STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 228128 |
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This is the info page for Flash #26425 |
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1 |
1 |
TheAd&d Engine |
TheAd&d Engine |
™ |
Quest for level 1 Fighters |
Quest for level 1 Fighters |
Please review the game I love to read your feedback And improve the game to your needs. |
Please review the game I love to read your feedback And improve the game to your needs. |
Read some text about this game. |
more text> |
more text> |
Greetings Friend. Welcome to my second game using The AD&D Engine™. The engine is 100% Flash scripting, And the game is 100% random. It was designed for Fighters (all kinds) and for level 1 adventurers. About the game: The status builder will affect the game in means of calculations and situation respond to the character you are playing, For example, A high Charisma will help you get things from non player character (The computer), High strength will make more damage, High dexterity will Improve attack rate, and so on. If you failed to finish the game with one character, Make a different one and start a new game. The game will react differently and you will get differnt things on the way. |
Game tactics: Blind enemy: Blind will cause the enemy to loss 4 point from his armor class (he can't see thus can't defend himself as before), And will loss 4 points to his THAC0 (After all, he can't really see you). If you can score one like that at the beginning to a fight, there is a good chance that the fight is yours. Kamikaze: It's easier to hit (by 2) but then you loss two hit point no matter what. The bright side to this suicidal attack, is that you get damage + Strength bonus + kamikaze damage (1d10). - This can kill you, so please watch out if you decide to go berserk. Try to get all the secondary items so you will fight bosses with better status and equipment. |
Lets Play |
Game By RobSuperSonic Game Engine by RobSuperSonic Story by Shed-o J2002R Art: www.d20reviews.com Debug J2002R Special thanks Johan ryde Mista_Feelgood Turner Spidelytwang Ian "JemaK" PhongShadE |
Credits |
Credits |
¯ |
music |
Playername |
Basic ADND Instructions |
Character Builder |
What is your name |
Episode I - Shanghai |
Episode I - Shanghai |
? |
Armor |
Hit Points |
Dam 1D |
00 |
THAC0 |
Character Builder |
Character Builder |
Calculate |
Calculate |
Bonus |
Strengh |
Intelligence |
Wisdom |
Constitution |
Dexterity |
Charisma |
Attribute |
+ - |
Limit Zone |
Bonus |
Your Character is: |
Done |
ReRoll |
BASIC FAQ: Q: What is 1d20? A: 1d20 means a single throw on the 20 sides dice 1d6 means 1 throw on the 6 sides dice and so on. Q: What is THAC0? A: To Hit Armor Class 0 - The number you need on your 20 dice to hit a target with full plate armor (Armor Class 0), if target has Armor Class 6 and your THAC0 is 20, then you need to roll 14 or higher on the d20 (20-6). Q: how to use healing potions & wands A: click on them at any time. |
Back to main manu |
FAQ |
Character Builder |
Game Board |
Instructions: |
Instructions: |
Strengh |
High Strengh will give you extra damage, And extra points in all things you do in the game that needs force. |
High Intelligence will help you solve problems, you will also be able to read and write. |
High wisdom will help you in tactics, blinding an enemy and disabling traps. |
High Constitution will rise your maximum Hit point, and will add bonus for each potion of healing you drink. |
High dexterity will make you move faster, improves armor Class, And To hit score (THAC0), It will also help you Blind Enemies. |
Will help you talk to others (Non Player Characters (NPC)) |
Character Builder |
FAQ |
Player Face |
Armor Class (lower is better) |
Hit Point (when drop below 0 you die) |
Your weapon |
The damge you make + Bonus |
The Minimum roll for you to hit AC 0 |
Potions |
Wands |
Gold |
Character Builder |
Game Board |
Armor test |
Sorry You have an Armor |
Sword test |
Sorry You have a sword |
8gp 32gp 55gp |
5gp 24gp 40gp |
10gp 50gp 150gp |
Swords: Long Sword Two Handed Huge Sword Armor: Scale Mail Chain Mail Full plate mail Potion of healing IceWand (3d6) FireWand (4d6) |
Finish |
Armor |
Hit Points |
10 |
GOLD |
00 |
Ring Of the Hobbit +2 To THAC0 +2 To Dex |
Shop |
Shop |
SKIP |
Shanghai |
Shanghai |
Ohh You are so sweet & manly in your cute new armor |
player name |
Thanks baby |
player name |
Can you just make me a small favor? |
player name |
Name it. and I will kill a dragon for you. .. er .. |
player name |
No need for dragon slaying tonight my hero..... |
player name |
Just go to the tailoress And get me my new Black girdle .... He he. |
player name |
You got it Sweety ....... *Whossssh* |
player name |
player name |
honey pie I'm home |
player name |
WTF?!@## |
player name |
Foul Sir |
Foul Sir |
player name |
If you ever like to see your sweetheart in one piece you better hurry up and find me the old lamp from the cave of Mustafa the Minotaur. Do it in less then two days or your sweet love will be feed to my rats. Xaran , the evil wizard , har har har…. |
player name |
If you ever like to see your sweetheart in one piece you better hurry up and find me the old lamp from the cave of Mustafa the Minotaur. Do it in less then two days or your sweet love will be feed to my rats. Xaran , the evil wizard , har har har…. |
You leave the city behind u and start walking north towards the cave, After few hours the road spilts in two. Where would you like to go? (Click on the direction) |
N |
NW |
N |
NW |
A Cleric Stands in your way, Praying for his gods. After a small chat with him he says "Dear knight, Your path is right and your heart is pure , Please take 2 healing potions to help you on your quest" |
NE |
NE |
A Cleric Stand in your way, Praying for his gods, he offers a healing potion to help you on your way. |
A Cleric Stand in your way, Praying for his gods, You try to talk him, but he is paying devotedly, Since you are so rude you push him for a response, He just looks at you and keeps on praying . |
An Evil Kobold Charges from behind the rocks |
Taste my sword - Kobold |
00 |
Dammge 1D |
1 |
10 |
1 |
Blind |
? |
You need To hit enemy |
00 |
? |
Hit - Takes Dammge |
1 |
kamikaze! |
000 |
For + |
Attack! |
Try to blind Enemy (Send) |
kamikaze Attack! - You will loss 2HP!!!! |
Dammge |
1 |
1 |
+ |
00 |
Blind Miss.... |
Enemy Blinded |
surprise attack |
1 potion of healing |
GP |
Searching the Slain body of the Kobold reveals: |
Treasure |
Enter the Heart of the forest |
You take the treasure, and look around. The forest ravels a small path leading you deeper into the heart of the forest |
A Large and old tree stands you your way , you can see some golden marks carved on the stem. |
Examine the marks |
I Don't care |
You see a small tree with strange marks around the stem, Since you are very smart, you know that the fish like shape is good-luck sign while the other stand for danger. |
You know that the "f" got somthing to do with explosions. |
You are so stupid you don't know how to read and write, you stand infront of the marks, and dribble on the forest floor. "Why not pressing all of them ?" you say to yourself..... |
You found a great looking armor hiding inside the tree stem. |
Do you like to change your armor with this one ? |
YES NO |
You set off the fire Trap HP |
000 |
Ouch !!! That hurts. |
you have found A potion of healing |
GREAT! |
Go North East. |
The marks on the tree disappear, leaving a small white trail of smoke... |
At the end of the forest, filled with fog and mists, you spot a safe place to hide from the cold winds, A chilling wolf cry comes from the north. |
Talk to the Orc female |
Go back South |
An ugly orc like female stands under a huge oak. |
Whats for sale ? |
Hello there handsome I just sell stuff Wanna Buy somthing? |
Yes Please, Here is 100GP |
No thanks, I don't need it right now |
Anything Else? |
I have a wicked ice wand. I would sell it for 100gp Wanna buy it ? |
Go hunt kobolds |
Go hunt wolfs |
Go back |
You don'd have the CASH ! Go and kill some woves! |
Yes Please, Here is 80GP |
I also Have a Great FireWand For only 80gp |
Go deeper in to the forest |
In the werewolf's stash you find: |
NW |
NW |
S |
You stand in a quiet spot of the forest The path leads North , North west , and back to the south. |
A small funny looking ghost of a hobbit talks to you from the shadows - "Answer my riddle, and get my reward, Answer my riddle, its better then gold..." |
Tell me you riddle |
I hate Hobbits |
à |
à |
Don't use capital letters |
If you have it, You want to share it. If you share it, You dont have it. |
If you have it, You want to share it. If you share it, You dont have it. |
I dont know |
I need a hint I need more help I'm Stupid - Answer it for me |
Hint1 If I have it , I will keep it for My self |
x |
Hint2 If you have one, Dont tell it to anyone Coz' it will not be a ..... Anymore |
The Answer is "Secret" You are so dumb I even spelled it for you. Shame on you. |
NO! |
NO! |
Correct smart one, here is a ring that will make you much faster |
Correct smart one, here is a ring that will make you much faster |
thanks - hobbit ghost |
10 |
What? |
None shall pass. |
None Shall Pass! |
I have no quarrel with you, good Sir Knight, but I must cross this bridge |
I have no quarrel with you, good Sir Knight, but I must cross this bridge. |
I command you, as King of the Britons, to stand aside! |
Then you shall die. |
Then You shall Die! |
So be it! .............. |
So be it! |
I move for no man. |
I move for no man. |
The Daek Night. |
"The Black night is invincible!" |
Right... Come Get some! |
The Daek Night. |
Er, Maybe not - I what to retreat |
Read |
The Cave of Mustafa |
You found a fire wand ! You stand infront of a big door made out of stone.The door blocks the way to the cave. You can see some strange words writen on the stone gates. |
You heard me before, Yet you hear me again, Then I die, 'Till you call me again. |
You heard me before, Yet you hear me again, Then I die, 'Till you call me again. |
Hint1 It can be found in a cave |
Hint2 it got somthing to do with your voice. |
The Answer is "echo" You are so dumb I even spelled it for you. Shame on you :) |
I need a hint I need more help I'm So stupid - answer it for me |
No. |
The Doors open slowly..... Inside the cave a huge monster Guards the magic lamp of Mustafa "Die human" screams the monster "Die in the name of the dark lord!" |
The Keeper |
The Doors open slowly..... Inside the cave a huge monster Guards the magic lamp of Mustafa "Die human" screams the monster "Die in the name of the dark lord!" |
The Keeper |
Attack!!!!!!!!!!! |
Run Way . |
(Vote manualy) & play again. |
You Have found the Magic Lamp Of Mostafa, And Finished the 1st part of this quest! Motivate the dungeon master to continue the quest by voting: |
Level Up! |
Level Up! |
You have Died! |
You have Died! |
Thanks for playing. Better luck next time. |
Play Again ? |
death |
ActionScript [AS1/AS2]
Frame 1_root.cheat = 0;Frame 2ifFrameLoaded (91) { gotoAndStop (4); }Frame 3gotoAndPlay (1);Frame 4stop();Frame 5stop();Frame 6stop(); tellTarget ("_root.music") { gotoAndStop (2); };Frame 7str = 9 + cheat; int = 9 + cheat; wis = 9 + cheat; dex = 9 + cheat; con = 9 + cheat; char = 9 + cheat; extra = random(22) + 8; p_gp = random(350) + 40; p_ac = 9; p_gp = p_gp + cheat; p_tac = 19; p_hp = 10 + cheat; p_wepon = "fist"; p_dammge = 2; p_armor = "nothing"; _root.hobbitriddle = 0; play();Frame 8stop();Frame 17gotoAndStop (8);Frame 18if (str < 4) { strb = -3; word1 = "Fragile"; } else if (str < 7) { strb = -2; word1 = "Very weak"; } else if (str < 10) { strb = -1; word1 = "Weak"; } else if (str < 14) { strb = 0; word1 = "Tough"; } else if (str < 17) { strb = 1; word1 = "Strong"; } else if (str < 18) { strb = 2; word1 = "Very strong"; } else if ((str = 18)) { strb = 3; word1 = "A Powerful beast"; } play();Frame 19if (int < 4) { intb = -3; word2 = "Mentally defective"; } else if (int < 7) { intb = -2; word2 = "A Total fool"; } else if (int < 10) { intb = -1; word2 = "Dumb"; } else if (int < 14) { intb = 0; word2 = "Can read and write"; } else if (int < 17) { intb = 1; word2 = "Smart"; } else if (int < 18) { intb = 2; word2 = "Very smart"; } else if ((int = 18)) { intb = 3; word2 = "Genius"; }Frame 20if (wis < 4) { wisb = -3; word3 = "confused"; } else if (wis < 7) { wisb = -2; word3 = "Bewildered"; } else if (wis < 10) { wisb = -1; word3 = "Stupid"; } else if (wis < 14) { wisb = 0; word3 = "Can talk with others"; } else if (wis < 17) { wisb = 1; word3 = "Witty person"; } else if (wis < 18) { wisb = 2; word3 = "Experienced"; } else if ((wis = 18)) { wisb = 3; word3 = "Man of the world"; }Frame 21if (con < 4) { conb = -3; p_hp = p_hp - 3; word4 = "Sick"; } else if (con < 7) { conb = -2; p_hp = p_hp - 2; word4 = "faint"; } else if (con < 10) { conb = -1; p_hp = p_hp - 1; word4 = "slim"; } else if (con < 14) { conb = 0; word4 = "Can hold a sword"; } else if (con < 17) { conb = 1; p_hp = p_hp + 1; word4 = "healthy"; } else if (con < 18) { conb = 2; p_hp = p_hp + 2; word4 = "Very healthy"; } else if ((con = 18)) { p_hp = p_hp + 3; conb = 3; word4 = "Healthy as a horse"; }Frame 22if (dex < 4) { dexb = -3; p_tac = p_tac + 3; p_ac = p_ac + 3; word5 = "Sluggish"; } else if (dex < 7) { dexb = -2; p_tac = p_tac + 2; p_ac = p_ac + 2; word5 = "Very slow"; } else if (dex < 10) { dexb = -1; p_tac = p_tac + 1; p_ac = p_ac + 1; word5 = "Clumsy"; } else if (dex < 14) { dexb = 0; word4 = "Can run"; } else if (dex < 17) { dexb = 1; p_tac = p_tac - 1; p_ac = p_ac - 1; word5 = "Agile"; } else if (dex < 18) { dexb = 2; p_tac = p_tac - 2; p_ac = p_ac - 2; word5 = "Acrobatic"; } else if ((dex = 18)) { p_tac = p_tac - 3; p_ac = p_ac - 3; dexb = 3; word5 = "Lightning fast"; }Frame 23if (char < 4) { charb = -3; word6 = "Disgusting"; } else if (char < 7) { charb = -2; word6 = "Repulsive"; } else if (char < 10) { charb = -1; word6 = "Unpleasant"; } else if (char < 14) { charb = 0; word6 = "handsome"; } else if (char < 17) { charb = 1; word6 = "A Gentleman"; } else if (char < 18) { charb = 2; word6 = "Attractive"; } else if ((char = 18)) { charb = 3; word6 = "Charming"; }Frame 24youare = ((((((((((word1 add ",") add word2) add ",") add word3) add ",") add word4) add ",") add word5) add " and ") add word6) add ".";Frame 26stop();Frame 27stop();Frame 28stop();Frame 29stop();Frame 30stop(); tellTarget ("_root.music") { gotoAndStop (2); };Frame 31stop();Frame 32stop(); _root.enemyface = 1; t_gp = random(50) + 1; t_ac = 6; t_tac = 18; t_hp = 8; t_wepon = "Short sword"; t_dammge = 6; stop();Frame 33tellTarget ("fight") { play(); }; stopAllSounds(); tellTarget ("_root.music") { gotoAndStop (3); }; stop();Frame 34tellTarget ("potion of heaing") { nextFrame(); }; stop();Frame 36stop(); _root.enemyface = 2; t_gp = random(100) + 1; t_ac = 4; t_tac = 17; t_hp = 12; t_wepon = "bite"; t_dammge = 8; stop();Frame 37tellTarget ("fight") { play(); }; stop();Frame 38_root.p_gp = _root.p_gp + _root.t_gp; tellTarget ("potion of heaing") { nextFrame(); }; _root.room = 0;Frame 41stop(); _root.enemyface = 5; t_gp = random(100) + 1; t_ac = 1; t_tac = 15; t_hp = 29; t_wepon = "Two handed"; t_dammge = 12; p_armor = "nothing"; stop();Frame 42tellTarget ("fight") { play(); }; stop();Frame 43_root.p_gp = _root.p_gp + _root.t_gp; stop();Frame 44stop();Frame 54gotoAndStop (44);Frame 71gotoAndStop (89);Frame 78stop(); _root.enemyface = 4; t_gp = random(1000) + 1; t_ac = -1; t_tac = 14; t_hp = 30; t_wepon = "spear"; t_dammge = 6; stop();Frame 79stopAllSounds(); stop();Frame 80stop();Frame 89stop();Frame 108stop();Symbol 19 Buttonon (release) { play(); }Symbol 25 Buttonon (release) { play(); }Symbol 28 MovieClip Frame 1stop();Symbol 28 MovieClip Frame 2stop();Symbol 28 MovieClip Frame 3stop();Symbol 29 MovieClip Frame 1Set("/:loaded", _root.getBytesLoaded()); Set("/:total", _root.getBytesTotal()); if (Number(/:loaded) == Number(/:total)) { tellTarget ("_root") { nextFrame(); }; } else { Set("/:result", (Number(/:loaded) * 100) / /:total); Set("/:percentage", Math.ceil(/:result) + "%"); }Symbol 30 Buttonon (release) { gotoAndStop (6); }Symbol 35 Buttonon (release) { getURL ("http://www.d20reviews.com", "_blank"); }Symbol 48 Buttonon (release) { stopAllSounds(); }Symbol 49 Buttonon (release) { gotoAndStop (2); }Symbol 53 MovieClip Frame 1stop(); stop();Symbol 53 MovieClip Frame 2stop();Symbol 53 MovieClip Frame 3stopAllSounds(); gotoAndStop (2);Symbol 54 Buttonon (keyPress "*") { _root.cheat = 4; }Symbol 58 Buttonon (release) { gotoAndStop (7); }Symbol 64 Buttonon (release) { gotoAndStop (27); }Symbol 66 Buttonon (release) { getURL ("mailto:robot@theplaystation.org", "_self"); }Symbol 86 Buttonon (release) { play(); }Symbol 88 MovieClip Frame 1stop();Symbol 88 MovieClip Frame 2healrnd = random(7) + 1; _root.p_hp = (_root.p_hp + healrnd) + _root.conb; if (_root.maxhp < _root.p_hp) { _root.p_hp = _root.maxhp; }Symbol 88 MovieClip Frame 3tellTarget ("_root.p_blood") { gotoAndStop(11 - _root.p_hp); };Symbol 88 MovieClip Frame 35tellTarget ("../") { prevFrame(); };Symbol 89 MovieClip Frame 1stop();Symbol 89 MovieClip Frame 2healrnd = random(7) + 1; _root.p_hp = (_root.p_hp + healrnd) + _root.conb; if (_root.maxhp < _root.p_hp) { _root.p_hp = _root.maxhp; }Symbol 89 MovieClip Frame 3tellTarget ("_root.p_blood") { gotoAndStop(11 - _root.p_hp); };Symbol 89 MovieClip Frame 35tellTarget ("../") { prevFrame(); };Symbol 90 MovieClip Frame 1stop();Symbol 90 MovieClip Frame 2stop(); _root.p_poh = 1;Symbol 90 MovieClip Frame 3p_poh = 2; stop();Symbol 90 MovieClip Frame 4p_poh = 3; stop();Symbol 90 MovieClip Frame 5p_poh = 4; stop();Symbol 102 Buttonon (release) { gotoAndPlay (18); }Symbol 120 Buttonon (release) { if (17 < str) { play(); } else if (extra < 0) { play(); } else if (0 < extra) { str = str + 1; extra = extra - 1; } }Symbol 121 Buttonon (release) { if (str < 4) { play(); } else if (-1 < extra) { str = str - 1; extra = extra + 1; } }Symbol 122 Buttonon (release) { if (17 < int) { play(); } else if (extra < 0) { play(); } else if (0 < extra) { int = int + 1; extra = extra - 1; } }Symbol 123 Buttonon (release) { if (int < 4) { play(); } else if (-1 < extra) { int = int - 1; extra = extra + 1; } }Symbol 124 Buttonon (release) { if (17 < wis) { play(); } else if (extra < 0) { play(); } else if (0 < extra) { wis = wis + 1; extra = extra - 1; } }Symbol 125 Buttonon (release) { if (wis < 4) { play(); } else if (-1 < extra) { wis = wis - 1; extra = extra + 1; } }Symbol 126 Buttonon (release) { if (17 < con) { play(); } else if (extra < 0) { play(); } else if (0 < extra) { con = con + 1; extra = extra - 1; } }Symbol 127 Buttonon (release) { if (con < 4) { play(); } else if (-1 < extra) { con = con - 1; extra = extra + 1; } }Symbol 128 Buttonon (release) { if (17 < dex) { play(); } else if (extra < 0) { play(); } else if (0 < extra) { dex = dex + 1; extra = extra - 1; } }Symbol 129 Buttonon (release) { if (dex < 4) { play(); } else if (-1 < extra) { dex = dex - 1; extra = extra + 1; } }Symbol 130 Buttonon (release) { if (17 < char) { play(); } else if (extra < 0) { play(); } else if (0 < extra) { char = char + 1; extra = extra - 1; } }Symbol 131 Buttonon (release) { if (char < 4) { play(); } else if (-1 < extra) { char = char - 1; extra = extra + 1; } }Symbol 160 Buttonon (release) { gotoAndPlay (7); }Symbol 161 Buttonon (release) { _root.maxhp = _root.p_hp; gotoAndStop (30); }Symbol 166 Buttonon (release) { gotoAndStop (27); }Symbol 167 Buttonon (release) { gotoAndStop (28); }Symbol 168 Buttonon (release) { gotoAndStop (29); }Symbol 213 MovieClip Frame 1count = 1;Symbol 213 MovieClip Frame 19if (3 < count) { gotoAndStop (35); }Symbol 213 MovieClip Frame 20count = count + 1; gotoAndPlay (2);Symbol 213 MovieClip Frame 35stop();Symbol 214 MovieClip Frame 1stop();Symbol 214 MovieClip Frame 10play();Symbol 214 MovieClip Frame 11if (_root.p_armor eq "nothing") { gotoAndPlay (20); }Symbol 214 MovieClip Frame 12stop();Symbol 214 MovieClip Frame 19gotoAndPlay (1);Symbol 214 MovieClip Frame 20_root.p_gp = _root.p_gp - _root.buyworth; _root.p_ac = _root.p_ac - _root.buy; _root.p_armor = "somthing"; gotoAndStop (1);Symbol 217 MovieClip Frame 1count = 1;Symbol 217 MovieClip Frame 19if (3 < count) { gotoAndStop (35); }Symbol 217 MovieClip Frame 20count = count + 1; gotoAndPlay (2);Symbol 217 MovieClip Frame 35stop();Symbol 218 MovieClip Frame 1stop();Symbol 218 MovieClip Frame 10play();Symbol 218 MovieClip Frame 11if (_root.p_wepon eq "fist") { gotoAndPlay (20); }Symbol 218 MovieClip Frame 12stop();Symbol 218 MovieClip Frame 19gotoAndPlay (1);Symbol 218 MovieClip Frame 20_root.p_wepon = _root.buy; _root.p_gp = _root.p_gp - _root.buyworth; _root.p_dammge = _root.buy_dammge; gotoAndStop (1);Symbol 227 Buttonon (release) { nextFrame(); }Symbol 243 Buttonon (release) { play(); }Symbol 246 MovieClip Frame 1stop();Symbol 246 MovieClip Frame 2iceattack = random(17) + 1;Symbol 246 MovieClip Frame 4_root.t_hp = _root.t_hp - iceattack;Symbol 246 MovieClip Frame 25tellTarget ("../") { prevFrame(); };Symbol 247 MovieClip Frame 1stop();Symbol 247 MovieClip Frame 2stop();Symbol 247 MovieClip Frame 3stop();Symbol 247 MovieClip Frame 4stop();Symbol 248 MovieClip Frame 1stop();Symbol 248 MovieClip Frame 2stop();Symbol 248 MovieClip Frame 3stop();Symbol 248 MovieClip Frame 4stop();Symbol 248 MovieClip Frame 5stop();Symbol 254 MovieClip Frame 1stop();Symbol 254 MovieClip Frame 2stop();Symbol 256 Buttonon (keyPress "&") { gotoAndStop (39); t_hp = 0; } on (keyPress "*") { if (p_gp < 100) { p_gp = p_gp + 10; } }Symbol 258 Buttonon (release) { buy = "Huge sword"; buy_dammge = 12; buyworth = 55; if (p_gp >= buyworth) { tellTarget ("swordtest") { gotoAndPlay (10); }; } }Symbol 259 Buttonon (release) { buy = "Long sword"; buy_dammge = 8; buyworth = 8; if (p_gp >= 8) { tellTarget ("swordtest") { gotoAndPlay (10); }; } }Symbol 260 Buttonon (release) { buy = "Two Handed"; buy_dammge = 10; buyworth = 32; if (p_gp >= buyworth) { tellTarget ("swordtest") { gotoAndPlay (10); }; } }Symbol 261 Buttonon (release) { buy = 8; buyworth = 40; if (p_gp >= buyworth) { tellTarget ("armortest") { gotoAndPlay (10); }; } }Symbol 262 Buttonon (release) { buy = 5; buyworth = 5; if (p_gp >= buyworth) { tellTarget ("armortest") { gotoAndPlay (10); }; } }Symbol 263 Buttonon (release) { buy = 7; buyworth = 24; if (p_gp >= buyworth) { tellTarget ("armortest") { gotoAndPlay (10); }; } }Symbol 264 Buttonon (release) { buyworth = 10; if (p_gp >= buyworth) { p_gp = p_gp - buyworth; tellTarget ("potion of heaing") { nextFrame(); }; } }Symbol 265 Buttonon (release) { buyworth = 50; if (p_gp >= buyworth) { p_gp = p_gp - buyworth; tellTarget ("_root.icewand") { nextFrame(); }; } }Symbol 266 Buttonon (release) { buyworth = 150; if (p_gp >= buyworth) { p_gp = p_gp - buyworth; tellTarget ("_root.firewand") { nextFrame(); }; } }Symbol 270 Buttonon (release) { gotoAndStop (49); }Symbol 275 MovieClip Frame 1count = 1;Symbol 275 MovieClip Frame 2count = count + 1;Symbol 275 MovieClip Frame 15if (10 < count) { count = 0; tellTarget ("../") { play(); }; }Symbol 275 MovieClip Frame 16gotoAndPlay (2);Symbol 305 Buttonon (release) { tellTarget ("../") { nextFrame(); }; }Symbol 314 MovieClip Frame 1stop();Symbol 314 MovieClip Frame 5stop();Symbol 314 MovieClip Frame 10stop();Symbol 314 MovieClip Frame 15stop();Symbol 314 MovieClip Frame 20stop();Symbol 314 MovieClip Frame 25stop();Symbol 314 MovieClip Frame 30stop();Symbol 314 MovieClip Frame 35stop();Symbol 314 MovieClip Frame 39stop();Symbol 314 MovieClip Frame 44stop();Symbol 314 MovieClip Frame 49stop();Symbol 326 Buttonon (release) { gotoAndStop (25); }Symbol 327 Buttonon (release) { nextFrame(); }Symbol 331 Buttonon (release) { tellTarget ("../") { nextFrame(); }; }Symbol 337 MovieClip Frame 1stop();Symbol 337 MovieClip Frame 2if (17 < _root.char) { gotoAndStop (3); } else if (10 < _root.char) { gotoAndStop (4); } else if (_root.chat < 11) { gotoAndStop (5); }Symbol 337 MovieClip Frame 3tellTarget ("_root.potion of heaing") { nextFrame(); }; tellTarget ("_root.potion of heaing") { nextFrame(); }; stop();Symbol 337 MovieClip Frame 4stop(); tellTarget ("_root.potion of heaing") { nextFrame(); };Symbol 337 MovieClip Frame 5stop();Symbol 350 MovieClip Frame 1stop();Symbol 350 MovieClip Frame 2stop();Symbol 350 MovieClip Frame 3stop();Symbol 350 MovieClip Frame 4stop();Symbol 350 MovieClip Frame 5stop();Symbol 350 MovieClip Frame 6stop();Symbol 350 MovieClip Frame 7stop();Symbol 350 MovieClip Frame 8stop();Symbol 350 MovieClip Frame 9stop();Symbol 350 MovieClip Frame 10stop();Symbol 350 MovieClip Frame 11prevFrame();Symbol 371 MovieClip Frame 1gotoAndStop(_root.enemyface);Symbol 371 MovieClip Frame 2stop();Symbol 371 MovieClip Frame 3stop();Symbol 371 MovieClip Frame 4stop();Symbol 371 MovieClip Frame 5stop();Symbol 374 MovieClip Frame 1stop();Symbol 391 MovieClip Frame 1stop();Symbol 394 Buttonon (release) { play(); }Symbol 398 Buttonon (release) { gotoAndPlay (137); }Symbol 399 Buttonon (release) { _root.kamib = random(4) + 1; _root.kamirnd = random(9) + 1; _root.p_hp = _root.p_hp - 2; tellTarget ("kamikaze") { play(); }; play(); }Symbol 407 MovieClip Frame 15stop();Symbol 410 MovieClip Frame 40stop();Symbol 412 MovieClip Frame 1_root.youneed = _root.p_tac - _root.t_ac; _root.kamib = 0; _root.e_attackroll = random(20) + 1; tellTarget ("dice") { _root.kamirnd = 0; gotoAndPlay (1); };Symbol 412 MovieClip Frame 2if (_root.t_hp < 1) { tellTarget ("../") { nextFrame(); }; }Symbol 412 MovieClip Frame 39tellTarget ("dice") { stop(); }; if ((_root.t_tac - _root.p_ac) < (_root.e_attackroll + 1)) { gotoAndPlay (41); }Symbol 412 MovieClip Frame 40gotoAndStop (55);Symbol 412 MovieClip Frame 41hitrnd = random(_root.t_dammge) + 1; if (18 < _root.e_attackroll) { _root.p_hp = _root.p_hp - (hitrnd * 2); tellTarget ("_root.p_blood") { gotoAndStop(11 - _root.p_hp); }; } else { _root.p_hp = _root.p_hp - hitrnd; tellTarget ("_root.p_blood") { gotoAndStop(11 - _root.p_hp); }; }Symbol 412 MovieClip Frame 53if (_root.p_hp < 1) { tellTarget (_root) { gotoAndPlay ("death"); }; }Symbol 412 MovieClip Frame 54gotoAndStop (55);Symbol 412 MovieClip Frame 55stop();Symbol 412 MovieClip Frame 56tellTarget ("dice") { gotoAndPlay (1); }; _root.attackroll = random(19) + 1; _root.e_attackroll = _root.attackroll; tellTarget ("dice") { play(); };Symbol 412 MovieClip Frame 91if (_root.p_hp < 1) { tellTarget (_root) { gotoAndPlay ("death"); }; }Symbol 412 MovieClip Frame 92tellTarget ("dice") { stop(); }; if ((_root.p_tac - _root.t_ac) < ((_root.attackroll + 1) + _root.kamib)) { gotoAndPlay (97); }Symbol 412 MovieClip Frame 93gotoAndPlay (1);Symbol 412 MovieClip Frame 97_root.kamib = 0; hitrnd = random(_root.p_dammge) + 1; if (18 < _root.attackroll) { hitrnd = hitrnd * 2; _root.t_hp = _root.t_hp - ((hitrnd + _root.strb) + (_root.kamirnd * 2)); play(); } else { _root.t_hp = _root.t_hp - (hitrnd + _root.strb); play(); }Symbol 412 MovieClip Frame 131if (_root.t_hp < 1) { tellTarget ("../") { nextFrame(); }; }Symbol 412 MovieClip Frame 132gotoAndPlay (1);Symbol 412 MovieClip Frame 137_root.attackroll = random(19) + 1; _root.attackroll = ((_root.attackroll + _root.dexb) + _root.wisb) - 7; if (_root.attackroll < 0) { _root.attackroll = 1; } play();Symbol 412 MovieClip Frame 138if (blind eq "yes") { gotoAndPlay (1); }Symbol 412 MovieClip Frame 167if ((_root.p_tac - _root.t_ac) < _root.attackroll) { gotoAndPlay (182); }Symbol 412 MovieClip Frame 168play();Symbol 412 MovieClip Frame 181gotoAndPlay (1);Symbol 412 MovieClip Frame 182blind = "yes"; tellTarget ("blindmark") { gotoAndStop (2); };Symbol 412 MovieClip Frame 207_root.t_ac = _root.t_ac + 4; _root.t_tac = _root.t_tac + 4; gotoAndPlay (1);Symbol 419 Buttonon (release) { _root.p_gp = _root.p_gp + _root.t_gp; nextFrame(); }Symbol 438 MovieClip Frame 1stop();Symbol 439 Buttonon (release) { gotoAndStop (14); }Symbol 440 Buttonon (release) { gotoAndStop (13); }Symbol 441 Buttonon (release) { gotoAndStop (15); }Symbol 447 Buttonon (release) { _root.p_ac = _root.p_ac - 2; gotoAndStop (25); }Symbol 466 MovieClip Frame 1tellTarget ("boom") { play(); };Symbol 466 MovieClip Frame 16ouch = random(8) + 1;Symbol 466 MovieClip Frame 17_root.p_hp = _root.p_hp - ouch; stop();Symbol 468 Buttonon (release) { if (_root.p_hp < 1) { tellTarget ("../") { gotoAndPlay ("death"); }; } else { gotoAndStop (25); } }Symbol 470 Buttonon (release) { tellTarget ("_root.potion of heaing") { nextFrame(); }; gotoAndStop (25); }Symbol 472 Buttonon (release) { tellTarget ("../") { nextFrame(); }; }Symbol 475 MovieClip Frame 1stop();Symbol 475 MovieClip Frame 2if (15 < _root.int) { gotoAndStop (3); } else if (10 < _root.int) { gotoAndStop (4); } else if (_root.int < 11) { gotoAndStop (5); }Symbol 475 MovieClip Frame 3stop();Symbol 475 MovieClip Frame 4stop(); tellTarget ("_root.potion of heaing") { nextFrame(); };Symbol 475 MovieClip Frame 5stop();Symbol 475 MovieClip Frame 13stop();Symbol 475 MovieClip Frame 14stop();Symbol 475 MovieClip Frame 15stop();Symbol 483 Buttonon (release) { nextFrame(); }Symbol 484 Buttonon (release) { gotoAndStop (1); }Symbol 487 Buttonon (release) { gotoAndStop (12); }Symbol 493 Buttonon (release) { if (_root.p_gp < 100) { gotoAndStop (13); } else if (99 < _root.p_gp) { _root.p_gp = _root.p_gp - 100; tellTarget ("_root.icewand") { nextFrame(); }; gotoAndPlay (1); } }Symbol 495 Buttonon (release) { gotoAndStop (14); }Symbol 500 Buttonon (release) { _root.enemyface = 1; _root.t_gp = random(30) + 1; _root.t_ac = 6; _root.t_tac = 18; _root.t_hp = 8; _root.t_wepon = "Short sword"; _root.t_dammge = 6; tellTarget ("../") { gotoAndPlay ("goblin"); }; }Symbol 501 Buttonon (release) { gotoAndStop (1); }Symbol 506 Buttonon (release) { if (_root.p_gp < 80) { gotoAndStop (13); } else if (79 < _root.p_gp) { _root.p_gp = _root.p_gp - 80; tellTarget ("_root.firewand") { nextFrame(); }; gotoAndPlay (1); } }Symbol 510 MovieClip Frame 1stop();Symbol 510 MovieClip Frame 10stop();Symbol 510 MovieClip Frame 11stop();Symbol 510 MovieClip Frame 12stop();Symbol 510 MovieClip Frame 13stop();Symbol 510 MovieClip Frame 14stop();Symbol 513 Buttonon (release) { tellTarget ("_root.potion of heaing") { nextFrame(); }; _root.p_gp = _root.p_gp + _root.t_gp; nextFrame(); }Symbol 518 Buttonon (release) { if (_root.hobbitriddle < 1) { play(); } }Symbol 521 Buttonon (release) { tellTarget ("../") { gotoAndStop ("theforest"); }; }Symbol 528 Buttonon (release) { gotoAndStop (1); }Symbol 535 Buttonon (release) { if (answer1 eq "secret") { gotoAndStop (16); } play(); }Symbol 542 Buttonon (release) { tellTarget ("hint1") { gotoAndStop (2); }; }Symbol 543 Buttonon (release) { tellTarget ("hint1") { gotoAndStop (3); }; }Symbol 544 Buttonon (release) { answer1 = "secret"; tellTarget ("hint1") { gotoAndStop (4); }; }Symbol 551 Buttonon (release) { gotoAndStop (1); }Symbol 554 MovieClip Frame 1stop();Symbol 554 MovieClip Frame 2stop();Symbol 554 MovieClip Frame 3stop();Symbol 554 MovieClip Frame 4stop();Symbol 559 Buttonon (release) { if (_root.answer eq "coal") { gotoAndStop (1); } play(); }Symbol 563 Buttonon (release) { tellTarget ("_root.ring") { nextFrame(); }; _root.hobbitriddle = 1; _root.p_tac = _root.p_tac - 2; _root.p_ac = _root.p_ac - 2; _root.dexb = _root.dexb + 1; gotoAndStop (1); }Symbol 564 MovieClip Frame 1stop();Symbol 564 MovieClip Frame 2stop();Symbol 564 MovieClip Frame 3stop();Symbol 564 MovieClip Frame 15gotoAndStop (3);Symbol 564 MovieClip Frame 16stop();Symbol 589 MovieClip Frame 1stop();Symbol 589 MovieClip Frame 5stop();Symbol 589 MovieClip Frame 10stop();Symbol 589 MovieClip Frame 15stop();Symbol 595 Buttonon (release) { gotoAndStop (36); }Symbol 600 MovieClip Frame 1randsky = random(90) + 1;Symbol 600 MovieClip Frame 2if (50 < randsky) { gotoAndPlay (9); }Symbol 600 MovieClip Frame 8gotoAndPlay (1);Symbol 601 MovieClip Frame 1randsky = random(90) + 1;Symbol 601 MovieClip Frame 2if (50 < randsky) { gotoAndPlay (9); }Symbol 601 MovieClip Frame 8gotoAndPlay (1);Symbol 604 Buttonon (release) { tellTarget ("_root.firewand") { nextFrame(); }; nextFrame(); }Symbol 612 Buttonon (release) { if (_root.answer eq "echo") { gotoAndStop (78); } play(); }Symbol 613 Buttonon (release) { tellTarget ("hint1") { gotoAndStop (2); }; }Symbol 614 Buttonon (release) { tellTarget ("hint1") { gotoAndStop (3); }; }Symbol 615 Buttonon (release) { answer = "echo"; tellTarget ("hint1") { gotoAndStop (4); }; }Symbol 618 Buttonon (release) { gotoAndStop (1); }Symbol 621 MovieClip Frame 1stop();Symbol 621 MovieClip Frame 2stop();Symbol 621 MovieClip Frame 3stop();Symbol 621 MovieClip Frame 4stop();Symbol 631 Buttonon (release) { gotoAndStop (39); }Symbol 640 MovieClip Frame 1zikrnd = random(99) + 1;Symbol 640 MovieClip Frame 3if (40 < zikrnd) { gotoAndPlay (1); }Symbol 641 MovieClip Frame 22stop();Symbol 644 Buttonon (release) { gotoAndPlay (1); }
Library Items
Symbol 1 Font | Used by:2 7 8 14 15 31 37 42 43 56 60 62 63 96 97 98 99 139 172 173 225 257 267 277 278 322 323 324 325 329 330 335 336 383 400 421 473 519 520 522 530 540 558 591 594 606 609 610 611 623 627 629 649 650 653 654 655 | |
Symbol 2 Text | Uses:1 | Used by:Timeline |
Symbol 3 Font | Used by:4 5 22 24 51 57 59 74 76 78 80 81 82 83 87 91 92 94 100 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 133 134 135 136 137 138 140 141 142 143 144 145 146 147 148 151 152 153 154 157 158 163 165 169 170 171 175 176 177 178 179 180 181 182 183 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 211 212 215 216 220 221 222 223 230 231 233 234 235 236 237 238 239 240 244 251 271 280 283 285 286 287 288 289 290 291 292 293 294 295 296 297 301 302 303 304 321 328 332 333 361 362 363 364 365 372 373 377 384 387 388 389 392 396 397 401 402 403 405 406 409 413 416 417 418 420 422 423 427 428 444 469 471 474 478 480 481 485 486 490 491 492 494 496 498 499 502 503 505 507 514 515 516 523 525 526 527 536 541 547 549 552 553 562 566 567 568 569 570 571 572 575 576 578 579 580 582 583 584 585 586 587 588 592 593 596 605 607 617 619 620 622 626 628 630 632 643 645 656 657 | |
Symbol 4 EditableText | Uses:3 | Used by:6 |
Symbol 5 EditableText | Uses:3 | Used by:6 |
Symbol 6 MovieClip | Uses:4 5 | Used by:Timeline |
Symbol 7 Text | Uses:1 | Used by:Timeline |
Symbol 8 Text | Uses:1 | Used by:Timeline |
Symbol 9 Font | Used by:10 | |
Symbol 10 Text | Uses:9 | Used by:Timeline |
Symbol 11 Font | Used by:12 13 | |
Symbol 12 Text | Uses:11 | Used by:Timeline |
Symbol 13 Text | Uses:11 | Used by:Timeline |
Symbol 14 Text | Uses:1 | Used by:Timeline |
Symbol 15 Text | Uses:1 | Used by:Timeline |
Symbol 16 Graphic | Used by:17 | |
Symbol 17 MovieClip | Uses:16 | Used by:19 30 54 58 64 102 161 166 167 168 258 259 260 261 262 263 264 265 266 270 305 398 399 419 470 483 484 487 493 495 506 513 528 542 543 544 563 595 604 613 614 615 631 644 |
Symbol 18 Graphic | Used by:19 30 54 58 64 102 161 166 167 168 258 259 260 261 262 263 264 265 266 270 305 398 399 419 470 483 484 487 493 495 506 513 528 542 543 544 563 595 604 613 614 615 631 644 | |
Symbol 19 Button | Uses:17 18 | Used by:28 412 589 |
Symbol 20 Font | Used by:21 26 27 378 426 431 442 443 445 446 467 | |
Symbol 21 Text | Uses:20 | Used by:28 |
Symbol 22 Text | Uses:3 | Used by:25 |
Symbol 23 Graphic | Used by:25 | |
Symbol 24 Text | Uses:3 | Used by:25 |
Symbol 25 Button | Uses:22 23 24 | Used by:28 |
Symbol 26 Text | Uses:20 | Used by:28 |
Symbol 27 Text | Uses:20 | Used by:28 |
Symbol 28 MovieClip | Uses:19 21 25 26 27 | Used by:Timeline |
Symbol 29 MovieClip | Used by:Timeline | |
Symbol 30 Button | Uses:17 18 | Used by:Timeline |
Symbol 31 Text | Uses:1 | Used by:Timeline |
Symbol 32 Graphic | Used by:40 | |
Symbol 33 Graphic | Used by:35 66 | |
Symbol 34 Graphic | Used by:35 66 | |
Symbol 35 Button | Uses:33 34 | Used by:38 |
Symbol 36 Font | Used by:37 | |
Symbol 37 Text | Uses:1 36 | Used by:38 |
Symbol 38 MovieClip | Uses:35 37 | Used by:40 |
Symbol 39 Graphic | Used by:40 | |
Symbol 40 MovieClip | Uses:32 38 39 | Used by:Timeline |
Symbol 41 Graphic | Used by:Timeline | |
Symbol 42 Text | Uses:1 | Used by:Timeline |
Symbol 43 Text | Uses:1 | Used by:Timeline |
Symbol 44 Sound | Used by:Timeline | |
Symbol 45 Font | Used by:46 | |
Symbol 46 Text | Uses:45 | Used by:48 49 |
Symbol 47 Graphic | Used by:48 49 | |
Symbol 48 Button | Uses:46 47 | Used by:53 |
Symbol 49 Button | Uses:46 47 | Used by:53 |
Symbol 50 Graphic | Used by:53 | |
Symbol 51 Text | Uses:3 | Used by:53 |
Symbol 52 Sound | Used by:53 | |
Symbol 53 MovieClip | Uses:48 49 50 51 52 | Used by:Timeline |
Symbol 54 Button | Uses:17 18 | Used by:Timeline |
Symbol 55 Graphic | Used by:Timeline | |
Symbol 56 EditableText | Uses:1 | Used by:Timeline |
Symbol 57 Text | Uses:3 | Used by:Timeline |
Symbol 58 Button | Uses:17 18 | Used by:Timeline |
Symbol 59 Text | Uses:3 | Used by:Timeline |
Symbol 60 Text | Uses:1 | Used by:Timeline |
Symbol 61 Graphic | Used by:Timeline | |
Symbol 62 Text | Uses:1 | Used by:Timeline |
Symbol 63 Text | Uses:1 | Used by:Timeline |
Symbol 64 Button | Uses:17 18 | Used by:Timeline |
Symbol 65 Graphic | Used by:Timeline | |
Symbol 66 Button | Uses:33 34 | Used by:Timeline |
Symbol 67 Graphic | Used by:Timeline | |
Symbol 68 Graphic | Used by:Timeline | |
Symbol 69 Font | Used by:70 380 538 539 555 556 560 561 | |
Symbol 70 Text | Uses:69 | Used by:Timeline |
Symbol 71 Graphic | Used by:Timeline | |
Symbol 72 Graphic | Used by:73 | |
Symbol 73 MovieClip | Uses:72 | Used by:412 Timeline |
Symbol 74 Text | Uses:3 | Used by:412 Timeline |
Symbol 75 Graphic | Used by:412 Timeline | |
Symbol 76 Text | Uses:3 | Used by:412 Timeline |
Symbol 77 Graphic | Used by:412 Timeline | |
Symbol 78 Text | Uses:3 | Used by:Timeline |
Symbol 79 Graphic | Used by:Timeline | |
Symbol 80 EditableText | Uses:3 | Used by:Timeline |
Symbol 81 EditableText | Uses:3 | Used by:Timeline |
Symbol 82 EditableText | Uses:3 | Used by:Timeline |
Symbol 83 EditableText | Uses:3 | Used by:Timeline |
Symbol 84 Graphic | Used by:88 89 | |
Symbol 85 Graphic | Used by:86 | |
Symbol 86 Button | Uses:85 | Used by:88 89 |
Symbol 87 EditableText | Uses:3 | Used by:88 89 |
Symbol 88 MovieClip | Uses:84 86 87 | Used by:90 |
Symbol 89 MovieClip | Uses:84 86 87 | Used by:90 |
Symbol 90 MovieClip | Uses:88 89 | Used by:Timeline |
Symbol 91 EditableText | Uses:3 | Used by:Timeline |
Symbol 92 Text | Uses:3 | Used by:412 Timeline |
Symbol 93 Graphic | Used by:Timeline | |
Symbol 94 EditableText | Uses:3 | Used by:Timeline |
Symbol 95 Graphic | Used by:Timeline | |
Symbol 96 Text | Uses:1 | Used by:Timeline |
Symbol 97 Text | Uses:1 | Used by:Timeline |
Symbol 98 Text | Uses:1 | Used by:Timeline |
Symbol 99 Text | Uses:1 | Used by:Timeline |
Symbol 100 Text | Uses:3 | Used by:Timeline |
Symbol 101 Graphic | Used by:Timeline | |
Symbol 102 Button | Uses:17 18 | Used by:Timeline |
Symbol 103 Text | Uses:3 | Used by:Timeline |
Symbol 104 Text | Uses:3 | Used by:Timeline |
Symbol 105 Text | Uses:3 | Used by:Timeline |
Symbol 106 Text | Uses:3 | Used by:Timeline |
Symbol 107 Text | Uses:3 | Used by:Timeline |
Symbol 108 Text | Uses:3 | Used by:Timeline |
Symbol 109 Text | Uses:3 | Used by:Timeline |
Symbol 110 EditableText | Uses:3 | Used by:Timeline |
Symbol 111 EditableText | Uses:3 | Used by:Timeline |
Symbol 112 EditableText | Uses:3 | Used by:Timeline |
Symbol 113 EditableText | Uses:3 | Used by:Timeline |
Symbol 114 EditableText | Uses:3 | Used by:Timeline |
Symbol 115 EditableText | Uses:3 | Used by:Timeline |
Symbol 116 EditableText | Uses:3 | Used by:Timeline |
Symbol 117 Text | Uses:3 | Used by:Timeline |
Symbol 118 Graphic | Used by:120 121 122 123 124 125 126 127 128 129 130 131 439 440 441 | |
Symbol 119 Sound | Used by:120 121 122 123 124 125 126 127 128 129 130 131 439 440 441 | |
Symbol 120 Button | Uses:118 119 | Used by:Timeline |
Symbol 121 Button | Uses:118 119 | Used by:Timeline |
Symbol 122 Button | Uses:118 119 | Used by:Timeline |
Symbol 123 Button | Uses:118 119 | Used by:Timeline |
Symbol 124 Button | Uses:118 119 | Used by:Timeline |
Symbol 125 Button | Uses:118 119 | Used by:Timeline |
Symbol 126 Button | Uses:118 119 | Used by:Timeline |
Symbol 127 Button | Uses:118 119 | Used by:Timeline |
Symbol 128 Button | Uses:118 119 | Used by:Timeline |
Symbol 129 Button | Uses:118 119 | Used by:Timeline |
Symbol 130 Button | Uses:118 119 | Used by:Timeline |
Symbol 131 Button | Uses:118 119 | Used by:Timeline |
Symbol 132 Graphic | Used by:Timeline | |
Symbol 133 EditableText | Uses:3 | Used by:Timeline |
Symbol 134 EditableText | Uses:3 | Used by:Timeline |
Symbol 135 EditableText | Uses:3 | Used by:Timeline |
Symbol 136 EditableText | Uses:3 | Used by:Timeline |
Symbol 137 EditableText | Uses:3 | Used by:Timeline |
Symbol 138 EditableText | Uses:3 | Used by:Timeline |
Symbol 139 Text | Uses:1 | Used by:Timeline |
Symbol 140 EditableText | Uses:3 | Used by:Timeline |
Symbol 141 EditableText | Uses:3 | Used by:Timeline |
Symbol 142 EditableText | Uses:3 | Used by:Timeline |
Symbol 143 EditableText | Uses:3 | Used by:Timeline |
Symbol 144 EditableText | Uses:3 | Used by:Timeline |
Symbol 145 EditableText | Uses:3 | Used by:Timeline |
Symbol 146 Text | Uses:3 | Used by:Timeline |
Symbol 147 EditableText | Uses:3 | Used by:Timeline |
Symbol 148 EditableText | Uses:3 | Used by:Timeline |
Symbol 149 Font | Used by:150 | |
Symbol 150 EditableText | Uses:149 | Used by:Timeline |
Symbol 151 EditableText | Uses:3 | Used by:Timeline |
Symbol 152 EditableText | Uses:3 | Used by:Timeline |
Symbol 153 EditableText | Uses:3 | Used by:Timeline |
Symbol 154 EditableText | Uses:3 | Used by:Timeline |
Symbol 155 Font | Used by:156 307 308 309 312 | |
Symbol 156 Text | Uses:155 | Used by:Timeline |
Symbol 157 Text | Uses:3 | Used by:Timeline |
Symbol 158 Text | Uses:3 | Used by:Timeline |
Symbol 159 Graphic | Used by:160 243 326 327 331 447 468 472 500 501 518 521 | |
Symbol 160 Button | Uses:159 | Used by:Timeline |
Symbol 161 Button | Uses:17 18 | Used by:Timeline |
Symbol 162 Graphic | Used by:Timeline | |
Symbol 163 Text | Uses:3 | Used by:Timeline |
Symbol 164 Graphic | Used by:Timeline | |
Symbol 165 Text | Uses:3 | Used by:Timeline |
Symbol 166 Button | Uses:17 18 | Used by:Timeline |
Symbol 167 Button | Uses:17 18 | Used by:Timeline |
Symbol 168 Button | Uses:17 18 | Used by:Timeline |
Symbol 169 Text | Uses:3 | Used by:Timeline |
Symbol 170 Text | Uses:3 | Used by:Timeline |
Symbol 171 Text | Uses:3 | Used by:Timeline |
Symbol 172 Text | Uses:1 | Used by:Timeline |
Symbol 173 Text | Uses:1 | Used by:Timeline |
Symbol 174 Graphic | Used by:Timeline | |
Symbol 175 Text | Uses:3 | Used by:Timeline |
Symbol 176 Text | Uses:3 | Used by:Timeline |
Symbol 177 Text | Uses:3 | Used by:Timeline |
Symbol 178 Text | Uses:3 | Used by:Timeline |
Symbol 179 Text | Uses:3 | Used by:Timeline |
Symbol 180 Text | Uses:3 | Used by:Timeline |
Symbol 181 Text | Uses:3 | Used by:Timeline |
Symbol 182 Text | Uses:3 | Used by:Timeline |
Symbol 183 Text | Uses:3 | Used by:Timeline |
Symbol 184 Graphic | Used by:Timeline | |
Symbol 185 Graphic | Used by:Timeline | |
Symbol 186 Graphic | Used by:Timeline | |
Symbol 187 Graphic | Used by:Timeline | |
Symbol 188 EditableText | Uses:3 | Used by:Timeline |
Symbol 189 EditableText | Uses:3 | Used by:Timeline |
Symbol 190 EditableText | Uses:3 | Used by:Timeline |
Symbol 191 EditableText | Uses:3 | Used by:Timeline |
Symbol 192 EditableText | Uses:3 | Used by:Timeline |
Symbol 193 EditableText | Uses:3 | Used by:Timeline |
Symbol 194 Text | Uses:3 | Used by:Timeline |
Symbol 195 Text | Uses:3 | Used by:Timeline |
Symbol 196 Text | Uses:3 | Used by:Timeline |
Symbol 197 Text | Uses:3 | Used by:Timeline |
Symbol 198 Text | Uses:3 | Used by:Timeline |
Symbol 199 Text | Uses:3 | Used by:Timeline |
Symbol 200 Text | Uses:3 | Used by:Timeline |
Symbol 201 Text | Uses:3 | Used by:Timeline |
Symbol 202 Text | Uses:3 | Used by:Timeline |
Symbol 203 Text | Uses:3 | Used by:Timeline |
Symbol 204 Text | Uses:3 | Used by:Timeline |
Symbol 205 Graphic | Used by:Timeline | |
Symbol 206 Graphic | Used by:Timeline | |
Symbol 207 Bitmap | Used by:208 | |
Symbol 208 Graphic | Uses:207 | Used by:209 |
Symbol 209 MovieClip | Uses:208 | Used by:Timeline |
Symbol 210 Graphic | Used by:214 218 | |
Symbol 211 Text | Uses:3 | Used by:214 |
Symbol 212 EditableText | Uses:3 | Used by:213 |
Symbol 213 MovieClip | Uses:212 | Used by:214 |
Symbol 214 MovieClip | Uses:210 211 213 | Used by:Timeline |
Symbol 215 EditableText | Uses:3 | Used by:218 |
Symbol 216 EditableText | Uses:3 | Used by:217 |
Symbol 217 MovieClip | Uses:216 | Used by:218 |
Symbol 218 MovieClip | Uses:210 215 217 | Used by:Timeline |
Symbol 219 Graphic | Used by:Timeline | |
Symbol 220 Text | Uses:3 | Used by:Timeline |
Symbol 221 Text | Uses:3 | Used by:Timeline |
Symbol 222 Text | Uses:3 | Used by:Timeline |
Symbol 223 Text | Uses:3 | Used by:Timeline |
Symbol 224 Graphic | Used by:Timeline | |
Symbol 225 Text | Uses:1 | Used by:227 |
Symbol 226 Graphic | Used by:227 | |
Symbol 227 Button | Uses:225 226 | Used by:Timeline |
Symbol 228 Graphic | Used by:Timeline | |
Symbol 229 Graphic | Used by:Timeline | |
Symbol 230 Text | Uses:3 | Used by:Timeline |
Symbol 231 Text | Uses:3 | Used by:Timeline |
Symbol 232 Graphic | Used by:Timeline | |
Symbol 233 EditableText | Uses:3 | Used by:Timeline |
Symbol 234 EditableText | Uses:3 | Used by:Timeline |
Symbol 235 EditableText | Uses:3 | Used by:Timeline |
Symbol 236 EditableText | Uses:3 | Used by:Timeline |
Symbol 237 Text | Uses:3 | Used by:Timeline |
Symbol 238 EditableText | Uses:3 | Used by:Timeline |
Symbol 239 EditableText | Uses:3 | Used by:Timeline |
Symbol 240 EditableText | Uses:3 | Used by:Timeline |
Symbol 241 Graphic | Used by:Timeline | |
Symbol 242 Graphic | Used by:246 | |
Symbol 243 Button | Uses:159 | Used by:246 475 510 |
Symbol 244 EditableText | Uses:3 | Used by:246 |
Symbol 245 Sound | Used by:246 | |
Symbol 246 MovieClip | Uses:242 243 244 245 | Used by:247 248 |
Symbol 247 MovieClip | Uses:246 | Used by:Timeline |
Symbol 248 MovieClip | Uses:246 | Used by:Timeline |
Symbol 249 Graphic | Used by:253 | |
Symbol 250 Graphic | Used by:253 | |
Symbol 251 Text | Uses:3 | Used by:253 |
Symbol 252 Graphic | Used by:253 | |
Symbol 253 Button | Uses:249 250 251 252 | Used by:254 |
Symbol 254 MovieClip | Uses:253 | Used by:Timeline |
Symbol 255 Graphic | Used by:256 | |
Symbol 256 Button | Uses:255 | Used by:Timeline |
Symbol 257 Text | Uses:1 | Used by:Timeline |
Symbol 258 Button | Uses:17 18 | Used by:Timeline |
Symbol 259 Button | Uses:17 18 | Used by:Timeline |
Symbol 260 Button | Uses:17 18 | Used by:Timeline |
Symbol 261 Button | Uses:17 18 | Used by:Timeline |
Symbol 262 Button | Uses:17 18 | Used by:Timeline |
Symbol 263 Button | Uses:17 18 | Used by:Timeline |
Symbol 264 Button | Uses:17 18 | Used by:Timeline |
Symbol 265 Button | Uses:17 18 | Used by:Timeline |
Symbol 266 Button | Uses:17 18 | Used by:Timeline |
Symbol 267 Text | Uses:1 | Used by:Timeline |
Symbol 268 Bitmap | Used by:269 316 317 | |
Symbol 269 Graphic | Uses:268 | Used by:Timeline |
Symbol 270 Button | Uses:17 18 | Used by:314 |
Symbol 271 Text | Uses:3 | Used by:314 |
Symbol 272 Bitmap | Used by:273 | |
Symbol 273 Graphic | Uses:272 | Used by:314 |
Symbol 274 Graphic | Used by:275 | |
Symbol 275 MovieClip | Uses:274 | Used by:314 |
Symbol 276 Graphic | Used by:314 | |
Symbol 277 Text | Uses:1 | Used by:314 |
Symbol 278 Text | Uses:1 | Used by:314 |
Symbol 279 Graphic | Used by:314 | |
Symbol 280 Text | Uses:3 | Used by:314 |
Symbol 281 Graphic | Used by:314 637 | |
Symbol 282 Graphic | Used by:314 | |
Symbol 283 EditableText | Uses:3 | Used by:314 |
Symbol 284 Graphic | Used by:314 | |
Symbol 285 Text | Uses:3 | Used by:314 |
Symbol 286 EditableText | Uses:3 | Used by:314 |
Symbol 287 Text | Uses:3 | Used by:314 |
Symbol 288 EditableText | Uses:3 | Used by:314 |
Symbol 289 Text | Uses:3 | Used by:314 |
Symbol 290 EditableText | Uses:3 | Used by:314 |
Symbol 291 Text | Uses:3 | Used by:314 |
Symbol 292 EditableText | Uses:3 | Used by:314 |
Symbol 293 Text | Uses:3 | Used by:314 |
Symbol 294 EditableText | Uses:3 | Used by:314 |
Symbol 295 Text | Uses:3 | Used by:314 |
Symbol 296 EditableText | Uses:3 | Used by:314 |
Symbol 297 EditableText | Uses:3 | Used by:314 |
Symbol 298 Graphic | Used by:314 | |
Symbol 299 Sound | Used by:314 | |
Symbol 300 Graphic | Used by:314 | |
Symbol 301 Text | Uses:3 | Used by:314 |
Symbol 302 EditableText | Uses:3 | Used by:314 |
Symbol 303 Text | Uses:3 | Used by:314 |
Symbol 304 EditableText | Uses:3 | Used by:314 |
Symbol 305 Button | Uses:17 18 | Used by:314 337 589 |
Symbol 306 Graphic | Used by:314 | |
Symbol 307 Text | Uses:155 | Used by:314 |
Symbol 308 Text | Uses:155 | Used by:314 |
Symbol 309 EditableText | Uses:155 | Used by:314 |
Symbol 310 Font | Used by:311 313 | |
Symbol 311 Text | Uses:310 | Used by:314 |
Symbol 312 EditableText | Uses:155 | Used by:314 |
Symbol 313 Text | Uses:310 | Used by:314 |
Symbol 314 MovieClip | Uses:270 271 273 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 311 312 313 | Used by:Timeline |
Symbol 315 Graphic | Used by:Timeline | |
Symbol 316 Graphic | Uses:268 | Used by:Timeline |
Symbol 317 Graphic | Uses:268 | Used by:337 |
Symbol 318 Bitmap | Used by:319 | |
Symbol 319 Graphic | Uses:318 | Used by:320 337 479 |
Symbol 320 MovieClip | Uses:319 | Used by:337 |
Symbol 321 Text | Uses:3 | Used by:337 |
Symbol 322 Text | Uses:1 | Used by:337 510 564 |
Symbol 323 Text | Uses:1 | Used by:337 |
Symbol 324 Text | Uses:1 | Used by:337 510 564 |
Symbol 325 Text | Uses:1 | Used by:337 |
Symbol 326 Button | Uses:159 | Used by:337 |
Symbol 327 Button | Uses:159 | Used by:337 |
Symbol 328 Text | Uses:3 | Used by:337 |
Symbol 329 Text | Uses:1 | Used by:337 475 510 |
Symbol 330 Text | Uses:1 | Used by:337 475 510 |
Symbol 331 Button | Uses:159 | Used by:337 475 510 564 |
Symbol 332 Text | Uses:3 | Used by:337 |
Symbol 333 Text | Uses:3 | Used by:337 |
Symbol 334 Graphic | Used by:337 | |
Symbol 335 Text | Uses:1 | Used by:337 |
Symbol 336 Text | Uses:1 | Used by:337 |
Symbol 337 MovieClip | Uses:317 320 321 322 323 319 324 325 326 327 328 329 330 331 332 333 305 334 335 336 | Used by:Timeline |
Symbol 338 Graphic | Used by:350 | |
Symbol 339 Graphic | Used by:350 | |
Symbol 340 Graphic | Used by:350 | |
Symbol 341 Graphic | Used by:350 | |
Symbol 342 Graphic | Used by:350 | |
Symbol 343 Graphic | Used by:350 | |
Symbol 344 Graphic | Used by:350 | |
Symbol 345 Graphic | Used by:350 | |
Symbol 346 Graphic | Used by:347 | |
Symbol 347 MovieClip | Uses:346 | Used by:350 |
Symbol 348 Graphic | Used by:349 | |
Symbol 349 MovieClip | Uses:348 | Used by:350 |
Symbol 350 MovieClip | Uses:338 339 340 341 342 343 344 345 347 349 | Used by:Timeline |
Symbol 351 Bitmap | Used by:352 | |
Symbol 352 Graphic | Uses:351 | Used by:Timeline |
Symbol 353 Graphic | Used by:360 | |
Symbol 354 Graphic | Used by:360 374 | |
Symbol 355 Bitmap | Used by:356 | |
Symbol 356 Graphic | Uses:355 | Used by:360 |
Symbol 357 Graphic | Used by:360 | |
Symbol 358 Font | Used by:359 | |
Symbol 359 EditableText | Uses:358 | Used by:360 |
Symbol 360 MovieClip | Uses:353 354 356 357 359 | Used by:412 |
Symbol 361 Text | Uses:3 | Used by:412 |
Symbol 362 EditableText | Uses:3 | Used by:412 |
Symbol 363 EditableText | Uses:3 | Used by:412 |
Symbol 364 EditableText | Uses:3 | Used by:412 |
Symbol 365 EditableText | Uses:3 | Used by:412 |
Symbol 366 Graphic | Used by:371 | |
Symbol 367 Graphic | Used by:371 | |
Symbol 368 Graphic | Used by:371 | |
Symbol 369 Graphic | Used by:371 | |
Symbol 370 Graphic | Used by:371 | |
Symbol 371 MovieClip | Uses:366 367 368 369 370 | Used by:412 |
Symbol 372 EditableText | Uses:3 | Used by:412 |
Symbol 373 Text | Uses:3 | Used by:374 |
Symbol 374 MovieClip | Uses:354 373 | Used by:412 |
Symbol 375 Font | Used by:376 | |
Symbol 376 Text | Uses:375 | Used by:381 |
Symbol 377 Text | Uses:3 | Used by:381 |
Symbol 378 EditableText | Uses:20 | Used by:381 |
Symbol 379 Graphic | Used by:381 | |
Symbol 380 Text | Uses:69 | Used by:381 |
Symbol 381 Button | Uses:376 377 378 379 380 | Used by:412 |
Symbol 382 Sound | Used by:412 | |
Symbol 383 Text | Uses:1 | Used by:412 |
Symbol 384 EditableText | Uses:3 | Used by:412 |
Symbol 385 Sound | Used by:412 | |
Symbol 386 Sound | Used by:412 | |
Symbol 387 Text | Uses:3 | Used by:391 |
Symbol 388 EditableText | Uses:3 | Used by:391 |
Symbol 389 Text | Uses:3 | Used by:391 |
Symbol 390 Sound | Used by:391 | |
Symbol 391 MovieClip | Uses:387 388 389 390 | Used by:412 |
Symbol 392 Text | Uses:3 | Used by:394 |
Symbol 393 Graphic | Used by:394 | |
Symbol 394 Button | Uses:392 393 | Used by:395 |
Symbol 395 MovieClip | Uses:394 | Used by:412 |
Symbol 396 Text | Uses:3 | Used by:412 |
Symbol 397 Text | Uses:3 | Used by:412 |
Symbol 398 Button | Uses:17 18 | Used by:412 |
Symbol 399 Button | Uses:17 18 | Used by:412 |
Symbol 400 Text | Uses:1 | Used by:412 |
Symbol 401 EditableText | Uses:3 | Used by:412 |
Symbol 402 EditableText | Uses:3 | Used by:412 |
Symbol 403 Text | Uses:3 | Used by:412 |
Symbol 404 Sound | Used by:412 | |
Symbol 405 EditableText | Uses:3 | Used by:412 |
Symbol 406 Text | Uses:3 | Used by:407 |
Symbol 407 MovieClip | Uses:406 | Used by:412 |
Symbol 408 Graphic | Used by:410 | |
Symbol 409 Text | Uses:3 | Used by:410 |
Symbol 410 MovieClip | Uses:408 409 | Used by:412 |
Symbol 411 Sound | Used by:412 | |
Symbol 412 MovieClip | Uses:360 73 74 75 76 77 361 362 363 364 365 371 372 92 374 381 382 383 384 385 386 391 395 396 397 19 398 399 400 401 402 403 404 405 407 410 411 | Used by:Timeline |
Symbol 413 Text | Uses:3 | Used by:Timeline |
Symbol 414 Graphic | Used by:415 | |
Symbol 415 MovieClip | Uses:414 | Used by:Timeline |
Symbol 416 Text | Uses:3 | Used by:Timeline |
Symbol 417 Text | Uses:3 | Used by:Timeline |
Symbol 418 Text | Uses:3 | Used by:Timeline |
Symbol 419 Button | Uses:17 18 | Used by:Timeline |
Symbol 420 EditableText | Uses:3 | Used by:Timeline |
Symbol 421 Text | Uses:1 | Used by:Timeline |
Symbol 422 Text | Uses:3 | Used by:Timeline |
Symbol 423 Text | Uses:3 | Used by:Timeline |
Symbol 424 Graphic | Used by:425 | |
Symbol 425 MovieClip | Uses:424 | Used by:475 |
Symbol 426 EditableText | Uses:20 | Used by:475 |
Symbol 427 Text | Uses:3 | Used by:475 |
Symbol 428 Text | Uses:3 | Used by:475 |
Symbol 429 Graphic | Used by:430 | |
Symbol 430 MovieClip | Uses:429 | Used by:475 |
Symbol 431 EditableText | Uses:20 | Used by:475 |
Symbol 432 Graphic | Used by:433 | |
Symbol 433 MovieClip | Uses:432 | Used by:438 |
Symbol 434 Graphic | Used by:435 | |
Symbol 435 MovieClip | Uses:434 | Used by:438 |
Symbol 436 Graphic | Used by:437 | |
Symbol 437 MovieClip | Uses:436 | Used by:438 |
Symbol 438 MovieClip | Uses:433 435 437 | Used by:475 |
Symbol 439 Button | Uses:118 119 | Used by:475 |
Symbol 440 Button | Uses:118 119 | Used by:475 |
Symbol 441 Button | Uses:118 119 | Used by:475 |
Symbol 442 Text | Uses:20 | Used by:475 |
Symbol 443 Text | Uses:20 | Used by:475 |
Symbol 444 Text | Uses:3 | Used by:475 |
Symbol 445 Text | Uses:20 | Used by:475 |
Symbol 446 Text | Uses:20 | Used by:475 |
Symbol 447 Button | Uses:159 | Used by:475 |
Symbol 448 Graphic | Used by:475 | |
Symbol 449 Graphic | Used by:461 | |
Symbol 450 Graphic | Used by:461 | |
Symbol 451 Graphic | Used by:461 | |
Symbol 452 Graphic | Used by:461 | |
Symbol 453 Graphic | Used by:461 | |
Symbol 454 Graphic | Used by:461 | |
Symbol 455 Graphic | Used by:461 | |
Symbol 456 Graphic | Used by:461 | |
Symbol 457 Graphic | Used by:461 | |
Symbol 458 Graphic | Used by:461 | |
Symbol 459 Graphic | Used by:461 | |
Symbol 460 Graphic | Used by:461 | |
Symbol 461 MovieClip | Uses:449 450 451 452 453 454 455 456 457 458 459 460 | Used by:466 |
Symbol 462 Sound | Used by:466 | |
Symbol 463 Font | Used by:464 465 | |
Symbol 464 Text | Uses:463 | Used by:466 |
Symbol 465 EditableText | Uses:463 | Used by:466 |
Symbol 466 MovieClip | Uses:461 462 464 465 | Used by:475 |
Symbol 467 Text | Uses:20 | Used by:475 |
Symbol 468 Button | Uses:159 | Used by:475 |
Symbol 469 Text | Uses:3 | Used by:475 |
Symbol 470 Button | Uses:17 18 | Used by:475 |
Symbol 471 Text | Uses:3 | Used by:475 |
Symbol 472 Button | Uses:159 | Used by:475 |
Symbol 473 Text | Uses:1 | Used by:475 |
Symbol 474 Text | Uses:3 | Used by:475 |
Symbol 475 MovieClip | Uses:425 243 426 427 428 331 430 431 329 330 438 439 440 441 442 443 444 445 446 447 448 466 467 468 469 470 471 472 473 474 | Used by:Timeline |
Symbol 476 Graphic | Used by:477 | |
Symbol 477 MovieClip | Uses:476 | Used by:510 |
Symbol 478 Text | Uses:3 | Used by:510 |
Symbol 479 MovieClip | Uses:319 | Used by:510 564 |
Symbol 480 Text | Uses:3 | Used by:510 |
Symbol 481 Text | Uses:3 | Used by:510 |
Symbol 482 Graphic | Used by:510 | |
Symbol 483 Button | Uses:17 18 | Used by:510 564 Timeline |
Symbol 484 Button | Uses:17 18 | Used by:510 |
Symbol 485 EditableText | Uses:3 | Used by:510 |
Symbol 486 Text | Uses:3 | Used by:510 |
Symbol 487 Button | Uses:17 18 | Used by:510 |
Symbol 488 Graphic | Used by:510 | |
Symbol 489 Graphic | Used by:510 | |
Symbol 490 Text | Uses:3 | Used by:510 |
Symbol 491 Text | Uses:3 | Used by:510 |
Symbol 492 Text | Uses:3 | Used by:510 |
Symbol 493 Button | Uses:17 18 | Used by:510 |
Symbol 494 Text | Uses:3 | Used by:510 |
Symbol 495 Button | Uses:17 18 | Used by:510 |
Symbol 496 Text | Uses:3 | Used by:510 |
Symbol 497 Graphic | Used by:510 | |
Symbol 498 Text | Uses:3 | Used by:510 |
Symbol 499 Text | Uses:3 | Used by:510 |
Symbol 500 Button | Uses:159 | Used by:510 |
Symbol 501 Button | Uses:159 | Used by:510 |
Symbol 502 Text | Uses:3 | Used by:510 |
Symbol 503 Text | Uses:3 | Used by:510 |
Symbol 504 Graphic | Used by:510 | |
Symbol 505 Text | Uses:3 | Used by:510 |
Symbol 506 Button | Uses:17 18 | Used by:510 |
Symbol 507 Text | Uses:3 | Used by:510 |
Symbol 508 Graphic | Used by:509 | |
Symbol 509 MovieClip | Uses:508 | Used by:510 |
Symbol 510 MovieClip | Uses:477 478 479 331 243 329 330 322 324 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 509 | Used by:Timeline |
Symbol 511 Bitmap | Used by:512 517 524 | |
Symbol 512 Graphic | Uses:511 | Used by:Timeline |
Symbol 513 Button | Uses:17 18 | Used by:Timeline |
Symbol 514 EditableText | Uses:3 | Used by:Timeline |
Symbol 515 Text | Uses:3 | Used by:Timeline |
Symbol 516 Text | Uses:3 | Used by:Timeline |
Symbol 517 Graphic | Uses:511 | Used by:564 |
Symbol 518 Button | Uses:159 | Used by:564 |
Symbol 519 Text | Uses:1 | Used by:564 |
Symbol 520 Text | Uses:1 | Used by:564 |
Symbol 521 Button | Uses:159 | Used by:564 |
Symbol 522 Text | Uses:1 | Used by:564 |
Symbol 523 Text | Uses:3 | Used by:564 |
Symbol 524 Graphic | Uses:511 | Used by:564 |
Symbol 525 Text | Uses:3 | Used by:564 |
Symbol 526 Text | Uses:3 | Used by:564 |
Symbol 527 Text | Uses:3 | Used by:564 |
Symbol 528 Button | Uses:17 18 | Used by:564 |
Symbol 529 Graphic | Used by:564 | |
Symbol 530 EditableText | Uses:1 | Used by:564 |
Symbol 531 Font | Used by:532 534 | |
Symbol 532 Text | Uses:531 | Used by:535 559 612 |
Symbol 533 Graphic | Used by:535 559 612 | |
Symbol 534 EditableText | Uses:531 | Used by:535 559 612 |
Symbol 535 Button | Uses:532 533 534 | Used by:564 |
Symbol 536 Text | Uses:3 | Used by:564 Timeline |
Symbol 537 Graphic | Used by:564 | |
Symbol 538 Text | Uses:69 | Used by:564 |
Symbol 539 Text | Uses:69 | Used by:564 |
Symbol 540 Text | Uses:1 | Used by:564 |
Symbol 541 Text | Uses:3 | Used by:564 |
Symbol 542 Button | Uses:17 18 | Used by:564 |
Symbol 543 Button | Uses:17 18 | Used by:564 |
Symbol 544 Button | Uses:17 18 | Used by:564 |
Symbol 545 Graphic | Used by:554 621 | |
Symbol 546 Graphic | Used by:554 | |
Symbol 547 Text | Uses:3 | Used by:554 |
Symbol 548 Graphic | Used by:551 618 | |
Symbol 549 Text | Uses:3 | Used by:551 618 |
Symbol 550 Graphic | Used by:551 618 | |
Symbol 551 Button | Uses:548 549 550 | Used by:554 |
Symbol 552 Text | Uses:3 | Used by:554 |
Symbol 553 Text | Uses:3 | Used by:554 |
Symbol 554 MovieClip | Uses:545 546 547 551 552 553 | Used by:564 |
Symbol 555 Text | Uses:69 | Used by:564 |
Symbol 556 Text | Uses:69 | Used by:564 |
Symbol 557 Graphic | Used by:564 | |
Symbol 558 EditableText | Uses:1 | Used by:564 |
Symbol 559 Button | Uses:532 533 534 | Used by:564 |
Symbol 560 Text | Uses:69 | Used by:564 |
Symbol 561 Text | Uses:69 | Used by:564 |
Symbol 562 Text | Uses:3 | Used by:564 |
Symbol 563 Button | Uses:17 18 | Used by:564 |
Symbol 564 MovieClip | Uses:517 479 518 331 519 520 322 324 521 522 523 524 525 526 527 483 528 529 530 535 536 537 538 539 540 541 542 543 544 554 555 556 557 558 559 560 561 562 563 | Used by:Timeline |
Symbol 565 Graphic | Used by:Timeline | |
Symbol 566 EditableText | Uses:3 | Used by:Timeline |
Symbol 567 EditableText | Uses:3 | Used by:Timeline |
Symbol 568 EditableText | Uses:3 | Used by:Timeline |
Symbol 569 EditableText | Uses:3 | Used by:Timeline |
Symbol 570 EditableText | Uses:3 | Used by:Timeline |
Symbol 571 EditableText | Uses:3 | Used by:Timeline |
Symbol 572 EditableText | Uses:3 | Used by:Timeline |
Symbol 573 Graphic | Used by:589 | |
Symbol 574 Graphic | Used by:589 | |
Symbol 575 Text | Uses:3 | Used by:589 |
Symbol 576 Text | Uses:3 | Used by:589 |
Symbol 577 Graphic | Used by:589 | |
Symbol 578 Text | Uses:3 | Used by:589 |
Symbol 579 Text | Uses:3 | Used by:589 |
Symbol 580 Text | Uses:3 | Used by:589 |
Symbol 581 Graphic | Used by:589 | |
Symbol 582 Text | Uses:3 | Used by:589 |
Symbol 583 Text | Uses:3 | Used by:589 |
Symbol 584 Text | Uses:3 | Used by:589 |
Symbol 585 Text | Uses:3 | Used by:589 |
Symbol 586 Text | Uses:3 | Used by:589 |
Symbol 587 Text | Uses:3 | Used by:589 |
Symbol 588 Text | Uses:3 | Used by:589 |
Symbol 589 MovieClip | Uses:573 574 575 576 19 577 578 579 580 581 582 583 584 585 586 305 587 588 | Used by:Timeline |
Symbol 590 Graphic | Used by:Timeline | |
Symbol 591 Text | Uses:1 | Used by:Timeline |
Symbol 592 Text | Uses:3 | Used by:Timeline |
Symbol 593 Text | Uses:3 | Used by:Timeline |
Symbol 594 Text | Uses:1 | Used by:Timeline |
Symbol 595 Button | Uses:17 18 | Used by:Timeline |
Symbol 596 Text | Uses:3 | Used by:Timeline |
Symbol 597 Graphic | Used by:603 | |
Symbol 598 Graphic | Used by:603 | |
Symbol 599 Graphic | Used by:600 601 | |
Symbol 600 MovieClip | Uses:599 | Used by:603 |
Symbol 601 MovieClip | Uses:599 | Used by:603 |
Symbol 602 Graphic | Used by:603 | |
Symbol 603 MovieClip | Uses:597 598 600 601 602 | Used by:Timeline |
Symbol 604 Button | Uses:17 18 | Used by:Timeline |
Symbol 605 Text | Uses:3 | Used by:Timeline |
Symbol 606 Text | Uses:1 | Used by:Timeline |
Symbol 607 Text | Uses:3 | Used by:Timeline |
Symbol 608 Graphic | Used by:Timeline | |
Symbol 609 Text | Uses:1 | Used by:Timeline |
Symbol 610 Text | Uses:1 | Used by:Timeline |
Symbol 611 EditableText | Uses:1 | Used by:Timeline |
Symbol 612 Button | Uses:532 533 534 | Used by:Timeline |
Symbol 613 Button | Uses:17 18 | Used by:Timeline |
Symbol 614 Button | Uses:17 18 | Used by:Timeline |
Symbol 615 Button | Uses:17 18 | Used by:Timeline |
Symbol 616 Graphic | Used by:621 | |
Symbol 617 Text | Uses:3 | Used by:621 |
Symbol 618 Button | Uses:548 549 550 | Used by:621 |
Symbol 619 Text | Uses:3 | Used by:621 |
Symbol 620 Text | Uses:3 | Used by:621 |
Symbol 621 MovieClip | Uses:545 616 617 618 619 620 | Used by:Timeline |
Symbol 622 Text | Uses:3 | Used by:Timeline |
Symbol 623 Text | Uses:1 | Used by:Timeline |
Symbol 624 Graphic | Used by:625 | |
Symbol 625 MovieClip | Uses:624 | Used by:Timeline |
Symbol 626 Text | Uses:3 | Used by:Timeline |
Symbol 627 Text | Uses:1 | Used by:Timeline |
Symbol 628 Text | Uses:3 | Used by:Timeline |
Symbol 629 Text | Uses:1 | Used by:Timeline |
Symbol 630 Text | Uses:3 | Used by:Timeline |
Symbol 631 Button | Uses:17 18 | Used by:Timeline |
Symbol 632 Text | Uses:3 | Used by:Timeline |
Symbol 633 Graphic | Used by:Timeline | |
Symbol 634 Graphic | Used by:641 | |
Symbol 635 Graphic | Used by:637 | |
Symbol 636 Graphic | Used by:637 | |
Symbol 637 MovieClip | Uses:281 635 636 | Used by:641 |
Symbol 638 Graphic | Used by:640 | |
Symbol 639 Graphic | Used by:640 | |
Symbol 640 MovieClip | Uses:638 639 | Used by:641 |
Symbol 641 MovieClip | Uses:634 637 640 | Used by:Timeline |
Symbol 642 Graphic | Used by:Timeline | |
Symbol 643 Text | Uses:3 | Used by:Timeline |
Symbol 644 Button | Uses:17 18 | Used by:Timeline |
Symbol 645 Text | Uses:3 | Used by:Timeline |
Symbol 646 Graphic | Used by:648 | |
Symbol 647 Graphic | Used by:648 | |
Symbol 648 MovieClip | Uses:646 647 | Used by:Timeline |
Symbol 649 Text | Uses:1 | Used by:651 |
Symbol 650 Text | Uses:1 | Used by:651 |
Symbol 651 MovieClip | Uses:649 650 | Used by:Timeline |
Symbol 652 Sound | Used by:Timeline | |
Symbol 653 EditableText | Uses:1 | Used by:Timeline |
Symbol 654 EditableText | Uses:1 | Used by:Timeline |
Symbol 655 Text | Uses:1 | Used by:Timeline |
Symbol 656 Text | Uses:3 | Used by:Timeline |
Symbol 657 EditableText | Uses:3 | Used by:Timeline |
Instance Names
"mark" | Frame 1 | Symbol 6 MovieClip |
"loader" | Frame 1 | Symbol 29 MovieClip |
"music" | Frame 6 | Symbol 53 MovieClip |
"potion of heaing" | Frame 8 | Symbol 90 MovieClip |
"potion of heaing" | Frame 28 | Symbol 90 MovieClip |
"armortest" | Frame 30 | Symbol 214 MovieClip |
"swordtest" | Frame 30 | Symbol 218 MovieClip |
"potion of heaing" | Frame 30 | Symbol 90 MovieClip |
"music" | Frame 30 | Symbol 53 MovieClip |
"icewand" | Frame 30 | Symbol 247 MovieClip |
"firewand" | Frame 30 | Symbol 248 MovieClip |
"ring" | Frame 30 | Symbol 254 MovieClip |
"story" | Frame 31 | Symbol 314 MovieClip |
"p_blood" | Frame 32 | Symbol 350 MovieClip |
"fight" | Frame 33 | Symbol 412 MovieClip |
"fight" | Frame 37 | Symbol 412 MovieClip |
"fight" | Frame 42 | Symbol 412 MovieClip |
"hint1" | Frame 44 | Symbol 621 MovieClip |
"fight" | Frame 79 | Symbol 412 MovieClip |
"firewand" | Symbol 248 MovieClip Frame 2 | Symbol 246 MovieClip |
"firewand" | Symbol 248 MovieClip Frame 3 | Symbol 246 MovieClip |
"firewand" | Symbol 248 MovieClip Frame 4 | Symbol 246 MovieClip |
"firewand" | Symbol 248 MovieClip Frame 5 | Symbol 246 MovieClip |
"counter" | Symbol 314 MovieClip Frame 1 | Symbol 275 MovieClip |
"dice" | Symbol 412 MovieClip Frame 1 | Symbol 360 MovieClip |
"blindmark" | Symbol 412 MovieClip Frame 1 | Symbol 374 MovieClip |
"kamikaze" | Symbol 412 MovieClip Frame 55 | Symbol 391 MovieClip |
"boom" | Symbol 466 MovieClip Frame 1 | Symbol 461 MovieClip |
"hint1" | Symbol 564 MovieClip Frame 3 | Symbol 554 MovieClip |
Special Tags
Protect (24) | Timeline Frame 1 | 31 bytes "..$1$PJ$id/a/dAGCxTvaHlCX1WyZ1." |
Labels
"ready" | Frame 4 |
"calc" | Frame 18 |
"goblin" | Frame 33 |
"enemy2" | Frame 34 |
"level2" | Frame 35 |
"theforest" | Frame 36 |
"wolf" | Frame 37 |
"hobbit" | Frame 39 |
"cube" | Frame 40 |
"riddel" | Frame 44 |
"death" | Frame 71 |
"finish" | Frame 78 |
"vote" | Frame 80 |
"stop" | Symbol 213 MovieClip Frame 35 |
"ok" | Symbol 214 MovieClip Frame 20 |
"stop" | Symbol 217 MovieClip Frame 35 |
"ok" | Symbol 218 MovieClip Frame 20 |
"letter" | Symbol 314 MovieClip Frame 49 |
"best" | Symbol 337 MovieClip Frame 3 |
"ok" | Symbol 337 MovieClip Frame 4 |
"notok" | Symbol 337 MovieClip Frame 5 |
"fight" | Symbol 337 MovieClip Frame 25 |
"enemy hit" | Symbol 412 MovieClip Frame 41 |
"player tune" | Symbol 412 MovieClip Frame 55 |
"player hit" | Symbol 412 MovieClip Frame 97 |
"blind" | Symbol 412 MovieClip Frame 137 |
"blindok" | Symbol 412 MovieClip Frame 182 |
"best" | Symbol 475 MovieClip Frame 3 |
"ok" | Symbol 475 MovieClip Frame 4 |
"notok" | Symbol 475 MovieClip Frame 5 |
"armor" | Symbol 475 MovieClip Frame 13 |
"explosion" | Symbol 475 MovieClip Frame 14 |
"heal" | Symbol 475 MovieClip Frame 15 |
"fight" | Symbol 475 MovieClip Frame 25 |
"ne" | Symbol 510 MovieClip Frame 10 |
"ask" | Symbol 510 MovieClip Frame 11 |
"sell" | Symbol 510 MovieClip Frame 12 |
"killwolf" | Symbol 510 MovieClip Frame 13 |
"sex" | Symbol 510 MovieClip Frame 14 |
"finsih" | Symbol 564 MovieClip Frame 16 |
"fallsky" | Symbol 600 MovieClip Frame 9 |
"fallsky" | Symbol 601 MovieClip Frame 9 |
Dynamic Text Variables
/:percentage | Symbol 4 EditableText | "1" |
/:percentage | Symbol 5 EditableText | "1" |
_root.playername | Symbol 56 EditableText | "Playername" |
p_wepon | Symbol 80 EditableText | "" |
p_dammge | Symbol 81 EditableText | "" |
p_hp | Symbol 82 EditableText | " " |
p_ac | Symbol 83 EditableText | "" |
healrnd | Symbol 87 EditableText | "00" |
p_tac | Symbol 91 EditableText | "" |
strb | Symbol 94 EditableText | "" |
int | Symbol 110 EditableText | "" |
str | Symbol 111 EditableText | "" |
wis | Symbol 112 EditableText | "" |
con | Symbol 113 EditableText | "" |
dex | Symbol 114 EditableText | "" |
char | Symbol 115 EditableText | "" |
extra | Symbol 116 EditableText | "" |
int | Symbol 133 EditableText | "" |
str | Symbol 134 EditableText | "" |
wis | Symbol 135 EditableText | "" |
con | Symbol 136 EditableText | "" |
dex | Symbol 137 EditableText | "" |
char | Symbol 138 EditableText | "" |
int | Symbol 140 EditableText | "" |
str | Symbol 141 EditableText | "" |
wis | Symbol 142 EditableText | "" |
con | Symbol 143 EditableText | "" |
dex | Symbol 144 EditableText | "" |
char | Symbol 145 EditableText | "" |
strb | Symbol 147 EditableText | "" |
intb | Symbol 148 EditableText | "" |
youare | Symbol 150 EditableText | "" |
wisb | Symbol 151 EditableText | "" |
conb | Symbol 152 EditableText | "" |
dexb | Symbol 153 EditableText | "" |
charb | Symbol 154 EditableText | "" |
p_wepon | Symbol 188 EditableText | "" |
p_dammge | Symbol 189 EditableText | "" |
p_hp | Symbol 190 EditableText | " " |
p_ac | Symbol 191 EditableText | "" |
p_tac | Symbol 192 EditableText | "" |
strb | Symbol 193 EditableText | "" |
TextField4 | Symbol 212 EditableText | "Sorry You have an Armor" |
TextField3 | Symbol 215 EditableText | "Sword test" |
TextField4 | Symbol 216 EditableText | "Sorry You have a sword" |
p_wepon | Symbol 233 EditableText | "" |
p_hp | Symbol 234 EditableText | "10 " |
p_ac | Symbol 235 EditableText | "" |
p_gp | Symbol 236 EditableText | "" |
p_dammge | Symbol 238 EditableText | "" |
p_tac | Symbol 239 EditableText | "" |
strb | Symbol 240 EditableText | "" |
iceattack | Symbol 244 EditableText | "00" |
_root.playername | Symbol 283 EditableText | "player name" |
_root.playername | Symbol 286 EditableText | "player name" |
_root.playername | Symbol 288 EditableText | "player name" |
_root.playername | Symbol 290 EditableText | "player name" |
_root.playername | Symbol 292 EditableText | "player name" |
_root.playername | Symbol 294 EditableText | "player name" |
_root.playername | Symbol 296 EditableText | "player name" |
_root.playername | Symbol 297 EditableText | "player name" |
_root.playername | Symbol 302 EditableText | "player name" |
_root.playername | Symbol 304 EditableText | "player name" |
_root.playername | Symbol 309 EditableText | "player name" |
_root.playername | Symbol 312 EditableText | "player name" |
_root.e_attackroll | Symbol 359 EditableText | "00" |
_root.t_wepon | Symbol 362 EditableText | "" |
_root.t_dammge | Symbol 363 EditableText | "1 " |
_root.t_hp | Symbol 364 EditableText | "10 " |
_root.t_ac | Symbol 365 EditableText | "" |
_root.t_tac | Symbol 372 EditableText | "1 " |
_root.youneed | Symbol 378 EditableText | "00" |
hitrnd | Symbol 384 EditableText | "1 " |
_root.kamirnd | Symbol 388 EditableText | "000" |
hitrnd | Symbol 401 EditableText | "1 " |
_root.strb | Symbol 402 EditableText | "1 " |
_root.attackroll | Symbol 405 EditableText | "00" |
t_gp | Symbol 420 EditableText | "" |
goodtext | Symbol 426 EditableText | "A Large and old tree stands you your way , you can see some golden marks carved on the stem." |
goodtext2 | Symbol 431 EditableText | "You see a small tree with strange marks around the stem, Since you are very smart, you know that the fish like shape is good-luck sign while the other stand for danger. " |
ouch | Symbol 465 EditableText | "000" |
text2 | Symbol 485 EditableText | "An ugly orc like female stands under a huge oak." |
t_gp | Symbol 514 EditableText | "" |
answer1 | Symbol 530 EditableText | "" |
TextField18 | Symbol 534 EditableText | "Ã" |
answer | Symbol 558 EditableText | "" |
p_wepon | Symbol 566 EditableText | "" |
p_hp | Symbol 567 EditableText | "10 " |
p_ac | Symbol 568 EditableText | "" |
p_gp | Symbol 569 EditableText | "" |
p_dammge | Symbol 570 EditableText | "" |
p_tac | Symbol 571 EditableText | "" |
strb | Symbol 572 EditableText | "" |
answer | Symbol 611 EditableText | "" |
TextField11 | Symbol 653 EditableText | "You have Died!" |
TextField11 | Symbol 654 EditableText | "You have Died!" |
TextField11 | Symbol 657 EditableText | "death" |
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