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Free Cell.swf

This is the info page for
Flash #26773

(Click the ID number above for more basic data on this flash file.)


Text
Loading

PLAY

PLAY

INSTRUCTIONS

INSTRUCTIONS

HINTS

HINTS

A

A

A

A

A

A

A

A

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Q

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K

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K

ver 1.1.1.6

0

00:00

10

SCORE

SPEED
BONUS

FREE CELLS

HOME ROW

52

CARDS REMAINING

10

SPEED
BONUS

FREE CELLS

HOME ROW

CARDS REMAINING

52

STATUS

STATUS

GET READY!

GET READY!

00:00

SKILL LEVEL

-

SKILL LEVEL

-

UNDO

UNDO

UNDO

END AND SUBMIT
SCORE

END AND SUBMIT
SCORE

END AND SUBMIT
SCORE

HIGHLIGHT

K

Q

J

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A

play

game over

0

SCORE

SKILL LEVEL

-

SKILL LEVEL

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2

<P ALIGN="CENTER"><FONT FACE="_sans" SIZE="10" COLOR="#FFFFFF">UNDO LAST MOVE</FONT></P>

<P ALIGN="CENTER"><FONT FACE="_sans" SIZE="10" COLOR="#000000">UNDO LAST MOVE</FONT></P>

<P ALIGN="CENTER"><FONT FACE="_sans" SIZE="10" COLOR="#FFFFFF">UNDO LAST MOVE</FONT></P>

BACK

BACK

BACK

10

15

PLAY
AGAIN

PLAY
AGAIN

PLAY
AGAIN

m

0

0:00

It's time to use your skills
you've acquired while playing
FreeCell and
win some money!
Playing in cash prize
tournaments is easy, plus
we'll give you $6 FREE
to play our games!

GameRival Cash Games is
the premier destination for
cash prize skill game play.
Select the games you want
to play and compete for fun,
prizes, and cash!

PLAY NOW FOR CA$H

PLAY NOW FOR CA$H

PLAY NOW FOR CA$H

Make sure your score of - $"+ score+ " - for this game is recorded and then challenge your friends to a game.

SUBMIT
YOUR
SCORE

SUBMIT
YOUR
SCORE

Your computer
has lost
connection.

Please visit the
My Account
page to view
the status of your
completed
tournament.

SKILL LEVEL

-

SKILL LEVEL

-

THIS IS WHERE THE ROUND WOULD CHANGE

NEXT ROUND

SKILL LEVEL

-

SKILL LEVEL

-

BACK

BACK

PLAY

PLAY

NEXT

NEXT

INSTRUCTIONS

To solve your hand, you stack cards on the home cells in
order from Ace to King for each suit (A- 2-3-4-5-6-7-8-9-
10-J-Q-K). If you get stuck, don't give up because every
hand in our FreeCell game is solvable!
The game area consists of four home cells, located at the
top right of the game area, four free cells, located to the left
of the home cells, and a deck of cards, which is dealt into
eight columns (tableaus) located under the home cells and
the free cells.
You may move cards, one card at a time, from tableau to
tableau if they are in the same order, highest to lowest and
alternate suit colors (similar to traditional Solitaire). To
move cards into home cells, simply drag them or double
click them into the home cell area.

They must be moved in order from lowest to highest and in
the same suit (A-2-3-4-5-6-7-8-9-10-J-Q-K). Cards that are
capable of being moved to the home cells will have a green
highlight around the card and when you double-click the
card, it goes directly to the home cell for that suit.
You can use a free cell to hold any card from the bottom of
one of the tableaus or from another free cell. You can also
put cards that are placed in free cells back on the tableau as
long as it is in descending order and of an alternate suit
color (similar to traditional Solitaire).
Only the top (exposed) card of each tableau pile is available
for play. It may be moved to a home cell (if that card has a
green highlight around it), a free cell, or to another tableau.

Game Scoring:
FreeCell scoring is simple! You score points by placing cards
on the home cells. You receive 25 points for placing a card
on the home cell and you also receive a time bonus of
between 0-100 points, depending upon how quickly you
place the card on the home cell relative to your
last home cell placement. You also receive a time bonus if
you completely solve your hand before your time runs out.

HINTS

Avoid the obvious (not always, of course). You should think
before you make any move. Sometimes the obvious move is
not the best one.
Always try to keep Free Cells open so that you can have
multiple options in moving around cards. Try not to use
Free Cells unless you have to!
Do not move cards from the row stacks to the suit stacks if
you think you will need them later in the game.
Always look for the low cards first (i.e. Aces, 2's, 3's, etc.)
This will allow you to move cards to the home cells while
freeing up other cards.

Utilize the card finder buttons at the bottom
of the game playing area.
This helps you find those sets of cards you may
have trouble seeing sometimes.
When moving cards from the tableaus,
try to free  at least one tableau.
This gives you an extra
Free Cell to move cards into.
Utilize the card finder buttons at the bottom of the game
playing area. This helps you find those sets of cards you
may have trouble seeing sometimes.

ActionScript [AS1/AS2]

Frame 1
ifFrameLoaded (40) { gotoAndPlay (5); }
Frame 4
gotoAndPlay (1);
Frame 6
function Q_randomizeQs() { var i = Q_maxQuestions; while (i >= 1) { var rand = Math.ceil(Math.random() * i); var newNum = i; theDealArrayNEW[i] = theDealArray[rand]; trace("theDealArrayNEW[i] is " + theDealArrayNEW[i]); theDealArray.splice(rand, 1); i--; } } removeMovieClip(game_over); menu.swapDepths(99000); skillLevel = 1; skillLevel_1_Deals = new Array(164, 892, 1012, 1081, 1150, 1529, 2508, 2514, 3178, 3225, 3250, 4929, 5055, 5152, 5213, 5300, 5814, 5877, 5907, 6749, 6893, 7018, 7058, 7167, 7807, 8355, 8471, 8961, 9998, 10772, 11863, 11987, 12392, 12411, 12676, 13214, 13464, 13532, 14014, 14624, 14826, 15140, 15196, 17772, 17871, 18026, 18150, 18427, 19951, 20533, 21657, 21900, 22663, 23328, 24176, 24919, 25001, 25904, 26719, 27121, 27853, 28856, 30329, 30418, 30584, 30755, 30849, 31185, 31316, 33, 37, 38, 51, 54, 56, 58, 59, 77, 79, 85, 87, 91, 94, 97, 98, 99, 103, 104, 105, 109, 113, 116, 134, 144, 150, 151, 155, 163, 164, 166, 173, 179, 180, 186, 195, 198); skillLevel_4_Deals = new Array(169, 178, 285, 454, 575, 598, 617, 657, 775, 829, 988, 1025, 1136, 1443, 1495, 1661, 1734, 1941, 2081, 2240, 2241, 2563, 2670, 2802, 3015, 3130, 3289, 3685, 3772, 4368, 4609, 4625, 4946, 5157, 5254, 5463, 5707, 5979, 6017, 6139, 6255, 6365, 6498, 6775, 6834, 6918, 7000, 7057, 7107, 7303, 7305, 7477, 7700, 8182, 8454, 8591, 8613, 8820, 8927, 9209, 9278, 9784, 9790, 9877, 10288, 10370, 10692, 11281, 11304, 11819, 11944, 12006, 12021, 12166, 12319, 12330, 12381, 12753, 12773, 12795, 13007, 13015, 13304, 13388, 13584, 13751, 13867, 13926, 14027, 14070, 14267, 14410, 14623, 14904, 15339, 15382, 15512, 15562, 15695, 15704, 15710, 16129, 16202, 16407, 17426, 17467, 17680, 17683, 17736, 17863, 17985, 18118, 18192, 18356, 18600, 18623, 18872, 18947, 19013, 19146, 19590, 19767, 19837, 19880, 20055, 20112, 20418, 20489, 20547, 20581, 20589, 20725, 20737, 20757, 20810, 20830, 21278, 21454, 21491, 21560, 21939, 22177, 22521, 22661, 22907, 23156, 23874, 24104, 24591, 24735, 25014, 25129, 25246, 25315, 25375, 25424, 25450, 25558, 25599, 25602, 25957, 25995, 26061, 26194, 26294, 26576, 26629, 26693, 27040, 27201, 27390, 27938, 28118, 28952, 29230, 29345, 29435, 29462, 29474, 29580, 29596, 29628, 29676, 30057, 30414, 30506, 30663, 30887, 30897, 30952, 31044, 31049, 31302, 31465, 31601, 31631, 31675, 31729, 31945); if (skillLevel == 1) { fGameNum = skillLevel_1_Deals[random(skillLevel_1_Deals.length)]; } else if (skillLevel == 4) { fGameNum = skillLevel_4_Deals[random(skillLevel_4_Deals.length)]; } else { skillLevel = "R"; fGameNum = random(32000); } url = (("http://skill.skilljam.com/CardShuffler/Shuffler.exe?fGameNum=" + fGameNum) + "&timeStamp=") + getTimer(); theDealOLD = "0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51"; theDealArray = new Array(0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51); Q_maxQuestions = 51; theDealArrayNEW = new Array(); Q_randomizeQs(); theDeal = theDealArrayNEW.toString(); theDealLoaded = "yes"; loadingbar.percent_loaded = 0; gamestatus = " "; stop();
Frame 7
Frame 14
stop();
Frame 20
function checkHomeRow() { i = 0; while (i < 52) { eligable = 0; _root[i].card_outline._visible = false; if (_root.card_valueArr[i] == 1) { if (_root.homerowArr[0] == "empty") { eligable = 1; } else if (_root.homerowArr[1] == "empty") { eligable = 1; } else if (_root.homerowArr[2] == "empty") { eligable = 1; } else if (_root.homerowArr[3] == "empty") { eligable = 1; } } else if ((_root.homerowArr[0] == (_root.card_valueArr[i] - 1)) && (_root.card_suitArr[i] == _root.homerowArr[4])) { eligable = 1; } else if ((_root.homerowArr[1] == (_root.card_valueArr[i] - 1)) && (_root.card_suitArr[i] == _root.homerowArr[5])) { eligable = 1; } else if ((_root.homerowArr[2] == (_root.card_valueArr[i] - 1)) && (_root.card_suitArr[i] == _root.homerowArr[6])) { eligable = 1; } else if ((_root.homerowArr[3] == (_root.card_valueArr[i] - 1)) && (_root.card_suitArr[i] == _root.homerowArr[7])) { eligable = 1; } if ((eligable == 1) && ((204 < _root[i]._y) || (_root[i]._x < 280))) { isOnTop = 1; ii = 0; while (ii < 52) { if ((_root[ii]._x == _root[i]._x) && (_root[i]._y < _root[ii]._y)) { isOnTop = 0; } ii++; } if (isOnTop == 1) { _root[i].card_outline._visible = true; _root[i].card_outline.gotoAndPlay(1); _root.statusmessage = "BLINKNG CARD(s) MAY BE MOVED TO THE HOME ROW!"; } } i++; } } removeMovieClip("showInst"); if (theDealLoaded != "yes") { gotoAndPlay(_currentframe - 1 +4); _root.statusmessage = "LOADING DEAL"; } else { undoArr = new Array("empty", "empty", "empty", 0); homerowArr = new Array("empty", "empty", "empty", "empty", "empty", "empty", "empty", "empty"); freeCellArr = new Array(0, 0, 0, 0); game_duration = 10; bonus_timer = 0.1666667; _root.bonustimer.timer_sweeper._rotation = 0; _root.bonustimer.cover1._visible = false; _root.bonustimer.cover2._visible = true; _root.bonus_timermessage = "10"; _root.current_bonus = 10; thedeck = theDeal.split(","); thedeck[0] = 0; trace("length is " + thedeck.length); trace("thedeck is " + thedeck); gotoAndPlay (26); }
Frame 26
score = 0;
Frame 31
pos_colArr = new Array(15, 82, 149, 216, 283, 350, 417, 484); pos_rowArr = new Array(215, 232, 249, 266, 283, 300, 317); card_suitArr = new Array(52); card_valueArr = new Array(52); card_colorArr = new Array(52); row = 1; wLeft = 52; currentDepth = 10; i = 0; do { col = 1; while (8 >= col) { thecard = new Number(thedeck[i]); name = new String(thedeck[i]); trace("name is " + name); trace("i is " + i); duplicateMovieClip ("tempcard", name, _root.currentDepth++); _root[name]._x = pos_colArr[col - 1]; _root[name]._y = pos_rowArr[row - 1]; _root[name].cardface.gotoAndStop(thecard + 1); card_valueArr[name] = Math.floor(thecard / 4) + 1; card_suitArr[name] = thecard % 4; if (((thecard % 4) == 0) || ((thecard % 4) == 3)) { card_colorArr[name] = 0; } else { card_colorArr[name] = 1; } i++; if (i >= 52) { break; } col++; } row++; } while (i < 52); tempcard._visible = false; _root.starttime = getTimer(); _root.bonus_starttime = getTimer(); _root.timer.gotoAndPlay(1); _root.bonustimer.gotoAndPlay(1); _root.statusmessage = "PLAY!"; _root.checkHomeRow(); stop();
Frame 34
i = 0; do { col = 1; while (8 >= col) { thecard = new Number(thedeck[i]); name = new String(thedeck[i]); removeMovieClip(name); i++; if (i >= 52) { break; } col++; } row++; } while (i < 52); gamestatus = "game_over"; stopDrag(); if ((_root.user_ended_game == 1) && (0 < timer.timer_miliseconds)) { timer.gotoAndPlay("stoptimer"); _root.user_ended_game = 0; } else if (0 < timer.timer_miliseconds) { timer.gotoAndPlay("bonus"); _root.statusmessage = "CALCULATING BONUS"; } else { timer.gotoAndPlay("stoptimer"); _root.statusmessage = "TIME EXPIRED"; } _root.game_over.swapDepths(1000); bonustimer.gotoAndStop("pause"); stop();
Frame 37
_root.testtime = getTimer(); removeMovieClip(tempcard); stop();
Frame 43
if (_root.vf == "1") { gotoAndPlay (45); } else if (waiting < getTimer()) { gotoAndPlay (52); } else { gotoAndPlay (40); }
Frame 45
regurg = ((("endgame.asp?gametype=23&cat=" add _root.cat) add "&tourscore=") + _root.score) + ""; getURL (regurg); stop();
Frame 51
gotoAndPlay (45);
Frame 52
stop();
Frame 53
stop();
Frame 54
prevFrame();
Frame 55
gotoAndPlay (52);
Frame 99
showInst.swapDepths(99000);
Symbol 14 Button
on (press) { removeMovieClip(menu); _root.gotoAndStop("init"); }
Symbol 19 Button
on (press) { removeMovieClip(menu); _root.hints = false; _root.gotoAndStop("instructions"); }
Symbol 24 Button
on (press) { _root.hints = true; _root.gotoAndStop("instructions"); }
Symbol 140 MovieClip Frame 1
stop();
Symbol 143 MovieClip Frame 1
Symbol 143 MovieClip Frame 10
gotoAndPlay (3);
Symbol 144 Button
on (press) { isInvalidCard = 0; begin_x = this._x; begin_y = this._y; if ((_root._ymouse < 204) && (_root._xmouse >= 278)) { _root.sounds.gotoAndPlay("bad_move"); isInvalidCard = 1; _root.statusmessage = "CAN'T MOVE CARDS FROM HOME ROW"; } else { myString = new String(this); currentcard = myString.substring(8, myString.length); isOnTop = 1; i = 0; while (i < 52) { if ((_root[i]._x == this._x) && (this._y < _root[i]._y)) { isOnTop = 0; } i++; } if ((isOnTop == 1) && (_root.suspend == 0)) { _root.currentDepth++; this.swapDepths(_root.currentDepth); this._alpha = 75; startDrag (this); } else { _root.sounds.gotoAndPlay("bad_move"); isInvalidCard = 1; _root.statusmessage = "CAN ONLY MOVE TOP CARDS"; } } } on (release, releaseOutside) { stopDrag(); end_x = this._x; end_y = this._y; offset_x = Math.abs(begin_x - end_x); offset_y = Math.abs(begin_y - end_y); if (((10 >= offset_x) && (10 >= offset_y)) && (isInvalidCard == 0)) { if ((getTimer() - lastclick) < 300) { eligable = 0; if (_root.card_valueArr[currentcard] == 1) { if (_root.homerowArr[0] == "empty") { eligable = 1; slot = 1; _root.homerowArr[0] = 1; _root.homerowArr[4] = _root.card_suitArr[currentcard]; } else if (_root.homerowArr[1] == "empty") { eligable = 1; slot = 2; _root.homerowArr[1] = 1; _root.homerowArr[5] = _root.card_suitArr[currentcard]; } else if (_root.homerowArr[2] == "empty") { eligable = 1; slot = 3; _root.homerowArr[2] = 1; _root.homerowArr[6] = _root.card_suitArr[currentcard]; } else if (_root.homerowArr[3] == "empty") { eligable = 1; slot = 4; _root.homerowArr[3] = 1; _root.homerowArr[7] = _root.card_suitArr[currentcard]; } } else if ((_root.homerowArr[0] == (_root.card_valueArr[currentcard] - 1)) && (_root.card_suitArr[currentcard] == _root.homerowArr[4])) { eligable = 1; slot = 1; _root.homerowArr[0] = _root.card_valueArr[currentcard]; } else if ((_root.homerowArr[1] == (_root.card_valueArr[currentcard] - 1)) && (_root.card_suitArr[currentcard] == _root.homerowArr[5])) { eligable = 1; slot = 2; _root.homerowArr[1] = _root.card_valueArr[currentcard]; } else if ((_root.homerowArr[2] == (_root.card_valueArr[currentcard] - 1)) && (_root.card_suitArr[currentcard] == _root.homerowArr[6])) { eligable = 1; slot = 3; _root.homerowArr[2] = _root.card_valueArr[currentcard]; } else if ((_root.homerowArr[3] == (_root.card_valueArr[currentcard] - 1)) && (_root.card_suitArr[currentcard] == _root.homerowArr[7])) { eligable = 1; slot = 4; _root.homerowArr[3] = _root.card_valueArr[currentcard]; } if (eligable == 1) { this._x = _root["homerow_" + slot]._x; this._y = _root["homerow_" + slot]._y; this._alpha = 100; _root.cardsleft--; scoreIncrease = 25 + _root.current_bonus; _root.score = _root.score + scoreIncrease; if ((begin_x == _root.freecell_1._x) && (begin_y == _root.freecell_1._y)) { _root.freeCellArr[0] = 0; } else if ((begin_x == _root.freecell_2._x) && (begin_y == _root.freecell_2._y)) { _root.freeCellArr[1] = 0; } else if ((begin_x == _root.freecell_3._x) && (begin_y == _root.freecell_3._y)) { _root.freeCellArr[2] = 0; } else if ((begin_x == _root.freecell_4._x) && (begin_y == _root.freecell_4._y)) { _root.freeCellArr[3] = 0; } _root.undoArr[0] = currentcard; _root.undoArr[1] = begin_x; _root.undoArr[2] = begin_y; _root.undoArr[3] = scoreIncrease; if (0 >= _root.cardsleft) { _root.gotoAndStop("game_over"); _root.statusmessage = "YOU SOLVED IT!"; } else { _root.sounds.gotoAndPlay("home"); _root.bonus_starttime = getTimer(); _root.bonustimer.gotoAndPlay("countdown"); _root.statusmessage = "NICE WORK!"; _root.checkHomeRow(); } } else if ((_root.freeCellArr[0] == 0) && (204 < begin_y)) { _root.freeCellArr[0] = 1; this._x = _root.freecell_1._x; this._y = _root.freecell_1._y; this._alpha = 100; _root.sounds.gotoAndPlay("good_move"); _root.statusmessage = "OK"; _root.undoArr[0] = currentcard; _root.undoArr[1] = begin_x; _root.undoArr[2] = begin_y; _root.undoArr[3] = 0; _root.checkHomeRow(); } else if ((_root.freeCellArr[1] == 0) && (204 < begin_y)) { _root.freeCellArr[1] = 1; this._x = _root.freecell_2._x; this._y = _root.freecell_2._y; this._alpha = 100; _root.sounds.gotoAndPlay("good_move"); _root.statusmessage = "OK"; _root.undoArr[0] = currentcard; _root.undoArr[1] = begin_x; _root.undoArr[2] = begin_y; _root.undoArr[3] = 0; _root.checkHomeRow(); } else if ((_root.freeCellArr[2] == 0) && (204 < begin_y)) { _root.freeCellArr[2] = 1; this._x = _root.freecell_3._x; this._y = _root.freecell_3._y; this._alpha = 100; _root.sounds.gotoAndPlay("good_move"); _root.statusmessage = "OK"; _root.undoArr[0] = currentcard; _root.undoArr[1] = begin_x; _root.undoArr[2] = begin_y; _root.undoArr[3] = 0; _root.checkHomeRow(); } else if ((_root.freeCellArr[3] == 0) && (204 < begin_y)) { _root.freeCellArr[3] = 1; this._x = _root.freecell_4._x; this._y = _root.freecell_4._y; this._alpha = 100; _root.sounds.gotoAndPlay("good_move"); _root.statusmessage = "OK"; _root.undoArr[0] = currentcard; _root.undoArr[1] = begin_x; _root.undoArr[2] = begin_y; _root.undoArr[3] = 0; _root.checkHomeRow(); } else { this._alpha = 100; this._x = begin_x; this._y = begin_y; _root.sounds.gotoAndPlay("bad_move"); } } else { lastclick = getTimer(); this._alpha = 100; this._x = begin_x; this._y = begin_y; } } else if (isInvalidCard == 0) { isInvalidDrop = 0; myString3 = new String(eval (this._droptarget)); landingcard3 = myString3.substring(8, myString3.length); landingcard = landingcard3; if ((_root._ymouse < 204) && (_root._xmouse < 278)) { if (((((landingcard3 == "freecell_1") && (_root.freeCellArr[0] == 0)) || ((landingcard3 == "freecell_2") && (_root.freeCellArr[1] == 0))) || ((landingcard3 == "freecell_3") && (_root.freeCellArr[2] == 0))) || ((landingcard3 == "freecell_4") && (_root.freeCellArr[3] == 0))) { if (landingcard3 == "freecell_1") { _root.freeCellArr[0] = 1; } else if (landingcard3 == "freecell_2") { _root.freeCellArr[1] = 1; } else if (landingcard3 == "freecell_3") { _root.freeCellArr[2] = 1; } else if (landingcard3 == "freecell_4") { _root.freeCellArr[3] = 1; } this._x = _root[landingcard3]._x; this._y = _root[landingcard3]._y; this._alpha = 100; _root.sounds.gotoAndPlay("good_move"); _root.statusmessage = "OK"; if ((begin_x == _root.freecell_1._x) && (begin_y == _root.freecell_1._y)) { _root.freeCellArr[0] = 0; } else if ((begin_x == _root.freecell_2._x) && (begin_y == _root.freecell_2._y)) { _root.freeCellArr[1] = 0; } else if ((begin_x == _root.freecell_3._x) && (begin_y == _root.freecell_3._y)) { _root.freeCellArr[2] = 0; } else if ((begin_x == _root.freecell_4._x) && (begin_y == _root.freecell_4._y)) { _root.freeCellArr[3] = 0; } _root.undoArr[0] = currentcard; _root.undoArr[1] = begin_x; _root.undoArr[2] = begin_y; _root.undoArr[3] = 0; _root.checkHomeRow(); } else { isInvalidDrop = 1; } } else if ((_root._ymouse < 204) && (_root._xmouse >= 278)) { if (((((landingcard3 == "homerow_1") || (landingcard3 == "homerow_2")) || (landingcard3 == "homerow_3")) || (landingcard3 == "homerow_4")) && (_root.card_valueArr[currentcard] == 1)) { this._x = _root[landingcard3]._x; this._y = _root[landingcard3]._y; this._alpha = 100; _root.cardsleft--; scoreIncrease = 25 + _root.current_bonus; _root.score = _root.score + scoreIncrease; _root.sounds.gotoAndPlay("home"); _root.bonus_starttime = getTimer(); _root.bonustimer.gotoAndPlay("countdown"); _root.statusmessage = "WAY TO TAKE THE ACE HOME!"; if (landingcard3 == "homerow_1") { _root.homerowArr[0] = 1; _root.homerowArr[4] = _root.card_suitArr[currentcard]; } else if (landingcard3 == "homerow_2") { _root.homerowArr[1] = 1; _root.homerowArr[5] = _root.card_suitArr[currentcard]; } else if (landingcard3 == "homerow_3") { _root.homerowArr[2] = 1; _root.homerowArr[6] = _root.card_suitArr[currentcard]; } else if (landingcard3 == "homerow_4") { _root.homerowArr[3] = 1; _root.homerowArr[7] = _root.card_suitArr[currentcard]; } if ((begin_x == _root.freecell_1._x) && (begin_y == _root.freecell_1._y)) { _root.freeCellArr[0] = 0; } else if ((begin_x == _root.freecell_2._x) && (begin_y == _root.freecell_2._y)) { _root.freeCellArr[1] = 0; } else if ((begin_x == _root.freecell_3._x) && (begin_y == _root.freecell_3._y)) { _root.freeCellArr[2] = 0; } else if ((begin_x == _root.freecell_4._x) && (begin_y == _root.freecell_4._y)) { _root.freeCellArr[3] = 0; } _root.undoArr[0] = currentcard; _root.undoArr[1] = begin_x; _root.undoArr[2] = begin_y; _root.undoArr[3] = scoreIncrease; _root.checkHomeRow(); } else if (((_root.card_valueArr[landingcard] + 1) == _root.card_valueArr[currentcard]) && (_root.card_suitArr[landingcard] == _root.card_suitArr[currentcard])) { this._x = _root[landingcard]._x; this._y = _root[landingcard]._y; this._alpha = 100; _root.cardsleft--; scoreIncrease = 25 + _root.current_bonus; _root.score = _root.score + scoreIncrease; if (_root[landingcard]._x == _root.homerow_1._x) { _root.homerowArr[0] = _root.card_valueArr[currentcard]; } else if (_root[landingcard]._x == _root.homerow_2._x) { _root.homerowArr[1] = _root.card_valueArr[currentcard]; } else if (_root[landingcard]._x == _root.homerow_3._x) { _root.homerowArr[2] = _root.card_valueArr[currentcard]; } else if (_root[landingcard]._x == _root.homerow_4._x) { _root.homerowArr[3] = _root.card_valueArr[currentcard]; } if ((begin_x == _root.freecell_1._x) && (begin_y == _root.freecell_1._y)) { _root.freeCellArr[0] = 0; } else if ((begin_x == _root.freecell_2._x) && (begin_y == _root.freecell_2._y)) { _root.freeCellArr[1] = 0; } else if ((begin_x == _root.freecell_3._x) && (begin_y == _root.freecell_3._y)) { _root.freeCellArr[2] = 0; } else if ((begin_x == _root.freecell_4._x) && (begin_y == _root.freecell_4._y)) { _root.freeCellArr[3] = 0; } _root.undoArr[0] = currentcard; _root.undoArr[1] = begin_x; _root.undoArr[2] = begin_y; _root.undoArr[3] = scoreIncrease; if (0 >= _root.cardsleft) { _root.gotoAndStop("game_over"); _root.statusmessage = "YOU SOLVED IT!"; } else { _root.sounds.gotoAndPlay("home"); _root.bonus_starttime = getTimer(); _root.bonustimer.gotoAndPlay("countdown"); _root.statusmessage = "NICE WORK!"; _root.checkHomeRow(); } } else { isInvalidDrop = 1; } } else if ((((((((landingcard3 == "open_1") || (landingcard3 == "open_2")) || (landingcard3 == "open_3")) || (landingcard3 == "open_4")) || (landingcard3 == "open_5")) || (landingcard3 == "open_6")) || (landingcard3 == "open_7")) || (landingcard3 == "open_8")) { this._x = _root[landingcard3]._x; this._y = _root[landingcard3]._y; this._alpha = 100; _root.sounds.gotoAndPlay("good_move"); _root.statusmessage = "NEW COLUMN STARTED"; if ((begin_x == _root.freecell_1._x) && (begin_y == _root.freecell_1._y)) { _root.freeCellArr[0] = 0; } else if ((begin_x == _root.freecell_2._x) && (begin_y == _root.freecell_2._y)) { _root.freeCellArr[1] = 0; } else if ((begin_x == _root.freecell_3._x) && (begin_y == _root.freecell_3._y)) { _root.freeCellArr[2] = 0; } else if ((begin_x == _root.freecell_4._x) && (begin_y == _root.freecell_4._y)) { _root.freeCellArr[3] = 0; } _root.undoArr[0] = currentcard; _root.undoArr[1] = begin_x; _root.undoArr[2] = begin_y; _root.undoArr[3] = 0; _root.checkHomeRow(); } else if ((_root.card_valueArr[landingcard] == (_root.card_valueArr[currentcard] + 1)) && (_root.card_colorArr[landingcard] != _root.card_colorArr[currentcard])) { isGoodDrop = 1; i = 0; while (i < 52) { if ((_root[i]._x == _root[landingcard]._x) && (_root[landingcard]._y < _root[i]._y)) { isGoodDrop = 0; } i++; } if (isGoodDrop == 1) { this._x = _root[landingcard]._x; this._y = _root[landingcard]._y + 17; this._alpha = 100; _root.sounds.gotoAndPlay("good_move"); _root.statusmessage = "OK"; if ((begin_x == _root.freecell_1._x) && (begin_y == _root.freecell_1._y)) { _root.freeCellArr[0] = 0; } else if ((begin_x == _root.freecell_2._x) && (begin_y == _root.freecell_2._y)) { _root.freeCellArr[1] = 0; } else if ((begin_x == _root.freecell_3._x) && (begin_y == _root.freecell_3._y)) { _root.freeCellArr[2] = 0; } else if ((begin_x == _root.freecell_4._x) && (begin_y == _root.freecell_4._y)) { _root.freeCellArr[3] = 0; } _root.undoArr[0] = currentcard; _root.undoArr[1] = begin_x; _root.undoArr[2] = begin_y; _root.undoArr[3] = 0; _root.checkHomeRow(); } else { isInvalidDrop = 1; } } else { isInvalidDrop = 1; } if (isInvalidDrop == 1) { steps = 5; if (end_x < begin_x) { direction_x = 1; } else { direction_x = -1; } if (end_y < begin_y) { direction_y = 1; } else { direction_y = -1; } step_x = (offset_x / steps) * direction_x; step_y = (offset_y / steps) * direction_y; step_count = 1; origin_x = begin_x; origin_y = begin_y; _root.sounds.gotoAndPlay("bad_move"); _root.statusmessage = "CAN'T MOVE THERE."; this._alpha = 100; this.gotoAndPlay("snap_back"); } } }
Symbol 146 MovieClip Frame 1
if (_root.gamestatus == "game_over") { gotoAndPlay (19); } lastclick = 0; this._alpha = 100; _root.suspend = 0; stop();
Symbol 146 MovieClip Frame 9
if ((steps < step_count) || (5 >= (offset_x + offset_y))) { this._x = origin_x; this._y = origin_y; gotoAndPlay (1); } else { _root.suspend = 1; this._x = this._x + step_x; this._y = this._y + step_y; step_count++; }
Symbol 146 MovieClip Frame 10
gotoAndPlay(_currentframe - 1);
Symbol 146 MovieClip Frame 19
stop();
Symbol 146 MovieClip Frame 24
stop();
Symbol 157 MovieClip Frame 1
playnexttick = 10; gameoverplayed = 0; timer_miliseconds = (_root.game_duration * 60) * 1000; timer = timer_miliseconds; m = Math.floor((timer_miliseconds / 1000) / 60); s = Math.floor((timer_miliseconds - ((m * 1000) * 60)) / 1000); if (s < 10) { s = "0" + s; } _root.timermessage = ((" " + m) + ":") + s; timer_sweeper._rotation = 0; cover1._visible = false; cover2._visible = true; stop();
Symbol 157 MovieClip Frame 2
timer_miliseconds = timer - (getTimer() - _root.starttime); if (0 >= timer_miliseconds) { _root.timermessage = "00:00"; timer_sweeper._rotation = 0; _root.gotoAndPlay("game_over"); stop(); } else { m = Math.floor((timer_miliseconds / 1000) / 60); s = Math.ceil((timer_miliseconds - ((m * 1000) * 60)) / 1000); if ((m == 0) and (playnexttick == s)) { _root.sounds.gotoAndPlay("timer_click"); playnexttick--; } if (s < 10) { s = "0" + s; } _root.timermessage = ((" " + m) + ":") + s; p = (timer - timer_miliseconds) / timer; r = 360 * p; timer_sweeper._rotation = r; if (180 < r) { cover1._visible = true; cover2._visible = false; } }
Symbol 157 MovieClip Frame 3
gotoAndPlay(_currentframe - 1);
Symbol 157 MovieClip Frame 9
timer_miliseconds = timer_miliseconds - 20000; _root.score = _root.score + 20; if (0 >= timer_miliseconds) { _root.timermessage = "00:00"; timer_sweeper._rotation = 0; timer_bonus_display = "0"; gotoAndPlay (11); } else { m = Math.floor((timer_miliseconds / 1000) / 60); s = Math.ceil((timer_miliseconds - ((m * 1000) * 60)) / 1000); timer_bonus_display = Math.floor(timer_miliseconds / 100); if (s < 10) { s = "0" + s; } _root.timermessage = ((" " + m) + ":") + s; p = (timer - timer_miliseconds) / timer; r = 360 * p; timer_sweeper._rotation = r; if (180 < r) { cover1._visible = true; cover2._visible = false; } }
Symbol 157 MovieClip Frame 10
gotoAndPlay(_currentframe - 1);
Symbol 157 MovieClip Frame 11
_root.play(); stop();
Symbol 158 MovieClip Frame 1
stop();
Symbol 158 MovieClip Frame 2
timer_miliseconds = (_root.bonus_timer * 60) * 1000; timer = timer_miliseconds; m = Math.floor((timer_miliseconds / 1000) / 60); s = Math.floor((timer_miliseconds - ((m * 1000) * 60)) / 1000); _root.bonus_timermessage = " " + s; timer_sweeper._rotation = 0; cover1._visible = false; cover2._visible = true; _root.current_bonus = s;
Symbol 158 MovieClip Frame 3
timer_miliseconds = timer - (getTimer() - _root.bonus_starttime); if (0 >= timer_miliseconds) { _root.bonus_timermessage = "00"; timer_sweeper._rotation = 0; _root.current_bonus = 0; } else { m = Math.floor((timer_miliseconds / 1000) / 60); s = Math.ceil((timer_miliseconds - ((m * 1000) * 60)) / 1000); _root.bonus_timermessage = " " + s; p = (timer - timer_miliseconds) / timer; r = 360 * p; timer_sweeper._rotation = r; if (180 < r) { cover1._visible = true; cover2._visible = false; } _root.current_bonus = s; }
Symbol 158 MovieClip Frame 4
gotoAndPlay(_currentframe - 1);
Symbol 195 MovieClip Frame 1
stop();
Symbol 195 MovieClip Frame 15
gotoAndStop (1);
Symbol 195 MovieClip Frame 27
gotoAndStop (1);
Symbol 195 MovieClip Frame 39
gotoAndStop (1);
Symbol 195 MovieClip Frame 51
gotoAndStop (1);
Symbol 195 MovieClip Frame 62
gotoAndStop (1);
Symbol 195 MovieClip Frame 85
gotoAndStop (1);
Symbol 201 Button
on (release) { gotoAndPlay (31); }
Symbol 209 Button
on (release) { if (undoArr[0] != "empty") { _root.sounds.gotoAndPlay("good_move"); if ((_root[undoArr[0]]._x == _root.freecell_1._x) && (_root[undoArr[0]]._y == _root.freecell_1._y)) { _root.freeCellArr[0] = 0; } else if ((_root[undoArr[0]]._x == _root.freecell_2._x) && (_root[undoArr[0]]._y == _root.freecell_2._y)) { _root.freeCellArr[1] = 0; } else if ((_root[undoArr[0]]._x == _root.freecell_3._x) && (_root[undoArr[0]]._y == _root.freecell_3._y)) { _root.freeCellArr[2] = 0; } else if ((_root[undoArr[0]]._x == _root.freecell_4._x) && (_root[undoArr[0]]._y == _root.freecell_4._y)) { _root.freeCellArr[3] = 0; } if ((_root.undoArr[1] == _root.freecell_1._x) && (_root.undoArr[2] == _root.freecell_1._y)) { _root.freeCellArr[0] = 1; } else if ((_root.undoArr[1] == _root.freecell_2._x) && (_root.undoArr[2] == _root.freecell_2._y)) { _root.freeCellArr[1] = 1; } else if ((_root.undoArr[1] == _root.freecell_3._x) && (_root.undoArr[2] == _root.freecell_3._y)) { _root.freeCellArr[2] = 1; } else if ((_root.undoArr[1] == _root.freecell_4._x) && (_root.undoArr[2] == _root.freecell_4._y)) { _root.freeCellArr[3] = 1; } t = _root[undoArr[0]]._x; _root.currentDepth++; _root[undoArr[0]].swapDepths(_root.currentDepth); _root[undoArr[0]]._x = undoArr[1]; _root[undoArr[0]]._y = undoArr[2]; _root.score = _root.score - undoArr[3]; if (_root.undoArr[3] != 0) { _root.cardsleft++; if ((t == homerow_1._x) && (_root.card_valueArr[_root.undoArr[0]] == 1)) { _root.homerowArr[0] = "empty"; _root.homerowArr[4] = "empty"; } else if ((t == homerow_2._x) && (_root.card_valueArr[_root.undoArr[0]] == 1)) { _root.homerowArr[1] = "empty"; _root.homerowArr[5] = "empty"; } else if ((t == homerow_3._x) && (_root.card_valueArr[_root.undoArr[0]] == 1)) { _root.homerowArr[2] = "empty"; _root.homerowArr[6] = "empty"; } else if ((t == homerow_4._x) && (_root.card_valueArr[_root.undoArr[0]] == 1)) { _root.homerowArr[3] = "empty"; _root.homerowArr[7] = "empty"; } else if (t == homerow_1._x) { _root.homerowArr[0] = _root.card_valueArr[_root.undoArr[0]] - 1; } else if (t == homerow_2._x) { _root.homerowArr[1] = _root.card_valueArr[_root.undoArr[0]] - 1; } else if (t == homerow_3._x) { _root.homerowArr[2] = _root.card_valueArr[_root.undoArr[0]] - 1; } else if (t == homerow_4._x) { _root.homerowArr[3] = _root.card_valueArr[_root.undoArr[0]] - 1; } } _root.undoArr = new Array("empty", "empty", "empty", 0); _root.bonustimer.timer = 0; _root.bonustimer.cover1._visible = true; _root.bonustimer.cover2._visible = false; _root.checkHomeRow(); } else { _root.sounds.gotoAndPlay("bad_move"); } }
Symbol 216 Button
on (release) { _root.user_ended_game = 1; gotoAndPlay (34); }
Symbol 235 Button
on (rollOver) { thetempvalue = 1; i = 0; while (i < 52) { if (_root.card_valueArr[i] == thetempvalue) { _root[i].gotoAndPlay("highlite"); } i++; } } on (rollOut, dragOut) { i = 0; while (i < 52) { if (_root.card_valueArr[i] == thetempvalue) { _root[i].gotoAndPlay("normal"); } i++; } }
Symbol 236 Button
on (rollOver) { thetempvalue = 2; i = 0; while (i < 52) { if (_root.card_valueArr[i] == thetempvalue) { _root[i].gotoAndPlay("highlite"); } i++; } } on (rollOut, dragOut) { i = 0; while (i < 52) { if (_root.card_valueArr[i] == thetempvalue) { _root[i].gotoAndPlay("normal"); } i++; } }
Symbol 237 Button
on (rollOver) { thetempvalue = 3; i = 0; while (i < 52) { if (_root.card_valueArr[i] == thetempvalue) { _root[i].gotoAndPlay("highlite"); } i++; } } on (rollOut, dragOut) { i = 0; while (i < 52) { if (_root.card_valueArr[i] == thetempvalue) { _root[i].gotoAndPlay("normal"); } i++; } }
Symbol 238 Button
on (rollOver) { thetempvalue = 4; i = 0; while (i < 52) { if (_root.card_valueArr[i] == thetempvalue) { _root[i].gotoAndPlay("highlite"); } i++; } } on (rollOut, dragOut) { i = 0; while (i < 52) { if (_root.card_valueArr[i] == thetempvalue) { _root[i].gotoAndPlay("normal"); } i++; } }
Symbol 239 Button
on (rollOver) { thetempvalue = 5; i = 0; while (i < 52) { if (_root.card_valueArr[i] == thetempvalue) { _root[i].gotoAndPlay("highlite"); } i++; } } on (rollOut, dragOut) { i = 0; while (i < 52) { if (_root.card_valueArr[i] == thetempvalue) { _root[i].gotoAndPlay("normal"); } i++; } }
Symbol 240 Button
on (rollOver) { thetempvalue = 6; i = 0; while (i < 52) { if (_root.card_valueArr[i] == thetempvalue) { _root[i].gotoAndPlay("highlite"); } i++; } } on (rollOut, dragOut) { i = 0; while (i < 52) { if (_root.card_valueArr[i] == thetempvalue) { _root[i].gotoAndPlay("normal"); } i++; } }
Symbol 241 Button
on (rollOver) { thetempvalue = 7; i = 0; while (i < 52) { if (_root.card_valueArr[i] == thetempvalue) { _root[i].gotoAndPlay("highlite"); } i++; } } on (rollOut, dragOut) { i = 0; while (i < 52) { if (_root.card_valueArr[i] == thetempvalue) { _root[i].gotoAndPlay("normal"); } i++; } }
Symbol 242 Button
on (rollOver) { thetempvalue = 8; i = 0; while (i < 52) { if (_root.card_valueArr[i] == thetempvalue) { _root[i].gotoAndPlay("highlite"); } i++; } } on (rollOut, dragOut) { i = 0; while (i < 52) { if (_root.card_valueArr[i] == thetempvalue) { _root[i].gotoAndPlay("normal"); } i++; } }
Symbol 243 Button
on (rollOver) { thetempvalue = 9; i = 0; while (i < 52) { if (_root.card_valueArr[i] == thetempvalue) { _root[i].gotoAndPlay("highlite"); } i++; } } on (rollOut, dragOut) { i = 0; while (i < 52) { if (_root.card_valueArr[i] == thetempvalue) { _root[i].gotoAndPlay("normal"); } i++; } }
Symbol 244 Button
on (rollOver) { thetempvalue = 10; i = 0; while (i < 52) { if (_root.card_valueArr[i] == thetempvalue) { _root[i].gotoAndPlay("highlite"); } i++; } } on (rollOut, dragOut) { i = 0; while (i < 52) { if (_root.card_valueArr[i] == thetempvalue) { _root[i].gotoAndPlay("normal"); } i++; } }
Symbol 245 Button
on (rollOver) { thetempvalue = 11; i = 0; while (i < 52) { if (_root.card_valueArr[i] == thetempvalue) { _root[i].gotoAndPlay("highlite"); } i++; } } on (rollOut, dragOut) { i = 0; while (i < 52) { if (_root.card_valueArr[i] == thetempvalue) { _root[i].gotoAndPlay("normal"); } i++; } }
Symbol 246 Button
on (rollOver) { thetempvalue = 12; i = 0; while (i < 52) { if (_root.card_valueArr[i] == thetempvalue) { _root[i].gotoAndPlay("highlite"); } i++; } } on (rollOut, dragOut) { i = 0; while (i < 52) { if (_root.card_valueArr[i] == thetempvalue) { _root[i].gotoAndPlay("normal"); } i++; } }
Symbol 247 Button
on (rollOver) { thetempvalue = 13; i = 0; while (i < 52) { if (_root.card_valueArr[i] == thetempvalue) { _root[i].gotoAndPlay("highlite"); } i++; } } on (rollOut, dragOut) { i = 0; while (i < 52) { if (_root.card_valueArr[i] == thetempvalue) { _root[i].gotoAndPlay("normal"); } i++; } }
Symbol 266 MovieClip Frame 5
stop();
Symbol 284 MovieClip Frame 5
stop();
Symbol 288 MovieClip Frame 5
stop();
Symbol 292 MovieClip Frame 1
if ((_root.randNow == true) && (_root.switchOff == true)) { stop(); }
Symbol 292 MovieClip Frame 5
stop();
Symbol 296 MovieClip Frame 5
stop();
Symbol 300 MovieClip Frame 5
stop();
Symbol 309 MovieClip Frame 5
stop();
Symbol 322 MovieClip Frame 1
stop();
Symbol 322 MovieClip Frame 2
Symbol 322 MovieClip Frame 3
Symbol 322 MovieClip Frame 4
Symbol 322 MovieClip Frame 5
Symbol 322 MovieClip Frame 6
Symbol 322 MovieClip Frame 7
Symbol 322 MovieClip Frame 8
Symbol 322 MovieClip Frame 9
Symbol 322 MovieClip Frame 40
gotoAndPlay (60);
Symbol 322 MovieClip Frame 45
x = (Math.random() * 2) + 2; gotoAndStop(Math.round(x)); _root.winAnimation = 0;
Symbol 322 MovieClip Frame 60
Symbol 322 MovieClip Frame 88
gotoAndStop(kind); _root.waitForScoreAnimation = false; stop();
Symbol 322 MovieClip Frame 98
_root.play();
Symbol 322 MovieClip Frame 112
x = (Math.random() * 2) + 2; randFrame = Math.round(x); _root.winAnimation = 0;
Symbol 341 Button
on (press) { getURL ("http://www.gamerival.com/index.cfm?action=cash&game=0EF8CDB8", "_new"); }
Symbol 344 Button
on (press) { _root.gotoAndStop("loading"); }
Symbol 348 Button
on (press) { score = _root.score; gcode = _root.gcode; getURL ("http://www.gamerival.com/game.cfm", "_self", "POST"); }
Symbol 349 MovieClip Frame 1
scoreShowUpsell = ("Make sure your score of - " + _root.score) + " - for this game is recorded and then challenge your friends to a game."; clearInterval(timeInterval); stop();
Symbol 361 Button
on (press) { gotoAndPlay (5); }
Symbol 370 Button
on (press) { _root.gotoAndStop("loading"); }
Symbol 374 Button
on (press) { _root.gotoAndStop("init"); }
Symbol 378 Button
on (press) { nextFrame(); }
Symbol 387 MovieClip Frame 1
stop(); if (_root.hints == true) { gotoAndStop (12); }
Symbol 388 Button
on (press) { _root.nextFrame(); }

Library Items

Symbol 1 GraphicUsed by:Timeline
Symbol 2 FontUsed by:3 160 248 249 332 333 343 358 360 367 368 371 372 375 376 379 383 384
Symbol 3 TextUses:2Used by:Timeline
Symbol 4 BitmapUsed by:5 8 27 159 251 335 352
Symbol 5 GraphicUses:4Used by:Timeline
Symbol 6 BitmapUsed by:7
Symbol 7 GraphicUses:6Used by:25 349  Timeline
Symbol 8 GraphicUses:4Used by:25
Symbol 9 GraphicUsed by:14
Symbol 10 FontUsed by:11 12 16 17 21 22
Symbol 11 TextUses:10Used by:14
Symbol 12 TextUses:10Used by:14
Symbol 13 GraphicUsed by:14
Symbol 14 ButtonUses:9 11 12 13Used by:25
Symbol 15 GraphicUsed by:19
Symbol 16 TextUses:10Used by:19
Symbol 17 TextUses:10Used by:19
Symbol 18 GraphicUsed by:19
Symbol 19 ButtonUses:15 16 17 18Used by:25
Symbol 20 GraphicUsed by:24
Symbol 21 TextUses:10Used by:24
Symbol 22 TextUses:10Used by:24
Symbol 23 GraphicUsed by:24
Symbol 24 ButtonUses:20 21 22 23Used by:25
Symbol 25 MovieClipUses:7 8 14 19 24Used by:Timeline
Symbol 26 GraphicUsed by:Timeline
Symbol 27 GraphicUses:4Used by:28
Symbol 28 MovieClipUses:27Used by:Timeline
Symbol 29 GraphicUsed by:146
Symbol 30 GraphicUsed by:140
Symbol 31 FontUsed by:32 33 35 36 38 39 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 162 166 168 169 170 171 172 175 176 177 178 179 180 181 182 183 186 187 188 189 205 207 208 211 214 215 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 252 253 255 256 257 258 268 270 272 351 353 354 355 356 362 363 364 365
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Instance Names

"menu"Frame 6Symbol 25 MovieClip
"freecell_1"Frame 20Symbol 28 MovieClip
"freecell_2"Frame 20Symbol 28 MovieClip
"freecell_3"Frame 20Symbol 28 MovieClip
"freecell_4"Frame 20Symbol 28 MovieClip
"homerow_1"Frame 20Symbol 28 MovieClip
"homerow_2"Frame 20Symbol 28 MovieClip
"homerow_3"Frame 20Symbol 28 MovieClip
"homerow_4"Frame 20Symbol 28 MovieClip
"tempcard"Frame 20Symbol 146 MovieClip
"timer"Frame 20Symbol 157 MovieClip
"bonustimer"Frame 20Symbol 158 MovieClip
"sounds"Frame 20Symbol 195 MovieClip
"open_1"Frame 31Symbol 203 MovieClip
"open_2"Frame 31Symbol 203 MovieClip
"open_3"Frame 31Symbol 203 MovieClip
"open_4"Frame 31Symbol 203 MovieClip
"open_5"Frame 31Symbol 203 MovieClip
"open_6"Frame 31Symbol 203 MovieClip
"open_7"Frame 31Symbol 203 MovieClip
"open_8"Frame 31Symbol 203 MovieClip
"tempcard"Frame 70Symbol 146 MovieClip
"showInst"Frame 99Symbol 387 MovieClip
"cardface"Symbol 146 MovieClip Frame 1Symbol 140 MovieClip
"card_outline"Symbol 146 MovieClip Frame 1Symbol 143 MovieClip
"timer_sweeper"Symbol 157 MovieClip Frame 1Symbol 151 MovieClip
"cover1"Symbol 157 MovieClip Frame 1Symbol 153 MovieClip
"cover2"Symbol 157 MovieClip Frame 1Symbol 155 MovieClip
"timer_sweeper"Symbol 158 MovieClip Frame 1Symbol 151 MovieClip
"cover1"Symbol 158 MovieClip Frame 1Symbol 153 MovieClip
"cover2"Symbol 158 MovieClip Frame 1Symbol 155 MovieClip
"newCoin"Symbol 349 MovieClip Frame 1Symbol 322 MovieClip

Special Tags

Protect (24)Timeline Frame 131 bytes "..$1$rb$32QTMhGdoy0WQY/3DMBu90."

Labels

"loading"Frame 6
"menu"Frame 6
"init"Frame 20
"ready"Frame 26
"play"Frame 31
"game_over"Frame 34
"wait"Frame 40
"sendaway"Frame 45
"enderror"Frame 52
"gameOver"Frame 70
"nextRound"Frame 86
"instructions"Frame 99
"hints"Frame 110
"highlite"Symbol 143 MovieClip Frame 3
"normal"Symbol 146 MovieClip Frame 1
"snap_back"Symbol 146 MovieClip Frame 9
"game_over"Symbol 146 MovieClip Frame 19
"highlite"Symbol 146 MovieClip Frame 24
"timer"Symbol 157 MovieClip Frame 1
"bonus"Symbol 157 MovieClip Frame 8
"stoptimer"Symbol 157 MovieClip Frame 11
"pause"Symbol 158 MovieClip Frame 1
"countdown"Symbol 158 MovieClip Frame 2
"bad_move"Symbol 195 MovieClip Frame 5
"home"Symbol 195 MovieClip Frame 17
"good_move"Symbol 195 MovieClip Frame 29
"timer_click"Symbol 195 MovieClip Frame 42
"game_over"Symbol 195 MovieClip Frame 53
"highlite"Symbol 195 MovieClip Frame 65
"aniFrame"Symbol 322 MovieClip Frame 31
"levelOne"Symbol 322 MovieClip Frame 40
"kindTwoWin"Symbol 322 MovieClip Frame 60
"random"Symbol 322 MovieClip Frame 111
"hints"Symbol 387 MovieClip Frame 12

Dynamic Text Variables

_root.scoreSymbol 162 EditableText"0"
_root.timermessageSymbol 164 EditableText"00:00"
_root.bonus_timermessageSymbol 165 EditableText"10"
_root.cardsleftSymbol 171 EditableText"52"
_root.bonus_timermessageSymbol 174 EditableText"10"
_root.cardsleftSymbol 179 EditableText"52"
_root.statusmessageSymbol 182 EditableText"GET READY!"
_root.statusmessageSymbol 183 EditableText"GET READY!"
_root.timermessageSymbol 184 EditableText"00:00"
_root.skillLevelSymbol 187 EditableText"-"
_root.skillLevelSymbol 189 EditableText"-"
_root.scoreSymbol 252 EditableText"0"
_root.skillLevelSymbol 256 EditableText"-"
_root.skillLevelSymbol 258 EditableText"-"
scoreShowUpsellSymbol 343 EditableText"Make sure your score of - $"+ score+ " - for this game is recorded and then challenge your friends to a game."
_root.skillLevelSymbol 354 EditableText"-"
_root.skillLevelSymbol 356 EditableText"-"
_root.skillLevelSymbol 363 EditableText"-"
_root.skillLevelSymbol 365 EditableText"-"




http://swfchan.com/6/26773/info.shtml
Created: 22/5 -2019 07:01:51 Last modified: 22/5 -2019 07:01:51 Server time: 03/05 -2024 00:33:40