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This is the info page for Flash #27237 |
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US Vietnam War Missions |
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Difficultly: Hard |
Briefing: |
Your secret mission - is to destroy enemy training camp by eliminating all the guards and soldiers there. Not bad tactics, right? Enemies are strong, but they know nothing about your presence. So, you can kill 'em through thin walls. HINT: there are thin walls in the building, in which you 'll begin the mission kill first two enemies through it. |
Rank: Elite Delta team trooper Gun: MP5 Navy SMG |
Enemy inside |
PLAY! |
PLAY! |
PLAY! |
Difficultly: Medium |
Briefing: |
Your platoon is under fire. Their lifes depends on your orders. Command correctly, because your life depends on their effectivety! Try not to loose this battle. |
Rank: Officer Gun: Beretta 92F pistol |
Difficultly: Medium |
Briefing: |
You have to kill huge amount of enemies with your heavy sniper rifle. But if they'll see all your might they maybe shot theirsesves. Because fear - is your another mightly weapon. |
Rank: Sniper Gun: M50 light Beretta sniper rifle |
Difficultly: Hard |
Briefing: |
Reds came suddenly in early morning. They killed all your friends, their blood everywhere. You must take revenge at all costs. And Nothing Else Matters! |
Rank: Machinegunner Gun: M60 machinegun |
Difficultly: Hard |
Briefing: |
The Reds are coming from all sides! Walls in our house are to thin, and enemy can shoot through them! We have no time to waste! Just take your LAW and help your friends to survive in this unexpected battle! |
Rank: AT trooper Gun: Light Anti-tank Weapon (LAW) |
Difficultly: medium |
Briefing: |
There're some f*cking red troopers in the jungle in front of you. And you have got a nice shotgun! Yeah, it's time to begin hunting season! |
Rank: Sergant Gun: SPAS 12 battle shotgun |
Difficultly: medium |
Briefing: |
You arrived to Vietnam a few days ago and it's your first battle. Show everyone your valor! Siege the village and kill everyone who doesn't like freedom! |
Rank: Private Gun: M 16 assault rifle |
Difficultly: Fun! |
Briefing: |
You decided to attack enemy Anti-Tank squad with your rocket launcher. Your insane rockets shall blow this place up, and your enemies shall help you to blow it! |
Rank: AT specialist Gun: 'Fly' rocket launcher |
PLAY! |
PLAY! |
PLAY! |
Difficultly: Easy |
Briefing: |
Hold your positions and waste all enemies. It's rather ordinary order isn't it? Your soldiers are wating your orders. So, why don't you order them to waste that stupid enemies? |
Rank: Officer Gun: Makarov pistol |
Difficultly: Hell |
Briefing: |
You have to survive in battle against enemy mashinegunners, shotgun guys and elite troopers. Your only hope in this case - is to make your opponents shoot their friends. |
Rank: Sniper Gun: Dragunov sniper rifle |
Difficultly: Hard |
Briefing: |
You came to your home village just to meet your family, but the village is under US control. So, there's enough ammo in your mashinegun and you're at home! Bring 'em on! |
Rank: Machinegunner Gun: Modernized Kalashnikov Machinegun |
Difficultly: Medium |
Briefing: |
Americans came to your base suddenly that morning. They killed almost all your colleagues and now want you to be dead. You're under heavy sniper and mashinegun fire. And you wish to escape as fast as you can. |
Rank: Sergant Gun: Benelli M3 Super 90 shotgun |
Difficultly: Medium |
Briefing: |
You and your comrad are ordered to protect this side of river. Suddenly you noted american soldier scouting your guard post you can't let him go away alive. |
Rank: Private Gun: AK 47 assault rifle |
Difficultly: Hell |
Briefing: |
You're was just a civilian, but US forces came into your village brought only death and destruction. So you picked up a gun and now ready to fight for your life against their freedom. |
Rank: Rebel Gun: MAC-10 SMG |
Difficultly: Hard |
Briefing: |
Your squad ordered to capture an impotant scout post on the hill. Your men are ready to die for you, but you should keep them alive, Because you can't fight enemies alone. |
Rank: Officer Gun: Tokarev TT-33 pistol |
PLAY! |
PLAY! |
Difficultly: Hard |
Briefing: |
You destroyed some german trucks but several enemies survived and called for reinforcements. Waste them with their reinforcements! It's hard but not impossible, because you're mashinegunner. |
Rank: Machinegunner Gun: PPD infantry machinegun |
Difficultly: Medium |
Briefing: |
You ordered to capture small part of village controlled by german forces. There's a guerrila, which could help you. With his help you can capture school building, where german headquarters based. |
Rank: Sergant Gun: Shpagin SMG |
Difficultly: Medium |
Briefing: |
There's no way back, enemies are coming from all sides. And your squad trying to get to another side of river and find some friendly forces there. But it's rather hard to do staying under heavy fire. |
Rank: Private Gun: Simonov SKS rifle |
Difficultly: Medium |
Briefing: |
They came suddenly in yesterday's morning and killed or captured almost all civilians without any accusations. And your only way to survive - is to get to deep forests. You took your old shotgun and prepared to escape from home. |
Rank: Cvilian Gun: Double Barrel Shotgun |
Difficultly: Easy |
Briefing: |
You and your squad are ordered to capture german base and get some bikes for our scouts. HINT: The wall around base is broken in some places and you and your people can get to the base through that holes. |
Rank: Officer Gun: Colt 1914 pistol |
PLAY! |
PLAY! |
PLAY! |
Difficultly: Hard |
Briefing: |
Our sappers have blown german supply convoy. But there's a little mistake: trucks and tanks are destroyed, but infantry is still alive. I hope you have enough ammo... |
Rank: Machinegunner Gun:Browning .30 cal. Heavy machinegun |
Difficultly: Medium |
Briefing: |
Scouts noted some elite SS troopers a house nearby. Nobody really knows what they're preparing to do, but headquares wants them to be dead. So, there's no time to waste anymore. Just take your shotgun an bring 'em on! |
Rank: Sergant Gun:Remington M192 shotgun |
Difficultly: Medium |
Briefing: |
You paratrooped to a farmland and now you're going through a small forest to your devision's meeting point. Maybe you'll meet some enemies, so watch out! |
Rank: Corporal Gun: Thompson SMG |
To comlete mission you have to get to blinking mark 'This Way'. To do it you probably should kill all the enemies. You have 3 types of weapons - primary gun, pistol and knife. You can drop ([G] key) primary gun or pistol and pick up another gun, just walking over it. Also you can shot through thin walls and barricades when you stand near it. There are some friendly units in all officer missions (and some another too) they'll fight for you. Press [Q] key to order them to go to mouse position, if they'll meet an enemy moving there they'll attack him automatcally. See Controls for another info. |
BACK |
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Here you'll find some information about guns and enemies in the game |
Used By: |
US World War II Campaign |
It's a standard US infantry rifle. The clip is rather small, but this is one of the fastest and the most accurate rifles in the game. Caliber: 7.62x45 mm Kickback: 6 Max. kickback: 20 Fire rate: 5 (6 shots per second) Damage: 70 Clip: 8 Ammo: 24 |
M1 Garand Rifle |
US Private |
US World War II Campaign |
Great SubMashine Gun. Thompson has rather powerful kickback, but it's rate of fire is the biggest in the WW2 campaign. Caliber: .45 Kickback: 6 Max. kickback: 15 Fire rate: 2 (15 shots per second) Damage: 42 Clip: 30 Ammo: 90 |
Thompson SMG |
US Corporal |
US World War II Campaign |
Just a ussual hunter's shotgun. Nothing special, but kills enemies correctly. Caliber: .12 Kickback: 16 Max. kickback: 30 Fire rate: 15 (2 shots per second) Damage: 20 Clip: 8 Ammo: 56 |
Remington M192 shotgun |
US Sergant |
US World War II Campaign |
It is not "an ordinary mashinegun", it's DEATH WITH A BARREL. But its kickback is powerful too! Caliber: .30 Kickback: 6 Max. kickback: 40 Fire rate: 3 (10 shots per second) Damage: 120 Clip: 100 Ammo:200 |
Browning .30 cal Machinegun |
Machinegunner |
US World War II Campaign |
Just a powerful, Legendary gun. Caliber: .45 Kickback: 13 Max. kickback: 25 Fire rate: 10 (3 shots per second) Damage: 40 Clip: 7 Ammo 35 |
Colt 1914 pistol |
US Officer |
Soviet World War II Campaign |
Ordinary double barrel shotgun, can be used for hunting for ducks, bears and german troops. Caliber: .12 Kickback: 8 Max. kickback: 30 Fire rate: 8 (3.75 shots per second) Damage: 20 Clip: 2 Ammo 40 |
Double barrel shotgun |
Red gurellia |
Soviet World War II Campaign |
Semi automatic rifle. It's rather deadly. Caliber: 7.62x45 mm Kickback: 10 Max. kickback: 25 Fire rate: 8 (3.75 shots per second) Damage: 70 Clip: 10 Ammo 30 |
Simonov SKS rifle |
Private |
Soviet World War II Campaign |
Weapon of victory, this SMG was designed before the begining of that war. It's one of the best WW2 SMGs. Caliber: 7.62x17 mm Kickback: 5 Max. kickback: 18 Fire rate: 3 (10 shots per second) Damage: 40 Clip: 72 Ammo 72 |
Shpagin SMG |
Sergant |
Soviet World War II Campaign |
Rather Effective mashinegun. Its kickback is not too powerful, and clip is not too small. Caliber: 7.62x45 mm Kickback: 4 Max. kickback: 30 Fire rate: 3 (10 shots per second) Damage: 80 Clip:60 Ammo 60 |
PPD Infantry Machinegun |
Machinegunner |
Soviet World War II Campaign |
It's the best officer's friend. Caliber: 7.62x17 mm Kickback: 12 Max. kickback: 22 Fire rate: 10 (3 shots per second) Damage: 35 Clip: 8 Ammo: 56 |
Tokarev TT-33 pistol |
Officer |
German World War II Campaign |
This experimental infantry rifle has been used in large battles. Caliber: 7.92x48 mm Kickback: 10 Max. kickback:30 Fire rate: 7(4.3 shots per second) Damage: 78 Clip: 15 Ammo: 45 |
StG - 42 semi automatic rifle |
Private |
German World War II Campaign |
Legendary SMG, symbol of that war, it exists in all games about WW2 ;). Caliber: 9 mm Kickback: 4 Max. kickback: 25 Fire rate: 3 (10 shots per second) Damage: 35 Clip: 32 Ammo: 96 |
MP 40 SMG |
Sergant |
German World War II Campaign |
Special experimental gun. VERY deadly in close combat. Caliber: .12 Kickback: 17 Max. kickback: 30 Fire rate: 15 (2 shots per second) Damage: 20 Clip: 8 (needs 2 ammo for one shot) Ammo: 40 |
H&K 28 experimental shotgun |
SS trooper |
German World War II Campaign |
Standard germany medium mashinegun. Caliber: 7.92x48 mm Kickback: 5 Max. kickback: 30 Fire rate: 3 (10 shots per second) Damage: 85 Clip: 40 Ammo: 80 |
MG - 34 machinegun |
Machinegunner |
German World War II Campaign |
German engeneers were so bored, so they decided to create this stupid pistol. Caliber: 9 mm Kickback: 11 Max. kickback: 15 Fire rate: 8 (3.75 shots per second) Damage: 25 Clip: 12 Ammo: 60 |
Walter P38 pistol |
Officer |
US Vietnam War Campaign |
Just M16, I expect you heard about it. Caliber: .223 Kickback: 5 Max. kickback: 20 Fire rate: 3 (10 shots per second) Damage: 55 Clip: 30 Ammo: 120 |
M16 Assault Rifle |
Private |
US Vietnam War Campaign |
This rapidly gun turns human to organic wastes in milliseconds! Caliber: .12 Kickback: 12 Max. kickback: 30 Fire rate: 4 (7.5 shots per second) Damage: 20 Clip: 7 Ammo: 42 |
SPAS 12 Battle Shotgun |
Sergant |
US Vietnam War Campaign |
Blows up everything in the fire range. Caliber: LAW rocket Kickback: 30 Max. kickback: 40 Fire rate: 1 (30 shots per second) Damage: 150 Clip: 1 Ammo: 3 |
Light Anti-tank Weapon |
AT trooper |
US Vietnam War Campaign |
It's a wild fiend in your hands. Caliber: 7.62x40 mm Kickback: 4 Max. kickback: 30 Fire rate: 3 (10 shots per second) Damage: 90 Clip: 200 Ammo: 200 |
M60 medium machinegun |
Machinegunner |
US Vietnam War Campaign |
Ussually .50 caliber weapons are stational AA artillery, so this sniper rifle is really light. Caliber: .50 Kickback: 30 Max. kickback: 60 Fire rate: 15 (2 shots per second) Damage: 500 (500...5000...999999 doesn't matters it kills with ONE shot) Clip: 8 Ammo: 24 |
Light Beretta M50 |
Sniper |
US Vietnam War Campaign |
Good, effective pistol for different situations. Caliber: 9 mm Kickback: 11 Max. kickback: 20 Fire rate: 9 (3.3 shots per second) Damage: 40 Clip: 15 Ammo: 60 |
Beretta 92F |
Officer |
US Vietnam War Campaign |
Rapidly, powerful, effective and deadly gun Caliber: 9 mm Kickback: 3 Max. kickback: 20 Fire rate: 2 (15 shots per second) Damage: 45 Clip: 30 Ammo: 90 |
MP5 Navy |
Delta team |
Vietcong Vietnam War Campaign |
Rapid but weak gun, usable only in close combat. Caliber: .45 Kickback: 6 Max. kickback: 25 Fire rate: 2 (15 shots per second) Damage: 35 Clip: 28 Ammo: 84 |
Ingram MAC-10 |
Rebel |
Vietcong Vietnam War Campaign |
Probably the most known weapon in the world. Caliber: 7.62x39 Kickback: 7 Max. kickback: 28 Fire rate: 3 (10 shots per second) Damage: 70 Clip: 30 Ammo: 120 |
AK - 47 |
Private |
Vietcong Vietnam War Campaign |
Very powerful classical shotgun. Caliber: .12 Kickback: 10 Max. kickback: 20 Fire rate: 13 (2.25 shots per second) Damage: 25 Clip: 8 Ammo: 32 |
Benelli M3 Super 90 |
Sergant |
Vietcong Vietnam War Campaign |
This is new modernized version of Kalashnikov Mashinegun. Caliber: 7.62x45 mm Kickback: 6 Max. kickback: 25 Fire rate: 3 (10 shots per second) Damage: 100 Clip: 100 Ammo: 200 |
Kalashnikov Machinegun |
Machinegunner |
Vietcong Vietnam War Campaign |
Rather effective sniper rifle. Kickback is not too mightly, but this rifle cannot kill with one shot. Caliber: 7.62x45 mm Kickback: 18 Max. kickback: 25 Fire rate: 8 (3.75 shots per second) Damage: 130 Clip: 10 Ammo: 50 |
Dragunov SVD Sniper rifle |
Sniper |
Vietcong Vietnam War Campaign |
Standard infantry and crew pistol. Caliber: 9 mm Kickback: 10 Max. kickback: 12 Fire rate: 9 (3.3 shots per second) Damage: 40 Clip: 8 Ammo: 56 |
Makarov PM pistol |
Officer |
Vietcong Vietnam War Campaign |
It's just an infantry rocket launcher. Caliber: LAW Rocket Kickback: 30 Max. kickback: 40 Fire rate: 1 (30 shots per second) Damage: 150 Clip: 1 Ammo: 5 |
Soviet AT System "Fly" |
AT Specialist |
Cheat guns |
To get this gun press Y, M and P at the same time. Caliber: .12 Kickback: 8 Max. kickback: 20 Fire rate: 6 (5 shots per second) Damage: 30 Clip: 42 (Need 3 ammo for shot) Ammo: 84 |
Super Shotgun |
Cheat guns |
To get this gun press Z, L and T at the same time. Caliber: 7.62x40 mm Kickback: 3 Max. kickback: 10 Fire rate: 1 (30 shots per second) Damage: 60 Clip: 250 Ammo: 500 |
Minigun |
Cheat guns |
To get this gun press X, H and I at the same time. Caliber: LAW rockets Kickback: 13 Max. kickback: 20 Fire rate: 10 (3 shots per second) Damage: 150 Clip: 10 Ammo: 20 |
Quake II Rocket Launcher |
Difficultly: Medium |
Briefing: |
Today is a great day! We're ready to fight and we'll win at all costs! Many of our friend are aready dead, maybe we'll die too, but we must fight for freedom of Europe and our own future. |
Rank: Private Gun: Garand M1 rifle |
Difficultly: Medium |
Briefing: |
It's last days of war, our forces are almost defeated and we're almost dead. Allied forces and Red army are ready to capture Berlin. There's no way to retreat. You and your squad will win or die here. |
PLAY! |
PLAY! |
PLAY! |
Rank: Officer Gun: Walter P38 pistol |
Difficultly: Nightmare!!! |
Briefing: |
June 6 1944: 6.00 AM: You're standing at your post at a small hill. Everything's allright. 6.10 AM: Heya, who are theese guys with shotguns? 6.15 AM: Hmm... They wear nice unuform with stars and stripes! 6.16 AM: STARS&STRIPES! It's US forces! I have to get hell out of here!!! |
Rank: Machinegunner Gun: MG 34 medium machinegun. |
Difficultly: Medium |
Briefing: |
Intelligence has reported, that a command post of American armies is located nearby. There is a small room in that building, which frequently is visited by officers. Probably, there are important documents stored. Your task is to penetrate into this room and to find out, what is it. Two SS troopers are given to you for help. |
Rank: elite SS trooper Gun: H&K 28 heavy shotgun |
Difficultly: Hard |
Briefing: |
After two weeks of bloody fights you have lost all colleagues. You understood, that can't more live in this hell. So you've decided to run away from this area filled with the Soviet armies. |
Rank: Sergant Gun: MP 40 SMG |
Difficultly: Easy |
Briefing: |
Your squad has been attacked by gurellia forces. All your friends were lost. Pass through a wood and defeat the enemies. |
Rank: private Gun: StG 42 rifle |
ActionScript [AS1/AS2]
Frame 1function Soldier() { this.MAX_HP = 0; this.HP = 100; this.AC = 100; this.chance = 100; this.leg_r.gotoAndPlay(8); this.NAME = "Soldier"; this.puzo = 20; this.step = 2; this._xscale = 80; this._yscale = 80; this.team = null; this.weap_1 = null; this.weap_2 = null; this.weap_3 = new Knife(); this.weap_4 = null; this.currAction = null; this.weapon = null; this.kick = 0; this.attacking = null; this.ch_weap = 0; } function Player() { this.MAX_HP = 0; this.HP = 100; this.AC = 100; this.chance = 100; this.leg_r.gotoAndPlay(8); this.NAME = "Player"; this.puzo = 20; this.step = 2; this._xscale = 80; this._yscale = 80; this.team = 1; this.weap_1 = null; this.weap_2 = null; this.weap_3 = new Knife(); this.weap_4 = null; this.currAction = null; this.weapon = this.weap_3; this.kick = 0; this.kurok = false; this.ch_weap = 0; this.shot_timer = 0; } function Weapon() { this._type = null; this.link = null; this.plus = null; this.cal = null; this.kickback = null; this.max_kick = null; this.fire_rate = null; this.damage = null; this.ammo = 90; this.clip = null; this.max_clip = null; this.melee = null; } function LAW() { this._type = "rifle"; this.link = "LAW"; this.plus = 1; this.cal = "AT Rocket"; this.kickback = 30; this.max_kick = 40; this.fire_rate = 1; this.damage = 0; this.ammo = 3; this.treat = 1; this.max_clip = 1; this.clip = this.max_clip; this.melee = false; } function FLY() { this._type = "rifle"; this.link = "FLY"; this.plus = 1; this.cal = "AT Rocket"; this.kickback = 0; this.max_kick = 40; this.fire_rate = 1; this.damage = 0; this.ammo = 5; this.treat = 1; this.max_clip = 1; this.clip = this.max_clip; this.melee = false; } function PKM() { this._type = "rifle"; this.link = "PKM"; this.plus = 1; this.cal = "7.62x45 mm"; this.kickback = 6; this.max_kick = 25; this.fire_rate = 3; this.damage = 100; this.ammo = 200; this.treat = 1; this.max_clip = 100; this.clip = this.max_clip; this.melee = false; } function M60() { this._type = "rifle"; this.link = "M60"; this.plus = 1; this.cal = "7.62x40 mm"; this.kickback = 4; this.max_kick = 30; this.fire_rate = 3; this.damage = 90; this.ammo = 200; this.treat = 1; this.max_clip = 200; this.clip = this.max_clip; this.melee = false; } function PPD() { this._type = "rifle"; this.link = "PPD"; this.plus = 1; this.cal = "7.62x45 mm"; this.kickback = 4; this.max_kick = 30; this.fire_rate = 3; this.damage = 80; this.ammo = 60; this.treat = 1; this.max_clip = 60; this.clip = this.max_clip; this.melee = false; } function MG_36() { this._type = "rifle"; this.link = "MG_36"; this.plus = 1; this.cal = "7.92x48 mm"; this.kickback = 5; this.max_kick = 30; this.fire_rate = 3; this.damage = 85; this.ammo = 80; this.treat = 1; this.max_clip = 40; this.clip = this.max_clip; this.melee = false; } function Browning_30() { this._type = "rifle"; this.link = "Browning_30"; this.plus = 1; this.cal = ".30"; this.kickback = 6; this.max_kick = 40; this.fire_rate = 3; this.damage = 120; this.ammo = 200; this.treat = 1; this.max_clip = 100; this.clip = this.max_clip; this.melee = false; } function AK_47() { this._type = "rifle"; this.link = "AK_47"; this.plus = 1; this.cal = "7.62x39 mm"; this.kickback = 7; this.max_kick = 28; this.fire_rate = 3; this.damage = 70; this.ammo = 120; this.treat = 1; this.max_clip = 30; this.clip = this.max_clip; this.melee = false; } function M_16() { this._type = "rifle"; this.link = "M_16"; this.plus = 1; this.cal = ".223"; this.kickback = 5; this.max_kick = 20; this.fire_rate = 3; this.damage = 55; this.ammo = 120; this.treat = 1; this.max_clip = 30; this.clip = this.max_clip; this.melee = false; } function SVD() { this._type = "rifle"; this.link = "SVD"; this.plus = 1; this.cal = "7.62x45 mm"; this.kickback = 18; this.max_kick = 25; this.fire_rate = 8; this.damage = 130; this.ammo = 50; this.treat = 1; this.max_clip = 10; this.clip = this.max_clip; this.melee = false; } function M50() { this._type = "rifle"; this.link = "M50"; this.plus = 1; this.cal = ".50"; this.kickback = 30; this.max_kick = 60; this.fire_rate = 15; this.damage = 500; this.ammo = 24; this.treat = 1; this.max_clip = 8; this.clip = this.max_clip; this.melee = false; } function PPH_41() { this._type = "rifle"; this.link = "PPH_41"; this.plus = 1; this.cal = "7.62x17 mm"; this.kickback = 5; this.max_kick = 18; this.fire_rate = 3; this.damage = 40; this.ammo = 72; this.treat = 1; this.max_clip = 72; this.clip = this.max_clip; this.melee = false; } function SKS() { this._type = "rifle"; this.link = "SKS"; this.plus = 1; this.cal = "7.62x45 mm"; this.kickback = 10; this.max_kick = 25; this.fire_rate = 8; this.damage = 70; this.ammo = 30; this.treat = 1; this.max_clip = 10; this.clip = this.max_clip; this.melee = false; } function StG_42() { this._type = "rifle"; this.link = "StG_42"; this.plus = 1; this.cal = "7.92x48 mm"; this.kickback = 10; this.max_kick = 30; this.fire_rate = 7; this.damage = 78; this.ammo = 45; this.treat = 1; this.max_clip = 15; this.clip = this.max_clip; this.melee = false; } function Garand_M1() { this._type = "rifle"; this.link = "Garand_M1"; this.plus = 1; this.cal = "7.62x45 mm"; this.kickback = 6; this.max_kick = 20; this.fire_rate = 5; this.damage = 70; this.ammo = 24; this.treat = 1; this.max_clip = 8; this.clip = this.max_clip; this.melee = false; } function UZI() { this._type = "smg"; this.link = "UZI"; this.plus = 1; this.cal = "9 mm"; this.kickback = 6; this.max_kick = 25; this.fire_rate = 2; this.damage = 35; this.ammo = 84; this.treat = 1; this.max_clip = 28; this.clip = this.max_clip; this.melee = false; } function MP5() { this._type = "smg"; this.link = "MP5"; this.plus = 1; this.cal = "9 mm"; this.kickback = 3; this.max_kick = 20; this.fire_rate = 2; this.damage = 45; this.ammo = 90; this.treat = 1; this.max_clip = 30; this.clip = this.max_clip; this.melee = false; } function MP_40() { this._type = "smg"; this.link = "MP_40"; this.plus = 1; this.cal = "9 mm"; this.kickback = 4; this.max_kick = 25; this.fire_rate = 3; this.damage = 35; this.ammo = 96; this.treat = 1; this.max_clip = 32; this.clip = this.max_clip; this.melee = false; } function Thompson() { this._type = "smg"; this.link = "Thompson"; this.plus = 1; this.cal = ".45"; this.kickback = 6; this.max_kick = 15; this.fire_rate = 2; this.damage = 42; this.ammo = 90; this.treat = 1; this.max_clip = 30; this.clip = this.max_clip; this.melee = false; } function SPAS_12() { this._type = "rifle"; this.link = "SPAS_12"; this.plus = 1; this.cal = ".12"; this.kickback = 12; this.max_kick = 30; this.fire_rate = 4; this.damage = 20; this.ammo = 42; this.treat = 1; this.max_clip = 7; this.clip = this.max_clip; this.melee = false; } function Benelli_M3() { this._type = "shotgun"; this.link = "Benelli_M3"; this.plus = 1; this.cal = ".12"; this.kickback = 10; this.max_kick = 20; this.fire_rate = 13; this.damage = 25; this.ammo = 32; this.treat = 1; this.max_clip = 8; this.clip = this.max_clip; this.melee = false; } function DB() { this._type = "rifle"; this.link = "DB"; this.plus = 1; this.cal = ".12"; this.kickback = 8; this.max_kick = 30; this.fire_rate = 8; this.damage = 20; this.ammo = 40; this.treat = 1; this.max_clip = 2; this.clip = this.max_clip; this.melee = false; } function HK_28() { this._type = "shotgun"; this.link = "HK_28"; this.plus = 1; this.cal = ".12"; this.kickback = 17; this.max_kick = 30; this.fire_rate = 15; this.damage = 20; this.ammo = 40; this.treat = 2; this.max_clip = 8; this.clip = this.max_clip; this.melee = false; } function Browning_1921() { this._type = "shotgun"; this.link = "Browning_1921"; this.plus = 1; this.cal = ".12"; this.kickback = 16; this.max_kick = 30; this.fire_rate = 15; this.damage = 20; this.ammo = 56; this.treat = 1; this.max_clip = 8; this.clip = this.max_clip; this.melee = false; } function PM() { this._type = "pistol"; this.link = "PM"; this.plus = 2; this.cal = "9 mm"; this.kickback = 10; this.max_kick = 12; this.fire_rate = 9; this.damage = 40; this.ammo = 56; this.treat = 1; this.max_clip = 8; this.clip = this.max_clip; this.melee = false; } function Beretta() { this._type = "pistol"; this.link = "Beretta"; this.plus = 2; this.cal = "9 mm"; this.kickback = 11; this.max_kick = 20; this.fire_rate = 9; this.damage = 40; this.ammo = 60; this.treat = 1; this.max_clip = 15; this.clip = this.max_clip; this.melee = false; } function TT_33() { this._type = "pistol"; this.link = "TT_33"; this.plus = 2; this.cal = "7.62x17 mm"; this.kickback = 12; this.max_kick = 22; this.fire_rate = 10; this.damage = 35; this.ammo = 56; this.treat = 1; this.max_clip = 8; this.clip = this.max_clip; this.melee = false; } function Colt_1917() { this._type = "pistol"; this.link = "Colt_1917"; this.plus = 2; this.cal = ".45"; this.kickback = 13; this.max_kick = 25; this.fire_rate = 10; this.damage = 40; this.ammo = 35; this.treat = 1; this.max_clip = 7; this.clip = this.max_clip; this.melee = false; } function WALTER() { this._type = "pistol"; this.link = "WALTER"; this.plus = 2; this.cal = "9 mm"; this.kickback = 11; this.max_kick = 15; this.fire_rate = 8; this.damage = 25; this.ammo = 60; this.treat = 1; this.max_clip = 12; this.clip = this.max_clip; this.melee = false; } function Knife() { this._type = "knife"; this.link = "Knife"; this.plus = 3; this.cal = "None"; this.kickback = 0; this.max_kick = 2; this.fire_rate = 15; this.damage = 65; this.ammo = 0; this.radius = 40; this.treat = 0; this.max_clip = 0; this.clip = 0; this.melee = true; } function RocketLauncher() { this._type = "rifle"; this.link = "RocketLauncher"; this.plus = 1; this.cal = "AT Rocket"; this.kickback = 13; this.max_kick = 20; this.fire_rate = 10; this.damage = 0; this.ammo = 20; this.treat = 1; this.max_clip = 10; this.clip = this.max_clip; this.melee = false; } function SuperShotgun() { this._type = "rifle"; this.link = "SuperShotgun"; this.plus = 1; this.cal = ".12"; this.kickback = 8; this.max_kick = 20; this.fire_rate = 6; this.damage = 30; this.ammo = 84; this.treat = 3; this.max_clip = 42; this.clip = this.max_clip; this.melee = false; } function Minigun() { this._type = "smg"; this.link = "Minigun"; this.plus = 1; this.cal = "7.62x40 mm"; this.kickback = 3; this.max_kick = 10; this.fire_rate = 2; this.damage = 60; this.ammo = 500; this.treat = 2; this.max_clip = 250; this.clip = this.max_clip; this.melee = false; } function Bullet() { this.moving = true; this._alpha = _global.OPTIONS.bullet_alpha; } function Rocket() { this.moving = true; } function Dropped() { this.holder.attachMovie(this.key.link + "_gr", "key", 1); } function NextLevel() { } function Cursor() { } function ArrowCursor() { } function BattleCursor() { } MovieClip.prototype.hTest = function (x, y, shape) { if (_global.OPTIONS.hit_tester) { return(this.hitTest(x, y, shape)); } x = Math.floor(x / _global.OPTIONS.grid_item); y = Math.floor(y / _global.OPTIONS.grid_item); return(_global.GRID[x][y]); }; setDefaults = function () { _global.times = 0; _global.OPTIONS = new Object(); _global.OPTIONS.change_weapons = true; _global.OPTIONS.bullet_alpha = 50; _global.OPTIONS.bullet_vel = 20; _global.OPTIONS.shells = true; _global.OPTIONS.KEYBOARD_SENSIVITY = 800; _global.OPTIONS.blood = true; _global.OPTIONS.shotgun = 2; _global.OPTIONS.drob = 2; _global.OPTIONS.hit_tester = true; _global.OPTIONS.grid_item = 20; _global.OPTIONS.blow_radius = 80; _global.OPTIONS.blow_damage = 150; _global.OPTIONS.real_bullets = true; _global.hold_time = 0; _global.d_blood = 101; _global.down_depth = 8001; _global.d_creature = 65001; _global.free_depth = 65536; _global.hero = 1; }; min = function (a, b) { if (a > b) { return(b); } return(a); }; max = function (a, b) { if (b > a) { return(b); } return(a); }; d = function (dice) { return(Math.floor(Math.random() * dice) + 1); }; xdy = function (x, y) { temp = 0; ijk = 1; while (ijk <= x) { temp = temp + d(y); ijk++; } return(temp); }; percent = function (x) { return(d(100) <= x); }; degToRad = function (deg) { rad = (Math.PI * deg) / 180; return(rad); }; radToDeg = function (rad) { deg = (rad * 180) / Math.PI; return(deg); }; plot = function (deg, radius) { radians = degToRad(deg); yCoor = radius * Math.sin(radians); xCoor = radius * Math.cos(radians); p = new Object({x:xCoor, y:yCoor}); return(p); }; degs = function (degree) { degree = Math.floor(((degree + 22.5) % 360) / 45); return(degree * 45); }; menu = function () { return(((_level2.inv._visible || (_level2.sts._visible)) || (_level2.dia.dialogue._visible)) || (_level2.dia.spellbook._visible)); }; theDistance = function (obj1, obj2) { return(Math.sqrt(((obj1._x - obj2._x) * (obj1._x - obj2._x)) + ((obj1._y - obj2._y) * (obj1._y - obj2._y)))); }; thatDistance = function (obj1, obj2, x, y) { return(Math.sqrt((((obj1._x - x) - obj2._x) * ((obj1._x - x) - obj2._x)) + (((obj1._y - y) - obj2._y) * ((obj1._y - y) - obj2._y)))); }; trc = function (str) { _level2.panel.out.text = _level2.panel.out.text + (str + newline); _level2.panel.out.scroll++; }; addHero = function (x, y, rot, al, nm, sd, rn) { _root.attachMovie("Hero", "hero" + _global.hero, _global.d_creature, {_x:x, _y:y, _rotation:rot, team:al, NAME:nm}); _root["hero" + _global.hero].team = al; _root["hero" + _global.hero].NAME = nm; _root["hero" + _global.hero].sideView(sd, rn); _global.d_creature++; _global.hero++; return(_root["hero" + (_global.hero - 1)]); }; addBullet = function (x, y, rot, dmg, error) { var _local4 = x + (40 * Math.cos(degToRad(rot - 90))); var _local3 = y + (40 * Math.sin(degToRad(rot - 90))); _root.attachMovie("Bullet", "bullet_" + _global.free_depth, _global.free_depth, {_x:_local4, _y:_local3, _rotation:rot + ((d((2 * error) + 1) - error) - 1), damage:dmg}); _global.free_depth = _global.free_depth + ((_global.free_depth < 99999) ? 1 : -34000); }; addRocket = function (x, y, rot, error) { var _local4 = x + (40 * Math.cos(degToRad(rot - 90))); var _local3 = y + (40 * Math.sin(degToRad(rot - 90))); _root.attachMovie("Rocket", "bullet_" + _global.free_depth, _global.free_depth, {_x:_local4, _y:_local3, _rotation:rot + ((d((2 * error) + 1) - error) - 1)}); _global.free_depth = _global.free_depth + ((_global.free_depth < 99999) ? 1 : -34000); }; addShell = function (x, y, rot) { var _local4 = (x + (20 * Math.cos(degToRad(rot)))) + d(5); var _local3 = (y + (20 * Math.sin(degToRad(rot)))) + d(5); _root.attachMovie("Shell", "shell_" + _global.free_depth, _global.free_depth, {_x:_local4, _y:_local3, _rotation:rot + (d(41) - 21)}); _global.free_depth = _global.free_depth + ((_global.free_depth < 99999) ? 1 : -34000); }; addDroppedGun = function (x, y, rot, item) { var _local4 = x + (60 * Math.cos(degToRad(rot - 90))); var _local3 = y + (60 * Math.sin(degToRad(rot - 90))); _root.attachMovie("Dropped", "wpn_" + _global.down_depth, _global.down_depth, {_x:_local4, _y:_local3, _rotation:rot, key:item}); _global.down_depth = _global.down_depth + ((_global.down_depth <= 12000) ? 1 : -4000); }; addBlood = function (x, y) { _root.attachMovie("Blood_" + d(3), "bl_" + _global.free_depth, _global.free_depth, {_x:x, _y:y, _xscale:200, _yscale:200, _rotation:d(360)}); _global.free_depth = _global.free_depth + ((_global.free_depth < 99999) ? 1 : -34000); }; hitToCreature = function () { var _local3 = 1; while (_local3 < _global.hero) { if (_root["hero" + _local3].hitTest(_root._xmouse + _root._x, _root._ymouse + _root._y, true) && (_root["hero" + _local3].HP > 0)) { return(true); } _local3++; } return(false); }; drawBlood = function (xx, yy) { _level2.attachMovie("BloodFountain" + d(2), "eff" + _global.d_effect, _global.d_effect, {_x:xx, _y:yy + (d(11) - 6)}); if (_global.d_effect < 45000) { _global.d_effect++; } else { _global.d_effect = 36001; } }; buildGrid = function () { delete _global.GRID; _global.GRID = new Array(800 / _global.OPTIONS.grid_item); var _local4 = 0; while (_local4 < _global.GRID.length) { _global.GRID[_local4] = new Array(600 / _global.OPTIONS.grid_item); var _local3 = 0; while (_local3 < _global.GRID[_local4].length) { _global.GRID[_local4][_local3] = _root.ar.hitTest((_local4 * _global.OPTIONS.grid_item) + (_global.OPTIONS.grid_item / 2), (_local3 * _global.OPTIONS.grid_item) + (_global.OPTIONS.grid_item / 2), true); _local3++; } _local4++; } }; unloadMap = function () { var _local3 = 1; while (_local3 < _global.hero) { _root["hero" + _local3].removeMovieClip(); _local3++; } _global.hero = 1; _local3 = 65536; while (_local3 < _global.free_depth) { _root["bl_" + _local3].removeMovieClip(); _root["shell_" + _local3].removeMovieClip(); _local3++; } _local3 = 8001; while (_local3 < _global.down_depth) { _root["wpn_" + _local3].removeMovieClip(); _local3++; } _global.d_blood = 101; _global.down_depth = 8001; _global.d_creature = 65002; _global.free_depth = 65536; _root.ar.removeMovieClip(); _root.bl.removeMovieClip(); _root.pc.removeMovieClip(); _root.up.removeMovieClip(); _root.mission.removeMovieClip(); _root.brief.removeMovieClip(); _root.attachMovie("ArrowCursor", "_cursor", 150000, {_x:_xmouse, _y:_ymouse}); }; loadMap = function (campain, mission) { unloadMap(); _root.attachMovie("BattleCursor", "_cursor", 150000, {_x:_xmouse, _y:_ymouse}); _root.attachMovie((("AR_" + campain) + "_") + mission, "ar", 11, {_x:400, _y:300}); _root.attachMovie((("BULL_" + campain) + "_") + mission, "bl", 12, {_x:400, _y:300}); _root.attachMovie((("PICT_" + campain) + "_") + mission, "pc", 13, {_x:400, _y:300}); _root.attachMovie((("UP_" + campain) + "_") + mission, "up", 99999, {_x:400, _y:300, _alpha:70}); }; getPistol = function (campain) { switch (campain) { case "American" : return("Colt_1917"); case "Soviet" : return("TT_33"); case "German" : return("WALTER"); case "USA" : return("Beretta"); case "Vietnam" : return("PM"); } }; getAmericanGun = function (mission) { switch (mission) { case 0 : return("Garand_M1"); case 1 : return("Thompson"); case 2 : return("Browning_1921"); case 3 : return("Browning_30"); case 4 : return(null); } }; getSovietGun = function (mission) { switch (mission) { case 0 : return("DB"); case 1 : return("SKS"); case 2 : return("PPH_41"); case 3 : return("PPD"); case 4 : return(null); } }; getGermanGun = function (mission) { switch (mission) { case 0 : return("StG_42"); case 1 : return("MP_40"); case 2 : return("HK_28"); case 3 : return("MG_36"); case 4 : return(null); } }; getUSAGun = function (mission) { switch (mission) { case 0 : return("M_16"); case 1 : return("SPAS_12"); case 2 : return("LAW"); case 3 : return("M60"); case 4 : return("M50"); case 5 : return(null); case 6 : return("MP5"); } }; getVietnamGun = function (mission) { switch (mission) { case 0 : return("UZI"); case 1 : return("AK_47"); case 2 : return("Benelli_M3"); case 3 : return("PKM"); case 4 : return("SVD"); case 5 : return(null); case 6 : return("FLY"); } }; getGun = function (campain, mission) { return(_root[("get" + campain) + "Gun"](mission)); }; getAmericanUniform = function (mission) { switch (mission) { case 0 : return("Private"); case 1 : return("Corporal"); case 2 : return("Sergant"); case 3 : return("Mashinegunner"); case 4 : return("Officer"); } }; getSovietUniform = function (mission) { switch (mission) { case 0 : return("Partisan"); case 1 : return("Private"); case 2 : return("Sergant"); case 3 : return("Mashinegunner"); case 4 : return("Officer"); } }; getGermanUniform = function (mission) { switch (mission) { case 0 : return("Private"); case 1 : return("Sergant"); case 2 : return("SS"); case 3 : return("Mashinegunner"); case 4 : return("Officer"); } }; getUSAUniform = function (mission) { switch (mission) { case 0 : return("Private"); case 1 : return("Sergant"); case 2 : return("AT"); case 3 : return("Mashinegunner"); case 4 : return("Sniper"); case 5 : return("Officer"); case 6 : return("Delta"); } }; getVietnamUniform = function (mission) { switch (mission) { case 0 : return("Rebel"); case 1 : return("Private"); case 2 : return("Sergant"); case 3 : return("Mashinegunner"); case 4 : return("Sniper"); case 5 : return("Officer"); case 6 : return("Specialist"); } }; getUniform = function (campain, mission) { return(_root[("get" + campain) + "Uniform"](mission)); }; gameLoad = function (campain, mission) { toEngine(); _root.hero0.removeMovieClip(); _root.attachMovie("Player", "hero0", 65001, {_x:400, _y:300}); _root.addYou(); _root.attachMovie("Screen", "scr", 100000, {_x:hero0._x, _y:hero0._y}); _root.hero0.sideView(campain, getUniform(campain, mission)); pistol = new _root[getPistol(campain)](); pistol.equip(_root.hero0); var _local3 = getGun(campain, mission); if (_local3 != null) { rifle = new _root[_local3](); rifle.equip(_root.hero0); } loadMap(campain, mission); }; toMenu = function () { gotoAndStop (1); }; toEngine = function () { gotoAndPlay (2); }; addYou = function () { _root.attachMovie("YOU", "you", 100001, {_x:_root.hero0._x, _y:_root.hero0._y}); }; Soldier.prototype = new MovieClip(); Soldier.prototype.turn = function (deg) { deg = deg - 90; while (deg < -180) { deg = deg + 360; } while (deg > 180) { deg = deg - 360; } var _local2 = this._rotation; while (_local2 < -180) { _local2 = _local2 + 360; } while (_local2 > 180) { _local2 = _local2 - 360; } var _local4 = _local2 - deg; if (Math.abs(_local4) > 180) { _local4 = (min(_local2, deg) + 360) - max(_local2, deg); } if (_local4 > 6) { this._rotation = this._rotation - 10; } else if (_local4 < -6) { this._rotation = this._rotation + 10; } else { this._rotation = deg; return(true); } return(false); }; Soldier.prototype.canGo = function (x, y) { return((!_root.ar.hTest(this._x - x, this._y - y, true)) && (this.notHit(x, y))); }; Soldier.prototype.goto = function (x, y) { var _local3 = 0; while (_local3 <= 175) { var _local2 = plot(radToDeg(Math.atan2(this._y - this.goy, this._x - this.gox)) + _local3, this.step); if (this.canGo(_local2.x, _local2.y)) { this._x = this._x - _local2.x; this._y = this._y - _local2.y; this.turn(radToDeg(Math.atan2(_local2.y, _local2.x))); return(true); } _local2 = plot(this._rotation - _local3, this.step); if (this.canGo(_local2.x, _local2.y)) { this._x = this._x - _local2.x; this._y = this._y - _local2.y; this.turn(radToDeg(Math.atan2(_local2.y, _local2.x))); return(true); } _local3 = _local3 + 5; } return(false); }; Soldier.prototype.moveOn = function (range) { if ((Math.abs(this._x - this.gox) > range) || (Math.abs(this._y - this.goy) > range)) { this.leg_l.play(); this.leg_r.play(); if (!this.goto(this.gox, this.goy)) { this.gox = this._x; this.goy = this._y; } } else { this.leg_l.stop(); this.leg_r.stop(); } }; Soldier.prototype.onEnterFrame = function () { if (this.HP > 0) { if (this.kick > 0) { this.kick--; } this.findEnemy(); this.attack(); this.moveOn(this.puzo); } this.isDead(); }; Soldier.prototype.comeTo = function (targ, range) { if (((theDistance(targ, this) > ((targ.puzo + this.puzo) + range)) && (range > 0)) || (!this.inSight())) { this.gox = targ._x; this.goy = targ._y; return(true); } return(false); }; Soldier.prototype.atkRange = function () { if (this.weapon.melee) { return(10); } return(1000); }; Soldier.prototype.attack = function () { if (this.attacking != null) { if ((((_global.times % this.weapon.fire_rate) == 0) && (this.hands._currentframe < 52)) && (this.turn(radToDeg(Math.atan2(this._y - this.attacking._y, this._x - this.attacking._x))))) { this.fireNow(); } if ((_global.times == 0) && (!this.inSight())) { this.gox = this.attacking._x; this.goy = this.attacking._y; this.attacking = null; } else { this.gox = this._x; this.goy = this._y; } } }; Soldier.prototype.inSight = function () { var _local5 = this.attacking._x - this._x; var _local6 = this.attacking._y - this._y; var _local4 = Math.floor(theDistance(this, this.attacking) / 20); var _local3 = 0; while (_local3 < _local4) { if (_root.bl.hTest(this._x + ((_local3 * _local5) / _local4), this._y + ((_local3 * _local6) / _local4), true)) { return(false); } _local3++; } return(true); }; Soldier.prototype.fireNow = function () { if (this.weapon.clip > 0) { this.hands.weapon.wpn.gotoAndPlay(2); this.weapon.clip = this.weapon.clip - this.weapon.treat; } else if (this.weapon.ammo > 0) { this.hands.gotoAndPlay("reload"); } else if (this.weapon == this.weap_1) { this.changeWeapons(this.weap_2); } else if (this.weapon == this.weap_2) { this.changeWeapons(this.weap_3); } }; Soldier.prototype.isDead = function () { if ((this.HP <= 0) && (this._currentframe == 1)) { this.weapon.drop(); this.gotoAndPlay("death"); this.swapDepths(_global.d_blood); _global.d_blood = _global.d_blood + ((_global.d_blood <= 8000) ? 1 : -6000); } }; Soldier.prototype.notHit = function (x, y) { var _local4 = 0; while (_local4 < _global.hero) { if (((("hero" + _local4) != this._name) && (_root["hero" + _local4].HP > 0)) && (_root.thatDistance(this, _root["hero" + _local4], x, y) < this.puzo)) { return(false); } _local4++; } return(true); }; Soldier.prototype.findEnemy = function () { if ((this.HP > 0) && (_global.times == 0)) { if (this.attacking == null) { var _local4 = 0; while (_local4 < _global.hero) { if ((_root["hero" + _local4].HP > 0) && (_root["hero" + _local4].team != this.team)) { this.attacking = _root["hero" + _local4]; if (this.inSight()) { return(undefined); } this.attacking = null; } _local4++; } } else if (this.attacking.HP < 0) { this.attacking = null; } } }; Soldier.prototype.changeWeapons = function (link) { this.ch_weap = link; this.weapon = link; this.hands.gotoAndPlay("change"); }; Soldier.prototype.sideView = function (side, rang) { this.hands.hend_r.attachMovie((("Hand_R_" + side) + "_") + rang, "hd", 1); this.hands.hand_r.attachMovie((("Hand_L_" + side) + "_") + rang, "hd", 1); this.body.forma.attachMovie((("Uniform_" + side) + "_") + rang, "fr", 1); this.body.kaska.attachMovie((("Helm_" + side) + "_") + rang, "ks", 1); }; Object.registerClass("Hero", Soldier); Player.prototype = new MovieClip(); Player.prototype.turn = function () { this._rotation = 90 + _root.radToDeg(Math.atan2(_root._ymouse - this._y, _root._xmouse - this._x)); }; Player.prototype.canGo = function (x, y) { return((((((!_root.ar.hTest(this._x - x, this._y - y, true)) && (this.notHit(x, y))) && ((this._x - x) > 0)) && ((this._x - x) <= 800)) && ((this._y - y) > 0)) && ((this._y - y) <= 600)); }; Player.prototype.moveOn = function (range) { var _local4 = 0; var _local3 = 0; if (Key.isDown(87)) { _local3 = _local3 - this.step; } if (Key.isDown(83)) { _local3 = _local3 + this.step; } if (Key.isDown(65)) { _local4 = _local4 - this.step; } if (Key.isDown(68)) { _local4 = _local4 + this.step; } if (((_local4 != 0) || (_local3 != 0)) && (this.canGo(-_local4, -_local3))) { this._x = this._x + _local4; this._y = this._y + _local3; this.leg_l.play(); this.leg_r.play(); } else { this.leg_l.stop(); this.leg_r.stop(); } _root.scr._x = this._x; _root.scr._y = this._y; }; Player.prototype.onEnterFrame = function () { if (this.HP > 0) { this.turn(); if (this.kick > 0) { this.kick--; } if (this.shot_timer > 0) { this.shot_timer--; } this.attack(); this.moveOn(); this.anotherKeys(); } this.lookCheats(); this.writeAll(); this.isDead(); }; Player.prototype.onMouseDown = function () { this.kurok = true; }; Player.prototype.onMouseUp = function () { this.kurok = false; }; Player.prototype.comeTo = function (targ, range) { if (((theDistance(targ, this) > ((targ.puzo + this.puzo) + range)) && (range > 0)) || (!this.inSight())) { this.gox = targ._x; this.goy = targ._y; return(true); } return(false); }; Player.prototype.attack = function () { if (Key.isDown(82)) { this.reloadNow(); } if (this.kurok) { if ((this.shot_timer == 0) && (this.hands._currentframe < 52)) { this.shot_timer = this.weapon.fire_rate; this.fireNow(); } } }; Player.prototype.fireNow = function () { if (!this.weapon.melee) { if (this.weapon.clip > 0) { this.hands.weapon.wpn.gotoAndPlay(2); this.weapon.clip = this.weapon.clip - this.weapon.treat; } else if (this.weapon.ammo > 0) { this.reloadNow(); } } else { this.hands.play(); var _local4 = 1; while (_local4 < _global.hero) { if (theDistance(this, _root["hero" + _local4]) <= this.weapon.radius) { var _local5 = Math.floor((0.7 * (_root["hero" + _local4].AC / 100)) * this.weapon.damage); _root["hero" + _local4].HP = _root["hero" + _local4].HP - (this.weapon.damage - _local5); _root["hero" + _local4].AC = _root["hero" + _local4].AC - Math.floor(_local5 / 2); _root["hero" + _local4].kick = 30; _root.addBlood(_root["hero" + _local4]._x, _root["hero" + _local4]._y); } _local4++; } } }; Player.prototype.reloadNow = function () { this.hands.gotoAndPlay("reload"); }; Player.prototype.isDead = function () { if ((this.HP <= 0) && (this._currentframe == 1)) { this.weapon.drop(); this.gotoAndPlay("death"); _root.attachMovie("again_question", "again", 100001, {_x:400, _y:300}); } }; Player.prototype.notHit = function (x, y) { var _local4 = 1; while (_local4 < _global.hero) { if ((_root["hero" + _local4].HP > 0) && (_root.thatDistance(this, _root["hero" + _local4], x, y) < this.puzo)) { return(false); } _local4++; } return(true); }; Player.prototype.changeWeapons = function (link) { this.ch_weap = link; this.weapon = link; this.hands.gotoAndPlay("change"); }; Player.prototype.writeAll = function () { _root._cursor.ammo_txt.text = this.weapon.ammo; _root._cursor.clip_txt.text = this.weapon.clip; if (this.HP > 0) { _root.scr.HP_bar._xscale = this.HP; } else { _root.scr.HP_bar._xscale = 0; } _root.scr.AC_bar._xscale = this.AC; _root._cursor.kick_bar._xscale = 100 + ((this.kick / 30) * 100); _root._cursor.kick_bar._yscale = 100 + ((this.kick / 30) * 100); }; Player.prototype.sideView = function (side, rang) { this.hands.hend_r.attachMovie((("Hand_R_" + side) + "_") + rang, "hd", 1); this.hands.hand_r.attachMovie((("Hand_L_" + side) + "_") + rang, "hd", 1); this.body.forma.attachMovie((("Uniform_" + side) + "_") + rang, "fr", 1); this.body.kaska.attachMovie((("Helm_" + side) + "_") + rang, "ks", 1); }; Player.prototype.anotherKeys = function () { if ((Key.isDown(71) && (this.weapon.plus != 3)) && ((getTimer() - _global.hold_time) > _global.OPTIONS.KEYBOARD_SENSIVITY)) { _global.hold_time = getTimer(); var _local5 = this.weapon.plus; this["weap_" + _local5].drop(); this["weap_" + _local5] = null; this.weapon = null; switch (_local5) { case 1 : if (this.weap_2 != null) { this.changeWeapons(this.weap_2); } else { this.changeWeapons(this.weap_3); } break; case 2 : if (this.weap_1 != null) { this.changeWeapons(this.weap_1); } else { this.changeWeapons(this.weap_3); } break; case 4 : if (this.weap_1 != null) { this.changeWeapons(this.weap_1); } else if (this.weap_2 != null) { this.changeWeapons(this.weap_2); } else { this.changeWeapons(this.weap_3); } } } if ((Key.isDown(49) && (this.weapon.plus != 1)) && (this.weap_1 != null)) { this.changeWeapons(this.weap_1); } else if ((Key.isDown(50) && (this.weapon.plus != 2)) && (this.weap_2 != null)) { this.changeWeapons(this.weap_2); } else if (Key.isDown(51) && ((this.weapon.plus != 3) & (this.weap_3 != null))) { this.changeWeapons(this.weap_3); } else if (Key.isDown(51) && ((this.weapon.plus != 4) & (this.weap_4 != null))) { this.changeWeapons(this.weap_4); } if (Key.isDown(81)) { var _local4 = 1; while (_local4 < _global.hero) { if ((_root["hero" + _local4].HP > 0) && (_root["hero" + _local4].team == this.team)) { _root["hero" + _local4].gox = _root._xmouse; _root["hero" + _local4].goy = _root._ymouse; } _local4++; } } }; Player.prototype.lookCheats = function () { if (_global.times == 0) { if ((Key.isDown(77) && (Key.isDown(80))) && (Key.isDown(89))) { this.weapon.drop(); var _local3 = new SuperShotgun(); _local3.equip(this); } if ((Key.isDown(90) && (Key.isDown(76))) && (Key.isDown(84))) { this.weapon.drop(); var _local3 = new Minigun(); _local3.equip(this); } if ((Key.isDown(88) && (Key.isDown(72))) && (Key.isDown(73))) { this.weapon.drop(); var _local3 = new RocketLauncher(); _local3.equip(this); } } }; Object.registerClass("Player", Player); Weapon.prototype = new Object(); Weapon.prototype.equip = function (character) { this.owner = character; character["weap_" + this.plus] = this; if (_global.OPTIONS.change_weapons) { character.changeWeapons(this); } }; Weapon.prototype.drop = function () { addDroppedGun(this.owner._x, this.owner._y, this.owner._rotation, this); }; LAW.prototype = new Weapon(); FLY.prototype = new Weapon(); PKM.prototype = new Weapon(); M60.prototype = new Weapon(); PPD.prototype = new Weapon(); MG_36.prototype = new Weapon(); Browning_30.prototype = new Weapon(); AK_47.prototype = new Weapon(); M_16.prototype = new Weapon(); SVD.prototype = new Weapon(); M50.prototype = new Weapon(); PPH_41.prototype = new Weapon(); SKS.prototype = new Weapon(); StG_42.prototype = new Weapon(); Garand_M1.prototype = new Weapon(); UZI.prototype = new Weapon(); MP5.prototype = new Weapon(); MP_40.prototype = new Weapon(); Thompson.prototype = new Weapon(); SPAS_12.prototype = new Weapon(); Benelli_M3.prototype = new Weapon(); DB.prototype = new Weapon(); HK_28.prototype = new Weapon(); Browning_1921.prototype = new Weapon(); PM.prototype = new Weapon(); Beretta.prototype = new Weapon(); TT_33.prototype = new Weapon(); Colt_1917.prototype = new Weapon(); WALTER.prototype = new Weapon(); Knife.prototype = new Knife(); RocketLauncher.prototype = new Weapon(); SuperShotgun.prototype = new Weapon(); Minigun.prototype = new Weapon(); Bullet.prototype = new MovieClip(); Bullet.prototype.onEnterFrame = function () { this.XBOCT._height++; if ((((this._x < 0) || (this._y < 0)) || (this._x > 800)) || (this._y > 600)) { this.removeMovieClip(); } if (this.moving && (_root.bl.hTest(this._x, this._y, true))) { this.moving = false; this.gotoAndPlay(2); } if (this.moving) { var _local4 = 0; while (_local4 < _global.hero) { if ((_root["hero" + _local4].HP > 0) && (_root["hero" + _local4].hitTest(this._x, this._y, true))) { var _local5 = Math.floor((0.7 * (_root["hero" + _local4].AC / 100)) * this.damage); _root["hero" + _local4].HP = _root["hero" + _local4].HP - (this.damage - _local5); _root["hero" + _local4].AC = _root["hero" + _local4].AC - Math.floor(_local5 / 2); addBlood(this._x, this._y); this.removeMovieClip(); } _local4++; } } var _local6 = plot(this._rotation - 90, _global.OPTIONS.bullet_vel); if (this.moving) { this._x = this._x + _local6.x; this._y = this._y + _local6.y; } }; Object.registerClass("Bullet", Bullet); Rocket.prototype = new MovieClip(); Rocket.prototype.onEnterFrame = function () { this.XBOCT._height = this.XBOCT._height + 5; if ((((this._x < 0) || (this._y < 0)) || (this._x > 800)) || (this._y > 600)) { this.removeMovieClip(); } if (this.moving && (_root.bl.hTest(this._x, this._y, true))) { this.moving = false; this.gotoAndPlay(2); } var _local5 = 0; while (_local5 < _global.hero) { if ((this.moving && (_root["hero" + _local5].HP > 0)) && (_root["hero" + _local5].hitTest(this._x, this._y, true))) { _root["hero" + _local5].HP = _root["hero" + _local5].HP - 70; var _local4 = 0; while (_local4 < 8) { _root.addBlood(this._x, this._y); _local4++; } this.moving = false; this.gotoAndPlay(2); } _local5++; } var _local6 = plot(this._rotation - 90, _global.OPTIONS.bullet_vel / 2); if (this.moving) { this._x = this._x + _local6.x; this._y = this._y + _local6.y; } }; Object.registerClass("Rocket", Rocket); Dropped.prototype = new MovieClip(); Dropped.prototype.onEnterFrame = function () { if (this.hitTest(_root.hero0)) { if (hero0["weap_" + this.key.plus] == null) { this.key.equip(hero0); this.removeMovieClip(); } else if (hero0["weap_" + this.key.plus].cal == this.key.cal) { hero0["weap_" + this.key.plus].ammo = hero0["weap_" + this.key.plus].ammo + (this.key.ammo + this.key.clip); this.removeMovieClip(); } } }; Object.registerClass("Dropped", Dropped); Soviet_Partisan = function (x, y, gx, gy, rot, al) { var _local1 = addHero(x, y, rot, al, (("Enemy_" + x) + "_") + y, "Soviet", "Partisan"); var _local3 = new TT_33(); _local3.equip(_local1); var _local2 = new DB(); _local2.equip(_local1); _local1.gox = gx; _local1.goy = gy; }; Soviet_Private = function (x, y, gx, gy, rot, al) { var _local1 = addHero(x, y, rot, al, (("Enemy_" + x) + "_") + y, "Soviet", "Private"); var _local3 = new TT_33(); _local3.equip(_local1); var _local2 = new SKS(); _local2.equip(_local1); _local1.gox = gx; _local1.goy = gy; }; Soviet_Sergant = function (x, y, gx, gy, rot, al) { var _local1 = addHero(x, y, rot, al, (("Enemy_" + x) + "_") + y, "Soviet", "Sergant"); var _local3 = new TT_33(); _local3.equip(_local1); var _local2 = new PPH_41(); _local2.equip(_local1); _local1.gox = gx; _local1.goy = gy; }; Soviet_Mashinegunner = function (x, y, gx, gy, rot, al) { var _local1 = addHero(x, y, rot, al, (("Enemy_" + x) + "_") + y, "Soviet", "Mashinegunner"); var _local3 = new TT_33(); _local3.equip(_local1); var _local2 = new PPD(); _local2.equip(_local1); _local1.gox = gx; _local1.goy = gy; }; Soviet_Officer = function (x, y, gx, gy, rot, al) { var _local1 = addHero(x, y, rot, al, (("Enemy_" + x) + "_") + y, "Soviet", "Officer"); var _local2 = new TT_33(); _local2.equip(_local1); _local1.gox = gx; _local1.goy = gy; }; German_Private = function (x, y, gx, gy, rot, al) { var _local1 = addHero(x, y, rot, al, (("Enemy_" + x) + "_") + y, "German", "Private"); var _local3 = new WALTER(); _local3.equip(_local1); var _local2 = new StG_42(); _local2.equip(_local1); _local1.gox = gx; _local1.goy = gy; }; German_Sergant = function (x, y, gx, gy, rot, al) { var _local1 = addHero(x, y, rot, al, (("Enemy_" + x) + "_") + y, "German", "Sergant"); var _local3 = new WALTER(); _local3.equip(_local1); var _local2 = new MP_40(); _local2.equip(_local1); _local1.gox = gx; _local1.goy = gy; }; German_SS = function (x, y, gx, gy, rot, al) { var _local1 = addHero(x, y, rot, al, (("Enemy_" + x) + "_") + y, "German", "SS"); var _local3 = new WALTER(); _local3.equip(_local1); var _local2 = new HK_28(); _local2.equip(_local1); _local1.gox = gx; _local1.goy = gy; }; German_Mashinegunner = function (x, y, gx, gy, rot, al) { var _local1 = addHero(x, y, rot, al, (("Enemy_" + x) + "_") + y, "German", "Mashinegunner"); var _local3 = new WALTER(); _local3.equip(_local1); var _local2 = new MG_36(); _local2.equip(_local1); _local1.gox = gx; _local1.goy = gy; }; German_Officer = function (x, y, gx, gy, rot, al) { var _local1 = addHero(x, y, rot, al, (("Enemy_" + x) + "_") + y, "German", "Officer"); var _local2 = new WALTER(); _local2.equip(_local1); _local1.gox = gx; _local1.goy = gy; }; American_Private = function (x, y, gx, gy, rot, al) { var _local1 = addHero(x, y, rot, al, (("Enemy_" + x) + "_") + y, "American", "Private"); var _local3 = new Colt_1917(); _local3.equip(_local1); var _local2 = new Garand_M1(); _local2.equip(_local1); _local1.gox = gx; _local1.goy = gy; }; American_Corporal = function (x, y, gx, gy, rot, al) { var _local1 = addHero(x, y, rot, al, (("Enemy_" + x) + "_") + y, "American", "Corporal"); var _local3 = new Colt_1917(); _local3.equip(_local1); var _local2 = new Thompson(); _local2.equip(_local1); _local1.gox = gx; _local1.goy = gy; }; American_Sergant = function (x, y, gx, gy, rot, al) { var _local1 = addHero(x, y, rot, al, (("Enemy_" + x) + "_") + y, "American", "Sergant"); var _local3 = new Colt_1917(); _local3.equip(_local1); var _local2 = new Browning_1921(); _local2.equip(_local1); _local1.gox = gx; _local1.goy = gy; }; American_Mashinegunner = function (x, y, gx, gy, rot, al) { var _local1 = addHero(x, y, rot, al, (("Enemy_" + x) + "_") + y, "American", "Mashinegunner"); var _local3 = new Colt_1917(); _local3.equip(_local1); var _local2 = new Browning_30(); _local2.equip(_local1); _local1.gox = gx; _local1.goy = gy; }; American_Officer = function (x, y, gx, gy, rot, al) { var _local1 = addHero(x, y, rot, al, (("Enemy_" + x) + "_") + y, "American", "Officer"); var _local2 = new Colt_1917(); _local2.equip(_local1); _local1.gox = gx; _local1.goy = gy; }; Vietnam_Rebel = function (x, y, gx, gy, rot, al) { var _local1 = addHero(x, y, rot, al, (("Enemy_" + x) + "_") + y, "Vietnam", "Rebel"); var _local3 = new PM(); _local3.equip(_local1); var _local2 = new UZI(); _local2.equip(_local1); _local1.gox = gx; _local1.goy = gy; }; Vietnam_Private = function (x, y, gx, gy, rot, al) { var _local1 = addHero(x, y, rot, al, (("Enemy_" + x) + "_") + y, "Vietnam", "Private"); var _local3 = new PM(); _local3.equip(_local1); var _local2 = new AK_47(); _local2.equip(_local1); _local1.gox = gx; _local1.goy = gy; }; Vietnam_Sergant = function (x, y, gx, gy, rot, al) { var _local1 = addHero(x, y, rot, al, (("Enemy_" + x) + "_") + y, "Vietnam", "Sergant"); var _local3 = new PM(); _local3.equip(_local1); var _local2 = new Benelli_M3(); _local2.equip(_local1); _local1.gox = gx; _local1.goy = gy; }; Vietnam_Mashinegunner = function (x, y, gx, gy, rot, al) { var _local1 = addHero(x, y, rot, al, (("Enemy_" + x) + "_") + y, "Vietnam", "Mashinegunner"); var _local3 = new PM(); _local3.equip(_local1); var _local2 = new PKM(); _local2.equip(_local1); _local1.gox = gx; _local1.goy = gy; }; Vietnam_Officer = function (x, y, gx, gy, rot, al) { var _local1 = addHero(x, y, rot, al, (("Enemy_" + x) + "_") + y, "Vietnam", "Officer"); var _local2 = new PM(); _local2.equip(_local1); _local1.gox = gx; _local1.goy = gy; }; Vietnam_Sniper = function (x, y, gx, gy, rot, al) { var _local1 = addHero(x, y, rot, al, (("Enemy_" + x) + "_") + y, "Vietnam", "Sniper"); var _local3 = new PM(); _local3.equip(_local1); var _local2 = new SVD(); _local2.equip(_local1); _local1.gox = gx; _local1.goy = gy; }; Vietnam_Specialist = function (x, y, gx, gy, rot, al) { var _local1 = addHero(x, y, rot, al, (("Enemy_" + x) + "_") + y, "Vietnam", "Specialist"); var _local3 = new PM(); _local3.equip(_local1); var _local2 = new FLY(); _local2.equip(_local1); _local1.gox = gx; _local1.goy = gy; }; USA_Private = function (x, y, gx, gy, rot, al) { var _local1 = addHero(x, y, rot, al, (("Enemy_" + x) + "_") + y, "USA", "Private"); var _local3 = new Beretta(); _local3.equip(_local1); var _local2 = new M_16(); _local2.equip(_local1); _local1.gox = gx; _local1.goy = gy; }; USA_Sergant = function (x, y, gx, gy, rot, al) { var _local1 = addHero(x, y, rot, al, (("Enemy_" + x) + "_") + y, "USA", "Sergant"); var _local3 = new Beretta(); _local3.equip(_local1); var _local2 = new SPAS_12(); _local2.equip(_local1); _local1.gox = gx; _local1.goy = gy; }; USA_Mashinegunner = function (x, y, gx, gy, rot, al) { var _local1 = addHero(x, y, rot, al, (("Enemy_" + x) + "_") + y, "USA", "Mashinegunner"); var _local3 = new Beretta(); _local3.equip(_local1); var _local2 = new M60(); _local2.equip(_local1); _local1.gox = gx; _local1.goy = gy; }; USA_AT = function (x, y, gx, gy, rot, al) { var _local1 = addHero(x, y, rot, al, (("Enemy_" + x) + "_") + y, "USA", "AT"); var _local3 = new Beretta(); _local3.equip(_local1); var _local2 = new LAW(); _local2.equip(_local1); _local1.gox = gx; _local1.goy = gy; }; USA_Officer = function (x, y, gx, gy, rot, al) { var _local1 = addHero(x, y, rot, al, (("Enemy_" + x) + "_") + y, "USA", "Officer"); var _local2 = new Beretta(); _local2.equip(_local1); _local1.gox = gx; _local1.goy = gy; }; USA_Sniper = function (x, y, gx, gy, rot, al) { var _local1 = addHero(x, y, rot, al, (("Enemy_" + x) + "_") + y, "USA", "Sniper"); var _local3 = new Beretta(); _local3.equip(_local1); var _local2 = new M50(); _local2.equip(_local1); _local1.gox = gx; _local1.goy = gy; }; USA_Delta = function (x, y, gx, gy, rot, al) { var _local1 = addHero(x, y, rot, al, (("Enemy_" + x) + "_") + y, "USA", "Delta"); var _local3 = new Beretta(); _local3.equip(_local1); var _local2 = new MP5(); _local2.equip(_local1); _local1.gox = gx; _local1.goy = gy; }; NextLevel.prototype = new MovieClip(); NextLevel.prototype.onEnterFrame = function () { if (this.hitTest(_root.hero0)) { _root.attachMovie("Congratulations", "win", 100011, {_x:400, _y:300}); } }; Object.registerClass("NextLevel", NextLevel); Cursor.prototype = new MovieClip(); Cursor.prototype.onEnterFrame = function () { this._x = _root._xmouse; this._y = _root._ymouse; updateAfterEvent(); }; ArrowCursor.prototype = new Cursor(); Object.registerClass("ArrowCursor", ArrowCursor); BattleCursor.prototype = new Cursor(); Object.registerClass("BattleCursor", BattleCursor); Mouse.hide(); _root.attachMovie("ArrowCursor", "_cursor", 150000); setDefaults(); stop();Frame 2if ((!_global.OPTIONS.hit_tester) == 1) { buildGrid(); }Frame 3if (_global.times >= 30) { _global.times = 0; } else { _global.times++; }Frame 4gotoAndPlay (3);Symbol 13 MovieClip Frame 4gotoAndStop ("rifle");Symbol 13 MovieClip Frame 7gotoAndStop ("smg");Symbol 13 MovieClip Frame 22gotoAndStop ("shotgun");Symbol 13 MovieClip Frame 24gotoAndStop ("pistol");Symbol 13 MovieClip Frame 38gotoAndStop ("granade");Symbol 13 MovieClip Frame 53gotoAndStop ("knife");Symbol 13 MovieClip Frame 72weapon.attachMovie(this._parent.ch_weap.link, "wpn", 1);Symbol 13 MovieClip Frame 92gotoAndStop(this._parent.ch_weap._type);Symbol 13 MovieClip Frame 182if ((this._parent.weapon.ammo + this._parent.weapon.clip) >= this._parent.weapon.max_clip) { this._parent.weapon.ammo = this._parent.weapon.ammo + (this._parent.weapon.clip - this._parent.weapon.max_clip); this._parent.weapon.clip = this._parent.weapon.max_clip; } else { this._parent.weapon.clip = this._parent.weapon.clip + this._parent.weapon.ammo; this._parent.weapon.ammo = 0; } this.gotoAndStop(this._parent.weapon._type);Symbol 22 MovieClip [Player] Frame 1stop();Symbol 22 MovieClip [Player] Frame 45stop();Symbol 26 MovieClip [Hero] Frame 1stop();Symbol 26 MovieClip [Hero] Frame 45stop();Symbol 149 MovieClip [MP_40] Frame 1stop();Symbol 149 MovieClip [MP_40] Frame 2this._parent._parent.play(); _root.addBullet(this._parent._parent._parent._x, this._parent._parent._parent._y, this._parent._parent._parent._rotation, this._parent._parent._parent.weapon.damage, this._parent._parent._parent.kick); _root.addShell(this._parent._parent._parent._x, this._parent._parent._parent._y, this._parent._parent._parent._rotation); if (this._parent._parent._parent.kick < this._parent._parent._parent.weapon.max_kick) { this._parent._parent._parent.kick = this._parent._parent._parent.kick + this._parent._parent._parent.weapon.kickback; } else { this._parent._parent._parent.kick = this._parent._parent._parent.weapon.max_kick; }Symbol 153 MovieClip [UZI] Frame 1stop();Symbol 153 MovieClip [UZI] Frame 2this._parent._parent.play(); _root.addBullet(this._parent._parent._parent._x, this._parent._parent._parent._y, this._parent._parent._parent._rotation, this._parent._parent._parent.weapon.damage, this._parent._parent._parent.kick); _root.addShell(this._parent._parent._parent._x, this._parent._parent._parent._y, this._parent._parent._parent._rotation); if (this._parent._parent._parent.kick < this._parent._parent._parent.weapon.max_kick) { this._parent._parent._parent.kick = this._parent._parent._parent.kick + this._parent._parent._parent.weapon.kickback; } else { this._parent._parent._parent.kick = this._parent._parent._parent.weapon.max_kick; }Symbol 155 MovieClip [MP5] Frame 1stop();Symbol 155 MovieClip [MP5] Frame 2this._parent._parent.play(); _root.addBullet(this._parent._parent._parent._x, this._parent._parent._parent._y, this._parent._parent._parent._rotation, this._parent._parent._parent.weapon.damage, this._parent._parent._parent.kick); _root.addShell(this._parent._parent._parent._x, this._parent._parent._parent._y, this._parent._parent._parent._rotation); if (this._parent._parent._parent.kick < this._parent._parent._parent.weapon.max_kick) { this._parent._parent._parent.kick = this._parent._parent._parent.kick + this._parent._parent._parent.weapon.kickback; } else { this._parent._parent._parent.kick = this._parent._parent._parent.weapon.max_kick; }Symbol 157 MovieClip [Thompson] Frame 1stop();Symbol 157 MovieClip [Thompson] Frame 2this._parent._parent.play(); _root.addBullet(this._parent._parent._parent._x, this._parent._parent._parent._y, this._parent._parent._parent._rotation, this._parent._parent._parent.weapon.damage, this._parent._parent._parent.kick); _root.addShell(this._parent._parent._parent._x, this._parent._parent._parent._y, this._parent._parent._parent._rotation); if (this._parent._parent._parent.kick < this._parent._parent._parent.weapon.max_kick) { this._parent._parent._parent.kick = this._parent._parent._parent.kick + this._parent._parent._parent.weapon.kickback; } else { this._parent._parent._parent.kick = this._parent._parent._parent.weapon.max_kick; }Symbol 159 MovieClip [PPH_41] Frame 1stop();Symbol 159 MovieClip [PPH_41] Frame 2this._parent._parent.play(); _root.addBullet(this._parent._parent._parent._x, this._parent._parent._parent._y, this._parent._parent._parent._rotation, this._parent._parent._parent.weapon.damage, this._parent._parent._parent.kick); _root.addShell(this._parent._parent._parent._x, this._parent._parent._parent._y, this._parent._parent._parent._rotation); if (this._parent._parent._parent.kick < this._parent._parent._parent.weapon.max_kick) { this._parent._parent._parent.kick = this._parent._parent._parent.kick + this._parent._parent._parent.weapon.kickback; } else { this._parent._parent._parent.kick = this._parent._parent._parent.weapon.max_kick; }Symbol 163 MovieClip [WALTER] Frame 1stop();Symbol 163 MovieClip [WALTER] Frame 2this._parent._parent.play(); _root.addBullet(this._parent._parent._parent._x, this._parent._parent._parent._y, this._parent._parent._parent._rotation, this._parent._parent._parent.weapon.damage, this._parent._parent._parent.kick); _root.addShell(this._parent._parent._parent._x, this._parent._parent._parent._y, this._parent._parent._parent._rotation); if (this._parent._parent._parent.kick < this._parent._parent._parent.weapon.max_kick) { this._parent._parent._parent.kick = this._parent._parent._parent.kick + this._parent._parent._parent.weapon.kickback; } else { this._parent._parent._parent.kick = this._parent._parent._parent.weapon.max_kick; }Symbol 165 MovieClip [Colt_1917] Frame 1stop();Symbol 165 MovieClip [Colt_1917] Frame 2this._parent._parent.play(); _root.addBullet(this._parent._parent._parent._x, this._parent._parent._parent._y, this._parent._parent._parent._rotation, this._parent._parent._parent.weapon.damage, this._parent._parent._parent.kick); _root.addShell(this._parent._parent._parent._x, this._parent._parent._parent._y, this._parent._parent._parent._rotation); if (this._parent._parent._parent.kick < this._parent._parent._parent.weapon.max_kick) { this._parent._parent._parent.kick = this._parent._parent._parent.kick + this._parent._parent._parent.weapon.kickback; } else { this._parent._parent._parent.kick = this._parent._parent._parent.weapon.max_kick; }Symbol 167 MovieClip [Beretta] Frame 1stop();Symbol 167 MovieClip [Beretta] Frame 2this._parent._parent.play(); _root.addBullet(this._parent._parent._parent._x, this._parent._parent._parent._y, this._parent._parent._parent._rotation, this._parent._parent._parent.weapon.damage, this._parent._parent._parent.kick); _root.addShell(this._parent._parent._parent._x, this._parent._parent._parent._y, this._parent._parent._parent._rotation); if (this._parent._parent._parent.kick < this._parent._parent._parent.weapon.max_kick) { this._parent._parent._parent.kick = this._parent._parent._parent.kick + this._parent._parent._parent.weapon.kickback; } else { this._parent._parent._parent.kick = this._parent._parent._parent.weapon.max_kick; }Symbol 169 MovieClip [PM] Frame 1stop();Symbol 169 MovieClip [PM] Frame 2this._parent._parent.play(); _root.addBullet(this._parent._parent._parent._x, this._parent._parent._parent._y, this._parent._parent._parent._rotation, this._parent._parent._parent.weapon.damage, this._parent._parent._parent.kick); _root.addShell(this._parent._parent._parent._x, this._parent._parent._parent._y, this._parent._parent._parent._rotation); if (this._parent._parent._parent.kick < this._parent._parent._parent.weapon.max_kick) { this._parent._parent._parent.kick = this._parent._parent._parent.kick + this._parent._parent._parent.weapon.kickback; } else { this._parent._parent._parent.kick = this._parent._parent._parent.weapon.max_kick; }Symbol 171 MovieClip [TT_33] Frame 1stop();Symbol 171 MovieClip [TT_33] Frame 2this._parent._parent.play(); _root.addBullet(this._parent._parent._parent._x, this._parent._parent._parent._y, this._parent._parent._parent._rotation, this._parent._parent._parent.weapon.damage, this._parent._parent._parent.kick); _root.addShell(this._parent._parent._parent._x, this._parent._parent._parent._y, this._parent._parent._parent._rotation); if (this._parent._parent._parent.kick < this._parent._parent._parent.weapon.max_kick) { this._parent._parent._parent.kick = this._parent._parent._parent.kick + this._parent._parent._parent.weapon.kickback; } else { this._parent._parent._parent.kick = this._parent._parent._parent.weapon.max_kick; }Symbol 173 MovieClip [HK_28] Frame 1stop();Symbol 173 MovieClip [HK_28] Frame 2this._parent._parent.play(); var i = ((-_global.OPTIONS.shotgun) * 2); while (i <= (_global.OPTIONS.shotgun * 2)) { _root.addBullet(this._parent._parent._parent._x, this._parent._parent._parent._y, this._parent._parent._parent._rotation + (i * _global.OPTIONS.drob), this._parent._parent._parent.weapon.damage, this._parent._parent._parent.kick); i++; } _root.addShell(this._parent._parent._parent._x, this._parent._parent._parent._y, this._parent._parent._parent._rotation); if (this._parent._parent._parent.kick < this._parent._parent._parent.weapon.max_kick) { this._parent._parent._parent.kick = this._parent._parent._parent.kick + this._parent._parent._parent.weapon.kickback; } else { this._parent._parent._parent.kick = this._parent._parent._parent.weapon.max_kick; }Symbol 175 MovieClip [SuperShotgun] Frame 1stop();Symbol 175 MovieClip [SuperShotgun] Frame 2this._parent._parent.play(); var i = ((-_global.OPTIONS.shotgun) * 3); while (i <= (_global.OPTIONS.shotgun * 3)) { _root.addBullet(this._parent._parent._parent._x, this._parent._parent._parent._y, this._parent._parent._parent._rotation + ((i * _global.OPTIONS.drob) / 2), this._parent._parent._parent.weapon.damage, this._parent._parent._parent.kick); i++; } _root.addShell(this._parent._parent._parent._x, this._parent._parent._parent._y, this._parent._parent._parent._rotation); if (this._parent._parent._parent.kick < this._parent._parent._parent.weapon.max_kick) { this._parent._parent._parent.kick = this._parent._parent._parent.kick + this._parent._parent._parent.weapon.kickback; } else { this._parent._parent._parent.kick = this._parent._parent._parent.weapon.max_kick; }Symbol 177 MovieClip [SPAS_12] Frame 1stop();Symbol 177 MovieClip [SPAS_12] Frame 2this._parent._parent.play(); var i = (-_global.OPTIONS.shotgun); while (i <= _global.OPTIONS.shotgun) { _root.addBullet(this._parent._parent._parent._x, this._parent._parent._parent._y, this._parent._parent._parent._rotation + (i * _global.OPTIONS.drob), this._parent._parent._parent.weapon.damage, this._parent._parent._parent.kick); i++; } _root.addShell(this._parent._parent._parent._x, this._parent._parent._parent._y, this._parent._parent._parent._rotation); if (this._parent._parent._parent.kick < this._parent._parent._parent.weapon.max_kick) { this._parent._parent._parent.kick = this._parent._parent._parent.kick + this._parent._parent._parent.weapon.kickback; } else { this._parent._parent._parent.kick = this._parent._parent._parent.weapon.max_kick; }Symbol 179 MovieClip [Benelli_M3] Frame 1stop();Symbol 179 MovieClip [Benelli_M3] Frame 2this._parent._parent.play(); var i = (-_global.OPTIONS.shotgun); while (i <= _global.OPTIONS.shotgun) { _root.addBullet(this._parent._parent._parent._x, this._parent._parent._parent._y, this._parent._parent._parent._rotation + (i * _global.OPTIONS.drob), this._parent._parent._parent.weapon.damage, this._parent._parent._parent.kick); i++; } _root.addShell(this._parent._parent._parent._x, this._parent._parent._parent._y, this._parent._parent._parent._rotation); if (this._parent._parent._parent.kick < this._parent._parent._parent.weapon.max_kick) { this._parent._parent._parent.kick = this._parent._parent._parent.kick + this._parent._parent._parent.weapon.kickback; } else { this._parent._parent._parent.kick = this._parent._parent._parent.weapon.max_kick; }Symbol 181 MovieClip [Browning_1921] Frame 1stop();Symbol 181 MovieClip [Browning_1921] Frame 2this._parent._parent.play(); var i = (-_global.OPTIONS.shotgun); while (i <= _global.OPTIONS.shotgun) { _root.addBullet(this._parent._parent._parent._x, this._parent._parent._parent._y, this._parent._parent._parent._rotation + (i * _global.OPTIONS.drob), this._parent._parent._parent.weapon.damage, this._parent._parent._parent.kick); i++; } _root.addShell(this._parent._parent._parent._x, this._parent._parent._parent._y, this._parent._parent._parent._rotation); if (this._parent._parent._parent.kick < this._parent._parent._parent.weapon.max_kick) { this._parent._parent._parent.kick = this._parent._parent._parent.kick + this._parent._parent._parent.weapon.kickback; } else { this._parent._parent._parent.kick = this._parent._parent._parent.weapon.max_kick; }Symbol 183 MovieClip [DB] Frame 1stop();Symbol 183 MovieClip [DB] Frame 2this._parent._parent.play(); var i = (-_global.OPTIONS.shotgun); while (i <= _global.OPTIONS.shotgun) { _root.addBullet(this._parent._parent._parent._x, this._parent._parent._parent._y, this._parent._parent._parent._rotation + (i * _global.OPTIONS.drob), this._parent._parent._parent.weapon.damage, this._parent._parent._parent.kick); i++; } _root.addShell(this._parent._parent._parent._x, this._parent._parent._parent._y, this._parent._parent._parent._rotation); if (this._parent._parent._parent.kick < this._parent._parent._parent.weapon.max_kick) { this._parent._parent._parent.kick = this._parent._parent._parent.kick + this._parent._parent._parent.weapon.kickback; } else { this._parent._parent._parent.kick = this._parent._parent._parent.weapon.max_kick; }Symbol 185 MovieClip [StG_42] Frame 1stop();Symbol 185 MovieClip [StG_42] Frame 2this._parent._parent.play(); _root.addBullet(this._parent._parent._parent._x, this._parent._parent._parent._y, this._parent._parent._parent._rotation, this._parent._parent._parent.weapon.damage, this._parent._parent._parent.kick); _root.addShell(this._parent._parent._parent._x, this._parent._parent._parent._y, this._parent._parent._parent._rotation); if (this._parent._parent._parent.kick < this._parent._parent._parent.weapon.max_kick) { this._parent._parent._parent.kick = this._parent._parent._parent.kick + this._parent._parent._parent.weapon.kickback; } else { this._parent._parent._parent.kick = this._parent._parent._parent.weapon.max_kick; }Symbol 187 MovieClip [Garand_M1] Frame 1stop();Symbol 187 MovieClip [Garand_M1] Frame 2this._parent._parent.play(); _root.addBullet(this._parent._parent._parent._x, this._parent._parent._parent._y, this._parent._parent._parent._rotation, this._parent._parent._parent.weapon.damage, this._parent._parent._parent.kick); _root.addShell(this._parent._parent._parent._x, this._parent._parent._parent._y, this._parent._parent._parent._rotation); if (this._parent._parent._parent.kick < this._parent._parent._parent.weapon.max_kick) { this._parent._parent._parent.kick = this._parent._parent._parent.kick + this._parent._parent._parent.weapon.kickback; } else { this._parent._parent._parent.kick = this._parent._parent._parent.weapon.max_kick; }Symbol 195 MovieClip [Minigun] Frame 1stop(); this.barrels.gotoAndStop(1);Symbol 195 MovieClip [Minigun] Frame 2this._parent._parent.play(); this.barrels.play(); var i = 0; while (i < 2) { _root.addBullet(this._parent._parent._parent._x, this._parent._parent._parent._y, this._parent._parent._parent._rotation - (1 - (2 * i)), this._parent._parent._parent.weapon.damage, this._parent._parent._parent.kick); _root.addShell(this._parent._parent._parent._x, this._parent._parent._parent._y, this._parent._parent._parent._rotation - (1 - (2 * i))); i++; } if (this._parent._parent._parent.kick < this._parent._parent._parent.weapon.max_kick) { this._parent._parent._parent.kick = this._parent._parent._parent.kick + this._parent._parent._parent.weapon.kickback; } else { this._parent._parent._parent.kick = this._parent._parent._parent.weapon.max_kick; }Symbol 197 MovieClip [Browning_30] Frame 1stop();Symbol 197 MovieClip [Browning_30] Frame 2this._parent._parent.play(); _root.addBullet(this._parent._parent._parent._x, this._parent._parent._parent._y, this._parent._parent._parent._rotation, this._parent._parent._parent.weapon.damage, this._parent._parent._parent.kick); _root.addShell(this._parent._parent._parent._x, this._parent._parent._parent._y, this._parent._parent._parent._rotation); if (this._parent._parent._parent.kick < this._parent._parent._parent.weapon.max_kick) { this._parent._parent._parent.kick = this._parent._parent._parent.kick + this._parent._parent._parent.weapon.kickback; } else { this._parent._parent._parent.kick = this._parent._parent._parent.weapon.max_kick; }Symbol 199 MovieClip [M60] Frame 1stop();Symbol 199 MovieClip [M60] Frame 2this._parent._parent.play(); _root.addBullet(this._parent._parent._parent._x, this._parent._parent._parent._y, this._parent._parent._parent._rotation, this._parent._parent._parent.weapon.damage, this._parent._parent._parent.kick); _root.addShell(this._parent._parent._parent._x, this._parent._parent._parent._y, this._parent._parent._parent._rotation); if (this._parent._parent._parent.kick < this._parent._parent._parent.weapon.max_kick) { this._parent._parent._parent.kick = this._parent._parent._parent.kick + this._parent._parent._parent.weapon.kickback; } else { this._parent._parent._parent.kick = this._parent._parent._parent.weapon.max_kick; }Symbol 201 MovieClip [PKM] Frame 1stop();Symbol 201 MovieClip [PKM] Frame 2this._parent._parent.play(); _root.addBullet(this._parent._parent._parent._x, this._parent._parent._parent._y, this._parent._parent._parent._rotation, this._parent._parent._parent.weapon.damage, this._parent._parent._parent.kick); _root.addShell(this._parent._parent._parent._x, this._parent._parent._parent._y, this._parent._parent._parent._rotation); if (this._parent._parent._parent.kick < this._parent._parent._parent.weapon.max_kick) { this._parent._parent._parent.kick = this._parent._parent._parent.kick + this._parent._parent._parent.weapon.kickback; } else { this._parent._parent._parent.kick = this._parent._parent._parent.weapon.max_kick; }Symbol 203 MovieClip [PPD] Frame 1stop();Symbol 203 MovieClip [PPD] Frame 2this._parent._parent.play(); _root.addBullet(this._parent._parent._parent._x, this._parent._parent._parent._y, this._parent._parent._parent._rotation, this._parent._parent._parent.weapon.damage, this._parent._parent._parent.kick); _root.addShell(this._parent._parent._parent._x, this._parent._parent._parent._y, this._parent._parent._parent._rotation); if (this._parent._parent._parent.kick < this._parent._parent._parent.weapon.max_kick) { this._parent._parent._parent.kick = this._parent._parent._parent.kick + this._parent._parent._parent.weapon.kickback; } else { this._parent._parent._parent.kick = this._parent._parent._parent.weapon.max_kick; }Symbol 210 MovieClip [RocketLauncher] Frame 1stop();Symbol 210 MovieClip [RocketLauncher] Frame 2this._parent._parent.play(); _root.addRocket(this._parent._parent._parent._x, this._parent._parent._parent._y, this._parent._parent._parent._rotation, this._parent._parent._parent.kick); if (this._parent._parent._parent.kick < this._parent._parent._parent.weapon.max_kick) { this._parent._parent._parent.kick = this._parent._parent._parent.kick + this._parent._parent._parent.weapon.kickback; } else { this._parent._parent._parent.kick = this._parent._parent._parent.weapon.max_kick; }Symbol 212 MovieClip [FLY] Frame 1stop();Symbol 212 MovieClip [FLY] Frame 2this._parent._parent.play(); _root.addRocket(this._parent._parent._parent._x, this._parent._parent._parent._y, this._parent._parent._parent._rotation, this._parent._parent._parent.kick); if (this._parent._parent._parent.kick < this._parent._parent._parent.weapon.max_kick) { this._parent._parent._parent.kick = this._parent._parent._parent.kick + this._parent._parent._parent.weapon.kickback; } else { this._parent._parent._parent.kick = this._parent._parent._parent.weapon.max_kick; }Symbol 214 MovieClip [LAW] Frame 1stop();Symbol 214 MovieClip [LAW] Frame 2this._parent._parent.play(); _root.addRocket(this._parent._parent._parent._x, this._parent._parent._parent._y, this._parent._parent._parent._rotation, this._parent._parent._parent.kick); if (this._parent._parent._parent.kick < this._parent._parent._parent.weapon.max_kick) { this._parent._parent._parent.kick = this._parent._parent._parent.kick + this._parent._parent._parent.weapon.kickback; } else { this._parent._parent._parent.kick = this._parent._parent._parent.weapon.max_kick; }Symbol 216 MovieClip [SKS] Frame 1stop();Symbol 216 MovieClip [SKS] Frame 2this._parent._parent.play(); _root.addBullet(this._parent._parent._parent._x, this._parent._parent._parent._y, this._parent._parent._parent._rotation, this._parent._parent._parent.weapon.damage, this._parent._parent._parent.kick); _root.addShell(this._parent._parent._parent._x, this._parent._parent._parent._y, this._parent._parent._parent._rotation); if (this._parent._parent._parent.kick < this._parent._parent._parent.weapon.max_kick) { this._parent._parent._parent.kick = this._parent._parent._parent.kick + this._parent._parent._parent.weapon.kickback; } else { this._parent._parent._parent.kick = this._parent._parent._parent.weapon.max_kick; }Symbol 218 MovieClip [M_16] Frame 1stop();Symbol 218 MovieClip [M_16] Frame 2this._parent._parent.play(); _root.addBullet(this._parent._parent._parent._x, this._parent._parent._parent._y, this._parent._parent._parent._rotation, this._parent._parent._parent.weapon.damage, this._parent._parent._parent.kick); _root.addShell(this._parent._parent._parent._x, this._parent._parent._parent._y, this._parent._parent._parent._rotation); if (this._parent._parent._parent.kick < this._parent._parent._parent.weapon.max_kick) { this._parent._parent._parent.kick = this._parent._parent._parent.kick + this._parent._parent._parent.weapon.kickback; } else { this._parent._parent._parent.kick = this._parent._parent._parent.weapon.max_kick; }Symbol 220 MovieClip [M50] Frame 1stop();Symbol 220 MovieClip [M50] Frame 2this._parent._parent.play(); _root.addBullet(this._parent._parent._parent._x, this._parent._parent._parent._y, this._parent._parent._parent._rotation, this._parent._parent._parent.weapon.damage, this._parent._parent._parent.kick); _root.addShell(this._parent._parent._parent._x, this._parent._parent._parent._y, this._parent._parent._parent._rotation); if (this._parent._parent._parent.kick < this._parent._parent._parent.weapon.max_kick) { this._parent._parent._parent.kick = this._parent._parent._parent.kick + this._parent._parent._parent.weapon.kickback; } else { this._parent._parent._parent.kick = this._parent._parent._parent.weapon.max_kick; }Symbol 222 MovieClip [SVD] Frame 1stop();Symbol 222 MovieClip [SVD] Frame 2this._parent._parent.play(); _root.addBullet(this._parent._parent._parent._x, this._parent._parent._parent._y, this._parent._parent._parent._rotation, this._parent._parent._parent.weapon.damage, this._parent._parent._parent.kick); _root.addShell(this._parent._parent._parent._x, this._parent._parent._parent._y, this._parent._parent._parent._rotation); if (this._parent._parent._parent.kick < this._parent._parent._parent.weapon.max_kick) { this._parent._parent._parent.kick = this._parent._parent._parent.kick + this._parent._parent._parent.weapon.kickback; } else { this._parent._parent._parent.kick = this._parent._parent._parent.weapon.max_kick; }Symbol 224 MovieClip [AK_47] Frame 1stop();Symbol 224 MovieClip [AK_47] Frame 2this._parent._parent.play(); _root.addBullet(this._parent._parent._parent._x, this._parent._parent._parent._y, this._parent._parent._parent._rotation, this._parent._parent._parent.weapon.damage, this._parent._parent._parent.kick); _root.addShell(this._parent._parent._parent._x, this._parent._parent._parent._y, this._parent._parent._parent._rotation); if (this._parent._parent._parent.kick < this._parent._parent._parent.weapon.max_kick) { this._parent._parent._parent.kick = this._parent._parent._parent.kick + this._parent._parent._parent.weapon.kickback; } else { this._parent._parent._parent.kick = this._parent._parent._parent.weapon.max_kick; }Symbol 374 MovieClip [PICT_Soviet_4] Frame 1_root.hero0._x = 740; _root.hero0._y = 40; _root.hero0.HP = 100; _root.Soviet_Sergant(500, 60, 500, 60, -135, 1); _root.Soviet_Sergant(600, 100, 600, 100, -135, 1); _root.Soviet_Sergant(650, 190, 650, 190, -135, 1); _root.Soviet_Sergant(730, 240, 730, 240, -135, 1); _root.German_Sergant(110, 330, 110, 330, 45, 2); _root.German_Sergant(320, 400, 320, 400, 0, 2); _root.German_Private(520, 530, 520, 530, -45, 2); _root.German_Sergant(140, 450, 140, 450, 45, 2); _root.German_Officer(240, 510, 240, 510, 45, 2); _root.German_Mashinegunner(160, 540, 160, 540, 45, 2); nx.n_campain = "Soviet"; nx.n_mission = 1; nx.n_map = 2; stop();Symbol 379 MovieClip [PICT_Soviet_1] Frame 1_root.hero0._x = 340; _root.hero0._y = 30; _root.hero0.HP = 100; _root.Soviet_Sergant(650, 130, 490, 360, -180, 1); _root.Soviet_Sergant(170, 130, 90, 280, -180, 1); _root.German_SS(160, 370, 160, 370, 0, 2); _root.German_Sergant(300, 520, 300, 520, 0, 2); _root.German_SS(190, 540, 190, 540, 0, 2); _root.German_Sergant(310, 450, 310, 450, 0, 2); _root.German_SS(460, 470, 460, 470, 0, 2); _root.German_Sergant(610, 410, 610, 410, 0, 2); _root.German_Sergant(500, 570, 500, 570, 0, 2); _root.German_Sergant(350, 530, 350, 530, 0, 2); _root.German_Sergant(40, 460, 40, 460, 0, 2); nx.n_campain = "Soviet"; nx.n_mission = 1; nx.n_map = "end"; stop();Symbol 413 MovieClip [PICT_American_2] Frame 1_root.hero0._x = 690; _root.hero0._y = 90; _root.hero0.HP = 100; _root.German_SS(650, 550, 650, 550, 0, 2); _root.German_Sergant(540, 420, 540, 40, 135, 2); _root.German_SS(420, 470, 420, 470, 135, 2); _root.German_SS(510, 210, 510, 210, 135, 2); _root.German_SS(410, 190, 410, 190, -135, 2); _root.German_Sergant(230, 180, 230, 180, -135, 2); _root.German_SS(240, 100, 240, 100, -90, 2); nx.n_campain = "American"; nx.n_mission = 2; nx.n_map = "end"; stop();Symbol 454 MovieClip [PICT_German_4] Frame 1_root.hero0._x = 330; _root.hero0._y = 500; _root.hero0.HP = 100; _root.German_Mashinegunner(180, 270, 180, 270, 45, 1); _root.German_SS(410, 420, 410, 420, 45, 1); _root.German_Sergant(170, 460, 540, 520, -45, 1); _root.German_SS(440, 460, 440, 460, 45, 1); _root.American_Corporal(720, 170, 0, 600, -135, 2); _root.Soviet_Private(500, 30, 0, 600, -135, 2); _root.American_Corporal(780, 300, 0, 600, -135, 2); _root.Soviet_Private(770, 100, 0, 600, -135, 2); _root.American_Corporal(760, 330, 0, 600, -135, 2); _root.Soviet_Private(550, 90, 0, 600, -135, 2); _root.American_Corporal(680, 190, 0, 600, -135, 2); _root.Soviet_Private(580, 70, 0, 600, -135, 2); nx.n_campain = "German"; nx.n_mission = 4; nx.n_map = "end"; stop();Symbol 456 MovieClip [PICT_German_3] Frame 1_root.hero0._x = 400; _root.hero0._y = 300; _root.hero0.HP = 100; _root.American_Sergant(180, 60, 400, 300, 135, 2); _root.American_Sergant(100, 280, 400, 300, 90, 2); _root.American_Sergant(130, 500, 400, 300, 45, 2); _root.American_Sergant(300, 580, 400, 300, 0, 2); _root.American_Sergant(630, 560, 400, 300, -45, 2); _root.American_Sergant(740, 350, 400, 300, -90, 2); _root.American_Sergant(780, 120, 400, 300, -135, 2); _root.American_Sergant(500, 30, 400, 300, 135, 2); _root.American_Sergant(120, 30, 400, 300, 135, 2); nx.n_campain = "German"; nx.n_mission = 3; nx.n_map = "end"; stop();Symbol 461 MovieClip [PICT_German_2] Frame 1_root.hero0._x = 550; _root.hero0._y = 380; _root.hero0.HP = 100; _root.German_SS(690, 560, 690, 560, -90, 1); _root.German_SS(550, 350, 550, 350, 0, 1); _root.American_Mashinegunner(490, 250, 490, 250, 45, 2); _root.American_Sergant(420, 370, 420, 370, 180, 2); _root.American_Corporal(350, 350, 350, 350, 180, 2); _root.American_Sergant(280, 320, 280, 320, 135, 2); _root.American_Sergant(400, 530, 400, 530, 0, 2); _root.American_Private(370, 120, 370, 120, 0, 2); _root.American_Corporal(150, 320, 150, 320, -135, 2); _root.American_Officer(210, 150, 210, 150, 0, 2); nx.n_campain = "German"; nx.n_mission = 2; nx.n_map = "end"; stop();Symbol 474 MovieClip [PICT_German_1] Frame 1_root.hero0._x = 730; _root.hero0._y = 550; _root.hero0.HP = 100; _root.Soviet_Sergant(600, 490, 600, 490, 0, 2); _root.Soviet_Sergant(480, 530, 480, 530, 90, 2); _root.Soviet_Private(410, 470, 410, 470, 90, 2); _root.Soviet_Sergant(260, 240, 260, 240, -135, 2); _root.Soviet_Sergant(370, 280, 370, 280, -135, 2); _root.Soviet_Sergant(350, 240, 350, 240, -135, 2); _root.Soviet_Mashinegunner(130, 70, 130, 70, 135, 2); _root.Soviet_Private(610, 30, 610, 30, -135, 2); _root.Soviet_Private(680, 90, 680, 90, -135, 2); nx.n_campain = "German"; nx.n_mission = 1; nx.n_map = "end"; stop();Symbol 478 MovieClip [MG_36] Frame 1stop();Symbol 478 MovieClip [MG_36] Frame 2this._parent._parent.play(); _root.addBullet(this._parent._parent._parent._x, this._parent._parent._parent._y, this._parent._parent._parent._rotation, this._parent._parent._parent.weapon.damage, this._parent._parent._parent.kick); _root.addShell(this._parent._parent._parent._x, this._parent._parent._parent._y, this._parent._parent._parent._rotation); if (this._parent._parent._parent.kick < this._parent._parent._parent.weapon.max_kick) { this._parent._parent._parent.kick = this._parent._parent._parent.kick + this._parent._parent._parent.weapon.kickback; } else { this._parent._parent._parent.kick = this._parent._parent._parent.weapon.max_kick; }Symbol 479 MovieClip [PICT_German_0] Frame 1_root.hero0._x = 40; _root.hero0._y = 520; _root.hero0.HP = 100; _root.Soviet_Partisan(150, 310, 150, 310, -135, 2); _root.Soviet_Partisan(290, 300, 290, 300, -45, 2); _root.Soviet_Partisan(380, 510, 380, 510, -45, 2); _root.Soviet_Partisan(350, 350, 350, 350, -135, 2); _root.Soviet_Partisan(380, 200, 380, 200, -135, 2); _root.Soviet_Partisan(570, 340, 570, 340, -135, 2); _root.Soviet_Partisan(470, 140, 470, 140, -135, 2); _root.Soviet_Partisan(540, 80, 540, 80, -135, 2); _root.Soviet_Partisan(740, 150, 740, 150, -135, 2); nx.n_campain = "German"; nx.n_mission = 0; nx.n_map = "end"; stop();Symbol 493 MovieClip [PICT_Vietnam_0] Frame 1_root.hero0._x = 310; _root.hero0._y = 240; _root.hero0.HP = 100; _root.USA_Sergant(390, 310, 0, 600, -135, 2); _root.USA_Private(680, 70, 0, 600, -135, 2); _root.USA_Private(660, 260, 660, 260, -135, 2); _root.USA_Private(630, 110, 630, 110, -135, 2); _root.USA_Private(300, 100, 0, 600, -135, 2); _root.USA_AT(750, 140, 0, 600, -135, 2); nx.n_campain = "Vietnam"; nx.n_mission = 0; nx.n_map = "end"; stop();Symbol 519 MovieClip [PICT_Vietnam_6] Frame 1_root.hero0._x = 140; _root.hero0._y = 520; _root.hero0.HP = 100; _root.USA_AT(620, 30, 620, 30, -90, 2); _root.USA_AT(620, 70, 620, 70, -90, 2); _root.USA_AT(620, 110, 620, 110, -90, 2); _root.USA_AT(620, 150, 620, 150, -90, 2); _root.USA_AT(620, 190, 620, 190, -90, 2); _root.USA_Officer(480, 100, 480, 100, 90, 2); _root.USA_Sergant(530, 190, 530, 190, 180, 2); nx.n_campain = "Vietnam"; nx.n_mission = 6; nx.n_map = "end"; stop();Symbol 522 MovieClip [PICT_Vietnam_5] Frame 1_root.hero0._x = 750; _root.hero0._y = 550; _root.hero0.HP = 100; _root.Vietnam_Private(510, 500, 510, 500, -45, 1); _root.Vietnam_Private(660, 380, 660, 380, -45, 1); _root.Vietnam_Sergant(660, 440, 660, 440, 45, 1); _root.USA_Private(50, 200, 480, 400, 135, 2); _root.USA_Private(280, 40, 740, 360, 135, 2); _root.USA_AT(70, 60, 70, 60, 135, 2); _root.USA_Sergant(100, 170, 550, 460, 135, 2); _root.USA_Private(390, 40, 540, 570, 180, 2); nx.n_campain = "Vietnam"; nx.n_mission = 5; nx.n_map = "end"; stop();Symbol 524 MovieClip [PICT_Vietnam_4] Frame 1_root.hero0._x = 400; _root.hero0._y = 530; _root.hero0.HP = 100; _root.USA_Mashinegunner(120, 80, 120, 80, 135, 2); _root.USA_Mashinegunner(680, 40, 680, 40, -135, 2); _root.USA_Sergant(260, 50, 320, 570, 160, 2); _root.USA_Sergant(410, 150, 480, 510, 160, 2); _root.USA_Sergant(510, 120, 580, 580, 160, 2); _root.USA_Delta(270, 20, 270, 100, 180, 2); _root.USA_Delta(630, 30, 630, 100, 180, 2); nx.n_campain = "Vietnam"; nx.n_mission = 4; nx.n_map = "end"; stop();Symbol 533 MovieClip [PICT_Vietnam_3] Frame 1_root.hero0._x = 70; _root.hero0._y = 80; _root.hero0.HP = 100; _root.USA_Private(600, 90, 600, 90, 45, 2); _root.USA_Private(740, 200, 740, 200, 45, 2); _root.USA_Sergant(400, 220, 400, 220, 135, 2); _root.USA_Sergant(150, 350, 150, 350, 45, 2); _root.USA_Private(130, 470, 130, 470, 135, 2); _root.USA_AT(320, 540, 320, 540, -45, 2); _root.USA_Sergant(410, 540, 410, 540, 45, 2); _root.USA_Sergant(720, 460, 720, 460, 135, 2); _root.USA_Private(770, 470, 770, 470, -135, 2); _root.USA_AT(700, 120, 700, 120, -135, 2); nx.n_campain = "Vietnam"; nx.n_mission = 3; nx.n_map = "end"; stop();Symbol 536 MovieClip [PICT_Vietnam_2] Frame 1_root.hero0._x = 590; _root.hero0._y = 480; _root.hero0.HP = 100; _root.USA_Sniper(510, 70, 510, 70, 180, 2); _root.USA_Sniper(620, 130, 620, 130, -160, 2); _root.USA_Mashinegunner(700, 180, 700, 180, -135, 2); _root.USA_Sniper(730, 190, 730, 190, -135, 2); _root.USA_Sergant(120, 150, 120, 150, -135, 2); nx.n_campain = "Vietnam"; nx.n_mission = 2; nx.n_map = "end"; stop();Symbol 578 MovieClip [Smoke] Frame 45this.unloadMovie();Symbol 579 MovieClip [PICT_USA_6] Frame 1_root.hero0._x = 750; _root.hero0._y = 70; _root.hero0.HP = 100; var i = 0; while (i < 2) { var j = 0; while (j < 4) { _root.Vietnam_Private(320 + (70 * j), 420 + (100 * i), 320 + (70 * j), 420 + (100 * i), 0, 2); j++; } i++; } _root.Vietnam_Mashinegunner(580, 230, 580, 230, 45, 2); _root.Vietnam_Mashinegunner(580, 280, 580, 280, 170, 2); _root.Vietnam_Specialist(190, 370, 190, 370, 90, 2); _root.Vietnam_Specialist(460, 70, 460, 70, 180, 2); nx.n_campain = "USA"; nx.n_mission = 6; nx.n_map = "end"; stop();Symbol 581 MovieClip [PICT_USA_5] Frame 1_root.hero0._x = 580; _root.hero0._y = 20; _root.hero0.HP = 100; _root.USA_Private(640, 100, 640, 100, -90, 1); _root.USA_Private(710, 220, 710, 220, -90, 1); _root.USA_Sergant(360, 30, 360, 30, 180, 1); _root.USA_AT(510, 150, 510, 150, -90, 1); var i = 0; while (i < 2) { var j = 0; while (j < 3) { _root.Vietnam_Sergant((160 + (40 * j)) + (80 * i), 340 + (80 * j), (160 + (40 * j)) + (80 * i), 340 + (80 * j), 45, 2); j++; } i++; } _root.Vietnam_Specialist(460, 580, 460, 580, 0, 2); _root.Vietnam_Specialist(70, 300, 70, 300, 90, 2); nx.n_campain = "USA"; nx.n_mission = 5; nx.n_map = "end"; stop();Symbol 584 MovieClip Frame 1this.onEnterFrame = function () { if ((_global.times % 6) == 0) { this.attachMovie("Smoke", "sm_" + _global.times, _global.times, {_x:d(60), _y:d(60)}); } };Symbol 585 MovieClip [PICT_USA_4] Frame 1_root.hero0._x = 60; _root.hero0._y = 560; _root.hero0.HP = 100; var i = 0; while (i < 2) { var j = 0; while (j < 5) { _root.Vietnam_Private(730 - (40 * i), 80 + (52 * j), 730 - (40 * i), 80 + (52 * j), -90, 2); j++; } i++; } _root.Vietnam_Officer(580, 190, 580, 190, 90, 2); nx.n_campain = "USA"; nx.n_mission = 4; nx.n_map = "end"; stop();Symbol 587 MovieClip [PICT_USA_3] Frame 1_root.hero0._x = 690; _root.hero0._y = 50; _root.hero0.HP = 100; var i = 0; while (i < 10) { _root.Vietnam_Private(130 + (37 * i), 180 + (35 * i), 130 + (37 * i), 180 + (35 * i), 45, 2); i++; } _root.Vietnam_Mashinegunner(70, 200, 70, 200, 45, 2); nx.n_campain = "USA"; nx.n_mission = 3; nx.n_map = "end"; stop();Symbol 589 MovieClip [PICT_USA_2] Frame 1_root.hero0._x = 430; _root.hero0._y = 330; _root.hero0.HP = 100; _root.USA_AT(530, 370, 530, 370, 45, 1); _root.USA_AT(370, 410, 370, 410, -135, 1); _root.USA_AT(340, 330, 340, 330, -45, 1); _root.Vietnam_Sergant(170, 50, 360, 250, 135, 2); _root.Vietnam_Private(140, 570, 410, 440, 45, 2); _root.Vietnam_Private(740, 540, 430, 430, -45, 2); _root.Vietnam_Sergant(770, 460, 530, 360, -90, 2); _root.Vietnam_Private(430, 30, 340, 230, -135, 2); _root.Vietnam_Private(400, 40, 400, 40, -135, 2); _root.Vietnam_Private(470, 30, 660, 210, 135, 2); nx.n_campain = "USA"; nx.n_mission = 2; nx.n_map = "end"; stop();Symbol 591 MovieClip [PICT_USA_1] Frame 1_root.hero0._x = 740; _root.hero0._y = 550; _root.hero0.HP = 100; _root.Vietnam_Sergant(290, 470, 290, 470, 45, 2); _root.Vietnam_Private(480, 350, 480, 350, 135, 2); _root.Vietnam_Sergant(600, 230, 600, 230, -90, 2); _root.Vietnam_Sergant(650, 250, 650, 250, 135, 2); _root.Vietnam_Sergant(230, 230, 230, 230, 135, 2); _root.Vietnam_Private(400, 40, 400, 40, -135, 2); _root.Vietnam_Rebel(750, 30, 750, 30, -135, 2); _root.Vietnam_Sergant(170, 470, 170, 470, -135, 2); _root.Vietnam_Mashinegunner(110, 110, 110, 110, 135, 2); nx.n_campain = "USA"; nx.n_mission = 1; nx.n_map = "end"; stop();Symbol 593 MovieClip [PICT_USA_0] Frame 1_root.hero0._x = 50; _root.hero0._y = 130; _root.hero0.HP = 100; _root.USA_Sergant(60, 200, 550, 400, -135, 1); _root.USA_AT(240, 70, 650, 380, 90, 1); _root.Vietnam_Rebel(340, 520, 340, 520, -45, 2); _root.Vietnam_Private(650, 130, 650, 130, -45, 2); _root.Vietnam_Rebel(620, 200, 620, 200, 180, 2); _root.Vietnam_Private(240, 570, 240, 570, 45, 2); _root.Vietnam_Rebel(690, 260, 690, 260, -45, 2); _root.Vietnam_Sergant(520, 540, 520, 540, 45, 2); _root.Vietnam_Rebel(650, 550, 650, 550, 45, 2); nx.n_campain = "USA"; nx.n_mission = 0; nx.n_map = "end"; stop();Symbol 595 MovieClip [PICT_Vietnam_1] Frame 1_root.hero0._x = 740; _root.hero0._y = 320; _root.hero0.HP = 100; _root.Vietnam_Private(580, 510, 580, 510, 0, 1); _root.USA_Private(220, 300, 220, 300, 135, 2); _root.USA_Private(470, 110, 470, 110, 135, 2); _root.USA_Private(220, 300, 220, 300, 135, 2); _root.USA_Private(540, 50, 540, 50, 135, 2); _root.USA_Sergant(380, 110, 380, 110, -135, 2); _root.USA_Private(140, 110, 140, 110, 135, 2); _root.USA_Sergant(70, 250, 70, 250, 45, 2); _root.USA_Private(340, 230, 780, 500, 135, 2); _root.USA_AT(160, 150, 160, 150, 135, 2); nx.n_campain = "Vietnam"; nx.n_mission = 1; nx.n_map = "end"; stop();Symbol 599 MovieClip [PICT_American_4] Frame 1_root.hero0._x = 190; _root.hero0._y = 40; _root.hero0.HP = 100; _root.American_Corporal(250, 100, 250, 100, -135, 1); _root.American_Corporal(320, 200, 320, 200, -135, 1); _root.American_Private(270, 140, 270, 140, -135, 1); _root.American_Sergant(360, 160, 360, 160, -135, 1); _root.German_Sergant(480, 370, 480, 370, 45, 2); _root.German_Sergant(560, 400, 560, 400, 45, 2); _root.German_Private(370, 390, 370, 390, 135, 2); _root.German_Mashinegunner(370, 500, 370, 500, 135, 2); _root.German_Sergant(60, 460, 60, 460, 135, 2); nx.n_campain = "American"; nx.n_mission = 4; nx.n_map = "end"; stop();Symbol 601 MovieClip [PICT_American_3] Frame 1_root.hero0._x = 690; _root.hero0._y = 370; _root.hero0.HP = 100; _root.American_Mashinegunner(500, 560, 500, 560, -45, 1); _root.German_Sergant(320, 260, 640, 510, 135, 2); _root.German_Sergant(400, 210, 640, 510, 135, 2); _root.German_Sergant(250, 350, 640, 510, 135, 2); _root.German_Sergant(180, 260, 640, 510, 135, 2); _root.German_Sergant(500, 190, 640, 510, 135, 2); _root.German_Sergant(120, 320, 640, 510, 135, 2); _root.German_Sergant(200, 270, 640, 510, 135, 2); _root.German_Sergant(180, 200, 640, 510, 135, 2); _root.German_Sergant(70, 310, 640, 510, 135, 2); nx.n_campain = "American"; nx.n_mission = 3; nx.n_map = "end"; stop();Symbol 603 MovieClip [PICT_American_1] Frame 1_root.hero0._x = 60; _root.hero0._y = 580; _root.hero0.HP = 100; _root.German_Private(160, 270, 160, 270, -180, 2); _root.German_Sergant(120, 170, 120, 170, 45, 2); _root.German_Sergant(180, 100, 180, 100, -135, 2); _root.German_Sergant(90, 80, 90, 80, 135, 2); _root.German_Sergant(510, 520, 510, 520, -90, 2); _root.German_Private(620, 120, 620, 120, -90, 2); _root.German_Private(730, 250, 730, 250, -90, 2); nx.n_campain = "American"; nx.n_mission = 1; nx.n_map = "end"; stop();Symbol 606 MovieClip [PICT_American_0] Frame 1_root.hero0._x = 520; _root.hero0._y = 500; _root.hero0.HP = 100; _root.American_Private(190, 400, 430, 120, 45, 1); _root.American_Private(190, 500, 430, 120, 45, 1); _root.American_Private(390, 450, 430, 120, 45, 1); _root.American_Private(300, 400, 430, 120, 45, 1); _root.German_Mashinegunner(220, 160, 220, 160, -180, 2); _root.German_Mashinegunner(360, 130, 360, 130, -180, 2); _root.German_Mashinegunner(500, 130, 500, 130, -180, 2); _root.German_Mashinegunner(560, 200, 560, 200, -180, 2); _root.German_Mashinegunner(640, 180, 640, 180, -180, 2); nx.n_campain = "American"; nx.n_mission = 0; nx.n_map = "end"; stop();Symbol 608 MovieClip [PICT_Soviet_3] Frame 1_root.hero0._x = 200; _root.hero0._y = 555; _root.hero0.HP = 100; _root.German_SS(130, 340, 130, 340, 180, 2); _root.German_Sergant(100, 300, 100, 300, 180, 2); _root.German_Sergant(550, 490, 550, 490, -90, 2); _root.German_Sergant(710, 490, 710, 490, -90, 2); _root.German_Sergant(550, 200, 550, 200, -90, 2); _root.German_Sergant(620, 130, 620, 130, -135, 2); _root.German_Sergant(720, 180, 720, 180, -120, 2); _root.German_Sergant(500, 270, 500, 270, 90, 2); _root.German_Sergant(550, 270, 550, 270, -90, 2); _root.German_Sergant(370, 370, 370, 370, -135, 2); nx.n_campain = "Soviet"; nx.n_mission = 3; nx.n_map = "end"; stop();Symbol 614 MovieClip [PICT_Soviet_2] Frame 1_root.hero0._x = 400; _root.hero0._y = 560; _root.hero0.HP = 100; _root.German_Sergant(275, 325, 275, 325, 90, 2); _root.German_Sergant(275, 200, 275, 200, 90, 2); _root.German_SS(75, 55, 75, 55, 0, 2); _root.German_SS(300, 65, 300, 65, -90, 2); _root.German_Officer(400, 300, 470, 410, -180, 2); _root.German_Private(730, 330, 730, 330, -180, 2); _root.German_Private(730, 380, 730, 380, 0, 2); _root.German_Private(610, 125, 610, 125, 0, 2); _root.German_Private(710, 125, 710, 125, 0, 2); _root.Soviet_Partisan(750, 550, 750, 550, -90, 1); nx.n_campain = "Soviet"; nx.n_mission = 2; nx.n_map = "end"; stop();Symbol 617 MovieClip [PICT_Soviet_0] Frame 1_root.hero0._x = 710; _root.hero0._y = 570; _root.German_Officer(675, 345, 570, 490, 180, 2); _root.German_Private(355, 570, 660, 550, 90, 2); _root.German_Sergant(765, 210, 765, 250, -90, 2); _root.German_Private(765, 250, 765, 250, -90, 2); _root.German_Sergant(765, 290, 765, 290, -90, 2); _root.German_Private(765, 310, 765, 310, -90, 2); _root.German_Sergant(765, 350, 765, 350, -90, 2); _root.German_Private(765, 380, 765, 380, -90, 2); _root.German_Mashinegunner(60, 350, 60, 350, 0, 2); nx.n_campain = "Soviet"; nx.n_mission = 0; nx.n_map = "end"; stop();Symbol 630 MovieClip [Rocket] Frame 1stop();Symbol 630 MovieClip [Rocket] Frame 2var i = 0; while (i < _global.hero) { if (_root.theDistance(this, _root["hero" + i]) <= _global.OPTIONS.blow_radius) { var t_armor_damage = Math.floor((0.7 * (_root["hero" + i].AC / 100)) * _global.OPTIONS.blow_damage); _root["hero" + i].HP = _root["hero" + i].HP - (_global.OPTIONS.blow_damage - t_armor_damage); _root["hero" + i].AC = _root["hero" + i].AC - Math.floor(t_armor_damage / 2); _root["hero" + i].kick = 30; _root.addBlood(_root["hero" + i]._x, _root["hero" + i]._y); } i++; }Symbol 630 MovieClip [Rocket] Frame 19this.removeMovieClip();Symbol 636 MovieClip [Bullet] Frame 1stop();Symbol 636 MovieClip [Bullet] Frame 12this.removeMovieClip();Symbol 649 MovieClip [Blood_3] Frame 15if (_global.OPTIONS.blood) { this.swapDepths(_global.d_blood); _global.d_blood = _global.d_blood + ((_global.d_blood <= 12000) ? 1 : -4000); this.stop(); } else { this.unloadMovie(); }Symbol 654 MovieClip [Blood_2] Frame 15if (_global.OPTIONS.blood) { this.swapDepths(_global.d_blood); _global.d_blood = _global.d_blood + ((_global.d_blood <= 12000) ? 1 : -4000); this.stop(); } else { this.unloadMovie(); }Symbol 659 MovieClip [Blood_1] Frame 15if (_global.OPTIONS.blood) { this.swapDepths(_global.d_blood); _global.d_blood = _global.d_blood + ((_global.d_blood <= 12000) ? 1 : -4000); this.stop(); } else { this.unloadMovie(); }Symbol 660 MovieClip [Shell] Frame 25if (_global.OPTIONS.shells) { this.swapDepths(_global.down_depth); _global.down_depth = _global.down_depth + ((_global.down_depth <= 12000) ? 1 : -4000); this.stop(); } else { this.unloadMovie(); }Symbol 663 MovieClip [Dropped] Frame 30stop();Symbol 684 Buttonon (rollOver) { _root.attachMovie("Mss_USA_0", "brief", 2, {_x:200, _y:100}); }Symbol 685 Buttonon (rollOver) { _root.attachMovie("Mss_USA_1", "brief", 2, {_x:200, _y:100}); }Symbol 686 Buttonon (rollOver) { _root.attachMovie("Mss_USA_2", "brief", 2, {_x:200, _y:100}); }Symbol 687 Buttonon (rollOver) { _root.attachMovie("Mss_USA_3", "brief", 2, {_x:200, _y:100}); }Symbol 688 Buttonon (rollOver) { _root.attachMovie("Mss_USA_4", "brief", 2, {_x:200, _y:100}); }Symbol 689 Buttonon (rollOver) { _root.attachMovie("Mss_USA_5", "brief", 2, {_x:200, _y:100}); }Symbol 690 Buttonon (rollOver) { _root.attachMovie("Mss_USA_6", "brief", 2, {_x:200, _y:100}); }Symbol 695 Buttonon (rollOver) { _root.attachMovie("Mss_Vietnam_0", "brief", 2, {_x:200, _y:100}); }Symbol 696 Buttonon (rollOver) { _root.attachMovie("Mss_Vietnam_1", "brief", 2, {_x:200, _y:100}); }Symbol 697 Buttonon (rollOver) { _root.attachMovie("Mss_Vietnam_2", "brief", 2, {_x:200, _y:100}); }Symbol 698 Buttonon (rollOver) { _root.attachMovie("Mss_Vietnam_3", "brief", 2, {_x:200, _y:100}); }Symbol 699 Buttonon (rollOver) { _root.attachMovie("Mss_Vietnam_4", "brief", 2, {_x:200, _y:100}); }Symbol 700 Buttonon (rollOver) { _root.attachMovie("Mss_Vietnam_5", "brief", 2, {_x:200, _y:100}); }Symbol 701 Buttonon (rollOver) { _root.attachMovie("Mss_Vietnam_6", "brief", 2, {_x:200, _y:100}); }Symbol 706 Buttonon (rollOver) { _root.attachMovie("Mss_German_0", "brief", 2, {_x:200, _y:100}); }Symbol 707 Buttonon (rollOver) { _root.attachMovie("Mss_German_1", "brief", 2, {_x:200, _y:100}); }Symbol 708 Buttonon (rollOver) { _root.attachMovie("Mss_German_2", "brief", 2, {_x:200, _y:100}); }Symbol 709 Buttonon (rollOver) { _root.attachMovie("Mss_German_3", "brief", 2, {_x:200, _y:100}); }Symbol 710 Buttonon (rollOver) { _root.attachMovie("Mss_German_4", "brief", 2, {_x:200, _y:100}); }Symbol 730 Buttonon (rollOver) { _root.attachMovie("Mss_Soviet_0", "brief", 2, {_x:200, _y:100}); }Symbol 731 Buttonon (rollOver) { _root.attachMovie("Mss_Soviet_1", "brief", 2, {_x:200, _y:100}); }Symbol 732 Buttonon (rollOver) { _root.attachMovie("Mss_Soviet_2", "brief", 2, {_x:200, _y:100}); }Symbol 733 Buttonon (rollOver) { _root.attachMovie("Mss_Soviet_3", "brief", 2, {_x:200, _y:100}); }Symbol 734 Buttonon (rollOver) { _root.attachMovie("Mss_Soviet_4", "brief", 2, {_x:200, _y:100}); }Symbol 737 Buttonon (rollOver) { _root.attachMovie("Mss_American_0", "brief", 2, {_x:200, _y:100}); }Symbol 738 Buttonon (rollOver) { _root.attachMovie("Mss_American_1", "brief", 2, {_x:200, _y:100}); }Symbol 739 Buttonon (rollOver) { _root.attachMovie("Mss_American_2", "brief", 2, {_x:200, _y:100}); }Symbol 740 Buttonon (rollOver) { _root.attachMovie("Mss_American_3", "brief", 2, {_x:200, _y:100}); }Symbol 741 Buttonon (rollOver) { _root.attachMovie("Mss_American_4", "brief", 2, {_x:200, _y:100}); }Symbol 755 Buttonon (release) { _root.gameLoad("USA", 6); }Symbol 762 Buttonon (release) { _root.gameLoad("USA", 5); }Symbol 769 Buttonon (release) { _root.gameLoad("USA", 4); }Symbol 776 Buttonon (release) { _root.gameLoad("USA", 3); }Symbol 783 Buttonon (release) { _root.gameLoad("USA", 2); }Symbol 790 Buttonon (release) { _root.gameLoad("USA", 1); }Symbol 797 Buttonon (release) { _root.gameLoad("USA", 0); }Symbol 809 Buttonon (release) { _root.gameLoad("Vietnam", 6); }Symbol 816 Buttonon (release) { _root.gameLoad("Vietnam", 5); }Symbol 823 Buttonon (release) { _root.gameLoad("Vietnam", 4); }Symbol 830 Buttonon (release) { _root.gameLoad("Vietnam", 3); }Symbol 837 Buttonon (release) { _root.gameLoad("Vietnam", 2); }Symbol 844 Buttonon (release) { _root.gameLoad("Vietnam", 1); }Symbol 851 Buttonon (release) { _root.gameLoad("Vietnam", 0); }Symbol 863 Buttonon (release) { _root.gameLoad("Soviet", 4); }Symbol 870 Buttonon (release) { _root.gameLoad("Soviet", 3); }Symbol 877 Buttonon (release) { _root.gameLoad("Soviet", 2); }Symbol 884 Buttonon (release) { _root.gameLoad("Soviet", 1); }Symbol 891 Buttonon (release) { _root.gameLoad("Soviet", 0); }Symbol 902 Buttonon (release) { _root.gameLoad("American", 4); }Symbol 909 Buttonon (release) { _root.gameLoad("American", 3); }Symbol 916 Buttonon (release) { _root.gameLoad("American", 2); }Symbol 923 Buttonon (release) { _root.gameLoad("American", 1); }Symbol 927 MovieClip [Options] Frame 1stop();Symbol 995 Buttonon (release) { prevFrame(); }Symbol 998 Buttonon (release) { nextFrame(); }Symbol 1003 Buttonon (press) { intro_txt.scroll--; }Symbol 1004 Buttonon (press) { intro_txt.scroll++; }Symbol 1164 MovieClip [Enemies&Guns] Frame 1stop(); intro_txt.text = "Each gun can be used by a special opponent, but you can use any gun you'll find (just drop your current gun - [G] key). Also each gun has some characteristics:\n"; intro_txt.text = intro_txt.text + "1. Caliber: You can get ammo from guns, dropped by dead enemies, if its caliber the same.\n"; intro_txt.text = intro_txt.text + "2. Kickback: Bullet error ratio after first shoot, it decreases by 30 per second.\n"; intro_txt.text = intro_txt.text + "3. Max. kickback: Maximal amount of bullet error ratio.\n"; intro_txt.text = intro_txt.text + "4. Fire rate: How much time need weapon to shoot again, in 1/30 seconds.\n"; intro_txt.text = intro_txt.text + "5. Damage: Just amount of HP a soldier will lose, when he's hit. Armor can really decrease amount of damage. Every soldier has 100 HP and 100 AP\n"; intro_txt.text = intro_txt.text + "6. Clip: Amount of ammo in the clip\n"; intro_txt.text = intro_txt.text + "7. Ammo: Amount of ammo given in the begining of mission.";Symbol 1170 Buttonon (release) { _root.gameLoad("American", 0); }Symbol 1180 Buttonon (release) { _root.gameLoad("German", 4); }Symbol 1187 Buttonon (release) { _root.gameLoad("German", 3); }Symbol 1194 Buttonon (release) { _root.gameLoad("German", 2); }Symbol 1202 Buttonon (release) { _root.gameLoad("German", 1); }Symbol 1209 Buttonon (release) { _root.gameLoad("German", 0); }Symbol 1213 Buttonon (release) { _root.hero0.removeMovieClip(); _root.scr.removeMovieClip(); _root.unloadMap(); _root.toMenu(); _root.win.removeMovieClip(); }Symbol 1216 Buttonon (release) { var t_campain = _root.pc.nx.n_campain; var t_mission = _root.pc.nx.n_mission; _root.hero0.removeMovieClip(); _root.gameLoad(t_campain, t_mission); _root.again.removeMovieClip(); }Symbol 1217 Buttonon (release) { _root.hero0.removeMovieClip(); _root.scr.removeMovieClip(); _root.unloadMap(); _root.toMenu(); _root.again.removeMovieClip(); }Symbol 1221 MovieClip [YOU] Frame 1this.onEnterFrame = function () { this._x = _root.hero0._x; this._y = _root.hero0._y; this._alpha--; };Symbol 1221 MovieClip [YOU] Frame 100this.removeMovieClip();Symbol 1227 Buttonon (rollOver) { _root.attachMovie("American_Missions", "mission", 3, {_x:200}); _root.brief.unloadMovie(); }Symbol 1228 Buttonon (rollOver) { _root.attachMovie("Soviet_Missions", "mission", 3, {_x:200}); _root.brief.unloadMovie(); }Symbol 1229 Buttonon (rollOver) { _root.attachMovie("German_Missions", "mission", 3, {_x:200}); _root.brief.unloadMovie(); }Symbol 1230 Buttonon (rollOver) { _root.attachMovie("USA_Missions", "mission", 3, {_x:200}); _root.brief.unloadMovie(); }Symbol 1231 Buttonon (rollOver) { _root.attachMovie("Vietnam_Missions", "mission", 3, {_x:200}); _root.brief.unloadMovie(); }Symbol 1232 Buttonon (rollOver) { _root.attachMovie("Options", "mission", 3, {_x:200, _y:50}); _root.brief.unloadMovie(); }Symbol 1233 Buttonon (rollOver) { _root.attachMovie("Enemies&Guns", "mission", 3, {_x:200, _y:50}); _root.brief.unloadMovie(); }
Library Items
Symbol 1 Graphic | Used by:2 | |
Symbol 2 MovieClip | Uses:1 | Used by:5 |
Symbol 3 Graphic | Used by:4 | |
Symbol 4 MovieClip | Uses:3 | Used by:5 |
Symbol 5 MovieClip | Uses:2 4 | Used by:22 26 |
Symbol 6 MovieClip | Used by:13 | |
Symbol 7 MovieClip | Used by:13 | |
Symbol 8 MovieClip | Used by:13 | |
Symbol 9 Sound | Used by:13 | |
Symbol 10 Sound | Used by:13 | |
Symbol 11 Sound | Used by:13 | |
Symbol 12 Sound | Used by:13 | |
Symbol 13 MovieClip | Uses:6 7 8 9 10 11 12 | Used by:22 26 |
Symbol 14 MovieClip | Used by:16 | |
Symbol 15 MovieClip | Used by:16 | |
Symbol 16 MovieClip | Uses:14 15 | Used by:22 26 |
Symbol 17 ShapeTweening | Used by:22 | |
Symbol 18 ShapeTweening | Used by:22 | |
Symbol 19 ShapeTweening | Used by:22 | |
Symbol 20 Sound | Used by:22 26 | |
Symbol 21 Graphic | Used by:22 26 | |
Symbol 22 MovieClip [Player] | Uses:5 13 16 17 18 19 20 21 | |
Symbol 23 ShapeTweening | Used by:26 | |
Symbol 24 ShapeTweening | Used by:26 | |
Symbol 25 ShapeTweening | Used by:26 | |
Symbol 26 MovieClip [Hero] | Uses:5 13 16 23 24 25 20 21 | |
Symbol 27 Graphic | Used by:28 | |
Symbol 28 MovieClip [Uniform_German_SS] | Uses:27 | |
Symbol 29 Graphic | Used by:30 | |
Symbol 30 MovieClip [Uniform_American_Corporal] | Uses:29 | |
Symbol 31 Graphic | Used by:32 | |
Symbol 32 MovieClip [Uniform_USA_Sniper] | Uses:31 | |
Symbol 33 Graphic | Used by:34 | |
Symbol 34 MovieClip [Uniform_USA_Delta] | Uses:33 | |
Symbol 35 Graphic | Used by:36 | |
Symbol 36 MovieClip [Uniform_USA_AT] | Uses:35 | |
Symbol 37 Graphic | Used by:38 | |
Symbol 38 MovieClip [Uniform_USA_Private] | Uses:37 | |
Symbol 39 Graphic | Used by:40 | |
Symbol 40 MovieClip [Uniform_USA_Sergant] | Uses:39 | |
Symbol 41 Graphic | Used by:42 | |
Symbol 42 MovieClip [Uniform_American_Sergant] | Uses:41 | |
Symbol 43 Graphic | Used by:44 | |
Symbol 44 MovieClip [Uniform_German_Sergant] | Uses:43 | |
Symbol 45 Graphic | Used by:46 | |
Symbol 46 MovieClip [Uniform_American_Private] | Uses:45 | |
Symbol 47 Graphic | Used by:48 | |
Symbol 48 MovieClip [Uniform_German_Private] | Uses:47 | |
Symbol 49 Graphic | Used by:50 | |
Symbol 50 MovieClip [Uniform_USA_Mashinegunner] | Uses:49 | |
Symbol 51 Graphic | Used by:52 | |
Symbol 52 MovieClip [Uniform_American_Mashinegunner] | Uses:51 | |
Symbol 53 Graphic | Used by:54 | |
Symbol 54 MovieClip [Uniform_German_Mashinegunner] | Uses:53 | |
Symbol 55 Graphic | Used by:56 | |
Symbol 56 MovieClip [Uniform_Soviet_Mashinegunner] | Uses:55 | |
Symbol 57 Graphic | Used by:58 | |
Symbol 58 MovieClip [Uniform_USA_Officer] | Uses:57 | |
Symbol 59 Graphic | Used by:60 | |
Symbol 60 MovieClip [Uniform_American_Officer] | Uses:59 | |
Symbol 61 Graphic | Used by:62 | |
Symbol 62 MovieClip [Uniform_German_Officer] | Uses:61 | |
Symbol 63 Graphic | Used by:64 | |
Symbol 64 MovieClip [Uniform_Soviet_Officer] | Uses:63 | |
Symbol 65 Graphic | Used by:66 | |
Symbol 66 MovieClip [Uniform_Soviet_Sergant] | Uses:65 | |
Symbol 67 Graphic | Used by:68 | |
Symbol 68 MovieClip [Uniform_Soviet_Partisan] | Uses:67 | |
Symbol 69 Graphic | Used by:70 | |
Symbol 70 MovieClip [Uniform_Vietnam_Sniper] | Uses:69 | |
Symbol 71 Graphic | Used by:72 | |
Symbol 72 MovieClip [Uniform_Vietnam_Specialist] | Uses:71 | |
Symbol 73 Graphic | Used by:74 | |
Symbol 74 MovieClip [Uniform_Vietnam_Officer] | Uses:73 | |
Symbol 75 Graphic | Used by:76 | |
Symbol 76 MovieClip [Uniform_Vietnam_Mashinegunner] | Uses:75 | |
Symbol 77 Graphic | Used by:78 | |
Symbol 78 MovieClip [Uniform_Vietnam_Sergant] | Uses:77 | |
Symbol 79 Graphic | Used by:80 | |
Symbol 80 MovieClip [Uniform_Vietnam_Rebel] | Uses:79 | |
Symbol 81 Graphic | Used by:82 | |
Symbol 82 MovieClip [Uniform_Vietnam_Private] | Uses:81 | |
Symbol 83 Graphic | Used by:84 | |
Symbol 84 MovieClip [Uniform_Soviet_Private] | Uses:83 | |
Symbol 85 Graphic | Used by:87 | |
Symbol 86 Graphic | Used by:87 103 113 711 1164 | |
Symbol 87 MovieClip [Helm_German_SS] | Uses:85 86 | |
Symbol 88 Graphic | Used by:89 | |
Symbol 89 MovieClip [Helm_American_Corporal] | Uses:88 | |
Symbol 90 Graphic | Used by:91 | |
Symbol 91 MovieClip [Helm_USA_Sniper] | Uses:90 | |
Symbol 92 Graphic | Used by:93 | |
Symbol 93 MovieClip [Helm_USA_Delta] | Uses:92 | |
Symbol 94 Graphic | Used by:95 | |
Symbol 95 MovieClip [Helm_USA_AT] | Uses:94 | |
Symbol 96 Graphic | Used by:97 | |
Symbol 97 MovieClip [Helm_USA_Private] | Uses:96 | |
Symbol 98 Graphic | Used by:99 | |
Symbol 99 MovieClip [Helm_USA_Sergant] | Uses:98 | |
Symbol 100 Graphic | Used by:101 | |
Symbol 101 MovieClip [Helm_American_Sergant] | Uses:100 | |
Symbol 102 Graphic | Used by:103 | |
Symbol 103 MovieClip [Helm_German_Sergant] | Uses:102 86 | |
Symbol 104 Graphic | Used by:105 | |
Symbol 105 MovieClip [Helm_American_Private] | Uses:104 | |
Symbol 106 Graphic | Used by:107 | |
Symbol 107 MovieClip [Helm_German_Private] | Uses:106 | |
Symbol 108 Graphic | Used by:109 | |
Symbol 109 MovieClip [Helm_USA_Mashinegunner] | Uses:108 | |
Symbol 110 Graphic | Used by:111 | |
Symbol 111 MovieClip [Helm_American_Mashinegunner] | Uses:110 | |
Symbol 112 Graphic | Used by:113 | |
Symbol 113 MovieClip [Helm_German_Mashinegunner] | Uses:112 86 | |
Symbol 114 Graphic | Used by:115 | |
Symbol 115 MovieClip [Helm_Soviet_Mashinegunner] | Uses:114 | |
Symbol 116 Graphic | Used by:117 | |
Symbol 117 MovieClip [Helm_USA_Officer] | Uses:116 | |
Symbol 118 Graphic | Used by:119 | |
Symbol 119 MovieClip [Helm_American_Officer] | Uses:118 | |
Symbol 120 Graphic | Used by:121 | |
Symbol 121 MovieClip [Helm_German_Officer] | Uses:120 | |
Symbol 122 Graphic | Used by:123 | |
Symbol 123 MovieClip [Helm_Soviet_Officer] | Uses:122 | |
Symbol 124 Graphic | Used by:125 | |
Symbol 125 MovieClip [Helm_Soviet_Sergant] | Uses:124 | |
Symbol 126 Graphic | Used by:127 | |
Symbol 127 MovieClip [Helm_Soviet_Partisan] | Uses:126 | |
Symbol 128 Graphic | Used by:129 | |
Symbol 129 MovieClip [Helm_Vietnam_Sniper] | Uses:128 | |
Symbol 130 Graphic | Used by:131 | |
Symbol 131 MovieClip [Helm_Vietnam_Specialist] | Uses:130 | |
Symbol 132 Graphic | Used by:133 | |
Symbol 133 MovieClip [Helm_Vietnam_Officer] | Uses:132 | |
Symbol 134 Graphic | Used by:135 | |
Symbol 135 MovieClip [Helm_Vietnam_Mashinegunner] | Uses:134 | |
Symbol 136 Graphic | Used by:137 | |
Symbol 137 MovieClip [Helm_Vietnam_Sergant] | Uses:136 | |
Symbol 138 Graphic | Used by:139 | |
Symbol 139 MovieClip [Helm_Vietnam_Rebel] | Uses:138 | |
Symbol 140 Graphic | Used by:141 | |
Symbol 141 MovieClip [Helm_Vietnam_Private] | Uses:140 | |
Symbol 142 Graphic | Used by:143 | |
Symbol 143 MovieClip [Helm_Soviet_Private] | Uses:142 | |
Symbol 144 Graphic | Used by:149 | |
Symbol 145 Graphic | Used by:148 | |
Symbol 146 Sound | Used by:148 | |
Symbol 147 Graphic | Used by:148 | |
Symbol 148 MovieClip | Uses:145 146 147 | Used by:149 153 155 157 159 163 165 167 169 171 173 175 177 179 181 183 185 187 195 197 199 201 203 216 218 220 222 224 478 |
Symbol 149 MovieClip [MP_40] | Uses:144 148 | |
Symbol 150 Graphic | Used by:151 | |
Symbol 151 MovieClip [Knife_gr] | Uses:150 | |
Symbol 152 Graphic | Used by:153 | |
Symbol 153 MovieClip [UZI] | Uses:152 148 | |
Symbol 154 Graphic | Used by:155 | |
Symbol 155 MovieClip [MP5] | Uses:154 148 | |
Symbol 156 Graphic | Used by:157 | |
Symbol 157 MovieClip [Thompson] | Uses:156 148 | |
Symbol 158 Graphic | Used by:159 | |
Symbol 159 MovieClip [PPH_41] | Uses:158 148 | |
Symbol 160 Graphic | Used by:161 | |
Symbol 161 MovieClip [Knife] | Uses:160 | |
Symbol 162 Graphic | Used by:163 | |
Symbol 163 MovieClip [WALTER] | Uses:162 148 | |
Symbol 164 Graphic | Used by:165 | |
Symbol 165 MovieClip [Colt_1917] | Uses:164 148 | |
Symbol 166 Graphic | Used by:167 | |
Symbol 167 MovieClip [Beretta] | Uses:166 148 | |
Symbol 168 Graphic | Used by:169 | |
Symbol 169 MovieClip [PM] | Uses:168 148 | |
Symbol 170 Graphic | Used by:171 | |
Symbol 171 MovieClip [TT_33] | Uses:170 148 | |
Symbol 172 Graphic | Used by:173 | |
Symbol 173 MovieClip [HK_28] | Uses:172 148 | |
Symbol 174 Graphic | Used by:175 | |
Symbol 175 MovieClip [SuperShotgun] | Uses:174 148 | |
Symbol 176 Graphic | Used by:177 | |
Symbol 177 MovieClip [SPAS_12] | Uses:176 148 | |
Symbol 178 Graphic | Used by:179 | |
Symbol 179 MovieClip [Benelli_M3] | Uses:178 148 | |
Symbol 180 Graphic | Used by:181 | |
Symbol 181 MovieClip [Browning_1921] | Uses:180 148 | |
Symbol 182 Graphic | Used by:183 | |
Symbol 183 MovieClip [DB] | Uses:182 148 | |
Symbol 184 Graphic | Used by:185 | |
Symbol 185 MovieClip [StG_42] | Uses:184 148 | |
Symbol 186 Graphic | Used by:187 | |
Symbol 187 MovieClip [Garand_M1] | Uses:186 148 | |
Symbol 188 Graphic | Used by:195 | |
Symbol 189 Graphic | Used by:193 | |
Symbol 190 Graphic | Used by:193 | |
Symbol 191 Graphic | Used by:193 | |
Symbol 192 Graphic | Used by:193 | |
Symbol 193 MovieClip | Uses:189 190 191 192 | Used by:195 |
Symbol 194 Graphic | Used by:195 | |
Symbol 195 MovieClip [Minigun] | Uses:188 193 194 148 | |
Symbol 196 Graphic | Used by:197 | |
Symbol 197 MovieClip [Browning_30] | Uses:196 148 | |
Symbol 198 Graphic | Used by:199 | |
Symbol 199 MovieClip [M60] | Uses:198 148 | |
Symbol 200 Graphic | Used by:201 | |
Symbol 201 MovieClip [PKM] | Uses:200 148 | |
Symbol 202 Graphic | Used by:203 | |
Symbol 203 MovieClip [PPD] | Uses:202 148 | |
Symbol 204 Graphic | Used by:210 | |
Symbol 205 Graphic | Used by:209 | |
Symbol 206 Sound | Used by:209 | |
Symbol 207 Graphic | Used by:209 | |
Symbol 208 Graphic | Used by:209 | |
Symbol 209 MovieClip | Uses:205 206 207 208 | Used by:210 212 214 |
Symbol 210 MovieClip [RocketLauncher] | Uses:204 209 | |
Symbol 211 Graphic | Used by:212 | |
Symbol 212 MovieClip [FLY] | Uses:211 209 | |
Symbol 213 Graphic | Used by:214 | |
Symbol 214 MovieClip [LAW] | Uses:213 209 | |
Symbol 215 Graphic | Used by:216 | |
Symbol 216 MovieClip [SKS] | Uses:215 148 | |
Symbol 217 Graphic | Used by:218 | |
Symbol 218 MovieClip [M_16] | Uses:217 148 | |
Symbol 219 Graphic | Used by:220 | |
Symbol 220 MovieClip [M50] | Uses:219 148 | |
Symbol 221 Graphic | Used by:222 | |
Symbol 222 MovieClip [SVD] | Uses:221 148 | |
Symbol 223 Graphic | Used by:224 | |
Symbol 224 MovieClip [AK_47] | Uses:223 148 | |
Symbol 225 Graphic | Used by:226 | |
Symbol 226 MovieClip [Hand_L_German_SS] | Uses:225 | |
Symbol 227 Graphic | Used by:228 | |
Symbol 228 MovieClip [Hand_L_American_Corporal] | Uses:227 | |
Symbol 229 Graphic | Used by:230 | |
Symbol 230 MovieClip [Hand_L_USA_Sniper] | Uses:229 | |
Symbol 231 Graphic | Used by:232 | |
Symbol 232 MovieClip [Hand_L_USA_Delta] | Uses:231 | |
Symbol 233 Graphic | Used by:234 | |
Symbol 234 MovieClip [Hand_L_USA_AT] | Uses:233 | |
Symbol 235 Graphic | Used by:236 | |
Symbol 236 MovieClip [Hand_L_USA_Private] | Uses:235 | |
Symbol 237 Graphic | Used by:238 | |
Symbol 238 MovieClip [Hand_L_USA_Sergant] | Uses:237 | |
Symbol 239 Graphic | Used by:240 | |
Symbol 240 MovieClip [Hand_L_American_Sergant] | Uses:239 | |
Symbol 241 Graphic | Used by:242 | |
Symbol 242 MovieClip [Hand_L_German_Sergant] | Uses:241 | |
Symbol 243 Graphic | Used by:244 | |
Symbol 244 MovieClip [Hand_L_American_Private] | Uses:243 | |
Symbol 245 Graphic | Used by:246 | |
Symbol 246 MovieClip [Hand_L_German_Private] | Uses:245 | |
Symbol 247 Graphic | Used by:248 | |
Symbol 248 MovieClip [Hand_L_USA_Mashinegunner] | Uses:247 | |
Symbol 249 Graphic | Used by:250 | |
Symbol 250 MovieClip [Hand_L_American_Mashinegunner] | Uses:249 | |
Symbol 251 Graphic | Used by:252 | |
Symbol 252 MovieClip [Hand_L_German_Mashinegunner] | Uses:251 | |
Symbol 253 Graphic | Used by:254 | |
Symbol 254 MovieClip [Hand_L_Soviet_Mashinegunner] | Uses:253 | |
Symbol 255 Graphic | Used by:256 | |
Symbol 256 MovieClip [Hand_L_USA_Officer] | Uses:255 | |
Symbol 257 Graphic | Used by:258 | |
Symbol 258 MovieClip [Hand_L_American_Officer] | Uses:257 | |
Symbol 259 Graphic | Used by:260 | |
Symbol 260 MovieClip [Hand_L_German_Officer] | Uses:259 | |
Symbol 261 Graphic | Used by:262 | |
Symbol 262 MovieClip [Hand_L_Soviet_Officer] | Uses:261 | |
Symbol 263 Graphic | Used by:264 | |
Symbol 264 MovieClip [Hand_L_Soviet_Sergant] | Uses:263 | |
Symbol 265 Graphic | Used by:266 | |
Symbol 266 MovieClip [Hand_L_Soviet_Partisan] | Uses:265 | |
Symbol 267 Graphic | Used by:268 | |
Symbol 268 MovieClip [Hand_L_Vietnam_Sniper] | Uses:267 | |
Symbol 269 Graphic | Used by:270 | |
Symbol 270 MovieClip [Hand_L_Vietnam_Specialist] | Uses:269 | |
Symbol 271 Graphic | Used by:272 | |
Symbol 272 MovieClip [Hand_L_Vietnam_Officer] | Uses:271 | |
Symbol 273 Graphic | Used by:274 | |
Symbol 274 MovieClip [Hand_L_Vietnam_Mashinegunner] | Uses:273 | |
Symbol 275 Graphic | Used by:276 | |
Symbol 276 MovieClip [Hand_L_Vietnam_Sergant] | Uses:275 | |
Symbol 277 Graphic | Used by:278 | |
Symbol 278 MovieClip [Hand_L_Vietnam_Rebel] | Uses:277 | |
Symbol 279 Graphic | Used by:280 | |
Symbol 280 MovieClip [Hand_L_Vietnam_Private] | Uses:279 | |
Symbol 281 Graphic | Used by:282 | |
Symbol 282 MovieClip [Hand_L_Soviet_Private] | Uses:281 | |
Symbol 283 Graphic | Used by:284 | |
Symbol 284 MovieClip [Hand_R_German_SS] | Uses:283 | |
Symbol 285 Graphic | Used by:286 | |
Symbol 286 MovieClip [Hand_R_American_Corporal] | Uses:285 | |
Symbol 287 Graphic | Used by:288 | |
Symbol 288 MovieClip [Hand_R_USA_Sniper] | Uses:287 | |
Symbol 289 Graphic | Used by:290 | |
Symbol 290 MovieClip [Hand_R_USA_Delta] | Uses:289 | |
Symbol 291 Graphic | Used by:292 | |
Symbol 292 MovieClip [Hand_R_USA_AT] | Uses:291 | |
Symbol 293 Graphic | Used by:294 | |
Symbol 294 MovieClip [Hand_R_USA_Private] | Uses:293 | |
Symbol 295 Graphic | Used by:296 | |
Symbol 296 MovieClip [Hand_R_USA_Sergant] | Uses:295 | |
Symbol 297 Graphic | Used by:298 | |
Symbol 298 MovieClip [Hand_R_American_Sergant] | Uses:297 | |
Symbol 299 Graphic | Used by:300 | |
Symbol 300 MovieClip [Hand_R_German_Sergant] | Uses:299 | |
Symbol 301 Graphic | Used by:302 | |
Symbol 302 MovieClip [Hand_R_American_Private] | Uses:301 | |
Symbol 303 Graphic | Used by:304 | |
Symbol 304 MovieClip [Hand_R_German_Private] | Uses:303 | |
Symbol 305 Graphic | Used by:306 | |
Symbol 306 MovieClip [Hand_R_USA_Mashinegunner] | Uses:305 | |
Symbol 307 Graphic | Used by:308 | |
Symbol 308 MovieClip [Hand_R_American_Mashinegunner] | Uses:307 | |
Symbol 309 Graphic | Used by:310 | |
Symbol 310 MovieClip [Hand_R_German_Mashinegunner] | Uses:309 | |
Symbol 311 Graphic | Used by:312 | |
Symbol 312 MovieClip [Hand_R_Soviet_Mashinegunner] | Uses:311 | |
Symbol 313 Graphic | Used by:314 | |
Symbol 314 MovieClip [Hand_R_USA_Officer] | Uses:313 | |
Symbol 315 Graphic | Used by:316 | |
Symbol 316 MovieClip [Hand_R_American_Officer] | Uses:315 | |
Symbol 317 Graphic | Used by:318 | |
Symbol 318 MovieClip [Hand_R_German_Officer] | Uses:317 | |
Symbol 319 Graphic | Used by:320 | |
Symbol 320 MovieClip [Hand_R_Soviet_Officer] | Uses:319 | |
Symbol 321 Graphic | Used by:322 | |
Symbol 322 MovieClip [Hand_R_Soviet_Sergant] | Uses:321 | |
Symbol 323 Graphic | Used by:324 | |
Symbol 324 MovieClip [Hand_R_Soviet_Partisan] | Uses:323 | |
Symbol 325 Graphic | Used by:326 | |
Symbol 326 MovieClip [Hand_R_Vietnam_Sniper] | Uses:325 | |
Symbol 327 Graphic | Used by:328 | |
Symbol 328 MovieClip [Hand_R_Vietnam_Specialist] | Uses:327 | |
Symbol 329 Graphic | Used by:330 | |
Symbol 330 MovieClip [Hand_R_Vietnam_Officer] | Uses:329 | |
Symbol 331 Graphic | Used by:332 | |
Symbol 332 MovieClip [Hand_R_Vietnam_Mashinegunner] | Uses:331 | |
Symbol 333 Graphic | Used by:334 | |
Symbol 334 MovieClip [Hand_R_Vietnam_Sergant] | Uses:333 | |
Symbol 335 Graphic | Used by:336 | |
Symbol 336 MovieClip [Hand_R_Vietnam_Rebel] | Uses:335 | |
Symbol 337 Graphic | Used by:338 | |
Symbol 338 MovieClip [Hand_R_Vietnam_Private] | Uses:337 | |
Symbol 339 Graphic | Used by:340 | |
Symbol 340 MovieClip [Hand_R_Soviet_Private] | Uses:339 | |
Symbol 341 Graphic | Used by:342 | |
Symbol 342 MovieClip [AR_Soviet_0] | Uses:341 | |
Symbol 343 Graphic | Used by:344 | |
Symbol 344 MovieClip [BULL_Soviet_0] | Uses:343 | |
Symbol 345 Graphic | Used by:346 | |
Symbol 346 MovieClip [BULL_Soviet_2] | Uses:345 | |
Symbol 347 Graphic | Used by:348 | |
Symbol 348 MovieClip [AR_Soviet_2] | Uses:347 | |
Symbol 349 Graphic | Used by:350 | |
Symbol 350 MovieClip [BULL_Soviet_3] | Uses:349 | |
Symbol 351 Graphic | Used by:352 | |
Symbol 352 MovieClip [AR_Soviet_3] | Uses:351 | |
Symbol 353 Graphic | Used by:355 364 375 384 389 394 418 423 428 441 446 488 496 501 506 511 516 531 543 548 558 563 568 573 | |
Symbol 354 Graphic | Used by:355 364 375 384 389 394 418 423 428 441 446 488 496 501 506 511 516 531 543 548 558 563 568 573 | |
Symbol 355 MovieClip [UP_Soviet_3] | Uses:353 354 | |
Symbol 356 Graphic | Used by:357 | |
Symbol 357 MovieClip [BULL_Soviet_1] | Uses:356 | |
Symbol 358 Graphic | Used by:359 | |
Symbol 359 MovieClip [AR_Soviet_1] | Uses:358 | |
Symbol 360 Graphic | Used by:361 | |
Symbol 361 MovieClip [BULL_Soviet_4] | Uses:360 | |
Symbol 362 Graphic | Used by:363 | |
Symbol 363 MovieClip [AR_Soviet_4] | Uses:362 | |
Symbol 364 MovieClip [UP_Soviet_4] | Uses:353 354 | |
Symbol 365 Graphic | Used by:374 | |
Symbol 366 Graphic | Used by:374 454 474 479 601 603 606 608 | |
Symbol 367 Graphic | Used by:374 379 413 454 456 461 474 479 493 519 522 524 533 536 579 581 585 587 589 591 593 595 599 601 603 606 608 614 617 | |
Symbol 368 Graphic | Used by:374 379 413 454 456 479 493 495 519 522 524 533 536 579 581 585 587 589 591 593 595 599 601 603 606 608 | |
Symbol 369 Graphic | Used by:371 | |
Symbol 370 Graphic | Used by:371 | |
Symbol 371 MovieClip [NextLevel] | Uses:369 370 | Used by:374 379 413 454 456 461 474 479 493 519 522 524 533 536 579 581 585 587 589 591 593 595 599 601 603 606 608 614 617 |
Symbol 372 Graphic | Used by:374 454 456 519 601 608 614 617 | |
Symbol 373 Graphic | Used by:374 474 479 601 608 | |
Symbol 374 MovieClip [PICT_Soviet_4] | Uses:365 366 367 368 371 372 373 | |
Symbol 375 MovieClip [UP_Soviet_1] | Uses:353 354 | |
Symbol 376 Graphic | Used by:379 | |
Symbol 377 Graphic | Used by:379 474 | |
Symbol 378 Graphic | Used by:379 389 595 | |
Symbol 379 MovieClip [PICT_Soviet_1] | Uses:376 377 367 368 371 378 | |
Symbol 380 Graphic | Used by:381 | |
Symbol 381 MovieClip [BULL_American_0] | Uses:380 | |
Symbol 382 Graphic | Used by:383 | |
Symbol 383 MovieClip [AR_American_0] | Uses:382 | |
Symbol 384 MovieClip [UP_American_0] | Uses:353 354 | |
Symbol 385 Graphic | Used by:386 | |
Symbol 386 MovieClip [BULL_American_1] | Uses:385 | |
Symbol 387 Graphic | Used by:388 | |
Symbol 388 MovieClip [AR_American_1] | Uses:387 | |
Symbol 389 MovieClip [UP_American_1] | Uses:353 354 378 | |
Symbol 390 Graphic | Used by:391 | |
Symbol 391 MovieClip [BULL_American_2] | Uses:390 | |
Symbol 392 Graphic | Used by:393 | |
Symbol 393 MovieClip [AR_American_2] | Uses:392 | |
Symbol 394 MovieClip [UP_American_2] | Uses:353 354 | |
Symbol 395 Bitmap | Used by:397 457 462 602 610 616 | |
Symbol 396 Bitmap | Used by:397 457 462 610 616 | |
Symbol 397 Graphic | Uses:396 395 | Used by:413 |
Symbol 398 Graphic | Used by:413 454 456 461 474 479 493 519 522 524 533 536 585 587 589 591 593 595 599 601 603 606 | |
Symbol 399 Graphic | Used by:413 461 603 614 | |
Symbol 400 Graphic | Used by:413 461 474 603 614 | |
Symbol 401 Graphic | Used by:413 603 617 | |
Symbol 402 Graphic | Used by:413 461 474 603 614 617 | |
Symbol 403 Graphic | Used by:413 454 456 581 | |
Symbol 404 Graphic | Used by:413 461 474 614 | |
Symbol 405 Graphic | Used by:413 614 | |
Symbol 406 Graphic | Used by:413 461 474 493 533 587 589 593 614 | |
Symbol 407 Graphic | Used by:413 461 474 614 | |
Symbol 408 Graphic | Used by:413 461 474 614 | |
Symbol 409 Graphic | Used by:413 461 474 614 | |
Symbol 410 Graphic | Used by:413 461 474 493 522 533 614 | |
Symbol 411 Graphic | Used by:413 493 533 579 593 614 | |
Symbol 412 Graphic | Used by:413 614 | |
Symbol 413 MovieClip [PICT_American_2] | Uses:397 367 368 371 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 | |
Symbol 414 Graphic | Used by:415 | |
Symbol 415 MovieClip [BULL_American_3] | Uses:414 | |
Symbol 416 Graphic | Used by:417 | |
Symbol 417 MovieClip [AR_American_3] | Uses:416 | |
Symbol 418 MovieClip [UP_American_3] | Uses:354 353 | |
Symbol 419 Graphic | Used by:420 | |
Symbol 420 MovieClip [BULL_American_4] | Uses:419 | |
Symbol 421 Graphic | Used by:422 | |
Symbol 422 MovieClip [AR_American_4] | Uses:421 | |
Symbol 423 MovieClip [UP_American_4] | Uses:354 353 | |
Symbol 424 Graphic | Used by:425 | |
Symbol 425 MovieClip [BULL_German_0] | Uses:424 | |
Symbol 426 Graphic | Used by:427 | |
Symbol 427 MovieClip [AR_German_0] | Uses:426 | |
Symbol 428 MovieClip [UP_German_0] | Uses:353 354 | |
Symbol 429 Graphic | Used by:430 | |
Symbol 430 MovieClip [BULL_German_1] | Uses:429 | |
Symbol 431 Graphic | Used by:432 | |
Symbol 432 MovieClip [AR_German_1] | Uses:431 | |
Symbol 433 Graphic | Used by:434 | |
Symbol 434 MovieClip [BULL_German_2] | Uses:433 | |
Symbol 435 Graphic | Used by:436 | |
Symbol 436 MovieClip [AR_German_2] | Uses:435 | |
Symbol 437 Graphic | Used by:438 | |
Symbol 438 MovieClip [AR_German_3] | Uses:437 | |
Symbol 439 Graphic | Used by:440 | |
Symbol 440 MovieClip [BULL_German_3] | Uses:439 | |
Symbol 441 MovieClip [UP_German_3] | Uses:353 354 | |
Symbol 442 Graphic | Used by:443 | |
Symbol 443 MovieClip [AR_German_4] | Uses:442 | |
Symbol 444 Graphic | Used by:445 | |
Symbol 445 MovieClip [BULL_German_4] | Uses:444 | |
Symbol 446 MovieClip [UP_German_4] | Uses:353 354 | |
Symbol 447 Graphic | Used by:454 | |
Symbol 448 Graphic | Used by:454 587 | |
Symbol 449 Graphic | Used by:454 456 474 606 608 | |
Symbol 450 Graphic | Used by:454 456 474 585 587 614 | |
Symbol 451 Graphic | Used by:454 456 474 587 614 | |
Symbol 452 Graphic | Used by:454 456 474 606 608 | |
Symbol 453 Graphic | Used by:454 585 587 606 | |
Symbol 454 MovieClip [PICT_German_4] | Uses:447 366 371 398 367 403 372 368 448 449 450 451 452 453 | |
Symbol 455 Graphic | Used by:456 | |
Symbol 456 MovieClip [PICT_German_3] | Uses:455 371 398 367 403 372 368 452 449 450 451 | |
Symbol 457 Graphic | Uses:395 396 | Used by:461 |
Symbol 458 Graphic | Used by:461 474 493 533 579 593 614 | |
Symbol 459 Graphic | Used by:461 474 493 533 579 587 589 593 614 | |
Symbol 460 Graphic | Used by:461 474 493 533 579 593 614 | |
Symbol 461 MovieClip [PICT_German_2] | Uses:457 404 458 371 398 367 410 459 460 409 407 400 406 402 399 408 | |
Symbol 462 Graphic | Uses:396 395 | Used by:474 |
Symbol 463 Graphic | Used by:474 479 493 599 608 614 617 | |
Symbol 464 Graphic | Used by:474 587 614 | |
Symbol 465 Graphic | Used by:474 614 617 | |
Symbol 466 Graphic | Used by:474 614 617 | |
Symbol 467 Graphic | Used by:474 614 617 | |
Symbol 468 Graphic | Used by:474 614 | |
Symbol 469 Graphic | Used by:474 493 522 533 614 | |
Symbol 470 Graphic | Used by:474 587 614 | |
Symbol 471 Graphic | Used by:474 587 614 | |
Symbol 472 Graphic | Used by:474 614 | |
Symbol 473 Graphic | Used by:474 585 587 614 | |
Symbol 474 MovieClip [PICT_German_1] | Uses:462 404 458 366 371 398 367 463 373 452 449 464 451 465 466 467 410 459 460 468 469 409 470 408 471 407 472 473 450 400 406 402 377 | |
Symbol 475 Graphic | Used by:479 | |
Symbol 476 Graphic | Used by:479 599 608 614 617 | |
Symbol 477 Graphic | Used by:478 | |
Symbol 478 MovieClip [MG_36] | Uses:477 148 | Used by:479 599 608 614 617 |
Symbol 479 MovieClip [PICT_German_0] | Uses:475 366 367 368 371 398 476 478 463 373 | |
Symbol 480 Graphic | Used by:481 | |
Symbol 481 MovieClip [BULL_Vietnam_0] | Uses:480 | |
Symbol 482 Graphic | Used by:484 | |
Symbol 483 Graphic | Used by:484 530 | |
Symbol 484 MovieClip [AR_Vietnam_0] | Uses:482 483 | |
Symbol 485 Graphic | Used by:488 496 501 506 511 516 531 543 548 553 558 563 568 573 | |
Symbol 486 Graphic | Used by:488 496 501 506 511 516 531 543 548 553 558 563 568 573 | |
Symbol 487 Graphic | Used by:488 496 501 506 511 516 531 543 548 553 558 563 568 573 | |
Symbol 488 MovieClip [UP_Vietnam_0] | Uses:353 354 485 486 487 | |
Symbol 489 Graphic | Used by:493 | |
Symbol 490 Graphic | Used by:493 533 587 589 593 | |
Symbol 491 Graphic | Used by:493 522 533 | |
Symbol 492 Graphic | Used by:493 533 579 593 | |
Symbol 493 MovieClip [PICT_Vietnam_0] | Uses:489 367 368 371 398 463 490 406 459 491 410 469 492 458 411 460 | |
Symbol 494 Graphic | Used by:495 | |
Symbol 495 MovieClip [AR_Vietnam_1] | Uses:494 368 | |
Symbol 496 MovieClip [UP_Vietnam_1] | Uses:485 486 487 353 354 | |
Symbol 497 Graphic | Used by:498 | |
Symbol 498 MovieClip [BULL_Vietnam_2] | Uses:497 | |
Symbol 499 Graphic | Used by:500 | |
Symbol 500 MovieClip [AR_Vietnam_2] | Uses:499 | |
Symbol 501 MovieClip [UP_Vietnam_2] | Uses:487 485 486 353 354 | |
Symbol 502 Graphic | Used by:503 | |
Symbol 503 MovieClip [BULL_Vietnam_4] | Uses:502 | |
Symbol 504 Graphic | Used by:505 | |
Symbol 505 MovieClip [AR_Vietnam_4] | Uses:504 | |
Symbol 506 MovieClip [UP_Vietnam_4] | Uses:485 487 486 353 354 | |
Symbol 507 Graphic | Used by:508 | |
Symbol 508 MovieClip [BULL_Vietnam_5] | Uses:507 | |
Symbol 509 Graphic | Used by:510 | |
Symbol 510 MovieClip [AR_Vietnam_5] | Uses:509 | |
Symbol 511 MovieClip [UP_Vietnam_5] | Uses:485 486 487 353 354 | |
Symbol 512 Graphic | Used by:513 | |
Symbol 513 MovieClip [BULL_Vietnam_6] | Uses:512 | |
Symbol 514 Graphic | Used by:515 | |
Symbol 515 MovieClip [AR_Vietnam_6] | Uses:514 | |
Symbol 516 MovieClip [UP_Vietnam_6] | Uses:353 485 486 487 354 | |
Symbol 517 Graphic | Used by:519 | |
Symbol 518 Graphic | Used by:519 522 524 533 536 579 581 | |
Symbol 519 MovieClip [PICT_Vietnam_6] | Uses:517 368 371 398 367 518 372 | |
Symbol 520 Graphic | Used by:522 | |
Symbol 521 Graphic | Used by:522 524 533 536 579 581 | |
Symbol 522 MovieClip [PICT_Vietnam_5] | Uses:520 368 371 398 367 518 521 491 410 469 | |
Symbol 523 Graphic | Used by:524 | |
Symbol 524 MovieClip [PICT_Vietnam_4] | Uses:523 368 371 398 367 518 521 | |
Symbol 525 Graphic | Used by:526 | |
Symbol 526 MovieClip [BULL_Vietnam_3] | Uses:525 | |
Symbol 527 Graphic | Used by:530 | |
Symbol 528 Graphic | Used by:530 542 | |
Symbol 529 Graphic | Used by:530 572 | |
Symbol 530 MovieClip [AR_Vietnam_3] | Uses:527 528 529 483 | |
Symbol 531 MovieClip [UP_Vietnam_3] | Uses:353 354 485 486 487 | |
Symbol 532 Graphic | Used by:533 | |
Symbol 533 MovieClip [PICT_Vietnam_3] | Uses:532 368 371 398 367 518 521 490 406 459 491 410 469 492 458 411 460 | |
Symbol 534 Graphic | Used by:536 | |
Symbol 535 Graphic | Used by:536 | |
Symbol 536 MovieClip [PICT_Vietnam_2] | Uses:534 368 371 398 367 535 518 521 | |
Symbol 537 Graphic | Used by:538 | |
Symbol 538 MovieClip [BULL_Vietnam_1] | Uses:537 | |
Symbol 539 Graphic | Used by:540 | |
Symbol 540 MovieClip [BULL_USA_0] | Uses:539 | |
Symbol 541 Graphic | Used by:542 | |
Symbol 542 MovieClip [AR_USA_0] | Uses:541 528 | |
Symbol 543 MovieClip [UP_USA_0] | Uses:353 354 485 486 487 | |
Symbol 544 Graphic | Used by:545 | |
Symbol 545 MovieClip [BULL_USA_1] | Uses:544 | |
Symbol 546 Graphic | Used by:547 | |
Symbol 547 MovieClip [AR_USA_1] | Uses:546 | |
Symbol 548 MovieClip [UP_USA_1] | Uses:353 354 485 486 487 | |
Symbol 549 Graphic | Used by:550 | |
Symbol 550 MovieClip [BULL_USA_2] | Uses:549 | |
Symbol 551 Graphic | Used by:552 | |
Symbol 552 MovieClip [AR_USA_2] | Uses:551 | |
Symbol 553 MovieClip [UP_USA_2] | Uses:485 486 487 | |
Symbol 554 Graphic | Used by:555 | |
Symbol 555 MovieClip [BULL_USA_3] | Uses:554 | |
Symbol 556 Graphic | Used by:557 | |
Symbol 557 MovieClip [AR_USA_3] | Uses:556 | |
Symbol 558 MovieClip [UP_USA_3] | Uses:353 354 485 486 487 | |
Symbol 559 Graphic | Used by:560 | |
Symbol 560 MovieClip [BULL_USA_4] | Uses:559 | |
Symbol 561 Graphic | Used by:562 | |
Symbol 562 MovieClip [AR_USA_4] | Uses:561 | |
Symbol 563 MovieClip [UP_USA_4] | Uses:485 486 487 353 354 | |
Symbol 564 Graphic | Used by:565 | |
Symbol 565 MovieClip [BULL_USA_5] | Uses:564 | |
Symbol 566 Graphic | Used by:567 | |
Symbol 567 MovieClip [AR_USA_5] | Uses:566 | |
Symbol 568 MovieClip [UP_USA_5] | Uses:353 354 485 486 487 | |
Symbol 569 Graphic | Used by:570 | |
Symbol 570 MovieClip [BULL_USA_6] | Uses:569 | |
Symbol 571 Graphic | Used by:572 | |
Symbol 572 MovieClip [AR_USA_6] | Uses:571 529 | |
Symbol 573 MovieClip [UP_USA_6] | Uses:485 486 487 353 354 | |
Symbol 574 Graphic | Used by:579 | |
Symbol 575 Graphic | Used by:579 603 606 | |
Symbol 576 ShapeTweening | Used by:578 | |
Symbol 577 Graphic | Used by:578 | |
Symbol 578 MovieClip [Smoke] | Uses:576 577 | Used by:579 603 606 |
Symbol 579 MovieClip [PICT_USA_6] | Uses:574 367 368 371 518 521 575 578 492 458 411 459 460 | |
Symbol 580 Graphic | Used by:581 | |
Symbol 581 MovieClip [PICT_USA_5] | Uses:580 367 368 371 403 518 521 | |
Symbol 582 Graphic | Used by:585 | |
Symbol 583 Graphic | Used by:585 587 603 | |
Symbol 584 MovieClip | Used by:585 587 603 | |
Symbol 585 MovieClip [PICT_USA_4] | Uses:582 367 368 371 398 583 584 473 450 453 | |
Symbol 586 Graphic | Used by:587 | |
Symbol 587 MovieClip [PICT_USA_3] | Uses:586 367 368 371 398 490 406 459 583 584 450 473 471 470 453 448 464 451 | |
Symbol 588 Graphic | Used by:589 | |
Symbol 589 MovieClip [PICT_USA_2] | Uses:588 367 368 371 398 490 406 459 | |
Symbol 590 Graphic | Used by:591 | |
Symbol 591 MovieClip [PICT_USA_1] | Uses:590 367 368 371 398 | |
Symbol 592 Graphic | Used by:593 | |
Symbol 593 MovieClip [PICT_USA_0] | Uses:592 367 368 371 398 490 406 459 492 458 411 460 | |
Symbol 594 Graphic | Used by:595 | |
Symbol 595 MovieClip [PICT_Vietnam_1] | Uses:594 378 367 368 371 398 | |
Symbol 596 Graphic | Used by:599 | |
Symbol 597 Graphic | Used by:599 608 | |
Symbol 598 Graphic | Used by:599 608 | |
Symbol 599 MovieClip [PICT_American_4] | Uses:596 367 368 371 398 597 598 478 476 463 | |
Symbol 600 Graphic | Used by:601 | |
Symbol 601 MovieClip [PICT_American_3] | Uses:600 366 367 368 371 398 372 373 | |
Symbol 602 Graphic | Uses:395 | Used by:603 |
Symbol 603 MovieClip [PICT_American_1] | Uses:602 366 367 368 371 575 578 398 399 401 400 402 583 584 | |
Symbol 604 Graphic | Used by:606 | |
Symbol 605 Graphic | Used by:606 | |
Symbol 606 MovieClip [PICT_American_0] | Uses:604 366 449 452 453 367 368 371 605 575 578 398 | |
Symbol 607 Graphic | Used by:608 | |
Symbol 608 MovieClip [PICT_Soviet_3] | Uses:607 366 597 598 478 373 476 463 372 452 449 367 368 371 | |
Symbol 609 Bitmap | Used by:610 616 | |
Symbol 610 Graphic | Uses:396 395 609 | Used by:614 |
Symbol 611 Graphic | Used by:614 | |
Symbol 612 Graphic | Used by:614 | |
Symbol 613 Graphic | Used by:614 | |
Symbol 614 MovieClip [PICT_Soviet_2] | Uses:610 458 410 476 478 463 372 408 468 399 367 459 402 611 460 412 411 407 400 409 404 405 406 450 473 472 612 470 469 464 451 467 466 465 471 613 371 | |
Symbol 615 Bitmap | Used by:616 | |
Symbol 616 Graphic | Uses:395 609 615 396 | Used by:617 |
Symbol 617 MovieClip [PICT_Soviet_0] | Uses:616 476 478 463 367 372 402 401 371 465 466 467 | |
Symbol 618 Graphic | Used by:619 | |
Symbol 619 MovieClip | Uses:618 | Used by:630 |
Symbol 620 Graphic | Used by:630 | |
Symbol 621 Graphic | Used by:630 | |
Symbol 622 Graphic | Used by:630 | |
Symbol 623 Graphic | Used by:630 | |
Symbol 624 Graphic | Used by:630 | |
Symbol 625 Graphic | Used by:630 | |
Symbol 626 Graphic | Used by:630 | |
Symbol 627 Graphic | Used by:630 | |
Symbol 628 Graphic | Used by:630 | |
Symbol 629 Graphic | Used by:630 | |
Symbol 630 MovieClip [Rocket] | Uses:619 620 621 622 623 624 625 626 627 628 629 | |
Symbol 631 Graphic | Used by:636 | |
Symbol 632 Graphic | Used by:633 | |
Symbol 633 MovieClip | Uses:632 | Used by:636 |
Symbol 634 ShapeTweening | Used by:636 | |
Symbol 635 Graphic | Used by:636 | |
Symbol 636 MovieClip [Bullet] | Uses:631 633 634 635 | |
Symbol 637 Graphic | Used by:642 | |
Symbol 638 Graphic | Used by:639 | |
Symbol 639 MovieClip | Uses:638 | Used by:642 |
Symbol 640 Graphic | Used by:641 | |
Symbol 641 MovieClip | Uses:640 | Used by:642 |
Symbol 642 MovieClip [Screen] | Uses:637 639 641 | |
Symbol 643 Graphic | Used by:644 660 | |
Symbol 644 MovieClip [Dropped_Shell] | Uses:643 | |
Symbol 645 ShapeTweening | Used by:649 | |
Symbol 646 ShapeTweening | Used by:649 | |
Symbol 647 ShapeTweening | Used by:649 | |
Symbol 648 Graphic | Used by:649 | |
Symbol 649 MovieClip [Blood_3] | Uses:645 646 647 648 | |
Symbol 650 ShapeTweening | Used by:654 | |
Symbol 651 ShapeTweening | Used by:654 | |
Symbol 652 ShapeTweening | Used by:654 | |
Symbol 653 Graphic | Used by:654 | |
Symbol 654 MovieClip [Blood_2] | Uses:650 651 652 653 | |
Symbol 655 ShapeTweening | Used by:659 | |
Symbol 656 ShapeTweening | Used by:659 | |
Symbol 657 ShapeTweening | Used by:659 | |
Symbol 658 Graphic | Used by:659 | |
Symbol 659 MovieClip [Blood_1] | Uses:655 656 657 658 | |
Symbol 660 MovieClip [Shell] | Uses:643 | |
Symbol 661 Graphic | Used by:663 | |
Symbol 662 MovieClip | Used by:663 | |
Symbol 663 MovieClip [Dropped] | Uses:661 662 | |
Symbol 664 Graphic | Used by:665 | |
Symbol 665 MovieClip [Granade_fly] | Uses:664 | |
Symbol 666 Graphic | Used by:667 | |
Symbol 667 MovieClip [Granade] | Uses:666 | |
Symbol 668 Font | Used by:669 670 673 | |
Symbol 669 EditableText | Uses:668 | Used by:675 |
Symbol 670 EditableText | Uses:668 | Used by:675 |
Symbol 671 Graphic | Used by:672 | |
Symbol 672 MovieClip | Uses:671 | Used by:675 |
Symbol 673 EditableText | Uses:668 | Used by:675 |
Symbol 674 Graphic | Used by:675 | |
Symbol 675 MovieClip [BattleCursor] | Uses:669 670 672 673 674 | |
Symbol 676 Graphic | Used by:677 | |
Symbol 677 MovieClip [ArrowCursor] | Uses:676 | |
Symbol 678 Graphic | Used by:691 | |
Symbol 679 Font | Used by:680 751 | |
Symbol 680 Text | Uses:679 | Used by:691 |
Symbol 681 Graphic | Used by:691 | |
Symbol 682 Graphic | Used by:691 755 762 769 776 783 790 797 902 909 916 923 1170 | |
Symbol 683 Graphic | Used by:684 685 686 687 688 689 690 695 696 697 698 699 700 701 706 707 708 709 710 730 731 732 733 734 737 738 739 740 741 1213 1216 1217 | |
Symbol 684 Button | Uses:683 | Used by:691 |
Symbol 685 Button | Uses:683 | Used by:691 |
Symbol 686 Button | Uses:683 | Used by:691 |
Symbol 687 Button | Uses:683 | Used by:691 |
Symbol 688 Button | Uses:683 | Used by:691 |
Symbol 689 Button | Uses:683 | Used by:691 |
Symbol 690 Button | Uses:683 | Used by:691 |
Symbol 691 MovieClip [USA_Missions] | Uses:678 680 681 682 684 685 686 687 688 689 690 | |
Symbol 692 Graphic | Used by:702 | |
Symbol 693 Graphic | Used by:702 | |
Symbol 694 Graphic | Used by:702 | |
Symbol 695 Button | Uses:683 | Used by:702 |
Symbol 696 Button | Uses:683 | Used by:702 |
Symbol 697 Button | Uses:683 | Used by:702 |
Symbol 698 Button | Uses:683 | Used by:702 |
Symbol 699 Button | Uses:683 | Used by:702 |
Symbol 700 Button | Uses:683 | Used by:702 |
Symbol 701 Button | Uses:683 | Used by:702 |
Symbol 702 MovieClip [Vietnam_Missions] | Uses:692 693 694 695 696 697 698 699 700 701 | |
Symbol 703 Graphic | Used by:711 | |
Symbol 704 Graphic | Used by:711 1180 1187 1194 1202 1209 | |
Symbol 705 Graphic | Used by:711 1180 1187 1194 1202 1209 | |
Symbol 706 Button | Uses:683 | Used by:711 |
Symbol 707 Button | Uses:683 | Used by:711 |
Symbol 708 Button | Uses:683 | Used by:711 |
Symbol 709 Button | Uses:683 | Used by:711 |
Symbol 710 Button | Uses:683 | Used by:711 |
Symbol 711 MovieClip [German_Missions] | Uses:703 86 704 705 706 707 708 709 710 | |
Symbol 712 Graphic | Used by:735 | |
Symbol 713 Graphic | Used by:735 | |
Symbol 714 Graphic | Used by:735 809 816 823 830 837 844 851 | |
Symbol 715 Graphic | Used by:735 | |
Symbol 716 Graphic | Used by:735 | |
Symbol 717 Font | Used by:718 719 720 721 722 723 724 725 726 727 728 729 | |
Symbol 718 Text | Uses:717 | Used by:735 |
Symbol 719 Text | Uses:717 | Used by:735 |
Symbol 720 Text | Uses:717 | Used by:735 |
Symbol 721 Text | Uses:717 | Used by:735 |
Symbol 722 Text | Uses:717 | Used by:735 |
Symbol 723 Text | Uses:717 | Used by:735 |
Symbol 724 Text | Uses:717 | Used by:735 |
Symbol 725 Text | Uses:717 | Used by:735 |
Symbol 726 Text | Uses:717 | Used by:735 |
Symbol 727 Text | Uses:717 | Used by:735 |
Symbol 728 Text | Uses:717 | Used by:735 |
Symbol 729 Text | Uses:717 | Used by:735 |
Symbol 730 Button | Uses:683 | Used by:735 |
Symbol 731 Button | Uses:683 | Used by:735 |
Symbol 732 Button | Uses:683 | Used by:735 |
Symbol 733 Button | Uses:683 | Used by:735 |
Symbol 734 Button | Uses:683 | Used by:735 |
Symbol 735 MovieClip [Soviet_Missions] | Uses:712 713 714 715 716 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 | |
Symbol 736 Graphic | Used by:742 | |
Symbol 737 Button | Uses:683 | Used by:742 |
Symbol 738 Button | Uses:683 | Used by:742 |
Symbol 739 Button | Uses:683 | Used by:742 |
Symbol 740 Button | Uses:683 | Used by:742 |
Symbol 741 Button | Uses:683 | Used by:742 |
Symbol 742 MovieClip [American_Missions] | Uses:736 737 738 739 740 741 | |
Symbol 743 Graphic | Used by:756 763 770 777 784 791 798 | |
Symbol 744 Graphic | Used by:756 | |
Symbol 745 Font | Used by:746 747 748 752 753 754 758 759 760 765 766 767 772 773 774 779 780 781 786 787 788 793 794 795 801 802 803 806 807 808 812 813 814 819 820 821 826 827 828 833 834 835 840 841 842 847 848 849 855 856 857 860 862 866 867 868 873 874 875 880 881 882 887 888 889 895 896 897 899 900 901 905 906 907 912 913 914 919 920 921 926 999 1000 1006 1008 1009 1010 1013 1014 1015 1018 1019 1020 1023 1024 1025 1028 1029 1030 1033 1034 1035 1038 1039 1040 1043 1044 1045 1048 1049 1050 1053 1054 1055 1058 1059 1060 1063 1064 1065 1068 1069 1070 1073 1074 1075 1078 1079 1080 1083 1084 1085 1088 1089 1090 1093 1094 1095 1098 1099 1100 1103 1104 1105 1108 1109 1110 1113 1114 1115 1118 1119 1120 1123 1124 1125 1128 1129 1130 1133 1134 1135 1138 1139 1140 1143 1144 1145 1148 1149 1150 1154 1155 1156 1157 1158 1159 1161 1162 1163 1166 1167 1168 1174 1175 1176 1177 1178 1179 1184 1185 1186 1191 1192 1193 1199 1200 1201 1206 1207 1208 | |
Symbol 746 EditableText | Uses:745 | Used by:756 |
Symbol 747 EditableText | Uses:745 | Used by:756 |
Symbol 748 EditableText | Uses:745 | Used by:756 |
Symbol 749 Font | Used by:750 761 768 775 782 789 796 804 815 822 829 836 843 850 858 869 876 883 890 898 908 915 922 994 997 1011 1016 1021 1026 1031 1036 1041 1046 1051 1056 1061 1066 1071 1076 1081 1086 1091 1096 1101 1106 1111 1116 1121 1126 1131 1136 1141 1146 1151 1169 1181 1188 1196 1203 1210 | |
Symbol 750 EditableText | Uses:749 | Used by:756 |
Symbol 751 Text | Uses:679 | Used by:756 |
Symbol 752 EditableText | Uses:745 | Used by:755 762 769 776 783 790 797 |
Symbol 753 EditableText | Uses:745 | Used by:755 762 769 776 783 790 797 |
Symbol 754 EditableText | Uses:745 | Used by:755 762 769 776 783 790 797 |
Symbol 755 Button | Uses:752 682 753 754 | Used by:756 |
Symbol 756 MovieClip [Mss_USA_6] | Uses:743 744 746 747 748 750 751 755 | |
Symbol 757 Graphic | Used by:763 | |
Symbol 758 EditableText | Uses:745 | Used by:763 |
Symbol 759 EditableText | Uses:745 | Used by:763 |
Symbol 760 EditableText | Uses:745 | Used by:763 |
Symbol 761 EditableText | Uses:749 | Used by:763 |
Symbol 762 Button | Uses:752 682 753 754 | Used by:763 |
Symbol 763 MovieClip [Mss_USA_5] | Uses:743 757 758 759 760 761 762 | |
Symbol 764 Graphic | Used by:770 | |
Symbol 765 EditableText | Uses:745 | Used by:770 |
Symbol 766 EditableText | Uses:745 | Used by:770 |
Symbol 767 EditableText | Uses:745 | Used by:770 |
Symbol 768 EditableText | Uses:749 | Used by:770 |
Symbol 769 Button | Uses:752 682 753 754 | Used by:770 |
Symbol 770 MovieClip [Mss_USA_4] | Uses:743 764 765 766 767 768 769 | |
Symbol 771 Graphic | Used by:777 | |
Symbol 772 EditableText | Uses:745 | Used by:777 |
Symbol 773 EditableText | Uses:745 | Used by:777 |
Symbol 774 EditableText | Uses:745 | Used by:777 |
Symbol 775 EditableText | Uses:749 | Used by:777 |
Symbol 776 Button | Uses:752 682 753 754 | Used by:777 |
Symbol 777 MovieClip [Mss_USA_3] | Uses:743 771 772 773 774 775 776 | |
Symbol 778 Graphic | Used by:784 | |
Symbol 779 EditableText | Uses:745 | Used by:784 |
Symbol 780 EditableText | Uses:745 | Used by:784 |
Symbol 781 EditableText | Uses:745 | Used by:784 |
Symbol 782 EditableText | Uses:749 | Used by:784 |
Symbol 783 Button | Uses:752 682 753 754 | Used by:784 |
Symbol 784 MovieClip [Mss_USA_2] | Uses:743 778 779 780 781 782 783 | |
Symbol 785 Graphic | Used by:791 | |
Symbol 786 EditableText | Uses:745 | Used by:791 |
Symbol 787 EditableText | Uses:745 | Used by:791 |
Symbol 788 EditableText | Uses:745 | Used by:791 |
Symbol 789 EditableText | Uses:749 | Used by:791 |
Symbol 790 Button | Uses:752 682 753 754 | Used by:791 |
Symbol 791 MovieClip [Mss_USA_1] | Uses:743 785 786 787 788 789 790 | |
Symbol 792 Graphic | Used by:798 | |
Symbol 793 EditableText | Uses:745 | Used by:798 |
Symbol 794 EditableText | Uses:745 | Used by:798 |
Symbol 795 EditableText | Uses:745 | Used by:798 |
Symbol 796 EditableText | Uses:749 | Used by:798 |
Symbol 797 Button | Uses:752 682 753 754 | Used by:798 |
Symbol 798 MovieClip [Mss_USA_0] | Uses:743 792 793 794 795 796 797 | |
Symbol 799 Graphic | Used by:810 817 824 831 838 845 852 | |
Symbol 800 Graphic | Used by:810 | |
Symbol 801 EditableText | Uses:745 | Used by:810 |
Symbol 802 EditableText | Uses:745 | Used by:810 |
Symbol 803 EditableText | Uses:745 | Used by:810 |
Symbol 804 EditableText | Uses:749 | Used by:810 |
Symbol 805 Graphic | Used by:809 816 823 830 837 844 851 863 870 877 884 891 | |
Symbol 806 EditableText | Uses:745 | Used by:809 816 823 830 837 844 851 |
Symbol 807 EditableText | Uses:745 | Used by:809 816 823 830 837 844 851 |
Symbol 808 EditableText | Uses:745 | Used by:809 816 823 830 837 844 851 |
Symbol 809 Button | Uses:714 805 806 807 808 | Used by:810 |
Symbol 810 MovieClip [Mss_Vietnam_6] | Uses:799 800 801 802 803 804 809 | |
Symbol 811 Graphic | Used by:817 | |
Symbol 812 EditableText | Uses:745 | Used by:817 |
Symbol 813 EditableText | Uses:745 | Used by:817 |
Symbol 814 EditableText | Uses:745 | Used by:817 |
Symbol 815 EditableText | Uses:749 | Used by:817 |
Symbol 816 Button | Uses:714 805 806 807 808 | Used by:817 |
Symbol 817 MovieClip [Mss_Vietnam_5] | Uses:799 811 812 813 814 815 816 | |
Symbol 818 Graphic | Used by:824 | |
Symbol 819 EditableText | Uses:745 | Used by:824 |
Symbol 820 EditableText | Uses:745 | Used by:824 |
Symbol 821 EditableText | Uses:745 | Used by:824 |
Symbol 822 EditableText | Uses:749 | Used by:824 |
Symbol 823 Button | Uses:714 805 806 807 808 | Used by:824 |
Symbol 824 MovieClip [Mss_Vietnam_4] | Uses:799 818 819 820 821 822 823 | |
Symbol 825 Graphic | Used by:831 | |
Symbol 826 EditableText | Uses:745 | Used by:831 |
Symbol 827 EditableText | Uses:745 | Used by:831 |
Symbol 828 EditableText | Uses:745 | Used by:831 |
Symbol 829 EditableText | Uses:749 | Used by:831 |
Symbol 830 Button | Uses:714 805 806 807 808 | Used by:831 |
Symbol 831 MovieClip [Mss_Vietnam_3] | Uses:799 825 826 827 828 829 830 | |
Symbol 832 Graphic | Used by:838 | |
Symbol 833 EditableText | Uses:745 | Used by:838 |
Symbol 834 EditableText | Uses:745 | Used by:838 |
Symbol 835 EditableText | Uses:745 | Used by:838 |
Symbol 836 EditableText | Uses:749 | Used by:838 |
Symbol 837 Button | Uses:714 805 806 807 808 | Used by:838 |
Symbol 838 MovieClip [Mss_Vietnam_2] | Uses:799 832 833 834 835 836 837 | |
Symbol 839 Graphic | Used by:845 | |
Symbol 840 EditableText | Uses:745 | Used by:845 |
Symbol 841 EditableText | Uses:745 | Used by:845 |
Symbol 842 EditableText | Uses:745 | Used by:845 |
Symbol 843 EditableText | Uses:749 | Used by:845 |
Symbol 844 Button | Uses:714 805 806 807 808 | Used by:845 |
Symbol 845 MovieClip [Mss_Vietnam_1] | Uses:799 839 840 841 842 843 844 | |
Symbol 846 Graphic | Used by:852 | |
Symbol 847 EditableText | Uses:745 | Used by:852 |
Symbol 848 EditableText | Uses:745 | Used by:852 |
Symbol 849 EditableText | Uses:745 | Used by:852 |
Symbol 850 EditableText | Uses:749 | Used by:852 |
Symbol 851 Button | Uses:714 805 806 807 808 | Used by:852 |
Symbol 852 MovieClip [Mss_Vietnam_0] | Uses:799 846 847 848 849 850 851 | |
Symbol 853 Graphic | Used by:864 871 878 885 892 | |
Symbol 854 Graphic | Used by:864 | |
Symbol 855 EditableText | Uses:745 | Used by:864 |
Symbol 856 EditableText | Uses:745 | Used by:864 |
Symbol 857 EditableText | Uses:745 | Used by:864 |
Symbol 858 EditableText | Uses:749 | Used by:864 |
Symbol 859 Graphic | Used by:863 870 877 884 891 | |
Symbol 860 EditableText | Uses:745 | Used by:863 870 877 884 891 |
Symbol 861 Graphic | Used by:863 870 877 884 891 | |
Symbol 862 EditableText | Uses:745 | Used by:863 870 877 884 891 |
Symbol 863 Button | Uses:859 860 805 861 862 | Used by:864 |
Symbol 864 MovieClip [Mss_Soviet_4] | Uses:853 854 855 856 857 858 863 | |
Symbol 865 Graphic | Used by:871 | |
Symbol 866 EditableText | Uses:745 | Used by:871 |
Symbol 867 EditableText | Uses:745 | Used by:871 |
Symbol 868 EditableText | Uses:745 | Used by:871 |
Symbol 869 EditableText | Uses:749 | Used by:871 |
Symbol 870 Button | Uses:859 860 805 861 862 | Used by:871 |
Symbol 871 MovieClip [Mss_Soviet_3] | Uses:853 865 866 867 868 869 870 | |
Symbol 872 Graphic | Used by:878 | |
Symbol 873 EditableText | Uses:745 | Used by:878 |
Symbol 874 EditableText | Uses:745 | Used by:878 |
Symbol 875 EditableText | Uses:745 | Used by:878 |
Symbol 876 EditableText | Uses:749 | Used by:878 |
Symbol 877 Button | Uses:859 860 805 861 862 | Used by:878 |
Symbol 878 MovieClip [Mss_Soviet_2] | Uses:853 872 873 874 875 876 877 | |
Symbol 879 Graphic | Used by:885 | |
Symbol 880 EditableText | Uses:745 | Used by:885 |
Symbol 881 EditableText | Uses:745 | Used by:885 |
Symbol 882 EditableText | Uses:745 | Used by:885 |
Symbol 883 EditableText | Uses:749 | Used by:885 |
Symbol 884 Button | Uses:859 860 805 861 862 | Used by:885 |
Symbol 885 MovieClip [Mss_Soviet_1] | Uses:853 879 880 881 882 883 884 | |
Symbol 886 Graphic | Used by:892 | |
Symbol 887 EditableText | Uses:745 | Used by:892 |
Symbol 888 EditableText | Uses:745 | Used by:892 |
Symbol 889 EditableText | Uses:745 | Used by:892 |
Symbol 890 EditableText | Uses:749 | Used by:892 |
Symbol 891 Button | Uses:859 860 805 861 862 | Used by:892 |
Symbol 892 MovieClip [Mss_Soviet_0] | Uses:853 886 887 888 889 890 891 | |
Symbol 893 Graphic | Used by:903 910 917 924 1171 | |
Symbol 894 Graphic | Used by:903 | |
Symbol 895 EditableText | Uses:745 | Used by:903 |
Symbol 896 EditableText | Uses:745 | Used by:903 |
Symbol 897 EditableText | Uses:745 | Used by:903 |
Symbol 898 EditableText | Uses:749 | Used by:903 |
Symbol 899 EditableText | Uses:745 | Used by:902 909 916 923 1170 |
Symbol 900 EditableText | Uses:745 | Used by:902 909 916 923 1170 |
Symbol 901 EditableText | Uses:745 | Used by:902 909 916 923 1170 |
Symbol 902 Button | Uses:682 899 900 901 | Used by:903 |
Symbol 903 MovieClip [Mss_American_4] | Uses:893 894 895 896 897 898 902 | |
Symbol 904 Graphic | Used by:910 | |
Symbol 905 EditableText | Uses:745 | Used by:910 |
Symbol 906 EditableText | Uses:745 | Used by:910 |
Symbol 907 EditableText | Uses:745 | Used by:910 |
Symbol 908 EditableText | Uses:749 | Used by:910 |
Symbol 909 Button | Uses:682 899 900 901 | Used by:910 |
Symbol 910 MovieClip [Mss_American_3] | Uses:893 904 905 906 907 908 909 | |
Symbol 911 Graphic | Used by:917 | |
Symbol 912 EditableText | Uses:745 | Used by:917 |
Symbol 913 EditableText | Uses:745 | Used by:917 |
Symbol 914 EditableText | Uses:745 | Used by:917 |
Symbol 915 EditableText | Uses:749 | Used by:917 |
Symbol 916 Button | Uses:682 899 900 901 | Used by:917 |
Symbol 917 MovieClip [Mss_American_2] | Uses:893 911 912 913 914 915 916 | |
Symbol 918 Graphic | Used by:924 | |
Symbol 919 EditableText | Uses:745 | Used by:924 |
Symbol 920 EditableText | Uses:745 | Used by:924 |
Symbol 921 EditableText | Uses:745 | Used by:924 |
Symbol 922 EditableText | Uses:749 | Used by:924 |
Symbol 923 Button | Uses:682 899 900 901 | Used by:924 |
Symbol 924 MovieClip [Mss_American_1] | Uses:893 918 919 920 921 922 923 | |
Symbol 925 Graphic | Used by:927 | |
Symbol 926 EditableText | Uses:745 | Used by:927 |
Symbol 927 MovieClip [Options] | Uses:925 926 | |
Symbol 928 Graphic | Used by:929 | |
Symbol 929 MovieClip [RocketLauncher_gr] | Uses:928 | Used by:1164 |
Symbol 930 Graphic | Used by:931 | |
Symbol 931 MovieClip [Minigun_gr] | Uses:930 | Used by:1164 |
Symbol 932 Graphic | Used by:933 | |
Symbol 933 MovieClip [SuperShotgun_gr] | Uses:932 | Used by:1164 |
Symbol 934 Graphic | Used by:935 | |
Symbol 935 MovieClip [FLY_gr] | Uses:934 | Used by:1164 |
Symbol 936 Graphic | Used by:937 | |
Symbol 937 MovieClip [PM_gr] | Uses:936 | Used by:1164 |
Symbol 938 Graphic | Used by:939 | |
Symbol 939 MovieClip [SVD_gr] | Uses:938 | Used by:1164 |
Symbol 940 Graphic | Used by:941 | |
Symbol 941 MovieClip [PKM_gr] | Uses:940 | Used by:1164 |
Symbol 942 Graphic | Used by:943 | |
Symbol 943 MovieClip [Benelli_M3_gr] | Uses:942 | Used by:1164 |
Symbol 944 Graphic | Used by:945 | |
Symbol 945 MovieClip [AK_47_gr] | Uses:944 | Used by:1164 |
Symbol 946 Graphic | Used by:947 | |
Symbol 947 MovieClip [UZI_gr] | Uses:946 | Used by:1164 |
Symbol 948 Graphic | Used by:949 | |
Symbol 949 MovieClip [MP5_gr] | Uses:948 | Used by:1164 |
Symbol 950 Graphic | Used by:951 | |
Symbol 951 MovieClip [Beretta_gr] | Uses:950 | Used by:1164 |
Symbol 952 Graphic | Used by:953 | |
Symbol 953 MovieClip [M50_gr] | Uses:952 | Used by:1164 |
Symbol 954 Graphic | Used by:955 | |
Symbol 955 MovieClip [M60_gr] | Uses:954 | Used by:1164 |
Symbol 956 Graphic | Used by:957 | |
Symbol 957 MovieClip [LAW_gr] | Uses:956 | Used by:1164 |
Symbol 958 Graphic | Used by:959 | |
Symbol 959 MovieClip [SPAS_12_gr] | Uses:958 | Used by:1164 |
Symbol 960 Graphic | Used by:961 | |
Symbol 961 MovieClip [M_16_gr] | Uses:960 | Used by:1164 |
Symbol 962 Graphic | Used by:963 | |
Symbol 963 MovieClip [WALTER_gr] | Uses:962 | Used by:1164 |
Symbol 964 Graphic | Used by:965 | |
Symbol 965 MovieClip [MG_36_gr] | Uses:964 | Used by:1164 |
Symbol 966 Graphic | Used by:967 | |
Symbol 967 MovieClip [HK_28_gr] | Uses:966 | Used by:1164 |
Symbol 968 Graphic | Used by:969 | |
Symbol 969 MovieClip [MP_40_gr] | Uses:968 | Used by:1164 |
Symbol 970 Graphic | Used by:971 | |
Symbol 971 MovieClip [StG_42_gr] | Uses:970 | Used by:1164 |
Symbol 972 Graphic | Used by:973 | |
Symbol 973 MovieClip [TT_33_gr] | Uses:972 | Used by:1164 |
Symbol 974 Graphic | Used by:975 | |
Symbol 975 MovieClip [PPD_gr] | Uses:974 | Used by:1164 |
Symbol 976 Graphic | Used by:977 | |
Symbol 977 MovieClip [PPH_41_gr] | Uses:976 | Used by:1164 |
Symbol 978 Graphic | Used by:979 | |
Symbol 979 MovieClip [SKS_gr] | Uses:978 | Used by:1164 |
Symbol 980 Graphic | Used by:981 | |
Symbol 981 MovieClip [DB_gr] | Uses:980 | Used by:1164 |
Symbol 982 Graphic | Used by:983 | |
Symbol 983 MovieClip [Colt_1917_gr] | Uses:982 | Used by:1164 |
Symbol 984 Graphic | Used by:985 | |
Symbol 985 MovieClip [Browning_30_gr] | Uses:984 | Used by:1164 |
Symbol 986 Graphic | Used by:987 | |
Symbol 987 MovieClip [Browning_1921_gr] | Uses:986 | Used by:1164 |
Symbol 988 Graphic | Used by:989 | |
Symbol 989 MovieClip [Thompson_gr] | Uses:988 | Used by:1164 |
Symbol 990 Graphic | Used by:991 | |
Symbol 991 MovieClip [Garand_M1_gr] | Uses:990 | Used by:1164 |
Symbol 992 Graphic | Used by:1164 | |
Symbol 993 Graphic | Used by:995 | |
Symbol 994 EditableText | Uses:749 | Used by:995 |
Symbol 995 Button | Uses:993 994 | Used by:1164 |
Symbol 996 Graphic | Used by:998 | |
Symbol 997 EditableText | Uses:749 | Used by:998 |
Symbol 998 Button | Uses:996 997 | Used by:1164 |
Symbol 999 EditableText | Uses:745 | Used by:1164 |
Symbol 1000 EditableText | Uses:745 | Used by:1164 |
Symbol 1001 Graphic | Used by:1003 1004 1227 1228 1229 1230 1231 1232 1233 | |
Symbol 1002 Graphic | Used by:1003 1004 1227 1228 1229 1230 1231 1232 1233 | |
Symbol 1003 Button | Uses:1001 1002 | Used by:1164 |
Symbol 1004 Button | Uses:1001 1002 | Used by:1164 |
Symbol 1005 Graphic | Used by:1164 | |
Symbol 1006 EditableText | Uses:745 | Used by:1164 |
Symbol 1007 Graphic | Used by:1164 | |
Symbol 1008 EditableText | Uses:745 | Used by:1164 |
Symbol 1009 EditableText | Uses:745 | Used by:1164 |
Symbol 1010 EditableText | Uses:745 | Used by:1164 |
Symbol 1011 EditableText | Uses:749 | Used by:1164 |
Symbol 1012 Graphic | Used by:1164 | |
Symbol 1013 EditableText | Uses:745 | Used by:1164 |
Symbol 1014 EditableText | Uses:745 | Used by:1164 |
Symbol 1015 EditableText | Uses:745 | Used by:1164 |
Symbol 1016 EditableText | Uses:749 | Used by:1164 |
Symbol 1017 Graphic | Used by:1164 | |
Symbol 1018 EditableText | Uses:745 | Used by:1164 |
Symbol 1019 EditableText | Uses:745 | Used by:1164 |
Symbol 1020 EditableText | Uses:745 | Used by:1164 |
Symbol 1021 EditableText | Uses:749 | Used by:1164 |
Symbol 1022 Graphic | Used by:1164 | |
Symbol 1023 EditableText | Uses:745 | Used by:1164 |
Symbol 1024 EditableText | Uses:745 | Used by:1164 |
Symbol 1025 EditableText | Uses:745 | Used by:1164 |
Symbol 1026 EditableText | Uses:749 | Used by:1164 |
Symbol 1027 Graphic | Used by:1164 | |
Symbol 1028 EditableText | Uses:745 | Used by:1164 |
Symbol 1029 EditableText | Uses:745 | Used by:1164 |
Symbol 1030 EditableText | Uses:745 | Used by:1164 |
Symbol 1031 EditableText | Uses:749 | Used by:1164 |
Symbol 1032 Graphic | Used by:1164 | |
Symbol 1033 EditableText | Uses:745 | Used by:1164 |
Symbol 1034 EditableText | Uses:745 | Used by:1164 |
Symbol 1035 EditableText | Uses:745 | Used by:1164 |
Symbol 1036 EditableText | Uses:749 | Used by:1164 |
Symbol 1037 Graphic | Used by:1164 | |
Symbol 1038 EditableText | Uses:745 | Used by:1164 |
Symbol 1039 EditableText | Uses:745 | Used by:1164 |
Symbol 1040 EditableText | Uses:745 | Used by:1164 |
Symbol 1041 EditableText | Uses:749 | Used by:1164 |
Symbol 1042 Graphic | Used by:1164 | |
Symbol 1043 EditableText | Uses:745 | Used by:1164 |
Symbol 1044 EditableText | Uses:745 | Used by:1164 |
Symbol 1045 EditableText | Uses:745 | Used by:1164 |
Symbol 1046 EditableText | Uses:749 | Used by:1164 |
Symbol 1047 Graphic | Used by:1164 | |
Symbol 1048 EditableText | Uses:745 | Used by:1164 |
Symbol 1049 EditableText | Uses:745 | Used by:1164 |
Symbol 1050 EditableText | Uses:745 | Used by:1164 |
Symbol 1051 EditableText | Uses:749 | Used by:1164 |
Symbol 1052 Graphic | Used by:1164 | |
Symbol 1053 EditableText | Uses:745 | Used by:1164 |
Symbol 1054 EditableText | Uses:745 | Used by:1164 |
Symbol 1055 EditableText | Uses:745 | Used by:1164 |
Symbol 1056 EditableText | Uses:749 | Used by:1164 |
Symbol 1057 Graphic | Used by:1164 | |
Symbol 1058 EditableText | Uses:745 | Used by:1164 |
Symbol 1059 EditableText | Uses:745 | Used by:1164 |
Symbol 1060 EditableText | Uses:745 | Used by:1164 |
Symbol 1061 EditableText | Uses:749 | Used by:1164 |
Symbol 1062 Graphic | Used by:1164 | |
Symbol 1063 EditableText | Uses:745 | Used by:1164 |
Symbol 1064 EditableText | Uses:745 | Used by:1164 |
Symbol 1065 EditableText | Uses:745 | Used by:1164 |
Symbol 1066 EditableText | Uses:749 | Used by:1164 |
Symbol 1067 Graphic | Used by:1164 | |
Symbol 1068 EditableText | Uses:745 | Used by:1164 |
Symbol 1069 EditableText | Uses:745 | Used by:1164 |
Symbol 1070 EditableText | Uses:745 | Used by:1164 |
Symbol 1071 EditableText | Uses:749 | Used by:1164 |
Symbol 1072 Graphic | Used by:1164 | |
Symbol 1073 EditableText | Uses:745 | Used by:1164 |
Symbol 1074 EditableText | Uses:745 | Used by:1164 |
Symbol 1075 EditableText | Uses:745 | Used by:1164 |
Symbol 1076 EditableText | Uses:749 | Used by:1164 |
Symbol 1077 Graphic | Used by:1164 | |
Symbol 1078 EditableText | Uses:745 | Used by:1164 |
Symbol 1079 EditableText | Uses:745 | Used by:1164 |
Symbol 1080 EditableText | Uses:745 | Used by:1164 |
Symbol 1081 EditableText | Uses:749 | Used by:1164 |
Symbol 1082 Graphic | Used by:1164 | |
Symbol 1083 EditableText | Uses:745 | Used by:1164 |
Symbol 1084 EditableText | Uses:745 | Used by:1164 |
Symbol 1085 EditableText | Uses:745 | Used by:1164 |
Symbol 1086 EditableText | Uses:749 | Used by:1164 |
Symbol 1087 Graphic | Used by:1164 | |
Symbol 1088 EditableText | Uses:745 | Used by:1164 |
Symbol 1089 EditableText | Uses:745 | Used by:1164 |
Symbol 1090 EditableText | Uses:745 | Used by:1164 |
Symbol 1091 EditableText | Uses:749 | Used by:1164 |
Symbol 1092 Graphic | Used by:1164 | |
Symbol 1093 EditableText | Uses:745 | Used by:1164 |
Symbol 1094 EditableText | Uses:745 | Used by:1164 |
Symbol 1095 EditableText | Uses:745 | Used by:1164 |
Symbol 1096 EditableText | Uses:749 | Used by:1164 |
Symbol 1097 Graphic | Used by:1164 | |
Symbol 1098 EditableText | Uses:745 | Used by:1164 |
Symbol 1099 EditableText | Uses:745 | Used by:1164 |
Symbol 1100 EditableText | Uses:745 | Used by:1164 |
Symbol 1101 EditableText | Uses:749 | Used by:1164 |
Symbol 1102 Graphic | Used by:1164 | |
Symbol 1103 EditableText | Uses:745 | Used by:1164 |
Symbol 1104 EditableText | Uses:745 | Used by:1164 |
Symbol 1105 EditableText | Uses:745 | Used by:1164 |
Symbol 1106 EditableText | Uses:749 | Used by:1164 |
Symbol 1107 Graphic | Used by:1164 | |
Symbol 1108 EditableText | Uses:745 | Used by:1164 |
Symbol 1109 EditableText | Uses:745 | Used by:1164 |
Symbol 1110 EditableText | Uses:745 | Used by:1164 |
Symbol 1111 EditableText | Uses:749 | Used by:1164 |
Symbol 1112 Graphic | Used by:1164 | |
Symbol 1113 EditableText | Uses:745 | Used by:1164 |
Symbol 1114 EditableText | Uses:745 | Used by:1164 |
Symbol 1115 EditableText | Uses:745 | Used by:1164 |
Symbol 1116 EditableText | Uses:749 | Used by:1164 |
Symbol 1117 Graphic | Used by:1164 | |
Symbol 1118 EditableText | Uses:745 | Used by:1164 |
Symbol 1119 EditableText | Uses:745 | Used by:1164 |
Symbol 1120 EditableText | Uses:745 | Used by:1164 |
Symbol 1121 EditableText | Uses:749 | Used by:1164 |
Symbol 1122 Graphic | Used by:1164 | |
Symbol 1123 EditableText | Uses:745 | Used by:1164 |
Symbol 1124 EditableText | Uses:745 | Used by:1164 |
Symbol 1125 EditableText | Uses:745 | Used by:1164 |
Symbol 1126 EditableText | Uses:749 | Used by:1164 |
Symbol 1127 Graphic | Used by:1164 | |
Symbol 1128 EditableText | Uses:745 | Used by:1164 |
Symbol 1129 EditableText | Uses:745 | Used by:1164 |
Symbol 1130 EditableText | Uses:745 | Used by:1164 |
Symbol 1131 EditableText | Uses:749 | Used by:1164 |
Symbol 1132 Graphic | Used by:1164 | |
Symbol 1133 EditableText | Uses:745 | Used by:1164 |
Symbol 1134 EditableText | Uses:745 | Used by:1164 |
Symbol 1135 EditableText | Uses:745 | Used by:1164 |
Symbol 1136 EditableText | Uses:749 | Used by:1164 |
Symbol 1137 Graphic | Used by:1164 | |
Symbol 1138 EditableText | Uses:745 | Used by:1164 |
Symbol 1139 EditableText | Uses:745 | Used by:1164 |
Symbol 1140 EditableText | Uses:745 | Used by:1164 |
Symbol 1141 EditableText | Uses:749 | Used by:1164 |
Symbol 1142 Graphic | Used by:1164 | |
Symbol 1143 EditableText | Uses:745 | Used by:1164 |
Symbol 1144 EditableText | Uses:745 | Used by:1164 |
Symbol 1145 EditableText | Uses:745 | Used by:1164 |
Symbol 1146 EditableText | Uses:749 | Used by:1164 |
Symbol 1147 Graphic | Used by:1164 | |
Symbol 1148 EditableText | Uses:745 | Used by:1164 |
Symbol 1149 EditableText | Uses:745 | Used by:1164 |
Symbol 1150 EditableText | Uses:745 | Used by:1164 |
Symbol 1151 EditableText | Uses:749 | Used by:1164 |
Symbol 1152 Graphic | Used by:1164 | |
Symbol 1153 Graphic | Used by:1164 | |
Symbol 1154 EditableText | Uses:745 | Used by:1164 |
Symbol 1155 EditableText | Uses:745 | Used by:1164 |
Symbol 1156 EditableText | Uses:745 | Used by:1164 |
Symbol 1157 EditableText | Uses:745 | Used by:1164 |
Symbol 1158 EditableText | Uses:745 | Used by:1164 |
Symbol 1159 EditableText | Uses:745 | Used by:1164 |
Symbol 1160 Graphic | Used by:1164 | |
Symbol 1161 EditableText | Uses:745 | Used by:1164 |
Symbol 1162 EditableText | Uses:745 | Used by:1164 |
Symbol 1163 EditableText | Uses:745 | Used by:1164 |
Symbol 1164 MovieClip [Enemies&Guns] | Uses:992 995 998 999 1000 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 991 1013 1014 1015 1016 1017 989 1018 1019 1020 1021 1022 987 1023 1024 1025 1026 1027 985 1028 1029 1030 1031 1032 983 1033 1034 1035 1036 1037 981 1038 1039 1040 1041 1042 979 1043 1044 1045 1046 1047 977 1048 1049 1050 1051 975 1052 1053 1054 1055 1056 1057 973 1058 1059 1060 1061 1062 971 1063 1064 1065 1066 1067 86 969 1068 1069 1070 1071 1072 967 1073 1074 1075 1076 965 1077 1078 1079 1080 1081 1082 963 1083 1084 1085 1086 961 1087 1088 1089 1090 1091 1092 959 1093 1094 1095 1096 1097 957 1098 1099 1100 1101 1102 955 1103 1104 1105 1106 953 1107 1108 1109 1110 1111 1112 951 1113 1114 1115 1116 949 1117 1118 1119 1120 1121 1122 947 1123 1124 1125 1126 945 1127 1128 1129 1130 1131 1132 943 1133 1134 1135 1136 941 1137 1138 1139 1140 1141 939 1142 1143 1144 1145 1146 1147 937 1148 1149 1150 1151 1152 935 1153 1154 1155 1156 933 1157 1158 1159 931 1160 1161 1162 1163 929 | |
Symbol 1165 Graphic | Used by:1171 | |
Symbol 1166 EditableText | Uses:745 | Used by:1171 |
Symbol 1167 EditableText | Uses:745 | Used by:1171 |
Symbol 1168 EditableText | Uses:745 | Used by:1171 |
Symbol 1169 EditableText | Uses:749 | Used by:1171 |
Symbol 1170 Button | Uses:682 899 900 901 | Used by:1171 |
Symbol 1171 MovieClip [Mss_American_0] | Uses:893 1165 1166 1167 1168 1169 1170 | |
Symbol 1172 Graphic | Used by:1182 1189 1197 1204 1211 | |
Symbol 1173 Graphic | Used by:1182 | |
Symbol 1174 EditableText | Uses:745 | Used by:1182 |
Symbol 1175 EditableText | Uses:745 | Used by:1182 |
Symbol 1176 EditableText | Uses:745 | Used by:1182 |
Symbol 1177 EditableText | Uses:745 | Used by:1180 1187 1194 1202 1209 |
Symbol 1178 EditableText | Uses:745 | Used by:1180 1187 1194 1202 1209 |
Symbol 1179 EditableText | Uses:745 | Used by:1180 1187 1194 1202 1209 |
Symbol 1180 Button | Uses:704 1177 705 1178 1179 | Used by:1182 |
Symbol 1181 EditableText | Uses:749 | Used by:1182 |
Symbol 1182 MovieClip [Mss_German_4] | Uses:1172 1173 1174 1175 1176 1180 1181 | |
Symbol 1183 Graphic | Used by:1189 | |
Symbol 1184 EditableText | Uses:745 | Used by:1189 |
Symbol 1185 EditableText | Uses:745 | Used by:1189 |
Symbol 1186 EditableText | Uses:745 | Used by:1189 |
Symbol 1187 Button | Uses:704 1177 705 1178 1179 | Used by:1189 |
Symbol 1188 EditableText | Uses:749 | Used by:1189 |
Symbol 1189 MovieClip [Mss_German_3] | Uses:1172 1183 1184 1185 1186 1187 1188 | |
Symbol 1190 Graphic | Used by:1197 | |
Symbol 1191 EditableText | Uses:745 | Used by:1197 |
Symbol 1192 EditableText | Uses:745 | Used by:1197 |
Symbol 1193 EditableText | Uses:745 | Used by:1197 |
Symbol 1194 Button | Uses:704 1177 705 1178 1179 | Used by:1197 |
Symbol 1195 Graphic | Used by:1197 | |
Symbol 1196 EditableText | Uses:749 | Used by:1197 |
Symbol 1197 MovieClip [Mss_German_2] | Uses:1172 1190 1191 1192 1193 1194 1195 1196 | |
Symbol 1198 Graphic | Used by:1204 | |
Symbol 1199 EditableText | Uses:745 | Used by:1204 |
Symbol 1200 EditableText | Uses:745 | Used by:1204 |
Symbol 1201 EditableText | Uses:745 | Used by:1204 |
Symbol 1202 Button | Uses:704 1177 705 1178 1179 | Used by:1204 |
Symbol 1203 EditableText | Uses:749 | Used by:1204 |
Symbol 1204 MovieClip [Mss_German_1] | Uses:1172 1198 1199 1200 1201 1202 1203 | |
Symbol 1205 Graphic | Used by:1211 | |
Symbol 1206 EditableText | Uses:745 | Used by:1211 |
Symbol 1207 EditableText | Uses:745 | Used by:1211 |
Symbol 1208 EditableText | Uses:745 | Used by:1211 |
Symbol 1209 Button | Uses:704 1177 705 1178 1179 | Used by:1211 |
Symbol 1210 EditableText | Uses:749 | Used by:1211 |
Symbol 1211 MovieClip [Mss_German_0] | Uses:1172 1205 1206 1207 1208 1209 1210 | |
Symbol 1212 Graphic | Used by:1214 | |
Symbol 1213 Button | Uses:683 | Used by:1214 |
Symbol 1214 MovieClip [Congratulations] | Uses:1212 1213 | |
Symbol 1215 Graphic | Used by:1218 | |
Symbol 1216 Button | Uses:683 | Used by:1218 |
Symbol 1217 Button | Uses:683 | Used by:1218 |
Symbol 1218 MovieClip [again_question] | Uses:1215 1216 1217 | |
Symbol 1219 Graphic | Used by:1220 | |
Symbol 1220 MovieClip | Uses:1219 | Used by:1221 |
Symbol 1221 MovieClip [YOU] | Uses:1220 | |
Symbol 1222 Graphic | Used by:1225 | |
Symbol 1223 Graphic | Used by:1225 | |
Symbol 1224 Graphic | Used by:1225 | |
Symbol 1225 Button [controls_button] | Uses:1222 1223 1224 | Used by:Timeline |
Symbol 1226 Graphic | Used by:Timeline | |
Symbol 1227 Button | Uses:1001 1002 | Used by:Timeline |
Symbol 1228 Button | Uses:1001 1002 | Used by:Timeline |
Symbol 1229 Button | Uses:1001 1002 | Used by:Timeline |
Symbol 1230 Button | Uses:1001 1002 | Used by:Timeline |
Symbol 1231 Button | Uses:1001 1002 | Used by:Timeline |
Symbol 1232 Button | Uses:1001 1002 | Used by:Timeline |
Symbol 1233 Button | Uses:1001 1002 | Used by:Timeline |
Symbol 1234 Graphic | Used by:Timeline |
Instance Names
"nogi" | Symbol 5 MovieClip Frame 1 | Symbol 2 MovieClip |
"forma" | Symbol 5 MovieClip Frame 1 | Symbol 4 MovieClip |
"cl_foot" | Symbol 5 MovieClip Frame 8 | Symbol 2 MovieClip |
"cl_leg" | Symbol 5 MovieClip Frame 8 | Symbol 4 MovieClip |
"hend_r" | Symbol 13 MovieClip Frame 1 | Symbol 6 MovieClip |
"hand_r" | Symbol 13 MovieClip Frame 1 | Symbol 7 MovieClip |
"weapon" | Symbol 13 MovieClip Frame 1 | Symbol 8 MovieClip |
"forma" | Symbol 16 MovieClip Frame 1 | Symbol 14 MovieClip |
"kaska" | Symbol 16 MovieClip Frame 1 | Symbol 15 MovieClip |
"leg_l" | Symbol 22 MovieClip [Player] Frame 1 | Symbol 5 MovieClip |
"leg_r" | Symbol 22 MovieClip [Player] Frame 1 | Symbol 5 MovieClip |
"hands" | Symbol 22 MovieClip [Player] Frame 1 | Symbol 13 MovieClip |
"body" | Symbol 22 MovieClip [Player] Frame 1 | Symbol 16 MovieClip |
"leg_l" | Symbol 26 MovieClip [Hero] Frame 1 | Symbol 5 MovieClip |
"leg_r" | Symbol 26 MovieClip [Hero] Frame 1 | Symbol 5 MovieClip |
"hands" | Symbol 26 MovieClip [Hero] Frame 1 | Symbol 13 MovieClip |
"body" | Symbol 26 MovieClip [Hero] Frame 1 | Symbol 16 MovieClip |
"barrels" | Symbol 195 MovieClip [Minigun] Frame 1 | Symbol 193 MovieClip |
"nx" | Symbol 374 MovieClip [PICT_Soviet_4] Frame 1 | Symbol 371 MovieClip [NextLevel] |
"nx" | Symbol 379 MovieClip [PICT_Soviet_1] Frame 1 | Symbol 371 MovieClip [NextLevel] |
"nx" | Symbol 413 MovieClip [PICT_American_2] Frame 1 | Symbol 371 MovieClip [NextLevel] |
"nx" | Symbol 454 MovieClip [PICT_German_4] Frame 1 | Symbol 371 MovieClip [NextLevel] |
"nx" | Symbol 456 MovieClip [PICT_German_3] Frame 1 | Symbol 371 MovieClip [NextLevel] |
"nx" | Symbol 461 MovieClip [PICT_German_2] Frame 1 | Symbol 371 MovieClip [NextLevel] |
"nx" | Symbol 474 MovieClip [PICT_German_1] Frame 1 | Symbol 371 MovieClip [NextLevel] |
"nx" | Symbol 479 MovieClip [PICT_German_0] Frame 1 | Symbol 371 MovieClip [NextLevel] |
"nx" | Symbol 493 MovieClip [PICT_Vietnam_0] Frame 1 | Symbol 371 MovieClip [NextLevel] |
"nx" | Symbol 519 MovieClip [PICT_Vietnam_6] Frame 1 | Symbol 371 MovieClip [NextLevel] |
"nx" | Symbol 522 MovieClip [PICT_Vietnam_5] Frame 1 | Symbol 371 MovieClip [NextLevel] |
"nx" | Symbol 524 MovieClip [PICT_Vietnam_4] Frame 1 | Symbol 371 MovieClip [NextLevel] |
"nx" | Symbol 533 MovieClip [PICT_Vietnam_3] Frame 1 | Symbol 371 MovieClip [NextLevel] |
"nx" | Symbol 536 MovieClip [PICT_Vietnam_2] Frame 1 | Symbol 371 MovieClip [NextLevel] |
"nx" | Symbol 579 MovieClip [PICT_USA_6] Frame 1 | Symbol 371 MovieClip [NextLevel] |
"nx" | Symbol 581 MovieClip [PICT_USA_5] Frame 1 | Symbol 371 MovieClip [NextLevel] |
"nx" | Symbol 585 MovieClip [PICT_USA_4] Frame 1 | Symbol 371 MovieClip [NextLevel] |
"nx" | Symbol 587 MovieClip [PICT_USA_3] Frame 1 | Symbol 371 MovieClip [NextLevel] |
"nx" | Symbol 589 MovieClip [PICT_USA_2] Frame 1 | Symbol 371 MovieClip [NextLevel] |
"nx" | Symbol 591 MovieClip [PICT_USA_1] Frame 1 | Symbol 371 MovieClip [NextLevel] |
"nx" | Symbol 593 MovieClip [PICT_USA_0] Frame 1 | Symbol 371 MovieClip [NextLevel] |
"nx" | Symbol 595 MovieClip [PICT_Vietnam_1] Frame 1 | Symbol 371 MovieClip [NextLevel] |
"nx" | Symbol 599 MovieClip [PICT_American_4] Frame 1 | Symbol 371 MovieClip [NextLevel] |
"nx" | Symbol 601 MovieClip [PICT_American_3] Frame 1 | Symbol 371 MovieClip [NextLevel] |
"nx" | Symbol 603 MovieClip [PICT_American_1] Frame 1 | Symbol 371 MovieClip [NextLevel] |
"nx" | Symbol 606 MovieClip [PICT_American_0] Frame 1 | Symbol 371 MovieClip [NextLevel] |
"nx" | Symbol 608 MovieClip [PICT_Soviet_3] Frame 1 | Symbol 371 MovieClip [NextLevel] |
"nx" | Symbol 614 MovieClip [PICT_Soviet_2] Frame 1 | Symbol 371 MovieClip [NextLevel] |
"nx" | Symbol 617 MovieClip [PICT_Soviet_0] Frame 1 | Symbol 371 MovieClip [NextLevel] |
"XBOCT" | Symbol 630 MovieClip [Rocket] Frame 1 | Symbol 619 MovieClip |
"XBOCT" | Symbol 636 MovieClip [Bullet] Frame 1 | Symbol 633 MovieClip |
"HP_bar" | Symbol 642 MovieClip [Screen] Frame 1 | Symbol 639 MovieClip |
"AC_bar" | Symbol 642 MovieClip [Screen] Frame 1 | Symbol 641 MovieClip |
"holder" | Symbol 663 MovieClip [Dropped] Frame 1 | Symbol 662 MovieClip |
"clip_txt" | Symbol 675 MovieClip [BattleCursor] Frame 1 | Symbol 669 EditableText |
"ammo_txt" | Symbol 675 MovieClip [BattleCursor] Frame 1 | Symbol 670 EditableText |
"kick_bar" | Symbol 675 MovieClip [BattleCursor] Frame 1 | Symbol 672 MovieClip |
"intro_txt" | Symbol 1164 MovieClip [Enemies&Guns] Frame 1 | Symbol 1000 EditableText |
Special Tags
Protect (24) | Timeline Frame 1 | 31 bytes "..$1$vo$V1Afbj4pUL/GRGHMePYVt1." |
ExportAssets (56) | Timeline Frame 1 | Symbol 22 as "Player" |
ExportAssets (56) | Timeline Frame 1 | Symbol 26 as "Hero" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "Uniform_German_SS" |
ExportAssets (56) | Timeline Frame 1 | Symbol 30 as "Uniform_American_Corporal" |
ExportAssets (56) | Timeline Frame 1 | Symbol 32 as "Uniform_USA_Sniper" |
ExportAssets (56) | Timeline Frame 1 | Symbol 34 as "Uniform_USA_Delta" |
ExportAssets (56) | Timeline Frame 1 | Symbol 36 as "Uniform_USA_AT" |
ExportAssets (56) | Timeline Frame 1 | Symbol 38 as "Uniform_USA_Private" |
ExportAssets (56) | Timeline Frame 1 | Symbol 40 as "Uniform_USA_Sergant" |
ExportAssets (56) | Timeline Frame 1 | Symbol 42 as "Uniform_American_Sergant" |
ExportAssets (56) | Timeline Frame 1 | Symbol 44 as "Uniform_German_Sergant" |
ExportAssets (56) | Timeline Frame 1 | Symbol 46 as "Uniform_American_Private" |
ExportAssets (56) | Timeline Frame 1 | Symbol 48 as "Uniform_German_Private" |
ExportAssets (56) | Timeline Frame 1 | Symbol 50 as "Uniform_USA_Mashinegunner" |
ExportAssets (56) | Timeline Frame 1 | Symbol 52 as "Uniform_American_Mashinegunner" |
ExportAssets (56) | Timeline Frame 1 | Symbol 54 as "Uniform_German_Mashinegunner" |
ExportAssets (56) | Timeline Frame 1 | Symbol 56 as "Uniform_Soviet_Mashinegunner" |
ExportAssets (56) | Timeline Frame 1 | Symbol 58 as "Uniform_USA_Officer" |
ExportAssets (56) | Timeline Frame 1 | Symbol 60 as "Uniform_American_Officer" |
ExportAssets (56) | Timeline Frame 1 | Symbol 62 as "Uniform_German_Officer" |
ExportAssets (56) | Timeline Frame 1 | Symbol 64 as "Uniform_Soviet_Officer" |
ExportAssets (56) | Timeline Frame 1 | Symbol 66 as "Uniform_Soviet_Sergant" |
ExportAssets (56) | Timeline Frame 1 | Symbol 68 as "Uniform_Soviet_Partisan" |
ExportAssets (56) | Timeline Frame 1 | Symbol 70 as "Uniform_Vietnam_Sniper" |
ExportAssets (56) | Timeline Frame 1 | Symbol 72 as "Uniform_Vietnam_Specialist" |
ExportAssets (56) | Timeline Frame 1 | Symbol 74 as "Uniform_Vietnam_Officer" |
ExportAssets (56) | Timeline Frame 1 | Symbol 76 as "Uniform_Vietnam_Mashinegunner" |
ExportAssets (56) | Timeline Frame 1 | Symbol 78 as "Uniform_Vietnam_Sergant" |
ExportAssets (56) | Timeline Frame 1 | Symbol 80 as "Uniform_Vietnam_Rebel" |
ExportAssets (56) | Timeline Frame 1 | Symbol 82 as "Uniform_Vietnam_Private" |
ExportAssets (56) | Timeline Frame 1 | Symbol 84 as "Uniform_Soviet_Private" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "Helm_German_SS" |
ExportAssets (56) | Timeline Frame 1 | Symbol 89 as "Helm_American_Corporal" |
ExportAssets (56) | Timeline Frame 1 | Symbol 91 as "Helm_USA_Sniper" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "Helm_USA_Delta" |
ExportAssets (56) | Timeline Frame 1 | Symbol 95 as "Helm_USA_AT" |
ExportAssets (56) | Timeline Frame 1 | Symbol 97 as "Helm_USA_Private" |
ExportAssets (56) | Timeline Frame 1 | Symbol 99 as "Helm_USA_Sergant" |
ExportAssets (56) | Timeline Frame 1 | Symbol 101 as "Helm_American_Sergant" |
ExportAssets (56) | Timeline Frame 1 | Symbol 103 as "Helm_German_Sergant" |
ExportAssets (56) | Timeline Frame 1 | Symbol 105 as "Helm_American_Private" |
ExportAssets (56) | Timeline Frame 1 | Symbol 107 as "Helm_German_Private" |
ExportAssets (56) | Timeline Frame 1 | Symbol 109 as "Helm_USA_Mashinegunner" |
ExportAssets (56) | Timeline Frame 1 | Symbol 111 as "Helm_American_Mashinegunner" |
ExportAssets (56) | Timeline Frame 1 | Symbol 113 as "Helm_German_Mashinegunner" |
ExportAssets (56) | Timeline Frame 1 | Symbol 115 as "Helm_Soviet_Mashinegunner" |
ExportAssets (56) | Timeline Frame 1 | Symbol 117 as "Helm_USA_Officer" |
ExportAssets (56) | Timeline Frame 1 | Symbol 119 as "Helm_American_Officer" |
ExportAssets (56) | Timeline Frame 1 | Symbol 121 as "Helm_German_Officer" |
ExportAssets (56) | Timeline Frame 1 | Symbol 123 as "Helm_Soviet_Officer" |
ExportAssets (56) | Timeline Frame 1 | Symbol 125 as "Helm_Soviet_Sergant" |
ExportAssets (56) | Timeline Frame 1 | Symbol 127 as "Helm_Soviet_Partisan" |
ExportAssets (56) | Timeline Frame 1 | Symbol 129 as "Helm_Vietnam_Sniper" |
ExportAssets (56) | Timeline Frame 1 | Symbol 131 as "Helm_Vietnam_Specialist" |
ExportAssets (56) | Timeline Frame 1 | Symbol 133 as "Helm_Vietnam_Officer" |
ExportAssets (56) | Timeline Frame 1 | Symbol 135 as "Helm_Vietnam_Mashinegunner" |
ExportAssets (56) | Timeline Frame 1 | Symbol 137 as "Helm_Vietnam_Sergant" |
ExportAssets (56) | Timeline Frame 1 | Symbol 139 as "Helm_Vietnam_Rebel" |
ExportAssets (56) | Timeline Frame 1 | Symbol 141 as "Helm_Vietnam_Private" |
ExportAssets (56) | Timeline Frame 1 | Symbol 143 as "Helm_Soviet_Private" |
ExportAssets (56) | Timeline Frame 1 | Symbol 149 as "MP_40" |
ExportAssets (56) | Timeline Frame 1 | Symbol 151 as "Knife_gr" |
ExportAssets (56) | Timeline Frame 1 | Symbol 153 as "UZI" |
ExportAssets (56) | Timeline Frame 1 | Symbol 155 as "MP5" |
ExportAssets (56) | Timeline Frame 1 | Symbol 157 as "Thompson" |
ExportAssets (56) | Timeline Frame 1 | Symbol 159 as "PPH_41" |
ExportAssets (56) | Timeline Frame 1 | Symbol 161 as "Knife" |
ExportAssets (56) | Timeline Frame 1 | Symbol 163 as "WALTER" |
ExportAssets (56) | Timeline Frame 1 | Symbol 165 as "Colt_1917" |
ExportAssets (56) | Timeline Frame 1 | Symbol 167 as "Beretta" |
ExportAssets (56) | Timeline Frame 1 | Symbol 169 as "PM" |
ExportAssets (56) | Timeline Frame 1 | Symbol 171 as "TT_33" |
ExportAssets (56) | Timeline Frame 1 | Symbol 173 as "HK_28" |
ExportAssets (56) | Timeline Frame 1 | Symbol 175 as "SuperShotgun" |
ExportAssets (56) | Timeline Frame 1 | Symbol 177 as "SPAS_12" |
ExportAssets (56) | Timeline Frame 1 | Symbol 179 as "Benelli_M3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 181 as "Browning_1921" |
ExportAssets (56) | Timeline Frame 1 | Symbol 183 as "DB" |
ExportAssets (56) | Timeline Frame 1 | Symbol 185 as "StG_42" |
ExportAssets (56) | Timeline Frame 1 | Symbol 187 as "Garand_M1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 195 as "Minigun" |
ExportAssets (56) | Timeline Frame 1 | Symbol 197 as "Browning_30" |
ExportAssets (56) | Timeline Frame 1 | Symbol 199 as "M60" |
ExportAssets (56) | Timeline Frame 1 | Symbol 201 as "PKM" |
ExportAssets (56) | Timeline Frame 1 | Symbol 203 as "PPD" |
ExportAssets (56) | Timeline Frame 1 | Symbol 210 as "RocketLauncher" |
ExportAssets (56) | Timeline Frame 1 | Symbol 212 as "FLY" |
ExportAssets (56) | Timeline Frame 1 | Symbol 214 as "LAW" |
ExportAssets (56) | Timeline Frame 1 | Symbol 216 as "SKS" |
ExportAssets (56) | Timeline Frame 1 | Symbol 218 as "M_16" |
ExportAssets (56) | Timeline Frame 1 | Symbol 220 as "M50" |
ExportAssets (56) | Timeline Frame 1 | Symbol 222 as "SVD" |
ExportAssets (56) | Timeline Frame 1 | Symbol 224 as "AK_47" |
ExportAssets (56) | Timeline Frame 1 | Symbol 226 as "Hand_L_German_SS" |
ExportAssets (56) | Timeline Frame 1 | Symbol 228 as "Hand_L_American_Corporal" |
ExportAssets (56) | Timeline Frame 1 | Symbol 230 as "Hand_L_USA_Sniper" |
ExportAssets (56) | Timeline Frame 1 | Symbol 232 as "Hand_L_USA_Delta" |
ExportAssets (56) | Timeline Frame 1 | Symbol 234 as "Hand_L_USA_AT" |
ExportAssets (56) | Timeline Frame 1 | Symbol 236 as "Hand_L_USA_Private" |
ExportAssets (56) | Timeline Frame 1 | Symbol 238 as "Hand_L_USA_Sergant" |
ExportAssets (56) | Timeline Frame 1 | Symbol 240 as "Hand_L_American_Sergant" |
ExportAssets (56) | Timeline Frame 1 | Symbol 242 as "Hand_L_German_Sergant" |
ExportAssets (56) | Timeline Frame 1 | Symbol 244 as "Hand_L_American_Private" |
ExportAssets (56) | Timeline Frame 1 | Symbol 246 as "Hand_L_German_Private" |
ExportAssets (56) | Timeline Frame 1 | Symbol 248 as "Hand_L_USA_Mashinegunner" |
ExportAssets (56) | Timeline Frame 1 | Symbol 250 as "Hand_L_American_Mashinegunner" |
ExportAssets (56) | Timeline Frame 1 | Symbol 252 as "Hand_L_German_Mashinegunner" |
ExportAssets (56) | Timeline Frame 1 | Symbol 254 as "Hand_L_Soviet_Mashinegunner" |
ExportAssets (56) | Timeline Frame 1 | Symbol 256 as "Hand_L_USA_Officer" |
ExportAssets (56) | Timeline Frame 1 | Symbol 258 as "Hand_L_American_Officer" |
ExportAssets (56) | Timeline Frame 1 | Symbol 260 as "Hand_L_German_Officer" |
ExportAssets (56) | Timeline Frame 1 | Symbol 262 as "Hand_L_Soviet_Officer" |
ExportAssets (56) | Timeline Frame 1 | Symbol 264 as "Hand_L_Soviet_Sergant" |
ExportAssets (56) | Timeline Frame 1 | Symbol 266 as "Hand_L_Soviet_Partisan" |
ExportAssets (56) | Timeline Frame 1 | Symbol 268 as "Hand_L_Vietnam_Sniper" |
ExportAssets (56) | Timeline Frame 1 | Symbol 270 as "Hand_L_Vietnam_Specialist" |
ExportAssets (56) | Timeline Frame 1 | Symbol 272 as "Hand_L_Vietnam_Officer" |
ExportAssets (56) | Timeline Frame 1 | Symbol 274 as "Hand_L_Vietnam_Mashinegunner" |
ExportAssets (56) | Timeline Frame 1 | Symbol 276 as "Hand_L_Vietnam_Sergant" |
ExportAssets (56) | Timeline Frame 1 | Symbol 278 as "Hand_L_Vietnam_Rebel" |
ExportAssets (56) | Timeline Frame 1 | Symbol 280 as "Hand_L_Vietnam_Private" |
ExportAssets (56) | Timeline Frame 1 | Symbol 282 as "Hand_L_Soviet_Private" |
ExportAssets (56) | Timeline Frame 1 | Symbol 284 as "Hand_R_German_SS" |
ExportAssets (56) | Timeline Frame 1 | Symbol 286 as "Hand_R_American_Corporal" |
ExportAssets (56) | Timeline Frame 1 | Symbol 288 as "Hand_R_USA_Sniper" |
ExportAssets (56) | Timeline Frame 1 | Symbol 290 as "Hand_R_USA_Delta" |
ExportAssets (56) | Timeline Frame 1 | Symbol 292 as "Hand_R_USA_AT" |
ExportAssets (56) | Timeline Frame 1 | Symbol 294 as "Hand_R_USA_Private" |
ExportAssets (56) | Timeline Frame 1 | Symbol 296 as "Hand_R_USA_Sergant" |
ExportAssets (56) | Timeline Frame 1 | Symbol 298 as "Hand_R_American_Sergant" |
ExportAssets (56) | Timeline Frame 1 | Symbol 300 as "Hand_R_German_Sergant" |
ExportAssets (56) | Timeline Frame 1 | Symbol 302 as "Hand_R_American_Private" |
ExportAssets (56) | Timeline Frame 1 | Symbol 304 as "Hand_R_German_Private" |
ExportAssets (56) | Timeline Frame 1 | Symbol 306 as "Hand_R_USA_Mashinegunner" |
ExportAssets (56) | Timeline Frame 1 | Symbol 308 as "Hand_R_American_Mashinegunner" |
ExportAssets (56) | Timeline Frame 1 | Symbol 310 as "Hand_R_German_Mashinegunner" |
ExportAssets (56) | Timeline Frame 1 | Symbol 312 as "Hand_R_Soviet_Mashinegunner" |
ExportAssets (56) | Timeline Frame 1 | Symbol 314 as "Hand_R_USA_Officer" |
ExportAssets (56) | Timeline Frame 1 | Symbol 316 as "Hand_R_American_Officer" |
ExportAssets (56) | Timeline Frame 1 | Symbol 318 as "Hand_R_German_Officer" |
ExportAssets (56) | Timeline Frame 1 | Symbol 320 as "Hand_R_Soviet_Officer" |
ExportAssets (56) | Timeline Frame 1 | Symbol 322 as "Hand_R_Soviet_Sergant" |
ExportAssets (56) | Timeline Frame 1 | Symbol 324 as "Hand_R_Soviet_Partisan" |
ExportAssets (56) | Timeline Frame 1 | Symbol 326 as "Hand_R_Vietnam_Sniper" |
ExportAssets (56) | Timeline Frame 1 | Symbol 328 as "Hand_R_Vietnam_Specialist" |
ExportAssets (56) | Timeline Frame 1 | Symbol 330 as "Hand_R_Vietnam_Officer" |
ExportAssets (56) | Timeline Frame 1 | Symbol 332 as "Hand_R_Vietnam_Mashinegunner" |
ExportAssets (56) | Timeline Frame 1 | Symbol 334 as "Hand_R_Vietnam_Sergant" |
ExportAssets (56) | Timeline Frame 1 | Symbol 336 as "Hand_R_Vietnam_Rebel" |
ExportAssets (56) | Timeline Frame 1 | Symbol 338 as "Hand_R_Vietnam_Private" |
ExportAssets (56) | Timeline Frame 1 | Symbol 340 as "Hand_R_Soviet_Private" |
ExportAssets (56) | Timeline Frame 1 | Symbol 342 as "AR_Soviet_0" |
ExportAssets (56) | Timeline Frame 1 | Symbol 344 as "BULL_Soviet_0" |
ExportAssets (56) | Timeline Frame 1 | Symbol 346 as "BULL_Soviet_2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 348 as "AR_Soviet_2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 350 as "BULL_Soviet_3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 352 as "AR_Soviet_3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 355 as "UP_Soviet_3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 357 as "BULL_Soviet_1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 359 as "AR_Soviet_1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 361 as "BULL_Soviet_4" |
ExportAssets (56) | Timeline Frame 1 | Symbol 363 as "AR_Soviet_4" |
ExportAssets (56) | Timeline Frame 1 | Symbol 364 as "UP_Soviet_4" |
ExportAssets (56) | Timeline Frame 1 | Symbol 371 as "NextLevel" |
ExportAssets (56) | Timeline Frame 1 | Symbol 374 as "PICT_Soviet_4" |
ExportAssets (56) | Timeline Frame 1 | Symbol 375 as "UP_Soviet_1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 371 as "NextLevel" |
ExportAssets (56) | Timeline Frame 1 | Symbol 379 as "PICT_Soviet_1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 381 as "BULL_American_0" |
ExportAssets (56) | Timeline Frame 1 | Symbol 383 as "AR_American_0" |
ExportAssets (56) | Timeline Frame 1 | Symbol 384 as "UP_American_0" |
ExportAssets (56) | Timeline Frame 1 | Symbol 386 as "BULL_American_1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 388 as "AR_American_1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 389 as "UP_American_1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 391 as "BULL_American_2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 393 as "AR_American_2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 394 as "UP_American_2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 371 as "NextLevel" |
ExportAssets (56) | Timeline Frame 1 | Symbol 413 as "PICT_American_2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 415 as "BULL_American_3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 417 as "AR_American_3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 418 as "UP_American_3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 420 as "BULL_American_4" |
ExportAssets (56) | Timeline Frame 1 | Symbol 422 as "AR_American_4" |
ExportAssets (56) | Timeline Frame 1 | Symbol 423 as "UP_American_4" |
ExportAssets (56) | Timeline Frame 1 | Symbol 425 as "BULL_German_0" |
ExportAssets (56) | Timeline Frame 1 | Symbol 427 as "AR_German_0" |
ExportAssets (56) | Timeline Frame 1 | Symbol 428 as "UP_German_0" |
ExportAssets (56) | Timeline Frame 1 | Symbol 430 as "BULL_German_1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 432 as "AR_German_1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 434 as "BULL_German_2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 436 as "AR_German_2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 438 as "AR_German_3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 440 as "BULL_German_3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 441 as "UP_German_3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 443 as "AR_German_4" |
ExportAssets (56) | Timeline Frame 1 | Symbol 445 as "BULL_German_4" |
ExportAssets (56) | Timeline Frame 1 | Symbol 446 as "UP_German_4" |
ExportAssets (56) | Timeline Frame 1 | Symbol 371 as "NextLevel" |
ExportAssets (56) | Timeline Frame 1 | Symbol 454 as "PICT_German_4" |
ExportAssets (56) | Timeline Frame 1 | Symbol 371 as "NextLevel" |
ExportAssets (56) | Timeline Frame 1 | Symbol 456 as "PICT_German_3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 371 as "NextLevel" |
ExportAssets (56) | Timeline Frame 1 | Symbol 461 as "PICT_German_2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 371 as "NextLevel" |
ExportAssets (56) | Timeline Frame 1 | Symbol 474 as "PICT_German_1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 371 as "NextLevel" |
ExportAssets (56) | Timeline Frame 1 | Symbol 478 as "MG_36" |
ExportAssets (56) | Timeline Frame 1 | Symbol 478 as "MG_36" |
ExportAssets (56) | Timeline Frame 1 | Symbol 479 as "PICT_German_0" |
ExportAssets (56) | Timeline Frame 1 | Symbol 481 as "BULL_Vietnam_0" |
ExportAssets (56) | Timeline Frame 1 | Symbol 484 as "AR_Vietnam_0" |
ExportAssets (56) | Timeline Frame 1 | Symbol 488 as "UP_Vietnam_0" |
ExportAssets (56) | Timeline Frame 1 | Symbol 371 as "NextLevel" |
ExportAssets (56) | Timeline Frame 1 | Symbol 493 as "PICT_Vietnam_0" |
ExportAssets (56) | Timeline Frame 1 | Symbol 495 as "AR_Vietnam_1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 496 as "UP_Vietnam_1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 498 as "BULL_Vietnam_2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 500 as "AR_Vietnam_2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 501 as "UP_Vietnam_2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 503 as "BULL_Vietnam_4" |
ExportAssets (56) | Timeline Frame 1 | Symbol 505 as "AR_Vietnam_4" |
ExportAssets (56) | Timeline Frame 1 | Symbol 506 as "UP_Vietnam_4" |
ExportAssets (56) | Timeline Frame 1 | Symbol 508 as "BULL_Vietnam_5" |
ExportAssets (56) | Timeline Frame 1 | Symbol 510 as "AR_Vietnam_5" |
ExportAssets (56) | Timeline Frame 1 | Symbol 511 as "UP_Vietnam_5" |
ExportAssets (56) | Timeline Frame 1 | Symbol 513 as "BULL_Vietnam_6" |
ExportAssets (56) | Timeline Frame 1 | Symbol 515 as "AR_Vietnam_6" |
ExportAssets (56) | Timeline Frame 1 | Symbol 516 as "UP_Vietnam_6" |
ExportAssets (56) | Timeline Frame 1 | Symbol 371 as "NextLevel" |
ExportAssets (56) | Timeline Frame 1 | Symbol 519 as "PICT_Vietnam_6" |
ExportAssets (56) | Timeline Frame 1 | Symbol 371 as "NextLevel" |
ExportAssets (56) | Timeline Frame 1 | Symbol 522 as "PICT_Vietnam_5" |
ExportAssets (56) | Timeline Frame 1 | Symbol 371 as "NextLevel" |
ExportAssets (56) | Timeline Frame 1 | Symbol 524 as "PICT_Vietnam_4" |
ExportAssets (56) | Timeline Frame 1 | Symbol 526 as "BULL_Vietnam_3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 530 as "AR_Vietnam_3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 531 as "UP_Vietnam_3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 371 as "NextLevel" |
ExportAssets (56) | Timeline Frame 1 | Symbol 533 as "PICT_Vietnam_3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 371 as "NextLevel" |
ExportAssets (56) | Timeline Frame 1 | Symbol 536 as "PICT_Vietnam_2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 538 as "BULL_Vietnam_1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 540 as "BULL_USA_0" |
ExportAssets (56) | Timeline Frame 1 | Symbol 542 as "AR_USA_0" |
ExportAssets (56) | Timeline Frame 1 | Symbol 543 as "UP_USA_0" |
ExportAssets (56) | Timeline Frame 1 | Symbol 545 as "BULL_USA_1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 547 as "AR_USA_1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 548 as "UP_USA_1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 550 as "BULL_USA_2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 552 as "AR_USA_2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 553 as "UP_USA_2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 555 as "BULL_USA_3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 557 as "AR_USA_3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 558 as "UP_USA_3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 560 as "BULL_USA_4" |
ExportAssets (56) | Timeline Frame 1 | Symbol 562 as "AR_USA_4" |
ExportAssets (56) | Timeline Frame 1 | Symbol 563 as "UP_USA_4" |
ExportAssets (56) | Timeline Frame 1 | Symbol 565 as "BULL_USA_5" |
ExportAssets (56) | Timeline Frame 1 | Symbol 567 as "AR_USA_5" |
ExportAssets (56) | Timeline Frame 1 | Symbol 568 as "UP_USA_5" |
ExportAssets (56) | Timeline Frame 1 | Symbol 570 as "BULL_USA_6" |
ExportAssets (56) | Timeline Frame 1 | Symbol 572 as "AR_USA_6" |
ExportAssets (56) | Timeline Frame 1 | Symbol 573 as "UP_USA_6" |
ExportAssets (56) | Timeline Frame 1 | Symbol 371 as "NextLevel" |
ExportAssets (56) | Timeline Frame 1 | Symbol 578 as "Smoke" |
ExportAssets (56) | Timeline Frame 1 | Symbol 578 as "Smoke" |
ExportAssets (56) | Timeline Frame 1 | Symbol 578 as "Smoke" |
ExportAssets (56) | Timeline Frame 1 | Symbol 578 as "Smoke" |
ExportAssets (56) | Timeline Frame 1 | Symbol 578 as "Smoke" |
ExportAssets (56) | Timeline Frame 1 | Symbol 578 as "Smoke" |
ExportAssets (56) | Timeline Frame 1 | Symbol 578 as "Smoke" |
ExportAssets (56) | Timeline Frame 1 | Symbol 578 as "Smoke" |
ExportAssets (56) | Timeline Frame 1 | Symbol 579 as "PICT_USA_6" |
ExportAssets (56) | Timeline Frame 1 | Symbol 371 as "NextLevel" |
ExportAssets (56) | Timeline Frame 1 | Symbol 581 as "PICT_USA_5" |
ExportAssets (56) | Timeline Frame 1 | Symbol 371 as "NextLevel" |
ExportAssets (56) | Timeline Frame 1 | Symbol 585 as "PICT_USA_4" |
ExportAssets (56) | Timeline Frame 1 | Symbol 371 as "NextLevel" |
ExportAssets (56) | Timeline Frame 1 | Symbol 587 as "PICT_USA_3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 371 as "NextLevel" |
ExportAssets (56) | Timeline Frame 1 | Symbol 589 as "PICT_USA_2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 371 as "NextLevel" |
ExportAssets (56) | Timeline Frame 1 | Symbol 591 as "PICT_USA_1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 371 as "NextLevel" |
ExportAssets (56) | Timeline Frame 1 | Symbol 593 as "PICT_USA_0" |
ExportAssets (56) | Timeline Frame 1 | Symbol 371 as "NextLevel" |
ExportAssets (56) | Timeline Frame 1 | Symbol 595 as "PICT_Vietnam_1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 371 as "NextLevel" |
ExportAssets (56) | Timeline Frame 1 | Symbol 478 as "MG_36" |
ExportAssets (56) | Timeline Frame 1 | Symbol 478 as "MG_36" |
ExportAssets (56) | Timeline Frame 1 | Symbol 478 as "MG_36" |
ExportAssets (56) | Timeline Frame 1 | Symbol 599 as "PICT_American_4" |
ExportAssets (56) | Timeline Frame 1 | Symbol 371 as "NextLevel" |
ExportAssets (56) | Timeline Frame 1 | Symbol 601 as "PICT_American_3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 371 as "NextLevel" |
ExportAssets (56) | Timeline Frame 1 | Symbol 578 as "Smoke" |
ExportAssets (56) | Timeline Frame 1 | Symbol 578 as "Smoke" |
ExportAssets (56) | Timeline Frame 1 | Symbol 578 as "Smoke" |
ExportAssets (56) | Timeline Frame 1 | Symbol 578 as "Smoke" |
ExportAssets (56) | Timeline Frame 1 | Symbol 603 as "PICT_American_1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 371 as "NextLevel" |
ExportAssets (56) | Timeline Frame 1 | Symbol 578 as "Smoke" |
ExportAssets (56) | Timeline Frame 1 | Symbol 578 as "Smoke" |
ExportAssets (56) | Timeline Frame 1 | Symbol 578 as "Smoke" |
ExportAssets (56) | Timeline Frame 1 | Symbol 578 as "Smoke" |
ExportAssets (56) | Timeline Frame 1 | Symbol 606 as "PICT_American_0" |
ExportAssets (56) | Timeline Frame 1 | Symbol 478 as "MG_36" |
ExportAssets (56) | Timeline Frame 1 | Symbol 478 as "MG_36" |
ExportAssets (56) | Timeline Frame 1 | Symbol 371 as "NextLevel" |
ExportAssets (56) | Timeline Frame 1 | Symbol 608 as "PICT_Soviet_3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 478 as "MG_36" |
ExportAssets (56) | Timeline Frame 1 | Symbol 371 as "NextLevel" |
ExportAssets (56) | Timeline Frame 1 | Symbol 614 as "PICT_Soviet_2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 478 as "MG_36" |
ExportAssets (56) | Timeline Frame 1 | Symbol 478 as "MG_36" |
ExportAssets (56) | Timeline Frame 1 | Symbol 371 as "NextLevel" |
ExportAssets (56) | Timeline Frame 1 | Symbol 617 as "PICT_Soviet_0" |
ExportAssets (56) | Timeline Frame 1 | Symbol 630 as "Rocket" |
ExportAssets (56) | Timeline Frame 1 | Symbol 636 as "Bullet" |
ExportAssets (56) | Timeline Frame 1 | Symbol 642 as "Screen" |
ExportAssets (56) | Timeline Frame 1 | Symbol 578 as "Smoke" |
ExportAssets (56) | Timeline Frame 1 | Symbol 644 as "Dropped_Shell" |
ExportAssets (56) | Timeline Frame 1 | Symbol 649 as "Blood_3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 654 as "Blood_2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 659 as "Blood_1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 660 as "Shell" |
ExportAssets (56) | Timeline Frame 1 | Symbol 663 as "Dropped" |
ExportAssets (56) | Timeline Frame 1 | Symbol 665 as "Granade_fly" |
ExportAssets (56) | Timeline Frame 1 | Symbol 667 as "Granade" |
ExportAssets (56) | Timeline Frame 1 | Symbol 371 as "NextLevel" |
ExportAssets (56) | Timeline Frame 1 | Symbol 675 as "BattleCursor" |
ExportAssets (56) | Timeline Frame 1 | Symbol 677 as "ArrowCursor" |
ExportAssets (56) | Timeline Frame 1 | Symbol 691 as "USA_Missions" |
ExportAssets (56) | Timeline Frame 1 | Symbol 702 as "Vietnam_Missions" |
ExportAssets (56) | Timeline Frame 1 | Symbol 711 as "German_Missions" |
ExportAssets (56) | Timeline Frame 1 | Symbol 735 as "Soviet_Missions" |
ExportAssets (56) | Timeline Frame 1 | Symbol 742 as "American_Missions" |
ExportAssets (56) | Timeline Frame 1 | Symbol 756 as "Mss_USA_6" |
ExportAssets (56) | Timeline Frame 1 | Symbol 763 as "Mss_USA_5" |
ExportAssets (56) | Timeline Frame 1 | Symbol 770 as "Mss_USA_4" |
ExportAssets (56) | Timeline Frame 1 | Symbol 777 as "Mss_USA_3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 784 as "Mss_USA_2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 791 as "Mss_USA_1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 798 as "Mss_USA_0" |
ExportAssets (56) | Timeline Frame 1 | Symbol 810 as "Mss_Vietnam_6" |
ExportAssets (56) | Timeline Frame 1 | Symbol 817 as "Mss_Vietnam_5" |
ExportAssets (56) | Timeline Frame 1 | Symbol 824 as "Mss_Vietnam_4" |
ExportAssets (56) | Timeline Frame 1 | Symbol 831 as "Mss_Vietnam_3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 838 as "Mss_Vietnam_2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 845 as "Mss_Vietnam_1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 852 as "Mss_Vietnam_0" |
ExportAssets (56) | Timeline Frame 1 | Symbol 864 as "Mss_Soviet_4" |
ExportAssets (56) | Timeline Frame 1 | Symbol 871 as "Mss_Soviet_3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 878 as "Mss_Soviet_2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 885 as "Mss_Soviet_1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 892 as "Mss_Soviet_0" |
ExportAssets (56) | Timeline Frame 1 | Symbol 903 as "Mss_American_4" |
ExportAssets (56) | Timeline Frame 1 | Symbol 910 as "Mss_American_3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 917 as "Mss_American_2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 924 as "Mss_American_1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 927 as "Options" |
ExportAssets (56) | Timeline Frame 1 | Symbol 929 as "RocketLauncher_gr" |
ExportAssets (56) | Timeline Frame 1 | Symbol 931 as "Minigun_gr" |
ExportAssets (56) | Timeline Frame 1 | Symbol 933 as "SuperShotgun_gr" |
ExportAssets (56) | Timeline Frame 1 | Symbol 935 as "FLY_gr" |
ExportAssets (56) | Timeline Frame 1 | Symbol 937 as "PM_gr" |
ExportAssets (56) | Timeline Frame 1 | Symbol 939 as "SVD_gr" |
ExportAssets (56) | Timeline Frame 1 | Symbol 941 as "PKM_gr" |
ExportAssets (56) | Timeline Frame 1 | Symbol 943 as "Benelli_M3_gr" |
ExportAssets (56) | Timeline Frame 1 | Symbol 945 as "AK_47_gr" |
ExportAssets (56) | Timeline Frame 1 | Symbol 947 as "UZI_gr" |
ExportAssets (56) | Timeline Frame 1 | Symbol 949 as "MP5_gr" |
ExportAssets (56) | Timeline Frame 1 | Symbol 951 as "Beretta_gr" |
ExportAssets (56) | Timeline Frame 1 | Symbol 953 as "M50_gr" |
ExportAssets (56) | Timeline Frame 1 | Symbol 955 as "M60_gr" |
ExportAssets (56) | Timeline Frame 1 | Symbol 957 as "LAW_gr" |
ExportAssets (56) | Timeline Frame 1 | Symbol 959 as "SPAS_12_gr" |
ExportAssets (56) | Timeline Frame 1 | Symbol 961 as "M_16_gr" |
ExportAssets (56) | Timeline Frame 1 | Symbol 963 as "WALTER_gr" |
ExportAssets (56) | Timeline Frame 1 | Symbol 965 as "MG_36_gr" |
ExportAssets (56) | Timeline Frame 1 | Symbol 967 as "HK_28_gr" |
ExportAssets (56) | Timeline Frame 1 | Symbol 969 as "MP_40_gr" |
ExportAssets (56) | Timeline Frame 1 | Symbol 971 as "StG_42_gr" |
ExportAssets (56) | Timeline Frame 1 | Symbol 973 as "TT_33_gr" |
ExportAssets (56) | Timeline Frame 1 | Symbol 975 as "PPD_gr" |
ExportAssets (56) | Timeline Frame 1 | Symbol 977 as "PPH_41_gr" |
ExportAssets (56) | Timeline Frame 1 | Symbol 979 as "SKS_gr" |
ExportAssets (56) | Timeline Frame 1 | Symbol 981 as "DB_gr" |
ExportAssets (56) | Timeline Frame 1 | Symbol 983 as "Colt_1917_gr" |
ExportAssets (56) | Timeline Frame 1 | Symbol 985 as "Browning_30_gr" |
ExportAssets (56) | Timeline Frame 1 | Symbol 987 as "Browning_1921_gr" |
ExportAssets (56) | Timeline Frame 1 | Symbol 989 as "Thompson_gr" |
ExportAssets (56) | Timeline Frame 1 | Symbol 991 as "Garand_M1_gr" |
ExportAssets (56) | Timeline Frame 1 | Symbol 991 as "Garand_M1_gr" |
ExportAssets (56) | Timeline Frame 1 | Symbol 989 as "Thompson_gr" |
ExportAssets (56) | Timeline Frame 1 | Symbol 987 as "Browning_1921_gr" |
ExportAssets (56) | Timeline Frame 1 | Symbol 985 as "Browning_30_gr" |
ExportAssets (56) | Timeline Frame 1 | Symbol 983 as "Colt_1917_gr" |
ExportAssets (56) | Timeline Frame 1 | Symbol 981 as "DB_gr" |
ExportAssets (56) | Timeline Frame 1 | Symbol 979 as "SKS_gr" |
ExportAssets (56) | Timeline Frame 1 | Symbol 977 as "PPH_41_gr" |
ExportAssets (56) | Timeline Frame 1 | Symbol 975 as "PPD_gr" |
ExportAssets (56) | Timeline Frame 1 | Symbol 973 as "TT_33_gr" |
ExportAssets (56) | Timeline Frame 1 | Symbol 971 as "StG_42_gr" |
ExportAssets (56) | Timeline Frame 1 | Symbol 969 as "MP_40_gr" |
ExportAssets (56) | Timeline Frame 1 | Symbol 967 as "HK_28_gr" |
ExportAssets (56) | Timeline Frame 1 | Symbol 965 as "MG_36_gr" |
ExportAssets (56) | Timeline Frame 1 | Symbol 963 as "WALTER_gr" |
ExportAssets (56) | Timeline Frame 1 | Symbol 961 as "M_16_gr" |
ExportAssets (56) | Timeline Frame 1 | Symbol 959 as "SPAS_12_gr" |
ExportAssets (56) | Timeline Frame 1 | Symbol 957 as "LAW_gr" |
ExportAssets (56) | Timeline Frame 1 | Symbol 955 as "M60_gr" |
ExportAssets (56) | Timeline Frame 1 | Symbol 953 as "M50_gr" |
ExportAssets (56) | Timeline Frame 1 | Symbol 951 as "Beretta_gr" |
ExportAssets (56) | Timeline Frame 1 | Symbol 949 as "MP5_gr" |
ExportAssets (56) | Timeline Frame 1 | Symbol 947 as "UZI_gr" |
ExportAssets (56) | Timeline Frame 1 | Symbol 945 as "AK_47_gr" |
ExportAssets (56) | Timeline Frame 1 | Symbol 943 as "Benelli_M3_gr" |
ExportAssets (56) | Timeline Frame 1 | Symbol 941 as "PKM_gr" |
ExportAssets (56) | Timeline Frame 1 | Symbol 939 as "SVD_gr" |
ExportAssets (56) | Timeline Frame 1 | Symbol 937 as "PM_gr" |
ExportAssets (56) | Timeline Frame 1 | Symbol 935 as "FLY_gr" |
ExportAssets (56) | Timeline Frame 1 | Symbol 933 as "SuperShotgun_gr" |
ExportAssets (56) | Timeline Frame 1 | Symbol 931 as "Minigun_gr" |
ExportAssets (56) | Timeline Frame 1 | Symbol 929 as "RocketLauncher_gr" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1164 as "Enemies&Guns" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1171 as "Mss_American_0" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1182 as "Mss_German_4" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1189 as "Mss_German_3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1197 as "Mss_German_2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1204 as "Mss_German_1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1211 as "Mss_German_0" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1214 as "Congratulations" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1218 as "again_question" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1221 as "YOU" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1225 as "controls_button" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1225 as "controls_button" |
Labels
"rifle" | Symbol 13 MovieClip Frame 1 |
"smg" | Symbol 13 MovieClip Frame 5 |
"shotgun" | Symbol 13 MovieClip Frame 8 |
"pistol" | Symbol 13 MovieClip Frame 23 |
""granade"" | Symbol 13 MovieClip Frame 25 |
"knife" | Symbol 13 MovieClip Frame 39 |
"change" | Symbol 13 MovieClip Frame 54 |
"reload" | Symbol 13 MovieClip Frame 93 |
"death" | Symbol 22 MovieClip [Player] Frame 2 |
"death" | Symbol 26 MovieClip [Hero] Frame 2 |
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