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Battlefield General.swf

This is the info page for
Flash #26454

(Click the ID number above for more basic data on this flash file.)


Text
12%

loading...

loader

S

enemy_control

egde

Continue

Continue

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Main Menu

Main Menu

Main Menu

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GAME OVER

Submit Score

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Final Score:

25000

25000

X

Score:

25000

Name:

Submit

Submit

Sending...

Highscore Received

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Return To Game

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Retry

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Press 'P' to Continue

PAUSED

Battle

52

START

Final Score:

25000

Final Score:

25000

25000

<p align="left"><font face="Arial Baltic" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">Battle:</font></p>

<p align="left"><font face="Arial_14pt_st" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">3</font></p>

<p align="left"><font face="Arial Baltic" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">Units :</font></p>

<p align="left"><font face="Arial_14pt_st" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">15</font></p>

<p align="left"><font face="Arial Baltic" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">Enemy :</font></p>

<p align="left"><font face="Arial_14pt_st" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">15</font></p>

<p align="left"><font face="Arial Baltic" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">Gold :</font></p>

<p align="left"><font face="Arial_14pt_st" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">1000</font></p>

<p align="left"><font face="Arial" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">Swordsman</font></p>

<p align="left"><font face="Arial Baltic_14pt_st" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">20</font></p>

<p align="left"><font face="Arial Baltic_14pt_st" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">150</font></p>

<p align="left"><font face="Arial Baltic_14pt_st" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">2</font></p>

<p align="left"><font face="Arial Baltic" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">Hit points:</font></p>

<p align="left"><font face="Arial Baltic" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">Strength:</font></p>

<p align="left"><font face="Arial Baltic" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">Speed:</font></p>

<p align="left"><font face="Arial" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">Pikeman</font></p>

<p align="left"><font face="Arial Baltic_14pt_st" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">30</font></p>

<p align="left"><font face="Arial Baltic_14pt_st" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">200</font></p>

<p align="left"><font face="Arial Baltic_14pt_st" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">2</font></p>

<p align="left"><font face="Arial Baltic" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">Hit points:</font></p>

<p align="left"><font face="Arial Baltic" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">Strength:</font></p>

<p align="left"><font face="Arial Baltic" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">Speed:</font></p>

<p align="left"><font face="Arial" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">Archer</font></p>

<p align="left"><font face="Arial Baltic_14pt_st" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">10</font></p>

<p align="left"><font face="Arial Baltic_14pt_st" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">100</font></p>

<p align="left"><font face="Arial Baltic_14pt_st" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">3</font></p>

<p align="left"><font face="Arial Baltic" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">Hit points:</font></p>

<p align="left"><font face="Arial Baltic" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">Strength:</font></p>

<p align="left"><font face="Arial Baltic" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">Speed:</font></p>

<p align="left"><font face="Arial" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">Cavalry</font></p>

<p align="left"><font face="Arial Baltic_14pt_st" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">40</font></p>

<p align="left"><font face="Arial Baltic_14pt_st" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">400</font></p>

<p align="left"><font face="Arial Baltic_14pt_st" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">4</font></p>

<p align="left"><font face="Arial Baltic" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">Hit points:</font></p>

<p align="left"><font face="Arial Baltic" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">Strength:</font></p>

<p align="left"><font face="Arial Baltic" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">Speed:</font></p>

<p align="left"><font face="Arial" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">Canon</font></p>

<p align="left"><font face="Arial Baltic_14pt_st" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">80</font></p>

<p align="left"><font face="Arial Baltic_14pt_st" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">400</font></p>

<p align="left"><font face="Arial Baltic_14pt_st" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">1</font></p>

<p align="left"><font face="Arial Baltic" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">Hit points:</font></p>

<p align="left"><font face="Arial Baltic" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">Strength:</font></p>

<p align="left"><font face="Arial Baltic" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">Speed:</font></p>

<p align="left"><font face="Arial" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">Tower</font></p>

<p align="left"><font face="Arial Baltic_14pt_st" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">300</font></p>

<p align="left"><font face="Arial Baltic" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">Hit points:</font></p>

<p align="left"><font face="Arial Baltic" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">Repair castle or tower</font></p>

<p align="left"><font face="Arial" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">Repair</font></p>

100

150

200

300

400

500

X

20

2

2

2

2

2

600

Retry

Map

Deselect

Menu

Speed

<p align="left"><font face="Arial Baltic" size="17" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>2</b></font></p>

x

Pause

Castle

Controls

Arrow keys : scroll around landscape

'M' : map

'1' : select all swordsmen

'2' : select all pikemen

'3' : select all archers

'4' : select all cavalry units

'P' : pause

'5' : select all canon units

<p align="left"><font face="Arial Baltic" size="17" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>2</b></font></p>

<p align="left"></p>

<p align="left"></p>

Time:

:

hhhh

<p align="left"><font face="Albertus" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">Battle</font></p>

<p align="left"><font face="Albertus" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">6</font></p>

Start

Start

<p align="left"><font face="Arial" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1">Our Emperor demands obedience from all surrounding lands, kill all enemy soldiers and burn their castle to ground. Leave no survivors.</font></p>

e

Q

Quality

Low

Low

Medium

Medium

High

High

Best

Best

<p align="left"><font face="Arial Baltic_16pt_st" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">hhhh</font></p>

<p align="left"><font face="Arial Baltic_14pt_st" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">120</font></p>

<p align="left"><font face="Arial Baltic_14pt_st" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">120</font></p>

<p align="left"><font face="Arial Baltic_14pt_st" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">120</font></p>

<p align="left"><font face="Arial Baltic" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">Hit points:</font></p>

<p align="left"><font face="Arial Baltic" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">Strength:</font></p>

<p align="left"><font face="Arial Baltic" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">Speed:</font></p>

<p align="left"><font face="Arial_15pt_st" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">120</font></p>

<p align="left"><font face="Arial_15pt_st" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">120</font></p>

<p align="left"><font face="Arial Baltic" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">Level:</font></p>

<p align="left"><font face="Arial Baltic" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">Hit points:</font></p>

<p align="left"><font face="Arial Baltic" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">Castle</font></p>

<p align="left"><font face="Arial_14pt_st" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">120</font></p>

<p align="left"><font face="Arial Baltic" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">Tower</font></p>

<p align="left"><font face="Arial Baltic" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">Hit points:</font></p>

<p align="left"><font face="_sans_14pt_st" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">120</font></p>

<p align="left"><font face="Arial Baltic" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">Hit points:</font></p>

<p align="left"><font face="Arial Baltic" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">Enemy store</font></p>

Enemies killed:

25

Soldiers left:

25

25

+

25

+

Gold left:

25

25

+

Castle integrity:

25

25

+

Towers left:

25

25

+

Total gold:

25

Emperor penalty:

25

Military budget:

25

Great Wall fund:

25

25

Gold for emperor:

25

25

25

YOU WON THE BATTLE!
WELL DONE!

Save Game

Save Game

Save Game

Next

Next

<p align="left"></p>

<p align="left"><font face="Arial" size="17" color="#ffffff" letterSpacing="0.000000" kerning="1">File name:</font></p>

OK

OK

Cancel

Cancel

Game Saved

Gold:

25

Hit Points:

Level:

Upgrade Castle

15000

25000

Price:

2

Buy

Not enough funds

Maximum level

25

Hit points:

Level:

Buy General

1500

1000

price:

1

Strength:

30

Speed:

4

Weapon:

Sword

Soldiers in close proximity to the General will have their performance boosted.
A level 1 General will increase the fighting ability of your soldiers by 35%; Level
2 by 50%; and Level 3 by 65%.

Leadership:

Soldiers +35%

Hit points:

Level:

3000

3

Strength:

30

Speed:

5

Weapon:

Bow

Upgrade  General

2000

Upgrade

sold

Hit points:

Level:

2000

2

Strength:

45

Speed:

5

Weapon:

Pike

3000

Leadership:

Soldiers +65%

Leadership:

Soldiers +50%

General level:

25

Total gold:

25

Difficulty:

25

Castle level:

25

Battle 14 Data

Woohoo!

You made it through the the first 6 levels of Battlefield General!

View Highscores

View Highscores

View Highscores

Play Full Game

Play Full Game

Play Full Game

<p align="center"><font face="Albertus" size="17" color="#ffffff" letterSpacing="0.000000" kerning="0"><a href="http://www.freeworldgroup.com/games6/gameindex/battlefield-general.htm" target = "_blank">For more exciting and challenging levels go to </a><font color="#ffff00"><a href="http://www.freeworldgroup.com/games6/gameindex/battlefield-general.htm" target = "_blank">freeworldgroup.com</a></font></font></p>

25000

25000

25000

Mission Failed

Not enough gold!

<p align="left"><font face="Arial" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1">26</font></p>

<p align="left"><font face="Albertus" size="15" color="#ffffff" letterSpacing="0.000000" kerning="0">Your Castle</font></p>

<p align="left"><font face="Albertus" size="15" color="#ffffff" letterSpacing="0.000000" kerning="0">Enemy Castle</font></p>

Click map to go to new position

Mission

<p align="left"><font face="Arial" size="17" color="#ffffff" letterSpacing="0.000000" kerning="1">Our Emperor demands obedience from all surrounding lands, kill all enemy soldiers and burn their castle to ground. Leave no survivors.</font></p>

Return to last position

keyControl

Play game

Play game

More online games

More online games

Download games

Download games

Add game to your site

Add game to your site

Credits

Credits

View highscores

View Highscores

View Highscores

Copyright 2007 freeworldgroup.com

Copyright 2007 freeworldgroup.com

v.1.0

Play full version

Play full version

Play full version

Play full version

Play full version

Load Saved Game

2

2500

Normal

2500

Last level:

Final score:

2500

2

Battle 14 Details

New Game

New Game

INSTRUCTIONS

It is the Qin dynasty in ancient China.
The First Emperor Qin demands that all lands be pacified and be brought under his
dominion.  He has plans to build the Great Wall of China to protect his lands from the
barbarians to the north.
This is expensive business, so it is up to you to accumulate as much gold as possible in
each of your war campaigns.
If you accumulate less than 5000 gold pieces in any given mission, the Emperor will be
displeased and will take 250 gold pieces from your war fund as a punishment for your
poor service.  Any gold above 5000 gold pieces will be used by the Emperor towards
building the Great Wall.
Show the world you are a great General, pacify the lands, make as much gold as
possible, survive, and try to get on the highscore list!

CLICK

CLICK

Mouse point and click to select your military units. Click where you want it to go.

Back

Back

Back

CLICK + DRAG

You can select more than one unit by drawing a box around the units. Click where you want
them to go.

CTRL + CLICK

You can select more than one unit using CTRL + click. Click where you want them to go.

CTRL + CLICK + DRAG

If you have a specific route you want a unit(s) to follow, select unit first and then press  CTRL
and drag to draw a path. The unit will move in a straight line to the starting point of your path
and then follow it.

Use arrow keys to scroll around landscape.

To attack a specific enemy unit, select unit first and then click on enemy.

To put archer or canon on tower, select unit first and then click on tower.

General

Soldiers in close proximity to the General will have their performance boosted.
A level 1 General will increase the fighting ability of your soldiers by 35%; Level 2 by 50%; and
Level 3 by 65%

Skip

Skip

INSTRUCTIONS

SETTINGS

Difficulty

Easy

Easy

Normal

Normal

Hard

Hard

Image Quality

Warning: This is a CPU hungry game - if it seems to be
running too slowly, reduce the image quality of the game!

MUSIC CREDITS

Samurai Anthem by Dr. Sniper

music_mc

sound_mc

sound_mc2

pause_control

ActionScript [AS1/AS2]

Frame 1
MochiAd.showPreloaderAd({id:"a961b06a81d5604c", res:"750x580"});
Frame 120
function scrollTo() { var _local1 = new Object(); _local1.x = stage_mc.startPos._x; _local1.y = stage_mc.startPos._y; stage_mc.localToGlobal(_local1); } function dotToTile(pos) { return(int(pos / tile_width)); } function tileToDot(pos) { return((pos * tile_width) + tile_half); } function snapToTile(pos) { return((int(pos / tile_width) * tile_width) + tile_half); } function toGlobal(obj1, obj2) { var _local1 = new Object(); _local1.x = obj1._x; _local1.y = obj1._y; obj2.localToGlobal(_local1); return(_local1); } function scroll_start(dir, obj) { if (flag_pause) { return(undefined); } var _local1 = 20; if (dir == "left") { var _local3 = toGlobal(stage_mc.egde_l, stage_mc); if (_local3.x > egdeX_min) { return(undefined); } stage_mc._x = stage_mc._x + _local1; } else if (dir == "right") { var _local3 = toGlobal(stage_mc.egde_r, stage_mc); if (_local3.x < egdeX_max) { return(undefined); } stage_mc._x = stage_mc._x - _local1; } else if (dir == "up") { var _local3 = toGlobal(stage_mc.egde_u, stage_mc); if ((_local3.y + _local1) > egdeY_min) { return(undefined); } stage_mc._y = stage_mc._y + _local1; } else if (dir == "down") { var _local3 = toGlobal(stage_mc.egde_d, stage_mc); if (_local3.y < egdeY_max) { return(undefined); } stage_mc._y = stage_mc._y - _local1; } else if (dir == "dr") { var _local3 = toGlobal(stage_mc.egde_d, stage_mc); if (_local3.y > egdeY_max) { stage_mc._y = stage_mc._y - _local1; } _local3 = toGlobal(stage_mc.egde_r, stage_mc); if (_local3.x > egdeX_max) { stage_mc._x = stage_mc._x - _local1; } } else if (dir == "dl") { var _local3 = toGlobal(stage_mc.egde_d, stage_mc); if (_local3.y > egdeY_max) { stage_mc._y = stage_mc._y - _local1; } _local3 = toGlobal(stage_mc.egde_l, stage_mc); if (_local3.x < egdeX_min) { stage_mc._x = stage_mc._x + _local1; } } else if (dir == "ur") { var _local3 = toGlobal(stage_mc.egde_u, stage_mc); if ((_local3.y + _local1) < egdeY_min) { stage_mc._y = stage_mc._y + _local1; } _local3 = toGlobal(stage_mc.egde_r, stage_mc); if (_local3.x > egdeX_max) { stage_mc._x = stage_mc._x - _local1; } } else if (dir == "ul") { var _local3 = toGlobal(stage_mc.egde_u, stage_mc); if ((_local3.y + _local1) < egdeY_min) { stage_mc._y = stage_mc._y + _local1; } _local3 = toGlobal(stage_mc.egde_l, stage_mc); if (_local3.x < egdeX_min) { stage_mc._x = stage_mc._x + _local1; } } } function scroll_stop() { delete this.onEnterFrame; } function checkBattle_role(role_type) { role_num--; this[("role" + role_type) + "_num"]--; trace("role_type: " + role_type); status_self_num(role_num); if (role_num == 0) { if (gold_total <= 100) { stage_lose(); } } } function checkBattle_general() { trace("checkBattle_general: " + checkBattle_general); general_type = 0; role_num--; status_self_num(role_num); if (role_num == 0) { if (gold_total <= 100) { stage_lose(); } } } function checkBattle_enemy(role_type) { enemyNum--; if (enemyNum < 0) { enemyNum = 0; } status_enemy_num(enemyNum); var _local2; if (game_level == 1) { _local2 = int(price_array[role_type] * 0.4); } else if (game_level == 3) { _local2 = int(price_array[role_type] * 0.2); } else { _local2 = int(price_array[role_type] * 0.3); } gold_total = gold_total + _local2; gold_killEnemy = gold_killEnemy + _local2; status_gold(gold_total); if (stageID == 5) { if (gold_total >= gold_mission5) { _root.castle_life = _root.stage_mc.base_role.life; stage_win(); } } else if (stageID == 8) { if (gold_total >= gold_mission8) { _root.castle_life = _root.stage_mc.base_role.life; stage_win(); } } if (enemyNum <= 0) { if ((mission[stageID] == "enemy") || (mission[stageID] == "defend")) { _root.castle_life = _root.stage_mc.base_role.life; stage_win(); } else if ((mission[stageID] == "castle&enemy") && (stage_mc.base_enemy.inDead)) { _root.castle_life = _root.stage_mc.base_role.life; stage_win(); } else if (mission[stageID] == "time") { _root.castle_life = _root.stage_mc.base_role.life; stage_win(); } else if (((stageID == 5) && (gold_total < gold_mission5)) && (stage_mc.times == 5)) { stage_lose2(); } else if (((stageID == 8) && (gold_total < gold_mission8)) && (stage_mc.times == 5)) { stage_lose2(); } } else if (mission[stageID] == "defend") { if (enemyNum_attack <= 0) { _root.castle_life = _root.stage_mc.base_role.life; stage_win(); } } } function checkBattle_castle(loser) { if (loser == "role") { _root.stage_lose(); } else if ((mission[stageID] == "castle") && (loser == "enemy")) { _root.castle_life = _root.stage_mc.base_role.life; _root.stage_win(); _root.gold_total = _root.gold_total + 1000; _root.status_gold(_root.gold_total); } else if ((mission[stageID] == "castle&enemy") && (enemyNum == 0)) { _root.castle_life = _root.stage_mc.base_role.life; _root.stage_win(); _root.gold_total = _root.gold_total + 1000; _root.status_gold(_root.gold_total); } } function checkBattle_farmhouse(gold) { gold_total = gold_total + gold; status_gold(gold_total); var _local2 = ("You attacked enemy store,and got " + gold) + " GP."; status_showMsg(_local2); if (stage_mc.times == undefined) { stage_mc.times = 0; } stage_mc.times++; if (stageID == 5) { if (gold_total >= gold_mission5) { _root.castle_life = _root.stage_mc.base_role.life; stage_win(); } else if ((stage_mc.times == 5) && (enemyNum == 0)) { stage_lose2(); } } else if (stageID == 8) { if (gold_total >= gold_mission8) { _root.castle_life = _root.stage_mc.base_role.life; stage_win(); } else if ((stage_mc.times == 5) && (enemyNum == 0)) { stage_lose2(); } } } function checkBattle_fire() { _root.stage_lose(); } function setSpeed() { speed_rate++; if (speed_rate > 4) { speed_rate = 1; } } function right_menu() { myContextMenu = new ContextMenu(); myContextMenu.hideBuiltInItems(); myContextMenu.customItems.push(new ContextMenuItem("Deselect all", mouse_control_mc.deSelectAll)); myContextMenu.customItems.push(new ContextMenuItem("Select all", mouse_control_mc.selectAll)); this.menu = myContextMenu; } function set_level() { if (game_level == 1) { gold_total = 1600; } else if (game_level == 3) { gold_total = 600; } else { gold_total = 1000; } } function game_save(name) { if (save_date.data.stageID == undefined) { save_date.data.stageID = 0; } else if (stageID > save_date.data.stageID) { save_date.data.stageID = stageID; } var _local1 = new Object(); if (game_level == 1) { _local1.difficulty = "Easy"; } else if (game_level == 3) { _local1.difficulty = "Hard"; } else { _local1.difficulty = "Normal"; } _local1.name = name; _local1.stageID = stageID; _local1.general_type = general_type; _local1.gold_total = gold_total; _local1.castle_life_total = castle_life_total; _local1.castle_level = castle_level; _local1.gold_score = gold_score; save_date.data["data" + name] = _local1; save_date.flush(); } function data_select(name) { gotoAndStop ("clear"); saveData_name = name; data_load(); _root.attachMovie("win", "win", depth_screen); win.gotoAndStop("load"); } function data_load() { var _local1 = save_date.data["data" + saveData_name]; stageID = _local1.stageID; general_type = _local1.general_type; gold_total = _local1.gold_total; castle_life_total = _local1.castle_life_total; castle_level = _local1.castle_level; game_level = _local1.game_level; gold_score = _local1.gold_score; stage_tempDate(); } function start_game() { trace("save_date.data.stageID: " + save_date.data.stageID); if (_root.save_date.data.stageID == undefined) { menu_mc.gotoAndStop("intr"); } else { menu_mc.gotoAndStop("load"); } } function loadData() { var _local1 = sceneArray[sceneID]; if ((_local1 == "ground3") || (sceneName == "ground4")) { inBox = true; } else if (_local1 == "room_number") { inSuit = true; } else if (sceneID >= 23) { inKnife = true; } } function viewHighscore() { getURL ("http://www.freeworldgroup.com/score/index.asp?game=battlefield_general", "_blank"); } function addStage() { stage_mc = _root.attachMovie("stage" + (stageID + 1), "stage_mc", depth_stage); scroll_control = _root.attachMovie("scroll_control", "scroll_control", depth_scroll); status_mc = _root.attachMovie("status_mc", "status_mc", depth_status); status_mc._x = 0; status_mc._y = 480; roleBuilding_mc = stage_mc.createEmptyMovieClip("roleBuilding_mc", depth_roleBuilding); enemyBuilding_mc = stage_mc.createEmptyMovieClip("enemyBuilding_mc", depth_enemyBuilding); body_loader = stage_mc.createEmptyMovieClip("body_loader", depth_body); roleShape_mc = stage_mc.createEmptyMovieClip("roleShape_mc", depth_roleShape); enemyShape_mc = stage_mc.createEmptyMovieClip("enemyShape_mc", depth_enemyShape); mouse_control_mc = stage_mc.attachMovie("mouse_control", "mouse_control_mc", depth_mouse); obj_loader = stage_mc.createEmptyMovieClip("obj_loader", depth_obj_loader); enemy_loader = stage_mc.enemy_loader; role_loader = stage_mc.role_loader; land_mc = stage_mc.land_mc; enemy_control = stage_mc.enemy_control; role_loader.swapDepths(depth_role); enemy_loader.swapDepths(depth_enemy); stage_mc.map_up.swapDepths(depth_map_up); stage_mc._x = stagePos[stageID][0]; stage_mc._y = stagePos[stageID][1]; var _local2 = role_loader.attachMovie("role6_" + general_type, "general", role_loader.getNextHighestDepth()); _local2._x = stage_mc.generalPos._x; _local2._y = stage_mc.generalPos._y; trace("addStage general_type: " + general_type); } function stage_init() { getEnemyNum(); getRoleNum(); status_mc.gotoAndStop("status"); status_stage(stageID + 1); status_self_num(role_num); status_enemy_num(enemyNum); status_gold(gold_total); castle_life = castle_life_total; if (mission[stageID] == "time") { status_mc.status.gotoAndStop("time"); status_stage(stageID + 1); status_self_num(role_num); status_enemy_num(enemyNum); status_gold(gold_total); } } function getEnemyNum() { var _local3 = 0; for (var _local6 in enemy_loader) { _local3++; enemy_loader[_local6].init2(_local3); } var _local1 = enemy_control.enemy_queue; var _local2 = 0; for (var _local5 in _local1) { for (var _local4 in _local1[_local5]) { _local2++; } } enemyNum_attack = _local2; trace("enemyNum_attack: " + enemyNum_attack); enemyNum = _local3 + _local2; enemyTotal = enemyNum; } function getRoleNum() { var _local1 = 0; for (var _local2 in role_loader) { _local1++; role_loader[_local2].initPos2(_local1); } role_num = _local1; } function stage_win() { game_pause(); inGameWin = true; status_mc.removeMovieClip(); _root.attachMovie("win", "win", depth_screen); } function stage_lose() { game_pause(); inGameOver = true; status_mc.removeMovieClip(); _root.attachMovie("lose", "lose", depth_screen); } function stage_lose2() { game_pause(); inGameOver = true; status_mc.removeMovieClip(); _root.attachMovie("lose2", "lose2", depth_screen); } function stage_resetDate() { speed_rate = 1; gold_killEnemy = 0; role1_num = 0; role2_num = 0; role3_num = 0; role4_num = 0; role5_num = 0; tower_num = 0; tower_enemy_num = 0; inGameOver = false; inGameWin = false; } function stage_clearDate() { } function stage_tempDate() { tempData.general_type = general_type; tempData.gold_total = gold_total; tempData.castle_life_total = castle_life_total; tempData.castle_level = castle_level; trace("stage_tempDate general_type: " + general_type); } function stage_loadTempDate() { general_type = tempData.general_type; gold_total = tempData.gold_total; castle_life_total = tempData.castle_life_total; castle_level = tempData.castle_level; trace("stage_loadTempDate general_type: " + general_type); } function stage_next() { trace("stage_next: " + stage_next); stage_mc.removeMovieClip(); stage_tempDate(); stage_resetDate(); stageID++; gotoAndPlay ("start"); } function game_play() { addStage(); game_ready(); } function game_ready() { flag_pause = true; status_mission(); musicStart(); } function game_start() { flag_pause = false; stage_init(); stage_tempDate(); enemy_control.control_start(); } function game_continue() { stopAllSounds(); stage_resetDate(); stage_loadTempDate(); tower_ico.removeMovieClip(); status_mc.removeMovieClip(); stage_mc.removeMovieClip(); gotoAndPlay ("start"); } function game_retry() { stopAllSounds(); stage_resetDate(); stage_loadTempDate(); tower_ico.removeMovieClip(); status_mc.removeMovieClip(); stage_mc.removeMovieClip(); screen_menu.removeMovieClip(); gotoAndPlay ("start"); } function game_mainMenu() { stopAllSounds(); stage_resetDate(); status_mc.removeMovieClip(); stage_mc.removeMovieClip(); screen_menu.removeMovieClip(); _root.gotoAndStop("menu"); } function game_menu() { if ((screen_menu instanceof MovieClip) != true) { status_mc._visible = false; this.attachMovie("screen_menu", "screen_menu", depth_screen); game_pause(); } else if (screen_menu instanceof MovieClip) { status_mc._visible = true; screen_menu.removeMovieClip(); game_pause(); } } function game_pauseScreen() { if (inGameOver) { return(undefined); } if (inGameWin) { return(undefined); } if (viewType == 2) { return(undefined); } if (screen_menu instanceof MovieClip) { return(undefined); } if (flag_pause == false) { status_mc._visible = false; this.attachMovie("screen_pause", "screen_pause", depth_screen); } else if (flag_pause == true) { status_mc._visible = true; screen_pause.removeMovieClip(); } game_pause(); } function game_pause() { if (flag_pause == false) { flag_pause = true; for (var _local3 in role_loader) { var _local1 = role_loader[_local3].body; for (var _local2 in _local1) { _local1[_local2].stop(); } } for (var _local3 in enemy_loader) { var _local1 = enemy_loader[_local3].body; for (var _local2 in _local1) { _local1[_local2].stop(); } } } else if (flag_pause == true) { flag_pause = false; for (var _local3 in role_loader) { var _local1 = role_loader[_local3].body; for (var _local2 in _local1) { _local1[_local2].play(); } } for (var _local3 in enemy_loader) { var _local1 = enemy_loader[_local3].body; for (var _local2 in _local1) { _local1[_local2].play(); } } } } function game_clearDate() { } function change_moveType(obj) { if (flag_pause) { return(undefined); } if (moveType == 1) { moveType = 2; obj.gotoAndStop(2); } else if (moveType == 2) { moveType = 1; obj.gotoAndStop(1); } } function change_View() { if (viewType == 1) { viewType = 2; zoom_out(); status_mc._visible = false; } else if ((viewType = 2)) { viewType = 1; zoom_in(); status_mc._visible = true; } } function change_View_start() { if (inGameOver) { return(undefined); } if (inGameWin) { return(undefined); } game_pause(); _root.attachMovie("map_mc1", "map_mc1", depth_map1); stage_mc.setMask(map_mc1.mask_mc); } function change_View_end() { stage_mc.setMask(null); map_mc1.removeMovieClip(); game_pause(); } function zoom_out() { if (stage_mc._xscale != 100) { return(undefined); } map_posx = stage_mc._x; map_posy = stage_mc._y; var _local1 = map_array[stageID]; var _local3 = _local1.w / stage_mc._width; var _local2 = _local1.h / stage_mc._height; stage_mc._x = _local1.x; stage_mc._y = _local1.y; stage_mc._width = _local1.w; stage_mc._height = _local1.h; map_mc1.pos_mc._x = 70 - (map_posx * _local3); map_mc1.pos_mc._y = 30 - (map_posy * _local2); map_mc1.pos_mc._xscale = _local2 * 100; map_mc1.pos_mc._yscale = _local2 * 100; } function zoom_in() { if (stage_mc._xscale == 100) { return(undefined); } stage_mc._xscale = 100; stage_mc._yscale = 100; stage_mc._x = map_posx; stage_mc._y = map_posy; } function gotoCastle() { gotoMap(stage_mc.base_role._x, stage_mc.base_role._y); } function gotoMap(posx, posy) { var _local2 = (egdeX_max / 2) - posx; var _local1 = (egdeY_max / 2) - posy; stage_mc._x = _local2; stage_mc._y = _local1; var _local6 = Math.abs(stage_mc.egde_r._x - stage_mc.egde_l._x); var _local7 = Math.abs(stage_mc.egde_u._y - stage_mc.egde_d._y); var _local8 = toGlobal(stage_mc.egde_l, stage_mc); if (_local8.x > egdeX_min) { _local2 = egdeX_min - 10; } var _local5 = toGlobal(stage_mc.egde_r, stage_mc); if (_local5.x < egdeX_max) { _local2 = egdeX_max - _local6; } var _local3 = toGlobal(stage_mc.egde_u, stage_mc); if (_local3.y > egdeY_min) { _local1 = egdeY_min - 10; } var _local4 = toGlobal(stage_mc.egde_d, stage_mc); if (_local4.y < egdeY_max) { _local1 = egdeY_max - _local7; } stage_mc._x = _local2; stage_mc._y = _local1; } function buy(id) { if (flag_pause) { return(undefined); } if (role_num >= role_max) { status_showMsg(msgObj.roleLimit); return(undefined); } if (reducePrice(id - 1) == false) { return(undefined); } var _local4 = role_loader.getNextHighestDepth(); var _local9 = role_loader.attachMovie("role" + id, "role_" + _local4, _local4); var _local5 = 40; var _local8 = role_num % 8; var _local2 = int(role_num / 8); if (_local2 == 5) { _local2 = 0; } var _local7 = stage_mc.roleDot._x + (_local8 * _local5); var _local6 = stage_mc.roleDot._y + (_local2 * _local5); _local9.initPos(stage_mc.startPos._x, stage_mc.startPos._y, id, _local7, _local6); role_num++; this[("role" + id) + "_num"]++; status_self_num(); } function general_buy(type, price) { if ((gold_total - price) < 0) { return(-1); } gold_total = gold_total - price; general_type = type; return(gold_total); } function buy_tower() { if (flag_pause) { return(undefined); } if (_root.tower_ico instanceof MovieClip) { return(undefined); } if (reducePrice(5) == false) { return(undefined); } var _local2 = _root.getNextHighestDepth(); var _local3 = _root.attachMovie("tower_ico", "tower_ico", _local2); _local3.startDrag(true); } function set_tower() { if (flag_pause) { return(undefined); } var _local5 = 1; while (_local5 < 5) { var _local4 = tower_ico["dot" + _local5]; var _local2 = toGlobal(_local4, _local4._parent); if (stage_mc.tower_area.hitTest(_local2.x, _local2.y, true) != true) { return(false); } if (land_mc.hitTest(_local2.x, _local2.y, true)) { for (_local5 in _root.land_mc) { var _local3 = _root.land_mc[_local5]; if (_local3.hitTest(_local2.x, _local2.y, true)) { if (_local3.v_rate == 0) { return(false); } } } } if (roleBuilding_mc.hitTest(_local2.x, _local2.y, true)) { return(false); } _local5++; } var _local8 = stage_mc._xmouse; var _local7 = stage_mc._ymouse; if (_root._ymouse > egdeY_max) { return(false); } var _local6 = stage_mc.obj_loader.getNextHighestDepth(); var _local9 = stage_mc.obj_loader.attachMovie("tower", "tower_" + _local6, _local6); _local9.init(_local8, _local7, "role"); tower_num++; status_self_num(); tower_ico.removeMovieClip(); } function reducePrice(id) { var _local1 = price_array[id]; if ((gold_total - _local1) < 0) { status_showMsg(msgObj.money); return(false); } gold_total = gold_total - _local1; status_gold(gold_total); } function reduceGold(num) { if ((gold_total - num) < 0) { return(false); } gold_total = gold_total - num; return(gold_total); } function repair_start() { if (flag_pause) { return(undefined); } if ((_root.obj_select instanceof MovieClip) != true) { status_showMsg(msgObj.repair); return(undefined); } if (_root.obj_select.life == _root.obj_select._life) { return(undefined); } if (reducePrice(6) == false) { return(undefined); } _root.obj_select.repair(); _root.obj_select = null; } function repair_click() { if (flag_pause) { return(undefined); } repair_ico.removeMovieClip(); } function repair(price) { if ((gold_total - price) < 0) { return(false); } gold_total = gold_total - price; return(gold_total); } function repair_end() { trace("repair_end: " + repair_end); repair_ico.removeMovieClip(); } function upgrade(price, hp) { trace("gold_total: " + [gold_total, price]); if ((gold_total - price) < 0) { return(-1); } if (castle_level == (castle_array.length - 1)) { return(-2); } gold_total = gold_total - price; castle_life_total = hp; castle_level++; trace("gold_total: " + [gold_total, price]); return(gold_total); } function status_showMsg(msg) { status_mc.msg_mc.msg_txt.text = msg; status_mc.msg_mc.gotoAndPlay(1); } function status_mission() { status_mc.gotoAndStop("mission"); status_mc.stage2_txt.text = stageID + 1; status_mc.mission_txt.text = mission_text[stageID]; } function status_status() { status_mc.gotoAndStop("status"); } function status_stage(num) { status_mc.status.stage_txt.text = num; } function status_self_num() { with (status_mc.status) { self_num.text = role_num; s1.text = role1_num; s2.text = role2_num; s3.text = role3_num; s4.text = role4_num; s5.text = role5_num; s6.text = tower_num; } } function status_enemy_num(num) { status_mc.status.enemy_num.text = num; } function status_gold(num) { status_mc.status.gold_txt.text = num; } function status_roleInf(infObj) { status_mc.gotoAndStop("roleInf"); with (status_mc) { name_txt.text = infObj.name; ap_txt.text = infObj.ap; hp_txt.text = (infObj.hp + "/") + infObj.hp_max; v_txt.text = infObj.v; } } function status_castleInf(infObj) { status_mc.gotoAndStop("castleInf"); with (status_mc) { c_lv.text = infObj.lv; c_hp.text = (infObj.hp + "/") + infObj.hp_max; } } function status_towerInf(infObj) { status_mc.gotoAndStop("towerInf"); with (status_mc) { t_hp.text = (infObj.hp + "/") + infObj.hp_max; } } function status_farmhouseInf(infObj) { status_mc.gotoAndStop("farmhouseInf"); with (status_mc) { f_hp.text = (infObj.hp + "/") + infObj.hp_max; } } function getSound(obj) { if (soundOn) { return(true); } if (soundOn == false) { return(false); } } function getMusic(obj) { if (musicOn) { return(true); } if (musicOn == false) { return(false); } } function setSound(obj) { if (soundOn == false) { sword_snd.setVolume(100); soundOn = true; obj.gotoAndStop(1); } else if (soundOn) { sword_snd.setVolume(0); soundOn = false; obj.gotoAndStop(2); } } function setMusic(obj) { if (musicOn == false) { bgMusic_snd.setVolume(100); musicOn = true; obj.gotoAndStop(1); } else if (musicOn) { bgMusic_snd.setVolume(0); musicOn = false; obj.gotoAndStop(2); } } function musicStart() { music_mc.play(); } function soundStart(sound) { if (soundOn) { sound.start(); } } function game_setDifficulty(num) { game_level = num; menu_difficulty.mc_1.gotoAndStop(1); menu_difficulty.mc_2.gotoAndStop(1); menu_difficulty.mc_3.gotoAndStop(1); menu_difficulty["mc_" + game_level].gotoAndStop(2); set_level(num); } function game_getDifficulty(obj) { obj.mc1.gotoAndStop(1); obj.mc2.gotoAndStop(1); obj.mc3.gotoAndStop(1); obj["mc_" + game_level].gotoAndStop(2); menu_difficulty = obj; set_level(game_level); } function game_setQuality(num) { game_quality = num; menu_quality.mc_1.gotoAndStop(1); menu_quality.mc_2.gotoAndStop(1); menu_quality.mc_3.gotoAndStop(1); menu_quality.mc_4.gotoAndStop(1); menu_quality["mc_" + game_quality].gotoAndStop(2); if (num == 1) { _quality = "LOW"; } else if (num == 2) { _quality = "MEDIUM"; } else if (num == 4) { _quality = "BEST"; } else { _quality = "HIGH"; } } function game_getQuality(obj) { if (_quality == "LOW") { game_quality = 1; } else if (_quality == "MEDIUM") { game_quality = 2; } else if (_quality == "BEST") { game_quality = 4; } else { game_quality = 3; } obj.mc1.gotoAndStop(1); obj.mc2.gotoAndStop(1); obj.mc3.gotoAndStop(1); obj.mc4.gotoAndStop(1); obj["mc_" + game_quality].gotoAndStop(2); menu_quality = obj; } stop(); var egdeX_max = 750; var egdeX_min = 0; var egdeY_max = 480; var egdeY_min = 0; var screen_cX = (egdeX_max / 2); var screen_cY = (egdeY_max / 2); var tile_width = 40; var tile_half = (tile_width / 2); var role_dis = 50; var key_ctrl = 17; var depth_stage = 10; var depth_scroll = 30; var depth_status = 40; var depth_screen = 50; var depth_map1 = 15; var depth_map2 = 5; var depth_mouse = 360; var depth_map_up = 550; var depth_role = 500; var depth_enemy = 400; var depth_body = 100; var depth_roleBuilding = 80; var depth_enemyBuilding = 90; var depth_roleShape = 200; var depth_enemyShape = 300; var depth_obj_loader = 340; var role_loader; var enemy_loader; var stage_mc; var roleBuilding_mc; var enemyBuilding_mc; var body_loader; var roleShape_mc; var enemyShape_mc; var mouse_control_mc; var enemy_control; var scroll_control; var attackTarget; var land_mc; var obj_select; var selectArray = new Array(); var queue_cx; var queue_cy; var saveData_name; var role_max = 30; var stage_max = 6; var save_date = SharedObject.getLocal("bf"); var save_sceneID; _quality = "MEDIUM"; var gold_mission5 = 6000; var gold_mission8 = 7500; var stageID = 0; var general_type = 1; var gold_total = 1000; var gold_score = 0; var castle_life_total = 500; var castle_life; var castle_level = 1; var game_level = 2; var tempData = new Object(); tempData.general_type = general_type; tempData.gold_total = gold_total; tempData.castle_life_total = castle_life_total; tempData.castle_level = castle_level; var moveType = 1; var viewType = 1; var speed_rate = 1; var gold_stage = 0; var gold_killEnemy = 0; var flag_pause = false; var inGameWin = false; var inGameOver = false; var enemyNum = 0; var enemyNum_attack = 0; var enemyTotal = 0; var role_num = 0; var tower_enemy_num = 0; var tower_num = 0; var role1_num = 0; var role2_num = 0; var role3_num = 0; var role4_num = 0; var role5_num = 0; var msgObj = new Object(); msgObj.money = "Not enough funds"; msgObj.castleAttacked = "Castle being attacked by the enemy!"; msgObj.roleLimit = "Maximum number of units reached!"; msgObj.repair = "Click on your castle or tower first"; msgObj.powerUP = "Soldier power up!"; var stagePos = new Array(); stagePos[0] = [-800, -11]; stagePos[1] = [-230, -1130]; stagePos[2] = [-1200, 0]; stagePos[3] = [-820, 0]; stagePos[4] = [-20, -1630]; stagePos[5] = [-15, -5]; stagePos[6] = [-14, -10]; stagePos[7] = [-1150, -17]; stagePos[8] = [-1762, -8]; stagePos[9] = [-15, -4]; stagePos[10] = [-11, -13]; stagePos[11] = [-1770, -20]; stagePos[12] = [-1410, -15]; stagePos[13] = [-1914, -12]; var price_array = new Array(); price_array[0] = 100; price_array[1] = 200; price_array[2] = 150; price_array[3] = 300; price_array[4] = 400; price_array[5] = 500; price_array[6] = 600; var castle_array = new Array(); castle_array[0] = {hp:500, price:500}; castle_array[1] = {hp:600, price:800}; castle_array[2] = {hp:700, price:1100}; castle_array[3] = {hp:800, price:1400}; castle_array[4] = {hp:900, price:1700}; castle_array[5] = {hp:1000, price:2100}; castle_array[6] = {hp:1100, price:2400}; castle_array[7] = {hp:1200, price:2600}; castle_array[8] = {hp:1300, price:2800}; castle_array[9] = {hp:1400, price:3000}; var mission = new Array(); mission[0] = "castle"; mission[1] = "defend"; mission[2] = "castle"; mission[3] = "enemy"; mission[4] = "castle"; mission[5] = "gold"; mission[6] = "castle&enemy"; mission[7] = "defend"; mission[8] = "gold"; mission[9] = "castle&enemy"; mission[10] = "time"; mission[11] = "castle&enemy"; mission[12] = "defend"; mission[13] = "castle"; var mission_text = new Array(); mission_text[0] = "Your mission is to destroy the enemy castle and protect your castle from attack."; mission_text[1] = "Our spies have informed us that the enemy is planning a major offensive against us. Defend your castle with every last man."; mission_text[2] = "Your objective is to destroy all enemy units and take their castle."; mission_text[3] = "Enemy forces are gathering, kill them all before they can mount an attack."; mission_text[4] = "Our Emperor demands obedience from all surrounding lands, kill all enemy soldiers and burn their castle to ground. Leave no survivors.Protect your castle as they may launch a sneak attack."; mission_text[5] = "Our coffers are almost empty. It is time to raid enemy territory and take what is ours. Plunder enemy store houses and get a minimum of 6000 gold pieces."; mission_text[6] = "Wipe out all enemy soldiers and burn their castle to the ground. Watch out that they don't launch sneak attacks on your castle!"; mission_text[7] = "Military intelligence has informed us that the enemy plans a major attack on our castle. Prepare to defend it with your life!"; mission_text[8] = "War is an expensive business! Time to ransack enemy stores and take a minimum of 7500 gold pieces!"; mission_text[9] = "Kill all enemy soldiers and burn their damn castle to the ground. Protect your castle while you're at it!"; mission_text[10] = "Time is short - your castle is burning to the ground. Destroy all enemy soldiers before your time runs out."; mission_text[11] = "Once again, our mighty Emperor demands that you kill all opposing soldiers and burn their castle to the ground. Also, watch out for sneak attacks!"; mission_text[12] = "Our scouts have spotted the enemy camping near our castle. Prepare for an attack!"; mission_text[13] = "This is our last offensive. Protect your castle, kill the damned enemy, and burn their remaining stronghold to the ground."; var map_array = new Array(); map_array[0] = {x:71, y:30, w:696, h:584}; map_array[1] = {x:71, y:27, w:768, h:607}; map_array[2] = {x:70, y:40, w:674, h:539}; map_array[3] = {x:67, y:28, w:778, h:562}; map_array[4] = {x:70, y:31, w:693, h:542}; map_array[5] = {x:71, y:30, w:613, h:541}; map_array[6] = {x:71, y:30, w:638, h:579}; map_array[7] = {x:71, y:30, w:661, h:528}; map_array[8] = {x:71, y:31, w:658, h:528}; map_array[9] = {x:71, y:31, w:638, h:576}; map_array[10] = {x:71, y:31, w:638, h:576}; map_array[11] = {x:71, y:31, w:657, h:606}; map_array[12] = {x:71, y:31, w:638, h:576}; map_array[13] = {x:71, y:31, w:718, h:615}; var game_name = "battlefield_general"; var map_posx; var map_posy; var soundOn = true; var musicOn = true; var allSound_snd = new Sound(sound_mc); allSound_snd.setVolume(100); var bgMusic_snd = new Sound(music_mc); var sword_snd = new Sound(sound_mc); sword_snd.attachSound("sword"); var bow_snd = new Sound(sound_mc); bow_snd.attachSound("bow1"); var canon_snd = new Sound(sound_mc); canon_snd.attachSound("canon"); var pike_snd = new Sound(sound_mc); pike_snd.attachSound("pike"); var boom_snd = new Sound(sound_mc); boom_snd.attachSound("boom"); var menu_difficulty; var game_quality; var menu_quality;
Frame 121
game_play();
Instance of Symbol 1188 MovieClip in Frame 121
onClipEvent (keyDown) { if (Key.isDown(80)) { _root.game_pauseScreen(); } else if (Key.isDown(77)) { if ((_root.map_mc1 instanceof MovieClip) != true) { _root.change_View_start(); } else if (_root.map_mc1.opened) { _root.map_mc1.play(); } } else if (Key.isDown(49) || (Key.isDown(97))) { _root.mouse_control_mc.select_soldier(1); } else if (Key.isDown(50) || (Key.isDown(98))) { _root.mouse_control_mc.select_soldier(3); } else if (Key.isDown(51) || (Key.isDown(99))) { _root.mouse_control_mc.select_soldier(2); } else if (Key.isDown(52) || (Key.isDown(100))) { _root.mouse_control_mc.select_soldier(4); } else if (Key.isDown(53) || (Key.isDown(101))) { _root.mouse_control_mc.select_soldier(5); } }
Frame 122
stop(); right_menu();
Symbol 1189 MovieClip [__Packages.MochiAd] Frame 0
class MochiAd { function MochiAd () { } static function showPreloaderAd(options) { var _local29 = {clip:_root, ad_msec:11000, ad_timeout:3000, fadeout_time:250, regpt:"o", method:"showPreloaderAd", color:16747008, background:16777161, outline:13994812}; options = _parseOptions(options, _local29); var _local15 = options.clip; var _local25 = options.ad_msec; delete options.ad_msec; var _local28 = options.ad_timeout; delete options.ad_timeout; var fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!load(options)) { return(null); } _local15.stop(); var mc = _local15._mochiad; mc.onUnload = function () { this._parent.play(); }; var _local16 = _getRes(options); var _local5 = _local16[0]; var _local14 = _local16[1]; mc._x = _local5 * 0.5; mc._y = _local14 * 0.5; var chk = mc.createEmptyMovieClip("_mochiad_wait", 3); chk._x = _local5 * -0.5; chk._y = _local14 * -0.5; var _local8 = chk.createEmptyMovieClip("_mochiad_bar", 4); _local8._x = 10; _local8._y = _local14 - 20; var _local24 = options.color; delete options.color; var _local21 = options.background; delete options.background; var _local26 = options.outline; delete options.outline; var _local6 = _local8.createEmptyMovieClip("_outline", 1); _local6.beginFill(_local21); _local6.moveTo(0, 0); _local6.lineTo(_local5 - 20, 0); _local6.lineTo(_local5 - 20, 10); _local6.lineTo(0, 10); _local6.lineTo(0, 0); _local6.endFill(); var _local4 = _local8.createEmptyMovieClip("_inside", 2); _local4.beginFill(_local24); _local4.moveTo(0, 0); _local4.lineTo(_local5 - 20, 0); _local4.lineTo(_local5 - 20, 10); _local4.lineTo(0, 10); _local4.lineTo(0, 0); _local4.endFill(); _local4._xscale = 0; var _local7 = _local8.createEmptyMovieClip("_outline", 3); _local7.lineStyle(0, _local26, 100); _local7.moveTo(0, 0); _local7.lineTo(_local5 - 20, 0); _local7.lineTo(_local5 - 20, 10); _local7.lineTo(0, 10); _local7.lineTo(0, 0); chk.ad_msec = _local25; chk.ad_timeout = _local28; chk.started = getTimer(); chk.showing = false; chk.last_pcnt = 0; chk.fadeout_time = fadeout_time; chk.fadeFunction = function () { var _local2 = 100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time)); if (_local2 > 0) { this._parent._alpha = _local2; } else { var _local3 = this._parent._parent; MochiAd.unload(_local3); delete this.onEnterFrame; } }; mc.lc.adjustProgress = function (msec) { var _local2 = this.mc._mochiad_wait; _local2.server_control = true; _local2.started = getTimer(); _local2.ad_msec = msec; }; chk.onEnterFrame = function () { var _local6 = this._parent._parent; var _local12 = this._parent._mochiad_ctr; var _local5 = getTimer() - this.started; var _local3 = false; var _local4 = _local6.getBytesTotal(); var _local8 = _local6.getBytesLoaded(); var _local10 = (100 * _local8) / _local4; var _local11 = (100 * _local5) / chk.ad_msec; var _local9 = this._mochiad_bar._inside; var _local2 = Math.min(100, Math.min(_local10 || 0, _local11)); _local2 = Math.max(this.last_pcnt, _local2); this.last_pcnt = _local2; _local9._xscale = _local2; if (!chk.showing) { var _local7 = _local12.getBytesTotal(); if ((_local7 > 0) || (typeof(_local7) == "undefined")) { chk.showing = true; chk.started = getTimer(); } else if (_local5 > chk.ad_timeout) { _local3 = true; } } if (_local5 > chk.ad_msec) { _local3 = true; } if (((_local4 > 0) && (_local8 >= _local4)) && (_local3)) { if (this.server_control) { delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = chk.fadeFunction; } } }; } static function showTimedAd(options) { var _local15 = {clip:_root, ad_msec:11000, ad_timeout:2000, fadeout_time:250, regpt:"o", method:"showTimedAd"}; options = _parseOptions(options, _local15); var _local6 = options.clip; var _local12 = options.ad_msec; delete options.ad_msec; var _local14 = options.ad_timeout; delete options.ad_timeout; var fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!load(options)) { return(null); } _local6.stop(); var mc = _local6._mochiad; mc.onUnload = function () { this._parent.play(); }; var _local7 = _getRes(options); var _local16 = _local7[0]; var _local13 = _local7[1]; mc._x = _local16 * 0.5; mc._y = _local13 * 0.5; var chk = mc.createEmptyMovieClip("_mochiad_wait", 3); chk.ad_msec = _local12; chk.ad_timeout = _local14; chk.started = getTimer(); chk.showing = false; chk.fadeout_time = fadeout_time; chk.fadeFunction = function () { var _local2 = 100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time)); if (_local2 > 0) { this._parent._alpha = _local2; } else { var _local3 = this._parent._parent; MochiAd.unload(_local3); delete this.onEnterFrame; } }; mc.lc.adjustProgress = function (msec) { var _local2 = this.mc._mochiad_wait; _local2.server_control = true; _local2.started = getTimer(); _local2.ad_msec = msec - 250; }; chk.onEnterFrame = function () { var _local5 = this._parent._mochiad_ctr; var _local4 = getTimer() - this.started; var _local2 = false; if (!chk.showing) { var _local3 = _local5.getBytesTotal(); if ((_local3 > 0) || (typeof(_local3) == "undefined")) { chk.showing = true; chk.started = getTimer(); } else if (_local4 > chk.ad_timeout) { _local2 = true; } } if (_local4 > chk.ad_msec) { _local2 = true; } if (_local2) { if (this.server_control) { delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = this.fadeFunction; } } }; } static function load(options) { var _local14 = {clip:_root, server:"http://x.mochiads.com/srv/1/", method:"load", depth:10333, id:"_UNKNOWN_"}; options = _parseOptions(options, _local14); options.swfv = options.clip.getSWFVersion() || 6; options.mav = "1.3"; var _local7 = options.clip; if (!_isNetworkAvailable()) { return(false); } if (_local7._mochiad_loaded) { return(false); } var _local13 = options.depth; delete options.depth; var _local6 = _local7.createEmptyMovieClip("_mochiad", _local13); var _local12 = _getRes(options); options.res = (_local12[0] + "x") + _local12[1]; options.server = options.server + options.id; delete options.id; _local7._mochiad_loaded = true; var _local4 = _local6.createEmptyMovieClip("_mochiad_ctr", 1); for (var _local8 in options) { _local4[_local8] = options[_local8]; } if (_local7._url.indexOf("http") != 0) { options.no_page = true; } var _local11 = _local4.server; delete _local4.server; var _local10 = _local11.split("/")[2].split(":")[0]; if (System.security) { if (System.security.allowDomain) { System.security.allowDomain("*"); System.security.allowDomain(_local10); } if (System.security.allowInsecureDomain) { System.security.allowInsecureDomain("*"); System.security.allowInsecureDomain(_local10); } } _local6.onEnterFrame = function () { if (this._mochiad_ctr._url != this._url) { this.onEnterFrame = function () { if (!this._mochiad_ctr) { delete this.onEnterFrame; MochiAd.unload(this._parent); } }; } }; var _local5 = new LocalConnection(); var _local9 = ["", Math.floor(new Date().getTime()), random(999999)].join("_"); _local5.mc = _local6; _local5.name = _local9; _local5.hostname = _local10; _local5.allowDomain = function (d) { return(true); }; _local5.allowInsecureDomain = _local5.allowDomain; _local5.connect(_local9); _local6.lc = _local5; _local4.lc = _local9; _local4.st = getTimer(); _local4.loadMovie(_local11 + ".swf", "POST"); return(_local6); } static function unload(clip) { if (typeof(clip) == "undefined") { clip = _root; } if (clip.clip && (clip.clip._mochiad)) { clip = clip.clip; } if (!clip._mochiad) { return(false); } clip._mochiad.removeMovieClip(); delete clip._mochiad_loaded; delete clip._mochiad; return(true); } static function _isNetworkAvailable() { if (System.security) { var _local1 = System.security; if (_local1.sandboxType == "localWithFile") { return(false); } } return(true); } static function _getRes(options) { var _local3 = options.clip.getBounds(); var _local2 = 0; var _local1 = 0; if (typeof(options.res) != "undefined") { var _local4 = options.res.split("x"); _local2 = parseFloat(_local4[0]); _local1 = parseFloat(_local4[1]); } else { _local2 = _local3.xMax - _local3.xMin; _local1 = _local3.yMax - _local3.yMin; } if ((_local2 == 0) || (_local1 == 0)) { _local2 = Stage.width; _local1 = Stage.height; } return([_local2, _local1]); } static function _parseOptions(options, defaults) { var _local4 = {}; for (var _local8 in defaults) { _local4[_local8] = defaults[_local8]; } if (options) { for (var _local8 in options) { _local4[_local8] = options[_local8]; } } if (_root.mochiad_options) { var _local5 = _root.mochiad_options.split("&"); var _local2 = 0; while (_local2 < _local5.length) { var _local3 = _local5[_local2].split("="); _local4[unescape(_local3[0])] = unescape(_local3[1]); _local2++; } } return(_local4); } }
Symbol 1190 MovieClip [__Packages.Role] Frame 0
class Role extends MovieClip { var role_side, role_type, _life, life, damage, V, role_dis, view_mode, checkAttack_time, checkView_time, start_dir, _rotation, startX, _x, startY, _y, targetX, targetY, dis_all, dis_now, Vx, Vy, body, onEnterFrame, moveOffset_x, moveOffset_y, dot_path, groupMove, dot_dx, dot_dy, checkBlock_timer, _parent, shape, lifeBar_mc, attackTarget, localToGlobal, dot1, building_self, target_building, building_opp, checkView_timer, checkAttack_timer, area_view, targetObj, area_attack, dir_angle, getNextHighestDepth, attachMovie, swapDepths, removeMovieClip, _damage, id, onwerObj, opp_base, mouse_mc, role_name, select_mc; function Role () { super(); add_listener(); role_side = "role"; role_type = 1; _life = 100; life = _life; damage = 20; V = 2; role_dis = 50; view_mode = "battle"; checkAttack_time = 500; checkAttack(); checkView_time = 1000; checkView(); if (start_dir == "down") { _rotation = 90; } else if (start_dir == "up") { _rotation = -90; } else if (start_dir == "right") { _rotation = 0; } else if (start_dir == "left") { _rotation = 180; } else { _rotation = 90; } } function move_toPos(t_x, t_y) { startX = _x; startY = _y; targetX = t_x; targetY = t_y; var _local2 = ExtMath.angleOfLine(startX, startY, targetX, targetY); dis_all = ExtMath.distance(startX, startY, targetX, targetY); dis_now = 0; Vx = V * ExtMath.cosD(_local2); Vy = V * ExtMath.sinD(_local2); _rotation = _local2; body.gotoAndStop("move"); onEnterFrame = move; inAttack = false; } function moveToPos(p, x, y, g) { moveOffset_x = x; moveOffset_y = y; dot_path = p; dot_id = 0; groupMove = g; move_path(); inAttack = false; } function moveToPos2(p, g) { dot_path = p; dot_id = 0; groupMove = g; move_path(); inAttack = false; } function move_path() { var _local4; var _local3; _local4 = int(dot_path[dot_id]._x); _local3 = int(dot_path[dot_id]._y); if (groupMove != true) { targetX = _local4; targetY = _local3; } else if ((dot_path.length > 1) && (dot_id < (dot_path.length - 1))) { targetX = _local4; targetY = _local3; } else if (_root.moveType == 2) { targetX = _local4 + dot_dx; targetY = _local3 + dot_dy; } else if (_root.moveType == 1) { targetX = _local4 + (moveOffset_x * _root.tile_width); targetY = _local3 + (moveOffset_y * _root.tile_width); } startX = _x; startY = _y; var _local5 = ExtMath.angleOfLine(startX, startY, targetX, targetY); dis_all = ExtMath.distance(startX, startY, targetX, targetY); dis_now = 0; Vx = V * ExtMath.cosD(_local5); Vy = V * ExtMath.sinD(_local5); _rotation = _local5; clearInterval(checkBlock_timer); checkBlock_timer = setInterval(this, "checkBlock_enemy", 400); body.gotoAndStop("move"); onEnterFrame = move; } function move_end() { if (dot_path == undefined) { move_stop(); return(undefined); } dot_id++; if (dot_id == dot_path.length) { trace("\u5230\u7ED3\u675F\u70B9"); move_stop(); return(undefined); } move_path(); } function move_stop() { body.gotoAndStop("stand"); onEnterFrame = null; checkView(); } function move() { if (_root.inGameOver) { move_stop(); return(undefined); } if (_root.flag_pause) { return(undefined); } if (inBlock) { return(undefined); } var _local3 = checkLand(); if (_local3 == 0) { var _local6 = 0; var _local5 = 0; if (Vx > 0) { _local6 = 1; } else if (Vx < 0) { _local6 = -1; } if (Vy > 0) { _local5 = 1; } else if (Vy < 0) { _local5 = -1; } var _local7 = 40; var _local4 = _root.toGlobal(this, _parent); var _local9 = _local4.x + (_local7 * _local6); var _local8 = _local4.y + (_local7 * _local5); if (_root.land_mc.hitTest(_local9, _local4.y, true)) { _x = _x - Vx; } if (_root.land_mc.hitTest(_local4.x, _local8, true)) { _y = _y - Vy; } return(undefined); } if (_local3 == 1) { _x = _x + (Vx * _root.speed_rate); _y = _y + (Vy * _root.speed_rate); dis_now = dis_now + (V * _root.speed_rate); } else { if (_local3 == 2) { return(undefined); } _x = _x + ((Vx * _local3) * _root.speed_rate); _y = _y + ((Vy * _local3) * _root.speed_rate); dis_now = dis_now + ((V * _local3) * _root.speed_rate); } shape._x = _x; shape._y = _y; lifeBar_mc._x = _x; lifeBar_mc._y = _y; if (dis_now >= dis_all) { move_end(); } } function move_follow() { if (_root.inGameOver) { move_stop(); return(undefined); } if (_root.flag_pause) { return(undefined); } startX = _x; startY = _y; targetX = attackTarget._x; targetY = attackTarget._y; var _local4 = ExtMath.angleOfLine(startX, startY, targetX, targetY); Vx = V * ExtMath.cosD(_local4); Vy = V * ExtMath.sinD(_local4); _rotation = _local4; if (inBlock) { trace("\u88AB\u963B\u6321"); return(undefined); } if ((Math.abs(targetX - _x) < 30) && (Math.abs(targetY - _y) < 30)) { return(undefined); } var _local3 = checkLand(); if (_local3 == 0) { move_stop(); return(undefined); } if (_local3 == 1) { _x = _x + (Vx * _root.speed_rate); _y = _y + (Vy * _root.speed_rate); } else { if (_local3 == 2) { return(undefined); } _x = _x + ((Vx * _local3) * _root.speed_rate); _y = _y + ((Vy * _local3) * _root.speed_rate); } shape._x = _x; shape._y = _y; lifeBar_mc._x = _x; lifeBar_mc._y = _y; } function move_continue() { move_stop(); } function checkBlock_role() { var _local4; _local4 = 1; while (_local4 < 3) { var _local5 = this["dot" + _local4]; var _local3 = new Object(); _local3.x = _local5._x; _local3.y = _local5._y; localToGlobal(_local3); if (_root.roleShape_mc.hitTest(_local3.x, _local3.y, true)) { inBlock = true; return(true); } _local4++; } inBlock = false; checkBlock_enemy(); } function checkBlock_enemy() { var _local4; _local4 = 1; while (_local4 < 3) { var _local5 = this["dot" + _local4]; var _local3 = new Object(); _local3.x = _local5._x; _local3.y = _local5._y; localToGlobal(_local3); if (_root.enemyShape_mc.hitTest(_local3.x, _local3.y, true)) { trace("checkBlock_enemy"); inBlock = true; return(true); } _local4++; } inBlock = false; } function checkBlock_target(t) { var _local3; _local3 = 1; while (_local3 < 3) { var _local4 = this["dot" + _local3]; var _local2 = new Object(); _local2.x = _local4._x; _local2.y = _local4._y; localToGlobal(_local2); if (t.hitTest(_local2.x, _local2.y, true)) { trace("checkBlock_role:"); inBlock = true; return(true); } _local3++; } inBlock = false; } function viewBlock_role(role) { } function checkLand() { var _local8 = dot1; var _local3 = new Object(); _local3.x = _local8._x; _local3.y = _local8._y; localToGlobal(_local3); if (building_self.hitTest(_local3.x, _local3.y, true)) { for (var _local7 in building_self) { var _local4 = building_self[_local7]; if (_local4.hitTest(_local3.x, _local3.y, true)) { target_building = _local4.body; if (role_type == 2) { var _local6 = 0; target_building.getIn(role_type, this, _local6); } else if (role_type == 5) { var _local6 = -10; target_building.getIn(role_type, this, _local6); } } } return(0); } if (building_opp.hitTest(_local3.x, _local3.y, true)) { target_check_obj(); return(2); } if (_root.land_mc.hitTest(_local3.x, _local3.y, true)) { for (var _local7 in _root.land_mc) { var _local5 = _root.land_mc[_local7]; if (_local5.hitTest(_local3.x, _local3.y, true)) { return(_local5.v_rate); } } } else if (((((_x + (Vx * _root.speed_rate)) > _parent._parent.egde_r._x) || ((_x + (Vx * _root.speed_rate)) < _parent._parent.egde_l._x)) || ((_y + (Vy * _root.speed_rate)) > _parent._parent.egde_d._y)) || ((_y + (Vy * _root.speed_rate)) < _parent._parent.egde_u._y)) { move_stop(); return(0); } return(1); } function getIn() { } function checkView() { clearInterval(checkView_timer); checkView_timer = setInterval(this, "searchTarget", checkView_time); } function checkAttack() { clearInterval(checkAttack_timer); checkAttack_timer = setInterval(this, "target_check", checkAttack_time); } function searchTarget() { if (_root.flag_pause) { return(undefined); } area_view.gotoAndPlay(2); if (area_view.hitTest(targetObj)) { var _local6 = new Array(); for (var _local4 in targetObj) { var _local5 = targetObj[_local4]; if (_local5.inObj) { continue; } var _local3 = new Object(); _local3.x = _local5._x; _local3.y = _local5._y; _local5._parent.localToGlobal(_local3); if (area_view.hitTest(_local3.x, _local3.y, true)) { _local6.push(_local5); } } if (_local6.length == 0) { return(undefined); } var _local7; var _local4 = 0; while (_local4 < _local6.length) { var _local5 = _local6[_local4]; if (_local4 == (_local6.length - 1)) { _local7 = _local5; break; } if (_local5.targeted_num < 2) { _local7 = _local5; } _local4++; } getTarget(_local7); _local7.targeted_num++; } } function getTarget(t) { clearInterval(checkView_timer); attackTarget = t; move_toTarget(); alert_send(attackTarget); } function target_check() { if (_root.flag_pause) { return(undefined); } if (attackTarget.isObj) { return(undefined); } area_attack.gotoAndPlay(2); var _local4 = _root.toGlobal(attackTarget, attackTarget._parent); if (area_attack.hitTest(_local4.x, _local4.y, true) && (attackTarget instanceof MovieClip)) { trace("11111"); attack_start(); return(true); } if (area_attack.hitTest(targetObj)) { for (var _local5 in targetObj) { var _local3 = targetObj[_local5]; if (_local3.inObj) { continue; } _local4 = new Object(); _local4.x = _local3._x; _local4.y = _local3._y; _local3._parent.localToGlobal(_local4); if (area_attack.hitTest(_local4.x, _local4.y, true) && (_local3 instanceof MovieClip)) { trace("222222==========="); attackTarget = _local3; attack_start(); return(true); } } } return(false); } function target_check_obj() { trace("target_check_obj: "); area_attack.gotoAndPlay(2); for (var _local3 in building_opp) { trace("target_check_obj: 1111 " + building_opp); var _local2 = building_opp[_local3]; if (_local2.body.inDead) { continue; } if (area_attack.hitTest(_local2)) { trace("target_check_obj: 2222 " + _local2.body); target_building = _local2.body; attack_obj(); return(true); } } target_building = null; return(false); } function move_toTarget() { inAttack = false; body.gotoAndStop("move"); onEnterFrame = function () { if (_root.flag_pause) { return(undefined); } if ((this.attackTarget instanceof MovieClip) != true) { trace("\u76EE\u6807\u6B7B\u4EA1"); this.target_lost(); return(undefined); } trace("move_toTarget: " + this.move_toTarget); this.move_follow(); }; } function face_target() { } function target_lost() { move_stop(); checkView(); } function attack_start() { inAttack = true; if (attackTarget.inObj) { attack_obj(); } else { body.gotoAndStop("attack"); } } function attack_end_check() { inAttack = false; if (target_check() == false) { attack_end(); } else if (_root.inGameOver) { move_stop(); } else if (_root.inGameWin) { move_stop(); } } function attack_end_check2() { inAttack = false; if (target_check_obj() == false) { attack_end(); } } function attack_end() { inAttack = false; body.gotoAndStop("stand"); checkView(); move_continue(); } function attack_obj() { if (inAttack) { return(undefined); } inAttack = true; move_stop(); body.gotoAndStop("attack2"); _rotation = dir_angle; } function hitCheck(obj) { trace("hit===============" + attackTarget); if (obj.hitTest(attackTarget.shape)) { attackTarget.hited(damage, this); trace("damage: " + damage); } } function hit() { trace("hit: "); } function hited(d, role) { if (inDead) { return(undefined); } var _local2 = getNextHighestDepth(); var _local4 = attachMovie("blood", "blood" + _local2, _local2); life = life - d; showLife(); if (life <= 0) { die(); return(undefined); } if (role.inObj) { getTarget(role.obj_in); } else if ((attackTarget instanceof MovieClip) != true) { getTarget(role); } else if (attackTarget instanceof Obj) { getTarget(attackTarget); } } function die() { trace("die: "); if (inDead) { return(undefined); } inDead = true; checkBattle(); var _local4 = _root.body_loader.getNextHighestDepth(); var _local3 = _root.body_loader.attachMovie("body_" + role_type, "body_" + _local4, _local4); _local3._x = _x; _local3._y = _y; _local3._rotation = int(Math.random() * 180); shape.removeMovieClip(); lifeBar_mc.removeMovieClip(); swapDepths(_parent.getNextHighestDepth()); removeMovieClip(); } function checkBattle() { _root.checkBattle_role(role_type); } function fire_start() { var _local4 = 5; var _local7 = target_building._x; var _local6 = target_building._y; var _local5 = _root.stage_mc.getNextHighestDepth(); var _local3 = _root.stage_mc.attachMovie("fire", "fire_" + _local5, _local5); dir_angle = ExtMath.angleOfLine(_x, _y, _local7, _local6); _local3._x = _x; _local3._y = _y; _local3.Vx = _local4 * ExtMath.cosD(dir_angle); _local3.Vy = _local4 * ExtMath.sinD(dir_angle); _local3._rotation = dir_angle; var _local8 = ExtMath.distance(_x, _y, _local7, _local6); var f = (int(_local8 / _local4) - 1); var owner = this; _local3.onEnterFrame = function () { if (_root.flag_pause) { return(undefined); } this._x = this._x + this.Vx; this._y = this._y + this.Vy; f--; if (f <= 0) { owner.target_building.hited(10, owner); delete this.onEnterFrame; this.removeMovieClip(); } }; } function powerUP(num) { if (damage_rate == 1) { if (_damage == undefined) { _damage = damage; } damage_rate = num; damage = damage * damage_rate; } } function powerDown() { if (damage_rate > 1) { damage_rate = 1; if (_damage != undefined) { damage = _damage; } } } function add_listener() { _root.stage_mc.mouse_control_mc.addEventListener("onClick", this); _root.stage_mc.mouse_control_mc.addEventListener("onMove", this); _root.stage_mc.mouse_control_mc.addEventListener("onDeSelect", this); _root.stage_mc.mouse_control_mc.addEventListener("onSetTarget", this); } function initPos(x, y, _id, t_x, t_y) { _x = x; _y = y; id = _id; var _local3 = _root.roleShape_mc.getNextHighestDepth(); shape = _root.roleShape_mc.attachMovie("role_shape", "role_shape" + _local3, _local3); shape._x = _x; shape._y = _y; _local3 = _root.stage_mc.getNextHighestDepth(); lifeBar_mc = _root.stage_mc.attachMovie("life_bar_role", "life_bar_role" + _local3, _local3); lifeBar_mc._x = _x; lifeBar_mc._y = _y; _rotation = -90; targetObj = _root.enemy_loader; onwerObj = _root.role_loader; opp_base = _root.stage_mc.base_enemy; building_self = _root.roleBuilding_mc; building_opp = _root.enemyBuilding_mc; move_toPos(t_x, t_y); } function initPos2(_id) { id = _id; var _local3 = _root.roleShape_mc.getNextHighestDepth(); shape = _root.roleShape_mc.attachMovie("role_shape", "role_shape" + _local3, _local3); shape._x = _x; shape._y = _y; _local3 = _root.stage_mc.getNextHighestDepth(); lifeBar_mc = _root.stage_mc.attachMovie("life_bar_role", "life_bar_role" + _local3, _local3); lifeBar_mc._x = _x; lifeBar_mc._y = _y; targetObj = _root.enemy_loader; onwerObj = _root.role_loader; opp_base = _root.stage_mc.base_enemy; building_self = _root.roleBuilding_mc; building_opp = _root.enemyBuilding_mc; } function onRollOver() { if (_root.flag_pause) { return(undefined); } mouse_mc.gotoAndStop("target"); } function onRollOut() { if (_root.flag_pause) { return(undefined); } mouse_mc.gotoAndStop(1); _root.status_status(); } function onPress() { if (_root.flag_pause) { return(undefined); } mouse_mc.gotoAndStop(1); _root.mouse_control_mc.checkSelect2(this); var _local3 = {hp:life, hp_max:_life, ap:damage, v:V, name:role_name}; _root.status_roleInf(_local3); } function onClick() { select_end(); } function onPause() { if (_root.flag_pause) { body.gotoAndStop("stand"); } } function select() { inSelect = true; select_mc.gotoAndStop("select"); showLife(); } function select_end() { inSelect = false; select_mc.gotoAndStop(1); hideLife(); trace("inSelect: " + inSelect); } function onDeSelect(obj) { trace("onDeSelect: " + onDeSelect); select_end(); } function onSetTarget(obj) { if (inSelect != true) { return(undefined); } var _local2 = obj.__target; if (_local2.isObj) { target_building = _local2; } else { target_building = null; } attackTarget = _local2; move_toTarget(); } function alert_send(t) { } function alert_get(t) { if (attackTarget != null) { return(undefined); } getTarget(t); } function showLife() { lifeBar_mc._visible = true; var _local2 = int((life / _life) * 100); lifeBar_mc.bar_mc._xscale = _local2; } function hideLife() { lifeBar_mc._visible = false; } var damage_rate = 1; var inAttackObj = false; var inSelect = false; var inSelect_temp = false; var inBlock = false; var inDead = false; var inAttack = false; var blockTimes = 0; var dot_id = 0; var targeted_num = 0; }
Symbol 1191 MovieClip [__Packages.ExtMath] Frame 0
class ExtMath extends Math { function ExtMath () { super(); } static function distance(x1, y1, x2, y2) { var _local1 = x2 - x1; var _local2 = y2 - y1; return(Math.sqrt((_local1 * _local1) + (_local2 * _local2))); } static function distance2(x1, y1, x2, y2) { var _local1 = x2 - x1; var _local2 = y2 - y1; return((_local1 * _local1) + (_local2 * _local2)); } static function degreesToRadians(angle) { return(angle * 0.01745329); } static function radiansToDegrees(angle) { return(angle * 57.29578); } static function sinD(angle) { return(Math.sin((angle * 3.141593) / 180)); } static function asinD(ratio) { return(Math.asin(ratio) * 57.29578); } static function cosD(angle) { return(Math.cos((angle * 3.141593) / 180)); } static function acosD(ratio) { return(Math.acos(ratio) * 57.29578); } static function tanD(angle) { return(Math.tan((angle * 3.141593) / 180)); } static function atan2D(y, x) { return(Math.atan2(y, x) * 57.29578); } static function angleOfLine(x1, y1, x2, y2) { return(atan2D(y2 - y1, x2 - x1)); } static function fixAngle(angle) { angle = angle % 360; return((((angle % 360) < 0) ? (angle + 360) : (angle))); } static function cartesianToFlash(o) { o._y = o._y * -1; o._rotation = o._rotation * -1; } static function flashToCartesian(o) { return(cartesianToFlash(o)); } static function cartesianToPolar(p) { var _local2 = Math.sqrt((p.x * p.x) + (p.y * p.y)); var _local3 = atan2D(p.y, p.x); return({r:_local2, t:_local3}); } static function polarToCartesian(p) { var _local2 = p.r * cosD(p.t); var _local3 = p.r * sinD(p.t); return({x:_local2, y:_local3}); } static var __proto__ = Math; }
Symbol 1192 MovieClip [__Packages.Obj] Frame 0
class Obj extends MovieClip { var isObj, gotoAndStop, type, shape, shape_mc, _x, _y, inDead, life, _life, body, lifeBar_mc, select_mc; function Obj () { super(); isObj = true; } function onRollOver() { if (_root.flag_pause) { return(undefined); } gotoAndStop("s2"); showLife(); } function onRollOut() { if (_root.flag_pause) { return(undefined); } gotoAndStop("s1"); hideLife(); } function onPress() { if (_root.flag_pause) { return(undefined); } if (type == "enemy") { gotoAndStop("s1"); _root.mouse_control_mc.setTarget(this); } } function onLoad() { addShape(shape); } function addShape(shape) { var _local3; if (type == "enemy") { _local3 = _root.enemyBuilding_mc; } else { _local3 = _root.roleBuilding_mc; } var _local4 = _local3.getNextHighestDepth(); shape_mc = _local3.attachMovie(shape, "shape_" + _local4, _local4); shape_mc._x = _x; shape_mc._y = _y; shape_mc.body = this; trace((((("shape_mc: " + _local3) + " ") + shape) + " ") + this); } function selcet_on() { trace("this:::::: " + this); } function hited(d, role) { if (inDead) { return(undefined); } life = life - d; checkStatus(); showLife(); if (life <= 0) { die(); } } function checkStatus() { if ((life / _life) > 0.8) { body.gotoAndStop("s1"); } else if ((life / _life) < 0.25) { body.gotoAndStop("s4"); } else if ((life / _life) < 0.5) { body.gotoAndStop("s3"); } else if ((life / _life) < 0.75) { body.gotoAndStop("s2"); } } function die() { if (inDead) { return(undefined); } inDead = true; body.gotoAndStop("end"); } function showLife() { lifeBar_mc._visible = true; var _local2 = int((life / _life) * 100); lifeBar_mc.bar_mc._xscale = _local2; } function hideLife() { lifeBar_mc._visible = false; } function repair() { if (type == "enemy") { return(undefined); } life = life + 300; if (life > _life) { life = _life; } showLife(); checkStatus(); } function select() { _root.obj_select.select_end(); _root.obj_select = this; select_mc._visible = true; } function select_end() { select_mc._visible = false; } }
Symbol 1193 MovieClip [__Packages.Enemy] Frame 0
class Enemy extends Role { var role_side, role_type, enemy_type, gold, view_mode, checkView_time, checkView, shape, start_dir, area_view, attachMovie, dot_id, body, inAttack, dot_path, startX, _x, startY, _y, targetX, targetY, dis_all, dis_now, Vx, V, Vy, _rotation, onEnterFrame, move, dot_path2_id, role_id, move_toPos, attack_obj, building_opp, lifeBar_mc, targetObj, onwerObj, opp_base, building_self, mouse_mc, select_mc, attackTarget, getTarget; function Enemy () { super(); role_side = "enemy"; role_type = 21; enemy_type = 1; gold = 100; view_mode = "battle"; checkView_time = 1000; checkView(); var _local5 = _root.enemyShape_mc.getNextHighestDepth(); shape = _root.enemyShape_mc.attachMovie("role_shape", "role_shape" + _local5, _local5); var _local4; if (start_dir == undefined) { _local4 = "area_view1"; } else { _local4 = "area_view2"; } area_view = attachMovie(_local4, "area_view", 124); initPos(); } function move_start() { trace("move_start:" + dot_id); dot_id = 0; move_path(); body.gotoAndStop("move"); inAttack = false; } function move_path() { var _local4 = dot_path[dot_id]._x; var _local3 = dot_path[dot_id]._y; startX = _x; startY = _y; targetX = _local4; targetY = _local3; var _local2 = ExtMath.angleOfLine(startX, startY, targetX, targetY); dis_all = ExtMath.distance(startX, startY, targetX, targetY); dis_now = 0; Vx = V * ExtMath.cosD(_local2); Vy = V * ExtMath.sinD(_local2); _rotation = _local2; onEnterFrame = move; inAttack = false; } function move_continue() { if ((dot_id + 1) < dot_path.length) { if (checkDot(dot_id + 1)) { dot_id++; } else if (checkDot(dot_id)) { } else { dot_id++; } move_path(); body.gotoAndStop("move"); } else if ((dot_path2_id != undefined) && (dot_path2_id != -1)) { move_path(); body.gotoAndStop("move"); } else { move_end(); } inAttack = false; } function move_end() { if (dot_id == (dot_path.length - 1)) { trace("\u5230\u7ED3\u675F\u70B9"); if ((dot_path2_id != undefined) && (dot_path2_id != -1)) { dot_id = 0; move_path(); return(undefined); } move_endPos(); return(undefined); } dot_id++; move_path(); } function move_endPos() { var _local3; if (role_id > 8) { _local3 = _root.stage_mc["dot_" + int(Math.random() * 8)]; } else { _local3 = _root.stage_mc["dot_" + role_id]; } move_toPos(_local3._x, _local3._y); } function move_stop() { trace("move_stop: " + move_stop); body.gotoAndStop("stand"); onEnterFrame = null; checkView(); } function attack_base() { attack_obj(); } function getNextDot() { } function checkDot(_dot_id) { trace("checkDot::::::::: " + _dot_id); var _local7 = _x; var _local6 = _y; var _local14 = dot_path[_dot_id]._x; var _local15 = dot_path[_dot_id]._y; var _local13 = ExtMath.angleOfLine(_local7, _local6, _local14, _local15); var _local12 = 10; var _local11 = _local12 * ExtMath.cosD(_local13); var _local10 = _local12 * ExtMath.sinD(_local13); var _local17 = ExtMath.distance(_local7, _local6, _local14, _local15); var _local9 = int(_local17 / _local12); var _local8 = 0; do { _local7 = _local7 + _local11; _local6 = _local6 + _local10; var _local5 = _root.mouse_control_mc.getNextHighestDepth(); var _local3 = _root.mouse_control_mc.attachMovie("viewDot", "viewDot" + _local5, _local5); _local3._x = _local7; _local3._y = _local6; _local3._visible = false; var _local4 = _root.toGlobal(_local3, _local3._parent); if (_root.land_mc.hitTest(_local4.x, _local4.y, true)) { trace("\u6321\u4F4F"); if (building_opp.hitTest(_local4.x, _local4.y, true)) { return(true); } return(false); } _local8++; } while (_local8 <= _local9); return(true); } function init(_role_id, _dot_path) { role_id = _role_id; dot_path = _dot_path; } function init2(_role_id) { if ((dot_path2_id == undefined) || (dot_path2_id == -1)) { return(undefined); } role_id = _role_id; dot_path = _root.stage_mc.dot_path2[dot_path2_id]; move_start(); } function initPos() { shape._x = _x; shape._y = _y; if (start_dir == "down") { _rotation = 90; } else if (start_dir == "up") { _rotation = -90; } else if (start_dir == "right") { _rotation = 0; } else if (start_dir == "left") { _rotation = 180; } else { _rotation = 90; } var _local3 = _root.stage_mc.getNextHighestDepth(); lifeBar_mc = _root.stage_mc.attachMovie("life_bar_enemy", "life_bar_enemy" + _local3, _local3); lifeBar_mc._x = _x; lifeBar_mc._y = _y; targetObj = _root.role_loader; onwerObj = _root.enemy_loader; opp_base = _root.stage_mc.base_role; building_opp = _root.roleBuilding_mc; building_self = _root.enemyBuilding_mc; } function add_listener() { _root.stage_mc.mouse_control_mc.addEventListener("onPause", this); } function onClick() { } function onMove() { } function select() { } function select_end() { } function onRollOver() { if (_root.flag_pause) { return(undefined); } mouse_mc.gotoAndStop("target"); } function onRollOut() { if (_root.flag_pause) { return(undefined); } mouse_mc.gotoAndStop(1); } function onPress() { if (_root.flag_pause) { return(undefined); } _root.mouse_control_mc.setTarget(this); mouse_mc.gotoAndPlay("attack"); select_mc.gotoAndStop("select2"); } function checkBattle() { if ((_root.mission[_root.stageID] == "defend") && (start_dir == undefined)) { _root.enemyNum_attack--; } _root.checkBattle_enemy(enemy_type); } function target_lost() { trace("target_lost: "); move_stop(); checkView(); if ((dot_id + 1) < dot_path.length) { if (checkDot(dot_id + 1)) { dot_id++; } else if (checkDot(dot_id)) { } else { dot_id++; } move_path(); body.gotoAndStop("move"); } else { move_end(); } if (dot_path == undefined) { move_stop(); } } function alert_send(t) { for (var _local4 in onwerObj) { var _local2 = onwerObj[_local4]; if (_local2 == this) { continue; } if (_local2.shape.hitTest(area_view)) { _local2.alert_get(t); } } } function alert_get(t) { trace("alert_get: " + t); if (attackTarget instanceof MovieClip) { return(undefined); } getTarget(t); } var inMap = false; }
Symbol 1194 MovieClip [__Packages.Enemy2] Frame 0
class Enemy2 extends Enemy { var role_name, role_type, enemy_type, _life, life, damage, V, gold, checkAttack_time, area_view, attachMovie, inAttack, move_stop, body, _rotation, dir_angle, _x, _y, attackTarget, target_building; function Enemy2 () { super(); role_name = "Archer"; role_type = 22; enemy_type = 2; _life = 100; life = _life; damage = 10; V = 3; gold = 200; checkAttack_time = 1000; area_view = attachMovie("area_view3", "area_view", 124); } function attack_start() { if (inAttack) { return(undefined); } inAttack = true; move_stop(); body.gotoAndStop("attack"); arrow_start(); _rotation = dir_angle; } function arrow_start() { var _local5 = 30; var _local7 = _root.stage_mc.getNextHighestDepth(); var _local3 = _root.stage_mc.attachMovie("arrow", "arrow_" + _local7, _local7); var _local4 = new Object(); _local4.x = _x; _local4.y = _y; var _local6 = ExtMath.angleOfLine(_x, _y, attackTarget._x, attackTarget._y); _local3._x = _local4.x; _local3._y = _local4.y; _local3.Vx = _local5 * ExtMath.cosD(_local6); _local3.Vy = _local5 * ExtMath.sinD(_local6); _local3._rotation = _local6; var _local8 = ExtMath.distance(_local4.x, _local4.y, attackTarget._x, attackTarget._y); var f = int(_local8 / _local5); _local3.onEnterFrame = function () { this._x = this._x + this.Vx; this._y = this._y + this.Vy; f--; if (f <= 0) { delete this.onEnterFrame; this.play(); } }; } function getIn() { target_building.getIn(role_type, this); } }
Symbol 1195 MovieClip [__Packages.Enemy2_2] Frame 0
class Enemy2_2 extends Enemy2 { var inObj, area_view, attachMovie, start_dir, _rotation, targetObj, onwerObj, opp_base, building_opp, building_self, obj_in, inAttack, move_stop, body, dir_angle, _x, _y, attackTarget, checkView_timer, onEnterFrame, startX, startY, targetX, targetY, inDead, checkBattle, role_type, shape, swapDepths, _parent, removeMovieClip; function Enemy2_2 () { super(); inObj = true; initPos(); area_view = attachMovie("area_view2", "area_view", 124); } function initPos(x, y, _id, t_x, t_y) { if (start_dir == "down") { _rotation = 90; } else if (start_dir == "up") { _rotation = -90; } else if (start_dir == "right") { _rotation = 0; } else if (start_dir == "left") { _rotation = 180; } else { _rotation = 90; } targetObj = _root.role_loader; onwerObj = _root.enemy_loader; opp_base = _root.stage_mc.base_role; building_opp = _root.roleBuilding_mc; building_self = _root.enemyBuilding_mc; } function onPress() { if (_root.flag_pause) { return(undefined); } obj_in.onPress(); } function attack_start() { if (inAttack) { return(undefined); } inAttack = true; move_stop(); inAttack = true; body.gotoAndStop("attack"); arrow_start(); _rotation = dir_angle; } function arrow_start() { var _local5 = 30; var _local7 = _root.stage_mc.getNextHighestDepth(); var _local4 = _root.stage_mc.attachMovie("arrow", "arrow_" + _local7, _local7); var _local3 = new Object(); _local3.x = _x; _local3.y = _y; var _local6 = ExtMath.angleOfLine(_local3.x, _local3.y, attackTarget._x, attackTarget._y); _local4._x = _local3.x; _local4._y = _local3.y; _local4.Vx = _local5 * ExtMath.cosD(_local6); _local4.Vy = _local5 * ExtMath.sinD(_local6); _local4._rotation = _local6; var _local8 = ExtMath.distance(_local3.x, _local3.y, attackTarget._x, attackTarget._y); var f = int(_local8 / _local5); _local4.onEnterFrame = function () { this._x = this._x + this.Vx; this._y = this._y + this.Vy; f--; if (f <= 0) { delete this.onEnterFrame; this.play(); } }; } function onMove(obj) { } function move_toPos(t_x, t_y) { } function moveToPos(p, x, y, g) { } function moveToPos2(p, g) { } function move_toTarget() { clearInterval(checkView_timer); onEnterFrame = function () { if ((this.attackTarget instanceof MovieClip) != true) { trace("\u76EE\u6807\u6B7B\u4EA1"); this.target_lost(); return(undefined); } this.move_follow(); }; } function move_follow() { startX = _x; startY = _y; targetX = attackTarget._x; targetY = attackTarget._y; var _local2 = ExtMath.angleOfLine(startX, startY, targetX, targetY); _rotation = _local2; } function die() { if (inDead) { return(undefined); } inDead = true; checkBattle(); var _local4 = _root.body_loader.getNextHighestDepth(); var _local3 = _root.body_loader.attachMovie("body_" + role_type, "body_" + _local4, _local4); _local3._x = _x; _local3._y = _y; _local3._rotation = int(Math.random() * 180); shape.removeMovieClip(); swapDepths(_parent.getNextHighestDepth()); removeMovieClip(); } function die2() { if (inDead) { return(undefined); } inDead = true; checkBattle(); shape.removeMovieClip(); swapDepths(_parent.getNextHighestDepth()); removeMovieClip(); } }
Symbol 1196 MovieClip [__Packages.Enemy3] Frame 0
class Enemy3 extends Enemy { var role_name, role_type, enemy_type, _life, life, damage, V, gold, checkAttack_time; function Enemy3 () { super(); role_name = "Pikeman"; role_type = 23; enemy_type = 3; _life = 200; life = _life; damage = 25; V = 2; gold = 150; checkAttack_time = 1000; } }
Symbol 1197 MovieClip [__Packages.Enemy4] Frame 0
class Enemy4 extends Enemy { var role_name, role_type, enemy_type, _life, life, damage, V, checkAttack_time; function Enemy4 () { super(); role_name = "Cavalry"; role_type = 24; enemy_type = 4; _life = 300; life = _life; damage = 30; V = 4; checkAttack_time = 500; } }
Symbol 1198 MovieClip [__Packages.Enemy5] Frame 0
class Enemy5 extends Enemy { var role_name, role_type, enemy_type, _life, life, damage, V, checkAttack_time, area_view, attachMovie, attackTarget, dir_angle, _x, _y, inAttack, body, move_stop, _rotation, attack_end, targetObj, target_building, area_attack, role_side; function Enemy5 () { super(); role_name = "cannon soldier"; role_type = 25; enemy_type = 5; _life = 300; life = _life; damage = 80; V = 1; checkAttack_time = 500; area_view = attachMovie("area_view3", "area_view", 124); } function attack_start() { trace("attack_start::::::::::: " + attackTarget); if ((attackTarget instanceof MovieClip) != true) { return(undefined); } dir_angle = ExtMath.angleOfLine(_x, _y, attackTarget._x, attackTarget._y); var _local2 = ExtMath.distance(_x, _y, attackTarget._x, attackTarget._y); if (_local2 > 600) { return(undefined); } if (inAttack && (body.mc._currentframe > 1)) { return(undefined); } inAttack = true; move_stop(); body.gotoAndStop("attack"); _rotation = dir_angle; } function attack_obj() { attack_start(); } function attack_end_check() { inAttack = false; if ((attackTarget instanceof MovieClip) != true) { attack_end(); return(undefined); } var _local3 = ExtMath.distance(_x, _y, attackTarget._x, attackTarget._y); if (((_local3 > 600) || (_local3 == 0)) || (_local3 == undefined)) { attack_end(); trace("attack_end:::::::::::::::::::: " + attack_end); } if (target_check() == false) { attack_end(); } else if (_root.inGameOver) { move_stop(); } else if (_root.inGameWin) { move_stop(); } } function bomb_start() { if ((attackTarget instanceof MovieClip) != true) { return(undefined); } var _local6 = _root.stage_mc.getNextHighestDepth(); var _local4 = _root.stage_mc.attachMovie("bomb", "bomb_" + _local6, _local6); var _local5 = ExtMath.angleOfLine(_x, _y, attackTarget._x, attackTarget._y); var _local3 = ExtMath.distance(_x, _y, attackTarget._x, attackTarget._y); _local3 = _local3 + (int(Math.random() * 150) - 75); if (_local3 < 150) { _local3 = 150; } _local4._x = _x + (_local3 * ExtMath.cosD(_local5)); _local4._y = _y + (_local3 * ExtMath.sinD(_local5)); _local4.role = this; } function hitCheck(obj) { for (var _local5 in targetObj) { var _local3 = targetObj[_local5]; var _local2 = new Object(); _local2.x = _local3._x; _local2.y = _local3._y; _local3._parent.localToGlobal(_local2); if (obj.hitTest(_local2.x, _local2.y, true)) { _local3.hited(damage, this); return(true); } } if (obj.hitTest(target_building.shape_mc)) { target_building.hited(damage, this); } } function target_check() { if (_root.flag_pause) { return(undefined); } area_attack.gotoAndPlay(2); var _local4 = _root.toGlobal(attackTarget, attackTarget._parent); if (area_attack.hitTest(_local4.x, _local4.y, true) && (attackTarget instanceof MovieClip)) { trace("eeeeeeee11111:" + [attackTarget, attackTarget._x, attackTarget._y, attackTarget._parent]); attack_start(); return(true); } if (area_attack.hitTest(_root.stage_mc.base_role._x + _root.stage_mc._x, _root.stage_mc.base_role._y + _root.stage_mc._y, true)) { target_building = _root.stage_mc.base_role; attackTarget = target_building; attack_obj(); return(true); } if (area_attack.hitTest(targetObj)) { trace("eeeeeeee22222"); for (var _local5 in targetObj) { var _local3 = targetObj[_local5]; if (_local3.inObj) { continue; } _local4 = new Object(); _local4.x = _local3._x; _local4.y = _local3._y; _local3._parent.localToGlobal(_local4); if (area_attack.hitTest(_local4.x, _local4.y, true)) { trace("222222==========="); attackTarget = _local3; attack_start(); return(true); } } } else if (area_attack.hitTest(target_building)) { if (((target_building.type == "role") && (role_side == "role")) || ((target_building.type == "enemy") && (role_side == "enemy"))) { return(false); } attackTarget = target_building; trace((("33333\uFF1A" + target_building) + "===") + attackTarget); attack_obj(); return(true); } return(false); } function getIn() { var _local2 = -10; target_building.getIn(role_type, this, _local2); } }
Symbol 1199 MovieClip [__Packages.Enemy5_2] Frame 0
class Enemy5_2 extends Enemy5 { var inObj, area_view, attachMovie, start_dir, _rotation, targetObj, onwerObj, opp_base, building_opp, building_self, obj_in, _x, _y, _parent, checkView_timer, onEnterFrame, startX, startY, targetX, attackTarget, targetY, inDead, checkBattle, role_type, shape, swapDepths, removeMovieClip; function Enemy5_2 () { super(); inObj = true; area_view = attachMovie("area_view3", "area_view", 124); initPos(); } function initPos() { if (start_dir == "down") { _rotation = 90; } else if (start_dir == "up") { _rotation = -90; } else if (start_dir == "right") { _rotation = 0; } else if (start_dir == "left") { _rotation = 180; } else { _rotation = 90; } targetObj = _root.role_loader; onwerObj = _root.enemy_loader; opp_base = _root.stage_mc.base_role; building_opp = _root.roleBuilding_mc; building_self = _root.enemyBuilding_mc; } function onPress() { if (_root.flag_pause) { return(undefined); } obj_in.onPress(); } function onMove(obj) { } function move_toPos(t_x, t_y) { var _local2 = ExtMath.angleOfLine(_x, _y, _parent._xmouse, _parent._ymouse); _rotation = _local2; } function moveToPos(p, x, y, g) { var _local2 = ExtMath.angleOfLine(_x, _y, _parent._xmouse, _parent._ymouse); _rotation = _local2; } function moveToPos2(p, g) { var _local2 = ExtMath.angleOfLine(_x, _y, _parent._xmouse, _parent._ymouse); _rotation = _local2; } function move_toTarget() { trace("move_toTarget: " + move_toTarget); clearInterval(checkView_timer); onEnterFrame = function () { if ((this.attackTarget instanceof MovieClip) != true) { trace("\u76EE\u6807\u6B7B\u4EA1"); this.target_lost(); return(undefined); } this.move_follow(); }; } function move_follow() { startX = _x; startY = _y; targetX = attackTarget._x; targetY = attackTarget._y; var _local2 = ExtMath.angleOfLine(startX, startY, targetX, targetY); _rotation = _local2; } function die() { if (inDead) { return(undefined); } inDead = true; checkBattle(); var _local4 = _root.body_loader.getNextHighestDepth(); var _local3 = _root.body_loader.attachMovie("body_" + role_type, "body_" + _local4, _local4); _local3._x = _x; _local3._y = _y; _local3._rotation = int(Math.random() * 180); shape.removeMovieClip(); swapDepths(_parent.getNextHighestDepth()); removeMovieClip(); } function die2() { if (inDead) { return(undefined); } inDead = true; checkBattle(); shape.removeMovieClip(); swapDepths(_parent.getNextHighestDepth()); removeMovieClip(); } }
Symbol 1200 MovieClip [__Packages.Enemy1] Frame 0
class Enemy1 extends Enemy { var role_name, role_type, enemy_type, _life, life, damage, V, gold, checkAttack_time; function Enemy1 () { super(); role_name = "Swordsman"; role_type = 21; enemy_type = 1; _life = 150; life = _life; damage = 20; V = 2; gold = 100; checkAttack_time = 1000; } }
Symbol 1201 MovieClip [__Packages.Enemy6_1] Frame 0
class Enemy6_1 extends Enemy1 { var role_name, role_type, enemy_type, _life, life, damage, V, checkAttack_time; function Enemy6_1 () { super(); role_name = "General"; role_type = 26; enemy_type = 4; _life = 500; life = _life; damage = 20; V = 4; checkAttack_time = 500; } }
Symbol 1202 MovieClip [__Packages.Role1] Frame 0
class Role1 extends Role { var role_name, role_type, _life, life, damage, V, gold, checkAttack_time; function Role1 () { super(); role_name = "Swordsman"; role_type = 1; _life = 150; life = _life; damage = 20; V = 2; gold = 100; checkAttack_time = 1000; } }
Symbol 1203 MovieClip [__Packages.Role2] Frame 0
class Role2 extends Role { var role_name, role_type, _life, life, damage, V, gold, checkAttack_time, inAttack, move_stop, attackTarget, attack_obj, body, _rotation, dir_angle, _x, _y, target_building; function Role2 () { super(); role_name = "Archer"; role_type = 2; _life = 100; life = _life; damage = 10; V = 3; gold = 200; checkAttack_time = 1000; } function attack_start() { if (inAttack) { return(undefined); } inAttack = true; move_stop(); inAttack = true; if (attackTarget.inObj) { attack_obj(); return(undefined); } body.gotoAndStop("attack"); body.gotoAndStop("attack"); arrow_start(); _rotation = dir_angle; } function arrow_start() { var _local5 = 30; var _local7 = _root.stage_mc.getNextHighestDepth(); var _local3 = _root.stage_mc.attachMovie("arrow", "arrow_" + _local7, _local7); var _local4 = new Object(); _local4.x = _x; _local4.y = _y; var _local6 = ExtMath.angleOfLine(_x, _y, attackTarget._x, attackTarget._y); _local3._x = _local4.x; _local3._y = _local4.y; _local3.Vx = _local5 * ExtMath.cosD(_local6); _local3.Vy = _local5 * ExtMath.sinD(_local6); _local3._rotation = _local6; var _local8 = ExtMath.distance(_local4.x, _local4.y, attackTarget._x, attackTarget._y); var f = int(_local8 / _local5); _local3.onEnterFrame = function () { this._x = this._x + this.Vx; this._y = this._y + this.Vy; f--; if (f <= 0) { delete this.onEnterFrame; this.play(); } }; } function hitCheck(obj) { if (obj.hitTest(attackTarget)) { attackTarget.hited(damage, this); } } function getIn() { var _local2 = 0; target_building.getIn(role_type, this, _local2); } }
Symbol 1204 MovieClip [__Packages.Role2_2] Frame 0
class Role2_2 extends Role2 { var inObj, _rotation, targetObj, onwerObj, opp_base, building_self, building_opp, inAttack, move_stop, body, dir_angle, _x, _y, attackTarget, checkView_timer, onEnterFrame, startX, startY, targetX, targetY, inDead, checkBattle, role_type, shape, swapDepths, _parent, removeMovieClip; function Role2_2 () { super(); inObj = true; initPos(); } function initPos(x, y, _id, t_x, t_y) { _rotation = -90; targetObj = _root.enemy_loader; onwerObj = _root.role_loader; opp_base = _root.stage_mc.base_enemy; building_self = _root.roleBuilding_mc; building_opp = _root.enemyBuilding_mc; } function attack_start() { if (inAttack) { return(undefined); } inAttack = true; move_stop(); inAttack = true; body.gotoAndStop("attack"); arrow_start(); _rotation = dir_angle; } function arrow_start() { var _local5 = 30; var _local7 = _root.stage_mc.getNextHighestDepth(); var _local4 = _root.stage_mc.attachMovie("arrow", "arrow_" + _local7, _local7); var _local3 = new Object(); _local3.x = _x; _local3.y = _y; var _local6 = ExtMath.angleOfLine(_local3.x, _local3.y, attackTarget._x, attackTarget._y); _local4._x = _local3.x; _local4._y = _local3.y; _local4.Vx = _local5 * ExtMath.cosD(_local6); _local4.Vy = _local5 * ExtMath.sinD(_local6); _local4._rotation = _local6; var _local8 = ExtMath.distance(_local3.x, _local3.y, attackTarget._x, attackTarget._y); var f = int(_local8 / _local5); _local4.onEnterFrame = function () { this._x = this._x + this.Vx; this._y = this._y + this.Vy; f--; if (f <= 0) { delete this.onEnterFrame; this.play(); } }; } function onMove(obj) { } function move_toPos(t_x, t_y) { } function moveToPos(p, x, y, g) { } function moveToPos2(p, g) { } function move_toTarget() { trace("move_toTarget: " + move_toTarget); clearInterval(checkView_timer); onEnterFrame = function () { if ((this.attackTarget instanceof MovieClip) != true) { trace("\u76EE\u6807\u6B7B\u4EA1"); this.target_lost(); return(undefined); } this.move_follow(); }; } function move_follow() { startX = _x; startY = _y; targetX = attackTarget._x; targetY = attackTarget._y; var _local2 = ExtMath.angleOfLine(startX, startY, targetX, targetY); _rotation = _local2; } function die() { if (inDead) { return(undefined); } inDead = true; checkBattle(); var _local4 = _root.body_loader.getNextHighestDepth(); var _local3 = _root.body_loader.attachMovie("body_" + role_type, "body_" + _local4, _local4); _local3._x = _x; _local3._y = _y; _local3._rotation = int(Math.random() * 180); shape.removeMovieClip(); swapDepths(_parent.getNextHighestDepth()); removeMovieClip(); } function die2() { if (inDead) { return(undefined); } inDead = true; checkBattle(); shape.removeMovieClip(); swapDepths(_parent.getNextHighestDepth()); removeMovieClip(); } }
Symbol 1205 MovieClip [__Packages.Role3] Frame 0
class Role3 extends Role { var role_name, role_type, _life, life, damage, V, gold, checkAttack_time; function Role3 () { super(); role_name = "Pikeman"; role_type = 3; _life = 200; life = _life; damage = 30; V = 2; gold = 150; checkAttack_time = 1000; } }
Symbol 1206 MovieClip [__Packages.Role4] Frame 0
class Role4 extends Role { var role_name, role_type, _life, life, damage, V, checkAttack_time; function Role4 () { super(); role_name = "Cavalry"; role_type = 4; _life = 400; life = _life; damage = 40; V = 4; checkAttack_time = 500; } }
Symbol 1207 MovieClip [__Packages.Role5] Frame 0
class Role5 extends Role { var role_name, role_type, _life, life, damage, V, checkAttack_time, attackTarget, dir_angle, _x, _y, inAttack, body, move_stop, _rotation, attack_end, targetObj, target_building, role_side, area_attack; function Role5 () { super(); role_name = "Canon"; role_type = 5; _life = 400; life = _life; damage = 80; V = 1; checkAttack_time = 500; } function attack_start() { if ((attackTarget instanceof MovieClip) != true) { return(undefined); } dir_angle = ExtMath.angleOfLine(_x, _y, attackTarget._x, attackTarget._y); var _local2 = ExtMath.distance(_x, _y, attackTarget._x, attackTarget._y); if (_local2 > 600) { return(undefined); } if (inAttack && (body.mc._currentframe > 1)) { return(undefined); } inAttack = true; move_stop(); body.gotoAndStop("attack"); _rotation = dir_angle; } function attack_obj() { attack_start(); } function attack_end_check() { inAttack = false; if ((attackTarget instanceof MovieClip) != true) { attack_end(); return(undefined); } var _local3 = ExtMath.distance(_x, _y, attackTarget._x, attackTarget._y); if (((_local3 > 600) || (_local3 == 0)) || (_local3 == undefined)) { attack_end(); return(undefined); } if (target_check() == false) { attack_end(); } else if (_root.inGameOver) { move_stop(); } else if (_root.inGameWin) { move_stop(); } } function bomb_start() { var _local6 = _root.stage_mc.getNextHighestDepth(); var _local4 = _root.stage_mc.attachMovie("bomb", "bomb_" + _local6, _local6); var _local5 = ExtMath.angleOfLine(_x, _y, attackTarget._x, attackTarget._y); var _local3 = ExtMath.distance(_x, _y, attackTarget._x, attackTarget._y); _local3 = _local3 + (int(Math.random() * 150) - 75); if (_local3 < 150) { _local3 = 150; } _local4._x = _x + (_local3 * ExtMath.cosD(_local5)); _local4._y = _y + (_local3 * ExtMath.sinD(_local5)); _local4.role = this; } function hitCheck(obj) { for (var _local5 in targetObj) { var _local3 = targetObj[_local5]; var _local2 = new Object(); _local2.x = _local3._x; _local2.y = _local3._y; _local3._parent.localToGlobal(_local2); if (obj.hitTest(_local2.x, _local2.y, true)) { _local3.hited(damage, this); return(true); } } if (obj.hitTest(target_building.shape_mc)) { target_building.hited(damage, this); } } function target_check() { if (_root.flag_pause) { return(undefined); } if (attackTarget.isObj) { if (((target_building.type == "role") && (role_side == "role")) || ((target_building.type == "enemy") && (role_side == "enemy"))) { return(undefined); } } area_attack.gotoAndPlay(2); var _local4 = _root.toGlobal(attackTarget, attackTarget._parent); if (area_attack.hitTest(_local4.x, _local4.y, true) && (attackTarget instanceof MovieClip)) { trace("11111"); attack_start(); return(true); } if (area_attack.hitTest(target_building)) { trace("33333\uFF1A" + target_building); attack_obj(); return(true); } if (area_attack.hitTest(targetObj)) { for (var _local5 in targetObj) { var _local3 = targetObj[_local5]; if (_local3.inObj) { continue; } _local4 = new Object(); _local4.x = _local3._x; _local4.y = _local3._y; _local3._parent.localToGlobal(_local4); if (area_attack.hitTest(_local4.x, _local4.y, true)) { trace("222222==========="); attackTarget = _local3; attack_start(); return(true); } } } return(false); } function getIn() { var _local2 = -10; target_building.getIn(role_type, this, _local2); } }
Symbol 1208 MovieClip [__Packages.Role5_2] Frame 0
class Role5_2 extends Role5 { var inObj, _rotation, targetObj, onwerObj, opp_base, building_self, building_opp, _x, _y, _parent, checkView_timer, onEnterFrame, startX, startY, targetX, attackTarget, targetY, inDead, checkBattle, role_type, shape, swapDepths, removeMovieClip; function Role5_2 () { super(); inObj = true; initPos(); } function initPos(x, y, _id, t_x, t_y) { _rotation = -90; targetObj = _root.enemy_loader; onwerObj = _root.role_loader; opp_base = _root.stage_mc.base_enemy; building_self = _root.roleBuilding_mc; building_opp = _root.enemyBuilding_mc; } function onMove(obj) { } function move_toPos(t_x, t_y) { var _local2 = ExtMath.angleOfLine(_x, _y, _parent._xmouse, _parent._ymouse); _rotation = _local2; } function moveToPos(p, x, y, g) { var _local2 = ExtMath.angleOfLine(_x, _y, _parent._xmouse, _parent._ymouse); _rotation = _local2; } function moveToPos2(p, g) { var _local2 = ExtMath.angleOfLine(_x, _y, _parent._xmouse, _parent._ymouse); _rotation = _local2; } function move_toTarget() { trace("move_toTarget: " + move_toTarget); clearInterval(checkView_timer); onEnterFrame = function () { if ((this.attackTarget instanceof MovieClip) != true) { trace("\u76EE\u6807\u6B7B\u4EA1"); this.target_lost(); return(undefined); } this.move_follow(); }; } function move_follow() { startX = _x; startY = _y; targetX = attackTarget._x; targetY = attackTarget._y; var _local2 = ExtMath.angleOfLine(startX, startY, targetX, targetY); _rotation = _local2; } function die() { if (inDead) { return(undefined); } inDead = true; checkBattle(); var _local4 = _root.body_loader.getNextHighestDepth(); var _local3 = _root.body_loader.attachMovie("body_" + role_type, "body_" + _local4, _local4); _local3._x = _x; _local3._y = _y; _local3._rotation = int(Math.random() * 180); shape.removeMovieClip(); swapDepths(_parent.getNextHighestDepth()); removeMovieClip(); } function die2() { if (inDead) { return(undefined); } inDead = true; checkBattle(); shape.removeMovieClip(); swapDepths(_parent.getNextHighestDepth()); removeMovieClip(); } }
Symbol 1209 MovieClip [__Packages.Role6_1] Frame 0
class Role6_1 extends Role1 { var role_name, role_type, _life, life, damage, V, checkAttack_time, area_view, onwerObj; function Role6_1 () { super(); role_name = "General"; role_type = 6; _life = 1500; life = _life; damage = 30; V = 4; checkAttack_time = 500; } function move_toTarget() { check_powerUP(); super.move_toTarget(); } function check_powerUP() { if (_root.flag_pause) { return(undefined); } var _local5 = false; area_view.gotoAndPlay(2); if (area_view.hitTest(onwerObj)) { for (var _local6 in onwerObj) { var _local3 = onwerObj[_local6]; if (_local3 == this) { continue; } var _local4 = new Object(); _local4.x = _local3._x; _local4.y = _local3._y; _local3._parent.localToGlobal(_local4); if (area_view.hitTest(_local4.x, _local4.y, true)) { _local3.powerUP(1.35); _local5 = true; } else { _local3.powerDown(); } } } } function check_powerDown() { area_view.gotoAndPlay(2); if (area_view.hitTest(onwerObj)) { for (var _local4 in onwerObj) { var _local2 = onwerObj[_local4]; if (_local2 == this) { continue; } var _local3 = new Object(); _local3.x = _local2._x; _local3.y = _local2._y; _local2._parent.localToGlobal(_local3); if (area_view.hitTest(_local3.x, _local3.y, true)) { _local2.powerDown(); } } } } function die() { check_powerDown(); super.die(); } function checkBattle() { _root.checkBattle_general(role_type); } }
Symbol 1210 MovieClip [__Packages.Role6_2] Frame 0
class Role6_2 extends Role4 { var role_name, role_type, _life, life, damage, V, checkAttack_time, area_view, onwerObj; function Role6_2 () { super(); role_name = "General"; role_type = 6; _life = 2000; life = _life; damage = 45; V = 5; checkAttack_time = 500; } function checkBattle() { _root.checkBattle_general(role_type); } function move_toTarget() { check_powerUP(); super.move_toTarget(); } function check_powerUP() { if (_root.flag_pause) { return(undefined); } var _local5 = false; area_view.gotoAndPlay(2); if (area_view.hitTest(onwerObj)) { for (var _local6 in onwerObj) { var _local3 = onwerObj[_local6]; if (_local3 == this) { continue; } var _local4 = new Object(); _local4.x = _local3._x; _local4.y = _local3._y; _local3._parent.localToGlobal(_local4); if (area_view.hitTest(_local4.x, _local4.y, true)) { _local3.powerUP(1.5); _local5 = true; } else { _local3.powerDown(); } } } } function check_powerDown() { area_view.gotoAndPlay(2); if (area_view.hitTest(onwerObj)) { for (var _local4 in onwerObj) { var _local2 = onwerObj[_local4]; if (_local2 == this) { continue; } var _local3 = new Object(); _local3.x = _local2._x; _local3.y = _local2._y; _local2._parent.localToGlobal(_local3); if (area_view.hitTest(_local3.x, _local3.y, true)) { _local2.powerDown(); } } } } function die() { check_powerDown(); super.die(); } }
Symbol 1211 MovieClip [__Packages.Role6_3] Frame 0
class Role6_3 extends Role2 { var role_name, role_type, _life, life, damage, V, checkAttack_time, area_view, onwerObj; function Role6_3 () { super(); role_name = "General"; role_type = 6; _life = 3000; life = _life; damage = 30; V = 5; checkAttack_time = 500; } function checkBattle() { _root.checkBattle_general(role_type); } function move_toTarget() { check_powerUP(); super.move_toTarget(); } function check_powerUP() { if (_root.flag_pause) { return(undefined); } var _local5 = false; area_view.gotoAndPlay(2); if (area_view.hitTest(onwerObj)) { for (var _local6 in onwerObj) { var _local3 = onwerObj[_local6]; if (_local3 == this) { continue; } var _local4 = new Object(); _local4.x = _local3._x; _local4.y = _local3._y; _local3._parent.localToGlobal(_local4); if (area_view.hitTest(_local4.x, _local4.y, true)) { _local3.powerUP(1.65); _local5 = true; } else { _local3.powerDown(); } } } } function check_powerDown() { area_view.gotoAndPlay(2); if (area_view.hitTest(onwerObj)) { for (var _local4 in onwerObj) { var _local2 = onwerObj[_local4]; if (_local2 == this) { continue; } var _local3 = new Object(); _local3.x = _local2._x; _local3.y = _local2._y; _local2._parent.localToGlobal(_local3); if (area_view.hitTest(_local3.x, _local3.y, true)) { _local2.powerDown(); } } } } function die() { check_powerDown(); super.die(); } }
Symbol 1212 MovieClip [__Packages.Obj_castle] Frame 0
class Obj_castle extends Obj { var _life, life, type, gotoAndStop, select, showLife, hideLife, inDead, checkStatus, _parent, body; function Obj_castle () { super(); _life = _root.castle_life_total; life = _life; } function onPress() { if (_root.flag_pause) { return(undefined); } if (type == "enemy") { gotoAndStop("s1"); _root.mouse_control_mc.setTarget(this); } select(); } function onRollOver() { if (_root.flag_pause) { return(undefined); } if (type == "role") { var _local3 = {lv:_root.castle_level, hp:life, hp_max:_life}; _root.status_castleInf(_local3); } gotoAndStop("s2"); showLife(); } function onRollOut() { if (_root.flag_pause) { return(undefined); } gotoAndStop("s1"); _root.status_status(); hideLife(); } function hited(d, role) { if (inDead) { return(undefined); } life = life - d; checkStatus(); showLife(); if (life <= 0) { die(); } if ((_parent.alert == undefined) && (type != "enemy")) { _parent.alert = true; _root.status_showMsg(_root.msgObj.castleAttacked); } } function die() { if (inDead) { return(undefined); } inDead = true; body.gotoAndStop("end"); _root.checkBattle_castle(type); } }
Symbol 1213 MovieClip [__Packages.Enemy_control] Frame 0
class Enemy_control extends MovieClip { var enemy_id, enemy_queue_ID, add_time, queue_max, enemy_queue, _x, _y, add_timer, attack_timer, attack_time; function Enemy_control () { super(); enemy_id = 0; enemy_queue_ID = 0; add_time = 1000; queue_max = 5; } function enemy_add() { if (_root.flag_pause) { return(undefined); } var _local4 = enemy_queue[enemy_queue_ID][enemy_id]; var _local6 = getPath(_local4); var _local5 = _root.enemy_loader.getNextHighestDepth(); var _local3 = _root.enemy_loader.attachMovie("enemy" + _local4, "enemy_" + _local5, _local5); _local3._x = _x; _local3._y = _y; _local3.init(enemy_id, _local6); _local3.initPos(); _local3.move_start(); enemy_id++; if (enemy_id >= enemy_queue[enemy_queue_ID].length) { clearInterval(add_timer); enemy_id = 0; enemy_queue_ID++; if (enemy_queue_ID == enemy_queue.length) { clearInterval(attack_timer); addOver = true; } } } function attack_start() { enemy_id = 0; clearInterval(add_timer); add_timer = setInterval(this, "enemy_add", add_time); } function control_start() { clearInterval(attack_timer); attack_timer = setInterval(this, "attack_start", attack_time); } function getPath() { } function enemy_activate() { } function enemy_move(e_q) { enemy_queue = e_q; for (var _local3 in enemy_queue) { var _local2 = enemy_queue[_local3]; _local2.move_start(); } } var addOver = false; }
Symbol 1214 MovieClip [__Packages.Obj_tower] Frame 0
class Obj_tower extends Obj { var _life, life, enemy_add, gotoAndStop, select, type, showLife, hideLife, _x, _y, body, role, enemy_dir, inDead, shape_mc, enemy_link; function Obj_tower () { super(); _life = 300; life = _life; if ((enemy_add != "") && (enemy_add != undefined)) { getIn_enemy(); } } function onPress() { if (_root.flag_pause) { return(undefined); } gotoAndStop("s1"); _root.mouse_control_mc.setTarget(this); select(); } function onRollOver() { if (_root.flag_pause) { return(undefined); } if (type == "role") { var _local3 = {hp:life, hp_max:_life}; _root.status_towerInf(_local3); } gotoAndStop("s2"); showLife(); } function onRollOut() { if (_root.flag_pause) { return(undefined); } gotoAndStop("s1"); _root.status_status(); hideLife(); } function init(px, py, t) { _x = px; _y = py; type = t; } function checkStatus() { if ((life / _life) >= 0.5) { body.gotoAndStop("s1"); } else if ((life / _life) < 0.5) { body.gotoAndStop("s2"); } } function getIn(type, _role, offsetY) { if (_getIn) { return(undefined); } _getIn = true; var _local5 = _role._rotation; _role.lifeBar_mc.removeMovieClip(); _role.shape.removeMovieClip(); _role.removeMovieClip(); var _local3 = _root.role_loader.getNextHighestDepth(); role = _root.role_loader.attachMovie(("role" + type) + "_2", "role_" + _local3, _local3); role._x = _x; role._y = _y + offsetY; role.obj_in = this; role.inObj = true; role._rotation = _local5; } function getIn_enemy() { if (_getIn) { return(undefined); } _getIn = true; var _local3 = 0; if (enemy_add == "enemy5_2") { _local3 = -10; } var _local4 = _root.enemy_loader.getNextHighestDepth(); role = _root.enemy_loader.attachMovie(enemy_add, "enemy_" + _local4, _local4); role._x = _x; role._y = _y + _local3; role.start_dir = enemy_dir; role.initPos(); role.obj_in = this; role.inObj = true; _root.tower_enemy_num++; } function die() { if (inDead) { return(undefined); } inDead = true; body.gotoAndPlay("end"); shape_mc.removeMovieClip(); role.die2(); if ((type != "role") && (enemy_link != "")) { var _local3 = _root.enemy_loader[enemy_link]; _local3.die2(); } if (type == "role") { _root.tower_num--; _root.status_self_num(); } else { _root.gold_total = _root.gold_total + 200; _root.status_gold(_root.gold_total); } } var _getIn = false; }
Symbol 1215 MovieClip [__Packages.Obj_farmhouse] Frame 0
class Obj_farmhouse extends Obj { var _life, life, type, shape, gotoAndStop, body, inDead, shape_mc; function Obj_farmhouse () { super(); _life = 300; life = _life; type = "enemy"; shape = "shape_farmhouse"; } function onPress() { if (_root.flag_pause) { return(undefined); } gotoAndStop("s1"); _root.mouse_control_mc.setTarget(this); } function onRollOver() { if (_root.flag_pause) { return(undefined); } var _local3 = {hp:life, hp_max:_life}; _root.status_farmhouseInf(_local3); gotoAndStop("s2"); } function onRollOut() { if (_root.flag_pause) { return(undefined); } gotoAndStop("s1"); _root.status_status(); } function checkStatus() { if ((life / _life) < 0.5) { body.gotoAndStop("s2"); } } function die() { if (inDead) { return(undefined); } inDead = true; body.gotoAndPlay("end"); shape_mc.removeMovieClip(); _root.checkBattle_farmhouse(1000); } }
Symbol 1216 MovieClip [__Packages.Mouse_control] Frame 0
class Mouse_control extends MovieClip { var clickObj, moveObj, deSelectObj, setTargetObj, pauseObj, speedObj, mouseObj, selectArea, createEmptyMovieClip, depth_selectArea, clickIco, attachMovie, getNextHighestDepth, posStart_x, _xmouse, posStart_y, _ymouse, posPrev_x, posPrev_y, dot_path, onMouseMove, clickMap, now_select, dispatchEvent, groupArea; function Mouse_control () { super(); clickObj = {target:this, type:"onClick"}; moveObj = {target:this, type:"onMove"}; deSelectObj = {target:this, type:"onDeSelect"}; setTargetObj = {target:this, type:"onSetTarget"}; pauseObj = {target:this, type:"onPause"}; speedObj = {target:this, type:"onSetSpeed"}; mouseObj = {lastClickTime:0, clickTime:200}; mx.events.EventDispatcher.initialize(this); _root.selectArray = []; selectArea = createEmptyMovieClip("selectArea", depth_selectArea); clickIco = attachMovie("clickIco", "clickIco", getNextHighestDepth()); var onwer = this; _root.stage_mc.map.onPress = function () { onwer.clickMap = true; }; } function onPress() { if (_root.flag_pause) { return(undefined); } _root.repair_end(); } function onMouseDown() { if (_root.flag_pause) { return(undefined); } posStart_x = _xmouse; posStart_y = _ymouse; posPrev_x = posStart_x; posPrev_y = posStart_y; dot_path = []; var _local4 = getNextHighestDepth(); var _local3 = attachMovie("pathDot", "pathDot" + _local4, _local4); _local3._visible = false; _local3._x = posStart_x; _local3._y = posStart_y; dot_path.push(_local3); onMouseMove = draw_selectArea; if (Key.isDown(_root.key_ctrl)) { onMouseMove = draw_path; } } function onMouseUp() { if (_root.flag_pause) { return(undefined); } onMouseMove = null; checkSelect_area(); if (clickMap) { move_check(); clickMap = false; } else if (Key.isDown(_root.key_ctrl)) { move_check(); clickMap = false; } selectArea.clear(); for (var _local3 in dot_path) { dot_path[_local3]._visible = false; } } function doubleClick() { } function move_char() { if (Key.isDown(_root.key_ctrl)) { return(undefined); } var _local4 = _xmouse; var _local3 = _ymouse; now_select._x = _local4; now_select._y = _local3; } function draw_selectArea() { if (_root.flag_pause) { selectArea.clear(); return(undefined); } _root.obj_select.select_end(); if (Key.isDown(_root.key_ctrl)) { return(undefined); } selectArea.clear(); selectArea.lineStyle(1, 65280, 100); var _local4 = _xmouse; var _local3 = _ymouse; selectArea.moveTo(posStart_x, posStart_y); selectArea.lineTo(_local4, posStart_y); selectArea.lineTo(_local4, _local3); selectArea.lineTo(posStart_x, _local3); selectArea.lineTo(posStart_x, posStart_y); updateAfterEvent(); } function draw_path() { _root.obj_select.select_end(); if (check_inSelect() == false) { return(undefined); } var _local11 = _xmouse; var _local12 = _ymouse; var _local13 = ExtMath.distance(posPrev_x, posPrev_y, _local11, _local12); var _local9 = ExtMath.angleOfLine(posPrev_x, posPrev_y, _local11, _local12); var _local8 = 50; var _local10 = int(_local13 / _local8); if (_local10 == 0) { return(undefined); } if (_local10 > 0) { var _local7 = 0; while (_local7 < _local10) { var _local6 = getNextHighestDepth(); var _local3 = attachMovie("pathDot", "pathDot" + _local6, _local6); _local3._visible = true; var _local5 = posPrev_x + (_local8 * ExtMath.cosD(_local9)); var _local4 = posPrev_y + (_local8 * ExtMath.sinD(_local9)); _local3._x = _local5; _local3._y = _local4; posPrev_x = _local5; posPrev_y = _local4; dot_path.push(_local3); _local7++; } } updateAfterEvent(); } function checkSelect2(role) { _root.obj_select.select_end(); if (Key.isDown(_root.key_ctrl)) { role.select(); _root.selectArray.push(role); if (_root.selectArray.length == 1) { now_select = _root.selectArray[0]; } } else { if (role.inSelect) { role.select_end(); now_select = null; var _local3 = 0; while (_local3 < _root.selectArray.length) { if (_root.selectArray[_local3] == role) { _root.selectArray.splice(_local3, 1); break; } _local3++; } if (_root.selectArray.length == 1) { now_select = _root.selectArray[0]; } return(undefined); } select_end(); now_select = null; _root.selectArray = []; now_select = role; role.select(); _root.selectArray.push(role); } } function checkSelect_area() { if ((selectArea._width < 20) && (selectArea._height < 20)) { return(false); } clickMap = false; _root.selectArray = []; select_end(); for (var _local6 in _root.role_loader) { var _local3 = _root.role_loader[_local6]; if (_local3.shape.hitTest(selectArea)) { _local3.select(); _root.selectArray.push(_local3); } } var _local7 = _root.selectArray.length; if (_local7 == 1) { now_select = _root.selectArray[0]; } var _local5 = 0; var _local4 = 0; for (var _local6 in _root.selectArray) { var _local3 = _root.selectArray[_local6]; _local5 = _local5 + _local3._x; _local4 = _local4 + _local3._y; } _root.queue_cx = int(_local5 / _local7); _root.queue_cy = int(_local4 / _local7); for (var _local6 in _root.selectArray) { var _local3 = _root.selectArray[_local6]; _local3.dot_dx = _local3._x - _root.queue_cx; _local3.dot_dy = _local3._y - _root.queue_cy; } } function select_end() { trace("select_end: " + select_end); dispatchEvent(clickObj); } function selectAll() { for (var _local4 in _root.role_loader) { var _local3 = _root.role_loader[_local4]; _local3.select(); _root.selectArray.push(_local3); } groupArea = selectArea.getBounds(this); } function deSelectAll() { trace("deSelectAll: " + deSelectAll); now_select = null; _root.selectArray = []; trace("now_select: " + now_select); for (var _local4 in _root.role_loader) { var _local3 = _root.role_loader[_local4]; if (_local3.inSelect) { _local3.select_end(); } } } function check_inSelect() { for (var _local3 in _root.role_loader) { var _local2 = _root.role_loader[_local3]; if (_local2.inSelect) { return(true); } } return(false); } function select_soldier(type) { trace("select_soldier: " + type); clickMap = false; _root.selectArray = []; select_end(); for (var _local7 in _root.role_loader) { var _local3 = _root.role_loader[_local7]; if (_local3.shape.hitTest(_root.scroll_control) && (_local3.role_type == type)) { trace("role: " + _local3); _local3.select(); _root.selectArray.push(_local3); } } var _local8 = _root.selectArray.length; if (_local8 == 1) { now_select = _root.selectArray[0]; } var _local5 = 0; var _local4 = 0; for (var _local7 in _root.selectArray) { var _local3 = _root.selectArray[_local7]; _local5 = _local5 + _local3._x; _local4 = _local4 + _local3._y; } _root.queue_cx = int(_local5 / _local8); _root.queue_cy = int(_local4 / _local8); for (var _local7 in _root.selectArray) { var _local3 = _root.selectArray[_local7]; _local3.dot_dx = _local3._x - _root.queue_cx; _local3.dot_dy = _local3._y - _root.queue_cy; } } function move_check() { var _local12 = _xmouse; var _local11 = _ymouse; if (_root.role_loader.hitTest(_local12, _local11, true)) { return(undefined); } if (_root._ymouse > _root.egdeY_max) { return(undefined); } _root.obj_select.select_end(); for (var _local13 in _root.selectArray) { var _local6 = _root.selectArray[_local13]; if ((_local6 instanceof MovieClip) != true) { _root.selectArray.splice(_local13, 1); continue; } } var _local14 = _root.selectArray.length; if (_local14 < 1) { return(undefined); } clickIco.gotoAndPlay(1); clickIco._x = _local12; clickIco._y = _local11; trace("\u5355\u4E2A\u79FB\u52A8: " + now_select); if (_local14 == 1) { _root.groupMove = false; now_select.moveToPos(dot_path, 0, 0, _root.groupMove); return(undefined); } _root.groupMove = true; if (_root.moveType == 2) { trace("\u65B9\u5F0F2\uFF1A\u4FDD\u6301\u961F\u5F62"); for (var _local13 in _root.selectArray) { var _local6 = _root.selectArray[_local13]; _local6.moveToPos2(dot_path, _root.groupMove); } } else if (_root.moveType == 1) { trace("\u65B9\u5F0F1\uFF1A\u666E\u901A"); var _local7 = new Array(); for (var _local13 in _root.selectArray) { var _local6 = _root.selectArray[_local13]; _local7.push({role_id:_local6.id, role:_local6}); } _local7.sortOn("role_x", Array.DESCENDING | Array.NUMERIC); var _local4 = 0; var _local5 = 0; var _local8 = 3; var _local9 = int((_local8 - 1) / 2); for (var _local13 in _local7) { var _local6 = _local7[_local13].role; var _local3 = ExtMath.angleOfLine(_root.queue_cx, _root.queue_cy, _local12, _local11); _local3 = ExtMath.fixAngle(_local3); if (((_local3 > 45) && (_local3 < 135)) || ((_local3 > 225) && (_local3 < 315))) { _local6.moveToPos(dot_path, _local4 - _local9, _local5, _root.groupMove); _local4++; if (_local4 == _local8) { _local4 = 0; _local5++; } } else { _local6.moveToPos(dot_path, _local4, _local5 - _local9, _root.groupMove); _local5++; if (_local5 == _local8) { _local5 = 0; _local4++; } } } } } function setTarget(t) { setTargetObj.__target = t; dispatchEvent(setTargetObj); } function setSpeed(s_r) { speedObj.speed_rate = s_r; dispatchEvent(speedObj); } function pauseStart() { dispatchEvent(pauseObj); } function moveToPos() { move_check(); } var inDrag = false; var clickRole = false; }
Symbol 1217 MovieClip [__Packages.mx.events.EventDispatcher] Frame 0
class mx.events.EventDispatcher { function EventDispatcher () { } static function _removeEventListener(queue, event, handler) { if (queue != undefined) { var _local4 = queue.length; var _local1; _local1 = 0; while (_local1 < _local4) { var _local2 = queue[_local1]; if (_local2 == handler) { queue.splice(_local1, 1); return(undefined); } _local1++; } } } static function initialize(object) { if (_fEventDispatcher == undefined) { _fEventDispatcher = new mx.events.EventDispatcher(); } object.addEventListener = _fEventDispatcher.addEventListener; object.removeEventListener = _fEventDispatcher.removeEventListener; object.dispatchEvent = _fEventDispatcher.dispatchEvent; object.dispatchQueue = _fEventDispatcher.dispatchQueue; } function dispatchQueue(queueObj, eventObj) { var _local7 = "__q_" + eventObj.type; var _local4 = queueObj[_local7]; if (_local4 != undefined) { var _local5; for (_local5 in _local4) { var _local1 = _local4[_local5]; var _local3 = typeof(_local1); if ((_local3 == "object") || (_local3 == "movieclip")) { if (_local1.handleEvent != undefined) { _local1.handleEvent(eventObj); } if (_local1[eventObj.type] != undefined) { if (exceptions[eventObj.type] == undefined) { _local1[eventObj.type](eventObj); } } } else { _local1.apply(queueObj, [eventObj]); } } } } function dispatchEvent(eventObj) { if (eventObj.target == undefined) { eventObj.target = this; } this[eventObj.type + "Handler"](eventObj); dispatchQueue(this, eventObj); } function addEventListener(event, handler) { var _local3 = "__q_" + event; if (this[_local3] == undefined) { this[_local3] = new Array(); } _global.ASSetPropFlags(this, _local3, 1); _removeEventListener(this[_local3], event, handler); this[_local3].push(handler); } function removeEventListener(event, handler) { var _local2 = "__q_" + event; _removeEventListener(this[_local2], event, handler); } static var _fEventDispatcher = undefined; static var exceptions = {move:1, draw:1, load:1}; }
Symbol 6 MovieClip Frame 1
onEnterFrame = function () { var _local5 = _root.getBytesLoaded(); var _local4 = _root.getBytesTotal(); var _local3 = int((_local5 / _local4) * 100); num_txt.text = _local3 + "%"; if (_root._mochiad instanceof MovieClip) { this._visible = false; } if (_local3 == 100) { delete this.onEnterFrame; if ((_root._mochiad instanceof MovieClip) != true) { _root.play(); } } };
Symbol 10 MovieClip Frame 1
this._visible = false; if (_root.getBytesLoaded() == _root.getBytesTotal()) { _root.play(); } else { _root.stop(); }
Symbol 10 MovieClip Frame 2
this._visible = true;
Symbol 10 MovieClip Frame 39
stop();
Instance of Symbol 3 MovieClip in Symbol 10 MovieClip Frame 39
on (release) { getURL ("http://www.freeworldgroup.com/", "_blank"); }
Symbol 16 MovieClip Frame 26
stop();
Symbol 25 MovieClip [body_1] Frame 90
this.removeMovieClip();
Symbol 26 MovieClip [body_2] Frame 90
this.removeMovieClip();
Symbol 27 MovieClip [body_3] Frame 90
this.removeMovieClip();
Symbol 29 MovieClip [body_4] Frame 90
this.removeMovieClip();
Symbol 45 MovieClip [bomb] Frame 1
role.hitCheck(this); _root.soundStart(_root.boom_snd);
Symbol 45 MovieClip [bomb] Frame 19
stop(); this.removeMovieClip();
Symbol 46 MovieClip [body_5] Frame 90
this.removeMovieClip();
Symbol 50 MovieClip [body_6] Frame 90
this.removeMovieClip();
Symbol 56 MovieClip [body_21] Frame 90
this.removeMovieClip();
Symbol 57 MovieClip [body_22] Frame 90
this.removeMovieClip();
Symbol 58 MovieClip [body_23] Frame 90
this.removeMovieClip();
Symbol 59 MovieClip [body_24] Frame 90
this.removeMovieClip();
Symbol 60 MovieClip [body_25] Frame 90
this.removeMovieClip();
Symbol 61 MovieClip [body_26] Frame 90
this.removeMovieClip();
Symbol 63 MovieClip [area_view1] Frame 1
stop(); this._visible = false;
Symbol 63 MovieClip [area_view1] Frame 2
Symbol 65 MovieClip [area_view2] Frame 1
stop(); this._visible = false;
Symbol 65 MovieClip [area_view2] Frame 2
Symbol 66 MovieClip [area_view3] Frame 1
stop(); this._visible = false;
Symbol 66 MovieClip [area_view3] Frame 2
Symbol 71 MovieClip [blood] Frame 9
this.removeMovieClip();
Symbol 74 MovieClip Frame 1
this._visible = false; stop();
Symbol 74 MovieClip Frame 2
stop(); this._visible = true;
Symbol 85 MovieClip Frame 1
this._visible = false; _parent._parent._parent.hitCheck(this);
Symbol 87 MovieClip Frame 3
_root.soundStart(_root.sword_snd);
Symbol 87 MovieClip Frame 10
_parent._parent.attack_end_check();
Symbol 89 MovieClip Frame 5
_parent._parent.fire_start();
Symbol 89 MovieClip Frame 24
_parent._parent.attack_end_check2();
Symbol 90 MovieClip Frame 1
stop();
Symbol 90 MovieClip Frame 6
stop();
Symbol 90 MovieClip Frame 11
stop();
Symbol 90 MovieClip Frame 19
stop();
Symbol 94 MovieClip Frame 1
stop();
Symbol 101 MovieClip Frame 1
stop();
Symbol 104 MovieClip Frame 1
stop(); this._visible = false;
Symbol 104 MovieClip Frame 2
Symbol 105 MovieClip [enemy1] Frame 1
#initclip 59 Object.registerClass("enemy1", Enemy); #endinitclip
Symbol 108 MovieClip Frame 2
_root.soundStart(_root.bow_snd);
Symbol 108 MovieClip Frame 13
_parent._parent.attack_end_check();
Symbol 109 MovieClip Frame 1
stop();
Symbol 109 MovieClip Frame 6
stop();
Symbol 109 MovieClip Frame 11
stop();
Symbol 109 MovieClip Frame 19
stop();
Symbol 110 MovieClip Frame 1
stop(); this._visible = false;
Symbol 110 MovieClip Frame 2
Symbol 111 MovieClip [enemy2] Frame 1
#initclip 30 Object.registerClass("enemy2", Enemy2); #endinitclip
Symbol 112 MovieClip [enemy2_2] Frame 1
#initclip 31 Object.registerClass("enemy2_2", Enemy2_2); #endinitclip
Symbol 117 MovieClip Frame 3
_root.soundStart(_root.pike_snd);
Symbol 117 MovieClip Frame 14
_parent._parent.attack_end_check();
Symbol 118 MovieClip Frame 1
stop();
Symbol 118 MovieClip Frame 6
stop();
Symbol 118 MovieClip Frame 11
stop();
Symbol 118 MovieClip Frame 19
stop();
Symbol 119 MovieClip Frame 1
stop(); this._visible = false;
Symbol 119 MovieClip Frame 2
Symbol 120 MovieClip [enemy3] Frame 1
#initclip 32 Object.registerClass("enemy3", Enemy3); #endinitclip
Symbol 132 MovieClip Frame 1
stop();
Symbol 132 MovieClip Frame 6
stop();
Symbol 132 MovieClip Frame 11
stop();
Symbol 132 MovieClip Frame 19
stop();
Symbol 133 MovieClip Frame 1
stop(); this._visible = false;
Symbol 133 MovieClip Frame 2
Symbol 134 MovieClip [enemy4] Frame 1
#initclip 33 Object.registerClass("enemy4", Enemy4); #endinitclip
Symbol 138 MovieClip Frame 3
_root.soundStart(_root.canon_snd);
Symbol 138 MovieClip Frame 13
_parent._parent.bomb_start();
Symbol 138 MovieClip Frame 68
_parent._parent.attack_end_check();
Symbol 139 MovieClip Frame 1
stop();
Symbol 139 MovieClip Frame 6
stop();
Symbol 139 MovieClip Frame 11
stop();
Symbol 139 MovieClip Frame 19
stop();
Symbol 140 MovieClip Frame 1
stop(); this._visible = false;
Symbol 140 MovieClip Frame 2
Symbol 141 MovieClip [enemy5] Frame 1
#initclip 34 Object.registerClass("enemy5", Enemy5); #endinitclip
Symbol 142 MovieClip [enemy5_2] Frame 1
#initclip 35 Object.registerClass("enemy5_2", Enemy5_2); #endinitclip
Symbol 144 MovieClip Frame 1
stop();
Symbol 144 MovieClip Frame 6
stop();
Symbol 144 MovieClip Frame 11
stop();
Symbol 144 MovieClip Frame 17
stop();
Symbol 145 MovieClip [enemy6_1] Frame 1
#initclip 36 Object.registerClass("enemy6_1", Enemy6_1); #endinitclip
Symbol 147 MovieClip [role_shape] Frame 1
this._visible = false;
Symbol 148 MovieClip [role_shape_cannon] Frame 1
this._visible = false;
Symbol 157 MovieClip Frame 2
_root.soundStart(_root.sword_snd);
Symbol 157 MovieClip Frame 10
_parent._parent.attack_end_check();
Symbol 158 MovieClip Frame 5
_parent._parent.fire_start();
Symbol 158 MovieClip Frame 30
_parent._parent.attack_end_check2();
Symbol 159 MovieClip Frame 1
stop();
Symbol 159 MovieClip Frame 6
stop();
Symbol 159 MovieClip Frame 11
stop();
Symbol 159 MovieClip Frame 18
stop();
Symbol 160 MovieClip [role1] Frame 1
#initclip 37 Object.registerClass("role1", Role1); #endinitclip
Symbol 162 MovieClip Frame 3
_root.soundStart(_root.bow_snd);
Symbol 162 MovieClip Frame 13
_parent._parent.attack_end_check();
Symbol 163 MovieClip Frame 1
stop();
Symbol 163 MovieClip Frame 6
stop();
Symbol 163 MovieClip Frame 11
stop();
Symbol 163 MovieClip Frame 19
stop();
Symbol 164 MovieClip [role2] Frame 1
#initclip 38 Object.registerClass("role2", Role2); #endinitclip
Symbol 165 MovieClip [role2_2] Frame 1
#initclip 39 Object.registerClass("role2_2", Role2_2); #endinitclip
Symbol 169 MovieClip Frame 2
_root.soundStart(_root.pike_snd);
Symbol 169 MovieClip Frame 14
_parent._parent.attack_end_check();
Symbol 170 MovieClip Frame 1
stop();
Symbol 170 MovieClip Frame 6
stop();
Symbol 170 MovieClip Frame 11
stop();
Symbol 170 MovieClip Frame 19
stop();
Symbol 171 MovieClip [role3] Frame 1
#initclip 40 Object.registerClass("role3", Role3); #endinitclip
Symbol 180 MovieClip Frame 1
stop();
Symbol 180 MovieClip Frame 6
stop();
Symbol 180 MovieClip Frame 11
stop();
Symbol 180 MovieClip Frame 19
stop();
Symbol 181 MovieClip [role4] Frame 1
#initclip 41 Object.registerClass("role4", Role4); #endinitclip
Symbol 182 MovieClip Frame 1
stop();
Symbol 182 MovieClip Frame 6
stop();
Symbol 182 MovieClip Frame 11
stop();
Symbol 182 MovieClip Frame 19
stop();
Symbol 183 MovieClip Frame 1
stop(); this._visible = false;
Symbol 183 MovieClip Frame 2
Symbol 184 MovieClip [role5] Frame 1
#initclip 42 Object.registerClass("role5", Role5); #endinitclip
Symbol 185 MovieClip [role5_2] Frame 1
#initclip 43 Object.registerClass("role5_2", Role5_2); #endinitclip
Symbol 192 MovieClip Frame 1
stop();
Symbol 192 MovieClip Frame 6
stop();
Symbol 192 MovieClip Frame 11
stop();
Symbol 192 MovieClip Frame 17
stop();
Symbol 193 MovieClip [role6_1] Frame 1
#initclip 44 Object.registerClass("role6_1", Role6_1); #endinitclip
Symbol 195 MovieClip Frame 1
stop();
Symbol 195 MovieClip Frame 6
stop();
Symbol 195 MovieClip Frame 11
stop();
Symbol 195 MovieClip Frame 17
stop();
Symbol 196 MovieClip [role6_2] Frame 1
#initclip 45 Object.registerClass("role6_2", Role6_2); #endinitclip
Symbol 198 MovieClip Frame 1
stop();
Symbol 198 MovieClip Frame 6
stop();
Symbol 198 MovieClip Frame 11
stop();
Symbol 198 MovieClip Frame 17
stop();
Symbol 199 MovieClip [role6_3] Frame 1
#initclip 46 Object.registerClass("role6_3", Role6_3); #endinitclip
Symbol 201 MovieClip [arrow] Frame 1
stop();
Symbol 201 MovieClip [arrow] Frame 2
this.removeMovieClip();
Symbol 213 MovieClip Frame 1
this._visible = false;
Symbol 224 MovieClip Frame 1
stop();
Symbol 237 MovieClip Frame 1
stop(); if (_parent._name == "base_enemy") { gotoAndStop (2); }
Symbol 239 MovieClip Frame 1
this._visible = false;
Symbol 243 MovieClip Frame 1
this._visible = false;
Symbol 244 MovieClip [castle] Frame 1
#initclip 47 Object.registerClass("castle", Obj_castle); #endinitclip stop(); shape = "shape_castle";
Symbol 246 MovieClip Frame 1
this._visible = false;
Symbol 249 MovieClip Frame 1
this._visible = false;
Symbol 252 MovieClip [enemy_control1] Frame 1
#initclip 48 Object.registerClass("enemy_control1", Enemy_control); #endinitclip function getPath(enemy_type) { var _local1; if (enemy_type == 1) { var _local3 = Math.random(); if (_local3 < 0.5) { _local1 = dot_path[0]; } else { _local1 = dot_path[1]; } } else if (enemy_type == 2) { var _local3 = Math.random(); if (_local3 < 0.5) { _local1 = dot_path[0]; } else { _local1 = dot_path[1]; } } else if (enemy_type == 3) { var _local3 = Math.random(); if (_local3 < 0.5) { _local1 = dot_path[0]; } else { _local1 = dot_path[1]; } } else if (enemy_type == 4) { var _local3 = Math.random(); if (_local3 < 0.5) { _local1 = dot_path[0]; } else { _local1 = dot_path[1]; } } else if (enemy_type == 5) { var _local3 = Math.random(); if (_local3 < 0.5) { _local1 = dot_path[0]; } else { _local1 = dot_path[1]; } } else { var _local3 = Math.random(); if (_local3 < 0.5) { _local1 = dot_path[0]; } else { _local1 = dot_path[1]; } } return(_local1); } stop(); this._visible = false; var dot_path = new Array(); dot_path = _parent.dot_path; attack_time = 10000; var enemy_num = 24; enemy_queue = new Array(); enemy_queue[0] = [2, 2, 1, 3, 3]; enemy_queue[1] = [1, 1, 1, 1, 1]; enemy_queue[2] = [3, 3, 3, 3, 3]; enemy_queue[3] = [1, 1, 2, 2, 2];
Symbol 254 MovieClip Frame 1
this._visible = false;
Symbol 256 MovieClip Frame 1
v_rate = 0.2;
Symbol 258 MovieClip Frame 1
v_rate = 0.2;
Symbol 260 MovieClip Frame 1
v_rate = 0.4;
Symbol 261 MovieClip Frame 1
v_rate = 0.4;
Symbol 263 MovieClip Frame 1
v_rate = 0;
Symbol 265 MovieClip Frame 1
v_rate = 0.2;
Symbol 266 MovieClip Frame 1
this._visible = false;
Instance of Symbol 105 MovieClip [enemy1] in Symbol 268 MovieClip [enemy_loader1_1] Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 105 MovieClip [enemy1] in Symbol 268 MovieClip [enemy_loader1_1] Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 105 MovieClip [enemy1] in Symbol 268 MovieClip [enemy_loader1_1] Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 105 MovieClip [enemy1] in Symbol 268 MovieClip [enemy_loader1_1] Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 268 MovieClip [enemy_loader1_1] Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 268 MovieClip [enemy_loader1_1] Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 268 MovieClip [enemy_loader1_1] Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 268 MovieClip [enemy_loader1_1] Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 145 MovieClip [enemy6_1] in Symbol 268 MovieClip [enemy_loader1_1] Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; }
Instance of Symbol 105 MovieClip [enemy1] in Symbol 268 MovieClip [enemy_loader1_1] Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 105 MovieClip [enemy1] in Symbol 268 MovieClip [enemy_loader1_1] Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Symbol 276 MovieClip Frame 1
this._visible = false;
Symbol 279 MovieClip Frame 1
this._visible = false;
Symbol 280 MovieClip [stage1] Frame 1
dot_path = new Array(); dot_path[0] = [a1, a2, a3, a4, a5, a6]; dot_path[1] = [a1, a2, a3, a3_1, a3_2, a3_3, a3_4];
Instance of Symbol 244 MovieClip [castle] "base_role" in Symbol 280 MovieClip [stage1] Frame 1
//component parameters onClipEvent (construct) { type = "role"; shape = "shape_castle"; }
Instance of Symbol 244 MovieClip [castle] "base_enemy" in Symbol 280 MovieClip [stage1] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; shape = "shape_castle"; }
Symbol 289 MovieClip [enemy_control2] Frame 1
#initclip 49 Object.registerClass("enemy_control2", Enemy_control); #endinitclip function getPath(enemy_type) { var _local1; if (enemy_type == 1) { var _local3 = Math.random(); if (_local3 < 0.3) { _local1 = dot_path[0]; } else if (_local3 < 0.6) { _local1 = dot_path[1]; } else { _local1 = dot_path[2]; } } else if (enemy_type == 2) { var _local3 = Math.random(); if (_local3 < 0.3) { _local1 = dot_path[0]; } else if (_local3 < 0.6) { _local1 = dot_path[1]; } else { _local1 = dot_path[2]; } } else if (enemy_type == 3) { var _local3 = Math.random(); if (_local3 < 0.3) { _local1 = dot_path[0]; } else if (_local3 < 0.6) { _local1 = dot_path[1]; } else { _local1 = dot_path[2]; } } else if (enemy_type == 4) { var _local3 = Math.random(); if (_local3 < 0.5) { _local1 = dot_path[1]; } else { _local1 = dot_path[2]; } } else if (enemy_type == 5) { var _local3 = Math.random(); if (_local3 < 0.5) { _local1 = dot_path[1]; } else { _local1 = dot_path[2]; } } else { var _local3 = Math.random(); if (_local3 < 0.5) { _local1 = dot_path[1]; } else { _local1 = dot_path[2]; } } return(_local1); } stop(); this._visible = false; var dot_path = new Array(); dot_path = _parent.dot_path; attack_time = 30000; enemy_queue = new Array(); enemy_queue[0] = [1, 1, 1, 1, 1, 1, 1, 1]; enemy_queue[1] = [3, 3, 3, 3, 3, 3, 3, 3]; enemy_queue[2] = [2, 2, 2, 1, 1, 1, 2, 2]; enemy_queue[3] = [2, 2, 2, 4, 4, 4, 4, 4]; enemy_queue[4] = [3, 3, 2, 2, 2, 2, 2, 2]; enemy_queue[5] = [4, 4, 4, 2, 2, 2, 4, 4]; enemy_queue[6] = [4, 4, 4, 4, 4, 4, "6_1"];
Symbol 289 MovieClip [enemy_control2] Frame 14
stop(); control_start();
Symbol 290 MovieClip Frame 1
this._visible = false;
Symbol 292 MovieClip Frame 1
v_rate = 0.2;
Symbol 293 MovieClip Frame 1
this._visible = false;
Symbol 298 MovieClip [stage2] Frame 1
dot_path = new Array(); dot_path[0] = [a1, a2, a2_1, a2_3, a2_4]; dot_path[1] = [a1, a2, a2_1, a2_2, a4_1, a4_2, a4_3]; dot_path[2] = [a1, a2, a3, a3_1, a3_2, a3_3, a3_4, a2_4];
Instance of Symbol 244 MovieClip [castle] "base_enemy" in Symbol 298 MovieClip [stage2] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; shape = "shape_castle"; }
Instance of Symbol 244 MovieClip [castle] "base_role" in Symbol 298 MovieClip [stage2] Frame 1
//component parameters onClipEvent (construct) { type = "role"; shape = "shape_castle"; }
Symbol 304 MovieClip Frame 1
this._visible = false;
Symbol 307 MovieClip Frame 1
this._visible = false;
Instance of Symbol 105 MovieClip [enemy1] in Symbol 309 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 309 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 309 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = -1; }
Instance of Symbol 134 MovieClip [enemy4] in Symbol 309 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 134 MovieClip [enemy4] in Symbol 309 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 105 MovieClip [enemy1] in Symbol 309 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = -1; }
Instance of Symbol 134 MovieClip [enemy4] in Symbol 309 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 309 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 134 MovieClip [enemy4] in Symbol 309 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 105 MovieClip [enemy1] in Symbol 309 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 309 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 309 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 105 MovieClip [enemy1] in Symbol 309 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 105 MovieClip [enemy1] in Symbol 309 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 105 MovieClip [enemy1] in Symbol 309 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 309 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 105 MovieClip [enemy1] in Symbol 309 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 309 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 141 MovieClip [enemy5] in Symbol 309 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 309 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 309 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 309 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 309 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 309 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 309 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 134 MovieClip [enemy4] in Symbol 309 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 134 MovieClip [enemy4] in Symbol 309 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 141 MovieClip [enemy5] in Symbol 309 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 309 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 309 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 309 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 105 MovieClip [enemy1] in Symbol 309 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = -1; }
Instance of Symbol 105 MovieClip [enemy1] in Symbol 309 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = -1; }
Instance of Symbol 105 MovieClip [enemy1] in Symbol 309 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = -1; }
Instance of Symbol 105 MovieClip [enemy1] in Symbol 309 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = -1; }
Instance of Symbol 105 MovieClip [enemy1] in Symbol 309 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 309 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 309 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 309 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = -1; }
Instance of Symbol 141 MovieClip [enemy5] in Symbol 309 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 134 MovieClip [enemy4] in Symbol 309 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = -1; }
Instance of Symbol 134 MovieClip [enemy4] in Symbol 309 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = -1; }
Instance of Symbol 134 MovieClip [enemy4] in Symbol 309 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = -1; }
Instance of Symbol 134 MovieClip [enemy4] in Symbol 309 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = -1; }
Instance of Symbol 134 MovieClip [enemy4] in Symbol 309 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = -1; }
Instance of Symbol 105 MovieClip [enemy1] in Symbol 309 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 105 MovieClip [enemy1] in Symbol 309 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 105 MovieClip [enemy1] in Symbol 309 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 309 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 309 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 105 MovieClip [enemy1] in Symbol 309 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 105 MovieClip [enemy1] in Symbol 309 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 105 MovieClip [enemy1] in Symbol 309 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 105 MovieClip [enemy1] in Symbol 309 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 105 MovieClip [enemy1] in Symbol 309 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 105 MovieClip [enemy1] in Symbol 309 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 309 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 309 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 309 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 309 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 309 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 309 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 134 MovieClip [enemy4] in Symbol 309 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 134 MovieClip [enemy4] in Symbol 309 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 134 MovieClip [enemy4] in Symbol 309 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 134 MovieClip [enemy4] in Symbol 309 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 145 MovieClip [enemy6_1] in Symbol 309 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 309 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 309 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 309 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 309 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Symbol 312 MovieClip [stage4] Frame 1
dot_path = new Array(); dot_path[0] = [a1, a2, a2_1, a2_3, a2_4]; dot_path[1] = [a1, a2, a2_1, a2_2, a4_1, a4_2, a4_3]; dot_path[2] = [a1, a2, a3, a3_1, a3_2, a3_3, a3_4, a2_4];
Instance of Symbol 244 MovieClip [castle] "base_role" in Symbol 312 MovieClip [stage4] Frame 1
//component parameters onClipEvent (construct) { type = "role"; shape = "shape_castle"; }
Symbol 316 MovieClip [enemy_control5] Frame 1
#initclip 50 Object.registerClass("enemy_control5", Enemy_control); #endinitclip function getPath(enemy_type) { var _local1; if (enemy_type == 1) { var _local3 = Math.random(); if (_local3 < 0.3) { _local1 = dot_path[0]; } else if (_local3 < 0.6) { _local1 = dot_path[1]; } else { _local1 = dot_path[2]; } } else if (enemy_type == 2) { var _local3 = Math.random(); if (_local3 < 0.3) { _local1 = dot_path[0]; } else if (_local3 < 0.6) { _local1 = dot_path[1]; } else { _local1 = dot_path[2]; } } else if (enemy_type == 3) { var _local3 = Math.random(); if (_local3 < 0.3) { _local1 = dot_path[0]; } else if (_local3 < 0.6) { _local1 = dot_path[1]; } else { _local1 = dot_path[2]; } } else if (enemy_type == 4) { var _local3 = Math.random(); if (_local3 < 0.5) { _local1 = dot_path[1]; } else { _local1 = dot_path[2]; } } else if (enemy_type == 5) { var _local3 = Math.random(); if (_local3 < 0.5) { _local1 = dot_path[1]; } else { _local1 = dot_path[2]; } } else { var _local3 = Math.random(); if (_local3 < 0.5) { _local1 = dot_path[1]; } else { _local1 = dot_path[2]; } } return(_local1); } stop(); this._visible = false; var dot_path = new Array(); dot_path = _parent.dot_path; attack_time = 30000; enemy_queue = new Array(); enemy_queue[0] = [1, 1, 1, 3, 3]; enemy_queue[1] = [3, 3, 3, 2, 2]; enemy_queue[2] = [2, 2, 2, 1, 1]; enemy_queue[3] = [2, 2, 2, 4, 4]; enemy_queue[4] = [4, 4, 2, 2, 2]; enemy_queue[5] = [4, 4, 2, 2, 2, 2]; enemy_queue[6] = [4, 4, 2, 2, 5, 5]; enemy_queue[7] = [2, 2, 2, 1, 1]; enemy_queue[8] = [1, 1, 1, 2, 2, 4]; enemy_queue[9] = [5, 5, 5, 3, 3, 4]; enemy_queue[10] = [4, 4, 4, 4, 4, "6_1"];
Symbol 323 MovieClip Frame 1
stop();
Symbol 323 MovieClip Frame 25
_parent.swapDepths(_parent._parent.getNextHighestDepth()); _parent.removeMovieClip();
Symbol 324 MovieClip [tower] Frame 1
#initclip 51 Object.registerClass("tower", Obj_tower); #endinitclip stop(); shape = "shape_tower";
Symbol 325 MovieClip Frame 1
this._visible = false;
Symbol 326 MovieClip Frame 1
this._visible = false;
Instance of Symbol 111 MovieClip [enemy2] in Symbol 328 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 328 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 105 MovieClip [enemy1] in Symbol 328 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 105 MovieClip [enemy1] in Symbol 328 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 105 MovieClip [enemy1] in Symbol 328 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 105 MovieClip [enemy1] in Symbol 328 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 105 MovieClip [enemy1] in Symbol 328 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 105 MovieClip [enemy1] in Symbol 328 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 141 MovieClip [enemy5] in Symbol 328 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 141 MovieClip [enemy5] in Symbol 328 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 328 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 328 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 328 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 328 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 328 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 328 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 328 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 134 MovieClip [enemy4] in Symbol 328 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 134 MovieClip [enemy4] in Symbol 328 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 134 MovieClip [enemy4] in Symbol 328 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 134 MovieClip [enemy4] in Symbol 328 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 328 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 328 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 328 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 328 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 328 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Symbol 331 MovieClip [stage5] Frame 1
dot_path = new Array(); dot_path[0] = [a1, a2, a3, a4, a2_4, a5_1, a5_2, a6, a7, a7_1, a7_2]; dot_path[1] = [a1, a2, a3, a4, a4_1, a4_2, a4_3, a4_4, a6, a7, a7_1, a7_2]; dot_path[2] = [a1, a2, a3, a4, a5_1, a9_1, a9_2, a9_3, a9_4, a9_5, a7_2];
Instance of Symbol 244 MovieClip [castle] "base_role" in Symbol 331 MovieClip [stage5] Frame 1
//component parameters onClipEvent (construct) { type = "role"; shape = "shape_castle"; }
Instance of Symbol 244 MovieClip [castle] "base_enemy" in Symbol 331 MovieClip [stage5] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; shape = "shape_castle"; }
Instance of Symbol 324 MovieClip [tower] "dd4" in Symbol 331 MovieClip [stage5] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = "enemy5_2"; enemy_dir = "down"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 324 MovieClip [tower] "dd3" in Symbol 331 MovieClip [stage5] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = "enemy5_2"; enemy_dir = "down"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 324 MovieClip [tower] "dd1" in Symbol 331 MovieClip [stage5] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = "enemy5_2"; enemy_dir = "down"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 324 MovieClip [tower] "dd2" in Symbol 331 MovieClip [stage5] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = "enemy5_2"; enemy_dir = "down"; shape = "shape_tower"; _life = 300; }
Symbol 338 MovieClip Frame 1
stop();
Symbol 338 MovieClip Frame 25
_parent.swapDepths(_parent._parent.getNextHighestDepth()); _parent.removeMovieClip();
Symbol 339 MovieClip [farmhouse] Frame 1
#initclip 52 Object.registerClass("farmhouse", Obj_farmhouse); #endinitclip stop(); shape = "shape_farmhouse";
Symbol 340 MovieClip Frame 1
this._visible = false;
Symbol 342 MovieClip Frame 1
v_rate = 0;
Symbol 343 MovieClip Frame 1
this._visible = false;
Instance of Symbol 141 MovieClip [enemy5] in Symbol 345 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 141 MovieClip [enemy5] in Symbol 345 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 345 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 345 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 345 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = -1; }
Instance of Symbol 134 MovieClip [enemy4] in Symbol 345 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 345 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 345 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 141 MovieClip [enemy5] in Symbol 345 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = -1; }
Instance of Symbol 141 MovieClip [enemy5] in Symbol 345 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 345 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 345 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 345 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = 1; }
Instance of Symbol 134 MovieClip [enemy4] in Symbol 345 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 134 MovieClip [enemy4] in Symbol 345 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 134 MovieClip [enemy4] in Symbol 345 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 345 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = -1; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 345 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 345 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 345 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = 1; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 345 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = 1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 345 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 345 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 345 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = -1; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 345 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = -1; }
Instance of Symbol 105 MovieClip [enemy1] in Symbol 345 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 134 MovieClip [enemy4] in Symbol 345 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = 2; }
Instance of Symbol 134 MovieClip [enemy4] in Symbol 345 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = 2; }
Instance of Symbol 134 MovieClip [enemy4] in Symbol 345 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = 2; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 345 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 345 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 345 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 134 MovieClip [enemy4] in Symbol 345 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 134 MovieClip [enemy4] in Symbol 345 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 134 MovieClip [enemy4] in Symbol 345 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 134 MovieClip [enemy4] in Symbol 345 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 105 MovieClip [enemy1] in Symbol 345 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = 0; }
Instance of Symbol 105 MovieClip [enemy1] in Symbol 345 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = 0; }
Instance of Symbol 105 MovieClip [enemy1] in Symbol 345 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = 0; }
Instance of Symbol 105 MovieClip [enemy1] in Symbol 345 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = -1; }
Instance of Symbol 105 MovieClip [enemy1] in Symbol 345 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = -1; }
Instance of Symbol 105 MovieClip [enemy1] in Symbol 345 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = -1; }
Instance of Symbol 105 MovieClip [enemy1] in Symbol 345 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = -1; }
Instance of Symbol 105 MovieClip [enemy1] in Symbol 345 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = -1; }
Instance of Symbol 105 MovieClip [enemy1] in Symbol 345 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = -1; }
Instance of Symbol 105 MovieClip [enemy1] in Symbol 345 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = -1; }
Instance of Symbol 134 MovieClip [enemy4] in Symbol 345 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = 2; }
Instance of Symbol 105 MovieClip [enemy1] in Symbol 345 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = 0; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 345 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = -1; }
Instance of Symbol 105 MovieClip [enemy1] in Symbol 345 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 105 MovieClip [enemy1] in Symbol 345 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 105 MovieClip [enemy1] in Symbol 345 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 105 MovieClip [enemy1] in Symbol 345 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 105 MovieClip [enemy1] in Symbol 345 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 345 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 345 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 345 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = -1; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 345 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 345 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 345 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 345 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 345 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 134 MovieClip [enemy4] in Symbol 345 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 134 MovieClip [enemy4] in Symbol 345 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 105 MovieClip [enemy1] in Symbol 345 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = -1; }
Instance of Symbol 105 MovieClip [enemy1] in Symbol 345 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = -1; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 345 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 345 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Symbol 348 MovieClip [stage6] Frame 1
dot_path2 = new Array(); dot_path2[0] = [a1, a2, a3, a4, a5, a6, a7, a8]; dot_path2[1] = [a21, a22, a23, a24]; dot_path2[2] = [a7, a8, a2, a3, a4, a5, a6];
Instance of Symbol 244 MovieClip [castle] "base_role" in Symbol 348 MovieClip [stage6] Frame 1
//component parameters onClipEvent (construct) { type = "role"; shape = "shape_castle"; }
Instance of Symbol 339 MovieClip [farmhouse] in Symbol 348 MovieClip [stage6] Frame 1
//component parameters onClipEvent (construct) { type = "role"; enemy_link = ""; shape = "shape_tower"; _life = 300; }
Instance of Symbol 339 MovieClip [farmhouse] in Symbol 348 MovieClip [stage6] Frame 1
//component parameters onClipEvent (construct) { type = "role"; enemy_link = ""; shape = "shape_tower"; _life = 300; }
Instance of Symbol 339 MovieClip [farmhouse] in Symbol 348 MovieClip [stage6] Frame 1
//component parameters onClipEvent (construct) { type = "role"; enemy_link = ""; shape = "shape_tower"; _life = 300; }
Instance of Symbol 339 MovieClip [farmhouse] in Symbol 348 MovieClip [stage6] Frame 1
//component parameters onClipEvent (construct) { type = "role"; enemy_link = ""; shape = "shape_tower"; _life = 300; }
Instance of Symbol 339 MovieClip [farmhouse] in Symbol 348 MovieClip [stage6] Frame 1
//component parameters onClipEvent (construct) { type = "role"; enemy_link = ""; shape = "shape_tower"; _life = 300; }
Symbol 350 MovieClip [enemy_control11] Frame 1
#initclip 53 Object.registerClass("enemy_control11", Enemy_control); #endinitclip function getPath(enemy_type) { var _local1; if (enemy_type == 1) { var _local3 = Math.random(); if (_local3 < 0.3) { _local1 = dot_path[0]; } else if (_local3 < 0.6) { _local1 = dot_path[1]; } else { _local1 = dot_path[2]; } } else if (enemy_type == 2) { var _local3 = Math.random(); if (_local3 < 0.3) { _local1 = dot_path[0]; } else if (_local3 < 0.6) { _local1 = dot_path[1]; } else { _local1 = dot_path[2]; } } else if (enemy_type == 3) { var _local3 = Math.random(); if (_local3 < 0.3) { _local1 = dot_path[0]; } else if (_local3 < 0.6) { _local1 = dot_path[1]; } else { _local1 = dot_path[2]; } } else if (enemy_type == 4) { var _local3 = Math.random(); _local1 = dot_path[0]; } else if (enemy_type == 5) { var _local3 = Math.random(); _local1 = dot_path[0]; } else { var _local3 = Math.random(); if (_local3 < 0.3) { _local1 = dot_path[0]; } else if (_local3 < 0.6) { _local1 = dot_path[1]; } else { _local1 = dot_path[2]; } } return(_local1); } stop(); this._visible = false; var dot_path = new Array(); dot_path = _parent.dot_path; attack_time = 30000; enemy_queue = new Array(); enemy_queue[0] = [4, 4, 4, 4, 4, 4, 4, "6_1"]; enemy_queue[1] = [2, 2, 2, 2, 2, 2, 2, 2]; enemy_queue[2] = [5, 5, 5, 5, 5, 1, 1]; enemy_queue[3] = [2, 2, 2, 2, 3, 3, 3, 3]; enemy_queue[4] = [4, 4, 4, 4, 2, 2, 2, 2]; enemy_queue[5] = [4, 4, 4, 5, 5, "6_1"]; enemy_queue[6] = [4, 4, 2, 2, 2]; enemy_queue[7] = [3, 3, 2, 2, 2]; enemy_queue[8] = [4, 4, 2, 2, 1]; enemy_queue[9] = [4, 4, 2, 2, 3]; enemy_queue[10] = [4, 4, 2, 2, 5, "6_1"];
Symbol 351 MovieClip Frame 1
this._visible = false;
Symbol 352 MovieClip Frame 1
this._visible = false;
Instance of Symbol 111 MovieClip [enemy2] in Symbol 354 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 354 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 354 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 134 MovieClip [enemy4] in Symbol 354 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 354 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 354 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 354 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 134 MovieClip [enemy4] in Symbol 354 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 134 MovieClip [enemy4] in Symbol 354 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 134 MovieClip [enemy4] in Symbol 354 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 354 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 105 MovieClip [enemy1] in Symbol 354 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 354 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 105 MovieClip [enemy1] in Symbol 354 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 354 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 354 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 354 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 354 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 354 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 354 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 354 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 354 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 354 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 354 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 105 MovieClip [enemy1] in Symbol 354 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 105 MovieClip [enemy1] in Symbol 354 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 105 MovieClip [enemy1] in Symbol 354 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 105 MovieClip [enemy1] in Symbol 354 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 105 MovieClip [enemy1] in Symbol 354 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 134 MovieClip [enemy4] in Symbol 354 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 134 MovieClip [enemy4] in Symbol 354 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 354 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 354 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 354 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 354 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 105 MovieClip [enemy1] in Symbol 354 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 105 MovieClip [enemy1] in Symbol 354 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 354 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 354 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 354 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 354 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 354 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 354 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 354 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 354 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 354 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 354 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 354 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 354 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 354 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 354 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 354 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 354 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 354 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 354 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 354 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 354 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 354 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 134 MovieClip [enemy4] in Symbol 354 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 134 MovieClip [enemy4] in Symbol 354 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 134 MovieClip [enemy4] in Symbol 354 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Symbol 357 MovieClip [stage10] Frame 1
dot_path = new Array(); dot_path[0] = [a1, a2, a3, a4, a5, a6, a7, a8, a9, a91]; dot_path[1] = [a1, a2, a3, a4, a5, a6, a7, a71, a72, a73, a91]; dot_path[2] = [a1, a2, a21, a22, a23, a24, a25, a26];
Instance of Symbol 244 MovieClip [castle] "base_role" in Symbol 357 MovieClip [stage10] Frame 1
//component parameters onClipEvent (construct) { type = "role"; shape = "shape_castle"; }
Instance of Symbol 339 MovieClip [farmhouse] in Symbol 357 MovieClip [stage10] Frame 1
//component parameters onClipEvent (construct) { type = "role"; enemy_link = ""; shape = "shape_tower"; _life = 300; }
Instance of Symbol 339 MovieClip [farmhouse] in Symbol 357 MovieClip [stage10] Frame 1
//component parameters onClipEvent (construct) { type = "role"; enemy_link = ""; shape = "shape_tower"; _life = 300; }
Instance of Symbol 244 MovieClip [castle] "base_enemy" in Symbol 357 MovieClip [stage10] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; shape = "shape_castle"; }
Instance of Symbol 324 MovieClip [tower] in Symbol 357 MovieClip [stage10] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = "enemy5_2"; enemy_dir = "down"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 324 MovieClip [tower] in Symbol 357 MovieClip [stage10] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = "enemy5_2"; enemy_dir = "down"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 324 MovieClip [tower] in Symbol 357 MovieClip [stage10] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = "enemy2_2"; enemy_dir = "right"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 324 MovieClip [tower] in Symbol 357 MovieClip [stage10] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = "enemy5_2"; enemy_dir = "right"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 324 MovieClip [tower] in Symbol 357 MovieClip [stage10] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = "enemy2_2"; enemy_dir = "up"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 324 MovieClip [tower] in Symbol 357 MovieClip [stage10] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = "enemy2_2"; enemy_dir = "up"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 324 MovieClip [tower] in Symbol 357 MovieClip [stage10] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = "enemy2_2"; enemy_dir = "right"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 324 MovieClip [tower] in Symbol 357 MovieClip [stage10] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = "enemy2_2"; enemy_dir = "down"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 324 MovieClip [tower] in Symbol 357 MovieClip [stage10] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = "enemy2_2"; enemy_dir = "down"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 324 MovieClip [tower] in Symbol 357 MovieClip [stage10] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = "enemy2_2"; enemy_dir = "down"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 324 MovieClip [tower] in Symbol 357 MovieClip [stage10] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = "enemy5_2"; enemy_dir = "up"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 324 MovieClip [tower] in Symbol 357 MovieClip [stage10] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = "enemy5_2"; enemy_dir = "up"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 324 MovieClip [tower] in Symbol 357 MovieClip [stage10] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = "enemy2_2"; enemy_dir = "up"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 324 MovieClip [tower] in Symbol 357 MovieClip [stage10] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = "enemy5_2"; enemy_dir = "up"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 324 MovieClip [tower] in Symbol 357 MovieClip [stage10] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = "enemy2_2"; enemy_dir = "right"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 324 MovieClip [tower] in Symbol 357 MovieClip [stage10] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = "enemy5_2"; enemy_dir = "left"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 324 MovieClip [tower] in Symbol 357 MovieClip [stage10] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = "enemy2_2"; enemy_dir = "up"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 324 MovieClip [tower] in Symbol 357 MovieClip [stage10] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = "enemy2_2"; enemy_dir = "up"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 324 MovieClip [tower] in Symbol 357 MovieClip [stage10] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = "enemy2_2"; enemy_dir = "up"; shape = "shape_tower"; _life = 300; }
Symbol 359 MovieClip [pathDot] Frame 1
Symbol 361 MovieClip [shape_tower] Frame 1
this._visible = false; v_rate = 0;
Symbol 363 MovieClip [shape_castle] Frame 1
this._visible = false; v_rate = 0;
Symbol 364 MovieClip [shape_farmhouse] Frame 1
this._visible = false; v_rate = 0;
Symbol 365 MovieClip [tower_ico] Frame 1
function onMouseDown() { _root.set_tower(); }
Symbol 367 MovieClip [viewDot] Frame 1
this.swapDepths(10000);
Symbol 377 Button
on (release) { type = "continue"; play(); }
Symbol 381 Button
on (release) { type = "mainMenu"; play(); }
Symbol 385 Button
on (release) { getURL ("http://www.freeworldgroup.com/", _blank); }
Symbol 389 Button
on (release) { getURL ("http://www.ifungames.com", _blank); }
Symbol 393 Button
on (release) { getURL ("http://www.freeworldgroup.com/koalafiles.htm", "_blank"); }
Symbol 398 Button
on (release) { gotoAndStop ("submit"); }
Symbol 406 Button
on (release) { gotoAndStop (1); }
Symbol 415 Button
on (release) { gotoAndStop ("submited"); }
Symbol 420 Button
on (release) { _root.viewHighscore(); }
Symbol 421 MovieClip Frame 1
stop(); if (_root.gold_score == 0) { this._visible = false; } gold_txt.text = _root.gold_score;
Symbol 421 MovieClip Frame 2
gold_txt.text = _root.gold_score;
Symbol 421 MovieClip Frame 3
function sendData() { send_var.game = _root.game_name; send_var.score = _root.gold_score; send_var.name = name_txt.text; if (send_var.name == "") { send_var.name = "guest" + int(Math.random() * 1000); } send_var.sendAndLoad("http://www.freeworldgroup.com/score/score.asp", load_var, "POST"); gotoAndStop ("sending"); } stop(); gold_txt.text = _root.gold_score; send_var = new LoadVars(); load_var = new LoadVars(); ok_btn.onRelease = sendData; load_var.onLoad = function () { gotoAndStop ("done"); };
Instance of Symbol 403 MovieClip in Symbol 421 MovieClip Frame 3
on (release) { }
Symbol 422 MovieClip [lose] Frame 1
stopAllSounds();
Symbol 422 MovieClip [lose] Frame 35
stop();
Symbol 422 MovieClip [lose] Frame 49
if (type == "continue") { _root.game_continue(); } else if (type == "mainMenu") { _root.game_mainMenu(); } this.removeMovieClip();
Symbol 426 Button
on (release) { _root.game_menu(); }
Symbol 430 Button
on (release) { _root.game_mainMenu(); }
Symbol 434 Button
on (release) { _root.game_retry(); }
Symbol 443 MovieClip [screen_ready] Frame 17
stage_txt.text = _root.stageID + 1;
Symbol 443 MovieClip [screen_ready] Frame 76
_root.game_start(); this.removeMovieClip();
Symbol 447 Button
on (release) { play(); }
Symbol 448 Button
on (release) { gotoAndStop ("submit"); }
Symbol 449 Button
on (release) { _root.viewHighscore(); }
Symbol 454 Button
on (release) { gotoAndStop ("submited"); }
Symbol 457 MovieClip Frame 1
stop(); if (_root.gold_score == 0) { this._visible = false; } gold_txt.text = _root.gold_score;
Symbol 457 MovieClip Frame 2
gold_txt.text = _root.gold_score;
Symbol 457 MovieClip Frame 3
function sendData() { send_var.game = _root.game_name; send_var.score = _root.gold_score; send_var.name = name_txt.text; if (send_var.name == "") { send_var.name = "guest" + int(Math.random() * 1000); } send_var.sendAndLoad("http://www.freeworldgroup.com/score/score.asp", load_var, "POST"); gotoAndStop ("sending"); } stop(); gold_txt.text = _root.gold_score; send_var = new LoadVars(); load_var = new LoadVars(); ok_btn.onRelease = sendData; load_var.onLoad = function () { gotoAndStop ("done"); };
Instance of Symbol 403 MovieClip in Symbol 457 MovieClip Frame 3
on (release) { }
Symbol 475 MovieClip [screen_winAll] Frame 1
Symbol 475 MovieClip [screen_winAll] Frame 329
stop();
Symbol 475 MovieClip [screen_winAll] Frame 330
_root.game_mainMenu(); _parent.removeMovieClip();
Symbol 500 MovieClip Frame 13
stop();
Instance of Symbol 403 MovieClip in Symbol 500 MovieClip Frame 13
on (release) { }
Symbol 503 Button
on (release) { _root.buy(1); }
Symbol 512 MovieClip Frame 13
stop();
Instance of Symbol 403 MovieClip in Symbol 512 MovieClip Frame 13
on (release) { }
Symbol 514 Button
on (release) { _root.buy(3); }
Symbol 523 MovieClip Frame 13
stop();
Instance of Symbol 403 MovieClip in Symbol 523 MovieClip Frame 13
on (release) { }
Symbol 525 Button
on (release) { _root.buy(2); }
Symbol 534 MovieClip Frame 13
stop();
Instance of Symbol 403 MovieClip in Symbol 534 MovieClip Frame 13
on (release) { }
Symbol 536 Button
on (release) { _root.buy(4); }
Symbol 545 MovieClip Frame 13
stop();
Instance of Symbol 403 MovieClip in Symbol 545 MovieClip Frame 13
on (release) { }
Symbol 547 Button
on (release) { _root.buy(5); }
Symbol 552 MovieClip Frame 13
stop();
Instance of Symbol 403 MovieClip in Symbol 552 MovieClip Frame 13
on (release) { }
Symbol 554 Button
on (release) { _root.buy_tower(); }
Symbol 558 MovieClip Frame 13
stop();
Instance of Symbol 403 MovieClip in Symbol 558 MovieClip Frame 13
on (release) { }
Symbol 560 Button
on (release) { _root.repair_start(); }
Symbol 561 MovieClip Frame 1
function buy(type) { if (type == 1) { _root.role1_num++; role1_txt.text = _root.role1_num; } else if (type == 2) { _root.role2_num++; role2_txt.text = _root.role2_num; } else if (type == 3) { _root.role3_num++; role3_txt.text = _root.role3_num; } else if (type == 4) { _root.role4_num++; role4_txt.text = _root.role4_num; } else if (type == 5) { _root.role5_num++; role5_txt.text = _root.role5_num; } }
Symbol 579 Button
on (release) { _root.game_retry(); }
Symbol 581 Button
on (release) { _root.change_View_start(); }
Symbol 583 Button
on (release) { _root.mouse_control_mc.deSelectAll(); }
Symbol 585 Button
on (release) { _root.game_menu(); }
Symbol 587 Button
on (release) { _root.setSpeed(); }
Symbol 592 Button
on (release) { _root.game_pauseScreen(); }
Symbol 594 Button
on (release) { _root.gotoCastle(); }
Symbol 596 Button
on (release) { play(); }
Symbol 606 Button
on (release) { gotoAndStop (1); }
Symbol 607 MovieClip Frame 1
stop();
Symbol 607 MovieClip Frame 2
stop();
Instance of Symbol 403 MovieClip in Symbol 607 MovieClip Frame 2
on (release) { }
Symbol 614 MovieClip Frame 1
function setTime(m, s) { min = m; sec = s; setText(); } function startTimer() { clearInterval(start_timer); start_timer = setInterval(this, "countTime", 1000); } function stopTimer() { clearInterval(start_timer); } function continueTimer() { startTimer(); } function countTime() { if (_root.flag_pause) { return(undefined); } sec--; if (sec < 0) { sec = 59; min--; } setText(); setCastle(); if ((min == 0) && (sec == 0)) { stopTimer(); _root.checkBattle_fire(); } } function setText() { if (min < 10) { min_t = "0" + min; } else { min_t = min; } if (sec < 10) { sec_t = "0" + sec; } else { sec_t = sec; } } function setCastle() { if ((min == 4) && (sec == 0)) { _root.stage_mc.base_role.body.gotoAndStop("s3"); } else if ((min == 2) && (sec == 0)) { _root.stage_mc.base_role.body.gotoAndStop("s4"); } else if ((min == 0) && (sec == 0)) { _root.stage_mc.base_role.body.gotoAndStop("s5"); } } var sec; var min; var start_timer; setTime(5, 0); startTimer();
Symbol 615 MovieClip Frame 1
stop();
Symbol 618 MovieClip Frame 1
stop(); this._visible = false;
Symbol 618 MovieClip Frame 2
this._visible = true;
Symbol 618 MovieClip Frame 90
_root.status_status();
Symbol 624 Button
on (release) { _root.game_start(); }
Symbol 631 MovieClip Frame 1
stop(); if (_root.getMusic(this) == false) { gotoAndStop (2); }
Symbol 631 MovieClip Frame 2
stop();
Symbol 631 MovieClip Frame 3
gotoAndStop (1);
Symbol 632 Button
on (press) { play(); }
Symbol 633 MovieClip Frame 1
stop(); if (_root.getSound(this) == false) { gotoAndStop (2); }
Symbol 633 MovieClip Frame 2
stop();
Symbol 633 MovieClip Frame 3
gotoAndStop (1);
Symbol 635 Button
on (release) { gotoAndStop (2); }
Symbol 638 Button
on (release) { _root.game_setQuality(1); }
Symbol 641 MovieClip Frame 1
stop();
Symbol 643 Button
on (release) { _root.game_setQuality(2); }
Symbol 646 MovieClip Frame 1
stop();
Symbol 648 Button
on (release) { _root.game_setQuality(3); }
Symbol 651 MovieClip Frame 1
stop();
Symbol 653 Button
on (release) { _root.game_setQuality(4); }
Symbol 655 MovieClip Frame 1
stop();
Symbol 656 MovieClip Frame 1
_root.game_getQuality(this);
Symbol 657 Button
on (release) { gotoAndStop (1); }
Symbol 658 MovieClip Frame 1
stop();
Instance of Symbol 403 MovieClip in Symbol 658 MovieClip Frame 2
on (release) { }
Symbol 679 MovieClip [status_mc] Frame 1
this.swapDepths(25100); stop();
Instance of Symbol 479 MovieClip in Symbol 679 MovieClip [status_mc] Frame 1
on (release) { }
Instance of Symbol 631 MovieClip in Symbol 679 MovieClip [status_mc] Frame 7
on (release) { _root.setMusic(this); }
Instance of Symbol 633 MovieClip "sound_mc" in Symbol 679 MovieClip [status_mc] Frame 7
on (release) { _root.setSound(this); }
Symbol 714 MovieClip Frame 1
var enemy = (_root.enemyTotal - _root.enemyNum); enemy_txt.text = enemy; var gold1; if (_root.game_level == 1) { gold1 = int(_root.gold_killEnemy / 2); } else if (_root.game_level == 3) { gold1 = int(_root.gold_killEnemy / 4); } else { gold1 = int(_root.gold_killEnemy / 3); } gold1_txt.text = gold1 + " GP"; soldier_txt.text = _root.role_num; var gold2 = (_root.role_num * 100); gold2_txt.text = gold2 + " GP"; var integrity = (int((_root.castle_life / _root.castle_life_total) * 100) + "%"); var gold3 = int((1000 * _root.castle_life) / _root.castle_life_total); castle_txt.text = integrity; gold3_txt.text = gold3 + " GP"; if (_root.tower_num == 0) { tower_mc._visible = false; } else if (_root.tower_num > 0) { tower_mc._visible = true; } tower_mc.tower_txt.text = _root.tower_num; var gold4 = (500 * _root.tower_num); tower_mc.gold4_txt.text = gold4 + " GP"; goldLeft_txt.text = _root.gold_total + " GP"; gold5_txt.text = _root.gold_total + " GP"; var gold = (((gold1 + gold2) + gold3) + gold4); _root.gold_total = _root.gold_total + gold;
Symbol 714 MovieClip Frame 20
if (_root.gold_total >= 5000) { gotoAndStop ("s2"); } else if (_root.gold_total < 5000) { gotoAndStop ("s1"); }
Symbol 714 MovieClip Frame 21
stop(); total_gold_txt.text = _root.gold_total + " GP"; gold_e_txt.text = "250 GP"; gold_m_txt.text = (_root.gold_total - 250) + " GP"; _root.gold_score = _root.gold_score + 250; gold_score_txt.text = _root.gold_score + " GP";
Symbol 714 MovieClip Frame 26
stop(); total_gold_txt.text = _root.gold_total + " GP"; gold_f_txt.text = (_root.gold_total - 5000) + " GP"; gold_b_txt.text = "5000 GP"; _root.gold_score = _root.gold_score + (_root.gold_total - 5000); gold_score_txt.text = _root.gold_score + " GP"; _root.gold_total = 5000;
Symbol 714 MovieClip Frame 42
stop();
Symbol 719 Button
on (release) { gotoAndStop (2); }
Symbol 722 Button
on (release) { _parent.nextBattle(); }
Symbol 728 Button
on (release) { _root.game_save(name_txt.text); play(); }
Symbol 731 Button
on (release) { gotoAndStop (1); }
Symbol 733 MovieClip Frame 1
stop(); if ((_root.stageID + 1) >= _root.stage_max) { gotoAndStop ("s4"); }
Symbol 733 MovieClip Frame 2
stop(); name_txt.text = "Battle" + (_root.stageID + 1);
Symbol 733 MovieClip Frame 3
stop();
Symbol 733 MovieClip Frame 4
stop();
Symbol 747 MovieClip Frame 1
stop(); this._visible = false;
Symbol 747 MovieClip Frame 2
this._visible = true;
Symbol 747 MovieClip Frame 26
gotoAndStop (1);
Symbol 747 MovieClip Frame 27
this._visible = true;
Symbol 747 MovieClip Frame 50
gotoAndStop (1);
Symbol 748 MovieClip Frame 2
stop(); var gold = _root.gold_total; gold_txt.text = gold + " GP"; var level = _root.castle_level; var hp = _root.castle_array[level].hp; var price2 = _root.castle_array[level].price; lv_txt.text = level + 1; hp_txt.text = hp; price2_txt.text = price2 + " GP"; upgrade_btn.onRelease = function () { var _local2 = _root.upgrade(price2, hp); trace("gold_now:" + _local2); if (_local2 == -1) { msg_mc.play(); } else if (_local2 == -2) { msg_mc.gotoAndPlay("level"); } else { gotoAndPlay (1); } };
Symbol 749 Button
on (release) { play(); }
Symbol 781 MovieClip Frame 1
stop();
Symbol 793 MovieClip Frame 1
stop();
Symbol 798 MovieClip Frame 1
var gold = _root.gold_total; gold_txt.text = gold + " GP";
Symbol 798 MovieClip Frame 2
stop(); if (_root.general_type != 0) { gotoAndStop ("upgrade"); } buy_btn1.onRelease = function () { var _local2 = _root.general_buy(1, 1000); if (_local2 != -1) { gold_txt.text = _local2 + " GP"; gotoAndStop ("upgrade"); } else { msg_mc.play(); } };
Symbol 798 MovieClip Frame 5
var gold = _root.gold_total; gold_txt.text = gold + " GP"; if (_root.general_type == 2) { buy1_mc.gotoAndStop(2); } else if (_root.general_type == 3) { buy2_mc.gotoAndStop(2); } buy1_mc.buy_btn2.onRelease = function () { var _local2 = _root.general_buy(2, 2000); if (_local2 != -1) { gold_txt.text = _local2 + " GP"; buy1_mc.gotoAndStop(2); } else { msg_mc.play(); } }; buy2_mc.buy_btn3.onRelease = function () { var _local2 = _root.general_buy(3, 3000); if (_local2 != -1) { gold_txt.text = _local2 + " GP"; buy2_mc.gotoAndStop(2); } else { msg_mc.play(); } };
Symbol 808 MovieClip Frame 1
function showData(name) { var _local2 = _root.save_date.data["data" + name]; data_name = name; level_txt.text = ("Battle " + (_local2.stageID + 1)) + " Data"; difficulty_txt.text = _local2.difficulty; general_txt.text = _local2.general_type; total_gold_txt.text = _local2.gold_total; castle_txt.text = _local2.castle_level; } var data_name; showData(_root.saveData_name);
Symbol 809 Button
on (release) { gotoAndPlay ("s1"); }
Symbol 814 Button
on (release) { play(); }
Symbol 818 Button
on (release) { _root.viewHighscore(); }
Symbol 822 Button
on (release) { getURL ("http://www.freeworldgroup.com/games6/gameindex/battlefield-general.htm", "_blank"); }
Symbol 824 Button
on (release) { gotoAndStop ("submit"); }
Symbol 827 Button
on (release) { gotoAndStop (1); }
Symbol 830 Button
on (release) { gotoAndStop ("submited"); }
Symbol 831 MovieClip Frame 1
stop(); if (_root.gold_score == 0) { this._visible = false; } gold_txt.text = _root.gold_score;
Symbol 831 MovieClip Frame 2
gold_txt.text = _root.gold_score;
Symbol 831 MovieClip Frame 3
function sendData() { send_var.game = _root.game_name; send_var.score = _root.gold_score; send_var.name = name_txt.text; if (send_var.name == "") { send_var.name = "guest" + int(Math.random() * 1000); } send_var.sendAndLoad("http://www.freeworldgroup.com/score/score.asp", load_var, "POST"); gotoAndStop ("sending"); } stop(); gold_txt.text = _root.gold_score; send_var = new LoadVars(); load_var = new LoadVars(); ok_btn.onRelease = sendData; load_var.onLoad = function () { gotoAndStop ("done"); };
Instance of Symbol 403 MovieClip in Symbol 831 MovieClip Frame 3
on (release) { }
Symbol 832 MovieClip [win] Frame 29
function nextBattle() { if ((_root.stageID + 1) >= _root.stage_max) { gotoAndPlay ("winall"); } else { play(); } } stop();
Symbol 832 MovieClip [win] Frame 35
if (_root.castle_level == 10) { gotoAndPlay ("s2"); }
Symbol 832 MovieClip [win] Frame 36
stop();
Symbol 832 MovieClip [win] Frame 41
if (_root.general_type == 3) { gotoAndStop ("next"); }
Symbol 832 MovieClip [win] Frame 42
stop();
Symbol 832 MovieClip [win] Frame 49
_root.stage_next(); this.removeMovieClip();
Symbol 832 MovieClip [win] Frame 55
function nextBattle() { if ((_root.stageID + 1) >= _root.stage_max) { gotoAndPlay ("winall"); } else { gotoAndPlay ("s1"); } } stop();
Symbol 832 MovieClip [win] Frame 93
stop(); _root.status_mc.removeMovieClip(); _root.stage_mc.removeMovieClip();
Symbol 832 MovieClip [win] Frame 94
stop(); _root.game_mainMenu(); this.removeMovieClip();
Symbol 836 Button
on (release) { _root.game_retry(); play(); }
Symbol 837 MovieClip [lose2] Frame 1
stop();
Symbol 837 MovieClip [lose2] Frame 2
this.removeMovieClip();
Symbol 843 MovieClip [clickIco] Frame 11
stop();
Symbol 850 Button
on (release) { _parent._parent.show_mc.showData(name_txt.text); }
Symbol 853 MovieClip [life_bar_enemy] Frame 1
this._visible = false;
Symbol 854 MovieClip [life_bar_role] Frame 1
this._visible = false;
Symbol 862 Button
on (rollOver) { mission_mc._visible = true; } on (rollOut) { mission_mc._visible = false; }
Symbol 865 MovieClip Frame 1
this._visible = false; mission_txt.text = _root.mission_text[_root.stageID];
Symbol 867 Button
on (release) { play(); }
Symbol 869 MovieClip [map_mc1] Frame 10
_root.change_View(); _root.attachMovie("map_mc2", "map_mc2", _root.depth_map2);
Symbol 869 MovieClip [map_mc1] Frame 19
stop(); opened = true; if (_root.stage_mc.base_role != undefined) { var pt = _root.toGlobal(_root.stage_mc.base_role, _root.stage_mc); ico1._x = pt.x; ico1._y = pt.y; } if (_root.stage_mc.base_enemy != undefined) { pt = _root.toGlobal(_root.stage_mc.base_enemy, _root.stage_mc); ico2._x = pt.x; ico2._y = pt.y; } var posx; var posy; mask_mc.onPress = function () { posx = _root.stage_mc._xmouse; posy = _root.stage_mc._ymouse; play(); trace([posx, posy]); trace([_xmouse, _xmouse]); };
Symbol 869 MovieClip [map_mc1] Frame 20
_root.map_mc2.play();
Symbol 869 MovieClip [map_mc1] Frame 30
_root.change_View(); if (posx != undefined) { _root.gotoMap(posx, posy); } _root.map_mc2.removeMovieClip();
Symbol 869 MovieClip [map_mc1] Frame 39
stop(); _root.change_View_end();
Symbol 877 MovieClip [map_mc2] Frame 10
stop();
Symbol 877 MovieClip [map_mc2] Frame 21
stop();
Symbol 878 MovieClip [mouse_control] Frame 1
#initclip 54 Object.registerClass("mouse_control", Mouse_control); #endinitclip
Symbol 881 MovieClip [scroll_control] Frame 1
this._visible = false; onEnterFrame = function () { if (Key.isDown(38) && (Key.isDown(37))) { _root.scroll_start("ul"); } else if (Key.isDown(38) && (Key.isDown(39))) { _root.scroll_start("ur"); } else if (Key.isDown(40) && (Key.isDown(39))) { _root.scroll_start("dr"); } else if (Key.isDown(40) && (Key.isDown(37))) { _root.scroll_start("dl"); } else if (Key.isDown(38)) { _root.scroll_start("up"); } else if (Key.isDown(40)) { _root.scroll_start("down"); } else if (Key.isDown(37)) { _root.scroll_start("left"); } else if (Key.isDown(39)) { _root.scroll_start("right"); } };
Symbol 890 MovieClip Frame 1
this._visible = false;
Symbol 891 MovieClip Frame 1
this._visible = false;
Instance of Symbol 105 MovieClip [enemy1] in Symbol 893 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 105 MovieClip [enemy1] in Symbol 893 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 105 MovieClip [enemy1] in Symbol 893 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 893 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 893 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 893 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 893 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 105 MovieClip [enemy1] in Symbol 893 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = -1; }
Instance of Symbol 134 MovieClip [enemy4] in Symbol 893 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 893 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 893 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 893 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 893 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 893 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 105 MovieClip [enemy1] in Symbol 893 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 105 MovieClip [enemy1] in Symbol 893 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 105 MovieClip [enemy1] in Symbol 893 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 105 MovieClip [enemy1] in Symbol 893 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 893 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 893 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 893 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 893 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 134 MovieClip [enemy4] in Symbol 893 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 893 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 893 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 134 MovieClip [enemy4] in Symbol 893 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = -1; }
Instance of Symbol 105 MovieClip [enemy1] in Symbol 893 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = -1; }
Instance of Symbol 105 MovieClip [enemy1] in Symbol 893 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = -1; }
Instance of Symbol 105 MovieClip [enemy1] in Symbol 893 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = -1; }
Instance of Symbol 105 MovieClip [enemy1] in Symbol 893 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = -1; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 893 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 893 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 893 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 893 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 893 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 893 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 145 MovieClip [enemy6_1] in Symbol 893 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; }
Instance of Symbol 134 MovieClip [enemy4] in Symbol 893 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 134 MovieClip [enemy4] in Symbol 893 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 134 MovieClip [enemy4] in Symbol 893 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 134 MovieClip [enemy4] in Symbol 893 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 134 MovieClip [enemy4] in Symbol 893 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 134 MovieClip [enemy4] in Symbol 893 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 134 MovieClip [enemy4] in Symbol 893 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 134 MovieClip [enemy4] in Symbol 893 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 141 MovieClip [enemy5] in Symbol 893 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 893 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 893 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 141 MovieClip [enemy5] in Symbol 893 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 141 MovieClip [enemy5] in Symbol 893 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 893 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 893 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 893 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 893 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 141 MovieClip [enemy5] in Symbol 893 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Symbol 896 MovieClip [stage3] Frame 1
dot_path = new Array(); dot_path[0] = [a1, a2, a2_1, a2_3, a2_4]; dot_path[1] = [a1, a2, a2_1, a2_2, a4_1, a4_2, a4_3]; dot_path[2] = [a1, a2, a3, a3_1, a3_2, a3_3, a3_4, a2_4];
Instance of Symbol 244 MovieClip [castle] "base_enemy" in Symbol 896 MovieClip [stage3] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; shape = "shape_castle"; }
Instance of Symbol 244 MovieClip [castle] "base_role" in Symbol 896 MovieClip [stage3] Frame 1
//component parameters onClipEvent (construct) { type = "role"; shape = "shape_castle"; }
Symbol 898 MovieClip Frame 1
this._visible = false;
Symbol 899 MovieClip Frame 1
this._visible = false;
Instance of Symbol 105 MovieClip [enemy1] in Symbol 901 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 901 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 901 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 141 MovieClip [enemy5] in Symbol 901 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 141 MovieClip [enemy5] in Symbol 901 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 141 MovieClip [enemy5] in Symbol 901 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 141 MovieClip [enemy5] in Symbol 901 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 141 MovieClip [enemy5] in Symbol 901 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 141 MovieClip [enemy5] in Symbol 901 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 141 MovieClip [enemy5] in Symbol 901 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 141 MovieClip [enemy5] in Symbol 901 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 901 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 901 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 901 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 901 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 901 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 901 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 901 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 901 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 901 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 901 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 901 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 901 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 901 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 901 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 134 MovieClip [enemy4] in Symbol 901 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 134 MovieClip [enemy4] in Symbol 901 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 134 MovieClip [enemy4] in Symbol 901 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 134 MovieClip [enemy4] in Symbol 901 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 134 MovieClip [enemy4] in Symbol 901 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 134 MovieClip [enemy4] in Symbol 901 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 134 MovieClip [enemy4] in Symbol 901 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = -1; }
Instance of Symbol 105 MovieClip [enemy1] in Symbol 901 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 105 MovieClip [enemy1] in Symbol 901 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 901 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 901 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 901 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 901 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 901 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 901 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 901 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 134 MovieClip [enemy4] in Symbol 901 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 134 MovieClip [enemy4] in Symbol 901 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 134 MovieClip [enemy4] in Symbol 901 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 134 MovieClip [enemy4] in Symbol 901 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 134 MovieClip [enemy4] in Symbol 901 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 134 MovieClip [enemy4] in Symbol 901 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 134 MovieClip [enemy4] in Symbol 901 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 134 MovieClip [enemy4] in Symbol 901 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 134 MovieClip [enemy4] in Symbol 901 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 134 MovieClip [enemy4] in Symbol 901 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 141 MovieClip [enemy5] in Symbol 901 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = -1; }
Instance of Symbol 141 MovieClip [enemy5] in Symbol 901 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = -1; }
Instance of Symbol 141 MovieClip [enemy5] in Symbol 901 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = -1; }
Instance of Symbol 105 MovieClip [enemy1] in Symbol 901 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = 0; }
Instance of Symbol 141 MovieClip [enemy5] in Symbol 901 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 141 MovieClip [enemy5] in Symbol 901 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 141 MovieClip [enemy5] in Symbol 901 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 105 MovieClip [enemy1] in Symbol 901 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = 0; }
Instance of Symbol 105 MovieClip [enemy1] in Symbol 901 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = 0; }
Instance of Symbol 105 MovieClip [enemy1] in Symbol 901 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = 0; }
Instance of Symbol 105 MovieClip [enemy1] in Symbol 901 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = 0; }
Instance of Symbol 105 MovieClip [enemy1] in Symbol 901 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = 0; }
Instance of Symbol 105 MovieClip [enemy1] in Symbol 901 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = 0; }
Instance of Symbol 105 MovieClip [enemy1] in Symbol 901 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = 0; }
Instance of Symbol 141 MovieClip [enemy5] in Symbol 901 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 901 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = 1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 901 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = 1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 901 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = 1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 901 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = 1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 901 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = 1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 901 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = 1; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 901 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = 1; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 901 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = 1; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 901 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = 1; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 901 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = 1; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 901 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 901 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 901 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 901 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 901 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 901 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 901 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 901 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 901 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 901 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 901 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 901 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 901 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 901 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 901 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 134 MovieClip [enemy4] in Symbol 901 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = -1; }
Instance of Symbol 134 MovieClip [enemy4] in Symbol 901 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = -1; }
Instance of Symbol 134 MovieClip [enemy4] in Symbol 901 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = -1; }
Instance of Symbol 134 MovieClip [enemy4] in Symbol 901 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = -1; }
Instance of Symbol 134 MovieClip [enemy4] in Symbol 901 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = -1; }
Instance of Symbol 141 MovieClip [enemy5] in Symbol 901 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = 1; }
Instance of Symbol 141 MovieClip [enemy5] in Symbol 901 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = 1; }
Instance of Symbol 141 MovieClip [enemy5] in Symbol 901 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = 1; }
Symbol 904 MovieClip [stage7] Frame 1
dot_path2 = new Array(); dot_path2[0] = [a1, a2, a3, a4]; dot_path2[1] = [a21, a22, a23, a24, a25];
Instance of Symbol 244 MovieClip [castle] "base_role" in Symbol 904 MovieClip [stage7] Frame 1
//component parameters onClipEvent (construct) { type = "role"; shape = "shape_castle"; }
Instance of Symbol 324 MovieClip [tower] in Symbol 904 MovieClip [stage7] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = "enemy2_2"; enemy_dir = "up"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 324 MovieClip [tower] in Symbol 904 MovieClip [stage7] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = "enemy2_2"; enemy_dir = "up"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 324 MovieClip [tower] in Symbol 904 MovieClip [stage7] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = "enemy2_2"; enemy_dir = "up"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 324 MovieClip [tower] in Symbol 904 MovieClip [stage7] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = "enemy2_2"; enemy_dir = "up"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 324 MovieClip [tower] in Symbol 904 MovieClip [stage7] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = "enemy2_2"; enemy_dir = "up"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 244 MovieClip [castle] "base_enemy" in Symbol 904 MovieClip [stage7] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; shape = "shape_castle"; }
Symbol 907 MovieClip [enemy_control8] Frame 1
#initclip 55 Object.registerClass("enemy_control8", Enemy_control); #endinitclip function getPath(enemy_type) { var _local1; if (enemy_type == 1) { var _local3 = Math.random(); if (_local3 < 0.3) { _local1 = dot_path[0]; } else if (_local3 < 0.6) { _local1 = dot_path[2]; } else { _local1 = dot_path[3]; } } else if (enemy_type == 2) { var _local3 = Math.random(); if (_local3 < 0.3) { _local1 = dot_path[0]; } else if (_local3 < 0.6) { _local1 = dot_path[2]; } else { _local1 = dot_path[3]; } } else if (enemy_type == 3) { var _local3 = Math.random(); if (_local3 < 0.3) { _local1 = dot_path[0]; } else if (_local3 < 0.6) { _local1 = dot_path[2]; } else { _local1 = dot_path[3]; } } else if (enemy_type == 4) { var _local3 = Math.random(); if (_local3 < 0.3) { _local1 = dot_path[0]; } else if (_local3 < 0.6) { _local1 = dot_path[2]; } else { _local1 = dot_path[3]; } } else if (enemy_type == 5) { var _local3 = Math.random(); if (_local3 < 0.5) { _local1 = dot_path[0]; } else { _local1 = dot_path[2]; } } else { var _local3 = Math.random(); if (_local3 < 0.3) { _local1 = dot_path[0]; } else if (_local3 < 0.6) { _local1 = dot_path[2]; } else { _local1 = dot_path[3]; } } return(_local1); } stop(); this._visible = false; var dot_path = new Array(); dot_path = _parent.dot_path; attack_time = 25000; enemy_queue = new Array(); enemy_queue[0] = [4, 4, 4, 2, 2, "6_1"]; enemy_queue[1] = [2, 2, 2, 2, 2, 2]; enemy_queue[2] = [5, 5, 5, 1, 1, 1]; enemy_queue[3] = [3, 3, 3, 3, 3, 3]; enemy_queue[4] = [4, 4, 4, 2, 2, 2]; enemy_queue[5] = [5, 5, 5, 5, 2, 2]; enemy_queue[6] = [4, 4, 2, 2, 5, 5]; enemy_queue[7] = [2, 2, 2, 2, 2, 2]; enemy_queue[8] = [1, 1, 1, 2, 2, 2]; enemy_queue[9] = [5, 5, 5, 3, 3, 3]; enemy_queue[10] = [3, 3, 3, 3, 3, 3]; enemy_queue[11] = [2, 2, 2, 4, 4, 4, 5, 5, 5]; enemy_queue[12] = [2, 2, 2, 2, 4, 4, 4, 4, "6_1"];
Symbol 908 MovieClip Frame 1
this._visible = false;
Symbol 909 MovieClip Frame 1
this._visible = false;
Instance of Symbol 134 MovieClip [enemy4] in Symbol 911 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 134 MovieClip [enemy4] in Symbol 911 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 141 MovieClip [enemy5] in Symbol 911 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 141 MovieClip [enemy5] in Symbol 911 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = -1; }
Instance of Symbol 141 MovieClip [enemy5] in Symbol 911 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = -1; }
Instance of Symbol 141 MovieClip [enemy5] in Symbol 911 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 141 MovieClip [enemy5] in Symbol 911 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 134 MovieClip [enemy4] in Symbol 911 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 134 MovieClip [enemy4] in Symbol 911 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 134 MovieClip [enemy4] in Symbol 911 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 134 MovieClip [enemy4] in Symbol 911 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 134 MovieClip [enemy4] in Symbol 911 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 134 MovieClip [enemy4] in Symbol 911 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 134 MovieClip [enemy4] in Symbol 911 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 134 MovieClip [enemy4] in Symbol 911 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 141 MovieClip [enemy5] in Symbol 911 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = -1; }
Instance of Symbol 141 MovieClip [enemy5] in Symbol 911 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 141 MovieClip [enemy5] in Symbol 911 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 141 MovieClip [enemy5] in Symbol 911 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 141 MovieClip [enemy5] in Symbol 911 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 141 MovieClip [enemy5] in Symbol 911 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Symbol 914 MovieClip [stage8] Frame 1
dot_path = new Array(); dot_path[0] = [a1, a2, a3, a4, a5_1, a5_2, a5_3, a5_4, a5_5]; dot_path[1] = [a1, a2, a3, a4, a6_1, a6_2, a6_3]; dot_path[2] = [a1, a2, a3, a4, a6_1, a6_2, a7_1, a7_2, a7_3]; dot_path[3] = [a1, a2, a2_1, a2_2, a2_3, a2_4, a5_5];
Instance of Symbol 244 MovieClip [castle] "base_role" in Symbol 914 MovieClip [stage8] Frame 1
//component parameters onClipEvent (construct) { type = "role"; shape = "shape_castle"; }
Instance of Symbol 324 MovieClip [tower] in Symbol 914 MovieClip [stage8] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = ""; enemy_dir = "down"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 324 MovieClip [tower] in Symbol 914 MovieClip [stage8] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = ""; enemy_dir = "down"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 324 MovieClip [tower] in Symbol 914 MovieClip [stage8] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = ""; enemy_dir = "down"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 324 MovieClip [tower] in Symbol 914 MovieClip [stage8] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = ""; enemy_dir = "down"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 324 MovieClip [tower] in Symbol 914 MovieClip [stage8] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = ""; enemy_dir = "down"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 324 MovieClip [tower] in Symbol 914 MovieClip [stage8] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = ""; enemy_dir = "down"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 244 MovieClip [castle] "base_enemy" in Symbol 914 MovieClip [stage8] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; shape = "shape_castle"; }
Instance of Symbol 324 MovieClip [tower] in Symbol 914 MovieClip [stage8] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = ""; enemy_dir = "down"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 324 MovieClip [tower] in Symbol 914 MovieClip [stage8] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = ""; enemy_dir = "down"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 324 MovieClip [tower] in Symbol 914 MovieClip [stage8] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = ""; enemy_dir = "down"; shape = "shape_tower"; _life = 300; }
Symbol 916 MovieClip Frame 1
this._visible = false;
Symbol 917 MovieClip Frame 1
this._visible = false;
Instance of Symbol 141 MovieClip [enemy5] in Symbol 919 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 919 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 919 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 919 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 919 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 134 MovieClip [enemy4] in Symbol 919 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 919 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 919 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 141 MovieClip [enemy5] in Symbol 919 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 919 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 919 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 919 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 105 MovieClip [enemy1] in Symbol 919 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 105 MovieClip [enemy1] in Symbol 919 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 105 MovieClip [enemy1] in Symbol 919 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 919 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 919 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 919 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 105 MovieClip [enemy1] in Symbol 919 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 919 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 919 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 919 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 919 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 919 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 919 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 919 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 919 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 919 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 919 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 919 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 919 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 919 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 919 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 919 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 919 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 919 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 919 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 919 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 919 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 919 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 919 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 919 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 919 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 919 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 919 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 919 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 919 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 919 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 134 MovieClip [enemy4] in Symbol 919 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 134 MovieClip [enemy4] in Symbol 919 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 134 MovieClip [enemy4] in Symbol 919 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 134 MovieClip [enemy4] in Symbol 919 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 919 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 919 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 919 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 919 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 919 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 919 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 919 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 134 MovieClip [enemy4] in Symbol 919 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 919 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = 0; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 919 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = 0; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 919 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = 0; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 919 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = 1; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 919 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = 1; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 919 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = 1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 919 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = 2; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 919 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = 2; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 919 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = 2; }
Symbol 922 MovieClip [stage9] Frame 1
dot_path2 = new Array(); dot_path2[0] = [a1, a2, a3, a4, a5, a6, a7, a8]; dot_path2[1] = [a8, a1, a2, a3, a4, a5, a6, a7]; dot_path2[2] = [a4, a5, a6, a7, a8, a1, a2, a3];
Instance of Symbol 244 MovieClip [castle] "base_role" in Symbol 922 MovieClip [stage9] Frame 1
//component parameters onClipEvent (construct) { type = "role"; shape = "shape_castle"; }
Instance of Symbol 339 MovieClip [farmhouse] in Symbol 922 MovieClip [stage9] Frame 1
//component parameters onClipEvent (construct) { type = "role"; enemy_link = ""; shape = "shape_tower"; _life = 300; }
Instance of Symbol 339 MovieClip [farmhouse] in Symbol 922 MovieClip [stage9] Frame 1
//component parameters onClipEvent (construct) { type = "role"; enemy_link = ""; shape = "shape_tower"; _life = 300; }
Instance of Symbol 339 MovieClip [farmhouse] in Symbol 922 MovieClip [stage9] Frame 1
//component parameters onClipEvent (construct) { type = "role"; enemy_link = ""; shape = "shape_tower"; _life = 300; }
Instance of Symbol 339 MovieClip [farmhouse] in Symbol 922 MovieClip [stage9] Frame 1
//component parameters onClipEvent (construct) { type = "role"; enemy_link = ""; shape = "shape_tower"; _life = 300; }
Instance of Symbol 339 MovieClip [farmhouse] in Symbol 922 MovieClip [stage9] Frame 1
//component parameters onClipEvent (construct) { type = "role"; enemy_link = ""; shape = "shape_tower"; _life = 300; }
Instance of Symbol 324 MovieClip [tower] in Symbol 922 MovieClip [stage9] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = "enemy5_2"; enemy_dir = "down"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 324 MovieClip [tower] in Symbol 922 MovieClip [stage9] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = "enemy5_2"; enemy_dir = "down"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 324 MovieClip [tower] in Symbol 922 MovieClip [stage9] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = "enemy5_2"; enemy_dir = "up"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 324 MovieClip [tower] in Symbol 922 MovieClip [stage9] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = "enemy5_2"; enemy_dir = "up"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 324 MovieClip [tower] in Symbol 922 MovieClip [stage9] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = "enemy5_2"; enemy_dir = "up"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 324 MovieClip [tower] in Symbol 922 MovieClip [stage9] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = "enemy5_2"; enemy_dir = "up"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 324 MovieClip [tower] in Symbol 922 MovieClip [stage9] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = "enemy5_2"; enemy_dir = "left"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 324 MovieClip [tower] in Symbol 922 MovieClip [stage9] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = "enemy5_2"; enemy_dir = "left"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 324 MovieClip [tower] in Symbol 922 MovieClip [stage9] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = "enemy5_2"; enemy_dir = "up"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 324 MovieClip [tower] in Symbol 922 MovieClip [stage9] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = "enemy5_2"; enemy_dir = "up"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 324 MovieClip [tower] in Symbol 922 MovieClip [stage9] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = "enemy5_2"; enemy_dir = "right"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 324 MovieClip [tower] in Symbol 922 MovieClip [stage9] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = "enemy5_2"; enemy_dir = "right"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 324 MovieClip [tower] in Symbol 922 MovieClip [stage9] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = "enemy5_2"; enemy_dir = "right"; shape = "shape_tower"; _life = 300; }
Symbol 924 MovieClip Frame 1
this._visible = false;
Symbol 925 MovieClip Frame 1
this._visible = false;
Instance of Symbol 111 MovieClip [enemy2] in Symbol 927 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 105 MovieClip [enemy1] in Symbol 927 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 105 MovieClip [enemy1] in Symbol 927 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 927 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 927 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 927 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 134 MovieClip [enemy4] in Symbol 927 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 927 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 927 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 927 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 927 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = -1; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 927 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 134 MovieClip [enemy4] in Symbol 927 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 927 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 105 MovieClip [enemy1] in Symbol 927 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = 0; }
Instance of Symbol 105 MovieClip [enemy1] in Symbol 927 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = 0; }
Instance of Symbol 105 MovieClip [enemy1] in Symbol 927 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = 0; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 927 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 927 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 927 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 927 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 927 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 927 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 927 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 927 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 927 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 927 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 927 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 927 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 927 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 927 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 927 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 927 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 927 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 927 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 134 MovieClip [enemy4] in Symbol 927 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 134 MovieClip [enemy4] in Symbol 927 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 105 MovieClip [enemy1] in Symbol 927 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 105 MovieClip [enemy1] in Symbol 927 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 134 MovieClip [enemy4] in Symbol 927 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 134 MovieClip [enemy4] in Symbol 927 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 134 MovieClip [enemy4] in Symbol 927 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 105 MovieClip [enemy1] in Symbol 927 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 105 MovieClip [enemy1] in Symbol 927 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 927 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 927 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 927 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 927 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 927 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 105 MovieClip [enemy1] in Symbol 927 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 105 MovieClip [enemy1] in Symbol 927 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 105 MovieClip [enemy1] in Symbol 927 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 105 MovieClip [enemy1] in Symbol 927 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 927 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 105 MovieClip [enemy1] in Symbol 927 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = 0; }
Symbol 928 MovieClip [enemy_control12] Frame 1
#initclip 56 Object.registerClass("enemy_control12", Enemy_control); #endinitclip function getPath(enemy_type) { var _local1; _local1 = dot_path[0]; return(_local1); } stop(); this._visible = false; var dot_path = new Array(); dot_path = _parent.dot_path; attack_time = 30000; enemy_queue = new Array(); enemy_queue[0] = [4, 4, 4, 4, 4, 4, "6_1"]; enemy_queue[1] = [2, 2, 2, 2, 2, 2, 2]; enemy_queue[2] = [5, 5, 5, 5, 1, 1]; enemy_queue[3] = [2, 2, 2, 3, 3, 3, 3]; enemy_queue[4] = [4, 4, 4, 2, 2, 2, 2]; enemy_queue[5] = [4, 4, 4, 5, 5, "6_1"]; enemy_queue[6] = [4, 4, 2, 2, 2]; enemy_queue[7] = [3, 3, 2, 2, 2]; enemy_queue[8] = [4, 4, 2, 2, 1]; enemy_queue[9] = [4, 4, 2, 2, 3]; enemy_queue[10] = [4, 4, 2, 2, 5, "6_1"];
Symbol 931 MovieClip [stage12] Frame 1
dot_path = new Array(); dot_path[0] = [a1, a2, a3, a4, a5, a6, a7]; dot_path2 = new Array(); dot_path2[0] = [a21, a22];
Instance of Symbol 244 MovieClip [castle] "base_role" in Symbol 931 MovieClip [stage12] Frame 1
//component parameters onClipEvent (construct) { type = "role"; shape = "shape_castle"; }
Instance of Symbol 339 MovieClip [farmhouse] in Symbol 931 MovieClip [stage12] Frame 1
//component parameters onClipEvent (construct) { type = "role"; enemy_link = ""; shape = "shape_tower"; _life = 300; }
Instance of Symbol 244 MovieClip [castle] "base_enemy" in Symbol 931 MovieClip [stage12] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; shape = "shape_castle"; }
Instance of Symbol 324 MovieClip [tower] in Symbol 931 MovieClip [stage12] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = "enemy2_2"; enemy_dir = "right"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 324 MovieClip [tower] in Symbol 931 MovieClip [stage12] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = "enemy2_2"; enemy_dir = "down"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 324 MovieClip [tower] in Symbol 931 MovieClip [stage12] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = "enemy2_2"; enemy_dir = "up"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 324 MovieClip [tower] in Symbol 931 MovieClip [stage12] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = "enemy2_2"; enemy_dir = "up"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 324 MovieClip [tower] in Symbol 931 MovieClip [stage12] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = "enemy2_2"; enemy_dir = "up"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 339 MovieClip [farmhouse] in Symbol 931 MovieClip [stage12] Frame 1
//component parameters onClipEvent (construct) { type = "role"; enemy_link = ""; shape = "shape_tower"; _life = 300; }
Instance of Symbol 324 MovieClip [tower] in Symbol 931 MovieClip [stage12] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = "enemy2_2"; enemy_dir = "down"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 324 MovieClip [tower] in Symbol 931 MovieClip [stage12] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = "enemy5_2"; enemy_dir = "right"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 324 MovieClip [tower] in Symbol 931 MovieClip [stage12] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = "enemy2_2"; enemy_dir = "right"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 324 MovieClip [tower] in Symbol 931 MovieClip [stage12] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = "enemy2_2"; enemy_dir = "right"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 324 MovieClip [tower] in Symbol 931 MovieClip [stage12] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = "enemy5_2"; enemy_dir = "right"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 324 MovieClip [tower] in Symbol 931 MovieClip [stage12] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = "enemy2_2"; enemy_dir = "down"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 324 MovieClip [tower] in Symbol 931 MovieClip [stage12] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = "enemy2_2"; enemy_dir = "down"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 324 MovieClip [tower] in Symbol 931 MovieClip [stage12] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = "enemy2_2"; enemy_dir = "down"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 324 MovieClip [tower] in Symbol 931 MovieClip [stage12] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = "enemy5_2"; enemy_dir = "up"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 324 MovieClip [tower] in Symbol 931 MovieClip [stage12] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = "enemy5_2"; enemy_dir = "up"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 324 MovieClip [tower] in Symbol 931 MovieClip [stage12] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = "enemy2_2"; enemy_dir = "down"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 324 MovieClip [tower] in Symbol 931 MovieClip [stage12] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = "enemy2_2"; enemy_dir = "up"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 324 MovieClip [tower] in Symbol 931 MovieClip [stage12] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = "enemy5_2"; enemy_dir = "up"; shape = "shape_tower"; _life = 300; }
Symbol 933 MovieClip [enemy_control13] Frame 1
#initclip 57 Object.registerClass("enemy_control13", Enemy_control); #endinitclip function getPath(enemy_type) { var _local1; if (enemy_type == 1) { var _local3 = Math.random(); if (_local3 < 0.3) { _local1 = dot_path[0]; } else if (_local3 < 0.6) { _local1 = dot_path[1]; } else { _local1 = dot_path[2]; } } else if (enemy_type == 2) { var _local3 = Math.random(); if (_local3 < 0.3) { _local1 = dot_path[0]; } else if (_local3 < 0.6) { _local1 = dot_path[1]; } else { _local1 = dot_path[2]; } } else if (enemy_type == 3) { var _local3 = Math.random(); if (_local3 < 0.3) { _local1 = dot_path[0]; } else if (_local3 < 0.6) { _local1 = dot_path[1]; } else { _local1 = dot_path[2]; } } else if (enemy_type == 4) { var _local3 = Math.random(); if (_local3 < 0.5) { _local1 = dot_path[0]; } else { _local1 = dot_path[1]; } } else if (enemy_type == 5) { var _local3 = Math.random(); if (_local3 < 0.5) { _local1 = dot_path[0]; } else { _local1 = dot_path[1]; } } else { var _local3 = Math.random(); if (_local3 < 0.3) { _local1 = dot_path[0]; } else if (_local3 < 0.6) { _local1 = dot_path[1]; } else { _local1 = dot_path[2]; } } return(_local1); } stop(); this._visible = false; var dot_path = new Array(); dot_path = _parent.dot_path; attack_time = 30000; enemy_queue = new Array(); enemy_queue[0] = [4, 4, 4, 2, 2, "6_1"]; enemy_queue[1] = [2, 2, 2, 2, 2]; enemy_queue[2] = [5, 5, 5, 1, 1]; enemy_queue[3] = [5, 5, 5, 3, 3]; enemy_queue[4] = [4, 4, 2, 2, 2]; enemy_queue[5] = [4, 4, 2, 2, 2, 2]; enemy_queue[6] = [4, 4, 2, 2, 5, 5]; enemy_queue[7] = [2, 2, 2, 1, 1, "6_1"]; enemy_queue[8] = [1, 1, 1, 2, 2, 4]; enemy_queue[9] = [5, 5, 5, 3, 3, 4]; enemy_queue[10] = [2, 2, 3, 3, 3]; enemy_queue[11] = [2, 2, 4, 4, 4]; enemy_queue[12] = [4, 4, 5, 5, 5, "6_1"]; enemy_queue[13] = [3, 3, 3, 3, 3]; enemy_queue[14] = [4, 4, 4, 4, 4]; enemy_queue[15] = [5, 5, 5, 1, 1]; enemy_queue[16] = [5, 5, 5, 1, 1, "6_1"];
Symbol 934 MovieClip Frame 1
this._visible = false;
Symbol 935 MovieClip Frame 1
this._visible = false;
Instance of Symbol 111 MovieClip [enemy2] in Symbol 937 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 937 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 105 MovieClip [enemy1] in Symbol 937 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 105 MovieClip [enemy1] in Symbol 937 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 105 MovieClip [enemy1] in Symbol 937 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 937 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 937 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 105 MovieClip [enemy1] in Symbol 937 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 937 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 937 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Symbol 940 MovieClip [stage13] Frame 1
dot_path = new Array(); dot_path[0] = [a1, a21, a22, a23, a24, a25, a26, a27]; dot_path[1] = [a1, a21, a22, a23, a24, a25, a31, a32, a33, a34]; dot_path[2] = [a1, a41, a42, a43];
Instance of Symbol 244 MovieClip [castle] "base_role" in Symbol 940 MovieClip [stage13] Frame 1
//component parameters onClipEvent (construct) { type = "role"; shape = "shape_castle"; }
Instance of Symbol 244 MovieClip [castle] "base_enemy" in Symbol 940 MovieClip [stage13] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; shape = "shape_castle"; }
Instance of Symbol 324 MovieClip [tower] in Symbol 940 MovieClip [stage13] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = "enemy5_2"; enemy_dir = "right"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 324 MovieClip [tower] in Symbol 940 MovieClip [stage13] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = "enemy5_2"; enemy_dir = "right"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 324 MovieClip [tower] in Symbol 940 MovieClip [stage13] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = "enemy5_2"; enemy_dir = "right"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 324 MovieClip [tower] in Symbol 940 MovieClip [stage13] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = "enemy5_2"; enemy_dir = "right"; shape = "shape_tower"; _life = 300; }
Symbol 943 MovieClip [enemy_control14] Frame 1
#initclip 58 Object.registerClass("enemy_control14", Enemy_control); #endinitclip function getPath(enemy_type) { var _local1; if (enemy_type == 1) { var _local3 = Math.random(); if (_local3 < 0.3) { _local1 = dot_path[0]; } else if (_local3 < 0.6) { _local1 = dot_path[1]; } else { _local1 = dot_path[2]; } } else if (enemy_type == 2) { var _local3 = Math.random(); if (_local3 < 0.3) { _local1 = dot_path[0]; } else if (_local3 < 0.6) { _local1 = dot_path[1]; } else { _local1 = dot_path[2]; } } else if (enemy_type == 3) { var _local3 = Math.random(); if (_local3 < 0.3) { _local1 = dot_path[0]; } else if (_local3 < 0.6) { _local1 = dot_path[1]; } else { _local1 = dot_path[2]; } } else if (enemy_type == 4) { var _local3 = Math.random(); if (_local3 < 0.5) { _local1 = dot_path[0]; } else { _local1 = dot_path[1]; } } else if (enemy_type == 5) { var _local3 = Math.random(); if (_local3 < 0.5) { _local1 = dot_path[0]; } else { _local1 = dot_path[1]; } } else { var _local3 = Math.random(); if (_local3 < 0.3) { _local1 = dot_path[0]; } else if (_local3 < 0.6) { _local1 = dot_path[1]; } else { _local1 = dot_path[2]; } } return(_local1); } stop(); this._visible = false; var dot_path = new Array(); dot_path = _parent.dot_path; attack_time = 20000; enemy_queue = new Array(); enemy_queue[0] = [2, 2, 2, 3, 3, 5, 5, 5]; enemy_queue[1] = [5, 5, 5, 1, 1, 2, 2, 2]; enemy_queue[2] = [4, 4, 4, 2, 2, 2, 2, 4]; enemy_queue[3] = [3, 3, 3, 3, 3, "6_1"]; enemy_queue[4] = [4, 4, 2, 2, 3, 3, 3, 3]; enemy_queue[5] = [1, 1, 1, 1, 2, 2, 2, 2]; enemy_queue[6] = [3, 3, 3, 3, 5, 5, 5, 5]; enemy_queue[7] = [4, 4, 4, 4, 1, 1, 1, 1]; enemy_queue[8] = [4, 4, 4, 4, "6_1", 2, 2, 2]; enemy_queue[9] = [2, 2, 2, 2, 5, 5, 3, 3]; enemy_queue[10] = [2, 2, 2, 4, 4, 4, 5, 5]; enemy_queue[11] = [3, 3, 5, 5, 1, 1, 1, 1]; enemy_queue[12] = [2, 2, 2, 2, 1, 1, 1, 1]; enemy_queue[13] = [4, 4, 4, 1, 1, 1, 1, 1]; enemy_queue[14] = [4, 4, 4, 4, 4, 4, 4, "6_1"];
Symbol 944 MovieClip Frame 1
this._visible = false;
Symbol 945 MovieClip Frame 1
this._visible = false;
Instance of Symbol 111 MovieClip [enemy2] in Symbol 947 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 105 MovieClip [enemy1] in Symbol 947 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 947 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 947 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 947 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 947 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 947 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 947 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 947 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 947 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 947 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 947 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 134 MovieClip [enemy4] in Symbol 947 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 105 MovieClip [enemy1] in Symbol 947 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 105 MovieClip [enemy1] in Symbol 947 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 105 MovieClip [enemy1] in Symbol 947 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 947 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 947 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 947 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 947 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 947 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 134 MovieClip [enemy4] in Symbol 947 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 134 MovieClip [enemy4] in Symbol 947 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 134 MovieClip [enemy4] in Symbol 947 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 134 MovieClip [enemy4] in Symbol 947 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 134 MovieClip [enemy4] in Symbol 947 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 134 MovieClip [enemy4] in Symbol 947 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 134 MovieClip [enemy4] in Symbol 947 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 105 MovieClip [enemy1] in Symbol 947 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 105 MovieClip [enemy1] in Symbol 947 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 947 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 947 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 947 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 947 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 947 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 947 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 947 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 947 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 947 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 947 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 947 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 145 MovieClip [enemy6_1] in Symbol 947 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; }
Instance of Symbol 134 MovieClip [enemy4] in Symbol 947 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 134 MovieClip [enemy4] in Symbol 947 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 134 MovieClip [enemy4] in Symbol 947 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 134 MovieClip [enemy4] in Symbol 947 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 134 MovieClip [enemy4] in Symbol 947 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 134 MovieClip [enemy4] in Symbol 947 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 134 MovieClip [enemy4] in Symbol 947 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 105 MovieClip [enemy1] in Symbol 947 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 105 MovieClip [enemy1] in Symbol 947 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 105 MovieClip [enemy1] in Symbol 947 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 105 MovieClip [enemy1] in Symbol 947 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 105 MovieClip [enemy1] in Symbol 947 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 105 MovieClip [enemy1] in Symbol 947 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 105 MovieClip [enemy1] in Symbol 947 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 134 MovieClip [enemy4] in Symbol 947 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 947 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 947 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 947 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 947 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 947 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 947 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 105 MovieClip [enemy1] in Symbol 947 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 105 MovieClip [enemy1] in Symbol 947 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 105 MovieClip [enemy1] in Symbol 947 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 105 MovieClip [enemy1] in Symbol 947 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 105 MovieClip [enemy1] in Symbol 947 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 105 MovieClip [enemy1] in Symbol 947 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 105 MovieClip [enemy1] in Symbol 947 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 947 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 105 MovieClip [enemy1] in Symbol 947 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 105 MovieClip [enemy1] in Symbol 947 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 105 MovieClip [enemy1] in Symbol 947 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 105 MovieClip [enemy1] in Symbol 947 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 105 MovieClip [enemy1] in Symbol 947 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 134 MovieClip [enemy4] in Symbol 947 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Symbol 950 MovieClip [stage14] Frame 1
dot_path = new Array(); dot_path[0] = [a1, a2, a3, a4, a5, a6, a7, a8, a9, a91, a92]; dot_path[1] = [a1, a2, a21, a22, a23, a24, a25, a26, a27]; dot_path[2] = [a1, a2, a3, a31, a32, a33];
Instance of Symbol 244 MovieClip [castle] "base_role" in Symbol 950 MovieClip [stage14] Frame 1
//component parameters onClipEvent (construct) { type = "role"; shape = "shape_castle"; }
Instance of Symbol 244 MovieClip [castle] "base_enemy" in Symbol 950 MovieClip [stage14] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; shape = "shape_castle"; }
Instance of Symbol 324 MovieClip [tower] in Symbol 950 MovieClip [stage14] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = "enemy5_2"; enemy_dir = "right"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 324 MovieClip [tower] in Symbol 950 MovieClip [stage14] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = "enemy5_2"; enemy_dir = "right"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 339 MovieClip [farmhouse] in Symbol 950 MovieClip [stage14] Frame 1
//component parameters onClipEvent (construct) { type = "role"; enemy_link = ""; shape = "shape_tower"; _life = 300; }
Instance of Symbol 324 MovieClip [tower] in Symbol 950 MovieClip [stage14] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = "enemy5_2"; enemy_dir = "up"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 324 MovieClip [tower] in Symbol 950 MovieClip [stage14] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = "enemy2_2"; enemy_dir = "up"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 324 MovieClip [tower] in Symbol 950 MovieClip [stage14] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = "enemy5_2"; enemy_dir = "up"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 324 MovieClip [tower] in Symbol 950 MovieClip [stage14] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = "enemy5_2"; enemy_dir = "up"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 324 MovieClip [tower] in Symbol 950 MovieClip [stage14] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = "enemy5_2"; enemy_dir = "right"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 324 MovieClip [tower] in Symbol 950 MovieClip [stage14] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = "enemy5_2"; enemy_dir = "up"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 324 MovieClip [tower] in Symbol 950 MovieClip [stage14] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = "enemy5_2"; enemy_dir = "up"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 324 MovieClip [tower] in Symbol 950 MovieClip [stage14] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = "enemy2_2"; enemy_dir = "up"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 324 MovieClip [tower] in Symbol 950 MovieClip [stage14] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = "enemy5_2"; enemy_dir = "up"; shape = "shape_tower"; _life = 300; }
Instance of Symbol 324 MovieClip [tower] in Symbol 950 MovieClip [stage14] Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; enemy_link = ""; enemy_add = "enemy5_2"; enemy_dir = "right"; shape = "shape_tower"; _life = 300; }
Symbol 952 MovieClip Frame 1
stop(); shape = "shape_castle"; body.gotoAndStop(2);
Symbol 953 MovieClip Frame 1
this._visible = false;
Symbol 954 MovieClip Frame 1
this._visible = false;
Instance of Symbol 160 MovieClip [role1] in Symbol 955 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; }
Instance of Symbol 160 MovieClip [role1] in Symbol 955 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; }
Instance of Symbol 160 MovieClip [role1] in Symbol 955 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; }
Instance of Symbol 160 MovieClip [role1] in Symbol 955 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; }
Instance of Symbol 164 MovieClip [role2] in Symbol 955 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; }
Instance of Symbol 164 MovieClip [role2] in Symbol 955 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; }
Instance of Symbol 164 MovieClip [role2] in Symbol 955 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; }
Instance of Symbol 181 MovieClip [role4] in Symbol 955 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; }
Instance of Symbol 181 MovieClip [role4] in Symbol 955 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; }
Instance of Symbol 181 MovieClip [role4] in Symbol 955 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; }
Instance of Symbol 181 MovieClip [role4] in Symbol 955 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; }
Instance of Symbol 181 MovieClip [role4] in Symbol 955 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; }
Instance of Symbol 181 MovieClip [role4] in Symbol 955 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; }
Instance of Symbol 184 MovieClip [role5] in Symbol 955 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; }
Instance of Symbol 184 MovieClip [role5] in Symbol 955 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; }
Instance of Symbol 171 MovieClip [role3] in Symbol 955 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; }
Instance of Symbol 171 MovieClip [role3] in Symbol 955 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; }
Instance of Symbol 171 MovieClip [role3] in Symbol 955 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; }
Instance of Symbol 171 MovieClip [role3] in Symbol 955 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; }
Instance of Symbol 184 MovieClip [role5] in Symbol 955 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; }
Instance of Symbol 164 MovieClip [role2] in Symbol 955 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; }
Instance of Symbol 164 MovieClip [role2] in Symbol 955 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; }
Instance of Symbol 164 MovieClip [role2] in Symbol 955 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; }
Instance of Symbol 164 MovieClip [role2] in Symbol 955 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; }
Instance of Symbol 164 MovieClip [role2] in Symbol 955 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; }
Instance of Symbol 160 MovieClip [role1] in Symbol 955 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; }
Instance of Symbol 160 MovieClip [role1] in Symbol 955 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; }
Instance of Symbol 160 MovieClip [role1] in Symbol 955 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; }
Instance of Symbol 160 MovieClip [role1] in Symbol 955 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; }
Instance of Symbol 171 MovieClip [role3] in Symbol 955 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; }
Instance of Symbol 171 MovieClip [role3] in Symbol 955 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; }
Instance of Symbol 171 MovieClip [role3] in Symbol 955 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; }
Instance of Symbol 171 MovieClip [role3] in Symbol 955 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; }
Instance of Symbol 184 MovieClip [role5] in Symbol 955 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 956 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 141 MovieClip [enemy5] in Symbol 956 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 956 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 956 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 134 MovieClip [enemy4] in Symbol 956 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = 1; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 956 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 956 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 141 MovieClip [enemy5] in Symbol 956 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 956 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 956 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = -1; }
Instance of Symbol 134 MovieClip [enemy4] in Symbol 956 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = 0; }
Instance of Symbol 134 MovieClip [enemy4] in Symbol 956 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = 0; }
Instance of Symbol 105 MovieClip [enemy1] in Symbol 956 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = -1; }
Instance of Symbol 141 MovieClip [enemy5] in Symbol 956 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 105 MovieClip [enemy1] in Symbol 956 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = 1; }
Instance of Symbol 105 MovieClip [enemy1] in Symbol 956 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = 1; }
Instance of Symbol 105 MovieClip [enemy1] in Symbol 956 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = 1; }
Instance of Symbol 134 MovieClip [enemy4] in Symbol 956 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = 1; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 956 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = 0; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 956 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = 0; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 956 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = 0; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 956 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 956 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 956 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 956 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 105 MovieClip [enemy1] in Symbol 956 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 105 MovieClip [enemy1] in Symbol 956 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 105 MovieClip [enemy1] in Symbol 956 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 105 MovieClip [enemy1] in Symbol 956 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 105 MovieClip [enemy1] in Symbol 956 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 105 MovieClip [enemy1] in Symbol 956 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 105 MovieClip [enemy1] in Symbol 956 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 105 MovieClip [enemy1] in Symbol 956 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 105 MovieClip [enemy1] in Symbol 956 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 134 MovieClip [enemy4] in Symbol 956 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 134 MovieClip [enemy4] in Symbol 956 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 134 MovieClip [enemy4] in Symbol 956 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 105 MovieClip [enemy1] in Symbol 956 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 956 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 956 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 956 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 956 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 956 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 956 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 956 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "right"; dot_path2_id = -1; }
Instance of Symbol 141 MovieClip [enemy5] in Symbol 956 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 141 MovieClip [enemy5] in Symbol 956 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "up"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 956 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 956 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = -1; }
Instance of Symbol 105 MovieClip [enemy1] in Symbol 956 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = -1; }
Instance of Symbol 105 MovieClip [enemy1] in Symbol 956 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = -1; }
Instance of Symbol 105 MovieClip [enemy1] in Symbol 956 MovieClip Frame 1
//component parameters onClipEvent (construct) { start_dir = "left"; dot_path2_id = -1; }
Symbol 959 MovieClip [stage11] Frame 1
dot_path2 = new Array(); dot_path2[0] = [a1, a2, a3, a4, a5, a6, a7]; dot_path2[1] = [a21, a22, a23, a24, a25];
Instance of Symbol 952 MovieClip "base_role" in Symbol 959 MovieClip [stage11] Frame 1
//component parameters onClipEvent (construct) { type = "role"; shape = "shape_castle"; }
Symbol 960 MovieClip Frame 1
stop(); this._visible = false;
Instance of Symbol 105 MovieClip [enemy1] in Symbol 960 MovieClip Frame 2
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 111 MovieClip [enemy2] in Symbol 960 MovieClip Frame 2
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 112 MovieClip [enemy2_2] in Symbol 960 MovieClip Frame 2
//component parameters onClipEvent (construct) { start_dir = "down"; }
Instance of Symbol 120 MovieClip [enemy3] in Symbol 960 MovieClip Frame 2
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 134 MovieClip [enemy4] in Symbol 960 MovieClip Frame 2
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 141 MovieClip [enemy5] in Symbol 960 MovieClip Frame 2
//component parameters onClipEvent (construct) { start_dir = "down"; dot_path2_id = -1; }
Instance of Symbol 142 MovieClip [enemy5_2] in Symbol 960 MovieClip Frame 2
//component parameters onClipEvent (construct) { start_dir = "down"; }
Instance of Symbol 145 MovieClip [enemy6_1] in Symbol 960 MovieClip Frame 2
//component parameters onClipEvent (construct) { start_dir = "down"; }
Instance of Symbol 160 MovieClip [role1] in Symbol 960 MovieClip Frame 2
//component parameters onClipEvent (construct) { start_dir = "down"; }
Instance of Symbol 164 MovieClip [role2] in Symbol 960 MovieClip Frame 2
//component parameters onClipEvent (construct) { start_dir = "down"; }
Instance of Symbol 171 MovieClip [role3] in Symbol 960 MovieClip Frame 2
//component parameters onClipEvent (construct) { start_dir = "down"; }
Instance of Symbol 181 MovieClip [role4] in Symbol 960 MovieClip Frame 2
//component parameters onClipEvent (construct) { start_dir = "down"; }
Instance of Symbol 184 MovieClip [role5] in Symbol 960 MovieClip Frame 2
//component parameters onClipEvent (construct) { start_dir = "down"; }
Instance of Symbol 193 MovieClip [role6_1] in Symbol 960 MovieClip Frame 2
//component parameters onClipEvent (construct) { start_dir = "down"; }
Instance of Symbol 196 MovieClip [role6_2] in Symbol 960 MovieClip Frame 2
//component parameters onClipEvent (construct) { start_dir = "down"; }
Instance of Symbol 199 MovieClip [role6_3] in Symbol 960 MovieClip Frame 2
//component parameters onClipEvent (construct) { start_dir = "down"; }
Instance of Symbol 324 MovieClip [tower] in Symbol 960 MovieClip Frame 6
//component parameters onClipEvent (construct) { type = "role"; enemy_link = ""; enemy_add = ""; enemy_dir = "down"; shape = "shape_tower"; _life = 300; }
Symbol 961 Button
on (release) { getURL ("http://www.freeworldgroup.com/", "_blank"); }
Symbol 1041 Button
on (release) { _root.start_game(); }
Symbol 1044 Button
on (release) { getURL ("http://www.freeworldgroup.com/", _blank); }
Symbol 1047 Button
on (release) { getURL ("http://www.ifungames.com", _blank); }
Symbol 1050 Button
on (release) { getURL ("http://www.freeworldgroup.com/koalafiles.htm", "_blank"); }
Symbol 1053 Button
on (release) { _parent.gotoAndStop("credits"); }
Symbol 1057 Button
on (release) { _root.viewHighscore(); }
Symbol 1058 MovieClip Frame 1
stop();
Symbol 1058 MovieClip Frame 2
stop();
Symbol 1064 Button
on (release) { A_1.gotoAndStop(2); }
Symbol 1069 Button
on (release) { getURL ("http://www.freeworldgroup.com/", _blank); }
Symbol 1073 Button
on (release) { getURL ("http://www.freeworldgroup.com/games6/gameindex/battlefield-general.htm", "_blank"); }
Symbol 1074 Button
on (release) { getURL ("http://www.freeworldgroup.com/", _blank); }
Symbol 1079 Button
on (release) { getURL ("http://www.freeworldgroup.com/games6/gameindex/battlefield-general.htm", "_blank"); }
Symbol 1083 Button
on (release) { gotoAndStop (1); }
Symbol 1084 MovieClip Frame 1
var num = 0; for (var i in _root.save_date.data) { var stage_date = _root.save_date.data[i]; if (stage_date.name == undefined) { continue; } var mc = this.attachMovie("levelID_mc", "levelID_mc" + num, 100 + num); mc._x = 0; mc._y = 30 * num; mc.name_txt.text = stage_date.name; trace("mc_num:" + num); num++; } if (num == 0) { _parent.play(); }
Symbol 1088 Button
on (rollOver) { down(); } on (rollOut) { stopScroll(); }
Symbol 1091 Button
on (rollOver) { up(); } on (rollOut) { stopScroll(); }
Symbol 1101 Button
on (release) { _root.data_select(data_name); }
Symbol 1102 MovieClip Frame 1
function showData(name) { this._visible = true; var _local3 = _root.save_date.data["data" + name]; data_name = name; difficulty_txt.text = _local3.difficulty; level_txt.text = name + " Details"; general_txt.text = _local3.general_type; total_gold_txt.text = _local3.gold_total; castle_txt.text = _local3.castle_level; lastLevel_txt.text = _local3.stageID + 1; score_txt.text = _local3.gold_score; } stop(); if (d == undefined) { d = 0; this._visible = false; } var data_name;
Symbol 1105 Button
on (release) { play(); }
Symbol 1109 Button
on (release) { play(); }
Instance of Symbol 244 MovieClip [castle] "base_enemy" in Symbol 1110 MovieClip Frame 1
//component parameters onClipEvent (construct) { type = "enemy"; shape = "shape_castle"; }
Instance of Symbol 244 MovieClip [castle] "base_role" in Symbol 1110 MovieClip Frame 1
//component parameters onClipEvent (construct) { type = "role"; shape = "shape_castle"; }
Symbol 1111 Button
on (release) { nextFrame(); }
Symbol 1112 MovieClip Frame 1
stop();
Symbol 1116 MovieClip Frame 29
role.gotoAndStop("select");
Symbol 1116 MovieClip Frame 73
role.gotoAndStop("move");
Symbol 1121 Button
on (release) { prevFrame(); }
Symbol 1125 MovieClip Frame 83
role1.gotoAndStop("select"); role2.gotoAndStop("select"); role3.gotoAndStop("select");
Symbol 1125 MovieClip Frame 118
role1.gotoAndStop("move"); role2.gotoAndStop("move"); role3.gotoAndStop("move");
Symbol 1128 MovieClip Frame 29
role1.gotoAndStop("select");
Symbol 1128 MovieClip Frame 56
role2.gotoAndStop("select");
Symbol 1128 MovieClip Frame 83
role3.gotoAndStop("select");
Symbol 1128 MovieClip Frame 125
role1.gotoAndStop("move"); role2.gotoAndStop("move"); role3.gotoAndStop("move");
Symbol 1131 MovieClip Frame 29
role.gotoAndStop("select");
Symbol 1131 MovieClip Frame 115
role.gotoAndStop("move");
Instance of Symbol 1134 MovieClip in Symbol 1137 MovieClip Frame 1
onClipEvent (keyDown) { if (Key.isDown(_root.key_up)) { _parent.role.body.gotoAndStop("jump"); } }
Symbol 1139 MovieClip Frame 29
role.gotoAndStop("select");
Symbol 1139 MovieClip Frame 80
role.gotoAndStop("move");
Symbol 1139 MovieClip Frame 146
role.gotoAndStop("attack");
Symbol 1141 MovieClip Frame 1
stop();
Instance of Symbol 324 MovieClip [tower] in Symbol 1142 MovieClip Frame 1
//component parameters onClipEvent (construct) { type = "role"; enemy_link = ""; enemy_add = ""; enemy_dir = "down"; shape = "shape_tower"; _life = 300; }
Symbol 1142 MovieClip Frame 29
role.gotoAndStop("select");
Symbol 1142 MovieClip Frame 73
role.gotoAndStop("move");
Symbol 1147 MovieClip Frame 1
role1.gotoAndStop("attack"); role2.gotoAndStop("attack");
Symbol 1147 MovieClip Frame 60
stop();
Symbol 1149 MovieClip Frame 1
stop();
Symbol 1149 MovieClip Frame 2
stop();
Symbol 1149 MovieClip Frame 3
stop();
Symbol 1149 MovieClip Frame 4
stop();
Symbol 1149 MovieClip Frame 5
stop();
Symbol 1149 MovieClip Frame 6
stop();
Symbol 1149 MovieClip Frame 7
stop();
Symbol 1149 MovieClip Frame 8
stop();
Symbol 1149 MovieClip Frame 9
_parent.play();
Symbol 1152 Button
on (release) { play(); }
Symbol 1154 Button
on (release) { gotoAndStop (1); }
Symbol 1156 Button
on (release) { _root.play(); }
Symbol 1160 Button
on (release) { _root.game_setDifficulty(1); }
Symbol 1162 MovieClip Frame 1
stop();
Symbol 1164 Button
on (release) { _root.game_setDifficulty(2); }
Symbol 1167 MovieClip Frame 1
stop();
Symbol 1169 Button
on (release) { _root.game_setDifficulty(3); }
Symbol 1171 MovieClip Frame 1
stop();
Symbol 1172 MovieClip Frame 1
_root.game_getDifficulty(this);
Symbol 1175 MovieClip Frame 1
_root.game_getQuality(this);
Symbol 1178 Button
on (release) { gotoAndStop ("menu"); }
Symbol 1180 MovieClip Frame 1
stop();
Instance of Symbol 3 MovieClip in Symbol 1180 MovieClip Frame 1
on (release) { getURL ("http://www.freeworldgroup.com/", _blank); }
Symbol 1180 MovieClip Frame 2
play();
Symbol 1180 MovieClip Frame 6
function up() { onEnterFrame = function () { if ((mc._y + mc._height) < ((mask_mc._y + mask_mc._height) - 10)) { return(undefined); } mc._y = mc._y - v; }; } function down() { onEnterFrame = function () { if (mc._y > (mask_mc._y + 10)) { return(undefined); } mc._y = mc._y + v; }; } function stopScroll() { delete this.onEnterFrame; } stop(); mc.setMask(mask_mc); var v = 10;
Symbol 1180 MovieClip Frame 7
play();
Symbol 1180 MovieClip Frame 11
stop();
Symbol 1180 MovieClip Frame 12
stop();
Symbol 1180 MovieClip Frame 13
play();
Symbol 1180 MovieClip Frame 17
stop();
Symbol 1180 MovieClip Frame 18
play();
Symbol 1180 MovieClip Frame 22
stop();
Symbol 1182 MovieClip Frame 1
stop();
Symbol 1182 MovieClip Frame 2
stopAllSounds();
Symbol 1182 MovieClip Frame 11
gotoAndStop (1);
Symbol 1184 MovieClip Frame 1
stop();
Symbol 1184 MovieClip Frame 10
gotoAndStop (1);
Symbol 1186 MovieClip Frame 1
this._visible = false;
Symbol 1186 MovieClip Frame 22
stop();
Symbol 1188 MovieClip Frame 1
this._visible = false;

Library Items

Symbol 1189 MovieClip [__Packages.MochiAd]
Symbol 1190 MovieClip [__Packages.Role]
Symbol 1191 MovieClip [__Packages.ExtMath]
Symbol 1192 MovieClip [__Packages.Obj]
Symbol 1193 MovieClip [__Packages.Enemy]
Symbol 1194 MovieClip [__Packages.Enemy2]
Symbol 1195 MovieClip [__Packages.Enemy2_2]
Symbol 1196 MovieClip [__Packages.Enemy3]
Symbol 1197 MovieClip [__Packages.Enemy4]
Symbol 1198 MovieClip [__Packages.Enemy5]
Symbol 1199 MovieClip [__Packages.Enemy5_2]
Symbol 1200 MovieClip [__Packages.Enemy1]
Symbol 1201 MovieClip [__Packages.Enemy6_1]
Symbol 1202 MovieClip [__Packages.Role1]
Symbol 1203 MovieClip [__Packages.Role2]
Symbol 1204 MovieClip [__Packages.Role2_2]
Symbol 1205 MovieClip [__Packages.Role3]
Symbol 1206 MovieClip [__Packages.Role4]
Symbol 1207 MovieClip [__Packages.Role5]
Symbol 1208 MovieClip [__Packages.Role5_2]
Symbol 1209 MovieClip [__Packages.Role6_1]
Symbol 1210 MovieClip [__Packages.Role6_2]
Symbol 1211 MovieClip [__Packages.Role6_3]
Symbol 1212 MovieClip [__Packages.Obj_castle]
Symbol 1213 MovieClip [__Packages.Enemy_control]
Symbol 1214 MovieClip [__Packages.Obj_tower]
Symbol 1215 MovieClip [__Packages.Obj_farmhouse]
Symbol 1216 MovieClip [__Packages.Mouse_control]
Symbol 1217 MovieClip [__Packages.mx.events.EventDispatcher]
Symbol 1 BitmapUsed by:2
Symbol 2 GraphicUses:1Used by:3 10 16  Timeline
Symbol 3 MovieClipUses:2Used by:10 1180
Symbol 4 FontUsed by:5 879
Symbol 5 EditableTextUses:4Used by:6
Symbol 6 MovieClipUses:5Used by:10
Symbol 7 FontUsed by:8
Symbol 8 TextUses:7Used by:9
Symbol 9 MovieClipUses:8Used by:10
Symbol 10 MovieClipUses:2 3 6 9Used by:Timeline
Symbol 11 BitmapUsed by:12
Symbol 12 GraphicUses:11Used by:16
Symbol 13 BitmapUsed by:14
Symbol 14 GraphicUses:13Used by:16
Symbol 15 GraphicUsed by:16  Timeline
Symbol 16 MovieClipUses:12 2 14 15Used by:Timeline
Symbol 17 FontUsed by:18 480 483 485 487 497 498 499 509 510 511 520 521 522 531 532 533 542 543 544 551 556 580 582 584 586 588 591 593 595 597 609 610 637 640 642 645 647 650 652 654 664 665 666 669 670 671 673 674 677 678 744 779 780 863 868 1159 1161 1163 1166 1168 1170 1176
Symbol 18 TextUses:17Used by:960
Symbol 19 GraphicUsed by:25 26 27 29 46 50 56 57 58 59 60 61
Symbol 20 GraphicUsed by:25 26 27 29 46 50 59 61
Symbol 21 GraphicUsed by:25 26 27 29 46 59 61
Symbol 22 GraphicUsed by:25 26 27 29 46 50 59 61 153 157 158 159 161 162 163 166 169 170 178 180 182 191 192 194 195 197 198 561 798 1112 1116 1125 1128 1131 1139 1141 1142 1147
Symbol 23 GraphicUsed by:25 26 27 29 46 50 59 61 157 158 161 162 169
Symbol 24 GraphicUsed by:25 26 27 29 46 59 61
Symbol 25 MovieClip [body_1]Uses:19 20 21 22 23 24Used by:960
Symbol 26 MovieClip [body_2]Uses:19 20 21 22 23 24Used by:960
Symbol 27 MovieClip [body_3]Uses:19 20 21 22 23 24Used by:960
Symbol 28 GraphicUsed by:29 59 61
Symbol 29 MovieClip [body_4]Uses:19 20 21 22 23 24 28Used by:960
Symbol 30 GraphicUsed by:45
Symbol 31 GraphicUsed by:45
Symbol 32 GraphicUsed by:45 213
Symbol 33 BitmapUsed by:34
Symbol 34 GraphicUses:33Used by:45
Symbol 35 BitmapUsed by:36
Symbol 36 GraphicUses:35Used by:45
Symbol 37 BitmapUsed by:38
Symbol 38 GraphicUses:37Used by:45
Symbol 39 BitmapUsed by:40
Symbol 40 GraphicUses:39Used by:45
Symbol 41 BitmapUsed by:42
Symbol 42 GraphicUses:41Used by:45
Symbol 43 BitmapUsed by:44
Symbol 44 GraphicUses:43Used by:45
Symbol 45 MovieClip [bomb]Uses:30 31 32 34 36 38 40 42 44Used by:46 60 224 323 338 960
Symbol 46 MovieClip [body_5]Uses:19 20 21 22 23 24 45Used by:960
Symbol 47 GraphicUsed by:50
Symbol 48 GraphicUsed by:50
Symbol 49 GraphicUsed by:50
Symbol 50 MovieClip [body_6]Uses:19 20 47 22 23 48 49Used by:960
Symbol 51 GraphicUsed by:56 57 58 59 60 61
Symbol 52 GraphicUsed by:56 57 58 59 60 61
Symbol 53 GraphicUsed by:56 57 58 59 60 61 81 87 89 90 107 108 109 114 117 118 130 132 139 143 144 1139 1147
Symbol 54 GraphicUsed by:56 57 58 59 60 61 87 89 107 108 117
Symbol 55 GraphicUsed by:56 57 58 59 60 61
Symbol 56 MovieClip [body_21]Uses:19 51 52 53 54 55Used by:960 1139 1147
Symbol 57 MovieClip [body_22]Uses:19 51 52 53 54 55Used by:960
Symbol 58 MovieClip [body_23]Uses:19 51 52 53 54 55Used by:960
Symbol 59 MovieClip [body_24]Uses:19 51 52 53 54 55 28 20 21 22 23 24Used by:960
Symbol 60 MovieClip [body_25]Uses:19 51 52 53 54 55 45Used by:960
Symbol 61 MovieClip [body_26]Uses:19 51 52 53 54 55 28 20 21 22 23 24Used by:960
Symbol 62 GraphicUsed by:63 66
Symbol 63 MovieClip [area_view1]Uses:62Used by:160 171 181 193 196 798 960
Symbol 64 GraphicUsed by:65
Symbol 65 MovieClip [area_view2]Uses:64Used by:164 165 199 798 960
Symbol 66 MovieClip [area_view3]Uses:62Used by:184 185 960
Symbol 67 GraphicUsed by:71
Symbol 68 GraphicUsed by:71
Symbol 69 GraphicUsed by:71
Symbol 70 GraphicUsed by:71
Symbol 71 MovieClip [blood]Uses:67 68 69 70Used by:960
Symbol 72 GraphicUsed by:74
Symbol 73 GraphicUsed by:74
Symbol 74 MovieClipUses:72 73Used by:105 111 112 120 134 141 142 145 160 164 165 171 181 184 185 193 196 199 798
Symbol 75 GraphicUsed by:81 87 90 143 144 153 157 159 191 192 561 798 1112 1116 1125 1128 1131 1139 1147
Symbol 76 GraphicUsed by:81 87 90 143 144 1139 1147
Symbol 77 GraphicUsed by:81 87 89 90 107 108 109 114 117 118 130 132 139 143 144 1139 1147
Symbol 78 GraphicUsed by:81 87 89 90 107 108 109 114 117 118 130 132 139 143 144 1139 1147
Symbol 79 GraphicUsed by:81 87 89 90 107 108 109 114 117 118 130 132 139 143 144 1139 1147
Symbol 80 GraphicUsed by:81 107 114 153 161 166
Symbol 81 MovieClipUses:75 76 53 77 78 79 80Used by:90
Symbol 82 GraphicUsed by:87
Symbol 83 GraphicUsed by:87
Symbol 84 GraphicUsed by:85
Symbol 85 MovieClipUses:84Used by:87 108 117 157 162 169
Symbol 86 GraphicUsed by:87
Symbol 87 MovieClipUses:75 76 53 77 78 79 82 54 83 85 86Used by:90 144
Symbol 88 GraphicUsed by:89 158
Symbol 89 MovieClipUses:88 53 77 78 79 54Used by:90 109 118 132 144
Symbol 90 MovieClipUses:75 76 53 77 78 79 81 87 89Used by:105
Symbol 91 GraphicUsed by:94 1112 1141
Symbol 92 GraphicUsed by:94
Symbol 93 GraphicUsed by:94
Symbol 94 MovieClipUses:91 92 93Used by:105 111 112 120 134 141 142 145 160 164 165 171 181 184 185 193 196 199 798
Symbol 95 GraphicUsed by:100 101
Symbol 96 GraphicUsed by:100
Symbol 97 GraphicUsed by:100
Symbol 98 GraphicUsed by:100
Symbol 99 GraphicUsed by:100
Symbol 100 MovieClipUses:95 96 97 98 99Used by:101
Symbol 101 MovieClipUses:100 95Used by:105 145 160
Symbol 102 MovieClipUsed by:105 111 112 120 134 141 142 145 160 164 165 171 181 184 185 193 196 199 365 798
Symbol 103 GraphicUsed by:104 110 119 133 140 183
Symbol 104 MovieClipUses:103Used by:105 145 160 193
Symbol 105 MovieClip [enemy1]Uses:74 90 94 101 102 104Used by:268 309 328 345 354 893 901 919 927 937 947 956 960
Symbol 106 GraphicUsed by:107 108 109 139 161 162 163 182 197 198 561 1141 1142
Symbol 107 MovieClipUses:53 106 77 78 79 80 54Used by:109
Symbol 108 MovieClipUses:53 106 77 78 54 79 85Used by:109
Symbol 109 MovieClipUses:53 106 77 78 79 107 108 89Used by:111 112
Symbol 110 MovieClipUses:103Used by:111 112 164 165 199 798
Symbol 111 MovieClip [enemy2]Uses:74 94 109 102 110Used by:268 309 328 345 354 893 901 919 927 937 947 956 960
Symbol 112 MovieClip [enemy2_2]Uses:74 94 109 102 110Used by:960
Symbol 113 GraphicUsed by:114 117 118 130 132 166 169 170 178 180 194 195 561 1147
Symbol 114 MovieClipUses:53 77 78 113 79 80Used by:118
Symbol 115 GraphicUsed by:117
Symbol 116 GraphicUsed by:117
Symbol 117 MovieClipUses:113 53 77 78 79 54 115 116 85Used by:118 132
Symbol 118 MovieClipUses:53 77 78 113 79 114 117 89Used by:120
Symbol 119 MovieClipUses:103Used by:120 171
Symbol 120 MovieClip [enemy3]Uses:74 94 118 102 119Used by:309 328 345 354 893 901 919 927 947 956 960
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Symbol 1051 TextUses:1038Used by:1053
Symbol 1052 TextUses:1038Used by:1053
Symbol 1053 ButtonUses:1051 1052 368Used by:1058
Symbol 1054 TextUses:1038Used by:1057
Symbol 1055 TextUses:1038Used by:1057
Symbol 1056 TextUses:1038Used by:1057
Symbol 1057 ButtonUses:1054 1055 1056 368Used by:1058
Symbol 1058 MovieClipUses:1035 1037 1041 1044 1047 1050 1053 1057Used by:1180
Symbol 1059 GraphicUsed by:1064
Symbol 1060 GraphicUsed by:1064
Symbol 1061 GraphicUsed by:1064
Symbol 1062 GraphicUsed by:1064
Symbol 1063 GraphicUsed by:1064
Symbol 1064 ButtonUses:1059 1060 1061 1062 1063Used by:1180
Symbol 1065 FontUsed by:1066 1067 1070 1075 1076 1077
Symbol 1066 TextUses:1065Used by:1069
Symbol 1067 TextUses:1065Used by:1069
Symbol 1068 GraphicUsed by:1069
Symbol 1069 ButtonUses:1066 374 1067 1068Used by:1180
Symbol 1070 TextUses:1065Used by:1180
Symbol 1071 TextUses:1038Used by:1073
Symbol 1072 TextUses:1038Used by:1073
Symbol 1073 ButtonUses:1071 1072 368Used by:1180
Symbol 1074 ButtonUses:368Used by:1180
Symbol 1075 TextUses:1065Used by:1079
Symbol 1076 TextUses:1065Used by:1079
Symbol 1077 TextUses:1065Used by:1079
Symbol 1078 GraphicUsed by:1079
Symbol 1079 ButtonUses:1075 1076 1077 1078Used by:1180
Symbol 1080 GraphicUsed by:1180
Symbol 1081 GraphicUsed by:1180
Symbol 1082 GraphicUsed by:1180
Symbol 1083 ButtonUses:378 379 380 374Used by:1180
Symbol 1084 MovieClipUsed by:1180
Symbol 1085 TextUses:250Used by:1180
Symbol 1086 GraphicUsed by:1088
Symbol 1087 GraphicUsed by:1088
Symbol 1088 ButtonUses:1086 1087Used by:1180
Symbol 1089 GraphicUsed by:1091
Symbol 1090 GraphicUsed by:1091
Symbol 1091 ButtonUses:1089 1090Used by:1180
Symbol 1092 EditableTextUses:277Used by:1102
Symbol 1093 EditableTextUses:277Used by:1102
Symbol 1094 EditableTextUses:277Used by:1102
Symbol 1095 EditableTextUses:277Used by:1102
Symbol 1096 TextUses:250Used by:1102
Symbol 1097 TextUses:250Used by:1102
Symbol 1098 EditableTextUses:277Used by:1102
Symbol 1099 EditableTextUses:277Used by:1102
Symbol 1100 EditableTextUses:250Used by:1102
Symbol 1101 ButtonUses:622 374 623Used by:1102
Symbol 1102 MovieClipUses:799 1092 801 1093 803 1094 1095 1096 1097 1098 805 1099 1100 1101Used by:1180
Symbol 1103 TextUses:250Used by:1105
Symbol 1104 TextUses:250Used by:1105
Symbol 1105 ButtonUses:1103 374 1104Used by:1180
Symbol 1106 GraphicUsed by:1180
Symbol 1107 TextUses:250Used by:1180
Symbol 1108 TextUses:277Used by:1180
Symbol 1109 ButtonUses:720 374 721Used by:1180
Symbol 1110 MovieClipUses:210 212 213 244 246 249Used by:1137 1149
Symbol 1111 ButtonUses:720 374 721Used by:1149
Symbol 1112 MovieClipUses:75 149 22 150 151 152 91 153 157Used by:1116 1125 1128 1131 1139 1147
Symbol 1113 GraphicUsed by:1116 1125 1128 1131 1139 1142
Symbol 1114 TextUses:250Used by:1116 1131 1139 1142
Symbol 1115 TextUses:250Used by:1116
Symbol 1116 MovieClipUses:1112 1113 1114 1115 838 839 840 841 842 75 149 22 150 151 152Used by:1149
Symbol 1117 TextUses:277Used by:1149
Symbol 1118 TextUses:250Used by:1121 1178
Symbol 1119 TextUses:250Used by:1121 1178
Symbol 1120 TextUses:250Used by:1121 1178
Symbol 1121 ButtonUses:1118 374 1119 1120Used by:1149
Symbol 1122 TextUses:250Used by:1125
Symbol 1123 GraphicUsed by:1124
Symbol 1124 MovieClipUses:1123Used by:1125
Symbol 1125 MovieClipUses:1112 1122 1113 1124 838 839 840 841 842 75 149 22 150 151 152Used by:1149
Symbol 1126 TextUses:277Used by:1149
Symbol 1127 TextUses:250Used by:1128
Symbol 1128 MovieClipUses:1112 1127 1113 838 839 840 841 842 75 149 22 150 151 152Used by:1149
Symbol 1129 TextUses:277Used by:1149
Symbol 1130 TextUses:250Used by:1131
Symbol 1131 MovieClipUses:1112 1113 1114 359 1130 838 839 840 841 842 75 149 22 150 151 152Used by:1149
Symbol 1132 TextUses:277Used by:1149
Symbol 1133 GraphicUsed by:1134
Symbol 1134 MovieClipUses:1133Used by:1137
Symbol 1135 GraphicUsed by:1136
Symbol 1136 MovieClipUses:1135Used by:1137
Symbol 1137 MovieClipUses:1110 1134 1136Used by:1149
Symbol 1138 TextUses:277Used by:1149
Symbol 1139 MovieClipUses:75 76 53 77 78 79 1112 1114 1113 838 839 840 841 842 56 149 22 150 151 152Used by:1149
Symbol 1140 TextUses:277Used by:1149
Symbol 1141 MovieClipUses:22 106 150 151 152 91 161 162Used by:1142
Symbol 1142 MovieClipUses:324 1114 1141 1113 838 839 840 841 842 22 106 150 151 152Used by:1149
Symbol 1143 TextUses:277Used by:1149
Symbol 1144 TextUses:250Used by:1147
Symbol 1145 GraphicUsed by:1147
Symbol 1146 GraphicUsed by:1147
Symbol 1147 MovieClipUses:1112 75 76 53 77 78 79 186 187 188 189 190 125 169 1144 1145 56 149 22 150 151 152 113 1146Used by:1149
Symbol 1148 TextUses:277Used by:1149
Symbol 1149 MovieClipUses:1110 479 1111 1116 1117 1121 1125 1126 1128 1129 1131 1132 1137 1138 1139 1140 1142 1143 1147 1148Used by:1180
Symbol 1150 TextUses:250Used by:1152
Symbol 1151 TextUses:250Used by:1152
Symbol 1152 ButtonUses:1150 374 1151Used by:1180
Symbol 1153 TextUses:250Used by:1180
Symbol 1154 ButtonUses:378 379 380 374Used by:1180
Symbol 1155 TextUses:250Used by:1180
Symbol 1156 ButtonUses:622 374 623Used by:1180
Symbol 1157 FontUsed by:1158 1174
Symbol 1158 TextUses:1157Used by:1180
Symbol 1159 TextUses:17Used by:1162
Symbol 1160 ButtonUses:405Used by:1162
Symbol 1161 TextUses:17Used by:1162
Symbol 1162 MovieClipUses:1159 1160 649 1161Used by:1172
Symbol 1163 TextUses:17Used by:1167
Symbol 1164 ButtonUses:405Used by:1167
Symbol 1165 GraphicUsed by:1167
Symbol 1166 TextUses:17Used by:1167
Symbol 1167 MovieClipUses:1163 1164 1165 1166Used by:1172
Symbol 1168 TextUses:17Used by:1171
Symbol 1169 ButtonUses:405Used by:1171
Symbol 1170 TextUses:17Used by:1171
Symbol 1171 MovieClipUses:1168 1169 649 1170Used by:1172
Symbol 1172 MovieClipUses:1162 1167 1171Used by:1180
Symbol 1173 GraphicUsed by:1180
Symbol 1174 TextUses:1157Used by:1180
Symbol 1175 MovieClipUses:641 646 651 655Used by:1180
Symbol 1176 TextUses:17Used by:1180
Symbol 1177 TextUses:250Used by:1180
Symbol 1178 ButtonUses:1118 374 1119 1120Used by:1180
Symbol 1179 TextUses:277Used by:1180
Symbol 1180 MovieClipUses:811 1033 1058 1064 1069 1070 1073 1074 3 1079 369 1080 1081 1082 1083 1084 1085 1088 1091 1102 1105 1106 1107 1108 1109 1149 1152 1153 1154 1155 1156 1158 1172 1173 1174 1175 1176 1177 1178 1179Used by:Timeline
Symbol 1181 TextUses:277Used by:1182
Symbol 1182 MovieClipUses:1181 882Used by:Timeline
Symbol 1183 TextUses:277Used by:1184
Symbol 1184 MovieClipUses:1183Used by:Timeline
Symbol 1185 TextUses:277Used by:1186
Symbol 1186 MovieClipUses:1185 883 882Used by:Timeline
Symbol 1187 TextUses:277Used by:1188
Symbol 1188 MovieClipUses:1187Used by:Timeline

Instance Names

"menu_mc"Frame 120Symbol 1180 MovieClip
"music_mc"Frame 120Symbol 1182 MovieClip
"sound_mc"Frame 120Symbol 1184 MovieClip
"num_txt"Symbol 6 MovieClip Frame 1Symbol 5 EditableText
"area"Symbol 105 MovieClip [enemy1] Frame 1Symbol 74 MovieClip
"body"Symbol 105 MovieClip [enemy1] Frame 1Symbol 90 MovieClip
"select_mc"Symbol 105 MovieClip [enemy1] Frame 1Symbol 94 MovieClip
"mouse_mc"Symbol 105 MovieClip [enemy1] Frame 1Symbol 101 MovieClip
"dot1"Symbol 105 MovieClip [enemy1] Frame 1Symbol 102 MovieClip
"dot3"Symbol 105 MovieClip [enemy1] Frame 1Symbol 102 MovieClip
"dot2"Symbol 105 MovieClip [enemy1] Frame 1Symbol 102 MovieClip
"area_attack"Symbol 105 MovieClip [enemy1] Frame 1Symbol 104 MovieClip
"area"Symbol 111 MovieClip [enemy2] Frame 1Symbol 74 MovieClip
"select_mc"Symbol 111 MovieClip [enemy2] Frame 1Symbol 94 MovieClip
"body"Symbol 111 MovieClip [enemy2] Frame 1Symbol 109 MovieClip
"dot1"Symbol 111 MovieClip [enemy2] Frame 1Symbol 102 MovieClip
"dot2"Symbol 111 MovieClip [enemy2] Frame 1Symbol 102 MovieClip
"area_attack"Symbol 111 MovieClip [enemy2] Frame 1Symbol 110 MovieClip
"area"Symbol 112 MovieClip [enemy2_2] Frame 1Symbol 74 MovieClip
"select_mc"Symbol 112 MovieClip [enemy2_2] Frame 1Symbol 94 MovieClip
"body"Symbol 112 MovieClip [enemy2_2] Frame 1Symbol 109 MovieClip
"dot1"Symbol 112 MovieClip [enemy2_2] Frame 1Symbol 102 MovieClip
"dot2"Symbol 112 MovieClip [enemy2_2] Frame 1Symbol 102 MovieClip
"area_attack"Symbol 112 MovieClip [enemy2_2] Frame 1Symbol 110 MovieClip
"area"Symbol 120 MovieClip [enemy3] Frame 1Symbol 74 MovieClip
"select_mc"Symbol 120 MovieClip [enemy3] Frame 1Symbol 94 MovieClip
"body"Symbol 120 MovieClip [enemy3] Frame 1Symbol 118 MovieClip
"dot1"Symbol 120 MovieClip [enemy3] Frame 1Symbol 102 MovieClip
"dot3"Symbol 120 MovieClip [enemy3] Frame 1Symbol 102 MovieClip
"dot2"Symbol 120 MovieClip [enemy3] Frame 1Symbol 102 MovieClip
"area_attack"Symbol 120 MovieClip [enemy3] Frame 1Symbol 119 MovieClip
"area"Symbol 134 MovieClip [enemy4] Frame 1Symbol 74 MovieClip
"select_mc"Symbol 134 MovieClip [enemy4] Frame 1Symbol 94 MovieClip
"body"Symbol 134 MovieClip [enemy4] Frame 1Symbol 132 MovieClip
"dot1"Symbol 134 MovieClip [enemy4] Frame 1Symbol 102 MovieClip
"dot2"Symbol 134 MovieClip [enemy4] Frame 1Symbol 102 MovieClip
"area_attack"Symbol 134 MovieClip [enemy4] Frame 1Symbol 133 MovieClip
"mc"Symbol 139 MovieClip Frame 11Symbol 138 MovieClip
"area"Symbol 141 MovieClip [enemy5] Frame 1Symbol 74 MovieClip
"select_mc"Symbol 141 MovieClip [enemy5] Frame 1Symbol 94 MovieClip
"body"Symbol 141 MovieClip [enemy5] Frame 1Symbol 139 MovieClip
"dot1"Symbol 141 MovieClip [enemy5] Frame 1Symbol 102 MovieClip
"dot2"Symbol 141 MovieClip [enemy5] Frame 1Symbol 102 MovieClip
"area_attack"Symbol 141 MovieClip [enemy5] Frame 1Symbol 140 MovieClip
"area"Symbol 142 MovieClip [enemy5_2] Frame 1Symbol 74 MovieClip
"select_mc"Symbol 142 MovieClip [enemy5_2] Frame 1Symbol 94 MovieClip
"body"Symbol 142 MovieClip [enemy5_2] Frame 1Symbol 139 MovieClip
"dot1"Symbol 142 MovieClip [enemy5_2] Frame 1Symbol 102 MovieClip
"dot2"Symbol 142 MovieClip [enemy5_2] Frame 1Symbol 102 MovieClip
"area_attack"Symbol 142 MovieClip [enemy5_2] Frame 1Symbol 140 MovieClip
"area"Symbol 145 MovieClip [enemy6_1] Frame 1Symbol 74 MovieClip
"body"Symbol 145 MovieClip [enemy6_1] Frame 1Symbol 144 MovieClip
"select_mc"Symbol 145 MovieClip [enemy6_1] Frame 1Symbol 94 MovieClip
"mouse_mc"Symbol 145 MovieClip [enemy6_1] Frame 1Symbol 101 MovieClip
"dot1"Symbol 145 MovieClip [enemy6_1] Frame 1Symbol 102 MovieClip
"dot3"Symbol 145 MovieClip [enemy6_1] Frame 1Symbol 102 MovieClip
"dot2"Symbol 145 MovieClip [enemy6_1] Frame 1Symbol 102 MovieClip
"area_attack"Symbol 145 MovieClip [enemy6_1] Frame 1Symbol 104 MovieClip
"area"Symbol 160 MovieClip [role1] Frame 1Symbol 74 MovieClip
"body"Symbol 160 MovieClip [role1] Frame 1Symbol 159 MovieClip
"select_mc"Symbol 160 MovieClip [role1] Frame 1Symbol 94 MovieClip
"mouse_mc"Symbol 160 MovieClip [role1] Frame 1Symbol 101 MovieClip
"dot1"Symbol 160 MovieClip [role1] Frame 1Symbol 102 MovieClip
"dot2"Symbol 160 MovieClip [role1] Frame 1Symbol 102 MovieClip
"area_attack"Symbol 160 MovieClip [role1] Frame 1Symbol 104 MovieClip
"area_view"Symbol 160 MovieClip [role1] Frame 1Symbol 63 MovieClip [area_view1]
"area"Symbol 164 MovieClip [role2] Frame 1Symbol 74 MovieClip
"select_mc"Symbol 164 MovieClip [role2] Frame 1Symbol 94 MovieClip
"body"Symbol 164 MovieClip [role2] Frame 1Symbol 163 MovieClip
"dot1"Symbol 164 MovieClip [role2] Frame 1Symbol 102 MovieClip
"dot2"Symbol 164 MovieClip [role2] Frame 1Symbol 102 MovieClip
"area_attack"Symbol 164 MovieClip [role2] Frame 1Symbol 110 MovieClip
"area_view"Symbol 164 MovieClip [role2] Frame 1Symbol 65 MovieClip [area_view2]
"area"Symbol 165 MovieClip [role2_2] Frame 1Symbol 74 MovieClip
"select_mc"Symbol 165 MovieClip [role2_2] Frame 1Symbol 94 MovieClip
"body"Symbol 165 MovieClip [role2_2] Frame 1Symbol 163 MovieClip
"dot1"Symbol 165 MovieClip [role2_2] Frame 1Symbol 102 MovieClip
"dot2"Symbol 165 MovieClip [role2_2] Frame 1Symbol 102 MovieClip
"area_attack"Symbol 165 MovieClip [role2_2] Frame 1Symbol 110 MovieClip
"area_view"Symbol 165 MovieClip [role2_2] Frame 1Symbol 65 MovieClip [area_view2]
"area"Symbol 171 MovieClip [role3] Frame 1Symbol 74 MovieClip
"select_mc"Symbol 171 MovieClip [role3] Frame 1Symbol 94 MovieClip
"body"Symbol 171 MovieClip [role3] Frame 1Symbol 170 MovieClip
"dot1"Symbol 171 MovieClip [role3] Frame 1Symbol 102 MovieClip
"dot3"Symbol 171 MovieClip [role3] Frame 1Symbol 102 MovieClip
"dot2"Symbol 171 MovieClip [role3] Frame 1Symbol 102 MovieClip
"area_attack"Symbol 171 MovieClip [role3] Frame 1Symbol 119 MovieClip
"area_view"Symbol 171 MovieClip [role3] Frame 1Symbol 63 MovieClip [area_view1]
"area"Symbol 181 MovieClip [role4] Frame 1Symbol 74 MovieClip
"select_mc"Symbol 181 MovieClip [role4] Frame 1Symbol 94 MovieClip
"body"Symbol 181 MovieClip [role4] Frame 1Symbol 180 MovieClip
"dot1"Symbol 181 MovieClip [role4] Frame 1Symbol 102 MovieClip
"dot2"Symbol 181 MovieClip [role4] Frame 1Symbol 102 MovieClip
"area_attack"Symbol 181 MovieClip [role4] Frame 1Symbol 133 MovieClip
"area_view"Symbol 181 MovieClip [role4] Frame 1Symbol 63 MovieClip [area_view1]
"mc"Symbol 182 MovieClip Frame 11Symbol 138 MovieClip
"area"Symbol 184 MovieClip [role5] Frame 1Symbol 74 MovieClip
"select_mc"Symbol 184 MovieClip [role5] Frame 1Symbol 94 MovieClip
"body"Symbol 184 MovieClip [role5] Frame 1Symbol 182 MovieClip
"dot1"Symbol 184 MovieClip [role5] Frame 1Symbol 102 MovieClip
"dot2"Symbol 184 MovieClip [role5] Frame 1Symbol 102 MovieClip
"area_attack"Symbol 184 MovieClip [role5] Frame 1Symbol 183 MovieClip
"area_view"Symbol 184 MovieClip [role5] Frame 1Symbol 66 MovieClip [area_view3]
"area"Symbol 185 MovieClip [role5_2] Frame 1Symbol 74 MovieClip
"select_mc"Symbol 185 MovieClip [role5_2] Frame 1Symbol 94 MovieClip
"body"Symbol 185 MovieClip [role5_2] Frame 1Symbol 182 MovieClip
"dot1"Symbol 185 MovieClip [role5_2] Frame 1Symbol 102 MovieClip
"dot2"Symbol 185 MovieClip [role5_2] Frame 1Symbol 102 MovieClip
"area_attack"Symbol 185 MovieClip [role5_2] Frame 1Symbol 183 MovieClip
"area_view"Symbol 185 MovieClip [role5_2] Frame 1Symbol 66 MovieClip [area_view3]
"area"Symbol 193 MovieClip [role6_1] Frame 1Symbol 74 MovieClip
"select_mc"Symbol 193 MovieClip [role6_1] Frame 1Symbol 94 MovieClip
"body"Symbol 193 MovieClip [role6_1] Frame 1Symbol 192 MovieClip
"dot1"Symbol 193 MovieClip [role6_1] Frame 1Symbol 102 MovieClip
"dot2"Symbol 193 MovieClip [role6_1] Frame 1Symbol 102 MovieClip
"area_attack"Symbol 193 MovieClip [role6_1] Frame 1Symbol 104 MovieClip
"area_view"Symbol 193 MovieClip [role6_1] Frame 1Symbol 63 MovieClip [area_view1]
"area"Symbol 196 MovieClip [role6_2] Frame 1Symbol 74 MovieClip
"select_mc"Symbol 196 MovieClip [role6_2] Frame 1Symbol 94 MovieClip
"body"Symbol 196 MovieClip [role6_2] Frame 1Symbol 195 MovieClip
"dot1"Symbol 196 MovieClip [role6_2] Frame 1Symbol 102 MovieClip
"dot2"Symbol 196 MovieClip [role6_2] Frame 1Symbol 102 MovieClip
"area_attack"Symbol 196 MovieClip [role6_2] Frame 1Symbol 133 MovieClip
"area_view"Symbol 196 MovieClip [role6_2] Frame 1Symbol 63 MovieClip [area_view1]
"area"Symbol 199 MovieClip [role6_3] Frame 1Symbol 74 MovieClip
"select_mc"Symbol 199 MovieClip [role6_3] Frame 1Symbol 94 MovieClip
"body"Symbol 199 MovieClip [role6_3] Frame 1Symbol 198 MovieClip
"dot1"Symbol 199 MovieClip [role6_3] Frame 1Symbol 102 MovieClip
"dot2"Symbol 199 MovieClip [role6_3] Frame 1Symbol 102 MovieClip
"area_attack"Symbol 199 MovieClip [role6_3] Frame 1Symbol 110 MovieClip
"area_view"Symbol 199 MovieClip [role6_3] Frame 1Symbol 65 MovieClip [area_view2]
"bar_mc"Symbol 243 MovieClip Frame 1Symbol 242 MovieClip
"body"Symbol 244 MovieClip [castle] Frame 1Symbol 224 MovieClip
"select_mc"Symbol 244 MovieClip [castle] Frame 1Symbol 239 MovieClip
"lifeBar_mc"Symbol 244 MovieClip [castle] Frame 1Symbol 243 MovieClip
"map"Symbol 280 MovieClip [stage1] Frame 1Symbol 210 MovieClip
"roleDot"Symbol 280 MovieClip [stage1] Frame 1Symbol 213 MovieClip
"base_role"Symbol 280 MovieClip [stage1] Frame 1Symbol 244 MovieClip [castle]
"dot_8"Symbol 280 MovieClip [stage1] Frame 1Symbol 246 MovieClip
"dot_4"Symbol 280 MovieClip [stage1] Frame 1Symbol 246 MovieClip
"dot_2"Symbol 280 MovieClip [stage1] Frame 1Symbol 246 MovieClip
"dot_0"Symbol 280 MovieClip [stage1] Frame 1Symbol 246 MovieClip
"dot_3"Symbol 280 MovieClip [stage1] Frame 1Symbol 246 MovieClip
"dot_5"Symbol 280 MovieClip [stage1] Frame 1Symbol 246 MovieClip
"dot_1"Symbol 280 MovieClip [stage1] Frame 1Symbol 246 MovieClip
"dot_6"Symbol 280 MovieClip [stage1] Frame 1Symbol 246 MovieClip
"dot_7"Symbol 280 MovieClip [stage1] Frame 1Symbol 246 MovieClip
"startPos"Symbol 280 MovieClip [stage1] Frame 1Symbol 249 MovieClip
"generalPos"Symbol 280 MovieClip [stage1] Frame 1Symbol 213 MovieClip
"base_enemy"Symbol 280 MovieClip [stage1] Frame 1Symbol 244 MovieClip [castle]
"enemy_control"Symbol 280 MovieClip [stage1] Frame 1Symbol 252 MovieClip [enemy_control1]
"tower_area"Symbol 280 MovieClip [stage1] Frame 1Symbol 254 MovieClip
"land_mc"Symbol 280 MovieClip [stage1] Frame 1Symbol 266 MovieClip
"role_loader"Symbol 280 MovieClip [stage1] Frame 1Symbol 267 MovieClip
"enemy_loader"Symbol 280 MovieClip [stage1] Frame 1Symbol 268 MovieClip [enemy_loader1_1]
"map_up"Symbol 280 MovieClip [stage1] Frame 1Symbol 274 MovieClip
"a2"Symbol 280 MovieClip [stage1] Frame 1Symbol 276 MovieClip
"a1"Symbol 280 MovieClip [stage1] Frame 1Symbol 276 MovieClip
"a3"Symbol 280 MovieClip [stage1] Frame 1Symbol 276 MovieClip
"a4"Symbol 280 MovieClip [stage1] Frame 1Symbol 276 MovieClip
"a6"Symbol 280 MovieClip [stage1] Frame 1Symbol 276 MovieClip
"a5"Symbol 280 MovieClip [stage1] Frame 1Symbol 276 MovieClip
"a3_1"Symbol 280 MovieClip [stage1] Frame 1Symbol 276 MovieClip
"a3_2"Symbol 280 MovieClip [stage1] Frame 1Symbol 276 MovieClip
"a3_4"Symbol 280 MovieClip [stage1] Frame 1Symbol 276 MovieClip
"a3_3"Symbol 280 MovieClip [stage1] Frame 1Symbol 276 MovieClip
"egde_d"Symbol 280 MovieClip [stage1] Frame 1Symbol 279 MovieClip
"egde_l"Symbol 280 MovieClip [stage1] Frame 1Symbol 279 MovieClip
"egde_u"Symbol 280 MovieClip [stage1] Frame 1Symbol 279 MovieClip
"egde_r"Symbol 280 MovieClip [stage1] Frame 1Symbol 279 MovieClip
"map"Symbol 298 MovieClip [stage2] Frame 1Symbol 288 MovieClip
"base_enemy"Symbol 298 MovieClip [stage2] Frame 1Symbol 244 MovieClip [castle]
"enemy_control"Symbol 298 MovieClip [stage2] Frame 1Symbol 289 MovieClip [enemy_control2]
"roleDot"Symbol 298 MovieClip [stage2] Frame 1Symbol 213 MovieClip
"generalPos"Symbol 298 MovieClip [stage2] Frame 1Symbol 213 MovieClip
"base_role"Symbol 298 MovieClip [stage2] Frame 1Symbol 244 MovieClip [castle]
"dot_8"Symbol 298 MovieClip [stage2] Frame 1Symbol 246 MovieClip
"dot_4"Symbol 298 MovieClip [stage2] Frame 1Symbol 246 MovieClip
"dot_2"Symbol 298 MovieClip [stage2] Frame 1Symbol 246 MovieClip
"dot_0"Symbol 298 MovieClip [stage2] Frame 1Symbol 246 MovieClip
"dot_3"Symbol 298 MovieClip [stage2] Frame 1Symbol 246 MovieClip
"dot_5"Symbol 298 MovieClip [stage2] Frame 1Symbol 246 MovieClip
"dot_1"Symbol 298 MovieClip [stage2] Frame 1Symbol 246 MovieClip
"dot_6"Symbol 298 MovieClip [stage2] Frame 1Symbol 246 MovieClip
"dot_7"Symbol 298 MovieClip [stage2] Frame 1Symbol 246 MovieClip
"startPos"Symbol 298 MovieClip [stage2] Frame 1Symbol 249 MovieClip
"tower_area"Symbol 298 MovieClip [stage2] Frame 1Symbol 290 MovieClip
"land_mc"Symbol 298 MovieClip [stage2] Frame 1Symbol 293 MovieClip
"role_loader"Symbol 298 MovieClip [stage2] Frame 1Symbol 294 MovieClip
"enemy_loader"Symbol 298 MovieClip [stage2] Frame 1Symbol 295 MovieClip
"map_up"Symbol 298 MovieClip [stage2] Frame 1Symbol 297 MovieClip
"a2"Symbol 298 MovieClip [stage2] Frame 1Symbol 276 MovieClip
"a1"Symbol 298 MovieClip [stage2] Frame 1Symbol 276 MovieClip
"a3"Symbol 298 MovieClip [stage2] Frame 1Symbol 276 MovieClip
"a2_1"Symbol 298 MovieClip [stage2] Frame 1Symbol 276 MovieClip
"a2_3"Symbol 298 MovieClip [stage2] Frame 1Symbol 276 MovieClip
"a2_2"Symbol 298 MovieClip [stage2] Frame 1Symbol 276 MovieClip
"a3_1"Symbol 298 MovieClip [stage2] Frame 1Symbol 276 MovieClip
"a3_2"Symbol 298 MovieClip [stage2] Frame 1Symbol 276 MovieClip
"a2_4"Symbol 298 MovieClip [stage2] Frame 1Symbol 276 MovieClip
"a_last"Symbol 298 MovieClip [stage2] Frame 1Symbol 276 MovieClip
"a3_3"Symbol 298 MovieClip [stage2] Frame 1Symbol 276 MovieClip
"a3_4"Symbol 298 MovieClip [stage2] Frame 1Symbol 276 MovieClip
"a4_1"Symbol 298 MovieClip [stage2] Frame 1Symbol 276 MovieClip
"a4_2"Symbol 298 MovieClip [stage2] Frame 1Symbol 276 MovieClip
"a4_3"Symbol 298 MovieClip [stage2] Frame 1Symbol 276 MovieClip
"egde_d"Symbol 298 MovieClip [stage2] Frame 1Symbol 279 MovieClip
"egde_l"Symbol 298 MovieClip [stage2] Frame 1Symbol 279 MovieClip
"egde_u"Symbol 298 MovieClip [stage2] Frame 1Symbol 279 MovieClip
"egde_r"Symbol 298 MovieClip [stage2] Frame 1Symbol 279 MovieClip
"map"Symbol 312 MovieClip [stage4] Frame 1Symbol 303 MovieClip
"roleDot"Symbol 312 MovieClip [stage4] Frame 1Symbol 213 MovieClip
"generalPos"Symbol 312 MovieClip [stage4] Frame 1Symbol 213 MovieClip
"base_role"Symbol 312 MovieClip [stage4] Frame 1Symbol 244 MovieClip [castle]
"dot_8"Symbol 312 MovieClip [stage4] Frame 1Symbol 246 MovieClip
"dot_4"Symbol 312 MovieClip [stage4] Frame 1Symbol 246 MovieClip
"dot_2"Symbol 312 MovieClip [stage4] Frame 1Symbol 246 MovieClip
"dot_0"Symbol 312 MovieClip [stage4] Frame 1Symbol 246 MovieClip
"dot_3"Symbol 312 MovieClip [stage4] Frame 1Symbol 246 MovieClip
"dot_5"Symbol 312 MovieClip [stage4] Frame 1Symbol 246 MovieClip
"dot_1"Symbol 312 MovieClip [stage4] Frame 1Symbol 246 MovieClip
"dot_6"Symbol 312 MovieClip [stage4] Frame 1Symbol 246 MovieClip
"dot_7"Symbol 312 MovieClip [stage4] Frame 1Symbol 246 MovieClip
"startPos"Symbol 312 MovieClip [stage4] Frame 1Symbol 249 MovieClip
"tower_area"Symbol 312 MovieClip [stage4] Frame 1Symbol 304 MovieClip
"land_mc"Symbol 312 MovieClip [stage4] Frame 1Symbol 307 MovieClip
"role_loader"Symbol 312 MovieClip [stage4] Frame 1Symbol 308 MovieClip
"enemy_loader"Symbol 312 MovieClip [stage4] Frame 1Symbol 309 MovieClip
"map_up"Symbol 312 MovieClip [stage4] Frame 1Symbol 311 MovieClip
"a2"Symbol 312 MovieClip [stage4] Frame 1Symbol 276 MovieClip
"a1"Symbol 312 MovieClip [stage4] Frame 1Symbol 276 MovieClip
"a3"Symbol 312 MovieClip [stage4] Frame 1Symbol 276 MovieClip
"a2_1"Symbol 312 MovieClip [stage4] Frame 1Symbol 276 MovieClip
"a2_3"Symbol 312 MovieClip [stage4] Frame 1Symbol 276 MovieClip
"a2_2"Symbol 312 MovieClip [stage4] Frame 1Symbol 276 MovieClip
"a3_1"Symbol 312 MovieClip [stage4] Frame 1Symbol 276 MovieClip
"a3_2"Symbol 312 MovieClip [stage4] Frame 1Symbol 276 MovieClip
"a2_4"Symbol 312 MovieClip [stage4] Frame 1Symbol 276 MovieClip
"a_last"Symbol 312 MovieClip [stage4] Frame 1Symbol 276 MovieClip
"a3_3"Symbol 312 MovieClip [stage4] Frame 1Symbol 276 MovieClip
"a3_4"Symbol 312 MovieClip [stage4] Frame 1Symbol 276 MovieClip
"a4_1"Symbol 312 MovieClip [stage4] Frame 1Symbol 276 MovieClip
"a4_2"Symbol 312 MovieClip [stage4] Frame 1Symbol 276 MovieClip
"a4_3"Symbol 312 MovieClip [stage4] Frame 1Symbol 276 MovieClip
"egde_d"Symbol 312 MovieClip [stage4] Frame 1Symbol 279 MovieClip
"egde_l"Symbol 312 MovieClip [stage4] Frame 1Symbol 279 MovieClip
"egde_u"Symbol 312 MovieClip [stage4] Frame 1Symbol 279 MovieClip
"egde_r"Symbol 312 MovieClip [stage4] Frame 1Symbol 279 MovieClip
"body"Symbol 324 MovieClip [tower] Frame 1Symbol 323 MovieClip
"select_mc"Symbol 324 MovieClip [tower] Frame 1Symbol 239 MovieClip
"lifeBar_mc"Symbol 324 MovieClip [tower] Frame 1Symbol 243 MovieClip
"map"Symbol 331 MovieClip [stage5] Frame 1Symbol 314 MovieClip
"floor_mc"Symbol 331 MovieClip [stage5] Frame 1Symbol 315 MovieClip
"roleDot"Symbol 331 MovieClip [stage5] Frame 1Symbol 213 MovieClip
"generalPos"Symbol 331 MovieClip [stage5] Frame 1Symbol 213 MovieClip
"base_role"Symbol 331 MovieClip [stage5] Frame 1Symbol 244 MovieClip [castle]
"dot_8"Symbol 331 MovieClip [stage5] Frame 1Symbol 246 MovieClip
"dot_4"Symbol 331 MovieClip [stage5] Frame 1Symbol 246 MovieClip
"dot_2"Symbol 331 MovieClip [stage5] Frame 1Symbol 246 MovieClip
"dot_0"Symbol 331 MovieClip [stage5] Frame 1Symbol 246 MovieClip
"dot_3"Symbol 331 MovieClip [stage5] Frame 1Symbol 246 MovieClip
"dot_5"Symbol 331 MovieClip [stage5] Frame 1Symbol 246 MovieClip
"dot_1"Symbol 331 MovieClip [stage5] Frame 1Symbol 246 MovieClip
"dot_6"Symbol 331 MovieClip [stage5] Frame 1Symbol 246 MovieClip
"dot_7"Symbol 331 MovieClip [stage5] Frame 1Symbol 246 MovieClip
"startPos"Symbol 331 MovieClip [stage5] Frame 1Symbol 249 MovieClip
"base_enemy"Symbol 331 MovieClip [stage5] Frame 1Symbol 244 MovieClip [castle]
"enemy_control"Symbol 331 MovieClip [stage5] Frame 1Symbol 316 MovieClip [enemy_control5]
"dd4"Symbol 331 MovieClip [stage5] Frame 1Symbol 324 MovieClip [tower]
"dd3"Symbol 331 MovieClip [stage5] Frame 1Symbol 324 MovieClip [tower]
"dd1"Symbol 331 MovieClip [stage5] Frame 1Symbol 324 MovieClip [tower]
"dd2"Symbol 331 MovieClip [stage5] Frame 1Symbol 324 MovieClip [tower]
"tower_area"Symbol 331 MovieClip [stage5] Frame 1Symbol 325 MovieClip
"land_mc"Symbol 331 MovieClip [stage5] Frame 1Symbol 326 MovieClip
"role_loader"Symbol 331 MovieClip [stage5] Frame 1Symbol 327 MovieClip
"enemy_loader"Symbol 331 MovieClip [stage5] Frame 1Symbol 328 MovieClip
"map_up"Symbol 331 MovieClip [stage5] Frame 1Symbol 330 MovieClip
"a2"Symbol 331 MovieClip [stage5] Frame 1Symbol 276 MovieClip
"a1"Symbol 331 MovieClip [stage5] Frame 1Symbol 276 MovieClip
"a3"Symbol 331 MovieClip [stage5] Frame 1Symbol 276 MovieClip
"a5_1"Symbol 331 MovieClip [stage5] Frame 1Symbol 276 MovieClip
"a4"Symbol 331 MovieClip [stage5] Frame 1Symbol 276 MovieClip
"a9_1"Symbol 331 MovieClip [stage5] Frame 1Symbol 276 MovieClip
"a9_2"Symbol 331 MovieClip [stage5] Frame 1Symbol 276 MovieClip
"a6"Symbol 331 MovieClip [stage5] Frame 1Symbol 276 MovieClip
"a4_4"Symbol 331 MovieClip [stage5] Frame 1Symbol 276 MovieClip
"a7"Symbol 331 MovieClip [stage5] Frame 1Symbol 276 MovieClip
"a5_2"Symbol 331 MovieClip [stage5] Frame 1Symbol 276 MovieClip
"a4_1"Symbol 331 MovieClip [stage5] Frame 1Symbol 276 MovieClip
"a4_2"Symbol 331 MovieClip [stage5] Frame 1Symbol 276 MovieClip
"a4_3"Symbol 331 MovieClip [stage5] Frame 1Symbol 276 MovieClip
"a7_1"Symbol 331 MovieClip [stage5] Frame 1Symbol 276 MovieClip
"a7_2"Symbol 331 MovieClip [stage5] Frame 1Symbol 276 MovieClip
"a9_3"Symbol 331 MovieClip [stage5] Frame 1Symbol 276 MovieClip
"a9_4"Symbol 331 MovieClip [stage5] Frame 1Symbol 276 MovieClip
"a9_5"Symbol 331 MovieClip [stage5] Frame 1Symbol 276 MovieClip
"egde_d"Symbol 331 MovieClip [stage5] Frame 1Symbol 279 MovieClip
"egde_l"Symbol 331 MovieClip [stage5] Frame 1Symbol 279 MovieClip
"egde_u"Symbol 331 MovieClip [stage5] Frame 1Symbol 279 MovieClip
"egde_r"Symbol 331 MovieClip [stage5] Frame 1Symbol 279 MovieClip
"body"Symbol 339 MovieClip [farmhouse] Frame 1Symbol 338 MovieClip
"map"Symbol 348 MovieClip [stage6] Frame 1Symbol 335 MovieClip
"floor_mc"Symbol 348 MovieClip [stage6] Frame 1Symbol 315 MovieClip
"roleDot"Symbol 348 MovieClip [stage6] Frame 1Symbol 213 MovieClip
"generalPos"Symbol 348 MovieClip [stage6] Frame 1Symbol 213 MovieClip
"base_role"Symbol 348 MovieClip [stage6] Frame 1Symbol 244 MovieClip [castle]
"dot_8"Symbol 348 MovieClip [stage6] Frame 1Symbol 246 MovieClip
"dot_4"Symbol 348 MovieClip [stage6] Frame 1Symbol 246 MovieClip
"dot_2"Symbol 348 MovieClip [stage6] Frame 1Symbol 246 MovieClip
"dot_0"Symbol 348 MovieClip [stage6] Frame 1Symbol 246 MovieClip
"dot_3"Symbol 348 MovieClip [stage6] Frame 1Symbol 246 MovieClip
"dot_5"Symbol 348 MovieClip [stage6] Frame 1Symbol 246 MovieClip
"dot_1"Symbol 348 MovieClip [stage6] Frame 1Symbol 246 MovieClip
"dot_6"Symbol 348 MovieClip [stage6] Frame 1Symbol 246 MovieClip
"dot_7"Symbol 348 MovieClip [stage6] Frame 1Symbol 246 MovieClip
"startPos"Symbol 348 MovieClip [stage6] Frame 1Symbol 249 MovieClip
"tower_area"Symbol 348 MovieClip [stage6] Frame 1Symbol 340 MovieClip
"land_mc"Symbol 348 MovieClip [stage6] Frame 1Symbol 343 MovieClip
"role_loader"Symbol 348 MovieClip [stage6] Frame 1Symbol 344 MovieClip
"enemy_loader"Symbol 348 MovieClip [stage6] Frame 1Symbol 345 MovieClip
"map_up"Symbol 348 MovieClip [stage6] Frame 1Symbol 347 MovieClip
"a3"Symbol 348 MovieClip [stage6] Frame 1Symbol 276 MovieClip
"a1"Symbol 348 MovieClip [stage6] Frame 1Symbol 276 MovieClip
"a4"Symbol 348 MovieClip [stage6] Frame 1Symbol 276 MovieClip
"a2"Symbol 348 MovieClip [stage6] Frame 1Symbol 276 MovieClip
"a21"Symbol 348 MovieClip [stage6] Frame 1Symbol 276 MovieClip
"a23"Symbol 348 MovieClip [stage6] Frame 1Symbol 276 MovieClip
"a22"Symbol 348 MovieClip [stage6] Frame 1Symbol 276 MovieClip
"a24"Symbol 348 MovieClip [stage6] Frame 1Symbol 276 MovieClip
"a5"Symbol 348 MovieClip [stage6] Frame 1Symbol 276 MovieClip
"a6"Symbol 348 MovieClip [stage6] Frame 1Symbol 276 MovieClip
"a7"Symbol 348 MovieClip [stage6] Frame 1Symbol 276 MovieClip
"a8"Symbol 348 MovieClip [stage6] Frame 1Symbol 276 MovieClip
"egde_d"Symbol 348 MovieClip [stage6] Frame 1Symbol 279 MovieClip
"egde_l"Symbol 348 MovieClip [stage6] Frame 1Symbol 279 MovieClip
"egde_u"Symbol 348 MovieClip [stage6] Frame 1Symbol 279 MovieClip
"egde_r"Symbol 348 MovieClip [stage6] Frame 1Symbol 279 MovieClip
"map"Symbol 357 MovieClip [stage10] Frame 1Symbol 349 MovieClip
"floor_mc"Symbol 357 MovieClip [stage10] Frame 1Symbol 315 MovieClip
"roleDot"Symbol 357 MovieClip [stage10] Frame 1Symbol 213 MovieClip
"base_role"Symbol 357 MovieClip [stage10] Frame 1Symbol 244 MovieClip [castle]
"dot_8"Symbol 357 MovieClip [stage10] Frame 1Symbol 246 MovieClip
"dot_4"Symbol 357 MovieClip [stage10] Frame 1Symbol 246 MovieClip
"dot_2"Symbol 357 MovieClip [stage10] Frame 1Symbol 246 MovieClip
"dot_0"Symbol 357 MovieClip [stage10] Frame 1Symbol 246 MovieClip
"dot_3"Symbol 357 MovieClip [stage10] Frame 1Symbol 246 MovieClip
"dot_5"Symbol 357 MovieClip [stage10] Frame 1Symbol 246 MovieClip
"dot_1"Symbol 357 MovieClip [stage10] Frame 1Symbol 246 MovieClip
"dot_6"Symbol 357 MovieClip [stage10] Frame 1Symbol 246 MovieClip
"dot_7"Symbol 357 MovieClip [stage10] Frame 1Symbol 246 MovieClip
"startPos"Symbol 357 MovieClip [stage10] Frame 1Symbol 249 MovieClip
"base_enemy"Symbol 357 MovieClip [stage10] Frame 1Symbol 244 MovieClip [castle]
"enemy_control"Symbol 357 MovieClip [stage10] Frame 1Symbol 350 MovieClip [enemy_control11]
"generalPos"Symbol 357 MovieClip [stage10] Frame 1Symbol 213 MovieClip
"tower_area"Symbol 357 MovieClip [stage10] Frame 1Symbol 351 MovieClip
"land_mc"Symbol 357 MovieClip [stage10] Frame 1Symbol 352 MovieClip
"role_loader"Symbol 357 MovieClip [stage10] Frame 1Symbol 353 MovieClip
"enemy_loader"Symbol 357 MovieClip [stage10] Frame 1Symbol 354 MovieClip
"map_up"Symbol 357 MovieClip [stage10] Frame 1Symbol 356 MovieClip
"a71"Symbol 357 MovieClip [stage10] Frame 1Symbol 276 MovieClip
"a91"Symbol 357 MovieClip [stage10] Frame 1Symbol 276 MovieClip
"a9"Symbol 357 MovieClip [stage10] Frame 1Symbol 276 MovieClip
"a8"Symbol 357 MovieClip [stage10] Frame 1Symbol 276 MovieClip
"a5"Symbol 357 MovieClip [stage10] Frame 1Symbol 276 MovieClip
"a2"Symbol 357 MovieClip [stage10] Frame 1Symbol 276 MovieClip
"a4_4"Symbol 357 MovieClip [stage10] Frame 1Symbol 276 MovieClip
"a3"Symbol 357 MovieClip [stage10] Frame 1Symbol 276 MovieClip
"a25"Symbol 357 MovieClip [stage10] Frame 1Symbol 276 MovieClip
"a23"Symbol 357 MovieClip [stage10] Frame 1Symbol 276 MovieClip
"a22"Symbol 357 MovieClip [stage10] Frame 1Symbol 276 MovieClip
"a21"Symbol 357 MovieClip [stage10] Frame 1Symbol 276 MovieClip
"a1"Symbol 357 MovieClip [stage10] Frame 1Symbol 276 MovieClip
"a4"Symbol 357 MovieClip [stage10] Frame 1Symbol 276 MovieClip
"a6"Symbol 357 MovieClip [stage10] Frame 1Symbol 276 MovieClip
"a7"Symbol 357 MovieClip [stage10] Frame 1Symbol 276 MovieClip
"a26"Symbol 357 MovieClip [stage10] Frame 1Symbol 276 MovieClip
"a24"Symbol 357 MovieClip [stage10] Frame 1Symbol 276 MovieClip
"a73"Symbol 357 MovieClip [stage10] Frame 1Symbol 276 MovieClip
"a72"Symbol 357 MovieClip [stage10] Frame 1Symbol 276 MovieClip
"egde_d"Symbol 357 MovieClip [stage10] Frame 1Symbol 279 MovieClip
"egde_l"Symbol 357 MovieClip [stage10] Frame 1Symbol 279 MovieClip
"egde_u"Symbol 357 MovieClip [stage10] Frame 1Symbol 279 MovieClip
"egde_r"Symbol 357 MovieClip [stage10] Frame 1Symbol 279 MovieClip
"body"Symbol 365 MovieClip [tower_ico] Frame 1Symbol 323 MovieClip
"dot1"Symbol 365 MovieClip [tower_ico] Frame 1Symbol 102 MovieClip
"dot2"Symbol 365 MovieClip [tower_ico] Frame 1Symbol 102 MovieClip
"dot3"Symbol 365 MovieClip [tower_ico] Frame 1Symbol 102 MovieClip
"dot4"Symbol 365 MovieClip [tower_ico] Frame 1Symbol 102 MovieClip
"gold_txt"Symbol 421 MovieClip Frame 1Symbol 400 EditableText
"gold_txt"Symbol 421 MovieClip Frame 2Symbol 401 EditableText
"gold_txt"Symbol 421 MovieClip Frame 3Symbol 408 EditableText
"name_txt"Symbol 421 MovieClip Frame 3Symbol 410 EditableText
"ok_btn"Symbol 421 MovieClip Frame 3Symbol 413 Button
"stage_txt"Symbol 443 MovieClip [screen_ready] Frame 17Symbol 441 EditableText
"gold_txt"Symbol 457 MovieClip Frame 1Symbol 451 EditableText
"gold_txt"Symbol 457 MovieClip Frame 2Symbol 453 EditableText
"gold_txt"Symbol 457 MovieClip Frame 3Symbol 455 EditableText
"name_txt"Symbol 457 MovieClip Frame 3Symbol 456 EditableText
"ok_btn"Symbol 457 MovieClip Frame 3Symbol 413 Button
"name_txt"Symbol 500 MovieClip Frame 13Symbol 492 EditableText
"ap_txt"Symbol 500 MovieClip Frame 13Symbol 494 EditableText
"hp_txt"Symbol 500 MovieClip Frame 13Symbol 495 EditableText
"v_txt"Symbol 500 MovieClip Frame 13Symbol 496 EditableText
"name_txt"Symbol 512 MovieClip Frame 13Symbol 505 EditableText
"ap_txt"Symbol 512 MovieClip Frame 13Symbol 506 EditableText
"hp_txt"Symbol 512 MovieClip Frame 13Symbol 507 EditableText
"v_txt"Symbol 512 MovieClip Frame 13Symbol 508 EditableText
"name_txt"Symbol 523 MovieClip Frame 13Symbol 516 EditableText
"ap_txt"Symbol 523 MovieClip Frame 13Symbol 517 EditableText
"hp_txt"Symbol 523 MovieClip Frame 13Symbol 518 EditableText
"v_txt"Symbol 523 MovieClip Frame 13Symbol 519 EditableText
"name_txt"Symbol 534 MovieClip Frame 13Symbol 527 EditableText
"ap_txt"Symbol 534 MovieClip Frame 13Symbol 528 EditableText
"hp_txt"Symbol 534 MovieClip Frame 13Symbol 529 EditableText
"v_txt"Symbol 534 MovieClip Frame 13Symbol 530 EditableText
"name_txt"Symbol 545 MovieClip Frame 13Symbol 538 EditableText
"ap_txt"Symbol 545 MovieClip Frame 13Symbol 539 EditableText
"hp_txt"Symbol 545 MovieClip Frame 13Symbol 540 EditableText
"v_txt"Symbol 545 MovieClip Frame 13Symbol 541 EditableText
"name_txt"Symbol 552 MovieClip Frame 13Symbol 549 EditableText
"hp_txt"Symbol 552 MovieClip Frame 13Symbol 550 EditableText
"name_txt"Symbol 558 MovieClip Frame 13Symbol 557 EditableText
"body"Symbol 561 MovieClip Frame 1Symbol 323 MovieClip
"stage_txt"Symbol 615 MovieClip Frame 1Symbol 482 EditableText
"self_num"Symbol 615 MovieClip Frame 1Symbol 484 EditableText
"enemy_num"Symbol 615 MovieClip Frame 1Symbol 486 EditableText
"gold_txt"Symbol 615 MovieClip Frame 1Symbol 488 EditableText
"s1"Symbol 615 MovieClip Frame 1Symbol 570 EditableText
"s3"Symbol 615 MovieClip Frame 1Symbol 571 EditableText
"s2"Symbol 615 MovieClip Frame 1Symbol 572 EditableText
"s4"Symbol 615 MovieClip Frame 1Symbol 573 EditableText
"s5"Symbol 615 MovieClip Frame 1Symbol 574 EditableText
"s6"Symbol 615 MovieClip Frame 1Symbol 575 EditableText
"timer_mc"Symbol 615 MovieClip Frame 2Symbol 614 MovieClip
"msg_txt"Symbol 618 MovieClip Frame 1Symbol 617 EditableText
"mc_1"Symbol 656 MovieClip Frame 1Symbol 641 MovieClip
"mc_2"Symbol 656 MovieClip Frame 1Symbol 646 MovieClip
"mc_3"Symbol 656 MovieClip Frame 1Symbol 651 MovieClip
"mc_4"Symbol 656 MovieClip Frame 1Symbol 655 MovieClip
"status"Symbol 679 MovieClip [status_mc] Frame 1Symbol 615 MovieClip
"msg_mc"Symbol 679 MovieClip [status_mc] Frame 1Symbol 618 MovieClip
"stage2_txt"Symbol 679 MovieClip [status_mc] Frame 1Symbol 621 EditableText
"mission_txt"Symbol 679 MovieClip [status_mc] Frame 1Symbol 625 EditableText
"sound_mc"Symbol 679 MovieClip [status_mc] Frame 7Symbol 633 MovieClip
"name_txt"Symbol 679 MovieClip [status_mc] Frame 13Symbol 660 EditableText
"ap_txt"Symbol 679 MovieClip [status_mc] Frame 13Symbol 661 EditableText
"hp_txt"Symbol 679 MovieClip [status_mc] Frame 13Symbol 662 EditableText
"v_txt"Symbol 679 MovieClip [status_mc] Frame 13Symbol 663 EditableText
"c_lv"Symbol 679 MovieClip [status_mc] Frame 20Symbol 667 EditableText
"c_hp"Symbol 679 MovieClip [status_mc] Frame 20Symbol 668 EditableText
"name_txt"Symbol 679 MovieClip [status_mc] Frame 20Symbol 671 EditableText
"t_hp"Symbol 679 MovieClip [status_mc] Frame 27Symbol 672 EditableText
"name_txt"Symbol 679 MovieClip [status_mc] Frame 27Symbol 673 EditableText
"t_hp"Symbol 679 MovieClip [status_mc] Frame 34Symbol 676 EditableText
"tower_txt"Symbol 700 MovieClip Frame 1Symbol 697 EditableText
"gold4_txt"Symbol 700 MovieClip Frame 1Symbol 698 EditableText
"enemy_txt"Symbol 714 MovieClip Frame 1Symbol 681 EditableText
"soldier_txt"Symbol 714 MovieClip Frame 1Symbol 683 EditableText
"gold1_txt"Symbol 714 MovieClip Frame 1Symbol 684 EditableText
"gold2_txt"Symbol 714 MovieClip Frame 1Symbol 686 EditableText
"goldLeft_txt"Symbol 714 MovieClip Frame 1Symbol 689 EditableText
"gold5_txt"Symbol 714 MovieClip Frame 1Symbol 690 EditableText
"castle_txt"Symbol 714 MovieClip Frame 1Symbol 693 EditableText
"gold3_txt"Symbol 714 MovieClip Frame 1Symbol 694 EditableText
"tower_mc"Symbol 714 MovieClip Frame 1Symbol 700 MovieClip
"total_gold_txt"Symbol 714 MovieClip Frame 21Symbol 702 EditableText
"gold_e_txt"Symbol 714 MovieClip Frame 21Symbol 704 EditableText
"gold_m_txt"Symbol 714 MovieClip Frame 21Symbol 706 EditableText
"gold_score_txt"Symbol 714 MovieClip Frame 21Symbol 708 EditableText
"total_gold_txt"Symbol 714 MovieClip Frame 26Symbol 709 EditableText
"gold_f_txt"Symbol 714 MovieClip Frame 26Symbol 711 EditableText
"gold_b_txt"Symbol 714 MovieClip Frame 26Symbol 712 EditableText
"gold_score_txt"Symbol 714 MovieClip Frame 26Symbol 713 EditableText
"name_txt"Symbol 733 MovieClip Frame 2Symbol 724 EditableText
"gold_txt"Symbol 747 MovieClip Frame 1Symbol 745 EditableText
"gold_txt"Symbol 747 MovieClip Frame 27Symbol 746 EditableText
"gold_txt"Symbol 748 MovieClip Frame 1Symbol 735 EditableText
"hp_txt"Symbol 748 MovieClip Frame 1Symbol 739 EditableText
"price2_txt"Symbol 748 MovieClip Frame 1Symbol 740 EditableText
"lv_txt"Symbol 748 MovieClip Frame 1Symbol 742 EditableText
"upgrade_btn"Symbol 748 MovieClip Frame 1Symbol 743 Button
"msg_mc"Symbol 748 MovieClip Frame 1Symbol 747 MovieClip
"price_txt"Symbol 781 MovieClip Frame 1Symbol 778 EditableText
"buy_btn2"Symbol 781 MovieClip Frame 1Symbol 743 Button
"price2_txt"Symbol 793 MovieClip Frame 1Symbol 792 EditableText
"buy_btn3"Symbol 793 MovieClip Frame 1Symbol 743 Button
"gold_txt"Symbol 798 MovieClip Frame 1Symbol 750 EditableText
"msg_mc"Symbol 798 MovieClip Frame 1Symbol 747 MovieClip
"hp_txt"Symbol 798 MovieClip Frame 1Symbol 754 EditableText
"price2_txt"Symbol 798 MovieClip Frame 1Symbol 755 EditableText
"lv_txt"Symbol 798 MovieClip Frame 1Symbol 757 EditableText
"buy_btn1"Symbol 798 MovieClip Frame 1Symbol 743 Button
"str_txt"Symbol 798 MovieClip Frame 1Symbol 759 EditableText
"sp_txt"Symbol 798 MovieClip Frame 1Symbol 761 EditableText
"lv_txt"Symbol 798 MovieClip Frame 1Symbol 763 EditableText
"sp_txt"Symbol 798 MovieClip Frame 1Symbol 766 EditableText
"area"Symbol 798 MovieClip Frame 5Symbol 74 MovieClip
"select_mc"Symbol 798 MovieClip Frame 5Symbol 94 MovieClip
"body"Symbol 798 MovieClip Frame 5Symbol 198 MovieClip
"dot1"Symbol 798 MovieClip Frame 5Symbol 102 MovieClip
"dot2"Symbol 798 MovieClip Frame 5Symbol 102 MovieClip
"area_attack"Symbol 798 MovieClip Frame 5Symbol 110 MovieClip
"area_view"Symbol 798 MovieClip Frame 5Symbol 65 MovieClip [area_view2]
"hp_txt"Symbol 798 MovieClip Frame 5Symbol 769 EditableText
"lv_txt"Symbol 798 MovieClip Frame 5Symbol 770 EditableText
"str_txt"Symbol 798 MovieClip Frame 5Symbol 772 EditableText
"sp_txt"Symbol 798 MovieClip Frame 5Symbol 774 EditableText
"lv_txt"Symbol 798 MovieClip Frame 5Symbol 776 EditableText
"buy1_mc"Symbol 798 MovieClip Frame 5Symbol 781 MovieClip
"area"Symbol 798 MovieClip Frame 5Symbol 74 MovieClip
"select_mc"Symbol 798 MovieClip Frame 5Symbol 94 MovieClip
"body"Symbol 798 MovieClip Frame 5Symbol 195 MovieClip
"dot1"Symbol 798 MovieClip Frame 5Symbol 102 MovieClip
"dot2"Symbol 798 MovieClip Frame 5Symbol 102 MovieClip
"area_attack"Symbol 798 MovieClip Frame 5Symbol 133 MovieClip
"area_view"Symbol 798 MovieClip Frame 5Symbol 63 MovieClip [area_view1]
"hp_txt"Symbol 798 MovieClip Frame 5Symbol 784 EditableText
"lv_txt"Symbol 798 MovieClip Frame 5Symbol 785 EditableText
"str_txt"Symbol 798 MovieClip Frame 5Symbol 787 EditableText
"sp_txt"Symbol 798 MovieClip Frame 5Symbol 789 EditableText
"lv_txt"Symbol 798 MovieClip Frame 5Symbol 791 EditableText
"buy2_mc"Symbol 798 MovieClip Frame 5Symbol 793 MovieClip
"sp_txt"Symbol 798 MovieClip Frame 5Symbol 795 EditableText
"sp_txt"Symbol 798 MovieClip Frame 5Symbol 797 EditableText
"general_txt"Symbol 808 MovieClip Frame 1Symbol 800 EditableText
"total_gold_txt"Symbol 808 MovieClip Frame 1Symbol 802 EditableText
"difficulty_txt"Symbol 808 MovieClip Frame 1Symbol 804 EditableText
"castle_txt"Symbol 808 MovieClip Frame 1Symbol 806 EditableText
"level_txt"Symbol 808 MovieClip Frame 1Symbol 807 EditableText
"gold_txt"Symbol 831 MovieClip Frame 1Symbol 825 EditableText
"gold_txt"Symbol 831 MovieClip Frame 2Symbol 826 EditableText
"gold_txt"Symbol 831 MovieClip Frame 3Symbol 828 EditableText
"name_txt"Symbol 831 MovieClip Frame 3Symbol 829 EditableText
"ok_btn"Symbol 831 MovieClip Frame 3Symbol 413 Button
"count_mc"Symbol 832 MovieClip [win] Frame 29Symbol 714 MovieClip
"save_mc"Symbol 832 MovieClip [win] Frame 29Symbol 733 MovieClip
"name_txt"Symbol 851 MovieClip [levelID_mc] Frame 1Symbol 849 EditableText
"bar_mc"Symbol 853 MovieClip [life_bar_enemy] Frame 1Symbol 852 MovieClip
"bar_mc"Symbol 854 MovieClip [life_bar_role] Frame 1Symbol 852 MovieClip
"mission_txt"Symbol 865 MovieClip Frame 1Symbol 864 EditableText
"mask_mc"Symbol 869 MovieClip [map_mc1] Frame 1Symbol 855 MovieClip
"ico1"Symbol 869 MovieClip [map_mc1] Frame 19Symbol 858 MovieClip
"ico2"Symbol 869 MovieClip [map_mc1] Frame 19Symbol 860 MovieClip
"mission_mc"Symbol 869 MovieClip [map_mc1] Frame 19Symbol 865 MovieClip
"area"Symbol 881 MovieClip [scroll_control] Frame 1Symbol 369 MovieClip
"map"Symbol 896 MovieClip [stage3] Frame 1Symbol 889 MovieClip
"base_enemy"Symbol 896 MovieClip [stage3] Frame 1Symbol 244 MovieClip [castle]
"roleDot"Symbol 896 MovieClip [stage3] Frame 1Symbol 213 MovieClip
"generalPos"Symbol 896 MovieClip [stage3] Frame 1Symbol 213 MovieClip
"base_role"Symbol 896 MovieClip [stage3] Frame 1Symbol 244 MovieClip [castle]
"dot_8"Symbol 896 MovieClip [stage3] Frame 1Symbol 246 MovieClip
"dot_4"Symbol 896 MovieClip [stage3] Frame 1Symbol 246 MovieClip
"dot_2"Symbol 896 MovieClip [stage3] Frame 1Symbol 246 MovieClip
"dot_0"Symbol 896 MovieClip [stage3] Frame 1Symbol 246 MovieClip
"dot_3"Symbol 896 MovieClip [stage3] Frame 1Symbol 246 MovieClip
"dot_5"Symbol 896 MovieClip [stage3] Frame 1Symbol 246 MovieClip
"dot_1"Symbol 896 MovieClip [stage3] Frame 1Symbol 246 MovieClip
"dot_6"Symbol 896 MovieClip [stage3] Frame 1Symbol 246 MovieClip
"dot_7"Symbol 896 MovieClip [stage3] Frame 1Symbol 246 MovieClip
"startPos"Symbol 896 MovieClip [stage3] Frame 1Symbol 249 MovieClip
"tower_area"Symbol 896 MovieClip [stage3] Frame 1Symbol 890 MovieClip
"land_mc"Symbol 896 MovieClip [stage3] Frame 1Symbol 891 MovieClip
"role_loader"Symbol 896 MovieClip [stage3] Frame 1Symbol 892 MovieClip
"enemy_loader"Symbol 896 MovieClip [stage3] Frame 1Symbol 893 MovieClip
"map_up"Symbol 896 MovieClip [stage3] Frame 1Symbol 895 MovieClip
"a2"Symbol 896 MovieClip [stage3] Frame 1Symbol 276 MovieClip
"a1"Symbol 896 MovieClip [stage3] Frame 1Symbol 276 MovieClip
"a3"Symbol 896 MovieClip [stage3] Frame 1Symbol 276 MovieClip
"a2_1"Symbol 896 MovieClip [stage3] Frame 1Symbol 276 MovieClip
"a2_3"Symbol 896 MovieClip [stage3] Frame 1Symbol 276 MovieClip
"a2_2"Symbol 896 MovieClip [stage3] Frame 1Symbol 276 MovieClip
"a3_1"Symbol 896 MovieClip [stage3] Frame 1Symbol 276 MovieClip
"a3_2"Symbol 896 MovieClip [stage3] Frame 1Symbol 276 MovieClip
"a2_4"Symbol 896 MovieClip [stage3] Frame 1Symbol 276 MovieClip
"a_last"Symbol 896 MovieClip [stage3] Frame 1Symbol 276 MovieClip
"a3_3"Symbol 896 MovieClip [stage3] Frame 1Symbol 276 MovieClip
"a3_4"Symbol 896 MovieClip [stage3] Frame 1Symbol 276 MovieClip
"a4_1"Symbol 896 MovieClip [stage3] Frame 1Symbol 276 MovieClip
"a4_2"Symbol 896 MovieClip [stage3] Frame 1Symbol 276 MovieClip
"a4_3"Symbol 896 MovieClip [stage3] Frame 1Symbol 276 MovieClip
"egde_d"Symbol 896 MovieClip [stage3] Frame 1Symbol 279 MovieClip
"egde_l"Symbol 896 MovieClip [stage3] Frame 1Symbol 279 MovieClip
"egde_u"Symbol 896 MovieClip [stage3] Frame 1Symbol 279 MovieClip
"egde_r"Symbol 896 MovieClip [stage3] Frame 1Symbol 279 MovieClip
"map"Symbol 904 MovieClip [stage7] Frame 1Symbol 897 MovieClip
"floor_mc"Symbol 904 MovieClip [stage7] Frame 1Symbol 315 MovieClip
"roleDot"Symbol 904 MovieClip [stage7] Frame 1Symbol 213 MovieClip
"generalPos"Symbol 904 MovieClip [stage7] Frame 1Symbol 213 MovieClip
"base_role"Symbol 904 MovieClip [stage7] Frame 1Symbol 244 MovieClip [castle]
"dot_8"Symbol 904 MovieClip [stage7] Frame 1Symbol 246 MovieClip
"dot_4"Symbol 904 MovieClip [stage7] Frame 1Symbol 246 MovieClip
"dot_2"Symbol 904 MovieClip [stage7] Frame 1Symbol 246 MovieClip
"dot_0"Symbol 904 MovieClip [stage7] Frame 1Symbol 246 MovieClip
"dot_3"Symbol 904 MovieClip [stage7] Frame 1Symbol 246 MovieClip
"dot_5"Symbol 904 MovieClip [stage7] Frame 1Symbol 246 MovieClip
"dot_1"Symbol 904 MovieClip [stage7] Frame 1Symbol 246 MovieClip
"dot_6"Symbol 904 MovieClip [stage7] Frame 1Symbol 246 MovieClip
"dot_7"Symbol 904 MovieClip [stage7] Frame 1Symbol 246 MovieClip
"startPos"Symbol 904 MovieClip [stage7] Frame 1Symbol 249 MovieClip
"base_enemy"Symbol 904 MovieClip [stage7] Frame 1Symbol 244 MovieClip [castle]
"tower_area"Symbol 904 MovieClip [stage7] Frame 1Symbol 898 MovieClip
"land_mc"Symbol 904 MovieClip [stage7] Frame 1Symbol 899 MovieClip
"role_loader"Symbol 904 MovieClip [stage7] Frame 1Symbol 900 MovieClip
"enemy_loader"Symbol 904 MovieClip [stage7] Frame 1Symbol 901 MovieClip
"map_up"Symbol 904 MovieClip [stage7] Frame 1Symbol 903 MovieClip
"a2"Symbol 904 MovieClip [stage7] Frame 1Symbol 276 MovieClip
"a1"Symbol 904 MovieClip [stage7] Frame 1Symbol 276 MovieClip
"a3"Symbol 904 MovieClip [stage7] Frame 1Symbol 276 MovieClip
"a25"Symbol 904 MovieClip [stage7] Frame 1Symbol 276 MovieClip
"a24"Symbol 904 MovieClip [stage7] Frame 1Symbol 276 MovieClip
"a23"Symbol 904 MovieClip [stage7] Frame 1Symbol 276 MovieClip
"a21"Symbol 904 MovieClip [stage7] Frame 1Symbol 276 MovieClip
"a22"Symbol 904 MovieClip [stage7] Frame 1Symbol 276 MovieClip
"a4"Symbol 904 MovieClip [stage7] Frame 1Symbol 276 MovieClip
"egde_d"Symbol 904 MovieClip [stage7] Frame 1Symbol 279 MovieClip
"egde_l"Symbol 904 MovieClip [stage7] Frame 1Symbol 279 MovieClip
"egde_u"Symbol 904 MovieClip [stage7] Frame 1Symbol 279 MovieClip
"egde_r"Symbol 904 MovieClip [stage7] Frame 1Symbol 279 MovieClip
"map"Symbol 914 MovieClip [stage8] Frame 1Symbol 906 MovieClip
"floor_mc"Symbol 914 MovieClip [stage8] Frame 1Symbol 315 MovieClip
"roleDot"Symbol 914 MovieClip [stage8] Frame 1Symbol 213 MovieClip
"base_role"Symbol 914 MovieClip [stage8] Frame 1Symbol 244 MovieClip [castle]
"dot_8"Symbol 914 MovieClip [stage8] Frame 1Symbol 246 MovieClip
"dot_4"Symbol 914 MovieClip [stage8] Frame 1Symbol 246 MovieClip
"dot_2"Symbol 914 MovieClip [stage8] Frame 1Symbol 246 MovieClip
"dot_0"Symbol 914 MovieClip [stage8] Frame 1Symbol 246 MovieClip
"dot_3"Symbol 914 MovieClip [stage8] Frame 1Symbol 246 MovieClip
"dot_5"Symbol 914 MovieClip [stage8] Frame 1Symbol 246 MovieClip
"dot_1"Symbol 914 MovieClip [stage8] Frame 1Symbol 246 MovieClip
"dot_6"Symbol 914 MovieClip [stage8] Frame 1Symbol 246 MovieClip
"dot_7"Symbol 914 MovieClip [stage8] Frame 1Symbol 246 MovieClip
"startPos"Symbol 914 MovieClip [stage8] Frame 1Symbol 249 MovieClip
"base_enemy"Symbol 914 MovieClip [stage8] Frame 1Symbol 244 MovieClip [castle]
"enemy_control"Symbol 914 MovieClip [stage8] Frame 1Symbol 907 MovieClip [enemy_control8]
"generalPos"Symbol 914 MovieClip [stage8] Frame 1Symbol 213 MovieClip
"tower_area"Symbol 914 MovieClip [stage8] Frame 1Symbol 908 MovieClip
"land_mc"Symbol 914 MovieClip [stage8] Frame 1Symbol 909 MovieClip
"role_loader"Symbol 914 MovieClip [stage8] Frame 1Symbol 910 MovieClip
"enemy_loader"Symbol 914 MovieClip [stage8] Frame 1Symbol 911 MovieClip
"map_up"Symbol 914 MovieClip [stage8] Frame 1Symbol 913 MovieClip
"a6_3"Symbol 914 MovieClip [stage8] Frame 1Symbol 276 MovieClip
"a9_3"Symbol 914 MovieClip [stage8] Frame 1Symbol 276 MovieClip
"a1"Symbol 914 MovieClip [stage8] Frame 1Symbol 276 MovieClip
"a2"Symbol 914 MovieClip [stage8] Frame 1Symbol 276 MovieClip
"a3"Symbol 914 MovieClip [stage8] Frame 1Symbol 276 MovieClip
"a4"Symbol 914 MovieClip [stage8] Frame 1Symbol 276 MovieClip
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Special Tags

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Labels

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"stand"Symbol 109 MovieClip Frame 1
"move"Symbol 109 MovieClip Frame 6
"attack"Symbol 109 MovieClip Frame 11
"attack2"Symbol 109 MovieClip Frame 19
"stand"Symbol 118 MovieClip Frame 1
"move"Symbol 118 MovieClip Frame 6
"attack"Symbol 118 MovieClip Frame 11
"attack2"Symbol 118 MovieClip Frame 19
"stand"Symbol 132 MovieClip Frame 1
"move"Symbol 132 MovieClip Frame 6
"attack"Symbol 132 MovieClip Frame 11
"attack2"Symbol 132 MovieClip Frame 19
"stand"Symbol 139 MovieClip Frame 1
"move"Symbol 139 MovieClip Frame 6
"attack"Symbol 139 MovieClip Frame 11
"attack2"Symbol 139 MovieClip Frame 19
"stand"Symbol 144 MovieClip Frame 1
"move"Symbol 144 MovieClip Frame 6
"attack"Symbol 144 MovieClip Frame 11
"attack2"Symbol 144 MovieClip Frame 17
"stand"Symbol 159 MovieClip Frame 1
"move"Symbol 159 MovieClip Frame 6
"attack"Symbol 159 MovieClip Frame 11
"attack2"Symbol 159 MovieClip Frame 18
"stand"Symbol 163 MovieClip Frame 1
"move"Symbol 163 MovieClip Frame 6
"attack"Symbol 163 MovieClip Frame 11
"attack2"Symbol 163 MovieClip Frame 19
"stand"Symbol 170 MovieClip Frame 1
"move"Symbol 170 MovieClip Frame 6
"attack"Symbol 170 MovieClip Frame 11
"attack2"Symbol 170 MovieClip Frame 19
"stand"Symbol 180 MovieClip Frame 1
"move"Symbol 180 MovieClip Frame 6
"attack"Symbol 180 MovieClip Frame 11
"attack2"Symbol 180 MovieClip Frame 19
"stand"Symbol 182 MovieClip Frame 1
"move"Symbol 182 MovieClip Frame 6
"attack"Symbol 182 MovieClip Frame 11
"attack2"Symbol 182 MovieClip Frame 19
"stand"Symbol 192 MovieClip Frame 1
"move"Symbol 192 MovieClip Frame 6
"attack"Symbol 192 MovieClip Frame 11
"attack2"Symbol 192 MovieClip Frame 17
"stand"Symbol 195 MovieClip Frame 1
"move"Symbol 195 MovieClip Frame 6
"attack"Symbol 195 MovieClip Frame 11
"attack2"Symbol 195 MovieClip Frame 17
"stand"Symbol 198 MovieClip Frame 1
"move"Symbol 198 MovieClip Frame 6
"attack"Symbol 198 MovieClip Frame 11
"attack2"Symbol 198 MovieClip Frame 17
"s1"Symbol 224 MovieClip Frame 1
"s2"Symbol 224 MovieClip Frame 2
"s3"Symbol 224 MovieClip Frame 3
"s4"Symbol 224 MovieClip Frame 4
"end"Symbol 224 MovieClip Frame 5
"s1"Symbol 244 MovieClip [castle] Frame 1
"s2"Symbol 244 MovieClip [castle] Frame 2
"s3"Symbol 244 MovieClip [castle] Frame 3
"s1"Symbol 323 MovieClip Frame 1
"s2"Symbol 323 MovieClip Frame 2
"end"Symbol 323 MovieClip Frame 3
"s1"Symbol 324 MovieClip [tower] Frame 1
"s2"Symbol 324 MovieClip [tower] Frame 2
"s2"Symbol 338 MovieClip Frame 2
"end"Symbol 338 MovieClip Frame 3
"s1"Symbol 339 MovieClip [farmhouse] Frame 1
"s2"Symbol 339 MovieClip [farmhouse] Frame 2
"submited"Symbol 421 MovieClip Frame 2
"submit"Symbol 421 MovieClip Frame 3
"sending"Symbol 421 MovieClip Frame 4
"done"Symbol 421 MovieClip Frame 5
"submited"Symbol 457 MovieClip Frame 2
"submit"Symbol 457 MovieClip Frame 3
"sending"Symbol 457 MovieClip Frame 4
"done"Symbol 457 MovieClip Frame 5
"time"Symbol 615 MovieClip Frame 2
"mission"Symbol 679 MovieClip [status_mc] Frame 1
"status"Symbol 679 MovieClip [status_mc] Frame 7
"roleInf"Symbol 679 MovieClip [status_mc] Frame 13
"castleInf"Symbol 679 MovieClip [status_mc] Frame 20
"towerInf"Symbol 679 MovieClip [status_mc] Frame 27
"farmhouseInf"Symbol 679 MovieClip [status_mc] Frame 34
"msg"Symbol 679 MovieClip [status_mc] Frame 44
"end"Symbol 679 MovieClip [status_mc] Frame 49
"s1"Symbol 714 MovieClip Frame 21
"s2"Symbol 714 MovieClip Frame 26
"s4"Symbol 733 MovieClip Frame 4
"level"Symbol 747 MovieClip Frame 27
"buy"Symbol 798 MovieClip Frame 1
"upgrade"Symbol 798 MovieClip Frame 5
"submited"Symbol 831 MovieClip Frame 2
"submit"Symbol 831 MovieClip Frame 3
"sending"Symbol 831 MovieClip Frame 4
"done"Symbol 831 MovieClip Frame 5
"s1"Symbol 832 MovieClip [win] Frame 35
"s2"Symbol 832 MovieClip [win] Frame 41
"next"Symbol 832 MovieClip [win] Frame 49
"load"Symbol 832 MovieClip [win] Frame 55
"winall"Symbol 832 MovieClip [win] Frame 61
"s1"Symbol 952 MovieClip Frame 1
"s2"Symbol 952 MovieClip Frame 2
"s3"Symbol 952 MovieClip Frame 3
"stand"Symbol 1112 MovieClip Frame 1
"select"Symbol 1112 MovieClip Frame 2
"move"Symbol 1112 MovieClip Frame 3
"attack"Symbol 1112 MovieClip Frame 4
"stand"Symbol 1141 MovieClip Frame 1
"select"Symbol 1141 MovieClip Frame 2
"move"Symbol 1141 MovieClip Frame 3
"attack"Symbol 1141 MovieClip Frame 4
"menu"Symbol 1180 MovieClip Frame 1
"load"Symbol 1180 MovieClip Frame 2
"intr"Symbol 1180 MovieClip Frame 7
"sim"Symbol 1180 MovieClip Frame 12
"setting"Symbol 1180 MovieClip Frame 13
"credits"Symbol 1180 MovieClip Frame 18

Dynamic Text Variables

_root.speed_rateSymbol 590 EditableText"<p align="left"><font face="Arial Baltic" size="17" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>2</b></font></p>"
_root.speed_rateSymbol 608 EditableText"<p align="left"><font face="Arial Baltic" size="17" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>2</b></font></p>"
sec_tSymbol 609 EditableText"<p align="left"></p>"
min_tSymbol 610 EditableText"<p align="left"></p>"




http://swfchan.com/6/26454/info.shtml
Created: 22/5 -2019 15:53:18 Last modified: 22/5 -2019 15:53:18 Server time: 05/05 -2024 12:47:47