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AD&D Engine - Fighter.swf

This is the info page for
Flash #26425

(Click the ID number above for more basic data on this flash file.)


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1

1

TheAd&d Engine

TheAd&d Engine

Quest for level 1 Fighters

Quest for level 1 Fighters

Please review the game
I love to read your feedback
And improve the game to your needs.

Please review the game
I love to read your feedback
And improve the game to your needs.

Read some text about this game.

more text>

more text>

Greetings Friend.
Welcome to my second game using The AD&D Engine™.
The engine is 100% Flash scripting, And the game is 100% random.
It was designed for Fighters (all kinds) and for level 1 adventurers.
About the game: The status builder will affect the game in means
of calculations and situation respond to the character you are playing,
For example, A high Charisma will help you get things from
non player character (The computer), High strength will make more damage,
High dexterity will Improve attack rate, and so on.
If you failed to finish the game with one character,
Make a different one and start a new game.
The game will react differently and you will get differnt things on the way.

Game tactics:
Blind enemy: Blind will cause the enemy to loss 4 point from his armor class
(he can't see thus can't defend himself as before),
And will loss 4 points to his THAC0 (After all, he can't really see you).
If you can score one like that at the beginning to a fight,
there is a good chance that the fight is yours.
Kamikaze: It's easier to hit (by 2) but then you loss two hit point
no matter what. The bright side to this suicidal attack,
is that you get damage + Strength bonus + kamikaze damage (1d10).
- This can kill you, so please watch out if you decide to go berserk.
Try to get all the secondary items so you will fight bosses
with better status and equipment.

Lets Play

Game By
RobSuperSonic
Game Engine by
RobSuperSonic
Story by
Shed-o
J2002R
Art:
www.d20reviews.com
Debug
J2002R
Special thanks
Johan ryde
Mista_Feelgood
Turner
Spidelytwang
Ian "JemaK"
PhongShadE

Credits

Credits

¯

music

Playername

Basic ADND Instructions

Character Builder

What is your name

Episode I - Shanghai

Episode I - Shanghai

?

Armor

Hit Points

Dam  1D

00

THAC0

Character Builder

Character Builder

Calculate

Calculate

Bonus

Strengh

Intelligence

Wisdom

Constitution

Dexterity

Charisma

Attribute

+    -

Limit
Zone

Bonus

Your Character is:

Done

ReRoll

BASIC FAQ:
Q: What is 1d20?
A: 1d20 means a single throw on the 20 sides dice
1d6 means 1 throw on the 6 sides dice and so on.
Q: What  is THAC0?
A: To Hit Armor Class 0 - The number you need on your 20 dice to
hit a target with full plate armor (Armor Class 0),
if target has Armor Class 6 and your THAC0 is 20,
then you need to roll 14 or higher on the d20 (20-6).
Q: how to use healing potions & wands
A: click on them at any time.

Back to main manu

FAQ

Character Builder

Game Board

Instructions:

Instructions:

Strengh

High Strengh will give you extra damage, And extra points
in all things you do in the game that needs force.

High Intelligence will help you solve problems, you will
also be able to read and write.

High wisdom will help you in tactics, blinding an enemy
and disabling traps.

High Constitution will rise your maximum Hit point, and will
add bonus for each potion of healing you drink.

High dexterity will make you move faster, improves armor
Class, And To hit score (THAC0), It will also help you Blind
Enemies.

Will help you talk to others (Non Player Characters (NPC))

Character Builder

FAQ

Player Face

Armor Class (lower is better)

Hit Point (when drop below 0 you die)

Your weapon

The damge you make + Bonus

The Minimum roll for you to hit AC 0

Potions

Wands

Gold

Character Builder

Game Board

Armor test

Sorry You have an Armor

Sword test

Sorry You have a sword

8gp
32gp
55gp

5gp
24gp
40gp

10gp
50gp
150gp

Swords:
Long Sword
Two Handed
Huge Sword
Armor:
Scale Mail
Chain Mail
Full plate mail
Potion of healing
IceWand (3d6)
FireWand (4d6)

Finish

Armor

Hit Points

10

GOLD

00

Ring Of the Hobbit
+2 To THAC0
+2 To Dex

Shop

Shop

SKIP

Shanghai

Shanghai

Ohh
You are so sweet
& manly in your
cute new armor

player name

Thanks baby

player name

Can you just make
me a small favor?

player name

Name it.
and I will kill a
dragon for you.
.. er ..

player name

No need for dragon
slaying tonight
my hero.....

player name

Just go to the
tailoress And get me
my new Black girdle
.... He he.

player name

You got it
Sweety .......
*Whossssh*

player name

player name

honey pie
I'm home

player name

WTF?!@##

player name

Foul Sir

Foul Sir

player name

If you ever like to see your sweetheart in
one piece you better hurry up and find me
the old lamp from the cave of Mustafa the
Minotaur.
Do it in less then two days or your sweet
love will be feed to my rats.
Xaran , the evil wizard ,
har har har….

player name

If you ever like to see your sweetheart in
one piece you better hurry up and find me
the old lamp from the cave of Mustafa the
Minotaur.
Do it in less then two days or your sweet
love will be feed to my rats.
Xaran , the evil wizard ,
har har har….

You leave the city behind u and start walking north towards the
cave, After few hours the road spilts in two.
Where would you like to go?
(Click on the direction)

N

NW

N

NW

A Cleric Stands in your way, Praying for his gods.  After a small chat
with him he says "Dear knight, Your path is right and your heart is
pure , Please take 2 healing potions to help you on your quest"

NE

NE

A Cleric Stand in your way, Praying for his gods,
he offers a healing potion to help you on your way.

A Cleric Stand in your way, Praying for his gods,
You try to talk him, but he is paying devotedly, Since you are so
rude you push him for a response, He just  looks at you and keeps
on praying .

An Evil Kobold
Charges from
behind the rocks

Taste my sword - Kobold

00

Dammge  1D

1

10

1

Blind

?

You need
To hit enemy

00

?

Hit - Takes        Dammge

1

kamikaze!

000

For +

Attack!

Try to blind Enemy (Send)

kamikaze Attack! - You will loss 2HP!!!!

Dammge

1

1

+

00

Blind Miss....

Enemy Blinded

surprise attack

1     potion of healing

GP

Searching the Slain body
of the Kobold  reveals:

Treasure

Enter the Heart of the forest

You take the treasure, and look around.
The forest ravels a small path leading
you deeper into the heart of the forest

A Large and old tree stands you your way , you can see some golden marks
carved on the stem.

Examine the marks

I Don't care

You see a small tree with strange marks around the stem,
Since you are very smart, you know that the fish like shape is good-luck sign
while the other stand for danger.

You know that the "f" got somthing to do with explosions.

You are so stupid you don't know how to read and write, you stand infront
of the marks, and dribble on the forest floor.
"Why not pressing all of them ?" you say to yourself.....

You found a great looking
armor hiding inside the
tree stem.

Do you like to change your armor with this one ?

YES                                                      NO

You set off the fire Trap
HP

000

Ouch !!! That hurts.

you have found
A potion of healing

GREAT!

Go North East.

The marks on the tree
disappear, leaving a small
white trail of smoke...

At the end of the forest, filled with fog and mists, you spot a safe
place to hide from the cold winds, A chilling wolf cry comes from
the north.

Talk to the Orc female

Go back South

An ugly orc like female stands under a huge oak.

Whats for sale ?

Hello there handsome
I just sell stuff
Wanna Buy somthing?

Yes Please, Here is 100GP

No thanks, I don't need it right now

Anything Else?

I have a wicked ice
wand. I would sell
it for 100gp
Wanna buy it ?

Go hunt kobolds

Go hunt wolfs

Go back

You don'd have the
CASH !
Go and kill
some woves!

Yes Please, Here is 80GP

I also Have a Great
FireWand
For only
80gp

Go deeper in to the forest

In the werewolf's stash you find:

NW

NW

S

You stand in a quiet spot of the forest
The path leads North , North west , and back to the south.

A small funny looking ghost of a hobbit
talks to you from the shadows - "Answer
my riddle, and get my reward, Answer my
riddle, its better then gold..."

Tell me you riddle

I hate Hobbits

Ã

Ã

Don't use capital letters

If you have it,
You want to share it.
If you share it,
You dont have it.

If you have it,
You want to share it.
If you share it,
You dont have it.

I dont know

I need a hint
I need more help
I'm Stupid - Answer it for me

Hint1
If I have it , I will
keep it for My self

x

Hint2
If you have one, Dont tell
it to anyone
Coz' it will not be a .....
Anymore

The Answer is
"Secret"
You are so dumb
I even spelled it for
you.
Shame on you.

NO!

NO!

Correct smart one,
here is a ring that will
make you much faster

Correct smart one,
here is a ring that will
make you much faster

thanks - hobbit ghost

10

What?

None shall pass.

None Shall Pass!

I have no quarrel with you, good Sir Knight, but I
must cross this bridge

I have no quarrel with you, good Sir Knight, but I must
cross this bridge.

I command you, as King of the Britons, to stand aside!

Then you shall die.

Then You shall Die!

So be it! ..............

So be it!

I move for no man.

I move for no man.

The Daek Night.

"The Black night is invincible!"

Right... Come Get some!

The Daek Night.

Er, Maybe not - I what to retreat

Read

The Cave of Mustafa

You found a fire wand !
You stand infront of a big door made out
of stone.The door blocks the way to
the cave.
You can see some strange words writen
on the stone gates.

You heard me before,
Yet you hear me again,
Then I die,
'Till you call me again.

You heard me before,
Yet you hear me again,
Then I die,
'Till you call me again.

Hint1
It can be found in a cave

Hint2
it got somthing to
do with your voice.

The Answer is
"echo"
You are so dumb
I even spelled it for
you.
Shame on you :)

I need a hint
I need more help
I'm So stupid - answer it for me

No.

The Doors open slowly.....
Inside the cave a huge monster
Guards the magic lamp of Mustafa
"Die human" screams the monster
"Die in the name of the dark lord!"

The Keeper

The Doors open slowly.....
Inside the cave a huge monster
Guards the magic lamp of Mustafa
"Die human" screams the monster
"Die in the name of the dark lord!"

The Keeper

Attack!!!!!!!!!!!

Run Way .

(Vote manualy) & play again.

You Have found the Magic Lamp
Of Mostafa, And Finished the 1st part
of this quest!
Motivate the dungeon master to
continue the quest by voting:

Level Up!

Level Up!

You have Died!

You have Died!

Thanks for playing.
Better luck next time.

Play Again ?

death

ActionScript [AS1/AS2]

Frame 1
_root.cheat = 0;
Frame 2
ifFrameLoaded (91) { gotoAndStop (4); }
Frame 3
gotoAndPlay (1);
Frame 4
stop();
Frame 5
stop();
Frame 6
stop(); tellTarget ("_root.music") { gotoAndStop (2); };
Frame 7
str = 9 + cheat; int = 9 + cheat; wis = 9 + cheat; dex = 9 + cheat; con = 9 + cheat; char = 9 + cheat; extra = random(22) + 8; p_gp = random(350) + 40; p_ac = 9; p_gp = p_gp + cheat; p_tac = 19; p_hp = 10 + cheat; p_wepon = "fist"; p_dammge = 2; p_armor = "nothing"; _root.hobbitriddle = 0; play();
Frame 8
stop();
Frame 17
gotoAndStop (8);
Frame 18
if (str < 4) { strb = -3; word1 = "Fragile"; } else if (str < 7) { strb = -2; word1 = "Very weak"; } else if (str < 10) { strb = -1; word1 = "Weak"; } else if (str < 14) { strb = 0; word1 = "Tough"; } else if (str < 17) { strb = 1; word1 = "Strong"; } else if (str < 18) { strb = 2; word1 = "Very strong"; } else if ((str = 18)) { strb = 3; word1 = "A Powerful beast"; } play();
Frame 19
if (int < 4) { intb = -3; word2 = "Mentally defective"; } else if (int < 7) { intb = -2; word2 = "A Total fool"; } else if (int < 10) { intb = -1; word2 = "Dumb"; } else if (int < 14) { intb = 0; word2 = "Can read and write"; } else if (int < 17) { intb = 1; word2 = "Smart"; } else if (int < 18) { intb = 2; word2 = "Very smart"; } else if ((int = 18)) { intb = 3; word2 = "Genius"; }
Frame 20
if (wis < 4) { wisb = -3; word3 = "confused"; } else if (wis < 7) { wisb = -2; word3 = "Bewildered"; } else if (wis < 10) { wisb = -1; word3 = "Stupid"; } else if (wis < 14) { wisb = 0; word3 = "Can talk with others"; } else if (wis < 17) { wisb = 1; word3 = "Witty person"; } else if (wis < 18) { wisb = 2; word3 = "Experienced"; } else if ((wis = 18)) { wisb = 3; word3 = "Man of the world"; }
Frame 21
if (con < 4) { conb = -3; p_hp = p_hp - 3; word4 = "Sick"; } else if (con < 7) { conb = -2; p_hp = p_hp - 2; word4 = "faint"; } else if (con < 10) { conb = -1; p_hp = p_hp - 1; word4 = "slim"; } else if (con < 14) { conb = 0; word4 = "Can hold a sword"; } else if (con < 17) { conb = 1; p_hp = p_hp + 1; word4 = "healthy"; } else if (con < 18) { conb = 2; p_hp = p_hp + 2; word4 = "Very healthy"; } else if ((con = 18)) { p_hp = p_hp + 3; conb = 3; word4 = "Healthy as a horse"; }
Frame 22
if (dex < 4) { dexb = -3; p_tac = p_tac + 3; p_ac = p_ac + 3; word5 = "Sluggish"; } else if (dex < 7) { dexb = -2; p_tac = p_tac + 2; p_ac = p_ac + 2; word5 = "Very slow"; } else if (dex < 10) { dexb = -1; p_tac = p_tac + 1; p_ac = p_ac + 1; word5 = "Clumsy"; } else if (dex < 14) { dexb = 0; word4 = "Can run"; } else if (dex < 17) { dexb = 1; p_tac = p_tac - 1; p_ac = p_ac - 1; word5 = "Agile"; } else if (dex < 18) { dexb = 2; p_tac = p_tac - 2; p_ac = p_ac - 2; word5 = "Acrobatic"; } else if ((dex = 18)) { p_tac = p_tac - 3; p_ac = p_ac - 3; dexb = 3; word5 = "Lightning fast"; }
Frame 23
if (char < 4) { charb = -3; word6 = "Disgusting"; } else if (char < 7) { charb = -2; word6 = "Repulsive"; } else if (char < 10) { charb = -1; word6 = "Unpleasant"; } else if (char < 14) { charb = 0; word6 = "handsome"; } else if (char < 17) { charb = 1; word6 = "A Gentleman"; } else if (char < 18) { charb = 2; word6 = "Attractive"; } else if ((char = 18)) { charb = 3; word6 = "Charming"; }
Frame 24
youare = ((((((((((word1 add ",") add word2) add ",") add word3) add ",") add word4) add ",") add word5) add " and ") add word6) add ".";
Frame 26
stop();
Frame 27
stop();
Frame 28
stop();
Frame 29
stop();
Frame 30
stop(); tellTarget ("_root.music") { gotoAndStop (2); };
Frame 31
stop();
Frame 32
stop(); _root.enemyface = 1; t_gp = random(50) + 1; t_ac = 6; t_tac = 18; t_hp = 8; t_wepon = "Short sword"; t_dammge = 6; stop();
Frame 33
tellTarget ("fight") { play(); }; stopAllSounds(); tellTarget ("_root.music") { gotoAndStop (3); }; stop();
Frame 34
tellTarget ("potion of heaing") { nextFrame(); }; stop();
Frame 36
stop(); _root.enemyface = 2; t_gp = random(100) + 1; t_ac = 4; t_tac = 17; t_hp = 12; t_wepon = "bite"; t_dammge = 8; stop();
Frame 37
tellTarget ("fight") { play(); }; stop();
Frame 38
_root.p_gp = _root.p_gp + _root.t_gp; tellTarget ("potion of heaing") { nextFrame(); }; _root.room = 0;
Frame 41
stop(); _root.enemyface = 5; t_gp = random(100) + 1; t_ac = 1; t_tac = 15; t_hp = 29; t_wepon = "Two handed"; t_dammge = 12; p_armor = "nothing"; stop();
Frame 42
tellTarget ("fight") { play(); }; stop();
Frame 43
_root.p_gp = _root.p_gp + _root.t_gp; stop();
Frame 44
stop();
Frame 54
gotoAndStop (44);
Frame 71
gotoAndStop (89);
Frame 78
stop(); _root.enemyface = 4; t_gp = random(1000) + 1; t_ac = -1; t_tac = 14; t_hp = 30; t_wepon = "spear"; t_dammge = 6; stop();
Frame 79
stopAllSounds(); stop();
Frame 80
stop();
Frame 89
stop();
Frame 108
stop();
Symbol 19 Button
on (release) { play(); }
Symbol 25 Button
on (release) { play(); }
Symbol 28 MovieClip Frame 1
stop();
Symbol 28 MovieClip Frame 2
stop();
Symbol 28 MovieClip Frame 3
stop();
Symbol 29 MovieClip Frame 1
Set("/:loaded", _root.getBytesLoaded()); Set("/:total", _root.getBytesTotal()); if (Number(/:loaded) == Number(/:total)) { tellTarget ("_root") { nextFrame(); }; } else { Set("/:result", (Number(/:loaded) * 100) / /:total); Set("/:percentage", Math.ceil(/:result) + "%"); }
Symbol 30 Button
on (release) { gotoAndStop (6); }
Symbol 35 Button
on (release) { getURL ("http://www.d20reviews.com", "_blank"); }
Symbol 48 Button
on (release) { stopAllSounds(); }
Symbol 49 Button
on (release) { gotoAndStop (2); }
Symbol 53 MovieClip Frame 1
stop(); stop();
Symbol 53 MovieClip Frame 2
stop();
Symbol 53 MovieClip Frame 3
stopAllSounds(); gotoAndStop (2);
Symbol 54 Button
on (keyPress "*") { _root.cheat = 4; }
Symbol 58 Button
on (release) { gotoAndStop (7); }
Symbol 64 Button
on (release) { gotoAndStop (27); }
Symbol 66 Button
on (release) { getURL ("mailto:robot@theplaystation.org", "_self"); }
Symbol 86 Button
on (release) { play(); }
Symbol 88 MovieClip Frame 1
stop();
Symbol 88 MovieClip Frame 2
healrnd = random(7) + 1; _root.p_hp = (_root.p_hp + healrnd) + _root.conb; if (_root.maxhp < _root.p_hp) { _root.p_hp = _root.maxhp; }
Symbol 88 MovieClip Frame 3
tellTarget ("_root.p_blood") { gotoAndStop(11 - _root.p_hp); };
Symbol 88 MovieClip Frame 35
tellTarget ("../") { prevFrame(); };
Symbol 89 MovieClip Frame 1
stop();
Symbol 89 MovieClip Frame 2
healrnd = random(7) + 1; _root.p_hp = (_root.p_hp + healrnd) + _root.conb; if (_root.maxhp < _root.p_hp) { _root.p_hp = _root.maxhp; }
Symbol 89 MovieClip Frame 3
tellTarget ("_root.p_blood") { gotoAndStop(11 - _root.p_hp); };
Symbol 89 MovieClip Frame 35
tellTarget ("../") { prevFrame(); };
Symbol 90 MovieClip Frame 1
stop();
Symbol 90 MovieClip Frame 2
stop(); _root.p_poh = 1;
Symbol 90 MovieClip Frame 3
p_poh = 2; stop();
Symbol 90 MovieClip Frame 4
p_poh = 3; stop();
Symbol 90 MovieClip Frame 5
p_poh = 4; stop();
Symbol 102 Button
on (release) { gotoAndPlay (18); }
Symbol 120 Button
on (release) { if (17 < str) { play(); } else if (extra < 0) { play(); } else if (0 < extra) { str = str + 1; extra = extra - 1; } }
Symbol 121 Button
on (release) { if (str < 4) { play(); } else if (-1 < extra) { str = str - 1; extra = extra + 1; } }
Symbol 122 Button
on (release) { if (17 < int) { play(); } else if (extra < 0) { play(); } else if (0 < extra) { int = int + 1; extra = extra - 1; } }
Symbol 123 Button
on (release) { if (int < 4) { play(); } else if (-1 < extra) { int = int - 1; extra = extra + 1; } }
Symbol 124 Button
on (release) { if (17 < wis) { play(); } else if (extra < 0) { play(); } else if (0 < extra) { wis = wis + 1; extra = extra - 1; } }
Symbol 125 Button
on (release) { if (wis < 4) { play(); } else if (-1 < extra) { wis = wis - 1; extra = extra + 1; } }
Symbol 126 Button
on (release) { if (17 < con) { play(); } else if (extra < 0) { play(); } else if (0 < extra) { con = con + 1; extra = extra - 1; } }
Symbol 127 Button
on (release) { if (con < 4) { play(); } else if (-1 < extra) { con = con - 1; extra = extra + 1; } }
Symbol 128 Button
on (release) { if (17 < dex) { play(); } else if (extra < 0) { play(); } else if (0 < extra) { dex = dex + 1; extra = extra - 1; } }
Symbol 129 Button
on (release) { if (dex < 4) { play(); } else if (-1 < extra) { dex = dex - 1; extra = extra + 1; } }
Symbol 130 Button
on (release) { if (17 < char) { play(); } else if (extra < 0) { play(); } else if (0 < extra) { char = char + 1; extra = extra - 1; } }
Symbol 131 Button
on (release) { if (char < 4) { play(); } else if (-1 < extra) { char = char - 1; extra = extra + 1; } }
Symbol 160 Button
on (release) { gotoAndPlay (7); }
Symbol 161 Button
on (release) { _root.maxhp = _root.p_hp; gotoAndStop (30); }
Symbol 166 Button
on (release) { gotoAndStop (27); }
Symbol 167 Button
on (release) { gotoAndStop (28); }
Symbol 168 Button
on (release) { gotoAndStop (29); }
Symbol 213 MovieClip Frame 1
count = 1;
Symbol 213 MovieClip Frame 19
if (3 < count) { gotoAndStop (35); }
Symbol 213 MovieClip Frame 20
count = count + 1; gotoAndPlay (2);
Symbol 213 MovieClip Frame 35
stop();
Symbol 214 MovieClip Frame 1
stop();
Symbol 214 MovieClip Frame 10
play();
Symbol 214 MovieClip Frame 11
if (_root.p_armor eq "nothing") { gotoAndPlay (20); }
Symbol 214 MovieClip Frame 12
stop();
Symbol 214 MovieClip Frame 19
gotoAndPlay (1);
Symbol 214 MovieClip Frame 20
_root.p_gp = _root.p_gp - _root.buyworth; _root.p_ac = _root.p_ac - _root.buy; _root.p_armor = "somthing"; gotoAndStop (1);
Symbol 217 MovieClip Frame 1
count = 1;
Symbol 217 MovieClip Frame 19
if (3 < count) { gotoAndStop (35); }
Symbol 217 MovieClip Frame 20
count = count + 1; gotoAndPlay (2);
Symbol 217 MovieClip Frame 35
stop();
Symbol 218 MovieClip Frame 1
stop();
Symbol 218 MovieClip Frame 10
play();
Symbol 218 MovieClip Frame 11
if (_root.p_wepon eq "fist") { gotoAndPlay (20); }
Symbol 218 MovieClip Frame 12
stop();
Symbol 218 MovieClip Frame 19
gotoAndPlay (1);
Symbol 218 MovieClip Frame 20
_root.p_wepon = _root.buy; _root.p_gp = _root.p_gp - _root.buyworth; _root.p_dammge = _root.buy_dammge; gotoAndStop (1);
Symbol 227 Button
on (release) { nextFrame(); }
Symbol 243 Button
on (release) { play(); }
Symbol 246 MovieClip Frame 1
stop();
Symbol 246 MovieClip Frame 2
iceattack = random(17) + 1;
Symbol 246 MovieClip Frame 4
_root.t_hp = _root.t_hp - iceattack;
Symbol 246 MovieClip Frame 25
tellTarget ("../") { prevFrame(); };
Symbol 247 MovieClip Frame 1
stop();
Symbol 247 MovieClip Frame 2
stop();
Symbol 247 MovieClip Frame 3
stop();
Symbol 247 MovieClip Frame 4
stop();
Symbol 248 MovieClip Frame 1
stop();
Symbol 248 MovieClip Frame 2
stop();
Symbol 248 MovieClip Frame 3
stop();
Symbol 248 MovieClip Frame 4
stop();
Symbol 248 MovieClip Frame 5
stop();
Symbol 254 MovieClip Frame 1
stop();
Symbol 254 MovieClip Frame 2
stop();
Symbol 256 Button
on (keyPress "&") { gotoAndStop (39); t_hp = 0; } on (keyPress "*") { if (p_gp < 100) { p_gp = p_gp + 10; } }
Symbol 258 Button
on (release) { buy = "Huge sword"; buy_dammge = 12; buyworth = 55; if (p_gp >= buyworth) { tellTarget ("swordtest") { gotoAndPlay (10); }; } }
Symbol 259 Button
on (release) { buy = "Long sword"; buy_dammge = 8; buyworth = 8; if (p_gp >= 8) { tellTarget ("swordtest") { gotoAndPlay (10); }; } }
Symbol 260 Button
on (release) { buy = "Two Handed"; buy_dammge = 10; buyworth = 32; if (p_gp >= buyworth) { tellTarget ("swordtest") { gotoAndPlay (10); }; } }
Symbol 261 Button
on (release) { buy = 8; buyworth = 40; if (p_gp >= buyworth) { tellTarget ("armortest") { gotoAndPlay (10); }; } }
Symbol 262 Button
on (release) { buy = 5; buyworth = 5; if (p_gp >= buyworth) { tellTarget ("armortest") { gotoAndPlay (10); }; } }
Symbol 263 Button
on (release) { buy = 7; buyworth = 24; if (p_gp >= buyworth) { tellTarget ("armortest") { gotoAndPlay (10); }; } }
Symbol 264 Button
on (release) { buyworth = 10; if (p_gp >= buyworth) { p_gp = p_gp - buyworth; tellTarget ("potion of heaing") { nextFrame(); }; } }
Symbol 265 Button
on (release) { buyworth = 50; if (p_gp >= buyworth) { p_gp = p_gp - buyworth; tellTarget ("_root.icewand") { nextFrame(); }; } }
Symbol 266 Button
on (release) { buyworth = 150; if (p_gp >= buyworth) { p_gp = p_gp - buyworth; tellTarget ("_root.firewand") { nextFrame(); }; } }
Symbol 270 Button
on (release) { gotoAndStop (49); }
Symbol 275 MovieClip Frame 1
count = 1;
Symbol 275 MovieClip Frame 2
count = count + 1;
Symbol 275 MovieClip Frame 15
if (10 < count) { count = 0; tellTarget ("../") { play(); }; }
Symbol 275 MovieClip Frame 16
gotoAndPlay (2);
Symbol 305 Button
on (release) { tellTarget ("../") { nextFrame(); }; }
Symbol 314 MovieClip Frame 1
stop();
Symbol 314 MovieClip Frame 5
stop();
Symbol 314 MovieClip Frame 10
stop();
Symbol 314 MovieClip Frame 15
stop();
Symbol 314 MovieClip Frame 20
stop();
Symbol 314 MovieClip Frame 25
stop();
Symbol 314 MovieClip Frame 30
stop();
Symbol 314 MovieClip Frame 35
stop();
Symbol 314 MovieClip Frame 39
stop();
Symbol 314 MovieClip Frame 44
stop();
Symbol 314 MovieClip Frame 49
stop();
Symbol 326 Button
on (release) { gotoAndStop (25); }
Symbol 327 Button
on (release) { nextFrame(); }
Symbol 331 Button
on (release) { tellTarget ("../") { nextFrame(); }; }
Symbol 337 MovieClip Frame 1
stop();
Symbol 337 MovieClip Frame 2
if (17 < _root.char) { gotoAndStop (3); } else if (10 < _root.char) { gotoAndStop (4); } else if (_root.chat < 11) { gotoAndStop (5); }
Symbol 337 MovieClip Frame 3
tellTarget ("_root.potion of heaing") { nextFrame(); }; tellTarget ("_root.potion of heaing") { nextFrame(); }; stop();
Symbol 337 MovieClip Frame 4
stop(); tellTarget ("_root.potion of heaing") { nextFrame(); };
Symbol 337 MovieClip Frame 5
stop();
Symbol 350 MovieClip Frame 1
stop();
Symbol 350 MovieClip Frame 2
stop();
Symbol 350 MovieClip Frame 3
stop();
Symbol 350 MovieClip Frame 4
stop();
Symbol 350 MovieClip Frame 5
stop();
Symbol 350 MovieClip Frame 6
stop();
Symbol 350 MovieClip Frame 7
stop();
Symbol 350 MovieClip Frame 8
stop();
Symbol 350 MovieClip Frame 9
stop();
Symbol 350 MovieClip Frame 10
stop();
Symbol 350 MovieClip Frame 11
prevFrame();
Symbol 371 MovieClip Frame 1
gotoAndStop(_root.enemyface);
Symbol 371 MovieClip Frame 2
stop();
Symbol 371 MovieClip Frame 3
stop();
Symbol 371 MovieClip Frame 4
stop();
Symbol 371 MovieClip Frame 5
stop();
Symbol 374 MovieClip Frame 1
stop();
Symbol 391 MovieClip Frame 1
stop();
Symbol 394 Button
on (release) { play(); }
Symbol 398 Button
on (release) { gotoAndPlay (137); }
Symbol 399 Button
on (release) { _root.kamib = random(4) + 1; _root.kamirnd = random(9) + 1; _root.p_hp = _root.p_hp - 2; tellTarget ("kamikaze") { play(); }; play(); }
Symbol 407 MovieClip Frame 15
stop();
Symbol 410 MovieClip Frame 40
stop();
Symbol 412 MovieClip Frame 1
_root.youneed = _root.p_tac - _root.t_ac; _root.kamib = 0; _root.e_attackroll = random(20) + 1; tellTarget ("dice") { _root.kamirnd = 0; gotoAndPlay (1); };
Symbol 412 MovieClip Frame 2
if (_root.t_hp < 1) { tellTarget ("../") { nextFrame(); }; }
Symbol 412 MovieClip Frame 39
tellTarget ("dice") { stop(); }; if ((_root.t_tac - _root.p_ac) < (_root.e_attackroll + 1)) { gotoAndPlay (41); }
Symbol 412 MovieClip Frame 40
gotoAndStop (55);
Symbol 412 MovieClip Frame 41
hitrnd = random(_root.t_dammge) + 1; if (18 < _root.e_attackroll) { _root.p_hp = _root.p_hp - (hitrnd * 2); tellTarget ("_root.p_blood") { gotoAndStop(11 - _root.p_hp); }; } else { _root.p_hp = _root.p_hp - hitrnd; tellTarget ("_root.p_blood") { gotoAndStop(11 - _root.p_hp); }; }
Symbol 412 MovieClip Frame 53
if (_root.p_hp < 1) { tellTarget (_root) { gotoAndPlay ("death"); }; }
Symbol 412 MovieClip Frame 54
gotoAndStop (55);
Symbol 412 MovieClip Frame 55
stop();
Symbol 412 MovieClip Frame 56
tellTarget ("dice") { gotoAndPlay (1); }; _root.attackroll = random(19) + 1; _root.e_attackroll = _root.attackroll; tellTarget ("dice") { play(); };
Symbol 412 MovieClip Frame 91
if (_root.p_hp < 1) { tellTarget (_root) { gotoAndPlay ("death"); }; }
Symbol 412 MovieClip Frame 92
tellTarget ("dice") { stop(); }; if ((_root.p_tac - _root.t_ac) < ((_root.attackroll + 1) + _root.kamib)) { gotoAndPlay (97); }
Symbol 412 MovieClip Frame 93
gotoAndPlay (1);
Symbol 412 MovieClip Frame 97
_root.kamib = 0; hitrnd = random(_root.p_dammge) + 1; if (18 < _root.attackroll) { hitrnd = hitrnd * 2; _root.t_hp = _root.t_hp - ((hitrnd + _root.strb) + (_root.kamirnd * 2)); play(); } else { _root.t_hp = _root.t_hp - (hitrnd + _root.strb); play(); }
Symbol 412 MovieClip Frame 131
if (_root.t_hp < 1) { tellTarget ("../") { nextFrame(); }; }
Symbol 412 MovieClip Frame 132
gotoAndPlay (1);
Symbol 412 MovieClip Frame 137
_root.attackroll = random(19) + 1; _root.attackroll = ((_root.attackroll + _root.dexb) + _root.wisb) - 7; if (_root.attackroll < 0) { _root.attackroll = 1; } play();
Symbol 412 MovieClip Frame 138
if (blind eq "yes") { gotoAndPlay (1); }
Symbol 412 MovieClip Frame 167
if ((_root.p_tac - _root.t_ac) < _root.attackroll) { gotoAndPlay (182); }
Symbol 412 MovieClip Frame 168
play();
Symbol 412 MovieClip Frame 181
gotoAndPlay (1);
Symbol 412 MovieClip Frame 182
blind = "yes"; tellTarget ("blindmark") { gotoAndStop (2); };
Symbol 412 MovieClip Frame 207
_root.t_ac = _root.t_ac + 4; _root.t_tac = _root.t_tac + 4; gotoAndPlay (1);
Symbol 419 Button
on (release) { _root.p_gp = _root.p_gp + _root.t_gp; nextFrame(); }
Symbol 438 MovieClip Frame 1
stop();
Symbol 439 Button
on (release) { gotoAndStop (14); }
Symbol 440 Button
on (release) { gotoAndStop (13); }
Symbol 441 Button
on (release) { gotoAndStop (15); }
Symbol 447 Button
on (release) { _root.p_ac = _root.p_ac - 2; gotoAndStop (25); }
Symbol 466 MovieClip Frame 1
tellTarget ("boom") { play(); };
Symbol 466 MovieClip Frame 16
ouch = random(8) + 1;
Symbol 466 MovieClip Frame 17
_root.p_hp = _root.p_hp - ouch; stop();
Symbol 468 Button
on (release) { if (_root.p_hp < 1) { tellTarget ("../") { gotoAndPlay ("death"); }; } else { gotoAndStop (25); } }
Symbol 470 Button
on (release) { tellTarget ("_root.potion of heaing") { nextFrame(); }; gotoAndStop (25); }
Symbol 472 Button
on (release) { tellTarget ("../") { nextFrame(); }; }
Symbol 475 MovieClip Frame 1
stop();
Symbol 475 MovieClip Frame 2
if (15 < _root.int) { gotoAndStop (3); } else if (10 < _root.int) { gotoAndStop (4); } else if (_root.int < 11) { gotoAndStop (5); }
Symbol 475 MovieClip Frame 3
stop();
Symbol 475 MovieClip Frame 4
stop(); tellTarget ("_root.potion of heaing") { nextFrame(); };
Symbol 475 MovieClip Frame 5
stop();
Symbol 475 MovieClip Frame 13
stop();
Symbol 475 MovieClip Frame 14
stop();
Symbol 475 MovieClip Frame 15
stop();
Symbol 483 Button
on (release) { nextFrame(); }
Symbol 484 Button
on (release) { gotoAndStop (1); }
Symbol 487 Button
on (release) { gotoAndStop (12); }
Symbol 493 Button
on (release) { if (_root.p_gp < 100) { gotoAndStop (13); } else if (99 < _root.p_gp) { _root.p_gp = _root.p_gp - 100; tellTarget ("_root.icewand") { nextFrame(); }; gotoAndPlay (1); } }
Symbol 495 Button
on (release) { gotoAndStop (14); }
Symbol 500 Button
on (release) { _root.enemyface = 1; _root.t_gp = random(30) + 1; _root.t_ac = 6; _root.t_tac = 18; _root.t_hp = 8; _root.t_wepon = "Short sword"; _root.t_dammge = 6; tellTarget ("../") { gotoAndPlay ("goblin"); }; }
Symbol 501 Button
on (release) { gotoAndStop (1); }
Symbol 506 Button
on (release) { if (_root.p_gp < 80) { gotoAndStop (13); } else if (79 < _root.p_gp) { _root.p_gp = _root.p_gp - 80; tellTarget ("_root.firewand") { nextFrame(); }; gotoAndPlay (1); } }
Symbol 510 MovieClip Frame 1
stop();
Symbol 510 MovieClip Frame 10
stop();
Symbol 510 MovieClip Frame 11
stop();
Symbol 510 MovieClip Frame 12
stop();
Symbol 510 MovieClip Frame 13
stop();
Symbol 510 MovieClip Frame 14
stop();
Symbol 513 Button
on (release) { tellTarget ("_root.potion of heaing") { nextFrame(); }; _root.p_gp = _root.p_gp + _root.t_gp; nextFrame(); }
Symbol 518 Button
on (release) { if (_root.hobbitriddle < 1) { play(); } }
Symbol 521 Button
on (release) { tellTarget ("../") { gotoAndStop ("theforest"); }; }
Symbol 528 Button
on (release) { gotoAndStop (1); }
Symbol 535 Button
on (release) { if (answer1 eq "secret") { gotoAndStop (16); } play(); }
Symbol 542 Button
on (release) { tellTarget ("hint1") { gotoAndStop (2); }; }
Symbol 543 Button
on (release) { tellTarget ("hint1") { gotoAndStop (3); }; }
Symbol 544 Button
on (release) { answer1 = "secret"; tellTarget ("hint1") { gotoAndStop (4); }; }
Symbol 551 Button
on (release) { gotoAndStop (1); }
Symbol 554 MovieClip Frame 1
stop();
Symbol 554 MovieClip Frame 2
stop();
Symbol 554 MovieClip Frame 3
stop();
Symbol 554 MovieClip Frame 4
stop();
Symbol 559 Button
on (release) { if (_root.answer eq "coal") { gotoAndStop (1); } play(); }
Symbol 563 Button
on (release) { tellTarget ("_root.ring") { nextFrame(); }; _root.hobbitriddle = 1; _root.p_tac = _root.p_tac - 2; _root.p_ac = _root.p_ac - 2; _root.dexb = _root.dexb + 1; gotoAndStop (1); }
Symbol 564 MovieClip Frame 1
stop();
Symbol 564 MovieClip Frame 2
stop();
Symbol 564 MovieClip Frame 3
stop();
Symbol 564 MovieClip Frame 15
gotoAndStop (3);
Symbol 564 MovieClip Frame 16
stop();
Symbol 589 MovieClip Frame 1
stop();
Symbol 589 MovieClip Frame 5
stop();
Symbol 589 MovieClip Frame 10
stop();
Symbol 589 MovieClip Frame 15
stop();
Symbol 595 Button
on (release) { gotoAndStop (36); }
Symbol 600 MovieClip Frame 1
randsky = random(90) + 1;
Symbol 600 MovieClip Frame 2
if (50 < randsky) { gotoAndPlay (9); }
Symbol 600 MovieClip Frame 8
gotoAndPlay (1);
Symbol 601 MovieClip Frame 1
randsky = random(90) + 1;
Symbol 601 MovieClip Frame 2
if (50 < randsky) { gotoAndPlay (9); }
Symbol 601 MovieClip Frame 8
gotoAndPlay (1);
Symbol 604 Button
on (release) { tellTarget ("_root.firewand") { nextFrame(); }; nextFrame(); }
Symbol 612 Button
on (release) { if (_root.answer eq "echo") { gotoAndStop (78); } play(); }
Symbol 613 Button
on (release) { tellTarget ("hint1") { gotoAndStop (2); }; }
Symbol 614 Button
on (release) { tellTarget ("hint1") { gotoAndStop (3); }; }
Symbol 615 Button
on (release) { answer = "echo"; tellTarget ("hint1") { gotoAndStop (4); }; }
Symbol 618 Button
on (release) { gotoAndStop (1); }
Symbol 621 MovieClip Frame 1
stop();
Symbol 621 MovieClip Frame 2
stop();
Symbol 621 MovieClip Frame 3
stop();
Symbol 621 MovieClip Frame 4
stop();
Symbol 631 Button
on (release) { gotoAndStop (39); }
Symbol 640 MovieClip Frame 1
zikrnd = random(99) + 1;
Symbol 640 MovieClip Frame 3
if (40 < zikrnd) { gotoAndPlay (1); }
Symbol 641 MovieClip Frame 22
stop();
Symbol 644 Button
on (release) { gotoAndPlay (1); }

Library Items

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Symbol 34 GraphicUsed by:35 66
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Symbol 75 GraphicUsed by:412  Timeline
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Symbol 90 MovieClipUses:88 89Used by:Timeline
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Symbol 93 GraphicUsed by:Timeline
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Symbol 511 BitmapUsed by:512 517 524
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Symbol 565 GraphicUsed by:Timeline
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Symbol 594 TextUses:1Used by:Timeline
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Symbol 599 GraphicUsed by:600 601
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Symbol 608 GraphicUsed by:Timeline
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Symbol 611 EditableTextUses:1Used by:Timeline
Symbol 612 ButtonUses:532 533 534Used by:Timeline
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Symbol 616 GraphicUsed by:621
Symbol 617 TextUses:3Used by:621
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Symbol 626 TextUses:3Used by:Timeline
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Symbol 628 TextUses:3Used by:Timeline
Symbol 629 TextUses:1Used by:Timeline
Symbol 630 TextUses:3Used by:Timeline
Symbol 631 ButtonUses:17 18Used by:Timeline
Symbol 632 TextUses:3Used by:Timeline
Symbol 633 GraphicUsed by:Timeline
Symbol 634 GraphicUsed by:641
Symbol 635 GraphicUsed by:637
Symbol 636 GraphicUsed by:637
Symbol 637 MovieClipUses:281 635 636Used by:641
Symbol 638 GraphicUsed by:640
Symbol 639 GraphicUsed by:640
Symbol 640 MovieClipUses:638 639Used by:641
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Symbol 642 GraphicUsed by:Timeline
Symbol 643 TextUses:3Used by:Timeline
Symbol 644 ButtonUses:17 18Used by:Timeline
Symbol 645 TextUses:3Used by:Timeline
Symbol 646 GraphicUsed by:648
Symbol 647 GraphicUsed by:648
Symbol 648 MovieClipUses:646 647Used by:Timeline
Symbol 649 TextUses:1Used by:651
Symbol 650 TextUses:1Used by:651
Symbol 651 MovieClipUses:649 650Used by:Timeline
Symbol 652 SoundUsed by:Timeline
Symbol 653 EditableTextUses:1Used by:Timeline
Symbol 654 EditableTextUses:1Used by:Timeline
Symbol 655 TextUses:1Used by:Timeline
Symbol 656 TextUses:3Used by:Timeline
Symbol 657 EditableTextUses:3Used by:Timeline

Instance Names

"mark"Frame 1Symbol 6 MovieClip
"loader"Frame 1Symbol 29 MovieClip
"music"Frame 6Symbol 53 MovieClip
"potion of heaing"Frame 8Symbol 90 MovieClip
"potion of heaing"Frame 28Symbol 90 MovieClip
"armortest"Frame 30Symbol 214 MovieClip
"swordtest"Frame 30Symbol 218 MovieClip
"potion of heaing"Frame 30Symbol 90 MovieClip
"music"Frame 30Symbol 53 MovieClip
"icewand"Frame 30Symbol 247 MovieClip
"firewand"Frame 30Symbol 248 MovieClip
"ring"Frame 30Symbol 254 MovieClip
"story"Frame 31Symbol 314 MovieClip
"p_blood"Frame 32Symbol 350 MovieClip
"fight"Frame 33Symbol 412 MovieClip
"fight"Frame 37Symbol 412 MovieClip
"fight"Frame 42Symbol 412 MovieClip
"hint1"Frame 44Symbol 621 MovieClip
"fight"Frame 79Symbol 412 MovieClip
"firewand"Symbol 248 MovieClip Frame 2Symbol 246 MovieClip
"firewand"Symbol 248 MovieClip Frame 3Symbol 246 MovieClip
"firewand"Symbol 248 MovieClip Frame 4Symbol 246 MovieClip
"firewand"Symbol 248 MovieClip Frame 5Symbol 246 MovieClip
"counter"Symbol 314 MovieClip Frame 1Symbol 275 MovieClip
"dice"Symbol 412 MovieClip Frame 1Symbol 360 MovieClip
"blindmark"Symbol 412 MovieClip Frame 1Symbol 374 MovieClip
"kamikaze"Symbol 412 MovieClip Frame 55Symbol 391 MovieClip
"boom"Symbol 466 MovieClip Frame 1Symbol 461 MovieClip
"hint1"Symbol 564 MovieClip Frame 3Symbol 554 MovieClip

Special Tags

Protect (24)Timeline Frame 131 bytes "..$1$PJ$id/a/dAGCxTvaHlCX1WyZ1."

Labels

"ready"Frame 4
"calc"Frame 18
"goblin"Frame 33
"enemy2"Frame 34
"level2"Frame 35
"theforest"Frame 36
"wolf"Frame 37
"hobbit"Frame 39
"cube"Frame 40
"riddel"Frame 44
"death"Frame 71
"finish"Frame 78
"vote"Frame 80
"stop"Symbol 213 MovieClip Frame 35
"ok"Symbol 214 MovieClip Frame 20
"stop"Symbol 217 MovieClip Frame 35
"ok"Symbol 218 MovieClip Frame 20
"letter"Symbol 314 MovieClip Frame 49
"best"Symbol 337 MovieClip Frame 3
"ok"Symbol 337 MovieClip Frame 4
"notok"Symbol 337 MovieClip Frame 5
"fight"Symbol 337 MovieClip Frame 25
"enemy hit"Symbol 412 MovieClip Frame 41
"player tune"Symbol 412 MovieClip Frame 55
"player hit"Symbol 412 MovieClip Frame 97
"blind"Symbol 412 MovieClip Frame 137
"blindok"Symbol 412 MovieClip Frame 182
"best"Symbol 475 MovieClip Frame 3
"ok"Symbol 475 MovieClip Frame 4
"notok"Symbol 475 MovieClip Frame 5
"armor"Symbol 475 MovieClip Frame 13
"explosion"Symbol 475 MovieClip Frame 14
"heal"Symbol 475 MovieClip Frame 15
"fight"Symbol 475 MovieClip Frame 25
"ne"Symbol 510 MovieClip Frame 10
"ask"Symbol 510 MovieClip Frame 11
"sell"Symbol 510 MovieClip Frame 12
"killwolf"Symbol 510 MovieClip Frame 13
"sex"Symbol 510 MovieClip Frame 14
"finsih"Symbol 564 MovieClip Frame 16
"fallsky"Symbol 600 MovieClip Frame 9
"fallsky"Symbol 601 MovieClip Frame 9

Dynamic Text Variables

/:percentageSymbol 4 EditableText"1"
/:percentageSymbol 5 EditableText"1"
_root.playernameSymbol 56 EditableText"Playername"
p_weponSymbol 80 EditableText""
p_dammgeSymbol 81 EditableText""
p_hpSymbol 82 EditableText" "
p_acSymbol 83 EditableText""
healrndSymbol 87 EditableText"00"
p_tacSymbol 91 EditableText""
strbSymbol 94 EditableText""
intSymbol 110 EditableText""
strSymbol 111 EditableText""
wisSymbol 112 EditableText""
conSymbol 113 EditableText""
dexSymbol 114 EditableText""
charSymbol 115 EditableText""
extraSymbol 116 EditableText""
intSymbol 133 EditableText""
strSymbol 134 EditableText""
wisSymbol 135 EditableText""
conSymbol 136 EditableText""
dexSymbol 137 EditableText""
charSymbol 138 EditableText""
intSymbol 140 EditableText""
strSymbol 141 EditableText""
wisSymbol 142 EditableText""
conSymbol 143 EditableText""
dexSymbol 144 EditableText""
charSymbol 145 EditableText""
strbSymbol 147 EditableText""
intbSymbol 148 EditableText""
youareSymbol 150 EditableText""
wisbSymbol 151 EditableText""
conbSymbol 152 EditableText""
dexbSymbol 153 EditableText""
charbSymbol 154 EditableText""
p_weponSymbol 188 EditableText""
p_dammgeSymbol 189 EditableText""
p_hpSymbol 190 EditableText" "
p_acSymbol 191 EditableText""
p_tacSymbol 192 EditableText""
strbSymbol 193 EditableText""
TextField4Symbol 212 EditableText"Sorry You have an Armor"
TextField3Symbol 215 EditableText"Sword test"
TextField4Symbol 216 EditableText"Sorry You have a sword"
p_weponSymbol 233 EditableText""
p_hpSymbol 234 EditableText"10 "
p_acSymbol 235 EditableText""
p_gpSymbol 236 EditableText""
p_dammgeSymbol 238 EditableText""
p_tacSymbol 239 EditableText""
strbSymbol 240 EditableText""
iceattackSymbol 244 EditableText"00"
_root.playernameSymbol 283 EditableText"player name"
_root.playernameSymbol 286 EditableText"player name"
_root.playernameSymbol 288 EditableText"player name"
_root.playernameSymbol 290 EditableText"player name"
_root.playernameSymbol 292 EditableText"player name"
_root.playernameSymbol 294 EditableText"player name"
_root.playernameSymbol 296 EditableText"player name"
_root.playernameSymbol 297 EditableText"player name"
_root.playernameSymbol 302 EditableText"player name"
_root.playernameSymbol 304 EditableText"player name"
_root.playernameSymbol 309 EditableText"player name"
_root.playernameSymbol 312 EditableText"player name"
_root.e_attackrollSymbol 359 EditableText"00"
_root.t_weponSymbol 362 EditableText""
_root.t_dammgeSymbol 363 EditableText"1 "
_root.t_hpSymbol 364 EditableText"10 "
_root.t_acSymbol 365 EditableText""
_root.t_tacSymbol 372 EditableText"1 "
_root.youneedSymbol 378 EditableText"00"
hitrndSymbol 384 EditableText"1 "
_root.kamirndSymbol 388 EditableText"000"
hitrndSymbol 401 EditableText"1 "
_root.strbSymbol 402 EditableText"1 "
_root.attackrollSymbol 405 EditableText"00"
t_gpSymbol 420 EditableText""
goodtextSymbol 426 EditableText"A Large and old tree stands you your way , you can see some golden marks carved on the stem."
goodtext2Symbol 431 EditableText"You see a small tree with strange marks around the stem, Since you are very smart, you know that the fish like shape is good-luck sign while the other stand for danger. "
ouchSymbol 465 EditableText"000"
text2Symbol 485 EditableText"An ugly orc like female stands under a huge oak."
t_gpSymbol 514 EditableText""
answer1Symbol 530 EditableText""
TextField18Symbol 534 EditableText"Ã"
answerSymbol 558 EditableText""
p_weponSymbol 566 EditableText""
p_hpSymbol 567 EditableText"10 "
p_acSymbol 568 EditableText""
p_gpSymbol 569 EditableText""
p_dammgeSymbol 570 EditableText""
p_tacSymbol 571 EditableText""
strbSymbol 572 EditableText""
answerSymbol 611 EditableText""
TextField11Symbol 653 EditableText"You have Died!"
TextField11Symbol 654 EditableText"You have Died!"
TextField11Symbol 657 EditableText"death"




http://swfchan.com/6/26425/info.shtml
Created: 22/5 -2019 16:31:22 Last modified: 22/5 -2019 16:31:22 Server time: 14/05 -2024 16:20:55