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Super Monkey Poop Fight.swf

This is the info page for
Flash #27498

(Click the ID number above for more basic data on this flash file.)


Text
SCORE

x

E

F

STAGE

%

OVERALL:

ACCURACY:

STAGE CLEARED!!

TIME:

:

GAME OVER

CONTINUE

QUIT GAME

1O

5O

1OO

2OO

25O

3OO

1up

15O

THE END

THANK YOU FOR PLAYING

CONGRADULATIONS!!

YOU THREW ALOT OF POOP!!

CLICK HERE TO START

ARTWORK AND PROGRAMMING BY STEPHEN MADDERN

2OO4/2OO5

CLICK HERE TO SKIP

Not too far away from here..
in the remote jungles of the world

exists a species of monkey unknown
to mankind...

In the name of Science we must
collect a speciment

and bring it to our lab for
observation!

Have you ever seen such defiance in
a creature before?

What a remarkable dicovery!

Quickly!! Bring it back to the
laboratory.

LOADING

ActionScript [AS1/AS2]

Frame 1
stop();
Instance of Symbol 2730 MovieClip in Frame 1
onClipEvent (enterFrame) { loading = _parent.getBytesLoaded(); total = _parent.getBytesTotal(); percent = percent - ((percent - ((loading / total) * 100)) * 0.25); per = int(percent); percentage = per + "%"; if (99 < percent) { _parent.gotoAndStop(2); } }
Frame 2
gotoAndStop (3);
Frame 3
attachMovie("story", "story", 39);
Frame 4
story.removeMovieClip(); gotoAndStop (5);
Frame 5
function start_screen() { attachMovie("start_screen", "start", 40); } function begin_game() { _root.start.removeMovieClip(); attachMovie("stage", "stage", 10); attachMovie("score_board", "sb", 11); _root.sb.game_score = "000000"; } function beat_game() { attachMovie("end_screen", "end", 40); _root.stage.remove_level_objects(); _root.stage.removeMovieClip(); _root.lb.removeMovieClip(); _root.sb.removeMovieClip(); } function pause_game() { if (Key.isDown(66)) { if (!this.game_paused) { this.game_paused = true; } else { this.game_paused = false; } } } function attach_enemy(i, e_type, x, y) { if (e_type == 1) { attachMovie("enemy_mky", "enemy" + i, i + 50); _root["enemy" + i].enemyType = 1; _root["enemy" + i]._x = x; _root["enemy" + i]._y = y; _root["enemy" + i].idNum = i; } if (e_type == 2) { attachMovie("enemy_htr", "enemy" + i, i + 50); _root["enemy" + i].enemyType = 2; _root["enemy" + i]._x = x; _root["enemy" + i]._y = y; _root["enemy" + i].idNum = i; } else if (e_type == 3) { attachMovie("enemy_grla", "enemy" + i, i + 50); _root["enemy" + i].enemyType = 3; _root["enemy" + i]._x = x; _root["enemy" + i]._y = y; _root["enemy" + i].idNum = i; } else if (e_type == 4) { attachMovie("shy_monkey_enemy", "enemy" + i, i + 50); _root["enemy" + i].enemyType = 4; _root["enemy" + i]._x = x; _root["enemy" + i]._y = y; _root["enemy" + i].idNum = i; } else if (e_type == 5) { attachMovie("random_monkey_enemy", "enemy" + i, i + 50); _root["enemy" + i].enemyType = 5; _root["enemy" + i]._x = x; _root["enemy" + i]._y = y; _root["enemy" + i].idNum = i; } else if (e_type == 6) { attachMovie("leopard_enemy", "enemy" + i, i + 50); _root["enemy" + i].enemyType = 6; _root["enemy" + i]._x = x; _root["enemy" + i]._y = y; _root["enemy" + i].idNum = i; } else if (e_type == 7) { attachMovie("gunner_enemy", "enemy" + i, i + 50); _root["enemy" + i].enemyType = 7; _root["enemy" + i]._x = x; _root["enemy" + i]._y = y; _root["enemy" + i].idNum = i; } else if (e_type == 8) { attachMovie("tribe_guy_1_enemy", "enemy" + i, i + 50); _root["enemy" + i].enemyType = 8; _root["enemy" + i]._x = x; _root["enemy" + i]._y = y; _root["enemy" + i].idNum = i; } else if (e_type == 9) { attachMovie("tribe_guy_2_enemy", "enemy" + i, i + 50); _root["enemy" + i].enemyType = 9; _root["enemy" + i]._x = x; _root["enemy" + i]._y = y; _root["enemy" + i].idNum = i; } } function attach_extra(extra_num, extra_type, extra_x, extra_y, dir) { if (extra_type == 1) { attachMovie("bird_extra", "extra" + extra_num, extra_num + 45); _root["extra" + extra_num].extra_type = 1; _root["extra" + extra_num]._x = extra_x; _root["extra" + extra_num]._y = extra_y; _root["extra" + extra_num].idNum = i; _root["extra" + extra_num]._xscale = dir; } if (extra_type == 2) { attachMovie("croc_extra", "extra" + extra_num, extra_num + 45); _root["extra" + extra_num].extra_type = 2; _root["extra" + extra_num]._x = extra_x; _root["extra" + extra_num]._y = extra_y; _root["extra" + extra_num].idNum = i; _root["extra" + extra_num]._xscale = dir; } if (extra_type == 3) { attachMovie("fish", "extra" + extra_num, extra_num + 45); _root["extra" + extra_num]._x = extra_x; _root["extra" + extra_num]._y = extra_y; _root["extra" + extra_num].idNum = i; _root["extra" + extra_num]._xscale = dir; } } function attach_food(x, y, z) { id = z - 200; i = random(10); if (i == 0) { attachMovie("green_food", "food" + id, z); } else { attachMovie("food", "food" + id, z); } _root["food" + id]._x = x; _root["food" + id]._y = y; _root["food" + id].idNum = id; } function attach_weapon(idNum, poopNum, dir, ducking, type, x, y, weap_type) { layerNum = idNum * 100; layerNum = layerNum + poopNum; attachMovie("weapon", (("weapon" + idNum) + " ") + poopNum, layerNum); if (type == 0) { if (!ducking) { _root[(("weapon" + idNum) + " ") + poopNum]._y = y - 4; } else { _root[(("weapon" + idNum) + " ") + poopNum]._y = y + 4; } if (dir == 100) { _root[(("weapon" + idNum) + " ") + poopNum]._x = x + 16; } else { _root[(("weapon" + idNum) + " ") + poopNum]._x = x - 16; } } else if (type == 1) { _root[(("weapon" + idNum) + " ") + poopNum]._y = y + 6; if (dir == 100) { _root[(("weapon" + idNum) + " ") + poopNum]._x = x - 10; } else { _root[(("weapon" + idNum) + " ") + poopNum]._x = x + 4; } } else { _root[(("weapon" + idNum) + " ") + poopNum]._y = y - 8; if (dir == 100) { _root[(("weapon" + idNum) + " ") + poopNum]._x = x - 6; } else { _root[(("weapon" + idNum) + " ") + poopNum]._x = x; } } _root[(("weapon" + idNum) + " ") + poopNum].direction = dir; _root[(("weapon" + idNum) + " ") + poopNum].parentID = idNum; _root[(("weapon" + idNum) + " ") + poopNum].typeThrow = type; _root[(("weapon" + idNum) + " ") + poopNum].enter_x = x; _root[(("weapon" + idNum) + " ") + poopNum].weapon_selected = weap_type; } function attach_points(idNum, pts, x, y) { _root.attachMovie("points", "points" + idNum, (idNum + 4) * 100); _root["points" + idNum].gotoAndStop("points" + pts); _root["points" + idNum]._x = x; _root["points" + idNum]._y = y - 5; } function attach_watermark(x, y, xscale, idNum) { _root.attachMovie("watermark", "watermark" + idNum, 16); _root["watermark" + idNum]._y = 183; if (xscale == -100) { _root["watermark" + idNum]._xscale = -100; _root["watermark" + idNum]._x = x + 16; } else { _root["watermark" + idNum]._xscale = 100; _root["watermark" + idNum]._x = x - 16; } } stop(); fscommand ("fullscreen", "false"); fscommand ("allowscale", "false"); _quality = "low"; score = 0; player_lives = 3; player_ammo = 5; default_lives = player_lives; default_ammo = player_ammo; game_paused = false; this.start_screen();
Symbol 68 MovieClip Frame 1
amt_of_enemies_in_level = 0; amt_of_enemies_entered = 0; amt_of_enemies_at_start = 0; enemies_on_screen = 0; enemies_allowed_on_screen = 0; amt_of_enemies_defeated = 0; extras_on_screen = 0; extras_allowed_on_screen = 0; extra_enter_delay = 6; start_with_food = false; allow_hunters = false; food_exists = false; birds_allowed = false; bird_y = 0; num_of_elevators = 0; list_of_enemies = new Array(); list_of_enemies_x = new Array(); list_of_enemies_y = new Array(); list_of_food_x = new Array(); list_of_food_y = new Array(); list_of_extras = new Array(); list_of_extras_x = new Array(); list_of_extras_y = new Array(); list_of_extras_dir = new Array(); player_x_start = 0; player_y_start = 0; food_on_screen = 0; food_amt_in_stage = 0; amt_of_pots = 0; list_of_pots_x = new Array(); list_of_pots_y = new Array();
Symbol 68 MovieClip Frame 2
amt_of_enemies_in_level = 4; amt_of_enemies_at_start = 1; amt_of_enemies_entered = 0; enemies_on_screen = 0; enemies_allowed_on_screen = 2; allow_hunters = false; start_with_food = true; amt_of_enemies_at_start = 1; list_of_enemies = [5, 5, 1, 5, 1]; list_of_enemies_x = [240, -20, -20, -20, -20]; list_of_enemies_y = [90, 180, 180, 180, 180]; list_of_food_x = [210, 210, 130, 75, 130, 130]; list_of_food_y = [140, 80, 80, 100, 15, 180]; extras_allowed_on_screen = 0; player_x_start = 20; player_y_start = 190; food_on_screen = 0; food_amt_in_stage = 2; amt_of_pots = 0; list_of_pots_x = []; list_of_pots_y = []; amt_of_extras_at_start = 0;
Symbol 68 MovieClip Frame 3
amt_of_enemies_in_level = 4; amt_of_enemies_entered = 0; enemies_on_screen = 0; enemies_allowed_on_screen = 2; allow_hunters = true; start_with_food = true; list_of_enemies_x = [300, -20, 300, -20, -20]; list_of_enemies_y = [180, -20, 120, -20, -20]; list_of_enemies = [2, 5, 1, 5, 1, 2, 5]; list_of_food_x = [160, 265, 40, 160, 75, 265]; list_of_food_y = [115, 85, 85, 180, 10, 10]; amt_of_enemies_at_start = 1; extras_allowed_on_screen = 0; player_x_start = 20; player_y_start = 190; food_on_screen = 0; food_amt_in_stage = 2; amt_of_pots = 2; list_of_pots_x = [272, 20]; list_of_pots_y = [196, 26]; amt_of_extras_at_start = 0;
Symbol 68 MovieClip Frame 4
amt_of_enemies_in_level = 4; amt_of_enemies_entered = 0; enemies_on_screen = 0; enemies_allowed_on_screen = 2; allow_hunters = false; start_with_food = true; list_of_enemies = [3, 1, 5, 1, 5, 3, 1]; list_of_enemies_x = [300, 20, 290, -20, -20, -20, 290]; list_of_enemies_y = [180, 75, 120, 40, 180, 180, 120]; list_of_food_x = [90, 218, 170, 45, 45, 136]; list_of_food_y = [110, 110, 180, 35, 180, 80]; amt_of_enemies_at_start = 1; extras_allowed_on_screen = 0; player_x_start = 20; player_y_start = 190; food_on_screen = 0; food_amt_in_stage = 2; amt_of_pots = 1; list_of_pots_x = [245]; list_of_pots_y = [86]; amt_of_extras_at_start = 0;
Symbol 68 MovieClip Frame 5
amt_of_enemies_in_level = 5; amt_of_enemies_entered = 0; enemies_on_screen = 0; enemies_allowed_on_screen = 2; amt_of_enemies_at_start = 2; allow_hunters = true; list_of_enemies = [7, 1, 5, 2, 1, 5, 3]; list_of_enemies_x = [290, -20, 300, -20, 300, -20, 300]; list_of_enemies_y = [180, 20, 160, 20, 160, 20, 160]; list_of_food_x = [40, 120, 200, 10, 120, 200]; list_of_food_y = [20, 80, 80, 80, 180, 180]; extras_allowed_on_screen = 0; player_x_start = 20; player_y_start = 190; food_on_screen = 0; food_amt_in_stage = 2; amt_of_pots = 3; list_of_pots_x = [264, 96, 236]; list_of_pots_y = [196, 142, 98]; amt_of_extras_in_level = 4; extras_allowed_on_screen = 1; extras_on_screen = 0; amt_of_extras_entered = 0; list_of_extras = [1, 1, 1, 1]; list_of_extras_x = [-10, 290, -10, 290]; list_of_extras_y = [15, 85, 15, 85]; list_of_extras_dir = [100, -100, 100, -100]; amt_of_extras_at_start = 0;
Symbol 68 MovieClip Frame 6
amt_of_enemies_in_level = 4; amt_of_enemies_entered = 0; enemies_on_screen = 0; enemies_allowed_on_screen = 3; amt_of_enemies_at_start = 2; allow_hunters = false; list_of_enemies = [5, 1, 1, 1, 5, 5, 1, 5, 1]; list_of_enemies_x = [300, -20, 250, -20, 300, -20, 300, -20, 300]; list_of_enemies_y = [160, 20, -10, 20, 100, 20, 160, 20, 120]; list_of_food_x = [237, 70, 140, 265, 45, 70]; list_of_food_y = [150, 10, 70, 70, 70, 150]; extras_allowed_on_screen = 0; player_x_start = 20; player_y_start = 170; food_on_screen = 0; food_amt_in_stage = 2; amt_of_pots = 0; list_of_pots_x = []; list_of_pots_y = []; amt_of_extras_at_start = 0;
Symbol 68 MovieClip Frame 7
amt_of_enemies_in_level = 5; amt_of_enemies_entered = 0; enemies_on_screen = 0; enemies_allowed_on_screen = 2; allow_hunters = true; amt_of_enemies_at_start = 2; list_of_enemies = [2, 6, 1, 2, 1, 5, 7, 5]; list_of_enemies_x = [270, 144, -20, 290, -20, 290, -20, 290]; list_of_enemies_y = [160, 140, 20, 160, 160, 120, 160, 20]; list_of_food_x = [115, 232, 195, 195, 15, 15]; list_of_food_y = [55, 55, 180, 100, 180, 100]; extras_allowed_on_screen = 0; player_x_start = 20; player_y_start = 190; food_on_screen = 0; food_amt_in_stage = 2; amt_of_pots = 2; list_of_pots_x = [270, 220]; list_of_pots_y = [22, 133]; amt_of_extras_at_start = 0;
Symbol 68 MovieClip Frame 8
amt_of_enemies_in_level = 6; amt_of_enemies_entered = 0; enemies_on_screen = 1; enemies_allowed_on_screen = 3; allow_hunters = true; amt_of_enemies_at_start = 1; list_of_enemies = [8, 5, 5, 1, 1, 5, 1, 5, 5, 1]; list_of_enemies_x = [290, -20, 290, -20, 290, -20, 290, -20, 290, -20]; list_of_enemies_y = [160, 60, -10, 180, -10, 60, -10, 180, -10, 60]; list_of_food_x = [25, 250, 185, 25, 250, 152]; list_of_food_y = [50, 50, 140, 180, 180, 50]; extras_allowed_on_screen = 0; player_x_start = 20; player_y_start = 190; food_on_screen = 0; food_amt_in_stage = 2; amt_of_pots = 3; list_of_pots_x = [190, 222, 254]; list_of_pots_y = [3, 3, 3]; amt_of_extras_in_level = 4; extras_allowed_on_screen = 1; extras_on_screen = 0; amt_of_extras_entered = 0; list_of_extras = [1, 1, 1, 1]; list_of_extras_x = [-10, 290, -10, 290]; list_of_extras_y = [40, 120, 40, 120]; list_of_extras_dir = [100, -100, 100, -100]; amt_of_extras_at_start = 0;
Symbol 68 MovieClip Frame 9
amt_of_enemies_in_level = 5; amt_of_enemies_entered = 0; enemies_allowed_on_screen = 3; allow_hunters = true; amt_of_enemies_at_start = 1; list_of_enemies = [8, 8, 5, 1, 5, 7, 5, 1]; list_of_enemies_x = [300, -20, 300, -20, 300, -20, 300, -20]; list_of_enemies_y = [180, 60, 10, 60, 60, 180, 10, 60]; list_of_food_x = [30, 250, 85, 232, 135, 65]; list_of_food_y = [40, 40, 115, 115, 167, 5]; extras_allowed_on_screen = 0; player_x_start = 20; player_y_start = 190; food_on_screen = 0; food_amt_in_stage = 2; amt_of_pots = 2; list_of_pots_x = [264, 206]; list_of_pots_y = [196, 16]; amt_of_extras_in_level = 4; extras_allowed_on_screen = 1; extras_on_screen = 0; amt_of_extras_entered = 0; list_of_extras = [1, 1, 1, 1]; list_of_extras_x = [-10, 290, -10, 290]; list_of_extras_y = [50, 115, 50, 115]; list_of_extras_dir = [100, -100, 100, -100]; amt_of_extras_at_start = 0;
Symbol 68 MovieClip Frame 10
amt_of_enemies_in_level = 6; amt_of_enemies_entered = 0; enemies_on_screen = 0; enemies_allowed_on_screen = 3; allow_hunters = true; birds_allowed = true; bird_y = 70; start_with_food = true; list_of_enemies = [5, 1, 5, 1, 5, 5, 5, 1]; list_of_enemies_x = [220, -10, 240, -10, 300, -10, 300, -10]; list_of_enemies_y = [140, 80, -20, 150, 60, 80, 180, 150]; list_of_food_x = [65, 265, 219, 265, 10, 186]; list_of_food_y = [110, 180, 140, 60, 60, 10]; amt_of_enemies_at_start = 2; player_x_start = 20; player_y_start = 160; food_on_screen = 0; food_amt_in_stage = 2; amt_of_pots = 1; list_of_pots_x = [275]; list_of_pots_y = [196]; amt_of_extras_in_level = 4; extras_allowed_on_screen = 1; extras_on_screen = 0; amt_of_extras_entered = 0; list_of_extras = [1, 1, 1, 1]; list_of_extras_x = [-10, 290, -10, 290]; list_of_extras_y = [60, 130, 60, 130]; list_of_extras_dir = [100, -100, 100, -100]; amt_of_extras_at_start = 0;
Instance of Symbol 24 MovieClip in Symbol 68 MovieClip Frame 10
onClipEvent (load) { _root.attachMovie("waterfall9", "waterfall", 4); _root.attachMovie("watersplash9", "watersplash", 7); _root.attachMovie("waterpool9", "waterpool", 15); }
Symbol 68 MovieClip Frame 11
amt_of_enemies_in_level = 6; amt_of_enemies_entered = 0; enemies_on_screen = 0; enemies_allowed_on_screen = 3; allow_hunters = true; start_with_food = true; list_of_enemies = [6, 5, 1, 2, 5, 1, 5, 1]; list_of_enemies_x = [30, -10, 300, -10, 300, -10, 300, -10]; list_of_enemies_y = [151, 60, 180, 180, -10, 60, -10, 60]; list_of_food_x = [124, 267, 30, 30, 235, 140]; list_of_food_y = [180, 180, 100, 30, 30, 10]; amt_of_enemies_at_start = 1; extras_allowed_on_screen = 0; player_x_start = 20; player_y_start = 190; food_on_screen = 0; food_amt_in_stage = 2; amt_of_pots = 2; list_of_pots_x = [182, 270]; list_of_pots_y = [196, 75]; amt_of_extras_at_start = 0;
Symbol 68 MovieClip Frame 12
amt_of_enemies_in_level = 6; amt_of_enemies_entered = 0; enemies_on_screen = 0; enemies_allowed_on_screen = 3; allow_hunters = true; start_with_food = true; list_of_enemies = [8, 8, 9, 3, 8, 9, 9]; list_of_enemies_x = [300, 80, 300, -10, 300, -10, 300]; list_of_enemies_y = [180, 60, 10, 180, 10, 120, 120]; list_of_food_x = [52, 236, 52, 236, 52, 236]; list_of_food_y = [100, 100, 180, 180, 40, 40]; amt_of_enemies_at_start = 2; extras_allowed_on_screen = 0; player_x_start = 20; player_y_start = 190; food_on_screen = 0; food_amt_in_stage = 2; amt_of_pots = 2; list_of_pots_x = [272, 45]; list_of_pots_y = [135, 77]; amt_of_extras_at_start = 0;
Instance of Symbol 29 MovieClip in Symbol 68 MovieClip Frame 12
onClipEvent (load) { _root.attachMovie("backdrop", "backdrop", 1); _root.backdrop.gotoAndStop("level11"); _parent.num_of_elevators = 1; _root.attachMovie("elevator", "elevator1", 13); _root.elevator1.idNum = 4; _root.elevator1.elev_num = 1; _root.elevator1.top_x = 192; _root.elevator1.top_y = 35; _root.elevator1.dist_from_y = 37; _root.elevator1.cargo_y = 190; _root.elevator1.bottom_y = 179; }
Symbol 68 MovieClip Frame 13
amt_of_enemies_in_level = 5; amt_of_enemies_entered = 0; enemies_on_screen = 0; enemies_allowed_on_screen = 2; allow_hunters = true; birds_allowed = true; bird_y = 35; start_with_food = true; list_of_enemies = [5, 1, 7, 5, 5, 8, 1, 5]; list_of_enemies_x = [215, -10, 290, -10, 290, -10, 290, -10]; list_of_enemies_y = [70, 120, 160, 120, 180, 120, 110, 120]; list_of_food_x = [75, 75, 260, 160, 235, 75]; list_of_food_y = [155, 30, 30, 120, 155, 90]; amt_of_enemies_at_start = 1; amt_of_extras_in_level = 6; extras_allowed_on_screen = 2; extras_on_screen = 0; amt_of_extras_entered = 0; amt_of_extras_at_start = 2; list_of_extras = [3, 2, 1, 1, 1, 1]; list_of_extras_x = [103, -100, -10, 290, -10, 290]; list_of_extras_y = [194, 192, 20, 120, 20, 120]; list_of_extras_dir = [100, 100, 100, -100, 100, -100]; player_x_start = 60; player_y_start = 170; food_on_screen = 0; food_amt_in_stage = 2; amt_of_pots = 3; list_of_pots_x = [50, 210, 114]; list_of_pots_y = [190, 87, 62];
Instance of Symbol 32 MovieClip in Symbol 68 MovieClip Frame 13
onClipEvent (load) { _root.attachMovie("waterpool12", "waterpool", 14); }
Symbol 68 MovieClip Frame 14
amt_of_enemies_in_level = 6; amt_of_enemies_entered = 0; enemies_on_screen = 0; enemies_allowed_on_screen = 3; allow_hunters = true; start_with_food = true; list_of_enemies = [5, 5, 1, 5, 1, 5]; list_of_enemies_x = [209, 58, 290, -10, 290, -10]; list_of_enemies_y = [80, 20, 20, 160, 140, 160]; list_of_food_x = [105, 9, 50, 267, 267, 50]; list_of_food_y = [75, 75, 160, 160, 20, 20]; amt_of_enemies_at_start = 2; extras_allowed_on_screen = 0; player_x_start = 20; player_y_start = 170; food_on_screen = 0; food_amt_in_stage = 2; amt_of_pots = 0; list_of_pots_x = []; list_of_pots_y = []; amt_of_extras_at_start = 0;
Symbol 68 MovieClip Frame 15
amt_of_enemies_in_level = 5; amt_of_enemies_entered = 0; enemies_on_screen = 0; enemies_allowed_on_screen = 2; allow_hunters = true; start_with_food = true; list_of_enemies = [5, 1, 2, 5, 1, 8, 8, 9]; list_of_enemies_x = [260, -10, 300, -10, 300, -10, 290, -10]; list_of_enemies_y = [40, 60, 160, 180, 60, 180, 30, 60]; list_of_food_x = [57, 235, 200, 136, 235, 57]; list_of_food_y = [110, 110, 170, 110, 43, 170]; player_x_start = 20; player_y_start = 180; food_on_screen = 0; food_amt_in_stage = 2; amt_of_pots = 2; list_of_pots_x = [65, 275]; list_of_pots_y = [56, 183]; amt_of_extras_in_level = 2; extras_allowed_on_screen = 1; extras_on_screen = 0; amt_of_extras_entered = 0; list_of_extras = [3]; list_of_extras_x = [62]; list_of_extras_y = [187]; list_of_extras_dir = [100]; amt_of_extras_at_start = 1;
Instance of Symbol 37 MovieClip in Symbol 68 MovieClip Frame 15
onClipEvent (load) { _root.attachMovie("waterfall14", "waterfall14", 2); _root.attachMovie("watersplash14", "watersplash14", 15); _root.attachMovie("waterpool12", "waterpool", 14); _root.attachMovie("bridge1", "bridge", 29999); _root.bridge._x = 96.5; _root.bridge._y = 182; }
Symbol 68 MovieClip Frame 16
amt_of_enemies_in_level = 5; amt_of_enemies_entered = 0; enemies_on_screen = 0; enemies_allowed_on_screen = 2; allow_hunters = true; start_with_food = true; list_of_enemies = [1, 5, 1, 1, 5, 1, 5, 1, 1, 5]; list_of_enemies_x = [300, -10, 300, -10, 300, -10, 300, -10, 300, -10]; list_of_enemies_y = [10, 160, 130, 160, 10, 160, 130, 160, 10, 160]; list_of_food_x = [130, 217, 139, 72, 265, 10]; list_of_food_y = [65, 65, 168, 120, 120, 168]; amt_of_enemies_at_start = 1; extras_allowed_on_screen = 0; player_x_start = 20; player_y_start = 170; food_on_screen = 0; food_amt_in_stage = 2; amt_of_pots = 0; list_of_pots_x = []; list_of_pots_y = []; amt_of_extras_in_level = 4; extras_allowed_on_screen = 1; extras_on_screen = 0; amt_of_extras_entered = 0; list_of_extras = [1, 1, 1, 1]; list_of_extras_x = [-10, 290, -10, 290]; list_of_extras_y = [15, 105, 15, 105]; list_of_extras_dir = [100, -100, 100, -100]; amt_of_extras_at_start = 0;
Symbol 68 MovieClip Frame 17
amt_of_enemies_in_level = 6; amt_of_enemies_entered = 0; enemies_on_screen = 0; enemies_allowed_on_screen = 2; allow_hunters = true; start_with_food = true; list_of_enemies = [7, 5, 1, 3, 1, 5, 1, 5]; list_of_enemies_x = [290, -10, 290, -10, 290, -10, 290, -10]; list_of_enemies_y = [70, 10, 10, 160, 10, 10, 70, 160]; list_of_food_x = [200, 200, 35, 35, 260, 35]; list_of_food_y = [120, 50, 50, 165, 10, 10]; amt_of_enemies_at_start = 2; extras_allowed_on_screen = 1; player_x_start = 20; player_y_start = 170; food_on_screen = 0; food_amt_in_stage = 2; amt_of_pots = 1; list_of_pots_x = [275]; list_of_pots_y = [87]; amt_of_extras_in_level = 4; extras_allowed_on_screen = 1; extras_on_screen = 0; amt_of_extras_entered = 0; list_of_extras = [1, 1, 1, 1]; list_of_extras_x = [-10, 290, -10, 290]; list_of_extras_y = [60, 125, 60, 125]; list_of_extras_dir = [100, -100, 100, -100]; amt_of_extras_at_start = 0;
Instance of Symbol 42 MovieClip in Symbol 68 MovieClip Frame 17
onClipEvent (load) { _root.attachMovie("log", "log", 29999); _root.log._x = 96; _root.log._y = 156; }
Symbol 68 MovieClip Frame 18
amt_of_enemies_in_level = 6; amt_of_enemies_entered = 0; enemies_on_screen = 0; enemies_allowed_on_screen = 2; allow_hunters = true; start_with_food = true; list_of_enemies = [9, 8, 3, 8, 8, 9, 1, 8, 8, 9]; list_of_enemies_x = [290, -10, 290, -10, 290, -10, 290, -10, 290, -10]; list_of_enemies_y = [70, 130, 180, 180, 70, -20, 180, -20, 70, 130]; list_of_food_x = [105, 105, 200, 200, 40, 10]; list_of_food_y = [180, 85, 130, 45, 20, 85]; amt_of_enemies_at_start = 1; extras_allowed_on_screen = 0; player_x_start = 20; player_y_start = 190; food_on_screen = 0; food_amt_in_stage = 2; amt_of_pots = 3; list_of_pots_x = [170, 2, 243]; list_of_pots_y = [32, 135, 196]; amt_of_extras_at_start = 0;
Instance of Symbol 45 MovieClip in Symbol 68 MovieClip Frame 18
onClipEvent (load) { _root.attachMovie("backdrop", "backdrop", 1); _root.backdrop.gotoAndStop("level17"); _parent.num_of_elevators = 2; _root.attachMovie("elevator", "elevator1", 7); _root.elevator1.idNum = 4; _root.elevator1.elev_num = 1; _root.elevator1.top_x = 0; _root.elevator1.top_y = 4; _root.elevator1.dist_from_y = 23; _root.elevator1.cargo_y = 130; _root.elevator1.bottom_y = 120; _root.attachMovie("elevator", "elevator2", 8); _root.elevator2.idNum = 5; _root.elevator2.elev_num = 2; _root.elevator2.top_x = 64; _root.elevator2.top_y = 52; _root.elevator2.dist_from_y = 78; _root.elevator2.cargo_y = 190; _root.elevator2.bottom_y = 180; }
Symbol 68 MovieClip Frame 19
amt_of_enemies_in_level = 5; amt_of_enemies_entered = 0; enemies_on_screen = 0; enemies_allowed_on_screen = 3; allow_hunters = true; start_with_food = true; list_of_enemies = [3, 5, 1, 5, 1, 1, 5, 5]; list_of_enemies_x = [290, -10, 290, -10, 290, -10, 290, -10]; list_of_enemies_y = [140, 10, 70, 180, 70, 10, 70, 180]; list_of_food_x = [197, 57, 8, 130, 267, 8]; list_of_food_y = [55, 55, 120, 180, 120, 5]; amt_of_enemies_at_start = 1; extras_allowed_on_screen = 0; player_x_start = 20; player_y_start = 160; food_on_screen = 0; food_amt_in_stage = 2; amt_of_pots = 0; list_of_pots_x = []; list_of_pots_y = []; amt_of_extras_in_level = 4; extras_allowed_on_screen = 1; extras_on_screen = 0; amt_of_extras_entered = 0; list_of_extras = [1, 1, 1, 1]; list_of_extras_x = [-10, 290, -10, 290]; list_of_extras_y = [45, 115, 45, 115]; list_of_extras_dir = [100, -100, 100, -100]; amt_of_extras_at_start = 0;
Instance of Symbol 48 MovieClip in Symbol 68 MovieClip Frame 19
onClipEvent (load) { _root.attachMovie("teleports", "teleports", 29999); _root.teleports.gotoAndStop("level18"); _root.attachMovie("warp", "warp", 16); _root.warp._x = -10; _root.warp._y = 190; _root.warp.tele_to_x = 280; _root.warp.tele_to_y = 77; _root.warp.dir = -100; _root.warp.switch_dir = false; _root.warp._visible = false; _root.attachMovie("warp", "warp2", 17); _root.warp2._x = 290; _root.warp2._y = 75; _root.warp2.tele_to_x = 15; _root.warp2.tele_to_y = 196; _root.warp2.dir = 100; _root.warp2.switch_dir = false; _root.warp2._visible = false; }
Symbol 68 MovieClip Frame 20
amt_of_enemies_in_level = 5; amt_of_enemies_entered = 0; enemies_on_screen = 0; enemies_allowed_on_screen = 2; allow_hunters = true; start_with_food = true; list_of_enemies = [9, 5, 8, 7, 8, 1, 8, 9]; list_of_enemies_x = [290, -10, 200, -10, 290, -10, 290, -10]; list_of_enemies_y = [180, 25, 110, 25, 180, 180, 180, 25]; list_of_food_x = [267, 267, 40, 200, 40, 8]; list_of_food_y = [155, 35, 110, 140, 10, 180]; amt_of_enemies_at_start = 3; extras_allowed_on_screen = 0; player_x_start = 20; player_y_start = 190; food_on_screen = 0; food_amt_in_stage = 2; amt_of_pots = 3; list_of_pots_x = [206, 109, 270]; list_of_pots_y = [32, 168, 196]; amt_of_extras_at_start = 0;
Instance of Symbol 51 MovieClip in Symbol 68 MovieClip Frame 20
onClipEvent (load) { }
Symbol 68 MovieClip Frame 21
amt_of_enemies_in_level = 6; amt_of_enemies_entered = 0; enemies_on_screen = 0; enemies_allowed_on_screen = 2; allow_hunters = true; start_with_food = true; list_of_enemies = [1, 2, 5, 3, 1, 5, 1, 5]; list_of_enemies_x = [290, -20, 290, -20, 290, 80, 290, -20]; list_of_enemies_y = [-10, 180, -10, 180, -10, 40, -10, -10]; list_of_food_x = [140, 40, 105, 217, 55, 217]; list_of_food_y = [180, 50, 20, 20, 180, 115]; amt_of_enemies_at_start = 2; player_x_start = 20; player_y_start = 190; food_on_screen = 0; food_amt_in_stage = 2; amt_of_pots = 2; list_of_pots_x = [200, 93]; list_of_pots_y = [196, 48]; amt_of_extras_in_level = 4; extras_allowed_on_screen = 1; extras_on_screen = 0; amt_of_extras_entered = 0; list_of_extras = [1, 1, 1, 1]; list_of_extras_x = [-10, 290, -10, 290]; list_of_extras_y = [30, 160, 30, 160]; list_of_extras_dir = [100, -100, 100, -100]; amt_of_extras_at_start = 0;
Instance of Symbol 54 MovieClip in Symbol 68 MovieClip Frame 21
onClipEvent (load) { _root.attachMovie("teleports", "teleports", 29999); _root.teleports.gotoAndStop("level20"); _root.attachMovie("warp", "warp", 16); _root.warp._x = 290; _root.warp._y = 190; _root.warp.tele_to_x = 15; _root.warp.tele_to_y = 122; _root.warp.dir = 100; _root.warp.switch_dir = false; _root.warp._visible = false; _root.attachMovie("warp", "warp2", 17); _root.warp2._x = -10; _root.warp2._y = 120; _root.warp2.tele_to_x = 280; _root.warp2.tele_to_y = 196; _root.warp2.dir = -100; _root.warp2.switch_dir = false; _root.warp2._visible = false; }
Symbol 68 MovieClip Frame 22
amt_of_enemies_in_level = 6; amt_of_enemies_entered = 0; enemies_on_screen = 0; enemies_allowed_on_screen = 3; allow_hunters = true; start_with_food = true; list_of_enemies = [1, 5, 8, 1, 9, 7, 1, 5]; list_of_enemies_x = [290, -10, 290, -10, 290, -10, 290, -10]; list_of_enemies_y = [130, 25, 25, 180, 25, 180, 130, 180]; list_of_food_x = [95, 269, 120, 41, 269, 41]; list_of_food_y = [80, 80, 140, 80, 20, 180]; amt_of_enemies_at_start = 2; extras_allowed_on_screen = 0; player_x_start = 20; player_y_start = 190; food_on_screen = 0; food_amt_in_stage = 2; amt_of_pots = 2; list_of_pots_x = [150, 275]; list_of_pots_y = [112, 144]; amt_of_extras_in_level = 4; extras_allowed_on_screen = 1; extras_on_screen = 0; amt_of_extras_entered = 0; list_of_extras = [3, 1, 1, 1, 1]; list_of_extras_x = [240, -10, 290, -10, 290]; list_of_extras_y = [200, 20, 80, 20, 80]; list_of_extras_dir = [100, 100, -100, 100, -100]; amt_of_extras_at_start = 1;
Instance of Symbol 57 MovieClip in Symbol 68 MovieClip Frame 22
onClipEvent (load) { _root.attachMovie("waterpool21", "waterpool", 14); }
Symbol 68 MovieClip Frame 23
amt_of_enemies_in_level = 6; amt_of_enemies_entered = 0; enemies_on_screen = 0; enemies_allowed_on_screen = 3; allow_hunters = true; start_with_food = true; list_of_enemies = [8, 8, 9, 7, 9, 8, 8, 9]; list_of_enemies_x = [290, -10, 290, -10, 290, -10, 290, -10]; list_of_enemies_y = [100, 60, 180, 180, 100, 60, 180, 180]; list_of_food_x = [30, 200, 235, 70, 8, 100]; list_of_food_y = [180, 180, 100, 33, 100, 180]; amt_of_enemies_at_start = 2; player_x_start = 20; player_y_start = 190; food_on_screen = 0; food_amt_in_stage = 2; amt_of_pots = 2; list_of_pots_x = [275, 36]; list_of_pots_y = [115, 147]; amt_of_extras_in_level = 4; extras_allowed_on_screen = 1; extras_on_screen = 0; amt_of_extras_entered = 0; list_of_extras = [1, 1, 1, 1]; list_of_extras_x = [-10, 290, -10, 290]; list_of_extras_y = [20, 50, 20, 50]; list_of_extras_dir = [100, -100, 100, -100]; amt_of_extras_at_start = 0;
Instance of Symbol 60 MovieClip in Symbol 68 MovieClip Frame 23
onClipEvent (load) { _root.attachMovie("bridge1", "bridge", 29999); _root.bridge._x = 32; _root.bridge._y = 64; }
Symbol 68 MovieClip Frame 24
amt_of_enemies_in_level = 6; amt_of_enemies_entered = 0; enemies_on_screen = 0; enemies_allowed_on_screen = 2; allow_hunters = true; start_with_food = true; list_of_enemies = [6, 5, 5, 2, 5, 7, 5, 5]; list_of_enemies_x = [215, 70, 290, -10, 290, -10, 290, -10]; list_of_enemies_y = [93, 40, 75, 170, 180, 70, 180, 180]; list_of_food_x = [67, 270, 215, 15, 150, 50]; list_of_food_y = [170, 170, 40, 40, 120, 125]; amt_of_enemies_at_start = 2; amt_of_extras_in_level = 5; extras_allowed_on_screen = 1; extras_on_screen = 0; amt_of_extras_entered = 0; player_x_start = 20; player_y_start = 170; food_on_screen = 0; food_amt_in_stage = 2; amt_of_pots = 3; list_of_pots_x = [88, 275, 22]; list_of_pots_y = [135, 55, 87]; list_of_extras = [2, 1, 1, 1, 1]; list_of_extras_x = [-100, -10, 290, -10, 290]; list_of_extras_y = [192, 35, 120, 35, 120]; list_of_extras_dir = [100, 100, -100, 100, -100];
Instance of Symbol 63 MovieClip in Symbol 68 MovieClip Frame 24
onClipEvent (load) { _root.attachMovie("waterfall23", "waterfall23", 2); _root.attachMovie("watersplash21", "watersplash21", 3); _root.watersplash21._y = _root.watersplash21._y + 5; _root.attachMovie("waterpool12", "waterpool", 14); }
Symbol 68 MovieClip Frame 25
amt_of_enemies_in_level = 6; amt_of_enemies_entered = 0; enemies_on_screen = 0; enemies_allowed_on_screen = 2; allow_hunters = true; start_with_food = true; list_of_enemies = [1, 5, 8, 1, 5, 8, 1, 5]; list_of_enemies_x = [290, 140, 290, -10, 290, -10, 290, -10]; list_of_enemies_y = [70, -10, 140, 70, 140, 70, 70, 70]; list_of_food_x = [35, 35, 238, 201, 267, 35]; list_of_food_y = [55, 110, 110, 40, 40, 190]; amt_of_enemies_at_start = 1; player_x_start = 20; player_y_start = 70; food_on_screen = 0; food_amt_in_stage = 2; amt_of_pots = 1; list_of_pots_x = [45]; list_of_pots_y = [86]; amt_of_extras_in_level = 2; extras_allowed_on_screen = 2; extras_on_screen = 0; amt_of_extras_entered = 0; list_of_extras = [2, 1]; list_of_extras_x = [-100, -10]; list_of_extras_y = [192, 70]; list_of_extras_dir = [100, 100];
Instance of Symbol 32 MovieClip in Symbol 68 MovieClip Frame 25
onClipEvent (load) { _root.attachMovie("waterpool12", "waterpool", 14); }
Symbol 68 MovieClip Frame 26
amt_of_enemies_in_level = 6; amt_of_enemies_entered = 0; enemies_on_screen = 0; enemies_allowed_on_screen = 3; allow_hunters = true; start_with_food = true; list_of_enemies = [3, 1, 5, 1, 8, 2, 9, 1]; list_of_enemies_x = [290, -10, 290, -10, 290, -10, 290, -10]; list_of_enemies_y = [180, 30, 120, 130, 180, 180, 100, 30]; list_of_food_x = [58, 58, 265, 220, 8, 8]; list_of_food_y = [100, 180, 180, 100, 100, 20]; amt_of_enemies_at_start = 1; extras_allowed_on_screen = 0; player_x_start = 20; player_y_start = 190; food_on_screen = 0; food_amt_in_stage = 2; amt_of_pots = 0; list_of_pots_x = []; list_of_pots_y = []; amt_of_extras_in_level = 4; extras_allowed_on_screen = 1; extras_on_screen = 0; amt_of_extras_entered = 0; list_of_extras = [1, 1, 1, 1]; list_of_extras_x = [-10, 290, -10, 290]; list_of_extras_y = [25, 100, 25, 100]; list_of_extras_dir = [100, -100, 100, -100]; amt_of_extras_at_start = 0;
Symbol 200 MovieClip [stage] Frame 1
function start_game() { _root.sb._visible = false; this.next_level = true; this.stage_cleared = false; _root.attachMovie("load_board", "lb", 30000); this.background.amt_of_enemies_defeated = 0; this.background.gotoAndStop("level" + this.level); this.branches.gotoAndStop("level" + this.level); this.ground.gotoAndStop("level" + this.level); this.spikes.gotoAndStop("level" + this.level); this.jump_l.gotoAndStop("level" + this.level); this.jump_r.gotoAndStop("level" + this.level); this.right_hang.gotoAndStop("level" + this.level); this.left_hang.gotoAndStop("level" + this.level); this.vines.gotoAndStop("level" + this.level); this.ladders.gotoAndStop("level" + this.level); this.pool.gotoAndStop("level" + this.level); this.dirt_piles.gotoAndStop("level" + this.level); this.logs.gotoAndStop("level" + this.level); this.food_loaded = false; this.last_stage_loaded = getTimer() / 1000; } function add_objects() { this.add_enemies(); this.add_food(); this.add_extras(); } function remove_traps() { i = 0; while (i < this.background.amt_of_enemies_in_level) { if (this.background.list_of_enemies[i] == 2) { j = 0; while (j < 2) { x = i * 1000; x = x + j; _root["trap" + x].removeMovieClip(); j++; } } i++; } } function remove_food() { _root.food1.removeMovieClip(); _root.food2.removeMovieClip(); _root.food3.removeMovieClip(); this.food_1_exists = false; this.food_2_exists = false; this.food_3_exists = false; this.background.food_on_screen = 0; } function remove_extras() { i = 0; while (i < this.background.amt_of_extras_in_level) { _root["extra" + i].removeMovieClip(); i++; } this.background.extras_on_screen = 0; this.background.amt_of_extras_entered = 0; } function remove_enemies() { i = 0; while (i < this.background.amt_of_enemies_in_level) { _root["enemy" + i].removeMovieClip(); i++; } this.background.amt_of_enemies_entered = 0; this.background.enemies_on_screen = 0; this.background.amt_of_enemies_defeated = 0; } function remove_level_objects() { if (this.level == 9) { _root.waterfall.removeMovieClip(); _root.watersplash.removeMovieClip(); _root.waterpool.removeMovieClip(); } else if (this.level == 11) { _root.backdrop.removeMovieClip(); _root.elevator1.removeMovieClip(); _root.weight4.removeMovieClip(); } else if (this.level == 12) { _root.waterpool.removeMovieClip(); } else if (this.level == 14) { _root.waterfall14.removeMovieClip(); _root.watersplash14.removeMovieClip(); _root.waterpool.removeMovieClip(); _root.bridge.removeMovieClip(); } else if (this.level == 16) { _root.log.removeMovieClip(); } else if (this.level == 17) { _root.backdrop.removeMovieClip(); _root.elevator1.removeMovieClip(); _root.weight4.removeMovieClip(); _root.elevator2.removeMovieClip(); _root.weight5.removeMovieClip(); } else if (this.level == 18) { _root.teleports.removeMovieClip(); _root.warp.removeMovieClip(); _root.warp2.removeMovieClip(); } else if (this.level == 20) { _root.teleports.removeMovieClip(); _root.warp.removeMovieClip(); _root.warp2.removeMovieClip(); } else if (this.level == 21) { _root.waterpool.removeMovieClip(); } else if (this.level == 22) { _root.bridge.removeMovieClip(); } else if (this.level == 23) { _root.waterfall23.removeMovieClip(); _root.watersplash21.removeMovieClip(); _root.waterpool.removeMovieClip(); } else if (this.level == 24) { _root.waterpool.removeMovieClip(); } } function add_enemies() { x = this.background.amt_of_enemies_entered; if ((this.background.amt_of_enemies_entered == 0) or (this.background.amt_of_enemies_entered < this.background.amt_of_enemies_at_start)) { _root.attach_enemy(this.background.amt_of_enemies_entered, this.background.list_of_enemies[x], this.background.list_of_enemies_x[x], this.background.list_of_enemies_y[x]); this.last_enemy_entered = getTimer() / 1000; this.background.amt_of_enemies_entered = this.background.amt_of_enemies_entered + 1; this.background.enemies_on_screen = this.background.enemies_on_screen + 1; } else if (((getTimer() / 1000) - this.last_enemy_entered) >= this.entrance_time) { if ((this.background.enemies_on_screen < this.background.enemies_allowed_on_screen) and (this.background.amt_of_enemies_entered < this.background.amt_of_enemies_in_level)) { _root.attach_enemy(this.background.amt_of_enemies_entered, this.background.list_of_enemies[x], this.background.list_of_enemies_x[x], this.background.list_of_enemies_y[x]); this.last_enemy_entered = getTimer() / 1000; this.background.amt_of_enemies_entered = this.background.amt_of_enemies_entered + 1; this.background.enemies_on_screen = this.background.enemies_on_screen + 1; } } } function add_extras() { x = this.background.amt_of_extras_entered; if ((this.background.amt_of_extras_entered == 0) and (this.background.amt_of_extras_entered < this.background.amt_of_extras_at_start)) { _root.attach_extra(this.background.amt_of_extras_entered, this.background.list_of_extras[x], this.background.list_of_extras_x[x], this.background.list_of_extras_y[x], this.background.list_of_extras_dir[x]); this.last_extra_entered = getTimer() / 1000; this.background.extras_on_screen = this.background.extras_on_screen + 1; this.background.amt_of_extras_entered = this.background.amt_of_extras_entered + 1; } if (((this.background.extras_allowed_on_screen != 0) and (this.background.amt_of_extras_entered < this.background.amt_of_extras_in_level)) and (this.background.extras_on_screen < this.background.extras_allowed_on_screen)) { if (this.background.extra_enter_delay < ((getTimer() / 1000) - this.last_extra_entered)) { _root.attach_extra(this.background.amt_of_extras_entered, this.background.list_of_extras[x], this.background.list_of_extras_x[x], this.background.list_of_extras_y[x], this.background.list_of_extras_dir[x]); this.last_extra_entered = getTimer() / 1000; this.background.extras_on_screen = this.background.extras_on_screen + 1; this.background.amt_of_extras_entered = this.background.amt_of_extras_entered + 1; } } } function clean_up(id, x, y, h, w, dir) { _root["enemy" + id].removeMovieClip(); rand = random(10); if (rand == 0) { _root.attachMovie("1up", "1up" + id, id + 50); if (dir == 100) { _root["1up" + id]._x = (x - w) + 8; } else { _root["1up" + id]._x = (x + w) - 8; } _root["1up" + id]._y = y - 5; _root["1up" + id].idNum = id; } } function add_pots() { i = 0; while (i < this.background.amt_of_pots) { _root.attachMovie("pots", "pot" + i, 30 + (i * 2)); _root["pot" + i]._x = this.background.list_of_pots_x[i]; _root["pot" + i]._y = this.background.list_of_pots_y[i]; _root["pot" + i].idNum = i * 2; i++; } } function remove_pots() { i = 0; while (i < (this.background.amt_of_pots * 2)) { _root["pot" + i].removeMovieClip(); _root["fish" + i].removeMovieClip(); _root["1up" + i].removeMovieClip(); i++; } } function place_food(x, y) { _root.attach_food(this.background.list_of_food_x[x], this.background.list_of_food_y[x], y); this.background.food_on_screen = this.background.food_on_screen + 1; this.last_food_eaten = getTimer() / 1000; } function add_food() { if (this.background.food_on_screen != this.background.food_amt_in_stage) { if (((getTimer() / 1000) - this.last_food_eaten) >= this.reappear_time) { x = random(6); if (this.last_food_location == x) { } else { this.last_food_location = x; if (!this.food_1_exists) { this.place_food(x, 201); this.food_1_exists = true; } else if (!this.food_2_exists) { this.place_food(x, 202); this.food_2_exists = true; } else if (!this.food_3_exists) { this.place_food(x, 203); this.food_3_exists = true; } } } } } function enemy_defeated() { this.background.enemies_on_screen = this.background.enemies_on_screen - 1; this.background.amt_of_enemies_defeated = this.background.amt_of_enemies_defeated + 1; if (this.background.amt_of_enemies_in_level == this.background.amt_of_enemies_defeated) { this.stage_cleared = true; this.elapsed_time = (getTimer() / 1000) - this.start_time; this.hrs = Math.floor(this.elapsed_time / 3600); this.remaining = elapsed_time - (this.hrs * 3600); this.mins = Math.floor(this.remaining / 60); this.remaining = elapsed_time - (this.mins * 60); this.secs = Math.floor(this.remaining); this.load_objects = false; this.last_stage_cleared = getTimer() / 1000; _root.sb._visible = false; _root.stage.background.food_exists = false; _root.attachMovie("cleared_board", "cb", 30000); _root.player_lives = _root.player.lives; _root.player_ammo = _root.player.amt_poop; _root.player.removeMovieClip(); this.remove_food(); this.remove_traps(); this.remove_extras(); this.remove_pots(); this.last_display = getTimer() / 1000; _root.cb.acc_total.stage_acc = 0; this.s_acc = int((_root.amt_ammo_hit / _root.amt_ammo_thrown) * 100); _root.total_amts_hit = _root.total_amts_hit + _root.amt_ammo_hit; _root.total_amts_thrown = _root.total_amts_thrown + _root.amt_ammo_thrown; _root.cb.o_acc_total.overall_acc = 0; this.o_acc = int((_root.total_amts_hit / _root.total_amts_thrown) * 100); _root.amt_ammo_hit = 0; _root.amt_ammo_thrown = 0; } } function game_over() { if (_root.player.lives == 0) { _root.sb._visible = false; _root.attachMovie("game_over_board", "gob", 30001); this.stop_enemies = true; } } function adjust_enter_time() { if ((5 < this.level) and (entrance_time != 3)) { this.entrance_time = 3; } if ((10 < this.level) and (entrance_time != 2)) { this.entrance_time = 2; } } function cleared_level() { if (((getTimer() / 1000) - this.last_display) >= this.display_delay) { if (!_root.cb.acc_total._visible) { _root.cb.cb_message._y = 94; this.focus_on1 = true; _root.cb.acc_total._visible = true; this.acc_calc_complete = false; } else if (!this.acc_calc_complete) { if (_root.cb.acc_total.stage_acc < this.s_acc) { _root.cb.acc_total.stage_acc = _root.cb.acc_total.stage_acc + 1; _root.cb.acc_total.display(); } else { this.acc_calc_complete = true; this.focus_on1 = false; this.last_stage_cleared = getTimer() / 1000; } } if ((!_root.cb.o_acc_total._visible) and this.acc_calc_complete) { _root.cb.o_acc_total._visible = true; } else if ((!this.o_acc_calc_complete) and _root.cb.o_acc_total._visible) { if (_root.cb.o_acc_total.overall_acc < this.o_acc) { _root.cb.o_acc_total.overall_acc = _root.cb.o_acc_total.overall_acc + 1; _root.cb.o_acc_total.display(); } else { this.o_acc_calc_complete = true; this.last_stage_cleared = getTimer() / 1000; } } if ((!_root.cb.time._visible) and this.o_acc_calc_complete) { _root.cb.time._visible = true; _root.cb.time.minutes = mins; _root.cb.time.seconds = secs; _root.cb.time.display(); this.last_display = getTimer() / 1000; this.last_stage_cleared = getTimer() / 1000; this.display_complete = true; } } if ((((getTimer() / 1000) - this.last_stage_cleared) >= this.stage_clear_delay) and this.display_complete) { this.display_complete = false; this.acc_calc_complete = false; this.o_acc_calc_complete = false; this.next_level = true; this.stage_cleared = false; _root.cb.removeMovieClip(); this.remove_level_objects(); this.level = this.level + 1; if (this.level == 26) { _root.beat_game(); } else { _root.attachMovie("load_board", "lb", 30000); this.background.amt_of_enemies_defeated = 0; this.background.gotoAndStop("level" + this.level); this.branches.gotoAndStop("level" + this.level); this.ground.gotoAndStop("level" + this.level); this.spikes.gotoAndStop("level" + this.level); this.jump_l.gotoAndStop("level" + this.level); this.jump_r.gotoAndStop("level" + this.level); this.right_hang.gotoAndStop("level" + this.level); this.left_hang.gotoAndStop("level" + this.level); this.vines.gotoAndStop("level" + this.level); this.ladders.gotoAndStop("level" + this.level); this.pool.gotoAndStop("level" + this.level); this.dirt_piles.gotoAndStop("level" + this.level); this.logs.gotoAndStop("level" + this.level); this.food_loaded = false; this.last_stage_loaded = getTimer() / 1000; } } } function player_continue() { _root.player_lives = _root.default_lives; _root.player_ammo = _root.default_ammo; this.display_complete = false; this.next_level = true; this.stage_cleared = false; this.remove_food(); _root.attachMovie("load_board", "lb", 30000); this.background.amt_of_enemies_defeated = 0; this.background.amt_of_extras_entered = 0; _root.amt_ammo_hit = 0; _root.amt_ammo_thrown = 0; this.background.gotoAndStop("level" + this.level); this.branches.gotoAndStop("level" + this.level); this.ground.gotoAndStop("level" + this.level); this.spikes.gotoAndStop("level" + this.level); this.jump_l.gotoAndStop("level" + this.level); this.jump_r.gotoAndStop("level" + this.level); this.right_hang.gotoAndStop("level" + this.level); this.left_hang.gotoAndStop("level" + this.level); this.vines.gotoAndStop("level" + this.level); this.ladders.gotoAndStop("level" + this.level); this.pool.gotoAndStop("level" + this.level); this.dirt_piles.gotoAndStop("level" + this.level); this.logs.gotoAndStop("level" + this.level); this.food_loaded = false; this.last_stage_loaded = getTimer() / 1000; this.stop_enemies = false; } function fill_level() { if (((getTimer() / 1000) - this.last_stage_loaded) >= this.stage_load_delay) { if ((7 < this.level) and (this.level < 13)) { this.entrance_time = 3; } else if (14 < this.level) { this.entrance_time = 2.5; } _root.lb.removeMovieClip(); _root.attachMovie("monkey", "player", 40); _root.player._x = this.background.player_x_start; _root.player._y = this.background.player_y_start; _root.sb._visible = true; this.add_pots(); this.load_objects = true; this.next_level = false; this.adjust_enter_time(); this.start_time = getTimer() / 1000; } } function set_level(isHero, yPos, i) { if ((-10 < yPos) and (50 >= yPos)) { if (isHero) { _root.player.level = 1; } else { _root["enemy" + i].level = 1; } } else if ((-51 < yPos) and (125 >= yPos)) { if (isHero) { _root.player.level = 2; } else { _root["enemy" + i].level = 2; } } else if ((-127 < yPos) and (190 >= yPos)) { if (isHero) { _root.player.level = 3; } else { _root["enemy" + i].level = 3; } } else if ((-192 < yPos) and (234 >= yPos)) { if (isHero) { _root.player.level = 4; } else { _root["enemy" + i].level = 4; } } else if (-235 < yPos) { if (isHero) { _root.player.level = 5; } else { _root["enemy" + i].level = 5; } } } level = 1; last_enemy_entered = 0; last_extra_entered = 0; last_food_eaten = 0; last_food_location = 10; food_1_exists = false; food_2_exists = false; food_3_exists = false; entrance_time = 4; reappear_time = 3; food_loaded = false; stage_clear_delay = 2; stage_cleared = false; next_level = false; load_delay = 2; load_begin = 0; stage_load_delay = 2; load_objects = false; bird_entered = false; calc_complete = false; s_acc = 0; o_acc = 0; focus_on1 = false; focus_on2 = false; display_complete = false; stop_enemies = false; display_delay = 1.5; last_display = 0; acc_calc_complete = false; o_acc_calc_complete = false; start_time = 0; elapsed_time = 0; hrs = 0; mins = 0; secs = 0; remaining = 0; this.start_game(); this.gotoAndStop("jungle");
Symbol 200 MovieClip [stage] Frame 2
this.ground._visible = false; this.branches._visible = false; this.vines._visible = false; this.jump_l._visible = false; this.jump_r._visible = false; this.right_hang._visible = false; this.left_hang._visible = false; this.ladders._visible = false; this.spikes._visible = false; this.pool._visible = false; this.dirt_piles._visible = false; this.logs._visible = false; this.background.gotoAndStop("level" + this.level); this.branches.gotoAndStop("level" + this.level); this.ground.gotoAndStop("level" + this.level); this.spikes.gotoAndStop("level" + this.level); this.jump_l.gotoAndStop("level" + this.level); this.jump_r.gotoAndStop("level" + this.level); this.right_hang.gotoAndStop("level" + this.level); this.left_hang.gotoAndStop("level" + this.level); this.vines.gotoAndStop("level" + this.level); this.ladders.gotoAndStop("level" + this.level); this.pool.gotoAndStop("level" + this.level); this.dirt_piles.gotoAndStop("level" + this.level); this.logs.gotoAndStop("level" + this.level);
Instance of Symbol 195 MovieClip in Symbol 200 MovieClip [stage] Frame 2
onClipEvent (enterFrame) { if (_parent.stage_cleared) { _parent.cleared_level(); } else if (_parent.next_level) { _parent.fill_level(); } else if ((_parent.load_objects or (_parent.level == 1)) and (!_parent.stop_enemies)) { _parent.add_objects(); } }
Symbol 254 MovieClip Frame 1
_parent.not_vunerable = true;
Symbol 254 MovieClip Frame 277
_parent.not_vunerable = false; _parent.gotoAndStop("run");
Symbol 280 MovieClip Frame 1
_parent.not_vunerable = true; _parent.hit_time = getTimer() / 1000;
Symbol 280 MovieClip Frame 60
_parent.hit_complete = true;
Symbol 296 MovieClip Frame 15
_parent.gotoAndStop("sleep");
Symbol 308 MovieClip Frame 1
_parent.dying = true; _root.attach_points(_parent.idNum, 150, _parent._x, _parent._y);
Symbol 308 MovieClip Frame 85
_root.stage.enemy_defeated(); _parent.death_complete = true;
Symbol 310 MovieClip [leopard_enemy] Frame 1
function waiting_to_wake_up() { if ((((this._y + 10) >= _root.player._y) and (_root.player._y >= (this._y - 10))) and (!_root.player.death_animation)) { if ((((this._x - 100) < _root.player._x) and (_root.player._x < (this._x + 100))) or _root.player.running_mode) { this.gotoAndStop("run"); this.monkey_on_level = true; } } } function run() { if ((this._xscale == -100) and (!_root.stage.branches.hitTest(this._x - 40, this._y - 10, true))) { this._x = this._x - this.runSpeed; if (this._x < 2) { this._x = 288; } } else if ((this._xscale == 100) and (!_root.stage.branches.hitTest(this._x + 40, this._y - 10, true))) { this._x = this._x + this.runSpeed; if (288 < this._x) { this._x = 2; } } else { this.turn(); } } function walk() { if ((this._xscale == -100) and (!_root.stage.branches.hitTest(this._x - 40, this._y - 10, true))) { this._x = this._x - this.walkSpeed; if (this._x < 2) { this._x = 288; } } else if ((this._xscale == 100) and (!_root.stage.branches.hitTest(this._x + 40, this._y - 10, true))) { this._x = this._x + this.walkSpeed; if (288 < this._x) { this._x = 2; } } else { this.turn(); } if (((getTimer() / 1000) - this.started_walking) >= this.fall_asleep_in) { this.gotoAndStop("go_to_sleep"); this.sleep_timer_set = false; } } function look_for_monkey() { if ((_root.player._y < (this._y - 11)) or ((this._y + 11) < _root.player._y)) { this.monkey_on_level = false; if (!this.timer_set) { this.monkey_last_seen = getTimer() / 1000; this.timer_set = true; } else if (((getTimer() / 1000) - this.monkey_last_seen) >= this.search_time) { this.gotoAndStop("walk"); this.timer_set = false; if (!this.sleep_timer_set) { this.started_walking = getTimer() / 1000; this.sleep_timer_set = true; } } } else { this.monkey_on_level = true; this.timer_set = false; } } function stay_alert() { if ((((this._y + 10) >= _root.player._y) and (_root.player._y >= (this._y - 10))) and _root.player.on_ground) { if (((_root._x < this._x) and (this._xscale == 100)) or ((this._x < _root._x) and (this._xscale == -100))) { this.gotoAndStop("run"); this.sleep_timer_set = false; } } } function waiting_to_attack() { if ((((((this._y + 10) >= _root.player._y) and (_root.player._y >= (this._y - 10))) and (!_root.player.death_animation)) and _root.player.on_ground) and (!_root.player.not_vunerable)) { if (this.hitTest(_root.player._x, _root.player._y, true)) { if (this._xscale != _root.player._xscale) { this.gotoAndStop("maul"); _root.player.gotoAndStop("mauled_up"); if (_root.player._xscale == 100) { _root.player._xscale = -100; _root.player._x = this._x - 16; _root.player._y = this._y - 7; } else { _root.player._xscale = 100; _root.player._x = this._x + 16; _root.player._y = this._y - 7; } } else { this.gotoAndStop("maul"); _root.player.gotoAndStop("mauled_down"); if (_root.player._xscale == 100) { _root.player._x = this._x + 16; _root.player._y = this._y - 7; } else { _root.player._x = this._x - 16; _root.player._y = this._y - 7; } } } } } function waiting_to_turn() { if (this._xscale == 100) { if ((!_root.stage.branches.hitTest(this._x + 25, this._y + 10, true)) and (!_root.stage.ground.hitTest(this._x + 25, this._y + 10, true))) { this._xscale = -100; this._x = this._x + 20; } } else if ((!_root.stage.branches.hitTest(this._x - 25, this._y + 10, true)) and (!_root.stage.ground.hitTest(this._x - 25, this._y + 10, true))) { this._xscale = 100; this._x = this._x - 20; } } function turn() { if (this._xscale == 100) { this._xscale = -100; this._x = this._x + 20; } else { this._xscale = 100; this._x = this._x - 20; } } function been_hit(dir) { if (this.hits_taken < this.amt_of_hits) { this.gotoAndStop("hit"); this.hits_taken = this.hits_taken + 1; _root.amt_ammo_hit = _root.amt_ammo_hit + 1; } else { _root.amt_ammo_hit = _root.amt_ammo_hit + 1; this.gotoAndStop("death"); } } function is_hit_complete() { if (this.hit_complete) { this.hit_complete = false; this.gotoAndStop("run"); } } function waiting_to_die() { if (this.death_complete) { _root.score = _root.score + 150; _root.sb.game_score = _root.score; _root.sb.update_score(); _root.stage.clean_up(this.idNum, this._x, this._y, this._height / 2, this._width / 2, this._xscale); } } function flash() { if (this.not_vunerable) { if (this.non_vulnerable_time >= ((getTimer() / 1000) - this.hit_time)) { if (((getTimer() / 1000) - this.last_flash) >= this.flash_duration) { if (this._visible) { this._visible = false; } else { this._visible = true; } this.last_flash = getTimer() / 1000; } } else { this.not_vunerable = false; this._visible = true; } } } start_x = this._x; start_xscale = this._xscale; enemyType = 0; runSpeed = 3; walkSpeed = 0.5; hit_complete = false; monkey_last_seen = 0; search_time = 1; monkey_on_level = false; timer_set = false; amt_of_hits = 1; hits_taken = 0; death_complete = false; not_vunerable = false; dying = false; non_vulnerable_time = 3; hit_time = 0; flash_duration = 0.075; last_flash = 0; fall_asleep_in = 2; sleep_timer_set = false; on_ground = true; this.gotoAndStop("sleep");
Instance of Symbol 205 MovieClip in Symbol 310 MovieClip [leopard_enemy] Frame 2
onClipEvent (enterFrame) { _parent.waiting_to_wake_up(); _parent.flash(); }
Instance of Symbol 217 MovieClip in Symbol 310 MovieClip [leopard_enemy] Frame 3
onClipEvent (enterFrame) { _parent.run(); _parent.look_for_monkey(); _parent.waiting_to_attack(); _parent.waiting_to_turn(); _parent.flash(); }
Instance of Symbol 255 MovieClip in Symbol 310 MovieClip [leopard_enemy] Frame 4
onClipEvent (load) { _parent._visible = true; } onClipEvent (enterFrame) { }
Instance of Symbol 281 MovieClip in Symbol 310 MovieClip [leopard_enemy] Frame 5
onClipEvent (enterFrame) { _parent.is_hit_complete(); }
Instance of Symbol 289 MovieClip in Symbol 310 MovieClip [leopard_enemy] Frame 6
onClipEvent (enterFrame) { _parent.walk(); _parent.waiting_to_turn(); _parent.stay_alert(); _parent.flash(); }
Instance of Symbol 297 MovieClip in Symbol 310 MovieClip [leopard_enemy] Frame 7
onClipEvent (enterFrame) { _parent.flash(); }
Instance of Symbol 309 MovieClip in Symbol 310 MovieClip [leopard_enemy] Frame 8
onClipEvent (load) { _parent.not_vunerable = false; _parent._visible = true; } onClipEvent (enterFrame) { _parent.waiting_to_die(); }
Symbol 359 MovieClip Frame 1
_parent.not_vunerable = true; _parent.hit_time = getTimer() / 1000;
Symbol 359 MovieClip Frame 100
_parent.hit_complete = true;
Symbol 371 MovieClip Frame 1
_parent.not_vunerable = true; _parent.hit_time = getTimer() / 1000;
Symbol 371 MovieClip Frame 104
_parent.hit_complete = true; _parent.turn();
Symbol 404 MovieClip Frame 1
_parent.not_vunerable = true;
Symbol 404 MovieClip Frame 126
_parent.not_vunerable = false; _parent.animation_complete = true;
Symbol 456 MovieClip Frame 1
_parent.not_vunerable = true;
Symbol 456 MovieClip Frame 198
_parent.not_vunerable = false; _parent.animation_complete = true;
Symbol 465 MovieClip Frame 1
_parent.dying = true; _root.attach_points(_parent.idNum, 300, _parent._x, _parent._y);
Symbol 465 MovieClip Frame 78
_parent.death_complete = true; _root.stage.enemy_defeated();
Symbol 475 MovieClip Frame 1
_parent.dying = true; _root.attach_points(_parent.idNum, 300, _parent._x, _parent._y);
Symbol 475 MovieClip Frame 78
_parent.death_complete = true; _root.stage.enemy_defeated();
Symbol 476 MovieClip Frame 49
_parent.turn(); _parent.gotoAndStop("walk");
Symbol 478 MovieClip [enemy_grla] Frame 1
function pick_a_direction(x) { if ((x % 2) == 0) { if (this._xscale == 100) { this._xscale = -100; this._x = this._x - 16; } else { this._xscale = 100; this._x = this._x + 16; } } } function wait_for_action() { if ((((getTimer() / 1000) - this.begin_idle) >= this.idle_time) or (this.begin_idle == 0)) { this.begin_idle = getTimer() / 1000; this.choose_action(); } } function choose_action() { if (this._y < _root.player._y) { this.gotoAndStop("run"); this.was_running = true; } else { this.gotoAndStop("walk"); this.was_running = false; } } function find_ground(dist) { this.no_ground = true; this.no_spikes = true; j = 0; if (this._xscale == 100) { j = j + dist; } else { j = j - dist; } i = this._y; while (i < 230) { if (_root.stage.ground.hitTest(this.j, i, true)) { this.no_ground = false; if (_root.stage.spikes.hitTest(this.j, i - 10, true)) { this.no_spikes = false; } return; } i++; } } function waiting_to_fall() { if (!_root.stage.ground.hitTest(this._x, this._y + this.y_adjuster, true)) { this.find_ground(this.runSpeed); if (((this._xscale == 100) and _root.stage.ground.hitTest(this._x - this.runSpeed, this._y + this.y_adjuster, true)) and (this.no_ground or (!this.no_spikes))) { this.turn(); } else if (((this._xscale == -100) and _root.stage.ground.hitTest(this._x + this.runSpeed, this._y + this.y_adjuster, true)) and (this.no_ground or (!this.no_spikes))) { this.turn(); } else { this.find_ground(0); if (this.no_ground or (!this.no_spikes)) { this.turn(); } else { this.gotoAndStop("fall_down"); } } } } function fall_down() { if (!fall_loaded) { this.curr_jump_height = 0; this.fall_loaded = true; } if (this.curr_jump_height < this.fallSpeed) { this.curr_jump_height = this.curr_jump_height + this.jumpSpeed; } this.fall(this.curr_jump_height); } function fall(valueY) { if ((!_root.stage.ground.hitTest(this._x, this._y + this.y_adjuster, true)) and (!_root.stage.branches.hitTest(this._x, this._y + this.y_adjuster, true))) { this._y = this._y + valueY; if (500 < this._y) { this.fall_die = true; this.death_complete = true; this.waiting_to_die(); } this.move_in_air(); } else { i = this.fallSpeed; while (i >= 1) { if (_root.stage.ground.hitTest(this._x, (this._y - i) + this.y_adjuster, true) or _root.stage.branches.hitTest(this._x, (this._y - i) + this.y_adjuster, true)) { this._y = this._y - i; break; } i--; } if (!this.dying) { this.on_ground = true; if (this.was_running) { this.gotoAndStop("run"); } else { this.gotoAndStop("walk"); } } this.fall_loaded = false; } } function move_in_air() { if (this._xscale == 100) { this._x = this._x + this.walkSpeed; } else { this._x = this._x - this.walkSpeed; } } function walk() { if (((this._xscale == -100) and (!_root.stage.logs.hitTest(this._x - this.walkSpeed, this._y, true))) and (!_root.stage.dirt_piles.hitTest(this._x - this.walkSpeed, this._y, true))) { this._x = this._x - this.walkSpeed; if (this._x < 2) { if (_root.stage.ground.hitTest(288, this._y + this.y_adjuster, true)) { this._x = 288; } else { this.turn(); } } } else if (((this._xscale == 100) and (!_root.stage.logs.hitTest(this._x + this.walkSpeed, this._y, true))) and (!_root.stage.dirt_piles.hitTest(this._x + this.walkSpeed, this._y, true))) { this._x = this._x + this.walkSpeed; if (288 < this._x) { if (_root.stage.ground.hitTest(2, this._y + this.y_adjuster, true)) { this._x = 2; } else { this.turn(); } } } else { this.turn(); } } function run() { if (((this._xscale == -100) and (!_root.stage.logs.hitTest(this._x - this.runSpeed, this._y, true))) and (!_root.stage.dirt_piles.hitTest(this._x - this.runSpeed, this._y, true))) { this._x = this._x - this.runSpeed; if (this._x < 2) { if (_root.stage.ground.hitTest(288, this._y + this.y_adjuster, true)) { this._x = 288; } else { this.turn(); } } } else if (((this._xscale == 100) and (!_root.stage.logs.hitTest(this._x + this.runSpeed, this._y, true))) and (!_root.stage.dirt_piles.hitTest(this._x + this.runSpeed, this._y, true))) { this._x = this._x + this.runSpeed; if (288 < this._x) { if (_root.stage.ground.hitTest(2, this._y + this.y_adjuster, true)) { this._x = 2; } else { this.turn(); } } } else if (((getTimer() / 1000) - this.last_roar) >= this.roar_duration) { this.gotoAndStop("beat_chest"); this.last_roar = getTimer() / 1000; } else { this.turn(); } } function been_hit(dir) { if (((dir == -100) and (this._xscale == 100)) or ((dir == 100) and (this._xscale == -100))) { if (this.hit_amt < this.max_hit_amt) { this.gotoAndStop("hit_front"); this.hit_amt = this.hit_amt + 1; _root.amt_ammo_hit = _root.amt_ammo_hit + 1; } else { _root.amt_ammo_hit = _root.amt_ammo_hit + 1; this.gotoAndStop("fall_back"); } } else if (this.hit_amt < this.max_hit_amt) { _root.amt_ammo_hit = _root.amt_ammo_hit + 1; this.gotoAndStop("hit_back"); this.hit_amt = this.hit_amt + 1; } else { _root.amt_ammo_hit = _root.amt_ammo_hit + 1; this.gotoAndStop("fall_forward"); } } function is_hit_complete() { if (this.hit_complete) { this.hit_complete = false; this.gotoAndStop("run"); } } function is_animation_complete() { if (this.animation_complete) { this.animation_complete = false; this.gotoAndStop("run"); } } function wait_to_attack() { if (_root.player._y >= this._y) { if ((_root.player.hitTest(this._x, this._y, true) and (!_root.player.death_animation)) and (!_root.player.not_vunerable)) { if (_root.player._xscale == this._xscale) { this.gotoAndStop("rip_head_off"); if (this._xscale == 100) { _root.player._x = this._x + 14; _root.player._y = this._y + 4; } else { _root.player._x = this._x - 14; _root.player._y = this._y + 4; _root.player._xscale == -100; } _root.player.rip_off_head(); } else { this.gotoAndStop("rip_arms_off"); if (this._xscale == 100) { _root.player._x = this._x + 14; _root.player._y = this._y + 4; _root.player._xscale = 100; } else { _root.player._x = this._x - 14; _root.player._y = this._y + 4; _root.player._xscale = -100; } _root.player.rip_off_arms(); } } } } function flash() { if (this.not_vunerable) { if (this.non_vulnerable_time >= ((getTimer() / 1000) - this.hit_time)) { if (((getTimer() / 1000) - this.last_flash) >= this.flash_duration) { if (this._visible) { this._visible = false; } else { this._visible = true; } this.last_flash = getTimer() / 1000; } } else { this.not_vunerable = false; this._visible = true; } } } function waiting_to_die() { if (this.death_complete) { if (!this.fall_die) { _root.score = _root.score + 300; _root.sb.update_score(); } _root.stage.clean_up(this.idNum, this._x, this._y, this._height / 2, this._width / 2, this._xscale); } } function turn() { if (this._xscale == 100) { this._xscale = -100; this._x = this._x - 16; } else { this._xscale = 100; this._x = this._x + 16; } } runSpeed = 2.25; fallSpeed = 6; jumpSpeed = 2; enemyType = 0; curr_jump_height = 0; fall_loaded = false; dying = false; y_adjuster = 20; walkSpeed = 0.25; idle_time = 2; begin_idle = 0; hit_complete = false; animation_complete = false; hit_amt = 0; max_hit_amt = 2; death_complete = false; not_vunerable = false; non_vulnerable_time = 4; hit_time = 0; flash_duration = 0.075; last_flash = 0; roar_duration = 5; last_roar = 0; no_ground = false; no_spikes = false; was_running = false; on_ground = false; fall_die = false; this.pick_a_direction(this.idNum); this.gotoAndStop("fall_down");
Instance of Symbol 313 MovieClip in Symbol 478 MovieClip [enemy_grla] Frame 2
onClipEvent (enterFrame) { _parent.wait_for_action(); _parent.wait_to_attack(); _parent.flash(); }
Instance of Symbol 319 MovieClip in Symbol 478 MovieClip [enemy_grla] Frame 3
onClipEvent (enterFrame) { _parent.walk(); _parent.waiting_to_fall(); _parent.wait_for_action(); _parent.wait_to_attack(); _parent.flash(); }
Instance of Symbol 322 MovieClip in Symbol 478 MovieClip [enemy_grla] Frame 4
onClipEvent (enterFrame) { _parent.fall_down(); _parent.flash(); }
Instance of Symbol 334 MovieClip in Symbol 478 MovieClip [enemy_grla] Frame 5
onClipEvent (enterFrame) { _parent.run(); _parent.waiting_to_fall(); _parent.wait_for_action(); _parent.wait_to_attack(); _parent.flash(); }
Instance of Symbol 360 MovieClip in Symbol 478 MovieClip [enemy_grla] Frame 6
onClipEvent (enterFrame) { _parent.is_hit_complete(); }
Instance of Symbol 405 MovieClip in Symbol 478 MovieClip [enemy_grla] Frame 8
onClipEvent (load) { _parent._visible = true; } onClipEvent (enterFrame) { _parent.is_animation_complete(); }
Instance of Symbol 466 MovieClip in Symbol 478 MovieClip [enemy_grla] Frame 10
onClipEvent (load) { _parent.not_vunerable = false; _parent._visible = true; } onClipEvent (enterFrame) { _parent.waiting_to_die(); }
Instance of Symbol 477 MovieClip in Symbol 478 MovieClip [enemy_grla] Frame 12
onClipEvent (enterFrame) { _parent.flash(); }
Symbol 508 MovieClip Frame 1
_parent.throwComplete = false;
Symbol 508 MovieClip Frame 18
_parent.amtThrown = _parent.amtThrown + 1; _root.attach_weapon(_parent.idNum + 4, _parent.amtThrown, _parent._xscale, false, 0, _parent._x, _parent._y);
Symbol 508 MovieClip Frame 27
_parent.throwComplete = true;
Symbol 518 MovieClip Frame 1
_parent.throwComplete = false;
Symbol 518 MovieClip Frame 10
if (_root.game_paused) { stop(); }
Symbol 518 MovieClip Frame 17
if (_root.game_paused) { stop(); }
Symbol 518 MovieClip Frame 18
_parent.amtThrown = _parent.amtThrown + 1; _root.amt_ammo_thrown = _root.amt_ammo_thrown + 1; _root.attach_weapon(_parent.idNum, _parent.amtThrown, _parent._xscale, true, 0, _parent._x, _parent._y, 1);
Symbol 518 MovieClip Frame 22
if (_root.game_paused) { stop(); }
Symbol 518 MovieClip Frame 27
if (_root.game_paused) { stop(); } _parent.throwComplete = true; _parent.amt_poop = _parent.amt_poop - 1; _root.sb.poop_meter._width = _parent.amt_poop * 1.5;
Symbol 528 MovieClip Frame 1
_parent.throwComplete = false;
Symbol 528 MovieClip Frame 10
if (_root.game_paused) { stop(); }
Symbol 528 MovieClip Frame 17
if (_root.game_paused) { stop(); }
Symbol 528 MovieClip Frame 18
_parent.amtThrown = _parent.amtThrown + 1; _root.amt_ammo_thrown = _root.amt_ammo_thrown + 1; _root.attach_weapon(_parent.idNum, _parent.amtThrown, _parent._xscale, false, 2, _parent._x, _parent._y, 1);
Symbol 528 MovieClip Frame 22
if (_root.game_paused) { stop(); }
Symbol 528 MovieClip Frame 27
if (_root.game_paused) { stop(); } _parent.ThrowComplete = true; _parent.amt_poop = _parent.amt_poop - 1; _root.sb.poop_meter._width = _parent.amt_poop * 1.5;
Symbol 544 MovieClip Frame 1
_parent.dying = true; _root.attach_points(_parent.idNum, 250, _parent._x, _parent._y);
Symbol 544 MovieClip Frame 94
_parent.dying = false; _root.stage.enemy_defeated();
Symbol 560 MovieClip Frame 1
_parent.dying = true; _root.attach_points(_parent.idNum, 250, _parent._x, _parent._y);
Symbol 560 MovieClip Frame 88
_parent.dying = false; _root.stage.enemy_defeated();
Symbol 579 MovieClip Frame 1
_parent.not_vunerable = true; _parent.hit_time = getTimer() / 1000;
Symbol 579 MovieClip Frame 70
_parent.hit_over = true;
Symbol 587 MovieClip Frame 1
_parent.not_vunerable = true; _parent.hit_time = getTimer() / 1000;
Symbol 587 MovieClip Frame 70
_parent.hit_over = true; _parent.turn();
Symbol 604 MovieClip Frame 6
_parent.amtThrown = _parent.amtThrown + 1; _root.attach_weapon(_parent.idNum + 4, _parent.amtThrown, _parent._xscale, false, 0, _parent._x, _parent._y, 2);
Symbol 604 MovieClip Frame 10
_parent.shotComplete = true;
Symbol 615 MovieClip [gunner_enemy] Frame 1
function pick_a_direction(x) { if ((x % 2) == 0) { if (this._xscale == 100) { this._xscale = -100; this._x = this._x - 16; } else { this._xscale = 100; this._x = this._x + 16; } } } function wait_for_action() { if ((((getTimer() / 1000) - this.begin_idle) >= this.idle_time) or (this.begin_idle == 0)) { this.choose_action(); } else if (!this.was_idling) { this.was_idling = true; } } function choose_action() { if ((this._y < (_root.player._y + 20)) and (_root.player._y < this._y)) { this.gotoAndStop("walk_w_gun"); } else { this.gotoAndStop("walk"); } } function move_in_air() { if (this.is_left_jump) { this._x = this._x - this.jumpMoveSpeed; } else { this._x = this._x + this.jumpMoveSpeed; } } function fall_down() { if (!fall_loaded) { this.curr_jump_height = 0; this.fall_loaded = true; } if (this.curr_jump_height < this.fallSpeed) { this.curr_jump_height = this.curr_jump_height + this.jumpSpeed; } this.fall(this.curr_jump_height); } function fall(valueY) { if ((!_root.stage.ground.hitTest(this._x, this._y + 15, true)) and (!_root.stage.branches.hitTest(this._x, this._y + 15, true))) { this._y = this._y + valueY; if (500 < this._y) { this.fall_die = true; this.dying = false; this.waiting_to_die(); } } else { i = this.fallSpeed; while (i >= 1) { if (_root.stage.ground.hitTest(this._x, (this._y - i) + 15, true) or _root.stage.branches.hitTest(this._x, (this._y - i) + 15, true)) { this._y = this._y - i; break; } i--; } _root.stage.set_level(false, this._y, this.idNum); this.running_mode = false; this.idle_mode = false; if (!this.dying) { this.on_ground = true; this.gotoAndStop("stand"); } if (this.on_ladder_hit) { if (this.ladder_fall_back) { this.gotoAndStop("hit_forward"); } else { this.gotoAndStop("hit_back"); } this.on_ladder_hit = false; } this.jump_loaded = false; this.fall_loaded = false; if (!this.throwComplete) { this.throwComplete = true; } } } function turn() { if (this._xscale == 100) { this._xscale = -100; this._x = this._x - 10; } else { this._xscale = 100; this._x = this._x + 10; } } function walk() { if (((this._xscale == -100) and (!_root.stage.branches.hitTest(this._x - 4, this._y - 10, true))) and (!_root.stage.logs.hitTest(this._x - 4, this._y - 10, true))) { this._x = this._x - this.walkSpeed; if (this._x < 2) { if ((!_root.stage.branches.hitTest(288, this._y - 10, true)) and (!_root.stage.logs.hitTest(288, this._y - 10, true))) { this._x = 288; } else { this.turn(); } } } else if (((this._xscale == 100) and (!_root.stage.branches.hitTest(this._x + 4, this._y - 10, true))) and (!_root.stage.logs.hitTest(this._x + 4, this._y - 10, true))) { this._x = this._x + this.walkSpeed; if (288 < this._x) { if ((!_root.stage.branches.hitTest(2, this._y - 10, true)) and (!_root.stage.logs.hitTest(2, this._y - 10, true))) { this._x = 2; } else { this.turn(); } } } else { this.turn(); } this.look_for_monkey(); } function gun_walk() { if (((this._xscale == -100) and (!_root.stage.branches.hitTest(this._x - 4, this._y - 10, true))) and (!_root.stage.logs.hitTest(this._x - 4, this._y - 10, true))) { this._x = this._x - this.gun_walkSpeed; if (this._x < 2) { if ((!_root.stage.branches.hitTest(288, this._y - 10, true)) and (!_root.stage.logs.hitTest(288, this._y - 10, true))) { this._x = 288; } else { this.turn(); } } } else if (((this._xscale == 100) and (!_root.stage.branches.hitTest(this._x + 4, this._y - 10, true))) and (!_root.stage.logs.hitTest(this._x + 4, this._y - 10, true))) { this._x = this._x + this.gun_walkSpeed; if (288 < this._x) { if ((!_root.stage.branches.hitTest(2, this._y - 10, true)) and (!_root.stage.logs.hitTest(2, this._y - 10, true))) { this._x = 2; } else { this.turn(); } } } else { this.turn(); } } function run() { if (((this._xscale == -100) and (!_root.stage.branches.hitTest(this._x - 4, this._y - 10, true))) and (!_root.stage.logs.hitTest(this._x - 4, this._y - 10, true))) { this._x = this._x - this.runSpeed; if (this._x < 2) { if ((!_root.stage.branches.hitTest(288, this._y - 10, true)) and (!_root.stage.logs.hitTest(288, this._y - 10, true))) { this._x = 288; } else { this.turn(); } } } else if (((this._xscale == 100) and (!_root.stage.branches.hitTest(this._x + 4, this._y - 10, true))) and (!_root.stage.logs.hitTest(this._x + 4, this._y - 10, true))) { this._x = this._x + this.runSpeed; if (288 < this._x) { if ((!_root.stage.branches.hitTest(2, this._y - 10, true)) and (!_root.stage.logs.hitTest(2, this._y - 10, true))) { this._x = 2; } else { this.turn(); } } } else { this.turn(); } } function collide() { i = 0; while (i < _root.stage.amt_of_enemies_in_level) { if (_root["enemy" + i].hitTest(this._x, this._y, true) and (i != this.idNum)) { if (((this._xscale == 100) and (_root["enemy" + i]._xscale == -100)) or ((this._xscale == -100) and (_root["enemy" + i]._xscale == 100))) { if (!_root["enemy" + i].jump_loaded) { this.turn(); _root["enemy" + i].turn(); } } } i++; } } function waiting_to_fall() { if ((!_root.stage.ground.hitTest(this._x, this._y + 16, true)) and (!_root.stage.branches.hitTest(this._x, this._y + 16, true))) { this.gotoAndStop("fall_down"); } } function waiting_to_turn() { if ((!_root.stage.ground.hitTest(this._x, this._y + 16, true)) and (!_root.stage.branches.hitTest(this._x, this._y + 16, true))) { this.turn(); } } function waiting_to_die() { if (!this.dying) { if (!this.fall_die) { _root.score = _root.score + 250; _root.sb.update_score(); } _root.stage.clean_up(this.idNum, this._x, this._y, this._height / 2, this._width / 2, this._xscale); } } function take_fall() { if (this.ready_to_fall) { this.attempt_hang = false; this.ready_to_fall = false; this.on_ground = false; this.gotoAndStop("fall_down"); } } function waiting_to_normal_throw() { if (this.normal_throw) { if (((getTimer() / 1000) - this.last_throw) >= this.delay_throw) { if (((this._xscale == 100) and (this._x < _root.player._x)) or ((this._xscale == -100) and (_root.player._x < this._x))) { x = random(2); if (x == 0) { this.gotoAndStop("normal_throw"); } } this.last_throw = getTimer() / 1000; } } } function if_throw_ended() { if (this.throwComplete) { this.gotoAndStop("stand"); } } function adjust_climb_pos() { if (this._xscale == -100) { this.climb_pos = 7; } else { this.climb_pos = -4; } } function waiting_to_climb() { this.adjust_climb_pos(); if (_root.stage.ladders.hitTest(this._x + this.climb_pos, this._y, true)) { if ((((getTimer() / 1000) - this.last_climb_time) >= this.climb_delay) or (this.last_climb_time == 0)) { if ((_root.player._y + 10) < this._y) { this.climb_up = true; this.attempt_climb = true; this.on_ladder = true; this.gotoAndStop("climb"); } } } } function waiting_to_climb_down() { this.adjust_climb_pos(); if (_root.stage.ladders.hitTest(this._x + this.climb_pos, this._y + 20, true)) { if ((((getTimer() / 1000) - this.last_climb_time) >= this.climb_delay) or (this.last_climb_time == 0)) { if ((this._y < (_root.player._y - 10)) or ((_root.player._y + 10) < this._y)) { this.climb_up = false; this.no_other_ladders_exist = false; this.on_ladder = true; this._y = this._y + 2; this.gotoAndStop("climb"); } } } } function climb() { if (this.climb_up) { if (_root.stage.ladders.hitTest(this._x, this._y + 10, true)) { this._y = this._y - this.climbSpeed; this.gotoAndStop("climb"); } else { this.attempt_climb = false; this.last_climb_time = getTimer() / 1000; this.gotoAndStop("fall_down"); } } else if (_root.stage.ladders.hitTest(this._x, this._y + 20, true)) { this._y = this._y + this.climbSpeed; this.gotoAndStop("climb"); } else { this.attempt_climb = false; this.last_climb_time = getTimer() / 1000; this.on_ladder = false; this.gotoAndStop("fall_down"); } } function been_hit(dir) { if (((dir == -100) and (this._xscale == 100)) or ((dir == 100) and (this._xscale == -100))) { if (this.hit_cnt < this.max_hits) { this.hit_cnt = this.hit_cnt + 1; _root.amt_ammo_hit = _root.amt_ammo_hit + 1; if (!this.on_ladder) { this.gotoAndStop("hit_forward"); } else { this.gotoAndStop("ladder_hit_back"); this.ladder_fall_back = true; this.on_ladder_hit = true; } } else { _root.amt_ammo_hit = _root.amt_ammo_hit + 1; this.gotoAndStop("fall_back"); } } else if (this.hit_cnt < this.max_hits) { this.hit_cnt = this.hit_cnt + 1; _root.amt_ammo_hit = _root.amt_ammo_hit + 1; if (!this.on_ladder) { this.gotoAndStop("hit_back"); } else { this.gotoAndStop("ladder_hit_forward"); this.on_ladder_hit = true; this.ladder_fall_back = false; } } else { _root.amt_ammo_hit = _root.amt_ammo_hit + 1; this.gotoAndStop("fall_forward"); } } function finish_hit() { if (this.hit_over) { this.hit_over = false; this.gotoAndStop("stand"); } } function waiting_to_shoot() { if ((((this._y < (_root.player._y + 20)) and (_root.player._y < this._y)) and (!_root.player.death_animation)) and (!_root.player.not_vunerable)) { if (((this._x < _root.player._x) and (this._xscale == 100)) or ((_root.player._x < this._x) and (this._xscale == -100))) { if ((((getTimer() / 1000) - this.last_shot) >= this.delay_shot) or (this.last_shot == 0)) { x = random(2); if (x == 0) { this.gotoAndStop("shoot"); } this.last_shot = getTimer() / 1000; } } } } function waiting_to_chase() { if ((_root.player._y < (this._y - 11)) or ((this._y + 11) < _root.player._y)) { if (!this.delay_set) { this.last_seen_monkey = getTimer() / 1000; this.delay_set = true; } else if (((getTimer() / 1000) - this.last_seen_monkey) >= this.delay_chase) { this.gotoAndStop("run"); this.delay_set = false; } } } function if_shot_ended() { if (this.shotComplete) { this.gotoAndStop("walk_w_gun"); this.last_shot = getTimer() / 1000; this.shotComplete = false; } } function flash() { if (this.not_vunerable) { if (this.non_vulnerable_time >= ((getTimer() / 1000) - this.hit_time)) { if (((getTimer() / 1000) - this.last_flash) >= this.flash_duration) { if (this._visible) { this._visible = false; } else { this._visible = true; } this.last_flash = getTimer() / 1000; } } else { this.not_vunerable = false; this._visible = true; } } } throwComplete = true; shotComplete = false; deathComplete = false; catch_complete = false; jump_loaded = true; fall_loaded = false; running_mode = false; idle_mode = false; dir_is_left = false; is_left_jump = false; normal_throw = false; ready_to_fall = false; dying = false; climb_up = false; idle_time = 5; begin_idle = 0; was_idling = false; stopped_idling = 0; walkTime = random(100); walkSpeed = 0.75; gun_walkSpeed = 0.6; runSpeed = 1.5; jumpMoveSpeed = 1; fallSpeed = 3; jumpSpeed = 0.75; jumpHeight = -10; curr_jump_height = 0; climbSpeed = 0.5; max_jump_height = 0; attempt_hang = false; attempt_climb = false; mky_hanging_on_level = false; climb_delay = 1; last_climb_time = 0; checked_for_ladders = false; climb_pos = 0; not_vunerable = false; non_vulnerable_time = 4; hit_time = 0; flash_duration = 0.075; last_flash = 0; fall_die = false; on_ground = false; amtThrown = 0; level = 0; grabY = 0; hit_cnt = 0; max_hits = 2; hit_over = false; ladder_fall_back = false; on_ladder_hit = false; on_ladder = false; startThinking = getTimer() / 1000; lastThought = 0; thinkTime = 3; delay_attempt = 1; last_attempt = 0; delay_throw = 1; last_throw = 0; delay_shot = 0.5; last_shot = 0; delay_chase = 1; last_seen_monkey = 0; delay_set = false; this.pick_a_direction(idNum); this.gotoAndStop("fall_down");
Instance of Symbol 481 MovieClip in Symbol 615 MovieClip [gunner_enemy] Frame 2
onClipEvent (enterFrame) { _parent.wait_for_action(); _parent.flash(); }
Instance of Symbol 487 MovieClip in Symbol 615 MovieClip [gunner_enemy] Frame 3
onClipEvent (enterFrame) { _parent.walk(); _parent.waiting_to_turn(); _parent.waiting_to_shoot(); _parent.waiting_to_climb_down(); _parent.waiting_to_climb(); _parent.flash(); }
Instance of Symbol 490 MovieClip in Symbol 615 MovieClip [gunner_enemy] Frame 4
onClipEvent (enterFrame) { _parent.fall_down(); _parent.flash(); }
Instance of Symbol 496 MovieClip in Symbol 615 MovieClip [gunner_enemy] Frame 5
onClipEvent (enterFrame) { _parent.climb(); _parent.flash(); }
Instance of Symbol 499 MovieClip in Symbol 615 MovieClip [gunner_enemy] Frame 6
onClipEvent (enterFrame) { _parent.get_up(); _parent.waiting_to_duck_throw(); }
Instance of Symbol 509 MovieClip in Symbol 615 MovieClip [gunner_enemy] Frame 7
onClipEvent (enterFrame) { _parent.if_throw_ended(); }
Instance of Symbol 519 MovieClip in Symbol 615 MovieClip [gunner_enemy] Frame 8
onClipEvent (enterFrame) { _parent.if_duck_throw_ended(); }
Instance of Symbol 529 MovieClip in Symbol 615 MovieClip [gunner_enemy] Frame 9
onClipEvent (enterFrame) { _parent.if_up_throw_ended(); }
Instance of Symbol 545 MovieClip in Symbol 615 MovieClip [gunner_enemy] Frame 10
onClipEvent (load) { _parent.not_vunerable = false; _parent._visible = true; } onClipEvent (enterFrame) { _parent.waiting_to_die(); _parent.fall_down(); }
Instance of Symbol 580 MovieClip in Symbol 615 MovieClip [gunner_enemy] Frame 12
onClipEvent (enterFrame) { _parent.finish_hit(); }
Instance of Symbol 599 MovieClip in Symbol 615 MovieClip [gunner_enemy] Frame 14
onClipEvent (enterFrame) { _parent.run(); _parent.waiting_to_turn(); _parent.waiting_to_shoot(); _parent.waiting_to_climb_down(); _parent.waiting_to_climb(); _parent.flash(); }
Instance of Symbol 605 MovieClip in Symbol 615 MovieClip [gunner_enemy] Frame 15
onClipEvent (enterFrame) { _parent.if_shot_ended(); _parent.flash(); }
Instance of Symbol 613 MovieClip in Symbol 615 MovieClip [gunner_enemy] Frame 16
onClipEvent (enterFrame) { _parent.gun_walk(); _parent.waiting_to_turn(); _parent.waiting_to_chase(); _parent.waiting_to_shoot(); _parent.waiting_to_climb_down(); _parent.waiting_to_climb(); _parent.flash(); }
Instance of Symbol 614 MovieClip in Symbol 615 MovieClip [gunner_enemy] Frame 17
onClipEvent (enterFrame) { _parent.fall_down(); }
Symbol 646 MovieClip Frame 1
_parent.dying = true; _root.attach_points(_parent.idNum, 200, _parent._x, _parent._y); if (_parent.froze_monkey) { _root.player.gotoAndStop("walk"); _parent.froze_monkey = false; }
Symbol 646 MovieClip Frame 94
_parent.dying = false; _root.stage.enemy_defeated();
Symbol 664 MovieClip Frame 1
_parent.dying = true; _root.attach_points(_parent.idNum, 200, _parent._x, _parent._y); if (_parent.froze_monkey) { _root.player.gotoAndStop("walk"); _parent.froze_monkey = false; }
Symbol 664 MovieClip Frame 94
_parent.dying = false; _root.stage.enemy_defeated();
Symbol 683 MovieClip Frame 1
_parent.not_vunerable = true; _parent.hit_time = getTimer() / 1000; if (_parent.froze_monkey) { _root.player.gotoAndStop("walk"); _parent.froze_monkey = false; }
Symbol 683 MovieClip Frame 70
_parent.hit_over = true;
Symbol 690 MovieClip Frame 1
_parent.not_vunerable = true; _parent.hit_time = getTimer() / 1000; if (_parent.froze_monkey) { _root.player.gotoAndStop("walk"); _parent.froze_monkey = false; }
Symbol 690 MovieClip Frame 70
_parent.hit_over = true; _parent.turn();
Symbol 715 MovieClip Frame 1
_parent.not_vunerable = true; _parent.catch_complete = false; _parent.froze_monkey = true; _root.player.gotoAndStop("freeze");
Symbol 715 MovieClip Frame 22
_root.player.gotoAndStop("caught");
Symbol 715 MovieClip Frame 86
_parent.not_vunerable = false; _parent.catch_complete = true; _parent.froze_monkey = false;
Symbol 723 MovieClip Frame 6
_parent.attach_trap();
Symbol 723 MovieClip Frame 15
_parent.gotoAndStop("stand");
Symbol 725 MovieClip [enemy_htr] Frame 1
function pick_a_direction(x) { if ((x % 2) == 0) { if (this._xscale == 100) { this._xscale = -100; this._x = this._x - 16; } else { this._xscale = 100; this._x = this._x + 16; } } } function set_trap() { if (this.trap_num < this.num_of_traps) { x = random(5); if (x == 0) { if ((this.hit_cnt >= 2) and (((getTimer() / 1000) - this.last_trap_set) >= this.trap_duration)) { if (((this._y + 20) >= _root.stage.background.player_y_start) and (_root.stage.background.player_y_start >= (this._y - 20))) { if (((this._x + 30) >= _root.stage.background.player_x_start) and (_root.stage.background.player_x_start >= (this._x - 30))) { this.last_trap_set = getTimer() / 1000; } else { this.gotoAndStop("set_trap"); this.last_trap_set = getTimer() / 1000; } } else { this.gotoAndStop("set_trap"); this.last_trap_set = getTimer() / 1000; } } } } } function attach_trap() { x = this.idNum * 1000; x = x + this.trap_num; _root.attachMovie("trap", "trap" + this.x, 2000 + this.x); _root["trap" + this.x]._x = this._x; _root["trap" + this.x]._y = this._y; this.trap_num = this.trap_num + 1; } function wait_for_action() { if ((((getTimer() / 1000) - this.begin_idle) >= this.idle_time) or (this.begin_idle == 0)) { this.choose_action(); } else if (!this.was_idling) { this.was_idling = true; } } function choose_action() { if (((this._y + 40) >= _root.player._y) and (_root.player._y >= (this._y - 40))) { this.gotoAndStop("run"); } else { this.gotoAndStop("walk"); } } function move_in_air() { if (this.is_left_jump) { this._x = this._x - this.jumpMoveSpeed; } else { this._x = this._x + this.jumpMoveSpeed; } } function fall_down() { if (!fall_loaded) { this.curr_jump_height = 0; this.fall_loaded = true; } if (this.curr_jump_height < this.fallSpeed) { this.curr_jump_height = this.curr_jump_height + this.jumpSpeed; } this.fall(this.curr_jump_height); } function fall(valueY) { if ((!_root.stage.ground.hitTest(this._x, this._y + 15, true)) and (!_root.stage.branches.hitTest(this._x, this._y + 15, true))) { this._y = this._y + valueY; if (500 < this._y) { this.fall_die = false; this.dying = false; this.waiting_to_die(); } } else { i = this.fallSpeed; while (i >= 1) { if (_root.stage.ground.hitTest(this._x, (this._y - i) + 15, true) or _root.stage.branches.hitTest(this._x, (this._y - i) + 15, true)) { this._y = this._y - i; break; } i--; } _root.stage.set_level(false, this._y, this.idNum); this.running_mode = false; this.idle_mode = false; if (!this.dying) { this.on_ground = true; this.gotoAndStop("walk"); } if (this.on_ladder_hit) { if (this.ladder_fall_back) { this.gotoAndStop("hit_forward"); } else { this.gotoAndStop("hit_back"); } this.on_ladder_hit = false; } this.jump_loaded = false; this.fall_loaded = false; if (!this.throwComplete) { this.throwComplete = true; } } } function turn() { if (this._xscale == 100) { this._xscale = -100; this._x = this._x - 10; } else { this._xscale = 100; this._x = this._x + 10; } } function walk() { if (((this._xscale == -100) and (!_root.stage.branches.hitTest(this._x - 4, this._y - 10, true))) and (!_root.stage.logs.hitTest(this._x - 4, this._y - 10, true))) { this._x = this._x - this.walkSpeed; if (this._x < 2) { if ((!_root.stage.branches.hitTest(288, this._y - 10, true)) and (!_root.stage.logs.hitTest(288, this._y - 10, true))) { this._x = 288; } else { this.turn(); } } } else if (((this._xscale == 100) and (!_root.stage.branches.hitTest(this._x + 4, this._y - 10, true))) and (!_root.stage.logs.hitTest(this._x + 4, this._y - 10, true))) { this._x = this._x + this.walkSpeed; if (288 < this._x) { if ((!_root.stage.branches.hitTest(2, this._y - 10, true)) and (!_root.stage.logs.hitTest(2, this._y - 10, true))) { this._x = 2; } else { this.turn(); } } } else { this.turn(); } this.look_for_monkey(); } function look_for_monkey() { if (((this._y + 5) >= _root.player._y) and (_root.player._y >= (this._y - 5))) { if (!this.run_delay_set) { this.run_delay_set = true; this.saw_monkey = getTimer() / 1000; } else if (this.run_delay < ((getTimer() / 1000) - this.saw_monkey)) { this.run_delay_set = false; this.gotoAndStop("run"); } } } function run() { if (((this._xscale == -100) and (!_root.stage.branches.hitTest(this._x - 4, this._y - 10, true))) and (!_root.stage.logs.hitTest(this._x - 4, this._y - 10, true))) { this._x = this._x - this.runSpeed; if (this._x < 2) { if ((!_root.stage.branches.hitTest(288, this._y - 10, true)) and (!_root.stage.logs.hitTest(288, this._y - 10, true))) { this._x = 288; } else { this.turn(); } } } else if (((this._xscale == 100) and (!_root.stage.branches.hitTest(this._x + 4, this._y - 10, true))) and (!_root.stage.logs.hitTest(this._x + 4, this._y - 10, true))) { this._x = this._x + this.runSpeed; if (288 < this._x) { if ((!_root.stage.branches.hitTest(2, this._y - 10, true)) and (!_root.stage.logs.hitTest(2, this._y - 10, true))) { this._x = 2; } else { this.turn(); } } } else { this.turn(); } } function collide() { i = 0; while (i < _root.stage.amt_of_enemies_in_level) { if (_root["enemy" + i].hitTest(this._x, this._y, true) and (i != this.idNum)) { if (((this._xscale == 100) and (_root["enemy" + i]._xscale == -100)) or ((this._xscale == -100) and (_root["enemy" + i]._xscale == 100))) { if (!_root["enemy" + i].jump_loaded) { this.turn(); _root["enemy" + i].turn(); } } } i++; } } function waiting_to_fall() { if ((!_root.stage.ground.hitTest(this._x, this._y + 16, true)) and (!_root.stage.branches.hitTest(this._x, this._y + 16, true))) { this.on_ground = false; this.gotoAndStop("fall_down"); } } function waiting_to_turn() { if ((!_root.stage.ground.hitTest(this._x, this._y + 16, true)) and (!_root.stage.branches.hitTest(this._x, this._y + 16, true))) { this.turn(); } } function waiting_to_die() { if (!this.dying) { if (!this.fall_die) { _root.score = _root.score + 200; _root.sb.update_score(); } _root.stage.clean_up(this.idNum, this._x, this._y, this._height / 2, this._width / 2, this._xscale); } } function take_fall() { if (this.ready_to_fall) { this.attempt_hang = false; this.ready_to_fall = false; this.gotoAndStop("fall_down"); } } function waiting_to_normal_throw() { if (this.normal_throw) { if (((getTimer() / 1000) - this.last_throw) >= this.delay_throw) { if (((this._xscale == 100) and (this._x < _root.player._x)) or ((this._xscale == -100) and (_root.player._x < this._x))) { x = random(2); if (x == 0) { this.gotoAndStop("normal_throw"); } } this.last_throw = getTimer() / 1000; } } } function if_throw_ended() { if (this.throwComplete) { this.gotoAndStop("stand"); } } function adjust_climb_pos() { if (this._xscale == -100) { this.climb_pos = 7; } else { this.climb_pos = -4; } } function waiting_to_climb() { this.adjust_climb_pos(); if (_root.stage.ladders.hitTest(this._x + this.climb_pos, this._y, true)) { if ((((getTimer() / 1000) - this.last_climb_time) >= this.climb_delay) or (this.last_climb_time == 0)) { if ((_root.player._y + 10) < this._y) { this.climb_up = true; this.attempt_climb = true; this.on_ladder = true; this.gotoAndStop("climb"); } } } } function waiting_to_climb_down() { this.adjust_climb_pos(); if (_root.stage.ladders.hitTest(this._x + this.climb_pos, this._y + 20, true)) { if ((((getTimer() / 1000) - this.last_climb_time) >= this.climb_delay) or (this.last_climb_time == 0)) { if ((this._y < (_root.player._y - 10)) or ((_root.player._y + 10) < this._y)) { this.climb_up = false; this.no_other_ladders_exist = false; this.on_ladder = true; this._y = this._y + 2; this.gotoAndStop("climb"); } } } } function climb() { if (this.climb_up) { if (_root.stage.ladders.hitTest(this._x, this._y + 10, true)) { this._y = this._y - this.climbSpeed; this.gotoAndStop("climb"); } else { this.attempt_climb = false; this.last_climb_time = getTimer() / 1000; this.gotoAndStop("fall_down"); } } else if (_root.stage.ladders.hitTest(this._x, this._y + 20, true)) { this._y = this._y + this.climbSpeed; this.gotoAndStop("climb"); } else { this.attempt_climb = false; this.last_climb_time = getTimer() / 1000; this.on_ladder = false; this.gotoAndStop("fall_down"); } } function been_hit(dir) { if (((dir == -100) and (this._xscale == 100)) or ((dir == 100) and (this._xscale == -100))) { if (this.hit_cnt < this.max_hits) { this.hit_cnt = this.hit_cnt + 1; _root.amt_ammo_hit = _root.amt_ammo_hit + 1; if (!this.on_ladder) { this.gotoAndStop("hit_forward"); } else { this.gotoAndStop("ladder_hit_back"); this.ladder_fall_back = true; this.on_ladder_hit = true; } } else { _root.amt_ammo_hit = _root.amt_ammo_hit + 1; this.gotoAndStop("fall_back"); } } else if (this.hit_cnt < this.max_hits) { this.hit_cnt = this.hit_cnt + 1; _root.amt_ammo_hit = _root.amt_ammo_hit + 1; if (!this.on_ladder) { this.gotoAndStop("hit_back"); } else { this.gotoAndStop("ladder_hit_forward"); this.on_ladder_hit = true; this.ladder_fall_back = false; } } else { _root.amt_ammo_hit = _root.amt_ammo_hit + 1; this.gotoAndStop("fall_forward"); } } function finish_hit() { if (this.hit_over) { this.hit_over = false; this.gotoAndStop("stand"); } } function finish_catch() { if (this.catch_complete) { this.catch_complete = false; this.gotoAndStop("stand"); } } function waiting_to_catch() { if ((_root.player.hitTest(this._x - 10, this._y, true) and (this._xscale == -100)) or (_root.player.hitTest(this._x + 10, this._y, true) and (this._xscale == 100))) { if ((!_root.player.death_animation) and (!_root.player.not_vunerable)) { if (_root.player.on_ground) { this.gotoAndStop("catch"); } } } } function flash() { if (this.not_vunerable) { if (this.non_vulnerable_time >= ((getTimer() / 1000) - this.hit_time)) { if (((getTimer() / 1000) - this.last_flash) >= this.flash_duration) { if (this._visible) { this._visible = false; } else { this._visible = true; } this.last_flash = getTimer() / 1000; } } else { this.not_vunerable = false; this._visible = true; } } } throwComplete = true; deathComplete = false; catch_complete = false; jump_loaded = true; fall_loaded = false; running_mode = false; idle_mode = false; dir_is_left = false; is_left_jump = false; normal_throw = false; ready_to_fall = false; dying = false; climb_up = false; idle_time = 5; begin_idle = 0; was_idling = false; stopped_idling = 0; walkTime = random(100); walkSpeed = 0.75; runSpeed = 1.75; jumpMoveSpeed = 1; fallSpeed = 3; jumpSpeed = 0.75; jumpHeight = -10; curr_jump_height = 0; climbSpeed = 0.5; max_jump_height = 0; attempt_hang = false; attempt_climb = false; mky_hanging_on_level = false; climb_delay = 1; last_climb_time = 0; checked_for_ladders = false; climb_pos = 0; not_vunerable = false; on_ladder = false; on_ladder_hit = false; ladder_fall_back = false; non_vulnerable_time = 4; hit_time = 0; flash_duration = 0.075; last_flash = 0; on_ground = false; fall_die = false; froze_monkey = false; amtThrown = 0; level = 0; grabY = 0; hit_cnt = 0; max_hits = 2; hit_over = false; startThinking = getTimer() / 1000; lastThought = 0; thinkTime = 3; delay_attempt = 1; last_attempt = 0; delay_throw = 1; last_throw = 0; trap_duration = 5; last_trap_set = 0; trap_num = 0; num_of_traps = 2; run_delay_set = false; run_delay = 1; saw_monkey = 0; this.pick_a_direction(idNum); this.gotoAndStop("fall_down");
Instance of Symbol 481 MovieClip in Symbol 725 MovieClip [enemy_htr] Frame 2
onClipEvent (enterFrame) { _parent.wait_for_action(); _parent.flash(); }
Instance of Symbol 623 MovieClip in Symbol 725 MovieClip [enemy_htr] Frame 3
onClipEvent (enterFrame) { _parent.walk(); _parent.waiting_to_turn(); _parent.waiting_to_catch(); _parent.waiting_to_climb_down(); _parent.waiting_to_climb(); _parent.set_trap(); _parent.flash(); }
Instance of Symbol 490 MovieClip in Symbol 725 MovieClip [enemy_htr] Frame 4
onClipEvent (enterFrame) { _parent.fall_down(); _parent.flash(); }
Instance of Symbol 631 MovieClip in Symbol 725 MovieClip [enemy_htr] Frame 5
onClipEvent (enterFrame) { _parent.climb(); _parent.flash(); }
Instance of Symbol 499 MovieClip in Symbol 725 MovieClip [enemy_htr] Frame 6
onClipEvent (enterFrame) { _parent.get_up(); _parent.waiting_to_duck_throw(); }
Instance of Symbol 509 MovieClip in Symbol 725 MovieClip [enemy_htr] Frame 7
onClipEvent (enterFrame) { _parent.if_throw_ended(); }
Instance of Symbol 519 MovieClip in Symbol 725 MovieClip [enemy_htr] Frame 8
onClipEvent (enterFrame) { _parent.if_duck_throw_ended(); }
Instance of Symbol 529 MovieClip in Symbol 725 MovieClip [enemy_htr] Frame 9
onClipEvent (enterFrame) { _parent.if_up_throw_ended(); }
Instance of Symbol 647 MovieClip in Symbol 725 MovieClip [enemy_htr] Frame 10
onClipEvent (load) { _parent.not_vunerable = false; _parent._visible = true; } onClipEvent (enterFrame) { _parent.waiting_to_die(); _parent.fall_down(); }
Instance of Symbol 580 MovieClip in Symbol 725 MovieClip [enemy_htr] Frame 12
onClipEvent (enterFrame) { _parent.finish_hit(); }
Instance of Symbol 702 MovieClip in Symbol 725 MovieClip [enemy_htr] Frame 14
onClipEvent (enterFrame) { _parent.run(); _parent.waiting_to_turn(); _parent.waiting_to_catch(); _parent.waiting_to_climb_down(); _parent.waiting_to_climb(); _parent.set_trap(); _parent.flash(); }
Instance of Symbol 716 MovieClip in Symbol 725 MovieClip [enemy_htr] Frame 15
onClipEvent (load) { _parent.not_vunerable = false; _parent._visible = true; } onClipEvent (enterFrame) { _parent.finish_catch(); }
Instance of Symbol 477 MovieClip in Symbol 725 MovieClip [enemy_htr] Frame 16
onClipEvent (enterFrame) { _parent.flash(); }
Instance of Symbol 724 MovieClip in Symbol 725 MovieClip [enemy_htr] Frame 17
onClipEvent (enterFrame) { _parent.fall_down(); }
Symbol 769 MovieClip Frame 1
_parent.throwComplete = false;
Symbol 769 MovieClip Frame 18
_parent.amtThrown = _parent.amtThrown + 1; _root.attach_weapon(_parent.idNum + 4, _parent.amtThrown, _parent._xscale, false, 0, _parent._x, _parent._y, 1);
Symbol 769 MovieClip Frame 27
_parent.throwComplete = true;
Symbol 778 MovieClip Frame 1
_parent.throwComplete = false;
Symbol 778 MovieClip Frame 10
if (_root.game_paused) { stop(); }
Symbol 778 MovieClip Frame 18
_parent.amtThrown = _parent.amtThrown + 1; _root.amt_ammo_thrown = _root.amt_ammo_thrown + 1; _root.attach_weapon(_parent.idNum, _parent.amtThrown, _parent._xscale, false, 0, _parent._x, _parent._y, 1);
Symbol 778 MovieClip Frame 27
_parent.throwComplete = true; _parent.amt_poop = _parent.amt_poop - 1; _root.sb.poop_meter._width = _parent.amt_poop * 1.5;
Symbol 788 MovieClip Frame 1
_parent.throwComplete = false;
Symbol 788 MovieClip Frame 5
if (_root.game_paused) { stop(); }
Symbol 788 MovieClip Frame 10
if (_root.game_paused) { stop(); }
Symbol 788 MovieClip Frame 11
_parent.amtThrown = _parent.amtThrown + 1; _root.amt_ammo_thrown = _root.amt_ammo_thrown + 1; _root.attach_weapon(_parent.idNum, _parent.amtThrown, _parent._xscale, false, 0, _parent._x, _parent._y, 1);
Symbol 788 MovieClip Frame 15
if (_root.game_paused) { stop(); }
Symbol 788 MovieClip Frame 20
_parent.throwComplete = true; _parent.amt_poop = _parent.amt_poop - 1; _root.sb.poop_meter._width = _parent.amt_poop * 1.5;
Symbol 810 MovieClip Frame 1
_parent.dying = true;
Symbol 810 MovieClip Frame 85
_parent.deathComplete = true; _root.stage.enemy_defeated();
Symbol 820 MovieClip Frame 1
_parent.dying = true;
Symbol 820 MovieClip Frame 85
_parent.deathComplete = true; _root.stage.enemy_defeated();
Symbol 825 MovieClip Frame 15
_parent.ready_to_fall = true;
Symbol 831 MovieClip Frame 1
_parent.throwComplete = false;
Symbol 831 MovieClip Frame 6
_parent.amtThrown = _parent.amtThrown + 1; _root.attach_weapon(_parent.idNum + 4, _parent.amtThrown, _parent._xscale, false, 1, _parent._x, _parent._y, 1);
Symbol 831 MovieClip Frame 30
_parent.throwComplete = true; _parent.amt_poop = _parent.amt_poop - 1;
Symbol 839 MovieClip Frame 1
_parent.switch_climb_move(2);
Symbol 839 MovieClip Frame 8
_parent.switch_climb_move(3);
Symbol 839 MovieClip Frame 15
_parent.switch_climb_move(3);
Symbol 839 MovieClip Frame 21
_parent.gotoAndStop("middle_of_vine");
Symbol 846 MovieClip Frame 1
_parent.switch_climb_move(1);
Symbol 846 MovieClip Frame 8
_parent.switch_climb_move(1);
Symbol 846 MovieClip Frame 14
_parent.grabbed_vine = true;
Symbol 848 MovieClip Frame 1
_parent.switch_climb_move(4);
Symbol 848 MovieClip Frame 8
_parent.switch_climb_move(2);
Symbol 848 MovieClip Frame 14
_parent.grabbed_vine = true;
Symbol 854 MovieClip Frame 1
_parent.throwComplete = false;
Symbol 854 MovieClip Frame 6
_root.attach_weapon(_parent.idNum + 4, _parent.amtThrown, _parent._xscale, false, 1, _parent._x, _parent._y);
Symbol 854 MovieClip Frame 30
_parent.throwComplete = true;
Symbol 870 MovieClip Frame 1
_parent.throwComplete = false;
Symbol 870 MovieClip Frame 18
_parent.amtThrown = _parent.amtThrown + 1; _root.attach_weapon(_parent.idNum + 4, _parent.amtThrown, _parent._xscale, true, 0, _parent._x, _parent._y, 1);
Symbol 870 MovieClip Frame 27
_parent.throwComplete = true; _parent.amt_poop = _parent.amt_poop - 1;
Symbol 871 MovieClip [shy_monkey_enemy] Frame 1
function boost() { if (((getTimer() / 1000) - this.wait_for_boost) >= this.delay_boost) { } } function evade() { if (((this._y + 5) >= _root.player._y) and (_root.player._y >= (this._y - 5))) { if ((((getTimer() / 1000) - this.last_evasion) >= this.delay_evasion) or (this.last_evasion == 0)) { if ((((this._xscale == 100) and (_root.player._xscale == -100)) and (this._x < _root.player._x)) or (((this._xscale == -100) and (_root.player._xscale == 100)) and (_root.player._x < this._x))) { this.turn(); this.gotoAndStop("run"); } this.last_evasion = getTimer() / 1000; } } } function wait_for_action() { if ((((getTimer() / 1000) - this.begin_idle) >= this.idle_time) or (this.begin_idle == 0)) { this.choose_action(); } else if (!this.was_idling) { this.was_idling = true; } } function choose_action() { if (((_root.player._y - 50) >= this._y) or (this._y >= (_root.player._y + 50))) { this.gotoAndStop("run"); this.running_mode = true; this.normal_throw = true; } else { this.gotoAndStop("walk"); this.normal_throw = true; } } function waiting_to_jump() { if (((this._y + 5) >= _root.player._y) and (_root.player._y >= (this._y - 5))) { if (_root.stage.jump_l.hitTest(this._x, this._y, true) and (this._xscale == -100)) { this.is_left_jump = true; this.on_ground = false; this.gotoAndStop("jump_up"); } else if (_root.stage.jump_r.hitTest(this._x, this._y, true) and (this._xscale == 100)) { this.is_left_jump = false; this.on_ground = false; this.gotoAndStop("jump_up"); } } } function jump_up() { if (!this.jump_loaded) { this.curr_jump_height = this.jumpHeight; this.jump_loaded = true; } if (!_root.stage.branches.hitTest(this._x, this._y, true)) { this._y = this._y + this.curr_jump_height; this.curr_jump_height = this.curr_jump_height + this.jumpSpeed; if (this.attempt_climb and _root.stage.vines.hitTest(this._x, this._y + 16, true)) { this.climb_up = true; this.gotoAndStop("climb"); this.adjust_xpos(); } if (this.attempt_hang and _root.stage.branches.hitTest(this._x, this._y - 4, true)) { this._y = this._y - 4; this.gotoAndStop("hang"); this.grabY = this._y; this.adjust_height(); this.only_way = false; } } else if (this.attempt_hang) { this.gotoAndStop("hang"); this.grabY = this._y; this.adjust_height(); this.only_way = false; } else { this.curr_jump_height = 0; } this.jumpUp = true; if (this.curr_jump_height >= 0) { this.gotoAndStop("fall_down"); } if ((!this.attempt_hang) and (!this.attempt_climb)) { this.move_in_air(); } } function waiting_to_hang() { if (_root.stage.left_hang.hitTest(this._x, this._y, true) and (this._xscale == 100)) { this.is_only_way(); if ((((this._y + 5) >= _root.player._y) and (_root.player._y >= (this._y - 5))) or this.only_way) { if (((getTimer() / 1000) - this.last_attempt) >= this.delay_attempt) { this.attempt_hang = true; this.gotoAndStop("jump_up"); } this.last_attempt = getTimer() / 1000; } } else if (_root.stage.right_hang.hitTest(this._x, this._y, true) and (this._xscale == -100)) { this.is_only_way(); if (((this._y - 5) >= _root.player._y) or this.only_way) { if (((getTimer() / 1000) - this.last_attempt) >= this.delay_attempt) { this.attempt_hang = true; this.gotoAndStop("jump_up"); } this.last_attempt = getTimer() / 1000; } } } function is_only_way() { if (this._xscale == 100) { if ((!_root.stage.branches.hitTest(this._x + 32, this._y + 16, true)) and (!_root.stage.ground.hitTest(this._x, this._y + 16, true))) { this.only_way = true; } } else if (this._xscale == -100) { if ((!_root.stage.branches.hitTest(this._x - 32, this._y + 16, true)) and (!_root.stage.ground.hitTest(this._x, this._y + 16, true))) { this.only_way = true; } } } function adjust_height() { i = 1; while (i < 10) { i++; } if (!_root.stage.branches.hitTest(this._x, this._y + i, true)) { this._y = this._y + (i - 1); } } function move_in_air() { if (this._xscale == -100) { this._x = this._x - this.jumpMoveSpeed; } else { this._x = this._x + this.jumpMoveSpeed; } } function fall_down() { if (!fall_loaded) { this.curr_jump_height = 0; this.fall_loaded = true; } if (this.curr_jump_height < this.fallSpeed) { this.curr_jump_height = this.curr_jump_height + this.jumpSpeed; } this.jumpUp = false; this.fall(this.curr_jump_height); } function fall(valueY) { if ((!_root.stage.ground.hitTest(this._x, this._y + 16, true)) and (!_root.stage.branches.hitTest(this._x, this._y + 16, true))) { this._y = this._y + valueY; if (this.jump_loaded and this.stepped_move) { this.move_in_air(); } if (_root.stage.vines.hitTest(this._x, this._y + 16, true) and (!this.falling_from_vines)) { this.climb_up = true; this.gotoAndStop("climb"); this.adjust_xpos(); } } else { i = this.fallSpeed; while (i >= 1) { if (_root.stage.ground.hitTest(this._x, (this._y - i) + 16, true) or _root.stage.branches.hitTest(this._x, (this._y - i) + 16, true)) { this._y = this._y - i; break; } i--; } this.running_mode = false; this.idle_mode = false; if (!this.dying) { this.on_ground = true; this.gotoAndStop("stand"); this.last_throw = 0; } this.stepped_on = false; this.jump_loaded = false; this.fall_loaded = false; this.falling_from_vines = false; if (!this.throwComplete) { this.throwComplete = true; } } } function pick_a_direction(x) { if ((x % 2) == 0) { if (this._xscale == 100) { this._xscale = -100; this._x = this._x - 16; } else { this._xscale = 100; this._x = this._x + 16; } } } function turn() { if (this._xscale == 100) { this._xscale = -100; this._x = this._x - 10; } else { this._xscale = 100; this._x = this._x + 10; } } function walk() { if (this._xscale == -100) { if ((!_root.stage.branches.hitTest(this._x - 8, this._y - 10, true)) and (!_root.stage.dirt_piles.hitTest(this._x - 10, this._y, true))) { this._x = this._x - this.walkSpeed; if (this._x < 2) { this._x = 288; } } else { this.turn(); } } else if (this._xscale == 100) { if ((!_root.stage.branches.hitTest(this._x + 8, this._y - 10, true)) and (!_root.stage.dirt_piles.hitTest(this._x + 10, this._y, true))) { this._x = this._x + this.walkSpeed; if (288 < this._x) { this._x = 2; } } else { this.turn(); } } if (idle_mode) { if (this.was_idling) { this.stopped_idling = getTimer() / 1000; this.was_idling = false; this.walkTime = random(100); } else if (this.walkTime < ((getTimer() / 1000) - this.stopped_idling)) { this.begin_idle = getTimer() / 1000; this.gotoAndStop("stand"); } } } function run() { if (this._xscale == -100) { if ((!_root.stage.branches.hitTest(this._x - 8, this._y - 10, true)) and (!_root.stage.dirt_piles.hitTest(this._x - 10, this._y, true))) { this._x = this._x - this.runSpeed; if (this._x < 2) { this._x = 288; } } else { this.turn(); } } else if (this._xscale == 100) { if ((!_root.stage.branches.hitTest(this._x + 8, this._y - 10, true)) and (!_root.stage.dirt_piles.hitTest(this._x + 10, this._y, true))) { this._x = this._x + this.runSpeed; if (288 < this._x) { this._x = 2; } } else { this.turn(); } } } function collide() { i = 0; while (i < _root.stage.background.amt_of_enemies_in_level) { if ((_root["enemy" + i].hitTest(this._x, this._y, true) and (i != this.idNum)) and _root["enemy" + i].can_collide) { if (((this._xscale == 100) and (_root["enemy" + i]._xscale == -100)) or ((this._xscale == -100) and (_root["enemy" + i]._xscale == 100))) { if (!_root["enemy" + i].jump_loaded) { this.turn(); _root["enemy" + i].turn(); } } } i++; } } function waiting_to_fall() { if ((!_root.stage.branches.hitTest(this._x, this._y + 16, true)) and (!_root.stage.ground.hitTest(this._x, this._y + 16, true))) { this.find_ground(this.runSpeed); if (((this._xscale == 100) and _root.stage.ground.hitTest(this._x - this.runSpeed, this._y + 16, true)) and this.no_ground) { this.turn(); } else if (((this._xscale == -100) and _root.stage.ground.hitTest(this._x + this.runSpeed, this._y + 16, true)) and this.no_ground) { this.turn(); } else { this.find_ground(0); if (this.no_ground or (!this.no_spikes)) { this.turn(); } else { this.gotoAndStop("fall_down"); } } } } function waiting_to_die() { if (this.deathComplete) { _root.score = _root.score + 100; _root.sb.update_score(); this.removeMovieClip(); } } function begin_swing() { this.gotoAndStop("swing"); } function swing() { if (_root.stage.branches.hitTest(this._x, this.grabY, true)) { if (this._xscale == -100) { if (!_root.stage.branches.hitTest(this._x - 16, this._y + 15, true)) { if (this._x < 2) { this._x = 288; } this._x = this._x - this.walkSpeed; } else { this.turn(); } } else if (!_root.stage.branches.hitTest(this._x + 16, this._y + 15, true)) { if (288 < this._x) { this._x = 2; } this._x = this._x + this.walkSpeed; } else { this.turn(); } } else { this.attempt_hang = false; this.gotoAndStop("fall_down"); } this.hand_stepped_on(); } function hand_stepped_on() { if (_root.player.hitTest(this._x, this._y - 16, true) and _root.player.on_ground) { _root.score = _root.score + 50; _root.sb.update_score(); this.gotoAndStop("stepped_on"); } else { x = 0; while (x < _root.stage.amt_of_enemies_entered) { if (_root["enemy" + x].hitTest(this._x, this._y - 16, true) and (this.idNum != x)) { this.gotoAndStop("stepped_on"); } x++; } } } function take_fall() { if (this.ready_to_fall) { this.attempt_hang = false; this.ready_to_fall = false; this.gotoAndStop("fall_down"); } } function waiting_to_normal_throw() { if (this.normal_throw) { if (((getTimer() / 1000) - this.last_throw) >= this.delay_throw) { if ((((this._y + 5) >= _root.player._y) and (_root.player._y >= (this._y - 5))) and (!_root.player.death_animation)) { if (((this._xscale == 100) and (this._x < _root.player._x)) or ((this._xscale == -100) and (_root.player._x < this._x))) { x = random(2); if (x == 0) { if (_root.player.is_ducking) { this.gotoAndStop("duck_throw"); } else { this.gotoAndStop("normal_throw"); } } } this.last_throw = getTimer() / 1000; } } } } function if_throw_ended() { if (this.throwComplete) { this.gotoAndStop("stand"); } } function waiting_to_hang_throw() { if (((getTimer() / 1000) - this.last_throw) >= this.delay_throw) { if (((_root.player._x >= (this._x - 15)) and ((this._x + 15) >= _root.player._x)) and (!_root.player.death_animation)) { this.gotoAndStop("hang_throw"); } this.last_throw = getTimer() / 1000; } } function if_hang_throw_ended() { if (this.throwComplete) { this.gotoAndStop("hang"); } } function waiting_to_climb() { if ((_root.player._y + 10) < this._y) { if (_root.stage.vines.hitTest(this._x, this._y - 40, true)) { this.climb_up = true; this.climbing = true; this.switching_vine = false; this.last_climb_decision = getTimer() / 1000; this.attempt_climb = true; this.gotoAndStop("jump_up"); } } } function waiting_to_climb_down() { if (this._y < (_root.player._y - 10)) { if (_root.stage.vines.hitTest(this._x, this._y + 20, true)) { this.climb_up = false; this.climbing = true; this.switching_vine = false; this.last_climb_decision = getTimer() / 1000; this._y = this._y + 2; this.gotoAndStop("climb"); this.adjust_xpos(); } } } function decide_move() { if (((getTimer() / 1000) - this.last_vert_decision) >= this.delay_vert_decision) { if ((this._y < (_root.player._y - 20)) and (!this.no_ground)) { this.climb_up = false; } else if ((_root.player._y + 20) < this._y) { this.climb_up = true; } this.last_vert_decision = getTimer() / 1000; } } function vine_turn() { if (((getTimer() / 1000) - this.last_turn) >= this.delay_turn) { if ((_root.player._x < this._x) and (this._xscale == 100)) { this._xscale = -100; } else if ((this._x < _root.player._x) and (this._xscale == -100)) { this._xscale = 100; } this.last_turn = getTimer() / 1000; } } function find_ground(dist) { this.no_ground = true; this.no_spikes = true; j = this._x; if (this._xscale == 100) { this.j = this.j + dist; } else { this.j = this.j - dist; } i = this._y; while (i < 230) { if (_root.stage.ground.hitTest(this.j, i, true) or _root.stage.branches.hitTest(this.j, i, true)) { this.no_ground = false; this.course_detected = true; if (_root.stage.spikes.hitTest(this.j, i - 5, true)) { this.no_spikes = false; } break; } i++; } this.course_detected = true; } function switch_vine() { if ((this._x < _root.player._x) and _root.stage.vines.hitTest(this._x + 32, this._y + 16, true)) { this._xscale = -100; this.switching_vine = true; this.gotoAndStop("switch_vine"); } else if ((_root.player._x < this._x) and _root.stage.vines.hitTest(this._x - 32, this._y + 16, true)) { this._xscale = 100; this.switching_vine = true; this.gotoAndStop("switch_vine"); } } function climb() { this.vine_turn(); this.decide_move(); if (this.climb_up) { if (_root.stage.vines.hitTest(this._x, this._y + 16, true)) { this._y = this._y - this.climbSpeed; this.gotoAndStop("climb"); if (_root.stage.branches.hitTest(this._x, this._y - 10, true)) { this.switch_vine(); } } else { this.attempt_climb = false; this.falling_from_vines = true; this.climbing = false; this.gotoAndStop("fall_down"); this.switch_vine(); } } else if (_root.stage.vines.hitTest(this._x, this._y + 16, true)) { this._y = this._y + this.climbSpeed; this.gotoAndStop("climb"); } else { this.find_ground(20); if (!this.no_ground) { this.attempt_climb = false; this.falling_from_vines = true; this.climbing = false; this.jump_loaded = true; this.gotoAndStop("fall_down"); } else { this.climb_up = true; this._y = this._y - this.climbSpeed; } } } function been_hit(dir) { if (((dir == -100) and (this._xscale == 100)) or ((dir == 100) and (this._xscale == -100))) { this.jump_loaded = false; this.gotoAndStop("fall_back"); } else if (((dir == -100) and (this._xscale == -100)) or ((dir == 100) and (this._xscale == 100))) { this.jump_loaded = false; this.gotoAndStop("fall_forward"); } this.falling_from_vines = true; } function been_warned(dir) { if (((getTimer() / 1000) - this.last_warning) >= this.delay_warning) { this.last_warning = getTimer() / 1000; x = random(3); if (x == 0) { if ((((!this.climbing) and (!this.jump_loaded)) and (!this.fall_loaded)) and (!this.attempt_hang)) { if (((dir == -100) and (this._xscale == 100)) or ((dir == 100) and (this._xscale == -100))) { this.last_duck = getTimer() / 1000; this.gotoAndStop("duck"); } } } } } function wait_to_get_up() { if (((getTimer() / 1000) - this.last_duck) >= this.delay_duck) { this.gotoAndStop("stand"); } } function choose_vine() { if (((_root.player._x < (this._x - 16)) and (this._xscale == -100)) or (((this._x + 16) < _root.player._x) and (this._xscale == 100))) { this.no_other_monkey_x(0); if (this.no_other_monkey) { this.go_back = true; this.gotoAndStop("switch_vine_b"); this.no_other_monkey = false; } } else if (((_root.player._x < (this._x - 16)) and (this._xscale == 100)) or (((this._x + 16) < _root.player._x) and (this._xscale == -100))) { this.no_other_monkey_x(1); if (this.no_other_monkey) { this.gotoAndStop("switch_vine_a"); this.no_other_monkey = false; } } } function no_other_monkey_x(dir) { if (dir == 0) { if ((((this._x - 64) < _root.player._x) and (this._xscale == -100)) or ((_root.player._x < (this._x + 64)) and (this._xscale == 100))) { if ((_root.player._y >= (this._y - 10)) and ((this._y + 10) >= _root.player._y)) { this.no_other_monkey = false; } else { this.no_other_monkey = true; } } else { this.no_other_monkey = true; } } else if ((((this._x - 64) < _root.player._x) and (this._xscale == 100)) or ((_root.player._x < (this._x + 64)) and (this._xscale == -100))) { if ((_root.player._y >= (this._y - 10)) and ((this._y + 10) >= _root.player._y)) { this.no_other_monkey = false; } else { this.no_other_monkey = true; } } else { this.no_other_monkey = true; } } function player_at_same_y() { if (((this._y + 5) >= _root.player._y) and (_root.player._y >= (this._y - 5))) { if (((this._xscale == 100) and (this._x < _root.player._x)) or ((this._xscale == -100) and (_root.player._x < this._x))) { } } } function switch_climb_move(num) { if (this._xscale == 100) { if (!this.go_back) { this._x = this._x - num; } else { this._x = this._x + num; } } else if (!this.go_back) { this._x = this._x + num; } else { this._x = this._x - num; } } function grab_vine() { if (this.grabbed_vine) { if (this._xscale == 100) { if (!this.go_back) { this._xscale = -100; this._x = this._x - 22; } else { this._x = this._x + 2; this.go_back = false; } } else if (!this.go_back) { this._xscale = 100; this._x = this._x + 22; } else { this._x = this._x - 2; this.go_back = false; } if ((this._y < (_root.player._y - 20)) and (!this.no_ground)) { if ((this._xscale == 100) and (!_root.stage.vines.hitTest(this._x + 32, this._y + 16, true))) { this.climb_up = false; } else if ((this._xscale == -100) and (!_root.stage.vines.hitTest(this._x - 32, this._y + 16, true))) { this.climb_up = false; } } this.gotoAndStop("climb"); this.adjust_xpos(); this.grabbed_vine = false; } } function s_climb() { if ((_root.player._y < (this._y - 16)) or ((this._y + 16) < _root.player._y)) { if ((_root.player._x < (this._x - 8)) or ((this._x + 8) < _root.player._x)) { this.gotoAndStop("switch_vine_climb"); } else { this.gotoAndStop("sv_throw"); } } } function sv_move() { i = this._x; j = this._x; if (this._xscale == 100) { i = i + 8; j = j - 24; } else { i = i - 8; j = j + 24; } if (_root.player._y < (this._y - 16)) { if ((!_root.stage.vines.hitTest(i, this._y, true)) or (!_root.stage.vines.hitTest(j, this._y, true))) { this.falling_from_vine = true; this.gotoAndStop("fall_down"); } else { this._y = this._y - this.climbSpeed; } } else if ((this._y + 16) < _root.player._y) { if ((!_root.stage.vines.hitTest(i, this._y, true)) or (!_root.stage.vines.hitTest(j, this._y, true))) { this.falling_from_vine = true; this.gotoAndStop("fall_down"); } else { this._y = this._y + this.climbSpeed; } } else { this.gotoAndStop("middle_of_vine"); } } function if_sv_throw_ended() { if (this.throwComplete) { this.gotoAndStop("middle_of_vine"); } } function if_duck_throw_ended() { if (this.throwComplete) { this.gotoAndStop("stand"); } } function adjust_xpos() { i = 4; while (i >= 1) { if (_root.stage.vines.hitTest(this._x - i, this._y + 16, true)) { this._x = this._x - i; return; } i--; } } throwComplete = true; deathComplete = false; jumpingUp = true; jump_loaded = false; fall_loaded = false; falling_from_vines = false; running_mode = false; idle_mode = false; dir_is_left = false; is_left_jump = false; normal_throw = false; ready_to_fall = false; dying = false; climb_up = false; climbing = false; idle_time = 5; begin_idle = 0; was_idling = false; stopped_idling = 0; walkTime = random(100); walkSpeed = 0.6; runSpeed = 1.25; jumpMoveSpeed = 1; fallSpeed = 2.5; jumpSpeed = 0.75; jumpHeight = -10; curr_jump_height = 0; climbSpeed = 0.5; max_jump_height = 0; attempt_hang = false; attempt_climb = false; mky_hanging_on_level = false; go_back = false; grabbed_vine = false; only_way = false; no_other_monkey = false; stepped_on = false; not_vunerable = false; amtThrown = 0; level = 0; grabY = 0; can_collide = true; startThinking = getTimer() / 1000; lastThought = 0; thinkTime = 3; delay_attempt = 1; last_attempt = 0; delay_throw = 1; last_throw = 0; delay_duck = 0.75; last_duck = 0; delay_warning = 1; last_warning = 0; delay_boost = 10; wait_for_boost = getTimer() / 1000; delay_evasion = 2; last_evasion = 0; delay_vert_decision = 3; last_vert_decision = 0; delay_horz_decision = 1; last_horz_decision = 0; switching_vine = false; no_ground = false; no_spikes = true; this.on_ground = false; this.pick_a_direction(this.idNum); this.gotoAndStop("fall_down");
Instance of Symbol 733 MovieClip in Symbol 871 MovieClip [shy_monkey_enemy] Frame 2
onClipEvent (enterFrame) { _parent.wait_for_action(); }
Instance of Symbol 734 MovieClip in Symbol 871 MovieClip [shy_monkey_enemy] Frame 3
onClipEvent (enterFrame) { _parent.evade(); _parent.walk(); _parent.waiting_to_fall(); _parent.waiting_to_jump(); _parent.collide(); _parent.waiting_to_hang(); _parent.waiting_to_normal_throw(); _parent.waiting_to_climb_down(); _parent.waiting_to_climb(); _parent.boost(); }
Instance of Symbol 724 MovieClip in Symbol 871 MovieClip [shy_monkey_enemy] Frame 4
onClipEvent (enterFrame) { _parent.fall_down(); }
Instance of Symbol 737 MovieClip in Symbol 871 MovieClip [shy_monkey_enemy] Frame 5
onClipEvent (enterFrame) { _parent.jump_up(); }
Instance of Symbol 743 MovieClip in Symbol 871 MovieClip [shy_monkey_enemy] Frame 6
onClipEvent (enterFrame) { _parent.boost(); _parent.climb(); _parent.waiting_to_throw_on_vine(); }
Instance of Symbol 744 MovieClip in Symbol 871 MovieClip [shy_monkey_enemy] Frame 7
onClipEvent (enterFrame) { _parent.climb(); _parent.waiting_to_throw_on_vine(); }
Instance of Symbol 747 MovieClip in Symbol 871 MovieClip [shy_monkey_enemy] Frame 8
onClipEvent (enterFrame) { _parent.wait_to_get_up(); }
Instance of Symbol 759 MovieClip in Symbol 871 MovieClip [shy_monkey_enemy] Frame 9
onClipEvent (enterFrame) { _parent.swing(); _parent.waiting_to_hang_throw(); }
Instance of Symbol 760 MovieClip in Symbol 871 MovieClip [shy_monkey_enemy] Frame 10
onClipEvent (enterFrame) { _parent.begin_swing(); _parent.waiting_to_hang_throw(); }
Instance of Symbol 509 MovieClip in Symbol 871 MovieClip [shy_monkey_enemy] Frame 11
onClipEvent (enterFrame) { _parent.if_throw_ended(); }
Instance of Symbol 779 MovieClip in Symbol 871 MovieClip [shy_monkey_enemy] Frame 12
onClipEvent (enterFrame) { _parent.if_vine_throw_ended(); }
Instance of Symbol 789 MovieClip in Symbol 871 MovieClip [shy_monkey_enemy] Frame 14
onClipEvent (enterFrame) { _parent.fall_down(); _parent.if_jump_throw_ended(); }
Instance of Symbol 801 MovieClip in Symbol 871 MovieClip [shy_monkey_enemy] Frame 15
onClipEvent (enterFrame) { _parent.evade(); _parent.run(); _parent.waiting_to_fall(); _parent.waiting_to_jump(); _parent.collide(); _parent.waiting_to_hang(); _parent.waiting_to_climb_down(); _parent.waiting_to_climb(); _parent.waiting_to_normal_throw(); _parent.boost(); }
Instance of Symbol 529 MovieClip in Symbol 871 MovieClip [shy_monkey_enemy] Frame 16
onClipEvent (enterFrame) { _parent.if_up_throw_ended(); }
Instance of Symbol 811 MovieClip in Symbol 871 MovieClip [shy_monkey_enemy] Frame 17
onClipEvent (enterFrame) { _parent.waiting_to_die(); _parent.fall_down(); }
Instance of Symbol 826 MovieClip in Symbol 871 MovieClip [shy_monkey_enemy] Frame 19
onClipEvent (enterFrame) { _parent.stepped_on = true; _parent.fall_down(); }
Instance of Symbol 832 MovieClip in Symbol 871 MovieClip [shy_monkey_enemy] Frame 20
onClipEvent (enterFrame) { _parent.if_hang_throw_ended(); }
Instance of Symbol 840 MovieClip in Symbol 871 MovieClip [shy_monkey_enemy] Frame 21
onClipEvent (enterFrame) { }
Instance of Symbol 841 MovieClip in Symbol 871 MovieClip [shy_monkey_enemy] Frame 22
onClipEvent (enterFrame) { _parent.choose_vine(); _parent.s_climb(); }
Instance of Symbol 847 MovieClip in Symbol 871 MovieClip [shy_monkey_enemy] Frame 23
onClipEvent (enterFrame) { _parent.grab_vine(); }
Instance of Symbol 849 MovieClip in Symbol 871 MovieClip [shy_monkey_enemy] Frame 24
onClipEvent (enterFrame) { _parent.grab_vine(); }
Instance of Symbol 855 MovieClip in Symbol 871 MovieClip [shy_monkey_enemy] Frame 25
onClipEvent (enterFrame) { _parent.if_sv_throw_ended(); }
Instance of Symbol 861 MovieClip in Symbol 871 MovieClip [shy_monkey_enemy] Frame 26
onClipEvent (enterFrame) { _parent.sv_move(); _parent.waiting_to_sv_throw(); }
Instance of Symbol 519 MovieClip in Symbol 871 MovieClip [shy_monkey_enemy] Frame 27
onClipEvent (enterFrame) { _parent.if_duck_throw_ended(); }
Symbol 908 MovieClip Frame 1
_parent.throwComplete = false;
Symbol 908 MovieClip Frame 18
_parent.amtThrown = _parent.amtThrown + 1; _root.attach_weapon(_parent.idNum + 4, _parent.amtThrown, _parent._xscale, false, 0, _parent._x, _parent._y, 1);
Symbol 908 MovieClip Frame 27
_parent.throwComplete = true;
Symbol 917 MovieClip Frame 1
_parent.throwComplete = false;
Symbol 917 MovieClip Frame 10
if (_root.game_paused) { stop(); }
Symbol 917 MovieClip Frame 18
_parent.amtThrown = _parent.amtThrown + 1; _root.attach_weapon(_parent.idNum + 4, _parent.amtThrown, _parent._xscale, false, 0, _parent._x, _parent._y, 1);
Symbol 917 MovieClip Frame 27
_parent.throwComplete = true;
Symbol 938 MovieClip Frame 1
_parent.throwComplete = false;
Symbol 938 MovieClip Frame 18
_parent.amtThrown = _parent.amtThrown + 1; _root.attach_weapon(_parent.idNum + 4, _parent.amtThrown, _parent._xscale, false, 2, _parent._x, _parent._y, 1);
Symbol 938 MovieClip Frame 27
_parent.ThrowComplete = true;
Symbol 947 MovieClip Frame 1
_parent.dying = true; _root.attach_points(_parent.idNum, 100, _parent._x, _parent._y);
Symbol 947 MovieClip Frame 85
_parent.deathComplete = true; _root.stage.enemy_defeated();
Symbol 956 MovieClip Frame 1
_parent.dying = true; _root.attach_points(_parent.idNum, 100, _parent._x, _parent._y);
Symbol 956 MovieClip Frame 85
_parent.deathComplete = true; _root.stage.enemy_defeated();
Symbol 961 MovieClip Frame 15
_parent.ready_to_fall = true;
Symbol 966 MovieClip Frame 1
_parent.throwComplete = false;
Symbol 966 MovieClip Frame 6
_parent.amtThrown = _parent.amtThrown + 1; _root.attach_weapon(_parent.idNum + 4, _parent.amtThrown, _parent._xscale, false, 1, _parent._x, _parent._y, 1);
Symbol 966 MovieClip Frame 30
_parent.throwComplete = true; _parent.amt_poop = _parent.amt_poop - 1;
Symbol 973 MovieClip Frame 1
_parent.switch_climb_move(2);
Symbol 973 MovieClip Frame 8
_parent.switch_climb_move(3);
Symbol 973 MovieClip Frame 15
_parent.switch_climb_move(3);
Symbol 973 MovieClip Frame 21
_parent.gotoAndStop("middle_of_vine");
Symbol 978 MovieClip Frame 1
_parent.switch_climb_move(1);
Symbol 978 MovieClip Frame 8
_parent.switch_climb_move(1);
Symbol 978 MovieClip Frame 14
_parent.grabbed_vine = true;
Symbol 979 MovieClip Frame 1
_parent.switch_climb_move(4);
Symbol 979 MovieClip Frame 8
_parent.switch_climb_move(2);
Symbol 979 MovieClip Frame 14
_parent.grabbed_vine = true;
Symbol 984 MovieClip Frame 1
_parent.throwComplete = false;
Symbol 984 MovieClip Frame 6
_parent.amtThrown = _parent.amtThrown + 1; _root.attach_weapon(_parent.idNum + 4, _parent.amtThrown, _parent._xscale, false, 1, _parent._x, _parent._y, 1);
Symbol 984 MovieClip Frame 30
_parent.throwComplete = true; _parent.last_throw = getTimer() / 1000;
Symbol 998 MovieClip Frame 1
_parent.throwComplete = false;
Symbol 998 MovieClip Frame 18
_parent.amtThrown = _parent.amtThrown + 1; _root.attach_weapon(_parent.idNum + 4, _parent.amtThrown, _parent._xscale, true, 0, _parent._x, _parent._y, 1);
Symbol 998 MovieClip Frame 27
_parent.throwComplete = true; _parent.amt_poop = _parent.amt_poop - 1;
Symbol 1005 MovieClip Frame 1
_parent.death_animation = true; _root.attach_points(_parent.idNum, 100, _parent._xscale);
Symbol 1025 MovieClip Frame 1
_parent.dying = true; _parent.death_animation = true;
Symbol 1025 MovieClip Frame 90
_parent.deathComplete = true; _root.stage.enemy_defeated();
Symbol 1027 MovieClip [random_monkey_enemy] Frame 1
function boost() { if (((getTimer() / 1000) - this.wait_for_boost) >= this.delay_boost) { this.delay_throw = 0.75; } } function wait_for_action() { if ((((getTimer() / 1000) - this.begin_idle) >= this.idle_time) or (this.begin_idle == 0)) { this.choose_action(); } else if (!this.was_idling) { this.was_idling = true; } } function choose_action() { x = random(2); if (x == 0) { this.gotoAndStop("run"); this.running_mode = true; this.normal_throw = true; } else { this.gotoAndStop("walk"); this.normal_throw = true; } } function waiting_to_jump() { x = random(2); if (_root.stage.jump_l.hitTest(this._x, this._y, true) and (this._xscale == -100)) { if ((((getTimer() / 1000) - this.last_jump) >= this.delay_jump) or (this.last_jump == 0)) { if (x == 0) { this.is_left_jump = true; this.on_ground = false; this.gotoAndStop("jump_up"); } this.last_jump = getTimer() / 1000; } } else if (_root.stage.jump_r.hitTest(this._x, this._y, true) and (this._xscale == 100)) { if ((((getTimer() / 1000) - this.last_jump) >= this.delay_jump) or (this.last_jump == 0)) { if (x == 0) { this.is_left_jump = false; this.on_ground = false; this.gotoAndStop("jump_up"); } this.last_jump = getTimer() / 1000; } } } function jump_up() { if (!this.jump_loaded) { this.curr_jump_height = this.jumpHeight; this.jump_loaded = true; } if (!_root.stage.branches.hitTest(this._x, this._y, true)) { this._y = this._y + this.curr_jump_height; this.curr_jump_height = this.curr_jump_height + this.jumpSpeed; if (this.attempt_climb and _root.stage.vines.hitTest(this._x, this._y + 16, true)) { this.climb_up = true; this.gotoAndStop("climb"); this.adjust_xpos(); } if (this.attempt_hang and _root.stage.branches.hitTest(this._x, this._y - 4, true)) { this._y = this._y - 4; this.gotoAndStop("hang"); this.grabY = this._y; this.adjust_height(); this.only_way = false; } } else if (this.attempt_hang) { this.gotoAndStop("hang"); this.grabY = this._y; this.adjust_height(); this.only_way = false; } else { this.curr_jump_height = 0; } this.jumpUp = true; if (this.curr_jump_height >= 0) { this.gotoAndStop("fall_down"); } if ((!this.attempt_hang) and (!this.attempt_climb)) { this.move_in_air(); } } function waiting_to_hang() { if (_root.stage.left_hang.hitTest(this._x, this._y, true) and (this._xscale == 100)) { x = random(2); this.is_only_way(); if ((x == 0) or this.only_way) { if (((getTimer() / 1000) - this.last_attempt) >= this.delay_attempt) { this.attempt_hang = true; this.gotoAndStop("jump_up"); } this.last_attempt = getTimer() / 1000; } } else if (_root.stage.right_hang.hitTest(this._x, this._y, true) and (this._xscale == -100)) { x = random(2); this.is_only_way(); if ((x == 0) or this.only_way) { if (((getTimer() / 1000) - this.last_attempt) >= this.delay_attempt) { this.attempt_hang = true; this.gotoAndStop("jump_up"); } this.last_attempt = getTimer() / 1000; } } } function is_only_way() { if (this._xscale == 100) { if ((!_root.stage.branches.hitTest(this._x + 32, this._y + 16, true)) and (!_root.stage.ground.hitTest(this._x, this._y + 16, true))) { this.only_way = true; } } else if (this._xscale == -100) { if ((!_root.stage.branches.hitTest(this._x - 32, this._y + 16, true)) and (!_root.stage.ground.hitTest(this._x, this._y + 16, true))) { this.only_way = true; } } } function adjust_height() { i = 1; while (i < 10) { i++; } if (!_root.stage.branches.hitTest(this._x, this._y + i, true)) { this._y = this._y + (i - 1); } } function move_in_air() { if (((this._xscale == -100) and (!_root.stage.branches.hitTest(this._x - 16, this._y, true))) and (!_root.stage.dirt_piles.hitTest(this._x - 10, this._y + 16, true))) { if (this._x < 2) { this._x = 288; } else { this._x = this._x - this.jumpMoveSpeed; } } else if (((this._xscale == 100) and (!_root.stage.branches.hitTest(this._x + 16, this._y, true))) and (!_root.stage.dirt_piles.hitTest(this._x + 10, this._y + 16, true))) { if (288 < this._x) { this._x = 2; } else { this._x = this._x + this.jumpMoveSpeed; } } } function fall_down() { if (!fall_loaded) { this.curr_jump_height = 0; this.fall_loaded = true; } if (this.curr_jump_height < this.fallSpeed) { this.curr_jump_height = this.curr_jump_height + this.jumpSpeed; } this.jumpUp = false; this.fall(this.curr_jump_height); } function fall(valueY) { if ((!_root.stage.ground.hitTest(this._x, this._y + 16, true)) and (!_root.stage.branches.hitTest(this._x, this._y + 16, true))) { this._y = this._y + valueY; if (500 < this._y) { this.fall_die = true; this.deathComplete = true; this.waiting_to_die(); } if (_root.stage.spikes.hitTest(this._x, this._y + 16, true)) { this.gotoAndStop("hit_spikes"); } if (_root.stage.pool.hitTest(this._x, this._y + 17, true)) { this.gotoAndStop("drown"); } if (this.jump_loaded and (!this.stepped_on)) { this.move_in_air(); } if (_root.stage.vines.hitTest(this._x, this._y + 16, true) and (!this.falling_from_vines)) { this.climb_up = true; this.gotoAndStop("climb"); this.adjust_xpos(); } } else { i = this.fallSpeed; while (i >= 1) { if (_root.stage.ground.hitTest(this._x, (this._y - i) + 16, true) or _root.stage.branches.hitTest(this._x, (this._y - i) + 16, true)) { this._y = this._y - i; break; } i--; } this.running_mode = false; this.idle_mode = false; if (!this.dying) { this.on_ground = true; this.gotoAndStop("stand"); this.last_throw = 0; } this.jump_loaded = false; this.fall_loaded = false; this.stepped_on = false; this.falling_from_vines = false; if (!this.throwComplete) { this.throwComplete = true; } } } function pick_a_direction(x) { if ((x % 2) == 0) { this._xscale = -100; this._x = this._x - 16; } else { this._xscale = 100; this._x = this._x + 16; } } function turn() { if (this._xscale == 100) { this._xscale = -100; this._x = this._x - 10; } else { this._xscale = 100; this._x = this._x + 10; } } function walk() { if (this._xscale == -100) { if ((!_root.stage.branches.hitTest(this._x - 8, this._y - 10, true)) and (!_root.stage.dirt_piles.hitTest(this._x - 10, this._y, true))) { this._x = this._x - this.walkSpeed; if (this._x < 2) { if ((!_root.stage.branches.hitTest(288, this._y - 10, true)) and (!_root.stage.dirt_piles.hitTest(288, this._y, true))) { this._x = 288; } else { this.turn(); } } } else { this.turn(); } } else if (this._xscale == 100) { if ((!_root.stage.branches.hitTest(this._x + 8, this._y - 10, true)) and (!_root.stage.dirt_piles.hitTest(this._x + 10, this._y, true))) { this._x = this._x + this.walkSpeed; if (288 < this._x) { if ((!_root.stage.branches.hitTest(2, this._y - 10, true)) and (!_root.stage.dirt_piles.hitTest(2, this._y, true))) { this._x = 2; } else { this.turn(); } } } else { this.turn(); } } if (idle_mode) { if (this.was_idling) { this.stopped_idling = getTimer() / 1000; this.was_idling = false; this.walkTime = random(100); } else if (this.walkTime < ((getTimer() / 1000) - this.stopped_idling)) { this.begin_idle = getTimer() / 1000; this.gotoAndStop("stand"); } } } function run() { if (this._xscale == -100) { if ((!_root.stage.branches.hitTest(this._x - 8, this._y - 10, true)) and (!_root.stage.dirt_piles.hitTest(this._x - 10, this._y, true))) { this._x = this._x - this.runSpeed; if (this._x < 2) { if ((!_root.stage.branches.hitTest(288, this._y - 10, true)) and (!_root.stage.dirt_piles.hitTest(288, this._y, true))) { this._x = 288; } else { this.turn(); } } } else { this.turn(); } } else if (this._xscale == 100) { if ((!_root.stage.branches.hitTest(this._x + 8, this._y - 10, true)) and (!_root.stage.dirt_piles.hitTest(this._x + 10, this._y, true))) { this._x = this._x + this.runSpeed; if (288 < this._x) { if ((!_root.stage.branches.hitTest(2, this._y - 10, true)) and (!_root.stage.dirt_piles.hitTest(2, this._y, true))) { this._x = 2; } else { this.turn(); } } } else { this.turn(); } } } function collide() { } function waiting_to_fall() { if ((!_root.stage.branches.hitTest(this._x, this._y + 16, true)) and (!_root.stage.ground.hitTest(this._x, this._y + 16, true))) { this.find_ground(this.runSpeed); if (((this._xscale == 100) and _root.stage.ground.hitTest(this._x - this.runSpeed, this._y + 16, true)) and this.no_ground) { this.turn(); } else if (((this._xscale == -100) and _root.stage.ground.hitTest(this._x + this.runSpeed, this._y + 16, true)) and this.no_ground) { this.turn(); } else { this.find_ground(0); if (this.no_ground or (!this.no_spikes)) { this.turn(); } else { this.gotoAndStop("fall_down"); } } } } function waiting_to_die() { if (this.deathComplete) { if (!this.fall_die) { _root.score = _root.score + 100; _root.sb.update_score(); } _root.stage.clean_up(this.idNum, this._x, this._y, this._height / 2, this._width / 2, this._xscale); } } function begin_swing() { this.gotoAndStop("swing"); } function swing() { if (_root.stage.branches.hitTest(this._x, this.grabY, true)) { if (this._xscale == -100) { if (!_root.stage.branches.hitTest(this._x - 16, this._y + 15, true)) { if (this._x < 2) { this._x = 288; } this._x = this._x - this.walkSpeed; } else { this.turn(); } } else if (!_root.stage.branches.hitTest(this._x + 16, this._y + 15, true)) { if (288 < this._x) { this._x = 2; } this._x = this._x + this.walkSpeed; } else { this.turn(); } } else { this.attempt_hang = false; this.gotoAndStop("fall_down"); } this.hand_stepped_on(); } function hand_stepped_on() { if (_root.player.hitTest(this._x, this._y - 16, true) and _root.player.on_ground) { _root.attach_points(this.idNum, 50, this._x, this._y); this.gotoAndStop("stepped_on"); _root.score = _root.score + 50; _root.sb.update_score(); } else { x = 0; while (x < _root.stage.amt_of_enemies_entered) { if (_root["enemy" + x].hitTest(this._x, this._y - 16, true) and (this.idNum != x)) { this.gotoAndStop("stepped_on"); } x++; } } } function take_fall() { if (this.ready_to_fall) { this.attempt_hang = false; this.ready_to_fall = false; this.gotoAndStop("fall_down"); } } function waiting_to_normal_throw() { if (this.normal_throw) { if (((getTimer() / 1000) - this.last_throw) >= this.delay_throw) { if ((((this._y + 5) >= _root.player._y) and (_root.player._y >= (this._y - 5))) and (!_root.player.death_animation)) { if (((this._xscale == 100) and (this._x < _root.player._x)) or ((this._xscale == -100) and (_root.player._x < this._x))) { x = random(2); if (x == 0) { if (_root.player.is_ducking) { this.gotoAndStop("duck_throw"); } else { this.gotoAndStop("normal_throw"); } } } this.last_throw = getTimer() / 1000; } } } } function waiting_to_up_throw() { if (((getTimer() / 1000) - this.last_throw) >= this.delay_throw) { if ((_root.player._y < (this._y - 20)) and (((_root.player._x >= (this._x - 10)) and ((this._x + 10) >= _root.player._x)) and (!_root.player.death_animation))) { x = random(2); if (x == 0) { this.gotoAndStop("up_throw"); } this.last_throw = getTimer() / 1000; } } } function waiting_to_throw_on_vine() { if (this.normal_throw) { if (((getTimer() / 1000) - this.last_throw) >= this.delay_throw) { if ((((this._y + 20) >= _root.player._y) and (_root.player._y >= (this._y - 20))) and (!_root.player.death_animation)) { if (((this._xscale == 100) and (this._x < _root.player._x)) or ((this._xscale == -100) and (_root.player._x < this._x))) { x = random(2); if (x == 0) { this.gotoAndStop("vine_throw"); } } this.last_throw = getTimer() / 1000; } } } } function if_vine_throw_ended() { if (this.throwComplete) { this.gotoAndStop("climb"); } } function if_throw_ended() { if (this.throwComplete) { this.gotoAndStop("stand"); } } function if_sv_throw_ended() { if (this.throwComplete) { this.gotoAndStop("middle_of_vine"); } } function waiting_to_hang_throw() { if (((getTimer() / 1000) - this.last_throw) >= this.delay_throw) { if (((_root.player._x >= (this._x - 15)) and ((this._x + 15) >= _root.player._x)) and (!_root.player.death_animation)) { this.gotoAndStop("hang_throw"); } this.last_throw = getTimer() / 1000; } } function if_hang_throw_ended() { if (this.throwComplete) { this.gotoAndStop("hang"); } } function waiting_to_climb() { if ((_root.player._y + 10) < this._y) { if (_root.stage.vines.hitTest(this._x, this._y - 40, true)) { this.climb_up = true; this.climbing = true; this.switching_vine = false; this.last_climb_decision = getTimer() / 1000; this.attempt_climb = true; this.gotoAndStop("jump_up"); } } } function waiting_to_climb_down() { if (this._y < (_root.player._y - 10)) { if (_root.stage.vines.hitTest(this._x, this._y + 20, true)) { this.climb_up = false; this.climbing = true; this.switching_vine = false; this.last_climb_decision = getTimer() / 1000; this._y = this._y + 2; this.gotoAndStop("climb"); this.adjust_xpos(); } } } function decide_move() { if (((getTimer() / 1000) - this.last_vert_decision) >= this.delay_vert_decision) { if ((this._y < (_root.player._y - 20)) and (!this.no_ground)) { this.climb_up = false; } else if ((_root.player._y + 20) < this._y) { this.climb_up = true; } this.last_vert_decision = getTimer() / 1000; } } function vine_turn() { if (((getTimer() / 1000) - this.last_turn) >= this.delay_turn) { if ((_root.player._x < this._x) and (this._xscale == 100)) { this._xscale = -100; } else if ((this._x < _root.player._x) and (this._xscale == -100)) { this._xscale = 100; } this.last_turn = getTimer() / 1000; } } function find_ground(dist) { this.no_ground = true; this.no_spikes = true; j = this._x; if (this._xscale == 100) { this.j = this.j + dist; } else { this.j = this.j - dist; } i = this._y; while (i < 230) { if (_root.stage.ground.hitTest(this.j, i, true) or _root.stage.branches.hitTest(this.j, i, true)) { this.no_ground = false; this.course_detected = true; if (_root.stage.spikes.hitTest(this.j, i - 5, true)) { this.no_spikes = false; } break; } i++; } this.course_detected = true; } function switch_vine() { if ((this._x < _root.player._x) and _root.stage.vines.hitTest(this._x + 32, this._y + 16, true)) { this._xscale = -100; this.switching_vine = true; this.gotoAndStop("switch_vine"); } else if ((_root.player._x < this._x) and _root.stage.vines.hitTest(this._x - 32, this._y + 16, true)) { this._xscale = 100; this.switching_vine = true; this.gotoAndStop("switch_vine"); } } function climb() { this.vine_turn(); this.decide_move(); if (this.climb_up) { if (_root.stage.vines.hitTest(this._x, this._y + 16, true)) { this._y = this._y - this.climbSpeed; this.gotoAndStop("climb"); if (_root.stage.branches.hitTest(this._x, this._y - 10, true)) { this.switch_vine(); } } else { this.attempt_climb = false; this.falling_from_vines = true; this.climbing = false; this.gotoAndStop("fall_down"); this.switch_vine(); } } else if (_root.stage.vines.hitTest(this._x, this._y + 16, true)) { this._y = this._y + this.climbSpeed; this.gotoAndStop("climb"); if (_root.stage.branches.hitTest(this._x, this._y - 10, true)) { this.switch_vine(); } } else { this.find_ground(20); if ((!this.no_ground) and this.no_spikes) { this.attempt_climb = false; this.falling_from_vines = true; this.climbing = false; this.jump_loaded = true; this.last_climb = getTimer() / 1000; this.gotoAndStop("fall_down"); } else { this.climb_up = true; this._y = this._y - this.climbSpeed; } } } function been_hit(dir) { if (((dir == -100) and (this._xscale == 100)) or ((dir == 100) and (this._xscale == -100))) { this.jump_loaded = false; _root.amt_ammo_hit = _root.amt_ammo_hit + 1; this.gotoAndStop("fall_back"); } else if (((dir == -100) and (this._xscale == -100)) or ((dir == 100) and (this._xscale == 100))) { this.jump_loaded = false; _root.amt_ammo_hit = _root.amt_ammo_hit + 1; this.gotoAndStop("fall_forward"); } this.falling_from_vines = true; } function been_warned(dir) { if ((((getTimer() / 1000) - this.last_warning) >= this.delay_warning) and (!this.dying)) { this.last_warning = getTimer() / 1000; x = random(3); if (x == 0) { if ((((!this.climbing) and (!this.jump_loaded)) and (!this.fall_loaded)) and (!this.attempt_hang)) { if (((dir == -100) and (this._xscale == 100)) or ((dir == 100) and (this._xscale == -100))) { this.last_duck = getTimer() / 1000; this.gotoAndStop("duck"); } } } } } function wait_to_get_up() { if (((getTimer() / 1000) - this.last_duck) >= this.delay_duck) { this.gotoAndStop("stand"); } } function choose_vine() { if (((_root.player._x < (this._x - 16)) and (this._xscale == -100)) or (((this._x + 16) < _root.player._x) and (this._xscale == 100))) { this.no_other_monkey_x(0); if (this.no_other_monkey) { this.go_back = true; this.gotoAndStop("switch_vine_b"); this.no_other_monkey = false; } } else if (((_root.player._x < (this._x - 16)) and (this._xscale == 100)) or (((this._x + 16) < _root.player._x) and (this._xscale == -100))) { this.no_other_monkey_x(1); if (this.no_other_monkey) { this.gotoAndStop("switch_vine_a"); this.no_other_monkey = false; } } } function no_other_monkey_x(dir) { if (dir == 0) { if ((((this._x - 64) < _root.player._x) and (this._xscale == -100)) or ((_root.player._x < (this._x + 64)) and (this._xscale == 100))) { if ((_root.player._y >= (this._y - 10)) and ((this._y + 10) >= _root.player._y)) { this.no_other_monkey = false; } else { this.no_other_monkey = true; } } else { this.no_other_monkey = true; } } else if ((((this._x - 64) < _root.player._x) and (this._xscale == 100)) or ((_root.player._x < (this._x + 64)) and (this._xscale == -100))) { if ((_root.player._y >= (this._y - 10)) and ((this._y + 10) >= _root.player._y)) { this.no_other_monkey = false; } else { this.no_other_monkey = true; } } else { this.no_other_monkey = true; } } function player_at_same_y() { if (((this._y + 5) >= _root.player._y) and (_root.player._y >= (this._y - 5))) { if (((this._xscale == 100) and (this._x < _root.player._x)) or ((this._xscale == -100) and (_root.player._x < this._x))) { } } } function switch_climb_move(num) { if (this._xscale == 100) { if (!this.go_back) { this._x = this._x - num; } else { this._x = this._x + num; } } else if (!this.go_back) { this._x = this._x + num; } else { this._x = this._x - num; } } function grab_vine() { if (this.grabbed_vine) { if (this._xscale == 100) { if (!this.go_back) { this._xscale = -100; this._x = this._x - 22; } else { this._x = this._x + 2; this.go_back = false; } } else if (!this.go_back) { this._xscale = 100; this._x = this._x + 22; } else { this._x = this._x - 2; this.go_back = false; } if ((this._y < (_root.player._y - 20)) and (!this.no_ground)) { if ((this._xscale == 100) and (!_root.stage.vines.hitTest(this._x + 32, this._y + 16, true))) { this.climb_up = false; } else if ((this._xscale == -100) and (!_root.stage.vines.hitTest(this._x - 32, this._y + 16, true))) { this.climb_up = false; } } this.gotoAndStop("climb"); this.adjust_xpos(); this.grabbed_vine = false; } } function s_climb() { if ((_root.player._y < (this._y - 16)) or ((this._y + 16) < _root.player._y)) { if ((_root.player._x < (this._x - 8)) or ((this._x + 8) < _root.player._x)) { this.gotoAndStop("switch_vine_climb"); } else if (((getTimer() / 1000) - this.last_throw) >= this.delay_throw) { this.gotoAndStop("sv_throw"); } } } function sv_move() { i = this._x; j = this._x; if (this._xscale == 100) { i = i + 8; j = j - 24; } else { i = i - 8; j = j + 24; } if (_root.player._y < (this._y - 16)) { if ((!_root.stage.vines.hitTest(i, this._y, true)) or (!_root.stage.vines.hitTest(j, this._y, true))) { this.falling_from_vine = true; this.gotoAndStop("fall_down"); } else { this._y = this._y - this.climbSpeed; } } else if ((this._y + 16) < _root.player._y) { if ((!_root.stage.vines.hitTest(i, this._y, true)) or (!_root.stage.vines.hitTest(j, this._y, true))) { this.falling_from_vine = true; this.gotoAndStop("fall_down"); } else { this._y = this._y + this.climbSpeed; } } else { this.gotoAndStop("middle_of_vine"); } } function if_duck_throw_ended() { if (this.throwComplete) { this.gotoAndStop("stand"); } } function adjust_xpos() { i = 4; while (i >= 1) { if (_root.stage.vines.hitTest(this._x - i, this._y + 16, true)) { this._x = this._x - i; return; } i--; } } function land_on_spikes() { if (!this.spike_hit_loaded) { this.curr_jump_height = -6; this.spike_hit_loaded = true; } this._y = this._y + this.curr_jump_height; this.curr_jump_height = this.curr_jump_height + 0.3; if (232 < this._y) { _root.stage.enemy_defeated(); _root.score = _root.score + 100; _root.sb.update_score(); this.removeMovieClip(); } } throwComplete = true; deathComplete = false; jumpingUp = true; jump_loaded = false; fall_loaded = false; falling_from_vines = false; running_mode = false; idle_mode = false; dir_is_left = false; is_left_jump = false; normal_throw = false; ready_to_fall = false; dying = false; climb_up = false; climbing = false; idle_time = 5; begin_idle = 0; was_idling = false; stopped_idling = 0; walkTime = random(100); walkSpeed = 0.6; runSpeed = 1.25; jumpMoveSpeed = 1; fallSpeed = 2.5; jumpSpeed = 0.75; jumpHeight = -10; curr_jump_height = 0; climbSpeed = 0.5; max_jump_height = 0; attempt_hang = false; attempt_climb = false; mky_hanging_on_level = false; go_back = false; grabbed_vine = false; only_way = false; no_other_monkey = false; stepped_on = false; not_vunerable = false; spike_hit_loaded = false; on_ground = false; amtThrown = 0; level = 0; grabY = 0; can_collide = true; fall_die = false; startThinking = getTimer() / 1000; lastThought = 0; thinkTime = 3; delay_attempt = 1; last_attempt = 0; delay_throw = 1; last_throw = 0; delay_duck = 0.75; last_duck = 0; delay_warning = 1; last_warning = 0; delay_boost = 10; wait_for_boost = getTimer() / 1000; delay_jump = 2; last_jump = 0; delay_vert_decision = 3; last_vert_decision = 0; delay_horz_decision = 1; last_horz_decision = 0; switching_vine = false; no_ground = false; no_spikes = true; spike_hit_loaded = false; this.pick_a_direction(this.idNum); this.gotoAndStop("fall_down");
Instance of Symbol 733 MovieClip in Symbol 1027 MovieClip [random_monkey_enemy] Frame 2
onClipEvent (enterFrame) { _parent.wait_for_action(); }
Instance of Symbol 879 MovieClip in Symbol 1027 MovieClip [random_monkey_enemy] Frame 3
onClipEvent (enterFrame) { _parent.walk(); _parent.waiting_to_fall(); _parent.waiting_to_jump(); _parent.collide(); _parent.waiting_to_hang(); _parent.waiting_to_normal_throw(); _parent.waiting_to_up_throw(); _parent.waiting_to_climb_down(); _parent.waiting_to_climb(); _parent.boost(); }
Instance of Symbol 724 MovieClip in Symbol 1027 MovieClip [random_monkey_enemy] Frame 4
onClipEvent (enterFrame) { _parent.fall_down(); }
Instance of Symbol 737 MovieClip in Symbol 1027 MovieClip [random_monkey_enemy] Frame 5
onClipEvent (enterFrame) { _parent.jump_up(); }
Instance of Symbol 743 MovieClip in Symbol 1027 MovieClip [random_monkey_enemy] Frame 6
onClipEvent (enterFrame) { _parent.boost(); _parent.climb(); _parent.waiting_to_throw_on_vine(); }
Instance of Symbol 744 MovieClip in Symbol 1027 MovieClip [random_monkey_enemy] Frame 7
onClipEvent (enterFrame) { _parent.climb(); _parent.waiting_to_throw_on_vine(); }
Instance of Symbol 747 MovieClip in Symbol 1027 MovieClip [random_monkey_enemy] Frame 8
onClipEvent (enterFrame) { _parent.wait_to_get_up(); }
Instance of Symbol 759 MovieClip in Symbol 1027 MovieClip [random_monkey_enemy] Frame 9
onClipEvent (enterFrame) { _parent.swing(); _parent.waiting_to_hang_throw(); }
Instance of Symbol 760 MovieClip in Symbol 1027 MovieClip [random_monkey_enemy] Frame 10
onClipEvent (enterFrame) { _parent.begin_swing(); _parent.waiting_to_hang_throw(); }
Instance of Symbol 509 MovieClip in Symbol 1027 MovieClip [random_monkey_enemy] Frame 11
onClipEvent (enterFrame) { _parent.if_throw_ended(); }
Instance of Symbol 779 MovieClip in Symbol 1027 MovieClip [random_monkey_enemy] Frame 12
onClipEvent (enterFrame) { _parent.if_vine_throw_ended(); }
Instance of Symbol 789 MovieClip in Symbol 1027 MovieClip [random_monkey_enemy] Frame 14
onClipEvent (enterFrame) { _parent.fall_down(); _parent.if_jump_throw_ended(); }
Instance of Symbol 929 MovieClip in Symbol 1027 MovieClip [random_monkey_enemy] Frame 15
onClipEvent (enterFrame) { _parent.run(); _parent.waiting_to_fall(); _parent.waiting_to_jump(); _parent.collide(); _parent.waiting_to_hang(); _parent.waiting_to_climb_down(); _parent.waiting_to_climb(); _parent.waiting_to_normal_throw(); _parent.waiting_to_up_throw(); _parent.boost(); }
Instance of Symbol 509 MovieClip in Symbol 1027 MovieClip [random_monkey_enemy] Frame 16
onClipEvent (enterFrame) { _parent.if_throw_ended(); }
Instance of Symbol 811 MovieClip in Symbol 1027 MovieClip [random_monkey_enemy] Frame 17
onClipEvent (enterFrame) { _parent.waiting_to_die(); _parent.fall_down(); }
Instance of Symbol 826 MovieClip in Symbol 1027 MovieClip [random_monkey_enemy] Frame 19
onClipEvent (enterFrame) { _parent.stepped_on = true; _parent.fall_down(); }
Instance of Symbol 832 MovieClip in Symbol 1027 MovieClip [random_monkey_enemy] Frame 20
onClipEvent (enterFrame) { _parent.if_hang_throw_ended(); }
Instance of Symbol 840 MovieClip in Symbol 1027 MovieClip [random_monkey_enemy] Frame 21
onClipEvent (enterFrame) { }
Instance of Symbol 841 MovieClip in Symbol 1027 MovieClip [random_monkey_enemy] Frame 22
onClipEvent (enterFrame) { _parent.choose_vine(); _parent.s_climb(); }
Instance of Symbol 847 MovieClip in Symbol 1027 MovieClip [random_monkey_enemy] Frame 23
onClipEvent (enterFrame) { _parent.grab_vine(); }
Instance of Symbol 849 MovieClip in Symbol 1027 MovieClip [random_monkey_enemy] Frame 24
onClipEvent (enterFrame) { _parent.grab_vine(); }
Instance of Symbol 855 MovieClip in Symbol 1027 MovieClip [random_monkey_enemy] Frame 25
onClipEvent (enterFrame) { _parent.if_sv_throw_ended(); }
Instance of Symbol 861 MovieClip in Symbol 1027 MovieClip [random_monkey_enemy] Frame 26
onClipEvent (enterFrame) { _parent.sv_move(); _parent.waiting_to_sv_throw(); }
Instance of Symbol 519 MovieClip in Symbol 1027 MovieClip [random_monkey_enemy] Frame 27
onClipEvent (enterFrame) { _parent.if_duck_throw_ended(); }
Instance of Symbol 1006 MovieClip in Symbol 1027 MovieClip [random_monkey_enemy] Frame 28
onClipEvent (enterFrame) { _parent.land_on_spikes(); }
Instance of Symbol 1026 MovieClip in Symbol 1027 MovieClip [random_monkey_enemy] Frame 29
onClipEvent (enterFrame) { _parent.waiting_to_die(); }
Symbol 1066 MovieClip Frame 1
_parent.throwComplete = false;
Symbol 1066 MovieClip Frame 18
_parent.amtThrown = _parent.amtThrown + 1; _root.attach_weapon(_parent.idNum + 4, _parent.amtThrown, _parent._xscale, false, 0, _parent._x, _parent._y, 1);
Symbol 1066 MovieClip Frame 27
_parent.throwComplete = true;
Symbol 1075 MovieClip Frame 1
_parent.throwComplete = false;
Symbol 1075 MovieClip Frame 10
if (_root.game_paused) { stop(); }
Symbol 1075 MovieClip Frame 18
_parent.amtThrown = _parent.amtThrown + 1; _root.attach_weapon(_parent.idNum + 4, _parent.amtThrown, _parent._xscale, false, 0, _parent._x, _parent._y, 1);
Symbol 1075 MovieClip Frame 27
_parent.throwComplete = true; _parent.gotoAndStop("climb");
Symbol 1097 MovieClip Frame 1
_parent.throwComplete = false;
Symbol 1097 MovieClip Frame 18
_parent.amtThrown = _parent.amtThrown + 1; _root.attach_weapon(_parent.idNum + 4, _parent.amtThrown, _parent._xscale, false, 2, _parent._x, _parent._y, 1);
Symbol 1097 MovieClip Frame 27
_parent.ThrowComplete = true;
Symbol 1106 MovieClip Frame 1
_parent.dying = true; _root.attach_points(_parent.idNum, 100, _parent._x, _parent._y);
Symbol 1106 MovieClip Frame 85
_parent.deathComplete = true; _root.stage.enemy_defeated();
Symbol 1115 MovieClip Frame 1
_parent.dying = true; _root.attach_points(_parent.idNum, 100, _parent._x, _parent._y);
Symbol 1115 MovieClip Frame 85
_parent.deathComplete = true; _root.stage.enemy_defeated();
Symbol 1120 MovieClip Frame 15
_parent.ready_to_fall = true;
Symbol 1126 MovieClip Frame 1
_parent.throwComplete = false;
Symbol 1126 MovieClip Frame 6
_parent.amtThrown = _parent.amtThrown + 1; _root.attach_weapon(_parent.idNum + 4, _parent.amtThrown, _parent._xscale, false, 1, _parent._x, _parent._y, 1);
Symbol 1126 MovieClip Frame 30
_parent.throwComplete = true; _parent.amt_poop = _parent.amt_poop - 1;
Symbol 1133 MovieClip Frame 1
_parent.switch_climb_move(2);
Symbol 1133 MovieClip Frame 8
_parent.switch_climb_move(3);
Symbol 1133 MovieClip Frame 15
_parent.switch_climb_move(3);
Symbol 1133 MovieClip Frame 21
_parent.gotoAndStop("middle_of_vine");
Symbol 1138 MovieClip Frame 1
_parent.switch_climb_move(1);
Symbol 1138 MovieClip Frame 8
_parent.switch_climb_move(1);
Symbol 1138 MovieClip Frame 14
_parent.grabbed_vine = true;
Symbol 1139 MovieClip Frame 1
_parent.switch_climb_move(4);
Symbol 1139 MovieClip Frame 8
_parent.switch_climb_move(2);
Symbol 1139 MovieClip Frame 14
_parent.grabbed_vine = true;
Symbol 1144 MovieClip Frame 1
_parent.throwComplete = false;
Symbol 1144 MovieClip Frame 6
_parent.amtThrown = _parent.amtThrown + 1; _root.attach_weapon(_parent.idNum + 4, _parent.amtThrown, _parent._xscale, false, 1, _parent._x, _parent._y, 1);
Symbol 1144 MovieClip Frame 30
_parent.throwComplete = true;
Symbol 1158 MovieClip Frame 1
_parent.throwComplete = false;
Symbol 1158 MovieClip Frame 18
_parent.amtThrown = _parent.amtThrown + 1; _root.attach_weapon(_parent.idNum + 4, _parent.amtThrown, _parent._xscale, true, 0, _parent._x, _parent._y, 1);
Symbol 1158 MovieClip Frame 27
_parent.throwComplete = true; _parent.amt_poop = _parent.amt_poop - 1;
Symbol 1165 MovieClip Frame 1
_parent.death_animation = true; _root.attach_points(_parent.idNum, 100, _parent._xscale);
Symbol 1184 MovieClip Frame 1
_parent.dying = true; _parent.death_animation = true;
Symbol 1184 MovieClip Frame 90
_parent.deathComplete = true; _root.stage.enemy_defeated();
Symbol 1185 MovieClip [enemy_mky] Frame 1
function boost() { if (((getTimer() / 1000) - this.wait_for_boost) >= this.delay_boost) { } } function waiting_to_turn() { if ((((getTimer() / 1000) - this.last_turn) >= this.delay_turn) or (this.last_turn == 0)) { if (((this._xscale == 100) and (_root.player._x < (this._x - 50))) or ((this._xscale == -100) and ((this._x + 50) < _root.player._x))) { x = random(2); if (x == 0) { this.turn(); } this.last_turn = getTimer() / 1000; } } } function wait_for_action() { if ((((getTimer() / 1000) - this.begin_idle) >= this.idle_time) or (this.begin_idle == 0)) { this.choose_action(); } else if (!this.was_idling) { this.was_idling = true; } } function choose_action() { if (((_root.player._y - 50) >= this._y) or (this._y >= (_root.player._y + 50))) { this.gotoAndStop("run"); this.running_mode = true; this.normal_throw = true; } else { this.gotoAndStop("walk"); this.normal_throw = true; } } function waiting_to_jump() { if ((this._y - 5) >= _root.player._y) { if (_root.stage.jump_l.hitTest(this._x, this._y, true) and (this._xscale == -100)) { this.is_left_jump = true; this.on_ground = false; this.gotoAndStop("jump_up"); } else if (_root.stage.jump_r.hitTest(this._x, this._y, true) and (this._xscale == 100)) { this.is_left_jump = false; this.on_ground = false; this.gotoAndStop("jump_up"); } } } function jump_up() { if (!this.jump_loaded) { this.curr_jump_height = this.jumpHeight; this.jump_loaded = true; } if (!_root.stage.branches.hitTest(this._x, this._y, true)) { this._y = this._y + this.curr_jump_height; this.curr_jump_height = this.curr_jump_height + this.jumpSpeed; if (this.attempt_climb and _root.stage.vines.hitTest(this._x, this._y + 16, true)) { this.climb_up = true; this.gotoAndStop("climb"); this.adjust_xpos(); } if (this.attempt_hang and _root.stage.branches.hitTest(this._x, this._y - 4, true)) { this._y = this._y - 4; this.gotoAndStop("hang"); this.grabY = this._y; this.adjust_height(); this.only_way = false; } } else if (this.attempt_hang) { this.gotoAndStop("hang"); this.grabY = this._y; this.adjust_height(); this.only_way = false; } else { this.curr_jump_height = 0; } this.jumpUp = true; if (this.curr_jump_height >= 0) { this.gotoAndStop("fall_down"); } if ((!this.attempt_hang) and (!this.attempt_climb)) { this.move_in_air(); } } function waiting_to_hang() { if (_root.stage.left_hang.hitTest(this._x, this._y, true) and (this._xscale == 100)) { this.is_only_way(); if (((this._y - 5) >= _root.player._y) or this.only_way) { if (((getTimer() / 1000) - this.last_attempt) >= this.delay_attempt) { this.attempt_hang = true; this.gotoAndStop("jump_up"); } this.last_attempt = getTimer() / 1000; } } else if (_root.stage.right_hang.hitTest(this._x, this._y, true) and (this._xscale == -100)) { this.is_only_way(); if (((this._y - 5) >= _root.player._y) or this.only_way) { if (((getTimer() / 1000) - this.last_attempt) >= this.delay_attempt) { this.attempt_hang = true; this.gotoAndStop("jump_up"); } this.last_attempt = getTimer() / 1000; } } } function is_only_way() { if (this._xscale == 100) { if ((!_root.stage.branches.hitTest(this._x + 32, this._y + 16, true)) and (!_root.stage.ground.hitTest(this._x, this._y + 16, true))) { this.only_way = true; } } else if (this._xscale == -100) { if ((!_root.stage.branches.hitTest(this._x - 32, this._y + 16, true)) and (!_root.stage.ground.hitTest(this._x, this._y + 16, true))) { this.only_way = true; } } } function adjust_height() { i = 1; while (i < 10) { i++; } if (!_root.stage.branches.hitTest(this._x, this._y + i, true)) { this._y = this._y + (i - 1); } } function move_in_air() { if (((this._xscale == -100) and (!_root.stage.branches.hitTest(this._x - 16, this._y, true))) and (!_root.stage.dirt_piles.hitTest(this._x - 10, this._y + 16, true))) { if (this._x < 2) { this._x = 288; } else { this._x = this._x - this.jumpMoveSpeed; } } else if (((this._xscale == 100) and (!_root.stage.branches.hitTest(this._x + 16, this._y, true))) and (!_root.stage.dirt_piles.hitTest(this._x + 10, this._y + 16, true))) { if (288 < this._x) { this._x = 2; } else { this._x = this._x + this.jumpMoveSpeed; } } } function fall_down() { if (!fall_loaded) { this.curr_jump_height = 0; this.fall_loaded = true; } if (this.curr_jump_height < this.fallSpeed) { this.curr_jump_height = this.curr_jump_height + this.jumpSpeed; } this.jumpUp = false; this.fall(this.curr_jump_height); } function fall(valueY) { if ((!_root.stage.ground.hitTest(this._x, this._y + 16, true)) and (!_root.stage.branches.hitTest(this._x, this._y + 16, true))) { this._y = this._y + valueY; if (500 < this._y) { this.fall_die = true; this.deathComplete = true; this.waiting_to_die(); } if (_root.stage.spikes.hitTest(this._x, this._y + 16, true)) { this.gotoAndStop("hit_spikes"); } if (_root.stage.pool.hitTest(this._x, this._y + 17, true)) { this.gotoAndStop("drown"); } if (this.jump_loaded and (!this.stepped_on)) { this.move_in_air(); } if (_root.stage.vines.hitTest(this._x, this._y + 16, true) and (!this.falling_from_vines)) { this.climb_up = true; this.gotoAndStop("climb"); this.adjust_xpos(); } } else { i = this.fallSpeed; while (i >= 1) { if (_root.stage.ground.hitTest(this._x, (this._y - i) + 16, true) or _root.stage.branches.hitTest(this._x, (this._y - i) + 16, true)) { this._y = this._y - i; break; } i--; } this.running_mode = false; this.idle_mode = false; if (!this.dying) { this.on_ground = true; this.gotoAndStop("stand"); this.last_throw = 0; } this.jump_loaded = false; this.stepped_on = false; this.fall_loaded = false; this.falling_from_vines = false; if (!this.throwComplete) { this.throwComplete = true; } } } function pick_a_direction(x) { if ((x % 2) == 0) { if (this._xscale == 100) { this._xscale = -100; this._x = this._x - 16; } else { this._xscale = 100; this._x = this._x + 16; } } } function turn() { if (this._xscale == 100) { this._xscale = -100; this._x = this._x - 10; } else { this._xscale = 100; this._x = this._x + 10; } } function walk() { if (this._xscale == -100) { if ((!_root.stage.branches.hitTest(this._x - 4, this._y - 10, true)) and (!_root.stage.dirt_piles.hitTest(this._x - 4, this._y, true))) { this._x = this._x - this.walkSpeed; if (this._x < 2) { if ((!_root.stage.branches.hitTest(288, this._y - 10, true)) and (!_root.stage.dirt_piles.hitTest(288, this._y, true))) { this._x = 288; } else { this.turn(); } } } else { this.turn(); } } else if (this._xscale == 100) { if ((!_root.stage.branches.hitTest(this._x + 4, this._y - 10, true)) and (!_root.stage.dirt_piles.hitTest(this._x + 4, this._y, true))) { this._x = this._x + this.walkSpeed; if (288 < this._x) { if ((!_root.stage.branches.hitTest(2, this._y - 10, true)) and (!_root.stage.dirt_piles.hitTest(2, this._y, true))) { this._x = 2; } else { this.turn(); } } } else { this.turn(); } } if (idle_mode) { if (this.was_idling) { this.stopped_idling = getTimer() / 1000; this.was_idling = false; this.walkTime = random(100); } else if (this.walkTime < ((getTimer() / 1000) - this.stopped_idling)) { this.begin_idle = getTimer() / 1000; this.gotoAndStop("stand"); } } } function run() { if (this._xscale == -100) { if ((!_root.stage.branches.hitTest(this._x - 4, this._y - 10, true)) and (!_root.stage.dirt_piles.hitTest(this._x - 4, this._y, true))) { this._x = this._x - this.runSpeed; if (this._x < 2) { if ((!_root.stage.branches.hitTest(288, this._y - 10, true)) and (!_root.stage.dirt_piles.hitTest(288, this._y, true))) { this._x = 288; } else { this.turn(); } } } else { this.turn(); } } else if (this._xscale == 100) { if ((!_root.stage.branches.hitTest(this._x + 4, this._y - 10, true)) and (!_root.stage.dirt_piles.hitTest(this._x + 4, this._y, true))) { this._x = this._x + this.runSpeed; if (288 < this._x) { if ((!_root.stage.branches.hitTest(2, this._y - 10, true)) and (!_root.stage.dirt_piles.hitTest(2, this._y, true))) { this._x = 2; } else { this.turn(); } } } else { this.turn(); } } } function collide() { } function waiting_to_fall() { if ((!_root.stage.branches.hitTest(this._x, this._y + 16, true)) and (!_root.stage.ground.hitTest(this._x, this._y + 16, true))) { this.find_ground(this.runSpeed); if (((this._xscale == 100) and _root.stage.ground.hitTest(this._x - this.runSpeed, this._y + 16, true)) and this.no_ground) { this.turn(); } else if (((this._xscale == -100) and _root.stage.ground.hitTest(this._x + this.runSpeed, this._y + 16, true)) and this.no_ground) { this.turn(); } else { this.find_ground(0); if (this.no_ground or (!this.no_spikes)) { this.turn(); } else { this.gotoAndStop("fall_down"); } } } } function waiting_to_die() { if (this.deathComplete) { if (!_this.fall_die) { _root.score = _root.score + 100; _root.sb.update_score(); } _root.stage.clean_up(this.idNum, this._x, this._y, this._height / 2, this._width / 2, this._xscale); } } function begin_swing() { this.gotoAndStop("swing"); } function swing() { if (_root.stage.branches.hitTest(this._x, this.grabY, true)) { if (this._xscale == -100) { if (!_root.stage.branches.hitTest(this._x - 16, this._y + 15, true)) { if (this._x < 2) { this._x = 288; } this._x = this._x - this.walkSpeed; } else { this.turn(); } } else if (!_root.stage.branches.hitTest(this._x + 16, this._y + 15, true)) { if (288 < this._x) { this._x = 2; } this._x = this._x + this.walkSpeed; } else { this.turn(); } } else { this.attempt_hang = false; this.gotoAndStop("fall_down"); } this.hand_stepped_on(); } function hand_stepped_on() { if (_root.player.hitTest(this._x, this._y - 16, true) and _root.player.on_ground) { _root.attach_points(this.idNum, 50, this._x, this._y); this.gotoAndStop("stepped_on"); _root.score = _root.score + 50; _root.sb.update_score(); } else { x = 0; while (x < _root.stage.amt_of_enemies_entered) { if (_root["enemy" + x].hitTest(this._x, this._y - 16, true) and (this.idNum != x)) { this.gotoAndStop("stepped_on"); } x++; } } } function take_fall() { if (this.ready_to_fall) { this.attempt_hang = false; this.ready_to_fall = false; this.gotoAndStop("fall_down"); } } function waiting_to_normal_throw() { if (this.normal_throw) { if (((getTimer() / 1000) - this.last_throw) >= this.delay_throw) { if ((((this._y + 5) >= _root.player._y) and (_root.player._y >= (this._y - 5))) and (!_root.player.death_animation)) { if (((this._xscale == 100) and (this._x < _root.player._x)) or ((this._xscale == -100) and (_root.player._x < this._x))) { x = random(2); if (x == 0) { if (_root.player.is_ducking) { this.gotoAndStop("duck_throw"); } else { this.gotoAndStop("normal_throw"); } } } this.last_throw = getTimer() / 1000; } } } } function waiting_to_up_throw() { if (((getTimer() / 1000) - this.last_throw) >= this.delay_throw) { if ((_root.player._y < (this._y - 20)) and (((_root.player._x >= (this._x - 10)) and ((this._x + 10) >= _root.player._x)) and (!_root.player.death_animation))) { x = random(2); if (x == 0) { this.gotoAndStop("up_throw"); } this.last_throw = getTimer() / 1000; } } } function if_throw_ended() { if (this.throwComplete) { this.gotoAndStop("stand"); } } function waiting_to_hang_throw() { if (((getTimer() / 1000) - this.last_throw) >= this.delay_throw) { if (((_root.player._x >= (this._x - 15)) and ((this._x + 15) >= _root.player._x)) and (!_root.player.death_animation)) { this.gotoAndStop("hang_throw"); } this.last_throw = getTimer() / 1000; } } function if_hang_throw_ended() { if (this.throwComplete) { this.gotoAndStop("hang"); } } function waiting_to_climb() { if ((_root.player._y + 10) < this._y) { if (_root.stage.vines.hitTest(this._x, this._y - 40, true)) { this.climb_up = true; this.climbing = true; this.switching_vine = false; this.last_climb_decision = getTimer() / 1000; this.attempt_climb = true; this.gotoAndStop("jump_up"); } } } function waiting_to_climb_down() { if (((this.getTimer() / 1000) - this.last_climb) >= this.delay_climb) { if (this._y < (_root.player._y - 10)) { if (_root.stage.vines.hitTest(this._x, this._y + 20, true)) { this.climb_up = false; this.climbing = true; this.switching_vine = false; this.last_climb_decision = getTimer() / 1000; this._y = this._y + 2; this.gotoAndStop("climb"); this.adjust_xpos(); } } } } function decide_move() { if (((getTimer() / 1000) - this.last_vert_decision) >= this.delay_vert_decision) { if ((this._y < (_root.player._y - 20)) and (!this.no_ground)) { this.climb_up = false; } else if ((_root.player._y + 20) < this._y) { this.climb_up = true; } this.last_vert_decision = getTimer() / 1000; } } function vine_turn() { if (((getTimer() / 1000) - this.last_turn) >= this.delay_turn) { if ((_root.player._x < this._x) and (this._xscale == 100)) { this._xscale = -100; } else if ((this._x < _root.player._x) and (this._xscale == -100)) { this._xscale = 100; } this.last_turn = getTimer() / 1000; } } function find_ground(dist) { this.no_ground = true; this.no_spikes = true; j = this._x; if (this._xscale == 100) { this.j = this.j + dist; } else { this.j = this.j - dist; } i = this._y; while (i < 230) { if (_root.stage.ground.hitTest(this.j, i, true) or _root.stage.branches.hitTest(this.j, i, true)) { this.no_ground = false; this.course_detected = true; if (_root.stage.spikes.hitTest(this.j, i - 5, true)) { this.no_spikes = false; } break; } i++; } this.course_detected = true; } function climb() { this.vine_turn(); this.decide_move(); if (this.climb_up) { if (_root.stage.vines.hitTest(this._x, this._y + 16, true)) { this._y = this._y - this.climbSpeed; this.gotoAndStop("climb"); if (_root.stage.branches.hitTest(this._x, this._y - 10, true)) { this.switch_vine(); } } else { this.attempt_climb = false; this.falling_from_vines = true; this.climbing = false; this.gotoAndStop("fall_down"); this.last_climb = getTimer() / 1000; this.switch_vine(); } } else if (_root.stage.vines.hitTest(this._x, this._y + 16, true)) { this._y = this._y + this.climbSpeed; this.gotoAndStop("climb"); } else { this.find_ground(20); if ((!this.no_ground) and this.no_spikes) { this.attempt_climb = false; this.falling_from_vines = true; this.climbing = false; this.jump_loaded = true; this.last_climb = getTimer() / 1000; this.gotoAndStop("fall_down"); } else { this.climb_up = true; this._y = this._y - this.climbSpeed; } } } function switch_vine() { if ((this._x < _root.player._x) and _root.stage.vines.hitTest(this._x + 32, this._y + 16, true)) { this._xscale = -100; this.switching_vine = true; this.gotoAndStop("switch_vine"); } else if ((_root.player._x < this._x) and _root.stage.vines.hitTest(this._x - 32, this._y + 16, true)) { this._xscale = 100; this.switching_vine = true; this.gotoAndStop("switch_vine"); } } function been_hit(dir) { if (((dir == -100) and (this._xscale == 100)) or ((dir == 100) and (this._xscale == -100))) { this.jump_loaded = false; _root.amt_ammo_hit = _root.amt_ammo_hit + 1; this.gotoAndStop("fall_back"); } else if (((dir == -100) and (this._xscale == -100)) or ((dir == 100) and (this._xscale == 100))) { this.jump_loaded = false; this.gotoAndStop("fall_forward"); _root.amt_ammo_hit = _root.amt_ammo_hit + 1; } this.falling_from_vines = true; } function been_warned(dir) { if ((((getTimer() / 1000) - this.last_warning) >= this.delay_warning) and (!this.dying)) { this.last_warning = getTimer() / 1000; x = random(3); if (x == 0) { if ((((!this.climbing) and (!this.jump_loaded)) and (!this.fall_loaded)) and (!this.attempt_hang)) { if (((dir == -100) and (this._xscale == 100)) or ((dir == 100) and (this._xscale == -100))) { this.last_duck = getTimer() / 1000; this.gotoAndStop("duck"); } } } } } function wait_to_get_up() { if (((getTimer() / 1000) - this.last_duck) >= this.delay_duck) { this.gotoAndStop("stand"); } } function choose_vine() { if (((_root.player._x < (this._x - 20)) and (this._xscale == -100)) or (((this._x + 20) < _root.player._x) and (this._xscale == 100))) { this.no_other_monkey_x(0); if (this.no_other_monkey) { this.go_back = true; this.gotoAndStop("switch_vine_b"); this.no_other_monkey = false; } } else if (((_root.player._x < (this._x - 20)) and (this._xscale == 100)) or (((this._x + 20) < _root.player._x) and (this._xscale == -100))) { this.no_other_monkey_x(1); if (this.no_other_monkey) { this.gotoAndStop("switch_vine_a"); this.no_other_monkey = false; } } } function no_other_monkey_x(dir) { if (dir == 0) { if ((((this._x - 64) < _root.player._x) and (this._xscale == -100)) or ((_root.player._x < (this._x + 64)) and (this._xscale == 100))) { if ((_root.player._y >= (this._y - 10)) and ((this._y + 10) >= _root.player._y)) { this.no_other_monkey = false; } else { this.no_other_monkey = true; } } else { this.no_other_monkey = true; } } else if ((((this._x - 64) < _root.player._x) and (this._xscale == 100)) or ((_root.player._x < (this._x + 64)) and (this._xscale == -100))) { if ((_root.player._y >= (this._y - 10)) and ((this._y + 10) >= _root.player._y)) { this.no_other_monkey = false; } else { this.no_other_monkey = true; } } else { this.no_other_monkey = true; } } function player_at_same_y() { if (((this._y + 5) >= _root.player._y) and (_root.player._y >= (this._y - 5))) { if (((this._xscale == 100) and (this._x < _root.player._x)) or ((this._xscale == -100) and (_root.player._x < this._x))) { } } } function switch_climb_move(num) { if (this._xscale == 100) { if (!this.go_back) { this._x = this._x - num; } else { this._x = this._x + num; } } else if (!this.go_back) { this._x = this._x + num; } else { this._x = this._x - num; } } function grab_vine() { if (this.grabbed_vine) { if (this._xscale == 100) { if (!this.go_back) { this._xscale = -100; this._x = this._x - 22; } else { this._x = this._x + 2; this.go_back = false; } } else if (!this.go_back) { this._xscale = 100; this._x = this._x + 22; } else { this._x = this._x - 2; this.go_back = false; } this.find_ground(20); if (!this.no_ground) { if (this._y < (_root.player._y - 50)) { if ((this._xscale == -100) and (!_root.stage.vines.hitTest(this._x - 32, this._y + 16, true))) { this.climb_up = false; } else if ((this._xscale == 100) and (!_root.stage.vines.hitTest(this._x + 32, this._y + 16, true))) { this.climb_up = false; } } } this.gotoAndStop("climb"); this.adjust_xpos(); this.grabbed_vine = false; } } function s_climb() { if ((_root.player._y < (this._y - 16)) or ((this._y + 16) < _root.player._y)) { if ((_root.player._x < (this._x - 8)) or ((this._x + 8) < _root.player._x)) { this.gotoAndStop("switch_vine_climb"); } else { this.gotoAndStop("sv_throw"); } } } function sv_move() { i = this._x; j = this._x; if (this._xscale == 100) { i = i + 8; j = j - 24; } else { i = i - 8; j = j + 24; } if (_root.player._y < (this._y - 16)) { if ((!_root.stage.vines.hitTest(i, this._y, true)) or (!_root.stage.vines.hitTest(j, this._y, true))) { this.falling_from_vine = true; this.gotoAndStop("fall_down"); } else { this._y = this._y - this.climbSpeed; } } else if ((this._y + 16) < _root.player._y) { if ((!_root.stage.vines.hitTest(i, this._y, true)) or (!_root.stage.vines.hitTest(j, this._y, true))) { this.falling_from_vine = true; this.gotoAndStop("fall_down"); } else { this._y = this._y + this.climbSpeed; } } else { this.gotoAndStop("middle_of_vine"); } } function if_sv_throw_ended() { if (this.throwComplete) { this.gotoAndStop("middle_of_vine"); } } function if_jump_throw_ended() { if (this.throwComplete) { this.gotoAndStop("stand"); } } function adjust_xpos() { i = 4; while (i >= 1) { if (_root.stage.vines.hitTest(this._x - i, this._y + 16, true)) { this._x = this._x - i; return; } i--; } } function land_on_spikes() { if (!this.spike_hit_loaded) { this.curr_jump_height = -6; this.spike_hit_loaded = true; } this._y = this._y + this.curr_jump_height; this.curr_jump_height = this.curr_jump_height + 0.3; if (232 < this._y) { _root.stage.enemy_defeated(); _root.score = _root.score + 100; _root.sb.update_score(); this.removeMovieClip(); } } throwComplete = true; deathComplete = false; jumpingUp = true; jump_loaded = false; fall_loaded = false; falling_from_vines = false; running_mode = false; idle_mode = false; dir_is_left = false; is_left_jump = false; normal_throw = false; ready_to_fall = false; dying = false; climb_up = false; climbing = false; idle_time = 5; begin_idle = 0; was_idling = false; stopped_idling = 0; walkTime = random(100); walkSpeed = 0.6; runSpeed = 1.25; jumpMoveSpeed = 1; fallSpeed = 2.5; jumpSpeed = 0.75; jumpHeight = -10; curr_jump_height = 0; climbSpeed = 0.5; max_jump_height = 0; attempt_hang = false; attempt_climb = false; mky_hanging_on_level = false; go_back = false; grabbed_vine = false; only_way = false; no_other_monkey = false; stepped_on = false; not_vunerable = false; amtThrown = 0; level = 0; grabY = 0; can_collide = true; spike_hit_loaded = false; startThinking = getTimer() / 1000; lastThought = 0; thinkTime = 3; delay_attempt = 1; last_attempt = 0; delay_throw = 1; last_throw = 0; delay_duck = 0.75; last_duck = 0; delay_warning = 1; last_warning = 0; delay_boost = 10; last_turn = 0; delay_turn = 2; delay_vert_decision = 3; last_vert_decision = 0; delay_horz_decision = 1; last_horz_decision = 0; switching_vine = false; no_ground = false; no_spikes = true; delay_climb = 2; last_climb = 0; on_ground = false; fall_die = false; wait_for_boost = getTimer() / 1000; this.pick_a_direction(this.idNum); this.gotoAndStop("fall_down");
Instance of Symbol 733 MovieClip in Symbol 1185 MovieClip [enemy_mky] Frame 2
onClipEvent (enterFrame) { _parent.wait_for_action(); }
Instance of Symbol 1035 MovieClip in Symbol 1185 MovieClip [enemy_mky] Frame 3
onClipEvent (enterFrame) { _parent.walk(); _parent.waiting_to_turn(); _parent.waiting_to_fall(); _parent.waiting_to_jump(); _parent.collide(); _parent.waiting_to_hang(); _parent.waiting_to_normal_throw(); _parent.waiting_to_up_throw(); _parent.waiting_to_climb_down(); _parent.waiting_to_climb(); _parent.boost(); }
Instance of Symbol 724 MovieClip in Symbol 1185 MovieClip [enemy_mky] Frame 4
onClipEvent (enterFrame) { _parent.fall_down(); }
Instance of Symbol 737 MovieClip in Symbol 1185 MovieClip [enemy_mky] Frame 5
onClipEvent (enterFrame) { _parent.jump_up(); }
Instance of Symbol 1043 MovieClip in Symbol 1185 MovieClip [enemy_mky] Frame 6
onClipEvent (enterFrame) { _parent.climb(); }
Instance of Symbol 1044 MovieClip in Symbol 1185 MovieClip [enemy_mky] Frame 7
onClipEvent (enterFrame) { }
Instance of Symbol 747 MovieClip in Symbol 1185 MovieClip [enemy_mky] Frame 8
onClipEvent (enterFrame) { _parent.wait_to_get_up(); }
Instance of Symbol 759 MovieClip in Symbol 1185 MovieClip [enemy_mky] Frame 9
onClipEvent (enterFrame) { _parent.swing(); _parent.waiting_to_hang_throw(); }
Instance of Symbol 760 MovieClip in Symbol 1185 MovieClip [enemy_mky] Frame 10
onClipEvent (enterFrame) { _parent.begin_swing(); _parent.waiting_to_hang_throw(); }
Instance of Symbol 509 MovieClip in Symbol 1185 MovieClip [enemy_mky] Frame 11
onClipEvent (enterFrame) { _parent.if_throw_ended(); }
Instance of Symbol 1076 MovieClip in Symbol 1185 MovieClip [enemy_mky] Frame 12
onClipEvent (enterFrame) { }
Instance of Symbol 789 MovieClip in Symbol 1185 MovieClip [enemy_mky] Frame 14
onClipEvent (enterFrame) { _parent.fall_down(); _parent.if_jump_throw_ended(); }
Instance of Symbol 1088 MovieClip in Symbol 1185 MovieClip [enemy_mky] Frame 15
onClipEvent (enterFrame) { _parent.run(); _parent.waiting_to_turn(); _parent.waiting_to_fall(); _parent.waiting_to_jump(); _parent.collide(); _parent.waiting_to_hang(); _parent.waiting_to_climb_down(); _parent.waiting_to_climb(); _parent.waiting_to_normal_throw(); _parent.waiting_to_up_throw(); _parent.boost(); }
Instance of Symbol 509 MovieClip in Symbol 1185 MovieClip [enemy_mky] Frame 16
onClipEvent (enterFrame) { _parent.if_throw_ended(); }
Instance of Symbol 811 MovieClip in Symbol 1185 MovieClip [enemy_mky] Frame 17
onClipEvent (enterFrame) { _parent.waiting_to_die(); _parent.fall_down(); }
Instance of Symbol 1121 MovieClip in Symbol 1185 MovieClip [enemy_mky] Frame 19
onClipEvent (enterFrame) { _parent.stepped_on = true; _parent.fall_down(); }
Instance of Symbol 832 MovieClip in Symbol 1185 MovieClip [enemy_mky] Frame 20
onClipEvent (enterFrame) { _parent.if_hang_throw_ended(); }
Instance of Symbol 840 MovieClip in Symbol 1185 MovieClip [enemy_mky] Frame 21
onClipEvent (enterFrame) { }
Instance of Symbol 841 MovieClip in Symbol 1185 MovieClip [enemy_mky] Frame 22
onClipEvent (enterFrame) { _parent.choose_vine(); _parent.s_climb(); }
Instance of Symbol 847 MovieClip in Symbol 1185 MovieClip [enemy_mky] Frame 23
onClipEvent (enterFrame) { _parent.grab_vine(); }
Instance of Symbol 849 MovieClip in Symbol 1185 MovieClip [enemy_mky] Frame 24
onClipEvent (enterFrame) { _parent.grab_vine(); }
Instance of Symbol 855 MovieClip in Symbol 1185 MovieClip [enemy_mky] Frame 25
onClipEvent (enterFrame) { _parent.if_sv_throw_ended(); }
Instance of Symbol 861 MovieClip in Symbol 1185 MovieClip [enemy_mky] Frame 26
onClipEvent (enterFrame) { _parent.sv_move(); _parent.waiting_to_sv_throw(); }
Instance of Symbol 509 MovieClip in Symbol 1185 MovieClip [enemy_mky] Frame 27
onClipEvent (enterFrame) { _parent.if_throw_ended(); }
Instance of Symbol 1006 MovieClip in Symbol 1185 MovieClip [enemy_mky] Frame 28
onClipEvent (enterFrame) { _parent.land_on_spikes(); }
Instance of Symbol 1026 MovieClip in Symbol 1185 MovieClip [enemy_mky] Frame 29
onClipEvent (enterFrame) { _parent.waiting_to_die(); }
Symbol 1261 MovieClip Frame 1
_parent.throwComplete = false;
Symbol 1261 MovieClip Frame 10
if (_root.game_paused) { stop(); }
Symbol 1261 MovieClip Frame 17
if (_root.game_paused) { stop(); }
Symbol 1261 MovieClip Frame 18
_parent.amtThrown = _parent.amtThrown + 1; _root.amt_ammo_thrown = _root.amt_ammo_thrown + 1; _root.attach_weapon(_parent.idNum, _parent.amtThrown, _parent._xscale, false, 0, _parent._x, _parent._y, 1);
Symbol 1261 MovieClip Frame 22
if (_root.game_paused) { stop(); }
Symbol 1261 MovieClip Frame 27
if (_root.game_paused) { stop(); } _parent.throwComplete = true; _parent.amt_poop = _parent.amt_poop - 1; _root.sb.poop_meter._width = _parent.amt_poop * 1.5;
Symbol 1263 MovieClip Frame 1
_parent.throwComplete = false;
Symbol 1263 MovieClip Frame 10
if (_root.game_paused) { stop(); }
Symbol 1263 MovieClip Frame 18
_parent.amtThrown = _parent.amtThrown + 1; _root.amt_ammo_thrown = _root.amt_ammo_thrown + 1; _root.attach_weapon(_parent.idNum, _parent.amtThrown, _parent._xscale, false, 0, _parent._x, _parent._y, 1);
Symbol 1263 MovieClip Frame 27
_parent.throwComplete = true; _parent.amt_poop = _parent.amt_poop - 1; _root.sb.poop_meter._width = _parent.amt_poop * 1.5;
Symbol 1265 MovieClip Frame 1
_parent.throwComplete = false;
Symbol 1265 MovieClip Frame 10
if (_root.game_paused) { stop(); }
Symbol 1265 MovieClip Frame 17
if (_root.game_paused) { stop(); }
Symbol 1265 MovieClip Frame 18
_parent.amtThrown = _parent.amtThrown + 1; _root.amt_ammo_thrown = _root.amt_ammo_thrown + 1; _root.attach_weapon(_parent.idNum, _parent.amtThrown, _parent._xscale, true, 0, _parent._x, _parent._y, 1);
Symbol 1265 MovieClip Frame 22
if (_root.game_paused) { stop(); }
Symbol 1265 MovieClip Frame 27
if (_root.game_paused) { stop(); } _parent.throwComplete = true; _parent.amt_poop = _parent.amt_poop - 1; _root.sb.poop_meter._width = _parent.amt_poop * 1.5;
Symbol 1267 MovieClip Frame 1
_parent.throwComplete = false;
Symbol 1267 MovieClip Frame 5
if (_root.game_paused) { stop(); }
Symbol 1267 MovieClip Frame 10
if (_root.game_paused) { stop(); }
Symbol 1267 MovieClip Frame 11
_parent.amtThrown = _parent.amtThrown + 1; _root.amt_ammo_thrown = _root.amt_ammo_thrown + 1; _root.attach_weapon(_parent.idNum, _parent.amtThrown, _parent._xscale, false, 0, _parent._x, _parent._y, 1);
Symbol 1267 MovieClip Frame 15
if (_root.game_paused) { stop(); }
Symbol 1267 MovieClip Frame 20
_parent.throwComplete = true; _parent.amt_poop = _parent.amt_poop - 1; _root.sb.poop_meter._width = _parent.amt_poop * 1.5;
Symbol 1286 MovieClip Frame 1
_parent.throwComplete = false;
Symbol 1286 MovieClip Frame 5
if (_root.game_paused) { stop(); }
Symbol 1286 MovieClip Frame 6
_parent.amtThrown = _parent.amtThrown + 1; _root.attach_weapon(_parent.idNum, _parent.amtThrown, _parent._xscale, false, 1, _parent._x, _parent._y, 1);
Symbol 1286 MovieClip Frame 25
if (_root.game_paused) { stop(); }
Symbol 1286 MovieClip Frame 30
if (_root.game_paused) { stop(); } _parent.throwComplete = true; _parent.amt_poop = _parent.amt_poop - 1; _root.sb.poop_meter._width = _parent.amt_poop;
Symbol 1293 MovieClip Frame 15
_parent.ready_to_fall = true;
Symbol 1303 MovieClip Frame 1
_parent.dying = true; _parent.death_animation = true;
Symbol 1303 MovieClip Frame 85
_parent.deathComplete = true;
Symbol 1312 MovieClip Frame 1
_parent.dying = true; _parent.death_animation = true;
Symbol 1312 MovieClip Frame 85
_parent.deathComplete = true;
Symbol 1319 MovieClip Frame 1
_parent.death_animation = true;
Symbol 1327 MovieClip Frame 1
_parent.switch_climb_move(2);
Symbol 1327 MovieClip Frame 7
if (_root.game_paused) { stop(); }
Symbol 1327 MovieClip Frame 8
_parent.switch_climb_move(3);
Symbol 1327 MovieClip Frame 15
if (_root.game_paused) { stop(); } _parent.switch_climb_move(3); _parent.gotoAndStop("middle_of_vine");
Symbol 1339 MovieClip Frame 1
_parent.throwComplete = false;
Symbol 1339 MovieClip Frame 5
if (_root.game_paused) { stop(); }
Symbol 1339 MovieClip Frame 6
_parent.amtThrown = _parent.amtThrown + 1; _root.amt_ammo_thrown = _root.amt_ammo_thrown + 1; _root.attach_weapon(_parent.idNum, _parent.amtThrown, _parent._xscale, false, 1, _parent._x, _parent._y, 1);
Symbol 1339 MovieClip Frame 25
if (_root.game_paused) { stop(); }
Symbol 1339 MovieClip Frame 30
if (_root.game_paused) { stop(); } _parent.throwComplete = true; _parent.amt_poop = _parent.amt_poop - 1; _root.sb.poop_meter._width = _parent.amt_poop * 1.5;
Symbol 1346 MovieClip Frame 1
_parent.switch_climb_move(1);
Symbol 1346 MovieClip Frame 8
_parent.switch_climb_move(1);
Symbol 1346 MovieClip Frame 14
_parent.leaving_vine = false;
Symbol 1347 MovieClip Frame 1
_parent.switch_climb_move(4);
Symbol 1347 MovieClip Frame 8
_parent.switch_climb_move(2);
Symbol 1347 MovieClip Frame 14
_parent.leaving_vine = false;
Symbol 1392 MovieClip Frame 1
_parent.death_animation = true;
Symbol 1392 MovieClip Frame 156
_parent.deathComplete = true;
Symbol 1443 MovieClip Frame 1
_parent.death_animation = true;
Symbol 1443 MovieClip Frame 186
_parent.deathComplete = true;
Symbol 1462 MovieClip Frame 1
_parent.dying = true; _parent.death_animation = true;
Symbol 1462 MovieClip Frame 90
_parent.deathComplete = true; _parent.is_drowning = false; _root["watermark" + _parent.idNum].removeMovieClip();
Symbol 1546 MovieClip Frame 1
_parent.dying = true; _parent.death_animation = true;
Symbol 1546 MovieClip Frame 323
_parent.deathComplete = true;
Symbol 1630 MovieClip Frame 1
_parent.dying = true; _parent.death_animation = true;
Symbol 1630 MovieClip Frame 324
_parent.deathComplete = true;
Symbol 1669 MovieClip Frame 1
_parent.dying = true; _parent.death_animation = true;
Symbol 1669 MovieClip Frame 95
_parent.deathComplete = true;
Symbol 1708 MovieClip Frame 1
_parent.dying = true; _parent.death_animation = true;
Symbol 1708 MovieClip Frame 95
_parent.deathComplete = true;
Symbol 1737 MovieClip Frame 1
_parent.dying = true; _parent.death_animation = true;
Symbol 1737 MovieClip Frame 70
_parent.deathComplete = true;
Symbol 1772 MovieClip Frame 103
_parent.gotoAndStop("stand");
Symbol 1773 MovieClip Frame 1
_parent.dying = true; _parent.death_animation = true;
Symbol 1773 MovieClip Frame 60
_parent.deathComplete = true;
Symbol 1816 MovieClip Frame 1
_parent.dying = true; _parent.death_animation = true;
Symbol 1816 MovieClip Frame 141
_parent.deathComplete = true;
Symbol 1859 MovieClip Frame 1
_parent.dying = true; _parent.death_animation = true;
Symbol 1859 MovieClip Frame 141
_parent.deathComplete = true;
Symbol 1894 MovieClip Frame 1
_parent.dying = true; _parent.death_animation = true;
Symbol 1894 MovieClip Frame 121
_parent.is_drowning = false; _parent.deathComplete = true;
Symbol 1895 MovieClip Frame 1
_parent.dying = true; _parent.death_animation = true;
Symbol 1895 MovieClip Frame 121
_parent.is_drowning = false; _parent.deathComplete = true;
Symbol 1941 MovieClip Frame 1
_parent.dying = true; _parent.death_animation = true;
Symbol 1941 MovieClip Frame 146
_parent.deathComplete = true;
Symbol 1968 MovieClip Frame 1
_parent.dying = true; _parent.death_animation = true;
Symbol 1968 MovieClip Frame 20
_parent.is_falling = true;
Symbol 1968 MovieClip Frame 30
if ((!_root.stage.ground.hitTest(_parent._x, _parent._y + 16, true)) and (!_root.stage.branches.hitTest(_parent._x, _parent._y + 16, true))) { this.gotoAndPlay(29); } else { _parent._y = _parent._y + 6; }
Symbol 1968 MovieClip Frame 31
_parent.is_falling = false;
Symbol 1968 MovieClip Frame 101
_parent.deathComplete = true;
Symbol 1970 MovieClip Frame 1
_parent.dying = true; _parent.death_animation = true; _parent.is_falling = true;
Symbol 1970 MovieClip Frame 10
if ((!_root.stage.ground.hitTest(_parent._x, _parent._y + 16, true)) and (!_root.stage.branches.hitTest(_parent._x, _parent._y + 16, true))) { this.gotoAndPlay(9); } else { _parent._y = _parent._y + 6; }
Symbol 1970 MovieClip Frame 11
_parent.is_falling = false;
Symbol 1970 MovieClip Frame 81
_parent.deathComplete = true;
Symbol 1971 MovieClip Frame 27
this.gotoAndStop("walk");
Symbol 1972 MovieClip [monkey] Frame 1
function waiting_to_move() { if (Key.isDown(65)) { if (Key.isDown(left)) { this._xscale = -100; this.run(); } else if (Key.isDown(right)) { this._xscale = 100; this.run(); } } else if (Key.isDown(left)) { this._xscale = -100; this.gotoAndStop("walk"); } else if (Key.isDown(right)) { this._xscale = 100; this.gotoAndStop("walk"); } } function flash() { if (this.not_vunerable) { if (this.non_vulnerable_time >= ((getTimer() / 1000) - this.hit_time)) { if (((getTimer() / 1000) - this.last_flash) >= this.flash_duration) { if (this._visible) { this._visible = false; } else { this._visible = true; } this.last_flash = getTimer() / 1000; } } else { this.not_vunerable = false; this._visible = true; } } } function walk() { if (!Key.isDown(65)) { if (((Key.isDown(left) and (this._xscale == -100)) and (!_root.stage.branches.hitTest(this._x - 16, this._y - 10, true))) and (!_root.stage.dirt_piles.hitTest(this._x - 10, this._y, true))) { if (this._x < 2) { if ((!_root.stage.dirt_piles.hitTest(288, this._y, true)) and (!_root.stage.branches.hitTest(288, this._y, true))) { this._x = 288; } } else { this._x = this._x - this.walkSpeed; } } else if (((Key.isDown(right) and (this._xscale == 100)) and (!_root.stage.branches.hitTest(this._x + 16, this._y - 10, true))) and (!_root.stage.dirt_piles.hitTest(this._x + 10, this._y, true))) { if (288 < this._x) { if ((!_root.stage.dirt_piles.hitTest(2, this._y, true)) and (!_root.stage.branches.hitTest(2, this._y, true))) { this._x = 2; } } else { this._x = this._x + this.walkSpeed; } } else { this.gotoAndStop("stand"); } } else { this.gotoAndStop("run"); } } function run() { if (Key.isDown(65)) { this.running_mode = true; if (((Key.isDown(left) and (this._xscale == -100)) and (!_root.stage.branches.hitTest(this._x - 16, this._y - 10, true))) and (!_root.stage.dirt_piles.hitTest(this._x - 10, this._y, true))) { if (this._x < 2) { if ((!_root.stage.dirt_piles.hitTest(288, this._y, true)) and (!_root.stage.branches.hitTest(288, this._y, true))) { this._x = 288; } } else { this._x = this._x - this.runSpeed; this.gotoAndStop("run"); } } else if (((Key.isDown(right) and (this._xscale == 100)) and (!_root.stage.branches.hitTest(this._x + 16, this._y - 10, true))) and (!_root.stage.dirt_piles.hitTest(this._x + 10, this._y, true))) { if (288 < this._x) { if ((!_root.stage.dirt_piles.hitTest(2, this._y, true)) and (!_root.stage.branches.hitTest(2, this._y, true))) { this._x = 2; } } else { this._x = this._x + this.runSpeed; this.gotoAndStop("run"); } } else { this.gotoAndStop("stand"); } } else { this.running_mode = false; this.gotoAndStop("walk"); } } function move_in_air() { if ((Key.isDown(left) and (!_root.stage.branches.hitTest(this._x - 16, this._y, true))) and (!_root.stage.dirt_piles.hitTest(this._x - 10, this._y + 16, true))) { if (!this.hit_wall) { this._xscale = -100; this._x = this._x - this.jumpMoveSpeed; } if (this._x < 2) { if ((!_root.stage.branches.hitTest(288, this._y, true)) and (!_root.stage.dirt_piles.hitTest(288, this._y + 16, true))) { this._x = 288; } else { this.hit_wall = true; } } } else if ((Key.isDown(right) and (!_root.stage.branches.hitTest(this._x + 16, this._y, true))) and (!_root.stage.dirt_piles.hitTest(this._x + 10, this._y + 16, true))) { if (!this.hit_wall) { this._xscale = 100; this._x = this._x + this.jumpMoveSpeed; } if (288 < this._x) { if ((!_root.stage.branches.hitTest(2, this._y, true)) and (!_root.stage.dirt_piles.hitTest(2, this._y + 16, true))) { this._x = 2; } else { this.hit_wall = true; } } } } function waiting_to_fall() { if ((!_root.stage.ground.hitTest(this._x, this._y + 16, true)) and (!_root.stage.branches.hitTest(this._x, this._y + 16, true))) { this.gotoAndStop("fall_down"); this.on_ground = false; } } function fall(valueY) { if ((!_root.stage.ground.hitTest(this._x, this._y + 16, true)) and (!_root.stage.branches.hitTest(this._x, this._y + 16, true))) { this._y = this._y + valueY; if (_root.stage.spikes.hitTest(this._x, this._y + 16, true)) { this.gotoAndStop("hit_spikes"); } if (_root.stage.pool.hitTest(this._x, this._y + 17, true)) { this.gotoAndStop("drown"); this.is_drowning = true; } if ((((!this.falling_from_vine) and Key.isDown(up)) and _root.stage.vines.hitTest(this._x, this._y, true)) and (!this.dying)) { this.gotoAndStop("climb"); } if (350 < this._y) { this.deathComplete = true; this.waiting_to_die(); } } else { i = this.fallSpeed; while (i >= 1) { if (_root.stage.ground.hitTest(this._x, (this._y - i) + 16, true) or _root.stage.branches.hitTest(this._x, (this._y - i) + 16, true)) { this._y = this._y - i; break; } i--; } if (!this.dying) { this.gotoAndStop("stand"); this.on_ground = true; } this.hit_wall = false; this.jump_loaded = false; this.fall_loaded = false; this.falling_from_vine = false; this.leaving_vine = false; this.is_hanging = false; if (!this.throwComplete) { this.throwComplete = true; } } } function waiting_to_jump() { if (Key.isDown(83) and (!_root.stage.logs.hitTest(this._x, this._y, true))) { this.gotoAndStop("jump_up"); this.on_ground = false; } } function waiting_to_climb() { if (Key.isDown(up) and _root.stage.vines.hitTest(this._x, this._y + 16, true)) { this.adjust_xpos(); this.gotoAndStop("climb"); } } function adjust_xpos() { i = 4; while (i >= 1) { if (_root.stage.vines.hitTest(this._x - i, this._y + 16, true)) { this._x = this._x - i; return; } i--; } } function waiting_to_climb_down() { if (Key.isDown(down) and _root.stage.vines.hitTest(this._x, this._y + 20, true)) { this._y = this._y + 2; this.adjust_xpos(); this.gotoAndStop("climb"); } } function climb() { if (_root.stage.vines.hitTest(this._x, this._y + 16, true)) { if (Key.isDown(up)) { this._y = this._y - this.climbSpeed; this.gotoAndStop("climb"); } else if (Key.isDown(down)) { this._y = this._y + this.climbSpeed; this.gotoAndStop("climb"); } else { this.gotoAndStop("stop_climbing"); } } else { this.falling_from_vine = true; this.gotoAndStop("fall_down"); } } function climb_switch_side() { if (Key.isDown(left)) { this._xscale = 100; this.leaving_vine = true; } else if (Key.isDown(right)) { this._xscale = -100; this.leaving_vine = true; } } function switch_vine() { if (_root.stage.vines.hitTest(this._x, this._y - 10, true)) { if (((Key.isDown(left) and (this._xscale == 100)) and _root.stage.vines.hitTest(this._x - 32, this._y + 16, true)) and this.leaving_vine) { this.gotoAndStop("switch_vine"); } else if (((Key.isDown(right) and (this._xscale == -100)) and _root.stage.vines.hitTest(this._x + 32, this._y + 16, true)) and this.leaving_vine) { this.gotoAndStop("switch_vine"); } } } function grab_new_vine() { if (!this.leaving_vine) { if (this._xscale == 100) { if (!this.go_back) { this._xscale = -100; this._x = this._x - 22; } else { this._x = this._x + 2; this.go_back = false; } } else if (!this.go_back) { this._xscale = 100; this._x = this._x + 22; } else { this._x = this._x - 2; this.go_back = false; } this.gotoAndStop("climb"); } } function switch_vine_climb() { if (Key.isDown(up) or Key.isDown(down)) { this.gotoAndStop("switch_vine_climb"); } } function switch_climb_move(num) { if (this._xscale == 100) { if (!this.go_back) { this._x = this._x - num; } else { this._x = this._x + num; } } else if (!this.go_back) { this._x = this._x + num; } else { this._x = this._x - num; } } function s_climb() { i = this._x; j = this._x; if (this._xscale == 100) { i = i + 8; j = j - 24; } else { i = i - 8; j = j + 24; } if (Key.isDown(up)) { if (_root.stage.vines.hitTest(i, this._y - 16, true) and _root.stage.vines.hitTest(j, this._y - 16, true)) { this._y = this._y - this.climbSpeed; } } else if (Key.isDown(down)) { if ((!_root.stage.vines.hitTest(i, this._y, true)) or (!_root.stage.vines.hitTest(j, this._y, true))) { this.falling_from_vine = true; this.gotoAndStop("fall_down"); } else { this._y = this._y + this.climbSpeed; } } else { this.gotoAndStop("middle_of_vine"); } } function choose_vine() { if ((Key.isDown(this.right) and (this._xscale == -100)) or (Key.isDown(this.left) and (this._xscale == 100))) { this.gotoAndStop("switch_vine_a"); } else if ((Key.isDown(this.right) and (this._xscale == 100)) or (Key.isDown(this.left) and (this._xscale == -100))) { this.go_back = true; this.gotoAndStop("switch_vine_b"); } } function waiting_to_duck() { if (Key.isDown(down)) { this.gotoAndStop("duck"); this.is_ducking = true; } } function get_up() { if (!Key.isDown(down)) { this.gotoAndStop("stand"); this.is_ducking = false; } } function waiting_to_hang() { if (Key.isDown(up) and _root.stage.branches.hitTest(this._x, this._y, true)) { this.gotoAndStop("swing"); this.is_hanging = true; this.grab_y = this._y; this.adjust_height(); } } function adjust_height() { i = 1; while (i < 10) { i++; } if (!_root.stage.branches.hitTest(this._x, this._y + i, true)) { this._y = this._y + i; } } function swing_switch_side() { if (Key.isDown(left)) { this._xscale = -100; } else if (Key.isDown(right)) { this._xscale = 100; } } function swing() { if (_root.stage.branches.hitTest(this._x, this.grab_y, true)) { if (Key.isDown(left)) { if (!_root.stage.branches.hitTest(this._x - 16, this._y + 15, true)) { this._xscale = -100; this._x = this._x - this.walkSpeed; this.gotoAndStop("swing"); } if (this._x < 2) { this._x = 288; } } else if (Key.isDown(right)) { if (!_root.stage.branches.hitTest(this._x + 16, this._y + 15, true)) { this._xscale = 100; this._x = this._x + this.walkSpeed; this.gotoAndStop("swing"); } if (288 < this._x) { this._x = 2; } } else { this.gotoAndStop("hang"); } } else { this.gotoAndStop("fall_down"); this.is_hanging = false; } if (Key.isDown(down)) { this.gotoAndStop("fall_down"); this.is_hanging = false; } this.hand_stepped_on(); } function hand_stepped_on() { i = 0; while (i < _root.stage.background.amt_of_enemies_entered) { if ((_root["enemy" + i].hitTest(this._x, this._y - 17, true) and (_root["enemy" + i].on_ground == true)) and (_root["enemy" + i]._y < this._y)) { this.gotoAndStop("stepped_on"); } i++; } } function take_fall() { if (this.ready_to_fall) { this.ready_to_fall = false; this.gotoAndStop("fall_down"); } } function waiting_to_throw_normal() { if (((Key.isDown(65) and (!Key.isDown(left))) and (!Key.isDown(right))) and this.throwComplete) { if (0 < this.amt_poop) { this.gotoAndStop("normal_throw"); } } } function if_throw_ended() { if (this.throwComplete) { this.gotoAndStop("stand"); } } function waiting_to_throw_on_vine() { if (Key.isDown(65) and this.throwComplete) { if (0 < this.amt_poop) { this.gotoAndStop("vine_throw"); } } } function if_vine_throw_ended() { if (this.throwComplete) { this.gotoAndStop("climb"); } } function waiting_to_duck_throw() { if (Key.isDown(65) and this.throwComplete) { if (0 < this.amt_poop) { this.gotoAndStop("duck_throw"); } } } function waiting_to_hang_throw() { if (Key.isDown(65) and this.throwComplete) { if (0 < this.amt_poop) { this.gotoAndStop("hang_throw"); } } } function if_hang_throw_ended() { if (this.throwComplete) { this.gotoAndStop("swing"); } } function waiting_to_sv_throw() { if (Key.isDown(65) and this.throwComplete) { if (0 < this.amt_poop) { this.gotoAndStop("sv_throw"); this.was_s_climbing = true; } } } function if_sv_throw_ended() { if (this.throwComplete) { this.gotoAndStop("middle_of_vine"); } } function if_duck_throw_ended() { if (this.throwComplete) { this.gotoAndStop("duck"); } } function waiting_to_up_throw() { if (Key.isDown(65) and this.throwComplete) { if (0 < this.amt_poop) { this.gotoAndStop("up_throw"); } } } function if_up_throw_ended() { if (this.throwComplete) { this.gotoAndStop("stand"); } } function waiting_to_jump_throw() { if (Key.isDown(65) and this.throwComplete) { if (0 < this.amt_poop) { if (this.jumpUp) { this.gotoAndStop("jump_up_throw"); } else { this.gotoAndStop("fall_down_throw"); } } } } function if_jump_throw_ended() { if (this.throwComplete) { if (this.jumpUp) { this.gotoAndStop("jump_up"); } else { this.gotoAndStop("fall_down"); } } } function jump_up() { if (!this.jump_loaded) { this.curr_jump_height = this.jumpHeight; this.jump_loaded = true; } if ((!_root.stage.branches.hitTest(this._x, this._y, true)) and (!_root.stage.dirt_piles.hitTest(this._x, this._y - 16, true))) { this._y = this._y + this.curr_jump_height; this.curr_jump_height = this.curr_jump_height + this.jumpSpeed; } else { this.curr_jump_height = 0; } this.jumpUp = true; this.move_in_air(); this.waiting_to_climb(); this.waiting_to_hang(); if (!this.running_mode) { this.waiting_to_jump_throw(); } else if (!Key.isDown(65)) { this.running_mode = false; } if (this.curr_jump_height >= 0) { if (this.throwComplete) { this.gotoAndStop("fall_down"); } else { this.gotoAndStop("fall_down_throw"); } } } function fall_down() { if (!fall_loaded) { this.curr_jump_height = 0; this.fall_loaded = true; } if (this.curr_jump_height < this.fallSpeed) { this.curr_jump_height = this.curr_jump_height + this.jumpSpeed; } this.jumpUp = false; if ((!this.falling_from_vine) and (!this.dying)) { this.waiting_to_climb(); } if (!this.dying) { this.move_in_air(); } if ((!this.running_mode) and (!this.death_animation)) { this.waiting_to_jump_throw(); } else if (!Key.isDown(65)) { this.running_mode = false; } this.fall(this.curr_jump_height); } function waiting_to_die() { if (this.deathComplete) { if (0 < this.lives) { this.lives = this.lives - 1; _root.sb.update_lives(); this.deathComplete = false; this.is_hanging = false; this._xscale = 100; this._x = _root.stage.background.player_x_start; this._y = _root.stage.background.player_y_start; this.dying = false; this.death_animation = false; this.not_vunerable = true; this.hit_time = getTimer() / 1000; if (this.amt_poop < 5) { this.amt_poop = 5; this.amt_poop = _root.player_ammo; _root.sb.poop_meter._width = this.amt_poop * 1.5; } this.gotoAndStop("fall_down"); } else { _root.stage.game_over(); this.removeMovieClip(); } } } function land_on_spikes() { if (!this.spike_hit_loaded) { this.curr_jump_height = -6; this.spike_hit_loaded = true; } this._y = this._y + this.curr_jump_height; this.curr_jump_height = this.curr_jump_height + 0.3; if (232 < this._y) { this.spike_hit_loaded = false; this.deathComplete = true; this.waiting_to_die(); } } function rip_off_head() { this.gotoAndStop("head_rip_off"); } function rip_off_arms() { this.gotoAndStop("rip_arms_off"); } function turn() { if (this._xscale == 100) { this.xscale = -100; } else { this._xscale = 100; } } left = Key.LEFT; right = Key.RIGHT; space = Key.SPACE; up = Key.UP; down = Key.DOWN; throwComplete = true; deathComplete = false; dying = false; jumpingUp = true; jump_loaded = true; fall_loaded = false; spike_hit_loaded = false; running_mode = false; ready_to_fall = false; falling_from_vine = false; is_ducking = false; death_animation = false; on_ground = false; is_hanging = false; is_drowning = false; walkSpeed = 1; runSpeed = 2; jumpMoveSpeed = 2; fallSpeed = 2.5; jumpSpeed = 0.75; jumpHeight = -9.5; curr_jump_height = 0; climbSpeed = 1; grab_y = 0; hit_wall = false; idNum = 1; amtThrown = 0; amt_poop = _root.player_ammo; color = 1; leaving_vine = false; was_s_climbing = false; go_back = false; is_falling = false; lives = _root.player_lives; _root.sb.lives = this.lives; _root.sb.update_lives(); _root.sb.poop_meter._width = this.amt_poop * 1.5; not_vunerable = false; non_vulnerable_time = 2.5; hit_time = 0; flash_duration = 0.075; last_flash = 0; this.gotoAndStop("fall_down");
Instance of Symbol 1205 MovieClip in Symbol 1972 MovieClip [monkey] Frame 2
onClipEvent (enterFrame) { if (!_root.game_paused) { _parent.waiting_to_move(); _parent.waiting_to_jump(); _parent.waiting_to_climb_down(); _parent.waiting_to_duck(); _parent.flash(); if (!Key.isDown(_parent.up)) { _parent.waiting_to_throw_normal(); } else { _parent.waiting_to_up_throw(); } } }
Instance of Symbol 1211 MovieClip in Symbol 1972 MovieClip [monkey] Frame 3
onClipEvent (enterFrame) { _parent.walk(); _parent.waiting_to_fall(); _parent.waiting_to_jump(); _parent.waiting_to_climb_down(); _parent.waiting_to_duck(); _parent.flash(); }
Instance of Symbol 1215 MovieClip in Symbol 1972 MovieClip [monkey] Frame 4
onClipEvent (enterFrame) { _parent.fall_down(); _parent.flash(); }
Instance of Symbol 1216 MovieClip in Symbol 1972 MovieClip [monkey] Frame 5
onClipEvent (enterFrame) { _parent.jump_up(); _parent.flash(); }
Instance of Symbol 1222 MovieClip in Symbol 1972 MovieClip [monkey] Frame 6
onClipEvent (enterFrame) { _parent.climb(); _parent.waiting_to_throw_on_vine(); _parent.flash(); }
Instance of Symbol 1238 MovieClip in Symbol 1972 MovieClip [monkey] Frame 7
onClipEvent (enterFrame) { _parent.climb(); _parent.climb_switch_side(); _parent.switch_vine(); _parent.waiting_to_throw_on_vine(); _parent.flash(); }
Instance of Symbol 1239 MovieClip in Symbol 1972 MovieClip [monkey] Frame 8
onClipEvent (enterFrame) { _parent.get_up(); _parent.waiting_to_duck_throw(); _parent.flash(); }
Instance of Symbol 1251 MovieClip in Symbol 1972 MovieClip [monkey] Frame 9
onClipEvent (enterFrame) { _parent.swing(); _parent.waiting_to_hang_throw(); _parent.flash(); }
Instance of Symbol 1252 MovieClip in Symbol 1972 MovieClip [monkey] Frame 10
onClipEvent (enterFrame) { _parent.swing_switch_side(); _parent.waiting_to_hang_throw(); _parent.swing(); _parent.flash(); }
Instance of Symbol 1262 MovieClip in Symbol 1972 MovieClip [monkey] Frame 11
onClipEvent (enterFrame) { _parent.if_throw_ended(); _parent.flash(); }
Instance of Symbol 1264 MovieClip in Symbol 1972 MovieClip [monkey] Frame 12
onClipEvent (enterFrame) { _parent.if_vine_throw_ended(); _parent.flash(); }
Instance of Symbol 1266 MovieClip in Symbol 1972 MovieClip [monkey] Frame 13
onClipEvent (enterFrame) { _parent.if_duck_throw_ended(); _parent.flash(); }
Instance of Symbol 1268 MovieClip in Symbol 1972 MovieClip [monkey] Frame 14
onClipEvent (enterFrame) { _parent.jump_up(); _parent.if_jump_throw_ended(); _parent.flash(); }
Instance of Symbol 1269 MovieClip in Symbol 1972 MovieClip [monkey] Frame 15
onClipEvent (enterFrame) { _parent.fall_down(); _parent.if_jump_throw_ended(); _parent.flash(); }
Instance of Symbol 1281 MovieClip in Symbol 1972 MovieClip [monkey] Frame 16
onClipEvent (enterFrame) { _parent.run(); _parent.waiting_to_fall(); _parent.waiting_to_jump(); _parent.waiting_to_climb_down(); _parent.waiting_to_duck(); _parent.flash(); }
Instance of Symbol 1287 MovieClip in Symbol 1972 MovieClip [monkey] Frame 17
onClipEvent (enterFrame) { _parent.if_hang_throw_ended(); _parent.flash(); }
Instance of Symbol 1288 MovieClip in Symbol 1972 MovieClip [monkey] Frame 18
onClipEvent (enterFrame) { _parent.if_up_throw_ended(); _parent.flash(); }
Instance of Symbol 1294 MovieClip in Symbol 1972 MovieClip [monkey] Frame 19
onClipEvent (enterFrame) { _parent.take_fall(); _parent.flash(); }
Instance of Symbol 811 MovieClip in Symbol 1972 MovieClip [monkey] Frame 20
onClipEvent (enterFrame) { _parent.waiting_to_die(); _parent.fall_down(); }
Instance of Symbol 1320 MovieClip in Symbol 1972 MovieClip [monkey] Frame 22
onClipEvent (load) { _parent._visible = true; } onClipEvent (enterFrame) { _parent.land_on_spikes(); }
Instance of Symbol 1328 MovieClip in Symbol 1972 MovieClip [monkey] Frame 23
onClipEvent (enterFrame) { _parent.grab_new_vine(); _parent.flash(); }
Instance of Symbol 1334 MovieClip in Symbol 1972 MovieClip [monkey] Frame 24
onClipEvent (enterFrame) { _parent.s_climb(); _parent.waiting_to_sv_throw(); _parent.flash(); }
Instance of Symbol 1340 MovieClip in Symbol 1972 MovieClip [monkey] Frame 25
onClipEvent (enterFrame) { _parent.if_sv_throw_ended(); _parent.flash(); }
Instance of Symbol 1341 MovieClip in Symbol 1972 MovieClip [monkey] Frame 26
onClipEvent (enterFrame) { _parent.choose_vine(); _parent.waiting_to_sv_throw(); _parent.switch_vine_climb(); _parent.flash(); }
Instance of Symbol 1328 MovieClip in Symbol 1972 MovieClip [monkey] Frame 27
onClipEvent (enterFrame) { _parent.grab_new_vine(); _parent.flash(); }
Instance of Symbol 1026 MovieClip in Symbol 1972 MovieClip [monkey] Frame 29
onClipEvent (enterFrame) { _parent.waiting_to_die(); }
Instance of Symbol 1463 MovieClip in Symbol 1972 MovieClip [monkey] Frame 31
onClipEvent (load) { _parent._visible = true; } onClipEvent (enterFrame) { _parent.waiting_to_die(); }
Instance of Symbol 1547 MovieClip in Symbol 1972 MovieClip [monkey] Frame 32
onClipEvent (enterFrame) { _parent.waiting_to_die(); }
Instance of Symbol 811 MovieClip in Symbol 1972 MovieClip [monkey] Frame 34
onClipEvent (enterFrame) { _parent.waiting_to_die(); _parent.fall_down(); }
Instance of Symbol 1463 MovieClip in Symbol 1972 MovieClip [monkey] Frame 36
onClipEvent (load) { _parent._visible = true; } onClipEvent (enterFrame) { _parent.waiting_to_die(); }
Instance of Symbol 840 MovieClip in Symbol 1972 MovieClip [monkey] Frame 37
onClipEvent (enterFrame) { }
Instance of Symbol 1026 MovieClip in Symbol 1972 MovieClip [monkey] Frame 38
onClipEvent (enterFrame) { _parent.waiting_to_die(); }
Instance of Symbol 811 MovieClip in Symbol 1972 MovieClip [monkey] Frame 39
onClipEvent (enterFrame) { _parent.waiting_to_die(); _parent.fall_down(); }
Instance of Symbol 1463 MovieClip in Symbol 1972 MovieClip [monkey] Frame 41
onClipEvent (load) { _parent._visible = true; } onClipEvent (enterFrame) { _parent.waiting_to_die(); }
Instance of Symbol 1026 MovieClip in Symbol 1972 MovieClip [monkey] Frame 43
onClipEvent (enterFrame) { _parent.waiting_to_die(); }
Instance of Symbol 1969 MovieClip in Symbol 1972 MovieClip [monkey] Frame 44
onClipEvent (enterFrame) { if (_parent.is_falling) { _parent.fall_down(); } _parent.waiting_to_die(); }
Instance of Symbol 840 MovieClip in Symbol 1972 MovieClip [monkey] Frame 46
onClipEvent (enterFrame) { }
Symbol 2009 MovieClip Frame 15
if ((!_root.stage.ground.hitTest(_parent._x, _parent._y + 16, true)) and (!_root.stage.branches.hitTest(_parent._x, _parent._y + 16, true))) { _parent._y = _parent._y + _parent.fallSpeed; this.gotoAndPlay(13); }
Symbol 2009 MovieClip Frame 39
_parent.removeClip();
Symbol 2036 MovieClip Frame 30
_parent.removeClip();
Symbol 2042 MovieClip [weapon] Frame 1
function select_weapon() { if (this.weapon_selected == 1) { this.gotoAndStop("nrm_in_air"); this.moveSpeed = 2; } else if (this.weapon_selected == 2) { this.gotoAndStop("bullet"); this._xscale = direction; this.moveSpeed = 2.5; } else if (this.weapon_selected == 3) { this.gotoAndStop("brd_poop"); this.moveSpeed = 2; } else { this._xscale = direction; this.moveSpeed = 2; if (this.typeThrow == 2) { this.gotoAndStop("spear_2"); } else { this.gotoAndStop("spear"); } } } function move_in_air() { if (this.typeThrow == 0) { if (direction == -100) { this._x = this._x - this.moveSpeed; if (this._x < 2) { this.removeClip(); } this.hit_anything(); } else { this._x = this._x + this.moveSpeed; if (288 < this._x) { this.removeClip(); } this.hit_anything(); } } else if (this.typeThrow == 1) { this._y = this._y + this.moveSpeed; if (((288 < this._y) or _root.stage.branches.hitTest(this._x, this._y, true)) or _root.stage.ground.hitTest(this._x, this._y, true)) { this.removeClip(); } this.hit_anything(); } else { this._y = this._y - this.moveSpeed; if ((this._y < 2) or _root.stage.branches.hitTest(this._x, this._y, true)) { this.removeClip(); } this.hit_anything(); } } function hit_anything() { if (this.parentID == 1) { i = 0; while (i < _root.stage.background.amt_of_enemies_entered) { if ((_root["enemy" + i].hitTest(this._x, this._y + 1, true) and (!_root["enemy" + i].not_vunerable)) and (!_root["enemy" + i].dying)) { _root["enemy" + i].been_hit(this.direction); this.gotoAndStop("nrm_splat"); } else if (((direction == 100) and _root["enemy" + i].hitTest(this._x + 20, this._y, true)) or (((direction == -100) and _root["enemy" + i].hitTest(this._x - 20, this._y, true)) and (_root["enemy" + i].enemyType == 1))) { _root["enemy" + i].been_warned(this.direction); } i++; } j = 0; while (j < _root.stage.background.amt_of_extras_entered) { if (_root["extra" + j].hitTest(this._x, this._y, true)) { if (!_root["extra" + j].dying) { _root["extra" + j].been_hit(); this.gotoAndStop("nrm_splat"); } } j++; } k = 0; while (k < _root.stage.background.amt_of_pots) { if (_root["pot" + k].hitTest(this._x, this._y, true)) { _root["pot" + k].gotoAndStop("broken"); this.gotoAndStop("nrm_splat"); } k++; } } else if ((_root.player.hitTest(this._x, this._y, true) and (!_root.player.death_animation)) and (!_root.player.not_vunerable)) { if (((direction == -100) and (_root.player._xscale == 100)) or ((direction == 100) and (_root.player._xscale == -100))) { if (this.weapon_selected == 1) { _root.player.gotoAndStop("fall_back"); } else if (this.weapon_selected == 2) { _root.player.gotoAndStop("shot_back"); } else if (this.weapon_selected == 3) { if (_root.player.on_ground) { _root.player.gotoAndStop("bird_hit"); } } else if (this.typeThrow == 2) { if (_root.player.is_hanging) { _root.player.gotoAndStop("spear_up"); } else { _root.player.gotoAndStop("spear_up2"); } } else { _root.player.gotoAndStop("spear_front"); } } else if (this.weapon_selected == 1) { _root.player.gotoAndStop("fall_forward"); } else if (this.weapon_selected == 2) { _root.player.gotoAndStop("shot_forward"); } else if (this.weapon_selected == 3) { if (_root.player.on_ground) { _root.player.gotoAndStop("bird_hit"); } } else if (this.typeThrow == 2) { if (_root.player.is_hanging) { _root.player.gotoAndStop("spear_up"); } else { _root.player.gotoAndStop("spear_up2"); } } else { _root.player.gotoAndStop("spear_back"); } if (this.weapon_selected == 1) { this.gotoAndStop("nrm_splat"); } else if ((this.weapon_selected == 2) or (this.weapon_selected == 4)) { this.removeMovieClip(); } else if (((this.typeThrow == 1) and (!_root.player.is_hanging)) and _root.player.on_ground) { this.gotoAndStop("brd_splat"); this._xscale = _root.player._xscale; this._x = _root.player._x; this._y = _root.player._y; } } } function fall() { if ((!_root.stage.ground.hitTest(this._x, this._y + 16, true)) and (!_root.stage.branches.hitTest(this._x, this._y + 16, true))) { this._y = this._y + this.fallSpeed; } else { i = this.fallSpeed; while (i >= 1) { if (_root.stage.ground.hitTest(this._x, (this._y - i) + 16, true) or _root.stage.branches.hitTest(this._x, (this._y - i) + 16, true)) { this._y = this._y - i; return; } i--; } } } function removeClip() { this.removeMovieClip(); } fall_loaded = false; fallSpeed = 2; hit_ground = false; descend_distance = 50; descending_distance = 20; this.select_weapon();
Instance of Symbol 1982 MovieClip in Symbol 2042 MovieClip [weapon] Frame 2
onClipEvent (enterFrame) { _parent.move_in_air(); }
Instance of Symbol 2010 MovieClip in Symbol 2042 MovieClip [weapon] Frame 3
onClipEvent (enterFrame) { _parent.fall(); }
Instance of Symbol 1982 MovieClip in Symbol 2042 MovieClip [weapon] Frame 4
onClipEvent (enterFrame) { _parent.move_in_air(); }
Instance of Symbol 2037 MovieClip in Symbol 2042 MovieClip [weapon] Frame 6
onClipEvent (enterFrame) { }
Instance of Symbol 1982 MovieClip in Symbol 2042 MovieClip [weapon] Frame 7
onClipEvent (enterFrame) { _parent.move_in_air(); }
Symbol 2051 MovieClip [green_food] Frame 1
function be_eaten() { if (_root.player.hitTest(this._x, this._y, true)) { _root.attach_points(this.idNum, 50, this._x, this._y); if (20 >= (_root.player.amt_poop + 5)) { _root.player.amt_poop = _root.player.amt_poop + 5; } else if (15 < _root.player.amt_poop) { x = 20 - _root.player.amt_poop; _root.player.amt_poop = _root.player.amt_poop + x; } _root.sb.poop_meter._width = _root.player.amt_poop * 1.5; if (this.background.food_on_screen == this.background.food_amt_in_stage) { _root.stage.last_food_eaten = getTimer() / 1000; } this.free_space(); _root.stage.background.food_exists = false; _root.stage.background.food_on_screen = _root.stage.background.food_on_screen - 1; _root.score = _root.score + 50; _root.sb.update_score(); this.removeMovieClip(); } } function remove_food() { if (this.background.food_on_screen == this.background.food_amt_in_stage) { _root.stage.last_food_eaten = getTimer() / 1000; } this.free_space(); _root.stage.background.food_exists = false; _root.stage.background.food_on_screen = _root.stage.background.food_on_screen - 1; this.removeMovieClip(); } function free_space() { if (idNum == 1) { _root.stage.food_1_exists = false; } else if (idNum == 2) { _root.stage.food_2_exists = false; } else if (idNum == 3) { _root.stage.food_3_exists = false; } } is_yellow = false; this.gotoAndPlay("banana_sway");
Instance of Symbol 2050 MovieClip in Symbol 2051 MovieClip [green_food] Frame 2
onClipEvent (enterFrame) { _parent.be_eaten(); }
Instance of Symbol 2050 MovieClip in Symbol 2051 MovieClip [green_food] Frame 258
onClipEvent (enterFrame) { _parent.be_eaten(); }
Instance of Symbol 2050 MovieClip in Symbol 2051 MovieClip [green_food] Frame 268
onClipEvent (enterFrame) { _parent.be_eaten(); }
Instance of Symbol 2050 MovieClip in Symbol 2051 MovieClip [green_food] Frame 278
onClipEvent (enterFrame) { _parent.be_eaten(); }
Instance of Symbol 2050 MovieClip in Symbol 2051 MovieClip [green_food] Frame 288
onClipEvent (enterFrame) { _parent.be_eaten(); }
Symbol 2051 MovieClip [green_food] Frame 292
this.remove_food();
Symbol 2059 MovieClip [food] Frame 1
function be_eaten() { if (_root.player.hitTest(this._x, this._y, true)) { _root.attach_points(this.idNum, 10, this._x, this._y); if (20 >= (_root.player.amt_poop + 3)) { _root.player.amt_poop = _root.player.amt_poop + 3; } else if (17 < _root.player.amt_poop) { x = 20 - _root.player.amt_poop; _root.player.amt_poop = _root.player.amt_poop + x; } _root.sb.poop_meter._width = _root.player.amt_poop * 1.5; if (this.background.food_on_screen == this.background.food_amt_in_stage) { _root.stage.last_food_eaten = getTimer() / 1000; } this.free_space(); _root.stage.background.food_exists = false; _root.stage.background.food_on_screen = _root.stage.background.food_on_screen - 1; _root.score = _root.score + 10; _root.sb.update_score(); this.removeMovieClip(); } } function remove_food() { if (this.background.food_on_screen == this.background.food_amt_in_stage) { _root.stage.last_food_eaten = getTimer() / 1000; } this.free_space(); _root.stage.background.food_exists = false; _root.stage.background.food_on_screen = _root.stage.background.food_on_screen - 1; this.removeMovieClip(); } function free_space() { if (idNum == 1) { _root.stage.food_1_exists = false; } else if (idNum == 2) { _root.stage.food_2_exists = false; } else if (idNum == 3) { _root.stage.food_3_exists = false; } } is_yellow = true; this.gotoAndPlay("banana_sway");
Instance of Symbol 2050 MovieClip in Symbol 2059 MovieClip [food] Frame 2
onClipEvent (enterFrame) { _parent.be_eaten(); }
Instance of Symbol 2050 MovieClip in Symbol 2059 MovieClip [food] Frame 256
onClipEvent (enterFrame) { _parent.be_eaten(); }
Instance of Symbol 2050 MovieClip in Symbol 2059 MovieClip [food] Frame 266
onClipEvent (enterFrame) { _parent.be_eaten(); }
Instance of Symbol 2050 MovieClip in Symbol 2059 MovieClip [food] Frame 276
onClipEvent (enterFrame) { _parent.be_eaten(); }
Instance of Symbol 2050 MovieClip in Symbol 2059 MovieClip [food] Frame 286
onClipEvent (enterFrame) { _parent.be_eaten(); }
Symbol 2059 MovieClip [food] Frame 290
this.remove_food();
Symbol 2164 MovieClip Frame 1
_parent.throwComplete = false;
Symbol 2164 MovieClip Frame 11
_parent.amtThrown = _parent.amtThrown + 1; _root.attach_weapon(_parent.idNum + 4, _parent.amtThrown, _parent._xscale, false, 0, _parent._x, _parent._y, 4);
Symbol 2164 MovieClip Frame 15
_parent.throwComplete = true;
Symbol 2174 MovieClip Frame 1
_parent.dying = true; _root.attach_points(_parent.idNum, 100, _parent._x, _parent._y);
Symbol 2174 MovieClip Frame 85
_parent.deathComplete = true; _root.stage.enemy_defeated();
Symbol 2186 MovieClip Frame 1
_parent.dying = true; _root.attach_points(_parent.idNum, 100, _parent._x, _parent._y);
Symbol 2186 MovieClip Frame 85
_parent.deathComplete = true; _root.stage.enemy_defeated();
Symbol 2201 MovieClip Frame 1
_parent.throwComplete = false;
Symbol 2201 MovieClip Frame 11
_parent.amtThrown = _parent.amtThrown + 1; if (_parent._xscale == 100) { _root.attach_weapon(_parent.idNum + 4, _parent.amtThrown, _parent._xscale, false, 2, _parent._x - 5, _parent._y, 4); } else { _root.attach_weapon(_parent.idNum + 4, _parent.amtThrown, _parent._xscale, false, 2, _parent._x + 5, _parent._y, 4); }
Symbol 2201 MovieClip Frame 20
_parent.throwComplete = true;
Symbol 2202 MovieClip [tribe_guy_2_enemy] Frame 1
function pick_a_direction(x) { if ((x % 2) == 0) { if (this._xscale == 100) { this._xscale = -100; this._x = this._x - 16; } else { this._xscale = 100; this._x = this._x + 16; } } } function stay_alert() { if ((((this._y + 10) >= _root.player._y) and (_root.player._y >= (this._y - 10))) and _root.player.on_ground) { if (((_root._x < this._x) and (this._xscale == 100)) or ((this._x < _root._x) and (this._xscale == -100))) { this.gotoAndStop("run"); } } } function waiting_for_action() { if (((_root.player._y - 50) >= this._y) or (this._y >= (_root.player._y + 50))) { this.gotoAndStop("walk"); } else { this.gotoAndStop("run"); } } function walk() { if ((this._xscale == -100) and (!_root.stage.branches.hitTest(this._x - 4, this._y - 10, true))) { this._x = this._x - this.walkSpeed; if (this._x < 2) { if ((!_root.stage.branches.hitTest(288, this._y + 16, true)) and (!_root.stage.ground.hitTest(288, this._y + 16, true))) { this.turn(); } else if (_root.stage.branches.hitTest(288, this._y - 10, true)) { this.turn(); } else { this._x = 288; } } } else if ((this._xscale == 100) and (!_root.stage.branches.hitTest(this._x + 4, this._y - 10, true))) { this._x = this._x + this.walkSpeed; if (288 < this._x) { if ((!_root.stage.branches.hitTest(2, this._y + 16, true)) and (!_root.stage.ground.hitTest(2, this._y + 16, true))) { this.turn(); } else if (_root.stage.branches.hitTest(2, this._y - 10, true)) { this.turn(); } else { this._x = 2; } } } else { this.turn(); } } function run() { if ((this._xscale == -100) and (!_root.stage.branches.hitTest(this._x - 4, this._y - 10, true))) { this._x = this._x - this.runSpeed; if (this._x < 2) { if ((!_root.stage.branches.hitTest(288, this._y + 16, true)) and (!_root.stage.ground.hitTest(288, this._y + 16, true))) { this.turn(); } else if (_root.stage.branches.hitTest(288, this._y - 10, true)) { this.turn(); } else { this._x = 288; } } } else if ((this._xscale == 100) and (!_root.stage.branches.hitTest(this._x + 4, this._y - 10, true))) { this._x = this._x + this.runSpeed; if (288 < this._x) { if ((!_root.stage.branches.hitTest(2, this._y + 16, true)) and (!_root.stage.ground.hitTest(288, this._y + 16, true))) { this.turn(); } else if (_root.stage.branches.hitTest(2, this._y - 10, true)) { this.turn(); } else { this._x = 2; } } } else { this.turn(); } } function fall_down() { if (!fall_loaded) { this.curr_jump_height = 0; this.fall_loaded = true; } if (this.curr_jump_height < this.fallSpeed) { this.curr_jump_height = this.curr_jump_height + this.jumpSpeed; } this.fall(this.curr_jump_height); } function fall(valueY) { if ((!_root.stage.ground.hitTest(this._x, this._y + 15, true)) and (!_root.stage.branches.hitTest(this._x, this._y + 15, true))) { this._y = this._y + valueY; if (500 < this._y) { this.fall_die = true; this.deathComplete = true; this.waiting_to_die(); } } else { i = this.fallSpeed; while (i >= 1) { if (_root.stage.ground.hitTest(this._x, (this._y - i) + 15, true) or _root.stage.branches.hitTest(this._x, (this._y - i) + 15, true)) { this._y = this._y - i; break; } i--; } if (!this.dying) { this.gotoAndStop("walk"); this.on_ground = true; } this.fall_loaded = false; } } function waiting_to_fall() { this.is_on_elevator(); if (((!_root.stage.branches.hitTest(this._x, this._y + 16, true)) and (!_root.stage.ground.hitTest(this._x, this._y + 16, true))) and (!this.on_elevator)) { if ((this._xscale == 100) and _root.stage.ground.hitTest(this._x - this.runSpeed, this._y + 16, true)) { this.turn(); } else if ((this._xscale == -100) and _root.stage.ground.hitTest(this._x + this.runSpeed, this._y + 16, true)) { this.turn(); } else { this.find_ground(); if (this.no_ground) { this.turn(this.runSpeed); } else { this.gotoAndStop("fall"); this.on_ground = false; } } } } function find_ground(dist) { this.no_ground = true; j = this._x; if (this._xscale == 100) { this.j = this.j + dist; } else { this.j = this.j - dist; } i = this._y; while (i < 230) { if (_root.stage.ground.hitTest(this.j, i, true) or _root.stage.branches.hitTest(this.j, i, true)) { this.no_ground = false; return; } i++; } } function turn() { if (this._xscale == 100) { this._xscale = -100; this._x = this._x - 10; } else { this._xscale = 100; this._x = this._x + 10; } } function adjust_climb_pos() { if (this._xscale == -100) { this.climb_pos = 8; } else { this.climb_pos = -5; } } function waiting_to_climb() { this.adjust_climb_pos(); if (_root.stage.ladders.hitTest(this._x + this.climb_pos, this._y, true)) { if ((((getTimer() / 1000) - this.last_climb_time) >= this.climb_delay) or (this.last_climb_time == 0)) { if ((_root.player._y + 10) < this._y) { this.climb_up = true; this.attempt_climb = true; this.gotoAndStop("climb"); } } } } function waiting_to_climb_down() { this.adjust_climb_pos(); if (_root.stage.ladders.hitTest(this._x + this.climb_pos, this._y + 16, true)) { if ((((getTimer() / 1000) - this.last_climb_time) >= this.climb_delay) or (this.last_climb_time == 0)) { if (this._y < (_root.player._y - 16)) { this.climb_up = false; this.no_other_ladders_exist = false; this._y = this._y + 2; this.gotoAndStop("climb"); } } } } function climb() { if (this.climb_up) { if (_root.stage.ladders.hitTest(this._x, this._y + 10, true)) { this._y = this._y - this.climbSpeed; this.gotoAndStop("climb"); } else { this.attempt_climb = false; this.last_climb_time = getTimer() / 1000; this.gotoAndStop("fall"); } } else if (_root.stage.ladders.hitTest(this._x, this._y + 16, true)) { this._y = this._y + this.climbSpeed; this.gotoAndStop("climb"); } else { this.attempt_climb = false; this.last_climb_time = getTimer() / 1000; this.gotoAndStop("fall"); } } function waiting_to_normal_throw() { if (((getTimer() / 1000) - this.last_throw) >= this.delay_throw) { if ((((this._y + 5) >= _root.player._y) and (_root.player._y >= (this._y - 5))) and (!_root.player.death_animation)) { if (((this._xscale == 100) and (this._x < _root.player._x)) or ((this._xscale == -100) and (_root.player._x < this._x))) { x = random(2); if (x == 0) { this.gotoAndStop("normal_throw"); } } this.last_throw = getTimer() / 1000; } } } function waiting_to_up_throw() { if (((getTimer() / 1000) - this.last_throw) >= this.delay_throw) { if ((_root.player._y < (this._y - 20)) and (((_root.player._x >= (this._x - 10)) and ((this._x + 10) >= _root.player._x)) and (!_root.player.death_animation))) { x = random(2); if (x == 0) { this.gotoAndStop("up_throw"); } this.last_throw = getTimer() / 1000; } } } function if_throw_ended() { if (this.throwComplete) { this.gotoAndStop("stand"); } } function been_hit(dir) { if (((dir == -100) and (this._xscale == 100)) or ((dir == 100) and (this._xscale == -100))) { _root.amt_ammo_hit = _root.amt_ammo_hit + 1; this.gotoAndStop("fall_back"); } else if (((dir == -100) and (this._xscale == -100)) or ((dir == 100) and (this._xscale == 100))) { _root.amt_ammo_hit = _root.amt_ammo_hit + 1; this.gotoAndStop("fall_forward"); } } function waiting_to_die() { if (this.deathComplete) { if (!this.fall_die) { _root.score = _root.score + 100; _root.sb.update_score(); } if (this.on_elevator) { _root["elevator" + this.elevator_num].user_died = true; _root["elevator" + this.elevator_num].elev_full = false; _root["elevator" + this.elevator_num].reset(); } _root.stage.clean_up(this.idNum, this._x, this._y, this._height / 2, this._width / 2, this._xscale); } } function look_for_elevator() { if ((((getTimer() / 1000) - this.last_exit_elevator) >= this.delay_enter_elevator) or (this.last_exit_elevator == 0)) { if (((_root.player._y + 30) < this._y) or (this._y < (_root.player._y - 30))) { i = 0; while (i < _root.stage.background.num_of_elevators) { if (this._xscale == 100) { if ((_root["elevator" + (i + 1)].cargo.hitTest(this._x - 20, this._y + 16, true) and (!_root["elevator" + (i + 1)].elev_full)) and _root["elevator" + (i + 1)].ready_for_use) { this.elevator_num = i + 1; _root["elevator" + this.elevator_num].elev_full = true; this._x = _root["elevator" + (i + 1)].cargo._x + 20; this.move_elevator(); } } else if ((_root["elevator" + (i + 1)].cargo.hitTest(this._x + 10, this._y + 16, true) and (!_root["elevator" + (i + 1)].elev_full)) and _root["elevator" + (i + 1)].ready_for_use) { this.elevator_num = i + 1; this._xscale = 100; _root["elevator" + this.elevator_num].elev_full = true; this._x = _root["elevator" + (i + 1)].cargo._x + 10; this.move_elevator(); } i++; } } } } function is_on_elevator() { i = 0; while (i < _root.stage.background.num_of_elevators) { if (_root["elevator" + (i + 1)].cargo.hitTest(this._x + 4, this._y + 16, true) or _root["elevator" + (i + 1)].cargo.hitTest(this._x - 4, this._y + 16, true)) { this.on_elevator = true; return; } this.on_elevator = false; i++; } } function move_elevator() { if ((_root.player._y + 30) < this._y) { this.moving_up = false; } else { (this._y < (_root.player._y - 30));// not popped } this.moving_up = true; this.gotoAndStop("elevate"); } function move_up() { if (!_root["elevator" + this.elevator_num].at_top) { _root["elevator" + this.elevator_num].move_up(idNum); } else { if ((this._xscale == -100) and (_root.player._x < this._x)) { this.turn(); } else { ((this._xscale == 100) and (this._x < _root.player._x));// not popped } this.turn(); this.last_exit_elevator = getTimer() / 1000; _root["elevator" + this.elevator_num].elev_full = false; this.gotoAndStop("walk"); } } function move_down() { if (!_root["elevator" + this.elevator_num].at_bottom) { _root["elevator" + this.elevator_num].move_down(idNum); } else { if ((this._xscale == -100) and (_root.player._x < this._x)) { this.turn(); } else { ((this._xscale == 100) and (this._x < _root.player._x));// not popped } this.turn(); this.last_exit_elevator = getTimer() / 1000; _root["elevator" + this.elevator_num].elev_full = false; this.gotoAndStop("walk"); } } walkSpeed = 0.75; runSpeed = 1; fallSpeed = 3; jumpSpeed = 0.75; climbSpeed = 0.5; fall_loaded = false; dying = false; climb_delay = 2; last_climb_time = 0; climb_up = false; attempt_climb = false; delay_throw = 1; last_throw = 0; throwComplete = false; not_vunerable = false; deathComplete = false; on_elevator = false; moving_up = false; last_exit_elevator = 0; delay_enter_elevator = 5; amtThrown = 0; no_ground = false; on_ground = false; fall_die = false; this.pick_a_direction(this.idNum); this.gotoAndStop("fall");
Instance of Symbol 2133 MovieClip in Symbol 2202 MovieClip [tribe_guy_2_enemy] Frame 2
onClipEvent (enterFrame) { _parent.walk(); _parent.waiting_to_fall(); _parent.waiting_to_climb(); _parent.waiting_to_climb_down(); _parent.waiting_to_normal_throw(); _parent.waiting_to_up_throw(); _parent.stay_alert(); if (_root.stage.background.num_of_elevators != 0) { _parent.look_for_elevator(); } }
Instance of Symbol 2136 MovieClip in Symbol 2202 MovieClip [tribe_guy_2_enemy] Frame 3
onClipEvent (enterFrame) { _parent.fall_down(); }
Instance of Symbol 2148 MovieClip in Symbol 2202 MovieClip [tribe_guy_2_enemy] Frame 4
onClipEvent (enterFrame) { _parent.run(); _parent.waiting_to_fall(); _parent.waiting_to_climb(); _parent.waiting_to_climb_down(); _parent.waiting_to_normal_throw(); _parent.waiting_to_up_throw(); if (_root.stage.background.num_of_elevators != 0) { _parent.look_for_elevator(); } }
Instance of Symbol 2151 MovieClip in Symbol 2202 MovieClip [tribe_guy_2_enemy] Frame 5
onClipEvent (enterFrame) { _parent.waiting_for_action(); }
Instance of Symbol 2157 MovieClip in Symbol 2202 MovieClip [tribe_guy_2_enemy] Frame 6
onClipEvent (enterFrame) { _parent.climb(); }
Instance of Symbol 2165 MovieClip in Symbol 2202 MovieClip [tribe_guy_2_enemy] Frame 7
onClipEvent (enterFrame) { _parent.if_throw_ended(); }
Instance of Symbol 2175 MovieClip in Symbol 2202 MovieClip [tribe_guy_2_enemy] Frame 8
onClipEvent (enterFrame) { _parent.waiting_to_die(); _parent.fall_down(); }
Instance of Symbol 2192 MovieClip in Symbol 2202 MovieClip [tribe_guy_2_enemy] Frame 10
onClipEvent (enterFrame) { if (_parent.moving_up) { _parent.move_up(); } else { _parent.move_down(); } }
Instance of Symbol 2165 MovieClip in Symbol 2202 MovieClip [tribe_guy_2_enemy] Frame 11
onClipEvent (enterFrame) { _parent.if_throw_ended(); }
Symbol 2234 MovieClip Frame 1
_parent.throwComplete = false;
Symbol 2234 MovieClip Frame 11
_parent.amtThrown = _parent.amtThrown + 1; _root.attach_weapon(_parent.idNum + 4, _parent.amtThrown, _parent._xscale, false, 0, _parent._x, _parent._y, 4);
Symbol 2234 MovieClip Frame 15
_parent.throwComplete = true;
Symbol 2243 MovieClip Frame 1
_parent.dying = true; _root.attach_points(_parent.idNum, 100, _parent._x, _parent._y);
Symbol 2243 MovieClip Frame 85
_parent.deathComplete = true; _root.stage.enemy_defeated();
Symbol 2254 MovieClip Frame 1
_parent.dying = true; _root.attach_points(_parent.idNum, 100, _parent._x, _parent._y);
Symbol 2254 MovieClip Frame 85
_parent.deathComplete = true; _root.stage.enemy_defeated();
Symbol 2268 MovieClip Frame 1
_parent.throwComplete = false;
Symbol 2268 MovieClip Frame 11
_parent.amtThrown = _parent.amtThrown + 1; if (_parent._xscale == 100) { _root.attach_weapon(_parent.idNum + 4, _parent.amtThrown, _parent._xscale, false, 2, _parent._x - 5, _parent._y, 4); } else { _root.attach_weapon(_parent.idNum + 4, _parent.amtThrown, _parent._xscale, false, 2, _parent._x + 5, _parent._y, 4); }
Symbol 2268 MovieClip Frame 20
_parent.throwComplete = true;
Symbol 2269 MovieClip [tribe_guy_1_enemy] Frame 1
function pick_a_direction(x) { if ((x % 2) == 0) { if (this._xscale == 100) { this._xscale = -100; this._x = this._x - 16; } else { this._xscale = 100; this._x = this._x + 16; } } } function stay_alert() { if ((((this._y + 10) >= _root.player._y) and (_root.player._y >= (this._y - 10))) and _root.player.on_ground) { if (((_root._x < this._x) and (this._xscale == 100)) or ((this._x < _root._x) and (this._xscale == -100))) { this.gotoAndStop("run"); } } } function waiting_for_action() { if (((_root.player._y - 50) >= this._y) or (this._y >= (_root.player._y + 50))) { this.gotoAndStop("walk"); } else { this.gotoAndStop("run"); } } function walk() { if ((this._xscale == -100) and (!_root.stage.branches.hitTest(this._x - 4, this._y - 10, true))) { this._x = this._x - this.walkSpeed; if (this._x < 2) { if ((!_root.stage.branches.hitTest(288, this._y + 16, true)) and (!_root.stage.ground.hitTest(288, this._y + 16, true))) { this.turn(); } else if (_root.stage.branches.hitTest(288, this._y - 10, true)) { this.turn(); } else { this._x = 288; } } } else if ((this._xscale == 100) and (!_root.stage.branches.hitTest(this._x + 4, this._y - 10, true))) { this._x = this._x + this.walkSpeed; if (288 < this._x) { if ((!_root.stage.branches.hitTest(2, this._y + 16, true)) and (!_root.stage.ground.hitTest(2, this._y + 16, true))) { this.turn(); } else if (_root.stage.branches.hitTest(2, this._y - 10, true)) { this.turn(); } else { this._x = 2; } } } else { this.turn(); } } function run() { if ((this._xscale == -100) and (!_root.stage.branches.hitTest(this._x - 4, this._y - 10, true))) { this._x = this._x - this.runSpeed; if (this._x < 2) { if ((!_root.stage.branches.hitTest(288, this._y + 16, true)) and (!_root.stage.ground.hitTest(288, this._y + 16, true))) { this.turn(); } else if (_root.stage.branches.hitTest(288, this._y - 10, true)) { this.turn(); } else { this._x = 288; } } } else if ((this._xscale == 100) and (!_root.stage.branches.hitTest(this._x + 4, this._y - 10, true))) { this._x = this._x + this.runSpeed; if (288 < this._x) { if ((!_root.stage.branches.hitTest(2, this._y + 16, true)) and (!_root.stage.ground.hitTest(288, this._y + 16, true))) { this.turn(); } else if (_root.stage.branches.hitTest(2, this._y - 10, true)) { this.turn(); } else { this._x = 2; } } } else { this.turn(); } } function fall_down() { if (!fall_loaded) { this.curr_jump_height = 0; this.fall_loaded = true; } if (this.curr_jump_height < this.fallSpeed) { this.curr_jump_height = this.curr_jump_height + this.jumpSpeed; } this.fall(this.curr_jump_height); } function fall(valueY) { if ((!_root.stage.ground.hitTest(this._x, this._y + 15, true)) and (!_root.stage.branches.hitTest(this._x, this._y + 15, true))) { this._y = this._y + valueY; if (500 < this._y) { this.fall_die = true; this.deathComplete = true; this.waiting_to_die(); } } else { i = this.fallSpeed; while (i >= 1) { if (_root.stage.ground.hitTest(this._x, (this._y - i) + 15, true) or _root.stage.branches.hitTest(this._x, (this._y - i) + 15, true)) { this._y = this._y - i; break; } i--; } if (!this.dying) { this.gotoAndStop("walk"); this.on_ground = true; } this.fall_loaded = false; } } function waiting_to_fall() { this.is_on_elevator(); if (((!_root.stage.branches.hitTest(this._x, this._y + 16, true)) and (!_root.stage.ground.hitTest(this._x, this._y + 16, true))) and (!this.on_elevator)) { if ((this._xscale == 100) and _root.stage.ground.hitTest(this._x - this.runSpeed, this._y + 16, true)) { this.turn(); } else if ((this._xscale == -100) and _root.stage.ground.hitTest(this._x + this.runSpeed, this._y + 16, true)) { this.turn(); } else { this.find_ground(); if (this.no_ground) { this.turn(this.runSpeed); } else { this.gotoAndStop("fall"); this.on_ground = false; } } } } function find_ground(dist) { this.no_ground = true; j = this._x; if (this._xscale == 100) { this.j = this.j + dist; } else { this.j = this.j - dist; } i = this._y; while (i < 230) { if (_root.stage.ground.hitTest(this.j, i, true) or _root.stage.branches.hitTest(this.j, i, true)) { this.no_ground = false; return; } i++; } } function turn() { if (this._xscale == 100) { this._xscale = -100; this._x = this._x - 10; } else { this._xscale = 100; this._x = this._x + 10; } } function adjust_climb_pos() { if (this._xscale == -100) { this.climb_pos = 8; } else { this.climb_pos = -5; } } function waiting_to_climb() { this.adjust_climb_pos(); if (_root.stage.ladders.hitTest(this._x + this.climb_pos, this._y, true)) { if ((((getTimer() / 1000) - this.last_climb_time) >= this.climb_delay) or (this.last_climb_time == 0)) { if ((_root.player._y + 10) < this._y) { this.climb_up = true; this.attempt_climb = true; this.gotoAndStop("climb"); } } } } function waiting_to_climb_down() { this.adjust_climb_pos(); if (_root.stage.ladders.hitTest(this._x + this.climb_pos, this._y + 16, true)) { if ((((getTimer() / 1000) - this.last_climb_time) >= this.climb_delay) or (this.last_climb_time == 0)) { if (this._y < (_root.player._y - 16)) { this.climb_up = false; this.no_other_ladders_exist = false; this._y = this._y + 2; this.gotoAndStop("climb"); } } } } function climb() { if (this.climb_up) { if (_root.stage.ladders.hitTest(this._x, this._y + 10, true)) { this._y = this._y - this.climbSpeed; this.gotoAndStop("climb"); } else { this.attempt_climb = false; this.last_climb_time = getTimer() / 1000; this.gotoAndStop("fall"); } } else if (_root.stage.ladders.hitTest(this._x, this._y + 16, true)) { this._y = this._y + this.climbSpeed; this.gotoAndStop("climb"); } else { this.attempt_climb = false; this.last_climb_time = getTimer() / 1000; this.gotoAndStop("fall"); } } function waiting_to_normal_throw() { if (((getTimer() / 1000) - this.last_throw) >= this.delay_throw) { if ((((this._y + 5) >= _root.player._y) and (_root.player._y >= (this._y - 5))) and (!_root.player.death_animation)) { if (((this._xscale == 100) and (this._x < _root.player._x)) or ((this._xscale == -100) and (_root.player._x < this._x))) { x = random(2); if (x == 0) { this.gotoAndStop("normal_throw"); } } this.last_throw = getTimer() / 1000; } } } function waiting_to_up_throw() { if (((getTimer() / 1000) - this.last_throw) >= this.delay_throw) { if ((_root.player._y < (this._y - 20)) and (((_root.player._x >= (this._x - 10)) and ((this._x + 10) >= _root.player._x)) and (!_root.player.death_animation))) { x = random(2); if (x == 0) { this.gotoAndStop("up_throw"); } this.last_throw = getTimer() / 1000; } } } function if_throw_ended() { if (this.throwComplete) { this.gotoAndStop("stand"); } } function been_hit(dir) { if (((dir == -100) and (this._xscale == 100)) or ((dir == 100) and (this._xscale == -100))) { _root.amt_ammo_hit = _root.amt_ammo_hit + 1; this.gotoAndStop("fall_back"); } else if (((dir == -100) and (this._xscale == -100)) or ((dir == 100) and (this._xscale == 100))) { _root.amt_ammo_hit = _root.amt_ammo_hit + 1; this.gotoAndStop("fall_forward"); } } function waiting_to_die() { if (this.deathComplete) { if (!this.fall_die) { _root.score = _root.score + 100; _root.sb.update_score(); } if (this.on_elevator) { _root["elevator" + this.elevator_num].user_died = true; _root["elevator" + this.elevator_num].elev_full = false; _root["elevator" + this.elevator_num].reset(); } _root.stage.clean_up(this.idNum, this._x, this._y, this._height / 2, this._width / 2, this._xscale); } } function look_for_elevator() { if ((((getTimer() / 1000) - this.last_exit_elevator) >= this.delay_enter_elevator) or (this.last_exit_elevator == 0)) { if (((_root.player._y + 30) < this._y) or (this._y < (_root.player._y - 30))) { i = 0; while (i < _root.stage.background.num_of_elevators) { if (this._xscale == 100) { if ((_root["elevator" + (i + 1)].cargo.hitTest(this._x - 20, this._y + 16, true) and (!_root["elevator" + (i + 1)].elev_full)) and _root["elevator" + (i + 1)].ready_for_use) { this.elevator_num = i + 1; _root["elevator" + this.elevator_num].elev_full = true; this._x = _root["elevator" + (i + 1)].cargo._x + 20; this.move_elevator(); } } else if ((_root["elevator" + (i + 1)].cargo.hitTest(this._x + 10, this._y + 16, true) and (!_root["elevator" + (i + 1)].elev_full)) and _root["elevator" + (i + 1)].ready_for_use) { this.elevator_num = i + 1; this._xscale = 100; _root["elevator" + this.elevator_num].elev_full = true; this._x = _root["elevator" + (i + 1)].cargo._x + 10; this.move_elevator(); } i++; } } } } function is_on_elevator() { i = 0; while (i < _root.stage.background.num_of_elevators) { if (_root["elevator" + (i + 1)].cargo.hitTest(this._x + 4, this._y + 16, true) or _root["elevator" + (i + 1)].cargo.hitTest(this._x - 4, this._y + 16, true)) { this.on_elevator = true; return; } this.on_elevator = false; i++; } } function move_elevator() { if ((_root.player._y + 30) < this._y) { this.moving_up = false; } else { (this._y < (_root.player._y - 30));// not popped } this.moving_up = true; this.gotoAndStop("elevate"); } function move_up() { if (!_root["elevator" + this.elevator_num].at_top) { _root["elevator" + this.elevator_num].move_up(idNum); } else { if ((this._xscale == -100) and (_root.player._x < this._x)) { this.turn(); } else { ((this._xscale == 100) and (this._x < _root.player._x));// not popped } this.turn(); this.last_exit_elevator = getTimer() / 1000; _root["elevator" + this.elevator_num].elev_full = false; this.gotoAndStop("walk"); } } function move_down() { if (!_root["elevator" + this.elevator_num].at_bottom) { _root["elevator" + this.elevator_num].move_down(idNum); } else { if ((this._xscale == -100) and (_root.player._x < this._x)) { this.turn(); } else { ((this._xscale == 100) and (this._x < _root.player._x));// not popped } this.turn(); this.last_exit_elevator = getTimer() / 1000; _root["elevator" + this.elevator_num].elev_full = false; this.gotoAndStop("walk"); } } walkSpeed = 0.75; runSpeed = 1; fallSpeed = 3; jumpSpeed = 0.75; climbSpeed = 0.5; fall_loaded = false; dying = false; climb_delay = 2; last_climb_time = 0; climb_up = false; attempt_climb = false; delay_throw = 1; last_throw = 0; throwComplete = false; not_vunerable = false; deathComplete = false; on_elevator = false; moving_up = false; last_exit_elevator = 0; delay_enter_elevator = 5; amtThrown = 0; no_ground = false; on_ground = false; fall_die = false; this.pick_a_direction(this.idNum); this.gotoAndStop("fall");
Instance of Symbol 2133 MovieClip in Symbol 2269 MovieClip [tribe_guy_1_enemy] Frame 2
onClipEvent (enterFrame) { _parent.walk(); _parent.waiting_to_fall(); _parent.waiting_to_climb(); _parent.waiting_to_climb_down(); _parent.waiting_to_normal_throw(); _parent.waiting_to_up_throw(); _parent.stay_alert(); if (_root.stage.background.num_of_elevators != 0) { _parent.look_for_elevator(); } }
Instance of Symbol 2136 MovieClip in Symbol 2269 MovieClip [tribe_guy_1_enemy] Frame 3
onClipEvent (enterFrame) { _parent.fall_down(); }
Instance of Symbol 2148 MovieClip in Symbol 2269 MovieClip [tribe_guy_1_enemy] Frame 4
onClipEvent (enterFrame) { _parent.run(); _parent.waiting_to_fall(); _parent.waiting_to_climb(); _parent.waiting_to_climb_down(); _parent.waiting_to_normal_throw(); _parent.waiting_to_up_throw(); if (_root.stage.background.num_of_elevators != 0) { _parent.look_for_elevator(); } }
Instance of Symbol 2151 MovieClip in Symbol 2269 MovieClip [tribe_guy_1_enemy] Frame 5
onClipEvent (enterFrame) { _parent.waiting_for_action(); }
Instance of Symbol 2157 MovieClip in Symbol 2269 MovieClip [tribe_guy_1_enemy] Frame 6
onClipEvent (enterFrame) { _parent.climb(); }
Instance of Symbol 2165 MovieClip in Symbol 2269 MovieClip [tribe_guy_1_enemy] Frame 7
onClipEvent (enterFrame) { _parent.if_throw_ended(); }
Instance of Symbol 2175 MovieClip in Symbol 2269 MovieClip [tribe_guy_1_enemy] Frame 8
onClipEvent (enterFrame) { _parent.waiting_to_die(); _parent.fall_down(); }
Instance of Symbol 2192 MovieClip in Symbol 2269 MovieClip [tribe_guy_1_enemy] Frame 10
onClipEvent (enterFrame) { if (_parent.moving_up) { _parent.move_up(); } else { _parent.move_down(); } }
Instance of Symbol 2165 MovieClip in Symbol 2269 MovieClip [tribe_guy_1_enemy] Frame 11
onClipEvent (enterFrame) { _parent.if_throw_ended(); }
Symbol 2301 MovieClip [elevator] Frame 1
function default() { this.top.gotoAndStop("stop"); this.bottom.gotoAndStop("stop"); this.right_rope._x = top_x; this.right_rope._y = top_y + 14; this.right_rope._height = this.bottom_y - this.top_y; this.middle_rope._x = top_x; this.middle_rope._y = top_y + 14; this.middle_rope._height = this.right_rope._height; this.left_rope._x = top_x; this.left_rope._y = top_y + 14; this.left_rope._height = 2; this.top._x = top_x; this.top._y = top_y; this.bottom._x = top_x; this.bottom._y = bottom_y; this.cargo._x = top_x; this.cargo._y = cargo_y; this.weight._x = top_x - 10; this.weight._y = top_y + 10; _root["weight" + idNum]._x = top_x - 10; _root["weight" + idNum]._y = top_y + 10; this.at_top = false; this.at_bottom = true; this.self_reset = false; this.user_died = false; this.elev_full = false; this.ready_for_use = true; } function move_down(i) { if (this.cargo._y < this.cargo_start_y) { this.self_reset = false; this.ready_for_use = false; this.top.gotoAndStop("down"); this.bottom.gotoAndStop("down"); this.cargo._y = this.cargo._y + this.moveSpeed; this.middle_rope._height = this.middle_rope._height + this.moveSpeed; _root["weight" + idNum]._y = _root["weight" + idNum]._y - this.moveSpeed; this.left_rope._height = this.left_rope._height - this.moveSpeed; _root["enemy" + i]._y = _root["enemy" + i]._y + this.moveSpeed; } else { this.at_top = false; this.at_bottom = true; this.ready_for_use = true; this.stop_move(); } } function move_up(i) { if (this.top._y < (this.cargo._y - this.dist_from_y)) { this.ready_for_use = false; this.top.gotoAndStop("up"); this.bottom.gotoAndStop("up"); this.cargo._y = this.cargo._y - this.moveSpeed; this.middle_rope._height = this.middle_rope._height - this.moveSpeed; _root["weight" + idNum]._y = _root["weight" + idNum]._y + this.moveSpeed; this.left_rope._height = this.left_rope._height + this.moveSpeed; _root["enemy" + i]._y = _root["enemy" + i]._y - this.moveSpeed; } else { this.last_use = getTimer() / 1000; this.at_bottom = false; this.at_top = true; self_reset = true; this.ready_for_use = true; this.stop_move(); } } function reset() { if (((this.reset_delay < ((getTimer() / 1000) - this.last_use)) and (this.at_top and this.self_reset)) or this.user_died) { if ((this.at_top and this.self_reset) or this.user_died) { this.ready_for_use = false; this.top.gotoAndStop("down"); this.bottom.gotoAndStop("down"); this.cargo._y = this.cargo._y + this.moveSpeed; this.middle_rope._height = this.middle_rope._height + this.moveSpeed; _root["weight" + idNum]._y = _root["weight" + idNum]._y - this.moveSpeed; this.left_rope._height = this.left_rope._height - this.moveSpeed; if (this.cargo._y == this.cargo_start_y) { this.at_top = false; this.at_bottom = true; this.self_reset = false; this.user_died = false; this.elev_full = false; this.ready_for_use = true; this.stop_move(); } } } } function stop_move() { this.top.gotoAndStop("stop"); this.bottom.gotoAndStop("stop"); } cargo_start_y = cargo_y; at_top = false; at_bottom = true; ready_for_use = true; self_reset = false; last_use = 0; reset_delay = 6; user_died = false; elev_full = false; this.gotoAndStop("elevator"); this.top.gotoAndStop("stop"); this.bottom.gotoAndStop("stop"); this.cargo.gotoAndStop("elevator"); this.right_rope.gotoAndStop("r_rope"); this.middle_rope.gotoAndStop("m_rope"); this.left_rope.gotoAndStop("l_rope"); this.right_rope._x = top_x; this.right_rope._y = top_y + 14; this.right_rope._height = this.bottom_y - this.top_y; this.middle_rope._x = top_x; this.middle_rope._y = top_y + 14; this.middle_rope._height = this.right_rope._height; this.left_rope._x = top_x; this.left_rope._y = top_y + 14; this.left_rope._height = 2; this.top._x = top_x; this.top._y = top_y; this.bottom._x = top_x; this.bottom._y = bottom_y; this.cargo._x = top_x; this.cargo._y = cargo_y; this.weight._x = top_x - 10; this.weight._y = top_y + 10; this.max_height = this.top._y - this.dist_from_y; moveSpeed = 0.25; _root.attachMovie("weight", "weight" + idNum, idNum); _root["weight" + idNum]._x = top_x - 10; _root["weight" + idNum]._y = top_y + 10; _root["weight" + idNum].gotoAndStop("boar");
Instance of Symbol 2300 MovieClip in Symbol 2301 MovieClip [elevator] Frame 2
onClipEvent (enterFrame) { _parent.reset(); }
Symbol 2340 MovieClip [score_board] Frame 1
function update_score() { this.display_score(_root.score); } function display_score(x) { this.s100000s = Math.floor(x / 100000); if ((x / 100000) < 1) { this.s100000s = 0; } else { x = x - (s100000s * 100000); } this.s10000s = Math.floor(x / 10000); if ((x / 10000) < 1) { this.s10000s = 0; } else { x = x - (s10000s * 10000); } this.s1000s = Math.floor(x / 1000); if ((x / 1000) < 1) { this.s1000s = 0; } else { x = x - (s1000s * 1000); } this.s100s = Math.floor(x / 100); if ((x / 100) < 1) { this.s100s = 0; } else { x = x - (s100s * 100); } this.s10s = Math.floor(x / 10); if ((x / 10) < 1) { this.s10s = 0; } else { x = x - (s10s * 10); } this.s1s = x; this.score100000s.gotoAndStop("num" + s100000s); this.score10000s.gotoAndStop("num" + s10000s); this.score1000s.gotoAndStop("num" + s1000s); this.score100s.gotoAndStop("num" + s100s); this.score10s.gotoAndStop("num" + s10s); this.score1s.gotoAndStop("num" + s1s); } function update_lives() { this.display_lives(_root.player.lives); } function display_lives(x) { this.lives10s = Math.floor(x / 10); if ((x / 10) < 1) { this.lives10s = 0; } else { x = x - (this.lives10s * 10); } this.lives1s = x; this.life10s.gotoAndStop("num" + lives10s); this.life1s.gotoAndStop("num" + lives1s); } lives10s = 0; lives1s = 0; s100000s = 0; s10000s = 0; s1000s = 0; s100s = 0; s10s = 0; s1s = 0; this.update_score();
Symbol 2345 MovieClip [load_board] Frame 1
l10s = 0; l1s = 0; x = _root.stage.level; this.gotoAndStop("appear"); l10s = Math.floor(x / 10); if ((x / 10) < 1) { l10s = 0; } else { x = x - (l10s * 10); } l1s = Math.floor(x); if (l10s == 0) { this.a._visible = false; } else { this.a._visible = true; } this.a.gotoAndStop("num" + l10s); this.b.gotoAndStop("num" + l1s);
Symbol 2351 MovieClip Frame 1
function display() { x = overall_acc; this.s100s = Math.floor(x / 100); if ((x / 100) < 1) { this.s100s = 0; } else { x = x - (s100s * 100); } this.s10s = Math.floor(x / 10); if ((x / 10) < 1) { this.s10s = 0; } else { x = x - (s10s * 10); } this.s1s = x; if (s100s == 0) { this.a._visible = false; } else { this.a._visible = true; } if ((s100s == 0) and (s10s == 0)) { this.b._visible = false; } else { this.b._visible = true; } this.a.gotoAndStop("num" + s100s); this.b.gotoAndStop("num" + s10s); this.c.gotoAndStop("num" + s1s); } s100s = 0; s10s = 0; s1s = 0;
Symbol 2353 MovieClip Frame 1
function display() { x = stage_acc; this.s100s = Math.floor(x / 100); if ((x / 100) < 1) { this.s100s = 0; } else { x = x - (s100s * 100); } this.s10s = Math.floor(x / 10); if ((x / 10) < 1) { this.s10s = 0; } else { x = x - (s10s * 10); } this.s1s = x; if (s100s == 0) { this.a._visible = false; } else { this.a._visible = true; } if ((s100s == 0) and (s10s == 0)) { this.b._visible = false; } else { this.b._visible = true; } this.a.gotoAndStop("num" + s100s); this.b.gotoAndStop("num" + s10s); this.c.gotoAndStop("num" + s1s); } s100s = 0; s10s = 0; s1s = 0;
Symbol 2358 MovieClip Frame 1
function display() { m = minutes; s = seconds; this.m10s = Math.floor(m / 10); if ((m / 10) < 1) { this.m10s = 0; } else { m = m - (m10s * 10); } this.m1s = m; this.s10s = Math.floor(s / 10); if ((s / 10) < 1) { this.s10s = 0; } else { s = s - (s10s * 10); } this.s1s = s; this.a.gotoAndStop("num" + m10s); this.b.gotoAndStop("num" + m1s); this.c.gotoAndStop("num" + s10s); this.d.gotoAndStop("num" + s1s); } minutes = 0; seconds = 0; m10s = 0; m1s = 0; s10s = 0; s1s = 0;
Symbol 2359 MovieClip [cleared_board] Frame 1
this.acc_total._visible = false; this.o_acc_total._visible = false; this.time._visible = false;
Symbol 2384 MovieClip Frame 76
_parent.gotoAndStop("trap_open");
Symbol 2386 MovieClip [trap] Frame 1
function snare_trap() { if (((this._y + 2) >= _root.player._y) and (_root.player._y >= (this._y - 2))) { if ((_root.player._xscale == 100) and ((_root.player._x - 3) < this._x)) { if (this.hitTest(_root.player._x - 15, _root.player._y, true)) { this.gotoAndStop("trap_shut"); this._xscale = 100; _root.player.gotoAndStop("trapped"); _root.player._x = this._x; _root.player._y = this._y; } } else if ((_root.player._xscale == -100) and (this._x < (_root.player._x + 3))) { if (this.hitTest(_root.player._x + 17, _root.player._y, true)) { this.gotoAndStop("trap_shut"); this._xscale = -100; _root.player.gotoAndStop("trapped"); _root.player._x = this._x; _root.player._y = this._y; } } } } this.gotoAndStop("trap_open");
Instance of Symbol 2363 MovieClip in Symbol 2386 MovieClip [trap] Frame 2
onClipEvent (enterFrame) { _parent.snare_trap(); }
Symbol 2403 MovieClip Frame 1
_root.attach_points(_parent.idNum, 100, _parent._x, _parent._y); _parent.dying = true;
Symbol 2403 MovieClip Frame 24
_parent.attach_feathers(); _parent.gotoAndStop("fall");
Symbol 2418 MovieClip Frame 51
_root.stage.background.extras_on_screen = _root.stage.background.extras_on_screen - 1; _root.stage.last_extra_entered = getTimer() / 1000; _parent.removeMovieClip();
Symbol 2419 MovieClip [bird_extra] Frame 1
function fly() { if (this._xscale == -100) { this._x = this._x - this.flySpeed; if (this._x < 2) { this._x = 288; } } else if (this._xscale == 100) { this._x = this._x + this.flySpeed; if (288 < this._x) { this._x = 2; } } } function wait_to_poop() { if (((getTimer() / 1000) - this.last_drop) >= this.delay_drop) { _root.attach_weapon(this.idNum + 4, this.amtThrown, this._xscale, false, 1, this._x, this._y, 3); this.last_drop = getTimer() / 1000; } } function been_hit() { _root.amt_ammo_hit = _root.amt_ammo_hit + 1; this.gotoAndStop("been_hit"); } function fall() { if ((!_root.stage.ground.hitTest(this._x, this._y + 12, true)) and (!_root.stage.branches.hitTest(this._x, this._y + 12, true))) { this._y = this._y + fallSpeed; } else { this.gotoAndStop("hit_ground"); } if (_root.stage.pool.hitTest(this._x, this._y - 20, true)) { this.gotoAndStop("hit_ground"); } } function attach_feathers() { layerNum = idNum * 100; layerNum = layerNum + amtThrown; this.attachMovie("brd_feathers", "feathers", layerNum); } flySpeed = 0.75; fallSpeed = 1.5; delay_drop = 2; last_drop = 0; dying = false; this.gotoAndStop("fly");
Instance of Symbol 2394 MovieClip in Symbol 2419 MovieClip [bird_extra] Frame 2
onClipEvent (enterFrame) { _parent.fly(); _parent.wait_to_poop(); }
Instance of Symbol 2404 MovieClip in Symbol 2419 MovieClip [bird_extra] Frame 3
onClipEvent (enterFrame) { }
Instance of Symbol 2010 MovieClip in Symbol 2419 MovieClip [bird_extra] Frame 4
onClipEvent (enterFrame) { _parent.fall(); }
Instance of Symbol 2037 MovieClip in Symbol 2419 MovieClip [bird_extra] Frame 5
onClipEvent (enterFrame) { }
Symbol 2422 MovieClip [warp] Frame 1
function entered_warp() { if (_root.player.hitTest(this._x, this._y, true) and (this.dir == _root.player._xscale)) { _root.player._x = this.tele_to_x; _root.player._y = this.tele_to_y; if (this.switch_dir) { if (_root.player._xscale == 100) { _root.player._xscale = -100; } else { _root.player._xscale = 100; } } } i = 0; while (i < _root.stage.background.amt_of_enemies_entered) { if (_root["enemy" + i].hitTest(this._x, this._y, true) and (this.dir == _root["enemy" + i]._xscale)) { if ((_root["enemy" + i].enemyType == 1) or (_root["enemy" + i].enemyType == 5)) { _root["enemy" + i]._x = this.tele_to_x; _root["enemy" + i]._y = this.tele_to_y; if (this.switch_dir) { if (_root["enemy" + i]._xscale == 100) { _root["enemy" + i]._xscale = -100; } else { _root["enemy" + i]._xscale = 100; } } } } i++; } } this.gotoAndStop("warp");
Instance of Symbol 2421 MovieClip in Symbol 2422 MovieClip [warp] Frame 2
onClipEvent (enterFrame) { _parent.entered_warp(); }
Symbol 2443 MovieClip Frame 1
_root.attach_points(_parent.idNum, 10, _parent._x, _parent._y);
Symbol 2443 MovieClip Frame 16
_parent.add_object();
Symbol 2443 MovieClip Frame 45
_root.score = _root.score + 10; _root.sb.update_score(); _parent.removeMovieClip();
Symbol 2444 MovieClip [pots] Frame 1
function add_object() { x = random(4); if (x == 0) { _root.attachMovie("1up", "1up" + this.idNum, 30 + (this.idNum + 1)); _root["1up" + this.idNum]._x = this._x - 2; _root["1up" + this.idNum]._y = this._y; _root["1up" + this.idNum].idNum = idNum; } else if ((x == 1) and (5 < _root.stage.level)) { _root.attachMovie("fish", "fish" + this.idNum, 30 + (this.idNum + 1)); _root["fish" + this.idNum]._x = this._x - 2; _root["fish" + this.idNum]._y = this._y + 3; _root["fish" + this.idNum].idNum = idNum; } } this.gotoAndStop("not_broken");
Symbol 2465 MovieClip [bridge1] Frame 1
function hit_anything() { if (!char_on_bridge) { i = 0; while (i < _root.stage.background.amt_of_enemies_entered) { if (_root["enemy" + i].hitTest(this._x, this._y, true)) { this.gotoAndStop("phase2"); char_on_bridge = true; break; } this.char_on_bridge = false; i++; } if (_root.player.hitTest(this._x, this._y, true)) { this.gotoAndStop("phase2"); char_on_bridge = true; } } if (!char_on_bridge) { this.gotoAndStop("phase1"); } } char_on_bridge = false; this.gotoAndStop("phase1");
Instance of Symbol 2460 MovieClip in Symbol 2465 MovieClip [bridge1] Frame 2
onClipEvent (enterFrame) { }
Symbol 2470 MovieClip [brd_feathers] Frame 16
this.removeMovieClip();
Symbol 2517 MovieClip Frame 121
_parent.gotoAndStop("swim");
Symbol 2518 MovieClip [croc_extra] Frame 1
function swim() { if (this._xscale == -100) { this._x = this._x - this.swimSpeed; if (this._x < 2) { this._x = 288; } } else if (this._xscale == 100) { this._x = this._x + this.swimSpeed; if (288 < this._x) { this._x = -100; } } } function look_for_monkey() { if (_root.player.is_drowning) { this.swimSpeed = 0.5; } else { this.swimSpeed = 0.2; } } function waiting_to_attack() { if (this._xscale == 100) { if ((_root.player.hitTest(this._x + 75, this._y, true) and _root.player.is_drowning) and (!_root.player.not_vunerable)) { this.gotoAndStop("attack"); if (_root.player._xscale == 100) { _root.player.gotoAndStop("croc_attack_a"); _root.player._x = this._x + 68; _root.player._y = this._y - 9; } else { _root.player.gotoAndStop("croc_attack_b"); _root.player._xscale = 100; _root.player._x = this._x + 68; _root.player._y = this._y - 9; } } } } swimSpeed = 0.15; this.gotoAndStop("swim");
Instance of Symbol 2476 MovieClip in Symbol 2518 MovieClip [croc_extra] Frame 2
onClipEvent (enterFrame) { _parent.swim(); _parent.look_for_monkey(); _parent.waiting_to_attack(); }
Instance of Symbol 2037 MovieClip in Symbol 2518 MovieClip [croc_extra] Frame 3
onClipEvent (enterFrame) { }
Symbol 2524 MovieClip Frame 1
function move_cursor() { if (Key.isDown(Key.DOWN) and (this._y == this.y_1)) { this._y = y_2; this.continue_selected = false; } else if (Key.isDown(Key.UP) and (this._y == this.y_2)) { this._y = y_1; this.continue_selected = true; } } y_1 = 106; y_2 = 130; this.continue_selected = true; this._x = 95; this._y = y_1; this.gotoAndStop(2);
Instance of Symbol 2523 MovieClip in Symbol 2524 MovieClip Frame 2
onClipEvent (enterFrame) { _parent.move_cursor(); }
Symbol 2527 MovieClip [game_over_board] Frame 1
function select_option() { if (this.cursor.continue_selected) { if (Key.isDown(Key.ENTER)) { _root.stage.player_continue(); this.removeMovieClip(); } } else if (Key.isDown(Key.ENTER)) { _root.stage.remove_level_objects(); _root.start_screen(); _root.sb.removeMovieClip(); this.removeMovieClip(); } } function reset_elevators() { if (_root.stage.level == 11) { _root.elevator1.default(); } else if (_root.stage.level == 17) { _root.elevator1.default(); _root.elevator2.default(); } } this.gotoAndPlay(2);
Symbol 2527 MovieClip [game_over_board] Frame 49
_root.stage.remove_enemies(); _root.stage.remove_food(); _root.stage.remove_traps(); _root.stage.remove_extras(); _root.stage.remove_pots(); this.reset_elevators(); this.gotoAndStop(50);
Instance of Symbol 2520 MovieClip in Symbol 2527 MovieClip [game_over_board] Frame 50
onClipEvent (enterFrame) { _parent.select_option(); }
Symbol 2535 MovieClip [1up] Frame 1
function grabbed() { if (_root.player.hitTest(this._x, this._y, true)) { _root.player.lives = _root.player.lives + 1; _root.sb.update_lives(); _root.attach_points(this.idNum, 0, this._x, this._y); this.removeMovieClip(); } } idNum = 0; this.gotoAndPlay("exist");
Instance of Symbol 2530 MovieClip in Symbol 2535 MovieClip [1up] Frame 2
onClipEvent (enterFrame) { _parent.grabbed(); }
Symbol 2535 MovieClip [1up] Frame 290
this.removeMovieClip();
Symbol 2545 MovieClip [points] Frame 1
function remove() { if (this.exist_time < ((getTimer() / 1000) - this.entrance_time)) { this.removeMovieClip(); } } function move_up() { this._y = this._y - 0.5; } entrance_time = getTimer() / 1000; exist_time = 0.75;
Instance of Symbol 2537 MovieClip in Symbol 2545 MovieClip [points] Frame 2
onClipEvent (enterFrame) { _parent.remove(); _parent.move_up(); }
Symbol 2556 MovieClip Frame 120
this.gotoAndPlay(1);
Symbol 2556 MovieClip Frame 156
_parent.removeMovieClip();
Symbol 2598 MovieClip Frame 100
_parent.flop();
Symbol 2599 MovieClip Frame 32
_parent.removeMovieClip();
Symbol 2600 MovieClip [fish] Frame 1
function bite() { if (_root.player.hitTest(this._x, this._y, true) and (((getTimer() / 1000) - this.last_bite) >= this.bite_wait)) { if (_root.player.on_ground) { this.gotoAndStop("bite"); this._xscale = _root.player._xscale; if (this._xscale == 100) { this._x = _root.player._x - 16; } else { this._x = _root.player._x + 16; } this._y = _root.player._y - 16; _root.player.gotoAndStop("fsh_bite"); } } } function flop() { this.gotoAndStop("flop"); this.last_bite = getTimer() / 1000; this._x = this.flop_x; this._y = this.flop_y; } function waiting_to_die() { if (((getTimer() / 1000) - this.alive_time) >= this.live_out_of_water) { this.gotoAndStop("dying"); } } flop_x = this._x; flop_y = this._y; last_bite = 0; bite_wait = 2; live_out_of_water = 6; alive_time = getTimer() / 1000; this.gotoAndStop("flop");
Instance of Symbol 2557 MovieClip in Symbol 2600 MovieClip [fish] Frame 2
onClipEvent (enterFrame) { _parent.bite(); _parent.waiting_to_die(); }
Instance of Symbol 2037 MovieClip in Symbol 2600 MovieClip [fish] Frame 3
onClipEvent (enterFrame) { }
Symbol 2608 MovieClip [end_screen] Frame 1
function wait() { if (show_time < ((getTimer() / 1000) - enter_time)) { _root.start_screen(); this.removeMovieClip(); } } show_time = 10; enter_time = getTimer() / 1000; this.gotoAndStop("title");
Instance of Symbol 2605 MovieClip in Symbol 2608 MovieClip [end_screen] Frame 2
onClipEvent (enterFrame) { _parent.wait(); }
Symbol 2613 MovieClip Frame 1
function wait() { if (this.wait_time < ((getTimer() / 1000) - this.waiting_time)) { this.gotoAndStop("walk"); } } function walk() { if (this.walk_to < this._x) { this._x = this._x - this.walkSpeed; } else { this.gotoAndStop("stand"); } } this._xscale = -100; walk_to = 250; walkSpeed = 0.5; wait_time = 2; waiting_time = getTimer() / 1000; this.gotoAndStop("not_here");
Instance of Symbol 2605 MovieClip in Symbol 2613 MovieClip Frame 2
onClipEvent (enterFrame) { _parent.wait(); }
Instance of Symbol 2611 MovieClip in Symbol 2613 MovieClip Frame 3
onClipEvent (enterFrame) { _parent.walk(); }
Symbol 2616 MovieClip Frame 1
function flicker() { if (((getTimer() / 1000) - this.last_flicker) >= this.flicker_time) { if (this._visible) { this._visible = false; } else { this._visible = true; } this.last_flicker = getTimer() / 1000; } } flicker_time = 0.5; last_flicker = getTimer() / 1000; this.gotoAndStop("display");
Instance of Symbol 2615 MovieClip in Symbol 2616 MovieClip Frame 2
onClipEvent (mouseDown) { _root.begin_game(); } onClipEvent (enterFrame) { _parent.flicker(); }
Symbol 2619 MovieClip [start_screen] Frame 1
this.gotoAndStop("title");
Instance of Symbol 2037 MovieClip in Symbol 2619 MovieClip [start_screen] Frame 2
onClipEvent (enterFrame) { }
Symbol 2622 MovieClip [story_message] Frame 1
this.gotoAndStop("display");
Instance of Symbol 2621 MovieClip in Symbol 2622 MovieClip [story_message] Frame 2
onClipEvent (mouseDown) { _root.story.wait_to_start(); } onClipEvent (enterFrame) { }
Symbol 2624 MovieClip [story] Frame 1
function fade_in() { if (1 < this.fade._alpha) { this.fade._alpha = this.fade._alpha - fade_speed; } else { this.fade_complete = true; } } function fade_out() { if (this.fade._alpha < 100) { this.fade._alpha = this.fade._alpha + fade_speed; } else { this.fade_complete = true; } } function action_director() { if (scene == 1) { if (s_mky1_action == 1) { if (300 < this.s_mky1._x) { this.s_mky1._x = -20; } if (s_jeep_action == 2) { this.s_mky1.gotoAndStop("run"); this.s_mky1._x = 350; this.s_mky1._xscale = -100; this.s_mky1_action = this.s_mky1_action + 1; } } else if (s_mky1_action == 2) { if ((this.s_hunter._x < 127) and (s_jeep_action == 3)) { this.s_mky1.gotoAndStop("throw"); this.s_mky1_action = this.s_mky1_action + 1; } } else if (s_mky1_action == 3) { } else if (s_mky1_action == 4) { this.s_mky1.gotoAndStop("run"); this.s_mky1._xscale = 100; this.s_mky1._x = this.s_mky1._x - 20; this.s_mky1_action = this.s_mky1_action + 1; this.attachMovie("story_hunter", "s_hunter2", 12); this.s_hunter2._xscale = -100; this.s_hunter2._x = 290; this.s_hunter2._y = 124; this.s_hunter2.gotoAndStop("run"); } else if (s_mky1_action == 5) { if (this.s_hunter2._x < 277) { this.s_mky1.gotoAndStop("throw"); this.s_mky1_action = this.s_mky1_action + 1; } } if (s_mky2_action == 1) { if (300 < this.s_mky2._x) { this.s_mky2._x = -20; if ((!this.s_mky2_laps) == 2) { this.s_mky2_laps = this.s_mky2_laps + 1; } else { this.s_mky2.gotoAndStop("walk"); this.s_mky2_action = this.s_mky2_action + 1; } } } else if (s_mky2_action == 2) { if (s_jeep_action == 2) { this.s_mky2.gotoAndStop("shock"); this.s_mky2_action = this.s_mky2_action + 1; } } else if (s_mky2_action == 3) { if (s_hunter._x < (s_mky2._x + 120)) { this.s_mky2._xscale = -100; this.s_mky2.gotoAndStop("run"); this.s_mky2_action = this.s_mky2_action + 1; s_mky2_set_time = getTimer() / 1000; s_mky2_delay = 5; } } else if (s_mky2_action == 4) { if (s_mky2_delay < ((getTimer() / 1000) - s_mky2_set_time)) { this.s_mky2.removeMovieClip(); } } if (s_mky3_action == 0) { this.attachMovie("story_mky", "s_mky3", 5); this.s_mky3._x = 45; this.s_mky3._y = 85; this.s_mky3.gotoAndStop("sit"); s_mky3_set_time = getTimer() / 1000; s_mky3_delay = 12; s_mky3_action = s_mky3_action + 1; } else if (s_mky3_action == 1) { if (s_mky3_delay < ((getTimer() / 1000) - s_mky3_set_time)) { this.s_mky3._xscale = -100; this.s_mky3._x = this.s_mky3._x + 40; this.s_mky3.gotoAndStop("run"); s_mky3_set_time = getTimer() / 1000; s_mky3_delay = 5; s_mky3_action = s_mky3_action + 1; } } else if (s_mky3_action == 2) { if (s_mky3_delay < ((getTimer() / 1000) - s_mky3_set_time)) { this.s_mky3.removeMovieClip(); } } if (s_mky4_action == 0) { this.attachMovie("story_mky", "s_mky4", 6); this.s_mky4._x = 28; this.s_mky4._y = 85; this.s_mky4.gotoAndStop("pick"); s_mky4_set_time = getTimer() / 1000; s_mky4_delay = 12; s_mky4_action = s_mky4_action + 1; } else if (s_mky4_action == 1) { if (s_jeep_action == 1) { this.s_mky4.gotoAndStop("beat_chest"); s_mky4_set_time = getTimer() / 1000; s_mky4_delay = 2; s_mky4_action = s_mky4_action + 1; } } else if (s_mky4_action == 2) { if (s_mky4_delay < ((getTimer() / 1000) - s_mky4_set_time)) { this.s_mky4._xscale = -100; this.s_mky4._x = this.s_mky4._x + 40; this.s_mky4.gotoAndStop("run"); s_mky4_set_time = getTimer() / 1000; s_mky4_delay = 5; s_mky4_action = s_mky4_action + 1; } } else if (s_mky3_action == 3) { if (s_mky4_delay < ((getTimer() / 1000) - s_mky4_set_time)) { this.s_mky4.removeMovieClip(); } } if (s_mky5_action == 0) { this.attachMovie("story_mky", "s_mky5", 7); this.s_mky5._xscale = -100; this.s_mky5._x = 225; this.s_mky5._y = 40; this.s_mky5.gotoAndStop("climb"); s_mky5_action = s_mky5_action + 1; } else if (s_mky5_action == 1) { if (110 < this.s_mky5._y) { this.s_mky5.gotoAndStop("climb_still"); this.s_mky5_set_time = getTimer() / 1000; this.s_mky5_delay = 7; this.s_mky5_action = this.s_mky5_action + 1; this.attachMovie("story_mky", "s_mky1", 3); this.s_mky1._x = -20; this.s_mky1._y = 152; this.s_mky1.gotoAndStop("run"); s_mky1_action = s_mky1_action + 1; this.attachMovie("story_mky", "s_mky2", 4); this.s_mky2._x = -90; this.s_mky2._y = 152; this.s_mky2.gotoAndStop("run"); s_mky2_action = s_mky2_action + 1; } } else if (s_mky5_action == 2) { if (s_mky5_delay < ((getTimer() / 1000) - s_mky5_set_time)) { this.s_mky5.climb_up = true; this.s_mky5.gotoAndStop("climb"); s_mky5_action = s_mky5_action + 1; } } else if (s_mky5_action == 3) { if (this.s_mky5._y < 30) { this.s_mky5.gotoAndStop("run"); this.s_mky5._xscale = 100; this.s_mky5._x = this.s_mky5._x - 32; s_mky5_action = s_mky5_action + 1; } } else if (s_mky5_action == 4) { if (220 < this.s_mky5._x) { this.s_mky5.gotoAndStop("fall"); s_mky5_action = s_mky5_action + 1; } } else if (s_mky5_action == 5) { if (85 < this.s_mky5._y) { this.s_mky5.gotoAndStop("run"); s_mky5_action = s_mky5_action + 1; } } else if (s_mky5_action == 6) { if (300 < this.s_mky5._x) { this.s_mky5.removeMovieClip(); } } if (s_jeep_action == 0) { if (s_jeep_delay < ((getTimer() / 1000) - s_jeep_set_time)) { this.attachMovie("story_jeep", "s_jeep", 2); this.s_jeep._x = 250; this.s_jeep._y = 131; this.s_jeep.gotoAndStop("move"); s_jeep_action = s_jeep_action + 1; } } else if (s_jeep_action == 1) { if (s_jeep._x < 170) { this.s_jeep.gotoAndStop("still"); s_jeep_action = s_jeep_action + 1; s_jeep_delay = 2; s_jeep_set_time = getTimer() / 1000; } } else if (s_jeep_action == 2) { this.s_jeep.gotoAndStop("open_door"); this.attachMovie("story_hunter", "s_hunter", 8); this.s_hunter._xscale = -100; this.s_hunter._x = 225; this.s_hunter._y = 124; this.s_hunter.gotoAndStop("run"); s_jeep_action = s_jeep_action + 1; s_hunter_delay = 0.75; s_hunter_set_time = getTimer() / 1000; } if (s_hunter_action == 1) { if (s_hunter_delay < ((getTimer() / 1000) - s_hunter_set_time)) { this.s_hunter.gotoAndStop("run"); this.s_hunter._xscale = 100; this.s_hunter._x = this.s_hunter._x - 35; this.s_hunter_action = this.s_hunter_action + 1; this.s_mky1_action = this.s_mky1_action + 1; } } else if (s_hunter_action == 2) { if (this.s_mky1._x < (this.s_hunter._x + 24)) { this.s_hunter.gotoAndStop("catch"); s_hunter_delay = 2.5; s_hunter_set_time = getTimer() / 1000; this.s_hunter_action = this.s_hunter_action + 1; } } else if (s_hunter_action == 3) { if (s_hunter_delay < ((getTimer() / 1000) - s_hunter_set_time)) { this.s_hunter.removeMovieClip(); this.s_hunter2.removeMovieClip(); this.s_jeep.removeMovieClip(); s_jeep_action = 0; this.bg.gotoAndStop("second"); scene = scene + 1; scene_set = getTimer() / 1000; } } if (s_hunter2_action == 1) { this.s_hunter2.gotoAndStop("stand"); this.s_hunter2_action = this.s_hunter2_action + 1; } } else if (scene == 2) { if (scene_delay < ((getTimer() / 1000) - scene_set)) { this.bg.gotoAndStop("third"); scene = scene + 1; } } else if (scene == 3) { if (s_jeep_action == 0) { this.attachMovie("story_jeep", "s_jeep", 300); this.s_jeep._x = 110; this.s_jeep._y = 131; this.s_jeep.gotoAndStop("move_bg"); s_jeep_delay = 3.5; s_jeep_set_time = getTimer() / 1000; s_jeep_action = s_jeep_action + 1; } if (s_jeep_action == 1) { if (s_jeep_delay < ((getTimer() / 1000) - s_jeep_set_time)) { this.bg.gotoAndStop("second"); this.s_jeep_action = 0; this.s_jeep.removeMovieClip(); scene = scene + 1; } } } else if (scene == 4) { if (s_mky_in_crate_action == 0) { this.attachMovie("mky_in_crate", "mic", 300); this.mic.gotoAndStop("one"); this.mic._x = 128; this.mic._y = 92; s_mky_in_crate_action = s_mky_in_crate_action + 1; in_crate_set = getTimer() / 1000; in_crate_delay = 3; } else if (s_mky_in_crate_action == 1) { if (in_crate_delay < ((getTimer() / 1000) - in_crate_set)) { this.mic.gotoAndStop("two"); s_mky_in_crate_action = s_mky_in_crate_action + 1; in_crate_set = getTimer() / 1000; in_crate_delay = 1.5; } } else if (s_mky_in_crate_action == 2) { if (in_crate_delay < ((getTimer() / 1000) - in_crate_set)) { this.mic.gotoAndStop("three"); s_mky_in_crate_action = s_mky_in_crate_action + 1; in_crate_set = getTimer() / 1000; in_crate_delay = 0.25; } } else if (s_mky_in_crate_action == 3) { if (in_crate_delay < ((getTimer() / 1000) - in_crate_set)) { this.mic.removeMovieClip(); s_mky_in_crate_action = s_mky_in_crate_action + 1; scene = scene + 1; this.bg.gotoAndStop("second"); scene_set = getTimer() / 1000; this.bg._x = 0; this.bg._y = 0; } } } else if (scene == 5) { if (scene_delay < ((getTimer() / 1000) - scene_set)) { this.bg.gotoAndStop("fourth"); scene = scene + 1; } } else if (scene == 6) { if (s_jeep_action == 0) { this.attachMovie("story_jeep", "s_jeep", 300); this.s_jeep._x = 110; this.s_jeep._y = 131; this.s_jeep.gotoAndStop("crash"); s_jeep_action = s_jeep_action + 1; this.attachMovie("crate_open", "crate", 299); this.crate._x = 180; this.crate._y = 131; this.attachMovie("story_hunter", "s_hunter", 301); this.s_hunter.gotoAndStop("laying"); this.s_hunter._x = 80; this.s_hunter._y = 125; s_hunter_action = 0; this.attachMovie("story_mky", "s_mky1", 302); this.s_mky1.gotoAndStop("stand"); this.s_mky1._xscale = 100; this.s_mky1._x = 210; this.s_mky1._y = 152; s_mky1_action = 0; s_mky1_action = s_mky1_action + 1; s_mky1_delay = 1; s_mky1_set_time = getTimer() / 1000; } if (s_mky1_action == 1) { if (s_mky1_delay < ((getTimer() / 1000) - s_mky1_set_time)) { s_mky1_action = s_mky1_action + 1; s_hunter_delay = 0.75; s_hunter_set_time = getTimer() / 1000; s_hunter_action = s_hunter_action + 1; } } else if (s_mky1_action == 2) { if (110 < this.s_hunter._x) { this.s_mky1._xscale = -100; this.s_mky1._x = this.s_mky1._x + 32; this.s_mky1.amt_throws = this.s_mky1.amt_throws + 20; this.s_mky1.gotoAndStop("throw"); s_mky1_delay = 4; s_mky1_set_time = getTimer() / 1000; s_mky1_action = s_mky1_action + 1; } } else if (s_mky1_action == 3) { if (s_mky1_delay < ((getTimer() / 1000) - s_mky1_set_time)) { this.s_mky1._xscale = 100; this.s_mky1._x = this.s_mky1._x - 32; this.s_mky1.gotoAndStop("run"); s_mky1_action = s_mky1_action + 1; s_mky1_delay = 2; s_mky1_set_time = getTimer() / 1000; } } else if (s_mky1_action == 4) { if (s_mky1_delay < ((getTimer() / 1000) - s_mky1_set_time)) { this.s_mky1.removeMovieClip(); this.wait_to_start(); } } if (s_hunter_action == 1) { if (s_hunter_delay < ((getTimer() / 1000) - s_hunter_set_time)) { this.s_hunter.gotoAndStop("run"); s_hunter_action = s_hunter_action + 1; } } } } function wait_to_start() { _root.gotoAndStop("story_complete"); } time_delay = 50; start_time = 0; fade_speed = 4; step = 0; scene = 1; caption_delay = 2; cap_set_time = 0; cap_action = 0; s_mky1_action = 0; s_mky1_delay = 0; s_mky1_set_time = 0; s_mky2_action = 0; s_mky2_laps = 0; s_mky2_delay = 0; s_mky2_set_time = 0; s_mky3_action = 0; s_mky3_delay = 0; s_mky3_set_time = 0; s_mky4_action = 0; s_mky4_delay = 0; s_mky4_set_time = 0; s_mky5_action = 0; s_mky5_delay = 0; s_mky5_set_time = 0; s_jeep_action = 0; s_jeep_delay = 10; s_jeep_set_time = getTimer() / 1000; s_hunter_action = 0; s_hunter_delay = 0; s_hunter_set_time = 0; s_hunter2_action = 0; s_mky_in_crate_action = 0; in_crate_set = 0; in_crate_delay = 0; scene_set = 0; scene_delay = 0.5; fade_complete = false; this.attachMovie("background", "bg", 1); this.bg.gotoAndStop("first"); this.attachMovie("outside_box", "ob", 1000); this.attachMovie("story_message", "sm", 1001); this.gotoAndStop("monkey_country");
Symbol 2624 MovieClip [story] Frame 2
stop();
Instance of Symbol 2623 MovieClip in Symbol 2624 MovieClip [story] Frame 2
onClipEvent (enterFrame) { _parent.action_director(); }
Symbol 2653 MovieClip Frame 1
_parent.amt_throws = _parent.amt_throws + 1;
Symbol 2653 MovieClip Frame 18
_parent.add_poop();
Symbol 2653 MovieClip Frame 27
_parent.gotoAndStop("stand");
Symbol 2654 MovieClip [story_mky] Frame 1
function walk() { if (this._xscale == -100) { this._x = this._x - this.walkSpeed; } else if (this._xscale == 100) { this._x = this._x + this.walkSpeed; } } function run() { if (this._xscale == -100) { this._x = this._x - this.runSpeed; } else if (this._xscale == 100) { this._x = this._x + this.runSpeed; } } function climb() { if (climb_up) { this._y = this._y - this.climbSpeed; } else { this._y = this._y + this.climbSpeed; } } function add_poop() { if ((amt_throws == 1) or (amt_throws == 21)) { _root.attachMovie("story_poop", "s_poop", 200); _root.s_poop.gotoAndStop("in_air"); _root.s_poop._x = this._x - 32; _root.s_poop._y = this._y + 10; _root.s_poop.num = this.amt_throws; _root.s_poop.dir = this._xscale; } else { _root.attachMovie("story_poop", "s_poop", 200); _root.s_poop.gotoAndStop("in_air"); _root.s_poop._x = this._x + 32; _root.s_poop._y = this._y + 10; _root.s_poop.dir = this._xscale; } } function fall() { this._y = this._y + fallSpeed; } walkSpeed = 0.75; runSpeed = 1.5; climbSpeed = 0.5; climb_up = false; story_poop = false; amt_throws = 0; jumpMoveSpeed = 1.5; fallSpeed = 1.75;
Instance of Symbol 2037 MovieClip in Symbol 2654 MovieClip [story_mky] Frame 2
onClipEvent (enterFrame) { }
Instance of Symbol 2611 MovieClip in Symbol 2654 MovieClip [story_mky] Frame 3
onClipEvent (enterFrame) { _parent.walk(); }
Instance of Symbol 2628 MovieClip in Symbol 2654 MovieClip [story_mky] Frame 4
onClipEvent (enterFrame) { _parent.run(); }
Instance of Symbol 2404 MovieClip in Symbol 2654 MovieClip [story_mky] Frame 5
onClipEvent (enterFrame) { }
Instance of Symbol 2157 MovieClip in Symbol 2654 MovieClip [story_mky] Frame 8
onClipEvent (enterFrame) { _parent.climb(); }
Instance of Symbol 2404 MovieClip in Symbol 2654 MovieClip [story_mky] Frame 9
onClipEvent (enterFrame) { }
Instance of Symbol 2010 MovieClip in Symbol 2654 MovieClip [story_mky] Frame 12
onClipEvent (enterFrame) { _parent.fall(); }
Symbol 2665 MovieClip [captions] Frame 1
stop();
Symbol 2665 MovieClip [captions] Frame 2
stop();
Symbol 2665 MovieClip [captions] Frame 3
stop();
Symbol 2665 MovieClip [captions] Frame 4
stop();
Symbol 2665 MovieClip [captions] Frame 5
stop();
Symbol 2665 MovieClip [captions] Frame 6
stop();
Symbol 2665 MovieClip [captions] Frame 7
stop();
Symbol 2681 MovieClip Frame 5
stop();
Symbol 2690 MovieClip [story_jeep] Frame 1
function move() { if (this._xscale == -100) { this._x = this._x + this.jeepSpeed; } else if (this._xscale == 100) { this._x = this._x - this.jeepSpeed; } } function move_bg() { if (this._xscale == -100) { _root.story.bg._x = _root.story.bg._x - (this.jeepSpeed + 2.5); } else if (this._xscale == 100) { _root.story.bg._x = _root.story.bg._x + (this.jeepSpeed + 2.5); } } jeepSpeed = 1;
Instance of Symbol 2676 MovieClip in Symbol 2690 MovieClip [story_jeep] Frame 3
onClipEvent (enterFrame) { _parent.move(); }
Instance of Symbol 2687 MovieClip in Symbol 2690 MovieClip [story_jeep] Frame 5
onClipEvent (enterFrame) { _parent.move_bg(); }
Symbol 2692 MovieClip Frame 1
_parent.not_vunerable = true; _parent.catch_complete = false; _parent.froze_monkey = true; _root.player.gotoAndStop("freeze");
Symbol 2692 MovieClip Frame 22
_root.story.s_mky1.removeMovieClip();
Symbol 2692 MovieClip Frame 71
_parent.gotoAndStop("caught");
Symbol 2693 MovieClip Frame 1
_parent.not_vunerable = true; _parent.hit_time = getTimer() / 1000; if (_parent.froze_monkey) { _root.player.gotoAndStop("walk"); _parent.froze_monkey = false; }
Symbol 2693 MovieClip Frame 70
_root.story.s_hunter_action = _root.story.s_hunter_action + 1;
Symbol 2694 MovieClip Frame 1
_parent.not_vunerable = true; _parent.hit_time = getTimer() / 1000; if (_parent.froze_monkey) { _root.player.gotoAndStop("walk"); _parent.froze_monkey = false; }
Symbol 2694 MovieClip Frame 70
_root.story.s_hunter2_action = _root.story.s_hunter2_action + 1;
Symbol 2699 MovieClip Frame 1
_parent.dying = true; _root.attach_points(_parent.idNum, 200, _parent._x, _parent._y); if (_parent.froze_monkey) { _root.player.gotoAndStop("walk"); _parent.froze_monkey = false; }
Symbol 2699 MovieClip Frame 94
_parent.removeMovieClip();
Symbol 2700 MovieClip [story_hunter] Frame 1
function run() { if (this._xscale == -100) { this._x = this._x - this.runSpeed; } else { this._x = this._x + this.runSpeed; } } runSpeed = 0.8;
Instance of Symbol 2628 MovieClip in Symbol 2700 MovieClip [story_hunter] Frame 2
onClipEvent (enterFrame) { _parent.run(); }
Symbol 2702 MovieClip Frame 44
_parent.removeMovieClip();
Symbol 2703 MovieClip [story_poop] Frame 1
function move() { if (dir == -100) { this._x = this._x - this.moveSpeed; } else { this._x = this._x + this.moveSpeed; } } function hit() { if (num == 1) { if (_root.story.s_hunter.hitTest(this._x, this._y, true)) { this.gotoAndStop("splat"); _root.story.s_hunter.gotoAndStop("hit"); } } else if (num == 21) { if (_root.story.s_hunter.hitTest(this._x, this._y, true)) { this.gotoAndStop("splat"); _root.story.s_hunter.gotoAndStop("die"); } } else if (_root.story.s_hunter2.hitTest(this._x, this._y, true)) { this.gotoAndStop("splat"); _root.story.s_hunter2.gotoAndStop("hit2"); } } moveSpeed = 2.25;
Instance of Symbol 2701 MovieClip in Symbol 2703 MovieClip [story_poop] Frame 2
onClipEvent (enterFrame) { _parent.move(); _parent.hit(); }
Symbol 2730 MovieClip Frame 1
stop();

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Symbol 2353 MovieClipUses:2352 2348 2350Used by:2359
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Symbol 2356 TextUses:2310Used by:2358
Symbol 2357 TextUses:2310Used by:2358
Symbol 2358 MovieClipUses:2356 2350 2357Used by:2359
Symbol 2359 MovieClip [cleared_board]Uses:2347 2351 2353 2355 2358
Symbol 2360 BitmapUsed by:2361
Symbol 2361 GraphicUses:2360Used by:2362
Symbol 2362 MovieClipUses:2361Used by:2386
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Symbol 2383 GraphicUses:2382Used by:2384
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Symbol 2385 MovieClipUsed by:2386 2690 2700
Symbol 2386 MovieClip [trap]Uses:2362 2363 2384 2385
Symbol 2387 BitmapUsed by:2388
Symbol 2388 GraphicUses:2387Used by:2393
Symbol 2389 BitmapUsed by:2390
Symbol 2390 GraphicUses:2389Used by:2393
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Symbol 2400 GraphicUses:2399Used by:2403
Symbol 2401 BitmapUsed by:2402
Symbol 2402 GraphicUses:2401Used by:2403
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Symbol 2404 MovieClipUsed by:2419 2654
Symbol 2405 BitmapUsed by:2406
Symbol 2406 GraphicUses:2405Used by:2413
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Symbol 2415 GraphicUses:2414Used by:2418
Symbol 2416 BitmapUsed by:2417
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Symbol 2418 MovieClipUses:2415 2417Used by:2419
Symbol 2419 MovieClip [bird_extra]Uses:2393 2394 2403 2404 2413 2010 2418 2037
Symbol 2420 GraphicUsed by:2422
Symbol 2421 MovieClipUsed by:2422
Symbol 2422 MovieClip [warp]Uses:2420 2421
Symbol 2423 BitmapUsed by:2424
Symbol 2424 GraphicUses:2423Used by:2444
Symbol 2425 BitmapUsed by:2426
Symbol 2426 GraphicUses:2425Used by:2443
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Symbol 2432 GraphicUses:2431Used by:2443
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Symbol 2442 GraphicUses:2441Used by:2443
Symbol 2443 MovieClipUses:2426 2428 2430 2432 2434 2436 2438 2440 2442Used by:2444
Symbol 2444 MovieClip [pots]Uses:2424 2443
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Symbol 2446 GraphicUses:2445Used by:2449
Symbol 2447 BitmapUsed by:2448
Symbol 2448 GraphicUses:2447Used by:2449
Symbol 2449 MovieClip [backdrop]Uses:2446 2448
Symbol 2450 BitmapUsed by:2451
Symbol 2451 GraphicUses:2450Used by:2452
Symbol 2452 MovieClip [log]Uses:2451
Symbol 2453 BitmapUsed by:2454
Symbol 2454 GraphicUses:2453Used by:2457
Symbol 2455 BitmapUsed by:2456
Symbol 2456 GraphicUses:2455Used by:2457
Symbol 2457 MovieClip [teleports]Uses:2454 2456
Symbol 2458 BitmapUsed by:2459
Symbol 2459 GraphicUses:2458Used by:2465
Symbol 2460 MovieClipUsed by:2465
Symbol 2461 BitmapUsed by:2462
Symbol 2462 GraphicUses:2461Used by:2465
Symbol 2463 BitmapUsed by:2464
Symbol 2464 GraphicUses:2463Used by:2465
Symbol 2465 MovieClip [bridge1]Uses:2459 2460 2462 2464
Symbol 2466 BitmapUsed by:2467
Symbol 2467 GraphicUses:2466Used by:2470
Symbol 2468 BitmapUsed by:2469
Symbol 2469 GraphicUses:2468Used by:2470
Symbol 2470 MovieClip [brd_feathers]Uses:2467 2469
Symbol 2471 BitmapUsed by:2472
Symbol 2472 GraphicUses:2471Used by:2475
Symbol 2473 BitmapUsed by:2474
Symbol 2474 GraphicUses:2473Used by:2475
Symbol 2475 MovieClipUses:2472 2474Used by:2518
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Symbol 2477 BitmapUsed by:2478
Symbol 2478 GraphicUses:2477Used by:2517
Symbol 2479 BitmapUsed by:2480
Symbol 2480 GraphicUses:2479Used by:2517
Symbol 2481 BitmapUsed by:2482
Symbol 2482 GraphicUses:2481Used by:2517
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Symbol 2487 BitmapUsed by:2488
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Symbol 2490 GraphicUses:2489Used by:2517
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Symbol 2500 GraphicUses:2499Used by:2517
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Symbol 2504 GraphicUses:2503Used by:2517
Symbol 2505 BitmapUsed by:2506
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Symbol 2507 BitmapUsed by:2508
Symbol 2508 GraphicUses:2507Used by:2517
Symbol 2509 BitmapUsed by:2510
Symbol 2510 GraphicUses:2509Used by:2517
Symbol 2511 BitmapUsed by:2512
Symbol 2512 GraphicUses:2511Used by:2517
Symbol 2513 BitmapUsed by:2514
Symbol 2514 GraphicUses:2513Used by:2517
Symbol 2515 BitmapUsed by:2516
Symbol 2516 GraphicUses:2515Used by:2517
Symbol 2517 MovieClipUses:2478 2480 2482 2484 2486 2488 2490 2492 2494 2496 2498 2500 2502 2504 2506 2508 2510 2512 2514 2516Used by:2518
Symbol 2518 MovieClip [croc_extra]Uses:2475 2476 2517 2037
Symbol 2519 TextUses:2310Used by:2527
Symbol 2520 MovieClipUsed by:2527
Symbol 2521 BitmapUsed by:2522
Symbol 2522 GraphicUses:2521Used by:2524
Symbol 2523 MovieClipUsed by:2524
Symbol 2524 MovieClipUses:2522 2523Used by:2527
Symbol 2525 TextUses:2310Used by:2527
Symbol 2526 TextUses:2310Used by:2527
Symbol 2527 MovieClip [game_over_board]Uses:2343 2519 2520 2524 2525 2526
Symbol 2528 BitmapUsed by:2529
Symbol 2529 GraphicUses:2528Used by:2535
Symbol 2530 MovieClipUsed by:2535
Symbol 2531 BitmapUsed by:2532
Symbol 2532 GraphicUses:2531Used by:2535
Symbol 2533 BitmapUsed by:2534
Symbol 2534 GraphicUses:2533Used by:2535
Symbol 2535 MovieClip [1up]Uses:2529 2530 2532 2534
Symbol 2536 TextUses:2310Used by:2545
Symbol 2537 MovieClipUsed by:2545
Symbol 2538 TextUses:2310Used by:2545
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Symbol 2542 TextUses:2310Used by:2545
Symbol 2543 TextUses:2310Used by:2545
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Symbol 2545 MovieClip [points]Uses:2536 2537 2538 2539 2540 2541 2542 2543 2544
Symbol 2546 BitmapUsed by:2547
Symbol 2547 GraphicUses:2546Used by:2556 2599
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Symbol 2549 GraphicUses:2548Used by:2556
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Symbol 2551 GraphicUses:2550Used by:2556
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Symbol 2553 GraphicUses:2552Used by:2556
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Symbol 2555 GraphicUses:2554Used by:2556
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Symbol 2558 BitmapUsed by:2559
Symbol 2559 GraphicUses:2558Used by:2598
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Symbol 2565 GraphicUses:2564Used by:2598
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Symbol 2567 GraphicUses:2566Used by:2598
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Symbol 2569 GraphicUses:2568Used by:2598
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Symbol 2575 GraphicUses:2574Used by:2598
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Symbol 2579 GraphicUses:2578Used by:2598
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Symbol 2582 BitmapUsed by:2583
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Symbol 2585 GraphicUses:2584Used by:2598
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Symbol 2587 GraphicUses:2586Used by:2598
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Symbol 2597 GraphicUses:2596Used by:2598
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Symbol 2599 MovieClipUses:2547Used by:2600
Symbol 2600 MovieClip [fish]Uses:2556 2557 2598 2037 2599
Symbol 2601 BitmapUsed by:2602
Symbol 2602 GraphicUses:2601Used by:2608
Symbol 2603 TextUses:2310Used by:2608
Symbol 2604 TextUses:2310Used by:2608
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Symbol 2606 TextUses:2310Used by:2608
Symbol 2607 TextUses:2310Used by:2608
Symbol 2608 MovieClip [end_screen]Uses:2602 2603 2604 2605 2606 2607
Symbol 2609 BitmapUsed by:2610
Symbol 2610 GraphicUses:2609Used by:2619
Symbol 2611 MovieClipUsed by:2613 2654
Symbol 2612 MovieClipUses:1187 1189 1191 1193 1195 1197 1199 1201 1203Used by:2613 2654
Symbol 2613 MovieClipUses:2605 1210 2611 2612Used by:2619
Symbol 2614 TextUses:2310Used by:2616
Symbol 2615 MovieClipUsed by:2616
Symbol 2616 MovieClipUses:2614 2615Used by:2619
Symbol 2617 TextUses:2310Used by:2619
Symbol 2618 TextUses:2310Used by:2619
Symbol 2619 MovieClip [start_screen]Uses:2610 2613 2037 2616 2617 2618
Symbol 2620 TextUses:2310Used by:2622
Symbol 2621 MovieClipUsed by:2622
Symbol 2622 MovieClip [story_message]Uses:2620 2621
Symbol 2623 MovieClipUsed by:2624
Symbol 2624 MovieClip [story]Uses:2623
Symbol 2625 BitmapUsed by:2626
Symbol 2626 GraphicUses:2625Used by:2627
Symbol 2627 MovieClip [fade]Uses:2626
Symbol 2628 MovieClipUsed by:2654 2700
Symbol 2629 BitmapUsed by:2630 2712
Symbol 2630 GraphicUses:2629Used by:2637
Symbol 2631 BitmapUsed by:2632 2713
Symbol 2632 GraphicUses:2631Used by:2637
Symbol 2633 BitmapUsed by:2634 2714
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Symbol 2635 BitmapUsed by:2636 2715
Symbol 2636 GraphicUses:2635Used by:2637
Symbol 2637 MovieClipUses:2630 2632 2634 2636Used by:2654
Symbol 2638 BitmapUsed by:2639
Symbol 2639 GraphicUses:2638Used by:2644
Symbol 2640 BitmapUsed by:2641
Symbol 2641 GraphicUses:2640Used by:2644
Symbol 2642 BitmapUsed by:2643
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Symbol 2644 MovieClipUses:1187 1189 2639 2641 2643Used by:2654
Symbol 2645 BitmapUsed by:2646
Symbol 2646 GraphicUses:2645Used by:2649
Symbol 2647 BitmapUsed by:2648
Symbol 2648 GraphicUses:2647Used by:2649
Symbol 2649 MovieClipUses:2646 2648Used by:2654
Symbol 2650 BitmapUsed by:2651
Symbol 2651 GraphicUses:2650Used by:2652
Symbol 2652 MovieClipUses:2651Used by:2654
Symbol 2653 MovieClipUses:1254 1256 1258 1260Used by:2654
Symbol 2654 MovieClip [story_mky]Uses:2612 2037 1210 2611 1280 2628 2637 2404 2644 2649 1221 2157 1237 2652 2653 1214 2010
Symbol 2655 BitmapUsed by:2656
Symbol 2656 GraphicUses:2655Used by:2657
Symbol 2657 MovieClip [outside_box]Uses:2656
Symbol 2658 TextUses:2310Used by:2665
Symbol 2659 TextUses:2310Used by:2665
Symbol 2660 TextUses:2310Used by:2665
Symbol 2661 TextUses:2310Used by:2665
Symbol 2662 TextUses:2310Used by:2665
Symbol 2663 TextUses:2310Used by:2665
Symbol 2664 TextUses:2310Used by:2665
Symbol 2665 MovieClip [captions]Uses:2658 2659 2660 2661 2662 2663 2664
Symbol 2666 MovieClip [preloader]
Symbol 2667 BitmapUsed by:2668 2683
Symbol 2668 GraphicUses:2667Used by:2669 2675
Symbol 2669 MovieClipUses:2668Used by:2690
Symbol 2670 MovieClipUsed by:2690 2700 2703 2730
Symbol 2671 BitmapUsed by:2672 2684
Symbol 2672 GraphicUses:2671Used by:2675
Symbol 2673 BitmapUsed by:2674 2685
Symbol 2674 GraphicUses:2673Used by:2675
Symbol 2675 MovieClipUses:2668 2672 2674Used by:2690
Symbol 2676 MovieClipUsed by:2690
Symbol 2677 BitmapUsed by:2678
Symbol 2678 GraphicUses:2677Used by:2681
Symbol 2679 BitmapUsed by:2680
Symbol 2680 GraphicUses:2679Used by:2681
Symbol 2681 MovieClipUses:2678 2680Used by:2690
Symbol 2682 BitmapUsed by:2683 2684 2685
Symbol 2683 GraphicUses:2667 2682Used by:2686
Symbol 2684 GraphicUses:2671 2682Used by:2686
Symbol 2685 GraphicUses:2673 2682Used by:2686
Symbol 2686 MovieClipUses:2683 2684 2685Used by:2690
Symbol 2687 MovieClipUsed by:2690
Symbol 2688 BitmapUsed by:2689
Symbol 2689 GraphicUses:2688Used by:2690
Symbol 2690 MovieClip [story_jeep]Uses:2669 2670 2675 2676 2681 2385 2686 2687 2689
Symbol 2691 MovieClipUses:692 694 696 698 700Used by:2700
Symbol 2692 MovieClipUses:704 706 708 710 712 714Used by:2700
Symbol 2693 MovieClipUses:685 687 689 672 674 676 678 680 682Used by:2700
Symbol 2694 MovieClipUses:666 668 670 672 674 676 678 680 682Used by:2700
Symbol 2695 MovieClipUses:617Used by:2700
Symbol 2696 MovieClipUses:710 712 714Used by:2700
Symbol 2697 BitmapUsed by:2698
Symbol 2698 GraphicUses:2697Used by:2700
Symbol 2699 MovieClipUses:633 635 637 639 641 643 645Used by:2700
Symbol 2700 MovieClip [story_hunter]Uses:2691 2628 2692 2385 2693 2694 2695 2696 2698 2670 2699
Symbol 2701 MovieClipUsed by:2703
Symbol 2702 MovieClipUses:1984 1986 1988 1990 1992 1994 1996 1998 2000 2002 2004 2006 2008Used by:2703
Symbol 2703 MovieClip [story_poop]Uses:1981 2701 2702 2670
Symbol 2704 BitmapUsed by:2705
Symbol 2705 GraphicUses:2704Used by:2710
Symbol 2706 BitmapUsed by:2707
Symbol 2707 GraphicUses:2706Used by:2710
Symbol 2708 BitmapUsed by:2709
Symbol 2709 GraphicUses:2708Used by:2710
Symbol 2710 MovieClip [background]Uses:2705 2707 2709
Symbol 2711 BitmapUsed by:2712 2713 2714 2715 2718 2722
Symbol 2712 GraphicUses:2629 2711Used by:2716
Symbol 2713 GraphicUses:2631 2711Used by:2716
Symbol 2714 GraphicUses:2633 2711Used by:2716
Symbol 2715 GraphicUses:2635 2711Used by:2716
Symbol 2716 MovieClipUses:2712 2713 2714 2715Used by:2724
Symbol 2717 BitmapUsed by:2718 2722
Symbol 2718 GraphicUses:2717 2711Used by:2719 2720 2721 2723
Symbol 2719 MovieClipUses:2718Used by:2724
Symbol 2720 MovieClipUses:2718Used by:2724
Symbol 2721 MovieClipUses:2718Used by:2724
Symbol 2722 GraphicUses:2717 2711Used by:2723
Symbol 2723 MovieClipUses:2718 2722Used by:2724
Symbol 2724 MovieClip [mky_in_crate]Uses:2716 2719 2720 2721 2723
Symbol 2725 BitmapUsed by:2726
Symbol 2726 GraphicUses:2725Used by:2727
Symbol 2727 MovieClip [crate_open]Uses:2726
Symbol 2728 EditableTextUses:2310Used by:2730
Symbol 2729 TextUses:2310Used by:2730
Symbol 2730 MovieClipUses:2670 2728 2729Used by:Timeline

Instance Names

"background"Symbol 200 MovieClip [stage] Frame 2Symbol 68 MovieClip
"spikes"Symbol 200 MovieClip [stage] Frame 2Symbol 72 MovieClip
"jump_l"Symbol 200 MovieClip [stage] Frame 2Symbol 95 MovieClip
"jump_r"Symbol 200 MovieClip [stage] Frame 2Symbol 117 MovieClip
"left_hang"Symbol 200 MovieClip [stage] Frame 2Symbol 122 MovieClip
"right_hang"Symbol 200 MovieClip [stage] Frame 2Symbol 125 MovieClip
"ground"Symbol 200 MovieClip [stage] Frame 2Symbol 141 MovieClip
"branches"Symbol 200 MovieClip [stage] Frame 2Symbol 165 MovieClip
"vines"Symbol 200 MovieClip [stage] Frame 2Symbol 179 MovieClip
"ladders"Symbol 200 MovieClip [stage] Frame 2Symbol 191 MovieClip
"pool"Symbol 200 MovieClip [stage] Frame 2Symbol 194 MovieClip
"dirt_piles"Symbol 200 MovieClip [stage] Frame 2Symbol 5 MovieClip [dirt_piles]
"logs"Symbol 200 MovieClip [stage] Frame 2Symbol 199 MovieClip
"right_rope"Symbol 2301 MovieClip [elevator] Frame 2Symbol 2288 MovieClip
"bottom"Symbol 2301 MovieClip [elevator] Frame 2Symbol 2285 MovieClip [top_pully]
"left_rope"Symbol 2301 MovieClip [elevator] Frame 2Symbol 2291 MovieClip
"top"Symbol 2301 MovieClip [elevator] Frame 2Symbol 2293 MovieClip
"middle_rope"Symbol 2301 MovieClip [elevator] Frame 2Symbol 2296 MovieClip
"cargo"Symbol 2301 MovieClip [elevator] Frame 2Symbol 2299 MovieClip
"poop_meter"Symbol 2340 MovieClip [score_board] Frame 1Symbol 2309 MovieClip [poop_meter]
"life10s"Symbol 2340 MovieClip [score_board] Frame 1Symbol 2339 MovieClip
"life1s"Symbol 2340 MovieClip [score_board] Frame 1Symbol 2339 MovieClip
"score10000s"Symbol 2340 MovieClip [score_board] Frame 1Symbol 2339 MovieClip
"score1000s"Symbol 2340 MovieClip [score_board] Frame 1Symbol 2339 MovieClip
"score100s"Symbol 2340 MovieClip [score_board] Frame 1Symbol 2339 MovieClip
"score10s"Symbol 2340 MovieClip [score_board] Frame 1Symbol 2339 MovieClip
"score1s"Symbol 2340 MovieClip [score_board] Frame 1Symbol 2339 MovieClip
"score100000s"Symbol 2340 MovieClip [score_board] Frame 1Symbol 2339 MovieClip
"a"Symbol 2345 MovieClip [load_board] Frame 2Symbol 2339 MovieClip
"b"Symbol 2345 MovieClip [load_board] Frame 2Symbol 2339 MovieClip
"a"Symbol 2351 MovieClip Frame 1Symbol 2350 MovieClip
"b"Symbol 2351 MovieClip Frame 1Symbol 2350 MovieClip
"c"Symbol 2351 MovieClip Frame 1Symbol 2350 MovieClip
"a"Symbol 2353 MovieClip Frame 1Symbol 2350 MovieClip
"b"Symbol 2353 MovieClip Frame 1Symbol 2350 MovieClip
"c"Symbol 2353 MovieClip Frame 1Symbol 2350 MovieClip
"a"Symbol 2358 MovieClip Frame 1Symbol 2350 MovieClip
"b"Symbol 2358 MovieClip Frame 1Symbol 2350 MovieClip
"c"Symbol 2358 MovieClip Frame 1Symbol 2350 MovieClip
"d"Symbol 2358 MovieClip Frame 1Symbol 2350 MovieClip
"o_acc_total"Symbol 2359 MovieClip [cleared_board] Frame 1Symbol 2351 MovieClip
"acc_total"Symbol 2359 MovieClip [cleared_board] Frame 1Symbol 2353 MovieClip
"cb_message"Symbol 2359 MovieClip [cleared_board] Frame 1Symbol 2355 MovieClip
"time"Symbol 2359 MovieClip [cleared_board] Frame 1Symbol 2358 MovieClip
"cursor"Symbol 2527 MovieClip [game_over_board] Frame 50Symbol 2524 MovieClip
"LoadBar"Symbol 2730 MovieClip Frame 1Symbol 2670 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 5 as "dirt_piles"
ExportAssets (56)Timeline Frame 1Symbol 5 as "dirt_piles"
ExportAssets (56)Timeline Frame 1Symbol 200 as "stage"
ExportAssets (56)Timeline Frame 1Symbol 201 as "dirt_piles"
ExportAssets (56)Timeline Frame 1Symbol 310 as "leopard_enemy"
ExportAssets (56)Timeline Frame 1Symbol 478 as "enemy_grla"
ExportAssets (56)Timeline Frame 1Symbol 615 as "gunner_enemy"
ExportAssets (56)Timeline Frame 1Symbol 725 as "enemy_htr"
ExportAssets (56)Timeline Frame 1Symbol 871 as "shy_monkey_enemy"
ExportAssets (56)Timeline Frame 1Symbol 1027 as "random_monkey_enemy"
ExportAssets (56)Timeline Frame 1Symbol 1185 as "enemy_mky"
ExportAssets (56)Timeline Frame 1Symbol 1972 as "monkey"
ExportAssets (56)Timeline Frame 1Symbol 2042 as "weapon"
ExportAssets (56)Timeline Frame 1Symbol 2051 as "green_food"
ExportAssets (56)Timeline Frame 1Symbol 2059 as "food"
ExportAssets (56)Timeline Frame 1Symbol 2064 as "waterpool21"
ExportAssets (56)Timeline Frame 1Symbol 2069 as "waterpool12"
ExportAssets (56)Timeline Frame 1Symbol 2074 as "waterpool9"
ExportAssets (56)Timeline Frame 1Symbol 2081 as "watersplash21"
ExportAssets (56)Timeline Frame 1Symbol 2088 as "watersplash14"
ExportAssets (56)Timeline Frame 1Symbol 2095 as "watersplash9"
ExportAssets (56)Timeline Frame 1Symbol 2102 as "waterfall23"
ExportAssets (56)Timeline Frame 1Symbol 2109 as "waterfall14"
ExportAssets (56)Timeline Frame 1Symbol 2116 as "waterfall9"
ExportAssets (56)Timeline Frame 1Symbol 2125 as "watermark"
ExportAssets (56)Timeline Frame 1Symbol 2202 as "tribe_guy_2_enemy"
ExportAssets (56)Timeline Frame 1Symbol 2269 as "tribe_guy_1_enemy"
ExportAssets (56)Timeline Frame 1Symbol 2276 as "top_pullies"
ExportAssets (56)Timeline Frame 1Symbol 2285 as "top_pully"
ExportAssets (56)Timeline Frame 1Symbol 2285 as "top_pully"
ExportAssets (56)Timeline Frame 1Symbol 2276 as "top_pullies"
ExportAssets (56)Timeline Frame 1Symbol 2301 as "elevator"
ExportAssets (56)Timeline Frame 1Symbol 2302 as "top_pully"
ExportAssets (56)Timeline Frame 1Symbol 2303 as "top_pullies"
ExportAssets (56)Timeline Frame 1Symbol 2306 as "weight"
ExportAssets (56)Timeline Frame 1Symbol 2309 as "poop_meter"
ExportAssets (56)Timeline Frame 1Symbol 2309 as "poop_meter"
ExportAssets (56)Timeline Frame 1Symbol 2340 as "score_board"
ExportAssets (56)Timeline Frame 1Symbol 2341 as "poop_meter"
ExportAssets (56)Timeline Frame 1Symbol 2345 as "load_board"
ExportAssets (56)Timeline Frame 1Symbol 2359 as "cleared_board"
ExportAssets (56)Timeline Frame 1Symbol 2386 as "trap"
ExportAssets (56)Timeline Frame 1Symbol 2419 as "bird_extra"
ExportAssets (56)Timeline Frame 1Symbol 2422 as "warp"
ExportAssets (56)Timeline Frame 1Symbol 2444 as "pots"
ExportAssets (56)Timeline Frame 1Symbol 2449 as "backdrop"
ExportAssets (56)Timeline Frame 1Symbol 2452 as "log"
ExportAssets (56)Timeline Frame 1Symbol 2457 as "teleports"
ExportAssets (56)Timeline Frame 1Symbol 2465 as "bridge1"
ExportAssets (56)Timeline Frame 1Symbol 2470 as "brd_feathers"
ExportAssets (56)Timeline Frame 1Symbol 2518 as "croc_extra"
ExportAssets (56)Timeline Frame 1Symbol 2527 as "game_over_board"
ExportAssets (56)Timeline Frame 1Symbol 2535 as "1up"
ExportAssets (56)Timeline Frame 1Symbol 2545 as "points"
ExportAssets (56)Timeline Frame 1Symbol 2600 as "fish"
ExportAssets (56)Timeline Frame 1Symbol 2608 as "end_screen"
ExportAssets (56)Timeline Frame 1Symbol 2619 as "start_screen"
ExportAssets (56)Timeline Frame 1Symbol 2622 as "story_message"
ExportAssets (56)Timeline Frame 1Symbol 2624 as "story"
ExportAssets (56)Timeline Frame 1Symbol 2627 as "fade"
ExportAssets (56)Timeline Frame 1Symbol 2654 as "story_mky"
ExportAssets (56)Timeline Frame 1Symbol 2657 as "outside_box"
ExportAssets (56)Timeline Frame 1Symbol 2665 as "captions"
ExportAssets (56)Timeline Frame 1Symbol 2666 as "preloader"
ExportAssets (56)Timeline Frame 1Symbol 2690 as "story_jeep"
ExportAssets (56)Timeline Frame 1Symbol 2700 as "story_hunter"
ExportAssets (56)Timeline Frame 1Symbol 2703 as "story_poop"
ExportAssets (56)Timeline Frame 1Symbol 2710 as "background"
ExportAssets (56)Timeline Frame 1Symbol 2724 as "mky_in_crate"
ExportAssets (56)Timeline Frame 1Symbol 2727 as "crate_open"

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"level4"Symbol 201 MovieClip [dirt_piles] Frame 4
"level5"Symbol 201 MovieClip [dirt_piles] Frame 5
"level6"Symbol 201 MovieClip [dirt_piles] Frame 6
"level7"Symbol 201 MovieClip [dirt_piles] Frame 7
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"level13"Symbol 201 MovieClip [dirt_piles] Frame 13
"level14"Symbol 201 MovieClip [dirt_piles] Frame 14
"level15"Symbol 201 MovieClip [dirt_piles] Frame 15
"level16"Symbol 201 MovieClip [dirt_piles] Frame 16
"level17"Symbol 201 MovieClip [dirt_piles] Frame 17
"level18"Symbol 201 MovieClip [dirt_piles] Frame 18
"level19"Symbol 201 MovieClip [dirt_piles] Frame 19
"level20"Symbol 201 MovieClip [dirt_piles] Frame 20
"level21"Symbol 201 MovieClip [dirt_piles] Frame 21
"level22"Symbol 201 MovieClip [dirt_piles] Frame 22
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"level24"Symbol 201 MovieClip [dirt_piles] Frame 24
"level25"Symbol 201 MovieClip [dirt_piles] Frame 25
"sleep"Symbol 310 MovieClip [leopard_enemy] Frame 2
"run"Symbol 310 MovieClip [leopard_enemy] Frame 3
"maul"Symbol 310 MovieClip [leopard_enemy] Frame 4
"hit"Symbol 310 MovieClip [leopard_enemy] Frame 5
"walk"Symbol 310 MovieClip [leopard_enemy] Frame 6
"go_to_sleep"Symbol 310 MovieClip [leopard_enemy] Frame 7
"death"Symbol 310 MovieClip [leopard_enemy] Frame 8
"stand"Symbol 478 MovieClip [enemy_grla] Frame 2
"walk"Symbol 478 MovieClip [enemy_grla] Frame 3
"fall_down"Symbol 478 MovieClip [enemy_grla] Frame 4
"run"Symbol 478 MovieClip [enemy_grla] Frame 5
"hit_front"Symbol 478 MovieClip [enemy_grla] Frame 6
"hit_back"Symbol 478 MovieClip [enemy_grla] Frame 7
"rip_head_off"Symbol 478 MovieClip [enemy_grla] Frame 8
"rip_arms_off"Symbol 478 MovieClip [enemy_grla] Frame 9
"fall_forward"Symbol 478 MovieClip [enemy_grla] Frame 10
"fall_back"Symbol 478 MovieClip [enemy_grla] Frame 11
"beat_chest"Symbol 478 MovieClip [enemy_grla] Frame 12
"stand"Symbol 615 MovieClip [gunner_enemy] Frame 2
"walk"Symbol 615 MovieClip [gunner_enemy] Frame 3
"fall_down"Symbol 615 MovieClip [gunner_enemy] Frame 4
"climb"Symbol 615 MovieClip [gunner_enemy] Frame 5
"duck"Symbol 615 MovieClip [gunner_enemy] Frame 6
"normal_throw"Symbol 615 MovieClip [gunner_enemy] Frame 7
"duck_throw"Symbol 615 MovieClip [gunner_enemy] Frame 8
"up_throw"Symbol 615 MovieClip [gunner_enemy] Frame 9
"fall_back"Symbol 615 MovieClip [gunner_enemy] Frame 10
"fall_forward"Symbol 615 MovieClip [gunner_enemy] Frame 11
"hit_forward"Symbol 615 MovieClip [gunner_enemy] Frame 12
"hit_back"Symbol 615 MovieClip [gunner_enemy] Frame 13
"run"Symbol 615 MovieClip [gunner_enemy] Frame 14
"shoot"Symbol 615 MovieClip [gunner_enemy] Frame 15
"walk_w_gun"Symbol 615 MovieClip [gunner_enemy] Frame 16
"ladder_hit_back"Symbol 615 MovieClip [gunner_enemy] Frame 17
"ladder_hit_forward"Symbol 615 MovieClip [gunner_enemy] Frame 18
"stand"Symbol 725 MovieClip [enemy_htr] Frame 2
"walk"Symbol 725 MovieClip [enemy_htr] Frame 3
"fall_down"Symbol 725 MovieClip [enemy_htr] Frame 4
"climb"Symbol 725 MovieClip [enemy_htr] Frame 5
"duck"Symbol 725 MovieClip [enemy_htr] Frame 6
"normal_throw"Symbol 725 MovieClip [enemy_htr] Frame 7
"duck_throw"Symbol 725 MovieClip [enemy_htr] Frame 8
"up_throw"Symbol 725 MovieClip [enemy_htr] Frame 9
"fall_back"Symbol 725 MovieClip [enemy_htr] Frame 10
"fall_forward"Symbol 725 MovieClip [enemy_htr] Frame 11
"hit_forward"Symbol 725 MovieClip [enemy_htr] Frame 12
"hit_back"Symbol 725 MovieClip [enemy_htr] Frame 13
"run"Symbol 725 MovieClip [enemy_htr] Frame 14
"catch"Symbol 725 MovieClip [enemy_htr] Frame 15
"set_trap"Symbol 725 MovieClip [enemy_htr] Frame 16
"ladder_hit_back"Symbol 725 MovieClip [enemy_htr] Frame 17
"ladder_hit_forward"Symbol 725 MovieClip [enemy_htr] Frame 18
"stand"Symbol 871 MovieClip [shy_monkey_enemy] Frame 2
"walk"Symbol 871 MovieClip [shy_monkey_enemy] Frame 3
"fall_down"Symbol 871 MovieClip [shy_monkey_enemy] Frame 4
"jump_up"Symbol 871 MovieClip [shy_monkey_enemy] Frame 5
"climb"Symbol 871 MovieClip [shy_monkey_enemy] Frame 6
"stop_climbing"Symbol 871 MovieClip [shy_monkey_enemy] Frame 7
"duck"Symbol 871 MovieClip [shy_monkey_enemy] Frame 8
"swing"Symbol 871 MovieClip [shy_monkey_enemy] Frame 9
"hang"Symbol 871 MovieClip [shy_monkey_enemy] Frame 10
"normal_throw"Symbol 871 MovieClip [shy_monkey_enemy] Frame 11
"vine_throw"Symbol 871 MovieClip [shy_monkey_enemy] Frame 12
"jump_up_throw"Symbol 871 MovieClip [shy_monkey_enemy] Frame 13
"fall_down_throw"Symbol 871 MovieClip [shy_monkey_enemy] Frame 14
"run"Symbol 871 MovieClip [shy_monkey_enemy] Frame 15
"up_throw"Symbol 871 MovieClip [shy_monkey_enemy] Frame 16
"fall_back"Symbol 871 MovieClip [shy_monkey_enemy] Frame 17
"fall_forward"Symbol 871 MovieClip [shy_monkey_enemy] Frame 18
"stepped_on"Symbol 871 MovieClip [shy_monkey_enemy] Frame 19
"hang_throw"Symbol 871 MovieClip [shy_monkey_enemy] Frame 20
"switch_vine"Symbol 871 MovieClip [shy_monkey_enemy] Frame 21
"middle_of_vine"Symbol 871 MovieClip [shy_monkey_enemy] Frame 22
"switch_vine_a"Symbol 871 MovieClip [shy_monkey_enemy] Frame 23
"switch_vine_b"Symbol 871 MovieClip [shy_monkey_enemy] Frame 24
"sv_throw"Symbol 871 MovieClip [shy_monkey_enemy] Frame 25
"switch_vine_climb"Symbol 871 MovieClip [shy_monkey_enemy] Frame 26
"duck_throw"Symbol 871 MovieClip [shy_monkey_enemy] Frame 27
"stand"Symbol 1027 MovieClip [random_monkey_enemy] Frame 2
"walk"Symbol 1027 MovieClip [random_monkey_enemy] Frame 3
"fall_down"Symbol 1027 MovieClip [random_monkey_enemy] Frame 4
"jump_up"Symbol 1027 MovieClip [random_monkey_enemy] Frame 5
"climb"Symbol 1027 MovieClip [random_monkey_enemy] Frame 6
"stop_climbing"Symbol 1027 MovieClip [random_monkey_enemy] Frame 7
"duck"Symbol 1027 MovieClip [random_monkey_enemy] Frame 8
"swing"Symbol 1027 MovieClip [random_monkey_enemy] Frame 9
"hang"Symbol 1027 MovieClip [random_monkey_enemy] Frame 10
"normal_throw"Symbol 1027 MovieClip [random_monkey_enemy] Frame 11
"vine_throw"Symbol 1027 MovieClip [random_monkey_enemy] Frame 12
"jump_up_throw"Symbol 1027 MovieClip [random_monkey_enemy] Frame 13
"fall_down_throw"Symbol 1027 MovieClip [random_monkey_enemy] Frame 14
"run"Symbol 1027 MovieClip [random_monkey_enemy] Frame 15
"up_throw"Symbol 1027 MovieClip [random_monkey_enemy] Frame 16
"fall_back"Symbol 1027 MovieClip [random_monkey_enemy] Frame 17
"fall_forward"Symbol 1027 MovieClip [random_monkey_enemy] Frame 18
"stepped_on"Symbol 1027 MovieClip [random_monkey_enemy] Frame 19
"hang_throw"Symbol 1027 MovieClip [random_monkey_enemy] Frame 20
"switch_vine"Symbol 1027 MovieClip [random_monkey_enemy] Frame 21
"middle_of_vine"Symbol 1027 MovieClip [random_monkey_enemy] Frame 22
"switch_vine_a"Symbol 1027 MovieClip [random_monkey_enemy] Frame 23
"switch_vine_b"Symbol 1027 MovieClip [random_monkey_enemy] Frame 24
"sv_throw"Symbol 1027 MovieClip [random_monkey_enemy] Frame 25
"switch_vine_climb"Symbol 1027 MovieClip [random_monkey_enemy] Frame 26
"duck_throw"Symbol 1027 MovieClip [random_monkey_enemy] Frame 27
"hit_spikes"Symbol 1027 MovieClip [random_monkey_enemy] Frame 28
"drown"Symbol 1027 MovieClip [random_monkey_enemy] Frame 29
"stand"Symbol 1185 MovieClip [enemy_mky] Frame 2
"walk"Symbol 1185 MovieClip [enemy_mky] Frame 3
"fall_down"Symbol 1185 MovieClip [enemy_mky] Frame 4
"jump_up"Symbol 1185 MovieClip [enemy_mky] Frame 5
"climb"Symbol 1185 MovieClip [enemy_mky] Frame 6
"stop_climbing"Symbol 1185 MovieClip [enemy_mky] Frame 7
"duck"Symbol 1185 MovieClip [enemy_mky] Frame 8
"swing"Symbol 1185 MovieClip [enemy_mky] Frame 9
"hang"Symbol 1185 MovieClip [enemy_mky] Frame 10
"normal_throw"Symbol 1185 MovieClip [enemy_mky] Frame 11
"vine_throw"Symbol 1185 MovieClip [enemy_mky] Frame 12
"jump_up_throw"Symbol 1185 MovieClip [enemy_mky] Frame 13
"fall_down_throw"Symbol 1185 MovieClip [enemy_mky] Frame 14
"run"Symbol 1185 MovieClip [enemy_mky] Frame 15
"up_throw"Symbol 1185 MovieClip [enemy_mky] Frame 16
"fall_back"Symbol 1185 MovieClip [enemy_mky] Frame 17
"fall_forward"Symbol 1185 MovieClip [enemy_mky] Frame 18
"stepped_on"Symbol 1185 MovieClip [enemy_mky] Frame 19
"hang_throw"Symbol 1185 MovieClip [enemy_mky] Frame 20
"switch_vine"Symbol 1185 MovieClip [enemy_mky] Frame 21
"middle_of_vine"Symbol 1185 MovieClip [enemy_mky] Frame 22
"switch_vine_a"Symbol 1185 MovieClip [enemy_mky] Frame 23
"switch_vine_b"Symbol 1185 MovieClip [enemy_mky] Frame 24
"sv_throw"Symbol 1185 MovieClip [enemy_mky] Frame 25
"switch_vine_climb"Symbol 1185 MovieClip [enemy_mky] Frame 26
"duck_throw"Symbol 1185 MovieClip [enemy_mky] Frame 27
"hit_spikes"Symbol 1185 MovieClip [enemy_mky] Frame 28
"drown"Symbol 1185 MovieClip [enemy_mky] Frame 29
"stand"Symbol 1972 MovieClip [monkey] Frame 2
"walk"Symbol 1972 MovieClip [monkey] Frame 3
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"jump_up"Symbol 1972 MovieClip [monkey] Frame 5
"climb"Symbol 1972 MovieClip [monkey] Frame 6
"stop_climbing"Symbol 1972 MovieClip [monkey] Frame 7
"duck"Symbol 1972 MovieClip [monkey] Frame 8
"swing"Symbol 1972 MovieClip [monkey] Frame 9
"hang"Symbol 1972 MovieClip [monkey] Frame 10
"normal_throw"Symbol 1972 MovieClip [monkey] Frame 11
"vine_throw"Symbol 1972 MovieClip [monkey] Frame 12
"duck_throw"Symbol 1972 MovieClip [monkey] Frame 13
"jump_up_throw"Symbol 1972 MovieClip [monkey] Frame 14
"fall_down_throw"Symbol 1972 MovieClip [monkey] Frame 15
"run"Symbol 1972 MovieClip [monkey] Frame 16
"hang_throw"Symbol 1972 MovieClip [monkey] Frame 17
"up_throw"Symbol 1972 MovieClip [monkey] Frame 18
"stepped_on"Symbol 1972 MovieClip [monkey] Frame 19
"fall_back"Symbol 1972 MovieClip [monkey] Frame 20
"fall_forward"Symbol 1972 MovieClip [monkey] Frame 21
"hit_spikes"Symbol 1972 MovieClip [monkey] Frame 22
"switch_vine"Symbol 1972 MovieClip [monkey] Frame 23
"switch_vine_climb"Symbol 1972 MovieClip [monkey] Frame 24
"sv_throw"Symbol 1972 MovieClip [monkey] Frame 25
"middle_of_vine"Symbol 1972 MovieClip [monkey] Frame 26
"switch_vine_a"Symbol 1972 MovieClip [monkey] Frame 27
"switch_vine_b"Symbol 1972 MovieClip [monkey] Frame 28
"head_rip_off"Symbol 1972 MovieClip [monkey] Frame 29
"rip_arms_off"Symbol 1972 MovieClip [monkey] Frame 30
"drown"Symbol 1972 MovieClip [monkey] Frame 31
"mauled_up"Symbol 1972 MovieClip [monkey] Frame 32
"mauled_down"Symbol 1972 MovieClip [monkey] Frame 33
"shot_back"Symbol 1972 MovieClip [monkey] Frame 34
"shot_forward"Symbol 1972 MovieClip [monkey] Frame 35
"trapped"Symbol 1972 MovieClip [monkey] Frame 36
"bird_hit"Symbol 1972 MovieClip [monkey] Frame 37
"caught"Symbol 1972 MovieClip [monkey] Frame 38
"spear_front"Symbol 1972 MovieClip [monkey] Frame 39
"spear_back"Symbol 1972 MovieClip [monkey] Frame 40
"croc_attack_a"Symbol 1972 MovieClip [monkey] Frame 41
"croc_attack_b"Symbol 1972 MovieClip [monkey] Frame 42
"fsh_bite"Symbol 1972 MovieClip [monkey] Frame 43
"spear_up"Symbol 1972 MovieClip [monkey] Frame 44
"spear_up2"Symbol 1972 MovieClip [monkey] Frame 45
"freeze"Symbol 1972 MovieClip [monkey] Frame 46
"nrm_in_air"Symbol 2042 MovieClip [weapon] Frame 2
"nrm_splat"Symbol 2042 MovieClip [weapon] Frame 3
"bullet"Symbol 2042 MovieClip [weapon] Frame 4
"brd_poop"Symbol 2042 MovieClip [weapon] Frame 5
"brd_splat"Symbol 2042 MovieClip [weapon] Frame 6
"spear"Symbol 2042 MovieClip [weapon] Frame 7
"spear_2"Symbol 2042 MovieClip [weapon] Frame 8
"banana_sway"Symbol 2051 MovieClip [green_food] Frame 2
"banana_sway"Symbol 2059 MovieClip [food] Frame 2
"walk"Symbol 2202 MovieClip [tribe_guy_2_enemy] Frame 2
"fall"Symbol 2202 MovieClip [tribe_guy_2_enemy] Frame 3
"run"Symbol 2202 MovieClip [tribe_guy_2_enemy] Frame 4
"stand"Symbol 2202 MovieClip [tribe_guy_2_enemy] Frame 5
"climb"Symbol 2202 MovieClip [tribe_guy_2_enemy] Frame 6
"normal_throw"Symbol 2202 MovieClip [tribe_guy_2_enemy] Frame 7
"fall_back"Symbol 2202 MovieClip [tribe_guy_2_enemy] Frame 8
"fall_forward"Symbol 2202 MovieClip [tribe_guy_2_enemy] Frame 9
"elevate"Symbol 2202 MovieClip [tribe_guy_2_enemy] Frame 10
"up_throw"Symbol 2202 MovieClip [tribe_guy_2_enemy] Frame 11
"walk"Symbol 2269 MovieClip [tribe_guy_1_enemy] Frame 2
"fall"Symbol 2269 MovieClip [tribe_guy_1_enemy] Frame 3
"run"Symbol 2269 MovieClip [tribe_guy_1_enemy] Frame 4
"stand"Symbol 2269 MovieClip [tribe_guy_1_enemy] Frame 5
"climb"Symbol 2269 MovieClip [tribe_guy_1_enemy] Frame 6
"normal_throw"Symbol 2269 MovieClip [tribe_guy_1_enemy] Frame 7
"fall_back"Symbol 2269 MovieClip [tribe_guy_1_enemy] Frame 8
"fall_forward"Symbol 2269 MovieClip [tribe_guy_1_enemy] Frame 9
"elevate"Symbol 2269 MovieClip [tribe_guy_1_enemy] Frame 10
"up_throw"Symbol 2269 MovieClip [tribe_guy_1_enemy] Frame 11
"up"Symbol 2285 MovieClip [top_pully] Frame 2
"down"Symbol 2285 MovieClip [top_pully] Frame 3
"stop"Symbol 2285 MovieClip [top_pully] Frame 4
"r_rope"Symbol 2288 MovieClip Frame 2
"l_rope"Symbol 2291 MovieClip Frame 2
"up"Symbol 2293 MovieClip Frame 2
"down"Symbol 2293 MovieClip Frame 3
"stop"Symbol 2293 MovieClip Frame 4
"m_rope"Symbol 2296 MovieClip Frame 2
"elevator"Symbol 2299 MovieClip Frame 2
"elevator"Symbol 2301 MovieClip [elevator] Frame 2
"up"Symbol 2302 MovieClip [top_pully] Frame 2
"down"Symbol 2302 MovieClip [top_pully] Frame 3
"stop"Symbol 2302 MovieClip [top_pully] Frame 4
"boar"Symbol 2306 MovieClip [weight] Frame 2
"num0"Symbol 2339 MovieClip Frame 1
"num1"Symbol 2339 MovieClip Frame 2
"num2"Symbol 2339 MovieClip Frame 3
"num3"Symbol 2339 MovieClip Frame 4
"num4"Symbol 2339 MovieClip Frame 5
"num5"Symbol 2339 MovieClip Frame 6
"num6"Symbol 2339 MovieClip Frame 7
"num7"Symbol 2339 MovieClip Frame 8
"num8"Symbol 2339 MovieClip Frame 9
"num9"Symbol 2339 MovieClip Frame 10
"appear"Symbol 2345 MovieClip [load_board] Frame 2
"num0"Symbol 2350 MovieClip Frame 1
"num1"Symbol 2350 MovieClip Frame 2
"num2"Symbol 2350 MovieClip Frame 3
"num3"Symbol 2350 MovieClip Frame 4
"num4"Symbol 2350 MovieClip Frame 5
"num5"Symbol 2350 MovieClip Frame 6
"num6"Symbol 2350 MovieClip Frame 7
"num7"Symbol 2350 MovieClip Frame 8
"num8"Symbol 2350 MovieClip Frame 9
"num9"Symbol 2350 MovieClip Frame 10
"trap_open"Symbol 2386 MovieClip [trap] Frame 2
"trap_shut"Symbol 2386 MovieClip [trap] Frame 3
"fly"Symbol 2419 MovieClip [bird_extra] Frame 2
"been_hit"Symbol 2419 MovieClip [bird_extra] Frame 3
"fall"Symbol 2419 MovieClip [bird_extra] Frame 4
"hit_ground"Symbol 2419 MovieClip [bird_extra] Frame 5
"warp"Symbol 2422 MovieClip [warp] Frame 2
"not_broken"Symbol 2444 MovieClip [pots] Frame 2
"broken"Symbol 2444 MovieClip [pots] Frame 3
"level11"Symbol 2449 MovieClip [backdrop] Frame 1
"level17"Symbol 2449 MovieClip [backdrop] Frame 2
"level18"Symbol 2457 MovieClip [teleports] Frame 1
"level20"Symbol 2457 MovieClip [teleports] Frame 2
"phase1"Symbol 2465 MovieClip [bridge1] Frame 2
"phase2"Symbol 2465 MovieClip [bridge1] Frame 3
"phase3"Symbol 2465 MovieClip [bridge1] Frame 4
"swim"Symbol 2518 MovieClip [croc_extra] Frame 2
"attack"Symbol 2518 MovieClip [croc_extra] Frame 3
"exist"Symbol 2535 MovieClip [1up] Frame 2
"points10"Symbol 2545 MovieClip [points] Frame 2
"points50"Symbol 2545 MovieClip [points] Frame 3
"points100"Symbol 2545 MovieClip [points] Frame 4
"points200"Symbol 2545 MovieClip [points] Frame 5
"points250"Symbol 2545 MovieClip [points] Frame 6
"points300"Symbol 2545 MovieClip [points] Frame 7
"points0"Symbol 2545 MovieClip [points] Frame 8
"points150"Symbol 2545 MovieClip [points] Frame 9
"flop"Symbol 2600 MovieClip [fish] Frame 2
"bite"Symbol 2600 MovieClip [fish] Frame 3
"dying"Symbol 2600 MovieClip [fish] Frame 4
"title"Symbol 2608 MovieClip [end_screen] Frame 2
"not_here"Symbol 2613 MovieClip Frame 2
"walk"Symbol 2613 MovieClip Frame 3
"stand"Symbol 2613 MovieClip Frame 4
"display"Symbol 2616 MovieClip Frame 2
"title"Symbol 2619 MovieClip [start_screen] Frame 2
"display"Symbol 2622 MovieClip [story_message] Frame 2
"monkey_country"Symbol 2624 MovieClip [story] Frame 2
"stand"Symbol 2654 MovieClip [story_mky] Frame 2
"walk"Symbol 2654 MovieClip [story_mky] Frame 3
"run"Symbol 2654 MovieClip [story_mky] Frame 4
"sit"Symbol 2654 MovieClip [story_mky] Frame 5
"pick"Symbol 2654 MovieClip [story_mky] Frame 6
"beat_chest"Symbol 2654 MovieClip [story_mky] Frame 7
"climb"Symbol 2654 MovieClip [story_mky] Frame 8
"climb_still"Symbol 2654 MovieClip [story_mky] Frame 9
"shock"Symbol 2654 MovieClip [story_mky] Frame 10
"throw"Symbol 2654 MovieClip [story_mky] Frame 11
"fall"Symbol 2654 MovieClip [story_mky] Frame 12
"cap1"Symbol 2665 MovieClip [captions] Frame 1
"cap2"Symbol 2665 MovieClip [captions] Frame 2
"cap3"Symbol 2665 MovieClip [captions] Frame 3
"cap4"Symbol 2665 MovieClip [captions] Frame 4
"cap5"Symbol 2665 MovieClip [captions] Frame 5
"cap6"Symbol 2665 MovieClip [captions] Frame 6
"cap7"Symbol 2665 MovieClip [captions] Frame 7
"still"Symbol 2690 MovieClip [story_jeep] Frame 2
"move"Symbol 2690 MovieClip [story_jeep] Frame 3
"open_door"Symbol 2690 MovieClip [story_jeep] Frame 4
"move_bg"Symbol 2690 MovieClip [story_jeep] Frame 5
"crash"Symbol 2690 MovieClip [story_jeep] Frame 6
"run"Symbol 2700 MovieClip [story_hunter] Frame 2
"catch"Symbol 2700 MovieClip [story_hunter] Frame 3
"hit"Symbol 2700 MovieClip [story_hunter] Frame 4
"hit2"Symbol 2700 MovieClip [story_hunter] Frame 5
"stand"Symbol 2700 MovieClip [story_hunter] Frame 6
"caught"Symbol 2700 MovieClip [story_hunter] Frame 7
"laying"Symbol 2700 MovieClip [story_hunter] Frame 8
"die"Symbol 2700 MovieClip [story_hunter] Frame 9
"in_air"Symbol 2703 MovieClip [story_poop] Frame 2
"splat"Symbol 2703 MovieClip [story_poop] Frame 3
"first"Symbol 2710 MovieClip [background] Frame 1
"second"Symbol 2710 MovieClip [background] Frame 2
"third"Symbol 2710 MovieClip [background] Frame 3
"fourth"Symbol 2710 MovieClip [background] Frame 4
"one"Symbol 2724 MovieClip [mky_in_crate] Frame 1
"two"Symbol 2724 MovieClip [mky_in_crate] Frame 2
"three"Symbol 2724 MovieClip [mky_in_crate] Frame 3
"four"Symbol 2724 MovieClip [mky_in_crate] Frame 4
"five"Symbol 2724 MovieClip [mky_in_crate] Frame 5

Dynamic Text Variables

percentageSymbol 2728 EditableText""




http://swfchan.com/6/27498/info.shtml
Created: 21/5 -2019 11:52:53 Last modified: 21/5 -2019 11:52:53 Server time: 14/05 -2024 11:41:11