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Sex Kitten Sim 6.swf

This is the info page for
Flash #27086

(Click the ID number above for more basic data on this flash file.)


Text
Sex-Kitten sim  6

Sex-Kitten sim  6

Sex Kiiten Sim 6!
You and Slutty Mc. Slut want a holiday, and it's going to
cost $1,200 to go to Jamaica.
Earn the money by doing obscure things for celebrities,
who will give you shit you can hawk for cash, while in the
mean time, looking at heaps of great pr0n.
Go to their houses and stuff, it's all good.
Rice up y'self bi-atch.
Finger yourself, it's a good message.
W007 - P4N75!!!11one22twentyseven.

Slutty McSlut: HI, How the fuck are j00?

MONEY       HEALTH

$

Music off

Music on

Good!
Well done!
Make me a pie bitch!

YOU FAILED!!!!!!1
Some stange bitch stares at you while you die and tells you
that she fucked your dad last night.

Slutty McSlut: Your a cunt. No petrol money for you this week!
(She puts a hammer in your eye)

Slutty McSlut: I'm gonna kill your dog.
(Kills you instead!)

Slutty McSlut: Right! We need to earn money now so work
you stupid bitch. To get items to sell for money you must do
what people want you to do.

You: Right dokey skip!

Building site

Suburbia

Japantown

Sell items

Kaname: Hi there I have heard you need some help! If you go
to random peoples houses and are able to make up a good
excuse for being there I will give you a gift ^^

BACK

4

3

2

1

Kaname: Good work here is a 1000W Light globe!

Phillis Turnpike: Argh!!! What the fuck are you doing in my
shower?

I'm here to clean your pipes, Madam.
You can call me Toby.
I'm your new landlord, care to pay teh rent?

Phillis Turnpike: Oh, I see. Well, I guess they are little dirty.
Feel free to watch the horny elf thats in my room.

Phillis Turnpike: Well, TOBY.
Fuck off, before I tear out your left areolas and feed it to your
mother's pet midget.

Phillis Turnpike: Yeah?, well I'm your new sovereign! As a
sign of my appreciating your meager existance, I'll give you
this fabulous golf club in the balls.

Anna Lindsey: Hey what the fuck? This is a girls change room
what the hell are you doing here?

I wanted to know what you feel like :)
Planting a spy camera for educational reasons.
I work here! I replace your towels stupid!

Anna Lindsey: Oh, I see. Well, I guess they are little dirty.  Feel
free to watch the horny elf thats in my room.

Anna Lindsey: Thats not for educational reasons! I recocnise
you from that pr0n .mpg that starts you and

Anna Lindsey: You fuck!
(She smashes you with plumbing tools)

Lucy Lingerie: I just got a letter telling me that my dog has
been hit by a train. I = sad :(. Wait a minute?? What the hell
are you doing in my house?

I am here to give you comfort. (sex)
I delivered that letter!
Juuuuust sniffin ya undies :D

Lucy Lingerie: Oh, sorry, I guess you want to have a look at
this completely unexplained pornography picture that came
along with the letter...

Lucy Lingerie: I don't fucking think so you stupid cunt for a
brain!

Lucy Lingerie: Thats it!
(Lucy Lingerie swings a baseball bat at you, it hits your shin
and makes a ping sound)

Katherine: Hey you! What are you doing fucking around on
my lawn???

I was going to get your sprinkler and attach it to you.
I came to tell you that your house is on fire!
I'm your new neighbour!

Katherine: Right! Nice to meet you. Here is a dirty magazine I
kept for such an occasion.

Katherine: Now that is mean!
(Katherine shoves the same sprinkler in your ass and turns it
on)

Katherine: Dumbass!

Sarah Stone-head: Welcome to the porn broker store. Do you
have an item to sell to us?

Sarah Stone-head: You don't have this item!

Sarah Stone-head: You got $100 for your Rabbit trap!

Sarah Stone-head: You got $100 for your police badge!

Sarah Stone-head: You got $100 for your 1000W light globe!

Japan town

Rei: Hi there, I've been looking after this Japanese looking
style inn since the owners all got committed to a mental
institution for a while.

Rei: I'll tell you what if you can convince the people who are
staying here that have a reason for being here I will reward
you in police badges that you can sell on the black market.

Kaname: Good work here is a police badge!

Furious Fanny: Hi there, I was just running around this pool
area! Hang on... What are you doing here?

I was running too!
I am here to find weapons of mass destruction
Cleaning the filters...

Furious Fanny: Oh, thats fine I guess... I was going to bite
your head but as long as you have a job to do... Why don't you
go check out the change room :)

Furious Fanny: No! Only I may run for I have special powers!
(Furious Fanny uses laser beam eyes!)

Furious Fanny: Oh no your not. They're outside in the
springs!

Jane: Hey, I am currently on holliday from hell.  How did you
find me and what are you doing here?

Your dad was worried so I came to check how you are :)
I was randy ^^
I am here with fresh towels

Jane: Ah ok, place them on my bed and feel free to watch the
pay for view porn thats on the TV!

Jane: My dad is dead fucknuts. I killed him and now I am
going to kill you
(Jane hits you with iron bar that has a few slugs on it)

Jane: I'm not a hooker! she is in the next room bastard tits!

Blue Bra Bitch: What the fuck? This is my bathroom! Explain
yourself or risk a broken neck!

This is the mens room what are YOU doing in here?
Looking for my pet mouse, it ran under the door!
I was wondering if you needed me to help you wash

Blue Bra Bitch: Oh my fucking god!!!! AGGGHHH!!! I hate
mice!
(Blue Bra Bitch runs off and drops her porno magazine as she
escapes)

Blue Bra Bitch: You mother fucker!
(Blue Bra Bitch jams your dick in the door)

Blue Bra Bitch: I'm quite capable of doing that on my own
good sir.

British Doctor Whore: Excuse me sir, but I was in the middle
of complicated surgery that I was performing on the kitchen
table. What is your excuse for being here?

You dropped your glasses and I returned them
I have come with your supplies
I wanted to borrow your forceps

British Doctor Whore: Oh that might explain why I fucked up
the heart transplant when it was really an ingrown toenail
removal. Oh well better luck next time. Lets strip someone
random chick.

British Doctor Whore: I get all my supplies off the black
market bitch head.
(British Doctor Whore stabs a scalpel in your eye)

British Doctor Whore: Sure you can borrow them
(British Doctor Whore stabs them into your gut 19 times)

Subaru: Welcome to my construction site. You know it gets
really boring around here so I will give you a rabbit trap if you
can convince the random girls around here that you have a
reason to be here.

Subaru:  Good shit here is a rabbit trap!

Sexy Rabbit Twins: Hey I we were busy cutting down metal
with an angle grinder, I hope your here for a good cause...

I've come to try and tell you apart (birth mark style)
Shouldn't you have clothes on when working with machinery?
I brought you some coffee ^^

Sexy Rabbit Twins: Well thank you! Why don't you go gawk at
the sexy calendar that is on the wall.

Sexy Rabbit Twins: We're going to fuck you up.
(The Sexy Rabbit Twins push you into a wall with nails that
are sticking out)

Sexy Rabbit Twins: Shouldn't you be minding your own
business? We like it this way so fuck off!

Stops Half Way Hannah: I'm having fun in this boiler room!
Wait.... Who are you?

Why have stopped dressing half way?
I'm going to turn up the heat!
I am here to mop the floor.

Stops Half Way Hannah: Oh good work! I was wondering how
that was done! You saved me the trouble! Now lets watch
those two people fucking on the other side of this room.

Stops Half Way Hannah: Why have you got a fork hanging out
of your forehead?
(Stops Half Way Hannah shoves a fork into your forehead but
stops half way)

Stops Half Way Hannah: Well go off and mop some other
room you retard.

Miss Supervisior: I'm the boss of this website so what the hell
are you doing here?

I was applying for a job here.
Hey, can I grab a smoke?
You have a good rack!

Miss Supervisior: Ah,thats cool. I'll grab your resume then. I
wager its much better than some of the other resumes I have
been getting lately. Most of them are just pictures of porn.

Miss Supervisior: They're mine bitch!
(Miss Supervisior stabs her lit smoke into your crotch)

Miss Supervisior: So do you!
(Miss Supervisior welds a metal rack against your chest)

Lisa (from future): Hi I got this job because I am an expert in
my field. Hey wait you're not employed by this construction
business... Who are you?

I'm your hallucination WoOoOo (you make ghost noises)
I just came because I'm a pervert
I'm the work experience kid

Lisa (from future): Right well in that case, bring me coffee
bitch and while your at it take this hentai collection to the bin.

Lisa (from future): Unlucky for you the screwdriver is not!
(Lisa (from future) hits your skull with it and may give you
brain damage)

Lisa (from future): Well, I think I'll stab you and inject the
wound with silicon sealant.

Slutty McSlut: Yay! It looks like you were able yo gather up
enough money for our holliday to Jamaica! So lets get going!

Slutty McSlut: I hope they don't fuck up the plane crash.
Anyway Lets go check out if anyone is fucking in the toilets
like last time!

OK

THANKS FOR PLAYING ^^

SEX KITTEN SIM DATE VI
Dialogue and plot: Dazmo, Sofox, Klacid
Graphic arrangement and editing: Dazmo, Klacid, HaZard
Vector Drawings: TENT
Music:
"Thursday Morning" - Rellis
"Evolution" - Ayumi Hamasaki
Web:

ActionScript [AS1/AS2]

Frame 1
stopAllSounds(); fscommand ("showmenu", "false"); stop();
Frame 2
if (PercentLoaded != 100) { gotoAndStop (1); }
Frame 3
var health = 100; var money = 0; var globe = 0; var badge = 0; var rabbit = 0; var sucess = [false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false];
Frame 4
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 5
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 6
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 7
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 8
stop();
Frame 9
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 10
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 11
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 12
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 13
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 14
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 15
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 16
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 17
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 18
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 19
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 20
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 21
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 22
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 23
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 24
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 25
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 26
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 27
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 28
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 29
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 30
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 31
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 32
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 33
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 34
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 35
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 36
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 37
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 38
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 39
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 40
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 41
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 42
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 43
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 44
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 45
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 46
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 47
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 48
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 49
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 50
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 51
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 52
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 53
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 54
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 55
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 56
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 57
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 58
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 59
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 60
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 61
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 62
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 63
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 64
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 65
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 66
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 67
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 68
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 69
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 70
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 71
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 72
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 73
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 74
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 75
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 76
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 77
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 78
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 79
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 80
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 81
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 82
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 83
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 84
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 85
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 86
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 87
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 88
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 89
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 90
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 91
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 92
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 93
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 94
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 95
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 96
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 97
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 98
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 99
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 100
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 101
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 102
if (health <= 0) { gotoAndPlay (8); } else if (money >= 1200) { gotoAndPlay (103); } else { stop(); }
Frame 103
stop();
Frame 104
stop();
Frame 105
stop();
Frame 107
stop();
Frame 108
prevFrame();
Symbol 10 MovieClip Frame 1
_root.stop(); _root.PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (_root.PercentLoaded != 100) { } else { _root.gotoandplay(3); }
Symbol 10 MovieClip Frame 2
gotoAndPlay (1);
Symbol 18 Button
on (release) { play(); }
Symbol 26 Button
on (release) { play(); }
Symbol 50 Button
on (release) { _root.musics = true; _root.music = true; gotoAndPlay (3); }
Symbol 52 Button
on (release) { _root.music = false; stopAllSounds(); gotoAndPlay (1); }
Symbol 55 MovieClip Frame 1
if (_root.music == true) { if (_root.musics == false) { gotoAndPlay (4); } if (_root.musics == true) { gotoAndPlay (3); } }
Symbol 55 MovieClip Frame 2
if (_root.music == false) { gotoAndPlay (1); }
Symbol 55 MovieClip Frame 3
_root.musics = false;
Symbol 55 MovieClip Frame 5
gotoAndPlay (4);
Symbol 58 Button
on (release) { gotoAndStop (10); }
Symbol 59 Button
on (release) { gotoAndStop (9); }
Symbol 60 Button
on (release) { gotoAndStop (11); }
Symbol 64 Button
on (release) { gotoAndPlay (1); }
Symbol 66 Button
on (release) { gotoAndPlay (8); }
Symbol 73 Button
on (release) { gotoAndPlay (76); }
Symbol 74 Button
on (release) { gotoAndPlay (14); }
Symbol 75 Button
on (release) { gotoAndPlay (48); }
Symbol 79 Button
on (release) { gotoAndPlay (41); }
Symbol 91 Button
on (release) { if (sucess[0] == false) { gotoAndPlay (17); } else { gotoAndPlay (22); } }
Symbol 92 Button
on (release) { if (sucess[1] == false) { gotoAndPlay (23); } else { gotoAndPlay (28); } }
Symbol 93 Button
on (release) { if (sucess[3] == false) { gotoAndPlay (35); } else { gotoAndPlay (40); } }
Symbol 94 Button
on (release) { if (sucess[2] == false) { gotoAndPlay (29); } else { gotoAndPlay (34); } }
Symbol 95 Button
on (release) { gotoAndPlay (13); }
Symbol 103 Button
on (release) { var globe = (globe + 1); gotoAndPlay (15); }
Symbol 108 Button
on (release) { gotoAndPlay (21); var health = (health - 10); }
Symbol 109 Button
on (release) { gotoAndPlay (20); var health = (health - 10); }
Symbol 111 Button
on (release) { gotoAndPlay (22); }
Symbol 113 Button
on (release) { gotoAndPlay (15); }
Symbol 115 Button
on (release) { gotoAndPlay (15); }
Symbol 119 Button
on (release) { if (sucess[0] == false) { sucess[0] = true; gotoAndPlay (16); } else { gotoAndPlay (15); } }
Symbol 125 Button
on (release) { gotoAndPlay (26); var health = (health - 10); }
Symbol 126 Button
on (release) { gotoAndPlay (27); var health = (health - 10); }
Symbol 128 Button
on (release) { gotoAndPlay (28); }
Symbol 146 Button
on (release) { if (sucess[1] == false) { sucess[1] = true; gotoAndPlay (16); } else { gotoAndPlay (15); } }
Symbol 151 Button
on (release) { gotoAndPlay (33); var health = (health - 10); }
Symbol 152 Button
on (release) { gotoAndPlay (32); var health = (health - 10); }
Symbol 154 Button
on (release) { gotoAndPlay (34); }
Symbol 159 Button
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on (release) { gotoAndPlay (39); var health = (health - 10); }
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on (release) { gotoAndPlay (38); var health = (health - 10); }
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on (release) { gotoAndPlay (40); }
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on (release) { if (sucess[3] == false) { sucess[3] = true; gotoAndPlay (16); } else { gotoAndPlay (15); } }
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on (release) { if (rabbit > 0) { var rabbit = (rabbit - 1); var money = (money + 100); gotoAndPlay (44); } else { gotoAndPlay (43); } }
Symbol 178 Button
on (release) { if (badge > 0) { var badge = (badge - 1); var money = (money + 100); gotoAndPlay (45); } else { gotoAndPlay (43); } }
Symbol 179 Button
on (release) { if (globe > 0) { var globe = (globe - 1); var money = (money + 100); gotoAndPlay (46); } else { gotoAndPlay (43); } }
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on (release) { if (sucess[5] == false) { gotoAndPlay (58); } else { gotoAndPlay (63); } }
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on (release) { if (sucess[7] == false) { gotoAndPlay (70); } else { gotoAndPlay (75); } }
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on (release) { if (sucess[6] == false) { gotoAndPlay (64); } else { gotoAndPlay (69); } }
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on (release) { var badge = (badge + 1); gotoAndPlay (50); }
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on (release) { gotoAndPlay (56); var health = (health - 10); }
Symbol 206 Button
on (release) { gotoAndPlay (55); var health = (health - 10); }
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on (release) { gotoAndPlay (57); }
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on (release) { gotoAndPlay (50); }
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on (release) { if (sucess[4] == false) { sucess[4] = true; gotoAndPlay (51); } else { gotoAndPlay (50); } }
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on (release) { gotoAndPlay (62); var health = (health - 10); }
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on (release) { if (sucess[5] == false) { sucess[5] = true; gotoAndPlay (51); } else { gotoAndPlay (50); } }
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on (release) { gotoAndPlay (68); var health = (health - 10); }
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on (release) { gotoAndPlay (67); var health = (health - 10); }
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on (release) { gotoAndPlay (69); }
Symbol 255 Button
on (release) { if (sucess[6] == false) { sucess[6] = true; gotoAndPlay (51); } else { gotoAndPlay (50); } }
Symbol 261 Button
on (release) { gotoAndPlay (74); var health = (health - 10); }
Symbol 262 Button
on (release) { gotoAndPlay (73); var health = (health - 10); }
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on (release) { gotoAndPlay (75); }
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on (release) { if (sucess[7] == false) { sucess[7] = true; gotoAndPlay (51); } else { gotoAndPlay (50); } }
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on (release) { if (sucess[9] == false) { gotoAndPlay (85); } else { gotoAndPlay (90); } }
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on (release) { if (sucess[11] == false) { gotoAndPlay (97); } else { gotoAndPlay (102); } }
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on (release) { if (sucess[10] == false) { gotoAndPlay (91); } else { gotoAndPlay (96); } }
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on (release) { var rabbit = (rabbit + 1); gotoAndPlay (77); }
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on (release) { if (sucess[8] == false) { sucess[8] = true; gotoAndPlay (78); } else { gotoAndPlay (77); } }
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on (release) { if (sucess[9] == false) { sucess[9] = true; gotoAndPlay (78); } else { gotoAndPlay (77); } }
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on (release) { gotoAndPlay (94); var health = (health - 10); }
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on (release) { if (sucess[10] == false) { sucess[10] = true; gotoAndPlay (78); } else { gotoAndPlay (77); } }
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on (release) { gotoAndPlay (100); var health = (health - 10); }
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Symbol 359 Button
on (release) { if (sucess[11] == false) { sucess[11] = true; gotoAndPlay (78); } else { gotoAndPlay (77); } }
Symbol 361 Button
on (release) { play(); }
Symbol 382 Button
on (release) { stopAllSounds(); play(); }
Symbol 392 Button
on (release) { getURL ("http://www.forkheads.tk", "_blank"); }
Symbol 396 Button
on (release) { getURL ("http://www.newgrounds.com", "_blank"); }
Symbol 399 Button
on (release) { gotoAndStop (1); }

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Protect (24)Timeline Frame 10 bytes ""

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http://swfchan.com/6/27086/info.shtml
Created: 21/5 -2019 22:27:19 Last modified: 21/5 -2019 22:27:19 Server time: 29/04 -2024 06:17:39