STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
228097
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2561 · P5121

swfchan turned sixteen years old yesterday! (5may2024)

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/58843525?noj=FRM58843525-6DC" width="1" height="1"></div>

Space Skirmish.swf

This is the info page for
Flash #26628

(Click the ID number above for more basic data on this flash file.)


Text
P

L

A

Y

c

R

E

T

G

M

O

D

N

W

I

S

U

INSANE

Loading...

Music On

Music Off

TAKEN WITHOUT PERMISSION

<p align="left"><font face="Sydnie" size="13" color="#00ff00" letterSpacing="0.000000" kerning="0">Missions, roll over for briefing</font></p>

<p align="left"><font face="Sydnie" size="13" color="#00ff00" letterSpacing="0.000000" kerning="0"><b>Mission Briefing</b></font></p>

blah blah blah blah blah blah

Arrival

Blackout

Mission 3

Bodyguard

Mission 5

Mission 6

Bird Of Prey

Nest Eggs

Mission 9

<p align="left"><font face="Sydnie" size="12" color="#009900" letterSpacing="0.000000" kerning="0"><b>Author: </b><font color="#00ff00"><a href="http://digits.eactiv.com/" target = "_blank"><b>Charles</b></a></font></font></p><p align="left"><font face="Sydnie" size="12" color="#009900" letterSpacing="0.000000" kerning="0"><b>Thanks to: Philip</b></font></p><p align="left"><font face="Sydnie" size="12" color="#009900" letterSpacing="0.000000" kerning="0"><b>--------------</b></font></p><p align="left"><font face="Sydnie" size="12" color="#009900" letterSpacing="0.000000" kerning="0"><b>Originally Based on: Defend Your Temple</b></font></p><p align="left"><font face="Sydnie" size="12" color="#009900" letterSpacing="0.000000" kerning="0"><b>--------------</b></font></p><p align="left"><font face="Sydnie" size="12" color="#009900" letterSpacing="0.000000" kerning="0"><b>Music: Jason Cluts, </b><font color="#00ff00"><a href="http://resequenced.com" target = "_blank"><b>resequenced.com</b></a></font></font></p><p align="left"><font face="Sydnie" size="12" color="#009900" letterSpacing="0.000000" kerning="0"><b>Sound FX: </b><font color="#00ff00"><a href="http://lf2.net" target = "_blank"><b>LF2,</b></a><a href="http://www.fruityloops.com/" target = "_blank"><b>FL</b></a></font><b>,</b><font color="#00ff00"><b> </b><a href="http://www.fruityloops.com/" target = "_blank"><b>Studio 6</b></a></font><b>, and </b><font color="#00ff00"><a href="http://www.FlashKit.com/" target = "_blank"><b>FlashKit</b></a></font></font></p><p align="left"><font face="Sydnie" size="12" color="#009900" letterSpacing="0.000000" kerning="0"><b>Music Streaming:</b><font color="#00ff00"><b> </b><a href="http://tindeck.com" target = "_blank"><b>Tindeck</b></a></font></font></p>

<p align="left"><font face="Sydnie" size="12" color="#00cc00" letterSpacing="0.000000" kerning="0"><a href="http://digits.eactiv.com" target = "_blank"><b>digits.eactiv.com</b></a></font></p>

Press WASD to move.
Press QE to change
your weapon.
Press P to pause.
Move Mouse to aim.
Click or hold down
to fire.
Pick money off the
ground to buy new
weapons.
Return to your base
to heal.

HOW TO PLAY:

NO GAME SAVED

II

Day 2

assault rifle
canister rifle
chem. sprayer
rocket launcher
uzi
flamethrower

$99999

999

Press WASD
to move

Press WASD
to move

Press WASD
to move

Collect Me!

Collect Me!

Collect Me!

Press QE to
change weapon

Press QE to
change weapon

Press QE to
change weapon

Kills:

fps: 25

Continue

Save

$

01982301

TEXT Here

Canister Rifle

200

Too easy??

Put your
mouse over a
weapon

Acting as a grenade
launcher, a canister is
fired which deals heavy
damage on impact. It's
weakness is a slow firing
rate

A bio weapon
which sprays
chemicals in a
general direction.
While it has a
quick rate of
fire, the sprays
spread out
randomly, making
it hard to aim.

Being able to propel
large rockets which
not only cause
massive damage, but
also explode for
additional splash
damage, the rocket
launcher is the
strongest weapon.
However, it's
strength is limited
because of it's
horrible rate of fire.

Acting as an Assault Rifle
with greater power and a
quicker rate of fire, the
Uzi is definitely a weapon
of choice.

It releases a constant
barrage of flames
incinerating enemies.  While
it has an excellent rate of
fire, it's usefulness is
somewhat limited because of
it's short range.

The shotgun makes
up for its
mediocre rate of
fire with its
ability to fire

multiples shells at a time.
This, coupled with it's good
attack allows it to cause
high amounts of damage,
especially at close range.

With plasma
charges, the
plasma rifle has
the ability slow
down enemies.
Though it has a
low attack power,
this ability along
with it's fairly
good rate of fire
make it useful
during swarms.

This weapon emits a
focused stream of gamma
particles which deliver
constant damage in a
straight area.

The bullets
from this
weapon
instantly
kills and
penetrates
enemies who
are hit by it.
This strength
is compensated
for by it's
incredibly
slow firing
rate

Though damage
capabilities similar to
the assault rifle and
uzi, it's amazing rate
of fire sets it far
above them, as the
fastest weapon.
However, it is quite
unwieldly as it's shots
spread out randomly.

When the going gets tough,
increased speed helps you
escape from your enemies.

As more and more
enemies appear,
upgrading the
weapon's rate of
fire is definitely a
wise choice.

Enemies start to gain
more health and it
would be best to match
their increased health
with increased damage.

Caught unawares? The shield
rotates around your base,
automatically killing any
enemies it comes into
contact with. Even better:
upgrade it's rotation speed.

Mission incomplete_

A

B

C

D

F

Your rank:

Total Kills:

123

Restart

ActionScript [AS1/AS2]

Frame 1
function checkDomain() { if (currURL.substr(0, 4) == "file") { trace("File"); } else { trace("Web"); splitURL = currURL.split("."); x = 0; while (x < allowedURLs.length) { if (splitURL[1] == allowedURLs[x]) { return(undefined); } x++; } this.onEnterFrame = undefined; gotoAndStop (2); } } stop(); Stage.showMenu = false; _root.sound = true; var currURL = this._url; var allowedURLs = new Array("ungrounded", "eactiv", "cox", "notdoppler", "freeworldgroup"); onEnterFrame = function () { perc = _root.getBytesLoaded() / _root.getBytesTotal(); loader._xscale = perc * 100; if (perc == 1) { cmouse.swapDepths(_root.getNextHighestDepth()); cmouse.startDrag(true); Mouse.hide(); _root.onEnterFrame = undefined; gotoAndPlay (61); } }; checkDomain(); mutebtn.swapDepths(this.getNextHighestDepth());
Frame 2
stop();
Frame 61
var folder = "http://www.tindeck.com/audio/files/"; var bgMusic = new Sound(this); bgMusic.loadSound(folder + "3y098-resequenced_glint.mp3", true); var snd = new Sound(this); if (!_root.sound) { bgMusic.setVolume(0); } var mission = 0; mBriefs = new Array(); mBriefs[0] = "Survive without a weapon for 20 seconds. Reinforcements will arrive."; mBriefs[1] = "Protect the base from alien attacks while it is under construction"; mBriefs[2] = "The base under your command has lost power. Collect batteries to power it"; mBriefs[3] = "A mysterious organism shaped as a worm has appeared, challenging your base."; mBriefs[4] = "Protect 3 scientists at all costs."; mBriefs[5] = "You have been assigned to a second base. Defend it."; mBriefs[6] = "Collect 8 minerals to fortify your base with. Hold off alien attacks simultaneously."; mBriefs[7] = "Return to your base. Kill off alien invaders trying to intercept your path."; mBriefs[8] = "A newly discovered giant flying species is attacking. Hold off the alien."; x = 0; while (x < mBriefs.length) { missions["mbtn" + x].num = x; missions["mbtn" + x].onRollOver = function () { this._parent.brief.text = mBriefs[this.num]; }; missions["mbtn" + x].onRollOut = function () { this._parent.brief.text = "Choose a mission."; }; missions["mbtn" + x].onRelease = function () { trace("HIT"); _root.mission = true; _root.level = this.num + 1; x = 0; while (x < 15) { _root["obt" + x] = false; x++; } x = 0; while (x < 3) { _root["misc" + x] = false; x++; } uShield = 1; _root.var0 = 0; iweap = false; weap = 0; speed = 1; rel = 1; dmg = 1; kills = 0; phealth = 100; pmaxh = 100; health = 500; maxh = 500; diffLevel = 2; explode(); whichScene = "rest"; explode(); gotoAndPlay (62); }; x++; } l = letters[letters.length - 1]; missions.swapDepths(l); function createText(msg, xCoord, yCoord, color) { msg = msg.toUpperCase(); x = 0; while (x < msg.length) { if (msg.charAt(x) != " ") { char = this.attachMovie("letter" + msg.charAt(x), "char" + letters.length, this.getNextHighestDepth()); letters.push(char); char._x = xCoord; char._y = (yCoord + (Math.random() * 5)) - 2.5; cColor = new Color(char); cColor.setRGB(color); xCoord = xCoord + char._width; } else { xCoord = xCoord + 15; } x++; } } function explode() { x = 0; while (x < letters.length) { char = letters[x]; stats = new Array("x", "y", "r"); i = 0; while (i < 3) { char[stats[i] + "speed"] = (Math.random() * 10) - 5; if (char[stats[i] + "speed"] < 0) { char[stats[i] + "speed"] = char[stats[i] + "speed"] - 6; } else { char[stats[i] + "speed"] = char[stats[i] + "speed"] + 6; } i++; } char.a = 100; char.onEnterFrame = function () { this._x = this._x + this.xspeed; this._y = this._y + this.yspeed; this._rotation = this._rotation + this.rspeed; this.a = this.a - 2; this._alpha = this.a; if (this.a < 0) { this.removeMovieClip(); } }; x++; } dNum = 0; if (mission == 0) { moveDiff = setInterval(diffLevels, 100); } btnplay.onRelease = undefined; btnload.onRelease = undefined; } function diffLevels() { dBtn = _root.attachMovie("diffbtn", "diff" + dNum, _root.getNextHighestDepth()); dBtn._x = -100; dBtn._y = (dNum * 50) + 200; dBtn.num = dNum; dBtn.level.text = levels[dNum]; dTween = new mx.transitions.Tween(dBtn, "_x", mx.transitions.easing.Strong.easeOut, -100, 230, 1, true); dBtn.onRelease = function () { dNum = 0; moveDiff = setInterval(moveOut, 100); _root.diffLevel = levels.length - this.num; x = 0; while (x < levels.length) { _root["diff" + x].onRelease = undefined; x++; } }; if ((dNum++) >= (levels.length - 1)) { clearInterval(moveDiff); } } function moveOut() { dTween = new mx.transitions.Tween(_root["diff" + dNum], "_x", mx.transitions.easing.Strong.easeIn, 230, -100, 0.5, true); if ((dNum++) >= (levels.length - 1)) { dTween.onMotionFinished = function () { _root.songs = new Array("mcnv-resequenced_motion_blur.mp3", "1flii-resequenced_groundfall.mp3", "1bnod-resequenced_Drunk_Life.mp3", "59az5-resequenced_levitation.mp3", "33llz-resequenced_crosshatch.mp3"); currSong = Math.floor(_root.songs.length * Math.random()); bgMusic.loadSound(folder + songs[currSong++], true); bgMusic.setVolume(80); if (!_root.sound) { bgMusic.setVolume(0); } bgMusic.onSoundComplete = function () { if (currSong >= songs.length) { currSong = 0; } bgMusic.loadSound(folder + _root.songs[currSong], true); currSong++; bgMusic.setVolume(80); if (!_root.sound) { bgMusic.setVolume(0); } }; x = 0; while (x < levels.length) { _root["diff" + x].removeMovieClip(); x++; } if (whichScene == "rest") { gotoAndPlay (63); } else { gotoAndPlay (62); } }; clearInterval(moveDiff); } } stop(); var letters = new Array(); var currSong; var speed; var dmg; var weap; var rel; var level; var phealth; var pmaxh; var health; var maxh; var sound = true; var var0; var uShield; var kills; var iweap; var whichScene; var mission = 0; onEnterFrame = function () { Mouse.hide(); }; btnplay.onRelease = function () { x = 0; while (x < 15) { _root["obt" + x] = false; x++; } x = 0; while (x < 3) { _root["misc" + x] = false; x++; } uShield = 1; _root.obt0 = true; _root.var0 = 100; iweap = false; weap = 0; speed = 1; rel = 1; dmg = 1; kills = 0; level = 1; phealth = 100; pmaxh = 100; health = 500; maxh = 500; explode(); whichScene = "rest"; }; btnload.onRelease = function () { sObj = SharedObject.getLocal("016175SSKIRMISH3"); if (!isNaN(sObj.data.dmg)) { x = 0; while (x < 15) { _root["obt" + x] = sObj.data["obt" + x]; x++; } x = 0; while (x < 3) { _root["misc" + x] = sObj.data["misc" + x]; x++; } uShield = sObj.data.uShield; var0 = sObj.data.var0; dmg = sObj.data.dmg; iweap = sObj.data.iweap; weap = sObj.data.weap; speed = sObj.data.speed; rel = sObj.data.rel; kills = sObj.data.kills; level = sObj.data.level; phealth = sObj.data.phealth; pmaxh = sObj.data.pmaxh; health = sObj.data.health; maxh = sObj.data.maxh; explode(); whichScene = "rest"; } else { saved._alpha = 100; saved.a = 100; saved.onEnterFrame = function () { this._alpha = (this.a = this.a - 5); }; } }; btninstr.onRelease = function () { new mx.transitions.Tween(_root.instr, "_y", mx.transitions.easing.Strong.easeOut, 500, 60, 0.7, true); }; btnstory.onRelease = function () { new mx.transitions.Tween(_root.story, "_y", mx.transitions.easing.Strong.easeOut, 500, 60, 0.7, true); }; var dNum; var diffLevel; var levels = new Array("SKIRMISH (EASY)", "INVASION (NORMAL)", "BLITZKRIEG (HARD)", "OMGURGOING2GETPWNED"); createText("New Game", 130, 190, 16776960); createText("Load Game", 123, 240, 16776960); instr.swapDepths(this.getNextHighestDepth()); instr.onRelease = function () { if (this.cl.hitTest(_xmouse, _ymouse, false)) { new mx.transitions.Tween(this, "_y", mx.transitions.easing.Strong.easeOut, this._y, 500, 0.7, true); } };
Frame 62
var eNames = new Array("circle", "defiler", "ultra", "flier", "mutalisk", "slug", "spider"); var eDmg = new Array(0.2, 0.5, 0.8, 0.5, 0.5, 1, 0.9); var eHp = new Array(5, 12, 20, 20, 20, 70, 50); var eSpd = new Array(1.6, 2, 1.5, 4, 6, 1.5, 3); var weapons = new Array("Assault Rifle", "Canister Rifle", "Chemical Sprayer", "Rocket Launcher", "Uzi", "Flamethrower", "Shotgun", "Plasma Rifle", "Laser Blaster", "Sniper Rifle", "Minigun"); var bullets = new Array("bullet", "canister", "spray", "rocket", "bullet", "fireball", "canister", "plasma", "laser", "canister", "bullet"); var wSpeed = new Array(13, 15, 10, 7, 13, 9, 16, 14, 0, 12, 13); var wDmg = new Array(2, 12, 6, 35, 4, 4, 12, 4, 2, 10, 5); var rUpg = new Array(5, 10, 5, 20, 5, 5, 15, 5, 10, 20, 2); var wTime = new Array(250, 800, 150, 1500, 120, 150, 1200, 150, 2000, 1400, 50); weaponswitch.text = ""; x = 0; while (x < weapons.length) { if (_root["obt" + x]) { weaponswitch.text = weaponswitch.text + weapons[x]; } weaponswitch.text = weaponswitch.text + newline; x++; } switch (level) { case 2 : _root.obt0 = true; break; case 3 : _root.obt0 = true; } function moveOn() { if (paused) { return(undefined); } levelProg = levelProg - 1; _root.night._alpha = levelProg; if (levelProg <= 0) { x = 0; while (x < enemies.length) { enemy = enemies[x]; enemies[x] = undefined; enemy.removeMovieClip(); x++; } item.removeMovieClip(); clearInterval(newEnemyTime); clearInterval(advanceLevel); _root.onEnterFrame = undefined; level++; gotoAndStop (63); } } function oneSec() { frames.text = ("fps: " + fCount) + " / 25"; fCount = 0; } function createEnemy() { if (paused) { return(undefined); } x = 0; while (x < enemies.length) { if (enemies[x] == undefined) { break; } x++; } eNum = Math.floor((Math.random() * level) / 2); if (mission) { } if (x >= enemies.length) { enemy = _root.attachMovie(eNames[eNum], "enemy" + _root.getNextHighestDepth(), _root.getNextHighestDepth()); enemy.num = enemies.length; enemies.push(enemy); } else { enemy = _root.attachMovie(eNames[eNum], "enemy" + _root.getNextHighestDepth(), _root.getNextHighestDepth()); enemies[x] = enemy; enemy.num = x; } side = Math.floor(Math.random() * 4); if ((side / 2) == Math.floor(side / 2)) { enemy._x = Math.random() * 700; enemy._y = (side * 300) - 100; } else { enemy._y = Math.random() * 600; enemy._x = ((side - 1) * 350) - 100; } enemy.t = 0; enemy.plasma = 1; enemy.enum = eNum; enemy.dmg = eDmg[eNum]; enemy.h = eHp[eNum]; enemy.s = eSpd[eNum]; var _local4 = new flash.filters.DropShadowFilter(15, 45, 0, 0.3, 5, 5, 2, 3); var _local3 = new flash.filters.DropShadowFilter(3, 45, 0, 0.4, 5, 5, 1, 3); if ((eNum == 3) || (eNum == 4)) { enemy.filters = [_local4]; } else { enemy.filters = [_local3]; } enemy.onEnterFrame = function () { if (paused) { return(undefined); } bDist = Math.sqrt(Math.pow(this._y - _root.base._y, 2) + Math.pow(this._x - _root.base._x, 2)); pDist = Math.sqrt(Math.pow(this._y - _root.person._y, 2) + Math.pow(this._x - _root.person._x, 2)); if (pDist <= bDist) { this.angle = ((-Math.atan2(this._y - _root.person._y, this._x - _root.person._x)) * 57.2957795130822) + 180; } else { this.angle = ((-Math.atan2(this._y - _root.base._y, this._x - _root.base._x)) * 57.2957795130822) + 180; } this._rotation = (-this.angle) + 180; this.xspeed = (this.s * Math.cos((this.angle * 3.14) / 180)) / this.plasma; this.yspeed = (this.s * (-Math.sin((this.angle * 3.14) / 180))) / this.plasma; this.t++; if (((((this.enum / 2) == Math.floor(this.enum / 2)) && (this.enum != 0)) && ((this.t / 100) == Math.floor(this.t / 100))) && (diffLevel <= 1)) { sp = _root.attachMovie("spines", "spines" + this.num, _root.getNextHighestDepth()); sp._x = this._x; sp._y = this._y; sp._rotation = this._rotation; sp.xspeed = 8 * (-Math.cos((this._rotation * 3.14) / 180)); sp.yspeed = 8 * (-Math.sin((this._rotation * 3.14) / 180)); sp.onEnterFrame = function () { if (paused) { return(undefined); } this._x = this._x + this.xspeed; this._y = this._y + this.yspeed; if (_root.base.hitTest(this._x, this._y, false)) { health = health - 2; this.removeMovieClip(); } if (_root.person.hitTest(this._x, this._y, true)) { phealth = phealth - 4; this.removeMovieClip(); } }; } if (this.h <= 0) { this.gotoAndPlay("dead"); kills++; times = (diffLevel / 2) + 1; rnd = (Math.random() * 5) + 2; _root.var0 = _root.var0 + Math.floor(times * rnd); enemies[this.num] = undefined; this.a = 70; this.onEnterFrame = function () { this.a = this.a - 2; this._alpha = this.a; if (this.a <= 0) { this.removeMovieClip(); } }; } if (_root.base.hitTest(this._x, this._y, false)) { health = health - this.dmg; this.play(); } if (this.hitTest(person._x, person._y, false)) { phealth = phealth - this.dmg; this.play(); } if ((!_root.base.hitTest(this._x, this._y, false)) && (!this.hitTest(person._x, person._y, false))) { this._x = this._x + this.xspeed; this._y = this._y + this.yspeed; } }; clearInterval(newEnemyTime); time = (Math.random() * (25 - level)) * ((diffLevel * 50) + 2); time0 = (Math.random() * (25 - level)) * ((diffLevel * 50) + 2); time1 = (Math.random() * (25 - level)) * ((diffLevel * 50) + 2); time = ((time + time0) + time1) / 3; newEnemyTime = setInterval(createEnemy, time); } function createObj() { if (paused || (mission)) { return(undefined); } iNum = 0; if (iNum < 5) { item = this.attachMovie("money", "item", this.getNextHighestDepth()); times = (diffLevel / 2) + 1; rnd = (Math.random() * 10) + 20; item.amount = Math.floor(times * rnd); item.iNum = 0; } if ((levelProg >= 95) && (level == 1)) { m = attachMovie("instrItem", "instri", this.getNextHighestDepth()); m.a = 200; m.onEnterFrame = function () { this._x = item._x; this._y = item._y; this._alpha = (this.a = this.a - 2); if (this.a <= 0) { this.removeMovieClip(); } }; } item._x = (Math.random() * 580) + 10; item._y = (Math.random() * 480) + 10; item.onEnterFrame = function () { if (paused) { return(undefined); } this._rotation++; if (_root.person.hitTest(this.inner)) { _root["var" + this.iNum] = _root["var" + this.iNum] + this.amount; this.removeMovieClip(); createObj(); } }; } function changeWeap() { if (!_root.obt0) { return(undefined); } lastKey = Key.getCode(); pauseKey = 80; if (lastKey == pauseKey) { paused = !paused; if (paused) { pausedScr._alpha = 100; pausedScr.gotoAndPlay(1); } else { pausedScr._alpha = 0; pausedScr.play(); } } if (paused) { return(undefined); } switchLeft = 81; switchRight = 69; switchLock = 82; if (lastKey == switchLeft) { weap--; if (weap < 0) { weap = weapons.length; } } if (lastKey == switchRight) { weap++; if (weap > weapons.length) { weap = 0; } } if (lastKey == switchLock) { lockon = !lockon; } scrub._y = (weap * 26) + 24; if ((!_root["obt" + weap]) && (weap != undefined)) { changeWeap(); } } function mover() { this.gotoAndStop(weap + 1); if (paused) { return(undefined); } up = 87; down = 83; left = 65; right = 68; if (Key.isDown(up)) { this._y = this._y - ((speed / 2) + 1.5); } if (Key.isDown(down)) { this._y = this._y + ((speed / 2) + 1.5); } if (Key.isDown(left)) { this._x = this._x - ((speed / 2) + 1.5); } if (Key.isDown(right)) { this._x = this._x + ((speed / 2) + 1.5); } if (this._x < 0) { this._x = 0; } if (this._x > 600) { this._x = 600; } if (this._y < 0) { this._y = 0; } if (this._y > 500) { this._y = 500; } tAng = Math.atan2(_xmouse - this._x, _ymouse - this._y) * 57.2957795130822; this._rotation = (-tAng) + 180; } function fire() { part = this.attachMovie(bullets[weap], "p" + this.getNextHighestDepth(), this.getNextHighestDepth()); part._x = person._x; part._y = person._y; part.weap = weapons[weap]; part.dmg = wDmg[weap] + (dmg / 2); part.angle = person._rotation; part.s = wSpeed[weap]; if (((weapons[weap] == "Flamethrower") || (weapons[weap] == "Uzi")) || (weapons[weap] == "Minigun")) { part.angle = (part.angle + (Math.random() * 10)) - 5; part.a = 50; part._alpha = 50; } if ((weapons[weap] == "Chemical Sprayer") || (weapons[weap] == "Shotgun")) { part.angle = (part.angle + (Math.random() * 30)) - 15; part.a = 40; part._alpha = 40; } part._rotation = part.angle + 90; part.xspeed = wSpeed[weap] * Math.sin((part.angle * 3.14) / 180); part.yspeed = wSpeed[weap] * (-Math.cos((part.angle * 3.14) / 180)); part.onEnterFrame = function () { if (paused) { return(undefined); } if (_root.misc2 && (this.weap == "Rocket Launcher")) { this.minDist = 999999999 /* 0x3B9AC9FF */; this.minX = 0; this.minY = 0; x = 0; while (x < enemies.length) { this.enemy = enemies[x]; this.xDist = this._x - this.enemy._x; this.yDist = this._y - this.enemy._y; this.dist = Math.pow(this.xDist, 2) + Math.pow(this.yDist, 2); if (this.dist < this.minDist) { this.minDist = this.dist; this.minX = this.xDist; this.minY = this.yDist; } x++; } this.minDist = Math.sqrt(this.minDist); this.angle = Math.atan2(this.minY, this.minX) * 57.2957795130823; if (this.angle < this._rotation) { this.angle = this._rotation - 5; } if (this.angle > this._rotation) { this.angle = this._rotation + 5; } if (Math.abs(this.angle - this._rotation) < 5) { this.angle = this._rotation; } if (this.minDist < 250) { this._rotation = this.angle; this.xspeed = this.s * (-Math.cos((this.angle * Math.PI) / 180)); this.yspeed = this.s * (-Math.sin((this.angle * Math.PI) / 180)); } } this._x = this._x + this.xspeed; this._y = this._y + this.yspeed; if ((this.weap == "Flamethrower") || (this.weap == "Chemical Sprayer")) { this.a = this.a - 2.5; this._alpha = this.a; if (this.a <= 5) { this.removeMovieClip(); } } x = 0; while (x < enemies.length) { enemy = enemies[x]; if (enemy.hitTest(this._x, this._y, false)) { enemy.h = enemy.h - this.dmg; if (this.weap == "Plasma Rifle") { enemy.plasma++; eColor = new Color(enemy); eTrans = new Object(); eTrans.bb = 50 * enemy.plasma; eColor.setTransform(eTrans); } if (this.weap == "Rocket Launcher") { exp = _root.attachMovie("explosion", "exp", _root.getNextHighestDepth()); exp._x = this._x; exp._y = this._y; exp.a = 100; y = 0; while (y < enemies.length) { enemy = enemies[y]; xDist = enemy._x - exp._x; yDist = enemy._y - exp._y; dist = Math.sqrt(Math.pow(xDist, 2) + Math.pow(yDist, 2)); if (dist <= 100) { perc = 100 - dist; enemy.h = enemy.h - (((perc / 100) * this.dmg) + 5); } y++; } exp.onEnterFrame = function () { if (paused) { return(undefined); } this.a = this.a - 5; this._alpha = this.a; if (this._alpha <= 0) { this.removeMovieClip(); } }; } if (this.weap != "Sniper Rifle") { this.removeMovieClip(); } } x++; } if ((((this._x < -50) || (this._x > 650)) || (this._y < -50)) || (this._y > 550)) { this.removeMovieClip(); } }; } function reload() { if (paused) { return(undefined); } clearInterval(refire); ready = true; } stop(); var paused = false; x = 1; while (x <= bullets.length) { if (_root["obt" + x] && (!iweap)) { iweap = true; m = attachMovie("instrWeap", "instrw", this.getNextHighestDepth()); m.a = 200; m.onEnterFrame = function () { if (paused) { return(undefined); } this._x = _root.scrub._x; this._y = _root.scrub._y; this._alpha = (this.a = this.a - 2); if (this.a <= 0) { this.removeMovieClip(); } }; break; } x++; } if (level == 1) { m = attachMovie("instrMove", "instrm", this.getNextHighestDepth()); m.a = 200; m.onEnterFrame = function () { if (paused) { return(undefined); } this._x = _root.person._x; this._y = _root.person._y; this._alpha = (this.a = this.a - 2); if (this.a <= 0) { this.removeMovieClip(); } }; } this.day.text = "Day " + level; scrub._y = (weap * 26) + 24; var item; person._x = 300; person._y = 250; person.onEnterFrame = mover; base._x = 300; base._y = 250; var levelProg = 100; secs_per_level = 10; additional = 10; time = (level * (secs_per_level * 10)) + (additional * 10); var mLength = new Array(15, 30, 40, undefined, 40, 45, 70, 60, undefined); if (mission) { time = mLength * 10; clearInterval(advanceLevel); advanceLevel = setInterval(moveOn, time); } advanceLevel = setInterval(moveOn, time); var firenow = false; enemies = undefined; var enemies = new Array(); var fCount = 0; var lockon = true; clearInterval(countF); countF = setInterval(oneSec, 1000); onEnterFrame = function () { if ((mission && (level != 2)) && (level != 6)) { base._y = 9999; } fCount++; if (paused) { return(undefined); } ekill.text = "Kills: " + kills; if (uShield >= 2) { shield._x = base._x; shield._y = base._y; shield._rotation = shield._rotation + uShield; x = 0; while (x < enemies.length) { enemy = enemies[x]; if (shield.hitTest(enemy._x, enemy._y, false)) { b = this.attachMovie("blast", "blast" + this.getNextHighestDepth(), this.getNextHighestDepth()); b._x = enemy._x; b._y = enemy._y; b.r = (Math.random() * 10) + 10; b.onEnterFrame = function () { if (paused) { return(undefined); } this._rotation = this._rotation + this.r; }; enemy.h = enemy.h - 100; } x++; } } Mouse.hide(); secs = levelProg % 100; totaltime = (level * 5) + 10; _root.countdown.text = Math.floor((levelProg * totaltime) / 100); if ((health <= 0) || (phealth <= 0)) { item.removeMovieClip(); clearInterval(newEnemyTime); clearInterval(advanceLevel); _root.onEnterFrame = undefined; x = 0; while (x < enemies.length) { enemy = enemies[x]; enemy.a = 70; enemy.onEnterFrame = function () { this.a = this.a - 2; this._alpha = this.a; if (this.a <= 0) { this.removeMovieClip(); } }; x++; } gotoAndPlay (64); } if (_root.base.hitTest(person._x, person._y, false)) { phealth = phealth + 0.2; if (phealth >= pmaxh) { phealth = pmaxh; } } money.text = "$" + var0; if (((firenow && (ready)) && (!_root.mute.hitTest(_xmouse, _ymouse, false))) && (_root["obt" + weap])) { refire = setInterval(reload, wTime[weap] - (rUpg[weap] * rel)); ready = false; fire(); if ((weapons[weap] == "Shotgun") || (weapons[weap] == "Sniper Rifle")) { fire(); fire(); fire(); fire(); } } _root.hbar._xscale = (health / maxh) * 100; _root.pbar._xscale = (phealth / pmaxh) * 100; }; onMouseDown = function () { firenow = true; }; onMouseUp = function () { firenow = false; }; createEnemy(); createObj(); onKeyDown = changeWeap; Key.addListener(this); var ready = true;
Frame 63
function setUpStore() { clearStore(); obtn.item.text = _root[bType + "Names"][0]; obtn.num = 0; obtn.onRollOver = showInfo; obtn.onRelease = buybtn; obtn.onEnterFrame = function () { if ((bType == "w") && (obt1)) { this._alpha = 50; } else { this._alpha = 100; } }; buildTime = getTimer(); x = 1; while (x < _root[bType + "Names"].length) { newbtn = obtn.duplicateMovieClip("buybtn" + x, this.getNextHighestDepth()); newbtn.num = x; newbtn.appearTime = x * 200; newbtn._x = obtn._x; newbtn._y = obtn._y + (x * 20); newbtn.item.text = _root[bType + "Names"][x]; newbtn._alpha = 0; newbtn.a = 0; newbtn.onRelease = buybtn; newbtn.onRollOver = showInfo; newbtn.onEnterFrame = function () { timeElapsed = getTimer() - buildTime; if ((timeElapsed >= this.appearTime) && (this.a < 100)) { this._alpha = (this.a = this.a + 5); } if (((bType == "w") && (_root["obt" + (this.num + 1)])) && (this.a >= 50)) { this._alpha = 50; } }; x++; } newbtn.swapDepths(cmouse); } function showInfo() { this.gotoAndPlay("rOver"); _root.itemname.text = _root[bType + "Names"][this.num]; _root.mdmg.text = _root[bType + "Dmg"][this.num + 1]; _root.mtime.text = _root[bType + "Time"][this.num + 1]; _root.mmoney.text = _root[bType + "Cost"][this.num]; if (bType == "u") { varname = _root[bType + "Var"][this.num]; _root.mmoney.text = uCost[this.num] * _root[varname]; } _root.pictures.gotoAndStop(this.num + 2); if (bType == "u") { _root.pictures.gotoAndStop(this.num + 12); } if (bType == "d") { _root.pictures.gotoAndStop(1); } } function buybtn() { varname = _root[bType + "Var"][this.num]; if (((bType == "w") && (!_root[varname])) && (var0 >= wCost[this.num])) { _root[varname] = true; var0 = var0 - wCost[this.num]; } upgcost = uCost[this.num] * _root[varname]; if ((bType == "u") && (var0 >= upgcost)) { _root[varname]++; var0 = var0 - upgcost; _root.mmoney.text = uCost[this.num] * _root[varname]; } if (bType == "d") { if (((dNames[this.num] == "Repair Base") && (var0 >= 75)) && (health != maxh)) { var0 = var0 - 75; health = health + 100; if (maxh <= health) { health = maxh; } } if ((dNames[this.num] == "Fortify Base") && (var0 >= 300)) { var0 = var0 - 300; health = health + 100; maxh = maxh + 100; } } } function clearStore() { x = 0; while (x < 20) { _root["buybtn" + x].removeMovieClip(); x++; } } stop(); var bType = "w"; var wNames = new Array("Canister Rifle", "Chemical Sprayer", "Rocket Launcher", "Uzi", "Flamethrower", "Shotgun", "Plasma Rifle", "Laser Blaster", "Sniper Rifle", "Minigun"); var wCost = new Array(200, 1300, 1500, 1000, 900, 500, 1800, 3000, 2200, 4000); var wVar = new Array(); x = 0; while (x < wNames.length) { wVar.push("obt" + (x + 1)); x++; } var uNames = new Array("Speed", "Dexterity", "Strength", "Shield"); var uCost = new Array(150, 150, 150, 200); var uVar = new Array("speed", "rel", "dmg", "uShield"); var dNames = new Array("Repair Base", "Fortify Base"); var dCost = new Array(75, 300); var dVar = new Array("health", "maxh"); onEnterFrame = function () { money.text = var0; hbar._xscale = (health / maxh) * 100; if ((levels.length - diffLevel) >= (levels.length - 1)) { changeDiff.text = "Too hard??"; diffbtn.level.text = levels[(levels.length - diffLevel) - 1]; diffbtn.onRelease = function () { diffLevel++; }; } else { changeDiff.text = "Too easy??"; diffbtn.level.text = levels[(levels.length - diffLevel) + 1]; diffbtn.onRelease = function () { diffLevel--; }; } }; setUpStore(); this.cont.onRelease = function () { clearStore(); gotoAndStop (62); }; this.savegame.onRelease = function () { snd.attachSound("click"); snd.start(); sObj = SharedObject.getLocal("016175SSKIRMISH3"); _root.saved._alpha = 100; x = 0; while (x < 15) { sObj.data["obt" + x] = _root["obt" + x]; x++; } x = 0; while (x < 3) { sObj.data["misc" + x] = _root["misc" + x]; x++; } sObj.data.uShield = uShield; sObj.data.var0 = _root.var0; sObj.data.weap = weap; sObj.data.iweap = iweap; sObj.data.dmg = dmg; sObj.data.speed = speed; sObj.data.rel = rel; sObj.data.kills = kills; sObj.data.level = level; sObj.data.phealth = phealth; sObj.data.pmaxh = pmaxh; sObj.data.health = health; sObj.data.maxh = maxh; sObj.flush(); }; wb.onRelease = function () { bType = "w"; setUpStore(); }; ub.onRelease = function () { bType = "u"; setUpStore(); }; db.onRelease = function () { bType = "d"; setUpStore(); };
Frame 64
function appear() { armyrank.text = ranks[rNum - 1]; clearInterval(rankappear); } stop(); showkills.text = kills; ranks = new Array("General", "Colonel", "Captain", "Corporal", "Private"); bestLevel = ((diffLevel - 1) * 6) + 2; rNum = Math.floor(((bestLevel - level) / bestLevel) * 5); if (rNum <= 1) { rNum = 1; } rank.gotoAndStop(rNum); rank._rotation = rank._rotation + ((Math.random() * 50) - 25); rankappear = setInterval(appear, 1000); this.onEnterFrame = function () { Mouse.hide(); lines._y = Math.random() * -200; }; this.restart.onRelease = function () { x = 0; while (x < enemies.length) { enemy = enemies[x]; enemy.removeMovieClip(); x++; } gotoAndPlay (61); };
Symbol 60 MovieClip [plasma] Frame 1
pColor = new Color(this); pObj = new Object(); pObj.ra = 20; pObj.bb = 220; pObj.aa = 80; pColor.setTransform(pObj);
Symbol 64 MovieClip Frame 1
stop(); this.onEnterFrame = function () { if (this.mouseover == undefined) { this.mouseover = false; } if (this.mouseover) { this.play(); } else { this.stop(); } }; this.onRollOver = function () { this.mouseover = true; }; this.onRollOut = function () { this.mouseover = false; };
Symbol 68 MovieClip [laser] Frame 1
this.onEnterFrame = function () { this._x = _root.person._x; this._y = _root.person._y; this._rotation = _root.person._rotation + 90; x = 0; while (x < _root.enemies.length) { enemy = _root.enemies[x]; if (this.splash.hitTest(enemy._x, enemy._y, true)) { enemy.h = enemy.h - 2; } x++; } };
Symbol 68 MovieClip [laser] Frame 40
this.removeMovieClip();
Symbol 82 MovieClip Frame 1
this.gotoAndStop(1); this.onRelease = function () { _root.sound = !_root.sound; if (_root.sound) { _root.bgMusic.setVolume(80); this.gotoAndStop(1); } else { _root.bgMusic.setVolume(0); this.gotoAndStop(2); } };
Symbol 86 MovieClip Frame 1
this.onEnterFrame = function () { out._rotation = out._rotation + 4; };
Symbol 350 MovieClip [__Packages.mx.transitions.OnEnterFrameBeacon] Frame 0
class mx.transitions.OnEnterFrameBeacon { function OnEnterFrameBeacon () { } static function init() { var _local4 = _global.MovieClip; if (!_root.__OnEnterFrameBeacon) { mx.transitions.BroadcasterMX.initialize(_local4); var _local3 = _root.createEmptyMovieClip("__OnEnterFrameBeacon", 9876); _local3.onEnterFrame = function () { _global.MovieClip.broadcastMessage("onEnterFrame"); }; } } static var version = "1.1.0.52"; }
Symbol 351 MovieClip [__Packages.mx.transitions.BroadcasterMX] Frame 0
class mx.transitions.BroadcasterMX { var _listeners; function BroadcasterMX () { } static function initialize(o, dontCreateArray) { if (o.broadcastMessage != undefined) { delete o.broadcastMessage; } o.addListener = mx.transitions.BroadcasterMX.prototype.addListener; o.removeListener = mx.transitions.BroadcasterMX.prototype.removeListener; if (!dontCreateArray) { o._listeners = new Array(); } } function addListener(o) { removeListener(o); if (broadcastMessage == undefined) { broadcastMessage = mx.transitions.BroadcasterMX.prototype.broadcastMessage; } return(_listeners.push(o)); } function removeListener(o) { var _local2 = _listeners; var _local3 = _local2.length; while (_local3--) { if (_local2[_local3] == o) { _local2.splice(_local3, 1); if (!_local2.length) { broadcastMessage = undefined; } return(true); } } return(false); } function broadcastMessage() { var _local5 = String(arguments.shift()); var _local4 = _listeners.concat(); var _local6 = _local4.length; var _local3 = 0; while (_local3 < _local6) { _local4[_local3][_local5].apply(_local4[_local3], arguments); _local3++; } } static var version = "1.1.0.52"; }
Symbol 352 MovieClip [__Packages.mx.transitions.Tween] Frame 0
class mx.transitions.Tween { var obj, prop, begin, useSeconds, _listeners, addListener, prevTime, _time, looping, _duration, broadcastMessage, isPlaying, _fps, prevPos, _pos, change, _intervalID, _startTime; function Tween (obj, prop, func, begin, finish, duration, useSeconds) { mx.transitions.OnEnterFrameBeacon.init(); if (!arguments.length) { return; } this.obj = obj; this.prop = prop; this.begin = begin; position = (begin); this.duration = (duration); this.useSeconds = useSeconds; if (func) { this.func = func; } this.finish = (finish); _listeners = []; addListener(this); start(); } function set time(t) { prevTime = _time; if (t > duration) { if (looping) { rewind(t - _duration); update(); broadcastMessage("onMotionLooped", this); } else { if (useSeconds) { _time = _duration; update(); } stop(); broadcastMessage("onMotionFinished", this); } } else if (t < 0) { rewind(); update(); } else { _time = t; update(); } //return(time); } function get time() { return(_time); } function set duration(d) { _duration = (((d == null) || (d <= 0)) ? (_global.Infinity) : (d)); //return(duration); } function get duration() { return(_duration); } function set FPS(fps) { var _local2 = isPlaying; stopEnterFrame(); _fps = fps; if (_local2) { startEnterFrame(); } //return(FPS); } function get FPS() { return(_fps); } function set position(p) { setPosition(p); //return(position); } function setPosition(p) { prevPos = _pos; obj[prop] = (_pos = p); broadcastMessage("onMotionChanged", this, _pos); updateAfterEvent(); } function get position() { return(getPosition()); } function getPosition(t) { if (t == undefined) { t = _time; } return(func(t, begin, change, _duration)); } function set finish(f) { change = f - begin; //return(finish); } function get finish() { return(begin + change); } function continueTo(finish, duration) { begin = position; this.finish = (finish); if (duration != undefined) { this.duration = (duration); } start(); } function yoyo() { continueTo(begin, time); } function startEnterFrame() { if (_fps == undefined) { _global.MovieClip.addListener(this); } else { _intervalID = setInterval(this, "onEnterFrame", 1000 / _fps); } isPlaying = true; } function stopEnterFrame() { if (_fps == undefined) { _global.MovieClip.removeListener(this); } else { clearInterval(_intervalID); } isPlaying = false; } function start() { rewind(); startEnterFrame(); broadcastMessage("onMotionStarted", this); } function stop() { stopEnterFrame(); broadcastMessage("onMotionStopped", this); } function resume() { fixTime(); startEnterFrame(); broadcastMessage("onMotionResumed", this); } function rewind(t) { _time = ((t == undefined) ? 0 : (t)); fixTime(); update(); } function fforward() { time = (_duration); fixTime(); } function nextFrame() { if (useSeconds) { time = ((getTimer() - _startTime) / 1000); } else { time = (_time + 1); } } function onEnterFrame() { nextFrame(); } function prevFrame() { if (!useSeconds) { time = (_time - 1); } } function toString() { return("[Tween]"); } function fixTime() { if (useSeconds) { _startTime = getTimer() - (_time * 1000); } } function update() { position = (getPosition(_time)); } static var version = "1.1.0.52"; static var __initBeacon = mx.transitions.OnEnterFrameBeacon.init(); static var __initBroadcaster = mx.transitions.BroadcasterMX.initialize(mx.transitions.Tween.prototype, true); function func(t, b, c, d) { return(((c * t) / d) + b); } }
Symbol 353 MovieClip [__Packages.mx.transitions.easing.Strong] Frame 0
class mx.transitions.easing.Strong { function Strong () { } static function easeIn(t, b, c, d) { t = t / d; return((((((c * t) * t) * t) * t) * t) + b); } static function easeOut(t, b, c, d) { t = (t / d) - 1; return((c * (((((t * t) * t) * t) * t) + 1)) + b); } static function easeInOut(t, b, c, d) { t = t / (d / 2); if (t < 1) { return(((((((c / 2) * t) * t) * t) * t) * t) + b); } t = t - 2; return(((c / 2) * (((((t * t) * t) * t) * t) + 2)) + b); } static var version = "1.1.0.52"; }
Symbol 113 MovieClip Frame 1
Symbol 131 MovieClip Frame 1
stop(); x = 0; while (x < 5) { this["radar" + x]._rotation = Math.random() * 360; this["radar" + x].onEnterFrame = function () { this._rotation = this._rotation + 0.5; }; x++; }
Symbol 144 MovieClip Frame 1
stop();
Symbol 166 MovieClip [spider] Frame 1
stop(); x = 0; while (x < 7) { this["leg" + x].gotoAndPlay(Math.floor((Math.random() * 9) + 1)); x++; }
Symbol 166 MovieClip [spider] Frame 14
gotoAndStop (1);
Symbol 166 MovieClip [spider] Frame 21
stop();
Symbol 190 MovieClip [blast] Frame 10
stop(); this.removeMovieClip();
Symbol 199 MovieClip [defiler] Frame 1
stop();
Symbol 199 MovieClip [defiler] Frame 6
gotoAndStop (1);
Symbol 199 MovieClip [defiler] Frame 15
stop();
Symbol 208 MovieClip [ultra] Frame 1
stop();
Symbol 208 MovieClip [ultra] Frame 8
gotoAndStop (1);
Symbol 208 MovieClip [ultra] Frame 17
stop();
Symbol 217 MovieClip [flier] Frame 1
stop();
Symbol 217 MovieClip [flier] Frame 5
gotoAndStop (1);
Symbol 217 MovieClip [flier] Frame 12
stop();
Symbol 224 MovieClip [circle] Frame 1
stop();
Symbol 224 MovieClip [circle] Frame 6
gotoAndStop (1);
Symbol 224 MovieClip [circle] Frame 18
stop();
Symbol 235 MovieClip [slug] Frame 1
stop();
Symbol 235 MovieClip [slug] Frame 14
gotoAndStop (1);
Symbol 235 MovieClip [slug] Frame 19
stop();
Symbol 246 MovieClip [mutalisk] Frame 1
stop();
Symbol 246 MovieClip [mutalisk] Frame 12
gotoAndStop (1);
Symbol 246 MovieClip [mutalisk] Frame 20
stop();
Symbol 257 MovieClip Frame 1
function removeText() { x = 0; while (x < letters.length) { l = letters[x]; l.removeMovieClip(); x++; } letters = undefined; } if (!_root.paused) { stop(); } removeText();
Symbol 257 MovieClip Frame 10
function createText(msg, xCoord, yCoord, color) { _root.startTime = getTimer(); x = 0; while (x < msg.length) { if (msg.charAt(x) != " ") { l = _root.attachMovie("letter" + msg.charAt(x), "letter" + x, _root.getNextHighestDepth()); letters.push(l); l._x = xCoord; l._y = yCoord; cColor = new Color(l); cColor.setRGB(color); xCoord = xCoord + ((l._width / 2) + 10); l._alpha = 0; l.a = 0; l._xscale = (l._yscale = 200); l.num = x; l.onEnterFrame = function () { if ((getTimer() - _root.startTime) >= (this.num * 300)) { if (this.a == 0) { snd = new Sound(this); snd.attachSound("exp"); snd.setVolume(50); snd.start(Math.random() / 5, 0); } this._alpha = (this.a = this.a + 20); this._xscale = (this._yscale = this._yscale - 20); if (this.a >= 100) { this.onEnterFrame = undefined; } } }; } else { xCoord = xCoord + 20; } x++; } } stop(); var letters = new Array(); createText("PAUSED", 230, 140, 637705);
Symbol 279 MovieClip Frame 1
this.onRollOut = function () { this.gotoAndPlay("rOut"); }; stop();
Symbol 279 MovieClip Frame 12
this.gotoAndPlay("blink");
Symbol 279 MovieClip Frame 16
stop();
Symbol 327 MovieClip Frame 1
stop();
Symbol 339 MovieClip Frame 1
stop();

Library Items

Symbol 1 Sound [click]
Symbol 2 Sound [exp]Used by:51
Symbol 3 BitmapUsed by:4 7
Symbol 4 GraphicUses:3Used by:6
Symbol 5 SoundUsed by:6
Symbol 6 MovieClip [bullet]Uses:4 5
Symbol 7 GraphicUses:3Used by:9
Symbol 8 SoundUsed by:9
Symbol 9 MovieClip [canister]Uses:7 8
Symbol 10 FontUsed by:11 13 15 17 29 31 33 35 37 39 41 43 45 47 52 54 56 146 280 281 282
Symbol 11 TextUses:10Used by:12
Symbol 12 MovieClip [letterP]Uses:11
Symbol 13 TextUses:10Used by:14
Symbol 14 MovieClip [letterL]Uses:13
Symbol 15 TextUses:10Used by:16
Symbol 16 MovieClip [letterA]Uses:15
Symbol 17 TextUses:10Used by:18
Symbol 18 MovieClip [letterY]Uses:17
Symbol 19 GraphicUsed by:21
Symbol 20 SoundUsed by:21
Symbol 21 MovieClip [rocket]Uses:19 20
Symbol 22 BitmapUsed by:23
Symbol 23 GraphicUses:22Used by:25
Symbol 24 SoundUsed by:25 28
Symbol 25 MovieClip [spray]Uses:23 24
Symbol 26 BitmapUsed by:27 58
Symbol 27 GraphicUses:26Used by:28
Symbol 28 MovieClip [fireball]Uses:27 24
Symbol 29 TextUses:10Used by:30
Symbol 30 MovieClip [letterC]Uses:29
Symbol 31 TextUses:10Used by:32
Symbol 32 MovieClip [letterR]Uses:31
Symbol 33 TextUses:10Used by:34
Symbol 34 MovieClip [letterE]Uses:33
Symbol 35 TextUses:10Used by:36
Symbol 36 MovieClip [letterT]Uses:35
Symbol 37 TextUses:10Used by:38
Symbol 38 MovieClip [letterG]Uses:37
Symbol 39 TextUses:10Used by:40
Symbol 40 MovieClip [letterM]Uses:39
Symbol 41 TextUses:10Used by:42
Symbol 42 MovieClip [letterO]Uses:41
Symbol 43 TextUses:10Used by:44
Symbol 44 MovieClip [letterD]Uses:43
Symbol 45 TextUses:10Used by:46
Symbol 46 MovieClip [letterN]Uses:45
Symbol 47 TextUses:10Used by:48
Symbol 48 MovieClip [letterW]Uses:47
Symbol 49 BitmapUsed by:50 156 158 160
Symbol 50 GraphicUses:49Used by:51
Symbol 51 MovieClip [explosion]Uses:50 2
Symbol 52 TextUses:10Used by:53
Symbol 53 MovieClip [letterI]Uses:52
Symbol 54 TextUses:10Used by:55
Symbol 55 MovieClip [letterS]Uses:54
Symbol 56 TextUses:10Used by:57
Symbol 57 MovieClip [letterU]Uses:56
Symbol 58 GraphicUses:26Used by:60
Symbol 59 SoundUsed by:60
Symbol 60 MovieClip [plasma]Uses:58 59
Symbol 61 ShapeTweeningUsed by:64
Symbol 62 ShapeTweeningUsed by:64
Symbol 63 GraphicUsed by:64
Symbol 64 MovieClipUses:61 62 63Used by:68 248 260 261  Timeline
Symbol 65 ShapeTweeningUsed by:68
Symbol 66 SoundUsed by:68
Symbol 67 GraphicUsed by:68
Symbol 68 MovieClip [laser]Uses:64 65 66 67
Symbol 69 BitmapUsed by:70
Symbol 70 GraphicUses:69Used by:73
Symbol 71 FontUsed by:72 77 80 81 100 103 104 105 106 107 108 109 110 111 112 114 115 119 121 145 149 170 191 253 264 267 271 272 273 276 285 288 291 294 297 300 303 304 307 310 313 316 319 322 323 326 330 340 347
Symbol 72 EditableTextUses:71Used by:73
Symbol 73 MovieClip [diffbtn]Uses:70 72Used by:Timeline
Symbol 74 GraphicUsed by:Timeline
Symbol 75 GraphicUsed by:76
Symbol 76 MovieClipUses:75Used by:Timeline
Symbol 77 TextUses:71Used by:78
Symbol 78 MovieClipUses:77Used by:Timeline
Symbol 79 GraphicUsed by:82
Symbol 80 TextUses:71Used by:82
Symbol 81 TextUses:71Used by:82
Symbol 82 MovieClipUses:79 80 81Used by:Timeline
Symbol 83 GraphicUsed by:86
Symbol 84 GraphicUsed by:85
Symbol 85 MovieClipUses:84Used by:86
Symbol 86 MovieClipUses:83 85Used by:Timeline
Symbol 350 MovieClip [__Packages.mx.transitions.OnEnterFrameBeacon]
Symbol 351 MovieClip [__Packages.mx.transitions.BroadcasterMX]
Symbol 352 MovieClip [__Packages.mx.transitions.Tween]
Symbol 353 MovieClip [__Packages.mx.transitions.easing.Strong]
Symbol 87 FontUsed by:88 114 115
Symbol 88 TextUses:87Used by:Timeline
Symbol 89 BitmapUsed by:90
Symbol 90 GraphicUses:89Used by:95
Symbol 91 BitmapUsed by:92
Symbol 92 GraphicUses:91Used by:95
Symbol 93 BitmapUsed by:94
Symbol 94 GraphicUses:93Used by:95
Symbol 95 MovieClipUses:90 92 94Used by:Timeline
Symbol 96 GraphicUsed by:Timeline
Symbol 97 GraphicUsed by:113
Symbol 98 FontUsed by:99 114 115 116 171 172 173 175 176 177 179 180 181
Symbol 99 EditableTextUses:98Used by:113
Symbol 100 EditableTextUses:71Used by:113
Symbol 101 GraphicUsed by:102
Symbol 102 MovieClipUses:101Used by:113
Symbol 103 EditableTextUses:71Used by:113
Symbol 104 TextUses:71Used by:113
Symbol 105 TextUses:71Used by:113
Symbol 106 TextUses:71Used by:113
Symbol 107 TextUses:71Used by:113
Symbol 108 TextUses:71Used by:113
Symbol 109 TextUses:71Used by:113
Symbol 110 TextUses:71Used by:113
Symbol 111 TextUses:71Used by:113
Symbol 112 TextUses:71Used by:113
Symbol 113 MovieClipUses:97 99 100 102 103 104 105 106 107 108 109 110 111 112Used by:Timeline
Symbol 114 EditableTextUses:71 87 98Used by:Timeline
Symbol 115 EditableTextUses:71 87 98Used by:Timeline
Symbol 116 TextUses:98Used by:Timeline
Symbol 117 FontUsed by:118
Symbol 118 TextUses:117Used by:Timeline
Symbol 119 TextUses:71Used by:120
Symbol 120 MovieClipUses:119Used by:Timeline
Symbol 121 TextUses:71Used by:123
Symbol 122 GraphicUsed by:123
Symbol 123 MovieClipUses:121 122Used by:Timeline
Symbol 124 BitmapUsed by:125
Symbol 125 GraphicUses:124Used by:Timeline
Symbol 126 GraphicUsed by:127 252
Symbol 127 MovieClipUses:126Used by:Timeline
Symbol 128 GraphicUsed by:131
Symbol 129 GraphicUsed by:130
Symbol 130 MovieClipUses:129Used by:131
Symbol 131 MovieClipUses:128 130Used by:Timeline
Symbol 132 GraphicUsed by:144
Symbol 133 GraphicUsed by:144
Symbol 134 GraphicUsed by:144
Symbol 135 GraphicUsed by:144
Symbol 136 GraphicUsed by:144
Symbol 137 GraphicUsed by:144
Symbol 138 GraphicUsed by:144
Symbol 139 GraphicUsed by:144
Symbol 140 GraphicUsed by:144
Symbol 141 GraphicUsed by:144
Symbol 142 GraphicUsed by:144
Symbol 143 GraphicUsed by:144
Symbol 144 MovieClipUses:132 133 134 135 136 137 138 139 140 141 142 143Used by:Timeline
Symbol 145 EditableTextUses:71Used by:Timeline
Symbol 146 EditableTextUses:10Used by:Timeline
Symbol 147 GraphicUsed by:148
Symbol 148 MovieClipUses:147Used by:Timeline
Symbol 149 EditableTextUses:71Used by:Timeline
Symbol 150 GraphicUsed by:166
Symbol 151 ShapeTweeningUsed by:154
Symbol 152 ShapeTweeningUsed by:154
Symbol 153 GraphicUsed by:154
Symbol 154 MovieClipUses:151 152 153Used by:166
Symbol 155 GraphicUsed by:166
Symbol 156 GraphicUses:49Used by:166
Symbol 157 GraphicUsed by:166
Symbol 158 GraphicUses:49Used by:166
Symbol 159 GraphicUsed by:166
Symbol 160 GraphicUses:49Used by:166
Symbol 161 GraphicUsed by:166
Symbol 162 GraphicUsed by:166
Symbol 163 ShapeTweeningUsed by:166
Symbol 164 GraphicUsed by:166
Symbol 165 GraphicUsed by:166
Symbol 166 MovieClip [spider]Uses:150 154 155 156 157 158 159 160 161 162 163 164 165Used by:Timeline
Symbol 167 GraphicUsed by:169
Symbol 168 GraphicUsed by:169
Symbol 169 MovieClip [spines]Uses:167 168Used by:Timeline
Symbol 170 EditableTextUses:71Used by:Timeline
Symbol 171 TextUses:98Used by:174
Symbol 172 TextUses:98Used by:174
Symbol 173 TextUses:98Used by:174
Symbol 174 MovieClip [instrMove]Uses:171 172 173Used by:Timeline
Symbol 175 TextUses:98Used by:178
Symbol 176 TextUses:98Used by:178
Symbol 177 TextUses:98Used by:178
Symbol 178 MovieClip [instrItem]Uses:175 176 177Used by:Timeline
Symbol 179 TextUses:98Used by:182
Symbol 180 TextUses:98Used by:182
Symbol 181 TextUses:98Used by:182
Symbol 182 MovieClip [instrWeap]Uses:179 180 181Used by:Timeline
Symbol 183 GraphicUsed by:184
Symbol 184 MovieClipUses:183Used by:Timeline
Symbol 185 GraphicUsed by:186
Symbol 186 MovieClipUses:185Used by:Timeline
Symbol 187 ShapeTweeningUsed by:190
Symbol 188 ShapeTweeningUsed by:190
Symbol 189 GraphicUsed by:190
Symbol 190 MovieClip [blast]Uses:187 188 189Used by:Timeline
Symbol 191 EditableTextUses:71Used by:Timeline
Symbol 192 ShapeTweeningUsed by:199
Symbol 193 ShapeTweeningUsed by:199
Symbol 194 GraphicUsed by:199
Symbol 195 GraphicUsed by:199
Symbol 196 ShapeTweeningUsed by:199
Symbol 197 ShapeTweeningUsed by:199
Symbol 198 GraphicUsed by:199
Symbol 199 MovieClip [defiler]Uses:192 193 194 195 196 197 198Used by:Timeline
Symbol 200 GraphicUsed by:208
Symbol 201 GraphicUsed by:208
Symbol 202 GraphicUsed by:208
Symbol 203 GraphicUsed by:208
Symbol 204 GraphicUsed by:208
Symbol 205 GraphicUsed by:206
Symbol 206 MovieClipUses:205Used by:208
Symbol 207 GraphicUsed by:208
Symbol 208 MovieClip [ultra]Uses:200 201 202 203 204 206 207Used by:Timeline
Symbol 209 GraphicUsed by:217
Symbol 210 GraphicUsed by:217
Symbol 211 GraphicUsed by:217
Symbol 212 GraphicUsed by:217
Symbol 213 ShapeTweeningUsed by:217
Symbol 214 GraphicUsed by:217
Symbol 215 GraphicUsed by:217
Symbol 216 GraphicUsed by:217
Symbol 217 MovieClip [flier]Uses:209 210 211 212 213 214 215 216Used by:Timeline
Symbol 218 GraphicUsed by:224
Symbol 219 GraphicUsed by:224
Symbol 220 GraphicUsed by:224
Symbol 221 GraphicUsed by:224
Symbol 222 ShapeTweeningUsed by:224
Symbol 223 GraphicUsed by:224
Symbol 224 MovieClip [circle]Uses:218 219 220 221 222 223Used by:Timeline
Symbol 225 GraphicUsed by:235
Symbol 226 GraphicUsed by:235
Symbol 227 GraphicUsed by:235
Symbol 228 GraphicUsed by:235
Symbol 229 GraphicUsed by:235
Symbol 230 GraphicUsed by:235
Symbol 231 GraphicUsed by:235
Symbol 232 GraphicUsed by:235
Symbol 233 ShapeTweeningUsed by:235
Symbol 234 GraphicUsed by:235
Symbol 235 MovieClip [slug]Uses:225 226 227 228 229 230 231 232 233 234Used by:Timeline
Symbol 236 GraphicUsed by:246
Symbol 237 ShapeTweeningUsed by:246
Symbol 238 GraphicUsed by:246
Symbol 239 GraphicUsed by:246
Symbol 240 GraphicUsed by:246
Symbol 241 GraphicUsed by:246
Symbol 242 ShapeTweeningUsed by:246
Symbol 243 GraphicUsed by:246
Symbol 244 ShapeTweeningUsed by:246
Symbol 245 GraphicUsed by:246
Symbol 246 MovieClip [mutalisk]Uses:236 237 238 239 240 241 242 243 244 245Used by:Timeline
Symbol 247 GraphicUsed by:248
Symbol 248 MovieClip [money]Uses:247 64Used by:Timeline
Symbol 249 GraphicUsed by:250
Symbol 250 MovieClipUses:249Used by:Timeline
Symbol 251 GraphicUsed by:Timeline
Symbol 252 MovieClipUses:126Used by:Timeline
Symbol 253 EditableTextUses:71Used by:Timeline
Symbol 254 GraphicUsed by:257
Symbol 255 ShapeTweeningUsed by:257
Symbol 256 GraphicUsed by:257
Symbol 257 MovieClipUses:254 255 256Used by:Timeline
Symbol 258 BitmapUsed by:259
Symbol 259 GraphicUses:258Used by:Timeline
Symbol 260 MovieClipUses:64Used by:Timeline
Symbol 261 MovieClipUses:64Used by:Timeline
Symbol 262 GraphicUsed by:Timeline
Symbol 263 GraphicUsed by:265
Symbol 264 TextUses:71Used by:265
Symbol 265 MovieClipUses:263 264Used by:Timeline
Symbol 266 GraphicUsed by:268
Symbol 267 TextUses:71Used by:268
Symbol 268 MovieClipUses:266 267Used by:Timeline
Symbol 269 GraphicUsed by:270
Symbol 270 MovieClipUses:269Used by:Timeline
Symbol 271 TextUses:71Used by:Timeline
Symbol 272 EditableTextUses:71Used by:Timeline
Symbol 273 EditableTextUses:71Used by:Timeline
Symbol 274 GraphicUsed by:279
Symbol 275 GraphicUsed by:279
Symbol 276 EditableTextUses:71Used by:279
Symbol 277 ShapeTweeningUsed by:279
Symbol 278 ShapeTweeningUsed by:279
Symbol 279 MovieClipUses:274 275 276 277 278Used by:Timeline
Symbol 280 EditableTextUses:10Used by:Timeline
Symbol 281 EditableTextUses:10Used by:Timeline
Symbol 282 EditableTextUses:10Used by:Timeline
Symbol 283 GraphicUsed by:Timeline
Symbol 284 GraphicUsed by:327
Symbol 285 TextUses:71Used by:327
Symbol 286 BitmapUsed by:287
Symbol 287 GraphicUses:286Used by:327
Symbol 288 TextUses:71Used by:327
Symbol 289 BitmapUsed by:290
Symbol 290 GraphicUses:289Used by:327
Symbol 291 TextUses:71Used by:327
Symbol 292 BitmapUsed by:293
Symbol 293 GraphicUses:292Used by:327
Symbol 294 TextUses:71Used by:327
Symbol 295 BitmapUsed by:296
Symbol 296 GraphicUses:295Used by:327
Symbol 297 TextUses:71Used by:327
Symbol 298 BitmapUsed by:299
Symbol 299 GraphicUses:298Used by:327
Symbol 300 TextUses:71Used by:327
Symbol 301 BitmapUsed by:302
Symbol 302 GraphicUses:301Used by:327
Symbol 303 TextUses:71Used by:327
Symbol 304 TextUses:71Used by:327
Symbol 305 BitmapUsed by:306
Symbol 306 GraphicUses:305Used by:327
Symbol 307 TextUses:71Used by:327
Symbol 308 BitmapUsed by:309
Symbol 309 GraphicUses:308Used by:327
Symbol 310 TextUses:71Used by:327
Symbol 311 BitmapUsed by:312
Symbol 312 GraphicUses:311Used by:327
Symbol 313 TextUses:71Used by:327
Symbol 314 BitmapUsed by:315
Symbol 315 GraphicUses:314Used by:327
Symbol 316 TextUses:71Used by:327
Symbol 317 BitmapUsed by:318
Symbol 318 GraphicUses:317Used by:327
Symbol 319 TextUses:71Used by:327
Symbol 320 BitmapUsed by:321
Symbol 321 GraphicUses:320Used by:327
Symbol 322 TextUses:71Used by:327
Symbol 323 TextUses:71Used by:327
Symbol 324 BitmapUsed by:325
Symbol 325 GraphicUses:324Used by:327
Symbol 326 TextUses:71Used by:327
Symbol 327 MovieClipUses:284 285 287 288 290 291 293 294 296 297 299 300 302 303 304 306 307 309 310 312 313 315 316 318 319 321 322 323 325 326Used by:Timeline
Symbol 328 FontUsed by:329
Symbol 329 EditableTextUses:328Used by:Timeline
Symbol 330 TextUses:71Used by:Timeline
Symbol 331 GraphicUsed by:339
Symbol 332 FontUsed by:333 335 336 337 338
Symbol 333 TextUses:332Used by:339
Symbol 334 SoundUsed by:339
Symbol 335 TextUses:332Used by:339
Symbol 336 TextUses:332Used by:339
Symbol 337 TextUses:332Used by:339
Symbol 338 TextUses:332Used by:339
Symbol 339 MovieClipUses:331 333 334 335 336 337 338Used by:Timeline
Symbol 340 TextUses:71Used by:Timeline
Symbol 341 FontUsed by:342 343
Symbol 342 TextUses:341Used by:Timeline
Symbol 343 EditableTextUses:341Used by:Timeline
Symbol 344 BitmapUsed by:345
Symbol 345 GraphicUses:344Used by:346
Symbol 346 MovieClipUses:345Used by:Timeline
Symbol 347 TextUses:71Used by:348
Symbol 348 MovieClipUses:347Used by:Timeline
Symbol 349 SoundUsed by:Timeline

Instance Names

"loader"Frame 1Symbol 76 MovieClip
"mutebtn"Frame 1Symbol 82 MovieClip
"cmouse"Frame 1Symbol 86 MovieClip
"btnplay"Frame 61Symbol 64 MovieClip
"btnload"Frame 61Symbol 64 MovieClip
"missions"Frame 61Symbol 113 MovieClip
"saved"Frame 61Symbol 120 MovieClip
"night"Frame 62Symbol 127 MovieClip
"base"Frame 62Symbol 131 MovieClip
"person"Frame 62Symbol 144 MovieClip
"day"Frame 62Symbol 145 EditableText
"weaponswitch"Frame 62Symbol 146 EditableText
"scrub"Frame 62Symbol 148 MovieClip
"money"Frame 62Symbol 149 EditableText
"countdown"Frame 62Symbol 170 EditableText
"shield"Frame 62Symbol 184 MovieClip
"ekill"Frame 62Symbol 191 EditableText
"sci0"Frame 62Symbol 250 MovieClip
"sci1"Frame 62Symbol 250 MovieClip
"sci2"Frame 62Symbol 250 MovieClip
"pbar"Frame 62Symbol 252 MovieClip
"frames"Frame 62Symbol 253 EditableText
"hbar"Frame 62Symbol 252 MovieClip
"pausedScr"Frame 62Symbol 257 MovieClip
"cont"Frame 63Symbol 265 MovieClip
"savegame"Frame 63Symbol 268 MovieClip
"saved"Frame 63Symbol 270 MovieClip
"money"Frame 63Symbol 272 EditableText
"hbar"Frame 63Symbol 252 MovieClip
"healthamm"Frame 63Symbol 273 EditableText
"wb"Frame 63Symbol 64 MovieClip
"ub"Frame 63Symbol 64 MovieClip
"db"Frame 63Symbol 64 MovieClip
"obtn"Frame 63Symbol 279 MovieClip
"itemname"Frame 63Symbol 280 EditableText
"mmoney"Frame 63Symbol 281 EditableText
"diffbtn"Frame 63Symbol 73 MovieClip [diffbtn]
"changeDiff"Frame 63Symbol 282 EditableText
"pictures"Frame 63Symbol 327 MovieClip
"armyrank"Frame 64Symbol 329 EditableText
"rank"Frame 64Symbol 339 MovieClip
"showkills"Frame 64Symbol 343 EditableText
"lines"Frame 64Symbol 346 MovieClip
"restart"Frame 64Symbol 64 MovieClip
"splash"Symbol 68 MovieClip [laser] Frame 1Symbol 64 MovieClip
"level"Symbol 73 MovieClip [diffbtn] Frame 1Symbol 72 EditableText
"out"Symbol 86 MovieClip Frame 1Symbol 85 MovieClip
"mbtn0"Symbol 113 MovieClip Frame 1Symbol 102 MovieClip
"mbtn1"Symbol 113 MovieClip Frame 1Symbol 102 MovieClip
"mbtn2"Symbol 113 MovieClip Frame 1Symbol 102 MovieClip
"mbtn3"Symbol 113 MovieClip Frame 1Symbol 102 MovieClip
"mbtn4"Symbol 113 MovieClip Frame 1Symbol 102 MovieClip
"mbtn5"Symbol 113 MovieClip Frame 1Symbol 102 MovieClip
"mbtn6"Symbol 113 MovieClip Frame 1Symbol 102 MovieClip
"mbtn7"Symbol 113 MovieClip Frame 1Symbol 102 MovieClip
"brief"Symbol 113 MovieClip Frame 1Symbol 103 EditableText
"mbtn8"Symbol 113 MovieClip Frame 1Symbol 102 MovieClip
"radar4"Symbol 131 MovieClip Frame 1Symbol 130 MovieClip
"radar3"Symbol 131 MovieClip Frame 1Symbol 130 MovieClip
"radar2"Symbol 131 MovieClip Frame 1Symbol 130 MovieClip
"radar1"Symbol 131 MovieClip Frame 1Symbol 130 MovieClip
"radar0"Symbol 131 MovieClip Frame 1Symbol 130 MovieClip
"leg1"Symbol 166 MovieClip [spider] Frame 1Symbol 154 MovieClip
"leg2"Symbol 166 MovieClip [spider] Frame 1Symbol 154 MovieClip
"leg4"Symbol 166 MovieClip [spider] Frame 1Symbol 154 MovieClip
"leg3"Symbol 166 MovieClip [spider] Frame 1Symbol 154 MovieClip
"leg5"Symbol 166 MovieClip [spider] Frame 1Symbol 154 MovieClip
"leg0"Symbol 166 MovieClip [spider] Frame 1Symbol 154 MovieClip
"inner"Symbol 248 MovieClip [money] Frame 1Symbol 64 MovieClip
"item"Symbol 279 MovieClip Frame 1Symbol 276 EditableText

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 1 as "click"
ExportAssets (56)Timeline Frame 1Symbol 2 as "exp"
ExportAssets (56)Timeline Frame 1Symbol 6 as "bullet"
ExportAssets (56)Timeline Frame 1Symbol 9 as "canister"
ExportAssets (56)Timeline Frame 1Symbol 12 as "letterP"
ExportAssets (56)Timeline Frame 1Symbol 14 as "letterL"
ExportAssets (56)Timeline Frame 1Symbol 16 as "letterA"
ExportAssets (56)Timeline Frame 1Symbol 18 as "letterY"
ExportAssets (56)Timeline Frame 1Symbol 21 as "rocket"
ExportAssets (56)Timeline Frame 1Symbol 25 as "spray"
ExportAssets (56)Timeline Frame 1Symbol 28 as "fireball"
ExportAssets (56)Timeline Frame 1Symbol 30 as "letterC"
ExportAssets (56)Timeline Frame 1Symbol 32 as "letterR"
ExportAssets (56)Timeline Frame 1Symbol 34 as "letterE"
ExportAssets (56)Timeline Frame 1Symbol 36 as "letterT"
ExportAssets (56)Timeline Frame 1Symbol 38 as "letterG"
ExportAssets (56)Timeline Frame 1Symbol 40 as "letterM"
ExportAssets (56)Timeline Frame 1Symbol 42 as "letterO"
ExportAssets (56)Timeline Frame 1Symbol 44 as "letterD"
ExportAssets (56)Timeline Frame 1Symbol 46 as "letterN"
ExportAssets (56)Timeline Frame 1Symbol 48 as "letterW"
ExportAssets (56)Timeline Frame 1Symbol 51 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 53 as "letterI"
ExportAssets (56)Timeline Frame 1Symbol 55 as "letterS"
ExportAssets (56)Timeline Frame 1Symbol 57 as "letterU"
ExportAssets (56)Timeline Frame 1Symbol 60 as "plasma"
ExportAssets (56)Timeline Frame 1Symbol 68 as "laser"
ExportAssets (56)Timeline Frame 1Symbol 73 as "diffbtn"
ExportAssets (56)Timeline Frame 1Symbol 350 as "__Packages.mx.transitions.OnEnterFrameBeacon"
ExportAssets (56)Timeline Frame 1Symbol 351 as "__Packages.mx.transitions.BroadcasterMX"
ExportAssets (56)Timeline Frame 1Symbol 352 as "__Packages.mx.transitions.Tween"
ExportAssets (56)Timeline Frame 1Symbol 353 as "__Packages.mx.transitions.easing.Strong"
ExportAssets (56)Timeline Frame 62Symbol 166 as "spider"
ExportAssets (56)Timeline Frame 62Symbol 169 as "spines"
ExportAssets (56)Timeline Frame 62Symbol 174 as "instrMove"
ExportAssets (56)Timeline Frame 62Symbol 178 as "instrItem"
ExportAssets (56)Timeline Frame 62Symbol 182 as "instrWeap"
ExportAssets (56)Timeline Frame 62Symbol 190 as "blast"
ExportAssets (56)Timeline Frame 62Symbol 199 as "defiler"
ExportAssets (56)Timeline Frame 62Symbol 208 as "ultra"
ExportAssets (56)Timeline Frame 62Symbol 217 as "flier"
ExportAssets (56)Timeline Frame 62Symbol 224 as "circle"
ExportAssets (56)Timeline Frame 62Symbol 235 as "slug"
ExportAssets (56)Timeline Frame 62Symbol 246 as "mutalisk"
ExportAssets (56)Timeline Frame 62Symbol 248 as "money"

Labels

"dead"Symbol 166 MovieClip [spider] Frame 15
"dead"Symbol 199 MovieClip [defiler] Frame 7
"dead"Symbol 208 MovieClip [ultra] Frame 9
"dead"Symbol 217 MovieClip [flier] Frame 6
"dead"Symbol 224 MovieClip [circle] Frame 7
"dead"Symbol 235 MovieClip [slug] Frame 15
"dead"Symbol 246 MovieClip [mutalisk] Frame 13
"rOver"Symbol 279 MovieClip Frame 2
"blink"Symbol 279 MovieClip Frame 6
"rOut"Symbol 279 MovieClip Frame 13




http://swfchan.com/6/26628/info.shtml
Created: 22/5 -2019 11:46:00 Last modified: 22/5 -2019 11:46:00 Server time: 06/05 -2024 17:20:40