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Checkers Fun.swf

This is the info page for
Flash #26333

(Click the ID number above for more basic data on this flash file.)


Text
Match your wits against the computer or against a friend. To
move a piece, click on it with your mouse.  You can only move
the piece one space forward diagonally. You cannot move the
pieces backwards. The only time you can move the piece
backwards is when you achieve a “King.” To king your pieces,
you must reach the last row on the opposite side of the board.
If you can jump an opponent you must do so.
If you are playing in the overhead view and you would like to see
all possible moves, just double click on the piece you would like
to move.  To take your opponent’s pieces, jump over the
opponent’s piece diagonally and land in an empty square.
You can win the game by taking all of you opponents’ pieces or
by blocking your opponent from making any more legal moves.
Replay your opponents last move by clicking on the "last move"
button.

VIEW
PERSPECTIVE
OVERHEAD
MODE
BE RED
BE BLACK
2 PLAYER
DIFFICULTY
EASY
HARD

Click on the options you would
like to play with.  Click start when
you have made your selection and
are ready to play.

turn

ActionScript [AS1/AS2]

Frame 20
view_overhead.onPress = function () { view_picker.gotoAndStop(2); }; view_perspective.onPress = function () { view_picker.gotoAndStop(1); }; mode_red.onPress = function () { mode_picker.gotoAndStop(1); diff_picker._visible = true; }; mode_black.onPress = function () { mode_picker.gotoAndStop(2); diff_picker._visible = true; }; mode_2play.onPress = function () { mode_picker.gotoAndStop(3); diff_picker._visible = false; }; difficulty_easy.onPress = function () { diff_picker.gotoAndStop(1); }; difficulty_med.onPress = function () { diff_picker.gotoAndStop(2); }; difficulty_hard.onPress = function () { diff_picker.gotoAndStop(3); };
Frame 21
stop();
Frame 49
if (BOARD == 2) { AB.gotoAndPlay("board2"); } else { AB.gotoAndPlay("board3"); }
Frame 86
stop(); function Tup(point) { if (!PERSPECTIVE) { return({x:Math.round(point.x), y:Math.round(point.y)}); } var xold = (0.927 * Math.round(point.x - 331)); var yold = (0.94 * Math.round(point.y - 161)); var mag = Math.sqrt(Math.pow(xold, 2) + Math.pow(yold, 2)); var xresult = ((1.2 * Math.round(mag * Math.cos(rad(angle(xold, yold) - 133)))) + 361); var yresult = ((0.77 * Math.round(mag * Math.sin(rad(angle(xold, yold) - 133)))) + 150); return({x:xresult, y:yresult}); } function Tdown(point) { if (!PERSPECTIVE) { return(point); } var ytemp = ((fl * ((y0 + ycorrect) - point.y)) / (point.y - ycorrect)); var xtemp = (((point.x - xcorrect) * (fl + ytemp)) / fl); var xresult = ((((xtemp + 318) * 512) / 640) + 92); var yresult = ((((ytemp - 42) * 255) / 240) + 33); return({x:xresult, y:yresult}); } function game_over(n) { win_text = ""; if ((COMPUTER != 0) && (COMPUTER != n)) { win_text = win_text + "CONGRADULATIONS!\r"; lclap_sound.start(0, 0); } if (n == -1) { win_text = win_text + "RED WON"; } else if (n == 1) { win_text = win_text + "BLACK WON"; } trace(("!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!GAME OVER " + n) + " WON"); } function king_me() { king_sound.start(0, 0); trace("******KING ME"); } function clear_moves_board() { var i = 0; while (i < 8) { var j = 0; while (j < 8) { eval (("board_mc.s" + i) + j)._alpha = 0; j++; } i++; } } function square_maker(mc) { mc._alpha = 0; if (PERSPECTIVE) { mc._alpha = 0; } } function st(n) { if (n > -1) { return(" " + n); } return(String(n)); } function traceboard(temp_board) { var p; trace(" 0 1 2 3 4 5 6 7"); trace("-------------------"); var cnt = 0; while (cnt < 8) { p = (cnt + "|") + st(temp_board[cnt][0]); p = p + st(temp_board[cnt][1]); p = p + st(temp_board[cnt][2]); p = p + st(temp_board[cnt][3]); p = p + st(temp_board[cnt][4]); p = p + st(temp_board[cnt][5]); p = p + st(temp_board[cnt][6]); p = p + st(temp_board[cnt][7]); trace(p); cnt++; } trace("\t\t\t\t\t\t\t\t\t\t."); } function enemy(a, b) { var e = true; if (b == undefined) { e = false; } else if (b == 0) { e = false; } else if ((a * b) > 0) { e = false; } return(e); } function find_score(board, t) { cma++; var s = 0; var cnty = 0; while (cnty < 8) { var cntx = 0; while (cntx < 8) { var cs = ((((8 * t) * board[cnty][cntx]) * board[cnty][cntx]) * board[cnty][cntx]); if (cs > 0) { cs = cs + 7; } if (cs > 0) { if ((((t == -1) && (cnty == 0)) && (board[0][cntx] == 1)) && ((((board[1][cntx - 1] == -1) || (board[1][cntx + 1] == -1)) || (board[2][cntx - 2] == -1)) || (board[2][cntx + 2] == -1))) { cs = cs * 1.5; } if ((((t == 1) && (cnty == 7)) && (board[7][cntx] == -1)) && ((((board[7][cntx - 1] == 1) || (board[7][cntx + 1] == 1)) || (board[6][cntx - 2] == 1)) || (board[6][cntx + 2] == 1))) { cs = cs * 1.5; } if ((board[cntx][cnty] == 2) && ((board[cnty - 1][cntx + 1] == -1) || (board[cnty - 1][cntx - 1] == -1))) { cs = cs * 1.2; } if ((board[cntx][cnty] == -2) && ((board[cnty + 1][cntx + 1] == 1) || (board[cnty + 1][cntx - 1] == 1))) { cs = cs * 1.2; } if (((board[cnty + 1][cntx + 1] == 0) && (board[cnty - 1][cntx - 1] == 0)) || ((board[cnty - 1][cntx + 1] == 0) && (board[cnty + 1][cntx - 1] == 0))) { cs = cs * 0.5; } if (((board[cnty + 1][cntx + 1] == 0) && (board[cnty - 1][cntx - 1] == 0)) && ((board[cnty - 1][cntx + 1] == 0) && (board[cnty + 1][cntx - 1] == 0))) { cs = cs * 0.5; } if (((t == -1) && (board[cnty][cntx] > 0)) && ((enemy(board[cnty][cntx], board[cnty + 1][cntx + 1]) && (board[cnty - 1][cntx - 1] == 0)) || (enemy(board[cnty][cntx], board[cnty + 1][cntx - 1]) && (board[cnty - 1][cntx + 1] == 0)))) { cs = cs * 0; } if (((t == -1) && (board[cnty][cntx] < 0)) && ((enemy(board[cnty][cntx], board[cnty - 1][cntx + 1]) && (board[cnty + 1][cntx - 1] == 0)) || (enemy(board[cnty][cntx], board[cnty - 1][cntx - 1]) && (board[cnty + 1][cntx + 1] == 0)))) { cs = cs * 0; } if ((board[cnty][cntx] == -2) && ((enemy(board[cnty][cntx], board[cnty + 1][cntx + 1]) && (board[cnty + 2][cntx + 2] == 0)) || (enemy(board[cnty][cntx], board[cnty + 1][cntx - 1]) && (board[cnty + 2][cntx - 2] == 0)))) { cs = cs * 1.5; } if ((board[cnty][cntx] == 2) && ((enemy(board[cnty][cntx], board[cnty - 1][cntx + 1]) && (board[cnty - 2][cntx + 2] == 0)) || (enemy(board[cnty][cntx], board[cnty - 1][cntx - 1]) && (board[cnty - 2][cntx - 2] == 0)))) { cs = cs * 1.5; } if ((cnty == 7) || ((cnty == 0) && ((board[cnty][cntx] == 1) || (board[cnty][cntx] == -1)))) { cs = cs * 2.5; } if (((cnty == 5) && (board[cnty][cntx] == 1)) || ((cnty == 2) && (board[cnty][cntx] == -1))) { cs = cs * 1.25; } if (((t == -1) && (cnty == 2)) && (enemy(board[2][cntx], board[3][cntx + 1]) || (enemy(board[2][cntx], board[3][cntx - 1])))) { cs = -8; } if (((t == 1) && (cnty == 6)) && (enemy(board[6][cntx], board[5][cntx + 1]) || (enemy(board[6][cntx], board[5][cntx - 1])))) { cs = -8; } s = s + cs; } cntx++; } cnty++; } trace((("t: " + t) + " Finished with find score, S is : ") + s); return(s); } trace(((((" BOARD is: " + BOARD) + " COMPUTER is: ") + COMPUTER) + " DEPTH is: ") + DEPTH); you_are_mc.gotoAndStop(COMPUTER + 2); start_y = 40; start_x = 227; dragging = false; turn_mc.gotoAndStop(3); last_btn.onRelease = function () { if (user_board.dark_moves > 0) { var last_mc = eval (("player_mc.p" + last_c) + last_d); trace("LAST MC: " + last_mc); trace((("last_x: " + last_x) + " last_y: ") + last_y); last_mc._x = last_x; last_mc._y = last_y; last_mc.moveMe(eval (("board_mc.s" + last_c) + last_d)._x, eval (("board_mc.s" + last_c) + last_d)._y, 8, 19); } }; back_btn.onRelease = function () { delete user_board; board_mc.removeMovieClip(); player_mc.removeMovieClip(); gotoAndPlay (1); }; temptrace = function () { light_moves = user_board.light_moves; light_score = user_board.dark_taken; dark_moves = user_board.dark_moves; dark_score = user_board.light_taken; trace(((" light taken " + user_board.light_taken) + " Dark taken ") + user_board.dark_taken); trace(((" light moves " + user_board.light_moves) + " Dark moves ") + user_board.dark_moves); }; angle = function (xc, yc) { var a = Math.abs((Math.atan(yc / xc) / Math.pi) * 180); if ((xc < 0) && (yc > 0)) { a = 180 - a; } if ((xc < 0) && (yc < 0)) { a = 180 + a; } if ((xc > 0) && (yc < 0)) { a = 360 - a; } return(a); }; rad = function (deg) { return((deg / 180) * Math.pi); }; MovieClip.prototype.moveMe = function (x, y, rate, depth) { createEmptyMovieClip("mover_mc" + depth, depth); eval ("mover_mc" + depth).mc = this; moving = true; var delta_y = ((y - this._y) / Math.abs(x - this._x)); var delta_x = ((x - this._x) / Math.abs(x - this._x)); eval ("mover_mc" + depth).onEnterFrame = function () { if (((((this.mc._y <= y) && ((this.mc._y + (delta_y * rate)) >= y)) || ((this.mc._y >= y) && ((this.mc._y + (delta_y * rate)) <= y))) || ((this.mc._x <= x) && ((this.mc._x + (delta_x * rate)) >= x))) || ((this.mc._x >= x) && ((this.mc._x + (delta_x * rate)) <= x))) { this.onEnterFrame = undefined; this.removeMovieClip(); user_board.show_board(); moving = false; } this.mc._y = this.mc._y + (delta_y * rate); this.mc._x = this.mc._x + (delta_x * rate); }; }; board_type = function (b, move, t) { this.board_ar = [[0, 1, 0, 1, 0, 1, 0, 1], [1, 0, 1, 0, 1, 0, 1, 0], [0, 1, 0, 1, 0, 1, 0, 1], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [-1, 0, -1, 0, -1, 0, -1, 0], [0, -1, 0, -1, 0, -1, 0, -1], [-1, 0, -1, 0, -1, 0, -1, 0]]; if (b != undefined) { var cntx = 0; while (cntx < 8) { var cnty = 0; while (cnty < 8) { this.board_ar[cnty][cntx] = b[cnty][cntx]; cnty++; } cntx++; } } if (move != undefined) { var a = move.a; var b = move.b; var c = move.c; var d = move.d; var val = this.board_ar[a][b]; this.board_ar[a][b] = 0; this.board_ar[c][d] = val; if (((val == 1) && (c == 7)) || ((val == -1) && (c == 0))) { val = val * 2; this.board_ar[c][d] = val; } if (((a + c) % 2) == 0) { this.board_ar[(a + c) / 2][(b + d) / 2] = 0; this.move_list = []; this.list_valid_jumps(c, d); if (this.move_list.length > 0) { t = t * -1; } } t = t * -1; } if (t == undefined) { this.turn = 1; } else { this.turn = t; } this.jumped = false; this.jumped_x = -1; this.jumped_y = -1; this.move_list = new Array(); }; board_type.prototype.add_move = function (a, b, c, d, e) { temp = new Object(); temp.a = a; temp.b = b; temp.c = c; temp.d = d; temp.e = e; this.move_list.push(temp); delete temp; }; board_type.prototype.show_moves_list = function () { if ((!PERSPECTIVE) && (user_board.turn != COMPUTER)) { var cnt = 0; while (cnt < this.move_list.length) { var c = this.move_list[cnt].c; var d = this.move_list[cnt].d; eval (("board_mc.s" + c) + d)._alpha = 50; cnt++; } } }; board_type.prototype.list_valid_jumps = function (y, x) { this.clear_moves_board(); var val = this.board_ar[y][x]; if (val == 1) { if ((this.board_ar[y + 1][x - 1] < 0) && (this.board_ar[y + 2][x - 2] == 0)) { this.add_move(y, x, y + 2, x - 2, true); } if ((this.board_ar[y + 1][x + 1] < 0) && (this.board_ar[y + 2][x + 2] == 0)) { this.add_move(y, x, y + 2, x + 2, true); } } else if (val == -1) { if ((this.board_ar[y - 1][x - 1] > 0) && (this.board_ar[y - 2][x - 2] == 0)) { this.add_move(y, x, y - 2, x - 2, true); } if ((this.board_ar[y - 1][x + 1] > 0) && (this.board_ar[y - 2][x + 2] == 0)) { this.add_move(y, x, y - 2, x + 2, true); } } if (val == 2) { if ((this.board_ar[y + 1][x - 1] < 0) && (this.board_ar[y + 2][x - 2] == 0)) { this.add_move(y, x, y + 2, x - 2, true); } if ((this.board_ar[y + 1][x + 1] < 0) && (this.board_ar[y + 2][x + 2] == 0)) { this.add_move(y, x, y + 2, x + 2, true); } if ((this.board_ar[y - 1][x - 1] < 0) && (this.board_ar[y - 2][x - 2] == 0)) { this.add_move(y, x, y - 2, x - 2, true); } if ((this.board_ar[y - 1][x + 1] < 0) && (this.board_ar[y - 2][x + 2] == 0)) { this.add_move(y, x, y - 2, x + 2, true); } } else if (val == -2) { if ((this.board_ar[y + 1][x - 1] > 0) && (this.board_ar[y + 2][x - 2] == 0)) { this.add_move(y, x, y + 2, x - 2, true); } if ((this.board_ar[y + 1][x + 1] > 0) && (this.board_ar[y + 2][x + 2] == 0)) { this.add_move(y, x, y + 2, x + 2, true); } if ((this.board_ar[y - 1][x - 1] > 0) && (this.board_ar[y - 2][x - 2] == 0)) { this.add_move(y, x, y - 2, x - 2, true); } if ((this.board_ar[y - 1][x + 1] > 0) && (this.board_ar[y - 2][x + 2] == 0)) { this.add_move(y, x, y - 2, x + 2, true); } } }; board_type.prototype.list_valid_moves = function () { var jump = false; this.clear_moves_board(); var cntx = 0; while (cntx < 8) { var cnty = 0; while (cnty < 8) { if ((this.turn == 1) && (this.board_ar[cnty][cntx] == 1)) { if (this.board_ar[cnty + 1][cntx - 1] == 0) { this.add_move(cnty, cntx, cnty + 1, cntx - 1, false); } else if ((this.board_ar[cnty + 1][cntx - 1] < 0) && (this.board_ar[cnty + 2][cntx - 2] == 0)) { this.add_move(cnty, cntx, cnty + 2, cntx - 2, true); jump = true; } if (this.board_ar[cnty + 1][cntx + 1] == 0) { this.add_move(cnty, cntx, cnty + 1, cntx + 1, false); } else if ((this.board_ar[cnty + 1][cntx + 1] < 0) && (this.board_ar[cnty + 2][cntx + 2] == 0)) { this.add_move(cnty, cntx, cnty + 2, cntx + 2, true); jump = true; } } else if ((this.turn == -1) && (this.board_ar[cnty][cntx] == -1)) { if (this.board_ar[cnty - 1][cntx - 1] == 0) { this.add_move(cnty, cntx, cnty - 1, cntx - 1, false); } else if ((this.board_ar[cnty - 1][cntx - 1] > 0) && (this.board_ar[cnty - 2][cntx - 2] == 0)) { this.add_move(cnty, cntx, cnty - 2, cntx - 2, true); jump = true; } if (this.board_ar[cnty - 1][cntx + 1] == 0) { this.add_move(cnty, cntx, cnty - 1, cntx + 1, false); } else if ((this.board_ar[cnty - 1][cntx + 1] > 0) && (this.board_ar[cnty - 2][cntx + 2] == 0)) { this.add_move(cnty, cntx, cnty - 2, cntx + 2, true); jump = true; } } else if ((this.turn == 1) && (this.board_ar[cnty][cntx] == 2)) { if (this.board_ar[cnty + 1][cntx - 1] == 0) { this.add_move(cnty, cntx, cnty + 1, cntx - 1, false); } else if ((this.board_ar[cnty + 1][cntx - 1] < 0) && (this.board_ar[cnty + 2][cntx - 2] == 0)) { this.add_move(cnty, cntx, cnty + 2, cntx - 2, true); jump = true; } if (this.board_ar[cnty + 1][cntx + 1] == 0) { this.add_move(cnty, cntx, cnty + 1, cntx + 1, false); } else if ((this.board_ar[cnty + 1][cntx + 1] < 0) && (this.board_ar[cnty + 2][cntx + 2] == 0)) { this.add_move(cnty, cntx, cnty + 2, cntx + 2, true); jump = true; } if (this.board_ar[cnty - 1][cntx - 1] == 0) { this.add_move(cnty, cntx, cnty - 1, cntx - 1, false); } else if ((this.board_ar[cnty - 1][cntx - 1] < 0) && (this.board_ar[cnty - 2][cntx - 2] == 0)) { this.add_move(cnty, cntx, cnty - 2, cntx - 2, true); jump = true; } if (this.board_ar[cnty - 1][cntx + 1] == 0) { this.add_move(cnty, cntx, cnty - 1, cntx + 1, false); } else if ((this.board_ar[cnty - 1][cntx + 1] < 0) && (this.board_ar[cnty - 2][cntx + 2] == 0)) { this.add_move(cnty, cntx, cnty - 2, cntx + 2, true); jump = true; } } else if ((this.turn == -1) && (this.board_ar[cnty][cntx] == -2)) { if (this.board_ar[cnty - 1][cntx - 1] == 0) { this.add_move(cnty, cntx, cnty - 1, cntx - 1, false); } else if ((this.board_ar[cnty - 1][cntx - 1] > 0) && (this.board_ar[cnty - 2][cntx - 2] == 0)) { this.add_move(cnty, cntx, cnty - 2, cntx - 2, true); jump = true; } if (this.board_ar[cnty - 1][cntx + 1] == 0) { this.add_move(cnty, cntx, cnty - 1, cntx + 1, false); } else if ((this.board_ar[cnty - 1][cntx + 1] > 0) && (this.board_ar[cnty - 2][cntx + 2] == 0)) { this.add_move(cnty, cntx, cnty - 2, cntx + 2, true); jump = true; } if (this.board_ar[cnty + 1][cntx - 1] == 0) { this.add_move(cnty, cntx, cnty + 1, cntx - 1, false); } else if ((this.board_ar[cnty + 1][cntx - 1] > 0) && (this.board_ar[cnty + 2][cntx - 2] == 0)) { this.add_move(cnty, cntx, cnty + 2, cntx - 2, true); jump = true; } if (this.board_ar[cnty + 1][cntx + 1] == 0) { this.add_move(cnty, cntx, cnty + 1, cntx + 1, false); } else if ((this.board_ar[cnty + 1][cntx + 1] > 0) && (this.board_ar[cnty + 2][cntx + 2] == 0)) { this.add_move(cnty, cntx, cnty + 2, cntx + 2, true); jump = true; } } cnty++; } cntx++; } var ml = this.move_list.length; if (jump) { var cnt = 0; while (cnt < ml) { if (!this.move_list[cnt].e) { this.move_list.splice(cnt, 1); cnt--; ml--; } cnt++; } } }; board_type.prototype.valid = function (py, px, sy, sx) { var v = false; if ((sy == py) && (sx == px)) { v = true; this.turn = this.turn * -1; } else if (((sx + sy) % 2) == 1) { v = false; var cnt = 0; while (cnt < this.move_list.length) { if (!v) { if ((py == this.move_list[cnt].a) && (px == this.move_list[cnt].b)) { if ((sy == this.move_list[cnt].c) && (sx == this.move_list[cnt].d)) { v = true; this.jumped = this.move_list[cnt].e; if (this.jumped) { this.jumped_y = (this.move_list[cnt].a + this.move_list[cnt].c) / 2; this.jumped_x = (this.move_list[cnt].b + this.move_list[cnt].d) / 2; } } } } cnt++; } } return(v); }; board_type.prototype.evaluate = function (D) { var r = 0; var maxs = -99999; if (D == 1) { r = -1 * find_score(this.board_ar, this.turn); return(r); } this.list_valid_moves(); var temp_score; hscores = new Array(); var sum = 0; var cnt = 0; while (cnt < this.move_list.length) { var temp_board = new board_type(this.board_ar, this.move_list[cnt], this.turn); traceboard(temp_board.board_ar); delete temp_board; cnt++; } var cnt = 0; while (cnt < this.move_list.length) { trace(((" CNT: " + cnt) + " hueristic score: ") + hscores[cnt]); var temp_board = new board_type(this.board_ar, this.move_list[cnt], this.turn); temp_score = temp_board.evaluate(D - 1); if ((temp_score > maxs) || (cnt == 0)) { maxs = temp_score; } delete temp_board; cnt++; } return(maxs); }; board_type.prototype.comp_mover = function () { thinking = true; cma = 0; var score = 0; var move_ind; var start_time = getTimer(); var temp_score = new Array(this.move_list.length); if (this.move_list.length > 0) { trace((((("turn : " + user_board.turn) + " Dark move: ") + user_board.dark_moves) + " Light move: ") + user_board.light_moves); if (user_board.dark_moves != 0) { var cnt = 0; while (cnt < this.move_list.length) { trace(((" Looking at move: " + cnt) + " Score at top of loop: ") + score); traceboard(this.board_ar); if (this.valid(this.move_list[cnt].a, this.move_list[cnt].b, this.move_list[cnt].c, this.move_list[cnt].d)) { temp_board = new board_type(this.board_ar, this.move_list[cnt], this.turn); trace("TEMP BOARD: "); traceboard(temp_board.board_ar); var t = temp_board.evaluate(DEPTH); trace((("IND: " + cnt) + " SCORED: ") + t); temp_score[cnt] = t; delete temp_board; } if ((temp_score[cnt] > score) || (cnt == 0)) { score = temp_score[cnt]; move_ind = cnt; } cnt++; } var tie_list = new Array(); var i = 0; var cnt = 0; while (cnt < this.move_list.length) { trace((((("CNT: " + cnt) + " TEMP AT CNT: ") + temp_score[cnt]) + " HIGH SCORE: ") + score); if (temp_score[cnt] == score) { tie_list.push(cnt); } trace("TIE LIST: " + tie_list); cnt++; } var ran = tie_list[random(tie_list.length)]; trace("Selected element: " + ran); delete temp_score; delete tie_list; } else { ran = 0; } var a = this.move_list[ran].a; var b = this.move_list[ran].b; var c = this.move_list[ran].c; var d = this.move_list[ran].d; var val = this.board_ar[a][b]; if (this.valid(a, b, c, d)) { this.board_ar[a][b] = 0; this.board_ar[c][d] = val; this.move_list = []; if (((val == 1) && (c == 7)) || ((val == -1) && (c == 0))) { val = val * 2; this.board_ar[c][d] = val; king_me(); if (this.jumped) { if (this.turn == 1) { user_board.light_taken++; } else { user_board.dark_taken++; } temptrace(); this.board_ar[this.jumped_y][this.jumped_x] = 0; this.jumped = false; } } if (this.jumped) { if (this.turn == 1) { user_board.light_taken++; } else { user_board.dark_taken++; } temptrace(); this.board_ar[this.jumped_y][this.jumped_x] = 0; eval (("player_mc.p" + this.jumped_y) + this.jumped_x)._alpha = 30; this.move_list = []; this.list_valid_jumps(c, d); if (this.move_list.length == 0) { this.jumped = false; } } if (!this.jumped) { eval (("player_mc.p" + a) + b).moveMe(eval (("board_mc.s" + c) + d)._x, eval (("board_mc.s" + c) + d)._y, 8, 18); this.turn = this.turn * -1; turn_mc.gotoAndStop(this.turn + 2); this.list_valid_moves(); this.show_moves_list(); if (this.move_list.length == 0) { game_over(this.turn * -1); } } else { user_board.show_board(); eval (("player_mc.p" + a) + b).moveMe(eval (("board_mc.s" + c) + d)._x, eval (("board_mc.s" + c) + d)._y, 8, 19); this.comp_mover(); } last_x = eval (("player_mc.p" + a) + b)._x; last_y = eval (("player_mc.p" + a) + b)._y; trace("ln 665 LAST MC: " + last_mc); trace((("ln 666 last_x: " + last_x) + " last_y: ") + last_y); last_c = c; last_d = d; last_a = a; last_b = b; eval (("board_mc.s" + a) + b)._alpha = 50; eval (("board_mc.s" + a) + b).gotoAndStop(2); trace(((((" Marked last move y: " + a) + " x:") + b) + " ALPHA:") + eval (("board_mc.s" + a) + b)._alpha); } } else { game_over(COMPUTER * -1); } last_btn._x = 585; reset_btn._x = 585; back_btn._x = 22; think_time = false; thinking = false; if (global_class.turn == 1) { user_board.light_moves++; } else { user_board.dark_moves++; } temptrace(); }; board_type.prototype.piece_maker = function (mc) { mc.class = this; mc.onPress = function () { eval (("board_mc.s" + last_a) + last_b).gotoAndStop(1); if ((((((!dragging) && (this.class.turn == (Math.abs(mc.val) / mc.val))) && (this.class.turn != COMPUTER)) && (!think_time)) && (!thinking)) && (!moving)) { last_y = this._y; last_x = this._x; mc.swapDepths(65); startDrag (this); dragging = true; this.onPress = function () { var under = eval (this._droptarget); var ay = mc.yid; var ax = mc.xid; if (this.class.valid(mc.yid, mc.xid, under.yid, under.xid)) { win_text = ""; this.class.board_ar[this.yid][this.xid] = 0; last_c = (this.yid = under.yid); last_d = (this.xid = under.xid); this.class.board_ar[this.yid][this.xid] = this.val; this.class.move_list = []; this._x = under._x; this._y = under._y; stopDrag(); dragging = false; this.class.piece_maker(this); if (((this.val == 1) && (this.yid == 7)) || ((this.val == -1) && (this.yid == 0))) { this.val = this.val * 2; this.class.board_ar[this.yid][this.xid] = this.val; king_me(); if (this.class.jumped) { if (global_class.turn == 1) { user_board.light_taken++; } else { user_board.dark_taken++; } temptrace(); this.class.board_ar[this.class.jumped_y][this.class.jumped_x] = 0; this.class.jumped = false; } } if (this.class.jumped) { if (global_class.turn == 1) { user_board.light_taken++; } else { user_board.dark_taken++; } this.class.board_ar[this.class.jumped_y][this.class.jumped_x] = 0; eval (("player_mc.p" + this.class.jumped_y) + this.class.jumped_x)._alpha = 30; this.class.move_list = []; this.class.list_valid_jumps(this.yid, this.xid); this.class.show_moves_list(); if (this.class.move_list.length == 0) { this.class.jumped = false; } else { sclap_sound.start(0, 0); } } if (!this.class.jumped) { global_class = this.class; global_class.show_board(); global_class.turn = global_class.turn * -1; turn_mc.gotoAndStop(global_class.turn + 2); global_class.list_valid_moves(); global_class.show_moves_list(); if (global_class.move_list.length == 0) { game_over(global_class.turn * -1); } } if (!((ay == under.yid) && (ax == under.xid))) { trace(((((((" Y1: " + ay) + " Y2: ") + under.yid) + " X1: ") + ax) + " X2: ") + under.xid); if (global_class.turn == 1) { user_board.light_moves++; } else { user_board.dark_moves++; } temptrace(); } trace((("ln 798 last_x: " + last_x) + " last_y: ") + last_y); trace((("ln 801 last_c: " + last_c) + " last_d: ") + last_d); if (global_class.turn == COMPUTER) { last_btn._x = 900; reset_btn._x = 900; back_btn._x = 900; think_time = true; } else { last_btn._x = 585; } } else if (global_class.move_list[0].e) { win_text = "Take the jump!"; } }; } }; }; this.onEnterFrame = function () { if (((user_board.turn == COMPUTER) && (think_time)) && (!thinking)) { user_board.comp_mover(); } }; make_board = function () { removeMovieClip("board_mc"); CreateEmptyMovieClip("board_mc", 5); var i = 0; while (i < 8) { var j = 0; while (j < 8) { if (PERSPECTIVE) { if (((i + j) % 2) == 1) { board_mc.attachMovie("dark_square_p", ("s" + i) + j, (i * 8) + j); } else { board_mc.attachMovie("light_square_p", ("s" + i) + j, (i * 8) + j); } } else if (((i + j) % 2) == 1) { board_mc.attachMovie("dark_square", ("s" + i) + j, (i * 8) + j); } else { board_mc.attachMovie("light_square", ("s" + i) + j, (i * 8) + j); } eval (("board_mc.s" + i) + j).xid = j; eval (("board_mc.s" + i) + j).yid = i; eval (("board_mc.s" + i) + j).x = (j * 35) + start_x; eval (("board_mc.s" + i) + j).y = (i * 35) + start_y; var temp_point = Tup({x:eval (("board_mc.s" + i) + j).x, y:eval (("board_mc.s" + i) + j).y}); eval (("board_mc.s" + i) + j)._x = temp_point.x; eval (("board_mc.s" + i) + j)._y = temp_point.y; square_maker(eval (("board_mc.s" + i) + j)); j++; } i++; } }; board_type.prototype.show_board = function () { make_board(); trace("Blank Board"); removeMovieClip("player_mc"); CreateEmptyMovieClip("player_mc", 6); var i = 0; while (i < 8) { var j = 0; while (j < 8) { if (PERSPECTIVE) { if (this.board_ar[i][j] == 1) { player_mc.attachMovie("red_piece_p", ("p" + i) + j, (i * 8) + j); eval (("player_mc.p" + i) + j).val = 1; } else if (this.board_ar[i][j] == -1) { player_mc.attachMovie("white_piece_p", ("p" + i) + j, (i * 8) + j); eval (("player_mc.p" + i) + j).val = -1; } else if (this.board_ar[i][j] == 2) { player_mc.attachMovie("red_king_p", ("p" + i) + j, ((i * 8) + j) + 64); eval (("player_mc.p" + i) + j).val = 2; } else if (this.board_ar[i][j] == -2) { player_mc.attachMovie("white_king_p", ("p" + i) + j, ((i * 8) + j) + 64); eval (("player_mc.p" + i) + j).val = -2; } } else if (this.board_ar[i][j] == 1) { player_mc.attachMovie("red_piece", ("p" + i) + j, (i * 8) + j); eval (("player_mc.p" + i) + j).val = 1; } else if (this.board_ar[i][j] == -1) { player_mc.attachMovie("white_piece", ("p" + i) + j, (i * 8) + j); eval (("player_mc.p" + i) + j).val = -1; } else if (this.board_ar[i][j] == 2) { player_mc.attachMovie("red_king", ("p" + i) + j, (i * 8) + j); eval (("player_mc.p" + i) + j).val = 2; } else if (this.board_ar[i][j] == -2) { player_mc.attachMovie("white_king", ("p" + i) + j, (i * 8) + j); eval (("player_mc.p" + i) + j).val = -2; } if (this.board_ar[i][j] != 0) { if (eval (("player_mc.p" + i) + j) == undefined) { trace((((("Undefined on lin 528: i " + i) + " j ") + j) + "BOARD: ") + this.board_ar[i][j]); } eval (("player_mc.p" + i) + j).x = (j * 35) + start_x; eval (("player_mc.p" + i) + j).y = (i * 35) + start_y; var temp_point = Tup({x:eval (("player_mc.p" + i) + j).x, y:eval (("player_mc.p" + i) + j).y}); eval (("player_mc.p" + i) + j)._x = temp_point.x; eval (("player_mc.p" + i) + j)._y = temp_point.y; eval (("player_mc.p" + i) + j).xid = j; eval (("player_mc.p" + i) + j).yid = i; this.piece_maker(eval (("player_mc.p" + i) + j)); } j++; } i++; } }; reset_btn.onPress = function () { trace("BUTTON HIT"); win_text = ""; user_board.turn = 1; user_board.dark_taken = 0; user_board.light_taken = 0; user_board.dark_moves = 0; user_board.light_moves = 0; game_boards = new Array(); user_board.board_ar = [[0, 1, 0, 1, 0, 1, 0, 1], [1, 0, 1, 0, 1, 0, 1, 0], [0, 1, 0, 1, 0, 1, 0, 1], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [-1, 0, -1, 0, -1, 0, -1, 0], [0, -1, 0, -1, 0, -1, 0, -1], [-1, 0, -1, 0, -1, 0, -1, 0]]; user_board.show_board(); user_board.list_valid_moves(); if (user_board.turn == COMPUTER) { user_board.comp_mover(); } }; king_sound = new Sound(this); king_sound.attachSound("king_sound"); lclap_sound = new Sound(this); lclap_sound.attachSound("long_clap_sound"); sclap_sound = new Sound(this); sclap_sound.attachSound("short_clap_sound"); if (BOARD == 3) { b3._visible = true; b2._visible = false; b1._visible = false; PERSPECTIVE = true; } if (BOARD == 2) { b3._visible = false; b1._visible = false; PERSPECTIVE = false; } if (BOARD == 1) { b2._visible = false; PERSPECTIVE = false; } think_time = false; user_board = new board_type(); anim = new Array(); user_board.dark_taken = 0; user_board.light_taken = 0; user_board.dark_moves = 0; user_board.light_moves = 0; win_text = ""; trace("turn: " + user_board.turn); user_board.show_board(); user_board.list_valid_moves(); if (COMPUTER == 0) { user_board.show_moves_list(); last_btn._x = 900; } if (user_board.turn == COMPUTER) { user_board.comp_mover(); }
Symbol 9 MovieClip [dark_square] Frame 1
stop();
Symbol 59 Button
on (release) { trace((((("CAUGHT START VP.c:" + view_picker._currentframe) + " MP.c ") + mode_picker._currentframe) + " Dp.c ") + diff_picker._currentframe); gotoAndPlay (23); if (view_picker._currentframe == 1) { BOARD = 3; } else { BOARD = 2; } if (mode_picker._currentframe == 1) { COMPUTER = 1; } else if (mode_picker._currentframe == 2) { COMPUTER = -1; } else { COMPUTER = 0; } if (diff_picker._currentframe == 1) { DEPTH = 1; } else if (diff_picker._currentframe == 2) { DEPTH = 3; } trace(((((" BOARD is: " + BOARD) + " COMPUTER is: ") + COMPUTER) + " DEPTH is: ") + DEPTH); }
Symbol 61 MovieClip Frame 1
stop();
Symbol 70 MovieClip Frame 8
stop();
Symbol 70 MovieClip Frame 16
stop();
Symbol 106 MovieClip Frame 1
stop();

Library Items

Symbol 1 Sound [short_clap_sound]
Symbol 2 Sound [long_clap_sound]
Symbol 3 Sound [king_sound]
Symbol 4 GraphicUsed by:9
Symbol 5 GraphicUsed by:9
Symbol 6 GraphicUsed by:7
Symbol 7 MovieClipUses:6Used by:9
Symbol 8 GraphicUsed by:9
Symbol 9 MovieClip [dark_square]Uses:4 5 7 8
Symbol 10 GraphicUsed by:11
Symbol 11 MovieClip [light_square]Uses:10
Symbol 12 BitmapUsed by:13
Symbol 13 GraphicUses:12Used by:14
Symbol 14 MovieClip [white_piece]Uses:13
Symbol 15 BitmapUsed by:16
Symbol 16 GraphicUses:15Used by:17
Symbol 17 MovieClip [red_piece]Uses:16
Symbol 18 BitmapUsed by:20 25
Symbol 19 BitmapUsed by:20
Symbol 20 GraphicUses:18 19Used by:21
Symbol 21 MovieClip [white_king]Uses:20
Symbol 22 BitmapUsed by:23
Symbol 23 GraphicUses:22Used by:26 106
Symbol 24 MovieClipUsed by:26
Symbol 25 GraphicUses:18Used by:26
Symbol 26 MovieClip [red_king]Uses:23 24 25
Symbol 27 BitmapUsed by:28 35
Symbol 28 GraphicUses:27Used by:29 30
Symbol 29 MovieClip [black_piece_p]Uses:28
Symbol 30 MovieClip [red_piece_p]Uses:28
Symbol 31 BitmapUsed by:33 35
Symbol 32 BitmapUsed by:33 41
Symbol 33 GraphicUses:31 32Used by:34
Symbol 34 MovieClip [white_king_p]Uses:33
Symbol 35 GraphicUses:31 27Used by:36
Symbol 36 MovieClip [red_king_p]Uses:35
Symbol 37 GraphicUsed by:38
Symbol 38 MovieClip [dark_square_p]Uses:37
Symbol 39 GraphicUsed by:40
Symbol 40 MovieClip [light_square_p]Uses:39
Symbol 41 GraphicUses:32Used by:42
Symbol 42 MovieClip [white_piece_p]Uses:41Used by:61
Symbol 43 GraphicUsed by:Timeline
Symbol 44 BitmapUsed by:45
Symbol 45 GraphicUses:44Used by:Timeline
Symbol 46 BitmapUsed by:49
Symbol 47 BitmapUsed by:49
Symbol 48 BitmapUsed by:49
Symbol 49 GraphicUses:46 47 48Used by:Timeline
Symbol 50 FontUsed by:51 60
Symbol 51 TextUses:50Used by:Timeline
Symbol 52 FontUsed by:54
Symbol 53 FontUsed by:54
Symbol 54 TextUses:52 53Used by:Timeline
Symbol 55 BitmapUsed by:56 58
Symbol 56 GraphicUses:55Used by:57 59
Symbol 57 MovieClipUses:56Used by:59
Symbol 58 GraphicUses:55Used by:59
Symbol 59 ButtonUses:56 57 58Used by:Timeline
Symbol 60 TextUses:50Used by:Timeline
Symbol 61 MovieClipUses:42Used by:Timeline
Symbol 62 GraphicUsed by:63
Symbol 63 ButtonUses:62Used by:Timeline
Symbol 64 BitmapUsed by:65
Symbol 65 GraphicUses:64Used by:66
Symbol 66 MovieClipUses:65Used by:70
Symbol 67 BitmapUsed by:68
Symbol 68 GraphicUses:67Used by:69
Symbol 69 MovieClipUses:68Used by:70
Symbol 70 MovieClipUses:66 69Used by:Timeline
Symbol 71 MovieClipUsed by:Timeline
Symbol 72 BitmapUsed by:73
Symbol 73 GraphicUses:72Used by:74
Symbol 74 MovieClipUses:73Used by:Timeline
Symbol 75 BitmapUsed by:76
Symbol 76 GraphicUses:75Used by:77
Symbol 77 MovieClipUses:76Used by:Timeline
Symbol 78 BitmapUsed by:79
Symbol 79 GraphicUses:78Used by:Timeline
Symbol 80 BitmapUsed by:81
Symbol 81 GraphicUses:80Used by:Timeline
Symbol 82 FontUsed by:83
Symbol 83 TextUses:82Used by:Timeline
Symbol 84 FontUsed by:85 86 87 88 89
Symbol 85 EditableTextUses:84Used by:Timeline
Symbol 86 EditableTextUses:84Used by:Timeline
Symbol 87 EditableTextUses:84Used by:Timeline
Symbol 88 EditableTextUses:84Used by:Timeline
Symbol 89 EditableTextUses:84Used by:Timeline
Symbol 90 BitmapUsed by:91
Symbol 91 GraphicUses:90Used by:93
Symbol 92 GraphicUsed by:93
Symbol 93 ButtonUses:91 92Used by:Timeline
Symbol 94 BitmapUsed by:95
Symbol 95 GraphicUses:94Used by:96 98
Symbol 96 MovieClipUses:95Used by:98
Symbol 97 GraphicUsed by:98
Symbol 98 ButtonUses:95 96 97Used by:Timeline
Symbol 99 BitmapUsed by:100 102
Symbol 100 GraphicUses:99Used by:101 103
Symbol 101 MovieClipUses:100Used by:103
Symbol 102 GraphicUses:99Used by:103
Symbol 103 ButtonUses:100 101 102Used by:Timeline
Symbol 104 BitmapUsed by:105
Symbol 105 GraphicUses:104Used by:106
Symbol 106 MovieClipUses:105 23Used by:Timeline

Instance Names

"view_picker"Frame 20Symbol 61 MovieClip
"mode_picker"Frame 20Symbol 61 MovieClip
"diff_picker"Frame 20Symbol 61 MovieClip
"view_perspective"Frame 20Symbol 63 Button
"view_overhead"Frame 20Symbol 63 Button
"mode_red"Frame 20Symbol 63 Button
"mode_black"Frame 20Symbol 63 Button
"mode_2play"Frame 20Symbol 63 Button
"difficulty_easy"Frame 20Symbol 63 Button
"difficulty_med"Frame 20Symbol 63 Button
"difficulty_hard"Frame 20Symbol 63 Button
"AB"Frame 49Symbol 70 MovieClip
"reset_btn"Frame 86Symbol 93 Button
"back_btn"Frame 86Symbol 98 Button
"last_btn"Frame 86Symbol 103 Button
"turn_mc"Frame 86Symbol 106 MovieClip
"b2"Symbol 70 MovieClip Frame 1Symbol 66 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "short_clap_sound"
ExportAssets (56)Timeline Frame 1Symbol 2 as "long_clap_sound"
ExportAssets (56)Timeline Frame 1Symbol 3 as "king_sound"
ExportAssets (56)Timeline Frame 1Symbol 9 as "dark_square"
ExportAssets (56)Timeline Frame 1Symbol 11 as "light_square"
ExportAssets (56)Timeline Frame 1Symbol 14 as "white_piece"
ExportAssets (56)Timeline Frame 1Symbol 17 as "red_piece"
ExportAssets (56)Timeline Frame 1Symbol 21 as "white_king"
ExportAssets (56)Timeline Frame 1Symbol 26 as "red_king"
ExportAssets (56)Timeline Frame 1Symbol 29 as "black_piece_p"
ExportAssets (56)Timeline Frame 1Symbol 30 as "red_piece_p"
ExportAssets (56)Timeline Frame 1Symbol 34 as "white_king_p"
ExportAssets (56)Timeline Frame 1Symbol 36 as "red_king_p"
ExportAssets (56)Timeline Frame 1Symbol 38 as "dark_square_p"
ExportAssets (56)Timeline Frame 1Symbol 40 as "light_square_p"
ExportAssets (56)Timeline Frame 1Symbol 42 as "white_piece_p"
ExportAssets (56)Timeline Frame 20Symbol 42 as "white_piece_p"
ExportAssets (56)Timeline Frame 20Symbol 42 as "white_piece_p"
ExportAssets (56)Timeline Frame 20Symbol 42 as "white_piece_p"

Labels

"part2"Frame 22
"board2"Symbol 70 MovieClip Frame 1
"board3"Symbol 70 MovieClip Frame 9

Dynamic Text Variables

light_scoreSymbol 85 EditableText""
dark_scoreSymbol 86 EditableText""
light_movesSymbol 87 EditableText""
dark_movesSymbol 88 EditableText""
win_textSymbol 89 EditableText""




http://swfchan.com/6/26333/info.shtml
Created: 22/5 -2019 19:07:50 Last modified: 22/5 -2019 19:07:50 Server time: 02/05 -2024 23:14:19