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Please Don't Hurt Me.swf

This is the info page for
Flash #26695

(Click the ID number above for more basic data on this flash file.)


Text
PLAY

PLAY

PLAY

Instructions

Instructions

Instructions

LEVEL CODE HERE

Please Don't Hurt Me

Next

Next

Back to Menu

Back to Menu

is you.
Control       with your mouse.

Press space to become
a ghost.

Page 1

Avoid blue stuff when you are
solid.
Avoid transparent stuff when you
are a ghost.

Page 2

Being invincible to blue stuff
(being a ghost) is very useful
because blue stuff is absolutely
random (really). But beware,
being incorporeal decreases your
score.

Page 3

Good luck, and

PLEASE DON'T HURT
ME!!!!!!!!!!!!!!!!!!!!!!!!!
(or as is more likely,
yourself)

Page 4

code
"Level1"

YOU LOSE

Your score was

500

code
"NOT so safe"

1500

code
"Double Trouble"

1500

code
"No Way"

2500

code
"Super Bad Luck"

3000

code
"Multitrouble"

3500

code
"rest level"

4000

code
"OK..."

4000

code
"...OK..."

4000

code
"Not Good"

4000

code
"Feed Me"

4000

code
"A Bit Easier"

4000

code
"A Bit Of All"

4000

code
"Unexpected"

The next level is a boss level...
You will recieve 3000 extra points...
However, your points will go down...
The boss hurts you both when you are
solid and a ghost...
Hit the yellow circle to make the boss
lose life...
The yellow circle will be enclosed at
first, but being a ghost attracts the boss
and the circle...

4000

He Has                  %  Life

100

code
"Bossy Boss"

YOU WIN!!

ActionScript [AS1/AS2]

Frame 1
stop(); death = false; if (_global.Behaviors == null) { _global.Behaviors = {}; } if (_global.Behaviors.Sound == null) { _global.Behaviors.Sound = {}; } if (typeof(this.createEmptyMovieClip) == "undefined") { this._parent.createEmptyMovieClip("BS_music1", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.music1 = new Sound(this._parent.BS_music1); } else { this.createEmptyMovieClip("_music1_", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.music1 = new Sound(this.BS_music1); } _global.Behaviors.Sound.music1.attachSound("music"); _global.Behaviors.Sound.music1.start(0, 1);
Frame 2
stop();
Frame 3
stop();
Frame 4
stop();
Frame 5
stop();
Frame 10
level1code._alpha = 100; level1 = 0; level2 = 0; enemy1fall = random(20); enemy1counter = 0; enemy1counter1 = 0; enemy2fall = random(20); enemy2counter = 0; enemy2counter1 = 0; enemy3fall = random(20); enemy3counter = 0; enemy3counter1 = 0; enemy4fall = random(20); enemy4counter = 0; enemy4counter1 = 0; enemy5fall = random(20); enemy5counter = 0; enemy5counter1 = 0; points.text = 0;
Frame 11
u._rotation = u._rotation - 5; u._x = u._x + ((_xmouse - u._x) / 2); u._y = u._y + ((_ymouse - u._y) / 2); u._width = 60; u._height = u._width; if ((((u.hitTest(enemy1.testHit) || (u.hitTest(enemy2.testHit))) || (u.hitTest(enemy3.testHit))) || (u.hitTest(enemy4.testHit))) || (u.hitTest(enemy5.testHit))) { if (u._alpha == 100) { stop(); u.gotoAndPlay(2); } } u.onEnterFrame = function () { if (Key.isDown(32)) { u._alpha = 30; points.text = points.text - 11; } else { u._alpha = 100; } }; if (points.text == 500) { level1 = 1; enemy1._y = -819.9; enemy2._y = -819.9; enemy3._y = -819.9; enemy4._y = -819.9; enemy5._y = -819.9; } if (level1 == 0) { points.text = Number(points.text) + 1; if (level1code._alpha >= 1) { level1code._alpha = level1code._alpha - 1; } else { if (enemy1fall != 1) { enemy1counter1 = enemy1counter1 + 1; } if (enemy1counter1 == 3) { enemy1counter1 = 0; enemy1fall = random(11); } if (enemy1fall == 1) { enemy1counter = enemy1counter + 1; } if ((enemy1counter < 6) && (enemy1counter > 0)) { enemy1._rotation = enemy1._rotation + 1; } if ((enemy1counter < 16) && (enemy1counter > 5)) { enemy1._rotation = enemy1._rotation - 1; } if ((enemy1counter < 21) && (enemy1counter > 15)) { enemy1._rotation = enemy1._rotation + 1; } if ((enemy1counter < 61) && (enemy1counter > 20)) { enemy1._y = enemy1._y + 10; } if ((enemy1counter < 81) && (enemy1counter > 60)) { enemy1._y = enemy1._y - 20; } if (enemy1counter == 81) { enemy1counter = 0; enemy1fall = 0; enemy1counter1 == -10; } if (enemy2fall != 1) { enemy2counter1 = enemy2counter1 + 1; } if (enemy2counter1 == 3) { enemy2counter1 = 0; enemy2fall = random(11); } if (enemy2fall == 1) { enemy2counter = enemy2counter + 1; } if ((enemy2counter < 6) && (enemy2counter > 0)) { enemy2._rotation = enemy2._rotation + 1; } if ((enemy2counter < 16) && (enemy2counter > 5)) { enemy2._rotation = enemy2._rotation - 1; } if ((enemy2counter < 21) && (enemy2counter > 15)) { enemy2._rotation = enemy2._rotation + 1; } if ((enemy2counter < 61) && (enemy2counter > 20)) { enemy2._y = enemy2._y + 10; } if ((enemy2counter < 81) && (enemy2counter > 60)) { enemy2._y = enemy2._y - 20; } if (enemy2counter == 81) { enemy2counter = 0; enemy2fall = 0; enemy2counter1 == -30; } if (enemy3fall != 1) { enemy3counter1 = enemy3counter1 + 1; } if (enemy3counter1 == 3) { enemy3counter1 = 0; enemy3fall = random(11); } if (enemy3fall == 1) { enemy3counter = enemy3counter + 1; } if ((enemy3counter < 6) && (enemy3counter > 0)) { enemy3._rotation = enemy3._rotation + 1; } if ((enemy3counter < 16) && (enemy3counter > 5)) { enemy3._rotation = enemy3._rotation - 1; } if ((enemy3counter < 21) && (enemy3counter > 15)) { enemy3._rotation = enemy3._rotation + 1; } if ((enemy3counter < 61) && (enemy3counter > 20)) { enemy3._y = enemy3._y + 10; } if ((enemy3counter < 81) && (enemy3counter > 60)) { enemy3._y = enemy3._y - 20; } if (enemy3counter == 81) { enemy3counter = 0; enemy3fall = 0; enemy3counter1 == -30; } if (enemy4fall != 1) { enemy4counter1 = enemy4counter1 + 1; } if (enemy4counter1 == 3) { enemy4counter1 = 0; enemy4fall = random(11); } if (enemy4fall == 1) { enemy4counter = enemy4counter + 1; } if ((enemy4counter < 6) && (enemy4counter > 0)) { enemy4._rotation = enemy4._rotation + 1; } if ((enemy4counter < 16) && (enemy4counter > 5)) { enemy4._rotation = enemy4._rotation - 1; } if ((enemy4counter < 21) && (enemy4counter > 15)) { enemy4._rotation = enemy4._rotation + 1; } if ((enemy4counter < 61) && (enemy4counter > 20)) { enemy4._y = enemy4._y + 10; } if ((enemy4counter < 81) && (enemy4counter > 60)) { enemy4._y = enemy4._y - 20; } if (enemy4counter == 81) { enemy4counter = 0; enemy4fall = 0; enemy4counter1 == -30; } if (enemy5fall != 1) { enemy5counter1 = enemy5counter1 + 1; } if (enemy5counter1 == 3) { enemy5counter1 = 0; enemy5fall = random(11); } if (enemy5fall == 1) { enemy5counter = enemy5counter + 1; } if ((enemy5counter < 6) && (enemy5counter > 0)) { enemy5._rotation = enemy5._rotation + 1; } if ((enemy5counter < 16) && (enemy5counter > 5)) { enemy5._rotation = enemy5._rotation - 1; } if ((enemy5counter < 21) && (enemy5counter > 15)) { enemy5._rotation = enemy5._rotation + 1; } if ((enemy5counter < 61) && (enemy5counter > 20)) { enemy5._y = enemy5._y + 10; } if ((enemy5counter < 81) && (enemy5counter > 60)) { enemy5._y = enemy5._y - 20; } if (enemy5counter == 81) { enemy5counter = 0; enemy5fall = 0; enemy5counter1 == -30; } } } if (level1 == 1) { level2 = 1; } if (level2 == 1) { gotoAndPlay (16); } var pointer = points.text;
Frame 12
gotoAndPlay (11);
Frame 15
score.text = pointer;
Frame 16
points.text = pointer;
Frame 17
code2._alpha = 100; enemy1fall = random(20); enemy1counter = 0; enemy1counter1 = 0; enemy2fall = random(20); enemy2counter = 0; enemy2counter1 = 0; enemy3fall = random(20); enemy3counter = 0; enemy3counter1 = 0; enemy4fall = random(20); enemy4counter = 0; enemy4counter1 = 0; enemy5fall = random(20); enemy5counter = 0; enemy5counter1 = 0;
Frame 18
u._rotation = u._rotation - 5; u._x = u._x + ((_xmouse - u._x) / 2); u._y = u._y + ((_ymouse - u._y) / 2); u._width = 60; u._height = u._width; pointer = points.text; if (((((((((u.hitTest(enemy1.testHit) || (u.hitTest(enemy2.testHit))) || (u.hitTest(enemy3.testHit))) || (u.hitTest(enemy4.testHit))) || (u.hitTest(enemy5.testHit))) || (u.hitTest(enemy6.testHit))) || (u.hitTest(enemy7.testHit))) || (u.hitTest(enemy8.testHit))) || (u.hitTest(enemy9.testHit))) || (u.hitTest(enemy10.testHit))) { if (u._alpha == 100) { stop(); laser1.stop(); u.gotoAndPlay(2); } } if (code2._alpha >= 1) { u.onEnterFrame = function () { if (Key.isDown(32)) { u._alpha = 30; points.text = points.text - 6; if (u.hitTest(enemy11.testHit)) { death = true; } } else { u._alpha = 100; } }; } if (death == true) { stop(); u._alpha = 30; u.gotoAndPlay(2); } points.text = Number(points.text) + 1; if (code2._alpha >= 1) { code2._alpha = code2._alpha - 1; } else { if (enemy1fall != 1) { enemy1counter1 = enemy1counter1 + 1; } if (enemy1counter1 == 3) { enemy1counter1 = 0; enemy1fall = random(11); } if (enemy1fall == 1) { enemy1counter = enemy1counter + 1; } if ((enemy1counter < 6) && (enemy1counter > 0)) { enemy1._rotation = enemy1._rotation + 1; enemy6._rotation = enemy6._rotation - 1; } if ((enemy1counter < 16) && (enemy1counter > 5)) { enemy1._rotation = enemy1._rotation - 1; enemy6._rotation = enemy6._rotation + 1; } if ((enemy1counter < 21) && (enemy1counter > 15)) { enemy1._rotation = enemy1._rotation + 1; enemy6._rotation = enemy6._rotation - 1; } if ((enemy1counter < 61) && (enemy1counter > 20)) { enemy1._y = enemy1._y + 10; enemy6._y = enemy6._y - 10; } if ((enemy1counter < 81) && (enemy1counter > 60)) { enemy1._y = enemy1._y - 20; enemy6._y = enemy6._y + 20; } if (enemy1counter == 81) { enemy1counter = 0; enemy1fall = 0; enemy1counter1 == -10; } if (enemy2fall != 1) { enemy2counter1 = enemy2counter1 + 1; } if (enemy2counter1 == 3) { enemy2counter1 = 0; enemy2fall = random(11); } if (enemy2fall == 1) { enemy2counter = enemy2counter + 1; } if ((enemy2counter < 6) && (enemy2counter > 0)) { enemy2._rotation = enemy2._rotation + 1; enemy7._rotation = enemy7._rotation - 1; } if ((enemy2counter < 16) && (enemy2counter > 5)) { enemy2._rotation = enemy2._rotation - 1; enemy7._rotation = enemy7._rotation + 1; } if ((enemy2counter < 21) && (enemy2counter > 15)) { enemy2._rotation = enemy2._rotation + 1; enemy7._rotation = enemy7._rotation - 1; } if ((enemy2counter < 61) && (enemy2counter > 20)) { enemy2._y = enemy2._y + 10; enemy7._y = enemy7._y - 10; } if ((enemy2counter < 81) && (enemy2counter > 60)) { enemy2._y = enemy2._y - 20; enemy7._y = enemy7._y + 20; } if (enemy2counter == 81) { enemy2counter = 0; enemy2fall = 0; enemy2counter1 == -30; } if (enemy3fall != 1) { enemy3counter1 = enemy3counter1 + 1; } if (enemy3counter1 == 3) { enemy3counter1 = 0; enemy3fall = random(11); } if (enemy3fall == 1) { enemy3counter = enemy3counter + 1; } if ((enemy3counter < 6) && (enemy3counter > 0)) { enemy3._rotation = enemy3._rotation + 1; enemy8._rotation = enemy8._rotation - 1; } if ((enemy3counter < 16) && (enemy3counter > 5)) { enemy3._rotation = enemy3._rotation - 1; enemy8._rotation = enemy8._rotation + 1; } if ((enemy3counter < 21) && (enemy3counter > 15)) { enemy3._rotation = enemy3._rotation + 1; enemy8._rotation = enemy8._rotation - 1; } if ((enemy3counter < 61) && (enemy3counter > 20)) { enemy3._y = enemy3._y + 10; enemy8._y = enemy8._y - 10; } if ((enemy3counter < 81) && (enemy3counter > 60)) { enemy3._y = enemy3._y - 20; enemy8._y = enemy8._y + 20; } if (enemy3counter == 81) { enemy3counter = 0; enemy3fall = 0; enemy3counter1 == -30; } if (enemy4fall != 1) { enemy4counter1 = enemy4counter1 + 1; } if (enemy4counter1 == 3) { enemy4counter1 = 0; enemy4fall = random(11); } if (enemy4fall == 1) { enemy4counter = enemy4counter + 1; } if ((enemy4counter < 6) && (enemy4counter > 0)) { enemy4._rotation = enemy4._rotation + 1; enemy9._rotation = enemy9._rotation - 1; } if ((enemy4counter < 16) && (enemy4counter > 5)) { enemy4._rotation = enemy4._rotation - 1; enemy9._rotation = enemy9._rotation + 1; } if ((enemy4counter < 21) && (enemy4counter > 15)) { enemy4._rotation = enemy4._rotation + 1; enemy9._rotation = enemy9._rotation - 1; } if ((enemy4counter < 61) && (enemy4counter > 20)) { enemy4._y = enemy4._y + 10; enemy9._y = enemy9._y - 10; } if ((enemy4counter < 81) && (enemy4counter > 60)) { enemy4._y = enemy4._y - 20; enemy9._y = enemy9._y + 20; } if (enemy4counter == 81) { enemy4counter = 0; enemy4fall = 0; enemy4counter1 == -30; } if (enemy5fall != 1) { enemy5counter1 = enemy5counter1 + 1; } if (enemy5counter1 == 3) { enemy5counter1 = 0; enemy5fall = random(11); } if (enemy5fall == 1) { enemy5counter = enemy5counter + 1; } if ((enemy5counter < 6) && (enemy5counter > 0)) { enemy5._rotation = enemy5._rotation + 1; enemy10._rotation = enemy10._rotation - 1; } if ((enemy5counter < 16) && (enemy5counter > 5)) { enemy5._rotation = enemy5._rotation - 1; enemy10._rotation = enemy10._rotation + 1; } if ((enemy5counter < 21) && (enemy5counter > 15)) { enemy5._rotation = enemy5._rotation + 1; enemy10._rotation = enemy10._rotation - 1; } if ((enemy5counter < 61) && (enemy5counter > 20)) { enemy5._y = enemy5._y + 10; enemy10._y = enemy10._y - 10; } if ((enemy5counter < 81) && (enemy5counter > 60)) { enemy5._y = enemy5._y - 20; enemy10._y = enemy10._y + 20; } if (enemy5counter == 81) { enemy5counter = 0; enemy5fall = 0; enemy5counter1 == -30; } } if (points.text == 1250) { gotoAndPlay (20); }
Frame 19
gotoAndPlay (18);
Frame 20
pointer = 1250; points.text = pointer;
Frame 21
code3._alpha = 100; enemy1fall = random(20); enemy1counter = 0; enemy1counter1 = 0; enemy2fall = random(20); enemy2counter = 0; enemy2counter1 = 0; enemy3fall = random(20); enemy3counter = 0; enemy3counter1 = 0; enemy4fall = random(20); enemy4counter = 0; enemy4counter1 = 0; enemy5fall = random(20); enemy5counter = 0; enemy5counter1 = 0;
Frame 22
u._rotation = u._rotation - 5; u._x = u._x + ((_xmouse - u._x) / 2); u._y = u._y + ((_ymouse - u._y) / 2); u._width = 60; u._height = u._width; pointer = points.text; points.text = Number(points.text) + 1; if (((((((((u.hitTest(enemy1.testHit) || (u.hitTest(enemy2.testHit))) || (u.hitTest(enemy3.testHit))) || (u.hitTest(enemy4.testHit))) || (u.hitTest(enemy5.testHit))) || (u.hitTest(enemy6.testHit))) || (u.hitTest(enemy7.testHit))) || (u.hitTest(enemy8.testHit))) || (u.hitTest(enemy9.testHit))) || (u.hitTest(enemy10.testHit))) { if (u._alpha == 100) { stop(); laser1.stop(); u.gotoAndPlay(2); } } if (code3._alpha >= 1) { code3._alpha = code3._alpha - 1; } else { if (points.text == 2000) { gotoAndPlay (24); } u.onEnterFrame = function () { if (Key.isDown(32)) { u._alpha = 30; points.text = points.text - 5; if (u.hitTest(enemy11) || (u.hitTest(enemy12))) { death = true; } } else { u._alpha = 100; } }; if (death == true) { stop(); u._alpha = 30; u.gotoAndPlay(2); } if (level2code._alpha > -1) { level2code._alpha = level2code._alpha - 1; } if (enemy1fall != 1) { enemy1counter1 = enemy1counter1 + 1; } if (enemy1counter1 == 3) { enemy1counter1 = 0; enemy1fall = random(31); } if (enemy1fall == 1) { enemy1counter = enemy1counter + 1; } if ((enemy1counter < 6) && (enemy1counter > 0)) { enemy1._rotation = enemy1._rotation + 1; enemy6._rotation = enemy6._rotation - 1; } if ((enemy1counter < 16) && (enemy1counter > 5)) { enemy1._rotation = enemy1._rotation - 1; enemy6._rotation = enemy6._rotation + 1; } if ((enemy1counter < 21) && (enemy1counter > 15)) { enemy1._rotation = enemy1._rotation + 1; enemy6._rotation = enemy6._rotation - 1; } if ((enemy1counter < 61) && (enemy1counter > 20)) { enemy1._y = enemy1._y + 10; enemy6._y = enemy6._y - 10; } if ((enemy1counter < 81) && (enemy1counter > 60)) { enemy1._y = enemy1._y - 20; enemy6._y = enemy6._y + 20; } if (enemy1counter == 81) { enemy1counter = 0; enemy1fall = 0; enemy1counter1 == -10; } if (enemy2fall != 1) { enemy2counter1 = enemy2counter1 + 1; } if (enemy2counter1 == 3) { enemy2counter1 = 0; enemy2fall = random(31); } if (enemy2fall == 1) { enemy2counter = enemy2counter + 1; } if ((enemy2counter < 6) && (enemy2counter > 0)) { enemy2._rotation = enemy2._rotation + 1; enemy7._rotation = enemy7._rotation - 1; } if ((enemy2counter < 16) && (enemy2counter > 5)) { enemy2._rotation = enemy2._rotation - 1; enemy7._rotation = enemy7._rotation + 1; } if ((enemy2counter < 21) && (enemy2counter > 15)) { enemy2._rotation = enemy2._rotation + 1; enemy7._rotation = enemy7._rotation - 1; } if ((enemy2counter < 61) && (enemy2counter > 20)) { enemy2._y = enemy2._y + 10; enemy7._y = enemy7._y - 10; } if ((enemy2counter < 81) && (enemy2counter > 60)) { enemy2._y = enemy2._y - 20; enemy7._y = enemy7._y + 20; } if (enemy2counter == 81) { enemy2counter = 0; enemy2fall = 0; enemy2counter1 == -30; } if (enemy3fall != 1) { enemy3counter1 = enemy3counter1 + 1; } if (enemy3counter1 == 3) { enemy3counter1 = 0; enemy3fall = random(31); } if (enemy3fall == 1) { enemy3counter = enemy3counter + 1; } if ((enemy3counter < 6) && (enemy3counter > 0)) { enemy3._rotation = enemy3._rotation + 1; enemy8._rotation = enemy8._rotation - 1; } if ((enemy3counter < 16) && (enemy3counter > 5)) { enemy3._rotation = enemy3._rotation - 1; enemy8._rotation = enemy8._rotation + 1; } if ((enemy3counter < 21) && (enemy3counter > 15)) { enemy3._rotation = enemy3._rotation + 1; enemy8._rotation = enemy8._rotation - 1; } if ((enemy3counter < 61) && (enemy3counter > 20)) { enemy3._y = enemy3._y + 10; enemy8._y = enemy8._y - 10; } if ((enemy3counter < 81) && (enemy3counter > 60)) { enemy3._y = enemy3._y - 20; enemy8._y = enemy8._y + 20; } if (enemy3counter == 81) { enemy3counter = 0; enemy3fall = 0; enemy3counter1 == -30; } if (enemy4fall != 1) { enemy4counter1 = enemy4counter1 + 1; } if (enemy4counter1 == 3) { enemy4counter1 = 0; enemy4fall = random(31); } if (enemy4fall == 1) { enemy4counter = enemy4counter + 1; } if ((enemy4counter < 6) && (enemy4counter > 0)) { enemy4._rotation = enemy4._rotation + 1; enemy9._rotation = enemy9._rotation - 1; } if ((enemy4counter < 16) && (enemy4counter > 5)) { enemy4._rotation = enemy4._rotation - 1; enemy9._rotation = enemy9._rotation + 1; } if ((enemy4counter < 21) && (enemy4counter > 15)) { enemy4._rotation = enemy4._rotation + 1; enemy9._rotation = enemy9._rotation - 1; } if ((enemy4counter < 61) && (enemy4counter > 20)) { enemy4._y = enemy4._y + 10; enemy9._y = enemy9._y - 10; } if ((enemy4counter < 81) && (enemy4counter > 60)) { enemy4._y = enemy4._y - 20; enemy9._y = enemy9._y + 20; } if (enemy4counter == 81) { enemy4counter = 0; enemy4fall = 0; enemy4counter1 == -30; } if (enemy5fall != 1) { enemy5counter1 = enemy5counter1 + 1; } if (enemy5counter1 == 3) { enemy5counter1 = 0; enemy5fall = random(31); } if (enemy5fall == 1) { enemy5counter = enemy5counter + 1; } if ((enemy5counter < 6) && (enemy5counter > 0)) { enemy5._rotation = enemy5._rotation + 1; enemy10._rotation = enemy10._rotation - 1; } if ((enemy5counter < 16) && (enemy5counter > 5)) { enemy5._rotation = enemy5._rotation - 1; enemy10._rotation = enemy10._rotation + 1; } if ((enemy5counter < 21) && (enemy5counter > 15)) { enemy5._rotation = enemy5._rotation + 1; enemy10._rotation = enemy10._rotation - 1; } if ((enemy5counter < 61) && (enemy5counter > 20)) { enemy5._y = enemy5._y + 10; enemy10._y = enemy10._y - 10; } if ((enemy5counter < 81) && (enemy5counter > 60)) { enemy5._y = enemy5._y - 20; enemy10._y = enemy10._y + 20; } if (enemy5counter == 81) { enemy5counter = 0; enemy5fall = 0; enemy5counter1 == -30; } }
Frame 23
gotoAndPlay (22);
Frame 24
pointer = 2000; points.text = pointer;
Frame 25
code4._alpha = 100; speed1 = 3; speed2 = 3; speed3 = 3; speed4 = 3; speed5 = 3; speed6 = 3; speed7 = 3; speed8 = 3; speed9 = 3; speed10 = 3; speed11 = 3; speed12 = 3; speed13 = 3; speed14 = 3;
Frame 26
u._rotation = u._rotation - 5; u._x = u._x + ((_xmouse - u._x) / 2); u._y = u._y + ((_ymouse - u._y) / 2); u._width = 60; u._height = u._width; pointer = points.text; if (((((((((u.hitTest(enemy1) || (u.hitTest(enemy2))) || (u.hitTest(enemy3))) || (u.hitTest(enemy4))) || (u.hitTest(enemy5))) || (u.hitTest(enemy6))) || (u.hitTest(enemy7))) || (u.hitTest(enemy8))) || (u.hitTest(enemy9))) || (u.hitTest(enemy10))) { if (u._alpha == 100) { stop(); laser1.stop(); u.gotoAndPlay(2); } } if (code4._alpha >= 1) { code4._alpha = code4._alpha - 1; } else { u.onEnterFrame = function () { if (Key.isDown(32)) { u._alpha = 30; points.text = points.text - 4; if (u.hitTest(enemy11.traceHit) || (u.hitTest(enemy12.traceHit))) { death = true; } } else { u._alpha = 100; } }; if (death == true) { stop(); u._alpha = 30; u.gotoAndPlay(2); } if (o1._y > (400 + o1._height)) { o1._y = -(o1._height + random(21)); o1._x = random(400) + 50; speed1 = 1 + random(6); } o1._y = o1._y + speed1; if (o2._y > (400 + o2._height)) { o2._y = -(o2._height + random(21)); o2._x = random(400) + 50; speed2 = 1 + random(6); } o2._y = o2._y + speed2; if (o3._y > (400 + o3._height)) { o3._y = -(o3._height + random(21)); o3._x = random(400) + 50; speed3 = 1 + random(6); } o3._y = o3._y + speed3; if (o4._y > (400 + o4._height)) { o4._y = -(o4._height + random(21)); o4._x = random(400) + 50; speed4 = 1 + random(6); } o4._y = o4._y + speed4; if (o5._y > (400 + o5._height)) { o5._y = -(o5._height + random(21)); o5._x = random(400) + 50; speed5 = 1 + random(6); } o5._y = o5._y + speed5; if (o6._y > (400 + o6._height)) { o6._y = -(o6._height + random(21)); o6._x = random(400) + 50; speed6 = 1 + random(6); } o6._y = o6._y + speed6; if (o7._y > (400 + o7._height)) { o7._y = -(o7._height + random(21)); o7._x = random(400) + 50; speed7 = 1 + random(6); } o7._y = o7._y + speed7; if (o8._y > (400 + o8._height)) { o8._y = -(o8._height + random(21)); o8._x = random(400) + 50; speed8 = 1 + random(6); } o8._y = o8._y + speed8; if (o9._y > (400 + o9._height)) { o9._y = -(o9._height + random(21)); o9._x = random(400) + 50; speed9 = 1 + random(6); } o9._y = o9._y + speed9; if (o10._y > (400 + o10._height)) { o10._y = -(o10._height + random(21)); o10._x = random(400) + 50; speed10 = 1 + random(6); } o10._y = o10._y + speed10; if (o11._y > (400 + o11._height)) { o11._y = -(o11._height + random(21)); o11._x = random(400) + 50; speed11 = 1 + random(6); } o11._y = o11._y + speed11; if (o12._y > (400 + o12._height)) { o12._y = -(o12._height + random(21)); o12._x = random(400) + 50; speed12 = 1 + random(6); } o12._y = o12._y + speed12; if (o13._y > (400 + o13._height)) { o13._y = -(o13._height + random(21)); o13._x = random(400) + 50; speed13 = 1 + random(6); } o13._y = o13._y + speed13; if (o14._y > (400 + o14._height)) { o14._y = -(o14._height + random(21)); o14._x = random(400) + 50; speed14 = 1 + random(6); } o14._y = o14._y + speed14; o1._rotation = o1._rotation + 5; o2._rotation = o2._rotation + 5; o3._rotation = o3._rotation + 5; o4._rotation = o4._rotation + 5; o5._rotation = o5._rotation + 5; o6._rotation = o6._rotation + 5; o7._rotation = o7._rotation + 5; o8._rotation = o8._rotation + 5; o9._rotation = o9._rotation + 5; o10._rotation = o10._rotation + 5; o11._rotation = o11._rotation + 5; o12._rotation = o12._rotation + 5; o13._rotation = o13._rotation + 5; o14._rotation = o14._rotation + 5; } points.text = Number(points.text) + 1; pointer + points.text; if (((((((((((((u.hitTest(o1.trace_hit) || (u.hitTest(o2.trace_hit))) || (u.hitTest(o3.trace_hit))) || (u.hitTest(o4.trace_hit))) || (u.hitTest(o5.trace_hit))) || (u.hitTest(o6.trace_hit))) || (u.hitTest(o7.trace_hit))) || (u.hitTest(o8.trace_hit))) || (u.hitTest(o9.trace_hit))) || (u.hitTest(o10.trace_hit))) || (u.hitTest(o11.trace_hit))) || (u.hitTest(o12.trace_hit))) || (u.hitTest(o13.trace_hit))) || (u.hitTest(o14.trace_hit))) { if (u._alpha == 100) { death = true; } } if (points.text == 2500) { gotoAndPlay (28); }
Frame 27
gotoAndPlay (26);
Frame 28
pointer = 2500; points.text = pointer; var laser1speed = 1; var laser2speed = -1; var laser4speed = 1; var laser3speed = -1; var lasercounter = 0;
Frame 29
code5._alpha = 100; speed1 = 3; speed2 = 3; speed3 = 3; speed4 = 3; speed5 = 3; speed6 = 3; speed7 = 3; speed8 = 3; speed9 = 3; speed10 = 3; speed11 = 3; speed12 = 3; speed13 = 3; speed14 = 3;
Frame 30
u._rotation = u._rotation - 5; u._x = u._x + ((_xmouse - u._x) / 2); u._y = u._y + ((_ymouse - u._y) / 2); u._width = 60; u._height = u._width; pointer = points.text; if (((((((((u.hitTest(enemy1) || (u.hitTest(enemy2))) || (u.hitTest(enemy3))) || (u.hitTest(enemy4))) || (u.hitTest(enemy5))) || (u.hitTest(enemy6))) || (u.hitTest(enemy7))) || (u.hitTest(enemy8))) || (u.hitTest(enemy9))) || (u.hitTest(enemy10))) { if (u._alpha == 100) { stop(); laser1.stop(); u.gotoAndPlay(2); } } if (code5._alpha >= 1) { code5._alpha = code5._alpha - 1; } else { u.onEnterFrame = function () { if (Key.isDown(32)) { u._alpha = 30; points.text = points.text - 3; if (((((u.hitTest(enemy11.traceHit) || (u.hitTest(enemy12.traceHit))) || (u.hitTest(Shot1.traceHit))) || (u.hitTest(Shot2.traceHit))) || (u.hitTest(Base1))) || (u.hitTest(Base2))) { death = true; } } else { u._alpha = 100; } }; if (death == true) { stop(); u._alpha = 30; u.gotoAndPlay(2); } if ((Base1._y < 0) || (Base1._y > 400)) { if ((laser1speed <= 5) && (laser1speed >= -5)) { laser1speed = laser1speed * -2; } else { laser1speed = laser1speed * -1; } } if ((Base2._y < 0) || (Base2._y > 400)) { if ((laser2speed <= 5) && (laser2speed >= -5)) { laser2speed = laser2speed * -2; } else { laser2speed = laser2speed * -1; } } lasercounter = lasercounter + 1; if (lasercounter < 11) { Shot1._alpha = 0; Shot2._alpha = 0; Shot1._y = Base1._y; Shot2._y = Base2._y; Shot1._x = 25.7; Shot2._x = 520; } if ((lasercounter > 10) && (lasercounter < 21)) { Shot1._alpha = Shot1._alpha + 5; Shot2._alpha = Shot2._alpha + 5; } if ((lasercounter > 20) && (lasercounter < 151)) { Shot1._x = Shot1._x + 5; Shot2._x = Shot2._x - 5; } else { Shot1._y = Shot1._y + laser1speed; Shot2._y = Shot2._y + laser2speed; } if (lasercounter == 151) { lasercounter = 0; } Base1._y = Base1._y + laser1speed; Base2._y = Base2._y + laser2speed; Shot1._rotation = Shot1._rotation + 5; Shot2._rotation = Shot2._rotation - 5; if (o1._y > (400 + o1._height)) { o1._y = -(o1._height + random(21)); o1._x = random(400) + 50; speed1 = 1 + random(6); } o1._y = o1._y + speed1; if (o2._y > (400 + o2._height)) { o2._y = -(o2._height + random(21)); o2._x = random(400) + 50; speed2 = 1 + random(6); } o2._y = o2._y + speed2; if (o3._y > (400 + o3._height)) { o3._y = -(o3._height + random(21)); o3._x = random(400) + 50; speed3 = 1 + random(6); } o3._y = o3._y + speed3; if (o4._y > (400 + o4._height)) { o4._y = -(o4._height + random(21)); o4._x = random(400) + 50; speed4 = 1 + random(6); } o4._y = o4._y + speed4; if (o5._y > (400 + o5._height)) { o5._y = -(o5._height + random(21)); o5._x = random(400) + 50; speed5 = 1 + random(6); } o5._y = o5._y + speed5; if (o6._y > (400 + o6._height)) { o6._y = -(o6._height + random(21)); o6._x = random(400) + 50; speed6 = 1 + random(6); } o6._y = o6._y + speed6; if (o7._y > (400 + o7._height)) { o7._y = -(o7._height + random(21)); o7._x = random(400) + 50; speed7 = 1 + random(6); } o7._y = o7._y + speed7; if (o8._y > (400 + o8._height)) { o8._y = -(o8._height + random(21)); o8._x = random(400) + 50; speed8 = 1 + random(6); } o8._y = o8._y + speed8; if (o9._y > (400 + o9._height)) { o9._y = -(o9._height + random(21)); o9._x = random(400) + 50; speed9 = 1 + random(6); } o9._y = o9._y + speed9; if (o10._y > (400 + o10._height)) { o10._y = -(o10._height + random(21)); o10._x = random(400) + 50; speed10 = 1 + random(6); } o10._y = o10._y + speed10; if (o11._y > (400 + o11._height)) { o11._y = -(o11._height + random(21)); o11._x = random(400) + 50; speed11 = 1 + random(6); } o11._y = o11._y + speed11; if (o12._y > (400 + o12._height)) { o12._y = -(o12._height + random(21)); o12._x = random(400) + 50; speed12 = 1 + random(6); } o12._y = o12._y + speed12; if (o13._y > (400 + o13._height)) { o13._y = -(o13._height + random(21)); o13._x = random(400) + 50; speed13 = 1 + random(6); } o13._y = o13._y + speed13; if (o14._y > (400 + o14._height)) { o14._y = -(o14._height + random(21)); o14._x = random(400) + 50; speed14 = 1 + random(6); } o14._y = o14._y + speed14; o1._rotation = o1._rotation + 5; o2._rotation = o2._rotation + 5; o3._rotation = o3._rotation + 5; o4._rotation = o4._rotation + 5; o5._rotation = o5._rotation + 5; o6._rotation = o6._rotation + 5; o7._rotation = o7._rotation + 5; o8._rotation = o8._rotation + 5; o9._rotation = o9._rotation + 5; o10._rotation = o10._rotation + 5; o11._rotation = o11._rotation + 5; o12._rotation = o12._rotation + 5; o13._rotation = o13._rotation + 5; o14._rotation = o14._rotation + 5; } points.text = Number(points.text) + 1; if (((((((((((((u.hitTest(o1.trace_hit) || (u.hitTest(o2.trace_hit))) || (u.hitTest(o3.trace_hit))) || (u.hitTest(o4.trace_hit))) || (u.hitTest(o5.trace_hit))) || (u.hitTest(o6.trace_hit))) || (u.hitTest(o7.trace_hit))) || (u.hitTest(o8.trace_hit))) || (u.hitTest(o9.trace_hit))) || (u.hitTest(o10.trace_hit))) || (u.hitTest(o11.trace_hit))) || (u.hitTest(o12.trace_hit))) || (u.hitTest(o13.trace_hit))) || (u.hitTest(o14.trace_hit))) { if (u._alpha == 100) { death = true; } } if (points.text == 3000) { gotoAndPlay (32); }
Frame 31
gotoAndPlay (30);
Frame 32
pointer = 3000; points.text = pointer; laser1speed = 1; laser2speed = -1; lasercounter = 0;
Frame 33
code6._alpha = 100; o1._x = random(400) + 50; o2._x = random(400) + 50; o3._x = random(400) + 50; o4._x = random(400) + 50; o5._x = random(400) + 50; o6._x = random(400) + 50; o7._x = random(400) + 50; o8._x = random(400) + 50; o9._x = random(400) + 50; o10._x = random(400) + 50; o11._x = random(400) + 50; o12._x = random(400) + 50; o13._x = random(400) + 50; o14._x = random(400) + 50; speed1 = 1 + random(6); speed2 = 1 + random(6); speed3 = 1 + random(6); speed4 = 1 + random(6); speed5 = 1 + random(6); speed6 = 1 + random(6); speed7 = 1 + random(6); speed8 = 1 + random(6); speed9 = 1 + random(6); speed10 = 1 + random(6); speed11 = 1 + random(6); speed12 = 1 + random(6); speed13 = 1 + random(6); speed14 = 1 + random(6); enemy1fall = random(20); enemy1counter = 0; enemy1counter1 = 0; enemy2fall = random(20); enemy2counter = 0; enemy2counter1 = 0;
Frame 34
u._rotation = u._rotation - 5; u._x = u._x + ((_xmouse - u._x) / 2); u._y = u._y + ((_ymouse - u._y) / 2); u._width = 60; u._height = u._width; pointer = points.text; if (((((((((u.hitTest(enemy1) || (u.hitTest(enemy2))) || (u.hitTest(enemy3))) || (u.hitTest(enemy4))) || (u.hitTest(enemy5))) || (u.hitTest(enemy6))) || (u.hitTest(enemy7))) || (u.hitTest(enemy8))) || (u.hitTest(enemy9))) || (u.hitTest(enemy10))) { if (u._alpha == 100) { stop(); laser1.stop(); u.gotoAndPlay(2); } } if (code6._alpha > -1) { code6._alpha = code6._alpha - 1; } else { u.onEnterFrame = function () { if (Key.isDown(32)) { u._alpha = 30; points.text = points.text - 3; if (((((u.hitTest(enemy11.testHit) || (u.hitTest(enemy12.testHit))) || (u.hitTest(Shot1.traceHit))) || (u.hitTest(Shot2.traceHit))) || (u.hitTest(Base1))) || (u.hitTest(Base2))) { death = true; } } else { u._alpha = 100; } }; if (death == true) { stop(); u._alpha = 30; u.gotoAndPlay(2); } if ((Base1._y < 0) || (Base1._y > 400)) { if ((laser1speed <= 5) && (laser1speed >= -5)) { laser1speed = laser1speed * -2; } else { laser1speed = laser1speed * -1; } } if ((Base2._y < 0) || (Base2._y > 400)) { if ((laser2speed <= 5) && (laser2speed >= -5)) { laser2speed = laser2speed * -2; } else { laser2speed = laser2speed * -1; } } lasercounter = lasercounter + 1; if (lasercounter < 11) { Shot1._alpha = 0; Shot2._alpha = 0; Shot1._y = Base1._y; Shot2._y = Base2._y; Shot1._x = 25.7; Shot2._x = 520; } if ((lasercounter > 10) && (lasercounter < 21)) { Shot1._alpha = Shot1._alpha + 5; Shot2._alpha = Shot2._alpha + 5; } if ((lasercounter > 20) && (lasercounter < 151)) { Shot1._x = Shot1._x + 5; Shot2._x = Shot2._x - 5; } else { Shot1._y = Shot1._y + laser1speed; Shot2._y = Shot2._y + laser2speed; } if (lasercounter == 151) { lasercounter = 0; } Base1._y = Base1._y + laser1speed; Base2._y = Base2._y + laser2speed; Shot1._rotation = Shot1._rotation + 5; Shot2._rotation = Shot2._rotation - 5; if (o1._y > (400 + o1._height)) { o1._y = -(o1._height + random(21)); o1._x = random(400) + 50; speed1 = 1 + random(6); } o1._y = o1._y + speed1; if (o2._y > (400 + o2._height)) { o2._y = -(o2._height + random(21)); o2._x = random(400) + 50; speed2 = 1 + random(6); } o2._y = o2._y + speed2; if (o3._y > (400 + o3._height)) { o3._y = -(o3._height + random(21)); o3._x = random(400) + 50; speed3 = 1 + random(6); } o3._y = o3._y + speed3; if (o4._y > (400 + o4._height)) { o4._y = -(o4._height + random(21)); o4._x = random(400) + 50; speed4 = 1 + random(6); } o4._y = o4._y + speed4; if (o5._y > (400 + o5._height)) { o5._y = -(o5._height + random(21)); o5._x = random(400) + 50; speed5 = 1 + random(6); } o5._y = o5._y + speed5; if (o6._y > (400 + o6._height)) { o6._y = -(o6._height + random(21)); o6._x = random(400) + 50; speed6 = 1 + random(6); } o6._y = o6._y + speed6; if (o7._y > (400 + o7._height)) { o7._y = -(o7._height + random(21)); o7._x = random(400) + 50; speed7 = 1 + random(6); } o7._y = o7._y + speed7; if (o8._y > (400 + o8._height)) { o8._y = -(o8._height + random(21)); o8._x = random(400) + 50; speed8 = 1 + random(6); } o8._y = o8._y + speed8; if (o9._y > (400 + o9._height)) { o9._y = -(o9._height + random(21)); o9._x = random(400) + 50; speed9 = 1 + random(6); } o9._y = o9._y + speed9; if (o10._y > (400 + o10._height)) { o10._y = -(o10._height + random(21)); o10._x = random(400) + 50; speed10 = 1 + random(6); } o10._y = o10._y + speed10; if (o11._y > (400 + o11._height)) { o11._y = -(o11._height + random(21)); o11._x = random(400) + 50; speed11 = 1 + random(6); } o11._y = o11._y + speed11; if (o12._y > (400 + o12._height)) { o12._y = -(o12._height + random(21)); o12._x = random(400) + 50; speed12 = 1 + random(6); } o12._y = o12._y + speed12; if (o13._y > (400 + o13._height)) { o13._y = -(o13._height + random(21)); o13._x = random(400) + 50; speed13 = 1 + random(6); } o13._y = o13._y + speed13; if (o14._y > (400 + o14._height)) { o14._y = -(o14._height + random(21)); o14._x = random(400) + 50; speed14 = 1 + random(6); } o14._y = o14._y + speed14; o1._rotation = o1._rotation + 5; o2._rotation = o2._rotation + 5; o3._rotation = o3._rotation + 5; o4._rotation = o4._rotation + 5; o5._rotation = o5._rotation + 5; o6._rotation = o6._rotation + 5; o7._rotation = o7._rotation + 5; o8._rotation = o8._rotation + 5; o9._rotation = o9._rotation + 5; o10._rotation = o10._rotation + 5; o11._rotation = o11._rotation + 5; o12._rotation = o12._rotation + 5; o13._rotation = o13._rotation + 5; o14._rotation = o14._rotation + 5; if (enemy1fall != 1) { enemy1counter1 = enemy1counter1 + 1; } if (enemy1counter1 == 3) { enemy1counter1 = 0; enemy1fall = random(11); } if (enemy1fall == 1) { enemy1counter = enemy1counter + 1; } if ((enemy1counter < 6) && (enemy1counter > 0)) { enemy1._rotation = enemy1._rotation + 1; } if ((enemy1counter < 16) && (enemy1counter > 5)) { enemy1._rotation = enemy1._rotation - 1; } if ((enemy1counter < 21) && (enemy1counter > 15)) { enemy1._rotation = enemy1._rotation + 1; } if ((enemy1counter < 61) && (enemy1counter > 20)) { enemy1._y = enemy1._y + 10; } if ((enemy1counter < 81) && (enemy1counter > 60)) { enemy1._y = enemy1._y - 20; } if (enemy1counter == 81) { enemy1counter = 0; enemy1fall = 0; enemy1counter1 == -10; } if (enemy2fall != 1) { enemy2counter1 = enemy2counter1 + 1; } if (enemy2counter1 == 3) { enemy2counter1 = 0; enemy2fall = random(11); } if (enemy2fall == 1) { enemy2counter = enemy2counter + 1; } if ((enemy2counter < 6) && (enemy2counter > 0)) { enemy2._rotation = enemy2._rotation + 1; } if ((enemy2counter < 16) && (enemy2counter > 5)) { enemy2._rotation = enemy2._rotation - 1; } if ((enemy2counter < 21) && (enemy2counter > 15)) { enemy2._rotation = enemy2._rotation + 1; } if ((enemy2counter < 61) && (enemy2counter > 20)) { enemy2._y = enemy2._y + 10; } if ((enemy2counter < 81) && (enemy2counter > 60)) { enemy2._y = enemy2._y - 20; } if (enemy2counter == 81) { enemy2counter = 0; enemy2fall = 0; enemy2counter1 == -30; } } if (points.text == 3500) { gotoAndPlay (36); } points.text = Number(points.text) + 1; pointer + points.text; if (((((((((((((u.hitTest(o1.trace_hit) || (u.hitTest(o2.trace_hit))) || (u.hitTest(o3.trace_hit))) || (u.hitTest(o4.trace_hit))) || (u.hitTest(o5.trace_hit))) || (u.hitTest(o6.trace_hit))) || (u.hitTest(o7.trace_hit))) || (u.hitTest(o8.trace_hit))) || (u.hitTest(o9.trace_hit))) || (u.hitTest(o10.trace_hit))) || (u.hitTest(o11.trace_hit))) || (u.hitTest(o12.trace_hit))) || (u.hitTest(o13.trace_hit))) || (u.hitTest(o14.trace_hit))) { if (u._alpha == 100) { death = true; } }
Frame 35
gotoAndPlay (34);
Frame 36
pointer = 3500; points.text = pointer; laser1speed = 1; laser2speed = -1; lasercounter = 0;
Frame 37
code7._alpha = 100; o1._x = random(400) + 50; o2._x = random(400) + 50; o3._x = random(400) + 50; o4._x = random(400) + 50; o5._x = random(400) + 50; o6._x = random(400) + 50; o7._x = random(400) + 50; o8._x = random(400) + 50; o9._x = random(400) + 50; o10._x = random(400) + 50; o11._x = random(400) + 50; o12._x = random(400) + 50; o13._x = random(400) + 50; o14._x = random(400) + 50; speed1 = 1 + random(6); speed2 = 1 + random(6); speed3 = 1 + random(6); speed4 = 1 + random(6); speed5 = 1 + random(6); speed6 = 1 + random(6); speed7 = 1 + random(6); speed8 = 1 + random(6); speed9 = 1 + random(6); speed10 = 1 + random(6); speed11 = 1 + random(6); speed12 = 1 + random(6); speed13 = 1 + random(6); speed14 = 1 + random(6); enemy1fall = random(20); enemy1counter = 0; enemy1counter1 = 0; enemy2fall = random(20); enemy2counter = 0; enemy2counter1 = 0; enemy3speed = random(20) + 20; enemy4speed = random(20) + 20; enemy5speed = random(20) + 20; enemy345counter = 3;
Frame 38
u._rotation = u._rotation - 5; u._x = u._x + ((_xmouse - u._x) / 2); u._y = u._y + ((_ymouse - u._y) / 2); u._width = 60; u._height = u._width; pointer = points.text; points.text = Number(points.text) + 1; pointer + points.text; if (((((((((u.hitTest(enemy1.testHit) || (u.hitTest(enemy2.testHit))) || (u.hitTest(enemy3.tracehit))) || (u.hitTest(enemy4.tracehit))) || (u.hitTest(enemy5.tracehit))) || (u.hitTest(enemy6))) || (u.hitTest(enemy7))) || (u.hitTest(enemy8))) || (u.hitTest(enemy9))) || (u.hitTest(enemy10))) { if (u._alpha == 100) { stop(); laser1.stop(); u.gotoAndPlay(2); } } if (((((((((((((u.hitTest(o1.trace_hit) || (u.hitTest(o2.trace_hit))) || (u.hitTest(o3.trace_hit))) || (u.hitTest(o4.trace_hit))) || (u.hitTest(o5.trace_hit))) || (u.hitTest(o6.trace_hit))) || (u.hitTest(o7.trace_hit))) || (u.hitTest(o8.trace_hit))) || (u.hitTest(o9.trace_hit))) || (u.hitTest(o10.trace_hit))) || (u.hitTest(o11.trace_hit))) || (u.hitTest(o12.trace_hit))) || (u.hitTest(o13.trace_hit))) || (u.hitTest(o14.trace_hit))) { if (u._alpha == 100) { death = true; } } if (code7._alpha >= 1) { code7._alpha = code7._alpha - 1; } else { u.onEnterFrame = function () { if (Key.isDown(32)) { u._alpha = 30; points.text = points.text - 3; if (((((u.hitTest(enemy11.testHit) || (u.hitTest(enemy12.testHit))) || (u.hitTest(Shot1.traceHit))) || (u.hitTest(Shot2.traceHit))) || (u.hitTest(Base1))) || (u.hitTest(Base2))) { death = true; } } else { u._alpha = 100; } }; if (death == true) { stop(); u._alpha = 30; u.gotoAndPlay(2); } if (points.text == 4000) { gotoAndPlay (40); } if (enemy1fall != 1) { enemy1counter1 = enemy1counter1 + 1; } if (enemy1counter1 == 3) { enemy1counter1 = 0; enemy1fall = random(11); } if (enemy1fall == 1) { enemy1counter = enemy1counter + 1; } if ((enemy1counter < 6) && (enemy1counter > 0)) { enemy1._rotation = enemy1._rotation + 1; } if ((enemy1counter < 16) && (enemy1counter > 5)) { enemy1._rotation = enemy1._rotation - 1; } if ((enemy1counter < 21) && (enemy1counter > 15)) { enemy1._rotation = enemy1._rotation + 1; } if ((enemy1counter < 61) && (enemy1counter > 20)) { enemy1._y = enemy1._y + 10; } if ((enemy1counter < 81) && (enemy1counter > 60)) { enemy1._y = enemy1._y - 20; } if (enemy1counter == 81) { enemy1counter = 0; enemy1fall = 0; enemy1counter1 == -10; } if (enemy2fall != 1) { enemy2counter1 = enemy2counter1 + 1; } if (enemy2counter1 == 3) { enemy2counter1 = 0; enemy2fall = random(11); } if (enemy2fall == 1) { enemy2counter = enemy2counter + 1; } if ((enemy2counter < 6) && (enemy2counter > 0)) { enemy2._rotation = enemy2._rotation + 1; } if ((enemy2counter < 16) && (enemy2counter > 5)) { enemy2._rotation = enemy2._rotation - 1; } if ((enemy2counter < 21) && (enemy2counter > 15)) { enemy2._rotation = enemy2._rotation + 1; } if ((enemy2counter < 61) && (enemy2counter > 20)) { enemy2._y = enemy2._y + 10; } if ((enemy2counter < 81) && (enemy2counter > 60)) { enemy2._y = enemy2._y - 20; } if (enemy2counter == 81) { enemy2counter = 0; enemy2fall = 0; enemy2counter1 == -30; } if (enemy345counter == 3) { enemy3._x = enemy3._x + enemy3speed; if (enemy3._x > 650) { enemy3._x = -300; enemy345counter = 4; enemy3speed == (random(20) + 20); enemy4speed = random(20) + 20; enemy5speed = random(20) + 20; } } if (enemy345counter == 4) { enemy4._x = enemy4._x + enemy4speed; if (enemy4._x > 650) { enemy4._x = -300; enemy345counter = 5; enemy3speed == (random(20) + 20); enemy4speed = random(20) + 20; enemy5speed = random(20) + 20; } } if (enemy345counter == 5) { enemy5._x = enemy5._x + enemy5speed; if (enemy5._x > 650) { enemy5._x = -300; enemy345counter = 3; enemy3speed == (random(20) + 20); enemy4speed = random(20) + 20; enemy5speed = random(20) + 20; } } }
Frame 39
gotoAndPlay (38);
Frame 40
pointer = 4000; points.text = pointer; laser1speed = 1; laser2speed = -1; lasercounter = 0;
Frame 41
code8._alpha = 100; o1._x = random(400) + 50; o2._x = random(400) + 50; o3._x = random(400) + 50; o4._x = random(400) + 50; o5._x = random(400) + 50; o6._x = random(400) + 50; o7._x = random(400) + 50; o8._x = random(400) + 50; o9._x = random(400) + 50; o10._x = random(400) + 50; o11._x = random(400) + 50; o12._x = random(400) + 50; o13._x = random(400) + 50; o14._x = random(400) + 50; speed1 = 1 + random(6); speed2 = 1 + random(6); speed3 = 1 + random(6); speed4 = 1 + random(6); speed5 = 1 + random(6); speed6 = 1 + random(6); speed7 = 1 + random(6); speed8 = 1 + random(6); speed9 = 1 + random(6); speed10 = 1 + random(6); speed11 = 1 + random(6); speed12 = 1 + random(6); speed13 = 1 + random(6); speed14 = 1 + random(6); enemy1fall = random(20); enemy1counter = 0; enemy1counter1 = 0; enemy2fall = random(20); enemy2counter = 0; enemy2counter1 = 0; enemy3speed = random(20) + 20; enemy4speed = random(20) + 20; enemy5speed = random(20) + 20; enemy345counter = 3;
Frame 42
u._rotation = u._rotation - 5; u._x = u._x + ((_xmouse - u._x) / 2); u._y = u._y + ((_ymouse - u._y) / 2); u._width = 60; u._height = u._width; pointer = points.text; if (((((((((((((u.hitTest(o1.trace_hit) || (u.hitTest(o2.trace_hit))) || (u.hitTest(o3.trace_hit))) || (u.hitTest(o4.trace_hit))) || (u.hitTest(o5.trace_hit))) || (u.hitTest(o6.trace_hit))) || (u.hitTest(o7.trace_hit))) || (u.hitTest(o8.trace_hit))) || (u.hitTest(o9.trace_hit))) || (u.hitTest(o10.trace_hit))) || (u.hitTest(o11.trace_hit))) || (u.hitTest(o12.trace_hit))) || (u.hitTest(o13.trace_hit))) || (u.hitTest(o14.trace_hit))) { if (u._alpha == 100) { death = true; } } points.text = Number(points.text) + 1; pointer = points.text; if (((((((((u.hitTest(enemy1.testHit) || (u.hitTest(enemy2.testHit))) || (u.hitTest(enemy3.tracehit))) || (u.hitTest(enemy4.tracehit))) || (u.hitTest(enemy5.tracehit))) || (u.hitTest(enemy6.tracehit))) || (u.hitTest(enemy7.tracehit))) || (u.hitTest(enemy8.tracehit))) || (u.hitTest(enemy9))) || (u.hitTest(enemy10))) { if (u._alpha == 100) { stop(); laser1.stop(); u.gotoAndPlay(2); } } if (code8._alpha >= 1) { code8._alpha = code8._alpha - 1; } else { u.onEnterFrame = function () { if (Key.isDown(32)) { u._alpha = 30; points.text = points.text - 2; if (((((u.hitTest(enemy11.testHit) || (u.hitTest(enemy12.testHit))) || (u.hitTest(Shot1.traceHit))) || (u.hitTest(Shot2.traceHit))) || (u.hitTest(Base1))) || (u.hitTest(Base2))) { death = true; } } else { u._alpha = 100; } }; if (death == true) { stop(); u._alpha = 30; u.gotoAndPlay(2); } if (points.text == 4500) { gotoAndPlay (44); } if (enemy1fall != 1) { enemy1counter1 = enemy1counter1 + 1; } if (enemy1counter1 == 3) { enemy1counter1 = 0; enemy1fall = random(11); } if (enemy1fall == 1) { enemy1counter = enemy1counter + 1; } if ((enemy1counter < 6) && (enemy1counter > 0)) { enemy1._rotation = enemy1._rotation + 1; } if ((enemy1counter < 16) && (enemy1counter > 5)) { enemy1._rotation = enemy1._rotation - 1; } if ((enemy1counter < 21) && (enemy1counter > 15)) { enemy1._rotation = enemy1._rotation + 1; } if ((enemy1counter < 61) && (enemy1counter > 20)) { enemy1._y = enemy1._y + 10; } if ((enemy1counter < 81) && (enemy1counter > 60)) { enemy1._y = enemy1._y - 20; } if (enemy1counter == 81) { enemy1counter = 0; enemy1fall = 0; enemy1counter1 == -10; } if (enemy2fall != 1) { enemy2counter1 = enemy2counter1 + 1; } if (enemy2counter1 == 3) { enemy2counter1 = 0; enemy2fall = random(11); } if (enemy2fall == 1) { enemy2counter = enemy2counter + 1; } if ((enemy2counter < 6) && (enemy2counter > 0)) { enemy2._rotation = enemy2._rotation + 1; } if ((enemy2counter < 16) && (enemy2counter > 5)) { enemy2._rotation = enemy2._rotation - 1; } if ((enemy2counter < 21) && (enemy2counter > 15)) { enemy2._rotation = enemy2._rotation + 1; } if ((enemy2counter < 61) && (enemy2counter > 20)) { enemy2._y = enemy2._y + 10; } if ((enemy2counter < 81) && (enemy2counter > 60)) { enemy2._y = enemy2._y - 20; } if (enemy2counter == 81) { enemy2counter = 0; enemy2fall = 0; enemy2counter1 == -30; } if (enemy345counter == 3) { enemy3._x = enemy3._x + enemy3speed; enemy7._x = enemy7._x - enemy3speed; if (enemy3._x > 650) { enemy3._x = -300; enemy7._x = 700; enemy345counter = 4; enemy3speed == (random(20) + 20); enemy4speed = random(20) + 20; enemy5speed = random(20) + 20; } } if (enemy345counter == 4) { enemy4._x = enemy4._x + enemy4speed; enemy8._x = enemy8._x - enemy4speed; if (enemy4._x > 650) { enemy4._x = -300; enemy8._x = 700; enemy345counter = 5; enemy3speed == (random(20) + 20); enemy4speed = random(20) + 20; enemy5speed = random(20) + 20; } } if (enemy345counter == 5) { enemy5._x = enemy5._x + enemy5speed; enemy6._x = enemy6._x - enemy5speed; if (enemy5._x > 650) { enemy5._x = -300; enemy6._x = 700; enemy345counter = 3; enemy3speed == (random(20) + 20); enemy4speed = random(20) + 20; enemy5speed = random(20) + 20; } } }
Frame 43
gotoAndPlay (42);
Frame 44
pointer = 4500; points.text = pointer; laser1speed = 1; laser2speed = -1; lasercounter = 0;
Frame 45
code9._alpha = 100; o1._x = random(400) + 50; o2._x = random(400) + 50; o3._x = random(400) + 50; o4._x = random(400) + 50; o5._x = random(400) + 50; o6._x = random(400) + 50; o7._x = random(400) + 50; o8._x = random(400) + 50; o9._x = random(400) + 50; o10._x = random(400) + 50; o11._x = random(400) + 50; o12._x = random(400) + 50; o13._x = random(400) + 50; o14._x = random(400) + 50; speed1 = 1 + random(6); speed2 = 1 + random(6); speed3 = 1 + random(6); speed4 = 1 + random(6); speed5 = 1 + random(6); speed6 = 1 + random(6); speed7 = 1 + random(6); speed8 = 1 + random(6); speed9 = 1 + random(6); speed10 = 1 + random(6); speed11 = 1 + random(6); speed12 = 1 + random(6); speed13 = 1 + random(6); speed14 = 1 + random(6); enemy1fall = random(20); enemy1counter = 0; enemy1counter1 = 0; enemy2fall = random(20); enemy2counter = 0; enemy2counter1 = 0; enemy3speed = random(20) + 20; enemy4speed = random(20) + 20; enemy5speed = random(20) + 20; enemy345counter = 3;
Frame 46
u._rotation = u._rotation - 5; u._x = u._x + ((_xmouse - u._x) / 2); u._y = u._y + ((_ymouse - u._y) / 2); u._width = 60; u._height = u._width; if (((((((((u.hitTest(enemy1.testHit) || (u.hitTest(enemy2.testHit))) || (u.hitTest(enemy3.tracehit))) || (u.hitTest(enemy4.tracehit))) || (u.hitTest(enemy5.tracehit))) || (u.hitTest(enemy6.tracehit))) || (u.hitTest(enemy7.tracehit))) || (u.hitTest(enemy8.tracehit))) || (u.hitTest(enemy9))) || (u.hitTest(enemy10))) { if (u._alpha == 100) { stop(); laser1.stop(); u.gotoAndPlay(2); } } if (((((((((((((u.hitTest(o1.trace_hit) || (u.hitTest(o2.trace_hit))) || (u.hitTest(o3.trace_hit))) || (u.hitTest(o4.trace_hit))) || (u.hitTest(o5.trace_hit))) || (u.hitTest(o6.trace_hit))) || (u.hitTest(o7.trace_hit))) || (u.hitTest(o8.trace_hit))) || (u.hitTest(o9.trace_hit))) || (u.hitTest(o10.trace_hit))) || (u.hitTest(o11.trace_hit))) || (u.hitTest(o12.trace_hit))) || (u.hitTest(o13.trace_hit))) || (u.hitTest(o14.trace_hit))) { if (u._alpha == 100) { death = true; } } points.text = Number(points.text) + 1; pointer = points.text; pointer = points.text; if (code9._alpha >= 1) { code9._alpha = code9._alpha - 1; } else { u.onEnterFrame = function () { if (Key.isDown(32)) { u._alpha = 30; points.text = points.text - 3; if (((((u.hitTest(enemy11.testHit) || (u.hitTest(enemy12.testHit))) || (u.hitTest(Shot1.traceHit))) || (u.hitTest(Shot2.traceHit))) || (u.hitTest(Base1))) || (u.hitTest(Base2))) { death = true; } } else { u._alpha = 100; } }; if (death == true) { stop(); u._alpha = 30; u.gotoAndPlay(2); } if ((Base1._y < 0) || (Base1._y > 400)) { if ((laser1speed <= 5) && (laser1speed >= -5)) { laser1speed = laser1speed * -2; } else { laser1speed = laser1speed * -1; } } if ((Base2._y < 0) || (Base2._y > 400)) { if ((laser2speed <= 5) && (laser2speed >= -5)) { laser2speed = laser2speed * -2; } else { laser2speed = laser2speed * -1; } } lasercounter = lasercounter + 1; if (lasercounter < 11) { Shot1._alpha = 0; Shot2._alpha = 0; Shot1._y = Base1._y; Shot2._y = Base2._y; Shot1._x = 25.7; Shot2._x = 520; } if ((lasercounter > 10) && (lasercounter < 21)) { Shot1._alpha = Shot1._alpha + 5; Shot2._alpha = Shot2._alpha + 5; } if ((lasercounter > 20) && (lasercounter < 151)) { Shot1._x = Shot1._x + 5; Shot2._x = Shot2._x - 5; } else { Shot1._y = Shot1._y + laser1speed; Shot2._y = Shot2._y + laser2speed; } if (lasercounter == 151) { lasercounter = 0; } Base1._y = Base1._y + laser1speed; Base2._y = Base2._y + laser2speed; Shot1._rotation = Shot1._rotation + 5; Shot2._rotation = Shot2._rotation - 5; if (points.text == 5000) { gotoAndPlay (48); } if (enemy1fall != 1) { enemy1counter1 = enemy1counter1 + 1; } if (enemy1counter1 == 3) { enemy1counter1 = 0; enemy1fall = random(11); } if (enemy1fall == 1) { enemy1counter = enemy1counter + 1; } if ((enemy1counter < 6) && (enemy1counter > 0)) { enemy1._rotation = enemy1._rotation + 1; } if ((enemy1counter < 16) && (enemy1counter > 5)) { enemy1._rotation = enemy1._rotation - 1; } if ((enemy1counter < 21) && (enemy1counter > 15)) { enemy1._rotation = enemy1._rotation + 1; } if ((enemy1counter < 61) && (enemy1counter > 20)) { enemy1._y = enemy1._y + 10; } if ((enemy1counter < 81) && (enemy1counter > 60)) { enemy1._y = enemy1._y - 20; } if (enemy1counter == 81) { enemy1counter = 0; enemy1fall = 0; enemy1counter1 == -10; } if (enemy2fall != 1) { enemy2counter1 = enemy2counter1 + 1; } if (enemy2counter1 == 3) { enemy2counter1 = 0; enemy2fall = random(11); } if (enemy2fall == 1) { enemy2counter = enemy2counter + 1; } if ((enemy2counter < 6) && (enemy2counter > 0)) { enemy2._rotation = enemy2._rotation + 1; } if ((enemy2counter < 16) && (enemy2counter > 5)) { enemy2._rotation = enemy2._rotation - 1; } if ((enemy2counter < 21) && (enemy2counter > 15)) { enemy2._rotation = enemy2._rotation + 1; } if ((enemy2counter < 61) && (enemy2counter > 20)) { enemy2._y = enemy2._y + 10; } if ((enemy2counter < 81) && (enemy2counter > 60)) { enemy2._y = enemy2._y - 20; } if (enemy2counter == 81) { enemy2counter = 0; enemy2fall = 0; enemy2counter1 == -30; } if (enemy345counter == 3) { enemy3._x = enemy3._x + enemy3speed; enemy7._x = enemy7._x - enemy3speed; if (enemy3._x > 650) { enemy3._x = -300; enemy7._x = 700; enemy345counter = 4; enemy3speed == (random(20) + 20); enemy4speed = random(20) + 20; enemy5speed = random(20) + 20; } } if (enemy345counter == 4) { enemy4._x = enemy4._x + enemy4speed; enemy8._x = enemy8._x - enemy4speed; if (enemy4._x > 650) { enemy4._x = -300; enemy8._x = 700; enemy345counter = 5; enemy3speed == (random(20) + 20); enemy4speed = random(20) + 20; enemy5speed = random(20) + 20; } } if (enemy345counter == 5) { enemy5._x = enemy5._x + enemy5speed; enemy6._x = enemy6._x - enemy5speed; if (enemy5._x > 650) { enemy5._x = -300; enemy6._x = 700; enemy345counter = 3; enemy3speed == (random(20) + 20); enemy4speed = random(20) + 20; enemy5speed = random(20) + 20; } } }
Frame 47
gotoAndPlay (46);
Frame 48
pointer = 5000; points.text = pointer; laser1speed = 1; laser2speed = -1; lasercounter = 0;
Frame 49
code10._alpha = 100; o1._x = random(400) + 50; o2._x = random(400) + 50; o3._x = random(400) + 50; o4._x = random(400) + 50; o5._x = random(400) + 50; o6._x = random(400) + 50; o7._x = random(400) + 50; o8._x = random(400) + 50; o9._x = random(400) + 50; o10._x = random(400) + 50; o11._x = random(400) + 50; o12._x = random(400) + 50; o13._x = random(400) + 50; o14._x = random(400) + 50; speed1 = 1 + random(6); speed2 = 1 + random(6); speed3 = 1 + random(6); speed4 = 1 + random(6); speed5 = 1 + random(6); speed6 = 1 + random(6); speed7 = 1 + random(6); speed8 = 1 + random(6); speed9 = 1 + random(6); speed10 = 1 + random(6); speed11 = 1 + random(6); speed12 = 1 + random(6); speed13 = 1 + random(6); speed14 = 1 + random(6); enemy1fall = random(20); enemy1counter = 0; enemy1counter1 = 0; enemy2fall = random(20); enemy2counter = 0; enemy2counter1 = 0; enemy3speed = random(20) + 20; enemy4speed = random(20) + 20; enemy5speed = random(20) + 20; enemy345counter = 3;
Frame 50
u._rotation = u._rotation - 5; u._x = u._x + ((_xmouse - u._x) / 2); u._y = u._y + ((_ymouse - u._y) / 2); u._width = 60; u._height = u._width; points.text = Number(points.text) + 1; pointer + points.text; if (((((((((((((u.hitTest(o1.trace_hit) || (u.hitTest(o2.trace_hit))) || (u.hitTest(o3.trace_hit))) || (u.hitTest(o4.trace_hit))) || (u.hitTest(o5.trace_hit))) || (u.hitTest(o6.trace_hit))) || (u.hitTest(o7.trace_hit))) || (u.hitTest(o8.trace_hit))) || (u.hitTest(o9.trace_hit))) || (u.hitTest(o10.trace_hit))) || (u.hitTest(o11.trace_hit))) || (u.hitTest(o12.trace_hit))) || (u.hitTest(o13.trace_hit))) || (u.hitTest(o14.trace_hit))) { if (u._alpha == 100) { death = true; } } pointer = points.text; if (((((((((u.hitTest(enemy1.testHit) || (u.hitTest(enemy2.testHit))) || (u.hitTest(enemy3.tracehit))) || (u.hitTest(enemy4.tracehit))) || (u.hitTest(enemy5.tracehit))) || (u.hitTest(enemy6.tracehit))) || (u.hitTest(enemy7.tracehit))) || (u.hitTest(enemy8.tracehit))) || (u.hitTest(enemy9))) || (u.hitTest(enemy10))) { if (u._alpha == 100) { stop(); laser1.stop(); u.gotoAndPlay(2); } } if (code10._alpha >= 1) { code10._alpha = code10._alpha - 1; } else { u.onEnterFrame = function () { if (Key.isDown(32)) { u._alpha = 30; points.text = points.text - 2; if (((((u.hitTest(enemy11.testHit) || (u.hitTest(enemy12.testHit))) || (u.hitTest(Shot1.traceHit))) || (u.hitTest(Shot2.traceHit))) || (u.hitTest(Base1))) || (u.hitTest(Base2))) { death = true; } } else { u._alpha = 100; } }; if (death == true) { stop(); u._alpha = 30; u.gotoAndPlay(2); } if ((Base1._y < 0) || (Base1._y > 400)) { if ((laser1speed <= 5) && (laser1speed >= -5)) { laser1speed = laser1speed * -2; } else { laser1speed = laser1speed * -1; } } if ((Base2._y < 0) || (Base2._y > 400)) { if ((laser2speed <= 5) && (laser2speed >= -5)) { laser2speed = laser2speed * -2; } else { laser2speed = laser2speed * -1; } } lasercounter = lasercounter + 1; if (lasercounter < 11) { Shot1._alpha = 0; Shot2._alpha = 0; Shot1._y = Base1._y; Shot2._y = Base2._y; Shot1._x = 25.7; Shot2._x = 520; } if ((lasercounter > 10) && (lasercounter < 21)) { Shot1._alpha = Shot1._alpha + 5; Shot2._alpha = Shot2._alpha + 5; } if ((lasercounter > 20) && (lasercounter < 151)) { Shot1._x = Shot1._x + 5; Shot2._x = Shot2._x - 5; } else { Shot1._y = Shot1._y + laser1speed; Shot2._y = Shot2._y + laser2speed; } if (lasercounter == 151) { lasercounter = 0; } Base1._y = Base1._y + laser1speed; Base2._y = Base2._y + laser2speed; Shot1._rotation = Shot1._rotation + 5; Shot2._rotation = Shot2._rotation - 5; if (points.text == 5250) { gotoAndPlay (52); } if (o1._y > (400 + o1._height)) { o1._y = -(o1._height + random(21)); o1._x = random(400) + 50; speed1 = 1 + random(6); } o1._y = o1._y + speed1; if (o2._y > (400 + o2._height)) { o2._y = -(o2._height + random(21)); o2._x = random(400) + 50; speed2 = 1 + random(6); } o2._y = o2._y + speed2; if (o3._y > (400 + o3._height)) { o3._y = -(o3._height + random(21)); o3._x = random(400) + 50; speed3 = 1 + random(6); } o3._y = o3._y + speed3; if (o4._y > (400 + o4._height)) { o4._y = -(o4._height + random(21)); o4._x = random(400) + 50; speed4 = 1 + random(6); } o4._y = o4._y + speed4; if (o5._y > (400 + o5._height)) { o5._y = -(o5._height + random(21)); o5._x = random(400) + 50; speed5 = 1 + random(6); } o5._y = o5._y + speed5; if (o6._y > (400 + o6._height)) { o6._y = -(o6._height + random(21)); o6._x = random(400) + 50; speed6 = 1 + random(6); } o6._y = o6._y + speed6; if (o7._y > (400 + o7._height)) { o7._y = -(o7._height + random(21)); o7._x = random(400) + 50; speed7 = 1 + random(6); } o7._y = o7._y + speed7; if (o8._y > (400 + o8._height)) { o8._y = -(o8._height + random(21)); o8._x = random(400) + 50; speed8 = 1 + random(6); } o8._y = o8._y + speed8; if (o9._y > (400 + o9._height)) { o9._y = -(o9._height + random(21)); o9._x = random(400) + 50; speed9 = 1 + random(6); } o9._y = o9._y + speed9; if (o10._y > (400 + o10._height)) { o10._y = -(o10._height + random(21)); o10._x = random(400) + 50; speed10 = 1 + random(6); } o10._y = o10._y + speed10; if (o11._y > (400 + o11._height)) { o11._y = -(o11._height + random(21)); o11._x = random(400) + 50; speed11 = 1 + random(6); } o11._y = o11._y + speed11; if (o12._y > (400 + o12._height)) { o12._y = -(o12._height + random(21)); o12._x = random(400) + 50; speed12 = 1 + random(6); } o12._y = o12._y + speed12; if (o13._y > (400 + o13._height)) { o13._y = -(o13._height + random(21)); o13._x = random(400) + 50; speed13 = 1 + random(6); } o13._y = o13._y + speed13; if (o14._y > (400 + o14._height)) { o14._y = -(o14._height + random(21)); o14._x = random(400) + 50; speed14 = 1 + random(6); } o14._y = o14._y + speed14; if (enemy345counter == 3) { enemy3._x = enemy3._x + enemy3speed; enemy7._x = enemy7._x - enemy3speed; if (enemy3._x > 650) { enemy3._x = -300; enemy7._x = 700; enemy345counter = 4; enemy3speed == (random(20) + 20); enemy4speed = random(20) + 20; enemy5speed = random(20) + 20; } } if (enemy345counter == 4) { enemy4._x = enemy4._x + enemy4speed; enemy8._x = enemy8._x - enemy4speed; if (enemy4._x > 650) { enemy4._x = -300; enemy8._x = 700; enemy345counter = 5; enemy3speed == (random(20) + 20); enemy4speed = random(20) + 20; enemy5speed = random(20) + 20; } } if (enemy345counter == 5) { enemy5._x = enemy5._x + enemy5speed; enemy6._x = enemy6._x - enemy5speed; if (enemy5._x > 650) { enemy5._x = -300; enemy6._x = 700; enemy345counter = 3; enemy3speed == (random(20) + 20); enemy4speed = random(20) + 20; enemy5speed = random(20) + 20; } } }
Frame 51
gotoAndPlay (50);
Frame 52
pointer = 5250; points.text = pointer; laser1speed = 1; laser2speed = -1; lasercounter = 0;
Frame 53
code11._alpha = 100; var xspeed1 = (random(31) - 15); var xspeed1 = (random(31) - 15); var xspeed3 = (random(31) - 15); var xspeed4 = (random(31) - 15); var xspeed5 = (random(31) - 15); var xspeed6 = (random(31) - 15); var xspeed7 = (random(31) - 15); var xspeed8 = (random(31) - 15); var xspeed9 = (random(31) - 15); var yspeed1 = (random(31) - 15); var yspeed1 = (random(31) - 15); var yspeed3 = (random(31) - 15); var yspeed4 = (random(31) - 15); var yspeed5 = (random(31) - 15); var yspeed6 = (random(31) - 15); var yspeed7 = (random(31) - 15); var yspeed8 = (random(31) - 15); var yspeed9 = (random(31) - 15); var xspeed10 = (random(11) - 5); var xspeed11 = (random(11) - 5); var xspeed11 = (random(11) - 5); var yspeed10 = (random(11) - 5); var yspeed11 = (random(11) - 5); var yspeed11 = (random(11) - 5);
Frame 54
u._rotation = u._rotation - 5; u._x = u._x + ((_xmouse - u._x) / 2); u._y = u._y + ((_ymouse - u._y) / 2); u._width = 60; u._height = u._width; points.text = Number(points.text) + 1; pointer + points.text; if (code11._alpha >= 1) { code11._alpha = code11._alpha - 1; mouth.stop(); } else { u.onEnterFrame = function () { if (Key.isDown(32)) { u._alpha = 30; death = true; points.text = points.text - 1; } else { u._alpha = 100; } }; if ((((((((u.hitTest(b1.test) || (u.hitTest(b2.test))) || (u.hitTest(b3.test))) || (u.hitTest(b4.test))) || (u.hitTest(b9.test))) || (u.hitTest(b8))) || (u.hitTest(b7))) || (u.hitTest(b6))) || (u.hitTest(b5))) { death = true; } if (death == true) { stop(); u._alpha = 30; u.gotoAndPlay(2); } if (points.text == 5500) { gotoAndPlay (56); } b1._x = b1._x + xspeed1; b2._x = b2._x + xspeed2; b3._x = b3._x + xspeed3; b4._x = b4._x + xspeed4; b5._x = b5._x + xspeed5; b6._x = b6._x + xspeed6; b7._x = b7._x + xspeed7; b8._x = b8._x + xspeed8; b9._x = b9._x + xspeed9; b10._x = b1._x + xspeed10; b11._x = b1._x + xspeed11; b12._x = b1._x + xspeed12; b1._y = b1._y + yspeed1; b2._y = b2._y + yspeed2; b3._y = b3._y + yspeed3; b4._y = b4._y + yspeed4; b5._y = b5._y + yspeed5; b6._y = b6._y + yspeed6; b7._y = b7._y + yspeed7; b8._y = b8._y + yspeed8; b9._y = b9._y + yspeed9; b10._y = b1._y + yspeed10; b11._y = b1._y + yspeed11; b12._y = b1._y + yspeed12; if ((b1._x <= 20) || (b1._x >= 530)) { xspeed1 = xspeed1 * -1; } if ((b10._x <= 20) || (b10._x >= 530)) { xspeed10 = xspeed10 * -1; } if ((b11._x <= 20) || (b11._x >= 530)) { xspeed11 = xspeed11 * -1; } if ((b12._x <= 20) || (b12._x >= 530)) { xspeed12 = xspeed12 * -1; } if ((b2._x <= 20) || (b2._x >= 530)) { xspeed2 = xspeed2 * -1; } if ((b3._x <= 20) || (b3._x >= 530)) { xspeed3 = xspeed3 * -1; } if ((b4._x <= 20) || (b4._x >= 530)) { xspeed4 = xspeed4 * -1; } if ((b5._x <= 20) || (b5._x >= 530)) { xspeed5 = xspeed5 * -1; } if ((b6._x <= 20) || (b6._x >= 530)) { xspeed6 = xspeed6 * -1; } if ((b7._x <= 20) || (b7._x >= 530)) { xspeed7 = xspeed7 * -1; } if ((b8._x <= 20) || (b8._x >= 530)) { xspeed8 = xspeed8 * -1; } if ((b9._x <= 20) || (b9._x >= 530)) { xspeed9 = xspeed9 * -1; } if ((b1._y <= 20) || (b1._y >= 380)) { yspeed1 = yspeed1 * -1; } if ((b10._y <= 20) || (b10._y >= 380)) { yspeed10 = yspeed10 * -1; } if ((b11._y <= 20) || (b11._y >= 380)) { yspeed11 = yspeed11 * -1; } if ((b12._y <= 20) || (b12._y >= 380)) { yspeed12 = yspeed12 * -1; } if ((b2._y <= 20) || (b2._y >= 380)) { yspeed2 = yspeed2 * -1; } if ((b3._y <= 20) || (b3._y >= 380)) { yspeed3 = yspeed3 * -1; } if ((b4._y <= 20) || (b4._y >= 380)) { yspeed4 = yspeed4 * -1; } if ((b5._y <= 20) || (b5._y >= 380)) { yspeed5 = yspeed5 * -1; } if ((b6._y <= 20) || (b6._y >= 380)) { yspeed6 = yspeed6 * -1; } if ((b7._y <= 20) || (b7._y >= 380)) { yspeed7 = yspeed7 * -1; } if ((b8._y <= 20) || (b8._y >= 380)) { yspeed8 = yspeed8 * -1; } if ((b9._y <= 20) || (b9._y >= 380)) { yspeed9 = yspeed9 * -1; } }
Frame 55
gotoAndPlay (54);
Frame 56
pointer = 5500; points.text = pointer; laser1speed = 1; laser2speed = -1; lasercounter = 0;
Frame 57
code11._alpha = 100; var xspeed1 = (random(31) - 15); var xspeed1 = (random(31) - 15); var xspeed3 = (random(31) - 15); var xspeed4 = (random(31) - 15); var xspeed5 = (random(31) - 15); var xspeed6 = (random(31) - 15); var xspeed7 = (random(31) - 15); var xspeed8 = (random(31) - 15); var xspeed9 = (random(31) - 15); var yspeed1 = (random(31) - 15); var yspeed1 = (random(31) - 15); var yspeed3 = (random(31) - 15); var yspeed4 = (random(31) - 15); var yspeed5 = (random(31) - 15); var yspeed6 = (random(31) - 15); var yspeed7 = (random(31) - 15); var yspeed8 = (random(31) - 15); var yspeed9 = (random(31) - 15); var xspeed10 = (random(11) - 5); var xspeed11 = (random(11) - 5); var xspeed11 = (random(11) - 5); var yspeed10 = (random(11) - 5); var yspeed11 = (random(11) - 5); var yspeed11 = (random(11) - 5); b1._alpha = 50; b3._alpha = 50; b9._alpha = 50;
Frame 58
u._rotation = u._rotation - 5; u._x = u._x + ((_xmouse - u._x) / 2); u._y = u._y + ((_ymouse - u._y) / 2); u._width = 60; u._height = u._width; points.text = Number(points.text) + 1; pointer = points.text; if (code11._alpha >= 1) { code11._alpha = code11._alpha - 1; mouth.stop(); } else { u.onEnterFrame = function () { if (Key.isDown(32)) { u._alpha = 30; if ((u.hitTest(b1.test) || (u.hitTest(b3.test))) || (u.hitTest(b9.test))) { death = true; } points.text = points.text - 1.1; } else { u._alpha = 100; } }; if (((((u.hitTest(b2.test) || (u.hitTest(b4.test))) || (u.hitTest(b8))) || (u.hitTest(b7))) || (u.hitTest(b6))) || (u.hitTest(b5))) { death = true; } if (death == true) { stop(); u._alpha = 30; u.gotoAndPlay(2); } if (points.text == 6000) { gotoAndPlay (60); } b1._x = b1._x + xspeed1; b2._x = b2._x + xspeed2; b3._x = b3._x + xspeed3; b4._x = b4._x + xspeed4; b5._x = b5._x + xspeed5; b6._x = b6._x + xspeed6; b7._x = b7._x + xspeed7; b8._x = b8._x + xspeed8; b9._x = b9._x + xspeed9; b10._x = b1._x + xspeed10; b11._x = b1._x + xspeed11; b12._x = b1._x + xspeed12; b1._y = b1._y + yspeed1; b2._y = b2._y + yspeed2; b3._y = b3._y + yspeed3; b4._y = b4._y + yspeed4; b5._y = b5._y + yspeed5; b6._y = b6._y + yspeed6; b7._y = b7._y + yspeed7; b8._y = b8._y + yspeed8; b9._y = b9._y + yspeed9; b10._y = b1._y + yspeed10; b11._y = b1._y + yspeed11; b12._y = b1._y + yspeed12; if ((b1._x <= 20) || (b1._x >= 530)) { xspeed1 = xspeed1 * -1; } if ((b10._x <= 20) || (b10._x >= 530)) { xspeed10 = xspeed10 * -1; } if ((b11._x <= 20) || (b11._x >= 530)) { xspeed11 = xspeed11 * -1; } if ((b12._x <= 20) || (b12._x >= 530)) { xspeed12 = xspeed12 * -1; } if ((b2._x <= 20) || (b2._x >= 530)) { xspeed2 = xspeed2 * -1; } if ((b3._x <= 20) || (b3._x >= 530)) { xspeed3 = xspeed3 * -1; } if ((b4._x <= 20) || (b4._x >= 530)) { xspeed4 = xspeed4 * -1; } if ((b5._x <= 20) || (b5._x >= 530)) { xspeed5 = xspeed5 * -1; } if ((b6._x <= 20) || (b6._x >= 530)) { xspeed6 = xspeed6 * -1; } if ((b7._x <= 20) || (b7._x >= 530)) { xspeed7 = xspeed7 * -1; } if ((b8._x <= 20) || (b8._x >= 530)) { xspeed8 = xspeed8 * -1; } if ((b9._x <= 20) || (b9._x >= 530)) { xspeed9 = xspeed9 * -1; } if ((b1._y <= 20) || (b1._y >= 380)) { yspeed1 = yspeed1 * -1; } if ((b10._y <= 20) || (b10._y >= 380)) { yspeed10 = yspeed10 * -1; } if ((b11._y <= 20) || (b11._y >= 380)) { yspeed11 = yspeed11 * -1; } if ((b12._y <= 20) || (b12._y >= 380)) { yspeed12 = yspeed12 * -1; } if ((b2._y <= 20) || (b2._y >= 380)) { yspeed2 = yspeed2 * -1; } if ((b3._y <= 20) || (b3._y >= 380)) { yspeed3 = yspeed3 * -1; } if ((b4._y <= 20) || (b4._y >= 380)) { yspeed4 = yspeed4 * -1; } if ((b5._y <= 20) || (b5._y >= 380)) { yspeed5 = yspeed5 * -1; } if ((b6._y <= 20) || (b6._y >= 380)) { yspeed6 = yspeed6 * -1; } if ((b7._y <= 20) || (b7._y >= 380)) { yspeed7 = yspeed7 * -1; } if ((b8._y <= 20) || (b8._y >= 380)) { yspeed8 = yspeed8 * -1; } if ((b9._y <= 20) || (b9._y >= 380)) { yspeed9 = yspeed9 * -1; } }
Frame 59
gotoAndPlay (58);
Frame 60
pointer = 6000; points.text = pointer; laser1speed = 1; laser2speed = -1; lasercounter = 0;
Frame 61
code11._alpha = 100; var xspeed1 = (random(31) - 15); var xspeed1 = (random(31) - 15); var xspeed3 = (random(31) - 15); var xspeed4 = (random(31) - 15); var xspeed5 = (random(31) - 15); var xspeed6 = (random(31) - 15); var xspeed7 = (random(31) - 15); var xspeed8 = (random(31) - 15); var xspeed9 = (random(31) - 15); var yspeed1 = (random(31) - 15); var yspeed1 = (random(31) - 15); var yspeed3 = (random(31) - 15); var yspeed4 = (random(31) - 15); var yspeed5 = (random(31) - 15); var yspeed6 = (random(31) - 15); var yspeed7 = (random(31) - 15); var yspeed8 = (random(31) - 15); var yspeed9 = (random(31) - 15); var xspeed10 = (random(11) - 5); var xspeed11 = (random(11) - 5); var xspeed11 = (random(11) - 5); var yspeed10 = (random(11) - 5); var yspeed11 = (random(11) - 5); var yspeed11 = (random(11) - 5); enemy1fall = random(20); enemy1counter = 0; enemy1counter1 = 0; enemy2fall = random(20); enemy2counter = 0; enemy2counter1 = 0; enemy3fall = random(20); enemy3counter = 0; enemy3counter1 = 0; enemy4fall = random(20); enemy4counter = 0; enemy4counter1 = 0; enemy5fall = random(20); enemy5counter = 0; enemy5counter1 = 0;
Frame 62
u._rotation = u._rotation - 5; u._x = u._x + ((_xmouse - u._x) / 2); u._y = u._y + ((_ymouse - u._y) / 2); u._width = 60; u._height = u._width; points.text = Number(points.text) + 1; pointer = points.text; if (code11._alpha >= 1) { code11._alpha = code11._alpha - 1; mouth.stop(); } else { if (enemy1fall != 1) { enemy1counter1 = enemy1counter1 + 1; } if (enemy1counter1 == 3) { enemy1counter1 = 0; enemy1fall = random(11); } if (enemy1fall == 1) { enemy1counter = enemy1counter + 1; } if ((enemy1counter < 6) && (enemy1counter > 0)) { enemy1._rotation = enemy1._rotation + 1; } if ((enemy1counter < 16) && (enemy1counter > 5)) { enemy1._rotation = enemy1._rotation - 1; } if ((enemy1counter < 21) && (enemy1counter > 15)) { enemy1._rotation = enemy1._rotation + 1; } if ((enemy1counter < 61) && (enemy1counter > 20)) { enemy1._y = enemy1._y + 10; } if ((enemy1counter < 81) && (enemy1counter > 60)) { enemy1._y = enemy1._y - 20; } if (enemy1counter == 81) { enemy1counter = 0; enemy1fall = 0; enemy1counter1 == -10; } if (enemy2fall != 1) { enemy2counter1 = enemy2counter1 + 1; } if (enemy2counter1 == 3) { enemy2counter1 = 0; enemy2fall = random(11); } if (enemy2fall == 1) { enemy2counter = enemy2counter + 1; } if ((enemy2counter < 6) && (enemy2counter > 0)) { enemy2._rotation = enemy2._rotation + 1; } if ((enemy2counter < 16) && (enemy2counter > 5)) { enemy2._rotation = enemy2._rotation - 1; } if ((enemy2counter < 21) && (enemy2counter > 15)) { enemy2._rotation = enemy2._rotation + 1; } if ((enemy2counter < 61) && (enemy2counter > 20)) { enemy2._y = enemy2._y + 10; } if ((enemy2counter < 81) && (enemy2counter > 60)) { enemy2._y = enemy2._y - 20; } if (enemy2counter == 81) { enemy2counter = 0; enemy2fall = 0; enemy2counter1 == -30; } if (enemy3fall != 1) { enemy3counter1 = enemy3counter1 + 1; } if (enemy3counter1 == 3) { enemy3counter1 = 0; enemy3fall = random(11); } if (enemy3fall == 1) { enemy3counter = enemy3counter + 1; } if ((enemy3counter < 6) && (enemy3counter > 0)) { enemy3._rotation = enemy3._rotation + 1; } if ((enemy3counter < 16) && (enemy3counter > 5)) { enemy3._rotation = enemy3._rotation - 1; } if ((enemy3counter < 21) && (enemy3counter > 15)) { enemy3._rotation = enemy3._rotation + 1; } if ((enemy3counter < 61) && (enemy3counter > 20)) { enemy3._y = enemy3._y + 10; } if ((enemy3counter < 81) && (enemy3counter > 60)) { enemy3._y = enemy3._y - 20; } if (enemy3counter == 81) { enemy3counter = 0; enemy3fall = 0; enemy3counter1 == -30; } if (enemy4fall != 1) { enemy4counter1 = enemy4counter1 + 1; } if (enemy4counter1 == 3) { enemy4counter1 = 0; enemy4fall = random(11); } if (enemy4fall == 1) { enemy4counter = enemy4counter + 1; } if ((enemy4counter < 6) && (enemy4counter > 0)) { enemy4._rotation = enemy4._rotation + 1; } if ((enemy4counter < 16) && (enemy4counter > 5)) { enemy4._rotation = enemy4._rotation - 1; } if ((enemy4counter < 21) && (enemy4counter > 15)) { enemy4._rotation = enemy4._rotation + 1; } if ((enemy4counter < 61) && (enemy4counter > 20)) { enemy4._y = enemy4._y + 10; } if ((enemy4counter < 81) && (enemy4counter > 60)) { enemy4._y = enemy4._y - 20; } if (enemy4counter == 81) { enemy4counter = 0; enemy4fall = 0; enemy4counter1 == -30; } if (enemy5fall != 1) { enemy5counter1 = enemy5counter1 + 1; } if (enemy5counter1 == 3) { enemy5counter1 = 0; enemy5fall = random(11); } if (enemy5fall == 1) { enemy5counter = enemy5counter + 1; } if ((enemy5counter < 6) && (enemy5counter > 0)) { enemy5._rotation = enemy5._rotation + 1; } if ((enemy5counter < 16) && (enemy5counter > 5)) { enemy5._rotation = enemy5._rotation - 1; } if ((enemy5counter < 21) && (enemy5counter > 15)) { enemy5._rotation = enemy5._rotation + 1; } if ((enemy5counter < 61) && (enemy5counter > 20)) { enemy5._y = enemy5._y + 10; } if ((enemy5counter < 81) && (enemy5counter > 60)) { enemy5._y = enemy5._y - 20; } if (enemy5counter == 81) { enemy5counter = 0; enemy5fall = 0; enemy5counter1 == -30; } u.onEnterFrame = function () { if (Key.isDown(32)) { if (((((u.hitTest(b2.test) || (u.hitTest(b4.test))) || (u.hitTest(b8))) || (u.hitTest(b7))) || (u.hitTest(b6))) || (u.hitTest(b5))) { death = true; } u._alpha = 30; if ((u.hitTest(b1.test) || (u.hitTest(b3.test))) || (u.hitTest(b9.test))) { death = true; } points.text = points.text - 1.1; } else { u._alpha = 100; } }; if ((((u.hitTest(enemy1.testHit) || (u.hitTest(enemy2.testHit))) || (u.hitTest(enemy3.testHit))) || (u.hitTest(enemy4.testHit))) || (u.hitTest(enemy5.testHit))) { if (u._alpha == 100) { stop(); u.gotoAndPlay(2); } } if (death == true) { stop(); u._alpha = 30; u.gotoAndPlay(2); } if (points.text == 6500) { gotoAndPlay (64); } b1._x = b1._x + xspeed1; b2._x = b2._x + xspeed2; b3._x = b3._x + xspeed3; b4._x = b4._x + xspeed4; b5._x = b5._x + xspeed5; b6._x = b6._x + xspeed6; b7._x = b7._x + xspeed7; b8._x = b8._x + xspeed8; b9._x = b9._x + xspeed9; b10._x = b1._x + xspeed10; b11._x = b1._x + xspeed11; b12._x = b1._x + xspeed12; b1._y = b1._y + yspeed1; b2._y = b2._y + yspeed2; b3._y = b3._y + yspeed3; b4._y = b4._y + yspeed4; b5._y = b5._y + yspeed5; b6._y = b6._y + yspeed6; b7._y = b7._y + yspeed7; b8._y = b8._y + yspeed8; b9._y = b9._y + yspeed9; b10._y = b1._y + yspeed10; b11._y = b1._y + yspeed11; b12._y = b1._y + yspeed12; if ((b1._x <= 20) || (b1._x >= 530)) { xspeed1 = xspeed1 * -1; } if ((b10._x <= 20) || (b10._x >= 530)) { xspeed10 = xspeed10 * -1; } if ((b11._x <= 20) || (b11._x >= 530)) { xspeed11 = xspeed11 * -1; } if ((b12._x <= 20) || (b12._x >= 530)) { xspeed12 = xspeed12 * -1; } if ((b2._x <= 20) || (b2._x >= 530)) { xspeed2 = xspeed2 * -1; } if ((b3._x <= 20) || (b3._x >= 530)) { xspeed3 = xspeed3 * -1; } if ((b4._x <= 20) || (b4._x >= 530)) { xspeed4 = xspeed4 * -1; } if ((b5._x <= 20) || (b5._x >= 530)) { xspeed5 = xspeed5 * -1; } if ((b6._x <= 20) || (b6._x >= 530)) { xspeed6 = xspeed6 * -1; } if ((b7._x <= 20) || (b7._x >= 530)) { xspeed7 = xspeed7 * -1; } if ((b8._x <= 20) || (b8._x >= 530)) { xspeed8 = xspeed8 * -1; } if ((b9._x <= 20) || (b9._x >= 530)) { xspeed9 = xspeed9 * -1; } if ((b1._y <= 20) || (b1._y >= 380)) { yspeed1 = yspeed1 * -1; } if ((b10._y <= 20) || (b10._y >= 380)) { yspeed10 = yspeed10 * -1; } if ((b11._y <= 20) || (b11._y >= 380)) { yspeed11 = yspeed11 * -1; } if ((b12._y <= 20) || (b12._y >= 380)) { yspeed12 = yspeed12 * -1; } if ((b2._y <= 20) || (b2._y >= 380)) { yspeed2 = yspeed2 * -1; } if ((b3._y <= 20) || (b3._y >= 380)) { yspeed3 = yspeed3 * -1; } if ((b4._y <= 20) || (b4._y >= 380)) { yspeed4 = yspeed4 * -1; } if ((b5._y <= 20) || (b5._y >= 380)) { yspeed5 = yspeed5 * -1; } if ((b6._y <= 20) || (b6._y >= 380)) { yspeed6 = yspeed6 * -1; } if ((b7._y <= 20) || (b7._y >= 380)) { yspeed7 = yspeed7 * -1; } if ((b8._y <= 20) || (b8._y >= 380)) { yspeed8 = yspeed8 * -1; } if ((b9._y <= 20) || (b9._y >= 380)) { yspeed9 = yspeed9 * -1; } }
Frame 63
gotoAndPlay (62);
Frame 64
pointer = 6500; points.text = pointer; laser1speed = 1; laser2speed = -1; lasercounter = 0;
Frame 65
code11._alpha = 100; var xspeed1 = (random(31) - 15); var xspeed1 = (random(31) - 15); var xspeed3 = (random(31) - 15); var xspeed4 = (random(31) - 15); var xspeed5 = (random(31) - 15); var xspeed6 = (random(31) - 15); var xspeed7 = (random(31) - 15); var xspeed8 = (random(31) - 15); var xspeed9 = (random(31) - 15); var yspeed1 = (random(31) - 15); var yspeed1 = (random(31) - 15); var yspeed3 = (random(31) - 15); var yspeed4 = (random(31) - 15); var yspeed5 = (random(31) - 15); var yspeed6 = (random(31) - 15); var yspeed7 = (random(31) - 15); var yspeed8 = (random(31) - 15); var yspeed9 = (random(31) - 15); var xspeed10 = (random(11) - 5); var xspeed11 = (random(11) - 5); var xspeed11 = (random(11) - 5); var yspeed10 = (random(11) - 5); var yspeed11 = (random(11) - 5); var yspeed11 = (random(11) - 5); enemy1fall = random(20); enemy1counter = 0; enemy1counter1 = 0; enemy2fall = random(20); enemy2counter = 0; enemy2counter1 = 0; enemy3fall = random(20); enemy3counter = 0; enemy3counter1 = 0; enemy4fall = random(20); enemy4counter = 0; enemy4counter1 = 0; enemy5fall = random(20); enemy5counter = 0; enemy5counter1 = 0;
Frame 66
u._rotation = u._rotation - 5; u._x = u._x + ((_xmouse - u._x) / 2); u._y = u._y + ((_ymouse - u._y) / 2); u._width = 60; u._height = u._width; points.text = Number(points.text) + 1; pointer = points.text; if (code11._alpha >= 1) { code11._alpha = code11._alpha - 1; mouth.stop(); } else { if (enemy1fall != 1) { enemy1counter1 = enemy1counter1 + 1; } if (enemy1counter1 == 3) { enemy1counter1 = 0; enemy1fall = random(31); } if (enemy1fall == 1) { enemy1counter = enemy1counter + 1; } if ((enemy1counter < 6) && (enemy1counter > 0)) { enemy1._rotation = enemy1._rotation + 1; enemy6._rotation = enemy6._rotation - 1; } if ((enemy1counter < 16) && (enemy1counter > 5)) { enemy1._rotation = enemy1._rotation - 1; enemy6._rotation = enemy6._rotation + 1; } if ((enemy1counter < 21) && (enemy1counter > 15)) { enemy1._rotation = enemy1._rotation + 1; enemy6._rotation = enemy6._rotation - 1; } if ((enemy1counter < 61) && (enemy1counter > 20)) { enemy1._y = enemy1._y + 10; enemy6._y = enemy6._y - 10; } if ((enemy1counter < 81) && (enemy1counter > 60)) { enemy1._y = enemy1._y - 20; enemy6._y = enemy6._y + 20; } if (enemy1counter == 81) { enemy1counter = 0; enemy1fall = 0; enemy1counter1 == -10; } if (enemy2fall != 1) { enemy2counter1 = enemy2counter1 + 1; } if (enemy2counter1 == 3) { enemy2counter1 = 0; enemy2fall = random(31); } if (enemy2fall == 1) { enemy2counter = enemy2counter + 1; } if ((enemy2counter < 6) && (enemy2counter > 0)) { enemy2._rotation = enemy2._rotation + 1; enemy7._rotation = enemy7._rotation - 1; } if ((enemy2counter < 16) && (enemy2counter > 5)) { enemy2._rotation = enemy2._rotation - 1; enemy7._rotation = enemy7._rotation + 1; } if ((enemy2counter < 21) && (enemy2counter > 15)) { enemy2._rotation = enemy2._rotation + 1; enemy7._rotation = enemy7._rotation - 1; } if ((enemy2counter < 61) && (enemy2counter > 20)) { enemy2._y = enemy2._y + 10; enemy7._y = enemy7._y - 10; } if ((enemy2counter < 81) && (enemy2counter > 60)) { enemy2._y = enemy2._y - 20; enemy7._y = enemy7._y + 20; } if (enemy2counter == 81) { enemy2counter = 0; enemy2fall = 0; enemy2counter1 == -30; } if (enemy3fall != 1) { enemy3counter1 = enemy3counter1 + 1; } if (enemy3counter1 == 3) { enemy3counter1 = 0; enemy3fall = random(31); } if (enemy3fall == 1) { enemy3counter = enemy3counter + 1; } if ((enemy3counter < 6) && (enemy3counter > 0)) { enemy3._rotation = enemy3._rotation + 1; enemy8._rotation = enemy8._rotation - 1; } if ((enemy3counter < 16) && (enemy3counter > 5)) { enemy3._rotation = enemy3._rotation - 1; enemy8._rotation = enemy8._rotation + 1; } if ((enemy3counter < 21) && (enemy3counter > 15)) { enemy3._rotation = enemy3._rotation + 1; enemy8._rotation = enemy8._rotation - 1; } if ((enemy3counter < 61) && (enemy3counter > 20)) { enemy3._y = enemy3._y + 10; enemy8._y = enemy8._y - 10; } if ((enemy3counter < 81) && (enemy3counter > 60)) { enemy3._y = enemy3._y - 20; enemy8._y = enemy8._y + 20; } if (enemy3counter == 81) { enemy3counter = 0; enemy3fall = 0; enemy3counter1 == -30; } if (enemy4fall != 1) { enemy4counter1 = enemy4counter1 + 1; } if (enemy4counter1 == 3) { enemy4counter1 = 0; enemy4fall = random(31); } if (enemy4fall == 1) { enemy4counter = enemy4counter + 1; } if ((enemy4counter < 6) && (enemy4counter > 0)) { enemy4._rotation = enemy4._rotation + 1; enemy9._rotation = enemy9._rotation - 1; } if ((enemy4counter < 16) && (enemy4counter > 5)) { enemy4._rotation = enemy4._rotation - 1; enemy9._rotation = enemy9._rotation + 1; } if ((enemy4counter < 21) && (enemy4counter > 15)) { enemy4._rotation = enemy4._rotation + 1; enemy9._rotation = enemy9._rotation - 1; } if ((enemy4counter < 61) && (enemy4counter > 20)) { enemy4._y = enemy4._y + 10; enemy9._y = enemy9._y - 10; } if ((enemy4counter < 81) && (enemy4counter > 60)) { enemy4._y = enemy4._y - 20; enemy9._y = enemy9._y + 20; } if (enemy4counter == 81) { enemy4counter = 0; enemy4fall = 0; enemy4counter1 == -30; } if (enemy5fall != 1) { enemy5counter1 = enemy5counter1 + 1; } if (enemy5counter1 == 3) { enemy5counter1 = 0; enemy5fall = random(31); } if (enemy5fall == 1) { enemy5counter = enemy5counter + 1; } if ((enemy5counter < 6) && (enemy5counter > 0)) { enemy5._rotation = enemy5._rotation + 1; enemy10._rotation = enemy10._rotation - 1; } if ((enemy5counter < 16) && (enemy5counter > 5)) { enemy5._rotation = enemy5._rotation - 1; enemy10._rotation = enemy10._rotation + 1; } if ((enemy5counter < 21) && (enemy5counter > 15)) { enemy5._rotation = enemy5._rotation + 1; enemy10._rotation = enemy10._rotation - 1; } if ((enemy5counter < 61) && (enemy5counter > 20)) { enemy5._y = enemy5._y + 10; enemy10._y = enemy10._y - 10; } if ((enemy5counter < 81) && (enemy5counter > 60)) { enemy5._y = enemy5._y - 20; enemy10._y = enemy10._y + 20; } if (enemy5counter == 81) { enemy5counter = 0; enemy5fall = 0; enemy5counter1 == -30; } u.onEnterFrame = function () { if (Key.isDown(32)) { if (((((u.hitTest(b2.test) || (u.hitTest(b4.test))) || (u.hitTest(b8))) || (u.hitTest(b7))) || (u.hitTest(b6))) || (u.hitTest(b5))) { death = true; } if ((((u.hitTest(enemy1.testHit) || (u.hitTest(enemy2.testHit))) || (u.hitTest(enemy3.testHit))) || (u.hitTest(enemy4.testHit))) || (u.hitTest(enemy5.testHit))) { death = true; } u._alpha = 30; if ((u.hitTest(b1.test) || (u.hitTest(b3.test))) || (u.hitTest(b9.test))) { death = true; } points.text = points.text - 1.1; } else { u._alpha = 100; } }; if (death == true) { stop(); u._alpha = 30; u.gotoAndPlay(2); } if ((((u.hitTest(enemy6.testHit) || (u.hitTest(enemy7.testHit))) || (u.hitTest(enemy8.testHit))) || (u.hitTest(enemy9.testHit))) || (u.hitTest(enemy10.testHit))) { if (u._alpha == 100) { death = true; } } if (points.text == 7000) { gotoAndPlay (68); } b1._x = b1._x + xspeed1; b2._x = b2._x + xspeed2; b3._x = b3._x + xspeed3; b4._x = b4._x + xspeed4; b5._x = b5._x + xspeed5; b6._x = b6._x + xspeed6; b7._x = b7._x + xspeed7; b8._x = b8._x + xspeed8; b9._x = b9._x + xspeed9; b10._x = b1._x + xspeed10; b11._x = b1._x + xspeed11; b12._x = b1._x + xspeed12; b1._y = b1._y + yspeed1; b2._y = b2._y + yspeed2; b3._y = b3._y + yspeed3; b4._y = b4._y + yspeed4; b5._y = b5._y + yspeed5; b6._y = b6._y + yspeed6; b7._y = b7._y + yspeed7; b8._y = b8._y + yspeed8; b9._y = b9._y + yspeed9; b10._y = b1._y + yspeed10; b11._y = b1._y + yspeed11; b12._y = b1._y + yspeed12; if ((b1._x <= 20) || (b1._x >= 530)) { xspeed1 = xspeed1 * -1; } if ((b10._x <= 20) || (b10._x >= 530)) { xspeed10 = xspeed10 * -1; } if ((b11._x <= 20) || (b11._x >= 530)) { xspeed11 = xspeed11 * -1; } if ((b12._x <= 20) || (b12._x >= 530)) { xspeed12 = xspeed12 * -1; } if ((b2._x <= 20) || (b2._x >= 530)) { xspeed2 = xspeed2 * -1; } if ((b3._x <= 20) || (b3._x >= 530)) { xspeed3 = xspeed3 * -1; } if ((b4._x <= 20) || (b4._x >= 530)) { xspeed4 = xspeed4 * -1; } if ((b5._x <= 20) || (b5._x >= 530)) { xspeed5 = xspeed5 * -1; } if ((b6._x <= 20) || (b6._x >= 530)) { xspeed6 = xspeed6 * -1; } if ((b7._x <= 20) || (b7._x >= 530)) { xspeed7 = xspeed7 * -1; } if ((b8._x <= 20) || (b8._x >= 530)) { xspeed8 = xspeed8 * -1; } if ((b9._x <= 20) || (b9._x >= 530)) { xspeed9 = xspeed9 * -1; } if ((b1._y <= 20) || (b1._y >= 380)) { yspeed1 = yspeed1 * -1; } if ((b10._y <= 20) || (b10._y >= 380)) { yspeed10 = yspeed10 * -1; } if ((b11._y <= 20) || (b11._y >= 380)) { yspeed11 = yspeed11 * -1; } if ((b12._y <= 20) || (b12._y >= 380)) { yspeed12 = yspeed12 * -1; } if ((b2._y <= 20) || (b2._y >= 380)) { yspeed2 = yspeed2 * -1; } if ((b3._y <= 20) || (b3._y >= 380)) { yspeed3 = yspeed3 * -1; } if ((b4._y <= 20) || (b4._y >= 380)) { yspeed4 = yspeed4 * -1; } if ((b5._y <= 20) || (b5._y >= 380)) { yspeed5 = yspeed5 * -1; } if ((b6._y <= 20) || (b6._y >= 380)) { yspeed6 = yspeed6 * -1; } if ((b7._y <= 20) || (b7._y >= 380)) { yspeed7 = yspeed7 * -1; } if ((b8._y <= 20) || (b8._y >= 380)) { yspeed8 = yspeed8 * -1; } if ((b9._y <= 20) || (b9._y >= 380)) { yspeed9 = yspeed9 * -1; } }
Frame 67
gotoAndPlay (66);
Frame 68
stop();
Frame 69
pointer = 10000; points.text = pointer;
Frame 70
code11._alpha = 100; var speeder = random(2); var speeder2 = random(2); var speed; if (speeder == 1) { speed = -(random(5) + 5); } else { speed = random(5) + 5; } var speed2; if (speeder2 == 1) { speed2 = -(random(5) + 5); } else { speed2 = random(5) + 5; } defeatcounter = 40; boss._x = 200 + random(100); boss._y = 150 + random(50); switcher._x = boss._x; switcher._y = boss._y; box._y = switcher._y; box._x = switcher._x;
Frame 71
u._rotation = u._rotation - 5; u._x = u._x + ((_xmouse - u._x) / 2); u._y = u._y + ((_ymouse - u._y) / 2); u._width = 60; u._height = u._width; if (code11._alpha >= 1) { code11._alpha = code11._alpha - 1; } else { points.text = Number(points.text) - 1; pointer = points.text; if (u.hitTest(boss.tracer) || (u.hitTest(box))) { stop(); u.gotoAndPlay(2); } u.onEnterFrame = function () { if (Key.isDown(32)) { u._alpha = 30; boss._x = boss._x + ((u._x - boss._x) / 5); boss._y = boss._y + ((u._y - boss._y) / 5); switcher._x = switcher._x + ((u._x - switcher._x) / 100); switcher._y = switcher._y + ((u._y - switcher._y) / 100); } else { u._alpha = 100; } }; if ((boss._y <= 20) || (boss._y >= 380)) { speed = speed * -1; } if ((boss._x <= 20) || (boss._x >= 530)) { speed2 = speed2 * -1; } boss._rotation = boss._rotation + 10; boss._y = boss._y + speed; boss._x = boss._x + speed2; if (u.hitTest(switcher)) { switcher.gotoAndStop(2); defeatcounter = defeatcounter - 1; shadower._alpha = shadower._alpha + 0.5; boss._alpha = boss._alpha - 0.5; life.text = Number(life.text - 0.5); box._alpha = box._alpha - 2; } else { switcher.gotoAndStop(1); } if (defeatcounter == 0) { defeatcounter = 40; box._alpha = 100; switcher._x = boss._x; switcher._y = boss._y; box._x = switcher._x; box._y = switcher._y; } shadower._rotation = boss._rotation; shadower._x = boss._x; shadower._y = boss._y; if (life.text <= 0) { gotoAndStop (73); } }
Frame 72
gotoAndPlay (71);
Frame 73
score.text = pointer; u._rotation = u._rotation + 10;
Symbol 14 Button
on (release) { gotoAndPlay (10); }
Symbol 20 Button
on (release) { gotoAndStop (2); }
Symbol 23 Button
on (press) { if (levelCode.text == "Mikhail Rudoy") { levelCode.text = "Made This Game"; } if (levelCode.text == "Yevgeniy Rudoy") { levelCode.text = "Helped With Ideas"; } if (levelCode.text == "Level1") { _root.gotoAndPlay(10); } if (levelCode.text == "NOT so safe") { _root.gotoAndPlay(16); } if (levelCode.text == "Double Trouble") { _root.gotoAndPlay(20); } if (levelCode.text == "No Way") { _root.gotoAndPlay(24); } if (levelCode.text == "Super Bad Luck") { _root.gotoAndPlay(28); } if (levelCode.text == "Multitrouble") { _root.gotoAndPlay(32); } if (levelCode.text == "rest level") { _root.gotoAndPlay(36); } if (levelCode.text == "OK...") { _root.gotoAndPlay(40); } if (levelCode.text == "...OK...") { _root.gotoAndPlay(44); } if (levelCode.text == "Not Good") { _root.gotoAndPlay(48); } if (levelCode.text == "Feed Me") { _root.gotoAndPlay(52); } if (levelCode.text == "A Bit Easier") { _root.gotoAndPlay(56); } if (levelCode.text == "A Bit Of All") { _root.gotoAndPlay(60); } if (levelCode.text == "Unexpected") { _root.gotoAndPlay(64); } if (levelCode.text == "Bossy Boss") { _root.gotoAndPlay(68); } }
Symbol 29 Button
on (release) { getURL ("http://www.albinoblacksheep.com/", "_blank"); }
Symbol 39 Button
on (release) { nextFrame(); }
Symbol 43 Button
on (release) { gotoAndStop (1); }
Symbol 51 MovieClip Frame 1
stop();
Symbol 51 MovieClip Frame 41
_root.gotoAndStop(15);
Symbol 53 Button
on (release) { prevFrame(); }
Symbol 163 Button
on (release) { gotoAndPlay (69); }
Symbol 175 MovieClip Frame 1
stop();

Library Items

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Symbol 2 GraphicUsed by:3
Symbol 3 MovieClipUses:2Used by:Timeline
Symbol 4 GraphicUsed by:5
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Symbol 6 GraphicUsed by:7
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Symbol 16 TextUses:8Used by:17
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Symbol 19 GraphicUsed by:20
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Symbol 22 EditableTextUses:21Used by:Timeline
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Symbol 24 FontUsed by:25
Symbol 25 TextUses:24Used by:Timeline
Symbol 26 BitmapUsed by:27
Symbol 27 GraphicUses:26Used by:28 29
Symbol 28 MovieClipUses:27Used by:29
Symbol 29 ButtonUses:27 28Used by:176  Timeline
Symbol 30 GraphicUsed by:31
Symbol 31 MovieClipUses:30Used by:Timeline
Symbol 32 GraphicUsed by:35 53
Symbol 33 GraphicUsed by:35 53
Symbol 34 GraphicUsed by:35 39 53 58 163
Symbol 35 ButtonUses:32 33 34Used by:Timeline
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Symbol 43 ButtonUses:40 41 42Used by:Timeline
Symbol 44 FontUsed by:45 46 54 56 59
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Symbol 46 TextUses:44Used by:Timeline
Symbol 47 GraphicUsed by:51
Symbol 48 GraphicUsed by:49
Symbol 49 MovieClipUses:48Used by:51
Symbol 50 GraphicUsed by:51
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Symbol 52 TextUses:21Used by:Timeline
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Symbol 54 TextUses:44Used by:Timeline
Symbol 55 TextUses:21Used by:Timeline
Symbol 56 TextUses:44Used by:Timeline
Symbol 57 TextUses:21Used by:Timeline
Symbol 58 ButtonUses:37 38 34Used by:Timeline
Symbol 59 TextUses:44Used by:Timeline
Symbol 60 FontUsed by:61
Symbol 61 TextUses:60Used by:Timeline
Symbol 62 TextUses:21Used by:Timeline
Symbol 63 GraphicUsed by:Timeline
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Symbol 65 MovieClipUses:64Used by:66
Symbol 66 MovieClipUses:64 65Used by:Timeline
Symbol 67 EditableTextUses:21Used by:Timeline
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Symbol 71 TextUses:21Used by:Timeline
Symbol 72 TextUses:21Used by:Timeline
Symbol 73 EditableTextUses:21Used by:Timeline
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Symbol 77 MovieClipUses:74 76Used by:Timeline
Symbol 78 MovieClipUses:74 76Used by:Timeline
Symbol 79 EditableTextUses:21Used by:Timeline
Symbol 80 TextUses:21Used by:81
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Symbol 82 EditableTextUses:21Used by:Timeline
Symbol 83 TextUses:21Used by:84
Symbol 84 MovieClipUses:68 83Used by:Timeline
Symbol 85 EditableTextUses:21Used by:Timeline
Symbol 86 GraphicUsed by:87 88
Symbol 87 MovieClipUses:86Used by:88 90 92 94 96 98 100
Symbol 88 MovieClipUses:86 87Used by:Timeline
Symbol 89 GraphicUsed by:90
Symbol 90 MovieClipUses:89 87Used by:Timeline
Symbol 91 GraphicUsed by:92
Symbol 92 MovieClipUses:91 87Used by:Timeline
Symbol 93 GraphicUsed by:94
Symbol 94 MovieClipUses:93 87Used by:Timeline
Symbol 95 GraphicUsed by:96
Symbol 96 MovieClipUses:95 87Used by:Timeline
Symbol 97 GraphicUsed by:98
Symbol 98 MovieClipUses:97 87Used by:Timeline
Symbol 99 GraphicUsed by:100
Symbol 100 MovieClipUses:99 87Used by:Timeline
Symbol 101 TextUses:21Used by:102
Symbol 102 MovieClipUses:68 101Used by:Timeline
Symbol 103 EditableTextUses:21Used by:Timeline
Symbol 104 GraphicUsed by:105
Symbol 105 MovieClipUses:104Used by:Timeline
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Symbol 109 TextUses:21Used by:110
Symbol 110 MovieClipUses:68 109Used by:Timeline
Symbol 111 EditableTextUses:21Used by:Timeline
Symbol 112 TextUses:21Used by:113
Symbol 113 MovieClipUses:68 112Used by:Timeline
Symbol 114 EditableTextUses:21Used by:Timeline
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Symbol 116 MovieClipUses:115Used by:117
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Symbol 118 TextUses:21Used by:119
Symbol 119 MovieClipUses:68 118Used by:Timeline
Symbol 120 EditableTextUses:21Used by:Timeline
Symbol 121 TextUses:21Used by:122
Symbol 122 MovieClipUses:68 121Used by:Timeline
Symbol 123 EditableTextUses:21Used by:Timeline
Symbol 124 TextUses:21Used by:125
Symbol 125 MovieClipUses:68 124Used by:Timeline
Symbol 126 EditableTextUses:21Used by:Timeline
Symbol 127 TextUses:21Used by:128
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Symbol 129 EditableTextUses:21Used by:Timeline
Symbol 130 GraphicUsed by:131
Symbol 131 MovieClipUses:130Used by:Timeline
Symbol 132 GraphicUsed by:135
Symbol 133 GraphicUsed by:134
Symbol 134 MovieClipUses:133Used by:135 137 139 140 141
Symbol 135 MovieClipUses:132 134Used by:Timeline
Symbol 136 GraphicUsed by:137 141
Symbol 137 MovieClipUses:136 134Used by:Timeline
Symbol 138 GraphicUsed by:139 140
Symbol 139 MovieClipUses:138 134Used by:Timeline
Symbol 140 MovieClipUses:138 134Used by:Timeline
Symbol 141 MovieClipUses:136 134Used by:Timeline
Symbol 142 GraphicUsed by:143 144 145 146
Symbol 143 MovieClipUses:142Used by:Timeline
Symbol 144 MovieClipUses:142Used by:Timeline
Symbol 145 MovieClipUses:142Used by:Timeline
Symbol 146 MovieClipUses:142Used by:Timeline
Symbol 147 TextUses:21Used by:148
Symbol 148 MovieClipUses:68 147Used by:Timeline
Symbol 149 EditableTextUses:21Used by:Timeline
Symbol 150 GraphicUsed by:151
Symbol 151 MovieClipUses:150Used by:Timeline
Symbol 152 GraphicUsed by:153
Symbol 153 MovieClipUses:152Used by:Timeline
Symbol 154 TextUses:21Used by:155
Symbol 155 MovieClipUses:68 154Used by:Timeline
Symbol 156 EditableTextUses:21Used by:Timeline
Symbol 157 TextUses:21Used by:158
Symbol 158 MovieClipUses:68 157Used by:Timeline
Symbol 159 EditableTextUses:21Used by:Timeline
Symbol 160 TextUses:21Used by:161
Symbol 161 MovieClipUses:68 160Used by:Timeline
Symbol 162 TextUses:21Used by:Timeline
Symbol 163 ButtonUses:37 38 34Used by:Timeline
Symbol 164 EditableTextUses:21Used by:Timeline
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Symbol 169 GraphicUsed by:170
Symbol 170 MovieClipUses:169Used by:171
Symbol 171 MovieClipUses:168 170Used by:Timeline
Symbol 172 GraphicUsed by:176
Symbol 173 GraphicUsed by:175
Symbol 174 GraphicUsed by:175
Symbol 175 MovieClipUses:173 174Used by:176  Timeline
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Symbol 177 GraphicUsed by:180
Symbol 178 GraphicUsed by:179
Symbol 179 MovieClipUses:178Used by:180
Symbol 180 MovieClipUses:177 179Used by:Timeline
Symbol 181 TextUses:21Used by:182
Symbol 182 MovieClipUses:68 181Used by:Timeline
Symbol 183 TextUses:21Used by:Timeline
Symbol 184 EditableTextUses:21Used by:Timeline

Instance Names

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"enemy3"Frame 10Symbol 66 MovieClip
"enemy4"Frame 10Symbol 66 MovieClip
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"enemy1"Frame 15Symbol 66 MovieClip
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"enemy3"Frame 15Symbol 66 MovieClip
"enemy4"Frame 15Symbol 66 MovieClip
"enemy5"Frame 15Symbol 66 MovieClip
"score"Frame 15Symbol 73 EditableText
"enemy1"Frame 15Symbol 66 MovieClip
"enemy2"Frame 15Symbol 66 MovieClip
"enemy3"Frame 15Symbol 66 MovieClip
"enemy4"Frame 15Symbol 66 MovieClip
"enemy5"Frame 15Symbol 66 MovieClip
"points"Frame 16Symbol 79 EditableText
"enemy6"Frame 17Symbol 66 MovieClip
"enemy7"Frame 17Symbol 66 MovieClip
"enemy8"Frame 17Symbol 66 MovieClip
"enemy9"Frame 17Symbol 66 MovieClip
"enemy10"Frame 17Symbol 66 MovieClip
"enemy11"Frame 17Symbol 78 MovieClip
"u"Frame 17Symbol 51 MovieClip
"code2"Frame 17Symbol 81 MovieClip
"points"Frame 20Symbol 82 EditableText
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"enemy7"Frame 21Symbol 66 MovieClip
"enemy8"Frame 21Symbol 66 MovieClip
"enemy9"Frame 21Symbol 66 MovieClip
"enemy10"Frame 21Symbol 66 MovieClip
"enemy1"Frame 21Symbol 66 MovieClip
"enemy2"Frame 21Symbol 66 MovieClip
"enemy3"Frame 21Symbol 66 MovieClip
"enemy4"Frame 21Symbol 66 MovieClip
"enemy5"Frame 21Symbol 66 MovieClip
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"enemy11"Frame 21Symbol 78 MovieClip
"enemy12"Frame 21Symbol 77 MovieClip
"code3"Frame 21Symbol 84 MovieClip
"points"Frame 24Symbol 85 EditableText
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"o10"Frame 25Symbol 96 MovieClip
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"o14"Frame 25Symbol 100 MovieClip
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"o1"Frame 25Symbol 98 MovieClip
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"o3"Frame 33Symbol 100 MovieClip
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"enemy1"Frame 33Symbol 66 MovieClip
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"Base1"Frame 33Symbol 105 MovieClip
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"code6"Frame 33Symbol 113 MovieClip
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"enemy1"Frame 37Symbol 66 MovieClip
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"u"Frame 37Symbol 51 MovieClip
"enemy3"Frame 37Symbol 117 MovieClip
"enemy4"Frame 37Symbol 117 MovieClip
"enemy5"Frame 37Symbol 117 MovieClip
"code7"Frame 37Symbol 119 MovieClip
"points"Frame 40Symbol 120 EditableText
"enemy1"Frame 41Symbol 66 MovieClip
"enemy2"Frame 41Symbol 66 MovieClip
"u"Frame 41Symbol 51 MovieClip
"enemy3"Frame 41Symbol 117 MovieClip
"enemy4"Frame 41Symbol 117 MovieClip
"enemy5"Frame 41Symbol 117 MovieClip
"enemy6"Frame 41Symbol 117 MovieClip
"enemy7"Frame 41Symbol 117 MovieClip
"enemy8"Frame 41Symbol 117 MovieClip
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"points"Frame 44Symbol 123 EditableText
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"enemy6"Frame 45Symbol 117 MovieClip
"enemy7"Frame 45Symbol 117 MovieClip
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"enemy5"Frame 49Symbol 117 MovieClip
"enemy6"Frame 49Symbol 117 MovieClip
"enemy7"Frame 49Symbol 117 MovieClip
"enemy8"Frame 49Symbol 117 MovieClip
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"code10"Frame 49Symbol 128 MovieClip
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"enemy6"Frame 65Symbol 66 MovieClip
"enemy7"Frame 65Symbol 66 MovieClip
"enemy8"Frame 65Symbol 66 MovieClip
"enemy9"Frame 65Symbol 66 MovieClip
"enemy10"Frame 65Symbol 66 MovieClip
"enemy1"Frame 65Symbol 66 MovieClip
"enemy2"Frame 65Symbol 66 MovieClip
"enemy3"Frame 65Symbol 66 MovieClip
"enemy4"Frame 65Symbol 66 MovieClip
"enemy5"Frame 65Symbol 66 MovieClip
"u"Frame 65Symbol 51 MovieClip
"b2"Frame 65Symbol 139 MovieClip
"b4"Frame 65Symbol 140 MovieClip
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"b5"Frame 65Symbol 146 MovieClip
"b1"Frame 65Symbol 151 MovieClip
"b3"Frame 65Symbol 153 MovieClip
"b9"Frame 65Symbol 151 MovieClip
"code11"Frame 65Symbol 161 MovieClip
"points"Frame 69Symbol 164 EditableText
"life"Frame 70Symbol 167 EditableText
"u"Frame 70Symbol 51 MovieClip
"box"Frame 70Symbol 171 MovieClip
"boss"Frame 70Symbol 176 MovieClip
"switcher"Frame 70Symbol 175 MovieClip
"shadower"Frame 70Symbol 180 MovieClip
"code11"Frame 70Symbol 182 MovieClip
"u"Frame 73Symbol 51 MovieClip
"score"Frame 73Symbol 184 EditableText
"testHit"Symbol 66 MovieClip Frame 1Symbol 65 MovieClip
"testHit"Symbol 77 MovieClip Frame 1Symbol 76 MovieClip
"testHit"Symbol 78 MovieClip Frame 1Symbol 76 MovieClip
"trace_hit"Symbol 88 MovieClip Frame 1Symbol 87 MovieClip
"trace_hit"Symbol 90 MovieClip Frame 1Symbol 87 MovieClip
"trace_hit"Symbol 92 MovieClip Frame 1Symbol 87 MovieClip
"trace_hit"Symbol 94 MovieClip Frame 1Symbol 87 MovieClip
"trace_hit"Symbol 96 MovieClip Frame 1Symbol 87 MovieClip
"trace_hit"Symbol 98 MovieClip Frame 1Symbol 87 MovieClip
"trace_hit"Symbol 100 MovieClip Frame 1Symbol 87 MovieClip
"traceHit"Symbol 108 MovieClip Frame 1Symbol 107 MovieClip
"tracehit"Symbol 117 MovieClip Frame 1Symbol 116 MovieClip
"test"Symbol 135 MovieClip Frame 1Symbol 134 MovieClip
"test"Symbol 137 MovieClip Frame 1Symbol 134 MovieClip
"test"Symbol 139 MovieClip Frame 1Symbol 134 MovieClip
"test"Symbol 140 MovieClip Frame 1Symbol 134 MovieClip
"test"Symbol 141 MovieClip Frame 1Symbol 134 MovieClip
"tracer"Symbol 176 MovieClip Frame 1Symbol 175 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "music"




http://swfchan.com/6/26695/info.shtml
Created: 22/5 -2019 10:03:01 Last modified: 22/5 -2019 10:03:01 Server time: 14/05 -2024 11:41:27