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Roller Fly.swf

This is the info page for
Flash #27060

(Click the ID number above for more basic data on this flash file.)


Text
Are You sure?

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Novice

Expert

Master

Select The Hard Level

Select The SoundMode

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Game field is full of butterflies of different colors.
If there are three butterflies of one color - you can
move them in a circle with the mouse. Just click
with the left mouse button between these
butterflies. They will change their places in the
given by you direction and, if three or more of them
are of the same color (diagonally or vertically), they
disappear. But the new ones will fly in. To move
them counterclockwise, press Shift at first.
To use a sort of prompting, click Hint button.

HELP

Would You like to start a new game?

Game Over

0

Score

DEMO MODE. CLICK TO PLAY.

New
Game

Absolutist.com

More
Games

?

Options

Hint

Demo

ActionScript [AS1/AS2]

Frame 1
function initalization() { fillgraphics(); fillbuttons(); _root.poly.demo = 1; _root.poly.processing = 1; demo_caption = "Stop Demo"; } function MoreGames() { _root.AbsLink(); } function Absolutist() { _root.AbsLink(); } function fillgraphics() { var i; var j; var number; _root.poly.playsound = 1; _root.poly.playerscore = 0; rotate_snd = new Sound(this); rotate_snd.attachSound("fly_rotate"); alpha = new Sound(this); alpha.attachSound("alpha"); falling = new Sound(this); falling.attachSound("falling"); _root.poly.colorscount = colorscount; _root.attachMovie("field", "Field", 500); setProperty("field", _height , (polyh * str) + 40); setProperty("field", _width , (polyw * col) + 23); setProperty("field", _y , y0 - 25); setProperty("field", _x , x0 - 10); setProperty("field", _visible , true); _root.attachMovie("500_375", "500_375", 501); setProperty("500_375", _y , 0); setProperty("500_375", _x , 0); setProperty("500_375", _visible , true); _root.attachMovie("bg", "bg", 499); setProperty("bg", _y , 0); setProperty("bg", _x , 0); setProperty("bg", _visible , true); _root.perf1._visible = true; setProperty("poly", _visible , false); setProperty("press1", _visible , false); setProperty("obvodka", _visible , false); _root.poly.demo = 0; _root.poly.fade = true; _root.poly.processing = false; _root.score.score = 0; i = 0; while (i < str) { j = 0; while (j < col) { if (Math.floor(j / 2) == (j / 2)) { y0 = y0 - 15; } if (Math.floor(j / 2) != (j / 2)) { y0 = y0 + 15; } counter++; _root.attachMovie("poly", (("poly" + i) + "_") + j, counter); setProperty((("poly" + i) + "_") + j, _height , polyh); setProperty((("poly" + i) + "_") + j, _width , polyw); setProperty((("poly" + i) + "_") + j, _y , y0 + (polyh * i)); setProperty((("poly" + i) + "_") + j, _x , x0 + (polyw * j)); setProperty((("poly" + i) + "_") + j, _visible , true); j++; } i++; } i = 0; while (i < str) { j = 0; while (j < col) { if (Math.floor(j / 2) == (j / 2)) { y0 = y0 - 15; } if (Math.floor(j / 2) != (j / 2)) { y0 = y0 + 15; } counter++; _root.attachmovie("obvodka", (("obvodka" + i) + "_") + j, counter); _root[(("obvodka" + i) + "_") + j]._height = polyh + 1; _root[(("obvodka" + i) + "_") + j]._width = polyw + 1; _root[(("obvodka" + i) + "_") + j]._visible = false; _root[(("obvodka" + i) + "_") + j].stop(); setProperty((("obvodka" + i) + "_") + j, _y , y0 + (polyh * i)); setProperty((("obvodka" + i) + "_") + j, _x , x0 + (polyw * j)); j++; } i++; } i = 0; while (i < col) { number = random(_root.poly.colorscount) + 1; eval ("poly0_" + i).gotoAndStop(number); eval ("poly0_" + i).number = number; _root["poly0_" + i].shown = 1; i = i + 2; } i = 1; while (i < col) { number = random(_root.poly.colorscount) + 1; i1 = i - 1; xnumber = eval ("poly0_" + i1).number; if (xnumber == number) { if (number == _root.poly.colorscount) { number = number - 1; } else { number = number + 1; } } eval ("poly0_" + i).gotoAndStop(number); eval ("poly0_" + i).number = number; _root["poly0_" + i].shown = 1; i = i + 2; } i = 1; while (i < str) { j = 0; while (j < col) { if ((j / 2) == Math.floor(j / 2)) { i1 = i - 1; j1 = j + 1; xnumber = eval ((("poly" + i1) + "_") + j1).number; xnumber1 = eval ((("poly" + i1) + "_") + j).number; b = false; while (b == false) { number = random(_root.poly.colorscount) + 1; if ((number != xnumber) and (number != xnumber1)) { b = true; } } eval ((("poly" + i) + "_") + j).gotoAndStop(number); eval ((("poly" + i) + "_") + j).number = number; _root[(("poly" + i) + "_") + j].shown = 1; } else { i1 = i - 1; j1 = j - 1; xnumber = eval ((("poly" + i) + "_") + j1).number; xnumber1 = _root[(("poly" + i1) + "_") + j].number; b = false; while (b == false) { number = random(_root.poly.colorscount) + 1; if ((number != xnumber) and (number != xnumber1)) { b = true; } } eval ((("poly" + i) + "_") + j).gotoAndStop(number); eval ((("poly" + i) + "_") + j).number = number; _root[(("poly" + i) + "_") + j].shown = 1; } j++; } i++; } _root.attachMovie("perform", "perf", 4000); setProperty("perf", _y , 140); setProperty("perf", _x , 80); setProperty("perf", _visible , false); _root.attachMovie("optionBox", "options", 1000); setProperty("options", _y , 30); setProperty("options", _x , 50); setProperty("options", _visible , false); _root.attachMovie("helpfrm", "help", 2000); setProperty("help", _y , 60); setProperty("help", _x , 30); setProperty("help", _visible , false); _root.attachMovie("GO", "gameover", 3000); setProperty("gameover", _y , 110); setProperty("gameover", _x , 40); setProperty("gameover", _visible , false); } function professionalLevel() { _root.poly.colorscount = 8; _root.poly.demo = 0; _root.demo_caption = "Start Demo"; _root.Demo_mode._visible = false; _root.poly.demoAccepted = 0; _root.perf._visible = false; _root.colorgraphics(); _root.gotoAndPlay(2); } function noviseLevel() { _root.poly.colorscount = 6; _root.poly.demo = 0; _root.demo_caption = "Start Demo"; _root.Demo_mode._visible = false; _root.poly.demoAccepted = 0; _root.perf._visible = false; _root.colorgraphics(); _root.gotoAndPlay(2); } function expertLevel() { _root.poly.colorscount = 10; _root.poly.demo = 0; _root.demo_caption = "Start Demo"; _root.Demo_mode._visible = false; _root.poly.demoAccepted = 0; _root.perf._visible = false; _root.colorgraphics(); _root.gotoAndPlay(2); } function savegame() { temprefresh(); l = 0; while (l < str) { p = 0; while (p < col) { temp1[l][p] = temp[l][p]; p++; } l++; } } function loadgame() { var i; var j; var number; _root.score.score = _root.poly.playerscore; _root.poly.curscore = 0; _root.poly.fade = true; _root.poly.processing = false; i = 0; while (i < str) { j = 0; while (j < col) { if (Math.floor(j / 2) == (j / 2)) { y0 = y0 - 15; } if (Math.floor(j / 2) != (j / 2)) { y0 = y0 + 15; } setProperty((("poly" + i) + "_") + j, _y , y0 + (polyh * i)); setProperty((("poly" + i) + "_") + j, _x , x0 + (polyw * j)); setProperty((("poly" + i) + "_") + j, _visible , true); setProperty((("poly" + i) + "_") + j, _alpha , 100); j++; } i++; } i = 0; while (i < str) { j = 0; while (j < col) { number = temp1[i][j]; eval ((("poly" + i) + "_") + j).gotoAndStop(number); eval ((("poly" + i) + "_") + j).number = number; _root[(("poly" + i) + "_") + j].shown = 1; j++; } i++; } } function colorgraphics() { var i; var j; var number; _root.bg._visible = true; _root.poly.fade = true; _root.poly.processing = false; _root.score.score = 0; i = 0; while (i < str) { j = 0; while (j < col) { if (Math.floor(j / 2) == (j / 2)) { y0 = y0 - 15; } if (Math.floor(j / 2) != (j / 2)) { y0 = y0 + 15; } setProperty((("poly" + i) + "_") + j, _y , y0 + (polyh * i)); setProperty((("poly" + i) + "_") + j, _x , x0 + (polyw * j)); setProperty((("poly" + i) + "_") + j, _visible , true); setProperty((("poly" + i) + "_") + j, _alpha , 100); j++; } i++; } i = 0; while (i < col) { number = random(_root.poly.colorscount) + 1; eval ("poly0_" + i).gotoAndStop(number); eval ("poly0_" + i).number = number; _root["poly0_" + i].shown = 1; i = i + 2; } i = 1; while (i < col) { number = random(_root.poly.colorscount) + 1; i1 = i - 1; xnumber = eval ("poly0_" + i1).number; if (xnumber == number) { if (number == _root.poly.colorscount) { number = number - 1; } else { number = number + 1; } } eval ("poly0_" + i).gotoAndStop(number); eval ("poly0_" + i).number = number; _root["poly0_" + i].shown = 1; i = i + 2; } i = 1; while (i < str) { j = 0; while (j < col) { if ((j / 2) == Math.floor(j / 2)) { i1 = i - 1; j1 = j + 1; xnumber = eval ((("poly" + i1) + "_") + j1).number; xnumber1 = eval ((("poly" + i1) + "_") + j).number; b = false; while (b == false) { number = random(_root.poly.colorscount) + 1; if ((number != xnumber) and (number != xnumber1)) { b = true; } } eval ((("poly" + i) + "_") + j).gotoAndStop(number); eval ((("poly" + i) + "_") + j).number = number; _root[(("poly" + i) + "_") + j].shown = 1; } else { i1 = i - 1; j1 = j - 1; xnumber = eval ((("poly" + i) + "_") + j1).number; xnumber1 = _root[(("poly" + i1) + "_") + j].number; b = false; while (b == false) { number = random(_root.poly.colorscount) + 1; if ((number != xnumber) and (number != xnumber1)) { b = true; } } eval ((("poly" + i) + "_") + j).gotoAndStop(number); eval ((("poly" + i) + "_") + j).number = number; _root[(("poly" + i) + "_") + j].shown = 1; } j++; } i++; } _root.bg._visible = false; } function fillbuttons() { var i; var j; i = 0; while (i < Math.floor(col / 2)) { j = 0; while (j < (str - 1)) { counter++; _root.attachMovie("pressing", (("press" + i) + "_") + j, counter); setProperty((("press" + i) + "_") + j, _y , (x01 + (polyh * j)) + 10); setProperty((("press" + i) + "_") + j, _x , (y0 + ((polyw * i) * 2)) + 18); setProperty((("press" + i) + "_") + j, _visible , true); _root[(("press" + i) + "_") + j]._alpha = 0; eval ((("press" + i) + "_") + j).pic1_x = i * 2; eval ((("press" + i) + "_") + j).pic1_y = j; eval ((("press" + i) + "_") + j).pic2_x = i * 2; eval ((("press" + i) + "_") + j).pic2_y = j + 1; eval ((("press" + i) + "_") + j).pic3_x = (i * 2) + 1; eval ((("press" + i) + "_") + j).pic3_y = j; j++; } i++; } i = 0; while (i < Math.floor(col / 2)) { j = 0; while (j < (str - 1)) { counter++; _root.attachMovie("pressing", (("press1" + i) + "_") + j, counter); setProperty((("press1" + i) + "_") + j, _y , ((x01 + (polyh * j)) + polyh) - 5); setProperty((("press1" + i) + "_") + j, _x , ((y0 + ((polyw * i) * 2)) + polyw) - 15); setProperty((("press1" + i) + "_") + j, _visible , true); _root[(("press1" + i) + "_") + j]._alpha = 0; eval ((("press1" + i) + "_") + j).pic1_x = i * 2; eval ((("press1" + i) + "_") + j).pic1_y = j + 1; eval ((("press1" + i) + "_") + j).pic2_x = (i * 2) + 1; eval ((("press1" + i) + "_") + j).pic2_y = j + 1; eval ((("press1" + i) + "_") + j).pic3_x = (i * 2) + 1; eval ((("press1" + i) + "_") + j).pic3_y = j; j++; } i++; } i = 0; while (i < Math.floor((col - 1) / 2)) { j = 0; while (j < (str - 1)) { counter++; _root.attachMovie("pressing", (("press2" + i) + "_") + j, counter); setProperty((("press2" + i) + "_") + j, _y , (x01 + (polyh * j)) + 10); setProperty((("press2" + i) + "_") + j, _x , ((y0 + ((polyw * i) * 2)) + (polyw * 2)) - 15); setProperty((("press2" + i) + "_") + j, _visible , true); _root[(("press2" + i) + "_") + j]._alpha = 0; eval ((("press2" + i) + "_") + j).pic1_x = (i * 2) + 1; eval ((("press2" + i) + "_") + j).pic1_y = j; eval ((("press2" + i) + "_") + j).pic2_x = (i * 2) + 2; eval ((("press2" + i) + "_") + j).pic2_y = j + 1; eval ((("press2" + i) + "_") + j).pic3_x = (i * 2) + 2; eval ((("press2" + i) + "_") + j).pic3_y = j; j++; } i++; } i = 0; while (i < Math.floor((col - 1) / 2)) { j = 0; while (j < (str - 1)) { counter++; _root.attachMovie("pressing", (("press3" + i) + "_") + j, counter); setProperty((("press3" + i) + "_") + j, _y , ((x01 + (polyh * j)) + polyh) - 5); setProperty((("press3" + i) + "_") + j, _x , ((y0 + ((polyw * i) * 2)) + (polyw * 2)) - 20); setProperty((("press3" + i) + "_") + j, _visible , true); _root[(("press3" + i) + "_") + j]._alpha = 0; eval ((("press3" + i) + "_") + j).pic1_x = (i * 2) + 1; eval ((("press3" + i) + "_") + j).pic1_y = j + 1; eval ((("press3" + i) + "_") + j).pic2_x = (i * 2) + 2; eval ((("press3" + i) + "_") + j).pic2_y = j + 1; eval ((("press3" + i) + "_") + j).pic3_x = (i * 2) + 1; eval ((("press3" + i) + "_") + j).pic3_y = j; j++; } i++; } } function temprefresh() { var i; var j; i = 0; while (i < str) { j = 0; while (j < col) { temp[i][j] = _root[(("poly" + i) + "_") + j].number; j++; } i++; } } function check1_1array() { var i; var j; var i1; var j1; var it; var jt; var t; var counter; var cur_color; var new_color; t = 0; i = 0; while (i < col) { counter = 1; cur_color = temp[0][i]; i1 = i; j = 0.5; while (j < str) { j1 = Math.floor(j); i1 = i1 + 1; if (i1 >= col) { break; } new_color = temp[j1][i1]; if (new_color == cur_color) { counter++; } if (new_color != cur_color) { counter = 1; cur_color = new_color; } if (counter == mindel) { return(1); } j = j + 0.5; } i = i + 2; } return(0); } function check1_2array() { var i; var j; var i1; var j1; var it; var jt; var t; var counter; var cur_color; var new_color; j = 1; while (j < str) { counter = 1; cur_color = temp[j][0]; j1 = j; i = 1; while (i < col) { j1 = j1 + 0.5; if (j1 >= str) { break; } jt = Math.floor(j1); new_color = temp[jt][i]; if (new_color == cur_color) { counter++; } if (new_color != cur_color) { counter = 1; cur_color = new_color; } if (counter == mindel) { return(1); } i++; } j++; } return(0); } function check2_1array() { var i; var j; var i1; var j1; var it; var jt; var t; var counter; var cur_color; var new_color; i = 0; while (i < col) { counter = 1; cur_color = temp[0][i]; i1 = i; j = 0.5; while (j < str) { j1 = Math.floor(j); i1 = i1 - 1; if (i1 < 0) { break; } new_color = temp[j1][i1]; if (new_color == cur_color) { counter++; } if (new_color != cur_color) { counter = 1; cur_color = new_color; } if (counter == mindel) { return(1); } j = j + 0.5; } i = i + 2; } return(0); } function check2_2array() { var i; var j; var i1; var j1; var it; var jt; var counter; var cur_color; var new_color; j = 0; while (j < str) { counter = 1; i1 = col - 1; cur_color = temp[j][i1]; j1 = j + 0.5; if ((col / 2) != Math.floor(col / 2)) { j1 = j1 + 0.5; } i = col - 2; while (i >= 0) { j1 = j1 + 0.5; if (j1 >= str) { break; } jt = Math.floor(j1); new_color = temp[jt][i]; if (new_color == cur_color) { counter++; } if (new_color != cur_color) { counter = 1; cur_color = new_color; } if (counter == mindel) { return(1); } i--; } j++; } return(0); } function check3array() { var i; var j; var jt; var t; var counter; var cur_color; var new_color; i = 0; while (i < col) { counter = 1; cur_color = temp[0][i]; j = 1; while (j < str) { new_color = temp[j][i]; if (new_color == cur_color) { counter++; } if (new_color != cur_color) { counter = 1; cur_color = new_color; } if (counter == mindel) { return(1); } j++; } i++; } return(0); } function ispossibly(x1, y1, c1, x2, y2, c2, x3, y3, c3) { var i; var j; temprefresh(); temp[y1][x1] = c1; temp[y2][x2] = c2; temp[y3][x3] = c3; if (check1_1array() == 1) { return(1); } if (check1_2array() == 1) { return(1); } if (check2_1array() == 1) { return(1); } if (check2_2array() == 1) { return(1); } if (check3array() == 1) { return(1); } return(0); } function fallfill() { var i; var j; var i1; var b; var n; i = str - 1; while (0 < i) { j = col - 1; while (j >= 0) { if (_root[(("poly" + i) + "_") + j]._visible == false) { i1 = i - 1; b = 0; i1 = i - 1; while (i1 >= 0) { if (eval ((("_root.poly" + i1) + "_") + j)._visible == true) { b = 1; eval ((("_root.poly" + i) + "_") + j)._visible = true; _root[(("poly" + i) + "_") + j].shown = 1; n = eval ((("_root.poly" + i1) + "_") + j).number; eval ((("_root.poly" + i) + "_") + j).number = n; eval ((("_root.poly" + i) + "_") + j).gotoAndStop(n); eval ((("_root.poly" + i1) + "_") + j)._visible = false; _root[(("poly" + i1) + "_") + j].shown = 0; break; } i1--; } if (b == 0) { i1 = i; while (i1 >= 0) { eval ((("_root.poly" + i1) + "_") + j)._visible = true; _root[(("poly" + i1) + "_") + j].shown = 1; n = random(_root.poly.colorscount) + 1; eval ((("_root.poly" + i1) + "_") + j).number = n; eval ((("_root.poly" + i1) + "_") + j).gotoAndStop(n); i1--; } } } j--; } i--; } j = 0; while (j < col) { if (eval ("_root.poly0_" + j)._visible == false) { setProperty("_root.poly0_" + j, _visible , true); _root["poly0_" + j].shown = 1; n = random(_root.poly.colorscount) + 1; eval ("_root.poly0_" + j).number = n; eval ("_root.poly0_" + j).gotoAndStop(n); } j++; } } function check1_1() { var i; var j; var i1; var j1; var it; var jt; var counter; var cur_color; var new_color; i = 0; while (i < col) { counter = 1; cur_color = eval ("poly0_" + i).number; i1 = i; j = 0.5; while (j < str) { j1 = Math.floor(j); i1 = i1 + 1; if (i1 >= col) { break; } new_color = eval ((("poly" + j1) + "_") + i1).number; if (new_color == cur_color) { counter++; } if (new_color != cur_color) { counter = 1; cur_color = new_color; } if (counter == mindel) { _root.press1.again = true; _root.poly.curscore = _root.poly.curscore + _root.poly.scoreinc; _root.score.score = _root.score.score + _root.poly.curscore; _root[(("poly" + j1) + "_") + i1].shown = 0; it = i1 - 1; jt = Math.floor(j - 0.5); _root.poly.curscore = _root.poly.curscore + _root.poly.scoreinc; _root.score.score = _root.score.score + _root.poly.curscore; _root[(("poly" + jt) + "_") + it].shown = 0; it = it - 1; jt = Math.floor(j - 1); _root.poly.curscore = _root.poly.curscore + _root.poly.scoreinc; _root.score.score = _root.score.score + _root.poly.curscore; _root[(("poly" + jt) + "_") + it].shown = 0; } if (mindel < counter) { _root.poly.curscore = _root.poly.curscore + _root.poly.scoreinc; _root.score.score = _root.score.score + _root.poly.curscore; _root[(("poly" + j1) + "_") + i1].shown = 0; } j = j + 0.5; } i = i + 2; } } function check1_2() { var i; var j; var i1; var j1; var it; var jt; var counter; var cur_color; var new_color; j = 1; while (j < str) { counter = 1; cur_color = eval (("poly" + j) + "_0").number; j1 = j; i = 1; while (i < col) { j1 = j1 + 0.5; if (j1 >= str) { break; } jt = Math.floor(j1); new_color = eval ((("poly" + jt) + "_") + i).number; if (new_color == cur_color) { counter++; } if (new_color != cur_color) { counter = 1; cur_color = new_color; } if (counter == mindel) { _root.press1.again = true; _root.poly.curscore = _root.poly.curscore + _root.poly.scoreinc; _root.score.score = _root.score.score + _root.poly.curscore; _root[(("poly" + jt) + "_") + i].shown = 0; it = i - 1; jt = Math.floor(j1 - 0.5); _root.poly.curscore = _root.poly.curscore + _root.poly.scoreinc; _root.score.score = _root.score.score + _root.poly.curscore; _root[(("poly" + jt) + "_") + it].shown = 0; it = it - 1; jt = Math.floor(j1 - 1); _root.poly.curscore = _root.poly.curscore + _root.poly.scoreinc; _root.score.score = _root.score.score + _root.poly.curscore; _root[(("poly" + jt) + "_") + it].shown = 0; } if (mindel < counter) { _root.poly.curscore = _root.poly.curscore + _root.poly.scoreinc; _root.score.score = _root.score.score + _root.poly.curscore; _root[(("poly" + jt) + "_") + i].shown = 0; } i++; } j++; } } function check2_1() { var i; var j; var i1; var j1; var it; var jt; var counter; var cur_color; var new_color; i = 0; while (i < col) { counter = 1; cur_color = eval ("poly0_" + i).number; i1 = i; j = 0.5; while (j < str) { j1 = Math.floor(j); i1 = i1 - 1; if (i1 < 0) { break; } new_color = eval ((("poly" + j1) + "_") + i1).number; if (new_color == cur_color) { counter++; } if (new_color != cur_color) { counter = 1; cur_color = new_color; } if (counter == mindel) { _root.press1.again = true; _root.poly.curscore = _root.poly.curscore + _root.poly.scoreinc; _root.score.score = _root.score.score + _root.poly.curscore; _root[(("poly" + j1) + "_") + i1].shown = 0; it = i1 + 1; jt = Math.floor(j - 0.5); _root.poly.curscore = _root.poly.curscore + _root.poly.scoreinc; _root.score.score = _root.score.score + _root.poly.curscore; _root[(("poly" + jt) + "_") + it].shown = 0; it = it + 1; jt = Math.floor(j - 1); _root.poly.curscore = _root.poly.curscore + _root.poly.scoreinc; _root.score.score = _root.score.score + _root.poly.curscore; _root[(("poly" + jt) + "_") + it].shown = 0; } if (mindel < counter) { _root[(("poly" + j1) + "_") + i1].shown = 0; _root.poly.curscore = _root.poly.curscore + _root.poly.scoreinc; _root.score.score = _root.score.score + _root.poly.curscore; } j = j + 0.5; } i = i + 2; } } function check2_2() { var i; var j; var i1; var j1; var it; var jt; var counter; var cur_color; var new_color; j = 0; while (j < str) { counter = 1; i1 = col - 1; cur_color = eval ((("poly" + j) + "_") + i1).number; j1 = j + 0.5; if ((col / 2) != Math.floor(col / 2)) { j1 = j1 + 0.5; } i = col - 2; while (i >= 0) { j1 = j1 + 0.5; if (j1 >= str) { break; } jt = Math.floor(j1); new_color = eval ((("poly" + jt) + "_") + i).number; if (new_color == cur_color) { counter++; } if (new_color != cur_color) { counter = 1; cur_color = new_color; } if (counter == mindel) { _root.press1.again = true; _root.poly.curscore = _root.poly.curscore + _root.poly.scoreinc; _root.score.score = _root.score.score + _root.poly.curscore; _root[(("poly" + jt) + "_") + i].shown = 0; it = i + 1; jt = Math.floor(j1 - 0.5); _root.poly.curscore = _root.poly.curscore + _root.poly.scoreinc; _root.score.score = _root.score.score + _root.poly.curscore; _root[(("poly" + jt) + "_") + it].shown = 0; it = it + 1; jt = Math.floor(j1 - 1); _root.poly.curscore = _root.poly.curscore + _root.poly.scoreinc; _root.score.score = _root.score.score + _root.poly.curscore; _root[(("poly" + jt) + "_") + it].shown = 0; } if (mindel < counter) { _root.poly.curscore = _root.poly.curscore + _root.poly.scoreinc; _root.score.score = _root.score.score + _root.poly.curscore; _root[(("poly" + jt) + "_") + i].shown = 0; } i--; } j++; } } function check3() { var i; var j; var jt; var counter; var cur_color; var new_color; i = 0; while (i < col) { counter = 1; cur_color = eval ("poly0_" + i).number; j = 1; while (j < str) { new_color = eval ((("poly" + j) + "_") + i).number; if (new_color == cur_color) { counter++; } if (new_color != cur_color) { counter = 1; cur_color = new_color; } if (counter == mindel) { _root.press1.again = true; _root.poly.curscore = _root.poly.curscore + _root.poly.scoreinc; _root.score.score = _root.score.score + _root.poly.curscore; _root[(("poly" + j) + "_") + i].shown = 0; jt = j - 1; _root.poly.curscore = _root.poly.curscore + _root.poly.scoreinc; _root.score.score = _root.score.score + _root.poly.curscore; _root[(("poly" + jt) + "_") + i].shown = 0; jt = jt - 1; _root.poly.curscore = _root.poly.curscore + _root.poly.scoreinc; _root.score.score = _root.score.score + _root.poly.curscore; _root[(("poly" + jt) + "_") + i].shown = 0; } if (mindel < counter) { _root.poly.curscore = _root.poly.curscore + _root.poly.scoreinc; _root.score.score = _root.score.score + _root.poly.curscore; _root[(("poly" + j) + "_") + i].shown = 0; } j++; } i++; } } function checkall() { _root.poly.curscore = 0; _root.press1.again = false; check1_1(); check1_2(); check2_1(); check2_2(); check3(); if (_root.press1.again == true) { _root.poly.fade = true; } else if (_root.poly.demo != 1) { _root.poly.playerscore = _root.score.score; _root.savegame(); } } function fade() { var i; var j; var n; var b; b = 1; i = 0; while (i < str) { j = 0; while (j < col) { if (_root[(("poly" + i) + "_") + j].shown == 0) { n = _root[(("poly" + i) + "_") + j]._alpha; if (((n == 100) and (b == 1)) and (_root.poly.playsound == 1)) { alpha.start(); b = 0; } n = n - 20; _root[(("poly" + i) + "_") + j]._alpha = n; if (10 < n) { _root.poly.fade = true; } else { _root.poly.fade = false; } } j++; } i++; } } function invisible() { var i; var j; i = 0; while (i < str) { j = 0; while (j < col) { if (_root[(("poly" + i) + "_") + j].shown == 0) { _root[(("poly" + i) + "_") + j]._alpha = 100; _root[(("poly" + i) + "_") + j]._visible = false; } j++; } i++; } } function gameover() { temprefresh(); i = 0; while (i < Math.floor(col / 2)) { j = 0; while (j < (str - 1)) { pic1_x = eval ((("press" + i) + "_") + j).pic1_x; pic1_y = eval ((("press" + i) + "_") + j).pic1_y; pic2_x = eval ((("press" + i) + "_") + j).pic2_x; pic2_y = eval ((("press" + i) + "_") + j).pic2_y; pic3_x = eval ((("press" + i) + "_") + j).pic3_x; pic3_y = eval ((("press" + i) + "_") + j).pic3_y; c2 = eval ((("_root.poly" + pic1_y) + "_") + pic1_x).number; c3 = eval ((("_root.poly" + pic2_y) + "_") + pic2_x).number; c1 = eval ((("_root.poly" + pic3_y) + "_") + pic3_x).number; if (_root.ispossibly(pic1_x, pic1_y, c1, pic2_x, pic2_y, c2, pic3_x, pic3_y, c3) == 1) { _root.poly.cheeti = i; _root.poly.cheetj = j; _root.poly.cheetn = 0; _root.poly.cheetpic1x = pic1_x; _root.poly.cheetpic2x = pic2_x; _root.poly.cheetpic3x = pic3_x; _root.poly.cheetpic1y = pic1_y; _root.poly.cheetpic2y = pic2_y; _root.poly.cheetpic3y = pic3_y; _root.poly.color1 = c1; _root.poly.color2 = c2; _root.poly.color3 = c3; x1 = _root[(("poly" + pic1_y) + "_") + pic1_x]._x; y1 = _root[(("poly" + pic1_y) + "_") + pic1_x]._y; x2 = _root[(("poly" + pic2_y) + "_") + pic2_x]._x; y2 = _root[(("poly" + pic2_y) + "_") + pic2_x]._y; x3 = _root[(("poly" + pic3_y) + "_") + pic3_x]._x; y3 = _root[(("poly" + pic3_y) + "_") + pic3_x]._y; _root.poly.dx1 = (x2 - x1) / 10; _root.poly.dx2 = (x3 - x2) / 10; _root.poly.dx3 = (x1 - x3) / 10; _root.poly.dy1 = (y2 - y1) / 10; _root.poly.dy2 = (y3 - y2) / 10; _root.poly.dy3 = (y1 - y3) / 10; _root.poly.x1t = eval ((("_root.poly" + pic1_y) + "_") + pic1_x)._x; _root.poly.x2t = eval ((("_root.poly" + pic2_y) + "_") + pic2_x)._x; _root.poly.x3t = eval ((("_root.poly" + pic3_y) + "_") + pic3_x)._x; _root.poly.y1t = eval ((("_root.poly" + pic1_y) + "_") + pic1_x)._y; _root.poly.y2t = eval ((("_root.poly" + pic2_y) + "_") + pic2_x)._y; _root.poly.y3t = eval ((("_root.poly" + pic3_y) + "_") + pic3_x)._y; _root.poly.n = 0; return(0); } pic1_x = eval ((("press" + i) + "_") + j).pic1_x; pic1_y = eval ((("press" + i) + "_") + j).pic1_y; pic2_x = eval ((("press" + i) + "_") + j).pic2_x; pic2_y = eval ((("press" + i) + "_") + j).pic2_y; pic3_x = eval ((("press" + i) + "_") + j).pic3_x; pic3_y = eval ((("press" + i) + "_") + j).pic3_y; c3 = eval ((("_root.poly" + pic1_y) + "_") + pic1_x).number; c1 = eval ((("_root.poly" + pic2_y) + "_") + pic2_x).number; c2 = eval ((("_root.poly" + pic3_y) + "_") + pic3_x).number; if (_root.ispossibly(pic1_x, pic1_y, c1, pic2_x, pic2_y, c2, pic3_x, pic3_y, c3) == 1) { _root.poly.cheeti = i; _root.poly.cheetj = j; _root.poly.cheetn = 0; _root.poly.cheetpic1x = pic1_x; _root.poly.cheetpic2x = pic2_x; _root.poly.cheetpic3x = pic3_x; _root.poly.cheetpic1y = pic1_y; _root.poly.cheetpic2y = pic2_y; _root.poly.cheetpic3y = pic3_y; _root.poly.color1 = c1; _root.poly.color2 = c2; _root.poly.color3 = c3; x1 = _root[(("poly" + pic1_y) + "_") + pic1_x]._x; y1 = _root[(("poly" + pic1_y) + "_") + pic1_x]._y; x2 = _root[(("poly" + pic2_y) + "_") + pic2_x]._x; y2 = _root[(("poly" + pic2_y) + "_") + pic2_x]._y; x3 = _root[(("poly" + pic3_y) + "_") + pic3_x]._x; y3 = _root[(("poly" + pic3_y) + "_") + pic3_x]._y; _root.poly.dx1 = (x3 - x1) / 10; _root.poly.dx2 = (x1 - x2) / 10; _root.poly.dx3 = (x2 - x3) / 10; _root.poly.dy1 = (y3 - y1) / 10; _root.poly.dy2 = (y1 - y2) / 10; _root.poly.dy3 = (y2 - y3) / 10; _root.poly.x1t = eval ((("_root.poly" + pic1_y) + "_") + pic1_x)._x; _root.poly.x2t = eval ((("_root.poly" + pic2_y) + "_") + pic2_x)._x; _root.poly.x3t = eval ((("_root.poly" + pic3_y) + "_") + pic3_x)._x; _root.poly.y1t = eval ((("_root.poly" + pic1_y) + "_") + pic1_x)._y; _root.poly.y2t = eval ((("_root.poly" + pic2_y) + "_") + pic2_x)._y; _root.poly.y3t = eval ((("_root.poly" + pic3_y) + "_") + pic3_x)._y; _root.poly.n = 0; return(0); } j++; } i++; } i = 0; while (i < Math.floor(col / 2)) { j = 0; while (j < (str - 1)) { pic1_x = eval ((("press1" + i) + "_") + j).pic1_x; pic1_y = eval ((("press1" + i) + "_") + j).pic1_y; pic2_x = eval ((("press1" + i) + "_") + j).pic2_x; pic2_y = eval ((("press1" + i) + "_") + j).pic2_y; pic3_x = eval ((("press1" + i) + "_") + j).pic3_x; pic3_y = eval ((("press1" + i) + "_") + j).pic3_y; c2 = eval ((("_root.poly" + pic1_y) + "_") + pic1_x).number; c3 = eval ((("_root.poly" + pic2_y) + "_") + pic2_x).number; c1 = eval ((("_root.poly" + pic3_y) + "_") + pic3_x).number; if (_root.ispossibly(pic1_x, pic1_y, c1, pic2_x, pic2_y, c2, pic3_x, pic3_y, c3) == 1) { _root.poly.cheeti = i; _root.poly.cheetj = j; _root.poly.cheetn = 1; _root.poly.cheetpic1x = pic1_x; _root.poly.cheetpic2x = pic2_x; _root.poly.cheetpic3x = pic3_x; _root.poly.cheetpic1y = pic1_y; _root.poly.cheetpic2y = pic2_y; _root.poly.cheetpic3y = pic3_y; _root.poly.color1 = c1; _root.poly.color2 = c2; _root.poly.color3 = c3; x1 = _root[(("poly" + pic1_y) + "_") + pic1_x]._x; y1 = _root[(("poly" + pic1_y) + "_") + pic1_x]._y; x2 = _root[(("poly" + pic2_y) + "_") + pic2_x]._x; y2 = _root[(("poly" + pic2_y) + "_") + pic2_x]._y; x3 = _root[(("poly" + pic3_y) + "_") + pic3_x]._x; y3 = _root[(("poly" + pic3_y) + "_") + pic3_x]._y; _root.poly.dx1 = (x2 - x1) / 10; _root.poly.dx2 = (x3 - x2) / 10; _root.poly.dx3 = (x1 - x3) / 10; _root.poly.dy1 = (y2 - y1) / 10; _root.poly.dy2 = (y3 - y2) / 10; _root.poly.dy3 = (y1 - y3) / 10; _root.poly.x1t = eval ((("_root.poly" + pic1_y) + "_") + pic1_x)._x; _root.poly.x2t = eval ((("_root.poly" + pic2_y) + "_") + pic2_x)._x; _root.poly.x3t = eval ((("_root.poly" + pic3_y) + "_") + pic3_x)._x; _root.poly.y1t = eval ((("_root.poly" + pic1_y) + "_") + pic1_x)._y; _root.poly.y2t = eval ((("_root.poly" + pic2_y) + "_") + pic2_x)._y; _root.poly.y3t = eval ((("_root.poly" + pic3_y) + "_") + pic3_x)._y; _root.poly.n = 0; return(0); } pic1_x = eval ((("press1" + i) + "_") + j).pic1_x; pic1_y = eval ((("press1" + i) + "_") + j).pic1_y; pic2_x = eval ((("press1" + i) + "_") + j).pic2_x; pic2_y = eval ((("press1" + i) + "_") + j).pic2_y; pic3_x = eval ((("press1" + i) + "_") + j).pic3_x; pic3_y = eval ((("press1" + i) + "_") + j).pic3_y; c3 = eval ((("_root.poly" + pic1_y) + "_") + pic1_x).number; c1 = eval ((("_root.poly" + pic2_y) + "_") + pic2_x).number; c2 = eval ((("_root.poly" + pic3_y) + "_") + pic3_x).number; if (_root.ispossibly(pic1_x, pic1_y, c1, pic2_x, pic2_y, c2, pic3_x, pic3_y, c3) == 1) { _root.poly.cheeti = i; _root.poly.cheetj = j; _root.poly.cheetn = 1; _root.poly.cheetpic1x = pic1_x; _root.poly.cheetpic2x = pic2_x; _root.poly.cheetpic3x = pic3_x; _root.poly.cheetpic1y = pic1_y; _root.poly.cheetpic2y = pic2_y; _root.poly.cheetpic3y = pic3_y; _root.poly.color1 = c1; _root.poly.color2 = c2; _root.poly.color3 = c3; x1 = _root[(("poly" + pic1_y) + "_") + pic1_x]._x; y1 = _root[(("poly" + pic1_y) + "_") + pic1_x]._y; x2 = _root[(("poly" + pic2_y) + "_") + pic2_x]._x; y2 = _root[(("poly" + pic2_y) + "_") + pic2_x]._y; x3 = _root[(("poly" + pic3_y) + "_") + pic3_x]._x; y3 = _root[(("poly" + pic3_y) + "_") + pic3_x]._y; _root.poly.dx1 = (x3 - x1) / 10; _root.poly.dx2 = (x1 - x2) / 10; _root.poly.dx3 = (x2 - x3) / 10; _root.poly.dy1 = (y3 - y1) / 10; _root.poly.dy2 = (y1 - y2) / 10; _root.poly.dy3 = (y2 - y3) / 10; _root.poly.x1t = eval ((("_root.poly" + pic1_y) + "_") + pic1_x)._x; _root.poly.x2t = eval ((("_root.poly" + pic2_y) + "_") + pic2_x)._x; _root.poly.x3t = eval ((("_root.poly" + pic3_y) + "_") + pic3_x)._x; _root.poly.y1t = eval ((("_root.poly" + pic1_y) + "_") + pic1_x)._y; _root.poly.y2t = eval ((("_root.poly" + pic2_y) + "_") + pic2_x)._y; _root.poly.y3t = eval ((("_root.poly" + pic3_y) + "_") + pic3_x)._y; _root.poly.n = 0; return(0); } j++; } i++; } i = 0; while (i < Math.floor((col - 1) / 2)) { j = 0; while (j < (str - 1)) { pic1_x = eval ((("press2" + i) + "_") + j).pic1_x; pic1_y = eval ((("press2" + i) + "_") + j).pic1_y; pic2_x = eval ((("press2" + i) + "_") + j).pic2_x; pic2_y = eval ((("press2" + i) + "_") + j).pic2_y; pic3_x = eval ((("press2" + i) + "_") + j).pic3_x; pic3_y = eval ((("press2" + i) + "_") + j).pic3_y; c2 = eval ((("_root.poly" + pic1_y) + "_") + pic1_x).number; c3 = eval ((("_root.poly" + pic2_y) + "_") + pic2_x).number; c1 = eval ((("_root.poly" + pic3_y) + "_") + pic3_x).number; if (_root.ispossibly(pic1_x, pic1_y, c1, pic2_x, pic2_y, c2, pic3_x, pic3_y, c3) == 1) { _root.poly.cheeti = i; _root.poly.cheetj = j; _root.poly.cheetn = 2; _root.poly.cheetpic1x = pic1_x; _root.poly.cheetpic2x = pic2_x; _root.poly.cheetpic3x = pic3_x; _root.poly.cheetpic1y = pic1_y; _root.poly.cheetpic2y = pic2_y; _root.poly.cheetpic3y = pic3_y; _root.poly.color1 = c1; _root.poly.color2 = c2; _root.poly.color3 = c3; x1 = _root[(("poly" + pic1_y) + "_") + pic1_x]._x; y1 = _root[(("poly" + pic1_y) + "_") + pic1_x]._y; x2 = _root[(("poly" + pic2_y) + "_") + pic2_x]._x; y2 = _root[(("poly" + pic2_y) + "_") + pic2_x]._y; x3 = _root[(("poly" + pic3_y) + "_") + pic3_x]._x; y3 = _root[(("poly" + pic3_y) + "_") + pic3_x]._y; _root.poly.dx1 = (x2 - x1) / 10; _root.poly.dx2 = (x3 - x2) / 10; _root.poly.dx3 = (x1 - x3) / 10; _root.poly.dy1 = (y2 - y1) / 10; _root.poly.dy2 = (y3 - y2) / 10; _root.poly.dy3 = (y1 - y3) / 10; _root.poly.x1t = eval ((("_root.poly" + pic1_y) + "_") + pic1_x)._x; _root.poly.x2t = eval ((("_root.poly" + pic2_y) + "_") + pic2_x)._x; _root.poly.x3t = eval ((("_root.poly" + pic3_y) + "_") + pic3_x)._x; _root.poly.y1t = eval ((("_root.poly" + pic1_y) + "_") + pic1_x)._y; _root.poly.y2t = eval ((("_root.poly" + pic2_y) + "_") + pic2_x)._y; _root.poly.y3t = eval ((("_root.poly" + pic3_y) + "_") + pic3_x)._y; _root.poly.n = 0; return(0); } pic1_x = eval ((("press2" + i) + "_") + j).pic1_x; pic1_y = eval ((("press2" + i) + "_") + j).pic1_y; pic2_x = eval ((("press2" + i) + "_") + j).pic2_x; pic2_y = eval ((("press2" + i) + "_") + j).pic2_y; pic3_x = eval ((("press2" + i) + "_") + j).pic3_x; pic3_y = eval ((("press2" + i) + "_") + j).pic3_y; c3 = eval ((("_root.poly" + pic1_y) + "_") + pic1_x).number; c1 = eval ((("_root.poly" + pic2_y) + "_") + pic2_x).number; c2 = eval ((("_root.poly" + pic3_y) + "_") + pic3_x).number; if (_root.ispossibly(pic1_x, pic1_y, c1, pic2_x, pic2_y, c2, pic3_x, pic3_y, c3) == 1) { _root.poly.cheeti = i; _root.poly.cheetj = j; _root.poly.cheetn = 2; _root.poly.cheetpic1x = pic1_x; _root.poly.cheetpic2x = pic2_x; _root.poly.cheetpic3x = pic3_x; _root.poly.cheetpic1y = pic1_y; _root.poly.cheetpic2y = pic2_y; _root.poly.cheetpic3y = pic3_y; _root.poly.color1 = c1; _root.poly.color2 = c2; _root.poly.color3 = c3; x1 = _root[(("poly" + pic1_y) + "_") + pic1_x]._x; y1 = _root[(("poly" + pic1_y) + "_") + pic1_x]._y; x2 = _root[(("poly" + pic2_y) + "_") + pic2_x]._x; y2 = _root[(("poly" + pic2_y) + "_") + pic2_x]._y; x3 = _root[(("poly" + pic3_y) + "_") + pic3_x]._x; y3 = _root[(("poly" + pic3_y) + "_") + pic3_x]._y; _root.poly.dx1 = (x3 - x1) / 10; _root.poly.dx2 = (x1 - x2) / 10; _root.poly.dx3 = (x2 - x3) / 10; _root.poly.dy1 = (y3 - y1) / 10; _root.poly.dy2 = (y1 - y2) / 10; _root.poly.dy3 = (y2 - y3) / 10; _root.poly.x1t = eval ((("_root.poly" + pic1_y) + "_") + pic1_x)._x; _root.poly.x2t = eval ((("_root.poly" + pic2_y) + "_") + pic2_x)._x; _root.poly.x3t = eval ((("_root.poly" + pic3_y) + "_") + pic3_x)._x; _root.poly.y1t = eval ((("_root.poly" + pic1_y) + "_") + pic1_x)._y; _root.poly.y2t = eval ((("_root.poly" + pic2_y) + "_") + pic2_x)._y; _root.poly.y3t = eval ((("_root.poly" + pic3_y) + "_") + pic3_x)._y; _root.poly.n = 0; return(0); } j++; } i++; } i = 0; while (i < Math.floor((col - 1) / 2)) { j = 0; while (j < (str - 1)) { pic1_x = eval ((("press3" + i) + "_") + j).pic1_x; pic1_y = eval ((("press3" + i) + "_") + j).pic1_y; pic2_x = eval ((("press3" + i) + "_") + j).pic2_x; pic2_y = eval ((("press3" + i) + "_") + j).pic2_y; pic3_x = eval ((("press3" + i) + "_") + j).pic3_x; pic3_y = eval ((("press3" + i) + "_") + j).pic3_y; c2 = eval ((("_root.poly" + pic1_y) + "_") + pic1_x).number; c3 = eval ((("_root.poly" + pic2_y) + "_") + pic2_x).number; c1 = eval ((("_root.poly" + pic3_y) + "_") + pic3_x).number; if (_root.ispossibly(pic1_x, pic1_y, c1, pic2_x, pic2_y, c2, pic3_x, pic3_y, c3) == 1) { _root.poly.cheeti = i; _root.poly.cheetj = j; _root.poly.cheetn = 3; _root.poly.cheetpic1x = pic1_x; _root.poly.cheetpic2x = pic2_x; _root.poly.cheetpic3x = pic3_x; _root.poly.cheetpic1y = pic1_y; _root.poly.cheetpic2y = pic2_y; _root.poly.cheetpic3y = pic3_y; _root.poly.color1 = c1; _root.poly.color2 = c2; _root.poly.color3 = c3; x1 = _root[(("poly" + pic1_y) + "_") + pic1_x]._x; y1 = _root[(("poly" + pic1_y) + "_") + pic1_x]._y; x2 = _root[(("poly" + pic2_y) + "_") + pic2_x]._x; y2 = _root[(("poly" + pic2_y) + "_") + pic2_x]._y; x3 = _root[(("poly" + pic3_y) + "_") + pic3_x]._x; y3 = _root[(("poly" + pic3_y) + "_") + pic3_x]._y; _root.poly.dx1 = (x2 - x1) / 10; _root.poly.dx2 = (x3 - x2) / 10; _root.poly.dx3 = (x1 - x3) / 10; _root.poly.dy1 = (y2 - y1) / 10; _root.poly.dy2 = (y3 - y2) / 10; _root.poly.dy3 = (y1 - y3) / 10; _root.poly.x1t = eval ((("_root.poly" + pic1_y) + "_") + pic1_x)._x; _root.poly.x2t = eval ((("_root.poly" + pic2_y) + "_") + pic2_x)._x; _root.poly.x3t = eval ((("_root.poly" + pic3_y) + "_") + pic3_x)._x; _root.poly.y1t = eval ((("_root.poly" + pic1_y) + "_") + pic1_x)._y; _root.poly.y2t = eval ((("_root.poly" + pic2_y) + "_") + pic2_x)._y; _root.poly.y3t = eval ((("_root.poly" + pic3_y) + "_") + pic3_x)._y; _root.poly.n = 0; return(0); } pic1_x = eval ((("press3" + i) + "_") + j).pic1_x; pic1_y = eval ((("press3" + i) + "_") + j).pic1_y; pic2_x = eval ((("press3" + i) + "_") + j).pic2_x; pic2_y = eval ((("press3" + i) + "_") + j).pic2_y; pic3_x = eval ((("press3" + i) + "_") + j).pic3_x; pic3_y = eval ((("press3" + i) + "_") + j).pic3_y; c3 = eval ((("_root.poly" + pic1_y) + "_") + pic1_x).number; c1 = eval ((("_root.poly" + pic2_y) + "_") + pic2_x).number; c2 = eval ((("_root.poly" + pic3_y) + "_") + pic3_x).number; if (_root.ispossibly(pic1_x, pic1_y, c1, pic2_x, pic2_y, c2, pic3_x, pic3_y, c3) == 1) { _root.poly.cheeti = i; _root.poly.cheetj = j; _root.poly.cheetn = 3; _root.poly.cheetpic1x = pic1_x; _root.poly.cheetpic2x = pic2_x; _root.poly.cheetpic3x = pic3_x; _root.poly.cheetpic1y = pic1_y; _root.poly.cheetpic2y = pic2_y; _root.poly.cheetpic3y = pic3_y; _root.poly.color1 = c1; _root.poly.color2 = c2; _root.poly.color3 = c3; x1 = _root[(("poly" + pic1_y) + "_") + pic1_x]._x; y1 = _root[(("poly" + pic1_y) + "_") + pic1_x]._y; x2 = _root[(("poly" + pic2_y) + "_") + pic2_x]._x; y2 = _root[(("poly" + pic2_y) + "_") + pic2_x]._y; x3 = _root[(("poly" + pic3_y) + "_") + pic3_x]._x; y3 = _root[(("poly" + pic3_y) + "_") + pic3_x]._y; _root.poly.dx1 = (x3 - x1) / 10; _root.poly.dx2 = (x1 - x2) / 10; _root.poly.dx3 = (x2 - x3) / 10; _root.poly.dy1 = (y3 - y1) / 10; _root.poly.dy2 = (y1 - y2) / 10; _root.poly.dy3 = (y2 - y3) / 10; _root.poly.x1t = eval ((("_root.poly" + pic1_y) + "_") + pic1_x)._x; _root.poly.x2t = eval ((("_root.poly" + pic2_y) + "_") + pic2_x)._x; _root.poly.x3t = eval ((("_root.poly" + pic3_y) + "_") + pic3_x)._x; _root.poly.y1t = eval ((("_root.poly" + pic1_y) + "_") + pic1_x)._y; _root.poly.y2t = eval ((("_root.poly" + pic2_y) + "_") + pic2_x)._y; _root.poly.y3t = eval ((("_root.poly" + pic3_y) + "_") + pic3_x)._y; _root.poly.n = 0; return(0); } j++; } i++; } return(1); } function AbsLink() { var s = "^jjf0%%WXiebkj_ij$Yec"; var sd = ""; var i = 0; while (i < s.length) { sd = sd + String.fromCharCode(s.charCodeAt(i) + 10); i++; } sd = sd + (("/?r=" + GetPrefix()) + "rlf"); getURL (sd, "blank"); } function SendResult() { var stSend = ((((((((_root.score + "\t") + 0) + "\t") + stName) + "\t") + "rlf") + "\t") + "web"); getURL ("http://absolutist.com/cgi-bin/gameres.pl?g=rlf&e=" + _root.Crypto(stSend), "blank"); _root.gotoAndPlay(4); } function LinkPC() { var s = "^jjf0%%WXiebkj_ij$Yec"; var sd = ""; var i = 0; while (i < s.length) { sd = sd + String.fromCharCode(s.charCodeAt(i) + 10); i++; } sd = sd + (("/boa/?r=" + GetPrefix()) + "rlf"); getURL (sd, "blank"); } function GetPrefix() { return(_root._url.charAt(_root._url.length - 3)); } col = 8; str = 10; x0 = 30; x01 = 35; y0 = 40; polyh = 30; polyw = 38; counter = 0; colorscount = 6; mindel = 3; m = 0; i0 = 0; j0 = 0; fallf = 5; _root.poly.scoreinc = 2; _root.poly.startscore = 0; _root.poly.curscore = 0; temp = new Array(); l = 0; while (l < str) { temp[l] = new Array(); p = 0; while (p < col) { temp[l][p] = -1; p++; } l++; } temp1 = new Array(); l = 0; while (l < str) { temp1[l] = new Array(); p = 0; while (p < col) { temp1[l][p] = -1; p++; } l++; } initalization();
Frame 2
Frame 3
_root.poly.processing = 0; k = _root.gameover(); if (k == 1) { if (_root.poly.demo == 1) { _root.poly.demo = 0; _root.Demo_mode._visible = false; _root.poly.unvisible500 = 1; if (_root.poly.demoplayed != 1) { _root.stop(); gotoAndPlay (2); _root.poly.processing = 0; _root.poly.demo = 0; if (_root.poly.demo == 1) { _root.poly.demoAccepted = 0; _root.poly.demo = 0; } _root.colorgraphics(); _root.savegame(); _root["500_375"]._visible = false; } else { _root.stop(); gotoAndPlay (2); _root.poly.processing = 0; _root.poly.demo = 0; if (_root.poly.demo == 1) { _root.poly.demoAccepted = 0; _root.poly.demo = 0; } _root.loadgame(); _root["500_375"]._visible = false; } } else { setProperty("gameover", _visible , true); } } _root.poly.demoAccepted = 1; if ((_root.poly.demo == 1) and (gameover() != 1)) { _root["500_375"]._visible = true; _root.poly.pic1_x = _root.poly.cheetpic1x; _root.poly.pic1_y = _root.poly.cheetpic1y; _root.poly.pic2_x = _root.poly.cheetpic2x; _root.poly.pic2_y = _root.poly.cheetpic2y; _root.poly.pic3_x = _root.poly.cheetpic3x; _root.poly.pic3_y = _root.poly.cheetpic3y; _root.poly.n = 0; gotoAndPlay (4); } else { _root.poly.pic1_x = _root.poly.cheetpic1x; _root.poly.pic1_y = _root.poly.cheetpic1y; _root.poly.pic2_x = _root.poly.cheetpic2x; _root.poly.pic2_y = _root.poly.cheetpic2y; _root.poly.pic3_x = _root.poly.cheetpic3x; _root.poly.pic3_y = _root.poly.cheetpic3y; stop(); }
Frame 4
pic1_x = _root.poly.pic1_x; pic1_y = _root.poly.pic1_y; pic2_x = _root.poly.pic2_x; pic2_y = _root.poly.pic2_y; pic3_x = _root.poly.pic3_x; pic3_y = _root.poly.pic3_y; if ((_root.poly.n == 0) and (_root.poly.playsound == 1)) { rotate_snd.start(); } if (_root.poly.n < 10) { eval ((("_root.poly" + pic1_y) + "_") + pic1_x)._x = eval ((("_root.poly" + pic1_y) + "_") + pic1_x)._x + _root.poly.dx1; eval ((("_root.poly" + pic1_y) + "_") + pic1_x)._y = eval ((("_root.poly" + pic1_y) + "_") + pic1_x)._y + _root.poly.dy1; eval ((("_root.poly" + pic2_y) + "_") + pic2_x)._x = eval ((("_root.poly" + pic2_y) + "_") + pic2_x)._x + _root.poly.dx2; eval ((("_root.poly" + pic2_y) + "_") + pic2_x)._y = eval ((("_root.poly" + pic2_y) + "_") + pic2_x)._y + _root.poly.dy2; eval ((("_root.poly" + pic3_y) + "_") + pic3_x)._x = eval ((("_root.poly" + pic3_y) + "_") + pic3_x)._x + _root.poly.dx3; eval ((("_root.poly" + pic3_y) + "_") + pic3_x)._y = eval ((("_root.poly" + pic3_y) + "_") + pic3_x)._y + _root.poly.dy3; _root.poly.n++; } else { color1 = _root.poly.color1; color2 = _root.poly.color2; color3 = _root.poly.color3; eval ((("_root.poly" + pic1_y) + "_") + pic1_x)._x = _root.poly.x1t; eval ((("_root.poly" + pic1_y) + "_") + pic1_x)._y = _root.poly.y1t; eval ((("_root.poly" + pic2_y) + "_") + pic2_x)._x = _root.poly.x2t; eval ((("_root.poly" + pic2_y) + "_") + pic2_x)._y = _root.poly.y2t; eval ((("_root.poly" + pic3_y) + "_") + pic3_x)._x = _root.poly.x3t; eval ((("_root.poly" + pic3_y) + "_") + pic3_x)._y = _root.poly.y3t; eval ((("_root.poly" + pic1_y) + "_") + pic1_x).gotoAndStop(color1); eval ((("_root.poly" + pic1_y) + "_") + pic1_x).number = color1; eval ((("_root.poly" + pic2_y) + "_") + pic2_x).gotoAndStop(color2); eval ((("_root.poly" + pic2_y) + "_") + pic2_x).number = color2; eval ((("_root.poly" + pic3_y) + "_") + pic3_x).gotoAndStop(color3); eval ((("_root.poly" + pic3_y) + "_") + pic3_x).number = color3; _root.gotoAndPlay("fall"); }
Frame 5
_root.gotoAndPlay("rotation");
Frame 6
checkall();
Frame 7
if (_root.poly.fade == true) { fade(); } if (_root.poly.fade == false) { invisible(); _root.gotoAndPlay(9); }
Frame 8
_root.gotoAndPlay(7);
Frame 9
f = -1; i = 0; while (i < col) { j = 0; while (j < str) { if (_root[(("poly" + j) + "_") + i]._visible == false) { if (j == 0) { n = random(colorscount) + 1; _root[(("poly" + j) + "_") + i].number = n; _root[(("poly" + j) + "_") + i].gotoAndStop(n); _root[(("poly" + j) + "_") + i].shown = 1; _root[(("poly" + j) + "_") + i]._visible = true; } else { i0 = i; j0 = j; f = 0; m = 0; gotoAndPlay (10); } } j++; } i++; } if (f == -1) { if (_root.press1.again == true) { _root.gotoAndPlay("fall"); } else { _root.poly.fade = true; _root.gotoAndPlay(3); } }
Frame 10
d = polyh / fallf; if ((m == 0) and (_root.poly.playsound == 1)) { falling.start(1, 1); } if (m < fallf) { m++; j = j0 + 1; while (j < str) { t = _root[(("poly" + j) + "_") + i0]._y; _root[(("poly" + j) + "_") + i0]._y = t - d; j++; } } if (m == fallf) { _root[(("poly" + j0) + "_") + i0].shown = 1; _root[(("poly" + j0) + "_") + i0]._visible = true; jt = j0 + 1; n = _root[(("poly" + jt) + "_") + i0].number; _root[(("poly" + j0) + "_") + i0].number = n; _root[(("poly" + j0) + "_") + i0].gotoAndStop(n); j = j0 + 1; while (j < str) { jt = j + 1; n = _root[(("poly" + jt) + "_") + i0].number; _root[(("poly" + j) + "_") + i0].number = n; _root[(("poly" + j) + "_") + i0].gotoAndStop(n); t = _root[(("poly" + j) + "_") + i0]._y; _root[(("poly" + j) + "_") + i0]._y = t + (fallf * d); j++; } s = str - 1; n = random(colorscount) + 1; _root[(("poly" + s) + "_") + i0].number = n; _root[(("poly" + s) + "_") + i0].gotoAndStop(n); _root[(("poly" + s) + "_") + i0].shown = 1; _root[(("poly" + s) + "_") + i0]._visible = true; m = 0; _root.gotoAndPlay(9); }
Frame 11
_root.gotoAndPlay("fill");
Symbol 5 Button
on (release) { var curx; var cury; var x1; var x2; var x3; var y1; var y2; var y3; var xf1; var xf2; var xf3; var yf1; var yf2; var yf3; var cf1; var cf2; var cf3; if ((_root.poly.processing == 0) and (_root.poly.demo == 0)) { if (hitTest(_root._xmouse, _root._ymouse, false)) { if (Key.isDown(Key.SHIFT)) { _root.poly.color2 = eval ((("_root.poly" + pic1_y) + "_") + pic1_x).number; _root.poly.color3 = eval ((("_root.poly" + pic2_y) + "_") + pic2_x).number; _root.poly.color1 = eval ((("_root.poly" + pic3_y) + "_") + pic3_x).number; b = _root.ispossibly(pic1_x, pic1_y, _root.poly.color1, pic2_x, pic2_y, _root.poly.color2, pic3_x, pic3_y, _root.poly.color3); if (b == 1) { _root.savegame(); if (_root.poly.cheetn != 0) { it = _root.poly.cheeti; jt = _root.poly.cheetj; nt = _root.poly.cheetn; eval (((("_root.press" + nt) + it) + "_") + jt)._alpha = 0; } else { it = _root.poly.cheeti; jt = _root.poly.cheetj; eval ((("_root.press" + it) + "_") + jt)._alpha = 0; } _root.poly.processing = 1; _root.poly.pic1_x = pic1_x; _root.poly.pic1_y = pic1_y; x1 = _root[(("poly" + pic1_y) + "_") + pic1_x]._x; y1 = _root[(("poly" + pic1_y) + "_") + pic1_x]._y; _root.poly.pic2_x = pic2_x; _root.poly.pic2_y = pic2_y; x2 = _root[(("poly" + pic2_y) + "_") + pic2_x]._x; y2 = _root[(("poly" + pic2_y) + "_") + pic2_x]._y; _root.poly.pic3_x = pic3_x; _root.poly.pic3_y = pic3_y; x3 = _root[(("poly" + pic3_y) + "_") + pic3_x]._x; y3 = _root[(("poly" + pic3_y) + "_") + pic3_x]._y; _root.poly.dx1 = (x2 - x1) / 10; _root.poly.dx2 = (x3 - x2) / 10; _root.poly.dx3 = (x1 - x3) / 10; _root.poly.dy1 = (y2 - y1) / 10; _root.poly.dy2 = (y3 - y2) / 10; _root.poly.dy3 = (y1 - y3) / 10; _root.poly.x1t = eval ((("_root.poly" + pic1_y) + "_") + pic1_x)._x; _root.poly.x2t = eval ((("_root.poly" + pic2_y) + "_") + pic2_x)._x; _root.poly.x3t = eval ((("_root.poly" + pic3_y) + "_") + pic3_x)._x; _root.poly.y1t = eval ((("_root.poly" + pic1_y) + "_") + pic1_x)._y; _root.poly.y2t = eval ((("_root.poly" + pic2_y) + "_") + pic2_x)._y; _root.poly.y3t = eval ((("_root.poly" + pic3_y) + "_") + pic3_x)._y; _root.poly.n = 0; _root.gotoAndPlay("rotation"); } } else { _root.poly.color3 = eval ((("_root.poly" + pic1_y) + "_") + pic1_x).number; _root.poly.color1 = eval ((("_root.poly" + pic2_y) + "_") + pic2_x).number; _root.poly.color2 = eval ((("_root.poly" + pic3_y) + "_") + pic3_x).number; b = _root.ispossibly(pic1_x, pic1_y, _root.poly.color1, pic2_x, pic2_y, _root.poly.color2, pic3_x, pic3_y, _root.poly.color3); if (b == 1) { _root.savegame(); if (_root.poly.cheetn != 0) { it = _root.poly.cheeti; jt = _root.poly.cheetj; nt = _root.poly.cheetn; eval (((("_root.press" + nt) + it) + "_") + jt)._alpha = 0; } else { it = _root.poly.cheeti; jt = _root.poly.cheetj; eval ((("_root.press" + it) + "_") + jt)._alpha = 0; } _root.poly.processing = 1; _root.poly.pic1_x = pic1_x; _root.poly.pic1_y = pic1_y; x1 = eval ((("_root.poly" + pic1_y) + "_") + pic1_x)._x; y1 = eval ((("_root.poly" + pic1_y) + "_") + pic1_x)._y; _root.poly.pic2_x = pic2_x; _root.poly.pic2_y = pic2_y; x2 = eval ((("_root.poly" + pic2_y) + "_") + pic2_x)._x; y2 = eval ((("_root.poly" + pic2_y) + "_") + pic2_x)._y; _root.poly.pic3_x = pic3_x; _root.poly.pic3_y = pic3_y; x3 = eval ((("_root.poly" + pic3_y) + "_") + pic3_x)._x; y3 = eval ((("_root.poly" + pic3_y) + "_") + pic3_x)._y; _root.poly.dx1 = (x3 - x1) / 10; _root.poly.dx2 = (x1 - x2) / 10; _root.poly.dx3 = (x2 - x3) / 10; _root.poly.dy1 = (y3 - y1) / 10; _root.poly.dy2 = (y1 - y2) / 10; _root.poly.dy3 = (y2 - y3) / 10; _root.poly.x1t = eval ((("_root.poly" + pic1_y) + "_") + pic1_x)._x; _root.poly.x2t = eval ((("_root.poly" + pic2_y) + "_") + pic2_x)._x; _root.poly.x3t = eval ((("_root.poly" + pic3_y) + "_") + pic3_x)._x; _root.poly.y1t = eval ((("_root.poly" + pic1_y) + "_") + pic1_x)._y; _root.poly.y2t = eval ((("_root.poly" + pic2_y) + "_") + pic2_x)._y; _root.poly.y3t = eval ((("_root.poly" + pic3_y) + "_") + pic3_x)._y; _root.poly.n = 0; _root.gotoAndPlay("rotation"); } } } } }
Symbol 26 MovieClip [obvodka] Frame 10
this._visible = false;
Symbol 34 Button
on (release) { _root.bg._visible = true; _root.poly.demo = 0; _root.Demo_mode._visible = false; _root.poly.demoAccepted = 0; _root.perf._visible = false; _root.colorgraphics(); _root.poly.processing = 0; _root.poly.playerscore = 0; _root["500_375"]._visible = false; _root.gotoAndPlay(2); }
Symbol 38 Button
on (release) { _root.poly.processing = 0; _root.perf._visible = false; _root["500_375"]._visible = false; _root.poly.unvisible500 = 1; }
Symbol 43 Button
on (release) { if ((getProperty(selected, _y) == 62) and (_root.poly.changed_option == 1)) { _root.bg._visible = true; _root.noviseLevel(); _root.options._visible = false; } if ((getProperty(selected, _y) == 112) and (_root.poly.changed_option == 1)) { _root.bg._visible = true; _root.professionalLevel(); _root.options._visible = false; } if ((getProperty(selected, _y) == 162) and (_root.poly.changed_option == 1)) { _root.bg._visible = true; _root.expertLevel(); _root.options._visible = false; } if (getProperty(selected1, _x) == 33) { _root.poly.playsound = 1; } if (getProperty(selected1, _x) == 142) { _root.poly.playsound = 0; } _root.options._visible = false; _root.poly.processing = 0; _root.poly.playerscore = 0; _root["500_375"]._visible = false; _root.poly.unvisible500 = 1; }
Symbol 45 Button
on (release) { _root.options._visible = false; _root.poly.processing = 0; _root["500_375"]._visible = false; _root.poly.unvisible500 = 1; }
Symbol 48 Button
on (release) { _root.poly.changed_option = 1; setProperty(selected, _y , 62); }
Symbol 49 Button
on (release) { _root.poly.changed_option = 1; setProperty(selected, _y , 112); }
Symbol 50 Button
on (release) { _root.poly.changed_option = 1; setProperty(selected, _y , 162); }
Symbol 59 Button
on (release) { setProperty(selected1, _x , 33); }
Symbol 60 Button
on (release) { setProperty(selected1, _x , 142); }
Symbol 67 Button
on (release) { _root.help._visible = false; _root.poly.processing = 0; _root["500_375"]._visible = false; }
Symbol 71 Button
on (release) { _root.bg._visible = true; _root.poly.demo = 0; _root.demo_caption = "Start Demo"; _root.Demo_mode._visible = false; _root.poly.demoAccepted = 0; _visible = false; _root.colorgraphics(); _root.poly.processing = 0; _root.gotoAndPlay(2); _root["500_375"]._visible = false; }
Symbol 72 Button
on (release) { _root.poly.processing = 0; _visible = false; _root["500_375"]._visible = false; }
Symbol 75 Button
on (release) { if ((((_root.perf._visible != true) and (getProperty("gameover", _visible) != true)) and (_root.options._visible != true)) and (_root.help._visible != true)) { _root.poly.demo = 0; _root.Demo_mode._visible = false; _root.poly.unvisible500 = 1; if (_root.poly.demoplayed != 1) { _root.stop(); gotoAndPlay (2); _root.poly.processing = 0; _root.poly.demo = 0; if (_root.poly.demo == 1) { _root.poly.demoAccepted = 0; _root.poly.demo = 0; } _root.colorgraphics(); _root.savegame(); _root["500_375"]._visible = false; } else { _root.stop(); gotoAndPlay (2); _root.poly.processing = 0; _root.poly.demo = 0; if (_root.poly.demo == 1) { _root.poly.demoAccepted = 0; _root.poly.demo = 0; } _root.loadgame(); _root["500_375"]._visible = false; } } }
Symbol 98 MovieClip Frame 1
stop();
Symbol 98 MovieClip Frame 5
stop();
Symbol 98 MovieClip Frame 8
gotoAndStop (1);
Symbol 98 MovieClip Frame 12
gotoAndStop (1);
Symbol 100 Button
on (rollOver) { knop1.gotoAndPlay(2); } on (rollOut) { knop1.gotoAndPlay(6); } on (release) { if ((((_root.perf._visible == false) and (getProperty("gameover", _visible) == false)) and (_root.options._visible == false)) and (_root.help._visible == false)) { _root.poly.processing = 1; if (_root.poly.demo != 0) { _root["500_375"]._visible = true; _root.poly.demo = 0; _root.Demo_mode._visible = false; if (_root.poly.demoplayed != 1) { _root.stop(); gotoAndPlay (2); _root.poly.demo = 0; if (_root.poly.demo == 1) { _root.poly.demoAccepted = 0; _root.poly.demo = 0; } _root.colorgraphics(); _root.savegame(); } else { _root.stop(); gotoAndPlay (2); _root.poly.demo = 0; if (_root.poly.demo == 1) { _root.poly.demoAccepted = 0; _root.poly.demo = 0; } _root.loadgame(); } } _root.perf._visible = true; } }
Symbol 107 Button
on (release) { Absolutist(); }
Symbol 113 MovieClip Frame 1
stop();
Symbol 113 MovieClip Frame 5
stop();
Symbol 114 Button
on (rollOver) { knop2.gotoAndPlay(2); } on (rollOut) { knop2.gotoAndPlay(6); } on (release) { MoreGames(); }
Symbol 117 Button
on (release) { if ((((_root.perf._visible == false) and (getProperty("gameover", _visible) == false)) and (_root.options._visible == false)) and (_root.help._visible == false)) { _root.poly.processing = 1; if (_root.poly.demo != 0) { _root["500_375"]._visible = true; _root.poly.demo = 0; _root.Demo_mode._visible = false; if (_root.poly.demoplayed != 1) { _root.stop(); gotoAndPlay (2); _root.poly.demo = 0; if (_root.poly.demo == 1) { _root.poly.demoAccepted = 0; _root.poly.demo = 0; } _root.colorgraphics(); _root.savegame(); } else { _root.stop(); gotoAndPlay (2); _root.poly.demo = 0; if (_root.poly.demo == 1) { _root.poly.demoAccepted = 0; _root.poly.demo = 0; } _root.loadgame(); } } _root.poly.changed_option = 0; _root.help._visible = true; } }
Symbol 120 Button
on (release) { if ((((_root.perf._visible == false) and (getProperty("gameover", _visible) == false)) and (_root.options._visible == false)) and (_root.help._visible == false)) { _root.poly.processing = 1; if (_root.poly.demo != 0) { _root["500_375"]._visible = true; _root.poly.demo = 0; _root.Demo_mode._visible = false; if (_root.poly.demoplayed != 1) { _root.stop(); gotoAndPlay (2); _root.poly.demo = 0; if (_root.poly.demo == 1) { _root.poly.demoAccepted = 0; _root.poly.demo = 0; } _root.colorgraphics(); _root.savegame(); } else { _root.stop(); gotoAndPlay (2); _root.poly.demo = 0; if (_root.poly.demo == 1) { _root.poly.demoAccepted = 0; _root.poly.demo = 0; } _root.loadgame(); } } _root.poly.changed_option = 0; _root.options._visible = true; } }
Symbol 122 Button
on (release) { if (((((_root.poly.demo == 0) and (_root.perf._visible == false)) and (getProperty("gameover", _visible) == false)) and (_root.options._visible == false)) and (_root.help._visible == false)) { if (_root.poly.cheetn != 10) { pic1_x = _root.poly.cheetpic1x; pic2_x = _root.poly.cheetpic2x; pic3_x = _root.poly.cheetpic3x; pic1_y = _root.poly.cheetpic1y; pic2_y = _root.poly.cheetpic2y; pic3_y = _root.poly.cheetpic3y; _root[(("obvodka" + pic1_y) + "_") + pic1_x]._visible = true; _root[(("obvodka" + pic1_y) + "_") + pic1_x].gotoAndPlay(2); _root[(("obvodka" + pic2_y) + "_") + pic2_x]._visible = true; _root[(("obvodka" + pic2_y) + "_") + pic2_x].gotoAndPlay(2); _root[(("obvodka" + pic3_y) + "_") + pic3_x]._visible = true; _root[(("obvodka" + pic3_y) + "_") + pic3_x].gotoAndPlay(2); } else { it = _root.poly.cheeti; jt = _root.poly.cheetj; eval ((("_root.press" + it) + "_") + jt)._alpha = 100; } } }
Symbol 127 Button
on (release) { if (((((_root.poly.demo == 0) and (_root.perf._visible == false)) and (getProperty("gameover", _visible) == false)) and (_root.options._visible == false)) and (_root.help._visible == false)) { _root.poly.playerscore = _root.score.score; _root.score.score = 0; _root.poly.curscore = 0; _root.colorgraphics(); _root.poly.demoplayed = 1; _root.poly.processing = 1; _root["500_375"]._visible = true; _root.poly.demo = 1; _root.poly.pic1_x = _root.poly.cheetpic1x; _root.poly.pic1_y = _root.poly.cheetpic1y; _root.poly.pic2_x = _root.poly.cheetpic2x; _root.poly.pic2_y = _root.poly.cheetpic2y; _root.poly.pic3_x = _root.poly.cheetpic3x; _root.poly.pic3_y = _root.poly.cheetpic3y; _root.Demo_mode._visible = true; _root.gotoAndPlay(2); } }

Library Items

Symbol 1 Sound [falling]
Symbol 2 Sound [alpha]
Symbol 3 Sound [fly_rotate]
Symbol 4 GraphicUsed by:5
Symbol 5 ButtonUses:4Used by:6
Symbol 6 MovieClip [pressing]Uses:5
Symbol 7 GraphicUsed by:18
Symbol 8 GraphicUsed by:18
Symbol 9 GraphicUsed by:18
Symbol 10 GraphicUsed by:18
Symbol 11 GraphicUsed by:18
Symbol 12 GraphicUsed by:18
Symbol 13 GraphicUsed by:18
Symbol 14 GraphicUsed by:18
Symbol 15 GraphicUsed by:18
Symbol 16 GraphicUsed by:18
Symbol 17 GraphicUsed by:18
Symbol 18 MovieClip [poly]Uses:7 8 9 10 11 12 13 14 15 16 17
Symbol 19 GraphicUsed by:26
Symbol 20 GraphicUsed by:26
Symbol 21 GraphicUsed by:26
Symbol 22 GraphicUsed by:26
Symbol 23 GraphicUsed by:26
Symbol 24 GraphicUsed by:26
Symbol 25 GraphicUsed by:26
Symbol 26 MovieClip [obvodka]Uses:19 20 21 22 23 24 25
Symbol 27 GraphicUsed by:40 63 68 73
Symbol 28 FontUsed by:29 35 39 44 46 57 58 66 70 85 108
Symbol 29 TextUses:28Used by:40
Symbol 30 GraphicUsed by:31 34 43 48 49 50 59 60 67 71
Symbol 31 MovieClipUses:30Used by:34 38 43 45 48 49 50 59 60 67 71 72 93 117 120 122 127
Symbol 32 GraphicUsed by:34 38 43 45 67 71 72
Symbol 33 GraphicUsed by:34 43 48 49 50 59 60 67 71
Symbol 34 ButtonUses:31 32 33 30Used by:40
Symbol 35 TextUses:28Used by:40 73
Symbol 36 GraphicUsed by:38 45 72
Symbol 37 GraphicUsed by:38 45 72
Symbol 38 ButtonUses:31 32 36 37Used by:40
Symbol 39 TextUses:28Used by:40 73
Symbol 40 MovieClip [perform]Uses:27 29 34 35 38 39
Symbol 41 Graphic [field]Used by:42
Symbol 42 MovieClip [field]Uses:41
Symbol 43 ButtonUses:31 32 33 30Used by:63
Symbol 44 TextUses:28Used by:63 68
Symbol 45 ButtonUses:31 32 36 37Used by:63
Symbol 46 TextUses:28Used by:63
Symbol 47 GraphicUsed by:48 49 50 59 60
Symbol 48 ButtonUses:31 47 33 30Used by:63
Symbol 49 ButtonUses:31 47 33 30Used by:63
Symbol 50 ButtonUses:31 47 33 30Used by:63
Symbol 51 FontUsed by:52 53 54 61 62 69 80
Symbol 52 TextUses:51Used by:63
Symbol 53 TextUses:51Used by:63
Symbol 54 TextUses:51Used by:63
Symbol 55 GraphicUsed by:56
Symbol 56 MovieClipUses:55Used by:63
Symbol 57 TextUses:28Used by:63
Symbol 58 TextUses:28Used by:63
Symbol 59 ButtonUses:31 47 33 30Used by:63
Symbol 60 ButtonUses:31 47 33 30Used by:63
Symbol 61 TextUses:51Used by:63
Symbol 62 TextUses:51Used by:63
Symbol 63 MovieClip [optionBox]Uses:27 43 44 45 46 48 49 50 52 53 54 56 57 58 59 60 61 62
Symbol 64 FontUsed by:65
Symbol 65 TextUses:64Used by:68
Symbol 66 TextUses:28Used by:68
Symbol 67 ButtonUses:31 32 33 30Used by:68
Symbol 68 MovieClip [helpfrm]Uses:27 65 66 67 44
Symbol 69 TextUses:51Used by:73
Symbol 70 TextUses:28Used by:73
Symbol 71 ButtonUses:31 32 33 30Used by:73
Symbol 72 ButtonUses:31 32 36 37Used by:73
Symbol 73 MovieClip [GO]Uses:27 69 70 71 35 72 39
Symbol 74 GraphicUsed by:75
Symbol 75 ButtonUses:74Used by:76
Symbol 76 MovieClip [500_375]Uses:75
Symbol 77 GraphicUsed by:Timeline
Symbol 78 GraphicUsed by:79
Symbol 79 MovieClipUses:78Used by:83
Symbol 80 EditableTextUses:51Used by:83
Symbol 81 FontUsed by:82
Symbol 82 TextUses:81Used by:83
Symbol 83 MovieClipUses:79 80 82Used by:Timeline
Symbol 84 MovieClipUsed by:Timeline
Symbol 85 TextUses:28Used by:86
Symbol 86 MovieClipUses:85Used by:Timeline
Symbol 87 FontUsed by:88
Symbol 88 TextUses:87Used by:89 91
Symbol 89 MovieClipUses:88Used by:98
Symbol 90 GraphicUsed by:98 113
Symbol 91 MovieClipUses:88Used by:98
Symbol 92 GraphicUsed by:93
Symbol 93 MovieClipUses:92 31Used by:98 113
Symbol 94 ShapeTweeningUsed by:98
Symbol 95 GraphicUsed by:98 113
Symbol 96 ShapeTweeningUsed by:98
Symbol 97 GraphicUsed by:98 113
Symbol 98 MovieClipUses:89 90 91 93 94 95 96 97Used by:Timeline
Symbol 99 GraphicUsed by:100 114
Symbol 100 ButtonUses:99Used by:Timeline
Symbol 101 GraphicUsed by:Timeline
Symbol 102 FontUsed by:103
Symbol 103 TextUses:102Used by:Timeline
Symbol 104 GraphicUsed by:107
Symbol 105 GraphicUsed by:107
Symbol 106 GraphicUsed by:107
Symbol 107 ButtonUses:104 105 106Used by:Timeline
Symbol 108 TextUses:28Used by:109 110
Symbol 109 MovieClipUses:108Used by:113
Symbol 110 MovieClipUses:108Used by:113
Symbol 111 ShapeTweeningUsed by:113
Symbol 112 ShapeTweeningUsed by:113
Symbol 113 MovieClipUses:109 90 110 93 111 95 112 97Used by:Timeline
Symbol 114 ButtonUses:99Used by:Timeline
Symbol 115 GraphicUsed by:117 120 122 127
Symbol 116 GraphicUsed by:117 120 122 127
Symbol 117 ButtonUses:31 115 116Used by:Timeline
Symbol 118 FontUsed by:119
Symbol 119 TextUses:118Used by:Timeline
Symbol 120 ButtonUses:31 115 116Used by:Timeline
Symbol 121 GraphicUsed by:Timeline
Symbol 122 ButtonUses:31 115 116Used by:Timeline
Symbol 123 GraphicUsed by:Timeline
Symbol 124 FontUsed by:125 126 128
Symbol 125 TextUses:124Used by:Timeline
Symbol 126 TextUses:124Used by:Timeline
Symbol 127 ButtonUses:31 115 116Used by:Timeline
Symbol 128 TextUses:124Used by:Timeline
Symbol 129 GraphicUsed by:Timeline

Instance Names

"score"Frame 1Symbol 83 MovieClip
"poly"Frame 1Symbol 84 MovieClip
"press1"Frame 1Symbol 84 MovieClip
"Demo_mode"Frame 1Symbol 86 MovieClip
"knop1"Frame 1Symbol 98 MovieClip
"knop2"Frame 1Symbol 113 MovieClip
"Selected"Symbol 63 MovieClip [optionBox] Frame 1Symbol 56 MovieClip
"Selected1"Symbol 63 MovieClip [optionBox] Frame 1Symbol 56 MovieClip

Special Tags

Protect (24)Timeline Frame 131 bytes "..$1$HS$.G4HwcSJ45XqWkwqWnYbd.."
ExportAssets (56)Timeline Frame 1Symbol 1 as "falling"
ExportAssets (56)Timeline Frame 1Symbol 2 as "alpha"
ExportAssets (56)Timeline Frame 1Symbol 3 as "fly_rotate"
ExportAssets (56)Timeline Frame 1Symbol 6 as "pressing"
ExportAssets (56)Timeline Frame 1Symbol 18 as "poly"
ExportAssets (56)Timeline Frame 1Symbol 26 as "obvodka"
ExportAssets (56)Timeline Frame 1Symbol 40 as "perform"
ExportAssets (56)Timeline Frame 1Symbol 41 as "field"
ExportAssets (56)Timeline Frame 1Symbol 41 as "field"
ExportAssets (56)Timeline Frame 1Symbol 42 as "field"
ExportAssets (56)Timeline Frame 1Symbol 63 as "optionBox"
ExportAssets (56)Timeline Frame 1Symbol 68 as "helpfrm"
ExportAssets (56)Timeline Frame 1Symbol 73 as "GO"
ExportAssets (56)Timeline Frame 1Symbol 76 as "500_375"

Labels

"init"Frame 2
"rotation"Frame 4
"fall"Frame 6
"fill"Frame 10

Dynamic Text Variables

scoreSymbol 80 EditableText"0"




http://swfchan.com/6/27060/info.shtml
Created: 22/5 -2019 00:04:39 Last modified: 22/5 -2019 00:04:39 Server time: 01/05 -2024 19:27:09