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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/43400738?noj=FRM43400738-12DC" width="1" height="1"></div>

One Soldier.swf

This is the info page for
Flash #26746

(Click the ID number above for more basic data on this flash file.)


Text
GamesReloaded.com

www.GamesReloaded.com

New Game

Options

Options

Play More Games

Play More Games

Back

Controls:

Arrow Keys - Movement
Mouse - Aim and Shoot

Be Patient
Use your shelter

Hints:

Skip

Hurry up soldiers

Brother, Wait!

its hard to keep up

Hurry UP!

Awww...

Surrender now

or DIE!

Go to Hell!

Help....(DIE)

Noooooooooooo

Leave him to suffer, boys

YOU WILL PAY!

Presents

One Soldier

GamesReloaded.com

Stage 1

Next Stage

2

3

4

Final

Kill

I have avenged you brother

I hope you rest in peace.

(cry) I...wanna..say..more..

but...my...coder is to...lazy...

but...my...coder is to...lazy

I hope you enjoyed it... My wrist hurts (owww)

Please visit my site :)

Replay?

ActionScript [AS1/AS2]

Frame 1
bytes_loaded = Math.round(_root.getBytesLoaded()); bytes_total = Math.round(_root.getBytesTotal()); getPercent = bytes_loaded / bytes_total; _root.loadBar._width = getPercent * 100; _root.loadText = Math.round(getPercent * 100) + "%"; if (bytes_loaded == bytes_total) { _root.gotoAndPlay(3); }
Frame 2
gotoAndPlay (1);
Frame 152
stop();
Frame 822
stopAllSounds();
Frame 1153
stop(); _global.stagenumber = 1; Mouse.hide();
Instance of Symbol 85 MovieClip in Frame 1153
onClipEvent (enterFrame) { mousex = _root._xmouse; mousey = _root._ymouse; _root.aim._x = mousex; _root.aim._y = mousey; }
Instance of Symbol 98 MovieClip "player_mc" in Frame 1154
onClipEvent (load) { healthMax = 100; speedMax = 15; manuverSpeed = 3; accel = 10; decay = 0.2; bounce = 10; collideDamage = 0; shotMax = 10; health = healthMax; xSpeed = 0; ySpeed = 0; speed = 0; shotCount = 0; death = false; } onClipEvent (enterFrame) { if (!death) { trace(health); this.playerhealth.gotoAndStop(health); speed = speed * decay; xSpeed = speed * Math.sin(_rotation * (Math.PI/180)); ySpeed = speed * Math.cos(_rotation * (Math.PI/180)); _y = (_y - ySpeed); _x = (_x + xSpeed); if (_root.level_mc.hitTest(this._x, this._y, true)) { _y = (_y + (ySpeed * 1.1)); _x = (_x - (xSpeed * 1.1)); speed = -(speed * bounce); health = health - (Math.abs(speed) * collideDamage); } if (Key.isDown(37)) { this._rotation = this._rotation - manuverSpeed; } else if (Key.isDown(39)) { this._rotation = this._rotation + manuverSpeed; } if (Key.isDown(38)) { if (speed < speedMax) { speed = speed + accel; } } else if (Key.isDown(40)) { if (speed > (-speedMax)) { speed = speed - accel; } } delta_x = _x - _root._xmouse; delta_y = _y - _root._ymouse; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); this.turret_mc._rotation = this.turret_mc._rotation - this._rotation; if (health <= 0) { this.gotoAndPlay("death"); death = true; } } } onClipEvent (mouseDown) { if (!death) { PlayerShot = new Sound(this); PlayerShot.attachSound("gunshot"); PlayerShot.start(0, 1); this.turret_mc.gotoAndPlay("shoot"); shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.shot_mc.duplicateMovieClip("shot_mc" + shotCount, shotCount); _root["shot_mc" + shotCount]._x = this._x; _root["shot_mc" + shotCount]._y = this._y; _root["shot_mc" + shotCount]._rotation = this.turret_mc._rotation + this._rotation; } }
Instance of Symbol 105 MovieClip "shot_mc" in Frame 1154
onClipEvent (load) { speed = 13; damageMin = 25; damageMax = 50; hit = false; xSpeed = speed * Math.sin(_rotation * (Math.PI/180)); ySpeed = speed * Math.cos(_rotation * (Math.PI/180)); _root.shot_mc.hit = true; _root.shot_mc._visible = false; hitFunc = function () { _y = (_y + ySpeed); _x = (_x - xSpeed); this.gotoAndPlay("hit"); hit = true; }; } onClipEvent (enterFrame) { if (!hit) { _y = (_y - ySpeed); _x = (_x + xSpeed); if (_root.level_mc.hitTest(this._x, this._y, true)) { hitFunc(); } else { i = 1; while (i <= _root.enemyCount) { if (this.hitTest(_root["enemy_mc" + i])) { hitFunc(); _root["enemy_mc" + i].health = _root["enemy_mc" + i].health - (damageMin + random(damageMax - damageMin)); break; } i++; } } } }
Instance of Symbol 109 MovieClip "enemyshot_mc" in Frame 1154
onClipEvent (load) { speed = 5; damageMin = 10; damageMax = 20; hit = false; xSpeed = speed * Math.sin(_rotation * (Math.PI/180)); ySpeed = speed * Math.cos(_rotation * (Math.PI/180)); _root.enemyshot_mc.hit = true; _root.enemyshot_mc._visible = false; hitFunc = function () { _y = (_y + ySpeed); _x = (_x - xSpeed); this.gotoAndPlay("hit"); hit = true; }; } onClipEvent (enterFrame) { if (!hit) { _y = (_y - ySpeed); _x = (_x + xSpeed); if (_root.level_mc.hitTest(this._x, this._y, true)) { hitFunc(); } else if (this.hitTest(_root.player_mc)) { hitFunc(); _root.player_mc.health = _root.player_mc.health - (damageMin + random(damageMax - damageMin)); } } }
Instance of Symbol 117 MovieClip in Frame 1154
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 117 MovieClip in Frame 1154
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 117 MovieClip in Frame 1154
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 119 MovieClip in Frame 1154
onClipEvent (enterFrame) { if (_root.player_mc.hitTest(this)) { _root.gotoAndStop("stage2"); } }
Frame 1155
_global.stagenumber = 2;
Instance of Symbol 105 MovieClip "shot_mc" in Frame 1156
onClipEvent (load) { speed = 13; damageMin = 25; damageMax = 50; hit = false; xSpeed = speed * Math.sin(_rotation * (Math.PI/180)); ySpeed = speed * Math.cos(_rotation * (Math.PI/180)); _root.shot_mc.hit = true; _root.shot_mc._visible = false; hitFunc = function () { _y = (_y + ySpeed); _x = (_x - xSpeed); this.gotoAndPlay("hit"); hit = true; }; } onClipEvent (enterFrame) { if (!hit) { _y = (_y - ySpeed); _x = (_x + xSpeed); if (_root.level_mc.hitTest(this._x, this._y, true)) { hitFunc(); } else { i = 1; while (i <= _root.enemyCount) { if (this.hitTest(_root["enemy_mc" + i])) { hitFunc(); _root["enemy_mc" + i].health = _root["enemy_mc" + i].health - (damageMin + random(damageMax - damageMin)); break; } i++; } } } }
Instance of Symbol 109 MovieClip "enemyshot_mc" in Frame 1156
onClipEvent (load) { speed = 5; damageMin = 10; damageMax = 15; hit = false; xSpeed = speed * Math.sin(_rotation * (Math.PI/180)); ySpeed = speed * Math.cos(_rotation * (Math.PI/180)); _root.enemyshot_mc.hit = true; _root.enemyshot_mc._visible = false; hitFunc = function () { _y = (_y + ySpeed); _x = (_x - xSpeed); this.gotoAndPlay("hit"); hit = true; }; } onClipEvent (enterFrame) { if (!hit) { _y = (_y - ySpeed); _x = (_x + xSpeed); if (_root.level_mc.hitTest(this._x, this._y, true)) { hitFunc(); } else if (this.hitTest(_root.player_mc)) { hitFunc(); _root.player_mc.health = _root.player_mc.health - (damageMin + random(damageMax - damageMin)); } } }
Instance of Symbol 98 MovieClip "player_mc" in Frame 1156
onClipEvent (load) { healthMax = 100; speedMax = 15; manuverSpeed = 3; accel = 10; decay = 0.2; bounce = 10; collideDamage = 0; shotMax = 10; health = healthMax; xSpeed = 0; ySpeed = 0; speed = 0; shotCount = 0; death = false; } onClipEvent (enterFrame) { if (!death) { trace(health); this.playerhealth.gotoAndStop(health); speed = speed * decay; xSpeed = speed * Math.sin(_rotation * (Math.PI/180)); ySpeed = speed * Math.cos(_rotation * (Math.PI/180)); _y = (_y - ySpeed); _x = (_x + xSpeed); if (_root.level_mc.hitTest(this._x, this._y, true)) { _y = (_y + (ySpeed * 1.1)); _x = (_x - (xSpeed * 1.1)); speed = -(speed * bounce); health = health - (Math.abs(speed) * collideDamage); } if (Key.isDown(37)) { this._rotation = this._rotation - manuverSpeed; } else if (Key.isDown(39)) { this._rotation = this._rotation + manuverSpeed; } if (Key.isDown(38)) { if (speed < speedMax) { speed = speed + accel; } } else if (Key.isDown(40)) { if (speed > (-speedMax)) { speed = speed - accel; } } delta_x = _x - _root._xmouse; delta_y = _y - _root._ymouse; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); this.turret_mc._rotation = this.turret_mc._rotation - this._rotation; if (health <= 0) { this.gotoAndPlay("death"); death = true; } } } onClipEvent (mouseDown) { if (!death) { PlayerShot = new Sound(this); PlayerShot.attachSound("gunshot"); PlayerShot.start(0, 1); this.turret_mc.gotoAndPlay("shoot"); shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.shot_mc.duplicateMovieClip("shot_mc" + shotCount, shotCount); _root["shot_mc" + shotCount]._x = this._x; _root["shot_mc" + shotCount]._y = this._y; _root["shot_mc" + shotCount]._rotation = this.turret_mc._rotation + this._rotation; } }
Instance of Symbol 117 MovieClip in Frame 1156
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 117 MovieClip in Frame 1156
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 117 MovieClip in Frame 1156
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 117 MovieClip in Frame 1156
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 117 MovieClip in Frame 1156
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 117 MovieClip in Frame 1156
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 117 MovieClip in Frame 1156
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 130 MovieClip in Frame 1156
onClipEvent (enterFrame) { if (_root.player_mc.hitTest(this)) { _root.gotoAndStop("stage3"); } }
Frame 1157
_global.stagenumber = 3;
Instance of Symbol 105 MovieClip "shot_mc" in Frame 1158
onClipEvent (load) { speed = 13; damageMin = 25; damageMax = 50; hit = false; xSpeed = speed * Math.sin(_rotation * (Math.PI/180)); ySpeed = speed * Math.cos(_rotation * (Math.PI/180)); _root.shot_mc.hit = true; _root.shot_mc._visible = false; hitFunc = function () { _y = (_y + ySpeed); _x = (_x - xSpeed); this.gotoAndPlay("hit"); hit = true; }; } onClipEvent (enterFrame) { if (!hit) { _y = (_y - ySpeed); _x = (_x + xSpeed); if (_root.level_mc.hitTest(this._x, this._y, true)) { hitFunc(); } else { i = 1; while (i <= _root.enemyCount) { if (this.hitTest(_root["enemy_mc" + i])) { hitFunc(); _root["enemy_mc" + i].health = _root["enemy_mc" + i].health - (damageMin + random(damageMax - damageMin)); break; } i++; } } } }
Instance of Symbol 109 MovieClip "enemyshot_mc" in Frame 1158
onClipEvent (load) { speed = 5; damageMin = 5; damageMax = 10; hit = false; xSpeed = speed * Math.sin(_rotation * (Math.PI/180)); ySpeed = speed * Math.cos(_rotation * (Math.PI/180)); _root.enemyshot_mc.hit = true; _root.enemyshot_mc._visible = false; hitFunc = function () { _y = (_y + ySpeed); _x = (_x - xSpeed); this.gotoAndPlay("hit"); hit = true; }; } onClipEvent (enterFrame) { if (!hit) { _y = (_y - ySpeed); _x = (_x + xSpeed); if (_root.level_mc.hitTest(this._x, this._y, true)) { hitFunc(); } else if (this.hitTest(_root.player_mc)) { hitFunc(); _root.player_mc.health = _root.player_mc.health - (damageMin + random(damageMax - damageMin)); } } }
Instance of Symbol 98 MovieClip "player_mc" in Frame 1158
onClipEvent (load) { healthMax = 100; speedMax = 15; manuverSpeed = 3; accel = 10; decay = 0.2; bounce = 10; collideDamage = 0; shotMax = 10; health = healthMax; xSpeed = 0; ySpeed = 0; speed = 0; shotCount = 0; death = false; } onClipEvent (enterFrame) { if (!death) { trace(health); this.playerhealth.gotoAndStop(health); speed = speed * decay; xSpeed = speed * Math.sin(_rotation * (Math.PI/180)); ySpeed = speed * Math.cos(_rotation * (Math.PI/180)); _y = (_y - ySpeed); _x = (_x + xSpeed); if (_root.level_mc.hitTest(this._x, this._y, true)) { _y = (_y + (ySpeed * 1.1)); _x = (_x - (xSpeed * 1.1)); speed = -(speed * bounce); health = health - (Math.abs(speed) * collideDamage); } if (Key.isDown(37)) { this._rotation = this._rotation - manuverSpeed; } else if (Key.isDown(39)) { this._rotation = this._rotation + manuverSpeed; } if (Key.isDown(38)) { if (speed < speedMax) { speed = speed + accel; } } else if (Key.isDown(40)) { if (speed > (-speedMax)) { speed = speed - accel; } } delta_x = _x - _root._xmouse; delta_y = _y - _root._ymouse; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); this.turret_mc._rotation = this.turret_mc._rotation - this._rotation; if (health <= 0) { this.gotoAndPlay("death"); death = true; } } } onClipEvent (mouseDown) { if (!death) { PlayerShot = new Sound(this); PlayerShot.attachSound("gunshot"); PlayerShot.start(0, 1); this.turret_mc.gotoAndPlay("shoot"); shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.shot_mc.duplicateMovieClip("shot_mc" + shotCount, shotCount); _root["shot_mc" + shotCount]._x = this._x; _root["shot_mc" + shotCount]._y = this._y; _root["shot_mc" + shotCount]._rotation = this.turret_mc._rotation + this._rotation; } }
Instance of Symbol 117 MovieClip in Frame 1158
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 117 MovieClip in Frame 1158
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 117 MovieClip in Frame 1158
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 117 MovieClip in Frame 1158
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 117 MovieClip in Frame 1158
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 117 MovieClip in Frame 1158
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 117 MovieClip in Frame 1158
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 117 MovieClip in Frame 1158
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 130 MovieClip in Frame 1158
onClipEvent (enterFrame) { if (_root.player_mc.hitTest(this)) { _root.gotoAndStop("stage4"); } }
Frame 1159
_global.stagenumber = 4;
Instance of Symbol 105 MovieClip "shot_mc" in Frame 1160
onClipEvent (load) { speed = 13; damageMin = 25; damageMax = 50; hit = false; xSpeed = speed * Math.sin(_rotation * (Math.PI/180)); ySpeed = speed * Math.cos(_rotation * (Math.PI/180)); _root.shot_mc.hit = true; _root.shot_mc._visible = false; hitFunc = function () { _y = (_y + ySpeed); _x = (_x - xSpeed); this.gotoAndPlay("hit"); hit = true; }; } onClipEvent (enterFrame) { if (!hit) { _y = (_y - ySpeed); _x = (_x + xSpeed); if (_root.level_mc.hitTest(this._x, this._y, true)) { hitFunc(); } else { i = 1; while (i <= _root.enemyCount) { if (this.hitTest(_root["enemy_mc" + i])) { hitFunc(); _root["enemy_mc" + i].health = _root["enemy_mc" + i].health - (damageMin + random(damageMax - damageMin)); break; } i++; } } } }
Instance of Symbol 109 MovieClip "enemyshot_mc" in Frame 1160
onClipEvent (load) { speed = 5; damageMin = 5; damageMax = 10; hit = false; xSpeed = speed * Math.sin(_rotation * (Math.PI/180)); ySpeed = speed * Math.cos(_rotation * (Math.PI/180)); _root.enemyshot_mc.hit = true; _root.enemyshot_mc._visible = false; hitFunc = function () { _y = (_y + ySpeed); _x = (_x - xSpeed); this.gotoAndPlay("hit"); hit = true; }; } onClipEvent (enterFrame) { if (!hit) { _y = (_y - ySpeed); _x = (_x + xSpeed); if (_root.level_mc.hitTest(this._x, this._y, true)) { hitFunc(); } else if (this.hitTest(_root.player_mc)) { hitFunc(); _root.player_mc.health = _root.player_mc.health - (damageMin + random(damageMax - damageMin)); } } }
Instance of Symbol 98 MovieClip "player_mc" in Frame 1160
onClipEvent (load) { healthMax = 100; speedMax = 15; manuverSpeed = 3; accel = 10; decay = 0.2; bounce = 10; collideDamage = 0; shotMax = 10; health = healthMax; xSpeed = 0; ySpeed = 0; speed = 0; shotCount = 0; death = false; } onClipEvent (enterFrame) { if (!death) { trace(health); this.playerhealth.gotoAndStop(health); speed = speed * decay; xSpeed = speed * Math.sin(_rotation * (Math.PI/180)); ySpeed = speed * Math.cos(_rotation * (Math.PI/180)); _y = (_y - ySpeed); _x = (_x + xSpeed); if (_root.level_mc.hitTest(this._x, this._y, true)) { _y = (_y + (ySpeed * 1.1)); _x = (_x - (xSpeed * 1.1)); speed = -(speed * bounce); health = health - (Math.abs(speed) * collideDamage); } if (Key.isDown(37)) { this._rotation = this._rotation - manuverSpeed; } else if (Key.isDown(39)) { this._rotation = this._rotation + manuverSpeed; } if (Key.isDown(38)) { if (speed < speedMax) { speed = speed + accel; } } else if (Key.isDown(40)) { if (speed > (-speedMax)) { speed = speed - accel; } } delta_x = _x - _root._xmouse; delta_y = _y - _root._ymouse; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); this.turret_mc._rotation = this.turret_mc._rotation - this._rotation; if (health <= 0) { this.gotoAndPlay("death"); death = true; } } } onClipEvent (mouseDown) { if (!death) { PlayerShot = new Sound(this); PlayerShot.attachSound("gunshot"); PlayerShot.start(0, 1); this.turret_mc.gotoAndPlay("shoot"); shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.shot_mc.duplicateMovieClip("shot_mc" + shotCount, shotCount); _root["shot_mc" + shotCount]._x = this._x; _root["shot_mc" + shotCount]._y = this._y; _root["shot_mc" + shotCount]._rotation = this.turret_mc._rotation + this._rotation; } }
Instance of Symbol 117 MovieClip in Frame 1160
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { if (_root.player_mc.hitTest(_root.enemyattack2)) { _root.cover2._alpha = 80; refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 117 MovieClip in Frame 1160
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { if (_root.player_mc.hitTest(_root.enemyattack3)) { _root.cover3._alpha = 80; refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 117 MovieClip in Frame 1160
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); _root.cover6._alpha = 80; with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 117 MovieClip in Frame 1160
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { if (_root.player_mc.hitTest(_root.enemyattack5)) { _root.cover5._alpha = 80; refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 117 MovieClip in Frame 1160
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { if (_root.player_mc.hitTest(_root.enemyattack)) { _root.cover1._alpha = 80; refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 117 MovieClip in Frame 1160
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { if (_root.player_mc.hitTest(_root.enemyattack4)) { _root.cover4._alpha = 80; refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 117 MovieClip in Frame 1160
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { if (_root.player_mc.hitTest(_root.enemyattack7)) { _root.cover8._alpha = 80; refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 117 MovieClip in Frame 1160
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { if (_root.player_mc.hitTest(_root.enemyattack6)) { _root.cover7._alpha = 80; refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 117 MovieClip in Frame 1160
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 117 MovieClip in Frame 1160
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 117 MovieClip in Frame 1160
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 117 MovieClip in Frame 1160
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 117 MovieClip in Frame 1160
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 117 MovieClip in Frame 1160
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 117 MovieClip in Frame 1160
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 117 MovieClip in Frame 1160
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 130 MovieClip in Frame 1160
onClipEvent (enterFrame) { if (_root.player_mc.hitTest(this)) { _root.gotoAndStop("stage5"); } }
Frame 1161
_global.stagenumber = 5;
Frame 1162
_global.enemylose = 0;
Instance of Symbol 105 MovieClip "shot_mc" in Frame 1162
onClipEvent (load) { speed = 13; damageMin = 25; damageMax = 50; hit = false; xSpeed = speed * Math.sin(_rotation * (Math.PI/180)); ySpeed = speed * Math.cos(_rotation * (Math.PI/180)); _root.shot_mc.hit = true; _root.shot_mc._visible = false; hitFunc = function () { _y = (_y + ySpeed); _x = (_x - xSpeed); this.gotoAndPlay("hit"); hit = true; }; } onClipEvent (enterFrame) { if (!hit) { _y = (_y - ySpeed); _x = (_x + xSpeed); if (_root.level_mc.hitTest(this._x, this._y, true)) { hitFunc(); } else { i = 1; while (i <= _root.enemyCount) { if (this.hitTest(_root["enemy_mc" + i])) { hitFunc(); _root["enemy_mc" + i].health = _root["enemy_mc" + i].health - (damageMin + random(damageMax - damageMin)); break; } i++; } } } }
Instance of Symbol 109 MovieClip "enemyshot_mc" in Frame 1162
onClipEvent (load) { speed = 5; damageMin = 8; damageMax = 18; hit = false; xSpeed = speed * Math.sin(_rotation * (Math.PI/180)); ySpeed = speed * Math.cos(_rotation * (Math.PI/180)); _root.enemyshot_mc.hit = true; _root.enemyshot_mc._visible = false; hitFunc = function () { _y = (_y + ySpeed); _x = (_x - xSpeed); this.gotoAndPlay("hit"); hit = true; }; } onClipEvent (enterFrame) { if (!hit) { _y = (_y - ySpeed); _x = (_x + xSpeed); if (_root.level_mc.hitTest(this._x, this._y, true)) { hitFunc(); } else if (this.hitTest(_root.player_mc)) { hitFunc(); _root.player_mc.health = _root.player_mc.health - (damageMin + random(damageMax - damageMin)); } } }
Instance of Symbol 98 MovieClip "player_mc" in Frame 1162
onClipEvent (load) { healthMax = 100; speedMax = 15; manuverSpeed = 3; accel = 10; decay = 0.2; bounce = 10; collideDamage = 0; shotMax = 10; health = healthMax; xSpeed = 0; ySpeed = 0; speed = 0; shotCount = 0; death = false; } onClipEvent (enterFrame) { if (!death) { trace(health); this.playerhealth.gotoAndStop(health); speed = speed * decay; xSpeed = speed * Math.sin(_rotation * (Math.PI/180)); ySpeed = speed * Math.cos(_rotation * (Math.PI/180)); _y = (_y - ySpeed); _x = (_x + xSpeed); if (_root.level_mc.hitTest(this._x, this._y, true)) { _y = (_y + (ySpeed * 1.1)); _x = (_x - (xSpeed * 1.1)); speed = -(speed * bounce); health = health - (Math.abs(speed) * collideDamage); } if (Key.isDown(37)) { this._rotation = this._rotation - manuverSpeed; } else if (Key.isDown(39)) { this._rotation = this._rotation + manuverSpeed; } if (Key.isDown(38)) { if (speed < speedMax) { speed = speed + accel; } } else if (Key.isDown(40)) { if (speed > (-speedMax)) { speed = speed - accel; } } delta_x = _x - _root._xmouse; delta_y = _y - _root._ymouse; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); this.turret_mc._rotation = this.turret_mc._rotation - this._rotation; if (health <= 0) { this.gotoAndPlay("death"); death = true; } } } onClipEvent (mouseDown) { if (!death) { PlayerShot = new Sound(this); PlayerShot.attachSound("gunshot"); PlayerShot.start(0, 1); this.turret_mc.gotoAndPlay("shoot"); shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.shot_mc.duplicateMovieClip("shot_mc" + shotCount, shotCount); _root["shot_mc" + shotCount]._x = this._x; _root["shot_mc" + shotCount]._y = this._y; _root["shot_mc" + shotCount]._rotation = this.turret_mc._rotation + this._rotation; } }
Instance of Symbol 117 MovieClip in Frame 1162
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); _root.cover6._alpha = 80; with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 117 MovieClip in Frame 1162
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { if (_root.player_mc.hitTest(_root.enemyattack5)) { _root.cover5._alpha = 80; refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 117 MovieClip in Frame 1162
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { if (_root.player_mc.hitTest(_root.enemyattack)) { _root.cover1._alpha = 80; refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 117 MovieClip in Frame 1162
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 117 MovieClip in Frame 1162
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 117 MovieClip in Frame 1162
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 117 MovieClip in Frame 1162
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 117 MovieClip in Frame 1162
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 117 MovieClip in Frame 1162
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 117 MovieClip in Frame 1162
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 117 MovieClip in Frame 1162
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } } } onClipEvent (enterFrame) { if (health <= 0) { stopAllSounds(); _root.gotoAndPlay("final"); _global.enemylose = 1; trace(_global.enemylose); this.gotoAndPlay("death"); death = true; } }
Instance of Symbol 117 MovieClip in Frame 1162
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 117 MovieClip in Frame 1162
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 117 MovieClip in Frame 1162
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 117 MovieClip in Frame 1162
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 117 MovieClip in Frame 1162
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 85 MovieClip in Frame 1193
onClipEvent (enterFrame) { mousex = _root._xmouse; mousey = _root._ymouse; _root.aim._x = mousex; _root.aim._y = mousey; }
Frame 1660
stop();
Symbol 14 Button
on (release) { getURL ("http://www.gamesreloaded.com", "_blank"); }
Symbol 21 Button
on (release) { getURL ("http://www.gamesreloaded.com", "_blank"); }
Symbol 24 MovieClip Frame 20
stop();
Symbol 25 Button
on (release) { stopAllSounds(); gotoAndPlay (154); }
Symbol 28 MovieClip Frame 20
stop();
Symbol 30 Button
on (release) { gotoAndStop (153); }
Symbol 33 MovieClip Frame 20
stop();
Symbol 35 Button
on (release) { getURL ("http://www.gamesreloaded.com", "_blank"); }
Symbol 38 Button
on (release) { gotoAndStop (152); }
Symbol 50 Button
on (release) { gotoAndStop (1153); }
Symbol 78 Button
on (release) { getURL ("http://www.gamesreloaded.com", "_blank"); }
Symbol 81 Button
on (release) { stopAllSounds(); gotoAndStop ("play1"); }
Symbol 92 MovieClip Frame 1
stop();
Symbol 96 MovieClip Frame 1
stop();
Symbol 96 MovieClip Frame 101
stop();
Symbol 98 MovieClip Frame 1
stop();
Symbol 98 MovieClip Frame 25
stop(); if (_global.stagenumber == 1) { _root.gotoAndStop("stage1"); } else if (_global.stagenumber == 2) { _root.gotoAndStop("stage2"); } else if (_global.stagenumber == 3) { _root.gotoAndStop("stage3"); } else if (_global.stagenumber == 4) { _root.gotoAndStop("stage4"); } else if (_global.stagenumber == 5) { _root.gotoAndStop("stage5"); }
Symbol 105 MovieClip Frame 1
stop();
Symbol 105 MovieClip Frame 11
stop(); this.removeMovieClip();
Symbol 109 MovieClip Frame 1
stop();
Symbol 109 MovieClip Frame 7
stop(); this.removeMovieClip();
Symbol 117 MovieClip Frame 1
stop();
Symbol 117 MovieClip Frame 7
stop();
Symbol 124 MovieClip Frame 20
stop();
Symbol 125 Button
on (release) { gotoAndStop ("play2"); }
Symbol 131 Button
on (release) { gotoAndStop ("play3"); }
Symbol 138 Button
on (release) { gotoAndStop ("play4"); }
Symbol 145 Button
on (release) { gotoAndStop ("play5"); }
Symbol 155 MovieClip Frame 109
stop();
Symbol 171 Button
on (release) { stopAllSounds(); gotoAndPlay (4); }
Symbol 172 Button
on (release) { getURL ("http://www.gamesreloaded.com", "_blank"); }

Library Items

Symbol 1 Sound [bulletbody]Used by:98
Symbol 2 Sound [gunshot]Used by:Timeline
Symbol 3 FontUsed by:4
Symbol 4 EditableTextUses:3Used by:Timeline
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Symbol 6 MovieClipUses:5Used by:Timeline
Symbol 7 GraphicUsed by:Timeline
Symbol 8 GraphicUsed by:11
Symbol 9 FontUsed by:10
Symbol 10 TextUses:9Used by:11
Symbol 11 MovieClipUses:8 10Used by:168  Timeline
Symbol 12 GraphicUsed by:Timeline
Symbol 13 GraphicUsed by:14 50 125 131 138 145 172  Timeline
Symbol 14 ButtonUses:13Used by:Timeline
Symbol 15 SoundUsed by:Timeline
Symbol 16 BitmapUsed by:17
Symbol 17 GraphicUses:16Used by:Timeline
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Symbol 19 TextUses:18Used by:21
Symbol 20 GraphicUsed by:21
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Symbol 22 TextUses:18Used by:24 25
Symbol 23 MovieClipUses:5Used by:24 28 33
Symbol 24 MovieClipUses:23 22Used by:25
Symbol 25 ButtonUses:22 24 5Used by:Timeline
Symbol 26 TextUses:18Used by:30
Symbol 27 TextUses:18Used by:28 30
Symbol 28 MovieClipUses:23 27Used by:30
Symbol 29 GraphicUsed by:30
Symbol 30 ButtonUses:26 28 29 5 27Used by:Timeline
Symbol 31 TextUses:18Used by:35
Symbol 32 TextUses:18Used by:33 35
Symbol 33 MovieClipUses:23 32Used by:35
Symbol 34 GraphicUsed by:35
Symbol 35 ButtonUses:31 33 34 5 32Used by:Timeline
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Symbol 37 GraphicUsed by:38
Symbol 38 ButtonUses:36 37Used by:Timeline
Symbol 39 GraphicUsed by:40
Symbol 40 MovieClipUses:39Used by:Timeline
Symbol 41 TextUses:18Used by:Timeline
Symbol 42 TextUses:18Used by:Timeline
Symbol 43 TextUses:18Used by:Timeline
Symbol 44 TextUses:18Used by:Timeline
Symbol 45 GraphicUsed by:Timeline
Symbol 46 GraphicUsed by:47
Symbol 47 MovieClipUses:46Used by:Timeline
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Symbol 51 GraphicUsed by:Timeline
Symbol 52 TextUses:48Used by:Timeline
Symbol 53 GraphicUsed by:Timeline
Symbol 54 TextUses:48Used by:Timeline
Symbol 55 TextUses:48Used by:Timeline
Symbol 56 TextUses:48Used by:Timeline
Symbol 57 GraphicUsed by:Timeline
Symbol 58 TextUses:48Used by:Timeline
Symbol 59 GraphicUsed by:Timeline
Symbol 60 GraphicUsed by:Timeline
Symbol 61 SoundUsed by:Timeline
Symbol 62 GraphicUsed by:Timeline
Symbol 63 TextUses:48Used by:Timeline
Symbol 64 TextUses:48Used by:Timeline
Symbol 65 GraphicUsed by:Timeline
Symbol 66 TextUses:48Used by:Timeline
Symbol 67 GraphicUsed by:Timeline
Symbol 68 TextUses:48Used by:Timeline
Symbol 69 TextUses:48Used by:Timeline
Symbol 70 TextUses:48Used by:Timeline
Symbol 71 SoundUsed by:Timeline
Symbol 72 TextUses:48Used by:Timeline
Symbol 73 TextUses:48Used by:Timeline
Symbol 74 TextUses:18Used by:Timeline
Symbol 75 BitmapUsed by:76
Symbol 76 GraphicUses:75Used by:Timeline
Symbol 77 TextUses:18Used by:78
Symbol 78 ButtonUses:77 5Used by:Timeline
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Symbol 80 GraphicUsed by:81
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Symbol 82 GraphicUsed by:83
Symbol 83 MovieClipUses:82Used by:Timeline
Symbol 84 GraphicUsed by:85
Symbol 85 MovieClipUses:84Used by:Timeline
Symbol 86 GraphicUsed by:87
Symbol 87 MovieClipUses:86Used by:Timeline
Symbol 88 GraphicUsed by:98
Symbol 89 GraphicUsed by:92
Symbol 90 ShapeTweeningUsed by:92
Symbol 91 GraphicUsed by:92
Symbol 92 MovieClipUses:89 90 91Used by:98
Symbol 93 GraphicUsed by:98
Symbol 94 ShapeTweeningUsed by:96
Symbol 95 GraphicUsed by:96
Symbol 96 MovieClipUses:94 95Used by:98
Symbol 97 GraphicUsed by:98
Symbol 98 MovieClipUses:88 92 93 96 97 1Used by:Timeline
Symbol 99 GraphicUsed by:Timeline
Symbol 100 GraphicUsed by:105
Symbol 101 GraphicUsed by:102
Symbol 102 MovieClipUses:101Used by:105
Symbol 103 ShapeTweeningUsed by:105
Symbol 104 ShapeTweeningUsed by:105
Symbol 105 MovieClipUses:100 102 103 104Used by:Timeline
Symbol 106 GraphicUsed by:109
Symbol 107 ShapeTweeningUsed by:109
Symbol 108 GraphicUsed by:109
Symbol 109 MovieClipUses:106 107 108Used by:Timeline
Symbol 110 GraphicUsed by:111
Symbol 111 MovieClipUses:110Used by:Timeline
Symbol 112 GraphicUsed by:117
Symbol 113 GraphicUsed by:114
Symbol 114 MovieClipUses:113Used by:117
Symbol 115 GraphicUsed by:116
Symbol 116 MovieClipUses:115Used by:117
Symbol 117 MovieClipUses:112 114 116Used by:Timeline
Symbol 118 GraphicUsed by:119
Symbol 119 MovieClipUses:118Used by:Timeline
Symbol 120 SoundUsed by:Timeline
Symbol 121 TextUses:18Used by:124 125 131 138 145
Symbol 122 GraphicUsed by:123 125 131 138 145
Symbol 123 MovieClipUses:122Used by:124
Symbol 124 MovieClipUses:121 123Used by:125 131 138 145
Symbol 125 ButtonUses:121 124 13 122Used by:Timeline
Symbol 126 TextUses:18Used by:Timeline
Symbol 127 GraphicUsed by:Timeline
Symbol 128 GraphicUsed by:129
Symbol 129 MovieClipUses:128Used by:Timeline
Symbol 130 MovieClipUses:5Used by:Timeline
Symbol 131 ButtonUses:121 124 13 122Used by:Timeline
Symbol 132 TextUses:18Used by:Timeline
Symbol 133 GraphicUsed by:Timeline
Symbol 134 GraphicUsed by:135
Symbol 135 MovieClipUses:134Used by:Timeline
Symbol 136 GraphicUsed by:137
Symbol 137 MovieClipUses:136Used by:Timeline
Symbol 138 ButtonUses:121 124 13 122Used by:Timeline
Symbol 139 TextUses:18Used by:Timeline
Symbol 140 GraphicUsed by:Timeline
Symbol 141 GraphicUsed by:142
Symbol 142 MovieClipUses:141Used by:Timeline
Symbol 143 GraphicUsed by:144
Symbol 144 MovieClipUses:143Used by:Timeline
Symbol 145 ButtonUses:121 124 13 122Used by:Timeline
Symbol 146 TextUses:18Used by:Timeline
Symbol 147 GraphicUsed by:Timeline
Symbol 148 GraphicUsed by:149
Symbol 149 MovieClipUses:148Used by:Timeline
Symbol 150 GraphicUsed by:151
Symbol 151 MovieClipUses:150Used by:Timeline
Symbol 152 GraphicUsed by:154
Symbol 153 TextUses:48Used by:154
Symbol 154 MovieClipUses:152 153Used by:155
Symbol 155 MovieClipUses:154Used by:Timeline
Symbol 156 GraphicUsed by:157
Symbol 157 MovieClipUses:156Used by:Timeline
Symbol 158 GraphicUsed by:Timeline
Symbol 159 TextUses:48Used by:Timeline
Symbol 160 TextUses:48Used by:Timeline
Symbol 161 GraphicUsed by:Timeline
Symbol 162 TextUses:48Used by:Timeline
Symbol 163 GraphicUsed by:Timeline
Symbol 164 TextUses:48Used by:Timeline
Symbol 165 TextUses:48Used by:Timeline
Symbol 166 TextUses:48Used by:Timeline
Symbol 167 TextUses:48Used by:Timeline
Symbol 168 MovieClipUses:11Used by:Timeline
Symbol 169 TextUses:48Used by:170 171
Symbol 170 ButtonUses:169Used by:Timeline
Symbol 171 ButtonUses:169Used by:Timeline
Symbol 172 ButtonUses:13Used by:Timeline

Instance Names

"loadBar"Frame 1Symbol 6 MovieClip
"aim"Frame 1153Symbol 83 MovieClip
"player_mc"Frame 1154Symbol 98 MovieClip
"shot_mc"Frame 1154Symbol 105 MovieClip
"enemyshot_mc"Frame 1154Symbol 109 MovieClip
"level_mc"Frame 1154Symbol 111 MovieClip
"shot_mc"Frame 1156Symbol 105 MovieClip
"enemyshot_mc"Frame 1156Symbol 109 MovieClip
"level_mc"Frame 1156Symbol 129 MovieClip
"player_mc"Frame 1156Symbol 98 MovieClip
"shot_mc"Frame 1158Symbol 105 MovieClip
"enemyshot_mc"Frame 1158Symbol 109 MovieClip
"level_mc"Frame 1158Symbol 135 MovieClip
"player_mc"Frame 1158Symbol 98 MovieClip
"shot_mc"Frame 1160Symbol 105 MovieClip
"enemyshot_mc"Frame 1160Symbol 109 MovieClip
"level_mc"Frame 1160Symbol 142 MovieClip
"player_mc"Frame 1160Symbol 98 MovieClip
"cover1"Frame 1160Symbol 137 MovieClip
"cover2"Frame 1160Symbol 137 MovieClip
"cover3"Frame 1160Symbol 137 MovieClip
"cover7"Frame 1160Symbol 137 MovieClip
"cover5"Frame 1160Symbol 137 MovieClip
"cover4"Frame 1160Symbol 137 MovieClip
"cover8"Frame 1160Symbol 137 MovieClip
"enemyattack"Frame 1160Symbol 144 MovieClip
"enemyattack2"Frame 1160Symbol 144 MovieClip
"enemyattack3"Frame 1160Symbol 144 MovieClip
"enemyattack4"Frame 1160Symbol 144 MovieClip
"enemyattack5"Frame 1160Symbol 144 MovieClip
"enemyattack6"Frame 1160Symbol 144 MovieClip
"enemyattack7"Frame 1160Symbol 144 MovieClip
"shot_mc"Frame 1162Symbol 105 MovieClip
"enemyshot_mc"Frame 1162Symbol 109 MovieClip
"level_mc"Frame 1162Symbol 149 MovieClip
"player_mc"Frame 1162Symbol 98 MovieClip
"enemyattack7"Frame 1162Symbol 144 MovieClip
"enemyattack3"Frame 1162Symbol 144 MovieClip
"enemyattack2"Frame 1162Symbol 144 MovieClip
"aim"Frame 1193Symbol 157 MovieClip
"turret_mc"Symbol 98 MovieClip Frame 1Symbol 92 MovieClip
"playerhealth"Symbol 98 MovieClip Frame 1Symbol 96 MovieClip
"turret_mc"Symbol 117 MovieClip Frame 1Symbol 114 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "bulletbody"
ExportAssets (56)Timeline Frame 1Symbol 2 as "gunshot"
ExportAssets (56)Timeline Frame 650Symbol 2 as "gunshot"
ExportAssets (56)Timeline Frame 1154Symbol 1 as "bulletbody"

Labels

"stage1"Frame 1153
"play1"Frame 1154
"stage2"Frame 1155
"play2"Frame 1156
"stage3"Frame 1157
"play3"Frame 1158
"stage4"Frame 1159
"play4"Frame 1160
"stage5"Frame 1161
"play5"Frame 1162
"final"Frame 1163
"normal"Symbol 92 MovieClip Frame 1
"shoot"Symbol 92 MovieClip Frame 2
"normal"Symbol 98 MovieClip Frame 1
"death"Symbol 98 MovieClip Frame 2
"normal"Symbol 105 MovieClip Frame 1
"hit"Symbol 105 MovieClip Frame 2
"normal"Symbol 109 MovieClip Frame 1
"hit"Symbol 109 MovieClip Frame 2
"normal"Symbol 117 MovieClip Frame 1
"death"Symbol 117 MovieClip Frame 2

Dynamic Text Variables

loadTextSymbol 4 EditableText""




http://swfchan.com/6/26746/info.shtml
Created: 22/5 -2019 08:47:37 Last modified: 22/5 -2019 08:47:37 Server time: 12/05 -2024 15:38:53