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Attraction.swf

This is the info page for
Flash #27497

(Click the ID number above for more basic data on this flash file.)


Text
L

Lo

Loa

Load

Loadi

Loadin

Loading

Loading.

Loading..

Loading...

PLAY

PLAY

PLAY

Level  Select -

Enter Level Name

Created by Eric Darmstaedter

GO!

GO!

GO!

Reset

Are you sure?

Last Chance

Trace:

Trace:

Trace:

Music

Music

Music

STOP

STOP

STOP

GOAL!!!

Next Level

Next Level

Next Level

Retry?

Retry?

Retry?

ALL

LEVELS

COMPLETE

Created by TheKillerSocks

MENU

MENU

MENU

Try "The Impossible"

ActionScript [AS1/AS2]

Frame 1
background_sound = new Sound(); background_sound.attachSound("introloop"); background_sound.start(0, 9999);
Frame 67
percentLoaded = Math.round(100 * (getBytesLoaded() / getBytesTotal()));
Frame 68
if (percentLoaded == 100) { gotoAndStop ("play"); } else { gotoAndPlay ("loading"); }
Frame 69
stop();
Frame 70
positive_array = new Array(); negative_array = new Array(); positiveforce_array = new Array(); negativeforce_array = new Array(); positivedirection_array = new Array(); negativedirection_array = new Array(); forcey_array = new Array(); forcex_array = new Array(); trace_array = new Array(); forceytotal = 0; forcextotal = 0; p = 1; n = 1; t = 1; track = false; music = true; score = 0; nomusic_mc._visible = false; game_sound = new Sound(); game_sound.attachSound("gamemusic"); game_sound.start(0, 9999); i = 1; while (i < 31) { _root["barrier_mc" + i]._visible = false; i++; }
Instance of Symbol 96 MovieClip "positive_mc" in Frame 70
on (press) { if ((_root.shooter_mc._x == 60) and (_root.shooter_mc._y == 200)) { this.startDrag(); } } on (release) { stopDrag(); if (this.hitTest(_root.positive_btn) == true) { i = 1; while (i < (p - 1)) { positive_array[i] = positive_array[i + 1]; i++; } p--; unloadMovie (this); } } on (releaseOutside) { stopDrag(); }
Instance of Symbol 98 MovieClip "negative_mc" in Frame 70
on (press) { if ((_root.shooter_mc._x == 60) and (_root.shooter_mc._y == 200)) { startDrag (this); } } on (release) { stopDrag(); if (this.hitTest(_root.negative_btn) == true) { i = 1; while (i < (n - 1)) { negative_array[i] = negative_array[i + 1]; i++; } n--; unloadMovie (this); } } on (releaseOutside) { stopDrag(); }
Frame 71
tries = 0; tries_txt.text = "Tries: " + tries; lvl_txt.text = "Level " + l; if (l == 1) { level_txt.text = "Straight Shot"; } else if (l == 2) { level_txt.text = "Around the Barrier"; } else if (l == 3) { level_txt.text = "Pick Either Side"; } else if (l == 4) { level_txt.text = "Low Overhang"; } else if (l == 5) { level_txt.text = "Through the Gap"; } else if (l == 6) { level_txt.text = "Linear Accelerator"; } else if (l == 7) { level_txt.text = "Mini Maze"; } else if (l == 8) { level_txt.text = "Pyramids"; } else if (l == 9) { level_txt.text = "Skill Shot"; } else if (l == 10) { level_txt.text = "Invisibarrier"; } else if (l == 11) { level_txt.text = "Now They Move"; } else if (l == 12) { level_txt.text = "The Gate"; } else if (l == 13) { level_txt.text = "Around the Goal"; } else if (l == 14) { level_txt.text = "The Crusher"; } else if (l == 15) { level_txt.text = "Moving Goals"; } else if (l == 16) { level_txt.text = "The Spinner"; } else if (l == 17) { level_txt.text = "Falling Objects"; } else if (l == 18) { level_txt.text = "Transporter"; } else if (l == 19) { level_txt.text = "Sliced"; } else if (l == 20) { level_txt.text = "Off the Screen"; } else if (l == 21) { level_txt.text = "The Impossible"; } if (track == false) { trace_txt.text = "off"; } else { trace_txt.text = "on"; } if (music == true) { nomusic_mc._visible = false; } else { nomusic_mc._visible = true; } _root["barrier_mc" + l]._visible = true; _root["barrier_mc" + (l - 1)]._visible = false;
Frame 108
shooter_mc._y = 200; shooter_mc._x = 60; forceytotal = 0; forcextotal = 0; if (track == false) { trace_txt.text = "off"; } else { trace_txt.text = "on"; } if (music == true) { nomusic_mc._visible = false; } else { nomusic_mc._visible = true; }
Frame 109
gotoAndPlay ("setup");
Frame 110
tries_txt.text = "Tries: " + tries; i = 1; while (i < p) { positiveforce_array[i] = 1 / (Math.pow(positive_array[i]._y - shooter_mc._y, 2) + Math.pow(positive_array[i]._x - shooter_mc._x, 2)); positivedirection_array[i] = Math.atan((positive_array[i]._y - shooter_mc._y) / (positive_array[i]._x - shooter_mc._x)); forcey_array[i] = positiveforce_array[i] * Math.sin(positivedirection_array[i]); if (shooter_mc._x < positive_array[i]._x) { forcey_array[i] = -1 * forcey_array[i]; } forcex_array[i] = positiveforce_array[i] * Math.cos(positivedirection_array[i]); if (shooter_mc._x < positive_array[i]._x) { forcex_array[i] = -1 * forcex_array[i]; } forceytotal = forceytotal + forcey_array[i]; forcextotal = forcextotal + forcex_array[i]; i++; } i = 1; while (i < n) { negativeforce_array[i] = -1 / (Math.pow(negative_array[i]._y - shooter_mc._y, 2) + Math.pow(negative_array[i]._x - shooter_mc._x, 2)); if (negativeforce_array[i] > 50) { negativeforce_array[i] = negativeforce_array[i] * 0.9; } if (negativeforce_array[i] > 10) { negativeforce_array[i] = negativeforce_array[i] * 0.9; } negativedirection_array[i] = Math.atan((negative_array[i]._y - shooter_mc._y) / (negative_array[i]._x - shooter_mc._x)); forcey_array[i] = negativeforce_array[i] * Math.sin(negativedirection_array[i]); if (shooter_mc._x < negative_array[i]._x) { forcey_array[i] = -1 * forcey_array[i]; } forcex_array[i] = negativeforce_array[i] * Math.cos(negativedirection_array[i]); if (shooter_mc._x < negative_array[i]._x) { forcex_array[i] = -1 * forcex_array[i]; } forceytotal = forceytotal + forcey_array[i]; forcextotal = forcextotal + forcex_array[i]; i++; } shooter_mc._y = shooter_mc._y + (forceytotal * 1000); shooter_mc._x = shooter_mc._x + (forcextotal * 1000); forceytotal = forceytotal * 0.95; forcextotal = forcextotal * 0.95; if (track == true) { duplicateMovieClip (trace_mc, "trace_mc" + t, 3 * t); _root["trace_mc" + t]._y = _root.shooter_mc._y; _root["trace_mc" + t]._x = _root.shooter_mc._x; trace_array[t] = _root["trace_mc" + t]; t++; } if (goal_mc.hitTest(shooter_mc) == true) { gotoAndPlay ("goal"); } if ((((goalbarrier_mc.hitTest(shooter_mc._x + 8, shooter_mc._y + 8, true) == true) or (goalbarrier_mc.hitTest(shooter_mc._x + 8, shooter_mc._y - 8, true) == true)) or (goalbarrier_mc.hitTest(shooter_mc._x - 8, shooter_mc._y + 8, true) == true)) or (goalbarrier_mc.hitTest(shooter_mc._x - 8, shooter_mc._y - 8, true) == true)) { gotoAndPlay ("bam"); } if ((((_root["barrier_mc" + l].hitTest(shooter_mc._x + 8, shooter_mc._y + 8, true) == true) or (_root["barrier_mc" + l].hitTest(shooter_mc._x - 8, shooter_mc._y + 8, true) == true)) or (_root["barrier_mc" + l].hitTest(shooter_mc._x + 8, shooter_mc._y - 8, true) == true)) or (_root["barrier_mc" + l].hitTest(shooter_mc._x - 8, shooter_mc._y - 8, true) == true)) { gotoAndPlay ("bam"); } if ((((shooter_mc._y > 450) or (shooter_mc._y < -50)) or (shooter_mc._x < -50)) or (shooter_mc._x > 600)) { gotoAndPlay ("setup"); }
Frame 111
gotoAndPlay ("shooting");
Frame 171
if (l >= 20) { i = 1; while (i < p) { unloadMovie (positive_array[i]); i++; } p = 1; i = 1; while (i < n) { unloadMovie (negative_array[i]); i++; } n = 1; i = 1; while (i < t) { unloadMovie (trace_array[i]); i++; } t = 1; score = score + tries; gotoAndPlay (187); } else { stop(); }
Frame 172
bam_mc._y = shooter_mc._y; bam_mc._x = shooter_mc._x; bam_mc.play();
Frame 186
stop();
Frame 187
background_sound = new Sound(); background_sound.attachSound("introloop"); background_sound.start(0, 9999);
Frame 296
score_txt.text = "Shots: " + score;
Frame 316
stop();
Symbol 27 Button
on (release) { if (levelselect_txt.text == "Straight Shot") { l = 1; } else if (levelselect_txt.text == "Around the Barrier") { l = 2; } else if (levelselect_txt.text == "Pick Either Side") { l = 3; } else if (levelselect_txt.text == "Low Overhang") { l = 4; } else if (levelselect_txt.text == "Through the Gap") { l = 5; } else if (levelselect_txt.text == "Linear Accelerator") { l = 6; } else if (levelselect_txt.text == "Mini Maze") { l = 7; } else if (levelselect_txt.text == "Pyramids") { l = 8; } else if (levelselect_txt.text == "Skill Shot") { l = 9; } else if (levelselect_txt.text == "Invisibarrier") { l = 10; } else if (levelselect_txt.text == "Now They Move") { l = 11; } else if (levelselect_txt.text == "The Gate") { l = 12; } else if (levelselect_txt.text == "Around the Goal") { l = 13; } else if (levelselect_txt.text == "The Crusher") { l = 14; } else if (levelselect_txt.text == "Moving Goals") { l = 15; } else if (levelselect_txt.text == "The Spinner") { l = 16; } else if (levelselect_txt.text == "Falling Objects") { l = 17; } else if (levelselect_txt.text == "Transporter") { l = 18; } else if (levelselect_txt.text == "Sliced") { l = 19; } else if (levelselect_txt.text == "Off the Screen") { l = 20; } else if (levelselect_txt.text == "The Impossible") { l = 21; } else { l = 1; } background_sound.stop(); gotoAndPlay (70); }
Symbol 90 Button
on (press) { duplicateMovieClip (positive_mc, "positive_mc" + p, (3 * p) - 2); _root["positive_mc" + p]._y = _root._ymouse; _root["positive_mc" + p]._x = _root._xmouse; startDrag ("positive_mc" + p); positive_array[p] = _root["positive_mc" + p]; p++; } on (releaseOutside) { stopDrag(); }
Symbol 92 Button
on (press) { duplicateMovieClip (negative_mc, "negative_mc" + n, (3 * n) - 1); _root["negative_mc" + n]._y = _root._ymouse; _root["negative_mc" + n]._x = _root._xmouse; startDrag ("negative_mc" + n); negative_array[n] = _root["negative_mc" + n]; n++; } on (releaseOutside) { stopDrag(); }
Symbol 103 Button
on (release) { i = 1; while (i < t) { unloadMovie (trace_array[i]); i++; } t = 1; tries++; gotoAndPlay ("shooting"); }
Symbol 108 Button
on (release) { i = 1; while (i < p) { unloadMovie (positive_array[i]); i++; } p = 1; i = 1; while (i < n) { unloadMovie (negative_array[i]); i++; } n = 1; }
Symbol 114 Button
on (release) { if (track == false) { trace_txt.text = "on"; track = true; } else { trace_txt.text = "off"; track = false; } }
Symbol 121 Button
on (release) { if (music == true) { nomusic_mc._visible = true; game_sound.setVolume(0); music = false; } else { nomusic_mc._visible = false; game_sound.setVolume(100); music = true; } }
Symbol 134 Button
on (release) { gotoAndPlay ("setup"); }
Symbol 141 Button
on (release) { l++; score = score + tries; tries = 0; i = 1; while (i < p) { unloadMovie (positive_array[i]); i++; } p = 1; i = 1; while (i < n) { unloadMovie (negative_array[i]); i++; } n = 1; gotoAndPlay ("levelchange"); i = 1; while (i < t) { unloadMovie (trace_array[i]); i++; } t = 1; }
Symbol 143 MovieClip Frame 16
stop();
Symbol 149 Button
on (release) { gotoAndPlay ("setup"); i = 1; while (i < t) { unloadMovie (trace_array[i]); i++; } t = 1; }
Symbol 159 Button
on (release) { background_sound.stop(); gotoAndPlay (1); }

Library Items

Symbol 1 Sound [introloop]
Symbol 2 Sound [gamemusic]
Symbol 3 GraphicUsed by:Timeline
Symbol 4 GraphicUsed by:Timeline
Symbol 5 GraphicUsed by:Timeline
Symbol 6 SoundUsed by:Timeline
Symbol 7 GraphicUsed by:Timeline
Symbol 8 GraphicUsed by:Timeline
Symbol 9 SoundUsed by:Timeline
Symbol 10 GraphicUsed by:Timeline
Symbol 11 FontUsed by:12 13 14 15 16 17 18 19 20 21 23 24 25 99 100 101 104 105 106 109 110 111 112 117 118 119 130 131 132
Symbol 12 TextUses:11Used by:22
Symbol 13 TextUses:11Used by:22
Symbol 14 TextUses:11Used by:22
Symbol 15 TextUses:11Used by:22
Symbol 16 TextUses:11Used by:22
Symbol 17 TextUses:11Used by:22
Symbol 18 TextUses:11Used by:22
Symbol 19 TextUses:11Used by:22
Symbol 20 TextUses:11Used by:22
Symbol 21 TextUses:11Used by:22
Symbol 22 MovieClipUses:12 13 14 15 16 17 18 19 20 21Used by:Timeline
Symbol 23 TextUses:11Used by:27
Symbol 24 TextUses:11Used by:27
Symbol 25 TextUses:11Used by:27
Symbol 26 GraphicUsed by:27
Symbol 27 ButtonUses:23 24 25 26Used by:Timeline
Symbol 28 FontUsed by:29 30 31 124 125 129 135 137 138 139 145 146 147 150 151 152 153 154 155 156 157 160
Symbol 29 TextUses:28Used by:Timeline
Symbol 30 EditableTextUses:28Used by:Timeline
Symbol 31 TextUses:28Used by:Timeline
Symbol 32 GraphicUsed by:33
Symbol 33 MovieClipUses:32Used by:Timeline
Symbol 34 GraphicUsed by:35
Symbol 35 MovieClipUses:34Used by:Timeline
Symbol 36 GraphicUsed by:37
Symbol 37 MovieClipUses:36Used by:Timeline
Symbol 38 GraphicUsed by:39
Symbol 39 MovieClipUses:38Used by:Timeline
Symbol 40 GraphicUsed by:41
Symbol 41 MovieClipUses:40Used by:Timeline
Symbol 42 GraphicUsed by:43
Symbol 43 MovieClipUses:42Used by:Timeline
Symbol 44 GraphicUsed by:45
Symbol 45 MovieClipUses:44Used by:Timeline
Symbol 46 GraphicUsed by:47
Symbol 47 MovieClipUses:46Used by:Timeline
Symbol 48 GraphicUsed by:49
Symbol 49 MovieClipUses:48Used by:Timeline
Symbol 50 GraphicUsed by:52
Symbol 51 GraphicUsed by:52
Symbol 52 MovieClipUses:50 51Used by:Timeline
Symbol 53 GraphicUsed by:55
Symbol 54 GraphicUsed by:55
Symbol 55 MovieClipUses:53 54Used by:Timeline
Symbol 56 GraphicUsed by:58
Symbol 57 GraphicUsed by:58
Symbol 58 MovieClipUses:56 57Used by:Timeline
Symbol 59 GraphicUsed by:61
Symbol 60 GraphicUsed by:61
Symbol 61 MovieClipUses:59 60Used by:Timeline
Symbol 62 GraphicUsed by:63
Symbol 63 MovieClipUses:62Used by:Timeline
Symbol 64 GraphicUsed by:65
Symbol 65 MovieClipUses:64Used by:Timeline
Symbol 66 GraphicUsed by:69
Symbol 67 GraphicUsed by:69
Symbol 68 GraphicUsed by:69
Symbol 69 MovieClipUses:66 67 68Used by:Timeline
Symbol 70 GraphicUsed by:76
Symbol 71 GraphicUsed by:76
Symbol 72 GraphicUsed by:76
Symbol 73 GraphicUsed by:76
Symbol 74 GraphicUsed by:76
Symbol 75 GraphicUsed by:76
Symbol 76 MovieClipUses:70 71 72 73 74 75Used by:Timeline
Symbol 77 GraphicUsed by:78
Symbol 78 MovieClipUses:77Used by:Timeline
Symbol 79 GraphicUsed by:80
Symbol 80 MovieClipUses:79Used by:Timeline
Symbol 81 GraphicUsed by:83
Symbol 82 GraphicUsed by:83
Symbol 83 MovieClipUses:81 82Used by:Timeline
Symbol 84 GraphicUsed by:85
Symbol 85 MovieClipUses:84Used by:Timeline
Symbol 86 GraphicUsed by:87
Symbol 87 MovieClipUses:86Used by:Timeline
Symbol 88 GraphicUsed by:Timeline
Symbol 89 GraphicUsed by:90
Symbol 90 ButtonUses:89Used by:Timeline
Symbol 91 GraphicUsed by:92
Symbol 92 ButtonUses:91Used by:Timeline
Symbol 93 GraphicUsed by:94
Symbol 94 MovieClipUses:93Used by:Timeline
Symbol 95 GraphicUsed by:96
Symbol 96 MovieClipUses:95Used by:Timeline
Symbol 97 GraphicUsed by:98
Symbol 98 MovieClipUses:97Used by:Timeline
Symbol 99 TextUses:11Used by:103
Symbol 100 TextUses:11Used by:103
Symbol 101 TextUses:11Used by:103
Symbol 102 GraphicUsed by:103
Symbol 103 ButtonUses:99 100 101 102Used by:Timeline
Symbol 104 TextUses:11Used by:108
Symbol 105 TextUses:11Used by:108
Symbol 106 TextUses:11Used by:108
Symbol 107 GraphicUsed by:108
Symbol 108 ButtonUses:104 105 106 107Used by:Timeline
Symbol 109 EditableTextUses:11Used by:Timeline
Symbol 110 TextUses:11Used by:114
Symbol 111 TextUses:11Used by:114
Symbol 112 TextUses:11Used by:114
Symbol 113 GraphicUsed by:114
Symbol 114 ButtonUses:110 111 112 113Used by:Timeline
Symbol 115 GraphicUsed by:116
Symbol 116 MovieClipUses:115Used by:Timeline
Symbol 117 TextUses:11Used by:121
Symbol 118 TextUses:11Used by:121
Symbol 119 TextUses:11Used by:121
Symbol 120 GraphicUsed by:121
Symbol 121 ButtonUses:117 118 119 120Used by:Timeline
Symbol 122 GraphicUsed by:123
Symbol 123 MovieClipUses:122Used by:Timeline
Symbol 124 EditableTextUses:28Used by:Timeline
Symbol 125 EditableTextUses:28Used by:Timeline
Symbol 126 GraphicUsed by:Timeline
Symbol 127 FontUsed by:128
Symbol 128 EditableTextUses:127Used by:Timeline
Symbol 129 EditableTextUses:28Used by:Timeline
Symbol 130 TextUses:11Used by:134
Symbol 131 TextUses:11Used by:134
Symbol 132 TextUses:11Used by:134
Symbol 133 GraphicUsed by:134
Symbol 134 ButtonUses:130 131 132 133Used by:Timeline
Symbol 135 TextUses:28Used by:Timeline
Symbol 136 SoundUsed by:Timeline
Symbol 137 TextUses:28Used by:141
Symbol 138 TextUses:28Used by:141
Symbol 139 TextUses:28Used by:141
Symbol 140 GraphicUsed by:141
Symbol 141 ButtonUses:137 138 139 140Used by:Timeline
Symbol 142 GraphicUsed by:143
Symbol 143 MovieClipUses:142Used by:Timeline
Symbol 144 SoundUsed by:Timeline
Symbol 145 TextUses:28Used by:149
Symbol 146 TextUses:28Used by:149
Symbol 147 TextUses:28Used by:149
Symbol 148 GraphicUsed by:149
Symbol 149 ButtonUses:145 146 147 148Used by:Timeline
Symbol 150 TextUses:28Used by:Timeline
Symbol 151 TextUses:28Used by:Timeline
Symbol 152 TextUses:28Used by:Timeline
Symbol 153 EditableTextUses:28Used by:Timeline
Symbol 154 TextUses:28Used by:Timeline
Symbol 155 TextUses:28Used by:159
Symbol 156 EditableTextUses:28Used by:159
Symbol 157 EditableTextUses:28Used by:159
Symbol 158 GraphicUsed by:159
Symbol 159 ButtonUses:155 156 157 158Used by:Timeline
Symbol 160 TextUses:28Used by:Timeline

Instance Names

"loading_mc"Frame 67Symbol 22 MovieClip
"play_btn"Frame 69Symbol 27 Button
"levelselect_txt"Frame 69Symbol 30 EditableText
"barrier_mc2"Frame 70Symbol 33 MovieClip
"barrier_mc3"Frame 70Symbol 35 MovieClip
"barrier_mc4"Frame 70Symbol 37 MovieClip
"barrier_mc5"Frame 70Symbol 39 MovieClip
"barrier_mc6"Frame 70Symbol 41 MovieClip
"barrier_mc7"Frame 70Symbol 43 MovieClip
"barrier_mc8"Frame 70Symbol 45 MovieClip
"barrier_mc9"Frame 70Symbol 47 MovieClip
"barrier_mc10"Frame 70Symbol 49 MovieClip
"barrier_mc11"Frame 70Symbol 52 MovieClip
"barrier_mc12"Frame 70Symbol 55 MovieClip
"barrier_mc13"Frame 70Symbol 58 MovieClip
"barrier_mc14"Frame 70Symbol 61 MovieClip
"barrier_mc15"Frame 70Symbol 63 MovieClip
"barrier_mc16"Frame 70Symbol 65 MovieClip
"barrier_mc17"Frame 70Symbol 69 MovieClip
"barrier_mc18"Frame 70Symbol 76 MovieClip
"barrier_mc19"Frame 70Symbol 78 MovieClip
"barrier_mc20"Frame 70Symbol 80 MovieClip
"barrier_mc21"Frame 70Symbol 83 MovieClip
"goalbarrier_mc"Frame 70Symbol 85 MovieClip
"goal_mc"Frame 70Symbol 87 MovieClip
"positive_btn"Frame 70Symbol 90 Button
"negative_btn"Frame 70Symbol 92 Button
"shooter_mc"Frame 70Symbol 94 MovieClip
"positive_mc"Frame 70Symbol 96 MovieClip
"negative_mc"Frame 70Symbol 98 MovieClip
"go_button"Frame 70Symbol 103 Button
"reset_btn"Frame 70Symbol 108 Button
"trace_txt"Frame 70Symbol 109 EditableText
"trace_btn"Frame 70Symbol 114 Button
"trace_mc"Frame 70Symbol 116 MovieClip
"music_btn"Frame 70Symbol 121 Button
"nomusic_mc"Frame 70Symbol 123 MovieClip
"tries_txt"Frame 70Symbol 124 EditableText
"level_txt"Frame 70Symbol 125 EditableText
"debug_txt"Frame 70Symbol 128 EditableText
"lvl_txt"Frame 71Symbol 129 EditableText
"stop_btn"Frame 110Symbol 134 Button
"nextlevel_mc"Frame 171Symbol 141 Button
"bam_mc"Frame 172Symbol 143 MovieClip
"retry_btn"Frame 186Symbol 149 Button
"score_txt"Frame 296Symbol 153 EditableText
"menu_btn"Frame 316Symbol 159 Button

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "introloop"
ExportAssets (56)Timeline Frame 1Symbol 2 as "gamemusic"

Labels

"loading"Frame 67
"play"Frame 69
"levelchange"Frame 71
"setup"Frame 108
"shooting"Frame 110
"goal"Frame 112
"bam"Frame 172




http://swfchan.com/6/27497/info.shtml
Created: 21/5 -2019 11:53:52 Last modified: 21/5 -2019 11:53:52 Server time: 14/05 -2024 12:07:39