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Atome.swf

This is the info page for
Flash #26401

(Click the ID number above for more basic data on this flash file.)


Text
anleitung

[ ok ]

[ ok ]

Setzen Sie die Atome zu einem Molekül zusammen. Jedes Atom
hat eine bestimmte Anzahl "männlicher" und "weiblicher"
Anschlüsse, um es mit anderen Atomen zu verbinden.
Gleichfarbige Atome stoßen sich ab und können keine Bindung
eingehen. Im fertigen Molekül müssen alle Verbindungen
zwischen den Atomen geschlossen sein.
Nach jedem gelösten Level bekommen Sie ein Passwort, mit dem Sie
später weiterspielen können.

atome

www.bliesch.com

Klicken Sie hier,
um zu bliesch.com
zu gelangen.

www.bliesch.com

neues spiel

Starten Sie das erste Level oder
geben Sie ein Levelpasswort ein.

leveleins

ungültiger code

hilfe

leveleins

[ abbrechen ]

[ abbrechen ]

beenden

Wollen Sie atome beenden
und zu bliesch.com gehen?

menue

glückwunsch

Sie haben das Level gelöst!
Das neue Levelpasswort lautet

leveleins

Sie haben alle Level gelöst!
Sie können jetzt zum Anfang
zurückkehren oder das
Spiel beenden.

[ zum anfang ]

[ zum anfang ]

[ beenden ]

[ beenden ]

ActionScript [AS1/AS2]

Frame 1
levels = new Array("", "leveleins", "neon", "redox", "platon", "reaktion", "photon", "struktur", "becerel", "alpha", "gamma", "phase", "komplex", "induktion", "cluster", "protein", "mutant", "synthese", "hybris", "phosphor", "ascorbin");
Frame 2
levelcode = "leveleins"; stop();
Frame 8
testsumme = 0; test = 1; while ((spiel.levelCheck.length - 1) >= test) { testsumme = testsumme + spiel.levelCheck[test]; test++; } if (testsumme == spiel.anzahlatome) { gameLocked = true; if (spiel.currentLevel < 20) { navi.menue4.gotoAndPlay("open"); spiel.leuchten(); } else { navi.finish.gotoAndPlay("open"); spiel.leuchten(); } stop(); } else { play(); }
Frame 13
gotoAndPlay (8);
Symbol 4 MovieClip Frame 1
stop();
Symbol 7 MovieClip Frame 1
stop();
Symbol 9 MovieClip Frame 1
stop();
Symbol 11 MovieClip Frame 1
stop();
Symbol 13 MovieClip Frame 1
stop();
Symbol 15 MovieClip Frame 1
stop();
Symbol 24 MovieClip Frame 1
stop();
Symbol 28 Button
on (press) { if (!_parent._parent._parent.gameLocked) { stop(); startDrag ("_parent"); hebauf(); } } on (release, releaseOutside) { if (!_parent._parent._parent.gameLocked) { stopDrag(); attachMovie("legen", "sound", 2000000); lasslos(); } }
Symbol 29 MovieClip Frame 1
function linieanfassen(v) { var v; ziehverbindung = v; _parent.v[ziehverbindung]._visible = false; _parent.ziehlinie._visible = true; gotoAndPlay (4); } function linieloslassen(v) { var v; ziehverbindung = v; _parent.v[ziehverbindung]._visible = true; _parent.ziehlinie._visible = false; stop(); hebauf(); animline = true; linieeinrasten(partnerv[ziehverbindung]); } function linieeinrasten(verbindung) { var verbindung; var x = (nullx + (Math.round((_parent._parent._xmouse - nullx) / abstandx) * abstandx)); if ((Math.round((_parent._parent._ymouse - nully) / abstandy) % 2) != 0) { x = (nullx + (Math.round(((_parent._parent._xmouse - nullx) + (abstandx / 2)) / abstandx) * abstandx)) - (abstandx / 2); } var y = (nully + (Math.round((_parent._parent._ymouse - nully) / abstandy) * abstandy)); var feldx = (Math.round((x - nullx) / (abstandx / 2)) + nachbar[1][verbindung]); var feldy = (Math.round((y - nully) / abstandy) + nachbar[2][verbindung]); if (0 < _parent._parent.raster[100 + feldx][100 + feldy]) { _parent.sollx = _parent.oldx; _parent.solly = _parent.oldy; } else { doppelt = false; dir = 1; while (6 >= dir) { if (_parent._parent.atom[_parent.no].v[dir]._visible) { partner2x = (100 + feldx) + nachbar[1][dir]; partner2y = (100 + feldy) + nachbar[2][dir]; nummer2 = _parent._parent.raster[partner2x][partner2y]; if (_parent._parent.atom[nummer2].v[partnerv[dir]]._visible) { doppelt = true; } } dir++; } if (doppelt) { _parent.sollx = _parent.oldx; _parent.solly = _parent.oldy; } else { _parent.sollx = x + ((nachbar[1][verbindung] * abstandx) / 2); _parent.solly = y + (nachbar[2][verbindung] * abstandy); } } feldeintragen(); checkme(); gotoAndPlay (2); } function ziehen() { mallinie(1, 0, 0, _parent._xmouse, _parent._ymouse); } function mallinie(verbindung, x1, y1, x2, y2) { var laenge; var winkel; var verbindung; var x = (x1 - x2); var y = (y1 - y2); laenge = Math.sqrt(Math.pow(x, 2) + Math.pow(y, 2)); winkel = Math.atan(y / x); _parent.ziehlinie.linie._height = laenge; _parent.ziehlinie._rotation = 90 + ((winkel / Math.PI) * 180); _parent.ziehlinie._x = Math.min(x1, x2) + (Math.abs(x) / 2); _parent.ziehlinie._y = Math.min(y1, y2) + (Math.abs(y) / 2); } function bewegdich() { var a = 0.2; var b = 0.9; var dx = (_parent.sollx - _parent._x); var dy = (_parent.solly - _parent._y); inkx = (inkx * b) + (dx * a); inky = (inky * b) + (dy * a); _parent._x = _parent._x + inkx; _parent._y = _parent._y + inky; if (animline) { _parent.v[ziehverbindung]._visible = false; _parent.ziehlinie._visible = true; var ziehx = ((_parent.sollx - _parent._x) + ((nachbar[1][ziehverbindung] * abstandx) / 2)); var ziehy = ((_parent.solly - _parent._y) + (nachbar[2][ziehverbindung] * abstandy)); mallinie(ziehverbindung, 0, 0, ziehx, ziehy); } if ((((Math.abs(dx) < 0.1) && (Math.abs(dy) < 0.1)) && (Math.abs(inkx) < 0.1)) && (Math.abs(inky) < 0.1)) { _parent.v[ziehverbindung]._visible = true; _parent.ziehlinie._visible = false; animline = false; checkme(); stop(); } } function einrasten() { if (390 < _parent.sollx) { _parent.sollx = 390; } if (_parent.sollx < 70) { _parent.sollx = 70; } if (_parent.solly < 50) { _parent.solly = 50; } if (300 < _parent.solly) { _parent.solly = 300; } var x = (nullx + (Math.round((_parent.sollx - nullx) / abstandx) * abstandx)); if ((Math.round((_parent.solly - nully) / abstandy) % 2) != 0) { x = (nullx + (Math.round(((_parent.sollx - nullx) + (abstandx / 2)) / abstandx) * abstandx)) - (abstandx / 2); } var y = (nully + (Math.round((_parent.solly - nully) / abstandy) * abstandy)); var feldx = Math.round((x - nullx) / (abstandx / 2)); var feldy = Math.round((y - nully) / abstandy); besetzt = false; if (0 < _parent._parent.raster[100 + feldx][100 + feldy]) { _parent.sollx = _parent.oldx; _parent.solly = _parent.oldy; besetzt = true; } else { doppelt = false; dir = 1; while (6 >= dir) { if (_parent._parent.atom[_parent.no].v[dir]._visible) { partner2x = (100 + feldx) + nachbar[1][dir]; partner2y = (100 + feldy) + nachbar[2][dir]; nummer2 = _parent._parent.raster[partner2x][partner2y]; if (_parent._parent.atom[nummer2].v[partnerv[dir]]._visible) { doppelt = true; } } dir++; } if (doppelt) { _parent.sollx = _parent.oldx; _parent.solly = _parent.oldy; } else { _parent.sollx = x; _parent.solly = y; } } var startpos = false; if (besetzt || (doppelt)) { _parent.sollx = 70 + (Math.random() * 320); _parent.solly = 50 + (Math.random() * 300); startpos = true; } else { feldeintragen(); checkme(); gotoAndPlay (2); } if (startpos) { einrasten(); } } function feldeintragen() { var feldx = Math.round((_parent.sollx - nullx) / (abstandx / 2)); var feldy = Math.round((_parent.solly - nully) / abstandy); _parent.myx = feldx; _parent.myy = feldy; _parent._parent.raster[100 + feldx][100 + feldy] = _parent.no; } function checkme(foreign) { var n; _parent.okinfo._visible = true; gut = true; n = 1; while (6 >= n) { if (_parent._parent.atom[_parent.no].v[n]._visible) { partnerx = (100 + _parent.myx) + nachbar[1][n]; partnery = (100 + _parent.myy) + nachbar[2][n]; anderesatom = _parent._parent.atom[_parent._parent.raster[partnerx][partnery]]; anderefarbe = _parent._parent.atom[_parent._parent.raster[partnerx][partnery]].atomfarbe; if (((anderefarbe != _parent.atomfarbe) && (0 < anderefarbe)) && (anderesatom.r[n]._visible)) { _parent._parent.atom[_parent.no].v[n].gotoAndStop(2); anderesatom.r[n].gotoAndStop(2); } else { gut = false; _parent._parent.atom[_parent.no].v[n].gotoAndStop(1); anderesatom.r[n].gotoAndStop(1); } if (!gut) { _parent._parent.levelCheck[_parent.no] = 0; _parent.okinfo._visible = false; } else { _parent._parent.levelCheck[_parent.no] = 1; } } n++; } if (!foreign) { checknachbarn(); } } function hebauf() { var n; var o; var i; i = 1; while (6 >= i) { _parent.v[i].gotoAndStop(1); _parent.r[i].gotoAndStop(1); partnerx = (100 + _parent.myx) + nachbar[1][i]; partnery = (100 + _parent.myy) + nachbar[2][i]; anderesatom = _parent._parent.atom[_parent._parent.raster[partnerx][partnery]]; anderesatom.r[i].gotoAndStop(1); i++; } _parent.oldx = _parent.sollx; _parent.oldy = _parent.solly; _parent._parent.raster[100 + _parent.myx][100 + _parent.myy] = 0; checknachbarn(); } function lasslos() { _parent.sollx = _parent._x; _parent.solly = _parent._y; einrasten(); } function checknachbarn() { o = 1; while (6 >= o) { partnerx = (100 + _parent.myx) + nachbar[1][o]; partnery = (100 + _parent.myy) + nachbar[2][o]; nummer = _parent._parent.raster[partnerx][partnery]; if (0 < nummer) { _parent._parent.atom[nummer].steuerung.checkme(true); } o++; } } nachbar = new Array(); nachbar[1] = new Array(0, 1, 2, 1, -1, -2, -1); nachbar[2] = new Array(0, -1, 0, 1, 1, 0, -1); partnerv = new Array(0, 4, 5, 6, 1, 2, 3); animline = false; nullx = 262.2; nully = 173.6; abstandx = 45.6; abstandy = Math.sqrt(Math.pow(abstandx, 2) - Math.pow(abstandx / 2, 2)); _parent.oldx = nullx; _parent.oldy = nully; _parent.sollx = nullx; _parent.solly = nully; _parent._x = 225; _parent._y = 150; einrasten();
Symbol 29 MovieClip Frame 2
bewegdich();
Symbol 29 MovieClip Frame 3
bewegdich(); gotoAndPlay (2);
Symbol 29 MovieClip Frame 4
ziehen();
Symbol 29 MovieClip Frame 5
ziehen(); gotoAndPlay (4);
Symbol 36 MovieClip [atom] Frame 1
okinfo._visible = false; ziehlinie._visible = false; stop();
Symbol 36 MovieClip [atom] Frame 111
stop();
Symbol 38 MovieClip [legen] Frame 41
stop();
Symbol 43 MovieClip Frame 1
function buildLevel(no) { atom = new Array(); raster = new Array(); u = 1; while (140 >= u) { raster[u] = new Array(); u++; } levelCheck = new Array(); currentLevel = no; anzahlatome = atomzahl[no]; atomzaehler = 1; i = 1; while (anzahlatome >= i) { malatom(game[no][i][0], game[no][i][1], game[no][i][2], game[no][i][3], game[no][i][4], game[no][i][5], game[no][i][6], game[no][i][7], game[no][i][8], game[no][i][9], game[no][i][10], game[no][i][11], game[no][i][12], game[no][i][13], game[no][i][14], game[no][i][15]); i++; } _parent.gameLocked = false; _parent.gotoAndPlay("game"); } function clearLevel(no) { i = 1; while (anzahlatome >= i) { removeMovieClip(atom[i]); i++; } } function leuchten() { i = 1; while (anzahlatome >= i) { atom[i].gotoAndPlay("leuchten"); i++; } } function malatom(no, farbe, x, y, v1, v2, v3, v4, v5, v6, r1, r2, r3, r4, r5, r6) { no = Number(no); farbe = Number(farbe); attachMovie("atom", "atomx" + no, no); atom[no] = eval ("atomx" + no); atom[no]._x = Number(x); atom[no]._y = Number(y); atom[no].atomfarbe = farbe; atom[no].gotoAndStop(farbe); atom[no].v = new Array(); atom[no].r = new Array(); atom[no].no = no; atom[no]._in = new Array(); atom[no]._out = new Array(); e = 1; while (6 >= e) { atom[no].v[e] = eval ((("atomx" + no) + ".verbindungen.v") + e); atom[no].v[e]._visible = eval ("v" + e); atom[no].r[e] = eval ((("atomx" + no) + ".r") + e); atom[no].r[e]._visible = eval ("r" + e); e++; } } game = new Array(); atomzahl = new Array(); u = 1; while (20 >= u) { game[u] = new Array(); u++; } a = 1; atomzahl[a] = 3; game[a][1] = new Array(1, 1, 50, 100, false, false, true, false, false, false, false, false, false, false, true, false); game[a][2] = new Array(2, 2, 120, 150, true, false, false, false, false, false, false, false, true, false, false, false); game[a][3] = new Array(3, 3, 50, 150, false, false, false, false, true, false, true, false, false, false, false, false); a = 2; atomzahl[a] = 4; game[a][1] = new Array(1, 1, 50, 100, false, true, false, false, false, false, false, false, false, false, false, true); game[a][2] = new Array(2, 1, 120, 150, false, false, false, false, true, false, false, false, true, false, false, false); game[a][3] = new Array(3, 2, 50, 150, false, false, true, false, false, false, true, true, false, false, false, false); game[a][4] = new Array(4, 4, 200, 100, true, false, false, false, false, true, false, false, false, false, true, false); a = 3; atomzahl[a] = 5; game[a][1] = new Array(1, 1, 50, 100, false, false, true, true, false, false, false, false, false, false, false, false); game[a][2] = new Array(2, 1, 120, 150, true, false, false, false, false, false, false, false, true, false, false, false); game[a][3] = new Array(3, 2, 50, 150, false, true, false, false, false, false, false, false, false, false, false, false); game[a][4] = new Array(4, 2, 200, 100, false, false, false, false, true, false, true, false, true, false, false, false); game[a][5] = new Array(5, 3, 200, 140, false, false, true, false, false, false, false, true, false, true, true, false); a = 4; atomzahl[a] = 5; game[a][1] = new Array(1, 1, 50, 100, false, true, false, false, false, false, false, false, false, false, false, false); game[a][2] = new Array(2, 1, 120, 150, true, false, false, false, false, false, false, false, false, false, true, false); game[a][3] = new Array(3, 1, 50, 150, false, false, false, false, true, false, false, false, false, false, false, false); game[a][4] = new Array(4, 3, 250, 100, false, false, true, false, false, false, true, true, false, false, true, false); game[a][5] = new Array(5, 2, 280, 140, false, false, false, false, true, false, false, false, true, false, false, false); a = 5; atomzahl[a] = 6; game[a][1] = new Array(1, 4, 50, 100, true, false, false, false, false, false, false, false, false, false, false, true); game[a][2] = new Array(2, 4, 120, 150, false, false, true, true, false, false, false, true, false, false, false, false); game[a][3] = new Array(3, 2, 50, 150, false, false, false, false, false, true, true, false, false, true, true, false); game[a][4] = new Array(4, 3, 200, 100, false, true, false, false, false, false, true, false, false, false, false, true); game[a][5] = new Array(5, 3, 200, 140, true, false, false, false, false, true, false, false, false, false, false, false); game[a][6] = new Array(6, 3, 150, 180, false, false, false, false, true, false, false, false, true, false, false, false); a = 6; atomzahl[a] = 6; game[a][1] = new Array(1, 1, 50, 100, false, true, false, true, false, false, false, false, false, false, false, true); game[a][2] = new Array(2, 1, 120, 150, true, false, false, false, false, false, false, false, true, false, false, false); game[a][3] = new Array(3, 4, 50, 150, false, true, false, false, false, false, false, false, false, true, false, false); game[a][4] = new Array(4, 4, 200, 100, false, false, false, true, false, false, false, true, false, false, false, true); game[a][5] = new Array(5, 3, 200, 140, false, false, true, false, false, true, false, true, false, true, false, false); game[a][6] = new Array(6, 3, 150, 180, false, false, false, false, false, true, true, false, false, false, false, false); a = 7; atomzahl[a] = 7; game[a][1] = new Array(1, 1, 50, 100, false, false, false, true, false, false, false, false, false, false, true, true); game[a][2] = new Array(2, 1, 120, 150, false, true, false, false, false, true, false, false, false, true, false, false); game[a][3] = new Array(3, 1, 50, 150, false, false, false, false, true, false, true, false, false, false, false, false); game[a][4] = new Array(4, 2, 250, 100, false, false, false, false, true, false, true, false, false, false, false, false); game[a][5] = new Array(5, 2, 280, 140, false, true, false, false, false, false, false, false, false, true, false, true); game[a][6] = new Array(6, 2, 300, 140, true, false, false, false, false, false, false, true, true, false, false, false); game[a][7] = new Array(7, 4, 200, 170, true, false, true, true, false, true, false, true, false, false, true, false); a = 8; atomzahl[a] = 7; game[a][1] = new Array(1, 1, 50, 100, false, false, true, false, false, false, true, true, false, false, false, false); game[a][2] = new Array(2, 1, 120, 150, false, false, true, false, false, false, false, false, false, false, true, false); game[a][3] = new Array(3, 1, 50, 150, false, false, false, false, false, true, false, false, false, true, false, false); game[a][4] = new Array(4, 4, 250, 100, false, true, false, false, true, false, false, false, false, false, false, false); game[a][5] = new Array(5, 4, 280, 140, true, false, false, true, false, false, false, true, false, false, true, false); game[a][6] = new Array(6, 3, 300, 140, false, true, false, false, false, false, false, false, true, false, false, true); game[a][7] = new Array(7, 3, 200, 170, false, false, false, false, true, false, false, false, true, false, false, false); a = 9; atomzahl[a] = 7; game[a][1] = new Array(1, 4, 50, 100, false, false, false, true, false, false, false, false, false, false, false, true); game[a][2] = new Array(2, 4, 120, 150, false, false, false, false, false, true, true, false, false, false, false, false); game[a][3] = new Array(3, 4, 50, 150, true, false, false, false, false, false, false, false, false, false, false, true); game[a][4] = new Array(4, 2, 250, 100, false, false, true, false, false, false, false, false, false, true, false, false); game[a][5] = new Array(5, 2, 280, 140, false, false, false, false, false, true, true, false, false, false, false, false); game[a][6] = new Array(6, 2, 300, 140, true, false, false, false, false, true, false, false, false, false, false, false); game[a][7] = new Array(7, 3, 200, 170, true, false, false, false, false, false, true, false, true, false, false, true); a = 10; atomzahl[a] = 8; game[a][1] = new Array(1, 1, 50, 100, false, true, true, false, false, false, true, false, false, false, false, false); game[a][2] = new Array(2, 1, 120, 150, false, false, false, true, false, false, false, true, true, false, false, false); game[a][3] = new Array(3, 1, 50, 150, true, true, false, false, false, true, false, false, false, false, false, false); game[a][4] = new Array(4, 1, 250, 100, false, true, false, false, false, false, false, false, false, false, false, false); game[a][5] = new Array(5, 2, 280, 140, true, true, false, false, false, false, false, true, false, false, false, true); game[a][6] = new Array(6, 2, 300, 140, false, false, true, true, false, false, false, true, false, false, false, false); game[a][7] = new Array(7, 2, 200, 170, false, false, false, false, false, true, false, true, false, true, false, false); game[a][8] = new Array(8, 3, 200, 170, false, true, false, false, false, false, true, true, true, true, false, true); a = 11; atomzahl[a] = 8; game[a][1] = new Array(1, 1, 50, 100, false, true, false, false, false, false, false, false, false, false, false, true); game[a][2] = new Array(2, 1, 120, 150, false, false, false, true, false, false, false, true, false, false, false, false); game[a][3] = new Array(3, 1, 50, 150, false, false, false, false, true, false, false, false, true, false, false, false); game[a][4] = new Array(4, 1, 250, 100, true, false, false, false, false, false, false, false, false, false, true, false); game[a][5] = new Array(5, 2, 280, 140, false, true, false, false, false, false, true, true, false, false, false, true); game[a][6] = new Array(6, 2, 300, 140, false, false, false, false, true, false, false, false, true, true, true, false); game[a][7] = new Array(7, 3, 200, 170, true, false, true, false, false, true, true, false, false, false, false, false); game[a][8] = new Array(8, 3, 200, 170, false, false, true, true, false, true, false, false, false, true, false, false); a = 12; atomzahl[a] = 8; game[a][1] = new Array(1, 1, 50, 100, false, true, false, false, false, false, false, true, true, true, false, false); game[a][2] = new Array(2, 1, 120, 150, false, false, true, false, false, false, false, false, false, false, false, false); game[a][3] = new Array(3, 1, 50, 150, false, false, false, true, false, false, false, false, false, false, false, false); game[a][4] = new Array(4, 3, 250, 100, false, true, false, false, false, false, false, false, false, true, false, false); game[a][5] = new Array(5, 4, 280, 140, false, false, false, true, false, false, false, false, true, true, false, true); game[a][6] = new Array(6, 4, 300, 140, true, false, true, true, false, false, false, false, true, false, false, false); game[a][7] = new Array(7, 3, 200, 170, false, false, true, false, false, false, true, false, false, false, false, false); game[a][8] = new Array(8, 3, 200, 170, false, false, false, false, false, true, false, true, false, false, false, false); a = 13; atomzahl[a] = 9; game[a][1] = new Array(1, 1, 50, 100, false, false, false, true, false, false, false, false, true, false, false, false); game[a][2] = new Array(2, 1, 120, 150, false, false, false, true, false, false, false, false, false, false, false, false); game[a][3] = new Array(3, 1, 50, 150, false, false, false, true, false, false, false, false, false, false, false, true); game[a][4] = new Array(4, 1, 250, 100, true, false, false, false, false, false, false, false, true, false, false, false); game[a][5] = new Array(5, 2, 280, 140, false, false, true, false, false, false, false, false, false, true, false, false); game[a][6] = new Array(6, 2, 300, 140, false, false, true, false, false, false, false, false, false, true, false, false); game[a][7] = new Array(7, 2, 200, 170, false, false, true, false, false, false, false, true, false, true, false, false); game[a][8] = new Array(8, 2, 200, 170, false, false, false, false, false, true, true, false, false, false, false, false); game[a][9] = new Array(9, 1, 200, 170, false, true, false, false, false, false, false, false, true, false, false, false); a = 14; atomzahl[a] = 9; game[a][1] = new Array(1, 1, 50, 100, false, false, true, true, false, false, false, false, false, false, false, false); game[a][2] = new Array(2, 1, 120, 150, true, false, false, false, false, false, false, false, false, false, false, true); game[a][3] = new Array(3, 1, 50, 150, false, false, false, true, false, false, false, false, true, false, false, false); game[a][4] = new Array(4, 1, 250, 100, false, false, false, true, false, false, false, false, true, false, false, true); game[a][5] = new Array(5, 1, 280, 140, false, false, false, false, false, true, false, false, false, false, false, false); game[a][6] = new Array(6, 2, 300, 140, false, false, true, false, false, false, false, false, true, false, false, false); game[a][7] = new Array(7, 2, 200, 170, false, false, true, false, false, false, true, false, false, true, false, false); game[a][8] = new Array(8, 2, 200, 170, false, false, false, false, false, true, false, false, false, true, false, true); game[a][9] = new Array(9, 2, 200, 170, false, false, false, false, false, true, false, false, false, true, false, false); a = 15; atomzahl[a] = 9; game[a][1] = new Array(1, 1, 50, 100, false, false, true, false, false, false, false, false, false, false, false, false); game[a][2] = new Array(2, 1, 120, 150, false, false, false, false, false, true, false, false, false, false, false, false); game[a][3] = new Array(3, 1, 50, 150, true, false, false, false, false, false, false, false, false, false, false, false); game[a][4] = new Array(4, 1, 250, 100, false, false, false, true, false, false, false, false, false, false, false, false); game[a][5] = new Array(5, 1, 280, 140, false, true, false, false, true, false, false, false, true, false, false, true); game[a][6] = new Array(6, 2, 300, 140, false, false, true, false, false, false, true, false, false, true, false, false); game[a][7] = new Array(7, 2, 200, 170, false, false, false, false, false, true, true, false, false, true, false, false); game[a][8] = new Array(8, 3, 280, 140, false, false, false, true, false, false, false, true, false, false, false, true); game[a][9] = new Array(9, 3, 300, 140, true, false, false, false, false, false, false, false, true, false, true, false); a = 16; atomzahl[a] = 10; game[a][1] = new Array(1, 1, 50, 100, false, false, true, false, false, false, true, false, false, false, false, false); game[a][2] = new Array(2, 1, 120, 150, true, true, true, false, false, false, false, false, false, false, false, false); game[a][3] = new Array(3, 1, 50, 150, false, false, false, false, true, false, true, false, true, true, false, false); game[a][4] = new Array(4, 1, 250, 100, true, false, false, false, false, false, false, false, true, false, false, false); game[a][5] = new Array(5, 2, 280, 140, true, false, true, false, false, false, false, false, true, false, false, false); game[a][6] = new Array(6, 2, 300, 140, false, false, true, false, false, false, true, false, true, false, true, false); game[a][7] = new Array(7, 2, 200, 170, true, false, true, false, false, false, true, false, false, false, false, false); game[a][8] = new Array(8, 2, 280, 140, true, false, false, false, false, false, true, false, true, false, false, false); game[a][9] = new Array(9, 4, 300, 140, true, false, true, false, false, false, true, true, true, false, true, false); game[a][10] = new Array(10, 4, 200, 170, false, false, false, true, true, false, false, false, false, false, false, false); a = 17; atomzahl[a] = 10; game[a][1] = new Array(1, 4, 50, 100, false, true, false, false, false, false, false, false, false, false, false, true); game[a][2] = new Array(2, 4, 120, 150, false, true, false, false, true, false, false, false, true, true, false, false); game[a][3] = new Array(3, 4, 50, 150, false, true, false, false, true, false, true, false, false, false, false, true); game[a][4] = new Array(4, 4, 250, 100, false, false, false, false, true, false, false, false, true, false, false, false); game[a][5] = new Array(5, 2, 280, 140, false, true, true, false, false, false, true, true, false, false, false, false); game[a][6] = new Array(6, 2, 300, 140, true, true, false, false, false, false, false, true, true, false, false, false); game[a][7] = new Array(7, 3, 200, 170, false, false, false, false, false, true, false, true, false, true, true, false); game[a][8] = new Array(8, 2, 280, 140, false, false, true, true, false, false, false, true, false, false, false, false); game[a][9] = new Array(9, 3, 300, 140, false, false, true, true, false, false, false, true, false, false, true, false); game[a][10] = new Array(10, 3, 200, 170, true, false, false, false, false, true, false, false, false, false, true, false); a = 18; atomzahl[a] = 11; game[a][1] = new Array(1, 1, 50, 100, false, false, true, true, false, false, false, false, false, false, false, false); game[a][2] = new Array(2, 1, 120, 150, false, false, false, false, true, false, true, false, false, false, true, true); game[a][3] = new Array(3, 1, 50, 150, false, true, false, false, false, false, false, false, false, true, false, false); game[a][4] = new Array(4, 1, 250, 100, false, false, false, false, true, false, false, false, false, true, false, false); game[a][5] = new Array(5, 1, 280, 140, true, true, false, false, false, false, false, false, false, false, false, false); game[a][6] = new Array(6, 2, 300, 140, false, false, false, true, false, false, false, false, false, false, true, true); game[a][7] = new Array(7, 2, 200, 170, false, false, false, false, false, true, false, true, false, false, false, false); game[a][8] = new Array(8, 2, 280, 140, false, false, false, false, true, true, false, false, false, true, true, false); game[a][9] = new Array(9, 3, 300, 140, false, false, false, true, true, false, false, false, false, true, false, false); game[a][10] = new Array(10, 3, 200, 170, false, false, false, true, false, false, false, false, true, false, false, false); game[a][11] = new Array(11, 3, 200, 170, true, false, false, false, false, true, true, true, false, false, true, true); a = 19; atomzahl[a] = 11; game[a][1] = new Array(1, 1, 50, 100, false, false, false, true, false, false, false, false, false, false, false, false); game[a][2] = new Array(2, 1, 120, 150, true, false, false, false, false, false, false, false, false, false, false, true); game[a][3] = new Array(3, 1, 50, 150, false, false, true, false, false, false, true, false, true, false, false, false); game[a][4] = new Array(4, 1, 250, 100, true, false, false, false, false, false, false, false, true, false, false, false); game[a][5] = new Array(5, 2, 280, 140, false, false, false, false, true, false, false, false, true, true, false, false); game[a][6] = new Array(6, 2, 300, 140, false, false, true, false, false, true, false, false, false, false, true, false); game[a][7] = new Array(7, 2, 200, 170, false, false, true, false, false, false, false, false, false, false, false, false); game[a][8] = new Array(8, 2, 280, 140, false, false, false, false, false, true, false, false, false, false, false, false); game[a][9] = new Array(9, 2, 300, 140, false, false, true, false, false, false, false, false, false, false, false, false); game[a][10] = new Array(10, 4, 200, 170, false, false, false, false, true, false, true, false, false, false, false, false); game[a][11] = new Array(11, 4, 200, 170, true, false, false, false, false, false, true, false, true, false, true, true); a = 20; atomzahl[a] = 14; game[a][1] = new Array(1, 1, 50, 100, false, true, false, true, false, false, false, false, false, false, false, true); game[a][2] = new Array(2, 1, 120, 150, true, true, false, false, false, false, false, false, false, false, false, true); game[a][3] = new Array(3, 1, 50, 150, false, false, false, false, true, true, true, false, false, false, false, false); game[a][4] = new Array(4, 1, 250, 100, true, false, false, false, false, true, false, false, false, false, true, false); game[a][5] = new Array(5, 2, 280, 140, false, false, true, true, false, false, false, true, false, false, false, false); game[a][6] = new Array(6, 2, 300, 140, false, false, true, false, false, true, false, true, false, false, true, false); game[a][7] = new Array(7, 2, 200, 170, true, false, false, false, true, true, false, false, false, false, false, false); game[a][8] = new Array(8, 3, 280, 140, false, true, false, false, false, false, true, false, false, true, false, false); game[a][9] = new Array(9, 3, 300, 140, false, false, false, false, true, false, false, false, true, false, false, true); game[a][10] = new Array(10, 3, 280, 140, true, true, false, true, false, false, false, true, false, false, false, false); game[a][11] = new Array(11, 3, 300, 140, false, true, false, false, true, false, true, false, false, false, false, true); game[a][12] = new Array(12, 4, 200, 170, false, false, false, false, false, true, true, true, false, true, true, true); game[a][13] = new Array(13, 4, 280, 140, false, false, false, false, false, true, false, false, false, true, true, true); game[a][14] = new Array(14, 4, 300, 140, true, false, false, false, false, false, true, true, true, false, false, false); stop();
Symbol 54 Button
on (release) { _parent.open = 0; gotoAndPlay (35); }
Symbol 63 MovieClip Frame 19
stop();
Symbol 63 MovieClip Frame 49
_parent.menue11.gotoAndPlay("open"); gotoAndStop (1);
Symbol 68 MovieClip Frame 117
gotoAndPlay (1);
Symbol 74 Button
on (release) { getURL ("http://www.bliesch.com/index.html", "_top"); }
Symbol 82 Button
on (release) { found = 0; nol = 20; s = 1; while (nol >= s) { if (_parent.levelcode == _parent.levels[s]) { found = s; } s++; } if (0 < found) { _parent.open = 0; gotoAndPlay (36); } else { _parent.levelcode = oldname; error.gotoAndPlay(2); } }
Symbol 88 MovieClip Frame 1
stop();
Symbol 88 MovieClip Frame 35
stop();
Symbol 92 MovieClip Frame 1
stop();
Symbol 92 MovieClip Frame 20
oldname = "leveleins"; stop();
Symbol 92 MovieClip Frame 50
_parent.spiel.buildLevel(found);
Symbol 99 Button
on (release) { _parent.open = 0; gotoAndPlay (36); }
Symbol 103 MovieClip Frame 1
stop();
Symbol 103 MovieClip Frame 2
_parent._parent.gameLocked = true;
Symbol 103 MovieClip Frame 20
stop();
Symbol 103 MovieClip Frame 50
_parent._parent.gameLocked = false; if (0 < mytarget) { m = eval ("_parent.menue" + mytarget); m.gotoAndPlay("open"); mytarget = 0; } gotoAndStop (1);
Symbol 107 Button
on (release) { found = 0; nol = 20; s = 1; while (nol >= s) { if (_parent._parent.levelcode == _parent._parent.levels[s]) { found = s; } s++; } if (0 < found) { _parent.open = 0; _parent._parent.spiel.clearLevel(); gotoAndPlay (36); } else { _parent._parent.levelcode = oldname; error.gotoAndPlay(2); } }
Symbol 111 Button
on (release) { _parent.open = 0; gotoAndPlay (36); }
Symbol 115 MovieClip Frame 1
stop();
Symbol 115 MovieClip Frame 2
_parent._parent.gameLocked = true;
Symbol 115 MovieClip Frame 20
oldname = _parent._parent.levelcode; found = 0; stop();
Symbol 115 MovieClip Frame 36
if (0 < found) { _parent._parent.spiel.buildLevel(found); }
Symbol 115 MovieClip Frame 50
_parent._parent.gameLocked = false; if (0 < mytarget) { m = eval ("_parent.menue" + mytarget); m.gotoAndPlay("open"); mytarget = 0; } gotoAndStop (1);
Symbol 121 Button
on (release) { closeme = true; _parent.open = 0; gotoAndPlay (36); }
Symbol 122 Button
on (release) { _parent.open = 0; gotoAndPlay (36); }
Symbol 126 MovieClip Frame 1
stop();
Symbol 126 MovieClip Frame 2
_parent._parent.gameLocked = true;
Symbol 126 MovieClip Frame 20
stop();
Symbol 126 MovieClip Frame 50
_parent._parent.gameLocked = false; if (closeme) { getURL ("http://www.bliesch.com/index.html", "_top"); } if (0 < mytarget) { m = eval ("_parent.menue" + mytarget); m.gotoAndPlay("open"); mytarget = 0; } gotoAndStop (1);
Symbol 137 Button
on (release) { _parent._parent.spiel.clearLevel(); _parent._parent.spiel.buildLevel(nummer); _parent.open = 0; gotoAndPlay (154); }
Symbol 141 MovieClip Frame 1
stop();
Symbol 141 MovieClip Frame 2
_parent.menueLocked = true;
Symbol 141 MovieClip Frame 138
nummer = _parent._parent.spiel.currentLevel; nummer++; _parent._parent.levelcode = _parent._parent.levels[nummer]; stop();
Symbol 141 MovieClip Frame 168
_parent.menueLocked = false; gotoAndStop (1);
Symbol 145 Button
on (release) { if (!menueLocked) { if ((open != 1) && (0 < open)) { dasM = eval ("menue" + open); dasM.mytarget = 1; dasM.gotoAndPlay("close"); open = 1; } else if (open == 1) { open = 0; menue1.gotoAndPlay("close"); } else { open = 1; menue1.gotoAndPlay("open"); } } }
Symbol 150 Button
on (release) { if (!menueLocked) { if ((open != 2) && (0 < open)) { dasM = eval ("menue" + open); dasM.mytarget = 2; dasM.gotoAndPlay("close"); open = 2; } else if (open == 2) { open = 0; menue2.gotoAndPlay("close"); } else { open = 2; menue2.gotoAndPlay("open"); } } }
Symbol 155 Button
on (release) { if (!menueLocked) { if ((open != 3) && (0 < open)) { dasM = eval ("menue" + open); dasM.mytarget = 3; dasM.gotoAndPlay("close"); open = 3; } else if (open == 3) { open = 0; menue3.gotoAndPlay("close"); } else { open = 3; menue3.gotoAndPlay("open"); } } }
Symbol 162 Button
on (release) { _parent._parent.spiel.clearLevel(); _parent._parent.spiel.buildLevel(1); _parent._parent.spiel.currentLevel = "leveleins"; _parent.open = 0; gotoAndPlay (154); }
Symbol 166 Button
on (release) { closeme = true; gotoAndPlay (154); }
Symbol 170 MovieClip Frame 1
stop();
Symbol 170 MovieClip Frame 2
_parent.menueLocked = true;
Symbol 170 MovieClip Frame 138
_parent._parent.spiel.currentLevel = 1; nummer = _parent._parent.spiel.currentLevel; _parent._parent.levelcode = _parent._parent.levels[nummer]; stop();
Symbol 170 MovieClip Frame 168
_parent.menueLocked = false; if (closeme) { getURL ("http://www.bliesch.com/index.html", "_top"); } gotoAndStop (1);
Symbol 171 MovieClip Frame 1
stop();

Library Items

Symbol 1 GraphicUsed by:16
Symbol 2 GraphicUsed by:4
Symbol 3 GraphicUsed by:4 11
Symbol 4 MovieClipUses:2 3Used by:16
Symbol 5 GraphicUsed by:7
Symbol 6 GraphicUsed by:7 9 13 15
Symbol 7 MovieClipUses:5 6Used by:16
Symbol 8 GraphicUsed by:9
Symbol 9 MovieClipUses:8 6Used by:16
Symbol 10 GraphicUsed by:11
Symbol 11 MovieClipUses:10 3Used by:16
Symbol 12 GraphicUsed by:13
Symbol 13 MovieClipUses:12 6Used by:16
Symbol 14 GraphicUsed by:15
Symbol 15 MovieClipUses:14 6Used by:16
Symbol 16 MovieClipUses:1 4 7 9 11 13 15Used by:36
Symbol 17 GraphicUsed by:18
Symbol 18 MovieClipUses:17Used by:19
Symbol 19 MovieClipUses:18Used by:36
Symbol 20 GraphicUsed by:36
Symbol 21 GraphicUsed by:36
Symbol 22 GraphicUsed by:24
Symbol 23 GraphicUsed by:24
Symbol 24 MovieClipUses:22 23Used by:36
Symbol 25 GraphicUsed by:28
Symbol 26 GraphicUsed by:28
Symbol 27 SoundUsed by:28
Symbol 28 ButtonUses:25 26 27Used by:29
Symbol 29 MovieClipUses:28Used by:36
Symbol 30 GraphicUsed by:36
Symbol 31 GraphicUsed by:36
Symbol 32 GraphicUsed by:36
Symbol 33 GraphicUsed by:34
Symbol 34 MovieClipUses:33Used by:36
Symbol 35 GraphicUsed by:36
Symbol 36 MovieClip [atom]Uses:16 19 20 21 24 29 30 31 32 34 35
Symbol 37 SoundUsed by:38
Symbol 38 MovieClip [legen]Uses:37
Symbol 39 BitmapUsed by:40
Symbol 40 GraphicUses:39Used by:41
Symbol 41 MovieClipUses:40Used by:42
Symbol 42 MovieClipUses:41Used by:Timeline
Symbol 43 MovieClipUsed by:Timeline
Symbol 44 ShapeTweeningUsed by:63
Symbol 45 SoundUsed by:63 92 103 115 126 141 170
Symbol 46 ShapeTweeningUsed by:63
Symbol 47 FontUsed by:48 51 52 65 69 73 77 97 108 109 118 132 159 160 163 164
Symbol 48 TextUses:47Used by:49
Symbol 49 ButtonUses:48Used by:63
Symbol 50 GraphicUsed by:63 92 103 115 126 141 170
Symbol 51 TextUses:47Used by:54 82 99 107 121 137
Symbol 52 TextUses:47Used by:54 82 99 107 111 121 122 137 162 166
Symbol 53 GraphicUsed by:54 82 99 107 121 137
Symbol 54 ButtonUses:51 52 53Used by:63
Symbol 55 FontUsed by:57 81 106 136
Symbol 56 FontUsed by:57 71 80 120 135 158
Symbol 57 TextUses:55 56Used by:63 103
Symbol 58 ShapeTweeningUsed by:63
Symbol 59 SoundUsed by:63 92 103 115 126 141 170
Symbol 60 ShapeTweeningUsed by:63
Symbol 61 ShapeTweeningUsed by:63
Symbol 62 GraphicUsed by:63 92 103 115 126 141 170
Symbol 63 MovieClipUses:44 45 46 49 50 54 57 58 59 60 61 62Used by:Timeline
Symbol 64 GraphicUsed by:Timeline
Symbol 65 TextUses:47Used by:Timeline
Symbol 66 GraphicUsed by:67 74
Symbol 67 MovieClipUses:66Used by:68
Symbol 68 MovieClipUses:67Used by:74
Symbol 69 TextUses:47Used by:74
Symbol 70 GraphicUsed by:74
Symbol 71 TextUses:56Used by:74
Symbol 72 GraphicUsed by:74
Symbol 73 EditableTextUses:47Used by:74
Symbol 74 ButtonUses:68 69 70 71 66 72 73Used by:Timeline
Symbol 75 ShapeTweeningUsed by:92
Symbol 76 ShapeTweeningUsed by:92
Symbol 77 TextUses:47Used by:78
Symbol 78 MovieClipUses:77Used by:92 115
Symbol 79 GraphicUsed by:92 115
Symbol 80 TextUses:56Used by:92 115
Symbol 81 EditableTextUses:55Used by:92
Symbol 82 ButtonUses:51 52 53Used by:92
Symbol 83 FontUsed by:84
Symbol 84 TextUses:83Used by:85
Symbol 85 MovieClipUses:84Used by:88
Symbol 86 GraphicUsed by:87
Symbol 87 MovieClipUses:86Used by:88
Symbol 88 MovieClipUses:85 87Used by:92 115
Symbol 89 ShapeTweeningUsed by:92
Symbol 90 ShapeTweeningUsed by:92
Symbol 91 ShapeTweeningUsed by:92
Symbol 92 MovieClipUses:75 45 76 78 50 79 80 81 82 88 89 59 90 91 62Used by:Timeline
Symbol 93 GraphicUsed by:Timeline
Symbol 94 GraphicUsed by:171
Symbol 95 ShapeTweeningUsed by:103
Symbol 96 ShapeTweeningUsed by:103
Symbol 97 TextUses:47Used by:98
Symbol 98 MovieClipUses:97Used by:103
Symbol 99 ButtonUses:51 52 53Used by:103
Symbol 100 ShapeTweeningUsed by:103
Symbol 101 ShapeTweeningUsed by:103
Symbol 102 ShapeTweeningUsed by:103
Symbol 103 MovieClipUses:95 45 96 98 50 99 57 100 59 101 102 62Used by:171
Symbol 104 ShapeTweeningUsed by:115
Symbol 105 ShapeTweeningUsed by:115
Symbol 106 EditableTextUses:55Used by:115
Symbol 107 ButtonUses:51 52 53Used by:115
Symbol 108 TextUses:47Used by:111 122
Symbol 109 TextUses:47Used by:111 122
Symbol 110 GraphicUsed by:111 122
Symbol 111 ButtonUses:108 109 110 52Used by:115
Symbol 112 ShapeTweeningUsed by:115
Symbol 113 ShapeTweeningUsed by:115
Symbol 114 ShapeTweeningUsed by:115
Symbol 115 MovieClipUses:104 45 105 78 50 79 80 106 107 88 111 112 59 113 114 62Used by:171
Symbol 116 ShapeTweeningUsed by:126
Symbol 117 ShapeTweeningUsed by:126
Symbol 118 TextUses:47Used by:119
Symbol 119 MovieClipUses:118Used by:126
Symbol 120 TextUses:56Used by:126
Symbol 121 ButtonUses:51 52 53Used by:126
Symbol 122 ButtonUses:108 109 110 52Used by:126
Symbol 123 ShapeTweeningUsed by:126
Symbol 124 ShapeTweeningUsed by:126
Symbol 125 ShapeTweeningUsed by:126
Symbol 126 MovieClipUses:116 45 117 119 50 120 121 122 123 59 124 125 62Used by:171
Symbol 127 FontUsed by:128
Symbol 128 TextUses:127Used by:171
Symbol 129 SoundUsed by:141 170
Symbol 130 ShapeTweeningUsed by:141
Symbol 131 ShapeTweeningUsed by:141
Symbol 132 TextUses:47Used by:133
Symbol 133 MovieClipUses:132Used by:141 170
Symbol 134 GraphicUsed by:141
Symbol 135 TextUses:56Used by:141
Symbol 136 EditableTextUses:55Used by:141
Symbol 137 ButtonUses:51 52 53Used by:141
Symbol 138 ShapeTweeningUsed by:141
Symbol 139 ShapeTweeningUsed by:141
Symbol 140 ShapeTweeningUsed by:141
Symbol 141 MovieClipUses:129 130 45 131 133 50 134 135 136 137 138 59 139 140 62Used by:171
Symbol 142 BitmapUsed by:143
Symbol 143 GraphicUses:142Used by:145
Symbol 144 GraphicUsed by:145
Symbol 145 ButtonUses:143 144Used by:171
Symbol 146 BitmapUsed by:147
Symbol 147 GraphicUses:146Used by:150
Symbol 148 BitmapUsed by:149
Symbol 149 GraphicUses:148Used by:150
Symbol 150 ButtonUses:147 149Used by:171
Symbol 151 BitmapUsed by:152
Symbol 152 GraphicUses:151Used by:155
Symbol 153 BitmapUsed by:154
Symbol 154 GraphicUses:153Used by:155
Symbol 155 ButtonUses:152 154Used by:171
Symbol 156 ShapeTweeningUsed by:170
Symbol 157 ShapeTweeningUsed by:170
Symbol 158 TextUses:56Used by:170
Symbol 159 TextUses:47Used by:162
Symbol 160 TextUses:47Used by:162
Symbol 161 GraphicUsed by:162
Symbol 162 ButtonUses:159 160 161 52Used by:170
Symbol 163 TextUses:47Used by:166
Symbol 164 TextUses:47Used by:166
Symbol 165 GraphicUsed by:166
Symbol 166 ButtonUses:163 164 165 52Used by:170
Symbol 167 ShapeTweeningUsed by:170
Symbol 168 ShapeTweeningUsed by:170
Symbol 169 ShapeTweeningUsed by:170
Symbol 170 MovieClipUses:129 156 45 157 133 50 158 162 166 167 59 168 169 62Used by:171
Symbol 171 MovieClipUses:94 103 115 126 128 141 145 150 155 170Used by:Timeline

Instance Names

"spiel"Frame 1Symbol 43 MovieClip
"menue21"Frame 1Symbol 63 MovieClip
"menue11"Frame 1Symbol 92 MovieClip
"navi"Frame 8Symbol 171 MovieClip
"v1"Symbol 16 MovieClip Frame 1Symbol 4 MovieClip
"v2"Symbol 16 MovieClip Frame 1Symbol 7 MovieClip
"v3"Symbol 16 MovieClip Frame 1Symbol 9 MovieClip
"v4"Symbol 16 MovieClip Frame 1Symbol 11 MovieClip
"v5"Symbol 16 MovieClip Frame 1Symbol 13 MovieClip
"v6"Symbol 16 MovieClip Frame 1Symbol 15 MovieClip
"linie"Symbol 19 MovieClip Frame 1Symbol 18 MovieClip
"verbindungen"Symbol 36 MovieClip [atom] Frame 1Symbol 16 MovieClip
"ziehlinie"Symbol 36 MovieClip [atom] Frame 1Symbol 19 MovieClip
"r6"Symbol 36 MovieClip [atom] Frame 1Symbol 24 MovieClip
"r1"Symbol 36 MovieClip [atom] Frame 1Symbol 24 MovieClip
"r2"Symbol 36 MovieClip [atom] Frame 1Symbol 24 MovieClip
"r5"Symbol 36 MovieClip [atom] Frame 1Symbol 24 MovieClip
"r4"Symbol 36 MovieClip [atom] Frame 1Symbol 24 MovieClip
"r3"Symbol 36 MovieClip [atom] Frame 1Symbol 24 MovieClip
"steuerung"Symbol 36 MovieClip [atom] Frame 1Symbol 29 MovieClip
"error"Symbol 92 MovieClip Frame 20Symbol 88 MovieClip
"error"Symbol 115 MovieClip Frame 20Symbol 88 MovieClip
"menue2"Symbol 171 MovieClip Frame 1Symbol 103 MovieClip
"menue1"Symbol 171 MovieClip Frame 1Symbol 115 MovieClip
"menue3"Symbol 171 MovieClip Frame 1Symbol 126 MovieClip
"menue4"Symbol 171 MovieClip Frame 1Symbol 141 MovieClip
"finish"Symbol 171 MovieClip Frame 1Symbol 170 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 36 as "atom"
ExportAssets (56)Timeline Frame 1Symbol 38 as "legen"

Labels

"intro"Frame 2
"game"Frame 8
"move"Symbol 29 MovieClip Frame 2
"zieh"Symbol 29 MovieClip Frame 4
"leuchten"Symbol 36 MovieClip [atom] Frame 5
"open"Symbol 63 MovieClip Frame 1
"close"Symbol 63 MovieClip Frame 35
"idle"Symbol 92 MovieClip Frame 1
"open"Symbol 92 MovieClip Frame 2
"close"Symbol 92 MovieClip Frame 36
"idle"Symbol 103 MovieClip Frame 1
"open"Symbol 103 MovieClip Frame 2
"close"Symbol 103 MovieClip Frame 36
"idle"Symbol 115 MovieClip Frame 1
"open"Symbol 115 MovieClip Frame 2
"close"Symbol 115 MovieClip Frame 36
"idle"Symbol 126 MovieClip Frame 1
"open"Symbol 126 MovieClip Frame 2
"close"Symbol 126 MovieClip Frame 36
"idle"Symbol 141 MovieClip Frame 1
"open"Symbol 141 MovieClip Frame 2
"close"Symbol 141 MovieClip Frame 154
"idle"Symbol 170 MovieClip Frame 1
"open"Symbol 170 MovieClip Frame 2
"close"Symbol 170 MovieClip Frame 154

Dynamic Text Variables

_parent.levelcodeSymbol 81 EditableText"leveleins"
_parent._parent.levelcodeSymbol 106 EditableText"leveleins"
_parent._parent.levelcodeSymbol 136 EditableText"leveleins"




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Created: 22/5 -2019 17:28:29 Last modified: 22/5 -2019 17:28:29 Server time: 14/05 -2024 23:04:27