global.game.freeWorld(); _root.gameWin(); } }
Symbol 1629 MovieClip [__Packages.clsCollisionBullet] Frame 0
class clsCollisionBullet extends MovieClip { var hitTest; function clsCollisionBullet () { super(); } function onEnterFrame() { var _local5 = _root.mc_player.mc_collision; var _local4 = {x:_local5._x, y:_local5._y}; _root.mc_player.localToGlobal(_local4); if (hitTest(_local4.x, _local4.y, true)) { if (!_global.playerShield) { if (_global.playerChange) { _global.game.playerImpactChange(mDamage); } else { switch (mTypeArm) { case _global.ARM_CANNON : _global.game.playerImpact(mDamage); break; case _global.ARM_LASER : _global.game.playerImpactShock(mDamage); break; default : _global.game.playerImpactShock(-20); } } } } } var mDamage = 0; var mTypeArm = 0; }
Symbol 1630 MovieClip [__Packages.clsGame] Frame 0
class clsGame { var freezed, speedBG0, speedBG1, speedBG2, namePanel, dx, dy, ang, move; function clsGame () { freezed = false; init(); swapDepths(); speedBG0 = _global._BG00_DISPLACE; speedBG1 = _global._BG01_DISPLACE; speedBG2 = _global._BG02_DISPLACE; _global._BG00_DISPLACE = 0; _global._BG01_DISPLACE = 0; _global._BG02_DISPLACE = 0; } function frames() { return(mFrames); } function createBoss01() { _global.boss = new clsBoss_01("mc_boss01", BOSS_01_INIT_X, BOSS_01_INIT_Y); var _local2 = new clsActionBoss_01(_global.boss); _local2.addAttackPosition(440, 10); _local2.addAttackPosition(434, 175); _global.boss.action = _local2; _global.boss.action.active = true; } function createBoss02() { _global.boss = new clsBoss_02("mc_boss02", BOSS_02_INIT_X, BOSS_02_INIT_Y); var _local2 = new clsActionBoss_02(_global.boss); _local2.addAttackPosition(429, 4); _local2.addAttackPosition(429, 178); _local2.addAttackPosition(429, 84); _local2.addAttackPosition(212, -49); _global.boss.action = _local2; _global.boss.action.active = true; } function createBoss03() { _global.bossLife = _global.BOSS_03_LIFE; _global.boss = new clsBoss_03("mc_boss03", BOSS_03_INIT_X, BOSS_03_INIT_Y); var _local2 = new clsActionBoss_03(_global.boss, "createBoss03"); _local2.addAttackPosition(429, 50); _local2.addAttackPosition(429, 115); _local2.addAttackPosition(429, 180); _local2.addAttackPosition(350, 115); _local2.addAttackPosition(640, 115); _global.boss.action = _local2; _global.boss.action.active = true; } function swapDepths() { _root.mc_energy.swapDepths(_global.DEPTH_ENERGY); _root.mc_player_1.swapDepths(_global.DEPTH_PLAYER_1); _root.mc_player_2.swapDepths(_global.DEPTH_PLAYER_2); } function init() { _global.playerAlive = true; mzActors = new Array(); mzActorsEnemy = new Array(); mzActorInLevel = new Array(); idActor = 0; idNumActor = 0; _global.takenPuppies = 0; updateEnergy(100); showPanelStart(); namePanel = "mc_panel_trap"; _global.score = 0; numFrames = 0; frameCreate = 27; _root.mc_energy.swapDepths(_global.DEPTH_ENERGY); clearPow(); } function clearPow() { _global.powP = false; _global.powO = false; _global.powW = false; updatePow(); } function deleteEnemy(clip) { var _local2 = 0; while (_local2 < mzActorsEnemy.length) { if (mzActorsEnemy[_local2] == clip) { mzActorsEnemy.splice(_local2, 1); } _local2++; } } function changeCharacter(nNew, nOld) { var _local3 = 0; while (_local3 < mzGirl.length) { if (mzGirl[_local3][1] == nNew) { mzGirl[_local3][0].gotoAndPlay("CHANGE"); createGirl("mc_ch" + nOld, mzGirl[_local3][0], _root["mc_player_" + (_local3 + 1)]._x, _root["mc_player_" + (_local3 + 1)]._y, mzGirl[_local3][2]); mzGirl[_local3][1] = nOld; } _local3++; } } function createGirl(nameClip, newName, x, y, depth) { var _local2 = _root.attachMovie(nameClip, newName, depth); _local2._x = x; _local2._y = y; } function createActor() { if (mzActorInLevel[idActor][0] != 0) { var _local5; if (mzActorInLevel[idActor][0] == OBJECT_ENEMY) { if (mzActorInLevel[idActor][4] == 1) { _local5 = new clsEnemy(idNumActor, mzActorInLevel[idActor][1], mzActorInLevel[idActor][2], mzActorInLevel[idActor][3], mzActorInLevel[idActor][5], mzActorInLevel[idActor][6], mzActorInLevel[idActor][7], mzActorInLevel[idActor][8], mzActorInLevel[idActor][9], mzActorInLevel[idActor][10], mzActorInLevel[idActor][11]); addActor(_local5); } else { var _local6 = Math.floor(mzActorInLevel[idActor][4]); var _local7 = (mzActorInLevel[idActor][4] * 10) % 10; var _local3 = 0; while (_local3 < _local6) { var _local4 = mzActorInLevel[idActor][7] + ((_local7 * _local3) * SPACE_E); if (_local4 <= 400) { _local5 = new clsEnemy(idNumActor, mzActorInLevel[idActor][1], mzActorInLevel[idActor][2], mzActorInLevel[idActor][3], mzActorInLevel[idActor][5], mzActorInLevel[idActor][6], _local4, mzActorInLevel[idActor][8] + random(10), mzActorInLevel[idActor][9], mzActorInLevel[idActor][10], mzActorInLevel[idActor][11]); addActor(_local5); } _local3++; } } } if (mzActorInLevel[idActor][0] == OBJECT_BONUS) { _local5 = new clsBonus(idNumActor, mzActorInLevel[idActor][1], mzActorInLevel[idActor][2], mzActorInLevel[idActor][3]); addActor(_local5); } if (mzActorInLevel[idActor][0] == OBJECT_TRAP) { _local5 = new clsTrap(idNumActor, mzActorInLevel[idActor][1]); addActor(_local5); _local5 = new clsBossTrap(idNumActor, mzActorInLevel[idActor][1]); addActor(_local5); } if (mzActorInLevel[idActor][0] == OBJECT_BOSS) { switch (mzActorInLevel[idActor][1]) { case 1 : createBoss01(); break; case 2 : createBoss02(); break; case 3 : createBoss03(); break; default : createBoss01(); } _global.endLevel = true; } } idActor++; } function addActor(object) { mzActors.push([object, idNumActor]); idNumActor++; } function deleteActor(id) { var _local2 = 0; while (_local2 < mzActors.length) { if (mzActors[_local2][1] == id) { delete mzActors[_local2][0]; } _local2++; } } function update() { if (!freezed) { mFrames++; onClock(); _global.player.update(); _global.world.update(); _global.special.update(); _global.world_move.update(); _global.msgPanel.update(); if (!_global.trap) { if (!_global.pauseMatrix) { frameRate(); } } var _local4 = 0; while (_local4 < mzActors.length) { mzActors[_local4][0].update(); _local4++; } moveFollow(_root.mc_player_1, _root.mc_player); moveFollow(_root.mc_player_2, _root.mc_player_1); _root.mc_player_shield._x = _root.mc_player._x; _root.mc_player_shield._y = _root.mc_player._y; if (_global.boss) { if (_global.boss.mState == _global.ST_KILL) { _global.boss.free(); delete _global.boss; _global.boss = null; _global.game.free(); if (_global.nLevel == 3) { winFinalLevel(); } else { _global.game.winLevel(); } } else { _global.boss.update(); } } } } function onClock() { mCountFrames++; if ((mCountFrames % _global.FRAME_PER_SECOND) == 0) { mCountFrames = 1; _global.TIMER++; } } function frameRate() { numFrames++; if ((numFrames % frameCreate) == 0) { createActor(); } } static function getNextCreationDepth() { if (mDepth >= DEPTH_MAX_CREATE) { mDepth = DEPTH_MIN_CREATE; } else { mDepth++; } return(mDepth); } function free() { _global.freeGame = true; _global.special.free(); _global.player.free(); _global.Shield.free(); _global.msgPanel.free(); var _local4 = 0; while (_local4 < mzActors.length) { mzActors[_local4][0].free(); delete mzActors[_local4]; _local4++; } _root.mc_gui_start.removeMovieClip(); _root.mc_energy.removeMovieClip(); _root.mc_player_1.removeMovieClip(); _root.mc_player_2.removeMovieClip(); _root.mc_bright_bonus.removeMovieClip(); _root.mc_energy_boss.removeMovieClip(); mzActorInLevel = null; if (_global.boss) { _global.boss.free(); delete _global.boss; _global.boss = null; } } function freeWorld() { _global.world.free(); _global.world_move.free(); stopAllSounds(); } function pausePanel() { var _local3 = _root.attachMovie("mc_panel_pausa", "mc_panel_pausa", _global.DEPTH_PAUSE); _local3._alpha = 30; _local3._x = 0; _local3._y = 0; } function changeGirl(x, y) { _global.girlActive++; if (_global.girlActive > 3) { _global.girlActive = 1; } _root.mc_player.removeMovieClip(); switch (_global.girlActive) { case 1 : changeCharacter(1, 3); _global.player = new clsPlayer("mc_blossom", x, y); _root.mc_energy.gotoAndStop("CH1"); break; case 2 : changeCharacter(2, 1); _global.player = new clsPlayer("mc_bubbles", x, y); _root.mc_energy.gotoAndStop("CH2"); break; case 3 : changeCharacter(3, 2); _global.player = new clsPlayer("mc_buttercup", x, y); _root.mc_energy.gotoAndStop("CH3"); } } function shootEnemy(nameClip, x, y, speed, move, damage, angleBase, angleRange, quantity, scale) { var _local6; if (angleBase == undefined) { angleBase = 180; } if (((quantity == 0) || (quantity == 1)) || (quantity == undefined)) { quantity = 1; _local6 = 0; } else if ((angleRange == 0) || (angleRange == undefined)) { _local6 = angleRange; } else { _local6 = angleRange / (quantity - 1); } var _local2 = 0; while (_local2 < quantity) { var _local3 = angleBase + (_local6 * _local2); var _local4 = new clsShootEnemy(idNumActor, nameClip, x, y, speed, move, damage, _local3, scale); addActor(_local4); _local2++; } } function playerShieldBonus() { playerShield(TIME_SHIELD); _global.Shield = new clsShield(_root.mc_player._x, _root.mc_player._y); } function playerShield(time) { _global.playerShield = true; _root.mc_player._alpha = 50; idShield = setInterval(this, "deleteShield", time); } function deleteShield() { _root.mc_player._alpha = 100; _global.playerShield = false; _global.Shield.free(); clearInterval(idShield); } function updateEnergy(n) { _global.playerLife = _global.playerLife + n; if (_global.playerLife >= 100) { _global.playerLife = 100; } if (_global.playerLife < 1) { _global.playerLife = 1; } if (_global.playerLife > 1) { var _local4 = _global.playerLife; _root.mc_energy.mc_life.gotoAndStop(_local4); } else if (_global.playerAlive) { _root.mc_energy.mc_life.gotoAndStop(1); _global.playerAlive = false; var _local3 = _root.attachMovie("mc_fade_out", "mc_fade_out", _global.DEPTH_FADE); _global.game.freezed = true; _local3._x = 0; _local3._y = 0; } } function playerCharge(n) { _global.levelCharge = _global.levelCharge + n; if (_global.levelCharge >= _global.limitCharge) { _global.levelCharge = _global.limitCharge; } if (_global.levelCharge <= 1) { _global.levelCharge = 1; stopSound(_global.soundEffect, "sndChargeGirl"); } var _local4 = _global.levelCharge; _root.mc_energy.mc_charge.gotoAndStop(_local4); } function dieEnemy(nameClip, x, y) { var _local2 = getNextCreationDepth(); var _local3 = _root.attachMovie(nameClip, nameClip + _local2, _local2); _local3._x = x; _local3._y = y; } function playerImpact(n) { _root.mc_player.gotoAndStop("IMPACT"); playerCommonImpact(n); } function playerImpactShock(n) { _root.mc_player.gotoAndStop("SHOCK"); playerCommonImpact(n); } function playerCommonImpact(n) { _global.playerImpact = true; _global.playerShield = true; _global.playerShoot = true; _global.checkCharge = false; playerCharge(-_global.limitCharge); updateEnergy(n); if (_global.playerChange) { _global.playerChange = false; _global.playerShoot = false; } } function playerImpactChange(n) { _global.checkCharge = false; playerCharge(-_global.limitCharge); updateEnergy(n); } function playerPow() { _root.mc_player.gotoAndStop("POW"); _root.mc_player._alpha = 0; _root.mc_player_1._alpha = 0; _root.mc_player_2._alpha = 0; } function initPow() { _root.mc_energy.mc_pow_1.gotoAndStop(1); _root.mc_energy.mc_pow_2.gotoAndStop(1); _root.mc_energy.mc_pow_3.gotoAndStop(1); } function updatePow() { if (_global.powP) { _root.mc_energy.mc_pow_1._alpha = 100; _root.mc_energy.mc_pow_1.gotoAndPlay(1); } else { _root.mc_energy.mc_pow_1._alpha = ALPHA_POW; } if (_global.powO) { _root.mc_energy.mc_pow_2._alpha = 100; _root.mc_energy.mc_pow_2.gotoAndPlay(1); } else { _root.mc_energy.mc_pow_2._alpha = ALPHA_POW; } if (_global.powW) { _root.mc_energy.mc_pow_3._alpha = 100; _root.mc_energy.mc_pow_3.gotoAndPlay(1); } else { _root.mc_energy.mc_pow_3._alpha = ALPHA_POW; } if ((_global.powP && (_global.powO)) && (_global.powW)) { _global.POW = true; _root.mc_energy.mc_pow_max.gotoAndPlay("MAX"); } else { _global.POW = false; _root.mc_energy.mc_pow_max.gotoAndStop(1); } } function moveFollow(obj, objTarget) { dx = objTarget._x - obj._x; dy = objTarget._y - obj._y; if (((dx > (-SNAP)) && (dx < SNAP)) && ((dy > (-SNAP)) && (dy < SNAP))) { } else { ang = Math.atan2(dy, dx); obj._x = obj._x + (speed * Math.cos(ang)); obj._y = obj._y + (speed * Math.sin(ang)); } } function impactBoss(damage, type) { if (_global.boss) { _global.boss.onCollisionBullet(type, damage); if (_global.bossLife < 1) { _global.bossLife = 1; } _root.mc_energy_boss.mc_life.gotoAndStop(_global.bossLife); } } function initMoveBack() { var _local4 = speedBG0 / 10; var _local3 = speedBG1 / 10; var _local2 = speedBG2 / 10; move = setInterval(this, "moveBack", 300, _local4, _local3, _local2); } function moveBack(inc1, inc2, inc3) { tMove++; if (tMove >= 10) { clearInterval(move); _global._BG00_DISPLACE = speedBG0; _global._BG01_DISPLACE = speedBG1; _global._BG02_DISPLACE = speedBG2; } else { _global._BG00_DISPLACE = _global._BG00_DISPLACE + inc1; _global._BG01_DISPLACE = _global._BG01_DISPLACE + inc2; _global._BG02_DISPLACE = _global._BG02_DISPLACE + inc3; } } function stopMoveBack() { var _local5 = speedBG0 / 10; var _local4 = speedBG1 / 10; var _local3 = speedBG2 / 10; _global._BG00_DISPLACE = _global._BG00_DISPLACE - _local5; _global._BG01_DISPLACE = _global._BG01_DISPLACE - _local4; _global._BG02_DISPLACE = _global._BG02_DISPLACE - _local3; if (((_global._BG00_DISPLACE <= 0) || (_global._BG02_DISPLACE <= 0)) || (_global._BG02_DISPLACE <= 0)) { _global._BG00_DISPLACE = 0; _global._BG01_DISPLACE = 0; _global._BG02_DISPLACE = 0; } } function createMsgPanel(nameClip, frame, appear, duration) { _global.msgPanel = new clsPanel(nameClip, frame, appear, duration); } function showPanelStart() { var _local3 = _root.attachMovie("mc_gui_start", "mc_gui_start", _global.DEPTH_START); _local3._x = 0; _local3._y = 0; } function winLevel() { var _local3 = _root.attachMovie("mc_win", "mc_win", _global.DEPTH_WIN); _local3._x = 300; _local3._y = 230; } function winFinalLevel() { var _local3 = _root.attachMovie("mc_animation_final", "mc_win", _global.DEPTH_WIN); _local3._x = 300; _local3._y = 150; } function initGirl(nameClip, nActive, nSecond01, nSecond02) { createGirl("mc_ch" + nSecond01, "mc_player_1", 60, 250, _global.DEPTH_PLAYER_1); createGirl("mc_ch" + nSecond02, "mc_player_2", 40, 300, _global.DEPTH_PLAYER_2); mzGirl = [["mc_player_1", nSecond01, _global.DEPTH_PLAYER_1], ["mc_player_2", nSecond02, _global.DEPTH_PLAYER_2]]; _global.girlActive = nActive; _root.mc_energy.gotoAndStop("CH" + _global.girlActive); _global.player = new clsPlayer(nameClip, 120, 200); } function startSound(sSound, sAttach) { sSound.stop(sSound, sAttach); sSound.attachSound(sAttach); sSound.start(); } function stopSound(sSound, sAttach) { _global.activeSound = false; sSound.stop(sAttach); } function takenPuppy() { _global.takenPuppies++; } function createStatisticPanel() { var _local3 = Math.floor((_global.takenPuppies / _global.numPuppies) * 100); var _local5 = 0; if (_local3 < 40) { _local5 = 5; } if ((_local3 >= 40) && (_local3 < 60)) { _local5 = 4; } if ((_local3 >= 60) && (_local3 < 80)) { _local5 = 3; } if ((_local3 >= 80) && (_local3 < 100)) { _local5 = 2; } if (_local3 >= 100) { _local5 = 1; _global.rescueAllPuppies = true; } var _local4 = _root.attachMovie("mc_statisticsGame", "mc_statisticsGame", _global.DEPTH_STADISTICS); _local4._x = 300; _local4._y = 130; _local4.gotoAndStop("TYPE" + _local5); _local4.txt_dec_taken.gotoAndStop("N_" + Math.floor(_global.takenPuppies / 10)); _local4.txt_uni_taken.gotoAndStop("N_" + (_global.takenPuppies % 10)); _local4.txt_dec_total.gotoAndStop("N_" + Math.floor(_global.numPuppies / 10)); _local4.txt_uni_total.gotoAndStop("N_" + (_global.numPuppies % 10)); _local4.txt_percent.text = _local3 + " %"; trace(_root.mc_statisticsGame); } static var PUPPY_PA = 31; static var PUPPY_PB = 32; static var PUPPY_PC = 33; static var PUPPY_PD = 34; static var PUPPY_PE = 35; static var PUPPY_PF = 36; static var PA = 1; static var PB = 2; static var PC = 5; static var PD = 6; static var PE = 9; static var PF = 10; static var HA = 3; static var HB = 4; static var HC = 7; static var HD = 8; static var HE = 11; static var HF = 12; static var PA_SP = 7.5; static var PB_SP = 7; static var PC_SP = 7.5; static var PD_SP = 7; static var PE_SP = 7.5; static var PF_SP = 7.5; static var HA_SP = 7; static var HB_SP = 7.5; static var HC_SP = 7; static var HD_SP = 7.5; static var HE_SP = 7.5; static var HF_SP = 7.5; static var PA_D = -6; static var PB_D = -6; static var PC_D = -8; static var PD_D = -8; static var PE_D = -8; static var PF_D = -10; static var HA_D = -10; static var HB_D = -8; static var HC_D = -10; static var HD_D = -6; static var HE_D = -10; static var HF_D = -10; static var PA_S = -10; static var PB_S = -8; static var PC_S = -6; static var PD_S = -8; static var PE_S = -8; static var PF_S = -10; static var HA_S = -8; static var HB_S = -8; static var HC_S = -10; static var HD_S = -10; static var HE_S = -8; static var HF_S = -10; static var LINEPOS1 = 80; static var LINEPOS2 = 130; static var LINEPOS3 = 180; static var LINEPOS4 = 230; static var LINEPOS5 = 280; static var LINEPOS6 = 330; static var LINE_X_POS1 = 150; static var LINE_X_POS2 = 300; static var LINE_X_POS3 = 450; static var LINE_X_POS4 = 545; static var BRAKE_X1 = 420; static var BRAKE_X2 = 300; static var AMPLITUDE = 100; static var AMPLITUDE_PE = 110; static var AMPLITUDE_PF = 150; static var ALPHA_POW = 38; static var TIME_SHIELD = 10000; static var BOSS_01_INIT_X = 674; static var BOSS_01_INIT_Y = 123; static var BOSS_02_INIT_X = 674; static var BOSS_02_INIT_Y = 123; static var BOSS_03_INIT_X = 674; static var BOSS_03_INIT_Y = 123; static var DEPTH_MIN_CREATE = 20; static var DEPTH_MAX_CREATE = 4999; static var DEPTH_MIN_CREATE_CLEANER = 5000; static var DEPTH_MAX_CREATE_CLEANER = 5999; static var mDepth = DEPTH_MIN_CREATE; static var SPACE_E = 50; var actorAppearing = 0; var maxDie = null; var actualDie = 0; var mzActors = null; var mzActorsEnemy = null; var mzGirl = null; var mzActorInLevel = null; var idActor = null; var idNumActor = null; var frameCreate = null; var numFrames = null; var idShield = 0; var tMove = 0; var mCountFrames = 0; static var OBJECT_ENEMY = 1; static var OBJECT_BONUS = 2; static var OBJECT_TRAP = 3; static var OBJECT_BOSS = 4; var mFrames = 0; var SNAP = 60; var speed = 5; }
Symbol 1631 MovieClip [__Packages.clsActor] Frame 0
class clsActor { var mState; function clsActor (nameClip, x, y, depth) { if (depth == _global.DEPTH_BOSS) { mGpx = new clsMovieClip(nameClip, "mc_boss", depth); } else { mGpx = new clsMovieClip(nameClip, nameClip + depth, depth); } mIniX = x; mIniY = y; mGpx.__set___x(mIniX); mGpx.__set___y(mIniY); mGpx.__set__parent(this); mState = _global.ST_BEGIN; } function set action(act) { mAction = act; //return(action); } function get action() { return(mAction); } function get iniX() { return(mIniX); } function get iniY() { return(mIniY); } function get bulletsSet() { return(mBulletsSet); } function set bulletsSet(sBullets) { mBulletsSet = sBullets; //return(bulletsSet); } function get gpx() { return(mGpx); } function orderKill() { mState = _global.ST_KILL; } function clearBullets() { if (mBulletsSet) { _global.clearSimSet(mBulletsSet); } else { trace("clsActor : clearBullets() - WARNING: Set bullets is null"); } } function free() { mGpx.free(); delete mGpx; mGpx = null; if (mBulletsSet) { _global.clearSimSet(mBulletsSet); delete mBulletsSet; mBulletsSet = null; } if (mAction) { mAction.free(); delete mAction; mAction = null; } } function onAnimationEnd() { if (mAction) { if (mAction.active) { mAction.onAnimationEnd(); } } } function onCollisionBullet(tBullet, damage) { if (mAction) { if (mAction.active) { mAction.onCollisionBullet(tBullet, damage); } } } function update() { if (mGpx) { mGpx.update(); } if (mAction) { if (mAction.active) { mAction.update(); } } if (mBulletsSet) { var _local4 = 0; while (_local4 < mBulletsSet.getCount()) { var _local3 = mBulletsSet.getObject(_local4); _local3.update(); if (_local3.mState == _global.ST_KILL) { mBulletsSet.remove(_local3); _local3.free(); _local4--; } _local4++; } } } var mPosX = 0; var mPosY = 0; var mIniX = 0; var mIniY = 0; var mEndX = 0; var mEndY = 0; var mGpx = null; var mBulletsSet = null; var mAction = null; }
Symbol 1632 MovieClip [__Packages.clsMovieClip] Frame 0
class clsMovieClip { var mResponseMode, mState, mVelX, mVelY, mWorldLimitUp, mWorldLimitDown, mWorldLimitLeft, mWorldLimitRight, mMount_x, mMount_y; function clsMovieClip (nameMc, nameId, depth) { movieClip = _root.attachMovie(nameMc, nameId, depth); setVelocity(0, 0); setWorldLimit(DEF_WORLD_LIMIT_UP, DEF_WORLD_LIMIT_DOWN, DEF_WORLD_LIMIT_LEFT, DEF_WORLD_LIMIT_RIGHT); mResponseMode = RESPONSE_MODE_KILL; mState = _global.ST_BEGIN; } function set _x(x) { movieClip._x = x; //return(_x); } function set _y(y) { movieClip._y = y; //return(_y); } function get _x() { return(movieClip._x); } function get _y() { return(movieClip._y); } function set _velX(vx) { mVelX = vx; //return(_velX); } function set _velY(vy) { mVelY = vy; //return(_velY); } function get _velX() { return(mVelX); } function get _velY() { return(mVelY); } function set parent(obj) { mParent = obj; //return(parent); } function get parent() { return(mParent); } function set _height(h) { movieClip._height = h; //return(_height); } function set _width(w) { movieClip._width = w; //return(_width); } function get _height() { return(movieClip._height); } function get _width() { return(movieClip._width); } function get isMounted() { return(mMount); } function get clip() { return(movieClip); } function setVelocity(velx, vely) { mVelX = velx; mVelY = vely; } function setWorldLimit(up, down, left, right) { mWorldLimitUp = up; mWorldLimitDown = down; mWorldLimitLeft = left; mWorldLimitRight = right; } function setResponseMode(mode) { mResponseMode = mode; } function mount(gpx, x, y) { if (mMount) { trace("clsMovieCLip.mount() - Error - El objeto ya esta montado..."); return(undefined); } mGpxMounted = gpx; mMount_x = x; mMount_y = y; mMount = true; } function dismount() { mGpxMounted = null; mMount = false; } function swapDepths(depth) { movieClip.swapDepths(depth); } function gotoAndStop(nameAnim) { movieClip.gotoAndStop(nameAnim); } function gotoAndPlay(nameAnim) { movieClip.gotoAndPlay(nameAnim); } function setPosition(x, y) { movieClip._x = x; movieClip._y = y; } function setScale(nScale) { movieClip._xscale = nScale; movieClip._yscale = nScale; } function resize(w, h) { movieClip._width = w; movieClip._height = h; } function addLinkPoint(x, y) { if (mzLinkPoints == null) { mzLinkPoints = new Array(); } var _local2 = mzLinkPoints.length; mzLinkPoints[_local2] = [x, y]; return(_local2); } function getLinkPoint(k) { if (mzLinkPoints == null) { return(null); } return(mzLinkPoints[k]); } function onWordLimit() { switch (mResponseMode) { case RESPONSE_MODE_KILL : setVelocity(0, 0); mState = _global.ST_KILL; break; case RESPONSE_MODE_RIGID : if (movieClip._x < mWorldLimitLeft) { movieClip._x = mWorldLimitLeft; } else if (movieClip._x > mWorldLimitRight) { movieClip._x = mWorldLimitRight; } if (movieClip._y < mWorldLimitUp) { movieClip._y = mWorldLimitUp; } else { if (movieClip._y <= mWorldLimitDown) { break; } movieClip._y = mWorldLimitDown; } } } function update() { if (mState == _global.ST_KILL) { return(undefined); } if (mMount) { movieClip._x = mGpxMounted.__get___x() + mMount_x; movieClip._y = mGpxMounted.__get___y() + mMount_y; return(undefined); } if (mVelX) { movieClip._x = movieClip._x + mVelX; } if (mVelY) { movieClip._y = movieClip._y + mVelY; } if ((movieClip._x < mWorldLimitLeft) || (movieClip._x > mWorldLimitRight)) { onWordLimit(); } else if ((movieClip._y < mWorldLimitUp) || (movieClip._y > mWorldLimitDown)) { onWordLimit(); } } function free() { mState = _global.ST_KILL; removeMovieClip(movieClip); dismount(); if (mzLinkPoints) { delete mzLinkPoints; } } static var DEF_WORLD_LIMIT_UP = -125; static var DEF_WORLD_LIMIT_DOWN = 525; static var DEF_WORLD_LIMIT_LEFT = -125; static var DEF_WORLD_LIMIT_RIGHT = 725; static var RESPONSE_MODE_KILL = 1; static var RESPONSE_MODE_RIGID = 2; var mParent = null; var movieClip = null; var mGpxMounted = null; var mMount = false; var mzLinkPoints = null; }
Symbol 1633 MovieClip [__Packages.clsSimSet] Frame 0
class clsSimSet { var mName; function clsSimSet (nameSet) { mzSet = new Array(); mName = nameSet; } function addObject(obj) { mzSet.push(obj); } function getCount() { return(mzSet.length); } function getIndexObject(obj) { var _local3 = mzSet.length; var _local2 = 0; while (_local2 < _local3) { if (obj == getObject(_local2)) { return(_local2); } _local2++; } return(-1); } function getObject(index) { if ((index >= 0) && (index < mzSet.length)) { return(mzSet[index]); } trace(("clsSimSet:getObject ( " + mName) + " )- indice fuera de rango"); return(null); } function removeIndex(index) { var _local5 = null; if ((index >= 0) && (index < mzSet.length)) { _local5 = mzSet[index]; var _local4 = mzSet.length; var _local2 = index + 1; while (_local2 < _local4) { mzSet[_local2 - 1] = mzSet[_local2]; _local2++; } mzSet.pop(); } else { trace(("clsSimSet:removeObjectIndex ( " + mName) + " ) - indice fuera de rango"); } return(_local5); } function remove(obj) { var _local4 = mzSet.length; var _local2 = 0; while (_local2 < _local4) { if (obj == mzSet[_local2]) { break; } _local2++; } if (_local2 < _local4) { var _local3 = _local2 + 1; while (_local3 < _local4) { mzSet[_local3 - 1] = mzSet[_local3]; _local3++; } mzSet.pop(); } } function echo() { trace(("Objetos de: \"" + mName) + "\""); var _local3 = mzSet.length; var _local2 = 0; while (_local2 < _local3) { trace((("[" + _local2) + "]: ") + mzSet[_local2]); _local2++; } } var mzSet = null; }
Symbol 1634 MovieClip [__Packages.clsBoss_01] Frame 0
class clsBoss_01 extends clsActor { var mGpx, mBulletsSet, mStateRobot, mState, mAction; function clsBoss_01 (nameMC, posx, posy) { super(nameMC, posx, posy, _global.DEPTH_BOSS); var _local5 = _root.attachMovie("mc_energy_boss", "mc_energy_boss", _global.DEPTH_ENERGY_BOSS); _local5._x = 570; _local5._y = 40; _local5.mc_life.gotoAndStop(_global.bossLife); _global.bossCheck = true; mGpx.setResponseMode(clsMovieClip.RESPONSE_MODE_RIGID); setLinkPoints(); mBulletsSet = new clsSimSet("mBulletsSet - clsBoss_01"); mStateRobot = _global.ST_STAND; orderStand(); } function get isFiring() { return(mFiring); } function setLinkPoints() { mLP_ShootMissile_1 = mGpx.addLinkPoint(SHOOT_MISSILE_01_X, SHOOT_MISSILE_01_Y); mLP_ShootMissile_2 = mGpx.addLinkPoint(SHOOT_MISSILE_02_X, SHOOT_MISSILE_02_Y); mLP_ShootMissile_3 = mGpx.addLinkPoint(SHOOT_MISSILE_03_X, SHOOT_MISSILE_03_Y); mLP_ShootSpecial = mGpx.addLinkPoint(SHOOT_SPECIAL_X, SHOOT_SPECIAL_Y); mLP_Smoke = mGpx.addLinkPoint(SMOKE_X, SMOKE_Y); } function shoot(vecPos) { var _local3 = new clsEnemy(_global.game.idNumActor, 100, 0, 1, 10, mGpx.__get___x() + vecPos[0], mGpx.__get___y() + vecPos[1], 60000, 0, -10, 0); _global.game.addActor(_local3); } function getX() { return(mGpx.__get___x()); } function getY() { return(mGpx.__get___y()); } function getWidth() { return(mGpx.__get___width()); } function getHeight() { return(mGpx.__get___height()); } function orderStand() { mState = _global.ST_STAND; mGpx.gotoAndStop("STAND"); updateRobot(); var _local3 = _global.getRandom(1, 3); switch (_local3) { case 1 : mGpx.__get__clip().mc_boss.mc_stand_MOJO.gotoAndStop("stand"); break; case 2 : mGpx.__get__clip().mc_boss.mc_stand_MOJO.gotoAndStop("burla"); break; case 3 : mGpx.__get__clip().mc_boss.mc_stand_MOJO.gotoAndStop("rasca"); } mAction.activeMovement(true); } function orderFire() { mFiring = true; updateRobot(); mState = _global.ST_FIRE; mGpx.gotoAndStop("SHOOT_1"); mAction.activeMovement(false); } function orderFireSpecial() { mFiring = true; updateRobot(); mGpx.gotoAndStop("SHOOT_2"); mState = _global.ST_FIRE_SPECIAL; var _local4 = _global.DEPTH_BOSS_LASER; var _local3 = new clsMovieClip("mc_bullet_2", "mc_bullet_2" + _local4, _local4); _local3.clip.mDamage = DAMAGE_BULLET_02; _local3.clip.mTypeArm = _global.ARM_LASER; var _local5 = mGpx.getLinkPoint(mLP_ShootSpecial); _local3.mount(mGpx, _local5[0], _local5[1]); mcLaser = _local3; mAction.activeMovement(false); } function orderHitNormal() { mStateRobot = _global.ST_HIT_NORMAL; mGpx.__get__clip().mc_boss.mc_robot.gotoAndPlay("hit"); } function orderHit_Special() { mState = _global.ST_HIT_SPECIAL; mGpx.gotoAndStop("HIT"); mAction.active = false; mGpx.setVelocity(0, 0); } function orderHitNormal_Firing() { mStateRobot = _global.ST_HIT_NORMAL_FIRING; mGpx.__get__clip().mc_boss.mc_misiles_ROBOT.gotoAndPlay("hit"); } function orderHitSpecial_Firing() { mStateRobot = _global.ST_HIT_SPECIAL_FIRING; mGpx.__get__clip().mc_boss.mc_misiles_ROBOT.gotoAndPlay("hit_special"); } function orderDie() { mAction.cancelAction(); mGpx.gotoAndStop("DIE"); mState = _global.ST_DIE; } function orderKill() { mState = _global.ST_KILL; } function free() { mAction.free(); delete mAction; mAction = null; if (mcLaser) { freeLaser(); } super.free(); } function freeLaser() { mcLaser.free(); delete mcLaser; mcLaser = null; } function update() { super.update(); if (_root.mc_boss.mc_collsionPlayer.hitTest(_root.mc_player.mc_collision)) { _global.game.playerImpact(DAMAGE_BOSS); if (_root.mc_player._x >= 500) { _root.mc_player._x = _root.mc_player._x - 200; } else { _root.mc_player._x = _root.mc_player._x - 100; } } if (mcLaser) { mcLaser.update(); } } function onCollisionBullet(typeImpact, damage) { if ((_global.bossLife + damage) <= 1) { _global.bossLife = _global.bossLife + damage; if (mState != _global.ST_DIE) { orderDie(); } return(undefined); } switch (mState) { case _global.ST_STAND : _global.bossLife = _global.bossLife + damage; if (mAction) { mAction.updateVars(); } if (typeImpact == _global.IMPACT_NORMAL) { orderHitNormal(); } if (typeImpact == _global.IMPACT_SPECIAL) { orderHit_Special(); } break; case _global.ST_FIRE : if (typeImpact == _global.IMPACT_NORMAL) { _global.bossLife = _global.bossLife + damage; if (mAction) { mAction.updateVars(); } orderHitNormal_Firing(); } if (typeImpact != _global.IMPACT_SPECIAL) { break; } if (mStateRobot == _global.ST_HIT_SPECIAL_FIRING) { return(undefined); } _global.bossLife = _global.bossLife + Math.round(damage * 0.8); if (mAction) { mAction.updateVars(); } orderHitSpecial_Firing(); } } function onAnimationEnd() { switch (mState) { case _global.ST_HIT_SPECIAL : orderStand(); mAction.active = true; break; case _global.ST_DIE : mAction.onBossDie(); } updateRobot(); } function updateRobot() { switch (mStateRobot) { case _global.ST_HIT_NORMAL : mStateRobot = _global.ST_STAND; mGpx.__get__clip().mc_boss.mc_robot.gotoAndStop("normn"); break; case _global.ST_HIT_NORMAL_FIRING : mStateRobot = _global.ST_STAND; mGpx.__get__clip().mc_boss.mc_misiles_ROBOT.gotoAndStop("normn"); break; case _global.ST_HIT_SPECIAL_FIRING : mStateRobot = _global.ST_STAND; mGpx.__get__clip().mc_boss.mc_misiles_ROBOT.gotoAndStop("normn"); } } function onShotMissile(nMissile) { if (mState == _global.ST_FIRE) { if (nMissile == _global.END_MISSILES) { orderStand(); mFiring = false; return(undefined); } var _local3 = null; switch (nMissile) { case _global.MISSILE_01 : _local3 = mGpx.getLinkPoint(mLP_ShootMissile_1); break; case _global.MISSILE_02 : _local3 = mGpx.getLinkPoint(mLP_ShootMissile_2); break; case _global.MISSILE_03 : _local3 = mGpx.getLinkPoint(mLP_ShootMissile_3); } if (_local3) { shoot(_local3); } } } static var SHOOT_MISSILE_01_X = 54; static var SHOOT_MISSILE_01_Y = 165.7; static var SHOOT_MISSILE_02_X = 56; static var SHOOT_MISSILE_02_Y = 176.7; static var SHOOT_MISSILE_03_X = 54; static var SHOOT_MISSILE_03_Y = 187.4; static var SHOOT_SPECIAL_X = 16; static var SHOOT_SPECIAL_Y = 102.7; static var SMOKE_X = 5; static var SMOKE_Y = 106; static var FREQ_SHOOT = 200; static var DAMAGE_BOSS = -25; static var DAMAGE_BULLET_01 = -20; static var DAMAGE_BULLET_02 = -10; var mLP_ShootMissile_1 = 0; var mLP_ShootMissile_2 = 0; var mLP_ShootMissile_3 = 0; var mLP_ShootSpecial = 0; var mLP_Smoke = 0; var onShoot2 = 0; var onShoot3 = 0; var mFiring = false; var mcLaser = null; }
Symbol 1635 MovieClip [__Packages.clsEnemy] Frame 0
class clsEnemy { var id, type, bonus, move, speed, frec, limit, damage, sDamage, xCenter, yCenter, r, amplitude, yPhase, mClip, life, mGpx, initFrec; function clsEnemy (mId, mType, mBonus, mMove, mSpeed, x, y, mFrec, mLimit, mDamage, mShootDamage, ang) { id = mId; type = mType; bonus = mBonus; move = mMove; speed = mSpeed; frec = mFrec + random(5); limit = mLimit; damage = mDamage; sDamage = mShootDamage; xCenter = x; yCenter = y; r = mLimit; amplitude = mLimit; yPhase = y; if (type == 100) { mClip = "mc_bullet_1"; life = 5; } else if (type == 200) { mClip = "mc_mojo02_henchmen02"; life = 3; speed_x = speed * Math.cos(ang * (Math.PI/180)); speed_y = speed * Math.sin(ang * (Math.PI/180)); } else { mClip = "mc_enemy_" + type; switch (type) { case 1 : life = 2; break; case 2 : life = 2; break; case 3 : life = 3; break; case 4 : life = 3; break; case 5 : life = 3; break; case 6 : life = 3; break; case 7 : life = 4; break; case 8 : life = 4; break; case 9 : life = 4; break; case 10 : life = 4; break; case 11 : life = 6; break; case 12 : life = 4; break; default : life = 3; } } var _local7 = clsGame.getNextCreationDepth(); mGpx = _root.attachMovie(mClip, "mc_actor" + mId, _local7); mGpx._x = x; mGpx._y = y; _global.game.mzActorsEnemy.push(mGpx); initFrec = 25; if (type == 200) { mGpx._xscale = 27; mGpx._yscale = 27; } if ((bonus != 0) && (Math.floor(bonus / 10) != 3)) { var _local5 = new Color(mGpx); var _local4 = _local5.getTransform(); _local4 = {ra:180, ga:0, ba:0, aa:100}; _local5.setTransform(_local4); } if (move == _global.MOVE_CIRC) { mGpx._x = xCenter; mGpx._y = 0; } if (type == ENEMY_APPEAR) { mGpx.gotoAndStop("APPEAR"); } } function update() { initFrec++; if (type == ENEMY_APPEAR) { _global.pauseMatrix = true; } if ((initFrec % frec) == 0) { if ((type == 7) && (mShooting)) { return(undefined); } mGpx.gotoAndStop("SHOOT"); shoot(); mShooting = true; } if (initFrec >= 60) { Cut1 = false; } mGpx.ID = id; if (mGpx.mc_collision.hitTest(_root.mc_player.mc_collision)) { if (!_global.playerShield) { if (_global.playerChange) { _global.game.playerImpactChange(damage); } else { _global.game.playerImpact(damage); } bonus = 0; free(); } } switch (move) { case _global.MOVE_HORI : moveHorizontal(speed); break; case _global.MOVE_DESC : moveDescendent(); break; case _global.MOVE_2HOR : moveDoubleHorizontal(); break; case _global.MOVE_CIRC : moveCircular(); break; case _global.MOVE_ASCE : moveAscending(); break; case _global.MOVE_3HOR : moveHorizontalDiagonal(); break; case _global.MOVE_SENO : moveSeno(); break; case _global.MOVE_ARCO : moveParabolic(); break; case _global.MOVE_DOWN : moveUpDown(); break; case _global.MOVE_APPE : moveAppearing(); break; case _global.MOVE_ANG : moveAngle(); } if ((mGpx._x <= lx) || (mGpx._y >= ly)) { out = true; free(); } } function shoot() { var _local9 = mGpx._x; var _local8 = mGpx._y; var _local10 = "mc_enemy_bullet_" + type; var _local7 = _global.SHOOT_NORMAL; var _local3 = _global.enemy1_SpeedShoot; var _local4 = 1; var _local5 = 180; var _local6 = 0; switch (type) { case 1 : _local3 = _global.enemy1_SpeedShoot; break; case 2 : _local3 = _global.enemy2_SpeedShoot; break; case 3 : _local7 = _global.SHOOT_SPECIAL; _local3 = _global.enemy3_SpeedShoot; break; case 4 : _local3 = _global.enemy4_SpeedShoot; break; case 5 : _local3 = _global.enemy5_SpeedShoot; _local4 = 2; _local5 = 170; _local6 = 20; break; case 6 : _local3 = _global.enemy6_SpeedShoot; _local4 = 3; _local5 = 155; _local6 = 50; case 8 : _local3 = _global.enemy8_SpeedShoot; break; case 9 : _local3 = _global.enemy9_SpeedShoot; break; case 10 : _local3 = _global.enemy10_SpeedShoot; _local4 = 5; _local5 = 45; _local6 = 360; break; case 11 : _local3 = _global.enemy11_SpeedShoot; _local7 = _global.SHOOT_SPECIAL; break; case 12 : _local3 = _global.enemy12_SpeedShoot; _local4 = 2; _local5 = 160; _local6 = 40; break; default : _local3 = _global.enemy1_SpeedShoot; } _global.game.shootEnemy(_local10, _local9, _local8, _local3, _local7, sDamage, _local5, _local6, _local4); } function moveHorizontal(sp, dir) { if ((dir == DIR_POS) || (dir == DIR_NEG)) { mGpx._x = mGpx._x - (sp * dir); } if (dir == undefined) { mGpx._x = mGpx._x - sp; } } function moveVertical(sp, dir) { if ((dir == DIR_POS) || (dir == DIR_NEG)) { mGpx._y = mGpx._y + (sp * dir); } if (dir == undefined) { mGpx._y = mGpx._y + sp; } } function moveDescendent() { if (mGpx._y <= limit) { moveVertical(speed / 2); } else { moveHorizontal(speed); } } function moveDoubleHorizontal() { if (Cut2) { if (Cut1) { if (mGpx._x > limit) { moveHorizontal(speed); } } else if (mGpx._x < 570) { moveHorizontal(speed / 3, DIR_NEG); } else { Cut2 = false; } } else { moveHorizontal(speed); } } function moveHorizontalDiagonal() { if (Cut2) { if (Cut1) { if (mGpx._x > limit) { moveHorizontal(speed); } } else if (mGpx._x < 500) { moveHorizontal(8, DIR_NEG); moveVertical(4); } else { Cut2 = false; } } else { moveHorizontal(speed); } } function moveCircular() { if (mGpx._y <= (yCenter - r)) { mGpx._y = mGpx._y + speed; } else if (angle > 0) { angle = angle - (speed * 0.6); mGpx._x = xCenter + (r * Math.sin((angle * Math.PI) / 180)); mGpx._y = yCenter + (r * Math.cos((angle * Math.PI) / 180)); } else { mGpx._x = mGpx._x - speed; } } function moveAscending() { if (mGpx._y >= limit) { moveVertical(speed / 2, DIR_NEG); } else { moveHorizontal(speed); } } function moveSeno() { angleRad = angleRad + 0.116355283466289; mGpx._x = mGpx._x - (speed * 0.6); mGpx._y = yPhase + (amplitude * Math.sin(angleRad)); } function moveParabolic() { angleRad = angleRad + 0.098174770424681; if (angleRad <= 5.7) { mGpx._x = mGpx._x - (1.3 * speed); mGpx._y = yPhase + (amplitude * Math.cos(angleRad)); } else { mGpx._x = mGpx._x + speed; if (mGpx._x >= 640) { out = true; free(); } } } function moveUpDown() { if (Cut1) { moveVertical(speed); if (mGpx._y >= limit) { Cut1 = false; } } else { if ((mGpx._y < 80) || (mGpx._y > limit)) { speed = -1 * speed; } mGpx._y = mGpx._y + speed; } } function moveAppearing() { } function moveAngle() { mGpx._x = mGpx._x + speed_x; mGpx._y = mGpx._y + speed_y; } function free() { if ((bonus != 0) && (!out)) { var _local3 = new clsBonus(_global.game.idNumActor, bonus, mGpx._x, mGpx._y); _global.game.addActor(_local3); } if ((!out) && (!_global.freeGame)) { _global.game.dieEnemy("mc_enemy_die", mGpx._x, mGpx._y); } if (type == ENEMY_APPEAR) { _global.pauseMatrix = false; } mGpx.removeMovieClip(); _global.game.deleteEnemy(mGpx); _global.game.deleteActor(id); } var lx = -70; var ly = 420; static var ENEMY_APPEAR = 11; var DIR_POS = 1; var DIR_NEG = -1; var angle = 180; var angleRad = 0; var Cut1 = true; var Cut2 = true; var out = false; var mShooting = false; var speed_x = 0; var speed_y = 0; }
Symbol 1636 MovieClip [__Packages.clsBonus] Frame 0
class clsBonus { var id, bonus, type, mGpx; function clsBonus (mId, mBonus, x, y) { id = mId; bonus = Math.floor(mBonus / 10); type = mBonus % 10; if (type == 0) { type = 1; } if (bonus == B_POW) { var _local4 = true; if (!_global.powW) { type = 3; _local4 = false; } if (!_global.powO) { type = 2; _local4 = false; } if (!_global.powP) { type = 1; _local4 = false; } if (_local4) { bonus = B_SHIELD; type = 1; } } var _local5 = clsGame.getNextCreationDepth(); mGpx = _root.attachMovie("mc_bonus", "mc_bonus" + _local5, _local5); mGpx.gotoAndStop("BONUS" + bonus); mGpx.mc_clip.gotoAndStop("TYPE" + type); mGpx._x = x; mGpx._y = y; } function update() { if (mGpx._x >= -40) { mGpx._x = mGpx._x - speed; } else { out = true; free(); } if (mGpx.mc_collision.hitTest(_root.mc_player.mc_collision || (_root.mc_player.mc_collision_bonus))) { switch (bonus) { case B_HEALT : _global.game.updateEnergy(100); break; case B_SHIELD : if (_global.playerShield) { _global.game.deleteShield(); } _global.game.playerShieldBonus(); break; case B_PUPPY : break; case B_POW : switch (type) { case 1 : _global.powP = true; break; case 2 : _global.powO = true; break; case 3 : _global.powW = true; } _global.game.updatePow(); } if (bonus == B_HEALT) { _global.game.createMsgPanel("mc_panel_trap", _global.FRAME_HEALTH, 1, 45); } if (bonus == B_SHIELD) { _global.game.createMsgPanel("mc_panel_trap", _global.FRAME_SHIELD, 1, 45); } free(); } } function free() { var _local4 = clsGame.getNextCreationDepth(); if (!out) { _root.mc_bright_bonus.removeMovieClip(); if (bonus == B_PUPPY) { _root.attachMovie("mc_bright_bonus_dog", "mc_bright_bonus", _local4); _global.game.takenPuppy(); } else { _root.attachMovie("mc_bright_bonus", "mc_bright_bonus", _local4); } _root.mc_bright_bonus._x = mGpx._x; _root.mc_bright_bonus._y = mGpx._y; } mGpx.removeMovieClip(); _global.game.deleteActor(id); } var speed = 2; var out = false; static var B_HEALT = 1; static var B_SHIELD = 2; static var B_PUPPY = 3; static var B_POW = 4; }
Symbol 1637 MovieClip [__Packages.clsActionBoss_01] Frame 0
class clsActionBoss_01 { var mIniX, mIniY, mzAttakPositions, mCurrPosition, mFactor, mState, mSubState, mEndX, mEndY, mVel, mVelX, mVelY; function clsActionBoss_01 (actor) { mBoss = actor; mGpx = mBoss.gpx; mIniX = mGpx._x; mIniY = mGpx._y; mzAttakPositions = new Array(); mCurrPosition = -1; mFactor = 1; mInitLife = _global.bossLife; mzShooting = new Array(); mzShooting[0] = [SEC_SHOT_NORMAL, SEC_SHOT_SPECIAL]; mState = _global.ST_INIT; mSubState = _global.ST_INIT; } function set active(bolActive) { mActive = bolActive; //return(active); } function get active() { return(mActive); } function addAttackPosition(x, y) { var _local2 = mzAttakPositions.length; mzAttakPositions[_local2] = [x, y]; } function moveToInitPosition() { if (mzAttakPositions.length < 1) { return(undefined); } mCurrPosition = 0; mEndX = mzAttakPositions[mCurrPosition][0]; mEndY = mzAttakPositions[mCurrPosition][1]; calculateVelocities(); moveToEnd(); } function moveToNextPosition() { if (mFactor > 0) { if ((mCurrPosition + 2) > mzAttakPositions.length) { mFactor = -1; } } else if (mCurrPosition <= 0) { mFactor = 1; } mCurrPosition = mCurrPosition + mFactor; mEndX = mzAttakPositions[mCurrPosition][0]; mEndY = mzAttakPositions[mCurrPosition][1]; calculateVelocities(); moveToEnd(); } function moveToEndPosition() { mEndX = mBoss.iniX; mEndY = mBoss.iniY; calculateVelocities(); moveToEnd(); } function restMove() { if (mSubState == _global.ST_END) { mState == _global.ST_END; mBoss.orderKill(); return(undefined); } mTimeRest = TIME_REST_INI + mVarTimeRest; mTimeRest = mTimeRest + _global.TIMER; mState = _global.ST_REST; mGpx.setVelocity(0, 0); if (mSubState == _global.ST_INIT) { setRandomShot(); } } function restAttack() { mTimeRestAttack = TIME_REST_ATTACK_INI + mVarTimeRestAttack; mTimeRestAttack = mTimeRestAttack + _global.TIMER; mSubState = _global.ST_REST; mBoss.orderStand(); mActiveMov = true; } function calculateVelocities() { var _local2 = Math.atan2(mEndY - mGpx.__get___y(), mEndX - mGpx.__get___x()); mVel = VELOCITY_INI + mVarVelocity; mVelX = mVel * Math.cos(_local2); mVelY = mVel * Math.sin(_local2); } function moveToEnd() { mIniX = mGpx._x; mIniY = mGpx._y; mGpx.setVelocity(mVelX, mVelY); mState = _global.ST_MOVE_TO_END; } function isEnd() { var _local3 = mGpx.__get___x(); var _local2 = mGpx.__get___y(); if (mGpx.__get___velX()() != mVelX) { mGpx.__set___velX(mVelX); } if (mGpx.__get___velY()() != mVelY) { mGpx.__set___velY(mVelY); } if (mIniX < mEndX) { if (mEndX <= _local3) { return(true); } } else if (mIniX == mEndX) { if (mIniY < mEndY) { if (mEndY <= _local2) { return(true); } } else if (mEndY >= _local2) { return(true); } } else if (mEndX >= _local3) { return(true); } return(false); } function setRandomShot() { if ((mzShooting[0][0] > 0) || (mzShooting[0][1] > 0)) { var _local2 = checkShooting(); if (!_local2) { checkShooting(); } } } function checkShooting() { if (mSelectShot == 0) { if ((mCurrSecShot + 1) <= mzShooting[0][mSelectShot]) { shootNormal(); mCurrSecShot++; return(true); } mCurrSecShot = 0; mSelectShot = 1; } if (mSelectShot == 1) { if ((mCurrSecShot + 1) <= mzShooting[0][mSelectShot]) { shootSpecial(); mCurrSecShot++; return(true); } mCurrSecShot = 0; mSelectShot = 0; } return(false); } function shootNormal() { mTimeFiring = TIME_CONTINUOS_FIRING_INI + mVarTimeFiring; mTimeFiring = mTimeFiring + _global.TIMER; mBoss.orderFire(); mSubState = _global.ST_FIRE; } function shootSpecial() { mTimeSpecial = TIME_CONTINUOS_SPECIAL_INI + mVarTimeSpecial; mTimeSpecial = mTimeSpecial + _global.TIMER; mBoss.orderFireSpecial(); mSubState = _global.ST_FIRE_SPECIAL; } function cancelAction() { mGpx.setVelocity(0, 0); mBoss.freeLaser(); mBoss.orderStand(); mState = _global.ST_END; } function activeMovement(bolActive) { mActiveMov = bolActive; if (!bolActive) { mGpx.setVelocity(0, 0); } } function update() { if (mState == _global.ST_END) { return(undefined); } if (mActiveMov) { updateMovement(); } updateAttack(); } function updateVars() { if (mInitLife <= 0) { return(undefined); } var _local4 = (100 * _global.bossLife) / mInitLife; var _local3 = (100 - _local4) / 100; mVarVelocity = _local3 * (VELOCITY_END - VELOCITY_INI); mVarTimeRest = _local3 * (TIME_REST_END - TIME_REST_INI); mVarTimeFiring = _local3 * (TIME_CONTINUOS_FIRING_END - TIME_CONTINUOS_FIRING_INI); mVarTimeSpecial = _local3 * (TIME_CONTINUOS_SPECIAL_END - TIME_CONTINUOS_SPECIAL_INI); mVarTimeRestAttack = _local3 * (TIME_REST_ATTACK_END - TIME_REST_ATTACK_INI); updateDamage(_local4); } function updateDamage(percent) { if (percent <= 25) { if (!mBolSmoke) { var _local3 = new clsMovieClip("mc_mojo_humo", "mc_mojo_humo" + _global.DEPTH_SMOKE, _global.DEPTH_SMOKE); var _local4 = mBoss.__get__gpx().getLinkPoint(mBoss.mLP_Smoke); _local3.mount(mBoss.__get__gpx(), _local4[0], _local4[1]); mBoss.__get__bulletsSet().addObject(_local3); mBolSmoke = true; } } } function updateMovement() { switch (mState) { case _global.ST_INIT : moveToInitPosition(); break; case _global.ST_BEGIN : moveToNextPosition(); break; case _global.ST_REST : if (mTimeRest <= _global.TIMER) { mState = _global.ST_BEGIN; } break; case _global.ST_MOVE_TO_END : if (!isEnd()) { break; } mGpx.__set___x(mEndX); mGpx.__set___y(mEndY); restMove(); } } function updateAttack() { switch (mSubState) { case _global.ST_INIT : break; case _global.ST_FIRE : if (mTimeFiring <= _global.TIMER) { mBoss.freeLaser(); restAttack(); } else if (!mBoss.__get__isFiring()) { mBoss.orderFire(); } break; case _global.ST_REST : if (mTimeRestAttack <= _global.TIMER) { setRandomShot(); } break; case _global.ST_FIRE_SPECIAL : if (mTimeSpecial > _global.TIMER) { break; } mBoss.freeLaser(); restAttack(); } } function onBossDie() { mSubState = _global.ST_END; moveToEndPosition(); } function free() { delete mzAttakPositions; mState = _global.ST_END; } static var VELOCITY_INI = 6; static var VELOCITY_END = 13; var mVarVelocity = 0; static var TIME_REST_INI = 2; static var TIME_REST_END = 1; var mVarTimeRest = 0; var mTimeRest = 0; static var TIME_REST_ATTACK_INI = 1; static var TIME_REST_ATTACK_END = 0; var mVarTimeRestAttack = 0; var mTimeRestAttack = 0; static var TIME_CONTINUOS_FIRING_INI = 6; static var TIME_CONTINUOS_FIRING_END = 3; var mVarTimeFiring = 0; var mTimeFiring = 0; static var TIME_CONTINUOS_SPECIAL_INI = 4; static var TIME_CONTINUOS_SPECIAL_END = 4; var mVarTimeSpecial = 0; var mTimeSpecial = 0; static var SEC_SHOT_NORMAL = 1; static var SEC_SHOT_SPECIAL = 1; var mzShooting = null; var mCurrSecShot = 0; var mSelectShot = 0; var mGpx = null; var mBoss = null; var mActive = false; var mInitLife = 0; var mChangeAttack = false; var mActiveMov = true; var mBolSmoke = false; }
Symbol 1638 MovieClip [__Packages.clsBoss_02] Frame 0
class clsBoss_02 extends clsActor { var mGpx, mzBulletsSec, mContBuletsSec; function clsBoss_02 (nameMC, posx, posy) { super(nameMC, posx, posy, _global.DEPTH_BOSS); mGpx.setResponseMode(clsMovieClip.RESPONSE_MODE_RIGID); var _local5 = _root.attachMovie("mc_energy_boss", "mc_energy_boss", _global.DEPTH_ENERGY_BOSS); _local5._x = 570; _local5._y = 40; _local5.mc_life.gotoAndStop(_global.bossLife); _global.bossCheck = true; setLinkPoints(); mzBulletsSec = new Array(); mzBulletsSec[0] = [1, 1, 0]; mzBulletsSec[1] = [0, 1, 1]; mzBulletsSec[2] = [1, 0, 1]; mContBuletsSec = 0; orderStand("stand"); } function setLinkPoints() { mLP_Smoke = mGpx.addLinkPoint(SMOKE_X, SMOKE_Y); mLP_Bullet = mGpx.addLinkPoint(BULLET_X, BULLET_Y); } function shoot() { var _local4 = mGpx.__get___x() + BULLET_X; var _local3 = mGpx.__get___y() + BULLET_Y; _global.game.shootEnemy("mc_bullet_boss02", _local4, _local3, SPEED_BULLET, _global.SHOOT_NORMAL, DAMAGE_BULLET, 160, 0, 1, BULLET_SCALE); _global.game.shootEnemy("mc_bullet_boss02", _local4, _local3, SPEED_BULLET, _global.SHOOT_NORMAL, DAMAGE_BULLET, 20, 0, 1, BULLET_SCALE); if (mzBulletsSec[mContBuletsSec][0]) { _global.game.shootEnemy("mc_bullet_boss02", _local4, _local3, SPEED_BULLET, _global.SHOOT_NORMAL, DAMAGE_BULLET, 210, 0, 1, BULLET_SCALE); } if (mzBulletsSec[mContBuletsSec][1]) { _global.game.shootEnemy("mc_bullet_boss02", _local4, _local3, SPEED_BULLET, _global.SHOOT_NORMAL, DAMAGE_BULLET, 271, 0, 1, BULLET_SCALE); } if (mzBulletsSec[mContBuletsSec][2]) { _global.game.shootEnemy("mc_bullet_boss02", _local4, _local3, SPEED_BULLET, _global.SHOOT_NORMAL, DAMAGE_BULLET, 330, 0, 1, BULLET_SCALE); } if (mContBuletsSec >= 2) { mContBuletsSec = 0; } else { mContBuletsSec++; } } function orderStand(stateBoss) { mGpx.gotoAndStop("STAND"); mGpx.__get__clip().mc_boss.mc_stand_MOJO.gotoAndStop(stateBoss); } function orderThrow() { mGpx.gotoAndStop("THROW"); } function orderFire() { mGpx.gotoAndStop("SHOOT"); } function orderDie() { mGpx.gotoAndStop("DIE"); } function orderHit_Normal() { mGpx.__get__clip().mc_boss.mc_robot.gotoAndPlay("hit"); } function orderHit_Special() { mGpx.gotoAndStop("HIT"); } function orderHit_SpecialAttack() { mGpx.__get__clip().mc_boss.mc_robot.gotoAndPlay("hit_special"); } function orderRobotNormal() { mGpx.__get__clip().mc_boss.mc_robot.gotoAndPlay("normal"); } function free() { delete mzBulletsSec; super.free(); } static var SMOKE_X = 45.6; static var SMOKE_Y = 99; static var BULLET_X = 70; static var BULLET_Y = 201; static var SPEED_BULLET = 5; static var DAMAGE_BULLET = -20; static var BULLET_SCALE = 200; var mLP_Smoke = 0; var mLP_Bullet = 0; }
Symbol 1639 MovieClip [__Packages.clsAction] Frame 0
class clsAction { var mState, mSubState; function clsAction (actor) { mActor = actor; mGpx = mActor.gpx; mState = _global.ST_BEGIN; mSubState = _global.ST_BEGIN; } function addAttackPosition(x, y) { if (mzAttakPositions) { var _local2 = mzAttakPositions.length; mzAttakPositions[_local2] = [x, y]; } else { trace("clsAction:addAttackPosition() - WARNING: vector de posiciones nulo"); } } function free() { } function subUpdate(subAction) { if (!(subAction.mState === _global.ST_FINISH)) { } else { mSubAction.free(); delete mSubAction; mSubAction = null; onSubActionEnd(); } } function update() { } function onSubActionEnd() { } function onAnimaitonEnd() { } var mGpx = null; var mActive = false; var mActor = null; var mzAttakPositions = null; var mCurrPosition = -1; var mSubAction = null; }
Symbol 1640 MovieClip [__Packages.clsActionBoss_02] Frame 0
class clsActionBoss_02 extends clsAction { var mzAttakPositions, mActor, mSubAction, mState, mNextState, mOldState; function clsActionBoss_02 (actor) { super(actor); mzAttakPositions = new Array(); mActor.bulletsSet = new clsSimSet("mBulletsSet - clsBoss_02"); mMovVertical = 0; mInitLife = _global.bossLife; } function free() { delete mzAttakPositions; delete mSubAction; } function update() { switch (mState) { case _global.ST_BEGIN : mSubAction = new clsAcbMoveTo(mActor, mzAttakPositions[0], VELOCITY_INI + mVarVel, true, this); mNextState = _global.ST_REST; mOldState = mState; mState = _global.ST_SUB_ACTION; break; case _global.ST_REST : if (mTimeRest <= _global.TIMER) { mState = mNextState; } break; case _global.ST_DOWN : mSubAction = new clsAcbMoveTo(mActor, mzAttakPositions[1], VELOCITY_INI + mVarVel, true, this); mNextState = _global.ST_UP; mOldState = mState; mState = _global.ST_SUB_ACTION; break; case _global.ST_UP : mSubAction = new clsAcbMoveTo(mActor, mzAttakPositions[0], VELOCITY_INI + mVarVel, true, this); mNextState = _global.ST_DOWN; mOldState = mState; mState = _global.ST_SUB_ACTION; break; case _global.ST_CENTER : mSubAction = new clsAcbMoveTo(mActor, mzAttakPositions[2], VELOCITY_INI + mVarVel, true, this); mNextState = _global.ST_REST; mOldState = mState; mState = _global.ST_SUB_ACTION; break; case _global.ST_THROW : if (mOldState != _global.ST_THROW) { mActor.orderThrow(); mOldState = mState; } break; case _global.ST_CENTER_UP : mSubAction = new clsAcbMoveTo(mActor, mzAttakPositions[3], VELOCITY_INI + mVarVel, true, this); mNextState = _global.ST_FIRE; mOldState = mState; mState = _global.ST_SUB_ACTION; break; case _global.ST_FIRE : if (mOldState != _global.ST_FIRE) { mActor.orderFire(); mActor.shoot(); mOldState = _global.ST_FIRE; } break; case _global.ST_SUB_ACTION : mSubAction.update(); break; case _global.ST_HIT_SPECIAL : } updateCollision(); } function updateCollision() { if (_root.mc_boss.mc_collisionPlayer.hitTest(_root.mc_player.mc_collision)) { _global.game.playerImpact(DAMAGE_BOSS); if (_root.mc_player._x >= 500) { _root.mc_player._x = _root.mc_player._x - 200; } else { _root.mc_player._x = _root.mc_player._x - 100; } } } function onSubActionEnd() { switch (mOldState) { case _global.ST_BEGIN : mTimeRest = (TIME_REST_INI + mVarTimeRest) + _global.TIMER; mState = mNextState; mNextState = _global.ST_DOWN; break; case _global.ST_DOWN : case _global.ST_UP : mMovVertical++; if (mMovVertical >= (MOVEMENTS_INI + mVarMovVertical)) { mState = _global.ST_CENTER; mMovVertical = 0; } else { mState = mNextState; } break; case _global.ST_CENTER : mActor.orderStand("burla"); mStateRobot = _global.INDEF; mTimeRest = TIME_REST_INI + mVarTimeRest; mTimeRest = mTimeRest + _global.TIMER; mState = mNextState; mNextState = _global.ST_THROW; break; case _global.ST_CENTER_UP : mState = mNextState; break; case _global.ST_DIE : mActor.orderKill(); } } function onThrow() { mCurrentThrow++; var _local3 = 0; switch (mCurrentThrow) { case 1 : _local3 = 190; break; case 2 : _local3 = 180; break; case 3 : _local3 = 165; break; case 4 : _local3 = 150; break; case 5 : _local3 = 158; break; case 6 : _local3 = 173; break; case 7 : _local3 = 185; } var _local4 = new clsEnemy(_global.game.idNumActor, 200, 0, _global.MOVE_ANG, VEL_HENCH_INI + mVarVelHench, mActor.gpx._x + 44, mActor.gpx._y + 60, 60000, 0, -10, 0, _local3); _global.game.addActor(_local4); } function onAnimationRobotEnd() { if (mStateRobot == _global.ST_HIT_SPECIAL_FIRING) { mActor.orderRobotNormal(); mStateRobot = _global.INDEF; return(undefined); } } function onAnimationEnd() { switch (mState) { case _global.ST_THROW : if (mCurrentThrow >= NUMBER_THROWS) { mCurrentThrow = 0; mActor.orderStand("stand"); mStateRobot = _global.INDEF; mTimeRest = (TIME_REST_INI + mVarTimeRest) + _global.TIMER; mState = _global.ST_REST; mNextState = _global.ST_CENTER_UP; break; } mOldState = _global.ST_REST; break; case _global.ST_FIRE : mActor.orderStand("stand"); mStateRobot = _global.INDEF; mTimeRest = (TIME_REST_INI + mVarTimeRest) + _global.TIMER; mState = _global.ST_REST; if ((mCurrentShoot + 1) >= NUMBER_SHOOT) { mCurrentShoot = 0; mNextState = _global.ST_BEGIN; } else { mCurrentShoot++; mOldState = _global.INDEF; mNextState = _global.ST_FIRE; } break; case _global.ST_HIT_SPECIAL : mActor.orderStand("stand"); mStateRobot = _global.INDEF; mState = mTempState; break; case _global.ST_DIE : mSubAction = new clsAcbMoveTo(mActor, [mActor.iniX, mActor.iniY], VELOCITY_INI, true, this); mNextState = _global.ST_KILL; mOldState = _global.ST_DIE; mState = _global.ST_SUB_ACTION; } } function onCollisionBullet(typeImpact, damage) { if ((_global.bossLife + damage) <= 1) { _global.bossLife = _global.bossLife + damage; if (mState != _global.ST_DIE) { if (mSubAction) { delete mSubAction; mSubAction = null; } mActor.gpx.setVelocity(0, 0); mActor.orderDie(); mState = _global.ST_DIE; } return(undefined); } switch (mState) { case _global.ST_REST : _global.bossLife = _global.bossLife + damage; updateVars(); if (typeImpact == _global.IMPACT_NORMAL) { mActor.orderHit_Normal(); } if (typeImpact == _global.IMPACT_SPECIAL) { mActor.orderHit_Special(); mTempState = _global.ST_REST; mState = _global.ST_HIT_SPECIAL; } break; case _global.ST_THROW : case _global.ST_FIRE : if (typeImpact == _global.IMPACT_NORMAL) { _global.bossLife = _global.bossLife + damage; updateVars(); mActor.orderHit_Normal(); } if (typeImpact == _global.IMPACT_SPECIAL) { if (mStateRobot == _global.ST_HIT_SPECIAL_FIRING) { return(undefined); } mStateRobot = _global.ST_HIT_SPECIAL_FIRING; _global.bossLife = _global.bossLife + Math.round(damage * 0.8); updateVars(); mActor.orderHit_SpecialAttack(); } break; case _global.ST_SUB_ACTION : _global.bossLife = _global.bossLife + damage; updateVars(); if (typeImpact == _global.IMPACT_NORMAL) { mActor.orderHit_Normal(); } if (typeImpact != _global.IMPACT_SPECIAL) { break; } mActor.gpx.setVelocity(0, 0); mActor.orderHit_Special(); mTempState = _global.ST_SUB_ACTION; mState = _global.ST_HIT_SPECIAL; } } function updateVars() { if (mInitLife <= 0) { return(undefined); } var _local4 = (100 * _global.bossLife) / mInitLife; var _local3 = (100 - _local4) / 100; mVarVel = _local3 * (VEL_HENCH_END - VEL_HENCH_INI); mVarVelHench = _local3 * (VEL_HENCH_END - VEL_HENCH_INI); mVarMovVertical = _local3 * (MOVEMENTS_END - MOVEMENTS_INI); mVarTimeRest = _local3 * (TIME_REST_END - TIME_REST_INI); mVarRestThrow = _local3 * (REST_THROW_END - REST_THROW_INI); updateDamage(_local4); } function updateDamage(percent) { if (percent <= 25) { if (!mBolSmoke) { var _local3 = new clsMovieClip("mc_mojo_humo", "mc_mojo_humo" + _global.DEPTH_SMOKE, _global.DEPTH_SMOKE); var _local4 = mActor.gpx.getLinkPoint(mActor.mLP_Smoke); _local3.mount(mActor.gpx, _local4[0], _local4[1]); mActor.bulletsSet.addObject(_local3); mBolSmoke = true; } } } static var DAMAGE_BOSS = -25; static var VELOCITY_INI = 10; static var VELOCITY_END = 15; var mVarVel = 0; static var VEL_HENCH_INI = 15; static var VEL_HENCH_END = 20; var mVarVelHench = 0; static var MOVEMENTS_INI = 2; static var MOVEMENTS_END = 2; var mVarMovVertical = 0; var mMovVertical = 0; static var TIME_REST_INI = 1; static var TIME_REST_END = 0; var mVarTimeRest = 0; var mTimeRest = 0; static var REST_THROW_INI = 0; static var REST_THROW_END = 0; var mVarRestThrow = 0; var mRestThrow = 0; static var NUMBER_THROWS = 7; var mCurrentThrow = 0; static var NUMBER_SHOOT = 2; var mCurrentShoot = 0; var mStateRobot = 0; var mInitLife = 0; var mTempState = 0; var mBolSmoke = false; }
Symbol 1641 MovieClip [__Packages.clsAcbMoveTo] Frame 0
class clsAcbMoveTo extends clsAction { var mActive, mGpx, mState; function clsAcbMoveTo (actor, endPos, vel, active, controller) { super(actor); mVel = Math.abs(vel); mIniX = actor.gpx._x; mIniY = actor.gpx._y; mEndX = endPos[0]; mEndY = endPos[1]; mDist = _global.VectorLength(mIniX - mEndX, mIniY - mEndY); var _local4 = Math.atan2(mEndY - mIniY, mEndX - mIniX); mVelX = mVel * Math.cos(_local4); mVelY = mVel * Math.sin(_local4); mActive = active; mController = controller; } function isEnd() { if (mGpx.__get___velX() != mVelX) { mGpx.__set___velX(mVelX); } if (mGpx.__get___velY() != mVelY) { mGpx.__set___velY(mVelY); } var _local3 = mGpx.__get___y(); var _local4 = mGpx.__get___x(); var _local5 = _global.VectorLength(_local4 - mIniX, _local3 - mIniY); if (_local5 >= mDist) { return(true); } return(false); } function update() { switch (mState) { case _global.ST_BEGIN : mGpx.setVelocity(mVelX, mVelY); mState = _global.ST_MOVE_TO_END; break; case _global.ST_MOVE_TO_END : if (isEnd()) { mState = _global.ST_END; } break; case _global.ST_END : mState = _global.ST_FINISH; mGpx.setVelocity(0, 0); mController.subUpdate(this); } } var mVel = 0; var mVelX = 0; var mVelY = 0; var mIniX = 0; var mIniY = 0; var mEndX = 0; var mEndY = 0; var mDist = 0; var mController = null; }
Symbol 1642 MovieClip [__Packages.clsActionBoss_03] Frame 0
class clsActionBoss_03 extends clsAction { var mzAttakPositions, mActor, mSubAction, mState, mOldState, mNextState; function clsActionBoss_03 (actor) { super(actor); mzAttakPositions = new Array(); mActor.bulletsSet = new clsSimSet("boss03"); mInitLife = _global.bossLife; } function free() { delete mzAttakPositions; delete mSubAction; } function update() { switch (mState) { case _global.ST_BEGIN : mSubAction = new clsAcbMoveTo(mActor, mzAttakPositions[3], SPEED_BEGIN, true, this); mOldState = _global.ST_BEGIN; mState = _global.ST_SUB_ACTION; mNextState = ST_01; break; case ST_01 : break; case ST_02 : mSubAction = new clsAcbMoveTo(mActor, mzAttakPositions[2], SPEED_INTRO, true, this); mOldState = ST_02; mNextState = ST_03; mState = _global.ST_SUB_ACTION; break; case ST_03 : mSubAction = new clsAcbMoveTo(mActor, mzAttakPositions[1], SPEED_INTRO, true, this); mOldState = ST_03; mNextState = ST_04; mState = _global.ST_SUB_ACTION; break; case ST_04 : break; case ST_05 : mSubAction = new clsAcbMoveTo(mActor, mzAttakPositions[0], mSpeed, true, this); mOldState = ST_05; mNextState = ST_06; mState = _global.ST_SUB_ACTION; break; case ST_06 : mSubAction = new clsAcbMoveTo(mActor, mzAttakPositions[1], mSpeed, true, this); mOldState = ST_06; mNextState = ST_07; mState = _global.ST_SUB_ACTION; break; case ST_07 : if (mOldState != ST_07) { mActor.bulletsToShoot = 3; mActor.orderShootCenter(); mOldState = ST_07; } break; case ST_08 : mSubAction = new clsAcbMoveTo(mActor, mzAttakPositions[0], mSpeed, true, this); mOldState = ST_08; mNextState = ST_09A; mState = _global.ST_SUB_ACTION; break; case ST_09A : break; case ST_09 : if (mOldState != ST_09) { mActor.orderShootUp(); mOldState = ST_09; } break; case ST_10 : mSubAction = new clsAcbMoveTo(mActor, mzAttakPositions[1], mSpeed, true, this); mOldState = ST_10; mNextState = ST_11; mState = _global.ST_SUB_ACTION; break; case ST_11 : if (mOldState != ST_11) { mActor.bulletsToShoot = 2; mActor.orderShootCenter(); mOldState = ST_11; } break; case ST_12 : mSubAction = new clsAcbMoveTo(mActor, mzAttakPositions[2], mSpeed, true, this); mOldState = ST_12; mNextState = ST_13; mState = _global.ST_SUB_ACTION; break; case ST_13 : mSubAction = new clsAcbMoveTo(mActor, mzAttakPositions[1], mSpeed, true, this); mOldState = ST_13; mNextState = ST_14; mState = _global.ST_SUB_ACTION; break; case ST_14 : if (mOldState != ST_14) { mActor.bulletsToShoot = 2; mActor.orderShootCenter(); mOldState = ST_14; } break; case ST_15 : mSubAction = new clsAcbMoveTo(mActor, mzAttakPositions[0], mSpeed, true, this); mOldState = ST_15; mNextState = ST_16A; mState = _global.ST_SUB_ACTION; break; case ST_16A : break; case ST_16 : if (mOldState != ST_16) { mActor.orderShootDown(); mOldState = ST_16; } break; case ST_17 : mState = ST_06; break; case _global.ST_DIE : break; case _global.ST_SUB_ACTION : mSubAction.update(); } updateCollision(); } function updateCollision() { if (_root.mc_boss.mc_collisionPlayer.hitTest(_root.mc_player.mc_collision)) { _global.game.playerImpact(DAMAGE_BOSS); if (_root.mc_player._x >= 500) { _root.mc_player._x = _root.mc_player._x - 200; } else { _root.mc_player._x = _root.mc_player._x - 100; } } } function onSubActionEnd() { switch (mOldState) { case _global.ST_BEGIN : mActor.orderEnter(); break; case ST_03 : mActor.orderStand("mock"); break; case ST_08 : mActor.orderCharge(); break; case ST_15 : mActor.orderCharge(); break; case _global.ST_DIE : mActor.orderKill(); } mState = mNextState; } function onAnimationEnd() { switch (mState) { case ST_01 : mActor.orderStand("stand"); mState = ST_02; break; case ST_04 : mActor.orderStand("stand"); mState = ST_05; break; case ST_07 : mActor.shootCenter(3, mVarFire); var _local3 = _global.getRandom(0, 6); if (_local3 < 3) { mActor.orderStand("scrape"); } else if (_local3 < 5) { mActor.orderStand("mock"); } else { mActor.orderStand("stand"); } mState = ST_08; break; case ST_09A : mState = ST_09; mActor.shootUp(); break; case ST_09 : mActor.orderStand("stand"); mState = ST_10; break; case ST_11 : mActor.shootCenter(2, mVarFire); mActor.orderStand("stand"); mState = ST_12; break; case ST_14 : mActor.shootCenter(2, mVarFire); if (_global.getRandom(0, 5) < 3) { mActor.orderStand("scrape"); } else { mActor.orderStand("mock"); } mState = ST_15; break; case ST_16A : mActor.shootDown(); mState = ST_16; break; case ST_16 : mActor.orderStand("stand"); mState = ST_17; break; case _global.ST_DIE : mActor.orderKill(); } } function updateVars() { if (mInitLife <= 0) { return(undefined); } var _local3 = (100 * _global.bossLife) / mInitLife; mActor.percent = _local3; var _local4 = (100 - _local3) / 100; mSpeed = SPEED_INI + (_local4 * (SPEED_END - SPEED_INI)); mVarFire = FIRE_INI + (_local4 * (FIRE_END - FIRE_INI)); updateDamage(_local3); } function updateDamage(percent) { if (percent <= 25) { if (!mBolSmoke) { var _local3 = new clsMovieClip("mc_mojo_humo", "mc_mojo_humo" + _global.DEPTH_SMOKE, _global.DEPTH_SMOKE); _local3.mount(mActor.gpx, clsBoss_03.SMOKE_X, clsBoss_03.SMOKE_Y); mActor.bulletsSet.addObject(_local3); mBolSmoke = true; } } } function onCollisionBullet(typeImpact, damage) { if ((_global.bossLife + damage) <= 1) { _global.bossLife = 0; if (mState != _global.ST_DIE) { if (mSubAction) { delete mSubAction; mSubAction = null; } mActor.gpx.setVelocity(0, 0); mActor.orderDie(); mState = _global.ST_DIE; } return(undefined); } switch (mState) { case ST_07 : case ST_09 : case ST_11 : case ST_14 : case ST_16 : _global.bossLife = _global.bossLife + damage; updateVars(); mActor.orderHit_Normal(); break; default : _global.bossLife = _global.bossLife + damage; updateVars(); if (typeImpact == _global.IMPACT_NORMAL) { mActor.orderHit_Normal(); } if (typeImpact != _global.IMPACT_SPECIAL) { break; } mActor.orderHit_Special(); } } static var ST_01 = -100; static var ST_02 = -101; static var ST_03 = -102; static var ST_04 = -103; static var ST_05 = -104; static var ST_06 = -105; static var ST_07 = -106; static var ST_08 = -107; static var ST_09A = -208; static var ST_09 = -108; static var ST_10 = -109; static var ST_11 = -110; static var ST_12 = -111; static var ST_13 = -112; static var ST_14 = -113; static var ST_15 = -114; static var ST_16A = -215; static var ST_16 = -115; static var ST_17 = -116; static var ST_18 = -117; static var SPEED_BEGIN = 10; static var SPEED_INTRO = 6; static var SPEED_DIE = 2; static var SPEED_INI = 3; static var SPEED_END = 8; static var FIRE_INI = 4; static var FIRE_END = 10; var mSpeed = SPEED_INI; var mVarFire = FIRE_INI; static var DAMAGE_BOSS = -25; static var BOMB_LIFE = 1500; var mBolSmoke = false; var mInitLife = 0; }
Symbol 1643 MovieClip [__Packages.clsBoss_03] Frame 0
class clsBoss_03 extends clsActor { var mGpx; function clsBoss_03 (nameMC, posx, posy) { super(nameMC, posx, posy, _global.DEPTH_BOSS); mGpx.setResponseMode(clsMovieClip.RESPONSE_MODE_RIGID); var _local5 = _root.attachMovie("mc_energy_boss", "mc_energy_boss", _global.DEPTH_ENERGY_BOSS); _local5._x = 570; _local5._y = 40; _local5.mc_life.gotoAndStop(_global.bossLife); _global.bossCheck = true; orderStand("stand"); } function shootUp(index) { var _local3 = mGpx.__get___x() + SHOOT_UP_X; switch (index) { case 0 : _global.game.shootEnemy("mc_mis_boss03", _local3, mGpx.__get___y() + SHOOT_UP_Y1, SPEED_BOMB_UP_1, _global.SHOOT_FALL, DAMAGE_GUN); break; case 1 : _global.game.shootEnemy("mc_mis_boss03", _local3, mGpx.__get___y() + SHOOT_UP_Y2, SPEED_BOMB_UP_2, _global.SHOOT_FALL, DAMAGE_GUN); break; case 2 : _global.game.shootEnemy("mc_mis_boss03", _local3, mGpx.__get___y() + SHOOT_UP_Y3, SPEED_BOMB_UP_3, _global.SHOOT_FALL, DAMAGE_GUN); } } function shootDown(index) { var _local3 = mGpx.__get___x() + SHOOT_DOWN_X; switch (index) { case 0 : _global.game.shootEnemy("mc_mis_boss03", _local3, mGpx.__get___y() + SHOOT_DOWN_Y1, SPEED_BOMB_DOWN_1, _global.SHOOT_FALL, DAMAGE_GUN); break; case 1 : _global.game.shootEnemy("mc_mis_boss03", _local3, mGpx.__get___y() + SHOOT_DOWN_Y2, SPEED_BOMB_DOWN_2, _global.SHOOT_FALL, DAMAGE_GUN); break; case 2 : _global.game.shootEnemy("mc_mis_boss03", _local3, mGpx.__get___y() + SHOOT_DOWN_Y3, SPEED_BOMB_DOWN_3, _global.SHOOT_FALL, DAMAGE_GUN); } } function shootCenter(num, bulletSpeed) { var _local4 = mGpx.__get___x() + SHOOT_CENTER_X; var _local3 = mGpx.__get___y() + SHOOT_CENTER_Y; lastFireSpeed = bulletSpeed; if (num == 2) { _global.game.shootEnemy("mc_arm_boss03", _local4, _local3, bulletSpeed, _global.SHOOT_NORMAL, DAMAGE_GUN, 165, 30, 2); } else { _global.game.shootEnemy("mc_arm_boss03", _local4, _local3, bulletSpeed, _global.SHOOT_NORMAL, DAMAGE_GUN, 150, 60, 3); } _global.game.shootEnemy("mc_arm_boss03", _local4, _local3, bulletSpeed, _global.SHOOT_NORMAL, DAMAGE_GUN, 105, 150, 2); } function orderEnter() { mGpx.gotoAndStop("ENTER"); } function orderStand(stateBoss) { mGpx.gotoAndStop("STAND"); mGpx.__get__clip().mc_boss.mc_boss_head.gotoAndStop(stateBoss); } function orderCharge() { mGpx.gotoAndStop("CHARGE"); } function orderShootUp() { mGpx.gotoAndStop("SHOOT_UP"); } function orderShootDown() { mGpx.gotoAndStop("SHOOT_DOWN"); } function orderShootCenter() { mGpx.gotoAndStop("SHOOT_CENTER"); } function orderHit_Special() { mGpx.gotoAndStop("HIT"); } function orderDie() { mGpx.gotoAndStop("DIE"); } function orderHit_Normal() { mGpx.__get__clip().mc_boss.mc_robot.gotoAndPlay("hit"); } function orderRobotNormal() { mGpx.__get__clip().mc_boss.mc_robot.gotoAndPlay("play"); } function orderAdditionalFire(step) { if (percent < 60) { if (percent < 30) { if ((step == 1) || (step == 3)) { shootCenter(bulletsToShoot, lastFireSpeed); } } else if (step == 2) { shootCenter(bulletsToShoot, lastFireSpeed); } } } static var SHOOT_UP_X = 10; static var SHOOT_UP_Y1 = 40; static var SHOOT_UP_Y2 = 55; static var SHOOT_UP_Y3 = 70; static var SHOOT_CENTER_X = 20; static var SHOOT_CENTER_Y = 105; static var SHOOT_DOWN_X = 15; static var SHOOT_DOWN_Y1 = 150; static var SHOOT_DOWN_Y2 = 165; static var SHOOT_DOWN_Y3 = 180; static var SMOKE_X = 45.6; static var SMOKE_Y = 99; static var DAMAGE_GUN = -20; static var SPEED_BOMB_UP_1 = -9.9; static var SPEED_BOMB_UP_2 = -6.6; static var SPEED_BOMB_UP_3 = -3.3; static var SPEED_BOMB_DOWN_1 = -12; static var SPEED_BOMB_DOWN_2 = -9.6; static var SPEED_BOMB_DOWN_3 = -6; var lastFireSpeed = clsActionBoss_03.FIRE_INI; var bulletsToShoot = 3; var percent = 100; }
Symbol 1644 MovieClip [__Packages.clsTrap] Frame 0
class clsTrap { var type, mGpx, frame, div, id, speedB1, speedB2, speedB3, inc1, inc2, inc3, idShield; function clsTrap (mId, mType) { type = mType; var _local4 = clsGame.getNextCreationDepth(); mGpx = _root.attachMovie("mc_trap", "mc_trap", _local4); mGpx.gotoAndStop("TRAP" + type); mGpx._x = 620; mGpx._y = 400; mGpx._alpha = 0; switch (type) { case 1 : frame = _global.AC_BLOSSOM; break; case _global.AC_BUBBLES : frame = 10; break; case _global.AC_BUTTERCUP : frame = 20; } div = mGpx._x - LIMIT; id = mId; speedB1 = _global._BG00_DISPLACE; speedB2 = _global._BG01_DISPLACE; speedB3 = _global._BG02_DISPLACE; inc1 = (SPEED * speedB1) / (LIMIT - LIMITDEL); inc2 = (SPEED * speedB2) / (LIMIT - LIMITDEL); inc3 = (SPEED * speedB3) / (LIMIT - LIMITDEL); } function update() { if (!die) { _global._BG00_DISPLACE = (speedB1 * (mGpx._x - LIMIT)) / div; _global._BG01_DISPLACE = (speedB2 * (mGpx._x - LIMIT)) / div; _global._BG02_DISPLACE = (speedB3 * (mGpx._x - LIMIT)) / div; if (mGpx._x > LIMIT) { mGpx._x = mGpx._x - SPEED; } else { mGpx._x = LIMIT; } } else { if (_global._BG00_DISPLACE >= speedB1) { _global._BG00_DISPLACE = speedB1; } else { _global._BG00_DISPLACE = _global._BG00_DISPLACE + inc1; } if (_global._BG01_DISPLACE >= speedB2) { _global._BG01_DISPLACE = speedB2; } else { _global._BG01_DISPLACE = _global._BG01_DISPLACE + inc2; } if (_global._BG02_DISPLACE >= speedB3) { _global._BG02_DISPLACE = speedB3; } else { _global._BG02_DISPLACE = _global._BG02_DISPLACE + inc3; } if (mGpx._x >= LIMITDEL) { mGpx._x = mGpx._x - SPEED; } else { free(); } } if (!die) { if (mGpx.mc_collision.hitTest(_root.mc_player.mc_collision)) { if (_global.trapVisible) { _global.game.playerImpact(DAMAGE); } _root.mc_player._x = _root.mc_player._x - 40; } if (mGpx.mc_collision.hitTest(_root.mc_special.mc_shoot.mc_collision || (_root.mc_special.mc_shoot.mc_collision2))) { if (frame == _root.mc_special._currentframe) { if (_root.mc_special.mc_shoot._currentframe == 20) { if (_global.trapCheck) { if (!shield) { die = true; mGpx.mc_clip.gotoAndStop("DIE"); _global.trap = false; } } } else if (_global.trapCheck) { if (!shield) { life--; if (life > 0) { mGpx.mc_clip.gotoAndStop("HIT"); shield = true; idShield = setInterval(this, "InitShield", 3000); } else { die = true; mGpx.mc_clip.gotoAndStop("DIE"); _global.trap = false; } } } } if (_root.mc_special._currentframe == 30) { die = true; mGpx.mc_clip.gotoAndStop("DIE"); _global.trap = false; } } } } function InitShield() { clearInterval(idShield); shield = false; } function speedNormal() { _global._BG00_DISPLACE = speedB1; _global._BG01_DISPLACE = speedB2; _global._BG02_DISPLACE = speedB3; } function free() { speedNormal(); mGpx.removeMovieClip(); _global.game.deleteActor(id); } var die = false; static var DAMAGE = -25; static var SPEED = 3; static var LIMIT = 300; static var LIMITDEL = 0; var life = 3; var shield = false; }
Symbol 1645 MovieClip [__Packages.clsBossTrap] Frame 0
class clsBossTrap { var id, girl, mGpx, mGpx2; function clsBossTrap (mId, mGirl) { id = mId; girl = mGirl; var _local3 = clsGame.getNextCreationDepth(); mGpx = _root.attachMovie("mc_boss_trap_lv1", "mc_boss_trap", _local3); mGpx.gotoAndStop("STAND"); mGpx._x = 620; mGpx._y = 100; } function update() { if (!shoot) { if (mGpx._x >= limit) { mGpx._x = mGpx._x - speed; } else { _root.mc_boss_trap.mc_ship.mc_character.gotoAndStop("rasca"); mGpx.gotoAndStop("SHOOT"); shoot = true; var _local5 = clsGame.getNextCreationDepth(); mGpx2 = _root.attachMovie("mc_boss_trap_bullet", "mc_boss_trap_bullet", _local5); mGpx2._x = mGpx._x - 20; mGpx2._y = mGpx._y; attack = true; } } if (attack) { if ((mGpx._y < 100) || (mGpx._y > 200)) { speed = -1 * speed; shootBullet(); } if ((mGpx._y > 150) && (mGpx._y < 153)) { shootBullet(); } mGpx._y = mGpx._y + speed; } if ((!_global.trap) && (back)) { attack = false; speed = Math.abs(speed); _root.mc_boss_trap.mc_ship.mc_character.gotoAndStop("burla"); if (mGpx._x <= 630) { mGpx._x = mGpx._x + (speed + 1); } else { free(); } } if (mGpx2._y <= 420) { mGpx2._x = mGpx2._x - 4; mGpx2._y = mGpx2._y + 10; } else { _root.mc_trap._alpha = 100; _root.mc_trap.mc_clip.gotoAndStop("INIT"); _global.trapVisible = true; _global.trap = true; back = true; mGpx2.removeMovieClip(); var _local4; switch (girl) { case 1 : _local4 = "BLOSSOM"; break; case 2 : _local4 = "BUBBLES"; break; case 3 : _local4 = "BUTTERCUP"; } _global.game.createMsgPanel("mc_panel_trap", _local4, 160, 380); } } function shootBullet() { _global.game.shootEnemy("mc_bullet_3", mGpx._x - 60, mGpx._y, 10, 2, -10); } function free() { mGpx.removeMovieClip(); _global.game.deleteActor(id); } var back = false; var attack = false; var speed = 2; var limit = 500; var shoot = false; }
Symbol 1646 MovieClip [__Packages.clsPlayer] Frame 0
class clsPlayer { var mGpx, typeBullet, bullet; function clsPlayer (nameClip, x, y) { mGpx = _root.attachMovie(nameClip, "mc_player", _global.DEPTH_PLAYER); mGpx._x = x; mGpx._y = y; switch (nameClip) { case "mc_blossom" : typeBullet = 1; bullet = "mc_blossom_bullet"; break; case "mc_bubbles" : typeBullet = 2; bullet = "mc_bubbles_bullet"; break; case "mc_buttercup" : typeBullet = 3; bullet = "mc_buttercup_bullet"; } Key.addListener(mGpx); } function update() { move(); } function move() { var _local7 = false; mGpx.onKeyDown = function () { if (Key.isDown(32)) { _global.checkCharge = true; } }; if (Key.isDown(38)) { _root.mc_player._y = _root.mc_player._y - SPEED_GO; angleBullet = 90; } if (Key.isDown(40)) { _root.mc_player._y = _root.mc_player._y + SPEED_GO; angleBullet = 270; } if (Key.isDown(39)) { _root.mc_player._x = _root.mc_player._x + SPEED_GO; angleBullet = 0; } if (Key.isDown(37)) { _root.mc_player._x = _root.mc_player._x - SPEED_BACK; } if (Key.isDown(38) && (Key.isDown(39))) { angleBullet = 45; } if (Key.isDown(40) && (Key.isDown(39))) { angleBullet = 315; } if (Key.isDown(32)) { if (_global.checkCharge) { _global.game.playerCharge(_global.velCharge); if ((_global.levelCharge > Math.round(_global.limitCharge * 0.1)) && (!_global.activeSound)) { _global.activeSound = true; _global.game.startSound(_global.soundEffect, "sndChargeGirl"); } if (_global.levelCharge >= (_global.limitCharge / 3)) { _root.mc_player.gotoAndStop("CHARGE"); } } } else { if (_global.checkCharge) { var _local6 = 0; var _local8 = 0; if ((_global.levelCharge >= Math.round(_global.limitCharge / 3)) && (_global.levelCharge < Math.round((2 * _global.limitCharge) / 3))) { _local6 = 1; } else if ((_global.levelCharge >= Math.round((2 * _global.limitCharge) / 3)) && (_global.levelCharge < (_global.limitCharge - 4))) { _local6 = 2; } else if (_global.levelCharge >= (_global.limitCharge - 10)) { _local6 = 3; } if (_local6 != 0) { _global.special = new clsShootSpecial(typeBullet, _local6, mGpx._x, mGpx._y); } } _global.game.playerCharge(-_global.limitCharge); _global.checkCharge = false; } mGpx.onKeyUp = function () { if (Key.getAscii() == 32) { if (!_global.playerShoot) { if (!_global.playerChange) { if (_root.mc_player._currentframe == 40) { } else { var _local5 = 13; var _local4; _root.mc_player.gotoAndStop("SHOOT"); switch (_global.player.typeBullet) { case 1 : _local4 = new clsParticles(_global.game.idNumActor, _global.player.typeBullet, _global.player.bullet + "_01", this._x, this._y, _local5, 65, 0, [100, 100], [100, 100, 120, 120], 0, 0); _global.game.addActor(_local4); _local4 = new clsParticles(_global.game.idNumActor, _global.player.typeBullet, _global.player.bullet, this._x, this._y, _local5, 0, 0, [100, 100], [100, 100, 120, 120], 0, 0); _global.game.addActor(_local4); _local4 = new clsParticles(_global.game.idNumActor, _global.player.typeBullet, _global.player.bullet + "_02", this._x, this._y, _local5, 295, 0, [100, 100], [100, 100, 120, 120], 0, 0); _global.game.addActor(_local4); break; case 2 : if (this.checkShoot) { _local4 = new clsParticles(_global.game.idNumActor, _global.player.typeBullet, _global.player.bullet, this._x, this._y, _local5, 0, 0, [100, 100], [100, 100, 100, 100], 0, 0); _global.game.addActor(_local4); _local4 = new clsParticles(_global.game.idNumActor, _global.player.typeBullet, _global.player.bullet, this._x, this._y, _local5, 10, 0, [100, 100], [100, 100, 100, 100], 0, 0); _global.game.addActor(_local4); _local4 = new clsParticles(_global.game.idNumActor, _global.player.typeBullet, _global.player.bullet, this._x, this._y, _local5, 350, 0, [100, 100], [100, 100, 100, 100], 0, 0); _global.game.addActor(_local4); this.checkShoot = false; } else { _local4 = new clsParticles(_global.game.idNumActor, _global.player.typeBullet, _global.player.bullet, this._x, this._y, _local5, 5, 0, [100, 100], [100, 100, 100, 100], 0, 0); _global.game.addActor(_local4); _local4 = new clsParticles(_global.game.idNumActor, _global.player.typeBullet, _global.player.bullet, this._x, this._y, _local5, 355, 0, [100, 100], [100, 100, 100, 100], 0, 0); _global.game.addActor(_local4); this.checkShoot = true; } break; case 3 : _local4 = new clsParticles(_global.game.idNumActor, _global.player.typeBullet, _global.player.bullet, this._x, this._y, _local5, 0, 0, [100, 100], [100, 100, 100, 100], 0, 0); _global.game.addActor(_local4); } _global.playerShoot = true; } } } } }; if (mGpx._x < LIMIT_LEFT) { mGpx._x = LIMIT_LEFT; } if (mGpx._x > LIMIT_RIGHT) { mGpx._x = LIMIT_RIGHT; } if (mGpx._y < LIMIT_UP) { mGpx._y = LIMIT_UP; } if (mGpx._y > LIMIT_DOWN) { mGpx._y = LIMIT_DOWN; } } function free() { mGpx.removeMovieClip(); delete _global.player; } static var angleBullet = 0; static var LIMIT_LEFT = 40; static var LIMIT_RIGHT = 560; static var LIMIT_UP = 30; static var LIMIT_DOWN = 370; static var SPEED_GO = 12; static var SPEED_BACK = 12; var checkShoot = true; }
Symbol 1647 MovieClip [__Packages.clsShootSpecial] Frame 0
class clsShootSpecial { var type, level, mGpx, xOrg, mGpx2; function clsShootSpecial (mtype, mLv, x, y) { type = mtype; level = mLv; var _local6 = clsGame.getNextCreationDepth(); mGpx = _root.attachMovie("mc_player_special", "mc_special", _global.DEPTH_SPECIAL); if (_global.girlActive == _global.AC_BUTTERCUP) { var _local4 = 470; xOrg = x; x = _local4; if (xOrg > _local4) { x = _local4; xOrg = _local4; } if (_global.trap) { x = _root.mc_trap._x; } } if (_global.POW && (level == 3)) { x = xPow; y = yPow; } mGpx._x = x; mGpx._y = y; _root.mc_player.gotoAndStop("SPECIAL"); if (_global.POW && (level == 3)) { actPow = true; mGpx.gotoAndStop("TYPE4"); _global.powP = false; _global.powO = false; _global.powW = false; _global.POW = false; _global.game.updatePow(); _global.game.playerPow(); } else { mGpx.gotoAndStop("TYPE" + type); mGpx.mc_shoot.gotoAndStop("LV" + level); } } function update() { mGpx._y = _root.mc_player._y; if (_global.girlActive == _global.AC_BUTTERCUP) { _root.mc_player._x = xOrg; } else { mGpx._x = _root.mc_player._x; } if (actPow) { _root.mc_player._x = xPow; _root.mc_player._y = yPow; } _global.playerChange = true; _global.checkCharge = false; _global.playerShoot = true; var _local4 = 0; while (_local4 < _global.game.mzActorsEnemy.length) { var _local8 = _global.game.mzActorsEnemy[_local4].mc_collision; var _local6 = {x:_local8._x, y:_local8._y}; _global.game.mzActorsEnemy[_local4].localToGlobal(_local6); if (mGpx.mc_shoot.mc_collision.hitTest(_local6.x, _local6.y, true) || (mGpx.mc_shoot.mc_collision2.hitTest(_local6.x, _local6.y, true))) { var _local5 = _global.game.mzActorsEnemy[_local4].ID; _global.game.mzActorsEnemy[_local4].gotoAndStop("IMPACT"); _global.game.mzActors[_local5][0].free(); } _local4++; } if (_global.bossCheck) { var _local7; switch (level) { case 1 : _local7 = _global.DAMAGE_SPECIAL_L1; break; case 2 : _local7 = _global.DAMAGE_SPECIAL_L2; break; case 3 : _local7 = _global.DAMAGE_SPECIAL_L3; if (!actPow) { break; } _local7 = _global.DAMAGE_SPECIAL_POW; } var _local8 = _root.mc_boss.mc_collision; var _local6 = {x:_local8._x, y:_local8._y}; _root.mc_boss.localToGlobal(_local6); if (mGpx.mc_shoot.mc_collision.hitTest(_local6.x, _local6.y, true) || (mGpx.mc_shoot.mc_collision2.hitTest(_local6.x, _local6.y, true))) { if (!_global.specialDamageBoss) { _global.game.impactBoss(_local7, _global.IMPACT_SPECIAL); _global.specialDamageBoss = true; } } } } function createPlayerPow() { var _local3 = clsGame.getNextCreationDepth(); mGpx2 = _root.attachMovie("mc_player_pow", "mc_player_pow", _local3); mGpx2._x = mGpx._x; mGpx2._y = mGpx._y; } function free() { _global.specialDamageBoss = false; mGpx.removeMovieClip(); delete _global.special; } var xPow = 100; var yPow = 200; var actPow = false; }
Symbol 1648 MovieClip [__Packages.clsParticles] Frame 0
class clsParticles { var id, mObj, mSpeed, mSpeed_Y, mAngleDir, mAngleDif, mSpeedRotate, mK_alpha, mK_size_x, mK_size_y, type, damage; function clsParticles (mId, mType, nameMovie, x, y, speed, angledir, angleDif, visiblelife, sizelife, speedrotate) { id = mId; var _local3 = clsGame.getNextCreationDepth(); mObj = _root.attachMovie(nameMovie, "mc_bullet_" + _local3, _local3); mObj._x = x; mObj._y = y; mSpeed = speed; mSpeed_Y = speed; mAngleDir = angledir; mAngleDif = angleDif; mzVisibleLife = visiblelife; mzSizeLife = sizelife; mSpeedRotate = speedrotate; mObj._alpha = mzVisibleLife[0]; mObj._xscale = mzSizeLife[0]; mObj._yscale = mzSizeLife[2]; mK_alpha = mzVisibleLife[0] - mzVisibleLife[1]; mK_size_x = mzSizeLife[0] - mzSizeLife[1]; mK_size_y = mzSizeLife[2] - mzSizeLife[3]; type = mType; switch (type) { case 1 : damage = -2; break; case 2 : damage = -1; break; case 3 : damage = -3; } } function update() { mObj._alpha = mObj._alpha - mK_alpha; mObj._xscale = mObj._xscale - mK_size_x; mObj._yscale = mObj._yscale - mK_size_y; mObj._rotation = mObj._rotation + mSpeedRotate; move(); var _local4 = 0; while (_local4 < _global.game.mzActorsEnemy.length) { if (mObj.mc_collision.hitTest(_global.game.mzActorsEnemy[_local4].mc_collision)) { var _local5 = _global.game.mzActorsEnemy[_local4].ID; _global.game.mzActors[_local5][0].life = _global.game.mzActors[_local5][0].life + damage; if (_global.game.mzActors[_local5][0].life > 0) { _global.game.mzActorsEnemy[_local4].gotoAndStop("IMPACT"); } else { _global.game.mzActors[_local5][0].free(); } free(); } _local4++; } if (_global.trap) { if (mObj.mc_collision.hitTest(_root.mc_trap.mc_collision)) { free(); } } if (_global.bossCheck) { if (mObj.mc_collision.hitTest(_root.mc_boss.mc_collision)) { _global.game.impactBoss(damage, _global.IMPACT_NORMAL); free(); } } } function move() { if ((mAngleDir + mAngleDif) <= 180) { mSpeed_Y = mSpeed_Y; } else { mSpeed_Y = mSpeed_Y; } mObj._x = mObj._x + (mSpeed * Math.sin(((mAngleDir + 90) + mAngleDif) * (Math.PI/180))); mObj._y = mObj._y + (mSpeed_Y * Math.cos(((mAngleDir + 90) + mAngleDif) * (Math.PI/180))); if ((mObj._x > 620) || (mObj._x < -30)) { free(); } if ((mObj._y > 420) || (mObj._y < -30)) { free(); } } function free() { _global.game.deleteActor(id); mObj.removeMovieClip(); } var mzVisibleLife = [100, 100]; var mzSizeLife = [100, 100, 100, 100]; }
Symbol 1649 MovieClip [__Packages.clsShootEnemy] Frame 0
class clsShootEnemy { var mId, mType, mDamage, mGpx, mSpeed, mAngleDir, dy, dCos, dSin, mTime; function clsShootEnemy (id, nameMovie, x, y, speed, type, damage, angledir, scale) { mId = id; mType = type; mDamage = damage; var _local4 = clsGame.getNextCreationDepth(); mGpx = _root.attachMovie(nameMovie, "shoot_" + _local4, _local4); mGpx._x = x; mGpx._y = y; mSpeed = speed; mInitY = mGpx._y; if (scale != undefined) { mGpx._xscale = scale; mGpx._yscale = scale; } if (mType != _global.SHOOT_MINE) { if (angledir == undefined) { angledir = 180; } mAngleDir = angledir; mGpx._rotation = (-mAngleDir) + 90; } dy = _root.mc_player._y - mGpx._y; var _local8 = _root.mc_player._x - mGpx._x; var _local5 = Math.atan(_local8 / dy); if (mType == _global.SHOOT_SPECIAL) { mGpx._rotation = (180 * Math.atan2(mGpx._y - _root.mc_player._y, mGpx._x - _root.mc_player._x)) / Math.PI; } dCos = Math.cos(_local5); dSin = Math.sin(_local5); mTime = getTimer(); } function update() { if (mType == _global.SHOOT_NORMAL) { normalMove(); } if (mType == _global.SHOOT_SPECIAL) { specialMove(); } if (mType == _global.SHOOT_FALL) { fallMove(); } if (mType == _global.SHOOT_MINE) { var _local4 = getTimer(); if ((_local4 - mTime) > clsActionBoss_03.BOMB_LIFE) { free(); } return(undefined); } if (mGpx.mc_collision.hitTest(_root.mc_player.mc_collision)) { if (!_global.playerShield) { if (_global.playerChange) { _global.game.playerImpactChange(mDamage); free(); } else { _global.game.playerImpact(mDamage); } } } if (mType == _global.SHOOT_FALL) { if (mGpx._y >= LIMIT_Y_END) { if (_global.playerAlive) { _global.game.shootEnemy("mc_bomba_boss03", mGpx._x + 10, mGpx._y - 75, 0, _global.SHOOT_MINE, -25); } free(); } } else { if ((mGpx._x <= LIMIT_X_INI) || (mGpx._x >= LIMIT_X_END)) { free(); } if ((mGpx._y <= LIMIT_Y_INI) || (mGpx._y >= LIMIT_Y_END)) { free(); } } } function normalMove() { mGpx._x = mGpx._x + (mSpeed * Math.sin((mAngleDir + 90) * (Math.PI/180))); mGpx._y = mGpx._y + (mSpeed * Math.cos((mAngleDir + 90) * (Math.PI/180))); } function fallMove() { var _local2 = (getTimer() - mTime) / 1000; mGpx._y = mGpx._y + ((GRAVITY * _local2) * _local2); mGpx._x = mGpx._x + (mSpeed * _local2); mGpx._rotation = (-90 * (mGpx._y - mInitY)) / (LIMIT_Y_END - mInitY); } function specialMove() { if (dy > 0) { mGpx._y = mGpx._y + (mSpeed * dCos); mGpx._x = mGpx._x + (mSpeed * dSin); } if (dy < 0) { mGpx._y = mGpx._y - (mSpeed * dCos); mGpx._x = mGpx._x - (mSpeed * dSin); } } function free() { mGpx.removeMovieClip(); _global.game.deleteActor(mId); } static var LIMIT_X_INI = 0; static var LIMIT_X_END = 600; static var LIMIT_Y_INI = 0; static var LIMIT_Y_END = 400; static var GRAVITY = 6.5; var mInitY = 0; }
Symbol 1650 MovieClip [__Packages.clsShield] Frame 0
class clsShield { var Gpx; function clsShield (x, y) { _root.mc_player_shield.removeMovieClip(); Gpx = _root.attachMovie("mc_player_shield", "mc_player_shield", _global.DEPTH_SHIELD); Gpx._x = x; Gpx._y = y; } function update() { Gpx._x = _root.mc_player._x; Gpx._y = _root.mc_player._y; } function free() { Gpx.removeMovieClip(); delete _global.Shield; } }
Symbol 1651 MovieClip [__Packages.clsPanel] Frame 0
class clsPanel { var frame, appear, duration, mGpx; function clsPanel (nameClip, mFrame, mAppear, mDuration) { frame = mFrame; appear = mAppear; duration = mDuration; mGpx = _root.attachMovie(nameClip, "mc_panel_trap", _global.DEPTH_PANEL); mGpx._x = xPos; mGpx._y = yPos; mGpx.mc_text_panel.gotoAndStop(frame); } function update() { numFrames++; if (numFrames == appear) { state = 1; } if (numFrames == duration) { state = 2; } if (((frame == _global.FRAME_BLOSSOM) || (frame == _global.FRAME_BUBBLES)) || (frame == _global.FRAME_BUTTERCUP)) { if ((state == 1) && (_global.trap)) { if (mGpx._y >= LIMT_Y) { mGpx._y = mGpx._y - SPEED; } else if (_global.trap) { state = 0; } else { state = 2; } } if (!_global.trap) { state = 2; } if (state == 2) { if (mGpx._y <= 500) { mGpx._y = mGpx._y + SPEED; } else { free(); } } } else { if (state == 1) { if (mGpx._y >= LIMT_Y) { mGpx._y = mGpx._y - SPEED; } } if (state == 2) { if (mGpx._y <= 500) { mGpx._y = mGpx._y + SPEED; } else { free(); } } } } function free() { mGpx.removeMovieClip(); delete _global.msgPanel; } var state = 0; var numFrames = 0; static var SPEED = 6; static var LIMT_Y = 285; static var xPos = 0; static var yPos = 402; }
Symbol 1652 MovieClip [__Packages.clsGameLevel2] Frame 0
class clsGameLevel2 extends clsGame { var initGirl, mzActorInLevel; function clsGameLevel2 () { super(); _global.world = new clsWorld("mc_bg00_Lv2", -1800, "mc_esc002_sec0", 8, "mc_bg02_Lv2", -1800); } function init() { _global.numPuppies = 45; super.init(); initGirl("mc_buttercup", 3, 2, 1); mzActorInLevel = [[0], [0], [0], [0], [clsGame.OBJECT_ENEMY, clsGame.PD, clsGame.PUPPY_PD, _global.MOVE_DESC, 1, clsGame.PD_SP, clsGame.LINE_X_POS3, -20, 50, clsGame.LINEPOS3, clsGame.PD_D, clsGame.PD_S], [clsGame.OBJECT_ENEMY, clsGame.PD, clsGame.PUPPY_PD, _global.MOVE_DESC, 1, clsGame.PD_SP, clsGame.LINE_X_POS3, -20, 50, clsGame.LINEPOS5, clsGame.PD_D, clsGame.PD_S], [clsGame.OBJECT_ENEMY, clsGame.PD, clsGame.PUPPY_PD, _global.MOVE_DESC, 1, clsGame.PD_SP, clsGame.LINE_X_POS3, -20, 50, clsGame.LINEPOS1, clsGame.PD_D, clsGame.PD_S], [clsGame.OBJECT_ENEMY, clsGame.PD, clsGame.PUPPY_PD, _global.MOVE_DESC, 1, clsGame.PD_SP, clsGame.LINE_X_POS3, -20, 50, clsGame.LINEPOS3, clsGame.PD_D, clsGame.PD_S], [clsGame.OBJECT_ENEMY, clsGame.PD, clsGame.PUPPY_PD, _global.MOVE_DESC, 1, clsGame.PD_SP, clsGame.LINE_X_POS3, -20, 50, clsGame.LINEPOS5, clsGame.PD_D, clsGame.PD_S], [clsGame.OBJECT_ENEMY, clsGame.PD, clsGame.PUPPY_PD, _global.MOVE_DESC, 1, clsGame.PD_SP, clsGame.LINE_X_POS3, -20, 50, clsGame.LINEPOS1, clsGame.PD_D, clsGame.PD_S], [clsGame.OBJECT_ENEMY, clsGame.PD, clsGame.PUPPY_PD, _global.MOVE_DESC, 1, clsGame.PD_SP, clsGame.LINE_X_POS3, -20, 50, clsGame.LINEPOS3, clsGame.PD_D, clsGame.PD_S], [0], [0], [0], [clsGame.OBJECT_ENEMY, clsGame.PC, clsGame.PUPPY_PC, _global.MOVE_ASCE, 1, clsGame.PC_SP, clsGame.LINE_X_POS3, 420, 50, clsGame.LINEPOS3, clsGame.PC_D, clsGame.PC_S], [clsGame.OBJECT_ENEMY, clsGame.PC, clsGame.PUPPY_PC, _global.MOVE_ASCE, 1, clsGame.PC_SP, clsGame.LINE_X_POS3, 420, 50, clsGame.LINEPOS1, clsGame.PC_D, clsGame.PC_S], [clsGame.OBJECT_ENEMY, clsGame.PC, clsGame.PUPPY_PC, _global.MOVE_ASCE, 1, clsGame.PC_SP, clsGame.LINE_X_POS3, 420, 50, clsGame.LINEPOS5, clsGame.PC_D, clsGame.PC_S], [clsGame.OBJECT_ENEMY, clsGame.PC, clsGame.PUPPY_PC, _global.MOVE_ASCE, 1, clsGame.PC_SP, clsGame.LINE_X_POS3, 420, 50, clsGame.LINEPOS3, clsGame.PC_D, clsGame.PC_S], [clsGame.OBJECT_ENEMY, clsGame.PC, clsGame.PUPPY_PC, _global.MOVE_ASCE, 1, clsGame.PC_SP, clsGame.LINE_X_POS3, 420, 50, clsGame.LINEPOS1, clsGame.PC_D, clsGame.PC_S], [clsGame.OBJECT_ENEMY, clsGame.PC, clsGame.PUPPY_PC, _global.MOVE_ASCE, 1, clsGame.PC_SP, clsGame.LINE_X_POS3, 420, 50, clsGame.LINEPOS5, clsGame.PC_D, clsGame.PC_S], [clsGame.OBJECT_ENEMY, clsGame.PC, clsGame.PUPPY_PC, _global.MOVE_ASCE, 1, clsGame.PC_SP, clsGame.LINE_X_POS3, 420, 50, clsGame.LINEPOS3, clsGame.PC_D, clsGame.PC_S], [0], [0], [0], [clsGame.OBJECT_ENEMY, clsGame.HC, 0, _global.MOVE_HORI, 2.4, clsGame.HC_SP, 620, clsGame.LINEPOS1, 5000, 0, clsGame.HC_D, clsGame.HC_S], [clsGame.OBJECT_ENEMY, clsGame.HC, 0, _global.MOVE_HORI, 1, clsGame.HC_SP, 620, clsGame.LINEPOS3, 5000, 0, clsGame.HC_D, clsGame.HC_S], [0], 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clsGame.LINEPOS3, 5000, 0, clsGame.HC_D, clsGame.HC_S], [clsGame.OBJECT_ENEMY, clsGame.HC, 0, _global.MOVE_HORI, 1, clsGame.HC_SP, 620, clsGame.LINEPOS3, 5000, 0, clsGame.HC_D, clsGame.HC_S], [clsGame.OBJECT_ENEMY, clsGame.HC, 40, _global.MOVE_HORI, 1, clsGame.HC_SP, 620, clsGame.LINEPOS3, 5000, 0, clsGame.HC_D, clsGame.HC_S], [0], [0], [0], [0], [0], [4, 2]]; } }
Symbol 1653 MovieClip [__Packages.clsWorld] Frame 0
class clsWorld { var repeat00, repeat02; function clsWorld (map00Name, sizeMap00, map01Name, numScenes, map02Name, sizeMap02) { mGpx = _root.attachMovie(map00Name, "mc_bg_00", _global.DEPTH_BG00); mGpx02 = _root.attachMovie(map02Name, "mc_bg_02", _global.DEPTH_BG02); repeat00 = sizeMap00; repeat02 = sizeMap02; _global.world_move = new clsWorldMove(map01Name, numScenes, _global.DEPTH_BG01); mGpx._x = 0; mGpx._y = 0; mGpx02._x = 0; mGpx02._y = 0; mW = mGpx._width; mH = mGpx._height; } function get h() { return(mH); } function get w() { return(mW); } function set h(h) { mH = h; mGpx._height = mH; //return(this.h); } function set w(w) { mW = w; mGpx._width = mW; //return(this.w); } function get _x() { return(mGpx._x); } function get _y() { return(mGpx._y); } function set _x(x) { mGpx._x = x; //return(_x); } function set _y(y) { mGpx._y = y; //return(_y); } function get gpx() { return(mGpx); } function update() { if (mGpx._x > repeat00) { mGpx._x = mGpx._x - _global._BG00_DISPLACE; } else { mGpx._x = 0; } if (mGpx02._x > repeat02) { mGpx02._x = mGpx02._x - _global._BG02_DISPLACE; } else { mGpx02._x = 0; } } function free() { mGpx01.removeMovieClip(); mGpx02.removeMovieClip(); mGpx.removeMovieClip(); } var mH = null; var mW = null; var mGpx = null; var mGpx01 = null; var mGpx02 = null; }
Symbol 1654 MovieClip [__Packages.clsWorldMove] Frame 0
class clsWorldMove { var nameClip, mzClip, numClip, iniClip, endClip, depth01, depth02, mGpx01, mGpx02, speed; function clsWorldMove (mNameClip, mClips, mDepth) { nameClip = mNameClip; mzClip = new Array(); numClip = 2; iniClip = 1; endClip = mClips; loadNameClip(); depth01 = mDepth; depth02 = mDepth - 1; mGpx01 = _root.attachMovie(mzClip[1], mzClip[1], depth01); mGpx01._x = 0; mGpx01._y = 0; mGpx02 = _root.attachMovie(mzClip[2], mzClip[2], depth02); mGpx02._x = 600; mGpx02._y = 0; } function countClip() { numClip++; if (!_global.endLevel) { if (numClip >= endClip) { numClip = 2; } } } function update() { speed = _global._BG01_DISPLACE; if (numClip <= endClip) { if (mGpx01._x >= XLIMIT) { mGpx01._x = mGpx01._x - speed; } else { countClip(); changeGpx(1); } if (mGpx02._x >= XLIMIT) { mGpx02._x = mGpx02._x - speed; } else { countClip(); changeGpx(2); } } if (numClip == (endClip + 1)) { _global.game.stopMoveBack(); } } function loadNameClip() { var _local2 = 1; while (_local2 <= endClip) { mzClip[_local2] = nameClip + _local2; _local2++; } } function changeGpx(nGpx) { switch (nGpx) { case 1 : mGpx01.removeMovieClip(); mGpx02.swapDepths(depth01); mGpx01 = _root.attachMovie(mzClip[numClip], mzClip[numClip], depth02); mGpx01._x = mGpx02._x + WCLIP; mGpx01._y = 0; break; case 2 : mGpx02.removeMovieClip(); mGpx01.swapDepths(depth01); mGpx02 = _root.attachMovie(mzClip[numClip], mzClip[numClip], depth02); mGpx02._x = mGpx01._x + WCLIP; mGpx02._y = 0; } } function free() { mGpx01.removeMovieClip(); mGpx02.removeMovieClip(); delete _global.world_move; } static var XLIMIT = -600; static var WCLIP = 600; }
Symbol 1655 MovieClip [__Packages.clsGameLevel1] Frame 0
class clsGameLevel1 extends clsGame { var initGirl, mzActorInLevel; function clsGameLevel1 () { super(); _global.world = new clsWorld("mc_bg00_Lv1", -1200, "mc_esc001_sec0", 8, "mc_bg02_Lv1", -1800); } function init() { _global.numPuppies = 40; super.init(); initGirl("mc_blossom", 1, 2, 3); mzActorInLevel = [[0], [0], [0], [0], [clsGame.OBJECT_ENEMY, clsGame.PA, clsGame.PUPPY_PA, _global.MOVE_HORI, 1, clsGame.PA_SP, 620, clsGame.LINEPOS2, 5000, 0, clsGame.PA_D, clsGame.PA_S], [clsGame.OBJECT_ENEMY, clsGame.PA, clsGame.PUPPY_PA, _global.MOVE_HORI, 2.2, clsGame.PA_SP, 620, clsGame.LINEPOS1, 5000, 0, clsGame.PA_D, clsGame.PA_S], [0], [0], [clsGame.OBJECT_ENEMY, clsGame.PB, clsGame.PUPPY_PB, _global.MOVE_3HOR, 1, clsGame.PB_SP, 620, clsGame.LINEPOS2, 30, clsGame.BRAKE_X2, clsGame.PB_D, clsGame.PB_S], [clsGame.OBJECT_ENEMY, clsGame.PB, clsGame.PUPPY_PB, _global.MOVE_3HOR, 1, clsGame.PB_SP, 620, clsGame.LINEPOS2, 30, clsGame.BRAKE_X2, clsGame.PB_D, clsGame.PB_S], [clsGame.OBJECT_ENEMY, clsGame.PB, clsGame.PUPPY_PB, _global.MOVE_3HOR, 1, clsGame.PB_SP, 620, clsGame.LINEPOS2, 30, clsGame.BRAKE_X2, clsGame.PB_D, clsGame.PB_S], [clsGame.OBJECT_ENEMY, clsGame.PB, clsGame.PUPPY_PB, _global.MOVE_3HOR, 1, clsGame.PB_SP, 620, clsGame.LINEPOS2, 30, clsGame.BRAKE_X2, clsGame.PB_D, clsGame.PB_S], [0], [0], [0], [0], [clsGame.OBJECT_ENEMY, clsGame.PA, clsGame.PUPPY_PA, _global.MOVE_HORI, 1, clsGame.PA_SP, 620, clsGame.LINEPOS2, 5000, 0, clsGame.PA_D, clsGame.PA_S], [clsGame.OBJECT_ENEMY, clsGame.PA, clsGame.PUPPY_PA, _global.MOVE_HORI, 2.2, clsGame.PA_SP, 620, clsGame.LINEPOS1, 5000, 0, clsGame.PA_D, clsGame.PA_S], [0], [0], [clsGame.OBJECT_ENEMY, clsGame.PB, clsGame.PUPPY_PB, _global.MOVE_3HOR, 1, clsGame.PB_SP, 620, clsGame.LINEPOS2, 30, clsGame.BRAKE_X2, clsGame.PB_D, clsGame.PB_S], [clsGame.OBJECT_ENEMY, clsGame.PB, clsGame.PUPPY_PB, _global.MOVE_3HOR, 1, clsGame.PB_SP, 620, clsGame.LINEPOS2, 30, clsGame.BRAKE_X2, clsGame.PB_D, clsGame.PB_S], [clsGame.OBJECT_ENEMY, clsGame.PB, clsGame.PUPPY_PB, _global.MOVE_3HOR, 1, clsGame.PB_SP, 620, clsGame.LINEPOS2, 30, clsGame.BRAKE_X2, clsGame.PB_D, clsGame.PB_S], [clsGame.OBJECT_ENEMY, clsGame.PB, clsGame.PUPPY_PB, _global.MOVE_3HOR, 1, clsGame.PB_SP, 620, clsGame.LINEPOS2, 30, clsGame.BRAKE_X2, clsGame.PB_D, clsGame.PB_S], [0], [0], [0], [0], [clsGame.OBJECT_ENEMY, clsGame.HB, 0, _global.MOVE_DESC, 1, clsGame.HB_SP, clsGame.LINE_X_POS3, -20, 50, clsGame.LINEPOS3, clsGame.HB_D, clsGame.HB_S], [0], [clsGame.OBJECT_ENEMY, clsGame.HB, 0, _global.MOVE_DESC, 1, clsGame.HB_SP, clsGame.LINE_X_POS3, -20, 50, clsGame.LINEPOS5, clsGame.HB_D, clsGame.HB_S], [clsGame.OBJECT_ENEMY, clsGame.HB, 0, _global.MOVE_DESC, 1, clsGame.HB_SP, clsGame.LINE_X_POS3, -20, 50, clsGame.LINEPOS1, clsGame.HB_D, clsGame.HB_S], [0], [clsGame.OBJECT_ENEMY, clsGame.HB, 0, _global.MOVE_DESC, 1, clsGame.HB_SP, clsGame.LINE_X_POS3, -20, 50, clsGame.LINEPOS3, clsGame.HB_D, clsGame.HB_S], [0], [clsGame.OBJECT_ENEMY, clsGame.HB, 0, _global.MOVE_DESC, 1, clsGame.HB_SP, clsGame.LINE_X_POS3, -20, 50, clsGame.LINEPOS5, clsGame.HB_D, clsGame.HB_S], [clsGame.OBJECT_ENEMY, clsGame.HB, 0, _global.MOVE_DESC, 1, clsGame.HB_SP, clsGame.LINE_X_POS3, -20, 50, clsGame.LINEPOS1, clsGame.HB_D, clsGame.HB_S], [0], [0], [clsGame.OBJECT_ENEMY, clsGame.HB, 40, _global.MOVE_DESC, 1, clsGame.HB_SP, clsGame.LINE_X_POS3, -20, 50, clsGame.LINEPOS3, clsGame.HB_D, clsGame.HB_S], [0], [clsGame.OBJECT_ENEMY, clsGame.HB, 0, _global.MOVE_DESC, 1, clsGame.HB_SP, clsGame.LINE_X_POS3, -20, 50, clsGame.LINEPOS5, clsGame.HB_D, clsGame.HB_S], [clsGame.OBJECT_ENEMY, clsGame.HB, 0, _global.MOVE_DESC, 1, clsGame.HB_SP, clsGame.LINE_X_POS3, -20, 50, clsGame.LINEPOS1, clsGame.HB_D, clsGame.HB_S], [0], [0], [0], [clsGame.OBJECT_ENEMY, clsGame.HA, 20, _global.MOVE_2HOR, 1, clsGame.HA_SP, 620, clsGame.LINEPOS3, 40, clsGame.BRAKE_X1, clsGame.HA_D, clsGame.HA_S], [0], [clsGame.OBJECT_ENEMY, clsGame.HA, 0, _global.MOVE_2HOR, 2.4, clsGame.HA_SP, 620, clsGame.LINEPOS1, 40, clsGame.BRAKE_X1, clsGame.HA_D, clsGame.HA_S], [0], [0], [clsGame.OBJECT_ENEMY, clsGame.HA, 0, _global.MOVE_2HOR, 1, clsGame.HA_SP, 620, clsGame.LINEPOS3, 40, clsGame.BRAKE_X1, clsGame.HA_D, clsGame.HA_S], [0], [clsGame.OBJECT_ENEMY, clsGame.HA, 0, _global.MOVE_2HOR, 2.4, clsGame.HA_SP, 620, clsGame.LINEPOS1, 40, clsGame.BRAKE_X1, clsGame.HA_D, clsGame.HA_S], [0], [0], [clsGame.OBJECT_ENEMY, clsGame.HA, 0, _global.MOVE_2HOR, 1, clsGame.HA_SP, 620, clsGame.LINEPOS3, 40, clsGame.BRAKE_X1, clsGame.HA_D, clsGame.HA_S], [0], [clsGame.OBJECT_ENEMY, clsGame.HA, 0, _global.MOVE_2HOR, 2.4, clsGame.HA_SP, 620, clsGame.LINEPOS1, 40, clsGame.BRAKE_X1, clsGame.HA_D, clsGame.HA_S], [0], [0], [0], [0], [0], [0], [clsGame.OBJECT_ENEMY, clsGame.PA, clsGame.PUPPY_PA, _global.MOVE_HORI, 1, clsGame.PA_SP, 620, clsGame.LINEPOS3, 5000, 0, clsGame.PA_D, clsGame.PA_S], [clsGame.OBJECT_ENEMY, clsGame.PA, clsGame.PUPPY_PA, _global.MOVE_HORI, 2.4, clsGame.PA_SP, 620, clsGame.LINEPOS1, 5000, 0, clsGame.PA_D, clsGame.PA_S], [0], [clsGame.OBJECT_ENEMY, clsGame.PA, clsGame.PUPPY_PA, _global.MOVE_HORI, 1, clsGame.PA_SP, 620, clsGame.LINEPOS3, 5000, 0, clsGame.PA_D, clsGame.PA_S], [clsGame.OBJECT_ENEMY, clsGame.PA, clsGame.PUPPY_PA, _global.MOVE_HORI, 2.4, clsGame.PA_SP, 620, clsGame.LINEPOS1, 5000, 0, clsGame.PA_D, clsGame.PA_S], [0], [0], [0], [clsGame.OBJECT_ENEMY, clsGame.HB, 0, _global.MOVE_DESC, 1, clsGame.HB_SP, clsGame.LINE_X_POS3, -20, 50, clsGame.LINEPOS3, clsGame.HB_D, clsGame.HB_S], [0], [clsGame.OBJECT_ENEMY, clsGame.HB, 0, _global.MOVE_DESC, 1, clsGame.HB_SP, clsGame.LINE_X_POS3, -20, 50, clsGame.LINEPOS5, clsGame.HB_D, clsGame.HB_S], [clsGame.OBJECT_ENEMY, clsGame.HB, 0, _global.MOVE_DESC, 1, clsGame.HB_SP, clsGame.LINE_X_POS3, -20, 50, clsGame.LINEPOS1, clsGame.HB_D, clsGame.HB_S], [0], [clsGame.OBJECT_ENEMY, clsGame.HB, 0, _global.MOVE_DESC, 1, clsGame.HB_SP, clsGame.LINE_X_POS3, -20, 50, clsGame.LINEPOS3, clsGame.HB_D, clsGame.HB_S], [0], [clsGame.OBJECT_ENEMY, clsGame.HB, 0, _global.MOVE_DESC, 1, clsGame.HB_SP, clsGame.LINE_X_POS3, -20, 50, clsGame.LINEPOS5, clsGame.HB_D, clsGame.HB_S], [clsGame.OBJECT_ENEMY, clsGame.HB, 0, _global.MOVE_DESC, 1, clsGame.HB_SP, clsGame.LINE_X_POS3, -20, 50, clsGame.LINEPOS1, clsGame.HB_D, clsGame.HB_S], [0], [0], [clsGame.OBJECT_ENEMY, clsGame.HB, 0, _global.MOVE_DESC, 1, clsGame.HB_SP, clsGame.LINE_X_POS3, -20, 50, clsGame.LINEPOS3, clsGame.HB_D, clsGame.HB_S], [0], [clsGame.OBJECT_ENEMY, clsGame.HB, 0, _global.MOVE_DESC, 1, clsGame.HB_SP, clsGame.LINE_X_POS3, -20, 50, clsGame.LINEPOS5, clsGame.HB_D, clsGame.HB_S], [clsGame.OBJECT_ENEMY, clsGame.HB, 0, _global.MOVE_DESC, 1, clsGame.HB_SP, clsGame.LINE_X_POS3, -20, 50, clsGame.LINEPOS1, clsGame.HB_D, clsGame.HB_S], [0], [0], [0], [clsGame.OBJECT_ENEMY, clsGame.HA, 10, _global.MOVE_2HOR, 1, clsGame.HA_SP, 620, clsGame.LINEPOS3, 40, clsGame.BRAKE_X1, clsGame.HA_D, clsGame.HA_S], [0], [clsGame.OBJECT_ENEMY, clsGame.HA, 0, _global.MOVE_2HOR, 2.4, clsGame.HA_SP, 620, clsGame.LINEPOS1, 40, clsGame.BRAKE_X1, clsGame.HA_D, clsGame.HA_S], [0], [0], [0], [0], [0], [0], [3, _global.AC_BLOSSOM], [0], [0], [0], [0], [0], [0], [clsGame.OBJECT_ENEMY, clsGame.PB, clsGame.PUPPY_PB, _global.MOVE_3HOR, 1, clsGame.PB_SP, 620, clsGame.LINEPOS1, 30, clsGame.BRAKE_X2, clsGame.PB_D, clsGame.PB_S], [clsGame.OBJECT_ENEMY, clsGame.PB, clsGame.PUPPY_PB, _global.MOVE_3HOR, 1, clsGame.PB_SP, 620, clsGame.LINEPOS1, 30, clsGame.BRAKE_X2, clsGame.PB_D, clsGame.PB_S], [clsGame.OBJECT_ENEMY, clsGame.PB, clsGame.PUPPY_PB, _global.MOVE_3HOR, 1, clsGame.PB_SP, 620, clsGame.LINEPOS1, 30, clsGame.BRAKE_X2, clsGame.PB_D, clsGame.PB_S], [clsGame.OBJECT_ENEMY, clsGame.PB, clsGame.PUPPY_PB, _global.MOVE_3HOR, 1, clsGame.PB_SP, 620, clsGame.LINEPOS1, 30, clsGame.BRAKE_X2, clsGame.PB_D, clsGame.PB_S], [0], [0], [0], [clsGame.OBJECT_ENEMY, clsGame.PB, clsGame.PUPPY_PB, _global.MOVE_3HOR, 1, clsGame.PB_SP, 620, clsGame.LINEPOS2, 30, clsGame.BRAKE_X2, clsGame.PB_D, clsGame.PB_S], [clsGame.OBJECT_ENEMY, clsGame.PB, clsGame.PUPPY_PB, _global.MOVE_3HOR, 1, clsGame.PB_SP, 620, clsGame.LINEPOS2, 30, clsGame.BRAKE_X2, clsGame.PB_D, clsGame.PB_S], [clsGame.OBJECT_ENEMY, clsGame.PB, clsGame.PUPPY_PB, _global.MOVE_3HOR, 1, clsGame.PB_SP, 620, clsGame.LINEPOS2, 30, clsGame.BRAKE_X2, clsGame.PB_D, clsGame.PB_S], [clsGame.OBJECT_ENEMY, clsGame.PB, clsGame.PUPPY_PB, _global.MOVE_3HOR, 1, clsGame.PB_SP, 620, clsGame.LINEPOS2, 30, clsGame.BRAKE_X2, clsGame.PB_D, clsGame.PB_S], [0], [0], [0], [0], [clsGame.OBJECT_ENEMY, clsGame.PA, clsGame.PUPPY_PA, _global.MOVE_HORI, 1, clsGame.PA_SP, 620, clsGame.LINEPOS3, 5000, 0, clsGame.PA_D, clsGame.PA_S], [clsGame.OBJECT_ENEMY, clsGame.PA, clsGame.PUPPY_PA, _global.MOVE_HORI, 2.2, clsGame.PA_SP, 620, clsGame.LINEPOS2, 5000, 0, clsGame.PA_D, clsGame.PA_S], [0], [clsGame.OBJECT_ENEMY, clsGame.HA, 20, _global.MOVE_2HOR, 1, clsGame.HA_SP, 620, clsGame.LINEPOS3, 40, clsGame.BRAKE_X1, clsGame.HA_D, clsGame.HA_S], [0], [clsGame.OBJECT_ENEMY, clsGame.HA, 0, _global.MOVE_2HOR, 2.4, clsGame.HA_SP, 620, clsGame.LINEPOS1, 40, clsGame.BRAKE_X1, clsGame.HA_D, clsGame.HA_S], [0], [0], [clsGame.OBJECT_ENEMY, clsGame.HA, 0, _global.MOVE_2HOR, 1, clsGame.HA_SP, 620, clsGame.LINEPOS3, 40, clsGame.BRAKE_X1, clsGame.HA_D, clsGame.HA_S], [0], [clsGame.OBJECT_ENEMY, clsGame.HA, 0, _global.MOVE_2HOR, 2.4, clsGame.HA_SP, 620, clsGame.LINEPOS1, 40, clsGame.BRAKE_X1, clsGame.HA_D, clsGame.HA_S], [0], [0], [clsGame.OBJECT_ENEMY, clsGame.HA, 0, _global.MOVE_2HOR, 1, clsGame.HA_SP, 620, clsGame.LINEPOS3, 40, clsGame.BRAKE_X1, clsGame.HA_D, clsGame.HA_S], [0], [clsGame.OBJECT_ENEMY, clsGame.HA, 0, _global.MOVE_2HOR, 2.4, clsGame.HA_SP, 620, clsGame.LINEPOS1, 40, clsGame.BRAKE_X1, clsGame.HA_D, clsGame.HA_S], [0], [0], [0], [0], [0], [0], [clsGame.OBJECT_ENEMY, clsGame.HB, 40, _global.MOVE_DESC, 1, clsGame.HB_SP, clsGame.LINE_X_POS3, -20, 50, clsGame.LINEPOS3, clsGame.HB_D, clsGame.HB_S], [0], [clsGame.OBJECT_ENEMY, clsGame.HB, 0, _global.MOVE_DESC, 1, clsGame.HB_SP, clsGame.LINE_X_POS3, -20, 50, clsGame.LINEPOS5, clsGame.HB_D, clsGame.HB_S], [clsGame.OBJECT_ENEMY, clsGame.HB, 0, _global.MOVE_DESC, 1, clsGame.HB_SP, clsGame.LINE_X_POS3, -20, 50, clsGame.LINEPOS1, clsGame.HB_D, clsGame.HB_S], [0], [clsGame.OBJECT_ENEMY, clsGame.HB, 0, _global.MOVE_DESC, 1, clsGame.HB_SP, clsGame.LINE_X_POS3, -20, 50, clsGame.LINEPOS3, clsGame.HB_D, clsGame.HB_S], [0], [clsGame.OBJECT_ENEMY, clsGame.HB, 0, _global.MOVE_DESC, 1, clsGame.HB_SP, clsGame.LINE_X_POS3, -20, 50, clsGame.LINEPOS5, clsGame.HB_D, clsGame.HB_S], [clsGame.OBJECT_ENEMY, clsGame.HB, 0, _global.MOVE_DESC, 1, clsGame.HB_SP, clsGame.LINE_X_POS3, -20, 50, clsGame.LINEPOS1, clsGame.HB_D, clsGame.HB_S], [0], [0], [clsGame.OBJECT_ENEMY, clsGame.HB, 0, _global.MOVE_DESC, 1, clsGame.HB_SP, clsGame.LINE_X_POS3, -20, 50, clsGame.LINEPOS3, clsGame.HB_D, clsGame.HB_S], [0], [clsGame.OBJECT_ENEMY, clsGame.HB, 0, _global.MOVE_DESC, 1, clsGame.HB_SP, clsGame.LINE_X_POS3, -20, 50, clsGame.LINEPOS5, clsGame.HB_D, clsGame.HB_S], [clsGame.OBJECT_ENEMY, clsGame.HB, 0, _global.MOVE_DESC, 1, clsGame.HB_SP, clsGame.LINE_X_POS3, -20, 50, clsGame.LINEPOS1, clsGame.HB_D, clsGame.HB_S], [0], [0], [0], [0], [clsGame.OBJECT_ENEMY, clsGame.PB, clsGame.PUPPY_PB, _global.MOVE_3HOR, 1, clsGame.PB_SP, 620, clsGame.LINEPOS1, 30, clsGame.BRAKE_X2, clsGame.PB_D, clsGame.PB_S], [clsGame.OBJECT_ENEMY, clsGame.PB, clsGame.PUPPY_PB, _global.MOVE_3HOR, 1, clsGame.PB_SP, 620, clsGame.LINEPOS1, 30, clsGame.BRAKE_X2, clsGame.PB_D, clsGame.PB_S], [clsGame.OBJECT_ENEMY, clsGame.PB, clsGame.PUPPY_PB, _global.MOVE_3HOR, 1, clsGame.PB_SP, 620, clsGame.LINEPOS1, 30, clsGame.BRAKE_X2, clsGame.PB_D, clsGame.PB_S], [clsGame.OBJECT_ENEMY, clsGame.PB, clsGame.PUPPY_PB, _global.MOVE_3HOR, 1, clsGame.PB_SP, 620, clsGame.LINEPOS1, 30, clsGame.BRAKE_X2, clsGame.PB_D, clsGame.PB_S], [0], [0], [0], [0], [clsGame.OBJECT_ENEMY, clsGame.HA, 0, _global.MOVE_2HOR, 1, clsGame.HA_SP, 620, clsGame.LINEPOS3, 40, clsGame.BRAKE_X1, clsGame.HA_D, clsGame.HA_S], [0], [clsGame.OBJECT_ENEMY, clsGame.HA, 0, _global.MOVE_2HOR, 2.2, clsGame.HA_SP, 620, clsGame.LINEPOS2, 40, clsGame.BRAKE_X1, clsGame.HA_D, clsGame.HA_S], [0], [0], [0], [clsGame.OBJECT_ENEMY, clsGame.HA, 0, _global.MOVE_2HOR, 1, clsGame.HA_SP, 620, clsGame.LINEPOS3, 40, clsGame.BRAKE_X1, clsGame.HA_D, clsGame.HA_S], [0], [clsGame.OBJECT_ENEMY, clsGame.HA, 0, _global.MOVE_2HOR, 2.2, clsGame.HA_SP, 620, clsGame.LINEPOS2, 40, clsGame.BRAKE_X1, clsGame.HA_D, clsGame.HA_S], [0], [0], [0], [0], [0], [clsGame.OBJECT_ENEMY, clsGame.HB, 40, _global.MOVE_DESC, 1, clsGame.HB_SP, clsGame.LINE_X_POS3, -20, 50, clsGame.LINEPOS2, clsGame.HB_D, clsGame.HB_S], [0], [clsGame.OBJECT_ENEMY, clsGame.HB, 0, _global.MOVE_DESC, 1, clsGame.HB_SP, clsGame.LINE_X_POS3, -20, 50, clsGame.LINEPOS3, clsGame.HB_D, clsGame.HB_S], [0], [clsGame.OBJECT_ENEMY, clsGame.HB, 0, _global.MOVE_DESC, 1, clsGame.HB_SP, clsGame.LINE_X_POS3, -20, 50, clsGame.LINEPOS4, clsGame.HB_D, clsGame.HB_S], [0], [0], [0], [clsGame.OBJECT_ENEMY, clsGame.PA, clsGame.PUPPY_PA, _global.MOVE_HORI, 1, clsGame.PA_SP, 620, clsGame.LINEPOS2, 5000, 0, clsGame.PA_D, clsGame.PA_S], [clsGame.OBJECT_ENEMY, clsGame.PA, clsGame.PUPPY_PA, _global.MOVE_HORI, 2.2, clsGame.PA_SP, 620, clsGame.LINEPOS1, 5000, 0, clsGame.PA_D, clsGame.PA_S], [0], [clsGame.OBJECT_ENEMY, clsGame.PA, clsGame.PUPPY_PA, _global.MOVE_HORI, 2.2, clsGame.PA_SP, 620, clsGame.LINEPOS1, 5000, 0, clsGame.PA_D, clsGame.PA_S], [0], [clsGame.OBJECT_ENEMY, clsGame.HA, 10, _global.MOVE_2HOR, 1, clsGame.HA_SP, 620, clsGame.LINEPOS1, 40, clsGame.BRAKE_X1, clsGame.HA_D, clsGame.HA_S], [0], [clsGame.OBJECT_ENEMY, clsGame.HA, 0, _global.MOVE_2HOR, 1, clsGame.HA_SP, 620, clsGame.LINEPOS3, 40, clsGame.BRAKE_X1, clsGame.HA_D, clsGame.HA_S], [0], [clsGame.OBJECT_ENEMY, clsGame.HA, 40, _global.MOVE_2HOR, 1, clsGame.HA_SP, 620, clsGame.LINEPOS5, 40, clsGame.BRAKE_X1, clsGame.HA_D, clsGame.HA_S], [0], [0], [0], [0], [0], [0], [4, 1]]; } }
Symbol 1656 MovieClip [__Packages.clsGameLevel3] Frame 0
class clsGameLevel3 extends clsGame { var initGirl, mzActorInLevel; function clsGameLevel3 () { super(); _global.world = new clsWorld("mc_bg00_Lv3", -1800, "mc_esc003sec0", 8, "mc_bg02_Lv3", -2400); } function init() { _global.numPuppies = 70; super.init(); initGirl("mc_bubbles", 2, 1, 3); mzActorInLevel = [[0], [0], [0], [0], [0], [clsGame.OBJECT_ENEMY, clsGame.PE, clsGame.PUPPY_PE, _global.MOVE_SENO, 1, clsGame.PE_SP, 620, clsGame.LINEPOS2, 30, clsGame.AMPLITUDE_PE, clsGame.PE_D, clsGame.PE_S], [clsGame.OBJECT_ENEMY, clsGame.PE, clsGame.PUPPY_PE, _global.MOVE_SENO, 1, clsGame.PE_SP, 620, clsGame.LINEPOS2, 30, clsGame.AMPLITUDE_PE, clsGame.PE_D, clsGame.PE_S], [clsGame.OBJECT_ENEMY, clsGame.PE, clsGame.PUPPY_PE, _global.MOVE_SENO, 1, clsGame.PE_SP, 620, clsGame.LINEPOS2, 30, clsGame.AMPLITUDE_PE, clsGame.PE_D, clsGame.PE_S], [clsGame.OBJECT_ENEMY, clsGame.PE, clsGame.PUPPY_PE, _global.MOVE_SENO, 1, clsGame.PE_SP, 620, clsGame.LINEPOS2, 30, clsGame.AMPLITUDE_PE, clsGame.PE_D, clsGame.PE_S], [0], [0], [clsGame.OBJECT_ENEMY, clsGame.PE, clsGame.PUPPY_PE, _global.MOVE_SENO, 1, clsGame.PE_SP, 620, clsGame.LINEPOS4, 30, clsGame.AMPLITUDE_PE, clsGame.PE_D, clsGame.PE_S], [clsGame.OBJECT_ENEMY, clsGame.PE, clsGame.PUPPY_PE, _global.MOVE_SENO, 1, clsGame.PE_SP, 620, clsGame.LINEPOS4, 30, clsGame.AMPLITUDE_PE, clsGame.PE_D, clsGame.PE_S], [clsGame.OBJECT_ENEMY, clsGame.PE, clsGame.PUPPY_PE, _global.MOVE_SENO, 1, clsGame.PE_SP, 620, clsGame.LINEPOS4, 30, clsGame.AMPLITUDE_PE, clsGame.PE_D, clsGame.PE_S], [clsGame.OBJECT_ENEMY, clsGame.PE, clsGame.PUPPY_PE, _global.MOVE_SENO, 1, clsGame.PE_SP, 620, clsGame.LINEPOS4, 30, clsGame.AMPLITUDE_PE, clsGame.PE_D, clsGame.PE_S], [0], [0], [0], [0], [clsGame.OBJECT_ENEMY, clsGame.PF, clsGame.PUPPY_PF, _global.MOVE_ARCO, 1, clsGame.PF_SP, 620, clsGame.LINEPOS4, 35, clsGame.AMPLITUDE_PF, clsGame.PF_D, clsGame.PF_S], [clsGame.OBJECT_ENEMY, clsGame.PF, clsGame.PUPPY_PF, _global.MOVE_ARCO, 1, clsGame.PF_SP, 620, clsGame.LINEPOS4, 35, clsGame.AMPLITUDE_PF, clsGame.PF_D, clsGame.PF_S], [clsGame.OBJECT_ENEMY, clsGame.PF, clsGame.PUPPY_PF, _global.MOVE_ARCO, 1, clsGame.PF_SP, 620, clsGame.LINEPOS4, 35, clsGame.AMPLITUDE_PF, clsGame.PF_D, clsGame.PF_S], [0], [0], [clsGame.OBJECT_ENEMY, clsGame.PF, clsGame.PUPPY_PF, _global.MOVE_ARCO, 1, clsGame.PF_SP, 620, clsGame.LINEPOS4, 35, clsGame.AMPLITUDE_PF, clsGame.PF_D, clsGame.PF_S], [clsGame.OBJECT_ENEMY, clsGame.PF, clsGame.PUPPY_PF, _global.MOVE_ARCO, 1, clsGame.PF_SP, 620, clsGame.LINEPOS4, 35, clsGame.AMPLITUDE_PF, clsGame.PF_D, clsGame.PF_S], [clsGame.OBJECT_ENEMY, clsGame.PF, clsGame.PUPPY_PF, _global.MOVE_ARCO, 1, clsGame.PF_SP, 620, clsGame.LINEPOS4, 35, clsGame.AMPLITUDE_PF, clsGame.PF_D, clsGame.PF_S], [0], [0], [0], [clsGame.OBJECT_ENEMY, clsGame.HE, 0, _global.MOVE_APPE, 3.2, clsGame.HE_SP, clsGame.LINE_X_POS4, clsGame.LINEPOS1, 30, 0, clsGame.HE_D, clsGame.HE_S], [0], [clsGame.OBJECT_ENEMY, clsGame.HF, 0, _global.MOVE_DOWN, 1, clsGame.HF_SP, clsGame.LINE_X_POS4, -20, 30, clsGame.LINEPOS4, clsGame.HF_D, clsGame.HF_S], [0], [clsGame.OBJECT_ENEMY, clsGame.HF, 0, _global.MOVE_DOWN, 1, clsGame.HF_SP, clsGame.LINE_X_POS3, -20, 30, clsGame.LINEPOS4, clsGame.HF_D, clsGame.HF_S], [0], [clsGame.OBJECT_ENEMY, clsGame.PA, clsGame.PUPPY_PA, _global.MOVE_HORI, 1, clsGame.PA_SP, 620, clsGame.LINEPOS6, 5000, 0, clsGame.PA_D, clsGame.PA_S], [clsGame.OBJECT_ENEMY, clsGame.PA, clsGame.PUPPY_PA, _global.MOVE_HORI, 1, clsGame.PA_SP, 620, clsGame.LINEPOS6, 5000, 0, clsGame.PA_D, clsGame.PA_S], [clsGame.OBJECT_ENEMY, clsGame.PA, clsGame.PUPPY_PA, _global.MOVE_HORI, 1, clsGame.PA_SP, 620, clsGame.LINEPOS6, 5000, 0, clsGame.PA_D, clsGame.PA_S], [clsGame.OBJECT_ENEMY, clsGame.PA, clsGame.PUPPY_PA, _global.MOVE_HORI, 1, clsGame.PA_SP, 620, clsGame.LINEPOS6, 5000, 0, clsGame.PA_D, clsGame.PA_S], [0], [0], [0], [0], [clsGame.OBJECT_ENEMY, clsGame.HE, 0, _global.MOVE_APPE, 3.2, clsGame.HE_SP, clsGame.LINE_X_POS4, clsGame.LINEPOS1, 30, 0, clsGame.HE_D, clsGame.HE_S], [0], [clsGame.OBJECT_ENEMY, clsGame.HF, 40, _global.MOVE_DOWN, 1, clsGame.HF_SP, clsGame.LINE_X_POS4, -20, 30, clsGame.LINEPOS4, clsGame.HF_D, clsGame.HF_S], [0], [clsGame.OBJECT_ENEMY, clsGame.HF, 0, _global.MOVE_DOWN, 1, clsGame.HF_SP, clsGame.LINE_X_POS3, -20, 30, clsGame.LINEPOS4, clsGame.HF_D, clsGame.HF_S], [0], [clsGame.OBJECT_ENEMY, clsGame.PA, clsGame.PUPPY_PA, _global.MOVE_HORI, 1, clsGame.PA_SP, 620, clsGame.LINEPOS6, 5000, 0, clsGame.PA_D, clsGame.PA_S], [clsGame.OBJECT_ENEMY, clsGame.PA, clsGame.PUPPY_PA, _global.MOVE_HORI, 1, clsGame.PA_SP, 620, clsGame.LINEPOS6, 5000, 0, clsGame.PA_D, clsGame.PA_S], [clsGame.OBJECT_ENEMY, clsGame.PA, clsGame.PUPPY_PA, _global.MOVE_HORI, 1, clsGame.PA_SP, 620, clsGame.LINEPOS6, 5000, 0, clsGame.PA_D, clsGame.PA_S], [clsGame.OBJECT_ENEMY, clsGame.PA, clsGame.PUPPY_PA, _global.MOVE_HORI, 1, clsGame.PA_SP, 620, clsGame.LINEPOS6, 5000, 0, clsGame.PA_D, clsGame.PA_S], [0], [0], [0], [clsGame.OBJECT_ENEMY, clsGame.HE, 0, _global.MOVE_APPE, 3.2, clsGame.HE_SP, clsGame.LINE_X_POS4, clsGame.LINEPOS1, 30, 0, clsGame.HE_D, clsGame.HE_S], [clsGame.OBJECT_ENEMY, clsGame.PE, clsGame.PUPPY_PE, _global.MOVE_SENO, 1, clsGame.PE_SP, 620, clsGame.LINEPOS2, 30, clsGame.AMPLITUDE_PE, clsGame.PE_D, clsGame.PE_S], [clsGame.OBJECT_ENEMY, clsGame.PE, clsGame.PUPPY_PE, _global.MOVE_SENO, 1, clsGame.PE_SP, 620, clsGame.LINEPOS2, 30, clsGame.AMPLITUDE_PE, clsGame.PE_D, clsGame.PE_S], [clsGame.OBJECT_ENEMY, clsGame.PE, clsGame.PUPPY_PE, _global.MOVE_SENO, 1, clsGame.PE_SP, 620, clsGame.LINEPOS2, 30, clsGame.AMPLITUDE_PE, clsGame.PE_D, clsGame.PE_S], [clsGame.OBJECT_ENEMY, clsGame.PE, clsGame.PUPPY_PE, _global.MOVE_SENO, 1, clsGame.PE_SP, 620, clsGame.LINEPOS2, 30, clsGame.AMPLITUDE_PE, clsGame.PE_D, clsGame.PE_S], [0], [0], [clsGame.OBJECT_ENEMY, clsGame.PE, clsGame.PUPPY_PE, _global.MOVE_SENO, 1, clsGame.PE_SP, 620, clsGame.LINEPOS4, 30, clsGame.AMPLITUDE_PE, clsGame.PE_D, clsGame.PE_S], [clsGame.OBJECT_ENEMY, clsGame.PE, clsGame.PUPPY_PE, _global.MOVE_SENO, 1, clsGame.PE_SP, 620, clsGame.LINEPOS4, 30, clsGame.AMPLITUDE_PE, clsGame.PE_D, clsGame.PE_S], [clsGame.OBJECT_ENEMY, clsGame.PE, clsGame.PUPPY_PE, _global.MOVE_SENO, 1, clsGame.PE_SP, 620, clsGame.LINEPOS4, 30, clsGame.AMPLITUDE_PE, clsGame.PE_D, clsGame.PE_S], [clsGame.OBJECT_ENEMY, clsGame.PE, clsGame.PUPPY_PE, _global.MOVE_SENO, 1, clsGame.PE_SP, 620, clsGame.LINEPOS4, 30, clsGame.AMPLITUDE_PE, clsGame.PE_D, clsGame.PE_S], [clsGame.OBJECT_ENEMY, clsGame.HE, 20, _global.MOVE_APPE, 1, clsGame.HE_SP, clsGame.LINE_X_POS4, clsGame.LINEPOS1, 30, 0, clsGame.HE_D, clsGame.HE_S], [clsGame.OBJECT_ENEMY, clsGame.PF, clsGame.PUPPY_PF, _global.MOVE_ARCO, 1, clsGame.PF_SP, 620, clsGame.LINEPOS4, 35, clsGame.AMPLITUDE_PF, clsGame.PF_D, clsGame.PF_S], [clsGame.OBJECT_ENEMY, clsGame.PF, clsGame.PUPPY_PF, _global.MOVE_ARCO, 1, clsGame.PF_SP, 620, clsGame.LINEPOS4, 35, clsGame.AMPLITUDE_PF, clsGame.PF_D, clsGame.PF_S], [clsGame.OBJECT_ENEMY, clsGame.PF, clsGame.PUPPY_PF, _global.MOVE_ARCO, 1, clsGame.PF_SP, 620, clsGame.LINEPOS4, 35, clsGame.AMPLITUDE_PF, clsGame.PF_D, clsGame.PF_S], [0], [0], [clsGame.OBJECT_ENEMY, clsGame.PF, clsGame.PUPPY_PF, _global.MOVE_ARCO, 1, clsGame.PF_SP, 620, clsGame.LINEPOS4, 35, clsGame.AMPLITUDE_PF, clsGame.PF_D, clsGame.PF_S], [clsGame.OBJECT_ENEMY, clsGame.PF, clsGame.PUPPY_PF, _global.MOVE_ARCO, 1, clsGame.PF_SP, 620, clsGame.LINEPOS4, 35, clsGame.AMPLITUDE_PF, clsGame.PF_D, clsGame.PF_S], [clsGame.OBJECT_ENEMY, clsGame.PF, clsGame.PUPPY_PF, _global.MOVE_ARCO, 1, clsGame.PF_SP, 620, clsGame.LINEPOS4, 35, clsGame.AMPLITUDE_PF, clsGame.PF_D, clsGame.PF_S], [clsGame.OBJECT_ENEMY, clsGame.HE, 0, _global.MOVE_APPE, 1, clsGame.HE_SP, clsGame.LINE_X_POS4, clsGame.LINEPOS1, 30, 0, clsGame.HE_D, clsGame.HE_S], [clsGame.OBJECT_ENEMY, clsGame.HF, 0, _global.MOVE_DOWN, 1, clsGame.HF_SP, clsGame.LINE_X_POS4, -20, 30, clsGame.LINEPOS4, clsGame.HF_D, clsGame.HF_S], [0], [clsGame.OBJECT_ENEMY, clsGame.HF, 0, _global.MOVE_DOWN, 1, clsGame.HF_SP, clsGame.LINE_X_POS3, -20, 30, clsGame.LINEPOS4, clsGame.HF_D, clsGame.HF_S], [clsGame.OBJECT_ENEMY, clsGame.HE, 10, _global.MOVE_APPE, 1, clsGame.HE_SP, clsGame.LINE_X_POS4, clsGame.LINEPOS6, 30, 0, clsGame.HE_D, clsGame.HE_S], [0], [0], [0], [0], [0], [3, 2], [0], [0], [0], [0], [0], [clsGame.OBJECT_ENEMY, clsGame.PF, clsGame.PUPPY_PF, _global.MOVE_ARCO, 1, clsGame.PF_SP, 620, clsGame.LINEPOS4, 35, clsGame.AMPLITUDE_PF, clsGame.PF_D, clsGame.PF_S], [clsGame.OBJECT_ENEMY, clsGame.PF, clsGame.PUPPY_PF, _global.MOVE_ARCO, 1, clsGame.PF_SP, 620, clsGame.LINEPOS4, 35, clsGame.AMPLITUDE_PF, clsGame.PF_D, clsGame.PF_S], [clsGame.OBJECT_ENEMY, clsGame.PF, clsGame.PUPPY_PF, _global.MOVE_ARCO, 1, clsGame.PF_SP, 620, clsGame.LINEPOS4, 35, clsGame.AMPLITUDE_PF, clsGame.PF_D, clsGame.PF_S], [0], [0], [clsGame.OBJECT_ENEMY, clsGame.PF, clsGame.PUPPY_PF, _global.MOVE_ARCO, 1, clsGame.PF_SP, 620, clsGame.LINEPOS4, 35, clsGame.AMPLITUDE_PF, clsGame.PF_D, clsGame.PF_S], [clsGame.OBJECT_ENEMY, clsGame.PF, clsGame.PUPPY_PF, _global.MOVE_ARCO, 1, clsGame.PF_SP, 620, clsGame.LINEPOS4, 35, clsGame.AMPLITUDE_PF, clsGame.PF_D, clsGame.PF_S], [clsGame.OBJECT_ENEMY, clsGame.PF, clsGame.PUPPY_PF, _global.MOVE_ARCO, 1, clsGame.PF_SP, 620, clsGame.LINEPOS4, 35, clsGame.AMPLITUDE_PF, clsGame.PF_D, clsGame.PF_S], [clsGame.OBJECT_ENEMY, clsGame.HE, 20, _global.MOVE_APPE, 1, clsGame.HE_SP, clsGame.LINE_X_POS4, clsGame.LINEPOS1, 30, 0, clsGame.HE_D, clsGame.HE_S], [clsGame.OBJECT_ENEMY, clsGame.PE, clsGame.PUPPY_PE, _global.MOVE_SENO, 1, clsGame.PE_SP, 620, clsGame.LINEPOS4, 30, clsGame.AMPLITUDE_PE, clsGame.PE_D, clsGame.PE_S], [clsGame.OBJECT_ENEMY, clsGame.PE, clsGame.PUPPY_PE, _global.MOVE_SENO, 1, clsGame.PE_SP, 620, clsGame.LINEPOS4, 30, clsGame.AMPLITUDE_PE, clsGame.PE_D, clsGame.PE_S], [clsGame.OBJECT_ENEMY, clsGame.PE, clsGame.PUPPY_PE, _global.MOVE_SENO, 1, clsGame.PE_SP, 620, clsGame.LINEPOS4, 30, clsGame.AMPLITUDE_PE, clsGame.PE_D, clsGame.PE_S], [clsGame.OBJECT_ENEMY, clsGame.PE, clsGame.PUPPY_PE, _global.MOVE_SENO, 1, clsGame.PE_SP, 620, clsGame.LINEPOS4, 30, clsGame.AMPLITUDE_PE, clsGame.PE_D, clsGame.PE_S], [0], [0], [clsGame.OBJECT_ENEMY, clsGame.PE, clsGame.PUPPY_PE, _global.MOVE_SENO, 1, clsGame.PE_SP, 620, clsGame.LINEPOS2, 30, clsGame.AMPLITUDE_PE, clsGame.PE_D, clsGame.PE_S], [clsGame.OBJECT_ENEMY, clsGame.PE, clsGame.PUPPY_PE, _global.MOVE_SENO, 1, clsGame.PE_SP, 620, clsGame.LINEPOS2, 30, clsGame.AMPLITUDE_PE, clsGame.PE_D, clsGame.PE_S], [clsGame.OBJECT_ENEMY, clsGame.PE, clsGame.PUPPY_PE, _global.MOVE_SENO, 1, clsGame.PE_SP, 620, clsGame.LINEPOS2, 30, clsGame.AMPLITUDE_PE, clsGame.PE_D, clsGame.PE_S], [clsGame.OBJECT_ENEMY, clsGame.PE, clsGame.PUPPY_PE, _global.MOVE_SENO, 1, clsGame.PE_SP, 620, clsGame.LINEPOS2, 30, clsGame.AMPLITUDE_PE, clsGame.PE_D, clsGame.PE_S], [clsGame.OBJECT_ENEMY, clsGame.HE, 0, _global.MOVE_APPE, 2.5, clsGame.HE_SP, clsGame.LINE_X_POS4, clsGame.LINEPOS1, 30, 0, clsGame.HE_D, clsGame.HE_S], [clsGame.OBJECT_ENEMY, clsGame.HF, 0, _global.MOVE_DOWN, 1, clsGame.HF_SP, clsGame.LINE_X_POS4, -20, 30, clsGame.LINEPOS4, clsGame.HF_D, clsGame.HF_S], [0], [clsGame.OBJECT_ENEMY, clsGame.HF, 0, _global.MOVE_DOWN, 1, clsGame.HF_SP, clsGame.LINE_X_POS3, -20, 30, clsGame.LINEPOS4, clsGame.HF_D, clsGame.HF_S], [0], [clsGame.OBJECT_ENEMY, clsGame.HF, 40, _global.MOVE_DOWN, 1, clsGame.HF_SP, clsGame.LINE_X_POS2, -20, 30, clsGame.LINEPOS4, clsGame.HF_D, clsGame.HF_S], [clsGame.OBJECT_ENEMY, clsGame.HE, 0, _global.MOVE_APPE, 1, clsGame.HE_SP, clsGame.LINE_X_POS4, clsGame.LINEPOS6, 30, 0, clsGame.HE_D, clsGame.HE_S], [clsGame.OBJECT_ENEMY, clsGame.PF, clsGame.PUPPY_PF, _global.MOVE_ARCO, 1, clsGame.PF_SP, 620, clsGame.LINEPOS4, 35, clsGame.AMPLITUDE_PF, clsGame.PF_D, clsGame.PF_S], [clsGame.OBJECT_ENEMY, clsGame.PF, clsGame.PUPPY_PF, _global.MOVE_ARCO, 1, clsGame.PF_SP, 620, clsGame.LINEPOS4, 35, clsGame.AMPLITUDE_PF, clsGame.PF_D, clsGame.PF_S], [clsGame.OBJECT_ENEMY, clsGame.PF, clsGame.PUPPY_PF, _global.MOVE_ARCO, 1, clsGame.PF_SP, 620, clsGame.LINEPOS4, 35, clsGame.AMPLITUDE_PF, clsGame.PF_D, clsGame.PF_S], [0], [0], [clsGame.OBJECT_ENEMY, clsGame.HD, 0, _global.MOVE_CIRC, 1, clsGame.HD_SP, clsGame.LINE_X_POS3, clsGame.LINEPOS3, 15, clsGame.AMPLITUDE, clsGame.HD_D, clsGame.PD_S], [clsGame.OBJECT_ENEMY, clsGame.HD, 0, _global.MOVE_CIRC, 1, clsGame.HD_SP, clsGame.LINE_X_POS3, clsGame.LINEPOS3, 15, clsGame.AMPLITUDE, clsGame.HD_D, clsGame.PD_S], [clsGame.OBJECT_ENEMY, clsGame.HD, 0, _global.MOVE_CIRC, 1, clsGame.HD_SP, clsGame.LINE_X_POS3, clsGame.LINEPOS3, 15, clsGame.AMPLITUDE, clsGame.HD_D, clsGame.PD_S], [clsGame.OBJECT_ENEMY, clsGame.HD, 0, _global.MOVE_CIRC, 1, clsGame.HD_SP, clsGame.LINE_X_POS3, clsGame.LINEPOS3, 15, clsGame.AMPLITUDE, clsGame.HD_D, clsGame.PD_S], [clsGame.OBJECT_ENEMY, clsGame.HD, 0, _global.MOVE_CIRC, 1, clsGame.HD_SP, clsGame.LINE_X_POS3, clsGame.LINEPOS3, 15, clsGame.AMPLITUDE, clsGame.HD_D, 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clsGame.PA_D, clsGame.PA_S], [0], [clsGame.OBJECT_ENEMY, clsGame.HF, 40, _global.MOVE_DOWN, 1, clsGame.HF_SP, clsGame.LINE_X_POS2, -20, 30, clsGame.LINEPOS4, clsGame.HF_D, clsGame.HF_S], [0], [clsGame.OBJECT_ENEMY, clsGame.HF, 10, _global.MOVE_DOWN, 1, clsGame.HF_SP, clsGame.LINE_X_POS3, -20, 30, clsGame.LINEPOS4, clsGame.HF_D, clsGame.HF_S], [clsGame.OBJECT_ENEMY, clsGame.HE, 0, _global.MOVE_APPE, 2.5, clsGame.HE_SP, clsGame.LINE_X_POS4, clsGame.LINEPOS6, 30, 0, clsGame.HE_D, clsGame.HE_S], [0], [0], [0], [4, 3]]; } }
Symbol 1437 MovieClip Frame 235
this._parent.gotoAndPlay("SCR_LEVEL01");
Symbol 1468 Button
on (release) { this.gotoAndPlay("HELP2"); }
Symbol 1474 MovieClip Frame 1
stop();
Symbol 1474 MovieClip Frame 200
stop();
Symbol 1477 MovieClip Frame 100
stop();
Symbol 1481 MovieClip Frame 15
stop();
Symbol 1484 MovieClip Frame 15
stop();
Symbol 1487 MovieClip Frame 15
stop();
Symbol 1488 MovieClip Frame 1
stop();
Symbol 1488 MovieClip Frame 14
gotoAndPlay (2);
Symbol 1490 MovieClip Frame 9
stop();
Symbol 1492 MovieClip Frame 9
stop();
Symbol 1494 MovieClip Frame 9
stop();
Symbol 1495 MovieClip Frame 1
stop();
Symbol 1506 Button
on (release) { switch (_global.nLevel) { case 1 : gotoAndStop ("CS_LEVEL02"); break; case 2 : gotoAndStop ("CS_LEVEL03"); break; case 3 : gotoAndStop ("CS_FINAL"); } }
Symbol 1512 Button
on (release) { _root.gotoAndStop("CS_FINAL"); }
Symbol 1513 Button
on (release) { _root.gotoAndStop("GAMEOVER"); }
Symbol 1525 Button
on (release) { _root.gotoAndStop("MAINMENU"); }
Symbol 1532 Button
on (release) { this.gotoAndPlay("MAINMENU"); }
Symbol 1545 MovieClip Frame 2
stop();
Symbol 1554 Button
on (release) { stopAllSounds(); var fakeVar = new Date().getTime(); loadMovieNum ("http://www.cartoonnetwork.com/games/action/ppg/attackofthepuppybots/tracker.swf?" + fakeVar, 10000); switch (_global.nLevel) { case 1 : this.gotoAndStop("SCR_LEVEL01"); break; case 2 : this.gotoAndStop("SCR_LEVEL02"); break; case 3 : this.gotoAndStop("SCR_LEVEL03"); break; default : this.gotoAndStop("MAINMENU"); } }
Symbol 1565 MovieClip Frame 80
this._parent.gotoAndPlay("GAME");
Symbol 1575 MovieClip Frame 240
this._parent.gotoAndPlay("SCR_LEVEL02");
Symbol 1579 MovieClip Frame 90
this._parent.gotoAndPlay("GAME");
Symbol 1592 MovieClip Frame 220
this._parent.gotoAndPlay("SCR_LEVEL03");
Symbol 1602 MovieClip Frame 90
this._parent.gotoAndPlay("GAME");
Symbol 1617 MovieClip Frame 320
this._parent.gotoAndPlay("WIN");
Symbol 1627 Button
on (release) { this.gotoAndPlay("STORY"); }

Library Items

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Symbol 2 Sound [sndChargeGirl]
Symbol 3 GraphicUsed by:19
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Symbol 171 MovieClipUses:152 53 153 154Used by:172
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Symbol 174 GraphicUsed by:179
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Symbol 177 GraphicUsed by:179
Symbol 178 GraphicUsed by:179
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Symbol 180 MovieClipUses:179Used by:181
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Symbol 182 MovieClip [mc_mojo_humo]Uses:68
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Symbol 184 MovieClipUses:183Used by:194
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Symbol 186 GraphicUsed by:194
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Symbol 189 GraphicUsed by:194
Symbol 190 GraphicUsed by:194
Symbol 191 GraphicUsed by:192
Symbol 192 MovieClipUses:191Used by:194
Symbol 193 GraphicUsed by:194
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Symbol 1308 MovieClipUses:1307Used by:1314
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Symbol 1311 BitmapUsed by:1312 1323
Symbol 1312 GraphicUses:1311Used by:1314 1328 1337 1347 1360 1364 1366 1565 1575
Symbol 1313 GraphicUsed by:1314
Symbol 1314 MovieClip [mc_esc001_sec01]Uses:1303 1304 1306 1308 1309 1310 1302 1312 1313
Symbol 1315 GraphicUsed by:1328
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Symbol 1325 GraphicUsed by:1328
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Symbol 1328 MovieClip [mc_esc001_sec08]Uses:1304 1318 1319 1321 1323 1312 1317 1316 1315 1324 1325 1326 1327
Symbol 1329 GraphicUsed by:1337
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Symbol 1334 GraphicUses:1305Used by:1337
Symbol 1335 GraphicUses:1305Used by:1336
Symbol 1336 MovieClipUses:1335Used by:1337 1575
Symbol 1337 MovieClip [mc_esc001_sec02]Uses:1334 1336 1312 1333 1332 1331 1330 1329 1320 1323
Symbol 1338 GraphicUsed by:1347
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Symbol 1345 GraphicUses:1305Used by:1346
Symbol 1346 MovieClipUses:1345Used by:1347
Symbol 1347 MovieClip [mc_esc001_sec03]Uses:1344 1346 1312 1339 1343 1342 1341 1340 1338 1323
Symbol 1348 GraphicUsed by:1354
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Symbol 1350 GraphicUsed by:1354
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Symbol 1353 MovieClipUses:1352Used by:1354
Symbol 1354 MovieClip [mc_esc001_sec04]Uses:1351 1353 1350 1349 1348 1321
Symbol 1355 GraphicUsed by:1360
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Symbol 1357 GraphicUses:1305Used by:1358
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Symbol 1359 GraphicUsed by:1360 1364
Symbol 1360 MovieClip [mc_esc001_sec05]Uses:1358 1304 1321 1323 1356 1326 1359 1312 1355 1327
Symbol 1361 GraphicUsed by:1364
Symbol 1362 GraphicUses:1305Used by:1363
Symbol 1363 MovieClipUses:1362Used by:1364
Symbol 1364 MovieClip [mc_esc001_sec06]Uses:1363 1304 1323 1326 1359 1312 1327 1361 1321
Symbol 1365 GraphicUses:1305Used by:1366
Symbol 1366 MovieClip [mc_esc001_sec07]Uses:1365 1321 1312 1304 1326
Symbol 1367 GraphicUsed by:1368
Symbol 1368 MovieClip [mc_bg01_Lv1]Uses:1367
Symbol 1369 GraphicUsed by:1371
Symbol 1370 GraphicUsed by:1371
Symbol 1371 MovieClip [mc_bg02_Lv1]Uses:1369 1370
Symbol 1372 GraphicUsed by:1384 1385 1565
Symbol 1373 BitmapUsed by:1374
Symbol 1374 GraphicUses:1373Used by:1384 1385 1565
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Symbol 1376 GraphicUsed by:1384
Symbol 1377 BitmapUsed by:1378 1379
Symbol 1378 GraphicUses:1377Used by:1384 1592
Symbol 1379 GraphicUses:1377Used by:1384 1592 1617
Symbol 1380 GraphicUsed by:1384 1592
Symbol 1381 GraphicUsed by:1384
Symbol 1382 GraphicUsed by:1384
Symbol 1383 GraphicUsed by:1384
Symbol 1384 MovieClip [mc_bg00_Lv3]Uses:1372 1374 1375 1376 1378 1379 1380 1381 1382 1383
Symbol 1385 MovieClip [mc_bg00_Lv1]Uses:1372 1374 1375
Symbol 1386 GraphicUsed by:1393
Symbol 1387 GraphicUsed by:1393
Symbol 1388 TextUses:1Used by:1393
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Symbol 1390 GraphicUsed by:1393
Symbol 1391 GraphicUsed by:1393
Symbol 1392 GraphicUsed by:1393
Symbol 1393 MovieClip [mc_gui_start]Uses:1386 1387 1388 1389 1390 1391 1392
Symbol 1394 GraphicUsed by:1395 1437 1575 1592 1617
Symbol 1395 MovieClip [mc_fade_out]Uses:1394
Symbol 1396 GraphicUsed by:1403
Symbol 1397 GraphicUsed by:1403
Symbol 1398 GraphicUsed by:1403
Symbol 1399 GraphicUsed by:1403 1437 1575
Symbol 1400 GraphicUsed by:1403 1437 1575
Symbol 1401 GraphicUsed by:1403 1437 1575
Symbol 1402 GraphicUsed by:1403 1617
Symbol 1403 MovieClip [mc_animation_final]Uses:163 106 165 97 166 167 109 110 156 103 1095 1097 1096 1396 1099 1100 1101 1288 1397 1398 1105 1106 1107 1109 1110 1111 1108 1068 1062 1399 1400 1401 1402 69
Symbol 1404 GraphicUsed by:1405
Symbol 1405 MovieClipUses:1404Used by:Timeline
Symbol 1406 GraphicUsed by:1415 1627
Symbol 1407 TextUses:1Used by:1415 1627
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Symbol 1410 GraphicUsed by:1415 1627
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Symbol 1415 ButtonUses:1406 1407 1408 1409 1410 1411 1412 1413 1414Used by:Timeline
Symbol 1628 MovieClip [__Packages.clsFla]
Symbol 1629 MovieClip [__Packages.clsCollisionBullet]
Symbol 1630 MovieClip [__Packages.clsGame]
Symbol 1631 MovieClip [__Packages.clsActor]
Symbol 1632 MovieClip [__Packages.clsMovieClip]
Symbol 1633 MovieClip [__Packages.clsSimSet]
Symbol 1634 MovieClip [__Packages.clsBoss_01]
Symbol 1635 MovieClip [__Packages.clsEnemy]
Symbol 1636 MovieClip [__Packages.clsBonus]
Symbol 1637 MovieClip [__Packages.clsActionBoss_01]
Symbol 1638 MovieClip [__Packages.clsBoss_02]
Symbol 1639 MovieClip [__Packages.clsAction]
Symbol 1640 MovieClip [__Packages.clsActionBoss_02]
Symbol 1641 MovieClip [__Packages.clsAcbMoveTo]
Symbol 1642 MovieClip [__Packages.clsActionBoss_03]
Symbol 1643 MovieClip [__Packages.clsBoss_03]
Symbol 1644 MovieClip [__Packages.clsTrap]
Symbol 1645 MovieClip [__Packages.clsBossTrap]
Symbol 1646 MovieClip [__Packages.clsPlayer]
Symbol 1647 MovieClip [__Packages.clsShootSpecial]
Symbol 1648 MovieClip [__Packages.clsParticles]
Symbol 1649 MovieClip [__Packages.clsShootEnemy]
Symbol 1650 MovieClip [__Packages.clsShield]
Symbol 1651 MovieClip [__Packages.clsPanel]
Symbol 1652 MovieClip [__Packages.clsGameLevel2]
Symbol 1653 MovieClip [__Packages.clsWorld]
Symbol 1654 MovieClip [__Packages.clsWorldMove]
Symbol 1655 MovieClip [__Packages.clsGameLevel1]
Symbol 1656 MovieClip [__Packages.clsGameLevel3]
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Symbol 1438 GraphicUsed by:1458
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Symbol 1456 TextUses:1Used by:1458 1626
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Symbol 1459 GraphicUsed by:1468 1525 1532 1554
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Symbol 1468 ButtonUses:1459 1460 1461 1462 1463 1464 1465 1466 1467Used by:Timeline
Symbol 1469 GraphicUsed by:1495
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Symbol 1472 GraphicUsed by:1473
Symbol 1473 MovieClipUses:1471 1472Used by:1474
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Symbol 1480 MovieClipUses:8 1479 10Used by:1481 1488
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Symbol 1496 SoundUsed by:Timeline
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Symbol 1506 ButtonUses:1500 1501 1502 1503 1504 1505Used by:Timeline
Symbol 1507 TextUses:1498Used by:Timeline
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Symbol 1531 MovieClipUses:1526 1527 1528 1529 1530Used by:Timeline
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Symbol 1550 TextUses:1Used by:1554
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Symbol 1554 ButtonUses:1459 1546 1547 1548 1549 1466 1550 1467 1551 1464 1552 1553Used by:Timeline
Symbol 1555 GraphicUsed by:1565
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Symbol 1563 TextUses:1Used by:1565
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Symbol 1566 GraphicUsed by:1575
Symbol 1567 GraphicUses:1305Used by:1575
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Symbol 1570 GraphicUsed by:1575
Symbol 1571 TextUses:4Used by:1575
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Symbol 1574 TextUses:4Used by:1575
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Symbol 1579 MovieClipUses:1576 1577 1578Used by:Timeline
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Symbol 1582 MovieClipUsed by:1592
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Symbol 1585 TextUses:4Used by:1592
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Symbol 1590 GraphicUsed by:1592
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Symbol 1600 TextUses:1Used by:1602
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Symbol 1602 MovieClipUses:1593 1594 1595 1596 1597 1598 1599 1600 1601Used by:Timeline
Symbol 1603 GraphicUsed by:1617
Symbol 1604 GraphicUsed by:1617
Symbol 1605 TextUses:4Used by:1617
Symbol 1606 TextUses:4Used by:1617
Symbol 1607 GraphicUsed by:1617
Symbol 1608 GraphicUsed by:1617
Symbol 1609 TextUses:4Used by:1617
Symbol 1610 GraphicUsed by:1617
Symbol 1611 GraphicUsed by:1617
Symbol 1612 GraphicUsed by:1617
Symbol 1613 TextUses:4Used by:1617
Symbol 1614 GraphicUsed by:1617
Symbol 1615 TextUses:4Used by:1617
Symbol 1616 GraphicUsed by:1617
Symbol 1617 MovieClipUses:1435 287 1603 1394 1604 1605 1606 1607 1379 1402 1608 1609 383 1610 237 238 239 118 240 120 1611 1612 1613 1614 977 1615 940 941 942 1616Used by:Timeline
Symbol 1618 GraphicUsed by:1626
Symbol 1619 TextUses:4Used by:1626
Symbol 1620 TextUses:4Used by:1626
Symbol 1621 TextUses:4Used by:1626
Symbol 1622 TextUses:4Used by:1626
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Symbol 1625 GraphicUsed by:1626
Symbol 1626 MovieClipUses:1618 1619 1620 1621 1622 1623 1624 1625 1456 1457Used by:Timeline
Symbol 1627 ButtonUses:1406 1407 1408 1409 1410 1411 1412 1413 1414Used by:Timeline

Instance Names

"mc_energy"Frame 28Symbol 1495 MovieClip
"txt_dec_taken"Symbol 50 MovieClip [mc_statisticsGame] Frame 10Symbol 37 MovieClip
"txt_uni_taken"Symbol 50 MovieClip [mc_statisticsGame] Frame 10Symbol 37 MovieClip
"txt_dec_total"Symbol 50 MovieClip [mc_statisticsGame] Frame 10Symbol 37 MovieClip
"txt_uni_total"Symbol 50 MovieClip [mc_statisticsGame] Frame 10Symbol 37 MovieClip
"mc_collision"Symbol 59 MovieClip [mc_bullet_boss02] Frame 1Symbol 58 MovieClip
"mc_robot"Symbol 112 MovieClip Frame 1Symbol 94 MovieClip
"mc_head"Symbol 137 MovieClip Frame 11Symbol 124 MovieClip
"mc_head"Symbol 137 MovieClip Frame 21Symbol 136 MovieClip
"mc_robot"Symbol 138 MovieClip Frame 1Symbol 94 MovieClip
"mc_boss_head"Symbol 138 MovieClip Frame 1Symbol 137 MovieClip
"mc_robot"Symbol 140 MovieClip Frame 1Symbol 94 MovieClip
"mc_robot"Symbol 148 MovieClip Frame 1Symbol 94 MovieClip
"mc_robot"Symbol 149 MovieClip Frame 1Symbol 94 MovieClip
"mc_robot"Symbol 155 MovieClip Frame 1Symbol 94 MovieClip
"mc_robot"Symbol 158 MovieClip Frame 1Symbol 94 MovieClip
"mc_collision"Symbol 170 MovieClip [mc_boss03] Frame 1Symbol 86 MovieClip
"mc_boss"Symbol 170 MovieClip [mc_boss03] Frame 1Symbol 112 MovieClip
"mc_collisionPlayer"Symbol 170 MovieClip [mc_boss03] Frame 1Symbol 113 MovieClip
"mc_boss"Symbol 170 MovieClip [mc_boss03] Frame 10Symbol 138 MovieClip
"mc_boss"Symbol 170 MovieClip [mc_boss03] Frame 20Symbol 140 MovieClip
"mc_boss"Symbol 170 MovieClip [mc_boss03] Frame 30Symbol 148 MovieClip
"mc_boss"Symbol 170 MovieClip [mc_boss03] Frame 40Symbol 149 MovieClip
"mc_boss"Symbol 170 MovieClip [mc_boss03] Frame 50Symbol 155 MovieClip
"mc_boss"Symbol 170 MovieClip [mc_boss03] Frame 60Symbol 158 MovieClip
"mc_boss"Symbol 170 MovieClip [mc_boss03] Frame 70Symbol 169 MovieClip
"mc_collision"Symbol 172 MovieClip [mc_arm_boss03] Frame 1Symbol 113 MovieClip
"mc_collision"Symbol 181 MovieClip [mc_mis_boss03] Frame 1Symbol 113 MovieClip
"mc_robot"Symbol 254 MovieClip Frame 1Symbol 228 MovieClip
"mc_stand_MOJO"Symbol 254 MovieClip Frame 1Symbol 253 MovieClip
"mc_collision"Symbol 268 MovieClip [mc_mojo02_henchmen02] Frame 1Symbol 255 MovieClip
"mc_robot"Symbol 280 MovieClip Frame 1Symbol 228 MovieClip
"mc_robot"Symbol 284 MovieClip Frame 1Symbol 228 MovieClip
"mc_collision"Symbol 301 MovieClip [mc_boss02] Frame 1Symbol 196 MovieClip
"mc_boss"Symbol 301 MovieClip [mc_boss02] Frame 1Symbol 254 MovieClip
"mc_collisionPlayer"Symbol 301 MovieClip [mc_boss02] Frame 1Symbol 255 MovieClip
"mc_collision"Symbol 301 MovieClip [mc_boss02] Frame 11Symbol 196 MovieClip
"mc_boss"Symbol 301 MovieClip [mc_boss02] Frame 11Symbol 280 MovieClip
"mc_collisionPlayer"Symbol 301 MovieClip [mc_boss02] Frame 11Symbol 255 MovieClip
"mc_boss"Symbol 301 MovieClip [mc_boss02] Frame 18Symbol 284 MovieClip
"mc_collision"Symbol 420 MovieClip [mc_enemy_bullet_5] Frame 1Symbol 419 MovieClip
"mc_collision"Symbol 421 MovieClip [mc_enemy_bullet_2] Frame 1Symbol 419 MovieClip
"mc_collision"Symbol 424 MovieClip [mc_enemy_bullet_4] Frame 1Symbol 423 MovieClip
"mc_collision"Symbol 442 MovieClip [mc_enemy_8] Frame 1Symbol 255 MovieClip
"mc_collision"Symbol 443 MovieClip [mc_enemy_bullet_8] Frame 1Symbol 255 MovieClip
"mc_collision"Symbol 465 MovieClip [mc_enemy_7] Frame 1Symbol 255 MovieClip
"mc_collision"Symbol 484 MovieClip [mc_enemy_9] Frame 1Symbol 255 MovieClip
"mc_collision"Symbol 526 MovieClip [mc_enemy_11] Frame 1Symbol 255 MovieClip
"mc_collision"Symbol 528 MovieClip [mc_enemy_bullet_9] Frame 1Symbol 255 MovieClip
"mc_collision"Symbol 529 MovieClip [mc_enemy_bullet_11] Frame 1Symbol 255 MovieClip
"mc_stand_ROBOT"Symbol 565 MovieClip Frame 1Symbol 534 MovieClip
"mc_stand_MOJO"Symbol 565 MovieClip Frame 1Symbol 564 MovieClip
"mc_misiles_ROBOT"Symbol 575 MovieClip Frame 1Symbol 534 MovieClip
"mc_mojo01_misiles_MOJO"Symbol 575 MovieClip Frame 1Symbol 570 MovieClip
"mc_collision"Symbol 594 MovieClip [mc_boss01] Frame 1Symbol 530 MovieClip
"mc_boss"Symbol 594 MovieClip [mc_boss01] Frame 1Symbol 565 MovieClip
"mc_collsionPlayer"Symbol 594 MovieClip [mc_boss01] Frame 1Symbol 566 MovieClip
"mc_boss"Symbol 594 MovieClip [mc_boss01] Frame 7Symbol 568 MovieClip
"mc_collision"Symbol 594 MovieClip [mc_boss01] Frame 11Symbol 530 MovieClip
"mc_boss"Symbol 594 MovieClip [mc_boss01] Frame 11Symbol 575 MovieClip
"mc_collsionPlayer"Symbol 594 MovieClip [mc_boss01] Frame 11Symbol 566 MovieClip
"mc_collision"Symbol 596 MovieClip [mc_bullet_3] Frame 1Symbol 566 MovieClip
"mc_collision"Symbol 602 MovieClip [mc_bullet_1] Frame 1Symbol 255 MovieClip
"mc_character"Symbol 639 MovieClip Frame 1Symbol 638 MovieClip
"mc_ship"Symbol 642 MovieClip [mc_boss_trap_lv1] Frame 1Symbol 639 MovieClip
"mc_clip"Symbol 765 MovieClip [mc_trap] Frame 1Symbol 693 MovieClip
"mc_collision"Symbol 765 MovieClip [mc_trap] Frame 1Symbol 255 MovieClip
"mc_clip"Symbol 765 MovieClip [mc_trap] Frame 10Symbol 730 MovieClip
"mc_clip"Symbol 765 MovieClip [mc_trap] Frame 20Symbol 764 MovieClip
"mc_clip"Symbol 799 MovieClip [mc_bonus] Frame 1Symbol 776 MovieClip
"mc_collision"Symbol 799 MovieClip [mc_bonus] Frame 1Symbol 255 MovieClip
"mc_clip"Symbol 799 MovieClip [mc_bonus] Frame 10Symbol 778 MovieClip
"mc_clip"Symbol 799 MovieClip [mc_bonus] Frame 20Symbol 791 MovieClip
"mc_clip"Symbol 799 MovieClip [mc_bonus] Frame 30Symbol 798 MovieClip
"mc_collision"Symbol 820 MovieClip [mc_enemy_1] Frame 1Symbol 255 MovieClip
"mc_collision"Symbol 836 MovieClip [mc_enemy_5] Frame 1Symbol 255 MovieClip
"mc_collision"Symbol 843 MovieClip [mc_enemy_3] Frame 1Symbol 255 MovieClip
"mc_collision"Symbol 845 MovieClip [mc_enemy_bullet_12] Frame 1Symbol 255 MovieClip
"mc_collision"Symbol 847 MovieClip [mc_enemy_bullet_10] Frame 1Symbol 255 MovieClip
"mc_collision"Symbol 849 MovieClip [mc_enemy_bullet_6] Frame 1Symbol 255 MovieClip
"mc_collision"Symbol 851 MovieClip [mc_enemy_bullet_3] Frame 1Symbol 255 MovieClip
"mc_collision"Symbol 863 MovieClip [mc_enemy_12] Frame 1Symbol 255 MovieClip
"mc_collision"Symbol 880 MovieClip [mc_enemy_10] Frame 1Symbol 255 MovieClip
"mc_collision"Symbol 900 MovieClip [mc_enemy_2] Frame 1Symbol 255 MovieClip
"mc_collision"Symbol 914 MovieClip [mc_enemy_6] Frame 1Symbol 255 MovieClip
"mc_collision"Symbol 926 MovieClip [mc_enemy_4] Frame 1Symbol 255 MovieClip
"mc_text_panel"Symbol 939 MovieClip [mc_panel_trap] Frame 1Symbol 938 MovieClip
"mc_life"Symbol 986 MovieClip [mc_energy_boss] Frame 1Symbol 984 MovieClip
"mc_collision"Symbol 1050 MovieClip Frame 1Symbol 1013 MovieClip
"mc_collision2"Symbol 1050 MovieClip Frame 10Symbol 1013 MovieClip
"mc_collision2"Symbol 1050 MovieClip Frame 20Symbol 1013 MovieClip
"mc_collision"Symbol 1060 MovieClip Frame 1Symbol 1013 MovieClip
"mc_collision"Symbol 1094 MovieClip Frame 1Symbol 1078 MovieClip
"mc_collision2"Symbol 1094 MovieClip Frame 1Symbol 1078 MovieClip
"mc_collision"Symbol 1172 MovieClip Frame 1Symbol 1078 MovieClip
"mc_shoot"Symbol 1173 MovieClip [mc_player_special] Frame 1Symbol 1050 MovieClip
"mc_shoot"Symbol 1173 MovieClip [mc_player_special] Frame 10Symbol 1060 MovieClip
"mc_shoot"Symbol 1173 MovieClip [mc_player_special] Frame 20Symbol 1094 MovieClip
"mc_shoot"Symbol 1173 MovieClip [mc_player_special] Frame 30Symbol 1172 MovieClip
"mc_collision"Symbol 1202 MovieClip [mc_buttercup] Frame 1Symbol 1177 MovieClip
"mc_collision"Symbol 1202 MovieClip [mc_buttercup] Frame 40Symbol 1177 MovieClip
"mc_collision"Symbol 1207 MovieClip [mc_buttercup_bullet] Frame 1Symbol 255 MovieClip
"mc_collision"Symbol 1238 MovieClip [mc_bubbles] Frame 1Symbol 255 MovieClip
"mc_collision_bonus"Symbol 1238 MovieClip [mc_bubbles] Frame 20Symbol 255 MovieClip
"mc_collision"Symbol 1238 MovieClip [mc_bubbles] Frame 40Symbol 255 MovieClip
"mc_collision"Symbol 1242 MovieClip [mc_bubbles_bullet_02] Frame 1Symbol 255 MovieClip
"mc_collision"Symbol 1244 MovieClip [mc_bubbles_bullet_01] Frame 1Symbol 255 MovieClip
"mc_collision"Symbol 1246 MovieClip [mc_bubbles_bullet] Frame 1Symbol 255 MovieClip
"mc_collision"Symbol 1292 MovieClip [mc_blossom] Frame 1Symbol 255 MovieClip
"mc_collision_bonus"Symbol 1292 MovieClip [mc_blossom] Frame 20Symbol 255 MovieClip
"mc_collision"Symbol 1292 MovieClip [mc_blossom] Frame 40Symbol 255 MovieClip
"mc_collision"Symbol 1294 MovieClip [mc_blossom_bullet_02] Frame 1Symbol 255 MovieClip
"mc_collision"Symbol 1296 MovieClip [mc_blossom_bullet_01] Frame 1Symbol 255 MovieClip
"mc_collision"Symbol 1298 MovieClip [mc_blossom_bullet] Frame 1Symbol 255 MovieClip
"mc_pow_1"Symbol 1481 MovieClip Frame 1Symbol 1480 MovieClip
"mc_pow_2"Symbol 1484 MovieClip Frame 1Symbol 1483 MovieClip
"mc_pow_3"Symbol 1487 MovieClip Frame 1Symbol 1486 MovieClip
"mc_pow_1"Symbol 1488 MovieClip Frame 2Symbol 1480 MovieClip
"mc_pow_2"Symbol 1488 MovieClip Frame 5Symbol 1483 MovieClip
"mc_pow_3"Symbol 1488 MovieClip Frame 8Symbol 1486 MovieClip
"mc_charge"Symbol 1495 MovieClip Frame 1Symbol 1474 MovieClip
"mc_life"Symbol 1495 MovieClip Frame 1Symbol 1477 MovieClip
"mc_pow_1"Symbol 1495 MovieClip Frame 1Symbol 1481 MovieClip
"mc_pow_2"Symbol 1495 MovieClip Frame 1Symbol 1484 MovieClip
"mc_pow_3"Symbol 1495 MovieClip Frame 1Symbol 1487 MovieClip
"mc_pow_max"Symbol 1495 MovieClip Frame 1Symbol 1488 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "GoodGirl"
ExportAssets (56)Timeline Frame 1Symbol 2 as "sndChargeGirl"
ExportAssets (56)Timeline Frame 1Symbol 50 as "mc_statisticsGame"
ExportAssets (56)Timeline Frame 1Symbol 59 as "mc_bullet_boss02"
ExportAssets (56)Timeline Frame 1Symbol 84 as "mc_bomba_boss03"
ExportAssets (56)Timeline Frame 1Symbol 170 as "mc_boss03"
ExportAssets (56)Timeline Frame 1Symbol 172 as "mc_arm_boss03"
ExportAssets (56)Timeline Frame 1Symbol 181 as "mc_mis_boss03"
ExportAssets (56)Timeline Frame 1Symbol 182 as "mc_mojo_humo"
ExportAssets (56)Timeline Frame 1Symbol 194 as "mc_mojo02_latigo02"
ExportAssets (56)Timeline Frame 1Symbol 268 as "mc_mojo02_henchmen02"
ExportAssets (56)Timeline Frame 1Symbol 301 as "mc_boss02"
ExportAssets (56)Timeline Frame 1Symbol 309 as "mc_esc003sec01"
ExportAssets (56)Timeline Frame 1Symbol 324 as "mc_esc003sec08"
ExportAssets (56)Timeline Frame 1Symbol 331 as "mc_esc003sec06"
ExportAssets (56)Timeline Frame 1Symbol 334 as "mc_esc003sec05"
ExportAssets (56)Timeline Frame 1Symbol 337 as "mc_esc003sec04"
ExportAssets (56)Timeline Frame 1Symbol 341 as "mc_esc003sec03"
ExportAssets (56)Timeline Frame 1Symbol 343 as "mc_esc003sec02"
ExportAssets (56)Timeline Frame 1Symbol 350 as "mc_esc003sec07"
ExportAssets (56)Timeline Frame 1Symbol 362 as "mc_esc002_sec05"
ExportAssets (56)Timeline Frame 1Symbol 374 as "mc_esc002_sec01"
ExportAssets (56)Timeline Frame 1Symbol 379 as "mc_esc002_sec08"
ExportAssets (56)Timeline Frame 1Symbol 384 as "mc_esc002_sec02"
ExportAssets (56)Timeline Frame 1Symbol 394 as "mc_esc002_sec03"
ExportAssets (56)Timeline Frame 1Symbol 402 as "mc_esc002_sec04"
ExportAssets (56)Timeline Frame 1Symbol 404 as "mc_esc002_sec06"
ExportAssets (56)Timeline Frame 1Symbol 406 as "mc_esc002_sec07"
ExportAssets (56)Timeline Frame 1Symbol 408 as "mc_bg02_Lv2"
ExportAssets (56)Timeline Frame 1Symbol 417 as "mc_bg00_Lv2"
ExportAssets (56)Timeline Frame 1Symbol 420 as "mc_enemy_bullet_5"
ExportAssets (56)Timeline Frame 1Symbol 421 as "mc_enemy_bullet_2"
ExportAssets (56)Timeline Frame 1Symbol 424 as "mc_enemy_bullet_4"
ExportAssets (56)Timeline Frame 1Symbol 442 as "mc_enemy_8"
ExportAssets (56)Timeline Frame 1Symbol 443 as "mc_enemy_bullet_8"
ExportAssets (56)Timeline Frame 1Symbol 465 as "mc_enemy_7"
ExportAssets (56)Timeline Frame 1Symbol 484 as "mc_enemy_9"
ExportAssets (56)Timeline Frame 1Symbol 526 as "mc_enemy_11"
ExportAssets (56)Timeline Frame 1Symbol 528 as "mc_enemy_bullet_9"
ExportAssets (56)Timeline Frame 1Symbol 529 as "mc_enemy_bullet_11"
ExportAssets (56)Timeline Frame 1Symbol 594 as "mc_boss01"
ExportAssets (56)Timeline Frame 1Symbol 596 as "mc_bullet_3"
ExportAssets (56)Timeline Frame 1Symbol 602 as "mc_bullet_1"
ExportAssets (56)Timeline Frame 1Symbol 607 as "mc_bullet_2"
ExportAssets (56)Timeline Frame 1Symbol 609 as "mc_boss_trap_bullet"
ExportAssets (56)Timeline Frame 1Symbol 642 as "mc_boss_trap_lv1"
ExportAssets (56)Timeline Frame 1Symbol 765 as "mc_trap"
ExportAssets (56)Timeline Frame 1Symbol 771 as "mc_bright_bonus_dog"
ExportAssets (56)Timeline Frame 1Symbol 774 as "mc_bright_bonus"
ExportAssets (56)Timeline Frame 1Symbol 799 as "mc_bonus"
ExportAssets (56)Timeline Frame 1Symbol 801 as "mc_bonus_taken"
ExportAssets (56)Timeline Frame 1Symbol 804 as "mc_enemy_die"
ExportAssets (56)Timeline Frame 1Symbol 820 as "mc_enemy_1"
ExportAssets (56)Timeline Frame 1Symbol 836 as "mc_enemy_5"
ExportAssets (56)Timeline Frame 1Symbol 843 as "mc_enemy_3"
ExportAssets (56)Timeline Frame 1Symbol 845 as "mc_enemy_bullet_12"
ExportAssets (56)Timeline Frame 1Symbol 847 as "mc_enemy_bullet_10"
ExportAssets (56)Timeline Frame 1Symbol 849 as "mc_enemy_bullet_6"
ExportAssets (56)Timeline Frame 1Symbol 851 as "mc_enemy_bullet_3"
ExportAssets (56)Timeline Frame 1Symbol 863 as "mc_enemy_12"
ExportAssets (56)Timeline Frame 1Symbol 880 as "mc_enemy_10"
ExportAssets (56)Timeline Frame 1Symbol 900 as "mc_enemy_2"
ExportAssets (56)Timeline Frame 1Symbol 914 as "mc_enemy_6"
ExportAssets (56)Timeline Frame 1Symbol 926 as "mc_enemy_4"
ExportAssets (56)Timeline Frame 1Symbol 939 as "mc_panel_trap"
ExportAssets (56)Timeline Frame 1Symbol 980 as "mc_win"
ExportAssets (56)Timeline Frame 1Symbol 986 as "mc_energy_boss"
ExportAssets (56)Timeline Frame 1Symbol 988 as "mc_player_pow"
ExportAssets (56)Timeline Frame 1Symbol 992 as "mc_player_shield"
ExportAssets (56)Timeline Frame 1Symbol 1173 as "mc_player_special"
ExportAssets (56)Timeline Frame 1Symbol 1202 as "mc_buttercup"
ExportAssets (56)Timeline Frame 1Symbol 1205 as "mc_ch3"
ExportAssets (56)Timeline Frame 1Symbol 1207 as "mc_buttercup_bullet"
ExportAssets (56)Timeline Frame 1Symbol 1238 as "mc_bubbles"
ExportAssets (56)Timeline Frame 1Symbol 1240 as "mc_ch2"
ExportAssets (56)Timeline Frame 1Symbol 1242 as "mc_bubbles_bullet_02"
ExportAssets (56)Timeline Frame 1Symbol 1244 as "mc_bubbles_bullet_01"
ExportAssets (56)Timeline Frame 1Symbol 1246 as "mc_bubbles_bullet"
ExportAssets (56)Timeline Frame 1Symbol 1292 as "mc_blossom"
ExportAssets (56)Timeline Frame 1Symbol 1294 as "mc_blossom_bullet_02"
ExportAssets (56)Timeline Frame 1Symbol 1296 as "mc_blossom_bullet_01"
ExportAssets (56)Timeline Frame 1Symbol 1298 as "mc_blossom_bullet"
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ExportAssets (56)Timeline Frame 1Symbol 1328 as "mc_esc001_sec08"
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ExportAssets (56)Timeline Frame 1Symbol 1354 as "mc_esc001_sec04"
ExportAssets (56)Timeline Frame 1Symbol 1360 as "mc_esc001_sec05"
ExportAssets (56)Timeline Frame 1Symbol 1364 as "mc_esc001_sec06"
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ExportAssets (56)Timeline Frame 1Symbol 1368 as "mc_bg01_Lv1"
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ExportAssets (56)Timeline Frame 1Symbol 1385 as "mc_bg00_Lv1"
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ExportAssets (56)Timeline Frame 1Symbol 1630 as "__Packages.clsGame"
ExportAssets (56)Timeline Frame 1Symbol 1631 as "__Packages.clsActor"
ExportAssets (56)Timeline Frame 1Symbol 1632 as "__Packages.clsMovieClip"
ExportAssets (56)Timeline Frame 1Symbol 1633 as "__Packages.clsSimSet"
ExportAssets (56)Timeline Frame 1Symbol 1634 as "__Packages.clsBoss_01"
ExportAssets (56)Timeline Frame 1Symbol 1635 as "__Packages.clsEnemy"
ExportAssets (56)Timeline Frame 1Symbol 1636 as "__Packages.clsBonus"
ExportAssets (56)Timeline Frame 1Symbol 1637 as "__Packages.clsActionBoss_01"
ExportAssets (56)Timeline Frame 1Symbol 1638 as "__Packages.clsBoss_02"
ExportAssets (56)Timeline Frame 1Symbol 1639 as "__Packages.clsAction"
ExportAssets (56)Timeline Frame 1Symbol 1640 as "__Packages.clsActionBoss_02"
ExportAssets (56)Timeline Frame 1Symbol 1641 as "__Packages.clsAcbMoveTo"
ExportAssets (56)Timeline Frame 1Symbol 1642 as "__Packages.clsActionBoss_03"
ExportAssets (56)Timeline Frame 1Symbol 1643 as "__Packages.clsBoss_03"
ExportAssets (56)Timeline Frame 1Symbol 1644 as "__Packages.clsTrap"
ExportAssets (56)Timeline Frame 1Symbol 1645 as "__Packages.clsBossTrap"
ExportAssets (56)Timeline Frame 1Symbol 1646 as "__Packages.clsPlayer"
ExportAssets (56)Timeline Frame 1Symbol 1647 as "__Packages.clsShootSpecial"
ExportAssets (56)Timeline Frame 1Symbol 1648 as "__Packages.clsParticles"
ExportAssets (56)Timeline Frame 1Symbol 1649 as "__Packages.clsShootEnemy"
ExportAssets (56)Timeline Frame 1Symbol 1650 as "__Packages.clsShield"
ExportAssets (56)Timeline Frame 1Symbol 1651 as "__Packages.clsPanel"
ExportAssets (56)Timeline Frame 1Symbol 1652 as "__Packages.clsGameLevel2"
ExportAssets (56)Timeline Frame 1Symbol 1653 as "__Packages.clsWorld"
ExportAssets (56)Timeline Frame 1Symbol 1654 as "__Packages.clsWorldMove"
ExportAssets (56)Timeline Frame 1Symbol 1655 as "__Packages.clsGameLevel1"
ExportAssets (56)Timeline Frame 1Symbol 1656 as "__Packages.clsGameLevel3"

Labels

"MAINMENU"Frame 1
"STORY"Frame 10
"STORY02"Frame 16
"HELP"Frame 23
"GAME"Frame 28
"WIN"Frame 33
"GAMEOVER"Frame 38
"SCR_LEVEL01"Frame 46
"CS_LEVEL02"Frame 56
"SCR_LEVEL02"Frame 65
"CS_LEVEL03"Frame 75
"SCR_LEVEL03"Frame 84
"CS_FINAL"Frame 94
"HELP2"Frame 103
"N_1"Symbol 37 MovieClip Frame 1
"N_2"Symbol 37 MovieClip Frame 5
"N_3"Symbol 37 MovieClip Frame 10
"N_4"Symbol 37 MovieClip Frame 15
"N_5"Symbol 37 MovieClip Frame 20
"N_6"Symbol 37 MovieClip Frame 25
"N_7"Symbol 37 MovieClip Frame 30
"N_8"Symbol 37 MovieClip Frame 35
"N_9"Symbol 37 MovieClip Frame 40
"N_0"Symbol 37 MovieClip Frame 45
"TYPE1"Symbol 50 MovieClip [mc_statisticsGame] Frame 1
"TYPE2"Symbol 50 MovieClip [mc_statisticsGame] Frame 10
"TYPE3"Symbol 50 MovieClip [mc_statisticsGame] Frame 20
"TYPE4"Symbol 50 MovieClip [mc_statisticsGame] Frame 30
"TYPE5"Symbol 50 MovieClip [mc_statisticsGame] Frame 40
"normal"Symbol 94 MovieClip Frame 1
"hit"Symbol 94 MovieClip Frame 10
"stand"Symbol 137 MovieClip Frame 1
"mock"Symbol 137 MovieClip Frame 11
"scrape"Symbol 137 MovieClip Frame 21
"ENTER"Symbol 170 MovieClip [mc_boss03] Frame 1
"STAND"Symbol 170 MovieClip [mc_boss03] Frame 10
"CHARGE"Symbol 170 MovieClip [mc_boss03] Frame 20
"SHOOT_UP"Symbol 170 MovieClip [mc_boss03] Frame 30
"SHOOT_DOWN"Symbol 170 MovieClip [mc_boss03] Frame 40
"SHOOT_CENTER"Symbol 170 MovieClip [mc_boss03] Frame 50
"HIT"Symbol 170 MovieClip [mc_boss03] Frame 60
"DIE"Symbol 170 MovieClip [mc_boss03] Frame 70
"normal"Symbol 228 MovieClip Frame 1
"hit"Symbol 228 MovieClip Frame 10
"hit_special"Symbol 228 MovieClip Frame 14
"stand"Symbol 253 MovieClip Frame 1
"burla"Symbol 253 MovieClip Frame 11
"rasca"Symbol 253 MovieClip Frame 21
"STAND"Symbol 301 MovieClip [mc_boss02] Frame 1
"HIT"Symbol 301 MovieClip [mc_boss02] Frame 7
"THROW"Symbol 301 MovieClip [mc_boss02] Frame 11
"SHOOT"Symbol 301 MovieClip [mc_boss02] Frame 18
"DIE"Symbol 301 MovieClip [mc_boss02] Frame 25
"STAND"Symbol 442 MovieClip [mc_enemy_8] Frame 1
"SHOOT"Symbol 442 MovieClip [mc_enemy_8] Frame 10
"IMPACT"Symbol 442 MovieClip [mc_enemy_8] Frame 20
"STAND"Symbol 465 MovieClip [mc_enemy_7] Frame 1
"SHOOT"Symbol 465 MovieClip [mc_enemy_7] Frame 10
"IMPACT"Symbol 465 MovieClip [mc_enemy_7] Frame 20
"STAND"Symbol 484 MovieClip [mc_enemy_9] Frame 1
"SHOOT"Symbol 484 MovieClip [mc_enemy_9] Frame 10
"IMPACT"Symbol 484 MovieClip [mc_enemy_9] Frame 20
"STAND"Symbol 526 MovieClip [mc_enemy_11] Frame 1
"SHOOT"Symbol 526 MovieClip [mc_enemy_11] Frame 10
"IMPACT"Symbol 526 MovieClip [mc_enemy_11] Frame 20
"APPEAR"Symbol 526 MovieClip [mc_enemy_11] Frame 30
"normn"Symbol 534 MovieClip Frame 1
"hit"Symbol 534 MovieClip Frame 10
"hit_special"Symbol 534 MovieClip Frame 15
"stand"Symbol 564 MovieClip Frame 1
"burla"Symbol 564 MovieClip Frame 11
"rasca"Symbol 564 MovieClip Frame 21
"STAND"Symbol 594 MovieClip [mc_boss01] Frame 1
"HIT"Symbol 594 MovieClip [mc_boss01] Frame 7
"SHOOT_1"Symbol 594 MovieClip [mc_boss01] Frame 11
"SHOOT_2"Symbol 594 MovieClip [mc_boss01] Frame 18
"DIE"Symbol 594 MovieClip [mc_boss01] Frame 25
"stand"Symbol 638 MovieClip Frame 1
"burla"Symbol 638 MovieClip Frame 11
"rasca"Symbol 638 MovieClip Frame 21
"STAND"Symbol 642 MovieClip [mc_boss_trap_lv1] Frame 2
"SHOOT"Symbol 642 MovieClip [mc_boss_trap_lv1] Frame 10
"STAND"Symbol 693 MovieClip Frame 1
"DIE"Symbol 693 MovieClip Frame 10
"INIT"Symbol 693 MovieClip Frame 20
"HIT"Symbol 693 MovieClip Frame 30
"STAND"Symbol 730 MovieClip Frame 1
"DIE"Symbol 730 MovieClip Frame 10
"INIT"Symbol 730 MovieClip Frame 20
"HIT"Symbol 730 MovieClip Frame 30
"STAND"Symbol 764 MovieClip Frame 1
"DIE"Symbol 764 MovieClip Frame 10
"INIT"Symbol 764 MovieClip Frame 20
"HIT"Symbol 764 MovieClip Frame 30
"TRAP1"Symbol 765 MovieClip [mc_trap] Frame 1
"TRAP2"Symbol 765 MovieClip [mc_trap] Frame 10
"TRAP3"Symbol 765 MovieClip [mc_trap] Frame 20
"TYPE1"Symbol 776 MovieClip Frame 1
"TYPE1"Symbol 778 MovieClip Frame 1
"TYPE1"Symbol 791 MovieClip Frame 1
"TYPE2"Symbol 791 MovieClip Frame 10
"TYPE3"Symbol 791 MovieClip Frame 20
"TYPE4"Symbol 791 MovieClip Frame 30
"TYPE5"Symbol 791 MovieClip Frame 40
"TYPE6"Symbol 791 MovieClip Frame 50
"TYPE1"Symbol 798 MovieClip Frame 1
"TYPE2"Symbol 798 MovieClip Frame 10
"TYPE3"Symbol 798 MovieClip Frame 20
"BONUS1"Symbol 799 MovieClip [mc_bonus] Frame 1
"BONUS2"Symbol 799 MovieClip [mc_bonus] Frame 10
"BONUS3"Symbol 799 MovieClip [mc_bonus] Frame 20
"BONUS4"Symbol 799 MovieClip [mc_bonus] Frame 30
"STAND"Symbol 820 MovieClip [mc_enemy_1] Frame 1
"SHOOT"Symbol 820 MovieClip [mc_enemy_1] Frame 10
"IMPACT"Symbol 820 MovieClip [mc_enemy_1] Frame 20
"STAND"Symbol 836 MovieClip [mc_enemy_5] Frame 1
"SHOOT"Symbol 836 MovieClip [mc_enemy_5] Frame 10
"IMPACT"Symbol 836 MovieClip [mc_enemy_5] Frame 20
"STAND"Symbol 843 MovieClip [mc_enemy_3] Frame 1
"SHOOT"Symbol 843 MovieClip [mc_enemy_3] Frame 10
"IMPACT"Symbol 843 MovieClip [mc_enemy_3] Frame 20
"STAND"Symbol 863 MovieClip [mc_enemy_12] Frame 1
"SHOOT"Symbol 863 MovieClip [mc_enemy_12] Frame 10
"IMPACT"Symbol 863 MovieClip [mc_enemy_12] Frame 20
"STAND"Symbol 880 MovieClip [mc_enemy_10] Frame 1
"SHOOT"Symbol 880 MovieClip [mc_enemy_10] Frame 10
"IMPACT"Symbol 880 MovieClip [mc_enemy_10] Frame 20
"STAND"Symbol 900 MovieClip [mc_enemy_2] Frame 1
"SHOOT"Symbol 900 MovieClip [mc_enemy_2] Frame 10
"IMPACT"Symbol 900 MovieClip [mc_enemy_2] Frame 20
"STAND"Symbol 914 MovieClip [mc_enemy_6] Frame 1
"SHOOT"Symbol 914 MovieClip [mc_enemy_6] Frame 10
"IMPACT"Symbol 914 MovieClip [mc_enemy_6] Frame 20
"STAND"Symbol 926 MovieClip [mc_enemy_4] Frame 1
"SHOOT"Symbol 926 MovieClip [mc_enemy_4] Frame 10
"IMPACT"Symbol 926 MovieClip [mc_enemy_4] Frame 20
"BLOSSOM"Symbol 938 MovieClip Frame 1
"BUBBLES"Symbol 938 MovieClip Frame 10
"BUTTERCUP"Symbol 938 MovieClip Frame 20
"SHIELD"Symbol 938 MovieClip Frame 30
"HEALTH"Symbol 938 MovieClip Frame 40
"LV1"Symbol 1050 MovieClip Frame 1
"LV2"Symbol 1050 MovieClip Frame 10
"LV3"Symbol 1050 MovieClip Frame 20
"LV1"Symbol 1060 MovieClip Frame 1
"LV2"Symbol 1060 MovieClip Frame 10
"LV3"Symbol 1060 MovieClip Frame 20
"LV1"Symbol 1094 MovieClip Frame 1
"LV2"Symbol 1094 MovieClip Frame 10
"LV3"Symbol 1094 MovieClip Frame 20
"TYPE1"Symbol 1173 MovieClip [mc_player_special] Frame 1
"TYPE2"Symbol 1173 MovieClip [mc_player_special] Frame 10
"TYPE3"Symbol 1173 MovieClip [mc_player_special] Frame 20
"TYPE4"Symbol 1173 MovieClip [mc_player_special] Frame 30
"FLY"Symbol 1202 MovieClip [mc_buttercup] Frame 1
"SHOOT"Symbol 1202 MovieClip [mc_buttercup] Frame 10
"SPECIAL"Symbol 1202 MovieClip [mc_buttercup] Frame 20
"IMPACT"Symbol 1202 MovieClip [mc_buttercup] Frame 30
"CHARGE"Symbol 1202 MovieClip [mc_buttercup] Frame 40
"HAPPY"Symbol 1202 MovieClip [mc_buttercup] Frame 50
"CHANGE"Symbol 1202 MovieClip [mc_buttercup] Frame 60
"SHIELD"Symbol 1202 MovieClip [mc_buttercup] Frame 70
"POW"Symbol 1202 MovieClip [mc_buttercup] Frame 80
"SHOCK"Symbol 1202 MovieClip [mc_buttercup] Frame 90
"CHANGE"Symbol 1205 MovieClip [mc_ch3] Frame 3
"FLY"Symbol 1238 MovieClip [mc_bubbles] Frame 1
"SHOOT"Symbol 1238 MovieClip [mc_bubbles] Frame 10
"SPECIAL"Symbol 1238 MovieClip [mc_bubbles] Frame 20
"IMPACT"Symbol 1238 MovieClip [mc_bubbles] Frame 30
"CHARGE"Symbol 1238 MovieClip [mc_bubbles] Frame 40
"HAPPY"Symbol 1238 MovieClip [mc_bubbles] Frame 50
"CHANGE"Symbol 1238 MovieClip [mc_bubbles] Frame 60
"SHIELD"Symbol 1238 MovieClip [mc_bubbles] Frame 70
"POW"Symbol 1238 MovieClip [mc_bubbles] Frame 80
"SHOCK"Symbol 1238 MovieClip [mc_bubbles] Frame 90
"FLY"Symbol 1292 MovieClip [mc_blossom] Frame 1
"SHOOT"Symbol 1292 MovieClip [mc_blossom] Frame 10
"SPECIAL"Symbol 1292 MovieClip [mc_blossom] Frame 20
"IMPACT"Symbol 1292 MovieClip [mc_blossom] Frame 30
"CHARGE"Symbol 1292 MovieClip [mc_blossom] Frame 40
"HAPPY"Symbol 1292 MovieClip [mc_blossom] Frame 50
"CHANGE"Symbol 1292 MovieClip [mc_blossom] Frame 60
"SHIELD"Symbol 1292 MovieClip [mc_blossom] Frame 70
"POW"Symbol 1292 MovieClip [mc_blossom] Frame 80
"SHOCK"Symbol 1292 MovieClip [mc_blossom] Frame 90
"CHANGE"Symbol 1301 MovieClip [mc_ch1] Frame 3
"MAX"Symbol 1488 MovieClip Frame 2
"CH1"Symbol 1495 MovieClip Frame 1
"CH2"Symbol 1495 MovieClip Frame 10
"CH3"Symbol 1495 MovieClip Frame 20




http://swfchan.com/6/26280/info.shtml
Created: 22/5 -2019 20:14:24 Last modified: 22/5 -2019 20:14:24 Server time: 03/05 -2024 07:20:59