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Breakout Lite.swf

This is the info page for
Flash #27003

(Click the ID number above for more basic data on this flash file.)


Text
paused

Game Over !

New
Game

Try the full version of this game!
Breakout Casino
You will be keen on the cool features
of this game - levels of different
complexity, a great number of
bonuses - you can get this in the full
version.

Full version

Use bat at the bottom of the
game screen to beat small ball
and remove colored balls. If colors
of small ball and colored ball are
different they swap their colors.
Good luck!

Help

Full version

?

12345

score

More
Games

Absolutist.com

Pause

Breakout lite

ActionScript [AS1/AS2]

Frame 1
function Init() { if (this.inited != undefined) { return(undefined); } this.inited = true; Engine = new GameEngine(); Engine.NewGame(); } function GameEngine() { var x = "m_paused"; attachMovie("lm_paused", x, 14000); this.m_cpaused = eval (x); this.m_cpaused._y = 190; this.m_cpaused._x = 200; this.m_cpaused._visible = false; this.levels = new Array(5); var i = 0; while (i < 5) { this.levels[i] = new Array(IL_ROWS); var j = 0; while (j < IL_ROW) { this.levels[i][j] = new Array(IL_COLS); j++; } i++; } this.levels[0][0] = [1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6]; this.levels[0][1] = [1, 0, 2, 0, 3, 0, 4, 0, 5, 0, 6, 0]; this.levels[0][2] = [0, 6, 0, 5, 0, 4, 0, 3, 0, 2, 0, 1]; this.levels[0][3] = [6, 6, 5, 5, 4, 4, 3, 3, 2, 2, 1, 1]; this.levels[0][4] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; this.levels[1][0] = [1, 2, 3, 1, 2, 3, 1, 2, 3, 1, 2, 3]; this.levels[1][1] = [1, 2, 3, 1, 2, 3, 1, 2, 3, 1, 2, 3]; this.levels[1][2] = [1, 2, 3, 1, 2, 3, 1, 2, 3, 1, 2, 3]; this.levels[1][3] = [1, 2, 3, 1, 2, 3, 1, 2, 3, 1, 2, 3]; this.levels[1][4] = [1, 2, 3, 1, 2, 3, 1, 2, 3, 1, 2, 3]; this.levels[2][0] = [1, 2, 3, 4, 5, 6, 1, 2, 3, 4, 5, 6]; this.levels[2][1] = [2, 3, 4, 5, 6, 1, 2, 3, 4, 5, 6, 1]; this.levels[2][2] = [2, 3, 4, 5, 6, 1, 2, 3, 4, 5, 6, 1]; this.levels[2][3] = [3, 4, 5, 6, 1, 2, 3, 4, 5, 6, 1, 2]; this.levels[2][4] = [3, 4, 5, 6, 1, 2, 3, 4, 5, 6, 1, 2]; this.levels[3][0] = [0, 1, 5, 5, 0, 5, 5, 0, 6, 6, 1, 0]; this.levels[3][1] = [1, 3, 4, 3, 0, 2, 0, 5, 1, 3, 1, 0]; this.levels[3][2] = [2, 3, 2, 4, 3, 1, 1, 5, 1, 6, 3, 2]; this.levels[3][3] = [2, 5, 5, 6, 0, 2, 0, 4, 5, 5, 2, 0]; this.levels[3][4] = [0, 4, 4, 6, 0, 6, 6, 0, 4, 3, 3, 0]; this.levels[4][0] = [1, 2, 3, 4, 5, 6, 1, 2, 3, 4, 5, 6]; this.levels[4][1] = [6, 5, 4, 3, 2, 1, 6, 5, 4, 3, 2, 1]; this.levels[4][2] = [1, 2, 3, 5, 6, 3, 4, 1, 2, 3, 4, 5]; this.levels[4][3] = [1, 2, 3, 5, 6, 3, 4, 1, 2, 3, 4, 5]; this.levels[4][4] = [1, 2, 3, 5, 6, 3, 4, 1, 2, 3, 4, 5]; this.gaming = false; this.m_paused = false; this.stoppped = false; this.m_ils = new Array(IL_ROWS); var i = 0; while (i < IL_ROWS) { this.m_ils[i] = new Array(IL_COLS); i++; } this.window = false; } IL_ROWS = 5; IL_COLS = 12; IL_D = 31.5; BOX_X1 = 25; BOX_X2 = 200; BULLET_VEL = 20; BULLET_D = 20; BOMB_VEL = 3; GUN_D = 50; GUN_D1 = 20; GUN_D2 = 80; GUN_DD = 5; GUN_VEL = 15; CBALL_VEL = 3; GameEngine.prototype.NewGame = function () { Score = 0; this.gaming = true; this.m_nils = 0; this.m_level = 0; this.MakeLevel(); var x = "m_gun"; attachMovie("lm_gun", x, 300); this.gun = eval (x); this.gun._width = GUN_D; this.gun._height = GUN_D; this.gun._y = 372 - (GUN_D / 2); this.gun._x = 200; this.gun.guncolor = 1; }; GameEngine.prototype.MakeLevel = function () { count = 0; i = 0; var xstep = (IL_D / 2); ystep = IL_D; var k = 0; while (k < IL_ROWS) { if ((k % 2) == 0) { xshift = 0; } else { xshift = xstep; } ypos = ((IL_D / 2) + 2) + (ystep * k); var j = 0; while (j < IL_COLS) { xpos = (((IL_D / 2) + 2) + xshift) + (j * (IL_D + 2)); count++; if (this.levels[this.m_level][k][j] == 0) { this.m_ils[k][j] = ""; } else { this.m_nils++; if (500 < this.m_nils) { this.m_nils = 0; } var newil = ("m" + this.m_nils); attachMovie("lm_balls", newil, count); this.m_ils[k][j] = eval (newil); this.m_ils[k][j]._x = xpos; this.m_ils[k][j]._y = ypos; d = IL_D; this.m_ils[k][j]._width = d; this.m_ils[k][j]._height = d; this.m_ils[k][j].d = d; this.m_ils[k][j].affected = false; this.UpdateBallColor(this.m_ils[k][j], this.levels[this.m_level][k][j]); } j++; } k++; } var x = "m_bullet"; attachMovie("lm_balls", x, 400); this.m_bullet = eval (x); this.m_bullet._width = BULLET_D; this.m_bullet._height = BULLET_D; this.m_bullet._y = (this.gun._y - (this.gun._height / 2)) - (this.m_bullet._height / 2); this.m_bullet._x = this.gun._x; this.UpdateBallColor(this.m_bullet, 0); this.m_bullet.affected = false; this.posx = 50; gotoAndPlay (2); }; GameEngine.prototype.UpdateBallColor = function (who, bcolor) { who.gotoAndStop((bcolor * 10) + 1); who.bcolor = bcolor; }; GameEngine.prototype.OnTimer = function () { if (this.m_paused || (this.stopped)) { return(undefined); } count = 0; var i = 0; while (i < this.m_ils.length) { var j = 0; while (j < this.m_ils[i].length) { if (this.m_ils[i][j] != "") { count++; } j++; } i++; } if ((0 >= count) && (this.m_level < 4)) { this.m_level++; this.MakeLevel(); return(undefined); } if ((0 >= count) && (this.m_level < 4)) { this.GameOver(); return(undefined); } var i = 0; while (i < this.m_ils.length) { var j = 0; while (j < this.m_ils[i].length) { if (this.m_ils[i][j] == "") { } else { contact = this.Contact(this.m_bullet, this.m_ils[i][j]); if (contact && (this.m_bullet.bcolor == this.m_ils[i][j].bcolor)) { this.RemoveByColor(i, j); this.UpdateBallColor(this.m_bullet, 0); } else if (contact && (this.m_bullet.bcolor != 0)) { bulletcolor = this.m_bullet.bcolor; ilcolor = this.m_ils[i][j].bcolor; this.UpdateBallColor(this.m_bullet, ilcolor); this.UpdateBallColor(this.m_ils[i][j], bulletcolor); } else if (contact && (this.m_bullet.bcolor == 0)) { ilcolor = this.m_ils[i][j].bcolor; this.UpdateBallColor(this.m_bullet, ilcolor); } } j++; } i++; } this.posx = this.posx + this.ilvx; if (BOX_X2 < this.posx) { this.ilvx = -this.ilvx; } if (this.posx < BOX_X1) { this.ilvx = -this.ilvx; } vel = (_xmouse - this.gun._x) / 10; this.gun.vx = vel; if (GUN_VEL < vel) { this.gun.vx = GUN_VEL; } else if (vel < (-GUN_VEL)) { this.gun.vx = -GUN_VEL; } if ((((this.gun._x + this.gun.vx) < (422 - (this.gun._width / 2))) && ((this.gun._width / 2) < (this.gun._x + this.gun.vx))) && ((GUN_VEL * GUN_VEL) < ((this.gun._x - _xmouse) * (this.gun._x - _xmouse)))) { this.gun._x = this.gun._x + this.gun.vx; } else { this.gun.vx = 0; this.gun.vy = 0; } if (!this.m_bullet.affected) { this.m_bullet._y = ((this.gun._y - (this.gun._height / 2)) - (this.m_bullet._height / 2)) - 1; this.m_bullet._x = this.gun._x; } else { this.Contact(this.m_bullet, this.gun); this.m_bullet._x = this.m_bullet._x + this.m_bullet.vx; this.m_bullet._y = this.m_bullet._y + this.m_bullet.vy; if ((420 < (this.m_bullet._x + (this.m_bullet._width / 2))) || ((this.m_bullet._x - (this.m_bullet._width / 2)) < 1)) { this.m_bullet._x = this.m_bullet._x - this.m_bullet.vx; this.m_bullet.vx = -this.m_bullet.vx; } else if ((this.m_bullet._y - (this.m_bullet._width / 2)) < 1) { this.m_bullet._y = this.m_bullet._y - this.m_bullet.vy; this.m_bullet.vy = -this.m_bullet.vy; } else if (375 < (this.m_bullet._y + (this.m_bullet._width / 2))) { this.gun.gotoAndPlay(2); this.m_bullet.gotoAndPlay((this.m_bullet.bcolor * 10) + 2); this.gun = ""; this.m_bullet = ""; } } }; GameEngine.prototype.Contact = function (b1, b2) { dx = b1._x - b2._x; dy = b1._y - b2._y; d = (dx * dx) + (dy * dy); r = (b1._width / 2) + (b2._width / 2); if ((r * r) < d) { return(false); } nx = dx / Math.sqrt(d); ny = dy / Math.sqrt(d); d = Math.sqrt(d); zu = (((b2._x - b1._x) * (-b1.vx)) + ((b2._y - b1._y) * (-b1.vy))) / d; b1.vx = b1.vx + ((2 * zu) * ((b2._x - b1._x) / d)); b1.vy = b1.vy + ((2 * zu) * ((b2._y - b1._y) / d)); rd = r - d; rd++; b1._x = b1._x + (rd * nx); b1._y = b1._y + (rd * ny); return(true); }; GameEngine.prototype.AddBullet = function () { if (this.m_bullet.affected) { return(undefined); } this.m_bullet.affected = true; this.m_bullet.vx = Math.sqrt(BULLET_VEL); this.m_bullet.vy = -Math.sqrt(BULLET_VEL); }; GameEngine.prototype.GameOver = function () { var x = "m_gow"; attachMovie("lm_GameOverWnd", x, 10000); a = eval (x); a._y = 87; a._x = 110; this.m_paused = true; this.stopped = true; }; GameEngine.prototype.ShowHelp = function () { var x = "m_hw"; attachMovie("lm_HelpWnd", x, 10001); a = eval (x); a._y = 50; a._x = 50; Engine.m_paused = true; Engine.stopped = true; }; GameEngine.prototype.RemoveByColor = function (i, j) { ilcolor = this.m_ils[i][j].bcolor; this.m_ils[i][j].gotoAndPlay((ilcolor * 10) + 2); this.m_ils[i][j] = ""; Score = Score + 10; if (ilcolor == this.m_ils[i][j - 1].bcolor) { this.RemoveByColor(i, j - 1); } if (ilcolor == this.m_ils[i][j + 1].bcolor) { this.RemoveByColor(i, j + 1); } if (ilcolor == this.m_ils[i - 1][j].bcolor) { this.RemoveByColor(i - 1, j); } if (ilcolor == this.m_ils[i + 1][j].bcolor) { this.RemoveByColor(i + 1, j); } if ((i % 2) == 0) { if ((0 < i) && (ilcolor == this.m_ils[i - 1][j - 1].bcolor)) { this.RemoveByColor(i - 1, j - 1); } if ((i < IL_ROWS) && (ilcolor == this.m_ils[i + 1][j - 1].bcolor)) { this.RemoveByColor(i + 1, j - 1); } } else { if ((0 < i) && (ilcolor == this.m_ils[i - 1][j + 1].bcolor)) { this.RemoveByColor(i - 1, j + 1); } if ((i < IL_ROWS) && (ilcolor == this.m_ils[i + 1][j + 1].bcolor)) { this.RemoveByColor(i + 1, j + 1); } } }; Init();
Instance of Symbol 76 MovieClip in Frame 1
onClipEvent (mouseDown) { tellTarget (_parent) { if (!Engine.stopped) { if ((((2 < _xmouse) && (_xmouse < 422)) && (1 < _ymouse)) && (_ymouse < 374)) { Engine.AddBullet(); } Engine.m_paused = false; Engine.m_cpaused._visible = false; } }; } onClipEvent (enterFrame) { tellTarget (_parent) { if ((((((2 < _xmouse) && (_xmouse < 422)) && (1 < _ymouse)) && (_ymouse < 374)) && (!Engine.m_paused)) && (!Engine.stopped)) { Mouse.hide(); } else { Mouse.show(); } }; }
Instance of Symbol 78 MovieClip in Frame 1
/* no clip actions */
Frame 2
Engine.OnTimer();
Frame 3
gotoAndPlay (2);
Symbol 8 MovieClip [lm_il02] Frame 1
stop();
Symbol 8 MovieClip [lm_il02] Frame 2
Symbol 8 MovieClip [lm_il02] Frame 10
removeMovieClip(this);
Symbol 11 MovieClip [lm_il01] Frame 1
stop();
Symbol 11 MovieClip [lm_il01] Frame 10
removeMovieClip(this);
Symbol 14 MovieClip [lm_il03] Frame 1
stop();
Symbol 14 MovieClip [lm_il03] Frame 15
removeMovieClip(this);
Symbol 33 MovieClip Frame 1
stop();
Symbol 33 MovieClip Frame 5
stop();
Symbol 33 MovieClip Frame 8
gotoAndStop (1);
Symbol 33 MovieClip Frame 12
gotoAndStop (1);
Symbol 35 Button
on (rollOver) { this.knop1.gotoAndPlay(2); } on (rollOut) { this.knop1.gotoAndPlay(6); } on (press) { tellTarget (_parent) { Engine.NewGame(); Engine.m_paused = false; Engine.stopped = false; removeMovieClip(this); }; }
Symbol 45 Button
on (release) { var s = "^jjf0%%WXiebkj_ij$Yec"; var sd = ""; var i = 0; while (i < s.length) { sd = sd + String.fromCharCode(s.charCodeAt(i) + 10); i++; } sd = sd + "/breakout/"; getURL (sd, "blank"); }
Instance of Symbol 19 MovieClip in Symbol 46 MovieClip [lm_GameOverWnd] Frame 1
onClipEvent (mouseDown) { tellTarget (_parent) { if ((((2 < _xmouse) && (_xmouse < 422)) && (1 < _ymouse)) && (_ymouse < 374)) { Engine.AddBullet(); } Engine.m_paused = false; Engine.m_cpaused._visible = false; }; } onClipEvent (enterFrame) { tellTarget (_parent) { if (((((2 < _xmouse) && (_xmouse < 422)) && (1 < _ymouse)) && (_ymouse < 374)) && (!Engine.m_paused)) { Mouse.hide(); } else { Mouse.show(); } }; }
Symbol 53 Button
on (press) { _parent.Engine.m_paused = false; _parent.Engine.stopped = false; removeMovieClip(this); }
Symbol 70 MovieClip [lm_balls] Frame 1
stop();
Symbol 70 MovieClip [lm_balls] Frame 10
removeMovieClip(this);
Symbol 70 MovieClip [lm_balls] Frame 11
stop();
Symbol 70 MovieClip [lm_balls] Frame 20
removeMovieClip(this);
Symbol 70 MovieClip [lm_balls] Frame 21
stop();
Symbol 70 MovieClip [lm_balls] Frame 30
removeMovieClip(this);
Symbol 70 MovieClip [lm_balls] Frame 31
stop();
Symbol 70 MovieClip [lm_balls] Frame 40
removeMovieClip(this);
Symbol 70 MovieClip [lm_balls] Frame 41
stop();
Symbol 70 MovieClip [lm_balls] Frame 50
removeMovieClip(this);
Symbol 70 MovieClip [lm_balls] Frame 51
stop();
Symbol 70 MovieClip [lm_balls] Frame 60
removeMovieClip(this);
Symbol 70 MovieClip [lm_balls] Frame 61
stop();
Symbol 70 MovieClip [lm_balls] Frame 70
removeMovieClip(this);
Symbol 70 MovieClip [lm_balls] Frame 71
removeMovieClip(this);
Symbol 73 MovieClip [lm_gun] Frame 1
stop();
Symbol 73 MovieClip [lm_gun] Frame 10
tellTarget (_parent) { Engine.GameOver(); };
Symbol 80 Button
on (release) { if (!Engine.stopped) { var s = "^jjf0%%WXiebkj_ij$Yec"; var sd = ""; var i = 0; while (i < s.length) { sd = sd + String.fromCharCode(s.charCodeAt(i) + 10); i++; } sd = sd + "/breakout/"; getURL (sd, "blank"); Engine.m_paused = !Engine.m_paused; Engine.m_cpaused._visible = true; } }
Symbol 81 Button
on (press) { Engine.ShowHelp(); }
Symbol 94 MovieClip Frame 1
stop();
Symbol 94 MovieClip Frame 5
stop();
Symbol 95 Button
on (rollOver) { _root.knop2.gotoAndPlay(2); } on (rollOut) { _root.knop2.gotoAndPlay(6); } on (release) { var s = "^jjf0%%WXiebkj_ij$Yec"; var sd = ""; var i = 0; while (i < s.length) { sd = sd + String.fromCharCode(s.charCodeAt(i) + 10); i++; } sd = sd + "/?r=sacz"; getURL (sd, "blank"); if (!Engine.stopped) { Engine.m_paused = !Engine.m_paused; Engine.m_cpaused._visible = true; } }
Symbol 102 Button
on (release) { var s = "^jjf0%%WXiebkj_ij$Yec"; var sd = ""; var i = 0; while (i < s.length) { sd = sd + String.fromCharCode(s.charCodeAt(i) + 10); i++; } sd = sd + "/?r=sacz"; getURL (sd, "blank"); if (!Engine.stopped) { Engine.m_paused = !Engine.m_paused; Engine.m_cpaused._visible = true; } }
Symbol 103 Button
on (press) { if (!Engine.stopped) { Engine.m_paused = !Engine.m_paused; Engine.m_cpaused._visible = true; } }
Symbol 105 Button
on (rollOver) { _root.knop1.gotoAndPlay(2); } on (rollOut) { _root.knop1.gotoAndPlay(6); } on (press) { if (!Engine.stopped) { Engine.NewGame(); } }

Library Items

Symbol 1 FontUsed by:2 18 42 49 79 88 89 107
Symbol 2 TextUses:1Used by:3
Symbol 3 MovieClipUses:2Used by:4
Symbol 4 MovieClip [lm_paused]Uses:3
Symbol 5 GraphicUsed by:6
Symbol 6 MovieClipUses:5Used by:8
Symbol 7 SoundUsed by:8 11 14
Symbol 8 MovieClip [lm_il02]Uses:6 7
Symbol 9 GraphicUsed by:10
Symbol 10 MovieClipUses:9Used by:11
Symbol 11 MovieClip [lm_il01]Uses:10 7
Symbol 12 GraphicUsed by:13
Symbol 13 MovieClipUses:12Used by:14
Symbol 14 MovieClip [lm_il03]Uses:13 7
Symbol 15 GraphicUsed by:16
Symbol 16 MovieClip [lm_bullet]Uses:15
Symbol 17 GraphicUsed by:46
Symbol 18 TextUses:1Used by:46
Symbol 19 MovieClipUsed by:46
Symbol 20 FontUsed by:21 87 104
Symbol 21 TextUses:20Used by:22 24
Symbol 22 MovieClipUses:21Used by:33
Symbol 23 GraphicUsed by:33 94
Symbol 24 MovieClipUses:21Used by:33
Symbol 25 GraphicUsed by:28
Symbol 26 GraphicUsed by:27
Symbol 27 MovieClipUses:26Used by:28 53 81 103
Symbol 28 MovieClipUses:25 27Used by:33 94
Symbol 29 ShapeTweeningUsed by:33
Symbol 30 GraphicUsed by:33 94
Symbol 31 ShapeTweeningUsed by:33
Symbol 32 GraphicUsed by:33 94
Symbol 33 MovieClipUses:22 23 24 28 29 30 31 32Used by:46  Timeline
Symbol 34 GraphicUsed by:35 45 80 95 105
Symbol 35 ButtonUses:34Used by:46
Symbol 36 FontUsed by:38 48
Symbol 37 FontUsed by:38
Symbol 38 TextUses:36 37Used by:46
Symbol 39 BitmapUsed by:40
Symbol 40 GraphicUses:39Used by:41
Symbol 41 MovieClipUses:40Used by:46  Timeline
Symbol 42 TextUses:1Used by:43
Symbol 43 MovieClipUses:42Used by:44
Symbol 44 MovieClipUses:43Used by:46  Timeline
Symbol 45 ButtonUses:34Used by:46
Symbol 46 MovieClip [lm_GameOverWnd]Uses:17 18 19 33 35 38 41 44 45
Symbol 47 GraphicUsed by:55
Symbol 48 TextUses:36Used by:55
Symbol 49 TextUses:1Used by:55
Symbol 50 GraphicUsed by:53 81 103
Symbol 51 GraphicUsed by:53 81 103
Symbol 52 GraphicUsed by:53 81 103
Symbol 53 ButtonUses:27 50 51 52Used by:55
Symbol 54 GraphicUsed by:55
Symbol 55 MovieClip [lm_HelpWnd]Uses:47 48 49 53 54
Symbol 56 GraphicUsed by:57
Symbol 57 MovieClipUses:56Used by:70
Symbol 58 GraphicUsed by:59
Symbol 59 MovieClipUses:58Used by:70
Symbol 60 GraphicUsed by:61
Symbol 61 MovieClipUses:60Used by:70
Symbol 62 GraphicUsed by:63
Symbol 63 MovieClipUses:62Used by:70
Symbol 64 GraphicUsed by:65
Symbol 65 MovieClipUses:64Used by:70
Symbol 66 GraphicUsed by:67
Symbol 67 MovieClipUses:66Used by:70
Symbol 68 GraphicUsed by:69
Symbol 69 MovieClipUses:68Used by:70
Symbol 70 MovieClip [lm_balls]Uses:57 59 61 63 65 67 69
Symbol 71 GraphicUsed by:72
Symbol 72 MovieClipUses:71Used by:73
Symbol 73 MovieClip [lm_gun]Uses:72
Symbol 74 GraphicUsed by:75
Symbol 75 MovieClipUses:74Used by:Timeline
Symbol 76 MovieClipUsed by:Timeline
Symbol 77 GraphicUsed by:78
Symbol 78 MovieClipUses:77Used by:Timeline
Symbol 79 TextUses:1Used by:Timeline
Symbol 80 ButtonUses:34Used by:Timeline
Symbol 81 ButtonUses:27 50 51 52Used by:Timeline
Symbol 82 FontUsed by:83
Symbol 83 TextUses:82Used by:Timeline
Symbol 84 GraphicUsed by:Timeline
Symbol 85 GraphicUsed by:86
Symbol 86 MovieClipUses:85Used by:Timeline
Symbol 87 EditableTextUses:20Used by:Timeline
Symbol 88 TextUses:1Used by:Timeline
Symbol 89 TextUses:1Used by:90 91
Symbol 90 MovieClipUses:89Used by:94
Symbol 91 MovieClipUses:89Used by:94
Symbol 92 ShapeTweeningUsed by:94
Symbol 93 ShapeTweeningUsed by:94
Symbol 94 MovieClipUses:90 23 91 28 92 30 93 32Used by:Timeline
Symbol 95 ButtonUses:34Used by:Timeline
Symbol 96 GraphicUsed by:Timeline
Symbol 97 FontUsed by:98
Symbol 98 TextUses:97Used by:Timeline
Symbol 99 GraphicUsed by:102
Symbol 100 GraphicUsed by:102
Symbol 101 GraphicUsed by:102
Symbol 102 ButtonUses:99 100 101Used by:Timeline
Symbol 103 ButtonUses:27 50 51 52Used by:Timeline
Symbol 104 TextUses:20Used by:Timeline
Symbol 105 ButtonUses:34Used by:Timeline
Symbol 106 FontUsed by:107
Symbol 107 TextUses:1 106Used by:Timeline

Instance Names

"knop2"Frame 1Symbol 94 MovieClip
"knop1"Frame 1Symbol 33 MovieClip
"knop1"Symbol 46 MovieClip [lm_GameOverWnd] Frame 1Symbol 33 MovieClip

Special Tags

Protect (24)Timeline Frame 131 bytes "..$1$PJ$IUgufVkeWIAcXKbv6pzgD0."
ExportAssets (56)Timeline Frame 1Symbol 4 as "lm_paused"
ExportAssets (56)Timeline Frame 1Symbol 8 as "lm_il02"
ExportAssets (56)Timeline Frame 1Symbol 11 as "lm_il01"
ExportAssets (56)Timeline Frame 1Symbol 14 as "lm_il03"
ExportAssets (56)Timeline Frame 1Symbol 16 as "lm_bullet"
ExportAssets (56)Timeline Frame 1Symbol 46 as "lm_GameOverWnd"
ExportAssets (56)Timeline Frame 1Symbol 55 as "lm_HelpWnd"
ExportAssets (56)Timeline Frame 1Symbol 70 as "lm_balls"
ExportAssets (56)Timeline Frame 1Symbol 73 as "lm_gun"

Labels

"start"Frame 1

Dynamic Text Variables

ScoreSymbol 87 EditableText"12345"




http://swfchan.com/6/27003/info.shtml
Created: 22/5 -2019 01:49:26 Last modified: 22/5 -2019 01:49:26 Server time: 29/04 -2024 18:33:07