STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
228097
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2561 · P5121

swfchan turned sixteen years old yesterday! (5may2024)

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/59695340?noj=FRM59695340-6DC" width="1" height="1"></div>

Gem Mania.swf

This is the info page for
Flash #26929

(Click the ID number above for more basic data on this flash file.)


Text
L    O    A    D    I    N    G

FREEONLINEGAMES.COM

00

FREE

ONLINE

GAMES.COM

Download This Game

Download This Game

Add Games to Your Website

Add Games to Your Website

Play More Games

Play More Games

START

START

START

START

uSe the ArroW keys to mOve tHe
traiN through the LabyRinth.
coLLect all the Gems to advance
to the Next Level.
aVoid crAshing.

Instructions

MUTE

MUTE

MUTE

MUTE

Main Menu

main Menu

MuTe

MuTe

Score

Level

Trains Left

Score

Level

Trains Left

1

3

425600

Gems leFt

Gems leFt

1

Play aGain

Play aGain

You haVe completed all the levels

You haVe completed all the levels

ActionScript [AS1/AS2]

Frame 1
b1 = _root.getBytesLoaded(); b2 = _root.getBytesTotal(); tgPrel = 1 + Math.round((b1 * 100) / b2); prel.gotoAndStop(tgPrel); if (b1 >= b2) { gotoAndPlay ("intro"); }
Frame 4
if (Math.round(b1 / 1024) <= 35) { gotoAndPlay ("loop1"); }
Frame 5
b1 = _root.getBytesLoaded(); b2 = _root.getBytesTotal(); tgPrel = 1 + Math.round((b1 * 100) / b2); tg = tgprel - 1; if (tg <= 9) { procent = "0" + tg; } else { procent = tg; } prel.gotoAndStop(tgPrel);
Frame 9
if (Math.round(b1 / 1024) <= 185) { gotoAndPlay ("loop2"); }
Instance of Symbol 48 MovieClip in Frame 10
on (release) { getURL ("http://www.freeonlinegames.com/?gemmania", "_blank"); }
Frame 11
b1 = _root.getBytesLoaded(); b2 = _root.getBytesTotal(); tgPrel = 1 + Math.round((b1 * 100) / b2); tg = tgprel - 2; if (tgprel <= 9) { procent = "0" + tg; } else { procent = tg; } prel.gotoAndStop(tgPrel);
Frame 14
if (b1 < b2) { gotoAndPlay ("loop3"); }
Frame 15
procent = "--"; prel.gotoAndStop(100);
Frame 155
stopAllSounds(); fscommand ("fullscreen", "true"); fscommand ("fullscreen", "false"); sound4 = new Sound(); sound4.attachSound("fond"); t = getTimer() / 1000; _root.resetlevel(); _root.removeall(); _root.tete._x = -150; i = 1; while (i <= 3) { _root.boax[i] = -500; i++; }
Frame 156
_root.gotoAndStop("trei");
Frame 158
function level10() { MonSon = new Sound(); MonSon.attachSound("applause"); MonSon.start(); manges = 0; ligne0 = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; ligne1 = [1, 0, 1, 1, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 1]; ligne2 = [1, 0, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 1]; ligne3 = [1, 0, 1, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 1, 0, 1]; ligne4 = [1, 0, 1, 2, 1, 2, 1, 2, 2, 2, 2, 2, 2, 1, 2, 1, 2, 1, 0, 1]; ligne5 = [1, 0, 1, 2, 1, 2, 1, 2, 2, 2, 2, 2, 2, 1, 2, 1, 2, 1, 0, 1]; ligne6 = [1, 0, 1, 2, 1, 2, 1, 2, 2, 2, 2, 2, 2, 1, 2, 1, 2, 1, 0, 1]; ligne7 = [1, 0, 1, 2, 1, 2, 1, 4, 3, 3, 3, 2, 2, 1, 2, 1, 2, 1, 0, 1]; ligne8 = [1, 0, 1, 2, 1, 2, 1, 2, 2, 2, 2, 2, 2, 1, 2, 1, 2, 1, 0, 1]; ligne9 = [1, 0, 1, 2, 1, 2, 1, 2, 2, 2, 2, 2, 2, 1, 2, 1, 2, 1, 0, 1]; ligne10 = [1, 0, 1, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 1, 0, 1]; ligne11 = [1, 0, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 0, 1]; ligne12 = [1, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1]; ligne13 = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; calcultotal(); restart(); } function level9() { MonSon = new Sound(); MonSon.attachSound("applause"); MonSon.start(); manges = 0; ligne0 = [1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1]; ligne1 = [1, 0, 2, 2, 2, 0, 1, 0, 0, 0, 0, 1, 2, 2, 2, 2, 2, 2, 2, 1]; ligne2 = [1, 2, 1, 1, 1, 2, 1, 0, 0, 0, 0, 1, 2, 1, 1, 1, 1, 1, 2, 1]; ligne3 = [1, 2, 1, 0, 1, 2, 1, 1, 1, 1, 1, 1, 2, 1, 0, 0, 0, 1, 2, 1]; ligne4 = [1, 2, 1, 0, 1, 2, 1, 0, 0, 0, 0, 0, 2, 1, 0, 0, 0, 1, 2, 1]; ligne5 = [1, 2, 1, 1, 1, 2, 1, 0, 0, 0, 0, 1, 2, 1, 1, 1, 1, 1, 2, 1]; ligne6 = [1, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 1, 0, 2, 2, 2, 2, 2, 2, 1]; ligne7 = [1, 2, 2, 2, 2, 0, 1, 4, 3, 3, 3, 1, 0, 0, 2, 2, 2, 2, 2, 1]; ligne8 = [1, 2, 1, 1, 1, 2, 1, 0, 0, 0, 0, 0, 2, 1, 1, 1, 1, 1, 2, 1]; ligne9 = [1, 2, 1, 0, 1, 2, 1, 1, 1, 1, 1, 1, 2, 1, 0, 0, 0, 1, 2, 1]; ligne10 = [1, 2, 1, 0, 1, 2, 1, 0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 1, 2, 1]; ligne11 = [1, 2, 1, 1, 1, 2, 1, 0, 0, 0, 0, 1, 2, 1, 1, 1, 1, 1, 2, 1]; ligne12 = [1, 0, 2, 2, 2, 0, 1, 0, 0, 0, 0, 1, 2, 2, 2, 2, 2, 2, 2, 1]; ligne13 = [1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1]; calcultotal(); restart(); } function level8() { MonSon = new Sound(); MonSon.attachSound("applause"); MonSon.start(); manges = 0; ligne0 = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; ligne1 = [1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1]; ligne2 = [1, 2, 0, 1, 1, 2, 2, 2, 0, 0, 1, 0, 2, 2, 2, 1, 1, 0, 2, 1]; ligne3 = [1, 2, 1, 1, 0, 0, 2, 1, 1, 1, 1, 1, 1, 2, 0, 0, 1, 1, 2, 1]; ligne4 = [1, 2, 1, 0, 1, 2, 2, 2, 0, 1, 0, 0, 2, 2, 2, 1, 0, 1, 2, 1]; ligne5 = [1, 2, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 2, 1]; ligne6 = [1, 2, 2, 0, 0, 0, 1, 1, 0, 0, 0, 2, 1, 1, 0, 0, 0, 0, 2, 1]; ligne7 = [1, 2, 0, 2, 0, 1, 1, 4, 3, 3, 3, 0, 0, 1, 1, 0, 0, 0, 2, 1]; ligne8 = [1, 2, 1, 1, 2, 0, 0, 0, 0, 2, 1, 1, 1, 1, 2, 0, 0, 0, 2, 1]; ligne9 = [1, 2, 0, 1, 1, 2, 0, 0, 2, 1, 1, 2, 2, 1, 1, 2, 0, 0, 2, 1]; ligne10 = [1, 2, 0, 0, 1, 1, 2, 2, 1, 1, 2, 0, 0, 2, 1, 1, 2, 0, 2, 1]; ligne11 = [1, 2, 0, 0, 0, 1, 1, 1, 1, 2, 0, 0, 0, 0, 2, 1, 1, 2, 2, 1]; ligne12 = [1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1]; ligne13 = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; calcultotal(); restart(); } function level7() { MonSon = new Sound(); MonSon.attachSound("applause"); MonSon.start(); manges = 0; ligne0 = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; ligne1 = [1, 0, 0, 0, 0, 2, 2, 1, 1, 2, 2, 1, 1, 2, 2, 0, 0, 0, 0, 1]; ligne2 = [1, 0, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 0, 1]; ligne3 = [1, 0, 2, 1, 0, 0, 2, 2, 0, 1, 1, 0, 2, 2, 0, 0, 1, 2, 0, 1]; ligne4 = [1, 0, 2, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 2, 0, 1]; ligne5 = [1, 0, 2, 1, 2, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 2, 1, 2, 0, 1]; ligne6 = [1, 0, 2, 2, 2, 2, 0, 1, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 1]; ligne7 = [1, 0, 2, 2, 2, 2, 0, 4, 3, 3, 3, 0, 1, 0, 2, 2, 2, 2, 0, 1]; ligne8 = [1, 0, 2, 1, 2, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 2, 1, 2, 0, 1]; ligne9 = [1, 0, 2, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 2, 0, 1]; ligne10 = [1, 0, 2, 1, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 1, 2, 0, 1]; ligne11 = [1, 0, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 0, 1]; ligne12 = [1, 0, 0, 0, 0, 2, 2, 1, 1, 2, 2, 1, 1, 2, 2, 0, 0, 0, 0, 1]; ligne13 = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; calcultotal(); restart(); } function level6() { MonSon = new Sound(); MonSon.attachSound("applause"); MonSon.start(); manges = 0; ligne0 = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; ligne1 = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1]; ligne2 = [1, 2, 0, 1, 1, 2, 1, 1, 2, 1, 1, 2, 1, 1, 2, 1, 1, 0, 2, 1]; ligne3 = [1, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 1]; ligne4 = [1, 0, 1, 0, 0, 1, 0, 1, 1, 0, 0, 1, 1, 0, 1, 0, 0, 1, 0, 1]; ligne5 = [1, 2, 2, 2, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 2, 2, 2, 1]; ligne6 = [1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1]; ligne7 = [1, 0, 1, 1, 1, 1, 1, 4, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 0, 1]; ligne8 = [1, 2, 2, 2, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 2, 2, 2, 1]; ligne9 = [1, 0, 1, 0, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 0, 1, 0, 1]; ligne10 = [1, 0, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 0, 1]; ligne11 = [1, 2, 0, 1, 1, 2, 1, 1, 2, 1, 1, 2, 1, 1, 2, 1, 1, 0, 2, 1]; ligne12 = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1]; ligne13 = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; calcultotal(); restart(); } function level5() { MonSon = new Sound(); MonSon.attachSound("applause"); MonSon.start(); manges = 0; ligne0 = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; ligne1 = [1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1]; ligne2 = [1, 2, 1, 1, 1, 2, 1, 1, 2, 1, 1, 2, 1, 1, 2, 1, 1, 1, 2, 1]; ligne3 = [1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1]; ligne4 = [1, 0, 1, 0, 1, 1, 0, 1, 1, 0, 0, 1, 1, 0, 1, 1, 0, 1, 0, 1]; ligne5 = [1, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 1]; ligne6 = [1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1]; ligne7 = [1, 0, 1, 0, 0, 0, 1, 4, 3, 3, 3, 0, 0, 1, 0, 0, 0, 1, 0, 1]; ligne8 = [1, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 1]; ligne9 = [1, 0, 1, 0, 1, 1, 0, 1, 1, 0, 0, 1, 1, 0, 1, 1, 0, 1, 0, 1]; ligne10 = [1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1]; ligne11 = [1, 2, 1, 1, 1, 2, 1, 1, 2, 1, 1, 2, 1, 1, 2, 1, 1, 1, 2, 1]; ligne12 = [1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1]; ligne13 = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; calcultotal(); restart(); } function level4() { MonSon = new Sound(); MonSon.attachSound("applause"); MonSon.start(); manges = 0; ligne0 = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; ligne1 = [1, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 2, 1]; ligne2 = [1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 2, 2, 1]; ligne3 = [1, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 2, 1]; ligne4 = [1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 2, 2, 1]; ligne5 = [1, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 2, 1]; ligne6 = [1, 2, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 2, 1, 2, 2, 1]; ligne7 = [1, 2, 0, 2, 0, 2, 0, 4, 3, 3, 3, 2, 0, 2, 0, 2, 0, 2, 2, 1]; ligne8 = [1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 2, 2, 1]; ligne9 = [1, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 2, 1]; ligne10 = [1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 2, 1]; ligne11 = [1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1]; ligne12 = [1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1]; ligne13 = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; calcultotal(); restart(); } function level1() { MonSon = new Sound(); MonSon.attachSound("applause"); MonSon.start(); manges = 0; ligne0 = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; ligne1 = [1, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 1]; ligne2 = [1, 0, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 0, 1, 2, 1]; ligne3 = [1, 2, 1, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 1, 0, 1]; ligne4 = [1, 0, 1, 0, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 2, 1, 2, 1]; ligne5 = [1, 2, 1, 2, 1, 2, 2, 0, 0, 0, 0, 0, 0, 2, 2, 1, 0, 1, 0, 1]; ligne6 = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 0, 2, 1]; ligne7 = [1, 2, 0, 2, 1, 0, 0, 4, 3, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 1]; ligne8 = [1, 0, 1, 0, 1, 2, 2, 0, 0, 0, 0, 0, 0, 2, 2, 1, 2, 1, 2, 1]; ligne9 = [1, 2, 1, 2, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 0, 1, 0, 1]; ligne10 = [1, 0, 1, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 1, 2, 1]; ligne11 = [1, 2, 1, 0, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 0, 1]; ligne12 = [1, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 1]; ligne13 = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; calcultotal(); restart(); } function level3() { MonSon = new Sound(); MonSon.attachSound("applause"); MonSon.start(); manges = 0; ligne0 = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; ligne1 = [1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 1]; ligne2 = [1, 1, 1, 1, 1, 2, 1, 0, 1, 0, 0, 0, 0, 0, 1, 2, 2, 2, 2, 1]; ligne3 = [1, 2, 2, 2, 2, 2, 1, 0, 1, 1, 1, 1, 1, 0, 0, 2, 1, 2, 2, 1]; ligne4 = [1, 2, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, 1, 1, 0, 2, 1, 2, 1, 1]; ligne5 = [1, 1, 1, 1, 1, 2, 1, 0, 0, 0, 0, 0, 0, 1, 0, 2, 1, 2, 2, 1]; ligne6 = [1, 0, 0, 0, 0, 2, 1, 1, 1, 1, 1, 1, 0, 1, 0, 2, 1, 1, 2, 1]; ligne7 = [1, 0, 1, 1, 0, 2, 0, 4, 3, 3, 3, 1, 0, 1, 0, 2, 1, 2, 2, 1]; ligne8 = [1, 0, 0, 0, 0, 2, 1, 1, 1, 1, 1, 1, 0, 1, 0, 2, 1, 2, 1, 1]; ligne9 = [1, 0, 1, 1, 0, 2, 1, 0, 0, 0, 0, 0, 0, 1, 0, 2, 1, 2, 2, 1]; ligne10 = [1, 0, 1, 1, 0, 2, 1, 0, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 2, 1]; ligne11 = [1, 2, 2, 1, 0, 2, 0, 0, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 2, 1]; ligne12 = [1, 2, 2, 2, 0, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 1]; ligne13 = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; calcultotal(); restart(); } function level2() { MonSon = new Sound(); MonSon.attachSound("applause"); MonSon.start(); manges = 0; ligne0 = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; ligne1 = [1, 2, 2, 2, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 2, 2, 2, 1]; ligne2 = [1, 2, 1, 2, 1, 1, 0, 1, 1, 1, 1, 1, 1, 0, 1, 1, 2, 1, 2, 1]; ligne3 = [1, 2, 1, 2, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 1, 1, 2, 1, 2, 1]; ligne4 = [1, 2, 2, 2, 0, 1, 1, 1, 0, 1, 0, 1, 1, 0, 1, 1, 2, 2, 2, 1]; ligne5 = [1, 1, 1, 2, 0, 0, 1, 1, 0, 1, 0, 1, 1, 0, 0, 0, 2, 1, 1, 1]; ligne6 = [1, 1, 2, 2, 0, 0, 1, 1, 0, 1, 0, 1, 1, 0, 0, 0, 2, 2, 1, 1]; ligne7 = [1, 1, 2, 2, 2, 2, 0, 4, 3, 3, 3, 1, 1, 0, 2, 2, 2, 2, 1, 1]; ligne8 = [1, 1, 1, 2, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 2, 1, 1, 1]; ligne9 = [1, 2, 2, 2, 1, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 1, 2, 2, 2, 1]; ligne10 = [1, 2, 1, 2, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 2, 1]; ligne11 = [1, 2, 1, 2, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 2, 1, 2, 1]; ligne12 = [1, 2, 2, 2, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 2, 2, 2, 1]; ligne13 = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; calcultotal(); restart(); } function affiche_level() { i = 1; while (i <= long) { corps.duplicateMovieClip("" + i, i); _root["" + i]._x = boax[i]; _root["" + i]._x = boay[i]; i++; } i = 0; while (i <= 13) { j = 0; while (j <= 19) { switch (_root["ligne" + i][j]) { case 1 : duplicate(mur, i, j); break; case 2 : duplicate(fruit, i, j); } j++; } i++; } } function duplicate(clip, i, j) { clip.duplicateMovieClip(clip._name + (5000 - ((20 * i) + j)), 5000 - ((20 * i) + j)); setProperty(clip._name + (5000 - ((20 * i) + j)), _x , (30 * j) + 15); setProperty(clip._name + (5000 - ((20 * i) + j)), _y , (30 * i) + 15); } function removeall() { i = 4; while (i <= long) { removeMovieClip("" + i); i++; } } function resetlevel() { i = 5000; while (i >= 4500) { _root["fruit" + i].removeMovieClip(); _root["mur" + i].removeMovieClip(); i--; } } function restart() { resetlevel(); removeall(); long = 4; manges = 0; corpsok = true; _root.ligne = (_root.colonne = 7); boax = [225, 255, 285, 315]; boay = [225, 225, 225, 225]; tete._x = _root.boax[0]; tete._y = _root.boay[0]; tete._rotation = -90; _root.affiche_level(); } function calcultotal() { total = 0; i = 0; while (i <= 13) { j = 0; while (j <= 19) { if (_root["ligne" + i][j] == 2) { total++; } j++; } i++; } } stop(); sound1 = new Sound(); sound2 = new Sound(); sound3 = new Sound(); sound3.attachSound("yeah"); sound1.attachSound("mange"); sound2.attachSound("mort"); serveur = true; long = 4; level = 1; vie = 3; score = 0; total = (manges = 0); boax = [225, 255, 285, 315]; boay = [225, 225, 225, 225]; ligne = (colonne = 7); corpsok = true; _root["level" + level](); gleft = _root.total;
Instance of Symbol 121 MovieClip in Frame 158
on (release) { getURL ("http://www.freeonlinegames.com/?gemmania", "_blank"); }
Instance of Symbol 141 MovieClip "fruit" in Frame 158
onClipEvent (enterFrame) { if (this.hitTest(_root.tete)) { _root.sound1.start(); _root.long = _root.long + 1; _root.corps.duplicateMovieClip("" + _root.long, _root.long); _root.boax[_root.long] = _root.boax[_root.long - 1]; _root.boay[_root.long] = _root.boay[_root.long - 1]; _root.score = _root.score + (10 * _root.level); _root.manges++; _root.lonx = _root.long - 2; _root["" + _root.lonx].gotoAndStop(this._currentframe); _root.gleft = _root.total - _root.manges; if (_root.manges == _root.total) { _root.level++; _root.contx = 0; _root.sound3.start(); if (_root.level <= 10) { _root["level" + _root.level](); } else { _root.gotoAndStop("end"); } } this.removeMovieClip(); } }
Instance of Symbol 143 MovieClip "corps" in Frame 158
onClipEvent (enterFrame) { n = this._name; if (_root.corpsok) { this._x = _root.boax[n]; this._y = _root.boay[n]; i = 1; while (i <= _root.contx) { if ((Math.abs(this._x - _root.posx[i]) < 10) && (Math.abs(this._y - _root.posy[i]) < 10)) { this._rotation = _root.rotx[i]; if (n == _root.long) { j = i; while (j < (_root.contx - 1)) { _root.posx[j] = _root.posx[j + 1]; _root.posy[j] = _root.posy[j + 1]; _root.rotx[j] = _root.rotx[j + 1]; _root.contx = _root.contx - 1; i = _root.contx + 1; j++; } } } i++; } if (this.hitTest(_root.tete)) { _root.vie--; MonSon = new Sound(); _root.gogolaka.play(); MonSon.attachSound("Oh"); MonSon.start(); if (_root.vie < 0) { _parent.gotoAndStop("gameover"); } else { _root.sound2.start(); _root.restart(); } } } }
Instance of Symbol 145 MovieClip "tete" in Frame 158
onClipEvent (load) { this.swapDepths(9999); this._x = _root.boax[0]; this._y = _root.boay[0]; _root.posx = new Array(); _root.posy = new Array(); _root.rotx = new Array(); _root.contx = 0; oldmove = 0; } onClipEvent (keyUp) { j = _root.long - 1; if (_root.corpsok) { do { _root.boax[j] = _root.boax[j - 1]; _root.boay[j] = _root.boay[j - 1]; j--; } while (j >= 1); } if (((Key.getCode() == 38) and (_rotation != 180)) and (_root["ligne" + (_root.ligne - 1)][_root.colonne] != 1)) { cmove = 1; if (oldmove != cmove) { _root.contx = _root.contx + 1; oldmove = cmove; _root.posx[_root.contx] = this._x; _root.posy[_root.contx] = this._y; _root.rotx[_root.contx] = 90; } _root.ligne = _root.ligne - 1; _root.boay[0] = _root.boay[0] - 30; _rotation = 0; _root.corpsok = true; } else if (((Key.getCode() == 39) and (_rotation != -90)) and (_root["ligne" + _root.ligne][_root.colonne + 1] != 1)) { cmove = 2; if (oldmove != cmove) { _root.contx = _root.contx + 1; oldmove = cmove; _root.posx[_root.contx] = this._x; _root.posy[_root.contx] = this._y; _root.rotx[_root.contx] = 0; } _root.colonne = _root.colonne + 1; _root.boax[0] = _root.boax[0] + 30; _rotation = 90; _root.corpsok = true; } else if (((Key.getCode() == 40) and (_rotation != 0)) and (_root["ligne" + (_root.ligne + 1)][_root.colonne] != 1)) { cmove = 3; if (oldmove != cmove) { _root.contx = _root.contx + 1; oldmove = cmove; _root.posx[_root.contx] = this._x; _root.posy[_root.contx] = this._y; _root.rotx[_root.contx] = 90; } _root.ligne = _root.ligne + 1; _root.boay[0] = _root.boay[0] + 30; _rotation = 180; _root.corpsok = true; } else if (((Key.getCode() == 37) and (_rotation != 90)) and (_root["ligne" + _root.ligne][_root.colonne - 1] != 1)) { cmove = 4; if (oldmove != cmove) { _root.contx = _root.contx + 1; oldmove = cmove; _root.posx[_root.contx] = this._x; _root.posy[_root.contx] = this._y; _root.rotx[_root.contx] = 0; } _root.colonne = _root.colonne - 1; _root.boax[0] = _root.boax[0] - 30; _rotation = -90; _root.corpsok = true; } else { _root.corpsok = false; } this._x = _root.boax[0]; this._y = _root.boay[0]; }
Frame 159
_root.resetlevel(); _root.removeall(); _root.tete._x = -150; i = 1; while (i <= 3) { _root.boax[i] = -500; i++; }
Frame 160
stop();
Frame 161
stop();
Frame 163
removeall(); resetlevel(); i = 1; while (i <= 3) { removeMovieClip("" + i); i++; } tete._x = -300;
Symbol 4 MovieClip Frame 1
stop();
Symbol 15 MovieClip Frame 1
stop();
Symbol 25 MovieClip Frame 50
stop(); _parent.play();
Symbol 48 MovieClip Frame 1
stop();
Symbol 48 MovieClip Frame 28
gotoAndPlay ("loop");
Symbol 57 MovieClip Frame 1
stop();
Symbol 62 Button
on (release) { getURL ("http://freeonlinegames.com/downloads/GEMMania.exe", "_blank"); }
Symbol 66 Button
on (release) { getURL ("http://www.freegamesforyourwebsite.com/?gemmania", "_blank"); }
Symbol 70 Button
on (release) { getURL ("http://www.freeonlinegames.com/?gemmania", "_blank"); }
Symbol 89 MovieClip Frame 26
gotoAndPlay ("loop");
Symbol 90 Button
on (release) { getURL ("http://www.freeonlinegames.com/?gemmania", "_blank"); }
Symbol 92 Button
on (release) { getURL ("http://www.freeonlinegames.com/?gemania", "_blank"); }
Symbol 101 Button
on (release) { gotoAndStop ("start"); }
Symbol 106 MovieClip Frame 1
stop(); this.onRollOver = function () { gotoAndPlay ("ou"); }; this.onRollOut = function () { gotoAndPlay ("ov"); };
Symbol 106 MovieClip Frame 15
stop();
Symbol 115 Button
on (release) { _root.gotoAndPlay("unu"); }
Symbol 130 Button
on (release) { stopAllSounds(); }
Symbol 141 MovieClip Frame 2
stop(); gotoAndStop(random(7) + 3);
Symbol 143 MovieClip Frame 1
stop();
Instance of Symbol 156 MovieClip "skin" in Symbol 157 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(random(5) + 1); }
Symbol 167 Button
on (release) { _root.gotoAndPlay("unu"); }
Symbol 168 Button
on (release) { getURL ("http://www.freegamesforyourwebsite.com/?gemmania", "_blank"); }

Library Items

Symbol 1 GraphicUsed by:4
Symbol 2 ShapeTweeningUsed by:4
Symbol 3 GraphicUsed by:4
Symbol 4 MovieClipUses:1 2 3Used by:Timeline
Symbol 5 GraphicUsed by:Timeline
Symbol 6 FontUsed by:7 9
Symbol 7 TextUses:6Used by:8
Symbol 8 MovieClipUses:7Used by:15
Symbol 9 TextUses:6Used by:15
Symbol 10 ShapeTweeningUsed by:15
Symbol 11 FontUsed by:12
Symbol 12 EditableTextUses:11Used by:15
Symbol 13 GraphicUsed by:15
Symbol 14 GraphicUsed by:15
Symbol 15 MovieClipUses:8 9 10 12 13 14Used by:Timeline
Symbol 16 FontUsed by:17 22 23
Symbol 17 TextUses:16Used by:25
Symbol 18 GraphicUsed by:25
Symbol 19 BitmapUsed by:20
Symbol 20 GraphicUses:19Used by:25
Symbol 21 SoundUsed by:25
Symbol 22 TextUses:16Used by:25
Symbol 23 TextUses:16Used by:25
Symbol 24 SoundUsed by:25
Symbol 25 MovieClipUses:17 18 20 21 22 23 24Used by:48
Symbol 26 BitmapUsed by:27
Symbol 27 GraphicUses:26Used by:48 89 90
Symbol 28 BitmapUsed by:29
Symbol 29 GraphicUses:28Used by:48 89
Symbol 30 BitmapUsed by:31
Symbol 31 GraphicUses:30Used by:48 89
Symbol 32 BitmapUsed by:33
Symbol 33 GraphicUses:32Used by:48 89
Symbol 34 BitmapUsed by:35
Symbol 35 GraphicUses:34Used by:48 89
Symbol 36 BitmapUsed by:37
Symbol 37 GraphicUses:36Used by:48 89
Symbol 38 BitmapUsed by:39
Symbol 39 GraphicUses:38Used by:48 89
Symbol 40 BitmapUsed by:41
Symbol 41 GraphicUses:40Used by:48 89
Symbol 42 BitmapUsed by:43
Symbol 43 GraphicUses:42Used by:48 89
Symbol 44 BitmapUsed by:45
Symbol 45 GraphicUses:44Used by:48 89
Symbol 46 BitmapUsed by:47
Symbol 47 GraphicUses:46Used by:48 89
Symbol 48 MovieClipUses:25 27 29 31 33 35 37 39 41 43 45 47Used by:Timeline
Symbol 49 GraphicUsed by:57
Symbol 50 Sound [Mange]Used by:57 101 115 130 167
Symbol 51 Sound [Oh]Used by:57
Symbol 52 Sound [perdu.wav]Used by:57  Timeline
Symbol 53 Sound [fond]Used by:57
Symbol 54 Sound [WHISTLER.WAV]Used by:57  Timeline
Symbol 55 Sound [TRYIT.WAV]Used by:57  Timeline
Symbol 56 Sound [applause]Used by:57
Symbol 57 MovieClipUses:49 50 51 52 53 54 55 56Used by:Timeline
Symbol 58 GraphicUsed by:62
Symbol 59 FontUsed by:60 61 64 65 68 69
Symbol 60 TextUses:59Used by:62
Symbol 61 TextUses:59Used by:62
Symbol 62 ButtonUses:58 60 61Used by:Timeline
Symbol 63 GraphicUsed by:66 168
Symbol 64 TextUses:59Used by:66 168
Symbol 65 TextUses:59Used by:66 168
Symbol 66 ButtonUses:63 64 65Used by:Timeline
Symbol 67 GraphicUsed by:70
Symbol 68 TextUses:59Used by:70
Symbol 69 TextUses:59Used by:70
Symbol 70 ButtonUses:67 68 69Used by:Timeline
Symbol 71 BitmapUsed by:72
Symbol 72 GraphicUses:71Used by:89
Symbol 73 BitmapUsed by:74
Symbol 74 GraphicUses:73Used by:89
Symbol 75 BitmapUsed by:76
Symbol 76 GraphicUses:75Used by:89
Symbol 77 BitmapUsed by:78
Symbol 78 GraphicUses:77Used by:89
Symbol 79 BitmapUsed by:80
Symbol 80 GraphicUses:79Used by:89
Symbol 81 BitmapUsed by:82
Symbol 82 GraphicUses:81Used by:89
Symbol 83 BitmapUsed by:84
Symbol 84 GraphicUses:83Used by:89
Symbol 85 BitmapUsed by:86
Symbol 86 GraphicUses:85Used by:89
Symbol 87 BitmapUsed by:88
Symbol 88 GraphicUses:87Used by:89
Symbol 89 MovieClipUses:27 29 72 31 74 33 76 35 78 37 80 39 82 41 84 43 86 45 88 47Used by:90
Symbol 90 ButtonUses:89 27Used by:Timeline
Symbol 91 GraphicUsed by:92
Symbol 92 ButtonUses:91Used by:Timeline
Symbol 93 GraphicUsed by:101 167
Symbol 94 FontUsed by:95 97 98 99 110 112 113 114
Symbol 95 TextUses:94Used by:101 167
Symbol 96 GraphicUsed by:101 167
Symbol 97 TextUses:94Used by:101 167
Symbol 98 TextUses:94Used by:101 167
Symbol 99 TextUses:94Used by:101 167
Symbol 100 SoundUsed by:101 115 130 167
Symbol 101 ButtonUses:93 95 96 97 98 99 100 50Used by:Timeline
Symbol 102 FontUsed by:103 104 125 126 128 129 158 159 164 165 170 171
Symbol 103 TextUses:102Used by:106
Symbol 104 TextUses:102Used by:106
Symbol 105 GraphicUsed by:106
Symbol 106 MovieClipUses:103 104 105Used by:Timeline
Symbol 107 BitmapUsed by:108 163
Symbol 108 GraphicUses:107Used by:Timeline
Symbol 109 GraphicUsed by:115 130
Symbol 110 TextUses:94Used by:115 130
Symbol 111 GraphicUsed by:115 130
Symbol 112 TextUses:94Used by:115 130
Symbol 113 TextUses:94Used by:115 130
Symbol 114 TextUses:94Used by:115 130
Symbol 115 ButtonUses:109 110 111 112 113 114 100 50Used by:Timeline
Symbol 116 FontUsed by:117 118 122 123 124 127 131 132 133 160
Symbol 117 TextUses:116Used by:Timeline
Symbol 118 TextUses:116Used by:Timeline
Symbol 119 BitmapUsed by:120
Symbol 120 GraphicUses:119Used by:121
Symbol 121 MovieClipUses:120Used by:Timeline
Symbol 122 TextUses:116Used by:Timeline
Symbol 123 TextUses:116Used by:Timeline
Symbol 124 TextUses:116Used by:Timeline
Symbol 125 TextUses:102Used by:Timeline
Symbol 126 TextUses:102Used by:Timeline
Symbol 127 TextUses:116Used by:Timeline
Symbol 128 TextUses:102Used by:Timeline
Symbol 129 TextUses:102Used by:Timeline
Symbol 130 ButtonUses:109 110 111 112 113 114 100 50Used by:Timeline
Symbol 131 EditableTextUses:116Used by:Timeline
Symbol 132 EditableTextUses:116Used by:Timeline
Symbol 133 EditableTextUses:116Used by:Timeline
Symbol 134 GraphicUsed by:141
Symbol 135 BitmapUsed by:136
Symbol 136 GraphicUses:135Used by:141 143
Symbol 137 BitmapUsed by:138
Symbol 138 GraphicUses:137Used by:141 143
Symbol 139 BitmapUsed by:140
Symbol 140 GraphicUses:139Used by:141 143
Symbol 141 MovieClipUses:134 136 138 140Used by:Timeline
Symbol 142 GraphicUsed by:143
Symbol 143 MovieClipUses:142 136 138 140Used by:Timeline
Symbol 144 GraphicUsed by:145
Symbol 145 MovieClipUses:144Used by:Timeline
Symbol 146 BitmapUsed by:147
Symbol 147 GraphicUses:146Used by:156
Symbol 148 BitmapUsed by:149
Symbol 149 GraphicUses:148Used by:156
Symbol 150 BitmapUsed by:151
Symbol 151 GraphicUses:150Used by:156
Symbol 152 BitmapUsed by:153
Symbol 153 GraphicUses:152Used by:156
Symbol 154 BitmapUsed by:155
Symbol 155 GraphicUses:154Used by:156
Symbol 156 MovieClipUses:147 149 151 153 155Used by:157
Symbol 157 MovieClipUses:156Used by:Timeline
Symbol 158 TextUses:102Used by:Timeline
Symbol 159 TextUses:102Used by:Timeline
Symbol 160 EditableTextUses:116Used by:Timeline
Symbol 161 GraphicUsed by:Timeline
Symbol 162 GraphicUsed by:Timeline
Symbol 163 GraphicUses:107Used by:Timeline
Symbol 164 TextUses:102Used by:Timeline
Symbol 165 TextUses:102Used by:Timeline
Symbol 166 GraphicUsed by:Timeline
Symbol 167 ButtonUses:93 95 96 97 98 99 100 50Used by:Timeline
Symbol 168 ButtonUses:63 64 65Used by:Timeline
Symbol 169 GraphicUsed by:Timeline
Symbol 170 TextUses:102Used by:Timeline
Symbol 171 TextUses:102Used by:Timeline
Symbol 172 GraphicUsed by:Timeline

Instance Names

"prel"Frame 1Symbol 4 MovieClip
"prel"Frame 5Symbol 15 MovieClip
"fruit"Frame 158Symbol 141 MovieClip
"corps"Frame 158Symbol 143 MovieClip
"tete"Frame 158Symbol 145 MovieClip
"mur"Frame 158Symbol 157 MovieClip
"skin"Symbol 157 MovieClip Frame 1Symbol 156 MovieClip

Special Tags

Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 34Symbol 50 as "Mange"
ExportAssets (56)Timeline Frame 34Symbol 51 as "Oh"
ExportAssets (56)Timeline Frame 34Symbol 52 as "perdu.wav"
ExportAssets (56)Timeline Frame 34Symbol 53 as "fond"
ExportAssets (56)Timeline Frame 34Symbol 54 as "WHISTLER.WAV"
ExportAssets (56)Timeline Frame 34Symbol 55 as "TRYIT.WAV"
ExportAssets (56)Timeline Frame 34Symbol 56 as "applause"
ExportAssets (56)Timeline Frame 157Symbol 50 as "Mange"
ExportAssets (56)Timeline Frame 157Symbol 55 as "TRYIT.WAV"
ExportAssets (56)Timeline Frame 158Symbol 50 as "Mange"
ExportAssets (56)Timeline Frame 158Symbol 50 as "Mange"
ExportAssets (56)Timeline Frame 159Symbol 50 as "Mange"
ExportAssets (56)Timeline Frame 159Symbol 52 as "perdu.wav"
ExportAssets (56)Timeline Frame 163Symbol 54 as "WHISTLER.WAV"

Labels

"loop1"Frame 1
"loop2"Frame 5
"loop3"Frame 11
"intro"Frame 15
"unu"Frame 155
"trei"Frame 157
"start"Frame 158
"gameover"Frame 159
"highscores"Frame 161
"probleme"Frame 162
"end"Frame 163
"loop"Symbol 48 MovieClip Frame 3
"loop"Symbol 89 MovieClip Frame 1
"ou"Symbol 106 MovieClip Frame 2
"ov"Symbol 106 MovieClip Frame 16

Dynamic Text Variables

_parent.procentSymbol 12 EditableText"00"
levelSymbol 131 EditableText"1"
vieSymbol 132 EditableText"3"
scoreSymbol 133 EditableText"425600"
gleftSymbol 160 EditableText"1"




http://swfchan.com/6/26929/info.shtml
Created: 22/5 -2019 03:02:03 Last modified: 22/5 -2019 03:02:03 Server time: 06/05 -2024 13:28:29