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Endless War.swf

This is the info page for
Flash #27237

(Click the ID number above for more basic data on this flash file.)


Text
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US Vietnam War Missions

О

т

е

ч

с

в

н

а

я

В

о

й

Difficultly: Hard

Briefing:

Your secret mission - is to destroy enemy training
camp by eliminating all the guards and soldiers
there. Not bad tactics, right? Enemies are strong,
but they know nothing about your presence. So, you
can kill 'em through thin walls.

HINT: there are thin walls in the
building, in which you 'll begin the
mission kill first two enemies through it.

Rank: Elite Delta team trooper
Gun: MP5 Navy SMG

Enemy inside

PLAY!

PLAY!

PLAY!

Difficultly: Medium

Briefing:

Your platoon is under fire. Their lifes depends on
your orders. Command correctly, because your life
depends on their effectivety! Try not to loose this
battle.

Rank: Officer
Gun: Beretta 92F pistol

Difficultly: Medium

Briefing:

You have to kill huge amount of enemies with your
heavy sniper rifle. But if they'll see all your might
they maybe shot theirsesves. Because fear - is your
another mightly weapon.

Rank: Sniper
Gun: M50 light Beretta
sniper rifle

Difficultly: Hard

Briefing:

Reds came suddenly in early morning. They killed
all your friends, their blood everywhere. You must
take revenge at all costs. And Nothing Else Matters!

Rank: Machinegunner
Gun: M60 machinegun

Difficultly: Hard

Briefing:

The Reds are coming from all sides! Walls in our
house are to thin, and enemy can shoot through
them! We have no time to waste! Just take your
LAW and help your friends to survive in this
unexpected battle!

Rank: AT trooper
Gun: Light Anti-tank
Weapon (LAW)

Difficultly: medium

Briefing:

There're some f*cking red troopers in the jungle in
front of you. And you have got a nice shotgun!
Yeah, it's time to begin hunting season!

Rank: Sergant
Gun: SPAS 12 battle
shotgun

Difficultly: medium

Briefing:

You arrived to Vietnam a few days ago and it's your
first battle. Show everyone your valor! Siege the
village and kill everyone who doesn't like freedom!

Rank: Private
Gun: M 16 assault rifle

Difficultly: Fun!

Briefing:

You decided to attack enemy Anti-Tank squad with
your rocket launcher. Your insane rockets shall
blow this place up, and your enemies shall help you
to blow it!

Rank: AT specialist
Gun: 'Fly' rocket launcher

PLAY!

PLAY!

PLAY!

Difficultly: Easy

Briefing:

Hold your positions and waste all enemies. It's
rather ordinary order isn't it? Your soldiers are
wating your orders. So, why don't you order them
to waste that stupid enemies?

Rank: Officer
Gun: Makarov pistol

Difficultly: Hell

Briefing:

You have to survive in battle against enemy
mashinegunners, shotgun guys and elite troopers.
Your only hope in this case - is to make your
opponents shoot their friends.

Rank: Sniper
Gun: Dragunov sniper
rifle

Difficultly: Hard

Briefing:

You came to your home village just to meet your
family, but the village is under US control. So,
there's enough ammo in your mashinegun and
you're at home! Bring 'em on!

Rank: Machinegunner
Gun: Modernized
Kalashnikov Machinegun

Difficultly: Medium

Briefing:

Americans came to your base suddenly that
morning. They killed almost all your colleagues and
now want you to be dead. You're under heavy
sniper and mashinegun fire. And you wish to escape
as fast as you can.

Rank: Sergant
Gun: Benelli M3 Super 90
shotgun

Difficultly: Medium

Briefing:

You and your comrad are ordered to protect this
side of river. Suddenly you noted american soldier
scouting your guard post you can't let him go away
alive.

Rank: Private
Gun: AK 47 assault rifle

Difficultly: Hell

Briefing:

You're was just a civilian, but US forces came into
your village brought only death and destruction. So
you picked up a gun and now ready to fight for your
life against their freedom.

Rank: Rebel
Gun: MAC-10 SMG

Difficultly: Hard

Briefing:

Your squad ordered to capture an impotant scout
post on the hill. Your men are ready to die for you,
but you should keep them alive, Because you can't
fight enemies alone.

Rank: Officer
Gun: Tokarev TT-33 pistol

PLAY!

PLAY!

Difficultly: Hard

Briefing:

You destroyed some german trucks but several
enemies survived and called for reinforcements.
Waste them with their reinforcements! It's hard but
not impossible, because you're mashinegunner.

Rank: Machinegunner
Gun: PPD infantry
machinegun

Difficultly: Medium

Briefing:

You ordered to capture small part of village
controlled by german forces. There's a guerrila,
which could help you. With his help you can
capture school building, where german
headquarters based.

Rank: Sergant
Gun: Shpagin SMG

Difficultly: Medium

Briefing:

There's no way back, enemies are coming from all
sides. And your squad trying to get to another side
of river and find some friendly forces there. But it's
rather hard to do staying under heavy fire.

Rank: Private
Gun: Simonov SKS rifle

Difficultly: Medium

Briefing:

They came suddenly in yesterday's morning and
killed or captured almost all civilians without any
accusations. And your only way to survive - is to get
to deep forests. You took your old shotgun and
prepared to escape from home.

Rank: Cvilian
Gun: Double Barrel
Shotgun

Difficultly: Easy

Briefing:

You and your squad are ordered to capture german
base and get some bikes for our scouts.

HINT: The wall around base is broken in some       
places and you and your people can get to the base
through that holes.

Rank: Officer
Gun: Colt 1914 pistol

PLAY!

PLAY!

PLAY!

Difficultly: Hard

Briefing:

Our sappers have blown german supply convoy.
But there's a little mistake: trucks and tanks are
destroyed, but infantry is still alive. I hope you have 
enough ammo...

Rank: Machinegunner
Gun:Browning .30 cal.
Heavy machinegun

Difficultly: Medium

Briefing:

Scouts noted some elite SS troopers a house nearby.
Nobody really knows what they're preparing to do,
but headquares wants them to be dead. So, there's
no time to waste anymore. Just take your shotgun
an bring 'em on!

Rank: Sergant
Gun:Remington M192
shotgun

Difficultly: Medium

Briefing:

You paratrooped to a farmland and now you're
going through a small forest to your devision's
meeting point. Maybe you'll meet some enemies, so
watch out!

Rank: Corporal
Gun: Thompson SMG

To comlete mission you have to get to
blinking mark 'This Way'. To do it you
probably should kill all the enemies. You
have 3 types of weapons - primary gun, pistol
and knife. You can drop ([G] key) primary
gun or pistol and pick up another gun, just
walking over it. Also you can shot through
thin walls and barricades when you stand
near it. There are some friendly units in all
officer missions (and some another too)
they'll fight for you. Press [Q] key to order
them to go to mouse position, if they'll meet
an enemy moving there they'll attack him
automatcally. See Controls for another info.

BACK

NEXT

Here you'll find some information about
guns and enemies in the game

Used By:

US World War II Campaign

It's a standard US infantry rifle. The clip is rather small, but this is one of
the fastest and the most accurate rifles in the game.
Caliber: 7.62x45 mm
Kickback: 6
Max. kickback: 20
Fire rate: 5 (6 shots per second)
Damage: 70
Clip: 8
Ammo: 24

M1 Garand Rifle

US Private

US World War II Campaign

Great SubMashine Gun. Thompson has rather powerful kickback, but it's rate of
fire is the biggest in the WW2 campaign.
Caliber: .45
Kickback: 6
Max. kickback: 15
Fire rate: 2  (15 shots per second)
Damage: 42
Clip: 30
Ammo: 90

Thompson SMG

US Corporal

US World War II Campaign

Just a ussual hunter's shotgun. Nothing special, but kills enemies correctly.
Caliber: .12
Kickback: 16
Max. kickback: 30
Fire rate: 15  (2 shots per second)
Damage: 20
Clip: 8
Ammo: 56

Remington M192 shotgun

US Sergant

US World War II Campaign

It is not "an ordinary mashinegun", it's DEATH WITH A BARREL. But its
kickback is powerful too!
Caliber: .30
Kickback: 6
Max. kickback: 40
Fire rate: 3 (10 shots per second)
Damage: 120
Clip: 100
Ammo:200

Browning .30 cal Machinegun

Machinegunner

US World War II Campaign

Just a powerful, Legendary gun.
Caliber: .45
Kickback: 13
Max. kickback: 25
Fire rate: 10 (3 shots per second)
Damage: 40
Clip: 7
Ammo 35

Colt 1914 pistol

US Officer

Soviet World War II Campaign

Ordinary double barrel shotgun, can be used for hunting for ducks, bears and
german troops.
Caliber: .12
Kickback: 8
Max. kickback: 30
Fire rate: 8 (3.75 shots per second)
Damage: 20
Clip: 2
Ammo 40

Double barrel shotgun

Red gurellia

Soviet World War II Campaign

Semi automatic rifle. It's rather deadly.
Caliber: 7.62x45 mm
Kickback: 10
Max. kickback: 25
Fire rate: 8 (3.75 shots per second)
Damage: 70
Clip: 10
Ammo 30

Simonov SKS rifle

Private

Soviet World War II Campaign

Weapon of victory, this SMG was designed before the begining of that war. It's
one of the best WW2 SMGs.
Caliber: 7.62x17 mm
Kickback: 5
Max. kickback: 18
Fire rate: 3 (10 shots per second)
Damage: 40
Clip: 72
Ammo 72

Shpagin SMG

Sergant

Soviet World War II Campaign

Rather Effective mashinegun. Its kickback is not too powerful, and clip is not too
small.
Caliber: 7.62x45 mm
Kickback: 4
Max. kickback: 30
Fire rate: 3 (10 shots per second)
Damage: 80
Clip:60
Ammo 60

PPD Infantry Machinegun

Machinegunner

Soviet World War II Campaign

It's the best officer's friend.
Caliber: 7.62x17 mm
Kickback: 12
Max. kickback: 22
Fire rate: 10 (3 shots per second)
Damage: 35
Clip: 8
Ammo: 56

Tokarev TT-33 pistol

Officer

German World War II Campaign

This experimental infantry rifle has been used in large battles.
Caliber: 7.92x48 mm
Kickback: 10
Max. kickback:30
Fire rate: 7(4.3 shots per second)
Damage: 78
Clip: 15
Ammo: 45

StG - 42 semi automatic rifle

Private

German World War II Campaign

Legendary SMG, symbol of that war, it exists in all games about WW2 ;).
Caliber: 9 mm
Kickback: 4
Max. kickback: 25
Fire rate: 3 (10 shots per second)
Damage: 35
Clip: 32
Ammo: 96

MP 40 SMG

Sergant

German World War II Campaign

Special experimental gun. VERY deadly in close combat.
Caliber: .12
Kickback: 17
Max. kickback: 30
Fire rate: 15 (2 shots per second)
Damage: 20
Clip: 8 (needs 2 ammo for one shot)
Ammo: 40

H&K 28 experimental shotgun

SS trooper

German World War II Campaign

Standard germany medium mashinegun.
Caliber: 7.92x48 mm
Kickback: 5
Max. kickback: 30
Fire rate: 3 (10 shots per second)
Damage: 85
Clip: 40
Ammo: 80

MG - 34 machinegun

Machinegunner

German World War II Campaign

German engeneers were so bored, so they decided to create this stupid pistol.
Caliber: 9 mm
Kickback: 11
Max. kickback: 15
Fire rate: 8 (3.75 shots per second)
Damage: 25
Clip: 12
Ammo: 60

Walter P38 pistol

Officer

US Vietnam War Campaign

Just M16, I expect you heard about it.
Caliber:  .223
Kickback: 5
Max. kickback: 20
Fire rate: 3 (10 shots per second)
Damage: 55
Clip: 30
Ammo: 120

M16 Assault Rifle

Private

US Vietnam War Campaign

This rapidly gun turns human to organic wastes in milliseconds!
Caliber:  .12
Kickback: 12
Max. kickback: 30
Fire rate: 4 (7.5 shots per second)
Damage: 20
Clip: 7
Ammo: 42

SPAS 12 Battle Shotgun

Sergant

US Vietnam War Campaign

Blows up everything in the fire range.
Caliber:  LAW rocket
Kickback: 30
Max. kickback: 40
Fire rate: 1 (30 shots per second)
Damage: 150
Clip: 1
Ammo: 3

Light Anti-tank Weapon

AT trooper

US Vietnam War Campaign

It's a wild fiend in your hands.
Caliber:  7.62x40 mm
Kickback: 4
Max. kickback: 30
Fire rate: 3 (10 shots per second)
Damage: 90
Clip: 200
Ammo: 200

M60 medium machinegun

Machinegunner

US Vietnam War Campaign

Ussually .50 caliber weapons are stational AA artillery, so this sniper rifle is
really light.
Caliber:  .50
Kickback: 30
Max. kickback: 60
Fire rate: 15 (2 shots per second)
Damage: 500 (500...5000...999999 doesn't matters it kills with ONE shot)
Clip: 8
Ammo: 24

Light Beretta M50

Sniper

US Vietnam War Campaign

Good, effective pistol for different situations.
Caliber:  9 mm
Kickback: 11
Max. kickback: 20
Fire rate: 9 (3.3 shots per second)
Damage: 40
Clip: 15
Ammo: 60

Beretta 92F

Officer

US Vietnam War Campaign

Rapidly, powerful, effective and deadly gun
Caliber:  9 mm
Kickback: 3
Max. kickback: 20
Fire rate: 2 (15 shots per second)
Damage: 45
Clip: 30
Ammo: 90

MP5 Navy

Delta team

Vietcong Vietnam War Campaign

Rapid but weak gun, usable only in close combat.
Caliber: .45
Kickback: 6
Max. kickback: 25
Fire rate: 2 (15 shots per second)
Damage: 35
Clip: 28
Ammo: 84

Ingram MAC-10

Rebel

Vietcong Vietnam War Campaign

Probably the most known weapon in the world.
Caliber: 7.62x39
Kickback: 7
Max. kickback: 28
Fire rate: 3 (10 shots per second)
Damage: 70
Clip: 30
Ammo: 120

AK - 47

Private

Vietcong Vietnam War Campaign

Very powerful classical shotgun.
Caliber: .12
Kickback: 10
Max. kickback: 20
Fire rate: 13 (2.25 shots per second)
Damage: 25
Clip: 8
Ammo: 32

Benelli M3 Super 90

Sergant

Vietcong Vietnam War Campaign

This is new modernized version of Kalashnikov Mashinegun.
Caliber: 7.62x45 mm
Kickback: 6
Max. kickback: 25
Fire rate: 3 (10 shots per second)
Damage: 100
Clip: 100
Ammo: 200

Kalashnikov Machinegun

Machinegunner

Vietcong Vietnam War Campaign

Rather effective sniper rifle. Kickback is not too mightly, but this rifle cannot kill
with one shot.
Caliber: 7.62x45 mm
Kickback: 18
Max. kickback: 25
Fire rate: 8 (3.75 shots per second)
Damage: 130
Clip: 10
Ammo: 50

Dragunov SVD Sniper rifle

Sniper

Vietcong Vietnam War Campaign

Standard infantry and crew pistol.
Caliber: 9 mm
Kickback: 10
Max. kickback: 12
Fire rate: 9 (3.3 shots per second)
Damage: 40
Clip: 8
Ammo: 56

Makarov PM pistol

Officer

Vietcong Vietnam War Campaign

It's just an infantry rocket launcher.
Caliber: LAW Rocket
Kickback: 30
Max. kickback: 40
Fire rate: 1 (30 shots per second)
Damage: 150
Clip: 1
Ammo: 5

Soviet AT System "Fly"

AT Specialist

Cheat guns

To get this gun press Y, M and P at the same time.
Caliber: .12
Kickback: 8
Max. kickback: 20
Fire rate: 6 (5 shots per second)
Damage: 30
Clip: 42 (Need 3 ammo for shot)
Ammo: 84

Super Shotgun

Cheat guns

To get this gun press Z, L and T at the same time.
Caliber: 7.62x40 mm
Kickback: 3
Max. kickback: 10
Fire rate: 1 (30 shots per second)
Damage: 60
Clip: 250
Ammo: 500

Minigun

Cheat guns

To get this gun press X, H and I at the same time.
Caliber: LAW rockets
Kickback: 13
Max. kickback: 20
Fire rate: 10 (3 shots per second)
Damage: 150
Clip: 10
Ammo: 20

Quake II Rocket Launcher

Difficultly: Medium

Briefing:

Today is a great day! We're ready to fight and we'll
win at all costs! Many of our friend are aready
dead, maybe we'll die too, but we must fight for
freedom of Europe and our own future.

Rank: Private
Gun: Garand M1 rifle

Difficultly: Medium

Briefing:

It's last days of war, our forces are almost defeated
and we're almost dead. Allied forces and Red army
are ready to capture Berlin. There's no way to
retreat. You and your squad will win or die here.

PLAY!

PLAY!

PLAY!

Rank: Officer
Gun: Walter P38 pistol

Difficultly: Nightmare!!!

Briefing:

June 6 1944:
6.00 AM: You're standing at your post at a small
hill. Everything's allright.
6.10 AM: Heya, who are theese guys with shotguns?
6.15 AM: Hmm... They wear nice unuform with
stars and stripes!
6.16 AM: STARS&STRIPES!
It's US forces! I have to get hell out
of here!!!

Rank: Machinegunner
Gun: MG 34 medium
machinegun.

Difficultly: Medium

Briefing:

Intelligence has reported, that a command post of 
American armies is located nearby. There is a small
room in that building, which frequently is visited by 
officers. Probably, there are important documents
stored. Your task is to penetrate into this room and
to find out, what is it. Two SS troopers are given to
you for help.

Rank: elite SS trooper
Gun: H&K 28 heavy
shotgun

Difficultly: Hard

Briefing:

After two weeks of bloody fights you have lost all
colleagues. You understood, that can't more live in
this hell. So you've decided to run away from this
area filled with the Soviet armies.

Rank: Sergant
Gun: MP 40 SMG

Difficultly: Easy

Briefing:

Your squad has been attacked by gurellia forces. All
your friends were lost. Pass through a wood and
defeat the enemies.

Rank: private
Gun: StG 42 rifle

ActionScript [AS1/AS2]

Frame 1
function Soldier() { this.MAX_HP = 0; this.HP = 100; this.AC = 100; this.chance = 100; this.leg_r.gotoAndPlay(8); this.NAME = "Soldier"; this.puzo = 20; this.step = 2; this._xscale = 80; this._yscale = 80; this.team = null; this.weap_1 = null; this.weap_2 = null; this.weap_3 = new Knife(); this.weap_4 = null; this.currAction = null; this.weapon = null; this.kick = 0; this.attacking = null; this.ch_weap = 0; } function Player() { this.MAX_HP = 0; this.HP = 100; this.AC = 100; this.chance = 100; this.leg_r.gotoAndPlay(8); this.NAME = "Player"; this.puzo = 20; this.step = 2; this._xscale = 80; this._yscale = 80; this.team = 1; this.weap_1 = null; this.weap_2 = null; this.weap_3 = new Knife(); this.weap_4 = null; this.currAction = null; this.weapon = this.weap_3; this.kick = 0; this.kurok = false; this.ch_weap = 0; this.shot_timer = 0; } function Weapon() { this._type = null; this.link = null; this.plus = null; this.cal = null; this.kickback = null; this.max_kick = null; this.fire_rate = null; this.damage = null; this.ammo = 90; this.clip = null; this.max_clip = null; this.melee = null; } function LAW() { this._type = "rifle"; this.link = "LAW"; this.plus = 1; this.cal = "AT Rocket"; this.kickback = 30; this.max_kick = 40; this.fire_rate = 1; this.damage = 0; this.ammo = 3; this.treat = 1; this.max_clip = 1; this.clip = this.max_clip; this.melee = false; } function FLY() { this._type = "rifle"; this.link = "FLY"; this.plus = 1; this.cal = "AT Rocket"; this.kickback = 0; this.max_kick = 40; this.fire_rate = 1; this.damage = 0; this.ammo = 5; this.treat = 1; this.max_clip = 1; this.clip = this.max_clip; this.melee = false; } function PKM() { this._type = "rifle"; this.link = "PKM"; this.plus = 1; this.cal = "7.62x45 mm"; this.kickback = 6; this.max_kick = 25; this.fire_rate = 3; this.damage = 100; this.ammo = 200; this.treat = 1; this.max_clip = 100; this.clip = this.max_clip; this.melee = false; } function M60() { this._type = "rifle"; this.link = "M60"; this.plus = 1; this.cal = "7.62x40 mm"; this.kickback = 4; this.max_kick = 30; this.fire_rate = 3; this.damage = 90; this.ammo = 200; this.treat = 1; this.max_clip = 200; this.clip = this.max_clip; this.melee = false; } function PPD() { this._type = "rifle"; this.link = "PPD"; this.plus = 1; this.cal = "7.62x45 mm"; this.kickback = 4; this.max_kick = 30; this.fire_rate = 3; this.damage = 80; this.ammo = 60; this.treat = 1; this.max_clip = 60; this.clip = this.max_clip; this.melee = false; } function MG_36() { this._type = "rifle"; this.link = "MG_36"; this.plus = 1; this.cal = "7.92x48 mm"; this.kickback = 5; this.max_kick = 30; this.fire_rate = 3; this.damage = 85; this.ammo = 80; this.treat = 1; this.max_clip = 40; this.clip = this.max_clip; this.melee = false; } function Browning_30() { this._type = "rifle"; this.link = "Browning_30"; this.plus = 1; this.cal = ".30"; this.kickback = 6; this.max_kick = 40; this.fire_rate = 3; this.damage = 120; this.ammo = 200; this.treat = 1; this.max_clip = 100; this.clip = this.max_clip; this.melee = false; } function AK_47() { this._type = "rifle"; this.link = "AK_47"; this.plus = 1; this.cal = "7.62x39 mm"; this.kickback = 7; this.max_kick = 28; this.fire_rate = 3; this.damage = 70; this.ammo = 120; this.treat = 1; this.max_clip = 30; this.clip = this.max_clip; this.melee = false; } function M_16() { this._type = "rifle"; this.link = "M_16"; this.plus = 1; this.cal = ".223"; this.kickback = 5; this.max_kick = 20; this.fire_rate = 3; this.damage = 55; this.ammo = 120; this.treat = 1; this.max_clip = 30; this.clip = this.max_clip; this.melee = false; } function SVD() { this._type = "rifle"; this.link = "SVD"; this.plus = 1; this.cal = "7.62x45 mm"; this.kickback = 18; this.max_kick = 25; this.fire_rate = 8; this.damage = 130; this.ammo = 50; this.treat = 1; this.max_clip = 10; this.clip = this.max_clip; this.melee = false; } function M50() { this._type = "rifle"; this.link = "M50"; this.plus = 1; this.cal = ".50"; this.kickback = 30; this.max_kick = 60; this.fire_rate = 15; this.damage = 500; this.ammo = 24; this.treat = 1; this.max_clip = 8; this.clip = this.max_clip; this.melee = false; } function PPH_41() { this._type = "rifle"; this.link = "PPH_41"; this.plus = 1; this.cal = "7.62x17 mm"; this.kickback = 5; this.max_kick = 18; this.fire_rate = 3; this.damage = 40; this.ammo = 72; this.treat = 1; this.max_clip = 72; this.clip = this.max_clip; this.melee = false; } function SKS() { this._type = "rifle"; this.link = "SKS"; this.plus = 1; this.cal = "7.62x45 mm"; this.kickback = 10; this.max_kick = 25; this.fire_rate = 8; this.damage = 70; this.ammo = 30; this.treat = 1; this.max_clip = 10; this.clip = this.max_clip; this.melee = false; } function StG_42() { this._type = "rifle"; this.link = "StG_42"; this.plus = 1; this.cal = "7.92x48 mm"; this.kickback = 10; this.max_kick = 30; this.fire_rate = 7; this.damage = 78; this.ammo = 45; this.treat = 1; this.max_clip = 15; this.clip = this.max_clip; this.melee = false; } function Garand_M1() { this._type = "rifle"; this.link = "Garand_M1"; this.plus = 1; this.cal = "7.62x45 mm"; this.kickback = 6; this.max_kick = 20; this.fire_rate = 5; this.damage = 70; this.ammo = 24; this.treat = 1; this.max_clip = 8; this.clip = this.max_clip; this.melee = false; } function UZI() { this._type = "smg"; this.link = "UZI"; this.plus = 1; this.cal = "9 mm"; this.kickback = 6; this.max_kick = 25; this.fire_rate = 2; this.damage = 35; this.ammo = 84; this.treat = 1; this.max_clip = 28; this.clip = this.max_clip; this.melee = false; } function MP5() { this._type = "smg"; this.link = "MP5"; this.plus = 1; this.cal = "9 mm"; this.kickback = 3; this.max_kick = 20; this.fire_rate = 2; this.damage = 45; this.ammo = 90; this.treat = 1; this.max_clip = 30; this.clip = this.max_clip; this.melee = false; } function MP_40() { this._type = "smg"; this.link = "MP_40"; this.plus = 1; this.cal = "9 mm"; this.kickback = 4; this.max_kick = 25; this.fire_rate = 3; this.damage = 35; this.ammo = 96; this.treat = 1; this.max_clip = 32; this.clip = this.max_clip; this.melee = false; } function Thompson() { this._type = "smg"; this.link = "Thompson"; this.plus = 1; this.cal = ".45"; this.kickback = 6; this.max_kick = 15; this.fire_rate = 2; this.damage = 42; this.ammo = 90; this.treat = 1; this.max_clip = 30; this.clip = this.max_clip; this.melee = false; } function SPAS_12() { this._type = "rifle"; this.link = "SPAS_12"; this.plus = 1; this.cal = ".12"; this.kickback = 12; this.max_kick = 30; this.fire_rate = 4; this.damage = 20; this.ammo = 42; this.treat = 1; this.max_clip = 7; this.clip = this.max_clip; this.melee = false; } function Benelli_M3() { this._type = "shotgun"; this.link = "Benelli_M3"; this.plus = 1; this.cal = ".12"; this.kickback = 10; this.max_kick = 20; this.fire_rate = 13; this.damage = 25; this.ammo = 32; this.treat = 1; this.max_clip = 8; this.clip = this.max_clip; this.melee = false; } function DB() { this._type = "rifle"; this.link = "DB"; this.plus = 1; this.cal = ".12"; this.kickback = 8; this.max_kick = 30; this.fire_rate = 8; this.damage = 20; this.ammo = 40; this.treat = 1; this.max_clip = 2; this.clip = this.max_clip; this.melee = false; } function HK_28() { this._type = "shotgun"; this.link = "HK_28"; this.plus = 1; this.cal = ".12"; this.kickback = 17; this.max_kick = 30; this.fire_rate = 15; this.damage = 20; this.ammo = 40; this.treat = 2; this.max_clip = 8; this.clip = this.max_clip; this.melee = false; } function Browning_1921() { this._type = "shotgun"; this.link = "Browning_1921"; this.plus = 1; this.cal = ".12"; this.kickback = 16; this.max_kick = 30; this.fire_rate = 15; this.damage = 20; this.ammo = 56; this.treat = 1; this.max_clip = 8; this.clip = this.max_clip; this.melee = false; } function PM() { this._type = "pistol"; this.link = "PM"; this.plus = 2; this.cal = "9 mm"; this.kickback = 10; this.max_kick = 12; this.fire_rate = 9; this.damage = 40; this.ammo = 56; this.treat = 1; this.max_clip = 8; this.clip = this.max_clip; this.melee = false; } function Beretta() { this._type = "pistol"; this.link = "Beretta"; this.plus = 2; this.cal = "9 mm"; this.kickback = 11; this.max_kick = 20; this.fire_rate = 9; this.damage = 40; this.ammo = 60; this.treat = 1; this.max_clip = 15; this.clip = this.max_clip; this.melee = false; } function TT_33() { this._type = "pistol"; this.link = "TT_33"; this.plus = 2; this.cal = "7.62x17 mm"; this.kickback = 12; this.max_kick = 22; this.fire_rate = 10; this.damage = 35; this.ammo = 56; this.treat = 1; this.max_clip = 8; this.clip = this.max_clip; this.melee = false; } function Colt_1917() { this._type = "pistol"; this.link = "Colt_1917"; this.plus = 2; this.cal = ".45"; this.kickback = 13; this.max_kick = 25; this.fire_rate = 10; this.damage = 40; this.ammo = 35; this.treat = 1; this.max_clip = 7; this.clip = this.max_clip; this.melee = false; } function WALTER() { this._type = "pistol"; this.link = "WALTER"; this.plus = 2; this.cal = "9 mm"; this.kickback = 11; this.max_kick = 15; this.fire_rate = 8; this.damage = 25; this.ammo = 60; this.treat = 1; this.max_clip = 12; this.clip = this.max_clip; this.melee = false; } function Knife() { this._type = "knife"; this.link = "Knife"; this.plus = 3; this.cal = "None"; this.kickback = 0; this.max_kick = 2; this.fire_rate = 15; this.damage = 65; this.ammo = 0; this.radius = 40; this.treat = 0; this.max_clip = 0; this.clip = 0; this.melee = true; } function RocketLauncher() { this._type = "rifle"; this.link = "RocketLauncher"; this.plus = 1; this.cal = "AT Rocket"; this.kickback = 13; this.max_kick = 20; this.fire_rate = 10; this.damage = 0; this.ammo = 20; this.treat = 1; this.max_clip = 10; this.clip = this.max_clip; this.melee = false; } function SuperShotgun() { this._type = "rifle"; this.link = "SuperShotgun"; this.plus = 1; this.cal = ".12"; this.kickback = 8; this.max_kick = 20; this.fire_rate = 6; this.damage = 30; this.ammo = 84; this.treat = 3; this.max_clip = 42; this.clip = this.max_clip; this.melee = false; } function Minigun() { this._type = "smg"; this.link = "Minigun"; this.plus = 1; this.cal = "7.62x40 mm"; this.kickback = 3; this.max_kick = 10; this.fire_rate = 2; this.damage = 60; this.ammo = 500; this.treat = 2; this.max_clip = 250; this.clip = this.max_clip; this.melee = false; } function Bullet() { this.moving = true; this._alpha = _global.OPTIONS.bullet_alpha; } function Rocket() { this.moving = true; } function Dropped() { this.holder.attachMovie(this.key.link + "_gr", "key", 1); } function NextLevel() { } function Cursor() { } function ArrowCursor() { } function BattleCursor() { } MovieClip.prototype.hTest = function (x, y, shape) { if (_global.OPTIONS.hit_tester) { return(this.hitTest(x, y, shape)); } x = Math.floor(x / _global.OPTIONS.grid_item); y = Math.floor(y / _global.OPTIONS.grid_item); return(_global.GRID[x][y]); }; setDefaults = function () { _global.times = 0; _global.OPTIONS = new Object(); _global.OPTIONS.change_weapons = true; _global.OPTIONS.bullet_alpha = 50; _global.OPTIONS.bullet_vel = 20; _global.OPTIONS.shells = true; _global.OPTIONS.KEYBOARD_SENSIVITY = 800; _global.OPTIONS.blood = true; _global.OPTIONS.shotgun = 2; _global.OPTIONS.drob = 2; _global.OPTIONS.hit_tester = true; _global.OPTIONS.grid_item = 20; _global.OPTIONS.blow_radius = 80; _global.OPTIONS.blow_damage = 150; _global.OPTIONS.real_bullets = true; _global.hold_time = 0; _global.d_blood = 101; _global.down_depth = 8001; _global.d_creature = 65001; _global.free_depth = 65536; _global.hero = 1; }; min = function (a, b) { if (a > b) { return(b); } return(a); }; max = function (a, b) { if (b > a) { return(b); } return(a); }; d = function (dice) { return(Math.floor(Math.random() * dice) + 1); }; xdy = function (x, y) { temp = 0; ijk = 1; while (ijk <= x) { temp = temp + d(y); ijk++; } return(temp); }; percent = function (x) { return(d(100) <= x); }; degToRad = function (deg) { rad = (Math.PI * deg) / 180; return(rad); }; radToDeg = function (rad) { deg = (rad * 180) / Math.PI; return(deg); }; plot = function (deg, radius) { radians = degToRad(deg); yCoor = radius * Math.sin(radians); xCoor = radius * Math.cos(radians); p = new Object({x:xCoor, y:yCoor}); return(p); }; degs = function (degree) { degree = Math.floor(((degree + 22.5) % 360) / 45); return(degree * 45); }; menu = function () { return(((_level2.inv._visible || (_level2.sts._visible)) || (_level2.dia.dialogue._visible)) || (_level2.dia.spellbook._visible)); }; theDistance = function (obj1, obj2) { return(Math.sqrt(((obj1._x - obj2._x) * (obj1._x - obj2._x)) + ((obj1._y - obj2._y) * (obj1._y - obj2._y)))); }; thatDistance = function (obj1, obj2, x, y) { return(Math.sqrt((((obj1._x - x) - obj2._x) * ((obj1._x - x) - obj2._x)) + (((obj1._y - y) - obj2._y) * ((obj1._y - y) - obj2._y)))); }; trc = function (str) { _level2.panel.out.text = _level2.panel.out.text + (str + newline); _level2.panel.out.scroll++; }; addHero = function (x, y, rot, al, nm, sd, rn) { _root.attachMovie("Hero", "hero" + _global.hero, _global.d_creature, {_x:x, _y:y, _rotation:rot, team:al, NAME:nm}); _root["hero" + _global.hero].team = al; _root["hero" + _global.hero].NAME = nm; _root["hero" + _global.hero].sideView(sd, rn); _global.d_creature++; _global.hero++; return(_root["hero" + (_global.hero - 1)]); }; addBullet = function (x, y, rot, dmg, error) { var _local4 = x + (40 * Math.cos(degToRad(rot - 90))); var _local3 = y + (40 * Math.sin(degToRad(rot - 90))); _root.attachMovie("Bullet", "bullet_" + _global.free_depth, _global.free_depth, {_x:_local4, _y:_local3, _rotation:rot + ((d((2 * error) + 1) - error) - 1), damage:dmg}); _global.free_depth = _global.free_depth + ((_global.free_depth < 99999) ? 1 : -34000); }; addRocket = function (x, y, rot, error) { var _local4 = x + (40 * Math.cos(degToRad(rot - 90))); var _local3 = y + (40 * Math.sin(degToRad(rot - 90))); _root.attachMovie("Rocket", "bullet_" + _global.free_depth, _global.free_depth, {_x:_local4, _y:_local3, _rotation:rot + ((d((2 * error) + 1) - error) - 1)}); _global.free_depth = _global.free_depth + ((_global.free_depth < 99999) ? 1 : -34000); }; addShell = function (x, y, rot) { var _local4 = (x + (20 * Math.cos(degToRad(rot)))) + d(5); var _local3 = (y + (20 * Math.sin(degToRad(rot)))) + d(5); _root.attachMovie("Shell", "shell_" + _global.free_depth, _global.free_depth, {_x:_local4, _y:_local3, _rotation:rot + (d(41) - 21)}); _global.free_depth = _global.free_depth + ((_global.free_depth < 99999) ? 1 : -34000); }; addDroppedGun = function (x, y, rot, item) { var _local4 = x + (60 * Math.cos(degToRad(rot - 90))); var _local3 = y + (60 * Math.sin(degToRad(rot - 90))); _root.attachMovie("Dropped", "wpn_" + _global.down_depth, _global.down_depth, {_x:_local4, _y:_local3, _rotation:rot, key:item}); _global.down_depth = _global.down_depth + ((_global.down_depth <= 12000) ? 1 : -4000); }; addBlood = function (x, y) { _root.attachMovie("Blood_" + d(3), "bl_" + _global.free_depth, _global.free_depth, {_x:x, _y:y, _xscale:200, _yscale:200, _rotation:d(360)}); _global.free_depth = _global.free_depth + ((_global.free_depth < 99999) ? 1 : -34000); }; hitToCreature = function () { var _local3 = 1; while (_local3 < _global.hero) { if (_root["hero" + _local3].hitTest(_root._xmouse + _root._x, _root._ymouse + _root._y, true) && (_root["hero" + _local3].HP > 0)) { return(true); } _local3++; } return(false); }; drawBlood = function (xx, yy) { _level2.attachMovie("BloodFountain" + d(2), "eff" + _global.d_effect, _global.d_effect, {_x:xx, _y:yy + (d(11) - 6)}); if (_global.d_effect < 45000) { _global.d_effect++; } else { _global.d_effect = 36001; } }; buildGrid = function () { delete _global.GRID; _global.GRID = new Array(800 / _global.OPTIONS.grid_item); var _local4 = 0; while (_local4 < _global.GRID.length) { _global.GRID[_local4] = new Array(600 / _global.OPTIONS.grid_item); var _local3 = 0; while (_local3 < _global.GRID[_local4].length) { _global.GRID[_local4][_local3] = _root.ar.hitTest((_local4 * _global.OPTIONS.grid_item) + (_global.OPTIONS.grid_item / 2), (_local3 * _global.OPTIONS.grid_item) + (_global.OPTIONS.grid_item / 2), true); _local3++; } _local4++; } }; unloadMap = function () { var _local3 = 1; while (_local3 < _global.hero) { _root["hero" + _local3].removeMovieClip(); _local3++; } _global.hero = 1; _local3 = 65536; while (_local3 < _global.free_depth) { _root["bl_" + _local3].removeMovieClip(); _root["shell_" + _local3].removeMovieClip(); _local3++; } _local3 = 8001; while (_local3 < _global.down_depth) { _root["wpn_" + _local3].removeMovieClip(); _local3++; } _global.d_blood = 101; _global.down_depth = 8001; _global.d_creature = 65002; _global.free_depth = 65536; _root.ar.removeMovieClip(); _root.bl.removeMovieClip(); _root.pc.removeMovieClip(); _root.up.removeMovieClip(); _root.mission.removeMovieClip(); _root.brief.removeMovieClip(); _root.attachMovie("ArrowCursor", "_cursor", 150000, {_x:_xmouse, _y:_ymouse}); }; loadMap = function (campain, mission) { unloadMap(); _root.attachMovie("BattleCursor", "_cursor", 150000, {_x:_xmouse, _y:_ymouse}); _root.attachMovie((("AR_" + campain) + "_") + mission, "ar", 11, {_x:400, _y:300}); _root.attachMovie((("BULL_" + campain) + "_") + mission, "bl", 12, {_x:400, _y:300}); _root.attachMovie((("PICT_" + campain) + "_") + mission, "pc", 13, {_x:400, _y:300}); _root.attachMovie((("UP_" + campain) + "_") + mission, "up", 99999, {_x:400, _y:300, _alpha:70}); }; getPistol = function (campain) { switch (campain) { case "American" : return("Colt_1917"); case "Soviet" : return("TT_33"); case "German" : return("WALTER"); case "USA" : return("Beretta"); case "Vietnam" : return("PM"); } }; getAmericanGun = function (mission) { switch (mission) { case 0 : return("Garand_M1"); case 1 : return("Thompson"); case 2 : return("Browning_1921"); case 3 : return("Browning_30"); case 4 : return(null); } }; getSovietGun = function (mission) { switch (mission) { case 0 : return("DB"); case 1 : return("SKS"); case 2 : return("PPH_41"); case 3 : return("PPD"); case 4 : return(null); } }; getGermanGun = function (mission) { switch (mission) { case 0 : return("StG_42"); case 1 : return("MP_40"); case 2 : return("HK_28"); case 3 : return("MG_36"); case 4 : return(null); } }; getUSAGun = function (mission) { switch (mission) { case 0 : return("M_16"); case 1 : return("SPAS_12"); case 2 : return("LAW"); case 3 : return("M60"); case 4 : return("M50"); case 5 : return(null); case 6 : return("MP5"); } }; getVietnamGun = function (mission) { switch (mission) { case 0 : return("UZI"); case 1 : return("AK_47"); case 2 : return("Benelli_M3"); case 3 : return("PKM"); case 4 : return("SVD"); case 5 : return(null); case 6 : return("FLY"); } }; getGun = function (campain, mission) { return(_root[("get" + campain) + "Gun"](mission)); }; getAmericanUniform = function (mission) { switch (mission) { case 0 : return("Private"); case 1 : return("Corporal"); case 2 : return("Sergant"); case 3 : return("Mashinegunner"); case 4 : return("Officer"); } }; getSovietUniform = function (mission) { switch (mission) { case 0 : return("Partisan"); case 1 : return("Private"); case 2 : return("Sergant"); case 3 : return("Mashinegunner"); case 4 : return("Officer"); } }; getGermanUniform = function (mission) { switch (mission) { case 0 : return("Private"); case 1 : return("Sergant"); case 2 : return("SS"); case 3 : return("Mashinegunner"); case 4 : return("Officer"); } }; getUSAUniform = function (mission) { switch (mission) { case 0 : return("Private"); case 1 : return("Sergant"); case 2 : return("AT"); case 3 : return("Mashinegunner"); case 4 : return("Sniper"); case 5 : return("Officer"); case 6 : return("Delta"); } }; getVietnamUniform = function (mission) { switch (mission) { case 0 : return("Rebel"); case 1 : return("Private"); case 2 : return("Sergant"); case 3 : return("Mashinegunner"); case 4 : return("Sniper"); case 5 : return("Officer"); case 6 : return("Specialist"); } }; getUniform = function (campain, mission) { return(_root[("get" + campain) + "Uniform"](mission)); }; gameLoad = function (campain, mission) { toEngine(); _root.hero0.removeMovieClip(); _root.attachMovie("Player", "hero0", 65001, {_x:400, _y:300}); _root.addYou(); _root.attachMovie("Screen", "scr", 100000, {_x:hero0._x, _y:hero0._y}); _root.hero0.sideView(campain, getUniform(campain, mission)); pistol = new _root[getPistol(campain)](); pistol.equip(_root.hero0); var _local3 = getGun(campain, mission); if (_local3 != null) { rifle = new _root[_local3](); rifle.equip(_root.hero0); } loadMap(campain, mission); }; toMenu = function () { gotoAndStop (1); }; toEngine = function () { gotoAndPlay (2); }; addYou = function () { _root.attachMovie("YOU", "you", 100001, {_x:_root.hero0._x, _y:_root.hero0._y}); }; Soldier.prototype = new MovieClip(); Soldier.prototype.turn = function (deg) { deg = deg - 90; while (deg < -180) { deg = deg + 360; } while (deg > 180) { deg = deg - 360; } var _local2 = this._rotation; while (_local2 < -180) { _local2 = _local2 + 360; } while (_local2 > 180) { _local2 = _local2 - 360; } var _local4 = _local2 - deg; if (Math.abs(_local4) > 180) { _local4 = (min(_local2, deg) + 360) - max(_local2, deg); } if (_local4 > 6) { this._rotation = this._rotation - 10; } else if (_local4 < -6) { this._rotation = this._rotation + 10; } else { this._rotation = deg; return(true); } return(false); }; Soldier.prototype.canGo = function (x, y) { return((!_root.ar.hTest(this._x - x, this._y - y, true)) && (this.notHit(x, y))); }; Soldier.prototype.goto = function (x, y) { var _local3 = 0; while (_local3 <= 175) { var _local2 = plot(radToDeg(Math.atan2(this._y - this.goy, this._x - this.gox)) + _local3, this.step); if (this.canGo(_local2.x, _local2.y)) { this._x = this._x - _local2.x; this._y = this._y - _local2.y; this.turn(radToDeg(Math.atan2(_local2.y, _local2.x))); return(true); } _local2 = plot(this._rotation - _local3, this.step); if (this.canGo(_local2.x, _local2.y)) { this._x = this._x - _local2.x; this._y = this._y - _local2.y; this.turn(radToDeg(Math.atan2(_local2.y, _local2.x))); return(true); } _local3 = _local3 + 5; } return(false); }; Soldier.prototype.moveOn = function (range) { if ((Math.abs(this._x - this.gox) > range) || (Math.abs(this._y - this.goy) > range)) { this.leg_l.play(); this.leg_r.play(); if (!this.goto(this.gox, this.goy)) { this.gox = this._x; this.goy = this._y; } } else { this.leg_l.stop(); this.leg_r.stop(); } }; Soldier.prototype.onEnterFrame = function () { if (this.HP > 0) { if (this.kick > 0) { this.kick--; } this.findEnemy(); this.attack(); this.moveOn(this.puzo); } this.isDead(); }; Soldier.prototype.comeTo = function (targ, range) { if (((theDistance(targ, this) > ((targ.puzo + this.puzo) + range)) && (range > 0)) || (!this.inSight())) { this.gox = targ._x; this.goy = targ._y; return(true); } return(false); }; Soldier.prototype.atkRange = function () { if (this.weapon.melee) { return(10); } return(1000); }; Soldier.prototype.attack = function () { if (this.attacking != null) { if ((((_global.times % this.weapon.fire_rate) == 0) && (this.hands._currentframe < 52)) && (this.turn(radToDeg(Math.atan2(this._y - this.attacking._y, this._x - this.attacking._x))))) { this.fireNow(); } if ((_global.times == 0) && (!this.inSight())) { this.gox = this.attacking._x; this.goy = this.attacking._y; this.attacking = null; } else { this.gox = this._x; this.goy = this._y; } } }; Soldier.prototype.inSight = function () { var _local5 = this.attacking._x - this._x; var _local6 = this.attacking._y - this._y; var _local4 = Math.floor(theDistance(this, this.attacking) / 20); var _local3 = 0; while (_local3 < _local4) { if (_root.bl.hTest(this._x + ((_local3 * _local5) / _local4), this._y + ((_local3 * _local6) / _local4), true)) { return(false); } _local3++; } return(true); }; Soldier.prototype.fireNow = function () { if (this.weapon.clip > 0) { this.hands.weapon.wpn.gotoAndPlay(2); this.weapon.clip = this.weapon.clip - this.weapon.treat; } else if (this.weapon.ammo > 0) { this.hands.gotoAndPlay("reload"); } else if (this.weapon == this.weap_1) { this.changeWeapons(this.weap_2); } else if (this.weapon == this.weap_2) { this.changeWeapons(this.weap_3); } }; Soldier.prototype.isDead = function () { if ((this.HP <= 0) && (this._currentframe == 1)) { this.weapon.drop(); this.gotoAndPlay("death"); this.swapDepths(_global.d_blood); _global.d_blood = _global.d_blood + ((_global.d_blood <= 8000) ? 1 : -6000); } }; Soldier.prototype.notHit = function (x, y) { var _local4 = 0; while (_local4 < _global.hero) { if (((("hero" + _local4) != this._name) && (_root["hero" + _local4].HP > 0)) && (_root.thatDistance(this, _root["hero" + _local4], x, y) < this.puzo)) { return(false); } _local4++; } return(true); }; Soldier.prototype.findEnemy = function () { if ((this.HP > 0) && (_global.times == 0)) { if (this.attacking == null) { var _local4 = 0; while (_local4 < _global.hero) { if ((_root["hero" + _local4].HP > 0) && (_root["hero" + _local4].team != this.team)) { this.attacking = _root["hero" + _local4]; if (this.inSight()) { return(undefined); } this.attacking = null; } _local4++; } } else if (this.attacking.HP < 0) { this.attacking = null; } } }; Soldier.prototype.changeWeapons = function (link) { this.ch_weap = link; this.weapon = link; this.hands.gotoAndPlay("change"); }; Soldier.prototype.sideView = function (side, rang) { this.hands.hend_r.attachMovie((("Hand_R_" + side) + "_") + rang, "hd", 1); this.hands.hand_r.attachMovie((("Hand_L_" + side) + "_") + rang, "hd", 1); this.body.forma.attachMovie((("Uniform_" + side) + "_") + rang, "fr", 1); this.body.kaska.attachMovie((("Helm_" + side) + "_") + rang, "ks", 1); }; Object.registerClass("Hero", Soldier); Player.prototype = new MovieClip(); Player.prototype.turn = function () { this._rotation = 90 + _root.radToDeg(Math.atan2(_root._ymouse - this._y, _root._xmouse - this._x)); }; Player.prototype.canGo = function (x, y) { return((((((!_root.ar.hTest(this._x - x, this._y - y, true)) && (this.notHit(x, y))) && ((this._x - x) > 0)) && ((this._x - x) <= 800)) && ((this._y - y) > 0)) && ((this._y - y) <= 600)); }; Player.prototype.moveOn = function (range) { var _local4 = 0; var _local3 = 0; if (Key.isDown(87)) { _local3 = _local3 - this.step; } if (Key.isDown(83)) { _local3 = _local3 + this.step; } if (Key.isDown(65)) { _local4 = _local4 - this.step; } if (Key.isDown(68)) { _local4 = _local4 + this.step; } if (((_local4 != 0) || (_local3 != 0)) && (this.canGo(-_local4, -_local3))) { this._x = this._x + _local4; this._y = this._y + _local3; this.leg_l.play(); this.leg_r.play(); } else { this.leg_l.stop(); this.leg_r.stop(); } _root.scr._x = this._x; _root.scr._y = this._y; }; Player.prototype.onEnterFrame = function () { if (this.HP > 0) { this.turn(); if (this.kick > 0) { this.kick--; } if (this.shot_timer > 0) { this.shot_timer--; } this.attack(); this.moveOn(); this.anotherKeys(); } this.lookCheats(); this.writeAll(); this.isDead(); }; Player.prototype.onMouseDown = function () { this.kurok = true; }; Player.prototype.onMouseUp = function () { this.kurok = false; }; Player.prototype.comeTo = function (targ, range) { if (((theDistance(targ, this) > ((targ.puzo + this.puzo) + range)) && (range > 0)) || (!this.inSight())) { this.gox = targ._x; this.goy = targ._y; return(true); } return(false); }; Player.prototype.attack = function () { if (Key.isDown(82)) { this.reloadNow(); } if (this.kurok) { if ((this.shot_timer == 0) && (this.hands._currentframe < 52)) { this.shot_timer = this.weapon.fire_rate; this.fireNow(); } } }; Player.prototype.fireNow = function () { if (!this.weapon.melee) { if (this.weapon.clip > 0) { this.hands.weapon.wpn.gotoAndPlay(2); this.weapon.clip = this.weapon.clip - this.weapon.treat; } else if (this.weapon.ammo > 0) { this.reloadNow(); } } else { this.hands.play(); var _local4 = 1; while (_local4 < _global.hero) { if (theDistance(this, _root["hero" + _local4]) <= this.weapon.radius) { var _local5 = Math.floor((0.7 * (_root["hero" + _local4].AC / 100)) * this.weapon.damage); _root["hero" + _local4].HP = _root["hero" + _local4].HP - (this.weapon.damage - _local5); _root["hero" + _local4].AC = _root["hero" + _local4].AC - Math.floor(_local5 / 2); _root["hero" + _local4].kick = 30; _root.addBlood(_root["hero" + _local4]._x, _root["hero" + _local4]._y); } _local4++; } } }; Player.prototype.reloadNow = function () { this.hands.gotoAndPlay("reload"); }; Player.prototype.isDead = function () { if ((this.HP <= 0) && (this._currentframe == 1)) { this.weapon.drop(); this.gotoAndPlay("death"); _root.attachMovie("again_question", "again", 100001, {_x:400, _y:300}); } }; Player.prototype.notHit = function (x, y) { var _local4 = 1; while (_local4 < _global.hero) { if ((_root["hero" + _local4].HP > 0) && (_root.thatDistance(this, _root["hero" + _local4], x, y) < this.puzo)) { return(false); } _local4++; } return(true); }; Player.prototype.changeWeapons = function (link) { this.ch_weap = link; this.weapon = link; this.hands.gotoAndPlay("change"); }; Player.prototype.writeAll = function () { _root._cursor.ammo_txt.text = this.weapon.ammo; _root._cursor.clip_txt.text = this.weapon.clip; if (this.HP > 0) { _root.scr.HP_bar._xscale = this.HP; } else { _root.scr.HP_bar._xscale = 0; } _root.scr.AC_bar._xscale = this.AC; _root._cursor.kick_bar._xscale = 100 + ((this.kick / 30) * 100); _root._cursor.kick_bar._yscale = 100 + ((this.kick / 30) * 100); }; Player.prototype.sideView = function (side, rang) { this.hands.hend_r.attachMovie((("Hand_R_" + side) + "_") + rang, "hd", 1); this.hands.hand_r.attachMovie((("Hand_L_" + side) + "_") + rang, "hd", 1); this.body.forma.attachMovie((("Uniform_" + side) + "_") + rang, "fr", 1); this.body.kaska.attachMovie((("Helm_" + side) + "_") + rang, "ks", 1); }; Player.prototype.anotherKeys = function () { if ((Key.isDown(71) && (this.weapon.plus != 3)) && ((getTimer() - _global.hold_time) > _global.OPTIONS.KEYBOARD_SENSIVITY)) { _global.hold_time = getTimer(); var _local5 = this.weapon.plus; this["weap_" + _local5].drop(); this["weap_" + _local5] = null; this.weapon = null; switch (_local5) { case 1 : if (this.weap_2 != null) { this.changeWeapons(this.weap_2); } else { this.changeWeapons(this.weap_3); } break; case 2 : if (this.weap_1 != null) { this.changeWeapons(this.weap_1); } else { this.changeWeapons(this.weap_3); } break; case 4 : if (this.weap_1 != null) { this.changeWeapons(this.weap_1); } else if (this.weap_2 != null) { this.changeWeapons(this.weap_2); } else { this.changeWeapons(this.weap_3); } } } if ((Key.isDown(49) && (this.weapon.plus != 1)) && (this.weap_1 != null)) { this.changeWeapons(this.weap_1); } else if ((Key.isDown(50) && (this.weapon.plus != 2)) && (this.weap_2 != null)) { this.changeWeapons(this.weap_2); } else if (Key.isDown(51) && ((this.weapon.plus != 3) & (this.weap_3 != null))) { this.changeWeapons(this.weap_3); } else if (Key.isDown(51) && ((this.weapon.plus != 4) & (this.weap_4 != null))) { this.changeWeapons(this.weap_4); } if (Key.isDown(81)) { var _local4 = 1; while (_local4 < _global.hero) { if ((_root["hero" + _local4].HP > 0) && (_root["hero" + _local4].team == this.team)) { _root["hero" + _local4].gox = _root._xmouse; _root["hero" + _local4].goy = _root._ymouse; } _local4++; } } }; Player.prototype.lookCheats = function () { if (_global.times == 0) { if ((Key.isDown(77) && (Key.isDown(80))) && (Key.isDown(89))) { this.weapon.drop(); var _local3 = new SuperShotgun(); _local3.equip(this); } if ((Key.isDown(90) && (Key.isDown(76))) && (Key.isDown(84))) { this.weapon.drop(); var _local3 = new Minigun(); _local3.equip(this); } if ((Key.isDown(88) && (Key.isDown(72))) && (Key.isDown(73))) { this.weapon.drop(); var _local3 = new RocketLauncher(); _local3.equip(this); } } }; Object.registerClass("Player", Player); Weapon.prototype = new Object(); Weapon.prototype.equip = function (character) { this.owner = character; character["weap_" + this.plus] = this; if (_global.OPTIONS.change_weapons) { character.changeWeapons(this); } }; Weapon.prototype.drop = function () { addDroppedGun(this.owner._x, this.owner._y, this.owner._rotation, this); }; LAW.prototype = new Weapon(); FLY.prototype = new Weapon(); PKM.prototype = new Weapon(); M60.prototype = new Weapon(); PPD.prototype = new Weapon(); MG_36.prototype = new Weapon(); Browning_30.prototype = new Weapon(); AK_47.prototype = new Weapon(); M_16.prototype = new Weapon(); SVD.prototype = new Weapon(); M50.prototype = new Weapon(); PPH_41.prototype = new Weapon(); SKS.prototype = new Weapon(); StG_42.prototype = new Weapon(); Garand_M1.prototype = new Weapon(); UZI.prototype = new Weapon(); MP5.prototype = new Weapon(); MP_40.prototype = new Weapon(); Thompson.prototype = new Weapon(); SPAS_12.prototype = new Weapon(); Benelli_M3.prototype = new Weapon(); DB.prototype = new Weapon(); HK_28.prototype = new Weapon(); Browning_1921.prototype = new Weapon(); PM.prototype = new Weapon(); Beretta.prototype = new Weapon(); TT_33.prototype = new Weapon(); Colt_1917.prototype = new Weapon(); WALTER.prototype = new Weapon(); Knife.prototype = new Knife(); RocketLauncher.prototype = new Weapon(); SuperShotgun.prototype = new Weapon(); Minigun.prototype = new Weapon(); Bullet.prototype = new MovieClip(); Bullet.prototype.onEnterFrame = function () { this.XBOCT._height++; if ((((this._x < 0) || (this._y < 0)) || (this._x > 800)) || (this._y > 600)) { this.removeMovieClip(); } if (this.moving && (_root.bl.hTest(this._x, this._y, true))) { this.moving = false; this.gotoAndPlay(2); } if (this.moving) { var _local4 = 0; while (_local4 < _global.hero) { if ((_root["hero" + _local4].HP > 0) && (_root["hero" + _local4].hitTest(this._x, this._y, true))) { var _local5 = Math.floor((0.7 * (_root["hero" + _local4].AC / 100)) * this.damage); _root["hero" + _local4].HP = _root["hero" + _local4].HP - (this.damage - _local5); _root["hero" + _local4].AC = _root["hero" + _local4].AC - Math.floor(_local5 / 2); addBlood(this._x, this._y); this.removeMovieClip(); } _local4++; } } var _local6 = plot(this._rotation - 90, _global.OPTIONS.bullet_vel); if (this.moving) { this._x = this._x + _local6.x; this._y = this._y + _local6.y; } }; Object.registerClass("Bullet", Bullet); Rocket.prototype = new MovieClip(); Rocket.prototype.onEnterFrame = function () { this.XBOCT._height = this.XBOCT._height + 5; if ((((this._x < 0) || (this._y < 0)) || (this._x > 800)) || (this._y > 600)) { this.removeMovieClip(); } if (this.moving && (_root.bl.hTest(this._x, this._y, true))) { this.moving = false; this.gotoAndPlay(2); } var _local5 = 0; while (_local5 < _global.hero) { if ((this.moving && (_root["hero" + _local5].HP > 0)) && (_root["hero" + _local5].hitTest(this._x, this._y, true))) { _root["hero" + _local5].HP = _root["hero" + _local5].HP - 70; var _local4 = 0; while (_local4 < 8) { _root.addBlood(this._x, this._y); _local4++; } this.moving = false; this.gotoAndPlay(2); } _local5++; } var _local6 = plot(this._rotation - 90, _global.OPTIONS.bullet_vel / 2); if (this.moving) { this._x = this._x + _local6.x; this._y = this._y + _local6.y; } }; Object.registerClass("Rocket", Rocket); Dropped.prototype = new MovieClip(); Dropped.prototype.onEnterFrame = function () { if (this.hitTest(_root.hero0)) { if (hero0["weap_" + this.key.plus] == null) { this.key.equip(hero0); this.removeMovieClip(); } else if (hero0["weap_" + this.key.plus].cal == this.key.cal) { hero0["weap_" + this.key.plus].ammo = hero0["weap_" + this.key.plus].ammo + (this.key.ammo + this.key.clip); this.removeMovieClip(); } } }; Object.registerClass("Dropped", Dropped); Soviet_Partisan = function (x, y, gx, gy, rot, al) { var _local1 = addHero(x, y, rot, al, (("Enemy_" + x) + "_") + y, "Soviet", "Partisan"); var _local3 = new TT_33(); _local3.equip(_local1); var _local2 = new DB(); _local2.equip(_local1); _local1.gox = gx; _local1.goy = gy; }; Soviet_Private = function (x, y, gx, gy, rot, al) { var _local1 = addHero(x, y, rot, al, (("Enemy_" + x) + "_") + y, "Soviet", "Private"); var _local3 = new TT_33(); _local3.equip(_local1); var _local2 = new SKS(); _local2.equip(_local1); _local1.gox = gx; _local1.goy = gy; }; Soviet_Sergant = function (x, y, gx, gy, rot, al) { var _local1 = addHero(x, y, rot, al, (("Enemy_" + x) + "_") + y, "Soviet", "Sergant"); var _local3 = new TT_33(); _local3.equip(_local1); var _local2 = new PPH_41(); _local2.equip(_local1); _local1.gox = gx; _local1.goy = gy; }; Soviet_Mashinegunner = function (x, y, gx, gy, rot, al) { var _local1 = addHero(x, y, rot, al, (("Enemy_" + x) + "_") + y, "Soviet", "Mashinegunner"); var _local3 = new TT_33(); _local3.equip(_local1); var _local2 = new PPD(); _local2.equip(_local1); _local1.gox = gx; _local1.goy = gy; }; Soviet_Officer = function (x, y, gx, gy, rot, al) { var _local1 = addHero(x, y, rot, al, (("Enemy_" + x) + "_") + y, "Soviet", "Officer"); var _local2 = new TT_33(); _local2.equip(_local1); _local1.gox = gx; _local1.goy = gy; }; German_Private = function (x, y, gx, gy, rot, al) { var _local1 = addHero(x, y, rot, al, (("Enemy_" + x) + "_") + y, "German", "Private"); var _local3 = new WALTER(); _local3.equip(_local1); var _local2 = new StG_42(); _local2.equip(_local1); _local1.gox = gx; _local1.goy = gy; }; German_Sergant = function (x, y, gx, gy, rot, al) { var _local1 = addHero(x, y, rot, al, (("Enemy_" + x) + "_") + y, "German", "Sergant"); var _local3 = new WALTER(); _local3.equip(_local1); var _local2 = new MP_40(); _local2.equip(_local1); _local1.gox = gx; _local1.goy = gy; }; German_SS = function (x, y, gx, gy, rot, al) { var _local1 = addHero(x, y, rot, al, (("Enemy_" + x) + "_") + y, "German", "SS"); var _local3 = new WALTER(); _local3.equip(_local1); var _local2 = new HK_28(); _local2.equip(_local1); _local1.gox = gx; _local1.goy = gy; }; German_Mashinegunner = function (x, y, gx, gy, rot, al) { var _local1 = addHero(x, y, rot, al, (("Enemy_" + x) + "_") + y, "German", "Mashinegunner"); var _local3 = new WALTER(); _local3.equip(_local1); var _local2 = new MG_36(); _local2.equip(_local1); _local1.gox = gx; _local1.goy = gy; }; German_Officer = function (x, y, gx, gy, rot, al) { var _local1 = addHero(x, y, rot, al, (("Enemy_" + x) + "_") + y, "German", "Officer"); var _local2 = new WALTER(); _local2.equip(_local1); _local1.gox = gx; _local1.goy = gy; }; American_Private = function (x, y, gx, gy, rot, al) { var _local1 = addHero(x, y, rot, al, (("Enemy_" + x) + "_") + y, "American", "Private"); var _local3 = new Colt_1917(); _local3.equip(_local1); var _local2 = new Garand_M1(); _local2.equip(_local1); _local1.gox = gx; _local1.goy = gy; }; American_Corporal = function (x, y, gx, gy, rot, al) { var _local1 = addHero(x, y, rot, al, (("Enemy_" + x) + "_") + y, "American", "Corporal"); var _local3 = new Colt_1917(); _local3.equip(_local1); var _local2 = new Thompson(); _local2.equip(_local1); _local1.gox = gx; _local1.goy = gy; }; American_Sergant = function (x, y, gx, gy, rot, al) { var _local1 = addHero(x, y, rot, al, (("Enemy_" + x) + "_") + y, "American", "Sergant"); var _local3 = new Colt_1917(); _local3.equip(_local1); var _local2 = new Browning_1921(); _local2.equip(_local1); _local1.gox = gx; _local1.goy = gy; }; American_Mashinegunner = function (x, y, gx, gy, rot, al) { var _local1 = addHero(x, y, rot, al, (("Enemy_" + x) + "_") + y, "American", "Mashinegunner"); var _local3 = new Colt_1917(); _local3.equip(_local1); var _local2 = new Browning_30(); _local2.equip(_local1); _local1.gox = gx; _local1.goy = gy; }; American_Officer = function (x, y, gx, gy, rot, al) { var _local1 = addHero(x, y, rot, al, (("Enemy_" + x) + "_") + y, "American", "Officer"); var _local2 = new Colt_1917(); _local2.equip(_local1); _local1.gox = gx; _local1.goy = gy; }; Vietnam_Rebel = function (x, y, gx, gy, rot, al) { var _local1 = addHero(x, y, rot, al, (("Enemy_" + x) + "_") + y, "Vietnam", "Rebel"); var _local3 = new PM(); _local3.equip(_local1); var _local2 = new UZI(); _local2.equip(_local1); _local1.gox = gx; _local1.goy = gy; }; Vietnam_Private = function (x, y, gx, gy, rot, al) { var _local1 = addHero(x, y, rot, al, (("Enemy_" + x) + "_") + y, "Vietnam", "Private"); var _local3 = new PM(); _local3.equip(_local1); var _local2 = new AK_47(); _local2.equip(_local1); _local1.gox = gx; _local1.goy = gy; }; Vietnam_Sergant = function (x, y, gx, gy, rot, al) { var _local1 = addHero(x, y, rot, al, (("Enemy_" + x) + "_") + y, "Vietnam", "Sergant"); var _local3 = new PM(); _local3.equip(_local1); var _local2 = new Benelli_M3(); _local2.equip(_local1); _local1.gox = gx; _local1.goy = gy; }; Vietnam_Mashinegunner = function (x, y, gx, gy, rot, al) { var _local1 = addHero(x, y, rot, al, (("Enemy_" + x) + "_") + y, "Vietnam", "Mashinegunner"); var _local3 = new PM(); _local3.equip(_local1); var _local2 = new PKM(); _local2.equip(_local1); _local1.gox = gx; _local1.goy = gy; }; Vietnam_Officer = function (x, y, gx, gy, rot, al) { var _local1 = addHero(x, y, rot, al, (("Enemy_" + x) + "_") + y, "Vietnam", "Officer"); var _local2 = new PM(); _local2.equip(_local1); _local1.gox = gx; _local1.goy = gy; }; Vietnam_Sniper = function (x, y, gx, gy, rot, al) { var _local1 = addHero(x, y, rot, al, (("Enemy_" + x) + "_") + y, "Vietnam", "Sniper"); var _local3 = new PM(); _local3.equip(_local1); var _local2 = new SVD(); _local2.equip(_local1); _local1.gox = gx; _local1.goy = gy; }; Vietnam_Specialist = function (x, y, gx, gy, rot, al) { var _local1 = addHero(x, y, rot, al, (("Enemy_" + x) + "_") + y, "Vietnam", "Specialist"); var _local3 = new PM(); _local3.equip(_local1); var _local2 = new FLY(); _local2.equip(_local1); _local1.gox = gx; _local1.goy = gy; }; USA_Private = function (x, y, gx, gy, rot, al) { var _local1 = addHero(x, y, rot, al, (("Enemy_" + x) + "_") + y, "USA", "Private"); var _local3 = new Beretta(); _local3.equip(_local1); var _local2 = new M_16(); _local2.equip(_local1); _local1.gox = gx; _local1.goy = gy; }; USA_Sergant = function (x, y, gx, gy, rot, al) { var _local1 = addHero(x, y, rot, al, (("Enemy_" + x) + "_") + y, "USA", "Sergant"); var _local3 = new Beretta(); _local3.equip(_local1); var _local2 = new SPAS_12(); _local2.equip(_local1); _local1.gox = gx; _local1.goy = gy; }; USA_Mashinegunner = function (x, y, gx, gy, rot, al) { var _local1 = addHero(x, y, rot, al, (("Enemy_" + x) + "_") + y, "USA", "Mashinegunner"); var _local3 = new Beretta(); _local3.equip(_local1); var _local2 = new M60(); _local2.equip(_local1); _local1.gox = gx; _local1.goy = gy; }; USA_AT = function (x, y, gx, gy, rot, al) { var _local1 = addHero(x, y, rot, al, (("Enemy_" + x) + "_") + y, "USA", "AT"); var _local3 = new Beretta(); _local3.equip(_local1); var _local2 = new LAW(); _local2.equip(_local1); _local1.gox = gx; _local1.goy = gy; }; USA_Officer = function (x, y, gx, gy, rot, al) { var _local1 = addHero(x, y, rot, al, (("Enemy_" + x) + "_") + y, "USA", "Officer"); var _local2 = new Beretta(); _local2.equip(_local1); _local1.gox = gx; _local1.goy = gy; }; USA_Sniper = function (x, y, gx, gy, rot, al) { var _local1 = addHero(x, y, rot, al, (("Enemy_" + x) + "_") + y, "USA", "Sniper"); var _local3 = new Beretta(); _local3.equip(_local1); var _local2 = new M50(); _local2.equip(_local1); _local1.gox = gx; _local1.goy = gy; }; USA_Delta = function (x, y, gx, gy, rot, al) { var _local1 = addHero(x, y, rot, al, (("Enemy_" + x) + "_") + y, "USA", "Delta"); var _local3 = new Beretta(); _local3.equip(_local1); var _local2 = new MP5(); _local2.equip(_local1); _local1.gox = gx; _local1.goy = gy; }; NextLevel.prototype = new MovieClip(); NextLevel.prototype.onEnterFrame = function () { if (this.hitTest(_root.hero0)) { _root.attachMovie("Congratulations", "win", 100011, {_x:400, _y:300}); } }; Object.registerClass("NextLevel", NextLevel); Cursor.prototype = new MovieClip(); Cursor.prototype.onEnterFrame = function () { this._x = _root._xmouse; this._y = _root._ymouse; updateAfterEvent(); }; ArrowCursor.prototype = new Cursor(); Object.registerClass("ArrowCursor", ArrowCursor); BattleCursor.prototype = new Cursor(); Object.registerClass("BattleCursor", BattleCursor); Mouse.hide(); _root.attachMovie("ArrowCursor", "_cursor", 150000); setDefaults(); stop();
Frame 2
if ((!_global.OPTIONS.hit_tester) == 1) { buildGrid(); }
Frame 3
if (_global.times >= 30) { _global.times = 0; } else { _global.times++; }
Frame 4
gotoAndPlay (3);
Symbol 13 MovieClip Frame 4
gotoAndStop ("rifle");
Symbol 13 MovieClip Frame 7
gotoAndStop ("smg");
Symbol 13 MovieClip Frame 22
gotoAndStop ("shotgun");
Symbol 13 MovieClip Frame 24
gotoAndStop ("pistol");
Symbol 13 MovieClip Frame 38
gotoAndStop ("granade");
Symbol 13 MovieClip Frame 53
gotoAndStop ("knife");
Symbol 13 MovieClip Frame 72
weapon.attachMovie(this._parent.ch_weap.link, "wpn", 1);
Symbol 13 MovieClip Frame 92
gotoAndStop(this._parent.ch_weap._type);
Symbol 13 MovieClip Frame 182
if ((this._parent.weapon.ammo + this._parent.weapon.clip) >= this._parent.weapon.max_clip) { this._parent.weapon.ammo = this._parent.weapon.ammo + (this._parent.weapon.clip - this._parent.weapon.max_clip); this._parent.weapon.clip = this._parent.weapon.max_clip; } else { this._parent.weapon.clip = this._parent.weapon.clip + this._parent.weapon.ammo; this._parent.weapon.ammo = 0; } this.gotoAndStop(this._parent.weapon._type);
Symbol 22 MovieClip [Player] Frame 1
stop();
Symbol 22 MovieClip [Player] Frame 45
stop();
Symbol 26 MovieClip [Hero] Frame 1
stop();
Symbol 26 MovieClip [Hero] Frame 45
stop();
Symbol 149 MovieClip [MP_40] Frame 1
stop();
Symbol 149 MovieClip [MP_40] Frame 2
this._parent._parent.play(); _root.addBullet(this._parent._parent._parent._x, this._parent._parent._parent._y, this._parent._parent._parent._rotation, this._parent._parent._parent.weapon.damage, this._parent._parent._parent.kick); _root.addShell(this._parent._parent._parent._x, this._parent._parent._parent._y, this._parent._parent._parent._rotation); if (this._parent._parent._parent.kick < this._parent._parent._parent.weapon.max_kick) { this._parent._parent._parent.kick = this._parent._parent._parent.kick + this._parent._parent._parent.weapon.kickback; } else { this._parent._parent._parent.kick = this._parent._parent._parent.weapon.max_kick; }
Symbol 153 MovieClip [UZI] Frame 1
stop();
Symbol 153 MovieClip [UZI] Frame 2
this._parent._parent.play(); _root.addBullet(this._parent._parent._parent._x, this._parent._parent._parent._y, this._parent._parent._parent._rotation, this._parent._parent._parent.weapon.damage, this._parent._parent._parent.kick); _root.addShell(this._parent._parent._parent._x, this._parent._parent._parent._y, this._parent._parent._parent._rotation); if (this._parent._parent._parent.kick < this._parent._parent._parent.weapon.max_kick) { this._parent._parent._parent.kick = this._parent._parent._parent.kick + this._parent._parent._parent.weapon.kickback; } else { this._parent._parent._parent.kick = this._parent._parent._parent.weapon.max_kick; }
Symbol 155 MovieClip [MP5] Frame 1
stop();
Symbol 155 MovieClip [MP5] Frame 2
this._parent._parent.play(); _root.addBullet(this._parent._parent._parent._x, this._parent._parent._parent._y, this._parent._parent._parent._rotation, this._parent._parent._parent.weapon.damage, this._parent._parent._parent.kick); _root.addShell(this._parent._parent._parent._x, this._parent._parent._parent._y, this._parent._parent._parent._rotation); if (this._parent._parent._parent.kick < this._parent._parent._parent.weapon.max_kick) { this._parent._parent._parent.kick = this._parent._parent._parent.kick + this._parent._parent._parent.weapon.kickback; } else { this._parent._parent._parent.kick = this._parent._parent._parent.weapon.max_kick; }
Symbol 157 MovieClip [Thompson] Frame 1
stop();
Symbol 157 MovieClip [Thompson] Frame 2
this._parent._parent.play(); _root.addBullet(this._parent._parent._parent._x, this._parent._parent._parent._y, this._parent._parent._parent._rotation, this._parent._parent._parent.weapon.damage, this._parent._parent._parent.kick); _root.addShell(this._parent._parent._parent._x, this._parent._parent._parent._y, this._parent._parent._parent._rotation); if (this._parent._parent._parent.kick < this._parent._parent._parent.weapon.max_kick) { this._parent._parent._parent.kick = this._parent._parent._parent.kick + this._parent._parent._parent.weapon.kickback; } else { this._parent._parent._parent.kick = this._parent._parent._parent.weapon.max_kick; }
Symbol 159 MovieClip [PPH_41] Frame 1
stop();
Symbol 159 MovieClip [PPH_41] Frame 2
this._parent._parent.play(); _root.addBullet(this._parent._parent._parent._x, this._parent._parent._parent._y, this._parent._parent._parent._rotation, this._parent._parent._parent.weapon.damage, this._parent._parent._parent.kick); _root.addShell(this._parent._parent._parent._x, this._parent._parent._parent._y, this._parent._parent._parent._rotation); if (this._parent._parent._parent.kick < this._parent._parent._parent.weapon.max_kick) { this._parent._parent._parent.kick = this._parent._parent._parent.kick + this._parent._parent._parent.weapon.kickback; } else { this._parent._parent._parent.kick = this._parent._parent._parent.weapon.max_kick; }
Symbol 163 MovieClip [WALTER] Frame 1
stop();
Symbol 163 MovieClip [WALTER] Frame 2
this._parent._parent.play(); _root.addBullet(this._parent._parent._parent._x, this._parent._parent._parent._y, this._parent._parent._parent._rotation, this._parent._parent._parent.weapon.damage, this._parent._parent._parent.kick); _root.addShell(this._parent._parent._parent._x, this._parent._parent._parent._y, this._parent._parent._parent._rotation); if (this._parent._parent._parent.kick < this._parent._parent._parent.weapon.max_kick) { this._parent._parent._parent.kick = this._parent._parent._parent.kick + this._parent._parent._parent.weapon.kickback; } else { this._parent._parent._parent.kick = this._parent._parent._parent.weapon.max_kick; }
Symbol 165 MovieClip [Colt_1917] Frame 1
stop();
Symbol 165 MovieClip [Colt_1917] Frame 2
this._parent._parent.play(); _root.addBullet(this._parent._parent._parent._x, this._parent._parent._parent._y, this._parent._parent._parent._rotation, this._parent._parent._parent.weapon.damage, this._parent._parent._parent.kick); _root.addShell(this._parent._parent._parent._x, this._parent._parent._parent._y, this._parent._parent._parent._rotation); if (this._parent._parent._parent.kick < this._parent._parent._parent.weapon.max_kick) { this._parent._parent._parent.kick = this._parent._parent._parent.kick + this._parent._parent._parent.weapon.kickback; } else { this._parent._parent._parent.kick = this._parent._parent._parent.weapon.max_kick; }
Symbol 167 MovieClip [Beretta] Frame 1
stop();
Symbol 167 MovieClip [Beretta] Frame 2
this._parent._parent.play(); _root.addBullet(this._parent._parent._parent._x, this._parent._parent._parent._y, this._parent._parent._parent._rotation, this._parent._parent._parent.weapon.damage, this._parent._parent._parent.kick); _root.addShell(this._parent._parent._parent._x, this._parent._parent._parent._y, this._parent._parent._parent._rotation); if (this._parent._parent._parent.kick < this._parent._parent._parent.weapon.max_kick) { this._parent._parent._parent.kick = this._parent._parent._parent.kick + this._parent._parent._parent.weapon.kickback; } else { this._parent._parent._parent.kick = this._parent._parent._parent.weapon.max_kick; }
Symbol 169 MovieClip [PM] Frame 1
stop();
Symbol 169 MovieClip [PM] Frame 2
this._parent._parent.play(); _root.addBullet(this._parent._parent._parent._x, this._parent._parent._parent._y, this._parent._parent._parent._rotation, this._parent._parent._parent.weapon.damage, this._parent._parent._parent.kick); _root.addShell(this._parent._parent._parent._x, this._parent._parent._parent._y, this._parent._parent._parent._rotation); if (this._parent._parent._parent.kick < this._parent._parent._parent.weapon.max_kick) { this._parent._parent._parent.kick = this._parent._parent._parent.kick + this._parent._parent._parent.weapon.kickback; } else { this._parent._parent._parent.kick = this._parent._parent._parent.weapon.max_kick; }
Symbol 171 MovieClip [TT_33] Frame 1
stop();
Symbol 171 MovieClip [TT_33] Frame 2
this._parent._parent.play(); _root.addBullet(this._parent._parent._parent._x, this._parent._parent._parent._y, this._parent._parent._parent._rotation, this._parent._parent._parent.weapon.damage, this._parent._parent._parent.kick); _root.addShell(this._parent._parent._parent._x, this._parent._parent._parent._y, this._parent._parent._parent._rotation); if (this._parent._parent._parent.kick < this._parent._parent._parent.weapon.max_kick) { this._parent._parent._parent.kick = this._parent._parent._parent.kick + this._parent._parent._parent.weapon.kickback; } else { this._parent._parent._parent.kick = this._parent._parent._parent.weapon.max_kick; }
Symbol 173 MovieClip [HK_28] Frame 1
stop();
Symbol 173 MovieClip [HK_28] Frame 2
this._parent._parent.play(); var i = ((-_global.OPTIONS.shotgun) * 2); while (i <= (_global.OPTIONS.shotgun * 2)) { _root.addBullet(this._parent._parent._parent._x, this._parent._parent._parent._y, this._parent._parent._parent._rotation + (i * _global.OPTIONS.drob), this._parent._parent._parent.weapon.damage, this._parent._parent._parent.kick); i++; } _root.addShell(this._parent._parent._parent._x, this._parent._parent._parent._y, this._parent._parent._parent._rotation); if (this._parent._parent._parent.kick < this._parent._parent._parent.weapon.max_kick) { this._parent._parent._parent.kick = this._parent._parent._parent.kick + this._parent._parent._parent.weapon.kickback; } else { this._parent._parent._parent.kick = this._parent._parent._parent.weapon.max_kick; }
Symbol 175 MovieClip [SuperShotgun] Frame 1
stop();
Symbol 175 MovieClip [SuperShotgun] Frame 2
this._parent._parent.play(); var i = ((-_global.OPTIONS.shotgun) * 3); while (i <= (_global.OPTIONS.shotgun * 3)) { _root.addBullet(this._parent._parent._parent._x, this._parent._parent._parent._y, this._parent._parent._parent._rotation + ((i * _global.OPTIONS.drob) / 2), this._parent._parent._parent.weapon.damage, this._parent._parent._parent.kick); i++; } _root.addShell(this._parent._parent._parent._x, this._parent._parent._parent._y, this._parent._parent._parent._rotation); if (this._parent._parent._parent.kick < this._parent._parent._parent.weapon.max_kick) { this._parent._parent._parent.kick = this._parent._parent._parent.kick + this._parent._parent._parent.weapon.kickback; } else { this._parent._parent._parent.kick = this._parent._parent._parent.weapon.max_kick; }
Symbol 177 MovieClip [SPAS_12] Frame 1
stop();
Symbol 177 MovieClip [SPAS_12] Frame 2
this._parent._parent.play(); var i = (-_global.OPTIONS.shotgun); while (i <= _global.OPTIONS.shotgun) { _root.addBullet(this._parent._parent._parent._x, this._parent._parent._parent._y, this._parent._parent._parent._rotation + (i * _global.OPTIONS.drob), this._parent._parent._parent.weapon.damage, this._parent._parent._parent.kick); i++; } _root.addShell(this._parent._parent._parent._x, this._parent._parent._parent._y, this._parent._parent._parent._rotation); if (this._parent._parent._parent.kick < this._parent._parent._parent.weapon.max_kick) { this._parent._parent._parent.kick = this._parent._parent._parent.kick + this._parent._parent._parent.weapon.kickback; } else { this._parent._parent._parent.kick = this._parent._parent._parent.weapon.max_kick; }
Symbol 179 MovieClip [Benelli_M3] Frame 1
stop();
Symbol 179 MovieClip [Benelli_M3] Frame 2
this._parent._parent.play(); var i = (-_global.OPTIONS.shotgun); while (i <= _global.OPTIONS.shotgun) { _root.addBullet(this._parent._parent._parent._x, this._parent._parent._parent._y, this._parent._parent._parent._rotation + (i * _global.OPTIONS.drob), this._parent._parent._parent.weapon.damage, this._parent._parent._parent.kick); i++; } _root.addShell(this._parent._parent._parent._x, this._parent._parent._parent._y, this._parent._parent._parent._rotation); if (this._parent._parent._parent.kick < this._parent._parent._parent.weapon.max_kick) { this._parent._parent._parent.kick = this._parent._parent._parent.kick + this._parent._parent._parent.weapon.kickback; } else { this._parent._parent._parent.kick = this._parent._parent._parent.weapon.max_kick; }
Symbol 181 MovieClip [Browning_1921] Frame 1
stop();
Symbol 181 MovieClip [Browning_1921] Frame 2
this._parent._parent.play(); var i = (-_global.OPTIONS.shotgun); while (i <= _global.OPTIONS.shotgun) { _root.addBullet(this._parent._parent._parent._x, this._parent._parent._parent._y, this._parent._parent._parent._rotation + (i * _global.OPTIONS.drob), this._parent._parent._parent.weapon.damage, this._parent._parent._parent.kick); i++; } _root.addShell(this._parent._parent._parent._x, this._parent._parent._parent._y, this._parent._parent._parent._rotation); if (this._parent._parent._parent.kick < this._parent._parent._parent.weapon.max_kick) { this._parent._parent._parent.kick = this._parent._parent._parent.kick + this._parent._parent._parent.weapon.kickback; } else { this._parent._parent._parent.kick = this._parent._parent._parent.weapon.max_kick; }
Symbol 183 MovieClip [DB] Frame 1
stop();
Symbol 183 MovieClip [DB] Frame 2
this._parent._parent.play(); var i = (-_global.OPTIONS.shotgun); while (i <= _global.OPTIONS.shotgun) { _root.addBullet(this._parent._parent._parent._x, this._parent._parent._parent._y, this._parent._parent._parent._rotation + (i * _global.OPTIONS.drob), this._parent._parent._parent.weapon.damage, this._parent._parent._parent.kick); i++; } _root.addShell(this._parent._parent._parent._x, this._parent._parent._parent._y, this._parent._parent._parent._rotation); if (this._parent._parent._parent.kick < this._parent._parent._parent.weapon.max_kick) { this._parent._parent._parent.kick = this._parent._parent._parent.kick + this._parent._parent._parent.weapon.kickback; } else { this._parent._parent._parent.kick = this._parent._parent._parent.weapon.max_kick; }
Symbol 185 MovieClip [StG_42] Frame 1
stop();
Symbol 185 MovieClip [StG_42] Frame 2
this._parent._parent.play(); _root.addBullet(this._parent._parent._parent._x, this._parent._parent._parent._y, this._parent._parent._parent._rotation, this._parent._parent._parent.weapon.damage, this._parent._parent._parent.kick); _root.addShell(this._parent._parent._parent._x, this._parent._parent._parent._y, this._parent._parent._parent._rotation); if (this._parent._parent._parent.kick < this._parent._parent._parent.weapon.max_kick) { this._parent._parent._parent.kick = this._parent._parent._parent.kick + this._parent._parent._parent.weapon.kickback; } else { this._parent._parent._parent.kick = this._parent._parent._parent.weapon.max_kick; }
Symbol 187 MovieClip [Garand_M1] Frame 1
stop();
Symbol 187 MovieClip [Garand_M1] Frame 2
this._parent._parent.play(); _root.addBullet(this._parent._parent._parent._x, this._parent._parent._parent._y, this._parent._parent._parent._rotation, this._parent._parent._parent.weapon.damage, this._parent._parent._parent.kick); _root.addShell(this._parent._parent._parent._x, this._parent._parent._parent._y, this._parent._parent._parent._rotation); if (this._parent._parent._parent.kick < this._parent._parent._parent.weapon.max_kick) { this._parent._parent._parent.kick = this._parent._parent._parent.kick + this._parent._parent._parent.weapon.kickback; } else { this._parent._parent._parent.kick = this._parent._parent._parent.weapon.max_kick; }
Symbol 195 MovieClip [Minigun] Frame 1
stop(); this.barrels.gotoAndStop(1);
Symbol 195 MovieClip [Minigun] Frame 2
this._parent._parent.play(); this.barrels.play(); var i = 0; while (i < 2) { _root.addBullet(this._parent._parent._parent._x, this._parent._parent._parent._y, this._parent._parent._parent._rotation - (1 - (2 * i)), this._parent._parent._parent.weapon.damage, this._parent._parent._parent.kick); _root.addShell(this._parent._parent._parent._x, this._parent._parent._parent._y, this._parent._parent._parent._rotation - (1 - (2 * i))); i++; } if (this._parent._parent._parent.kick < this._parent._parent._parent.weapon.max_kick) { this._parent._parent._parent.kick = this._parent._parent._parent.kick + this._parent._parent._parent.weapon.kickback; } else { this._parent._parent._parent.kick = this._parent._parent._parent.weapon.max_kick; }
Symbol 197 MovieClip [Browning_30] Frame 1
stop();
Symbol 197 MovieClip [Browning_30] Frame 2
this._parent._parent.play(); _root.addBullet(this._parent._parent._parent._x, this._parent._parent._parent._y, this._parent._parent._parent._rotation, this._parent._parent._parent.weapon.damage, this._parent._parent._parent.kick); _root.addShell(this._parent._parent._parent._x, this._parent._parent._parent._y, this._parent._parent._parent._rotation); if (this._parent._parent._parent.kick < this._parent._parent._parent.weapon.max_kick) { this._parent._parent._parent.kick = this._parent._parent._parent.kick + this._parent._parent._parent.weapon.kickback; } else { this._parent._parent._parent.kick = this._parent._parent._parent.weapon.max_kick; }
Symbol 199 MovieClip [M60] Frame 1
stop();
Symbol 199 MovieClip [M60] Frame 2
this._parent._parent.play(); _root.addBullet(this._parent._parent._parent._x, this._parent._parent._parent._y, this._parent._parent._parent._rotation, this._parent._parent._parent.weapon.damage, this._parent._parent._parent.kick); _root.addShell(this._parent._parent._parent._x, this._parent._parent._parent._y, this._parent._parent._parent._rotation); if (this._parent._parent._parent.kick < this._parent._parent._parent.weapon.max_kick) { this._parent._parent._parent.kick = this._parent._parent._parent.kick + this._parent._parent._parent.weapon.kickback; } else { this._parent._parent._parent.kick = this._parent._parent._parent.weapon.max_kick; }
Symbol 201 MovieClip [PKM] Frame 1
stop();
Symbol 201 MovieClip [PKM] Frame 2
this._parent._parent.play(); _root.addBullet(this._parent._parent._parent._x, this._parent._parent._parent._y, this._parent._parent._parent._rotation, this._parent._parent._parent.weapon.damage, this._parent._parent._parent.kick); _root.addShell(this._parent._parent._parent._x, this._parent._parent._parent._y, this._parent._parent._parent._rotation); if (this._parent._parent._parent.kick < this._parent._parent._parent.weapon.max_kick) { this._parent._parent._parent.kick = this._parent._parent._parent.kick + this._parent._parent._parent.weapon.kickback; } else { this._parent._parent._parent.kick = this._parent._parent._parent.weapon.max_kick; }
Symbol 203 MovieClip [PPD] Frame 1
stop();
Symbol 203 MovieClip [PPD] Frame 2
this._parent._parent.play(); _root.addBullet(this._parent._parent._parent._x, this._parent._parent._parent._y, this._parent._parent._parent._rotation, this._parent._parent._parent.weapon.damage, this._parent._parent._parent.kick); _root.addShell(this._parent._parent._parent._x, this._parent._parent._parent._y, this._parent._parent._parent._rotation); if (this._parent._parent._parent.kick < this._parent._parent._parent.weapon.max_kick) { this._parent._parent._parent.kick = this._parent._parent._parent.kick + this._parent._parent._parent.weapon.kickback; } else { this._parent._parent._parent.kick = this._parent._parent._parent.weapon.max_kick; }
Symbol 210 MovieClip [RocketLauncher] Frame 1
stop();
Symbol 210 MovieClip [RocketLauncher] Frame 2
this._parent._parent.play(); _root.addRocket(this._parent._parent._parent._x, this._parent._parent._parent._y, this._parent._parent._parent._rotation, this._parent._parent._parent.kick); if (this._parent._parent._parent.kick < this._parent._parent._parent.weapon.max_kick) { this._parent._parent._parent.kick = this._parent._parent._parent.kick + this._parent._parent._parent.weapon.kickback; } else { this._parent._parent._parent.kick = this._parent._parent._parent.weapon.max_kick; }
Symbol 212 MovieClip [FLY] Frame 1
stop();
Symbol 212 MovieClip [FLY] Frame 2
this._parent._parent.play(); _root.addRocket(this._parent._parent._parent._x, this._parent._parent._parent._y, this._parent._parent._parent._rotation, this._parent._parent._parent.kick); if (this._parent._parent._parent.kick < this._parent._parent._parent.weapon.max_kick) { this._parent._parent._parent.kick = this._parent._parent._parent.kick + this._parent._parent._parent.weapon.kickback; } else { this._parent._parent._parent.kick = this._parent._parent._parent.weapon.max_kick; }
Symbol 214 MovieClip [LAW] Frame 1
stop();
Symbol 214 MovieClip [LAW] Frame 2
this._parent._parent.play(); _root.addRocket(this._parent._parent._parent._x, this._parent._parent._parent._y, this._parent._parent._parent._rotation, this._parent._parent._parent.kick); if (this._parent._parent._parent.kick < this._parent._parent._parent.weapon.max_kick) { this._parent._parent._parent.kick = this._parent._parent._parent.kick + this._parent._parent._parent.weapon.kickback; } else { this._parent._parent._parent.kick = this._parent._parent._parent.weapon.max_kick; }
Symbol 216 MovieClip [SKS] Frame 1
stop();
Symbol 216 MovieClip [SKS] Frame 2
this._parent._parent.play(); _root.addBullet(this._parent._parent._parent._x, this._parent._parent._parent._y, this._parent._parent._parent._rotation, this._parent._parent._parent.weapon.damage, this._parent._parent._parent.kick); _root.addShell(this._parent._parent._parent._x, this._parent._parent._parent._y, this._parent._parent._parent._rotation); if (this._parent._parent._parent.kick < this._parent._parent._parent.weapon.max_kick) { this._parent._parent._parent.kick = this._parent._parent._parent.kick + this._parent._parent._parent.weapon.kickback; } else { this._parent._parent._parent.kick = this._parent._parent._parent.weapon.max_kick; }
Symbol 218 MovieClip [M_16] Frame 1
stop();
Symbol 218 MovieClip [M_16] Frame 2
this._parent._parent.play(); _root.addBullet(this._parent._parent._parent._x, this._parent._parent._parent._y, this._parent._parent._parent._rotation, this._parent._parent._parent.weapon.damage, this._parent._parent._parent.kick); _root.addShell(this._parent._parent._parent._x, this._parent._parent._parent._y, this._parent._parent._parent._rotation); if (this._parent._parent._parent.kick < this._parent._parent._parent.weapon.max_kick) { this._parent._parent._parent.kick = this._parent._parent._parent.kick + this._parent._parent._parent.weapon.kickback; } else { this._parent._parent._parent.kick = this._parent._parent._parent.weapon.max_kick; }
Symbol 220 MovieClip [M50] Frame 1
stop();
Symbol 220 MovieClip [M50] Frame 2
this._parent._parent.play(); _root.addBullet(this._parent._parent._parent._x, this._parent._parent._parent._y, this._parent._parent._parent._rotation, this._parent._parent._parent.weapon.damage, this._parent._parent._parent.kick); _root.addShell(this._parent._parent._parent._x, this._parent._parent._parent._y, this._parent._parent._parent._rotation); if (this._parent._parent._parent.kick < this._parent._parent._parent.weapon.max_kick) { this._parent._parent._parent.kick = this._parent._parent._parent.kick + this._parent._parent._parent.weapon.kickback; } else { this._parent._parent._parent.kick = this._parent._parent._parent.weapon.max_kick; }
Symbol 222 MovieClip [SVD] Frame 1
stop();
Symbol 222 MovieClip [SVD] Frame 2
this._parent._parent.play(); _root.addBullet(this._parent._parent._parent._x, this._parent._parent._parent._y, this._parent._parent._parent._rotation, this._parent._parent._parent.weapon.damage, this._parent._parent._parent.kick); _root.addShell(this._parent._parent._parent._x, this._parent._parent._parent._y, this._parent._parent._parent._rotation); if (this._parent._parent._parent.kick < this._parent._parent._parent.weapon.max_kick) { this._parent._parent._parent.kick = this._parent._parent._parent.kick + this._parent._parent._parent.weapon.kickback; } else { this._parent._parent._parent.kick = this._parent._parent._parent.weapon.max_kick; }
Symbol 224 MovieClip [AK_47] Frame 1
stop();
Symbol 224 MovieClip [AK_47] Frame 2
this._parent._parent.play(); _root.addBullet(this._parent._parent._parent._x, this._parent._parent._parent._y, this._parent._parent._parent._rotation, this._parent._parent._parent.weapon.damage, this._parent._parent._parent.kick); _root.addShell(this._parent._parent._parent._x, this._parent._parent._parent._y, this._parent._parent._parent._rotation); if (this._parent._parent._parent.kick < this._parent._parent._parent.weapon.max_kick) { this._parent._parent._parent.kick = this._parent._parent._parent.kick + this._parent._parent._parent.weapon.kickback; } else { this._parent._parent._parent.kick = this._parent._parent._parent.weapon.max_kick; }
Symbol 374 MovieClip [PICT_Soviet_4] Frame 1
_root.hero0._x = 740; _root.hero0._y = 40; _root.hero0.HP = 100; _root.Soviet_Sergant(500, 60, 500, 60, -135, 1); _root.Soviet_Sergant(600, 100, 600, 100, -135, 1); _root.Soviet_Sergant(650, 190, 650, 190, -135, 1); _root.Soviet_Sergant(730, 240, 730, 240, -135, 1); _root.German_Sergant(110, 330, 110, 330, 45, 2); _root.German_Sergant(320, 400, 320, 400, 0, 2); _root.German_Private(520, 530, 520, 530, -45, 2); _root.German_Sergant(140, 450, 140, 450, 45, 2); _root.German_Officer(240, 510, 240, 510, 45, 2); _root.German_Mashinegunner(160, 540, 160, 540, 45, 2); nx.n_campain = "Soviet"; nx.n_mission = 1; nx.n_map = 2; stop();
Symbol 379 MovieClip [PICT_Soviet_1] Frame 1
_root.hero0._x = 340; _root.hero0._y = 30; _root.hero0.HP = 100; _root.Soviet_Sergant(650, 130, 490, 360, -180, 1); _root.Soviet_Sergant(170, 130, 90, 280, -180, 1); _root.German_SS(160, 370, 160, 370, 0, 2); _root.German_Sergant(300, 520, 300, 520, 0, 2); _root.German_SS(190, 540, 190, 540, 0, 2); _root.German_Sergant(310, 450, 310, 450, 0, 2); _root.German_SS(460, 470, 460, 470, 0, 2); _root.German_Sergant(610, 410, 610, 410, 0, 2); _root.German_Sergant(500, 570, 500, 570, 0, 2); _root.German_Sergant(350, 530, 350, 530, 0, 2); _root.German_Sergant(40, 460, 40, 460, 0, 2); nx.n_campain = "Soviet"; nx.n_mission = 1; nx.n_map = "end"; stop();
Symbol 413 MovieClip [PICT_American_2] Frame 1
_root.hero0._x = 690; _root.hero0._y = 90; _root.hero0.HP = 100; _root.German_SS(650, 550, 650, 550, 0, 2); _root.German_Sergant(540, 420, 540, 40, 135, 2); _root.German_SS(420, 470, 420, 470, 135, 2); _root.German_SS(510, 210, 510, 210, 135, 2); _root.German_SS(410, 190, 410, 190, -135, 2); _root.German_Sergant(230, 180, 230, 180, -135, 2); _root.German_SS(240, 100, 240, 100, -90, 2); nx.n_campain = "American"; nx.n_mission = 2; nx.n_map = "end"; stop();
Symbol 454 MovieClip [PICT_German_4] Frame 1
_root.hero0._x = 330; _root.hero0._y = 500; _root.hero0.HP = 100; _root.German_Mashinegunner(180, 270, 180, 270, 45, 1); _root.German_SS(410, 420, 410, 420, 45, 1); _root.German_Sergant(170, 460, 540, 520, -45, 1); _root.German_SS(440, 460, 440, 460, 45, 1); _root.American_Corporal(720, 170, 0, 600, -135, 2); _root.Soviet_Private(500, 30, 0, 600, -135, 2); _root.American_Corporal(780, 300, 0, 600, -135, 2); _root.Soviet_Private(770, 100, 0, 600, -135, 2); _root.American_Corporal(760, 330, 0, 600, -135, 2); _root.Soviet_Private(550, 90, 0, 600, -135, 2); _root.American_Corporal(680, 190, 0, 600, -135, 2); _root.Soviet_Private(580, 70, 0, 600, -135, 2); nx.n_campain = "German"; nx.n_mission = 4; nx.n_map = "end"; stop();
Symbol 456 MovieClip [PICT_German_3] Frame 1
_root.hero0._x = 400; _root.hero0._y = 300; _root.hero0.HP = 100; _root.American_Sergant(180, 60, 400, 300, 135, 2); _root.American_Sergant(100, 280, 400, 300, 90, 2); _root.American_Sergant(130, 500, 400, 300, 45, 2); _root.American_Sergant(300, 580, 400, 300, 0, 2); _root.American_Sergant(630, 560, 400, 300, -45, 2); _root.American_Sergant(740, 350, 400, 300, -90, 2); _root.American_Sergant(780, 120, 400, 300, -135, 2); _root.American_Sergant(500, 30, 400, 300, 135, 2); _root.American_Sergant(120, 30, 400, 300, 135, 2); nx.n_campain = "German"; nx.n_mission = 3; nx.n_map = "end"; stop();
Symbol 461 MovieClip [PICT_German_2] Frame 1
_root.hero0._x = 550; _root.hero0._y = 380; _root.hero0.HP = 100; _root.German_SS(690, 560, 690, 560, -90, 1); _root.German_SS(550, 350, 550, 350, 0, 1); _root.American_Mashinegunner(490, 250, 490, 250, 45, 2); _root.American_Sergant(420, 370, 420, 370, 180, 2); _root.American_Corporal(350, 350, 350, 350, 180, 2); _root.American_Sergant(280, 320, 280, 320, 135, 2); _root.American_Sergant(400, 530, 400, 530, 0, 2); _root.American_Private(370, 120, 370, 120, 0, 2); _root.American_Corporal(150, 320, 150, 320, -135, 2); _root.American_Officer(210, 150, 210, 150, 0, 2); nx.n_campain = "German"; nx.n_mission = 2; nx.n_map = "end"; stop();
Symbol 474 MovieClip [PICT_German_1] Frame 1
_root.hero0._x = 730; _root.hero0._y = 550; _root.hero0.HP = 100; _root.Soviet_Sergant(600, 490, 600, 490, 0, 2); _root.Soviet_Sergant(480, 530, 480, 530, 90, 2); _root.Soviet_Private(410, 470, 410, 470, 90, 2); _root.Soviet_Sergant(260, 240, 260, 240, -135, 2); _root.Soviet_Sergant(370, 280, 370, 280, -135, 2); _root.Soviet_Sergant(350, 240, 350, 240, -135, 2); _root.Soviet_Mashinegunner(130, 70, 130, 70, 135, 2); _root.Soviet_Private(610, 30, 610, 30, -135, 2); _root.Soviet_Private(680, 90, 680, 90, -135, 2); nx.n_campain = "German"; nx.n_mission = 1; nx.n_map = "end"; stop();
Symbol 478 MovieClip [MG_36] Frame 1
stop();
Symbol 478 MovieClip [MG_36] Frame 2
this._parent._parent.play(); _root.addBullet(this._parent._parent._parent._x, this._parent._parent._parent._y, this._parent._parent._parent._rotation, this._parent._parent._parent.weapon.damage, this._parent._parent._parent.kick); _root.addShell(this._parent._parent._parent._x, this._parent._parent._parent._y, this._parent._parent._parent._rotation); if (this._parent._parent._parent.kick < this._parent._parent._parent.weapon.max_kick) { this._parent._parent._parent.kick = this._parent._parent._parent.kick + this._parent._parent._parent.weapon.kickback; } else { this._parent._parent._parent.kick = this._parent._parent._parent.weapon.max_kick; }
Symbol 479 MovieClip [PICT_German_0] Frame 1
_root.hero0._x = 40; _root.hero0._y = 520; _root.hero0.HP = 100; _root.Soviet_Partisan(150, 310, 150, 310, -135, 2); _root.Soviet_Partisan(290, 300, 290, 300, -45, 2); _root.Soviet_Partisan(380, 510, 380, 510, -45, 2); _root.Soviet_Partisan(350, 350, 350, 350, -135, 2); _root.Soviet_Partisan(380, 200, 380, 200, -135, 2); _root.Soviet_Partisan(570, 340, 570, 340, -135, 2); _root.Soviet_Partisan(470, 140, 470, 140, -135, 2); _root.Soviet_Partisan(540, 80, 540, 80, -135, 2); _root.Soviet_Partisan(740, 150, 740, 150, -135, 2); nx.n_campain = "German"; nx.n_mission = 0; nx.n_map = "end"; stop();
Symbol 493 MovieClip [PICT_Vietnam_0] Frame 1
_root.hero0._x = 310; _root.hero0._y = 240; _root.hero0.HP = 100; _root.USA_Sergant(390, 310, 0, 600, -135, 2); _root.USA_Private(680, 70, 0, 600, -135, 2); _root.USA_Private(660, 260, 660, 260, -135, 2); _root.USA_Private(630, 110, 630, 110, -135, 2); _root.USA_Private(300, 100, 0, 600, -135, 2); _root.USA_AT(750, 140, 0, 600, -135, 2); nx.n_campain = "Vietnam"; nx.n_mission = 0; nx.n_map = "end"; stop();
Symbol 519 MovieClip [PICT_Vietnam_6] Frame 1
_root.hero0._x = 140; _root.hero0._y = 520; _root.hero0.HP = 100; _root.USA_AT(620, 30, 620, 30, -90, 2); _root.USA_AT(620, 70, 620, 70, -90, 2); _root.USA_AT(620, 110, 620, 110, -90, 2); _root.USA_AT(620, 150, 620, 150, -90, 2); _root.USA_AT(620, 190, 620, 190, -90, 2); _root.USA_Officer(480, 100, 480, 100, 90, 2); _root.USA_Sergant(530, 190, 530, 190, 180, 2); nx.n_campain = "Vietnam"; nx.n_mission = 6; nx.n_map = "end"; stop();
Symbol 522 MovieClip [PICT_Vietnam_5] Frame 1
_root.hero0._x = 750; _root.hero0._y = 550; _root.hero0.HP = 100; _root.Vietnam_Private(510, 500, 510, 500, -45, 1); _root.Vietnam_Private(660, 380, 660, 380, -45, 1); _root.Vietnam_Sergant(660, 440, 660, 440, 45, 1); _root.USA_Private(50, 200, 480, 400, 135, 2); _root.USA_Private(280, 40, 740, 360, 135, 2); _root.USA_AT(70, 60, 70, 60, 135, 2); _root.USA_Sergant(100, 170, 550, 460, 135, 2); _root.USA_Private(390, 40, 540, 570, 180, 2); nx.n_campain = "Vietnam"; nx.n_mission = 5; nx.n_map = "end"; stop();
Symbol 524 MovieClip [PICT_Vietnam_4] Frame 1
_root.hero0._x = 400; _root.hero0._y = 530; _root.hero0.HP = 100; _root.USA_Mashinegunner(120, 80, 120, 80, 135, 2); _root.USA_Mashinegunner(680, 40, 680, 40, -135, 2); _root.USA_Sergant(260, 50, 320, 570, 160, 2); _root.USA_Sergant(410, 150, 480, 510, 160, 2); _root.USA_Sergant(510, 120, 580, 580, 160, 2); _root.USA_Delta(270, 20, 270, 100, 180, 2); _root.USA_Delta(630, 30, 630, 100, 180, 2); nx.n_campain = "Vietnam"; nx.n_mission = 4; nx.n_map = "end"; stop();
Symbol 533 MovieClip [PICT_Vietnam_3] Frame 1
_root.hero0._x = 70; _root.hero0._y = 80; _root.hero0.HP = 100; _root.USA_Private(600, 90, 600, 90, 45, 2); _root.USA_Private(740, 200, 740, 200, 45, 2); _root.USA_Sergant(400, 220, 400, 220, 135, 2); _root.USA_Sergant(150, 350, 150, 350, 45, 2); _root.USA_Private(130, 470, 130, 470, 135, 2); _root.USA_AT(320, 540, 320, 540, -45, 2); _root.USA_Sergant(410, 540, 410, 540, 45, 2); _root.USA_Sergant(720, 460, 720, 460, 135, 2); _root.USA_Private(770, 470, 770, 470, -135, 2); _root.USA_AT(700, 120, 700, 120, -135, 2); nx.n_campain = "Vietnam"; nx.n_mission = 3; nx.n_map = "end"; stop();
Symbol 536 MovieClip [PICT_Vietnam_2] Frame 1
_root.hero0._x = 590; _root.hero0._y = 480; _root.hero0.HP = 100; _root.USA_Sniper(510, 70, 510, 70, 180, 2); _root.USA_Sniper(620, 130, 620, 130, -160, 2); _root.USA_Mashinegunner(700, 180, 700, 180, -135, 2); _root.USA_Sniper(730, 190, 730, 190, -135, 2); _root.USA_Sergant(120, 150, 120, 150, -135, 2); nx.n_campain = "Vietnam"; nx.n_mission = 2; nx.n_map = "end"; stop();
Symbol 578 MovieClip [Smoke] Frame 45
this.unloadMovie();
Symbol 579 MovieClip [PICT_USA_6] Frame 1
_root.hero0._x = 750; _root.hero0._y = 70; _root.hero0.HP = 100; var i = 0; while (i < 2) { var j = 0; while (j < 4) { _root.Vietnam_Private(320 + (70 * j), 420 + (100 * i), 320 + (70 * j), 420 + (100 * i), 0, 2); j++; } i++; } _root.Vietnam_Mashinegunner(580, 230, 580, 230, 45, 2); _root.Vietnam_Mashinegunner(580, 280, 580, 280, 170, 2); _root.Vietnam_Specialist(190, 370, 190, 370, 90, 2); _root.Vietnam_Specialist(460, 70, 460, 70, 180, 2); nx.n_campain = "USA"; nx.n_mission = 6; nx.n_map = "end"; stop();
Symbol 581 MovieClip [PICT_USA_5] Frame 1
_root.hero0._x = 580; _root.hero0._y = 20; _root.hero0.HP = 100; _root.USA_Private(640, 100, 640, 100, -90, 1); _root.USA_Private(710, 220, 710, 220, -90, 1); _root.USA_Sergant(360, 30, 360, 30, 180, 1); _root.USA_AT(510, 150, 510, 150, -90, 1); var i = 0; while (i < 2) { var j = 0; while (j < 3) { _root.Vietnam_Sergant((160 + (40 * j)) + (80 * i), 340 + (80 * j), (160 + (40 * j)) + (80 * i), 340 + (80 * j), 45, 2); j++; } i++; } _root.Vietnam_Specialist(460, 580, 460, 580, 0, 2); _root.Vietnam_Specialist(70, 300, 70, 300, 90, 2); nx.n_campain = "USA"; nx.n_mission = 5; nx.n_map = "end"; stop();
Symbol 584 MovieClip Frame 1
this.onEnterFrame = function () { if ((_global.times % 6) == 0) { this.attachMovie("Smoke", "sm_" + _global.times, _global.times, {_x:d(60), _y:d(60)}); } };
Symbol 585 MovieClip [PICT_USA_4] Frame 1
_root.hero0._x = 60; _root.hero0._y = 560; _root.hero0.HP = 100; var i = 0; while (i < 2) { var j = 0; while (j < 5) { _root.Vietnam_Private(730 - (40 * i), 80 + (52 * j), 730 - (40 * i), 80 + (52 * j), -90, 2); j++; } i++; } _root.Vietnam_Officer(580, 190, 580, 190, 90, 2); nx.n_campain = "USA"; nx.n_mission = 4; nx.n_map = "end"; stop();
Symbol 587 MovieClip [PICT_USA_3] Frame 1
_root.hero0._x = 690; _root.hero0._y = 50; _root.hero0.HP = 100; var i = 0; while (i < 10) { _root.Vietnam_Private(130 + (37 * i), 180 + (35 * i), 130 + (37 * i), 180 + (35 * i), 45, 2); i++; } _root.Vietnam_Mashinegunner(70, 200, 70, 200, 45, 2); nx.n_campain = "USA"; nx.n_mission = 3; nx.n_map = "end"; stop();
Symbol 589 MovieClip [PICT_USA_2] Frame 1
_root.hero0._x = 430; _root.hero0._y = 330; _root.hero0.HP = 100; _root.USA_AT(530, 370, 530, 370, 45, 1); _root.USA_AT(370, 410, 370, 410, -135, 1); _root.USA_AT(340, 330, 340, 330, -45, 1); _root.Vietnam_Sergant(170, 50, 360, 250, 135, 2); _root.Vietnam_Private(140, 570, 410, 440, 45, 2); _root.Vietnam_Private(740, 540, 430, 430, -45, 2); _root.Vietnam_Sergant(770, 460, 530, 360, -90, 2); _root.Vietnam_Private(430, 30, 340, 230, -135, 2); _root.Vietnam_Private(400, 40, 400, 40, -135, 2); _root.Vietnam_Private(470, 30, 660, 210, 135, 2); nx.n_campain = "USA"; nx.n_mission = 2; nx.n_map = "end"; stop();
Symbol 591 MovieClip [PICT_USA_1] Frame 1
_root.hero0._x = 740; _root.hero0._y = 550; _root.hero0.HP = 100; _root.Vietnam_Sergant(290, 470, 290, 470, 45, 2); _root.Vietnam_Private(480, 350, 480, 350, 135, 2); _root.Vietnam_Sergant(600, 230, 600, 230, -90, 2); _root.Vietnam_Sergant(650, 250, 650, 250, 135, 2); _root.Vietnam_Sergant(230, 230, 230, 230, 135, 2); _root.Vietnam_Private(400, 40, 400, 40, -135, 2); _root.Vietnam_Rebel(750, 30, 750, 30, -135, 2); _root.Vietnam_Sergant(170, 470, 170, 470, -135, 2); _root.Vietnam_Mashinegunner(110, 110, 110, 110, 135, 2); nx.n_campain = "USA"; nx.n_mission = 1; nx.n_map = "end"; stop();
Symbol 593 MovieClip [PICT_USA_0] Frame 1
_root.hero0._x = 50; _root.hero0._y = 130; _root.hero0.HP = 100; _root.USA_Sergant(60, 200, 550, 400, -135, 1); _root.USA_AT(240, 70, 650, 380, 90, 1); _root.Vietnam_Rebel(340, 520, 340, 520, -45, 2); _root.Vietnam_Private(650, 130, 650, 130, -45, 2); _root.Vietnam_Rebel(620, 200, 620, 200, 180, 2); _root.Vietnam_Private(240, 570, 240, 570, 45, 2); _root.Vietnam_Rebel(690, 260, 690, 260, -45, 2); _root.Vietnam_Sergant(520, 540, 520, 540, 45, 2); _root.Vietnam_Rebel(650, 550, 650, 550, 45, 2); nx.n_campain = "USA"; nx.n_mission = 0; nx.n_map = "end"; stop();
Symbol 595 MovieClip [PICT_Vietnam_1] Frame 1
_root.hero0._x = 740; _root.hero0._y = 320; _root.hero0.HP = 100; _root.Vietnam_Private(580, 510, 580, 510, 0, 1); _root.USA_Private(220, 300, 220, 300, 135, 2); _root.USA_Private(470, 110, 470, 110, 135, 2); _root.USA_Private(220, 300, 220, 300, 135, 2); _root.USA_Private(540, 50, 540, 50, 135, 2); _root.USA_Sergant(380, 110, 380, 110, -135, 2); _root.USA_Private(140, 110, 140, 110, 135, 2); _root.USA_Sergant(70, 250, 70, 250, 45, 2); _root.USA_Private(340, 230, 780, 500, 135, 2); _root.USA_AT(160, 150, 160, 150, 135, 2); nx.n_campain = "Vietnam"; nx.n_mission = 1; nx.n_map = "end"; stop();
Symbol 599 MovieClip [PICT_American_4] Frame 1
_root.hero0._x = 190; _root.hero0._y = 40; _root.hero0.HP = 100; _root.American_Corporal(250, 100, 250, 100, -135, 1); _root.American_Corporal(320, 200, 320, 200, -135, 1); _root.American_Private(270, 140, 270, 140, -135, 1); _root.American_Sergant(360, 160, 360, 160, -135, 1); _root.German_Sergant(480, 370, 480, 370, 45, 2); _root.German_Sergant(560, 400, 560, 400, 45, 2); _root.German_Private(370, 390, 370, 390, 135, 2); _root.German_Mashinegunner(370, 500, 370, 500, 135, 2); _root.German_Sergant(60, 460, 60, 460, 135, 2); nx.n_campain = "American"; nx.n_mission = 4; nx.n_map = "end"; stop();
Symbol 601 MovieClip [PICT_American_3] Frame 1
_root.hero0._x = 690; _root.hero0._y = 370; _root.hero0.HP = 100; _root.American_Mashinegunner(500, 560, 500, 560, -45, 1); _root.German_Sergant(320, 260, 640, 510, 135, 2); _root.German_Sergant(400, 210, 640, 510, 135, 2); _root.German_Sergant(250, 350, 640, 510, 135, 2); _root.German_Sergant(180, 260, 640, 510, 135, 2); _root.German_Sergant(500, 190, 640, 510, 135, 2); _root.German_Sergant(120, 320, 640, 510, 135, 2); _root.German_Sergant(200, 270, 640, 510, 135, 2); _root.German_Sergant(180, 200, 640, 510, 135, 2); _root.German_Sergant(70, 310, 640, 510, 135, 2); nx.n_campain = "American"; nx.n_mission = 3; nx.n_map = "end"; stop();
Symbol 603 MovieClip [PICT_American_1] Frame 1
_root.hero0._x = 60; _root.hero0._y = 580; _root.hero0.HP = 100; _root.German_Private(160, 270, 160, 270, -180, 2); _root.German_Sergant(120, 170, 120, 170, 45, 2); _root.German_Sergant(180, 100, 180, 100, -135, 2); _root.German_Sergant(90, 80, 90, 80, 135, 2); _root.German_Sergant(510, 520, 510, 520, -90, 2); _root.German_Private(620, 120, 620, 120, -90, 2); _root.German_Private(730, 250, 730, 250, -90, 2); nx.n_campain = "American"; nx.n_mission = 1; nx.n_map = "end"; stop();
Symbol 606 MovieClip [PICT_American_0] Frame 1
_root.hero0._x = 520; _root.hero0._y = 500; _root.hero0.HP = 100; _root.American_Private(190, 400, 430, 120, 45, 1); _root.American_Private(190, 500, 430, 120, 45, 1); _root.American_Private(390, 450, 430, 120, 45, 1); _root.American_Private(300, 400, 430, 120, 45, 1); _root.German_Mashinegunner(220, 160, 220, 160, -180, 2); _root.German_Mashinegunner(360, 130, 360, 130, -180, 2); _root.German_Mashinegunner(500, 130, 500, 130, -180, 2); _root.German_Mashinegunner(560, 200, 560, 200, -180, 2); _root.German_Mashinegunner(640, 180, 640, 180, -180, 2); nx.n_campain = "American"; nx.n_mission = 0; nx.n_map = "end"; stop();
Symbol 608 MovieClip [PICT_Soviet_3] Frame 1
_root.hero0._x = 200; _root.hero0._y = 555; _root.hero0.HP = 100; _root.German_SS(130, 340, 130, 340, 180, 2); _root.German_Sergant(100, 300, 100, 300, 180, 2); _root.German_Sergant(550, 490, 550, 490, -90, 2); _root.German_Sergant(710, 490, 710, 490, -90, 2); _root.German_Sergant(550, 200, 550, 200, -90, 2); _root.German_Sergant(620, 130, 620, 130, -135, 2); _root.German_Sergant(720, 180, 720, 180, -120, 2); _root.German_Sergant(500, 270, 500, 270, 90, 2); _root.German_Sergant(550, 270, 550, 270, -90, 2); _root.German_Sergant(370, 370, 370, 370, -135, 2); nx.n_campain = "Soviet"; nx.n_mission = 3; nx.n_map = "end"; stop();
Symbol 614 MovieClip [PICT_Soviet_2] Frame 1
_root.hero0._x = 400; _root.hero0._y = 560; _root.hero0.HP = 100; _root.German_Sergant(275, 325, 275, 325, 90, 2); _root.German_Sergant(275, 200, 275, 200, 90, 2); _root.German_SS(75, 55, 75, 55, 0, 2); _root.German_SS(300, 65, 300, 65, -90, 2); _root.German_Officer(400, 300, 470, 410, -180, 2); _root.German_Private(730, 330, 730, 330, -180, 2); _root.German_Private(730, 380, 730, 380, 0, 2); _root.German_Private(610, 125, 610, 125, 0, 2); _root.German_Private(710, 125, 710, 125, 0, 2); _root.Soviet_Partisan(750, 550, 750, 550, -90, 1); nx.n_campain = "Soviet"; nx.n_mission = 2; nx.n_map = "end"; stop();
Symbol 617 MovieClip [PICT_Soviet_0] Frame 1
_root.hero0._x = 710; _root.hero0._y = 570; _root.German_Officer(675, 345, 570, 490, 180, 2); _root.German_Private(355, 570, 660, 550, 90, 2); _root.German_Sergant(765, 210, 765, 250, -90, 2); _root.German_Private(765, 250, 765, 250, -90, 2); _root.German_Sergant(765, 290, 765, 290, -90, 2); _root.German_Private(765, 310, 765, 310, -90, 2); _root.German_Sergant(765, 350, 765, 350, -90, 2); _root.German_Private(765, 380, 765, 380, -90, 2); _root.German_Mashinegunner(60, 350, 60, 350, 0, 2); nx.n_campain = "Soviet"; nx.n_mission = 0; nx.n_map = "end"; stop();
Symbol 630 MovieClip [Rocket] Frame 1
stop();
Symbol 630 MovieClip [Rocket] Frame 2
var i = 0; while (i < _global.hero) { if (_root.theDistance(this, _root["hero" + i]) <= _global.OPTIONS.blow_radius) { var t_armor_damage = Math.floor((0.7 * (_root["hero" + i].AC / 100)) * _global.OPTIONS.blow_damage); _root["hero" + i].HP = _root["hero" + i].HP - (_global.OPTIONS.blow_damage - t_armor_damage); _root["hero" + i].AC = _root["hero" + i].AC - Math.floor(t_armor_damage / 2); _root["hero" + i].kick = 30; _root.addBlood(_root["hero" + i]._x, _root["hero" + i]._y); } i++; }
Symbol 630 MovieClip [Rocket] Frame 19
this.removeMovieClip();
Symbol 636 MovieClip [Bullet] Frame 1
stop();
Symbol 636 MovieClip [Bullet] Frame 12
this.removeMovieClip();
Symbol 649 MovieClip [Blood_3] Frame 15
if (_global.OPTIONS.blood) { this.swapDepths(_global.d_blood); _global.d_blood = _global.d_blood + ((_global.d_blood <= 12000) ? 1 : -4000); this.stop(); } else { this.unloadMovie(); }
Symbol 654 MovieClip [Blood_2] Frame 15
if (_global.OPTIONS.blood) { this.swapDepths(_global.d_blood); _global.d_blood = _global.d_blood + ((_global.d_blood <= 12000) ? 1 : -4000); this.stop(); } else { this.unloadMovie(); }
Symbol 659 MovieClip [Blood_1] Frame 15
if (_global.OPTIONS.blood) { this.swapDepths(_global.d_blood); _global.d_blood = _global.d_blood + ((_global.d_blood <= 12000) ? 1 : -4000); this.stop(); } else { this.unloadMovie(); }
Symbol 660 MovieClip [Shell] Frame 25
if (_global.OPTIONS.shells) { this.swapDepths(_global.down_depth); _global.down_depth = _global.down_depth + ((_global.down_depth <= 12000) ? 1 : -4000); this.stop(); } else { this.unloadMovie(); }
Symbol 663 MovieClip [Dropped] Frame 30
stop();
Symbol 684 Button
on (rollOver) { _root.attachMovie("Mss_USA_0", "brief", 2, {_x:200, _y:100}); }
Symbol 685 Button
on (rollOver) { _root.attachMovie("Mss_USA_1", "brief", 2, {_x:200, _y:100}); }
Symbol 686 Button
on (rollOver) { _root.attachMovie("Mss_USA_2", "brief", 2, {_x:200, _y:100}); }
Symbol 687 Button
on (rollOver) { _root.attachMovie("Mss_USA_3", "brief", 2, {_x:200, _y:100}); }
Symbol 688 Button
on (rollOver) { _root.attachMovie("Mss_USA_4", "brief", 2, {_x:200, _y:100}); }
Symbol 689 Button
on (rollOver) { _root.attachMovie("Mss_USA_5", "brief", 2, {_x:200, _y:100}); }
Symbol 690 Button
on (rollOver) { _root.attachMovie("Mss_USA_6", "brief", 2, {_x:200, _y:100}); }
Symbol 695 Button
on (rollOver) { _root.attachMovie("Mss_Vietnam_0", "brief", 2, {_x:200, _y:100}); }
Symbol 696 Button
on (rollOver) { _root.attachMovie("Mss_Vietnam_1", "brief", 2, {_x:200, _y:100}); }
Symbol 697 Button
on (rollOver) { _root.attachMovie("Mss_Vietnam_2", "brief", 2, {_x:200, _y:100}); }
Symbol 698 Button
on (rollOver) { _root.attachMovie("Mss_Vietnam_3", "brief", 2, {_x:200, _y:100}); }
Symbol 699 Button
on (rollOver) { _root.attachMovie("Mss_Vietnam_4", "brief", 2, {_x:200, _y:100}); }
Symbol 700 Button
on (rollOver) { _root.attachMovie("Mss_Vietnam_5", "brief", 2, {_x:200, _y:100}); }
Symbol 701 Button
on (rollOver) { _root.attachMovie("Mss_Vietnam_6", "brief", 2, {_x:200, _y:100}); }
Symbol 706 Button
on (rollOver) { _root.attachMovie("Mss_German_0", "brief", 2, {_x:200, _y:100}); }
Symbol 707 Button
on (rollOver) { _root.attachMovie("Mss_German_1", "brief", 2, {_x:200, _y:100}); }
Symbol 708 Button
on (rollOver) { _root.attachMovie("Mss_German_2", "brief", 2, {_x:200, _y:100}); }
Symbol 709 Button
on (rollOver) { _root.attachMovie("Mss_German_3", "brief", 2, {_x:200, _y:100}); }
Symbol 710 Button
on (rollOver) { _root.attachMovie("Mss_German_4", "brief", 2, {_x:200, _y:100}); }
Symbol 730 Button
on (rollOver) { _root.attachMovie("Mss_Soviet_0", "brief", 2, {_x:200, _y:100}); }
Symbol 731 Button
on (rollOver) { _root.attachMovie("Mss_Soviet_1", "brief", 2, {_x:200, _y:100}); }
Symbol 732 Button
on (rollOver) { _root.attachMovie("Mss_Soviet_2", "brief", 2, {_x:200, _y:100}); }
Symbol 733 Button
on (rollOver) { _root.attachMovie("Mss_Soviet_3", "brief", 2, {_x:200, _y:100}); }
Symbol 734 Button
on (rollOver) { _root.attachMovie("Mss_Soviet_4", "brief", 2, {_x:200, _y:100}); }
Symbol 737 Button
on (rollOver) { _root.attachMovie("Mss_American_0", "brief", 2, {_x:200, _y:100}); }
Symbol 738 Button
on (rollOver) { _root.attachMovie("Mss_American_1", "brief", 2, {_x:200, _y:100}); }
Symbol 739 Button
on (rollOver) { _root.attachMovie("Mss_American_2", "brief", 2, {_x:200, _y:100}); }
Symbol 740 Button
on (rollOver) { _root.attachMovie("Mss_American_3", "brief", 2, {_x:200, _y:100}); }
Symbol 741 Button
on (rollOver) { _root.attachMovie("Mss_American_4", "brief", 2, {_x:200, _y:100}); }
Symbol 755 Button
on (release) { _root.gameLoad("USA", 6); }
Symbol 762 Button
on (release) { _root.gameLoad("USA", 5); }
Symbol 769 Button
on (release) { _root.gameLoad("USA", 4); }
Symbol 776 Button
on (release) { _root.gameLoad("USA", 3); }
Symbol 783 Button
on (release) { _root.gameLoad("USA", 2); }
Symbol 790 Button
on (release) { _root.gameLoad("USA", 1); }
Symbol 797 Button
on (release) { _root.gameLoad("USA", 0); }
Symbol 809 Button
on (release) { _root.gameLoad("Vietnam", 6); }
Symbol 816 Button
on (release) { _root.gameLoad("Vietnam", 5); }
Symbol 823 Button
on (release) { _root.gameLoad("Vietnam", 4); }
Symbol 830 Button
on (release) { _root.gameLoad("Vietnam", 3); }
Symbol 837 Button
on (release) { _root.gameLoad("Vietnam", 2); }
Symbol 844 Button
on (release) { _root.gameLoad("Vietnam", 1); }
Symbol 851 Button
on (release) { _root.gameLoad("Vietnam", 0); }
Symbol 863 Button
on (release) { _root.gameLoad("Soviet", 4); }
Symbol 870 Button
on (release) { _root.gameLoad("Soviet", 3); }
Symbol 877 Button
on (release) { _root.gameLoad("Soviet", 2); }
Symbol 884 Button
on (release) { _root.gameLoad("Soviet", 1); }
Symbol 891 Button
on (release) { _root.gameLoad("Soviet", 0); }
Symbol 902 Button
on (release) { _root.gameLoad("American", 4); }
Symbol 909 Button
on (release) { _root.gameLoad("American", 3); }
Symbol 916 Button
on (release) { _root.gameLoad("American", 2); }
Symbol 923 Button
on (release) { _root.gameLoad("American", 1); }
Symbol 927 MovieClip [Options] Frame 1
stop();
Symbol 995 Button
on (release) { prevFrame(); }
Symbol 998 Button
on (release) { nextFrame(); }
Symbol 1003 Button
on (press) { intro_txt.scroll--; }
Symbol 1004 Button
on (press) { intro_txt.scroll++; }
Symbol 1164 MovieClip [Enemies&Guns] Frame 1
stop(); intro_txt.text = "Each gun can be used by a special opponent, but you can use any gun you'll find (just drop your current gun - [G] key). Also each gun has some characteristics:\n"; intro_txt.text = intro_txt.text + "1. Caliber: You can get ammo from guns, dropped by dead enemies, if its caliber the same.\n"; intro_txt.text = intro_txt.text + "2. Kickback: Bullet error ratio after first shoot, it decreases by 30 per second.\n"; intro_txt.text = intro_txt.text + "3. Max. kickback: Maximal amount of bullet error ratio.\n"; intro_txt.text = intro_txt.text + "4. Fire rate: How much time need weapon to shoot again, in 1/30 seconds.\n"; intro_txt.text = intro_txt.text + "5. Damage: Just amount of HP a soldier will lose, when he's hit. Armor can really decrease amount of damage. Every soldier has 100 HP and 100 AP\n"; intro_txt.text = intro_txt.text + "6. Clip: Amount of ammo in the clip\n"; intro_txt.text = intro_txt.text + "7. Ammo: Amount of ammo given in the begining of mission.";
Symbol 1170 Button
on (release) { _root.gameLoad("American", 0); }
Symbol 1180 Button
on (release) { _root.gameLoad("German", 4); }
Symbol 1187 Button
on (release) { _root.gameLoad("German", 3); }
Symbol 1194 Button
on (release) { _root.gameLoad("German", 2); }
Symbol 1202 Button
on (release) { _root.gameLoad("German", 1); }
Symbol 1209 Button
on (release) { _root.gameLoad("German", 0); }
Symbol 1213 Button
on (release) { _root.hero0.removeMovieClip(); _root.scr.removeMovieClip(); _root.unloadMap(); _root.toMenu(); _root.win.removeMovieClip(); }
Symbol 1216 Button
on (release) { var t_campain = _root.pc.nx.n_campain; var t_mission = _root.pc.nx.n_mission; _root.hero0.removeMovieClip(); _root.gameLoad(t_campain, t_mission); _root.again.removeMovieClip(); }
Symbol 1217 Button
on (release) { _root.hero0.removeMovieClip(); _root.scr.removeMovieClip(); _root.unloadMap(); _root.toMenu(); _root.again.removeMovieClip(); }
Symbol 1221 MovieClip [YOU] Frame 1
this.onEnterFrame = function () { this._x = _root.hero0._x; this._y = _root.hero0._y; this._alpha--; };
Symbol 1221 MovieClip [YOU] Frame 100
this.removeMovieClip();
Symbol 1227 Button
on (rollOver) { _root.attachMovie("American_Missions", "mission", 3, {_x:200}); _root.brief.unloadMovie(); }
Symbol 1228 Button
on (rollOver) { _root.attachMovie("Soviet_Missions", "mission", 3, {_x:200}); _root.brief.unloadMovie(); }
Symbol 1229 Button
on (rollOver) { _root.attachMovie("German_Missions", "mission", 3, {_x:200}); _root.brief.unloadMovie(); }
Symbol 1230 Button
on (rollOver) { _root.attachMovie("USA_Missions", "mission", 3, {_x:200}); _root.brief.unloadMovie(); }
Symbol 1231 Button
on (rollOver) { _root.attachMovie("Vietnam_Missions", "mission", 3, {_x:200}); _root.brief.unloadMovie(); }
Symbol 1232 Button
on (rollOver) { _root.attachMovie("Options", "mission", 3, {_x:200, _y:50}); _root.brief.unloadMovie(); }
Symbol 1233 Button
on (rollOver) { _root.attachMovie("Enemies&Guns", "mission", 3, {_x:200, _y:50}); _root.brief.unloadMovie(); }

Library Items

Symbol 1 GraphicUsed by:2
Symbol 2 MovieClipUses:1Used by:5
Symbol 3 GraphicUsed by:4
Symbol 4 MovieClipUses:3Used by:5
Symbol 5 MovieClipUses:2 4Used by:22 26
Symbol 6 MovieClipUsed by:13
Symbol 7 MovieClipUsed by:13
Symbol 8 MovieClipUsed by:13
Symbol 9 SoundUsed by:13
Symbol 10 SoundUsed by:13
Symbol 11 SoundUsed by:13
Symbol 12 SoundUsed by:13
Symbol 13 MovieClipUses:6 7 8 9 10 11 12Used by:22 26
Symbol 14 MovieClipUsed by:16
Symbol 15 MovieClipUsed by:16
Symbol 16 MovieClipUses:14 15Used by:22 26
Symbol 17 ShapeTweeningUsed by:22
Symbol 18 ShapeTweeningUsed by:22
Symbol 19 ShapeTweeningUsed by:22
Symbol 20 SoundUsed by:22 26
Symbol 21 GraphicUsed by:22 26
Symbol 22 MovieClip [Player]Uses:5 13 16 17 18 19 20 21
Symbol 23 ShapeTweeningUsed by:26
Symbol 24 ShapeTweeningUsed by:26
Symbol 25 ShapeTweeningUsed by:26
Symbol 26 MovieClip [Hero]Uses:5 13 16 23 24 25 20 21
Symbol 27 GraphicUsed by:28
Symbol 28 MovieClip [Uniform_German_SS]Uses:27
Symbol 29 GraphicUsed by:30
Symbol 30 MovieClip [Uniform_American_Corporal]Uses:29
Symbol 31 GraphicUsed by:32
Symbol 32 MovieClip [Uniform_USA_Sniper]Uses:31
Symbol 33 GraphicUsed by:34
Symbol 34 MovieClip [Uniform_USA_Delta]Uses:33
Symbol 35 GraphicUsed by:36
Symbol 36 MovieClip [Uniform_USA_AT]Uses:35
Symbol 37 GraphicUsed by:38
Symbol 38 MovieClip [Uniform_USA_Private]Uses:37
Symbol 39 GraphicUsed by:40
Symbol 40 MovieClip [Uniform_USA_Sergant]Uses:39
Symbol 41 GraphicUsed by:42
Symbol 42 MovieClip [Uniform_American_Sergant]Uses:41
Symbol 43 GraphicUsed by:44
Symbol 44 MovieClip [Uniform_German_Sergant]Uses:43
Symbol 45 GraphicUsed by:46
Symbol 46 MovieClip [Uniform_American_Private]Uses:45
Symbol 47 GraphicUsed by:48
Symbol 48 MovieClip [Uniform_German_Private]Uses:47
Symbol 49 GraphicUsed by:50
Symbol 50 MovieClip [Uniform_USA_Mashinegunner]Uses:49
Symbol 51 GraphicUsed by:52
Symbol 52 MovieClip [Uniform_American_Mashinegunner]Uses:51
Symbol 53 GraphicUsed by:54
Symbol 54 MovieClip [Uniform_German_Mashinegunner]Uses:53
Symbol 55 GraphicUsed by:56
Symbol 56 MovieClip [Uniform_Soviet_Mashinegunner]Uses:55
Symbol 57 GraphicUsed by:58
Symbol 58 MovieClip [Uniform_USA_Officer]Uses:57
Symbol 59 GraphicUsed by:60
Symbol 60 MovieClip [Uniform_American_Officer]Uses:59
Symbol 61 GraphicUsed by:62
Symbol 62 MovieClip [Uniform_German_Officer]Uses:61
Symbol 63 GraphicUsed by:64
Symbol 64 MovieClip [Uniform_Soviet_Officer]Uses:63
Symbol 65 GraphicUsed by:66
Symbol 66 MovieClip [Uniform_Soviet_Sergant]Uses:65
Symbol 67 GraphicUsed by:68
Symbol 68 MovieClip [Uniform_Soviet_Partisan]Uses:67
Symbol 69 GraphicUsed by:70
Symbol 70 MovieClip [Uniform_Vietnam_Sniper]Uses:69
Symbol 71 GraphicUsed by:72
Symbol 72 MovieClip [Uniform_Vietnam_Specialist]Uses:71
Symbol 73 GraphicUsed by:74
Symbol 74 MovieClip [Uniform_Vietnam_Officer]Uses:73
Symbol 75 GraphicUsed by:76
Symbol 76 MovieClip [Uniform_Vietnam_Mashinegunner]Uses:75
Symbol 77 GraphicUsed by:78
Symbol 78 MovieClip [Uniform_Vietnam_Sergant]Uses:77
Symbol 79 GraphicUsed by:80
Symbol 80 MovieClip [Uniform_Vietnam_Rebel]Uses:79
Symbol 81 GraphicUsed by:82
Symbol 82 MovieClip [Uniform_Vietnam_Private]Uses:81
Symbol 83 GraphicUsed by:84
Symbol 84 MovieClip [Uniform_Soviet_Private]Uses:83
Symbol 85 GraphicUsed by:87
Symbol 86 GraphicUsed by:87 103 113 711 1164
Symbol 87 MovieClip [Helm_German_SS]Uses:85 86
Symbol 88 GraphicUsed by:89
Symbol 89 MovieClip [Helm_American_Corporal]Uses:88
Symbol 90 GraphicUsed by:91
Symbol 91 MovieClip [Helm_USA_Sniper]Uses:90
Symbol 92 GraphicUsed by:93
Symbol 93 MovieClip [Helm_USA_Delta]Uses:92
Symbol 94 GraphicUsed by:95
Symbol 95 MovieClip [Helm_USA_AT]Uses:94
Symbol 96 GraphicUsed by:97
Symbol 97 MovieClip [Helm_USA_Private]Uses:96
Symbol 98 GraphicUsed by:99
Symbol 99 MovieClip [Helm_USA_Sergant]Uses:98
Symbol 100 GraphicUsed by:101
Symbol 101 MovieClip [Helm_American_Sergant]Uses:100
Symbol 102 GraphicUsed by:103
Symbol 103 MovieClip [Helm_German_Sergant]Uses:102 86
Symbol 104 GraphicUsed by:105
Symbol 105 MovieClip [Helm_American_Private]Uses:104
Symbol 106 GraphicUsed by:107
Symbol 107 MovieClip [Helm_German_Private]Uses:106
Symbol 108 GraphicUsed by:109
Symbol 109 MovieClip [Helm_USA_Mashinegunner]Uses:108
Symbol 110 GraphicUsed by:111
Symbol 111 MovieClip [Helm_American_Mashinegunner]Uses:110
Symbol 112 GraphicUsed by:113
Symbol 113 MovieClip [Helm_German_Mashinegunner]Uses:112 86
Symbol 114 GraphicUsed by:115
Symbol 115 MovieClip [Helm_Soviet_Mashinegunner]Uses:114
Symbol 116 GraphicUsed by:117
Symbol 117 MovieClip [Helm_USA_Officer]Uses:116
Symbol 118 GraphicUsed by:119
Symbol 119 MovieClip [Helm_American_Officer]Uses:118
Symbol 120 GraphicUsed by:121
Symbol 121 MovieClip [Helm_German_Officer]Uses:120
Symbol 122 GraphicUsed by:123
Symbol 123 MovieClip [Helm_Soviet_Officer]Uses:122
Symbol 124 GraphicUsed by:125
Symbol 125 MovieClip [Helm_Soviet_Sergant]Uses:124
Symbol 126 GraphicUsed by:127
Symbol 127 MovieClip [Helm_Soviet_Partisan]Uses:126
Symbol 128 GraphicUsed by:129
Symbol 129 MovieClip [Helm_Vietnam_Sniper]Uses:128
Symbol 130 GraphicUsed by:131
Symbol 131 MovieClip [Helm_Vietnam_Specialist]Uses:130
Symbol 132 GraphicUsed by:133
Symbol 133 MovieClip [Helm_Vietnam_Officer]Uses:132
Symbol 134 GraphicUsed by:135
Symbol 135 MovieClip [Helm_Vietnam_Mashinegunner]Uses:134
Symbol 136 GraphicUsed by:137
Symbol 137 MovieClip [Helm_Vietnam_Sergant]Uses:136
Symbol 138 GraphicUsed by:139
Symbol 139 MovieClip [Helm_Vietnam_Rebel]Uses:138
Symbol 140 GraphicUsed by:141
Symbol 141 MovieClip [Helm_Vietnam_Private]Uses:140
Symbol 142 GraphicUsed by:143
Symbol 143 MovieClip [Helm_Soviet_Private]Uses:142
Symbol 144 GraphicUsed by:149
Symbol 145 GraphicUsed by:148
Symbol 146 SoundUsed by:148
Symbol 147 GraphicUsed by:148
Symbol 148 MovieClipUses:145 146 147Used by:149 153 155 157 159 163 165 167 169 171 173 175 177 179 181 183 185 187 195 197 199 201 203 216 218 220 222 224 478
Symbol 149 MovieClip [MP_40]Uses:144 148
Symbol 150 GraphicUsed by:151
Symbol 151 MovieClip [Knife_gr]Uses:150
Symbol 152 GraphicUsed by:153
Symbol 153 MovieClip [UZI]Uses:152 148
Symbol 154 GraphicUsed by:155
Symbol 155 MovieClip [MP5]Uses:154 148
Symbol 156 GraphicUsed by:157
Symbol 157 MovieClip [Thompson]Uses:156 148
Symbol 158 GraphicUsed by:159
Symbol 159 MovieClip [PPH_41]Uses:158 148
Symbol 160 GraphicUsed by:161
Symbol 161 MovieClip [Knife]Uses:160
Symbol 162 GraphicUsed by:163
Symbol 163 MovieClip [WALTER]Uses:162 148
Symbol 164 GraphicUsed by:165
Symbol 165 MovieClip [Colt_1917]Uses:164 148
Symbol 166 GraphicUsed by:167
Symbol 167 MovieClip [Beretta]Uses:166 148
Symbol 168 GraphicUsed by:169
Symbol 169 MovieClip [PM]Uses:168 148
Symbol 170 GraphicUsed by:171
Symbol 171 MovieClip [TT_33]Uses:170 148
Symbol 172 GraphicUsed by:173
Symbol 173 MovieClip [HK_28]Uses:172 148
Symbol 174 GraphicUsed by:175
Symbol 175 MovieClip [SuperShotgun]Uses:174 148
Symbol 176 GraphicUsed by:177
Symbol 177 MovieClip [SPAS_12]Uses:176 148
Symbol 178 GraphicUsed by:179
Symbol 179 MovieClip [Benelli_M3]Uses:178 148
Symbol 180 GraphicUsed by:181
Symbol 181 MovieClip [Browning_1921]Uses:180 148
Symbol 182 GraphicUsed by:183
Symbol 183 MovieClip [DB]Uses:182 148
Symbol 184 GraphicUsed by:185
Symbol 185 MovieClip [StG_42]Uses:184 148
Symbol 186 GraphicUsed by:187
Symbol 187 MovieClip [Garand_M1]Uses:186 148
Symbol 188 GraphicUsed by:195
Symbol 189 GraphicUsed by:193
Symbol 190 GraphicUsed by:193
Symbol 191 GraphicUsed by:193
Symbol 192 GraphicUsed by:193
Symbol 193 MovieClipUses:189 190 191 192Used by:195
Symbol 194 GraphicUsed by:195
Symbol 195 MovieClip [Minigun]Uses:188 193 194 148
Symbol 196 GraphicUsed by:197
Symbol 197 MovieClip [Browning_30]Uses:196 148
Symbol 198 GraphicUsed by:199
Symbol 199 MovieClip [M60]Uses:198 148
Symbol 200 GraphicUsed by:201
Symbol 201 MovieClip [PKM]Uses:200 148
Symbol 202 GraphicUsed by:203
Symbol 203 MovieClip [PPD]Uses:202 148
Symbol 204 GraphicUsed by:210
Symbol 205 GraphicUsed by:209
Symbol 206 SoundUsed by:209
Symbol 207 GraphicUsed by:209
Symbol 208 GraphicUsed by:209
Symbol 209 MovieClipUses:205 206 207 208Used by:210 212 214
Symbol 210 MovieClip [RocketLauncher]Uses:204 209
Symbol 211 GraphicUsed by:212
Symbol 212 MovieClip [FLY]Uses:211 209
Symbol 213 GraphicUsed by:214
Symbol 214 MovieClip [LAW]Uses:213 209
Symbol 215 GraphicUsed by:216
Symbol 216 MovieClip [SKS]Uses:215 148
Symbol 217 GraphicUsed by:218
Symbol 218 MovieClip [M_16]Uses:217 148
Symbol 219 GraphicUsed by:220
Symbol 220 MovieClip [M50]Uses:219 148
Symbol 221 GraphicUsed by:222
Symbol 222 MovieClip [SVD]Uses:221 148
Symbol 223 GraphicUsed by:224
Symbol 224 MovieClip [AK_47]Uses:223 148
Symbol 225 GraphicUsed by:226
Symbol 226 MovieClip [Hand_L_German_SS]Uses:225
Symbol 227 GraphicUsed by:228
Symbol 228 MovieClip [Hand_L_American_Corporal]Uses:227
Symbol 229 GraphicUsed by:230
Symbol 230 MovieClip [Hand_L_USA_Sniper]Uses:229
Symbol 231 GraphicUsed by:232
Symbol 232 MovieClip [Hand_L_USA_Delta]Uses:231
Symbol 233 GraphicUsed by:234
Symbol 234 MovieClip [Hand_L_USA_AT]Uses:233
Symbol 235 GraphicUsed by:236
Symbol 236 MovieClip [Hand_L_USA_Private]Uses:235
Symbol 237 GraphicUsed by:238
Symbol 238 MovieClip [Hand_L_USA_Sergant]Uses:237
Symbol 239 GraphicUsed by:240
Symbol 240 MovieClip [Hand_L_American_Sergant]Uses:239
Symbol 241 GraphicUsed by:242
Symbol 242 MovieClip [Hand_L_German_Sergant]Uses:241
Symbol 243 GraphicUsed by:244
Symbol 244 MovieClip [Hand_L_American_Private]Uses:243
Symbol 245 GraphicUsed by:246
Symbol 246 MovieClip [Hand_L_German_Private]Uses:245
Symbol 247 GraphicUsed by:248
Symbol 248 MovieClip [Hand_L_USA_Mashinegunner]Uses:247
Symbol 249 GraphicUsed by:250
Symbol 250 MovieClip [Hand_L_American_Mashinegunner]Uses:249
Symbol 251 GraphicUsed by:252
Symbol 252 MovieClip [Hand_L_German_Mashinegunner]Uses:251
Symbol 253 GraphicUsed by:254
Symbol 254 MovieClip [Hand_L_Soviet_Mashinegunner]Uses:253
Symbol 255 GraphicUsed by:256
Symbol 256 MovieClip [Hand_L_USA_Officer]Uses:255
Symbol 257 GraphicUsed by:258
Symbol 258 MovieClip [Hand_L_American_Officer]Uses:257
Symbol 259 GraphicUsed by:260
Symbol 260 MovieClip [Hand_L_German_Officer]Uses:259
Symbol 261 GraphicUsed by:262
Symbol 262 MovieClip [Hand_L_Soviet_Officer]Uses:261
Symbol 263 GraphicUsed by:264
Symbol 264 MovieClip [Hand_L_Soviet_Sergant]Uses:263
Symbol 265 GraphicUsed by:266
Symbol 266 MovieClip [Hand_L_Soviet_Partisan]Uses:265
Symbol 267 GraphicUsed by:268
Symbol 268 MovieClip [Hand_L_Vietnam_Sniper]Uses:267
Symbol 269 GraphicUsed by:270
Symbol 270 MovieClip [Hand_L_Vietnam_Specialist]Uses:269
Symbol 271 GraphicUsed by:272
Symbol 272 MovieClip [Hand_L_Vietnam_Officer]Uses:271
Symbol 273 GraphicUsed by:274
Symbol 274 MovieClip [Hand_L_Vietnam_Mashinegunner]Uses:273
Symbol 275 GraphicUsed by:276
Symbol 276 MovieClip [Hand_L_Vietnam_Sergant]Uses:275
Symbol 277 GraphicUsed by:278
Symbol 278 MovieClip [Hand_L_Vietnam_Rebel]Uses:277
Symbol 279 GraphicUsed by:280
Symbol 280 MovieClip [Hand_L_Vietnam_Private]Uses:279
Symbol 281 GraphicUsed by:282
Symbol 282 MovieClip [Hand_L_Soviet_Private]Uses:281
Symbol 283 GraphicUsed by:284
Symbol 284 MovieClip [Hand_R_German_SS]Uses:283
Symbol 285 GraphicUsed by:286
Symbol 286 MovieClip [Hand_R_American_Corporal]Uses:285
Symbol 287 GraphicUsed by:288
Symbol 288 MovieClip [Hand_R_USA_Sniper]Uses:287
Symbol 289 GraphicUsed by:290
Symbol 290 MovieClip [Hand_R_USA_Delta]Uses:289
Symbol 291 GraphicUsed by:292
Symbol 292 MovieClip [Hand_R_USA_AT]Uses:291
Symbol 293 GraphicUsed by:294
Symbol 294 MovieClip [Hand_R_USA_Private]Uses:293
Symbol 295 GraphicUsed by:296
Symbol 296 MovieClip [Hand_R_USA_Sergant]Uses:295
Symbol 297 GraphicUsed by:298
Symbol 298 MovieClip [Hand_R_American_Sergant]Uses:297
Symbol 299 GraphicUsed by:300
Symbol 300 MovieClip [Hand_R_German_Sergant]Uses:299
Symbol 301 GraphicUsed by:302
Symbol 302 MovieClip [Hand_R_American_Private]Uses:301
Symbol 303 GraphicUsed by:304
Symbol 304 MovieClip [Hand_R_German_Private]Uses:303
Symbol 305 GraphicUsed by:306
Symbol 306 MovieClip [Hand_R_USA_Mashinegunner]Uses:305
Symbol 307 GraphicUsed by:308
Symbol 308 MovieClip [Hand_R_American_Mashinegunner]Uses:307
Symbol 309 GraphicUsed by:310
Symbol 310 MovieClip [Hand_R_German_Mashinegunner]Uses:309
Symbol 311 GraphicUsed by:312
Symbol 312 MovieClip [Hand_R_Soviet_Mashinegunner]Uses:311
Symbol 313 GraphicUsed by:314
Symbol 314 MovieClip [Hand_R_USA_Officer]Uses:313
Symbol 315 GraphicUsed by:316
Symbol 316 MovieClip [Hand_R_American_Officer]Uses:315
Symbol 317 GraphicUsed by:318
Symbol 318 MovieClip [Hand_R_German_Officer]Uses:317
Symbol 319 GraphicUsed by:320
Symbol 320 MovieClip [Hand_R_Soviet_Officer]Uses:319
Symbol 321 GraphicUsed by:322
Symbol 322 MovieClip [Hand_R_Soviet_Sergant]Uses:321
Symbol 323 GraphicUsed by:324
Symbol 324 MovieClip [Hand_R_Soviet_Partisan]Uses:323
Symbol 325 GraphicUsed by:326
Symbol 326 MovieClip [Hand_R_Vietnam_Sniper]Uses:325
Symbol 327 GraphicUsed by:328
Symbol 328 MovieClip [Hand_R_Vietnam_Specialist]Uses:327
Symbol 329 GraphicUsed by:330
Symbol 330 MovieClip [Hand_R_Vietnam_Officer]Uses:329
Symbol 331 GraphicUsed by:332
Symbol 332 MovieClip [Hand_R_Vietnam_Mashinegunner]Uses:331
Symbol 333 GraphicUsed by:334
Symbol 334 MovieClip [Hand_R_Vietnam_Sergant]Uses:333
Symbol 335 GraphicUsed by:336
Symbol 336 MovieClip [Hand_R_Vietnam_Rebel]Uses:335
Symbol 337 GraphicUsed by:338
Symbol 338 MovieClip [Hand_R_Vietnam_Private]Uses:337
Symbol 339 GraphicUsed by:340
Symbol 340 MovieClip [Hand_R_Soviet_Private]Uses:339
Symbol 341 GraphicUsed by:342
Symbol 342 MovieClip [AR_Soviet_0]Uses:341
Symbol 343 GraphicUsed by:344
Symbol 344 MovieClip [BULL_Soviet_0]Uses:343
Symbol 345 GraphicUsed by:346
Symbol 346 MovieClip [BULL_Soviet_2]Uses:345
Symbol 347 GraphicUsed by:348
Symbol 348 MovieClip [AR_Soviet_2]Uses:347
Symbol 349 GraphicUsed by:350
Symbol 350 MovieClip [BULL_Soviet_3]Uses:349
Symbol 351 GraphicUsed by:352
Symbol 352 MovieClip [AR_Soviet_3]Uses:351
Symbol 353 GraphicUsed by:355 364 375 384 389 394 418 423 428 441 446 488 496 501 506 511 516 531 543 548 558 563 568 573
Symbol 354 GraphicUsed by:355 364 375 384 389 394 418 423 428 441 446 488 496 501 506 511 516 531 543 548 558 563 568 573
Symbol 355 MovieClip [UP_Soviet_3]Uses:353 354
Symbol 356 GraphicUsed by:357
Symbol 357 MovieClip [BULL_Soviet_1]Uses:356
Symbol 358 GraphicUsed by:359
Symbol 359 MovieClip [AR_Soviet_1]Uses:358
Symbol 360 GraphicUsed by:361
Symbol 361 MovieClip [BULL_Soviet_4]Uses:360
Symbol 362 GraphicUsed by:363
Symbol 363 MovieClip [AR_Soviet_4]Uses:362
Symbol 364 MovieClip [UP_Soviet_4]Uses:353 354
Symbol 365 GraphicUsed by:374
Symbol 366 GraphicUsed by:374 454 474 479 601 603 606 608
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Symbol 370 GraphicUsed by:371
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Symbol 373 GraphicUsed by:374 474 479 601 608
Symbol 374 MovieClip [PICT_Soviet_4]Uses:365 366 367 368 371 372 373
Symbol 375 MovieClip [UP_Soviet_1]Uses:353 354
Symbol 376 GraphicUsed by:379
Symbol 377 GraphicUsed by:379 474
Symbol 378 GraphicUsed by:379 389 595
Symbol 379 MovieClip [PICT_Soviet_1]Uses:376 377 367 368 371 378
Symbol 380 GraphicUsed by:381
Symbol 381 MovieClip [BULL_American_0]Uses:380
Symbol 382 GraphicUsed by:383
Symbol 383 MovieClip [AR_American_0]Uses:382
Symbol 384 MovieClip [UP_American_0]Uses:353 354
Symbol 385 GraphicUsed by:386
Symbol 386 MovieClip [BULL_American_1]Uses:385
Symbol 387 GraphicUsed by:388
Symbol 388 MovieClip [AR_American_1]Uses:387
Symbol 389 MovieClip [UP_American_1]Uses:353 354 378
Symbol 390 GraphicUsed by:391
Symbol 391 MovieClip [BULL_American_2]Uses:390
Symbol 392 GraphicUsed by:393
Symbol 393 MovieClip [AR_American_2]Uses:392
Symbol 394 MovieClip [UP_American_2]Uses:353 354
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Symbol 396 BitmapUsed by:397 457 462 610 616
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Symbol 411 GraphicUsed by:413 493 533 579 593 614
Symbol 412 GraphicUsed by:413 614
Symbol 413 MovieClip [PICT_American_2]Uses:397 367 368 371 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412
Symbol 414 GraphicUsed by:415
Symbol 415 MovieClip [BULL_American_3]Uses:414
Symbol 416 GraphicUsed by:417
Symbol 417 MovieClip [AR_American_3]Uses:416
Symbol 418 MovieClip [UP_American_3]Uses:354 353
Symbol 419 GraphicUsed by:420
Symbol 420 MovieClip [BULL_American_4]Uses:419
Symbol 421 GraphicUsed by:422
Symbol 422 MovieClip [AR_American_4]Uses:421
Symbol 423 MovieClip [UP_American_4]Uses:354 353
Symbol 424 GraphicUsed by:425
Symbol 425 MovieClip [BULL_German_0]Uses:424
Symbol 426 GraphicUsed by:427
Symbol 427 MovieClip [AR_German_0]Uses:426
Symbol 428 MovieClip [UP_German_0]Uses:353 354
Symbol 429 GraphicUsed by:430
Symbol 430 MovieClip [BULL_German_1]Uses:429
Symbol 431 GraphicUsed by:432
Symbol 432 MovieClip [AR_German_1]Uses:431
Symbol 433 GraphicUsed by:434
Symbol 434 MovieClip [BULL_German_2]Uses:433
Symbol 435 GraphicUsed by:436
Symbol 436 MovieClip [AR_German_2]Uses:435
Symbol 437 GraphicUsed by:438
Symbol 438 MovieClip [AR_German_3]Uses:437
Symbol 439 GraphicUsed by:440
Symbol 440 MovieClip [BULL_German_3]Uses:439
Symbol 441 MovieClip [UP_German_3]Uses:353 354
Symbol 442 GraphicUsed by:443
Symbol 443 MovieClip [AR_German_4]Uses:442
Symbol 444 GraphicUsed by:445
Symbol 445 MovieClip [BULL_German_4]Uses:444
Symbol 446 MovieClip [UP_German_4]Uses:353 354
Symbol 447 GraphicUsed by:454
Symbol 448 GraphicUsed by:454 587
Symbol 449 GraphicUsed by:454 456 474 606 608
Symbol 450 GraphicUsed by:454 456 474 585 587 614
Symbol 451 GraphicUsed by:454 456 474 587 614
Symbol 452 GraphicUsed by:454 456 474 606 608
Symbol 453 GraphicUsed by:454 585 587 606
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Symbol 455 GraphicUsed by:456
Symbol 456 MovieClip [PICT_German_3]Uses:455 371 398 367 403 372 368 452 449 450 451
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Symbol 458 GraphicUsed by:461 474 493 533 579 593 614
Symbol 459 GraphicUsed by:461 474 493 533 579 587 589 593 614
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Symbol 476 GraphicUsed by:479 599 608 614 617
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Symbol 479 MovieClip [PICT_German_0]Uses:475 366 367 368 371 398 476 478 463 373
Symbol 480 GraphicUsed by:481
Symbol 481 MovieClip [BULL_Vietnam_0]Uses:480
Symbol 482 GraphicUsed by:484
Symbol 483 GraphicUsed by:484 530
Symbol 484 MovieClip [AR_Vietnam_0]Uses:482 483
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Symbol 486 GraphicUsed by:488 496 501 506 511 516 531 543 548 553 558 563 568 573
Symbol 487 GraphicUsed by:488 496 501 506 511 516 531 543 548 553 558 563 568 573
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Symbol 489 GraphicUsed by:493
Symbol 490 GraphicUsed by:493 533 587 589 593
Symbol 491 GraphicUsed by:493 522 533
Symbol 492 GraphicUsed by:493 533 579 593
Symbol 493 MovieClip [PICT_Vietnam_0]Uses:489 367 368 371 398 463 490 406 459 491 410 469 492 458 411 460
Symbol 494 GraphicUsed by:495
Symbol 495 MovieClip [AR_Vietnam_1]Uses:494 368
Symbol 496 MovieClip [UP_Vietnam_1]Uses:485 486 487 353 354
Symbol 497 GraphicUsed by:498
Symbol 498 MovieClip [BULL_Vietnam_2]Uses:497
Symbol 499 GraphicUsed by:500
Symbol 500 MovieClip [AR_Vietnam_2]Uses:499
Symbol 501 MovieClip [UP_Vietnam_2]Uses:487 485 486 353 354
Symbol 502 GraphicUsed by:503
Symbol 503 MovieClip [BULL_Vietnam_4]Uses:502
Symbol 504 GraphicUsed by:505
Symbol 505 MovieClip [AR_Vietnam_4]Uses:504
Symbol 506 MovieClip [UP_Vietnam_4]Uses:485 487 486 353 354
Symbol 507 GraphicUsed by:508
Symbol 508 MovieClip [BULL_Vietnam_5]Uses:507
Symbol 509 GraphicUsed by:510
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Symbol 511 MovieClip [UP_Vietnam_5]Uses:485 486 487 353 354
Symbol 512 GraphicUsed by:513
Symbol 513 MovieClip [BULL_Vietnam_6]Uses:512
Symbol 514 GraphicUsed by:515
Symbol 515 MovieClip [AR_Vietnam_6]Uses:514
Symbol 516 MovieClip [UP_Vietnam_6]Uses:353 485 486 487 354
Symbol 517 GraphicUsed by:519
Symbol 518 GraphicUsed by:519 522 524 533 536 579 581
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Symbol 520 GraphicUsed by:522
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Symbol 523 GraphicUsed by:524
Symbol 524 MovieClip [PICT_Vietnam_4]Uses:523 368 371 398 367 518 521
Symbol 525 GraphicUsed by:526
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Symbol 527 GraphicUsed by:530
Symbol 528 GraphicUsed by:530 542
Symbol 529 GraphicUsed by:530 572
Symbol 530 MovieClip [AR_Vietnam_3]Uses:527 528 529 483
Symbol 531 MovieClip [UP_Vietnam_3]Uses:353 354 485 486 487
Symbol 532 GraphicUsed by:533
Symbol 533 MovieClip [PICT_Vietnam_3]Uses:532 368 371 398 367 518 521 490 406 459 491 410 469 492 458 411 460
Symbol 534 GraphicUsed by:536
Symbol 535 GraphicUsed by:536
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Symbol 537 GraphicUsed by:538
Symbol 538 MovieClip [BULL_Vietnam_1]Uses:537
Symbol 539 GraphicUsed by:540
Symbol 540 MovieClip [BULL_USA_0]Uses:539
Symbol 541 GraphicUsed by:542
Symbol 542 MovieClip [AR_USA_0]Uses:541 528
Symbol 543 MovieClip [UP_USA_0]Uses:353 354 485 486 487
Symbol 544 GraphicUsed by:545
Symbol 545 MovieClip [BULL_USA_1]Uses:544
Symbol 546 GraphicUsed by:547
Symbol 547 MovieClip [AR_USA_1]Uses:546
Symbol 548 MovieClip [UP_USA_1]Uses:353 354 485 486 487
Symbol 549 GraphicUsed by:550
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Symbol 551 GraphicUsed by:552
Symbol 552 MovieClip [AR_USA_2]Uses:551
Symbol 553 MovieClip [UP_USA_2]Uses:485 486 487
Symbol 554 GraphicUsed by:555
Symbol 555 MovieClip [BULL_USA_3]Uses:554
Symbol 556 GraphicUsed by:557
Symbol 557 MovieClip [AR_USA_3]Uses:556
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Symbol 559 GraphicUsed by:560
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Symbol 561 GraphicUsed by:562
Symbol 562 MovieClip [AR_USA_4]Uses:561
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Symbol 575 GraphicUsed by:579 603 606
Symbol 576 ShapeTweeningUsed by:578
Symbol 577 GraphicUsed by:578
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Symbol 580 GraphicUsed by:581
Symbol 581 MovieClip [PICT_USA_5]Uses:580 367 368 371 403 518 521
Symbol 582 GraphicUsed by:585
Symbol 583 GraphicUsed by:585 587 603
Symbol 584 MovieClipUsed by:585 587 603
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Symbol 586 GraphicUsed by:587
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Symbol 588 GraphicUsed by:589
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Symbol 590 GraphicUsed by:591
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Symbol 592 GraphicUsed by:593
Symbol 593 MovieClip [PICT_USA_0]Uses:592 367 368 371 398 490 406 459 492 458 411 460
Symbol 594 GraphicUsed by:595
Symbol 595 MovieClip [PICT_Vietnam_1]Uses:594 378 367 368 371 398
Symbol 596 GraphicUsed by:599
Symbol 597 GraphicUsed by:599 608
Symbol 598 GraphicUsed by:599 608
Symbol 599 MovieClip [PICT_American_4]Uses:596 367 368 371 398 597 598 478 476 463
Symbol 600 GraphicUsed by:601
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Symbol 605 GraphicUsed by:606
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Symbol 607 GraphicUsed by:608
Symbol 608 MovieClip [PICT_Soviet_3]Uses:607 366 597 598 478 373 476 463 372 452 449 367 368 371
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Symbol 611 GraphicUsed by:614
Symbol 612 GraphicUsed by:614
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Symbol 622 GraphicUsed by:630
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Symbol 638 GraphicUsed by:639
Symbol 639 MovieClipUses:638Used by:642
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Symbol 819 EditableTextUses:745Used by:824
Symbol 820 EditableTextUses:745Used by:824
Symbol 821 EditableTextUses:745Used by:824
Symbol 822 EditableTextUses:749Used by:824
Symbol 823 ButtonUses:714 805 806 807 808Used by:824
Symbol 824 MovieClip [Mss_Vietnam_4]Uses:799 818 819 820 821 822 823
Symbol 825 GraphicUsed by:831
Symbol 826 EditableTextUses:745Used by:831
Symbol 827 EditableTextUses:745Used by:831
Symbol 828 EditableTextUses:745Used by:831
Symbol 829 EditableTextUses:749Used by:831
Symbol 830 ButtonUses:714 805 806 807 808Used by:831
Symbol 831 MovieClip [Mss_Vietnam_3]Uses:799 825 826 827 828 829 830
Symbol 832 GraphicUsed by:838
Symbol 833 EditableTextUses:745Used by:838
Symbol 834 EditableTextUses:745Used by:838
Symbol 835 EditableTextUses:745Used by:838
Symbol 836 EditableTextUses:749Used by:838
Symbol 837 ButtonUses:714 805 806 807 808Used by:838
Symbol 838 MovieClip [Mss_Vietnam_2]Uses:799 832 833 834 835 836 837
Symbol 839 GraphicUsed by:845
Symbol 840 EditableTextUses:745Used by:845
Symbol 841 EditableTextUses:745Used by:845
Symbol 842 EditableTextUses:745Used by:845
Symbol 843 EditableTextUses:749Used by:845
Symbol 844 ButtonUses:714 805 806 807 808Used by:845
Symbol 845 MovieClip [Mss_Vietnam_1]Uses:799 839 840 841 842 843 844
Symbol 846 GraphicUsed by:852
Symbol 847 EditableTextUses:745Used by:852
Symbol 848 EditableTextUses:745Used by:852
Symbol 849 EditableTextUses:745Used by:852
Symbol 850 EditableTextUses:749Used by:852
Symbol 851 ButtonUses:714 805 806 807 808Used by:852
Symbol 852 MovieClip [Mss_Vietnam_0]Uses:799 846 847 848 849 850 851
Symbol 853 GraphicUsed by:864 871 878 885 892
Symbol 854 GraphicUsed by:864
Symbol 855 EditableTextUses:745Used by:864
Symbol 856 EditableTextUses:745Used by:864
Symbol 857 EditableTextUses:745Used by:864
Symbol 858 EditableTextUses:749Used by:864
Symbol 859 GraphicUsed by:863 870 877 884 891
Symbol 860 EditableTextUses:745Used by:863 870 877 884 891
Symbol 861 GraphicUsed by:863 870 877 884 891
Symbol 862 EditableTextUses:745Used by:863 870 877 884 891
Symbol 863 ButtonUses:859 860 805 861 862Used by:864
Symbol 864 MovieClip [Mss_Soviet_4]Uses:853 854 855 856 857 858 863
Symbol 865 GraphicUsed by:871
Symbol 866 EditableTextUses:745Used by:871
Symbol 867 EditableTextUses:745Used by:871
Symbol 868 EditableTextUses:745Used by:871
Symbol 869 EditableTextUses:749Used by:871
Symbol 870 ButtonUses:859 860 805 861 862Used by:871
Symbol 871 MovieClip [Mss_Soviet_3]Uses:853 865 866 867 868 869 870
Symbol 872 GraphicUsed by:878
Symbol 873 EditableTextUses:745Used by:878
Symbol 874 EditableTextUses:745Used by:878
Symbol 875 EditableTextUses:745Used by:878
Symbol 876 EditableTextUses:749Used by:878
Symbol 877 ButtonUses:859 860 805 861 862Used by:878
Symbol 878 MovieClip [Mss_Soviet_2]Uses:853 872 873 874 875 876 877
Symbol 879 GraphicUsed by:885
Symbol 880 EditableTextUses:745Used by:885
Symbol 881 EditableTextUses:745Used by:885
Symbol 882 EditableTextUses:745Used by:885
Symbol 883 EditableTextUses:749Used by:885
Symbol 884 ButtonUses:859 860 805 861 862Used by:885
Symbol 885 MovieClip [Mss_Soviet_1]Uses:853 879 880 881 882 883 884
Symbol 886 GraphicUsed by:892
Symbol 887 EditableTextUses:745Used by:892
Symbol 888 EditableTextUses:745Used by:892
Symbol 889 EditableTextUses:745Used by:892
Symbol 890 EditableTextUses:749Used by:892
Symbol 891 ButtonUses:859 860 805 861 862Used by:892
Symbol 892 MovieClip [Mss_Soviet_0]Uses:853 886 887 888 889 890 891
Symbol 893 GraphicUsed by:903 910 917 924 1171
Symbol 894 GraphicUsed by:903
Symbol 895 EditableTextUses:745Used by:903
Symbol 896 EditableTextUses:745Used by:903
Symbol 897 EditableTextUses:745Used by:903
Symbol 898 EditableTextUses:749Used by:903
Symbol 899 EditableTextUses:745Used by:902 909 916 923 1170
Symbol 900 EditableTextUses:745Used by:902 909 916 923 1170
Symbol 901 EditableTextUses:745Used by:902 909 916 923 1170
Symbol 902 ButtonUses:682 899 900 901Used by:903
Symbol 903 MovieClip [Mss_American_4]Uses:893 894 895 896 897 898 902
Symbol 904 GraphicUsed by:910
Symbol 905 EditableTextUses:745Used by:910
Symbol 906 EditableTextUses:745Used by:910
Symbol 907 EditableTextUses:745Used by:910
Symbol 908 EditableTextUses:749Used by:910
Symbol 909 ButtonUses:682 899 900 901Used by:910
Symbol 910 MovieClip [Mss_American_3]Uses:893 904 905 906 907 908 909
Symbol 911 GraphicUsed by:917
Symbol 912 EditableTextUses:745Used by:917
Symbol 913 EditableTextUses:745Used by:917
Symbol 914 EditableTextUses:745Used by:917
Symbol 915 EditableTextUses:749Used by:917
Symbol 916 ButtonUses:682 899 900 901Used by:917
Symbol 917 MovieClip [Mss_American_2]Uses:893 911 912 913 914 915 916
Symbol 918 GraphicUsed by:924
Symbol 919 EditableTextUses:745Used by:924
Symbol 920 EditableTextUses:745Used by:924
Symbol 921 EditableTextUses:745Used by:924
Symbol 922 EditableTextUses:749Used by:924
Symbol 923 ButtonUses:682 899 900 901Used by:924
Symbol 924 MovieClip [Mss_American_1]Uses:893 918 919 920 921 922 923
Symbol 925 GraphicUsed by:927
Symbol 926 EditableTextUses:745Used by:927
Symbol 927 MovieClip [Options]Uses:925 926
Symbol 928 GraphicUsed by:929
Symbol 929 MovieClip [RocketLauncher_gr]Uses:928Used by:1164
Symbol 930 GraphicUsed by:931
Symbol 931 MovieClip [Minigun_gr]Uses:930Used by:1164
Symbol 932 GraphicUsed by:933
Symbol 933 MovieClip [SuperShotgun_gr]Uses:932Used by:1164
Symbol 934 GraphicUsed by:935
Symbol 935 MovieClip [FLY_gr]Uses:934Used by:1164
Symbol 936 GraphicUsed by:937
Symbol 937 MovieClip [PM_gr]Uses:936Used by:1164
Symbol 938 GraphicUsed by:939
Symbol 939 MovieClip [SVD_gr]Uses:938Used by:1164
Symbol 940 GraphicUsed by:941
Symbol 941 MovieClip [PKM_gr]Uses:940Used by:1164
Symbol 942 GraphicUsed by:943
Symbol 943 MovieClip [Benelli_M3_gr]Uses:942Used by:1164
Symbol 944 GraphicUsed by:945
Symbol 945 MovieClip [AK_47_gr]Uses:944Used by:1164
Symbol 946 GraphicUsed by:947
Symbol 947 MovieClip [UZI_gr]Uses:946Used by:1164
Symbol 948 GraphicUsed by:949
Symbol 949 MovieClip [MP5_gr]Uses:948Used by:1164
Symbol 950 GraphicUsed by:951
Symbol 951 MovieClip [Beretta_gr]Uses:950Used by:1164
Symbol 952 GraphicUsed by:953
Symbol 953 MovieClip [M50_gr]Uses:952Used by:1164
Symbol 954 GraphicUsed by:955
Symbol 955 MovieClip [M60_gr]Uses:954Used by:1164
Symbol 956 GraphicUsed by:957
Symbol 957 MovieClip [LAW_gr]Uses:956Used by:1164
Symbol 958 GraphicUsed by:959
Symbol 959 MovieClip [SPAS_12_gr]Uses:958Used by:1164
Symbol 960 GraphicUsed by:961
Symbol 961 MovieClip [M_16_gr]Uses:960Used by:1164
Symbol 962 GraphicUsed by:963
Symbol 963 MovieClip [WALTER_gr]Uses:962Used by:1164
Symbol 964 GraphicUsed by:965
Symbol 965 MovieClip [MG_36_gr]Uses:964Used by:1164
Symbol 966 GraphicUsed by:967
Symbol 967 MovieClip [HK_28_gr]Uses:966Used by:1164
Symbol 968 GraphicUsed by:969
Symbol 969 MovieClip [MP_40_gr]Uses:968Used by:1164
Symbol 970 GraphicUsed by:971
Symbol 971 MovieClip [StG_42_gr]Uses:970Used by:1164
Symbol 972 GraphicUsed by:973
Symbol 973 MovieClip [TT_33_gr]Uses:972Used by:1164
Symbol 974 GraphicUsed by:975
Symbol 975 MovieClip [PPD_gr]Uses:974Used by:1164
Symbol 976 GraphicUsed by:977
Symbol 977 MovieClip [PPH_41_gr]Uses:976Used by:1164
Symbol 978 GraphicUsed by:979
Symbol 979 MovieClip [SKS_gr]Uses:978Used by:1164
Symbol 980 GraphicUsed by:981
Symbol 981 MovieClip [DB_gr]Uses:980Used by:1164
Symbol 982 GraphicUsed by:983
Symbol 983 MovieClip [Colt_1917_gr]Uses:982Used by:1164
Symbol 984 GraphicUsed by:985
Symbol 985 MovieClip [Browning_30_gr]Uses:984Used by:1164
Symbol 986 GraphicUsed by:987
Symbol 987 MovieClip [Browning_1921_gr]Uses:986Used by:1164
Symbol 988 GraphicUsed by:989
Symbol 989 MovieClip [Thompson_gr]Uses:988Used by:1164
Symbol 990 GraphicUsed by:991
Symbol 991 MovieClip [Garand_M1_gr]Uses:990Used by:1164
Symbol 992 GraphicUsed by:1164
Symbol 993 GraphicUsed by:995
Symbol 994 EditableTextUses:749Used by:995
Symbol 995 ButtonUses:993 994Used by:1164
Symbol 996 GraphicUsed by:998
Symbol 997 EditableTextUses:749Used by:998
Symbol 998 ButtonUses:996 997Used by:1164
Symbol 999 EditableTextUses:745Used by:1164
Symbol 1000 EditableTextUses:745Used by:1164
Symbol 1001 GraphicUsed by:1003 1004 1227 1228 1229 1230 1231 1232 1233
Symbol 1002 GraphicUsed by:1003 1004 1227 1228 1229 1230 1231 1232 1233
Symbol 1003 ButtonUses:1001 1002Used by:1164
Symbol 1004 ButtonUses:1001 1002Used by:1164
Symbol 1005 GraphicUsed by:1164
Symbol 1006 EditableTextUses:745Used by:1164
Symbol 1007 GraphicUsed by:1164
Symbol 1008 EditableTextUses:745Used by:1164
Symbol 1009 EditableTextUses:745Used by:1164
Symbol 1010 EditableTextUses:745Used by:1164
Symbol 1011 EditableTextUses:749Used by:1164
Symbol 1012 GraphicUsed by:1164
Symbol 1013 EditableTextUses:745Used by:1164
Symbol 1014 EditableTextUses:745Used by:1164
Symbol 1015 EditableTextUses:745Used by:1164
Symbol 1016 EditableTextUses:749Used by:1164
Symbol 1017 GraphicUsed by:1164
Symbol 1018 EditableTextUses:745Used by:1164
Symbol 1019 EditableTextUses:745Used by:1164
Symbol 1020 EditableTextUses:745Used by:1164
Symbol 1021 EditableTextUses:749Used by:1164
Symbol 1022 GraphicUsed by:1164
Symbol 1023 EditableTextUses:745Used by:1164
Symbol 1024 EditableTextUses:745Used by:1164
Symbol 1025 EditableTextUses:745Used by:1164
Symbol 1026 EditableTextUses:749Used by:1164
Symbol 1027 GraphicUsed by:1164
Symbol 1028 EditableTextUses:745Used by:1164
Symbol 1029 EditableTextUses:745Used by:1164
Symbol 1030 EditableTextUses:745Used by:1164
Symbol 1031 EditableTextUses:749Used by:1164
Symbol 1032 GraphicUsed by:1164
Symbol 1033 EditableTextUses:745Used by:1164
Symbol 1034 EditableTextUses:745Used by:1164
Symbol 1035 EditableTextUses:745Used by:1164
Symbol 1036 EditableTextUses:749Used by:1164
Symbol 1037 GraphicUsed by:1164
Symbol 1038 EditableTextUses:745Used by:1164
Symbol 1039 EditableTextUses:745Used by:1164
Symbol 1040 EditableTextUses:745Used by:1164
Symbol 1041 EditableTextUses:749Used by:1164
Symbol 1042 GraphicUsed by:1164
Symbol 1043 EditableTextUses:745Used by:1164
Symbol 1044 EditableTextUses:745Used by:1164
Symbol 1045 EditableTextUses:745Used by:1164
Symbol 1046 EditableTextUses:749Used by:1164
Symbol 1047 GraphicUsed by:1164
Symbol 1048 EditableTextUses:745Used by:1164
Symbol 1049 EditableTextUses:745Used by:1164
Symbol 1050 EditableTextUses:745Used by:1164
Symbol 1051 EditableTextUses:749Used by:1164
Symbol 1052 GraphicUsed by:1164
Symbol 1053 EditableTextUses:745Used by:1164
Symbol 1054 EditableTextUses:745Used by:1164
Symbol 1055 EditableTextUses:745Used by:1164
Symbol 1056 EditableTextUses:749Used by:1164
Symbol 1057 GraphicUsed by:1164
Symbol 1058 EditableTextUses:745Used by:1164
Symbol 1059 EditableTextUses:745Used by:1164
Symbol 1060 EditableTextUses:745Used by:1164
Symbol 1061 EditableTextUses:749Used by:1164
Symbol 1062 GraphicUsed by:1164
Symbol 1063 EditableTextUses:745Used by:1164
Symbol 1064 EditableTextUses:745Used by:1164
Symbol 1065 EditableTextUses:745Used by:1164
Symbol 1066 EditableTextUses:749Used by:1164
Symbol 1067 GraphicUsed by:1164
Symbol 1068 EditableTextUses:745Used by:1164
Symbol 1069 EditableTextUses:745Used by:1164
Symbol 1070 EditableTextUses:745Used by:1164
Symbol 1071 EditableTextUses:749Used by:1164
Symbol 1072 GraphicUsed by:1164
Symbol 1073 EditableTextUses:745Used by:1164
Symbol 1074 EditableTextUses:745Used by:1164
Symbol 1075 EditableTextUses:745Used by:1164
Symbol 1076 EditableTextUses:749Used by:1164
Symbol 1077 GraphicUsed by:1164
Symbol 1078 EditableTextUses:745Used by:1164
Symbol 1079 EditableTextUses:745Used by:1164
Symbol 1080 EditableTextUses:745Used by:1164
Symbol 1081 EditableTextUses:749Used by:1164
Symbol 1082 GraphicUsed by:1164
Symbol 1083 EditableTextUses:745Used by:1164
Symbol 1084 EditableTextUses:745Used by:1164
Symbol 1085 EditableTextUses:745Used by:1164
Symbol 1086 EditableTextUses:749Used by:1164
Symbol 1087 GraphicUsed by:1164
Symbol 1088 EditableTextUses:745Used by:1164
Symbol 1089 EditableTextUses:745Used by:1164
Symbol 1090 EditableTextUses:745Used by:1164
Symbol 1091 EditableTextUses:749Used by:1164
Symbol 1092 GraphicUsed by:1164
Symbol 1093 EditableTextUses:745Used by:1164
Symbol 1094 EditableTextUses:745Used by:1164
Symbol 1095 EditableTextUses:745Used by:1164
Symbol 1096 EditableTextUses:749Used by:1164
Symbol 1097 GraphicUsed by:1164
Symbol 1098 EditableTextUses:745Used by:1164
Symbol 1099 EditableTextUses:745Used by:1164
Symbol 1100 EditableTextUses:745Used by:1164
Symbol 1101 EditableTextUses:749Used by:1164
Symbol 1102 GraphicUsed by:1164
Symbol 1103 EditableTextUses:745Used by:1164
Symbol 1104 EditableTextUses:745Used by:1164
Symbol 1105 EditableTextUses:745Used by:1164
Symbol 1106 EditableTextUses:749Used by:1164
Symbol 1107 GraphicUsed by:1164
Symbol 1108 EditableTextUses:745Used by:1164
Symbol 1109 EditableTextUses:745Used by:1164
Symbol 1110 EditableTextUses:745Used by:1164
Symbol 1111 EditableTextUses:749Used by:1164
Symbol 1112 GraphicUsed by:1164
Symbol 1113 EditableTextUses:745Used by:1164
Symbol 1114 EditableTextUses:745Used by:1164
Symbol 1115 EditableTextUses:745Used by:1164
Symbol 1116 EditableTextUses:749Used by:1164
Symbol 1117 GraphicUsed by:1164
Symbol 1118 EditableTextUses:745Used by:1164
Symbol 1119 EditableTextUses:745Used by:1164
Symbol 1120 EditableTextUses:745Used by:1164
Symbol 1121 EditableTextUses:749Used by:1164
Symbol 1122 GraphicUsed by:1164
Symbol 1123 EditableTextUses:745Used by:1164
Symbol 1124 EditableTextUses:745Used by:1164
Symbol 1125 EditableTextUses:745Used by:1164
Symbol 1126 EditableTextUses:749Used by:1164
Symbol 1127 GraphicUsed by:1164
Symbol 1128 EditableTextUses:745Used by:1164
Symbol 1129 EditableTextUses:745Used by:1164
Symbol 1130 EditableTextUses:745Used by:1164
Symbol 1131 EditableTextUses:749Used by:1164
Symbol 1132 GraphicUsed by:1164
Symbol 1133 EditableTextUses:745Used by:1164
Symbol 1134 EditableTextUses:745Used by:1164
Symbol 1135 EditableTextUses:745Used by:1164
Symbol 1136 EditableTextUses:749Used by:1164
Symbol 1137 GraphicUsed by:1164
Symbol 1138 EditableTextUses:745Used by:1164
Symbol 1139 EditableTextUses:745Used by:1164
Symbol 1140 EditableTextUses:745Used by:1164
Symbol 1141 EditableTextUses:749Used by:1164
Symbol 1142 GraphicUsed by:1164
Symbol 1143 EditableTextUses:745Used by:1164
Symbol 1144 EditableTextUses:745Used by:1164
Symbol 1145 EditableTextUses:745Used by:1164
Symbol 1146 EditableTextUses:749Used by:1164
Symbol 1147 GraphicUsed by:1164
Symbol 1148 EditableTextUses:745Used by:1164
Symbol 1149 EditableTextUses:745Used by:1164
Symbol 1150 EditableTextUses:745Used by:1164
Symbol 1151 EditableTextUses:749Used by:1164
Symbol 1152 GraphicUsed by:1164
Symbol 1153 GraphicUsed by:1164
Symbol 1154 EditableTextUses:745Used by:1164
Symbol 1155 EditableTextUses:745Used by:1164
Symbol 1156 EditableTextUses:745Used by:1164
Symbol 1157 EditableTextUses:745Used by:1164
Symbol 1158 EditableTextUses:745Used by:1164
Symbol 1159 EditableTextUses:745Used by:1164
Symbol 1160 GraphicUsed by:1164
Symbol 1161 EditableTextUses:745Used by:1164
Symbol 1162 EditableTextUses:745Used by:1164
Symbol 1163 EditableTextUses:745Used by:1164
Symbol 1164 MovieClip [Enemies&Guns]Uses:992 995 998 999 1000 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 991 1013 1014 1015 1016 1017 989 1018 1019 1020 1021 1022 987 1023 1024 1025 1026 1027 985 1028 1029 1030 1031 1032 983 1033 1034 1035 1036 1037 981 1038 1039 1040 1041 1042 979 1043 1044 1045 1046 1047 977 1048 1049 1050 1051 975 1052 1053 1054 1055 1056 1057 973 1058 1059 1060 1061 1062 971 1063 1064 1065 1066 1067 86 969 1068 1069 1070 1071 1072 967 1073 1074 1075 1076 965 1077 1078 1079 1080 1081 1082 963 1083 1084 1085 1086 961 1087 1088 1089 1090 1091 1092 959 1093 1094 1095 1096 1097 957 1098 1099 1100 1101 1102 955 1103 1104 1105 1106 953 1107 1108 1109 1110 1111 1112 951 1113 1114 1115 1116 949 1117 1118 1119 1120 1121 1122 947 1123 1124 1125 1126 945 1127 1128 1129 1130 1131 1132 943 1133 1134 1135 1136 941 1137 1138 1139 1140 1141 939 1142 1143 1144 1145 1146 1147 937 1148 1149 1150 1151 1152 935 1153 1154 1155 1156 933 1157 1158 1159 931 1160 1161 1162 1163 929
Symbol 1165 GraphicUsed by:1171
Symbol 1166 EditableTextUses:745Used by:1171
Symbol 1167 EditableTextUses:745Used by:1171
Symbol 1168 EditableTextUses:745Used by:1171
Symbol 1169 EditableTextUses:749Used by:1171
Symbol 1170 ButtonUses:682 899 900 901Used by:1171
Symbol 1171 MovieClip [Mss_American_0]Uses:893 1165 1166 1167 1168 1169 1170
Symbol 1172 GraphicUsed by:1182 1189 1197 1204 1211
Symbol 1173 GraphicUsed by:1182
Symbol 1174 EditableTextUses:745Used by:1182
Symbol 1175 EditableTextUses:745Used by:1182
Symbol 1176 EditableTextUses:745Used by:1182
Symbol 1177 EditableTextUses:745Used by:1180 1187 1194 1202 1209
Symbol 1178 EditableTextUses:745Used by:1180 1187 1194 1202 1209
Symbol 1179 EditableTextUses:745Used by:1180 1187 1194 1202 1209
Symbol 1180 ButtonUses:704 1177 705 1178 1179Used by:1182
Symbol 1181 EditableTextUses:749Used by:1182
Symbol 1182 MovieClip [Mss_German_4]Uses:1172 1173 1174 1175 1176 1180 1181
Symbol 1183 GraphicUsed by:1189
Symbol 1184 EditableTextUses:745Used by:1189
Symbol 1185 EditableTextUses:745Used by:1189
Symbol 1186 EditableTextUses:745Used by:1189
Symbol 1187 ButtonUses:704 1177 705 1178 1179Used by:1189
Symbol 1188 EditableTextUses:749Used by:1189
Symbol 1189 MovieClip [Mss_German_3]Uses:1172 1183 1184 1185 1186 1187 1188
Symbol 1190 GraphicUsed by:1197
Symbol 1191 EditableTextUses:745Used by:1197
Symbol 1192 EditableTextUses:745Used by:1197
Symbol 1193 EditableTextUses:745Used by:1197
Symbol 1194 ButtonUses:704 1177 705 1178 1179Used by:1197
Symbol 1195 GraphicUsed by:1197
Symbol 1196 EditableTextUses:749Used by:1197
Symbol 1197 MovieClip [Mss_German_2]Uses:1172 1190 1191 1192 1193 1194 1195 1196
Symbol 1198 GraphicUsed by:1204
Symbol 1199 EditableTextUses:745Used by:1204
Symbol 1200 EditableTextUses:745Used by:1204
Symbol 1201 EditableTextUses:745Used by:1204
Symbol 1202 ButtonUses:704 1177 705 1178 1179Used by:1204
Symbol 1203 EditableTextUses:749Used by:1204
Symbol 1204 MovieClip [Mss_German_1]Uses:1172 1198 1199 1200 1201 1202 1203
Symbol 1205 GraphicUsed by:1211
Symbol 1206 EditableTextUses:745Used by:1211
Symbol 1207 EditableTextUses:745Used by:1211
Symbol 1208 EditableTextUses:745Used by:1211
Symbol 1209 ButtonUses:704 1177 705 1178 1179Used by:1211
Symbol 1210 EditableTextUses:749Used by:1211
Symbol 1211 MovieClip [Mss_German_0]Uses:1172 1205 1206 1207 1208 1209 1210
Symbol 1212 GraphicUsed by:1214
Symbol 1213 ButtonUses:683Used by:1214
Symbol 1214 MovieClip [Congratulations]Uses:1212 1213
Symbol 1215 GraphicUsed by:1218
Symbol 1216 ButtonUses:683Used by:1218
Symbol 1217 ButtonUses:683Used by:1218
Symbol 1218 MovieClip [again_question]Uses:1215 1216 1217
Symbol 1219 GraphicUsed by:1220
Symbol 1220 MovieClipUses:1219Used by:1221
Symbol 1221 MovieClip [YOU]Uses:1220
Symbol 1222 GraphicUsed by:1225
Symbol 1223 GraphicUsed by:1225
Symbol 1224 GraphicUsed by:1225
Symbol 1225 Button [controls_button]Uses:1222 1223 1224Used by:Timeline
Symbol 1226 GraphicUsed by:Timeline
Symbol 1227 ButtonUses:1001 1002Used by:Timeline
Symbol 1228 ButtonUses:1001 1002Used by:Timeline
Symbol 1229 ButtonUses:1001 1002Used by:Timeline
Symbol 1230 ButtonUses:1001 1002Used by:Timeline
Symbol 1231 ButtonUses:1001 1002Used by:Timeline
Symbol 1232 ButtonUses:1001 1002Used by:Timeline
Symbol 1233 ButtonUses:1001 1002Used by:Timeline
Symbol 1234 GraphicUsed by:Timeline

Instance Names

"nogi"Symbol 5 MovieClip Frame 1Symbol 2 MovieClip
"forma"Symbol 5 MovieClip Frame 1Symbol 4 MovieClip
"cl_foot"Symbol 5 MovieClip Frame 8Symbol 2 MovieClip
"cl_leg"Symbol 5 MovieClip Frame 8Symbol 4 MovieClip
"hend_r"Symbol 13 MovieClip Frame 1Symbol 6 MovieClip
"hand_r"Symbol 13 MovieClip Frame 1Symbol 7 MovieClip
"weapon"Symbol 13 MovieClip Frame 1Symbol 8 MovieClip
"forma"Symbol 16 MovieClip Frame 1Symbol 14 MovieClip
"kaska"Symbol 16 MovieClip Frame 1Symbol 15 MovieClip
"leg_l"Symbol 22 MovieClip [Player] Frame 1Symbol 5 MovieClip
"leg_r"Symbol 22 MovieClip [Player] Frame 1Symbol 5 MovieClip
"hands"Symbol 22 MovieClip [Player] Frame 1Symbol 13 MovieClip
"body"Symbol 22 MovieClip [Player] Frame 1Symbol 16 MovieClip
"leg_l"Symbol 26 MovieClip [Hero] Frame 1Symbol 5 MovieClip
"leg_r"Symbol 26 MovieClip [Hero] Frame 1Symbol 5 MovieClip
"hands"Symbol 26 MovieClip [Hero] Frame 1Symbol 13 MovieClip
"body"Symbol 26 MovieClip [Hero] Frame 1Symbol 16 MovieClip
"barrels"Symbol 195 MovieClip [Minigun] Frame 1Symbol 193 MovieClip
"nx"Symbol 374 MovieClip [PICT_Soviet_4] Frame 1Symbol 371 MovieClip [NextLevel]
"nx"Symbol 379 MovieClip [PICT_Soviet_1] Frame 1Symbol 371 MovieClip [NextLevel]
"nx"Symbol 413 MovieClip [PICT_American_2] Frame 1Symbol 371 MovieClip [NextLevel]
"nx"Symbol 454 MovieClip [PICT_German_4] Frame 1Symbol 371 MovieClip [NextLevel]
"nx"Symbol 456 MovieClip [PICT_German_3] Frame 1Symbol 371 MovieClip [NextLevel]
"nx"Symbol 461 MovieClip [PICT_German_2] Frame 1Symbol 371 MovieClip [NextLevel]
"nx"Symbol 474 MovieClip [PICT_German_1] Frame 1Symbol 371 MovieClip [NextLevel]
"nx"Symbol 479 MovieClip [PICT_German_0] Frame 1Symbol 371 MovieClip [NextLevel]
"nx"Symbol 493 MovieClip [PICT_Vietnam_0] Frame 1Symbol 371 MovieClip [NextLevel]
"nx"Symbol 519 MovieClip [PICT_Vietnam_6] Frame 1Symbol 371 MovieClip [NextLevel]
"nx"Symbol 522 MovieClip [PICT_Vietnam_5] Frame 1Symbol 371 MovieClip [NextLevel]
"nx"Symbol 524 MovieClip [PICT_Vietnam_4] Frame 1Symbol 371 MovieClip [NextLevel]
"nx"Symbol 533 MovieClip [PICT_Vietnam_3] Frame 1Symbol 371 MovieClip [NextLevel]
"nx"Symbol 536 MovieClip [PICT_Vietnam_2] Frame 1Symbol 371 MovieClip [NextLevel]
"nx"Symbol 579 MovieClip [PICT_USA_6] Frame 1Symbol 371 MovieClip [NextLevel]
"nx"Symbol 581 MovieClip [PICT_USA_5] Frame 1Symbol 371 MovieClip [NextLevel]
"nx"Symbol 585 MovieClip [PICT_USA_4] Frame 1Symbol 371 MovieClip [NextLevel]
"nx"Symbol 587 MovieClip [PICT_USA_3] Frame 1Symbol 371 MovieClip [NextLevel]
"nx"Symbol 589 MovieClip [PICT_USA_2] Frame 1Symbol 371 MovieClip [NextLevel]
"nx"Symbol 591 MovieClip [PICT_USA_1] Frame 1Symbol 371 MovieClip [NextLevel]
"nx"Symbol 593 MovieClip [PICT_USA_0] Frame 1Symbol 371 MovieClip [NextLevel]
"nx"Symbol 595 MovieClip [PICT_Vietnam_1] Frame 1Symbol 371 MovieClip [NextLevel]
"nx"Symbol 599 MovieClip [PICT_American_4] Frame 1Symbol 371 MovieClip [NextLevel]
"nx"Symbol 601 MovieClip [PICT_American_3] Frame 1Symbol 371 MovieClip [NextLevel]
"nx"Symbol 603 MovieClip [PICT_American_1] Frame 1Symbol 371 MovieClip [NextLevel]
"nx"Symbol 606 MovieClip [PICT_American_0] Frame 1Symbol 371 MovieClip [NextLevel]
"nx"Symbol 608 MovieClip [PICT_Soviet_3] Frame 1Symbol 371 MovieClip [NextLevel]
"nx"Symbol 614 MovieClip [PICT_Soviet_2] Frame 1Symbol 371 MovieClip [NextLevel]
"nx"Symbol 617 MovieClip [PICT_Soviet_0] Frame 1Symbol 371 MovieClip [NextLevel]
"XBOCT"Symbol 630 MovieClip [Rocket] Frame 1Symbol 619 MovieClip
"XBOCT"Symbol 636 MovieClip [Bullet] Frame 1Symbol 633 MovieClip
"HP_bar"Symbol 642 MovieClip [Screen] Frame 1Symbol 639 MovieClip
"AC_bar"Symbol 642 MovieClip [Screen] Frame 1Symbol 641 MovieClip
"holder"Symbol 663 MovieClip [Dropped] Frame 1Symbol 662 MovieClip
"clip_txt"Symbol 675 MovieClip [BattleCursor] Frame 1Symbol 669 EditableText
"ammo_txt"Symbol 675 MovieClip [BattleCursor] Frame 1Symbol 670 EditableText
"kick_bar"Symbol 675 MovieClip [BattleCursor] Frame 1Symbol 672 MovieClip
"intro_txt"Symbol 1164 MovieClip [Enemies&Guns] Frame 1Symbol 1000 EditableText

Special Tags

Protect (24)Timeline Frame 131 bytes "..$1$vo$V1Afbj4pUL/GRGHMePYVt1."
ExportAssets (56)Timeline Frame 1Symbol 22 as "Player"
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ExportAssets (56)Timeline Frame 1Symbol 30 as "Uniform_American_Corporal"
ExportAssets (56)Timeline Frame 1Symbol 32 as "Uniform_USA_Sniper"
ExportAssets (56)Timeline Frame 1Symbol 34 as "Uniform_USA_Delta"
ExportAssets (56)Timeline Frame 1Symbol 36 as "Uniform_USA_AT"
ExportAssets (56)Timeline Frame 1Symbol 38 as "Uniform_USA_Private"
ExportAssets (56)Timeline Frame 1Symbol 40 as "Uniform_USA_Sergant"
ExportAssets (56)Timeline Frame 1Symbol 42 as "Uniform_American_Sergant"
ExportAssets (56)Timeline Frame 1Symbol 44 as "Uniform_German_Sergant"
ExportAssets (56)Timeline Frame 1Symbol 46 as "Uniform_American_Private"
ExportAssets (56)Timeline Frame 1Symbol 48 as "Uniform_German_Private"
ExportAssets (56)Timeline Frame 1Symbol 50 as "Uniform_USA_Mashinegunner"
ExportAssets (56)Timeline Frame 1Symbol 52 as "Uniform_American_Mashinegunner"
ExportAssets (56)Timeline Frame 1Symbol 54 as "Uniform_German_Mashinegunner"
ExportAssets (56)Timeline Frame 1Symbol 56 as "Uniform_Soviet_Mashinegunner"
ExportAssets (56)Timeline Frame 1Symbol 58 as "Uniform_USA_Officer"
ExportAssets (56)Timeline Frame 1Symbol 60 as "Uniform_American_Officer"
ExportAssets (56)Timeline Frame 1Symbol 62 as "Uniform_German_Officer"
ExportAssets (56)Timeline Frame 1Symbol 64 as "Uniform_Soviet_Officer"
ExportAssets (56)Timeline Frame 1Symbol 66 as "Uniform_Soviet_Sergant"
ExportAssets (56)Timeline Frame 1Symbol 68 as "Uniform_Soviet_Partisan"
ExportAssets (56)Timeline Frame 1Symbol 70 as "Uniform_Vietnam_Sniper"
ExportAssets (56)Timeline Frame 1Symbol 72 as "Uniform_Vietnam_Specialist"
ExportAssets (56)Timeline Frame 1Symbol 74 as "Uniform_Vietnam_Officer"
ExportAssets (56)Timeline Frame 1Symbol 76 as "Uniform_Vietnam_Mashinegunner"
ExportAssets (56)Timeline Frame 1Symbol 78 as "Uniform_Vietnam_Sergant"
ExportAssets (56)Timeline Frame 1Symbol 80 as "Uniform_Vietnam_Rebel"
ExportAssets (56)Timeline Frame 1Symbol 82 as "Uniform_Vietnam_Private"
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ExportAssets (56)Timeline Frame 1Symbol 89 as "Helm_American_Corporal"
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ExportAssets (56)Timeline Frame 1Symbol 99 as "Helm_USA_Sergant"
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ExportAssets (56)Timeline Frame 1Symbol 155 as "MP5"
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ExportAssets (56)Timeline Frame 1Symbol 161 as "Knife"
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ExportAssets (56)Timeline Frame 1Symbol 167 as "Beretta"
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ExportAssets (56)Timeline Frame 1Symbol 173 as "HK_28"
ExportAssets (56)Timeline Frame 1Symbol 175 as "SuperShotgun"
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ExportAssets (56)Timeline Frame 1Symbol 183 as "DB"
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ExportAssets (56)Timeline Frame 1Symbol 195 as "Minigun"
ExportAssets (56)Timeline Frame 1Symbol 197 as "Browning_30"
ExportAssets (56)Timeline Frame 1Symbol 199 as "M60"
ExportAssets (56)Timeline Frame 1Symbol 201 as "PKM"
ExportAssets (56)Timeline Frame 1Symbol 203 as "PPD"
ExportAssets (56)Timeline Frame 1Symbol 210 as "RocketLauncher"
ExportAssets (56)Timeline Frame 1Symbol 212 as "FLY"
ExportAssets (56)Timeline Frame 1Symbol 214 as "LAW"
ExportAssets (56)Timeline Frame 1Symbol 216 as "SKS"
ExportAssets (56)Timeline Frame 1Symbol 218 as "M_16"
ExportAssets (56)Timeline Frame 1Symbol 220 as "M50"
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ExportAssets (56)Timeline Frame 1Symbol 226 as "Hand_L_German_SS"
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ExportAssets (56)Timeline Frame 1Symbol 244 as "Hand_L_American_Private"
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ExportAssets (56)Timeline Frame 1Symbol 248 as "Hand_L_USA_Mashinegunner"
ExportAssets (56)Timeline Frame 1Symbol 250 as "Hand_L_American_Mashinegunner"
ExportAssets (56)Timeline Frame 1Symbol 252 as "Hand_L_German_Mashinegunner"
ExportAssets (56)Timeline Frame 1Symbol 254 as "Hand_L_Soviet_Mashinegunner"
ExportAssets (56)Timeline Frame 1Symbol 256 as "Hand_L_USA_Officer"
ExportAssets (56)Timeline Frame 1Symbol 258 as "Hand_L_American_Officer"
ExportAssets (56)Timeline Frame 1Symbol 260 as "Hand_L_German_Officer"
ExportAssets (56)Timeline Frame 1Symbol 262 as "Hand_L_Soviet_Officer"
ExportAssets (56)Timeline Frame 1Symbol 264 as "Hand_L_Soviet_Sergant"
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ExportAssets (56)Timeline Frame 1Symbol 268 as "Hand_L_Vietnam_Sniper"
ExportAssets (56)Timeline Frame 1Symbol 270 as "Hand_L_Vietnam_Specialist"
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ExportAssets (56)Timeline Frame 1Symbol 578 as "Smoke"
ExportAssets (56)Timeline Frame 1Symbol 578 as "Smoke"
ExportAssets (56)Timeline Frame 1Symbol 578 as "Smoke"
ExportAssets (56)Timeline Frame 1Symbol 578 as "Smoke"
ExportAssets (56)Timeline Frame 1Symbol 578 as "Smoke"
ExportAssets (56)Timeline Frame 1Symbol 578 as "Smoke"
ExportAssets (56)Timeline Frame 1Symbol 578 as "Smoke"
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ExportAssets (56)Timeline Frame 1Symbol 578 as "Smoke"
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ExportAssets (56)Timeline Frame 1Symbol 578 as "Smoke"
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ExportAssets (56)Timeline Frame 1Symbol 578 as "Smoke"
ExportAssets (56)Timeline Frame 1Symbol 578 as "Smoke"
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ExportAssets (56)Timeline Frame 1Symbol 630 as "Rocket"
ExportAssets (56)Timeline Frame 1Symbol 636 as "Bullet"
ExportAssets (56)Timeline Frame 1Symbol 642 as "Screen"
ExportAssets (56)Timeline Frame 1Symbol 578 as "Smoke"
ExportAssets (56)Timeline Frame 1Symbol 644 as "Dropped_Shell"
ExportAssets (56)Timeline Frame 1Symbol 649 as "Blood_3"
ExportAssets (56)Timeline Frame 1Symbol 654 as "Blood_2"
ExportAssets (56)Timeline Frame 1Symbol 659 as "Blood_1"
ExportAssets (56)Timeline Frame 1Symbol 660 as "Shell"
ExportAssets (56)Timeline Frame 1Symbol 663 as "Dropped"
ExportAssets (56)Timeline Frame 1Symbol 665 as "Granade_fly"
ExportAssets (56)Timeline Frame 1Symbol 667 as "Granade"
ExportAssets (56)Timeline Frame 1Symbol 371 as "NextLevel"
ExportAssets (56)Timeline Frame 1Symbol 675 as "BattleCursor"
ExportAssets (56)Timeline Frame 1Symbol 677 as "ArrowCursor"
ExportAssets (56)Timeline Frame 1Symbol 691 as "USA_Missions"
ExportAssets (56)Timeline Frame 1Symbol 702 as "Vietnam_Missions"
ExportAssets (56)Timeline Frame 1Symbol 711 as "German_Missions"
ExportAssets (56)Timeline Frame 1Symbol 735 as "Soviet_Missions"
ExportAssets (56)Timeline Frame 1Symbol 742 as "American_Missions"
ExportAssets (56)Timeline Frame 1Symbol 756 as "Mss_USA_6"
ExportAssets (56)Timeline Frame 1Symbol 763 as "Mss_USA_5"
ExportAssets (56)Timeline Frame 1Symbol 770 as "Mss_USA_4"
ExportAssets (56)Timeline Frame 1Symbol 777 as "Mss_USA_3"
ExportAssets (56)Timeline Frame 1Symbol 784 as "Mss_USA_2"
ExportAssets (56)Timeline Frame 1Symbol 791 as "Mss_USA_1"
ExportAssets (56)Timeline Frame 1Symbol 798 as "Mss_USA_0"
ExportAssets (56)Timeline Frame 1Symbol 810 as "Mss_Vietnam_6"
ExportAssets (56)Timeline Frame 1Symbol 817 as "Mss_Vietnam_5"
ExportAssets (56)Timeline Frame 1Symbol 824 as "Mss_Vietnam_4"
ExportAssets (56)Timeline Frame 1Symbol 831 as "Mss_Vietnam_3"
ExportAssets (56)Timeline Frame 1Symbol 838 as "Mss_Vietnam_2"
ExportAssets (56)Timeline Frame 1Symbol 845 as "Mss_Vietnam_1"
ExportAssets (56)Timeline Frame 1Symbol 852 as "Mss_Vietnam_0"
ExportAssets (56)Timeline Frame 1Symbol 864 as "Mss_Soviet_4"
ExportAssets (56)Timeline Frame 1Symbol 871 as "Mss_Soviet_3"
ExportAssets (56)Timeline Frame 1Symbol 878 as "Mss_Soviet_2"
ExportAssets (56)Timeline Frame 1Symbol 885 as "Mss_Soviet_1"
ExportAssets (56)Timeline Frame 1Symbol 892 as "Mss_Soviet_0"
ExportAssets (56)Timeline Frame 1Symbol 903 as "Mss_American_4"
ExportAssets (56)Timeline Frame 1Symbol 910 as "Mss_American_3"
ExportAssets (56)Timeline Frame 1Symbol 917 as "Mss_American_2"
ExportAssets (56)Timeline Frame 1Symbol 924 as "Mss_American_1"
ExportAssets (56)Timeline Frame 1Symbol 927 as "Options"
ExportAssets (56)Timeline Frame 1Symbol 929 as "RocketLauncher_gr"
ExportAssets (56)Timeline Frame 1Symbol 931 as "Minigun_gr"
ExportAssets (56)Timeline Frame 1Symbol 933 as "SuperShotgun_gr"
ExportAssets (56)Timeline Frame 1Symbol 935 as "FLY_gr"
ExportAssets (56)Timeline Frame 1Symbol 937 as "PM_gr"
ExportAssets (56)Timeline Frame 1Symbol 939 as "SVD_gr"
ExportAssets (56)Timeline Frame 1Symbol 941 as "PKM_gr"
ExportAssets (56)Timeline Frame 1Symbol 943 as "Benelli_M3_gr"
ExportAssets (56)Timeline Frame 1Symbol 945 as "AK_47_gr"
ExportAssets (56)Timeline Frame 1Symbol 947 as "UZI_gr"
ExportAssets (56)Timeline Frame 1Symbol 949 as "MP5_gr"
ExportAssets (56)Timeline Frame 1Symbol 951 as "Beretta_gr"
ExportAssets (56)Timeline Frame 1Symbol 953 as "M50_gr"
ExportAssets (56)Timeline Frame 1Symbol 955 as "M60_gr"
ExportAssets (56)Timeline Frame 1Symbol 957 as "LAW_gr"
ExportAssets (56)Timeline Frame 1Symbol 959 as "SPAS_12_gr"
ExportAssets (56)Timeline Frame 1Symbol 961 as "M_16_gr"
ExportAssets (56)Timeline Frame 1Symbol 963 as "WALTER_gr"
ExportAssets (56)Timeline Frame 1Symbol 965 as "MG_36_gr"
ExportAssets (56)Timeline Frame 1Symbol 967 as "HK_28_gr"
ExportAssets (56)Timeline Frame 1Symbol 969 as "MP_40_gr"
ExportAssets (56)Timeline Frame 1Symbol 971 as "StG_42_gr"
ExportAssets (56)Timeline Frame 1Symbol 973 as "TT_33_gr"
ExportAssets (56)Timeline Frame 1Symbol 975 as "PPD_gr"
ExportAssets (56)Timeline Frame 1Symbol 977 as "PPH_41_gr"
ExportAssets (56)Timeline Frame 1Symbol 979 as "SKS_gr"
ExportAssets (56)Timeline Frame 1Symbol 981 as "DB_gr"
ExportAssets (56)Timeline Frame 1Symbol 983 as "Colt_1917_gr"
ExportAssets (56)Timeline Frame 1Symbol 985 as "Browning_30_gr"
ExportAssets (56)Timeline Frame 1Symbol 987 as "Browning_1921_gr"
ExportAssets (56)Timeline Frame 1Symbol 989 as "Thompson_gr"
ExportAssets (56)Timeline Frame 1Symbol 991 as "Garand_M1_gr"
ExportAssets (56)Timeline Frame 1Symbol 991 as "Garand_M1_gr"
ExportAssets (56)Timeline Frame 1Symbol 989 as "Thompson_gr"
ExportAssets (56)Timeline Frame 1Symbol 987 as "Browning_1921_gr"
ExportAssets (56)Timeline Frame 1Symbol 985 as "Browning_30_gr"
ExportAssets (56)Timeline Frame 1Symbol 983 as "Colt_1917_gr"
ExportAssets (56)Timeline Frame 1Symbol 981 as "DB_gr"
ExportAssets (56)Timeline Frame 1Symbol 979 as "SKS_gr"
ExportAssets (56)Timeline Frame 1Symbol 977 as "PPH_41_gr"
ExportAssets (56)Timeline Frame 1Symbol 975 as "PPD_gr"
ExportAssets (56)Timeline Frame 1Symbol 973 as "TT_33_gr"
ExportAssets (56)Timeline Frame 1Symbol 971 as "StG_42_gr"
ExportAssets (56)Timeline Frame 1Symbol 969 as "MP_40_gr"
ExportAssets (56)Timeline Frame 1Symbol 967 as "HK_28_gr"
ExportAssets (56)Timeline Frame 1Symbol 965 as "MG_36_gr"
ExportAssets (56)Timeline Frame 1Symbol 963 as "WALTER_gr"
ExportAssets (56)Timeline Frame 1Symbol 961 as "M_16_gr"
ExportAssets (56)Timeline Frame 1Symbol 959 as "SPAS_12_gr"
ExportAssets (56)Timeline Frame 1Symbol 957 as "LAW_gr"
ExportAssets (56)Timeline Frame 1Symbol 955 as "M60_gr"
ExportAssets (56)Timeline Frame 1Symbol 953 as "M50_gr"
ExportAssets (56)Timeline Frame 1Symbol 951 as "Beretta_gr"
ExportAssets (56)Timeline Frame 1Symbol 949 as "MP5_gr"
ExportAssets (56)Timeline Frame 1Symbol 947 as "UZI_gr"
ExportAssets (56)Timeline Frame 1Symbol 945 as "AK_47_gr"
ExportAssets (56)Timeline Frame 1Symbol 943 as "Benelli_M3_gr"
ExportAssets (56)Timeline Frame 1Symbol 941 as "PKM_gr"
ExportAssets (56)Timeline Frame 1Symbol 939 as "SVD_gr"
ExportAssets (56)Timeline Frame 1Symbol 937 as "PM_gr"
ExportAssets (56)Timeline Frame 1Symbol 935 as "FLY_gr"
ExportAssets (56)Timeline Frame 1Symbol 933 as "SuperShotgun_gr"
ExportAssets (56)Timeline Frame 1Symbol 931 as "Minigun_gr"
ExportAssets (56)Timeline Frame 1Symbol 929 as "RocketLauncher_gr"
ExportAssets (56)Timeline Frame 1Symbol 1164 as "Enemies&Guns"
ExportAssets (56)Timeline Frame 1Symbol 1171 as "Mss_American_0"
ExportAssets (56)Timeline Frame 1Symbol 1182 as "Mss_German_4"
ExportAssets (56)Timeline Frame 1Symbol 1189 as "Mss_German_3"
ExportAssets (56)Timeline Frame 1Symbol 1197 as "Mss_German_2"
ExportAssets (56)Timeline Frame 1Symbol 1204 as "Mss_German_1"
ExportAssets (56)Timeline Frame 1Symbol 1211 as "Mss_German_0"
ExportAssets (56)Timeline Frame 1Symbol 1214 as "Congratulations"
ExportAssets (56)Timeline Frame 1Symbol 1218 as "again_question"
ExportAssets (56)Timeline Frame 1Symbol 1221 as "YOU"
ExportAssets (56)Timeline Frame 1Symbol 1225 as "controls_button"
ExportAssets (56)Timeline Frame 1Symbol 1225 as "controls_button"

Labels

"rifle"Symbol 13 MovieClip Frame 1
"smg"Symbol 13 MovieClip Frame 5
"shotgun"Symbol 13 MovieClip Frame 8
"pistol"Symbol 13 MovieClip Frame 23
""granade""Symbol 13 MovieClip Frame 25
"knife"Symbol 13 MovieClip Frame 39
"change"Symbol 13 MovieClip Frame 54
"reload"Symbol 13 MovieClip Frame 93
"death"Symbol 22 MovieClip [Player] Frame 2
"death"Symbol 26 MovieClip [Hero] Frame 2




http://swfchan.com/6/27237/info.shtml
Created: 21/5 -2019 19:05:26 Last modified: 21/5 -2019 19:05:26 Server time: 29/04 -2024 20:57:18