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Fierce Battle.swf

This is the info page for
Flash #27648

(Click the ID number above for more basic data on this flash file.)


Text
<P ALIGN="LEFT"><FONT FACE="Arial Black" SIZE="12" COLOR="#FFFFFF"><A HREF="http://www.eviludy.net" target = "_blank"><B>An RPG battle engine by eviludy.net</B></A></FONT></P>

Loading Game

<P ALIGN="LEFT"><FONT FACE="Arial Black" SIZE="12" COLOR="#FFFFFF"><A HREF="http://www.eviludy.net" target = "_blank"><B>An RPG battle engine by eviludy.net</B></A></FONT></P>

:: New Game

:: Load Game

:: Instructions

:: Credits

:: More games @ EviLudy.Net

:: View Highscores

<P ALIGN="LEFT"><FONT FACE="Arial Black" SIZE="12" COLOR="#FFFFFF"><A HREF="http://www.eviludy.net" target = "_blank"><B>An RPG battle engine by eviludy.net</B></A></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Arial Black" SIZE="12" COLOR="#FFFFFF"><A HREF="http://www.eviludy.net" target = "_blank"><B>An RPG battle engine by eviludy.net</B></A></FONT></P>

:: Back to Main menu

Battle! Is a turnbased RPG fighting engine.
All you need is the mouse to click the buttons. The game guides itself pretty much. All you have
to do is to command your player what to do, you have the following choices:
Attack - Attack the enemy using the equipped weapon
Defend - Get ready to make sure the next damage is as low as possible
Special Attacks - use an powerful, elemental attack that you have bought.
Use Item - Use a healing potion that you have bought.
Concentrate - Concentrate your energy to double the next attack of yours.
Equip - Arm yourself with one of the weapons you have bought.
Escape - Flee from battle because you are losing.
After your first battle you can save your game, or buy new items. Note that A weapon that you
equip yourself can ONLY be used in one battle. After that, it's discarted.

<P ALIGN="LEFT"><FONT FACE="Arial Black" SIZE="12" COLOR="#FFFFFF"><A HREF="http://www.eviludy.net" target = "_blank"><B>An RPG battle engine by eviludy.net</B></A></FONT></P>

:: Game designed By ::
www.eviLudy.net
:: Remasterred Graphics ::
Yoow of EviLudy.Net
Pieter Peereboom
:: Concept and Idea by ::
Yoow of EviLudy.Net
Pieter Peereboom
:: Art and Animation By ::
Zero of EviLudy.Net
Ludy Graffelman
:: Debugged Engine ::
Zero of EviLudy.Net
Ludy Graffelman
:: Engine Programming ::
Zero of EviLudy.Net
Ludy Graffelman
:: Elemental Graphic Effects ::
Anton A. Volkov
Matthias Kannengiesser
Eric Singhartinger
Falcoleh
:: Backdrops ::
Zero of EviLudy.Net
Ludy Graffelman
Yoow of EviLudy.Net
Pieter Peereboom
Don Miguel
RTP / Rm2K
:: Sound Effects By ::
Don Miguel
RTP / Rm2K
:: Music By ::
Teddybears STHLM - Cobra Style
Dandy Warholds - Sleep
Placebo - Slackerbitch
:: Special Thanks ::
RedballClock
Falcoleh
Norwegian_Blue

Name:

HP:

1.

2.

-Evil Enemy-

/

:: Equip Items ::

Sword Level 1.

Sword Level 2.

Sword Level 3.

Sword Level 4.

Sword Level 5.

Sword Level 6.

Sword Level 7.

Sword Level 8.

Sword Level 9.

:: Special Attacks ::

Freeze

Bolt

Inferno

Blizzard

HellFire

:: Use Item ::

Potion

Hi-Potion

X-Potion

Regen Potion

Hero Potion

Visit www.eviludy.net for:  More Games, Tutorials, Previews, E-Cards and more fun stuff!

Visit www.eviludy.net for:  More Games, Tutorials, Previews, E-Cards and more fun stuff!

Visit www.eviludy.net for:  More Games, Tutorials, Previews, E-Cards and more fun stuff!

Old Status:

new status:

Battle Experience:

Battle Level:

Credits:

Click here to proceed...

Wow... You have lost

You couldn't beat the enemy level you chose to fight eh?
You have a few options. Select below.

Visit www.eviludy.net

Back to before you fought.

Back to the main menu

<P ALIGN="LEFT"><FONT FACE="Arial Black" SIZE="12" COLOR="#FFFFFF"><A HREF="http://www.eviludy.net" target = "_blank"><B>An RPG battle engine by eviludy.net</B></A></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Arial Black" SIZE="12" COLOR="#FFFFFF"><A HREF="http://www.eviludy.net" target = "_blank"><B>An RPG battle engine by eviludy.net</B></A></FONT></P>

:: Save Game

:: Write to High Score

:: Buy Weapons

:: Buy Healing Potions

:: Buy magic Scrolls

:: Go Fight!

:: Secondary Menu ::

This is where you can:
- Save your game
- Buy Stuff
- Write to High Score
Use the buttons on the left to navigate.

GAME SAVED

Be sure that you accept "unlimeted" data if you save.
Use Right click to set this.

:: Buy 1x: Sword level #1

:: Buy 1x: Sword level #2

:: Buy 1x: Sword level #3

:: Buy 1x: Sword level #4

:: Buy 1x: Sword level #5

Available Credits:

:: Next Page

Cost: 250

Cost: 500

Cost: 1000

Cost: 2500

Cost: 5000

:: Buy 1x: Potion

:: Buy 1x: Hi-potion

:: Buy 1x: X-potion

:: Buy 1x: Regen potion

:: Buy 1x: Hero Potion

Cost: 50

Cost: 100

Cost: 150

:: Buy 1x: Freeze

:: Buy 1x: Bolt

:: Buy 1x: Inferno

:: Buy 1x: Blizzard

:: Buy 1x: Hell Fire

Cost: 15000

Cost: 25000

Cost: 50000

Cost: 99999

Select Enemy level:

Insert an Value from 1 to 99999999.
If you input somthing else,enemy level will be set to 999 000
000 000 000 as punishment. AND escaping will be disabled.

:: Go Fight

Name:

WARNING: Writing to the Highscore will delete your save
game and take you back to the main menu.

:: Write your Highscore!

<P ALIGN="CENTER"><FONT FACE="Arial" SIZE="11" COLOR="#FF0000"><B>WARNING</B><FONT COLOR="#FFFFFF">: You can only write to the Highscore while <SBR/>playing from <FONT COLOR="#FFFF00"><A HREF="www.eviludy.net" target = "_blank">www.eviludy.net</A></FONT>. Newgrounds won&apos;t work.</FONT></FONT></P>

:: Buy 1x: Sword level #6

:: Buy 1x: Sword level #7

:: Buy 1x: Sword level #8

:: Buy 1x: Sword level #9

:: Previous Page

Cost: 7500

Cost: 10000

ActionScript [AS1/AS2]

Frame 1
function nextSceneFun() { gotoAndStop (2); } stop(); stage.showMenu = false; i = 1; max = 60; x = getProperty("fire", _x);
Instance of Symbol 15 MovieClip in Frame 1
onClipEvent (enterFrame) { _root.b_loaded = _root.getBytesLoaded(); _root.b_total = _root.getBytesTotal(); _root.percent = Math.round((_root.b_loaded / _root.b_total) * 100); this._width = _root.percent * 5; if (_root.percent == 100) { _root.nextSceneFun(); } }
Instance of Symbol 23 MovieClip "cursor" in Frame 1
onClipEvent (enterFrame) { Mouse.hide(); _x = _root._xmouse; _y = _root._ymouse; }
Frame 2
nextFrame();
Instance of Symbol 23 MovieClip "cursor" in Frame 2
onClipEvent (enterFrame) { Mouse.hide(); _x = _root._xmouse; _y = _root._ymouse; }
Frame 3
mySharedObject = SharedObject.getLocal("savedObject"); _root.SavedGameExist = mySharedObject.data.SaveGame; if ((!_root.SavedGameExist) == 1) { LoadingButton.enabled = false; } else if (_root.SavedGameExist == 1) { LoadingButton.enabled = true; }
Frame 6
function esc() { stopAllSounds(); gotoAndPlay (9); } function dealDamage() { if (_root.miss == 3) { _root.damage2._visible = true; _root.damage2.play(); _root.subtractDMG = "miss..."; } else { _root.adding = (Math.random() * 50) + 1; _root.adding = Math.round(_root.adding); _root.weapona = _root.weapon + 1; _root.adding = _root.adding * _root.weapona; _root.damage2._visible = true; _root.damage2.play(); _root.subtractDMG = 0; _root.subtractDMG = _root.subtractDMG + _root.level; _root.subtractDMG = _root.subtractDMG + _root.damageAdd; _root.subtractDMG = _root.subtractDMG * _root.weapon; _root.subtractDMG = _root.subtractDMG + _root.level; _root.subtractDMG = _root.subtractDMG + _root.adding; _root.subtractDMG = _root.subtractDMG * _root.concentrations; if (_root.magicka > 0) { _root.boomer = _root.magicka * 10; _root.subtractDMG = _root.subtractDMG * _root.boomer; } _root.enemyhp = _root.enemyhp - _root.subtractDMG; } } function enemyDeal() { function omgdie() { _root.gotoAndStop(3); tellTarget ("_root") { gotoAndStop ("lost"); }; gotoAndStop (8); } if (_root.miss == 3) { _root.damage1._visible = true; _root.damage1.play(); _root.subtractDMG = "miss..."; } else { _root.enemyConCen = _root.enemyConCen + 1; _root.adding = (Math.random() * 50) + 1; _root.adding = _root.adding * _root.enemylevel; _root.adding = (_root.adding = _root.adding / 2); _root.adding = Math.round(_root.adding); _root.damage1._visible = true; _root.damage1.play(); _root.subtractDMG = 0; _root.subtractDMG = _root.subtractDMG + _root.enemylevel; _root.subtractDMG = _root.subtractDMG + _root.adding; _root.subtractDMG = _root.subtractDMG / _root.level; _root.subtractDMG = Math.ceil(_root.subtractDMG); _root.subtractDMG = _root.subtractDMG * _root.enemyConCen; if (_root.protection == 1) { swordx = new Sound(); swordx.attachSound("swordx"); swordx.start(); _root.subtractDMG = _root.subtractDMG / 50; _root.protection = 0; _root.subtractDMG = Math.ceil(_root.subtractDMG); } } } stop(); _root.oldlevel = _root.level; _root.protection = 0; _root.enemyTurn = 0; _root.castmagi = 0; _root.enemyConCen = 0; _root.magicka = 0; _root.concentrations = 1; _root.enemyhp = _root.enemylevel * 100; _root.enemyhp = _root.enemyhp * _root.enemylevel; _root.enemyhp = _root.enemyhp * _root.enemylevel; _root.enemyhp = _root.enemyhp * _root.enemylevel; _root.enemyhp = (_root.enemyhp * _root.level) / 2; _root.enemyhp = (_root.enemyhp = _root.enemyhp + 249);
Instance of Symbol 68 MovieClip in Frame 6
onClipEvent (load) { _root.select = (Math.random() * 6) + 1; _root.select = Math.round(_root.select); if (_root.select == 1) { this.gotoAndStop(1); } else if (_root.select == 2) { this.gotoAndStop(2); } else if (_root.select == 3) { this.gotoAndStop(3); } else if (_root.select == 4) { this.gotoAndStop(4); } else if (_root.select == 5) { this.gotoAndStop(5); } else if (_root.select == 6) { this.gotoAndStop(6); } }
Instance of Symbol 107 MovieClip "redball" in Frame 6
onClipEvent (enterFrame) { if (_root.hp1 > _root.maxhp1) { _root.hp1 = _root.maxhp1; } if (_root.hp1 < 1) { tellTarget ("_root") { gotoAndStop ("lost"); }; gotoAndStop (8); _root.omgdie(); } }
Instance of Symbol 220 MovieClip "blueball" in Frame 6
onClipEvent (enterFrame) { if (_root.enemyTurn == 1) { _root.enemyaction = (Math.random() * 10) + 1; _root.enemyaction = Math.round(_root.enemyaction); if (_root.enemyaction == 1) { _root.enemyTurn = 0; this.gotoAndStop(3); } else if (_root.enemyaction == 2) { _root.enemyTurn = 0; this.gotoAndStop(3); } else if (_root.enemyaction == 3) { _root.enemyTurn = 0; this.gotoAndStop(5); } else if (_root.enemyaction == 4) { _root.enemyTurn = 0; this.gotoAndStop(3); } else if (_root.enemyaction == 5) { _root.enemyTurn = 0; this.gotoAndStop(4); } else if (_root.enemyaction == 6) { _root.enemyTurn = 0; this.gotoAndStop(3); } else if (_root.enemyaction == 7) { _root.enemyTurn = 0; this.gotoAndStop(4); } else if (_root.enemyaction == 8) { _root.enemyTurn = 0; this.gotoAndStop(5); } else if (_root.enemyaction == 9) { _root.enemyTurn = 0; this.gotoAndStop(5); } else if (_root.enemyaction == 10) { _root.enemyTurn = 0; this.gotoAndStop(4); } else if (_root.enemyaction == 11) { _root.enemyTurn = 0; this.gotoAndStop(5); } } if (_root.enemyhp < 1) { _root.gainExp = _root.enemylevel * 1000; _root.gainCred = _root.enemylevel * 1000; _root.gainCred = _root.gainCred + 150; _root.nextFrame(); } } onClipEvent (load) { _root.eselect = (Math.random() * 10) + 1; _root.eselect = Math.round(_root.select); }
Instance of Symbol 223 MovieClip "damage2" in Frame 6
onClipEvent (load) { _visible = false; }
Instance of Symbol 223 MovieClip "damage1" in Frame 6
onClipEvent (load) { _visible = false; }
Instance of Symbol 257 MovieClip "magicclip" in Frame 6
onClipEvent (load) { _root.magicclip._visible = false; } onClipEvent (enterFrame) { if ((_root.magicka == 1) && (_root.castmagi == 1)) { this.gotoAndStop(1); _root.magicclip.inner.play(); } else if ((_root.magicka == 2) && (_root.castmagi == 1)) { this.gotoAndStop(2); _root.magicclip.inner.play(); } else if ((_root.magicka == 3) && (_root.castmagi == 1)) { this.gotoAndStop(3); _root.magicclip.inner.play(); } else if ((_root.magicka == 4) && (_root.castmagi == 1)) { this.gotoAndStop(4); _root.magicclip.inner.play(); } else if ((_root.magicka == 5) && (_root.castmagi == 1)) { this.gotoAndStop(5); _root.magicclip.inner.play(); } }
Instance of Symbol 23 MovieClip "cursor" in Frame 6
onClipEvent (enterFrame) { Mouse.hide(); _x = _root._xmouse; _y = _root._ymouse; }
Frame 7
_root.credits = _root.credits + _root.gaincred; _root.exp = _root.exp + _root.gainExp; _root.oldexp = _root.exp - _root.gainExp; _root.oldcreds = _root.credits - _root.gaincred; _root.nextLevel = _root.level * 750; _root.nextLevel = _root.nextLevel + (_root.level * 2); _root.nextLevel = _root.nextLevel * 1.15; _root.nextLevel = Math.ceil(_root.nextLevel); if (_root.exp >= _root.nextLevel) { _root.level = _root.level + 1; }
Frame 9
nextFrame();
Instance of Symbol 23 MovieClip "cursor" in Frame 9
onClipEvent (enterFrame) { Mouse.hide(); _x = _root._xmouse; _y = _root._ymouse; }
Frame 10
function startUpNewFight() { stopAllSounds(); _root.maxhp1 = 500 * _root.level; _root.hp1 = _root.maxhp1; gotoAndStop (6); tellTarget ("_root") { gotoAndStop ("smack"); }; } function saveFunction() { mySharedObject = SharedObject.getLocal("savedObject"); mySharedObject.data.SaveGame = 1; mySharedObject.data.name1 = _root.name1; mySharedObject.data.name2 = _root.name2; mySharedObject.data.name3 = _root.name3; mySharedObject.data.enemylevel = _root.enemylevel; mySharedObject.data.maxhp1 = _root.maxhp1; mySharedObject.data.maxhp2 = _root.maxhp2; mySharedObject.data.maxhp3 = _root.maxhp3; mySharedObject.data.level = _root.level; mySharedObject.data.weapon = _root.weapon; mySharedObject.data.swords1 = _root.swords1; mySharedObject.data.swords2 = _root.swords2; mySharedObject.data.swords3 = _root.swords3; mySharedObject.data.swords4 = _root.swords4; mySharedObject.data.swords5 = _root.swords5; mySharedObject.data.swords6 = _root.swords6; mySharedObject.data.swords7 = _root.swords7; mySharedObject.data.swords8 = _root.swords8; mySharedObject.data.swords9 = _root.swords9; mySharedObject.data.charges1 = _root.charges1; mySharedObject.data.charges2 = _root.charges2; mySharedObject.data.charges3 = _root.charges3; mySharedObject.data.charges4 = _root.charges4; mySharedObject.data.charges5 = _root.charges5; mySharedObject.data.items1 = _root.items1; mySharedObject.data.items2 = _root.items2; mySharedObject.data.items3 = _root.items3; mySharedObject.data.items4 = _root.items4; mySharedObject.data.items5 = _root.items5; mySharedObject.data.exp = _root.exp; mySharedObject.data.credits = _root.credits; mySharedObject.flush(); } function resetFunction() { name = _root.hs_name; score = _root.level; loadVariablesNum ("http://www.eviludy.net/highscores/submitbattle.php", 0, "POST"); mySharedObject = SharedObject.getLocal("savedObject"); mySharedObject.data.SaveGame = 0; mySharedObject.data.name1 = 0; mySharedObject.data.name2 = 0; mySharedObject.data.name3 = 0; mySharedObject.data.enemylevel = 0; mySharedObject.data.maxhp1 = 0; mySharedObject.data.maxhp2 = 0; mySharedObject.data.maxhp3 = 0; mySharedObject.data.level = 0; mySharedObject.data.weapon = 0; mySharedObject.data.swords1 = 0; mySharedObject.data.swords2 = 0; mySharedObject.data.swords3 = 0; mySharedObject.data.swords4 = 0; mySharedObject.data.swords5 = 0; mySharedObject.data.charges1 = 0; mySharedObject.data.charges2 = 0; mySharedObject.data.charges3 = 0; mySharedObject.data.charges4 = 0; mySharedObject.data.charges5 = 0; mySharedObject.data.items1 = 0; mySharedObject.data.items2 = 0; mySharedObject.data.items3 = 0; mySharedObject.data.items4 = 0; mySharedObject.data.items5 = 0; mySharedObject.data.exp = 0; mySharedObject.data.credits = 0; mySharedObject.flush(); gotoAndStop (3); tellTarget ("_root") { gotoAndStop ("mainmenu"); }; }
Symbol 5 MovieClip Frame 1
scale = Number(random(50)) + 30; setProperty(_target, _x , (Number(../:x) + Number(random(12))) - 6); setProperty(_target, _yscale , scale);
Symbol 6 MovieClip Frame 1
i = 1; max = 55; x = getProperty("fire", _x);
Symbol 6 MovieClip Frame 3
if (Number(i) <= Number(max)) { duplicateMovieClip ("fire", "fire" add i, i); i = Number(i) + 1; }
Symbol 6 MovieClip Frame 5
if (Number(i) <= Number(max)) { duplicateMovieClip ("fire", "fire" add i, i); i = Number(i) + 1; } gotoAndPlay (2);
Symbol 18 MovieClip Frame 1
i = 1; max = 25; x = getProperty("fire", _x);
Symbol 18 MovieClip Frame 3
if (Number(i) <= Number(max)) { duplicateMovieClip ("fire", "fire" add i, i); i = Number(i) + 1; }
Symbol 18 MovieClip Frame 5
if (Number(i) <= Number(max)) { duplicateMovieClip ("fire", "fire" add i, i); i = Number(i) + 1; } gotoAndPlay (2);
Symbol 23 MovieClip Frame 1
stop();
Symbol 40 Button
on (release) { _root.name1 = "Red ball #1"; _root.name2 = "None"; _root.name3 = "None"; _root.enemylevel = 1; _root.maxhp1 = 500; _root.maxhp2 = 0; _root.maxhp3 = 0; _root.hp1 = 500; _root.hp2 = 0; _root.hp3 = 0; _root.level = 1; _root.weapon = 0; _root.swords1 = 1; _root.swords2 = 0; _root.swords3 = 0; _root.swords4 = 0; _root.swords5 = 0; _root.swords6 = 0; _root.swords7 = 0; _root.swords8 = 0; _root.swords9 = 0; _root.charges1 = 1; _root.charges2 = 1; _root.charges3 = 1; _root.charges4 = 1; _root.charges5 = 1; _root.items1 = 1; _root.items2 = 0; _root.items3 = 0; _root.items4 = 0; _root.items5 = 0; _root.exp = 0; _root.credits = 0; stopAllSounds(); gotoAndPlay (6); }
Symbol 41 Button
on (release) { _root.name1 = mySharedObject.data.name1; _root.name2 = mySharedObject.data.name2; _root.name3 = mySharedObject.data.name3; _root.enemylevel = mySharedObject.data.enemylevel; _root.maxhp1 = mySharedObject.data.maxhp1; _root.maxhp2 = mySharedObject.data.maxhp2; _root.maxhp3 = mySharedObject.data.maxhp3; _root.level = mySharedObject.data.level; _root.weapon = mySharedObject.data.weapon; _root.swords1 = mySharedObject.data.swords1; _root.swords2 = mySharedObject.data.swords2; _root.swords3 = mySharedObject.data.swords3; _root.swords4 = mySharedObject.data.swords4; _root.swords5 = mySharedObject.data.swords5; _root.charges1 = mySharedObject.data.charges1; _root.charges2 = mySharedObject.data.charges2; _root.charges3 = mySharedObject.data.charges3; _root.charges4 = mySharedObject.data.charges4; _root.charges5 = mySharedObject.data.charges5; _root.items1 = mySharedObject.data.items1; _root.items2 = mySharedObject.data.items2; _root.items3 = mySharedObject.data.items3; _root.items4 = mySharedObject.data.items4; _root.items5 = mySharedObject.data.items5; _root.exp = mySharedObject.data.exp; _root.credits = mySharedObject.data.credits; stopAllSounds(); gotoAndStop (9); }
Symbol 42 Button
on (release) { nextFrame(); }
Symbol 43 Button
on (release) { stopAllSounds(); gotoAndStop (5); }
Symbol 44 Button
on (release) { getURL ("http://www.eviludy.net", "_blank"); }
Symbol 45 Button
on (release) { getURL ("http://www.eviludy.net/highscores/FiercebattleHiScore.php", "_blank"); }
Symbol 47 Button
on (release) { prevFrame(); }
Symbol 52 Button
on (release) { stopAllSounds(); gotoAndStop (2); }
Symbol 68 MovieClip Frame 1
stop();
Instance of Symbol 82 MovieClip in Symbol 85 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.weapon == 0) { this._visible = false; _root.damageAdd = 0; } else if (_root.weapon == 1) { this._visible = true; this.gotoAndStop(1); _root.damageAdd = 100; } else if (_root.weapon == 2) { this._visible = true; this.gotoAndStop(2); _root.damageAdd = 150; } else if (_root.weapon == 3) { this._visible = true; this.gotoAndStop(3); _root.damageAdd = 250; } else if (_root.weapon == 4) { this._visible = true; this.gotoAndStop(4); _root.damageAdd = 500; } else if (_root.weapon == 5) { this._visible = true; this.gotoAndStop(5); _root.damageAdd = 1000; } else if (_root.weapon == 6) { this._visible = true; this.gotoAndStop(6); _root.damageAdd = 1500; } else if (_root.weapon == 7) { this._visible = true; this.gotoAndStop(7); _root.damageAdd = 2500; } else if (_root.weapon == 8) { this._visible = true; this.gotoAndStop(8); _root.damageAdd = 3500; } else if (_root.weapon == 9) { this._visible = true; this.gotoAndStop(9); _root.damageAdd = 5000; } }
Instance of Symbol 82 MovieClip in Symbol 88 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.weapon == 0) { this._visible = false; _root.damageAdd = 0; } else if (_root.weapon == 1) { this._visible = true; this.gotoAndStop(1); _root.damageAdd = 100; } else if (_root.weapon == 2) { this._visible = true; this.gotoAndStop(2); _root.damageAdd = 150; } else if (_root.weapon == 3) { this._visible = true; this.gotoAndStop(3); _root.damageAdd = 250; } else if (_root.weapon == 4) { this._visible = true; this.gotoAndStop(4); _root.damageAdd = 500; } else if (_root.weapon == 5) { this._visible = true; this.gotoAndStop(5); _root.damageAdd = 1000; } else if (_root.weapon == 6) { this._visible = true; this.gotoAndStop(6); _root.damageAdd = 1500; } else if (_root.weapon == 7) { this._visible = true; this.gotoAndStop(7); _root.damageAdd = 2500; } else if (_root.weapon == 8) { this._visible = true; this.gotoAndStop(8); _root.damageAdd = 3500; } else if (_root.weapon == 9) { this._visible = true; this.gotoAndStop(9); _root.damageAdd = 5000; } }
Symbol 88 MovieClip Frame 15
_root.miss = (Math.random() * 11) + 1; _root.miss = Math.round(_root.miss); if (_root.miss == 3) { _root.dealDamage(); _root.blueball.gotoAndStop(1); } else { _root.dealDamage(); _root.blueball.gotoAndStop(2); }
Symbol 88 MovieClip Frame 45
_root.enemyTurn = 1; _root.concentrations = 1; _root.redball.gotoAndStop(1);
Instance of Symbol 82 MovieClip in Symbol 93 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.weapon == 0) { this._visible = false; _root.damageAdd = 0; } else if (_root.weapon == 1) { this._visible = true; this.gotoAndStop(1); _root.damageAdd = 100; } else if (_root.weapon == 2) { this._visible = true; this.gotoAndStop(2); _root.damageAdd = 150; } else if (_root.weapon == 3) { this._visible = true; this.gotoAndStop(3); _root.damageAdd = 250; } else if (_root.weapon == 4) { this._visible = true; this.gotoAndStop(4); _root.damageAdd = 500; } else if (_root.weapon == 5) { this._visible = true; this.gotoAndStop(5); _root.damageAdd = 1000; } else if (_root.weapon == 6) { this._visible = true; this.gotoAndStop(6); _root.damageAdd = 1500; } else if (_root.weapon == 7) { this._visible = true; this.gotoAndStop(7); _root.damageAdd = 2500; } else if (_root.weapon == 8) { this._visible = true; this.gotoAndStop(8); _root.damageAdd = 3500; } else if (_root.weapon == 9) { this._visible = true; this.gotoAndStop(9); _root.damageAdd = 5000; } }
Symbol 93 MovieClip Frame 70
_root.enemyTurn = 1; _root.concentrations = _root.concentrations + 1; _root.redball.gotoAndStop(1);
Instance of Symbol 82 MovieClip in Symbol 97 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.weapon == 0) { this._visible = false; _root.damageAdd = 0; } else if (_root.weapon == 1) { this._visible = true; this.gotoAndStop(1); _root.damageAdd = 100; } else if (_root.weapon == 2) { this._visible = true; this.gotoAndStop(2); _root.damageAdd = 150; } else if (_root.weapon == 3) { this._visible = true; this.gotoAndStop(3); _root.damageAdd = 250; } else if (_root.weapon == 4) { this._visible = true; this.gotoAndStop(4); _root.damageAdd = 500; } else if (_root.weapon == 5) { this._visible = true; this.gotoAndStop(5); _root.damageAdd = 1000; } else if (_root.weapon == 6) { this._visible = true; this.gotoAndStop(6); _root.damageAdd = 1500; } else if (_root.weapon == 7) { this._visible = true; this.gotoAndStop(7); _root.damageAdd = 2500; } else if (_root.weapon == 8) { this._visible = true; this.gotoAndStop(8); _root.damageAdd = 3500; } else if (_root.weapon == 9) { this._visible = true; this.gotoAndStop(9); _root.damageAdd = 5000; } }
Symbol 97 MovieClip Frame 60
_root.enemyTurn = 1; _root.concentrations = _root.concentrations * 2; _root.redball.gotoAndStop(1);
Instance of Symbol 82 MovieClip in Symbol 99 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.weapon == 0) { this._visible = false; _root.damageAdd = 0; } else if (_root.weapon == 1) { this._visible = true; this.gotoAndStop(1); _root.damageAdd = 100; } else if (_root.weapon == 2) { this._visible = true; this.gotoAndStop(2); _root.damageAdd = 150; } else if (_root.weapon == 3) { this._visible = true; this.gotoAndStop(3); _root.damageAdd = 250; } else if (_root.weapon == 4) { this._visible = true; this.gotoAndStop(4); _root.damageAdd = 500; } else if (_root.weapon == 5) { this._visible = true; this.gotoAndStop(5); _root.damageAdd = 1000; } else if (_root.weapon == 6) { this._visible = true; this.gotoAndStop(6); _root.damageAdd = 1500; } else if (_root.weapon == 7) { this._visible = true; this.gotoAndStop(7); _root.damageAdd = 2500; } else if (_root.weapon == 8) { this._visible = true; this.gotoAndStop(8); _root.damageAdd = 3500; } else if (_root.weapon == 9) { this._visible = true; this.gotoAndStop(9); _root.damageAdd = 5000; } }
Symbol 99 MovieClip Frame 60
_root.enemyTurn = 1; _root.concentrations = _root.concentrations * 5; _root.redball.gotoAndStop(1);
Instance of Symbol 82 MovieClip in Symbol 100 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.weapon == 0) { this._visible = false; _root.damageAdd = 0; } else if (_root.weapon == 1) { this._visible = true; this.gotoAndStop(1); _root.damageAdd = 100; } else if (_root.weapon == 2) { this._visible = true; this.gotoAndStop(2); _root.damageAdd = 150; } else if (_root.weapon == 3) { this._visible = true; this.gotoAndStop(3); _root.damageAdd = 250; } else if (_root.weapon == 4) { this._visible = true; this.gotoAndStop(4); _root.damageAdd = 500; } else if (_root.weapon == 5) { this._visible = true; this.gotoAndStop(5); _root.damageAdd = 1000; } else if (_root.weapon == 6) { this._visible = true; this.gotoAndStop(6); _root.damageAdd = 1500; } else if (_root.weapon == 7) { this._visible = true; this.gotoAndStop(7); _root.damageAdd = 2500; } else if (_root.weapon == 8) { this._visible = true; this.gotoAndStop(8); _root.damageAdd = 3500; } else if (_root.weapon == 9) { this._visible = true; this.gotoAndStop(9); _root.damageAdd = 5000; } }
Symbol 100 MovieClip Frame 5
_root.hp1 = _root.hp1 - _root.subtractDMG;
Symbol 100 MovieClip Frame 10
_root.redball.gotoAndStop(1);
Instance of Symbol 82 MovieClip in Symbol 105 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.weapon == 0) { this._visible = false; _root.damageAdd = 0; } else if (_root.weapon == 1) { this._visible = true; this.gotoAndStop(1); _root.damageAdd = 100; } else if (_root.weapon == 2) { this._visible = true; this.gotoAndStop(2); _root.damageAdd = 150; } else if (_root.weapon == 3) { this._visible = true; this.gotoAndStop(3); _root.damageAdd = 250; } else if (_root.weapon == 4) { this._visible = true; this.gotoAndStop(4); _root.damageAdd = 500; } else if (_root.weapon == 5) { this._visible = true; this.gotoAndStop(5); _root.damageAdd = 1000; } else if (_root.weapon == 6) { this._visible = true; this.gotoAndStop(6); _root.damageAdd = 1500; } else if (_root.weapon == 7) { this._visible = true; this.gotoAndStop(7); _root.damageAdd = 2500; } else if (_root.weapon == 8) { this._visible = true; this.gotoAndStop(8); _root.damageAdd = 3500; } else if (_root.weapon == 9) { this._visible = true; this.gotoAndStop(9); _root.damageAdd = 5000; } }
Symbol 105 MovieClip Frame 25
_root.hp1 = _root.hp1 + _root.healing; _root.enemyTurn = 1; _root.redball.gotoAndStop(1);
Instance of Symbol 82 MovieClip in Symbol 106 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.weapon == 0) { this._visible = false; _root.damageAdd = 0; } else if (_root.weapon == 1) { this._visible = true; this.gotoAndStop(1); _root.damageAdd = 100; } else if (_root.weapon == 2) { this._visible = true; this.gotoAndStop(2); _root.damageAdd = 150; } else if (_root.weapon == 3) { this._visible = true; this.gotoAndStop(3); _root.damageAdd = 250; } else if (_root.weapon == 4) { this._visible = true; this.gotoAndStop(4); _root.damageAdd = 500; } else if (_root.weapon == 5) { this._visible = true; this.gotoAndStop(5); _root.damageAdd = 1000; } else if (_root.weapon == 6) { this._visible = true; this.gotoAndStop(6); _root.damageAdd = 1500; } else if (_root.weapon == 7) { this._visible = true; this.gotoAndStop(7); _root.damageAdd = 2500; } else if (_root.weapon == 8) { this._visible = true; this.gotoAndStop(8); _root.damageAdd = 3500; } else if (_root.weapon == 9) { this._visible = true; this.gotoAndStop(9); _root.damageAdd = 5000; } }
Symbol 106 MovieClip Frame 40
_root.castmagi = 1; _root.magicclip._visible = true; _root.magicclip.inner.play(); _root.redball.gotoAndStop(1);
Symbol 107 MovieClip Frame 1
stop();
Symbol 121 Button
on (rollOver) { _root.overtext = "Special Attack"; _root.cursor.gotoAndStop(2); } on (rollOut) { _root.overtext = " "; _root.cursor.gotoAndStop(1); } on (release) { _root.overtext = " "; _root.cursor.gotoAndStop(1); gotoAndStop (3); }
Symbol 123 Button
on (rollOver) { _root.overtext = "Defend"; _root.cursor.gotoAndStop(2); } on (rollOut) { _root.overtext = " "; _root.cursor.gotoAndStop(1); } on (release) { _root.overtext = " "; _root.cursor.gotoAndStop(1); _root.protection = 1; _root.enemyTurn = 1; _root.buttons._visible = false; }
Symbol 124 Button
on (rollOver) { _root.overtext = "Concentration"; _root.cursor.gotoAndStop(2); } on (rollOut) { _root.overtext = " "; _root.cursor.gotoAndStop(1); } on (release) { _root.overtext = " "; _root.cursor.gotoAndStop(1); if ((_root.concentrations > 9) && (_root.concentrations < 120)) { _root.buttons._visible = false; _root.redball.gotoAndStop("uberconcentrate"); } else if (_root.concentrations > 119) { _root.buttons._visible = false; _root.redball.gotoAndStop("uberuberconc"); } else { _root.buttons._visible = false; _root.redball.gotoAndStop("concentrate"); } }
Symbol 126 Button
on (rollOver) { _root.overtext = "Use Item"; _root.cursor.gotoAndStop(2); } on (rollOut) { _root.overtext = " "; _root.cursor.gotoAndStop(1); } on (release) { _root.overtext = " "; _root.cursor.gotoAndStop(1); gotoAndStop (4); }
Symbol 127 Button
on (rollOver) { _root.overtext = "Attack!"; _root.cursor.gotoAndStop(2); } on (rollOut) { _root.overtext = " "; _root.cursor.gotoAndStop(1); } on (release) { _root.overtext = " "; _root.cursor.gotoAndStop(1); _root.buttons._visible = false; _root.redball.gotoAndStop("attack"); }
Symbol 129 Button
on (rollOver) { _root.overtext = "Equip"; _root.cursor.gotoAndStop(2); } on (rollOut) { _root.overtext = " "; _root.cursor.gotoAndStop(1); } on (release) { _root.overtext = " "; _root.cursor.gotoAndStop(1); gotoAndStop (2); }
Symbol 131 Button
on (rollOver) { _root.overtext = "Escape!"; _root.cursor.gotoAndStop(2); } on (rollOut) { _root.overtext = " "; _root.cursor.gotoAndStop(1); } on (release) { _root.esc(); }
Symbol 135 Button
on (release) { if (_root.swords1 > 0) { _root.swords1 = _root.swords1 - 1; _root.weapon = 1; _root.buttons.gotoAndStop(1); } }
Symbol 136 Button
on (release) { if (_root.swords2 > 0) { _root.swords2 = _root.swords2 - 1; _root.weapon = 2; _root.buttons.gotoAndStop(1); } }
Symbol 137 Button
on (release) { if (_root.swords3 > 0) { _root.swords3 = _root.swords3 - 1; _root.weapon = 3; _root.buttons.gotoAndStop(1); } }
Symbol 138 Button
on (release) { if (_root.swords4 > 0) { _root.swords4 = _root.swords4 - 1; _root.weapon = 4; _root.buttons.gotoAndStop(1); } }
Symbol 139 Button
on (release) { if (_root.swords5 > 0) { _root.swords5 = _root.swords5 - 1; _root.weapon = 5; _root.buttons.gotoAndStop(1); } }
Symbol 145 Button
on (release) { if (_root.swords6 > 0) { _root.swords6 = _root.swords6 - 1; _root.weapon = 6; _root.buttons.gotoAndStop(1); } }
Symbol 146 Button
on (release) { if (_root.swords7 > 0) { _root.swords7 = _root.swords7 - 1; _root.weapon = 7; _root.buttons.gotoAndStop(1); } }
Symbol 147 Button
on (release) { if (_root.swords8 > 0) { _root.swords8 = _root.swords8 - 1; _root.weapon = 8; _root.buttons.gotoAndStop(1); } }
Symbol 148 Button
on (release) { if (_root.swords9 > 0) { _root.swords9 = _root.swords9 - 1; _root.weapon = 9; _root.buttons.gotoAndStop(1); } }
Symbol 158 Button
on (rollOver) { _root.overtext = "Go Back"; _root.cursor.gotoAndStop(2); } on (rollOut) { _root.overtext = " "; _root.cursor.gotoAndStop(1); } on (release) { gotoAndStop (1); }
Symbol 165 Button
on (release) { if (_root.charges1 > 0) { _root.charges1 = _root.charges1 - 1; _root.redball.gotoAndStop("usemagic"); _root.buttons.gotoAndStop(1); _root.buttons._visible = false; _root.magicka = 1; } }
Symbol 166 Button
on (release) { if (_root.charges2 > 0) { _root.charges2 = _root.charges2 - 1; _root.redball.gotoAndStop("usemagic"); _root.buttons.gotoAndStop(1); _root.buttons._visible = false; _root.magicka = 2; } }
Symbol 167 Button
on (release) { if (_root.charges3 > 0) { _root.charges3 = _root.charges3 - 1; _root.redball.gotoAndStop("usemagic"); _root.buttons.gotoAndStop(1); _root.buttons._visible = false; _root.magicka = 3; } }
Symbol 168 Button
on (release) { if (_root.charges4 > 0) { _root.charges4 = _root.charges4 - 1; _root.redball.gotoAndStop("usemagic"); _root.buttons.gotoAndStop(1); _root.buttons._visible = false; _root.magicka = 4; } }
Symbol 169 Button
on (release) { if (_root.charges5 > 0) { _root.charges5 = _root.charges5 - 1; _root.redball.gotoAndStop("usemagic"); _root.buttons.gotoAndStop(1); _root.buttons._visible = false; _root.magicka = 5; } }
Symbol 181 Button
on (release) { _root.healing = 100; } on (release) { if (_root.items1 > 0) { _root.items1 = _root.items1 - 1; _root.redball.gotoAndStop("potionuse"); _root.buttons.gotoAndStop(1); _root.buttons._visible = false; } }
Symbol 182 Button
on (release) { _root.healing = 500; } on (release) { if (_root.items2 > 0) { _root.items2 = _root.items2 - 1; _root.redball.gotoAndStop("potionuse"); _root.buttons.gotoAndStop(1); _root.buttons._visible = false; } }
Symbol 183 Button
on (release) { _root.healing = 1000; } on (release) { if (_root.items3 > 0) { _root.items3 = _root.items3 - 1; _root.redball.gotoAndStop("potionuse"); _root.buttons.gotoAndStop(1); _root.buttons._visible = false; } }
Symbol 184 Button
on (release) { _root.healing = 5000; } on (release) { if (_root.items4 > 0) { _root.items4 = _root.items4 - 1; _root.redball.gotoAndStop("potionuse"); _root.buttons.gotoAndStop(1); _root.buttons._visible = false; } }
Symbol 185 Button
on (release) { _root.healing = 15000; } on (release) { if (_root.items5 > 0) { _root.items5 = _root.items5 - 1; _root.redball.gotoAndStop("potionuse"); _root.buttons.gotoAndStop(1); _root.buttons._visible = false; } }
Symbol 196 MovieClip Frame 1
stop();
Symbol 208 MovieClip Frame 1
stop();
Instance of Symbol 208 MovieClip in Symbol 210 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.eselect == 1) { this.gotoAndStop(1); } else if (_root.eselect == 2) { this.gotoAndStop(2); } else if (_root.eselect == 3) { this.gotoAndStop(3); } else if (_root.eselect == 4) { this.gotoAndStop(4); } else if (_root.eselect == 5) { this.gotoAndStop(5); } else if (_root.eselect == 6) { this.gotoAndStop(6); } else if (_root.eselect == 7) { this.gotoAndStop(7); } else if (_root.eselect == 8) { this.gotoAndStop(8); } else if (_root.eselect == 9) { this.gotoAndStop(9); } else if (_root.eselect == 10) { this.gotoAndStop(10); } }
Instance of Symbol 208 MovieClip in Symbol 211 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.eselect == 1) { this.gotoAndStop(1); } else if (_root.eselect == 2) { this.gotoAndStop(2); } else if (_root.eselect == 3) { this.gotoAndStop(3); } else if (_root.eselect == 4) { this.gotoAndStop(4); } else if (_root.eselect == 5) { this.gotoAndStop(5); } else if (_root.eselect == 6) { this.gotoAndStop(6); } else if (_root.eselect == 7) { this.gotoAndStop(7); } else if (_root.eselect == 8) { this.gotoAndStop(8); } else if (_root.eselect == 9) { this.gotoAndStop(9); } else if (_root.eselect == 10) { this.gotoAndStop(10); } }
Symbol 211 MovieClip Frame 20
_root.blueball.gotoAndStop(1);
Instance of Symbol 208 MovieClip in Symbol 214 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.eselect == 1) { this.gotoAndStop(1); } else if (_root.eselect == 2) { this.gotoAndStop(2); } else if (_root.eselect == 3) { this.gotoAndStop(3); } else if (_root.eselect == 4) { this.gotoAndStop(4); } else if (_root.eselect == 5) { this.gotoAndStop(5); } else if (_root.eselect == 6) { this.gotoAndStop(6); } else if (_root.eselect == 7) { this.gotoAndStop(7); } else if (_root.eselect == 8) { this.gotoAndStop(8); } else if (_root.eselect == 9) { this.gotoAndStop(9); } else if (_root.eselect == 10) { this.gotoAndStop(10); } }
Symbol 214 MovieClip Frame 17
_root.miss = (Math.random() * 9) + 1; _root.miss = Math.round(_root.miss); if (_root.miss == 3) { _root.enemyDeal(); _root.redball.gotoAndStop(1); } else { _root.enemyDeal(); _root.redball.gotoAndStop("gethit"); }
Symbol 214 MovieClip Frame 28
_root.buttons._visible = true; _root.enemyConCen = 0; _root.blueball.gotoAndStop(1);
Instance of Symbol 208 MovieClip in Symbol 218 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.eselect == 1) { this.gotoAndStop(1); } else if (_root.eselect == 2) { this.gotoAndStop(2); } else if (_root.eselect == 3) { this.gotoAndStop(3); } else if (_root.eselect == 4) { this.gotoAndStop(4); } else if (_root.eselect == 5) { this.gotoAndStop(5); } else if (_root.eselect == 6) { this.gotoAndStop(6); } else if (_root.eselect == 7) { this.gotoAndStop(7); } else if (_root.eselect == 8) { this.gotoAndStop(8); } else if (_root.eselect == 9) { this.gotoAndStop(9); } else if (_root.eselect == 10) { this.gotoAndStop(10); } }
Symbol 218 MovieClip Frame 30
_root.enemyhp = _root.enemyhp * 1.1; _root.enemyhp = Math.ceil(_root.enemyhp);
Symbol 218 MovieClip Frame 60
_root.buttons._visible = true; _root.blueball.gotoAndStop(1);
Instance of Symbol 208 MovieClip in Symbol 219 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.eselect == 1) { this.gotoAndStop(1); } else if (_root.eselect == 2) { this.gotoAndStop(2); } else if (_root.eselect == 3) { this.gotoAndStop(3); } else if (_root.eselect == 4) { this.gotoAndStop(4); } else if (_root.eselect == 5) { this.gotoAndStop(5); } else if (_root.eselect == 6) { this.gotoAndStop(6); } else if (_root.eselect == 7) { this.gotoAndStop(7); } else if (_root.eselect == 8) { this.gotoAndStop(8); } else if (_root.eselect == 9) { this.gotoAndStop(9); } else if (_root.eselect == 10) { this.gotoAndStop(10); } }
Symbol 219 MovieClip Frame 10
_root.enemyConCen = _root.enemyConCen + 1;
Symbol 219 MovieClip Frame 20
_root.enemyConCen = _root.enemyConCen + 1;
Symbol 219 MovieClip Frame 40
_root.buttons._visible = true; _root.blueball.gotoAndStop(1);
Symbol 220 MovieClip Frame 1
stop();
Symbol 223 MovieClip Frame 1
stop();
Symbol 223 MovieClip Frame 30
_root.damage1._visible = false; _root.damage2._visible = false;
Symbol 231 MovieClip Frame 1
stop();
Symbol 231 MovieClip Frame 44
_root.miss = (Math.random() * 35) + 1; _root.miss = Math.round(_root.miss); if (_root.miss == 3) { _root.dealDamage(); _root.blueball.gotoAndStop(1); } else { _root.dealDamage(); _root.blueball.gotoAndStop(2); }
Symbol 231 MovieClip Frame 79
_root.enemyTurn = 1; _root.magicka = 0; _root.magicclip._visible = false; _root.castmagi = 0; _root.redball.gotoAndStop(1); _root.magicclip.gotoAndStop(1);
Symbol 238 MovieClip Frame 1
stop();
Symbol 238 MovieClip Frame 4
_root.miss = (Math.random() * 35) + 1; _root.miss = Math.round(_root.miss); if (_root.miss == 3) { _root.dealDamage(); _root.blueball.gotoAndStop(1); } else { _root.dealDamage(); _root.blueball.gotoAndStop(2); }
Symbol 238 MovieClip Frame 19
_root.enemyTurn = 1; _root.magicka = 0; _root.magicclip._visible = false; _root.castmagi = 0; _root.redball.gotoAndStop(1); _root.magicclip.gotoAndStop(1);
Symbol 239 MovieClip Frame 1
i = 1; max = 25; x = getProperty("fire", _x);
Symbol 239 MovieClip Frame 2
if (Number(i) <= Number(max)) { duplicateMovieClip ("fire", "fire" add i, i); i = Number(i) + 1; }
Symbol 239 MovieClip Frame 3
if (Number(i) <= Number(max)) { duplicateMovieClip ("fire", "fire" add i, i); i = Number(i) + 1; } gotoAndPlay (2);
Symbol 244 MovieClip Frame 1
stop();
Symbol 244 MovieClip Frame 22
_root.miss = (Math.random() * 35) + 1; _root.miss = Math.round(_root.miss); if (_root.miss == 3) { _root.dealDamage(); _root.blueball.gotoAndStop(1); } else { _root.dealDamage(); _root.blueball.gotoAndStop(2); }
Symbol 244 MovieClip Frame 80
_root.enemyTurn = 1; _root.magicka = 0; _root.magicclip._visible = false; _root.castmagi = 0; _root.redball.gotoAndStop(1); _root.magicclip.gotoAndStop(1);
Symbol 248 MovieClip Frame 1
i = 1; max = 25; x = getProperty("fire", _x);
Symbol 248 MovieClip Frame 2
if (Number(i) <= Number(max)) { duplicateMovieClip ("fire", "fire" add i, i); i = Number(i) + 1; }
Symbol 248 MovieClip Frame 3
if (Number(i) <= Number(max)) { duplicateMovieClip ("fire", "fire" add i, i); i = Number(i) + 1; } gotoAndPlay (2);
Symbol 252 MovieClip Frame 25
_root.miss = (Math.random() * 35) + 1; _root.miss = Math.round(_root.miss); if (_root.miss == 3) { _root.dealDamage(); _root.blueball.gotoAndStop(1); } else { _root.dealDamage(); _root.blueball.gotoAndStop(2); }
Symbol 252 MovieClip Frame 80
_root.enemyTurn = 1; _root.magicka = 0; _root.magicclip._visible = false; _root.castmagi = 0; _root.redball.gotoAndStop(1); _root.magicclip.gotoAndStop(1);
Symbol 256 MovieClip Frame 1
stop();
Symbol 256 MovieClip Frame 90
_root.miss = (Math.random() * 35) + 1; _root.miss = Math.round(_root.miss); if (_root.miss == 3) { _root.dealDamage(); _root.blueball.gotoAndStop(1); } else { _root.dealDamage(); _root.blueball.gotoAndStop(2); }
Symbol 256 MovieClip Frame 110
_root.enemyTurn = 1; _root.magicka = 0; _root.magicclip._visible = false; _root.castmagi = 0; _root.redball.gotoAndStop(1); _root.magicclip.gotoAndStop(1);
Symbol 257 MovieClip Frame 1
stop();
Symbol 263 Button
on (release) { getURL ("http://www.eviludy.net", "_blank"); }
Symbol 278 Button
on (release) { stopAllSounds(); gotoAndPlay (9); }
Symbol 285 Button
on (release) { stopAllSounds(); gotoAndStop (2); }
Symbol 290 Button
on (release) { _root.saveFunction(); _root.box.gotoAndStop(2); }
Symbol 292 Button
on (release) { _root.box.gotoAndStop(7); }
Symbol 294 Button
on (release) { _root.box.gotoAndStop(3); }
Symbol 296 Button
on (release) { _root.box.gotoAndStop(4); }
Symbol 298 Button
on (release) { _root.box.gotoAndStop(5); }
Symbol 300 Button
on (release) { _root.box.gotoAndStop(6); }
Symbol 308 Button
on (release) { if (_root.credits >= 250) { _root.credits = _root.credits - 250; _root.swords1 = _root.swords1 + 1; } }
Symbol 310 Button
on (release) { if (_root.credits >= 500) { _root.credits = _root.credits - 500; _root.swords2 = _root.swords2 + 1; } }
Symbol 312 Button
on (release) { if (_root.credits >= 1000) { _root.credits = _root.credits - 1000; _root.swords3 = _root.swords3 + 1; } }
Symbol 314 Button
on (release) { if (_root.credits >= 2500) { _root.credits = _root.credits - 2500; _root.swords4 = _root.swords4 + 1; } }
Symbol 316 Button
on (release) { if (_root.credits >= 5000) { _root.credits = _root.credits - 5000; _root.swords5 = _root.swords5 + 1; } }
Symbol 320 Button
on (release) { gotoAndStop (8); }
Symbol 327 Button
on (release) { if (_root.credits >= 50) { _root.credits = _root.credits - 50; _root.items1 = _root.items1 + 1; } }
Symbol 329 Button
on (release) { if (_root.credits >= 100) { _root.credits = _root.credits - 100; _root.items2 = _root.items2 + 1; } }
Symbol 331 Button
on (release) { if (_root.credits >= 150) { _root.credits = _root.credits - 150; _root.items3 = _root.items3 + 1; } }
Symbol 333 Button
on (release) { if (_root.credits >= 250) { _root.credits = _root.credits - 250; _root.items4 = _root.items4 + 1; } }
Symbol 335 Button
on (release) { if (_root.credits >= 500) { _root.credits = _root.credits - 500; _root.items5 = _root.items5 + 1; } }
Symbol 341 Button
on (release) { if (_root.credits >= 5000) { _root.credits = _root.credits - 5000; _root.charges1 = _root.charges1 + 1; } }
Symbol 343 Button
on (release) { if (_root.credits >= 15000) { _root.credits = _root.credits - 15000; _root.charges2 = _root.charges2 + 1; } }
Symbol 345 Button
on (release) { if (_root.credits >= 25000) { _root.credits = _root.credits - 25000; _root.charges3 = _root.charges3 + 1; } }
Symbol 347 Button
on (release) { if (_root.credits >= 50000) { _root.credits = _root.credits - 50000; _root.charges4 = _root.charges4 + 1; } }
Symbol 349 Button
on (release) { if (_root.credits >= 99999) { _root.credits = _root.credits - 99999; _root.charges5 = _root.charges5 + 1; } }
Symbol 360 Button
on (release) { _root.newlevel = Number(_root.newenemylevel); if ((_root.newlevel > 0) && (_root.newlevel < 99999999)) { _root.enemylevel = _root.newenemylevel; _root.startUpNewFight(); } else if ((!_root.newlevel) > 0) { _root.newenemylevel = 999000000000; _root.enemylevel = _root.newenemylevel; _root.startUpNewFight(); } }
Symbol 366 Button
on (release) { _root.resetFunction(); }
Symbol 369 Button
on (release) { if (_root.credits >= 7500) { _root.credits = _root.credits - 7500; _root.swords6 = _root.swords6 + 1; } }
Symbol 371 Button
on (release) { if (_root.credits >= 10000) { _root.credits = _root.credits - 10000; _root.swords7 = _root.swords7 + 1; } }
Symbol 373 Button
on (release) { if (_root.credits >= 15000) { _root.credits = _root.credits - 15000; _root.swords8 = _root.swords8 + 1; } }
Symbol 375 Button
on (release) { if (_root.credits >= 25000) { _root.credits = _root.credits - 25000; _root.swords9 = _root.swords9 + 1; } }
Symbol 378 Button
on (release) { gotoAndStop (3); }
Symbol 382 MovieClip Frame 1
stop();

Library Items

Symbol 1 Sound [swordx]
Symbol 2 GraphicUsed by:Timeline
Symbol 3 GraphicUsed by:Timeline
Symbol 4 GraphicUsed by:5
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Symbol 6 MovieClipUses:5Used by:Timeline
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Symbol 10 GraphicUsed by:12
Symbol 11 GraphicUsed by:12
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Symbol 16 TextUses:7Used by:Timeline
Symbol 17 GraphicUsed by:23
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Symbol 19 GraphicUsed by:23
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Symbol 351 EditableTextUses:7Used by:382
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Symbol 356 GraphicUsed by:382
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Symbol 376 TextUses:7Used by:382
Symbol 377 EditableTextUses:7Used by:382
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Symbol 380 TextUses:7Used by:382
Symbol 381 TextUses:7Used by:382
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Instance Names

"cursor"Frame 1Symbol 23 MovieClip
"cursor"Frame 2Symbol 23 MovieClip
"LoadingButton"Frame 3Symbol 41 Button
"redball"Frame 6Symbol 107 MovieClip
"buttons"Frame 6Symbol 196 MovieClip
"blueball"Frame 6Symbol 220 MovieClip
"damage2"Frame 6Symbol 223 MovieClip
"damage1"Frame 6Symbol 223 MovieClip
"magicclip"Frame 6Symbol 257 MovieClip
"cursor"Frame 6Symbol 23 MovieClip
"cursor"Frame 9Symbol 23 MovieClip
"box"Frame 10Symbol 382 MovieClip
"fire"Symbol 6 MovieClip Frame 1Symbol 5 MovieClip
"fire"Symbol 18 MovieClip Frame 1Symbol 5 MovieClip
"cube"Symbol 227 MovieClip Frame 1Symbol 226 MovieClip
"icecube"Symbol 231 MovieClip Frame 1Symbol 227 MovieClip
"icecube"Symbol 231 MovieClip Frame 1Symbol 227 MovieClip
"icecube"Symbol 231 MovieClip Frame 1Symbol 227 MovieClip
"icecube"Symbol 231 MovieClip Frame 4Symbol 227 MovieClip
"icecube"Symbol 231 MovieClip Frame 7Symbol 227 MovieClip
"icecube"Symbol 231 MovieClip Frame 10Symbol 227 MovieClip
"fire"Symbol 239 MovieClip Frame 1Symbol 5 MovieClip
"fire"Symbol 248 MovieClip Frame 1Symbol 5 MovieClip
"inner"Symbol 257 MovieClip Frame 1Symbol 231 MovieClip
"inner"Symbol 257 MovieClip Frame 2Symbol 238 MovieClip
"inner"Symbol 257 MovieClip Frame 3Symbol 244 MovieClip
"inner"Symbol 257 MovieClip Frame 4Symbol 252 MovieClip
"inner"Symbol 257 MovieClip Frame 5Symbol 256 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "swordx"

Labels

"mainmenu"Frame 3
"smack"Frame 6
"lost"Frame 8
"attack"Symbol 107 MovieClip Frame 2
"concentrate"Symbol 107 MovieClip Frame 3
"uberconcentrate"Symbol 107 MovieClip Frame 4
"uberuberconc"Symbol 107 MovieClip Frame 5
"gethit"Symbol 107 MovieClip Frame 6
"potionuse"Symbol 107 MovieClip Frame 7
"usemagic"Symbol 107 MovieClip Frame 8

Dynamic Text Variables

_root.overtextSymbol 21 EditableText""
_root.name1Symbol 113 EditableText""
_root.hp1Symbol 115 EditableText""
_root.enemyhpSymbol 116 EditableText""
_root.maxhp1Symbol 117 EditableText""
_root.swords1Symbol 153 EditableText""
_root.swords2Symbol 154 EditableText""
_root.swords3Symbol 155 EditableText""
_root.swords4Symbol 156 EditableText""
_root.swords5Symbol 157 EditableText""
_root.swords6Symbol 159 EditableText""
_root.swords7Symbol 160 EditableText""
_root.swords8Symbol 161 EditableText""
_root.swords9Symbol 162 EditableText""
_root.charges1Symbol 175 EditableText""
_root.charges2Symbol 176 EditableText""
_root.charges3Symbol 177 EditableText""
_root.charges4Symbol 178 EditableText""
_root.charges5Symbol 179 EditableText""
_root.items1Symbol 191 EditableText""
_root.items2Symbol 192 EditableText""
_root.items3Symbol 193 EditableText""
_root.items4Symbol 194 EditableText""
_root.items5Symbol 195 EditableText""
_root.subtractDMGSymbol 221 EditableText""
_root.subtractDMGSymbol 222 EditableText""
_root.oldexpSymbol 272 EditableText""
_root.oldcredsSymbol 273 EditableText""
_root.oldlevelSymbol 274 EditableText""
_root.expSymbol 275 EditableText""
_root.creditsSymbol 276 EditableText""
_root.levelSymbol 277 EditableText""
_root.creditsSymbol 319 EditableText""
_root.creditsSymbol 337 EditableText""
_root.creditsSymbol 351 EditableText""
_root.newenemylevelSymbol 358 EditableText""
_root.newlevelSymbol 362 EditableText""
_root.hs_nameSymbol 364 EditableText""
_root.creditsSymbol 377 EditableText""




http://swfchan.com/6/27648/info.shtml
Created: 21/5 -2019 08:43:36 Last modified: 21/5 -2019 08:43:36 Server time: 29/04 -2024 10:47:11