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Bubble Blocks.swf

This is the info page for
Flash #27563

(Click the ID number above for more basic data on this flash file.)


Text
click to start

slow

fast

big

small

level

ball

click to start

clear

gameover

ActionScript [AS1/AS2]

Frame 4
area_x1 = 80; area_x2 = 520; area_y1 = 32; area_y2 = 460; block_max = 36; block_exist = new Array(block_max); block_type = new Array(block_max); block_x = new Array(block_max); block_y = new Array(block_max); block_w = 18; block_h = 6; c = 0; i = 0; while (i < 3) { j = 0; while (j < 12) { block_x[c] = (area_x1 + 22) + (j * 36); block_y[c] = (area_y1 + 56) + (i * 24); c++; j++; } i++; } pad_r = 32; pad_add = 4; pad_rmax = 64; pad_rmin = 16; ball_spd = 8; ball_spdmax = 12; ball_spdmin = 4; ball_r = 8; ball_ax = 0; ball_ay = 0; level = 1; stock = 3; item_max = 0; SndPad = new Sound(); SndPad.attachSound("W_PAD.WAV"); SndWall = new Sound(); SndWall.attachSound("W_WALL.WAV"); SndBlock = new Sound(); SndBlock.attachSound("W_BLOCK.WAV");
Frame 5
function start_game() { mcBall._visible = true; mcBall._x = mcPad._x; mcBall._y = (mcPad._y - pad_r) - ball_r; mcBall._visible = true; var _local2 = 240 + (Math.random() * 60); var _local1 = (Math.PI * _local2) / 180; ball_ax = Math.cos(_local1); ball_ay = Math.sin(_local1); gotoAndPlay ("game"); }
Frame 9
this.stop(); stock = 3; level = 1; item_max = 0; pad_r = 32; ball_spd = 7;
Frame 14
item_max = item_max + 4; if (item_max >= block_max) { item_max = 4; } mcPad.ox = mcPad._x; mcPad._xscale = (100 * pad_r) / 32; mcPad._yscale = (100 * pad_r) / 32; mcPad.gotoAndStop(1); mcBall._visible = false; i = 0; while (i < block_max) { block_exist[i] = 1; block_type[i] = 1; i++; } i = 0; while (i < item_max) { n = Math.floor(Math.random() * block_max); block_type[n] = 2 + Math.floor(Math.random() * 4); i++; } i = 0; while (i < block_max) { mc = eval ("mcBlock" + i); mc._x = block_x[i]; mc._y = block_y[i]; mc._visible = true; mc.gotoAndStop(block_type[i]); i++; } level_txt = "level" + level; stock_txt = "ball" + stock; gotoAndStop ("restart");
Instance of Symbol 22 MovieClip "mcPad" in Frame 14
onClipEvent (enterFrame) { x = _root._xmouse; if (x < (_parent.area_x1 + _parent.pad_r)) { x = _parent.area_x1 + _parent.pad_r; } if (x > (_parent.area_x2 - _parent.pad_r)) { x = _parent.area_x2 - _parent.pad_r; } this._x = x; }
Frame 19
this.stop();
Frame 26
snd_type = 0; pad_ox = mcPad.ox; px = mcPad._x; py = mcPad._y; sa = px - pad_ox; pr = pad_r; d = pr; x1 = area_x1 + ball_r; x2 = area_x2 - ball_r; y1 = area_y1 + ball_r; y2 = area_y2 - ball_r; bw = block_w; bh = block_h; check_clear = 0; i = 0; while (i < ball_spd) { px = pad_ox + ((sa * (i + 1)) / ball_spd); f = 0; if ((mcBall._x >= (px - d)) && (mcBall._x <= (px + d))) { if ((mcBall._y >= (py - d)) && (mcBall._y <= (py + d))) { if (Math.sqrt(((mcBall._x - px) * (mcBall._x - px)) + ((mcBall._y - py) * (mcBall._y - py))) <= d) { f = 1; } } } if (f) { k = Math.atan2(mcBall._y - py, mcBall._x - px); ball_ax = Math.cos(k); ball_ay = Math.sin(k); mcPad._rotation = (180 * k) / Math.PI; mcPad.gotoAndPlay(2); if ((ball_ay > -0.1) && (ball_ay < 0.1)) { ball_ay = -0.1; } mcBall._x = px + (Math.cos(k) * (pr + 1)); mcBall._y = py + (Math.sin(k) * (pr + 1)); snd_type = 1; } erase_block = -1; naname = -1; j = 0; for ( ; j < block_max ; j++) { if (!block_exist[j]) { } else { bx = block_x[j]; by = block_y[j]; if ((mcBall._x < ((bx - bw) - ball_r)) || (mcBall._x > ((bx + bw) + ball_r))) { } else if ((mcBall._y < ((by - bh) - ball_r)) || (mcBall._y > ((by + bh) + ball_r))) { } else { if ((mcBall._x >= (bx - bw)) && (mcBall._x <= (bx + bw))) { ball_ay = ball_ay * -1; } else if ((mcBall._y >= (by - bh)) && (mcBall._y <= (by + bh))) { ball_ax = ball_ax * -1; } else { naname = j; continue; } erase_block = j; break; } } } if ((naname >= 0) && (erase_block < 0)) { bx = block_x[naname]; by = block_y[naname]; f = 0; if ((mcBall._y > ((mcBall._x + (by - bh)) - (bx - bw))) && (mcBall._y < (((-mcBall._x) + (bx - bw)) + (by + bh)))) { f = 1; } if ((mcBall._y > (((-mcBall._x) + (by - bh)) + (bx + bw))) && (mcBall._y < ((mcBall._x + (bx + bw)) + (by + bh)))) { f = 1; } if (f) { ff = 0; if ((mcBall._x < bx) && (ball_ax < 0)) { ff = 1; } if ((mcBall._x > bx) && (ball_ax > 0)) { ff = 1; } if (ff) { ball_ay = ball_ay * -1; } else { ball_ax = ball_ax * -1; } } else { ball_ay = ball_ay * -1; } erase_block = naname; } if (erase_block >= 0) { mc = eval ("mcBlock" + erase_block); mc._visible = false; block_exist[erase_block] = 0; switch (block_type[erase_block]) { case 2 : ball_spd--; if (ball_spd < ball_spdmin) { ball_spd = ball_spdmin; } break; case 3 : ball_spd++; if (ball_spd > ball_spdmax) { ball_spd = ball_spdmax; } break; case 4 : pad_r = pad_r + pad_add; if (pad_r > pad_rmax) { pad_r = pad_rmax; } mcPad._xscale = (100 * pad_r) / 32; mcPad._yscale = (100 * pad_r) / 32; break; case 5 : pad_r = pad_r - pad_add; if (pad_r < pad_rmin) { pad_r = pad_rmin; } mcPad._xscale = (100 * pad_r) / 32; mcPad._yscale = (100 * pad_r) / 32; } check_clear = 1; snd_type = 3; } if (mcBall._x < x1) { mcBall._x = x1; ball_ax = ball_ax * -1; snd_type = 2; } if (mcBall._x > x2) { mcBall._x = x2; ball_ax = ball_ax * -1; snd_type = 2; } if (mcBall._y < y1) { mcBall._y = y1; ball_ay = ball_ay * -1; snd_type = 2; } if ((ball_ay > -0.1) && (ball_ay < 0.1)) { ball_ay = -0.1; } mcBall._x = mcBall._x + ball_ax; mcBall._y = mcBall._y + ball_ay; i++; } mcPad.ox = mcPad._x; switch (snd_type) { case 1 : SndPad.start(); break; case 2 : SndWall.start(); break; case 3 : SndBlock.start(); } if (check_clear) { f = 0; i = 0; while (i < block_max) { if (block_exist[i]) { if (block_type[i] == 1) { f = 1; } } i++; } if (f == 0) { mcBall._visible = false; gotoAndStop ("clear"); } } if (mcBall._y > y2) { mcBall._visible = false; stock--; if (stock < 0) { gotoAndPlay ("gameover"); } else { stock_txt = "ball" + stock; gotoAndStop ("restart"); } }
Frame 27
gotoAndPlay(_currentframe - 1);
Frame 32
this.stop();
Frame 37
a = -80;
Frame 38
a = a + 2; mcGameover._y = a;
Frame 39
if (a < 220) { gotoAndPlay(_currentframe - 1); }
Frame 40
this.stop();
Symbol 10 Button
on (press) { gotoAndPlay ("start"); }
Symbol 20 MovieClip Frame 1
this.stop();
Symbol 22 MovieClip Frame 1
this.stop();
Symbol 29 Button
on (release) { start_game(); }
Symbol 32 Button
on (press) { level++; gotoAndPlay ("start"); }
Symbol 35 Button
on (release) { gotoAndStop ("title"); }

Library Items

Symbol 1 Sound [W_WALL.WAV]
Symbol 2 Sound [W_PAD.WAV]
Symbol 3 Sound [W_BLOCK.WAV]
Symbol 4 GraphicUsed by:Timeline
Symbol 5 GraphicUsed by:Timeline
Symbol 6 GraphicUsed by:Timeline
Symbol 7 FontUsed by:8 11 12 13 14 25 26 27 30 33
Symbol 8 TextUses:7Used by:10
Symbol 9 GraphicUsed by:10
Symbol 10 ButtonUses:8 9Used by:Timeline
Symbol 11 TextUses:7Used by:Timeline
Symbol 12 TextUses:7Used by:Timeline
Symbol 13 TextUses:7Used by:Timeline
Symbol 14 TextUses:7Used by:Timeline
Symbol 15 GraphicUsed by:20
Symbol 16 GraphicUsed by:20
Symbol 17 GraphicUsed by:20
Symbol 18 GraphicUsed by:20
Symbol 19 GraphicUsed by:20
Symbol 20 MovieClipUses:15 16 17 18 19Used by:Timeline
Symbol 21 GraphicUsed by:22
Symbol 22 MovieClipUses:21Used by:Timeline
Symbol 23 GraphicUsed by:24
Symbol 24 MovieClipUses:23Used by:Timeline
Symbol 25 EditableTextUses:7Used by:Timeline
Symbol 26 EditableTextUses:7Used by:Timeline
Symbol 27 TextUses:7Used by:29
Symbol 28 GraphicUsed by:29
Symbol 29 ButtonUses:27 28Used by:Timeline
Symbol 30 TextUses:7Used by:32
Symbol 31 GraphicUsed by:32 35
Symbol 32 ButtonUses:30 31Used by:Timeline
Symbol 33 TextUses:7Used by:34
Symbol 34 MovieClipUses:33Used by:Timeline
Symbol 35 ButtonUses:31Used by:Timeline

Instance Names

"mcBlock0"Frame 14Symbol 20 MovieClip
"mcBlock1"Frame 14Symbol 20 MovieClip
"mcBlock2"Frame 14Symbol 20 MovieClip
"mcBlock3"Frame 14Symbol 20 MovieClip
"mcBlock4"Frame 14Symbol 20 MovieClip
"mcBlock5"Frame 14Symbol 20 MovieClip
"mcBlock6"Frame 14Symbol 20 MovieClip
"mcBlock7"Frame 14Symbol 20 MovieClip
"mcBlock8"Frame 14Symbol 20 MovieClip
"mcBlock9"Frame 14Symbol 20 MovieClip
"mcBlock10"Frame 14Symbol 20 MovieClip
"mcBlock11"Frame 14Symbol 20 MovieClip
"mcBlock12"Frame 14Symbol 20 MovieClip
"mcBlock13"Frame 14Symbol 20 MovieClip
"mcBlock14"Frame 14Symbol 20 MovieClip
"mcBlock15"Frame 14Symbol 20 MovieClip
"mcBlock16"Frame 14Symbol 20 MovieClip
"mcBlock17"Frame 14Symbol 20 MovieClip
"mcBlock18"Frame 14Symbol 20 MovieClip
"mcBlock19"Frame 14Symbol 20 MovieClip
"mcBlock20"Frame 14Symbol 20 MovieClip
"mcBlock21"Frame 14Symbol 20 MovieClip
"mcBlock22"Frame 14Symbol 20 MovieClip
"mcBlock24"Frame 14Symbol 20 MovieClip
"mcBlock25"Frame 14Symbol 20 MovieClip
"mcBlock26"Frame 14Symbol 20 MovieClip
"mcBlock27"Frame 14Symbol 20 MovieClip
"mcBlock28"Frame 14Symbol 20 MovieClip
"mcBlock29"Frame 14Symbol 20 MovieClip
"mcBlock30"Frame 14Symbol 20 MovieClip
"mcBlock31"Frame 14Symbol 20 MovieClip
"mcBlock32"Frame 14Symbol 20 MovieClip
"mcBlock33"Frame 14Symbol 20 MovieClip
"mcBlock34"Frame 14Symbol 20 MovieClip
"mcBlock35"Frame 14Symbol 20 MovieClip
"mcBlock23"Frame 14Symbol 20 MovieClip
"mcPad"Frame 14Symbol 22 MovieClip
"mcBall"Frame 14Symbol 24 MovieClip
"mcGameover"Frame 38Symbol 34 MovieClip

Special Tags

Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 1 as "W_WALL.WAV"
ExportAssets (56)Timeline Frame 1Symbol 2 as "W_PAD.WAV"
ExportAssets (56)Timeline Frame 1Symbol 3 as "W_BLOCK.WAV"

Labels

"init"Frame 4
"title"Frame 9
"start"Frame 14
"restart"Frame 19
"game"Frame 26
"clear"Frame 32
"gameover"Frame 37

Dynamic Text Variables

level_txtSymbol 25 EditableText"level"
stock_txtSymbol 26 EditableText"ball"




http://swfchan.com/6/27563/info.shtml
Created: 21/5 -2019 10:02:56 Last modified: 21/5 -2019 10:02:56 Server time: 15/05 -2024 09:05:07