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Gekisen card game.swf

This is the info page for
Flash #27063

(Click the ID number above for more basic data on this flash file.)


Text
urbanprophet presents

Credits

New career

Continue career

please select an option

character creation

enter your name

player

Continue

Note: this will erase any existing characters with
the same name on this computer

enter an already existant
character's name

player

Continue

Continuing a career



back

card viewer

Archers attack

Quick strike

Enemy takes
damage of 1.

Swift strike

Enemy takes
damage of 2.

Direct strike

Enemy takes
damage of 3.

Sword Slash

Enemy takes
damage of 4.

Two handed Hit

Enemy takes
damage of 5.

Well Placed Hit

Enemy takes
damage of 6.

Vital Blow

Enemy takes
damage of 7.

Critical Hit

Enemy takes
damage of 8.

Heroic Strike

Enemy takes
damage of 9.

Legendary Hit

Enemy takes
damage of 10.

Cold Sake

Heal 1 wound .

Warm Sake

Heal 2 wounds.

Geisha

Heal 3 wounds .

Strong health

Heal 4 wounds.

Hard training

Heal 5 wounds.

Strange potion

Heal 6 wounds.

Rice Bowl

Heal 7 wounds.

Focus

Gain 1 hazumi
point.

Focus

Gain 2 hazumi
points.

Focus

Gain 3 hazumi
points.

Refuse to loose

Gain 4 hazumi
points.

Rage

Gain 5 hazumi
points.

Iron will

Gain 6 hazumi
points.

Leather Armor

Gain 1 defence
point.

Scale Armor

Gain 2 defence
points.

Plate Armor

Gain 3 defence
points.

Sharp Blade

Gain 1 offence
point.

Famous Blade

Gain 2 offence
points.

Hanzo Katana

Gain 3 offence
points.

Spirit over matter

Transfer 5 hazumi
points to your
health.

Threat

Enemy lose 1
hazumi point.

insult

Enemy lose 2
hazumi points.

Menace

Enemy lose 3
hazumi points.

Provocation

Enemy lose 4
hazumi points.

Intimidation

Enemy lose 5
hazumi points.

Technical blow

Enemy loses 1
armor point.

Cutting the straps

Enemy lose 2
armor points.

Rust

Enemy loses 3
armor points.

Deep wound

Enemy bleeds 1
life point per turn.

Nasty  Cut

Enemy bleeds 1
life point per turn.

Head injury

Enemy takes
damage of 2.

Side strike

Enemy takes
damage of 2.

Aphoticary

Stop any bleeding.

Medecinal herbs

Stop any bleeding
and heal you for 1
point.

Dishonorable blow

Double the
amount of
bleeding of an
opponent.

Weak Poison

Enemy can't heal
for 1 turn.

Poison

Enemy can't heal
for 2 turns.

Deadly Poison

Enemy can't heal
for 3 turns.

Momentum shift

Switch hazumi
with your enemy.

Blind attack

Cause 5 damage
points to the
enemy and 3 to
you.

ocean strenght

Gain your hazumi
divided by 10 in
offence. (roundup)

Tiger grace

Gain your hazumi
divded by 10 in
defence (roundup)

Second breath

Lose all your
hazumis but heal
5 wounds.

Last stand

Get your hazumi
score in life points.

Gods guidance

Make a strike who
damages your
enemy as much
as your hazumi
score.

Arrow

Make 1 damage
point + your
offence to your
enemy regardless
of his/her armor.

Head butt

Enemy takes 1
damage.

Kick

Enemy takes 2
damage points.

Punch

Enemy takes 1
damage point.

Fog of war

No damages can
be dealt from
either sides for 3
turns, stackable.

Heroism

Add +5 to your
maximum health.
(ex: your max
health goes from
40 to 45)

Regeneration

You regenerate 1
life point per turn.
(stackable)

Inner Fire

You generate 1
hazumi point per
turn. (stackable)

Beserk

Gain the last
damage applied to
you in hazumis.

Shield Block

Last attack is
canceled.

Spike armor

Reflect one
damage point
back to the
enemy.

Strike to stun

Enemy is stunned
for one turn.

Enemy is stunned
for 2 turns.

Stunning blow

Enemy takes his
armor score x 2 in
damage.

Red metal

Last enemy attack
is reverted to
him/her.

Fumble

Stops all poison
effects.

Antidote

Stops all
regeneration effect
on your enemy.

Vorpal blade

The enemy takes
his hazumi score
in damage.

Over confidence

Trade armor
(defence) with
your enemy

Rogue

Trade weapon
(offence)  with
your enemy.

Thief

Steal 1 offence
and 1 defence
points.

Brigand

The enemy takes
in bleeding the
amount of poison
counters you
have.

Innexperience

The enemy loses
hazumi equal to
his armor score.

Encumbrance

The player with
less hazumi will
loose one life point
per turn,
stackable.

Western Inquisition

Gain your hazumi
score in offence
for a short period
of time.

Offencive stance

Gain your hazumi
score in defence
for a short period
of time.

Defencive stance

Enemy takes the
exact same
amount of damage
he/she did to you
last turn.

Eye for an eye

Reduce your
opponent's
offence by 1.

Sai

Reduce your
opponent's
offence by 2.

Sword Breaker

Reduce your
opponent's
offence by 3.

Main gauche

Disrupt opponent's 
reflect damage
ability.

Rotten

Enemy has one
less card in his
hand.

Dismemberment

You can have one
more card in hand.
(max 6)

Stiching

Redraw 6 cards.

Plan B

See your
opponent's hand.

Espionage

Next attack
damage is x2.

Feint

Play two other
cards after this
one.

Dual wield

Opponent must
discard all his
healing cards

Death trap

All damage cards
must be
discarded. Yours
included.

Truce

The enemy can't
increase hazumi,
offence or defence
for 1 turn.

Minor Curse

The enemy can't
increase hazumi,
offence or defence
for 2 turns.

Curse

The enemy can't
increase hazumi,
offence or defence
for 3 turns.

Major Curse

Have the same
amount of armor
as your enemy.

Mirror armor

Get the same
amount of offence
as your enemy.

Mirror weapon

Switch your
offence with your
own defence.

Versatillity

Heal back to your
max health. Cost
20 hazumi points.

Payback Time

Life of both
players are
halved.

Epidemic

Reduce
opponent's
offence to 0 for 1
turn.

Disarm

Reduce
opponent's
defence to 0 for 1
turn.

Taclke

Remove all
inquisitions
counters.

Rising Shogun

Remove all fog of
war counters.

Dawn of the dead

Remove all your
negative effects
(bleed, curse and
poison) but reduce
hazumi to 0.

Pilgrimage

Steal up to 5
hazumi points
from your enemy.

Respect

Steal 5 life points
from the enemy.

Drain

Offence and
defence scores of
your enemy and
you go back to 0.

Typhon

Discard 1
unwanted card.

Tactics

Discard 2
unwanted cards.

Strategy

You gain life
points = to your
offence + defence.

Ancient Relics

More combo in
your hand = more
damage. (1 card =
2 damage, 2 = 10,
3 = 20, 4 = 40)

Hit combo

More combo in
your hand = more
damage. (1 card =
2 damage, 2 = 10,
3 = 20, 4 = 40)

Hit combo

More combo in
your hand = more
damage. (1 card =
2 damage, 2 = 10,
3 = 20, 4 = 40)

Hit combo

Life points: First player to reach 0 will lose the match.

Hazumi: Can be translated in 'will to fight', beefing up your hazumi gives you
special powers.

Offence: Each time you play an attack card, this score is added up to the total
damage dealed.

Defence: Each time you recieve an attack, your armor soak  some damage equal to
this number.

Regen: You regenerate life points equal to this number each turns.

Bleeding: You lose life points equal to this number each turns.

Poison: While poisoned you can't heal, this number equals to the amount of
rounds you are poisoned.

Curse: While being cursed, you may not improve your offence, defence and
hazumi score.

Gekisen is a game with limitless possibilities and strategic
depth that will challenge your mental and decision making
skills.
In Gekisen, you play the role of a duelist—a powerful
swordsman who fights other duelists for glory and respect.
Your cards represent all the weapons and martial moves
you've learned over the years.
The goal of the game is to reduce your opponent’s life total to 0
before your opponent does the same to you!  You do this by
wisely selecting which cards to play when it's your turn. When
you want to play a card, simply click it. But remember choose
wisely, because your opponent will.

playerdamage

armomc

healing

hazumi

promotion

Malus

statmalus

BLEED

poison

decoy

decoy

version
sample

flyback

fog of war

REGEN!!

Hazyumi REGEN

Stunned

statmalus

INQUISITION

CURSE

bonus offence

bonus DEFENCE

reflect
bonus



tetsuo

tetsuo

scroll

We are
watching
you since
few months
now, the
secret
council has
decided you
may test
your skills
at the
tournament.

Belts measure your current skill level.
When you successfully pass a trial you
will gain the next belt.  Higher is your
belt rank, more chances you have to be
invited at tournaments.  BE careful with
trials. They are not fair fights. And if you
loose a trial, you will loose a belt rank.
Eventually you will find it hard to
progress. You might want to stick to that
rank for a while waiting for a chance to
unlock new powerups in upcoming
tournaments.

You now earned the
rights to wear your:

You've lost your trial !!!

you loose one belt rank

Continue





ActionScript [AS1/AS2]

Frame 3
loadedbytes = getBytesLoaded(); totalbytes = getBytesTotal(); _root.gage = Math.round((getBytesLoaded() / getBytesTotal()) * 100) + "%"; if (loadedbytes == totalbytes) { gotoAndStop (4); } else { gotoAndPlay (1); }
Frame 4
fscommand ("trapallkeys", "true"); fscommand ("showmenu", "false"); stop();
Frame 5
stop();
Frame 6
stop();
Frame 7
stop();
Frame 8
_root.viewernbr = 3; stop();
Instance of Symbol 405 MovieClip "viewermc" in Frame 8
onClipEvent (load) { this.gotoAndStop(3); }
Frame 9
stop();
Frame 10
stop();
Frame 11
stop();
Frame 12
function isHealing(cardnbr) { if ((((((((((((((((((cardnbr == 13) || (cardnbr == 14)) || (cardnbr == 15)) || (cardnbr == 16)) || (cardnbr == 17)) || (cardnbr == 18)) || (cardnbr == 19)) || (cardnbr == 32)) || (cardnbr == 45)) || (cardnbr == 46)) || (cardnbr == 55)) || (cardnbr == 56)) || (cardnbr == 64)) || (cardnbr == 67)) || (cardnbr == 103)) || (cardnbr == 109)) || (cardnbr == 111)) || (cardnbr == 115)) { return(true); } return(false); } function isDamaging(cardnbr) { if (((((((((((((((((((((((((((((cardnbr == 3) || (cardnbr == 4)) || (cardnbr == 5)) || (cardnbr == 6)) || (cardnbr == 7)) || (cardnbr == 8)) || (cardnbr == 9)) || (cardnbr == 10)) || (cardnbr == 11)) || (cardnbr == 12)) || (cardnbr == 41)) || (cardnbr == 42)) || (cardnbr == 43)) || (cardnbr == 44)) || (cardnbr == 52)) || (cardnbr == 57)) || (cardnbr == 58)) || (cardnbr == 59)) || (cardnbr == 60)) || (cardnbr == 61)) || (cardnbr == 68)) || (cardnbr == 71)) || (cardnbr == 72)) || (cardnbr == 75)) || (cardnbr == 79)) || (cardnbr == 84)) || (cardnbr == 104)) || (cardnbr == 111)) || (cardnbr == 116)) { return(true); } return(false); } function winloose() { if (_root.tournamentround > 0) { if (_root.enemylife <= 0) { _root.tournamentround++; _root.tournamentlife = _root.playerlife; tellTarget (_root) { gotoAndStop ("tournamentframe"); }; } if (_root.playerlife <= 0) { tellTarget (_root) { gotoAndStop ("loosez"); }; } } else if (_root.trial > 0) { if (_root.enemylife <= 0) { tellTarget (_root) { gotoAndStop ("trialwin"); }; } if (_root.playerlife <= 0) { tellTarget (_root) { gotoAndStop ("trialloose"); }; } } else { if (_root.enemylife <= 0) { tellTarget (_root) { gotoAndStop ("winz"); }; } if (_root.playerlife <= 0) { tellTarget (_root) { gotoAndStop ("loosez"); }; } } } function giveCard(type) { if (type == "player") { _root.gcpt = 0; _root.cardcpt = 0; _root.cardneeded = 0; while (gcpt < 8) { if (_root.playerhand[_root.gcpt] > 2) { _root.cardcpt++; } _root.gcpt++; } if (_root.cardcpt < _root.playermaxcard) { _root.cardneeded = _root.playermaxcard - _root.cardcpt; _root.gcpt = 0; while (_root.cardneeded > 0) { if (_root.playerhand[_root.gcpt] < 3) { x = random(115) + 3; _root.playerhand[_root.gcpt] = x; tellTarget (["_root.pcard" + (_root.gcpt + 1)]) { gotoAndPlay (1); }; _root.cardneeded--; } _root.gcpt++; } } } else { _root.gcpt = 0; _root.cardcpt = 0; _root.cardneeded = 0; while (this.gcpt < 8) { if (_root.enemyhand[_root.gcpt] > 2) { _root.cardcpt++; } _root.gcpt++; } if (_root.cardcpt < _root.enemymaxcard) { _root.cardneeded = _root.enemymaxcard - _root.cardcpt; _root.gcpt = 0; while (_root.cardneeded > 0) { if (_root.enemyhand[_root.gcpt] < 3) { x = random(115) + 3; _root.enemyhand[_root.gcpt] = x; tellTarget (["_root.ecard" + (_root.gcpt + 1)]) { gotoAndPlay (1); }; _root.cardneeded--; } _root.gcpt++; } } } } function priority() { healz = 0; offz = 0; defz = 0; haz = 0; damz = 2; prio = ""; healz = ((_root.enemylifemax - _root.enemylife) / 5) + ((_root.playerlife - _root.enemylife) / 4); offz = _root.playeroffence - _root.enemyoffence; defz = _root.playerdefence - _root.enemydefence; haz = (_root.playerhazumi - _root.enemyhazumi) / 6; damz = damz + ((40 - _root.playerlife) / 8); if ((((healz > offz) && (healz > defz)) && (healz >= haz)) && (healz >= damz)) { prio = "heal"; } else if ((((offz > healz) && (offz > defz)) && (offz > haz)) && (offz > damz)) { prio = "off"; } else if ((((defz > healz) && (defz > offz)) && (defz > haz)) && (defz > damz)) { prio = "def"; } else if ((((hazz > healz) && (hazz > offz)) && (haz > defz)) && (hazz > damz)) { prio = "haz"; } else { prio = "dam"; } return(prio); } function damagecard(cardtype) { switch (cardtype) { case 3 : valuez = 1 + _root.enemyoffence; break; case 4 : valuez = 2 + _root.enemyoffence; break; case 5 : valuez = 3 + _root.enemyoffence; break; case 6 : valuez = 4 + _root.enemyoffence; break; case 7 : valuez = 5 + _root.enemyoffence; break; case 8 : valuez = 6 + _root.enemyoffence; break; case 9 : valuez = 7 + _root.enemyoffence; break; case 10 : valuez = 8 + _root.enemyoffence; break; case 11 : valuez = 9 + _root.enemyoffence; break; case 12 : valuez = 10 + _root.enemyoffence; break; case 43 : valuez = 2 + _root.enemyoffence; break; case 44 : valuez = 2 + _root.enemyoffence; break; case 52 : valuez = 5 + _root.enemyoffence; break; case 57 : valuez = _root.enemyoffence + _root.enemyhazumi; break; case 58 : valuez = (1 + _root.enemyoffence) + _root.playerdefence; break; case 59 : valuez = 1 + _root.enemyoffence; break; case 60 : valuez = 2 + _root.enemyoffence; break; case 61 : valuez = 1 + _root.enemyoffence; break; case 71 : valuez = _root.playerdefence + _root.enemyoffence; break; case 72 : valuez = _root.enemylastdamage + _root.enemyoffence; break; case 75 : valuez = _root.playerhazumi + _root.enemyoffence; break; case 84 : valuez = _root.enemylastdamage; break; case 116 : valuez = 2; break; default : valuez = 0; } return(valuez); } function healvalue(cardtype) { switch (cardtype) { case 13 : valuez = 1; break; case 14 : valuez = 2; break; case 15 : valuez = 3; break; case 16 : valuez = 4; break; case 17 : valuez = 5; break; case 18 : valuez = 6; break; case 19 : valuez = 7; break; case 32 : valuez = 4; break; case 46 : valuez = 1; break; case 32 : valuez = 4; break; case 55 : valuez = 3.9; break; case 56 : valuez = _root.enemyhazumi; break; default : valuez = 0; } return(valuez); } function findhealcard() { hand1 = 0; hand2 = 0; hand3 = 0; hand4 = 0; hand5 = 0; hand6 = 0; hand1 = _root.healvalue(_root.enemyhand[0]); hand2 = _root.healvalue(_root.enemyhand[1]); hand3 = _root.healvalue(_root.enemyhand[2]); hand4 = _root.healvalue(_root.enemyhand[3]); hand5 = _root.healvalue(_root.enemyhand[4]); hand6 = _root.healvalue(_root.enemyhand[5]); if (((((hand1 != hand2) || (hand1 != hand3)) || (hand1 != hand4)) || (hand1 != hand5)) || (hand1 != hand6)) { if (((((hand1 >= hand2) && (hand1 >= hand3)) && (hand1 >= hand4)) && (hand1 >= hand5)) && (hand1 >= hand6)) { return(0); } if (((((hand2 >= hand1) && (hand2 >= hand3)) && (hand2 >= hand4)) && (hand2 >= hand5)) && (hand2 >= hand6)) { return(1); } if (((((hand3 >= hand1) && (hand3 >= hand2)) && (hand3 >= hand4)) && (hand3 >= hand5)) && (hand3 >= hand6)) { return(2); } if (((((hand5 >= hand1) && (hand5 >= hand2)) && (hand5 >= hand4)) && (hand5 >= hand3)) && (hand3 >= hand6)) { return(4); } if (((((hand4 >= hand1) && (hand4 >= hand2)) && (hand4 >= hand3)) && (hand4 >= hand5)) && (hand4 >= hand6)) { return(3); } if (((((hand6 >= hand1) && (hand6 >= hand2)) && (hand6 >= hand4)) && (hand6 >= hand5)) && (hand6 >= hand3)) { return(5); } return(77); } return(99); } function bestcard(cardtypez) { valuez = 0; switch (cardtypez) { case 0 : valuez = -999; break; case 3 : valuez = (1 + _root.enemyoffence) - _root.playerdefence; break; case 4 : valuez = (2 + _root.enemyoffence) - _root.playerdefence; break; case 5 : valuez = (3 + _root.enemyoffence) - _root.playerdefence; break; case 6 : valuez = (4 + _root.enemyoffence) - _root.playerdefence; break; case 7 : valuez = (5 + _root.enemyoffence) - _root.playerdefence; break; case 8 : valuez = (6 + _root.enemyoffence) - _root.playerdefence; break; case 9 : valuez = (7 + _root.enemyoffence) - _root.playerdefence; break; case 10 : valuez = (8 + _root.enemyoffence) - _root.playerdefence; break; case 11 : valuez = (9 + _root.enemyoffence) - _root.playerdefence; break; case 12 : valuez = (10 + _root.enemyoffence) - _root.playerdefence; break; case 20 : valuez = 1.1; break; case 21 : valuez = 2.1; break; case 22 : valuez = 3.1; break; case 23 : valuez = 4.1; break; case 24 : valuez = 5.1; break; case 25 : valuez = 6.1; break; case 26 : valuez = 5 + (_root.playeroffence - _root.enemydefence); break; case 27 : valuez = 10 + (_root.playeroffence - _root.enemydefence); break; case 28 : valuez = 15 + (_root.playeroffence - _root.enemydefence); break; case 29 : valuez = 5 + (_root.playerdefence - _root.enemyoffence); break; case 30 : valuez = 10 + (_root.playerdefence - _root.enemyoffence); break; case 31 : valuez = 15 + (_root.playerdefence - _root.enemyoffence); break; case 32 : if ((_root.priority == "heal") && (_root.enemyhazumi > 4)) { valuez = 5; } else { valuez = 0; } break; case 33 : if (_root.playerhazumi > 0) { valuez = 1; } break; case 34 : if (_root.playerhazumi > 1) { valuez = 2; } else { valuez = 0; } break; case 35 : if (_root.playerhazumi > 2) { valuez = 3; } else if (_root.playerhazumi > 1) { } else { valuez = 0; } break; case 36 : if (_root.playerhazumi > 3) { valuez = 4; } else if (_root.playerhazumi > 1) { } else { valuez = 0; } break; case 37 : if (_root.playerhazumi > 4) { valuez = 5; } else if (_root.playerhazumi > 1) { } else { valuez = 0; } break; case 38 : if (_root.playerdefence > 0) { valuez = 3 + (_root.playerdefence - _root.enemyoffence); } else { valuez = 0; } break; case 39 : if (_root.playerdefence > 1) { valuez = 4 + (_root.playerdefence - _root.enemyoffence); } else if (_root.playerdefence > 0) { valuez = 0.1; } else { valuez = 0; } break; case 40 : if (_root.playerdefence > 2) { valuez = 6 + (_root.playerdefence - _root.enemyoffence); } else if (_root.playerdefence > 0) { valuez = 0.2; } else { valuez = 0; } break; case 41 : valuez = 10 + (_root.playerbleed * 2); break; case 42 : valuez = 10 + (_root.playerbleed * 2); break; case 43 : valuez = (2 + _root.enemyoffence) - _root.playerdefence; break; case 44 : valuez = (2 + _root.enemyoffence) - _root.playerdefence; break; case 45 : if (_root.enemybleed > 0) { valuez = 10 * _root.enemybleed; } else { valuez = -10; } break; case 46 : if (_root.enemybleed > 0) { valuez = 10 * _root.enemybleed; } else if (_root.priority() == "heal") { valuez = 1; } else { valuez = 0; } break; case 47 : if (_root.playerbleed > 0) { valuez = _root.playerbleed * 5; } else { valuez = 0.1; } break; case 48 : if (_root.playerlife < _root.enemylife) { valuez = 1.5 + _root.playerpoison; } else { valuez = 0.5; } break; case 49 : if (_root.playerlife < _root.enemylife) { valuez = 3 + _root.playerpoison; } else { valuez = 0.7; } break; case 50 : if (_root.playerlife < _root.enemylife) { valuez = 4.5 + _root.playerpoison; } else { valuez = 0.9; } break; case 51 : if (_root.playerhazumi > _root.enemyhazumi) { valuez = (_root.playerhazumi - _root.enemyhazumi) / 2; } else { valuez = -5; } break; case 52 : if (_root.enemydefence > 3) { valuez = (5 + _root.enemyoffence) - _root.playerdefence; } else { valuez = 0.3; } break; case 53 : if (_root.enemyhazumi > 5) { valuez = (_root.enemyhazumi / 5) + (_root.playerdefence - _root.enemyoffence); } else { valuez = 0.1; } break; case 54 : if (_root.enemyhazumi > 5) { valuez = (_root.enemyhazumi / 5) + (_root.playeroffence - _root.enemydefence); } else { valuez = 0.1; } break; case 57 : valuez = (_root.enemyhazumi + _root.enemyoffence) - _root.playerdefence; break; case 58 : valuez = ((_root.playerdefence - _root.enemyoffence) + 1) + _root.enemyoffence; break; case 59 : valuez = (1 + _root.enemyoffence) - _root.playerdefence; break; case 60 : valuez = (2 + _root.enemyoffence) - _root.playerdefence; break; case 61 : valuez = (1 + _root.enemyoffence) - _root.playerdefence; break; case 62 : valuez = 0; if (_root.playeroffence > _root.enemydefence) { valuez++; } if ((_root.playerlife - _root.enemylife) > 15) { valuez++; } if (_root.enemylife < 15) { valuez = valuez + 5; } if (_root.enemylife < 10) { valuez = valuez + 5; } if (_root.enemylife < 5) { valuez = valuez + 5; } break; case 63 : if ((_root.enemylifemax - _root.enemylife) <= 10) { valuez = 5; } else { valuez = 3.5; } break; case 64 : valuez = 10; break; case 65 : valuez = 5.2; break; case 66 : valuez = _root.enemylastdamage + 0.1; break; case 67 : valuez = _root.enemylastdamage + 0.2; break; case 68 : valuez = 5.15; break; case 69 : valuez = 5.3; break; case 70 : valuez = 10.3; break; case 71 : valuez = _root.playerdefence + _root.enemyoffence; break; case 72 : valuez = _root.enemylastdamage + _root.playeroffence; break; case 73 : valuez = -2; if (_root.enemypoison > 1) { valuez = 3; if (_root.enemylife < 20) { valuez = valuez + 3; } if ((_root.playerlife - _root.enemylife) > 10) { valuez = valuez + 3; } if (_root.enemypoison > 4) { valuez = valuez + 3; } } break; case 74 : valuez = (_root.playerregen * 2) + (_root.playehazumiregen * 2); break; case 75 : valuez = _root.playerhazumi; break; case 76 : valuez = _root.playerdefence - _root.enemydefence; break; case 78 : valuez = -2; if (_root.playerdefence > 0) { valuez = valuez + 1; } if (_root.playeroffence > 0) { valuez = valuez + 1; } if (_root.playeroffence > _root.enemyoffence) { valuez = valuez + 1.5; } if (_root.playerdefence > _root.enemydefence) { valuez = valuez + 1.5; } break; case 77 : valuez = _root.playeroffence - _root.enemyoffence; break; case 78 : valuez = -2; if (_root.playerdefence > 0) { valuez = valuez + 1; } if (_root.playeroffence > 0) { valuez = valuez + 1; } if (_root.playeroffence > _root.enemyoffence) { valuez = valuez + 1.5; } if (_root.playerdefence > _root.enemydefence) { valuez = valuez + 1.5; } break; case 79 : valuez = 10 * _root.enemypoison; break; case 80 : valuez = 0; if ((_root.playerdefence > 0) && (_root.playerhazumi > 0)) { valuez = _root.playerdefence; if (_root.playerdefence > _root.playerhazumi) { valuez = _root.playerhazumi - 1; } } break; case 81 : valuez = (_root.enemyhazumi - _root.playerhazumi) / 2; break; case 82 : valuez = _root.enemyhazumi / 2; break; case 83 : valuez = _root.enemyhazumi / 2; break; case 84 : valuez = _root.enemylastdamage; break; case 85 : valuez = (_root.playeroffence - _root.enemydefence) * 3; break; case 86 : valuez = (_root.playeroffence - _root.enemydefence) * 2; break; case 87 : valuez = (_root.playeroffence - _root.enemydefence) * 1; break; case 88 : valuez = _root.playerreflect * 2; break; case 89 : if (_root.playermaxcard > 2) { valuez = 8; } else { valuez = 0; } break; case 90 : if (_root.enemymaxcard < 6) { valuez = 8; } else { valuez = 0; } break; case 91 : valuez = 0.3; break; case 92 : valuez = random(4) + 1; break; case 93 : temp = 0; _root.xi = 0; while (_root.xi < 6) { if (_root.damagecard(_root.enemyhand[_root.xi]) > temp) { temp = _root.damagecard(_root.enemyhand[_root.xi]); } _root.xi++; } valuez = temp; trace(("***fonction damagecard retourne:" + temp) + " est -ce bon?? checker pour carte offencive"); break; case 94 : valuez = 5; break; case 95 : valuez = 4; break; case 96 : valuez = 0; if ((_root.playerlife - _root.enemylife) > 20) { valuez = valuez + 4; } temp = 0; _root.xi = 0; while (_root.xi < 6) { if (_root.damagecard(_root.enemyhand[_root.xi]) > temp) { temp = _root.damagecard(_root.enemyhand[_root.xi]); } _root.xi++; } if (temp < 1) { valuez = valuez + 10; } if (temp < 7) { valuez = valuez + 2; } if (temp < 10) { valuez = valuez + 1; } break; case 97 : valuez = 2 + _root.playercurse; break; case 98 : valuez = 3 + _root.playercurse; break; case 99 : valuez = 4 + _root.playercurse; break; case 100 : if (_root.playerdefence > _root.enemydefence) { valuez = _root.playerdefence - (_root.enemydefence * 3); } else { valuez = -10; } break; case 101 : if (_root.playeroffence > _root.enemyoffence) { valuez = _root.playeroffence - (_root.enemyoffence * 3); } else { valuez = -10; } break; case 102 : if (_root.enemydefence != _root.enemyoffence) { valuez = (_root.enemydefence - _root.playerdefence) - (((_root.playeroffence - _root.enemyoffence) * ((_root.enemylifemax - _root.enemylife) / 5)) * 3); } break; case 103 : if (_root.enemyhazumi > 19) { valuez = ((_root.enemylife * 100) / _root.enemylifemax) / 5; } break; case 104 : if ((_root.enemylife > (_root.playeroffence * 2)) && (_root.enemylife > 10)) { valuez = _root.enemylife - (_root.playerlife * 2); } else if (_root.playerlife < 10) { valuez = _root.enemylife - (_root.playerlife * 2); } break; case 105 : if (_root.playeroffence > _root.enemydefence) { valuez = valuez + (_root.playeroffence - _root.enemydefence); } if (_root.enemylife < 15) { valuez = valuez + (15 - _root.enemylife); } break; case 106 : temp = 0; _root.xi = 0; while (_root.xi < 6) { if (_root.damagecard(_root.enemyhand[_root.xi]) > temp) { temp = _root.damagecard(_root.enemyhand[_root.xi]); } _root.xi++; } valuez = temp + _root.enemyoffence; break; case 107 : if (_root.enemyhazumi < _root.playerhazumi) { valuez = ((_root.playerhazumi - _root.enemyhazumi) * 2) * _root.inquisition; } break; case 108 : if (_root.enemylife > _root.playerlife) { valuez = valuez + 1; } if (_root.playerlife <= 10) { valuez = valuez + 1; } if (_root.enemyoffence > _root.playerdefence) { valuez = valuez + 2; } break; case 109 : valuez = ((_root.enemypoison + _root.enemycurse) + _root.enemybleed) - (_root.enemyhazumi / 10); if ((_root.enemylife < 10) && (valuez > 0)) { valuez * 3; } break; case 110 : if (_root.playerhazumi > 4) { valuez = 6; } else { valuez = 1; } if (_root.playerhazumi == 0) { valuez = 0; } break; case 111 : valuez = 10; break; case 112 : valuez = (_root.playeroffence - _root.enemydefence) + (_root.playerdefence - _root.enemyoffence); if (_root.enemylife < 10) { valuez = valuez + (valuez * 2); } break; case 113 : break; case 114 : break; case 115 : if (_root.enemylife <= (_root.enemylifemax - (_root.enemyoffence + _root.enemydefence))) { valuez = _root.enemyoffence + _root.enemydefence; } else { valuez = _root.enemylifemax - (_root.enemylife / 2); } break; case 116 : _root.xi = 0; combo = 0; while (_root.xi < 6) { if (_root.enemyhand[_root.xi] == 116) { combo++; } _root.xi++; } valuez = (combo * 2) * combo; break; case 117 : _root.xi = 0; combo = 0; while (_root.xi < 6) { if (_root.enemyhand[_root.xi] == 116) { combo++; } _root.xi++; } valuez = (combo * 2) * combo; break; default : valuez = 0; } return(valuez); } function findbestcard() { hand1z = _root.enemyhand[0]; hand2z = _root.enemyhand[1]; hand3z = _root.enemyhand[2]; hand4z = _root.enemyhand[3]; hand5z = _root.enemyhand[4]; hand6z = _root.enemyhand[5]; hand1z = _root.bestcard(_root.enemyhand[0]); hand2z = _root.bestcard(_root.enemyhand[1]); hand3z = _root.bestcard(_root.enemyhand[2]); hand4z = _root.bestcard(_root.enemyhand[3]); hand5z = _root.bestcard(_root.enemyhand[4]); hand6z = _root.bestcard(_root.enemyhand[5]); trace((("enemy hand 1 is " + _root.enemyhand[0]) + " and value is ") + hand1z); trace((("enemy hand 2 is " + _root.enemyhand[1]) + " and value is ") + hand2z); trace((("enemy hand 3 is " + _root.enemyhand[2]) + " and value is ") + hand3z); trace((("enemy hand 4 is " + _root.enemyhand[3]) + " and value is ") + hand4z); trace((("enemy hand 5 is " + _root.enemyhand[4]) + " and value is ") + hand5z); trace((("enemy hand 6 is " + _root.enemyhand[5]) + " and value is ") + hand6z); if (((((hand1z != hand2z) || (hand1z != hand3z)) || (hand1z != hand4z)) || (hand1z != hand5z)) || (hand1z != hand6z)) { if (((((hand1z >= hand2z) && (hand1z >= hand3z)) && (hand1z >= hand4z)) && (hand1z >= hand5z)) && (hand1z >= hand6z)) { trace("find best returns 1"); return(0); } if (((((hand2z >= hand1z) && (hand2z >= hand3z)) && (hand2z >= hand4z)) && (hand2z >= hand5z)) && (hand2z >= hand6z)) { trace("find best returns 2"); return(1); } if (((((hand3z >= hand1z) && (hand3z >= hand2z)) && (hand3z >= hand4z)) && (hand3z >= hand5z)) && (hand3z >= hand6z)) { trace("find best returns 3"); return(2); } if (((((hand5z >= hand1z) && (hand5z >= hand2z)) && (hand5z >= hand4z)) && (hand5z >= hand3z)) && (hand3z >= hand6z)) { trace("find best returns 5"); return(4); } if (((((hand4z >= hand1z) && (hand4z >= hand2z)) && (hand4z >= hand3z)) && (hand4z >= hand5z)) && (hand4z >= hand6z)) { trace("find best returns 4"); return(3); } if (((((hand6z >= hand1z) && (hand6z >= hand2z)) && (hand6z >= hand4z)) && (hand6z >= hand5z)) && (hand6z >= hand3z)) { trace("find best returns 6"); return(5); } trace("find best founds all card equal?!!"); return(55); } return(66); } function findworstcard() { hand1z = _root.enemyhand[0]; hand2z = _root.enemyhand[1]; hand3z = _root.enemyhand[2]; hand4z = _root.enemyhand[3]; hand5z = _root.enemyhand[4]; hand6z = _root.enemyhand[5]; hand1z = _root.bestcard(_root.enemyhand[0]); hand2z = _root.bestcard(_root.enemyhand[1]); hand3z = _root.bestcard(_root.enemyhand[2]); hand4z = _root.bestcard(_root.enemyhand[3]); hand5z = _root.bestcard(_root.enemyhand[4]); hand6z = _root.bestcard(_root.enemyhand[5]); if (((((hand1z != hand2z) || (hand1z != hand3z)) || (hand1z != hand4z)) || (hand1z != hand5z)) || (hand1z != hand6z)) { if (((((hand1z <= hand2z) && (hand1z <= hand3z)) && (hand1z <= hand4z)) && (hand1z <= hand5z)) && (hand1z <= hand6z)) { return(0); } if (((((hand2z <= hand1z) && (hand2z <= hand3z)) && (hand2z <= hand4z)) && (hand2z <= handz5)) && (hand2z <= hand6z)) { return(1); } if (((((hand3z <= hand1z) && (hand3z <= hand2z)) && (hand3z <= hand4z)) && (hand3z <= hand5z)) && (hand3z <= hand6z)) { return(2); } if (((((hand5z <= hand1z) && (hand5z <= hand2z)) && (hand5z <= hand4z)) && (hand5z <= hand3z)) && (hand3z <= hand6z)) { return(4); } if (((((hand4z <= hand1z) && (hand4z <= hand2z)) && (hand4z <= hand3z)) && (hand4z <= hand5z)) && (hand4z <= hand6z)) { return(3); } if (((((hand6z <= hand1z) && (hand6z <= hand2z)) && (hand6z <= hand4z)) && (hand6z <= hand5z)) && (hand6z <= hand3z)) { return(5); } trace("no worst card found"); return(55); } trace("all card of equal suckability"); return(66); } _root.viewernbr = 3; _root.ebut1._visible = false; _root.ebut2._visible = false; _root.ebut3._visible = false; _root.ebut4._visible = false; _root.ebut5._visible = false; _root.ebut6._visible = false; _root.enemyview1.gotoAndStop(1); _root.enemyview2.gotoAndStop(1); _root.enemyview3.gotoAndStop(1); _root.enemyview4.gotoAndStop(1); _root.enemyview5.gotoAndStop(1); _root.enemyview6.gotoAndStop(1); _root.moved = 0; _root.matchstart = 1; _root.sensei.enemyoffencivestancecpt = 0; _root.sensei.enemydefencivecivestancecpt = 0; _root.sensei.playeroffencivestancecpt = 0; _root.sensei.playerdefencivestancecpt = 0; _root.sensei.enemyoffencivestance = 0; _root.sensei.enemydefencivestance = 0; _root.sensei.playeroffencivestance = 0; _root.sensei.playerdefencivestance = 0; _root.sensei.playerfeint = 0; _root.sensei.enemyfeint = 0; _root.sensei.playerdualweild = 0; _root.sensei.enemydualweild = 0; _root.sensei.playerdisarm = 0; _root.sensei.playerdisarmcpt = 0; _root.sensei.playertackle = 0; _root.sensei.playertacklecpt = 0; _root.sensei.enemydisarm = 0; _root.sensei.enemydisarmcpt = 0; _root.sensei.enemytackle = 0; _root.sensei.enemytacklecpt = 0; _root.sensei.enemydiscard = 0; _root.sensei.playerdiscard = 0; _root.inquisition = 0; _root.fogofwar = 0; _root.truefogofwar = 0; matchlength = 0; playerturn = random(2); if (_root.tournamentround < 1) { playerlife = 40; playerlifemax = 40; } else { playerlife = _root.tournamentlife; playerlifemax = _root.tournamentlife; } playerlastdamage = 0; playerarmor = 0; playerhazumi = 0; player10hazumi = 0; player20hazumi = 0; player30hazumi = 0; playerreflect = 0; playerregen = 0; playerhazumiregen = 0; playeroffence = 0; playerdefence = 0; playerbleed = 0; playerpoison = 0; playercurse = 0; playerstun = 0; playermaxcard = 6; playerfeint = 0; playercurse = 0; enemylife = 40; enemylifemax = 40; enemyarmor = 0; enemyhazumi = 0; enemy10hazumi = 0; enemy20hazumi = 0; enemy30hazumi = 0; enemyreflect = 0; enemyoffence = 0; enemydefence = 0; enemyreflect = 0; enemyregen = 0; enemyhazumiregen = 0; enemybleed = 0; enemypoison = 0; enemycurse = 0; enemylastdamage = 0; enemystun = 0; enemymaxcard = 6; enemyfeint = 0; enemycurse = 0; if (_root.trial > 0) { _root.enemylifemax = _root.enemylifemax + (_root.stats.data.belt * 5); _root.enemylife = _root.enemylife + (_root.stats.data.belt * 5); } playerhand = new Array(); x = 0; while (x < 8) { playerhand[x] = 1; x++; } enemyhand = new Array(); x = 0; while (x < 8) { enemyhand[x] = 1; x++; } giveCard("player"); giveCard("enemy"); stop(); if ((playerturn == 0) && (matchstart == 1)) { matchstart = 0; playerturn = 1; tellTarget (_root.sensei) { gotoAndPlay (81); }; }
Frame 13
stop(); _root.stats.data.forfeit = 0; _root.stats.data.win++; _root.stats.data.wininarow++; _root.stats.data.looseinarow = 0; if (_root.belttrial == 1) { _root.stats.data.belt++; _root.belttrial = 0; } if (_root.stats.data.wininarow > _root.stats.data.winstrike) { _root.stats.data.winstrike = _root.stats.data.wininarow; } if (_root.matchlength > _root.stats.data.longest) { _root.stats.data.longest = _root.matchlength; } if (_root.matchlength < _root.stats.data.shortest) { _root.stats.data.shortest = _root.matchlength; } _root.win = _root.stats.data.win; _root.loss = _root.stats.data.loss; stop();
Frame 14
stop(); _root.stats.data.forfeit = 0; _root.stats.data.loss++; _root.stats.data.looseinarow++; _root.stats.data.wininarow = 0; if (_root.belttrial == 1) { _root.stats.data.belt--; _root.belttrial = 0; } if (_root.stats.data.belt < 0) { _root.stats.data.belt = 0; } if (_root.stats.data.looseinarow > _root.stats.data.loosestrike) { _root.stats.data.loosestrike = _root.stats.data.looseinarow; } if (_root.matchlength > _root.stats.data.longest) { _root.stats.data.longest = _root.matchlength; } if (_root.matchlength < _root.stats.data.shortest) { _root.stats.data.shortest = _root.matchlength; } _root.win = _root.stats.data.win; _root.loss = _root.stats.data.loss;
Frame 15
function belttell(beltnumber) { switch (beltnumber) { case 1 : belt = "White belt"; break; case 2 : belt = "Yellow belt"; break; case 3 : belt = "Orange belt"; break; case 4 : belt = "Green belt"; break; case 5 : belt = "Blue belt"; break; case 6 : belt = "Brown belt"; break; case 7 : belt = "Silver belt"; break; case 8 : belt = "Gray belt"; break; case 9 : belt = "Black Belt"; break; case 10 : belt = "Black Belt 1rst dahn"; break; case 11 : belt = "Black Belt 2nd dahn"; break; case 12 : belt = "Black Belt 3rd dahn"; break; case 13 : belt = "Black Belt 4th dahn"; break; case 14 : belt = "Blood Belt"; break; case 15 : belt = "Gold Belt"; break; default : belt = "Girly belt"; } return(belt); } _root.tournamentround = 0; temoin = ""; if (_root.stats.data.forfeit > 0) { _root.stats.data.loss++; _root.stats.data.looseinarow++; _root.stats.data.wininarow = 0; if (_root.stats.data.belt < 0) { _root.stats.data.belt = 0; } if (_root.stats.data.looseinarow > _root.stats.data.loosestrike) { _root.stats.data.loosestrike = _root.stats.data.looseinarow; } _root.temoin = "You fled your last fight!!"; _root.stats.data.forfeit = 0; } if (_root.stats.data.forfeittrial > 0) { _root.stats.data.loss++; _root.stats.data.belt--; _root.stats.data.looseinarow++; _root.stats.data.wininarow = 0; if (_root.stats.data.belt < 0) { _root.stats.data.belt = 0; } if (_root.stats.data.looseinarow > _root.stats.data.loosestrike) { _root.stats.data.loosestrike = _root.stats.data.looseinarow; } _root.temoin = "You fled your last trial!!"; _root.stats.data.forfeittrial = 0; } if (_root.mailonce < 1) { if (random(100) < _root.stats.data.belt) { tellTarget (_root.scrollmc) { gotoAndPlay (2); }; } } stop(); _root.training = 0; _root.trial = 0; playername = _root.stats.data.playername; _root.playerbeltz = _root.belttell(_root.stats.data.belt); playerloss = _root.stats.data.loss; playerwin = _root.stats.data.win; z1 = _root.stats.data.winstrike; z2 = _root.stats.data.loosestrike; if (_root.stats.data.shortest == 0) { _root.stats.data.shortest = _root.stats.data.longest; } z3 = _root.stats.data.shortest; z4 = _root.stats.data.longest; z5 = _root.stats.data.greatesthit; z6 = _root.stats.data.bestdefence; z7 = _root.stats.data.bestoffence; z8 = _root.stats.data.tophazumi; tellTarget (_root.playermc.beltcolormc) { gotoAndStop(_root.stats.data.belt); }; _root.stats.flush();
Frame 16
stop();
Frame 17
stop();
Frame 18
stop();
Frame 19
beltgranted = _root.belttell(_root.stats.data.belt + 1); _root.stats.data.win++; _root.stats.data.wininarow++; _root.stats.data.looseinarow = 0; _root.stats.data.belt++; _root.stats.data.forfeittrial = 0; if (_root.stats.data.wininarow > _root.stats.data.winstrike) { _root.stats.data.winstrike = _root.stats.data.wininarow; } if (_root.matchlength > _root.stats.data.longest) { _root.stats.data.longest = _root.matchlength; } if (_root.matchlength < _root.stats.data.shortest) { _root.stats.data.shortest = _root.matchlength; } stop();
Frame 20
_root.stats.data.belt--; _root.stats.data.loss++; _root.stats.data.looseinarow++; _root.stats.data.wininarow = 0; _root.stats.data.forfeittrial = 0; if (_root.stats.data.belt < 0) { _root.stats.data.belt = 0; } if (_root.stats.data.looseinarow > _root.stats.data.loosestrike) { _root.stats.data.loosestrike = _root.stats.data.looseinarow; } if (_root.matchlength > _root.stats.data.longest) { _root.stats.data.longest = _root.matchlength; } if (_root.matchlength < _root.stats.data.shortest) { _root.stats.data.shortest = _root.matchlength; } stop();
Frame 21
if (_root.tournamentround < 2) { _root.textpanel = "Congratulations, you draw enough attention on yourself to be invited to a tournament. To prove your worthiness at claiming the prize, you must best 6 opponents while having a limited amount of health (120), only the best can achieve this"; _root.tournamentlife = 120; } else if (_root.tournamentround < 7) { _root.textpanel = ((((("Fantastic!! You have have defeated the opponent number " + (_root.tournamentround - 1)) + " on your list, ") + (7 - _root.tournamentround)) + " more to go and you will be the champion and claim your prize. But be careful you only have ") + _root.tournamentlife) + " health points left."; } else if (_root.tournamentround == 7) { _root.textpanel = "You are the new champion of this prestigious and nearly impossible competition!! Hit continue to se what is your prize."; } stop();
Frame 22
stop(); tournamentprize = random(3) + 1; _root.prizemc.gotoAndStop(tournamentprize); prizecpt = 0; tagz = 0; if (tournamentprize == 1) { while (tagz == 0) { prizecpt = random(4) + 1; tagz = random(5); } _root.stats.data.prizeoff = _root.stats.data.prizeoff + prizecpt; _root.relicdescription = ("Great work!! You just unlocked " + prizecpt) + " offensive bonus points."; } else if (tournamentprize == 2) { while (tagz == 0) { prizecpt = random(4) + 1; tagz = random(5); } _root.stats.data.prizedef = _root.stats.data.prizedef + prizecpt; _root.relicdescription = ("Great work!! You just unlocked " + prizecpt) + " defence bonus points."; } else if (tournamentprize == 3) { while (tagz == 0) { prizecpt = random(10) + 5; tagz = random(5); } _root.stats.data.prizeheal = _root.stats.data.prizeheal + prizecpt; _root.relicdescription = ("Great work!! You just unlocked " + prizecpt) + " healing bonus points."; } _root.relicdescription = _root.relicdescription + "You may use these anytime in game by clicking the appropriate button.";
Frame 23
ratescore = 0; ratescore = (_root.stats.data.win - _root.stats.data.loss) * (1 + (_root.stats.data.belt / 10)); scoretable.filename = "gekisenscores3/demo.sco"; scoretable.scoresize = 10; scoretable.action = "INSERT"; scoretable.viewtype = "FLASH"; scoretable.winname = ""; scoretable.winscore = 0; scoretable.loadVariables("http://www.urbanprophet.com/gekisenscores3.php", "GET"); stop();
Symbol 5 Button
on (release) { getURL ("http://www.urbanprophet.com", "_blank"); }
Symbol 17 Button
on (release) { stopAllSounds(); _root.stats = SharedObject.getLocal("gekisenzzz"); if (_root.stats.data.noob != 1) { _root.stats.data.win = 0; _root.stats.data.loss = 0; _root.stats.data.noob = 1; } _root.tournamentround = 0; _root.belttrail = 0; gotoAndPlay (12); }
Symbol 20 Button
on (release) { _root.tournamentround = 0; gotoAndPlay (5); }
Symbol 21 Button
on (release) { gotoAndPlay (8); }
Symbol 22 Button
on (release) { getURL ("http://www.urbanprophet.com/modules.php?name=Forums&file=viewforum&f=7", "_blank"); }
Symbol 23 Button
on (release) { gotoAndPlay (9); }
Symbol 24 Button
on (release) { gotoAndPlay (10); }
Symbol 31 Button
on (release) { gotoAndPlay (6); }
Symbol 32 Button
on (release) { gotoAndPlay (7); }
Symbol 55 Button
on (release) { _root.mailonce = 0; _root.stats = SharedObject.getLocal(_root.playername); _root.stats.data.playername = _root.playername; _root.stats.data.loss = 0; _root.stats.data.win = 0; _root.stats.data.belt = 1; _root.stats.data.skill = 1; _root.stats.data.winstrike = 0; _root.stats.data.loosestrike = 0; _root.stats.data.wininarow = 0; _root.stats.data.looseinarow = 0; _root.stats.data.shortest = 0; _root.stats.data.longest = 0; _root.stats.data.greatesthit = 0; _root.stats.data.bestdefence = 0; _root.stats.data.bestoffence = 0; _root.stats.data.tophazumi = 0; _root.stats.data.invitation = 0; _root.stats.data.forfeit = 0; _root.stats.data.forfeittrial = 0; _root.stats.data.noob = 1; _root.stats.data.prizedef = 0; _root.stats.data.prizeoff = 0; _root.stats.data.prizeheal = 0; _root.stats.flush(); gotoAndPlay ("charactersheet"); stopAllSounds(); }
Symbol 62 Button
on (release) { stopAllSounds(); _root.mailonce = 0; feh = _root.playername; _root.stats = SharedObject.getLocal(_root.playername); if (_root.stats.data.noob != 1) { textpanel = "Sorry but this charcater does not exist on this computer"; } else { gotoAndPlay ("charactersheet"); } }
Symbol 65 Button
on (release) { gotoAndPlay (4); stopAllSounds(); }
Symbol 405 MovieClip Frame 1
stop();
Symbol 407 Button
on (release) { _root.viewernbr = _root.viewernbr - 10; if (_root.viewernbr < 3) { _root.viewernbr = 116; } _root.viewermc.gotoAndStop(_root.viewernbr); }
Symbol 409 Button
on (release) { _root.viewernbr = _root.viewernbr + 10; if (_root.viewernbr > 116) { _root.viewernbr = 3; } _root.viewermc.gotoAndStop(_root.viewernbr); }
Symbol 411 Button
on (release) { _root.viewernbr++; if (_root.viewernbr > 116) { _root.viewernbr = 3; } _root.viewermc.gotoAndStop(_root.viewernbr); }
Symbol 413 Button
on (release) { _root.viewernbr--; if (_root.viewernbr < 3) { _root.viewernbr = 116; } _root.viewermc.gotoAndStop(_root.viewernbr); }
Symbol 431 Button
on (release) { gotoAndPlay (11); stopAllSounds(); }
Symbol 442 MovieClip Frame 15
stop();
Symbol 443 MovieClip Frame 16
stop();
Symbol 444 MovieClip Frame 17
stop();
Symbol 444 MovieClip Frame 18
stop();
Symbol 445 MovieClip Frame 18
stop();
Symbol 446 MovieClip Frame 19
stop();
Symbol 447 MovieClip Frame 20
stop();
Symbol 449 MovieClip Frame 15
tellTarget (_root.playercard1mc) { gotoAndStop(_root.playerhand[0]); };
Symbol 449 MovieClip Frame 16
stop();
Symbol 450 MovieClip Frame 16
tellTarget (_root.playercard2mc) { gotoAndStop(_root.playerhand[1]); };
Symbol 450 MovieClip Frame 17
stop();
Symbol 451 MovieClip Frame 17
tellTarget (_root.playercard3mc) { gotoAndStop(_root.playerhand[2]); };
Symbol 451 MovieClip Frame 18
stop();
Symbol 452 MovieClip Frame 16
tellTarget (_root.playercard4mc) { gotoAndStop(_root.playerhand[3]); };
Symbol 452 MovieClip Frame 18
Symbol 452 MovieClip Frame 19
stop();
Symbol 453 MovieClip Frame 17
tellTarget (_root.playercard5mc) { gotoAndStop(_root.playerhand[4]); };
Symbol 453 MovieClip Frame 19
Symbol 453 MovieClip Frame 20
stop();
Symbol 454 MovieClip Frame 20
tellTarget (_root.playercard6mc) { gotoAndStop(_root.playerhand[5]); };
Symbol 454 MovieClip Frame 21
stop();
Symbol 460 Button
on (rollOver) { if (_root.playerturn > 0) { tellTarget (playerdeck) { gotoAndStop(_root.playerhand[0]); }; } } on (release) { if ((_root.playerturn > 0) && (_root.moved != 1)) { tellTarget (playercard1mc) { gotoAndPlay (1); }; tellTarget (sensei) { gotoAndPlay (2); }; cardplayed = playerhand[0]; playerhand[0] = 0; } }
Symbol 461 Button
on (rollOver) { if (_root.playerturn > 0) { tellTarget (playerdeck) { gotoAndStop(_root.playerhand[1]); }; } } on (release) { if ((_root.playerturn > 0) && (_root.moved != 1)) { tellTarget (playercard2mc) { gotoAndPlay (1); }; tellTarget (sensei) { gotoAndPlay (2); }; cardplayed = playerhand[1]; playerhand[1] = 0; } }
Symbol 462 Button
on (rollOver) { if (_root.playerturn > 0) { tellTarget (playerdeck) { gotoAndStop(_root.playerhand[2]); }; } } on (release) { if ((_root.playerturn > 0) && (_root.moved != 1)) { tellTarget (playercard3mc) { gotoAndPlay (1); }; tellTarget (sensei) { gotoAndPlay (2); }; cardplayed = playerhand[2]; playerhand[2] = 0; } }
Symbol 463 Button
on (rollOver) { if (_root.playerturn > 0) { tellTarget (playerdeck) { gotoAndStop(_root.playerhand[3]); }; } } on (release) { if ((_root.playerturn > 0) && (_root.moved != 1)) { tellTarget (playercard4mc) { gotoAndPlay (1); }; tellTarget (sensei) { gotoAndPlay (2); }; cardplayed = playerhand[3]; playerhand[3] = 0; } }
Symbol 464 Button
on (rollOver) { if (_root.playerturn > 0) { tellTarget (playerdeck) { gotoAndStop(_root.playerhand[4]); }; } } on (release) { if ((_root.playerturn > 0) && (_root.moved != 1)) { tellTarget (playercard5mc) { gotoAndPlay (1); }; tellTarget (sensei) { gotoAndPlay (2); }; cardplayed = playerhand[4]; playerhand[4] = 0; } }
Symbol 465 Button
on (rollOver) { if (_root.playerturn > 0) { tellTarget (playerdeck) { gotoAndStop(_root.playerhand[5]); }; } } on (release) { if ((_root.playerturn > 0) && (_root.moved != 1)) { tellTarget (playercard6mc) { gotoAndPlay (1); }; tellTarget (sensei) { gotoAndPlay (2); }; cardplayed = playerhand[5]; playerhand[5] = 0; } }
Symbol 468 MovieClip Frame 1
stop();
Symbol 468 MovieClip Frame 2
_root.moved = 1; _root.gamedesc = "";
Symbol 468 MovieClip Frame 3
if (playerdiscard > 0) { trace("va jouer le 110 direct"); gotoAndPlay (82); }
Symbol 468 MovieClip Frame 6
if (playerdiscard > 1) { trace("hmmmm joue les cartes pareil.."); } playeroffencivestancecpt--; if (playeroffencivestancecpt < 1) { _root.playeroffence = _root.playeroffence - playeroffencivestance; playeroffencivestance = 0; } enemyoffencivestancecpt--; if (enemyoffencivestancecpt < 1) { _root.enemyoffence = _root.enemyoffence - enemyoffencivestance; enemyoffencivestance = 0; } playerdefencivestancecpt--; if (playerdefencivestancecpt < 1) { _root.playerdefence = _root.playerdefence - playerdefencivestance; playerdefencivestance = 0; } enemydefencivestancecpt--; if (enemydefencivestancecpt < 1) { _root.enemydefence = _root.enemydefence - enemydefencivestance; enemydefencivestance = 0; } enemydisarmcpt--; if (enemydisarmcpt < 1) { _root.enemyoffence = _root.enemyoffence + enemydisarm; enemydisarm = 0; } playerdisarmcpt--; if (playerdisarmcpt < 1) { _root.playeroffence = _root.playeroffence + playerdisarm; playerdisarm = 0; } enemytacklecpt--; if (enemytacklecpt < 1) { _root.enemydefence = _root.enemydefence + enemytackle; enemytackle = 0; } playertacklecpt--; if (playertacklecpt < 1) { _root.playerdefence = _root.playerdefence + playertackle; playertackle = 0; } if ((((playerdualweild < 1) && (enemydualweild < 1)) && (enemydiscard < 1)) && (playerdiscard < 1)) { if (_root.playerturn != 1) { _root.playerpoison--; if (_root.playerpoison < 0) { _root.playerpoison = 0; } _root.playercurse--; if (_root.playercurse < 0) { _root.playercurse = 0; } } else { _root.enemypoison--; if (_root.enemypoison < 0) { _root.enemypoison = 0; } _root.enemycurse--; if (_root.enemycurse < 0) { _root.enemycurse = 0; } } } _root.ebut1._visible = false; _root.ebut2._visible = false; _root.ebut3._visible = false; _root.ebut4._visible = false; _root.ebut5._visible = false; _root.ebut6._visible = false; _root.enemyview1.gotoAndStop(1); _root.enemyview2.gotoAndStop(1); _root.enemyview3.gotoAndStop(1); _root.enemyview4.gotoAndStop(1); _root.enemyview5.gotoAndStop(1); _root.enemyview6.gotoAndStop(1); _root.playerfeint--; _root.enemyfeint--; playerflyback = 0; enemyflyback = 0; hisdegat = 0; mydamage = 0; hisdamage = 0; myhazumi = 0; hishazumi = 0; myheal = 0; hisheal = 0; myoffbonus = 0; mydefbonus = 0; hisoffbonus = 0; hisdefbonus = 0; hishazumiloss = 0; myhazumiloss = 0; hisoffmalus = 0; hisdefmalus = 0; hisbleed = 0; mybleed = 0; myoffmalus = 0; mydefmalus = 0; mybleedstop = 0; hisbleedstop = 0; mypoison = 0; hispoison = 0; myregen = 0; hisregen = 0; myreflect = 0; hisreflect = 0; myreflectmalus = 0; hisreflectmalus = 0; hisstun = 0; mystun = 0; hiscurse = 0; mycurse = 0; switch (_root.cardplayed) { case 3 : hisdamage = 1; break; case 4 : hisdamage = 2; break; case 5 : hisdamage = 3; break; case 6 : hisdamage = 4; break; case 7 : hisdamage = 5; break; case 8 : hisdamage = 6; break; case 9 : hisdamage = 7; break; case 10 : hisdamage = 8; break; case 11 : hisdamage = 9; break; case 12 : hisdamage = 10; break; case 13 : myheal = 1; break; case 14 : myheal = 2; break; case 15 : myheal = 3; break; case 16 : myheal = 4; break; case 17 : myheal = 5; break; case 18 : myheal = 6; break; case 19 : myheal = 7; break; case 20 : myhazumi = 1; break; case 21 : myhazumi = 2; break; case 22 : myhazumi = 3; break; case 23 : myhazumi = 4; break; case 24 : myhazumi = 5; break; case 25 : myhazumi = 6; break; case 26 : mydefbonus = 1; break; case 27 : mydefbonus = 2; break; case 28 : mydefbonus = 3; break; case 29 : myoffbonus = 1; break; case 30 : myoffbonus = 2; break; case 31 : myoffbonus = 3; break; case 32 : if (_root.playerturn == 1) { if (_root.playerhazumi > 5) { myhazumiloss = 5; myheal = 5; } } else if (_root.enemyhazumi > 5) { myhazumiloss = 5; myheal = 5; } break; case 33 : hishazumiloss = 1; break; case 34 : hishazumiloss = 2; break; case 35 : hishazumiloss = 3; break; case 36 : hishazumiloss = 4; break; case 37 : hishazumiloss = 5; break; case 38 : hisdefmalus = 1; break; case 39 : hisdefmalus = 2; break; case 40 : hisdefmalus = 3; break; case 41 : hisbleed = 1; break; case 42 : hisbleed = 1; break; case 43 : hisdamage = 2; break; case 44 : hisdamage = 2; break; case 45 : mybleedstop = 100; break; case 46 : mybleedstop = 100; myheal = 1; break; case 47 : if (_root.playerturn == 1) { hisbleed = hisbleed + _root.enemybleed; } else { hisbleed = hisbleed + _root.playerbleed; } break; case 48 : hispoison = 1; break; case 49 : hispoison = 2; break; case 50 : hispoison = 3; break; case 51 : if (_root.playerturn == 1) { hishazumi = _root.playerhazumi; myhazumi = _root.enemyhazumi; _root.playerhazumi = 0; _root.enemyhazumi = 0; } else { hishazumi = _root.enemyhazumi; myhazumi = _root.playerhazumi; _root.playerhazumi = 0; _root.enemyhazumi = 0; } break; case 52 : mydamage = 3; hisdamage = 5; break; case 53 : if (_root.playerturn == 1) { myoffbonus = Math.round(_root.playerhazumi / 10); } else { myoffbonus = Math.round(_root.enemyhazumi / 10); } break; case 54 : if (_root.playerturn == 1) { mydefbonus = Math.round(_root.playerhazumi / 10); } else { mydefbonus = Math.round(_root.enemyhazumi / 10); } break; case 55 : myhazumiloss = 1000; myheal = 5; break; case 56 : if (_root.playerturn == 1) { myheal = _root.playerhazumi; } else { myheal = _root.enemyhazumi; } break; case 57 : if (_root.playerturn == 1) { hisdamage = _root.playerhazumi; } else { hisdamage = _root.enemyhazumi; } break; case 58 : if (_root.playerturn == 1) { hisdegat = 1 + _root.playeroffence; } else { hisdegat = 1 + _root.enemyoffence; } break; case 59 : hisdamage = 1; break; case 60 : hisdamage = 2; break; case 61 : hisdamage = 1; break; case 62 : if (_root.playerturn == 1) { _root.truefogofwar = _root.truefogofwar + 3; } else { _root.truefogofwar = _root.truefogofwar + 2.5; } _root.fogofwar = Math.round(_root.truefogofwar); break; case 63 : if (_root.playerturn == 1) { _root.playerlifemax = _root.playerlifemax + 5; } else { _root.enemylifemax = _root.enemylifemax + 5; } break; case 64 : if (_root.playerturn == 1) { _root.playerregen++; } else { _root.enemyregen++; } break; case 65 : if (_root.playerturn == 1) { _root.playerhazumiregen++; } else { _root.enemyhazumiregen++; } break; case 66 : if (_root.playerturn == 1) { myhazumi = _root.playerlastdamage; } else { myhazumi = _root.enemylastdamage; } break; case 67 : if (_root.playerturn == 1) { myheal = _root.playerlastdamage; } else { myheal = _root.enemylastdamage; } break; case 68 : myreflect = 1; break; case 69 : hisstun = 1; break; case 70 : hisstun = 2; break; case 71 : if (_root.playerturn == 1) { hisdamage = _root.enemydefence * 2; } else { hisdamage = _root.playerdefence * 2; } break; case 72 : if (_root.playerturn == 1) { hisdamage = _root.playerlastdamage + _root.enemyoffence; } else { hisdamage = _root.enemylastdamage + _root.playeroffence; } break; case 73 : if (_root.playerturn == 1) { _root.playerpoison = 0; } else { _root.enemypoison = 0; } break; case 74 : if (_root.playerturn == 1) { _root.enemyregen = 0; _root.enemyhazumiregen = 0; } else { _root.playerregen = 0; _root.playerhazumiregen = 0; } break; case 75 : if (_root.playerturn == 1) { hisdamage = _root.enemyhazumi; } else { hisdamage = _root.playerhazumi; } break; case 76 : if (_root.playerturn == 1) { hisdefbonus = _root.playerdefence; mydefbonus = _root.enemydefence; _root.playerdefence = 0; _root.enemydefence = 0; } else { hisdefbonus = _root.enemydefence; mydefbonus = _root.playerdefence; _root.playerdefence = 0; _root.enemydefence = 0; } break; case 77 : if (_root.playerturn == 1) { hisoffbonus = _root.playeroffence; myoffbonus = _root.enemyoffence; _root.playeroffence = 0; _root.enemyoffence = 0; } else { hisoffbonus = _root.enemyoffence; myoffbonus = _root.playeroffence; _root.playeroffence = 0; _root.enemyoffence = 0; } break; case 78 : if (_root.playerturn == 1) { if (_root.enemyoffence > 0) { myoffbonus = 1; hisoffmalus = 1; } if (_root.enemydefence > 0) { mydefbonus = 1; hisdefmalus = 1; } } else { if (_root.playeroffence > 0) { myoffbonus = 1; hisoffmalus = 1; } if (_root.playerdefence > 0) { mydefbonus = 1; hisdefmalus = 1; } } break; case 79 : if (_root.playerturn == 1) { hisbleed = _root.playerpoison; } else { hisbleed = _root.enemypoison; } break; case 80 : if (_root.playerturn == 1) { hishazumiloss = _root.enemydefence; } else { hishazumiloss = _root.playerdefence; } break; case 81 : _root.inquisition++; break; case 82 : if (_root.playerturn == 1) { _root.playeroffence = _root.playeroffence - playeroffencivestance; playeroffencivestance = _root.playerhazumi; _root.playeroffence = _root.playeroffence + playeroffencivestance; playeroffencivestancecpt = 3; } else { _root.enemyoffence = _root.enemyoffence - enemyoffencivestance; enemyoffencivestance = _root.enemyhazumi; _root.enemyoffence = _root.enemyoffence + enemyoffencivestance; enemyoffencivestancecpt = 3; } break; case 83 : if (_root.playerturn == 1) { _root.playerdefence = _root.playerdefence - playerdefencivestance; playerdefencivestance = _root.playerhazumi; _root.playerdefence = _root.playerdefence + playerdefencivestance; playerdefencivestancecpt = 3; } else { _root.enemydefence = _root.enemydefence - enemydefencivestance; enemydefencivestance = _root.enemyhazumi; _root.enemydefence = _root.enemydefence + enemydefencivestance; enemydefencivestancecpt = 3; } break; case 84 : if (_root.playerturn == 1) { hisdegat = _root.playerlastdamage; } else { hisdegat = _root.enemylastdamage; } break; case 85 : hisoffmalus = 1; break; case 86 : hisoffmalus = 2; break; case 87 : hisoffmalus = 3; break; case 88 : if (_root.playerturn == 1) { hisreflectmalus = _root.enemyreflect; } else { hisreflectmalus = _root.playerreflect; } break; case 89 : if (_root.playerturn == 1) { _root.enemymaxcard--; if (_root.enemymaxcard < 1) { _root.enemymaxcard = 1; } } else { _root.playermaxcard--; if (_root.playermaxcard < 1) { _root.playermaxcard = 1; } } break; case 90 : if (_root.playerturn != 1) { _root.enemymaxcard++; if (_root.enemymaxcard > 6) { _root.enemymaxcard = 6; } } else { _root.playermaxcard++; if (_root.playermaxcard > 6) { _root.playermaxcard = 6; } } break; case 91 : if (_root.playerturn == 1) { _root.playerhand[0] = 1; _root.playerhand[1] = 1; _root.playerhand[2] = 1; _root.playerhand[3] = 1; _root.playerhand[4] = 1; _root.playerhand[5] = 1; tellTarget (_root.playercard1mc) { gotoAndStop (1); }; tellTarget (_root.playercard2mc) { gotoAndStop (1); }; tellTarget (_root.playercard3mc) { gotoAndStop (1); }; tellTarget (_root.playercard4mc) { gotoAndStop (1); }; tellTarget (_root.playercard5mc) { gotoAndStop (1); }; tellTarget (_root.playercard6mc) { gotoAndStop (1); }; } else { _root.enemyhand[0] = 1; _root.enemyhand[1] = 1; _root.enemyhand[2] = 1; _root.enemyhand[3] = 1; _root.enemyhand[4] = 1; _root.enemyhand[5] = 1; tellTarget (_root.ecard1) { gotoAndStop (50); }; tellTarget (_root.ecard2) { gotoAndStop (50); }; tellTarget (_root.ecard3) { gotoAndStop (50); }; tellTarget (_root.ecard4) { gotoAndStop (50); }; tellTarget (_root.ecard5) { gotoAndStop (50); }; tellTarget (_root.ecard6) { gotoAndStop (50); }; } break; case 92 : _root.ebut1._visible = true; _root.ebut2._visible = true; _root.ebut3._visible = true; _root.ebut4._visible = true; _root.ebut5._visible = true; _root.ebut6._visible = true; _root.enemyview1.gotoAndStop(_root.enemyhand[0]); _root.enemyview2.gotoAndStop(_root.enemyhand[1]); _root.enemyview3.gotoAndStop(_root.enemyhand[2]); _root.enemyview4.gotoAndStop(_root.enemyhand[3]); _root.enemyview5.gotoAndStop(_root.enemyhand[4]); _root.enemyview6.gotoAndStop(_root.enemyhand[5]); break; case 93 : if (_root.playerturn == 1) { _root.playerfeint = 3; } else { _root.enemyfeint = 3; } break; case 94 : if (_root.playerturn == 1) { playerdualweild = 2; } else { enemydualweild = 2; } break; case 95 : if (_root.playerturn == 1) { if (_root.isHealing(_root.enemyhand[0]) == true) { _root.enemyhand[0] = 1; _root.ecard1.gotoAndStop(50); } if (_root.isHealing(_root.enemyhand[1]) == true) { _root.enemyhand[1] = 1; _root.ecard2.gotoAndStop(50); } if (_root.isHealing(_root.enemyhand[2]) == true) { _root.enemyhand[2] = 1; _root.ecard3.gotoAndStop(50); } if (_root.isHealing(_root.enemyhand[3]) == true) { _root.enemyhand[3] = 1; _root.ecard4.gotoAndStop(50); } if (_root.isHealing(_root.enemyhand[4]) == true) { _root.enemyhand[4] = 1; _root.ecard5.gotoAndStop(50); } if (_root.isHealing(_root.enemyhand[5]) == true) { _root.enemyhand[5] = 1; _root.ecard6.gotoAndStop(50); } } else { if (_root.isHealing(_root.playerhand[0]) == true) { _root.playerhand[0] = 1; _root.playercard1mc.gotoAndStop(1); } if (_root.isHealing(_root.playerhand[1]) == true) { _root.playerhand[1] = 1; _root.playercard2mc.gotoAndStop(1); } if (_root.isHealing(_root.playerhand[2]) == true) { _root.playerhand[2] = 1; _root.playercard3mc.gotoAndStop(1); } if (_root.isHealing(_root.playerhand[3]) == true) { _root.playerhand[3] = 1; _root.playercard4mc.gotoAndStop(1); } if (_root.isHealing(_root.playerhand[4]) == true) { _root.playerhand[4] = 1; _root.playercard5mc.gotoAndStop(1); } if (_root.isHealing(_root.playerhand[5]) == true) { _root.playerhand[5] = 1; _root.playercard6mc.gotoAndStop(1); } } break; case 96 : if (_root.isDamaging(_root.enemyhand[0]) == true) { _root.enemyhand[0] = 1; _root.ecard1.gotoAndStop(50); } if (_root.isDamaging(_root.enemyhand[1]) == true) { _root.enemyhand[1] = 1; _root.ecard2.gotoAndStop(50); } if (_root.isDamaging(_root.enemyhand[2]) == true) { _root.enemyhand[2] = 1; _root.ecard3.gotoAndStop(50); } if (_root.isDamaging(_root.enemyhand[3]) == true) { _root.enemyhand[3] = 1; _root.ecard4.gotoAndStop(50); } if (_root.isDamaging(_root.enemyhand[4]) == true) { _root.enemyhand[4] = 1; _root.ecard5.gotoAndStop(50); } if (_root.isDamaging(_root.enemyhand[5]) == true) { _root.enemyhand[5] = 1; _root.ecard6.gotoAndStop(50); } if (_root.isDamaging(_root.playerhand[0]) == true) { _root.playerhand[0] = 1; _root.playercard1mc.gotoAndStop(1); } if (_root.isDamaging(_root.playerhand[1]) == true) { _root.playerhand[1] = 1; _root.playercard2mc.gotoAndStop(1); } if (_root.isDamaging(_root.playerhand[2]) == true) { _root.playerhand[2] = 1; _root.playercard3mc.gotoAndStop(1); } if (_root.isDamaging(_root.playerhand[3]) == true) { _root.playerhand[3] = 1; _root.playercard4mc.gotoAndStop(1); } if (_root.isDamaging(_root.playerhand[4]) == true) { _root.playerhand[4] = 1; _root.playercard5mc.gotoAndStop(1); } if (_root.isDamaging(_root.playerhand[5]) == true) { _root.playerhand[5] = 1; _root.playercard6mc.gotoAndStop(1); } break; case 97 : hiscurse = 1; break; case 98 : hiscurse = 2; break; case 99 : hiscurse = 3; break; case 100 : if (_root.playerturn == 1) { _root.playerdefence = _root.enemydefence; } else { _root.enemydefence = _root.playerdefence; } break; case 101 : if (_root.playerturn == 1) { _root.playeroffence = _root.enemyoffence; } else { _root.enemyoffence = _root.playeroffence; } break; case 102 : if (_root.playerturn == 1) { temp = _root.playeroffence; _root.playeroffence = _root.playerdefence; _root.playerdefence = temp; } else { temp = _root.enemyoffence; _root.enemyoffence = _root.enemydefence; _root.enemydefence = temp; } break; case 103 : if (_root.playerturn == 1) { if (_root.playerhazumi >= 20) { myhazumiloss = 20; myheal = _root.playerlifemax - _root.playerlife; } } else if (_root.enemyhazumi >= 20) { myhazumiloss = 20; myheal = _root.enemylifemax - _root.enemylife; } break; case 104 : _root.playerlife = Math.round(_root.playerlife / 2); _root.enemylife = Math.round(_root.enemylife / 2); break; case 105 : if (_root.playerturn != 1) { _root.playeroffence = _root.playeroffence + playerdisarm; playerdisarm = _root.playeroffence; _root.playeroffence = _root.playeroffence - playerdisarm; playerdisarmcpt = 2; } else { _root.enemyoffence = _root.enemyoffence + enemydisarm; enemydisarm = _root.enemyoffence; _root.enemyoffence = _root.enemyoffence - enemydisarm; enemydisarmcpt = 2; } break; case 106 : if (_root.playerturn != 1) { _root.playerdefence = _root.playerdefence + playertackle; playertackle = _root.playerdefence; _root.playerdefence = _root.playerdefence - playertackle; playertacklecpt = 2; } else { _root.enemydefence = _root.enemydefence + enemytackle; enemytackle = _root.enemydefence; _root.enemydefence = _root.enemydefence - enemytackle; enemytacklecpt = 2; } break; case 107 : _root.inquisition = 0; break; case 108 : _root.fogofwar = 0; _root.truefogofwar = 0; break; case 109 : if (_root.playerturn == 1) { _root.playerbleed = 0; _root.playercurse = 0; _root.playerpoison = 0; _root.playerhazumi = 0; } else { _root.enemybleed = 0; _root.enemycurse = 0; _root.enemypoison = 0; _root.enemyhazumi = 0; } break; case 110 : if (_root.playerturn == 1) { if (_root.enemyhazumi >= 5) { myhazumi = 5; hishazumiloss = 5; } else { myhazumi = _root.enemyhazumi; hishazumiloss = _root.enemyhazumi; } } else if (_root.playerhazumi >= 5) { myhazumi = 5; hishazumiloss = 5; } else { myhazumi = _root.playerhazumi; hishazumiloss = _root.playerhazumi; } break; case 111 : hisdegat = 5; myheal = 5; break; case 112 : _root.playeroffence = 0; _root.playerdefence = 0; _root.enemyoffence = 0; _root.enemydefence = 0; break; case 113 : if (_root.playerturn == 1) { playerdiscard = 2; gotoAndPlay (82); } else { enemydiscard = 1; } break; case 114 : if (_root.playerturn == 1) { playerdiscard = 3; gotoAndPlay (82); } else { enemydiscard = 2; } break; case 115 : if (_root.playerturn == 1) { myheal = _root.playerdefence + _root.playeroffence; } else { myheal = _root.enemydefence + _root.enemyoffence; } break; case 118 : if (_root.playerturn == 1) { _root.sensei.foo = 0; _root.sensei.woo = 0; while (foo < 6) { if ((_root.playerhand[_root.sensei.foo] >= 116) && (_root.playerhand[_root.sensei.foo] <= 118)) { woo++; } foo++; } if (woo == 0) { hisdamage = 2; } if (woo == 1) { hisdamage = 10; } if (woo == 2) { hisdamage = 20; } if (woo >= 3) { hisdamage = 40; } } else { _root.sensei.foo = 0; _root.sensei.woo = 0; while (foo < 6) { if ((_root.enemyhand[_root.sensei.foo] >= 116) && (_root.enemyhand[_root.sensei.foo] <= 118)) { woo++; } foo++; } if (woo == 0) { hisdamage = 2; } if (woo == 1) { hisdamage = 10; } if (woo == 2) { hisdamage = 20; } if (woo >= 3) { hisdamage = 40; } } break; case 116 : if (_root.playerturn == 1) { _root.sensei.foo = 0; _root.sensei.woo = 0; while (foo < 6) { if ((_root.playerhand[_root.sensei.foo] >= 116) && (_root.playerhand[_root.sensei.foo] <= 118)) { woo++; } foo++; } if (woo == 0) { hisdamage = 2; } if (woo == 1) { hisdamage = 10; } if (woo == 2) { hisdamage = 20; } if (woo >= 3) { hisdamage = 40; } } else { _root.sensei.foo = 0; _root.sensei.woo = 0; while (foo < 6) { if ((_root.enemyhand[_root.sensei.foo] >= 116) && (_root.enemyhand[_root.sensei.foo] <= 118)) { woo++; } foo++; } if (woo == 0) { hisdamage = 2; } if (woo == 1) { hisdamage = 10; } if (woo == 2) { hisdamage = 20; } if (woo >= 3) { hisdamage = 40; } } break; case 117 : if (_root.playerturn == 1) { _root.sensei.foo = 0; _root.sensei.woo = 0; while (foo < 6) { if ((_root.playerhand[_root.sensei.foo] >= 116) && (_root.playerhand[_root.sensei.foo] <= 118)) { woo++; } foo++; } if (woo == 0) { hisdamage = 2; } if (woo == 1) { hisdamage = 10; } if (woo == 2) { hisdamage = 20; } if (woo >= 3) { hisdamage = 40; } } else { _root.sensei.foo = 0; _root.sensei.woo = 0; while (foo < 6) { if ((_root.enemyhand[_root.sensei.foo] >= 116) && (_root.enemyhand[_root.sensei.foo] <= 118)) { woo++; } foo++; } if (woo == 0) { hisdamage = 2; } if (woo == 1) { hisdamage = 10; } if (woo == 2) { hisdamage = 20; } if (woo >= 3) { hisdamage = 40; } } break; default : trace("no case tested true"); } if (_root.enemylife < 0) { tellTarget (_root) { gotoAndPlay (8); }; } else if (_root.playerlife < 0) { tellTarget (_root) { gotoAndPlay (9); }; }
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if (_root.fogofwar < 1) { if (hisdamage > 0) { if (_root.playerturn == 1) { hisdamage = hisdamage + (_root.playeroffence + _root.sensei.playeroffencivestance); trace("***his damage= " + hisdamage); hisdamage = hisdamage - (_root.enemydefence + _root.sensei.enemydefencivestance); trace("feint est a " + _root.playerfeint); if (_root.playerfeint > 0) { hisdamage = hisdamage * 2; trace("Donc les degat double a " + hisdamage); } trace("***his damage- defence and defencive stance= " + hisdamage); if (hisdamage > _root.stats.data.greatesthit) { _root.stats.data.greatesthit = hisdamage; } if (hisdamage > 0) { if (_root.enemyreflect > 0) { if (hisdamage > _root.enemyreflect) { playerflyback = _root.enemyreflect; } else { playerflyback = hisdamage; } } _root.enemylife = _root.enemylife - hisdamage; _root.enemylastdamage = hisdamage; _root.enemydamagemc.number = hisdamage; tellTarget (_root.enemydamagemc) { gotoAndPlay (2); }; } else { tellTarget (_root.enemyarmormc) { gotoAndPlay (2); }; } } else { hisdamage = ((hisdamage + _root.enemyoffence) + _root.sensei.enemyoffencivestance) - (_root.playerdefence + _root.sensei.playerdefencivestance); if (_root.enemyfeint > 0) { hisdamage = hisdamage * 2; } if (hisdamage > 0) { if (_root.playerreflect > 0) { if (hisdamage > _root.playerreflect) { enemyflyback = _root.playerreflect; } else { enemyflyback = hisdamage; } } _root.playerlife = _root.playerlife - hisdamage; _root.playerlastdamage = hisdamage; tellTarget (_root.playerdamagemc) { gotoAndPlay (2); }; _root.playerdamagemc.number = hisdamage; } else { tellTarget (_root.playerarmormc) { gotoAndPlay (2); }; } } } if (mydamage > 0) { if (_root.playerturn == 1) { mydamage = mydamage - _root.playerdefence; if (mydamage > 0) { _root.playerlife = _root.playerlife - mydamage; tellTarget (_root.playerdamagemc) { gotoAndPlay (2); }; _root.playerdamagemc.number = mydamage; } else { tellTarget (_root.playerarmormc) { gotoAndPlay (2); }; } } else { mydamage = mydamage - _root.enemydefence; if (mydamage > 0) { _root.enemylife = _root.enemylife - mydamage; tellTarget (_root.enemydamagemc) { gotoAndPlay (2); }; _root.enemydamagemc.number = mydamage; } else { tellTarget (_root.enemyarmormc) { gotoAndPlay (2); }; } } } if (hisdegat > 0) { if (_root.playerturn == 1) { if (_root.playerfeint > 0) { hisdegat = hisdegat * 2; } _root.enemylife = _root.enemylife - hisdegat; _root.enemylastdamage = hisdegat; _root.enemydamagemc.number = hisdegat; tellTarget (_root.enemydamagemc) { gotoAndPlay (2); }; } else { if (_root.enemyfeint > 0) { hisdegat = hisdegat * 2; } _root.playerlife = _root.playerlife - hisdegat; _root.playerlastdamage = hisdegat; _root.playerdamagemc.number = hisdegat; tellTarget (_root.playerdamagemc) { gotoAndPlay (2); }; } } } else if (_root.playerturn == 1) { _root.truefogofwar = _root.truefogofwar - 0.5; _root.fogofwar = Math.round(_root.truefogofwar); } _root.winloose();
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if (playerflyback > 0) { _root.playerflybackmc.number = playerflyback; tellTarget (_root.playerflybackmc) { gotoAndPlay (2); }; _root.playerlife = _root.playerlife - playerflyback; } if (enemyflyback > 0) { _root.enemyflybackmc.number = enemyflyback; tellTarget (_root.enemyflybackmc) { gotoAndPlay (2); }; _root.enemylife = _root.enemylife - enemyflyback; } _root.winloose();
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if (myheal > 0) { if (_root.playerturn == 1) { if (_root.playerpoison < 1) { _root.playerlife = _root.playerlife + myheal; if (_root.playerlife > _root.playerlifemax) { _root.playerlife = _root.playerlifemax; } tellTarget (_root.playerhealingmc) { gotoAndPlay (2); }; _root.playerhealingmc.number = myheal; } } else if (_root.enemypoison < 1) { _root.enemylife = _root.enemylife + myheal; if (_root.enemylife > _root.enemylifemax) { _root.enemylife = _root.enemylifemax; } tellTarget (_root.enemyhealingmc) { gotoAndPlay (2); }; _root.enemyhealingmc.number = myheal; } } _root.winloose();
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if ((((playerdualweild < 1) && (enemydualweild < 1)) && (enemydiscard < 1)) && (playerdiscard < 1)) { if (_root.playerturn == 1) { if (_root.playerhazumiregen > 0) { _root.playerhazumi = _root.playerhazumi + _root.playerhazumiregen; _root.playerhazumiregenmc.number = _root.playerhazumiregen; tellTarget (_root.playerhazumiregenmc) { gotoAndPlay (2); }; } } else if (_root.enemyhazumiregen > 0) { _root.enemyhazumi = _root.enemyhazumi + _root.enemyhazumiregen; _root.enemyhazumiregenmc.number = _root.enemyhazumiregen; tellTarget (_root.enemyhazumiregenmc) { gotoAndPlay (2); }; } }
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if (myhazumi > 0) { if (_root.playerturn == 1) { if (_root.playercurse < 1) { _root.playerhazumi = _root.playerhazumi + myhazumi; tellTarget (_root.playerhazumimc) { gotoAndPlay (2); }; _root.playerhazumimc.number = myhazumi; } } else if (_root.enemycurse < 1) { _root.enemyhazumi = _root.enemyhazumi + myhazumi; tellTarget (_root.enemyhazumimc) { gotoAndPlay (2); }; _root.enemyhazumimc.number = myhazumi; } } if (hishazumi > 0) { if (_root.playerturn == 1) { if (_root.enemycurse < 1) { _root.enemyhazumi = _root.enemyhazumi + hishazumi; tellTarget (_root.enemyhazumimc) { gotoAndPlay (2); }; _root.enemyhazumimc.number = hishazumi; } } else if (_root.playercurse < 1) { _root.playerhazumi = _root.playerhazumi + hishazumi; tellTarget (_root.playerhazumimc) { gotoAndPlay (2); }; _root.playerhazumimc.number = hishazumi; } } if (myhazumiloss > 0) { if (_root.playerturn == 1) { _root.playerhazumi = _root.playerhazumi - myhazumiloss; tellTarget (_root.playerhazumilossmc) { gotoAndPlay (2); }; _root.playerhazumilossmc.number = myhazumiloss; } else { _root.enemyhazumi = _root.enemyhazumi - myhazumiloss; tellTarget (_root.enemyhazumilossmc) { gotoAndPlay (2); }; _root.enemyhazumilossmc.number = myhazumiloss; } } if (hishazumiloss > 0) { if (_root.playerturn == 1) { _root.enemyhazumi = _root.enemyhazumi - hishazumiloss; tellTarget (_root.enemyhazumilossmc) { gotoAndPlay (2); }; _root.enemyhazumilossmc.number = hishazumiloss; } else { _root.playerhazumi = _root.playerhazumi - hishazumiloss; tellTarget (_root.playerhazumilossmc) { gotoAndPlay (2); }; _root.playerhazumilossmc.number = hishazumiloss; } } if (_root.playerhazumi < 0) { _root.playerhazumi = 0; } if (_root.enemyhazumi < 0) { _root.enemyhazumi = 0; } if (_root.playerhazumi > _root.stats.data.tophazumi) { _root.stats.data.tophazumi = _root.playerhazumi; } _root.winloose();
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if ((_root.playerhazumi >= 10) && (_root.player10hazumi < 1)) { _root.playerdefence++; _root.playeroffence++; _root.player10hazumi = 1; tellTarget (_root.playerpromotionmc) { gotoAndPlay (2); }; } else if ((_root.playerhazumi >= 20) && (_root.player20hazumi < 1)) { _root.playerreflect = _root.playerreflect + 2; _root.playerdefence = _root.playerdefence + 2; _root.playeroffence = _root.playeroffence + 2; _root.player20hazumi = 1; tellTarget (_root.playerpromotionmc) { gotoAndPlay (2); }; } else if ((_root.playerhazumi >= 30) && (_root.player30hazumi < 1)) { _root.playerdefence = _root.playerdefence + 3; _root.playeroffence = _root.playeroffence + 3; _root.player30hazumi = 1; _root.playerregen++; tellTarget (_root.playerpromotionmc) { gotoAndPlay (2); }; } if ((_root.enemyhazumi >= 10) && (_root.enemy10hazumi < 1)) { _root.enemydefence++; _root.enemyoffence++; _root.enemy10hazumi = 1; tellTarget (_root.enemypromotionmc) { gotoAndPlay (2); }; } else if ((_root.enemyhazumi >= 20) && (_root.enemy20hazumi < 1)) { _root.enemyreflect = _root.enemyreflect + 2; _root.enemydefence++; _root.enemyoffence++; _root.enemy20hazumi = 1; tellTarget (_root.enemypromotionmc) { gotoAndPlay (2); }; } else if ((_root.enemyhazumi >= 30) && (_root.enemy30hazumi < 1)) { _root.enemydefence = _root.enemydefence + 3; _root.enemyoffence = _root.enemyoffence + 3; _root.enemy30hazumi = 1; _root.enemyregen++; tellTarget (_root.enemypromotionmc) { gotoAndPlay (2); }; } if (_root.enemydefence < 0) { _root.enemydefence = 0; } if (_root.playerdefence < 0) { _root.playerdefence = 0; } if (_root.enemyoffence < 0) { _root.enemyoffence = 0; } if (_root.playeroffence < 0) { _root.playeroffence = 0; } _root.winloose();
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if (_root.playerturn == 1) { if (_root.playercurse < 1) { if (myoffbonus > 0) { _root.playeroffence = _root.playeroffence + myoffbonus; tellTarget (_root.playeroffencebonusmc) { gotoAndPlay (2); }; _root.playeroffencebonusmc.number = myoffbonus; } if (mydefbonus > 0) { _root.playerdefence = _root.playerdefence + mydefbonus; tellTarget (_root.playerdefencebonusmc) { gotoAndPlay (2); }; _root.playerdefencebonusmc.number = mydefbonus; } } if (hisoffbonus > 0) { _root.enemyoffence = _root.enemyoffence + hisoffbonus; tellTarget (_root.enemyoffencebonusmc) { gotoAndPlay (2); }; _root.enemyoffencebonusmc.number = hisoffbonus; } if (hisdefbonus > 0) { _root.enemydefence = _root.enemydefence + hisdefbonus; tellTarget (_root.enemydefencebonusmc) { gotoAndPlay (2); }; _root.enemydefencebonusmc.number = hisdefbonus; } } else { if (_root.enemycurse < 1) { if (myoffbonus > 0) { _root.enemyoffence = _root.enemyoffence + myoffbonus; tellTarget (_root.enemyoffencebonusmc) { gotoAndPlay (2); }; _root.enemyoffencebonusmc.number = myoffbonus; } if (mydefbonus > 0) { _root.enemydefence = _root.enemydefence + mydefbonus; tellTarget (_root.enemydefencebonusmc) { gotoAndPlay (2); }; _root.enemydefencebonusmc.number = mydefbonus; } } if (hisoffbonus > 0) { _root.playeroffence = _root.playeroffence + hisoffbonus; tellTarget (_root.playeroffencebonusmc) { gotoAndPlay (2); }; _root.playeroffencebonusmc.number = hisoffbonus; } if (hisdefbonus > 0) { _root.playerdefence = _root.playerdefence + hisdefbonus; tellTarget (_root.playerdefencebonusmc) { gotoAndPlay (2); }; _root.playerdefencebonusmc.number = hisdefbonus; } } _root.winloose();
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if (_root.playerturn == 1) { if (myoffmalus > 0) { _root.playeroffence = _root.playeroffence - myoffmalus; tellTarget (_root.playeroffencemalusmc) { gotoAndPlay (2); }; _root.playeroffencemalusmc.number = myoffmalus; } if (mydefmalus > 0) { _root.playerdefence = _root.playerdefence - mydefmalus; tellTarget (_root.playerdefencemalusmc) { gotoAndPlay (2); }; _root.playerdefencemalusmc.number = myoffmalus; } if (hisoffmalus > 0) { _root.enemyoffence = _root.enemyoffence - hisoffmalus; tellTarget (_root.enemyoffencemalusmc) { gotoAndPlay (2); }; _root.enemyoffencemalusmc.number = hisoffmalus; } if (hisdefmalus > 0) { _root.enemydefence = _root.enemydefence - hisdefmalus; tellTarget (_root.enemydefencemalusmc) { gotoAndPlay (2); }; _root.enemydefencemalusmc.number = hisdefmalus; } } else { if (myoffmalus > 0) { _root.enemyoffence = _root.enemyoffence - myoffmalus; tellTarget (_root.enemyoffencemalusmc) { gotoAndPlay (2); }; _root.enemyoffencemalusmc.number = myoffmalus; } if (mydefmalus > 0) { _root.enemydefence = _root.enemydefence - mydefmalus; tellTarget (_root.enemydefencemalusmc) { gotoAndPlay (2); }; _root.enemydefencemalusmc.number = mydefmalus; } if (hisoffmalus > 0) { _root.playeroffence = _root.playeroffence - hisoffmalus; tellTarget (_root.playeroffencemalusmc) { gotoAndPlay (2); }; _root.playeroffencemalusmc.number = hisoffmalus; } if (hisdefmalus > 0) { _root.playerdefence = _root.playerdefence - hisdefmalus; tellTarget (_root.playerdefencemalusmc) { gotoAndPlay (2); }; _root.playerdefencemalusmc.number = hisdefmalus; } } _root.winloose();
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if ((((playerdualweild < 1) && (enemydualweild < 1)) && (enemydiscard < 1)) && (playerdiscard < 1)) { if (_root.playerturn == 1) { if (hisbleed > 0) { _root.enemybleed = _root.enemybleed + hisbleed; } if (mybleed > 0) { _root.playerbleed = _root.playerbleed + mybleed; } if (_root.playerbleed < 0) { _root.playerbleed = 0; } _root.playerbleed = _root.playerbleed - mybleedstop; if (_root.playerbleed < 0) { _root.playerbleed = 0; } if (_root.playerbleed > 0) { _root.playerlife = _root.playerlife - _root.playerbleed; tellTarget (_root.playerbleedmc) { gotoAndPlay (2); }; } } else { if (hisbleed > 0) { _root.playerbleed = _root.playerbleed + hisbleed; } if (mybleed > 0) { _root.enemybleed = _root.enemybleed + mybleed; } if (_root.enemybleed < 0) { _root.enemybleed = 0; } _root.enemybleed = _root.enemybleed - mybleedstop; if (_root.enemybleed < 0) { _root.enemybleed = 0; } if (_root.enemybleed > 0) { _root.enemylife = _root.enemylife - _root.enemybleed; tellTarget (_root.enemybleedmc) { gotoAndPlay (2); }; } } } _root.winloose();
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_root.winloose();
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if (_root.playerturn == 1) { if (hispoison >= 1) { _root.enemypoison = _root.enemypoison + hispoison; tellTarget (_root.enemypoisonmc) { gotoAndPlay (2); }; } else if (mypoison > 1) { _root.playerpoison = _root.playerpoison + mypoison; } if (_root.playerpoison > 0) { tellTarget (_root.playerpoisonmc) { gotoAndPlay (2); }; } } else { if (hispoison >= 1) { _root.playerpoison = _root.playerpoison + hispoison; tellTarget (_root.playerpoisonmc) { gotoAndPlay (2); }; } else if (mypoison > 1) { _root.enemypoison = _root.enemypoison + mypoison; } if (_root.enemypoison > 0) { tellTarget (_root.enemypoisonmc) { gotoAndPlay (2); }; } }
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if ((((playerdualweild < 1) && (enemydualweild < 1)) && (enemydiscard < 1)) && (playerdiscard < 1)) { if (_root.playerturn == 1) { if (_root.playerlife < _root.playerlifemax) { if (_root.playerpoison < 1) { if (_root.playerregen > 0) { _root.playerlife = _root.playerlife + _root.playerregen; if (_root.playerlife > _root.playerlifemax) { _root.playerlife = _root.playerlifemax; } _root.playerregenmc.number = _root.playerregen; tellTarget (_root.playerregenmc) { gotoAndPlay (2); }; } } } } else if (_root.enemylife < _root.enemylifemax) { if (_root.enemypoison < 1) { if (_root.enemyregen > 0) { _root.enemylife = _root.enemylife + _root.enemyregen; if (_root.enemylife > _root.enemylifemax) { _root.enemylife = _root.enemylifemax; } _root.enemyregenmc.number = _root.enemyregen; tellTarget (_root.enemyregenmc) { gotoAndPlay (2); }; } } } }
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if (myreflect > 0) { if (_root.playerturn == 1) { _root.playerreflect = _root.playerreflect + myreflect; _root.playerreflectbonusmc.number = myreflect; tellTarget (_root.playerreflectbonusmc) { gotoAndPlay (2); }; } else { _root.enemyreflect = _root.enemyreflect + myreflect; _root.enemyreflectbonusmc.number = myreflect; tellTarget (_root.enemyreflectbonusmc) { gotoAndPlay (2); }; } } if (hisreflectmalus > 0) { if (_root.playerturn == 1) { _root.enemyreflectmalusmc.number = hisreflectmalus; _root.enemyreflect = 0; tellTarget (_root.enemyreflectmalusmc) { gotoAndPlay (2); }; } else { _root.playerreflectmalusmc.number = hisreflectmalus; _root.playerreflect = 0; tellTarget (_root.playerreflectmalusmc) { gotoAndPlay (2); }; } }
Symbol 468 MovieClip Frame 50
if ((((playerdualweild < 1) && (enemydualweild < 1)) && (enemydiscard < 1)) && (playerdiscard < 1)) { if (hisstun > 0) { if (_root.playerturn == 1) { _root.enemystun = _root.enemystun + hisstun; } else { _root.playerstun = _root.playerstun + hisstun; } } }
Symbol 468 MovieClip Frame 53
if ((((playerdualweild < 1) && (enemydualweild < 1)) && (enemydiscard < 1)) && (playerdiscard < 1)) { if (_root.inquisition > 0) { if (_root.playerhazumi != _root.enemyhazumi) { if (_root.playerturn == 1) { if (_root.playerhazumi > _root.enemyhazumi) { tellTarget (_root.enemyinquisitionmc) { gotoAndPlay (2); }; _root.enemyinquisitionmc.number = _root.inquisition; _root.enemylife = _root.enemylife - _root.inquisition; } } else if (_root.enemyhazumi > _root.playerhazumi) { tellTarget (_root.playerinquisitionmc) { gotoAndPlay (2); }; _root.playerinquisitionmc.number = _root.inquisition; _root.playerlife = _root.playerlife - _root.inquisition; } } } } _root.winloose();
Symbol 468 MovieClip Frame 56
if (_root.playerturn == 1) { if (hiscurse >= 1) { _root.enemycurse = _root.enemycurse + hiscurse; tellTarget (_root.enemycursemc) { gotoAndPlay (2); }; } else if (mypoison > 1) { _root.playercurse = _root.playercurse + mycurse; } if (_root.playercurse > 0) { tellTarget (_root.playercursemc) { gotoAndPlay (2); }; } } else { if (hiscurse >= 1) { _root.playercurse = _root.playercurse + hiscurse; tellTarget (_root.playercursemc) { gotoAndPlay (2); }; } else if (mycurse > 1) { _root.enemycurse = _root.enemycurse + mycurse; } if (_root.enemycurse > 0) { tellTarget (_root.enemycursemc) { gotoAndPlay (2); }; } }
Symbol 468 MovieClip Frame 58
if (_root.fogofwar > 0) { _root.fogofwarmc.gotoAndPlay(2); }
Symbol 468 MovieClip Frame 61
if ((((playerdualweild < 1) && (enemydualweild < 1)) && (enemydiscard < 1)) && (playerdiscard < 1)) { x = 0; if (_root.playerturn == 1) { _root.matchlength++; _root.giveCard("enemy"); } else { _root.giveCard("player"); } }
Symbol 468 MovieClip Frame 82
enemyplay = 0; decision = 0; veronik = 0; if (_root.playerdefence > _root.stats.data.bestdefence) { _root.stats.data.bestdefence = _root.playerdefence; } if (_root.playeroffence > _root.stats.data.bestoffence) { _root.stats.data.bestoffence = _root.playeroffence; } if (_root.playerturn == 1) { if (playerdiscard > 1) { _root.moved = 0; playerdiscard--; gotoAndPlay (1); } else { if (playerdiscard > 0) { playerdiscard = 0; _root.giveCard("enemy"); } if (playerdualweild < 1) { if (_root.enemystun < 1) { _root.playerturn = 0; if (_root.enemypoison < 1) { if (_root.priority() == "heal") { trace("finding healing card"); enemyplay = _root.findhealcard(); trace("findhealcard retourne: " + _root.findhealcard()); trace("best healing card found at " + enemyplay); } else { trace("utilise le find best card no heal required"); enemyplay = _root.findbestcard(); } if (enemyplay == 99) { trace("no healing card found"); enemyplay = _root.findbestcard(); } } else { trace("utilise le find best card currently poisoned"); enemyplay = _root.findbestcard(); } if (enemyplay > 6) { trace("no card found saddly"); enemyplay = random(6); } argh = new Sound(); argh.attachSound("enemyattack"); argh.start(); tellTarget (["_root.ecard" + (this.enemyplay + 1)]) { gotoAndStop (50); }; tellTarget (_root.playerdeck) { gotoAndStop(_root.enemyhand[this.enemyplay]); }; _root.cardplayed = _root.enemyhand[this.enemyplay]; _root.enemyhand[this.enemyplay] = 0; gotoAndPlay (2); } else { _root.enemystun--; tellTarget (_root.enemystunnedmc) { gotoAndPlay (2); }; _root.giveCard("player"); _root.moved = 0; gotoAndPlay (1); } } else { playerdualweild--; _root.moved = 0; gotoAndPlay (1); } } } else if (enemydiscard > 0) { trace("discard une carte pas bonne"); enemyplay = _root.findworstcard(); if (enemyplay > 6) { trace("trouve pas une mauvaise carte"); enemyplay = random(6); } tellTarget (["_root.ecard" + (this.enemyplay + 1)]) { gotoAndStop (50); }; _root.enemyhand[this.enemyplay] = 0; enemydiscard--; if (enemydiscard == 0) { _root.moved = 0; _root.playerturn = 1; gotoAndPlay (1); } else { gotoAndPlay ("discard loop"); } } else if (enemydualweild < 1) { if (_root.playerstun < 1) { _root.giveCard("player"); _root.playerturn = 1; _root.moved = 0; } else { tellTarget (_root.playerstunnedmc) { gotoAndPlay (2); }; _root.playerstun--; _root.matchlength++; _root.giveCard("enemy"); if (_root.enemypoison < 1) { if (_root.priority() == "heal") { trace("finding healing card"); enemyplay = _root.findhealcard(); trace("findhealcard retourne: " + _root.findhealcard()); trace("best healing card found at " + enemyplay); } else { trace("utilise le find best card no heal required"); enemyplay = _root.findbestcard(); } if (enemyplay == 99) { trace("no healing card found"); enemyplay = _root.findbestcard(); } } else { trace("utilise le find best card currently poisoned"); enemyplay = _root.findbestcard(); } if (enemyplay > 6) { trace("no card found saddly"); enemyplay = random(6); } argh = new Sound(); argh.attachSound("enemyattack"); argh.start(); tellTarget (["_root.ecard" + (this.enemyplay + 1)]) { gotoAndStop (50); }; tellTarget (_root.playerdeck) { gotoAndStop(_root.enemyhand[this.enemyplay]); }; _root.cardplayed = _root.enemyhand[this.enemyplay]; _root.enemyhand[this.enemyplay] = 0; gotoAndPlay (2); } } else { enemydualweild--; if (_root.enemypoison < 1) { if (_root.priority() == "heal") { trace("finding healing card"); enemyplay = _root.findhealcard(); trace("findhealcard retourne: " + _root.findhealcard()); trace("best healing card found at " + enemyplay); } else { trace("utilise le find best card no heal required"); enemyplay = _root.findbestcard(); } if (enemyplay == 99) { trace("no healing card found"); enemyplay = _root.findbestcard(); } } else { trace("utilise le find best card currently poisoned"); enemyplay = _root.findbestcard(); } if (enemyplay > 6) { trace("no card found saddly"); enemyplay = random(6); } argh = new Sound(); argh.attachSound("enemyattack"); argh.start(); tellTarget (["_root.ecard" + (this.enemyplay + 1)]) { gotoAndStop (50); }; tellTarget (_root.playerdeck) { gotoAndStop(_root.enemyhand[this.enemyplay]); }; _root.cardplayed = _root.enemyhand[this.enemyplay]; _root.enemyhand[this.enemyplay] = 0; gotoAndPlay (2); }
Symbol 489 MovieClip Frame 1
stop();
Symbol 489 MovieClip Frame 16
argh = new Sound(); x = random(20) + 1; argh.attachSound("mhit" + x); argh.start();
Symbol 489 MovieClip Frame 25
this.number = "";
Symbol 494 MovieClip Frame 1
stop();
Symbol 498 MovieClip Frame 1
stop();
Symbol 498 MovieClip Frame 25
this.number = "";
Symbol 503 MovieClip Frame 1
stop();
Symbol 503 MovieClip Frame 25
this.number = "";
Symbol 510 MovieClip Frame 1
stop();
Symbol 510 MovieClip Frame 25
this.number = "";
Symbol 518 MovieClip Frame 1
stop();
Symbol 518 MovieClip Frame 25
this.number = "";
Symbol 521 MovieClip Frame 1
stop();
Symbol 521 MovieClip Frame 25
this.number = "";
Symbol 545 MovieClip Frame 1
stop();
Symbol 545 MovieClip Frame 25
this.number = "";
Symbol 549 MovieClip Frame 1
stop();
Symbol 549 MovieClip Frame 25
this.number = "";
Symbol 574 MovieClip Frame 1
stop();
Symbol 608 MovieClip Frame 25
stop();
Symbol 610 MovieClip Frame 1
stop();
Symbol 610 MovieClip Frame 16
argh = new Sound(); x = random(20) + 1; argh.attachSound("mhit" + x); argh.start();
Symbol 610 MovieClip Frame 25
this.number = "";
Symbol 622 MovieClip Frame 1
stop();
Symbol 635 MovieClip Frame 1
stop();
Symbol 635 MovieClip Frame 25
this.number = "";
Symbol 639 MovieClip Frame 1
stop();
Symbol 639 MovieClip Frame 25
this.number = "";
Symbol 645 MovieClip Frame 1
stop();
Symbol 645 MovieClip Frame 25
this.number = "";
Symbol 647 MovieClip Frame 1
stop();
Symbol 647 MovieClip Frame 25
this.number = "";
Symbol 651 MovieClip Frame 1
stop();
Symbol 651 MovieClip Frame 25
this.number = "";
Symbol 652 Button
on (rollOver) { if (_root.playerturn > 0) { tellTarget (playerdeck) { gotoAndStop(_root.enemyhand[0]); }; } }
Symbol 653 Button
on (rollOver) { if (_root.playerturn > 0) { tellTarget (playerdeck) { gotoAndStop(_root.enemyhand[1]); }; } }
Symbol 654 Button
on (rollOver) { if (_root.playerturn > 0) { tellTarget (playerdeck) { gotoAndStop(_root.enemyhand[2]); }; } }
Symbol 655 Button
on (rollOver) { if (_root.playerturn > 0) { tellTarget (playerdeck) { gotoAndStop(_root.enemyhand[3]); }; } }
Symbol 656 Button
on (rollOver) { if (_root.playerturn > 0) { tellTarget (playerdeck) { gotoAndStop(_root.enemyhand[4]); }; } }
Symbol 657 Button
on (rollOver) { if (_root.playerturn > 0) { tellTarget (playerdeck) { gotoAndStop(_root.enemyhand[5]); }; } }
Symbol 662 MovieClip Frame 1
stop();
Symbol 662 MovieClip Frame 25
this.number = "";
Symbol 666 MovieClip Frame 1
stop();
Symbol 666 MovieClip Frame 25
this.number = "";
Symbol 670 MovieClip Frame 1
stop();
Symbol 670 MovieClip Frame 25
this.number = "";
Symbol 674 MovieClip Frame 1
stop();
Symbol 674 MovieClip Frame 25
this.number = "";
Symbol 680 Button
on (release) { if (_root.stats.data.prizeoff > 0) { _root.playeroffence++; _root.stats.data.prizeoff--; argh = new Sound(); argh.attachSound("bleep11"); argh.start(); _root.gamedesc = ("You just used a healing bonus point, you now have " + _root.stats.data.prizeoff) + " points left"; } else { _root.gamedesc = "You don't have enough offence bonus points, you can get more by winning tournaments."; argh = new Sound(); argh.attachSound("bleep13"); argh.start(); } }
Symbol 681 Button
on (release) { if (_root.stats.data.prizedef > 0) { _root.playerdefence++; _root.stats.data.prizedef--; argh = new Sound(); argh.attachSound("bleep11"); argh.start(); _root.gamedesc = ("You just used a healing bonus point, you now have " + _root.stats.data.prizedef) + " points left"; } else { _root.gamedesc = "You don't have enough defence bonus points, you can get more by winning tournaments."; argh = new Sound(); argh.attachSound("bleep13"); argh.start(); } }
Symbol 682 Button
on (release) { if (_root.stats.data.prizeheal > 0) { _root.playerlife++; _root.stats.data.prizeheal--; argh = new Sound(); argh.attachSound("bleep11"); argh.start(); _root.gamedesc = ("You just used a healing bonus point, you now have " + _root.stats.data.prizeheal) + " points left"; } else { _root.gamedesc = "You don't have enough healing bonus points, you can get more by winning tournaments."; argh = new Sound(); argh.attachSound("bleep13"); argh.start(); } }
Symbol 683 Button
on (rollOver) { _root.gamedesc = "This is your hit points, when this number reach 0 you are cooked."; } on (rollOut) { _root.gamedesc = ""; }
Symbol 684 Button
on (rollOver) { _root.gamedesc = "This is your hazumi points, you will have special power ups when you reach 10,20,30 points."; } on (rollOut) { _root.gamedesc = ""; }
Symbol 685 Button
on (rollOver) { _root.gamedesc = "This is your offence points, they are bonuses to your damage output."; } on (rollOut) { _root.gamedesc = ""; }
Symbol 686 Button
on (rollOver) { _root.gamedesc = "This is your defence points, they are malus to your enemy's damage output."; } on (rollOut) { _root.gamedesc = ""; }
Symbol 687 Button
on (rollOver) { _root.gamedesc = "This is your regeneration points, you gain health equal to this number each turn if you are injured."; } on (rollOut) { _root.gamedesc = ""; }
Symbol 688 Button
on (rollOver) { _root.gamedesc = "This is your reflect damage points, If the enemy is goin thru your amror, this amount of damage can be reflected to him."; } on (rollOut) { _root.gamedesc = ""; }
Symbol 689 Button
on (rollOver) { _root.gamedesc = "This is the inquisition counter, when above 0, the player with less hazumi will take damage equal to this number."; } on (rollOut) { _root.gamedesc = ""; }
Symbol 690 Button
on (rollOver) { _root.gamedesc = "This is the fog of war counter, when above 0, all attack cards will have no effect."; } on (rollOut) { _root.gamedesc = ""; }
Symbol 692 Button
on (rollOver) { _root.gamedesc = "This is your bleed counter, you lose this amount of life points per turn."; } on (rollOut) { _root.gamedesc = ""; }
Symbol 693 Button
on (rollOver) { _root.gamedesc = "This is your poison counter, while poisoned you may not heal."; } on (rollOut) { _root.gamedesc = ""; }
Symbol 694 Button
on (rollOver) { _root.gamedesc = "This is your curse counter, while cursed you may not increase your hazumi, offence and defence scores."; } on (rollOut) { _root.gamedesc = ""; }
Symbol 699 Button
on (release) { if (_root.training > 0) { gotoAndPlay (15); } else { gotoAndPlay (4); } stopAllSounds(); }
Symbol 704 Button
on (release) { if (_root.training > 0) { gotoAndPlay (15); } else { gotoAndPlay (4); } }
Symbol 721 Button
on (release) { _root.belttrial = 1; if (_root.stats.data.belt < 15) { gotoAndPlay (17); } }
Symbol 722 Button
on (release) { _root.belttrial = 0; gotoAndPlay (16); }
Symbol 723 Button
on (release) { gotoAndPlay (23); }
Symbol 727 Button
on (release) { gotoAndPlay (26); }
Symbol 729 Button
on (release) { gotoAndStop (1); tellTarget (_root) { _root.tournamentround = 1; gotoAndPlay ("tournament"); }; }
Symbol 730 Button
on (release) { gotoAndStop (1); }
Symbol 732 MovieClip Frame 1
stop();
Symbol 732 MovieClip Frame 2
gotoAndPlay (3);
Symbol 732 MovieClip Frame 25
gotoAndPlay (2);
Symbol 732 MovieClip Frame 26
stop();
Symbol 734 Button
on (release) { _root.stats.data.forfeit = 1; _root.training = 1; _root.mailonce = 0; gotoAndPlay (12); }
Symbol 735 Button
on (release) { gotoAndPlay (15); }
Symbol 738 Button
on (release) { gotoAndPlay (18); }
Symbol 739 Button
on (release) { gotoAndPlay (15); }
Symbol 740 Button
on (release) { _root.stats.data.forfeittrial = 1; _root.trial = 1; _root.mailonce = 0; gotoAndPlay (12); }
Symbol 748 Button
on (release) { gotoAndPlay (15); stopAllSounds(); }
Symbol 754 Button
on (release) { if (_root.tournamentround < 7) { gotoAndPlay (12); } else if (_root.tournamentround == 7) { gotoAndPlay (22); } else { gotoAndPlay (15); _root.tournamentlife = 0; } }
Symbol 757 Button
on (release) { gotoAndPlay (12); _root.tournamentlife = 0; }
Symbol 759 Button
on (release) { _root.mailonce = 0; gotoAndPlay (15); }
Symbol 767 Button
on (release) { gotoAndPlay (15); _root.oncezz = 0; }
Symbol 776 Button
on (release) { if (_root.oncezz < 1) { scoretable.filename = "gekisenscores3/demo.sco"; scoretable.scoresize = 10; scoretable.action = "INSERT"; scoretable.viewtype = "FLASH"; scoretable.winname = _root.stats.data.playername; scoretable.winscore = _root.ratescore; scoretable.loadVariables("http://www.urbanprophet.com/gekisenscores3.php", "GET"); _root.oncezz = 1; } }

Library Items

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Symbol 2 GraphicUsed by:Timeline
Symbol 3 BitmapUsed by:4
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Symbol 25 SoundUsed by:Timeline
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Symbol 32 ButtonUses:14 15 16Used by:Timeline
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Symbol 36 GraphicUsed by:50
Symbol 37 GraphicUsed by:50
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Symbol 740 ButtonUses:14 15 16Used by:Timeline
Symbol 741 GraphicUsed by:Timeline
Symbol 742 GraphicUsed by:Timeline
Symbol 743 TextUses:6Used by:Timeline
Symbol 744 GraphicUsed by:Timeline
Symbol 745 TextUses:6Used by:Timeline
Symbol 746 EditableTextUses:6Used by:Timeline
Symbol 747 GraphicUsed by:Timeline
Symbol 748 ButtonUses:14 15 16Used by:Timeline
Symbol 749 SoundUsed by:Timeline
Symbol 750 TextUses:18Used by:Timeline
Symbol 751 TextUses:18Used by:Timeline
Symbol 752 TextUses:18Used by:Timeline
Symbol 753 GraphicUsed by:Timeline
Symbol 754 ButtonUses:14 15 16Used by:Timeline
Symbol 755 EditableTextUses:6Used by:Timeline
Symbol 756 GraphicUsed by:Timeline
Symbol 757 ButtonUses:14 15 16Used by:Timeline
Symbol 758 GraphicUsed by:Timeline
Symbol 759 ButtonUses:14 15 16Used by:Timeline
Symbol 760 EditableTextUses:6Used by:Timeline
Symbol 761 GraphicUses:677Used by:764
Symbol 762 GraphicUses:675Used by:764
Symbol 763 GraphicUses:676Used by:764
Symbol 764 MovieClipUses:761 762 763Used by:Timeline
Symbol 765 GraphicUsed by:Timeline
Symbol 766 EditableTextUses:6Used by:Timeline
Symbol 767 ButtonUses:14 15 16Used by:Timeline
Symbol 768 BitmapUsed by:769
Symbol 769 GraphicUses:768Used by:776
Symbol 770 BitmapUsed by:771
Symbol 771 GraphicUses:770Used by:776
Symbol 772 BitmapUsed by:773
Symbol 773 GraphicUses:772Used by:776
Symbol 774 GraphicUsed by:776
Symbol 775 SoundUsed by:776
Symbol 776 ButtonUses:769 771 773 774 775Used by:Timeline
Symbol 777 GraphicUsed by:800
Symbol 778 FontUsed by:779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798
Symbol 779 EditableTextUses:778Used by:800
Symbol 780 EditableTextUses:778Used by:800
Symbol 781 EditableTextUses:778Used by:800
Symbol 782 EditableTextUses:778Used by:800
Symbol 783 EditableTextUses:778Used by:800
Symbol 784 EditableTextUses:778Used by:800
Symbol 785 EditableTextUses:778Used by:800
Symbol 786 EditableTextUses:778Used by:800
Symbol 787 EditableTextUses:778Used by:800
Symbol 788 EditableTextUses:778Used by:800
Symbol 789 EditableTextUses:778Used by:800
Symbol 790 EditableTextUses:778Used by:800
Symbol 791 EditableTextUses:778Used by:800
Symbol 792 EditableTextUses:778Used by:800
Symbol 793 EditableTextUses:778Used by:800
Symbol 794 EditableTextUses:778Used by:800
Symbol 795 EditableTextUses:778Used by:800
Symbol 796 EditableTextUses:778Used by:800
Symbol 797 EditableTextUses:778Used by:800
Symbol 798 EditableTextUses:778Used by:800
Symbol 799 GraphicUsed by:800
Symbol 800 MovieClipUses:777 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799Used by:Timeline

Instance Names

"beltcolormc"Frame 6Symbol 50 MovieClip
"viewermc"Frame 8Symbol 405 MovieClip
"ecard1"Frame 12Symbol 442 MovieClip
"ecard2"Frame 12Symbol 443 MovieClip
"ecard3"Frame 12Symbol 444 MovieClip
"ecard4"Frame 12Symbol 445 MovieClip
"ecard5"Frame 12Symbol 446 MovieClip
"ecard6"Frame 12Symbol 447 MovieClip
"pcard1"Frame 12Symbol 449 MovieClip
"pcard2"Frame 12Symbol 450 MovieClip
"pcard3"Frame 12Symbol 451 MovieClip
"pcard4"Frame 12Symbol 452 MovieClip
"pcard5"Frame 12Symbol 453 MovieClip
"pcard6"Frame 12Symbol 454 MovieClip
"playercard1mc"Frame 12Symbol 405 MovieClip
"playercard2mc"Frame 12Symbol 405 MovieClip
"playercard3mc"Frame 12Symbol 405 MovieClip
"playercard4mc"Frame 12Symbol 405 MovieClip
"playercard5mc"Frame 12Symbol 405 MovieClip
"playercard6mc"Frame 12Symbol 405 MovieClip
"playerdeck"Frame 12Symbol 405 MovieClip
"sensei"Frame 12Symbol 468 MovieClip
"playerdamagemc"Frame 12Symbol 489 MovieClip
"enemydamagemc"Frame 12Symbol 489 MovieClip
"enemyarmormc"Frame 12Symbol 494 MovieClip
"playerarmormc"Frame 12Symbol 494 MovieClip
"playerhealingmc"Frame 12Symbol 498 MovieClip
"enemyhealingmc"Frame 12Symbol 498 MovieClip
"playerhazumimc"Frame 12Symbol 503 MovieClip
"enemyhazumimc"Frame 12Symbol 503 MovieClip
"playerpromotionmc"Frame 12Symbol 510 MovieClip
"enemypromotionmc"Frame 12Symbol 510 MovieClip
"playerhazumilossmc"Frame 12Symbol 518 MovieClip
"enemyhazumilossmc"Frame 12Symbol 518 MovieClip
"enemyoffencemalusmc"Frame 12Symbol 521 MovieClip
"enemydefencemalusmc"Frame 12Symbol 521 MovieClip
"playerbleedmc"Frame 12Symbol 545 MovieClip
"enemybleedmc"Frame 12Symbol 545 MovieClip
"playerpoisonmc"Frame 12Symbol 549 MovieClip
"enemypoisonmc"Frame 12Symbol 549 MovieClip
"playerflybackmc"Frame 12Symbol 610 MovieClip
"enemyflybackmc"Frame 12Symbol 610 MovieClip
"fogofwar"Frame 12Symbol 622 MovieClip
"playerregenmc"Frame 12Symbol 635 MovieClip
"enemyregenmc"Frame 12Symbol 635 MovieClip
"playerhazumiregenmc"Frame 12Symbol 639 MovieClip
"enemyhazumiregenmc"Frame 12Symbol 639 MovieClip
"playerstunnedmc"Frame 12Symbol 645 MovieClip
"enemystunnedmc"Frame 12Symbol 645 MovieClip
"playerreflectmalusmc"Frame 12Symbol 647 MovieClip
"enemyreflectmalusmc"Frame 12Symbol 647 MovieClip
"playerinquisitionmc"Frame 12Symbol 651 MovieClip
"enemyinquisitionmc"Frame 12Symbol 651 MovieClip
"enemyview1"Frame 12Symbol 405 MovieClip
"enemyview2"Frame 12Symbol 405 MovieClip
"enemyview3"Frame 12Symbol 405 MovieClip
"enemyview4"Frame 12Symbol 405 MovieClip
"enemyview5"Frame 12Symbol 405 MovieClip
"enemyview6"Frame 12Symbol 405 MovieClip
"ebut1"Frame 12Symbol 652 Button
"ebut2"Frame 12Symbol 653 Button
"ebut3"Frame 12Symbol 654 Button
"ebut4"Frame 12Symbol 655 Button
"ebut5"Frame 12Symbol 656 Button
"ebut6"Frame 12Symbol 657 Button
"viewermc"Frame 12Symbol 405 MovieClip
"playercursemc"Frame 12Symbol 662 MovieClip
"enemycursemc"Frame 12Symbol 662 MovieClip
"playeroffencebonusmc"Frame 12Symbol 666 MovieClip
"enemyoffencebonusmc"Frame 12Symbol 666 MovieClip
"playerdefencebonusmc"Frame 12Symbol 670 MovieClip
"enemydefencebonusmc"Frame 12Symbol 670 MovieClip
"playeroffencemalusmc"Frame 12Symbol 521 MovieClip
"playerdefencemalusmc"Frame 12Symbol 521 MovieClip
"enemyreflectbonusmc"Frame 12Symbol 674 MovieClip
"playerreflectbonusmc"Frame 12Symbol 674 MovieClip
"playermc"Frame 15Symbol 719 MovieClip
"scrollmc"Frame 15Symbol 732 MovieClip
"prizemc"Frame 22Symbol 764 MovieClip
"scoretable"Frame 23Symbol 800 MovieClip
"beltcolormc"Symbol 719 MovieClip Frame 1Symbol 50 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "mapsound"
ExportAssets (56)Timeline Frame 4Symbol 16 as "mhit13"
ExportAssets (56)Timeline Frame 4Symbol 16 as "mhit13"
ExportAssets (56)Timeline Frame 4Symbol 16 as "mhit13"
ExportAssets (56)Timeline Frame 4Symbol 16 as "mhit13"
ExportAssets (56)Timeline Frame 4Symbol 16 as "mhit13"
ExportAssets (56)Timeline Frame 4Symbol 16 as "mhit13"
ExportAssets (56)Timeline Frame 5Symbol 16 as "mhit13"
ExportAssets (56)Timeline Frame 5Symbol 16 as "mhit13"
ExportAssets (56)Timeline Frame 6Symbol 16 as "mhit13"
ExportAssets (56)Timeline Frame 7Symbol 16 as "mhit13"
ExportAssets (56)Timeline Frame 7Symbol 16 as "mhit13"
ExportAssets (56)Timeline Frame 9Symbol 16 as "mhit13"
ExportAssets (56)Timeline Frame 12Symbol 553 as "mhit1"
ExportAssets (56)Timeline Frame 12Symbol 554 as "mhit2"
ExportAssets (56)Timeline Frame 12Symbol 555 as "mhit3"
ExportAssets (56)Timeline Frame 12Symbol 556 as "mhit4"
ExportAssets (56)Timeline Frame 12Symbol 557 as "mhit5"
ExportAssets (56)Timeline Frame 12Symbol 558 as "mhit6"
ExportAssets (56)Timeline Frame 12Symbol 559 as "mhit7"
ExportAssets (56)Timeline Frame 12Symbol 560 as "mhit8"
ExportAssets (56)Timeline Frame 12Symbol 561 as "mhit9"
ExportAssets (56)Timeline Frame 12Symbol 562 as "mhit10"
ExportAssets (56)Timeline Frame 12Symbol 563 as "mhit11"
ExportAssets (56)Timeline Frame 12Symbol 564 as "mhit12"
ExportAssets (56)Timeline Frame 12Symbol 16 as "mhit13"
ExportAssets (56)Timeline Frame 12Symbol 565 as "mhit14"
ExportAssets (56)Timeline Frame 12Symbol 566 as "mhit15"
ExportAssets (56)Timeline Frame 12Symbol 567 as "mhit16"
ExportAssets (56)Timeline Frame 12Symbol 568 as "mhit17"
ExportAssets (56)Timeline Frame 12Symbol 569 as "mhit18"
ExportAssets (56)Timeline Frame 12Symbol 570 as "mhit19"
ExportAssets (56)Timeline Frame 12Symbol 571 as "mhit20"
ExportAssets (56)Timeline Frame 12Symbol 572 as "bleep13"
ExportAssets (56)Timeline Frame 12Symbol 573 as "bleep11"
ExportAssets (56)Timeline Frame 13Symbol 16 as "mhit13"
ExportAssets (56)Timeline Frame 14Symbol 16 as "mhit13"
ExportAssets (56)Timeline Frame 15Symbol 16 as "mhit13"
ExportAssets (56)Timeline Frame 15Symbol 16 as "mhit13"
ExportAssets (56)Timeline Frame 15Symbol 16 as "mhit13"
ExportAssets (56)Timeline Frame 15Symbol 1 as "mapsound"
ExportAssets (56)Timeline Frame 15Symbol 16 as "mhit13"
ExportAssets (56)Timeline Frame 15Symbol 16 as "mhit13"
ExportAssets (56)Timeline Frame 16Symbol 16 as "mhit13"
ExportAssets (56)Timeline Frame 16Symbol 16 as "mhit13"
ExportAssets (56)Timeline Frame 17Symbol 16 as "mhit13"
ExportAssets (56)Timeline Frame 17Symbol 16 as "mhit13"
ExportAssets (56)Timeline Frame 17Symbol 16 as "mhit13"
ExportAssets (56)Timeline Frame 19Symbol 16 as "mhit13"
ExportAssets (56)Timeline Frame 21Symbol 16 as "mhit13"
ExportAssets (56)Timeline Frame 21Symbol 16 as "mhit13"
ExportAssets (56)Timeline Frame 22Symbol 16 as "mhit13"
ExportAssets (56)Timeline Frame 23Symbol 16 as "mhit13"
EnableDebugger2 (64)Timeline Frame 131 bytes "..$1$VT$lD8krgcKu367hHr40S3XZ1."
DebugMX1 (63)Timeline Frame 1

Labels

"playerstunnedmc"Frame 12
"pcard1"Frame 12
"winz"Frame 13
"loosez"Frame 14
"charactersheet"Frame 15
"trialwin"Frame 19
"trialloose"Frame 20
"tournamentframe"Frame 21
"tournament"Frame 21
"discard loop"Symbol 468 MovieClip Frame 62

Dynamic Text Variables

gageSymbol 7 EditableText""
playernameSymbol 53 EditableText"player"
playernameSymbol 58 EditableText"player"
textpanelSymbol 63 EditableText" "
viewernbrSymbol 414 EditableText""
gamedescSymbol 439 EditableText""
numberSymbol 470 EditableText""
playerlifeSymbol 490 EditableText""
enemylifeSymbol 491 EditableText""
enemyhazumiSymbol 504 EditableText""
playerhazumiSymbol 505 EditableText""
enemyoffenceSymbol 511 EditableText""
enemydefenceSymbol 512 EditableText""
playeroffenceSymbol 513 EditableText""
playerdefenceSymbol 514 EditableText""
enemybleedSymbol 575 EditableText""
playerbleedSymbol 576 EditableText""
playerpoisonSymbol 578 EditableText""
enemypoisonSymbol 579 EditableText""
playerregenSymbol 582 EditableText""
playerreflectSymbol 583 EditableText""
enemyregenSymbol 584 EditableText""
enemyreflectSymbol 585 EditableText""
enemycurseSymbol 587 EditableText""
playercurseSymbol 588 EditableText""
_root.fogofwarSymbol 613 EditableText""
_root.inquisitionSymbol 615 EditableText""
viewernbrSymbol 658 EditableText""
winSymbol 697 EditableText""
lossSymbol 698 EditableText""
winSymbol 702 EditableText""
lossSymbol 703 EditableText""
z1Symbol 706 EditableText""
z2Symbol 707 EditableText""
z3Symbol 708 EditableText""
z4Symbol 709 EditableText""
z5Symbol 710 EditableText""
z6Symbol 711 EditableText""
z7Symbol 712 EditableText""
z8Symbol 713 EditableText""
temoinSymbol 714 EditableText" "
playernameSymbol 716 EditableText"tetsuo"
playerwinSymbol 717 EditableText""
playerlossSymbol 718 EditableText""
playerbeltzSymbol 720 EditableText"tetsuo"
beltgrantedSymbol 746 EditableText""
textpanelSymbol 755 EditableText""
relicdescriptionSymbol 760 EditableText" "
ratescoreSymbol 766 EditableText""
NAME0Symbol 779 EditableText""
SCORE0Symbol 780 EditableText""
NAME1Symbol 781 EditableText""
SCORE1Symbol 782 EditableText""
NAME2Symbol 783 EditableText""
SCORE2Symbol 784 EditableText""
NAME3Symbol 785 EditableText""
SCORE3Symbol 786 EditableText""
NAME4Symbol 787 EditableText""
SCORE4Symbol 788 EditableText""
NAME5Symbol 789 EditableText""
SCORE5Symbol 790 EditableText""
NAME6Symbol 791 EditableText""
SCORE6Symbol 792 EditableText""
NAME7Symbol 793 EditableText""
SCORE7Symbol 794 EditableText""
NAME8Symbol 795 EditableText""
SCORE8Symbol 796 EditableText""
NAME9Symbol 797 EditableText""
SCORE9Symbol 798 EditableText""




http://swfchan.com/6/27063/info.shtml
Created: 22/5 -2019 00:00:16 Last modified: 22/5 -2019 00:00:16 Server time: 01/05 -2024 17:58:22