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This is the info page for Flash #27348 |
TehKar - ORAL SIM |
Start Game |
Instructions |
Interview W/ Kar |
Welcome, You have been selected from thousands of potential women to be a part of the society. "The Society" is a secretive group of wealthy individuals and sexual "performers". If you are as good as you've said at performing oral sex, then you may become very very wealthy. If not, well, there's --- |
-- always the streets to fall back on mm? I am Kar, and I run one of the most prestigious of the Societies "houses", as per your contract, I will be your master for the remainder of your stay here. If you do well, I may even take you on as a vassal. |
To gain my esteem you must please my clients. I will be sending them to you one at a time. Each will expect you to perform at a different level. To start I will give you a few of my easiest clients and I will step up the difficulty of your task as you go. |
This bar represents your pleasure goal in the session. The red portion is the minimum that will satisfy the customer. The yellow portion represents how much pleasure the client is experiencing. |
This symbol represents how close your client is to their orgasm. If they orgasm below their minimal pleasure threashold then you have failed both me and the society. As strict as this is, you can rest assured that it is what you will be held to. |
This bar shows how much constitution you have left. Mainly effected by how much air flow you have going into your lungs. Certain positions are very hard on your lungs and/or gag reflex ;) |
This is the most important element on the screen. This is how you will control where your lips are placed. If your mouse leaves this symbol, then you will pull out. This can both be helpful and hurtful, and takes some getting used to before you can take advantage of it. |
Also, certain positions of the mouth stimulate different areas of the penis. If you pay attention to which positions cause what effect, you will succeed much more often. Also, be careful, as some positions can't be held indefinately! |
You will be tipped based on how high the pleasure bar was at orgasm... That is all I have to tell you right now. Go and make me proud. I hope you draw as much pleasure from this work as my clients do. -Lady Kar |
Question: |
Question: |
Answer: |
First off, It's wonderful to interview you again Kar, it's been a while, hasn't it. |
About a week, yeah, dunno if I consider that a "while" or not really... |
That's nice Kar.. |
I ARE SMART! |
So, tell the people, Kar, what is the idea behind this, your latest creation. |
The idea is to take a break from Seduction for a while so I can get my strength (and sexual apetite) back for the next episode, it was also a grand experiment in sexual game experiences. The game isn't TOO fine tuned, but there are a lot of variables that go into how your "client" reacts towhat you're doing to him. |
So do you suspect you'll want to do some more of these sorts of games? |
SURE! Why not. I guess that all depents on what kinds of REVIEWS I get on this *wink wink nudge nudge* I love getting player opinions on my work WAI! I also like hearing about what they'd like to see.. |
So are you fairly confident this will be getting fours? |
Not really, I mean, good lorde, I popped this out in one day. I admit that even I have fun playing with it.. It's a lot of fun to immagine myself in the place of the characters.. but I can't say I can be sure the same will be true for all the viewers. |
You actually featured yourself in this game, not something you usually do. |
Oh, I was much more narcisistic than that, I made myself the players master *WHIP* I kinda like it. I also put myself in the instructions segment. |
Kar, one last question, what, if anything would you like to see in your reviews... |
Really, I'd like to see an assesment of how the game mechanics worked, whether it was too easy, which characters were way too imbalanced etc.. I tried to do a lot with a slider control LOL |
Sorry to cut the interview short, but you still need to score this flash don't you. |
Indeed I do! I need to get some Muzak from Newgroundz ^_^ Until the next game , my loyal fans, Teh Kar Loves You All! |
SELECT YOUR CHARACTER |
Sora - Sweet and petite, good at delicacy... |
Moira : Vicious and strong, notably strong tongue |
Myoko: Sultry and Adventurous, high constitution |
"Very Well Done. My client was happy with your work. I will call on you in the morning.. be sure to rest up for your next assignment." Lady Kar kisses your forhead and smiles. "You may become my vassal yet!" |
Level Complete: Total Earnings: $ |
$$$ |
Next Client |
The Next Day . . . . . |
Kar calls you into her room, where, in decedant lace, she sits, awaiting your arival amidst a massive collection of silken pillows. "I'm so proud of you" she smiles whimsically. "You've proven to be a better vassal than I had at first expected." Rising from her chair, she pulls on one of the many lace chords nestled amid her clothing. As her clothing falls away, you can't help but be awed by the sheer perfection of her proportion and the subtle delicate sensuality that she holds in her eyes. |
She smiles bemusedly at your apparently speechless lips and how they hang loosely open. Stepping forward she places a hand to the back of your head and pulls your open mouth down onto her right breast, her fragrance envelopes you like a thick fog and you obediently suckle at her bossom.. "My dear, you are one of mine now, my few chosen, and I will not leave you to the evils of the streets ever if it is in my power. Come, and share my bed with me, we have clients but they can wait until the morning" she smiles "Tonight is ours...." |
Story: Teh Kar Artwork Teh Kar ActionScript: Teh Kar Concept: Teh Kar Music: See NewGround Entry For Specific Songs And Artists (Thank You So Much!) Narcisist: Always Teh Kar Inspiration: The Lack of any game like this And Remember: Teh Kar Loves You |
Return To The Main Menu |
GAME OVER |
$$ |
You failed to please your customer. The society isn't pleased, nor is your master. They turn you out on the streets with what you've made in your time with them. Hopefully it will be enough to get you by for a few years, you don't particularly feel like turning tricks on street corners to make rent... |
AGAIN |
PLAY |
$ |
ActionScript [AS1/AS2]
Frame 1function renderFrame() { switch (client) { case 0 : goal = 10; break; case 1 : goal = 20; break; case 2 : goal = 30; break; case 3 : goal = 45; break; case 4 : goal = 60; break; case 5 : goal = 75; break; case 6 : goal = 100; break; case 7 : goal = 100; } if (_root.con.hitTest(_xmouse, _ymouse) && (cum == 0)) { target = int(((_xmouse - 14) * 114) / 518) + 96; } else { target = 0; } if (frame != target) { frame = frame + int((target - frame) / 20); if (frame < target) { frame++; } if (frame > target) { frame--; } } mainanm.head.gotoAndStop(char); mainanm.jaw.gotoAndStop(char); mainanm.bod1.gotoAndStop(char); mainanm.bod2.gotoAndStop(char); mainanm.gotoAndStop(frame); if (air < 0) { air = 0; } if (air > 100) { air = 100; } airbar.bar._xscale = air; if (ples < 0) { ples = 0; } if (ples > 100) { ples = 100; } pleasure.bar._yscale = ples; if (org > 100) { org = 100; } if (org < 0) { org = 0; } obar._yscale = org; obar._xscale = org; if (goal > 100) { goal = 100; } if (goal < 0) { goal = 0; } pleasure.goal._yscale = goal; if ((frame >= 68) && (lframe < 68)) { plesvel = plesvel + 0.5; orgvel = orgvel + 0.6; if (char == 1) { plesvel = plesvel + 0.2; } } if ((frame <= 68) && (lframe > 68)) { plesvel = plesvel + 0.5; orgvel = orgvel + 0.7; if (char == 1) { plesvel = plesvel + 0.2; } } if ((frame >= 105) && (lframe < 105)) { plesvel = plesvel + 0.4; orgvel = orgvel + 1; } if ((frame <= 105) && (lframe > 105)) { plesvel = plesvel + 0.5; orgvel = orgvel + 1.5; } if (((frame < 200) && (frame > 130)) && (lframe < frame)) { plesvel = 0.1; orgvel = 0.2; } if (((frame < 200) && (frame > 130)) && (lframe > frame)) { plesvel = 0.2; orgvel = 0.1; if (char == 2) { plesvel = 0.2; } } if ((frame >= 200) && (lframe < 200)) { plesvel = 0.5; orgvel = 0.5; mmmooh.play(); } if ((frame > 200) && (lframe > 200)) { plesvel = 0.2; orgvel = 0.1; if (char != 3) { air = air - 1; } else { air = air - 0.5; } } if (((frame < 96) && (lframe >= 96)) && (air < 30)) { catchbreath.play(); } if (frame < 96) { air = air + 10; } else { air = air - 0.1; } if (air < 1) { gotoAndPlay (96); } lframe = frame; if ((org >= 100) && (!cum)) { cum = 200; splat.play(); mainanm.it.play(); } if (!cum) { ples = ples + plesvel; org = org + orgvel; plesvel = plesvel - 0.1; if (client > 5) { pleslev = pleslev - 0.05; } orgvel = orgvel - 0.1; if (client > 6) { orglev = orglev + 0.05; } if (plesvel < -0.2) { plesvel = -0.2; } if (orgvel < -0.5) { orgvel = -0.5; } } else { cum--; if (cum < 1) { if (ples >= goal) { client++; money = money + (int(goal + ((goal / 100) * ples)) * 1000); cum = 0; orgvel = 0; plesvel = 0; org = 0; ples = 0; if (client > 7) { gotoAndPlay (92); } _root.play(); } else { gotoAndPlay (96); } } } } var char = 1; var org = 0; var ples = 0; orgvel = 0; plesvel = 0; var frame = 0; var lframe = 0; var target = 0; var money = 0; var client = 0; var air = 100; var cum = 0; var goal = 10; stopAllSounds();Frame 2stopAllSounds();Frame 3stop();Frame 6stop();Frame 7stop();Frame 8stop();Frame 9stop();Frame 10stop();Frame 11stop();Frame 12stop();Frame 13stop();Frame 14stop();Frame 15stopAllSounds();Frame 16stop();Frame 17stop();Frame 18stop();Frame 19stop();Frame 20stop();Frame 21stop();Frame 22stop();Frame 23stop();Frame 86stopAllSounds();Frame 87stop();Frame 88stop();Instance of Symbol 48 MovieClip "con" in Frame 88onClipEvent (enterFrame) { _root.renderFrame(); }Frame 89stop();Frame 91gotoAndPlay ("roundstart");Frame 92stop();Frame 93stop();Frame 94stop();Frame 95gotoAndPlay (1);Frame 96stopAllSounds();Frame 97stop();Symbol 11 Buttonon (release) { _root.play(); }Symbol 12 MovieClip Frame 1_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { setProperty(bar, _xscale , PercentLoaded); } else { gotoAndStop ("loaded"); }Symbol 12 MovieClip Frame 2gotoAndPlay (1);Symbol 15 Buttonon (release) { gotoAndPlay (86); }Symbol 16 Buttonon (release) { gotoAndPlay ("Instructions"); }Symbol 17 Buttonon (release) { gotoAndPlay (15); }Symbol 28 Buttonon (release) { _root.play(); }Symbol 50 Buttonon (release) { gotoAndPlay (2); }Symbol 59 Buttonon (release) { _root.play(); }Symbol 74 Buttonon (release) { gotoAndPlay (2); }Symbol 77 MovieClip Frame 1stop();Symbol 79 MovieClip Frame 1stop();Symbol 81 MovieClip Frame 1stop();Symbol 84 Buttonon (release) { _root.char = 1; _root.play(); }Symbol 87 Buttonon (release) { _root.char = 2; _root.play(); }Symbol 92 Buttonon (release) { _root.char = 3; _root.play(); }Symbol 117 MovieClip Frame 1stop();Symbol 117 MovieClip Frame 45stop();Symbol 127 MovieClip Frame 1stop();Symbol 127 MovieClip Frame 2stop();Symbol 127 MovieClip Frame 3stop();Symbol 132 MovieClip Frame 1stop();Symbol 132 MovieClip Frame 2stop();Symbol 132 MovieClip Frame 3stop();Symbol 137 MovieClip Frame 1stop();Symbol 142 Buttonon (release) { _root.play(); }Symbol 152 Buttonon (release) { gotoAndPlay (1); }Symbol 165 Buttonon (release) { _root.play(); }
Library Items
Symbol 1 Graphic | Used by:Timeline | ||
Symbol 2 Graphic | Used by:3 | ||
Symbol 3 MovieClip | Uses:2 | Used by:12 | |
Symbol 4 Graphic | Used by:12 | ||
Symbol 5 Bitmap | Used by:6 | ||
Symbol 6 Graphic | Uses:5 | Used by:12 | |
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Symbol 8 Graphic | Used by:11 | ||
Symbol 9 Graphic | Used by:11 | ||
Symbol 10 Graphic | Used by:11 | ||
Symbol 11 Button | Uses:7 8 9 10 | Used by:12 | |
Symbol 12 MovieClip | Uses:3 4 6 11 | Used by:Timeline | |
Symbol 13 Graphic | Used by:Timeline | ||
Symbol 14 Graphic | Used by:15 16 17 28 50 59 74 142 152 | ||
Symbol 15 Button | Uses:14 | Used by:Timeline | |
Symbol 16 Button | Uses:14 | Used by:Timeline | |
Symbol 17 Button | Uses:14 | Used by:Timeline | |
Symbol 18 Font | Used by:19 | ||
Symbol 19 Text | Uses:18 | Used by:Timeline | |
Symbol 20 Graphic | Used by:21 | ||
Symbol 21 MovieClip | Uses:20 | Used by:Timeline | |
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Symbol 23 Text | Uses:22 | Used by:Timeline | |
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Symbol 26 Sound | Used by:Timeline | ||
Symbol 27 Graphic | Used by:Timeline | ||
Symbol 28 Button | Uses:14 | Used by:Timeline | |
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Symbol 30 Graphic | Used by:Timeline | ||
Symbol 31 Text | Uses:22 | Used by:Timeline | |
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Symbol 34 Graphic | Used by:37 138 | ||
Symbol 35 Graphic | Used by:36 | ||
Symbol 36 MovieClip | Uses:35 | Used by:37 138 | |
Symbol 37 MovieClip | Uses:34 36 | Used by:Timeline | |
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Symbol 76 Sound | Used by:77 | ||
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Symbol 88 Graphic | Used by:92 | ||
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Symbol 98 Sound | Used by:Timeline | ||
Symbol 99 Graphic | Used by:137 | ||
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Symbol 117 MovieClip | Uses:101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 | Used by:137 | |
Symbol 118 Graphic | Used by:121 | ||
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Symbol 121 MovieClip | Uses:118 119 120 | Used by:137 | |
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Symbol 124 Graphic | Used by:127 | ||
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Symbol 127 MovieClip | Uses:124 125 126 | Used by:137 | |
Symbol 128 Graphic | Used by:132 | ||
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Symbol 131 MovieClip | Uses:130 | Used by:132 | |
Symbol 132 MovieClip | Uses:128 129 131 | Used by:137 | |
Symbol 133 Graphic | Used by:136 | ||
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Symbol 135 Graphic | Used by:136 | ||
Symbol 136 MovieClip | Uses:133 134 135 | Used by:137 | |
Symbol 137 MovieClip | Uses:99 100 117 121 123 127 132 136 | Used by:Timeline | |
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Symbol 144 Graphic | Used by:Timeline | ||
Symbol 145 Text | Uses:22 | Used by:Timeline | |
Symbol 146 Text | Uses:22 | Used by:Timeline | |
Symbol 147 Sound | Used by:Timeline | ||
Symbol 148 Text | Uses:22 | Used by:Timeline | |
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Symbol 150 MovieClip | Uses:149 | Used by:Timeline | |
Symbol 151 Graphic | Used by:Timeline | ||
Symbol 152 Button | Uses:14 | Used by:Timeline | |
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Symbol 165 Button | Uses:159 161 162 163 164 | Used by:Timeline | |
Symbol 166 Font | Used by:167 | ||
Symbol 167 Text | Uses:166 | Used by:Timeline |
Instance Names
"catchbreath" | Frame 86 | Symbol 77 MovieClip |
"mmmooh" | Frame 86 | Symbol 79 MovieClip |
"splat" | Frame 86 | Symbol 81 MovieClip |
"mainanm" | Frame 88 | Symbol 137 MovieClip |
"pleasure" | Frame 88 | Symbol 138 MovieClip |
"obar" | Frame 88 | Symbol 40 MovieClip |
"con" | Frame 88 | Symbol 48 MovieClip |
"airbar" | Frame 88 | Symbol 45 MovieClip |
"bar" | Symbol 12 MovieClip Frame 1 | Symbol 3 MovieClip |
"bar" | Symbol 37 MovieClip Frame 1 | Symbol 36 MovieClip |
"goal" | Symbol 37 MovieClip Frame 1 | Symbol 36 MovieClip |
"bar" | Symbol 45 MovieClip Frame 1 | Symbol 44 MovieClip |
"it" | Symbol 137 MovieClip Frame 1 | Symbol 117 MovieClip |
"bod1" | Symbol 137 MovieClip Frame 1 | Symbol 121 MovieClip |
"jaw" | Symbol 137 MovieClip Frame 1 | Symbol 127 MovieClip |
"head" | Symbol 137 MovieClip Frame 1 | Symbol 132 MovieClip |
"bod2" | Symbol 137 MovieClip Frame 1 | Symbol 136 MovieClip |
"bar" | Symbol 138 MovieClip Frame 1 | Symbol 36 MovieClip |
"goal" | Symbol 138 MovieClip Frame 1 | Symbol 36 MovieClip |
Labels
"roundstart" | Frame 88 |
"loaded" | Symbol 12 MovieClip Frame 3 |
Dynamic Text Variables
_root.money | Symbol 141 EditableText | "$$$" |
_root.money | Symbol 157 EditableText | "$$" |
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