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Mobile Weapon Zero.swf

This is the info page for
Flash #26610

(Click the ID number above for more basic data on this flash file.)


Text
loading

loading.

loading..

loading...

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000

<p align="left"><font face="Arial" size="8" color="#000000"><a href="http://www.tylerprojects.com" target = "_blank">copyright (c) 2006 TYLER Projects Pte Ltd</a></font></p>

music

soundfx

v1.21

music

WARNING

STORY

<p align="left"><font face="Arial Black" size="12" color="#ffffff"><i>visit </i><a href="http://mobileweapon.net" target = "_blank"><i>mobileweapon.net</i></a><i> for more information</i></font></p>

LOAD

CREDITS

START

CONTINUE

<p align="left"><font face="Arial Black" size="14" color="#000066">You are the pilot of a Mobile Adaptive <sbr />Weapon(MaW) in our little world of Sios. The <sbr />world is filled with renegade MAWs and other <sbr />dangerous denizens. Your task is to defeat <sbr />the Maverick MAWs who have been <sbr />terrorising the citizens of Sios and restore <sbr />peace and tranquility back to its occupants.</font></p>

The story so far...

ZERO

Music

ParagonX9
Grumbleduke

Flashkit.com (sound FX)
and anyone that we've missed out
tell us and we'll add you in
:)

Special Thanks

Chen Daizhong
Leonard Lin
Ng Tiam Yang
Ronnie Neo

2D Digital Art

Ng Tiam Yang

Derek Lee

Storyboard

Leonard Lin

World Design

Sound Engineer

3D Art

Ronnie Neo

Chen Daizhong

Programmers

Battle Effects

Concept Art

Leonard Lin
Ng Tiam Yang
Ronnie Neo

www.mobileweapon.net

CREDITS

PHOTOSENSITIVE SEIZURES
A very small percentage of people may possibly experience a seizure
when exposed to certain light patterns, flashing lights or other visual
images that appear in computer software games. If you, or anyone
in your family, have an epileptic condition, consult your physician
before using the software. Even people who have no history of seizures
or epilepsy may have an undiagnosed condition that can possibly cause
a seizure while viewing a computer software game. Reported seizures
may have a variety of symptoms, including lightheadedness, altered
vision, eye or face twitching, nausea, headaches, jerking or shaking of
arms and legs, disorientation, confusion or any involuntary movement
or convulsion.
If you experience any of these symptoms, IMMEDIATELY STOP
PLAYING AND CONSULT A DOCTOR. Parents or guardians should watch
for or ask their children if they are having any of the  above symptoms -
children and teenagers are reportedly more likely than adults to
experience seizures from viewing computer software games.

Warning: Please read before using the software.

SAFETY WARNING

save

save

save

Please enter your details:

Avenger

MaW's name:

Tyler

Pilot's name:

Hi there!
Welcome to the world of Sios!
I am your personal digital pet (PDP).
Let's start with a brief introduction to Sios!
You can skip this and go straight to the game at anytime.

previous

previous

previous

skip

skip

skip

next

next

next

The world in which you live in is called Sios.
The continents of Sios are controlled by different factions with the help of
Mobile Adaptive Weapons (MaW) controlled by pilots like yourself.

Transportation and trading across continents and factions are done with the help of
gigantic airships.
Recently however, Maverick MaWs have taken control of all the airships and have left the
citizens of Sios stranded on their own continents. (unless they paid the Mavericks)
The Mavericks have also unleashed their minions on Sios in order to quell the
resistance movements.

In order to restore stability to Sios, you have to defeat the Mavericks with the help of your
trusty MaW.
Now, let's move on to the controls!

Let's start with the main control interface of your MaW.
You can check the status of your MaW by clicking on the hologram to the right.
A window will appear, displaying your inventory as well.

Inventory3

Inventory2

Inventory1

Blade

Gun

Suit

0

0

Installed Modules:

Inventory:

equip

x

Base HP:

Total HP:

Status

Under inventory, you can choose items to install on your MaW.
You can only carry a maximum of 3 items at any time.
Your MaW requires a ranged weapon, a melee weapon and an armored suit to be installed
at all times.

The map button allows you to access the world map and check your current location.
Take note that certain locations contain sub-areas and these sub-areas are grouped
together as a single location on the map.

MAP

Oasis

Stormfort

Dragon's Horn

Kryon Isle

Great Desert

Town

Mountain Pass

Wastelands

City

Next, let's talk about movement controls. You control your MaW by using the mouse to
click on the desired location on the ground.
If there is an obstacle blocking your way, you have to go around it.

!

Buildings in most locations can be entered.
Such buildings have an arrow over their door. To enter, simply walk up to the doors.

Combat in the world of Sios can be random or based on events.
If you are travelling through the wilderness, random encounters will bring you face-to-face
with some of the less desirable characters in Sios.

There are 3 options to choose from in combat.
You can either choose to attack with your melee weapon or your ranged weapon.
You can also choose to avoid the combat by escaping.
You can select the options by keys "B,R or E" or clicking with the mouse.

Combat Options

E

Escape

R

Ranged Attack

B

Blade Attack

Well, that's all that I have to tell you.
Explore the world on your own, talk to people and you will gain more information.

TUTORIAL COMPLETED

MaW

Tyler

Enemy Pilot

damage

damage

-58

-58

currHP

enemyHP

Avenger

Enemy MaW

energy

ATTACK

FAILED TO ESCAPE!

Prepare for

BATTLE!

You Win!

OK

OK

You get .. credits!
You augment .. HP.
You gain .. fame.

You Lose!

You lose .. credits!
You lose .. fame.

return to trailer game

As the Maverick Base
crumbles to dust,
you climbed onboard
an airship and continue your
journey to free the other
continents from the iron grip
of the Maverick forces...
Your journey has only
just begun!
Thank you for playing!

Coming Soon:
JULY 2006 - Mobile Weapon Episode 1

<p align="left"><font face="Arial Black" size="12" color="#ffffff"><i>visit </i><a href="http://mobileweapon.net" target = "_blank"><i>mobileweapon.net</i></a><i> for more information</i></font></p>

Congratulations!
You have completed the Mobile
Weapon trailer game!

Maverick MAWs rule over the wastelands to the
North.
These MAWs are controlled by rogue Artificial
Intelligence.

WAITRESS

Hi there!
Mind if you buy us a round of drinks?

PATRONS

Maverick MAWs rule over the wastelands to the
North.
These MAWs are controlled by rogue Artificial
Intelligence.

ADELINE

We sell the best bots weapons here.. Feel free to take a look.

DEALER

Please have a look, we have the best weapons!

NO

NO

Maverick MAWs rule over the wastelands to the
North.
These MAWs are controlled by rogue Artificial
Intelligence.

RONNIE

Maverick MAWs rule over the wastelands to the
North.
These MAWs are controlled by rogue Artificial
Intelligence.

LEONARD

Fighting stronger opponents earns you more credits. Get
better equipments and increase your attack power.
Do not confront more powerful enemies until you are ready,
or you will end up poorer.

MELISSA

Are you sure you are ready to challenge me?

No

No

Yes

Yes

BANE

Nothing of interests....

SEARCH YIELDS..

CU

00000000

Nothing of interests....

00000

00000

Credits in safe

Credits on hand

Personal Safe

You dare tread upon our territory!?

Fight!

Fight!

Yes.

MAVERICK MAWs

....

MIDNIGHT

Booze and websurfing.

SILICON PUB

01.  TALK TO ADELINE

03.  EXIT

02.  TALK TO LEONARD

chit chat place

NITRO CAFE

01.  TALK TO WAITRESS

02.  TALK TO PATRONS

Future Living

NEO HEIGHTS

01.  TALK TO LANDLORD, RONNIE

04.  EXIT

03.  GO TO LEVEL 3

02.  GO TO LEVEL 2

01.  SEARCH THE ROOM

02.  GO TO LEVEL 1

01.  TALK TO MELISSA

03.  GO TO LEVEL 2

Your credits:

CU

0

Your credits:

CU

0

CU

0

-empty-

Affordable Equipments

NUTZ N BOLTS

01.  TALK TO DEALER

03.  SELL EQUIPMENT

02.  BUY EQUIPMENT

0

0

0

-empty-

Cutting edge technology

SIOS TECH

01.  TALK TO DEALER

04.  EXIT

03.  SELL EQUIPMENT

02.  BUY EQUIPMENT

0

0

Upgrades and Powerups

MaW Modder

01.  TALK TO MECHANIC

03.  SELL PARTS

02.  BUY UPGRADES

Dont touch my stuff!!

MY ABODE

01.  DEPOSIT CREDITS

02.  WITHDRAW CREDITS

???????

BANE'S ROOM

01.  TALK TO BANE

02.  EXIT

MAVERICKS
CAMP

01.  ATTACK MAVERICKS!

MAVERICK
MIDNIGHT

01.  TALK TO MAVERICK "MIDNIGHT"

Quit the current game?

Confirmation

Overwrite existing save?

quit

quit

quit

Residential area

Rank:

Novice E Class

quality

0000000000

Bank:

MaW:

Pilot:

Tyler

Avenger

0000000000

Fame:

0000000000

Credits:

ActionScript [AS1/AS2]

Frame 1
if (getBytesLoaded() >= getBytesTotal()) { _global.musicSetting = true; gotoAndPlay (3); } else { loaded.text = Math.round((getBytesLoaded() / getBytesTotal()) * 100); }
Frame 2
gotoAndPlay (1);
Frame 3
stop(); var so = SharedObject.getLocal("mobileweapon"); if (so.data.credits == undefined) { load_btn._visible = false; } else { load_btn._visible = true; } function tylerLink() { getURL ("http://www.mobileweapon.net", "_blank"); } MENU.customItems.push(tylerLink); MENU = new ContextMenu(); MENU.hideBuiltInItems(); customMenuItem1 = new ContextMenuItem("Copyright(c)2005-2006. All rights reserved.", tylerLink); customMenuItem2 = new ContextMenuItem("Concept by TYLER Projects| Games Studio", tylerLink); customMenuItem3 = new ContextMenuItem("Visit our website > http://www.mobileweapon.net", tylerLink); MENU.customItems.push(customMenuItem1); MENU.customItems.push(customMenuItem2); MENU.customItems.push(customMenuItem3); _root.menu = MENU; function playSound(s) { _root.soundfx.gotoAndPlay(s); } stopAllSounds(); if (_global.musicSetting) { music.gotoAndStop("intro"); } _global.pilotName = "Tyler"; _global.mawName = "Avenger";
Frame 10
stop();
Frame 11
stop();
Frame 12
stop();
Frame 13
stopAllSounds(); nextFrame();
Frame 14
if (_global.musicSetting) { music.gotoAndStop("morning"); } nextFrame();
Frame 15
function dialogNext() { dialog.gotoAndStop(step); } stop(); step = 1; prev_btn._visible = false; pilotName.text = _global.pilotName; mawName.text = _global.mawName;
Frame 16
prev_btn._visible = true;
Frame 19
inv1Name = "Blade2"; inv2Name = "Gun2"; inv3Name = "Suit2"; blade = "Blade1"; gun = "Gun1"; suit = "Suit1";
Frame 20
inv1Name = "Blade2"; inv2Name = "Gun2"; inv3Name = "Suit2"; blade = "Blade1"; gun = "Gun1"; suit = "Suit1"; tutWin.equip1.enabled = false; tutWin.equip2.enabled = false; tutWin.equip3.enabled = false;
Frame 25
menuBar.gotoAndStop(2);
Frame 27
isometricAS = function (maxx, maxz) { this.maxx = maxx; this.maxz = maxz; this.theta = 30; this.alpha = 45; this.theta = this.theta * (Math.PI/180); this.alpha = this.alpha * (Math.PI/180); this.sinTheta = Math.sin(this.theta); this.cosTheta = Math.cos(this.theta); this.sinAlpha = Math.sin(this.alpha); this.cosAlpha = Math.cos(this.alpha); }; isometricAS.prototype.mapToScreen = function (xpp, ypp, zpp) { var _local3 = ypp; var _local4 = (xpp * this.cosAlpha) + (zpp * this.sinAlpha); var _local2 = (zpp * this.cosAlpha) - (xpp * this.sinAlpha); var _local6 = _local4; var _local5 = (_local3 * this.cosTheta) - (_local2 * this.sinTheta); var _local8 = (_local2 * this.cosTheta) + (_local3 * this.sinTheta); return([_local6, _local5]); }; isometricAS.prototype.mapToIsoWorld = function (screenX, screenY) { var _local2 = ((screenX / this.cosAlpha) - (screenY / (this.sinAlpha * this.sinTheta))) * (1 / ((this.cosAlpha / this.sinAlpha) + (this.sinAlpha / this.cosAlpha))); var _local3 = (1 / this.cosAlpha) * (screenX - (_local2 * this.sinAlpha)); return([_local3, _local2]); }; isometricAS.prototype.calculateDepth = function (x, y, z) { var _local4 = 5; x = Math.abs(x) * _local4; y = Math.abs(y); z = Math.abs(z) * _local4; var _local2 = this.maxx; var _local5 = this.maxz; var _local7 = (_local2 * (_local5 - 1)) + x; var _local6 = ((_local2 * (z - 1)) + x) + (_local7 * y); return(_local6); }; function map1() { clearWorld("Turf"); _root.area = "Town"; encounterRate = 0; mapLocation = 1; areaLocation = 1; changeSurroundBlank(1, 1); changeManyGroundTiles(1, 9, 5, 2, "Concrete"); largeObject(8, 2, 1, 2, "Object"); makeObject(10, 2, "house1d"); makeObject(10, 1, "house1e"); makeDoor(8, 3, "house1a", 111); makeDoor(9, 3, "House1b", 111); makeDoor(10, 3, "house1c", 111); makeObject(8, 7, "Table"); makeObject(7, 7, "Chair"); makeObject(3, 4, "Lamp"); makeObject(3, 7, "Lamp"); makeObject(2, 9, "Tree"); standardPathway("left", 21); bgSound(); save_btn._visible = true; backgroundScene.gotoAndStop(3); } function map21() { clearWorld("Turf"); _root.area = "City (area 1)"; encounterRate = 0; mapLocation = 2; areaLocation = 21; changeSurroundBlank(1, 1); changeManyGroundTiles(1, 10, 5, 2, "Concrete"); changeManyGroundTiles(5, 2, 1, 4, "Concrete"); makeObject(4, 7, "Lamp"); makeObject(7, 4, "Lamp"); makeObject(4, 4, "Chair"); makeObject(9, 9, "Tree"); makeObject(1, 10, "Tree"); standardPathway("left", 24); standardPathway("right", 1); standardPathway("up", 22); bgSound(); save_btn._visible = true; backgroundScene.gotoAndStop(3); } function map22() { clearWorld("Turf"); _root.area = "City (area 2)"; encounterRate = 0; mapLocation = 2; areaLocation = 22; changeSurroundBlank(1, 1); changeManyGroundTiles(1, 6, 5, 2, "Concrete"); changeManyGroundTiles(5, 2, 7, 4, "Concrete"); changeManyGroundTiles(7, 3, 5, 2, "Concrete"); changeManyGroundTiles(8, 2, 4, 1, "Concrete"); largeObject(7, 3, 1, 2, "Object"); makeObject(7, 3, "condo1a"); makeObject(10, 3, "condo1d"); makeObject(10, 2, "condo1e"); makeObject(10, 1, "condo1f"); makeDoor(8, 3, "condo1b", 114); makeDoor(9, 3, "condo1c", 114); makeObject(4, 7, "Lamp"); makeObject(9, 9, "Tree"); makeObject(1, 10, "Tree"); standardPathway("left", 23); standardPathway("down", 21); bgSound(); save_btn._visible = true; backgroundScene.gotoAndStop(3); } function map23() { clearWorld("Turf"); _root.area = "City (area 3)"; encounterRate = 0; mapLocation = 2; areaLocation = 23; changeSurroundBlank(1, 1); changeManyGroundTiles(5, 6, 5, 2, "Concrete"); changeManyGroundTiles(5, 2, 7, 4, "Concrete"); changeManyGroundTiles(9, 1, 2, 3, "Concrete"); changeManyGroundTiles(8, 1, 2, 1, "Concrete"); largeObject(1, 7, 1, 4, "Blank"); makeObject(7, 4, "cafe1"); makeDoor(7, 3, "cafe2", 231); makeDoor(7, 2, "cafe3", 231); makeObject(7, 1, "cafe4"); makeObject(3, 7, "Table"); makeObject(7, 7, "Lamp"); makeObject(9, 9, "Tree"); makeObject(1, 10, "Tree"); standardPathway("right", 22); standardPathway("down", 24); bgSound(); save_btn._visible = true; backgroundScene.gotoAndStop(3); } function map24() { clearWorld("Turf"); _root.area = "City (area 4)"; encounterRate = 0; mapLocation = 2; areaLocation = 24; changeSurroundBlank(1, 1); changeManyGroundTiles(5, 2, 1, 10, "Concrete"); changeManyGroundTiles(7, 4, 5, 2, "Concrete"); makeObject(8, 1, "Object"); makeObject(9, 1, "Object"); makeObject(10, 1, "shop1d"); makeDoor(8, 2, "shop1a", 241); makeDoor(9, 2, "shop1b", 241); makeDoor(10, 2, "shop1c", 241); makeObject(4, 4, "Lamp"); makeObject(4, 5, "Chair"); makeObject(4, 7, "Lamp"); makeObject(9, 9, "Tree"); makeObject(1, 1, "Tree"); standardPathway("down", 31); standardPathway("up", 23); standardPathway("right", 21); bgSound(); save_btn._visible = true; backgroundScene.gotoAndStop(3); } function map31() { clearWorld("Grass"); _root.area = "Mountain Pass (area 1)"; encounterRate = 1; mapLocation = 3; areaLocation = 31; changeSurroundBlank(1, 1); setHeight(1, 1, 8); setHeight(2, 1, 5); setHeight(3, 1, 2); largeObject(1, 4, 1, 1, "Boulder"); largeObject(7, 4, 1, 1, "Boulder"); largeObject(10, 1, 2, 8, "Boulder"); largeObject(1, 10, 10, 1, "Boulder"); largeObject(3, 7, 9, 1, "Tree"); makeObject(3, 4, "Boulder"); makeObject(7, 7, "Boulder"); makeObject(9, 6, "Tree"); standardPathway("up", 24); standardPathway("left", 32); bgSound(); save_btn._visible = false; backgroundScene.gotoAndStop(1); } function map32() { clearWorld("Grass"); _root.area = "Mountain Pass (area 2)"; encounterRate = 1; mapLocation = 3; areaLocation = 32; changeSurroundBlank(1, 1); largeObject(1, 10, 1, 1, "Boulder"); largeObject(1, 10, 2, 1, "Boulder"); largeObject(1, 10, 10, 1, "Boulder"); setManyHeight(1, 9, 1, 2, 5); setManyHeight(1, 8, 1, 1, 8); setManyHeight(1, 7, 1, 1, 10); changeManyGroundTiles(1, 7, 1, 1, "Ice"); makeObject(1, 4, "Boulder"); makeObject(4, 7, "Boulder"); makeObject(5, 8, "Tree"); standardPathway("right", 31); standardPathway("left", 33); bgSound(); save_btn._visible = false; backgroundScene.gotoAndStop(1); } function map33() { clearWorld("Grass"); _root.area = "Mountain Pass (area 3)"; encounterRate = 1; mapLocation = 3; areaLocation = 33; changeSurroundBlank(1, 1); changeManyGroundTiles(1, 1, 1, 10, "Soil"); changeManyGroundTiles(2, 1, 2, 8, "Soil"); largeObject(2, 9, 1, 1, "Boulder"); largeObject(2, 9, 10, 1, "Boulder"); setManyHeight(4, 6, 1, 2, 3); setManyHeight(5, 4, 1, 1, 8); makeObject(6, 2, "Boulder"); makeObject(9, 7, "Boulder"); standardPathway("right", 32); standardPathway("left", 41); bgSound(); save_btn._visible = false; backgroundScene.gotoAndStop(1); } function map41() { clearWorld("Soil"); _root.area = "Great Desert (area 1)"; encounterRate = 5; mapLocation = 4; areaLocation = 41; changeSurroundBlank(1, 1); changeManyGroundTiles(1, 6, 9, 1, "Railway"); makeObject(7, 3, "Boulder"); makeObject(4, 3, "Boulder"); makeObject(3, 7, "Bone"); standardPathway("right", 33); standardPathway("left", 42); bgSound(); save_btn._visible = false; backgroundScene.gotoAndStop(5); } function map42() { clearWorld("Soil"); _root.area = "Great Desert (area 2)"; encounterRate = 5; mapLocation = 4; areaLocation = 42; changeSurroundBlank(1, 1); changeManyGroundTiles(4, 6, 9, 1, "Railway"); makeObject(2, 6, "Boulder"); makeObject(7, 3, "Boulder"); makeObject(6, 7, "Bone"); standardPathway("right", 41); standardPathway("left", 43); standardPathway("up", 44); bgSound(); save_btn._visible = false; backgroundScene.gotoAndStop(5); } function map43() { clearWorld("Soil"); _root.area = "Great Desert (area 3)"; encounterRate = 5; mapLocation = 4; areaLocation = 43; changeSurroundBlank(1, 1); changeManyGroundTiles(1, 10, 1, 10, "Soil"); changeManyGroundTiles(1, 1, 2, 3, "Water"); changeManyGroundTiles(1, 1, 7, 4, "Water"); largeObject(1, 1, 2, 3, "Water"); largeObject(1, 1, 7, 4, "Water"); makeObject(7, 3, "Boulder"); makeObject(9, 3, "Boulder"); makeObject(3, 7, "Bone"); standardPathway("right", 42); standardPathway("left", 5); bgSound(); save_btn._visible = false; backgroundScene.gotoAndStop(5); } function map44() { clearWorld("Soil"); _root.area = "Great Desert (area 4)"; encounterRate = 5; mapLocation = 4; areaLocation = 44; changeSurroundBlank(1, 1); changeManyGroundTiles(1, 10, 1, 10, "Soil"); makeObject(7, 3, "Boulder"); makeObject(9, 3, "Boulder"); makeObject(3, 7, "Bone"); standardPathway("down", 42); standardPathway("up", 6); bgSound(); save_btn._visible = false; backgroundScene.gotoAndStop(5); } function map5() { clearWorld("Turf"); _root.area = "Kryon Isle"; encounterRate = 0; mapLocation = 5; areaLocation = 5; changeSurroundBlank(1, 1); changeManyGroundTiles(1, 1, 1, 10, "Water"); changeManyGroundTiles(2, 9, 1, 1, "Water"); changeManyGroundTiles(2, 9, 10, 1, "Water"); changeManyGroundTiles(10, 1, 2, 3, "Water"); changeManyGroundTiles(10, 1, 7, 3, "Water"); largeObject(1, 1, 1, 10, "Water"); largeObject(2, 9, 1, 1, "Water"); largeObject(2, 9, 10, 1, "Water"); largeObject(10, 1, 2, 3, "Water"); largeObject(10, 1, 7, 2, "Water"); largeObject(3, 2, 5, 3, "Object"); makeObject(3, 8, "b1"); makeDoor(4, 8, "b2", 51); makeObject(5, 8, "b3"); makeDoor(5, 7, "b4", 51); makeDoor(5, 6, "b5", 51); makeObject(5, 5, "b6"); makeObject(5, 3, "Tree2"); standardPathway("right", 43); bgSound(); save_btn._visible = true; backgroundScene.gotoAndStop(3); } function map6() { clearWorld("Soil"); _root.area = "Oasis"; encounterRate = 0; mapLocation = 6; areaLocation = 6; changeSurroundBlank(1, 1); changeManyGroundTiles(9, 1, 4, 5, "Turf"); changeManyGroundTiles(6, 1, 4, 6, "Turf"); changeManyGroundTiles(7, 3, 4, 1, "Turf"); changeManyGroundTiles(7, 3, 9, 1, "Turf"); changeGroundTile(8, 8, "Turf"); changeGroundTile(5, 6, "Turf"); changeManyGroundTiles(7, 1, 5, 4, "Water"); changeManyGroundTiles(8, 1, 5, 3, "Water"); largeObject(7, 1, 5, 4, "Water"); largeObject(8, 1, 5, 3, "Water"); makeObject(9, 4, "Tree2"); mydate = new Date(); hh = mydate.getHours(); if (hh == 0) { makeNPC(8, 8, "Midnight", 1); } makeObject(9, 4, "Tree2"); standardPathway("down", 44); standardPathway("up", 7); bgSound(); save_btn._visible = true; backgroundScene.gotoAndStop(5); } function map7() { clearWorld("Ice"); _root.area = "Stormfort"; encounterRate = 0; mapLocation = 7; areaLocation = 7; changeSurroundBlank(1, 1); changeManyGroundTiles(1, 3, 1, 3, "Water"); changeManyGroundTiles(9, 2, 1, 2, "Water"); largeObject(1, 3, 1, 3, "Water"); largeObject(9, 2, 1, 2, "Water"); makeObject(5, 3, "Object"); makeObject(6, 3, "Object"); makeObject(7, 3, "shop1d"); makeDoor(5, 4, "shop1a", 71); makeDoor(6, 4, "shop1b", 71); makeDoor(7, 4, "shop1c", 71); makeObject(10, 4, "Warning"); makeObject(8, 8, "Tree"); standardPathway("down", 6); standardPathway("left", 8); standardPathway("right", 91); bgSound(); save_btn._visible = true; backgroundScene.gotoAndStop(1); } function map8() { clearWorld("Turf"); _root.area = "Dragon's Horn"; encounterRate = 0; mapLocation = 8; areaLocation = 8; changeSurroundBlank(1, 1); changeManyGroundTiles(1, 3, 1, 3, "Water"); changeManyGroundTiles(1, 2, 7, 4, "Water"); largeObject(1, 3, 1, 3, "Water"); largeObject(1, 2, 7, 4, "Water"); largeObject(3, 2, 7, 2, "Object"); makeObject(3, 9, "house2a"); makeObject(4, 9, "house2b"); makeDoor(5, 7, "house2e", 81); makeDoor(5, 8, "house2d", 81); makeDoor(5, 9, "house2c", 81); makeObject(6, 4, "Tree2"); standardPathway("right", 7); bgSound(); save_btn._visible = true; backgroundScene.gotoAndStop(3); } function map91() { clearWorld("Soil"); _root.area = "Wastelands (area 1)"; encounterRate = 2; mapLocation = 9; areaLocation = 91; changeSurroundBlank(1, 1); changeManyGroundTiles(1, 1, 1, 10, "Ice"); changeManyGroundTiles(2, 1, 2, 8, "Ice"); changeManyGroundTiles(3, 1, 3, 6, "Ice"); makeObject(10, 4, "Warning"); makeObject(2, 7, "Boulder"); makeObject(5, 3, "Tree"); standardPathway("left", 7); standardPathway("right", 92); bgSound(); save_btn._visible = false; backgroundScene.gotoAndStop(4); } function map92() { clearWorld("Soil"); _root.area = "Wastelands (area 2)"; encounterRate = 2; mapLocation = 9; areaLocation = 92; changeSurroundBlank(1, 1); largeObject(6, 1, 1, 4, "Barricade"); largeObject(6, 1, 7, 4, "Barricade"); makeObject(7, 4, "Bone"); makeObject(7, 7, "Bone"); makeObject(4, 4, "Warning"); makeObject(7, 9, "Boulder"); standardPathway("left", 91); standardPathway("right", 93); bgSound(); save_btn._visible = false; backgroundScene.gotoAndStop(4); } function map93() { clearWorld("Soil"); _root.area = "Wastelands (Mavericks' Camp)"; encounterRate = 2; mapLocation = 9; areaLocation = 93; changeSurroundBlank(1, 1); largeObject(2, 1, 1, 4, "Barricade"); largeObject(2, 1, 7, 4, "Barricade"); largeObject(3, 8, 10, 1, "Bone"); largeObject(3, 8, 1, 1, "Bone"); largeObject(10, 1, 2, 8, "Bone"); largeObject(3, 7, 4, 1, "Wall"); makeDoor(7, 4, "maverickBase", 931); makeObject(3, 7, "Warning"); makeObject(3, 9, "Boulder"); makeObject(8, 3, "Airship"); standardPathway("left", 92); bgSound(); save_btn._visible = false; backgroundScene.gotoAndStop(4); } function Condo() { if (_global.action != "talking") { _global.action = "talking"; talkMov.gotoAndStop("condolvl1"); talkMov._visible = true; } } function House1() { if (_global.action != "talking") { _global.action = "talking"; talkMov.gotoAndStop("House1"); talkMov._visible = true; } } function House2() { if (_global.action != "talking") { _global.action = "talking"; talkMov.gotoAndStop("House2"); talkMov._visible = true; } } function Shop1() { if ((_global.action != "buying") and (_global.action != "selling")) { _global.action = "buying"; talkMov.gotoAndStop("Shop1"); talkMov._visible = true; } } function Shop2() { if ((_global.action != "buying") and (_global.action != "selling")) { _global.action = "buying"; talkMov.gotoAndStop("Shop2"); talkMov._visible = true; } } function Bar() { if (_global.action != "talking") { _global.action = "talking"; talkMov.gotoAndStop("Bar"); talkMov._visible = true; } } function Cafe() { if (_global.action != "talking") { _global.action = "talking"; talkMov.gotoAndStop("Cafe"); talkMov._visible = true; } } function maverickBase() { if (_global.action != "talking") { _global.action = "talking"; talkMov.gotoAndStop("maverickBase"); talkMov._visible = true; } } function npc_Midnight() { if (_global.action != "talking") { trace("midnight"); _global.action = "talking"; talkMov.gotoAndStop("npc_Midnight"); talkMov._visible = true; } } function charAreaPosition(dir) { switch (dir) { case "left" : world.char.tempx = 40; world.char.tempz = -180; break; case "right" : world.char.tempx = 300; world.char.tempz = -180; break; case "up" : world.char.tempx = 180; world.char.tempz = -40; break; case "down" : world.char.tempx = 180; world.char.tempz = -300; } } function standardPathway(dir, destination) { switch (dir) { case "up" : makePathway(5, 0, "Pathway", destination); makePathway(6, 0, "Pathway", destination); break; case "down" : makePathway(5, 11, "Pathway", destination); makePathway(6, 11, "Pathway", destination); break; case "left" : makePathway(0, 5, "Pathway", destination); makePathway(0, 6, "Pathway", destination); break; case "right" : makePathway(11, 5, "Pathway", destination); makePathway(11, 6, "Pathway", destination); } } function buildWorld(floorx, floorz) { world = new Object(); world.maxx = floorx; world.maxz = floorz; world.cellWidth = 29; world.width = floorx * world.cellWidth; world.length = (-floorz) * world.cellWidth; world.path = this.floor; var _local2 = world.path; buildFloor(_local2, floorx, floorz); buildCharacter(_local2); } function buildCharacter(path) { world.char = new Object(); world.char.tempx = 10; world.char.tempy = 0; world.char.tempz = -10; world.char.speed = 4; world.char.feeler = 10; world.char.width = 10; world.char.xmov = 0; world.char.ymov = 0; world.char.zmov = 0; world.char.moving = false; world.char.frame = -1; world.char.clip = path.character; positionCharacter(); } function positionCharacter() { world.char.x = world.char.tempx; world.char.y = world.char.tempy; world.char.z = world.char.tempz; var _local1 = iso.mapToScreen(world.char.x, world.char.y, world.char.z); world.char.clip._x = _local1[0]; world.char.clip._y = _local1[1]; } function buildFloor(path, floorx, floorz) { path.tile._visible = false; world.tiles = []; var _local6 = 0; var _local2 = 1; while (_local2 <= floorx) { var _local1 = 1; while (_local1 <= floorz) { if (_local2 == 1) { world.tiles[_local1] = []; } var _local9 = iso.calculateDepth(_local1, _local6, _local2); var _local3 = (("cell" + _local1) + "_") + _local2; path.attachMovie("tile", _local3, _local9); var _local4 = path[_local3]; world.tiles[_local1][_local2] = {x:_local1, y:_local6, z:_local2, depth:_local9, clip:_local4}; var _local7 = (_local1 - 1) * world.cellWidth; var _local5 = (-(_local2 - 1)) * world.cellWidth; temp = iso.mapToScreen(_local7, _local6, _local5); _local4._x = temp[0]; _local4._y = temp[1]; _local1++; } _local2++; } } function clearWorld(tileSet) { world.char.frame = -1; var _local2 = 1; while (_local2 <= maxx) { var _local1 = 1; while (_local1 <= maxz) { world.tiles[_local2 + 1][_local1 + 1].isObject = false; world.tiles[_local2 + 1][_local1 + 1].clip.objects.gotoAndStop(1); world.tiles[_local2 + 1][_local1 + 1].isPathway = false; world.tiles[_local2 + 1][_local1 + 1].areaLocation = -1; world.tiles[_local2 + 1][_local1 + 1].clip.innerTile.gotoAndStop(tileSet); world.tiles[_local2 + 1][_local1 + 1].clip.innerTile._y = 10.5; world.tiles[_local2 + 1][_local1 + 1].clip.objects._y = -49.4; world.tiles[_local2 + 1][_local1 + 1].isNPC = false; world.tiles[_local2 + 1][_local1 + 1].NPCnum = -1; world.tiles[_local2 + 1][_local1 + 1].objName = ""; _local1++; } _local2++; } } function setHeight(x, z, height) { world.tiles[x + 1][z + 1].clip.innerTile._y = 10.5 - (5 * height); world.tiles[x + 1][z + 1].clip.objects._y = -49.4 - (5 * height); } function setManyHeight(x, xnum, z, znum, height) { var _local2 = 1; while (_local2 <= xnum) { var _local1 = 1; while (_local1 <= znum) { world.tiles[x + _local2][z + _local1].clip.innerTile._y = 10.5 - (5 * height); world.tiles[x + _local2][z + _local1].clip.objects._y = -49.4 - (5 * height); world.tiles[x + _local2][z + _local1].isObject = true; _local1++; } _local2++; } } function makeObject(x, z, object) { world.tiles[x + 1][z + 1].isObject = true; world.tiles[x + 1][z + 1].clip.objects.gotoAndStop(object); } function makeNPC(x, z, object, num) { world.tiles[x + 1][z + 1].isObject = true; world.tiles[x + 1][z + 1].isNPC = true; world.tiles[x + 1][z + 1].NPCnum = num; world.tiles[x + 1][z + 1].objName = object; world.tiles[x + 1][z + 1].clip.objects.gotoAndStop(object); } function makePathway(x, z, object, destination) { world.tiles[x + 1][z + 1].isObject = false; world.tiles[x + 1][z + 1].isPathway = true; world.tiles[x + 1][z + 1].areaLocation = destination; world.tiles[x + 1][z + 1].clip.innerTile.gotoAndStop(object); } function makeDoor(x, z, object, destination) { world.tiles[x + 1][z + 1].isPathway = true; world.tiles[x + 1][z + 1].isObject = false; world.tiles[x + 1][z + 1].areaLocation = destination; world.tiles[x + 1][z + 1].clip.objects.gotoAndStop(object); } function changeGroundTile(x, z, object) { world.tiles[x + 1][z + 1].clip.innerTile.gotoAndStop(object); } function changeManyGroundTiles(x, xnum, z, znum, object) { var _local2 = 0; while (_local2 < xnum) { var _local1 = 0; while (_local1 < znum) { world.tiles[(x + _local2) + 1][(z + _local1) + 1].clip.innerTile.gotoAndStop(object); _local1++; } _local2++; } } function largeObject(x, xnum, z, znum, object) { var _local2 = 0; while (_local2 < xnum) { var _local1 = 0; while (_local1 < znum) { world.tiles[(x + _local2) + 1][(z + _local1) + 1].clip.objects.gotoAndStop(object); world.tiles[(x + _local2) + 1][(z + _local1) + 1].isObject = true; _local1++; } _local2++; } } function changeSurroundBlank(x, z) { var _local1 = 1; while (_local1 <= maxx) { var _local3 = 1; while (_local3 <= x) { world.tiles[_local1][_local3].isObject = true; world.tiles[_local1][_local3].clip.innerTile.gotoAndStop("Blank"); world.tiles[_local1][(maxx + 1) - _local3].isObject = true; world.tiles[_local1][(maxx + 1) - _local3].clip.innerTile.gotoAndStop("Blank"); _local3++; } var _local2 = 1; while (_local2 <= z) { world.tiles[_local2][_local1].isObject = true; world.tiles[_local2][_local1].clip.innerTile.gotoAndStop("Blank"); world.tiles[(maxx + 1) - _local2][_local1].isObject = true; world.tiles[(maxx + 1) - _local2][_local1].clip.innerTile.gotoAndStop("Blank"); _local2++; } _local1++; } } function calRank() { if (baseHP < 10) { rank = "Novice E Class"; } else if (baseHP < 20) { rank = "Novice D Class"; } else if (baseHP < 30) { rank = "Novice C Class"; } else if (baseHP < 40) { rank = "Novice B Class"; } else if (baseHP < 50) { rank = "Novice A Class"; } else if (baseHP < 70) { rank = "Advanced E Class"; } else if (baseHP < 90) { rank = "Advanced D Class"; } else if (baseHP < 110) { rank = "Advanced C Class"; } else if (baseHP < 130) { rank = "Advanced B Class"; } else if (baseHP < 150) { rank = "Advanced A Class"; } else if (baseHP < 180) { rank = "Specialist E Class"; } else if (baseHP < 210) { rank = "Specialist D Class"; } else if (baseHP < 240) { rank = "Specialist C Class"; } else if (baseHP < 270) { rank = "Specialist B Class"; } else if (baseHP < 310) { rank = "Specialist A Class"; } else if (baseHP < 400) { rank = "Elite E Class"; } else if (baseHP < 500) { rank = "Elite D Class"; } else if (baseHP < 600) { rank = "Elite C Class"; } else if (baseHP < 700) { rank = "Elite B Class"; } else if (baseHP < 1000) { rank = "Elite A Class"; } else if (baseHP < 2000) { rank = "Ace E Class"; } else if (baseHP < 3000) { rank = "Ace D Class"; } else if (baseHP < 4000) { rank = "Ace C Class"; } else if (baseHP < 5000) { rank = "Ace B Class"; } else if (baseHP < 10000) { rank = "Ace A Class"; } else if (baseHP < 20000) { rank = "Ace S Class"; } else { rank = "Legendary"; } } function worldClicked(xm, ym) { var _local6 = iso.mapToIsoWorld(xm, ym); xm = _local6[0]; var _local2 = _local6[1]; if (_global.action == "walking") { if ((((xm >= 0) && (xm <= world.width)) && (_local2 >= world.length)) && (_local2 <= 0)) { var _local12 = world.char.x; var _local11 = world.char.z; world.char.startx = _local12; world.char.startz = _local11; world.char.endx = xm; world.char.endz = _local2; var _local7 = 45; var _local5 = Math.atan2(_local2 - _local11, xm - _local12); var _local4 = (_local5 * 180) / Math.PI; _local4 = _local4 + (_local7 / 2); if (_local4 < 0) { _local4 = _local4 + 360; } var _local8 = Math.ceil(_local4 / _local7); world.char.clip.gotoAndStop("walk" + _local8); world.char.frame = _local8; world.char.moving = true; var _local10 = Math.cos(_local5); var _local9 = Math.sin(_local5); world.char.xmov = world.char.speed * _local10; world.char.zmov = world.char.speed * _local9; world.char.feelerx = world.char.feeler * _local10; world.char.feelerz = world.char.feeler * _local9; } } } function moveCharacter() { if (world.char.moving) { encounter(encounterRate); world.char.tempx = world.char.x + world.char.xmov; world.char.tempy = world.char.y + world.char.ymov; world.char.tempz = world.char.z + world.char.zmov; var _local4 = world.char.startx; var _local3 = world.char.startz; var _local2 = world.char.endx; var _local1 = world.char.endz; var _local6 = world.char.tempx; var _local5 = world.char.tempz; if (((((_local2 - _local4) != 0) && ((_local2 - _local6) != 0)) && ((_local1 - _local3) != 0)) && ((_local1 - _local5) != 0)) { if ((((_local2 - _local4) / Math.abs(_local2 - _local4)) != ((_local2 - _local6) / Math.abs(_local2 - _local6))) || (((_local1 - _local3) / Math.abs(_local1 - _local3)) != ((_local1 - _local5) / Math.abs(_local1 - _local5)))) { world.char.moving = false; world.char.xmov = 0; world.char.zmov = 0; world.char.tempx = _local2; world.char.tempz = _local1; world.char.clip.gotoAndStop("stand" + world.char.frame); } } } } function encounter(encounterRate) { if (encounterRate > 0) { chance--; trace(chance); if (chance <= 0) { _global.action = "talking"; trace(_global.action + "*"); chance = random(300) + 50; _root.enemy = encounterRate; _root.combatScene.startCombat(); _root.combatScene._visible = true; _root.buttonblocker._visible = true; world.char.moving = false; world.char.clip.gotoAndStop("stand" + world.char.frame); } } } function detectObjects() { var _local7 = world.char.tempx + world.char.feelerx; var _local6 = Math.abs(world.char.tempz + world.char.feelerz); var _local2 = Math.ceil(_local7 / world.cellWidth); var _local3 = Math.ceil(_local6 / world.cellWidth); if (!world.tiles[_local2][_local3].isObject) { _local7 = world.char.tempx; _local6 = Math.abs(world.char.tempz); _local2 = Math.ceil(_local7 / world.cellWidth); _local3 = Math.ceil(_local6 / world.cellWidth); var _local5 = world.tiles[_local2][_local3].depth + 1; world.char.clip.swapDepths(_local5); if (world.tiles[_local2][_local3].isPathway && (world.char.moving)) { world.char.clip.gotoAndStop("stand" + world.char.frame); world.char.moving = false; switch (world.tiles[_local2][_local3].areaLocation) { case 1 : if (!(areaLocation === 21)) { } else { charAreaPosition("left"); } map1(); break; case 21 : switch (areaLocation) { case 1 : charAreaPosition("right"); break; case 22 : charAreaPosition("up"); break; case 24 : charAreaPosition("left"); } map21(); break; case 22 : switch (areaLocation) { case 21 : charAreaPosition("down"); break; case 23 : charAreaPosition("left"); } map22(); break; case 23 : switch (areaLocation) { case 22 : charAreaPosition("right"); break; case 24 : charAreaPosition("down"); } map23(); break; case 24 : switch (areaLocation) { case 21 : charAreaPosition("right"); break; case 23 : charAreaPosition("up"); break; case 31 : charAreaPosition("down"); } map24(); break; case 31 : switch (areaLocation) { case 24 : charAreaPosition("up"); break; case 32 : charAreaPosition("left"); } map31(); break; case 32 : switch (areaLocation) { case 31 : charAreaPosition("right"); break; case 33 : charAreaPosition("left"); } map32(); break; case 33 : switch (areaLocation) { case 32 : charAreaPosition("right"); break; case 41 : charAreaPosition("left"); } map33(); break; case 41 : switch (areaLocation) { case 33 : charAreaPosition("right"); break; case 42 : charAreaPosition("left"); } map41(); break; case 42 : switch (areaLocation) { case 43 : charAreaPosition("left"); break; case 44 : charAreaPosition("up"); break; case 41 : charAreaPosition("right"); } map42(); break; case 43 : switch (areaLocation) { case 5 : charAreaPosition("left"); break; case 42 : charAreaPosition("right"); } map43(); break; case 44 : switch (areaLocation) { case 42 : charAreaPosition("down"); break; case 6 : charAreaPosition("up"); } map44(); break; case 5 : if (!(areaLocation === 43)) { } else { charAreaPosition("right"); } map5(); break; case 6 : switch (areaLocation) { case 44 : charAreaPosition("down"); break; case 7 : charAreaPosition("up"); } map6(); break; case 7 : switch (areaLocation) { case 6 : charAreaPosition("down"); break; case 8 : charAreaPosition("left"); break; case 91 : charAreaPosition("right"); } map7(); break; case 8 : if (!(areaLocation === 7)) { } else { charAreaPosition("right"); } map8(); break; case 91 : switch (areaLocation) { case 7 : charAreaPosition("left"); break; case 92 : charAreaPosition("right"); } map91(); break; case 92 : switch (areaLocation) { case 91 : charAreaPosition("left"); break; case 93 : charAreaPosition("right"); } map92(); break; case 93 : if (!(areaLocation === 92)) { } else { charAreaPosition("left"); } map93(); break; case 111 : _root.buttonblocker._visible = true; House1(); break; case 114 : _root.buttonblocker._visible = true; Condo(); break; case 231 : _root.buttonblocker._visible = true; Cafe(); break; case 241 : _root.buttonblocker._visible = true; Shop1(); break; case 51 : _root.buttonblocker._visible = true; Bar(); break; case 71 : _root.buttonblocker._visible = true; Shop2(); break; case 81 : _root.buttonblocker._visible = true; House2(); break; case 931 : _root.buttonblocker._visible = true; maverickBase(); } } } else { world.char.tempx = world.char.x; world.char.tempz = world.char.z; world.char.xmov = 0; world.char.ymov = 0; world.char.moving = false; var _local4 = world.char.frame; world.char.clip.gotoAndStop("stand" + _local4); if (world.tiles[_local2][_local3].isNPC) { _root.buttonblocker._visible = true; npc_Midnight(); } } } function captureKeys() { if (_global.action == "walking") { xx = world.char.clip._x; zz = world.char.clip._y; if (Key.isDown(39)) { xx = xx + xSize; zz = zz + zSize; worldClicked(xx, zz); } else if (Key.isDown(37)) { xx = xx - xSize; zz = zz - zSize; worldClicked(xx, zz); } else if (Key.isDown(38)) { xx = xx + xSize; zz = zz - zSize; worldClicked(xx, zz); } else if (Key.isDown(40)) { xx = xx - xSize; zz = zz + zSize; worldClicked(xx, zz); } } } floor.onRelease = function () { _root.worldClicked(this._xmouse, this._ymouse); }; xSize = 20; zSize = 10; items = new Object(); items.i0 = new Object(); items.i0.code = 0; items.i0.name = "-empty-"; items.i0.kind = 0; items.i0.cost = 0; items.i0.effect = 0; items.i1 = new Object(); items.i1.code = 1; items.i1.name = "Energy Blade"; items.i1.kind = 1; items.i1.cost = 100; items.i1.effect = 30; items.i2 = new Object(); items.i2.code = 2; items.i2.name = "Sonic Blade"; items.i2.kind = 1; items.i2.cost = 500; items.i2.effect = 50; items.i3 = new Object(); items.i3.code = 3; items.i3.name = "Inferno"; items.i3.kind = 1; items.i3.cost = 1000; items.i3.effect = 80; items.i4 = new Object(); items.i4.code = 4; items.i4.name = "X Slasher"; items.i4.kind = 1; items.i4.cost = 4000; items.i4.effect = 100; items.i15 = new Object(); items.i15.code = 15; items.i15.name = "Phantom Claw"; items.i15.kind = 1; items.i15.cost = 10000; items.i15.effect = 150; items.i5 = new Object(); items.i5.code = 5; items.i5.name = "Chain Gun"; items.i5.kind = 2; items.i5.cost = 200; items.i5.effect = 60; items.i6 = new Object(); items.i6.code = 6; items.i6.name = "Gatling Cannon"; items.i6.kind = 2; items.i6.cost = 1000; items.i6.effect = 90; items.i7 = new Object(); items.i7.code = 7; items.i7.name = "Beam Cannon"; items.i7.kind = 2; items.i7.cost = 3000; items.i7.effect = 130; items.i8 = new Object(); items.i8.code = 8; items.i8.name = "Napalm Scatter"; items.i8.kind = 2; items.i8.cost = 5000; items.i8.effect = 160; items.i9 = new Object(); items.i9.code = 9; items.i9.name = "Meteor Launcher"; items.i9.kind = 2; items.i9.cost = 10000; items.i9.effect = 250; items.i10 = new Object(); items.i10.code = 10; items.i10.name = "Brass Armor"; items.i10.kind = 3; items.i10.cost = 100; items.i10.effect = 200; items.i11 = new Object(); items.i11.code = 11; items.i11.name = "Iron Armor"; items.i11.kind = 3; items.i11.cost = 500; items.i11.effect = 400; items.i12 = new Object(); items.i12.code = 12; items.i12.name = "Steel Protector"; items.i12.kind = 3; items.i12.cost = 1000; items.i12.effect = 800; items.i13 = new Object(); items.i13.code = 13; items.i13.name = "Mithril Suit"; items.i13.kind = 3; items.i13.cost = 4000; items.i13.effect = 1500; items.i14 = new Object(); items.i14.code = 14; items.i14.name = "Celestial Armor"; items.i14.kind = 3; items.i14.cost = 20000; items.i14.effect = 3000; if (_global.option == "load") { var so = SharedObject.getLocal("mobileweapon"); pilotName = so.data.pilotName; mawName = so.data.mawName; credits = so.data.credits; bankCredits = so.data.bankCredits; baseHP = so.data.baseHP; fame = so.data.fame; chance = so.data.chance; inventory = new Object(); inventory.i1 = so.data.i1; inventory.i2 = so.data.i2; inventory.i3 = so.data.i3; inventory.blade = so.data.blade; inventory.gun = so.data.gun; inventory.suit = so.data.suit; mapLocation = so.data.mapLocation; areaLocation = so.data.areaLocation; tx = so.data.tempx; tz = so.data.tempz; quest1 = so.data.quest1; quest2 = so.data.quest2; quest3 = so.data.quest3; } else { pilotName = _global.pilotName; mawName = _global.mawName; credits = 10; bankCredits = 0; baseHP = 0; chance = 100; fame = 0; inventory = new Object(); inventory.i1 = items.i0; inventory.i2 = items.i0; inventory.i3 = items.i0; inventory.blade = items.i1; inventory.gun = items.i5; inventory.suit = items.i10; mapLocation = 1; areaLocation = 1; tx = 300; tz = -180; quest1 = 0; quest2 = 0; quest3 = 0; } calRank(); playingType = -1; inv1Name = inventory.i1.name; inv2Name = inventory.i2.name; inv3Name = inventory.i3.name; blade = inventory.blade.name; gun = inventory.gun.name; suit = inventory.suit.name; AGL = 100; enemy = 1; HP = baseHP + inventory.suit.effect; maxx = 12; maxz = 12; iso = new isometricAS(maxx, maxz); buildWorld(maxx, maxz); switch (areaLocation) { case 1 : map1(); break; case 21 : map21(); break; case 22 : map22(); break; case 23 : map23(); break; case 24 : map24(); break; case 31 : map31(); break; case 32 : map32(); break; case 33 : map33(); break; case 41 : map41(); break; case 42 : map42(); break; case 43 : map43(); break; case 44 : map44(); break; case 5 : map5(); break; case 6 : map6(); break; case 7 : map7(); break; case 8 : map8(); break; case 91 : map91(); break; case 92 : map92(); break; case 93 : map93(); } world.char.tempx = tx; world.char.tempz = tz; _global.action = "walking"; _global.clicked = false; xx = world.char.clip._x; zz = world.char.clip._y; stop(); _root.onEnterFrame = function () { moveCharacter(); detectObjects(); positionCharacter(); captureKeys(); }; function bgSound() { if (playingType != encounterRate) { playingType = encounterRate; stopAllSounds(); trace("Play music: " + playingType); if (_global.musicSetting) { music.gotoAndStop(1); } switch (playingType) { case 0 : mydate = new Date(); h = mydate.getHours(); if ((h > 6) && (h < 14)) { skyColor.gotoAndStop("morning"); if (_global.musicSetting) { music.gotoAndStop("morning"); } } else if ((h >= 14) && (h < 18)) { skyColor.gotoAndStop("afternoon"); if (_global.musicSetting) { music.gotoAndStop("afternoon"); } } else { skyColor.gotoAndStop("night"); if (_global.musicSetting) { music.gotoAndStop("night"); } } break; case 1 : case 2 : case 5 : if (!_global.musicSetting) { break; } music.gotoAndStop("wilderness"); } } } function battleSound(battleSoundNo) { stopAllSounds(); playingType = 9; if (_global.musicSetting) { music.gotoAndStop("Battle" + battleSoundNo); } } function playSound(s) { _root.soundfx.gotoAndPlay(s); } bgSound(); combatScene._visible = false; talkMov._visible = false; buttonblocker._visible = false; buttonblocker.enabled = false; mapWin._visible = false; inventoryWin._visible = false; function quit() { gotoAndStop (3); } menuDialog._visible = false;
Symbol 9 MovieClip Frame 1
var textspeech = new Array(); textspeech[0] = "Loading"; textspeech[1] = "Getting bored?"; textspeech[2] = "Maybe you would like to get a drink first?"; textspeech[3] = "Your connection is really slow";
Symbol 59 MovieClip Frame 1
stop();
Symbol 69 MovieClip Frame 1
stop(); soundPlaying = false;
Symbol 69 MovieClip Frame 8
gotoAndStop (1);
Symbol 69 MovieClip Frame 12
gotoAndStop (1);
Symbol 69 MovieClip Frame 18
gotoAndStop (1);
Symbol 69 MovieClip Frame 22
gotoAndStop (1);
Symbol 69 MovieClip Frame 27
gotoAndStop (1);
Symbol 69 MovieClip Frame 34
gotoAndStop (1);
Symbol 69 MovieClip Frame 41
gotoAndStop (1);
Symbol 69 MovieClip Frame 49
gotoAndStop (1);
Symbol 74 Button
on (release) { _global.musicSetting = !_global.musicSetting; if (!_global.musicSetting) { stopAllSounds(); } else { music.gotoAndStop(1); music.gotoAndStop("intro"); } }
Symbol 81 MovieClip Frame 30
stop();
Symbol 84 Button
on (release) { playSound("press"); gotoAndStop (12); }
Symbol 93 MovieClip Frame 30
stop();
Symbol 95 Button
on (release) { _global.option = "load"; playSound("press"); gotoAndStop (27); }
Symbol 102 MovieClip Frame 30
stop();
Symbol 104 Button
on (release) { playSound("press"); gotoAndStop (11); }
Symbol 105 Button
on (release) { playSound("press"); gotoAndStop (10); }
Symbol 107 Button
on (release) { playSound("press"); _global.option = "start"; gotoAndStop (13); }
Symbol 112 MovieClip Frame 20
stop();
Symbol 117 MovieClip Frame 20
stop();
Symbol 119 Button
on (release) { gotoAndStop (3); }
Symbol 147 Button
on (release) { getURL ("http://www.mobileweapon.net", "_blank"); }
Symbol 160 Button
on (release) { _global.pilotName = pilotNameInput.text; _global.mawName = mawNameInput.text; soundfx.gotoAndPlay("ok"); }
Symbol 173 Button
on (release) { _root.prevFrame(); }
Symbol 177 Button
on (release) { gotoAndStop (27); }
Symbol 181 Button
on (release) { nextFrame(); }
Symbol 193 Button
on (release) { playSound("press"); tutWin._visible = !tutWin._visible; }
Symbol 207 Button
on (release) { if (_root.inv3Name != "-empty-") { _root.playSound("equip"); temp = _root.inventory.i3; switch (_root.inventory.i3.kind) { case 1 : _root.inventory.i3 = _root.inventory.blade; _root.inventory.blade = temp; _root.blade = temp.name; blade.text = temp.name; break; case 2 : _root.inventory.i3 = _root.inventory.gun; _root.inventory.gun = temp; _root.gun = temp.name; gun.text = temp.name; break; case 3 : _root.inventory.i3 = _root.inventory.suit; _root.inventory.suit = temp; _root.suit = temp.name; suit.text = temp.name; _root.HP = _root.baseHP + _root.inventory.suit.effect; } _root.inv3Name = _root.inventory.i3.name; } }
Symbol 208 Button
on (release) { if (_root.inv2Name != "-empty-") { _root.playSound("equip"); temp = _root.inventory.i2; switch (_root.inventory.i2.kind) { case 1 : _root.inventory.i2 = _root.inventory.blade; _root.inventory.blade = temp; _root.blade = temp.name; blade.text = temp.name; break; case 2 : _root.inventory.i2 = _root.inventory.gun; _root.inventory.gun = temp; _root.gun = temp.name; gun.text = temp.name; break; case 3 : _root.inventory.i2 = _root.inventory.suit; _root.inventory.suit = temp; _root.suit = temp.name; suit.text = temp.name; _root.HP = _root.baseHP + _root.inventory.suit.effect; } _root.inv2Name = _root.inventory.i2.name; } }
Symbol 209 Button
on (release) { if (_root.inv1Name != "-empty-") { _root.playSound("equip"); temp = _root.inventory.i1; switch (_root.inventory.i1.kind) { case 1 : _root.inventory.i1 = _root.inventory.blade; _root.inventory.blade = temp; _root.blade = temp.name; blade.text = temp.name; trace("Blade effect:" + _root.inventory.blade.effect); break; case 2 : _root.inventory.i1 = _root.inventory.gun; _root.inventory.gun = temp; _root.gun = temp.name; gun.text = temp.name; trace("Gun effect:" + _root.inventory.gun.effect); break; case 3 : _root.inventory.i1 = _root.inventory.suit; _root.inventory.suit = temp; _root.suit = temp.name; suit.text = temp.name; _root.HP = _root.baseHP + _root.inventory.suit.effect; } _root.inv1Name = _root.inventory.i1.name; } }
Symbol 213 Button
on (release) { _parent.playSound("close"); _visible = false; }
Symbol 221 Button
on (press) { this.startDrag(); } on (release) { this.stopDrag(); }
Symbol 225 MovieClip Frame 1
stop(); gun.text = _root.gun; blade.text = _root.blade; suit.text = _root.suit;
Symbol 238 Button
on (release) { mapWin._visible = !mapWin._visible; }
Symbol 313 MovieClip Frame 1
stop();
Symbol 333 MovieClip Frame 30
if (random(5) == 1) { gotoAndPlay (20); }
Symbol 339 MovieClip Frame 1
stop(); gotoAndStop(random(5) + 1);
Symbol 341 MovieClip Frame 1
stop();
Instance of Symbol 323 MovieClip in Symbol 341 MovieClip Frame 34
onClipEvent (load) { if (random(30) == 0) { _visible = true; } else { _visible = false; } }
Symbol 356 Button
on (release, keyPress "e") { if (random(2) != 0) { _root.playSound("lose"); _parent.escapeFailed.gotoAndPlay(2); _root.combatScene.mainCharNextTurn = "true"; _root.combatScene.currMainCharTimer = 0; _root.combatScene.timerCharge = 2; this.gotoAndStop(1); } else { clearInterval(_root.combatInterval); _root.combatScene._visible = false; _root.buttonblocker._visible = false; _global.action = "walking"; _root.bgSound(); _root.combatScene.combatStage.gotoAndStop(1); } }
Symbol 361 Button
on (release, keyPress "r") { _root.combatScene.mainCharNextTurn = "false"; _root.combatScene.currMainCharTimer = 0; _root.combatScene.timerCharge = 3; _root.combatScene.mainCharAttack(2); this.gotoAndStop(1); }
Symbol 367 Button
on (release, keyPress "b") { _root.combatScene.mainCharNextTurn = "false"; _root.combatScene.currMainCharTimer = 0; _root.combatScene.timerCharge = 7; _root.combatScene.mainCharAttack(1); this.gotoAndStop(1); }
Symbol 369 MovieClip Frame 1
stop();
Symbol 379 MovieClip Frame 1
stop();
Symbol 379 MovieClip Frame 15
_root.combatScene.currMainCharTimer = 0; if (_root.combatScene.enemyDamage != "miss") { _root.combatScene.currEnemyHP = _root.combatScene.currEnemyHP - _root.combatScene.enemyDamage; if (_root.combatScene.currEnemyHP < 0) { _root.combatScene.currEnemyHP = 0; } } _root.combatScene.mainCharNextTurn = "true";
Symbol 382 MovieClip Frame 1
stop();
Symbol 382 MovieClip Frame 15
_root.combatScene.enemyNextTurn = "true"; if (_root.combatScene.mainCharDamage != "miss") { _root.combatScene.currMainCharHP = _root.combatScene.currMainCharHP - _root.combatScene.mainCharDamage; if (_root.combatScene.currMainCharHP < 0) { _root.combatScene.currMainCharHP = 0; } } this.gotoAndStop(1);
Symbol 396 MovieClip Frame 1
stop();
Symbol 400 MovieClip Frame 1
stop();
Symbol 403 MovieClip Frame 1
stop();
Symbol 407 MovieClip Frame 1
stop();
Symbol 407 MovieClip Frame 2
_root._y = _root._y + (random(5) - random(5));
Symbol 407 MovieClip Frame 6
_root._y = 0;
Symbol 419 MovieClip Frame 12
stop();
Symbol 432 MovieClip Frame 14
stop();
Symbol 437 MovieClip Frame 21
stop();
Symbol 441 MovieClip Frame 15
stop();
Symbol 482 MovieClip Frame 8
stop();
Symbol 515 MovieClip Frame 1
stop();
Symbol 515 MovieClip Frame 13
if (_root.combatScene.enemyDamage != "miss") { var c = new Color(_parent.enemyState); c.setRGB(16711680); _parent.border.play(); }
Symbol 515 MovieClip Frame 14
var c = new Color(_parent.enemyState); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 515 MovieClip Frame 15
if (_root.combatScene.enemyDamage != "miss") { var c = new Color(_parent.enemyState); c.setRGB(16711680); _parent.border.play(); }
Symbol 515 MovieClip Frame 16
var c = new Color(_parent.enemyState); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 515 MovieClip Frame 17
if (_root.combatScene.enemyDamage != "miss") { var c = new Color(_parent.enemyState); c.setRGB(16711680); _parent.border.play(); }
Symbol 515 MovieClip Frame 18
var c = new Color(_parent.enemyState); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 515 MovieClip Frame 19
if (_root.combatScene.enemyDamage != "miss") { var c = new Color(_parent.enemyState); c.setRGB(16711680); _parent.border.play(); }
Symbol 515 MovieClip Frame 20
var c = new Color(_parent.enemyState); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 515 MovieClip Frame 21
_parent.enemyD.play(); gotoAndPlay ("mainChar");
Symbol 515 MovieClip Frame 32
if (_root.combatScene.enemyDamage != "miss") { var c = new Color(_parent.enemyState); c.setRGB(16711680); _parent.border.play(); }
Symbol 515 MovieClip Frame 33
var c = new Color(_parent.enemyState); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 515 MovieClip Frame 34
if (_root.combatScene.enemyDamage != "miss") { var c = new Color(_parent.enemyState); c.setRGB(16711680); _parent.border.play(); }
Symbol 515 MovieClip Frame 35
var c = new Color(_parent.enemyState); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 515 MovieClip Frame 36
if (_root.combatScene.enemyDamage != "miss") { var c = new Color(_parent.enemyState); c.setRGB(16711680); _parent.border.play(); }
Symbol 515 MovieClip Frame 37
var c = new Color(_parent.enemyState); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 515 MovieClip Frame 38
if (_root.combatScene.enemyDamage != "miss") { var c = new Color(_parent.enemyState); c.setRGB(16711680); _parent.border.play(); }
Symbol 515 MovieClip Frame 39
var c = new Color(_parent.enemyState); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 515 MovieClip Frame 40
if (_root.combatScene.enemyDamage != "miss") { var c = new Color(_parent.enemyState); c.setRGB(16711680); _parent.border.play(); }
Symbol 515 MovieClip Frame 41
var c = new Color(_parent.enemyState); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0}); _parent.enemyD.play(); gotoAndPlay ("mainChar");
Symbol 515 MovieClip Frame 57
if (_root.combatScene.enemyDamage != "miss") { var c = new Color(_parent.enemyState); c.setRGB(16711680); _parent.border.play(); }
Symbol 515 MovieClip Frame 60
var c = new Color(_parent.enemyState); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 515 MovieClip Frame 70
_parent.enemyD.play(); gotoAndPlay ("mainChar");
Symbol 515 MovieClip Frame 82
if (_root.combatScene.enemyDamage != "miss") { var c = new Color(_parent.enemyState); c.setRGB(16711680); _parent.border.play(); }
Symbol 515 MovieClip Frame 83
var c = new Color(_parent.enemyState); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 515 MovieClip Frame 85
if (_root.combatScene.enemyDamage != "miss") { var c = new Color(_parent.enemyState); c.setRGB(16711680); _parent.border.play(); }
Symbol 515 MovieClip Frame 86
var c = new Color(_parent.enemyState); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 515 MovieClip Frame 88
if (_root.combatScene.enemyDamage != "miss") { var c = new Color(_parent.enemyState); c.setRGB(16711680); _parent.border.play(); }
Symbol 515 MovieClip Frame 89
var c = new Color(_parent.enemyState); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 515 MovieClip Frame 101
_parent.enemyD.play(); gotoAndPlay ("mainChar");
Symbol 515 MovieClip Frame 162
if (_root.combatScene.enemyDamage != "miss") { var c = new Color(_parent.enemyState); c.setRGB(16711680); _parent.border.play(); }
Symbol 515 MovieClip Frame 163
var c = new Color(_parent.enemyState); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 515 MovieClip Frame 165
if (_root.combatScene.enemyDamage != "miss") { var c = new Color(_parent.enemyState); c.setRGB(16711680); _parent.border.play(); }
Symbol 515 MovieClip Frame 166
var c = new Color(_parent.enemyState); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 515 MovieClip Frame 167
if (_root.combatScene.enemyDamage != "miss") { var c = new Color(_parent.enemyState); c.setRGB(16711680); _parent.border.play(); }
Symbol 515 MovieClip Frame 168
var c = new Color(_parent.enemyState); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 515 MovieClip Frame 169
if (_root.combatScene.enemyDamage != "miss") { var c = new Color(_parent.enemyState); c.setRGB(16711680); _parent.border.play(); }
Symbol 515 MovieClip Frame 170
var c = new Color(_parent.enemyState); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 515 MovieClip Frame 172
if (_root.combatScene.enemyDamage != "miss") { var c = new Color(_parent.enemyState); c.setRGB(16711680); _parent.border.play(); }
Symbol 515 MovieClip Frame 173
var c = new Color(_parent.enemyState); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 515 MovieClip Frame 182
_parent.enemyD.play(); gotoAndPlay ("mainChar");
Symbol 515 MovieClip Frame 199
if (_root.combatScene.enemyDamage != "miss") { var c = new Color(_parent.enemyState); c.setRGB(16711680); _parent.border.play(); }
Symbol 515 MovieClip Frame 201
var c = new Color(_parent.enemyState); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 515 MovieClip Frame 212
_parent.enemyD.play(); gotoAndPlay ("mainChar");
Symbol 515 MovieClip Frame 230
if (_root.combatScene.enemyDamage != "miss") { var c = new Color(_parent.enemyState); c.setRGB(16711680); _parent.border.play(); }
Symbol 515 MovieClip Frame 232
var c = new Color(_parent.enemyState); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 515 MovieClip Frame 242
_parent.enemyD.play(); gotoAndPlay ("mainChar");
Symbol 515 MovieClip Frame 260
if (_root.combatScene.enemyDamage != "miss") { var c = new Color(_parent.enemyState); c.setRGB(16711680); _parent.border.play(); }
Symbol 515 MovieClip Frame 261
var c = new Color(_parent.enemyState); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 515 MovieClip Frame 262
if (_root.combatScene.enemyDamage != "miss") { var c = new Color(_parent.enemyState); c.setRGB(16711680); _parent.border.play(); }
Symbol 515 MovieClip Frame 263
var c = new Color(_parent.enemyState); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 515 MovieClip Frame 264
if (_root.combatScene.enemyDamage != "miss") { var c = new Color(_parent.enemyState); c.setRGB(16711680); _parent.border.play(); }
Symbol 515 MovieClip Frame 265
var c = new Color(_parent.enemyState); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 515 MovieClip Frame 270
_parent.enemyD.play(); gotoAndPlay ("mainChar");
Symbol 515 MovieClip Frame 293
if (_root.combatScene.enemyDamage != "miss") { var c = new Color(_parent.enemyState); c.setRGB(16711680); _parent.border.play(); }
Symbol 515 MovieClip Frame 294
var c = new Color(_parent.enemyState); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 515 MovieClip Frame 296
if (_root.combatScene.enemyDamage != "miss") { var c = new Color(_parent.enemyState); c.setRGB(16711680); _parent.border.play(); }
Symbol 515 MovieClip Frame 297
var c = new Color(_parent.enemyState); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 515 MovieClip Frame 298
_parent.enemyD.play(); gotoAndPlay ("mainChar");
Symbol 515 MovieClip Frame 320
if (_root.combatScene.enemyDamage != "miss") { var c = new Color(_parent.enemyState); c.setRGB(16711680); _parent.border.play(); }
Symbol 515 MovieClip Frame 321
var c = new Color(_parent.enemyState); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 515 MovieClip Frame 324
if (_root.combatScene.enemyDamage != "miss") { var c = new Color(_parent.enemyState); c.setRGB(16711680); _parent.border.play(); }
Symbol 515 MovieClip Frame 325
var c = new Color(_parent.enemyState); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 515 MovieClip Frame 328
if (_root.combatScene.enemyDamage != "miss") { var c = new Color(_parent.enemyState); c.setRGB(16711680); _parent.border.play(); }
Symbol 515 MovieClip Frame 329
var c = new Color(_parent.enemyState); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 515 MovieClip Frame 332
if (_root.combatScene.enemyDamage != "miss") { var c = new Color(_parent.enemyState); c.setRGB(16711680); _parent.border.play(); }
Symbol 515 MovieClip Frame 333
var c = new Color(_parent.enemyState); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0}); _parent.enemyD.play();
Symbol 515 MovieClip Frame 349
gotoAndPlay ("mainChar");
Symbol 536 MovieClip Frame 24
if (_root.combatScene.mainCharDamage != "miss") { var c = new Color(_root.combatScene.combatStage.mainChar); c.setRGB(255); _root.combatScene.combatStage.border.play(); }
Symbol 536 MovieClip Frame 28
_root.combatScene.combatStage.mainCharD.play(); var c = new Color(_root.combatScene.combatStage.mainChar); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 536 MovieClip Frame 35
_parent.gotoAndPlay("robot1"); gotoAndStop (1);
Symbol 544 MovieClip Frame 40
if (_root.combatScene.mainCharDamage != "miss") { var c = new Color(_root.combatScene.combatStage.mainChar); c.setRGB(16711680); _root.combatScene.combatStage.border.play(); }
Symbol 544 MovieClip Frame 42
var c = new Color(_root.combatScene.combatStage.mainChar); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 544 MovieClip Frame 45
_root.combatScene.combatStage.mainCharD.play(); _parent.gotoAndPlay("robot1"); gotoAndStop (1);
Symbol 567 MovieClip Frame 25
if (_root.combatScene.mainCharDamage != "miss") { var c = new Color(_root.combatScene.combatStage.mainChar); c.setRGB(255); _root.combatScene.combatStage.border.play(); }
Symbol 567 MovieClip Frame 27
var c = new Color(_root.combatScene.combatStage.mainChar); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 567 MovieClip Frame 36
_root.combatScene.combatStage.mainCharD.play();
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_parent.gotoAndPlay("robot5"); gotoAndStop (1);
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if (_root.combatScene.mainCharDamage != "miss") { var c = new Color(_root.combatScene.combatStage.mainChar); c.setRGB(16711680); _root.combatScene.combatStage.border.play(); }
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var c = new Color(_root.combatScene.combatStage.mainChar); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
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if (_root.combatScene.mainCharDamage != "miss") { var c = new Color(_root.combatScene.combatStage.mainChar); c.setRGB(16711680); _root.combatScene.combatStage.border.play(); }
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var c = new Color(_root.combatScene.combatStage.mainChar); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 585 MovieClip Frame 27
if (_root.combatScene.mainCharDamage != "miss") { var c = new Color(_root.combatScene.combatStage.mainChar); c.setRGB(16711680); _root.combatScene.combatStage.border.play(); }
Symbol 585 MovieClip Frame 28
var c = new Color(_root.combatScene.combatStage.mainChar); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 585 MovieClip Frame 29
if (_root.combatScene.mainCharDamage != "miss") { var c = new Color(_root.combatScene.combatStage.mainChar); c.setRGB(16711680); _root.combatScene.combatStage.border.play(); }
Symbol 585 MovieClip Frame 30
var c = new Color(_root.combatScene.combatStage.mainChar); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 585 MovieClip Frame 32
if (_root.combatScene.mainCharDamage != "miss") { var c = new Color(_root.combatScene.combatStage.mainChar); c.setRGB(16711680); _root.combatScene.combatStage.border.play(); }
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var c = new Color(_root.combatScene.combatStage.mainChar); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
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_root.combatScene.combatStage.mainCharD.play();
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_parent.gotoAndPlay("robot5"); gotoAndStop (1);
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if (_root.combatScene.mainCharDamage != "miss") { var c = new Color(_root.combatScene.combatStage.mainChar); c.setRGB(65280); _root.combatScene.combatStage.border.play(); }
Symbol 599 MovieClip Frame 15
var c = new Color(_root.combatScene.combatStage.mainChar); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
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_root.combatScene.combatStage.mainCharD.play();
Symbol 599 MovieClip Frame 26
_parent.gotoAndPlay("robot2"); this.gotoAndStop(1);
Symbol 609 MovieClip Frame 21
if (_root.combatScene.mainCharDamage != "miss") { var c = new Color(_root.combatScene.combatStage.mainChar); c.setRGB(16711680); _root.combatScene.combatStage.border.play(); }
Symbol 609 MovieClip Frame 22
var c = new Color(_root.combatScene.combatStage.mainChar); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 609 MovieClip Frame 23
if (_root.combatScene.mainCharDamage != "miss") { var c = new Color(_root.combatScene.combatStage.mainChar); c.setRGB(16711680); _root.combatScene.combatStage.border.play(); }
Symbol 609 MovieClip Frame 24
var c = new Color(_root.combatScene.combatStage.mainChar); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 609 MovieClip Frame 25
if (_root.combatScene.mainCharDamage != "miss") { var c = new Color(_root.combatScene.combatStage.mainChar); c.setRGB(16711680); _root.combatScene.combatStage.border.play(); }
Symbol 609 MovieClip Frame 26
var c = new Color(_root.combatScene.combatStage.mainChar); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 609 MovieClip Frame 27
_root.combatScene.combatStage.mainCharD.play();
Symbol 609 MovieClip Frame 34
_parent.gotoAndPlay("robot2"); this.gotoAndStop(1);
Symbol 629 MovieClip Frame 23
if (_root.combatScene.mainCharDamage != "miss") { var c = new Color(_root.combatScene.combatStage.mainChar); c.setRGB(16711680); _root.combatScene.combatStage.border.play(); }
Symbol 629 MovieClip Frame 25
var c = new Color(_root.combatScene.combatStage.mainChar); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 629 MovieClip Frame 34
_root.combatScene.combatStage.mainCharD.play();
Symbol 629 MovieClip Frame 37
_parent.gotoAndStop("robot3"); this.gotoAndStop(1);
Symbol 631 MovieClip Frame 32
if (_root.combatScene.mainCharDamage != "miss") { var c = new Color(_root.combatScene.combatStage.mainChar); c.setRGB(16711680); _root.combatScene.combatStage.border.play(); }
Symbol 631 MovieClip Frame 33
_root.combatScene.combatStage.mainCharD.play(); var c = new Color(_root.combatScene.combatStage.mainChar); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 631 MovieClip Frame 34
if (_root.combatScene.mainCharDamage != "miss") { var c = new Color(_root.combatScene.combatStage.mainChar); c.setRGB(16711680); _root.combatScene.combatStage.border.play(); }
Symbol 631 MovieClip Frame 35
_root.combatScene.combatStage.mainCharD.play(); var c = new Color(_root.combatScene.combatStage.mainChar); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 631 MovieClip Frame 36
if (_root.combatScene.mainCharDamage != "miss") { var c = new Color(_root.combatScene.combatStage.mainChar); c.setRGB(16711680); _root.combatScene.combatStage.border.play(); }
Symbol 631 MovieClip Frame 37
_root.combatScene.combatStage.mainCharD.play(); var c = new Color(_root.combatScene.combatStage.mainChar); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 631 MovieClip Frame 46
_parent.gotoAndStop("robot3"); this.gotoAndStop(1);
Symbol 634 MovieClip Frame 21
if (_root.combatScene.mainCharDamage != "miss") { var c = new Color(_root.combatScene.combatStage.mainChar); c.setRGB(16711680); _root.combatScene.combatStage.border.play(); }
Symbol 634 MovieClip Frame 22
var c = new Color(_root.combatScene.combatStage.mainChar); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 634 MovieClip Frame 23
if (_root.combatScene.mainCharDamage != "miss") { var c = new Color(_root.combatScene.combatStage.mainChar); c.setRGB(16711680); _root.combatScene.combatStage.border.play(); }
Symbol 634 MovieClip Frame 24
var c = new Color(_root.combatScene.combatStage.mainChar); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 634 MovieClip Frame 25
if (_root.combatScene.mainCharDamage != "miss") { var c = new Color(_root.combatScene.combatStage.mainChar); c.setRGB(16711680); _root.combatScene.combatStage.border.play(); }
Symbol 634 MovieClip Frame 26
var c = new Color(_root.combatScene.combatStage.mainChar); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 634 MovieClip Frame 27
_root.combatScene.combatStage.mainCharD.play();
Symbol 634 MovieClip Frame 44
_parent.gotoAndStop("robot4"); this.gotoAndStop(1);
Symbol 637 MovieClip Frame 8
if (_root.combatScene.mainCharDamage != "miss") { var c = new Color(_root.combatScene.combatStage.mainChar); c.setRGB(16711680); _root.combatScene.combatStage.border.play(); }
Symbol 637 MovieClip Frame 9
var c = new Color(_root.combatScene.combatStage.mainChar); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 637 MovieClip Frame 10
if (_root.combatScene.mainCharDamage != "miss") { var c = new Color(_root.combatScene.combatStage.mainChar); c.setRGB(16711680); _root.combatScene.combatStage.border.play(); }
Symbol 637 MovieClip Frame 11
var c = new Color(_root.combatScene.combatStage.mainChar); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 637 MovieClip Frame 12
if (_root.combatScene.mainCharDamage != "miss") { var c = new Color(_root.combatScene.combatStage.mainChar); c.setRGB(16711680); _root.combatScene.combatStage.border.play(); }
Symbol 637 MovieClip Frame 13
var c = new Color(_root.combatScene.combatStage.mainChar); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 637 MovieClip Frame 19
if (_root.combatScene.mainCharDamage != "miss") { var c = new Color(_root.combatScene.combatStage.mainChar); c.setRGB(16711680); _root.combatScene.combatStage.border.play(); }
Symbol 637 MovieClip Frame 20
var c = new Color(_root.combatScene.combatStage.mainChar); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 637 MovieClip Frame 21
if (_root.combatScene.mainCharDamage != "miss") { var c = new Color(_root.combatScene.combatStage.mainChar); c.setRGB(16711680); _root.combatScene.combatStage.border.play(); }
Symbol 637 MovieClip Frame 22
var c = new Color(_root.combatScene.combatStage.mainChar); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 637 MovieClip Frame 23
if (_root.combatScene.mainCharDamage != "miss") { var c = new Color(_root.combatScene.combatStage.mainChar); c.setRGB(16711680); _root.combatScene.combatStage.border.play(); }
Symbol 637 MovieClip Frame 24
var c = new Color(_root.combatScene.combatStage.mainChar); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 637 MovieClip Frame 25
if (_root.combatScene.mainCharDamage != "miss") { var c = new Color(_root.combatScene.combatStage.mainChar); c.setRGB(16711680); _root.combatScene.combatStage.border.play(); }
Symbol 637 MovieClip Frame 26
var c = new Color(_root.combatScene.combatStage.mainChar); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0});
Symbol 637 MovieClip Frame 27
_root.combatScene.combatStage.mainCharD.play();
Symbol 637 MovieClip Frame 41
_parent.gotoAndStop("robot4"); this.gotoAndStop(1);
Symbol 638 MovieClip Frame 1
stop();
Symbol 638 MovieClip Frame 7
stop();
Symbol 638 MovieClip Frame 17
stop();
Symbol 638 MovieClip Frame 27
stop();
Symbol 638 MovieClip Frame 34
stop();
Symbol 638 MovieClip Frame 44
stop();
Symbol 638 MovieClip Frame 55
stop();
Symbol 638 MovieClip Frame 61
stop();
Symbol 638 MovieClip Frame 71
stop();
Symbol 638 MovieClip Frame 81
stop();
Symbol 638 MovieClip Frame 88
stop();
Symbol 638 MovieClip Frame 98
stop();
Symbol 638 MovieClip Frame 108
stop();
Symbol 638 MovieClip Frame 115
stop();
Symbol 638 MovieClip Frame 125
stop();
Symbol 647 MovieClip Frame 1
stop();
Symbol 654 Button
on (release) { _root.bgSound(); _global.action = "walking"; _root.combatScene._visible = false; _root.buttonblocker._visible = false; }
Symbol 659 Button
on (release) { _root.bgSound(); _global.action = "walking"; _root.combatScene._visible = false; _root.buttonblocker._visible = false; }
Symbol 664 Button
on (release) { _root.playSound("close"); _global.action = "walking"; _root.combatScene._visible = false; _root.buttonblocker._visible = false; }
Symbol 672 MovieClip Frame 2
function onchange(components) { if (components._name == "gun") { _root.combatScene.gunType = components.getValue(); } else { _root.combatScene.bladeType = components.getValue(); } }
Symbol 672 MovieClip Frame 28
stop();
Symbol 672 MovieClip Frame 29
enemyState.gotoAndStop("robot" + _parent.eneType); _root.playSound("die");
Symbol 672 MovieClip Frame 39
stop(); var c = new Color(mainChar); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0}); battlemsg = ("You get " + _parent.robots["r" + _root.enemy].GAINCREDITS) + " credits."; battlemsg = battlemsg + (("\nYou augment your armour by " + _parent.robots["r" + _root.enemy].GAINHP) + " HP from the scraps."); battlemsg = battlemsg + (("\nYou gain " + _parent.currEnemyFAME) + " fame."); _root.credits = _root.credits + _parent.robots["r" + _root.enemy].GAINCREDITS; _root.baseHP = _root.baseHP + _parent.robots["r" + _root.enemy].GAINHP; _root.calRank(); _root.fame = _root.fame + _parent.currEnemyFAME; _root.HP = _root.inventory.suit.effect + _root.baseHP; if (_root.enemy == 3) { if (_root.quest2 == 0) { _root.quest2 = 1; } } if (_root.enemy == 4) { gotoAndStop ("end"); }
Symbol 672 MovieClip Frame 40
enemyState.gotoAndStop("robot" + _parent.eneType); _root.playSound("die");
Symbol 672 MovieClip Frame 50
stop(); var c = new Color(enemyState); c.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0}); battlemsg = ("You lose " + _parent.robots["r" + _root.enemy].LOSECREDITS) + " credits!!"; battlemsg = battlemsg + (("\nYou lose " + _parent.currEnemyFAME) + " fame."); _root.fame = _root.fame - _parent.currEnemyFAME; _root.credits = _root.credits - _parent.robots["r" + _root.enemy].LOSECREDITS; if (_root.credits < 0) { _root.credits = 0; }
Symbol 672 MovieClip Frame 51
stop();
Symbol 673 MovieClip Frame 1
function startCombat() { trace("Start Combat"); _root.combatInterval = setInterval(combatTimer, 50); combatStage.gotoAndPlay("combatstart"); combatStage.background.gotoAndStop(_root.enemy); currMainCharTimer = -100; timerCharge = 5; mainCharNextTurn = "true"; currMainCharHP = _root.HP; mainCharSPEED = _root.AGL; gunType = _root.inventory.gun.code; bladeType = _root.inventory.blade.code; eneType = _root.enemy; battleSoundNo = 0; if ((eneType != 4) && (eneType != 3)) { eneClass = "Novice "; eneModifier = 0; switch (random(6)) { case 0 : if (_root.baseHP >= 50) { eneClass = "Advanced "; eneModifier = 0.3; battleSoundNo = 0; } break; case 1 : if (_root.baseHP >= 150) { eneClass = "Specialist "; eneModifier = 0.6; battleSoundNo = 1; } break; case 2 : if (_root.baseHP >= 310) { eneClass = "Elite "; eneModifier = 1; battleSoundNo = 1; } break; case 3 : if (_root.baseHP >= 1000) { eneClass = "Ace "; eneModifier = 2; battleSoundNo = 1; } break; case 4 : if (_root.baseHP >= 10000) { eneClass = "Ace(S) "; eneModifier = 5; battleSoundNo = 1; } break; case 5 : if (_root.baseHP < 20000) { break; } eneClass = "Legendary "; eneModifier = 10; battleSoundNo = 2; } } else { eneClass = ""; eneModifier = 0; if (eneType == 3) { battleSoundNo = 1; } else { battleSoundNo = 2; } } _root.battleSound(battleSoundNo); enemyTimerCharge = 5; currETimer = -100; enemyNextTurn = "true"; combatStage.enemyState.gotoAndStop("robot" + eneType); currEnemyHP = (robots["r" + eneType].HP + random(robots["r" + eneType].RND)) + Math.ceil(robots["r" + eneType].HP * eneModifier); currEnemySTR = robots["r" + eneType].STR; currEnemySPEED = robots["r" + eneType].SPEED; currEnemyFAME = robots["r" + eneType].FAME + Math.round(robots["r" + eneType].FAME * eneModifier); enemyMawName = robots["r" + eneType].NAME; enemyPilotName = eneClass + robots["r" + eneType].PILOT[random(robots["r" + eneType].PILOT.length)]; } function enemyAttack() { attackType = random(2) + 1; if (attackType == 1) { enemyTimerCharge = 5; } else { enemyTimerCharge = 2; } hitChance = mainCharSPEED - currEnemySPEED; if (random(100) > 10) { var _local2 = currEnemySTR; mainCharDamage = parseInt((attackType * _local2) + random(20)); if (mainCharDamage <= 0) { mainCharDamage = 1; } } else { mainCharDamage = "miss"; } combatStage.enemyState.gotoAndPlay((("robot" + eneType) + "Attack") + attackType); combatStage.enemyAttack.attackName.attackText.text = robots["r" + _root.enemy]["A" + attackType]; combatStage.enemyAttack.play(); } function mainCharAttack(attackType) { var _local3 = currEnemySPEED - mainCharSPEED; if (attackType == 1) { trace("BLADE"); combatStage.mainCharAttack.attackName.attackText.text = _root.inventory.blade.name; if (random(100) > 5) { enemyDamage = (_root.inventory.blade.effect - 10) + random(20); if (enemyDamage <= 0) { enemyDamage = 1; } } else { enemyDamage = "miss"; } } else { trace("GUN"); combatStage.mainCharAttack.attackName.attackText.text = _root.inventory.gun.name; if (random(100) > 10) { enemyDamage = _root.inventory.gun.effect + random(10); if (enemyDamage <= 0) { enemyDamage = 1; } } else { enemyDamage = "miss"; } } trace("Damage cal: " + enemyDamage); if (attackType == 2) { switch (gunType) { case 5 : combatStage.mainChar.gotoAndPlay("mainCharShoot1"); break; case 6 : combatStage.mainChar.gotoAndPlay("mainCharShoot2"); break; case 7 : combatStage.mainChar.gotoAndPlay("mainCharShoot3"); break; case 8 : combatStage.mainChar.gotoAndPlay("mainCharShoot4"); break; case 9 : combatStage.mainChar.gotoAndPlay("mainCharShoot5"); } } else { switch (bladeType) { case 1 : combatStage.mainChar.gotoAndPlay("mainCharSlash1"); break; case 2 : combatStage.mainChar.gotoAndPlay("mainCharSlash2"); break; case 3 : combatStage.mainChar.gotoAndPlay("mainCharSlash3"); break; case 4 : combatStage.mainChar.gotoAndPlay("mainCharSlash4"); break; case 15 : combatStage.mainChar.gotoAndPlay("mainCharSlash5"); } } combatStage.mainCharAttack.play(); } function combatTimer() { if (_root.combatScene.enemyNextTurn == "true") { if (currETimer >= currEnemySPEED) { enemyNextTurn = "false"; enemyAttack(); currETimer = 0; } else { currETimer = currETimer + enemyTimerCharge; } } if (_root.combatScene.mainCharNextTurn == "true") { if (_root.combatScene.currMainCharTimer >= _root.combatScene.mainCharSPEED) { _root.combatScene.combatStage.Menu.gotoAndStop(2); } else { currMainCharTimer = currMainCharTimer + timerCharge; combatStage.timebar._xscale = (_root.combatScene.currMainCharTimer / _root.combatScene.mainCharSPEED) * 100; } } if (_root.combatScene.currEnemyHP <= 0) { clearInterval(_root.combatInterval); _root.combatScene.combatStage.gotoAndPlay("EnemyLose"); } if (_root.combatScene.currMainCharHP <= 0) { clearInterval(_root.combatInterval); _root.combatScene.combatStage.gotoAndPlay("mainCharLose"); } } var eneType; var enemyName; var enemyDamage = 0; var mainCharDamage = 0; var robots = new Object(); robots.r1 = new Object(); robots.r1.NAME = "Mystro"; robots.r1.PILOT = Array("Bandit", "Thug", "Outlaw", "Rogue"); robots.r1.HP = 125; robots.r1.RND = 30; robots.r1.STR = 30; robots.r1.SPEED = 125; robots.r1.FAME = 1; robots.r1.GAINCREDITS = 200; robots.r1.LOSECREDITS = 100; robots.r1.GAINHP = 5; robots.r1.A1 = "Frost Arrows"; robots.r1.A2 = "Fire Pyre"; robots.r2 = new Object(); robots.r2.NAME = "ManDrake"; robots.r2.PILOT = Array("Bandit Baron", "Marauder", "Beserker"); robots.r2.HP = 600; robots.r2.RND = 100; robots.r2.STR = 70; robots.r2.SPEED = 105; robots.r2.FAME = 5; robots.r2.GAINCREDITS = 1000; robots.r2.LOSECREDITS = 500; robots.r2.GAINHP = 15; robots.r2.A1 = "Acid Slash"; robots.r2.A2 = "Dragon Fury"; robots.r3 = new Object(); robots.r3.NAME = "Vulcan ARMS"; robots.r3.PILOT = Array("Bane"); robots.r3.HP = 1200; robots.r3.RND = 0; robots.r3.STR = 80; robots.r3.SPEED = 85; robots.r3.FAME = 10; robots.r3.GAINCREDITS = 2000; robots.r3.LOSECREDITS = 1000; robots.r3.GAINHP = 30; robots.r3.A1 = "Twin Cannon"; robots.r3.A2 = "All-Out Attack"; robots.r4 = new Object(); robots.r4.NAME = "Maverick Weapons"; robots.r4.PILOT = Array("Unknown"); robots.r4.HP = 2000; robots.r4.RND = 0; robots.r4.STR = 90; robots.r4.SPEED = 85; robots.r4.FAME = 30; robots.r4.GAINCREDITS = 5000; robots.r4.LOSECREDITS = 5000; robots.r4.GAINHP = 50; robots.r4.A1 = "Shadow Strike"; robots.r4.A2 = "Armageddon"; robots.r5 = new Object(); robots.r5.NAME = "Twin-Mragons"; robots.r5.PILOT = Array("Brigand", "Pirate", "Desperado"); robots.r5.HP = 400; robots.r5.RND = 60; robots.r5.STR = 45; robots.r5.SPEED = 110; robots.r5.FAME = 2; robots.r5.GAINCREDITS = 500; robots.r5.LOSECREDITS = 300; robots.r5.GAINHP = 10; robots.r5.A1 = "Cryo Spheres"; robots.r5.A2 = "Tail Cannon"; var currMainCharHP; var mainCharSTR; var mainCharSPEED; var currMainCharTimer; var gunType; var bladeType; var currEnemyHP; var currEnemySTR; var currEnemySPEED; var currETimer; var enemyNextTurn = "true"; var mainCharNextTurn = "true";
Symbol 694 Button
on (release) { if (_root.credits >= 500) { _root.playSound("cash"); chat.text = "Come, tell us all about your adventures!"; _root.credits = _root.credits - 500; _root.fame = _root.fame + (1 + random(5)); } else { chat.text = "You do not have enough credits."; } ok_btn._visible = false; }
Symbol 713 Button
on (release) { _global.clicked = false; ok._visible = false; no._visible = false; _root.playSound("close"); }
Symbol 714 Button
on (release) { _global.clicked = false; _root.playSound("cash"); if (_global.action == "buying") { _root.credits = _root.credits - item.cost; if (_root.inventory.i1.name == _root.items.i0.name) { _root.inventory.i1 = item; _root.inv1Name = item.name; } else if (_root.inventory.i2.name == _root.items.i0.name) { _root.inventory.i2 = item; _root.inv2Name = item.name; } else if (_root.inventory.i3.name == _root.items.i0.name) { _root.inventory.i3 = item; _root.inv3Name = item.name; } ok._visible = false; no._visible = false; } else { _root.credits = _root.credits + (item.cost / 2); switch (invNo) { case "item1" : _root.inventory.i1 = _root.items.i0; _parent.items.item1.itemName = "-empty-"; _parent.items.item1.itemCost = 0; _root.inv1Name = "-empty-"; break; case "item2" : _root.inventory.i2 = _root.items.i0; _parent.items.item2.itemName = "-empty-"; _parent.items.item2.itemCost = 0; _root.inv2Name = "-empty-"; break; case "item3" : _root.inventory.i3 = _root.items.i0; _parent.items.item3.itemName = "-empty-"; _parent.items.item3.itemCost = 0; _root.inv3Name = "-empty-"; } ok._visible = false; no._visible = false; } }
Symbol 721 MovieClip Frame 1
stop();
Symbol 728 MovieClip Frame 1
stop();
Symbol 736 MovieClip Frame 1
stop();
Symbol 745 MovieClip Frame 1
stop();
Symbol 750 Button
on (release) { gotoAndStop ("default"); _root.playSound("close"); }
Symbol 753 Button
on (release) { _root.enemy = 3; _root.combatScene.startCombat(); _root.combatScene._visible = true; _root.buttonblocker._visible = true; gotoAndStop ("default"); }
Symbol 759 MovieClip Frame 1
stop();
Symbol 764 Button
on (release) { if (_root.banking == "deposit") { if (bankingInput.text <= 0) { dialogBox.text = "Invalid entry!"; } else if (_root.credits < bankingInput.text) { dialogBox.text = "You do not have that many CU!!"; } else { _root.playSound("cash"); dialogBox.text = bankingInput.text + " CU has been safely deposited into your account."; _root.bankCredits = _root.bankCredits + parseInt(bankingInput.text); _root.credits = _root.credits - parseInt(bankingInput.text); bankingInput.text = _root.credits; } } else if (bankingInput.text <= 0) { dialogBox.text = "Invalid entry!"; } else if (_root.bankCredits < bankingInput.text) { dialogBox.text = "You do not have that many CU!!"; } else { _root.playSound("cash"); dialogBox.text = bankingInput.text + " CU has been withdrawn from your account."; _root.bankCredits = _root.bankCredits - parseInt(bankingInput.text); _root.credits = _root.credits + parseInt(bankingInput.text); bankingInput.text = _root.bankCredits; } }
Symbol 777 Button
on (release) { _root.enemy = 4; _root.combatScene.startCombat(); _root.combatScene._visible = true; _root.buttonblocker._visible = true; gotoAndStop ("default"); }
Symbol 783 MovieClip Frame 1
stop();
Symbol 783 MovieClip Frame 10
stop(); switch (random(5)) { case 0 : chat.text = "They say a strange MaW loiters around the Oasis..."; break; case 1 : chat.text = "That's a nice MAW you have."; break; case 2 : chat.text = "Kryon Isle has a pub that is visited by a lot of veteran pilots."; break; case 3 : chat.text = "By defeating enemies, your fame will go up."; break; case 4 : chat.text = "Losing battles reduces your fame."; }
Symbol 783 MovieClip Frame 18
chat.text = "Hi there!\nMind if you buy us a round of drinks?\n(Cost 500 CU. Chance to add up to 5 Fame)";
Symbol 783 MovieClip Frame 25
stop(); switch (_root.quest2) { case 1 : if (_root.inv1Name == "-empty-") { _root.quest2 = 2; chat.text = "You are now truly a great pilot, I present to you the most powerful weapon."; _root.inventory.i1 = _root.items.i9; _root.inv1Name = _root.inventory.i1.name; } else if (_root.inv2Name == "-empty-") { _root.quest2 = 2; chat.text = "You are now truly a great pilot, I present to you the most powerful weapon."; _root.inventory.i2 = _root.items.i9; _root.inv2Name = _root.inventory.i2.name; } else if (_root.inv3Name == "-empty-") { _root.quest2 = 2; chat.text = "You are now truly a great pilot, I present to you the most powerful weapon."; _root.inventory.i3 = _root.items.i9; _root.inv3Name = _root.inventory.i3.name; } else { chat.text = "You have completed my task, but your inventory is full."; } break; case 2 : chat.text = "By defeating Destro, you have proven yourself as a great pilot."; break; case 0 : chat.text = "If you can defeat the pilot living in Dragon's Horn, I will reward you for it."; break; default : chat.text = "If you can defeat the pilot living in Dragon's Horn, I will reward you for it."; _root.quest2 = 0; }
Symbol 783 MovieClip Frame 32
ok._visible = false; no._visible = false;
Symbol 783 MovieClip Frame 43
switch (_root.quest1) { case 1 : if (_root.fame >= 300) { if (_root.inv1Name == "-empty-") { _root.quest1 = 2; chat.text = "For all your hardwork, I present to you the best armor in the world."; _root.inventory.i1 = _root.items.i14; _root.inv1Name = _root.inventory.i1.name; } else if (_root.inv2Name == "-empty-") { _root.quest1 = 2; chat.text = "For all your hardwork, I present to you the best armor in the world."; _root.inventory.i2 = _root.items.i14; _root.inv2Name = _root.inventory.i2.name; } else if (_root.inv3Name == "-empty-") { _root.quest1 = 2; chat.text = "For all your hardwork, I present to you the best armor in the world."; _root.inventory.i3 = _root.items.i14; _root.inv3Name = _root.inventory.i3.name; } else { chat.text = "You have completed my task, but your inventory is full."; } } else { chat.text = "Come back to me when your fame is 300 or more. There is something rare that I would like to give to a true warrior."; } break; case 2 : chat.text = "Great warrior, what brings you here today?"; break; case 0 : if (_root.fame >= 30) { _root.quest1 = 1; chat.text = "Well done! Here is 1000 credits."; _root.credits = _root.credits + 1000; } else { chat.text = "Come back to me when your fame is 30 or more. I have something for you."; } break; default : _root.quest1 = 0; }
Symbol 783 MovieClip Frame 53
stop(); switch (random(15)) { case 0 : chat.text = "Store your credits in your house if you do not want to lose them."; break; case 1 : chat.text = "Losing a battle will result in loss of CU."; break; case 2 : chat.text = "With each battle, you get stronger."; break; case 3 : chat.text = "The mavericks are extremely strong, because their program allows them to work as a single entity."; break; case 4 : chat.text = "I heard that an extremely skilled pilot lives in Dragon's Horn."; break; case 5 : chat.text = "Maverick MAWs rule over the wastelands to the North.\nThese MAWs are controlled by rogue Artificial Intelligence."; break; case 6 : chat.text = "A blade attack deals less damage than a projectile-based attack."; break; case 7 : chat.text = "You recover much faster from a blade attack, allowing you to attack more often."; break; case 8 : chat.text = "Selling items reduces their prices by half."; break; case 9 : chat.text = "Some items cannot be found in shops."; break; case 10 : chat.text = "No one has ever reached above the Ace class pilot rank..."; break; case 11 : chat.text = "They say midnight is a special time."; break; case 12 : chat.text = "The mavericks have a special weapon that creates powerful illusions."; break; case 13 : chat.text = "The most powerful blade weapon is in the hands of a maverick."; break; case 14 : chat.text = "The maverick called Midnight is not as evil as the others."; }
Symbol 783 MovieClip Frame 79
var rnd = random(100); trace(rnd); if (rnd < 70) { rndCash = 1 + random(10); condomsg = ("Found " + rndCash) + " CU!!"; _root.playSound("cash"); _root.credits = _root.credits + rndCash; } else if (rnd < 98) { condomsg = "Nothing of interests...."; } else { _root.playSound("win"); condomsg = "Found secret armor!!!"; if (_root.inventory.i1.name == _root.items.i0.name) { _root.inventory.i1 = _root.items.i11; _root.inv1Name = _root.items.i11.name; } else if (_root.inventory.i2.name == _root.items.i0.name) { _root.inventory.i2 = _root.items.i11; _root.inv2Name = _root.items.i11.name; } else if (_root.inventory.i3.name == _root.items.i0.name) { _root.inventory.i3 = _root.items.i11; _root.inv3Name = _root.items.i11.name; } else { condomsg("Your items are full!! Could not commence search."); } } if (rnd == 50) { _root.playSound("lose"); condomsg = "The cops caught you in the act! Fined 1000 CU!!"; _root.credits = _root.credits - 1000; if (_root.credits <= 0) { _root.credits = 0; } }
Symbol 783 MovieClip Frame 89
if (_root.banking == "deposit") { dialogBox.text = "How much do you wish to deposit?"; bankingInput.text = _root.credits; } else { dialogBox.text = "How much do you wish to withdraw?"; bankingInput.text = _root.bankCredits; }
Symbol 783 MovieClip Frame 103
stop(); switch (_root.quest3) { case 0 : if (_root.baseHP < 100) { chat.text = "Get lost. I will only talk to veterans."; } else { chat.text = "Hmm.. I can see that you have been through some battles."; _root.quest3++; } break; case 1 : if (_root.baseHP < 1000) { chat.text = "You are still way too weak..."; } else if (_root.inv1Name == "-empty-") { _root.quest3++; chat.text = "You have my utmost admiration. Take this sword and challenge us in the wastelands."; _root.inventory.i1 = _root.items.i15; _root.inv1Name = _root.inventory.i1.name; } else if (_root.inv2Name == "-empty-") { _root.quest3++; chat.text = "You have my utmost admiration. Take this sword and challenge us in the wastelands."; _root.inventory.i2 = _root.items.i15; _root.inv2Name = _root.inventory.i2.name; } else if (_root.inv3Name == "-empty-") { _root.quest3++; chat.text = "You have my utmost admiration. Take this sword and challenge us in the wastelands."; _root.inventory.i3 = _root.items.i15; _root.inv3Name = _root.inventory.i3.name; } else { chat.text = "Your inventory is full..."; } break; case 2 : chat.text = "..."; break; default : _root.quest3 = 0; if (_root.baseHP < 100) { chat.text = "Get lost. I will only talk to veterans."; } else { chat.text = "Hmm.. I can see that you have been through some battles."; _root.quest3++; } }
Symbol 790 Button
on (rollOver) { gotoAndPlay (180); }
Symbol 792 MovieClip Frame 200
gotoAndPlay (35);
Symbol 798 MovieClip Frame 9
stop();
Symbol 810 MovieClip Frame 60
gotoAndPlay (6);
Symbol 812 Button
on (release) { _root.playSound("close"); _root.buttonblocker._visible = false; _parent.masterDialog.gotoAndStop("default"); _root.talkMov._visible = false; _root.world.char.tempx = 195; _root.world.char.tempz = -215; _global.action = "walking"; }
Symbol 813 Button
on (release) { _parent.masterDialog.gotoAndStop("leonard"); }
Symbol 814 Button
on (release) { _parent.masterDialog.gotoAndStop("adeline"); }
Symbol 815 MovieClip Frame 1
stop();
Symbol 823 MovieClip Frame 9
stop();
Symbol 826 Button
on (release) { _root.playSound("close"); _root.buttonblocker._visible = false; _parent.masterDialog.gotoAndStop("default"); _root.talkMov._visible = false; _root.world.char.tempx = 250; _root.world.char.tempz = -80; _global.action = "walking"; }
Symbol 828 Button
on (release) { _parent.masterDialog.gotoAndStop(1); _parent.masterDialog.gotoAndStop("patrons"); _parent.masterDialog.ok_btn._visible = true; }
Symbol 829 Button
on (release) { _parent.masterDialog.gotoAndStop(1); _parent.masterDialog.gotoAndStop("waitress"); }
Symbol 830 MovieClip Frame 1
stop();
Symbol 836 MovieClip Frame 9
stop();
Symbol 842 Button
on (release) { _root.playSound("close"); _root.buttonblocker._visible = false; _parent.masterDialog.gotoAndStop("default"); _root.talkMov._visible = false; _root.world.char.tempx = 265; _root.world.char.tempz = -130; _global.action = "walking"; }
Symbol 843 Button
on (release) { _parent.masterDialog.gotoAndStop("default"); _parent.gotoAndStop("condolvl3"); }
Symbol 844 Button
on (release) { _parent.masterDialog.gotoAndStop("default"); _parent.gotoAndStop("condolvl2"); }
Symbol 845 Button
on (release) { _parent.masterDialog.gotoAndStop("ronnie"); }
Symbol 846 MovieClip Frame 1
stop();
Symbol 852 Button
on (release) { _parent.masterDialog.gotoAndStop("default"); _parent.gotoAndStop("condolvl1"); }
Symbol 853 Button
on (release) { _parent.masterDialog.gotoAndStop("condosearch"); }
Symbol 854 MovieClip Frame 1
stop();
Symbol 858 Button
on (release) { _parent.masterDialog.gotoAndStop("melissa"); }
Symbol 859 MovieClip Frame 1
stop();
Symbol 871 Button
on (rollOver) { if (!_global.clicked) { _parent._parent.masterDialog.dialog = this.dialog; } } on (release) { _parent._parent.masterDialog.ok._visible = false; _parent._parent.masterDialog.no._visible = false; if (itemName != "-empty-") { _global.clicked = true; if (_global.action == "buying") { if (((_root.inventory.i1.name == _root.items.i0.name) || (_root.inventory.i2.name == _root.items.i0.name)) || (_root.inventory.i3.name == _root.items.i0.name)) { if (_root.credits < itemCost) { _parent._parent.masterDialog.dialog = ("You do not have enough credits to purchase the " + this.itemName) + "."; } else { _parent._parent.masterDialog.dialog = ((("Do you wish to purchase the " + this.itemName) + " for ") + this.itemCost) + " credits?"; _parent._parent.masterDialog.item = new Object(); _parent._parent.masterDialog.item = this.item; _parent._parent.masterDialog.invNo = new Object(); _parent._parent.masterDialog.invNo = this._name; _parent._parent.masterDialog.ok._visible = true; _parent._parent.masterDialog.no._visible = true; } } else { _parent._parent.masterDialog.dialog = "You cannot carry anymore items!"; } } else { _parent._parent.masterDialog.dialog = ((("Do you wish to sell the " + this.itemName) + " for ") + this.itemCost) + " credits?"; _parent._parent.masterDialog.item = new Object(); _parent._parent.masterDialog.item = this.item; _parent._parent.masterDialog.invNo = new Object(); _parent._parent.masterDialog.invNo = this._name; _parent._parent.masterDialog.ok._visible = true; _parent._parent.masterDialog.no._visible = true; } } }
Symbol 878 MovieClip Frame 9
stop();
Symbol 880 MovieClip Frame 1
stop();
Symbol 883 MovieClip Frame 1
stop();
Symbol 889 Button
on (release) { _global.clicked = false; _parent.items.item1.itemName = "-empty-"; _parent.items.item1.itemCost = 0; _parent.items.item2.itemName = "-empty-"; _parent.items.item2.itemCost = 0; _parent.items.item3.itemName = "-empty-"; _parent.items.item3.itemCost = 0; _parent.items.item4.itemName = "-empty-"; _parent.items.item4.itemCost = 0; _parent.items.item5.itemName = "-empty-"; _parent.items.item5.itemCost = 0; _parent.items.item6.itemName = "-empty-"; _parent.items.item6.itemCost = 0; _parent.masterDialog.ok._visible = false; _parent.masterDialog.no._visible = false; _parent.items._visible = false; _parent.masterDialog.gotoAndStop("default"); _root.talkMov._visible = false; _root.world.char.tempx = 280; _root.world.char.tempz = -105; _root.buttonblocker._visible = false; _root.playSound("close"); _global.action = "walking"; }
Symbol 890 Button
on (release) { _global.action = "selling"; dialog = "Which weapon do you want to sell?"; _parent.items._visible = true; _parent.masterDialog.gotoAndStop("dealer"); _parent.items.item1.item = _root.inventory.i1; _parent.items.item2.item = _root.inventory.i2; _parent.items.item3.item = _root.inventory.i3; _parent.items.item1.itemName = _root.inventory.i1.name; _parent.items.item1.itemCost = _root.inventory.i1.cost / 2; _parent.items.item2.itemName = _root.inventory.i2.name; _parent.items.item2.itemCost = _root.inventory.i2.cost / 2; _parent.items.item3.itemName = _root.inventory.i3.name; _parent.items.item3.itemCost = _root.inventory.i3.cost / 2; _parent.items.item4.itemName = "-empty-"; _parent.items.item4.itemCost = 0; _parent.items.item5.itemName = "-empty-"; _parent.items.item5.itemCost = 0; _parent.items.item6.itemName = "-empty-"; _parent.items.item6.itemCost = 0; _parent.items.item1.dialog = ""; _parent.items.item2.dialog = ""; _parent.items.item3.dialog = ""; _parent.items.item4.dialog = ""; _parent.items.item5.dialog = ""; _parent.items.item6.dialog = ""; _parent.masterDialog.ok._visible = false; _parent.masterDialog.no._visible = false; } on (rollOver) { _parent.masterDialog.dialog = "Something to sell?"; }
Symbol 891 Button
on (release) { _global.action = "buying"; dialog = "Which weapon do you want to purchase?"; _parent.masterDialog.gotoAndStop("dealer"); _parent.items._visible = true; _parent.items.item1.item = _root.items.i1; _parent.items.item1.itemName = _parent.items.item1.item.name; _parent.items.item1.itemCost = _parent.items.item1.item.cost; _parent.items.item1.dialog = "Standard blade issued with new MAWs."; _parent.items.item2.item = _root.items.i2; _parent.items.item2.itemName = _parent.items.item2.item.name; _parent.items.item2.itemCost = _parent.items.item2.item.cost; _parent.items.item2.dialog = "Enough to cut away most materials..."; _parent.items.item3.item = _root.items.i5; _parent.items.item3.itemName = _parent.items.item3.item.name; _parent.items.item3.itemCost = _parent.items.item3.item.cost; _parent.items.item3.dialog = "Standard issue gun."; _parent.items.item4.item = _root.items.i6; _parent.items.item4.itemName = _parent.items.item4.item.name; _parent.items.item4.itemCost = _parent.items.item4.item.cost; _parent.items.item4.dialog = "A more powerful gun than your basic gun."; _parent.items.item5.item = _root.items.i10; _parent.items.item5.itemName = _parent.items.item5.item.name; _parent.items.item5.itemCost = _parent.items.item5.item.cost; _parent.items.item5.dialog = "Standard protection for your MAW."; _parent.items.item6.item = _root.items.i11; _parent.items.item6.itemName = _parent.items.item6.item.name; _parent.items.item6.itemCost = _parent.items.item6.item.cost; _parent.items.item6.dialog = "You need this if you want to survive the hostile areas."; _parent.masterDialog.ok._visible = false; _parent.masterDialog.no._visible = false; } on (rollOver) { _parent.masterDialog.dialog = "Anything special you are looking for?"; }
Symbol 892 Button
on (release) { _parent.items._visible = false; _parent.masterDialog.gotoAndStop("dealer"); switch (random(5)) { case 0 : _parent.masterDialog.dialog = "Make sure that you are well equipped."; break; case 1 : _parent.masterDialog.dialog = "The desert is dangerous for beginners."; break; case 2 : _parent.masterDialog.dialog = "Our items are the cheapest around."; break; case 3 : _parent.masterDialog.dialog = "Losing battles makes you poorer."; break; case 4 : _parent.masterDialog.dialog = "Save your progress often."; } }
Symbol 893 MovieClip Frame 1
stop();
Symbol 902 Button
on (rollOver) { if (!_global.clicked) { _parent._parent.masterDialog.dialog = this.dialog; } } on (release) { _parent._parent.masterDialog.ok._visible = false; _parent._parent.masterDialog.no._visible = false; if (itemName != "-empty-") { _global.clicked = true; if (_global.action == "buying") { if (((_root.inventory.i1.name == _root.items.i0.name) || (_root.inventory.i2.name == _root.items.i0.name)) || (_root.inventory.i3.name == _root.items.i0.name)) { if (_root.credits < itemCost) { _parent._parent.masterDialog.dialog = ("You do not have enough credits to purchase the " + this.itemName) + "."; } else { _parent._parent.masterDialog.dialog = ((("Do you wish to purchase the " + this.itemName) + " for ") + this.itemCost) + " credits?"; _parent._parent.masterDialog.item = new Object(); _parent._parent.masterDialog.item = this.item; _parent._parent.masterDialog.invNo = new Object(); _parent._parent.masterDialog.invNo = this._name; _parent._parent.masterDialog.ok._visible = true; _parent._parent.masterDialog.no._visible = true; } } else { _parent._parent.masterDialog.dialog = "You cannot carry anymore items!"; } } else { _parent._parent.masterDialog.dialog = ((("Do you wish to sell the " + this.itemName) + " for ") + this.itemCost) + " credits?"; _parent._parent.masterDialog.item = new Object(); _parent._parent.masterDialog.item = this.item; _parent._parent.masterDialog.invNo = new Object(); _parent._parent.masterDialog.invNo = this._name; _parent._parent.masterDialog.ok._visible = true; _parent._parent.masterDialog.no._visible = true; } } }
Symbol 909 MovieClip Frame 9
stop();
Symbol 911 MovieClip Frame 1
stop();
Symbol 914 MovieClip Frame 1
stop();
Symbol 920 Button
on (release) { _global.clicked = false; _parent.items.item1.itemName = "-empty-"; _parent.items.item1.itemCost = 0; _parent.items.item2.itemName = "-empty-"; _parent.items.item2.itemCost = 0; _parent.items.item3.itemName = "-empty-"; _parent.items.item3.itemCost = 0; _parent.items.item4.itemName = "-empty-"; _parent.items.item4.itemCost = 0; _parent.items.item5.itemName = "-empty-"; _parent.items.item5.itemCost = 0; _parent.items.item6.itemName = "-empty-"; _parent.items.item6.itemCost = 0; _parent.masterDialog.ok._visible = false; _parent.masterDialog.no._visible = false; _parent.items._visible = false; _parent.masterDialog.gotoAndStop("default"); _root.talkMov._visible = false; _root.world.char.tempx = 190; _root.world.char.tempz = -170; _root.buttonblocker._visible = false; _root.playSound("close"); _global.action = "walking"; }
Symbol 921 Button
on (release) { _global.action = "selling"; dialog = "Which weapon do you want to sell?"; _parent.masterDialog.gotoAndStop("dealer"); _parent.items._visible = true; _parent.items.item1.item = _root.inventory.i1; _parent.items.item2.item = _root.inventory.i2; _parent.items.item3.item = _root.inventory.i3; _parent.items.item1.itemName = _root.inventory.i1.name; _parent.items.item1.itemCost = _root.inventory.i1.cost / 2; _parent.items.item2.itemName = _root.inventory.i2.name; _parent.items.item2.itemCost = _root.inventory.i2.cost / 2; _parent.items.item3.itemName = _root.inventory.i3.name; _parent.items.item3.itemCost = _root.inventory.i3.cost / 2; _parent.items.item4.itemName = "-empty-"; _parent.items.item4.itemCost = 0; _parent.items.item5.itemName = "-empty-"; _parent.items.item5.itemCost = 0; _parent.items.item6.itemName = "-empty-"; _parent.items.item6.itemCost = 0; _parent.items.item1.dialog = ""; _parent.items.item2.dialog = ""; _parent.items.item3.dialog = ""; _parent.items.item4.dialog = ""; _parent.items.item5.dialog = ""; _parent.items.item6.dialog = ""; _parent.masterDialog.ok._visible = false; _parent.masterDialog.no._visible = false; } on (rollOver) { _parent.masterDialog.dialog = "Something to sell?"; }
Symbol 922 Button
on (release) { _global.action = "buying"; dialog = "Which weapon do you want to purchase?"; _parent.masterDialog.gotoAndStop("dealer"); _parent.items._visible = true; _parent.items.item1.item = _root.items.i3; _parent.items.item1.itemName = _parent.items.item1.item.name; _parent.items.item1.itemCost = _parent.items.item1.item.cost; _parent.items.item1.dialog = "This mean looking blade will cut through anything..."; _parent.items.item2.item = _root.items.i4; _parent.items.item2.itemName = _parent.items.item2.item.name; _parent.items.item2.itemCost = _parent.items.item2.item.cost; _parent.items.item2.dialog = "The most powerful blade you will ever find."; _parent.items.item3.item = _root.items.i7; _parent.items.item3.itemName = _parent.items.item3.item.name; _parent.items.item3.itemCost = _parent.items.item3.item.cost; _parent.items.item3.dialog = "A cannon that fires a focused energy shot."; _parent.items.item4.item = _root.items.i8; _parent.items.item4.itemName = _parent.items.item4.item.name; _parent.items.item4.itemCost = _parent.items.item4.item.cost; _parent.items.item4.dialog = "Burn your enemies away with this cannon."; _parent.items.item5.item = _root.items.i12; _parent.items.item5.itemName = _parent.items.item5.item.name; _parent.items.item5.itemCost = _parent.items.item5.item.cost; _parent.items.item5.dialog = "This armor ensures that all areas are well protected."; _parent.items.item6.item = _root.items.i13; _parent.items.item6.itemName = _parent.items.item6.item.name; _parent.items.item6.itemCost = _parent.items.item6.item.cost; _parent.items.item6.dialog = "Made from the best ore that can be found."; _parent.masterDialog.ok._visible = false; _parent.masterDialog.no._visible = false; } on (rollOver) { _parent.masterDialog.dialog = "Anything special you are looking for?"; }
Symbol 923 Button
on (release) { _parent.items._visible = false; _parent.masterDialog.gotoAndStop("dealer"); switch (random(5)) { case 0 : _parent.masterDialog.dialog = "Make sure that you are well equipped."; break; case 1 : _parent.masterDialog.dialog = "The desert is dangerous for beginners."; break; case 2 : _parent.masterDialog.dialog = "Our items are the best that you can buy."; break; case 3 : _parent.masterDialog.dialog = "Losing battles makes you poorer."; break; case 4 : _parent.masterDialog.dialog = "Save your progress often."; } }
Symbol 924 MovieClip Frame 1
stop();
Symbol 932 MovieClip Frame 9
stop();
Symbol 937 Button
on (release) { _global.clicked = false; _parent.item1.itemName = "-empty-"; _parent.item1.itemCost = 0; _parent.item2.itemName = "-empty-"; _parent.item2.itemCost = 0; _parent.item3.itemName = "-empty-"; _parent.item3.itemCost = 0; _parent.item4.itemName = "-empty-"; _parent.item4.itemCost = 0; _parent.item5.itemName = "-empty-"; _parent.item5.itemCost = 0; _parent.item6.itemName = "-empty-"; _parent.item6.itemCost = 0; _parent.masterDialog.ok._visible = false; _parent.masterDialog.no._visible = false; _parent.masterDialog.gotoAndStop("default"); _root.talkMov._visible = false; _root.world.char.tempx = 190; _root.world.char.tempz = -170; _root.buttonblocker._visible = false; _root.playSound("close"); _global.action = "walking"; }
Symbol 938 Button
on (release) { _global.action = "selling"; dialog = "Which weapon do you want to sell?"; _parent.masterDialog.gotoAndStop("dealer"); _parent.item1.item = _root.inventory.i1; _parent.item2.item = _root.inventory.i2; _parent.item3.item = _root.inventory.i3; _parent.item1.itemName = _root.inventory.i1.name; _parent.item1.itemCost = _root.inventory.i1.cost / 2; _parent.item2.itemName = _root.inventory.i2.name; _parent.item2.itemCost = _root.inventory.i2.cost / 2; _parent.item3.itemName = _root.inventory.i3.name; _parent.item3.itemCost = _root.inventory.i3.cost / 2; _parent.item4.itemName = "-empty-"; _parent.item4.itemCost = 0; _parent.item5.itemName = "-empty-"; _parent.item5.itemCost = 0; _parent.item6.itemName = "-empty-"; _parent.item6.itemCost = 0; _parent.item1.dialog = ""; _parent.item2.dialog = ""; _parent.item3.dialog = ""; _parent.item4.dialog = ""; _parent.item5.dialog = ""; _parent.item6.dialog = ""; _parent.masterDialog.ok._visible = false; _parent.masterDialog.no._visible = false; } on (rollOver) { _parent.masterDialog.dialog = "Something to sell?"; }
Symbol 939 Button
on (release) { _global.action = "buying"; dialog = "Which weapon do you want to purchase?"; _parent.masterDialog.gotoAndStop("dealer"); _parent.item1.item = _root.items.i3; _parent.item1.itemName = _parent.item1.item.name; _parent.item1.itemCost = _parent.item1.item.cost; _parent.item1.dialog = "This mean looking blade will cut through anything..."; _parent.item2.item = _root.items.i4; _parent.item2.itemName = _parent.item2.item.name; _parent.item2.itemCost = _parent.item2.item.cost; _parent.item2.dialog = "The most powerful blade you will ever find."; _parent.item3.item = _root.items.i7; _parent.item3.itemName = _parent.item3.item.name; _parent.item3.itemCost = _parent.item3.item.cost; _parent.item3.dialog = "A cannon that fires a focused energy shot."; _parent.item4.item = _root.items.i8; _parent.item4.itemName = _parent.item4.item.name; _parent.item4.itemCost = _parent.item4.item.cost; _parent.item4.dialog = "Burn your enemies away with this cannon."; _parent.item5.item = _root.items.i12; _parent.item5.itemName = _parent.item5.item.name; _parent.item5.itemCost = _parent.item5.item.cost; _parent.item5.dialog = "This armor ensures that all areas are well protected."; _parent.item6.item = _root.items.i13; _parent.item6.itemName = _parent.item6.item.name; _parent.item6.itemCost = _parent.item6.item.cost; _parent.item6.dialog = "Made from the best ore that can be found."; _parent.masterDialog.ok._visible = false; _parent.masterDialog.no._visible = false; } on (rollOver) { _parent.masterDialog.dialog = "Anything special you are looking for?"; }
Symbol 940 Button
on (release) { _parent.masterDialog.gotoAndStop("dealer"); }
Symbol 941 MovieClip Frame 1
stop();
Symbol 947 MovieClip Frame 9
stop();
Symbol 950 Button
on (release) { _root.buttonblocker._visible = false; _root.playSound("close"); _parent.masterDialog.gotoAndStop("default"); _root.talkMov._visible = false; _root.world.char.tempx = 270; _root.world.char.tempz = -125; _global.action = "walking"; }
Symbol 952 Button
on (release) { _root.banking = "withdraw"; _parent.masterDialog.gotoAndStop(1); _parent.masterDialog.gotoAndStop("myhouse"); }
Symbol 953 Button
on (release) { _root.banking = "deposit"; _parent.masterDialog.gotoAndStop(1); _parent.masterDialog.gotoAndStop("myhouse"); }
Symbol 954 MovieClip Frame 1
stop();
Symbol 962 MovieClip Frame 9
stop();
Symbol 966 Button
on (release) { _root.buttonblocker._visible = false; _root.playSound("close"); _parent.masterDialog.gotoAndStop("default"); _root.talkMov._visible = false; _root.world.char.tempx = 195; _root.world.char.tempz = -250; _global.action = "walking"; }
Symbol 967 Button
on (release) { _parent.masterDialog.gotoAndStop("bane"); }
Symbol 968 MovieClip Frame 1
stop();
Symbol 973 MovieClip Frame 9
stop();
Symbol 976 Button
on (release) { _root.buttonblocker._visible = false; _root.playSound("close"); _parent.masterDialog.gotoAndStop("default"); _root.talkMov._visible = false; _root.world.char.tempx = 220; _root.world.char.tempz = -160; _global.action = "walking"; }
Symbol 977 Button
on (release) { _parent.masterDialog.gotoAndStop("npc1"); }
Symbol 978 MovieClip Frame 1
stop();
Symbol 984 MovieClip Frame 9
stop();
Symbol 987 Button
on (release) { _parent.masterDialog.gotoAndStop("npc_Midnight"); }
Symbol 988 MovieClip Frame 1
stop();
Symbol 989 MovieClip Frame 1
stop();
Symbol 989 MovieClip Frame 2
stop();
Symbol 989 MovieClip Frame 39
stop(); items._visible = false;
Symbol 989 MovieClip Frame 46
stop(); items._visible = false;
Symbol 991 Button
on (release) { _parent.playSound("ok"); _parent.quit(); }
Symbol 992 Button
on (release) { _parent.playSound("close"); this._visible = false; }
Symbol 996 Button
on (release) { var so = SharedObject.getLocal("mobileweapon"); so.data.mawName = _parent.mawName; so.data.pilotName = _parent.pilotName; so.data.bankCredits = _parent.bankCredits; so.data.credits = _parent.credits; so.data.baseHP = _parent.baseHP; so.data.chance = _parent.chance; so.data.fame = _parent.fame; so.data.i1 = _parent.inventory.i1; so.data.i2 = _parent.inventory.i2; so.data.i3 = _parent.inventory.i3; so.data.blade = _parent.inventory.blade; so.data.gun = _parent.inventory.gun; so.data.suit = _parent.inventory.suit; so.data.mapLocation = _parent.mapLocation; so.data.areaLocation = _parent.areaLocation; so.data.quest1 = _parent.quest1; so.data.quest2 = _parent.quest2; so.data.quest3 = _parent.quest3; so.data.tempx = _parent.world.char.tempx; so.data.tempz = _parent.world.char.tempz; trace("Writing: " + so.data.credits); trace(so.flush()); _parent.playSound("ok"); this._visible = false; }
Symbol 997 MovieClip Frame 1
stop();
Symbol 997 MovieClip Frame 8
stop();
Symbol 998 Button
on (release, keyPress "s") { playSound("press"); menuDialog._visible = true; menuDialog.gotoAndStop("save"); }
Symbol 1002 Button
on (release) { playSound("press"); menuDialog._visible = true; menuDialog.gotoAndStop("quit"); }
Symbol 1008 Button
on (release) { if (_quality == "MEDIUM") { _quality = "HIGH"; } else if (_quality == "LOW") { _quality = "MEDIUM"; } else { _quality = "LOW"; } }
Symbol 1009 Button
on (release) { _global.musicSetting = !_global.musicSetting; if (!_global.musicSetting) { stopAllSounds(); } else { playingType = -1; bgSound(); } }
Symbol 1020 Button
on (release) { if (_global.action == "walking") { playSound("press"); mapWin._visible = !mapWin._visible; mapWin.mapPosition._x = mapWin["marker" + mapLocation]._x; mapWin.mapPosition._y = mapWin["marker" + mapLocation]._y; } }
Symbol 1021 Button
on (release) { if (_global.action == "walking") { playSound("press"); inventoryWin._visible = !inventoryWin._visible; } }
Symbol 1200 MovieClip Frame 1
stop();
Symbol 1206 MovieClip Frame 1
stop();
Symbol 1206 MovieClip Frame 10
stop();
Symbol 1206 MovieClip Frame 20
stop();

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Symbol 1005 TextUses:85Used by:Timeline
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Symbol 1134 MovieClipUses:1129 258 1131 1133Used by:1200
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Symbol 1136 GraphicUses:1135Used by:1165
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Symbol 1140 GraphicUses:1139Used by:1165
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Instance Names

"loaded"Frame 1Symbol 47 EditableText
"music"Frame 3Symbol 59 MovieClip
"soundfx"Frame 3Symbol 69 MovieClip
"load_btn"Frame 3Symbol 95 Button
"music"Frame 13Symbol 59 MovieClip
"soundfx"Frame 13Symbol 69 MovieClip
"mawNameInput"Frame 15Symbol 162 EditableText
"pilotNameInput"Frame 15Symbol 164 EditableText
"prev_btn"Frame 15Symbol 173 Button
"next_btn"Frame 15Symbol 181 Button
"tutWin"Frame 19Symbol 225 MovieClip
"mapWin"Frame 21Symbol 252 MovieClip
"menuBar"Frame 25Symbol 369 MovieClip
"combatScene"Frame 27Symbol 673 MovieClip
"talkMov"Frame 27Symbol 989 MovieClip
"buttonblocker"Frame 27Symbol 224 Button
"mapWin"Frame 27Symbol 252 MovieClip
"inventoryWin"Frame 27Symbol 225 MovieClip
"menuDialog"Frame 27Symbol 997 MovieClip
"save_btn"Frame 27Symbol 998 Button
"music"Frame 27Symbol 59 MovieClip
"soundfx"Frame 27Symbol 69 MovieClip
"floor"Frame 27Symbol 1201 MovieClip
"backgroundScene"Frame 27Symbol 647 MovieClip
"skyColor"Frame 27Symbol 1206 MovieClip
"blade"Symbol 225 MovieClip Frame 1Symbol 198 EditableText
"gun"Symbol 225 MovieClip Frame 1Symbol 199 EditableText
"suit"Symbol 225 MovieClip Frame 1Symbol 200 EditableText
"equip3"Symbol 225 MovieClip Frame 1Symbol 207 Button
"equip2"Symbol 225 MovieClip Frame 1Symbol 208 Button
"equip1"Symbol 225 MovieClip Frame 1Symbol 209 Button
"close"Symbol 225 MovieClip Frame 1Symbol 213 Button
"marker1"Symbol 241 MovieClip Frame 1Symbol 240 MovieClip
"close"Symbol 252 MovieClip Frame 1Symbol 213 Button
"mapPosition"Symbol 252 MovieClip Frame 1Symbol 241 MovieClip
"marker8"Symbol 252 MovieClip Frame 1Symbol 240 MovieClip
"marker5"Symbol 252 MovieClip Frame 1Symbol 240 MovieClip
"marker6"Symbol 252 MovieClip Frame 1Symbol 240 MovieClip
"marker7"Symbol 252 MovieClip Frame 1Symbol 240 MovieClip
"marker9"Symbol 252 MovieClip Frame 1Symbol 240 MovieClip
"marker4"Symbol 252 MovieClip Frame 1Symbol 240 MovieClip
"marker3"Symbol 252 MovieClip Frame 1Symbol 240 MovieClip
"marker1"Symbol 252 MovieClip Frame 1Symbol 240 MovieClip
"marker2"Symbol 252 MovieClip Frame 1Symbol 240 MovieClip
"objects"Symbol 342 MovieClip [tile] Frame 1Symbol 313 MovieClip
"innerTile"Symbol 342 MovieClip [tile] Frame 1Symbol 341 MovieClip
"attackText"Symbol 392 MovieClip Frame 1Symbol 391 EditableText
"attackName"Symbol 396 MovieClip Frame 1Symbol 392 MovieClip
"attackText"Symbol 396 MovieClip Frame 40Symbol 391 EditableText
"attackName"Symbol 400 MovieClip Frame 1Symbol 392 MovieClip
"attackText"Symbol 400 MovieClip Frame 40Symbol 391 EditableText
"enemyD"Symbol 672 MovieClip Frame 2Symbol 379 MovieClip
"mainCharD"Symbol 672 MovieClip Frame 2Symbol 382 MovieClip
"timebar"Symbol 672 MovieClip Frame 2Symbol 390 MovieClip
"Menu"Symbol 672 MovieClip Frame 2Symbol 369 MovieClip
"mainCharAttack"Symbol 672 MovieClip Frame 2Symbol 396 MovieClip
"enemyAttack"Symbol 672 MovieClip Frame 2Symbol 400 MovieClip
"escapeFailed"Symbol 672 MovieClip Frame 2Symbol 403 MovieClip
"border"Symbol 672 MovieClip Frame 2Symbol 407 MovieClip
"mainChar"Symbol 672 MovieClip Frame 2Symbol 515 MovieClip
"enemyState"Symbol 672 MovieClip Frame 2Symbol 638 MovieClip
"background"Symbol 672 MovieClip Frame 2Symbol 647 MovieClip
"enemystate"Symbol 672 MovieClip Frame 39Symbol 638 MovieClip
"enemyState"Symbol 672 MovieClip Frame 40Symbol 638 MovieClip
"mainchar"Symbol 672 MovieClip Frame 41Symbol 515 MovieClip
"combatStage"Symbol 673 MovieClip Frame 1Symbol 672 MovieClip
"chat"Symbol 783 MovieClip Frame 10Symbol 675 EditableText
"ok_btn"Symbol 783 MovieClip Frame 18Symbol 694 Button
"chat"Symbol 783 MovieClip Frame 18Symbol 695 EditableText
"chat"Symbol 783 MovieClip Frame 25Symbol 698 EditableText
"no"Symbol 783 MovieClip Frame 32Symbol 713 Button
"ok"Symbol 783 MovieClip Frame 32Symbol 714 Button
"chat"Symbol 783 MovieClip Frame 43Symbol 722 EditableText
"chat"Symbol 783 MovieClip Frame 53Symbol 730 EditableText
"bankingInput"Symbol 783 MovieClip Frame 89Symbol 765 EditableText
"dialogBox"Symbol 783 MovieClip Frame 89Symbol 766 EditableText
"chat"Symbol 783 MovieClip Frame 103Symbol 780 EditableText
"item5"Symbol 881 MovieClip Frame 1Symbol 872 MovieClip
"item6"Symbol 881 MovieClip Frame 1Symbol 872 MovieClip
"item4"Symbol 881 MovieClip Frame 1Symbol 872 MovieClip
"item3"Symbol 881 MovieClip Frame 1Symbol 872 MovieClip
"item2"Symbol 881 MovieClip Frame 1Symbol 872 MovieClip
"item1"Symbol 881 MovieClip Frame 1Symbol 872 MovieClip
"weaponList"Symbol 881 MovieClip Frame 1Symbol 880 MovieClip
"item5"Symbol 912 MovieClip Frame 1Symbol 903 MovieClip
"item6"Symbol 912 MovieClip Frame 1Symbol 903 MovieClip
"item4"Symbol 912 MovieClip Frame 1Symbol 903 MovieClip
"item3"Symbol 912 MovieClip Frame 1Symbol 903 MovieClip
"item2"Symbol 912 MovieClip Frame 1Symbol 903 MovieClip
"item1"Symbol 912 MovieClip Frame 1Symbol 903 MovieClip
"masterDialog"Symbol 989 MovieClip Frame 1Symbol 783 MovieClip
"barTalk"Symbol 989 MovieClip Frame 2Symbol 815 MovieClip
"items"Symbol 989 MovieClip Frame 39Symbol 881 MovieClip
"weaponDisplay"Symbol 989 MovieClip Frame 39Symbol 883 MovieClip
"items"Symbol 989 MovieClip Frame 46Symbol 912 MovieClip
"weaponDisplay"Symbol 989 MovieClip Frame 46Symbol 914 MovieClip
"character"Symbol 1201 MovieClip Frame 1Symbol 1200 MovieClip
"tile"Symbol 1201 MovieClip Frame 1Symbol 342 MovieClip [tile]

Special Tags

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Labels

"menu"Frame 3
"morning"Symbol 59 MovieClip Frame 2
"afternoon"Symbol 59 MovieClip Frame 9
"night"Symbol 59 MovieClip Frame 18
"wilderness"Symbol 59 MovieClip Frame 29
"Battle0"Symbol 59 MovieClip Frame 40
"Battle1"Symbol 59 MovieClip Frame 47
"intro"Symbol 59 MovieClip Frame 56
"Battle2"Symbol 59 MovieClip Frame 66
"press"Symbol 69 MovieClip Frame 2
"die"Symbol 69 MovieClip Frame 9
"close"Symbol 69 MovieClip Frame 13
"ok"Symbol 69 MovieClip Frame 19
"cash"Symbol 69 MovieClip Frame 23
"equip"Symbol 69 MovieClip Frame 28
"win"Symbol 69 MovieClip Frame 35
"lose"Symbol 69 MovieClip Frame 42
"Object"Symbol 313 MovieClip Frame 5
"Block"Symbol 313 MovieClip Frame 11
"Airship"Symbol 313 MovieClip Frame 16
"Lamp"Symbol 313 MovieClip Frame 23
"Boulder"Symbol 313 MovieClip Frame 28
"Tree"Symbol 313 MovieClip Frame 34
"Tree2"Symbol 313 MovieClip Frame 39
"Bone"Symbol 313 MovieClip Frame 45
"Table"Symbol 313 MovieClip Frame 50
"Warning"Symbol 313 MovieClip Frame 57
"Barricade"Symbol 313 MovieClip Frame 64
"Wall"Symbol 313 MovieClip Frame 71
"Door"Symbol 313 MovieClip Frame 77
"maverickBase"Symbol 313 MovieClip Frame 83
"water"Symbol 313 MovieClip Frame 93
"house1a"Symbol 313 MovieClip Frame 99
"house1b"Symbol 313 MovieClip Frame 106
"house1c"Symbol 313 MovieClip Frame 113
"house1d"Symbol 313 MovieClip Frame 120
"house1e"Symbol 313 MovieClip Frame 127
"condo1a"Symbol 313 MovieClip Frame 137
"condo1b"Symbol 313 MovieClip Frame 147
"condo1c"Symbol 313 MovieClip Frame 157
"condo1d"Symbol 313 MovieClip Frame 167
"condo1e"Symbol 313 MovieClip Frame 177
"condo1f"Symbol 313 MovieClip Frame 187
"shop1a"Symbol 313 MovieClip Frame 197
"shop1b"Symbol 313 MovieClip Frame 207
"shop1c"Symbol 313 MovieClip Frame 217
"shop1d"Symbol 313 MovieClip Frame 227
"house2a"Symbol 313 MovieClip Frame 237
"house2b"Symbol 313 MovieClip Frame 247
"house2c"Symbol 313 MovieClip Frame 257
"house2d"Symbol 313 MovieClip Frame 267
"house2e"Symbol 313 MovieClip Frame 277
"b1"Symbol 313 MovieClip Frame 287
"b2"Symbol 313 MovieClip Frame 291
"b3"Symbol 313 MovieClip Frame 295
"b4"Symbol 313 MovieClip Frame 299
"b5"Symbol 313 MovieClip Frame 303
"b6"Symbol 313 MovieClip Frame 307
"b7"Symbol 313 MovieClip Frame 311
"cafe1"Symbol 313 MovieClip Frame 315
"cafe2"Symbol 313 MovieClip Frame 320
"cafe3"Symbol 313 MovieClip Frame 325
"cafe4"Symbol 313 MovieClip Frame 331
"Midnight"Symbol 313 MovieClip Frame 337
"Chair"Symbol 313 MovieClip Frame 344
"Grass"Symbol 341 MovieClip Frame 1
"Concrete"Symbol 341 MovieClip Frame 7
"Ice"Symbol 341 MovieClip Frame 14
"Boulders"Symbol 341 MovieClip Frame 19
"Railway"Symbol 341 MovieClip Frame 26
"Soil"Symbol 341 MovieClip Frame 34
"Pathway"Symbol 341 MovieClip Frame 39
"Turf"Symbol 341 MovieClip Frame 46
"Water"Symbol 341 MovieClip Frame 51
"Blank"Symbol 341 MovieClip Frame 57
"mainChar"Symbol 515 MovieClip Frame 1
"mainCharShoot1"Symbol 515 MovieClip Frame 2
"mainCharShoot2"Symbol 515 MovieClip Frame 22
"mainCharShoot3"Symbol 515 MovieClip Frame 42
"mainCharShoot4"Symbol 515 MovieClip Frame 71
"mainCharShoot5"Symbol 515 MovieClip Frame 102
"mainCharSlash1"Symbol 515 MovieClip Frame 183
"mainCharSlash2"Symbol 515 MovieClip Frame 213
"mainCharSlash3"Symbol 515 MovieClip Frame 243
"mainCharSlash4"Symbol 515 MovieClip Frame 271
"mainCharSlash5"Symbol 515 MovieClip Frame 299
"robot1"Symbol 638 MovieClip Frame 1
"robot1Attack1"Symbol 638 MovieClip Frame 7
"robot1Attack2"Symbol 638 MovieClip Frame 17
"robot5"Symbol 638 MovieClip Frame 27
"robot5Attack1"Symbol 638 MovieClip Frame 34
"robot5Attack2"Symbol 638 MovieClip Frame 44
"robot2"Symbol 638 MovieClip Frame 55
"robot2Attack1"Symbol 638 MovieClip Frame 61
"robot2Attack2"Symbol 638 MovieClip Frame 71
"robot3"Symbol 638 MovieClip Frame 81
"robot3Attack1"Symbol 638 MovieClip Frame 88
"robot3Attack2"Symbol 638 MovieClip Frame 98
"robot4"Symbol 638 MovieClip Frame 108
"robot4Attack1"Symbol 638 MovieClip Frame 115
"robot4Attack2"Symbol 638 MovieClip Frame 125
"combatstart"Symbol 672 MovieClip Frame 2
"EnemyLose"Symbol 672 MovieClip Frame 29
"mainCharLose"Symbol 672 MovieClip Frame 40
"end"Symbol 672 MovieClip Frame 51
"default"Symbol 783 MovieClip Frame 1
"waitress"Symbol 783 MovieClip Frame 10
"patrons"Symbol 783 MovieClip Frame 18
"adeline"Symbol 783 MovieClip Frame 25
"dealer"Symbol 783 MovieClip Frame 32
"ronnie"Symbol 783 MovieClip Frame 43
"leonard"Symbol 783 MovieClip Frame 53
"melissa"Symbol 783 MovieClip Frame 62
"bane"Symbol 783 MovieClip Frame 71
"condosearch"Symbol 783 MovieClip Frame 79
"myhouse"Symbol 783 MovieClip Frame 89
"npc1"Symbol 783 MovieClip Frame 97
"npc_Midnight"Symbol 783 MovieClip Frame 103
"open"Symbol 810 MovieClip Frame 1
"close"Symbol 810 MovieClip Frame 6
"bar"Symbol 989 MovieClip Frame 2
"cafe"Symbol 989 MovieClip Frame 7
"condolvl1"Symbol 989 MovieClip Frame 13
"condolvl2"Symbol 989 MovieClip Frame 21
"condolvl3"Symbol 989 MovieClip Frame 30
"shop1"Symbol 989 MovieClip Frame 39
"shop2"Symbol 989 MovieClip Frame 46
"Mechanic"Symbol 989 MovieClip Frame 52
"house1"Symbol 989 MovieClip Frame 60
"house2"Symbol 989 MovieClip Frame 67
"maverickBase"Symbol 989 MovieClip Frame 73
"npc_Midnight"Symbol 989 MovieClip Frame 83
"quit"Symbol 997 MovieClip Frame 1
"save"Symbol 997 MovieClip Frame 8
"stand1"Symbol 1200 MovieClip Frame 1
"walk1"Symbol 1200 MovieClip Frame 7
"stand8"Symbol 1200 MovieClip Frame 12
"walk8"Symbol 1200 MovieClip Frame 18
"stand7"Symbol 1200 MovieClip Frame 24
"walk7"Symbol 1200 MovieClip Frame 30
"stand6"Symbol 1200 MovieClip Frame 36
"walk6"Symbol 1200 MovieClip Frame 42
"stand5"Symbol 1200 MovieClip Frame 47
"walk5"Symbol 1200 MovieClip Frame 53
"stand4"Symbol 1200 MovieClip Frame 59
"walk4"Symbol 1200 MovieClip Frame 65
"stand3"Symbol 1200 MovieClip Frame 71
"walk3"Symbol 1200 MovieClip Frame 77
"stand2"Symbol 1200 MovieClip Frame 83
"walk2"Symbol 1200 MovieClip Frame 89
"morning"Symbol 1206 MovieClip Frame 1
"afternoon"Symbol 1206 MovieClip Frame 10
"night"Symbol 1206 MovieClip Frame 20

Dynamic Text Variables

_root.inv3NameSymbol 195 EditableText"Inventory3"
_root.inv2NameSymbol 196 EditableText"Inventory2"
_root.inv1NameSymbol 197 EditableText"Inventory1"
_root.baseHPSymbol 201 EditableText"0"
_root.HPSymbol 202 EditableText"0"
_root.pilotNameSymbol 375 EditableText"Tyler"
_parent.enemyPilotNameSymbol 376 EditableText"Enemy Pilot"
_root.combatScene.enemyDamageSymbol 377 EditableText"damage"
_root.combatScene.enemyDamageSymbol 378 EditableText"damage"
_root.combatScene.mainCharDamageSymbol 380 EditableText"-58"
_root.combatScene.mainCharDamageSymbol 381 EditableText"-58"
_parent.currMainCharHPSymbol 383 EditableText"currHP"
_parent.currEnemyHPSymbol 384 EditableText"enemyHP"
_root.mawNameSymbol 385 EditableText"Avenger"
_parent.enemyMawNameSymbol 386 EditableText"Enemy MaW"
battlemsgSymbol 655 EditableText"You get .. credits! You augment .. HP. You gain .. fame. "
battlemsgSymbol 658 EditableText"You lose .. credits! You lose .. fame."
dialogSymbol 707 EditableText"We sell the best bots weapons here.. Feel free to take a look."
condomsgSymbol 760 EditableText"Nothing of interests...."
_root.bankCreditsSymbol 767 EditableText"00000"
_root.creditsSymbol 768 EditableText"00000"
_root.creditsSymbol 862 EditableText"0"
_root.creditsSymbol 866 EditableText"0"
itemCostSymbol 868 EditableText"0"
itemNameSymbol 870 EditableText"-empty-"
_root.creditsSymbol 895 EditableText"0"
_root.creditsSymbol 899 EditableText"0"
itemCostSymbol 900 EditableText"0"
itemNameSymbol 901 EditableText"-empty-"
_root.creditsSymbol 925 EditableText"0"
_root.creditsSymbol 926 EditableText"0"
areaSymbol 1003 EditableText"Residential area"
rankSymbol 1006 EditableText"Novice E Class"
bankCreditsSymbol 1010 EditableText"0000000000"
pilotNameSymbol 1014 EditableText"Tyler"
mawNameSymbol 1015 EditableText"Avenger"
fameSymbol 1016 EditableText"0000000000"
creditsSymbol 1018 EditableText"0000000000"




http://swfchan.com/6/26610/info.shtml
Created: 22/5 -2019 12:04:39 Last modified: 22/5 -2019 12:04:39 Server time: 06/05 -2024 21:20:52