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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/79511989?noj=FRM79511989-15DC" width="1" height="1"></div>

The Flow.swf

This is the info page for
Flash #27523

(Click the ID number above for more basic data on this flash file.)


Text
Play Game

Instructions

High Score

Extra's

EviLudy.Net

"The Flow"

The Flow is being loaded so sit down and Shut Up!

<P ALIGN="LEFT"><FONT FACE="Century Gothic" SIZE="14" COLOR="#FFFFFF"><B>Welcome.</B></FONT></P><P ALIGN="LEFT"><FONT FACE="Century Gothic" SIZE="14" COLOR="#FFFFFF"><B>This game has been designed by </B><FONT COLOR="#00CCFF"><A HREF="http://www.eviludy.net" target = "_blank"><B>www.eviludy.net</B></A></FONT></FONT></P><P ALIGN="LEFT"><FONT FACE="Century Gothic" SIZE="14" COLOR="#FFFFFF"><B>Please report any bugs to </B><FONT COLOR="#00CCFF"><A HREF="mailto:zero@eviludy.net"><B>zero@eviludy.net</B></A></FONT></FONT></P><P ALIGN="LEFT"></P><P ALIGN="LEFT"><FONT FACE="Century Gothic" SIZE="14" COLOR="#FFCC00"><B>Zero of EviLudy: </B><FONT COLOR="#FFFFFF"><B>Graphics, Animation, Programming, High Score Server, Extra&apos;s, Founder.</B></FONT></FONT></P><P ALIGN="LEFT"><FONT FACE="Century Gothic" SIZE="14" COLOR="#FFCC00"><B>Yoow of EviLudy: </B><FONT COLOR="#FFFFFF"><B>Project Manager, Music Supervizor, Concept Author, Beta Testing.</B></FONT></FONT></P><P ALIGN="LEFT"><FONT FACE="Century Gothic" SIZE="14" COLOR="#FFCC00"><B>Selected Music: </B><FONT COLOR="#FFFFFF"><B>FFX - Blitz Off! &nbsp;&nbsp;, &nbsp;&nbsp;&nbsp;Linkin Park - My December</B></FONT></FONT></P><P ALIGN="LEFT"><FONT FACE="Century Gothic" SIZE="14" COLOR="#FFFFFF"><B>Please visit </B><FONT COLOR="#00CCFF"><A HREF="http://www.eviludy.net" target = "_blank"><B>www.eviludy.net</B></A></FONT><B>!</B></FONT></P>

Instructions:
Use your mouse to navigate your Crosshair through the play field.
Shoot the flying discs out of the air by clicking. If you let one fly, you get damage. The longer you survive, the
more discs come and the faster they come. Do not shoot the birds from the air. This ends in a 10% score
reduce. If you see a health package fly, shoot it, to increase your health. Press "P" to pause the game and
"Q" to toggle the quality.
If you die, you can submit your high score. This is a mini-game, with the purpose to be addictive

1.

2.

3.

4.

5.

6.

7.

8.

9.

10.

High Score listing:

Extra's:

Botshot Trailer

Flash, Photoshop and PHP tutorials

Accuracy:

Accuracy:

42

0

42

0

Score:

Score:

Health:

Health:

Level:

Level:

Game Over.

Your score is calculated like this: Score * Accuracy * (level*100) = Final Score

Your final Score:

Submit Score

ActionScript [AS1/AS2]

Frame 1
stop();
Instance of Symbol 22 MovieClip in Frame 1
onClipEvent (enterFrame) { b_loaded = _root.getBytesLoaded(); b_total = _root.getBytesTotal(); percent = Math.round((b_loaded / b_total) * 100); if (percent >= 100) { _root.nextFrame(); } }
Frame 2
stop();
Frame 6
function NextLevel() { _root.varia = -_root.subtractx; blade.duplicateMovieClip("blade" + _root.duplications, _root.duplications); _root["blade" + _root.duplications]._x = _root.varia; _root["blade" + _root.duplications]._y = (Math.random() * 250) + 20; _root.duplications = _root.duplications + 1; _root.subtractx = _root.subtractx + 25; _root.discSpeed = _root.discSpeed + 0.2; } Mouse.hide(); var i = 0; _root.pause = 0; max = 20; pix = new Array(); while (i <= max) { if (i != 0) { pix[0].duplicateMovieClip("pix" add i, i); } pix[i] = eval ("pix" add i); pix[i]._x = random(550); pix[i]._y = random(400); pix[i].mass = 4 + (0.3 * i); pix[i]._alpha = 40 - (2 * i); i++; } _root.duplications = 1; _root.subtractx = 25; _root.nextLevel(); _root.shots = 0; _root.hits = 0; _root.accuracy = 0; _root.discSpeed = 4.5; _root.redlinevar = 0; _root.score = 0; _root.level = 0; _root.amax = 999; _root.surpass = 0; _root.amax = 999; _root.surpass = 0;
Instance of Symbol 94 MovieClip "blade" in Frame 6
onClipEvent (load) { this._y = (Math.random() * 250) + 20; } onClipEvent (enterFrame) { this.onRelease = function () { inside.play(); }; } onClipEvent (enterFrame) { if (_root.pause == 0) { this._x = this._x + _root.discSpeed; } if (this.hitTest(_root.pix0) && ((!_root.pause) == 1)) { _root.redlinevar = 1; missilebeep = new Sound(); missilebeep.attachSound("missilebeep"); missilebeep.start(); } } onClipEvent (enterFrame) { if (this._x > 750) { this._x = 0; _root.surpass = _root.surpass + 1; this._y = (Math.random() * 250) + 20; inside.gotoAndStop(1); } if (_root.amax < 1) { this._visible = false; } }
Instance of Symbol 118 MovieClip "fpscounter" in Frame 6
onClipEvent (load) { swapDepths(1000007); } onClipEvent (enterFrame) { with (this) { f = Math.round(1000 / (getTimer() - t)); fff = f; t = getTimer(); this.fps2 = f; } }
Instance of Symbol 130 MovieClip in Frame 6
onClipEvent (load) { _root.rootlol = 0; _root.goplay = 1; this._alpha = 0; this._visible = false; } onClipEvent (enterFrame) { if (_root.goplay == 1) { this._visible = true; if (_root.rootlol < 42) { _root.rootlol = _root.rootlol + 1; this._alpha = this._alpha + 2.5; } if (_root.rootlol > 41) { _root.rootlol = _root.rootlol + 1; this._alpha = this._alpha - 2.5; } if (_root.rootlol == 85) { _root.level = _root.level + 1; _root.rootlol = 0; _root.goplay = 0; this._alpha = 0; this._visible = false; } } }
Instance of Symbol 135 MovieClip "pix0" in Frame 6
onClipEvent (mouseDown) { if (_root.pause == 0) { Sniper = new Sound(); Sniper.attachSound("Sniper"); Sniper.start(); _root.shots = _root.shots + 1; } } onClipEvent (enterFrame) { _root.accuracy = math.round((_root.hits / _root.shots) * 2100); if (_root.shots < 1) { _root.accuracy = 0; } if (_root.countlol > 0) { _root.countlol = _root.countlol - 1; } } onClipEvent (load) { _root.countlol = 0; } onClipEvent (enterFrame) { if (_root.surpass == 10) { _root.nextLevel(); _root.surpass = _root.surpass + 1; _root.goplay = 1; } else if (_root.surpass == 31) { _root.nextLevel(); _root.surpass = _root.surpass + 1; _root.goplay = 1; } else if (_root.surpass == 60) { _root.nextLevel(); _root.surpass = _root.surpass + 1; _root.goplay = 1; } else if (_root.surpass == 151) { _root.nextLevel(); _root.surpass = _root.surpass + 1; _root.goplay = 1; } else if ((_root.surpass > 250) && (_root.surpass < 260)) { _root.nextLevel(); _root.surpass = 260; _root.goplay = 1; } else if ((_root.surpass > 500) && (_root.surpass < 600)) { _root.nextLevel(); _root.surpass = 600; _root.goplay = 1; } else if ((_root.surpass > 1000) && (_root.surpass < 1025)) { _root.nextLevel(); _root.surpass = 1025; _root.goplay = 1; } else if ((_root.surpass > 1000) && (_root.surpass < 1025)) { _root.nextLevel(); _root.surpass = 1025; _root.goplay = 1; } else if ((_root.surpass > 2000) && (_root.surpass < 2025)) { _root.nextLevel(); _root.surpass = 2025; _root.goplay = 1; } else if ((_root.surpass > 3000) && (_root.surpass < 3025)) { _root.nextLevel(); _root.surpass = 3025; _root.goplay = 1; } else if ((_root.surpass > 4000) && (_root.surpass < 4025)) { _root.nextLevel(); _root.surpass = 4025; _root.goplay = 1; } else if ((_root.surpass > 5000) && (_root.surpass < 5025)) { _root.nextLevel(); _root.surpass = 5025; _root.goplay = 1; } else if ((_root.surpass > 6000) && (_root.surpass < 6025)) { _root.nextLevel(); _root.surpass = 6025; _root.goplay = 1; } else if ((_root.surpass > 7000) && (_root.surpass < 7025)) { _root.nextLevel(); _root.surpass = 7025; _root.goplay = 1; } else if ((_root.surpass > 8000) && (_root.surpass < 8025)) { _root.nextLevel(); _root.surpass = 8025; _root.goplay = 1; } else if ((_root.surpass > 9000) && (_root.surpass < 9025)) { _root.nextLevel(); _root.surpass = 9025; _root.goplay = 1; } else if ((_root.surpass > 10000) && (_root.surpass < 10025)) { _root.nextLevel(); _root.surpass = 10025; _root.goplay = 1; } else if ((_root.surpass > 11000) && (_root.surpass < 11025)) { _root.nextLevel(); _root.surpass = 11025; _root.goplay = 1; } else if ((_root.surpass > 12000) && (_root.surpass < 12025)) { _root.nextLevel(); _root.surpass = 12025; _root.goplay = 1; } else if ((_root.surpass > 13000) && (_root.surpass < 13025)) { _root.nextLevel(); _root.surpass = 13025; _root.goplay = 1; } else if ((_root.surpass > 14000) && (_root.surpass < 14025)) { _root.nextLevel(); _root.surpass = 14025; _root.goplay = 1; } else if ((_root.surpass > 15000) && (_root.surpass < 15025)) { _root.nextLevel(); _root.surpass = 15025; _root.goplay = 1; } if ((_root.amax < 1) && (_root.pause == 0)) { _root.pause = 1; _root.finalscore = 0; _root.finalscore = _root.finalscore + _root.score; _root.finalscore = _root.finalscore * _root.accuracy; _root.finalscore = _root.finalscore + _root.level; _root.finalscore = _root.finalscore * 1000; stopAllSounds(); _root.nextFrame(); } }
Instance of Symbol 137 MovieClip "redline" in Frame 6
onClipEvent (load) { this._visible = false; _root.redlinetime = 10; } onClipEvent (enterFrame) { if (_root.pause == 0) { this._x = _root._xmouse; this._y = _root._ymouse; if (_root.redlinevar == 1) { _root.redlinetime = _root.redlinetime - 1; this._visible = true; if (_root.redlinetime == 0) { _root.redlinetime = 10; _root.redlinevar = 0; } } if (_root.redlinevar == 0) { this._visible = false; } } }
Instance of Symbol 149 MovieClip in Frame 6
onClipEvent (enterFrame) { _x = (_x + 1.5); if (this._x > 750) { this._x = 0; inner.gotoAndStop(1); } } onClipEvent (enterFrame) { this.onRelease = function () { inner.play(); }; }
Instance of Symbol 151 MovieClip in Frame 6
onClipEvent (enterFrame) { _x = (_x + 7.5); if (this._x > 85000) { this._x = 0; this._visible = true; } } onClipEvent (enterFrame) { this.onRelease = function () { this._visible = false; _root.amax = _root.amax + 150; }; }
Symbol 22 MovieClip Frame 1
stop();
Symbol 26 Button
on (release) { stopAllSounds(); gotoAndStop (6); }
Symbol 27 Button
on (release) { gotoAndStop (3); }
Symbol 28 Button
on (release) { gotoAndStop (4); }
Symbol 29 Button
on (release) { gotoAndStop (5); }
Symbol 30 Button
on (release) { getURL ("http://www.eviludy.net", "_blank"); }
Symbol 66 MovieClip Frame 1
loadVariablesNum ("http://www.eviludy.net/highscores/getflow.php", 0, "POST");
Symbol 66 MovieClip Frame 50
loadVariables ("http://www.eviludy.net/highscores/getflow.php", "_root");
Symbol 73 Button
on (release) { getURL ("http://eviludy.net/tutorials.php", "_blank"); }
Symbol 93 MovieClip Frame 1
stop();
Instance of Symbol 79 MovieClip in Symbol 93 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.levelmark)) { _root.levelmark.play(); _root.amax = _root.amax - 1; } }
Symbol 93 MovieClip Frame 2
_root.hits = _root.hits + 1;
Symbol 93 MovieClip Frame 8
_root.score = _root.score + 15;
Symbol 93 MovieClip Frame 12
stop();
Symbol 93 MovieClip Frame 13
prevFrame();
Symbol 99 MovieClip Frame 1
stop();
Instance of Symbol 108 MovieClip "meter" in Symbol 115 MovieClip Frame 1
onClipEvent (load) { highfps = 0; } onClipEvent (enterFrame) { nowfps = _parent._parent.f; this._yscale = (nowfps * 100) / 42; }
Symbol 120 Button
on (keyPress "q") { if (_quality == "LOW") { _quality = "MEDIUM"; } else if (_quality == "MEDIUM") { _quality = "HIGH"; } else if (_quality == "HIGH") { _quality = "LOW"; } } on (keyPress "p") { if ((_root.pause == 0) && (_root.countlol < 1)) { _root.pause = 1; _root.countlol = 42; } if ((_root.pause == 1) && (_root.countlol < 1)) { _root.pause = 0; _root.countlol = 42; } }
Symbol 135 MovieClip Frame 1
_x = (_x + (((_level0._xmouse - _x) / mass) * 6.5)); _y = (_y + (((_level0._ymouse - _y) / mass) * 6.5));
Symbol 135 MovieClip Frame 2
gotoAndPlay (1);
Symbol 148 MovieClip Frame 1
stop();
Symbol 148 MovieClip Frame 3
_root.score = (_root.score = _root.score / 100); _root.score = (_root.score = _root.score * 90);
Symbol 148 MovieClip Frame 9
stop();
Symbol 159 Button
on (release) { name = _root.nameinput; score = _root.finalscore; loadVariablesNum ("http://www.eviludy.net/highscores/submitflow.php", 0, "POST"); gotoAndStop (4); }

Library Items

Symbol 1 Sound [Sniper]
Symbol 2 Sound [missilebeep]
Symbol 3 GraphicUsed by:Timeline
Symbol 4 GraphicUsed by:8 11 26 27 28 29 30
Symbol 5 GraphicUsed by:8
Symbol 6 GraphicUsed by:8
Symbol 7 GraphicUsed by:8
Symbol 8 MovieClipUses:4 5 6 7Used by:11 26 27 28 29 30
Symbol 9 GraphicUsed by:11 26 27 28 29 30
Symbol 10 GraphicUsed by:11 26 27 28 29 30
Symbol 11 ButtonUses:4 8 9 10Used by:Timeline
Symbol 12 FontUsed by:13 14 15 16 17 25 31 33 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 71 72 74 154 155 156 157 158 160
Symbol 13 TextUses:12Used by:Timeline
Symbol 14 TextUses:12Used by:Timeline
Symbol 15 TextUses:12Used by:Timeline
Symbol 16 TextUses:12Used by:Timeline
Symbol 17 TextUses:12Used by:Timeline
Symbol 18 BitmapUsed by:19 21
Symbol 19 GraphicUses:18Used by:22
Symbol 20 ShapeTweeningUsed by:22
Symbol 21 GraphicUses:18Used by:22
Symbol 22 MovieClipUses:19 20 21Used by:Timeline
Symbol 23 FontUsed by:24
Symbol 24 TextUses:23Used by:66  Timeline
Symbol 25 TextUses:12Used by:Timeline
Symbol 26 ButtonUses:4 8 9 10Used by:Timeline
Symbol 27 ButtonUses:4 8 9 10Used by:Timeline
Symbol 28 ButtonUses:4 8 9 10Used by:Timeline
Symbol 29 ButtonUses:4 8 9 10Used by:Timeline
Symbol 30 ButtonUses:4 8 9 10Used by:Timeline
Symbol 31 EditableTextUses:12Used by:Timeline
Symbol 32 SoundUsed by:Timeline
Symbol 33 TextUses:12Used by:Timeline
Symbol 34 GraphicUsed by:Timeline
Symbol 35 TextUses:12Used by:Timeline
Symbol 36 TextUses:12Used by:Timeline
Symbol 37 TextUses:12Used by:Timeline
Symbol 38 TextUses:12Used by:Timeline
Symbol 39 TextUses:12Used by:Timeline
Symbol 40 TextUses:12Used by:Timeline
Symbol 41 TextUses:12Used by:Timeline
Symbol 42 TextUses:12Used by:Timeline
Symbol 43 TextUses:12Used by:Timeline
Symbol 44 TextUses:12Used by:Timeline
Symbol 45 TextUses:12Used by:Timeline
Symbol 46 EditableTextUses:12Used by:Timeline
Symbol 47 EditableTextUses:12Used by:Timeline
Symbol 48 EditableTextUses:12Used by:Timeline
Symbol 49 EditableTextUses:12Used by:Timeline
Symbol 50 EditableTextUses:12Used by:Timeline
Symbol 51 EditableTextUses:12Used by:Timeline
Symbol 52 EditableTextUses:12Used by:Timeline
Symbol 53 EditableTextUses:12Used by:Timeline
Symbol 54 EditableTextUses:12Used by:Timeline
Symbol 55 EditableTextUses:12Used by:Timeline
Symbol 56 EditableTextUses:12Used by:Timeline
Symbol 57 EditableTextUses:12Used by:Timeline
Symbol 58 EditableTextUses:12Used by:Timeline
Symbol 59 EditableTextUses:12Used by:Timeline
Symbol 60 EditableTextUses:12Used by:Timeline
Symbol 61 EditableTextUses:12Used by:Timeline
Symbol 62 EditableTextUses:12Used by:Timeline
Symbol 63 EditableTextUses:12Used by:Timeline
Symbol 64 EditableTextUses:12Used by:Timeline
Symbol 65 EditableTextUses:12Used by:Timeline
Symbol 66 MovieClipUses:24Used by:Timeline
Symbol 67 GraphicUsed by:70 73 159
Symbol 68 GraphicUsed by:70 73 159
Symbol 69 GraphicUsed by:70 73 159
Symbol 70 ButtonUses:67 68 69Used by:Timeline
Symbol 71 TextUses:12Used by:Timeline
Symbol 72 TextUses:12Used by:Timeline
Symbol 73 ButtonUses:67 68 69Used by:Timeline
Symbol 74 TextUses:12Used by:Timeline
Symbol 75 GraphicUsed by:Timeline
Symbol 76 GraphicUsed by:77
Symbol 77 MovieClipUses:76Used by:Timeline
Symbol 78 GraphicUsed by:79
Symbol 79 MovieClipUses:78Used by:93
Symbol 80 GraphicUsed by:82
Symbol 81 GraphicUsed by:82
Symbol 82 MovieClipUses:80 81Used by:93
Symbol 83 GraphicUsed by:93
Symbol 84 ShapeTweeningUsed by:93
Symbol 85 SoundUsed by:93
Symbol 86 GraphicUsed by:93
Symbol 87 GraphicUsed by:93
Symbol 88 GraphicUsed by:93
Symbol 89 GraphicUsed by:93
Symbol 90 GraphicUsed by:93
Symbol 91 GraphicUsed by:93
Symbol 92 GraphicUsed by:93
Symbol 93 MovieClipUses:79 82 83 84 85 86 87 88 89 90 91 92Used by:94
Symbol 94 MovieClipUses:93Used by:Timeline
Symbol 95 GraphicUsed by:99
Symbol 96 ShapeTweeningUsed by:99
Symbol 97 ShapeTweeningUsed by:99
Symbol 98 GraphicUsed by:99
Symbol 99 MovieClipUses:95 96 97 98Used by:Timeline
Symbol 100 GraphicUsed by:Timeline
Symbol 101 GraphicUsed by:Timeline
Symbol 102 FontUsed by:103 104 105 106 121 122 123 124 125 126 127 128 138 139 140 141 142
Symbol 103 TextUses:102Used by:Timeline
Symbol 104 TextUses:102Used by:Timeline
Symbol 105 EditableTextUses:102Used by:Timeline
Symbol 106 EditableTextUses:102Used by:Timeline
Symbol 107 GraphicUsed by:108
Symbol 108 MovieClipUses:107Used by:115
Symbol 109 FontUsed by:110 111 112 113 116 117
Symbol 110 TextUses:109Used by:115
Symbol 111 TextUses:109Used by:115
Symbol 112 TextUses:109Used by:115
Symbol 113 TextUses:109Used by:115
Symbol 114 GraphicUsed by:115
Symbol 115 MovieClipUses:108 110 111 112 113 114Used by:118
Symbol 116 EditableTextUses:109Used by:118
Symbol 117 EditableTextUses:109Used by:118
Symbol 118 MovieClipUses:115 116 117Used by:Timeline
Symbol 119 GraphicUsed by:120
Symbol 120 ButtonUses:119Used by:Timeline
Symbol 121 TextUses:102Used by:Timeline
Symbol 122 EditableTextUses:102Used by:Timeline
Symbol 123 TextUses:102Used by:Timeline
Symbol 124 EditableTextUses:102Used by:Timeline
Symbol 125 TextUses:102Used by:Timeline
Symbol 126 EditableTextUses:102Used by:Timeline
Symbol 127 TextUses:102Used by:Timeline
Symbol 128 EditableTextUses:102Used by:Timeline
Symbol 129 GraphicUsed by:130
Symbol 130 MovieClipUses:129Used by:Timeline
Symbol 131 GraphicUsed by:134
Symbol 132 GraphicUsed by:133
Symbol 133 MovieClipUses:132Used by:134
Symbol 134 MovieClipUses:131 133Used by:135
Symbol 135 MovieClipUses:134Used by:Timeline
Symbol 136 GraphicUsed by:137
Symbol 137 MovieClipUses:136Used by:Timeline
Symbol 138 TextUses:102Used by:Timeline
Symbol 139 EditableTextUses:102Used by:Timeline
Symbol 140 TextUses:102Used by:Timeline
Symbol 141 EditableTextUses:102Used by:Timeline
Symbol 142 EditableTextUses:102Used by:Timeline
Symbol 143 GraphicUsed by:148
Symbol 144 GraphicUsed by:148
Symbol 145 ShapeTweeningUsed by:148
Symbol 146 ShapeTweeningUsed by:148
Symbol 147 GraphicUsed by:148
Symbol 148 MovieClipUses:143 144 145 146 147Used by:149
Symbol 149 MovieClipUses:148Used by:Timeline
Symbol 150 GraphicUsed by:151
Symbol 151 MovieClipUses:150Used by:Timeline
Symbol 152 SoundUsed by:Timeline
Symbol 153 GraphicUsed by:Timeline
Symbol 154 TextUses:12Used by:Timeline
Symbol 155 TextUses:12Used by:Timeline
Symbol 156 TextUses:12Used by:Timeline
Symbol 157 EditableTextUses:12Used by:Timeline
Symbol 158 EditableTextUses:12Used by:Timeline
Symbol 159 ButtonUses:67 68 69Used by:Timeline
Symbol 160 TextUses:12Used by:Timeline

Instance Names

"blade"Frame 6Symbol 94 MovieClip
"levelmark"Frame 6Symbol 99 MovieClip
"fpscounter"Frame 6Symbol 118 MovieClip
"pix0"Frame 6Symbol 135 MovieClip
"redline"Frame 6Symbol 137 MovieClip
"inside"Symbol 94 MovieClip Frame 1Symbol 93 MovieClip
"meter"Symbol 115 MovieClip Frame 1Symbol 108 MovieClip
"inner"Symbol 149 MovieClip Frame 1Symbol 148 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "Sniper"
ExportAssets (56)Timeline Frame 1Symbol 2 as "missilebeep"

Dynamic Text Variables

_root.name1Symbol 46 EditableText""
_root.name2Symbol 47 EditableText""
_root.name3Symbol 48 EditableText""
_root.name4Symbol 49 EditableText""
_root.name5Symbol 50 EditableText""
_root.name6Symbol 51 EditableText""
_root.name7Symbol 52 EditableText""
_root.name8Symbol 53 EditableText""
_root.name9Symbol 54 EditableText""
_root.name10Symbol 55 EditableText""
_root.score1Symbol 56 EditableText""
_root.score2Symbol 57 EditableText""
_root.score3Symbol 58 EditableText""
_root.score4Symbol 59 EditableText""
_root.score5Symbol 60 EditableText""
_root.score6Symbol 61 EditableText""
_root.score7Symbol 62 EditableText""
_root.score8Symbol 63 EditableText""
_root.score9Symbol 64 EditableText""
_root.score10Symbol 65 EditableText""
_root.accuracySymbol 105 EditableText""
_root.accuracySymbol 106 EditableText""
fps2Symbol 116 EditableText""
fps2Symbol 117 EditableText""
_root.scoreSymbol 122 EditableText""
_root.scoreSymbol 124 EditableText""
_root.amaxSymbol 126 EditableText""
_root.amaxSymbol 128 EditableText""
_root.levelSymbol 139 EditableText""
_root.levelSymbol 141 EditableText""
_root.surpassSymbol 142 EditableText""
_root.finalscoreSymbol 157 EditableText""
_root.nameinputSymbol 158 EditableText""




http://swfchan.com/6/27523/info.shtml
Created: 21/5 -2019 10:42:39 Last modified: 21/5 -2019 10:42:39 Server time: 15/05 -2024 06:04:36