STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
228126
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2561 · P5121

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/59222263?noj=FRM59222263-13DC" width="1" height="1"></div>

Last Shot.swf

This is the info page for
Flash #26720

(Click the ID number above for more basic data on this flash file.)


Text
100

FREEONLINEGAMES.COM

L    O    A    D    I    N    G

THIS GAME IS EXCLUSIVELY FOR FREEONLINEGAMES.COM

Please click on the logo above to play the game.

FREE

E

N

I

L

O

M

O

C

.

S

E

A

G

earlandre

99999999

100)

<< LOADING >>

todays top rambos

all time top rambos

Highscores

main menu

by Free online games

100

100

100

1000

Pancor Jackhammer

Menu

Menu

low

low

Medium

Medium

High

High

quality

music

off

on

game paused

FREE ONLINE
GAMES.com

Main menu

Main menu

W

S

D

A

R

G

RELOAD

MOVE AROUND

Throw AWAY YOUR GUN

1

2

3

change weapons

shoot

4

score

0000

You died

3

Again

?

Yes

no

999

9999

/

Next
Level

last shot

Play

Play

Options

Options

Highscores

Highscores

free games for your website

free games for your website

Controls

Options

turn off
blood - for
less lags

turn off
shells - for
less lags

turn off
violence

0000

Hey Jack, Listen uP:
We have lost contact with our
special weapons laboratory, as of
09:00 hours. Reports indicate that
there is a large Enemy presence
at the scene...
You know what to do!
OVer and out.

SKIP

H

Well done

mission complete

submit score

FREE games FOR YOUR WEBSITE

0000

Total Score

You Died
GAME OVER

0000

ActionScript [AS1/AS2]

Frame 1
Stage.showMenu = false; function __com_mochibot__(swfid, mc, lv, trk) { var x; var g; var s; var fv; var sb; var u; var res; var mb; var mbc; mb = "__mochibot__"; mbc = "mochibot.com"; g = (_global ? (_global) : (_level0._root)); if (g[mb + swfid]) { return(g[mb + swfid]); } s = System.security; x = mc._root.getSWFVersion; fv = (x ? (mc.getSWFVersion()) : ((_global ? 6 : 5))); if (!s) { s = {}; } sb = s.sandboxType; if (sb == "localWithFile") { return(null); } x = s.allowDomain; if (x) { s.allowDomain(mbc); } x = s.allowInsecureDomain; if (x) { s.allowInsecureDomain(mbc); } u = (((((((((((("http://" + mbc) + "/my/core.swf?mv=7&fv=") + fv) + "&v=") + escape(getVersion())) + "&swfid=") + escape(swfid)) + "&l=") + lv) + "&f=") + mc) + (sb ? ("&sb=" + sb) : "")) + (trk ? "&t=1" : ""); lv = ((fv > 6) ? (mc.getNextHighestDepth()) : ((g[mb + "level"] ? (g[mb + "level"] + 1) : (lv)))); g[mb + "level"] = lv; if (fv == 5) { res = "_level" + lv; if (!eval (res)) { loadMovieNum (u, lv); } } else { res = mc.createEmptyMovieClip(mb + swfid, lv); res.loadMovie(u); } return(res); } __com_mochibot__("ea0b3d66", this, 10301, true); myVar.gamer = 41; gameName = "lastshot"; debug = false; stop(); fscommand ("showmenu", "false"); prel.onEnterFrame = function () { prel.procent.text = Math.ceil((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); prel.gotoAndStop(prel.procent.text); if (Number(prel.procent.text) > 99) { play(); delete this.onEnterFrame; } };
Frame 2
stop();
Frame 5
function updateScoreboard(sNum) { xmlPlayer = new XML(); xmlPlayer.ignoreWhite = true; xmlPlayer.onLoad = function (success) { if (success) { _root["mcScoreboard" + sNum].mcLoading._visible = false; myPlayer = xmlPlayer.firstChild.childNodes; ctr2 = 0; while (ctr2 < myPlayer.length) { thisPlayer = _root["mcScoreboard" + sNum].sboard.mcScoreHolder.mcScore.duplicateMovieClip("mcScore" + ctr2, ctr2); thisPlayer._y = ctr2 * thisPlayer._height; thisPlayer._visible = true; if ((ctr2 % 2) > 0) { thisPlayer.gotoAndStop(2); } thisPlayer.txtNumber.text = (ctr2 + 1) + ")"; thisPlayer.txtNickname.text = myPlayer[ctr2].attributes.player; thisPlayer.txtScore.text = myPlayer[ctr2].attributes.score; ctr2++; } _root["mcScoreboard" + sNum].sboard.mcScoreHolder.item = myPlayer.length; _root["mcScoreboard" + sNum].sboard.mcScoreHolder.speedy = 0; _root["mcScoreboard" + sNum].sboard.mcScoreHolder.desty = 0; _root["mcScoreboard" + sNum].sboard.mcScoreHolder.onEnterFrame = function () { if ((this.desty < 0) && (this._parent.dir == "up")) { trace("up"); this.desty = this.desty + 10; if (this.desty > 0) { this.desty = 0; } } trace((this._parent.mcBlock._height + " - ") + (this.mcScore._height * this.item)); if ((this.desty > (this._parent.mcBlock._height - (this.mcScore._height * this.item))) && (this._parent.dir == "down")) { trace("down"); this.desty = this.desty - 10; if (this.desty < (this._parent.mcBlock._height - (this.mcScore._height * this.item))) { this.desty = this._parent.mcBlock._height - (this.mcScore._height * this.item); } } this.speedy = (this.desty - this._y) + (this.speedy * 0.4); this._y = this._y + this.speedy; }; } if (sNum == 1) { updateScoreboard(2); } }; if (sNum == 1) { xmlPlayer.load((((("http://" + _root.Dsource) + ".freeonlinegames.com/scoreboard/getTopPlayer.php?id=") + _root.gameID) + "&rand=") + random(999999)); } else if (sNum == 2) { xmlPlayer.load(((((("http://" + _root.Dsource) + ".freeonlinegames.com/scoreboard/getTopPlayer.php?id=") + _root.gameID) + "&rand=") + random(999999)) + "&filt=1"); } } stop(); var gameID = 41; Dsource = "www"; mcScoreboard1.sboard.dir = "stop"; mcScoreboard2.sboard.dir = "stop"; mcScoreboard1.sboard.mcScoreHolder.mcScore._visible = false; mcScoreboard2.sboard.mcScoreHolder.mcScore._visible = false; updateScoreboard(1); btnMain.onRelease = function () { currentPage = "main"; fader.play(); };
Frame 6
function Point(xx, yy) { this.X = xx; this.Y = yy; } function Line(x1, y1, x2, y2) { this.beg = new Point(x1, y1); this.end = new Point(x2, y2); } function Wall() { } function Wall_h() { } function Wall_v() { } function znak(num) { if (znak < 0) { return(-1); } return(1); } function setSound() { _root.shotSound = new Sound(_root); _root.shotSound.attachSound("shot.wav"); _root.shotSound.stop(); _root.lawSound = new Sound(_root); _root.lawSound.attachSound("law.wav"); _root.lawSound.stop(); _root.shotgunSound = new Sound(_root); _root.shotgunSound.attachSound("shotgun.wav"); _root.shotgunSound.stop(); _root.subbarrelSound = new Sound(_root); _root.subbarrelSound.attachSound("subbarrel.wav"); _root.subbarrelSound.stop(); _root.dieSound = new Sound(_root); _root.dieSound.attachSound("die.wav"); _root.dieSound.stop(); } function Man() { } function Soldier() { this.constr(); this.HP = 100; trace("Soldier HP: " + this.HP); this.team = null; this.weapon = null; this.min_kick = _global.DIFFICULTLY; this.kick = this.min_kick; this.attacking = null; this.gox = this._x; this.goy = this._y; this.patrolX = null; this.patrolY = null; this.lastSeenPlayerX = null; this.lastSeenPlayerY = null; } function Turret() { this.constr(); this.team = 2; this.weapon = null; this.min_kick = _global.DIFFICULTLY; this.kick = this.min_kick; this.attacking = null; this.fire_rate = 3; this.HP = 700; this.puzo = 20; this.weapon = new TurretGun(); } function Player() { this.constr(); trace(this.weap_1); trace(_root.hero0); this.team = 1; this.currAction = null; this.weapon = this.weap_3; this.kurok = false; this.min_kick = 0; _root.addYou(); } function Weapon() { this._type = null; this.link = null; this.plus = null; this.cal = null; this.kickback = null; this.max_kick = null; this.fire_rate = null; this.damage = null; this.ammo = null; this.clip = null; this.max_clip = null; this.melee = null; this.alternate = null; this.alt_rate = null; this.alt_treat = null; this.alt_use = null; this.alt_clip = null; this.alt_maxclip = null; this.alt_ammo = null; this.alt_type = null; this.description = null; this.alt_description = null; } function LAW() { this._type = "rifle"; this.link = "LAW"; this.plus = 1; this.cal = "AT Rocket"; this.kickback = 30; this.max_kick = 40; this.fire_rate = 1; this.damage = 0; this.ammo = 3; this.treat = 1; this.max_clip = 1; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.description = "Light AT Weapon"; } function FLY() { this._type = "rifle"; this.link = "FLY"; this.plus = 1; this.cal = "AT Rocket"; this.kickback = 0; this.max_kick = 40; this.fire_rate = 1; this.damage = 0; this.ammo = 5; this.treat = 1; this.max_clip = 1; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.description = "AT system 'Fly'"; } function PKM() { this._type = "rifle"; this.link = "PKM"; this.plus = 1; this.cal = "7.62x54 mm"; this.kickback = 6; this.max_kick = 25; this.fire_rate = 3; this.damage = 100; this.ammo = 100; this.treat = 1; this.max_clip = 100; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.description = "PKM"; } function M60() { this._type = "rifle"; this.link = "M60"; this.plus = 1; this.cal = ".308"; this.kickback = 4; this.max_kick = 30; this.fire_rate = 3; this.damage = 90; this.ammo = 100; this.treat = 1; this.max_clip = 200; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.description = "M60 machinegun"; } function PPD() { this._type = "rifle"; this.link = "PPD"; this.plus = 1; this.cal = "7.62x45 mm"; this.kickback = 4; this.max_kick = 30; this.fire_rate = 3; this.damage = 80; this.ammo = 60; this.treat = 1; this.max_clip = 60; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.description = "PPD machinegun"; } function MG_36() { this._type = "rifle"; this.link = "MG_36"; this.plus = 1; this.cal = "7.92x48 mm"; this.kickback = 5; this.max_kick = 30; this.fire_rate = 3; this.damage = 85; this.ammo = 80; this.treat = 1; this.max_clip = 40; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.description = "MG 38 machinegun"; } function Browning_30() { this._type = "rifle"; this.link = "Browning_30"; this.plus = 1; this.cal = ".30"; this.kickback = 6; this.max_kick = 40; this.fire_rate = 3; this.damage = 120; this.ammo = 100; this.treat = 1; this.max_clip = 100; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.description = "Browning .30 cal"; } function AK_47() { this._type = "rifle"; this.link = "AK_47"; this.plus = 1; this.cal = "7.62x39 mm"; this.kickback = 7; this.max_kick = 28; this.fire_rate = 3; this.damage = 70; this.ammo = 90; this.treat = 1; this.max_clip = 30; this.clip = this.max_clip; this.melee = false; this.alternate = true; this.alt_rate = 20; this.alt_treat = 0; this.alt_use = false; this.description = "AK 47"; this.alt_description = "Bayonet thrust"; } function M_16() { this._type = "rifle"; this.link = "M_16"; this.plus = 1; this.cal = ".223"; this.kickback = 5; this.max_kick = 20; this.fire_rate = 3; this.damage = 55; this.ammo = 90; this.treat = 1; this.max_clip = 30; this.clip = this.max_clip; this.melee = false; this.alternate = true; this.alt_rate = 15; this.alt_treat = 3; this.alt_use = false; this.description = "M 16 rifle"; this.alt_description = "Burst"; } function SVD() { this._type = "rifle"; this.link = "SVD"; this.plus = 1; this.cal = "7.62x54 mm"; this.kickback = 18; this.max_kick = 25; this.fire_rate = 8; this.damage = 130; this.ammo = 30; this.treat = 1; this.max_clip = 10; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.description = "SVD Sniper rifle"; } function M50() { this._type = "rifle"; this.link = "M50"; this.plus = 1; this.cal = ".50"; this.kickback = 30; this.max_kick = 60; this.fire_rate = 15; this.damage = 500; this.ammo = 16; this.treat = 1; this.max_clip = 8; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.description = "M50 Sniper rifle"; } function PPH_41() { this._type = "rifle"; this.link = "PPH_41"; this.plus = 1; this.cal = "7.62x17 mm"; this.kickback = 5; this.max_kick = 18; this.fire_rate = 3; this.damage = 40; this.ammo = 72; this.treat = 1; this.max_clip = 72; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.description = "PPH-41 SMG"; } function SKS() { this._type = "rifle"; this.link = "SKS"; this.plus = 1; this.cal = "7.62x39 mm"; this.kickback = 10; this.max_kick = 25; this.fire_rate = 8; this.damage = 70; this.ammo = 30; this.treat = 1; this.max_clip = 10; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.description = "SKS carabine"; } function StG_42() { this._type = "rifle"; this.link = "StG_42"; this.plus = 1; this.cal = "7.92x48 mm"; this.kickback = 10; this.max_kick = 30; this.fire_rate = 7; this.damage = 78; this.ammo = 45; this.treat = 1; this.max_clip = 15; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.description = "StG. 42 rifle"; } function Garand_M1() { this._type = "rifle"; this.link = "Garand_M1"; this.plus = 1; this.cal = "7.62x45 mm"; this.kickback = 6; this.max_kick = 20; this.fire_rate = 5; this.damage = 70; this.ammo = 24; this.treat = 1; this.max_clip = 8; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.description = "Garand M1"; } function UZI() { this._type = "smg"; this.link = "UZI"; this.plus = 1; this.cal = ".45"; this.kickback = 6; this.max_kick = 25; this.fire_rate = 2; this.damage = 35; this.ammo = 84; this.treat = 1; this.max_clip = 28; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.description = "MAC 10"; } function MP5() { this._type = "smg"; this.link = "MP5"; this.plus = 1; this.cal = "9 mm"; this.kickback = 3; this.max_kick = 20; this.fire_rate = 2; this.damage = 45; this.ammo = 90; this.treat = 1; this.max_clip = 30; this.clip = this.max_clip; this.melee = false; this.alternate = true; this.alt_rate = 12; this.alt_treat = 3; this.alt_use = false; this.description = "MP-5 Navy"; this.alt_description = "Burst"; } function MP_40() { this._type = "smg"; this.link = "MP_40"; this.plus = 1; this.cal = "9 mm"; this.kickback = 4; this.max_kick = 25; this.fire_rate = 3; this.damage = 35; this.ammo = 96; this.treat = 1; this.max_clip = 32; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.description = "MP-40"; } function Thompson() { this._type = "smg"; this.link = "Thompson"; this.plus = 1; this.cal = ".45"; this.kickback = 6; this.max_kick = 15; this.fire_rate = 2; this.damage = 42; this.ammo = 90; this.treat = 1; this.max_clip = 30; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.description = "Thompson M1A1"; } function SPAS_12() { this._type = "rifle"; this.link = "SPAS_12"; this.plus = 1; this.cal = ".12"; this.kickback = 12; this.max_kick = 30; this.fire_rate = 6; this.damage = 20; this.ammo = 35; this.treat = 1; this.max_clip = 7; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.description = "SPAS-12"; } function Benelli_M3() { this._type = "shotgun"; this.link = "Benelli_M3"; this.plus = 1; this.cal = ".12"; this.kickback = 14; this.max_kick = 20; this.fire_rate = 13; this.damage = 25; this.ammo = 24; this.treat = 1; this.max_clip = 8; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.description = "Benelli M3 Super 90"; } function DB() { this._type = "rifle"; this.link = "DB"; this.plus = 1; this.cal = ".12"; this.kickback = 8; this.max_kick = 30; this.fire_rate = 8; this.damage = 20; this.ammo = 20; this.treat = 1; this.max_clip = 2; this.clip = this.max_clip; this.melee = false; this.alternate = true; this.alt_rate = 20; this.alt_treat = 2; this.alt_use = false; this.description = "Double Barrel Shotgun"; this.alt_description = "Double shot"; } function HK_28() { this._type = "shotgun"; this.link = "HK_28"; this.plus = 1; this.cal = ".12"; this.kickback = 17; this.max_kick = 30; this.fire_rate = 15; this.damage = 20; this.ammo = 32; this.treat = 2; this.max_clip = 8; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.description = "H&K 28"; } function Browning_1921() { this._type = "shotgun"; this.link = "Browning_1921"; this.plus = 1; this.cal = ".12"; this.kickback = 16; this.max_kick = 30; this.fire_rate = 15; this.damage = 20; this.ammo = 32; this.treat = 1; this.max_clip = 8; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.description = "Remington M192"; } function PM() { this._type = "pistol"; this.link = "PM"; this.plus = 2; this.cal = "9 mm"; this.kickback = 9; this.max_kick = 12; this.fire_rate = 8; this.damage = 40; this.ammo = 24; this.treat = 1; this.max_clip = 8; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.description = "Makarov"; } function Beretta() { this._type = "pistol"; this.link = "Beretta"; this.plus = 2; this.cal = "9 mm"; this.kickback = 10; this.max_kick = 20; this.fire_rate = 8; this.damage = 45; this.ammo = 30; this.treat = 1; this.max_clip = 15; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.description = "Beretta 92F"; } function TT_33() { this._type = "pistol"; this.link = "TT_33"; this.plus = 2; this.cal = "7.62x17 mm"; this.kickback = 10; this.max_kick = 22; this.fire_rate = 8; this.damage = 35; this.ammo = 24; this.treat = 1; this.max_clip = 8; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.description = "Tokarev TT-33"; } function Colt_1917() { this._type = "pistol"; this.link = "Colt_1917"; this.plus = 2; this.cal = ".45"; this.kickback = 12; this.max_kick = 25; this.fire_rate = 8; this.damage = 40; this.ammo = 28; this.treat = 1; this.max_clip = 7; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.description = "Colt 1911"; } function WALTER() { this._type = "pistol"; this.link = "WALTER"; this.plus = 2; this.cal = "9 mm"; this.kickback = 9; this.max_kick = 15; this.fire_rate = 6; this.damage = 25; this.ammo = 36; this.treat = 1; this.max_clip = 12; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.description = "Walter P38"; } function Knife() { this._type = "knife"; this.link = "Knife"; this.plus = 3; this.cal = "none"; this.kickback = 0; this.max_kick = 2; this.fire_rate = 10; this.damage = 80; this.ammo = 0; this.radius = 10; this.treat = 0; this.max_clip = 1; this.clip = 1; this.melee = true; this.alternate = false; this.description = "Army Knife"; } function RocketLauncher() { this._type = "rifle"; this.link = "RocketLauncher"; this.plus = 1; this.cal = "AT Rocket"; this.kickback = 13; this.max_kick = 20; this.fire_rate = 10; this.damage = 0; this.ammo = 30; this.treat = 1; this.max_clip = 10; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.description = "Rocket Launcher"; } function SuperShotgun() { this._type = "rifle"; this.link = "SuperShotgun"; this.plus = 1; this.cal = ".12"; this.kickback = 8; this.max_kick = 20; this.fire_rate = 6; this.damage = 30; this.ammo = 84; this.treat = 3; this.max_clip = 42; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.description = "Super Shotgun"; } function Minigun() { this._type = "smg"; this.link = "Minigun"; this.plus = 1; this.cal = ".308"; this.kickback = 3; this.max_kick = 10; this.fire_rate = 1; this.damage = 60; this.ammo = 500; this.treat = 2; this.max_clip = 250; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.description = "Avenger Minigun"; } function SW_38() { this._type = "pistol"; this.link = "SW_38"; this.plus = 2; this.cal = ".38"; this.kickback = 1; this.max_kick = 12; this.fire_rate = 10; this.damage = 25; this.ammo = 12; this.treat = 1; this.max_clip = 6; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.description = "Pistol"; } function Scorpion() { this._type = "pistol"; this.link = "Scorpion"; this.plus = 2; this.cal = "9 mm"; this.kickback = 4; this.max_kick = 16; this.fire_rate = 5; this.damage = 30; this.ammo = 40; this.treat = 1; this.max_clip = 20; this.clip = this.max_clip; this.melee = false; this.alternate = true; this.alt_rate = 15; this.alt_treat = 4; this.alt_use = true; this.description = "Uzi"; this.alt_description = "Burst x4"; } function Automag() { this._type = "pistol"; this.link = "Automag"; this.plus = 2; this.cal = ".308"; this.kickback = 15; this.max_kick = 30; this.fire_rate = 8; this.damage = 85; this.ammo = 16; this.treat = 1; this.max_clip = 8; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.description = "Silenced pistol"; } function CalicoM960() { this._type = "rifle"; this.link = "CalicoM960"; this.plus = 1; this.cal = "9 mm"; this.kickback = 10; this.max_kick = 15; this.fire_rate = 8; this.damage = 35; this.ammo = 100; this.treat = 1; this.max_clip = 50; this.clip = this.max_clip; this.melee = false; this.alternate = true; this.alt_rate = 32; this.alt_treat = 3; this.alt_use = false; this.description = "Calico M-960"; this.alt_description = "Burst x3"; } function Rem870() { this._type = "shotgun"; this.link = "Rem870"; this.plus = 1; this.cal = ".12"; this.kickback = 14; this.max_kick = 20; this.fire_rate = 17; this.damage = 22; this.ammo = 16; this.treat = 1; this.max_clip = 8; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.description = "Remington M870"; } function Benelli_M4() { this._type = "shotgun"; this.link = "Benelli_M4"; this.plus = 1; this.cal = ".12"; this.kickback = 8; this.max_kick = 20; this.fire_rate = 5; this.damage = 22; this.ammo = 20; this.treat = 1; this.max_clip = 5; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.description = "Benelli M4"; } function AKM() { this._type = "rifle"; this.link = "AKM"; this.plus = 1; this.cal = "7.62x39 mm"; this.kickback = 9; this.max_kick = 28; this.fire_rate = 4; this.damage = 70; this.ammo = 90; this.treat = 1; this.max_clip = 30; this.clip = this.max_clip; this.melee = false; this.alternate = true; this.alt_rate = 20; this.alt_treat = 0; this.alt_use = false; this.description = "AK-47"; this.alt_description = "Bayonet thrust"; } function G41() { this._type = "rifle"; this.link = "G41"; this.plus = 1; this.cal = ".223"; this.kickback = 6; this.max_kick = 18; this.fire_rate = 2; this.damage = 50; this.ammo = 80; this.treat = 1; this.max_clip = 40; this.clip = this.max_clip; this.melee = false; this.alternate = true; this.alt_rate = 6; this.alt_treat = 1; this.alt_use = true; this.alt_maxclip = 1; this.alt_clip = this.alt_maxclip; this.alt_ammo = 5; this.alt_type = "HE"; this.description = "H&K G41"; } function Bren() { this._type = "rifle"; this.link = "Bren"; this.plus = 1; this.cal = ".308"; this.kickback = 1; this.max_kick = 1; this.fire_rate = 50; this.damage = 1000; this.ammo = 10; this.treat = 1; this.max_clip = 1; this.clip = 1; this.melee = false; this.alternate = true; this.alt_rate = 1; this.alt_treat = 4; this.alt_use = false; this.description = "Sniper Rifle"; this.alt_description = "Rifle x5"; } function OICW() { this._type = "rifle"; this.link = "OICW"; this.plus = 1; this.cal = ".223"; this.kickback = 3; this.max_kick = 10; this.fire_rate = 2; this.damage = 65; this.ammo = 70; this.treat = 1; this.max_clip = 35; this.clip = this.max_clip; this.melee = false; this.alternate = true; this.alt_rate = 5; this.alt_treat = 1; this.alt_use = true; this.alt_maxclip = 5; this.alt_clip = this.alt_maxclip; this.alt_ammo = 5; this.alt_type = "HE"; this.description = "Auto Rifle"; } function HE() { this._type = "grenade"; this.link = "HE"; this.plus = 4; this.cal = "HE"; this.kickback = 0; this.max_kick = 0; this.fire_rate = 30; this.damage = 150; this.ammo = 0; this.treat = 1; this.max_clip = 6; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.description = "HE grenade"; } function FRAG() { this._type = "grenade"; this.link = "FRAG"; this.plus = 4; this.cal = "FRAG"; this.kickback = 0; this.max_kick = 0; this.fire_rate = 30; this.damage = 150; this.ammo = 0; this.treat = 1; this.max_clip = 3; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.description = "FRAG grenade"; } function TurretGun() { this._type = "rifle"; this.link = null; this.plus = 1; this.cal = ".308"; this.kickback = 6; this.max_kick = 35; this.fire_rate = 3; this.damage = 40; this.ammo = 10000000 /* 0x989680 */; this.treat = 1; this.max_clip = 10000000 /* 0x989680 */; this.clip = this.max_clip; this.melee = false; this.alternate = false; this.description = "TURRET GUN - NOT FOR USE AS PERSONAL WEAPON"; } function Bullet() { this.damage = 10; this.line = null; } function OldBullet() { this.speed = 25; this.owner = null; this.damage = null; } function Gauss() { this.damage = 10; this.line = null; } function Rocket() { this.speed = 15; this.moving = true; } function Napalm() { this.speed = 20; this.radius = 110; this.moving = true; } function Grenade() { this.speed = 10; this.moving = true; this.dst = null; this.type_expl = "HE"; } function HandGrenade() { this.speed = 10; this.moving = true; this.dst = null; this.type_expl = "HE"; } function Dropped() { this.holder.attachMovie(this.key.link + "_gr", "key", 1); } function NextLevel() { } function Cursor() { } function Flame() { this._visible = false; this.owner = this._parent._parent._parent._parent; } function Fire() { if (this._parent.HP > 0) { this._parent.burning = true; this._parent.burnSound.start(0, 2); } } function Slash() { this._visible = false; this.owner = this._parent._parent._parent._parent; this.swapDepths(9999994); } function Medkit() { } function Medkit_Small() { this.heal_power = 40; } function Medkit_Large() { this.heal_power = 80; } function Armor() { } function Armor_Small() { this.heal_power = 20; } function Armor_Large() { this.heal_power = 40; } Point.prototype = new Object(); Point.prototype.write = function () { return(((("(" + this.X) + ", ") + this.Y) + ")"); }; Point.prototype.dist = function (pt) { return(Math.sqrt(((this.X - pt.X) * (this.X - pt.X)) + ((this.Y - pt.Y) * (this.Y - pt.Y)))); }; Line.prototype = new Object(); Line.prototype.isVertical = function () { return((this.beg.X - this.end.X) == 0); }; Line.prototype.isHorizontal = function () { return((this.beg.X - this.end.X) == 0); }; Line.prototype.inArea = function (pt) { return((((Math.round(pt.X) >= Math.round(Math.min(this.beg.X, this.end.X))) && (Math.round(pt.X) <= Math.round(Math.max(this.beg.X, this.end.X)))) && (Math.round(pt.Y) >= Math.round(Math.min(this.beg.Y, this.end.Y)))) && (Math.round(pt.Y) <= Math.round(Math.max(this.beg.Y, this.end.Y)))); }; Line.prototype.cantBeCrossedWith = function (line) { var _local10 = Math.max(this.beg.X, this.end.X); var _local8 = Math.max(this.beg.Y, this.end.Y); var _local9 = Math.max(line.beg.X, line.end.X); var _local7 = Math.max(line.beg.Y.line.end.Y); var _local6 = Math.min(this.beg.X, this.end.X); var _local4 = Math.min(this.beg.Y, this.end.Y); var _local5 = Math.min(line.beg.X, line.end.X); var _local3 = Math.min(line.beg.Y, line.end.Y); return((((_local10 < _local5) || (_local9 < _local6)) || (_local8 < _local3)) || (_local7 < _local4)); }; Line.prototype.cross = function (line) { if (!this.cantBeCrossedWith(line)) { var _local2 = new Point(); if (!line.isVertical()) { var _local4 = (line.beg.Y - line.end.Y) / (line.beg.X - line.end.X); } if (!this.isVertical()) { var _local5 = (this.beg.Y - this.end.Y) / (this.beg.X - this.end.X); } if (_local4 == _local5) { return(null); } var _local6 = line.beg.Y - (_local4 * line.beg.X); var _local7 = this.beg.Y - (_local5 * this.beg.X); if (line.isVertical() && (!this.isVertical())) { _local2.X = line.beg.X; _local2.Y = (_local5 * line.beg.X) + _local7; } else if ((!line.isVertical()) && (this.isVertical())) { _local2.X = this.beg.X; _local2.Y = (_local4 * this.beg.X) + _local6; } else { _local2.X = (_local7 - _local6) / (_local4 - _local5); _local2.Y = (_local4 * _local2.X) + _local6; } if (line.inArea(_local2) && (this.inArea(_local2))) { return(new Point(_local2.X, _local2.Y)); } } return(null); }; Line.prototype.write = function () { return((this.beg.write() + " - ") + this.end.write()); }; Line.prototype.wall = function () { var _local3 = null; var _local5 = null; var _local6 = null; var _local7 = 20000; var _local4 = 0; while (_local4 < _global.walls.length) { _local3 = _global.walls[_local4].cross(this); if (_local3 != null) { _local6 = Math.sqrt(((_local3.X - this.beg.X) * (_local3.X - this.beg.X)) + ((_local3.Y - this.beg.Y) * (_local3.Y - this.beg.Y))); if ((_local5 == null) || (_local6 < _local7)) { _local5 = _local3; _local7 = _local6; } } _local4++; } return(_local5); }; Wall.prototype = new MovieClip(); Wall.prototype.onLoad = function () { var _local4 = {x:0, y:0}; var _local3 = {x:80, y:80}; this.localToGlobal(_local4); this.localToGlobal(_local3); _global.walls[_global.walls.length] = new Line(_local4.x, _local4.y, _local3.x, _local3.y); this._visible = _global.WALLS_VISIBLE; }; Object.registerClass("Wall", Wall); Wall_h.prototype = new MovieClip(); Wall_h.prototype.onLoad = function () { var _local4 = {x:0, y:0}; var _local3 = {x:80, y:0}; this.localToGlobal(_local4); this.localToGlobal(_local3); _global.walls[_global.walls.length] = new Line(_local4.x, _local4.y, _local3.x, _local3.y); this._visible = _global.WALLS_VISIBLE; }; Object.registerClass("Wall_h", Wall_h); Wall_v.prototype = new MovieClip(); Wall_v.prototype.onLoad = function () { var _local4 = {x:0, y:0}; var _local3 = {x:0, y:80}; this.localToGlobal(_local4); this.localToGlobal(_local3); _global.walls[_global.walls.length] = new Line(_local4.x, _local4.y, _local3.x, _local3.y); this._visible = _global.WALLS_VISIBLE; }; Object.registerClass("Wall_v", Wall_v); setDefaults = function () { _global.gameStarted = 0; _global.tempHP = 0; _global.times = 0; _global.WALLS_VISIBLE = false; _global.CHANGE_WEAPONS = true; _global.KEYBOARD_SENSIVITY = 800; _global.BLOW_RADIUS = 80; _global.BLOW_DAMAGE = 120; _global.HE_DAMAGE = 150; _global.FRAG_DAMAGE = 250; _global.LIVES = 3; _global.hold_time = 0; _global.d_blood = 101; _global.down_depth = 8001; _global.d_creature = 65001; _global.free_depth = 65536; _global.hero = 1; _root.vehicle = null; }; loadDefaults = function () { var _local2 = SharedObject.getLocal("LostInJungle"); var _local3 = false; for (var _local4 in _local2.data) { _local3 = true; break; } if (_local3) { _global.WOUND_FLASH = _local2.data.WOUND_FLASH; _global.BLOOD = _local2.data.BLOOD; _global.SHELLS = _local2.data.SHELLS; _global.CORPSES = _local2.data.CORPSES; _global.DIFFICULTLY = _local2.data.DIFFICULTLY; _global.OLD_BULLETS = _local2.data.OLD_BULLETS; _global.SAVED_QUALITY = _local2.data.SAVED_QUALITY; } else { _global.WOUND_FLASH = true; _global.BLOOD = true; _global.SHELLS = true; _global.CORPSES = true; _global.DIFFICULTLY = 2; _global.OLD_BULLETS = true; _global.SAVED_QUALITY = "MEDIUM"; } }; saveDefaults = function () { var _local2 = SharedObject.getLocal("LostInJungle"); _local2.data.WOUND_FLASH = _global.WOUND_FLASH; _local2.data.BLOOD = _global.BLOOD; _local2.data.SHELLS = _global.SHELLS; _local2.data.CORPSES = _global.CORPSES; _local2.data.DIFFICULTLY = _global.DIFFICULTLY; _local2.data.OLD_BULLETS = _global.OLD_BULLETS; _local2.data.SAVED_QUALITY = _global.SAVED_QUALITY; _local2.flush(); }; min = function (a, b) { if (a > b) { return(b); } return(a); }; max = function (a, b) { if (b > a) { return(b); } return(a); }; d = function (dice) { return(Math.floor(Math.random() * dice) + 1); }; xdy = function (x, y) { temp = 0; ijk = 1; while (ijk <= x) { temp = temp + d(y); ijk++; } return(temp); }; percent = function (x) { return(d(100) <= x); }; degToRad = function (deg) { rad = (Math.PI * deg) / 180; return(rad); }; radToDeg = function (rad) { deg = (rad * 180) / Math.PI; return(deg); }; plot = function (deg, radius) { radians = degToRad(deg); yCoor = radius * Math.sin(radians); xCoor = radius * Math.cos(radians); p = new Object({x:xCoor, y:yCoor}); return(p); }; degs = function (degree) { degree = Math.floor(((degree + 22.5) % 360) / 45); return(degree * 45); }; theDistance = function (obj1, obj2) { return(Math.sqrt(((obj1._x - obj2._x) * (obj1._x - obj2._x)) + ((obj1._y - obj2._y) * (obj1._y - obj2._y)))); }; thatDistance = function (obj1, obj2, x, y) { return(Math.sqrt((((obj1._x + x) - obj2._x) * ((obj1._x + x) - obj2._x)) + (((obj1._y + y) - obj2._y) * ((obj1._y + y) - obj2._y)))); }; addVehicle = function (x, y, rot, car) { _root.attachMovie(car, "hero" + _global.hero, _global.d_creature, {_x:x, _y:y, _rotation:rot}); _root.vehicle = _root["hero" + _global.hero]; _global.d_creature++; _global.hero++; }; addPlayer = function (x, y, rot, skin, gun, pistol, melee, gren, subtype) { _root.attachMovie("Player", "hero0", _global.d_creature, {_x:x, _y:y, _rotation:rot}); _root.hero0.sideView(skin); _root.hero0.setGun(gun, pistol, melee, gren); _root.hero0.swapDepths(999998); if (subtype != "no") { _root.hero0[subtype](); } _global.d_creature = _global.d_creature + ((_global.down_depth <= 12000) ? 1 : -3500); }; addSoldier = function (x, y, rot, skin, gun, pistol, melee, gren, subtype, go_x, go_y, team, patrol) { _root.attachMovie("Hero", "hero" + _global.hero, _global.d_creature, {_x:x, _y:y, _rotation:rot}); _root["hero" + _global.hero].team = team; _root["hero" + _global.hero].sideView(skin); _root["hero" + _global.hero].setGun(gun, pistol, melee, gren); if (go_x != 0) { _root["hero" + _global.hero].gox = go_x; } if (go_y != 0) { _root["hero" + _global.hero].goy = go_y; } if (patrol) { _root["hero" + _global.hero].patrolX = x; _root["hero" + _global.hero].patrolY = y; } if (subtype != "no") { _root["hero" + _global.hero][subtype](); } _global.d_creature++; _global.hero++; }; addTurret = function (x, y, rot) { _root.attachMovie("Turret", "hero" + _global.hero, _global.d_creature, {_x:x, _y:y, _rotation:rot}); _global.d_creature++; _global.hero++; }; addOldBullet = function (x, y, rot, dmg, own) { var _local4 = x + (10 * Math.cos(degToRad(rot - 90))); var _local3 = y + (10 * Math.sin(degToRad(rot - 90))); var _local6 = new Line(x, y, _local4, _local3); if (_local6.wall() == null) { _root.attachMovie("OldBullet", "bullet_" + _global.free_depth, _global.free_depth, {_x:_local4, _y:_local3, _rotation:rot}); _root["bullet_" + _global.free_depth].damage = dmg; _root["bullet_" + _global.free_depth].owner = own; } _global.free_depth = _global.free_depth + ((_global.free_depth < 99999) ? 1 : -34000); }; addBullet = function (x1, y1, rot, dmg, own) { if (_global.OLD_BULLETS) { addOldBullet(x1, y1, rot, dmg, own); return(undefined); } var _local5 = x1 + (1000 * Math.cos(degToRad(rot - 90))); var _local3 = y1 + (1000 * Math.sin(degToRad(rot - 90))); var _local9 = new Line(x1, y1, _local5, _local3); var _local7 = _local9.wall(); if (_local7 != null) { _local5 = _local7.X; _local3 = _local7.Y; } _root.attachMovie("Bullet", "bullet_" + _global.free_depth, _global.free_depth, {_x:x1, _y:y1}); _root["bullet_" + _global.free_depth].damage = dmg; _root["bullet_" + _global.free_depth].line = new Line(x1, y1, _local5, _local3); _global.free_depth = _global.free_depth + ((_global.free_depth < 99999) ? 1 : -34000); }; addGauss = function (x1, y1, rot, dmg) { var _local4 = x1 + (1000 * Math.cos(degToRad(rot - 90))); var _local3 = y1 + (1000 * Math.sin(degToRad(rot - 90))); var _local8 = new Line(x1, y1, _local4, _local3); var _local5 = _local8.wall(); if (_local5 != null) { _local4 = _local5.X; _local3 = _local5.Y; } _root.attachMovie("Gauss", "bullet_" + _global.free_depth, _global.free_depth, {_x:x1, _y:y1}); _root["bullet_" + _global.free_depth].damage = dmg; _root["bullet_" + _global.free_depth].line = new Line(x1, y1, _local4, _local3); _global.free_depth = _global.free_depth + ((_global.free_depth < 99999) ? 1 : -34000); }; addRocket = function (x, y, rot, error) { var _local4 = x + (40 * Math.cos(degToRad(rot - 90))); var _local3 = y + (40 * Math.sin(degToRad(rot - 90))); _root.attachMovie("Rocket", "bullet_" + _global.free_depth, _global.free_depth, {_x:_local4, _y:_local3, _rotation:rot + ((d((2 * error) + 1) - error) - 1)}); var _local6 = new Line(x, y, _local4, _local3); if (_local6.wall() != null) { _root["bullet_" + _global.free_depth]._x = x; _root["bullet_" + _global.free_depth]._y = y; _root["bullet_" + _global.free_depth].blow(); } _global.free_depth = _global.free_depth + ((_global.free_depth < 99999) ? 1 : -34000); }; addNapalm = function (x, y, rot, error) { var _local4 = x + (40 * Math.cos(degToRad(rot - 90))); var _local3 = y + (40 * Math.sin(degToRad(rot - 90))); _root.attachMovie("Napalm", "bullet_" + _global.free_depth, _global.free_depth, {_x:_local4, _y:_local3, _rotation:rot + ((d((2 * error) + 1) - error) - 1)}); var _local6 = new Line(x, y, _local4, _local3); if (_local6.wall() != null) { _root["bullet_" + _global.free_depth]._x = x; _root["bullet_" + _global.free_depth]._y = y; _root["bullet_" + _global.free_depth].blow(); } _global.free_depth = _global.free_depth + ((_global.free_depth < 99999) ? 1 : -34000); }; addFlame = function (x, y, rot, dmg) { var _local4 = x + (80 * Math.cos(degToRad(rot - 90))); var _local3 = y + (80 * Math.sin(degToRad(rot - 90))); var _local6 = new Line(x, y, _local4, _local3); if (_local6.wall() == null) { _root.attachMovie("Flame", "bullet_" + _global.free_depth, _global.free_depth, {_x:_local4, _y:_local3, _rotation:rot}); _root["bullet_" + _global.free_depth].damage = dmg; } _global.free_depth = _global.free_depth + ((_global.free_depth < 99999) ? 1 : -34000); }; addGrenade = function (x, y, rot, error, dx, dy, type) { var _local4 = x + (70 * Math.cos(degToRad(rot - 90))); var _local3 = y + (70 * Math.sin(degToRad(rot - 90))); _root.attachMovie("Grenade", "bullet_" + _global.free_depth, _global.free_depth, {_x:_local4, _y:_local3, _rotation:rot + ((d((2 * error) + 1) - error) - 1)}); var _local6 = new Line(x, y, _local4, _local3); _root["bullet_" + _global.free_depth].dst = new Point(dx, dy); _root["bullet_" + _global.free_depth].type_expl = type; if (_local6.wall() != null) { _root["bullet_" + _global.free_depth]._x = x; _root["bullet_" + _global.free_depth]._y = y; _root["bullet_" + _global.free_depth].blow(); } _global.free_depth = _global.free_depth + ((_global.free_depth < 99999) ? 1 : -34000); }; addHandGrenade = function (x, y, rot, dx, dy, type) { var _local4 = x + (40 * Math.cos(degToRad(rot - 90))); var _local3 = y + (40 * Math.sin(degToRad(rot - 90))); _root.attachMovie("HandGrenade", "bullet_" + _global.free_depth, _global.free_depth, {_x:_local4, _y:_local3, _rotation:rot}); var _local6 = new Line(x, y, _local4, _local3); _root["bullet_" + _global.free_depth].dst = Math.sqrt(((dx - _local4) * (dx - _local4)) + ((dy - _local3) * (dy - _local3))); _root["bullet_" + _global.free_depth].type_expl = type; if (_local6.wall() != null) { _root["bullet_" + _global.free_depth]._x = x; _root["bullet_" + _global.free_depth]._y = y; _root["bullet_" + _global.free_depth].blow(); } _global.free_depth = _global.free_depth + ((_global.free_depth < 99999) ? 1 : -34000); }; addShell = function (x, y, rot) { var _local4 = (x + (20 * Math.cos(degToRad(rot)))) + d(5); var _local3 = (y + (20 * Math.sin(degToRad(rot)))) + d(5); _root.attachMovie("Shell", "shell_" + _global.free_depth, _global.free_depth, {_x:_local4, _y:_local3, _rotation:rot + (d(41) - 21)}); _global.free_depth = _global.free_depth + ((_global.free_depth < 99999) ? 1 : -34000); }; addDroppedGun = function (x, y, rot, item) { var _local4 = x + (90 * Math.cos(degToRad(rot - 90))); var _local3 = y + (90 * Math.sin(degToRad(rot - 90))); _root.attachMovie("Dropped", "wpn_" + _global.down_depth, _global.down_depth, {_x:_local4, _y:_local3, _rotation:rot, key:item}); _global.down_depth = _global.down_depth + ((_global.down_depth <= 12000) ? 1 : -4000); }; addBlood = function (x, y) { _root.attachMovie("Blood_" + d(3), "bl_" + _global.free_depth, _global.free_depth, {_x:x, _y:y, _xscale:200, _yscale:200, _rotation:d(360)}); _global.free_depth = _global.free_depth + ((_global.free_depth < 99999) ? 1 : -34000); }; hitToCreature = function () { var _local3 = 1; while (_local3 < _global.hero) { if (_root["hero" + _local3].hitTest(_root._xmouse + _root._x, _root._ymouse + _root._y, true) && (_root["hero" + _local3].HP > 0)) { return(true); } _local3++; } return(false); }; drawBlood = function (xx, yy) { _level2.attachMovie("BloodFountain" + d(2), "eff" + _global.d_effect, _global.d_effect, {_x:xx, _y:yy + (d(11) - 6)}); if (_global.d_effect < 45000) { _global.d_effect++; } else { _global.d_effect = 36001; } }; unloadMap = function () { var _local3 = 0; while (_local3 < _global.hero) { _root["hero" + _local3].removeMovieClip(); _local3++; } _global.hero = 1; _local3 = 65536; while (_local3 < _global.free_depth) { _root["bl_" + _local3].removeMovieClip(); _root["shell_" + _local3].removeMovieClip(); _root["bullet_" + _local3].removeMovieClip(); _local3++; } _local3 = 8001; while (_local3 < _global.down_depth) { _root["wpn_" + _local3].removeMovieClip(); _local3++; } _root.scr.removeMovieClip(); _global.d_blood = 101; _global.down_depth = 8001; _global.d_creature = 65002; _global.free_depth = 65536; _root.attachMovie("ArrowCursor", "_cursor", 150000, {_x:_xmouse, _y:_ymouse}); _root._quality = "HIGH"; }; loadMap = function (map) { delete eval (_global.walls()); _global.walls = new Array(); _root.attachMovie("BattleCursor", "_cursor", 150000, {_x:_xmouse, _y:_ymouse}); _root.attachMovie("Screen", "scr", 999999, {_x:0, _y:450}); _root.gotoAndStop((map + 3) + 174); _root.attachMovie("map_" + map, "walls", 11, {_x:0, _y:0}); _root._quality = _global.SAVED_QUALITY; }; gameLoad = function (map) { unloadMap(); _root.WhatToLoad = map; _root.gotoAndPlay("GAME_LOAD"); }; toMenu = function () { gotoAndStop (1); }; toEngine = function () { gotoAndPlay (1); }; addYou = function () { _root.attachMovie("YOU", "you", 100001, {_x:_root.hero0._x, _y:_root.hero0._y}); }; _root.onEnterFrame = function () { if (_global.times >= 30) { _global.times = 0; } else { _global.times++; } }; Man.prototype = new MovieClip(); Man.prototype.constr = function () { this.setSound(); this.MAX_HP = 100; if (_global.gameStarted != 1) { this.HP = 100; } else { this.HP = 100 - (100 - _global.tempHP); } trace(this.HP); this.hp_mod = 1; this.AC = 100; this.leg_r.gotoAndPlay(8); this.puzo = 14; this.step = 3; this.burning = false; this.weap_1 = null; this.weap_2 = null; this.weap_3 = null; this.weap_4 = null; this.currAction = null; this.kick = 0; this.ch_weap = 0; this.shot_timer = 0; this.ln1 = null; this.ln2 = null; }; Man.prototype.stdFrame = function () { if (this.kick > this.min_kick) { this.kick--; } if (this.shot_timer > 0) { this.shot_timer--; } }; Man.prototype.sideView = function (skin) { this.hands.hend_r.attachMovie("Hand_R_" + skin, "hr", 1); this.hands.hand_r.attachMovie("Hand_L_" + skin, "hl", 1); this.body.forma.attachMovie("Uniform_" + skin, "fr", 1); this.body.kaska.attachMovie("Helm_" + skin, "ks", 1); }; Man.prototype.setGun = function (gun, pist, melee, gren) { mlee = new _root[melee](); mlee.equip(this); pistol = new _root[pist](); pistol.equip(this); grenade = new _root[gren](); grenade.equip(this); rifle = new _root[gun](); rifle.equip(this); _root.playerGun = gun; }; Man.prototype.stdLoad = function (tm, side, rang) { this.team = tm; var _local2 = Number(this._name.substr(4)); this.swapDepths(); this.sideView(side, rang); }; Man.prototype.lineHit = function (line) { var _local3 = this.ln1.cross(line); var _local2 = this.ln2.cross(line); return((_local3 != null) || (_local2 != null)); }; Man.prototype.lineCross = function (line) { var _local2 = this.ln1.cross(line); var _local3 = this.ln2.cross(line); if (_local2 != null) { return(_local2); } return(_local3); }; Man.prototype.getLines = function (x, y) { this.ln1 = new Line((this._x + x) - 10, (this._y + y) - 10, (this._x + x) + 10, (this._y + y) + 10); this.ln2 = new Line((this._x + x) - 10, (this._y + y) + 10, (this._x + x) + 10, (this._y + y) - 10); }; Man.prototype.canGo = function (x, y) { this.getLines(x, y); var _local4 = true; var _local3 = 0; while (_local3 < _global.walls.length) { if (this.lineHit(_global.walls[_local3])) { _local4 = false; break; } _local3++; } return(_local4 && (this.notHit(x, y))); }; Man.prototype.reloadNow = function () { this.hands.gotoAndPlay("reload"); }; Man.prototype.changeWeapons = function (link) { this.ch_weap = link; this.weapon = link; this.hands.gotoAndPlay("change"); if (this._name == "hero0") { _root.scr.gun_txt.text = link.description; if (link.alt_use) { _root.scr.gotoAndStop(2); } else { _root.scr.gotoAndStop(1); if (link.alternate) { _root.scr.alt_descr_txt.text = link.alt_description; } else { _root.scr.alt_descr_txt.text = ""; } } } }; Man.prototype.getShot = function (damage) { if (this.HP > 0) { var _local4 = Math.floor((0.8 * (this.AC / 100)) * damage); this.HP = this.HP - (damage - _local4); if (this.HP < 0) { this.HP = 0; } this.AC = this.AC - Math.floor(_local4 / 2); if (this.AC < 0) { this.AC = 0; } _root.addBlood(this._x, this._y); if (_global.WOUND_FLASH && (this._name == "hero0")) { _root.scr.wound_flash.gotoAndPlay(2); } } }; Man.prototype.getKicked = function () { if ((this.kick + this.weapon.kickback) < this.weapon.max_kick) { this.kick = this.kick + this.weapon.kickback; } else { this.kick = this.weapon.max_kick; } }; Man.prototype.kickMore = function (num) { if (this.kick < this.weapon.max_kick) { this.kick = this.kick + num; } else { this.kick = this.weapon.max_kick; } }; Man.prototype.plusClip = function () { if ((this.weapon.ammo + this.weapon.clip) >= this.weapon.max_clip) { this.weapon.ammo = this.weapon.ammo + (this.weapon.clip - this.weapon.max_clip); this.weapon.clip = this.weapon.max_clip; } else { this.weapon.clip = this.weapon.clip + this.weapon.ammo; this.weapon.ammo = 0; } }; Man.prototype.plusAltClip = function () { if ((this.weapon.alt_ammo + this.weapon.alt_clip) >= this.weapon.alt_maxclip) { this.weapon.alt_ammo = this.weapon.alt_ammo + (this.weapon.alt_clip - this.weapon.alt_maxclip); this.weapon.alt_clip = this.weapon.alt_maxclip; } else { this.weapon.alt_clip = this.weapon.alt_clip + this.weapon.alt_ammo; this.weapon.alt_ammo = 0; } }; Man.prototype.setSound = function () { this.shotSound = new Sound(this); this.shotSound.attachSound("shot.wav"); this.shotSound.stop(); this.lawSound = new Sound(this); this.lawSound.attachSound("law.wav"); this.lawSound.stop(); this.shotgunSound = new Sound(this); this.shotgunSound.attachSound("shotgun.wav"); this.shotgunSound.stop(); this.subbarrelSound = new Sound(this); this.subbarrelSound.attachSound("subbarrel.wav"); this.subbarrelSound.stop(); this.burnSound = new Sound(this); this.burnSound.attachSound("burn.wav"); this.burnSound.stop(); this.dieSound = new Sound(this); this.dieSound.attachSound("die.wav"); this.dieSound.stop(); }; Man.prototype.addShell = function (err) { _root.addShell(this._x, this._y, this._rotation); }; Man.prototype.addBullet = function (err) { var _local4 = this._x + ((this.puzo + 20) * Math.cos(degToRad(this._rotation - 90))); var _local3 = this._y + ((this.puzo + 20) * Math.sin(degToRad(this._rotation - 90))); var _local5 = new Line(this._x, this._y, _local4, _local3); if (_local5.wall() == null) { _root.addBullet(_local4, _local3, this._rotation + err, this.weapon.damage, this._name); } }; Man.prototype.addGauss = function (err) { var _local4 = this._x + ((this.puzo + 20) * Math.cos(degToRad(this._rotation - 90))); var _local3 = this._y + ((this.puzo + 20) * Math.sin(degToRad(this._rotation - 90))); var _local5 = new Line(this._x, this._y, _local4, _local3); if (_local5.wall() == null) { _root.addGauss(_local4, _local3, this._rotation + err, this.weapon.damage); } }; Man.prototype.addRocket = function (err) { _root.addRocket(this._x, this._y, this._rotation, err); }; Man.prototype.addNapalm = function (err) { _root.addNapalm(this._x, this._y, this._rotation, err); }; Man.prototype.addFlame = function (rot) { _root.addFlame(this._x, this._y, rot, this.weapon.damage); }; Man.prototype.shot = function () { if (_root.sunet) { this.shotSound.start(); } this.addBullet((Math.random() * (2 * this.kick)) - this.kick); }; Man.prototype.gauss = function () { if (_root.sunet) { this.shotSound.start(); } this.addGauss((Math.random() * (2 * this.kick)) - this.kick); }; Man.prototype.shotgun = function () { if (_root.sunet) { this.shotgunSound.start(); } var _local4 = (Math.random() * (2 * this.kick)) - this.kick; var _local3 = -2; while (_local3 <= 2) { this.addBullet(_local3 + _local4); _local3++; } }; Man.prototype.doubleBarrel = function () { if (_root.sunet) { this.shotgunSound.start(); } var _local4 = (Math.random() * (2 * this.kick)) - this.kick; var _local3 = -2; while (_local3 <= 2.5) { this.addBullet(_local3 + _local4); _local3 = _local3 + 0.5; } }; Man.prototype.rocket = function () { if (_root.sunet) { this.lawSound.start(); } this.addRocket((Math.random() * (2 * this.kick)) - this.kick); }; Man.prototype.napalm = function () { if (_root.sunet) { this.lawSound.start(); } this.addNapalm((Math.random() * (2 * this.kick)) - this.kick); }; Man.prototype.grenade = function () { if (_root.sunet) { this.subbarrelSound.start(); } this.addGrenade((Math.random() * (2 * this.kick)) - this.kick); }; Man.prototype.knifeSlash = function (rad, dmg) { var _local4 = 0; while (_local4 < _global.hero) { if (("hero" + _local4) != this._name) { if (theDistance(this, _root["hero" + _local4]) <= ((rad + this.puzo) + _root["hero" + _local4].puzo)) { _root["hero" + _local4].kick = _root["hero" + _local4].kick + 30; _root["hero" + _local4].getShot(dmg); } } _local4++; } }; Man.prototype.tSuperMutant = function () { this.MAX_HP = 200; this.HP = 200; this.hp_mod = 2; this.step = 2; }; Man.prototype.tEnclave = function () { this.MAX_HP = 300; this.HP = 300; this.hp_mod = 3; }; Man.prototype.tZombie = function () { this.MAX_HP = 500; this.HP = 500; this.hp_mod = 4; this.step = 5; this.AC = 0; }; Man.prototype.tChosenOne = function () { this.MAX_HP = 150; this.HP = 150; this.hp_mod = 1.5; this.step = 4; }; Man.prototype.tDemon = function () { this.MAX_HP = 700; this.HP = 700; this.hp_mod = 7; this.step = 5; }; Man.prototype.tDeath = function () { this.MAX_HP = 300; this.HP = 200; this.hp_mod = 5; this.step = 10; }; Man.prototype.tEnemy = function () { this.AC = 0; }; Man.prototype.tElite = function () { this.AC = 50; }; Soldier.prototype = new Man(); Soldier.prototype.turn = function (deg) { deg = deg - 90; while (deg < -180) { deg = deg + 360; } while (deg > 180) { deg = deg - 360; } var _local2 = this._rotation; while (_local2 < -180) { _local2 = _local2 + 360; } while (_local2 > 180) { _local2 = _local2 - 360; } var _local4 = deg - _local2; if (Math.abs(_local4) > 180) { if (deg > _local2) { _local4 = _local4 - 360; } else { _local4 = _local4 + 360; } } if (_local4 < -4) { this._rotation = this._rotation - 7; } else if (_local4 > 4) { this._rotation = this._rotation + 7; } else { this._rotation = deg; return(true); } return(false); }; Soldier.prototype.goto = function (x, y) { var _local4 = radToDeg(Math.atan2(this._y - this.goy, this._x - this.gox)); var _local2 = null; var _local3 = 0; while (_local3 <= 80) { _local2 = plot(_local4 + _local3, this.step); if (this.canGo(-_local2.x, -_local2.y)) { this._x = this._x - _local2.x; this._y = this._y - _local2.y; this.turn(radToDeg(Math.atan2(_local2.y, _local2.x))); return(true); } _local2 = plot(_local4 - _local3, this.step); if (this.canGo(-_local2.x, -_local2.y)) { this._x = this._x - _local2.x; this._y = this._y - _local2.y; this.turn(radToDeg(Math.atan2(_local2.y, _local2.x))); return(true); } _local3 = _local3 + 10; } return(false); }; Soldier.prototype.moveOn = function (range) { if ((Math.abs(this._x - this.gox) > range) || (Math.abs(this._y - this.goy) > range)) { this.leg_l.play(); this.leg_r.play(); if (!this.goto(this.gox, this.goy)) { this.gox = this._x; this.goy = this._y; } } else if (((this.attacking == null) && (this.patrolX != null)) && (this.patrolY != null)) { var _local3 = this.gox; var _local2 = this.goy; this.gox = this.patrolX; this.goy = this.patrolY; this.patrolX = _local3; this.patrolY = _local2; } else { this.leg_l.stop(); this.leg_r.stop(); } }; Soldier.prototype.onEnterFrame = function () { if ((this.HP > 0) && (!_root.pauza)) { this.stdFrame(); this.findEnemy(); this.attack(); this.panic(); this.moveOn(this.puzo); } if (!_root.pauza) { this.isDead(); } }; Soldier.prototype.atkRange = function () { return(_root.theDistance(this, this.attacking) <= ((this.weapon.radius + this.puzo) + this.attacking.puzo)); }; Soldier.prototype.attack = function () { if (this.attacking.HP <= 0) { this.attacking = null; } if (this.attacking != null) { if (this.turn(radToDeg(Math.atan2(this._y - this.attacking._y, this._x - this.attacking._x)))) { if (((_global.times % this.weapon.fire_rate) == 0) && (this.hands._currentframe < 70)) { if (this.weapon.melee && (!this.atkRange())) { this.gox = this.attacking._x; this.goy = this.attacking._y; } else { this.fireNow(); } } } if (_global.times == 0) { if (!this.inSight()) { this.gox = this.lastSeenPlayerX; this.goy = this.lastSeenPlayerY; this.lastSeenPlayerX = null; this.lastSeenPlayerY = null; this.attacking = null; this.hands.weapon.wpn.gotoAndStop(1); } else { this.lastSeenPlayerX = this.attacking._x; this.lastSeenPlayerY = this.attacking._y; if (!this.weapon.melee) { this.gox = this._x; this.goy = this._y; } } } } }; Soldier.prototype.panic = function () { if ((this.burning && (this.gox == this._x)) && (this.goy == this._y)) { var _local4 = _root.d(_global.hero) - 1; if (_root["hero" + _local4] == this) { _local4--; } this.gox = _root["hero" + _local4]._x; this.goy = _root["hero" + _local4]._y; } }; Soldier.prototype.inSight = function () { var _local5 = new Line(this.attacking._x, this.attacking._y, this._x, this._y); var _local3 = 0; while (_local3 < _global.walls.length) { var _local4 = _global.walls[_local3].cross(_local5); if (_local4 != null) { return(false); } _local3++; } return(true); }; Soldier.prototype.fireNow = function () { if ((this.weapon.clip - this.weapon.treat) >= 0) { this.hands.weapon.wpn.gotoAndPlay(2); this.weapon.clip = this.weapon.clip - this.weapon.treat; } else if (this.weapon.ammo > 0) { this.hands.gotoAndPlay("reload"); } else if (this.weapon == this.weap_1) { this.changeWeapons(this.weap_4); } else if (this.weapon == this.weap_4) { this.changeWeapons(this.weap_2); } else { this.changeWeapons(this.weap_3); } }; Soldier.prototype.isDead = function () { if ((this.HP <= 0) && (this._currentframe == 1)) { this.weapon.drop(); this.hands.weapon.wpn.removeMovieClip(); this.gotoAndPlay("death"); _global.d_blood.swapDepths(101); } }; Soldier.prototype.notHit = function (x, y) { var _local4 = 0; while (_local4 < _global.hero) { if (((("hero" + _local4) != this._name) && (_root["hero" + _local4].HP > 0)) && (_root.thatDistance(this, _root["hero" + _local4], x, y) < this.puzo)) { return(false); } _local4++; } return(true); }; Soldier.prototype.findEnemy = function () { if ((this.HP > 0) && (_global.times == 0)) { if (this.attacking == null) { var _local4 = 0; while (_local4 < _global.hero) { if ((_root["hero" + _local4].HP > 0) && (_root["hero" + _local4].team != this.team)) { this.attacking = _root["hero" + _local4]; if (this.inSight()) { return(undefined); } this.attacking = null; } _local4++; } } else if (this.attacking.HP < 0) { this.attacking = null; } } }; Soldier.prototype.addGrenade = function (err) { _root.addGrenade(this._x, this._y, this._rotation, err, this.attacking._x, this.attacking._y, this.weapon.alt_type); }; Soldier.prototype.throwIt = function () { _root.addHandGrenade(this._x, this._y, this._rotation, this.attacking._x, this.attacking._y, this.weapon.link); }; Object.registerClass("Hero", Soldier); Turret.prototype = new Man(); Turret.prototype.turn = function (deg) { deg = deg - 90; while (deg < -180) { deg = deg + 360; } while (deg > 180) { deg = deg - 360; } var _local2 = this._rotation; while (_local2 < -180) { _local2 = _local2 + 360; } while (_local2 > 180) { _local2 = _local2 - 360; } var _local4 = deg - _local2; if (Math.abs(_local4) > 180) { if (deg > _local2) { _local4 = _local4 - 360; } else { _local4 = _local4 + 360; } } if (_local4 < -4) { this._rotation = this._rotation - 7; } else if (_local4 > 4) { this._rotation = this._rotation + 7; } else { this._rotation = deg; return(true); } return(false); }; Turret.prototype.onEnterFrame = function () { if ((this.HP > 0) && (!_root.pauza)) { this.findEnemy(); this.attack(); } if (!_root.pauza) { this.isDead(); } }; Turret.prototype.atkRange = function () { return(_root.theDistance(this, this.attacking) <= ((this.weapon.radius + this.puzo) + this.attacking.puzo)); }; Turret.prototype.attack = function () { if (this.attacking.HP <= 0) { this.attacking = null; } if (this.attacking != null) { if (this.turn(radToDeg(Math.atan2(this._y - this.attacking._y, this._x - this.attacking._x)))) { if ((_global.times % this.fire_rate) == 0) { this.fireNow(); } } if (_global.times == 0) { if (!this.inSight()) { this.attacking = null; this.wpn.gotoAndStop(1); } } } }; Turret.prototype.inSight = function () { var _local5 = new Line(this.attacking._x, this.attacking._y, this._x, this._y); var _local3 = 0; while (_local3 < _global.walls.length) { var _local4 = _global.walls[_local3].cross(_local5); if (_local4 != null) { return(false); } _local3++; } return(true); }; Turret.prototype.fireNow = function () { this.wpn.gotoAndPlay(2); }; Turret.prototype.isDead = function () { if ((this.HP <= 0) && (this._currentframe == 1)) { this.weapon.drop(); this.hands.weapon.wpn.removeMovieClip(); this.gotoAndPlay("death"); this.swapDepths(_global.d_blood); _global.d_blood = _global.d_blood + ((_global.d_blood <= 8000) ? 1 : -6000); } }; Turret.prototype.notHit = function (x, y) { var _local4 = 0; while (_local4 < _global.hero) { if (((("hero" + _local4) != this._name) && (_root["hero" + _local4].HP > 0)) && (_root.thatDistance(this, _root["hero" + _local4], x, y) < this.puzo)) { return(false); } _local4++; } return(true); }; Turret.prototype.findEnemy = function () { if ((this.HP > 0) && (_global.times == 0)) { if (this.attacking == null) { var _local4 = 0; while (_local4 < _global.hero) { if ((_root["hero" + _local4].HP > 0) && (_root["hero" + _local4].team != this.team)) { this.attacking = _root["hero" + _local4]; if (this.inSight()) { return(undefined); } this.attacking = null; } _local4++; } } else if (this.attacking.HP < 0) { this.attacking = null; } } }; Turret.prototype.addGrenade = function (err) { _root.addGrenade(this._x, this._y, this._rotation, err, this.attacking._x, this.attacking._y, this.weapon.alt_type); }; Turret.prototype.throwIt = function () { _root.addHandGrenade(this._x, this._y, this._rotation, this.attacking._x, this.attacking._y, this.weapon.link); }; Object.registerClass("Turret", Turret); Player.prototype = new Man(); Player.prototype.turn = function () { this._rotation = 90 + _root.radToDeg(Math.atan2(_root._ymouse - this._y, _root._xmouse - this._x)); }; Player.prototype.moveOn = function (range) { var _local3 = 0; var _local2 = 0; if (Key.isDown(87)) { _local2 = _local2 - this.step; } if (Key.isDown(83)) { _local2 = _local2 + this.step; } if (Key.isDown(65)) { _local3 = _local3 - this.step; } if (Key.isDown(68)) { _local3 = _local3 + this.step; } if (((_local3 != 0) || (_local2 != 0)) && (this.canGo(_local3, _local2))) { this._x = this._x + _local3; this._y = this._y + _local2; this.leg_l.play(); this.leg_r.play(); } else { this.leg_l.stop(); this.leg_r.stop(); } }; Player.prototype.onEnterFrame = function () { if ((this.HP > 0) && (!_root.pauza)) { this.turn(); this.stdFrame(); this.attack(); this.moveOn(); this.anotherKeys(); } if (!_root.pauza) { this.writeAll(); this.isDead(); } }; Player.prototype.onMouseDown = function () { this.kurok = true; }; Player.prototype.onMouseUp = function () { this.kurok = false; }; Player.prototype.attack = function () { if (Key.isDown(82)) { this.reloadNow(); } if (this.kurok) { if ((this.shot_timer == 0) && (this.hands._currentframe < 70)) { this.shot_timer = this.weapon.fire_rate; this.fireNow(); } } }; Player.prototype.fireNow = function () { if (this.weapon.clip >= this.weapon.treat) { this.hands.weapon.wpn.gotoAndPlay(2); this.weapon.clip = this.weapon.clip - this.weapon.treat; } else if (this.weapon.ammo > 0) { this.reloadNow(); } }; Player.prototype.fireAlt = function () { if (this.weapon.alternate) { if (this.weapon.alt_use) { if (this.weapon.alt_clip >= this.weapon.alt_treat) { this.hands.weapon.wpn.gotoAndPlay("alt"); this.weapon.alt_clip = this.weapon.alt_clip - this.weapon.alt_treat; } else if (this.weapon.alt_ammo > 0) { this.reloadNow(); } } else if (this.weapon.clip >= this.weapon.alt_treat) { this.hands.weapon.wpn.gotoAndPlay("alt"); this.weapon.clip = this.weapon.clip - this.weapon.alt_treat; } else if (this.weapon.ammo > 0) { this.reloadNow(); } } }; Player.prototype.isDead = function () { if ((this.HP <= 0) && (this._currentframe == 1)) { this.weapon.drop(); this.gotoAndPlay("death"); if (_global.LIVES <= 0) { _root.unloadMap(); _root.gotoAndStop("GAME_OVER"); } else { _root.attachMovie("again_question", "again", 100001, {_x:400, _y:300}); } _global.LIVES--; _global.gameStarted = 0; } }; Player.prototype.notHit = function (x, y) { var _local4 = 1; while (_local4 < _global.hero) { if ((_root["hero" + _local4].HP > 0) && (_root.thatDistance(this, _root["hero" + _local4], x, y) < this.puzo)) { return(false); } _local4++; } return(true); }; Player.prototype.writeAll = function () { _root._cursor.ammo_txt.text = this.weapon.ammo; _root._cursor.clip_txt.text = this.weapon.clip; _root.scr.ammo_txt.text = this.weapon.ammo; _root.scr.clip_txt.text = this.weapon.clip; _root.scr.alt_ammo_txt.text = this.weapon.alt_ammo; _root.scr.alt_clip_txt.text = this.weapon.alt_clip; if (this.HP > 0) { _root.scr.HP_bar._xscale = this.HP / this.hp_mod; _root.scr.hp_txt.text = this.HP; } else { _root.scr.HP_bar._xscale = 0; _root.scr.hp_txt.text = "0"; } _root.scr.AC_bar._xscale = this.AC; _root.scr.ac_txt.text = this.AC; _root.scr.kick_txt.text = this.kick; _root.scr.KICK_bar._yscale = this.kick * 2; _root._cursor.kick_bar._xscale = 100 + ((this.kick / 30) * 100); _root._cursor.kick_bar._yscale = 100 + ((this.kick / 30) * 100); }; Player.prototype.anotherKeys = function () { if ((Key.isDown(71) && (this.weapon.plus != 3)) && ((getTimer() - _global.hold_time) > _global.KEYBOARD_SENSIVITY)) { _global.hold_time = getTimer(); var _local5 = this.weapon.plus; this["weap_" + _local5].drop(); this["weap_" + _local5] = null; this.weapon = null; switch (_local5) { case 1 : if (this.weap_2 != null) { this.changeWeapons(this.weap_2); } else { this.changeWeapons(this.weap_3); } break; case 2 : if (this.weap_1 != null) { this.changeWeapons(this.weap_1); } else { this.changeWeapons(this.weap_3); } break; case 4 : if (this.weap_1 != null) { this.changeWeapons(this.weap_1); } else if (this.weap_2 != null) { this.changeWeapons(this.weap_2); } else { this.changeWeapons(this.weap_3); } } } if ((Key.isDown(49) && (this.weapon.plus != 1)) && (this.weap_1 != null)) { this.changeWeapons(this.weap_1); } else if ((Key.isDown(50) && (this.weapon.plus != 2)) && (this.weap_2 != null)) { this.changeWeapons(this.weap_2); } else if (Key.isDown(51) && ((this.weapon.plus != 3) & (this.weap_3 != null))) { this.changeWeapons(this.weap_3); } else if (Key.isDown(52) && ((this.weapon.plus != 4) & (this.weap_4 != null))) { this.changeWeapons(this.weap_4); } if (Key.isDown(81)) { var _local4 = 1; while (_local4 < _global.hero) { if ((_root["hero" + _local4].HP > 0) && (_root["hero" + _local4].team == this.team)) { _root["hero" + _local4].gox = _root._xmouse; _root["hero" + _local4].goy = _root._ymouse; } _local4++; } } }; Player.prototype.addGrenade = function (err) { _root.addGrenade(this._x, this._y, this._rotation, err, _root._xmouse, _root._ymouse, this.weapon.alt_type); }; Player.prototype.throwIt = function () { _root.addHandGrenade(this._x, this._y, this._rotation, _root._xmouse, _root._ymouse, this.weapon.link); }; Object.registerClass("Player", Player); Weapon.prototype = new Object(); Weapon.prototype.equip = function (character) { this.owner = character; character["weap_" + this.plus] = this; if (_global.CHANGE_WEAPONS) { character.changeWeapons(this); } if (character._name == "hero0") { if (this.alt_use) { _root.scr.gotoAndStop(2); } else { _root.scr.gotoAndStop(1); if (this.alternate) { _root.scr.alt_descr_txt.text = this.alt_description; } else { _root.scr.alt_descr_txt.text = ""; } } } }; Weapon.prototype.drop = function () { addDroppedGun(this.owner._x, this.owner._y, this.owner._rotation, this); }; LAW.prototype = new Weapon(); FLY.prototype = new Weapon(); PKM.prototype = new Weapon(); M60.prototype = new Weapon(); PPD.prototype = new Weapon(); MG_36.prototype = new Weapon(); Browning_30.prototype = new Weapon(); AK_47.prototype = new Weapon(); M_16.prototype = new Weapon(); SVD.prototype = new Weapon(); M50.prototype = new Weapon(); PPH_41.prototype = new Weapon(); SKS.prototype = new Weapon(); StG_42.prototype = new Weapon(); Garand_M1.prototype = new Weapon(); UZI.prototype = new Weapon(); MP5.prototype = new Weapon(); MP_40.prototype = new Weapon(); Thompson.prototype = new Weapon(); SPAS_12.prototype = new Weapon(); Benelli_M3.prototype = new Weapon(); DB.prototype = new Weapon(); HK_28.prototype = new Weapon(); Browning_1921.prototype = new Weapon(); PM.prototype = new Weapon(); Beretta.prototype = new Weapon(); TT_33.prototype = new Weapon(); Colt_1917.prototype = new Weapon(); WALTER.prototype = new Weapon(); Knife.prototype = new Weapon(); RocketLauncher.prototype = new Weapon(); SuperShotgun.prototype = new Weapon(); Minigun.prototype = new Weapon(); SW_38.prototype = new Weapon(); Scorpion.prototype = new Weapon(); Automag.prototype = new Weapon(); CalicoM960.prototype = new Weapon(); Rem870.prototype = new Weapon(); Benelli_M4.prototype = new Weapon(); AKM.prototype = new Weapon(); G41.prototype = new Weapon(); Bren.prototype = new Weapon(); OICW.prototype = new Weapon(); HE.prototype = new Weapon(); FRAG.prototype = new Weapon(); TurretGun.prototype = new Weapon(); Bullet.prototype = new MovieClip(); Bullet.prototype.hit = function () { var _local7 = 20000; var _local6 = 0; var _local5 = null; var _local8 = null; var _local9 = null; var _local4 = 0; while (_local4 < _global.hero) { if (_root["hero" + _local4].HP > 0) { _root["hero" + _local4].getLines(0, 0); _local5 = _root["hero" + _local4].lineCross(this.line, 0, 0); if (_local5 != null) { _local6 = Math.sqrt(((this._x - _local5.X) * (this._x - _local5.X)) + ((this._y - _local5.Y) * (this._y - _local5.Y))); if (_local6 < _local7) { _local7 = _local6; _local8 = _local5; _local9 = _local4; } } } _local4++; } if (_local8 != null) { _root["hero" + _local9].getShot(this.damage); this.line.end.X = _local8.X; this.line.end.Y = _local8.Y; } this.lineStyle(1, 16776960, 100); this.moveTo(0, 0); this.lineTo(this.line.end.X - this._x, this.line.end.Y - this._y); }; Object.registerClass("Bullet", Bullet); OldBullet.prototype = new MovieClip(); OldBullet.prototype.onEnterFrame = function () { if ((((this._x < (-_root._x)) || (this._y < (-_root._y))) || (this._x > (650 - _root._x))) || (this._y > (450 - _root._y))) { this.removeMovieClip(); } var _local4 = 0; while (_local4 < _global.hero) { if (((("hero" + _local4) != this.owner) && (_root["hero" + _local4].HP > 0)) && (_root["hero" + _local4].hitTest(this._x, this._y, false))) { _root["hero" + _local4].getShot(this.damage); this.removeMovieClip(); } _local4++; } var _local5 = plot(this._rotation - 90, this.speed); var _local6 = new Line(this._x, this._y, this._x + _local5.x, this._y + _local5.y); var _local7 = _local6.wall(); if (_local7 == null) { this._x = this._x + _local5.x; this._y = this._y + _local5.y; } else { this.removeMovieClip(); } if (this.hitTest(_root.hostage.hitmask)) { _root.hostage.gotoAndPlay(2); _root.score = Number(_root.score) - 1000; } if (this.hitTest(_root.hostage1.hitmask)) { _root.hostage1.gotoAndPlay(2); _root.score = Number(_root.score) - 1000; } if (this.hitTest(_root.hostage2.hitmask)) { _root.hostage2.gotoAndPlay(2); _root.score = Number(_root.score) - 1000; } if (this.hitTest(_root.hostage3.hitmask)) { _root.hostage3.gotoAndPlay(2); _root.score = Number(_root.score) - 1000; } if (this.hitTest(_root.hostage4.hitmask)) { _root.hostage4.gotoAndPlay(2); _root.score = Number(_root.score) - 1000; } }; Object.registerClass("OldBullet", OldBullet); Gauss.prototype = new MovieClip(); Gauss.prototype.hit = function () { this.lineStyle(2, 6711039, 50); this.moveTo(0, 0); this.lineTo(this.line.end.X - this._x, this.line.end.Y - this._y); var _local4 = 0; while (_local4 < _global.hero) { _root["hero" + _local4].getLines(0, 0); if (_root["hero" + _local4].lineHit(this.line, 0, 0)) { _root["hero" + _local4].getShot(this.damage); } _local4++; } }; Object.registerClass("Gauss", Gauss); Rocket.prototype = new MovieClip(); Rocket.prototype.blow = function () { this.moving = false; this.gotoAndPlay(2); }; Rocket.prototype.explode = function () { var _local5 = 15; while (_local5 <= 345) { _root.addBullet(this._x, this._y, this._rotation + _local5, _global.FRAG_DAMAGE); _local5 = _local5 + 30; } var _local4 = 0; while (_local4 < _global.hero) { if (_root.theDistance(this, _root["hero" + _local4]) <= _global.BLOW_RADIUS) { _root["hero" + _local4].getShot(_global.HE_DAMAGE); _root["hero" + _local4].kick = _root["hero" + _local4].kick + 30; } _local4++; } }; Rocket.prototype.onEnterFrame = function () { if (this.moving) { this.XBOCT._height = this.XBOCT._height + 10; if ((((this._x < (-_root._x)) || (this._y < (-_root._y))) || (this._x > (650 - _root._x))) || (this._y > (450 - _root._y))) { this.removeMovieClip(); } var _local6 = plot(this._rotation - 90, this.speed); var _local7 = new Line(this._x, this._y, this._x + _local6.x, this._y + _local6.y); var _local8 = _local7.wall(); if (_local8 == null) { this._x = this._x + _local6.x; this._y = this._y + _local6.y; } else { this.blow(); return(undefined); } var _local5 = 0; while (_local5 < _global.hero) { if ((_root["hero" + _local5].HP > 0) && (_root["hero" + _local5].hitTest(this._x, this._y, false))) { _root["hero" + _local5].HP = 0; var _local4 = 0; while (_local4 < 8) { _root.addBlood(this._x, this._y); _local4++; } this.blow(); } _local5++; } } }; Object.registerClass("Rocket", Rocket); Napalm.prototype = new MovieClip(); Napalm.prototype.blow = function () { this.moving = false; this.gotoAndPlay(2); }; Napalm.prototype.explode = function () { var _local4 = 0; while (_local4 < _global.hero) { if (_root.theDistance(this, _root["hero" + _local4]) <= this.radius) { _root["hero" + _local4].attachMovie("Fire", "fire", 1); } _local4++; } }; Napalm.prototype.onEnterFrame = function () { if (this.moving) { this.XBOCT._height = this.XBOCT._height + 10; if ((((this._x < (-_root._x)) || (this._y < (-_root._y))) || (this._x > (650 - _root._x))) || (this._y > (450 - _root._y))) { this.removeMovieClip(); } var _local6 = plot(this._rotation - 90, this.speed); var _local7 = new Line(this._x, this._y, this._x + _local6.x, this._y + _local6.y); var _local8 = _local7.wall(); if (_local8 == null) { this._x = this._x + _local6.x; this._y = this._y + _local6.y; } else { this.blow(); return(undefined); } var _local5 = 0; while (_local5 < _global.hero) { if ((_root["hero" + _local5].HP > 0) && (_root["hero" + _local5].hitTest(this._x, this._y, false))) { _root["hero" + _local5].attachMovie("Fire", "fire", 1); var _local4 = 0; while (_local4 < 8) { _root.addBlood(this._x, this._y); _local4++; } this.blow(); } _local5++; } } }; Object.registerClass("Napalm", Napalm); Grenade.prototype = new MovieClip(); Grenade.prototype.blow = function () { this.moving = false; this.gotoAndPlay(2); }; Grenade.prototype.HEexplode = function () { var _local4 = 0; while (_local4 < _global.hero) { if (_root.theDistance(this, _root["hero" + _local4]) <= _global.BLOW_RADIUS) { _root["hero" + _local4].getShot(_global.HE_DAMAGE); _root["hero" + _local4].kick = _root["hero" + _local4].kick + 30; } _local4++; } }; Grenade.prototype.FRAGexplode = function () { var _local4 = 5; while (_local4 <= 355) { _root.addBullet(this._x, this._y, this._rotation + _local4, _global.FRAG_DAMAGE); _local4 = _local4 + 10; } }; Grenade.prototype.onEnterFrame = function () { if (this.moving) { if ((((this._x < (-_root._x)) || (this._y < (-_root._y))) || (this._x > (650 - _root._x))) || (this._y > (600 - _root._y))) { this.removeMovieClip(); } var _local6 = plot(this._rotation - 90, this.speed); var _local7 = new Line(this._x, this._y, this._x + _local6.x, this._y + _local6.y); var _local8 = _local7.wall(); if (_local8 == null) { this._x = this._x + _local6.x; this._y = this._y + _local6.y; } else { this.blow(); return(undefined); } if (Math.sqrt(((this._x - this.dst.X) * (this._x - this.dst.X)) + ((this._y - this.dst.Y) * (this._y - this.dst.Y))) <= this.speed) { this.blow(); return(undefined); } } var _local5 = 0; while (_local5 < _global.hero) { if ((_root["hero" + _local5].HP > 0) && (_root["hero" + _local5].hitTest(this._x, this._y, false))) { _root["hero" + _local5].HP = 0; var _local4 = 0; while (_local4 < 8) { _root.addBlood(this._x, this._y); _local4++; } this.blow(); } _local5++; } }; Object.registerClass("Grenade", Grenade); HandGrenade.prototype = new MovieClip(); HandGrenade.prototype.blow = function () { this._rotation = 0; this.moving = false; this.gotoAndPlay("blow"); }; HandGrenade.prototype.HEexplode = function () { var _local4 = 0; while (_local4 < _global.hero) { if (_root.theDistance(this, _root["hero" + _local4]) <= _global.BLOW_RADIUS) { var _local5 = Math.floor((0.7 * (_root["hero" + _local4].AC / 100)) * _global.HE_DAMAGE); _root["hero" + _local4].HP = _root["hero" + _local4].HP - (_global.HE_DAMAGE - _local5); _root["hero" + _local4].AC = _root["hero" + _local4].AC - Math.floor(_local5 / 2); _root["hero" + _local4].kick = _root["hero" + _local4].kick + 30; _root.addBlood(_root["hero" + _local4]._x, _root["hero" + _local4]._y); } _local4++; } }; HandGrenade.prototype.FRAGexplode = function () { var _local4 = 5; while (_local4 <= 355) { _root.addBullet(this._x, this._y, this._rotation + _local4, _global.FRAG_DAMAGE); _local4 = _local4 + 10; } }; HandGrenade.prototype.onEnterFrame = function () { if (this.moving) { if ((((this._x < (-_root._x)) || (this._y < (-_root._y))) || (this._x > (650 - _root._x))) || (this._y > (450 - _root._y))) { this.removeMovieClip(); } var _local10 = plot(this._rotation - 90, this.speed); var _local8 = new Line(this._x, this._y, this._x + _local10.x, this._y + _local10.y); var _local5 = null; var _local6 = null; var _local7 = -1; var _local4 = 0; while (_local4 < _global.walls.length) { _local5 = _global.walls[_local4].cross(_local8); if ((_local5 != null) && ((_local6 == null) || (Math.abs(_local5.X - this.beg.x) < Math.abs(_local6.X - this.beg.x)))) { _local6 = _local5; _local7 = _local4; } _local4++; } if (_local6 == null) { this._x = this._x + _local10.x; this._y = this._y + _local10.y; } else { var _local9 = Math.atan2(_global.walls[_local7].beg.Y - _global.walls[_local7].end.Y, _global.walls[_local7].beg.X - _global.walls[_local7].end.X); _local9 = radToDeg(_local9); var _local11 = this._rotation - _local9; this._rotation = znak(_local9) * ((180 - _local11) + _local9); } this.dst = this.dst - this.speed; if (this.dst < 0) { this.blow(); } } }; Object.registerClass("HandGrenade", HandGrenade); Dropped.prototype = new MovieClip(); Dropped.prototype.onEnterFrame = function () { if (this.hitTest(_root.hero0)) { if (hero0["weap_" + this.key.plus] == null) { this.key.equip(hero0); this.removeMovieClip(); } else { if (hero0["weap_" + this.key.plus].alt_type == this.key.alt_type) { hero0["weap_" + this.key.plus].alt_ammo = hero0["weap_" + this.key.plus].alt_ammo + (this.key.alt_ammo + this.key.alt_clip); this.key.alt_ammo = 0; this.key.alt_clip = 0; } if ((hero0["weap_" + this.key.plus].cal == this.key.cal) && (this.key.cal != "none")) { hero0["weap_" + this.key.plus].ammo = hero0["weap_" + this.key.plus].ammo + (this.key.ammo + this.key.clip); this.removeMovieClip(); } } } }; Object.registerClass("Dropped", Dropped); NextLevel.prototype = new MovieClip(); NextLevel.prototype.onEnterFrame = function () { if (this.hitTest(_root.hero0._x, _root.hero0._y, false)) { _root.attachMovie("Congratulations", "win", 100011, {_x:400, _y:300}); _global.tempHP = _root.scr.HP_bar._xscale; _global.gameStarted = 1; } }; Object.registerClass("NextLevel", NextLevel); Cursor.prototype = new MovieClip(); Cursor.prototype.onEnterFrame = function () { this._x = _root._xmouse; this._y = _root._ymouse; this.swapDepths(9999999999); updateAfterEvent(); }; Object.registerClass("ArrowCursor", Cursor); Object.registerClass("BattleCursor", Cursor); Mouse.hide(); _root.attachMovie("ArrowCursor", "_cursor", 150000); Flame.prototype = new MovieClip(); Flame.prototype.onEnterFrame = function () { if ((_global.times % 2) == 0) { var _local4 = 0; while (_local4 < _global.hero) { if (this.hitTest(_root["hero" + _local4]._x, _root["hero" + _local4]._y, true)) { var _local5 = new Line(_root["hero" + _local4]._x, _root["hero" + _local4]._y, this.owner._x, this.owner._y); var _local6 = _local5.wall(); if (_local6 == null) { if (_root["hero" + _local4].AC > 80) { _root["hero" + _local4].getShot(10); } else { _root["hero" + _local4].getShot(10); _root["hero" + _local4].attachMovie("Fire", "fire", 1); } } } _local4++; } } }; Object.registerClass("Flame", Flame); Object.registerClass("FlameTriple", Flame); Fire.prototype = new MovieClip(); Fire.prototype.onEnterFrame = function () { if ((_global.times % 3) == 0) { this._parent.getShot(5); if (this._parent.HP <= 0) { this.removeMovieClip(); } } }; Object.registerClass("Fire", Fire); Slash.prototype = new MovieClip(); Slash.prototype.hit = function (dmg) { var _local4 = 0; while (_local4 < _global.hero) { if (("hero" + _local4) != this.owner._name) { if (this.hitTest(_root["hero" + _local4])) { var _local5 = new Line(_root["hero" + _local4]._x, _root["hero" + _local4]._y, this.owner._x, this.owner._y); var _local6 = _local5.wall(); if (_local6 == null) { if (dmg == undefined) { _root["hero" + _local4].getShot(this.owner.weapon.damage); } else { _root["hero" + _local4].getShot(dmg); } } } } _local4++; } }; Object.registerClass("Slash", Slash); Medkit.prototype = new MovieClip(); Medkit.prototype.onEnterFrame = function () { if (this.hitTest(_root.hero0._x, _root.hero0._y, false)) { if (_root.hero0.HP < _root.hero0.MAX_HP) { _root.hero0.HP = _root.hero0.HP + this.heal_power; if (_root.hero0.HP > _root.hero0.MAX_HP) { _root.hero0.HP = _root.hero0.MAX_HP; } this.removeMovieClip(); } } }; Medkit_Small.prototype = new Medkit(); Object.registerClass("Medkit_Small", Medkit_Small); Medkit_Large.prototype = new Medkit(); Object.registerClass("Medkit_Large", Medkit_Large); Armor.prototype = new MovieClip(); Armor.prototype.onEnterFrame = function () { if (this.hitTest(_root.hero0._x, _root.hero0._y, false)) { if (_root.hero0.AC < 100) { _root.hero0.AC = _root.hero0.AC + this.heal_power; if (_root.hero0.AC > 100) { _root.hero0.AC = 100; } this.removeMovieClip(); } } }; Armor_Small.prototype = new Armor(); Object.registerClass("Armor_Small", Armor_Small); Armor_Large.prototype = new Armor(); Object.registerClass("Armor_Large", Armor_Large); fscommand ("showmenu", false); _global.walls = new Array(); _root.setDefaults(); _root.loadDefaults(); MOVIE_PLAYED = false;
Instance of Symbol 600 MovieClip "mainmenu" in Frame 6
onClipEvent (load) { this._visible = false; } onClipEvent (enterFrame) { if (_root.musicplay == true) { _root.attachMovie("music", "music", 5, {_x:20, _y:20}); } }
Frame 7
stop(); _root.score = 0; musicplay = true; scorethingy.removeMovieClip(); _root.mainMenu_m.Play_btn.onPress = function () { _global.LIVES = 3; _root.attachMovie("music", "music", 5, {_x:20, _y:20}); _root.gotoAndStop(8); _root.gameLoad((_root._currentframe - 3) - 174); }; _root.scorethingy._visible = false;
Instance of Symbol 636 MovieClip "mainMenu_m" in Frame 7
onClipEvent (load) { _root.attachMovie("music2", "music2", 5, {_x:20, _y:20}); }
Frame 8
stop(); _root.scorethingy._visible = true; this.HP = 100; _root.scorethingy._x = 221; _root.scorethingy._y = 438;
Instance of Symbol 13 MovieClip in Frame 8
onClipEvent (load) { this.gotoAndStop(random(7)); }
Instance of Symbol 13 MovieClip in Frame 8
onClipEvent (load) { this.gotoAndStop(random(7)); }
Instance of Symbol 13 MovieClip in Frame 8
onClipEvent (load) { this.gotoAndStop(random(7)); }
Instance of Symbol 13 MovieClip in Frame 8
onClipEvent (load) { this.gotoAndStop(random(7)); }
Instance of Symbol 13 MovieClip in Frame 8
onClipEvent (load) { this.gotoAndStop(random(7)); }
Instance of Symbol 657 MovieClip in Frame 8
//component parameters onClipEvent (construct) { tp = "Small"; }
Instance of Symbol 659 MovieClip in Frame 8
//component parameters onClipEvent (construct) { who = "Player"; team = 1; skin = "Pilot"; gun = "no"; melee = "Knife"; pistol = "SW_38"; gren = "no"; go_x = 0; go_y = 0; patrol = false; subtype = "no"; }
Instance of Symbol 44 MovieClip [NextLevel] in Frame 8
onClipEvent (enterFrame) { if (_root.hero0.hitTest(this)) { this._alpha = 100; } }
Instance of Symbol 662 MovieClip in Frame 8
//component parameters onClipEvent (construct) { tp = "Large"; }
Instance of Symbol 662 MovieClip in Frame 8
//component parameters onClipEvent (construct) { tp = "Small"; }
Instance of Symbol 659 MovieClip in Frame 8
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Soldier"; gun = "no"; melee = "Knife"; pistol = "Scorpion"; gren = "no"; go_x = 0; go_y = 1; patrol = true; subtype = "tEnemy"; }
Instance of Symbol 659 MovieClip in Frame 8
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Soldier"; gun = "no"; melee = "Knife"; pistol = "Scorpion"; gren = "no"; go_x = 0; go_y = 0; patrol = false; subtype = "tEnemy"; }
Instance of Symbol 659 MovieClip in Frame 8
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Soldier"; gun = "no"; melee = "Knife"; pistol = "Scorpion"; gren = "no"; go_x = 0; go_y = 0; patrol = false; subtype = "tEnemy"; }
Instance of Symbol 667 MovieClip in Frame 8
onClipEvent (enterFrame) { if (_root.score <= 0) { _root.score = 0; } }
Instance of Symbol 674 MovieClip in Frame 8
onClipEvent (load) { this.swapDepths(999999999); }
Frame 9
_root.hero0._x = 20; _root.hero0._y = 200;
Instance of Symbol 659 MovieClip in Frame 9
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Soldier"; gun = "no"; melee = "Knife"; pistol = "Scorpion"; gren = "no"; go_x = 0; go_y = 0; patrol = false; subtype = "tEnemy"; }
Instance of Symbol 659 MovieClip in Frame 9
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Soldier"; gun = "no"; melee = "Knife"; pistol = "Scorpion"; gren = "no"; go_x = 0; go_y = 0; patrol = false; subtype = "tEnemy"; }
Instance of Symbol 659 MovieClip in Frame 9
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Soldier"; gun = "no"; melee = "Knife"; pistol = "Scorpion"; gren = "no"; go_x = 0; go_y = 0; patrol = false; subtype = "tEnemy"; }
Instance of Symbol 659 MovieClip in Frame 9
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Soldier"; gun = "no"; melee = "Knife"; pistol = "Scorpion"; gren = "no"; go_x = 0; go_y = 0; patrol = false; subtype = "tEnemy"; }
Instance of Symbol 659 MovieClip in Frame 9
//component parameters onClipEvent (construct) { who = "Player"; team = 1; skin = "Pilot"; gun = "no"; melee = "Knife"; pistol = "Scorpion"; gren = "no"; go_x = 0; go_y = 0; patrol = false; subtype = "no"; }
Frame 10
_root.hero0._x = 20; _root.hero0._y = 220;
Instance of Symbol 659 MovieClip in Frame 10
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Militia"; gun = "CalicoM960"; melee = "Knife"; pistol = "SW_38"; gren = "HE"; go_x = 0; go_y = 0; patrol = false; subtype = "tEnemy"; }
Instance of Symbol 657 MovieClip in Frame 10
//component parameters onClipEvent (construct) { tp = "Small"; }
Instance of Symbol 659 MovieClip in Frame 10
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Soldier"; gun = "no"; melee = "Knife"; pistol = "Scorpion"; gren = "no"; go_x = 0; go_y = 0; patrol = false; subtype = "tEnemy"; }
Instance of Symbol 659 MovieClip in Frame 10
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Militia"; gun = "CalicoM960"; melee = "Knife"; pistol = "SW_38"; gren = "HE"; go_x = 0; go_y = 0; patrol = false; subtype = "tEnemy"; }
Instance of Symbol 659 MovieClip in Frame 10
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Soldier"; gun = "AKM"; melee = "Knife"; pistol = "Scorpion"; gren = "HE"; go_x = 294; go_y = 154; patrol = true; subtype = "tEnemy"; }
Instance of Symbol 659 MovieClip in Frame 10
//component parameters onClipEvent (construct) { who = "Player"; team = 1; skin = "Pilot"; gun = "no"; melee = "Knife"; pistol = "Scorpion"; gren = "no"; go_x = 0; go_y = 0; patrol = false; subtype = "no"; }
Instance of Symbol 44 MovieClip [NextLevel] in Frame 10
onClipEvent (enterFrame) { if (_root.hero0.hitTest(this)) { this._alpha = 100; } }
Instance of Symbol 659 MovieClip in Frame 10
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Soldier"; gun = "no"; melee = "Knife"; pistol = "Scorpion"; gren = "no"; go_x = 0; go_y = 0; patrol = false; subtype = "tEnemy"; }
Frame 11
_root.hero0._x = 500; _root.hero0._y = 400;
Instance of Symbol 659 MovieClip in Frame 11
//component parameters onClipEvent (construct) { who = "Player"; team = 1; skin = "Pilot"; gun = "AKM"; melee = "Knife"; pistol = "Scorpion"; gren = "HE"; go_x = 0; go_y = 0; patrol = false; subtype = "no"; }
Instance of Symbol 659 MovieClip in Frame 11
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Soldier"; gun = "AKM"; melee = "Knife"; pistol = "Scorpion"; gren = "HE"; go_x = 0; go_y = 0; patrol = false; subtype = "tEnemy"; }
Instance of Symbol 662 MovieClip in Frame 11
//component parameters onClipEvent (construct) { tp = "Large"; }
Instance of Symbol 659 MovieClip in Frame 11
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Soldier"; gun = "AKM"; melee = "Knife"; pistol = "Scorpion"; gren = "HE"; go_x = 0; go_y = 0; patrol = false; subtype = "tEnemy"; }
Instance of Symbol 659 MovieClip in Frame 11
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Soldier"; gun = "no"; melee = "Knife"; pistol = "Scorpion"; gren = "no"; go_x = 0; go_y = 0; patrol = false; subtype = "tEnemy"; }
Instance of Symbol 659 MovieClip in Frame 11
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Militia"; gun = "Rem870"; melee = "Knife"; pistol = "SW_38"; gren = "HE"; go_x = 0; go_y = 0; patrol = false; subtype = "tEnemy"; }
Instance of Symbol 659 MovieClip in Frame 11
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Soldier"; gun = "AKM"; melee = "Knife"; pistol = "Scorpion"; gren = "HE"; go_x = 0; go_y = 0; patrol = false; subtype = "tEnemy"; }
Instance of Symbol 659 MovieClip in Frame 11
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Militia"; gun = "CalicoM960"; melee = "Knife"; pistol = "SW_38"; gren = "HE"; go_x = 118; go_y = 258; patrol = true; subtype = "tEnemy"; }
Instance of Symbol 44 MovieClip [NextLevel] in Frame 11
onClipEvent (enterFrame) { if (_root.hero0.hitTest(this)) { this.gotoAndPlay(2); } }
Instance of Symbol 659 MovieClip in Frame 11
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Grenader"; gun = "no"; melee = "Knife"; pistol = "Automag"; gren = "HE"; go_x = 0; go_y = 0; patrol = false; subtype = "tElite"; }
Frame 12
_root.hero0._x = 320; _root.hero0._y = 400;
Instance of Symbol 657 MovieClip in Frame 12
//component parameters onClipEvent (construct) { tp = "Large"; }
Instance of Symbol 657 MovieClip in Frame 12
//component parameters onClipEvent (construct) { tp = "Large"; }
Instance of Symbol 659 MovieClip in Frame 12
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Soldier"; gun = "Benelli_M4"; melee = "Knife"; pistol = "Scorpion"; gren = "HE"; go_x = 0; go_y = 0; patrol = false; subtype = "tEnemy"; }
Instance of Symbol 659 MovieClip in Frame 12
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Soldier"; gun = "AKM"; melee = "Knife"; pistol = "Scorpion"; gren = "HE"; go_x = 0; go_y = 1; patrol = true; subtype = "tEnemy"; }
Instance of Symbol 657 MovieClip in Frame 12
//component parameters onClipEvent (construct) { tp = "Small"; }
Instance of Symbol 659 MovieClip in Frame 12
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Soldier"; gun = "Benelli_M4"; melee = "Knife"; pistol = "Scorpion"; gren = "HE"; go_x = 0; go_y = 0; patrol = false; subtype = "tEnemy"; }
Instance of Symbol 659 MovieClip in Frame 12
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Soldier"; gun = "no"; melee = "Knife"; pistol = "Scorpion"; gren = "no"; go_x = 375; go_y = 196; patrol = true; subtype = "tEnemy"; }
Instance of Symbol 659 MovieClip in Frame 12
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Soldier"; gun = "no"; melee = "Knife"; pistol = "Scorpion"; gren = "no"; go_x = 0; go_y = 0; patrol = false; subtype = "tEnemy"; }
Instance of Symbol 659 MovieClip "v" in Frame 12
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Soldier"; gun = "AKM"; melee = "Knife"; pistol = "Scorpion"; gren = "HE"; go_x = 0; go_y = 0; patrol = false; subtype = "tEnemy"; }
Instance of Symbol 659 MovieClip in Frame 12
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Soldier"; gun = "no"; melee = "Knife"; pistol = "Scorpion"; gren = "no"; go_x = 0; go_y = 0; patrol = false; subtype = "tEnemy"; }
Instance of Symbol 659 MovieClip in Frame 12
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Soldier"; gun = "Benelli_M4"; melee = "Knife"; pistol = "Scorpion"; gren = "HE"; go_x = 0; go_y = 0; patrol = false; subtype = "tEnemy"; }
Instance of Symbol 659 MovieClip in Frame 12
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Soldier"; gun = "no"; melee = "Knife"; pistol = "Scorpion"; gren = "no"; go_x = 136; go_y = 202; patrol = true; subtype = "tEnemy"; }
Frame 13
_root.hero0._x = 470; _root.hero0._y = 400;
Instance of Symbol 13 MovieClip in Frame 13
onClipEvent (load) { this.gotoAndStop(random(7)); }
Instance of Symbol 13 MovieClip in Frame 13
onClipEvent (load) { this.gotoAndStop(random(7)); }
Instance of Symbol 657 MovieClip in Frame 13
//component parameters onClipEvent (construct) { tp = "Small"; }
Instance of Symbol 659 MovieClip in Frame 13
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Soldier"; gun = "no"; melee = "Knife"; pistol = "Scorpion"; gren = "no"; go_x = 0; go_y = 0; patrol = false; subtype = "tEnemy"; }
Instance of Symbol 659 MovieClip in Frame 13
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Soldier"; gun = "no"; melee = "Knife"; pistol = "Scorpion"; gren = "no"; go_x = 0; go_y = 0; patrol = false; subtype = "tEnemy"; }
Instance of Symbol 659 MovieClip in Frame 13
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Soldier"; gun = "no"; melee = "Knife"; pistol = "Scorpion"; gren = "no"; go_x = 0; go_y = 0; patrol = false; subtype = "tEnemy"; }
Instance of Symbol 659 MovieClip in Frame 13
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Soldier"; gun = "no"; melee = "Knife"; pistol = "Scorpion"; gren = "no"; go_x = 0; go_y = 0; patrol = false; subtype = "tEnemy"; }
Instance of Symbol 659 MovieClip in Frame 13
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Grenader"; gun = "no"; melee = "Knife"; pistol = "Automag"; gren = "HE"; go_x = 0; go_y = 0; patrol = false; subtype = "tElite"; }
Instance of Symbol 659 MovieClip in Frame 13
//component parameters onClipEvent (construct) { who = "Player"; team = 1; skin = "Pilot"; gun = "AKM"; melee = "Knife"; pistol = "Scorpion"; gren = "HE"; go_x = 0; go_y = 0; patrol = false; subtype = "no"; }
Instance of Symbol 13 MovieClip in Frame 13
onClipEvent (load) { this.gotoAndStop(random(7)); }
Frame 14
_root.hero0._x = 50; _root.hero0._y = 400;
Instance of Symbol 662 MovieClip in Frame 14
//component parameters onClipEvent (construct) { tp = "Large"; }
Instance of Symbol 657 MovieClip in Frame 14
//component parameters onClipEvent (construct) { tp = "Large"; }
Instance of Symbol 662 MovieClip in Frame 14
//component parameters onClipEvent (construct) { tp = "Small"; }
Instance of Symbol 659 MovieClip in Frame 14
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Grenader"; gun = "OICW"; melee = "Knife"; pistol = "Automag"; gren = "HE"; go_x = 0; go_y = 0; patrol = false; subtype = "tElite"; }
Instance of Symbol 746 MovieClip in Frame 14
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Alpha"; gun = "default"; melee = "Knife"; pistol = "default"; gren = "HE"; go_x = 0; go_y = 0; patrol = false; subtype = "tEnemy"; }
Instance of Symbol 659 MovieClip "v" in Frame 14
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Soldier"; gun = "AKM"; melee = "Knife"; pistol = "Scorpion"; gren = "HE"; go_x = 0; go_y = 0; patrol = false; subtype = "tEnemy"; }
Instance of Symbol 659 MovieClip in Frame 14
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Soldier"; gun = "AKM"; melee = "Knife"; pistol = "Scorpion"; gren = "HE"; go_x = 0; go_y = 0; patrol = false; subtype = "tEnemy"; }
Instance of Symbol 657 MovieClip in Frame 14
//component parameters onClipEvent (construct) { tp = "Large"; }
Instance of Symbol 659 MovieClip in Frame 14
//component parameters onClipEvent (construct) { who = "Player"; team = 1; skin = "Pilot"; gun = "AKM"; melee = "Knife"; pistol = "Scorpion"; gren = "HE"; go_x = 0; go_y = 0; patrol = false; subtype = "no"; }
Instance of Symbol 659 MovieClip in Frame 14
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Soldier"; gun = "AKM"; melee = "Knife"; pistol = "Scorpion"; gren = "HE"; go_x = 0; go_y = 0; patrol = false; subtype = "tEnemy"; }
Instance of Symbol 659 MovieClip in Frame 14
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Militia"; gun = "Rem870"; melee = "Knife"; pistol = "SW_38"; gren = "HE"; go_x = 0; go_y = 0; patrol = false; subtype = "tEnemy"; }
Frame 15
_root.hero0._x = 20; _root.hero0._y = 250;
Instance of Symbol 659 MovieClip in Frame 15
//component parameters onClipEvent (construct) { who = "Player"; team = 1; skin = "Pilot"; gun = "Rem870"; melee = "Knife"; pistol = "Scorpion"; gren = "HE"; go_x = 0; go_y = 0; patrol = false; subtype = "no"; }
Instance of Symbol 659 MovieClip in Frame 15
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Militia"; gun = "Rem870"; melee = "Knife"; pistol = "SW_38"; gren = "HE"; go_x = 330; go_y = 30; patrol = true; subtype = "tEnemy"; }
Instance of Symbol 659 MovieClip in Frame 15
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Militia"; gun = "CalicoM960"; melee = "Knife"; pistol = "SW_38"; gren = "HE"; go_x = 0; go_y = 0; patrol = false; subtype = "tEnemy"; }
Instance of Symbol 659 MovieClip in Frame 15
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Militia"; gun = "Rem870"; melee = "Knife"; pistol = "SW_38"; gren = "HE"; go_x = 330; go_y = 30; patrol = true; subtype = "tEnemy"; }
Instance of Symbol 659 MovieClip in Frame 15
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Militia"; gun = "CalicoM960"; melee = "Knife"; pistol = "SW_38"; gren = "HE"; go_x = 0; go_y = 0; patrol = false; subtype = "tEnemy"; }
Instance of Symbol 659 MovieClip in Frame 15
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Militia"; gun = "CalicoM960"; melee = "Knife"; pistol = "SW_38"; gren = "HE"; go_x = 0; go_y = 0; patrol = false; subtype = "tEnemy"; }
Instance of Symbol 659 MovieClip in Frame 15
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Militia"; gun = "CalicoM960"; melee = "Knife"; pistol = "SW_38"; gren = "HE"; go_x = 0; go_y = 0; patrol = false; subtype = "tEnemy"; }
Frame 16
_root.hero0._x = 20; _root.hero0._y = 400;
Instance of Symbol 659 MovieClip in Frame 16
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Militia"; gun = "CalicoM960"; melee = "Knife"; pistol = "SW_38"; gren = "HE"; go_x = 30; go_y = 420; patrol = true; subtype = "tEnemy"; }
Instance of Symbol 657 MovieClip in Frame 16
//component parameters onClipEvent (construct) { tp = "Large"; }
Instance of Symbol 662 MovieClip in Frame 16
//component parameters onClipEvent (construct) { tp = "Small"; }
Instance of Symbol 659 MovieClip in Frame 16
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Militia"; gun = "CalicoM960"; melee = "Knife"; pistol = "SW_38"; gren = "HE"; go_x = 0; go_y = 0; patrol = false; subtype = "tEnemy"; }
Instance of Symbol 659 MovieClip in Frame 16
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Militia"; gun = "CalicoM960"; melee = "Knife"; pistol = "SW_38"; gren = "HE"; go_x = 0; go_y = 0; patrol = false; subtype = "tEnemy"; }
Instance of Symbol 659 MovieClip in Frame 16
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Militia"; gun = "CalicoM960"; melee = "Knife"; pistol = "SW_38"; gren = "HE"; go_x = 0; go_y = 0; patrol = false; subtype = "tEnemy"; }
Instance of Symbol 659 MovieClip in Frame 16
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Militia"; gun = "Rem870"; melee = "Knife"; pistol = "SW_38"; gren = "HE"; go_x = 80; go_y = 220; patrol = true; subtype = "tEnemy"; }
Instance of Symbol 659 MovieClip in Frame 16
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Militia"; gun = "Rem870"; melee = "Knife"; pistol = "SW_38"; gren = "HE"; go_x = 330; go_y = 30; patrol = true; subtype = "tEnemy"; }
Instance of Symbol 659 MovieClip in Frame 16
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Soldier"; gun = "no"; melee = "Knife"; pistol = "Scorpion"; gren = "no"; go_x = 0; go_y = 0; patrol = false; subtype = "tEnemy"; }
Instance of Symbol 44 MovieClip [NextLevel] in Frame 16
onClipEvent (enterFrame) { if (_root.hero0.hitTest(this)) { this.gotoAndPlay(2); } }
Instance of Symbol 659 MovieClip in Frame 16
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Elite"; gun = "G41"; melee = "Knife"; pistol = "Automag"; gren = "HE"; go_x = 0; go_y = 0; patrol = false; subtype = "tElite"; }
Instance of Symbol 659 MovieClip in Frame 16
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Elite"; gun = "G41"; melee = "Knife"; pistol = "Automag"; gren = "HE"; go_x = 0; go_y = 0; patrol = false; subtype = "tElite"; }
Instance of Symbol 659 MovieClip in Frame 16
//component parameters onClipEvent (construct) { who = "Player"; team = 1; skin = "Pilot"; gun = "Rem870"; melee = "Knife"; pistol = "Scorpion"; gren = "HE"; go_x = 0; go_y = 0; patrol = false; subtype = "no"; }
Frame 17
_root.hero0._x = 20; _root.hero0._y = 50;
Instance of Symbol 657 MovieClip in Frame 17
//component parameters onClipEvent (construct) { tp = "Large"; }
Instance of Symbol 662 MovieClip in Frame 17
//component parameters onClipEvent (construct) { tp = "Large"; }
Instance of Symbol 657 MovieClip in Frame 17
//component parameters onClipEvent (construct) { tp = "Small"; }
Instance of Symbol 659 MovieClip "v" in Frame 17
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Soldier"; gun = "Benelli_M4"; melee = "Knife"; pistol = "Scorpion"; gren = "HE"; go_x = 0; go_y = 0; patrol = false; subtype = "tEnemy"; }
Instance of Symbol 659 MovieClip in Frame 17
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Militia"; gun = "no"; melee = "Knife"; pistol = "SW_38"; gren = "no"; go_x = 0; go_y = 0; patrol = false; subtype = "tEnemy"; }
Instance of Symbol 659 MovieClip in Frame 17
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Militia"; gun = "no"; melee = "Knife"; pistol = "SW_38"; gren = "no"; go_x = 0; go_y = 0; patrol = false; subtype = "tEnemy"; }
Instance of Symbol 659 MovieClip in Frame 17
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Militia"; gun = "no"; melee = "Knife"; pistol = "SW_38"; gren = "no"; go_x = 0; go_y = 0; patrol = false; subtype = "tEnemy"; }
Instance of Symbol 659 MovieClip in Frame 17
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Soldier"; gun = "AKM"; melee = "Knife"; pistol = "Scorpion"; gren = "HE"; go_x = 0; go_y = 0; patrol = false; subtype = "tEnemy"; }
Instance of Symbol 659 MovieClip in Frame 17
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Soldier"; gun = "Benelli_M4"; melee = "Knife"; pistol = "Scorpion"; gren = "HE"; go_x = 0; go_y = 0; patrol = false; subtype = "tEnemy"; }
Instance of Symbol 659 MovieClip in Frame 17
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Soldier"; gun = "Benelli_M4"; melee = "Knife"; pistol = "Scorpion"; gren = "HE"; go_x = 0; go_y = 0; patrol = false; subtype = "tEnemy"; }
Instance of Symbol 659 MovieClip in Frame 17
//component parameters onClipEvent (construct) { who = "Player"; team = 1; skin = "Pilot"; gun = "Rem870"; melee = "Knife"; pistol = "Scorpion"; gren = "HE"; go_x = 0; go_y = 0; patrol = false; subtype = "no"; }
Frame 18
_root.hero0._x = 600; _root.hero0._y = 100;
Instance of Symbol 659 MovieClip in Frame 18
//component parameters onClipEvent (construct) { who = "Player"; team = 1; skin = "Pilot"; gun = "Benelli_M4"; melee = "Knife"; pistol = "Scorpion"; gren = "HE"; go_x = 0; go_y = 0; patrol = false; subtype = "no"; }
Instance of Symbol 659 MovieClip in Frame 18
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Elite"; gun = "G41"; melee = "Knife"; pistol = "Automag"; gren = "HE"; go_x = 0; go_y = 0; patrol = false; subtype = "tElite"; }
Instance of Symbol 659 MovieClip in Frame 18
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Elite"; gun = "G41"; melee = "Knife"; pistol = "Automag"; gren = "HE"; go_x = 0; go_y = 0; patrol = false; subtype = "tElite"; }
Instance of Symbol 659 MovieClip in Frame 18
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Elite"; gun = "G41"; melee = "Knife"; pistol = "Automag"; gren = "HE"; go_x = 0; go_y = 0; patrol = false; subtype = "tElite"; }
Instance of Symbol 659 MovieClip in Frame 18
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Elite"; gun = "G41"; melee = "Knife"; pistol = "Automag"; gren = "HE"; go_x = 0; go_y = 0; patrol = false; subtype = "tElite"; }
Instance of Symbol 659 MovieClip in Frame 18
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Elite"; gun = "G41"; melee = "Knife"; pistol = "Automag"; gren = "HE"; go_x = 0; go_y = 0; patrol = false; subtype = "tElite"; }
Instance of Symbol 659 MovieClip in Frame 18
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Elite"; gun = "G41"; melee = "Knife"; pistol = "Automag"; gren = "HE"; go_x = 0; go_y = 0; patrol = false; subtype = "tElite"; }
Instance of Symbol 746 MovieClip in Frame 18
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Alpha"; gun = "default"; melee = "Knife"; pistol = "default"; gren = "HE"; go_x = 0; go_y = 0; patrol = false; subtype = "tEnemy"; }
Instance of Symbol 657 MovieClip in Frame 18
//component parameters onClipEvent (construct) { tp = "Small"; }
Instance of Symbol 659 MovieClip in Frame 18
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Elite"; gun = "Bren"; melee = "Knife"; pistol = "Automag"; gren = "HE"; go_x = 0; go_y = 0; patrol = false; subtype = "tElite"; }
Frame 19
_root.hero0._x = 29; _root.hero0._y = 400;
Instance of Symbol 659 MovieClip in Frame 19
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Elite"; gun = "G41"; melee = "Knife"; pistol = "Automag"; gren = "HE"; go_x = 0; go_y = 0; patrol = false; subtype = "tElite"; }
Instance of Symbol 659 MovieClip in Frame 19
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Elite"; gun = "G41"; melee = "Knife"; pistol = "Automag"; gren = "HE"; go_x = 0; go_y = 0; patrol = false; subtype = "tElite"; }
Instance of Symbol 659 MovieClip in Frame 19
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Grenader"; gun = "OICW"; melee = "Knife"; pistol = "Automag"; gren = "HE"; go_x = 0; go_y = 0; patrol = false; subtype = "tElite"; }
Instance of Symbol 659 MovieClip in Frame 19
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Grenader"; gun = "OICW"; melee = "Knife"; pistol = "Automag"; gren = "HE"; go_x = 0; go_y = 0; patrol = false; subtype = "tElite"; }
Instance of Symbol 659 MovieClip in Frame 19
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Militia"; gun = "CalicoM960"; melee = "Knife"; pistol = "SW_38"; gren = "HE"; go_x = 0; go_y = 0; patrol = false; subtype = "tEnemy"; }
Instance of Symbol 659 MovieClip in Frame 19
//component parameters onClipEvent (construct) { who = "Player"; team = 1; skin = "Pilot"; gun = "Bren"; melee = "Knife"; pistol = "Automag"; gren = "FRAG"; go_x = 0; go_y = 0; patrol = false; subtype = "no"; }
Instance of Symbol 659 MovieClip in Frame 19
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Elite"; gun = "G41"; melee = "Knife"; pistol = "Automag"; gren = "HE"; go_x = 0; go_y = 0; patrol = false; subtype = "tElite"; }
Instance of Symbol 659 MovieClip in Frame 19
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Elite"; gun = "G41"; melee = "Knife"; pistol = "Automag"; gren = "HE"; go_x = 0; go_y = 0; patrol = false; subtype = "tElite"; }
Instance of Symbol 659 MovieClip in Frame 19
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Elite"; gun = "G41"; melee = "Knife"; pistol = "Automag"; gren = "HE"; go_x = 0; go_y = 0; patrol = false; subtype = "tElite"; }
Instance of Symbol 659 MovieClip in Frame 19
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Elite"; gun = "G41"; melee = "Knife"; pistol = "Automag"; gren = "HE"; go_x = 0; go_y = 0; patrol = false; subtype = "tElite"; }
Instance of Symbol 659 MovieClip in Frame 19
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Grenader"; gun = "no"; melee = "Knife"; pistol = "Automag"; gren = "HE"; go_x = 0; go_y = 0; patrol = false; subtype = "tElite"; }
Instance of Symbol 657 MovieClip in Frame 19
//component parameters onClipEvent (construct) { tp = "Small"; }
Instance of Symbol 657 MovieClip in Frame 19
//component parameters onClipEvent (construct) { tp = "Small"; }
Instance of Symbol 659 MovieClip in Frame 19
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Elite"; gun = "Bren"; melee = "Knife"; pistol = "Automag"; gren = "HE"; go_x = 0; go_y = 0; patrol = false; subtype = "tElite"; }
Frame 20
_root.hero0._x = 560; _root.hero0._y = 395;
Instance of Symbol 659 MovieClip in Frame 20
//component parameters onClipEvent (construct) { who = "Player"; team = 1; skin = "Pilot"; gun = "Bren"; melee = "Knife"; pistol = "Automag"; gren = "FRAG"; go_x = 0; go_y = 0; patrol = false; subtype = "no"; }
Instance of Symbol 659 MovieClip in Frame 20
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Elite"; gun = "G41"; melee = "Knife"; pistol = "Automag"; gren = "HE"; go_x = 0; go_y = 0; patrol = false; subtype = "tElite"; }
Instance of Symbol 659 MovieClip in Frame 20
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Elite"; gun = "G41"; melee = "Knife"; pistol = "Automag"; gren = "HE"; go_x = 0; go_y = 0; patrol = false; subtype = "tElite"; }
Instance of Symbol 659 MovieClip in Frame 20
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Elite"; gun = "G41"; melee = "Knife"; pistol = "Automag"; gren = "HE"; go_x = 0; go_y = 0; patrol = false; subtype = "tElite"; }
Instance of Symbol 659 MovieClip in Frame 20
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Elite"; gun = "G41"; melee = "Knife"; pistol = "Automag"; gren = "HE"; go_x = 0; go_y = 0; patrol = false; subtype = "tElite"; }
Instance of Symbol 659 MovieClip in Frame 20
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Elite"; gun = "G41"; melee = "Knife"; pistol = "Automag"; gren = "HE"; go_x = 0; go_y = 0; patrol = false; subtype = "tElite"; }
Instance of Symbol 659 MovieClip in Frame 20
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Elite"; gun = "G41"; melee = "Knife"; pistol = "Automag"; gren = "HE"; go_x = 0; go_y = 0; patrol = false; subtype = "tElite"; }
Instance of Symbol 659 MovieClip in Frame 20
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Elite"; gun = "G41"; melee = "Knife"; pistol = "Automag"; gren = "HE"; go_x = 0; go_y = 0; patrol = false; subtype = "tElite"; }
Instance of Symbol 662 MovieClip in Frame 20
//component parameters onClipEvent (construct) { tp = "Small"; }
Instance of Symbol 657 MovieClip in Frame 20
//component parameters onClipEvent (construct) { tp = "Small"; }
Instance of Symbol 659 MovieClip in Frame 20
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Elite"; gun = "Bren"; melee = "Knife"; pistol = "Automag"; gren = "HE"; go_x = 0; go_y = 0; patrol = false; subtype = "tElite"; }
Frame 21
_root.hero0._x = 572; _root.hero0._y = 352;
Instance of Symbol 657 MovieClip in Frame 21
//component parameters onClipEvent (construct) { tp = "Large"; }
Instance of Symbol 659 MovieClip in Frame 21
//component parameters onClipEvent (construct) { who = "Player"; team = 1; skin = "Pilot"; gun = "G41"; melee = "Knife"; pistol = "Scorpion"; gren = "FRAG"; go_x = 0; go_y = 0; patrol = false; subtype = "no"; }
Instance of Symbol 659 MovieClip in Frame 21
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Elite"; gun = "Bren"; melee = "Knife"; pistol = "Automag"; gren = "HE"; go_x = 0; go_y = 0; patrol = false; subtype = "tElite"; }
Instance of Symbol 659 MovieClip in Frame 21
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Elite"; gun = "Bren"; melee = "Knife"; pistol = "Automag"; gren = "HE"; go_x = 0; go_y = 0; patrol = false; subtype = "tElite"; }
Instance of Symbol 659 MovieClip in Frame 21
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Elite"; gun = "Bren"; melee = "Knife"; pistol = "Automag"; gren = "HE"; go_x = 0; go_y = 0; patrol = false; subtype = "tElite"; }
Instance of Symbol 659 MovieClip in Frame 21
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Elite"; gun = "G41"; melee = "Knife"; pistol = "Automag"; gren = "HE"; go_x = 0; go_y = 0; patrol = false; subtype = "tElite"; }
Instance of Symbol 659 MovieClip in Frame 21
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Elite"; gun = "G41"; melee = "Knife"; pistol = "Automag"; gren = "HE"; go_x = 0; go_y = 0; patrol = false; subtype = "tElite"; }
Instance of Symbol 659 MovieClip in Frame 21
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Elite"; gun = "G41"; melee = "Knife"; pistol = "Automag"; gren = "HE"; go_x = 0; go_y = 0; patrol = false; subtype = "tElite"; }
Instance of Symbol 659 MovieClip in Frame 21
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Militia"; gun = "CalicoM960"; melee = "Knife"; pistol = "SW_38"; gren = "HE"; go_x = 0; go_y = 0; patrol = false; subtype = "tEnemy"; }
Instance of Symbol 659 MovieClip in Frame 21
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Militia"; gun = "CalicoM960"; melee = "Knife"; pistol = "SW_38"; gren = "HE"; go_x = 30; go_y = 420; patrol = true; subtype = "tEnemy"; }
Frame 22
_root.hero0._x = 243; _root.hero0._y = 402;
Instance of Symbol 659 MovieClip in Frame 22
//component parameters onClipEvent (construct) { who = "Player"; team = 1; skin = "Pilot"; gun = "G41"; melee = "Knife"; pistol = "Scorpion"; gren = "FRAG"; go_x = 0; go_y = 0; patrol = false; subtype = "no"; }
Instance of Symbol 662 MovieClip in Frame 22
//component parameters onClipEvent (construct) { tp = "Small"; }
Instance of Symbol 659 MovieClip in Frame 22
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Elite"; gun = "Bren"; melee = "Knife"; pistol = "Automag"; gren = "HE"; go_x = 0; go_y = 0; patrol = false; subtype = "tElite"; }
Instance of Symbol 659 MovieClip in Frame 22
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Grenader"; gun = "OICW"; melee = "Knife"; pistol = "Automag"; gren = "HE"; go_x = 0; go_y = 0; patrol = false; subtype = "tElite"; }
Instance of Symbol 659 MovieClip in Frame 22
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Grenader"; gun = "OICW"; melee = "Knife"; pistol = "Automag"; gren = "HE"; go_x = 0; go_y = 0; patrol = false; subtype = "tElite"; }
Instance of Symbol 659 MovieClip in Frame 22
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Grenader"; gun = "OICW"; melee = "Knife"; pistol = "Automag"; gren = "HE"; go_x = 0; go_y = 0; patrol = false; subtype = "tElite"; }
Instance of Symbol 659 MovieClip in Frame 22
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Grenader"; gun = "OICW"; melee = "Knife"; pistol = "Automag"; gren = "HE"; go_x = 0; go_y = 0; patrol = false; subtype = "tElite"; }
Instance of Symbol 659 MovieClip in Frame 22
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Grenader"; gun = "OICW"; melee = "Knife"; pistol = "Automag"; gren = "HE"; go_x = 0; go_y = 0; patrol = false; subtype = "tElite"; }
Instance of Symbol 659 MovieClip in Frame 22
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Grenader"; gun = "OICW"; melee = "Knife"; pistol = "Automag"; gren = "HE"; go_x = 0; go_y = 0; patrol = false; subtype = "tElite"; }
Frame 23
_root.hero0._x = 132; _root.hero0._y = 36;
Instance of Symbol 659 MovieClip in Frame 23
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Grenader"; gun = "OICW"; melee = "Knife"; pistol = "Automag"; gren = "HE"; go_x = 0; go_y = 0; patrol = false; subtype = "tElite"; }
Instance of Symbol 659 MovieClip in Frame 23
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Grenader"; gun = "OICW"; melee = "Knife"; pistol = "Automag"; gren = "HE"; go_x = 0; go_y = 0; patrol = false; subtype = "tElite"; }
Instance of Symbol 659 MovieClip in Frame 23
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Grenader"; gun = "OICW"; melee = "Knife"; pistol = "Automag"; gren = "HE"; go_x = 0; go_y = 0; patrol = false; subtype = "tElite"; }
Instance of Symbol 659 MovieClip in Frame 23
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Grenader"; gun = "OICW"; melee = "Knife"; pistol = "Automag"; gren = "HE"; go_x = 0; go_y = 0; patrol = false; subtype = "tElite"; }
Instance of Symbol 659 MovieClip in Frame 23
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Grenader"; gun = "OICW"; melee = "Knife"; pistol = "Automag"; gren = "HE"; go_x = 0; go_y = 0; patrol = false; subtype = "tElite"; }
Instance of Symbol 659 MovieClip in Frame 23
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Grenader"; gun = "OICW"; melee = "Knife"; pistol = "Automag"; gren = "HE"; go_x = 0; go_y = 0; patrol = false; subtype = "tElite"; }
Instance of Symbol 659 MovieClip in Frame 23
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Grenader"; gun = "OICW"; melee = "Knife"; pistol = "Automag"; gren = "HE"; go_x = 0; go_y = 0; patrol = false; subtype = "tElite"; }
Instance of Symbol 657 MovieClip in Frame 23
//component parameters onClipEvent (construct) { tp = "Small"; }
Instance of Symbol 662 MovieClip in Frame 23
//component parameters onClipEvent (construct) { tp = "Large"; }
Instance of Symbol 659 MovieClip in Frame 23
//component parameters onClipEvent (construct) { who = "Player"; team = 1; skin = "Pilot"; gun = "OICW"; melee = "Knife"; pistol = "Automag"; gren = "FRAG"; go_x = 0; go_y = 0; patrol = false; subtype = "no"; }
Frame 24
_root.hero0._x = 23; _root.hero0._y = 19;
Instance of Symbol 808 MovieClip "finishlevel" in Frame 24
onClipEvent (enterFrame) { if (_root.hero0.hitTest(this)) { stopAllSounds(); this.gotoAndStop(2); } }
Instance of Symbol 659 MovieClip in Frame 24
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Grenader"; gun = "OICW"; melee = "Knife"; pistol = "Automag"; gren = "HE"; go_x = 0; go_y = 0; patrol = false; subtype = "tElite"; }
Instance of Symbol 659 MovieClip in Frame 24
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Grenader"; gun = "OICW"; melee = "Knife"; pistol = "Automag"; gren = "HE"; go_x = 0; go_y = 0; patrol = false; subtype = "tElite"; }
Instance of Symbol 659 MovieClip in Frame 24
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Grenader"; gun = "OICW"; melee = "Knife"; pistol = "Automag"; gren = "HE"; go_x = 0; go_y = 0; patrol = false; subtype = "tElite"; }
Instance of Symbol 659 MovieClip in Frame 24
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Grenader"; gun = "OICW"; melee = "Knife"; pistol = "Automag"; gren = "HE"; go_x = 0; go_y = 0; patrol = false; subtype = "tElite"; }
Instance of Symbol 659 MovieClip in Frame 24
//component parameters onClipEvent (construct) { who = "Player"; team = 1; skin = "Pilot"; gun = "OICW"; melee = "Knife"; pistol = "Automag"; gren = "FRAG"; go_x = 0; go_y = 0; patrol = false; subtype = "no"; }
Instance of Symbol 746 MovieClip in Frame 24
//component parameters onClipEvent (construct) { who = "Soldier"; team = 2; skin = "Alpha"; gun = "default"; melee = "Knife"; pistol = "default"; gren = "HE"; go_x = 0; go_y = 0; patrol = false; subtype = "tEnemy"; }
Instance of Symbol 657 MovieClip in Frame 24
//component parameters onClipEvent (construct) { tp = "Small"; }
Frame 26
_root.scorethingy.removeMovieClip(); _root.unloadMap(); _root.pauza = true; _root.attachMovie("music2", "music2", 5, {_x:20, _y:20});
Frame 38
_root.score = _root.score + 50; _root.loadMap(WhatToLoad);
Frame 39
stop();
Frame 40
scorethingy.swapDepths(9999999); scorethingy.removeMovieClip(); trace(scorethingy); _root.scorethingy._visible = false; _root.attachMovie("music2", "music2", 5, {_x:20, _y:20});
Symbol 4 MovieClip [music] Frame 2
stopAllSounds(); gotoAndStop (1);
Symbol 6 MovieClip [music2] Frame 2
stopAllSounds(); gotoAndStop (1);
Symbol 13 MovieClip Frame 1
stop();
Symbol 26 MovieClip Frame 9
stop();
Symbol 29 MovieClip Frame 1
stopAllSounds();
Instance of Symbol 13 MovieClip in Symbol 29 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(random(7)); }
Symbol 29 MovieClip Frame 29
stop(); if (_global.CORPSES) { stop(); } else { this.removeMovieClip(); }
Symbol 30 MovieClip [herodeath] Frame 30
stop();
Symbol 44 MovieClip [NextLevel] Frame 1
stop();
Symbol 63 MovieClip Frame 1
stop();
Symbol 67 Button
on (press) { getURL ("http://www.freeonlinegames.com/?lastshot", "_blank"); }
Symbol 97 MovieClip Frame 42
Symbol 97 MovieClip Frame 55
stop(); _parent.play();
Symbol 138 MovieClip Frame 1
stop(); l = 0;
Instance of Symbol 70 MovieClip "mcNotice" in Symbol 138 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Symbol 138 MovieClip Frame 28
l++; if (l < 3) { gotoAndPlay ("loop"); } else { stop(); if (_url.indexOf("freeonlinegames.com") >= 0) { _root.gotoAndPlay(6); stop(); } else if (_root.debug) { _root.play(); stop(); } else { mcNotice._visible = true; l = 3; stop(); } }
Symbol 138 MovieClip Frame 51
_root.gotoAndPlay(6);
Symbol 140 Button
on (release) { getURL ("http://www.freeonlinegames.com/?lastshot", "_blank"); }
Instance of Symbol 138 MovieClip "logo" in Symbol 141 MovieClip Frame 1
on (release) { getURL ("http://www.freeonlinegames.com/?lastshot", "_blank"); }
Symbol 151 MovieClip Frame 1
stop();
Symbol 151 MovieClip Frame 2
stop();
Symbol 165 Button
on (press) { sboard.dir = "up"; } on (release) { sboard.dir = "stop"; }
Symbol 166 Button
on (press) { sboard.dir = "down"; } on (release) { sboard.dir = "stop"; }
Symbol 174 Button
on (press) { gotoAndStop (7); }
Symbol 177 Button
on (press) { getURL ("http://www.freeonlinegames.com/?lastshot", "_blank"); }
Symbol 224 MovieClip [Knife] Frame 1
stop();
Symbol 224 MovieClip [Knife] Frame 2
this._parent._parent.play();
Symbol 224 MovieClip [Knife] Frame 6
this.slash.hit();
Instance of Symbol 232 MovieClip in Symbol 233 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(random(4)) + 1; }
Symbol 235 MovieClip [SW_38] Frame 1
stop();
Symbol 235 MovieClip [SW_38] Frame 2
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();
Symbol 235 MovieClip [SW_38] Frame 3
gotoAndStop (1);
Symbol 241 MovieClip [Scorpion] Frame 1
stop();
Symbol 241 MovieClip [Scorpion] Frame 2
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();
Symbol 241 MovieClip [Scorpion] Frame 3
gotoAndStop (1);
Symbol 241 MovieClip [Scorpion] Frame 4
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(2);
Symbol 241 MovieClip [Scorpion] Frame 5
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(2);
Symbol 241 MovieClip [Scorpion] Frame 6
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(2);
Symbol 247 MovieClip [Automag] Frame 1
stop();
Symbol 247 MovieClip [Automag] Frame 2
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();
Symbol 247 MovieClip [Automag] Frame 3
gotoAndStop (1);
Symbol 253 MovieClip [CalicoM960] Frame 1
stop();
Symbol 253 MovieClip [CalicoM960] Frame 2
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();
Symbol 253 MovieClip [CalicoM960] Frame 3
gotoAndStop (1);
Symbol 253 MovieClip [CalicoM960] Frame 4
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(2);
Symbol 253 MovieClip [CalicoM960] Frame 5
this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(2);
Symbol 253 MovieClip [CalicoM960] Frame 6
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(2);
Symbol 259 MovieClip [Rem870] Frame 1
stop();
Symbol 259 MovieClip [Rem870] Frame 2
this._parent._parent.play(); this._parent._parent._parent.shotgun(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();
Symbol 271 MovieClip [Benelli_M4] Frame 1
stop();
Symbol 271 MovieClip [Benelli_M4] Frame 2
this._parent._parent.play(); this._parent._parent._parent.shotgun(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();
Symbol 277 MovieClip [AKM] Frame 1
stop();
Symbol 277 MovieClip [AKM] Frame 2
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();
Symbol 277 MovieClip [AKM] Frame 4
gotoAndStop (1);
Symbol 289 MovieClip [G41] Frame 1
stop();
Symbol 289 MovieClip [G41] Frame 2
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();
Symbol 289 MovieClip [G41] Frame 3
gotoAndStop (1);
Symbol 289 MovieClip [G41] Frame 4
this._parent._parent._parent.grenade();
Symbol 295 MovieClip [Bren] Frame 1
stop();
Symbol 295 MovieClip [Bren] Frame 2
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();
Symbol 295 MovieClip [Bren] Frame 3
gotoAndStop (1);
Symbol 295 MovieClip [Bren] Frame 4
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(6);
Symbol 295 MovieClip [Bren] Frame 5
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(6);
Symbol 295 MovieClip [Bren] Frame 6
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(6);
Symbol 295 MovieClip [Bren] Frame 7
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.kickMore(6);
Symbol 301 MovieClip [OICW] Frame 1
stop();
Symbol 301 MovieClip [OICW] Frame 2
this._parent._parent.play(); this._parent._parent._parent.shot(); this._parent._parent._parent.addShell(); this._parent._parent._parent.getKicked();
Symbol 301 MovieClip [OICW] Frame 3
gotoAndStop (1);
Symbol 301 MovieClip [OICW] Frame 4
this._parent._parent._parent.grenade();
Symbol 307 MovieClip [Bullet] Frame 1
this.hit();
Symbol 307 MovieClip [Bullet] Frame 3
this.removeMovieClip();
Symbol 310 MovieClip [Dropped] Frame 15
stop();
Symbol 320 MovieClip [FRAG] Frame 1
stop();
Symbol 320 MovieClip [FRAG] Frame 2
this._parent._parent.play();
Symbol 323 MovieClip [Gauss] Frame 1
this.hit();
Symbol 323 MovieClip [Gauss] Frame 3
this.removeMovieClip();
Symbol 346 MovieClip Frame 30
stop();
Symbol 347 MovieClip [Grenade] Frame 1
stop();
Symbol 347 MovieClip [Grenade] Frame 2
if (_root.sunet) { _root.grenadeExpl.start(0, 1); } this[this.type_expl + "explode"]();
Symbol 347 MovieClip [Grenade] Frame 19
this.removeMovieClip();
Symbol 350 MovieClip [HandGrenade] Frame 102
this[this.type_expl + "explode"]();
Symbol 350 MovieClip [HandGrenade] Frame 119
this.removeMovieClip();
Symbol 352 MovieClip [HE] Frame 1
stop();
Symbol 352 MovieClip [HE] Frame 2
this._parent._parent.play();
Symbol 370 MovieClip [Napalm] Frame 1
stop();
Symbol 370 MovieClip [Napalm] Frame 2
if (_root.sunet) { _root.grenadeExpl.start(0, 1); } this.explode();
Symbol 370 MovieClip [Napalm] Frame 19
this.removeMovieClip();
Symbol 382 MovieClip [Rocket] Frame 1
stop();
Symbol 382 MovieClip [Rocket] Frame 2
if (_root.sunet) { _root.grenadeExpl.start(0, 1); } this.explode();
Symbol 382 MovieClip [Rocket] Frame 19
this.removeMovieClip();
Symbol 397 MovieClip [Shell] Frame 12
stop();
Instance of Symbol 396 MovieClip in Symbol 397 MovieClip [Shell] Frame 12
onClipEvent (load) { if (_global.SHELLS) { this.swapDepths(_global.down_depth); _global.down_depth = _global.down_depth + ((_global.down_depth <= 12000) ? 1 : -4000); this.stop(); } else { this.unloadMovie(); } }
Symbol 409 MovieClip [Blood_1] Frame 10
stop();
Symbol 419 MovieClip [Blood_2] Frame 10
stop();
Symbol 429 MovieClip [Blood_3] Frame 11
stop();
Symbol 446 MovieClip Frame 1
stop();
Symbol 446 MovieClip Frame 2
play();
Symbol 446 MovieClip Frame 48
gotoAndStop (1);
Symbol 454 Button
on (press) { gotoAndStop (2); }
Symbol 456 Button
on (press) { gotoAndStop (1); }
Symbol 465 Button
on (press) { _quality = "LOW"; }
Symbol 471 Button
on (press) { _quality = "MEDIUM"; }
Symbol 477 Button
on (press) { _quality = "HIGH"; }
Symbol 482 Button
on (press) { _root.attachMovie("music", "music", 5, {_x:20, _y:20}); gotoAndStop (2); }
Symbol 485 Button
on (press) { _root.musicplay = true; stopAllSounds(); gotoAndStop (1); }
Symbol 486 MovieClip Frame 1
stop(); _root.musicplay = false;
Symbol 486 MovieClip Frame 2
_root.musicplay = true;
Symbol 490 Button
on (release) { getURL ("http://www.freeonlinegames.com/?lastshot", "_blank"); }
Symbol 495 Button
on (press) { _root.pauza = false; _global.gameStarted = 0; _root.attachMovie("music2", "music2", 5, {_x:20, _y:20}); }
Symbol 500 Button
on (press) { gotoAndStop (1); }
Symbol 518 MovieClip Frame 1
stop(); _root.pauza = false;
Symbol 518 MovieClip Frame 2
this.quit_btn.onPress = function () { function proceed() { clearInterval(myInterval); _root.gotoAndStop(7); _root.unloadMap(); } myInterval = setInterval(proceed, 1); }; _root.pauza = true;
Instance of Symbol 486 MovieClip in Symbol 518 MovieClip Frame 2
onClipEvent (load) { if (_root.musicplay == true) { this.gotoAndStop(2); } if (_root.musicplay == false) { this.gotoAndStop(1); } }
Symbol 523 MovieClip [Screen] Frame 1
stop();
Symbol 526 MovieClip [YOU] Frame 1
this.onEnterFrame = function () { this._x = _root.hero0._x; this._y = _root.hero0._y; this._alpha--; };
Symbol 526 MovieClip [YOU] Frame 100
this.removeMovieClip();
Symbol 535 Button
on (press) { if (_root.musicplay == true) { _root.attachMovie("music", "music", 5, {_x:20, _y:20}); _root.gameLoad((_root._currentframe - 3) - 174); _root.again.removeMovieClip(); } if (_root.musicplay == false) { _root.gameLoad((_root._currentframe - 3) - 174); _root.again.removeMovieClip(); } }
Symbol 538 Button
on (release) { _root.scorethingy._visible = false; _root.unloadMap(); _root.gotoAndStop(177); _root.again.removeMovieClip(); }
Symbol 540 MovieClip [again_question] Frame 1
if (_root._currentframe == 4) { _global.LIVES = 2; } if (_global.LIVES == 1) { live_txt.text = _global.LIVES + " life left"; } else { live_txt.text = _global.LIVES + " lives left"; }
Instance of Symbol 547 MovieClip in Symbol 548 MovieClip [Congratulations] Frame 1
onClipEvent (enterFrame) { if (_root._currentframe < 185) { _root.gameLoad((_root._currentframe - 2) - 174); } else { _root.unloadMap(); } _root.win.removeMovieClip(); _root.pauza = false; }
Symbol 560 MovieClip Frame 4
gotoAndStop ("rifle");
Symbol 560 MovieClip Frame 7
gotoAndStop ("smg");
Symbol 560 MovieClip Frame 11
if (_root.sunet) { _root.inn.start(0, 1); }
Symbol 560 MovieClip Frame 17
if (_root.sunet) { _root.out.start(0, 1); }
Symbol 560 MovieClip Frame 22
gotoAndStop ("shotgun");
Symbol 560 MovieClip Frame 24
gotoAndStop ("pistol");
Symbol 560 MovieClip Frame 55
this._parent.throwIt(); gotoAndStop ("grenade");
Symbol 560 MovieClip Frame 70
gotoAndStop ("knife");
Symbol 560 MovieClip Frame 89
weapon.attachMovie(this._parent.ch_weap.link, "wpn", 1);
Symbol 560 MovieClip Frame 109
gotoAndStop(this._parent.ch_weap._type);
Symbol 560 MovieClip Frame 179
if (_root.sunet) { _root.inn.start(0, 1); }
Symbol 560 MovieClip Frame 189
if (_root.sunet) { _root.out.start(0, 1); }
Symbol 560 MovieClip Frame 199
this._parent.plusClip(); this._parent.plusAltClip(); this.gotoAndStop(this._parent.weapon._type);
Symbol 571 MovieClip Frame 1
stop();
Symbol 573 MovieClip [Hero] Frame 1
stop();
Symbol 573 MovieClip [Hero] Frame 2
_root.score = _root.score + (random(100) + 50);
Instance of Symbol 13 MovieClip in Symbol 573 MovieClip [Hero] Frame 2
onClipEvent (load) { this.gotoAndStop(random(7)); }
Instance of Symbol 571 MovieClip in Symbol 573 MovieClip [Hero] Frame 2
onClipEvent (load) { this.gotoAndStop(random(6)); }
Symbol 573 MovieClip [Hero] Frame 30
if (_global.CORPSES) { stop(); } else { this.removeMovieClip(); }
Symbol 577 MovieClip [Player] Frame 1
stop();
Symbol 577 MovieClip [Player] Frame 4
stopAllSounds();
Instance of Symbol 13 MovieClip in Symbol 577 MovieClip [Player] Frame 4
onClipEvent (load) { this.gotoAndStop(random(7)); }
Symbol 577 MovieClip [Player] Frame 32
if (_global.CORPSES) { stop(); } else { this.removeMovieClip(); }
Symbol 592 MovieClip Frame 1
stop();
Symbol 592 MovieClip Frame 2
this._parent.shot(); this._parent.addShell(); this._parent.getKicked();
Symbol 592 MovieClip Frame 4
gotoAndStop (1);
Symbol 598 MovieClip [Turret] Frame 1
stop();
Symbol 598 MovieClip [Turret] Frame 2
_root.score = _root.score + (random(150) + 50); if (_root.sunet) { _root.grenadeExpl.start(0, 1); }
Instance of Symbol 571 MovieClip in Symbol 598 MovieClip [Turret] Frame 2
onClipEvent (load) { this.gotoAndStop(random(6)); }
Symbol 598 MovieClip [Turret] Frame 30
if (_global.CORPSES) { stop(); } else { this.removeMovieClip(); }
Instance of Symbol 212 MovieClip in Symbol 600 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(random(4)) + 1; }
Symbol 606 MovieClip Frame 1
stop();
Symbol 606 MovieClip Frame 2
stop();
Symbol 609 Button
on (release) { _root.mainMenu_m.gotoAndStop(4); }
Symbol 612 Button
on (press) { _root.gotoAndStop(5); }
Symbol 616 Button
on (press) { getURL ("http://www.freegamesforyourwebsite.com/?lastshot", "_blank"); }
Symbol 617 MovieClip Frame 1
stop();
Symbol 619 Button
on (rollOver) { _root.mainMenu_m.anim.Pbtn.gotoAndStop(2); } on (rollOut) { _root.mainMenu_m.anim.Pbtn.gotoAndStop(1); }
Symbol 620 Button
on (release) { gotoAndStop (3); }
Symbol 626 Button
on (press) { _root.saveDefaults(); gotoAndStop (2); }
Symbol 631 MovieClip Frame 1
this.onRelease = function () { _global[val] = !_global[val]; if (_global[val]) { gotoAndStop (3); } else { gotoAndStop (2); } }; if (_global[val]) { gotoAndStop (3); } else { gotoAndStop (2); }
Symbol 631 MovieClip Frame 2
_global[val] = false;
Symbol 631 MovieClip Frame 3
_global[val] = true;
Symbol 636 MovieClip Frame 2
stop();
Instance of Symbol 625 MovieClip "inst" in Symbol 636 MovieClip Frame 2
onClipEvent (load) { this._visible = false; }
Symbol 636 MovieClip Frame 3
stop();
Symbol 636 MovieClip Frame 4
stop();
Instance of Symbol 631 MovieClip in Symbol 636 MovieClip Frame 4
//component parameters onClipEvent (construct) { val = "BLOOD"; }
Instance of Symbol 631 MovieClip in Symbol 636 MovieClip Frame 4
//component parameters onClipEvent (construct) { val = "SHELLS"; }
Instance of Symbol 631 MovieClip in Symbol 636 MovieClip Frame 4
//component parameters onClipEvent (construct) { val = "CORPSES"; }
Symbol 639 MovieClip Frame 16
stop();
Symbol 657 MovieClip Frame 1
_root.attachMovie("Medkit_" + tp, "wpn_" + _global.down_depth, _global.down_depth, {_x:this._x, _y:this._y}); _global.down_depth = _global.down_depth + ((_global.down_depth <= 12000) ? 1 : -4000); this.removeMovieClip(); this.unloadMovie();
Symbol 659 MovieClip Frame 1
if (who == "Player") { _root.addPlayer(this._x, this._y, this._rotation, skin, gun, pistol, melee, gren, subtype); } else { _root.addSoldier(this._x, this._y, this._rotation, skin, gun, pistol, melee, gren, subtype, go_x, go_y, team, patrol); } this.removeMovieClip(); this.unloadMovie();
Symbol 662 MovieClip Frame 1
_root.attachMovie("Armor_" + tp, "wpn_" + _global.down_depth, _global.down_depth, {_x:this._x, _y:this._y}); _global.down_depth = _global.down_depth + ((_global.down_depth <= 12000) ? 1 : -4000); this.removeMovieClip(); this.unloadMovie();
Symbol 673 Button
on (press) { gotoAndStop (512); _root.pauza = false; }
Symbol 674 MovieClip Frame 1
_root.pauza = true;
Instance of Symbol 670 MovieClip in Symbol 674 MovieClip Frame 2
onClipEvent (enterFrame) { if (Key.isDown(32)) { gotoAndStop (512); } }
Instance of Symbol 670 MovieClip in Symbol 674 MovieClip Frame 286
onClipEvent (enterFrame) { if (Key.isDown(32)) { _root.gotoAndStop(302); } }
Instance of Symbol 670 MovieClip in Symbol 674 MovieClip Frame 286
onClipEvent (enterFrame) { if (Key.isDown(32)) { gotoAndStop (512); } }
Symbol 674 MovieClip Frame 302
_root.pauza = false;
Symbol 674 MovieClip Frame 512
stop();
Symbol 710 MovieClip Frame 1
stop();
Instance of Symbol 13 MovieClip in Symbol 710 MovieClip Frame 2
onClipEvent (load) { this.gotoAndStop(random(7)); }
Instance of Symbol 571 MovieClip in Symbol 710 MovieClip Frame 2
onClipEvent (load) { this.gotoAndStop(random(6)); }
Symbol 710 MovieClip Frame 30
if (_global.CORPSES) { stop(); } else { gotoAndStop (31); } stop();
Symbol 746 MovieClip Frame 1
_root.addTurret(this._x, this._y, this._rotation); this.removeMovieClip(); this.unloadMovie();
Symbol 808 MovieClip Frame 1
stop();
Instance of Symbol 528 MovieClip in Symbol 808 MovieClip Frame 2
onClipEvent (enterFrame) { _root.gotoAndStop(26); _root.unloadMap(); }
Symbol 815 MovieClip Frame 2
stop();
Symbol 820 Button
on (release) { if (_root.score <= 0) { submit_but.enabled = false; submit_but._alpha = 100; } else { var myVar = new LoadVars(); myVar.onLoad = function () { getURL ("http://www.freeonlinegames.com/scoreboard.php?", "_blank"); }; myVar.score = _root.score; myVar.gamer = 41; myVar.id = random(9999999); myVar.toString(); myVar.sendAndLoad("http://www.freeonlinegames.com/scoreboard/score_c.php", myVar, "POST"); submit_but.enabled = false; submit_but._alpha = 20; } }
Symbol 822 Button
on (release) { getURL ("http://www.freegamesforyourwebsite.com/?lastshot", "_blank"); }
Symbol 825 MovieClip Frame 35
stop();
Symbol 827 Button
on (release) { if (_root.score <= 0) { submit_but.enabled = false; submit_but._alpha = 100; } else { var myVar = new LoadVars(); myVar.onLoad = function () { getURL ("http://www.freeonlinegames.com/scoreboard.php?", "_blank"); }; myVar.score = _root.score; myVar.gamer = 41; myVar.id = random(9999999); myVar.toString(); myVar.sendAndLoad("http://www.freeonlinegames.com/scoreboard/score_c.php", myVar, "POST"); submit_but.enabled = false; submit_but._alpha = 20; } }

Library Items

Symbol 1 Sound [RealShootSound]
Symbol 2 Sound [grenadeExpl]Used by:350 598
Symbol 3 SoundUsed by:4
Symbol 4 MovieClip [music]Uses:3
Symbol 5 SoundUsed by:6
Symbol 6 MovieClip [music2]Uses:5
Symbol 7 GraphicUsed by:13
Symbol 8 GraphicUsed by:13
Symbol 9 GraphicUsed by:13
Symbol 10 GraphicUsed by:13
Symbol 11 GraphicUsed by:13
Symbol 12 GraphicUsed by:13
Symbol 13 MovieClipUses:7 8 9 10 11 12Used by:29 573 577 710  Timeline
Symbol 14 GraphicUsed by:29
Symbol 15 GraphicUsed by:29
Symbol 16 GraphicUsed by:17
Symbol 17 MovieClipUses:16Used by:29 577
Symbol 18 GraphicUsed by:26
Symbol 19 GraphicUsed by:26
Symbol 20 GraphicUsed by:26
Symbol 21 GraphicUsed by:26
Symbol 22 GraphicUsed by:26
Symbol 23 GraphicUsed by:26
Symbol 24 GraphicUsed by:26
Symbol 25 GraphicUsed by:26
Symbol 26 MovieClipUses:18 19 20 21 22 23 24 25Used by:29 573 577 710
Symbol 27 SoundUsed by:29 577
Symbol 28 GraphicUsed by:29
Symbol 29 MovieClipUses:13 14 15 17 26 27 28Used by:30
Symbol 30 MovieClip [herodeath]Uses:29
Symbol 31 GraphicUsed by:32
Symbol 32 MovieClip [heli]Uses:31Used by:Timeline
Symbol 33 GraphicUsed by:34
Symbol 34 MovieClip [Wall_h]Uses:33Used by:39 655 679 720 724 735 742 752 757 761 767 773 777 781 787 796 804
Symbol 35 GraphicUsed by:36
Symbol 36 MovieClip [Wall_v]Uses:35Used by:39 655 679 720 724 735 742 752 757 761 767 773 777 781 787 796 804
Symbol 37 GraphicUsed by:38
Symbol 38 MovieClip [Wall]Uses:37Used by:39 655 679 720 724 735 742 752 757 761 767 773 777 781 787 796 804
Symbol 39 MovieClip [map_1]Uses:34 36 38Used by:Timeline
Symbol 40 GraphicUsed by:44
Symbol 41 GraphicUsed by:43
Symbol 42 GraphicUsed by:43
Symbol 43 MovieClipUses:41 42Used by:44 808
Symbol 44 MovieClip [NextLevel]Uses:40 43Used by:Timeline
Symbol 45 GraphicUsed by:46
Symbol 46 MovieClipUses:45Used by:47 544
Symbol 47 MovieClip [ArrowCursor]Uses:46Used by:600
Symbol 48 GraphicUsed by:Timeline
Symbol 49 BitmapUsed by:50
Symbol 50 GraphicUses:49Used by:51
Symbol 51 MovieClipUses:50Used by:674  Timeline
Symbol 52 GraphicUsed by:53
Symbol 53 MovieClipUses:52Used by:Timeline
Symbol 54 GraphicUsed by:63
Symbol 55 FontUsed by:56
Symbol 56 EditableTextUses:55Used by:63
Symbol 57 ShapeTweeningUsed by:63
Symbol 58 FontUsed by:59 60 68 69 147 148 149 168 171 492 493 519 668
Symbol 59 TextUses:58Used by:63
Symbol 60 TextUses:58Used by:61
Symbol 61 MovieClipUses:60Used by:63
Symbol 62 GraphicUsed by:63 454 456 471 477 609 612 637
Symbol 63 MovieClipUses:54 56 57 59 61 62Used by:Timeline
Symbol 64 GraphicUsed by:Timeline
Symbol 65 BitmapUsed by:66
Symbol 66 GraphicUses:65Used by:67
Symbol 67 ButtonUses:66Used by:Timeline
Symbol 68 TextUses:58Used by:70
Symbol 69 TextUses:58Used by:70
Symbol 70 MovieClipUses:68 69Used by:138
Symbol 71 BitmapUsed by:72
Symbol 72 GraphicUses:71Used by:97 138
Symbol 73 GraphicUsed by:97
Symbol 74 FontUsed by:75 80 81 82 83 84 86 87 88 89 90 91 92 93
Symbol 75 TextUses:74Used by:76 97
Symbol 76 MovieClipUses:75Used by:97
Symbol 77 SoundUsed by:97
Symbol 78 SoundUsed by:97
Symbol 79 SoundUsed by:97
Symbol 80 TextUses:74Used by:85 97
Symbol 81 TextUses:74Used by:85 97
Symbol 82 TextUses:74Used by:85 97
Symbol 83 TextUses:74Used by:85 97
Symbol 84 TextUses:74Used by:85 97
Symbol 85 MovieClipUses:80 81 82 83 84Used by:97
Symbol 86 TextUses:74Used by:94 97
Symbol 87 TextUses:74Used by:94 97
Symbol 88 TextUses:74Used by:94 97
Symbol 89 TextUses:74Used by:94 97
Symbol 90 TextUses:74Used by:94 97
Symbol 91 TextUses:74Used by:94 97
Symbol 92 TextUses:74Used by:94 97
Symbol 93 TextUses:74Used by:94 97
Symbol 94 MovieClipUses:86 87 88 89 90 91 92 93Used by:97
Symbol 95 SoundUsed by:97
Symbol 96 SoundUsed by:97
Symbol 97 MovieClipUses:72 73 76 77 78 79 85 94 86 87 88 89 90 91 92 93 80 81 82 83 84 75 95 96Used by:138
Symbol 98 BitmapUsed by:99
Symbol 99 GraphicUses:98Used by:138
Symbol 100 BitmapUsed by:101
Symbol 101 GraphicUses:100Used by:138
Symbol 102 BitmapUsed by:103
Symbol 103 GraphicUses:102Used by:138
Symbol 104 BitmapUsed by:105
Symbol 105 GraphicUses:104Used by:138
Symbol 106 BitmapUsed by:107
Symbol 107 GraphicUses:106Used by:138
Symbol 108 BitmapUsed by:109
Symbol 109 GraphicUses:108Used by:138
Symbol 110 BitmapUsed by:111
Symbol 111 GraphicUses:110Used by:138
Symbol 112 BitmapUsed by:113
Symbol 113 GraphicUses:112Used by:138
Symbol 114 BitmapUsed by:115
Symbol 115 GraphicUses:114Used by:138
Symbol 116 BitmapUsed by:117
Symbol 117 GraphicUses:116Used by:138
Symbol 118 BitmapUsed by:119
Symbol 119 GraphicUses:118Used by:138
Symbol 120 BitmapUsed by:121
Symbol 121 GraphicUses:120Used by:138
Symbol 122 BitmapUsed by:123
Symbol 123 GraphicUses:122Used by:138
Symbol 124 BitmapUsed by:125
Symbol 125 GraphicUses:124Used by:138
Symbol 126 BitmapUsed by:127
Symbol 127 GraphicUses:126Used by:138
Symbol 128 BitmapUsed by:129
Symbol 129 GraphicUses:128Used by:138
Symbol 130 BitmapUsed by:131
Symbol 131 GraphicUses:130Used by:138
Symbol 132 BitmapUsed by:133
Symbol 133 GraphicUses:132Used by:138
Symbol 134 BitmapUsed by:135
Symbol 135 GraphicUses:134Used by:138
Symbol 136 BitmapUsed by:137
Symbol 137 GraphicUses:136Used by:138
Symbol 138 MovieClipUses:70 97 72 99 101 103 105 107 109 111 113 115 117 119 121 123 125 127 129 131 133 135 137Used by:141
Symbol 139 GraphicUsed by:140
Symbol 140 ButtonUses:139Used by:141
Symbol 141 MovieClipUses:138 140Used by:Timeline
Symbol 142 GraphicUsed by:145
Symbol 143 GraphicUsed by:144
Symbol 144 MovieClipUses:143Used by:145
Symbol 145 MovieClipUses:142 144Used by:167 170
Symbol 146 GraphicUsed by:155
Symbol 147 EditableTextUses:58Used by:151
Symbol 148 EditableTextUses:58Used by:151
Symbol 149 EditableTextUses:58Used by:151
Symbol 150 GraphicUsed by:151
Symbol 151 MovieClipUses:147 148 149 150Used by:152
Symbol 152 MovieClipUses:151Used by:155
Symbol 153 GraphicUsed by:154
Symbol 154 MovieClipUses:153Used by:155
Symbol 155 MovieClipUses:146 152 154Used by:167 170
Symbol 156 FontUsed by:157
Symbol 157 TextUses:156Used by:158
Symbol 158 MovieClipUses:157Used by:167 170
Symbol 159 FontUsed by:160 172 175 433 434 440 441 460 462 467 469 473 475 478 479 480 483 487 488 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 529 530 531 532 533 536 545 603 604 605 607 608 610 611 613 614 632 633 634 635 671 806 816 817 818 821 824 826
Symbol 160 TextUses:159Used by:161
Symbol 161 MovieClipUses:160Used by:167
Symbol 162 GraphicUsed by:165 166
Symbol 163 GraphicUsed by:165 166
Symbol 164 GraphicUsed by:165 166
Symbol 165 ButtonUses:162 163 164Used by:167 170
Symbol 166 ButtonUses:162 163 164Used by:167 170
Symbol 167 MovieClipUses:145 155 158 161 165 166Used by:Timeline
Symbol 168 TextUses:58Used by:169
Symbol 169 MovieClipUses:168Used by:170
Symbol 170 MovieClipUses:145 155 158 169 165 166Used by:Timeline
Symbol 171 TextUses:58Used by:Timeline
Symbol 172 TextUses:159Used by:174
Symbol 173 GraphicUsed by:174
Symbol 174 ButtonUses:172 173Used by:Timeline
Symbol 175 TextUses:159Used by:177
Symbol 176 GraphicUsed by:177
Symbol 177 ButtonUses:175 176Used by:178
Symbol 178 MovieClipUses:177Used by:Timeline
Symbol 179 GraphicUsed by:600
Symbol 180 GraphicUsed by:181
Symbol 181 MovieClip [Hand_L_Pilot]Uses:180Used by:600
Symbol 182 GraphicUsed by:183
Symbol 183 MovieClip [Hand_R_Pilot]Uses:182Used by:600
Symbol 184 GraphicUsed by:185
Symbol 185 MovieClip [Uniform_Pilot]Uses:184Used by:600
Symbol 186 GraphicUsed by:187
Symbol 187 MovieClip [Helm_Pilot]Uses:186Used by:600
Symbol 188 GraphicUsed by:189
Symbol 189 MovieClip [Hand_L_Militia]Uses:188Used by:600
Symbol 190 GraphicUsed by:191
Symbol 191 MovieClip [Hand_R_Militia]Uses:190Used by:600
Symbol 192 GraphicUsed by:193
Symbol 193 MovieClip [Uniform_Militia]Uses:192Used by:600
Symbol 194 GraphicUsed by:195
Symbol 195 MovieClip [Helm_Militia]Uses:194Used by:600
Symbol 196 GraphicUsed by:197
Symbol 197 MovieClip [Hand_L_Elite]Uses:196Used by:600
Symbol 198 GraphicUsed by:199
Symbol 199 MovieClip [Hand_R_Elite]Uses:198Used by:600
Symbol 200 GraphicUsed by:201
Symbol 201 MovieClip [Uniform_Elite]Uses:200Used by:600
Symbol 202 GraphicUsed by:203
Symbol 203 MovieClip [Helm_Elite]Uses:202Used by:600
Symbol 204 GraphicUsed by:205
Symbol 205 MovieClip [Hand_L_Soldier]Uses:204Used by:600
Symbol 206 GraphicUsed by:207
Symbol 207 MovieClip [Hand_R_Soldier]Uses:206Used by:600
Symbol 208 GraphicUsed by:209
Symbol 209 MovieClip [Uniform_Soldier]Uses:208Used by:600
Symbol 210 GraphicUsed by:211 700
Symbol 211 MovieClip [Helm_Soldier]Uses:210Used by:212
Symbol 212 MovieClipUses:211Used by:600
Symbol 213 GraphicUsed by:214
Symbol 214 MovieClip [Hand_L_Grenader]Uses:213Used by:598 600
Symbol 215 GraphicUsed by:216
Symbol 216 MovieClip [Hand_R_Grenader]Uses:215Used by:600
Symbol 217 GraphicUsed by:218
Symbol 218 MovieClip [Uniform_Grenader]Uses:217Used by:598 600
Symbol 219 GraphicUsed by:220
Symbol 220 MovieClip [Helm_Grenader]Uses:219Used by:598 600
Symbol 221 GraphicUsed by:224
Symbol 222 GraphicUsed by:223
Symbol 223 MovieClip [Slash]Uses:222Used by:224 600
Symbol 224 MovieClip [Knife]Uses:221 223Used by:600
Symbol 225 GraphicUsed by:226
Symbol 226 MovieClip [Knife_gr]Uses:225Used by:600
Symbol 227 GraphicUsed by:235
Symbol 228 GraphicUsed by:232
Symbol 229 GraphicUsed by:232
Symbol 230 GraphicUsed by:232
Symbol 231 GraphicUsed by:232
Symbol 232 MovieClipUses:228 229 230 231Used by:233
Symbol 233 MovieClipUses:232Used by:235 241 247 253 259 271 277 289 295 301 592 600
Symbol 234 SoundUsed by:235
Symbol 235 MovieClip [SW_38]Uses:227 233 234Used by:600
Symbol 236 GraphicUsed by:237
Symbol 237 MovieClipUses:236Used by:238
Symbol 238 MovieClip [SW_38_gr]Uses:237Used by:600
Symbol 239 GraphicUsed by:241
Symbol 240 SoundUsed by:241
Symbol 241 MovieClip [Scorpion]Uses:239 233 240Used by:600
Symbol 242 GraphicUsed by:243
Symbol 243 MovieClipUses:242Used by:244
Symbol 244 MovieClip [Scorpion_gr]Uses:243Used by:600
Symbol 245 GraphicUsed by:247
Symbol 246 SoundUsed by:247
Symbol 247 MovieClip [Automag]Uses:245 233 246Used by:600
Symbol 248 GraphicUsed by:249
Symbol 249 MovieClipUses:248Used by:250
Symbol 250 MovieClip [Automag_gr]Uses:249Used by:600
Symbol 251 GraphicUsed by:253
Symbol 252 SoundUsed by:253
Symbol 253 MovieClip [CalicoM960]Uses:251 233 252Used by:600
Symbol 254 GraphicUsed by:255
Symbol 255 MovieClipUses:254Used by:256
Symbol 256 MovieClip [CalicoM960_gr]Uses:255Used by:600
Symbol 257 GraphicUsed by:259
Symbol 258 SoundUsed by:259
Symbol 259 MovieClip [Rem870]Uses:257 233 258Used by:600
Symbol 260 GraphicUsed by:261
Symbol 261 MovieClipUses:260Used by:262
Symbol 262 MovieClip [Rem870_gr]Uses:261Used by:540 600
Symbol 263 GraphicUsed by:271
Symbol 264 GraphicUsed by:269
Symbol 265 GraphicUsed by:269
Symbol 266 GraphicUsed by:269
Symbol 267 GraphicUsed by:269
Symbol 268 GraphicUsed by:269
Symbol 269 MovieClipUses:264 265 266 267 268Used by:271
Symbol 270 SoundUsed by:271
Symbol 271 MovieClip [Benelli_M4]Uses:263 269 233 270Used by:600
Symbol 272 GraphicUsed by:273
Symbol 273 MovieClipUses:272Used by:274
Symbol 274 MovieClip [Benelli_M4_gr]Uses:273Used by:600
Symbol 275 GraphicUsed by:277
Symbol 276 SoundUsed by:277
Symbol 277 MovieClip [AKM]Uses:275 233 276Used by:600
Symbol 278 GraphicUsed by:279
Symbol 279 MovieClipUses:278Used by:280
Symbol 280 MovieClip [AKM_gr]Uses:279Used by:548 600
Symbol 281 GraphicUsed by:289
Symbol 282 SoundUsed by:289
Symbol 283 GraphicUsed by:287
Symbol 284 GraphicUsed by:287
Symbol 285 GraphicUsed by:287
Symbol 286 GraphicUsed by:287
Symbol 287 MovieClipUses:283 284 285 286Used by:289 301
Symbol 288 SoundUsed by:289 301
Symbol 289 MovieClip [G41]Uses:281 233 282 287 288Used by:600
Symbol 290 GraphicUsed by:291
Symbol 291 MovieClipUses:290Used by:292
Symbol 292 MovieClip [G41_gr]Uses:291Used by:600
Symbol 293 GraphicUsed by:295
Symbol 294 SoundUsed by:295
Symbol 295 MovieClip [Bren]Uses:293 233 294Used by:600
Symbol 296 GraphicUsed by:297
Symbol 297 MovieClipUses:296Used by:298
Symbol 298 MovieClip [Bren_gr]Uses:297Used by:600
Symbol 299 GraphicUsed by:301
Symbol 300 SoundUsed by:301
Symbol 301 MovieClip [OICW]Uses:299 233 300 287 288Used by:600
Symbol 302 GraphicUsed by:303
Symbol 303 MovieClipUses:302Used by:304
Symbol 304 MovieClip [OICW_gr]Uses:303Used by:600
Symbol 305 GraphicUsed by:306
Symbol 306 MovieClip [Bolt]Uses:305Used by:600
Symbol 307 MovieClip [Bullet]Used by:600
Symbol 308 GraphicUsed by:310
Symbol 309 MovieClipUsed by:310
Symbol 310 MovieClip [Dropped]Uses:308 309Used by:600
Symbol 311 GraphicUsed by:312
Symbol 312 MovieClip [Dropped_Shell]Uses:311Used by:600
Symbol 313 GraphicUsed by:316
Symbol 314 GraphicUsed by:316
Symbol 315 GraphicUsed by:316
Symbol 316 MovieClip [Fire]Uses:313 314 315Used by:600
Symbol 317 GraphicUsed by:318
Symbol 318 MovieClip [Flame]Uses:317Used by:600
Symbol 319 GraphicUsed by:320
Symbol 320 MovieClip [FRAG]Uses:319Used by:600
Symbol 321 GraphicUsed by:322
Symbol 322 MovieClip [FRAG_gr]Uses:321Used by:600
Symbol 323 MovieClip [Gauss]Used by:600
Symbol 324 GraphicUsed by:329
Symbol 325 GraphicUsed by:329
Symbol 326 GraphicUsed by:329
Symbol 327 GraphicUsed by:329
Symbol 328 GraphicUsed by:329
Symbol 329 MovieClipUses:324 325 326 327 328Used by:347
Symbol 330 GraphicUsed by:347
Symbol 331 GraphicUsed by:346
Symbol 332 GraphicUsed by:346
Symbol 333 GraphicUsed by:346
Symbol 334 GraphicUsed by:346
Symbol 335 GraphicUsed by:346
Symbol 336 GraphicUsed by:346
Symbol 337 GraphicUsed by:346
Symbol 338 GraphicUsed by:346
Symbol 339 GraphicUsed by:346
Symbol 340 GraphicUsed by:346
Symbol 341 GraphicUsed by:346
Symbol 342 GraphicUsed by:346
Symbol 343 GraphicUsed by:346
Symbol 344 GraphicUsed by:346
Symbol 345 GraphicUsed by:346
Symbol 346 MovieClipUses:331 332 333 334 335 336 337 338 339 340 341 342 343 344 345Used by:347 350 598
Symbol 347 MovieClip [Grenade]Uses:329 330 346Used by:600
Symbol 348 GraphicUsed by:350
Symbol 349 GraphicUsed by:350
Symbol 350 MovieClip [HandGrenade]Uses:348 349 346 2Used by:600
Symbol 351 GraphicUsed by:352
Symbol 352 MovieClip [HE]Uses:351Used by:600
Symbol 353 GraphicUsed by:354
Symbol 354 MovieClip [HE_gr]Uses:353Used by:600
Symbol 355 GraphicUsed by:356
Symbol 356 MovieClipUses:355Used by:370
Symbol 357 GraphicUsed by:370
Symbol 358 GraphicUsed by:360
Symbol 359 GraphicUsed by:360
Symbol 360 MovieClipUses:358 359Used by:370
Symbol 361 GraphicUsed by:370 382
Symbol 362 GraphicUsed by:370
Symbol 363 GraphicUsed by:370
Symbol 364 GraphicUsed by:370
Symbol 365 GraphicUsed by:370
Symbol 366 GraphicUsed by:370
Symbol 367 GraphicUsed by:370 382
Symbol 368 GraphicUsed by:370 382
Symbol 369 GraphicUsed by:370 382
Symbol 370 MovieClip [Napalm]Uses:356 357 360 361 362 363 364 365 366 367 368 369Used by:600
Symbol 371 GraphicUsed by:372
Symbol 372 MovieClipUses:371Used by:373
Symbol 373 MovieClip [OldBullet]Uses:372Used by:600
Symbol 374 GraphicUsed by:375
Symbol 375 MovieClipUses:374Used by:382
Symbol 376 GraphicUsed by:382
Symbol 377 GraphicUsed by:382
Symbol 378 GraphicUsed by:382
Symbol 379 GraphicUsed by:382
Symbol 380 GraphicUsed by:382
Symbol 381 GraphicUsed by:382
Symbol 382 MovieClip [Rocket]Uses:375 376 361 377 378 379 380 381 367 368 369Used by:600
Symbol 383 GraphicUsed by:397
Symbol 384 GraphicUsed by:397
Symbol 385 GraphicUsed by:397
Symbol 386 GraphicUsed by:397
Symbol 387 GraphicUsed by:397
Symbol 388 GraphicUsed by:397
Symbol 389 GraphicUsed by:397
Symbol 390 GraphicUsed by:397
Symbol 391 GraphicUsed by:397
Symbol 392 SoundUsed by:397
Symbol 393 GraphicUsed by:397
Symbol 394 GraphicUsed by:397
Symbol 395 GraphicUsed by:396
Symbol 396 MovieClipUses:395Used by:397
Symbol 397 MovieClip [Shell]Uses:383 384 385 386 387 388 389 390 391 392 393 394 396Used by:600
Symbol 398 GraphicUsed by:399
Symbol 399 MovieClip [FlameTriple]Uses:398Used by:600
Symbol 400 GraphicUsed by:409
Symbol 401 GraphicUsed by:409
Symbol 402 GraphicUsed by:409
Symbol 403 GraphicUsed by:409
Symbol 404 GraphicUsed by:409
Symbol 405 GraphicUsed by:409
Symbol 406 GraphicUsed by:409
Symbol 407 GraphicUsed by:409
Symbol 408 GraphicUsed by:409 446
Symbol 409 MovieClip [Blood_1]Uses:400 401 402 403 404 405 406 407 408Used by:600
Symbol 410 GraphicUsed by:419
Symbol 411 GraphicUsed by:419
Symbol 412 GraphicUsed by:419
Symbol 413 GraphicUsed by:419
Symbol 414 GraphicUsed by:419
Symbol 415 GraphicUsed by:419
Symbol 416 GraphicUsed by:419
Symbol 417 GraphicUsed by:419
Symbol 418 GraphicUsed by:419 429
Symbol 419 MovieClip [Blood_2]Uses:410 411 412 413 414 415 416 417 418Used by:600
Symbol 420 GraphicUsed by:429
Symbol 421 GraphicUsed by:429
Symbol 422 GraphicUsed by:429
Symbol 423 GraphicUsed by:429
Symbol 424 GraphicUsed by:429
Symbol 425 GraphicUsed by:429
Symbol 426 GraphicUsed by:429
Symbol 427 GraphicUsed by:429
Symbol 428 GraphicUsed by:429
Symbol 429 MovieClip [Blood_3]Uses:420 421 422 423 424 425 426 427 428 418Used by:600
Symbol 430 GraphicUsed by:431
Symbol 431 MovieClipUses:430Used by:523
Symbol 432 GraphicUsed by:523
Symbol 433 EditableTextUses:159Used by:523
Symbol 434 EditableTextUses:159Used by:523
Symbol 435 GraphicUsed by:436
Symbol 436 MovieClipUses:435Used by:523
Symbol 437 GraphicUsed by:438
Symbol 438 MovieClipUses:437Used by:523
Symbol 439 GraphicUsed by:523 544 592
Symbol 440 EditableTextUses:159Used by:523
Symbol 441 EditableTextUses:159Used by:523
Symbol 442 FontUsed by:443
Symbol 443 EditableTextUses:442Used by:523
Symbol 444 FontUsed by:445
Symbol 445 EditableTextUses:444Used by:523
Symbol 446 MovieClipUses:408Used by:523
Symbol 447 GraphicUsed by:448
Symbol 448 MovieClipUses:447Used by:523
Symbol 449 GraphicUsed by:450
Symbol 450 MovieClipUses:449Used by:523
Symbol 451 FontUsed by:452 453
Symbol 452 TextUses:451Used by:454 456
Symbol 453 TextUses:451Used by:454 456
Symbol 454 ButtonUses:452 453 62Used by:518
Symbol 455 GraphicUsed by:518
Symbol 456 ButtonUses:452 453 62Used by:518
Symbol 457 GraphicUsed by:458
Symbol 458 MovieClipUses:457Used by:518
Symbol 459 GraphicUsed by:465
Symbol 460 TextUses:159Used by:465
Symbol 461 GraphicUsed by:465
Symbol 462 TextUses:159Used by:465
Symbol 463 GraphicUsed by:465
Symbol 464 GraphicUsed by:465
Symbol 465 ButtonUses:459 460 461 462 463 464Used by:518
Symbol 466 GraphicUsed by:471
Symbol 467 TextUses:159Used by:471
Symbol 468 GraphicUsed by:471
Symbol 469 TextUses:159Used by:471
Symbol 470 GraphicUsed by:471
Symbol 471 ButtonUses:466 467 468 469 470 62Used by:518
Symbol 472 GraphicUsed by:477
Symbol 473 TextUses:159Used by:477
Symbol 474 GraphicUsed by:477
Symbol 475 TextUses:159Used by:477
Symbol 476 GraphicUsed by:477
Symbol 477 ButtonUses:472 473 474 475 476 62Used by:518
Symbol 478 TextUses:159Used by:518
Symbol 479 TextUses:159Used by:518
Symbol 480 TextUses:159Used by:482
Symbol 481 GraphicUsed by:482
Symbol 482 ButtonUses:480 481Used by:486
Symbol 483 TextUses:159Used by:485
Symbol 484 GraphicUsed by:485
Symbol 485 ButtonUses:483 484Used by:486
Symbol 486 MovieClipUses:482 485Used by:518
Symbol 487 TextUses:159Used by:518
Symbol 488 TextUses:159Used by:490
Symbol 489 GraphicUsed by:490
Symbol 490 ButtonUses:488 489Used by:518
Symbol 491 GraphicUsed by:518
Symbol 492 TextUses:58Used by:495
Symbol 493 TextUses:58Used by:495
Symbol 494 GraphicUsed by:495
Symbol 495 ButtonUses:492 493 494Used by:518
Symbol 496 GraphicUsed by:500 626
Symbol 497 GraphicUsed by:500 626
Symbol 498 GraphicUsed by:500 626
Symbol 499 GraphicUsed by:500 626
Symbol 500 ButtonUses:496 497 498 499Used by:518
Symbol 501 GraphicUsed by:517 636 674
Symbol 502 TextUses:159Used by:517 636 674
Symbol 503 TextUses:159Used by:517 636 674
Symbol 504 TextUses:159Used by:517 636 674
Symbol 505 TextUses:159Used by:517 636 674
Symbol 506 TextUses:159Used by:517 636 674
Symbol 507 TextUses:159Used by:517 636 674
Symbol 508 TextUses:159Used by:517 636 674
Symbol 509 TextUses:159Used by:517 636 674
Symbol 510 TextUses:159Used by:517 636 674
Symbol 511 TextUses:159Used by:517 636 674
Symbol 512 TextUses:159Used by:517 636 674
Symbol 513 TextUses:159Used by:517 636 674
Symbol 514 TextUses:159Used by:517 636 674
Symbol 515 TextUses:159Used by:517 636 674
Symbol 516 TextUses:159Used by:517 636 674
Symbol 517 MovieClipUses:501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516Used by:518
Symbol 518 MovieClipUses:454 455 456 458 465 471 477 478 479 486 487 490 491 495 500 517Used by:523
Symbol 519 TextUses:58Used by:523
Symbol 520 FontUsed by:521 541 542 543 665 823 828
Symbol 521 EditableTextUses:520Used by:522
Symbol 522 MovieClip [mcScore]Uses:521Used by:523
Symbol 523 MovieClip [Screen]Uses:431 432 433 434 436 438 439 440 441 443 445 446 448 450 518 519 522Used by:600
Symbol 524 GraphicUsed by:525
Symbol 525 MovieClipUses:524Used by:526
Symbol 526 MovieClip [YOU]Uses:525Used by:600
Symbol 527 GraphicUsed by:528
Symbol 528 MovieClipUses:527Used by:540 548 808
Symbol 529 TextUses:159Used by:540
Symbol 530 EditableTextUses:159Used by:540
Symbol 531 TextUses:159Used by:540
Symbol 532 TextUses:159Used by:540
Symbol 533 TextUses:159Used by:535
Symbol 534 GraphicUsed by:535
Symbol 535 ButtonUses:533 534Used by:540
Symbol 536 TextUses:159Used by:538
Symbol 537 GraphicUsed by:538
Symbol 538 ButtonUses:536 537Used by:540
Symbol 539 GraphicUsed by:540
Symbol 540 MovieClip [again_question]Uses:528 529 530 531 532 535 538 262 539Used by:600
Symbol 541 EditableTextUses:520Used by:544
Symbol 542 EditableTextUses:520Used by:544
Symbol 543 TextUses:520Used by:544
Symbol 544 MovieClip [BattleCursor]Uses:541 542 46 543 439Used by:600
Symbol 545 TextUses:159Used by:547 620
Symbol 546 GraphicUsed by:547 620
Symbol 547 MovieClipUses:545 546Used by:548
Symbol 548 MovieClip [Congratulations]Uses:528 547 280Used by:600
Symbol 549 GraphicUsed by:550
Symbol 550 MovieClipUses:549Used by:553
Symbol 551 GraphicUsed by:552
Symbol 552 MovieClipUses:551Used by:553
Symbol 553 MovieClipUses:550 552Used by:573
Symbol 554 MovieClipUsed by:560
Symbol 555 MovieClipUsed by:560
Symbol 556 MovieClipUsed by:560
Symbol 557 SoundUsed by:560
Symbol 558 SoundUsed by:560
Symbol 559 SoundUsed by:560
Symbol 560 MovieClipUses:554 555 556 557 558 559Used by:573 577
Symbol 561 MovieClipUsed by:563
Symbol 562 MovieClipUsed by:563
Symbol 563 MovieClipUses:561 562Used by:573 577
Symbol 564 GraphicUsed by:573
Symbol 565 GraphicUsed by:573
Symbol 566 GraphicUsed by:571
Symbol 567 GraphicUsed by:571
Symbol 568 GraphicUsed by:571
Symbol 569 GraphicUsed by:571
Symbol 570 GraphicUsed by:571
Symbol 571 MovieClipUses:566 567 568 569 570Used by:573 598 710
Symbol 572 GraphicUsed by:573
Symbol 573 MovieClip [Hero]Uses:553 560 563 13 564 565 571 26 572Used by:600
Symbol 574 GraphicUsed by:577
Symbol 575 GraphicUsed by:577
Symbol 576 GraphicUsed by:577
Symbol 577 MovieClip [Player]Uses:560 563 13 574 575 17 26 27 576Used by:600
Symbol 578 GraphicUsed by:579
Symbol 579 MovieClip [Medkit_Large]Uses:578Used by:600
Symbol 580 GraphicUsed by:581
Symbol 581 MovieClip [Medkit_Small]Uses:580Used by:600
Symbol 582 GraphicUsed by:583
Symbol 583 MovieClipUses:582Used by:584
Symbol 584 MovieClip [Armor_Large]Uses:583Used by:600
Symbol 585 GraphicUsed by:586
Symbol 586 MovieClipUses:585Used by:587
Symbol 587 MovieClipUses:586Used by:588 662
Symbol 588 MovieClip [Armor_Small]Uses:587Used by:600
Symbol 589 GraphicUsed by:598
Symbol 590 GraphicUsed by:592
Symbol 591 SoundUsed by:592
Symbol 592 MovieClipUses:590 439 233 591Used by:598
Symbol 593 GraphicUsed by:598
Symbol 594 GraphicUsed by:598
Symbol 595 GraphicUsed by:598
Symbol 596 GraphicUsed by:598
Symbol 597 GraphicUsed by:598
Symbol 598 MovieClip [Turret]Uses:589 592 593 214 218 220 594 595 596 571 346 2 597Used by:600
Symbol 599 GraphicUsed by:600
Symbol 600 MovieClipUses:179 181 183 185 187 189 191 193 195 197 199 201 203 205 207 209 212 214 216 218 220 224 226 235 238 241 244 247 250 253 256 259 262 271 274 277 280 289 292 295 298 301 304 233 306 307 310 312 316 318 320 322 323 347 350 352 354 370 373 382 397 399 409 419 429 523 223 526 540 47 544 548 573 577 579 581 584 588 598 599Used by:Timeline
Symbol 601 GraphicUsed by:Timeline
Symbol 602 MovieClipUsed by:636
Symbol 603 TextUses:159Used by:636
Symbol 604 TextUses:159Used by:606
Symbol 605 TextUses:159Used by:606
Symbol 606 MovieClipUses:604 605Used by:617
Symbol 607 TextUses:159Used by:609
Symbol 608 TextUses:159Used by:609
Symbol 609 ButtonUses:607 608 62Used by:617
Symbol 610 TextUses:159Used by:612
Symbol 611 TextUses:159Used by:612
Symbol 612 ButtonUses:610 611 62Used by:617
Symbol 613 TextUses:159Used by:616
Symbol 614 TextUses:159Used by:616
Symbol 615 GraphicUsed by:616
Symbol 616 ButtonUses:613 614 615Used by:617
Symbol 617 MovieClipUses:606 609 612 616Used by:636
Symbol 618 GraphicUsed by:619
Symbol 619 ButtonUses:618Used by:636
Symbol 620 ButtonUses:545 546Used by:636
Symbol 621 FontUsed by:622
Symbol 622 TextUses:621Used by:636
Symbol 623 GraphicUsed by:624
Symbol 624 MovieClipUses:623Used by:625
Symbol 625 MovieClipUses:624Used by:636
Symbol 626 ButtonUses:496 497 498 499Used by:636
Symbol 627 GraphicUsed by:628
Symbol 628 MovieClipUses:627Used by:631
Symbol 629 GraphicUsed by:630
Symbol 630 MovieClipUses:629Used by:631
Symbol 631 MovieClipUses:628 630Used by:636
Symbol 632 TextUses:159Used by:636
Symbol 633 TextUses:159Used by:636
Symbol 634 TextUses:159Used by:636
Symbol 635 TextUses:159Used by:636
Symbol 636 MovieClipUses:602 603 617 619 620 622 625 626 631 632 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 633 634 635Used by:Timeline
Symbol 637 MovieClipUses:62Used by:Timeline
Symbol 638 GraphicUsed by:639 825
Symbol 639 MovieClipUses:638Used by:Timeline
Symbol 640 BitmapUsed by:641 792
Symbol 641 GraphicUses:640Used by:642
Symbol 642 MovieClipUses:641Used by:Timeline
Symbol 643 BitmapUsed by:644
Symbol 644 GraphicUses:643Used by:645
Symbol 645 MovieClipUses:644Used by:Timeline
Symbol 646 GraphicUsed by:649
Symbol 647 GraphicUsed by:648
Symbol 648 MovieClipUses:647Used by:649
Symbol 649 MovieClipUses:646 648Used by:Timeline
Symbol 650 GraphicUsed by:654
Symbol 651 BitmapUsed by:653 677 794 802
Symbol 652 BitmapUsed by:653 677 688 716 722 733 740 750 755 759 765 771 775 779 785 794 802
Symbol 653 GraphicUses:651 652Used by:654
Symbol 654 MovieClipUses:650 653Used by:Timeline
Symbol 655 MovieClipUses:34 36 38Used by:Timeline
Symbol 656 GraphicUsed by:657
Symbol 657 MovieClipUses:656Used by:Timeline
Symbol 658 GraphicUsed by:659
Symbol 659 MovieClipUses:658Used by:Timeline
Symbol 660 GraphicUsed by:661
Symbol 661 MovieClipUses:660Used by:Timeline
Symbol 662 MovieClipUses:587Used by:Timeline
Symbol 663 GraphicUsed by:664
Symbol 664 MovieClipUses:663Used by:Timeline
Symbol 665 EditableTextUses:520Used by:Timeline
Symbol 666 GraphicUsed by:667
Symbol 667 MovieClipUses:666Used by:Timeline
Symbol 668 TextUses:58Used by:674
Symbol 669 GraphicUsed by:670
Symbol 670 MovieClipUses:669Used by:674
Symbol 671 TextUses:159Used by:673
Symbol 672 GraphicUsed by:673
Symbol 673 ButtonUses:671 672Used by:674
Symbol 674 MovieClipUses:51 668 670 673 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 SS1Used by:Timeline
Symbol 675 GraphicUsed by:678
Symbol 676 BitmapUsed by:677 688 722 755 779 782
Symbol 677 GraphicUses:676 651 652Used by:678
Symbol 678 MovieClipUses:675 677Used by:Timeline
Symbol 679 MovieClipUses:34 36 38Used by:Timeline
Symbol 680 GraphicUsed by:681
Symbol 681 MovieClipUses:680Used by:Timeline
Symbol 682 GraphicUsed by:683
Symbol 683 MovieClipUses:682Used by:Timeline
Symbol 684 BitmapUsed by:685
Symbol 685 GraphicUses:684Used by:686
Symbol 686 MovieClipUses:685Used by:Timeline
Symbol 687 GraphicUsed by:689
Symbol 688 GraphicUses:676 652Used by:689
Symbol 689 MovieClipUses:687 688Used by:Timeline
Symbol 690 GraphicUsed by:691
Symbol 691 MovieClipUses:690Used by:Timeline
Symbol 692 GraphicUsed by:693
Symbol 693 MovieClipUses:692Used by:710
Symbol 694 GraphicUsed by:695
Symbol 695 MovieClipUses:694Used by:710
Symbol 696 GraphicUsed by:697
Symbol 697 MovieClipUses:696Used by:710
Symbol 698 GraphicUsed by:699
Symbol 699 MovieClipUses:698Used by:710
Symbol 700 MovieClipUses:210Used by:710
Symbol 701 GraphicUsed by:710
Symbol 702 GraphicUsed by:710
Symbol 703 GraphicUsed by:710
Symbol 704 GraphicUsed by:710
Symbol 705 GraphicUsed by:710
Symbol 706 GraphicUsed by:710
Symbol 707 GraphicUsed by:710
Symbol 708 GraphicUsed by:710
Symbol 709 GraphicUsed by:710
Symbol 710 MovieClipUses:693 695 697 699 700 13 701 702 703 571 26 704 705 706 707 708 709Used by:Timeline
Symbol 711 GraphicUsed by:712
Symbol 712 MovieClipUses:711Used by:Timeline
Symbol 713 GraphicUsed by:714
Symbol 714 MovieClipUses:713Used by:Timeline
Symbol 715 GraphicUsed by:717
Symbol 716 GraphicUses:652Used by:717
Symbol 717 MovieClipUses:715 716Used by:Timeline
Symbol 718 GraphicUsed by:719
Symbol 719 MovieClipUses:718Used by:Timeline
Symbol 720 MovieClipUses:34 36 38Used by:Timeline
Symbol 721 GraphicUsed by:723
Symbol 722 GraphicUses:676 652Used by:723
Symbol 723 MovieClipUses:721 722Used by:Timeline
Symbol 724 MovieClipUses:34 36 38Used by:Timeline
Symbol 725 BitmapUsed by:726 730
Symbol 726 GraphicUses:725Used by:729
Symbol 727 GraphicUsed by:728
Symbol 728 MovieClipUses:727Used by:729
Symbol 729 MovieClipUses:726 728Used by:Timeline
Symbol 730 GraphicUses:725Used by:Timeline
Symbol 731 GraphicUsed by:734
Symbol 732 BitmapUsed by:733
Symbol 733 GraphicUses:652 732Used by:734
Symbol 734 MovieClipUses:731 733Used by:Timeline
Symbol 735 MovieClipUses:34 36 38Used by:Timeline
Symbol 736 BitmapUsed by:737
Symbol 737 GraphicUses:736Used by:738
Symbol 738 MovieClipUses:737Used by:Timeline
Symbol 739 GraphicUsed by:741
Symbol 740 GraphicUses:652Used by:741
Symbol 741 MovieClipUses:739 740Used by:Timeline
Symbol 742 MovieClipUses:34 36 38Used by:Timeline
Symbol 743 GraphicUsed by:744
Symbol 744 MovieClipUses:743Used by:Timeline
Symbol 745 GraphicUsed by:746
Symbol 746 MovieClipUses:745Used by:Timeline
Symbol 747 GraphicUsed by:748
Symbol 748 MovieClipUses:747Used by:Timeline
Symbol 749 GraphicUsed by:751
Symbol 750 GraphicUses:652Used by:751
Symbol 751 MovieClipUses:749 750Used by:Timeline
Symbol 752 MovieClipUses:34 36 38Used by:Timeline
Symbol 753 GraphicUsed by:Timeline
Symbol 754 GraphicUsed by:756
Symbol 755 GraphicUses:652 676Used by:756
Symbol 756 MovieClipUses:754 755Used by:Timeline
Symbol 757 MovieClipUses:34 36 38Used by:Timeline
Symbol 758 GraphicUsed by:760
Symbol 759 GraphicUses:652Used by:760
Symbol 760 MovieClipUses:758 759Used by:Timeline
Symbol 761 MovieClipUses:34 36 38Used by:Timeline
Symbol 762 GraphicUsed by:763
Symbol 763 ButtonUses:762Used by:Timeline
Symbol 764 GraphicUsed by:766
Symbol 765 GraphicUses:652Used by:766
Symbol 766 MovieClipUses:764 765Used by:Timeline
Symbol 767 MovieClipUses:34 36 38Used by:Timeline
Symbol 768 GraphicUsed by:769
Symbol 769 MovieClipUses:768Used by:Timeline
Symbol 770 GraphicUsed by:772
Symbol 771 GraphicUses:652Used by:772
Symbol 772 MovieClipUses:770 771Used by:Timeline
Symbol 773 MovieClipUses:34 36 38Used by:Timeline
Symbol 774 GraphicUsed by:776
Symbol 775 GraphicUses:652Used by:776
Symbol 776 MovieClipUses:774 775Used by:Timeline
Symbol 777 MovieClipUses:34 36 38Used by:Timeline
Symbol 778 GraphicUsed by:780
Symbol 779 GraphicUses:676 652Used by:780
Symbol 780 MovieClipUses:778 779Used by:Timeline
Symbol 781 MovieClipUses:34 36 38Used by:Timeline
Symbol 782 GraphicUses:676Used by:783
Symbol 783 MovieClipUses:782Used by:Timeline
Symbol 784 GraphicUsed by:786
Symbol 785 GraphicUses:652Used by:786
Symbol 786 MovieClipUses:784 785Used by:Timeline
Symbol 787 MovieClipUses:34 36 38Used by:Timeline
Symbol 788 BitmapUsed by:789
Symbol 789 GraphicUses:788Used by:790
Symbol 790 MovieClipUses:789Used by:Timeline
Symbol 791 GraphicUsed by:795
Symbol 792 GraphicUses:640Used by:793
Symbol 793 MovieClipUses:792Used by:795 803
Symbol 794 GraphicUses:651 652Used by:795
Symbol 795 MovieClipUses:791 793 794Used by:Timeline
Symbol 796 MovieClipUses:34 36 38Used by:Timeline
Symbol 797 GraphicUsed by:798
Symbol 798 MovieClipUses:797Used by:Timeline
Symbol 799 GraphicUsed by:800
Symbol 800 MovieClipUses:799Used by:Timeline
Symbol 801 GraphicUsed by:803
Symbol 802 GraphicUses:651 652Used by:803
Symbol 803 MovieClipUses:801 793 802Used by:Timeline
Symbol 804 MovieClipUses:34 36 38Used by:Timeline
Symbol 805 GraphicUsed by:807
Symbol 806 TextUses:159Used by:807
Symbol 807 MovieClipUses:805 806Used by:Timeline
Symbol 808 MovieClipUses:43 528Used by:Timeline
Symbol 809 GraphicUsed by:812
Symbol 810 GraphicUsed by:811
Symbol 811 MovieClipUses:810Used by:812
Symbol 812 MovieClipUses:809 811Used by:813
Symbol 813 MovieClipUses:812Used by:Timeline
Symbol 814 SoundUsed by:815
Symbol 815 MovieClipUses:814Used by:Timeline
Symbol 816 TextUses:159Used by:Timeline
Symbol 817 TextUses:159Used by:Timeline
Symbol 818 TextUses:159Used by:820 827
Symbol 819 GraphicUsed by:820 827
Symbol 820 ButtonUses:818 819Used by:Timeline
Symbol 821 TextUses:159Used by:822
Symbol 822 ButtonUses:821Used by:Timeline
Symbol 823 EditableTextUses:520Used by:Timeline
Symbol 824 TextUses:159Used by:Timeline
Symbol 825 MovieClipUses:638Used by:Timeline
Symbol 826 TextUses:159Used by:Timeline
Symbol 827 ButtonUses:818 819Used by:Timeline
Symbol 828 EditableTextUses:520Used by:Timeline
Streaming Sound 1Used by:Symbol 674 MovieClip

Instance Names

"prel"Frame 1Symbol 63 MovieClip
"logo"Frame 2Symbol 141 MovieClip
"mcScoreboard1"Frame 5Symbol 167 MovieClip
"mcScoreboard2"Frame 5Symbol 170 MovieClip
"mainmenu"Frame 6Symbol 600 MovieClip
"mainMenu_m"Frame 7Symbol 636 MovieClip
"map1"Frame 10Symbol 39 MovieClip [map_1]
"hostage2"Frame 10Symbol 710 MovieClip
"hostage"Frame 11Symbol 710 MovieClip
"v"Frame 12Symbol 659 MovieClip
"hostage4"Frame 12Symbol 710 MovieClip
"hostage1"Frame 13Symbol 710 MovieClip
"hostage4"Frame 13Symbol 710 MovieClip
"hostage1"Frame 13Symbol 710 MovieClip
"v"Frame 14Symbol 659 MovieClip
"hostage1"Frame 14Symbol 710 MovieClip
"hostage4"Frame 14Symbol 710 MovieClip
"hostage2"Frame 14Symbol 710 MovieClip
"hostage4"Frame 15Symbol 710 MovieClip
"hostage2"Frame 15Symbol 710 MovieClip
"hostage3"Frame 15Symbol 710 MovieClip
"hostage1"Frame 16Symbol 710 MovieClip
"v"Frame 17Symbol 659 MovieClip
"hostage1"Frame 17Symbol 710 MovieClip
"hostage3"Frame 17Symbol 710 MovieClip
"hostage4"Frame 17Symbol 710 MovieClip
"hostage2"Frame 17Symbol 710 MovieClip
"hostage1"Frame 18Symbol 710 MovieClip
"hostage3"Frame 18Symbol 710 MovieClip
"hostage4"Frame 18Symbol 710 MovieClip
"hostage2"Frame 18Symbol 710 MovieClip
"hostage2"Frame 20Symbol 710 MovieClip
"hostage4"Frame 21Symbol 710 MovieClip
"hostage1"Frame 22Symbol 710 MovieClip
"finishlevel"Frame 24Symbol 808 MovieClip
"submit_but"Frame 26Symbol 820 Button
"submit_but"Frame 40Symbol 827 Button
"kick_bar"Symbol 47 MovieClip [ArrowCursor] Frame 1Symbol 46 MovieClip
"procent"Symbol 63 MovieClip Frame 1Symbol 56 EditableText
"mcNotice"Symbol 138 MovieClip Frame 1Symbol 70 MovieClip
"logo2"Symbol 138 MovieClip Frame 1Symbol 97 MovieClip
"logo"Symbol 141 MovieClip Frame 1Symbol 138 MovieClip
"txtNickname"Symbol 151 MovieClip Frame 1Symbol 147 EditableText
"txtScore"Symbol 151 MovieClip Frame 1Symbol 148 EditableText
"txtNumber"Symbol 151 MovieClip Frame 1Symbol 149 EditableText
"mcScore"Symbol 152 MovieClip Frame 1Symbol 151 MovieClip
"mcScoreHolder"Symbol 155 MovieClip Frame 1Symbol 152 MovieClip
"mcBlock"Symbol 155 MovieClip Frame 1Symbol 154 MovieClip
"sboard"Symbol 167 MovieClip Frame 1Symbol 155 MovieClip
"mcLoading"Symbol 167 MovieClip Frame 1Symbol 158 MovieClip
"sboard"Symbol 170 MovieClip Frame 1Symbol 155 MovieClip
"mcLoading"Symbol 170 MovieClip Frame 1Symbol 158 MovieClip
"slash"Symbol 224 MovieClip [Knife] Frame 1Symbol 223 MovieClip [Slash]
"holder"Symbol 310 MovieClip [Dropped] Frame 1Symbol 309 MovieClip
"XBOCT"Symbol 370 MovieClip [Napalm] Frame 1Symbol 356 MovieClip
"XBOCT"Symbol 382 MovieClip [Rocket] Frame 1Symbol 375 MovieClip
"quit_btn"Symbol 518 MovieClip Frame 2Symbol 495 Button
"menuthing"Symbol 523 MovieClip [Screen] Frame 1Symbol 431 MovieClip
"hp_txt"Symbol 523 MovieClip [Screen] Frame 1Symbol 433 EditableText
"ac_txt"Symbol 523 MovieClip [Screen] Frame 1Symbol 434 EditableText
"HP_bar"Symbol 523 MovieClip [Screen] Frame 1Symbol 436 MovieClip
"AC_bar"Symbol 523 MovieClip [Screen] Frame 1Symbol 438 MovieClip
"clip_txt"Symbol 523 MovieClip [Screen] Frame 1Symbol 440 EditableText
"ammo_txt"Symbol 523 MovieClip [Screen] Frame 1Symbol 441 EditableText
"gun_txt"Symbol 523 MovieClip [Screen] Frame 1Symbol 443 EditableText
"FRAMERATE"Symbol 523 MovieClip [Screen] Frame 1Symbol 445 EditableText
"wound_flash"Symbol 523 MovieClip [Screen] Frame 1Symbol 446 MovieClip
"live_txt"Symbol 540 MovieClip [again_question] Frame 1Symbol 530 EditableText
"clip_txt"Symbol 544 MovieClip [BattleCursor] Frame 1Symbol 541 EditableText
"ammo_txt"Symbol 544 MovieClip [BattleCursor] Frame 1Symbol 542 EditableText
"kick_bar"Symbol 544 MovieClip [BattleCursor] Frame 1Symbol 46 MovieClip
"nogi"Symbol 553 MovieClip Frame 1Symbol 550 MovieClip
"forma"Symbol 553 MovieClip Frame 1Symbol 552 MovieClip
"cl_foot"Symbol 553 MovieClip Frame 6Symbol 550 MovieClip
"cl_leg"Symbol 553 MovieClip Frame 6Symbol 552 MovieClip
"hend_r"Symbol 560 MovieClip Frame 1Symbol 554 MovieClip
"hand_r"Symbol 560 MovieClip Frame 1Symbol 555 MovieClip
"weapon"Symbol 560 MovieClip Frame 1Symbol 556 MovieClip
"forma"Symbol 563 MovieClip Frame 1Symbol 561 MovieClip
"kaska"Symbol 563 MovieClip Frame 1Symbol 562 MovieClip
"leg_l"Symbol 573 MovieClip [Hero] Frame 1Symbol 553 MovieClip
"leg_r"Symbol 573 MovieClip [Hero] Frame 1Symbol 553 MovieClip
"hands"Symbol 573 MovieClip [Hero] Frame 1Symbol 560 MovieClip
"body"Symbol 573 MovieClip [Hero] Frame 1Symbol 563 MovieClip
"hands"Symbol 577 MovieClip [Player] Frame 1Symbol 560 MovieClip
"body"Symbol 577 MovieClip [Player] Frame 1Symbol 563 MovieClip
"wpn"Symbol 598 MovieClip [Turret] Frame 1Symbol 592 MovieClip
"menuall"Symbol 600 MovieClip Frame 1Symbol 523 MovieClip [Screen]
"youdied"Symbol 600 MovieClip Frame 1Symbol 540 MovieClip [again_question]
"Pbtn"Symbol 617 MovieClip Frame 1Symbol 606 MovieClip
"anim"Symbol 636 MovieClip Frame 1Symbol 617 MovieClip
"Play_btn"Symbol 636 MovieClip Frame 1Symbol 619 Button
"inst"Symbol 636 MovieClip Frame 2Symbol 625 MovieClip
"inst"Symbol 636 MovieClip Frame 4Symbol 625 MovieClip
"hitmask"Symbol 710 MovieClip Frame 1Symbol 693 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 1 as "RealShootSound"
ExportAssets (56)Timeline Frame 1Symbol 2 as "grenadeExpl"
ExportAssets (56)Timeline Frame 1Symbol 4 as "music"
ExportAssets (56)Timeline Frame 1Symbol 6 as "music2"
ExportAssets (56)Timeline Frame 1Symbol 30 as "herodeath"
ExportAssets (56)Timeline Frame 1Symbol 32 as "heli"
ExportAssets (56)Timeline Frame 1Symbol 34 as "Wall_h"
ExportAssets (56)Timeline Frame 1Symbol 36 as "Wall_v"
ExportAssets (56)Timeline Frame 1Symbol 38 as "Wall"
ExportAssets (56)Timeline Frame 1Symbol 39 as "map_1"
ExportAssets (56)Timeline Frame 1Symbol 44 as "NextLevel"
ExportAssets (56)Timeline Frame 1Symbol 47 as "ArrowCursor"
ExportAssets (56)Timeline Frame 6Symbol 181 as "Hand_L_Pilot"
ExportAssets (56)Timeline Frame 6Symbol 183 as "Hand_R_Pilot"
ExportAssets (56)Timeline Frame 6Symbol 185 as "Uniform_Pilot"
ExportAssets (56)Timeline Frame 6Symbol 187 as "Helm_Pilot"
ExportAssets (56)Timeline Frame 6Symbol 189 as "Hand_L_Militia"
ExportAssets (56)Timeline Frame 6Symbol 191 as "Hand_R_Militia"
ExportAssets (56)Timeline Frame 6Symbol 193 as "Uniform_Militia"
ExportAssets (56)Timeline Frame 6Symbol 195 as "Helm_Militia"
ExportAssets (56)Timeline Frame 6Symbol 197 as "Hand_L_Elite"
ExportAssets (56)Timeline Frame 6Symbol 199 as "Hand_R_Elite"
ExportAssets (56)Timeline Frame 6Symbol 201 as "Uniform_Elite"
ExportAssets (56)Timeline Frame 6Symbol 203 as "Helm_Elite"
ExportAssets (56)Timeline Frame 6Symbol 205 as "Hand_L_Soldier"
ExportAssets (56)Timeline Frame 6Symbol 207 as "Hand_R_Soldier"
ExportAssets (56)Timeline Frame 6Symbol 209 as "Uniform_Soldier"
ExportAssets (56)Timeline Frame 6Symbol 211 as "Helm_Soldier"
ExportAssets (56)Timeline Frame 6Symbol 214 as "Hand_L_Grenader"
ExportAssets (56)Timeline Frame 6Symbol 216 as "Hand_R_Grenader"
ExportAssets (56)Timeline Frame 6Symbol 218 as "Uniform_Grenader"
ExportAssets (56)Timeline Frame 6Symbol 220 as "Helm_Grenader"
ExportAssets (56)Timeline Frame 6Symbol 223 as "Slash"
ExportAssets (56)Timeline Frame 6Symbol 224 as "Knife"
ExportAssets (56)Timeline Frame 6Symbol 226 as "Knife_gr"
ExportAssets (56)Timeline Frame 6Symbol 235 as "SW_38"
ExportAssets (56)Timeline Frame 6Symbol 238 as "SW_38_gr"
ExportAssets (56)Timeline Frame 6Symbol 241 as "Scorpion"
ExportAssets (56)Timeline Frame 6Symbol 244 as "Scorpion_gr"
ExportAssets (56)Timeline Frame 6Symbol 247 as "Automag"
ExportAssets (56)Timeline Frame 6Symbol 250 as "Automag_gr"
ExportAssets (56)Timeline Frame 6Symbol 253 as "CalicoM960"
ExportAssets (56)Timeline Frame 6Symbol 256 as "CalicoM960_gr"
ExportAssets (56)Timeline Frame 6Symbol 259 as "Rem870"
ExportAssets (56)Timeline Frame 6Symbol 262 as "Rem870_gr"
ExportAssets (56)Timeline Frame 6Symbol 271 as "Benelli_M4"
ExportAssets (56)Timeline Frame 6Symbol 274 as "Benelli_M4_gr"
ExportAssets (56)Timeline Frame 6Symbol 277 as "AKM"
ExportAssets (56)Timeline Frame 6Symbol 280 as "AKM_gr"
ExportAssets (56)Timeline Frame 6Symbol 289 as "G41"
ExportAssets (56)Timeline Frame 6Symbol 292 as "G41_gr"
ExportAssets (56)Timeline Frame 6Symbol 295 as "Bren"
ExportAssets (56)Timeline Frame 6Symbol 298 as "Bren_gr"
ExportAssets (56)Timeline Frame 6Symbol 301 as "OICW"
ExportAssets (56)Timeline Frame 6Symbol 304 as "OICW_gr"
ExportAssets (56)Timeline Frame 6Symbol 306 as "Bolt"
ExportAssets (56)Timeline Frame 6Symbol 307 as "Bullet"
ExportAssets (56)Timeline Frame 6Symbol 310 as "Dropped"
ExportAssets (56)Timeline Frame 6Symbol 312 as "Dropped_Shell"
ExportAssets (56)Timeline Frame 6Symbol 316 as "Fire"
ExportAssets (56)Timeline Frame 6Symbol 318 as "Flame"
ExportAssets (56)Timeline Frame 6Symbol 320 as "FRAG"
ExportAssets (56)Timeline Frame 6Symbol 322 as "FRAG_gr"
ExportAssets (56)Timeline Frame 6Symbol 323 as "Gauss"
ExportAssets (56)Timeline Frame 6Symbol 347 as "Grenade"
ExportAssets (56)Timeline Frame 6Symbol 350 as "HandGrenade"
ExportAssets (56)Timeline Frame 6Symbol 352 as "HE"
ExportAssets (56)Timeline Frame 6Symbol 354 as "HE_gr"
ExportAssets (56)Timeline Frame 6Symbol 370 as "Napalm"
ExportAssets (56)Timeline Frame 6Symbol 373 as "OldBullet"
ExportAssets (56)Timeline Frame 6Symbol 382 as "Rocket"
ExportAssets (56)Timeline Frame 6Symbol 397 as "Shell"
ExportAssets (56)Timeline Frame 6Symbol 399 as "FlameTriple"
ExportAssets (56)Timeline Frame 6Symbol 409 as "Blood_1"
ExportAssets (56)Timeline Frame 6Symbol 419 as "Blood_2"
ExportAssets (56)Timeline Frame 6Symbol 429 as "Blood_3"
ExportAssets (56)Timeline Frame 6Symbol 522 as "mcScore"
ExportAssets (56)Timeline Frame 6Symbol 523 as "Screen"
ExportAssets (56)Timeline Frame 6Symbol 526 as "YOU"
ExportAssets (56)Timeline Frame 6Symbol 540 as "again_question"
ExportAssets (56)Timeline Frame 6Symbol 544 as "BattleCursor"
ExportAssets (56)Timeline Frame 6Symbol 548 as "Congratulations"
ExportAssets (56)Timeline Frame 6Symbol 573 as "Hero"
ExportAssets (56)Timeline Frame 6Symbol 577 as "Player"
ExportAssets (56)Timeline Frame 6Symbol 579 as "Medkit_Large"
ExportAssets (56)Timeline Frame 6Symbol 581 as "Medkit_Small"
ExportAssets (56)Timeline Frame 6Symbol 584 as "Armor_Large"
ExportAssets (56)Timeline Frame 6Symbol 588 as "Armor_Small"
ExportAssets (56)Timeline Frame 6Symbol 598 as "Turret"

Labels

"coperta"Frame 7
"gameStart"Frame 8
"GAME_LOAD"Frame 38
"END_GAME"Frame 39
"GAME_OVER"Frame 40
"loop"Symbol 138 MovieClip Frame 3
"loaded"Symbol 138 MovieClip Frame 28
"alt"Symbol 241 MovieClip [Scorpion] Frame 4
"alt"Symbol 253 MovieClip [CalicoM960] Frame 4
"alt"Symbol 289 MovieClip [G41] Frame 4
"alt"Symbol 295 MovieClip [Bren] Frame 4
"alt"Symbol 301 MovieClip [OICW] Frame 4
"blow"Symbol 350 MovieClip [HandGrenade] Frame 101
"rifle"Symbol 560 MovieClip Frame 1
"smg"Symbol 560 MovieClip Frame 5
"shotgun"Symbol 560 MovieClip Frame 8
"pistol"Symbol 560 MovieClip Frame 23
"grenade"Symbol 560 MovieClip Frame 25
"knife"Symbol 560 MovieClip Frame 56
"change"Symbol 560 MovieClip Frame 71
"reload"Symbol 560 MovieClip Frame 110
"death"Symbol 573 MovieClip [Hero] Frame 2
"death"Symbol 577 MovieClip [Player] Frame 2
"death"Symbol 598 MovieClip [Turret] Frame 2

Dynamic Text Variables

_root.scoreSymbol 521 EditableText"0000"
scoreSymbol 665 EditableText"0000"
_root.scoreSymbol 823 EditableText"0000"
_root.scoreSymbol 828 EditableText"0000"




http://swfchan.com/6/26720/info.shtml
Created: 22/5 -2019 09:37:49 Last modified: 22/5 -2019 09:37:49 Server time: 13/05 -2024 17:39:35