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Archived flashes:
228131
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2561 · P5121

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/84588043?noj=FRM84588043-15DC" width="1" height="1"></div>

Mayan Mask Mayhem.swf

This is the info page for
Flash #27386

(Click the ID number above for more basic data on this flash file.)


Text
Score

Last Collapse Score

0

0

Selected Score

0

Time till next piece

0

0

Remove all the Mayan masks to find the
golden mask! Click three or more
adjacent masks to remove them. You will
get more time (and points) the more
masks you remove. Rocks can only be
removed by bombs. You can remove 2
masks at a time, but 2 new pieces will be
added as a result. Have fun!  

ActionScript [AS1/AS2]

Instance of Symbol 94 MovieClip in Frame 1
//component parameters onClipEvent (initialize) { xin_motion_val = "Toward"; xin_alphatype_val = "No"; xout_motion_val = "None"; xout_alphatype_val = "No"; perc_req_val = 100; show_perc_val = "Yes"; slow_factor_val = 0.2; init_action_val = "_root.stop();"; play_action_val = "_root.play();"; }
Frame 3
this.stop();
Instance of Symbol 78 MovieClip [CollapseGameSymbol] in Frame 4
//component parameters onClipEvent (initialize) { num_rows = 9; num_columns = 11; points_per_block = 10; num_blocks_bonus = 3; bonus_points = 200; num_levels = 999; num_pieces = 6; special_piece_points = 50000; select_sound = "select_sound"; collapse_sound = "collapse_sound"; next_piece_time = 5000; next_piece_time_decrease = 250; next_piece_time_min = 3000; special_piece_probability = 0.5; level_time = 120000 /* 0x01D4C0 */; block_increase_time = 1000; special_piece_prob_decrease = 0.05; special_piece_prob_min = 0.15; }
Symbol 18 MovieClip [explode_cloud] Frame 1
this.gotoAndPlay(Math.randi(1, 6));
Symbol 18 MovieClip [explode_cloud] Frame 15
this.removeMovieClip();
Symbol 21 MovieClip Frame 1
this.stop();
Symbol 21 MovieClip Frame 7
this._parent._visible = false; this._parent._parent.check_in_collapsee(this._parent.j, this._parent.k);
Symbol 23 MovieClip Frame 1
this.stop();
Symbol 23 MovieClip Frame 7
this._parent._visible = false; this._parent._parent.check_in_collapsee(this._parent.j, this._parent.k);
Symbol 25 MovieClip Frame 1
this.stop();
Symbol 25 MovieClip Frame 7
this._parent._visible = false; this._parent._parent.check_in_collapsee(this._parent.j, this._parent.k);
Symbol 27 MovieClip Frame 1
this.stop();
Symbol 27 MovieClip Frame 7
this._parent._visible = false; this._parent._parent.check_in_collapsee(this._parent.j, this._parent.k);
Symbol 29 MovieClip Frame 1
this.stop();
Symbol 29 MovieClip Frame 7
this._parent._visible = false; this._parent._parent.check_in_collapsee(this._parent.j, this._parent.k);
Symbol 31 MovieClip Frame 1
this.stop();
Symbol 31 MovieClip Frame 7
this._parent._visible = false; this._parent._parent.check_in_collapsee(this._parent.j, this._parent.k);
Symbol 35 MovieClip Frame 1
this.stop();
Symbol 35 MovieClip Frame 7
this._parent._visible = false; this._parent._parent.check_in_collapsee(this._parent.j, this._parent.k);
Symbol 36 MovieClip [selected_piece] Frame 1
this.stop();
Symbol 37 MovieClip [piece] Frame 1
this.stop();
Symbol 42 MovieClip Frame 1
this.gotoAndPlay(Math.randi(1, 300));
Symbol 42 MovieClip Frame 733
this.gotoAndStop(1);
Symbol 51 Button
on (press) { this._parent.paused = false; this._parent.initialize_level(); this._visible = false; }
Symbol 68 MovieClip Frame 1
this.stop();
Symbol 73 Button
on (press) { _root.gotoAndStop("Starting Screen"); }
Symbol 78 MovieClip [CollapseGameSymbol] Frame 1
#initclip 1 Math.randi = function (a, b) { return(Math.floor(Math.random() * (b - a)) + Math.floor(a)); }; String.prototype.searchReplace = function (find, replace) { var _local1 = this.split(find); return(_local1.join(replace)); }; Array.get_indices = function (n) { var _local3 = n; var _local2 = []; var _local1 = 0; while (_local1 < _local3) { _local2[_local1] = _local1; _local1++; } return(_local2); }; Array.get_randomized_indices = function (n) { var _local1 = this.get_indices(n); _local1.shuffle(); return(_local1); }; Array.prototype.swap = function (a, b) { var _local1 = this; var _local2 = _local1[a]; _local1[a] = _local1[b]; _local1[b] = _local2; }; Array.prototype.shuffle = function () { var _local2 = this; var _local1 = 0; while (_local1 < _local2.length) { _local2.swap(_local1, Math.randi(0, _local2.length)); _local1++; } }; CollapseGame = function () { var _local1 = this; _local1._x = (_local1._y = 0); _local1.initialize(); }; CollapseGame.prototype = new MovieClip(); Object.registerClass("CollapseGameSymbol", CollapseGame); CollapseGame.prototype.initialize = function () { var _local1 = this; _local1.initialize_variables(); _local1.initialize_graphics(); _local1.initialize_level(); }; CollapseGame.prototype.initialize_variables = function () { var _local1 = this; _local1.current_level = 0; _local1.depth = 0; _local1.game_start_time = getTimer(); }; CollapseGame.prototype.initialize_graphics = function () { var _local1 = this; _local1.grid_mcs = []; var j = 0; while (j < _local1.num_rows) { _local1.grid_mcs[j] = []; var k = 0; while (k < _local1.num_columns) { _local1.grid_mcs[j][k] = {p:_local1.attachMovie("piece", "pcell" + _local1.depth, _local1.depth++), s:_local1.attachMovie("selected_piece", "scell" + _local1.depth, _local1.depth++)}; var _local2 = _local1.grid_mcs[j][k].p; var _local3 = _local1.grid_mcs[j][k].s; _local2._width = _local1.playing_area._width / _local1.num_columns; _local2._height = _local1.playing_area._height / _local1.num_rows; _local2._x = _local1.playing_area._x + (k * _local2._width); _local2._y = _local1.playing_area._y + (j * _local2._height); _local3._width = _local1.playing_area._width / _local1.num_columns; _local3._height = _local1.playing_area._height / _local1.num_rows; _local3._x = _local1.playing_area._x + (k * _local3._width); _local3._y = _local1.playing_area._y + (j * _local3._height); _local2.type = "piece"; _local3.type = "selected"; _local2._visible = false; _local3._visible = false; _local2.j = (_local3.j = j); _local2.k = (_local3.k = k); _local2.onMouseDown = (_local3.onMouseDown = _local1.press_piece); _local2.useHandCursor = (_local3.useHandCursor = false); k++; } j++; } }; CollapseGame.prototype.press_piece = function () { var _local1 = this; if (_local1._parent.paused == true) { } else if (_local1._currentframe == 1) { } else if (_local1._parent.prompt._visible) { } else if ((!_local1.hitTest(_root._xmouse, _root._ymouse, true)) || (!_local1._visible)) { } else if ((getTimer() - _local1._parent.last_time_called) < 100) { } else { _local1._parent.last_time_called = getTimer(); if (_local1.type == "selected") { if ((((_local1._parent.grid_mcs[_local1.j][_local1.k + 1].s._visible || (_local1._parent.grid_mcs[_local1.j][_local1.k - 1].s._visible)) || (_local1._parent.grid_mcs[_local1.j + 1][_local1.k].s._visible)) || (_local1._parent.grid_mcs[_local1.j - 1][_local1.k].s._visible)) || (_local1._parent.grid_mcs[_local1.j][_local1.k].s._currentframe == _local1._parent.grid_mcs[_local1.j][_local1.k].s._totalframes)) { if (_local1._parent.selected_special_piece) { _local1._parent.explode_pieces(); _local1._parent.collapse_overhangs(); _local1._parent.check_shift_columns(); _local1._parent.render_grid(); } else { _local1._parent.collapse_pieces(); } } } else if (_local1._currentframe != (_local1._totalframes - 1)) { _local1._parent.select_adjacents(_local1.j, _local1.k); _local1._parent.count_selected(); if (_local1._parent.__currently_selected__ >= 2) { _local1._parent.play_sound("bonk"); } } } }; CollapseGame.prototype.explode_pieces = function () { var _local1 = this; var exploders = _local1.get_exploders(); var count = 0; var j = 0; while (j < _local1.num_rows) { var _local2 = 0; while (_local2 < _local1.num_columns) { var p_mc = _local1.grid_mcs[j][_local2].p; var s_mc = _local1.grid_mcs[j][_local2].s; var cell = _local1.grid_cells[j][_local2]; var _local3 = 0; while (_local3 < exploders.length) { var ej = exploders[_local3].j; var ek = exploders[_local3].k; if ((Math.abs(ej - j) <= 1) && (Math.abs(ek - _local2) <= 1)) { p_mc._visible = false; s_mc._visible = false; cell.icon = -1; count++; var expl_mc = _local1.attachMovie("explode_cloud", "cloud" + _local1.depth, _local1.depth++); expl_mc._x = (_local1.playing_area._x + ((_local2 * _local1.playing_area._width) / _local1.num_columns)) + (_local1.playing_area._width / (2 * _local1.num_columns)); expl_mc._y = (_local1.playing_area._y + ((j * _local1.playing_area._height) / _local1.num_rows)) + (_local1.playing_area._height / (2 * _local1.num_rows)); } _local3++; } _local2++; } j++; } _local1.remove_redundant_indices(_local1.collapsing); if (count != 0) { _local1.play_sound("bomb_explode"); } var sc = _local1.get_possible_score(count); _local1.last_collapse_score.text = sc; _local1.score.text = Number(_local1.score.text) + sc; }; CollapseGame.prototype.remove_redundant_indices = function (indices) { var j = 0; while (j < this.length) { var _local1 = j + 1; while (_local1 < this.length) { var _local3 = indices[j]; var _local2 = indices[_local1]; if ((_local3.j == _local2.j) && (_local3.k == _local2.k)) { indices.splice(_local1, 1); _local1--; } _local1++; } j++; } }; CollapseGame.prototype.get_exploders = function () { var _local1 = this; var exploders = []; var j = 0; while (j < _local1.num_rows) { var k = 0; while (k < _local1.num_columns) { var _local2 = _local1.grid_mcs[j][k].p; var _local3 = _local1.grid_mcs[j][k].s; var cell = _local1.grid_cells[j][k]; if (_local3._visible && (!_local2._visible)) { exploders.push({j:j, k:k}); } k++; } j++; } return(exploders); }; CollapseGame.prototype.count_selected = function () { var count = 0; var _local2 = 0; while (_local2 < this.num_rows) { var _local1 = 0; while (_local1 < this.num_columns) { var _local3 = this.grid_mcs[_local2][_local1].s; if (_local3._visible) { count++; } _local1++; } _local2++; } this.__currently_selected__ = count; this.selected_score.text = this.get_possible_score(count); }; CollapseGame.prototype.check_shift_columns = function () { var _local2 = this; var middle = Math.floor(_local2.num_columns / 2); var left = (middle - 1); var right = (middle + (((_local2.num_columns % 2) == 0) ? 0 : 1)); var _local3 = _local2.num_rows - 1; var _local1 = 0; while (_local1 < _local2.num_columns) { if ((!_local2.grid_mcs[_local3][_local1].p._visible) && (!_local2.grid_mcs[_local3][_local1].s._visible)) { _local2.shift_columns_direction(_local1, -1); } _local1++; } }; CollapseGame.prototype.collapse_pieces = function () { var _local1 = this; _local1.collapsing = []; _local1.num_checked_in = 0; if (_local1.initial_collapse != undefined) { _local1.num_checked_in = _local1.initial_collapse.length; var j = 0; while (j < _local1.initial_collapse.length) { _local1.collapsing.push({j:_local1.initial_collapse[j].j, k:_local1.initial_collapse[j].k}); j++; } _local1.initial_collapse = undefined; } var count = 0; var sc = 0; var j = 0; while (j < _local1.num_rows) { var k = 0; while (k < _local1.num_columns) { var _local3 = _local1.grid_mcs[j][k].p; var _local2 = _local1.grid_mcs[j][k].s; var cell = _local1.grid_cells[j][k]; if (_local2._visible && (!_local3._visible)) { _local2.j = j; _local2.k = k; _local3._visible = false; cell.icon = -1; _local2._mc.play(); _local1.collapsing.push({j:j, k:k}); sc = sc + _local1.points_per_block; count++; } k++; } j++; } sc = _local1.get_possible_score(count); _local1.last_collapse_score.text = sc; _local1.score.text = Number(_local1.score.text) + sc; _local1.add_pieces_from_under_collapse(count); _local1.play_sound("multiple_rocks_fall" + Math.randi(1, 4)); _local1.game_start_time = _local1.game_start_time + (count * _local1.block_increase_time); if (count > 0) { _local1.play_sound(_local1.collapse_sound); } if (count > 0) { return(true); } return(false); }; CollapseGame.prototype.add_pieces_from_under_collapse = function (count) { var _local1 = this; if (count == 2) { _local1.play_sound("rock_slides_over"); var _local2 = Array.get_randomized_indices(_local1.num_columns); _local1.add_piece(_local2[0]); _local1.add_piece(_local2[1]); if (_local1.add_sound == undefined) { _local1.add_sound = "rock_impact1"; } } }; CollapseGame.prototype.check_in_collapsee = function (j, k) { var _local1 = j; var _local2 = this; _local2.num_checked_in++; if (_local2.num_checked_in == _local2.collapsing.length) { _local1 = 0; while (_local1 < _local2.collapsing.length) { _local2.move_above_pieces_down(_local2.collapsing[_local1].j, _local2.collapsing[_local1].k); _local1++; } _local2.check_shift_columns(); } }; CollapseGame.prototype.move_above_pieces_down = function (j, k) { var _local2 = this; var _local3 = k; var _local1 = j; while (_local1 >= 0) { _local2.grid_cells[_local1][_local3].icon = _local2.grid_cells[_local1 - 1][_local3].icon; _local2.grid_mcs[_local1][_local3].s._visible = _local2.grid_mcs[_local1 - 1][_local3].s._visible; _local2.grid_mcs[_local1][_local3].p._visible = _local2.grid_mcs[_local1 - 1][_local3].p._visible; _local2.grid_mcs[_local1][_local3].s.gotoAndStop(_local2.grid_cells[_local1 - 1][_local3].icon + 2); _local2.grid_mcs[_local1][_local3].p.gotoAndStop(_local2.grid_cells[_local1 - 1][_local3].icon + 2); if (_local1 == 0) { _local2.grid_cells[_local1][_local3].icon = -1; _local2.grid_mcs[_local1][_local3].s._visible = false; _local2.grid_mcs[_local1][_local3].p._visible = false; } _local1--; } }; CollapseGame.prototype.select_adjacents = function (pj, pk) { this.unselect_all(); var cp_mc = this.grid_mcs[pj][pk].p; var cs_mc = this.grid_mcs[pj][pk].s; var ccell = this.grid_cells[pj][pk]; if (ccell.icon == (this.num_pieces + 1)) { this.selected_special_piece = true; } else { this.selected_special_piece = false; } cp_mc._visible = false; cs_mc._visible = true; var _local3 = 3; var found_adjacents = true; while (found_adjacents) { found_adjacents = false; var j = 0; while (j < _local3) { var _local2 = 0; while (_local2 < _local3) { var index_j = ((pj - ((_local3 - 1) / 2)) + j); var index_k = ((pk - ((_local3 - 1) / 2)) + _local2); var _local1 = this.grid_mcs[index_j][index_k]; var cell = this.grid_cells[index_j][index_k]; if (this.is_adjacent_to_selected(_local1, cell, ccell)) { _local1.s._visible = true; _local1.p._visible = false; found_adjacents = true; } _local2++; } j++; } _local3 = _local3 + 2; } }; CollapseGame.prototype.is_adjacent_to_selected = function (_mcs, cell, ccell) { var _local3 = this; if (_mcs.s._visible && (!_mcs.p._visible)) { } else { if (cell.icon == ccell.icon) { var _local2 = _mcs.s.j; var _local1 = _mcs.s.k; if (_local3.grid_mcs[_local2 + 1][_local1].s._visible == true) { return(true); } if (_local3.grid_mcs[_local2][_local1 + 1].s._visible == true) { return(true); } if (_local3.grid_mcs[_local2][_local1 - 1].s._visible == true) { return(true); } if (_local3.grid_mcs[_local2 - 1][_local1].s._visible == true) { return(true); } } return(false); } return(undefined); }; CollapseGame.prototype.unselect_all = function () { var _local2 = 0; while (_local2 < this.num_rows) { var _local1 = 0; while (_local1 < this.num_columns) { var _local3 = this.grid_mcs[_local2][_local1].p; var s_mc = this.grid_mcs[_local2][_local1].s; if (_local3._visible || (s_mc._visible)) { _local3._visible = true; s_mc._visible = false; } _local1++; } _local2++; } }; CollapseGame.prototype.onEnterFrame = function () { var _local1 = this; if (_local1.paused == true) { } else { _local1.update_timer(); _local1.check_level_over(); } }; CollapseGame.prototype.update_timer = function () { var _local1 = this; if (_local1.game_is_over == true) { } else if (_local1.paused == true) { } else { var _local3 = _local1.level_next_piece_delay - (getTimer() - _local1.last_piece_created); var _local2 = Math.floor(_local3 / 1000) + 1; var sec_str = new String(_local2).searchReplace(".", ":"); _local1.timer.text = sec_str; if (_local3 <= 0) { _local1.last_piece_created = getTimer(); _local1.play_sound("rock_slides_over"); _local1.add_piece(Math.randi(0, _local1.num_columns)); if (_local1.add_sound == undefined) { _local1.add_sound = "rock_impact2"; } } _local3 = _local1.level_time - (getTimer() - _local1.game_start_time); _local2 = Math.floor(_local3 / 1000) + 1; _local1.game_time.text = _local2; var ratio = (_local2 / (_local1.level_time / 1000)); _local1.game_timer_display.gotoAndStop(Math.floor(_local1.game_timer_display._totalframes - (ratio * _local1.game_timer_display._totalframes))); if (_local2 <= 0) { _local1.game_over(); } } }; CollapseGame.prototype.add_piece = function (col) { var _local1 = this; _local1.new_piece = _local1.attachMovie("piece", "piece" + _local1.depth, _local1.depth++); var _local2 = _local1.special_piece_probability - (_local1.special_piece_prob_decrease * _local1.current_level); _local2 = Math.max(_local2, _local1.special_piece_prob_min); if (Math.random() < _local1.special_piece_probability) { var _local3 = _local1.num_pieces + 1; } else if (Math.random() < (3 / (_local1.num_rows * _local1.num_columns))) { var _local3 = _local1.num_pieces; } else { var _local3 = Math.randi(0, _local1.num_pieces); } if (_local3 == (_local1.num_pieces + 1)) { _local1.play_sound("bomb_appears"); } _local1.new_piece.gotoAndStop(_local3 + 2); _local1.new_piece.icon = _local3; _local1.new_piece.next_fall_column = col; _local1.new_piece.final_x = ((col * _local1.playing_area._width) / _local1.num_columns) + _local1.playing_area._x; _local1.new_piece._width = _local1.playing_area._width / _local1.num_columns; _local1.new_piece._height = _local1.playing_area._height / _local1.num_rows; _local1.new_piece._x = -_local1.new_piece._width; _local1.new_piece._y = _local1.playing_area._y - _local1.new_piece._height; _local1.new_piece.onEnterFrame = _local1.move_new_piece; }; CollapseGame.prototype.move_new_piece = function () { var _local1 = this; _local1._x = _local1._x + ((_local1.final_x - _local1._x) / 4); if (Math.abs(_local1._x - _local1.final_x) < 2) { _local1._x = _local1.final_x; if (_local1.placed_start_time == undefined) { _local1.placed_start_time = getTimer(); } if ((getTimer() - _local1.placed_start_time) >= 500) { _local1._parent.add_piece_to_grid(_local1.next_fall_column, _local1.icon); if (_local1._parent.add_sound != undefined) { _local1._parent.play_sound(_local1._parent.add_sound); _local1._parent.add_sound = undefined; } _local1._parent.collapse_overhangs(); _local1._parent.check_shift_columns(); _local1._parent.render_grid(); _local1.onEnterFrame = undefined; _local1.removeMovieClip(); } } }; CollapseGame.prototype.add_piece_to_grid = function (col, icon) { var _local2 = this; var found = false; var _local1 = _local2.num_rows - 1; while (_local1 >= 0) { var cell = _local2.grid_cells[_local1][col]; var _local3 = _local2.grid_mcs[_local1][col].p; var s_mc = _local2.grid_mcs[_local1][col].s; if ((!_local3._visible) && (!s_mc._visible)) { _local3._visible = true; cell.icon = icon; found = true; break; } _local1--; } if (found) { _local2.render_grid(); } else { _local2.game_over(); } }; CollapseGame.prototype.initialize_level = function () { var _local1 = this; if (_local1.current_level < _local1.num_levels) { _local1.level_next_piece_delay = Math.max(_local1.next_piece_time_min, _local1.next_piece_time - (_local1.level * _local1.next_piece_time_decrease)); _local1.last_piece_created = getTimer(); _local1.game_start_time = getTimer(); _local1.create_random_grid(); } else { _local1.game_over(); } }; CollapseGame.prototype.create_random_grid = function () { var _local1 = this; _local1.grid_cells = []; _local1.initial_collapse = []; var _local3 = 0; while (_local3 < _local1.num_rows) { _local1.grid_cells[_local3] = []; var _local2 = 0; while (_local2 < _local1.num_columns) { _local1.grid_cells[_local3][_local2] = {}; _local1.grid_cells[_local3][_local2].icon = Math.randi(0, _local1.num_pieces); if (Math.random() < (3 / (_local1.num_rows * _local1.num_columns))) { _local1.grid_cells[_local3][_local2].icon = _local1.num_pieces; } if (_local3 == 0) { _local1.grid_cells[_local3][_local2].icon = -1; } _local1.grid_cells[_local3][_local2].selected = false; _local2++; } _local3++; } _local1.render_grid(); }; CollapseGame.prototype.render_grid = function () { var j = 0; while (j < this.num_rows) { var k = 0; while (k < this.num_columns) { var _local1 = this.grid_cells[j][k]; var _local2 = this.grid_mcs[j][k].p; var _local3 = this.grid_mcs[j][k].s; _local2.cell = _local1; _local3.cell = _local1; if (_local1.icon >= 0) { _local3._visible = false; _local2._visible = false; if (_local1.selected) { _local3._visible = true; } else { _local2._visible = true; } _local2.gotoAndStop(_local1.icon + 2); _local3.gotoAndStop(_local1.icon + 2); } else { _local3._visible = false; _local2._visible = false; _local3.gotoAndStop(1); _local2.gotoAndStop(1); } k++; } j++; } }; CollapseGame.prototype.shift_columns_direction = function (k, dir) { var _local3 = this; if ((k == 0) || (k == (_local3.num_columns - 1))) { } else { var num_affected_columns = ((dir == -1) ? (k + 1) : (_local3.num_columns - k)); var n = 0; while (n < num_affected_columns) { var _local2 = k + (n * dir); var _local1 = 0; while (_local1 < _local3.num_rows) { _local3.grid_cells[_local1][_local2].icon = _local3.grid_cells[_local1][_local2 + dir].icon; _local3.grid_mcs[_local1][_local2].s._visible = _local3.grid_mcs[_local1][_local2 + dir].s._visible; _local3.grid_mcs[_local1][_local2].p._visible = _local3.grid_mcs[_local1][_local2 + dir].p._visible; _local3.grid_mcs[_local1][_local2].s.gotoAndStop(_local3.grid_cells[_local1][_local2].icon + 2); _local3.grid_mcs[_local1][_local2].p.gotoAndStop(_local3.grid_cells[_local1][_local2].icon + 2); if ((_local2 == (_local3.num_columns - 1)) || (_local2 == 0)) { _local3.grid_cells[_local1][_local2].icon = -1; _local3.grid_mcs[_local1][_local2].s._visible = false; _local3.grid_mcs[_local1][_local2].p._visible = false; } _local1++; } n++; } } }; CollapseGame.prototype.check_level_over = function () { var _local2 = this; var _local3 = _local2.num_rows - 1; var _local1 = 0; while (_local1 < _local2.num_columns) { if (_local2.grid_cells[_local3][_local1].icon != -1) { return; } _local1++; } _local2.level_over(); }; CollapseGame.prototype.check_special_piece = function () { return(false); }; CollapseGame.prototype.check_nomore_pieces = function () { var _local2 = this; var _local3 = _local2.num_rows - 1; var _local1 = 0; while (_local1 < _local2.num_columns) { if (_local2.grid_mcs[_local3][_local1].s._visible || (_local2.grid_mcs[_local3][_local1].p._visible)) { return(false); } _local1++; } _local2.current_level++; _local2.initialize_level(); return(true); }; CollapseGame.prototype.check_nomore_moves = function () { var _local2 = this; var bottom = (_local2.num_rows - 1); var _local3 = 0; while (_local3 < _local2.num_columns) { if (_local2.grid_mcs[bottom][_local3].s._visible || (_local2.grid_mcs[bottom][_local3].p._visible)) { var _local1 = 0; while (_local1 < _local2.num_rows) { if (((_local2.grid_mcs[_local1][_local3].p._visible || (_local2.grid_mcs[_local1][_local3].s._visible)) && ((((_local2.grid_cells[_local1][_local3].icon == _local2.grid_cells[_local1 + 1][_local3].icon) || (_local2.grid_cells[_local1][_local3].icon == _local2.grid_cells[_local1 - 1][_local3].icon)) || (_local2.grid_cells[_local1][_local3].icon == _local2.grid_cells[_local1][_local3 + 1].icon)) || (_local2.grid_cells[_local1][_local3].icon == _local2.grid_cells[_local1][_local3 - 1].icon))) && (_local2.grid_cells[_local1][_local3].icon != -1)) { return(false); } _local1++; } } _local3++; } if (((_local2.grid_cells[_local2.num_rows - 1][_local2.num_columns - 1].icon == 5) && (!_local2.grid_cells[_local2.num_rows - 2][_local2.num_columns - 1].p._visible)) && (!_local2.grid_cells[_local2.num_rows - 1][_local2.num_columns - 2].p._visible)) { _local2.score.text = Number(_local2.score.text) + _local2.special_piece_points; _local2.prompt.bonus._visible = true; } else { _local2.prompt.bonus._visible = false; } _root.score = _local2.score.text; _local2.prompt._visible = true; return(true); }; CollapseGame.prototype.play_sound = function (linkage) { var _local1 = new Sound(); _local1.attachSound(linkage); _local1.start(0, 1); }; CollapseGame.prototype.get_possible_score = function (num_blocks) { var _local1 = this; return((num_blocks * _local1.points_per_block) + (Math.floor(num_blocks / _local1.num_blocks_bonus) * _local1.bonus_points)); }; CollapseGame.prototype.level_over = function () { var _local1 = this; _local1.current_level++; _local1.paused = true; _local1.level_prompt._visible = true; _local1.play_sound("intro_music"); }; CollapseGame.prototype.collapse_overhangs = function () { var _local3 = this; var _local1 = 0; while (_local1 < _local3.num_columns) { var _local2 = _local3.num_rows - 1; while (_local2 >= 0) { var cell = _local3.grid_cells[_local2][_local1]; var p_mc = _local3.grid_mcs[_local2][_local1].p; var s_mc = _local3.grid_mcs[_local2][_local1].s; var keep_going = true; var index = (_local2 + 1); while (keep_going) { var ncell = _local3.grid_cells[index][_local1]; var np_mc = _local3.grid_mcs[_local2][_local1].p; var ns_mc = _local3.grid_mcs[_local2][_local1].s; if ((ncell.icon == -1) && (cell.icon != -1)) { ncell.icon = cell.icon; cell.icon = -1; p_mc._visible = (s_mc._visible = false); np_mc._visible = true; cell = _local3.grid_cells[index][_local1]; index++; } else { keep_going = false; } } _local2--; } _local1++; } }; CollapseGame.prototype.game_over = function () { var _local1 = this; _local1.play_sound("intro_music"); _local1.game_is_over = true; _root.score = _local1.score.text; _local1.prompt._visible = true; _local1.prompt.bonus._visible = true; }; #endinitclip String.prototype.to_array = function () { var _local2 = this; var _local3 = []; var _local1 = 0; while (_local1 < _local2.length) { _local3.push(_local2.charAt(_local1)); _local1++; } return(_local3); };
Instance of Symbol 52 MovieClip "level_prompt" in Symbol 78 MovieClip [CollapseGameSymbol] Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 77 MovieClip "prompt" in Symbol 78 MovieClip [CollapseGameSymbol] Frame 1
onClipEvent (load) { this.swapDepths(12345); this._visible = false; }
Symbol 94 MovieClip Frame 1
stop();
Instance of Symbol 93 MovieClip "swfloader" in Symbol 94 MovieClip Frame 1
onClipEvent (load) { function strip_spaces(str) { var _local2 = str; var _local3 = new String(""); var _local1 = 0; while (_local1 < _local2.length) { if ((_local2.charAt(_local1) != " ") && (_local2.charAt(_local1) != ";")) { _local3 = _local3 + _local2.charAt(_local1); } _local1++; } return(_local3); } function simple_script(action, timeline) { action = strip_spaces(action); if ((action.length > 0) && ((action.indexOf(")") != -1) && (action.indexOf("(") != -1))) { var _local3 = action.split("."); var timeline_action = _local3.pop(); var first_paren = timeline_action.indexOf("("); var second_paren = timeline_action.indexOf(")"); var timeline_function = timeline_action.substr(0, first_paren); var function_parameter = timeline_action.substr(first_paren + 1, second_paren - (first_paren + 1)); var _local2 = timeline; var _local1 = 0; while (_local1 < _local3.length) { _local2 = _local2[_local3[_local1]]; _local1++; } if (function_parameter.indexOf("\"") != -1) { function_parameter = function_parameter.substr(1, function_parameter.length - 2); } _local2[timeline_function](function_parameter); } } function execute_action() { var _local1 = _parent; unloaded = true; _local1._visible = false; simple_script(_local1.play_action_val, _local1); } _parent.anim.gotoAndStop(1); simple_script(_parent.init_action_val, _parent); var done = false; var unloaded = false; var orig_x = _parent._x; var orig_y = _parent._y; var dist_x = (_parent._x + ((_parent._width * 2) / 3)); var dist_y = (_parent._y + ((_parent._height * 2) / 3)); var orig_a = _parent._alpha; var accel_jump = 0.75; var slow_factor = _parent.slow_factor_val; var speed_factor = (1 + (slow_factor / (1 - slow_factor))); var ready = false; var perc_fadeout = 0; _parent.perc._x = _parent.anim._x - (_parent.perc._width / 2); _parent.perc._y = _parent.anim._y - (_parent.perc._height / 2); if (slow_factor < 1) { switch (_parent.xin_motion_val) { case "Up" : _parent._y = orig_y + (dist_y * 2); break; case "Down" : _parent._y = orig_y - (dist_y * 2); break; case "Left" : _parent._x = orig_x + (dist_x * 2); break; case "Right" : _parent._x = orig_x - (dist_x * 2); break; case "Toward" : _parent._xscale = (_parent._yscale = 1); break; case "None" : _parent._alpha = 0; } } else { ready = true; } } onClipEvent (enterFrame) { if (unloaded) { return(undefined); } if (!ready) { switch (_parent.xin_motion_val) { case "Toward" : _parent._xscale = _parent._xscale + ((100 - _parent._xscale) * slow_factor); _parent._yscale = _parent._xscale; if (_parent.xin_alphatype_val == "Yes") { _parent._alpha = Math.round((orig_a / 100) * Math.max(0, Math.min(_parent._xscale, 100))); } if (Math.abs(100 - _parent._xscale) < 0.5) { _parent._xscale = (_parent._yscale = 100); _parent._alpha = orig_a; ready = true; } break; default : _parent._x = _parent._x + ((orig_x - _parent._x) * slow_factor); _parent._y = _parent._y + ((orig_y - _parent._y) * slow_factor); if (_parent.xin_alphatype_val == "Yes") { if (_parent.xin_motion_val == "None") { _parent._alpha = _parent._alpha + ((orig_a - _parent._alpha) * slow_factor); } else if (Math.abs(orig_x - _parent._x) > Math.abs(orig_y - _parent._y)) { _parent._alpha = 100 - Math.round(((orig_a / 100) * (Math.min(dist_x, Math.abs(_parent._x - orig_x)) / dist_x)) * 100); } else { _parent._alpha = 100 - Math.round(((orig_a / 100) * (Math.min(dist_y, Math.abs(_parent._y - orig_y)) / dist_y)) * 100); } } if (!(((_parent.xin_motion_val == "None") && (Math.abs(_parent._alpha - orig_a) <= 1)) || (((_parent.xin_motion_val != "None") && (Math.abs(_parent._y - orig_y) < 0.5)) && (Math.abs(_parent._x - orig_x) < 0.5)))) { break; } _parent._x = orig_x; _parent._y = orig_y; _parent._alpha = orig_a; ready = true; } } else if (!done) { var rl = _root.getBytesLoaded(); var rt = (_root.getBytesTotal() * (_parent.perc_req_val / 100)); if ((rl > 10) && (rt > 10)) { rl = Math.min(rl, rt); var new_frame = (_parent.anim._currentframe + Math.ceil(((_parent.anim._totalframes * (rl / rt)) - _parent.anim._currentframe) / 4)); new_frame = Math.max(1, new_frame); if (_parent.show_perc_val == "Yes") { _parent.perc.text = Math.round(((new_frame - 1) / (_parent.anim._totalframes - 1)) * 100) + " %"; } if (new_frame != _parent.anim._currentframe) { _parent.anim.gotoAndStop(new_frame); } if ((_parent.anim._totalframes == _parent.anim._currentframe) && (rl >= rt)) { done = true; } } } else if (slow_factor < 1) { switch (_parent.xout_motion_val) { case "Down" : if (_parent._y <= orig_y) { _parent._y = orig_y + accel_jump; } _parent._y = orig_y + (Math.abs(_parent._y - orig_y) * speed_factor); perc_fadeout = Math.round((Math.min(dist_y, Math.abs(_parent._y - orig_y)) / dist_y) * 100); if (_parent._y > (orig_y + (dist_y * 2))) { execute_action(); } break; case "Up" : if (_parent._y >= orig_y) { _parent._y = orig_y - accel_jump; } _parent._y = orig_y - (Math.abs(_parent._y - orig_y) * speed_factor); perc_fadeout = Math.round((Math.min(dist_y, Math.abs(_parent._y - orig_y)) / dist_y) * 100); if (_parent._y < (orig_y - (dist_y * 2))) { execute_action(); } break; case "Right" : if (_parent._x <= orig_x) { _parent._x = orig_x + accel_jump; } _parent._x = orig_x + (Math.abs(_parent._x - orig_x) * speed_factor); perc_fadeout = Math.round((Math.min(dist_x, Math.abs(_parent._x - orig_x)) / dist_x) * 100); if (_parent._x > (orig_x + (dist_x * 2))) { execute_action(); } break; case "Left" : if (_parent._x >= orig_x) { _parent._x = orig_x - accel_jump; } _parent._x = orig_x - (Math.abs(_parent._x - orig_x) * speed_factor); perc_fadeout = Math.round((Math.min(dist_x, Math.abs(_parent._x - orig_x)) / dist_x) * 100); if (_parent._x < (orig_x - (dist_x * 2))) { execute_action(); } break; case "Away" : if ((_parent._xscale >= 100) || (_parent._yscale >= 100)) { _parent._xscale = (_parent._yscale = 100 - accel_jump); } _parent._xscale = (_parent._yscale = Math.max(0.5, 100 - ((100 - _parent._yscale) * speed_factor))); perc_fadeout = 100 - Math.round(Math.max(0, Math.min(_parent._xscale, 100))); if (_parent._xscale < 1) { execute_action(); } break; default : perc_fadeout = perc_fadeout + ((100 - perc_fadeout) * slow_factor); if (Math.abs(perc_fadeout - 100) > 1) { break; } execute_action(); } if (!(_parent.xout_alphatype_val === "Yes")) { } else { _parent._alpha = (orig_a / 100) * (100 - perc_fadeout); } } else { execute_action(); } }
Symbol 104 MovieClip Frame 1
_root.stop();
Symbol 104 MovieClip Frame 65
stop(); _root.play();
Symbol 105 Button
on (release) { getURL ("http://www.urgames.com", "_blank"); }
Symbol 116 Button
on (press) { stopAllSounds(); this.gotoAndStop("Game"); }
Symbol 124 Button
on (release) { play(); }
Symbol 130 Button
on (release) { getURL ("http://www.gamesforyourwebsite.com", "_blank"); }
Symbol 133 Button
on (release) { getURL ("http://www.urgames.com", "_blank"); }
Symbol 135 Button
on (release) { getURL ("http://www.urgames.com/cheats", "_blank"); }
Symbol 136 MovieClip Frame 1
stop();
Symbol 137 MovieClip Frame 1
stop();
Symbol 137 MovieClip Frame 10
stop();
Symbol 140 Button
on (release) { getURL ("http://www.urgames.com", "_blank"); }

Library Items

Symbol 1 Sound [rock_slides_over]
Symbol 2 Sound [rock_impact2]
Symbol 3 Sound [rock_impact1]
Symbol 4 Sound [rock_falls_down]
Symbol 5 Sound [multiple_rocks_fall3]
Symbol 6 Sound [multiple_rocks_fall2]
Symbol 7 Sound [multiple_rocks_fall1]
Symbol 8 Sound [bonk]
Symbol 9 Sound [bomb_explode]
Symbol 10 Sound [bomb_appears__]
Symbol 11 Sound [intro_music]Used by:Timeline
Symbol 12 GraphicUsed by:18
Symbol 13 GraphicUsed by:18
Symbol 14 GraphicUsed by:18
Symbol 15 GraphicUsed by:18
Symbol 16 GraphicUsed by:18
Symbol 17 GraphicUsed by:18
Symbol 18 MovieClip [explode_cloud]Uses:12 13 14 15 16 17
Symbol 19 GraphicUsed by:36 37
Symbol 20 GraphicUsed by:21 37
Symbol 21 MovieClipUses:20Used by:36
Symbol 22 GraphicUsed by:23 37
Symbol 23 MovieClipUses:22Used by:36
Symbol 24 GraphicUsed by:25 37
Symbol 25 MovieClipUses:24Used by:36
Symbol 26 GraphicUsed by:27 37
Symbol 27 MovieClipUses:26Used by:36
Symbol 28 GraphicUsed by:29 37
Symbol 29 MovieClipUses:28Used by:36
Symbol 30 GraphicUsed by:31 37
Symbol 31 MovieClipUses:30Used by:36
Symbol 32 GraphicUsed by:33 37
Symbol 33 MovieClipUses:32Used by:36
Symbol 34 GraphicUsed by:35 37
Symbol 35 MovieClipUses:34Used by:36
Symbol 36 MovieClip [selected_piece]Uses:19 21 23 25 27 29 31 33 35
Symbol 37 MovieClip [piece]Uses:19 20 22 24 26 28 30 32 34
Symbol 38 GraphicUsed by:39
Symbol 39 MovieClipUses:38Used by:78
Symbol 40 SoundUsed by:41
Symbol 41 MovieClipUses:40Used by:78
Symbol 42 MovieClipUses:SS1Used by:78
Symbol 43 GraphicUsed by:52
Symbol 44 GraphicUsed by:52
Symbol 45 GraphicUsed by:52 77  Timeline
Symbol 46 GraphicUsed by:52
Symbol 47 GraphicUsed by:52
Symbol 48 GraphicUsed by:52
Symbol 49 GraphicUsed by:51
Symbol 50 GraphicUsed by:51
Symbol 51 ButtonUses:49 50Used by:52
Symbol 52 MovieClipUses:43 44 45 46 47 48 51Used by:78
Symbol 53 FontUsed by:54 55 59 61
Symbol 54 EditableTextUses:53Used by:78
Symbol 55 EditableTextUses:53Used by:78
Symbol 56 FontUsed by:57 58 60 62 63 91 111
Symbol 57 EditableTextUses:56Used by:78
Symbol 58 EditableTextUses:56Used by:78
Symbol 59 EditableTextUses:53Used by:78
Symbol 60 EditableTextUses:56Used by:78
Symbol 61 EditableTextUses:53Used by:78
Symbol 62 EditableTextUses:56Used by:78
Symbol 63 EditableTextUses:56Used by:78
Symbol 64 GraphicUsed by:68
Symbol 65 ShapeTweeningUsed by:68
Symbol 66 GraphicUsed by:68
Symbol 67 GraphicUsed by:68
Symbol 68 MovieClipUses:64 65 66 67Used by:78
Symbol 69 GraphicUsed by:77
Symbol 70 GraphicUsed by:73
Symbol 71 GraphicUsed by:73
Symbol 72 GraphicUsed by:73
Symbol 73 ButtonUses:70 71 72Used by:77
Symbol 74 GraphicUsed by:77
Symbol 75 GraphicUsed by:77
Symbol 76 GraphicUsed by:77
Symbol 77 MovieClipUses:69 73 74 75 45 76Used by:78
Symbol 78 MovieClip [CollapseGameSymbol]Uses:39 41 42 52 54 55 57 58 59 60 61 62 63 68 77Used by:Timeline
Symbol 79 GraphicUsed by:117  Timeline
Symbol 80 GraphicUsed by:81
Symbol 81 MovieClipUses:80Used by:90
Symbol 82 GraphicUsed by:83
Symbol 83 MovieClipUses:82Used by:90
Symbol 84 GraphicUsed by:90
Symbol 85 ShapeTweeningUsed by:90
Symbol 86 GraphicUsed by:90
Symbol 87 GraphicUsed by:88
Symbol 88 MovieClipUses:87Used by:90
Symbol 89 GraphicUsed by:90
Symbol 90 MovieClipUses:81 83 84 85 86 88 89Used by:94
Symbol 91 EditableTextUses:56Used by:92
Symbol 92 MovieClipUses:91Used by:94
Symbol 93 MovieClipUsed by:94
Symbol 94 MovieClipUses:90 92 93Used by:Timeline
Symbol 95 GraphicUsed by:Timeline
Symbol 96 GraphicUsed by:Timeline
Symbol 97 GraphicUsed by:Timeline
Symbol 98 GraphicUsed by:105
Symbol 99 GraphicUsed by:104 105
Symbol 100 BitmapUsed by:101
Symbol 101 GraphicUses:100Used by:104 105
Symbol 102 SoundUsed by:104
Symbol 103 GraphicUsed by:104
Symbol 104 MovieClipUses:99 101 102 103Used by:105
Symbol 105 ButtonUses:98 104 99 101Used by:Timeline
Symbol 106 GraphicUsed by:Timeline
Symbol 107 GraphicUsed by:Timeline
Symbol 108 GraphicUsed by:Timeline
Symbol 109 GraphicUsed by:Timeline
Symbol 110 GraphicUsed by:Timeline
Symbol 111 TextUses:56Used by:Timeline
Symbol 112 GraphicUsed by:116
Symbol 113 GraphicUsed by:116
Symbol 114 GraphicUsed by:116
Symbol 115 GraphicUsed by:116
Symbol 116 ButtonUses:112 113 114 115Used by:Timeline
Symbol 117 MovieClipUses:79Used by:137
Symbol 118 GraphicUsed by:124
Symbol 119 GraphicUsed by:124
Symbol 120 GraphicUsed by:124
Symbol 121 GraphicUsed by:124
Symbol 122 GraphicUsed by:124
Symbol 123 GraphicUsed by:124
Symbol 124 ButtonUses:118 119 120 121 122 123Used by:137
Symbol 125 GraphicUsed by:130 135
Symbol 126 GraphicUsed by:130 133 135
Symbol 127 GraphicUsed by:130
Symbol 128 GraphicUsed by:130 133 135
Symbol 129 GraphicUsed by:130 133 135
Symbol 130 ButtonUses:125 126 127 128 129Used by:136
Symbol 131 GraphicUsed by:133
Symbol 132 GraphicUsed by:133
Symbol 133 ButtonUses:131 126 132 128 129Used by:136
Symbol 134 GraphicUsed by:135
Symbol 135 ButtonUses:125 126 134 128 129Used by:136
Symbol 136 MovieClipUses:130 133 135Used by:137
Symbol 137 MovieClipUses:117 124 136Used by:Timeline
Symbol 138 BitmapUsed by:139
Symbol 139 GraphicUses:138Used by:140
Symbol 140 ButtonUses:139Used by:Timeline
Symbol 141 GraphicUsed by:Timeline
Symbol 142 GraphicUsed by:Timeline
Symbol 143 GraphicUsed by:Timeline
Symbol 144 GraphicUsed by:Timeline
Symbol 145 GraphicUsed by:Timeline
Symbol 146 GraphicUsed by:Timeline
Symbol 147 GraphicUsed by:Timeline
Symbol 148 GraphicUsed by:Timeline
Symbol 149 GraphicUsed by:Timeline
Symbol 150 GraphicUsed by:Timeline
Streaming Sound 1Used by:Symbol 42 MovieClip

Instance Names

"_mc"Symbol 36 MovieClip [selected_piece] Frame 2Symbol 21 MovieClip
"_mc"Symbol 36 MovieClip [selected_piece] Frame 3Symbol 23 MovieClip
"_mc"Symbol 36 MovieClip [selected_piece] Frame 4Symbol 25 MovieClip
"_mc"Symbol 36 MovieClip [selected_piece] Frame 5Symbol 27 MovieClip
"_mc"Symbol 36 MovieClip [selected_piece] Frame 6Symbol 29 MovieClip
"_mc"Symbol 36 MovieClip [selected_piece] Frame 7Symbol 31 MovieClip
"_mc"Symbol 36 MovieClip [selected_piece] Frame 8Symbol 33 MovieClip
"_mc"Symbol 36 MovieClip [selected_piece] Frame 9Symbol 35 MovieClip
"playing_area"Symbol 78 MovieClip [CollapseGameSymbol] Frame 1Symbol 39 MovieClip
"level_prompt"Symbol 78 MovieClip [CollapseGameSymbol] Frame 1Symbol 52 MovieClip
"score"Symbol 78 MovieClip [CollapseGameSymbol] Frame 1Symbol 57 EditableText
"last_collapse_score"Symbol 78 MovieClip [CollapseGameSymbol] Frame 1Symbol 58 EditableText
"selected_score"Symbol 78 MovieClip [CollapseGameSymbol] Frame 1Symbol 60 EditableText
"timer"Symbol 78 MovieClip [CollapseGameSymbol] Frame 1Symbol 62 EditableText
"game_time"Symbol 78 MovieClip [CollapseGameSymbol] Frame 1Symbol 63 EditableText
"game_timer_display"Symbol 78 MovieClip [CollapseGameSymbol] Frame 1Symbol 68 MovieClip
"prompt"Symbol 78 MovieClip [CollapseGameSymbol] Frame 1Symbol 77 MovieClip
"anim"Symbol 94 MovieClip Frame 1Symbol 90 MovieClip
"perc"Symbol 94 MovieClip Frame 1Symbol 92 MovieClip
"swfloader"Symbol 94 MovieClip Frame 1Symbol 93 MovieClip
"but3"Symbol 136 MovieClip Frame 1Symbol 130 Button
"but6"Symbol 136 MovieClip Frame 1Symbol 133 Button
"but5"Symbol 136 MovieClip Frame 1Symbol 135 Button

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "rock_slides_over"
ExportAssets (56)Timeline Frame 1Symbol 2 as "rock_impact2"
ExportAssets (56)Timeline Frame 1Symbol 3 as "rock_impact1"
ExportAssets (56)Timeline Frame 1Symbol 4 as "rock_falls_down"
ExportAssets (56)Timeline Frame 1Symbol 5 as "multiple_rocks_fall3"
ExportAssets (56)Timeline Frame 1Symbol 6 as "multiple_rocks_fall2"
ExportAssets (56)Timeline Frame 1Symbol 7 as "multiple_rocks_fall1"
ExportAssets (56)Timeline Frame 1Symbol 8 as "bonk"
ExportAssets (56)Timeline Frame 1Symbol 9 as "bomb_explode"
ExportAssets (56)Timeline Frame 1Symbol 10 as "bomb_appears__"
ExportAssets (56)Timeline Frame 1Symbol 11 as "intro_music"
ExportAssets (56)Timeline Frame 1Symbol 18 as "explode_cloud"
ExportAssets (56)Timeline Frame 1Symbol 36 as "selected_piece"
ExportAssets (56)Timeline Frame 1Symbol 37 as "piece"
ExportAssets (56)Timeline Frame 1Symbol 78 as "CollapseGameSymbol"
ExportAssets (56)Timeline Frame 3Symbol 11 as "intro_music"
ExportAssets (56)Timeline Frame 4Symbol 78 as "CollapseGameSymbol"

Labels

"Starting Screen"Frame 3
"Game"Frame 4

Dynamic Text Variables

textSymbol 91 EditableText""




http://swfchan.com/6/27386/info.shtml
Created: 21/5 -2019 15:35:30 Last modified: 21/5 -2019 15:35:30 Server time: 15/05 -2024 11:45:08