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Mex.swf

This is the info page for
Flash #26974

(Click the ID number above for more basic data on this flash file.)


Text
Block

ACTIONS

UPGRADES

<p align="left"></p>

Weapons:

Generator:

Armor:

START GAME

START GAME

DIFFICULTY:

Energy:

Health:

<p align="left"></p>

MADE BY: Joshua Young and SUPI

<p align="left"></p>

CONTINUE

Rank:

Platinum:

MEX COMMANDER

RESTART

ActionScript [AS1/AS2]

Frame 2
Sound_main_music1 = new Sound(); Sound_main_music1.attachSound("main_music1"); Sound_main_music2 = new Sound(); Sound_main_music2.attachSound("main_music2"); Sound_main_music1.start(); Sound_main_music1.onSoundComplete = function () { Sound_main_music2.start(null, 999); };
Frame 21
stop();
Frame 22
function CPU_findUnit(unit) { var _local2; var _local1 = 0; while (_local1 < Mechs.length) { if ((Mechs[_local1].Owner != unit.Owner) && (Mechs[_local1].HP > 0)) { _local2 = _local1; break; } _local1++; } return(_local2); } function CPU_pathToUnit(unit, x, y) { if ((x == undefined) && (y == undefined)) { return(undefined); } if (unit.unitID == 2) { var _local7 = 2; var _local6 = 2; } else { var _local7 = unit.viewX + Math.ceil(unit.viewX / 2); var _local6 = unit.viewY + Math.ceil(unit.viewY / 2); } var _local4 = 0; while (_local4 < 50) { if ((Math.random() * 100) >= 50) { if ((Math.random() * 100) >= 50) { Game.selectedY = y + Math.floor(Math.random() * _local6); Game.selectedX = x; } else { Game.selectedY = y; Game.selectedX = x + Math.floor(Math.random() * _local7); } } else if ((Math.random() * 100) >= 50) { Game.selectedY = y - Math.floor(Math.random() * _local6); Game.selectedX = x; } else { Game.selectedY = y; Game.selectedX = x - Math.floor(Math.random() * _local7); } if ((_root["HitMask" + Game.zone][Game.selectedY][Game.selectedX] == 0) && (!hitUnit(Game.selectedY, Game.selectedX))) { break; } _local4++; } if (Game.selectedX > (unit.x + unit.viewX)) { Game.selectedX = unit.x + unit.viewX; } else if (Game.selectedX < (unit.x - unit.viewX)) { Game.selectedX = unit.x - unit.viewX; } if (Game.selectedY > (unit.y + unit.viewY)) { Game.selectedY = unit.y + unit.viewY; } else if (Game.selectedY < (unit.y - unit.viewY)) { Game.selectedY = unit.y - unit.viewY; } } function CPU_hitUnit(unit) { if (unit.unitID == 2) { var _local7 = 2; var _local6 = 2; } else { var _local7 = unit.viewX + Math.ceil(unit.viewX / 2); var _local6 = unit.viewY + Math.ceil(unit.viewY / 2); } var _local5 = unit.x; while (_local5 < (unit.x + _local7)) { if ((_root["HitMask" + Game.zone][unit.y][_local5] == 0) && (!hitUnit(unit.y, _local5, "TEAM"))) { var _local3 = 0; while (_local3 < Mechs.length) { if ((((Mechs[_local3].y == unit.y) && (Mechs[_local3].x == _local5)) && (Mechs[_local3].Owner != unit.Owner)) && (Mechs[_local3].HP > 0)) { Game.selectedY = Mechs[_local3].y; Game.selectedX = Mechs[_local3].x; return(true); } _local3++; } } else { break; } _local5++; } _local5 = unit.x; while (_local5 > (unit.x - _local7)) { if ((_root["HitMask" + Game.zone][unit.y][_local5] == 0) && (!hitUnit(unit.y, _local5, "TEAM"))) { var _local3 = 0; while (_local3 < Mechs.length) { if ((((Mechs[_local3].y == unit.y) && (Mechs[_local3].x == _local5)) && (Mechs[_local3].Owner != unit.Owner)) && (Mechs[_local3].HP > 0)) { Game.selectedY = Mechs[_local3].y; Game.selectedX = Mechs[_local3].x; return(true); } _local3++; } } else { break; } _local5--; } var _local4 = unit.y; while (_local4 < (unit.y + _local6)) { if ((_root["HitMask" + Game.zone][_local4][unit.x] == 0) && (!hitUnit(_local4, unit.x, "TEAM"))) { var _local3 = 0; while (_local3 < Mechs.length) { if ((((Mechs[_local3].y == _local4) && (Mechs[_local3].x == unit.x)) && (Mechs[_local3].Owner != unit.Owner)) && (Mechs[_local3].HP > 0)) { Game.selectedY = Mechs[_local3].y; Game.selectedX = Mechs[_local3].x; return(true); } _local3++; } } else { break; } _local4++; } _local4 = unit.y; while (_local4 > (unit.y - _local6)) { if ((_root["HitMask" + Game.zone][_local4][unit.x] == 0) && (!hitUnit(_local4, unit.x, "TEAM"))) { var _local3 = 0; while (_local3 < Mechs.length) { if ((((Mechs[_local3].y == _local4) && (Mechs[_local3].x == unit.x)) && (Mechs[_local3].Owner != unit.Owner)) && (Mechs[_local3].HP > 0)) { Game.selectedY = Mechs[_local3].y; Game.selectedX = Mechs[_local3].x; return(true); } _local3++; } } else { break; } _local4--; } return(false); } function CPU_getAttack(unit) { unit.Attack = 0; if (CPU_hitUnit(unit)) { if ((unit.EP >= (40 - Math.floor(40 * unit.GEN))) && (unit.Attack == 0)) { unit.Attack = 3; } if ((unit.EP >= (10 - Math.floor(10 * unit.GEN))) && (unit.Attack == 0)) { unit.Attack = 2; } if ((unit.EP >= (5 - Math.floor(5 * unit.GEN))) && (unit.Attack == 0)) { unit.Attack = 1; } } if (unit.Attack > 0) { unit.Mode = "ATTACK"; } else { unit.Mode = "BLOCK"; showAnimation(unit, null, "B"); doRotation(); } } function faceAngle(unit) { var _local2 = "A" + unit.Attack; if ((Game.selectedY == unit.y) && (Game.selectedX < unit.x)) { if (unit.Direction != 3) { showAnimation(unit, 3, _local2); } else { showAnimation(unit, null, _local2); } } else if ((Game.selectedY == unit.y) && (Game.selectedX > unit.x)) { if (unit.Direction != 1) { showAnimation(unit, 1, _local2); } else { showAnimation(unit, null, _local2); } } else if ((Game.selectedY < unit.y) && (Game.selectedX == unit.x)) { if (unit.Direction != 4) { showAnimation(unit, 4, _local2); } else { showAnimation(unit, null, _local2); } } else if ((Game.selectedY > unit.y) && (Game.selectedX == unit.x)) { if (unit.Direction != 2) { showAnimation(unit, 2, _local2); } else { showAnimation(unit, null, _local2); } } } function Attack(unit) { var _local3 = new Object(); _local3.ID = "A" + unit.Attack; _local3.Name = null; _local3.Type = null; _local3.Damage = 0; if ((Game.selectedX != undefined) && (Game.selectedX != undefined)) { if (unit.Owner == 0) { closeMenu("ACTIONS"); } switch (unit.Attack) { case 1 : unit.EP = unit.EP - (5 - Math.floor(5 * unit.GEN)); _local3.Name = Attacks[unit.unitID].A1; _local3.Type = Attacks[unit.unitID].A1Type; _local3.Damage = Attacks[unit.unitID].A1Damage; break; case 2 : unit.EP = unit.EP - (10 - Math.floor(10 * unit.GEN)); _local3.Name = Attacks[unit.unitID].A2; _local3.Type = Attacks[unit.unitID].A2Type; _local3.Damage = Attacks[unit.unitID].A2Damage; break; case 3 : unit.EP = unit.EP - (40 - Math.floor(40 * unit.GEN)); _local3.Name = Attacks[unit.unitID].A3; _local3.Type = Attacks[unit.unitID].A3Type; _local3.Damage = Attacks[unit.unitID].A3Damage; } if (unit.EP < 0) { unit.EP = 0; } var _local4 = new Array(); if ((_local3.Type == 1) || (_local3.Type == 3)) { var _local5 = 0; while (_local5 < Mechs.length) { if ((((Mechs[_local5].x == Game.selectedX) && (Mechs[_local5].y == Game.selectedY)) && (Mechs[_local5].HP > 0)) && (Mechs[_local5].Owner != unit.Owner)) { _local4.push(Mechs[_local5].ID); break; } _local5++; } } else if (_local3.Type == 2) { var _local9 = unit.viewX + Math.ceil(unit.viewX / 2); var _local8 = unit.viewY + Math.ceil(unit.viewY / 2); var _local7 = unit.x; while (_local7 < (unit.x + _local9)) { if ((_root["HitMask" + Game.zone][unit.y][_local7] == 0) && (!hitUnit(unit.y, _local7, "TEAM"))) { var _local5 = 0; while (_local5 < Mechs.length) { if ((((Mechs[_local5].y == unit.y) && (Mechs[_local5].x == _local7)) && (Mechs[_local5].Owner != unit.Owner)) && (Mechs[_local5].HP > 0)) { _local4.push(Mechs[_local5].ID); break; } _local5++; } } else { break; } _local7++; } _local7 = unit.x; while (_local7 > (unit.x - _local9)) { if ((_root["HitMask" + Game.zone][unit.y][_local7] == 0) && (!hitUnit(unit.y, _local7, "TEAM"))) { var _local5 = 0; while (_local5 < Mechs.length) { if ((((Mechs[_local5].y == unit.y) && (Mechs[_local5].x == _local7)) && (Mechs[_local5].Owner != unit.Owner)) && (Mechs[_local5].HP > 0)) { _local4.push(Mechs[_local5].ID); break; } _local5++; } } else { break; } _local7--; } var _local6 = unit.y; while (_local6 < (unit.y + _local8)) { if ((_root["HitMask" + Game.zone][_local6][unit.x] == 0) && (!hitUnit(_local6, unit.x, "TEAM"))) { var _local5 = 0; while (_local5 < Mechs.length) { if ((((Mechs[_local5].y == _local6) && (Mechs[_local5].x == unit.x)) && (Mechs[_local5].Owner != unit.Owner)) && (Mechs[_local5].HP > 0)) { _local4.push(Mechs[_local5].ID); break; } _local5++; } } else { break; } _local6++; } _local6 = unit.y; while (_local6 > (unit.y - _local8)) { if ((_root["HitMask" + Game.zone][_local6][unit.x] == 0) && (!hitUnit(_local6, unit.x, "TEAM"))) { var _local5 = 0; while (_local5 < Mechs.length) { if ((((Mechs[_local5].y == _local6) && (Mechs[_local5].x == unit.x)) && (Mechs[_local5].Owner != unit.Owner)) && (Mechs[_local5].HP > 0)) { _local4.push(Mechs[_local5].ID); break; } _local5++; } } else { break; } _local6--; } } switch (_local3.Type) { case 1 : faceAngle(unit); break; case 2 : showAnimation(unit, null, _local3.ID); break; case 3 : faceAngle(unit); } var _local10 = new Object(); _local10.min = int(_local3.Damage - (_local3.Damage * 0.1)); _local10.max = int(_local3.Damage + (_local3.Damage * 0.1)); _local3.Damage = random(_local10.max - _local10.min) + _local10.min; _local3.Damage = int(_local3.Damage * unit.WPN); var _local5 = 0; while (_local5 < _local4.length) { unit.XP = unit.XP + 25; var _local7 = 0; while (_local7 < Mechs[_local4[_local5]].AP) { _local3.Damage = _local3.Damage - int(((Math.random() * 3) - 1) + 1); _local7++; } if (_local3.Damage <= 0) { _local3.Damage = 1; } if (Mechs[_local4[_local5]].Mode == "BLOCK") { if (_local3.Type == 3) { unit.HP = unit.HP + int(_local3.Damage / 2); Mechs[_local4[_local5]].HP = Mechs[_local4[_local5]].HP - int(_local3.Damage / 2); } else { Mechs[_local4[_local5]].HP = Mechs[_local4[_local5]].HP - int(_local3.Damage / 2); } } else if (_local3.Type == 3) { unit.HP = unit.HP + _local3.Damage; Mechs[_local4[_local5]].HP = Mechs[_local4[_local5]].HP - _local3.Damage; } else { Mechs[_local4[_local5]].HP = Mechs[_local4[_local5]].HP - _local3.Damage; } if (_local3.Type == 3) { if (unit.HP > unit.MaxHP) { unit.HP = unit.MaxHP; } } if (Mechs[_local4[_local5]].HP <= 0) { switch (Mechs[_local4[_local5]].unitID) { case 0 : Game.Platinum = Game.Platinum + 15000; break; case 1 : Game.Platinum = Game.Platinum + 20000; break; case 2 : Game.Platinum = Game.Platinum + 25000; } unit.Kills++; unit.XP = unit.XP + 100; Mechs[_local4[_local5]].HP = 0; showEffect(Mechs[_local4[_local5]], "DEAD"); GridHolder["Unit_" + Mechs[_local4[_local5]].ID].removeMovieClip(); updateHistory(((("<b>Team " + (unit.Owner + 1)) + "</b>: ") + _local3.Name) + " has killed an opponent.<br>"); } else { showEffect(Mechs[_local4[_local5]], _local3.ID); if (_local3.Type == 3) { updateHistory(((((("<b>Team " + (unit.Owner + 1)) + "</b>: ") + _local3.Name) + " leeched ") + _local3.Damage) + " health.<br>"); } else if (Mechs[_local4[_local5]].Mode == "BLOCK") { updateHistory(((((("<b>Team " + (unit.Owner + 1)) + "</b>: ") + _local3.Name) + " was blocked dealing only ") + int(_local3.Damage / 2)) + " damage.<br>"); } else { updateHistory(((((("<b>Team " + (unit.Owner + 1)) + "</b>: ") + _local3.Name) + " hit for ") + _local3.Damage) + " damage.<br>"); } } _local5++; } unit.Mode = "STAND"; } } HitMask1 = new Array(); HitMask1[0] = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; HitMask1[1] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1]; HitMask1[2] = [1, 0, 1, 0, 1, 0, 0, 0, 0, 1, 0, 1]; HitMask1[3] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1]; HitMask1[4] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1]; HitMask1[5] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1]; HitMask1[6] = [1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1]; HitMask1[7] = [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1]; HitMask1[8] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1]; HitMask1[9] = [1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1]; HitMask1[10] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1]; HitMask1[11] = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; Tile1 = new Array(); Tile1[0] = ["1/1", "1/1", "1/1", "1/1", "1/1", "1/1", "1/1", "1/1", "1/1", "1/1", "1/1", "1/1"]; Tile1[1] = ["1/1", "4/6", "4/3", "4/5", "4/7", "6/4", "5/2", "4/3", "4/7", "4/8", "4/8", "1/1"]; Tile1[2] = ["1/1", "4/1", "7/1", "4/7", "7/2", "4/7", "5/1", "6/3", "4/7", "7/1", "4/9", "1/1"]; Tile1[3] = ["1/1", "4/5", "4/3", "3/3", "3/6", "3/6", "3/6", "3/1", "3/1", "4/6", "4/7", "1/1"]; Tile1[4] = ["1/1", "3/1", "3/2", "3/4", "3/1", "5/2", "5/4", "3/4", "3/4", "3/3", "3/2", "1/1"]; Tile1[5] = ["1/1", "3/4", "5/3", "3/2", "3/2", "6/4", "5/1", "4/9", "5/1", "3/5", "3/5", "1/1"]; Tile1[6] = ["1/1", "3/6", "3/4", "4/1", "7/2", "4/4", "4/2", "4/6", "7/2", "5/3", "3/4", "1/1"]; Tile1[7] = ["1/1", "4/5", "3/5", "4/1", "4/1", "4/4", "4/9", "4/7", "4/7", "3/3", "3/6", "1/1"]; Tile1[8] = ["1/1", "4/3", "3/3", "3/2", "4/6", "4/6", "4/1", "4/4", "3/4", "4/1", "7/2", "1/1"]; Tile1[9] = ["1/1", "4/1", "7/1", "4/9", "4/8", "4/5", "4/5", "3/3", "4/3", "4/7", "4/5", "1/1"]; Tile1[10] = ["1/1", "4/5", "4/7", "4/7", "4/4", "4/7", "3/3", "4/7", "4/3", "4/4", "4/9", "1/1"]; Tile1[11] = ["1/1", "1/1", "1/1", "1/1", "1/1", "1/1", "1/1", "1/1", "1/1", "1/1", "1/1", "1/1"]; HitMask2 = new Array(); HitMask2[0] = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; HitMask2[1] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1]; HitMask2[2] = [1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 1]; HitMask2[3] = [1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1]; HitMask2[4] = [1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 1]; HitMask2[5] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1]; HitMask2[6] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1]; HitMask2[7] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1]; HitMask2[8] = [1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1]; HitMask2[9] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1]; HitMask2[10] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1]; HitMask2[11] = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; Tile2 = new Array(); Tile2[0] = ["1/1", "1/1", "1/1", "1/1", "1/1", "1/1", "1/1", "1/1", "1/1", "1/1", "1/1", "1/1"]; Tile2[1] = ["1/1", "3/2", "3/6", "3/2", "4/6", "4/6", "4/6", "4/9", "4/2", "3/5", "3/1", "1/1"]; Tile2[2] = ["1/1", "6/4", "3/3", "4/5", "7/1", "7/2", "4/6", "4/2", "4/4", "4/4", "6/3", "1/1"]; Tile2[3] = ["1/1", "3/2", "3/4", "3/6", "4/6", "6/4", "4/4", "4/5", "7/1", "4/5", "4/4", "1/1"]; Tile2[4] = ["1/1", "3/5", "4/4", "3/2", "3/4", "4/5", "4/4", "4/2", "7/2", "7/2", "4/5", "1/1"]; Tile2[5] = ["1/1", "3/4", "4/7", "4/4", "3/5", "4/5", "4/4", "4/4", "4/7", "4/7", "4/2", "1/1"]; Tile2[6] = ["1/1", "3/3", "3/3", "4/7", "4/7", "3/6", "3/1", "4/1", "4/7", "4/1", "4/1", "1/1"]; Tile2[7] = ["1/1", "3/5", "3/1", "6/4", "5/2", "4/9", "4/2", "4/5", "4/9", "4/6", "3/1", "1/1"]; Tile2[8] = ["1/1", "3/5", "3/1", "7/1", "4/4", "3/5", "4/2", "7/2", "4/7", "3/1", "3/1", "1/1"]; Tile2[9] = ["1/1", "6/5", "6/6", "3/6", "4/6", "4/4", "4/7", "4/4", "4/5", "6/4", "3/4", "1/1"]; Tile2[10] = ["1/1", "4/1", "3/1", "3/5", "3/3", "3/5", "4/6", "4/6", "4/3", "6/2", "3/6", "1/1"]; Tile2[11] = ["1/1", "1/1", "1/1", "1/1", "1/1", "1/1", "1/1", "1/1", "1/1", "1/1", "1/1", "1/1"]; HitMask3 = new Array(); HitMask3[0] = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; HitMask3[1] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1]; HitMask3[2] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1]; HitMask3[3] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1]; HitMask3[4] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1]; HitMask3[5] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1]; HitMask3[6] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1]; HitMask3[7] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1]; HitMask3[8] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1]; HitMask3[9] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1]; HitMask3[10] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1]; HitMask3[11] = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; Tile3 = new Array(); Tile3[0] = ["1/1", "1/1", "1/1", "1/1", "1/1", "1/1", "1/1", "1/1", "1/1", "1/1", "1/1", "1/1"]; Tile3[1] = ["1/1", "3/4", "3/1", "3/3", "3/4", "3/5", "3/3", "3/3", "3/3", "3/5", "3/3", "1/1"]; Tile3[2] = ["1/1", "3/6", "3/5", "3/5", "3/3", "4/7", "4/7", "4/3", "3/3", "4/8", "4/5", "1/1"]; Tile3[3] = ["1/1", "4/6", "3/1", "4/8", "4/6", "6/4", "4/8", "4/2", "3/3", "3/6", "4/2", "1/1"]; Tile3[4] = ["1/1", "4/9", "3/3", "5/3", "4/9", "4/5", "6/6", "3/1", "4/7", "3/6", "3/1", "1/1"]; Tile3[5] = ["1/1", "4/9", "5/2", "3/1", "3/3", "4/2", "3/1", "3/1", "3/5", "3/6", "5/3", "1/1"]; Tile3[6] = ["1/1", "4/2", "3/3", "6/6", "3/1", "3/1", "3/1", "3/4", "3/3", "4/1", "4/1", "1/1"]; Tile3[7] = ["1/1", "3/4", "3/1", "6/4", "5/2", "3/1", "3/1", "3/6", "3/3", "3/4", "3/1", "1/1"]; Tile3[8] = ["1/1", "3/5", "3/3", "4/7", "4/3", "4/5", "4/3", "3/5", "3/6", "3/1", "3/2", "1/1"]; Tile3[9] = ["1/1", "3/1", "3/4", "3/4", "4/4", "4/8", "4/4", "3/4", "4/5", "4/7", "4/5", "1/1"]; Tile3[10] = ["1/1", "4/1", "3/1", "3/3", "3/4", "3/4", "3/6", "3/2", "4/7", "4/6", "4/2", "1/1"]; Tile3[11] = ["1/1", "1/1", "1/1", "1/1", "1/1", "1/1", "1/1", "1/1", "1/1", "1/1", "1/1", "1/1"]; HitMask4 = new Array(); HitMask4[0] = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; HitMask4[1] = [1, 1, 1, 0, 1, 1, 0, 1, 0, 1, 0, 1]; HitMask4[2] = [1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1]; HitMask4[3] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1]; HitMask4[4] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1]; HitMask4[5] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1]; HitMask4[6] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1]; HitMask4[7] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1]; HitMask4[8] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1]; HitMask4[9] = [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1]; HitMask4[10] = [1, 1, 1, 1, 0, 0, 0, 1, 0, 0, 1, 1]; HitMask4[11] = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; Tile4 = new Array(); Tile4[0] = ["1/1", "1/1", "1/1", "1/1", "1/1", "1/1", "1/1", "1/1", "1/1", "1/1", "1/1", "1/1"]; Tile4[1] = ["1/1", "8/1", "8/1", "4/5", "8/1", "8/1", "4/5", "8/1", "4/5", "8/1", "4/5", "1/1"]; Tile4[2] = ["1/1", "4/5", "4/7", "4/5", "4/2", "4/7", "4/7", "7/2", "4/5", "4/7", "4/5", "1/1"]; Tile4[3] = ["1/1", "3/1", "3/1", "4/8", "4/6", "6/4", "4/8", "4/4", "3/1", "4/5", "4/2", "1/1"]; Tile4[4] = ["1/1", "4/1", "3/3", "5/3", "4/9", "4/5", "6/6", "3/1", "4/7", "4/2", "3/1", "1/1"]; Tile4[5] = ["1/1", "4/1", "5/2", "3/1", "3/3", "4/2", "3/1", "3/1", "4/5", "4/1", "5/3", "1/1"]; Tile4[6] = ["1/1", "3/1", "3/3", "6/6", "3/1", "3/1", "3/1", "3/2", "4/1", "4/1", "4/1", "1/1"]; Tile4[7] = ["1/1", "4/9", "3/1", "6/4", "5/2", "3/1", "3/1", "3/3", "5/2", "3/2", "3/1", "1/1"]; Tile4[8] = ["1/1", "4/7", "3/1", "4/7", "6/2", "5/1", "4/3", "4/8", "4/3", "4/6", "3/1", "1/1"]; Tile4[9] = ["1/1", "7/2", "4/2", "4/5", "4/2", "4/8", "4/5", "4/7", "4/6", "4/5", "4/2", "1/1"]; Tile4[10] = ["1/1", "8/1", "8/1", "8/1", "4/5", "4/4", "4/7", "8/1", "4/5", "4/2", "8/1", "1/1"]; Tile4[11] = ["1/1", "1/1", "1/1", "1/1", "1/1", "1/1", "1/1", "1/1", "1/1", "1/1", "1/1", "1/1"]; HitMask5 = new Array(); HitMask5[0] = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; HitMask5[1] = [1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; HitMask5[2] = [1, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 1]; HitMask5[3] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1]; HitMask5[4] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1]; HitMask5[5] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1]; HitMask5[6] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1]; HitMask5[7] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1]; HitMask5[8] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1]; HitMask5[9] = [1, 0, 0, 0, 1, 0, 1, 1, 0, 0, 0, 1]; HitMask5[10] = [1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; HitMask5[11] = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; Tile5 = new Array(); Tile5[0] = ["1/1", "1/1", "1/1", "1/1", "1/1", "1/1", "1/1", "1/1", "1/1", "1/1", "1/1", "1/1"]; Tile5[1] = ["1/1", "4/3", "7/2", "8/3", "8/2", "8/1", "8/4", "8/5", "8/5", "8/5", "8/5", "1/1"]; Tile5[2] = ["1/1", "4/9", "4/5", "7/1", "4/7", "7/1", "3/5", "8/5", "9/1", "9/1", "9/1", "1/1"]; Tile5[3] = ["1/1", "4/8", "4/8", "3/5", "4/5", "4/8", "3/4", "3/2", "9/1", "9/2", "9/2", "1/1"]; Tile5[4] = ["1/1", "3/6", "4/1", "4/1", "4/9", "4/8", "6/1", "3/1", "9/1", "9/1", "9/1", "1/1"]; Tile5[5] = ["1/1", "6/1", "3/6", "3/6", "3/5", "3/4", "3/6", "3/6", "9/2", "9/1", "9/1", "1/1"]; Tile5[6] = ["1/1", "6/2", "3/6", "3/1", "6/4", "3/4", "3/5", "3/3", "9/3", "9/1", "9/1", "1/1"]; Tile5[7] = ["1/1", "6/4", "3/4", "3/5", "4/4", "3/2", "6/3", "3/4", "9/3", "9/1", "9/3", "1/1"]; Tile5[8] = ["1/1", "4/4", "4/5", "4/5", "4/3", "3/6", "3/1", "3/6", "9/3", "9/1", "9/3", "1/1"]; Tile5[9] = ["1/1", "3/1", "4/8", "4/5", "7/1", "4/7", "7/1", "8/5", "9/1", "9/2", "9/1", "1/1"]; Tile5[10] = ["1/1", "3/5", "7/2", "8/1", "8/2", "8/3", "8/4", "8/5", "8/5", "8/5", "8/5", "1/1"]; Tile5[11] = ["1/1", "1/1", "1/1", "1/1", "1/1", "1/1", "1/1", "1/1", "1/1", "1/1", "1/1", "1/1"]; HitMask6 = new Array(); HitMask6[0] = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; HitMask6[1] = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; HitMask6[2] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1]; HitMask6[3] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1]; HitMask6[4] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1]; HitMask6[5] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1]; HitMask6[6] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1]; HitMask6[7] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1]; HitMask6[8] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1]; HitMask6[9] = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1]; HitMask6[10] = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; HitMask6[11] = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; Tile6 = new Array(); Tile6[0] = ["1/1", "1/1", "1/1", "1/1", "1/1", "1/1", "1/1", "1/1", "1/1", "1/1", "1/1", "1/1"]; Tile6[1] = ["1/1", "8/5", "8/5", "8/5", "8/5", "8/5", "8/5", "8/5", "8/5", "8/5", "8/5", "1/1"]; Tile6[2] = ["1/1", "9/1", "9/1", "9/1", "9/1", "9/1", "9/3", "9/1", "9/1", "9/1", "9/2", "1/1"]; Tile6[3] = ["1/1", "9/3", "9/3", "9/1", "9/3", "9/1", "9/2", "9/2", "9/3", "9/2", "9/1", "1/1"]; Tile6[4] = ["1/1", "9/1", "9/1", "9/1", "9/1", "9/1", "9/2", "9/3", "9/1", "9/1", "9/3", "1/1"]; Tile6[5] = ["1/1", "9/3", "9/1", "9/2", "9/2", "9/2", "9/3", "9/1", "9/3", "9/3", "9/2", "1/1"]; Tile6[6] = ["1/1", "9/3", "9/3", "9/3", "9/2", "9/2", "9/2", "9/2", "9/1", "9/2", "9/2", "1/1"]; Tile6[7] = ["1/1", "9/3", "9/3", "9/2", "9/3", "9/3", "9/2", "9/2", "9/1", "9/3", "9/1", "1/1"]; Tile6[8] = ["1/1", "9/1", "9/3", "9/3", "9/1", "9/1", "9/2", "9/1", "9/1", "9/2", "9/2", "1/1"]; Tile6[9] = ["1/1", "9/1", "9/1", "9/1", "9/1", "9/1", "9/1", "9/3", "9/2", "9/3", "9/3", "1/1"]; Tile6[10] = ["1/1", "8/5", "8/5", "8/5", "8/5", "8/5", "8/5", "8/5", "8/5", "8/5", "8/5", "1/1"]; Tile6[11] = ["1/1", "1/1", "1/1", "1/1", "1/1", "1/1", "1/1", "1/1", "1/1", "1/1", "1/1", "1/1"]; BG_music = new Sound(); BG_music.attachSound("Ambience1"); BG_music.stop("Ambience1"); BG_music.start(null, 999); Sound_walk_step1 = new Sound(); Sound_walk_step1.attachSound("mech_walk_step1"); Sound_walk_step2 = new Sound(); Sound_walk_step2.attachSound("mech_walk_step2"); Sound_walk_hover1 = new Sound(); Sound_walk_hover1.attachSound("mech_walk_hover1"); Sound_walk_hover2 = new Sound(); Sound_walk_hover2.attachSound("mech_walk_hover1"); Sound_arm_movement1 = new Sound(); Sound_arm_movement1.attachSound("arm_movement1"); Sound_arm_movement2 = new Sound(); Sound_arm_movement2.attachSound("arm_movement2"); Sound_arm_movement3 = new Sound(); Sound_arm_movement3.attachSound("arm_movement3"); Sound_gatling_gun = new Sound(); Sound_gatling_gun.attachSound("gatling_gun"); Sound_rocket_launcher = new Sound(); Sound_rocket_launcher.attachSound("rocket_launcher"); Sound_machine_gun = new Sound(); Sound_machine_gun.attachSound("machine_gun"); Sound_seismic_cannon = new Sound(); Sound_seismic_cannon.attachSound("seismic_cannon"); Sound_metal_stinger = new Sound(); Sound_metal_stinger.attachSound("metal_stinger"); Sound_powerdrain = new Sound(); Sound_powerdrain.attachSound("powerdrain"); Sound_bladesaw = new Sound(); Sound_bladesaw.attachSound("bladesaw"); Sound_object_explode = new Sound(); Sound_object_explode.attachSound("object_explode"); Sound_mech_explode = new Sound(); Sound_mech_explode.attachSound("mech_explode"); Sound_shockwave = new Sound(); Sound_shockwave.attachSound("shockwave_effect"); Sound_slash1 = new Sound(); Sound_slash1.attachSound("slash1"); Sound_slash2 = new Sound(); Sound_slash2.attachSound("slash2"); Sound_slash3 = new Sound(); Sound_slash3.attachSound("slash3"); Sound_slash_hit1 = new Sound(); Sound_slash_hit1.attachSound("slash_hit1"); Sound_slash_hit2 = new Sound(); Sound_slash_hit2.attachSound("slash_hit2"); Mechs = new Array(); Mechs[0] = {ID:0, unitID:1, Owner:0, nextx:null, nexty:null, Direction:1, height:78, viewX:5, viewY:5, x:1, y:4, Mode:"STAND", Kills:0, Attack:0, speed:0.125, XP:0, HP:475, MaxHP:475, EP:100, AP:15, GEN:0.05, WPN:0.9}; Mechs[1] = {ID:1, unitID:1, Owner:1, nextx:null, nexty:null, Direction:3, height:78, viewX:5, viewY:5, x:10, y:4, Mode:"STAND", Kills:0, Attack:0, speed:0.125, XP:0, HP:475, MaxHP:475, EP:100, AP:15, GEN:0.05, WPN:0.9}; Mechs[2] = {ID:2, unitID:0, Owner:0, nextx:null, nexty:null, Direction:1, height:78, viewX:5, viewY:4, x:1, y:5, Mode:"STAND", Kills:0, Attack:0, speed:0.125, XP:0, HP:565, MaxHP:565, EP:100, AP:11, GEN:0.05, WPN:0.9}; Mechs[4] = {ID:4, unitID:0, Owner:1, nextx:null, nexty:null, Direction:3, height:78, viewX:5, viewY:4, x:10, y:5, Mode:"STAND", Kills:0, Attack:0, speed:0.125, XP:0, HP:565, MaxHP:565, EP:100, AP:11, GEN:0.05, WPN:0.9}; Mechs[5] = {ID:5, unitID:2, Owner:0, nextx:null, nexty:null, Direction:1, height:78, viewX:5, viewY:4, x:1, y:6, Mode:"STAND", Kills:0, Attack:0, speed:0.125, XP:0, HP:500, MaxHP:500, EP:100, AP:16, GEN:0.05, WPN:0.9}; Mechs[6] = {ID:6, unitID:2, Owner:1, nextx:null, nexty:null, Direction:3, height:78, viewX:5, viewY:4, x:10, y:6, Mode:"STAND", Kills:0, Attack:0, speed:0.125, XP:0, HP:500, MaxHP:500, EP:100, AP:16, GEN:0.05, WPN:0.9}; History = new Array(); History[0] = ""; History[1] = ""; History[2] = ""; Attacks = new Array(); Attacks[0] = {A1:"Machine Gun", A1Type:1, A1Damage:35, A2:"Rocket Launcher", A2Type:1, A2Damage:60, A3:"Seismic Cannon", A3Type:1, A3Damage:132}; Attacks[1] = {A1:"Gatling Guns", A1Type:1, A1Damage:48, A2:"Cross-fire", A2Type:2, A2Damage:48, A3:"Metal Stinger", A3Type:1, A3Damage:160}; Attacks[2] = {A1:"Slasher", A1Type:1, A1Damage:65, A2:"Powerdrain", A2Type:3, A2Damage:80, A3:"Bladesaw", A3Type:1, A3Damage:140}; Game = new Object(); Game.Platinum = 0; Game.targetx = null; Game.targety = null; Game.screenW = 900; Game.screenH = 550; Game.tileW = 45; Game.disableMove = false; Game.unitSelected = -1; Game.oldX = undefined; Game.oldY = undefined; Game.selectedX = undefined; Game.selectedY = undefined; Game.zone = 1; Game.targetID = 0; Game.team = new Array(); Game.team[0] = {path:null, i:0}; Game.team[1] = {path:null, i:0}; Game.attackOver = false; Game.effect = 100; Game.difficulty = 1; Difficulty = "NORMAL"; this.attachMovie("Pointer", "Pointer", 99999999); Pointer.startDrag(true); Mouse.hide(); Info._visible = false; _global.setPositions = function () { var _local3 = 1; var _local2 = 0; while (_local2 < Mechs.length) { Mechs[_local2].HP = Mechs[_local2].MaxHP; Mechs[_local2].EP = 100; if (Mechs[_local2].Owner == 0) { while (_root["HitMask" + Game.zone][_local3][1] != 0) { _local3++; } Mechs[_local2].Direction = 1; Mechs[_local2].y = _local3; Mechs[_local2].x = 1; } _local3++; _local2++; } _local3 = 1; _local2 = 0; while (_local2 < Mechs.length) { if (Mechs[_local2].Owner == 1) { while (_root["HitMask" + Game.zone][_local3][10] != 0) { _local3++; } Mechs[_local2].Direction = 3; Mechs[_local2].y = _local3; Mechs[_local2].x = 10; } _local3++; _local2++; } }; _global.buildMap = function () { GridHolder._x = (Game.screenW / 2) - Game.tileW; GridHolder._y = (Game.screenH / 2) - (Game.tileW * (_root["Tile" + Game.zone][0].length / 2)); var _local5 = 0; while (_local5 < _root["Tile" + Game.zone].length) { var _local3 = 0; while (_local3 < _root["Tile" + Game.zone][0].length) { var _local4 = (("Tile_" + _local3) + "_") + _local5; var _local8 = (((((_local5 + _local3) * Game.tileW) / 2) * 300) + ((_local3 - _local5) * Game.tileW)) + 1; GridHolder.attachMovie("Tile", _local4, _local8); GridHolder[_local4]._x = (_local3 - _local5) * Game.tileW; GridHolder[_local4]._y = ((_local3 + _local5) * Game.tileW) / 2; GridHolder[_local4].x = _local3; GridHolder[_local4].y = _local5; var _local9 = _root["Tile" + Game.zone][_local5][_local3].split("/"); GridHolder[_local4].gotoAndStop(_local9[0]); GridHolder[_local4].Highlight._visible = false; GridHolder[_local4].Tile.gotoAndStop(_local9[1]); var _local2 = 0; while (_local2 < Mechs.length) { if ((Mechs[_local2].x == _local3) && (Mechs[_local2].y == _local5)) { _local4 = "Unit_" + Mechs[_local2].ID; var _local7 = (_local3 - _local5) * Game.tileW; var _local6 = ((_local3 + _local5) * Game.tileW) / 2; _local8 = (((_local6 - ((Game.tileW - Mechs[_local2].height) / 2)) * 300) + _local7) + 1; GridHolder.attachMovie("Mech" + Mechs[_local2].unitID, _local4, _local8); GridHolder[_local4]._x = _local7; GridHolder[_local4]._y = _local6; GridHolder[_local4].ID = Mechs[_local2].ID; GridHolder[_local4].Health.HP = Mechs[_local2].HP; GridHolder[_local4].Health.MaxHP = Mechs[_local2].MaxHP; GridHolder[_local4].Owner.gotoAndStop(Mechs[_local2].Owner + 1); showAnimation(Mechs[_local2], null, "STAND"); } _local2++; } _local3++; } _local5++; } Game.unitSelected = -1; doRotation(); }; _global.doRotation = function () { closeMenu("CONTROLS/ACTIONS"); Rotation(); }; _global.Rotation = function () { do { Game.unitSelected = Game.unitSelected + 1; if (Game.unitSelected == Mechs.length) { Game.unitSelected = 0; } var unit = Mechs[Game.unitSelected]; } while (unit.HP <= 0); Game.selectedX = undefined; Game.selectedY = undefined; unit.Attack = 0; Game.team[unit.Owner].path = undefined; Game.team[unit.Owner].i = 0; Game.disableMove = false; if (unit.Owner == 1) { switch (Game.difficulty) { case 1 : break; case 2 : unit.HP = unit.HP + (Math.floor((Math.random() * 20) - 5) + 5); break; case 3 : unit.HP = unit.HP + (Math.floor((Math.random() * 100) - 80) + 80); } if (unit.HP >= unit.MaxHP) { unit.HP = unit.MaxHP; } } if (unit.Mode == "BLOCK") { if (unit.Owner == 0) { unit.EP = unit.EP + (Math.floor((Math.random() * 20) - 10) + 10); } else { switch (Game.difficulty) { case 1 : unit.EP = unit.EP + (Math.floor((Math.random() * 20) - 10) + 10); break; case 2 : unit.EP = unit.EP + (Math.floor((Math.random() * 40) - 20) + 20); break; case 3 : unit.EP = unit.EP + (Math.floor((Math.random() * 75) - 32) + 32); } } } else if (unit.Owner == 0) { if ((Math.random() * 100) <= 15) { unit.EP = unit.EP + (Math.floor((Math.random() * 32) - 10) + 10); } else { unit.EP = unit.EP + (Math.floor((Math.random() * 10) - 5) + 5); } } else { switch (Game.difficulty) { case 1 : var _local8 = 10; break; case 2 : _local8 = 45; break; case 3 : _local8 = 75; } if ((Math.random() * 100) <= _local8) { switch (Game.difficulty) { case 1 : unit.EP = unit.EP + (Math.floor((Math.random() * 32) - 10) + 10); break; case 2 : unit.EP = unit.EP + (Math.floor((Math.random() * 32) - 15) + 15); break; case 3 : unit.EP = unit.EP + (Math.floor((Math.random() * 75) - 32) + 32); } } else { unit.EP = unit.EP + (Math.floor((Math.random() * 10) - 5) + 5); } } if (unit.EP > 100) { unit.EP = 100; } if (unit.Mode == "BLOCK") { unit.Mode = "STAND"; GridHolder["Unit_" + unit.ID].Mech.play(); } if ((unit.Owner == 0) && (unit.HP > 0)) { openMenu("CONTROLS"); } else if ((unit.Owner == 1) && (unit.HP > 0)) { var _local7; if ((((hitUnit(unit.y + 1, unit.x) || (_root["HitMask" + Game.zone][unit.y + 1][unit.x] == 1)) && (hitUnit(unit.y - 1, unit.x) || (_root["HitMask" + Game.zone][unit.y - 1][unit.x] == 1))) && (hitUnit(unit.y, unit.x + 1) || (_root["HitMask" + Game.zone][unit.y][unit.x + 1] == 1))) && (hitUnit(unit.y, unit.x - 1) || (_root["HitMask" + Game.zone][unit.y][unit.x - 1] == 1))) { if (hitUnit(unit.y + 1, unit.x, "ENEMY")) { Game.selectedY = unit.y + 1; Game.selectedX = unit.x; } else if (hitUnit(unit.y - 1, unit.x, "ENEMY")) { Game.selectedY = unit.y - 1; Game.selectedX = unit.x; } else if (hitUnit(unit.y, unit.x + 1, "ENEMY")) { Game.selectedY = unit.y; Game.selectedX = unit.x + 1; } else if (hitUnit(unit.y, unit.x - 1, "ENEMY")) { Game.selectedY = unit.y; Game.selectedX = unit.x - 1; } if ((Game.selectedY != undefined) && (Game.selectedX != undefined)) { CPU_getAttack(unit); } else { unit.Mode = "BLOCK"; showAnimation(unit, null, "B"); doRotation(); } } else if (CPU_hitUnit(unit)) { CPU_getAttack(unit); } else { if (_local7 == undefined) { _local7 = CPU_findUnit(unit); } if (_local7 != undefined) { CPU_pathToUnit(unit, Mechs[_local7].x, Mechs[_local7].y); if ((_root["HitMask" + Game.zone][Game.selectedY][Game.selectedX] == 1) || (hitUnit(Game.selectedY, Game.selectedX))) { Game.team[1].path = null; unit.Mode = "BLOCK"; showAnimation(unit, null, "B"); doRotation(); } else { Game.team[1].path = findPath(_root["HitMask" + Game.zone], Game.selectedX, Game.selectedY, unit.x, unit.y); unit.Mode = "MOVE"; } } } } var _local3 = 0; var _local6 = 0; var _local5 = 0; var _local4 = 0; var _local2 = 0; while (_local2 < Mechs.length) { if (Mechs[_local2].Owner == 1) { _local3++; if (Mechs[_local2].HP <= 0) { _local6++; } } else { _local5++; if (Mechs[_local2].HP <= 0) { _local4++; } } _local2++; } if (_local3 == _local6) { gotoAndPlay ("Profiles"); } else if (_local5 == _local4) { gotoAndPlay ("Gameover"); } }; _global.Targeting = function (type) { var _local1 = 0; while (_local1 < Mechs.length) { if (type == "OFF") { GridHolder["Unit_" + Mechs[_local1].ID].TargetMech._visible = false; } else if (type == "ON") { GridHolder["Unit_" + Mechs[_local1].ID].TargetMech._visible = true; } _local1++; } }; _global.openMenu = function (type) { var _local3 = Mechs[Game.unitSelected].x; var _local2 = Mechs[Game.unitSelected].y; var _local6 = (_local3 - _local2) * Game.tileW; var _local4 = ((_local3 + _local2) * Game.tileW) / 2; if (type == "CONTROLS") { var _local1 = "Controls"; var _local5 = 150000 /* 0x0249F0 */; GridHolder.attachMovie("Controls", _local1, _local5); if (Game.disableMove) { GridHolder[_local1].gotoAndStop(4); } } else if (type == "ACTIONS") { var _local1 = "ActionList"; var _local5 = 150100 /* 0x024A54 */; GridHolder.attachMovie("ActionList", _local1, _local5); } GridHolder[_local1]._alpha = 0; GridHolder[_local1]._x = _local6 + 45; GridHolder[_local1]._y = _local4 + 5; GridHolder[_local1].unit = Mechs[Game.unitSelected]; }; _global.closeMenu = function (type) { if (type == "CONTROLS") { GridHolder.Controls.removeMovieClip(); } else if (type == "ACTIONS") { GridHolder.ActionList.removeMovieClip(); } else if (type == "CONTROLS/ACTIONS") { GridHolder.Controls.removeMovieClip(); GridHolder.ActionList.removeMovieClip(); } }; _global.showEffect = function (hit_unit, attack) { var _local11 = Mechs[Game.unitSelected]; var _local5 = 80; var _local7 = false; if (attack == "DEAD") { var _local8 = "Explosion2"; } else { switch (_local11.unitID) { case 0 : if (attack == "A1") { var _local8 = "Bullets"; } else if (attack == "A2") { var _local8 = "Explosion1"; } else if (attack == "A3") { _local5 = 0; _local7 = true; var _local8 = "Shockwave"; } break; case 1 : if ((attack == "A1") || (attack == "A2")) { var _local8 = "Bullets"; } else if (attack == "A3") { var _local8 = "Laser1"; } break; case 2 : if (!((attack == "A1") || (attack == "A3"))) { break; } var _local8 = "Slashes"; } } var _local9 = (hit_unit.x - hit_unit.y) * Game.tileW; var _local6 = ((hit_unit.x + hit_unit.y) * Game.tileW) / 2; var _local10 = (((_local6 - (Game.tileW - ((_local5 + Game.effect) / 2))) * 300) + _local9) + 1; var _local4 = "Effect_" + Game.effect; GridHolder.attachMovie(_local8, _local4, _local10); GridHolder[_local4]._x = _local9; GridHolder[_local4]._y = _local6; Game.effect++; if (((_local7 && (_root["HitMask" + Game.zone][hit_unit.y + 1][hit_unit.x + 1] != 1)) && (_root["HitMask" + Game.zone][hit_unit.y + 1][hit_unit.x] != 1)) && (_root["HitMask" + Game.zone][hit_unit.y][hit_unit.x + 1] != 1)) { _local9 = ((hit_unit.x + 1) - (hit_unit.y + 1)) * Game.tileW; _local6 = (((hit_unit.x + 1) + (hit_unit.y + 1)) * Game.tileW) / 2; _local10 = (((_local6 - (Game.tileW - ((_local5 + Game.effect) / 2))) * 300) + _local9) + 1; _local4 = "Effect_" + Game.effect; GridHolder.attachMovie(_local8, _local4, _local10); GridHolder[_local4]._x = _local9; GridHolder[_local4]._y = _local6; } if (Game.effect >= 200) { Game.effect = 100; } else { Game.effect++; } }; _global.showAnimation = function (unit, facing, type) { var _local1 = "Unit_" + unit.ID; if ((unit.Direction != facing) || (facing == null)) { if (facing != null) { unit.Direction = facing; } switch (unit.Direction) { case 1 : if (type == "MOVE") { GridHolder[_local1].Mech.gotoAndPlay("D-R"); GridHolder[_local1].Mech.Walk.play(); } else if (type == "STAND") { GridHolder[_local1].Mech.gotoAndStop("D-R"); GridHolder[_local1].Mech.Walk.gotoAndStop(1); } else if (type == "A1") { GridHolder[_local1].Mech.gotoAndPlay("A1-D-R"); } else if (type == "A2") { GridHolder[_local1].Mech.gotoAndPlay("A2-D-R"); } else if (type == "A3") { GridHolder[_local1].Mech.gotoAndPlay("A3-D-R"); } else if (type == "B") { GridHolder[_local1].Mech.gotoAndPlay("B-D-R"); } break; case 2 : if (type == "MOVE") { GridHolder[_local1].Mech.gotoAndPlay("D-L"); GridHolder[_local1].Mech.Walk.play(); } else if (type == "STAND") { GridHolder[_local1].Mech.gotoAndStop("D-L"); GridHolder[_local1].Mech.Walk.gotoAndStop(1); } else if (type == "A1") { GridHolder[_local1].Mech.gotoAndPlay("A1-D-L"); } else if (type == "A2") { GridHolder[_local1].Mech.gotoAndPlay("A2-D-L"); } else if (type == "A3") { GridHolder[_local1].Mech.gotoAndPlay("A3-D-L"); } else if (type == "B") { GridHolder[_local1].Mech.gotoAndPlay("B-D-L"); } break; case 3 : if (type == "MOVE") { GridHolder[_local1].Mech.gotoAndPlay("U-L"); GridHolder[_local1].Mech.Walk.play(); } else if (type == "STAND") { GridHolder[_local1].Mech.gotoAndStop("U-L"); GridHolder[_local1].Mech.Walk.gotoAndStop(1); } else if (type == "A1") { GridHolder[_local1].Mech.gotoAndPlay("A1-U-L"); } else if (type == "A2") { GridHolder[_local1].Mech.gotoAndPlay("A2-U-L"); } else if (type == "A3") { GridHolder[_local1].Mech.gotoAndPlay("A3-U-L"); } else if (type == "B") { GridHolder[_local1].Mech.gotoAndPlay("B-U-L"); } break; case 4 : if (type == "MOVE") { GridHolder[_local1].Mech.gotoAndPlay("U-R"); GridHolder[_local1].Mech.Walk.play(); } else if (type == "STAND") { GridHolder[_local1].Mech.gotoAndStop("U-R"); GridHolder[_local1].Mech.Walk.gotoAndStop(1); } else if (type == "A1") { GridHolder[_local1].Mech.gotoAndPlay("A1-U-R"); } else if (type == "A2") { GridHolder[_local1].Mech.gotoAndPlay("A2-U-R"); } else if (type == "A3") { GridHolder[_local1].Mech.gotoAndPlay("A3-U-R"); } else { if (type != "B") { break; } GridHolder[_local1].Mech.gotoAndPlay("B-U-R"); } } } }; _global.showArea = function (type, unit) { if (type == "MOVE") { var _local6 = "0x00CC00"; } if (type == "ATTACK") { var _local6 = "0xCC0000"; } var _local3 = 0; while (_local3 < _root["HitMask" + Game.zone].length) { var _local4 = 0; while (_local4 < _root["HitMask" + Game.zone][0].length) { GridHolder[(("Tile_" + _local4) + "_") + _local3].Highlight.TileColor._alpha = 65; tileColor = new Color(GridHolder[(("Tile_" + _local4) + "_") + _local3].Highlight.TileColor); tileColor.setRGB(_local6); if (type == null) { GridHolder[(("Tile_" + _local4) + "_") + _local3].Highlight._visible = false; } else if (type == "MOVE") { if ((((_local3 >= (unit.y - unit.viewY)) && (_local3 <= (unit.y + unit.viewY))) && (_local4 >= (unit.x - unit.viewX))) && (_local4 <= (unit.x + unit.viewX))) { if ((!hitUnit(_local3, _local4)) && (_root["HitMask" + Game.zone][_local3][_local4] != 1)) { if ((unit.y == _local3) && (unit.x == _local4)) { } else { GridHolder[(("Tile_" + _local4) + "_") + _local3].Highlight._visible = true; } } } } _local4++; } _local3++; } if (type == "ATTACK") { switch (unit.unitID) { case 2 : var _local9 = false; break; default : var _local9 = true; } if (_local9) { var _local8 = unit.viewX + Math.ceil(unit.viewX / 2); var _local7 = unit.viewX + Math.ceil(unit.viewX / 2); } else { var _local8 = 2; var _local7 = 2; } var _local4 = unit.x + 1; while (_local4 < (unit.x + _local8)) { if ((_root["HitMask" + Game.zone][unit.y][_local4] == 0) && (!hitUnit(unit.y, _local4, "TEAM"))) { GridHolder[(("Tile_" + _local4) + "_") + unit.y].Highlight._visible = true; } else { break; } _local4++; } _local4 = unit.x - 1; while (_local4 > (unit.x - _local8)) { if ((_root["HitMask" + Game.zone][unit.y][_local4] == 0) && (!hitUnit(unit.y, _local4, "TEAM"))) { GridHolder[(("Tile_" + _local4) + "_") + unit.y].Highlight._visible = true; } else { break; } _local4--; } _local3 = unit.y + 1; while (_local3 < (unit.y + _local7)) { if ((_root["HitMask" + Game.zone][_local3][unit.x] == 0) && (!hitUnit(_local3, unit.x, "TEAM"))) { GridHolder[(("Tile_" + unit.x) + "_") + _local3].Highlight._visible = true; } else { break; } _local3++; } _local3 = unit.y - 1; while (_local3 > (unit.y - _local7)) { if ((_root["HitMask" + Game.zone][_local3][unit.x] == 0) && (!hitUnit(_local3, unit.x, "TEAM"))) { GridHolder[(("Tile_" + unit.x) + "_") + _local3].Highlight._visible = true; } else { break; } _local3--; } } }; _global.hitUnit = function (y, x, type) { var _local3 = Mechs[Game.unitSelected]; var _local1 = 0; while (_local1 < Mechs.length) { if ((((Mechs[_local1].y == y) && (Mechs[_local1].x == x)) && (Mechs[_local1].HP > 0)) && (Mechs[_local1].ID != Game.unitSelected)) { if (type == undefined) { return(true); } if (type == "ENEMY") { if (Mechs[_local1].Owner != _local3.Owner) { return(true); } } else if (type == "TEAM") { if (Mechs[_local1].Owner == _local3.Owner) { return(true); } } } _local1++; } return(false); }; _global.undoMove = function () { if ((Game.oldX != undefined) && (Game.oldY != undefined)) { Mechs[Game.unitSelected].x = Game.oldX; Mechs[Game.unitSelected].y = Game.oldY; var _local1 = Mechs[Game.unitSelected]; var _local3 = "Unit_" + _local1.ID; var _local4 = (_local1.x - _local1.y) * Game.tileW; var _local2 = ((_local1.x + _local1.y) * Game.tileW) / 2; GridHolder[_local3]._x = _local4; GridHolder[_local3]._y = _local2; var _local5 = (((_local2 - ((Game.tileW - _local1.height) / 2)) * 300) + _local4) + 1; GridHolder[_local3].swapDepths(_local5); Game.oldX = undefined; Game.oldY = undefined; Game.selectedX = undefined; Game.selectedY = undefined; Game.team[_local1.Owner].path = undefined; Game.team[_local1.Owner].i = 0; Game.disableMove = false; GridHolder.Controls._x = _local4 + 45; GridHolder.Controls._y = _local2 + 5; } }; _global.moveUnit = function (unit) { if (((unit.nextx == null) || (unit.x == unit.nextx)) && ((unit.nexty == null) || (unit.y == unit.nexty))) { unit.nextx = Game.team[unit.Owner].path[Game.team[unit.Owner].i][1]; unit.nexty = Game.team[unit.Owner].path[Game.team[unit.Owner].i][0]; if (Game.team[unit.Owner].i <= Game.team[unit.Owner].path.length) { Game.team[unit.Owner].i++; } else { Game.selectedX = undefined; Game.selectedY = undefined; unit.Mode = "STAND"; showAnimation(unit, null, "STAND"); if (unit.Owner == 1) { CPU_getAttack(unit); } else { Game.disableMove = true; openMenu("CONTROLS"); } } } else { var _local2 = "Unit_" + unit.ID; GridHolder[_local2].Mech.Walk.play(); if (unit.x > unit.nextx) { showAnimation(unit, 3, "MOVE"); unit.x = unit.x - unit.speed; } else if (unit.x < unit.nextx) { showAnimation(unit, 1, "MOVE"); unit.x = unit.x + unit.speed; } else if (unit.y > unit.nexty) { showAnimation(unit, 4, "MOVE"); unit.y = unit.y - unit.speed; } else if (unit.y < unit.nexty) { showAnimation(unit, 2, "MOVE"); unit.y = unit.y + unit.speed; } var _local4 = (unit.x - unit.y) * Game.tileW; var _local3 = ((unit.x + unit.y) * Game.tileW) / 2; GridHolder[_local2]._x = _local4; GridHolder[_local2]._y = _local3; var _local5 = (((_local3 - ((Game.tileW - unit.height) / 2)) * 300) + _local4) + 1; GridHolder[_local2].swapDepths(_local5); } }; _global.getTarget = function () { var _local2 = Mechs[Game.unitSelected]; if (_root["HitMask" + Game.zone][Game.selectedY][Game.selectedX] == 0) { Game.team[0].path = findPath(_root["HitMask" + Game.zone], Game.selectedX, Game.selectedY, _local2.x, _local2.y); if (Game.team[0].path != null) { _local2.Mode = "MOVE"; } else { doRotation(); } } }; _global.findPath = function (map, startX, startY, endX, endY) { function hitUnit(y, x) { var _local2 = false; var _local1 = 0; while (_local1 < Mechs.length) { if ((((Mechs[_local1].y == y) && (Mechs[_local1].x == x)) && (Mechs[_local1].HP > 0)) && (Mechs[_local1].ID != Game.unitSelected)) { _local2 = true; break; } _local1++; } return(_local2); } var _local18 = 10; var _local12 = 14; var _local16 = false; var _local15 = false; isOpen = function (y, x) { return(mapStatus[y][x].open); }; isClosed = function (y, x) { return(mapStatus[y][x].closed); }; nearerSquare = function () { var _local4 = 999999 /* 0x0F423F */; var _local5 = 0; var _local2; var _local3; var _local1 = openList.length; while ((_local1--) > 0) { _local3 = mapStatus[openList[_local1][0]][openList[_local1][1]]; _local2 = _local3.heuristic + _local3.movementCost; if (_local2 <= _local4) { _local4 = _local2; _local5 = _local1; } } return(_local5); }; closeSquare = function (y, x) { var _local2 = openList.length; var _local1 = 0; while (_local1 < _local2) { if (openList[_local1][0] == y) { if (openList[_local1][1] == x) { openList.splice(_local1, 1); break; } } _local1++; } mapStatus[y][x].open = false; mapStatus[y][x].closed = true; }; openSquare = function (y, x, parent, movementCost, heuristic, replacing) { if (!replacing) { openList.push([y, x]); mapStatus[y][x] = {heuristic:heuristic, open:true, closed:false}; } mapStatus[y][x].parent = parent; mapStatus[y][x].movementCost = movementCost; }; var _local10 = map.length; var _local17 = map[0].length; var mapStatus = new Array(); var _local11 = 0; while (_local11 < _local10) { mapStatus[_local11] = new Array(); _local11++; } if ((startY == undefined) || (startX == undefined)) { return(null); } if ((endY == undefined) || (endX == undefined)) { return(null); } var openList = new Array(); openSquare(startY, startX, undefined, 0); while ((openList.length > 0) && (!isClosed(endY, endX))) { _local11 = nearerSquare(); var _local6 = openList[_local11][0]; var _local7 = openList[_local11][1]; closeSquare(_local6, _local7); var _local2 = _local6 - 1; while (_local2 < (_local6 + 2)) { var _local1 = _local7 - 1; while (_local1 < (_local7 + 2)) { if (((((((_local2 >= 0) && (_local2 < _local10)) && (_local1 >= 0)) && (_local1 < _local17)) && (!((_local2 == _local6) && (_local1 == _local7)))) && ((_local16 || (_local2 == _local6)) || (_local1 == _local7))) && (((_local15 || (_local2 == _local6)) || (_local1 == _local7)) || ((map[_local2][_local7] != 0) && (map[_local6][_local1])))) { if ((map[_local2][_local1] != 1) && (!hitUnit(_local2, _local1))) { if (!isClosed(_local2, _local1)) { var _local3 = mapStatus[_local6][_local7].movementCost + ((((_local2 == _local6) || (_local1 == _local7)) ? (_local18) : (_local12)) * map[_local2][_local1]); if (isOpen(_local2, _local1)) { if (_local3 < mapStatus[_local2][_local1].movementCost) { openSquare(_local2, _local1, [_local6, _local7], _local3, undefined, true); } } else { var _local5 = (Math.abs(_local2 - endY) + Math.abs(_local1 - endX)) * 10; openSquare(_local2, _local1, [_local6, _local7], _local3, _local5, false); } } } } _local1++; } _local2++; } } var _local28 = isClosed(endY, endX); delete isOpen; delete isClosed; delete nearerSquare; delete closeSquare; delete openSquare; delete hitUnit; if (_local28) { var _local22 = new Array(); var _local6 = endY; var _local7 = endX; while ((_local6 != startY) || (_local7 != startX)) { _local22.push([_local6, _local7]); var _local19 = mapStatus[_local6][_local7].parent[0]; var _local20 = mapStatus[_local6][_local7].parent[1]; _local6 = _local19; _local7 = _local20; } _local22.push([startY, startX]); return(_local22); } return(null); }; _global.updateHistory = function (string) { History[0] = History[1]; History[1] = History[2]; History[2] = string; testVar = ""; var _local1 = 0; while (_local1 < History.length) { testVar = testVar + History[_local1]; _local1++; } }; _global.Upgrade = function (type, mechID) { if (type == "ARMOR") { var _local2 = (Mechs[mechID].AP + 1) * 100; if (Game.Platinum >= _local2) { Mechs[mechID].AP++; Game.Platinum = Game.Platinum - _local2; } } else if (type == "GENERATOR") { var _local2 = ((Mechs[mechID].GEN * 100) + 1) * 100; if (Game.Platinum >= _local2) { Mechs[mechID].GEN = Mechs[mechID].GEN + 0.01; Game.Platinum = Game.Platinum - _local2; } } else if (type == "WEAPONS") { var _local2 = ((Mechs[mechID].WPN * 100) + 1) * 100; if (Game.Platinum >= _local2) { Mechs[mechID].WPN = Mechs[mechID].WPN + 0.01; Game.Platinum = Game.Platinum - _local2; } } if (type != undefined) { Profiles("UPDATE"); } }; _global.Profiles = function (type) { if (type == "CREATE") { var slot = 0; var i = 0; while (i < Mechs.length) { if (Mechs[i].Owner == 0) { attachMovie("Upgrade", "Upgrade" + i, 200000 + i); eval ("Upgrade" + i)._x = 20; eval ("Upgrade" + i)._y = 15 + (slot * 128); eval ("Upgrade" + i).ID = i; eval ("Upgrade" + i).Icon.gotoAndStop(Mechs[i].unitID + 1); switch (Mechs[i].unitID) { case 0 : eval ("Upgrade" + i).Name = "<b>Shockbeast</b>"; break; case 1 : eval ("Upgrade" + i).Name = "<b>Razormetal</b>"; break; case 2 : eval ("Upgrade" + i).Name = "<b>Bloodchain</b>"; } var level = 1; var XP_toLevel = 0; var x = 100; while (x < 10000) { XP_toLevel = XP_toLevel + (level * 100); if (Mechs[i].XP >= XP_toLevel) { level++; } x = x + 100; } eval ("Upgrade" + i).Name = eval ("Upgrade" + i).Name + ((((" - Level " + level) + " (") + Mechs[i].Kills) + " Kills)"); slot++; } i++; } type = "UPDATE"; } if (type == "UPDATE") { var i = 0; while (i < Mechs.length) { if (Mechs[i].Owner == 0) { eval ("Upgrade" + i).Armor = Mechs[i].AP; eval ("Upgrade" + i).Generator = (Mechs[i].GEN * 100) + "% Efficient"; eval ("Upgrade" + i).Weapons = (Mechs[i].WPN * 100) + "% Efficient"; eval ("Upgrade" + i).Armor_Upgrade = "$" + ((Mechs[i].AP + 1) * 100); if (Mechs[i].GEN >= 0.95) { eval ("Upgrade" + i).Generator_Upgrade = ""; } else { eval ("Upgrade" + i).Generator_Upgrade = "$" + (((Mechs[i].GEN * 100) + 1) * 100); } if (Mechs[i].WPN >= 1) { eval ("Upgrade" + i).Weapons_Upgrade = ""; } else { eval ("Upgrade" + i).Weapons_Upgrade = "$" + (((Mechs[i].WPN * 100) + 1) * 100); } if (Game.Platinum >= ((Mechs[i].AP + 1) * 100)) { eval ("Upgrade" + i).B1._visible = true; } else { eval ("Upgrade" + i).B1._visible = false; } if (Mechs[i].GEN >= 0.95) { eval ("Upgrade" + i).B2._visible = false; } else if (Game.Platinum >= (((Mechs[i].GEN * 100) + 1) * 100)) { eval ("Upgrade" + i).B2._visible = true; } else { eval ("Upgrade" + i).B2._visible = false; } if (Mechs[i].WPN >= 1) { eval ("Upgrade" + i).B3._visible = false; } else if (Game.Platinum >= (((Mechs[i].WPN * 100) + 1) * 100)) { eval ("Upgrade" + i).B3._visible = true; } else { eval ("Upgrade" + i).B3._visible = false; } } i++; } Rank = "Optimus"; Platinum = "$" + Game.Platinum; } }; _global.Work = function () { var _local1 = Mechs[Game.unitSelected]; switch (_local1.Mode) { case "ATTACK" : Attack(_local1); break; case "MOVE" : moveUnit(_local1); } if (GridHolder.Controls._alpha < 100) { GridHolder.Controls._alpha = GridHolder.Controls._alpha + 20; } if (GridHolder.ActionList._alpha < 100) { GridHolder.ActionList._alpha = GridHolder.ActionList._alpha + 20; } if ((Info._alpha >= 0) && (Info._alpha < 100)) { Info._alpha = Info._alpha + 20; } if ((Mechs[Game.unitSelected].Mode == "MOVE") || (Mechs[Game.unitSelected].Mode == "ATTACK")) { Targeting("OFF"); } else { Targeting("ON"); } switch (Mechs[Game.targetID].unitID) { case 0 : Info.Name = ("<b>Team " + (Mechs[Game.targetID].Owner + 1)) + "</b> - Shockbeast"; break; case 1 : Info.Name = ("<b>Team " + (Mechs[Game.targetID].Owner + 1)) + "</b> - Razormetal"; break; case 2 : Info.Name = ("<b>Team " + (Mechs[Game.targetID].Owner + 1)) + "</b> - Bloodchain"; } Info.Status1 = (Mechs[Game.targetID].HP + "/") + Mechs[Game.targetID].MaxHP; Info.Status2 = Mechs[Game.targetID].EP + "%"; Info.Health.Bar._xscale = (Mechs[Game.targetID].HP / Mechs[Game.targetID].MaxHP) * 100; Info.Energy.Bar._xscale = (Mechs[Game.targetID].EP / 100) * 100; };
Instance of Symbol 1208 MovieClip "GridHolder" in Frame 22
onClipEvent (enterFrame) { Work(); }
Frame 23
buildMap(); stop();
Frame 24
Profiles("CREATE"); stop();
Frame 25
stop();
Symbol 40 Button
on (release) { _root.Game.oldX = _root.Mechs[_root.Game.unitSelected].x; _root.Game.oldY = _root.Mechs[_root.Game.unitSelected].y; _root.Game.selectedX = _parent.x; _root.Game.selectedY = _parent.y; if (_root.Mechs[_root.Game.unitSelected].Mode != "ATTACK") { getTarget(); } closeMenu("CONTROLS"); showArea(null, null); }
Symbol 109 MovieClip Frame 5
if ((random(100) + 1) >= 50) { _root.Sound_walk_step1.start(); } else { _root.Sound_walk_step2.start(); }
Symbol 109 MovieClip Frame 16
if ((random(100) + 1) >= 50) { _root.Sound_walk_step1.start(); } else { _root.Sound_walk_step2.start(); }
Symbol 131 MovieClip Frame 6
if ((random(100) + 1) >= 50) { _root.Sound_walk_step1.start(); } else { _root.Sound_walk_step2.start(); }
Symbol 131 MovieClip Frame 16
if ((random(100) + 1) >= 50) { _root.Sound_walk_step1.start(); } else { _root.Sound_walk_step2.start(); }
Symbol 154 MovieClip Frame 1
_root.Sound_arm_movement3.start();
Symbol 154 MovieClip Frame 7
_root.Sound_machine_gun.start();
Symbol 177 MovieClip Frame 1
_root.Sound_arm_movement3.start();
Symbol 177 MovieClip Frame 8
_root.Sound_machine_gun.start();
Symbol 199 MovieClip Frame 1
_root.Sound_arm_movement2.start();
Symbol 199 MovieClip Frame 10
_root.Sound_rocket_launcher.start();
Symbol 221 MovieClip Frame 1
_root.Sound_arm_movement2.start();
Symbol 221 MovieClip Frame 10
_root.Sound_rocket_launcher.start();
Symbol 259 MovieClip Frame 1
_root.Sound_arm_movement1.start();
Symbol 259 MovieClip Frame 28
_root.Sound_seismic_cannon.start();
Symbol 296 MovieClip Frame 1
_root.Sound_arm_movement1.start();
Symbol 296 MovieClip Frame 28
_root.Sound_seismic_cannon.start();
Symbol 314 MovieClip Frame 12
stop();
Symbol 332 MovieClip Frame 12
stop();
Symbol 333 MovieClip Frame 1
Walk.gotoAndStop(1); stop();
Symbol 333 MovieClip Frame 10
Walk.gotoAndStop(1); stop();
Symbol 333 MovieClip Frame 20
Walk.gotoAndStop(1); stop();
Symbol 333 MovieClip Frame 30
Walk.gotoAndStop(1); stop();
Symbol 333 MovieClip Frame 61
doRotation(); gotoAndStop ("D-R");
Symbol 333 MovieClip Frame 83
doRotation(); gotoAndStop ("D-L");
Symbol 333 MovieClip Frame 105
doRotation(); gotoAndStop ("U-L");
Symbol 333 MovieClip Frame 127
doRotation(); gotoAndStop ("U-R");
Symbol 333 MovieClip Frame 149
doRotation(); gotoAndStop ("D-R");
Symbol 333 MovieClip Frame 171
doRotation(); gotoAndStop ("D-L");
Symbol 333 MovieClip Frame 193
doRotation(); gotoAndStop ("U-L");
Symbol 333 MovieClip Frame 215
doRotation(); gotoAndStop ("U-R");
Symbol 333 MovieClip Frame 257
doRotation(); gotoAndStop ("D-R");
Symbol 333 MovieClip Frame 299
doRotation(); gotoAndStop ("D-L");
Symbol 333 MovieClip Frame 341
doRotation(); gotoAndStop ("U-L");
Symbol 333 MovieClip Frame 383
doRotation(); gotoAndStop ("U-R");
Symbol 333 MovieClip Frame 395
Block.stop(); stop();
Symbol 333 MovieClip Frame 396
Block.play();
Symbol 333 MovieClip Frame 401
gotoAndStop ("D-R");
Symbol 333 MovieClip Frame 413
Block.stop(); stop();
Symbol 333 MovieClip Frame 414
Block.play();
Symbol 333 MovieClip Frame 419
gotoAndStop ("D-L");
Symbol 333 MovieClip Frame 431
Block.stop(); stop();
Symbol 333 MovieClip Frame 432
Block.play();
Symbol 333 MovieClip Frame 437
gotoAndStop ("U-L");
Symbol 333 MovieClip Frame 449
Block.stop(); stop();
Symbol 333 MovieClip Frame 450
Block.play();
Symbol 333 MovieClip Frame 455
gotoAndStop ("U-R");
Symbol 355 Button
on (rollOver) { if (_root.Game.targetID != ID) { _root.Game.targetID = ID; } _root.Info._alpha = 0; _root.Info._visible = true; } on (rollOut) { _root.Info._visible = false; }
Symbol 370 Button
on (release) { doRotation(); } on (rollOver) { Status = "WAIT"; } on (rollOut) { Status = ""; }
Symbol 375 Button
on (release) { openMenu("ACTIONS"); gotoAndStop (3); } on (rollOver) { Status = "ACTION"; } on (rollOut) { Status = ""; }
Symbol 380 Button
on (release) { showArea("MOVE", unit); gotoAndStop (2); } on (rollOver) { Status = "MOVE"; } on (rollOut) { Status = ""; }
Symbol 386 MovieClip Frame 25
if ((random(100) + 1) >= 95) { gotoAndPlay (1); } else { gotoAndPlay(_currentframe - 1); }
Symbol 392 Button
on (release) { if (unit.Mode == "ATTACK") { unit.Mode = "STAND"; unit.Attack = 0; openMenu("ACTIONS"); gotoAndStop (3); } showArea(null, null); if (_root.Game.disableMove) { gotoAndStop (4); } else { gotoAndStop (1); } } on (rollOver) { Status = "UNDO"; } on (rollOut) { Status = ""; }
Symbol 393 Button
on (release) { undoMove(); gotoAndPlay (1); } on (rollOver) { Status = "UNDO"; } on (rollOut) { Status = ""; }
Symbol 394 MovieClip [Controls] Frame 1
Status = ""; stop();
Symbol 394 MovieClip [Controls] Frame 2
Status = ""; stop();
Symbol 394 MovieClip [Controls] Frame 3
Status = ""; stop();
Symbol 394 MovieClip [Controls] Frame 4
Status = ""; stop();
Symbol 399 Button
on (release) { unit.Mode = "BLOCK"; showAnimation(unit, null, "B"); doRotation(); }
Symbol 404 Button
on (release) { showArea("ATTACK", unit); unit.Mode = "ATTACK"; unit.Attack = 3; _root.GridHolder.Controls.gotoAndStop(2); closeMenu("ACTIONS"); }
Symbol 405 Button
on (release) { unit.Mode = "ATTACK"; unit.Attack = 2; showArea("ATTACK", unit); _root.GridHolder.Controls.gotoAndStop(2); closeMenu("ACTIONS"); }
Symbol 407 Button
on (release) { showArea("ATTACK", unit); unit.Mode = "ATTACK"; unit.Attack = 1; _root.GridHolder.Controls.gotoAndStop(2); closeMenu("ACTIONS"); }
Symbol 411 Button
on (release) { if (_root.Game.disableMove) { _root.GridHolder.Controls.gotoAndStop(4); } else { _root.GridHolder.Controls.gotoAndStop(1); } closeMenu("ACTIONS"); }
Symbol 413 MovieClip [ActionList] Frame 1
A1 = _root.Attacks[_root.Mechs[_root.Game.unitSelected].unitID].A1; A2 = _root.Attacks[_root.Mechs[_root.Game.unitSelected].unitID].A2; A3 = _root.Attacks[_root.Mechs[_root.Game.unitSelected].unitID].A3; if (_root.Mechs[_root.Game.unitSelected].EP < 5) { button1._visible = false; } if (_root.Mechs[_root.Game.unitSelected].EP < 10) { button2._visible = false; } if (_root.Mechs[_root.Game.unitSelected].EP < 32) { button3._visible = false; }
Symbol 423 MovieClip [Bullets] Frame 16
this.removeMovieClip();
Symbol 432 MovieClip [Explosion1] Frame 15
_root.Sound_object_explode.start();
Symbol 432 MovieClip [Explosion1] Frame 23
this.removeMovieClip();
Symbol 458 MovieClip [Explosion2] Frame 1
_root.Sound_mech_explode.start();
Symbol 458 MovieClip [Explosion2] Frame 27
this.removeMovieClip();
Symbol 483 MovieClip [Shockwave] Frame 28
_root.Sound_shockwave.start();
Symbol 483 MovieClip [Shockwave] Frame 51
if (this._alpha > 0) { this._alpha = this._alpha - 2; gotoAndPlay(_currentframe - 1); } else { this.removeMovieClip(); }
Symbol 516 MovieClip Frame 2
if ((random(100) + 1) >= 50) { _root.Sound_walk_hover1.start(); } else { _root.Sound_walk_hover2.start(); }
Symbol 546 MovieClip Frame 2
if ((random(100) + 1) >= 50) { _root.Sound_walk_hover1.start(); } else { _root.Sound_walk_hover2.start(); }
Symbol 572 MovieClip Frame 1
_root.Sound_arm_movement2.start();
Symbol 572 MovieClip Frame 9
_root.Sound_gatling_gun.start();
Symbol 598 MovieClip Frame 1
_root.Sound_arm_movement2.start();
Symbol 598 MovieClip Frame 9
_root.Sound_gatling_gun.start();
Symbol 639 MovieClip Frame 1
_root.Sound_arm_movement3.start();
Symbol 639 MovieClip Frame 11
_root.Sound_gatling_gun.start();
Symbol 639 MovieClip Frame 16
_root.Sound_arm_movement3.start();
Symbol 639 MovieClip Frame 25
_root.Sound_gatling_gun.start();
Symbol 680 MovieClip Frame 1
_root.Sound_arm_movement3.start();
Symbol 680 MovieClip Frame 11
_root.Sound_gatling_gun.start();
Symbol 680 MovieClip Frame 16
_root.Sound_arm_movement3.start();
Symbol 680 MovieClip Frame 25
_root.Sound_gatling_gun.start();
Symbol 722 MovieClip Frame 2
_root.Sound_arm_movement2.start();
Symbol 764 MovieClip Frame 2
_root.Sound_arm_movement2.start();
Symbol 782 MovieClip Frame 11
stop();
Symbol 800 MovieClip Frame 11
stop();
Symbol 801 MovieClip Frame 1
Walk.gotoAndStop(1); stop();
Symbol 801 MovieClip Frame 10
Walk.gotoAndStop(1); stop();
Symbol 801 MovieClip Frame 20
Walk.gotoAndStop(1); stop();
Symbol 801 MovieClip Frame 30
Walk.gotoAndStop(1); stop();
Symbol 801 MovieClip Frame 64
doRotation(); gotoAndStop ("D-R");
Symbol 801 MovieClip Frame 89
doRotation(); gotoAndStop ("D-L");
Symbol 801 MovieClip Frame 114
doRotation(); gotoAndStop ("U-L");
Symbol 801 MovieClip Frame 139
doRotation(); gotoAndStop ("U-R");
Symbol 801 MovieClip Frame 179
doRotation(); gotoAndStop ("D-R");
Symbol 801 MovieClip Frame 219
doRotation(); gotoAndStop ("D-L");
Symbol 801 MovieClip Frame 259
doRotation(); gotoAndStop ("U-L");
Symbol 801 MovieClip Frame 299
doRotation(); gotoAndStop ("U-R");
Symbol 801 MovieClip Frame 341
doRotation(); gotoAndStop ("D-R");
Symbol 801 MovieClip Frame 382
doRotation(); gotoAndStop ("D-L");
Symbol 801 MovieClip Frame 423
doRotation(); gotoAndStop ("U-L");
Symbol 801 MovieClip Frame 464
doRotation(); gotoAndStop ("U-R");
Symbol 801 MovieClip Frame 475
Block.stop(); stop();
Symbol 801 MovieClip Frame 476
Block.play();
Symbol 801 MovieClip Frame 482
gotoAndStop ("D-R");
Symbol 801 MovieClip Frame 493
Block.stop(); stop();
Symbol 801 MovieClip Frame 494
Block.play();
Symbol 801 MovieClip Frame 500
gotoAndStop ("D-L");
Symbol 801 MovieClip Frame 511
Block.stop(); stop();
Symbol 801 MovieClip Frame 512
Block.play();
Symbol 801 MovieClip Frame 518
gotoAndStop ("U-L");
Symbol 801 MovieClip Frame 529
Block.stop(); stop();
Symbol 801 MovieClip Frame 530
Block.play();
Symbol 801 MovieClip Frame 536
gotoAndStop ("U-R");
Symbol 840 MovieClip [Laser1] Frame 1
_root.Sound_metal_stinger.start();
Symbol 840 MovieClip [Laser1] Frame 40
this.removeMovieClip();
Symbol 860 MovieClip Frame 6
if ((random(100) + 1) >= 50) { _root.Sound_walk_step1.start(); } else { _root.Sound_walk_step2.start(); }
Symbol 860 MovieClip Frame 14
if ((random(100) + 1) >= 50) { _root.Sound_walk_step1.start(); } else { _root.Sound_walk_step2.start(); }
Symbol 876 MovieClip Frame 6
if ((random(100) + 1) >= 50) { _root.Sound_walk_step1.start(); } else { _root.Sound_walk_step2.start(); }
Symbol 876 MovieClip Frame 14
if ((random(100) + 1) >= 50) { _root.Sound_walk_step1.start(); } else { _root.Sound_walk_step2.start(); }
Symbol 929 MovieClip Frame 2
_root.Sound_powerdrain.start();
Symbol 966 MovieClip Frame 2
_root.Sound_powerdrain.start();
Symbol 1018 MovieClip Frame 3
_root.Sound_bladesaw.start();
Symbol 1070 MovieClip Frame 3
_root.Sound_bladesaw.start();
Symbol 1088 MovieClip Frame 11
stop();
Symbol 1106 MovieClip Frame 11
stop();
Symbol 1107 MovieClip Frame 1
Walk.gotoAndStop(1); stop();
Symbol 1107 MovieClip Frame 10
Walk.gotoAndStop(1); stop();
Symbol 1107 MovieClip Frame 20
Walk.gotoAndStop(1); stop();
Symbol 1107 MovieClip Frame 30
Walk.gotoAndStop(1); stop();
Symbol 1107 MovieClip Frame 70
doRotation(); gotoAndStop ("D-R");
Symbol 1107 MovieClip Frame 101
doRotation(); gotoAndStop ("D-L");
Symbol 1107 MovieClip Frame 132
doRotation(); gotoAndStop ("U-L");
Symbol 1107 MovieClip Frame 163
doRotation(); gotoAndStop ("U-R");
Symbol 1107 MovieClip Frame 199
doRotation(); gotoAndStop ("D-R");
Symbol 1107 MovieClip Frame 235
doRotation(); gotoAndStop ("D-L");
Symbol 1107 MovieClip Frame 271
doRotation(); gotoAndStop ("U-L");
Symbol 1107 MovieClip Frame 307
doRotation(); gotoAndStop ("U-R");
Symbol 1107 MovieClip Frame 359
doRotation(); gotoAndStop ("D-R");
Symbol 1107 MovieClip Frame 411
doRotation(); gotoAndStop ("D-L");
Symbol 1107 MovieClip Frame 463
doRotation(); gotoAndStop ("U-L");
Symbol 1107 MovieClip Frame 515
doRotation(); gotoAndStop ("U-R");
Symbol 1107 MovieClip Frame 527
Block.stop(); stop();
Symbol 1107 MovieClip Frame 528
Block.play();
Symbol 1107 MovieClip Frame 533
gotoAndStop ("D-R");
Symbol 1107 MovieClip Frame 545
Block.stop(); stop();
Symbol 1107 MovieClip Frame 546
Block.play();
Symbol 1107 MovieClip Frame 551
gotoAndStop ("D-L");
Symbol 1107 MovieClip Frame 563
Block.stop(); stop();
Symbol 1107 MovieClip Frame 564
Block.play();
Symbol 1107 MovieClip Frame 569
gotoAndStop ("U-L");
Symbol 1107 MovieClip Frame 581
Block.stop(); stop();
Symbol 1107 MovieClip Frame 582
Block.play();
Symbol 1107 MovieClip Frame 587
gotoAndStop ("U-R");
Symbol 1110 MovieClip [Slashes] Frame 1
_root.Sound_slash1.start();
Symbol 1110 MovieClip [Slashes] Frame 3
_root.Sound_slash3.start();
Symbol 1110 MovieClip [Slashes] Frame 5
_root.Sound_slash_hit1.start();
Symbol 1110 MovieClip [Slashes] Frame 8
_root.Sound_slash2.start();
Symbol 1110 MovieClip [Slashes] Frame 10
_root.Sound_slash1.start();
Symbol 1110 MovieClip [Slashes] Frame 12
_root.Sound_slash_hit2.start();
Symbol 1110 MovieClip [Slashes] Frame 13
_root.Sound_slash3.start();
Symbol 1110 MovieClip [Slashes] Frame 15
_root.Sound_slash1.start();
Symbol 1110 MovieClip [Slashes] Frame 17
_root.Sound_slash_hit1.start();
Symbol 1110 MovieClip [Slashes] Frame 20
_root.Sound_slash2.start();
Symbol 1110 MovieClip [Slashes] Frame 22
_root.Sound_slash3.start();
Symbol 1110 MovieClip [Slashes] Frame 24
_root.Sound_slash_hit2.start();
Symbol 1110 MovieClip [Slashes] Frame 31
this.removeMovieClip();
Symbol 1121 Button
on (release) { Upgrade("WEAPONS", ID); }
Symbol 1122 Button
on (release) { Upgrade("GENERATOR", ID); }
Symbol 1124 Button
on (release) { Upgrade("ARMOR", ID); }
Symbol 1145 Button
on (release) { _root.play(); }
Symbol 1146 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { setProperty(bar, _xscale , PercentLoaded); } else { gotoAndStop ("loaded"); }
Symbol 1146 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1172 MovieClip Frame 20
gotoAndPlay (7);
Symbol 1175 MovieClip Frame 1
gotoAndPlay(random(58) + 2);
Symbol 1175 MovieClip Frame 59
gotoAndPlay(random(58) + 2);
Symbol 1181 Button
on (release) { Sound_main_music1.stop("main_music1"); Sound_main_music2.stop("main_music2"); gotoAndPlay ("Start"); }
Symbol 1183 Button
on (release) { if (Game.difficulty == 3) { Game.difficulty = 1; Difficulty = "NORMAL"; } else if (Game.difficulty == 1) { Game.difficulty = 2; Difficulty = "HARD"; } else if (Game.difficulty == 2) { Game.difficulty = 3; Difficulty = "EXTREMELY HARD"; } }
Symbol 1211 Button
on (release) { History[0] = ""; History[1] = ""; History[2] = ""; testVar = ""; if (Game.zone < 6) { Game.zone++; } setPositions(); var i = 0; while (i < Mechs.length) { removeMovieClip("Upgrade" + i); i++; } gotoAndPlay ("Game"); }
Symbol 1219 Button
on (release) { History[0] = ""; History[1] = ""; History[2] = ""; testVar = ""; gotoAndPlay ("Start"); }
Symbol 1281 MovieClip Frame 61
stop();

Library Items

Symbol 1 Sound [slash3]
Symbol 2 Sound [slash2]
Symbol 3 Sound [slash1]
Symbol 4 Sound [slash_hit2]
Symbol 5 Sound [slash_hit1]
Symbol 6 Sound [shockwave_effect]
Symbol 7 Sound [seismic_cannon]
Symbol 8 Sound [rocket_launcher]
Symbol 9 Sound [powerdrain]
Symbol 10 Sound [object_explode]
Symbol 11 Sound [metal_stinger]
Symbol 12 Sound [mech_walk_step2]
Symbol 13 Sound [mech_walk_step1]
Symbol 14 Sound [mech_walk_hover2]
Symbol 15 Sound [mech_walk_hover1]
Symbol 16 Sound [mech_explode]
Symbol 17 Sound [main_music2]
Symbol 18 Sound [main_music1]
Symbol 19 Sound [machine_gun]
Symbol 20 Sound [gatling_gun]
Symbol 21 Sound [bladesaw]
Symbol 22 Sound [arm_movement3]
Symbol 23 Sound [arm_movement2]
Symbol 24 Sound [arm_movement1]
Symbol 25 Sound [Ambience1]
Symbol 26 GraphicUsed by:40
Symbol 27 GraphicUsed by:37
Symbol 28 GraphicUsed by:37
Symbol 29 GraphicUsed by:37
Symbol 30 GraphicUsed by:37
Symbol 31 GraphicUsed by:37
Symbol 32 GraphicUsed by:37
Symbol 33 GraphicUsed by:37
Symbol 34 GraphicUsed by:37
Symbol 35 GraphicUsed by:37
Symbol 36 GraphicUsed by:37
Symbol 37 MovieClipUses:27 28 29 30 31 32 33 34 35 36Used by:40
Symbol 38 GraphicUsed by:40
Symbol 39 GraphicUsed by:40
Symbol 40 ButtonUses:26 37 38 39Used by:43
Symbol 41 GraphicUsed by:42
Symbol 42 MovieClipUses:41Used by:43
Symbol 43 MovieClipUses:40 42Used by:87
Symbol 44 GraphicUsed by:87
Symbol 45 GraphicUsed by:51
Symbol 46 GraphicUsed by:51
Symbol 47 GraphicUsed by:51
Symbol 48 GraphicUsed by:51
Symbol 49 GraphicUsed by:51
Symbol 50 GraphicUsed by:51
Symbol 51 MovieClipUses:45 46 47 48 49 50Used by:87
Symbol 52 GraphicUsed by:61
Symbol 53 GraphicUsed by:61
Symbol 54 GraphicUsed by:61
Symbol 55 GraphicUsed by:61
Symbol 56 GraphicUsed by:61
Symbol 57 GraphicUsed by:61
Symbol 58 GraphicUsed by:61
Symbol 59 GraphicUsed by:61
Symbol 60 GraphicUsed by:61
Symbol 61 MovieClipUses:52 53 54 55 56 57 58 59 60Used by:87
Symbol 62 GraphicUsed by:66
Symbol 63 GraphicUsed by:66
Symbol 64 GraphicUsed by:66
Symbol 65 GraphicUsed by:66
Symbol 66 MovieClipUses:62 63 64 65Used by:87
Symbol 67 GraphicUsed by:73
Symbol 68 GraphicUsed by:73
Symbol 69 GraphicUsed by:73
Symbol 70 GraphicUsed by:73
Symbol 71 GraphicUsed by:73
Symbol 72 GraphicUsed by:73
Symbol 73 MovieClipUses:67 68 69 70 71 72Used by:87
Symbol 74 GraphicUsed by:76
Symbol 75 GraphicUsed by:76
Symbol 76 MovieClipUses:74 75Used by:87
Symbol 77 GraphicUsed by:82
Symbol 78 GraphicUsed by:82
Symbol 79 GraphicUsed by:82
Symbol 80 GraphicUsed by:82
Symbol 81 GraphicUsed by:82
Symbol 82 MovieClipUses:77 78 79 80 81Used by:87
Symbol 83 GraphicUsed by:86
Symbol 84 GraphicUsed by:86
Symbol 85 GraphicUsed by:86
Symbol 86 MovieClipUses:83 84 85Used by:87
Symbol 87 MovieClip [Tile]Uses:43 44 51 61 66 73 76 82 86
Symbol 88 GraphicUsed by:109
Symbol 89 GraphicUsed by:109
Symbol 90 GraphicUsed by:109
Symbol 91 GraphicUsed by:109
Symbol 92 GraphicUsed by:109
Symbol 93 GraphicUsed by:109
Symbol 94 GraphicUsed by:109
Symbol 95 GraphicUsed by:109
Symbol 96 GraphicUsed by:109
Symbol 97 GraphicUsed by:109
Symbol 98 GraphicUsed by:109
Symbol 99 GraphicUsed by:109
Symbol 100 GraphicUsed by:109
Symbol 101 GraphicUsed by:109
Symbol 102 GraphicUsed by:109
Symbol 103 GraphicUsed by:109
Symbol 104 GraphicUsed by:109
Symbol 105 GraphicUsed by:109
Symbol 106 GraphicUsed by:109
Symbol 107 GraphicUsed by:109
Symbol 108 GraphicUsed by:109
Symbol 109 MovieClipUses:88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108Used by:333
Symbol 110 GraphicUsed by:131
Symbol 111 GraphicUsed by:131
Symbol 112 GraphicUsed by:131
Symbol 113 GraphicUsed by:131
Symbol 114 GraphicUsed by:131
Symbol 115 GraphicUsed by:131
Symbol 116 GraphicUsed by:131
Symbol 117 GraphicUsed by:131
Symbol 118 GraphicUsed by:131
Symbol 119 GraphicUsed by:131
Symbol 120 GraphicUsed by:131
Symbol 121 GraphicUsed by:131
Symbol 122 GraphicUsed by:131
Symbol 123 GraphicUsed by:131
Symbol 124 GraphicUsed by:131
Symbol 125 GraphicUsed by:131
Symbol 126 GraphicUsed by:131
Symbol 127 GraphicUsed by:131
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Instance Names

"Info"Frame 22Symbol 1202 MovieClip
"GridHolder"Frame 22Symbol 1208 MovieClip
"TileColor"Symbol 43 MovieClip Frame 1Symbol 42 MovieClip
"Highlight"Symbol 87 MovieClip [Tile] Frame 2Symbol 43 MovieClip
"Tile"Symbol 87 MovieClip [Tile] Frame 3Symbol 51 MovieClip
"Tile"Symbol 87 MovieClip [Tile] Frame 4Symbol 61 MovieClip
"Tile"Symbol 87 MovieClip [Tile] Frame 5Symbol 66 MovieClip
"Tile"Symbol 87 MovieClip [Tile] Frame 6Symbol 73 MovieClip
"Tile"Symbol 87 MovieClip [Tile] Frame 7Symbol 76 MovieClip
"Tile"Symbol 87 MovieClip [Tile] Frame 8Symbol 82 MovieClip
"Highlight"Symbol 87 MovieClip [Tile] Frame 9Symbol 43 MovieClip
"Tile"Symbol 87 MovieClip [Tile] Frame 9Symbol 86 MovieClip
"Walk"Symbol 333 MovieClip Frame 1Symbol 109 MovieClip
"Walk"Symbol 333 MovieClip Frame 20Symbol 131 MovieClip
"Block"Symbol 333 MovieClip Frame 384Symbol 314 MovieClip
"Block"Symbol 333 MovieClip Frame 420Symbol 332 MovieClip
"Mech"Symbol 356 MovieClip [Mech0] Frame 1Symbol 333 MovieClip
"Owner"Symbol 356 MovieClip [Mech0] Frame 1Symbol 336 MovieClip
"TargetMech"Symbol 356 MovieClip [Mech0] Frame 1Symbol 355 Button
"Wait"Symbol 394 MovieClip [Controls] Frame 1Symbol 370 Button
"Attack"Symbol 394 MovieClip [Controls] Frame 1Symbol 375 Button
"Move"Symbol 394 MovieClip [Controls] Frame 1Symbol 380 Button
"Wait"Symbol 394 MovieClip [Controls] Frame 4Symbol 370 Button
"Attack"Symbol 394 MovieClip [Controls] Frame 4Symbol 375 Button
"button3"Symbol 413 MovieClip [ActionList] Frame 1Symbol 404 Button
"button2"Symbol 413 MovieClip [ActionList] Frame 1Symbol 405 Button
"button1"Symbol 413 MovieClip [ActionList] Frame 1Symbol 407 Button
"Walk"Symbol 801 MovieClip Frame 1Symbol 516 MovieClip
"Walk"Symbol 801 MovieClip Frame 20Symbol 546 MovieClip
"Walk"Symbol 801 MovieClip Frame 40Symbol 572 MovieClip
"Walk"Symbol 801 MovieClip Frame 90Symbol 598 MovieClip
"Block"Symbol 801 MovieClip Frame 465Symbol 782 MovieClip
"Block"Symbol 801 MovieClip Frame 501Symbol 800 MovieClip
"Mech"Symbol 802 MovieClip [Mech1] Frame 1Symbol 801 MovieClip
"Owner"Symbol 802 MovieClip [Mech1] Frame 1Symbol 336 MovieClip
"TargetMech"Symbol 802 MovieClip [Mech1] Frame 1Symbol 355 Button
"Walk"Symbol 1107 MovieClip Frame 1Symbol 860 MovieClip
"Walk"Symbol 1107 MovieClip Frame 20Symbol 876 MovieClip
"Block"Symbol 1107 MovieClip Frame 516Symbol 1088 MovieClip
"Block"Symbol 1107 MovieClip Frame 552Symbol 1106 MovieClip
"Mech"Symbol 1108 MovieClip [Mech2] Frame 1Symbol 1107 MovieClip
"Owner"Symbol 1108 MovieClip [Mech2] Frame 1Symbol 336 MovieClip
"TargetMech"Symbol 1108 MovieClip [Mech2] Frame 1Symbol 355 Button
"B3"Symbol 1135 MovieClip [Upgrade] Frame 1Symbol 1121 Button
"B2"Symbol 1135 MovieClip [Upgrade] Frame 1Symbol 1122 Button
"B1"Symbol 1135 MovieClip [Upgrade] Frame 1Symbol 1124 Button
"Icon"Symbol 1135 MovieClip [Upgrade] Frame 1Symbol 1133 MovieClip
"bar"Symbol 1146 MovieClip Frame 1Symbol 1140 MovieClip
"Bar"Symbol 1191 MovieClip Frame 1Symbol 1189 MovieClip
"Bar"Symbol 1196 MovieClip Frame 1Symbol 1194 MovieClip
"Health"Symbol 1202 MovieClip Frame 1Symbol 1191 MovieClip
"Energy"Symbol 1202 MovieClip Frame 1Symbol 1196 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "slash3"
ExportAssets (56)Timeline Frame 1Symbol 2 as "slash2"
ExportAssets (56)Timeline Frame 1Symbol 3 as "slash1"
ExportAssets (56)Timeline Frame 1Symbol 4 as "slash_hit2"
ExportAssets (56)Timeline Frame 1Symbol 5 as "slash_hit1"
ExportAssets (56)Timeline Frame 1Symbol 6 as "shockwave_effect"
ExportAssets (56)Timeline Frame 1Symbol 7 as "seismic_cannon"
ExportAssets (56)Timeline Frame 1Symbol 8 as "rocket_launcher"
ExportAssets (56)Timeline Frame 1Symbol 9 as "powerdrain"
ExportAssets (56)Timeline Frame 1Symbol 10 as "object_explode"
ExportAssets (56)Timeline Frame 1Symbol 11 as "metal_stinger"
ExportAssets (56)Timeline Frame 1Symbol 12 as "mech_walk_step2"
ExportAssets (56)Timeline Frame 1Symbol 13 as "mech_walk_step1"
ExportAssets (56)Timeline Frame 1Symbol 14 as "mech_walk_hover2"
ExportAssets (56)Timeline Frame 1Symbol 15 as "mech_walk_hover1"
ExportAssets (56)Timeline Frame 1Symbol 16 as "mech_explode"
ExportAssets (56)Timeline Frame 1Symbol 17 as "main_music2"
ExportAssets (56)Timeline Frame 1Symbol 18 as "main_music1"
ExportAssets (56)Timeline Frame 1Symbol 19 as "machine_gun"
ExportAssets (56)Timeline Frame 1Symbol 20 as "gatling_gun"
ExportAssets (56)Timeline Frame 1Symbol 21 as "bladesaw"
ExportAssets (56)Timeline Frame 1Symbol 22 as "arm_movement3"
ExportAssets (56)Timeline Frame 1Symbol 23 as "arm_movement2"
ExportAssets (56)Timeline Frame 1Symbol 24 as "arm_movement1"
ExportAssets (56)Timeline Frame 1Symbol 25 as "Ambience1"
ExportAssets (56)Timeline Frame 1Symbol 87 as "Tile"
ExportAssets (56)Timeline Frame 1Symbol 356 as "Mech0"
ExportAssets (56)Timeline Frame 1Symbol 394 as "Controls"
ExportAssets (56)Timeline Frame 1Symbol 413 as "ActionList"
ExportAssets (56)Timeline Frame 1Symbol 423 as "Bullets"
ExportAssets (56)Timeline Frame 1Symbol 432 as "Explosion1"
ExportAssets (56)Timeline Frame 1Symbol 458 as "Explosion2"
ExportAssets (56)Timeline Frame 1Symbol 483 as "Shockwave"
ExportAssets (56)Timeline Frame 1Symbol 802 as "Mech1"
ExportAssets (56)Timeline Frame 1Symbol 840 as "Laser1"
ExportAssets (56)Timeline Frame 1Symbol 844 as "Pointer"
ExportAssets (56)Timeline Frame 1Symbol 1108 as "Mech2"
ExportAssets (56)Timeline Frame 1Symbol 1110 as "Slashes"
ExportAssets (56)Timeline Frame 1Symbol 1135 as "Upgrade"

Labels

"Start"Frame 22
"Game"Frame 23
"Profiles"Frame 24
"Gameover"Frame 25
"D-R"Symbol 333 MovieClip Frame 1
"D-L"Symbol 333 MovieClip Frame 10
"U-L"Symbol 333 MovieClip Frame 20
"U-R"Symbol 333 MovieClip Frame 30
"A1-D-R"Symbol 333 MovieClip Frame 40
"A1-D-L"Symbol 333 MovieClip Frame 62
"A1-U-L"Symbol 333 MovieClip Frame 84
"A1-U-R"Symbol 333 MovieClip Frame 106
"A2-D-R"Symbol 333 MovieClip Frame 128
"A2-D-L"Symbol 333 MovieClip Frame 150
"A2-U-L"Symbol 333 MovieClip Frame 172
"A2-U-R"Symbol 333 MovieClip Frame 194
"A3-D-R"Symbol 333 MovieClip Frame 216
"A3-D-L"Symbol 333 MovieClip Frame 258
"A3-U-L"Symbol 333 MovieClip Frame 300
"A3-U-R"Symbol 333 MovieClip Frame 342
"B-D-R"Symbol 333 MovieClip Frame 384
"B-D-L"Symbol 333 MovieClip Frame 402
"B-U-L"Symbol 333 MovieClip Frame 420
"B-U-R"Symbol 333 MovieClip Frame 438
"D-R"Symbol 801 MovieClip Frame 1
"D-L"Symbol 801 MovieClip Frame 10
"U-L"Symbol 801 MovieClip Frame 20
"U-R"Symbol 801 MovieClip Frame 30
"A1-D-R"Symbol 801 MovieClip Frame 40
"A1-D-L"Symbol 801 MovieClip Frame 65
"A1-U-L"Symbol 801 MovieClip Frame 90
"A1-U-R"Symbol 801 MovieClip Frame 115
"A2-D-R"Symbol 801 MovieClip Frame 140
"A2-D-L"Symbol 801 MovieClip Frame 180
"A2-U-L"Symbol 801 MovieClip Frame 220
"A2-U-R"Symbol 801 MovieClip Frame 260
"A3-D-R"Symbol 801 MovieClip Frame 300
"A3-D-L"Symbol 801 MovieClip Frame 342
"A3-U-L"Symbol 801 MovieClip Frame 383
"A3-U-R"Symbol 801 MovieClip Frame 424
"B-D-R"Symbol 801 MovieClip Frame 465
"B-D-L"Symbol 801 MovieClip Frame 483
"B-U-L"Symbol 801 MovieClip Frame 501
"B-U-R"Symbol 801 MovieClip Frame 519
"D-R"Symbol 1107 MovieClip Frame 1
"D-L"Symbol 1107 MovieClip Frame 10
"U-L"Symbol 1107 MovieClip Frame 20
"U-R"Symbol 1107 MovieClip Frame 30
"A1-D-R"Symbol 1107 MovieClip Frame 40
"A1-D-L"Symbol 1107 MovieClip Frame 71
"A1-U-L"Symbol 1107 MovieClip Frame 102
"A1-U-R"Symbol 1107 MovieClip Frame 133
"A2-D-R"Symbol 1107 MovieClip Frame 164
"A2-D-L"Symbol 1107 MovieClip Frame 200
"A2-U-L"Symbol 1107 MovieClip Frame 236
"A2-U-R"Symbol 1107 MovieClip Frame 272
"A3-D-R"Symbol 1107 MovieClip Frame 308
"A3-D-L"Symbol 1107 MovieClip Frame 360
"A3-U-L"Symbol 1107 MovieClip Frame 412
"A3-U-R"Symbol 1107 MovieClip Frame 464
"B-D-R"Symbol 1107 MovieClip Frame 516
"B-D-L"Symbol 1107 MovieClip Frame 534
"B-U-L"Symbol 1107 MovieClip Frame 552
"B-U-R"Symbol 1107 MovieClip Frame 570
"loaded"Symbol 1146 MovieClip Frame 3

Dynamic Text Variables

StatusSymbol 382 EditableText""
A3Symbol 402 EditableText""
A2Symbol 403 EditableText""
A1Symbol 406 EditableText""
Weapons_UpgradeSymbol 1114 EditableText""
Generator_UpgradeSymbol 1115 EditableText""
Armor_UpgradeSymbol 1116 EditableText""
WeaponsSymbol 1117 EditableText""
GeneratorSymbol 1118 EditableText""
ArmorSymbol 1123 EditableText""
NameSymbol 1125 EditableText"<p align="left"></p>"
DifficultySymbol 1184 EditableText""
Status2Symbol 1185 EditableText""
Status1Symbol 1186 EditableText""
NameSymbol 1200 EditableText"<p align="left"></p>"
testVarSymbol 1206 EditableText"<p align="left"></p>"
PlatinumSymbol 1212 EditableText""
RankSymbol 1213 EditableText""




http://swfchan.com/6/26974/info.shtml
Created: 22/5 -2019 02:19:59 Last modified: 22/5 -2019 02:19:59 Server time: 28/04 -2024 18:13:07