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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/38447101?noj=FRM38447101-29DC" width="1" height="1"></div>

Flesh Lightgame.swf

This is the info page for
Flash #27283

(Click the ID number above for more basic data on this flash file.)


Text
99999999999999999

ActionScript [AS1/AS2]

Frame 1
ifFrameLoaded (5) { gotoAndStop (3); }
Frame 2
gotoAndPlay (1);
Frame 4
gotoAndPlay (3);
Frame 5
score = 0;
Instance of Symbol 31 MovieClip "retry" in Frame 5
onClipEvent (mouseUp) { _root.code.mouserelease = 1; }
Symbol 22 Button
on (release) { gotoAndStop (5); }
Symbol 31 MovieClip Frame 51
gotoAndPlay (50);
Symbol 32 MovieClip Frame 1
function addenemy(z) { var _loc1 = z; x = Math.round(Math.random() * 60); enemy[_loc1].gotoAndPlay(x); enemy[_loc1].spin = (Math.random() * 10) - 5; enemy[_loc1].size = Math.round(Math.random() * _root.player._xscale) + 12; enemy[_loc1]._xscale = enemy[_loc1].size; enemy[_loc1]._yscale = enemy[_loc1].size; rot = Math.round(Math.random() * 360); enemy[_loc1].rot = rot; if (rot < 45) { enemy[_loc1]._x = (-enemy[_loc1]._width) / 2; enemy[_loc1]._y = Math.random() * 400; return(undefined); } if (rot < 135) { enemy[_loc1]._y = (-enemy[_loc1]._height) / 2; enemy[_loc1]._x = Math.random() * 600; return(undefined); } if (rot < 225) { enemy[_loc1]._x = 600 + (enemy[_loc1]._width / 2); enemy[_loc1]._y = Math.random() * 400; return(undefined); } if (rot < 315) { enemy[_loc1]._y = 400 + (enemy[_loc1]._height / 2); enemy[_loc1]._x = Math.random() * 600; return(undefined); } enemy[_loc1]._x = (-enemy[_loc1]._width) / 2; enemy[_loc1]._y = Math.random() * 400; } var size = 25; var score = 0; var enemies = 16; enemy = new Array(); enemy.push(_root.e1); enemy.push(_root.e2); enemy.push(_root.e3); enemy.push(_root.e4); enemy.push(_root.e5); enemy.push(_root.e6); enemy.push(_root.e7); enemy.push(_root.e8); enemy.push(_root.e9); enemy.push(_root.e10); enemy.push(_root.e11); enemy.push(_root.e12); enemy.push(_root.e13); enemy.push(_root.e14); enemy.push(_root.e15); enemy.push(_root.e16);
Symbol 32 MovieClip Frame 2
size = 25; score = 0; a = 0; while (a < 16) { addenemy(a); a++; } _root.player._x = 301.9; _root.player._y = 201.9; _root.player._xscale = 25; _root.player._yscale = 25; _root.player._visible = true; _root.retry._visible = false;
Symbol 32 MovieClip Frame 3
xmouse_buffer = xmouse_buffer + ((_root._xmouse - xmouse_buffer) / 2); ymouse_buffer = ymouse_buffer + ((_root._ymouse - ymouse_buffer) / 2); xmouse_buffer = Math.max(xmouse_buffer, 0); xmouse_buffer = Math.min(xmouse_buffer, 600); ymouse_buffer = Math.max(ymouse_buffer, 0); ymouse_buffer = Math.min(ymouse_buffer, 600); _root.player._rotation = (Math.atan2(ymouse_buffer - _root.player._y, xmouse_buffer - _root.player._x) * 180) / 3.141593; xdist = Math.round(xmouse_buffer - _root.player._x); ydist = Math.round(ymouse_buffer - _root.player._y); inertia = Math.round(Math.sqrt((xdist * xdist) + (ydist * ydist))); inertia = Math.min(this.inertia, 100) / 5; _root.player._x = _root.player._x + (Math.cos((_root.player._rotation * 3.141593) / 180) * inertia); _root.player._y = _root.player._y + (Math.sin((_root.player._rotation * 3.141593) / 180) * inertia); a = 0; while (a < enemies) { enemy[a]._rotation = enemy[a]._rotation + enemy[a].spin; enemy[a]._x = enemy[a]._x + (Math.cos((enemy[a].rot * 3.141593) / 180) * 2); enemy[a]._y = enemy[a]._y + (Math.sin((enemy[a].rot * 3.141593) / 180) * 2); if (enemy[a]._x < (-10 - (enemy[a]._width / 2))) { addenemy(a); } else if ((610 + (enemy[a]._width / 2)) < enemy[a]._x) { addenemy(a); } if (enemy[a]._y < (-10 - (enemy[a]._height / 2))) { addenemy(a); } else if ((410 + (enemy[a]._height / 2)) < enemy[a]._y) { addenemy(a); } if (enemy[a].size < size) { if (_root.player.hitTest(enemy[a]._x, enemy[a]._y, false)) { size++; score = score + enemy[a].size; addenemy(a); } } else if (enemy[a].hitTest(_root.player._x - (_root.player._width / 2), _root.player._y, true)) { gotoAndPlay (5); } else if (enemy[a].hitTest(_root.player._x + (_root.player._width / 2), _root.player._y, true)) { gotoAndPlay (5); } else if (enemy[a].hitTest(_root.player._x, _root.player._y + (_root.player._height / 2), true)) { gotoAndPlay (5); } else if (enemy[a].hitTest(_root.player._x, _root.player._y - (_root.player._height / 2), true)) { gotoAndPlay (5); } a++; } if (size > 1000) { gotoAndPlay (5); } _root.player._xscale = size; _root.player._yscale = size; _root.score = score;
Symbol 32 MovieClip Frame 4
gotoAndPlay (3);
Symbol 32 MovieClip Frame 5
_root.player._visible = false; _root.retry.gotoAndPlay(1); _root.retry._visible = true; gotoAndPlay (2);
Symbol 32 MovieClip Frame 6
a = 0; while (a < enemies) { enemy[a]._rotation = enemy[a]._rotation + enemy[a].spin; enemy[a]._x = enemy[a]._x + (Math.cos((enemy[a].rot * 3.141593) / 180) * 2); enemy[a]._y = enemy[a]._y + (Math.sin((enemy[a].rot * 3.141593) / 180) * 2); if (enemy[a]._x < (-10 - (enemy[a]._width / 2))) { addenemy(a); } else if ((610 + (enemy[a]._width / 2)) < enemy[a]._x) { addenemy(a); } if (enemy[a]._y < (-10 - (enemy[a]._height / 2))) { addenemy(a); } else if ((410 + (enemy[a]._height / 2)) < enemy[a]._y) { addenemy(a); } a++; } if (_root.retry.hitTest(_root._xmouse, _root._ymouse, false)) { if (mouserelease) { mouserelease = 0; gotoAndPlay (2); } }
Symbol 32 MovieClip Frame 7
gotoAndPlay (6);

Library Items

Symbol 1 BitmapUsed by:2
Symbol 2 GraphicUses:1Used by:15
Symbol 3 BitmapUsed by:4
Symbol 4 GraphicUses:3Used by:15
Symbol 5 BitmapUsed by:6
Symbol 6 GraphicUses:5Used by:15
Symbol 7 BitmapUsed by:8
Symbol 8 GraphicUses:7Used by:15
Symbol 9 BitmapUsed by:10
Symbol 10 GraphicUses:9Used by:15
Symbol 11 BitmapUsed by:12
Symbol 12 GraphicUses:11Used by:15
Symbol 13 BitmapUsed by:14
Symbol 14 GraphicUses:13Used by:15
Symbol 15 MovieClipUses:2 4 6 8 10 12 14Used by:16
Symbol 16 MovieClipUses:15Used by:Timeline
Symbol 17 GraphicUsed by:Timeline
Symbol 18 GraphicUsed by:Timeline
Symbol 19 GraphicUsed by:22 32
Symbol 20 GraphicUsed by:22
Symbol 21 GraphicUsed by:22
Symbol 22 ButtonUses:19 20 21Used by:Timeline
Symbol 23 SoundUsed by:Timeline
Symbol 24 BitmapUsed by:25
Symbol 25 GraphicUses:24Used by:26
Symbol 26 MovieClipUses:25Used by:Timeline
Symbol 27 BitmapUsed by:28
Symbol 28 GraphicUses:27Used by:29
Symbol 29 MovieClipUses:28Used by:Timeline
Symbol 30 GraphicUsed by:31
Symbol 31 MovieClipUses:30Used by:Timeline
Symbol 32 MovieClipUses:19Used by:Timeline
Symbol 33 FontUsed by:34
Symbol 34 EditableTextUses:33Used by:Timeline

Instance Names

"e1"Frame 5Symbol 26 MovieClip
"e2"Frame 5Symbol 26 MovieClip
"e3"Frame 5Symbol 26 MovieClip
"e4"Frame 5Symbol 26 MovieClip
"e5"Frame 5Symbol 26 MovieClip
"e6"Frame 5Symbol 26 MovieClip
"e7"Frame 5Symbol 26 MovieClip
"e8"Frame 5Symbol 26 MovieClip
"e9"Frame 5Symbol 26 MovieClip
"e10"Frame 5Symbol 26 MovieClip
"e11"Frame 5Symbol 26 MovieClip
"e12"Frame 5Symbol 26 MovieClip
"e13"Frame 5Symbol 26 MovieClip
"e14"Frame 5Symbol 26 MovieClip
"e15"Frame 5Symbol 26 MovieClip
"e16"Frame 5Symbol 26 MovieClip
"player"Frame 5Symbol 29 MovieClip
"retry"Frame 5Symbol 31 MovieClip
"code"Frame 5Symbol 32 MovieClip

Dynamic Text Variables

scoreSymbol 34 EditableText"99999999999999999 "




http://swfchan.com/6/27283/info.shtml
Created: 21/5 -2019 18:00:16 Last modified: 21/5 -2019 18:00:16 Server time: 29/04 -2024 12:45:58