Frame 1
stopAllSounds();
_root.bytesLoaded = _root.getBytesLoaded();
_root.bytesTotal = _root.getBytesTotal();
_root.percentLoaded = Math.round(100 * (_root.bytesLoaded / _root.bytesTotal));
_root.percentLoadedText = _root.percentLoaded + "%";
_root.bar.gotoAndStop(percentLoaded);
Frame 2
if (_root.percentLoaded == 100) {
gotoAndPlay (3);
} else {
gotoAndPlay (1);
}
Frame 3
stop();
Frame 4
function startnew() {
var _local1 = SharedObject.getLocal("armorslots");
_local1.data.credits = 100;
_local1.data.playername = playername.text;
trace("CREATE SAVE FOR: " + playernametext);
_local1.flush();
gotoAndStop (5);
}
stop();
confirm._visible = false;
var so = SharedObject.getLocal("armorslots");
if (so.data.credits == undefined) {
continue_btn._visible = false;
} else {
continue_btn._visible = true;
}
if (!so.data.musicSetting) {
trace("NOT SET/SOUND: " + so.data.musicSetting);
_global.musicSetting = true;
so.data.musicSetting = true;
} else {
trace("SOUND: " + so.data.musicSetting);
_global.musicSetting = so.data.musicSetting;
}
if (!so.data.soundSetting) {
trace("NOT SET/SOUND: " + so.data.soundSetting);
_global.soundSetting = true;
so.data.soundSetting = true;
} else {
trace("SOUND: " + so.data.soundSetting);
_global.soundSetting = so.data.soundSetting;
}
if (so.data.playername) {
trace("LOAD NAME " + so.data.playername);
playernametext = so.data.playername;
}
if (so.data.credits != undefined) {
credits.text = so.data.credits;
}
function tylerLink() {
}
function highquality() {
_quality = "HIGH";
}
function mediumquality() {
_quality = "MEDIUM";
}
function lowquality() {
_quality = "LOW";
}
MENU = new ContextMenu();
MENU.customItems.push(tylerLink);
MENU.hideBuiltInItems();
qMenuItem1 = new ContextMenuItem("Quality: High", highquality);
qMenuItem2 = new ContextMenuItem("Quality: Medium", mediumquality);
qMenuItem3 = new ContextMenuItem("Quality: Low", lowquality);
MENU.customItems.push(qMenuItem1);
MENU.customItems.push(qMenuItem2);
MENU.customItems.push(qMenuItem3);
customMenuItem1 = new ContextMenuItem("Copyright(c)2007. All rights reserved.", tylerLink, true);
customMenuItem2 = new ContextMenuItem("Concept by TYLER Projects| Team Tyler", tylerLink);
MENU.customItems.push(customMenuItem1);
MENU.customItems.push(customMenuItem2);
_root.menu = MENU;
function playSound(s) {
if (_global.soundSetting) {
soundfx.gotoAndStop(1);
soundfx.gotoAndStop(s);
}
}
function bgMusic(newMusic) {
trace("PLAY MUSIC: " + newMusic);
if (_global.musicSetting) {
trace("PLAY MUSIC: " + newMusic);
if (currentMusic != newMusic) {
if (newMusic == undefined) {
newMusic = _root.areaMusic;
}
currentMusic = newMusic;
stopAllSounds();
music.gotoAndStop(1);
music.gotoAndStop(currentMusic);
}
}
}
function playTrack(num) {
trace((("Current Track: " + tracknum) + " of ") + music_tracks.length);
trace("Play Track: " + num);
if (num) {
_global.tracknum = num;
}
jukeboxclip.jukebox.text = music_tracks[_global.tracknum].title;
jukeboxclip.jukebox.text = jukeboxclip.jukebox.text + (" BY " + music_tracks[_global.tracknum].artist);
bgMusic(music_tracks[_global.tracknum].name);
clearInterval(offmusicInt);
clearInterval(musicInt);
musicInt = setInterval(animTrackname, 100);
}
function animTrackname() {
var _local1 = jukeboxclip.jukebox.text;
jukeboxclip.jukebox.text = _local1.substring(1, _local1.length) + _local1.substring(0, 1);
}
function offmusic() {
clearInterval(offmusicInt);
offmusicInt = setInterval(offmusic_func, 50);
}
function offmusic_func() {
if (jukeboxclip._y > -30) {
jukeboxclip._y = jukeboxclip._y - 3;
}
}
music_tracks = new Array({name:"flames", artist:"XsToRmEr1", title:"-=[ Flames of the Sky II ]=- (ID: 47681)"}, {name:"reborn", artist:"XsToRmEr1", title:"-=[ Reborn ]=- (ID: 38896)"}, {name:"dawn", artist:"XsToRmEr1", title:"-=[ The Dawn of Time ]=- (ID: 41576)"});
if (!_global.tracknum) {
_global.tracknum = 0;
}
playTrack();
Frame 5
maxrow = 3;
maxreel = 3;
maxval = 9;
maxSpinTime = 50;
maxlines = 5;
slotHeight = 50;
reel0results = new Array();
reel1results = new Array();
reel2results = new Array();
timers = new Object();
checks = new Array();
checks[0] = new Array({row:1, reel:0}, {row:1, reel:1}, {row:1, reel:2});
checks[1] = new Array({row:0, reel:0}, {row:0, reel:1}, {row:0, reel:2});
checks[2] = new Array({row:2, reel:0}, {row:2, reel:1}, {row:2, reel:2});
checks[3] = new Array({row:0, reel:0}, {row:1, reel:1}, {row:2, reel:2});
checks[4] = new Array({row:2, reel:0}, {row:1, reel:1}, {row:0, reel:2});
function init() {
loaddata();
if (!machineType) {
machineType = 1;
}
slotWin = new Array();
switch (machineType) {
case 2 :
reel0 = new Array(3, 1, 1, 6, 2, 3, 5, 2, 1, 4, 1, 2, 1, 4, 1, 3, 2, 1, 5, 1, 2);
reel1 = new Array(2, 6, 3, 1, 3, 1, 2, 6, 5, 1, 4, 2, 5, 2, 1, 2, 3, 1, 4, 2, 2);
reel2 = new Array(5, 2, 1, 3, 1, 3, 1, 1, 2, 1, 1, 4, 5, 2, 2, 4, 1, 3, 6, 2, 1, 1, 1, 2, 3, 1);
slotWin[0] = {minCombo:2, wins2:3, wins3:10, freespin:0};
slotWin[1] = {minCombo:3, wins3:20, freespin:2};
slotWin[2] = {minCombo:3, wins3:100, freespin:3};
slotWin[3] = {minCombo:3, wins3:200, freespin:5};
slotWin[4] = {minCombo:3, wins3:500, freespin:10, jackpot:true};
slotWin[5] = {minCombo:3, wins3:2000, freespin:15, jackpot:true};
break;
case 1 :
default :
reel0 = new Array(1, 2, 3, 6, 1, 3, 5, 2, 1, 4, 1, 2, 2, 4, 1, 3, 2, 1, 5, 1, 2);
reel1 = new Array(2, 1, 3, 6, 3, 1, 2, 6, 5, 1, 4, 2, 5, 2, 1, 2, 3, 1, 4, 2, 2);
reel2 = new Array(3, 2, 1, 3, 1, 5, 1, 1, 2, 1, 4, 1, 5, 2, 2, 4, 1, 3, 6, 2, 1, 1, 1, 2, 3, 1);
slotWin[0] = {minCombo:2, wins2:5, wins3:10, freespin:0};
slotWin[1] = {minCombo:3, wins3:20, freespin:0};
slotWin[2] = {minCombo:3, wins3:100, freespin:3};
slotWin[3] = {minCombo:3, wins3:200, freespin:5};
slotWin[4] = {minCombo:3, wins3:500, freespin:10, jackpot:true};
slotWin[5] = {minCombo:3, wins3:1000, freespin:15, jackpot:true};
}
machineName.gotoAndStop(machineType);
mcSlotWin.gotoAndStop(machineType);
freespin = 0;
winnings = 0;
lines = 1;
if (_parent.machineCost) {
bet = _parent.machineCost;
} else {
bet = 1;
}
cashingout = false;
payingout = false;
btnskip._visible = false;
removeold();
setup();
lightoff();
}
function removeold() {
var _local3 = 0;
while (_local3 < maxreel) {
var _local2 = 0;
while (_local2 < this["reel" + _local3].length) {
mcRoot[(("s" + _local2) + "_") + _local3].removeMovieClip();
_local2++;
}
_local3++;
}
}
function setup() {
var _local4 = 0;
while (_local4 < maxreel) {
var _local2 = 0;
while (_local2 < this["reel" + _local4].length) {
mcRoot.attachMovie("slot", (("s" + _local2) + "_") + _local4, mcRoot.getNextHighestDepth());
var _local3 = mcRoot[(("s" + _local2) + "_") + _local4];
_local3._x = _local4 * (_local3._width + 4);
_local3._y = _local2 * _local3._height;
_local3.val = this["reel" + _local4][_local2];
_local3.slot_type.gotoAndStop(machineType);
_local3.slot_type.image.gotoAndStop(this["reel" + _local4][_local2]);
_local3.row = _local2;
_local2++;
}
_local4++;
}
}
function spin(newlines, freeflag) {
handle.play();
lines = newlines;
var _local6 = lines * bet;
if (freeflag) {
freespin--;
} else if (winnings >= _local6) {
winnings = winnings - _local6;
} else {
if (_local6 > (silvers + winnings)) {
playSound("error");
return(undefined);
}
silvers = (silvers + winnings) - _local6;
winnings = 0;
}
disablebtns();
trace("Spin!");
playSound("handle");
var _local5 = 0;
while (_local5 < maxlines) {
this["line" + _local5].gotoAndStop(1);
_local5++;
}
_local5 = 0;
while (_local5 < lines) {
this["line" + _local5].gotoAndStop("select");
_local5++;
}
var _local2 = 0;
while (_local2 < maxreel) {
var _local3 = 0;
while (_local3 < this["reel" + _local2].length) {
var _local4 = mcRoot[(("s" + _local3) + "_") + _local2];
_local4.slot_bg.gotoAndStop(1);
_local4.slot_type.image.clip.gotoAndStop(1);
_local3++;
}
clearInterval(timers[_local2].spinInt);
timers[_local2] = new Object();
timers[_local2].spinInt = setInterval(reelspin, 30, _local2, this);
timers[_local2].spinMaxed = false;
timers[_local2].spinTime = 0;
timers[_local2].spinSpeed = 0;
timers[_local2].spinStopCycle = false;
timers[_local2].spinStopped = false;
timers[_local2].maxSpinTime = (maxSpinTime + (_local2 * 50)) + random(10);
_local2++;
}
}
function reelspin(reel, target) {
if (timers[reel].spinTime > 20) {
playSound("spin");
}
if (!timers[reel].spinMaxed) {
if (timers[reel].spinSpeed < (slotHeight - 1)) {
timers[reel].spinSpeed++;
}
timers[reel].spinTime++;
if (timers[reel].spinTime >= timers[reel].maxSpinTime) {
timers[reel].spinMaxed = true;
}
} else if ((timers[reel].spinSpeed < 0) || (timers[reel].spinStopCycle)) {
timers[reel].spinStopCycle = true;
timers[reel].spinSpeed = 1;
var _local8;
var _local5 = 0;
while (_local5 < target["reel" + reel].length) {
var _local2 = mcRoot[(("s" + _local5) + "_") + reel];
if (Math.abs(_local2._y) < _local2._height) {
_local8 = _local2;
}
_local5++;
}
if ((_local8._y % _local8._height) == 0) {
timers[reel].spinStopped = true;
_local5 = 0;
while (_local5 < maxrow) {
var _local3 = _local8.row + _local5;
trace("\nRow: " + _local3);
if (_local3 >= target["reel" + reel].length) {
_local3 = _local3 - target["reel" + reel].length;
}
trace("Row2: " + _local3);
target[(("results" + _local5) + "_") + reel] = mcRoot[(("s" + _local3) + "_") + reel];
trace((((("Store: " + _local5) + "_") + reel) + " - ") + target[(("results" + _local5) + "_") + reel]);
trace((((("Val: " + _local5) + "_") + reel) + " - ") + target[(("results" + _local5) + "_") + reel].val);
_local5++;
}
playSound("stop");
clearInterval(timers[reel].spinInt);
checkWin();
}
} else {
timers[reel].spinSpeed--;
}
var _local5 = 0;
while (_local5 < target["reel" + reel].length) {
var _local2 = mcRoot[(("s" + _local5) + "_") + reel];
var _local7 = _local5 + 1;
if (_local7 >= target["reel" + reel].length) {
_local7 = 0;
}
var _local6 = mcRoot[(("s" + _local7) + "_") + reel];
if (_local2._y > (maxrow * _local2._height)) {
_local2._y = _local6._y - _local2._height;
} else {
_local2._y = _local2._y + timers[reel].spinSpeed;
if ((_local6._y - _local2._y) > 0) {
_local2._y = _local6._y - slotHeight;
}
}
_local5++;
}
}
function disablebtns() {
btn1line.enabled = false;
btn3lines.enabled = false;
btn5lines.enabled = false;
handle.enabled = false;
btncashout.enabled = false;
nextmachinebtn1.enabled = false;
nextmachinebtn2.enabled = false;
}
function enablebtns() {
savedata();
btn1line.enabled = true;
btn3lines.enabled = true;
btn5lines.enabled = true;
handle.enabled = true;
btncashout.enabled = true;
nextmachinebtn1.enabled = true;
nextmachinebtn2.enabled = true;
}
function checkWin() {
var _local9 = 0;
while (_local9 < maxreel) {
if (!timers[_local9].spinStopped) {
return(undefined);
}
_local9++;
}
jackpot = false;
spinWinnings = 0;
var _local3 = 0;
while (_local3 < lines) {
var _local13 = checks[_local3][0];
var _local12 = checks[_local3][1];
var _local11 = checks[_local3][2];
var _local8 = this[(("results" + _local13.row) + "_") + _local13.reel];
var _local7 = this[(("results" + _local12.row) + "_") + _local12.reel];
var _local6 = this[(("results" + _local11.row) + "_") + _local11.reel];
var _local2 = _local8.val;
var _local5 = _local7.val;
var _local10 = _local6.val;
var _local15 = slotWin[_local2 - 1].minCombo;
var _local4 = 0;
switch (_local15) {
case 2 :
trace((("Line " + _local3) + ": 2 combo: ") + (_local2 - 1));
if (_local2 == _local5) {
_local4 = slotWin[_local2 - 1].wins2 * bet;
trace("PASS2 +" + _local4);
_local8.slot_bg.gotoAndStop("win");
_local7.slot_bg.gotoAndStop("win");
_local8.slot_type.image.clip.gotoAndStop("win");
_local7.slot_type.image.clip.gotoAndStop("win");
var _local14 = slotWin[_local2 - 1].freespin;
if (_local5 == _local10) {
_local4 = slotWin[_local2 - 1].wins3 * bet;
_local6.slot_bg.gotoAndStop("win");
_local6.slot_type.image.clip.gotoAndStop("win");
if (slotWin[_local2 - 1].freespin2) {
_local14 = slotWin[_local2 - 1].freespin2;
}
}
freespin = freespin + _local14;
}
break;
case 3 :
trace((("Line " + _local3) + ": 3 combo: ") + (_local2 - 1));
trace((((_local2 + ":") + _local5) + ":") + _local10);
if (!((_local2 == _local5) && (_local5 == _local10))) {
break;
}
_local4 = slotWin[_local2 - 1].wins3 * bet;
trace("PASS3 +" + _local4);
_local8.slot_bg.gotoAndStop("win");
_local7.slot_bg.gotoAndStop("win");
_local6.slot_bg.gotoAndStop("win");
_local8.slot_type.image.clip.gotoAndStop("win");
_local7.slot_type.image.clip.gotoAndStop("win");
_local6.slot_type.image.clip.gotoAndStop("win");
freespin = freespin + slotWin[_local2 - 1].freespin;
if (!slotWin[_local2 - 1].jackpot) {
break;
}
jackpot = true;
}
if (_local4 > 0) {
spinWinnings = spinWinnings + _local4;
this["line" + _local3].gotoAndStop("win");
}
_local3++;
}
if (spinWinnings > 0) {
trace("spinWinnings: +" + spinWinnings);
payout();
} else if (freespin > 0) {
trace("FREESPIN");
spin(lines, true);
} else if ((silvers <= 0) && (winnings <= 0)) {
gotoAndStop (6);
} else {
enablebtns();
}
}
function cashout() {
trace("CASHOUT");
disablebtns();
clearInterval(cashoutInt);
if (cashingout) {
cashingout = false;
silvers = silvers + winnings;
winnings = 0;
btnskip._visible = false;
enablebtns();
savedata();
gotoAndStop (4);
} else {
cashingout = true;
btnskip._visible = true;
cashoutInt = setInterval(cashout_func, 150, this);
}
}
function cashout_func(target) {
if (winnings <= 0) {
cashingout = false;
clearInterval(cashoutInt);
enablebtns();
btnskip._visible = false;
savedata();
gotoAndStop (4);
} else {
playSound("coin");
winnings--;
silvers++;
}
}
function payout() {
trace("PAYOUT");
clearInterval(payoutInt);
if (payingout) {
btnskip._visible = false;
payingout = false;
winnings = winnings + spinWinnings;
spinWinnings = 0;
lightoff();
if (freespin > 0) {
trace("FREESPIN");
spin(lines, true);
} else {
enablebtns();
}
} else {
btnskip._visible = true;
payingout = true;
payoutcount = 0;
payoutInt = setInterval(payout_func, 90);
}
}
function payout_func() {
if ((payoutcount % 10) == 0) {
payoutcount = 0;
if (jackpot) {
playSound("jackpot");
} else {
playSound("win");
}
}
payoutcount++;
if (spinWinnings <= 0) {
clearInterval(payoutInt);
lightoff();
payingout = false;
btnskip._visible = false;
if (freespin > 0) {
trace("FREESPIN");
spin(lines, true);
} else {
enablebtns();
}
} else {
lighton();
spinWinnings--;
winnings++;
}
}
function lighton() {
var _local3;
var _local2 = 1;
while (_local2 <= 6) {
_local3 = new Color(this["light" + _local2]);
_local3.setTransform({ra:30 + random(80), ga:30 + random(80), ba:30 + random(80)});
_local2++;
}
}
function lightoff() {
var _local3;
var _local2 = 1;
while (_local2 <= 6) {
_local3 = new Color(this["light" + _local2]);
_local3.setTransform({ra:100, ga:100, ba:100});
_local2++;
}
}
function savedata() {
var _local1 = SharedObject.getLocal("armorslots");
_local1.data.credits = silvers + winnings;
_local1.flush();
}
function loaddata() {
var _local1 = SharedObject.getLocal("armorslots");
if (_local1.data.credits) {
silvers = _local1.data.credits;
} else {
silvers = 100;
}
if (_local1.data.playername) {
playername = _local1.data.playername;
}
}
stop();
init();
function playSound(s) {
if (_global.soundSetting) {
soundfx.gotoAndStop(1);
soundfx.gotoAndStop(s);
}
}
function bgMusic(newMusic) {
trace("PLAY MUSIC: " + newMusic);
if (_global.musicSetting) {
trace("PLAY MUSIC: " + newMusic);
if (currentMusic != newMusic) {
if (newMusic == undefined) {
newMusic = _root.areaMusic;
}
currentMusic = newMusic;
stopAllSounds();
music.gotoAndStop(1);
music.gotoAndStop(currentMusic);
}
}
}
function playTrack(num) {
trace((("Current Track: " + tracknum) + " of ") + music_tracks.length);
trace("Play Track: " + num);
if (num) {
_global.tracknum = num;
}
jukeboxclip.jukebox.text = music_tracks[_global.tracknum].title;
jukeboxclip.jukebox.text = jukeboxclip.jukebox.text + (" BY " + music_tracks[_global.tracknum].artist);
bgMusic(music_tracks[_global.tracknum].name);
clearInterval(offmusicInt);
clearInterval(musicInt);
musicInt = setInterval(animTrackname, 100);
}
function animTrackname() {
var _local1 = jukeboxclip.jukebox.text;
jukeboxclip.jukebox.text = _local1.substring(1, _local1.length) + _local1.substring(0, 1);
}
function offmusic() {
clearInterval(offmusicInt);
offmusicInt = setInterval(offmusic_func, 50);
}
function offmusic_func() {
if (jukeboxclip._y > -30) {
jukeboxclip._y = jukeboxclip._y - 3;
}
}
music_tracks = new Array({name:"flames", artist:"XsToRmEr1", title:"-=[ Flames of the Sky II ]=- (ID: 47681)"}, {name:"reborn", artist:"XsToRmEr1", title:"-=[ Reborn ]=- (ID: 38896)"}, {name:"dawn", artist:"XsToRmEr1", title:"-=[ The Dawn of Time ]=- (ID: 41576)"});
playTrack();
Instance of Symbol 201 MovieClip "handle" in Frame 5
on (release) {
if (this.enabled) {
_parent.spin(_parent.lines);
}
}
Frame 6
stop();
Symbol 6 MovieClip Frame 1
stop();
Symbol 10 MovieClip Frame 1
stop();
Symbol 15 MovieClip Frame 1
stop();
Symbol 19 MovieClip Frame 1
stop();
Symbol 23 MovieClip Frame 1
stop();
Symbol 27 MovieClip Frame 1
stop();
Symbol 31 MovieClip Frame 1
stop();
Symbol 32 MovieClip Frame 1
stop();
Symbol 37 MovieClip Frame 1
stop();
Symbol 41 MovieClip Frame 1
stop();
Symbol 45 MovieClip Frame 1
stop();
Symbol 47 MovieClip Frame 1
stop();
Symbol 51 MovieClip Frame 1
stop();
Symbol 57 MovieClip Frame 1
stop();
Symbol 58 MovieClip Frame 1
stop();
Symbol 59 MovieClip Frame 1
stop();
Symbol 120 Button
on (release) {
_root.play();
}
Symbol 121 MovieClip Frame 143
_root.play();
stop();
Symbol 133 Button
on (release) {
getURL ("http://www.ArmorGames.com", "_blank");
}
on (rollOver) {
playSound("click");
}
Symbol 137 Button
on (release) {
gotoAndStop (5);
}
on (rollOver) {
playSound("click");
}
Symbol 140 Button
on (release) {
confirm._visible = true;
}
on (rollOver) {
playSound("click");
}
Symbol 147 Button
on (release) {
this._parent.startnew();
}
on (rollOver) {
_level0.playSound("click");
}
Symbol 149 Button
on (release) {
this._visible = false;
}
on (rollOver) {
_level0.playSound("click");
}
Symbol 150 MovieClip Frame 1
btnbase.enabled = false;
Symbol 156 MovieClip Frame 1
stop();
Symbol 166 MovieClip Frame 1
stop();
Symbol 171 MovieClip Frame 1
stop();
Symbol 176 Button
on (release) {
_global.tracknum++;
if (_global.tracknum >= _parent.music_tracks.length) {
_global.tracknum = 0;
}
_parent.playTrack(_global.tracknum);
}
Symbol 177 Button
on (release) {
_global.tracknum--;
if (_global.tracknum < 0) {
_global.tracknum = _parent.music_tracks.length - 1;
}
_parent.playTrack(_parent.tracknum);
}
Symbol 183 Button
on (release) {
_parent.offmusic();
_global.musicSetting = false;
stopAllSounds();
}
Symbol 185 Button
on (release) {
this._y = 1;
_parent.currentMusic = "";
_global.musicSetting = true;
_parent.playTrack(_parent.tracknum);
}
Symbol 187 Button
on (release) {
_global.soundSetting = false;
}
Symbol 188 Button
on (release) {
_global.soundSetting = true;
}
Symbol 201 MovieClip Frame 1
stop();
Symbol 207 Button
on (release) {
if (btncashout.enabled) {
cashout();
}
}
on (rollOver) {
playSound("click");
}
Symbol 213 MovieClip Frame 1
stop();
Symbol 227 Button
on (release, keyPress "1") {
if (btn1line.enabled) {
spin(1);
}
}
Symbol 230 Button
on (release, keyPress "3") {
if (btn3lines.enabled) {
spin(3);
}
}
Symbol 232 Button
on (release, keyPress "5") {
if (btn5lines.enabled) {
spin(5);
}
}
Symbol 253 MovieClip Frame 1
stop();
Symbol 256 Button
on (release) {
if (btncashout.enabled) {
cashout();
}
}
Symbol 259 Button
on (release) {
if (payingout) {
payout();
} else if (cashingout) {
cashout();
}
}
Symbol 265 Button
on (release) {
machineType++;
if (machineType > 2) {
machineType = 0;
}
init();
}
Symbol 266 Button
on (release) {
machineType--;
if (machineType < 1) {
machineType = 2;
}
init();
}
Symbol 268 Button
on (release) {
getURL ("http://www.ArmorGames.com", "_blank");
}
Symbol 269 Button
on (release) {
gotoAndStop (4);
}