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Castle Destroyer.swf

This is the info page for
Flash #27470

(Click the ID number above for more basic data on this flash file.)


Text
CASTLE DESTROYER

Loading...

PLAY

<p align="center"><font face="Kabel Ult BT" size="25" color="#ffffff" letterSpacing="0.000000" kerning="0"><a href="http://www.gamesofgondor.com">WWW.GAMESOFGONDOR.COM</a></font></p>

<p align="center"><font face="Kabel Ult BT" size="13" color="#ffffff" letterSpacing="0.000000" kerning="0">Don&apos;t see anything else but this text? Get the latest <sbr />version of Flash Player (8) at <sbr /><a href="http://www.macromedia.com" target = "_blank">www.macromedia.com</a>!</font></p>

PRODUCTION

<p align="left"><font face="Kabel Ult BT" size="14" color="#ffffff" letterSpacing="0.000000" kerning="0">© 2005 Florian Segginger - Contact:<a href="mailto:trashlock@gmail.com">trashlock@gmail.com</a></font></p><p align="left"><font face="Kabel Ult BT" size="14" color="#ffffff" letterSpacing="0.000000" kerning="0"><a href="http://www.locklegion.com" target = "_blank">http://www.locklegion.com</a></font></p>

CASTLE DESTROYER

PLAY

HELP

VISIT GAMESOFGONDOR.COM

BACK TO MENU

In this game, you must destroy a castle with a canon as
much as humanly possible in 60 seconds.
To look around you, simply move the mouse in the
direction opposite the one you want to look, to shoot
your canon, click, hold and release your mouse button.
The longer you hold the button down, the more powerful
your shot is.
Once the canonball explodes, it will cause great damage
to the nearest bricks, but less damage to the ones around
the impact. Once a brick is damaged it is destroyed no
matter the power of impact it suffers.
You can toggle the quality of the graphics simply by
pressing the "Q" key on your keyboard.

P
I
T
C
H

0

75

TILT

0

50

-50

POWER

READY?

GO!

TIME

PLAY AGAIN

ActionScript [AS1/AS2]

Frame 1
stop();
Frame 212
var bgMusic = new Sound(_root); bgMusic.attachSound("music"); bgMusic.start(0, 0); bgMusic.onSoundComplete = function () { bgMusic.start(0, 0); };
Instance of Symbol 92 MovieClip in Frame 236
on (press) { _root.gotoAndPlay("GameStart"); }
Instance of Symbol 94 MovieClip in Frame 236
on (press) { _root.gotoAndStop("Help"); }
Instance of Symbol 96 MovieClip in Frame 236
on (press) { getURL ("http://www.gamesofgondor.com", "_blank"); }
Frame 241
stop();
Frame 242
stop();
Instance of Symbol 98 MovieClip in Frame 242
on (press) { _root.gotoAndStop("Menu"); }
Frame 302
Mouse.hide(); var pitch = 0; stop(); var tilt = 0; _root._quality = "MEDIUM"; Stage.showMenu = false; var ballPos = new Object(); var shooting = false; var counting = false; var count = 0; var timeLeft = new Number(60); _root.timeMeter.timeLeft = timeLeft; var KeyListener = new Object(); KeyListener.onKeyDown = function () { if ((Key.getAscii() == 113) or (Key.getAscii() == 81)) { if (_root._quality == "LOW") { _root._quality = "HIGH"; } else if (_root._quality == "MEDIUM") { _root._quality = "LOW"; } else if (_root._quality == "HIGH") { _root._quality = "MEDIUM"; } } }; Key.addListener(KeyListener); var timer = setInterval(function () { timeLeft--; if (timeLeft <= 5) { _root.timeMeter.gotoAndStop(2); } if (timeLeft == 0) { _root.gotoAndStop("endGame"); } _root.timeMeter.timeLeft = timeLeft; }, 1000); _root.onMouseDown = function () { counting = true; count = 0; }; _root.onMouseUp = function () { if (counting) { counting = false; ballPos.x = ((-_root.backdrop._x) + (Stage.width / 2)) - 10; ballPos.y = ((-_root.backdrop._y) + Stage.height) - 50; ballPos.z = 0; ballPos.zPush = Math.cos((pitch * Math.PI) / 180) * count; ballPos.grav = (-Math.sin((pitch * Math.PI) / 180)) * count; shooting = true; count = 0; } }; _root.onEnterFrame = function () { if (counting) { if (count < 30) { count = count + 2; } } pitch = 75 + ((_root.backdrop._y / (_root.backdrop._height - Stage.height)) * 75); tilt = 50 - ((_root.backdrop._x / (_root.backdrop._width - Stage.width)) * -100); _root.backdrop._x = (_root._xmouse - 400) * ((_root.backdrop._width - Stage.width) / Stage.width); _root.backdrop._y = (_root._ymouse - 400) * ((_root.backdrop._height - Stage.height) / Stage.height); if (shooting) { ballPos.grav = ballPos.grav + 1; ballPos.y = ballPos.y + ballPos.grav; ballPos.zPush = ballPos.zPush * 0.98; ballPos.z = ballPos.z + ballPos.zPush; if (ballPos.y < 0) { shooting = false; } if (ballPos.z > 120) { _root.backdrop.explode(ballPos.x, ballPos.y, 50); _root.backdrop.explosion(ballPos.x, ballPos.y, 90, 10); shooting = false; } } }; _root.canonBall.onEnterFrame = function () { if (!shooting) { this._visible = false; } else { this._visible = true; } this._x = ballPos.x + _root.backdrop._x; this._y = ballPos.y + _root.backdrop._y; this._xscale = 100 - (ballPos.z / 2); this._yscale = this._xscale; }; _root.shadowBall.onEnterFrame = function () { if (!shooting) { this._visible = false; } else { this._visible = true; } this._x = ballPos.x + _root.backdrop._x; this._y = (800 - (ballPos.z / 4)) + _root.backdrop._y; this._xscale = 100 - (ballPos.z / 2); this._yscale = this._xscale; };
Frame 303
Mouse.show(); _root._quality = "HIGH"; clearInterval(timer); var percent = new Number(Math.round(_root.percentage_destroyed)); var msg = "Read the \"Help\" section!"; if (percent > 10) { msg = "You suck!"; } if (percent > 20) { msg = "Try harder, looser!"; } if (percent > 30) { msg = "I hope you can do better!"; } if (percent > 40) { msg = "You're getting there!"; } if (percent > 50) { msg = "Pretty good!"; } if (percent > 60) { msg = "Pretty nice!"; } if (percent > 70) { msg = "Good work!"; } if (percent > 80) { msg = "Holy crap!"; } if (percent > 90) { msg = "You are a god!"; } if (percent == 100) { msg = "Perfect score!"; } result_field = (("Time's up! \nYou destroyed " + percent) + "% of the castle!\n\n") + msg;
Instance of Symbol 144 MovieClip in Frame 303
on (press) { _root.gotoAndStop("Menu"); }
Symbol 5 MovieClip [boomgradient] Frame 40
stop();
Symbol 16 MovieClip Frame 1
gotoAndStop(Math.round(Math.random() * (this._totalframes - 1)) + 1);
Symbol 23 MovieClip Frame 1
this._visible = false; this.gotoAndStop(Math.round(Math.random() * this._totalframes));
Symbol 53 MovieClip Frame 1
stop(); this.onEnterFrame = function () { this.loadBar._xscale = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (_root.getBytesLoaded() == _root.getBytesTotal()) { this.gotoAndStop(2); } };
Instance of Symbol 52 MovieClip in Symbol 53 MovieClip Frame 2
on (press) { _root.gotoAndPlay("Intro"); }
Symbol 72 MovieClip Frame 177
stop();
Symbol 106 MovieClip Frame 1
function buildCastleArray(castleData) { var _local4 = new Array(); var _local2 = new Array(); i = 0; while (i < castleData.length) { var _local1 = castleData.charAt(i); if (_local1 == "/") { _local4.push(_local2); _local2 = new Array(); } else { _local2.push(_local1); } i++; } _local4.push(_local2); return(_local4); } function explode(xAt, yAt, size) { var i = 0; while (i < propArray.length) { with (propArray[i]) { if (!isSim) { var dist = Math.sqrt(Math.pow(x - xAt, 2) + Math.pow(y - yAt, 2)); if (dist < size) { var angle = Math.atan2(y - yAt, x - xAt); xPush = (Math.cos(angle) * (size - dist)) / 4; yPush = ((-Math.sin(angle)) * (size - dist)) / 3; rotationPush = (x - xAt) / 5; if ((damaged == true) or (dist < 20)) { isSim = true; } else { damaged = true; } } } } i++; } } function explosion(x, y, strength, density) { var index = new Number(this.getNextHighestDepth()); this.createEmptyMovieClip("explosion" + index, index); with (this["explosion" + index]) { _x = x; _y = y; } var i = 0; while (i < density) { this["explosion" + index].attachMovie("boomgradient", "cloud" + i, this["explosion" + index].getNextHighestDepth()); with (this["explosion" + index]["cloud" + i]) { cacheAsBitmap = true; _x = 0; _y = 0; _xscale = (Math.random() * strength) + (strength / 2); _yscale = _xscale; } if ((i % 2) == 0) { this["explosion" + index]["cloud" + i].xInc = ((Math.random() * strength) / 2) - (strength / 4); this["explosion" + index]["cloud" + i].yInc = (((-Math.random()) * strength) / 4) - (strength / 8); this["explosion" + index]["cloud" + i].onEnterFrame = function () { this.xInc = this.xInc * 0.87; this.yInc = this.yInc * 0.87; this._x = this._x + this.xInc; this._y = this._y + this.yInc; this._alpha = (Math.abs(this.xInc) * strength) / 20; if (Math.abs(this.xInc) < 0.5) { this.removeMovieClip(); } }; } else { this["explosion" + index]["cloud" + i].xInc = (Math.random() * 10) - 5; this["explosion" + index]["cloud" + i].yInc = (Math.random() * 10) - 5; this["explosion" + index]["cloud" + i]._x = (Math.random() * 10) - 5; this["explosion" + index]["cloud" + i]._y = ((-Math.random()) * 10) - 5; this["explosion" + index]["cloud" + i].onEnterFrame = function () { this.xInc = this.xInc * 0.91; this.yInc = this.yInc * 0.91; this._x = this._x + this.xInc; this._y = this._y + this.yInc; this._alpha = Math.abs(this.xInc) * 20; if (Math.abs(this.xInc) < 0.1) { this.removeMovieClip(); } }; } i++; } explosionsArray[Math.floor(Math.random() * explosionsArray.length)].start(0, 0); } function loadBooms(boomAmount) { i = 1; while (i <= boomAmount) { var _local2 = new Sound(this); _local2.attachSound("boom" + i); explosionsArray.push(_local2); i++; } } var castle = "0fg0h0fg0000000000000fg0h0fg0/0f11111g0000000000000f11111g0/0f11111g0000000000000f11111g0/00f141g000000000000000f141g00/00f121g000000000000000f121g00/00f121g000000000000000f121g00/00f1e1g000000000000000f1e1g00/00f111g000000000000000f111g00/00f111g000000000000000f111g00/00f111g000000000000000f111g00/00f111g080000000000080f111g00/00f111g070000000000070f111g00/00f111g0h0h0h0h0h0h0h0f111g00/00f11111111111111111111111g00/00f11111111111111111111111g00/00f1411141115bbb6111411141g00/00f121112115d333c611211121g00/00f12111211933333a11211121g00/00f1e111e11933333a11e111e1g00/00f11111111933333a11111111g00/00f11111111933333a11111111g00/00f11111111933333a11111111g00/00f11111111933333a11111111g00/00f11111111933333a11111111g00"; var explosionsArray = new Array(); loadBooms(3); var castleArray = new Array(); var castleArray = buildCastleArray(castle); var referalArray = new Array(); var brickTot = 0; var propArray = new Array(); var xOff = 220; var yOff = 300; i = 0; while (i < castleArray.length) { var thisReferal = new Array(); j = 0; while (j <= (castleArray[i].length - 1)) { if (castleArray[i][j] != 0) { brickTot++; this.attachMovie("castleBrick", "brick" + brickTot, 1000 + brickTot); var transformer = (new flash.geom.Transform(this["brick" + brickTot])); var colTransForm = (new flash.geom.ColorTransform(1, 1, 1, 1, (80 - (i * 3)) - j, (80 - (i * 3)) - j, (80 - (i * 3)) - j, 0)); transformer.colorTransform = colTransForm; this["brick" + brickTot].transform(colTransForm); with (this["brick" + brickTot]) { _x = (j * _width) + xOff; _y = (i * _height) + yOff; gotoAndStop(castleArray[i][j]); } var curProp = new Object(); curProp.gravityPull = 0; curProp.rotationPush = 0; curProp.y = this["brick" + brickTot]._y; curProp.x = this["brick" + brickTot]._x; curProp.yIndex = i; curProp.xIndex = j; curProp.xPush = 0; curProp.yPush = 0; curProp.isSim = false; curProp.active = true; curProp.isOnTop = false; curProp.damaged = false; propArray.push(curProp); thisReferal.push(brickTot); } else { thisReferal.push(-1); } j++; } referalArray.push(thisReferal); i++; } var numActive = 0; var totSim = 0; this.onEnterFrame = function () { numActive = 0; totSim = 1; var _local3 = 1; while (_local3 <= brickTot) { var _local5 = 0; n = -1; while (n <= 1) { var _local7 = propArray[_local3 - 1].xIndex + n; var _local6 = propArray[_local3 - 1].yIndex + 1; var _local4 = referalArray[_local6][_local7]; if (_local4 != -1) { if (propArray[_local4 - 1].isSim) { _local5++; } } else { _local5++; } n++; } if ((_local5 > 2) && (!propArray[_local3 - 1].isSim)) { propArray[_local3 - 1].isSim = true; propArray[_local3 - 1].rotationPush = (Math.random() * 10) - 5; } if (propArray[_local3 - 1].isSim) { totSim++; } if (propArray[_local3 - 1].damaged == true) { this["brick" + _local3].crackMC._visible = true; } else { this["brick" + _local3].crackMC._visible = false; } if (propArray[_local3 - 1].isSim && (propArray[_local3 - 1].active)) { propArray[_local3 - 1].damaged = false; this["brick" + _local3].cacheAsBitmap = false; numActive++; if (!propArray[_local3 - 1].isOnTop) { this["brick" + _local3].swapDepths(this.getNextHighestDepth()); propArray[_local3 - 1].isOnTop = true; } if (propArray[_local3 - 1].rotationPush != 0) { this["brick" + _local3]._rotation = this["brick" + _local3]._rotation + propArray[_local3 - 1].rotationPush; } if (propArray[_local3 - 1].xPush != 0) { this["brick" + _local3]._x = this["brick" + _local3]._x + propArray[_local3 - 1].xPush; } if (propArray[_local3 - 1].yPush != 0) { propArray[_local3 - 1].gravityPull = -propArray[_local3 - 1].yPush; propArray[_local3 - 1].yPush = 0; } propArray[_local3 - 1].gravityPull = propArray[_local3 - 1].gravityPull + 0.3; this["brick" + _local3]._y = this["brick" + _local3]._y + propArray[_local3 - 1].gravityPull; } if ((this["brick" + _local3]._y > 780) or (this["brick" + _local3]._y < 50)) { this["brick" + _local3].cacheAsBitmap = true; this["brick" + _local3].isSim = false; propArray[_local3 - 1].active = false; } if ((this["brick" + _local3]._x > 1450) or (this["brick" + _local3]._x < 50)) { this["brick" + _local3].removeMovieClip(); propArray[_local3 - 1].active = false; } _local3++; } if (numActive == 0) { } else { this.cacheAsBitmap = false; } _root.percentage_destroyed = (totSim / propArray.length) * 100; };
Symbol 119 MovieClip Frame 1
this.onEnterFrame = function () { this.arrowPoint._y = 150 - (_root.pitch * 2); };
Symbol 125 MovieClip Frame 1
this.onEnterFrame = function () { this.arrowPoint._x = ((-_root.tilt) * 1.5) + 75; };
Symbol 130 MovieClip Frame 1
this.onEnterFrame = function () { this.pointing._rotation = (_root.count / 30) * 360; };
Symbol 140 MovieClip Frame 1
stop();

Library Items

Symbol 1 ShapeTweeningUsed by:5
Symbol 2 ShapeTweeningUsed by:5
Symbol 3 ShapeTweeningUsed by:5
Symbol 4 GraphicUsed by:5
Symbol 5 MovieClip [boomgradient]Uses:1 2 3 4
Symbol 6 BitmapUsed by:7
Symbol 7 GraphicUses:6Used by:16
Symbol 8 BitmapUsed by:9 11
Symbol 9 GraphicUses:8Used by:16
Symbol 10 BitmapUsed by:11
Symbol 11 GraphicUses:10 8Used by:16
Symbol 12 BitmapUsed by:13
Symbol 13 GraphicUses:12Used by:16
Symbol 14 BitmapUsed by:15
Symbol 15 GraphicUses:14Used by:16
Symbol 16 MovieClipUses:7 9 11 13 15Used by:44
Symbol 17 GraphicUsed by:23
Symbol 18 GraphicUsed by:23
Symbol 19 GraphicUsed by:23
Symbol 20 GraphicUsed by:23
Symbol 21 GraphicUsed by:23
Symbol 22 GraphicUsed by:23
Symbol 23 MovieClipUses:17 18 19 20 21 22Used by:44
Symbol 24 GraphicUsed by:44
Symbol 25 GraphicUsed by:44
Symbol 26 GraphicUsed by:44
Symbol 27 GraphicUsed by:44
Symbol 28 GraphicUsed by:44
Symbol 29 GraphicUsed by:44
Symbol 30 GraphicUsed by:44
Symbol 31 ShapeTweeningUsed by:34
Symbol 32 ShapeTweeningUsed by:34
Symbol 33 GraphicUsed by:34
Symbol 34 MovieClipUses:31 32 33Used by:44
Symbol 35 GraphicUsed by:44
Symbol 36 GraphicUsed by:44
Symbol 37 GraphicUsed by:44
Symbol 38 GraphicUsed by:44
Symbol 39 GraphicUsed by:44
Symbol 40 GraphicUsed by:44
Symbol 41 GraphicUsed by:44
Symbol 42 GraphicUsed by:44
Symbol 43 GraphicUsed by:44
Symbol 44 MovieClip [CastleBrick]Uses:16 23 24 25 26 27 28 29 30 34 35 36 37 38 39 40 41 42 43
Symbol 45 FontUsed by:46 48 51 54 55 88 89 91 93 95 97 99 115 118 121 122 123 124 129 131 132 137 138 139 141 143
Symbol 46 TextUses:45Used by:Timeline
Symbol 47 GraphicUsed by:53
Symbol 48 TextUses:45Used by:53
Symbol 49 GraphicUsed by:50
Symbol 50 MovieClipUses:49Used by:53
Symbol 51 TextUses:45Used by:52
Symbol 52 MovieClipUses:51Used by:53
Symbol 53 MovieClipUses:47 48 50 52Used by:Timeline
Symbol 54 EditableTextUses:45Used by:Timeline
Symbol 55 EditableTextUses:45Used by:Timeline
Symbol 56 GraphicUsed by:72
Symbol 57 GraphicUsed by:58
Symbol 58 MovieClipUses:57Used by:72
Symbol 59 GraphicUsed by:60
Symbol 60 MovieClipUses:59Used by:72
Symbol 61 GraphicUsed by:62
Symbol 62 MovieClipUses:61Used by:67 72
Symbol 63 GraphicUsed by:64
Symbol 64 MovieClipUses:63Used by:72
Symbol 65 GraphicUsed by:66
Symbol 66 MovieClipUses:65Used by:72
Symbol 67 MovieClipUses:62Used by:72
Symbol 68 GraphicUsed by:69
Symbol 69 MovieClipUses:68Used by:72
Symbol 70 GraphicUsed by:71
Symbol 71 MovieClipUses:70Used by:72
Symbol 72 MovieClipUses:56 58 60 62 64 66 67 69 71 SS1Used by:Timeline
Symbol 73 Sound [boom2]Used by:Timeline
Symbol 74 Sound [boom1]Used by:Timeline
Symbol 75 Sound [music]Used by:Timeline
Symbol 76 Sound [boom3]Used by:Timeline
Symbol 77 GraphicUsed by:78
Symbol 78 MovieClipUses:77Used by:Timeline
Symbol 79 GraphicUsed by:85
Symbol 80 GraphicUsed by:81
Symbol 81 MovieClipUses:80Used by:85
Symbol 82 FontUsed by:83
Symbol 83 TextUses:82Used by:84
Symbol 84 MovieClipUses:83Used by:85
Symbol 85 MovieClipUses:79 81 84 SS2Used by:Timeline
Symbol 86 BitmapUsed by:87
Symbol 87 GraphicUses:86Used by:Timeline
Symbol 88 EditableTextUses:45Used by:Timeline
Symbol 89 TextUses:45Used by:90
Symbol 90 MovieClipUses:89Used by:Timeline
Symbol 91 TextUses:45Used by:92
Symbol 92 MovieClipUses:91Used by:Timeline
Symbol 93 TextUses:45Used by:94
Symbol 94 MovieClipUses:93Used by:Timeline
Symbol 95 TextUses:45Used by:96
Symbol 96 MovieClipUses:95Used by:Timeline
Symbol 97 TextUses:45Used by:98
Symbol 98 MovieClipUses:97Used by:Timeline
Symbol 99 TextUses:45Used by:Timeline
Symbol 100 GraphicUsed by:106
Symbol 101 GraphicUsed by:102
Symbol 102 MovieClipUses:101Used by:106
Symbol 103 BitmapUsed by:104
Symbol 104 GraphicUses:103Used by:105
Symbol 105 MovieClipUses:104Used by:106
Symbol 106 MovieClipUses:100 102 105Used by:Timeline
Symbol 107 GraphicUsed by:108
Symbol 108 MovieClipUses:107Used by:109
Symbol 109 MovieClipUses:108Used by:Timeline
Symbol 110 GraphicUsed by:119
Symbol 111 FontUsed by:112 114
Symbol 112 TextUses:111Used by:114
Symbol 113 TextUsed by:114
Symbol 114 MovieClipUses:111 112 113Used by:119
Symbol 115 TextUses:45Used by:119
Symbol 116 GraphicUsed by:117
Symbol 117 MovieClipUses:116Used by:119 125
Symbol 118 TextUses:45Used by:119
Symbol 119 MovieClipUses:110 114 115 117 118Used by:Timeline
Symbol 120 GraphicUsed by:125
Symbol 121 TextUses:45Used by:125
Symbol 122 TextUses:45Used by:125
Symbol 123 TextUses:45Used by:125
Symbol 124 TextUses:45Used by:125
Symbol 125 MovieClipUses:120 121 122 117 123 124Used by:Timeline
Symbol 126 GraphicUsed by:130
Symbol 127 GraphicUsed by:128
Symbol 128 MovieClipUses:127Used by:130
Symbol 129 TextUses:45Used by:130
Symbol 130 MovieClipUses:126 128 129Used by:Timeline
Symbol 131 TextUses:45Used by:Timeline
Symbol 132 TextUses:45Used by:Timeline
Symbol 133 GraphicUsed by:134
Symbol 134 MovieClipUses:133Used by:Timeline
Symbol 135 GraphicUsed by:136
Symbol 136 MovieClipUses:135Used by:Timeline
Symbol 137 TextUses:45Used by:140
Symbol 138 EditableTextUses:45Used by:140
Symbol 139 EditableTextUses:45Used by:140
Symbol 140 MovieClipUses:137 138 139Used by:Timeline
Symbol 141 EditableTextUses:45Used by:Timeline
Symbol 142 GraphicUsed by:144
Symbol 143 TextUses:45Used by:144
Symbol 144 MovieClipUses:142 143Used by:Timeline
Streaming Sound 1Used by:Symbol 72 MovieClip
Streaming Sound 2Used by:Symbol 85 MovieClip

Instance Names

"backdrop"Frame 243Symbol 106 MovieClip
"canonBall"Frame 302Symbol 134 MovieClip
"shadowBall"Frame 302Symbol 136 MovieClip
"timeMeter"Frame 302Symbol 140 MovieClip
"crackMC"Symbol 44 MovieClip [CastleBrick] Frame 1Symbol 23 MovieClip
"loadBar"Symbol 53 MovieClip Frame 1Symbol 50 MovieClip
"arrowPoint"Symbol 119 MovieClip Frame 1Symbol 117 MovieClip
"arrowPoint"Symbol 125 MovieClip Frame 1Symbol 117 MovieClip
"pointing"Symbol 130 MovieClip Frame 1Symbol 128 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 5 as "boomgradient"
ExportAssets (56)Timeline Frame 1Symbol 44 as "CastleBrick"
ExportAssets (56)Timeline Frame 3Symbol 73 as "boom2"
ExportAssets (56)Timeline Frame 4Symbol 74 as "boom1"
ExportAssets (56)Timeline Frame 5Symbol 75 as "music"
ExportAssets (56)Timeline Frame 6Symbol 76 as "boom3"

Labels

"Intro"Frame 2
"Menu"Frame 241
"Help"Frame 242
"GameStart"Frame 243
"endGame"Frame 303
"a"Symbol 44 MovieClip [CastleBrick] Frame 10
"b"Symbol 44 MovieClip [CastleBrick] Frame 11
"c"Symbol 44 MovieClip [CastleBrick] Frame 12
"d"Symbol 44 MovieClip [CastleBrick] Frame 13
"e"Symbol 44 MovieClip [CastleBrick] Frame 14
"f"Symbol 44 MovieClip [CastleBrick] Frame 15
"g"Symbol 44 MovieClip [CastleBrick] Frame 16
"h"Symbol 44 MovieClip [CastleBrick] Frame 17

Dynamic Text Variables

timeLeftSymbol 138 EditableText""
timeLeftSymbol 139 EditableText""
result_fieldSymbol 141 EditableText""




http://swfchan.com/6/27470/info.shtml
Created: 21/5 -2019 12:42:51 Last modified: 21/5 -2019 12:42:51 Server time: 13/05 -2024 23:04:41