STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 228129 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2561 · P5121 |
This is the info page for Flash #27523 |
Play Game |
Instructions |
High Score |
Extra's |
EviLudy.Net |
"The Flow" |
The Flow is being loaded so sit down and Shut Up! |
<P ALIGN="LEFT"><FONT FACE="Century Gothic" SIZE="14" COLOR="#FFFFFF"><B>Welcome.</B></FONT></P><P ALIGN="LEFT"><FONT FACE="Century Gothic" SIZE="14" COLOR="#FFFFFF"><B>This game has been designed by </B><FONT COLOR="#00CCFF"><A HREF="http://www.eviludy.net" target = "_blank"><B>www.eviludy.net</B></A></FONT></FONT></P><P ALIGN="LEFT"><FONT FACE="Century Gothic" SIZE="14" COLOR="#FFFFFF"><B>Please report any bugs to </B><FONT COLOR="#00CCFF"><A HREF="mailto:zero@eviludy.net"><B>zero@eviludy.net</B></A></FONT></FONT></P><P ALIGN="LEFT"></P><P ALIGN="LEFT"><FONT FACE="Century Gothic" SIZE="14" COLOR="#FFCC00"><B>Zero of EviLudy: </B><FONT COLOR="#FFFFFF"><B>Graphics, Animation, Programming, High Score Server, Extra's, Founder.</B></FONT></FONT></P><P ALIGN="LEFT"><FONT FACE="Century Gothic" SIZE="14" COLOR="#FFCC00"><B>Yoow of EviLudy: </B><FONT COLOR="#FFFFFF"><B>Project Manager, Music Supervizor, Concept Author, Beta Testing.</B></FONT></FONT></P><P ALIGN="LEFT"><FONT FACE="Century Gothic" SIZE="14" COLOR="#FFCC00"><B>Selected Music: </B><FONT COLOR="#FFFFFF"><B>FFX - Blitz Off! , Linkin Park - My December</B></FONT></FONT></P><P ALIGN="LEFT"><FONT FACE="Century Gothic" SIZE="14" COLOR="#FFFFFF"><B>Please visit </B><FONT COLOR="#00CCFF"><A HREF="http://www.eviludy.net" target = "_blank"><B>www.eviludy.net</B></A></FONT><B>!</B></FONT></P> |
Instructions: Use your mouse to navigate your Crosshair through the play field. Shoot the flying discs out of the air by clicking. If you let one fly, you get damage. The longer you survive, the more discs come and the faster they come. Do not shoot the birds from the air. This ends in a 10% score reduce. If you see a health package fly, shoot it, to increase your health. Press "P" to pause the game and "Q" to toggle the quality. If you die, you can submit your high score. This is a mini-game, with the purpose to be addictive |
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10. |
High Score listing: |
Extra's: |
Botshot Trailer |
Flash, Photoshop and PHP tutorials |
Accuracy: |
Accuracy: |
42 |
0 |
42 |
0 |
Score: |
Score: |
Health: |
Health: |
Level: |
Level: |
Game Over. |
Your score is calculated like this: Score * Accuracy * (level*100) = Final Score |
Your final Score: |
Submit Score |
ActionScript [AS1/AS2]
Frame 1stop();Instance of Symbol 22 MovieClip in Frame 1onClipEvent (enterFrame) { b_loaded = _root.getBytesLoaded(); b_total = _root.getBytesTotal(); percent = Math.round((b_loaded / b_total) * 100); if (percent >= 100) { _root.nextFrame(); } }Frame 2stop();Frame 6function NextLevel() { _root.varia = -_root.subtractx; blade.duplicateMovieClip("blade" + _root.duplications, _root.duplications); _root["blade" + _root.duplications]._x = _root.varia; _root["blade" + _root.duplications]._y = (Math.random() * 250) + 20; _root.duplications = _root.duplications + 1; _root.subtractx = _root.subtractx + 25; _root.discSpeed = _root.discSpeed + 0.2; } Mouse.hide(); var i = 0; _root.pause = 0; max = 20; pix = new Array(); while (i <= max) { if (i != 0) { pix[0].duplicateMovieClip("pix" add i, i); } pix[i] = eval ("pix" add i); pix[i]._x = random(550); pix[i]._y = random(400); pix[i].mass = 4 + (0.3 * i); pix[i]._alpha = 40 - (2 * i); i++; } _root.duplications = 1; _root.subtractx = 25; _root.nextLevel(); _root.shots = 0; _root.hits = 0; _root.accuracy = 0; _root.discSpeed = 4.5; _root.redlinevar = 0; _root.score = 0; _root.level = 0; _root.amax = 999; _root.surpass = 0; _root.amax = 999; _root.surpass = 0;Instance of Symbol 94 MovieClip "blade" in Frame 6onClipEvent (load) { this._y = (Math.random() * 250) + 20; } onClipEvent (enterFrame) { this.onRelease = function () { inside.play(); }; } onClipEvent (enterFrame) { if (_root.pause == 0) { this._x = this._x + _root.discSpeed; } if (this.hitTest(_root.pix0) && ((!_root.pause) == 1)) { _root.redlinevar = 1; missilebeep = new Sound(); missilebeep.attachSound("missilebeep"); missilebeep.start(); } } onClipEvent (enterFrame) { if (this._x > 750) { this._x = 0; _root.surpass = _root.surpass + 1; this._y = (Math.random() * 250) + 20; inside.gotoAndStop(1); } if (_root.amax < 1) { this._visible = false; } }Instance of Symbol 118 MovieClip "fpscounter" in Frame 6onClipEvent (load) { swapDepths(1000007); } onClipEvent (enterFrame) { with (this) { f = Math.round(1000 / (getTimer() - t)); fff = f; t = getTimer(); this.fps2 = f; } }Instance of Symbol 130 MovieClip in Frame 6onClipEvent (load) { _root.rootlol = 0; _root.goplay = 1; this._alpha = 0; this._visible = false; } onClipEvent (enterFrame) { if (_root.goplay == 1) { this._visible = true; if (_root.rootlol < 42) { _root.rootlol = _root.rootlol + 1; this._alpha = this._alpha + 2.5; } if (_root.rootlol > 41) { _root.rootlol = _root.rootlol + 1; this._alpha = this._alpha - 2.5; } if (_root.rootlol == 85) { _root.level = _root.level + 1; _root.rootlol = 0; _root.goplay = 0; this._alpha = 0; this._visible = false; } } }Instance of Symbol 135 MovieClip "pix0" in Frame 6onClipEvent (mouseDown) { if (_root.pause == 0) { Sniper = new Sound(); Sniper.attachSound("Sniper"); Sniper.start(); _root.shots = _root.shots + 1; } } onClipEvent (enterFrame) { _root.accuracy = math.round((_root.hits / _root.shots) * 2100); if (_root.shots < 1) { _root.accuracy = 0; } if (_root.countlol > 0) { _root.countlol = _root.countlol - 1; } } onClipEvent (load) { _root.countlol = 0; } onClipEvent (enterFrame) { if (_root.surpass == 10) { _root.nextLevel(); _root.surpass = _root.surpass + 1; _root.goplay = 1; } else if (_root.surpass == 31) { _root.nextLevel(); _root.surpass = _root.surpass + 1; _root.goplay = 1; } else if (_root.surpass == 60) { _root.nextLevel(); _root.surpass = _root.surpass + 1; _root.goplay = 1; } else if (_root.surpass == 151) { _root.nextLevel(); _root.surpass = _root.surpass + 1; _root.goplay = 1; } else if ((_root.surpass > 250) && (_root.surpass < 260)) { _root.nextLevel(); _root.surpass = 260; _root.goplay = 1; } else if ((_root.surpass > 500) && (_root.surpass < 600)) { _root.nextLevel(); _root.surpass = 600; _root.goplay = 1; } else if ((_root.surpass > 1000) && (_root.surpass < 1025)) { _root.nextLevel(); _root.surpass = 1025; _root.goplay = 1; } else if ((_root.surpass > 1000) && (_root.surpass < 1025)) { _root.nextLevel(); _root.surpass = 1025; _root.goplay = 1; } else if ((_root.surpass > 2000) && (_root.surpass < 2025)) { _root.nextLevel(); _root.surpass = 2025; _root.goplay = 1; } else if ((_root.surpass > 3000) && (_root.surpass < 3025)) { _root.nextLevel(); _root.surpass = 3025; _root.goplay = 1; } else if ((_root.surpass > 4000) && (_root.surpass < 4025)) { _root.nextLevel(); _root.surpass = 4025; _root.goplay = 1; } else if ((_root.surpass > 5000) && (_root.surpass < 5025)) { _root.nextLevel(); _root.surpass = 5025; _root.goplay = 1; } else if ((_root.surpass > 6000) && (_root.surpass < 6025)) { _root.nextLevel(); _root.surpass = 6025; _root.goplay = 1; } else if ((_root.surpass > 7000) && (_root.surpass < 7025)) { _root.nextLevel(); _root.surpass = 7025; _root.goplay = 1; } else if ((_root.surpass > 8000) && (_root.surpass < 8025)) { _root.nextLevel(); _root.surpass = 8025; _root.goplay = 1; } else if ((_root.surpass > 9000) && (_root.surpass < 9025)) { _root.nextLevel(); _root.surpass = 9025; _root.goplay = 1; } else if ((_root.surpass > 10000) && (_root.surpass < 10025)) { _root.nextLevel(); _root.surpass = 10025; _root.goplay = 1; } else if ((_root.surpass > 11000) && (_root.surpass < 11025)) { _root.nextLevel(); _root.surpass = 11025; _root.goplay = 1; } else if ((_root.surpass > 12000) && (_root.surpass < 12025)) { _root.nextLevel(); _root.surpass = 12025; _root.goplay = 1; } else if ((_root.surpass > 13000) && (_root.surpass < 13025)) { _root.nextLevel(); _root.surpass = 13025; _root.goplay = 1; } else if ((_root.surpass > 14000) && (_root.surpass < 14025)) { _root.nextLevel(); _root.surpass = 14025; _root.goplay = 1; } else if ((_root.surpass > 15000) && (_root.surpass < 15025)) { _root.nextLevel(); _root.surpass = 15025; _root.goplay = 1; } if ((_root.amax < 1) && (_root.pause == 0)) { _root.pause = 1; _root.finalscore = 0; _root.finalscore = _root.finalscore + _root.score; _root.finalscore = _root.finalscore * _root.accuracy; _root.finalscore = _root.finalscore + _root.level; _root.finalscore = _root.finalscore * 1000; stopAllSounds(); _root.nextFrame(); } }Instance of Symbol 137 MovieClip "redline" in Frame 6onClipEvent (load) { this._visible = false; _root.redlinetime = 10; } onClipEvent (enterFrame) { if (_root.pause == 0) { this._x = _root._xmouse; this._y = _root._ymouse; if (_root.redlinevar == 1) { _root.redlinetime = _root.redlinetime - 1; this._visible = true; if (_root.redlinetime == 0) { _root.redlinetime = 10; _root.redlinevar = 0; } } if (_root.redlinevar == 0) { this._visible = false; } } }Instance of Symbol 149 MovieClip in Frame 6onClipEvent (enterFrame) { _x = (_x + 1.5); if (this._x > 750) { this._x = 0; inner.gotoAndStop(1); } } onClipEvent (enterFrame) { this.onRelease = function () { inner.play(); }; }Instance of Symbol 151 MovieClip in Frame 6onClipEvent (enterFrame) { _x = (_x + 7.5); if (this._x > 85000) { this._x = 0; this._visible = true; } } onClipEvent (enterFrame) { this.onRelease = function () { this._visible = false; _root.amax = _root.amax + 150; }; }Symbol 22 MovieClip Frame 1stop();Symbol 26 Buttonon (release) { stopAllSounds(); gotoAndStop (6); }Symbol 27 Buttonon (release) { gotoAndStop (3); }Symbol 28 Buttonon (release) { gotoAndStop (4); }Symbol 29 Buttonon (release) { gotoAndStop (5); }Symbol 30 Buttonon (release) { getURL ("http://www.eviludy.net", "_blank"); }Symbol 66 MovieClip Frame 1loadVariablesNum ("http://www.eviludy.net/highscores/getflow.php", 0, "POST");Symbol 66 MovieClip Frame 50loadVariables ("http://www.eviludy.net/highscores/getflow.php", "_root");Symbol 73 Buttonon (release) { getURL ("http://eviludy.net/tutorials.php", "_blank"); }Symbol 93 MovieClip Frame 1stop();Instance of Symbol 79 MovieClip in Symbol 93 MovieClip Frame 1onClipEvent (enterFrame) { if (this.hitTest(_root.levelmark)) { _root.levelmark.play(); _root.amax = _root.amax - 1; } }Symbol 93 MovieClip Frame 2_root.hits = _root.hits + 1;Symbol 93 MovieClip Frame 8_root.score = _root.score + 15;Symbol 93 MovieClip Frame 12stop();Symbol 93 MovieClip Frame 13prevFrame();Symbol 99 MovieClip Frame 1stop();Instance of Symbol 108 MovieClip "meter" in Symbol 115 MovieClip Frame 1onClipEvent (load) { highfps = 0; } onClipEvent (enterFrame) { nowfps = _parent._parent.f; this._yscale = (nowfps * 100) / 42; }Symbol 120 Buttonon (keyPress "q") { if (_quality == "LOW") { _quality = "MEDIUM"; } else if (_quality == "MEDIUM") { _quality = "HIGH"; } else if (_quality == "HIGH") { _quality = "LOW"; } } on (keyPress "p") { if ((_root.pause == 0) && (_root.countlol < 1)) { _root.pause = 1; _root.countlol = 42; } if ((_root.pause == 1) && (_root.countlol < 1)) { _root.pause = 0; _root.countlol = 42; } }Symbol 135 MovieClip Frame 1_x = (_x + (((_level0._xmouse - _x) / mass) * 6.5)); _y = (_y + (((_level0._ymouse - _y) / mass) * 6.5));Symbol 135 MovieClip Frame 2gotoAndPlay (1);Symbol 148 MovieClip Frame 1stop();Symbol 148 MovieClip Frame 3_root.score = (_root.score = _root.score / 100); _root.score = (_root.score = _root.score * 90);Symbol 148 MovieClip Frame 9stop();Symbol 159 Buttonon (release) { name = _root.nameinput; score = _root.finalscore; loadVariablesNum ("http://www.eviludy.net/highscores/submitflow.php", 0, "POST"); gotoAndStop (4); }
Library Items
Symbol 1 Sound [Sniper] | ||
Symbol 2 Sound [missilebeep] | ||
Symbol 3 Graphic | Used by:Timeline | |
Symbol 4 Graphic | Used by:8 11 26 27 28 29 30 | |
Symbol 5 Graphic | Used by:8 | |
Symbol 6 Graphic | Used by:8 | |
Symbol 7 Graphic | Used by:8 | |
Symbol 8 MovieClip | Uses:4 5 6 7 | Used by:11 26 27 28 29 30 |
Symbol 9 Graphic | Used by:11 26 27 28 29 30 | |
Symbol 10 Graphic | Used by:11 26 27 28 29 30 | |
Symbol 11 Button | Uses:4 8 9 10 | Used by:Timeline |
Symbol 12 Font | Used by:13 14 15 16 17 25 31 33 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 71 72 74 154 155 156 157 158 160 | |
Symbol 13 Text | Uses:12 | Used by:Timeline |
Symbol 14 Text | Uses:12 | Used by:Timeline |
Symbol 15 Text | Uses:12 | Used by:Timeline |
Symbol 16 Text | Uses:12 | Used by:Timeline |
Symbol 17 Text | Uses:12 | Used by:Timeline |
Symbol 18 Bitmap | Used by:19 21 | |
Symbol 19 Graphic | Uses:18 | Used by:22 |
Symbol 20 ShapeTweening | Used by:22 | |
Symbol 21 Graphic | Uses:18 | Used by:22 |
Symbol 22 MovieClip | Uses:19 20 21 | Used by:Timeline |
Symbol 23 Font | Used by:24 | |
Symbol 24 Text | Uses:23 | Used by:66 Timeline |
Symbol 25 Text | Uses:12 | Used by:Timeline |
Symbol 26 Button | Uses:4 8 9 10 | Used by:Timeline |
Symbol 27 Button | Uses:4 8 9 10 | Used by:Timeline |
Symbol 28 Button | Uses:4 8 9 10 | Used by:Timeline |
Symbol 29 Button | Uses:4 8 9 10 | Used by:Timeline |
Symbol 30 Button | Uses:4 8 9 10 | Used by:Timeline |
Symbol 31 EditableText | Uses:12 | Used by:Timeline |
Symbol 32 Sound | Used by:Timeline | |
Symbol 33 Text | Uses:12 | Used by:Timeline |
Symbol 34 Graphic | Used by:Timeline | |
Symbol 35 Text | Uses:12 | Used by:Timeline |
Symbol 36 Text | Uses:12 | Used by:Timeline |
Symbol 37 Text | Uses:12 | Used by:Timeline |
Symbol 38 Text | Uses:12 | Used by:Timeline |
Symbol 39 Text | Uses:12 | Used by:Timeline |
Symbol 40 Text | Uses:12 | Used by:Timeline |
Symbol 41 Text | Uses:12 | Used by:Timeline |
Symbol 42 Text | Uses:12 | Used by:Timeline |
Symbol 43 Text | Uses:12 | Used by:Timeline |
Symbol 44 Text | Uses:12 | Used by:Timeline |
Symbol 45 Text | Uses:12 | Used by:Timeline |
Symbol 46 EditableText | Uses:12 | Used by:Timeline |
Symbol 47 EditableText | Uses:12 | Used by:Timeline |
Symbol 48 EditableText | Uses:12 | Used by:Timeline |
Symbol 49 EditableText | Uses:12 | Used by:Timeline |
Symbol 50 EditableText | Uses:12 | Used by:Timeline |
Symbol 51 EditableText | Uses:12 | Used by:Timeline |
Symbol 52 EditableText | Uses:12 | Used by:Timeline |
Symbol 53 EditableText | Uses:12 | Used by:Timeline |
Symbol 54 EditableText | Uses:12 | Used by:Timeline |
Symbol 55 EditableText | Uses:12 | Used by:Timeline |
Symbol 56 EditableText | Uses:12 | Used by:Timeline |
Symbol 57 EditableText | Uses:12 | Used by:Timeline |
Symbol 58 EditableText | Uses:12 | Used by:Timeline |
Symbol 59 EditableText | Uses:12 | Used by:Timeline |
Symbol 60 EditableText | Uses:12 | Used by:Timeline |
Symbol 61 EditableText | Uses:12 | Used by:Timeline |
Symbol 62 EditableText | Uses:12 | Used by:Timeline |
Symbol 63 EditableText | Uses:12 | Used by:Timeline |
Symbol 64 EditableText | Uses:12 | Used by:Timeline |
Symbol 65 EditableText | Uses:12 | Used by:Timeline |
Symbol 66 MovieClip | Uses:24 | Used by:Timeline |
Symbol 67 Graphic | Used by:70 73 159 | |
Symbol 68 Graphic | Used by:70 73 159 | |
Symbol 69 Graphic | Used by:70 73 159 | |
Symbol 70 Button | Uses:67 68 69 | Used by:Timeline |
Symbol 71 Text | Uses:12 | Used by:Timeline |
Symbol 72 Text | Uses:12 | Used by:Timeline |
Symbol 73 Button | Uses:67 68 69 | Used by:Timeline |
Symbol 74 Text | Uses:12 | Used by:Timeline |
Symbol 75 Graphic | Used by:Timeline | |
Symbol 76 Graphic | Used by:77 | |
Symbol 77 MovieClip | Uses:76 | Used by:Timeline |
Symbol 78 Graphic | Used by:79 | |
Symbol 79 MovieClip | Uses:78 | Used by:93 |
Symbol 80 Graphic | Used by:82 | |
Symbol 81 Graphic | Used by:82 | |
Symbol 82 MovieClip | Uses:80 81 | Used by:93 |
Symbol 83 Graphic | Used by:93 | |
Symbol 84 ShapeTweening | Used by:93 | |
Symbol 85 Sound | Used by:93 | |
Symbol 86 Graphic | Used by:93 | |
Symbol 87 Graphic | Used by:93 | |
Symbol 88 Graphic | Used by:93 | |
Symbol 89 Graphic | Used by:93 | |
Symbol 90 Graphic | Used by:93 | |
Symbol 91 Graphic | Used by:93 | |
Symbol 92 Graphic | Used by:93 | |
Symbol 93 MovieClip | Uses:79 82 83 84 85 86 87 88 89 90 91 92 | Used by:94 |
Symbol 94 MovieClip | Uses:93 | Used by:Timeline |
Symbol 95 Graphic | Used by:99 | |
Symbol 96 ShapeTweening | Used by:99 | |
Symbol 97 ShapeTweening | Used by:99 | |
Symbol 98 Graphic | Used by:99 | |
Symbol 99 MovieClip | Uses:95 96 97 98 | Used by:Timeline |
Symbol 100 Graphic | Used by:Timeline | |
Symbol 101 Graphic | Used by:Timeline | |
Symbol 102 Font | Used by:103 104 105 106 121 122 123 124 125 126 127 128 138 139 140 141 142 | |
Symbol 103 Text | Uses:102 | Used by:Timeline |
Symbol 104 Text | Uses:102 | Used by:Timeline |
Symbol 105 EditableText | Uses:102 | Used by:Timeline |
Symbol 106 EditableText | Uses:102 | Used by:Timeline |
Symbol 107 Graphic | Used by:108 | |
Symbol 108 MovieClip | Uses:107 | Used by:115 |
Symbol 109 Font | Used by:110 111 112 113 116 117 | |
Symbol 110 Text | Uses:109 | Used by:115 |
Symbol 111 Text | Uses:109 | Used by:115 |
Symbol 112 Text | Uses:109 | Used by:115 |
Symbol 113 Text | Uses:109 | Used by:115 |
Symbol 114 Graphic | Used by:115 | |
Symbol 115 MovieClip | Uses:108 110 111 112 113 114 | Used by:118 |
Symbol 116 EditableText | Uses:109 | Used by:118 |
Symbol 117 EditableText | Uses:109 | Used by:118 |
Symbol 118 MovieClip | Uses:115 116 117 | Used by:Timeline |
Symbol 119 Graphic | Used by:120 | |
Symbol 120 Button | Uses:119 | Used by:Timeline |
Symbol 121 Text | Uses:102 | Used by:Timeline |
Symbol 122 EditableText | Uses:102 | Used by:Timeline |
Symbol 123 Text | Uses:102 | Used by:Timeline |
Symbol 124 EditableText | Uses:102 | Used by:Timeline |
Symbol 125 Text | Uses:102 | Used by:Timeline |
Symbol 126 EditableText | Uses:102 | Used by:Timeline |
Symbol 127 Text | Uses:102 | Used by:Timeline |
Symbol 128 EditableText | Uses:102 | Used by:Timeline |
Symbol 129 Graphic | Used by:130 | |
Symbol 130 MovieClip | Uses:129 | Used by:Timeline |
Symbol 131 Graphic | Used by:134 | |
Symbol 132 Graphic | Used by:133 | |
Symbol 133 MovieClip | Uses:132 | Used by:134 |
Symbol 134 MovieClip | Uses:131 133 | Used by:135 |
Symbol 135 MovieClip | Uses:134 | Used by:Timeline |
Symbol 136 Graphic | Used by:137 | |
Symbol 137 MovieClip | Uses:136 | Used by:Timeline |
Symbol 138 Text | Uses:102 | Used by:Timeline |
Symbol 139 EditableText | Uses:102 | Used by:Timeline |
Symbol 140 Text | Uses:102 | Used by:Timeline |
Symbol 141 EditableText | Uses:102 | Used by:Timeline |
Symbol 142 EditableText | Uses:102 | Used by:Timeline |
Symbol 143 Graphic | Used by:148 | |
Symbol 144 Graphic | Used by:148 | |
Symbol 145 ShapeTweening | Used by:148 | |
Symbol 146 ShapeTweening | Used by:148 | |
Symbol 147 Graphic | Used by:148 | |
Symbol 148 MovieClip | Uses:143 144 145 146 147 | Used by:149 |
Symbol 149 MovieClip | Uses:148 | Used by:Timeline |
Symbol 150 Graphic | Used by:151 | |
Symbol 151 MovieClip | Uses:150 | Used by:Timeline |
Symbol 152 Sound | Used by:Timeline | |
Symbol 153 Graphic | Used by:Timeline | |
Symbol 154 Text | Uses:12 | Used by:Timeline |
Symbol 155 Text | Uses:12 | Used by:Timeline |
Symbol 156 Text | Uses:12 | Used by:Timeline |
Symbol 157 EditableText | Uses:12 | Used by:Timeline |
Symbol 158 EditableText | Uses:12 | Used by:Timeline |
Symbol 159 Button | Uses:67 68 69 | Used by:Timeline |
Symbol 160 Text | Uses:12 | Used by:Timeline |
Instance Names
"blade" | Frame 6 | Symbol 94 MovieClip |
"levelmark" | Frame 6 | Symbol 99 MovieClip |
"fpscounter" | Frame 6 | Symbol 118 MovieClip |
"pix0" | Frame 6 | Symbol 135 MovieClip |
"redline" | Frame 6 | Symbol 137 MovieClip |
"inside" | Symbol 94 MovieClip Frame 1 | Symbol 93 MovieClip |
"meter" | Symbol 115 MovieClip Frame 1 | Symbol 108 MovieClip |
"inner" | Symbol 149 MovieClip Frame 1 | Symbol 148 MovieClip |
Special Tags
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "Sniper" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "missilebeep" |
Dynamic Text Variables
_root.name1 | Symbol 46 EditableText | "" |
_root.name2 | Symbol 47 EditableText | "" |
_root.name3 | Symbol 48 EditableText | "" |
_root.name4 | Symbol 49 EditableText | "" |
_root.name5 | Symbol 50 EditableText | "" |
_root.name6 | Symbol 51 EditableText | "" |
_root.name7 | Symbol 52 EditableText | "" |
_root.name8 | Symbol 53 EditableText | "" |
_root.name9 | Symbol 54 EditableText | "" |
_root.name10 | Symbol 55 EditableText | "" |
_root.score1 | Symbol 56 EditableText | "" |
_root.score2 | Symbol 57 EditableText | "" |
_root.score3 | Symbol 58 EditableText | "" |
_root.score4 | Symbol 59 EditableText | "" |
_root.score5 | Symbol 60 EditableText | "" |
_root.score6 | Symbol 61 EditableText | "" |
_root.score7 | Symbol 62 EditableText | "" |
_root.score8 | Symbol 63 EditableText | "" |
_root.score9 | Symbol 64 EditableText | "" |
_root.score10 | Symbol 65 EditableText | "" |
_root.accuracy | Symbol 105 EditableText | "" |
_root.accuracy | Symbol 106 EditableText | "" |
fps2 | Symbol 116 EditableText | "" |
fps2 | Symbol 117 EditableText | "" |
_root.score | Symbol 122 EditableText | "" |
_root.score | Symbol 124 EditableText | "" |
_root.amax | Symbol 126 EditableText | "" |
_root.amax | Symbol 128 EditableText | "" |
_root.level | Symbol 139 EditableText | "" |
_root.level | Symbol 141 EditableText | "" |
_root.surpass | Symbol 142 EditableText | "" |
_root.finalscore | Symbol 157 EditableText | "" |
_root.nameinput | Symbol 158 EditableText | "" |
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