STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
228086
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2561 · P5121

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/27313053?noj=FRM27313053-3DC" width="1" height="1"></div>

Clocks Project.swf

This is the info page for
Flash #26800

(Click the ID number above for more basic data on this flash file.)


Text
Loading!

I understand this may be a bit of a load. No, you're not going to have a loading
clock. That would just give the whole show away! Look at the fancy numbers
up there! One could not spoil this by inserting a loading clock, unless it is so
bland that it feeds the excitement one feels in apprehension of the amazing
and innovative (but confusing to read at times) clocks you will see quite soon.
It will be a truly awesome sight to see. They really aren't like any other
flash clocks I've seen on the net. I'd say if you are reading this sentence you
either are a fast reader or your connection isn't as fast as you thought. Of
course there is always the fact that the bold word SEX distracted you a bit
and caused you to skip down here. This might also be caused by the other
iterations of the word sex throughout this paragraph). Not that clocks and
sex have much in common. I'm not sure that anyone should expect that when
they clicked on a link to go to this series of rather sexy clocks, if you're into
that sort of thing. Anyway, at this point, if you are still reading this sexy
paragraph for any of the reasons mentioned earlier, visit
http://mbhproductions.tk, http://albinoblacksheep.com, or pick up a book or
something, 'cuz baby, this could take a long time. Or you could watch the
progress bar at the bottom. Or those numbers near the top. Or eat some beans.
Or....or....or get a faster internet connection, dammit!

Oh, sure. try to take a longer
look at it by holding the
screen? I think not! Besides, if
you want to try to read all
that stupid crap, you could
try a little harder! Use a
freakin' screenshot!

Hello. (The clocks are on the next screen.) I
personally define a flash clock as an innovative
yet relatively useless way to indicate the time. Keep
this in mind as you view the following ten
timepieces. Click the arrow at the bottom to begin
viewing the flash clocks. The arrow buttons at the
bottom later on switch between clocks. The clocks
use your computer's local time, so the clocks
SHOULD be in the desired time zone. If not, that's
your fault. MBH Production owns these clocks'
asses, so this better not show up anywhere besides
http://mbhproductions.tk and
http://albinoblacksheep.com! Thank you. With this
information in mind, you can proceed. Go on! I know
you want to.

Watch the time go by

....finally loaded.

Howdy y'all! This here innernet stuffs 'is lotsa fun!
Settle on down heah foah a while an' lookit sum
CLOCKS! Ain't they amazin'? Take a look! ...oh wait...
them doggarn clocks ain't on that doggarn screen!
Well, I guess them clocks ain't bein' so sociable
tuday! Well, I guess you godda hit that there butt'n
way ovah theah. Jus' hiddit an' yull be well on yuh
way to seein' them time-pieces ak-shully! Well?
Whatyuh waitin' for? Hit that dang butt'n afore I do!

MBH

MBHproductions.tk

Meh!

ABS

Albinoblacksheep.com

Baa!

© MBH (Mechanical BOB Head) Productions 2007.
Made for mbhproductions.tk and
albinoblacksheep.com ONLY.

Ramsey Clock

<p align="center"><font face="Copperplate" size="18" color="#ffffff" letterSpacing="0.000000" kerning="0"><a href="http://mbhproductions.tk" target = "_blank">MBH</a></font></p>

<p align="center"><font face="Copperplate" size="18" color="#ffffff" letterSpacing="0.000000" kerning="0"><a href="http://www.albinoblacksheep.com" target = "_blank">ABS</a></font></p>

Clock 1/9

t3h 0th3ll0!!!!11

This clock is based on the "Game of Life", a
cellular automaton invented by Cambridge
mathematician John Conway.

<p align="center"><font face="Copperplate" size="17" color="#ffffff" letterSpacing="0.000000" kerning="0"><a href="http://www.bitstorm.org/gameoflife/" target = "_blank">See the &quot;Game of Life&quot; on bitstorm.org/gameoflife to <sbr />see the source of my inspiration.</a></font></p>

Hours

Minutes
x10

Seconds
x10

Minutes
x1

Seconds
x1

MBH's Ramsey Clock!
A ramsey is a geometric
figure in which all of the
points around the outside of
the figure are connected by
lines to all of the other
points.
Magenta = seconds < 30
Yellow = seconds >
30
Cyan = minutes
Green = hours
The time is represented both
by the analog clock face and
the number of points in the
ramseys.

Unstick
Numbers

5

10

15

20

25

30

35

40

45

50

55

60

5

10

15

20

25

30

35

40

45

50

55

60

1

2

3

4

5

6

7

8

9

10

11

12

Hours

Sound

0

2

4

5

7

9

11

12

14

16

17

19

21

23

0

7

1

2

3

4

5

6

Seconds

Sound

x8
+
x1

Minutes

Day:

Hour:

Minute:

<p align="center"><font face="Copperplate" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">99.999999%</font></p>

<p align="center"><font face="Copperplate" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">99.999999%</font></p>

<p align="center"><font face="Copperplate" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">99.999999%</font></p>

<p align="center"></p>

<p align="center"></p>

<p align="center"></p>

<p align="center"></p>

<p align="center"></p>

<p align="center"></p>

<p align="center"></p>

<p align="left"></p>

<p align="right"></p>

<p align="left"></p>

<p align="right"></p>

<p align="left"></p>

<p align="right"></p>

12:34:56

ActionScript [AS1/AS2]

Frame 1
my_cm.onSelect = function () { noman._visible = true; }; function mysite() { getURL ("http://mbhproductions.tk", _blank); } function abs() { getURL ("http://albinoblacksheep.com", _blank); } var my_cm = new ContextMenu(); my_cm.hideBuiltInItems(); my_cm.builtInItems.quality = true; my_cm.customItems.push(new ContextMenuItem("MBH Productions", mysite)); my_cm.customItems.push(new ContextMenuItem("AlbinoBlackSheep.com", abs)); this.menu = my_cm; noman._visible = false; PercentLoaded = (getBytesLoaded() / getBytesTotal()) * 100; if (PercentLoaded != 100) { prog._xscale = PercentLoaded; PercentLoaded = (Math.round(PercentLoaded * 100) / 100) + "% there"; timed = getTimer() - time; byted = getBytesLoaded() - byte; byte = getBytesLoaded(); time = getTimer(); rate6 = rate5; rate5 = rate4; rate4 = rate3; rate3 = rate2; rate2 = rate1; rate1 = byted / timed; rate = (((((rate1 + rate2) + rate3) + rate4) + rate5) + rate6) / 6; left = (getBytesTotal() - byte) * (1 / rate); armpit = Math.ceil(left / 4000); left = (Math.ceil(left / (armpit * 1000)) * armpit) + " seconds remaining"; rate = Math.round(rate * 1000) + " bytes per second"; } else { gotoAndStop (3); } my_cm.onSelect = function () { noman._visible = true; };
Frame 2
gotoAndPlay (1);
Frame 3
yall._visible = false; stop();
Frame 5
function mysite() { getURL ("http://mbhproductions.tk", _blank); } function abs() { getURL ("http://albinoblacksheep.com", _blank); } function upd() { clocknum = ("Clock " + (_currentframe - 6).toString()) + "/10"; } var my_cm = new ContextMenu(); my_cm.hideBuiltInItems(); my_cm.builtInItems.quality = true; my_cm.customItems.push(new ContextMenuItem("MBH Productions", mysite)); my_cm.customItems.push(new ContextMenuItem("AlbinoBlackSheep.com", abs)); this.menu = my_cm; var clockname = new String(); var description = new String(); var clocknum = new String(); gotoAndStop (7);
Frame 6
gotoAndStop (16);
Frame 7
upd(); var d = new Date(); var fart = new Number(); var hour = new Number(); var min = new Number(); var sec = new Number(); clockname = "Open Clock"; description = "Kenny, on his wheel, powers this exquisite timepiece. Cam wheel (lower-left) advances seconds. Red wires power seconds, yellow powers minutes, and blue moves hours. All the gear ratios should be approximately correct."; cam.stop(); onEnterFrame = function () { d = new Date(); hour = d.getHours(); min = d.getMinutes(); sec = d.getSeconds(); cam.gotoAndStop(Math.round(0.011 * d.getMilliseconds()) + 1); fart = 18 * sec; gear1._rotation = fart; fart = fart / 3; gear2._rotation = fart; gear3._rotation = fart; gear9._rotation = fart; redhand._rotation = fart - 90; fart = (min * 120) + (sec * 2); gear4._rotation = -fart; fart = fart / 10; gear5._rotation = -fart; fart = fart / 2; gear6._rotation = -fart; gear7._rotation = (-fart) - 5; gear8._rotation = fart; yellowhand._rotation = fart - 90; gear10._rotation = fart; fart = ((hour + (min / 60)) + ((sec / 60) / 60)) * 30; gear11._rotation = fart; gear12._rotation = fart; bluehand._rotation = fart - 90; }; stop();
Frame 8
function gen(xo, num) { switch (num) { case 0 : tarr = a0; break; case 1 : tarr = a1; break; case 2 : tarr = a2; break; case 3 : tarr = a3; break; case 4 : tarr = a4; break; case 5 : tarr = a5; break; case 6 : tarr = a6; break; case 7 : tarr = a7; break; case 8 : tarr = a8; break; case 9 : tarr = a9; break; default : tarr = a0; } temp = tarr.length; near = 0; temp3 = true; temp = tarr.length; v = 0; while (v < temp) { temp2 = (tarr[v] + xo) + 650; onarr[temp2] = temp3; _root.life["q" + temp2]._visible = temp3; v++; } } upd(); clockname = "Clock of Life"; description = "The cells are defined by the time value, following the Game's rules: A cell survives if it is neighbored by 2 or 3 other cells. A new cell is created if it has 3 neighbors. This rule creates the patterns. Play with it at the above site."; var d = new Date(); var temp2 = new Number(); var tarr = new Array(); var sec = new Number(); var lsec = new Number(); var sec1 = new Number(); var sec2 = new Number(); var min = new Number(); var min1 = new Number(); var min2 = new Number(); var hour = new Number(); var hour1 = new Number(); var hour2 = new Number(); var near = new Number(); var onarr = new Array(1500); var temp = new Number(); var temp3 = new Boolean(); var n = new Number(0); while (n < 1500) { onarr[n] = false; life.attachMovie("gbox", "q" + n, n); temp = Math.floor(n / 50); life["q" + n]._y = temp * 10; life["q" + n]._x = (n - (temp * 50)) * 10; life["q" + n]._visible = false; n++; } var all = new Array(0, 1, 2, 50, 51, 52, 100, 101, 102, 150, 151, 152, 200, 201, 202, -1, -51, -50, -49, -48, -47, 3, 49, 53, 99, 103, 149, 153, 199, 203, 249, 250, 251, 252, 253); var a0 = new Array(1, 50, 52, 100, 102, 150, 152, 201); var a1 = new Array(2, 51, 52, 102, 152, 202); var a2 = new Array(0, 1, 52, 101, 150, 200, 201, 202); var a3 = new Array(0, 1, 52, 101, 152, 200, 201); var a4 = new Array(0, 2, 50, 52, 100, 101, 102, 152, 202); var a5 = new Array(0, 1, 2, 50, 100, 101, 152, 200, 201); var a6 = new Array(1, 2, 50, 100, 101, 150, 152, 201); var a7 = new Array(0, 1, 2, 52, 101, 150, 200); var a8 = new Array(1, 2, 0, 50, 52, 100, 101, 102, 150, 152, 200, 201, 202); var a9 = new Array(1, 50, 52, 101, 102, 152, 200, 201); var v = new Number(); life.onEnterFrame = function () { n = 0; while (n < 1500) { near = 0; if (onarr[n - 1]) { near++; } if (onarr[n + 1]) { near++; } if (onarr[n - 50]) { near++; } if (onarr[n + 50]) { near++; } if (onarr[n - 51]) { near++; } if (onarr[n + 51]) { near++; } if (onarr[n - 49] && ((n - (Math.floor(n / 50) * 50)) != 49)) { near++; } if (onarr[n + 49] && ((n - (Math.floor(n / 50) * 50)) != 0)) { near++; } if (onarr[n]) { if ((near < 2) || (near > 3)) { onarr[n] = false; this["q" + n]._visible = false; } } else if (near == 3) { onarr[n] = true; this["q" + n]._visible = true; } n++; } d = new Date(); sec = d.getSeconds(); if (sec != lsec) { var n = new Number(0); while (n < 1500) { onarr[n] = false; life["q" + n]._visible = false; n++; } onarr[720] = true; life.q720._visible = true; onarr[730] = true; life.q730._visible = true; onarr[820] = true; life.q820._visible = true; onarr[830] = true; life.q830._visible = true; sec1 = Math.floor(sec / 10); sec2 = sec - (sec1 * 10); min = d.getMinutes(); hour = d.getHours(); min1 = Math.floor(min / 10); min2 = min - (min1 * 10); hour1 = Math.floor(hour / 10); hour2 = hour - (hour1 * 10); this._parent.gen(12, hour1); this._parent.gen(16, hour2); this._parent.gen(22, min1); this._parent.gen(26, min2); this._parent.gen(32, sec1); this._parent.gen(36, sec2); this._parent.h1.gotoAndStop(hour1 + 1); this._parent.h2.gotoAndStop(hour2 + 1); this._parent.m1.gotoAndStop(min1 + 1); this._parent.m2.gotoAndStop(min2 + 1); this._parent.s1.gotoAndStop(sec1 + 1); this._parent.s2.gotoAndStop(sec2 + 1); } lsec = sec; updateAfterEvent(); }; stop();
Frame 9
function drawCircle(mc, x, y, r) { mc.moveTo(x + r, y); mc.curveTo(r + x, (0.414213562373095 * r) + y, (Math.SQRT1_2 * r) + x, (Math.SQRT1_2 * r) + y); mc.curveTo((0.414213562373095 * r) + x, r + y, x, r + y); mc.curveTo((-0.414213562373095 * r) + x, r + y, (-0.707106781186548 * r) + x, (Math.SQRT1_2 * r) + y); mc.curveTo((-r) + x, (0.414213562373095 * r) + y, (-r) + x, y); mc.curveTo((-r) + x, (-0.414213562373095 * r) + y, (-0.707106781186548 * r) + x, (-0.707106781186548 * r) + y); mc.curveTo((-0.414213562373095 * r) + x, (-r) + y, x, (-r) + y); mc.curveTo((0.414213562373095 * r) + x, (-r) + y, (Math.SQRT1_2 * r) + x, (-0.707106781186548 * r) + y); mc.curveTo(r + x, (-0.414213562373095 * r) + y, r + x, y); } upd(); clockname = "Gradient Clock"; description = "The number of colored stripes on each circle represents the amount of time according to the text under it. Move the mouse. Awesome, eh? Made with circles, gradientFills, and a bit of trig."; this.createEmptyMovieClip("gradient_mc", 0); this.createEmptyMovieClip("mineye", 1); this.createEmptyMovieClip("mineye2", 2); this.createEmptyMovieClip("seceye", 3); this.createEmptyMovieClip("seceye2", 4); gradient_mc._y = 75; mineye._x = 200; mineye2._x = 200; mineye2._y = 150; seceye2._y = 150; seceye._x = 350; seceye2._x = 350; onEnterFrame = function () { with (gradient_mc) { d = new Date(); xm = _xmouse - 75; ym = _ymouse - 75; h = d.getHours(); if (h == 0) { h = 12; } if (h > 12) { h = h - 12; } h = 150 / h; dist = Math.sqrt((xm * xm) + (ym * ym)); angle = Math.atan2(ym, xm); clear(); colors = [16777215, 255, 16777215]; fillType = "radial"; alphas = [70, 100, 70]; ratios = [0, 127.5, 255]; spreadMethod = "repeat"; interpolationMethod = "RGB"; focalPointRatio = dist / 75; if (focalPointRatio > 1) { focalPointRatio = 1; } matrix = new flash.geom.Matrix(); matrix.createGradientBox(h, h, angle, (75 - (h / 2)) + (((xm / dist) * (75 - (h / 2))) * focalPointRatio), (75 - (h / 2)) + (((ym / dist) * (75 - (h / 2))) * focalPointRatio)); beginGradientFill(fillType, colors, alphas, ratios, matrix, spreadMethod, interpolationMethod, focalPointRatio); drawCircle(gradient_mc, 75, 75, 75); endFill(); } with (mineye) { d = new Date(); xm = _xmouse - 75; ym = _ymouse - 75; h = d.getMinutes(); clear(); if (h >= 10) { h = 150 / Math.floor(h / 10); dist = Math.sqrt((xm * xm) + (ym * ym)); angle = Math.atan2(ym, xm); colors = [16777215, 65280, 16777215]; fillType = "radial"; alphas = [70, 100, 70]; ratios = [0, 127.5, 255]; spreadMethod = "repeat"; interpolationMethod = "RGB"; focalPointRatio = dist / 75; if (focalPointRatio > 1) { focalPointRatio = 1; } matrix = new flash.geom.Matrix(); matrix.createGradientBox(h, h, angle, (75 - (h / 2)) + (((xm / dist) * (75 - (h / 2))) * focalPointRatio), (75 - (h / 2)) + (((ym / dist) * (75 - (h / 2))) * focalPointRatio)); beginGradientFill(fillType, colors, alphas, ratios, matrix, spreadMethod, interpolationMethod, focalPointRatio); drawCircle(mineye, 75, 75, 75); endFill(); } else { beginFill(16777215, 70); drawCircle(mineye, 75, 75, 75); endFill(); } } with (mineye2) { d = new Date(); xm = _xmouse - 75; ym = _ymouse - 75; h = d.getMinutes(); clear(); if ((h - (Math.floor(h / 10) * 10)) > 0) { h = 150 / (h - (Math.floor(h / 10) * 10)); dist = Math.sqrt((xm * xm) + (ym * ym)); angle = Math.atan2(ym, xm); colors = [16777215, 6750054, 16777215]; fillType = "radial"; alphas = [70, 100, 70]; ratios = [0, 127.5, 255]; spreadMethod = "repeat"; interpolationMethod = "RGB"; focalPointRatio = dist / 75; if (focalPointRatio > 1) { focalPointRatio = 1; } matrix = new flash.geom.Matrix(); matrix.createGradientBox(h, h, angle, (75 - (h / 2)) + (((xm / dist) * (75 - (h / 2))) * focalPointRatio), (75 - (h / 2)) + (((ym / dist) * (75 - (h / 2))) * focalPointRatio)); beginGradientFill(fillType, colors, alphas, ratios, matrix, spreadMethod, interpolationMethod, focalPointRatio); drawCircle(mineye2, 75, 75, 75); endFill(); } else { beginFill(16777215, 70); drawCircle(mineye2, 75, 75, 75); endFill(); } } with (seceye) { d = new Date(); xm = _xmouse - 75; ym = _ymouse - 75; h = d.getSeconds(); clear(); if (h >= 10) { h = 150 / Math.floor(h / 10); dist = Math.sqrt((xm * xm) + (ym * ym)); angle = Math.atan2(ym, xm); colors = [16777215, 16711680, 16777215]; fillType = "radial"; alphas = [70, 100, 70]; ratios = [0, 127.5, 255]; spreadMethod = "repeat"; interpolationMethod = "RGB"; focalPointRatio = dist / 75; if (focalPointRatio > 1) { focalPointRatio = 1; } matrix = new flash.geom.Matrix(); matrix.createGradientBox(h, h, angle, (75 - (h / 2)) + (((xm / dist) * (75 - (h / 2))) * focalPointRatio), (75 - (h / 2)) + (((ym / dist) * (75 - (h / 2))) * focalPointRatio)); beginGradientFill(fillType, colors, alphas, ratios, matrix, spreadMethod, interpolationMethod, focalPointRatio); drawCircle(seceye, 75, 75, 75); endFill(); } else { beginFill(16777215, 70); drawCircle(seceye, 75, 75, 75); endFill(); } } with (seceye2) { d = new Date(); xm = _xmouse - 75; ym = _ymouse - 75; h = d.getSeconds(); clear(); if ((h - (Math.floor(h / 10) * 10)) > 0) { h = 150 / (h - (Math.floor(h / 10) * 10)); dist = Math.sqrt((xm * xm) + (ym * ym)); angle = Math.atan2(ym, xm); colors = [16777215, 16764108, 16777215]; fillType = "radial"; alphas = [70, 100, 70]; ratios = [0, 127.5, 255]; spreadMethod = "repeat"; interpolationMethod = "RGB"; focalPointRatio = dist / 75; if (focalPointRatio > 1) { focalPointRatio = 1; } matrix = new flash.geom.Matrix(); matrix.createGradientBox(h, h, angle, (75 - (h / 2)) + (((xm / dist) * (75 - (h / 2))) * focalPointRatio), (75 - (h / 2)) + (((ym / dist) * (75 - (h / 2))) * focalPointRatio)); beginGradientFill(fillType, colors, alphas, ratios, matrix, spreadMethod, interpolationMethod, focalPointRatio); drawCircle(seceye2, 75, 75, 75); endFill(); } else { beginFill(16777215, 70); drawCircle(seceye2, 75, 75, 75); endFill(); } } }; stop();
Frame 10
function setstuff() { d = new Date(); hour = d.getHours(); min3 = d.getMinutes(); sec3 = d.getSeconds(); if (hour > 12) { hour = hour - 12; } if (hour == 0) { hour = 12; } min = Math.floor(min3 / 10); min2 = min3 - (min * 10); sec = Math.floor(sec3 / 10); sec2 = sec3 - (sec * 10); } upd(); clearInterval(intervalID); clockname = "Abacus Clock"; description = "This abacus is a nontraditional design, as normal abaci don't display the time. The number of beads on the left is the time value as follows: Blue = Hours; Yellow = Ten Minutes; Pale Yellow = Single Minutes; Red = Ten Seconds; Pink = Single Seconds."; var intervalID = setInterval(this, "setstuff", 200); var d = new Date(); var harr1 = new Array(13); var harr2 = new Array(13); var marr1 = new Array(6); var marr2 = new Array(6); var m2arr1 = new Array(10); var m2arr2 = new Array(10); var sarr1 = new Array(6); var sarr2 = new Array(6); var s2arr1 = new Array(10); var s2arr2 = new Array(10); var hour = new Number(); var min = new Number(); var sec = new Number(); var min2 = new Number(); var sec2 = new Number(); var min3 = new Number(); var sec3 = new Number(); var n = new Number(); n = 1; while (n <= 12) { harr1[n] = this["hslide" + n]._x; harr2[n] = harr1[n] + 280; n++; } n = 1; while (n <= 5) { marr1[n] = this["mslide" + n]._x; marr2[n] = marr1[n] + 350; sarr1[n] = this["sslide" + n]._x; sarr2[n] = sarr1[n] + 350; n++; } n = 1; while (n <= 9) { m2arr1[n] = this["m2slide" + n]._x; m2arr2[n] = m2arr1[n] + 310; s2arr1[n] = this["s2slide" + n]._x; s2arr2[n] = s2arr1[n] + 310; n++; } setstuff(); onEnterFrame = function () { n = 1; while (n <= 12) { if ((this["hslide" + n]._x > harr1[n]) && (hour >= n)) { this["hslide" + n]._x = this["hslide" + n]._x - 56; } if ((this["hslide" + n]._x < harr2[n]) && (hour < n)) { this["hslide" + n]._x = this["hslide" + n]._x + 56; } n++; } n = 1; while (n <= 5) { if ((this["mslide" + n]._x > marr1[n]) && (min >= n)) { this["mslide" + n]._x = this["mslide" + n]._x - 70; } if ((this["mslide" + n]._x < marr2[n]) && (min < n)) { this["mslide" + n]._x = this["mslide" + n]._x + 70; } if ((this["sslide" + n]._x > sarr1[n]) && (sec >= n)) { this["sslide" + n]._x = this["sslide" + n]._x - 70; } if ((this["sslide" + n]._x < sarr2[n]) && (sec < n)) { this["sslide" + n]._x = this["sslide" + n]._x + 70; } n++; } n = 1; while (n <= 9) { if ((this["m2slide" + n]._x > m2arr1[n]) && (min2 >= n)) { this["m2slide" + n]._x = this["m2slide" + n]._x - 62; } if ((this["m2slide" + n]._x < m2arr2[n]) && (min2 < n)) { this["m2slide" + n]._x = this["m2slide" + n]._x + 62; } if ((this["s2slide" + n]._x > s2arr1[n]) && (sec2 >= n)) { this["s2slide" + n]._x = this["s2slide" + n]._x - 62; } if ((this["s2slide" + n]._x < s2arr2[n]) && (sec2 < n)) { this["s2slide" + n]._x = this["s2slide" + n]._x + 62; } n++; } }; stop();
Frame 11
function redo() { d = new Date(); sec = d.getSeconds(); min = d.getMinutes(); hour = d.getHours(); if (hour > 12) { hour = hour - 12; } if (hour == 0) { hour = 12; } sc._visible = Boolean(sec > 0); mc._visible = Boolean(min > 0); shr._rotation = (sec * 6) - 90; mhr._rotation = ((min * 6) + (sec * 0.1)) - 90; hhr._rotation = (((hour * 30) + (min * 0.5)) + (sec / 120)) - 90; if ((sec <= 30) && (sec != 0)) { sr.clear(); sr2.clear(); if (sec > 1) { sr.lineStyle(0, 13369497); degrees = 360 / sec; radians = degrees * (Math.PI/180); n = 1; while (n <= sec) { sax[n] = Math.cos(n * radians) * 150; say[n] = Math.sin(n * radians) * 150; n++; } z = 1; while (z <= sec) { n = z + 1; while (n <= sec) { sr.moveTo(sax[z], say[z]); sr.lineTo(sax[n], say[n]); n++; } z++; } } } else { sr2.clear(); if (sec == 0) { sec = 30; } else { sec = sec - 30; } if (sec > 1) { sr2.lineStyle(0, 16772608); degrees = 360 / sec; radians = degrees * (Math.PI/180); n = 1; while (n <= sec) { sax[n] = Math.cos(n * radians) * 150; say[n] = Math.sin(n * radians) * 150; n++; } z = 1; while (z <= sec) { n = z + 1; while (n <= sec) { sr2.moveTo(sax[z], say[z]); sr2.lineTo(sax[n], say[n]); n++; } z++; } } } if (lastm != min) { mr.clear(); if (min > 1) { mr.lineStyle(0, 3381708); degrees = 360 / min; radians = degrees * (Math.PI/180); n = 1; while (n <= min) { max[n] = Math.cos(n * radians) * 135; may[n] = Math.sin(n * radians) * 135; n++; } z = 1; while (z <= min) { n = z + 1; while (n <= min) { mr.moveTo(max[z], may[z]); mr.lineTo(max[n], may[n]); n++; } z++; } } } if (lasth != hour) { hr.clear(); if (min > 1) { hr.lineStyle(0, 3381504); degrees = 360 / hour; radians = degrees * (Math.PI/180); n = 1; while (n <= hour) { hax[n] = Math.cos(n * radians) * 85; hay[n] = Math.sin(n * radians) * 85; n++; } z = 1; while (z <= hour) { n = z + 1; while (n <= hour) { hr.moveTo(hax[z], hay[z]); hr.lineTo(hax[n], hay[n]); n++; } z++; } } } lastm = min; lasth = hour; } upd(); clearInterval(intervalID); clearInterval(intervalID); clockname = "Ramsey Clock"; description = "See the colunm to the clock's left. Check out \"The Ramsey Game\" on my site when you have the chance."; mr._alpha = 40; mr.cacheAsBitmap = true; hr._alpha = 100; hr.cacheAsBitmap = true; var sax = new Array(); var say = new Array(); var max = new Array(); var may = new Array(); var hax = new Array(); var hay = new Array(); var lastm = new Number(); var lasth = new Number(); var n = new Number(777); var radians = new Number(); var degrees = new Number(); hc._visible = true; var d = new Date(); var sec = new Number(); var min = new Number(); var hour = new Number(); var intervalID = new Number(); sec = d.getSeconds(); sr.clear(); sr2.clear(); if (sec > 30) { sec = 30; } if (sec > 1) { sr.lineStyle(0, 13369497); degrees = 360 / sec; radians = degrees * (Math.PI/180); n = 1; while (n <= sec) { sax[n] = Math.cos(n * radians) * 150; say[n] = Math.sin(n * radians) * 150; n++; } z = 1; while (z <= sec) { n = z + 1; while (n <= sec) { sr.moveTo(sax[z], say[z]); sr.lineTo(sax[n], say[n]); n++; } z++; } } redo(); intervalID = setInterval(this, "redo", 1000); stop();
Frame 12
function redo() { d = new Date(); sec = d.getSeconds(); sec2 = sec - (Math.floor(sec / 10) * 10); min = d.getMinutes(); min2 = min - (Math.floor(min / 10) * 10); hour = d.getHours(); hour2 = hour - (Math.floor(hour / 10) * 10); if (sec == 0) { sl.gotoAndPlay(33); sr.gotoAndStop(30); } else if (sec == (Math.floor(sec / 10) * 10)) { sl.gotoAndPlay((3 * sec) / 10); sr.gotoAndStop(30); } else { sr.gotoAndPlay(3 * sec2); } if (lastminute != min) { lastminute = min; if (min == 0) { ml.gotoAndPlay(33); mr.gotoAndStop(30); } else if (min == (Math.floor(min / 10) * 10)) { ml.gotoAndPlay((3 * min) / 10); mr.gotoAndStop(30); } else { mr.gotoAndPlay(3 * min2); } } if (lasthour != hour) { lasthour = hour; if (hour == 0) { hl.gotoAndPlay(31); hr.gotoAndStop(32); } else if (hour == (Math.floor(hour / 10) * 10)) { hl.gotoAndPlay((3 * hour) / 10); hr.gotoAndStop(32); } else { hr.gotoAndPlay(3 * hour2); } } } upd(); clearInterval(intervalID); clockname = "Clay Clock"; description = "Here you are viewing digital media of an analog technology displaying the time digitally. Old-School digital clock made entirely out of clay. Don't know why it happens, but if the numbers stick, hit the \"Unstick Numbers\" Button."; var intervalID = new Number(); var d = new Date(); var sec = new Number(); var sec2 = new Number(); var min2 = new Number(); var min = new Number(); var hour = new Number(); var hour2 = new Number(); var lastminute = new Number(); var lasthour = new Number(); d = new Date(); sec = d.getSeconds(); sec2 = sec - (Math.floor(sec / 10) * 10); min = d.getMinutes(); min2 = min - (Math.floor(min / 10) * 10); hour = d.getHours(); hour2 = hour - (Math.floor(hour / 10) * 10); ml.gotoAndPlay(Math.floor(min / 10) * 3); sl.gotoAndPlay(Math.floor(sec / 10) * 3); hl.gotoAndPlay(Math.floor(hour / 10) * 3); redo(); intervalID = setInterval(this, "redo", 1000); stop();
Frame 13
function ud(targ, dispnum) { dispnum = dispnum + 1; targ.gotoAndStop(dispnum); targ.bo1.gotoAndStop(Math.floor(Math.random() * 7) + 1); targ.bo2.gotoAndStop(Math.floor(Math.random() * 7) + 1); targ.bo3.gotoAndStop(Math.floor(Math.random() * 7) + 1); targ.bo4.gotoAndStop(Math.floor(Math.random() * 7) + 1); targ.bo5.gotoAndStop(Math.floor(Math.random() * 7) + 1); targ.bo6.gotoAndStop(Math.floor(Math.random() * 7) + 1); targ.bo7.gotoAndStop(Math.floor(Math.random() * 7) + 1); } upd(); var d = new Date(); var sec = new Number(); var lsec = new Number(); var sec1 = new Number(); var sec2 = new Number(); var min = new Number(); var min1 = new Number(); var min2 = new Number(); var hour = new Number(); var hour1 = new Number(); var hour2 = new Number(); clockname = "Bone Clock"; description = "All the numbers and hands on this clock are made of ribs. On each second, the numbers have a new set of randomized bones in them."; onEnterFrame = function () { d = new Date(); sec = d.getSeconds(); if (lsec != sec) { sec1 = Math.floor(sec / 10); sec2 = sec - (sec1 * 10); min = d.getMinutes(); hour = d.getHours(); min1 = Math.floor(min / 10); min2 = min - (min1 * 10); hour1 = Math.floor(hour / 10); hour2 = hour - (hour1 * 10); ud(h1, hour1); ud(h2, hour2); ud(m1, min1); ud(m2, min2); ud(s1, sec1); ud(s2, sec2); bshand._rotation = (sec * 6) - 90; bmhand._rotation = ((min * 6) + (sec / 10)) - 90; bhhand._rotation = (((hour * 30) + (min / 2)) + (sec / 120)) - 90; } lsec = sec; }; stop();
Frame 14
upd(); clockname = "Sheepie Clock"; description = "Sheepie, the web's most lovable sheep, is a bit scrambled on this watch. Don't wait for him to line up. It's around once an hour. Minutes (the second ring) move clockwise, while the others do not. Made for ABS, duuuhhhhhh."; var d = new Date(); var sec = new Number(); var min = new Number(); var hour = new Number(); onEnterFrame = function () { d = new Date(); sec = d.getSeconds() + (d.getMilliseconds() / 1000); min = d.getMinutes() + (sec / 60); hour = d.getHours() + (min / 60); seccirc._rotation = -6 * sec; mincirc._rotation = 6 * min; hourcirc._rotation = -30 * hour; }; stop();
Frame 15
upd(); var notes = new Sound(); notes.attachSound("clocknotes"); clockname = "Chord Clock"; description = "At times this clock will sound pretty ugly. Uncheck the circles to mute the sounds. The notes on the keyboards represent the time values. Hours are chromatic C Major scales, Minutes and seconds are melodic C Major."; var hon = new Boolean(true); var mon = new Boolean(true); var son = new Boolean(true); hon = true; mon = true; son = true; var mintime = new String(); var sectime = new String(); var lastt = new Number(); var tt = new Number(); var d = new Date(); var hour = new Number(); var min = new Number(); var min2 = new Number(); var sec = new Number(); var sec2 = new Number(); var m = new Number(); var s = new Number(); lastt = getTimer(); m = d.getMinutes(); s = d.getSeconds(); hour = d.getHours(); min = Math.floor(m / 8); min2 = m - (min * 8); sec = Math.floor(s / 8); sec2 = s - (sec * 8); my_cm.onSelect = function () { notes.stop(); }; onEnterFrame = function () { tt = getTimer(); if ((lastt + 800) < tt) { notes.stop(); } if ((lastt + 995) < tt) { lastt = tt; d = new Date(); m = d.getMinutes(); s = d.getSeconds(); hour = d.getHours(); min = Math.floor(m / 8); min2 = m - (min * 8); sec = Math.floor(s / 8); sec2 = s - (sec * 8); if (hon) { notes.start(hour); } if (mon) { notes.start(min + 24); notes.start(min2 + 32); } if (son) { notes.start(sec + 40); notes.start(sec2 + 48); } hkey.gotoAndStop(hour + 1); mkey.gotoAndStop(min + 1); mkey2.gotoAndStop(min2 + 1); skey.gotoAndStop(sec + 1); skey2.gotoAndStop(sec2 + 1); mintime = ((((min * 8).toString() + "+") + min2.toString()) + "=") + m.toString(); sectime = ((((sec * 8).toString() + "+") + sec2.toString()) + "=") + s.toString(); } }; stop();
Frame 16
function redo() { d = new Date(); mytime = (((d.getHours() + ":") + d.getMinutes()) + ":") + d.getSeconds(); sec = d.getSeconds() + (d.getMilliseconds() / 1000); min = d.getMinutes() + (sec / 60); hour = d.getHours() + (min / 60); sec2 = Math.round((255 * sec) / 60); min2 = Math.round((255 * min) / 60) << 8; hour2 = Math.round((255 * hour) / 24) << 16; total = (hour2 + min2) + sec2; fart = total.toString(16); while (fart.length < 6) { fart = "0" + fart; } total2 = "Total Hex Color: 0x" + fart; hh = Math.round((16777215 * hour) / 24); mh = Math.round((16777215 * min) / 60); sh = Math.round((16777215 * sec) / 60); fart = hh.toString(16); while (fart.length < 6) { fart = "0" + fart; } hh2 = "Hex: " + fart; fart = mh.toString(16); while (fart.length < 6) { fart = "0" + fart; } mh2 = "Hex: " + fart; fart = sh.toString(16); while (fart.length < 6) { fart = "0" + fart; } sh2 = "Hex: " + fart; total3 = Math.round(((hh + sh) + mh) / 3); fart = total3.toString(16); while (fart.length < 6) { fart = "0" + fart; } total4 = "Avg Hex: 0x" + fart; hc.setRGB(hour2); mc.setRGB(min2); sc.setRGB(sec2); tc.setRGB(total); hc2.setRGB(hh); mc2.setRGB(mh); sc2.setRGB(sh); tc2.setRGB(total3); total3 = "Avg Color: " + total3; sp = ((100 * sec) / 60) + "%"; mp = ((100 * min) / 60) + "%"; hp = ((100 * hour) / 24) + "%"; updateAfterEvent(); } upd(); clearInterval(intervalID); var mytime = new String(); var hc = new Color(hs); var mc = new Color(ms); var sc = new Color(ss); var tc = new Color(ts); var hc2 = new Color(hs2); var mc2 = new Color(ms2); var sc2 = new Color(ss2); clockname = "Color Clock"; description = "Possibly the most unreadable by a human. The top half has h/m/s as r/g/b. Lower half is the time value out of maximum value as a color in decimal. All gray numbers are decimal color values, anything with \"0x\" is hex."; var tc2 = new Color(ts2); var d = new Date(); var intervalID = new Number(); var total = new Number(); var total2 = new String(); var sec = new Number(); var sec2 = new Number(); var min2 = new Number(); var min = new Number(); var hour = new Number(); var hour2 = new Number(); var lastminute = new Number(); var lasthour = new Number(); d = new Date(); sec = d.getSeconds(); sec2 = sec - (Math.floor(sec / 10) * 10); min = d.getMinutes() + (sec / 60); min2 = min - (Math.floor(min / 10) * 10); hour = d.getHours() + (min / 60); hour2 = hour - (Math.floor(hour / 10) * 10); var fart = new String(); redo(); intervalID = setInterval(this, "redo", 150); stop();
Instance of Symbol 297 MovieClip "ts2" in Frame 16
/* no clip actions */
Frame 17
gotoAndStop (7);
Frame 18
gotoAndStop (12);
Symbol 20 Button
on (rollOver) { yall._visible = true; } on (rollOut) { yall._visible = false; } on (release) { _root.play(); } on (releaseOutside) { yall._visible = false; }
Symbol 36 Button
on (release) { mysite(); }
Symbol 45 Button
on (release) { abs(); }
Symbol 49 Button
on (release) { delete onEnterFrame; notes.stop(); delete notes; gradient_mc.removeMovieClip(); mineye.removeMovieClip(); mineye2.removeMovieClip(); seceye.removeMovieClip(); seceye2.removeMovieClip(); clearInterval(intervalID); nextFrame(); }
Symbol 50 Button
on (release) { delete onEnterFrame; notes.stop(); delete notes; gradient_mc.removeMovieClip(); mineye.removeMovieClip(); mineye2.removeMovieClip(); seceye.removeMovieClip(); seceye2.removeMovieClip(); clearInterval(intervalID); prevFrame(); }
Symbol 164 MovieClip Frame 2
stop();
Symbol 164 MovieClip Frame 5
stop();
Symbol 164 MovieClip Frame 8
stop();
Symbol 164 MovieClip Frame 11
stop();
Symbol 164 MovieClip Frame 14
stop();
Symbol 164 MovieClip Frame 17
stop();
Symbol 164 MovieClip Frame 20
stop();
Symbol 164 MovieClip Frame 23
stop();
Symbol 164 MovieClip Frame 26
stop();
Symbol 164 MovieClip Frame 28
Symbol 164 MovieClip Frame 29
stop();
Symbol 164 MovieClip Frame 30
gotoAndPlay (1);
Symbol 164 MovieClip Frame 31
gotoAndPlay (1);
Symbol 164 MovieClip Frame 32
gotoAndPlay (1);
Symbol 164 MovieClip Frame 33
gotoAndPlay (1);
Symbol 168 Button
on (press) { qual = _quality; if (qual == "LOW") { _quality = "BEST"; } else { _quality = "LOW"; } } on (release) { _quality = qual; gotoAndStop (18); } on (releaseOutside) { _quality = qual; }
Symbol 255 Button
on (release) { hon = !hon; hcheck2._visible = hon; }
Symbol 286 Button
on (release) { son = !son; scheck2._visible = son; }
Symbol 291 Button
on (release) { mon = !mon; mcheck2._visible = mon; }

Library Items

Symbol 1 Sound [clocknotes]
Symbol 2 GraphicUsed by:3
Symbol 3 MovieClip [gbox]Uses:2
Symbol 4 FontUsed by:5 6 7 8 10 14 16 21 22 24 46 52 53 54 55 56 121 122 169 202 203 204 205 206 207 208 209 210 211 212 213 216 217 218 219 220 221 222 223 224 225 226 227 230 231 232 233 234 235 236 237 238 239 240 241 254 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 276 277 278 279 280 281 282 283 285 287 288 290 293 294 295 302 303 304 305 306 307 308 309 312 313 314 315 316 317 318 319 320
Symbol 5 TextUses:4Used by:Timeline
Symbol 6 EditableTextUses:4Used by:Timeline
Symbol 7 EditableTextUses:4Used by:Timeline
Symbol 8 EditableTextUses:4Used by:Timeline
Symbol 9 FontUsed by:10 54 55 122 299 300 301 302 303 304
Symbol 10 TextUses:4 9Used by:Timeline
Symbol 11 GraphicUsed by:12  Timeline
Symbol 12 MovieClipUses:11Used by:Timeline
Symbol 13 GraphicUsed by:15 36  Timeline
Symbol 14 TextUses:4Used by:15
Symbol 15 MovieClipUses:13 14Used by:Timeline
Symbol 16 TextUses:4Used by:Timeline
Symbol 17 GraphicUsed by:18 20 49 50
Symbol 18 MovieClipUses:17Used by:20 49 50  Timeline
Symbol 19 GraphicUsed by:20 49 50
Symbol 20 ButtonUses:18 17 19Used by:Timeline
Symbol 21 TextUses:4Used by:Timeline
Symbol 22 TextUses:4Used by:Timeline
Symbol 23 GraphicUsed by:26
Symbol 24 TextUses:4Used by:26
Symbol 25 GraphicUsed by:26
Symbol 26 MovieClipUses:23 24 25Used by:Timeline
Symbol 27 BitmapUsed by:28
Symbol 28 GraphicUses:27Used by:36
Symbol 29 FontUsed by:30 31 33 39 40 42
Symbol 30 TextUses:29Used by:36
Symbol 31 TextUses:29Used by:36
Symbol 32 GraphicUsed by:36
Symbol 33 TextUses:29Used by:36
Symbol 34 GraphicUsed by:36
Symbol 35 SoundUsed by:36 45
Symbol 36 ButtonUses:28 30 31 32 33 34 13 35Used by:Timeline
Symbol 37 BitmapUsed by:38 41 43
Symbol 38 GraphicUses:37Used by:45
Symbol 39 TextUses:29Used by:45
Symbol 40 TextUses:29Used by:45
Symbol 41 GraphicUses:37Used by:45
Symbol 42 TextUses:29Used by:45
Symbol 43 GraphicUses:37Used by:45
Symbol 44 GraphicUsed by:45
Symbol 45 ButtonUses:38 39 40 41 42 43 44 35Used by:Timeline
Symbol 46 TextUses:4Used by:Timeline
Symbol 47 GraphicUsed by:Timeline
Symbol 48 GraphicUsed by:Timeline
Symbol 49 ButtonUses:18 17 19Used by:Timeline
Symbol 50 ButtonUses:18 17 19Used by:Timeline
Symbol 51 GraphicUsed by:Timeline
Symbol 52 EditableTextUses:4Used by:Timeline
Symbol 53 EditableTextUses:4Used by:Timeline
Symbol 54 EditableTextUses:4 9Used by:Timeline
Symbol 55 EditableTextUses:4 9Used by:Timeline
Symbol 56 EditableTextUses:4Used by:Timeline
Symbol 57 BitmapUsed by:58
Symbol 58 GraphicUses:57Used by:Timeline
Symbol 59 BitmapUsed by:60
Symbol 60 GraphicUses:59Used by:61
Symbol 61 MovieClipUses:60Used by:Timeline
Symbol 62 VideoUsed by:63
Symbol 63 MovieClipUses:62Used by:Timeline
Symbol 64 BitmapUsed by:65
Symbol 65 GraphicUses:64Used by:66
Symbol 66 MovieClipUses:65Used by:Timeline
Symbol 67 GraphicUsed by:Timeline
Symbol 68 BitmapUsed by:69 70 71 72 73 74 75 76 77 78 79 80
Symbol 69 GraphicUses:68Used by:81
Symbol 70 GraphicUses:68Used by:81
Symbol 71 GraphicUses:68Used by:81
Symbol 72 GraphicUses:68Used by:81
Symbol 73 GraphicUses:68Used by:81
Symbol 74 GraphicUses:68Used by:81
Symbol 75 GraphicUses:68Used by:81
Symbol 76 GraphicUses:68Used by:81
Symbol 77 GraphicUses:68Used by:81
Symbol 78 GraphicUses:68Used by:81
Symbol 79 GraphicUses:68Used by:81
Symbol 80 GraphicUses:68Used by:81
Symbol 81 MovieClipUses:69 70 71 72 73 74 75 76 77 78 79 80Used by:Timeline
Symbol 82 GraphicUsed by:87
Symbol 83 VideoUsed by:84
Symbol 84 MovieClipUses:83Used by:87
Symbol 85 FontUsed by:86
Symbol 86 TextUses:85Used by:87
Symbol 87 MovieClipUses:82 84 86Used by:Timeline
Symbol 88 GraphicUsed by:Timeline
Symbol 89 GraphicUsed by:91
Symbol 90 GraphicUsed by:91
Symbol 91 MovieClipUses:89 90Used by:Timeline
Symbol 92 GraphicUsed by:Timeline
Symbol 93 BitmapUsed by:94
Symbol 94 GraphicUses:93Used by:95
Symbol 95 MovieClipUses:94Used by:Timeline
Symbol 96 GraphicUsed by:Timeline
Symbol 97 GraphicUsed by:Timeline
Symbol 98 GraphicUsed by:Timeline
Symbol 99 GraphicUsed by:100
Symbol 100 MovieClipUses:99Used by:Timeline
Symbol 101 GraphicUsed by:Timeline
Symbol 102 BitmapUsed by:103 131
Symbol 103 GraphicUses:102Used by:104
Symbol 104 MovieClipUses:103Used by:Timeline
Symbol 105 GraphicUsed by:Timeline
Symbol 106 GraphicUsed by:Timeline
Symbol 107 GraphicUsed by:Timeline
Symbol 108 MovieClipUsed by:Timeline
Symbol 109 GraphicUsed by:119
Symbol 110 GraphicUsed by:119
Symbol 111 GraphicUsed by:119
Symbol 112 GraphicUsed by:119
Symbol 113 GraphicUsed by:119
Symbol 114 GraphicUsed by:119
Symbol 115 GraphicUsed by:119
Symbol 116 GraphicUsed by:119
Symbol 117 GraphicUsed by:119
Symbol 118 GraphicUsed by:119
Symbol 119 MovieClipUses:109 110 111 112 113 114 115 116 117 118Used by:Timeline
Symbol 120 GraphicUsed by:Timeline
Symbol 121 TextUses:4Used by:Timeline
Symbol 122 EditableTextUses:4 9Used by:Timeline
Symbol 123 FontUsed by:124 125 126 127 128
Symbol 124 TextUses:123Used by:Timeline
Symbol 125 TextUses:123Used by:Timeline
Symbol 126 TextUses:123Used by:Timeline
Symbol 127 TextUses:123Used by:Timeline
Symbol 128 TextUses:123Used by:Timeline
Symbol 129 BitmapUsed by:130
Symbol 130 GraphicUses:129Used by:Timeline
Symbol 131 GraphicUses:102Used by:Timeline
Symbol 132 BitmapUsed by:133
Symbol 133 GraphicUses:132Used by:134
Symbol 134 MovieClipUses:133Used by:Timeline
Symbol 135 GraphicUsed by:136
Symbol 136 MovieClipUses:135Used by:Timeline
Symbol 137 GraphicUsed by:138
Symbol 138 MovieClipUses:137Used by:Timeline
Symbol 139 GraphicUsed by:140
Symbol 140 MovieClipUses:139Used by:Timeline
Symbol 141 GraphicUsed by:142
Symbol 142 MovieClipUses:141Used by:Timeline
Symbol 143 GraphicUsed by:144
Symbol 144 MovieClipUses:143Used by:Timeline
Symbol 145 MovieClipUsed by:Timeline
Symbol 146 GraphicUsed by:147
Symbol 147 MovieClipUses:146Used by:Timeline
Symbol 148 GraphicUsed by:149
Symbol 149 MovieClipUses:148Used by:Timeline
Symbol 150 GraphicUsed by:151
Symbol 151 MovieClipUses:150Used by:Timeline
Symbol 152 GraphicUsed by:153
Symbol 153 MovieClipUses:152Used by:Timeline
Symbol 154 GraphicUsed by:155
Symbol 155 MovieClipUses:154Used by:Timeline
Symbol 156 FontUsed by:158
Symbol 157 FontUsed by:158
Symbol 158 TextUses:156 157Used by:159
Symbol 159 MovieClipUses:158Used by:Timeline
Symbol 160 BitmapUsed by:161
Symbol 161 GraphicUses:160Used by:Timeline
Symbol 162 GraphicUsed by:164
Symbol 163 VideoUsed by:164
Symbol 164 MovieClipUses:162 163Used by:Timeline
Symbol 165 GraphicUsed by:168 255 286 291
Symbol 166 GraphicUsed by:168 255 286 291
Symbol 167 GraphicUsed by:168 255 286 291
Symbol 168 ButtonUses:165 166 167Used by:Timeline
Symbol 169 TextUses:4Used by:Timeline
Symbol 170 BitmapUsed by:171
Symbol 171 GraphicUses:170Used by:Timeline
Symbol 172 BitmapUsed by:173 189
Symbol 173 GraphicUses:172Used by:186
Symbol 174 BitmapUsed by:175 195
Symbol 175 GraphicUses:174Used by:186
Symbol 176 BitmapUsed by:177
Symbol 177 GraphicUses:176Used by:186
Symbol 178 BitmapUsed by:179 193
Symbol 179 GraphicUses:178Used by:186
Symbol 180 BitmapUsed by:181
Symbol 181 GraphicUses:180Used by:186
Symbol 182 BitmapUsed by:183
Symbol 183 GraphicUses:182Used by:186
Symbol 184 BitmapUsed by:185 191
Symbol 185 GraphicUses:184Used by:186
Symbol 186 MovieClipUses:173 175 177 179 181 183 185Used by:187
Symbol 187 MovieClipUses:186Used by:Timeline
Symbol 188 GraphicUsed by:190
Symbol 189 GraphicUses:172Used by:190
Symbol 190 MovieClipUses:188 189Used by:Timeline
Symbol 191 GraphicUses:184Used by:192
Symbol 192 MovieClipUses:191Used by:Timeline
Symbol 193 GraphicUses:178Used by:194
Symbol 194 MovieClipUses:193Used by:Timeline
Symbol 195 GraphicUses:174Used by:196
Symbol 196 MovieClipUses:195Used by:Timeline
Symbol 197 GraphicUsed by:198
Symbol 198 MovieClipUses:197Used by:Timeline
Symbol 199 GraphicUsed by:200
Symbol 200 MovieClipUses:199Used by:Timeline
Symbol 201 GraphicUsed by:214
Symbol 202 TextUses:4Used by:214
Symbol 203 TextUses:4Used by:214
Symbol 204 TextUses:4Used by:214
Symbol 205 TextUses:4Used by:214
Symbol 206 TextUses:4Used by:214
Symbol 207 TextUses:4Used by:214
Symbol 208 TextUses:4Used by:214
Symbol 209 TextUses:4Used by:214
Symbol 210 TextUses:4Used by:214
Symbol 211 TextUses:4Used by:214
Symbol 212 TextUses:4Used by:214
Symbol 213 TextUses:4Used by:214
Symbol 214 MovieClipUses:201 202 203 204 205 206 207 208 209 210 211 212 213Used by:Timeline
Symbol 215 GraphicUsed by:228
Symbol 216 TextUses:4Used by:228
Symbol 217 TextUses:4Used by:228
Symbol 218 TextUses:4Used by:228
Symbol 219 TextUses:4Used by:228
Symbol 220 TextUses:4Used by:228
Symbol 221 TextUses:4Used by:228
Symbol 222 TextUses:4Used by:228
Symbol 223 TextUses:4Used by:228
Symbol 224 TextUses:4Used by:228
Symbol 225 TextUses:4Used by:228
Symbol 226 TextUses:4Used by:228
Symbol 227 TextUses:4Used by:228
Symbol 228 MovieClipUses:215 216 217 218 219 220 221 222 223 224 225 226 227Used by:Timeline
Symbol 229 GraphicUsed by:242
Symbol 230 TextUses:4Used by:242
Symbol 231 TextUses:4Used by:242
Symbol 232 TextUses:4Used by:242
Symbol 233 TextUses:4Used by:242
Symbol 234 TextUses:4Used by:242
Symbol 235 TextUses:4Used by:242
Symbol 236 TextUses:4Used by:242
Symbol 237 TextUses:4Used by:242
Symbol 238 TextUses:4Used by:242
Symbol 239 TextUses:4Used by:242
Symbol 240 TextUses:4Used by:242
Symbol 241 TextUses:4Used by:242
Symbol 242 MovieClipUses:229 230 231 232 233 234 235 236 237 238 239 240 241Used by:Timeline
Symbol 243 GraphicUsed by:Timeline
Symbol 244 GraphicUsed by:245
Symbol 245 MovieClipUses:244Used by:Timeline
Symbol 246 GraphicUsed by:247
Symbol 247 MovieClipUses:246Used by:Timeline
Symbol 248 GraphicUsed by:Timeline
Symbol 249 GraphicUsed by:253
Symbol 250 GraphicUsed by:253 284
Symbol 251 GraphicUsed by:253
Symbol 252 GraphicUsed by:253
Symbol 253 MovieClipUses:249 250 251 252Used by:Timeline
Symbol 254 TextUses:4Used by:Timeline
Symbol 255 ButtonUses:165 166 167Used by:Timeline
Symbol 256 GraphicUsed by:257
Symbol 257 MovieClipUses:256Used by:Timeline
Symbol 258 TextUses:4Used by:Timeline
Symbol 259 TextUses:4Used by:Timeline
Symbol 260 TextUses:4Used by:Timeline
Symbol 261 TextUses:4Used by:Timeline
Symbol 262 TextUses:4Used by:Timeline
Symbol 263 TextUses:4Used by:Timeline
Symbol 264 TextUses:4Used by:Timeline
Symbol 265 TextUses:4Used by:Timeline
Symbol 266 TextUses:4Used by:Timeline
Symbol 267 TextUses:4Used by:Timeline
Symbol 268 TextUses:4Used by:Timeline
Symbol 269 TextUses:4Used by:Timeline
Symbol 270 TextUses:4Used by:Timeline
Symbol 271 TextUses:4Used by:Timeline
Symbol 272 TextUses:4Used by:Timeline
Symbol 273 GraphicUsed by:Timeline
Symbol 274 GraphicUsed by:284
Symbol 275 GraphicUsed by:284
Symbol 276 TextUses:4Used by:284
Symbol 277 TextUses:4Used by:284
Symbol 278 TextUses:4Used by:284
Symbol 279 TextUses:4Used by:284
Symbol 280 TextUses:4Used by:284
Symbol 281 TextUses:4Used by:284
Symbol 282 TextUses:4Used by:284
Symbol 283 TextUses:4Used by:284
Symbol 284 MovieClipUses:274 250 275 276 277 278 279 280 281 282 283Used by:Timeline
Symbol 285 TextUses:4Used by:Timeline
Symbol 286 ButtonUses:165 166 167Used by:Timeline
Symbol 287 TextUses:4Used by:Timeline
Symbol 288 TextUses:4Used by:Timeline
Symbol 289 GraphicUsed by:Timeline
Symbol 290 TextUses:4Used by:Timeline
Symbol 291 ButtonUses:165 166 167Used by:Timeline
Symbol 292 GraphicUsed by:Timeline
Symbol 293 EditableTextUses:4Used by:Timeline
Symbol 294 EditableTextUses:4Used by:Timeline
Symbol 295 EditableTextUses:4Used by:Timeline
Symbol 296 GraphicUsed by:297
Symbol 297 MovieClipUses:296Used by:Timeline
Symbol 298 GraphicUsed by:Timeline
Symbol 299 TextUses:9Used by:Timeline
Symbol 300 TextUses:9Used by:Timeline
Symbol 301 TextUses:9Used by:Timeline
Symbol 302 EditableTextUses:4 9Used by:Timeline
Symbol 303 EditableTextUses:4 9Used by:Timeline
Symbol 304 EditableTextUses:4 9Used by:Timeline
Symbol 305 EditableTextUses:4Used by:Timeline
Symbol 306 EditableTextUses:4Used by:Timeline
Symbol 307 EditableTextUses:4Used by:Timeline
Symbol 308 EditableTextUses:4Used by:Timeline
Symbol 309 EditableTextUses:4Used by:Timeline
Symbol 310 GraphicUsed by:Timeline
Symbol 311 GraphicUsed by:Timeline
Symbol 312 EditableTextUses:4Used by:Timeline
Symbol 313 EditableTextUses:4Used by:Timeline
Symbol 314 EditableTextUses:4Used by:Timeline
Symbol 315 EditableTextUses:4Used by:Timeline
Symbol 316 EditableTextUses:4Used by:Timeline
Symbol 317 EditableTextUses:4Used by:Timeline
Symbol 318 EditableTextUses:4Used by:Timeline
Symbol 319 EditableTextUses:4Used by:Timeline
Symbol 320 EditableTextUses:4Used by:Timeline

Instance Names

"prog"Frame 1Symbol 12 MovieClip
"noman"Frame 1Symbol 15 MovieClip
"yall"Frame 3Symbol 26 MovieClip
"gear1"Frame 7Symbol 61 MovieClip
"cam"Frame 7Symbol 63 MovieClip
"gear2"Frame 7Symbol 66 MovieClip
"gear11"Frame 7Symbol 87 MovieClip
"gear4"Frame 7Symbol 91 MovieClip
"gear7"Frame 7Symbol 95 MovieClip
"gear8"Frame 7Symbol 95 MovieClip
"gear9"Frame 7Symbol 61 MovieClip
"gear3"Frame 7Symbol 61 MovieClip
"gear6"Frame 7Symbol 66 MovieClip
"gear5"Frame 7Symbol 100 MovieClip
"gear10"Frame 7Symbol 66 MovieClip
"gear12"Frame 7Symbol 87 MovieClip
"bluehand"Frame 7Symbol 104 MovieClip
"yellowhand"Frame 7Symbol 104 MovieClip
"redhand"Frame 7Symbol 104 MovieClip
"life"Frame 8Symbol 108 MovieClip
"h1"Frame 8Symbol 119 MovieClip
"h2"Frame 8Symbol 119 MovieClip
"m1"Frame 8Symbol 119 MovieClip
"m2"Frame 8Symbol 119 MovieClip
"s1"Frame 8Symbol 119 MovieClip
"s2"Frame 8Symbol 119 MovieClip
"hslide1"Frame 10Symbol 136 MovieClip
"mslide1"Frame 10Symbol 138 MovieClip
"m2slide1"Frame 10Symbol 140 MovieClip
"sslide1"Frame 10Symbol 142 MovieClip
"hslide2"Frame 10Symbol 136 MovieClip
"hslide3"Frame 10Symbol 136 MovieClip
"hslide4"Frame 10Symbol 136 MovieClip
"hslide5"Frame 10Symbol 136 MovieClip
"hslide6"Frame 10Symbol 136 MovieClip
"hslide7"Frame 10Symbol 136 MovieClip
"hslide8"Frame 10Symbol 136 MovieClip
"hslide9"Frame 10Symbol 136 MovieClip
"hslide10"Frame 10Symbol 136 MovieClip
"hslide11"Frame 10Symbol 136 MovieClip
"hslide12"Frame 10Symbol 136 MovieClip
"mslide2"Frame 10Symbol 138 MovieClip
"mslide3"Frame 10Symbol 138 MovieClip
"mslide4"Frame 10Symbol 138 MovieClip
"mslide5"Frame 10Symbol 138 MovieClip
"sslide2"Frame 10Symbol 142 MovieClip
"sslide3"Frame 10Symbol 142 MovieClip
"sslide4"Frame 10Symbol 142 MovieClip
"sslide5"Frame 10Symbol 142 MovieClip
"m2slide2"Frame 10Symbol 140 MovieClip
"m2slide3"Frame 10Symbol 140 MovieClip
"m2slide4"Frame 10Symbol 140 MovieClip
"m2slide5"Frame 10Symbol 140 MovieClip
"m2slide6"Frame 10Symbol 140 MovieClip
"m2slide7"Frame 10Symbol 140 MovieClip
"m2slide8"Frame 10Symbol 140 MovieClip
"m2slide9"Frame 10Symbol 140 MovieClip
"s2slide1"Frame 10Symbol 144 MovieClip
"s2slide2"Frame 10Symbol 144 MovieClip
"s2slide3"Frame 10Symbol 144 MovieClip
"s2slide4"Frame 10Symbol 144 MovieClip
"s2slide5"Frame 10Symbol 144 MovieClip
"s2slide6"Frame 10Symbol 144 MovieClip
"s2slide7"Frame 10Symbol 144 MovieClip
"s2slide8"Frame 10Symbol 144 MovieClip
"s2slide9"Frame 10Symbol 144 MovieClip
"sr"Frame 11Symbol 145 MovieClip
"sr2"Frame 11Symbol 145 MovieClip
"mr"Frame 11Symbol 145 MovieClip
"hr"Frame 11Symbol 145 MovieClip
"hc"Frame 11Symbol 147 MovieClip
"mc"Frame 11Symbol 149 MovieClip
"sc"Frame 11Symbol 151 MovieClip
"mhr"Frame 11Symbol 153 MovieClip
"hhr"Frame 11Symbol 18 MovieClip
"shr"Frame 11Symbol 155 MovieClip
"hl"Frame 12Symbol 164 MovieClip
"hr"Frame 12Symbol 164 MovieClip
"ml"Frame 12Symbol 164 MovieClip
"mr"Frame 12Symbol 164 MovieClip
"sl"Frame 12Symbol 164 MovieClip
"sr"Frame 12Symbol 164 MovieClip
"h1"Frame 13Symbol 187 MovieClip
"h2"Frame 13Symbol 187 MovieClip
"m1"Frame 13Symbol 187 MovieClip
"m2"Frame 13Symbol 187 MovieClip
"s1"Frame 13Symbol 187 MovieClip
"s2"Frame 13Symbol 187 MovieClip
"bhhand"Frame 13Symbol 192 MovieClip
"bmhand"Frame 13Symbol 194 MovieClip
"bshand"Frame 13Symbol 196 MovieClip
"seccirc"Frame 14Symbol 214 MovieClip
"mincirc"Frame 14Symbol 228 MovieClip
"hourcirc"Frame 14Symbol 242 MovieClip
"hkey"Frame 15Symbol 253 MovieClip
"hcheck"Frame 15Symbol 255 Button
"hcheck2"Frame 15Symbol 257 MovieClip
"skey"Frame 15Symbol 284 MovieClip
"skey2"Frame 15Symbol 284 MovieClip
"scheck"Frame 15Symbol 286 Button
"scheck2"Frame 15Symbol 257 MovieClip
"mkey"Frame 15Symbol 284 MovieClip
"mkey2"Frame 15Symbol 284 MovieClip
"mcheck"Frame 15Symbol 291 Button
"mcheck2"Frame 15Symbol 257 MovieClip
"ts2"Frame 16Symbol 297 MovieClip
"hs"Frame 16Symbol 297 MovieClip
"ms"Frame 16Symbol 297 MovieClip
"ss"Frame 16Symbol 297 MovieClip
"ts"Frame 16Symbol 297 MovieClip
"hs2"Frame 16Symbol 297 MovieClip
"ms2"Frame 16Symbol 297 MovieClip
"ss2"Frame 16Symbol 297 MovieClip
"bo1"Symbol 187 MovieClip Frame 1Symbol 186 MovieClip
"bo2"Symbol 187 MovieClip Frame 1Symbol 186 MovieClip
"bo3"Symbol 187 MovieClip Frame 1Symbol 186 MovieClip
"bo5"Symbol 187 MovieClip Frame 1Symbol 186 MovieClip
"bo6"Symbol 187 MovieClip Frame 1Symbol 186 MovieClip
"bo7"Symbol 187 MovieClip Frame 1Symbol 186 MovieClip
"bo1"Symbol 187 MovieClip Frame 3Symbol 186 MovieClip
"bo5"Symbol 187 MovieClip Frame 3Symbol 186 MovieClip
"bo4"Symbol 187 MovieClip Frame 3Symbol 186 MovieClip
"bo7"Symbol 187 MovieClip Frame 3Symbol 186 MovieClip
"bo6"Symbol 187 MovieClip Frame 4Symbol 186 MovieClip
"bo2"Symbol 187 MovieClip Frame 5Symbol 186 MovieClip
"bo1"Symbol 187 MovieClip Frame 6Symbol 186 MovieClip
"bo7"Symbol 187 MovieClip Frame 6Symbol 186 MovieClip
"bo5"Symbol 187 MovieClip Frame 7Symbol 186 MovieClip
"bo3"Symbol 187 MovieClip Frame 8Symbol 186 MovieClip
"bo2"Symbol 187 MovieClip Frame 9Symbol 186 MovieClip
"bo5"Symbol 187 MovieClip Frame 9Symbol 186 MovieClip
"bo4"Symbol 187 MovieClip Frame 9Symbol 186 MovieClip
"bo7"Symbol 187 MovieClip Frame 9Symbol 186 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata present, AS1/AS2.
SWFMetaData (77)Timeline Frame 1273 bytes "<rdf:RDF xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"><rdf:Description rdf:about="" xmlns ..."
Protect (24)Timeline Frame 131 bytes "..$1$aZ$F5FLuQwTBKbbc4q4IFR/D1."
ExportAssets (56)Timeline Frame 1Symbol 1 as "clocknotes"
ExportAssets (56)Timeline Frame 1Symbol 3 as "gbox"

Dynamic Text Variables

PercentLoadedSymbol 6 EditableText""
leftSymbol 7 EditableText""
rateSymbol 8 EditableText""
clocknameSymbol 52 EditableText"Ramsey Clock  "
descriptionSymbol 53 EditableText""
clocknumSymbol 56 EditableText"Clock 1/9"
mintimeSymbol 293 EditableText""
sectimeSymbol 294 EditableText""
hourSymbol 295 EditableText""
hpSymbol 302 EditableText"<p align="center"><font face="Copperplate" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">99.999999%</font></p>"
mpSymbol 303 EditableText"<p align="center"><font face="Copperplate" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">99.999999%</font></p>"
spSymbol 304 EditableText"<p align="center"><font face="Copperplate" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">99.999999%</font></p>"
hour2Symbol 305 EditableText"<p align="center"></p>"
min2Symbol 306 EditableText"<p align="center"></p>"
sec2Symbol 307 EditableText"<p align="center"></p>"
totalSymbol 308 EditableText"<p align="center"></p>"
total2Symbol 309 EditableText"<p align="center"></p>"
total3Symbol 312 EditableText"<p align="center"></p>"
total4Symbol 313 EditableText"<p align="center"></p>"
hhSymbol 314 EditableText"<p align="left"></p>"
hh2Symbol 315 EditableText"<p align="right"></p>"
mhSymbol 316 EditableText"<p align="left"></p>"
mh2Symbol 317 EditableText"<p align="right"></p>"
shSymbol 318 EditableText"<p align="left"></p>"
sh2Symbol 319 EditableText"<p align="right"></p>"
mytimeSymbol 320 EditableText"12:34:56"




http://swfchan.com/6/26800/info.shtml
Created: 22/5 -2019 06:31:01 Last modified: 22/5 -2019 06:31:01 Server time: 03/05 -2024 03:02:48