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Modern Medieval.swf

This is the info page for
Flash #27764

(Click the ID number above for more basic data on this flash file.)


Text
GAME OVER
You have lost.
click anywhere to return to the  menu

Mo dern Medi eval

<p align="left"><font face="anarchy" size="24" color="#0066cc" letterSpacing="0.000000" kerning="0"><b>Loadi ng.</b></font></p>

<p align="left"><font face="anarchy" size="24" color="#0066cc" letterSpacing="0.000000" kerning="0"><b>Loadi ng.</b></font></p>

<p align="left"><font face="anarchy" size="24" color="#0066cc" letterSpacing="0.000000" kerning="0"><b>Loadi ng..</b></font></p>

<p align="left"><font face="anarchy" size="24" color="#0066cc" letterSpacing="0.000000" kerning="0"><b>Loadi ng...</b></font></p>

<p align="left"><font face="anarchy" size="24" color="#0066cc" letterSpacing="0.000000" kerning="0"><b>Loadi ng....</b></font></p>

<p align="left"><font face="anarchy" size="24" color="#0066cc" letterSpacing="0.000000" kerning="0"><b>Loadi ng.....</b></font></p>

play game
armo r games

Q: H M L

Use the Left and Right arrow keys to move.
Use the Up arrow key to jump.
You can perform a falling jump by walking off an
edge and pressing the Up arrow in midair.
Bow Power is determined by how far the mouse is
from the character.

Sounds
On            Off

bow power

Lives:

You Have Beat Level 1
Click Anywhere to continue to Level 2

You Have Beat Level 2
Click Anywhere to continue to Level 3

You Have Beat Level 3
Click Anywhere to continue to Level 4

Q: H M L

Holy Crap
You Beat The Game
oneUps Collected:3/3

Click Anywhere to return to the Menu

<p align="left"><font face="anarchy" size="22" color="#0066cc" letterSpacing="2.000000" kerning="0"><b>3</b></font></p>

/3

ActionScript [AS1/AS2]

Frame 1
stop();
Frame 2
var myMenu = new ContextMenu(); myMenu.hideBuiltInItems(); _root.menu = myMenu;
Frame 3
stop(); sounds = true; gameOver = false; sndMenuLoop = new Sound(); sndMenuLoop.attachSound("classical"); oneUpFinds = 0; enemyKill = 0; if (sounds == true) { sndMenuLoop.start(0, 1000); } else { sndMenuLoop.stop(); } numLives = 3; btnPlay.onRelease = function () { sndMenuLoop.stop(); play(); }; btnArm.onRelease = function () { getURL ("http://www.armorgames.com", "_blank"); }; btnSite.onRelease = function () { getURL ("http://www.hangmanheroes.com", "_blank"); };
Frame 4
stop(); btnOn.onRelease = function () { play(); sounds = true; }; btnOff.onRelease = function () { play(); sounds = false; };
Frame 5
sndLoop1 = new Sound(); sndLoop1.attachSound("level1music"); if (sounds == true) { sndLoop1.start(0, 1000); } else { sndLoop1.stop(); } function init() { land.enemy2.life = true; land.enemy3.life = true; land.enemy4.life = true; land.enemy5.life = true; land.enemy6.life = true; land.enemy7.life = true; } function checkBulletEnemy1(sprite) { if (sprite.hitTest(land.enemy2)) { land.enemy2.stop(); land.enemy2.Ewalk.gotoAndStop("dead"); land.enemy2.life = false; } } function checkBulletEnemy2(sprite) { if (sprite.hitTest(land.enemy3)) { land.enemy3.stop(); land.enemy3.Ewalk.gotoAndStop("dead"); land.enemy3.life = false; } } function checkBulletEnemy3(sprite) { if (sprite.hitTest(land.enemy4)) { land.enemy4.stop(); land.enemy4.Ewalk.gotoAndStop("dead"); land.enemy4.life = false; } } function checkBulletEnemy4(sprite) { if (sprite.hitTest(land.enemy5)) { land.enemy5.stop(); land.enemy5.Ewalk.gotoAndStop("dead"); land.enemy5.life = false; } } function checkBulletEnemy5(sprite) { if (sprite.hitTest(land.enemy6)) { land.enemy6.stop(); land.enemy6.Ewalk.gotoAndStop("dead"); land.enemy6.life = false; } } function checkBulletEnemy6(sprite) { if (sprite.hitTest(land.enemy7)) { land.enemy7.stop(); land.enemy7.Ewalk.gotoAndStop("dead"); land.enemy7.life = false; } } function checkEnemyHits() { if (land.enemy2.life == true) { if (guy.hitTest(land.enemy2)) { numLives = numLives - 1; reset(); } } if (land.enemy3.life == true) { if (guy.hitTest(land.enemy3)) { numLives = numLives - 1; reset(); } } if (land.enemy4.life == true) { if (guy.hitTest(land.enemy4)) { numLives = numLives - 1; reset(); } } if (land.enemy5.life == true) { if (guy.hitTest(land.enemy5)) { numLives = numLives - 1; reset(); } } if (land.enemy6.life == true) { if (guy.hitTest(land.enemy6)) { numLives = numLives - 1; reset(); } } if (land.enemy7.life == true) { if (guy.hitTest(land.enemy7)) { numLives = numLives - 1; reset(); } } if (guy._y > 500) { numLives = numLives - 1; reset(); } } init(); enemies.onEnterFrame = function () { checkBulletEnemy1(bullet); checkBulletEnemy1(bullet2); checkBulletEnemy1(bullet3); checkBulletEnemy1(bullet4); checkBulletEnemy1(bullet5); checkBulletEnemy1(bullet6); checkBulletEnemy2(bullet); checkBulletEnemy2(bullet2); checkBulletEnemy2(bullet3); checkBulletEnemy2(bullet4); checkBulletEnemy2(bullet5); checkBulletEnemy2(bullet6); checkBulletEnemy3(bullet); checkBulletEnemy3(bullet2); checkBulletEnemy3(bullet3); checkBulletEnemy3(bullet4); checkBulletEnemy3(bullet5); checkBulletEnemy3(bullet6); checkBulletEnemy4(bullet); checkBulletEnemy4(bullet2); checkBulletEnemy4(bullet3); checkBulletEnemy4(bullet4); checkBulletEnemy4(bullet5); checkBulletEnemy4(bullet6); checkBulletEnemy5(bullet); checkBulletEnemy5(bullet2); checkBulletEnemy5(bullet3); checkBulletEnemy5(bullet4); checkBulletEnemy5(bullet5); checkBulletEnemy5(bullet6); checkBulletEnemy6(bullet); checkBulletEnemy6(bullet2); checkBulletEnemy6(bullet3); checkBulletEnemy6(bullet4); checkBulletEnemy6(bullet5); checkBulletEnemy6(bullet6); checkEnemyHits(); }; function init() { guy.speed = 0; guy.dx = 0; guy.dy = 0; gun.dx = 0; gun.dy = 0; guy.jumping = false; guy._x = Stage.width / 2; guy.dead = false; stop(); } init(); guy.onEnterFrame = function () { if (guy.dead == false) { if (Key.isDown(39)) { guy.speed = -5; guy.gotoAndStop("walk"); guy._xscale = 50; } if (Key.isDown(37)) { guy.speed = 5; guy.gotoAndStop("walk"); guy._xscale = -50; } if ((!Key.isDown(39)) && (!Key.isDown(37))) { guy.gotoAndStop("idle"); guy.speed = 0; } if (Key.isDown(39) && (Key.isDown(37))) { guy.gotoAndStop("idle"); guy.speed = 0; } if (Key.isDown(38)) { if (guy.jumping == false) { guy.jumping = true; guy._y = guy._y - 7; guy.dy = -7; } } guy.dy = guy.dy + 0.5; if (land.topLand.hitTest(guy._x, guy._y, true)) { guy.jumping = false; guy.dy = 0; } if (land.sideLandR.hitTest(guy._x, guy._y, true) && (Key.isDown(39))) { guy.speed = 0; } else if (land.sideLandL.hitTest(guy._x, guy._y, true) && (Key.isDown(37))) { guy.speed = 0; } if (land.winLand.hitTest(guy._x, guy._y, true)) { sndLoop1.stop(); play(); } if (guy.dy < 0) { guy.jumping = true; } land._x = land._x + guy.speed; guy._y = guy._y + guy.dy; gun._y = guy._y - 27; gun._x = guy._x; } else { guy._x = -500; guy._y = -500; gun._x = -500; gun._y = -500; guy.dx = 0; guy.dy = 0; } }; function init() { gun.dir = 0; gun.charge = 0; bullet.dir = 0; bullet.speed = 0; gravity = 0.75; gun.reload = "false"; bullet.use = "false"; bullet2.use = "false"; bullet3.use = "false"; bullet4.use = "false"; bullet5.use = "false"; bullet6.use = "false"; bullet.timer = 0; bullet2.timer = 0; bullet3.timer = 0; bullet4.timer = 0; bullet5.timer = 0; bullet6.timer = 0; dOutput = " "; land._x = 2100; } function followMouse() { dx = _root._xmouse - gun._x; dy = _root._ymouse - gun._y; radians = Math.atan(dy / dx); degrees = (radians * 180) / Math.PI; degrees = degrees + 90; if (dx < 0) { degrees = degrees - 180; } gun.dir = degrees; gun._rotation = degrees; distance = Math.sqrt((dx * dx) + (dy * dy)); gun.charge = distance / 5; if (gun.charge > 50) { gun.charge = 50; } chargeMeter._xscale = gun.charge * 2; } function turn(sprite) { degrees = sprite.dir - 90; radians = (degrees / 180) * Math.PI; sprite.dx = Math.cos(radians); sprite.dy = Math.sin(radians); sprite.dx = sprite.dx * sprite.speed; sprite.dy = sprite.dy * sprite.speed; } function move(sprite) { sprite._x = sprite._x + sprite.dx; sprite._y = sprite._y + sprite.dy; sprite.dy = sprite.dy + gravity; sprite._rotation = ((Math.atan2(sprite.dy, sprite.dx) * 180) / Math.PI) + 90; } function checkHits() { bullet.timer = bullet.timer - 1; bullet2.timer = bullet2.timer - 1; bullet3.timer = bullet3.timer - 1; bullet4.timer = bullet4.timer - 1; bullet5.timer = bullet5.timer - 1; bullet6.timer = bullet6.timer - 1; if (bullet.timer < 0) { bullet.use = "false"; } if (bullet2.timer < 0) { bullet2.use = "false"; } if (bullet3.timer < 0) { bullet3.use = "false"; } if (bullet4.timer < 0) { bullet4.use = "false"; } if (bullet5.timer < 0) { bullet5.use = "false"; } if (bullet6.timer < 0) { bullet6.use = "false"; } } function reset() { guy.dead = true; land._x = 2100; dOutput = "You Have Died. Click anywhere to start new life"; } init(); _root.onEnterFrame = function () { followMouse(); move(bullet); move(bullet2); move(bullet3); move(bullet4); move(bullet5); move(bullet6); checkHits(); if ((numLives <= 0) && (gameOver == false)) { gameOver = true; sndLoop1.stop(); gotoAndStop ("gameOver"); } }; _root.onMouseUp = function () { if (guy.dead == true) { guy.dead = false; guy._x = Stage.width / 2; guy._y = Stage.height / 4; dOutput = " "; } else if ((gun.reload == "false") && (guy.dead == false)) { if (bullet.use == "false") { bullet.use = "true"; bullet._x = gun._x; bullet._y = gun._y; bullet.dir = gun.dir; bullet.speed = gun.charge / 2; turn(bullet); gun.gotoAndPlay("true"); gun.reload = "true"; bullet.timer = 72; } else if (bullet2.use == "false") { bullet2._x = gun._x; bullet2._y = gun._y; bullet2.dir = gun.dir; bullet2.speed = gun.charge / 2; turn(bullet2); gun.gotoAndPlay("true"); gun.reload = "true"; bullet2.use = "true"; bullet2.timer = 72; } else if (bullet3.use == "false") { bullet3._x = gun._x; bullet3._y = gun._y; bullet3.dir = gun.dir; bullet3.speed = gun.charge / 2; turn(bullet3); gun.gotoAndPlay("true"); gun.reload = "true"; bullet3.use = "true"; bullet3.timer = 72; } else if (bullet4.use == "false") { bullet4._x = gun._x; bullet4._y = gun._y; bullet4.dir = gun.dir; bullet4.speed = gun.charge / 2; turn(bullet4); gun.gotoAndPlay("true"); gun.reload = "true"; bullet4.use = "true"; bullet4.timer = 72; } else if (bullet5.use == "false") { bullet5._x = gun._x; bullet5._y = gun._y; bullet5.dir = gun.dir; bullet5.speed = gun.charge / 2; turn(bullet5); gun.gotoAndPlay("true"); gun.reload = "true"; bullet5.use = "true"; bullet5.timer = 72; } else if (bullet6.use == "false") { bullet6._x = gun._x; bullet6._y = gun._y; bullet6.dir = gun.dir; bullet6.speed = gun.charge / 2; turn(bullet6); gun.gotoAndPlay("true"); gun.reload = "true"; bullet6.use = "true"; bullet6.timer = 72; } } };
Frame 6
stop(); black5.onMouseUp = function () { play(); };
Frame 7
function init() { land.enemy1.life = true; land.enemy2.life = true; land.enemy3.life = true; land.enemy4.life = true; land.enemy5.life = true; land.enemy6.life = true; } function checkBulletEnemy1(sprite) { if (sprite.hitTest(land.enemy1)) { land.enemy1.stop(); land.enemy1.gotoAndPlay("dead"); land.enemy1.life = false; } } function checkBulletEnemy2(sprite) { if (sprite.hitTest(land.enemy2)) { land.enemy2.stop(); land.enemy2.gotoAndPlay("dead"); land.enemy2.life = false; } } function checkBulletEnemy3(sprite) { if (sprite.hitTest(land.enemy3)) { land.enemy3.stop(); land.enemy3.Ewalk.gotoAndStop("dead"); land.enemy3.life = false; } } function checkBulletEnemy4(sprite) { if (sprite.hitTest(land.enemy4)) { land.enemy4.stop(); land.enemy4.Ewalk.gotoAndStop("dead"); land.enemy4.life = false; } } function checkBulletEnemy5(sprite) { if (sprite.hitTest(land.enemy5)) { land.enemy5.stop(); land.enemy5.Ewalk.gotoAndStop("dead"); land.enemy5.life = false; } } function checkBulletEnemy6(sprite) { if (sprite.hitTest(land.enemy6)) { land.enemy6.stop(); land.enemy6.Ewalk.gotoAndStop("dead"); land.enemy6.life = false; } } function checkEnemyHits() { if (land.enemy1.life == true) { if (guy.hitTest(land.enemy1)) { numLives = numLives - 1; reset(); } } if (land.enemy2.life == true) { if (guy.hitTest(land.enemy2)) { numLives = numLives - 1; reset(); } } if (land.enemy3.life == true) { if (guy.hitTest(land.enemy3)) { numLives = numLives - 1; reset(); } } if (land.enemy4.life == true) { if (guy.hitTest(land.enemy4)) { numLives = numLives - 1; reset(); } } if (land.enemy5.life == true) { if (guy.hitTest(land.enemy5)) { numLives = numLives - 1; reset(); } } if (land.enemy6.life == true) { if (guy.hitTest(land.enemy6)) { numLives = numLives - 1; reset(); } } } init(); enemies.onEnterFrame = function () { if (land.tireGuyMove.hitTest(guy._x, guy._y, true)) { numLives = numLives - 1; reset(); } if (guy._y > 500) { numLives = numLives - 1; reset(); } checkBulletEnemy1(bullet); checkBulletEnemy1(bullet2); checkBulletEnemy1(bullet3); checkBulletEnemy1(bullet4); checkBulletEnemy1(bullet5); checkBulletEnemy1(bullet6); checkBulletEnemy2(bullet); checkBulletEnemy2(bullet2); checkBulletEnemy2(bullet3); checkBulletEnemy2(bullet4); checkBulletEnemy2(bullet5); checkBulletEnemy2(bullet6); checkBulletEnemy3(bullet); checkBulletEnemy3(bullet2); checkBulletEnemy3(bullet3); checkBulletEnemy3(bullet4); checkBulletEnemy3(bullet5); checkBulletEnemy3(bullet6); checkBulletEnemy4(bullet); checkBulletEnemy4(bullet2); checkBulletEnemy4(bullet3); checkBulletEnemy4(bullet4); checkBulletEnemy4(bullet5); checkBulletEnemy4(bullet6); checkBulletEnemy5(bullet); checkBulletEnemy5(bullet2); checkBulletEnemy5(bullet3); checkBulletEnemy5(bullet4); checkBulletEnemy5(bullet5); checkBulletEnemy5(bullet6); checkBulletEnemy6(bullet); checkBulletEnemy6(bullet2); checkBulletEnemy6(bullet3); checkBulletEnemy6(bullet4); checkBulletEnemy6(bullet5); checkBulletEnemy6(bullet6); checkEnemyHits(); }; sndLoop2 = new Sound(); sndLoop2.attachSound("level2Music"); if (sounds == true) { sndLoop2.start(0, 1000); } else { sndLoop2.stop(); } stop(); function init() { gun.dir = 0; gun.charge = 0; bullet.dir = 0; bullet.speed = 0; gravity = 0.75; gun.reload = "false"; bullet.use = "false"; bullet2.use = "false"; bullet3.use = "false"; bullet4.use = "false"; bullet5.use = "false"; bullet6.use = "false"; bullet.timer = 0; bullet2.timer = 0; bullet3.timer = 0; bullet4.timer = 0; bullet5.timer = 0; bullet6.timer = 0; dOutput = " "; } function followMouse() { dx = _root._xmouse - gun._x; dy = _root._ymouse - gun._y; radians = Math.atan(dy / dx); degrees = (radians * 180) / Math.PI; degrees = degrees + 90; if (dx < 0) { degrees = degrees - 180; } gun.dir = degrees; gun._rotation = degrees; distance = Math.sqrt((dx * dx) + (dy * dy)); gun.charge = distance / 5; if (gun.charge > 50) { gun.charge = 50; } chargeMeter._xscale = gun.charge * 2; } function turn(sprite) { degrees = sprite.dir - 90; radians = (degrees / 180) * Math.PI; sprite.dx = Math.cos(radians); sprite.dy = Math.sin(radians); sprite.dx = sprite.dx * sprite.speed; sprite.dy = sprite.dy * sprite.speed; } function move(sprite) { sprite._x = sprite._x + sprite.dx; sprite._y = sprite._y + sprite.dy; sprite.dy = sprite.dy + gravity; sprite._rotation = ((Math.atan2(sprite.dy, sprite.dx) * 180) / Math.PI) + 90; } function checkHits() { bullet.timer = bullet.timer - 1; bullet2.timer = bullet2.timer - 1; bullet3.timer = bullet3.timer - 1; bullet4.timer = bullet4.timer - 1; bullet5.timer = bullet5.timer - 1; bullet6.timer = bullet6.timer - 1; if (bullet.timer < 0) { bullet.use = "false"; } if (bullet2.timer < 0) { bullet2.use = "false"; } if (bullet3.timer < 0) { bullet3.use = "false"; } if (bullet4.timer < 0) { bullet4.use = "false"; } if (bullet5.timer < 0) { bullet5.use = "false"; } if (bullet6.timer < 0) { bullet6.use = "false"; } } function reset() { guy.dead = true; land._x = 950; dOutput = "You Have Died. Click anywhere to start new life"; } init(); _root.onEnterFrame = function () { followMouse(); move(bullet); move(bullet2); move(bullet3); move(bullet4); move(bullet5); move(bullet6); checkHits(); if ((numLives <= 0) && (gameOver == false)) { gameOver = true; sndLoop2.stop(); gotoAndStop ("gameOver"); } }; _root.onMouseUp = function () { if (guy.dead == true) { guy.dead = false; guy._x = Stage.width / 2; guy._y = Stage.height / 4; dOutput = " "; } else if ((gun.reload == "false") && (guy.dead == false)) { if (bullet.use == "false") { bullet.use = "true"; bullet._x = gun._x; bullet._y = gun._y; bullet.dir = gun.dir; bullet.speed = gun.charge / 2; turn(bullet); gun.gotoAndPlay("true"); gun.reload = "true"; bullet.timer = 72; } else if (bullet2.use == "false") { bullet2._x = gun._x; bullet2._y = gun._y; bullet2.dir = gun.dir; bullet2.speed = gun.charge / 2; turn(bullet2); gun.gotoAndPlay("true"); gun.reload = "true"; bullet2.use = "true"; bullet2.timer = 72; } else if (bullet3.use == "false") { bullet3._x = gun._x; bullet3._y = gun._y; bullet3.dir = gun.dir; bullet3.speed = gun.charge / 2; turn(bullet3); gun.gotoAndPlay("true"); gun.reload = "true"; bullet3.use = "true"; bullet3.timer = 72; } else if (bullet4.use == "false") { bullet4._x = gun._x; bullet4._y = gun._y; bullet4.dir = gun.dir; bullet4.speed = gun.charge / 2; turn(bullet4); gun.gotoAndPlay("true"); gun.reload = "true"; bullet4.use = "true"; bullet4.timer = 72; } else if (bullet5.use == "false") { bullet5._x = gun._x; bullet5._y = gun._y; bullet5.dir = gun.dir; bullet5.speed = gun.charge / 2; turn(bullet5); gun.gotoAndPlay("true"); gun.reload = "true"; bullet5.use = "true"; bullet5.timer = 72; } else if (bullet6.use == "false") { bullet6._x = gun._x; bullet6._y = gun._y; bullet6.dir = gun.dir; bullet6.speed = gun.charge / 2; turn(bullet6); gun.gotoAndPlay("true"); gun.reload = "true"; bullet6.use = "true"; bullet6.timer = 72; } } }; function init() { oneUpUse = false; } init(); land.onEnterFrame = function () { if (land.movingPad3.movingPad4.hitTest(guy._x, guy._y, true)) { numLives = numLives - 1; reset(); } if (land.movingPad3.movingPad5.hitTest(guy._x, guy._y, true)) { numLives = numLives - 1; reset(); } if (land.oneUp.hitTest(guy)) { if (oneUpUse == false) { oneUpFinds = oneUpFinds + 1; oneUpUse = true; land.oneUp.gotoAndStop(2); numLives = numLives + 1; } } if (land.hitCrush1.hitTest(guy._x, guy._y, true)) { numLives = numLives - 1; reset(); } if (land.hitCrush2.hitTest(guy._x, guy._y, true)) { numLives = numLives - 1; reset(); } }; function init() { guy.speed = 0; guy.dx = 0; guy.dy = 0; gun.dx = 0; gun.dy = 0; guy.jumping = false; guy._x = Stage.width / 2; guy.dead = false; land._x = 950; } init(); guy.onEnterFrame = function () { if (guy.dead == false) { if (Key.isDown(39)) { guy.speed = -5; guy.gotoAndStop("walk"); guy._xscale = 50; } if (Key.isDown(37)) { guy.speed = 5; guy.gotoAndStop("walk"); guy._xscale = -50; } if ((!Key.isDown(39)) && (!Key.isDown(37))) { guy.gotoAndStop("idle"); guy.speed = 0; } if (Key.isDown(39) && (Key.isDown(37))) { guy.gotoAndStop("idle"); guy.speed = 0; } if (Key.isDown(38)) { if (guy.jumping == false) { guy.jumping = true; guy._y = guy._y - 7; guy.dy = -7; } } guy.dy = guy.dy + 0.5; if (land.movingPad3.movingPad3Top.hitTest(guy._x, guy._y, true)) { guy.jumping = false; guy.dy = 0; } if (land.topLand.hitTest(guy._x, guy._y, true)) { guy.jumping = false; guy.dy = 0; } if (land.sideLandR.hitTest(guy._x, guy._y, true) && (Key.isDown(39))) { guy.speed = 0; } else if (land.sideLandL.hitTest(guy._x, guy._y, true) && (Key.isDown(37))) { guy.speed = 0; } if (land.winLand.hitTest(guy._x, guy._y, true)) { sndLoop2.stop(); play(); } if (guy.dy < 0) { guy.jumping = true; } land._x = land._x + guy.speed; guy._y = guy._y + guy.dy; gun._y = guy._y - 27; gun._x = guy._x; } else { guy._x = -500; guy._y = -500; gun._x = -500; gun._y = -500; guy.dx = 0; guy.dy = 0; } };
Frame 8
stop(); black4.onMouseUp = function () { play(); };
Frame 9
function init() { oneUpUse = false; land.enemy1.life = true; land.enemy2.life = true; land.enemy3.life = true; land.enemy4.life = true; land.enemy5.life = true; land.enemy6.life = true; land.enemy7.life = true; land.enemy8.life = true; land.enemy9.life = true; land.enemy10.life = true; } function checkBulletEnemy1(sprite) { if (sprite.hitTest(land.enemy1)) { land.enemy1.stop(); land.enemy1.gotoAndPlay("dead"); land.enemy1.life = false; } } function checkBulletEnemy2(sprite) { if (sprite.hitTest(land.enemy2)) { land.enemy2.stop(); land.enemy2.gotoAndPlay("dead"); land.enemy2.life = false; } } function checkBulletEnemy3(sprite) { if (sprite.hitTest(land.enemy3)) { land.enemy3.stop(); land.enemy3.enemy33.gotoAndPlay("dead"); land.enemy3.life = false; } } function checkBulletEnemy4(sprite) { if (sprite.hitTest(land.enemy4)) { land.enemy4.stop(); land.enemy4.gotoAndPlay("dead"); land.enemy4.life = false; } } function checkBulletEnemy5(sprite) { if (sprite.hitTest(land.enemy5)) { land.enemy5.stop(); land.enemy5.gotoAndPlay("dead"); land.enemy5.life = false; } } function checkBulletEnemy6(sprite) { if (sprite.hitTest(land.enemy6)) { land.enemy6.stop(); land.enemy6.gotoAndPlay("dead"); land.enemy6.life = false; } } function checkBulletEnemy7(sprite) { if (sprite.hitTest(land.enemy7)) { land.enemy7.stop(); land.enemy7.gotoAndPlay("dead"); land.enemy7.life = false; } } function checkBulletEnemy8(sprite) { if (sprite.hitTest(land.enemy8)) { land.enemy8.stop(); land.enemy8.Ewalk.gotoAndStop("dead"); land.enemy8.life = false; } } function checkBulletEnemy9(sprite) { if (sprite.hitTest(land.enemy9)) { land.enemy9.stop(); land.enemy9.gotoAndPlay("dead"); land.enemy9.life = false; } } function checkBulletEnemy10(sprite) { if (sprite.hitTest(land.enemy10)) { land.enemy10.stop(); land.enemy10.Ewalk.gotoAndStop("dead"); land.enemy10.life = false; } } function checkEnemyHits() { if (land.oneUp.hitTest(guy)) { if (oneUpUse == false) { oneUpFinds = oneUpFinds + 1; oneUpUse = true; land.oneUp.gotoAndStop(2); numLives = numLives + 1; } } if (land.enemy1.life == true) { if (guy.hitTest(land.enemy1)) { numLives = numLives - 1; reset(); } } if (land.enemy2.life == true) { if (guy.hitTest(land.enemy2)) { numLives = numLives - 1; reset(); } } if (land.enemy3.life == true) { if (guy.hitTest(land.enemy3)) { numLives = numLives - 1; reset(); } } if (land.enemy4.life == true) { if (guy.hitTest(land.enemy4)) { numLives = numLives - 1; reset(); } } if (land.enemy5.life == true) { if (guy.hitTest(land.enemy5)) { numLives = numLives - 1; reset(); } } if (land.enemy6.life == true) { if (guy.hitTest(land.enemy6)) { numLives = numLives - 1; reset(); } } if (land.enemy7.life == true) { if (guy.hitTest(land.enemy7)) { numLives = numLives - 1; reset(); } if (guy.hitTest(land.machineGunHit2)) { numLives = numLives - 1; reset(); } } if (land.enemy8.life == true) { if (guy.hitTest(land.enemy8)) { numLives = numLives - 1; reset(); } } if (land.enemy9.life == true) { if (guy.hitTest(land.enemy9)) { numLives = numLives - 1; reset(); } if (guy.hitTest(land.machineGunHit1)) { numLives = numLives - 1; reset(); } } if (land.enemy10.life == true) { if (guy.hitTest(land.enemy10)) { numLives = numLives - 1; reset(); } } if (guy.hitTest(land.enemy11)) { numLives = numLives - 1; reset(); } if (guy.hitTest(land.enemy12)) { numLives = numLives - 1; reset(); } if (guy.hitTest(land.enemy13)) { numLives = numLives - 1; reset(); } } init(); enemies.onEnterFrame = function () { if (land.tireGuyMove.hitTest(guy._x, guy._y, true)) { numLives = numLives - 1; reset(); } if (guy._y > 500) { numLives = numLives - 1; reset(); } checkBulletEnemy1(bullet); checkBulletEnemy1(bullet2); checkBulletEnemy1(bullet3); checkBulletEnemy1(bullet4); checkBulletEnemy1(bullet5); checkBulletEnemy1(bullet6); checkBulletEnemy2(bullet); checkBulletEnemy2(bullet2); checkBulletEnemy2(bullet3); checkBulletEnemy2(bullet4); checkBulletEnemy2(bullet5); checkBulletEnemy2(bullet6); checkBulletEnemy3(bullet); checkBulletEnemy3(bullet2); checkBulletEnemy3(bullet3); checkBulletEnemy3(bullet4); checkBulletEnemy3(bullet5); checkBulletEnemy3(bullet6); checkBulletEnemy4(bullet); checkBulletEnemy4(bullet2); checkBulletEnemy4(bullet3); checkBulletEnemy4(bullet4); checkBulletEnemy4(bullet5); checkBulletEnemy4(bullet6); checkBulletEnemy5(bullet); checkBulletEnemy5(bullet2); checkBulletEnemy5(bullet3); checkBulletEnemy5(bullet4); checkBulletEnemy5(bullet5); checkBulletEnemy5(bullet6); checkBulletEnemy6(bullet); checkBulletEnemy6(bullet2); checkBulletEnemy6(bullet3); checkBulletEnemy6(bullet4); checkBulletEnemy6(bullet5); checkBulletEnemy6(bullet6); checkBulletEnemy7(bullet); checkBulletEnemy7(bullet2); checkBulletEnemy7(bullet3); checkBulletEnemy7(bullet4); checkBulletEnemy7(bullet5); checkBulletEnemy7(bullet6); checkBulletEnemy8(bullet); checkBulletEnemy8(bullet2); checkBulletEnemy8(bullet3); checkBulletEnemy8(bullet4); checkBulletEnemy8(bullet5); checkBulletEnemy8(bullet6); checkBulletEnemy9(bullet); checkBulletEnemy9(bullet2); checkBulletEnemy9(bullet3); checkBulletEnemy9(bullet4); checkBulletEnemy9(bullet5); checkBulletEnemy9(bullet6); checkBulletEnemy10(bullet); checkBulletEnemy10(bullet2); checkBulletEnemy10(bullet3); checkBulletEnemy10(bullet4); checkBulletEnemy10(bullet5); checkBulletEnemy10(bullet6); checkEnemyHits(); }; sndLoop3 = new Sound(); sndLoop3.attachSound("level3Music"); if (sounds == true) { sndLoop3.start(0, 1000); } else { sndLoop3.stop(); } stop(); function init() { gun.dir = 0; gun.charge = 0; bullet.dir = 0; bullet.speed = 0; gravity = 0.75; gun.reload = "false"; bullet.use = "false"; bullet2.use = "false"; bullet3.use = "false"; bullet4.use = "false"; bullet5.use = "false"; bullet6.use = "false"; bullet.timer = 0; bullet2.timer = 0; bullet3.timer = 0; bullet4.timer = 0; bullet5.timer = 0; bullet6.timer = 0; dOutput = " "; } function followMouse() { dx = _root._xmouse - gun._x; dy = _root._ymouse - gun._y; radians = Math.atan(dy / dx); degrees = (radians * 180) / Math.PI; degrees = degrees + 90; if (dx < 0) { degrees = degrees - 180; } gun.dir = degrees; gun._rotation = degrees; distance = Math.sqrt((dx * dx) + (dy * dy)); gun.charge = distance / 5; if (gun.charge > 50) { gun.charge = 50; } chargeMeter._xscale = gun.charge * 2; } function turn(sprite) { degrees = sprite.dir - 90; radians = (degrees / 180) * Math.PI; sprite.dx = Math.cos(radians); sprite.dy = Math.sin(radians); sprite.dx = sprite.dx * sprite.speed; sprite.dy = sprite.dy * sprite.speed; } function move(sprite) { sprite._x = sprite._x + sprite.dx; sprite._y = sprite._y + sprite.dy; sprite.dy = sprite.dy + gravity; sprite._rotation = ((Math.atan2(sprite.dy, sprite.dx) * 180) / Math.PI) + 90; } function checkHits() { bullet.timer = bullet.timer - 1; bullet2.timer = bullet2.timer - 1; bullet3.timer = bullet3.timer - 1; bullet4.timer = bullet4.timer - 1; bullet5.timer = bullet5.timer - 1; bullet6.timer = bullet6.timer - 1; if (bullet.timer < 0) { bullet.use = "false"; } if (bullet2.timer < 0) { bullet2.use = "false"; } if (bullet3.timer < 0) { bullet3.use = "false"; } if (bullet4.timer < 0) { bullet4.use = "false"; } if (bullet5.timer < 0) { bullet5.use = "false"; } if (bullet6.timer < 0) { bullet6.use = "false"; } } function reset() { guy.dead = true; land._x = 2300; dOutput = "You Have Died. Click anywhere to start new life"; } init(); _root.onEnterFrame = function () { followMouse(); move(bullet); move(bullet2); move(bullet3); move(bullet4); move(bullet5); move(bullet6); checkHits(); if ((numLives <= 0) && (gameOver == false)) { gameOver = true; sndLoop3.stop(); gotoAndStop ("gameOver"); } }; _root.onMouseUp = function () { if (guy.dead == true) { guy.dead = false; guy._x = Stage.width / 2; guy._y = Stage.height / 4; dOutput = " "; } else if ((gun.reload == "false") && (guy.dead == false)) { if (bullet.use == "false") { bullet.use = "true"; bullet._x = gun._x; bullet._y = gun._y; bullet.dir = gun.dir; bullet.speed = gun.charge / 2; turn(bullet); gun.gotoAndPlay("true"); gun.reload = "true"; bullet.timer = 72; } else if (bullet2.use == "false") { bullet2._x = gun._x; bullet2._y = gun._y; bullet2.dir = gun.dir; bullet2.speed = gun.charge / 2; turn(bullet2); gun.gotoAndPlay("true"); gun.reload = "true"; bullet2.use = "true"; bullet2.timer = 72; } else if (bullet3.use == "false") { bullet3._x = gun._x; bullet3._y = gun._y; bullet3.dir = gun.dir; bullet3.speed = gun.charge / 2; turn(bullet3); gun.gotoAndPlay("true"); gun.reload = "true"; bullet3.use = "true"; bullet3.timer = 72; } else if (bullet4.use == "false") { bullet4._x = gun._x; bullet4._y = gun._y; bullet4.dir = gun.dir; bullet4.speed = gun.charge / 2; turn(bullet4); gun.gotoAndPlay("true"); gun.reload = "true"; bullet4.use = "true"; bullet4.timer = 72; } else if (bullet5.use == "false") { bullet5._x = gun._x; bullet5._y = gun._y; bullet5.dir = gun.dir; bullet5.speed = gun.charge / 2; turn(bullet5); gun.gotoAndPlay("true"); gun.reload = "true"; bullet5.use = "true"; bullet5.timer = 72; } else if (bullet6.use == "false") { bullet6._x = gun._x; bullet6._y = gun._y; bullet6.dir = gun.dir; bullet6.speed = gun.charge / 2; turn(bullet6); gun.gotoAndPlay("true"); gun.reload = "true"; bullet6.use = "true"; bullet6.timer = 72; } } }; function init() { guy.speed = 0; guy.dx = 0; guy.dy = 0; gun.dx = 0; gun.dy = 0; guy.jumping = false; guy._x = Stage.width / 2; guy.dead = false; land._x = 2300; } init(); guy.onEnterFrame = function () { if (guy.dead == false) { if (Key.isDown(39)) { guy.speed = -5; guy.gotoAndStop("walk"); guy._xscale = 50; } if (Key.isDown(37)) { guy.speed = 5; guy.gotoAndStop("walk"); guy._xscale = -50; } if ((!Key.isDown(39)) && (!Key.isDown(37))) { guy.gotoAndStop("idle"); guy.speed = 0; } if (Key.isDown(39) && (Key.isDown(37))) { guy.gotoAndStop("idle"); guy.speed = 0; } if (Key.isDown(38)) { if (guy.jumping == false) { guy.jumping = true; guy._y = guy._y - 7; guy.dy = -7; } } guy.dy = guy.dy + 0.5; if (guy.hitTest(land.fallingBlocks.block1.blockTop) && (timer > 24)) { guy.jumping = false; guy.dy = 0; } if (land.movingPad3.movingPad3Top.hitTest(guy._x, guy._y, true)) { guy.jumping = false; guy.dy = 0; } if (land.topLand.hitTest(guy._x, guy._y, true)) { guy.jumping = false; guy.dy = 0; } if (land.sideLandR.hitTest(guy._x, guy._y, true) && (Key.isDown(39))) { guy.speed = 0; } else if (land.sideLandL.hitTest(guy._x, guy._y, true) && (Key.isDown(37))) { guy.speed = 0; } if (land.winLand.hitTest(guy._x, guy._y, true)) { sndLoop3.stop(); play(); } if (guy.dy < 0) { guy.jumping = true; } land._x = land._x + guy.speed; guy._y = guy._y + guy.dy; gun._y = guy._y - 27; gun._x = guy._x; } else { guy._x = -500; guy._y = -500; gun._x = -500; gun._y = -500; guy.dx = 0; guy.dy = 0; } }; land.reactionPad.onEnterFrame = function () { if (land.reactionPad.hitTest(guy._x, guy._y, true)) { guy.dy = guy.dy - 15; } };
Frame 10
stop(); black3.onMouseUp = function () { play(); };
Frame 11
stop(); enemies.onEnterFrame = function () { if (guy._y > 500) { numLives = numLives - 1; reset(); } if (land.enemy1.hitTest(guy)) { numLives = numLives - 1; reset(); } if (land.enemy2.hitTest(guy)) { numLives = numLives - 1; reset(); } if (land.enemy3.hitTest(guy._x, guy._y, true)) { numLives = numLives - 1; reset(); } if (land.enemy4.hitTest(guy)) { numLives = numLives - 1; reset(); } if (land.enemy5.hitTest(guy)) { numLives = numLives - 1; reset(); } if (land.enemy6.hitTest(guy._x, guy._y, true)) { numLives = numLives - 1; reset(); } if (land.enemy7.hitTest(guy._x, guy._y, true)) { numLives = numLives - 1; reset(); } if (land.enemy8.hitTest(guy._x, guy._y, true)) { numLives = numLives - 1; reset(); } if (land.enemy9.hitTest(guy._x, guy._y, true)) { numLives = numLives - 1; reset(); } if (land.enemy10.hitTest(guy)) { numLives = numLives - 1; reset(); } if (land.enemy11.hitTest(guy._x, guy._y, true)) { numLives = numLives - 1; reset(); } if (land.enemy12.hitTest(guy._x, guy._y, true)) { numLives = numLives - 1; reset(); } if (land.enemy13.hitTest(guy)) { numLives = numLives - 1; reset(); } if (land.enemy14.hitTest(guy)) { numLives = numLives - 1; reset(); } if (land.enemy15.hitTest(guy)) { numLives = numLives - 1; reset(); } if (land.enemy16.hitTest(guy)) { numLives = numLives - 1; reset(); } }; function init() { oneUpUse = false; } init(); land.oneUp.onEnterFrame = function () { if (land.oneUp.hitTest(guy)) { if (oneUpUse == false) { oneUpUse = true; oneUpFinds = oneUpFinds + 1; land.oneUp.gotoAndStop(2); numLives = numLives + 1; } } if (land.youWin.hitTest(guy)) { sndLoop4.stop(); play(); } }; sounds = true; sndLoop4 = new Sound(); sndLoop4.attachSound("level4Music"); if (sounds == true) { sndLoop4.start(0, 1000); } else { sndLoop4.stop(); } function init() { gun.dir = 0; gun.charge = 0; bullet.dir = 0; bullet.speed = 0; gravity = 0.75; gun.reload = "false"; bullet.use = "false"; bullet2.use = "false"; bullet3.use = "false"; bullet4.use = "false"; bullet5.use = "false"; bullet6.use = "false"; bullet.timer = 0; bullet2.timer = 0; bullet3.timer = 0; bullet4.timer = 0; bullet5.timer = 0; bullet6.timer = 0; dOutput = " "; } function followMouse() { dx = _root._xmouse - gun._x; dy = _root._ymouse - gun._y; radians = Math.atan(dy / dx); degrees = (radians * 180) / Math.PI; degrees = degrees + 90; if (dx < 0) { degrees = degrees - 180; } gun.dir = degrees; gun._rotation = degrees; distance = Math.sqrt((dx * dx) + (dy * dy)); gun.charge = distance / 5; if (gun.charge > 50) { gun.charge = 50; } chargeMeter._xscale = gun.charge * 2; } function turn(sprite) { degrees = sprite.dir - 90; radians = (degrees / 180) * Math.PI; sprite.dx = Math.cos(radians); sprite.dy = Math.sin(radians); sprite.dx = sprite.dx * sprite.speed; sprite.dy = sprite.dy * sprite.speed; } function move(sprite) { sprite._x = sprite._x + sprite.dx; sprite._y = sprite._y + sprite.dy; sprite.dy = sprite.dy + gravity; sprite._rotation = ((Math.atan2(sprite.dy, sprite.dx) * 180) / Math.PI) + 90; } function checkHits() { bullet.timer = bullet.timer - 1; bullet2.timer = bullet2.timer - 1; bullet3.timer = bullet3.timer - 1; bullet4.timer = bullet4.timer - 1; bullet5.timer = bullet5.timer - 1; bullet6.timer = bullet6.timer - 1; if (bullet.timer < 0) { bullet.use = "false"; } if (bullet2.timer < 0) { bullet2.use = "false"; } if (bullet3.timer < 0) { bullet3.use = "false"; } if (bullet4.timer < 0) { bullet4.use = "false"; } if (bullet5.timer < 0) { bullet5.use = "false"; } if (bullet6.timer < 0) { bullet6.use = "false"; } } function reset() { guy.dead = true; land._x = Stage.width / 2; dOutput = "You Have Died. Click anywhere to start new life"; } init(); _root.onEnterFrame = function () { followMouse(); move(bullet); move(bullet2); move(bullet3); move(bullet4); move(bullet5); move(bullet6); checkHits(); if ((numLives <= 0) && (gameOver == false)) { gameOver = true; sndLoop4.stop(); gotoAndStop ("gameOver"); } }; _root.onMouseUp = function () { if (guy.dead == true) { guy.dead = false; guy._x = Stage.width / 2; guy._y = Stage.height / 4; dOutput = " "; } else if ((gun.reload == "false") && (guy.dead == false)) { if (bullet.use == "false") { bullet.use = "true"; bullet._x = gun._x; bullet._y = gun._y; bullet.dir = gun.dir; bullet.speed = gun.charge / 2; turn(bullet); gun.gotoAndPlay("true"); gun.reload = "true"; bullet.timer = 72; } else if (bullet2.use == "false") { bullet2._x = gun._x; bullet2._y = gun._y; bullet2.dir = gun.dir; bullet2.speed = gun.charge / 2; turn(bullet2); gun.gotoAndPlay("true"); gun.reload = "true"; bullet2.use = "true"; bullet2.timer = 72; } else if (bullet3.use == "false") { bullet3._x = gun._x; bullet3._y = gun._y; bullet3.dir = gun.dir; bullet3.speed = gun.charge / 2; turn(bullet3); gun.gotoAndPlay("true"); gun.reload = "true"; bullet3.use = "true"; bullet3.timer = 72; } else if (bullet4.use == "false") { bullet4._x = gun._x; bullet4._y = gun._y; bullet4.dir = gun.dir; bullet4.speed = gun.charge / 2; turn(bullet4); gun.gotoAndPlay("true"); gun.reload = "true"; bullet4.use = "true"; bullet4.timer = 72; } else if (bullet5.use == "false") { bullet5._x = gun._x; bullet5._y = gun._y; bullet5.dir = gun.dir; bullet5.speed = gun.charge / 2; turn(bullet5); gun.gotoAndPlay("true"); gun.reload = "true"; bullet5.use = "true"; bullet5.timer = 72; } else if (bullet6.use == "false") { bullet6._x = gun._x; bullet6._y = gun._y; bullet6.dir = gun.dir; bullet6.speed = gun.charge / 2; turn(bullet6); gun.gotoAndPlay("true"); gun.reload = "true"; bullet6.use = "true"; bullet6.timer = 72; } } }; function init() { guy.speed = 0; guy.dx = 0; guy.dy = 0; gun.dx = 0; gun.dy = 0; guy.jumping = false; guy._x = Stage.width / 2; guy.dead = false; land._x = Stage.width / 2; } init(); guy.onEnterFrame = function () { if (guy.dead == false) { if (Key.isDown(39)) { guy.speed = -5; guy.gotoAndStop("walk"); guy._xscale = 50; } if (Key.isDown(37)) { guy.speed = 5; guy.gotoAndStop("walk"); guy._xscale = -50; } if ((!Key.isDown(39)) && (!Key.isDown(37))) { guy.gotoAndStop("idle"); guy.speed = 0; } if (Key.isDown(39) && (Key.isDown(37))) { guy.gotoAndStop("idle"); guy.speed = 0; } if (Key.isDown(38)) { if (guy.jumping == false) { guy.jumping = true; guy._y = guy._y - 7; guy.dy = -7; } } guy.dy = guy.dy + 0.5; if (land.movingPad3.movingPad3Top.hitTest(guy._x, guy._y, true)) { guy.jumping = false; guy.dy = 0; } if (land.topLand.hitTest(guy._x, guy._y, true)) { guy.jumping = false; guy.dy = 0; } if (land.sideLandR.hitTest(guy._x, guy._y, true) && (Key.isDown(39))) { guy.speed = 0; } else if (land.sideLandL.hitTest(guy._x, guy._y, true) && (Key.isDown(37))) { guy.speed = 0; } if (land.winLand.hitTest(guy._x, guy._y, true)) { sndLoop2.stop(); play(); } if (guy.dy < 0) { guy.jumping = true; } land._x = land._x + guy.speed; guy._y = guy._y + guy.dy; gun._y = guy._y - 27; gun._x = guy._x; } else { guy._x = -500; guy._y = -500; gun._x = -500; gun._y = -500; guy.dx = 0; guy.dy = 0; } };
Frame 12
stop(); winMusic = new Sound(); winMusic.attachSound("winMusic"); if (sounds == true) { winMusic.start(0, 1000); } else { winMusic.stop(); } black2.onMouseUp = function () { winMusic.stop(); gotoAndStop ("menu"); };
Frame 13
stop(); GameOverMusic = new Sound(); GameOverMusic.attachSound("GameOverMusic"); if (sounds == true) { GameOverMusic.start(0, 1000); } else { GameOverMusic.stop(); } black1.onMouseUp = function () { GameOverMusic.stop(); gotoAndStop ("menu"); };
Symbol 141 MovieClip Frame 7
stop();
Symbol 142 MovieClip Frame 1
stop();
Symbol 142 MovieClip Frame 2
stop();
Symbol 144 MovieClip Frame 1
stop();
Symbol 144 MovieClip Frame 2
stop();
Symbol 186 MovieClip Frame 1
stop();
Symbol 186 MovieClip Frame 6
stop();
Symbol 237 MovieClip Frame 7
stop();
Symbol 238 MovieClip Frame 19
gotoAndPlay (1);
Symbol 238 MovieClip Frame 20
stop();
Symbol 305 MovieClip Frame 59
gotoAndPlay (1);
Symbol 305 MovieClip Frame 64
stop();
Symbol 311 MovieClip Frame 61
gotoAndPlay (1);
Symbol 311 MovieClip Frame 66
stop();
Symbol 320 MovieClip Frame 8
gotoAndPlay (1);
Symbol 320 MovieClip Frame 9
stop();
Symbol 338 MovieClip [enemy1] Frame 1
stop();
Symbol 338 MovieClip [enemy1] Frame 6
stop();
Symbol 356 MovieClip [oneUp] Frame 1
stop();
Symbol 356 MovieClip [oneUp] Frame 2
stop();
Symbol 367 MovieClip [guy] Frame 1
stop();
Symbol 367 MovieClip [guy] Frame 5
stop();
Symbol 373 MovieClip [gun] Frame 1
stop();
Symbol 373 MovieClip [gun] Frame 2
play();
Symbol 373 MovieClip [gun] Frame 14
_root.gun.reload = "false";
Symbol 379 MovieClip [Ewalk] Frame 8
gotoAndPlay (1);
Symbol 379 MovieClip [Ewalk] Frame 9
stop();
Symbol 406 Button
on (release) { getURL ("http://www.armorgames.com", "blank"); }
Symbol 408 MovieClip Frame 1
function camControl() { parentColor.setTransform(camColor.getTransform()); var _local4 = sX / this._width; var _local3 = sY / this._height; _parent._x = cX - (this._x * _local4); _parent._y = cY - (this._y * _local3); _parent._xscale = 100 * _local4; _parent._yscale = 100 * _local3; } function resetStage() { var _local2 = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0}; parentColor.setTransform(_local2); _parent._xscale = 100; _parent._yscale = 100; _parent._x = 0; _parent._y = 0; } this._visible = false; var oldMode = Stage.scaleMode; Stage.scaleMode = "exactFit"; var cX = (Stage.width / 2); var cY = (Stage.height / 2); var sX = Stage.width; var sY = Stage.height; Stage.scaleMode = oldMode; var camColor = new Color(this); var parentColor = new Color(_parent); this.onEnterFrame = camControl; camControl(); this.onUnload = resetStage;
Instance of Symbol 408 MovieClip in Symbol 499 MovieClip Frame 1
//component parameters onClipEvent (construct) { varName = "defaultValue"; }
Symbol 499 MovieClip Frame 143
_root.play();
Symbol 508 Button
on (release) { getURL ("http://www.newgrounds.com", "blank"); }
Symbol 509 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { bar._xscale = PercentLoaded; } else { gotoAndStop ("loaded"); }
Symbol 509 MovieClip Frame 2
gotoAndPlay (1);
Symbol 509 MovieClip Frame 3
_root.play();
Symbol 523 MovieClip Frame 1
btnH.onRelease = function () { _root._quality = "HIGH"; }; btnM.onRelease = function () { _root._quality = "MEDIUM"; }; btnL.onRelease = function () { _root._quality = "LOW"; };
Symbol 557 MovieClip Frame 1
hitCrush1.onEnterFrame = function () { hitCrush1._y = landCrush.landCrushObject._y - 5; }; hitCrush2.onEnterFrame = function () { hitCrush2._y = landCrush2.landCrushObject2._y - 5; };
Symbol 573 MovieClip Frame 1
stop();
Symbol 573 MovieClip Frame 2
stop();
Symbol 696 MovieClip Frame 1
stop();
Symbol 696 MovieClip Frame 2
play();
Symbol 696 MovieClip Frame 14
_root.gun.reload = "false";
Symbol 713 MovieClip Frame 1
stop();
Symbol 713 MovieClip Frame 5
stop();
Symbol 725 MovieClip Frame 1
btnH.onRelease = function () { _root._quality = "HIGH"; }; btnM.onRelease = function () { _root._quality = "MEDIUM"; }; btnL.onRelease = function () { _root._quality = "LOW"; };

Library Items

Symbol 1 Sound [winMusic]
Symbol 2 Sound [level4Music]
Symbol 3 Sound [level3Music]
Symbol 4 Sound [level2Music]
Symbol 5 Sound [level1music]
Symbol 6 Sound [GameOverMusic]
Symbol 7 Sound [classical]
Symbol 8 GraphicUsed by:16 352
Symbol 9 GraphicUsed by:10
Symbol 10 MovieClipUses:9Used by:16 352
Symbol 11 GraphicUsed by:12 145
Symbol 12 MovieClipUses:11Used by:13
Symbol 13 MovieClipUses:12Used by:14 15
Symbol 14 MovieClip [movingPad4]Uses:13Used by:16 352
Symbol 15 MovieClipUses:13Used by:16 352
Symbol 16 MovieClip [movingPad3Object]Uses:8 10 14 15
Symbol 17 GraphicUsed by:20 499 509 540 560 568 726  Timeline
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Symbol 673 MovieClipUses:570 572 573 581 611 627 634 642 650 664 672Used by:Timeline
Symbol 674 GraphicUsed by:675
Symbol 675 MovieClipUses:674Used by:Timeline
Symbol 676 GraphicUsed by:682
Symbol 677 GraphicUsed by:682
Symbol 678 GraphicUsed by:682
Symbol 679 GraphicUsed by:682
Symbol 680 GraphicUsed by:682
Symbol 681 GraphicUsed by:682
Symbol 682 MovieClipUses:676 677 678 679 680 681Used by:696
Symbol 683 GraphicUsed by:696
Symbol 684 GraphicUsed by:696
Symbol 685 GraphicUsed by:696
Symbol 686 GraphicUsed by:696
Symbol 687 GraphicUsed by:696
Symbol 688 GraphicUsed by:696
Symbol 689 GraphicUsed by:696
Symbol 690 GraphicUsed by:696
Symbol 691 GraphicUsed by:696
Symbol 692 GraphicUsed by:696
Symbol 693 GraphicUsed by:696
Symbol 694 GraphicUsed by:696
Symbol 695 GraphicUsed by:696
Symbol 696 MovieClipUses:682 683 684 685 686 687 688 689 690 691 692 693 694 695Used by:Timeline
Symbol 697 GraphicUsed by:703
Symbol 698 GraphicUsed by:703
Symbol 699 GraphicUsed by:703
Symbol 700 GraphicUsed by:703
Symbol 701 GraphicUsed by:703
Symbol 702 GraphicUsed by:703
Symbol 703 MovieClipUses:697 698 699 700 701 702Used by:713
Symbol 704 GraphicUsed by:712
Symbol 705 GraphicUsed by:712
Symbol 706 GraphicUsed by:712
Symbol 707 GraphicUsed by:712
Symbol 708 GraphicUsed by:712
Symbol 709 GraphicUsed by:712
Symbol 710 GraphicUsed by:712
Symbol 711 GraphicUsed by:712
Symbol 712 MovieClipUses:704 705 706 707 708 709 710 711Used by:713
Symbol 713 MovieClipUses:703 712Used by:Timeline
Symbol 714 MovieClipUses:376Used by:Timeline
Symbol 715 EditableTextUses:18Used by:Timeline
Symbol 716 EditableTextUses:18Used by:Timeline
Symbol 717 GraphicUsed by:723
Symbol 718 GraphicUsed by:723
Symbol 719 GraphicUsed by:723
Symbol 720 GraphicUsed by:723
Symbol 721 GraphicUsed by:723
Symbol 722 GraphicUsed by:723
Symbol 723 MovieClipUses:717 718 719 720 721 722Used by:Timeline
Symbol 724 TextUses:521Used by:725
Symbol 725 MovieClipUses:724 519Used by:Timeline
Symbol 726 MovieClipUses:17Used by:Timeline
Symbol 727 TextUses:510Used by:Timeline
Symbol 728 TextUses:510Used by:Timeline
Symbol 729 EditableTextUses:510Used by:Timeline
Symbol 730 TextUses:510Used by:Timeline
Streaming Sound 1Used by:Symbol 499 MovieClip

Instance Names

"btnPlay"Frame 3Symbol 519 Button
"btnArm"Frame 3Symbol 519 Button
"btnSite"Frame 3Symbol 528 Button
"btnOn"Frame 4Symbol 519 Button
"btnOff"Frame 4Symbol 519 Button
"land"Frame 5Symbol 398 MovieClip [land]
"chargeMeter"Frame 5Symbol 377 MovieClip [chargeMeter]
"bullet"Frame 5Symbol 375 MovieClip [bullet]
"bullet2"Frame 5Symbol 375 MovieClip [bullet]
"bullet3"Frame 5Symbol 375 MovieClip [bullet]
"bullet4"Frame 5Symbol 375 MovieClip [bullet]
"bullet5"Frame 5Symbol 375 MovieClip [bullet]
"bullet6"Frame 5Symbol 375 MovieClip [bullet]
"gun"Frame 5Symbol 373 MovieClip [gun]
"guy"Frame 5Symbol 367 MovieClip [guy]
"enemies"Frame 5Symbol 538 MovieClip
"black5"Frame 6Symbol 540 MovieClip
"land"Frame 7Symbol 557 MovieClip
"chargeMeter"Frame 7Symbol 377 MovieClip [chargeMeter]
"gun"Frame 7Symbol 373 MovieClip [gun]
"guy"Frame 7Symbol 367 MovieClip [guy]
"bullet"Frame 7Symbol 375 MovieClip [bullet]
"bullet2"Frame 7Symbol 375 MovieClip [bullet]
"bullet3"Frame 7Symbol 375 MovieClip [bullet]
"bullet4"Frame 7Symbol 375 MovieClip [bullet]
"bullet5"Frame 7Symbol 375 MovieClip [bullet]
"bullet6"Frame 7Symbol 375 MovieClip [bullet]
"enemies"Frame 7Symbol 332 MovieClip [enemies]
"black4"Frame 8Symbol 560 MovieClip
"land"Frame 9Symbol 330 MovieClip [land3]
"chargeMeter"Frame 9Symbol 377 MovieClip [chargeMeter]
"gun"Frame 9Symbol 373 MovieClip [gun]
"guy"Frame 9Symbol 367 MovieClip [guy]
"bullet"Frame 9Symbol 375 MovieClip [bullet]
"bullet2"Frame 9Symbol 375 MovieClip [bullet]
"bullet3"Frame 9Symbol 375 MovieClip [bullet]
"bullet4"Frame 9Symbol 375 MovieClip [bullet]
"bullet5"Frame 9Symbol 375 MovieClip [bullet]
"bullet6"Frame 9Symbol 375 MovieClip [bullet]
"enemies"Frame 9Symbol 567 MovieClip
"black3"Frame 10Symbol 568 MovieClip
"land"Frame 11Symbol 673 MovieClip
"enemies"Frame 11Symbol 675 MovieClip
"gun"Frame 11Symbol 696 MovieClip
"guy"Frame 11Symbol 713 MovieClip
"chargeMeter"Frame 11Symbol 714 MovieClip
"bullet"Frame 11Symbol 723 MovieClip
"bullet2"Frame 11Symbol 723 MovieClip
"bullet3"Frame 11Symbol 723 MovieClip
"bullet4"Frame 11Symbol 723 MovieClip
"bullet5"Frame 11Symbol 723 MovieClip
"bullet6"Frame 11Symbol 723 MovieClip
"black2"Frame 12Symbol 726 MovieClip
"black1"Frame 13Symbol 726 MovieClip
"movingPad3Top"Symbol 16 MovieClip [movingPad3Object] Frame 1Symbol 10 MovieClip
"movingPad4"Symbol 16 MovieClip [movingPad3Object] Frame 1Symbol 14 MovieClip [movingPad4]
"movingPad5"Symbol 16 MovieClip [movingPad3Object] Frame 1Symbol 15 MovieClip
"enemy33"Symbol 239 MovieClip Frame 1Symbol 238 MovieClip
"Ewalk"Symbol 321 MovieClip Frame 1Symbol 320 MovieClip
"Ewalk"Symbol 321 MovieClip Frame 51Symbol 320 MovieClip
"tireGuy1"Symbol 329 MovieClip Frame 1Symbol 328 MovieClip
"tireGuy1"Symbol 329 MovieClip Frame 118Symbol 328 MovieClip
"enemy7"Symbol 330 MovieClip [land3] Frame 1Symbol 142 MovieClip
"oneUp"Symbol 330 MovieClip [land3] Frame 1Symbol 144 MovieClip
"enemy9"Symbol 330 MovieClip [land3] Frame 1Symbol 142 MovieClip
"enemy11"Symbol 330 MovieClip [land3] Frame 1Symbol 147 MovieClip
"enemy12"Symbol 330 MovieClip [land3] Frame 1Symbol 147 MovieClip
"enemy13"Symbol 330 MovieClip [land3] Frame 1Symbol 150 MovieClip
"machineGunHit1"Symbol 330 MovieClip [land3] Frame 1Symbol 152 MovieClip
"machineGunHit2"Symbol 330 MovieClip [land3] Frame 1Symbol 152 MovieClip
"reactionPad"Symbol 330 MovieClip [land3] Frame 1Symbol 22 MovieClip [reactionPad]
"topLand"Symbol 330 MovieClip [land3] Frame 1Symbol 161 MovieClip
"sideLandL"Symbol 330 MovieClip [land3] Frame 1Symbol 163 MovieClip
"sideLandR"Symbol 330 MovieClip [land3] Frame 1Symbol 165 MovieClip
"enemy2"Symbol 330 MovieClip [land3] Frame 1Symbol 186 MovieClip
"enemy4"Symbol 330 MovieClip [land3] Frame 1Symbol 186 MovieClip
"enemy1"Symbol 330 MovieClip [land3] Frame 1Symbol 238 MovieClip
"enemy3"Symbol 330 MovieClip [land3] Frame 1Symbol 239 MovieClip
"enemy5"Symbol 330 MovieClip [land3] Frame 1Symbol 305 MovieClip
"enemy6"Symbol 330 MovieClip [land3] Frame 1Symbol 311 MovieClip
"enemy8"Symbol 330 MovieClip [land3] Frame 1Symbol 321 MovieClip
"enemy10"Symbol 330 MovieClip [land3] Frame 1Symbol 321 MovieClip
"winLand"Symbol 330 MovieClip [land3] Frame 1Symbol 323 MovieClip
"tireGuyMove"Symbol 330 MovieClip [land3] Frame 1Symbol 329 MovieClip
"tireGuy1"Symbol 346 MovieClip [tireGuyMove] Frame 1Symbol 345 MovieClip [tireGuy1]
"tireGuy1"Symbol 346 MovieClip [tireGuyMove] Frame 118Symbol 345 MovieClip [tireGuy1]
"movingPad3Top"Symbol 352 MovieClip [movingPad3] Frame 1Symbol 10 MovieClip
"movingPad4"Symbol 352 MovieClip [movingPad3] Frame 1Symbol 14 MovieClip [movingPad4]
"movingPad5"Symbol 352 MovieClip [movingPad3] Frame 1Symbol 15 MovieClip
"landCrushObject"Symbol 355 MovieClip [landCrush] Frame 1Symbol 354 MovieClip [landCrushObject]
"Ewalk"Symbol 380 MovieClip [enemy4] Frame 1Symbol 379 MovieClip [Ewalk]
"Ewalk"Symbol 380 MovieClip [enemy4] Frame 151Symbol 379 MovieClip [Ewalk]
"Ewalk"Symbol 381 MovieClip [enemy2] Frame 1Symbol 379 MovieClip [Ewalk]
"Ewalk"Symbol 381 MovieClip [enemy2] Frame 50Symbol 379 MovieClip [Ewalk]
"Ewalk"Symbol 394 MovieClip Frame 1Symbol 379 MovieClip [Ewalk]
"Ewalk"Symbol 394 MovieClip Frame 36Symbol 379 MovieClip [Ewalk]
"Ewalk"Symbol 395 MovieClip Frame 1Symbol 379 MovieClip [Ewalk]
"Ewalk"Symbol 395 MovieClip Frame 51Symbol 379 MovieClip [Ewalk]
"Ewalk"Symbol 396 MovieClip Frame 1Symbol 379 MovieClip [Ewalk]
"Ewalk"Symbol 396 MovieClip Frame 25Symbol 379 MovieClip [Ewalk]
"Ewalk"Symbol 397 MovieClip Frame 1Symbol 379 MovieClip [Ewalk]
"Ewalk"Symbol 397 MovieClip Frame 37Symbol 379 MovieClip [Ewalk]
"topLand"Symbol 398 MovieClip [land] Frame 1Symbol 390 MovieClip [topLand]
"sideLandR"Symbol 398 MovieClip [land] Frame 1Symbol 393 MovieClip
"sideLandL"Symbol 398 MovieClip [land] Frame 1Symbol 385 MovieClip [sideLandL]
"winLand"Symbol 398 MovieClip [land] Frame 1Symbol 383 MovieClip [winLand]
"enemy2"Symbol 398 MovieClip [land] Frame 1Symbol 381 MovieClip [enemy2]
"enemy3"Symbol 398 MovieClip [land] Frame 1Symbol 394 MovieClip
"enemy4"Symbol 398 MovieClip [land] Frame 1Symbol 380 MovieClip [enemy4]
"enemy5"Symbol 398 MovieClip [land] Frame 1Symbol 395 MovieClip
"enemy6"Symbol 398 MovieClip [land] Frame 1Symbol 396 MovieClip
"enemy7"Symbol 398 MovieClip [land] Frame 1Symbol 397 MovieClip
"bar"Symbol 509 MovieClip Frame 1Symbol 502 MovieClip
"btnH"Symbol 523 MovieClip Frame 1Symbol 519 Button
"btnM"Symbol 523 MovieClip Frame 1Symbol 519 Button
"btnL"Symbol 523 MovieClip Frame 1Symbol 519 Button
"landCrushObject2"Symbol 548 MovieClip Frame 1Symbol 547 MovieClip
"movingLand1"Symbol 552 MovieClip Frame 1Symbol 349 MovieClip [movingLand1]
"movingLand2"Symbol 552 MovieClip Frame 1Symbol 551 MovieClip
"Ewalk"Symbol 553 MovieClip Frame 1Symbol 379 MovieClip [Ewalk]
"Ewalk"Symbol 553 MovieClip Frame 342Symbol 379 MovieClip [Ewalk]
"Ewalk"Symbol 554 MovieClip Frame 1Symbol 379 MovieClip [Ewalk]
"Ewalk"Symbol 554 MovieClip Frame 151Symbol 379 MovieClip [Ewalk]
"Ewalk"Symbol 555 MovieClip Frame 1Symbol 379 MovieClip [Ewalk]
"Ewalk"Symbol 555 MovieClip Frame 51Symbol 379 MovieClip [Ewalk]
"Ewalk"Symbol 556 MovieClip Frame 1Symbol 379 MovieClip [Ewalk]
"Ewalk"Symbol 556 MovieClip Frame 73Symbol 379 MovieClip [Ewalk]
"oneUp"Symbol 557 MovieClip Frame 1Symbol 356 MovieClip [oneUp]
"landCrush"Symbol 557 MovieClip Frame 1Symbol 355 MovieClip [landCrush]
"movingPad3"Symbol 557 MovieClip Frame 1Symbol 352 MovieClip [movingPad3]
"winLand"Symbol 557 MovieClip Frame 1Symbol 546 MovieClip
"landCrush2"Symbol 557 MovieClip Frame 1Symbol 548 MovieClip
"sideLandL"Symbol 557 MovieClip Frame 1Symbol 351 MovieClip [sideLandL2]
"topLand"Symbol 557 MovieClip Frame 1Symbol 552 MovieClip
"tireGuyMove"Symbol 557 MovieClip Frame 1Symbol 346 MovieClip [tireGuyMove]
"hitCrush1"Symbol 557 MovieClip Frame 1Symbol 342 MovieClip [hitCrush1]
"hitCrush2"Symbol 557 MovieClip Frame 1Symbol 340 MovieClip [hitCrush2]
"enemy1"Symbol 557 MovieClip Frame 1Symbol 338 MovieClip [enemy1]
"enemy2"Symbol 557 MovieClip Frame 1Symbol 338 MovieClip [enemy1]
"enemy3"Symbol 557 MovieClip Frame 1Symbol 553 MovieClip
"enemy4"Symbol 557 MovieClip Frame 1Symbol 554 MovieClip
"enemy5"Symbol 557 MovieClip Frame 1Symbol 555 MovieClip
"enemy6"Symbol 557 MovieClip Frame 1Symbol 556 MovieClip
"topLand"Symbol 673 MovieClip Frame 1Symbol 572 MovieClip
"oneUp"Symbol 673 MovieClip Frame 1Symbol 573 MovieClip
"enemy1"Symbol 673 MovieClip Frame 1Symbol 611 MovieClip
"enemy3"Symbol 673 MovieClip Frame 1Symbol 627 MovieClip
"enemy2"Symbol 673 MovieClip Frame 1Symbol 634 MovieClip
"enemy4"Symbol 673 MovieClip Frame 1Symbol 642 MovieClip
"enemy5"Symbol 673 MovieClip Frame 1Symbol 650 MovieClip
"enemy6"Symbol 673 MovieClip Frame 1Symbol 664 MovieClip
"enemy7"Symbol 673 MovieClip Frame 1Symbol 664 MovieClip
"enemy8"Symbol 673 MovieClip Frame 1Symbol 664 MovieClip
"enemy9"Symbol 673 MovieClip Frame 1Symbol 664 MovieClip
"enemy10"Symbol 673 MovieClip Frame 1Symbol 664 MovieClip
"enemy11"Symbol 673 MovieClip Frame 1Symbol 664 MovieClip
"enemy12"Symbol 673 MovieClip Frame 1Symbol 664 MovieClip
"enemy13"Symbol 673 MovieClip Frame 1Symbol 664 MovieClip
"enemy14"Symbol 673 MovieClip Frame 1Symbol 664 MovieClip
"enemy15"Symbol 673 MovieClip Frame 1Symbol 634 MovieClip
"enemy16"Symbol 673 MovieClip Frame 1Symbol 634 MovieClip
"youWin"Symbol 673 MovieClip Frame 1Symbol 672 MovieClip
"btnH"Symbol 725 MovieClip Frame 1Symbol 519 Button
"btnM"Symbol 725 MovieClip Frame 1Symbol 519 Button
"btnL"Symbol 725 MovieClip Frame 1Symbol 519 Button

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "winMusic"
ExportAssets (56)Timeline Frame 1Symbol 2 as "level4Music"
ExportAssets (56)Timeline Frame 1Symbol 3 as "level3Music"
ExportAssets (56)Timeline Frame 1Symbol 4 as "level2Music"
ExportAssets (56)Timeline Frame 1Symbol 5 as "level1music"
ExportAssets (56)Timeline Frame 1Symbol 6 as "GameOverMusic"
ExportAssets (56)Timeline Frame 1Symbol 7 as "classical"
ExportAssets (56)Timeline Frame 1Symbol 14 as "movingPad4"
ExportAssets (56)Timeline Frame 1Symbol 16 as "movingPad3Object"
ExportAssets (56)Timeline Frame 1Symbol 20 as "gameOver"
ExportAssets (56)Timeline Frame 1Symbol 22 as "reactionPad"
ExportAssets (56)Timeline Frame 1Symbol 330 as "land3"
ExportAssets (56)Timeline Frame 1Symbol 332 as "enemies"
ExportAssets (56)Timeline Frame 1Symbol 338 as "enemy1"
ExportAssets (56)Timeline Frame 1Symbol 340 as "hitCrush2"
ExportAssets (56)Timeline Frame 1Symbol 342 as "hitCrush1"
ExportAssets (56)Timeline Frame 1Symbol 345 as "tireGuy1"
ExportAssets (56)Timeline Frame 1Symbol 346 as "tireGuyMove"
ExportAssets (56)Timeline Frame 1Symbol 349 as "movingLand1"
ExportAssets (56)Timeline Frame 1Symbol 351 as "sideLandL2"
ExportAssets (56)Timeline Frame 1Symbol 352 as "movingPad3"
ExportAssets (56)Timeline Frame 1Symbol 354 as "landCrushObject"
ExportAssets (56)Timeline Frame 1Symbol 355 as "landCrush"
ExportAssets (56)Timeline Frame 1Symbol 356 as "oneUp"
ExportAssets (56)Timeline Frame 1Symbol 367 as "guy"
ExportAssets (56)Timeline Frame 1Symbol 373 as "gun"
ExportAssets (56)Timeline Frame 1Symbol 375 as "bullet"
ExportAssets (56)Timeline Frame 1Symbol 377 as "chargeMeter"
ExportAssets (56)Timeline Frame 1Symbol 379 as "Ewalk"
ExportAssets (56)Timeline Frame 1Symbol 380 as "enemy4"
ExportAssets (56)Timeline Frame 1Symbol 381 as "enemy2"
ExportAssets (56)Timeline Frame 1Symbol 383 as "winLand"
ExportAssets (56)Timeline Frame 1Symbol 385 as "sideLandL"
ExportAssets (56)Timeline Frame 1Symbol 390 as "topLand"
ExportAssets (56)Timeline Frame 1Symbol 398 as "land"

Labels

"menu"Frame 3
"gameOver"Frame 13
"dead"Symbol 142 MovieClip Frame 2
"dead"Symbol 186 MovieClip Frame 2
"dead"Symbol 238 MovieClip Frame 20
"dead"Symbol 305 MovieClip Frame 60
"dead"Symbol 311 MovieClip Frame 62
"dead"Symbol 320 MovieClip Frame 9
"dead"Symbol 338 MovieClip [enemy1] Frame 2
"idle"Symbol 367 MovieClip [guy] Frame 1
"walk"Symbol 367 MovieClip [guy] Frame 5
"false"Symbol 373 MovieClip [gun] Frame 1
"true"Symbol 373 MovieClip [gun] Frame 2
"dead"Symbol 379 MovieClip [Ewalk] Frame 9
"Ewalk"Symbol 381 MovieClip [enemy2] Frame 94
"loaded"Symbol 509 MovieClip Frame 3
"false"Symbol 696 MovieClip Frame 1
"true"Symbol 696 MovieClip Frame 2
"idle"Symbol 713 MovieClip Frame 1
"walk"Symbol 713 MovieClip Frame 5

Dynamic Text Variables

dOutputSymbol 533 EditableText""
numLivesSymbol 536 EditableText""
dOutputSymbol 558 EditableText""
numLivesSymbol 559 EditableText""
dOutputSymbol 564 EditableText""
numLivesSymbol 565 EditableText""
dOutputSymbol 715 EditableText""
numLivesSymbol 716 EditableText""
oneUpFindsSymbol 729 EditableText"<p align="left"><font face="anarchy" size="22" color="#0066cc" letterSpacing="2.000000" kerning="0"><b>3</b></font></p>"




http://swfchan.com/6/27764/info.shtml
Created: 21/5 -2019 05:07:51 Last modified: 21/5 -2019 05:07:51 Server time: 13/05 -2024 03:48:11