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Hyro Tanks.swf

This is the info page for
Flash #26524

(Click the ID number above for more basic data on this flash file.)


Text
choose a tank!

instructions

instructions

tank 01

score >

0

tanks remaining >

tank 01

02

shield

space

<

>

a

d

w

s

fig 4: bonus shield

turrent rotates 360 degrees

tank body rotate 360 degrees

fig 3: user info display

collect to increase tanks shield

fig 1: tank movement

turrent damage x 2

tank body damage x 1

fig 2: tank damage

explosion radias

damage x .5

fig 5: bonus car

shoot for 500 points

fig 6: keyboard layout

press to fire turrent

hold down for longer shot

rotate turrent

move and rotate tank

close

close

bonus

INSTRUCTIONS

player 2 is dead

>> restart <<

>> restart <<

01

bonus car coming

bonus car destroyed

player 1 score + 500

player 1 score + 500

player 1 score + 500

player 1 score + 500

player 1 score + 500

player 1 score + 500

player 1 score + 500

player 1 score + 500

player 1 score + 500

player 1 score + 500

player 1 score + 500

player 1 score + 500

bonus car missed

you win

score: 18970

>> play again <<

00

ActionScript [AS1/AS2]

Frame 142
tellTarget ("bunny") { gotoAndPlay ("dead"); };
Frame 183
tellTarget ("logo") { gotoAndPlay (1); }; tellTarget ("play") { gotoAndPlay (1); }; play();
Frame 200
play(); tellTarget ("_root.tank") { gotoAndPlay ("go"); };
Frame 210
stop(); tellTarget ("tank") { nextFrame(); };
Frame 275
gotoAndPlay (191);
Frame 278
bombWhistle_1 = new Sound(bonus); bombWhistle_1.attachSound("bombWhistle"); bombWhistle_2 = new Sound(explosion); bombWhistle_2.attachSound("bombWhistleC"); turrent_shot = new Sound(player_dead); turrent_shot.attachSound("shot"); boom = new Sound(rabbit); boom.attachSound("boom"); function resetGame() { tank_speed = 2; i = 0; xmax = 610; xmin = 40; ymax = 440; ymin = 40; player_1_lives = 2; player_2_lives = 2; player_2_colour = random(4) + 1; player_1_startx = 100; player_1_starty = 100; player_2_startx = 400; player_2_starty = 300; duplicateMovieClip ("player_score", "player_1_score", 9800); duplicateMovieClip ("player_score", "player_2_score", 9801); with (player_1_score) { _x = 180; _y = 497; score = 0; name = "tank 01"; } with (player_2_score) { _x = 470; _y = 497; score = 0; name = "tank 02"; } player_hits = 12; player_1_health = 100; player_2_health = 100; health_per = 100 / player_hits; alive_distance = 25; duplicateMovieClip ("shot", "shot1", 9900); duplicateMovieClip ("shot", "shot2", 9901); shot1.num = 1; shot2.num = 2; duplicateMovieClip ("rabbit", "rabbit_1", 9100); rabbit_1.num = 1; rabbit_1.othernum = 2; duplicateMovieClip ("rabbit_comp", "rabbit_2", 9101); rabbit_2.num = 2; rabbit_2.othernum = 1; placeRabbit(); shield_player.gotoAndPlay(2); rabbit_comp.gotoAndStop(1); } function get_pos() { player_1_pos = rabbit_1.getBounds(_root); player_2_pos = rabbit_2.getBounds(_root); } function removeExpl() { while (i != 0) { removeMovieClip("explosion" add i); i--; } } function removeMc() { removeExpl(); removeMovieClip("bonus_car"); removeMovieClip("rabbit_1"); removeMovieClip("rabbit_2"); removeMovieClip("shot1"); removeMovieClip("shot2"); removeMovieClip("player_1_score"); removeMovieClip("player_2_score"); removeMovieClip("shield_1"); removeMovieClip("end_title"); gotoAndPlay (183); } function randomCar() { bonus = "yes"; duplicateMovieClip ("bonus", "bonus_car", 9995); tellTarget ("bonus_car") { gotoAndPlay (2); }; } function hitBonus(num) { Set(("player_" add num) add "_score.score", eval (("player_" add num) add "_score.score") + 500); bonus_car.num = num; tellTarget ("bonus_car") { gotoAndPlay ("gotit"); }; } function random_shield() { shield = "yes"; duplicateMovieClip ("shield", "shield_1", 5000); with (shield_1) { _x = random(590) + 30; _y = random(400) + 30; } } function got_shield(num) { shield = "no"; removeMovieClip("shield_1"); Set(("player_" add num) add "_health", eval (("player_" add num) add "_health") + (health_per * 3)); if (100 < eval (("player_" add num) add "_health")) { Set(("player_" add num) add "_health", 100); } tellTarget (("_root.rabbit_" add num) add ".health_fade") { gotoAndPlay (2); }; } function explode(num) { if (num == 1) { othernum = 2; } else { othernum = 1; } i = Number(i) + 1; duplicateMovieClip ("explosion", "explosion" add i, i); setProperty("explosion" add i, _x , eval (("shot" add num) add "._x")); setProperty("explosion" add i, _y , eval (("shot" add num) add "._y")); setProperty("explosion" add i, _rotation , random(360)); eval ("explosion" add i).gotoAndStop(random(4) + 1); if (eval ("shot" add num).hitTest(("_root.rabbit_" add othernum) add ".turrent")) { _root.hit(othernum, num, 2); } else if (eval ("shot" add num).hitTest(("_root.rabbit_" add othernum) add ".hull")) { _root.hit(othernum, num, 1); } else if (eval ("explosion" add i).hitTest(("_root.rabbit_" add othernum) add ".hull")) { _root.hit(othernum, num, 0.5); } else if (eval ("explosion" add i).hitTest("_root.bonus_car.bonus")) { hitBonus(num); } } function hit(num, othernum, damage) { boom.start(0, 1); Set(("player_" add othernum) add "_score.score", eval (("player_" add othernum) add "_score.score") + int(damage * eval (("shot_" add othernum) add "_distance"))); Set(("player_" add num) add "_health", eval (("player_" add num) add "_health") - (health_per * damage)); if (eval (("player_" add num) add "_health") < 1) { Set(("player_" add num) add "_health", 100); tellTarget ((("player_" add num) add "_score") add ".tank_lives") { gotoAndStop(_currentframe + 1); }; Set(("player_" add num) add "_lives", eval (("player_" add num) add "_lives") - 1); if (eval (("player_" add num) add "_lives") < 0) { gotoAndStop (282); } else { tellTarget ("rabbit_" add num) { gotoAndPlay ("dead"); }; tellTarget ("rabbit_" add othernum) { gotoAndPlay ("win"); }; duplicateMovieClip ("player_dead", "player_dead_new", 9999); player_dead_new.num = num; player_dead_new.gotoAndPlay(2); } } else { tellTarget (("_root.rabbit_" add num) add ".health_fade") { gotoAndPlay (2); }; } } function removeRabbits() { removeMovieClip("rabbit_1"); removeMovieClip("rabbit_2"); } function placeRabbit() { removeMovieClip("player_dead_new"); with (rabbit_1) { gotoAndPlay(2); _x = player_1_startx; _y = player_1_starty; hull.gotoAndStop(player_1_colour); turrent.gun_colour.gotoAndStop(player_1_colour); turrent.gotoAndPlay(2); } with (rabbit_2) { gotoAndPlay(2); _x = player_2_startx; _y = player_2_starty; hull.gotoAndStop(player_2_colour); turrent.gun_colour.gotoAndStop(player_2_colour); turrent.gotoAndPlay(2); } } resetGame(); stop();
Instance of Symbol 194 MovieClip "rabbit" in Frame 278
onClipEvent (load) { visc = 0.3; drag = 0; }
Instance of Symbol 197 MovieClip "rabbit_comp" in Frame 278
onClipEvent (load) { visc = 0.3; drag = 0; }
Instance of Symbol 214 MovieClip "shot" in Frame 278
onClipEvent (load) { setProperty(this, _visible , false); alive = 0; xv = 0; yv = 0; } onClipEvent (enterFrame) { if (num ne "") { if (0 < alive) { alive--; setProperty(this, _visible , true); _x = (_x + xv); _y = (_y + yv); } else { gotoAndStop (278); setProperty(this, _visible , false); } } }
Frame 282
removeRabbits(); duplicateMovieClip ("end", "end_title", 9995); end._visible = 0; end_title.final_score = "score: " add player_1_score.score; if (player_1_lives < 0) { end_title.outcome = "you lose"; winner_tank.hull.gotoAndStop(_root.player_2_colour); winner_tank.turrent.gun_colour.gotoAndStop(_root.player_2_colour); } else { end_title.outcome = "you win"; winner_tank.hull.gotoAndStop(_root.player_1_colour); winner_tank.turrent.gun_colour.gotoAndStop(_root.player_1_colour); } winner_tank.gotoAndPlay("win"); stop();
Symbol 11 Button
on (release) { getURL ("http://www.hyro.com", "_blank"); }
Symbol 30 MovieClip Frame 30
stop();
Symbol 30 MovieClip Frame 32
stop();
Symbol 58 Button
on (release) { _root.player_1_colour = 2; tellTarget (_root) { gotoAndPlay ("start"); }; }
Symbol 59 Button
on (release) { _root.player_1_colour = 4; tellTarget (_root) { gotoAndPlay ("start"); }; }
Symbol 60 Button
on (release) { _root.player_1_colour = 1; tellTarget (_root) { gotoAndPlay ("start"); }; }
Symbol 61 Button
on (release) { _root.player_1_colour = 3; tellTarget (_root) { gotoAndPlay ("start"); }; }
Symbol 64 Button
on (release) { _root.instructions.gotoAndPlay(2); this.gotoAndStop(1); _root.gotoAndStop("loop"); }
Symbol 65 MovieClip Frame 1
stop();
Symbol 65 MovieClip Frame 17
stop();
Symbol 92 MovieClip Frame 1
stop();
Symbol 92 MovieClip Frame 16
play(); tellTarget ("_root") { gotoAndPlay ("boom"); };
Symbol 92 MovieClip Frame 22
gotoAndStop (1);
Symbol 110 MovieClip Frame 1
stop();
Symbol 110 MovieClip Frame 2
play();
Symbol 110 MovieClip Frame 12
stop();
Symbol 120 MovieClip Frame 1
stop();
Symbol 127 MovieClip Frame 1
stop();
Symbol 162 Button
on (release) { _root.gotoAndPlay("loop"); _root.play.gotoAndPlay(2); _root.logo.gotoAndPlay(2); _parent.gotoAndStop(1); }
Symbol 171 MovieClip Frame 1
stop();
Symbol 171 MovieClip Frame 21
stop();
Symbol 175 MovieClip Frame 1
stop();
Symbol 175 MovieClip Frame 2
txt.info = ("player " add num) add " is dead"; play();
Symbol 175 MovieClip Frame 67
_root.removeExpl(); _root.placeRabbit();
Symbol 177 MovieClip Frame 1
stop();
Symbol 177 MovieClip Frame 2
if (_root.shield ne "yes") { num = random(400); if (num == 7) { _root.random_shield(); } } play();
Symbol 177 MovieClip Frame 3
gotoAndPlay (2);
Symbol 181 Button
on (release) { _root.removeMc(); }
Symbol 185 MovieClip Frame 1
stop();
Symbol 186 MovieClip Frame 1
stop();
Symbol 187 MovieClip Frame 1
function shoot(distance) { if (eval (("_root.shot" add num) add ".alive") == 0) { eval ("_root.bombWhistle_" + num).start(0, 1); _root.turrent_shot.start(0, 1); tellTarget ("gun_colour.gun") { gotoAndPlay (2); }; Set(("_root.shot_" add _parent.num) add "_distance", distance); with (eval ("_root.shot" add num)) { gotoAndPlay(2); xv = 15 * Math.sin((Math.PI/180) * (this.angle + eval (("_root.rabbit_" add num) add ".angle"))); yv = -15 * Math.cos((Math.PI/180) * (this.angle + eval (("_root.rabbit_" add num) add ".angle"))); alive = distance; } setProperty("_root.shot" add num, _x , _parent._x); setProperty("_root.shot" add num, _y , _parent._y); } } stop();
Symbol 187 MovieClip Frame 2
if (Key.isDown(39)) { torque = 3; } else if (Key.isDown(37)) { torque = -3; } else { torque = 0; } AngAcceleration = torque - rtorque; rtorque = 0.4 * AngVelocity; AngVelocity = AngVelocity + AngAcceleration; angle = angle + AngVelocity; if (angle < 0) { angle = angle + 360; } if (360 < angle) { angle = angle - 360; } _rotation = angle; play();
Symbol 187 MovieClip Frame 3
gotoAndPlay (2);
Symbol 190 MovieClip Frame 1
stop();
Symbol 191 MovieClip Frame 1
stop();
Symbol 191 MovieClip Frame 2
player_health.gotoAndStop(eval (("_root.player_" add _parent.num) add "_colour")); setProperty("player_health.health_bar", _xscale , eval (("_root.player_" add _parent.num) add "_health"));
Symbol 192 MovieClip Frame 1
function shoot(distance) { if (eval (("_root.shot" add num) add ".alive") == 0) { eval ("_root.bombWhistle_" + num).start(0, 1); _root.turrent_shot.start(0, 1); tellTarget ("gun_colour.gun") { gotoAndPlay (2); }; Set(("_root.shot_" add _parent.num) add "_distance", distance); with (eval ("_root.shot" add num)) { gotoAndPlay(2); xv = 15 * Math.sin((Math.PI/180) * (this.angle + eval (("_root.rabbit_" add num) add ".angle"))); yv = -15 * Math.cos((Math.PI/180) * (this.angle + eval (("_root.rabbit_" add num) add ".angle"))); alive = distance; } setProperty("_root.shot" add num, _x , _parent._x); setProperty("_root.shot" add num, _y , _parent._y); } } stop();
Symbol 192 MovieClip Frame 2
if (Key.isDown(39)) { torque = 3; } else if (Key.isDown(37)) { torque = -3; } else { torque = 0; } AngAcceleration = torque - rtorque; rtorque = 0.4 * AngVelocity; AngVelocity = AngVelocity + AngAcceleration; angle = angle + AngVelocity; if (angle < 0) { angle = angle + 360; } if (360 < angle) { angle = angle - 360; } _rotation = angle; play();
Symbol 192 MovieClip Frame 3
gotoAndPlay (2);
Symbol 193 MovieClip Frame 1
function shoot(distance) { if (eval (("_root.shot" add num) add ".alive") == 0) { eval ("_root.bombWhistle_" + num).start(0, 1); _root.turrent_shot.start(0, 1); tellTarget ("gun_colour.gun") { gotoAndPlay (2); }; Set(("_root.shot_" add _parent.num) add "_distance", distance); with (eval ("_root.shot" add num)) { gotoAndPlay(2); xv = 15 * Math.sin((Math.PI/180) * (this.angle + eval (("_root.rabbit_" add num) add ".angle"))); yv = -15 * Math.cos((Math.PI/180) * (this.angle + eval (("_root.rabbit_" add num) add ".angle"))); alive = distance; } setProperty("_root.shot" add num, _x , _parent._x); setProperty("_root.shot" add num, _y , _parent._y); } } stop();
Symbol 193 MovieClip Frame 2
if (Key.isDown(39)) { torque = 3; } else if (Key.isDown(37)) { torque = -3; } else { torque = 0; } AngAcceleration = torque - rtorque; rtorque = 0.4 * AngVelocity; AngVelocity = AngVelocity + AngAcceleration; angle = angle + AngVelocity; if (angle < 0) { angle = angle + 360; } if (360 < angle) { angle = angle - 360; } _rotation = angle; play();
Symbol 193 MovieClip Frame 3
gotoAndPlay (2);
Symbol 194 MovieClip Frame 1
function clearVari() { v = 0; drag = 0; xa = 0; ya = 0; xv = 0; yv = 0; } if (num ne "") { angle = 0; xv = 0; x = 0; y = 0; yv = 0; xa = 0; ya = 0; v = 0; hull.gotoAndStop(_root.player_1_colour); turrent.gun_colour.gotoAndStop(_root.player_1_colour); } stop();
Symbol 194 MovieClip Frame 2
_root.get_pos(); if (this.hitTest(_root.shield_1)) { _root.got_shield(num); } ycheck_1 = eval (("_root.player_" add othernum) add "_pos.yMin") - eval (("_root.player_" add num) add "_pos.yMax"); ycheck_2 = eval (("_root.player_" add num) add "_pos.yMin") - eval (("_root.player_" add othernum) add "_pos.yMax"); xcheck_1 = eval (("_root.player_" add num) add "_pos.xMin") - eval (("_root.player_" add othernum) add "_pos.xMax"); xcheck_2 = eval (("_root.player_" add othernum) add "_pos.xMin") - eval (("_root.player_" add num) add "_pos.xMax"); if (Key.isDown(87)) { force = _root.tank_speed; } else if (Key.isDown(83)) { force = -_root.tank_speed; } else { force = 0; } if (Key.isDown(68)) { torque = 3.2; } else if (Key.isDown(65)) { torque = -3.2; } else { torque = 0; } angle = angle + torque; if (angle < 0) { angle = angle + 360; } if (360 < angle) { angle = angle - 360; } v = Math.sqrt((xv * xv) + (yv * yv)); drag = visc * v; xa = ((drag * xv) * -1) + (force * Math.sin((Math.PI/180) * angle)); ya = ((drag * yv) * -1) - (force * Math.cos((Math.PI/180) * angle)); xv = xv + xa; yv = yv + ya; if (yv < 0) { if (eval (("_root.player_" add othernum) add "_pos.yMax") < eval (("_root.player_" add num) add "_pos.yMin")) { _y = (_y + yv); } else if ((xcheck_1 < 0) && (0 < xcheck_2)) { if (_root.ymin < _y) { _y = (_y + yv); } } else if ((0 < xcheck_1) && (xcheck_2 < 0)) { if (_root.ymin < _y) { _y = (_y + yv); } } else if ((xcheck_1 < 0) && (xcheck_2 < 0)) { if (eval (("_root.player_" add num) add "_pos.yMin") < eval (("_root.player_" add othernum) add "_pos.yMin")) { if (_root.ymin < _y) { _y = (_y + yv); } } } } else if (0 < yv) { if (eval (("_root.player_" add num) add "_pos.yMax") < eval (("_root.player_" add othernum) add "_pos.yMin")) { _y = (_y + yv); } else if ((xcheck_1 < 0) && (0 < xcheck_2)) { if (_y < _root.ymax) { _y = (_y + yv); } } else if ((0 < xcheck_1) && (xcheck_2 < 0)) { if (_y < _root.ymax) { _y = (_y + yv); } } else if ((xcheck_1 < 0) && (xcheck_2 < 0)) { if (eval (("_root.player_" add othernum) add "_pos.yMax") < eval (("_root.player_" add num) add "_pos.yMax")) { if (_y < _root.ymax) { _y = (_y + yv); } } } } if (xv < 0) { if (eval (("_root.player_" add othernum) add "_pos.xMax") < eval (("_root.player_" add num) add "_pos.xMin")) { _x = (_x + xv); } else if ((ycheck_1 < 0) && (0 < ycheck_2)) { if (_root.xmin < _x) { _x = (_x + xv); } } else if ((0 < ycheck_1) && (ycheck_2 < 0)) { if (_root.xmin < _x) { _x = (_x + xv); } } else if ((ycheck_1 < 0) && (ycheck_2 < 0)) { if (eval (("_root.player_" add num) add "_pos.xMin") < eval (("_root.player_" add othernum) add "_pos.xMin")) { if (_root.xmin < _x) { _x = (_x + xv); } } } } else if (0 < xv) { if (eval (("_root.player_" add num) add "_pos.xMax") < eval (("_root.player_" add othernum) add "_pos.xMin")) { _x = (_x + xv); } else if ((ycheck_1 < 0) && (0 < ycheck_2)) { if (_x < _root.xmax) { _x = (_x + xv); } } else if ((0 < ycheck_1) && (ycheck_2 < 0)) { if (_x < _root.xmax) { _x = (_x + xv); } } else if ((ycheck_1 < 0) && (ycheck_2 < 0)) { if (eval (("_root.player_" add othernum) add "_pos.xMax") < eval (("_root.player_" add num) add "_pos.xMax")) { if (_x < _root.xmax) { _x = (_x + xv); } } } } _rotation = angle; setProperty("health_fade", _rotation , -angle); play();
Instance of Symbol 192 MovieClip "turrent" in Symbol 194 MovieClip Frame 2
onClipEvent (load) { angle = 0; scale = 8; xv = 0; yv = 0; xa = 0; ya = 0; } onClipEvent (keyUp) { if (Key.getCode() == 32) { shoot(scale); scale = 8; } } onClipEvent (enterFrame) { if (_parent.num ne "") { if (Key.isDown(32)) { num = 1; if (0 < Number(num)) { if (Number(scale) >= 40) { } else { scale = Number(scale) + Number(num); } } } } }
Symbol 194 MovieClip Frame 3
gotoAndPlay (2);
Symbol 194 MovieClip Frame 4
turrent.gotoAndStop(1); hull.gotoAndStop(_root.player_1_colour); turrent.gun_colour.gotoAndStop(_root.player_1_colour); clearVari();
Instance of Symbol 193 MovieClip "turrent" in Symbol 194 MovieClip Frame 4
onClipEvent (load) { angle = 0; xv = 0; x = 0; y = 0; yv = 0; xa = 0; ya = 0; v = 0; scale = 8; } onClipEvent (keyUp) { if (Key.getCode() == 32) { shoot(scale); scale = 8; } } onClipEvent (enterFrame) { if (Key.isDown(32)) { num = 1; if (0 < Number(num)) { if (Number(scale) >= 40) { num = 0; } else { scale = Number(scale) + Number(num); } } } }
Symbol 194 MovieClip Frame 16
stop();
Symbol 194 MovieClip Frame 27
hull.gotoAndStop(_root.player_1_colour); turrent.gun_colour.gotoAndStop(_root.player_1_colour); clearVari();
Symbol 194 MovieClip Frame 38
gotoAndPlay (27);
Symbol 195 MovieClip Frame 1
function shoot(distance) { if (eval (("_root.shot" add num) add ".alive") == 0) { _root.turrent_shot.start(0, 1); eval ("_root.bombWhistle_" + num).start(0, 1); tellTarget ("gun_colour.gun") { gotoAndPlay (2); }; Set(("_root.shot_" add _parent.num) add "_distance", distance); with (eval ("_root.shot" add num)) { gotoAndPlay(2); xv = 15 * Math.sin((Math.PI/180) * (this.angle + eval (("_root.rabbit_" add num) add ".angle"))); yv = -15 * Math.cos((Math.PI/180) * (this.angle + eval (("_root.rabbit_" add num) add ".angle"))); alive = distance; } setProperty("_root.shot" add num, _x , _parent._x); setProperty("_root.shot" add num, _y , _parent._y); } } stop();
Symbol 195 MovieClip Frame 2
mouse_x = int(_root.rabbit_1._x - _parent._x); mouse_y = int(_root.rabbit_1._y - _parent._y); if ((0 < mouse_x) && (0 < mouse_y)) { quad = 4; } if ((mouse_x < 0) && (0 < mouse_y)) { quad = 1; } if ((mouse_x < 0) && (mouse_y < 0)) { quad = 2; } if ((0 < mouse_x) && (mouse_y < 0)) { quad = 3; } abs_x = Math.abs(mouse_x); abs_y = Math.abs(mouse_y); tg = abs_y / abs_x; _root.maths = (Math.atan(tg) * Number(180)) / Math.PI; if (quad == 1) { angle = Number(90) - Number(_root.maths); } if (quad == 2) { angle = Number(90) + Number(_root.maths); } if (quad == 3) { angle = Number(270) - Number(_root.maths); } if (quad == 4) { angle = Number(270) + Number(_root.maths); } angle = angle - _parent.angle; angle = angle - 180; _rotation = angle; play();
Symbol 195 MovieClip Frame 3
gotoAndPlay (2);
Symbol 196 MovieClip Frame 1
function shoot(distance) { if (eval (("_root.shot" add num) add ".alive") == 0) { eval ("_root.bombWhistle_" + num).start(0, 1); _root.turrent_shot.start(0, 1); tellTarget ("gun_colour.gun") { gotoAndPlay (2); }; Set(("_root.shot_" add _parent.num) add "_distance", distance); with (eval ("_root.shot" add num)) { gotoAndPlay(2); xv = 15 * Math.sin((Math.PI/180) * (this.angle + eval (("_root.rabbit_" add num) add ".angle"))); yv = -15 * Math.cos((Math.PI/180) * (this.angle + eval (("_root.rabbit_" add num) add ".angle"))); alive = distance; } setProperty("_root.shot" add num, _x , _parent._x); setProperty("_root.shot" add num, _y , _parent._y); } } stop();
Symbol 196 MovieClip Frame 2
if (Key.isDown(39)) { torque = 3; } else if (Key.isDown(37)) { torque = -3; } else { torque = 0; } AngAcceleration = torque - rtorque; rtorque = 0.4 * AngVelocity; AngVelocity = AngVelocity + AngAcceleration; angle = angle + AngVelocity; if (angle < 0) { angle = angle + 360; } if (360 < angle) { angle = angle - 360; } _rotation = angle; play();
Symbol 196 MovieClip Frame 3
gotoAndPlay (2);
Symbol 197 MovieClip Frame 1
function find_ran_angle() { future_angle = random(360); if (_root.bonus eq "no") { var num = random(500); if (num < 10) { _root.randomCar(); } } } function clearVari() { v = 0; drag = 0; xa = 0; ya = 0; xv = 0; yv = 0; } function reverse() { force = -force; var num = random(20); if (10 < num) { find_ran_angle(); } } function change() { var num = random(1000); if (num < 30) { find_ran_angle(); random_t(); random_f(); } } function shoot() { var num = random(800); if (num < 30) { var a = (_root.rabbit_1._x - _x); var b = (_root.rabbit_1._y - _y); var c = Math.sqrt((a * a) + (b * b)); if (c < 150) { turrent.shoot(random(8) + 8); } else if (c < 300) { turrent.shoot(random(15) + 8); } else if (c < 600) { turrent.shoot(random(20) + 8); } else { turrent.shoot(random(35) + 8); } } } function random_t() { var num = random(2); if (num == 1) { torque = 2; } else { torque = -2; } } function random_f() { var num = random(2); if (num == 1) { force = 2; } else { force = -2; } } angle = 0; xv = 0; x = 0; y = 0; yv = 0; xa = 0; ya = 0; v = 0; find_ran_angle(); random_t(); random_f(); hull.gotoAndStop(eval (("_root.player_" add num) add "_colour")); turrent.gun_colour.gotoAndStop(eval (("_root.player_" add num) add "_colour")); stop();
Instance of Symbol 195 MovieClip "turrent" in Symbol 197 MovieClip Frame 1
onClipEvent (load) { angle = 0; num = 2; xv = 0; yv = 0; xa = 0; ya = 0; scale = 8; }
Symbol 197 MovieClip Frame 2
change(); shoot(); if (this.hitTest(_root.shield_1)) { _root.got_shield(num); } ycheck_1 = eval (("_root.player_" add othernum) add "_pos.yMin") - eval (("_root.player_" add num) add "_pos.yMax"); ycheck_2 = eval (("_root.player_" add num) add "_pos.yMin") - eval (("_root.player_" add othernum) add "_pos.yMax"); xcheck_1 = eval (("_root.player_" add num) add "_pos.xMin") - eval (("_root.player_" add othernum) add "_pos.xMax"); xcheck_2 = eval (("_root.player_" add othernum) add "_pos.xMin") - eval (("_root.player_" add num) add "_pos.xMax"); if (angle != future_angle) { if (angle < future_angle) { if ((future_angle - angle) < 3) { torque = 0; } } else if (future_angle < angle) { if ((angle - future_angle) < 3) { torque = 0; } } } else { torque = 0; } angle = angle + torque; if (angle < 0) { angle = angle + 360; } if (360 < angle) { angle = angle - 360; } v = Math.sqrt((xv * xv) + (yv * yv)); drag = visc * v; xa = ((drag * xv) * -1) + (force * Math.sin((Math.PI/180) * angle)); ya = ((drag * yv) * -1) - (force * Math.cos((Math.PI/180) * angle)); xv = xv + xa; yv = yv + ya; if (yv < 0) { if (eval (("_root.player_" add othernum) add "_pos.yMax") < eval (("_root.player_" add num) add "_pos.yMin")) { _y = (_y + yv); } else if ((xcheck_1 < 0) && (0 < xcheck_2)) { if (_root.ymin < _y) { _y = (_y + yv); } else { reverse(); } } else if ((0 < xcheck_1) && (xcheck_2 < 0)) { if (_root.ymin < _y) { _y = (_y + yv); } else { reverse(); } } else if ((xcheck_1 < 0) && (xcheck_2 < 0)) { if (eval (("_root.player_" add num) add "_pos.yMin") < eval (("_root.player_" add othernum) add "_pos.yMin")) { if (_root.ymin < _y) { _y = (_y + yv); } else { reverse(); } } } } else if (0 < yv) { if (eval (("_root.player_" add num) add "_pos.yMax") < eval (("_root.player_" add othernum) add "_pos.yMin")) { _y = (_y + yv); } else if ((xcheck_1 < 0) && (0 < xcheck_2)) { if (_y < _root.ymax) { _y = (_y + yv); } else { reverse(); } } else if ((0 < xcheck_1) && (xcheck_2 < 0)) { if (_y < _root.ymax) { _y = (_y + yv); } else { reverse(); } } else if ((xcheck_1 < 0) && (xcheck_2 < 0)) { if (eval (("_root.player_" add othernum) add "_pos.yMax") < eval (("_root.player_" add num) add "_pos.yMax")) { if (_y < _root.ymax) { _y = (_y + yv); } else { reverse(); } } } } if (xv < 0) { if (eval (("_root.player_" add othernum) add "_pos.xMax") < eval (("_root.player_" add num) add "_pos.xMin")) { _x = (_x + xv); } else if ((ycheck_1 < 0) && (0 < ycheck_2)) { if (_root.xmin < _x) { _x = (_x + xv); } else { reverse(); } } else if ((0 < ycheck_1) && (ycheck_2 < 0)) { if (_root.xmin < _x) { _x = (_x + xv); } else { reverse(); } } else if ((ycheck_1 < 0) && (ycheck_2 < 0)) { if (eval (("_root.player_" add num) add "_pos.xMin") < eval (("_root.player_" add othernum) add "_pos.xMin")) { if (_root.xmin < _x) { _x = (_x + xv); } else { reverse(); } } } } else if (0 < xv) { if (eval (("_root.player_" add num) add "_pos.xMax") < eval (("_root.player_" add othernum) add "_pos.xMin")) { _x = (_x + xv); } else if ((ycheck_1 < 0) && (0 < ycheck_2)) { if (_x < _root.xmax) { _x = (_x + xv); } else { reverse(); } } else if ((0 < ycheck_1) && (ycheck_2 < 0)) { if (_x < _root.xmax) { _x = (_x + xv); } else { reverse(); } } else if ((ycheck_1 < 0) && (ycheck_2 < 0)) { if (eval (("_root.player_" add othernum) add "_pos.xMax") < eval (("_root.player_" add num) add "_pos.xMax")) { if (_x < _root.xmax) { _x = (_x + xv); } else { reverse(); } } } } setProperty("health_fade", _rotation , -angle); _rotation = angle; play();
Symbol 197 MovieClip Frame 3
gotoAndPlay (2);
Symbol 197 MovieClip Frame 4
turrent.gotoAndStop(1); hull.gotoAndStop(eval (("_root.player_" add num) add "_colour")); turrent.gun_colour.gotoAndStop(eval (("_root.player_" add num) add "_colour")); clearVari();
Instance of Symbol 196 MovieClip "turrent" in Symbol 197 MovieClip Frame 4
onClipEvent (load) { angle = 0; xv = 0; x = 0; y = 0; yv = 0; xa = 0; ya = 0; v = 0; scale = 8; }
Symbol 197 MovieClip Frame 16
stop();
Symbol 197 MovieClip Frame 25
hull.gotoAndStop(eval (("_root.player_" add num) add "_colour")); turrent.gun_colour.gotoAndStop(eval (("_root.player_" add num) add "_colour")); clearVari();
Instance of Symbol 195 MovieClip "turrent" in Symbol 197 MovieClip Frame 25
onClipEvent (load) { angle = 0; num = 2; xv = 0; yv = 0; xa = 0; ya = 0; scale = 8; }
Symbol 197 MovieClip Frame 36
gotoAndPlay (25);
Symbol 213 MovieClip Frame 1
_root.bonus = "no"; stop();
Symbol 213 MovieClip Frame 2
play();
Symbol 213 MovieClip Frame 145
gotoAndPlay (172);
Symbol 213 MovieClip Frame 146
info = ("player " add num) add " score + 500"; play();
Symbol 213 MovieClip Frame 171
gotoAndStop (1);
Symbol 213 MovieClip Frame 172
play();
Symbol 214 MovieClip Frame 1
stop();
Symbol 214 MovieClip Frame 2
if (alive >= (eval (("_root.shot_" add num) add "_distance") / 2)) { scale = 100 * (eval (("_root.shot_" add num) add "_distance") - alive); } else if (alive < (eval (("_root.shot_" add num) add "_distance") / 2)) { scale = 100 * alive; } eval ("_root.bombWhistle_" + num).setVolume((scale / 10) - 10); setProperty(this, _xscale , scale); setProperty(this, _yscale , scale); if (1 >= alive) { eval ("_root.bombWhistle_" + num).stop(); _root.explode(num); gotoAndStop (1); }
Symbol 214 MovieClip Frame 3
gotoAndPlay (2);
Symbol 216 MovieClip Frame 5
stop();
Symbol 220 MovieClip Frame 1
stop();
Symbol 227 Button
on (release) { _root.removeMc(); }
Symbol 230 MovieClip Frame 1
function shoot(distance) { if (eval (("_root.shot" add num) add ".alive") == 0) { _root.turrent_shot.start(0, 1); eval ("_root.bombWhistle_" + num).start(0, 1); tellTarget ("gun_colour.gun") { gotoAndPlay (2); }; Set(("_root.shot_" add _parent.num) add "_distance", distance); with (eval ("_root.shot" add num)) { gotoAndPlay(2); xv = 15 * Math.sin((Math.PI/180) * (this.angle + eval (("_root.rabbit_" add num) add ".angle"))); yv = -15 * Math.cos((Math.PI/180) * (this.angle + eval (("_root.rabbit_" add num) add ".angle"))); alive = distance; } setProperty("_root.shot" add num, _x , _parent._x); setProperty("_root.shot" add num, _y , _parent._y); } } stop();
Symbol 230 MovieClip Frame 2
mouse_x = int(_root.rabbit_1._x - _parent._x); mouse_y = int(_root.rabbit_1._y - _parent._y); if ((0 < mouse_x) && (0 < mouse_y)) { quad = 4; } if ((mouse_x < 0) && (0 < mouse_y)) { quad = 1; } if ((mouse_x < 0) && (mouse_y < 0)) { quad = 2; } if ((0 < mouse_x) && (mouse_y < 0)) { quad = 3; } abs_x = Math.abs(mouse_x); abs_y = Math.abs(mouse_y); tg = abs_y / abs_x; _root.maths = (Math.atan(tg) * Number(180)) / Math.PI; if (quad == 1) { angle = Number(90) - Number(_root.maths); } if (quad == 2) { angle = Number(90) + Number(_root.maths); } if (quad == 3) { angle = Number(270) - Number(_root.maths); } if (quad == 4) { angle = Number(270) + Number(_root.maths); } angle = angle - _parent.angle; angle = angle - 180; _rotation = angle; play();
Symbol 230 MovieClip Frame 3
gotoAndPlay (2);
Symbol 231 MovieClip Frame 1
stop();
Symbol 231 MovieClip Frame 4
play();
Symbol 231 MovieClip Frame 15
gotoAndPlay (4);

Library Items

Symbol 1 Sound [bombWhistle]
Symbol 2 Sound [gun_fire]
Symbol 3 Sound [boom]
Symbol 4 Sound [shot]
Symbol 5 Sound [bombWhistleC]Used by:Timeline
Symbol 6 GraphicUsed by:Timeline
Symbol 7 GraphicUsed by:11
Symbol 8 GraphicUsed by:11
Symbol 9 GraphicUsed by:11
Symbol 10 GraphicUsed by:11 64
Symbol 11 ButtonUses:7 8 9 10Used by:Timeline
Symbol 12 GraphicUsed by:Timeline
Symbol 13 GraphicUsed by:Timeline
Symbol 14 GraphicUsed by:Timeline
Symbol 15 GraphicUsed by:Timeline
Symbol 16 GraphicUsed by:Timeline
Symbol 17 GraphicUsed by:30
Symbol 18 GraphicUsed by:30
Symbol 19 GraphicUsed by:30
Symbol 20 GraphicUsed by:30
Symbol 21 GraphicUsed by:30
Symbol 22 GraphicUsed by:30
Symbol 23 GraphicUsed by:30
Symbol 24 GraphicUsed by:30
Symbol 25 GraphicUsed by:30
Symbol 26 GraphicUsed by:30
Symbol 27 GraphicUsed by:30
Symbol 28 GraphicUsed by:30
Symbol 29 GraphicUsed by:30
Symbol 30 MovieClipUses:17 18 19 20 21 22 23 24 25 26 27 28 29Used by:Timeline
Symbol 31 ShapeTweeningUsed by:Timeline
Symbol 32 GraphicUsed by:92  Timeline
Symbol 33 GraphicUsed by:Timeline
Symbol 34 GraphicUsed by:92  Timeline
Symbol 35 GraphicUsed by:Timeline
Symbol 36 GraphicUsed by:Timeline
Symbol 37 GraphicUsed by:Timeline
Symbol 38 GraphicUsed by:Timeline
Symbol 39 ShapeTweeningUsed by:Timeline
Symbol 40 ShapeTweeningUsed by:Timeline
Symbol 41 ShapeTweeningUsed by:Timeline
Symbol 42 FontUsed by:43 62 63 114 115 116 117 121 128 130 132 133 134 135 136 138 139 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 164 173 178 179 182 224 225 226 229
Symbol 43 TextUses:42Used by:65
Symbol 44 GraphicUsed by:65
Symbol 45 GraphicUsed by:47 48 58
Symbol 46 GraphicUsed by:47 50 53 56
Symbol 47 MovieClipUses:46 45Used by:48 58
Symbol 48 ButtonUses:45 47Used by:65
Symbol 49 GraphicUsed by:50 51 59
Symbol 50 MovieClipUses:46 49Used by:51 59
Symbol 51 ButtonUses:49 50Used by:65
Symbol 52 GraphicUsed by:53 54 60
Symbol 53 MovieClipUses:46 52Used by:54 60
Symbol 54 ButtonUses:52 53Used by:65
Symbol 55 GraphicUsed by:56 57 61
Symbol 56 MovieClipUses:46 55Used by:57 61
Symbol 57 ButtonUses:55 56Used by:65
Symbol 58 ButtonUses:45 47Used by:65
Symbol 59 ButtonUses:49 50Used by:65
Symbol 60 ButtonUses:52 53Used by:65
Symbol 61 ButtonUses:55 56Used by:65
Symbol 62 TextUses:42Used by:64
Symbol 63 TextUses:42Used by:64
Symbol 64 ButtonUses:62 63 10Used by:65
Symbol 65 MovieClipUses:43 44 48 51 54 57 58 59 60 61 64Used by:Timeline
Symbol 66 ShapeTweeningUsed by:Timeline
Symbol 67 ShapeTweeningUsed by:Timeline
Symbol 68 ShapeTweeningUsed by:Timeline
Symbol 69 GraphicUsed by:Timeline
Symbol 70 GraphicUsed by:92  Timeline
Symbol 71 GraphicUsed by:92
Symbol 72 GraphicUsed by:92
Symbol 73 GraphicUsed by:92
Symbol 74 GraphicUsed by:92
Symbol 75 GraphicUsed by:76
Symbol 76 MovieClipUses:75Used by:92
Symbol 77 GraphicUsed by:92
Symbol 78 GraphicUsed by:92
Symbol 79 GraphicUsed by:92
Symbol 80 GraphicUsed by:92
Symbol 81 GraphicUsed by:92
Symbol 82 GraphicUsed by:92
Symbol 83 ShapeTweeningUsed by:92
Symbol 84 GraphicUsed by:92
Symbol 85 GraphicUsed by:92
Symbol 86 ShapeTweeningUsed by:92
Symbol 87 GraphicUsed by:92
Symbol 88 GraphicUsed by:92
Symbol 89 GraphicUsed by:92
Symbol 90 GraphicUsed by:92
Symbol 91 GraphicUsed by:92
Symbol 92 MovieClipUses:71 70 72 73 74 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 34 32 91Used by:228  Timeline
Symbol 93 GraphicUsed by:Timeline
Symbol 94 GraphicUsed by:Timeline
Symbol 95 GraphicUsed by:110
Symbol 96 GraphicUsed by:110
Symbol 97 GraphicUsed by:110
Symbol 98 GraphicUsed by:110
Symbol 99 GraphicUsed by:110
Symbol 100 GraphicUsed by:110
Symbol 101 GraphicUsed by:110
Symbol 102 GraphicUsed by:110
Symbol 103 GraphicUsed by:110
Symbol 104 GraphicUsed by:110
Symbol 105 GraphicUsed by:110
Symbol 106 GraphicUsed by:110
Symbol 107 GraphicUsed by:110
Symbol 108 GraphicUsed by:110
Symbol 109 GraphicUsed by:110
Symbol 110 MovieClipUses:95 96 97 98 99 100 101 102 103 104 105 106 107 108 109Used by:Timeline
Symbol 111 ShapeTweeningUsed by:171
Symbol 112 GraphicUsed by:169
Symbol 113 GraphicUsed by:122
Symbol 114 EditableTextUses:42Used by:122
Symbol 115 TextUses:42Used by:122
Symbol 116 EditableTextUses:42Used by:122
Symbol 117 TextUses:42Used by:122
Symbol 118 GraphicUsed by:119
Symbol 119 MovieClipUses:118Used by:120
Symbol 120 MovieClipUses:119Used by:122
Symbol 121 EditableTextUses:42Used by:122
Symbol 122 MovieClipUses:113 114 115 116 117 120 121Used by:169  Timeline
Symbol 123 GraphicUsed by:127
Symbol 124 GraphicUsed by:127
Symbol 125 GraphicUsed by:127
Symbol 126 GraphicUsed by:127
Symbol 127 MovieClipUses:123 124 125 126Used by:169 194 197 231
Symbol 128 TextUses:42Used by:169 197
Symbol 129 GraphicUsed by:131
Symbol 130 TextUses:42Used by:131
Symbol 131 MovieClipUses:129 130Used by:169  Timeline
Symbol 132 TextUses:42Used by:169
Symbol 133 TextUses:42Used by:169
Symbol 134 TextUses:42Used by:169
Symbol 135 TextUses:42Used by:169
Symbol 136 TextUses:42Used by:169
Symbol 137 GraphicUsed by:169
Symbol 138 TextUses:42Used by:169
Symbol 139 TextUses:42Used by:169
Symbol 140 GraphicUsed by:169
Symbol 141 TextUses:42Used by:169
Symbol 142 TextUses:42Used by:169
Symbol 143 TextUses:42Used by:169
Symbol 144 TextUses:42Used by:169
Symbol 145 TextUses:42Used by:169
Symbol 146 TextUses:42Used by:169
Symbol 147 TextUses:42Used by:169
Symbol 148 TextUses:42Used by:169
Symbol 149 TextUses:42Used by:169
Symbol 150 TextUses:42Used by:169
Symbol 151 TextUses:42Used by:169
Symbol 152 TextUses:42Used by:169
Symbol 153 TextUses:42Used by:169
Symbol 154 TextUses:42Used by:169
Symbol 155 TextUses:42Used by:169
Symbol 156 TextUses:42Used by:169
Symbol 157 TextUses:42Used by:169
Symbol 158 TextUses:42Used by:169
Symbol 159 TextUses:42Used by:162
Symbol 160 TextUses:42Used by:162
Symbol 161 GraphicUsed by:162
Symbol 162 ButtonUses:159 160 161Used by:169
Symbol 163 GraphicUsed by:165
Symbol 164 TextUses:42Used by:165
Symbol 165 MovieClipUses:163 164Used by:169 213
Symbol 166 GraphicUsed by:169 216
Symbol 167 FontUsed by:168 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212
Symbol 168 TextUses:167Used by:169
Symbol 169 MovieClipUses:112 122 127 128 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 162 165 166 168Used by:171
Symbol 170 GraphicUsed by:171 214
Symbol 171 MovieClipUses:111 169 170Used by:Timeline
Symbol 172 GraphicUsed by:Timeline
Symbol 173 EditableTextUses:42Used by:174
Symbol 174 MovieClipUses:173Used by:175
Symbol 175 MovieClipUses:174Used by:Timeline
Symbol 176 GraphicUsed by:Timeline
Symbol 177 MovieClipUsed by:Timeline
Symbol 178 TextUses:42Used by:181
Symbol 179 TextUses:42Used by:181
Symbol 180 GraphicUsed by:181 227
Symbol 181 ButtonUses:178 179 180Used by:Timeline
Symbol 182 TextUses:42Used by:194
Symbol 183 GraphicUsed by:185
Symbol 184 GraphicUsed by:185
Symbol 185 MovieClipUses:183 184Used by:186
Symbol 186 MovieClipUses:185Used by:187 192 193 195 196 230
Symbol 187 MovieClipUses:186Used by:194
Symbol 188 GraphicUsed by:189
Symbol 189 MovieClipUses:188Used by:190
Symbol 190 MovieClipUses:189Used by:191
Symbol 191 MovieClipUses:190Used by:194 197
Symbol 192 MovieClipUses:186Used by:194
Symbol 193 MovieClipUses:186Used by:194
Symbol 194 MovieClipUses:127 182 187 191 192 193Used by:Timeline
Symbol 195 MovieClipUses:186Used by:197
Symbol 196 MovieClipUses:186Used by:197
Symbol 197 MovieClipUses:127 128 195 191 196Used by:Timeline
Symbol 198 TextUses:167Used by:213
Symbol 199 TextUses:167Used by:213
Symbol 200 EditableTextUses:167Used by:213
Symbol 201 EditableTextUses:167Used by:213
Symbol 202 EditableTextUses:167Used by:213
Symbol 203 EditableTextUses:167Used by:213
Symbol 204 EditableTextUses:167Used by:213
Symbol 205 EditableTextUses:167Used by:213
Symbol 206 EditableTextUses:167Used by:213
Symbol 207 EditableTextUses:167Used by:213
Symbol 208 EditableTextUses:167Used by:213
Symbol 209 EditableTextUses:167Used by:213
Symbol 210 EditableTextUses:167Used by:213
Symbol 211 EditableTextUses:167Used by:213
Symbol 212 TextUses:167Used by:213
Symbol 213 MovieClipUses:198 165 199 200 201 202 203 204 205 206 207 208 209 210 211 212Used by:Timeline
Symbol 214 MovieClipUses:170Used by:Timeline
Symbol 215 GraphicUsed by:220
Symbol 216 MovieClipUses:166Used by:220
Symbol 217 GraphicUsed by:220
Symbol 218 GraphicUsed by:220
Symbol 219 GraphicUsed by:220
Symbol 220 MovieClipUses:215 216 217 218 219Used by:Timeline
Symbol 221 GraphicUsed by:222
Symbol 222 MovieClipUses:221Used by:228  Timeline
Symbol 223 GraphicUsed by:228
Symbol 224 EditableTextUses:42Used by:228
Symbol 225 EditableTextUses:42Used by:228
Symbol 226 TextUses:42Used by:227
Symbol 227 ButtonUses:226 180Used by:228
Symbol 228 MovieClipUses:222 223 224 225 92 227Used by:Timeline
Symbol 229 TextUses:42Used by:231
Symbol 230 MovieClipUses:186Used by:231
Symbol 231 MovieClipUses:127 229 230Used by:Timeline
Streaming Sound 1Used by:Timeline

Instance Names

"bunny"Frame 60Symbol 30 MovieClip
"play"Frame 161Symbol 65 MovieClip
"tank"Frame 168Symbol 92 MovieClip
"logo"Frame 183Symbol 110 MovieClip
"instructions"Frame 183Symbol 171 MovieClip
"player_score"Frame 278Symbol 122 MovieClip
"player_dead"Frame 278Symbol 175 MovieClip
"shield_player"Frame 278Symbol 177 MovieClip
"rabbit"Frame 278Symbol 194 MovieClip
"rabbit_comp"Frame 278Symbol 197 MovieClip
"shield"Frame 278Symbol 131 MovieClip
"bonus"Frame 278Symbol 213 MovieClip
"shot"Frame 278Symbol 214 MovieClip
"explosion"Frame 278Symbol 220 MovieClip
"end"Frame 282Symbol 228 MovieClip
"winner_tank"Frame 282Symbol 231 MovieClip
"tank_lives"Symbol 122 MovieClip Frame 1Symbol 120 MovieClip
"player_score"Symbol 169 MovieClip Frame 1Symbol 122 MovieClip
"hull"Symbol 169 MovieClip Frame 1Symbol 127 MovieClip
"shield"Symbol 169 MovieClip Frame 1Symbol 131 MovieClip
"hull"Symbol 169 MovieClip Frame 1Symbol 127 MovieClip
"bonus"Symbol 169 MovieClip Frame 1Symbol 165 MovieClip
"txt"Symbol 175 MovieClip Frame 2Symbol 174 MovieClip
"gun"Symbol 186 MovieClip Frame 1Symbol 185 MovieClip
"gun_colour"Symbol 187 MovieClip Frame 1Symbol 186 MovieClip
"base_bar"Symbol 190 MovieClip Frame 1Symbol 189 MovieClip
"health_bar"Symbol 190 MovieClip Frame 1Symbol 189 MovieClip
"player_health"Symbol 191 MovieClip Frame 2Symbol 190 MovieClip
"gun_colour"Symbol 192 MovieClip Frame 1Symbol 186 MovieClip
"gun_colour"Symbol 193 MovieClip Frame 1Symbol 186 MovieClip
"hull"Symbol 194 MovieClip Frame 1Symbol 127 MovieClip
"turrent"Symbol 194 MovieClip Frame 1Symbol 187 MovieClip
"health_fade"Symbol 194 MovieClip Frame 1Symbol 191 MovieClip
"turrent"Symbol 194 MovieClip Frame 2Symbol 192 MovieClip
"turrent"Symbol 194 MovieClip Frame 4Symbol 193 MovieClip
"hull"Symbol 194 MovieClip Frame 27Symbol 127 MovieClip
"turrent"Symbol 194 MovieClip Frame 27Symbol 187 MovieClip
"gun_colour"Symbol 195 MovieClip Frame 1Symbol 186 MovieClip
"gun_colour"Symbol 196 MovieClip Frame 1Symbol 186 MovieClip
"hull"Symbol 197 MovieClip Frame 1Symbol 127 MovieClip
"turrent"Symbol 197 MovieClip Frame 1Symbol 195 MovieClip
"health_fade"Symbol 197 MovieClip Frame 1Symbol 191 MovieClip
"turrent"Symbol 197 MovieClip Frame 4Symbol 196 MovieClip
"hull"Symbol 197 MovieClip Frame 25Symbol 127 MovieClip
"turrent"Symbol 197 MovieClip Frame 25Symbol 195 MovieClip
"bonus"Symbol 213 MovieClip Frame 16Symbol 165 MovieClip
"bonus"Symbol 213 MovieClip Frame 78Symbol 165 MovieClip
"gun_colour"Symbol 230 MovieClip Frame 1Symbol 186 MovieClip
"hull"Symbol 231 MovieClip Frame 1Symbol 127 MovieClip
"turrent"Symbol 231 MovieClip Frame 1Symbol 230 MovieClip

Special Tags

Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 1 as "bombWhistle"
ExportAssets (56)Timeline Frame 1Symbol 2 as "gun_fire"
ExportAssets (56)Timeline Frame 1Symbol 3 as "boom"
ExportAssets (56)Timeline Frame 1Symbol 4 as "shot"
ExportAssets (56)Timeline Frame 1Symbol 5 as "bombWhistleC"
ExportAssets (56)Timeline Frame 82Symbol 5 as "bombWhistleC"

Labels

"start_game"Frame 183
"loop"Frame 191
"rollback"Frame 200
"boom"Frame 211
"start"Frame 278
"game_over"Frame 282
"dead"Symbol 30 MovieClip Frame 32
"go"Symbol 92 MovieClip Frame 5
"dead"Symbol 194 MovieClip Frame 4
"win"Symbol 194 MovieClip Frame 27
"dead"Symbol 197 MovieClip Frame 4
"win"Symbol 197 MovieClip Frame 25
"gotit"Symbol 213 MovieClip Frame 146
"missed"Symbol 213 MovieClip Frame 172
"win"Symbol 231 MovieClip Frame 4

Dynamic Text Variables

nameSymbol 114 EditableText"tank 01"
scoreSymbol 116 EditableText"0"
nameSymbol 121 EditableText"tank 01"
infoSymbol 173 EditableText"player 2 is dead"
infoSymbol 200 EditableText"player 1 score + 500"
infoSymbol 201 EditableText"player 1 score + 500"
infoSymbol 202 EditableText"player 1 score + 500"
infoSymbol 203 EditableText"player 1 score + 500"
infoSymbol 204 EditableText"player 1 score + 500"
infoSymbol 205 EditableText"player 1 score + 500"
infoSymbol 206 EditableText"player 1 score + 500"
infoSymbol 207 EditableText"player 1 score + 500"
infoSymbol 208 EditableText"player 1 score + 500"
infoSymbol 209 EditableText"player 1 score + 500"
infoSymbol 210 EditableText"player 1 score + 500"
infoSymbol 211 EditableText"player 1 score + 500"
outcomeSymbol 224 EditableText"you win"
final_scoreSymbol 225 EditableText"score: 18970"




http://swfchan.com/6/26524/info.shtml
Created: 22/5 -2019 13:51:29 Last modified: 22/5 -2019 13:51:29 Server time: 30/04 -2024 09:42:44