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Mayhem in the Skies.swf

This is the info page for
Flash #26844

(Click the ID number above for more basic data on this flash file.)


Text
Loading

B

BrettBits

skip

skip

skip

click here to play

Begin a new game of Mayhem In The Skies!

Find out how to play Mayhem In The Skies!

Programming, Sound/Music, Animation and Design Credits.

Visit the author's website: BrettBits.com

Email Brett McLean, the author of this game.

View Worldwide High Scores achieved in this game.

Play more great games at AddictingGames.com.

See more great stuff at AlbinoBlackSheep.com

OK

OK

Welcome To Mayhem
In The Skies!

This is your cannon.

These are your firemen.

Move your firemen with
the Left And Right
Arrow Keys.

Click and hold the
left mouse button
to begin charging
the cannon's Power Meter.

Note the Cannon's
Power Meter.

Release the left mouse
button to fire the
cannon when at the
desired Power Level...

And the Cannon will fire!

After firing, the Cooldown
Meter appears.

The cannon cannot fire
again until it has cooled
down.

In the game, bombs and
babies will fall from the sky.

Destroy bombs with
the Cannon.

Catch babies with your
firemen's trampoline.

The game is over
if you miss 3 babies
in one level.

Your cannon and firemen
each have a
Health Meter.

Health is lost when bombs
explode too near to your
cannon and firemen.

If your cannon or firemen
lose all of their health, you
will not be able to use them
for the rest of the level.

One more thing: press the
P key during gameplay
to pause the game.

The pause menu contains
volume controls,
background, cursor and
music selection, as well as
game statistics.

This concludes the instructional tutorial. Press the
OK button at the bottom of the screen to exit.
A few other points:
*Cannonballs can be bounced off of the trampoline.
*Shooting babies with your cannon will not harm
them but will cause them to lose their parachute.
*As the levels progress, bombs and babies
appear more frequently, bombs do more damage,
the cannon takes longer to cool down, the levels
take longer to complete, and the force of gravity
increases, causing babies and bombs to fall faster.
Good luck, and have fun!

game design, graphics, coding,
sound recording and editing

Brett mclean

title screen music:

blondie - call me

upgrades screen music:

edd kalehoff - deja vu

in-game music:

Klaus badelt - he's a pirate
ozma - korobeiniki
carmen - overture
Dragonforce - fury of the storm
Europe - Final Countdown
Uematsu Nobuo - One Winged Angel

support and testing:

SweetWretch
PyscoSpaz

Controller

Left/Right Arrow Keys move Firemen
Mouse aims and fires Cannon
P key opens Pause/Options Menu

Get Ready...

Go!

Go!

PAUSED

PAUSED

Press P To Resume Game

Press P To Resume Game

Statistics

0%

0%

25%

25%

50%

50%

75%

75%

100%

100%

Music Volume

Music Volume

Sound FX Volume

Sound FX Volume

Statistics

Low

Low

Medium

Medium

High

High

Quality

Quality

Return To Game

Return To Game

Custom

Custom

Background

Background

Cannonballs Fired:

targets hit:

Bombs Destroyed:

Bombs Missed:

Babies Caught:

Babies Missed:

Cannonballs Fired:

Targets hit:

Bombs Destroyed:

Bombs Missed:

Babies Caught:

Babies Missed:

Currently Playing:

Currently Playing:

Cursor

Cursor

Music

Music

Klaus Badelt - He's a Pirate

Klaus Badelt - He's a Pirate

Ozma -  Korobeiniki

Ozma -  Korobeiniki

Carmen - Overture

Carmen - Overture

Dragonforce - Fury Of The Storm

Dragonforce - Fury Of The Storm

Europe - Final Countdown

Europe - Final Countdown

Uematsu Nobuo - One Winged Angel

Uematsu Nobuo - One Winged Angel

Game
Over

Game
Over

Game
Over

Tip:  Firing cannonballs at parachuting babies will not harm them, but they
will lose their parachute and fall faster. This can work for, or against you.

Tip:  Cannonball missed its target? Catch it with the trampoline, and it'll
bounce back up. This is useful when the cannon begins to take a long
time to cool down after firing.

Tip: The game gets harder with each level that progresses. It is important
to purchase powerups in a strategic manner to counteract the ways
in which the difficulty increases (i.e. increased force of gravity).

Tip: Remember, points are awarded not only for destroying bombs,
but also for catching babies, hitting them with cannonballs, and
bouncing cannonballs off of the trampoline.

Tip: The game statistics you see below can be accessed at any
time during gameplay in the pause menu (press the P key). Use
these to see where you need to improve your defenses.

Tip: More points are awarded for destroying a bomb while it is
still high on the screen.

Tip: You are awarded increasingly more points for each consecutive
cannonball that hits its target. Use the trampoline and keep those
cannonballs off the ground!

Tip: The cannon takes longer to cool down as levels progress. Cooldown
time also depends on the power level of the cannonball fired.

Tip: Two babies coming down at once, at opposite sides of the screen?
Shoot one with your cannon to make it fall faster, and then rush over to
save the other baby as well.

Tip: Bonus points are awarded for: catching all babies in one level,
destroying all bombs in one level before they reach the ground,
or taking no damage to your cannon or firemen.

Tip: Bonus points are awarded for: not pausing during a level, aiming the
cannon in an accurate manner, or firing most cannon shots at full power.

Final Level:

Final Score:

Final Score:

Final Level:

Mouseover for

Game Stats

submit
score

View
score

Spendable points:

Level Score:

Level Score:

Bonus:

Bonus:

Total Score:

Total Score:

Spendable points:

Bonus Awards

Click To Show

Click To Hide

Begin Next Level

EnerYay!!!!!!!

C
3
H
5
N
3
O
9

+

++

+++

Gameplay
Powerups

Helper
Powerups

Extras

points:

12

3

6

9

1

2

4

5

7

8

10

11

?

crayons

adobe
photo-
shop

$LOTS

1

2

3

MENU

Awards

X

Close

X

Close

Mayhem
In
The Skies!

Tip Book

Click the arrow button
below to advance pages.

Firing cannonballs at parachuting
babies does not harm them.
This will, however, cause them to
lose their parachute and they will
begin falling faster.

If two babies are parachuting
down at once on opposite
sides of the screen, shoot one
of them to cause them to
arrive first.
Then, you may
still have time to rush to
the other side of the screen
and save the other baby.

A large part of the challenge in
this game is spending your points
wisely during the between-levels
Upgrades Screen.
Make mental notes during levels
as to what needs to be upgraded
when the level has been
completed.

The following things happen
as levels progress:
-Bombs do more damage.
-The cannon takes longer
to cool down after firing.
-Gravity increases. Because of
this, babies and bombs fall
faster, and cannonballs can
not be fired as high.
-Certain items on the Upgrades
screen cost more money
based on how many levels
have been completed.

The most common way players
lose the game is by their firemen
losing all of their health.
When you can no longer catch
babies because your trampoline
is out of commission, the game
is certain to end quickly.

Be wary of how long your
cannon is taking to cool down.
In the higher levels, when
bombs become more
numerous, it is important
to have a cannon that can
fire when needed.

Cannonball conservation is
important when the cannon
takes longer to cool down.
It is possible to catch a
cannonball with your trampoline
and bounce it back up into the
air.
Doing this is easier when there
are more targets up in the air.

There is some strategy required
in playing this game. Buying
some cheaper upgrades
may actually make up for
downfalls that would otherwise
be solved by purchasing an
expensive upgrade.
Experiment, and see what
combinations of upgrades
and in-game strategies
work best for you.

Points are awarded during a level
for the following things:
-Destroying a bomb before it
touches the ground.
-Catching babies in the trampoline.
-Extra points are given if you
catch a baby which has lost its
parachute.
-Bouncing cannonballs off of
the trampoline.

There are a total of 25 awards
for which you can get bonus
points after the completion of
each level.
These bonus points can give
you that extra edge (especially
in the early levels), so it would
be a good idea to also
purchase the Awards
Handbook on the Upgrades
Screen to learn how to earn
each bonus award.

A score multiplier is kept which
increases with each consecutive
target you hit with a cannonball.
For example, if you hit 10 targets
in a row without a single
cannonball falling to the ground,
a bomb normally worth 500
points is now worth 1000 points!

Take advantage of this
score multiplier: use the
trampoline to rebound
cannonballs that initially
miss their target.
The multiplier is reset each
time a cannonball lands on
the ground.

End Of

Awards Handbook

Hello. If this is your first time playing, you should know about this.
This is the Upgrades Menu.
Essentially, during each level, you earn points that can be spent
here. You are given a chance to return here after each level, to
purchase goodies which will help you keep up with the
increasing difficulty of the game. Simply move your cursor
over an item to read a description in the Description Box below.

Description Box

Menu Tabs

Available Upgrades

Spendable Points Remaining

Don't forget that there are three pages of upgrades available.
You can move between pages by clicking the Menu Tabs at the top.
Purple text in an area outlined with a purple dotted line describes
that particular part of the Upgrades Menu.
Click the OK button at the bottom once you understand these
instructions.

OK

OK

OK

ActionScript [AS1/AS2]

Frame 1
function playAgain() { tellTarget ("_level0") { gotoAndStop (5); }; } System.security.allowDomain("shockwave.com", "intranet.shockwave.com", "gameblast.shockwave.com", "www.shockwave.com", "dev.shockwave.com", "stage.shockwave.com", "brettbits.com"); _level0.swHighScoreObject = new Object(); _level0.swHighScoreObject.showTab = "view"; _level0.swHighScoreObject.gameId = "mayhemskies"; _level0.swHighScoreObject.gameTitle = "Mayhem In The Skies!"; _level0.swHighScoreObject.screenWidth = 400; _level0.swHighScoreObject.screenHeight = 600; _level0.swHighScoreObject.scoreDescriptor = "points"; _level0.swHighScoreObject.numPlayers = 1; _level0.swHighScoreObject.player1Score = 0; _level0.swHighScoreObject.player2Score = 0; _level0.swHighScoreObject.player3Score = 0; _level0.swHighScoreObject.player4Score = 0; _level0.HSHubURL = "http://www.shockwave.com/content/highscores/scorez-2002.swf"; i = 1; while (100 >= i) { _root.link.duplicateMovieClip("link" + i, i); _root["link" + i]._x = 200; _root["link" + i]._y = i * 5; i++; } _root.spark.duplicateMovieClip("spark2", 101); _root.link._visible = false; _root.spark._visible = false;
Instance of Symbol 8 MovieClip "spark" in Frame 1
onClipEvent (enterFrame) { }
Frame 2
_root.link1._x = _root._xmouse; _root.link1._y = _root._ymouse; percentLoaded = Math.round((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); percentRemaining = 100 - percentLoaded; i = 2; while (percentRemaining >= i) { xOffset = _root["link" + i]._x - _root["link" + (i - 1)]._x; xOffset = xOffset * 0.05; if (5 < xOffset) { xOffset = 5; } if (xOffset < -5) { xOffset = -5; } _root["link" + i]._x = _root["link" + (i - 1)]._x + xOffset; _root["link" + i]._y = _root["link" + (i - 1)]._y + 5; i++; } _root.spark2._x = _root["link" + (percentRemaining - 1)]._x; _root.spark2._y = _root["link" + (percentRemaining - 1)]._y; i = percentRemaining; while (100 >= i) { _root["link" + i].removeMovieClip(); i++; } loadingMessage._alpha = (percentLoaded * 0.5) + 25; loadingMessage._rotation = loadingMessage._rotation + (percentLoaded * 0.3);
Instance of Symbol 13 MovieClip "loadingMessage" in Frame 2
onClipEvent (enterFrame) { fins._alpha = _root.percentLoaded; }
Frame 3
if (_root.getBytesLoaded() != _root.getBytesTotal()) { gotoAndPlay (2); } else { i = 1; while (100 >= i) { _root["link" + i].removeMovieClip(); i++; } _root.spark2.removeMovieClip(); stopAllSounds(); masterSoundFXVolume = 1; masterMusicVolume = 100; aimAngleLimit = 60; pauseMenuDepth = 10005; cursorsDepth = 10010; gameTimerDepth = 10001; scoreBoxDepth = 10002; babyDropMeterDepth = 10003; cannonballSpecialDepth = 10004; SCORE_MULTIPLIER_INCREASE = 0.05; TIME_REMAINING_INCREASE = 200; showUpgradesExplanation = true; }
Frame 5
function newGame() { currentLevel = 1; gravity = 3; cannonHealth = 100; firemenHealth = 100; levelCoolDownRate = 5; levelDropProb = 0.0001; levelDropProbIncreaseRate = 0.0001; bombDamage = 10; firemenSpeed = 5; firepowerMultiplier = 1; trampolineBouncebackMultiplier = 1; powerbarStartsAt = 2; largeTrampoline = false; showTimer = false; cannonballsFired = 0; cannonballsLanded = 0; bombsDestroyed = 0; bombsMissed = 0; babiesCaught = 0; babiesMissed = 0; numMusic = 3; numBackgrounds = 4; numCursors = 4; score = 0; maxBabyDrops = 3; timeRemainingStart = 800; spendablePoints = score; oldScore = 0; cannonballPowerLevel = 1; tipBookPurchased = false; awardHandbookPurchased = false; } stop();
Instance of Symbol 70 MovieClip "music" in Frame 5
onClipEvent (load) { this.gotoAndPlay(2); }
Frame 6
stop();
Frame 7
stop();
Frame 8
tellTarget ("_level0") { gotoAndStop (4); };
Frame 9
function removeObject(obj) { obj.removeMovieClip(); } function OA_addObject(arr, obj) { arr[arr.length] = obj; } function OA_getPositionOf(arr, obj) { i = 0; while (i < arr.length) { if (arr[i] == obj) { return(i); } i++; } } function OA_removeObject(arr, obj) { pos = OA_getPositionOf(arr, obj); i = pos; while (i < (arr.length - 1)) { arr[i] = arr[i + 1]; i++; } delete arr[arr.length - 1]; arr.length = arr.length - 1; removeObject(obj); } function getMax(a, b) { if (b < a) { return(a); } return(b); } function advanceDepth() { currDepth++; if (currDepth >= maxDepth) { currDepth = 1; } } function playSound(snd, volume, pan) { mySound = new Sound(_root.sounds); mySound.setVolume(volume * _root.masterSoundFXVolume); mySound.setPan(pan); _root.sounds.gotoAndPlay(snd); } function changeMusic(musicFrame) { stopAllSounds(); _root.music.gotoAndStop(musicFrame); } function setMusicVolume() { theMusic = new Sound(_root.music); theMusic.setVolume(_root.masterMusicVolume); } function addToScore(num) { score = score + Math.round(num * scoreMultiplier); levelScore = levelScore + Math.round(num * scoreMultiplier); } function increaseLevel() { currentLevel++; timeRemainingStart = timeRemainingStart + TIME_REMAINING_INCREASE; gravity = gravity + (0.35 + (Math.random() * 0.2)); if (2 < levelCoolDownRate) { levelCoolDownRate = levelCoolDownRate - (0.15 + (Math.random() * 0.25)); } levelDropProb = levelDropProb + 0.0005; levelDropProbIncreaseRate = levelDropProbIncreaseRate + 0.0003; bombDamage = bombDamage + Math.floor(Math.sqrt(currentLevel)); } function beginLevel() { timeRemaining = timeRemainingStart; currDepth = 1; coolDownRate = levelCoolDownRate; dropProb = levelDropProb; levelBabyDrops = 0; changeMusic(((_root.currentLevel - 1) % _root.numMusic) + 2); setMusicVolume(); } function endLevel(gameIsOver) { cursors.gotoAndStop(1); Mouse.show(); stopAllSounds(); i = 0; while (i < bombArray.length) { removeObject(bombArray[i]); i++; } i = 0; while (i < babyArray.length) { removeObject(babyArray[i]); i++; } i = 0; while (i < cannonballArray.length) { removeObject(cannonballArray[i]); i++; } gameTimer.removeMovieClip(); scoreBox.removeMovieClip(); babyDropMeter.removeMovieClip(); pauseMenu.removeMovieClip(); cursors.removeMovieClip(); cannonballSpecial.removeMovieClip(); if (gameIsOver) { gameOver(); } else { gotoAndStop ("levelComplete"); } } function gameOver() { gotoAndStop ("gameover"); } aimAngleLimit = 60; paused = false; levelStarted = false; currDepth = 1; maxDepth = 10000; cannonballArray = new Array(); bombArray = new Array(); babyArray = new Array(); levelCannonballsFired = 0; levelCannonballsLanded = 0; levelBombsDestroyed = 0; levelBombsMissed = 0; levelBabiesCaught = 0; levelScore = 0; smoothDescent = true; cannonballReflectionCount = 0; firemenMovementCounter = 0; scoreMultiplier = 1; detonationHeightTotal = 0; detonationCount = 0; fireWhileCooldownCount = 0; cannonPowerCount = 0; stop();
Instance of Symbol 385 MovieClip "background" in Frame 9
onClipEvent (load) { this.gotoAndStop(((_root.currentLevel - 1) % _root.numBackgrounds) + 1); }
Instance of Symbol 260 MovieClip "cannonball" in Frame 9
onClipEvent (load) { function fireSpecial() { FIRE_SPECIAL_PROB = 1 / Math.pow(_root.currentLevel, 2 / (6 - _root.cannonballPowerLevel)); if (Math.random() < FIRE_SPECIAL_PROB) { _root.cannonballSpecial._x = _x; _root.cannonballSpecial._y = _y; _root.cannonballSpecial.gotoAndPlay("level" + _root.cannonballPowerLevel); } } if (_name == "cannonball") { _visible = false; } this.gotoAndStop(_root.cannonballPowerLevel); } onClipEvent (enterFrame) { if ((_name != "cannonball") and (!_root.paused)) { if (600 < _y) { _root.scoreMultiplier = 1; _root.OA_removeObject(_root.cannonballArray, this); } _x = (_x + xMove); _y = (_y + yMove); if ((yMove + _root.gravity) < 70) { yMove = yMove + _root.gravity; } i = 0; while (i < _root.bombArray.length) { if (this.hitTest(_root.bombArray[i].bomb) and (!root.bombArray[i].detonated)) { _root.bombArray[i].detonate(); _root.detonationHeightTotal = _root.detonationHeightTotal + (600 - _root.bombArray[i]._y); _root.detonationCount++; _root.bombsDestroyed++; _root.cannonballsLanded++; _root.levelBombsDestroyed++; _root.levelCannonballsLanded++; _root.addToScore(560 - _root.bombArray[i]._y); _root.scoreMultiplier = _root.scoreMultiplier + _root.SCORE_MULTIPLIER_INCREASE; fireSpecial(); _root.OA_removeObject(_root.cannonballArray, this); } i++; } i = 0; while (i < _root.babyArray.length) { if (this.hitTest(_root.babyArray[i].baby) and (!_root.babyArray[i].lostChute)) { _root.smoothDescent = false; _root.babyArray[i].loseChute(); _root.detonationHeightTotal = _root.detonationHeightTotal + (600 - _root.babyArray[i]._y); _root.detonationCount++; _root.cannonballsLanded++; _root.levelCannonballsLanded++; _root.addToScore((560 - _root.babyArray[i]._y) / 3); _root.scoreMultiplier = _root.scoreMultiplier + _root.SCORE_MULTIPLIER_INCREASE; fireSpecial(); _root.OA_removeObject(_root.cannonballArray, this); } i++; } if (this.hitTest(_root.firemen.trampoline.hitArea)) { _root.cannonballReflectionCount++; _root.addToScore(_root.currentLevel * 5); yMove = (-yMove) * _root.trampolineBouncebackMultiplier; xMove = (_x - _root.firemen._x) * 0.1; _y = (_root.firemen._y - 10); _root.playSound("trampolineBounce", (-yMove) * 2, (_x - 200) / 2); _root.firemen.trampoline.bounce.play(); } } }
Instance of Symbol 223 MovieClip "cannon" in Frame 9
onClipEvent (load) { function takeDamage(damage) { if (cannonBarrel.dead) { return(undefined); } health = health - damage; healthMeter.setValue((health / totalHealth) * 100); if (crack._currentframe == 1) { crack.gotoAndPlay(2); cannonBarrel.crack.gotoAndPlay(2); } if (0 >= health) { die(); } } function die() { healthMeter.bar._xscale = 0; cannonBarrel.gotoAndPlay("die"); statusMeter._visible = false; healthMeter._visible = false; base.gotoAndPlay("die"); _root.playSound("cannonDie", 100, 0); cannonBarrel.dead = true; } totalHealth = _root.cannonHealth; health = totalHealth; } onClipEvent (unload) { _root.mechanicsDream = health == totalHealth; _root.cannonless = 0 >= health; }
Instance of Symbol 395 MovieClip "cannonballSpecial" in Frame 9
onClipEvent (load) { this.swapDepths(_root.cannonballSpecialDepth); }
Instance of Symbol 396 MovieClip "firemen" in Frame 9
onClipEvent (load) { function takeDamage(damage) { health = health - damage; healthMeter.setValue((health / totalHealth) * 100); if (0 >= health) { die(); } } function die() { healthMeter.bar._xscale = 0; dead = true; gotoAndPlay (11); } moveSpeed = _root.firemenSpeed; leftLimit = 50; rightLimit = 350; totalHealth = _root.firemenHealth; health = totalHealth; dead = false; if (_root.largeTrampoline) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } } onClipEvent (enterFrame) { if (((!dead) and (!_root.paused)) and _root.levelStarted) { if (Key.isDown(37)) { _root.firemenMovementCounter++; _x = (_x - moveSpeed); } else if (Key.isDown(39)) { _root.firemenMovementCounter++; _x = (_x + moveSpeed); } if (_x < leftLimit) { _x = leftLimit; } if (rightLimit < _x) { _x = rightLimit; } } } onClipEvent (keyDown) { if (!_root.levelStarted) { return(false); } if (Key.isDown(37) || (Key.isDown(39))) { fireman1.play(); fireman2.play(); } } onClipEvent (keyUp) { if (!_root.levelStarted) { return(false); } if ((!Key.isDown(37)) && (!Key.isDown(39))) { fireman1.gotoAndStop(1); fireman2.gotoAndStop(1); } } onClipEvent (unload) { _root.heroesInRedUnscathed = health == totalHealth; _root.minusATrampoline = 0 >= health; }
Instance of Symbol 291 MovieClip "bomb" in Frame 9
onClipEvent (load) { function detonate() { _root.playSound("explosion", 100, (_x - 200) / 2); detonated = true; this.gotoAndPlay(2); } swingingRight = true; maxSwingAmplitude = 5; swingAmplitude = maxSwingAmplitude; _rotation = 25; detonated = false; if (_name == "bomb") { _visible = false; } } onClipEvent (enterFrame) { if (((_name != "bomb") and (!detonated)) and (!_root.paused)) { if (swingingRight) { _rotation = (_rotation - swingAmplitude); } else { _rotation = (_rotation + swingAmplitude); } swingAmplitude = swingAmplitude - 0.25; if (swingAmplitude < 0.25) { swingAmplitude = maxSwingAmplitude; swingingRight = (swingingRight ? false : true); } _y = (_y + _root.gravity); if ((550 < _y) and (!detonated)) { _root.bombsMissed++; _root.levelBombsMissed++; detonate(); } } }
Instance of Symbol 399 MovieClip "controller" in Frame 9
onClipEvent (load) { function generateBomb() { _root.advanceDepth(); _root.bomb.duplicateMovieClip("bomb" + _root.currDepth, _root.currDepth); newBomb = _root["bomb" + _root.currDepth]; _root.OA_addObject(_root.bombArray, newBomb); newBomb._x = (Math.random() * 350) + 25; newBomb._y = -50; } function generateBaby() { _root.advanceDepth(); _root.baby.duplicateMovieClip("baby" + _root.currDepth, _root.currDepth); newBaby = _root["baby" + _root.currDepth]; _root.OA_addObject(_root.babyArray, newBaby); newBaby._x = (Math.random() * 350) + 25; newBaby._y = -50; } function togglePause() { if (!_root.levelStarted) { return(false); } _root.hasPausedThisLevel = true; _root.paused = (_root.paused ? false : true); if (_root.paused) { _root.pauseMenu.gotoAndPlay("pauseGame"); } else { _root.pauseMenu.gotoAndPlay("unpauseGame"); } } _visible = false; _root.hasPausedThisLevel = false; pKeyReleased = false; } onClipEvent (enterFrame) { if (_root.paused or (!_root.levelStarted)) { return(false); } if (Math.random() < _root.dropProb) { if (Math.random() < 0.5) { generateBomb(); } else { generateBaby(); } _root.dropProb = _root.levelDropProb; } else { _root.dropProb = _root.dropProb + _root.levelDropProbIncreaseRate; } } onClipEvent (keyUp) { if ((String.fromCharCode(Key.getAscii()) == "p") || (String.fromCharCode(Key.getAscii()) == "P")) { togglePause(); } }
Instance of Symbol 300 MovieClip "baby" in Frame 9
onClipEvent (load) { function loseChute() { chute._visible = false; lostChute = true; } if (_name == "baby") { _visible = false; } swingingRight = true; maxSwingAmplitude = 2; swingAmplitude = maxSwingAmplitude; _rotation = 5; lostChute = false; race = Math.floor(Math.random() * 3) + 1; baby.gotoAndStop(race); yMove = _root.gravity; } onClipEvent (enterFrame) { if ((_name != "baby") and (!_root.paused)) { if (!lostChute) { if (swingingRight) { _rotation = (_rotation - swingAmplitude); } else { _rotation = (_rotation + swingAmplitude); } swingAmplitude = swingAmplitude - 0.25; if (swingAmplitude < 0.25) { swingAmplitude = maxSwingAmplitude; swingingRight = (swingingRight ? false : true); } } if (lostChute) { if ((yMove + _root.gravity) < 50) { yMove = yMove + _root.gravity; } baby._rotation = baby._rotation + 2; } _y = (_y + yMove); if (hitArea.hitTest(_root.firemen.trampoline.hitArea)) { _root.babiesCaught++; _root.levelBabiesCaught++; _root.addToScore(300); _root.playSound("laughingBaby", 100, (_x - 200) / 2); _root.OA_removeObject(_root.babyArray, this); } else if (550 < _y) { _root.babyDropMeter.prevFrame(); _root.babiesMissed++; _root.levelBabyDrops++; _root.playSound("cryingBaby", 100, (_x - 200) / 2); if (_root.levelBabyDrops >= _root.maxBabyDrops) { _root.endLevel(true); } _root.OA_removeObject(_root.babyArray, this); } } }
Instance of Symbol 402 MovieClip "scoreBox" in Frame 9
onClipEvent (load) { this.swapDepths(_root.scoreBoxDepth); INCREASE_PER_FRAME = Math.round(17 * Math.sqrt(_root.currentLevel + 1)); displayScore = _root.score; display = "Score: " + displayScore; } onClipEvent (enterFrame) { if (displayScore != _root.score) { if ((displayScore + INCREASE_PER_FRAME) < _root.score) { displayScore = displayScore + INCREASE_PER_FRAME; } else { displayScore = _root.score; } display = "Score: " + displayScore; } }
Instance of Symbol 412 MovieClip "babyDropMeter" in Frame 9
onClipEvent (load) { this.swapDepths(_root.babyDropMeterDepth); this.gotoAndStop(_root.maxBabyDrops); }
Instance of Symbol 432 MovieClip in Frame 9
onClipEvent (load) { message = "Level " + _root.currentLevel; }
Instance of Symbol 435 MovieClip "gameTimer" in Frame 9
onClipEvent (load) { this.swapDepths(_root.gameTimerDepth); _visible = _root.showTimer; } onClipEvent (enterFrame) { if (_root.levelStarted and (!_root.paused)) { _root.timeRemaining--; this._xscale = (_root.timeRemaining / _root.timeRemainingStart) * 100; if (0 >= _root.timeRemaining) { _root.endLevel(false); } } }
Instance of Symbol 543 MovieClip "pauseMenu" in Frame 9
onClipEvent (load) { function resetSoundFXButtons() { i = 1; while (5 >= i) { this["soundFXVolume" + i].gotoAndStop(1); i++; } } function resetMusicButtons() { i = 1; while (5 >= i) { this["musicVolume" + i].gotoAndStop(1); i++; } } function resetQualityButtons() { i = 1; while (5 >= i) { this["quality" + i].gotoAndStop(1); i++; } } this.swapDepths(_root.pauseMenuDepth); }
Instance of Symbol 633 MovieClip "cursors" in Frame 9
onClipEvent (load) { this.swapDepths(_root.cursorsDepth); startDrag (this, true); }
Frame 10
endLevel(true);
Frame 11
_root.playSound("gameOverExplosion", 100, 0);
Frame 12
tellTarget ("_level0") { gotoAndStop (4); };
Frame 13
_root.playSound("levelComplete", 100, 0);
Instance of Symbol 725 MovieClip in Frame 13
onClipEvent (load) { levelScore = _root.levelScore; score = _root.oldScore; spendablePoints = _root.spendablePoints; bonus = 0; awards = ""; if (_root.levelBabyDrops == (_root.maxBabyDrops - 1)) { awards = awards + "Hanging By A Thread: 2500 pts.\n"; bonus = bonus + 2500; } if (_root.levelBabyDrops == 0) { awards = awards + (("Maternal Instinct: " + (500 * _root.currentLevel)) + " pts.\n"); bonus = bonus + (500 * _root.currentLevel); } if (_root.levelBombsMissed == 0) { awards = awards + "Bomb Squad: 500 pts.\n"; bonus = bonus + 500; } if (0.05 < (_root.levelCannonballsFired / _root.timeRemainingStart)) { awards = awards + "Trigger-Happy: 1000 pts.\n"; bonus = bonus + 1000; } if (_root.levelCannonballsFired == 0) { awards = awards + "Gandhi: 15000 pts.\n"; bonus = bonus + 15000; } if (_root.mechanicsDream) { awards = awards + (("A Mechanic's Dream: " + (500 * _root.currentLevel)) + " pts.\n"); bonus = bonus + (500 * _root.currentLevel); } if (_root.heroesInRedUnscathed) { awards = awards + (("Heroes Unscathed: " + (500 * _root.currentLevel)) + " pts.\n"); bonus = bonus + (500 * _root.currentLevel); } if (_root.levelScore < (1000 * _root.currentLevel)) { awards = awards + (("Pity Points: " + (1000 * _root.currentLevel)) + " pts.\n"); bonus = bonus + (1000 * _root.currentLevel); } if (!_root.hasPausedThisLevel) { awards = awards + "No Need For Breaks: 500 pts.\n"; bonus = bonus + 500; } if (_root.cannonless) { awards = awards + "Cannonless: 2500 pts.\n"; bonus = bonus + 2500; } if (_root.minusATrampoline) { awards = awards + "Minus A Trampoline: 5000 pts.\n"; bonus = bonus + 5000; } if (((_root.currentLevel * 2) < _root.levelCannonballsFired) and (_root.levelCannonballsLanded >= _root.levelCannonballsFired)) { awards = awards + "Perfect Aim: 2000 pts.\n"; bonus = bonus + 2000; } else if (((_root.currentLevel * 2) < _root.levelCannonballsFired) and (_root.levelCannonballsLanded >= (_root.levelCannonballsFired * 0.85))) { awards = awards + "Marksmanship: 1000 pts.\n"; bonus = bonus + 1000; } if (_root.smoothDescent) { awards = awards + "Smooth Descent: 500 pts.\n"; bonus = bonus + 500; } if (0.02 < (_root.cannonballReflectionCount / _root.timeRemainingStart)) { awards = awards + "Reflective: 1500 pts.\n"; bonus = bonus + 1500; } else if (0.01 < (_root.cannonballReflectionCount / _root.timeRemainingStart)) { awards = awards + "Bounceback: 750 pts.\n"; bonus = bonus + 750; } if (0.8 < (_root.firemenMovementCounter / _root.timeRemainingStart)) { awards = awards + "Nomadic: 2000 pts.\n"; bonus = bonus + 2000; } else if (0.6 < (_root.firemenMovementCounter / _root.timeRemainingStart)) { awards = awards + "On The Move: 1000 pts.\n"; bonus = bonus + 1000; } if (450 < (_root.detonationHeightTotal / _root.detonationCount)) { awards = awards + "High In The Sky: 1500 pts.\n"; bonus = bonus + 1500; } if (0.01333 < (_root.fireWhileCooldownCount / _root.timeRemainingStart)) { awards = awards + "Impatient: 500 pts.\n"; bonus = bonus + 500; } if ((_root.cannonPowerCount / _root.levelCannonballsFired) >= 0.8) { awards = awards + "Gunpowder Zeal: 500 pts.\n"; bonus = bonus + 500; } if (0.4 >= (_root.cannonPowerCount / _root.levelCannonballsFired)) { awards = awards + "Ligyrophobic: 500 pts.\n"; bonus = bonus + 500; } if ((_root.levelScore % 13) == 0) { awards = awards + "Lucky 13: 1313 pts.\n"; bonus = bonus + 1313; } if ((500000 < _root.score) and ((_root.score - _root.levelScore) < 500000)) { awards = awards + "Big Player: 15000 pts.\n"; bonus = bonus + 15000; } if ((1000000 < _root.score) and ((_root.score - _root.levelScore) < 1000000)) { awards = awards + "Millionaire: 30000 pts.\n"; bonus = bonus + 30000; } awards = awards + (("\nTotal Bonus Points: " + bonus) + " pts."); _root.score = _root.score + bonus; _root.oldScore = _root.score; _root.spendablePoints = _root.spendablePoints + (_root.levelScore + bonus); }
Frame 14
_root.gameOver();
Frame 15
changeMusic(8);
Instance of Symbol 921 MovieClip in Frame 15
onClipEvent (load) { function deductPoints(cost) { _root.spendablePoints = _root.spendablePoints - cost; } INCREASE_PER_FRAME = Math.floor(263 * Math.pow(1.1, _root.currentLevel)); spendablePoints = _root.spendablePoints; } onClipEvent (enterFrame) { if (spendablePoints < (_root.spendablePoints + INCREASE_PER_FRAME)) { spendablePoints = _root.spendablePoints; } else { spendablePoints = spendablePoints - INCREASE_PER_FRAME; } }
Frame 16
_root.gameOver();
Instance of Symbol 12 MovieClip "fins" in Symbol 13 MovieClip Frame 1
onClipEvent (load) { _alpha = 0; }
Symbol 17 Button
on (release) { getURL ("http://www.brettbits.com/", "_blank"); }
Symbol 50 Button
on (release) { _root.play(); }
Symbol 64 Button
on (release) { getURL ("http://www.addictinggames.com", _blank); }
Symbol 65 MovieClip Frame 90
_root.play();
Symbol 66 MovieClip Frame 1
_parent.stop();
Symbol 66 MovieClip Frame 91
stop();
Symbol 70 MovieClip Frame 3
stop();
Symbol 73 Button
on (release) { stopAllSounds(); nextFrame(); }
Symbol 75 Button
on (release) { _root.music.gotoAndPlay(2); prevFrame(); }
Symbol 76 MovieClip Frame 1
stop();
Symbol 85 MovieClip Frame 1
stop();
Symbol 91 MovieClip Frame 1
this.gotoAndPlay(Math.floor(Math.random() * 14) + 2);
Symbol 91 MovieClip Frame 17
gotoAndPlay (2);
Symbol 94 Button
on (release) { function afterLightning() { stopAllSounds(); _root.newGame(); tellTarget ("_level0") { gotoAndStop ("game"); }; } _root.lightning._y = _root._ymouse; _root.descBox.gotoAndStop("blank"); _root.lightning.gotoAndPlay(2); } on (rollOver) { _root.descBox.gotoAndStop("play"); } on (rollOut, releaseOutside) { _root.descBox.gotoAndStop("blank"); }
Symbol 99 Button
on (release) { function afterLightning() { gotoAndStop (6); } _root.lightning._y = _root._ymouse; _root.descBox.gotoAndStop("blank"); _root.lightning.gotoAndPlay(2); } on (rollOver) { _root.descBox.gotoAndStop("instructions"); } on (rollOut, releaseOutside) { _root.descBox.gotoAndStop("blank"); }
Symbol 104 Button
on (release) { function afterLightning() { gotoAndStop (7); } _root.lightning._y = _root._ymouse; _root.descBox.gotoAndStop("blank"); _root.lightning.gotoAndPlay(2); } on (rollOver) { _root.descBox.gotoAndStop("credits"); } on (rollOut, releaseOutside) { _root.descBox.gotoAndStop("blank"); }
Symbol 109 Button
on (release) { function afterLightning() { getURL ("http://www.brettbits.com/", "_blank"); } _root.lightning._y = _root._ymouse; _root.descBox.gotoAndStop("blank"); _root.lightning.gotoAndPlay(2); } on (rollOver) { _root.descBox.gotoAndStop("website"); } on (rollOut, releaseOutside) { _root.descBox.gotoAndStop("blank"); }
Symbol 113 Button
on (release) { function afterLightning() { getURL ("mailto:Brett McLean<brettbits@hotmail.com>?subject=Mayhem In The Skies!"); } _root.lightning._y = _root._ymouse; _root.descBox.gotoAndStop("blank"); _root.lightning.gotoAndPlay(2); } on (rollOver) { _root.descBox.gotoAndStop("email"); } on (rollOut, releaseOutside) { _root.descBox.gotoAndStop("blank"); }
Symbol 118 Button
on (release) { function afterLightning() { getURL ("http://www.addictinggames.com", "_blank"); } _root.lightning._y = _root._ymouse; _root.descBox.gotoAndStop("blank"); _root.lightning.gotoAndPlay(2); } on (rollOver) { _root.descBox.gotoAndStop("addictinggames"); } on (rollOut, releaseOutside) { _root.descBox.gotoAndStop("blank"); }
Symbol 134 MovieClip Frame 1
stop();
Symbol 134 MovieClip Frame 16
_root.afterLightning();
Symbol 141 Button
on (release) { tellTarget ("_level0") { gotoAndStop (5); }; }
Symbol 144 MovieClip Frame 1
stop();
Symbol 154 MovieClip Frame 1
stop();
Symbol 171 MovieClip Frame 1
stop();
Symbol 171 MovieClip Frame 102
gotoAndStop (1);
Symbol 171 MovieClip Frame 110
stop();
Symbol 179 MovieClip Frame 1
stop();
Symbol 179 MovieClip Frame 7
stop();
Symbol 189 MovieClip Frame 1
stop();
Symbol 206 MovieClip Frame 17
if (_root.powerbarStartsAt == 16) { gotoAndPlay(_root.powerbarStartsAt); }
Symbol 206 MovieClip Frame 23
if (_root.powerbarStartsAt == 10) { gotoAndPlay(_root.powerbarStartsAt); }
Symbol 206 MovieClip Frame 27
if (_root.powerbarStartsAt == 6) { gotoAndPlay(_root.powerbarStartsAt); }
Symbol 206 MovieClip Frame 31
gotoAndPlay (2);
Symbol 212 MovieClip Frame 1
stop();
Instance of Symbol 206 MovieClip "powerMeter" in Symbol 212 MovieClip Frame 1
onClipEvent (load) { function getPowerPercentage() { powerRating = _currentframe - 1; if (15 >= powerRating) { return(powerRating / 15); } powerRating = powerRating - 15; return(1 - (powerRating / 15)); } _parent._parent.cannonBarrel.coolingDown = false; if (_parent._parent.cannonBarrel.fireAttemptedDuringCooldown) { _parent._parent.cannonBarrel.prepareCannonFire(); } else { stop(); } } onClipEvent (enterFrame) { if (_root.paused and (1 < _currentframe)) { _parent._parent.cannonBarrel.fireCannon(); } }
Instance of Symbol 211 MovieClip "cooldownMeter" in Symbol 212 MovieClip Frame 2
onClipEvent (load) { bar._xscale = _parent.coolDownPercent; barrelPlayFrame = Math.round(_parent.coolDownPercent / _root.coolDownRate); if (100 < barrelPlayFrame) { barrelPlayFrame = 100; } _parent._parent.cannonBarrel.gotoAndPlay(101 - barrelPlayFrame); } onClipEvent (enterFrame) { if (!_root.paused) { bar._xscale = bar._xscale - _root.coolDownRate; } if (bar._xscale < _root.coolDownRate) { _parent.gotoAndStop("powerFrame"); } }
Instance of Symbol 215 MovieClip "bar" in Symbol 222 MovieClip Frame 1
onClipEvent (load) { stop(); }
Instance of Symbol 217 MovieClip in Symbol 222 MovieClip Frame 1
onClipEvent (enterFrame) { _x = (_x - 5); if (_x < _width) { _x = _parent.bar._width; } _xscale = (10 + _parent.bar._xscale); }
Instance of Symbol 217 MovieClip in Symbol 222 MovieClip Frame 1
onClipEvent (enterFrame) { _x = (_x - 5); if (_x < _width) { _x = _parent.bar._width; } _xscale = (10 + _parent.bar._xscale); }
Instance of Symbol 217 MovieClip in Symbol 222 MovieClip Frame 1
onClipEvent (enterFrame) { _x = (_x - 5); if (_x < _width) { _x = _parent.bar._width; } _xscale = (10 + _parent.bar._xscale); }
Instance of Symbol 171 MovieClip "cannonBarrel" in Symbol 223 MovieClip Frame 1
onClipEvent (load) { function prepareCannonFire() { if (coolingDown) { _root.fireWhileCooldownCount++; fireAttemptedDuringCooldown = true; return(undefined); } _parent.statusMeter.powerMeter.gotoAndPlay(_root.powerbarStartsAt); } function fireCannon() { fireAttemptedDuringCooldown = false; if (coolingDown) { return(undefined); } coolingDown = true; power = _parent.statusMeter.powerMeter.getPowerPercentage(); _root.cannonPowerCount = _root.cannonPowerCount + power; _parent.statusMeter.powerMeter.gotoAndStop(1); _root.advanceDepth(); ratio = 75 / hyp; _root.cannonball.duplicateMovieClip("cannonball" + _root.currDepth, _root.currDepth); newBall = _root["cannonball" + _root.currDepth]; _root.OA_addObject(_root.cannonballArray, newBall); newBall._x = _parent._x + (x * ratio); newBall._y = (_parent._y + (y * ratio)) - 20; max = _root.getMax(Math.abs(x), Math.abs(y)); newBall.xMove = (((x / max) * BALL_SPEED_MULTIPLIER) * power) * _root.firepowerMultiplier; if (65 < newBall.xMove) { newBall.xMove = 65; } if (newBall.xMove < -65) { newBall.xMove = -65; } newBall.yMove = (((y / max) * BALL_SPEED_MULTIPLIER) * power) * _root.firepowerMultiplier; _parent.statusMeter.coolDown(power * 100); initialSmoke.gotoAndPlay(2); _root.playSound("cannonFire", power * 100, 0); _root.cannonballsFired++; _root.levelCannonballsFired++; } function calcAngle() { xDiff = _root._xmouse - _parent._x; yDiff = _root._ymouse - _parent._y; hyp = Math.sqrt(Math.pow(Math.abs(xDiff), 2) + Math.pow(Math.abs(yDiff), 2)); cos = xDiff / hyp; thetaRad = Math.acos(cos); thetaDeg = (180 * thetaRad) / Math.PI; if (yDiff < 0) { thetaDeg = -thetaDeg; } else if ((Math.round(yDiff) == 0) and (xDiff < 0)) { thetaDeg = 180; } if ((thetaDeg < (-90 + _root.aimAngleLimit)) and ((-90 - _root.aimAngleLimit) < thetaDeg)) { angle = thetaDeg; x = xDiff; y = yDiff; } } BALL_SPEED_MULTIPLIER = 65; (x = 0); (y = 0); (hyp = 0); (angle = -90); coolingDown = false; fireAttemptedDuringCooldown = false; dead = false; } onClipEvent (enterFrame) { calcAngle(); if ((!_root.paused) and _root.levelStarted) { _rotation = angle; } }
Instance of Symbol 212 MovieClip "statusMeter" in Symbol 223 MovieClip Frame 1
onClipEvent (load) { function coolDown(cooldown) { coolDownPercent = cooldown; this.gotoAndStop("cooldownFrame"); } coolDownPercent = 0; }
Instance of Symbol 222 MovieClip "healthMeter" in Symbol 223 MovieClip Frame 1
onClipEvent (load) { function setValue(percent) { bar._xscale = percent; bar.gotoAndStop(100 - Math.round(bar._xscale)); } }
Symbol 225 MovieClip Frame 1
_visible = false;
Symbol 231 MovieClip Frame 1
stop();
Symbol 241 MovieClip Frame 1
stop();
Symbol 291 MovieClip Frame 1
stop();
Symbol 291 MovieClip Frame 4
if (450 < _y) { _root.cannon.takeDamage(_root.bombDamage); } if (this.hitTest(_root.firemen)) { _root.firemen.takeDamage(_root.bombDamage); }
Symbol 291 MovieClip Frame 22
stop(); _root.OA_removeObject(_root.bombArray, this);
Instance of Symbol 239 MovieClip "fireman1" in Symbol 313 MovieClip Frame 1
onClipEvent (load) { stop(); }
Instance of Symbol 239 MovieClip "fireman2" in Symbol 313 MovieClip Frame 1
onClipEvent (load) { stop(); }
Instance of Symbol 222 MovieClip "healthMeter" in Symbol 313 MovieClip Frame 1
onClipEvent (load) { function setValue(percent) { bar._xscale = percent; bar.gotoAndStop(100 - Math.round(bar._xscale)); } }
Instance of Symbol 239 MovieClip "fireman1" in Symbol 313 MovieClip Frame 155
onClipEvent (load) { stop(); }
Instance of Symbol 239 MovieClip "fireman2" in Symbol 313 MovieClip Frame 155
onClipEvent (load) { stop(); }
Instance of Symbol 222 MovieClip "healthMeter" in Symbol 313 MovieClip Frame 155
onClipEvent (load) { function setValue(percent) { bar._xscale = percent; bar.gotoAndStop(100 - Math.round(bar._xscale)); } }
Instance of Symbol 260 MovieClip in Symbol 313 MovieClip Frame 586
onClipEvent (load) { gotoAndStop (1); }
Instance of Symbol 211 MovieClip in Symbol 313 MovieClip Frame 746
onClipEvent (enterFrame) { if (0 < bar._xscale) { bar._xscale = bar._xscale - 1; } else { _visible = false; } }
Instance of Symbol 300 MovieClip in Symbol 313 MovieClip Frame 920
onClipEvent (load) { baby.gotoAndStop(1); }
Symbol 313 MovieClip Frame 1796
stop();
Symbol 325 Button
on (release) { getURL ("http://www.brettbits.com/", "_blank"); }
Symbol 326 Button
on (release) { getURL ("http://sweetwretch.deviantart.com/", "_blank"); }
Symbol 327 Button
on (release) { getURL ("http://pyscospaz.deviantart.com/", "_blank"); }
Symbol 343 MovieClip Frame 1
stop();
Symbol 343 MovieClip Frame 2
gotoAndStop (1);
Symbol 343 MovieClip Frame 3
gotoAndStop (1);
Symbol 343 MovieClip Frame 4
gotoAndStop (1);
Symbol 343 MovieClip Frame 5
gotoAndStop (1);
Symbol 343 MovieClip Frame 6
gotoAndStop (1);
Symbol 343 MovieClip Frame 7
gotoAndStop (1);
Symbol 343 MovieClip Frame 8
gotoAndStop (1);
Symbol 343 MovieClip Frame 9
gotoAndStop (1);
Symbol 343 MovieClip Frame 10
gotoAndStop (1);
Symbol 343 MovieClip Frame 11
gotoAndStop (1);
Symbol 343 MovieClip Frame 12
gotoAndStop (1);
Symbol 343 MovieClip Frame 13
gotoAndStop (1);
Symbol 343 MovieClip Frame 14
gotoAndStop (1);
Symbol 343 MovieClip Frame 15
gotoAndStop (1);
Symbol 351 MovieClip Frame 1
stop();
Instance of Symbol 370 MovieClip in Symbol 373 MovieClip Frame 1
onClipEvent (enterFrame) { _alpha = (30 + ((_root.timeRemaining / _root.timeRemainingStart) * 40)); }
Symbol 383 MovieClip Frame 1
function moveRing(ring) { multiplier = 1.1 + ((1 - (_root.timeRemaining / _root.timeRemainingStart)) * 0.2); ring._xscale = ring._xscale * multiplier; ring._yscale = ring._yscale * multiplier; if (4000 < ring._xscale) { gotoAndPlay (2); } } stop();
Instance of Symbol 376 MovieClip in Symbol 383 MovieClip Frame 1
onClipEvent (enterFrame) { _parent.moveRing(this); }
Instance of Symbol 378 MovieClip in Symbol 383 MovieClip Frame 1
onClipEvent (enterFrame) { _parent.moveRing(this); }
Instance of Symbol 380 MovieClip in Symbol 383 MovieClip Frame 1
onClipEvent (enterFrame) { _parent.moveRing(this); }
Instance of Symbol 382 MovieClip in Symbol 383 MovieClip Frame 1
onClipEvent (enterFrame) { _parent.moveRing(this); }
Instance of Symbol 376 MovieClip in Symbol 383 MovieClip Frame 1
onClipEvent (enterFrame) { _parent.moveRing(this); }
Instance of Symbol 376 MovieClip in Symbol 383 MovieClip Frame 1
onClipEvent (enterFrame) { _parent.moveRing(this); }
Symbol 383 MovieClip Frame 2
count = (_root.timeRemaining / _root.timeRemainingStart) * 125; gotoAndPlay (4);
Symbol 383 MovieClip Frame 4
count--; if (0 < count) { gotoAndPlay (3); }
Instance of Symbol 383 MovieClip in Symbol 384 MovieClip Frame 1
onClipEvent (enterFrame) { _alpha = (15 + ((1 - (_root.timeRemaining / _root.timeRemainingStart)) * 45)); }
Symbol 395 MovieClip Frame 1
stop();
Symbol 395 MovieClip Frame 2
_root.playSound("cannonballSpecialAttack", ((_root.cannonballPowerLevel - 1) / 3) * 100, (_x - 200) / 2);
Symbol 395 MovieClip Frame 6
i = 0; while (i < _root.bombArray.length) { if (this.hitTest(_root.bombArray[i].bomb) and (!root.bombArray[i].detonated)) { _root.bombArray[i].detonate(); _root.detonationHeightTotal = _root.detonationHeightTotal + (600 - _root.bombArray[i]._y); _root.detonationCount++; _root.bombsDestroyed++; _root.levelBombsDestroyed++; _root.addToScore(560 - _root.bombArray[i]._y); _root.scoreMultiplier = _root.scoreMultiplier + _root.SCORE_MULTIPLIER_INCREASE; } i++; }
Symbol 395 MovieClip Frame 11
gotoAndPlay (1);
Symbol 395 MovieClip Frame 15
call(2);
Symbol 395 MovieClip Frame 21
call(6);
Symbol 395 MovieClip Frame 26
gotoAndPlay (1);
Symbol 395 MovieClip Frame 30
call(2);
Symbol 395 MovieClip Frame 41
call(6);
Symbol 395 MovieClip Frame 47
gotoAndStop (1);
Instance of Symbol 239 MovieClip "fireman1" in Symbol 396 MovieClip Frame 1
onClipEvent (load) { stop(); }
Instance of Symbol 239 MovieClip "fireman2" in Symbol 396 MovieClip Frame 1
onClipEvent (load) { stop(); }
Instance of Symbol 222 MovieClip "healthMeter" in Symbol 396 MovieClip Frame 1
onClipEvent (load) { function setValue(percent) { bar._xscale = percent; bar.gotoAndStop(100 - Math.round(bar._xscale)); } }
Symbol 396 MovieClip Frame 17
stop();
Instance of Symbol 420 MovieClip in Symbol 432 MovieClip Frame 1
onClipEvent (enterFrame) { currnumber = 2.5 - (_parent._currentframe / 25); currnumber = currnumber * 100; currnumber = Math.round(currnumber); currnumber = currnumber / 100; _x = (_x - 5); }
Instance of Symbol 425 MovieClip in Symbol 432 MovieClip Frame 1
onClipEvent (load) { if (3 < _root.currentLevel) { _visible = false; } }
Symbol 432 MovieClip Frame 2
_root.playSound("getReady", 100, 0);
Symbol 432 MovieClip Frame 45
_root.playSound("go", 100, 0);
Symbol 432 MovieClip Frame 61
_root.levelStarted = true; _root.beginLevel(); stop();
Symbol 433 Button
on (press) { if (((!_root.paused) and (!_root.cannon.cannonBarrel.dead)) and _root.levelStarted) { _root.cannon.cannonBarrel.prepareCannonFire(); } } on (release) { if (((!_root.paused) and (!_root.cannon.cannonBarrel.dead)) and _root.levelStarted) { _root.cannon.cannonBarrel.fireCannon(); } }
Symbol 457 Button
on (release) { clicked(); gotoAndStop (2); }
Symbol 484 Button
on (release) { _root.controller.togglePause(); }
Symbol 491 Button
on (release) { current = _root.cursors._currentframe; current--; if (current == 0) { current = _root.numCursors; } Mouse.hide(); _root.cursors.gotoAndStop(current); }
Symbol 492 Button
on (release) { current = _root.cursors._currentframe; current++; if (current == (_root.numCursors + 1)) { current = 1; } Mouse.hide(); _root.cursors.gotoAndStop(current); }
Symbol 493 Button
on (release) { current = _root.background._currentframe; current--; if (current == 0) { current = _root.numBackgrounds; } _root.background.gotoAndStop(current); _root.scoreBox.gotoAndStop(current); }
Symbol 494 Button
on (release) { current = _root.background._currentframe; current++; if (current == (_root.numBackgrounds + 1)) { current = 1; } _root.background.gotoAndStop(current); _root.scoreBox.gotoAndStop(current); }
Symbol 525 Button
on (release) { current = _root.music._currentframe; current--; if (current == 1) { current = _root.numMusic + 1; } _root.changeMusic(current); currentlyPlaying.updateDisplay(); }
Symbol 526 Button
on (release) { current = _root.music._currentframe; current++; if (current == (_root.numMusic + 2)) { current = 2; } _root.changeMusic(current); currentlyPlaying.updateDisplay(); }
Symbol 543 MovieClip Frame 1
stop();
Symbol 543 MovieClip Frame 12
stop();
Instance of Symbol 459 MovieClip "musicVolume1" in Symbol 543 MovieClip Frame 12
onClipEvent (load) { function clicked() { _parent.resetMusicButtons(); _root.masterMusicVolume = value; _root.setMusicVolume(); } value = 0; if (_root.masterMusicVolume == value) { gotoAndStop (2); } else { gotoAndStop (1); } }
Instance of Symbol 459 MovieClip "musicVolume2" in Symbol 543 MovieClip Frame 12
onClipEvent (load) { function clicked() { _parent.resetMusicButtons(); _root.masterMusicVolume = value; _root.setMusicVolume(); } value = 25; if (_root.masterMusicVolume == value) { gotoAndStop (2); } else { gotoAndStop (1); } }
Instance of Symbol 459 MovieClip "musicVolume3" in Symbol 543 MovieClip Frame 12
onClipEvent (load) { function clicked() { _parent.resetMusicButtons(); _root.masterMusicVolume = value; _root.setMusicVolume(); } value = 50; if (_root.masterMusicVolume == value) { gotoAndStop (2); } else { gotoAndStop (1); } }
Instance of Symbol 459 MovieClip "musicVolume4" in Symbol 543 MovieClip Frame 12
onClipEvent (load) { function clicked() { _parent.resetMusicButtons(); _root.masterMusicVolume = value; _root.setMusicVolume(); } value = 75; if (_root.masterMusicVolume == value) { gotoAndStop (2); } else { gotoAndStop (1); } }
Instance of Symbol 459 MovieClip "musicVolume5" in Symbol 543 MovieClip Frame 12
onClipEvent (load) { function clicked() { _parent.resetMusicButtons(); _root.masterMusicVolume = value; _root.setMusicVolume(); } value = 100; if (_root.masterMusicVolume == value) { gotoAndStop (2); } else { gotoAndStop (1); } }
Instance of Symbol 459 MovieClip "soundFXVolume1" in Symbol 543 MovieClip Frame 12
onClipEvent (load) { function clicked() { _parent.resetSoundFXButtons(); _root.masterSoundFXVolume = value; _root.playSound("cannonFire", 100, 0); } value = 0; if (_root.masterSoundFXVolume == value) { gotoAndStop (2); } else { gotoAndStop (1); } }
Instance of Symbol 459 MovieClip "soundFXVolume2" in Symbol 543 MovieClip Frame 12
onClipEvent (load) { function clicked() { _parent.resetSoundFXButtons(); _root.masterSoundFXVolume = value; _root.playSound("cannonFire", 100, 0); } value = 0.25; if (_root.masterSoundFXVolume == value) { gotoAndStop (2); } else { gotoAndStop (1); } }
Instance of Symbol 459 MovieClip "soundFXVolume3" in Symbol 543 MovieClip Frame 12
onClipEvent (load) { function clicked() { _parent.resetSoundFXButtons(); _root.masterSoundFXVolume = value; _root.playSound("cannonFire", 100, 0); } value = 0.5; if (_root.masterSoundFXVolume == value) { gotoAndStop (2); } else { gotoAndStop (1); } }
Instance of Symbol 459 MovieClip "soundFXVolume4" in Symbol 543 MovieClip Frame 12
onClipEvent (load) { function clicked() { _parent.resetSoundFXButtons(); _root.masterSoundFXVolume = value; _root.playSound("cannonFire", 100, 0); } value = 0.75; if (_root.masterSoundFXVolume == value) { gotoAndStop (2); } else { gotoAndStop (1); } }
Instance of Symbol 459 MovieClip "soundFXVolume5" in Symbol 543 MovieClip Frame 12
onClipEvent (load) { function clicked() { _parent.resetSoundFXButtons(); _root.masterSoundFXVolume = value; _root.playSound("cannonFire", 100, 0); } value = 1; if (_root.masterSoundFXVolume == value) { gotoAndStop (2); } else { gotoAndStop (1); } }
Instance of Symbol 459 MovieClip "quality1" in Symbol 543 MovieClip Frame 12
onClipEvent (load) { function clicked() { _parent.resetQualityButtons(); _root._quality = value; } value = "LOW"; if (_root._quality == value) { gotoAndStop (2); } else { gotoAndStop (1); } }
Instance of Symbol 459 MovieClip "quality2" in Symbol 543 MovieClip Frame 12
onClipEvent (load) { function clicked() { _parent.resetQualityButtons(); _root._quality = value; } value = "MEDIUM"; if (_root._quality == value) { gotoAndStop (2); } else { gotoAndStop (1); } }
Instance of Symbol 459 MovieClip "quality3" in Symbol 543 MovieClip Frame 12
onClipEvent (load) { function clicked() { _parent.resetQualityButtons(); _root._quality = value; } value = "HIGH"; if (_root._quality == value) { gotoAndStop (2); } else { gotoAndStop (1); } }
Instance of Symbol 542 MovieClip "currentlyPlaying" in Symbol 543 MovieClip Frame 12
onClipEvent (load) { function updateDisplay() { gotoAndStop(_root.music._currentframe); } updateDisplay(); }
Symbol 602 MovieClip Frame 1
_rotation = (Math.random() * 360);
Symbol 633 MovieClip Frame 1
Mouse.show(); stop();
Instance of Symbol 548 MovieClip in Symbol 633 MovieClip Frame 2
onClipEvent (load) { }
Instance of Symbol 558 MovieClip in Symbol 633 MovieClip Frame 3
onClipEvent (enterFrame) { _alpha = (30 + (Math.random() * 40)); }
Instance of Symbol 564 MovieClip in Symbol 633 MovieClip Frame 4
onClipEvent (enterFrame) { _rotation = (_rotation + 5); }
Symbol 634 Button
on (release) { _root.playAgain(); }
Symbol 639 MovieClip Frame 49
stop();
Symbol 664 Button
on (rollOver) { gotoAndStop (2); } on (rollOut) { gotoAndStop (1); }
Symbol 672 MovieClip Frame 1
stop();
Symbol 676 Button
on (release) { _root.swHighScoreObject.showTab = "submit"; docount = true; loadMovieNum (_root.HSHubURL, 2); _parent._parent._visible = false; }
Symbol 679 Button
on (release) { _root.swHighScoreObject.showTab = "view"; docount = true; loadMovieNum (_root.HSHubURL, 2); _parent._parent._visible = false; }
Symbol 683 MovieClip Frame 1
stop();
Instance of Symbol 682 MovieClip "buttonInstances" in Symbol 683 MovieClip Frame 1
onClipEvent (load) { this.swapDepths(100033); docount = false; trycount = 0; } onClipEvent (enterFrame) { if (docount) { trycount++; if ((_level2.getBytesTotal() == -1) && (60 < trycount)) { docount = false; trycount = 0; } } }
Instance of Symbol 652 MovieClip in Symbol 684 MovieClip Frame 1
onClipEvent (load) { numFrames = 11; gotoAndStop(Math.floor(Math.random() * numFrames) + 1); }
Instance of Symbol 683 MovieClip in Symbol 684 MovieClip Frame 1
onClipEvent (load) { _level0.swHighScoreObject.player1Score = _root.score; }
Symbol 687 Button
on (release) { tellTarget ("_level0") { gotoAndStop ("powerups"); }; }
Symbol 705 MovieClip Frame 41
if (_parent._parent.levelScore != 0) { if (_parent._parent.levelScore >= INCREASE_PER_FRAME) { amount = INCREASE_PER_FRAME; } else { amount = _parent._parent.levelScore; } _parent._parent.levelScore = _parent._parent.levelScore - amount; _parent._parent.score = _parent._parent.score + amount; _parent._parent.spendablePoints = _parent._parent.spendablePoints + amount; gotoAndPlay(_currentframe - 1); }
Symbol 705 MovieClip Frame 42
stopAllSounds();
Symbol 705 MovieClip Frame 49
if (_parent._parent.bonus == 0) { gotoAndPlay(_currentframe + 2); }
Symbol 705 MovieClip Frame 52
if (_parent._parent.bonus != 0) { if (_parent._parent.bonus >= INCREASE_PER_FRAME) { amount = INCREASE_PER_FRAME; } else { amount = _parent._parent.bonus; } _parent._parent.bonus = _parent._parent.bonus - amount; _parent._parent.score = _parent._parent.score + amount; _parent._parent.spendablePoints = _parent._parent.spendablePoints + amount; gotoAndPlay(_currentframe - 1); }
Symbol 705 MovieClip Frame 53
stopAllSounds();
Symbol 705 MovieClip Frame 55
_parent._parent.bonusList.gotoAndStop(2); stop();
Instance of Symbol 705 MovieClip in Symbol 706 MovieClip Frame 1
onClipEvent (load) { INCREASE_PER_FRAME = Math.round(263 * Math.sqrt(_root.currentLevel + 1)); }
Symbol 708 Button
on (release) { gotoAndStop (2); }
Symbol 712 Button
on (release) { gotoAndStop (1); }
Symbol 717 Button
on (press) { isPressed = true; } on (release, releaseOutside) { isPressed = false; }
Symbol 720 MovieClip Frame 1
stop();
Instance of Symbol 718 MovieClip in Symbol 720 MovieClip Frame 2
onClipEvent (load) { isPressed = false; } onClipEvent (enterFrame) { if (isPressed) { _parent._parent.awards.scroll = _parent._parent.awards.scroll - 1; } }
Instance of Symbol 718 MovieClip in Symbol 720 MovieClip Frame 2
onClipEvent (load) { isPressed = false; } onClipEvent (enterFrame) { if (isPressed) { _parent._parent.awards.scroll = _parent._parent.awards.scroll + 1; } }
Symbol 724 MovieClip Frame 35
stop();
Instance of Symbol 686 MovieClip in Symbol 725 MovieClip Frame 1
onClipEvent (load) { display = ("Level " + _root.currentLevel) + " Complete"; }
Symbol 734 Button
on (release) { _root.increaseLevel(); stopAllSounds(); tellTarget ("_level0") { gotoAndStop ("game"); }; }
Symbol 738 MovieClip Frame 1
this.gotoAndPlay(Math.floor(Math.random() * 29) + 2);
Symbol 738 MovieClip Frame 31
gotoAndPlay (2);
Symbol 747 Button
on (release) { if (isDisabled()) { return(false); } if (hasEnoughPoints()) { _root.playSound("powerup", 100, 0); makePurchase(); } else { _root.playSound("notEnoughPoints", 100, 0); _parent.desc = "You do not have enough points to purchase this item."; } display(); } on (rollOver) { if (isDisabled()) { _parent.desc = "This attribute has been maxed out."; } else { _parent.desc = getDescription(); } } on (rollOut, releaseOutside) { _parent.desc = _parent.defaultDesc; }
Symbol 778 Button
on (release) { _root.playSound("tabClick", 100, 0); gotoAndStop (2); }
Symbol 779 Button
on (release) { _root.playSound("tabClick", 100, 0); gotoAndStop (1); }
Symbol 780 Button
on (release) { _root.playSound("tabClick", 100, 0); gotoAndStop (3); }
Symbol 803 Button
on (release) { if (isDisabled()) { return(false); } if (hasEnoughPoints()) { _root.playSound("powerup", 100, 0); makePurchase(); } else { _root.playSound("notEnoughPoints", 100, 0); _parent.desc = "You do not have enough points to purchase this item."; } display(); } on (rollOver) { if (isDisabled()) { _parent.desc = "This item has already been purchased."; } else { _parent.desc = getDescription(); } } on (rollOut, releaseOutside) { _parent.desc = _parent.defaultDesc; }
Symbol 834 Button
on (release) { if (isDisabled()) { _parent.tipBook._visible = true; return(false); } if (hasEnoughPoints()) { _root.playSound("powerup", 100, 0); makePurchase(); } else { _root.playSound("notEnoughPoints", 100, 0); _parent.desc = "You do not have enough points to purchase this item."; } display(); } on (rollOver) { if (isDisabled()) { _parent.desc = "Click here to read Tip Book."; } else { _parent.desc = getDescription(); } } on (rollOut, releaseOutside) { _parent.desc = _parent.defaultDesc; }
Symbol 844 Button
on (release) { if (isDisabled()) { _parent.awardHandbook._visible = true; return(false); } if (hasEnoughPoints()) { _root.playSound("powerup", 100, 0); makePurchase(); } else { _root.playSound("notEnoughPoints", 100, 0); _parent.desc = "You do not have enough points to purchase this item."; } display(); } on (rollOver) { if (isDisabled()) { _parent.desc = "Click here to read Awards Handbook."; } else { _parent.desc = getDescription(); } } on (rollOut, releaseOutside) { _parent.desc = _parent.defaultDesc; }
Symbol 855 Button
on (release) { _visible = false; }
Symbol 856 Button
on (release) { nextFrame(); }
Symbol 860 Button
on (release) { prevFrame(); }
Symbol 879 Button
on (rollOut) { rollout(); } on (rollOver) { value = "Hanging By A Thread\nThe player was only one more dropped baby away from Game Over.\nPoints: 2500"; rollover(value); }
Symbol 880 Button
on (rollOut) { rollout(); } on (rollOver) { value = "Bomb Squad\nDestroyed all bombs in previous level.\nPoints: 500"; rollover(value); }
Symbol 881 Button
on (rollOut) { rollout(); } on (rollOver) { value = "Maternal Instinct\nAll babies in the previous level were caught in the trampoline.\nPoints: 500 * (# of levels completed)"; rollover(value); }
Symbol 882 Button
on (rollOut) { rollout(); } on (rollOver) { value = "Pity Points\nLess than [1000 * (# of levels completed)] points were earned during the level.\nPoints: 1000 * (# of levels completed)"; rollover(value); }
Symbol 883 Button
on (rollOut) { rollout(); } on (rollOver) { value = "No Need For Breaks\nGame was not paused during previous level.\nPoints: 500"; rollover(value); }
Symbol 884 Button
on (rollOut) { rollout(); } on (rollOver) { value = "Heroes Unscathed\nFiremen took no damage.\nPoints: 500 * (# of levels completed)"; rollover(value); }
Symbol 885 Button
on (rollOut) { rollout(); } on (rollOver) { value = "Gandhi\nThe cannon was not fired at all.\nPoints: 15000"; rollover(value); }
Symbol 886 Button
on (rollOut) { rollout(); } on (rollOver) { value = "A Mechanic's Dream\nCannon took no damage.\nPoints: 500 * (# of levels completed)"; rollover(value); }
Symbol 887 Button
on (rollOut) { rollout(); } on (rollOver) { value = "Triggerhappy\nApproximately more than 1 cannonball was fired per second.\nPoints: 1000"; rollover(value); }
Symbol 888 Button
on (rollOut) { rollout(); } on (rollOver) { value = "Minus A Trampoline\nFinished level with trampoline destroyed.\nPoints: 5000"; rollover(value); }
Symbol 889 Button
on (rollOut) { rollout(); } on (rollOver) { value = "Perfect Aim\nAll cannonballs fired hit a target in the air.\nPoints: 2000"; rollover(value); }
Symbol 890 Button
on (rollOut) { rollout(); } on (rollOver) { value = "Cannonless\nFinished level with cannon completely destroyed.\nPoints: 2500"; rollover(value); }
Symbol 891 Button
on (rollOut) { rollout(); } on (rollOver) { value = "Smooth Descent\nNo babies were hit by cannonballs during previous level.\nPoints: 500"; rollover(value); }
Symbol 892 Button
on (rollOut) { rollout(); } on (rollOver) { value = "Reflective\nApproximately more than 2 cannonballs were bounced against the trampoline every 5 seconds.\nPoints: 1500"; rollover(value); }
Symbol 893 Button
on (rollOut) { rollout(); } on (rollOver) { value = "Marksmanship\nMore than 85% of cannonballs fired hit a target in the air.\nPoints: 1000"; rollover(value); }
Symbol 894 Button
on (rollOut) { rollout(); } on (rollOver) { value = "Nomadic\nFiremen were being moved for more than 80% of the level.\nPoints: 2000"; rollover(value); }
Symbol 895 Button
on (rollOut) { rollout(); } on (rollOver) { value = "On The Move\nFiremen were being moved for more than 60% of the level.\nPoints: 1000"; rollover(value); }
Symbol 896 Button
on (rollOut) { rollout(); } on (rollOver) { value = "Bounceback\nApproximately one cannonball was bounced against the trampoline every 5 seconds.\nPoints: 750"; rollover(value); }
Symbol 897 Button
on (rollOut) { rollout(); } on (rollOver) { value = "Lucky 13:\nPoints earned during the level were divisible by 13.\nPoints: 1313"; rollover(value); }
Symbol 898 Button
on (rollOut) { rollout(); } on (rollOver) { value = "Big Player\nPlayer passed 500,000 points during level.\nPoints: 15000"; rollover(value); }
Symbol 899 Button
on (rollOut) { rollout(); } on (rollOver) { value = "Ligyrophobic\nThe average cannonball was shot at below 40% power.\nPoints: 500"; rollover(value); }
Symbol 900 Button
on (rollOut) { rollout(); } on (rollOver) { value = "Impatient\nSeveral attempts were made to fire the cannon while it was still cooling down.\nPoints: 500"; rollover(value); }
Symbol 901 Button
on (rollOut) { rollout(); } on (rollOver) { value = "Gunpowder Zeal\nThe average cannonball was shot at above 80% power.\nPoints: 500"; rollover(value); }
Symbol 902 Button
on (rollOut) { rollout(); } on (rollOver) { value = "High In The Sky\nThe average target was hit while still in the top 25% of the screen.\nPoints: 1500"; rollover(value); }
Symbol 903 Button
on (rollOut) { rollout(); } on (rollOver) { value = "Millionaire\nPlayer passed 1,000,000 points during level.\nPoints: 30000"; rollover(value); }
Instance of Symbol 751 MovieClip in Symbol 905 MovieClip Frame 1
onClipEvent (load) { function isDisabled() { return(_root.firemenSpeed >= maxValue); } function hasEnoughPoints() { return(_root.spendablePoints >= cost); } function display() { if (isDisabled()) { _alpha = 20; costDisplay = ""; } else { cost = Math.round(1000 * Math.pow(2, _root.firemenSpeed - 5)); costDisplay = "$" + cost; } } function makePurchase() { _root.firemenSpeed = _root.firemenSpeed + 0.5; _parent._parent.deductPoints(cost); _parent.desc = getDescription(); } function getDescription() { if (isDisabled()) { return("This attribute has been maxed out."); } return(("Energy Drink: Increases movement speed of firemen. Firemen's current movement speed is " + _root.firemenSpeed) + "."); } maxValue = 10; display(); }
Instance of Symbol 754 MovieClip in Symbol 905 MovieClip Frame 1
onClipEvent (load) { function isDisabled() { return(_root.levelCoolDownRate >= maxValue); } function hasEnoughPoints() { return(_root.spendablePoints >= cost); } function display() { if (isDisabled()) { _alpha = 20; costDisplay = ""; } else { cost = 5000 + (500 * _root.currentLevel); costDisplay = "$" + cost; } } function makePurchase() { _root.levelCoolDownRate = _root.levelCoolDownRate + 0.5; _parent._parent.deductPoints(cost); _parent.desc = getDescription(); } function getDescription() { if (isDisabled()) { return("This attribute has been maxed out."); } currNum = _root.levelCoolDownRate; currNum = currNum * 100; currNum = Math.round(currNum) / 100; return(("Cooling Fan: Increases rate of cannon cooldown after firing a cannonball. Current rate of cooldown is " + currNum) + "."); } maxValue = 10; display(); }
Instance of Symbol 758 MovieClip in Symbol 905 MovieClip Frame 1
onClipEvent (load) { function isDisabled() { return(_root.firepowerMultiplier >= maxValue); } function hasEnoughPoints() { return(_root.spendablePoints >= cost); } function display() { if (isDisabled()) { _alpha = 20; costDisplay = ""; } else { cost = Math.round(5000 * Math.pow(5, _root.firepowerMultiplier - 1)); costDisplay = "$" + cost; } } function makePurchase() { _root.firepowerMultiplier = _root.firepowerMultiplier + 0.05; _parent._parent.deductPoints(cost); _parent.desc = getDescription(); } function getDescription() { if (isDisabled()) { return("This attribute has been maxed out."); } currNum = _root.firepowerMultiplier; currNum = currNum * 100; return(("Nitroglycerin: Increases cannon's maximum firepower rating to help counteract the increasing force of gravity. Current firepower rating: " + currNum) + "%."); } maxValue = 2; display(); }
Instance of Symbol 763 MovieClip in Symbol 905 MovieClip Frame 1
onClipEvent (load) { function isDisabled() { return(_root.powerbarStartsAt >= maxValue); } function hasEnoughPoints() { return(_root.spendablePoints >= cost); } function display() { if (isDisabled()) { gotoAndStop (3); _alpha = 20; costDisplay = ""; } else { if (_root.powerbarStartsAt == 2) { gotoAndStop (1); cost = 20000; } else if (_root.powerbarStartsAt == 6) { gotoAndStop (2); cost = 35000; } else if (_root.powerbarStartsAt == 10) { gotoAndStop (3); cost = 50000; } costDisplay = "$" + cost; } } function makePurchase() { if (_root.powerbarStartsAt == 2) { _root.powerbarStartsAt = 6; } else if (_root.powerbarStartsAt == 6) { _root.powerbarStartsAt = 10; } else if (_root.powerbarStartsAt == 10) { _root.powerbarStartsAt = 16; } _parent._parent.deductPoints(cost); _parent.desc = getDescription(); } function getDescription() { if (_root.powerbarStartsAt == 2) { currNum = "0%"; } else if (_root.powerbarStartsAt == 6) { currNum = "30%"; } else if (_root.powerbarStartsAt == 10) { currNum = "65%"; } else { return("This attribute has been maxed out."); } return(("ReadyCharge: Reduces cannon charging time by starting charge at a higher level. Current starting charge: " + currNum) + "."); } maxValue = 16; display(); }
Instance of Symbol 767 MovieClip in Symbol 905 MovieClip Frame 1
onClipEvent (load) { function isDisabled() { return(false); } function hasEnoughPoints() { return(_root.spendablePoints >= cost); } function display() { if (_root.largeTrampoline) { gotoAndStop (2); cost = 7500; } else { gotoAndStop (1); cost = 20000; } costDisplay = "$" + cost; } function makePurchase() { _root.largeTrampoline = (_root.largeTrampoline ? false : true); _parent._parent.deductPoints(cost); _parent.desc = getDescription(); } function getDescription() { if (_root.largeTrampoline) { return("Small Trampoline: Keeps your firemen closer together, helping them to avoid falling bombs."); } return("Large Trampoline: Helps your firemen to catch falling babies more easily."); } display(); }
Instance of Symbol 774 MovieClip in Symbol 905 MovieClip Frame 1
onClipEvent (load) { function isDisabled() { return(_root.cannonballPowerLevel >= maxValue); } function hasEnoughPoints() { return(_root.spendablePoints >= cost); } function display() { if (isDisabled()) { gotoAndStop (3); _alpha = 20; costDisplay = ""; } else { if (_root.cannonballPowerLevel == 1) { gotoAndStop (1); cost = 10000; } else if (_root.cannonballPowerLevel == 2) { gotoAndStop (2); cost = 20000; } else if (_root.cannonballPowerLevel == 3) { gotoAndStop (3); cost = 30000; } costDisplay = "$" + cost; } } function makePurchase() { if (_root.cannonballPowerLevel == 1) { _root.cannonballPowerLevel = 2; } else if (_root.cannonballPowerLevel == 2) { _root.cannonballPowerLevel = 3; } else if (_root.cannonballPowerLevel == 3) { _root.cannonballPowerLevel = 4; } _parent._parent.deductPoints(cost); _parent.desc = getDescription(); } function getDescription() { if (isDisabled()) { return("This attribute has been maxed out."); } return(("Cannonball Upgrade: Randomly discharges bomb-destroying attacks upon hitting its target. Cannonballs fired are currently Power Level " + _root.cannonballPowerLevel) + "."); } maxValue = 4; display(); }
Instance of Symbol 786 MovieClip in Symbol 905 MovieClip Frame 2
onClipEvent (load) { function isDisabled() { return(_root.maxBabyDrops >= maxValue); } function hasEnoughPoints() { return(_root.spendablePoints >= cost); } function display() { if (isDisabled()) { _alpha = 20; costDisplay = ""; } else { cost = Math.round(30000 * Math.pow(1.5, _root.maxBabyDrops - 3)); costDisplay = "$" + cost; } } function makePurchase() { _root.maxBabyDrops++; _parent._parent.deductPoints(cost); _parent.desc = getDescription(); } function getDescription() { if (isDisabled()) { return("This attribute has been maxed out."); } return(("Improved Infant Mortality Rate: Increases the number of babies the player is allowed to miss in one level, before the game is over. Currently, the game ends when the player misses " + _root.maxBabyDrops) + " babies in one level."); } maxValue = 9; display(); }
Instance of Symbol 789 MovieClip in Symbol 905 MovieClip Frame 2
onClipEvent (load) { function isDisabled() { return(false); } function hasEnoughPoints() { return(_root.spendablePoints >= cost); } function display() { cost = Math.round(5000 * Math.pow(5, (_root.cannonHealth - 100) / 100)); costDisplay = "$" + cost; } function makePurchase() { _root.cannonHealth = _root.cannonHealth + 20; _parent._parent.deductPoints(cost); _parent.desc = getDescription(); } function getDescription() { return(("Toolbox: Increases cannon durability. It is important to upgrade this attribute, because the bombs become more destructive as the game progresses. Current cannon durability: " + _root.cannonHealth) + "."); } display(); }
Instance of Symbol 792 MovieClip in Symbol 905 MovieClip Frame 2
onClipEvent (load) { function isDisabled() { return(false); } function hasEnoughPoints() { return(_root.spendablePoints >= cost); } function display() { cost = Math.round(5000 * Math.pow(5, (_root.firemenHealth - 100) / 100)); costDisplay = "$" + cost; } function makePurchase() { _root.firemenHealth = _root.firemenHealth + 20; _parent._parent.deductPoints(cost); _parent.desc = getDescription(); } function getDescription() { return(("First Aid Kit: Increases the vitality of your firemen. It is important to upgrade this attribute, because the bombs become more destructive as the game progresses. Current firemen vitality: " + _root.firemenHealth) + "."); } display(); }
Instance of Symbol 795 MovieClip in Symbol 905 MovieClip Frame 2
onClipEvent (load) { function isDisabled() { return(_root.trampolineBouncebackMultiplier >= maxValue); } function hasEnoughPoints() { return(_root.spendablePoints >= cost); } function display() { if (isDisabled()) { _alpha = 20; costDisplay = ""; } else { cost = Math.round(5000 * Math.pow(5, _root.trampolineBouncebackMultiplier - 1)); costDisplay = "$" + cost; } } function makePurchase() { _root.trampolineBouncebackMultiplier = _root.trampolineBouncebackMultiplier + 0.05; _parent._parent.deductPoints(cost); _parent.desc = getDescription(); } function getDescription() { if (isDisabled()) { return("This attribute has been maxed out."); } currNum = _root.trampolineBouncebackMultiplier; currNum = currNum * 100; return(("Flubber Trampoline Enhancer: Increases the reflective effect of the trampoline on any cannonballs that bounce off of it. This helps to counteract the increasing force of gravity. Current trampoline elasticity: " + currNum) + "%."); } maxValue = 1.5; display(); }
Instance of Symbol 798 MovieClip in Symbol 905 MovieClip Frame 2
onClipEvent (load) { function isDisabled() { return(minValue >= _root.gravity); } function hasEnoughPoints() { return(_root.spendablePoints >= cost); } function display() { if (isDisabled()) { _alpha = 20; costDisplay = ""; } else { cost = 20000 + (5000 * _root.currentLevel); costDisplay = "$" + cost; } } function makePurchase() { _root.gravity = _root.gravity - 1; _parent._parent.deductPoints(cost); _parent.desc = getDescription(); } function getDescription() { if (isDisabled()) { return("This attribute has been maxed out."); } currNum = _root.gravity; currNum = currNum * 100; currNum = Math.round(currNum) / 100; return(("Anti-gravity device: Reduces the force of gravity during gameplay, temporarily slowing the descent of objects for a few levels. Current force of gravity: " + currNum) + "."); } minValue = 1.25; display(); }
Instance of Symbol 801 MovieClip in Symbol 905 MovieClip Frame 2
onClipEvent (load) { function isDisabled() { return(minValue >= _root.timeRemainingStart); } function hasEnoughPoints() { return(_root.spendablePoints >= cost); } function display() { if (isDisabled()) { _alpha = 20; costDisplay = ""; } else { cost = 20000 + (5000 * _root.currentLevel); costDisplay = "$" + cost; } } function makePurchase() { _root.timeRemainingStart = _root.timeRemainingStart * 0.75; _root.timeRemainingStart = Math.floor(_root.timeRemainingStart); _parent._parent.deductPoints(cost); _parent.desc = getDescription(); } function getDescription() { if (isDisabled()) { return("This attribute has been maxed out."); } currNum = _root.timeRemainingStart / 25; return(("Reverse Hourglass: Reduces the length of time spent in one level. Current length of level: approximately " + currNum) + " seconds."); } minValue = 100; display(); }
Instance of Symbol 819 MovieClip in Symbol 905 MovieClip Frame 3
onClipEvent (load) { function isDisabled() { return(_root.showTimer); } function hasEnoughPoints() { return(_root.spendablePoints >= cost); } function display() { if (isDisabled()) { _alpha = 20; costDisplay = ""; } else { cost = 15000; costDisplay = "$" + cost; } } function makePurchase() { _root.showTimer = true; _parent._parent.deductPoints(cost); _parent.desc = getDescription(); } function getDescription() { if (isDisabled()) { return("This item has already been purchased."); } return("Timer Countdown: Displays a translucent bar at the top of the gameplay screen showing the player how much time remains before the level is complete."); } display(); }
Instance of Symbol 827 MovieClip in Symbol 905 MovieClip Frame 3
onClipEvent (load) { function isDisabled() { return(_root.numBackgrounds == maxValue); } function hasEnoughPoints() { return(_root.spendablePoints >= cost); } function display() { if (isDisabled()) { gotoAndStop (3); _alpha = 20; costDisplay = ""; } else { if (_root.numBackgrounds == 4) { gotoAndStop (1); cost = 5000; } else if (_root.numBackgrounds == 5) { gotoAndStop (2); cost = 10000; } else if (_root.numBackgrounds == 6) { gotoAndStop (3); cost = 15000; } costDisplay = "$" + cost; } } function makePurchase() { _root.numBackgrounds++; _parent._parent.deductPoints(cost); _parent.desc = getDescription(); } function getDescription() { if (isDisabled()) { return("This item has already been purchased."); } if (_root.numBackgrounds == 4) { return("Crayons: Adds a 5th background for use during gameplay. Backgrounds can be selected on the pause menu (press P during gameplay)."); } if (_root.numBackgrounds == 5) { return("Artist's Easel: Adds a 6th background for use during gameplay. Backgrounds can be selected on the pause menu (press P during gameplay)."); } if (_root.numBackgrounds == 6) { return("Adobe Photoshop: Adds a 7th background for use during gameplay. Backgrounds can be selected on the pause menu (press P during gameplay)."); } } maxValue = 7; display(); }
Instance of Symbol 833 MovieClip in Symbol 905 MovieClip Frame 3
onClipEvent (load) { function isDisabled() { return(_root.numCursors == maxValue); } function hasEnoughPoints() { return(_root.spendablePoints >= cost); } function display() { if (isDisabled()) { gotoAndStop (3); _alpha = 20; costDisplay = ""; } else { if (_root.numCursors == 4) { gotoAndStop (1); cost = 3000; } else if (_root.numCursors == 8) { gotoAndStop (2); cost = 6000; } else if (_root.numCursors == 12) { gotoAndStop (3); cost = 9000; } costDisplay = "$" + cost; } } function makePurchase() { _root.numCursors = _root.numCursors + 4; _parent._parent.deductPoints(cost); _parent.desc = getDescription(); } function getDescription() { if (isDisabled()) { return("This item has already been purchased."); } if (_root.numCursors == 4) { return("Cursor Pack Volume 1: Adds 4 new custom cursors for use during gameplay. Cursors can be selected on the pause menu (press P during gameplay)."); } if (_root.numCursors == 8) { return("Cursor Pack Volume 2: Adds 4 new custom cursors for use during gameplay. Cursors can be selected on the pause menu (press P during gameplay)."); } if (_root.numCursors == 12) { return("Cursor Pack Volume 3: Adds 4 new custom cursors for use during gameplay. Cursors can be selected on the pause menu (press P during gameplay)."); } } maxValue = 16; display(); }
Instance of Symbol 837 MovieClip in Symbol 905 MovieClip Frame 3
onClipEvent (load) { function isDisabled() { return(_root.tipBookPurchased); } function hasEnoughPoints() { return(_root.spendablePoints >= cost); } function display() { if (isDisabled()) { _alpha = 20; costDisplay = "$0"; } else { cost = 30000; costDisplay = "$" + cost; } } function makePurchase() { _root.tipBookPurchased = true; _parent.tipBook._visible = true; _parent._parent.deductPoints(cost); _parent.desc = getDescription(); } function getDescription() { if (isDisabled()) { return("Click here to read Tip Book."); } return("Tip Book: Gives helpful hints and tips on achieving higher scores and progressing further into this game."); } display(); }
Instance of Symbol 843 MovieClip in Symbol 905 MovieClip Frame 3
onClipEvent (load) { function isDisabled() { return(_root.numMusic == maxValue); } function hasEnoughPoints() { return(_root.spendablePoints >= cost); } function display() { if (isDisabled()) { gotoAndStop (3); _alpha = 20; costDisplay = ""; } else { if (_root.numMusic == 3) { gotoAndStop (1); cost = 10000; } else if (_root.numMusic == 4) { gotoAndStop (2); cost = 20000; } else if (_root.numMusic == 5) { gotoAndStop (3); cost = 30000; } costDisplay = "$" + cost; } } function makePurchase() { _root.numMusic++; _parent._parent.deductPoints(cost); _parent.desc = getDescription(); } function getDescription() { if (isDisabled()) { return("This item has already been purchased."); } if (_root.numMusic == 3) { return("Music Box: Adds a 4th music track for use during gameplay. Music can be selected on the pause menu (press P during gameplay)."); } if (_root.numMusic == 4) { return("Jukebox: Adds a 5th music track for use during gameplay. Music can be selected on the pause menu (press P during gameplay)."); } if (_root.numMusic == 5) { return("iPod: Adds a 6th music track for use during gameplay. Music can be selected on the pause menu (press P during gameplay)."); } } maxValue = 6; display(); }
Instance of Symbol 848 MovieClip in Symbol 905 MovieClip Frame 3
onClipEvent (load) { function isDisabled() { return(_root.awardHandbookPurchased); } function hasEnoughPoints() { return(_root.spendablePoints >= cost); } function display() { if (isDisabled()) { _alpha = 20; costDisplay = "$0"; } else { cost = 20000; costDisplay = "$" + cost; } } function makePurchase() { _root.awardHandbookPurchased = true; _parent.awardHandbook._visible = true; _parent._parent.deductPoints(cost); _parent.desc = getDescription(); } function getDescription() { if (isDisabled()) { return("Click here to read Awards Handbook."); } return("Awards Handbook: Describes all of the bonus awards given after each level, as well as how to earn them."); } display(); }
Instance of Symbol 874 MovieClip "tipBook" in Symbol 905 MovieClip Frame 3
onClipEvent (load) { stop(); _visible = false; }
Instance of Symbol 904 MovieClip "awardHandbook" in Symbol 905 MovieClip Frame 3
onClipEvent (load) { function rollover(value) { desc = value; } function rollout() { desc = "Mouse over any of the above available awards, and a description of it will appear here."; } stop(); _visible = false; desc = ""; }
Symbol 919 Button
on (release) { _root.showUpgradesExplanation = false; _visible = false; }
Instance of Symbol 905 MovieClip in Symbol 921 MovieClip Frame 1
onClipEvent (load) { defaultDesc = "Buy upgrades that will help you through the harder levels. Move your mouse over an item to see a description of it, and click on it to purchase it. More upgrades can be found by clicking the three tabs near the top."; desc = defaultDesc; stop(); }
Instance of Symbol 920 MovieClip in Symbol 921 MovieClip Frame 1
onClipEvent (load) { _visible = _root.showUpgradesExplanation; }

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Instance Names

"link"Frame 1Symbol 2 MovieClip
"spark"Frame 1Symbol 8 MovieClip
"loadingMessage"Frame 2Symbol 13 MovieClip
"music"Frame 5Symbol 70 MovieClip
"descBox"Frame 5Symbol 85 MovieClip
"lightning"Frame 5Symbol 134 MovieClip
"sounds"Frame 9Symbol 343 MovieClip
"music"Frame 9Symbol 351 MovieClip
"background"Frame 9Symbol 385 MovieClip
"cannonball"Frame 9Symbol 260 MovieClip
"cannon"Frame 9Symbol 223 MovieClip
"cannonballSpecial"Frame 9Symbol 395 MovieClip
"firemen"Frame 9Symbol 396 MovieClip
"bomb"Frame 9Symbol 291 MovieClip
"controller"Frame 9Symbol 399 MovieClip
"baby"Frame 9Symbol 300 MovieClip
"scoreBox"Frame 9Symbol 402 MovieClip
"babyDropMeter"Frame 9Symbol 412 MovieClip
"gameTimer"Frame 9Symbol 435 MovieClip
"pauseMenu"Frame 9Symbol 543 MovieClip
"cursors"Frame 9Symbol 633 MovieClip
"fins"Symbol 13 MovieClip Frame 1Symbol 12 MovieClip
"initialSmoke"Symbol 171 MovieClip Frame 1Symbol 144 MovieClip
"crack"Symbol 171 MovieClip Frame 1Symbol 154 MovieClip
"bar"Symbol 211 MovieClip Frame 1Symbol 209 MovieClip
"powerMeter"Symbol 212 MovieClip Frame 1Symbol 206 MovieClip
"cooldownMeter"Symbol 212 MovieClip Frame 2Symbol 211 MovieClip
"bar"Symbol 222 MovieClip Frame 1Symbol 215 MovieClip
"cannonBarrel"Symbol 223 MovieClip Frame 1Symbol 171 MovieClip
"base"Symbol 223 MovieClip Frame 1Symbol 179 MovieClip
"crack"Symbol 223 MovieClip Frame 1Symbol 189 MovieClip
"statusMeter"Symbol 223 MovieClip Frame 1Symbol 212 MovieClip
"healthMeter"Symbol 223 MovieClip Frame 1Symbol 222 MovieClip
"hitArea"Symbol 233 MovieClip Frame 1Symbol 225 MovieClip
"bounce"Symbol 233 MovieClip Frame 1Symbol 231 MovieClip
"bomb"Symbol 291 MovieClip Frame 1Symbol 275 MovieClip
"hitArea"Symbol 300 MovieClip Frame 1Symbol 225 MovieClip
"baby"Symbol 300 MovieClip Frame 1Symbol 295 MovieClip
"chute"Symbol 300 MovieClip Frame 1Symbol 299 MovieClip
"trampoline"Symbol 313 MovieClip Frame 1Symbol 233 MovieClip
"fireman1"Symbol 313 MovieClip Frame 1Symbol 239 MovieClip
"fireman2"Symbol 313 MovieClip Frame 1Symbol 239 MovieClip
"healthMeter"Symbol 313 MovieClip Frame 1Symbol 222 MovieClip
"trampoline"Symbol 313 MovieClip Frame 155Symbol 233 MovieClip
"fireman1"Symbol 313 MovieClip Frame 155Symbol 239 MovieClip
"fireman2"Symbol 313 MovieClip Frame 155Symbol 239 MovieClip
"healthMeter"Symbol 313 MovieClip Frame 155Symbol 222 MovieClip
"trampoline"Symbol 396 MovieClip Frame 1Symbol 233 MovieClip
"fireman1"Symbol 396 MovieClip Frame 1Symbol 239 MovieClip
"fireman2"Symbol 396 MovieClip Frame 1Symbol 239 MovieClip
"healthMeter"Symbol 396 MovieClip Frame 1Symbol 222 MovieClip
"musicVolume1"Symbol 543 MovieClip Frame 12Symbol 459 MovieClip
"musicVolume2"Symbol 543 MovieClip Frame 12Symbol 459 MovieClip
"musicVolume3"Symbol 543 MovieClip Frame 12Symbol 459 MovieClip
"musicVolume4"Symbol 543 MovieClip Frame 12Symbol 459 MovieClip
"musicVolume5"Symbol 543 MovieClip Frame 12Symbol 459 MovieClip
"soundFXVolume1"Symbol 543 MovieClip Frame 12Symbol 459 MovieClip
"soundFXVolume2"Symbol 543 MovieClip Frame 12Symbol 459 MovieClip
"soundFXVolume3"Symbol 543 MovieClip Frame 12Symbol 459 MovieClip
"soundFXVolume4"Symbol 543 MovieClip Frame 12Symbol 459 MovieClip
"soundFXVolume5"Symbol 543 MovieClip Frame 12Symbol 459 MovieClip
"quality1"Symbol 543 MovieClip Frame 12Symbol 459 MovieClip
"quality2"Symbol 543 MovieClip Frame 12Symbol 459 MovieClip
"quality3"Symbol 543 MovieClip Frame 12Symbol 459 MovieClip
"currentlyPlaying"Symbol 543 MovieClip Frame 12Symbol 542 MovieClip
"buttonInstances"Symbol 683 MovieClip Frame 1Symbol 682 MovieClip
"bonusList"Symbol 725 MovieClip Frame 1Symbol 720 MovieClip
"tipBook"Symbol 905 MovieClip Frame 3Symbol 874 MovieClip
"awardHandbook"Symbol 905 MovieClip Frame 3Symbol 904 MovieClip

Special Tags

Protect (24)Timeline Frame 131 bytes "..$1$rD$098.CKOv5AnysoDkrUzsW.."

Labels

"game"Frame 9
"gameover"Frame 11
"levelComplete"Frame 13
"powerups"Frame 15
"blank"Symbol 85 MovieClip Frame 1
"play"Symbol 85 MovieClip Frame 2
"instructions"Symbol 85 MovieClip Frame 3
"credits"Symbol 85 MovieClip Frame 4
"website"Symbol 85 MovieClip Frame 5
"email"Symbol 85 MovieClip Frame 6
"highScores"Symbol 85 MovieClip Frame 7
"addictinggames"Symbol 85 MovieClip Frame 8
"albinoblacksheep"Symbol 85 MovieClip Frame 9
"die"Symbol 171 MovieClip Frame 103
"die"Symbol 179 MovieClip Frame 2
"powerFrame"Symbol 212 MovieClip Frame 1
"cooldownFrame"Symbol 212 MovieClip Frame 2
"cannonFire"Symbol 343 MovieClip Frame 2
"explosion"Symbol 343 MovieClip Frame 3
"cannonDie"Symbol 343 MovieClip Frame 4
"trampolineBounce"Symbol 343 MovieClip Frame 5
"cryingBaby"Symbol 343 MovieClip Frame 6
"laughingBaby"Symbol 343 MovieClip Frame 7
"gameOverExplosion"Symbol 343 MovieClip Frame 8
"getReady"Symbol 343 MovieClip Frame 9
"go"Symbol 343 MovieClip Frame 10
"levelComplete"Symbol 343 MovieClip Frame 11
"powerup"Symbol 343 MovieClip Frame 12
"tabClick"Symbol 343 MovieClip Frame 13
"notEnoughPoints"Symbol 343 MovieClip Frame 14
"cannonballSpecialAttack"Symbol 343 MovieClip Frame 15
"level2"Symbol 395 MovieClip Frame 2
"level3"Symbol 395 MovieClip Frame 15
"level4"Symbol 395 MovieClip Frame 30
"pauseGame"Symbol 543 MovieClip Frame 3
"unpauseGame"Symbol 543 MovieClip Frame 13

Dynamic Text Variables

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displaySymbol 401 EditableText""
currnumberSymbol 419 EditableText""
messageSymbol 421 EditableText""
messageSymbol 422 EditableText""
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descSymbol 743 EditableText""
costDisplaySymbol 750 EditableText""
costDisplaySymbol 753 EditableText""
costDisplaySymbol 757 EditableText""
costDisplaySymbol 760 EditableText""
costDisplaySymbol 765 EditableText""
costDisplaySymbol 770 EditableText""
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costDisplaySymbol 788 EditableText""
costDisplaySymbol 791 EditableText""
costDisplaySymbol 794 EditableText""
costDisplaySymbol 797 EditableText""
costDisplaySymbol 800 EditableText""
costDisplaySymbol 818 EditableText""
costDisplaySymbol 822 EditableText""
costDisplaySymbol 830 EditableText""
costDisplaySymbol 836 EditableText""
costDisplaySymbol 839 EditableText""
costDisplaySymbol 847 EditableText""
descSymbol 877 EditableText""




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Created: 22/5 -2019 05:35:48 Last modified: 22/5 -2019 05:35:48 Server time: 04/05 -2024 13:21:40