STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
228127
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2561 · P5121

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/35423420?noj=FRM35423420-14DC" width="1" height="1"></div>

Connect.swf

This is the info page for
Flash #27293

(Click the ID number above for more basic data on this flash file.)


Text
SECONDS
LEFT

0

SOUND HOLDER

CONNECT

CLICK TO PLAY

HOW TO PLAY
Fill the spaceships fuel tank by popping 60
fuel-cells. Pop them by connecting 3 or more
cells (by selecting two adjacent cells and the
move must make a match of 3 or more) to
launch  the spaceship before time runs out.

This is a single level game I developed to
learn some new programming techniques. It's
still a little rough but I am not being paid to
make this, so it will do.

GAME
OVER

YOU FAILED

YOU CLEARED
THE LEVEL!

(that's all there is)

FRAMEACTION

RESET

LEVEL
COMPLETE

GAME
OVER

ActionScript [AS1/AS2]

Frame 1
total = getBytesTotal();
Frame 4
loaded = getBytesLoaded(); percent = 100 * (loaded / total); this.loaderhold.loader._yscale = percent;
Frame 5
if (percent < 99) { gotoAndPlay (4); }
Frame 33
attachMovie("intro", "intro", 100); intro._x = 216; intro._y = 216; action = "intro"; function definesounds() { clicksound = new Sound(); clicksound.attachSound("click"); } function displaygrid() { i = 0; while (i < 64) { a = griddata[i]; b = Math.floor(i / 8); c = ((i - (b * 8)) * 40) + 55; if (a == 0) { removeMovieClip(eval ("b" + i)); } if (a > 0) { attachMovie("block", "b" + i, i + 200); with (eval ("b" + i)) { _x = c; _y = (b * 40) + 55; gotoAndStop(2); clip.gotoAndStop(a); } attachMovie("select", "s" + i, i + 100); with (eval ("s" + i)) { hold.n = i; _x = c; _y = (b * 40) + 55; gotoAndStop(1); } } i++; } action = "nothing"; } function fillinempties() { emp = 0; i = 0; while (i < 64) { a = griddata[i]; if (a == 0) { emp++; griddata[i] = random(6) + 2; a = griddata[i]; b = Math.floor(i / 8); c = i - (b * 8); attachMovie("block", "b" + i, i + 200); with (eval ("b" + i)) { _x = (c * 40) + 55; _y = (b * 40) + 55; gotoAndStop(2); clip.gotoAndStop(a); _alpha = 10; } attachMovie("select", "s" + i, i + 100); with (eval ("s" + i)) { hold.n = i; _x = (c * 40) + 55; _y = (b * 40) + 55; gotoAndStop(1); } } i++; } } function generateemptygrid() { found = 1; count = 0; putinjokers = 0; while (found > 0) { count++; griddata = new Array(); i = 0; while (i < 64) { putinjokers++; if (putinjokers < 13) { griddata.push(random(6) + 2); } else { griddata.push(random(5) + 10); putinjokers = 0; } i++; } testrows(); } } function moveit() { i = 0; while (i < amounttomove) { b = movearray[i]; c = movearray[i + 1]; eval ("b" + b).control.drop = c; eval ("b" + b).control.state = 1; i = i + 2; } } function resetselection() { i = 0; while (i < 64) { eval ("s" + i).gotoAndStop(1); i++; } } function resetgrid() { i = 0; while (i < 64) { a = griddata[i]; b = Math.floor(i / 8); c = ((i - (b * 8)) * 40) + 55; if (a > 0) { with (eval ("b" + i)) { _x = c; _y = (b * 40) + 55; gotoAndStop(2); clip.gotoAndStop(a); control.drop = 0; control.state = 0; } with (eval ("s" + i)) { hold.n = i; _x = c; _y = (b * 40) + 55; gotoAndStop(1); } } if (a == 0) { removeMovieClip(eval ("b" + i)); } i++; } action = "nothing"; } function specialeffect(effectnumber) { b = pressed; if (effectnumber == 1) { griddata[b - 8] = 0; eval ("b" + (b - 8)).play(); griddata[b + 8] = 0; eval ("b" + (b + 8)).play(); effects = new Array(0, -1, 1); i = 0; while (i < effects.length) { val = effects[i]; test1 = Math.floor(b / 8); test2 = Math.floor((b + val) / 8); if (test1 == test2) { griddata[b + val] = 0; eval ("b" + (b + val)).play(); } i++; } } if (effectnumber == 2) { b = pressed; test1 = Math.floor(b / 8); i = b - 8; while (i < (b + 8)) { test2 = Math.floor(i / 8); if (test1 == test2) { griddata[i] = 0; eval ("b" + i).play(); } i++; } } if (effectnumber == 3) { b = pressed; i = b - 64; while (i < (b + 64)) { griddata[i] = 0; eval ("b" + i).play(); i = i + 8; } } if (effectnumber == 4) { b = pressed; i = b; while (i < 64) { griddata[i] = 0; eval ("b" + i).play(); i = i + 9; } i = b; while (i > 0) { griddata[i] = 0; eval ("b" + i).play(); i = i - 9; } i = b; while (i > 0) { griddata[i] = 0; eval ("b" + i).play(); i = i - 7; } i = b; while (i < 64) { griddata[i] = 0; eval ("b" + i).play(); i = i + 7; } } action = "squash fruit"; } function testformatch(swapa, swapb) { var _local1 = swapa; var _local2 = swapb; tempgrid2 = griddata; tempgrid = griddata; aaa = tempgrid[_local1]; tempgrid[_local1] = tempgrid[_local2]; tempgrid[_local2] = aaa; matchfound = 0; j = 0; while (j < 8) { i = 0; while (i < 6) { tl = i + (j * 8); a = tempgrid[tl]; if (a > 0) { b = tempgrid[tl + 1]; c = tempgrid[tl + 2]; if ((a == b) && (a == c)) { d = tempgrid[tl + 3]; e = tempgrid[tl + 4]; if (i < 4) { if ((a == d) && (a == e)) { matchfound = 1; break; } } if (i < 5) { if (a == d) { matchfound = 1; break; } } if (i < 6) { matchfound = 1; break; } } } i++; } j++; } if (matchfound == 0) { j = 0; while (j < 8) { i = 0; while (i < 6) { tl = j + (i * 8); a = tempgrid[tl]; if (a > 0) { b = tempgrid[tl + 8]; c = tempgrid[tl + 16]; if ((a == b) && (a == c)) { d = tempgrid[tl + 24]; e = tempgrid[tl + 32]; if (i < 4) { if ((a == d) && (a == e)) { matchfound = 1; break; } } if (i < 5) { if (a == d) { matchfound = 1; break; } } if (i < 6) { matchfound = 1; break; } } } i++; } j++; } if (matchfound == 0) { tempgrid[_local2] = tempgrid[_local1]; tempgrid[_local1] = aaa; } } } function testrows() { matchex = 0; locx = 0; j = 0; while (j < 8) { i = 0; while (i < 6) { tl = i + (j * 8); a = griddata[tl]; if (a > 0) { b = griddata[tl + 1]; c = griddata[tl + 2]; if ((a == b) && (a == c)) { d = griddata[tl + 3]; e = griddata[tl + 4]; if (i < 4) { if ((a == d) && (a == e)) { locx = tl; matchex = 5; break; } } if (i < 5) { if (a == d) { locx = tl; matchex = 4; break; } } if (i < 6) { locx = tl; matchex = 3; break; } } } i++; } j++; } matchey = 0; locy = 0; j = 0; while (j < 8) { i = 0; while (i < 6) { tl = j + (i * 8); a = griddata[tl]; b = griddata[tl + 8]; c = griddata[tl + 16]; if ((a == b) && (a == c)) { d = griddata[tl + 24]; e = griddata[tl + 32]; if (i < 4) { if ((a == d) && (a == e)) { locy = tl; matchey = 5; break; } } if (i < 5) { if (a == d) { locy = tl; matchey = 4; break; } } if (i < 6) { locy = tl; matchey = 3; break; } } i++; } j++; } found = 0; if ((matchex > 0) || (matchey > 0)) { found = 1; } } function testformatches() { popem = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); matchex = 0; locx = 0; j = 0; while (j < 8) { i = 0; while (i < 6) { tl = i + (j * 8); a = griddata[tl]; if (a > 0) { b = griddata[tl + 1]; c = griddata[tl + 2]; if ((a == b) && (a == c)) { d = griddata[tl + 3]; e = griddata[tl + 4]; if (i < 4) { if ((a == d) && (a == e)) { locx = tl; matchex = 5; popem[locx] = 1; popem[locx + 1] = 1; popem[locx + 2] = 1; popem[locx + 3] = 1; popem[locx + 4] = 1; score = score + 150; popped = popped + 5; break; } } if (i < 5) { if (a == d) { locx = tl; matchex = 4; popem[locx] = 1; popem[locx + 1] = 1; popem[locx + 2] = 1; popem[locx + 3] = 1; score = score + 100; popped = popped + 4; break; } } if (i < 6) { locx = tl; matchex = 3; popem[locx] = 1; popem[locx + 1] = 1; popem[locx + 2] = 1; score = score + 75; popped = popped + 3; break; } } } i++; } j++; } matchey = 0; locy = 0; j = 0; while (j < 8) { i = 0; while (i < 6) { tl = j + (i * 8); a = griddata[tl]; if (a > 0) { b = griddata[tl + 8]; c = griddata[tl + 16]; if ((a == b) && (a == c)) { d = griddata[tl + 24]; e = griddata[tl + 32]; if (((i < 4) && (a == d)) && (a == e)) { locy = tl; matchey = 5; popem[locy] = 1; popem[locy + 8] = 1; popem[locy + 16] = 1; popem[locy + 24] = 1; popem[locy + 32] = 1; score = score + 150; popped = popped + 5; break; } if ((i < 5) && (a == d)) { locy = tl; matchey = 4; popem[locy] = 1; popem[locy + 8] = 1; popem[locy + 16] = 1; popem[locy + 24] = 1; score = score + 100; popped = popped + 4; break; } if (i < 6) { locy = tl; matchey = 3; popem[locy] = 1; popem[locy + 8] = 1; popem[locy + 16] = 1; score = score + 75; popped = popped + 3; break; } } } i++; } j++; } found = 0; if ((matchex > 0) || (matchey > 0)) { found = 1; i = 0; while (i < 64) { if (popem[i] == 1) { griddata[i] = 0; eval ("b" + i).play(); } i++; } } } function updatedisplay() { i = 0; while (i < 64) { a = griddata[i]; b = Math.floor(i / 8); c = ((i - (b * 8)) * 40) + 55; with (eval ("b" + i)) { _x = c; _y = (b * 40) + 55; gotoAndStop(2); clip.gotoAndStop(a); } with (eval ("s" + i)) { hold.n = i; _x = c; _y = (b * 40) + 55; gotoAndStop(1); } i++; } } function updatearray() { i = 0; while (i < movearraytemp.length) { b = movearraytemp[i]; c = movearraytemp[i + 1]; d = griddata[b]; e = b + (c * 8); griddata[e] = d; griddata[b] = 0; i = i + 2; } } function selectfirstblock() { a = griddata[pressed]; if (a < 11) { clicksound.start(); sel1 = pressed; pressed = -1; sel2 = -1; eval ("s" + sel1).gotoAndPlay(2); } else if (a > 10) { sel1 = 0; b = pressed; if (a == 11) { specialeffect(1); } if (a == 12) { specialeffect(2); } if (a == 13) { specialeffect(3); } if (a == 14) { specialeffect(4); } pressed = -1; } } function selectsecondblock() { clicksound.start(); sel2 = pressed; pressed = -1; proceed = 0; movepeice = sel2 - sel1; if (movepeice == 0) { eval ("s" + sel1).gotoAndStop(1); sel1 = -1; sel2 = -1; } else if ((((movepeice == 8) || (movepeice == -8)) || (movepeice == 1)) || (movepeice == -1)) { testformatch(sel1, sel2); if (matchfound == 0) { eval ("s" + sel1).gotoAndStop(1); sel1 = -1; sel2 = -1; action = "start display bad move"; } else if (matchfound == 1) { switch1 = sel1; switch2 = sel2; sel1 = -1; sel2 = -1; action = "swap fruit"; a = "b" + switch1; b = "b" + switch2; sx1 = eval (a)._x; sy1 = eval (a)._y; sx2 = eval (b)._x; sy2 = eval (b)._y; switch1movex = (sx2 - sx1) / 4; switch1movey = (sy2 - sy1) / 4; switch2movex = (sx1 - sx2) / 4; switch2movey = (sy1 - sy2) / 4; } } else { sel1 = -1; sel2 = -1; displaygrid(); } } function animatebadmove() { anicount++; if (anicount > 8) { pressed = -1; sel1 = -1; sel2 = -1; action = "nothing"; } } function startup() { spaceship.ship.gotoAndStop(1); pressed = -1; sel1 = -1; sel2 = -1; track = 0; maxtime = 0; movingblocks = 0; dropactive = 0; popped = 0; targetpop = 60; score = 0; shipanim = 1; totaltime = 90; time = totaltime; playedship = 0; generateemptygrid(); oldtime = getTimer(); action = "display grid"; definesounds(); } function scanformovements() { movearray = new Array(); j = 0; while (j < 8) { blankcount = 0; i = 7; while (i > -1) { num = (i * 8) + j; if (griddata[num] == 0) { blankcount++; } else if (blankcount > 0) { movearray.push(num, blankcount); } i--; } j++; } movearraytemp = movearray; } function squashingfruit() { if (anicount < 8) { anicount++; } else { action = "scan for empties"; sel = -1; sel2 = -1; } percent = Math.floor((popped / targetpop) * 100); if (percent >= 100) { percent = 100; shipanim = 6; playedship = 1; spaceship.ship.gotoAndPlay(6); i = 0; while (i < 64) { eval ("b" + i).play(); removeMovieClip(eval ("s" + i)); i++; } attachMovie("complete", "go", 100); go._x = 216; go._y = 216; anicount = 0; action = "level complete animation"; } else { if (percent < 30) { shipanim = 1; } else if (percent > 80) { shipanim = 4; } else if (percent > 56) { shipanim = 3; } else if (percent > 29) { shipanim = 2; } spaceship.ship.gotoAndStop(shipanim); } } function finishlevel() { } function frameaction() { if (((action != "intro") && (action != "start")) && (action != "gameover")) { a = 300 - Math.floor((popped / targetpop) * 300); b = meter.level._y; if (Math.abs(a - b) > 1) { if (b < a) { meter.level._y = meter.level._y + 1; } else if (b > a) { meter.level._y = meter.level._y - 1; } if (meter.level._y < 0) { meter.level._y = 0; } } now = getTimer(); dif = now - oldtime; if (dif > 1000) { oldtime = now; time--; if (time < 1) { i = 0; while (i < 64) { eval ("b" + i).play(); removeMovieClip(eval ("s" + i)); i++; } attachMovie("gameover", "go", 100); go._x = 216; go._y = 216; action = "gameover"; } } if (dropactive > 0) { dropdelay++; } if (movingblocks > 0) { action = "wait for dropping to finish"; } if (((movingblocks == 0) && (dropactive == 1)) && (dropdelay > dropdelaywait)) { updatearray(); resetgrid(); dropactive = 0; dropdelay = 0; action = "find all combos"; } } switch (action) { case "start drop fruit" : dropdelay = 0; moveit(); dropactive = 1; dropdelaywait = 1 + (amounttomove / 2); action = "wait for dropping to finish"; return; case "swap fruit" : action = "animate swap fruit"; anicount = 0; return; case "animate swap fruit" : if (anicount < 8) { a = "b" + switch1; b = "b" + switch2; eval (a)._x = eval (a)._x + switch1movex; eval (a)._y = eval (a)._y + switch1movey; eval (b)._x = eval (b)._x + switch2movex; eval (b)._y = eval (b)._y + switch2movey; switch1movex = switch1movex * 0.75; switch1movey = switch1movey * 0.75; switch2movex = switch2movex * 0.75; switch2movey = switch2movey * 0.75; anicount++; } else { anicount = 0; action = "find all combos"; b = griddata[sel1]; c = griddata[sel2]; griddata[sel1] = c; griddata[sel2] = b; updatedisplay(); } return; case "find all combos" : testformatches(); action = "squash fruit"; return; case "squash fruit" : anicount = 0; action = "squashing fruit"; return; case "squashing fruit" : squashingfruit(); return; case "level complete animation" : action = "gameover"; return; case "start display bad move" : anicount = 0; action = "display bad move"; return; case "display bad move" : animatebadmove(); return; case "nothing" : if (popped > 0) { if (popper > targetpop) { percent = 0; } else { percent = 300 - ((popped / targetpop) * 300); } } else { percent = 300; } if (pressed > -1) { if (sel1 == -1) { selectfirstblock(); } else { selectsecondblock(); } } return; case "wait for dropping to finish" : return; case "scan for empties" : scanformovements(); amounttomove = movearray.length; if (amounttomove > 0) { action = "start drop fruit"; } else { fillinempties(); if (emp > 0) { anicount = 0; action = "waiting for empties to fill"; } else { action = "nothing"; } } return; case "waiting for empties to fill" : anicount++; if (anicount > 16) { testformatches(); if (found == 0) { action = "scan for empties"; } } return; case "start" : startup(); return; case "display grid" : displaygrid(); action = "nothing"; } }
Frame 43
stop();
Instance of Symbol 111 MovieClip in Frame 43
onClipEvent (enterFrame) { _root.frameaction(); }
Frame 44
stop();
Frame 54
stop();
Symbol 5 MovieClip Frame 24
stop();
Symbol 31 MovieClip Frame 1
stop();
Symbol 31 MovieClip Frame 105
_root.finishlevel(); stop();
Symbol 37 MovieClip Frame 1
stop();
Symbol 39 MovieClip Frame 1
stop();
Symbol 61 MovieClip Frame 1
stop();
Instance of Symbol 39 MovieClip "control" in Symbol 61 MovieClip Frame 1
onClipEvent (load) { drop = 0; state = 0; count = 0; } onClipEvent (enterFrame) { if (state > 0) { if (state == 1) { count = 4 * drop; state = 2; } else if ((state == 2) && (count > 0)) { count--; _parent._y = _parent._y + 10; _root.movingblocks = 1; } if ((count < 1) && (state == 2)) { state = 0; drop = 0; _root.movingblocks = 0; } } }
Symbol 62 MovieClip [block] Frame 1
stop();
Instance of Symbol 39 MovieClip "control" in Symbol 62 MovieClip [block] Frame 2
onClipEvent (load) { drop = 0; state = 0; count = 0; } onClipEvent (enterFrame) { if (state > 0) { if (state == 1) { count = 4 * drop; state = 2; } else if ((state == 2) && (count > 0)) { count--; _parent._y = _parent._y + 10; _root.movingblocks = 1; } if ((count < 1) && (state == 2)) { state = 0; drop = 0; _root.movingblocks = 0; } } else if (_parent._alpha < 100) { _parent._alpha = _parent._alpha + 5; } }
Symbol 64 Button
on (press) { _root.pressed = hold.n; }
Symbol 68 MovieClip [select] Frame 1
stop();
Symbol 68 MovieClip [select] Frame 3
stop();
Symbol 77 MovieClip Frame 1
stop();
Symbol 84 Button
on (press) { _root.action = "start"; }
Symbol 117 MovieClip Frame 11
stop();
Symbol 118 Button
on (release) { gotoAndPlay (55); }

Library Items

Symbol 1 GraphicUsed by:5  Timeline
Symbol 2 GraphicUsed by:5
Symbol 3 GraphicUsed by:4 37 64 111
Symbol 4 MovieClipUses:3Used by:5
Symbol 5 MovieClipUses:1 2 4Used by:Timeline
Symbol 6 BitmapUsed by:7
Symbol 7 GraphicUses:6Used by:Timeline
Symbol 8 FontUsed by:9 10 114 119 120
Symbol 9 TextUses:8Used by:Timeline
Symbol 10 EditableTextUses:8Used by:11
Symbol 11 MovieClipUses:10Used by:Timeline
Symbol 12 GraphicUsed by:Timeline
Symbol 13 BitmapUsed by:14
Symbol 14 GraphicUses:13Used by:15
Symbol 15 MovieClipUses:14Used by:Timeline
Symbol 16 BitmapUsed by:18
Symbol 17 BitmapUsed by:18
Symbol 18 GraphicUses:16 17Used by:21 28
Symbol 19 BitmapUsed by:20
Symbol 20 GraphicUses:19Used by:21 28
Symbol 21 MovieClipUses:18 20Used by:31
Symbol 22 BitmapUsed by:23
Symbol 23 GraphicUses:22Used by:26
Symbol 24 BitmapUsed by:25
Symbol 25 GraphicUses:24Used by:26
Symbol 26 MovieClipUses:23 25Used by:27
Symbol 27 MovieClipUses:26Used by:31
Symbol 28 MovieClipUses:18 20Used by:29 30
Symbol 29 MovieClipUses:28Used by:31
Symbol 30 MovieClipUses:28Used by:31
Symbol 31 MovieClipUses:21 27 29 30Used by:36
Symbol 32 GraphicUsed by:36
Symbol 33 BitmapUsed by:35
Symbol 34 BitmapUsed by:35
Symbol 35 GraphicUses:33 34Used by:36
Symbol 36 MovieClipUses:31 32 35Used by:Timeline
Symbol 37 MovieClipUses:3Used by:62
Symbol 38 GraphicUsed by:39
Symbol 39 MovieClipUses:38Used by:61 62
Symbol 40 BitmapUsed by:41
Symbol 41 GraphicUses:40Used by:61
Symbol 42 BitmapUsed by:43
Symbol 43 GraphicUses:42Used by:61
Symbol 44 BitmapUsed by:45
Symbol 45 GraphicUses:44Used by:61
Symbol 46 BitmapUsed by:47
Symbol 47 GraphicUses:46Used by:61
Symbol 48 BitmapUsed by:49
Symbol 49 GraphicUses:48Used by:61
Symbol 50 BitmapUsed by:51
Symbol 51 GraphicUses:50Used by:61
Symbol 52 BitmapUsed by:53
Symbol 53 GraphicUses:52Used by:61
Symbol 54 GraphicUsed by:55
Symbol 55 MovieClipUses:54Used by:61
Symbol 56 GraphicUsed by:61
Symbol 57 GraphicUsed by:61
Symbol 58 GraphicUsed by:61
Symbol 59 GraphicUsed by:61
Symbol 60 GraphicUsed by:61
Symbol 61 MovieClipUses:39 41 43 45 47 49 51 53 55 56 57 58 59 60Used by:62
Symbol 62 MovieClip [block]Uses:37 61 39Used by:Timeline
Symbol 63 GraphicUsed by:64 67
Symbol 64 ButtonUses:63 3Used by:68
Symbol 65 GraphicUsed by:66
Symbol 66 MovieClipUses:65Used by:68
Symbol 67 MovieClipUses:63Used by:68
Symbol 68 MovieClip [select]Uses:64 66 67Used by:Timeline
Symbol 69 GraphicUsed by:Timeline
Symbol 70 GraphicUsed by:Timeline
Symbol 71 GraphicUsed by:Timeline
Symbol 72 GraphicUsed by:73
Symbol 73 MovieClipUses:72Used by:Timeline
Symbol 74 FontUsed by:75
Symbol 75 EditableTextUses:74Used by:77
Symbol 76 Sound [click]Used by:77
Symbol 77 MovieClipUses:75 76Used by:Timeline
Symbol 78 GraphicUsed by:89
Symbol 79 FontUsed by:80 81
Symbol 80 TextUses:79Used by:89
Symbol 81 TextUses:79Used by:82 84
Symbol 82 MovieClipUses:81Used by:84
Symbol 83 GraphicUsed by:84
Symbol 84 ButtonUses:82 81 83Used by:89 93 97
Symbol 85 FontUsed by:87 91 92 95 96
Symbol 86 FontUsed by:87 88
Symbol 87 TextUses:85 86Used by:89
Symbol 88 TextUses:86Used by:89
Symbol 89 MovieClip [intro]Uses:78 80 84 87 88Used by:Timeline
Symbol 90 GraphicUsed by:93
Symbol 91 TextUses:85Used by:93 97
Symbol 92 TextUses:85Used by:93
Symbol 93 MovieClip [gameover]Uses:90 91 84 92Used by:Timeline
Symbol 94 GraphicUsed by:97
Symbol 95 TextUses:85Used by:97
Symbol 96 TextUses:85Used by:97
Symbol 97 MovieClip [complete]Uses:94 91 84 95 96Used by:Timeline
Symbol 98 GraphicUsed by:108
Symbol 99 GraphicUsed by:108
Symbol 100 GraphicUsed by:108
Symbol 101 GraphicUsed by:105
Symbol 102 ShapeTweeningUsed by:105
Symbol 103 ShapeTweeningUsed by:105
Symbol 104 GraphicUsed by:105
Symbol 105 MovieClipUses:101 102 103 104Used by:108
Symbol 106 GraphicUsed by:108
Symbol 107 GraphicUsed by:108
Symbol 108 MovieClip [meter]Uses:98 99 100 105 106 107Used by:Timeline
Symbol 109 FontUsed by:110
Symbol 110 EditableTextUses:109Used by:111
Symbol 111 MovieClipUses:3 110Used by:Timeline
Symbol 112 GraphicUsed by:118
Symbol 113 GraphicUsed by:118
Symbol 114 TextUses:8Used by:118
Symbol 115 ShapeTweeningUsed by:117 118
Symbol 116 GraphicUsed by:117
Symbol 117 MovieClipUses:115 116Used by:118
Symbol 118 ButtonUses:112 113 114 117 115Used by:Timeline
Symbol 119 TextUses:8Used by:Timeline
Symbol 120 TextUses:8Used by:Timeline

Instance Names

"loaderhold"Frame 1Symbol 5 MovieClip
"spaceship"Frame 33Symbol 36 MovieClip
"meter"Frame 33Symbol 108 MovieClip [meter]
"loader"Symbol 5 MovieClip Frame 24Symbol 4 MovieClip
"ship"Symbol 36 MovieClip Frame 1Symbol 31 MovieClip
"control"Symbol 61 MovieClip Frame 1Symbol 39 MovieClip
"alert"Symbol 62 MovieClip [block] Frame 1Symbol 37 MovieClip
"clip"Symbol 62 MovieClip [block] Frame 2Symbol 61 MovieClip
"control"Symbol 62 MovieClip [block] Frame 2Symbol 39 MovieClip
"hold"Symbol 68 MovieClip [select] Frame 1Symbol 66 MovieClip
"level"Symbol 108 MovieClip [meter] Frame 1Symbol 105 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 33Symbol 62 as "block"
ExportAssets (56)Timeline Frame 33Symbol 68 as "select"
ExportAssets (56)Timeline Frame 33Symbol 76 as "click"
ExportAssets (56)Timeline Frame 33Symbol 89 as "intro"
ExportAssets (56)Timeline Frame 33Symbol 93 as "gameover"
ExportAssets (56)Timeline Frame 33Symbol 97 as "complete"
ExportAssets (56)Timeline Frame 33Symbol 108 as "meter"
ExportAssets (56)Timeline Frame 34Symbol 62 as "block"
ExportAssets (56)Timeline Frame 34Symbol 68 as "select"
ExportAssets (56)Timeline Frame 34Symbol 89 as "intro"
ExportAssets (56)Timeline Frame 34Symbol 93 as "gameover"
ExportAssets (56)Timeline Frame 34Symbol 97 as "complete"
ExportAssets (56)Timeline Frame 34Symbol 108 as "meter"
ExportAssets (56)Timeline Frame 35Symbol 62 as "block"
ExportAssets (56)Timeline Frame 35Symbol 68 as "select"
ExportAssets (56)Timeline Frame 35Symbol 89 as "intro"
ExportAssets (56)Timeline Frame 35Symbol 93 as "gameover"
ExportAssets (56)Timeline Frame 35Symbol 97 as "complete"
ExportAssets (56)Timeline Frame 35Symbol 108 as "meter"
ExportAssets (56)Timeline Frame 36Symbol 62 as "block"
ExportAssets (56)Timeline Frame 36Symbol 68 as "select"
ExportAssets (56)Timeline Frame 36Symbol 89 as "intro"
ExportAssets (56)Timeline Frame 36Symbol 93 as "gameover"
ExportAssets (56)Timeline Frame 36Symbol 97 as "complete"
ExportAssets (56)Timeline Frame 36Symbol 108 as "meter"
ExportAssets (56)Timeline Frame 37Symbol 62 as "block"
ExportAssets (56)Timeline Frame 37Symbol 68 as "select"
ExportAssets (56)Timeline Frame 37Symbol 89 as "intro"
ExportAssets (56)Timeline Frame 37Symbol 93 as "gameover"
ExportAssets (56)Timeline Frame 37Symbol 97 as "complete"
ExportAssets (56)Timeline Frame 37Symbol 108 as "meter"
ExportAssets (56)Timeline Frame 38Symbol 62 as "block"
ExportAssets (56)Timeline Frame 38Symbol 68 as "select"
ExportAssets (56)Timeline Frame 38Symbol 89 as "intro"
ExportAssets (56)Timeline Frame 38Symbol 93 as "gameover"
ExportAssets (56)Timeline Frame 38Symbol 97 as "complete"
ExportAssets (56)Timeline Frame 38Symbol 108 as "meter"
ExportAssets (56)Timeline Frame 39Symbol 62 as "block"
ExportAssets (56)Timeline Frame 39Symbol 68 as "select"
ExportAssets (56)Timeline Frame 39Symbol 89 as "intro"
ExportAssets (56)Timeline Frame 39Symbol 93 as "gameover"
ExportAssets (56)Timeline Frame 39Symbol 97 as "complete"
ExportAssets (56)Timeline Frame 39Symbol 108 as "meter"
ExportAssets (56)Timeline Frame 40Symbol 62 as "block"
ExportAssets (56)Timeline Frame 40Symbol 68 as "select"
ExportAssets (56)Timeline Frame 40Symbol 89 as "intro"
ExportAssets (56)Timeline Frame 40Symbol 93 as "gameover"
ExportAssets (56)Timeline Frame 40Symbol 97 as "complete"
ExportAssets (56)Timeline Frame 40Symbol 108 as "meter"
ExportAssets (56)Timeline Frame 41Symbol 62 as "block"
ExportAssets (56)Timeline Frame 41Symbol 68 as "select"
ExportAssets (56)Timeline Frame 41Symbol 89 as "intro"
ExportAssets (56)Timeline Frame 41Symbol 93 as "gameover"
ExportAssets (56)Timeline Frame 41Symbol 97 as "complete"
ExportAssets (56)Timeline Frame 41Symbol 108 as "meter"
ExportAssets (56)Timeline Frame 42Symbol 62 as "block"
ExportAssets (56)Timeline Frame 42Symbol 68 as "select"
ExportAssets (56)Timeline Frame 42Symbol 89 as "intro"
ExportAssets (56)Timeline Frame 42Symbol 93 as "gameover"
ExportAssets (56)Timeline Frame 42Symbol 97 as "complete"
ExportAssets (56)Timeline Frame 42Symbol 108 as "meter"
ExportAssets (56)Timeline Frame 43Symbol 62 as "block"
ExportAssets (56)Timeline Frame 43Symbol 68 as "select"
ExportAssets (56)Timeline Frame 43Symbol 108 as "meter"

Dynamic Text Variables

_root.timeSymbol 10 EditableText"0"




http://swfchan.com/6/27293/info.shtml
Created: 21/5 -2019 17:54:14 Last modified: 21/5 -2019 17:54:14 Server time: 14/05 -2024 00:15:05