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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/30615463?noj=FRM30615463-12DC" width="1" height="1"></div>

Drive And Dodge.swf

This is the info page for
Flash #27243

(Click the ID number above for more basic data on this flash file.)


Text
PRESENTS

Play

Play

Play

Instructions

Instructions

Instructions

Credits

Credits

Credits

Drive
Dodge

and

Click here to add this game to your website

instructions

back

Back

Back

In this game, you control a car, driving anti-clockwise,
which has to pick up all flags. The movement of the car
is restricted. It cannot turn, and can only switch lanes
inwards or outwards at open spaces, up to two lanes at
a time using ARROW keys on your keyboard. To switch to a
specific lane, you have to push the UP,DOWN,LEFT or RIGHT
ARROW key for the direction you want to go. The car can
also switch between two speeds using the SPACE key on
your keyboard. Switching is deliberately restricted to one
lane at a time when driving fast. Driving in clockwise
direction are one or two enemy cars, which try to ram
you. These can only switch one lane at a time.

DESIGNED AND DEVELOPED BY

QuickFlashGames.com

QuickFlashGames.com

LEVEL

0

Score

0

GO

GO

GO

restart

Restart

Restart

game over

game over

wt

ActionScript [AS1/AS2]

Frame 4
tb = getBytesTotal(); lb = getBytesLoaded(); v = int((lb / tb) * 100); thebar.setValue(v); if (lb < tb) { gotoAndPlay(_currentframe - 1); } else if (thebar.mv == thebar.thebar._x) { play(); } else { gotoAndPlay(_currentframe - 1); }
Frame 98
stop();
Frame 107
var lives = 4; var score = 0; var level = 1;
Frame 109
function updatePanel() { txtScore.text = score; txtLevel.text = level; lives_mc.gotoAndStop(lives + 1); } function crashed() { e_sound.stop(); h_sound.start(); lives--; updatePanel(); if (lives == 0) { restart_mc._visible = true; restart_mc.gotoAndPlay(1); } else { waiter.gotoAndPlay(2); } } function goBack() { gotoAndPlay(_currentframe - 1 +97); } function createGrid() { var _local3 = 0; while (_local3 < game.xTiles) { var _local2 = 0; while (_local2 < game.yTiles) { var _local1 = (("t_" + _local3) + "_") + _local2; game[_local1] = new Object(); game[_local1].x = _local3; game[_local1].y = _local2; game.clip.attachMovie("Tile", _local1, (_local3 * 1000) + (_local2 * 2)); game.clip[_local1]._x = _local3 * game.tileH; game.clip[_local1]._y = _local2 * game.tileW; game.clip[_local1]._visible = true; if ((_local3 == game.pathx) || (_local2 == game.pathy)) { game.clip[_local1].flag._visible = false; } game.clip[_local1].tup._visible = false; game.clip[_local1].tdown._visible = false; game.clip[_local1].tleft._visible = false; game.clip[_local1].tright._visible = false; _local2++; } _local3++; } var _local2 = 0; while (_local2 < Math.ceil(game.yTiles / 2)) { _local3 = 0 + _local2; while (_local3 < (game.xTiles - _local2)) { if (_local3 != game.pathx) { game.clip[(("t_" + _local3) + "_") + _local2].tup._visible = true; game.clip[(("t_" + _local3) + "_") + ((game.yTiles - 1) - _local2)].tdown._visible = true; } _local3++; } _local2++; } _local3 = 0; while (_local3 < Math.ceil(game.xTiles / 2)) { _local2 = 0 + _local3; while (_local2 < (game.yTiles - _local3)) { if (_local2 != game.pathy) { game.clip[(("t_" + _local3) + "_") + _local2].tleft._visible = true; game.clip[(("t_" + ((game.xTiles - 1) - _local3)) + "_") + _local2].tright._visible = true; } _local2++; } _local3++; } game.clip["t_0_" + game.pathy].tleft._visible = true; game.clip[(("t_" + (game.xTiles - 1)) + "_") + game.pathy].tright._visible = true; game.clip[("t_" + game.pathx) + "_0"].tup._visible = true; game.clip[(("t_" + game.pathx) + "_") + (game.yTiles - 1)].tdown._visible = true; } function rotateDirection(plr) { var _local1 = plr; switch (_local1.direction) { case "up" : _local1.clip._rotation = 0; return; case "right" : _local1.clip._rotation = 90; return; case "down" : _local1.clip._rotation = 180; return; case "left" : _local1.clip._rotation = 270; } } function getX(xtile) { return((xtile * game.tileW) + (game.tileW / 2)); } function getY(ytile) { return((ytile * game.tileH) + (game.tileH / 2)); } function getMyCorners(x, y, ob) { var _local1 = ob; var _local2 = y; var _local3 = x; _local1.xtile = Math.floor(_local3 / game.tileW); _local1.ytile = Math.floor(_local2 / game.tileH); _local1.downY = Math.floor(((_local2 + _local1.height) - 1) / game.tileH); _local1.upY = Math.floor((_local2 - _local1.height) / game.tileH); _local1.leftX = Math.floor((_local3 - _local1.width) / game.tileW); _local1.rightX = Math.floor(((_local3 + _local1.width) - 1) / game.tileW); _local1.upleft = game[(("t_" + _local1.upY) + "_") + _local1.leftX].walkable; _local1.downleft = game[(("t_" + _local1.downY) + "_") + _local1.leftX].walkable; _local1.upright = game[(("t_" + _local1.upY) + "_") + _local1.rightX].walkable; _local1.downright = game[(("t_" + _local1.downY) + "_") + _local1.rightX].walkable; } function getOrbit(x, y) { var _local2 = Math.abs(game.pathx - x); var _local1 = Math.abs(game.pathy - y); if (_local2 > _local1) { return(game.pathx - _local2); } return(game.pathy - _local1); } function go() { if (!gameon) { return(undefined); } if (Key.isDown(32)) { game.player.speed = 15; e_sound.setVolume(50); if ((game.player.smokes > 0) && (game.player.smokelock == false)) { removeMovieClip(game.clip["smoke" + game.player.smokes]); game.clip.attachMovie("smoke", "smoke" + game.player.smokes, 10000000 + game.player.smokes); game.clip["smoke" + game.player.smokes].player = game.player; game.clip["smoke" + game.player.smokes]._visible = true; game.clip["smoke" + game.player.smokes]._x = game.player.x + random(10); game.clip["smoke" + game.player.smokes]._y = game.player.y + random(10); game.player.smokes--; if (game.player.smokes == 0) { game.player.smokelock = true; } } } else { e_sound.setVolume(30); game.player.smokelock = false; game.player.smokes = 10; game.player.speed = 10; } moveIt(game.player); moveIt(game.player2); if (nocpus == 2) { moveIt(game.player3); } } function moveIt(p) { var _local1 = p; if (!_local1.inTransition) { if (_local1.number == 0) { getMyCorners(_local1.x, _local1.y, _local1); if (game.clip[(("t_" + _local1.xtile) + "_") + _local1.ytile].flag._visible == true) { tx = getX(_local1.xtile); ty = getY(_local1.ytile); if ((Math.abs(_local1.x - tx) < 25) && (Math.abs(_local1.y - ty) < 25)) { game.clip[(("t_" + _local1.xtile) + "_") + _local1.ytile].flag._visible = false; d_sound.start(); score++; toeat--; updatePanel(); if (toeat == 0) { gameon = false; level++; e_sound.stop(); updatePanel(); waiter.gotoAndPlay(2); } } } tx = getX(_local1.xtile); ty = getY(_local1.ytile); } if (_local1.direction == "up") { _local1.x = _local1.x; _local1.y = _local1.y - _local1.speed; getMyCorners(_local1.x, _local1.y, _local1); if (_local1.orbit != getOrbit(_local1.xtile, _local1.upY)) { _local1.x = getX(_local1.xtile); _local1.y = getY(_local1.ytile); _local1.passed = 0; if (_local1.clock) { _local1.direction = "right"; _local1.clip._rotation = 90; } else { _local1.direction = "left"; _local1.clip._rotation = 270; } } _local1.clip._x = _local1.x; _local1.clip._y = _local1.y; } if (_local1.direction == "left") { _local1.x = _local1.x - _local1.speed; _local1.y = _local1.y; getMyCorners(_local1.x, _local1.y, _local1); if (_local1.orbit != getOrbit(_local1.leftX, _local1.ytile)) { _local1.x = getX(_local1.xtile); _local1.y = getY(_local1.ytile); _local1.passed = 0; if (_local1.clock) { _local1.direction = "up"; _local1.clip._rotation = 0; } else { _local1.direction = "down"; _local1.clip._rotation = 180; } } _local1.clip._x = _local1.x; _local1.clip._y = _local1.y; } if (_local1.direction == "down") { _local1.x = _local1.x; _local1.y = _local1.y + _local1.speed; getMyCorners(_local1.x, _local1.y, _local1); if (_local1.orbit != getOrbit(_local1.xtile, _local1.downY)) { _local1.x = getX(_local1.xtile); _local1.y = getY(_local1.ytile); _local1.passed = 0; if (_local1.clock) { _local1.direction = "left"; _local1.clip._rotation = 270; } else { _local1.direction = "right"; _local1.clip._rotation = 90; } } _local1.clip._x = _local1.x; _local1.clip._y = _local1.y; } if (_local1.direction == "right") { _local1.x = _local1.x + _local1.speed; _local1.y = _local1.y; getMyCorners(_local1.x, _local1.y, _local1); if (_local1.orbit != getOrbit(_local1.rightX, _local1.ytile)) { _local1.x = getX(_local1.xtile); _local1.y = getY(_local1.ytile); _local1.passed = 0; if (_local1.clock) { _local1.direction = "down"; _local1.clip._rotation = 180; } else { _local1.direction = "up"; _local1.clip._rotation = 0; } } _local1.clip._x = _local1.x; _local1.clip._y = _local1.y; } if (_local1.number != 0) { if (_local1.orbit == game.player.orbit) { if ((Math.abs(_local1.x - game.player.x) < 50) && (Math.abs(_local1.y - game.player.y) < 50)) { if (_local1.clip.hitTest(game.player.clip)) { game.clip.attachMovie("crash", "crash", 130000000); game.clip.crash._x = (_local1.x + game.player.x) / 2; game.clip.crash._y = (_local1.y + game.player.y) / 2; game.clip.crash._visible = true; game.clip.crash.gotoAndPlay(1); _local1.clip._rotation = _local1.clip._rotation + (-50 + random(100)); game.player.clip._rotation = game.player.clip._rotation + (-50 + random(100)); crashed(); gameon = false; return; } } } } if (_local1.type == "user") { if (_local1.direction == "up") { tocheck = _local1.upY; } else if (_local1.direction == "down") { tocheck = _local1.downY; } else if (_local1.direction == "left") { tocheck = _local1.leftX; } else if (_local1.direction == "right") { tocheck = _local1.rightX; } if ((((tocheck == game.pathy) && (Key.isDown(37))) && (_local1.ytile == game.pathy)) && ((_local1.xtile > 0) && (_local1.xtile != (game.pathx + 1)))) { _local1.inTransition = true; _local1.dx = -7; if (_local1.direction == "up") { _local1.dy = -(_local1.speed / 5); } else { _local1.dy = _local1.speed / 5; } _local1.targettype = "x"; _local1.targetvalue = _local1.xtile - 1; } else if ((((tocheck == game.pathy) && (Key.isDown(39))) && (_local1.ytile == game.pathy)) && ((_local1.xtile < (game.xTiles - 1)) && (_local1.xtile != (game.pathx - 1)))) { _local1.inTransition = true; _local1.dx = 7; if (_local1.direction == "up") { _local1.dy = -(_local1.speed / 5); } else { _local1.dy = _local1.speed / 5; } _local1.targettype = "x"; _local1.targetvalue = _local1.xtile + 1; } else if ((((tocheck == game.pathx) && (Key.isDown(38))) && (_local1.xtile == game.pathx)) && ((_local1.ytile > 0) && (_local1.ytile != (game.pathy + 1)))) { _local1.inTransition = true; _local1.dy = -7; if (_local1.direction == "left") { _local1.dx = -(_local1.speed / 5); } else { _local1.dx = _local1.speed / 5; } _local1.targettype = "y"; _local1.targetvalue = _local1.ytile - 1; } else if ((((tocheck == game.pathx) && (Key.isDown(40))) && (_local1.xtile == game.pathx)) && ((_local1.ytile < (game.yTiles - 1)) && (_local1.ytile != (game.pathy - 1)))) { _local1.inTransition = true; _local1.dy = 7; if (_local1.direction == "left") { _local1.dx = -(_local1.speed / 5); } else { _local1.dx = _local1.speed / 5; } _local1.targettype = "y"; _local1.targetvalue = _local1.ytile + 1; } if ((_local1.number == 0) && (_local1.inTransition == true)) { s_sound.start(0, 1); } } else { if (_local1.direction == "up") { tocheck = _local1.ytile; } else if (_local1.direction == "down") { tocheck = _local1.ytile; } else if (_local1.direction == "left") { tocheck = _local1.xtile; } else if (_local1.direction == "right") { tocheck = _local1.xtile; } if (game.player.orbit != _local1.orbit) { tomoveorbit = ((game.player.orbit > _local1.orbit) ? 1 : -1); destorbit = _local1.orbit + tomoveorbit; othercpuflag = false; if (nocpus == 2) { if (_local1.number == 1) { if (game.player3.orbit == destorbit) { othercpuflag = true; } } else if (_local1.number == 2) { if (game.player2.orbit == destorbit) { othercpuflag = true; } } } randomno = random(7); if ((othercpuflag == false) && (randomno == 1)) { if (((_local1.direction == "left") && (tocheck == game.pathx)) && (_local1.passed == 0)) { _local1.passed = 1; _local1.inTransition = true; if (tomoveorbit == 1) { _local1.dy = -7; _local1.targetvalue = _local1.ytile - 1; } else { _local1.dy = 7; _local1.targetvalue = _local1.ytile + 1; } _local1.dx = -(_local1.speed / 5); _local1.targettype = "y"; } else if (((_local1.direction == "right") && (tocheck == game.pathx)) && (_local1.passed == 0)) { _local1.passed = 1; _local1.inTransition = true; if (tomoveorbit == 1) { _local1.dy = 7; _local1.targetvalue = _local1.ytile + 1; } else { _local1.dy = -7; _local1.targetvalue = _local1.ytile - 1; } _local1.dx = _local1.speed / 5; _local1.targettype = "y"; } else if (((_local1.direction == "up") && (tocheck == game.pathy)) && (_local1.passed == 0)) { _local1.passed = 1; _local1.inTransition = true; if (tomoveorbit == 1) { _local1.dx = 7; _local1.targetvalue = _local1.xtile + 1; } else { _local1.dx = -7; _local1.targetvalue = _local1.xtile - 1; } _local1.dy = -(_local1.speed / 5); _local1.targettype = "x"; } else if (((_local1.direction == "down") && (tocheck == game.pathy)) && (_local1.passed == 0)) { _local1.passed = 1; _local1.inTransition = true; if (tomoveorbit == 1) { _local1.dx = -7; _local1.targetvalue = _local1.xtile - 1; } else { _local1.dx = 7; _local1.targetvalue = _local1.xtile + 1; } _local1.dy = _local1.speed / 5; _local1.targettype = "x"; } } } } } else { _local1.x = _local1.x + _local1.dx; _local1.y = _local1.y + _local1.dy; getMyCorners(_local1.x, _local1.y, _local1); if (_local1.targettype == "x") { v = Math.abs(_local1.x - getX(_local1.targetvalue)); if ((v < 30) && (_local1.targetvalue == _local1.xtile)) { _local1.inTransition = false; _local1.x = getX(_local1.xtile); _local1.orbit = getOrbit(_local1.xtile, _local1.ytile); } } else if (_local1.targettype == "y") { v = Math.abs(_local1.y - getY(_local1.targetvalue)); if ((v < 30) && (_local1.targetvalue == _local1.ytile)) { _local1.inTransition = false; _local1.y = getY(_local1.ytile); _local1.orbit = getOrbit(_local1.xtile, _local1.ytile); } } if (_local1.number != 0) { if ((Math.abs(_local1.x - game.player.x) < 50) && (Math.abs(_local1.y - game.player.y) < 50)) { if (_local1.clip.hitTest(game.player.clip)) { game.clip.attachMovie("crash", "crash", 130000000); game.clip.crash._x = (_local1.x + game.player.x) / 2; game.clip.crash._y = (_local1.y + game.player.y) / 2; game.clip.crash._visible = true; game.clip.crash.gotoAndPlay(1); _local1.clip._rotation = _local1.clip._rotation + (-50 + random(100)); game.player.clip._rotation = game.player.clip._rotation + (-50 + random(100)); crashed(); gameon = false; return; } } } else { _local1.clip._x = _local1.x; _local1.clip._y = _local1.y; } } } updatePanel(); e_sound = new Sound(); e_sound.attachSound("vrooms"); e_sound.setVolume(30); s_sound = new Sound(); s_sound.attachSound("screech"); s_sound.setVolume(70); h_sound = new Sound(); h_sound.attachSound("hithard"); h_sound.setVolume(70); d_sound = new Sound(); d_sound.attachSound("ding"); d_sound.setVolume(70); restart_mc._visible = false; var vlevel = level; var gameon = false; var game = new Object(); var toeat = 100; game_mc._x = 10; game_mc._y = 10; game_mc._visible = true; game_mc._xscale = 70; game_mc._yscale = 70; game.clip = game_mc; game.tileH = 50; game.tileW = 50; switch (vlevel) { case 1 : game.xTiles = 11; game.yTiles = 11; game.pathx = Math.floor(game.xTiles / 2); game.pathy = Math.floor(game.yTiles / 2); var nocpus = 1; var cpu1speed = 5; var cpu1xtile = 0; var cpu1ytile = (game.yTiles - 1); var cpu1direction = "up"; break; case 2 : game.xTiles = 11; game.yTiles = 11; game.pathx = Math.floor(game.xTiles / 2); game.pathy = Math.floor(game.yTiles / 2); var nocpus = 1; var cpu1speed = 10; var cpu1xtile = 0; var cpu1ytile = (game.yTiles - 1); var cpu1direction = "up"; break; case 3 : case 4 : game.xTiles = 11; game.yTiles = 11; game.pathx = Math.floor(game.xTiles / 2); game.pathy = Math.floor(game.yTiles / 2); var nocpus = 2; var cpu1speed = 5; var cpu1xtile = 0; var cpu1ytile = (game.yTiles - 1); var cpu1direction = "up"; var cpu2speed = 5; var cpu2xtile = (game.pathx + 1); var cpu2ytile = 0; var cpu2direction = "right"; break; default : game.xTiles = 11; game.yTiles = 11; game.pathx = Math.floor(game.xTiles / 2); game.pathy = Math.floor(game.yTiles / 2); var nocpus = 2; var cpu1speed = 10; var cpu1xtile = 0; var cpu1ytile = (game.yTiles - 1); var cpu1direction = "up"; var cpu2speed = 10; var cpu2xtile = 0; var cpu2ytile = 0; var cpu2direction = "right"; } createGrid(); game.player = new Object(); game.player.number = 0; game.player.type = "user"; game.player.xtile = game.xTiles - 1; game.player.ytile = game.yTiles - 1; game.player.x = getX(game.player.xtile); game.player.y = getY(game.player.ytile); game.clip.attachMovie("player", "player", 100000); game.player.clip = game.clip.player; game.player.clip.gotoAndStop(2); game.player.clip._visible = true; game.player.clip._x = game.player.x; game.player.clip._y = game.player.y; game.player.direction = "up"; game.player.clock = false; game.player.passed = 0; game.player.afterpasses = 0; game.player.speed = 10; game.player.orbit = getOrbit(game.player.xtile, game.player.ytile); game.player.inTransition = false; game.player.targettype = ""; game.player.targetvalue = 0; game.player.dx = 0; game.player.dy = 0; game.player.height = 25; game.player.width = 25; game.player.smokes = 10; game.player.smokelock = false; rotateDirection(game.player); game.player2 = new Object(); game.player2.number = 1; game.player2.type = "cpu"; game.player2.xtile = cpu1xtile; game.player2.ytile = cpu1ytile; game.player2.x = getX(game.player2.xtile); game.player2.y = getY(game.player2.ytile); game.clip.attachMovie("player", "player2", 110000); game.player2.clip = game.clip.player2; game.player2.clip._visible = true; game.player2.clip._x = game.player2.x; game.player2.clip._y = game.player2.y; game.player2.direction = cpu1direction; game.player2.clock = true; game.player2.passed = ""; game.player2.afterpasses = 0; game.player2.speed = cpu1speed; game.player2.orbit = getOrbit(game.player2.xtile, game.player2.ytile); game.player2.inTransition = false; game.player2.targettype = ""; game.player2.targetvalue = 0; game.player2.dx = 0; game.player2.dy = 0; game.player2.height = 25; game.player2.width = 25; rotateDirection(game.player2); if (nocpus == 2) { game.player3 = new Object(); game.player3.number = 2; game.player3.type = "cpu"; game.player3.xtile = cpu2xtile; game.player3.ytile = cpu2ytile; game.player3.x = getX(game.player3.xtile); game.player3.y = getY(game.player3.ytile); game.clip.attachMovie("player", "player3", 120000); game.player3.clip = game.clip.player3; game.player3.clip._visible = true; game.player3.clip._x = game.player3.x; game.player3.clip._y = game.player3.y; game.player3.direction = cpu2direction; game.player3.clock = true; game.player3.passed = 0; game.player3.afterpasses = 0; game.player3.speed = cpu2speed; game.player3.orbit = getOrbit(game.player3.xtile, game.player3.ytile); game.player3.inTransition = false; game.player3.targettype = ""; game.player3.targetvalue = 0; game.player3.dx = 0; game.player3.dy = 0; game.player3.height = 25; game.player3.width = 25; rotateDirection(game.player3); } stop();
Instance of Symbol 76 MovieClip in Frame 109
onClipEvent (enterFrame) { _parent.go(); }
Symbol 8 MovieClip [player] Frame 3
stop();
Symbol 16 MovieClip [smoke] Frame 17
this.player.smokes++; stop();
Symbol 18 MovieClip [crash] Frame 10
stop();
Symbol 29 MovieClip Frame 1
function setValue(v) { mv = (v / 100) * 144; } var mv = 0;
Instance of Symbol 28 MovieClip in Symbol 29 MovieClip Frame 1
onClipEvent (enterFrame) { if (_parent.thebar._x < _parent.mv) { if ((_parent.mv - _parent.thebar._x) >= 2) { _parent.thebar._x = _parent.thebar._x + 2; } else { _parent.thebar._x++; } } }
Symbol 42 Button
on (release, keyPress "<Space>") { gotoAndPlay ("game"); }
Symbol 47 Button
on (release) { gotoAndStop ("instructions"); }
Symbol 52 Button
on (release) { gotoAndStop ("credits"); }
Symbol 57 Button
on (release) { getURL ("http://www.funflashgames.com/", "_blank"); }
Symbol 61 Button
on (release) { getURL ("http://www.funflashgames.com/freecontent.html", "_blank"); }
Symbol 67 Button
on (release) { gotoAndStop ("title"); }
Symbol 75 Button
on (release) { getURL ("http://www.quickflashgames.com/", "_blank"); }
Symbol 88 Button
on (release, keyPress "<Space>") { if (_parent.gameon == false) { gotoAndPlay ("goout"); _parent.gameon = true; _parent.e_sound.start(0, 5000000); } }
Symbol 89 MovieClip Frame 10
stop();
Symbol 89 MovieClip Frame 22
stop();
Symbol 95 Button
on (release, keyPress "<Space>") { gotoAndPlay ("goout"); _parent.gotoAndStop("title"); }
Symbol 98 MovieClip Frame 10
stop();
Symbol 98 MovieClip Frame 22
stop();
Symbol 100 MovieClip Frame 1
stop();
Symbol 100 MovieClip Frame 30
_parent.goBack();

Library Items

Symbol 1 Sound [vrooms]
Symbol 2 Sound [screech]
Symbol 3 Sound [hithard]
Symbol 4 Sound [ding]
Symbol 5 GraphicUsed by:8
Symbol 6 GraphicUsed by:8 82
Symbol 7 GraphicUsed by:8
Symbol 8 MovieClip [player]Uses:5 6 7
Symbol 9 GraphicUsed by:14
Symbol 10 GraphicUsed by:11
Symbol 11 MovieClipUses:10Used by:14
Symbol 12 GraphicUsed by:13
Symbol 13 MovieClipUses:12Used by:14
Symbol 14 MovieClip [Tile]Uses:9 11 13
Symbol 15 GraphicUsed by:16
Symbol 16 MovieClip [smoke]Uses:15
Symbol 17 GraphicUsed by:18
Symbol 18 MovieClip [crash]Uses:17
Symbol 19 GraphicUsed by:20
Symbol 20 MovieClip [thegame]Uses:19Used by:Timeline
Symbol 21 GraphicUsed by:22
Symbol 22 MovieClipUses:21Used by:Timeline
Symbol 23 GraphicUsed by:24
Symbol 24 MovieClipUses:23Used by:29
Symbol 25 GraphicUsed by:29
Symbol 26 GraphicUsed by:27
Symbol 27 MovieClipUses:26Used by:29
Symbol 28 MovieClipUsed by:29
Symbol 29 MovieClipUses:24 25 27 28Used by:Timeline
Symbol 30 GraphicUsed by:Timeline
Symbol 31 SoundUsed by:Timeline
Symbol 32 FontUsed by:33
Symbol 33 TextUses:32Used by:Timeline
Symbol 34 GraphicUsed by:Timeline
Symbol 35 BitmapUsed by:36
Symbol 36 GraphicUses:35Used by:Timeline
Symbol 37 FontUsed by:38 39 40 43 44 45 48 49 50 53 54 63 64 65 66 68 78 79 80 81 83 84 85 90 91 92 96 97 99
Symbol 38 TextUses:37Used by:42
Symbol 39 TextUses:37Used by:42
Symbol 40 TextUses:37Used by:42
Symbol 41 GraphicUsed by:42 67
Symbol 42 ButtonUses:38 39 40 41Used by:Timeline
Symbol 43 TextUses:37Used by:47
Symbol 44 TextUses:37Used by:47
Symbol 45 TextUses:37Used by:47
Symbol 46 GraphicUsed by:47
Symbol 47 ButtonUses:43 44 45 46Used by:Timeline
Symbol 48 TextUses:37Used by:52
Symbol 49 TextUses:37Used by:52
Symbol 50 TextUses:37Used by:52
Symbol 51 GraphicUsed by:52
Symbol 52 ButtonUses:48 49 50 51Used by:Timeline
Symbol 53 TextUses:37Used by:Timeline
Symbol 54 TextUses:37Used by:Timeline
Symbol 55 GraphicUsed by:57
Symbol 56 GraphicUsed by:57
Symbol 57 ButtonUses:55 56Used by:Timeline
Symbol 58 FontUsed by:59 69
Symbol 59 TextUses:58Used by:61
Symbol 60 GraphicUsed by:61
Symbol 61 ButtonUses:59 60Used by:Timeline
Symbol 62 GraphicUsed by:Timeline
Symbol 63 TextUses:37Used by:Timeline
Symbol 64 TextUses:37Used by:67
Symbol 65 TextUses:37Used by:67
Symbol 66 TextUses:37Used by:67
Symbol 67 ButtonUses:64 65 66 41Used by:Timeline
Symbol 68 TextUses:37Used by:Timeline
Symbol 69 TextUses:58Used by:Timeline
Symbol 70 FontUsed by:71 73
Symbol 71 TextUses:70Used by:75
Symbol 72 GraphicUsed by:75
Symbol 73 TextUses:70Used by:75
Symbol 74 GraphicUsed by:75
Symbol 75 ButtonUses:71 72 73 74Used by:Timeline
Symbol 76 MovieClipUsed by:Timeline
Symbol 77 GraphicUsed by:Timeline
Symbol 78 TextUses:37Used by:Timeline
Symbol 79 EditableTextUses:37Used by:Timeline
Symbol 80 TextUses:37Used by:Timeline
Symbol 81 EditableTextUses:37Used by:Timeline
Symbol 82 MovieClipUses:6Used by:Timeline
Symbol 83 TextUses:37Used by:87 88
Symbol 84 TextUses:37Used by:87 88
Symbol 85 TextUses:37Used by:87 88
Symbol 86 GraphicUsed by:87 88
Symbol 87 ButtonUses:83 84 85 86Used by:89
Symbol 88 ButtonUses:83 84 85 86Used by:89
Symbol 89 MovieClipUses:87 88Used by:Timeline
Symbol 90 TextUses:37Used by:94 95
Symbol 91 TextUses:37Used by:94 95
Symbol 92 TextUses:37Used by:94 95
Symbol 93 GraphicUsed by:94 95
Symbol 94 ButtonUses:90 91 92 93Used by:98
Symbol 95 ButtonUses:90 91 92 93Used by:98
Symbol 96 TextUses:37Used by:98
Symbol 97 TextUses:37Used by:98
Symbol 98 MovieClipUses:94 95 96 97Used by:Timeline
Symbol 99 TextUses:37Used by:100
Symbol 100 MovieClipUses:99Used by:Timeline

Instance Names

"thebar"Frame 1Symbol 29 MovieClip
"game_mc"Frame 109Symbol 20 MovieClip [thegame]
"txtLevel"Frame 109Symbol 79 EditableText
"txtScore"Frame 109Symbol 81 EditableText
"lives_mc"Frame 109Symbol 82 MovieClip
"btngo"Frame 109Symbol 89 MovieClip
"restart_mc"Frame 109Symbol 98 MovieClip
"waiter"Frame 109Symbol 100 MovieClip
"tup"Symbol 14 MovieClip [Tile] Frame 1Symbol 11 MovieClip
"tright"Symbol 14 MovieClip [Tile] Frame 1Symbol 11 MovieClip
"tdown"Symbol 14 MovieClip [Tile] Frame 1Symbol 11 MovieClip
"tleft"Symbol 14 MovieClip [Tile] Frame 1Symbol 11 MovieClip
"flag"Symbol 14 MovieClip [Tile] Frame 1Symbol 13 MovieClip
"thebar"Symbol 29 MovieClip Frame 1Symbol 27 MovieClip

Special Tags

Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 1 as "vrooms"
ExportAssets (56)Timeline Frame 1Symbol 2 as "screech"
ExportAssets (56)Timeline Frame 1Symbol 3 as "hithard"
ExportAssets (56)Timeline Frame 1Symbol 4 as "ding"
ExportAssets (56)Timeline Frame 1Symbol 8 as "player"
ExportAssets (56)Timeline Frame 1Symbol 14 as "Tile"
ExportAssets (56)Timeline Frame 1Symbol 16 as "smoke"
ExportAssets (56)Timeline Frame 1Symbol 18 as "crash"
ExportAssets (56)Timeline Frame 1Symbol 20 as "thegame"
ExportAssets (56)Timeline Frame 109Symbol 20 as "thegame"

Labels

"title"Frame 98
"instructions"Frame 99
"credits"Frame 100
"game"Frame 107
"goin"Symbol 89 MovieClip Frame 1
"goout"Symbol 89 MovieClip Frame 11
"goin"Symbol 98 MovieClip Frame 1
"goout"Symbol 98 MovieClip Frame 11




http://swfchan.com/6/27243/info.shtml
Created: 21/5 -2019 18:59:11 Last modified: 21/5 -2019 18:59:11 Server time: 12/05 -2024 04:56:31