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Bugix Adventures.swf

This is the info page for
Flash #27315

(Click the ID number above for more basic data on this flash file.)


ActionScript [AS1/AS2]
Frame 1
function TangentFinder(x, y, r) { if (abs(x) < 0.01) { x = 0.01; } var j = ((x * x) + (y * y)); var r2 = (r * r); if (r2 > j) { var adjustFrac = (r2 / j); x = x * adjustFrac; y = y * adjustFrac; j = (x * x) + (y * y); trace("hit"); } var k = sqrt(j - (r * r)); var testAngle = atan2(y, x); var ra1 = acos(((r * x) + (y * k)) / j); var ra2 = acos(((r * x) - (y * k)) / j); tx1 = r * cos(ra1); ty1 = r * sin(ra1); td1 = Pyt(ty1 - y, tx1 - x); tx2 = r * cos(-ra1); ty2 = r * sin(-ra1); td2 = Pyt(ty2 - y, tx2 - x); tx3 = r * cos(ra2); ty3 = r * sin(ra2); td3 = Pyt(ty3 - y, tx3 - x); tx4 = r * cos(-ra2); ty4 = r * sin(-ra2); td4 = Pyt(ty4 - y, tx4 - x); if (abs(td2 - td4) < 0.0001) { a1 = 2; a2 = 4; } else if (abs(td2 - td3) < 0.0001) { a1 = 2; a2 = 3; } else if (abs(td1 - td4) < 0.0001) { a1 = 1; a2 = 4; } else if (abs(td1 - td3) < 0.0001) { a1 = 1; a2 = 3; } xt1 = eval ("tx" + a1); yt1 = eval ("ty" + a1); xt2 = eval ("tx" + a2); yt2 = eval ("ty" + a2); } function mouseTrack() { var _local2 = film.pz; var _local3 = ((scale * perspex) * (-_local2)) / _root.film._ymouse; var _local1 = _local3; _global.input.y = (-_local1) - film.py; _global.input.x = (((_local1 / perspex) * film._xmouse) / scale) - film.px; } function Identify(path) { idCount = idCount + 1; path.id = idCount; } function getID() { idCount = idCount + 1; return(idCount); } function linkUp(src, dest, cat) { var cL = cat.length; n = 0; while (n < cL) { Set((src + ".") + cat[n], eval ((dest + ".") + cat[n])); n++; } } function CircleData(n, rc) { var _local1 = n; var _local3 = rc; var _local2 = (2 * PI) / _local1; q = 1; while (q <= _local1) { draw_anglec = draw_angle + (_local2 / 2); draw_angle = _local2 * q; Set((_local1 + "cuc") + q, _local3 * sin(draw_anglec)); Set((_local1 + "cvc") + q, _local3 * cos(draw_anglec)); Set((_local1 + "cu") + q, sin(draw_angle)); Set((_local1 + "cv") + q, cos(draw_angle)); q++; } } function drawCircle(path, r, colr, alph) { var _local1 = path; var _local2 = alph; if (_local2 == undefined) { _local2 = 100; } _local1.beginfill(colr, _local2); renderCircle(_local1, 6, r); _local1.r = r; _local1.endFill(); } function renderCircle(path, pts, r) { path.moveTo(0, r); q = 1; while (q <= pts) { var huc = (r * eval ((pts + "cuc") + q)); var hvc = (r * eval ((pts + "cvc") + q)); var hu = (r * eval ((pts + "cu") + q)); var hv = (r * eval ((pts + "cv") + q)); path.curveTo(huc, hvc, hu, hv); q++; } } _global.compress = function (value) { var _local1 = value; if (_local1 > PI) { _local1 = _local1 - (PI * 2); } else if (_local1 < (-PI)) { _local1 = _local1 + (PI * 2); } return(_local1); }; _global.Pyt = function (x, y) { return(sqrt((x * x) + (y * y))); }; _global.Sin = Math.sin; _global.Cos = Math.cos; _global.aTan2 = Math.atan2; _global.acos = Math.acos; _global.abs = Math.abs; _global.sqrt = Math.sqrt; _global.PI = Math.PI; MovieClip.prototype.create = function (name, p) { createEmptyMovieClip.call(this, name, getID()); path = eval ("this." + name); if (p == undefined) { path.parent = path._parent; } else { path.parent = p; } path.id = idCount; }; MovieClip.prototype.createShadow = function () { this._parent.shadow.create(this._name); this.shadow = eval ("this._parent.shadow." + this._name); trace(this.shadow); }; MovieClip.prototype.createFull = function (name) { this.create(name); path.createShadow(); }; _global.Being = function () { this.parent = _root.film; }; Being.prototype.createForm = function () { this.parent.create((this.name + "form") + this.id); this.form = eval ((((this.parent + ".") + this.name) + "form") + this.id); }; Being.prototype.createShadow = function () { this.parent.shadow.create((this.name + "Shadow") + this.id); this.shadow = eval ((((this.parent.shadow + ".") + this.name) + "Shadow") + this.id); }; _global.Point = function (p, a, b, c, rote) { var _local1 = this; var _local2 = rote; var _local3 = b; _local1.parent = p; if (((a != 0) and (a != undefined)) or ((_local3 != 0) and (_local3 != undefined))) { _local1.xi = (a * cos(_local2)) + (_local3 * sin(_local2)); _local1.yi = (_local3 * cos(_local2)) - (a * sin(_local2)); _local1.x = _local1.xi; _local1.y = _local1.yi; } if ((c != 0) and (c != undefined)) { _local1.zi = c; _local1.z = _local1.zi; } }; _global.StatePoints = function (src) { var _local2 = src; var _local1 = _local2.length; np = 0; while (np < _local1) { pt = _local2[np]; pt.LocateFull(); np++; } }; _global.StatePointsRote = function (src) { var _local2 = src; var _local1 = _local2.length; np = 0; while (np < _local1) { pt = _local2[np]; pt.LocateRote(); np++; } }; _global.StatePointsRoteFull = function (src) { var _local2 = src; var _local1 = _local2.length; np = 0; while (np < _local1) { pt = _local2[np]; pt.LocateRoteFull(); np++; } }; _global.StatePointsFull = function (src) { var _local2 = src; var _local1 = _local2.length; np = 0; while (np < _local1) { pt = _local2[np]; pt.LocateFull(); np++; } }; _global.Part = function (name, p, shadow, root) { this.name = name; this.parent = p; if (root == undefined) { var root = this.parent; } root.form.create(this.name + "Form"); this.form = eval (((root.form + ".") + name) + "Form"); if (shadow == 1) { root.shadow.create(this.name + "Shadow"); this.shadow = eval (((root.shadow + ".") + name) + "shadow"); } }; Being.prototype.Locate = (Part.prototype.Locate = (Point.prototype.Locate = function () { var _local1 = this; _local1.px = _local1.x + _local1.parent.px; _local1.py = _local1.y + _local1.parent.py; _local1.pz = _local1.z + _local1.parent.pz; _local1.depth = (-perspex) / _local1.py; _local1.xs = (_local1.ys = (100 * scale) * _local1.depth); _local1.vx = (_local1.px * _local1.depth) * scale; _local1.vy = ((-_local1.pz) * _local1.depth) * scale; })); Being.prototype.LocateFull = (Part.prototype.LocateFull = (Point.prototype.LocateFull = function () { var _local1 = this; _local1.Locate(); _local1.sq = film.pz / _local1.py; _local1.vys = ((-film.pz) * _local1.depth) * scale; })); Point.prototype.LocateRoteFull = (Part.prototype.LocateRoteFull = function (face) { var _local1 = this; if (face != undefined) { var _local2 = face; } else if (_local1.face == undefined) { var _local2 = _local1.parent.face; } _local1.px = ((_local1.x * cos(_local2)) + (_local1.y * sin(_local2))) + _local1.parent.px; _local1.py = (((-_local1.y) * cos(_local2)) + (_local1.x * sin(_local2))) + _local1.parent.py; _local1.pz = _local1.z + _local1.parent.pz; _local1.depth = (-perspex) / _local1.py; _local1.vx = (_local1.px * _local1.depth) * scale; _local1.vy = ((-_local1.pz) * _local1.depth) * scale; _local1.vys = ((-film.pz) * _local1.depth) * scale; _local1.xs = (_local1.ys = (100 * scale) * _local1.depth); _local1.sq = film.pz / _local1.py; _local1.vys = ((-film.pz) * _local1.depth) * scale; }); Part.prototype.PositionFull = function () { var _local1 = this; _local1.form._x = _local1.vx; _local1.form._y = _local1.vy; _local1.form._xscale = _local1.xs; _local1.form._yscale = _local1.ys; _local1.shadow._x = _local1.vx; _local1.shadow._y = _local1.vys; _local1.shadow._xscale = _local1.xs; _local1.shadow._yscale = _local1.ys * _local1.sq; }; Being.prototype.DepthFinder = (Part.prototype.DepthFinder = (Point.prototype.DepthFinder = function () { var _local1 = this; var _local2 = _local1.py; _local1.depth = (-perspex) / _local2; return(_local1.depth); })); Part.prototype.SetDepth = (Being.prototype.SetDepth = function () { var _local1 = this; _local1.form.swapDepths(((_local1.depth * 100000) * scale) + _local1.id); }); Part.prototype.ForceDepth = (Being.prototype.ForceDepth = function (dpth) { this.form.swapDepths((dpth * 100000) * scale); }); _global.input = new Object(); idCount = 1; part.prototype.CircleToPointCurved = function (path, pt, rote, rotefactor, colr, lnwt) { var _local1 = this; var _local2 = path.vx / scale; var _local3 = path.vy / scale; var xd = (pt.vx / scale); var yd = (pt.vy / scale); var cosfactor = cos(rote * rotefactor); var sinfactor = sin(rote * rotefactor); x2 = ((xd - _local2) * cosfactor) + ((yd - _local3) * sinfactor); y2 = ((yd - _local3) * cosfactor) - ((xd - _local2) * sinfactor); TangentFinder(x2, y2, (path.r - (lnwt / 2)) * path.depth); _local1.form.clear(); _local1.form.beginFill(colr); _local1.form.lineStyle((lnwt * path.depth) * scale, colr); _local1.form.moveTo(xd * scale, yd * scale); _local1.form.curveTo((((x2 + xt1) / 2) + _local2) * scale, (((y2 + yt1) / 2) + _local3) * scale, (xt1 + _local2) * scale, (yt1 + _local3) * scale); _local1.form.lineTo((xt2 + _local2) * scale, (yt2 + _local3) * scale); _local1.form.curveTo((((x2 + xt2) / 2) + _local2) * scale, (((y2 + yt2) / 2) + _local3) * scale, xd * scale, yd * scale); _local1.stopDraw(); }; part.prototype.CircleToPointShadow = function (path, pt, colr, lnwt) { var _local2 = this; var _local1 = (pt.sq + path.sq) / 2; var xi = (path.vx / scale); var _local3 = path.vys / (scale * _local1); var xd = (pt.vx / scale); var yds = (pt.vys / (scale * _local1)); TangentFinder(xd - xi, yds - _local3, (path.r - (lnwt / 2)) * path.depth); _local2.shadow.clear(); _local2.shadow.beginFill(colr); _local2.shadow.lineStyle(((lnwt * _local2.depth) * _local1) * scale, colr); _local2.shadow.moveTo(xd * scale, (yds * scale) * _local1); _local2.shadow.lineTo((xt1 + xi) * scale, ((yt1 + _local3) * scale) * _local1); _local2.shadow.lineTo((xt2 + xi) * scale, ((yt2 + _local3) * scale) * _local1); _local2.shadow.lineTo(xd * scale, (yds * scale) * _local1); _local2.shadow.endFill(); }; part.prototype.CircleToPointFull = function (path, pt, colr1, colr2, lnwt) { this.CircleToPoint(path, pt, colr1, lnwt); this.CircleToPointShadow(path, pt, colr2, lnwt); }; Part.prototype.startDraw = function (lw, colr) { this.form.lineStyle((lw * this.depth) * scale, colr); }; Part.prototype.beginShape = function (lw, colr, colr2, clr) { var _local1 = this; if (clr == 1) { _local1.form.clear(); } _local1.form.lineStyle((lw * _local1.depth) * scale, colr2); _local1.form.beginFill(colr); }; Part.prototype.startDrawFull = function (lw, colr, colr2) { var _local1 = this; _local1.form.lineStyle((lw * _local1.depth) * scale, colr); _local1.shadow.lineStyle(((lw * _local1.depth) * _local1.sq) * scale, colr2); }; Part.prototype.beginShapeFull = function (lw, colr, colr2, colr3, clr) { var _local1 = this; if (clr == 1) { _local1.form.clear(); _local1.shadow.clear(); } _local1.form.lineStyle((lw * _local1.depth) * scale, colr); _local1.form.beginFill(colr2); _local1.shadow.lineStyle(((lw * _local1.depth) * _local1.sq) * scale, colr3); _local1.shadow.beginFill(colr3); }; Part.prototype.jumpTo = function (path) { this.form.moveTo(path.vx, path.vy); }; Part.prototype.jumpToFull = function (path) { var _local1 = path; this.form.moveTo(_local1.vx, _local1.vy); this.shadow.moveTo(_local1.vx, _local1.vys); }; Part.prototype.drawTo = function (path) { this.form.lineTo(path.vx, path.vy); }; Part.prototype.drawToFull = function (path) { var _local1 = path; this.form.lineTo(_local1.vx, _local1.vy); this.shadow.lineTo(_local1.vx, _local1.vys); }; Part.prototype.connect = function (path1, path2) { this.form.moveTo(path1.vx, path1.vy); this.form.lineTo(path2.vx, path2.vy); }; Part.prototype.connectFull = function (path1, path2) { var _local1 = this; var _local2 = path2; var _local3 = path1; _local1.form.moveTo(_local3.vx, _local3.vy); _local1.form.lineTo(_local2.vx, _local2.vy); _local1.shadow.moveTo(_local3.vx, _local3.vys); _local1.shadow.lineTo(_local2.vx, _local2.vys); }; Part.prototype.drawCurve = function (path1, path2) { this.form.curveTo(path1.vx, path1.vy, path2.vx, path2.vy); }; Part.prototype.drawLoopFull = function (src) { var _local1 = this; var _local3 = src; var _local2 = _local3.length; ptO = _local3[_local2 - 1]; _local1.form.moveTo(ptO.vx, ptO.vy); _local1.shadow.moveTo(ptO.vx, ptO.vys); np = 0; while (np < (_local2 - 1)) { pt = _local3[np]; _local1.form.lineTo(pt.vx, pt.vy); _local1.shadow.lineTo(pt.vx, pt.vys); np++; } _local1.form.lineTo(ptO.vx, ptO.vy); _local1.shadow.lineTo(ptO.vx, ptO.vys); }; Part.prototype.drawLoop = function (src) { var _local2 = src; var _local3 = this; var _local1 = _local2.length; ptO = _local2[_local1 - 1]; _local3.form.moveTo(ptO.vx, ptO.vy); np = 0; while (np < (_local1 - 1)) { pt = _local2[np]; _local3.form.lineTo(pt.vx, pt.vy); np++; } _local3.form.lineTo(ptO.vx, ptO.vy); }; Part.prototype.drawLoopShadow = function (src) { var _local2 = src; var _local3 = this; var _local1 = _local2.length; ptO = _local2[_local1 - 1]; _local3.shadow.moveTo(ptO.vx, ptO.vys); np = 0; while (np < (_local1 - 1)) { pt = _local2[np]; _local3.shadow.lineTo(pt.vx, pt.vys); np++; } _local3.shadow.lineTo(ptO.vx, ptO.vys); }; CircleData(6, 1.14); Part.prototype.drawRound = function (r, colr) { drawCircle(this.form, r, colr); this.r = r; }; Part.prototype.drawFullRound = function (r, colr, ShadowColr) { var _local1 = r; var _local2 = this; drawCircle(_local2.form, _local1, colr); drawCircle(_local2.shadow, _local1, ShadowColr); _local2.r = _local1; }; _global.Roto = function (name, scale, ix, iy, face, colr1, colr2, ball) { var _local1 = this; _local1.initialize(name, scale, ix, iy, face, colr1); _local1.variables(scale); if (circuit != 1) { _local1.build(_root.film); _local1.headAngle = _local1.headAngleMin; _local1.head.x = ((_local1.length * cos(_local1.headAngle)) * 1) / 6; _local1.head.z = ((-_local1.length) * sin(_local1.headAngle)) + _local1.legsZB; _local1.legs.x = (((-_local1.length) * cos(_local1.headAngle)) * 5) / 6; _local1.torso_angle = ((PI / 6) * sin(_local1.headAngle)) + ((PI / 16) * cos(_local1.headAngle)); _local1.legs.z = _local1.legsZB; } }; Roto.prototype = new Being(); Roto.prototype.initialize = function (name, scale, ix, iy, face, colr1) { var _local1 = this; _local1.name = name; _root.identify(_local1); _local1.parent = _parent; _local1.x = ix; _local1.y = iy; _local1.z = ww / 2; Face = iface; _local1.kolor = colr1; }; Roto.prototype.Run = function (target) { var _local1 = this; _local1.RotoMove(target); _local1.ComplexForm(); _local1.Draw(); }; Roto.prototype.RunCircuit = function (id, radius, angle, face, spin, turn, jump) { var _local1 = this; _local1.id = id; _local1.build(_root.workframe, id); _local1.headAngle = _local1.headAngleMin; _local1.head.x = ((_local1.length * cos(_local1.headAngle)) * 1) / 6; _local1.head.z = ((-_local1.length) * sin(_local1.headAngle)) + _local1.legsZB; _local1.legs.x = (((-_local1.length) * cos(_local1.headAngle)) * 5) / 6; _local1.torso_angle = ((PI / 6) * sin(_local1.headAngle)) + ((PI / 16) * cos(_local1.headAngle)); _local1.legs.z = _local1.legsZB; _local1.face = face; _local1.cosface = cos(_local1.face); _local1.sinface = sin(_local1.face); _local1.x = cos(angle) * radius; _local1.y = sin(angle) * radius; _local1.turn = turn; _local1.v = jump; _local1.spin = spin; _local1.SimpleForm(); _local1.Draw(); }; Roto.prototype.build = function (p) { var _local1 = this; var _local2 = p; var _local3 = _root; _local1.parent = _local2; _local1.createForm(); _local1.createShadow(); _local1.head = new Part("head", _local1, 1, _local2); _local1.torso = new Part("torso", _local1, 1, _local2); _local1.legs = new Part("legs", _local1, 1, _local2); _local1.foot1 = new Part("foot1", _local1.legs, 1, _local2); _local1.foot2 = new Part("foot2", _local1.legs, 1, _local2); _local1.foot3 = new Part("foot3", _local1.legs, 1, _local2); _local1.head.drawFullRound(_local1.headR, _local1.kolor, _local3.film.shadowColor); _local1.foot1.drawFullRound(_local1.feetR, _local1.kolor, _local3.film.shadowColor); _local1.foot2.drawFullRound(_local1.feetR, _local1.kolor, _local3.film.shadowColor); _local1.foot3.drawFullRound(_local1.feetR, _local1.kolor, _local3.film.shadowColor); }; Roto.prototype.RotoMove = function (target) { var _local1 = this; var target_y = (target.py - _local1.head.py); var target_x = (target.px - _local1.head.px); var aim = atan2(target_y, target_x); var _local2 = compress(aim - _local1.face); var _local3 = sqrt(abs(_local2)) * (_local1.v / _local1.vmax); if (_local3 > 1) { _local3 = 1; } if (abs(_local2) > 0.05) { if (_local2 > 0) { _local1.turn = _local1.turn + (_local1.turnRate * _local3); } else if (_local2 < 0) { _local1.turn = _local1.turn - (_local1.turnRate * _local3); } } _local1.turn = _local1.turn * 0.9; var d = sqrt((target_x * target_x) + (target_y * target_y)); if (d > _local1.threshold) { _local1.v = _local1.v + _local1.a; if (abs(_local1.v) > _local1.vmax) { if (_local1.v > _local1.vmax) { _local1.v = _local1.vmax; } else if (_local1.v < (-_local1.vmax)) { _local1.v = -_local1.vmax; } } } if (d < _local1.threshold) { if (abs(_local1.v) < 0.05) { _local1.v = 0.05; } } _local1.face = _local1.face + _local1.turn; _local1.cosface = cos(_local1.face); _local1.sinface = sin(_local1.face); _local1.movx = _local1.cosface * _local1.v; _local1.movy = _local1.sinface * _local1.v; _local1.x = _local1.x + _local1.movx; _local1.y = _local1.y + _local1.movy; }; Roto.prototype.ComplexForm = function () { var dx = (_root.film.ball.px - this.head.px); var dy = (_root.film.ball.py - this.head.py); var ball_dh = Pyt(dx, dy); var ball_dz = ((_root.film.ball.z - _root.film.ball.r) - this.legsZB); var faceAngle = compress(this.face - atan2(dy, dx)); this.headAngle = (atan2(-ball_dz, ball_dh) + (this.headAngle * 4)) / 5; if (this.headAngle > this.headAngleMin) { this.headAngle = this.headAngleMin; } else if (this.headAngle < ((-PI) / 2)) { this.headAngle = (-PI) / 2; } this.head.x = ((this.length * cos(this.headAngle)) * 1) / 6; this.head.z = ((-this.length) * sin(this.headAngle)) + this.legsZB; newLegsX = (((-this.length) * cos(this.headAngle)) * 5) / 6; this.legsAdjust = newLegsX - this.legs.x; this.legs.x = newLegsX; var spinRate = (Pyt(this.v + this.legsAdjust, abs(this.turn) * newLegsX) / ((this.arcLength * 6) / (PI * 2))); this.feetSpin = compress(this.feetSpin - spinRate); this.torso_angle = ((PI / 6) * sin(this.headAngle)) + ((PI / 16) * cos(this.headAngle)); this.legs.z = this.legsZB; var adj = atan2(this.turn * this.legs.x, this.v * cos(this.turn)); this.feetFace = this.face + adj; n = 1; while (n <= 3) { var foot = eval ("this.foot" + n); foot.angle = compress(this.feetspin - (((n / 3) * PI) * 2)); foot.z = (-this.pedalR) * cos(foot.angle); if (((foot.z + this.legs.z) - this.feetR) < 0) { var d = (foot.angle / (PI / 3)); foot.x = d * this.arcLength; foot.z = this.feetR - this.legs.z; } else { foot.x = this.pedalR * sin(foot.angle); } n++; } }; Roto.prototype.Draw = function () { var _local1 = this; _local1.locate(); _local1.head.locateRoteFull(); _local1.head.PositionFull(); _local1.torso.locateFull(); _local1.legs.locateRoteFull(); _local1.foot1.locateRoteFull(_local1.feetFace); _local1.foot2.locateRoteFull(_local1.feetFace); _local1.foot3.locateRoteFull(_local1.feetFace); _local1.foot1.positionFull(); _local1.foot2.positionFull(); _local1.foot3.positionFull(); _local1.torso.CircleToPointCurved(_local1.head, _local1.legs, _local1.torso_angle, cos(_local1.face), _local1.kolor, 1); _local1.torso.CircleToPointShadow(_local1.head, _local1.legs, film.shadowColor, 1); _local1.legs.form.clear(); _local1.legs.shadow.clear(); _local1.legs.startDrawFull(_local1.lw, _local1.kolor, film.shadowColor); _local1.legs.connectFull(_local1.legs, _local1.foot1); _local1.legs.connectFull(_local1.legs, _local1.foot2); _local1.legs.connectFull(_local1.legs, _local1.foot3); _local1.head.setDepth(); _local1.torso.forceDepth(_local1.head.depth - 1); _local1.legs.forceDepth(((_local1.foot1.depth + _local1.foot2.depth) + _local1.foot3.depth) / 3); _local1.foot1.setDepth(); _local1.foot2.setDepth(); _local1.foot3.setDepth(); }; Roto.prototype.variables = function (scale) { var _local1 = this; var _local2 = scale; _local1.lw = 2 * _local2; _local1.length = 30 * _local2; _local1.feetR = 2 * _local2; _local1.headR = 4.5 * _local2; _local1.pedalRMax = 10 * _local2; _local1.pedalR = _local1.pedalRMax; _local1.legsZB = (_local1.pedalR + _local1.feetR) - (sin(PI / 6) * _local1.pedalR); _local1.arcLength = sin(PI / 3) * _local1.pedalR; _local1.headAngleMin = Math.asin((-(_local1.headR - _local1.legsZB)) / _local1.length); _local1.headTilt = -0.02; _local1.a = 0.03 * _local2; _local1.vmax = 2 * _local2; _local1.turnRate = 0.01; _local1.threshold = 15; _local1.keyR = _local1.pedalR; }; function FilmInitialize() { var _local1 = _root; scale = 10; CircleData(6, 1.14); create("film"); film.create("shadow"); film.backColor = "0x006060"; film.shadowColor = "0x005656"; _local1.xcenter = stage.width / 2; _local1.ycenter = (stage.height / 2) - 130; _local1.perspex = 1000; film.px = 0; film.py = -900; film.pz = -220; film.form = film; film.Thomas = new Roto("Thomas", 1, -250, 0, 0, "0xCCFFFF"); film.Ball = new Ball("Ball", 1, 0, 0, 10, "0x00AAAA", "0x33CCCC"); } function FilmRun() { film.thomas.run(film.ball); film.ball.run(); } _global.Ball = function (name, scale, ix, iy, iz, colr1, colr2) { var _local1 = this; _local1.initialize(name, scale, ix, iy, iz, colr1, colr2); _local1.variables(scale); _local1.build(_root.film); }; Ball.prototype = new Being(); Ball.prototype.initialize = function (name, scale, ix, iy, iz, colr1, colr2) { var _local1 = this; _local1.name = name; _root.identify(_local1); _local1.parent = _local1._parent; _local1.x = ix; _local1.y = iy; _local1.z = iz; _local1.kolor1 = colr1; _local1.kolor2 = colr2; }; Ball.prototype.Run = function (target) { this.BallMove(); this.Draw(); }; Ball.prototype.variables = function (scl) { var _local1 = this; var _local2 = scl; _local1.spotR = 4 * _local2; _local1.r = 16 * _local2; trace(_local2); _local1.dx = (random(10) - 5) / 5; _local1.dy = (random(10) - 5) / 5; _local1.dz = 0; _local1.spinrate = 0; _local1.spinDir = 0; _local1.dPitch = 0; _local1.dYaw = 0; _local1.dRote = 0; _local1.grav = 0.2; _local1.airDrag = 0.95; _local1.floorDrag = 0.8; _local1.pickup = 0; _local1.z = 20; }; Ball.prototype.build = function (p) { var _local1 = this; _local1.parent = p; _local1.createForm(); _local1.createShadow(); _local1.shape = new Part("shape", _local1, 1); _local1.shape.drawFullRound(_local1.r, _local1.kolor1, _root.film.shadowColor); _local1.buildspots(); }; Ball.prototype.buildSpots = function (p) { this.spot1 = new Part("spot1", this); this.spot2 = new Part("spot2", this); this.spot3 = new Part("spot3", this); this.spot4 = new Part("spot4", this); this.spot5 = new Part("spot5", this); this.spot6 = new Part("spot6", this); this.spot1.x = this.r; this.spot2.y = this.r; this.spot3.z = this.r; n = 1; while (n <= 6) { path = eval ("this.spot" + n); path.drawFullRound(this.spotr, this.kolor2, _root.film.shadowColor); n++; } this.draw(); }; Ball.prototype.BallMove = function () { var _local1 = this; var _local2 = _root; if (_local1.pickup == 0) { _local1.dx = _local1.dx * _local1.airDrag; _local1.dy = _local1.dy * _local1.airDrag; if (_local1.z != 0) { _local1.dz = _local1.dz - _local1.grav; _local1.dz = _local1.dz * _local1.airDrag; } _local1.x = _local1.x + _local1.dx; _local1.y = _local1.y + _local1.dy; _local1.z = _local1.z + _local1.dz; if ((_local1.z - _local1.r) < 0) { _local1.z = ((_local1.r - _local1.z) * _local1.floorDrag) + _local1.r; _local1.dz = _local1.dz * (-1 * _local1.floorDrag); if (_local1.dz < _local1.grav) { _local1.dz = 0; _local1.z = _local1.r; } _local1.ballSpin = Pyt(_local1.dx, _local1.dy) / _local1.r; _local1.dRote = 0; _local1.dPitch = (-_local1.dx) / _local1.r; _local1.dYaw = (-_local1.dy) / _local1.r; } } else { var oldx = _local1.x; var _local3 = _local1.z; _local1.x = ((_local2.film._xmouse / (_local1.depth * _local2.scale)) + (_local1.x * 2)) / 3; _local1.z = ((((-_local2.film._ymouse) / (_local1.depth * _local2.scale)) - _local2.film.pz) + (_local1.z * 2)) / 3; if ((_local1.z < _local1.r) or (_local1.y > _local1.basey)) { _local1.z = _local1.r; var oz = (_local2.film.pz + _local1.r); var ii = (((_local2.scale * _local2.perspex) * (-oz)) / _local2.film._ymouse); var oy = ii; _local1.y = (((-oy) - _local2.film.py) + (_local1.y * 2)) / 3; } _local1.dx = _local1.x - oldx; _local1.dz = _local1.z - _local3; if (ms == 0) { _local1.pickup = 0; } } _local1.collision(_local2.film.Thomas.head); if (((ms == 1) and _local1.shape.form.hittest(_local2._xmouse, _local2._ymouse, true)) and (_local1.pickup == 0)) { _local1.pickup = 1; _local1.dRote = 0; _local1.dPitch = 0; _local1.dYaw = 0; _local1.dy = 0; _local1.basey = _local1.y; } }; Ball.prototype.nudge = function () { var _local1 = this; _local1.nudgex = (-_local1.x) / 200; _local1.nudgey = (-_local1.y) / 200; _local1.dx = _local1.dx + _local1.nudgeX; _local1.dy = _local1.dy + _local1.nudgeY; }; Ball.prototype.Collision = function (target) { var _local1 = this; _local1.target = target; Hmx = _local1.target.px - _local1.oHx; Hmy = _local1.target.py - _local1.oHy; Hmz = _local1.target.pz - _local1.oHz; _local1.oHx = _local1.target.px; _local1.oHy = _local1.target.py; _local1.oHz = _local1.target.pz; _local1.px = _local1.x + _local1.parent.px; _local1.py = _local1.y + _local1.parent.py; _local1.pz = _local1.z + _local1.parent.pz; if (_local1.HitDistance() < 0) { _local1.pickup = 0; var _local2 = -1; var _local3 = 0; q = 1; while (q <= 6) { n = Math.pow(2, q); inc = (1 / n) * _local2; _local3 = _local3 + inc; _local1.x = _local1.x + (inc * _local1.dx); _local1.y = _local1.y + (inc * _local1.dy); _local1.z = _local1.z + (inc * _local1.dz); _local1.px = _local1.x + _local1.parent.px; _local1.py = _local1.y + _local1.parent.py; _local1.pz = _local1.z + _local1.parent.pz; Hx = Hx + (inc * Hmx); Hy = Hy + (inc * Hmy); Hz = Hz + (inc * Hmz); if (q < 4) { if (_local1.HitDistance() < 0) { _local2 = -1; } else { _local2 = 1; } } q++; } var tempX = (_local1.x + _local1.parent.px); var tempY = (_local1.y + _local1.parent.py); var tempZ = (_local1.z + _local1.parent.pz); var Hangle = atan2(target.py - _local1.py, target.px - _local1.px); var Vangle = atan2(target.pz - _local1.pz, Pyt(target.py - _local1.py, target.px - _local1.px)); var ix = (Hmx - _local1.dx); var iy = (Hmy - _local1.dy); var iz = (Hmz - _local1.dz); var cosV = cos(Vangle); var sinV = sin(Vangle); var cosH = cos(Hangle); var sinH = sin(Hangle); var impactV = Pyt(Pyt((ix * cosV) * cosH, (iy * cosV) * sinH), iz * sinV); _local1.dx = _local1.dx + ((((-impactV) * cosH) * cosV) * 1.75); _local1.dy = _local1.dy + ((((-impactV) * sinH) * cosV) * 1.75); _local1.dz = _local1.dz + (((-impactV) * sinV) * 2.5); _local1.nudge(); _local1.x = _local1.x + (_local1.dx * (-_local3)); _local1.y = _local1.y + (_local1.dy * (-_local3)); _local1.z = _local1.z + (_local1.dz * (-_local3)); _local1.cx = target.px - _local1.px; _local1.cy = target.py - _local1.py; _local1.cz = target.pz - _local1.pz; _local1.dRote = ((_local1.dRote + ((sin(hangle) * ix) / _local1.r)) - ((cos(hangle) * iy) / _local1.r)) / 2; _local1.dPitch = ((_local1.dPitch - ((sin(vangle) * ix) / _local1.r)) - ((cos(vangle) * iz) / _local1.r)) / 2; _local1.dYaw = ((_local1.dYaw - ((cos(vangle) * iz) / _local1.r)) - ((sin(vangle) * iy) / _local1.r)) / 2; _local1.spin(); } }; Ball.prototype.HitDistance = function () { var _local1 = this; var distX = (_local1.px - _local1.oHx); var _local3 = _local1.py - _local1.oHy; var _local2 = _local1.pz - _local1.oHz; var distH = sqrt((distX * distX) + (_local3 * _local3)); var d = (sqrt((distH * distH) + (_local2 * _local2)) - (_local1.target.r + _local1.r)); return(d); }; Ball.prototype.spin = function () { var _local1 = this; _local1.cx2 = (_local1.cx * cos(-hAngle)) + (_local1.cy * sin(-hAngle)); _local1.cy2 = (_local1.cy * cos(-hAngle)) - (_local1.cx * sin(-hAngle)); _local1.cz2 = _local1.cz; _local1.cx3 = (_local1.cx2 * cos(-vAngle)) + (_local1.cz2 * sin(-vAngle)); _local1.cy3 = _local1.cy2; _local1.cz3 = (_local1.cz2 * cos(-vAngle)) - (_local1.cx2 * sin(-vAngle)); _local1.spinRate = Pyt(_local1.cx3, _local1.cy3) / _local1.r; _local1.spinDir = atan2(_local1.cy3, _local1.cx3); }; Ball.prototype.Draw = function () { var _local1 = _root; var _local2 = this; path = _local2; path.px = path.x + _local1.film.px; path.py = path.y + _local1.film.py; path.pz = path.z + _local1.film.pz; path.depth = (-_local1.perspex) / path.py; path.vx = path.px * (path.depth * scale); path.vy = (-path.pz) * (path.depth * scale); var path = _local2.shape; path.px = path.x + path.parent.px; path.py = path.y + path.parent.py; path.pz = path.z + path.parent.pz; path.depth = (-_local1.perspex) / path.py; path.shadow._x = (path.form._x = (path.vx = path.px * (path.depth * scale))); path.form._y = (path.vy = (-path.pz) * (path.depth * scale)); path.shadow._y = (path.vys = (-_local1.film.pz) * (path.depth * scale)); path.form._yscale = (path.form._xscale = (path.shadow._xscale = (path.xs = (path.ys = 100 * (path.depth * scale))))); path.sq = _local1.film.pz / path.py; path.vys = (-_local1.film.pz) * (path.depth * scale); path.shadow._yscale = path.ys * path.sq; _local2.setDepth(); _local2.spotsSpin(); _local2.spotsDraw(); }; Ball.prototype.SpotsSpin = function () { n = 1; while (n <= 3) { pt = eval ("this.spot" + n); sp = sin(this.dPitch); cp = cos(this.dPitch); sy = sin(this.dYaw); cy = cos(this.dYaw); sr = sin(this.dRote); cr = cos(this.dRote); pt.x2 = (pt.x * cr) + (pt.y * sr); pt.y2 = (pt.y * cr) - (pt.x * sr); pt.z2 = pt.z; pt.x3 = pt.x2; pt.y3 = (pt.y2 * cy) - (pt.z2 * sy); pt.z3 = (pt.z2 * cy) + (pt.y2 * sy); pt.x4 = (pt.x3 * cp) - (pt.z3 * sp); pt.y4 = pt.y3; pt.z4 = (pt.z3 * cp) + (pt.x3 * sp); pt.x = pt.x4; pt.y = pt.y4; pt.z = pt.z4; n++; } }; Ball.prototype.SpotsDraw = function () { n = 1; while (n <= 3) { spot = eval ("this.spot" + n); aspot = eval ("this.spot" + (n + 3)); var path = spot; path.px = path.x + path.parent.px; path.py = path.y + path.parent.py; path.pz = path.z + path.parent.pz; path.depth = (-_root.perspex) / path.py; path.vx = path.px * (path.depth * scale); path.vy = (-path.pz) * (path.depth * scale); var sx = (spot.vx - this.vx); var sy = (spot.vy - this.vy); var spot_angle = atan2(sy, sx); var spot_d = sqrt((sx * sx) + (sy * sy)); var ratio = (spot_d / ((this.r * this.depth) * 10)); spot.form._rotation = (spot_angle / (PI / 180)) + 90; if (ratio > 1) { spot.form.ysq = 0; } else { spot.form.ysq = sqrt(1 - (ratio * ratio)); } if (spot.depth < this.depth) { spot.form._visible = 0; aspot.form._visible = 1; aspot.form._x = this.vx - (spot.vx - this.vx); aspot.form._y = this.vy - (spot.vy - this.vy); aspot.form._rotation = spot.form._rotation + 180; aspot.form._xscale = 100 * (spot.depth * scale); aspot.form._yscale = (100 * (spot.depth * scale)) * spot.form.ysq; } else { spot.form._visible = 1; aspot.form._visible = 0; spot.form._x = spot.vx; spot.form._y = spot.vy; spot.form._xscale = 100 * (spot.depth * scale); spot.form._yscale = (100 * (spot.depth * scale)) * spot.form.ysq; } n++; } };
Instance of Symbol 1 MovieClip "globe_control" in Frame 1
onClipEvent (load) { this._visible = 0; _global.ms = 0; beginFilm = 1; } onClipEvent (enterFrame) { if (beginFilm == 1) { beginFilm = 0; _root.FilmInitialize(); film = _root.film; film._x = _root.xcenter; film._y = _root.ycenter; film._xscale = (film._yscale = 10); _root.backdrop._height = stage.height; _root.backdrop._width = stage.width; _root.backdrop._x = (_root.backdrop._y = 0); _root.backdrop._visible = 1; } else { _root.FilmRun(); _root.mouseTrack(); } } onClipEvent (mouseUp) { _global.ms = 0; } onClipEvent (mouseDown) { _global.ms = 1; }

Library Items

Symbol 1 MovieClipUsed by:Timeline

Instance Names

"globe_control"Frame 1Symbol 1 MovieClip

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Protect (24)Timeline Frame 10 bytes ""




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Created: 21/5 -2019 17:22:26 Last modified: 21/5 -2019 17:22:26 Server time: 29/04 -2024 21:08:59