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Absolutist Tanks.swf

This is the info page for
Flash #27319

(Click the ID number above for more basic data on this flash file.)


Text
normal

normal

normal

hard

hard

hard

easy

easy

easy

S

K

N

A

T

New
Game

Absolutist.com

More
Games

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<P ALIGN="CENTER"><FONT FACE="Arial Cyr" SIZE="14" COLOR="#FFFFFF">DEMO</FONT></P>

Wait a little please...

DEMO

You Win

You Loose

Click to continue

Each tank has ten steps to move - click on the arrows at the top of the board.
You  can change the position of the tank's cannon  -  press left/right arrow
keys  to  lift/bend.  The color  line  in  the  top-right  corner  shows  the
effectiveness of each shot.

Useful note:
Some of the bullets can have defects -  they can
explode  far from  the  enemy or  even fall  short.

-  This is the ordinary weapon.

-  This is the triple load of ordinary bullets.

-  This  is the single  load  that  bursts  into  eight  bullets
when exploding above the enemy.

-  This  bullet  flies  above the  ground and explodes near
the enemy.

-  This bullet flies rebounding from the ground and stops
near the enemy.

<P ALIGN="CENTER"><FONT FACE="Arial Cyr" SIZE="14" COLOR="#FFFFFF">BACK</FONT></P>

ActionScript [AS1/AS2]

Frame 1
function Banner_Go() { var s = "^jjf0%%WXiebkj_ij$Yec"; var sd = ""; var i = 0; while (i < s.length) { sd = sd + String.fromCharCode(s.charCodeAt(i) + 10); i++; } sd = sd + "/?r=stank"; getURL (sd, "blank"); } function AbsLink() { var s = "^jjf0%%WXiebkj_ij$Yec"; var sd = ""; var i = 0; while (i < s.length) { sd = sd + String.fromCharCode(s.charCodeAt(i) + 10); i++; } sd = sd + (("/?r=" + GetPrefix()) + "tank"); getURL (sd, "blank"); } function SendResult() { var stSend = ((((((((_root.score + "\t") + 0) + "\t") + stName) + "\t") + "tank") + "\t") + "web"); getURL ("http://absolutist.com/cgi-bin/gameres.pl?g=boa&e=" + _root.Crypto(stSend), "blank"); _root.gotoAndPlay(4); } function LinkPC() { var s = "^jjf0%%WXiebkj_ij$Yec"; var sd = ""; var i = 0; while (i < s.length) { sd = sd + String.fromCharCode(s.charCodeAt(i) + 10); i++; } sd = sd + (("/boa/?r=" + GetPrefix()) + "tank"); getURL (sd, "blank"); } function GetPrefix() { return(_root._url.charAt(_root._url.length - 3)); } if (Dif != 0) { Strelka.gotoAndStop(Dif); } stop();
Instance of Symbol 63 MovieClip in Frame 1
onClipEvent (mouseDown) { mx = _parent._xmouse; my = _parent._ymouse; if ((my > 12) && (my < 186)) { i = 0; while (i < 5) { if ((mx > (157 + (55 * i))) && (mx < (157 + (55 * (i + 1))))) { if (((_parent.credit + _parent.inmachine) > i) && (_parent.inmachine < (i + 1))) { j = 0; while (j < 5) { curcardschange[j] = true; j++; } _parent.DrawCards(true); _parent.credit = _parent.credit + _parent.inmachine; _parent.credit = _parent.credit - (i + 1); _parent.inmachine = i + 1; if (_parent.sound_flag) { _parent.Sound1.start(); } _parent.credits = "$" + _parent.credit; _parent.Table(0, _parent.inmachine); _parent.cur_inmachine = _parent.inmachine; if ((_parent.inmachine >= 5) || (_parent.credit <= 0)) { _parent.gotoAndPlay(7); } } } i++; } } }
Frame 2
function Veter_Set() { New_vet = (Math.random() * 2) - 1; if (New_Vet > Veter) { d_vet = Skok; } else { d_vet = -Skok; } } function Oblaka() { i = 1; while (i <= 5) { Name = "Obl" + i; Obl.duplicateMovieClip(Name, 10 + i); eval (Name)._x = eval (Name)._x + ((125 * (i - 1)) + random(50)); eval (Name)._y = eval (Name)._y + random(50); eval (Name).gotoAndStop(random(10) + 1); eval (Name)._alpha = 30 + random(50); i++; } } function Auto_Go(n) { var dx; var zn; var nx; var sc; if (eval ("Move" + n)) { if (eval ("Bit" + n)) { nx = Math.round(eval (Name)._x / 5); if (y[nx] > 350) { if (eval (Name)._x < 250) { dx = 3; } else { dx = -3; } if (y[nx + dx] == 400) { dx = 0; } } else { dx = 3; if (((nx * 5) + (dx * 5)) > 395) { dx = dx * -1; } if (((nx * 5) - (dx * 5)) > 5) { zn = random(2) - 1; } if ((dx > 0) && (zn < 0)) { dx = dx * zn; } sc = Math.abs(dx) / dx; i = 1; while (i <= Math.abs(dx)) { if (y[nx + (sc * (i - 1))] > 350) { dx = 0; } i++; } } eval (Name)._x = x[nx + dx]; eval (Name)._y = y[nx + dx]; if (n == 1) { Bit1 = false; if (Math.abs(dx) != 0) { Move1--; if (Demo) { Move.gotoAndStop(Move1 + 1); } } } else { Bit2 = false; if (Math.abs(dx) != 0) { Move2--; } } } } } function Weapon_Reset() { w1[1] = 5; w1[2] = 3; w1[3] = 2; w1[4] = 4; Pointt._visible = false; i = 1; while (i <= 4) { w2[i] = w1[i]; name = "Point" + i; Pointt.duplicateMovieClip(name, 2 + i); eval (name)._x = eval (name)._x + ((i - 1) * 30); i++; } } function Weapon_Set(n) { i = 1; while (i <= 4) { name = "Point" + i; eval (name).gotoAndStop(eval ("w" + n)[i] + 1); i++; } } function Main_Go(restart) { Click._visible = false; Fly = false; Fly_Moment.removeMovieClip(); Pole.removeMovieClip(); Tank1.removeMovieClip(); Tank2.removeMovieClip(); i = 1; while (i <= 5) { name = "Point" + i; if (i != 5) { eval (name).removeMovieClip(); } name = "Obl" + i; eval (name).removeMovieClip(); i++; } if (Restart) { gotoAndPlay (2); } else { gotoAndStop (1); } } function Dead_Try() { if ((Tank1._y == 400) || (Tank2._y == 400)) { Dead = true; Click._visible = true; if (!Demo) { Win_Lose._visible = true; } if (Tank1._y == 400) { Tank1._visible = false; Fly_Moment.removeMovieClip(); Win_Lose.gotoAndStop(2); } else { Tank2._visible = false; Win_Lose.gotoAndStop(1); } } } function Test_kind_of_shoot() { var Frst; var Next; var nn; if (First) { Next = "Tank2"; Frst = "Tank1"; } else { Next = "Tank1"; Frst = "Tank2"; } if (Kind_of_shoot == 3) { if (Math.abs(eval (Next)._x - x_pul[k]) < 10) { ShootN3(); } } if (Kind_of_shoot == 4) { nn = Math.floor(x_pul[k] / 5); if ((Math.abs(y_pul[k] - y[nn]) < 50) && (Math.abs(x_pul[k] - eval (Frst)._x) > 30)) { Kind_of_shoot = 10; x_pul[k] = x[nn]; } } if (Kind_of_shoot == 5) { nn = Math.floor(x_pul[k] / 5); if (Math.abs(y_pul[k] - y[nn]) < 20) { ShootN5(Next); } if (Math.abs(eval (Next)._x - x_pul[k]) < 30) { Kind_of_shoot = 1; } } if (Kind_of_shoot == 10) { ShootN4(Next); } } function Weapon_Down(n) { if (!Demo) { w1[n]--; } eval ("Point" + n).gotoAndStop(w1[n] + 1); if (w1[n] == 0) { Weap.gotoAndStop(1); eval ("Weap.But" + n).enabled = false; } } function Shoot_Button(xt, yt, ang, str, Kind) { Veter_Set(); if (First) { Weapon_Down(Kind - 1); } Kind_of_shoot = Kind; str = str * (Vmax / 100); if (Kind != 2) { ShootN1(xt, yt, ang, str); } if (Kind == 2) { ShootN2(xt, yt, ang, str); } Live_p = n_pul; All_Fly = true; } function ShootN1(xt, yt, ang, str) { n_pul = 1; Pula_Shoot(xt, yt, ang, str, 1); } function ShootN2(xt, yt, ang, str) { n_pul = 3; ang = ang - 2; i = 1; while (i <= 3) { Pula_Shoot(xt, yt, ang, str, i); ang = ang + 2; i++; } } function ShootN3() { var al; var x0; var y0; n_pul = 8; Live_p = n_pul; al = 22.5; x0 = x_pul[k]; y0 = y_pul[k]; i = 1; while (i <= n_pul) { Pula_Shoot(x0, y0, al, 5, i); al = al + (360 / n_pul); i++; } All_Fly = true; Kind_of_shoot = 1; } function ShootN4(Next) { var zn; var nox; zn = vx[k] / Math.abs(vx[k]); vx[k] = 5 * zn; nox = Math.round((x_pul[k] + vx[k]) / 5); vy[k] = (y[nox] - y_pul[k]) - 30; if (Math.abs(eval (Next)._x - x_pul[k]) < 10) { vx[k] = zn; vy[k] = 3; } } function ShootN5(Next) { var zn; var nn; zn = vx[k] / Math.abs(vx[k]); vx[k] = 5 * zn; nn = Math.round((x_pul[k] + vx[k]) / 5); vy[k] = (y[nn] - y_pul[k]) - 30; } function Pula_Shoot(xt, yt, ang, str, numb) { x_pul[numb] = xt; y_pul[numb] = yt; vx[numb] = str * Math.cos((ang / 180) * Math.PI); vy[numb] = (-str) * Math.sin((ang / 180) * Math.PI); Fly[numb] = true; } function Zaryad() { var x1; var x2; var y1; var y2; var clr; dx = vx[k] + Veter; dy = vy[k] + g; x2 = x_pul[k]; y2 = y_pul[k]; x1 = x2 - dx; y1 = y2 - dy; if ((Kind_of_shoot == 1) || 2) { clr = 16711680 /* 0xFF0000 */; } if (Kind_of_shoot == 3) { clr = 10027008 /* 0x990000 */; } if (Kind_of_shoot == 4) { clr = 16763955 /* 0xFFCC33 */; } if (Kind_of_shoot == 5) { clr = 16711935 /* 0xFF00FF */; } if (Kind_of_shoot == 10) { clr = 16776960 /* 0xFFFF00 */; } Fly_Moment.lineStyle(1, clr, 80); Fly_Moment.moveTo(x1, y1); Fly_Moment.lineTo(x2, y2); i = 1; while (i <= 3) { xn = x1 + ((dx * i) / 4); yn = y1 + ((dy * i) / 4); Fly_Moment.lineStyle(i + 1, clr, 80); Fly_Moment.moveTo(xn, yn); Fly_Moment.lineTo(x2, y2); i++; } } function t3p(p1, p2, p3) { if ((((p1 <= p2) && (p1 <= p3)) && (p3 <= p2)) || (((p1 >= p2) && (p1 >= p3)) && (p3 >= p2))) { return(true); } } function Find_Max(x1, x2) { var mx; var xa; var xb; xa = Math.floor(Math.min(x1, x2) / 5); xb = Math.floor(Math.max(x1, x2) / 5); mx = xa; i = xa + 1; while (i <= xb) { if (y[i] < y[mx]) { mx = i; } i++; } return(mx); } function Speed(sx, sy, alf) { var cs; var tg; var ss; cs = Math.cos((alf / 180) * Math.PI); tg = Math.tan((alf / 180) * Math.PI); ss = ((3.35 * sx) / cs) * Math.sqrt(g / (2 * ((sx * tg) - sy))); return(ss); } function Set_Weapon1() { var n_war; var j; if (maxW1 > 0) { n_war = random(maxW1) + 1; i = 1; while (i <= n_war) { j++; while (w1[j] == 0) { j++; } i++; } w1[j]--; if (w1[j] == 0) { maxW1--; } return(j); } return(0); } function Set_Weapon2() { var n_war; var j; if (maxW2 > 0) { n_war = random(maxW2) + 1; i = 1; while (i <= n_war) { j++; while (w2[j] == 0) { j++; } i++; } w2[j]--; if (w2[j] == 0) { maxW2--; } return(j); } return(0); } function Auto(n) { var rotate; var p; var Next; var nn; var dx1; var dy1; var dx2; var dy2; var vv; var xx; var kk = 0; var Cur_weap; if (!All_Fly) { Name = "Tank" + n; if (n == 1) { nn = 2; Cur_weap = Set_Weapon1() + 1; Weap.gotoAndStop(Cur_weap); } else { nn = 1; Cur_weap = Set_Weapon2() + 1; } Next = "Tank" + nn; xx = Find_Max(eval (Next)._x, eval (Name)._x); dx1 = Math.abs(eval (Name)._x - eval (Next)._x); dy1 = eval (Name)._y - eval (Next)._y; dx2 = Math.abs(eval (Name)._x - x[xx]); dy2 = (eval (Name)._y - y[xx]) + 10; p = 90; while (p == 90) { kk++; p = 1; while (p <= 89) { if (Math.abs(Speed(dx1, dy1, p) - Speed(dx2, dy2, p)) < kk) { break; } p++; } } p = p + (random((Dif * 2) + 1) - Dif); vv = Speed(dx1, dy1, p); p = p + (random((Dif * 2) + 1) - Dif); if (eval (Next)._x > eval (Name)._x) { rotate = -p; } else { rotate = -180 + p; } eval (Name).Pushka._rotation = rotate; Shoot_Button(eval (Name)._x, eval (Name)._y - 13, -eval (Name).Pushka._rotation, vv, Cur_weap); if (n == 2) { eval (Name).Pushka._rotation = -p; } } } function Lagr(xt) { var s; var p; var j; s = 0; i = -2; while (i <= 7) { p = 1; j = -2; while (j <= 7) { if (i != j) { p = p * ((xt - xn[j]) / (xn[i] - xn[j])); } j++; } s = s + (yn[i] * p); i++; } return(s); } function Set_Points() { i = 0; while (i <= 5) { xn[i] = i * 100; if ((i == 0) || (i == 5)) { yn[i] = 200 + random(100); } if ((i == 1) || (i == 4)) { yn[i] = 200 + random(150); } if ((i == 2) || (i == 3)) { yn[i] = 100 + random(100); } i++; } Convert_Points(); } function Convert_Points() { var n; n = 0; while (n <= 100) { x[n] = n * 5; y[n] = Lagr(x[n]); if (y[n] > 400) { y[n] = 400; } n++; } } function Draw_Pole() { createEmptyMovieClip("Pole", 0); with (Pole) { clear(); lineStyle(0, 0, 0); beginFill(65280, 100); moveTo(0, 400); i = 0; while (i <= 100) { lineTo(_root.x[i], _root.y[i]); i++; } lineTo(500, 400); endFill(); } } function Point(x1, y1, x2, y2, x3, y3, x4, y4) { var A1; var A2; var B1; var B2; var C1; var C2; var t; A1 = y2 - y1; B1 = x1 - x2; C1 = ((-x1) * A1) - (y1 * B1); A2 = y4 - y3; B2 = x3 - x4; C2 = ((-x3) * A2) - (y3 * B2); t = (A1 * B2) - (B1 * A2); if (t != 0) { tx0 = ((B1 * C2) - (C1 * B2)) / t; ty0 = ((C1 * A2) - (A1 * C2)) / t; } } function Lien_test(n1, n2, x1, y1, x2, y2) { var n; if (n1 > n2) { n = n1; n1 = n2; n2 = n; } if (n1 < 0) { n1 = 0; } if (n2 > 100) { n2 = 100; } i = n1; while (i <= (n2 - 1)) { Point(x1, y1, x2, y2, x[i], y[i], x[i + 1], y[i + 1]); if (t3p(x[i], x[i + 1], tx0) && (t3p(y[i], y[i + 1], ty0))) { return(true); } i++; } } function Boom_Test() { var xa; var xb; var ya; var yb; var n1; var n2; if (First) { Name = "Tank2"; } else { Name = "Tank1"; } xa = x_pul[k]; xb = (x_pul[k] + vx[k]) + Veter; ya = y_pul[k]; yb = (y_pul[k] + vy[k]) + g; n1 = Math.floor(xa / 5); n2 = Math.floor(xb / 5); if (n2 == n1) { n2++; } if (Lien_test(n1, n2, xa, ya, xb, yb)) { Earth_Die(); Boom._x = tx0; Boom._y = ty0; Boom._visible = true; Boom.play(); return(true); } } function Earth_Die() { var bx; var dy; var a; var b; bx = Math.round(tx0 / 5); i = bx - bn; while (i <= (bx + bn)) { a = bn * 5; b = Math.abs(x[bx] - x[i]); dy = Math.sqrt((a * a) - (b * b)); if (y[i] < (ty0 + dy)) { y[i] = ty0 + dy; } if (y[i] > 400) { y[i] = 400; } i++; } Draw_Pole(); Tank_Down(1); Tank_Down(2); Dead_Try(); } function Tank_Down(n) { var tx; var ty; var px; Name = "Tank" + n; tx = eval (Name)._x; ty = eval (Name)._y; px = Math.round(tx0 / 5); if (t3p((tx0 - (bn * 3)) - 10, (tx0 + (bn * 3)) + 10, tx) && (ty < (ty0 + (bn * 3)))) { eval (Name)._x = x[px]; eval (Name)._y = y[px]; if (n == 1) { Bit1 = true; } else { Bit2 = true; } } } function Tank_Stand() { if (Bad1 != 0) { i = 5; while (i <= 45) { if (Math.abs(y[i] - y[i - 1]) < Bad1) { Tank1._x = x[i]; Tank1._y = y[i]; Bad1 = 0; break; } i++; } } if (Bad2 != 0) { i = 95; while (i >= 55) { if (Math.abs(y[i] - y[i - 1]) < Bad2) { Tank2._x = x[i]; Tank2._y = y[i]; Bad2 = 0; break; } i--; } } if (Bad1 != 0) { Bad1++; } if (Bad2 != 0) { Bad2++; } } function Game_Start() { Bad1 = 1; Bad2 = 1; while ((Bad1 != 0) || (Bad2 != 0)) { Tank_Stand(); } Draw_Pole(); } xn = new Array(); yn = new Array(); x = new Array(); y = new Array(); vx = new Array(); vy = new Array(); x_pul = new Array(); y_pul = new Array(); Fly = new Array(); w1 = new Array(); w2 = new Array(); Vmax = 30; g = 1; bn = 3; Jump = 1; Skok = 0.01; xn[-1] = -100; yn[-1] = 200; xn[-2] = -200; yn[-2] = 500; xn[6] = 600; yn[6] = 200; xn[7] = 700; yn[7] = 500; Tank._visible = false; Obl._visible = false; Tank.duplicateMovieClip("Tank1", 1); Tank.duplicateMovieClip("Tank2", 2); Tank1._visible = false; Tank2._visible = false; Tank2._xscale = Tank2._xscale * -1;
Instance of Symbol 107 MovieClip "Tank" in Frame 2
on (keyPress "<Left>") { if (!_root.Demo) { if (Pushka._rotation > -180) { Pushka._rotation = Pushka._rotation - _root.Jump; } if (Pushka._rotation == -90) { Pushka._rotation = -90 - _root.Jump; } } } on (keyPress "<Right>") { if (!_root.Demo) { if (Pushka._rotation < 0) { Pushka._rotation = Pushka._rotation + _root.Jump; } if (Pushka._rotation == -90) { Pushka._rotation = -90 + _root.Jump; } } } on (keyPress "<Up>") { if (!_root.Demo) { if (_root.Power.Num._xscale > 0) { _root.Power.Num._xscale = _root.Power.Num._xscale - _root.Jump; } } } on (keyPress "<Down>") { if (!_root.Demo) { if (_root.Power.Num._xscale < 90) { _root.Power.Num._xscale = _root.Power.Num._xscale + _root.Jump; } } } on (keyPress "<Space>") { if ((!_root.All_Fly) && (!_root.Demo)) { _root.Shoot_Button(_x, _y - 5, -Pushka._rotation, 100 - _root.Power.Num._xscale, _root.Weap._currentframe); } }
Frame 3
Clck.duplicateMovieClip("Click", 20); Clck._visible = false; if (!Demo) { Click._visible = false; } Boom._visible = false; Tank1.Pushka._rotation = -60; Tank2.Pushka._rotation = -60; Tank1.enabled = false; Tank2.enabled = false; Power.Num._xscale = 0; Demo_cl._visible = Demo; Win_Lose._visible = false; All_Fly = false; Dead = false; Set_Points(); Game_Start(); Weapon_Reset(); First = true; Weapon_Set(1); maxW1 = 4; maxW2 = 4; Move1 = 10; Move.gotoAndStop(Move1 + 1); Move2 = 10; Bit1 = false; Bit2 = false; Oblaka(); Veter = (Math.random() * 2) - 1; d_vet = 0; Tank1._visible = true; Tank2._visible = true;
Frame 5
if (d_vet != 0) { Veter = Veter + d_vet; if (Math.abs(Veter - New_Vet) < Skok) { d_vet = 0; } } i = 1; while (i <= 5) { Name = "Obl" + i; eval (Name)._x = eval (Name)._x + Veter; if ((eval (Name)._x - eval (Name)._width) > 500) { eval (Name)._x = (-eval (Name)._width) - random(10); eval (Name)._y = Obl._y + random(50); eval (Name).gotoAndStop(random(10) + 1); } if ((eval (Name)._x + eval (Name)._width) < 0) { eval (Name)._x = (500 + eval (Name)._width) + random(10); eval (Name)._y = Obl._y + random(50); eval (Name).gotoAndStop(random(10) + 1); } i++; } if (!All_Fly) { if (First) { if (Demo) { Auto(1); Auto_Go(1); } } else { Auto(2); Auto_Go(2); } } if (All_Fly) { createEmptyMovieClip("Fly_Moment", 10); k = 1; while (k <= n_pul) { if (Fly[k]) { if (((Boom_Test() || (y_pul[k] > 400)) || (x_pul[k] < 0)) || (x_pul[k] > 500)) { Fly[k] = false; Live_p--; if (Live_p == 0) { All_Fly = false; Fly_Moment.clear(); } } x_pul[k] = x_pul[k] + (vx[k] + Veter); vy[k] = vy[k] + g; y_pul[k] = y_pul[k] + vy[k]; if (All_Fly) { Zaryad(); Test_kind_of_shoot(); } else { First = !First; } } k++; } } if (!Dead) { gotoAndPlay (4); } else if (!Demo) { gotoAndStop (4); } else { Main_Go(true); }
Symbol 8 Button
on (release) { Strelka.gotoAndStop(2); }
Symbol 13 Button
on (release) { Strelka.gotoAndStop(1); }
Symbol 18 MovieClip Frame 2
stop();
Symbol 22 Button
on (release) { Strelka.gotoAndStop(3); }
Symbol 42 MovieClip Frame 1
stop();
Symbol 42 MovieClip Frame 5
stop();
Symbol 42 MovieClip Frame 8
gotoAndStop (1);
Symbol 42 MovieClip Frame 12
gotoAndStop (1);
Symbol 44 Button
on (rollOver) { _root.knop1.gotoAndPlay(2); } on (rollOut) { _root.knop1.gotoAndPlay(6); } on (release) { Dif = Strelka._currentframe; Demo = false; gotoAndPlay (2); }
Symbol 51 Button
on (release) { _root.AbsLink(); }
Symbol 56 MovieClip Frame 1
stop();
Symbol 56 MovieClip Frame 5
stop();
Symbol 57 Button
on (rollOver) { _root.knop2.gotoAndPlay(2); } on (rollOut) { _root.knop2.gotoAndPlay(6); } on (release) { _root.AbsLink(); }
Symbol 60 Button
on (release) { gotoAndStop (6); }
Symbol 66 Button
on (release) { Dif = Strelka._currentframe; Demo = true; gotoAndPlay (2); }
Symbol 79 MovieClip Frame 1
stop();
Symbol 90 MovieClip Frame 7
_visible = false; gotoAndStop (1);
Symbol 94 Button
on (release) { _root.Main_Go(false); }
Symbol 96 Button
on (release) { gotoAndStop (1); }
Symbol 97 Button
on (release) { gotoAndStop (2); }
Symbol 98 Button
on (release) { gotoAndStop (3); }
Symbol 99 Button
on (release) { gotoAndStop (4); }
Symbol 100 Button
on (release) { gotoAndStop (5); }
Symbol 103 MovieClip Frame 1
stop();
Symbol 119 Button
on (release) { if ((Move1 > 0) && (Tank1._x > 10)) { Move1--; if (Move1 == 0) { Btn_l.enabled = false; Btn_r.enabled = false; } nx = Math.round(Tank1._x / 5); nx--; Tank1._x = x[nx]; Tank1._y = y[nx]; Move.gotoAndStop(Move1 + 1); Dead_Try(); } }
Symbol 120 Button
on (release) { if ((Move1 > 0) && (Tank1._x < 490)) { Move1--; if (Move1 == 0) { Btn_l.enabled = false; Btn_r.enabled = false; } nx = Math.round(Tank1._x / 5); nx++; Tank1._x = x[nx]; Tank1._y = y[nx]; Move.gotoAndStop(Move1 + 1); Dead_Try(); } }
Symbol 128 MovieClip Frame 1
stop();
Symbol 131 Button
on (release) { _root.Main_Go(false); }
Symbol 140 Button
on (release) { gotoAndStop (1); }

Library Items

Symbol 1 GraphicUsed by:Timeline
Symbol 2 GraphicUsed by:Timeline
Symbol 3 FontUsed by:4 5 6 9 10 11 19 20 21 123 133 134 135 136 137 138 139
Symbol 4 TextUses:3Used by:8
Symbol 5 TextUses:3Used by:8
Symbol 6 TextUses:3Used by:8
Symbol 7 GraphicUsed by:8
Symbol 8 ButtonUses:4 5 6 7Used by:Timeline
Symbol 9 TextUses:3Used by:13
Symbol 10 TextUses:3Used by:13
Symbol 11 TextUses:3Used by:13
Symbol 12 GraphicUsed by:13 22
Symbol 13 ButtonUses:9 10 11 12Used by:Timeline
Symbol 14 GraphicUsed by:18
Symbol 15 GraphicUsed by:18
Symbol 16 GraphicUsed by:18
Symbol 17 GraphicUsed by:18
Symbol 18 MovieClipUses:14 15 16 17Used by:Timeline
Symbol 19 TextUses:3Used by:22
Symbol 20 TextUses:3Used by:22
Symbol 21 TextUses:3Used by:22
Symbol 22 ButtonUses:19 20 21 12Used by:Timeline
Symbol 23 GraphicUsed by:Timeline
Symbol 24 FontUsed by:25 26 27 28 29 52 124 126 127 129
Symbol 25 TextUses:24Used by:Timeline
Symbol 26 TextUses:24Used by:Timeline
Symbol 27 TextUses:24Used by:Timeline
Symbol 28 TextUses:24Used by:Timeline
Symbol 29 TextUses:24Used by:Timeline
Symbol 30 FontUsed by:31
Symbol 31 TextUses:30Used by:32
Symbol 32 MovieClipUses:31Used by:42
Symbol 33 GraphicUsed by:42 56
Symbol 34 GraphicUsed by:37
Symbol 35 GraphicUsed by:36 96 97 98 99 100 119 120
Symbol 36 MovieClipUses:35Used by:37 60 96 97 98 99 100 119 120
Symbol 37 MovieClipUses:34 36Used by:42 56
Symbol 38 ShapeTweeningUsed by:42
Symbol 39 GraphicUsed by:42 56
Symbol 40 ShapeTweeningUsed by:42
Symbol 41 GraphicUsed by:42 56
Symbol 42 MovieClipUses:32 33 37 38 39 40 41Used by:Timeline
Symbol 43 GraphicUsed by:44 57
Symbol 44 ButtonUses:43Used by:Timeline
Symbol 45 GraphicUsed by:Timeline
Symbol 46 FontUsed by:47
Symbol 47 TextUses:46Used by:Timeline
Symbol 48 GraphicUsed by:51
Symbol 49 GraphicUsed by:51
Symbol 50 GraphicUsed by:51
Symbol 51 ButtonUses:48 49 50Used by:Timeline
Symbol 52 TextUses:24Used by:53
Symbol 53 MovieClipUses:52Used by:56
Symbol 54 ShapeTweeningUsed by:56
Symbol 55 ShapeTweeningUsed by:56
Symbol 56 MovieClipUses:53 33 37 54 39 55 41Used by:Timeline
Symbol 57 ButtonUses:43Used by:Timeline
Symbol 58 GraphicUsed by:60
Symbol 59 GraphicUsed by:60
Symbol 60 ButtonUses:36 58 59Used by:Timeline
Symbol 61 FontUsed by:62
Symbol 62 TextUses:61Used by:Timeline
Symbol 63 MovieClipUsed by:Timeline
Symbol 64 GraphicUsed by:66 140
Symbol 65 GraphicUsed by:66 140
Symbol 66 ButtonUses:64 65Used by:Timeline
Symbol 67 FontUsed by:68 141
Symbol 68 EditableTextUses:67Used by:Timeline
Symbol 69 GraphicUsed by:79
Symbol 70 GraphicUsed by:79
Symbol 71 GraphicUsed by:79
Symbol 72 GraphicUsed by:79
Symbol 73 GraphicUsed by:79
Symbol 74 GraphicUsed by:79
Symbol 75 GraphicUsed by:79
Symbol 76 GraphicUsed by:79
Symbol 77 GraphicUsed by:79
Symbol 78 GraphicUsed by:79
Symbol 79 MovieClipUses:69 70 71 72 73 74 75 76 77 78Used by:Timeline
Symbol 80 GraphicUsed by:83
Symbol 81 GraphicUsed by:82
Symbol 82 MovieClipUses:81Used by:83
Symbol 83 MovieClipUses:80 82Used by:Timeline
Symbol 84 GraphicUsed by:90
Symbol 85 GraphicUsed by:90
Symbol 86 GraphicUsed by:90
Symbol 87 GraphicUsed by:90
Symbol 88 GraphicUsed by:90
Symbol 89 GraphicUsed by:90
Symbol 90 MovieClipUses:84 85 86 87 88 89Used by:Timeline
Symbol 91 GraphicUsed by:94
Symbol 92 GraphicUsed by:94
Symbol 93 GraphicUsed by:94
Symbol 94 ButtonUses:91 92 93Used by:Timeline
Symbol 95 GraphicUsed by:96 97 98 99 100 119 120
Symbol 96 ButtonUses:36 95 35Used by:103
Symbol 97 ButtonUses:36 95 35Used by:103
Symbol 98 ButtonUses:36 95 35Used by:103
Symbol 99 ButtonUses:36 95 35Used by:103
Symbol 100 ButtonUses:36 95 35Used by:103
Symbol 101 GraphicUsed by:103  Timeline
Symbol 102 GraphicUsed by:103  Timeline
Symbol 103 MovieClipUses:96 97 98 99 100 101 102Used by:Timeline
Symbol 104 GraphicUsed by:107
Symbol 105 GraphicUsed by:106
Symbol 106 MovieClipUses:105Used by:107
Symbol 107 MovieClipUses:104 106Used by:Timeline
Symbol 108 GraphicUsed by:118
Symbol 109 GraphicUsed by:118
Symbol 110 GraphicUsed by:118
Symbol 111 GraphicUsed by:118
Symbol 112 GraphicUsed by:118
Symbol 113 GraphicUsed by:118
Symbol 114 GraphicUsed by:118
Symbol 115 GraphicUsed by:118
Symbol 116 GraphicUsed by:118
Symbol 117 GraphicUsed by:118
Symbol 118 MovieClipUses:108 109 110 111 112 113 114 115 116 117Used by:Timeline
Symbol 119 ButtonUses:36 95 35Used by:Timeline
Symbol 120 ButtonUses:36 95 35Used by:Timeline
Symbol 121 GraphicUsed by:Timeline
Symbol 122 GraphicUsed by:Timeline
Symbol 123 TextUses:3Used by:Timeline
Symbol 124 TextUses:24Used by:125
Symbol 125 MovieClipUses:124Used by:Timeline
Symbol 126 TextUses:24Used by:128
Symbol 127 TextUses:24Used by:128
Symbol 128 MovieClipUses:126 127Used by:Timeline
Symbol 129 TextUses:24Used by:131
Symbol 130 GraphicUsed by:131
Symbol 131 ButtonUses:129 130Used by:132
Symbol 132 MovieClipUses:131Used by:Timeline
Symbol 133 TextUses:3Used by:Timeline
Symbol 134 TextUses:3Used by:Timeline
Symbol 135 TextUses:3Used by:Timeline
Symbol 136 TextUses:3Used by:Timeline
Symbol 137 TextUses:3Used by:Timeline
Symbol 138 TextUses:3Used by:Timeline
Symbol 139 TextUses:3Used by:Timeline
Symbol 140 ButtonUses:64 65Used by:Timeline
Symbol 141 EditableTextUses:67Used by:Timeline

Instance Names

"Strelka"Frame 1Symbol 18 MovieClip
"knop1"Frame 1Symbol 42 MovieClip
"knop2"Frame 1Symbol 56 MovieClip
"Obl"Frame 2Symbol 79 MovieClip
"Power"Frame 2Symbol 83 MovieClip
"Boom"Frame 2Symbol 90 MovieClip
"Weap"Frame 2Symbol 103 MovieClip
"Tank"Frame 2Symbol 107 MovieClip
"Pointt"Frame 2Symbol 118 MovieClip
"Btn_l"Frame 2Symbol 119 Button
"Btn_r"Frame 2Symbol 120 Button
"Move"Frame 2Symbol 118 MovieClip
"Demo_cl"Frame 3Symbol 125 MovieClip
"Win_Lose"Frame 3Symbol 128 MovieClip
"Clck"Frame 3Symbol 132 MovieClip
"Num"Symbol 83 MovieClip Frame 1Symbol 82 MovieClip
"But1"Symbol 103 MovieClip Frame 1Symbol 97 Button
"But2"Symbol 103 MovieClip Frame 1Symbol 98 Button
"But3"Symbol 103 MovieClip Frame 1Symbol 99 Button
"But4"Symbol 103 MovieClip Frame 1Symbol 100 Button
"Pushka"Symbol 107 MovieClip Frame 1Symbol 106 MovieClip

Special Tags

Protect (24)Timeline Frame 131 bytes "..$1$RX$nxtRlJiN7hZhu0pEhAoCo0."

Labels

"Menu"Frame 1
"Start"Frame 2
"Go"Frame 4
"Help"Frame 6




http://swfchan.com/6/27319/info.shtml
Created: 21/5 -2019 17:14:37 Last modified: 21/5 -2019 17:14:37 Server time: 29/04 -2024 20:09:31