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Chuckie Egg.swf

This is the info page for
Flash #27727

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Loading...

Start

CHUCKIE EGG

Arrow keys to move

Play More Games

Space

Space to jump

SCORE

TIME

LEVEL

BONUS

ActionScript [AS1/AS2]

Frame 1
stop();
Instance of Symbol 113 MovieClip in Frame 1
onClipEvent (load) { total = _parent.getBytesTotal(); } onClipEvent (enterFrame) { loaded = _parent.getBytesLoaded(); percent = int((loaded / total) * 100); gotoAndStop(percent); if (percent >= 100) { _parent.gotoAndStop("home"); } }
Frame 2
function loadlevel() { time = 900; snd1.bgsound.stop(); snd1.bgsound.start(0, 10000); snd1.bgsound.setVolume(40); levelcomplete = 0; map.attachMovie("soJump", "soJump", 1800); map.attachMovie("soLadder", "soLadder", 1801); map.attachMovie("soWalk", "soWalk", 1802); map.attachMovie("soFall", "soFall", 1803); soWalk = new Sound(map.soWalk); soWalk.attachSound("leftrite.wav"); soWalk.playing = 0; soWalk.onSoundComplete = function () { soWalk.playing = 0; }; soFall = new Sound(map.soFall); soFall.attachSound("fall.wav"); soFall.playing = 0; soFall.onSoundComplete = function () { soFall.playing = 0; }; soLadder = new Sound(map.soLadder); soLadder.attachSound("updown.wav"); soLadder.playing = 0; soLadder.onSoundComplete = function () { soLadder.playing = 0; }; soJump = new Sound(map.soJump); soJump.attachSound("jump.wav"); soJump.playing = 0; soJump.onSoundComplete = function () { soJump.playing = 0; }; soEgg = new Sound(map.soEgg); soEgg.attachSound("egg.wav"); soEgg.playing = 0; soEgg.onSoundComplete = function () { soEgg.playing = 0; }; soGrain = new Sound(map.soGrain); soGrain.attachSound("grain.wav"); soGrain.playing = 0; soGrain.onSoundComplete = function () { soGrain.playing = 0; }; soDoneLevel = new Sound(map.soDoneLevel); soDoneLevel.attachSound("applause.wav"); soDoneLevel.playing = 0; soDoneLevel.onSoundComplete = function () { soDoneLevel.playing = 0; }; soDeath = new Sound(map.soDeath); soDeath.attachSound("Tune.wav"); soDeath.playing = 0; soDeath.onSoundComplete = function () { soDeath.playing = 0; }; count = 0; i = 0; while (i < 20) { j = 0; while (j < 27) { if (dead != 1) { grid[j][i] = leveldata[LEVEL % 8][j][i]; } count++; j++; } i++; } dead = 0; count = 0; i = 0; while (i < 20) { j = 0; while (j < 27) { map.attachMovie("char" + grid[j][i], "c" + count, 100 + count); map["c" + count]._x = (i * 32) + 16; map["c" + count]._y = ((j * 16) + 88) - 16; count++; j++; } i++; } map.attachMovie("man", "man", 1500); runner = map.man; runner.x = Start[LEVEL % 8][0]; runner.y = Start[LEVEL % 8][1]; runner.dir = 1; runner.anim = 0; runner.onLadder = eval("FALSE"); runner.jumping = eval("FALSE"); runner.yvel = 0; runner.xvel = 0; runner.jumpFromLadder = eval("FALSE"); runner.minijump = eval("FALSE"); runner.onElevator = eval("FALSE"); runner.fallNudge = 0; runner.squirm = -1; runner.byebye = 0; i = 0; while (i < 8) { if (Swans[LEVEL % 8][i][0] != 0) { if (((LEVEL < 8) || (LEVEL > 15)) && ((i < 4) || (LEVEL >= 24))) { map.attachMovie("swan", "swan" + i, 1001 + i); swan = map["swan" + i]; swan.x = Swans[LEVEL % 8][i][0]; swan.y = Swans[LEVEL % 8][i][1]; swan.x = (swan.x - 1) * 8; swan.y = (27 - swan.y) * 8; swan.dir = 1; swan.pecking = 0; swan.swancount = 0; } } i++; } if (Elevator[LEVEL % 8] != 0) { map.attachMovie("lift", "lift1", 1997); lift = map.lift1; lift._x = Elevator[LEVEL % 8] * 32; lift.elevatorPos = 223; lift.elevator = Elevator[LEVEL % 8]; lift.real = eval("TRUE"); map.attachMovie("lift", "lift", 1998); lift = map.lift; lift._x = Elevator[LEVEL % 8] * 32; lift.elevatorPos = 143; lift.elevator = Elevator[LEVEL % 8]; lift.real = eval("FALSE"); } map.attachMovie("chuckie", "chuckie", 1999); chuckie = map.chuckie; chuckie.x = 4; chuckie.y = 20; chuckie.dir = 0; chuckie.xvel = 0; chuckie.yvel = 0; chuckie.chuckieCount = 0; if (LEVEL > 7) { chuckie.caged = eval("FALSE"); } else { chuckie.caged = eval("TRUE"); } } function matrix(x, y) { var _local1 = Math.floor(x); var _local2 = Math.floor(y); if ((((_local1 >= 0) && (_local1 < 20)) && (_local2 >= 0)) && (_local2 < 27)) { res = grid[_local2][_local1]; return(res); } return(0); } function isLadder(x, y) { BLANK = 0; PLATFORM = 1; LADDER = 2; EGG = 3; GRAIN = 4; INV_PLATFORM = 5; SOLID_LADDER = 6; Set("FALSE", 0); Set("TRUE", 1); var _local1 = Math.floor(x); var _local2 = Math.floor(y); if ((((_local1 < 0) || (_local1 >= 20)) || (_local2 < 0)) || (_local2 >= 27)) { return(eval("FALSE")); } res = grid[_local2][_local1]; if ((res == LADDER) || (res == SOLID_LADDER)) { return(eval("TRUE")); } return(eval("FALSE")); } function isPlatform(x, y) { BLANK = 0; PLATFORM = 1; LADDER = 2; EGG = 3; GRAIN = 4; INV_PLATFORM = 5; SOLID_LADDER = 6; Set("FALSE", 0); Set("TRUE", 1); var _local1 = Math.floor(x); var _local2 = Math.floor(y); if ((((_local1 < 0) || (_local1 >= 20)) || (_local2 < 0)) || (_local2 >= 27)) { return(eval("FALSE")); } res = grid[_local2][_local1]; if ((((res == PLATFORM) || (res == SOLID_LADDER)) || (res == INV_PLATFORM)) || ((res == LADDER) && ((matrix(_local1 - 1, _local2) == PLATFORM) || (matrix(_local1 + 1, _local2) == PLATFORM)))) { return(eval("TRUE")); } return(eval("FALSE")); } function getymod(vel) { var _local1 = Math.floor(vel); runner = map.man; switch (_local1) { default : // unexpected jump if (eval("TRUE") == map.man.minijump) { return(-1); } return(-2); return(Math.floor(((_local1 >= 18) ? 5 : (((_local1 - 10) / 4) + 3)))); case -19 : return(-1); case -18 : return(-4); case -17 : return(-4); case -16 : return(-4); case -15 : return(-4); case -14 : return(-3); case -13 : return(-3); case -12 : return(-3); case -11 : return(-3); case -10 : return(-2); case -9 : return(-2); case -8 : return(-2); case : return(-1); case -5 : return(-1); case -4 : return(-1); case -3 : return(-1); case -2 : return(0); case -1 : return(0); case 0 : return(0); case 1 : return(0); case 2 : return(1); case 3 : return(1); case 4 : return(1); case 5 : return(1); case 6 : return(2); case 7 : return(2); case 8 : return(2); case 9 : } return(2); } function setMatrix(x, y, sq) { var _local1 = y; var _local2 = x; if ((((_local2 >= 0) && (_local2 < 20)) && (_local1 >= 0)) && (_local1 < 27)) { grid[_local1][_local2] = sq; } if (BLANK == sq) { tempval = (_local2 * 27) + _local1; map["c" + tempval].removeMovieClip(); } } function pickUp(x, y) { var _local1 = Math.floor(x); var _local2 = Math.floor(y); blank.left = 0; blank.right = 16 * magnify; blank.top = 121 * magnify; blank.bottom = 129 * magnify; if (matrix(_local1, _local2) == EGG) { setMatrix(_local1, _local2, BLANK); soEgg.start(); if (Math.floor((score + 100) / 10000) > Math.floor(score / 10000)) { lives++; updatelives(); } score = score + 100; eggCount = 0; xx = 0; while (xx < 20) { yy = 0; while (yy < 27) { if (matrix(xx, yy) == EGG) { eggCount++; } yy++; } xx++; } if (eggCount == 0) { soWalk.stop(); soWalk.playing = 0; soLadder.stop(); soLadder.playing = 0; soJump.stop(); soJump.playing = 0; soFall.stop(); soFall.playing = 0; soDoneLevel.start(0, 1000); soDoneLevel.playing = 1; LEVEL = LEVEL + 1; levelcomplete = 1; } } if (matrix(_local1, _local2) == GRAIN) { setMatrix(_local1, _local2, BLANK); soGrain.start(); if (Math.floor((score + 50) / 10000) > Math.floor(score / 10000)) { lives++; updatelives(); } score = score + 50; } return(0); } function die() { soWalk.stop(); soWalk.playing = 0; soLadder.stop(); soLadder.playing = 0; soJump.stop(); soJump.playing = 0; soFall.stop(); soFall.playing = 0; dead = 1; lives = lives - 1; trace("die called"); soDeath.start(); soDeath.playing = 1; } function updatescore() { lemon = score + ""; i = 0; while (i < lemon.length) { map.attachMovie(substring(lemon, lemon.length - i, 1), "score" + i, 2000 + i); map["score" + i]._x = (212 - (20 * i)) + 2; map["score" + i]._y = 5; i++; } } function updatebonus() { lemon = bonus + ""; if (lemon.length == 1) { lemon = "000" + lemon; } if (lemon.length == 2) { lemon = "00" + lemon; } if (lemon.length == 3) { lemon = "0" + lemon; } i = 0; while (i < lemon.length) { map.attachMovie(substring(lemon, lemon.length - i, 1), "bonus" + i, 2100 + i); map["bonus" + i]._x = (168 - (20 * i)) + 2; map["bonus" + i]._y = 34; i++; } } function updatetime() { lemon = time + ""; if (lemon.length == 1) { lemon = "00" + lemon; } if (lemon.length == 2) { lemon = "0" + lemon; } i = 0; while (i < lemon.length) { map.attachMovie(substring(lemon, lemon.length - i, 1), "time" + i, 2200 + i); map["time" + i]._x = (600 - (20 * i)) + 2; map["time" + i]._y = 34; i++; } } function updatelevel() { lemon = (LEVEL + 1) + ""; if (lemon.length == 1) { lemon = "0" + lemon; } i = 0; while (i < lemon.length) { map.attachMovie(substring(lemon, lemon.length - i, 1), "level" + i, 2300 + i); map["level" + i]._x = (388 - (20 * i)) + 2; map["level" + i]._y = 5; i++; } } function updatelives() { i = 0; while (i < (lives - 1)) { map.attachMovie("lives", "lives" + i, 2400 + i); map["lives" + i]._x = (488 + (36 * i)) + 2; map["lives" + i]._y = 5; i++; } } LEVEL = 0; score = 0; bonus = 1000; lives = 5; dead = 0; BLANK = 0; PLATFORM = 1; LADDER = 2; EGG = 3; GRAIN = 4; INV_PLATFORM = 5; SOLID_LADDER = 6; Set("FALSE", 0); Set("TRUE", 1); var leveldata = new Array(); var Swans = new Array(); var Start = new Array(); var Elevator = new Array(); leveldata[0] = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 3, 2, 0, 4, 0, 0, 0, 3, 4, 0, 0, 0, 0, 3], [0, 0, 0, 0, 0, 1, 1, 2, 1, 1, 0, 1, 1, 1, 1, 1, 1, 0, 1, 1], [0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 3, 4, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 3, 0, 0, 2, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 1, 1, 1, 1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0], [0, 0, 0, 2, 0, 0, 0, 2, 0, 0, 3, 1, 1, 0, 0, 0, 0, 0, 0, 0], [0, 0, 3, 2, 0, 4, 0, 2, 0, 1, 1, 0, 0, 0, 0, 4, 0, 3, 0, 0], [0, 0, 1, 2, 1, 1, 1, 2, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0], [0, 0, 0, 2, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 2, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 2, 0, 0, 0, 2, 0, 0, 0, 2, 0, 0, 0, 0, 2, 0, 0, 0], [0, 3, 0, 2, 0, 4, 0, 2, 0, 0, 0, 2, 0, 3, 4, 0, 2, 0, 3, 0], [0, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 0], [0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 2, 0, 0, 0, 0, 2, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 2, 0, 0, 0, 0, 2, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 2, 0, 0, 0, 0, 2, 0, 0, 0], [0, 0, 4, 0, 3, 0, 0, 2, 0, 0, 0, 2, 0, 4, 0, 0, 2, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; Elevator[0] = 0; Swans[0] = [[6, 17], [9, 22], [0, 0], [0, 0], [5, 12], [7, 7], [13, 2], [0, 0]]; Start[0] = [70, 200]; leveldata[1] = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 2, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0], [0, 0, 0, 0, 2, 0, 0, 3, 0, 2, 0, 0, 4, 0, 0, 3, 0, 2, 0, 3], [0, 0, 0, 0, 2, 1, 1, 1, 1, 2, 1, 0, 1, 1, 1, 1, 1, 2, 1, 1], [0, 0, 0, 0, 2, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0], [0, 0, 0, 0, 2, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0], [0, 0, 2, 0, 2, 0, 2, 0, 0, 2, 0, 0, 0, 2, 0, 0, 0, 2, 0, 0], [4, 0, 2, 0, 2, 0, 2, 3, 0, 2, 4, 0, 0, 2, 0, 0, 0, 2, 0, 0], [1, 1, 2, 1, 1, 1, 2, 1, 1, 2, 1, 0, 1, 2, 1, 1, 1, 1, 1, 1], [0, 0, 2, 0, 0, 0, 2, 0, 0, 2, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0], [0, 0, 2, 0, 0, 0, 2, 0, 0, 2, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0], [0, 0, 2, 0, 0, 0, 2, 0, 0, 2, 0, 0, 0, 2, 0, 0, 0, 2, 0, 0], [3, 0, 2, 0, 0, 0, 2, 3, 0, 2, 0, 0, 0, 2, 0, 0, 0, 2, 0, 3], [1, 1, 2, 1, 0, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 2, 1, 1], [0, 0, 2, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0], [0, 0, 2, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0], [0, 0, 2, 0, 0, 0, 2, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0], [3, 0, 2, 0, 3, 0, 2, 0, 0, 2, 0, 0, 0, 3, 0, 0, 4, 2, 0, 0], [1, 1, 2, 1, 1, 1, 1, 0, 1, 2, 1, 0, 1, 1, 1, 0, 1, 2, 1, 1], [0, 0, 2, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0], [0, 0, 2, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0], [0, 0, 2, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0], [4, 0, 2, 4, 0, 3, 0, 0, 0, 2, 0, 0, 3, 0, 0, 4, 0, 2, 0, 0], [1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; Elevator[1] = 0; Swans[1] = [[2, 2], [19, 12], [7, 22], [0, 0], [12, 12], [14, 22], [0, 0], [0, 0]]; Start[1] = [70, 200]; leveldata[2] = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0], [0, 0, 0, 2, 0, 0, 0, 0, 2, 0, 2, 0, 0, 2, 1, 1, 0, 0, 4, 3], [0, 0, 0, 2, 3, 0, 0, 4, 2, 0, 2, 0, 0, 2, 0, 0, 1, 0, 1, 1], [0, 0, 0, 2, 1, 0, 0, 1, 2, 1, 2, 1, 4, 2, 0, 0, 0, 0, 0, 0], [0, 0, 0, 2, 0, 0, 0, 0, 2, 0, 2, 0, 1, 1, 0, 4, 0, 0, 0, 3], [0, 0, 0, 2, 0, 0, 0, 0, 2, 0, 2, 0, 0, 0, 0, 1, 0, 3, 0, 2], [4, 3, 0, 2, 0, 0, 0, 0, 2, 0, 2, 0, 0, 0, 0, 0, 0, 1, 0, 2], [1, 1, 1, 2, 0, 0, 0, 0, 2, 0, 2, 0, 0, 0, 0, 0, 0, 0, 1, 2], [0, 0, 0, 2, 0, 0, 0, 0, 2, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 2], [0, 0, 0, 2, 0, 0, 0, 0, 2, 0, 2, 0, 0, 4, 0, 3, 0, 0, 0, 2], [0, 2, 0, 2, 0, 0, 0, 0, 2, 0, 2, 0, 1, 1, 0, 1, 0, 0, 0, 2], [0, 2, 4, 2, 3, 0, 0, 0, 2, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 2], [1, 2, 1, 1, 1, 0, 0, 0, 2, 0, 2, 0, 0, 0, 0, 0, 0, 0, 1, 1], [0, 2, 0, 0, 0, 0, 0, 0, 2, 0, 2, 0, 0, 0, 0, 3, 0, 1, 0, 0], [0, 2, 0, 0, 0, 0, 0, 0, 2, 0, 2, 0, 0, 0, 0, 1, 0, 0, 0, 0], [0, 2, 0, 0, 0, 0, 0, 4, 2, 3, 2, 0, 0, 0, 1, 0, 0, 0, 2, 0], [0, 2, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 1, 0, 0, 0, 3, 0, 2, 0], [0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 2, 0], [0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0], [0, 2, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0], [0, 2, 4, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 3, 0, 0, 2, 0], [1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; Elevator[2] = 6; Swans[2] = [[18, 6], [3, 16], [10, 20], [0, 0], [2, 2], [9, 7], [0, 0], [0, 0]]; Start[2] = [60, 200]; leveldata[3] = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 2], [0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 0, 0, 0, 4, 2, 0, 0, 0, 0, 2], [0, 0, 0, 0, 0, 1, 0, 1, 2, 1, 1, 0, 0, 1, 2, 1, 3, 1, 1, 2], [0, 0, 0, 0, 1, 0, 0, 0, 2, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 2], [0, 0, 0, 1, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 2], [3, 0, 1, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 2], [1, 0, 0, 0, 0, 0, 0, 0, 2, 3, 0, 0, 0, 0, 2, 0, 0, 0, 0, 2], [0, 0, 0, 0, 0, 0, 0, 0, 2, 1, 1, 0, 0, 1, 2, 0, 1, 3, 1, 2], [0, 0, 0, 0, 0, 4, 0, 1, 2, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 1, 0, 0, 2, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0], [3, 0, 0, 1, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0], [1, 1, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 3, 2, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 1, 2, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 3], [0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 2, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0], [4, 0, 0, 2, 0, 0, 0, 3, 2, 0, 0, 0, 0, 0, 0, 2, 3, 0, 0, 0], [1, 1, 1, 2, 1, 0, 0, 1, 2, 1, 1, 0, 0, 1, 1, 2, 1, 1, 0, 0], [0, 0, 0, 2, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 1], [0, 0, 0, 2, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0], [0, 0, 0, 2, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0], [3, 0, 0, 2, 0, 0, 0, 0, 2, 0, 4, 0, 0, 3, 0, 2, 0, 0, 4, 0], [1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1]]; Elevator[3] = 12; Swans[3] = [[5, 2], [11, 22], [19, 22], [18, 2], [11, 7], [0, 0], [0, 0], [0, 0]]; Start[3] = [70, 200]; leveldata[4] = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 2, 3, 0, 4, 0, 0, 0, 0], [0, 0, 0, 4, 2, 3, 4, 4, 0, 0, 0, 0, 2, 1, 1, 1, 0, 0, 4, 3], [0, 0, 0, 1, 2, 1, 1, 1, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 1, 1], [0, 0, 0, 0, 2, 0, 0, 0, 0, 1, 0, 3, 2, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0], [0, 0, 2, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0], [3, 0, 2, 0, 2, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 2, 1, 2, 1, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 2, 0, 2, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 2, 0, 2, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 2, 0, 2, 0, 0, 2, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0], [3, 0, 2, 0, 2, 0, 0, 2, 0, 0, 4, 0, 2, 0, 0, 4, 0, 0, 0, 3], [1, 1, 1, 1, 1, 1, 0, 2, 0, 3, 1, 1, 2, 1, 1, 1, 0, 0, 0, 1], [0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 2, 0, 2, 0, 2, 0, 0, 0, 0, 0], [3, 0, 0, 2, 0, 3, 0, 2, 0, 0, 2, 0, 2, 0, 2, 0, 0, 0, 0, 0], [1, 1, 1, 2, 1, 1, 0, 2, 0, 1, 2, 1, 1, 3, 2, 1, 0, 0, 0, 0], [0, 0, 0, 2, 0, 0, 0, 2, 0, 0, 2, 0, 0, 0, 2, 0, 0, 0, 0, 0], [0, 0, 0, 2, 0, 0, 0, 2, 0, 0, 2, 0, 0, 0, 2, 0, 0, 0, 0, 0], [0, 0, 0, 2, 0, 0, 0, 2, 0, 0, 2, 0, 0, 0, 2, 0, 0, 0, 0, 0], [3, 0, 0, 2, 4, 4, 4, 2, 0, 0, 2, 0, 0, 4, 2, 4, 0, 0, 4, 0], [1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1]]; Elevator[4] = 17; Swans[4] = [[2, 7], [4, 12], [2, 17], [15, 12], [16, 7], [0, 0], [0, 0], [0, 0]]; Start[4] = [60, 200]; leveldata[5] = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 2, 0, 3], [0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 2, 1, 1], [0, 0, 0, 3, 0, 0, 1, 0, 1, 0, 0, 0, 3, 0, 2, 0, 0, 2, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 1, 1, 2, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 2, 0, 0], [0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0], [4, 0, 4, 4, 2, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 3], [1, 1, 1, 1, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 1, 1], [0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 2, 0, 0], [0, 0, 0, 0, 2, 0, 0, 4, 0, 0, 0, 0, 3, 0, 2, 0, 3, 2, 0, 0], [0, 0, 1, 1, 2, 1, 1, 1, 0, 0, 0, 0, 1, 1, 2, 1, 1, 2, 0, 4], [0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 2, 1, 1], [0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 2, 0, 0], [2, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 2, 0, 0], [2, 0, 0, 0, 2, 3, 0, 0, 0, 0, 0, 0, 3, 0, 2, 0, 0, 2, 0, 0], [2, 1, 0, 1, 2, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 2, 0, 0], [2, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0], [2, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0], [2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0], [2, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 4, 4, 4, 4, 0, 3, 2, 0, 0], [1, 1, 1, 0, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0]]; Elevator[5] = 10; Swans[5] = [[2, 2], [2, 17], [14, 7], [19, 17], [19, 11], [0, 0], [0, 0], [0, 0]]; Start[5] = [59, 200]; leveldata[6] = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 2, 0, 2, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 2, 3, 2, 3, 2, 3, 0, 0, 2, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 2, 0, 2, 0, 2, 0, 0, 4, 2, 0, 3, 0, 0, 0, 0], [0, 0, 0, 0, 0, 2, 0, 2, 0, 2, 0, 1, 1, 2, 1, 1, 1, 0, 0, 0], [0, 0, 0, 0, 0, 2, 0, 2, 0, 2, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0], [0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0], [0, 2, 0, 4, 0, 0, 0, 3, 0, 0, 0, 0, 0, 2, 0, 2, 0, 0, 0, 0], [1, 2, 1, 1, 1, 0, 1, 1, 0, 0, 0, 0, 0, 2, 0, 2, 0, 0, 0, 0], [0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 2, 3, 0, 0, 0], [0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0], [0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0], [0, 2, 0, 0, 0, 1, 0, 0, 1, 0, 0, 3, 0, 0, 0, 2, 0, 0, 0, 0], [1, 2, 1, 0, 0, 1, 0, 0, 1, 0, 1, 1, 0, 0, 0, 2, 0, 0, 0, 0], [0, 2, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 3, 0, 0, 0], [0, 2, 0, 0, 0, 1, 0, 3, 4, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0], [0, 2, 0, 2, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 2, 4, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 2, 1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 2, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 2, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0], [0, 2, 3, 2, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0], [0, 2, 0, 2, 0, 1, 1, 0, 0, 1, 0, 0, 0, 0, 0, 1, 1, 3, 0, 0], [0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; Elevator[6] = 19; Swans[6] = [[2, 17], [16, 10], [14, 22], [0, 0], [3, 7], [3, 12], [0, 0], [0, 0]]; Start[6] = [59, 200]; leveldata[7] = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 1, 0, 3, 1, 3, 1, 1, 2, 1, 1, 3, 1, 3, 0, 1, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 2, 0, 0, 0], [0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 2, 0, 0, 0], [0, 0, 0, 1, 2, 1, 1, 0, 3, 1, 1, 1, 3, 0, 1, 1, 2, 1, 0, 0], [0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0], [0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0], [0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 2, 0, 0, 0], [0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 2, 0, 0, 0], [0, 0, 1, 1, 1, 1, 3, 0, 1, 1, 2, 1, 1, 0, 3, 1, 1, 1, 1, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 2, 0, 0], [0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 2, 0, 0], [0, 0, 1, 2, 1, 3, 0, 1, 1, 1, 1, 1, 1, 1, 0, 3, 1, 2, 1, 0], [0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0], [0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0], [0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0], [0, 4, 4, 2, 4, 4, 4, 0, 4, 4, 4, 4, 4, 4, 4, 4, 4, 2, 4, 4], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; Elevator[7] = 0; Swans[7] = [[11, 12], [11, 22], [18, 2], [0, 0], [5, 17], [18, 10], [0, 0], [0, 0]]; Start[7] = [59, 200]; var grid = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; stop();
Frame 3
removeMovieClip(cageClip);
Frame 63
loadlevel(); updatelevel(); updatelives();
Frame 64
if (tempcount == eval("NULL")) { tempcount = 0; } tempcount++; if (levelcomplete == 1) { bonus = bonus - 10; score = score + 10; } trace("dead = " + dead); trace("soDeath.playing = " + soDeath.playing); if ((dead == 1) && (soDeath.playing == 0)) { trace("lives = " + lives); if (lives == 0) { gotoAndPlay ("gameover"); } else { gotoAndPlay ("startgame"); } } if ((levelcomplete == 1) && (bonus < 0)) { soDoneLevel.stop(); soDoneLevel.playing = 0; bonus = 1000; gotoAndPlay ("levelover"); } if (((dead != 1) && (levelcomplete != 1)) && ((tempcount % 10) == 0)) { time = time - 1; } if ((((dead != 1) && (levelcomplete != 1)) && ((tempcount % 50) == 0)) && (bonus > 0)) { bonus = bonus - 10; } if (((dead != 1) && (levelcomplete != 1)) && (time == 0)) { trace("afahsf -----------------------"); die(); } updatescore(); updatebonus(); updatetime();
Instance of Symbol 143 MovieClip "cageClip" in Frame 64
onClipEvent (load) { this.swapDepths(16457); }
Frame 65
gotoAndPlay ("repeat");
Frame 66
removeMovieClip(cageClip);
Frame 125
gotoAndPlay ("home");
Symbol 12 MovieClip [manclimb] Frame 1
stop();
Symbol 12 MovieClip [manclimb] Frame 2
stop();
Symbol 12 MovieClip [manclimb] Frame 3
stop();
Symbol 12 MovieClip [manclimb] Frame 4
stop();
Symbol 15 MovieClip [swanclimb] Frame 21
gotoAndPlay (1);
Symbol 26 MovieClip [chuckieright] Frame 21
gotoAndPlay (1);
Symbol 29 MovieClip [chuckieleft] Frame 21
gotoAndPlay (1);
Symbol 34 MovieClip [peckingleft] Frame 6
gotoAndPlay (1);
Symbol 37 MovieClip [peckingright] Frame 6
gotoAndPlay (1);
Symbol 40 MovieClip [swanleft] Frame 21
gotoAndPlay (1);
Symbol 41 MovieClip [swanright] Frame 21
gotoAndPlay (1);
Symbol 75 MovieClip [swan] Frame 1
BLANK = 0; PLATFORM = 1; LADDER = 2; EGG = 3; GRAIN = 4; INV_PLATFORM = 5; SOLID_LADDER = 6; Set("FALSE", 0); Set("TRUE", 1); swan = this; if (((swancount++) % 10) == 0) { if (swan.x != -1) { tx = swan.x; ty = swan.y; td = swan.dir; pecking = swan.pecking; if (pecking > 0) { pecking++; if (pecking == 5) { pecking = 0; } if (pecking == 2) { _root.setMatrix((tx / 8) + ((td == 1) ? 1 : -1), ty / 8, BLANK); } } else if (((tx % 8) == 0) && ((ty % 8) == 0)) { exits = [0, 0, 0, 0, 0]; exitCount = 0; if (_root.matrix(tx / 8, (ty / 8) - 2) == LADDER) { exits[0] = eval("TRUE"); exitCount++; } if (_root.matrix(tx / 8, (ty / 8) + 1) == LADDER) { exits[2] = eval("TRUE"); exitCount++; } if ((_root.matrix((tx / 8) + 1, (ty / 8) + 1) == PLATFORM) || ((_root.matrix((tx / 8) + 1, (ty / 8) + 1) == LADDER) && ((_root.matrix(tx / 8, (ty / 8) + 1) == PLATFORM) || (_root.matrix((tx / 8) + 2, (ty / 8) + 1) == PLATFORM)))) { exits[1] = eval("TRUE"); exitCount++; } if ((_root.matrix((tx / 8) - 1, (ty / 8) + 1) == PLATFORM) || ((_root.matrix((tx / 8) - 1, (ty / 8) + 1) == LADDER) && ((_root.matrix(tx / 8, (ty / 8) + 1) == PLATFORM) || (_root.matrix((tx / 8) - 2, (ty / 8) + 1) == PLATFORM)))) { exits[3] = eval("TRUE"); exitCount++; } switch (exitCount) { case 1 : td = td ^ 2; break; case 2 : if (!exits[td]) { exits[td ^ 2] = eval("FALSE"); swanTemp = 0; while (swanTemp < 4) { if (exits[swanTemp]) { td = swanTemp; } swanTemp++; } } break; case 3 : exits[td ^ 2] = eval("FALSE"); first = -1; swanTemp = 0; while (swanTemp < 4) { if ((exits[swanTemp] == eval("TRUE")) && (first == -1)) { first = swanTemp; } if ((exits[swanTemp] == eval("TRUE")) && (first > -1)) { second = swanTemp; } swanTemp++; } if (random(2) == 0) { td = first; } else { td = second; } break; case 4 : exits[td ^ 2] = eval("FALSE"); first = -1; second = -1; swanTemp = 0; while (swanTemp < 4) { if (((exits[swanTemp] == eval("TRUE")) && (first == -1)) && (second == -1)) { first = swanTemp; } if (((exits[swanTemp] == eval("TRUE")) && (first > -1)) && (second == -1)) { second = swanTemp; } if (((exits[swanTemp] == eval("TRUE")) && (first > -1)) && (second > -1)) { third = swanTemp; } swanTemp++; } if (random(3) == 0) { td = first; } else { td = ((random(2) == 0) ? (second) : (third)); } } if (((td == 1) && (_root.matrix((tx / 8) + 1, ty / 8) == GRAIN)) || ((td == 3) && (_root.matrix((tx / 8) - 1, ty / 8) == GRAIN))) { pecking = 1; } } if (pecking == 0) { tx = (tx + ((td == 1) ? 4 : 0)) - ((td == 3) ? 4 : 0); ty = (ty + ((td == 2) ? 4 : 0)) - ((td == 0) ? 4 : 0); } swan.x = tx; swan.y = ty; swan.dir = td; swan.pecking = pecking; } } if (((((swan.x + 6) >= _root.map.man.x) && (swan.x <= (_root.map.man.x + 7))) && ((swan.y + 11) >= _root.map.man.y)) && (swan.y <= (_root.map.man.y + 15))) { _root.die(); } if (swan.dir == 3) { if (this.neil.whatis != "swanleft") { this.attachMovie("swanleft", "neil", 90); this.neil.whatis = "swanleft"; } } if (swan.dir == 1) { if (this.neil.whatis != "swanright") { this.attachMovie("swanright", "neil", 90); this.neil.whatis = "swanright"; } } if ((swan.dir == 2) || (swan.dir == 0)) { if (this.neil.whatis != "swanclimb") { this.attachMovie("swanclimb", "neil", 90); this.neil.whatis = "swanclimb"; } } if ((swan.dir == 3) && (pecking > 0)) { this.attachMovie("peckingleft", "neil", 90); this.neil.gotoAndStop(pecking + 1); } if ((swan.dir == 1) && (pecking > 0)) { this.attachMovie("peckingright", "neil", 90); this.neil.gotoAndStop(pecking + 1); } swan._x = ((swan.x * 4) + 32) - 2; swan._y = ((((swan.y * 2) + 88) - 16) - 8) - 4; if ((_root.dead == 1) || (_root.levelcomplete == 1)) { this.neil.stop(); this.stop(); }
Symbol 75 MovieClip [swan] Frame 2
gotoAndPlay (1);
Symbol 77 MovieClip [man] Frame 1
BLANK = 0; PLATFORM = 1; LADDER = 2; EGG = 3; GRAIN = 4; INV_PLATFORM = 5; SOLID_LADDER = 6; Set("FALSE", 0); Set("TRUE", 1); runner = this; oldx = runner.x; oldy = runner.y; canWalk = eval("FALSE"); if (Key.isDown(39) || (Key.isDown(190))) { rightPressed = 1; } else { rightPressed = 0; } if (Key.isDown(37) || (Key.isDown(188))) { leftPressed = 1; } else { leftPressed = 0; } if (Key.isDown(38) || (Key.isDown(65))) { upPressed = 1; } else { upPressed = 0; } if (Key.isDown(40) || (Key.isDown(90))) { downPressed = 1; } else { downPressed = 0; } if (Key.isDown(32)) { jumpPressed = 1; } else { jumpPressed = 0; } if (((runner.onLadder == eval("FALSE")) && ((runner.y % 8) == 0)) || (runner.onElevator == eval("TRUE"))) { canWalk = eval("TRUE"); } if (((runner.onLadder == eval("TRUE")) && ((runner.y % 8) == 0)) && ((_root.matrix((runner.x / 8) + 1, (runner.y / 8) + 1) == PLATFORM) || (_root.matrix((runner.x / 8) - 1, (runner.y / 8) + 1) == PLATFORM))) { canWalk = eval("TRUE"); } walking = eval("FALSE"); if (runner.jumping == eval("TRUE")) { canWalk = eval("FALSE"); } if (((rightPressed && (!leftPressed)) && (canWalk == eval("TRUE"))) && (_root.matrix(((runner.x - 2) / 8) + 1, runner.y / 8) != PLATFORM)) { runner.onLadder = eval("FALSE"); runner.x = runner.x + 1; if (this.neil.whatis != "manright") { this.attachMovie("manright", "neil", 90); this.neil.whatis = "manright"; } runner.dir = 1; runner.jumpFromLadder = eval("FALSE"); if (_root.soWalk.playing == 0) { _root.soWalk.start(); _root.soWalk.playing = 1; } if (runner.x > 152) { runner.x = 152; } else { walking = eval("TRUE"); } } if (((leftPressed && (!rightPressed)) && (canWalk == eval("TRUE"))) && (_root.matrix((runner.x + 1) / 8, runner.y / 8) != PLATFORM)) { runner.onLadder = eval("FALSE"); runner.x = runner.x - 1; if (this.neil.whatis != "manleft") { this.attachMovie("manleft", "neil", 90); this.neil.whatis = "manleft"; } runner.dir = 0; runner.jumpFromLadder = eval("FALSE"); if (_root.soWalk.playing == 0) { _root.soWalk.start(); _root.soWalk.playing = 1; } if (runner.x < 0) { runner.x = 0; } else { walking = eval("TRUE"); } } if ((!walking) == eval("TRUE")) { _root.soWalk.stop(); _root.soWalk.playing = 0; } if (canWalk == eval("TRUE")) { _root.soFall.stop(); _root.soFall.playing = 0; } if ((jumpPressed && (leftPressed || (rightPressed))) && ((canWalk == eval("TRUE")) || (runner.onLadder == eval("TRUE")))) { if (_root.soJump.playing == 0) { _root.soJump.start(); _root.soJump.playing = 1; } runner.dir = (leftPressed ? 0 : 1); if ((dir == 0) && (this.neil.whatis != "manleft")) { this.attachMovie("manleft", "neil", 90); this.neil.whatis = "manleft"; } if ((dir == 1) && (this.neil.whatis != "manright")) { this.attachMovie("manright", "neil", 90); this.neil.whatis = "manright"; } runner.jumping = eval("TRUE"); runner.yvel = -10; runner.xvel = (leftPressed ? -1 : 1); runner.jumpFromLadder = eval("FALSE"); runner.fallNudge = 0; if (_root.matrix(((runner.x + (leftPressed ? 1 : -2)) / 8) + (leftPressed ? 0 : 1), runner.y / 8) == PLATFORM) { runner.minijump = eval("TRUE"); } if (((leftPressed && (_root.isPlatform((runner.x / 8) - 2, runner.y / 8))) && ((!runner.onLadder) == eval("TRUE"))) && ((!_root.isPlatform((runner.x / 8) - 1, runner.y / 8)) == eval("TRUE"))) { runner.byebye = 14; } if (((rightPressed && (_root.matrix(((runner.x - 2) / 8) + 3, runner.y / 8) == PLATFORM)) && (_root.matrix(((runner.x - 2) / 8) + 2, runner.y / 8) != PLATFORM)) && (_root.matrix((runner.x - 2) / 8, (runner.y / 8) + 1) == PLATFORM)) { runner.byebye = 13; } runner.onLadder = eval("FALSE"); } if ((jumpPressed && (!leftPressed)) && (!rightPressed)) { if (!runner.jumping) { if (_root.soJump.playing == 0) { _root.soJump.start(); _root.soJump.playing = 1; } } if (canWalk && (!runner.onLadder)) { runner.yvel = -10; runner.xvel = 0; runner.onLadder = eval("FALSE"); runner.jumping = eval("TRUE"); runner.fallNudge = 0; if (_root.matrix(runner.x / 8, runner.y / 8) == PLATFORM) { runner.minijump = eval("TRUE"); } } if (runner.onLadder) { runner.yvel = -10; runner.xvel = 0; runner.jumping = eval("TRUE"); runner.jumpFromLadder = eval("TRUE"); runner.onLadder = eval("FALSE"); runner.fallNudge = 0; } } ladder = eval("FALSE"); if (((upPressed && (!downPressed)) && ((runner.x % 8) == 0)) && ((_root.isLadder(runner.x / 8, (runner.y / 8) - (((runner.y % 8) == 0) ? 2 : 1)) || ((runner.jumping == eval("TRUE")) && (_root.isLadder(runner.x / 8, (runner.y / 8) - 1)))) || ((runner.jumping == eval("TRUE")) && (_root.isLadder(runner.x / 8, runner.y / 8))))) { if (((runner.jumping == eval("TRUE")) && (jumpPressed)) && (leftPressed || (rightPressed))) { if (_root.soJump.playing == 0) { _root.soJump.start(); _root.soJump.playing = 1; } runner.yvel = -10; runner.xvel = (leftPressed ? -1 : 1); runner.dir = (leftPressed ? 0 : 1); runner.jumpFromLadder = eval("FALSE"); } else { if (((((runner.jumping == eval("TRUE")) && (jumpPressed)) && (!leftPressed)) && (!rightPressed)) && (runner.xvel != 0)) { runner.squirm = runner.dir; } runner.y = runner.y - 2; if ((runner.jumping == eval("TRUE")) && ((runner.y % 2) == 1)) { runner.y--; } runner.onLadder = eval("TRUE"); runner.jumping = eval("FALSE"); if (this.neil.whatis != "manclimb") { this.attachMovie("manclimb", "neil", 90); this.neil.whatis = "manclimb"; } runner.anim++; runner.anim = runner.anim % 4; runner.jumpFromLadder = eval("FALSE"); if (_root.soLadder.playing == 0) { _root.soLadder.start(); _root.soLadder.playing = 1; } ladder = eval("TRUE"); } } if (((downPressed && (!upPressed)) && ((runner.x % 8) == 0)) && (_root.isLadder(runner.x / 8, (runner.y / 8) + 1))) { if (((runner.jumping && (upPressed)) && (jumpPressed)) && (leftPressed || (rightPressed))) { runner.yvel = -10; runner.xvel = (leftPressed ? -1 : 1); runner.dir = (leftPressed ? 0 : 1); } else { runner.y = runner.y + 2; if (runner.jumping && ((runner.y % 2) == 1)) { runner.y--; } runner.onLadder = eval("TRUE"); runner.jumping = eval("FALSE"); if (this.neil.whatis != "manclimb") { this.attachMovie("manclimb", "neil", 90); this.neil.whatis = "manclimb"; } runner.anim++; runner.anim = runner.anim % 4; runner.jumpFromLadder = eval("FALSE"); if (_root.soLadder.playing == 0) { _root.soLadder.start(); _root.soLadder.playing = 1; } ladder = eval("TRUE"); } } if ((!ladder) == eval("TRUE")) { _root.soLadder.stop(); _root.soLadder.playing = 0; } if (runner.jumpFromLadder == eval("TRUE")) { runner.anim = 0; } if (runner.jumping == eval("TRUE")) { runner.y = runner.y + _root.getymod(runner.yvel); runner.x = runner.x + runner.xvel; runner.yvel++; if (runner.x < 0) { runner.x = 1; runner.xvel = 1; } if (runner.x > 152) { runner.x = 151; runner.xvel = -1; } if ((runner.minijump == eval("TRUE")) && (runner.yvel == -5)) { runner.jumping = eval("FALSE"); runner.minijump = eval("FALSE"); } if (runner.fallNudge > 0) { runner.x++; runner.fallNudge--; } if (runner.fallNudge < 0) { runner.x--; runner.fallNudge++; } } if ((((runner.jumping == eval("TRUE")) && (runner.xvel == 1)) && ((runner.x % 8) == 1)) && (runner.yvel > -2)) { if (((_root.matrix((runner.x / 8) + 1, runner.y / 8) == PLATFORM) || ((runner.yvel >= 8) && (_root.matrix((runner.x / 8) + 1, (runner.y / 8) + 1) == PLATFORM))) || ((runner.yvel >= 8) && (_root.matrix((runner.x / 8) + 1, (runner.y / 8) - 1) == PLATFORM))) { runner.xvel = -1; } } if ((((runner.jumping == eval("TRUE")) && (runner.xvel == -1)) && ((runner.x % 8) == 7)) && (runner.yvel > -2)) { if (((_root.matrix(runner.x / 8, runner.y / 8) == PLATFORM) || ((runner.yvel >= 8) && (_root.matrix(runner.x / 8, (runner.y / 8) - 1) == PLATFORM))) || ((runner.yvel >= 8) && (_root.matrix(runner.x / 8, (runner.y / 8) + 1) == PLATFORM))) { runner.xvel = 1; } } if (((((!runner.onLadder) == eval("TRUE")) && ((!runner.jumping) == eval("TRUE"))) && (!jumpPressed)) && ((!runner.onElevator) == eval("TRUE"))) { if (((runner.x % 8) > 3) && (((_root.matrix((runner.x / 8) + 1, (runner.y / 8) + 1) == BLANK) || (_root.matrix((runner.x / 8) + 1, (runner.y / 8) + 1) == EGG)) || (_root.matrix((runner.x / 8) + 1, (runner.y / 8) + 1) == GRAIN))) { runner.yvel = 8; runner.jumping = eval("TRUE"); runner.xvel = 0; runner.fallNudge = (runner.dir * 4) - 2; if (_root.soFall.playing == 0) { _root.soFall.start(); _root.soFall.playing = 1; } } if (((runner.x % 8) < 5) && (((_root.matrix(runner.x / 8, (runner.y / 8) + 1) == BLANK) || (_root.matrix(runner.x / 8, (runner.y / 8) + 1) == EGG)) || (_root.matrix(runner.x / 8, (runner.y / 8) + 1) == GRAIN))) { runner.yvel = 8; runner.jumping = eval("TRUE"); runner.xvel = 0; runner.fallNudge = (runner.dir * 4) - 2; if (_root.soFall.playing == 0) { _root.soFall.start(); _root.soFall.playing = 1; } } } if ((runner.jumping == eval("TRUE")) && (runner.yvel >= 0)) { tx = Math.floor(runner.x / 8); ty = Math.floor((((runner.y + _root.getymod(runner.yvel)) + 1) / 8) + 1); if (((runner.x % 8) > 3) && (_root.isPlatform(tx + 1, ty) == eval("TRUE"))) { runner.yvel = 0; runner.jumping = eval("FALSE"); if ((runner.y % 8) != 0) { runner.y = Math.floor((runner.y / 8) + 1) * 8; } if (rightPressed) { runner.x++; } if (leftPressed) { runner.x--; } } if (((runner.x % 8) < 5) && (_root.isPlatform(tx, ty) == eval("TRUE"))) { runner.yvel = 0; runner.jumping = eval("FALSE"); if ((runner.y % 8) != 0) { runner.y = Math.floor((runner.y / 8) + 1) * 8; } if (rightPressed) { runner.x++; } if (leftPressed) { runner.x--; } } } if (((!jumpPressed) == eval("TRUE")) || ((runner.jumping == eval("TRUE")) && (runner.xvel != 0))) { runner.squirm = -1; } if ((!runner.jumping) == eval("TRUE")) { _root.soJump.stop(); _root.soJump.playing = 0; _root.soFall.stop(); _root.soFall.playing = 0; } if ((runner.x % 8) > 4) { _root.pickUp((runner.x / 8) + 1, runner.y / 8); if ((runner.y % 8) > 0) { _root.pickUp((runner.x / 8) + 1, (runner.y / 8) - 1); } } if ((runner.x % 8) < 4) { _root.pickUp(runner.x / 8, runner.y / 8); if ((runner.y % 8) > 0) { _root.pickUp(runner.x / 8, (runner.y / 8) - 1); } } if (((!runner.onLadder) == eval("TRUE")) && (oldX != runner.x)) { runner.anim++; runner.anim = runner.anim % 4; } if ((!runner.onLadder) && (oldx == runner.x)) { runner.anim = 0; } if (runner.onLadder && (oldy == runner.y)) { runner.anim = 0; } if ((runner.y > 213) || (((runner.y < 6) && (runner.onElevator == eval("TRUE"))) && ((!jumpPressed) == eval("TRUE")))) { _root.die(); } if ((((runner.dir == 1) && (runner.onLadder == eval("FALSE"))) && (walking == eval("FALSE"))) && (jumping == eval("FALSE"))) { this.attachMovie("manstandright", "neil", 90); this.neil.whatis = "manstandright"; } if ((((runner.dir == 0) && (runner.onLadder == eval("FALSE"))) && (walking == eval("FALSE"))) && (jumping == eval("FALSE"))) { this.attachMovie("manstandleft", "neil", 90); this.neil.whatis = "manstandleft"; } if (this.neil.whatis == "manclimb") { this.neil.gotoAndStop(anim + 1); } if (this.neil.whatis == "manright") { this.neil.gotoAndStop(anim + 1); } if (this.neil.whatis == "manleft") { this.neil.gotoAndStop(anim + 1); } _root.map.man._x = (runner.x * 4) + 16; _root.map.man._y = (((runner.y * 2) + 88) - 16) - 8; if ((_root.dead == 1) || (_root.levelcomplete == 1)) { _root.soWalk.stop(); _root.soWalk.playing = 0; _root.soLadder.stop(); _root.soLadder.playing = 0; _root.soJump.stop(); _root.soJump.playing = 0; _root.soFall.stop(); _root.soFall.playing = 0; this.neil.stop(); this.stop(); }
Symbol 77 MovieClip [man] Frame 2
gotoAndPlay (1);
Symbol 79 MovieClip [lift] Frame 1
BLANK = 0; PLATFORM = 1; LADDER = 2; EGG = 3; GRAIN = 4; INV_PLATFORM = 5; SOLID_LADDER = 6; Set("FALSE", 0); Set("TRUE", 1); runner = _root.map.man; lift = this; if (real == eval("TRUE")) { runner.onElevator = eval("FALSE"); if ((runner.x > ((lift.elevator * 8) - 8)) && (runner.x < (lift.elevator * 8))) { elevator2Pos = elevatorPos - 80; if (elevator2Pos < 0) { elevator2Pos = elevator2Pos + 226; } if (_root.getymod(runner.yvel) > 4) { elevatorHeight = _root.getymod(runner.yvel); } else { elevatorHeight = 4; } if (((elevator2Pos - 16) <= runner.y) && (((elevator2Pos + elevatorHeight) - 16) >= runner.y)) { runner.y = elevator2Pos - 16; runner.jumping = eval("FALSE"); runner.onElevator = eval("TRUE"); } if (((elevatorPos - 16) <= runner.y) && (((elevatorPos + elevatorHeight) - 16) >= runner.y)) { runner.y = elevatorPos - 16; runner.jumping = eval("FALSE"); runner.onElevator = eval("TRUE"); } } } elevatorPos--; if (elevatorPos < 0) { elevatorPos = 225; } lift._y = (((((elevatorPos * 2) + 88) - 16) - 8) - 4) - 4; if ((_root.dead == 1) || (_root.levelcomplete == 1)) { this.neil.stop(); this.stop(); }
Symbol 79 MovieClip [lift] Frame 2
gotoAndPlay (1);
Symbol 85 MovieClip [manleft] Frame 1
stop();
Symbol 85 MovieClip [manleft] Frame 2
stop();
Symbol 85 MovieClip [manleft] Frame 3
stop();
Symbol 85 MovieClip [manleft] Frame 4
stop();
Symbol 90 MovieClip [manright] Frame 1
stop();
Symbol 90 MovieClip [manright] Frame 2
stop();
Symbol 90 MovieClip [manright] Frame 3
stop();
Symbol 90 MovieClip [manright] Frame 4
stop();
Symbol 104 MovieClip [chuckie] Frame 1
BLANK = 0; PLATFORM = 1; LADDER = 2; EGG = 3; GRAIN = 4; INV_PLATFORM = 5; SOLID_LADDER = 6; Set("FALSE", 0); Set("TRUE", 1); chuckie = this; runner = _root.map.man; if ((!chuckie.caged) && (((chuckieCount++) % 10) == 0)) { if ((runner.x + 4) > (chuckie.x + 8)) { chuckie.xvel++; chuckie.dir = 0; } else { chuckie.xvel = chuckie.xvel - 1; chuckie.dir = 1; } if ((runner.y + 8) > (chuckie.y + 12)) { chuckie.yvel++; } else { chuckie.yvel--; } if (chuckie.xvel > 5) { chuckie.xvel = 5; } if (chuckie.xvel < -5) { chuckie.xvel = -5; } if (chuckie.yvel > 5) { chuckie.yvel = 5; } if (chuckie.yvel < -5) { chuckie.yvel = -5; } chuckie.x = chuckie.x + chuckie.xvel; chuckie.y = chuckie.y + chuckie.yvel; if ((chuckie.x < 0) || (chuckie.x > 144)) { chuckie.xvel = -chuckie.xvel; chuckie.x = chuckie.x + (chuckie.xvel * 2); } if ((chuckie.y < 0) || (chuckie.y > 190)) { chuckie.yvel = -chuckie.yvel; chuckie.y = chuckie.y + (chuckie.yvel * 2); } } if (!chuckie.caged) { if (((((chuckie.x + 14) > runner.x) && (chuckie.x < (runner.x + 3))) && ((chuckie.y + 21) > runner.y)) && (chuckie.y < (runner.y + 9))) { _root.die(); } } if (chuckie.dir == 1) { if (this.neil.whatis != "chuckieleft") { this.attachMovie("chuckieleft", "neil", 90); this.neil.whatis = "chuckieleft"; } } if (chuckie.dir == 0) { if (this.neil.whatis != "chuckieright") { this.attachMovie("chuckieright", "neil", 90); this.neil.whatis = "chuckieright"; } } chuckie._x = chuckie.x * 4; chuckie._y = (chuckie.y * 2) + 48; if ((_root.dead == 1) || (_root.levelcomplete == 1)) { this.neil.stop(); this.stop(); }
Symbol 104 MovieClip [chuckie] Frame 2
gotoAndPlay (1);
Symbol 113 MovieClip Frame 1
stop();
Symbol 117 Button
on (release) { getURL ("http://www.gamesforge.com", "_blank"); }
Symbol 122 Button
on (release) { gotoAndPlay ("startgame"); }
Symbol 137 MovieClip Frame 1
bgsound = new Sound(this); bgsound.attachSound("bgsound");

Library Items

Symbol 1 Sound [leftrite.wav]
Symbol 2 Sound [Tune.wav]
Symbol 3 Sound [fall.wav]
Symbol 4 Sound [jump.wav]
Symbol 5 Sound [grain.wav]
Symbol 6 Sound [egg.wav]
Symbol 7 Sound [bgsound]
Symbol 8 GraphicUsed by:12
Symbol 9 GraphicUsed by:12
Symbol 10 GraphicUsed by:12
Symbol 11 GraphicUsed by:12
Symbol 12 MovieClip [manclimb]Uses:8 9 10 11
Symbol 13 GraphicUsed by:15
Symbol 14 GraphicUsed by:15
Symbol 15 MovieClip [swanclimb]Uses:13 14
Symbol 16 GraphicUsed by:17 18
Symbol 17 MovieClip [manstandleft]Uses:16
Symbol 18 MovieClip [manstandright]Uses:16
Symbol 19 GraphicUsed by:26
Symbol 20 GraphicUsed by:24
Symbol 21 GraphicUsed by:24
Symbol 22 GraphicUsed by:24
Symbol 23 GraphicUsed by:24
Symbol 24 MovieClipUses:20 21 22 23Used by:26 29 128
Symbol 25 GraphicUsed by:26
Symbol 26 MovieClip [chuckieright]Uses:19 24 25
Symbol 27 GraphicUsed by:29
Symbol 28 GraphicUsed by:29
Symbol 29 MovieClip [chuckieleft]Uses:27 24 28
Symbol 30 GraphicUsed by:34 37
Symbol 31 GraphicUsed by:34
Symbol 32 GraphicUsed by:34
Symbol 33 GraphicUsed by:34
Symbol 34 MovieClip [peckingleft]Uses:30 31 32 33
Symbol 35 GraphicUsed by:37
Symbol 36 GraphicUsed by:37
Symbol 37 MovieClip [peckingright]Uses:30 35 36
Symbol 38 GraphicUsed by:40 41
Symbol 39 GraphicUsed by:40 41
Symbol 40 MovieClip [swanleft]Uses:38 39
Symbol 41 MovieClip [swanright]Uses:38 39
Symbol 42 GraphicUsed by:45 47 49 51 53 55 57 59 61 63
Symbol 43 FontUsed by:44 46 48 50 52 54 56 58 60 62 129 131 133 134 145 147 149 151
Symbol 44 TextUses:43Used by:45
Symbol 45 MovieClip [9]Uses:42 44
Symbol 46 TextUses:43Used by:47
Symbol 47 MovieClip [8]Uses:42 46
Symbol 48 TextUses:43Used by:49
Symbol 49 MovieClip [7]Uses:42 48
Symbol 50 TextUses:43Used by:51
Symbol 51 MovieClip [6]Uses:42 50
Symbol 52 TextUses:43Used by:53
Symbol 53 MovieClip [5]Uses:42 52
Symbol 54 TextUses:43Used by:55
Symbol 55 MovieClip [4]Uses:42 54
Symbol 56 TextUses:43Used by:57
Symbol 57 MovieClip [3]Uses:42 56
Symbol 58 TextUses:43Used by:59
Symbol 59 MovieClip [2]Uses:42 58
Symbol 60 TextUses:43Used by:61
Symbol 61 MovieClip [0]Uses:42 60
Symbol 62 TextUses:43Used by:63
Symbol 63 MovieClip [1]Uses:42 62
Symbol 64 GraphicUsed by:65
Symbol 65 MovieClip [lives]Uses:64
Symbol 66 MovieClip [soLadder]
Symbol 67 MovieClip [soGrain]
Symbol 68 MovieClip [soEgg]
Symbol 69 MovieClip [soFall]
Symbol 70 MovieClip [soJump]
Symbol 71 MovieClip [soDeath]
Symbol 72 MovieClip [soWalk]
Symbol 73 MovieClip [soDoneLevel]
Symbol 74 GraphicUsed by:75
Symbol 75 MovieClip [swan]Uses:74
Symbol 76 GraphicUsed by:77
Symbol 77 MovieClip [man]Uses:76
Symbol 78 GraphicUsed by:79
Symbol 79 MovieClip [lift]Uses:78
Symbol 80 GraphicUsed by:85
Symbol 81 BitmapUsed by:82 84 87 89
Symbol 82 GraphicUses:81Used by:85
Symbol 83 GraphicUsed by:85
Symbol 84 GraphicUses:81Used by:85
Symbol 85 MovieClip [manleft]Uses:80 82 83 84
Symbol 86 GraphicUsed by:90
Symbol 87 GraphicUses:81Used by:90
Symbol 88 GraphicUsed by:90
Symbol 89 GraphicUses:81Used by:90
Symbol 90 MovieClip [manright]Uses:86 87 88 89
Symbol 91 GraphicUsed by:94
Symbol 92 GraphicUsed by:93
Symbol 93 MovieClipUses:92Used by:94
Symbol 94 MovieClip [char3]Uses:91 93
Symbol 95 BitmapUsed by:96
Symbol 96 GraphicUses:95Used by:97
Symbol 97 MovieClip [char4]Uses:96
Symbol 98 GraphicUsed by:99
Symbol 99 MovieClip [char1]Uses:98
Symbol 100 GraphicUsed by:101
Symbol 101 MovieClip [char2]Uses:100
Symbol 102 GraphicUsed by:103
Symbol 103 MovieClip [cage]Uses:102
Symbol 104 MovieClip [chuckie]
Symbol 105 GraphicUsed by:Timeline
Symbol 106 GraphicUsed by:Timeline
Symbol 107 FontUsed by:108
Symbol 108 EditableTextUses:107Used by:113
Symbol 109 GraphicUsed by:110
Symbol 110 MovieClipUses:109Used by:113
Symbol 111 GraphicUsed by:113
Symbol 112 GraphicUsed by:113
Symbol 113 MovieClipUses:108 110 111 112Used by:Timeline
Symbol 114 BitmapUsed by:115
Symbol 115 GraphicUses:114Used by:Timeline
Symbol 116 GraphicUsed by:117
Symbol 117 ButtonUses:116Used by:Timeline
Symbol 118 GraphicUsed by:Timeline
Symbol 119 GraphicUsed by:122
Symbol 120 FontUsed by:121 124
Symbol 121 TextUses:120Used by:122
Symbol 122 ButtonUses:119 121Used by:Timeline
Symbol 123 GraphicUsed by:Timeline
Symbol 124 TextUses:120Used by:Timeline
Symbol 125 GraphicUsed by:Timeline
Symbol 126 GraphicUsed by:128
Symbol 127 GraphicUsed by:128
Symbol 128 MovieClipUses:126 127 24Used by:Timeline
Symbol 129 TextUses:43Used by:Timeline
Symbol 130 GraphicUsed by:Timeline
Symbol 131 TextUses:43Used by:Timeline
Symbol 132 GraphicUsed by:Timeline
Symbol 133 TextUses:43Used by:Timeline
Symbol 134 TextUses:43Used by:Timeline
Symbol 135 GraphicUsed by:Timeline
Symbol 136 GraphicUsed by:137
Symbol 137 MovieClipUses:136Used by:Timeline
Symbol 138 GraphicUsed by:Timeline
Symbol 139 GraphicUsed by:Timeline
Symbol 140 MovieClipUsed by:Timeline
Symbol 141 GraphicUsed by:Timeline
Symbol 142 GraphicUsed by:143
Symbol 143 MovieClipUses:142Used by:Timeline
Symbol 144 GraphicUsed by:Timeline
Symbol 145 TextUses:43Used by:Timeline
Symbol 146 GraphicUsed by:Timeline
Symbol 147 TextUses:43Used by:Timeline
Symbol 148 GraphicUsed by:Timeline
Symbol 149 TextUses:43Used by:Timeline
Symbol 150 GraphicUsed by:Timeline
Symbol 151 TextUses:43Used by:Timeline
Symbol 152 GraphicUsed by:Timeline
Symbol 153 GraphicUsed by:Timeline
Symbol 154 GraphicUsed by:Timeline
Symbol 155 GraphicUsed by:Timeline

Instance Names

"snd1"Frame 2Symbol 137 MovieClip
"map"Frame 63Symbol 140 MovieClip
"cageClip"Frame 64Symbol 143 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "leftrite.wav"
ExportAssets (56)Timeline Frame 1Symbol 2 as "Tune.wav"
ExportAssets (56)Timeline Frame 1Symbol 3 as "fall.wav"
ExportAssets (56)Timeline Frame 1Symbol 4 as "jump.wav"
ExportAssets (56)Timeline Frame 1Symbol 5 as "grain.wav"
ExportAssets (56)Timeline Frame 1Symbol 6 as "egg.wav"
ExportAssets (56)Timeline Frame 1Symbol 7 as "bgsound"
ExportAssets (56)Timeline Frame 1Symbol 12 as "manclimb"
ExportAssets (56)Timeline Frame 1Symbol 15 as "swanclimb"
ExportAssets (56)Timeline Frame 1Symbol 17 as "manstandleft"
ExportAssets (56)Timeline Frame 1Symbol 18 as "manstandright"
ExportAssets (56)Timeline Frame 1Symbol 26 as "chuckieright"
ExportAssets (56)Timeline Frame 1Symbol 29 as "chuckieleft"
ExportAssets (56)Timeline Frame 1Symbol 34 as "peckingleft"
ExportAssets (56)Timeline Frame 1Symbol 37 as "peckingright"
ExportAssets (56)Timeline Frame 1Symbol 40 as "swanleft"
ExportAssets (56)Timeline Frame 1Symbol 41 as "swanright"
ExportAssets (56)Timeline Frame 1Symbol 45 as "9"
ExportAssets (56)Timeline Frame 1Symbol 47 as "8"
ExportAssets (56)Timeline Frame 1Symbol 49 as "7"
ExportAssets (56)Timeline Frame 1Symbol 51 as "6"
ExportAssets (56)Timeline Frame 1Symbol 53 as "5"
ExportAssets (56)Timeline Frame 1Symbol 55 as "4"
ExportAssets (56)Timeline Frame 1Symbol 57 as "3"
ExportAssets (56)Timeline Frame 1Symbol 59 as "2"
ExportAssets (56)Timeline Frame 1Symbol 61 as "0"
ExportAssets (56)Timeline Frame 1Symbol 63 as "1"
ExportAssets (56)Timeline Frame 1Symbol 65 as "lives"
ExportAssets (56)Timeline Frame 1Symbol 66 as "soLadder"
ExportAssets (56)Timeline Frame 1Symbol 67 as "soGrain"
ExportAssets (56)Timeline Frame 1Symbol 68 as "soEgg"
ExportAssets (56)Timeline Frame 1Symbol 69 as "soFall"
ExportAssets (56)Timeline Frame 1Symbol 70 as "soJump"
ExportAssets (56)Timeline Frame 1Symbol 71 as "soDeath"
ExportAssets (56)Timeline Frame 1Symbol 72 as "soWalk"
ExportAssets (56)Timeline Frame 1Symbol 73 as "soDoneLevel"
ExportAssets (56)Timeline Frame 1Symbol 75 as "swan"
ExportAssets (56)Timeline Frame 1Symbol 77 as "man"
ExportAssets (56)Timeline Frame 1Symbol 79 as "lift"
ExportAssets (56)Timeline Frame 1Symbol 85 as "manleft"
ExportAssets (56)Timeline Frame 1Symbol 90 as "manright"
ExportAssets (56)Timeline Frame 1Symbol 94 as "char3"
ExportAssets (56)Timeline Frame 1Symbol 97 as "char4"
ExportAssets (56)Timeline Frame 1Symbol 99 as "char1"
ExportAssets (56)Timeline Frame 1Symbol 101 as "char2"
ExportAssets (56)Timeline Frame 1Symbol 103 as "cage"
ExportAssets (56)Timeline Frame 1Symbol 104 as "chuckie"

Labels

"home"Frame 2
"startgame"Frame 3
"levelover"Frame 62
"repeat"Frame 64
"gameover"Frame 66

Dynamic Text Variables

loadingVarSymbol 108 EditableText"Loading..."




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Created: 21/5 -2019 06:26:07 Last modified: 21/5 -2019 06:26:07 Server time: 30/04 -2024 04:06:47