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Tehkar Oral Sim.swf

This is the info page for
Flash #27348

(Click the ID number above for more basic data on this flash file.)


Text
TehKar - ORAL SIM

Start Game

Instructions

Interview W/ Kar

Welcome, You have been selected from
thousands of potential women to be a
part of the society. "The Society" is a
secretive group of wealthy individuals
and sexual "performers". If you are as
good as you've said at performing oral
sex, then you may become very very
wealthy. If not, well, there's ---

-- always the streets to fall back on mm?
I am Kar, and I run one of the most
prestigious of the Societies "houses",
as per your contract, I will be your
master for the remainder of your stay
here. If you do well, I may even take you
on as a vassal.

To gain my esteem you must please my
clients. I will be sending them to you
one at a time. Each will expect you to
perform at a different level. To start
I will give you a few of my easiest clients
and I will step up the difficulty of your
task as you go.

This bar represents your pleasure
goal in the session. The red
portion is the minimum that will
satisfy the customer. The yellow
portion represents how much
pleasure the client is
experiencing.

This symbol represents how close
your client is to their orgasm. If
they orgasm below their minimal
pleasure threashold then you
have failed both me and the
society. As strict as this is, you
can rest assured that it is what
you will be held to.

This bar shows how much constitution
you have left. Mainly effected by how
much air flow you have going into your
lungs. Certain positions are very hard on
your lungs and/or gag reflex ;)

This is the most important element on
the screen. This is how you will control
where your lips are placed. If your mouse
leaves this symbol, then you will pull out.
This can both be helpful and hurtful, and
takes some getting used to before you
can take advantage of it.

Also, certain positions of the mouth
stimulate different areas of the penis. If
you pay attention to which positions
cause what effect, you will succeed
much more often. Also, be careful, as
some positions can't be held
indefinately!

You will be tipped based on how high the
pleasure bar was at orgasm...
That is all I have to tell you right now. Go
and make me proud. I hope you draw as
much pleasure from this work as my
clients do.
-Lady Kar

Question:

Question:

Answer:

First off, It's wonderful to interview
you again Kar, it's been a while, hasn't
it.

About a week, yeah, dunno if I consider that a "while" or
not really...

That's nice Kar..

I ARE SMART!

So, tell the people, Kar, what is the
idea behind this, your latest creation.

The idea is to take a break from Seduction for a while so
I can get my strength (and sexual apetite) back for the
next episode, it was also a grand experiment in sexual
game experiences. The game isn't TOO fine tuned, but
there are a lot of variables that go into how your "client"
reacts towhat you're doing to him.

So do you suspect you'll want to do
some more of these sorts of games?

SURE! Why not. I guess that all depents on what kinds of
REVIEWS I get on this *wink wink nudge nudge*
I love getting player opinions on my work WAI!
I also like hearing about what they'd like to see..

So are you fairly confident this will be
getting fours?

Not really, I mean, good lorde, I popped this out in one
day. I admit that even I have fun playing with it.. It's a lot
of fun to immagine myself in the place of the
characters.. but I can't say I can be sure the same will be
true for all the viewers.

You actually featured yourself in this
game, not something you usually do.

Oh, I was much more narcisistic than that, I made
myself the players master *WHIP* I kinda like it. I also
put myself in the instructions segment.

Kar, one last question, what, if
anything would you like to see in your
reviews...

Really, I'd like to see an assesment of how the game
mechanics worked, whether it was too easy, which
characters were way too imbalanced etc.. I tried to do a
lot with a slider control LOL

Sorry to cut the interview short, but
you still need to score this flash don't
you.

Indeed I do! I need to get some Muzak from Newgroundz
^_^
Until the next game , my loyal fans,
Teh Kar Loves You All!

SELECT YOUR CHARACTER

Sora - Sweet and petite,
good at delicacy...

Moira : Vicious and strong,
notably strong tongue

Myoko: Sultry and
Adventurous,
high constitution

"Very Well Done. My client was happy with your
work. I will call on you in the morning.. be sure
to rest up for your next assignment."
Lady Kar kisses your forhead and smiles.
"You may become my vassal yet!"

Level Complete:
Total Earnings:  $

$$$

Next Client

The Next Day . . . . .

Kar calls you into her room, where, in decedant lace,
she sits, awaiting your arival amidst a massive
collection of silken pillows. "I'm so proud of you" she
smiles whimsically. "You've proven to be a better
vassal than I had at first expected." Rising from her
chair, she pulls on one of the many lace chords
nestled amid her clothing.
As her clothing falls away, you can't help but be awed
by the sheer perfection of her proportion and the
subtle delicate sensuality that she holds in her eyes.

She smiles bemusedly at your apparently speechless
lips and how they hang loosely open. Stepping forward
she places a hand to the back of your head and pulls
your open mouth down onto her right breast, her
fragrance envelopes you like a thick fog and you
obediently suckle at her bossom..
"My dear, you are one of mine now, my few chosen,
and I will not leave you to the evils of the streets ever
if it is in my power. Come, and share my bed with me,
we have clients but they can wait until the morning"
she smiles "Tonight is ours...."

Story:
Teh Kar
Artwork
Teh Kar
ActionScript:
Teh Kar
Concept:
Teh Kar
Music:
See NewGround Entry
For Specific Songs
And Artists
(Thank You So Much!)
Narcisist:
Always Teh Kar
Inspiration:
The Lack of any game like this
And Remember:
Teh
Kar
Loves
You

Return To The Main Menu

GAME OVER

$$

You failed to please your
customer. The society
isn't pleased, nor is your
master. They turn you
out on the streets with
what you've made in
your time with them.
Hopefully it will be
enough to get you by for
a few years, you don't
particularly feel like
turning tricks on street
corners to make rent...

AGAIN

PLAY

$

ActionScript [AS1/AS2]

Frame 1
function renderFrame() { switch (client) { case 0 : goal = 10; break; case 1 : goal = 20; break; case 2 : goal = 30; break; case 3 : goal = 45; break; case 4 : goal = 60; break; case 5 : goal = 75; break; case 6 : goal = 100; break; case 7 : goal = 100; } if (_root.con.hitTest(_xmouse, _ymouse) && (cum == 0)) { target = int(((_xmouse - 14) * 114) / 518) + 96; } else { target = 0; } if (frame != target) { frame = frame + int((target - frame) / 20); if (frame < target) { frame++; } if (frame > target) { frame--; } } mainanm.head.gotoAndStop(char); mainanm.jaw.gotoAndStop(char); mainanm.bod1.gotoAndStop(char); mainanm.bod2.gotoAndStop(char); mainanm.gotoAndStop(frame); if (air < 0) { air = 0; } if (air > 100) { air = 100; } airbar.bar._xscale = air; if (ples < 0) { ples = 0; } if (ples > 100) { ples = 100; } pleasure.bar._yscale = ples; if (org > 100) { org = 100; } if (org < 0) { org = 0; } obar._yscale = org; obar._xscale = org; if (goal > 100) { goal = 100; } if (goal < 0) { goal = 0; } pleasure.goal._yscale = goal; if ((frame >= 68) && (lframe < 68)) { plesvel = plesvel + 0.5; orgvel = orgvel + 0.6; if (char == 1) { plesvel = plesvel + 0.2; } } if ((frame <= 68) && (lframe > 68)) { plesvel = plesvel + 0.5; orgvel = orgvel + 0.7; if (char == 1) { plesvel = plesvel + 0.2; } } if ((frame >= 105) && (lframe < 105)) { plesvel = plesvel + 0.4; orgvel = orgvel + 1; } if ((frame <= 105) && (lframe > 105)) { plesvel = plesvel + 0.5; orgvel = orgvel + 1.5; } if (((frame < 200) && (frame > 130)) && (lframe < frame)) { plesvel = 0.1; orgvel = 0.2; } if (((frame < 200) && (frame > 130)) && (lframe > frame)) { plesvel = 0.2; orgvel = 0.1; if (char == 2) { plesvel = 0.2; } } if ((frame >= 200) && (lframe < 200)) { plesvel = 0.5; orgvel = 0.5; mmmooh.play(); } if ((frame > 200) && (lframe > 200)) { plesvel = 0.2; orgvel = 0.1; if (char != 3) { air = air - 1; } else { air = air - 0.5; } } if (((frame < 96) && (lframe >= 96)) && (air < 30)) { catchbreath.play(); } if (frame < 96) { air = air + 10; } else { air = air - 0.1; } if (air < 1) { gotoAndPlay (96); } lframe = frame; if ((org >= 100) && (!cum)) { cum = 200; splat.play(); mainanm.it.play(); } if (!cum) { ples = ples + plesvel; org = org + orgvel; plesvel = plesvel - 0.1; if (client > 5) { pleslev = pleslev - 0.05; } orgvel = orgvel - 0.1; if (client > 6) { orglev = orglev + 0.05; } if (plesvel < -0.2) { plesvel = -0.2; } if (orgvel < -0.5) { orgvel = -0.5; } } else { cum--; if (cum < 1) { if (ples >= goal) { client++; money = money + (int(goal + ((goal / 100) * ples)) * 1000); cum = 0; orgvel = 0; plesvel = 0; org = 0; ples = 0; if (client > 7) { gotoAndPlay (92); } _root.play(); } else { gotoAndPlay (96); } } } } var char = 1; var org = 0; var ples = 0; orgvel = 0; plesvel = 0; var frame = 0; var lframe = 0; var target = 0; var money = 0; var client = 0; var air = 100; var cum = 0; var goal = 10; stopAllSounds();
Frame 2
stopAllSounds();
Frame 3
stop();
Frame 6
stop();
Frame 7
stop();
Frame 8
stop();
Frame 9
stop();
Frame 10
stop();
Frame 11
stop();
Frame 12
stop();
Frame 13
stop();
Frame 14
stop();
Frame 15
stopAllSounds();
Frame 16
stop();
Frame 17
stop();
Frame 18
stop();
Frame 19
stop();
Frame 20
stop();
Frame 21
stop();
Frame 22
stop();
Frame 23
stop();
Frame 86
stopAllSounds();
Frame 87
stop();
Frame 88
stop();
Instance of Symbol 48 MovieClip "con" in Frame 88
onClipEvent (enterFrame) { _root.renderFrame(); }
Frame 89
stop();
Frame 91
gotoAndPlay ("roundstart");
Frame 92
stop();
Frame 93
stop();
Frame 94
stop();
Frame 95
gotoAndPlay (1);
Frame 96
stopAllSounds();
Frame 97
stop();
Symbol 11 Button
on (release) { _root.play(); }
Symbol 12 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { setProperty(bar, _xscale , PercentLoaded); } else { gotoAndStop ("loaded"); }
Symbol 12 MovieClip Frame 2
gotoAndPlay (1);
Symbol 15 Button
on (release) { gotoAndPlay (86); }
Symbol 16 Button
on (release) { gotoAndPlay ("Instructions"); }
Symbol 17 Button
on (release) { gotoAndPlay (15); }
Symbol 28 Button
on (release) { _root.play(); }
Symbol 50 Button
on (release) { gotoAndPlay (2); }
Symbol 59 Button
on (release) { _root.play(); }
Symbol 74 Button
on (release) { gotoAndPlay (2); }
Symbol 77 MovieClip Frame 1
stop();
Symbol 79 MovieClip Frame 1
stop();
Symbol 81 MovieClip Frame 1
stop();
Symbol 84 Button
on (release) { _root.char = 1; _root.play(); }
Symbol 87 Button
on (release) { _root.char = 2; _root.play(); }
Symbol 92 Button
on (release) { _root.char = 3; _root.play(); }
Symbol 117 MovieClip Frame 1
stop();
Symbol 117 MovieClip Frame 45
stop();
Symbol 127 MovieClip Frame 1
stop();
Symbol 127 MovieClip Frame 2
stop();
Symbol 127 MovieClip Frame 3
stop();
Symbol 132 MovieClip Frame 1
stop();
Symbol 132 MovieClip Frame 2
stop();
Symbol 132 MovieClip Frame 3
stop();
Symbol 137 MovieClip Frame 1
stop();
Symbol 142 Button
on (release) { _root.play(); }
Symbol 152 Button
on (release) { gotoAndPlay (1); }
Symbol 165 Button
on (release) { _root.play(); }

Library Items

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Instance Names

"catchbreath"Frame 86Symbol 77 MovieClip
"mmmooh"Frame 86Symbol 79 MovieClip
"splat"Frame 86Symbol 81 MovieClip
"mainanm"Frame 88Symbol 137 MovieClip
"pleasure"Frame 88Symbol 138 MovieClip
"obar"Frame 88Symbol 40 MovieClip
"con"Frame 88Symbol 48 MovieClip
"airbar"Frame 88Symbol 45 MovieClip
"bar"Symbol 12 MovieClip Frame 1Symbol 3 MovieClip
"bar"Symbol 37 MovieClip Frame 1Symbol 36 MovieClip
"goal"Symbol 37 MovieClip Frame 1Symbol 36 MovieClip
"bar"Symbol 45 MovieClip Frame 1Symbol 44 MovieClip
"it"Symbol 137 MovieClip Frame 1Symbol 117 MovieClip
"bod1"Symbol 137 MovieClip Frame 1Symbol 121 MovieClip
"jaw"Symbol 137 MovieClip Frame 1Symbol 127 MovieClip
"head"Symbol 137 MovieClip Frame 1Symbol 132 MovieClip
"bod2"Symbol 137 MovieClip Frame 1Symbol 136 MovieClip
"bar"Symbol 138 MovieClip Frame 1Symbol 36 MovieClip
"goal"Symbol 138 MovieClip Frame 1Symbol 36 MovieClip

Labels

"roundstart"Frame 88
"loaded"Symbol 12 MovieClip Frame 3

Dynamic Text Variables

_root.moneySymbol 141 EditableText"$$$"
_root.moneySymbol 157 EditableText"$$"




http://swfchan.com/6/27348/info.shtml
Created: 11/8 -2019 19:46:23 Last modified: 11/8 -2019 19:46:23 Server time: 29/04 -2024 22:24:58