STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 228125 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2561 · P5121 |
This is the info page for Flash #27764 |
GAME OVER You have lost. click anywhere to return to the menu |
Mo dern Medi eval |
<p align="left"><font face="anarchy" size="24" color="#0066cc" letterSpacing="0.000000" kerning="0"><b>Loadi ng.</b></font></p> |
<p align="left"><font face="anarchy" size="24" color="#0066cc" letterSpacing="0.000000" kerning="0"><b>Loadi ng.</b></font></p> |
<p align="left"><font face="anarchy" size="24" color="#0066cc" letterSpacing="0.000000" kerning="0"><b>Loadi ng..</b></font></p> |
<p align="left"><font face="anarchy" size="24" color="#0066cc" letterSpacing="0.000000" kerning="0"><b>Loadi ng...</b></font></p> |
<p align="left"><font face="anarchy" size="24" color="#0066cc" letterSpacing="0.000000" kerning="0"><b>Loadi ng....</b></font></p> |
<p align="left"><font face="anarchy" size="24" color="#0066cc" letterSpacing="0.000000" kerning="0"><b>Loadi ng.....</b></font></p> |
play game armo r games |
Q: H M L |
Use the Left and Right arrow keys to move. Use the Up arrow key to jump. You can perform a falling jump by walking off an edge and pressing the Up arrow in midair. Bow Power is determined by how far the mouse is from the character. |
Sounds On Off |
bow power |
Lives: |
You Have Beat Level 1 Click Anywhere to continue to Level 2 |
You Have Beat Level 2 Click Anywhere to continue to Level 3 |
You Have Beat Level 3 Click Anywhere to continue to Level 4 |
Q: H M L |
Holy Crap You Beat The Game oneUps Collected:3/3 |
Click Anywhere to return to the Menu |
<p align="left"><font face="anarchy" size="22" color="#0066cc" letterSpacing="2.000000" kerning="0"><b>3</b></font></p> |
/3 |
ActionScript [AS1/AS2]
Frame 1stop();Frame 2var myMenu = new ContextMenu(); myMenu.hideBuiltInItems(); _root.menu = myMenu;Frame 3stop(); sounds = true; gameOver = false; sndMenuLoop = new Sound(); sndMenuLoop.attachSound("classical"); oneUpFinds = 0; enemyKill = 0; if (sounds == true) { sndMenuLoop.start(0, 1000); } else { sndMenuLoop.stop(); } numLives = 3; btnPlay.onRelease = function () { sndMenuLoop.stop(); play(); }; btnArm.onRelease = function () { getURL ("http://www.armorgames.com", "_blank"); }; btnSite.onRelease = function () { getURL ("http://www.hangmanheroes.com", "_blank"); };Frame 4stop(); btnOn.onRelease = function () { play(); sounds = true; }; btnOff.onRelease = function () { play(); sounds = false; };Frame 5sndLoop1 = new Sound(); sndLoop1.attachSound("level1music"); if (sounds == true) { sndLoop1.start(0, 1000); } else { sndLoop1.stop(); } function init() { land.enemy2.life = true; land.enemy3.life = true; land.enemy4.life = true; land.enemy5.life = true; land.enemy6.life = true; land.enemy7.life = true; } function checkBulletEnemy1(sprite) { if (sprite.hitTest(land.enemy2)) { land.enemy2.stop(); land.enemy2.Ewalk.gotoAndStop("dead"); land.enemy2.life = false; } } function checkBulletEnemy2(sprite) { if (sprite.hitTest(land.enemy3)) { land.enemy3.stop(); land.enemy3.Ewalk.gotoAndStop("dead"); land.enemy3.life = false; } } function checkBulletEnemy3(sprite) { if (sprite.hitTest(land.enemy4)) { land.enemy4.stop(); land.enemy4.Ewalk.gotoAndStop("dead"); land.enemy4.life = false; } } function checkBulletEnemy4(sprite) { if (sprite.hitTest(land.enemy5)) { land.enemy5.stop(); land.enemy5.Ewalk.gotoAndStop("dead"); land.enemy5.life = false; } } function checkBulletEnemy5(sprite) { if (sprite.hitTest(land.enemy6)) { land.enemy6.stop(); land.enemy6.Ewalk.gotoAndStop("dead"); land.enemy6.life = false; } } function checkBulletEnemy6(sprite) { if (sprite.hitTest(land.enemy7)) { land.enemy7.stop(); land.enemy7.Ewalk.gotoAndStop("dead"); land.enemy7.life = false; } } function checkEnemyHits() { if (land.enemy2.life == true) { if (guy.hitTest(land.enemy2)) { numLives = numLives - 1; reset(); } } if (land.enemy3.life == true) { if (guy.hitTest(land.enemy3)) { numLives = numLives - 1; reset(); } } if (land.enemy4.life == true) { if (guy.hitTest(land.enemy4)) { numLives = numLives - 1; reset(); } } if (land.enemy5.life == true) { if (guy.hitTest(land.enemy5)) { numLives = numLives - 1; reset(); } } if (land.enemy6.life == true) { if (guy.hitTest(land.enemy6)) { numLives = numLives - 1; reset(); } } if (land.enemy7.life == true) { if (guy.hitTest(land.enemy7)) { numLives = numLives - 1; reset(); } } if (guy._y > 500) { numLives = numLives - 1; reset(); } } init(); enemies.onEnterFrame = function () { checkBulletEnemy1(bullet); checkBulletEnemy1(bullet2); checkBulletEnemy1(bullet3); checkBulletEnemy1(bullet4); checkBulletEnemy1(bullet5); checkBulletEnemy1(bullet6); checkBulletEnemy2(bullet); checkBulletEnemy2(bullet2); checkBulletEnemy2(bullet3); checkBulletEnemy2(bullet4); checkBulletEnemy2(bullet5); checkBulletEnemy2(bullet6); checkBulletEnemy3(bullet); checkBulletEnemy3(bullet2); checkBulletEnemy3(bullet3); checkBulletEnemy3(bullet4); checkBulletEnemy3(bullet5); checkBulletEnemy3(bullet6); checkBulletEnemy4(bullet); checkBulletEnemy4(bullet2); checkBulletEnemy4(bullet3); checkBulletEnemy4(bullet4); checkBulletEnemy4(bullet5); checkBulletEnemy4(bullet6); checkBulletEnemy5(bullet); checkBulletEnemy5(bullet2); checkBulletEnemy5(bullet3); checkBulletEnemy5(bullet4); checkBulletEnemy5(bullet5); checkBulletEnemy5(bullet6); checkBulletEnemy6(bullet); checkBulletEnemy6(bullet2); checkBulletEnemy6(bullet3); checkBulletEnemy6(bullet4); checkBulletEnemy6(bullet5); checkBulletEnemy6(bullet6); checkEnemyHits(); }; function init() { guy.speed = 0; guy.dx = 0; guy.dy = 0; gun.dx = 0; gun.dy = 0; guy.jumping = false; guy._x = Stage.width / 2; guy.dead = false; stop(); } init(); guy.onEnterFrame = function () { if (guy.dead == false) { if (Key.isDown(39)) { guy.speed = -5; guy.gotoAndStop("walk"); guy._xscale = 50; } if (Key.isDown(37)) { guy.speed = 5; guy.gotoAndStop("walk"); guy._xscale = -50; } if ((!Key.isDown(39)) && (!Key.isDown(37))) { guy.gotoAndStop("idle"); guy.speed = 0; } if (Key.isDown(39) && (Key.isDown(37))) { guy.gotoAndStop("idle"); guy.speed = 0; } if (Key.isDown(38)) { if (guy.jumping == false) { guy.jumping = true; guy._y = guy._y - 7; guy.dy = -7; } } guy.dy = guy.dy + 0.5; if (land.topLand.hitTest(guy._x, guy._y, true)) { guy.jumping = false; guy.dy = 0; } if (land.sideLandR.hitTest(guy._x, guy._y, true) && (Key.isDown(39))) { guy.speed = 0; } else if (land.sideLandL.hitTest(guy._x, guy._y, true) && (Key.isDown(37))) { guy.speed = 0; } if (land.winLand.hitTest(guy._x, guy._y, true)) { sndLoop1.stop(); play(); } if (guy.dy < 0) { guy.jumping = true; } land._x = land._x + guy.speed; guy._y = guy._y + guy.dy; gun._y = guy._y - 27; gun._x = guy._x; } else { guy._x = -500; guy._y = -500; gun._x = -500; gun._y = -500; guy.dx = 0; guy.dy = 0; } }; function init() { gun.dir = 0; gun.charge = 0; bullet.dir = 0; bullet.speed = 0; gravity = 0.75; gun.reload = "false"; bullet.use = "false"; bullet2.use = "false"; bullet3.use = "false"; bullet4.use = "false"; bullet5.use = "false"; bullet6.use = "false"; bullet.timer = 0; bullet2.timer = 0; bullet3.timer = 0; bullet4.timer = 0; bullet5.timer = 0; bullet6.timer = 0; dOutput = " "; land._x = 2100; } function followMouse() { dx = _root._xmouse - gun._x; dy = _root._ymouse - gun._y; radians = Math.atan(dy / dx); degrees = (radians * 180) / Math.PI; degrees = degrees + 90; if (dx < 0) { degrees = degrees - 180; } gun.dir = degrees; gun._rotation = degrees; distance = Math.sqrt((dx * dx) + (dy * dy)); gun.charge = distance / 5; if (gun.charge > 50) { gun.charge = 50; } chargeMeter._xscale = gun.charge * 2; } function turn(sprite) { degrees = sprite.dir - 90; radians = (degrees / 180) * Math.PI; sprite.dx = Math.cos(radians); sprite.dy = Math.sin(radians); sprite.dx = sprite.dx * sprite.speed; sprite.dy = sprite.dy * sprite.speed; } function move(sprite) { sprite._x = sprite._x + sprite.dx; sprite._y = sprite._y + sprite.dy; sprite.dy = sprite.dy + gravity; sprite._rotation = ((Math.atan2(sprite.dy, sprite.dx) * 180) / Math.PI) + 90; } function checkHits() { bullet.timer = bullet.timer - 1; bullet2.timer = bullet2.timer - 1; bullet3.timer = bullet3.timer - 1; bullet4.timer = bullet4.timer - 1; bullet5.timer = bullet5.timer - 1; bullet6.timer = bullet6.timer - 1; if (bullet.timer < 0) { bullet.use = "false"; } if (bullet2.timer < 0) { bullet2.use = "false"; } if (bullet3.timer < 0) { bullet3.use = "false"; } if (bullet4.timer < 0) { bullet4.use = "false"; } if (bullet5.timer < 0) { bullet5.use = "false"; } if (bullet6.timer < 0) { bullet6.use = "false"; } } function reset() { guy.dead = true; land._x = 2100; dOutput = "You Have Died. Click anywhere to start new life"; } init(); _root.onEnterFrame = function () { followMouse(); move(bullet); move(bullet2); move(bullet3); move(bullet4); move(bullet5); move(bullet6); checkHits(); if ((numLives <= 0) && (gameOver == false)) { gameOver = true; sndLoop1.stop(); gotoAndStop ("gameOver"); } }; _root.onMouseUp = function () { if (guy.dead == true) { guy.dead = false; guy._x = Stage.width / 2; guy._y = Stage.height / 4; dOutput = " "; } else if ((gun.reload == "false") && (guy.dead == false)) { if (bullet.use == "false") { bullet.use = "true"; bullet._x = gun._x; bullet._y = gun._y; bullet.dir = gun.dir; bullet.speed = gun.charge / 2; turn(bullet); gun.gotoAndPlay("true"); gun.reload = "true"; bullet.timer = 72; } else if (bullet2.use == "false") { bullet2._x = gun._x; bullet2._y = gun._y; bullet2.dir = gun.dir; bullet2.speed = gun.charge / 2; turn(bullet2); gun.gotoAndPlay("true"); gun.reload = "true"; bullet2.use = "true"; bullet2.timer = 72; } else if (bullet3.use == "false") { bullet3._x = gun._x; bullet3._y = gun._y; bullet3.dir = gun.dir; bullet3.speed = gun.charge / 2; turn(bullet3); gun.gotoAndPlay("true"); gun.reload = "true"; bullet3.use = "true"; bullet3.timer = 72; } else if (bullet4.use == "false") { bullet4._x = gun._x; bullet4._y = gun._y; bullet4.dir = gun.dir; bullet4.speed = gun.charge / 2; turn(bullet4); gun.gotoAndPlay("true"); gun.reload = "true"; bullet4.use = "true"; bullet4.timer = 72; } else if (bullet5.use == "false") { bullet5._x = gun._x; bullet5._y = gun._y; bullet5.dir = gun.dir; bullet5.speed = gun.charge / 2; turn(bullet5); gun.gotoAndPlay("true"); gun.reload = "true"; bullet5.use = "true"; bullet5.timer = 72; } else if (bullet6.use == "false") { bullet6._x = gun._x; bullet6._y = gun._y; bullet6.dir = gun.dir; bullet6.speed = gun.charge / 2; turn(bullet6); gun.gotoAndPlay("true"); gun.reload = "true"; bullet6.use = "true"; bullet6.timer = 72; } } };Frame 6stop(); black5.onMouseUp = function () { play(); };Frame 7function init() { land.enemy1.life = true; land.enemy2.life = true; land.enemy3.life = true; land.enemy4.life = true; land.enemy5.life = true; land.enemy6.life = true; } function checkBulletEnemy1(sprite) { if (sprite.hitTest(land.enemy1)) { land.enemy1.stop(); land.enemy1.gotoAndPlay("dead"); land.enemy1.life = false; } } function checkBulletEnemy2(sprite) { if (sprite.hitTest(land.enemy2)) { land.enemy2.stop(); land.enemy2.gotoAndPlay("dead"); land.enemy2.life = false; } } function checkBulletEnemy3(sprite) { if (sprite.hitTest(land.enemy3)) { land.enemy3.stop(); land.enemy3.Ewalk.gotoAndStop("dead"); land.enemy3.life = false; } } function checkBulletEnemy4(sprite) { if (sprite.hitTest(land.enemy4)) { land.enemy4.stop(); land.enemy4.Ewalk.gotoAndStop("dead"); land.enemy4.life = false; } } function checkBulletEnemy5(sprite) { if (sprite.hitTest(land.enemy5)) { land.enemy5.stop(); land.enemy5.Ewalk.gotoAndStop("dead"); land.enemy5.life = false; } } function checkBulletEnemy6(sprite) { if (sprite.hitTest(land.enemy6)) { land.enemy6.stop(); land.enemy6.Ewalk.gotoAndStop("dead"); land.enemy6.life = false; } } function checkEnemyHits() { if (land.enemy1.life == true) { if (guy.hitTest(land.enemy1)) { numLives = numLives - 1; reset(); } } if (land.enemy2.life == true) { if (guy.hitTest(land.enemy2)) { numLives = numLives - 1; reset(); } } if (land.enemy3.life == true) { if (guy.hitTest(land.enemy3)) { numLives = numLives - 1; reset(); } } if (land.enemy4.life == true) { if (guy.hitTest(land.enemy4)) { numLives = numLives - 1; reset(); } } if (land.enemy5.life == true) { if (guy.hitTest(land.enemy5)) { numLives = numLives - 1; reset(); } } if (land.enemy6.life == true) { if (guy.hitTest(land.enemy6)) { numLives = numLives - 1; reset(); } } } init(); enemies.onEnterFrame = function () { if (land.tireGuyMove.hitTest(guy._x, guy._y, true)) { numLives = numLives - 1; reset(); } if (guy._y > 500) { numLives = numLives - 1; reset(); } checkBulletEnemy1(bullet); checkBulletEnemy1(bullet2); checkBulletEnemy1(bullet3); checkBulletEnemy1(bullet4); checkBulletEnemy1(bullet5); checkBulletEnemy1(bullet6); checkBulletEnemy2(bullet); checkBulletEnemy2(bullet2); checkBulletEnemy2(bullet3); checkBulletEnemy2(bullet4); checkBulletEnemy2(bullet5); checkBulletEnemy2(bullet6); checkBulletEnemy3(bullet); checkBulletEnemy3(bullet2); checkBulletEnemy3(bullet3); checkBulletEnemy3(bullet4); checkBulletEnemy3(bullet5); checkBulletEnemy3(bullet6); checkBulletEnemy4(bullet); checkBulletEnemy4(bullet2); checkBulletEnemy4(bullet3); checkBulletEnemy4(bullet4); checkBulletEnemy4(bullet5); checkBulletEnemy4(bullet6); checkBulletEnemy5(bullet); checkBulletEnemy5(bullet2); checkBulletEnemy5(bullet3); checkBulletEnemy5(bullet4); checkBulletEnemy5(bullet5); checkBulletEnemy5(bullet6); checkBulletEnemy6(bullet); checkBulletEnemy6(bullet2); checkBulletEnemy6(bullet3); checkBulletEnemy6(bullet4); checkBulletEnemy6(bullet5); checkBulletEnemy6(bullet6); checkEnemyHits(); }; sndLoop2 = new Sound(); sndLoop2.attachSound("level2Music"); if (sounds == true) { sndLoop2.start(0, 1000); } else { sndLoop2.stop(); } stop(); function init() { gun.dir = 0; gun.charge = 0; bullet.dir = 0; bullet.speed = 0; gravity = 0.75; gun.reload = "false"; bullet.use = "false"; bullet2.use = "false"; bullet3.use = "false"; bullet4.use = "false"; bullet5.use = "false"; bullet6.use = "false"; bullet.timer = 0; bullet2.timer = 0; bullet3.timer = 0; bullet4.timer = 0; bullet5.timer = 0; bullet6.timer = 0; dOutput = " "; } function followMouse() { dx = _root._xmouse - gun._x; dy = _root._ymouse - gun._y; radians = Math.atan(dy / dx); degrees = (radians * 180) / Math.PI; degrees = degrees + 90; if (dx < 0) { degrees = degrees - 180; } gun.dir = degrees; gun._rotation = degrees; distance = Math.sqrt((dx * dx) + (dy * dy)); gun.charge = distance / 5; if (gun.charge > 50) { gun.charge = 50; } chargeMeter._xscale = gun.charge * 2; } function turn(sprite) { degrees = sprite.dir - 90; radians = (degrees / 180) * Math.PI; sprite.dx = Math.cos(radians); sprite.dy = Math.sin(radians); sprite.dx = sprite.dx * sprite.speed; sprite.dy = sprite.dy * sprite.speed; } function move(sprite) { sprite._x = sprite._x + sprite.dx; sprite._y = sprite._y + sprite.dy; sprite.dy = sprite.dy + gravity; sprite._rotation = ((Math.atan2(sprite.dy, sprite.dx) * 180) / Math.PI) + 90; } function checkHits() { bullet.timer = bullet.timer - 1; bullet2.timer = bullet2.timer - 1; bullet3.timer = bullet3.timer - 1; bullet4.timer = bullet4.timer - 1; bullet5.timer = bullet5.timer - 1; bullet6.timer = bullet6.timer - 1; if (bullet.timer < 0) { bullet.use = "false"; } if (bullet2.timer < 0) { bullet2.use = "false"; } if (bullet3.timer < 0) { bullet3.use = "false"; } if (bullet4.timer < 0) { bullet4.use = "false"; } if (bullet5.timer < 0) { bullet5.use = "false"; } if (bullet6.timer < 0) { bullet6.use = "false"; } } function reset() { guy.dead = true; land._x = 950; dOutput = "You Have Died. Click anywhere to start new life"; } init(); _root.onEnterFrame = function () { followMouse(); move(bullet); move(bullet2); move(bullet3); move(bullet4); move(bullet5); move(bullet6); checkHits(); if ((numLives <= 0) && (gameOver == false)) { gameOver = true; sndLoop2.stop(); gotoAndStop ("gameOver"); } }; _root.onMouseUp = function () { if (guy.dead == true) { guy.dead = false; guy._x = Stage.width / 2; guy._y = Stage.height / 4; dOutput = " "; } else if ((gun.reload == "false") && (guy.dead == false)) { if (bullet.use == "false") { bullet.use = "true"; bullet._x = gun._x; bullet._y = gun._y; bullet.dir = gun.dir; bullet.speed = gun.charge / 2; turn(bullet); gun.gotoAndPlay("true"); gun.reload = "true"; bullet.timer = 72; } else if (bullet2.use == "false") { bullet2._x = gun._x; bullet2._y = gun._y; bullet2.dir = gun.dir; bullet2.speed = gun.charge / 2; turn(bullet2); gun.gotoAndPlay("true"); gun.reload = "true"; bullet2.use = "true"; bullet2.timer = 72; } else if (bullet3.use == "false") { bullet3._x = gun._x; bullet3._y = gun._y; bullet3.dir = gun.dir; bullet3.speed = gun.charge / 2; turn(bullet3); gun.gotoAndPlay("true"); gun.reload = "true"; bullet3.use = "true"; bullet3.timer = 72; } else if (bullet4.use == "false") { bullet4._x = gun._x; bullet4._y = gun._y; bullet4.dir = gun.dir; bullet4.speed = gun.charge / 2; turn(bullet4); gun.gotoAndPlay("true"); gun.reload = "true"; bullet4.use = "true"; bullet4.timer = 72; } else if (bullet5.use == "false") { bullet5._x = gun._x; bullet5._y = gun._y; bullet5.dir = gun.dir; bullet5.speed = gun.charge / 2; turn(bullet5); gun.gotoAndPlay("true"); gun.reload = "true"; bullet5.use = "true"; bullet5.timer = 72; } else if (bullet6.use == "false") { bullet6._x = gun._x; bullet6._y = gun._y; bullet6.dir = gun.dir; bullet6.speed = gun.charge / 2; turn(bullet6); gun.gotoAndPlay("true"); gun.reload = "true"; bullet6.use = "true"; bullet6.timer = 72; } } }; function init() { oneUpUse = false; } init(); land.onEnterFrame = function () { if (land.movingPad3.movingPad4.hitTest(guy._x, guy._y, true)) { numLives = numLives - 1; reset(); } if (land.movingPad3.movingPad5.hitTest(guy._x, guy._y, true)) { numLives = numLives - 1; reset(); } if (land.oneUp.hitTest(guy)) { if (oneUpUse == false) { oneUpFinds = oneUpFinds + 1; oneUpUse = true; land.oneUp.gotoAndStop(2); numLives = numLives + 1; } } if (land.hitCrush1.hitTest(guy._x, guy._y, true)) { numLives = numLives - 1; reset(); } if (land.hitCrush2.hitTest(guy._x, guy._y, true)) { numLives = numLives - 1; reset(); } }; function init() { guy.speed = 0; guy.dx = 0; guy.dy = 0; gun.dx = 0; gun.dy = 0; guy.jumping = false; guy._x = Stage.width / 2; guy.dead = false; land._x = 950; } init(); guy.onEnterFrame = function () { if (guy.dead == false) { if (Key.isDown(39)) { guy.speed = -5; guy.gotoAndStop("walk"); guy._xscale = 50; } if (Key.isDown(37)) { guy.speed = 5; guy.gotoAndStop("walk"); guy._xscale = -50; } if ((!Key.isDown(39)) && (!Key.isDown(37))) { guy.gotoAndStop("idle"); guy.speed = 0; } if (Key.isDown(39) && (Key.isDown(37))) { guy.gotoAndStop("idle"); guy.speed = 0; } if (Key.isDown(38)) { if (guy.jumping == false) { guy.jumping = true; guy._y = guy._y - 7; guy.dy = -7; } } guy.dy = guy.dy + 0.5; if (land.movingPad3.movingPad3Top.hitTest(guy._x, guy._y, true)) { guy.jumping = false; guy.dy = 0; } if (land.topLand.hitTest(guy._x, guy._y, true)) { guy.jumping = false; guy.dy = 0; } if (land.sideLandR.hitTest(guy._x, guy._y, true) && (Key.isDown(39))) { guy.speed = 0; } else if (land.sideLandL.hitTest(guy._x, guy._y, true) && (Key.isDown(37))) { guy.speed = 0; } if (land.winLand.hitTest(guy._x, guy._y, true)) { sndLoop2.stop(); play(); } if (guy.dy < 0) { guy.jumping = true; } land._x = land._x + guy.speed; guy._y = guy._y + guy.dy; gun._y = guy._y - 27; gun._x = guy._x; } else { guy._x = -500; guy._y = -500; gun._x = -500; gun._y = -500; guy.dx = 0; guy.dy = 0; } };Frame 8stop(); black4.onMouseUp = function () { play(); };Frame 9function init() { oneUpUse = false; land.enemy1.life = true; land.enemy2.life = true; land.enemy3.life = true; land.enemy4.life = true; land.enemy5.life = true; land.enemy6.life = true; land.enemy7.life = true; land.enemy8.life = true; land.enemy9.life = true; land.enemy10.life = true; } function checkBulletEnemy1(sprite) { if (sprite.hitTest(land.enemy1)) { land.enemy1.stop(); land.enemy1.gotoAndPlay("dead"); land.enemy1.life = false; } } function checkBulletEnemy2(sprite) { if (sprite.hitTest(land.enemy2)) { land.enemy2.stop(); land.enemy2.gotoAndPlay("dead"); land.enemy2.life = false; } } function checkBulletEnemy3(sprite) { if (sprite.hitTest(land.enemy3)) { land.enemy3.stop(); land.enemy3.enemy33.gotoAndPlay("dead"); land.enemy3.life = false; } } function checkBulletEnemy4(sprite) { if (sprite.hitTest(land.enemy4)) { land.enemy4.stop(); land.enemy4.gotoAndPlay("dead"); land.enemy4.life = false; } } function checkBulletEnemy5(sprite) { if (sprite.hitTest(land.enemy5)) { land.enemy5.stop(); land.enemy5.gotoAndPlay("dead"); land.enemy5.life = false; } } function checkBulletEnemy6(sprite) { if (sprite.hitTest(land.enemy6)) { land.enemy6.stop(); land.enemy6.gotoAndPlay("dead"); land.enemy6.life = false; } } function checkBulletEnemy7(sprite) { if (sprite.hitTest(land.enemy7)) { land.enemy7.stop(); land.enemy7.gotoAndPlay("dead"); land.enemy7.life = false; } } function checkBulletEnemy8(sprite) { if (sprite.hitTest(land.enemy8)) { land.enemy8.stop(); land.enemy8.Ewalk.gotoAndStop("dead"); land.enemy8.life = false; } } function checkBulletEnemy9(sprite) { if (sprite.hitTest(land.enemy9)) { land.enemy9.stop(); land.enemy9.gotoAndPlay("dead"); land.enemy9.life = false; } } function checkBulletEnemy10(sprite) { if (sprite.hitTest(land.enemy10)) { land.enemy10.stop(); land.enemy10.Ewalk.gotoAndStop("dead"); land.enemy10.life = false; } } function checkEnemyHits() { if (land.oneUp.hitTest(guy)) { if (oneUpUse == false) { oneUpFinds = oneUpFinds + 1; oneUpUse = true; land.oneUp.gotoAndStop(2); numLives = numLives + 1; } } if (land.enemy1.life == true) { if (guy.hitTest(land.enemy1)) { numLives = numLives - 1; reset(); } } if (land.enemy2.life == true) { if (guy.hitTest(land.enemy2)) { numLives = numLives - 1; reset(); } } if (land.enemy3.life == true) { if (guy.hitTest(land.enemy3)) { numLives = numLives - 1; reset(); } } if (land.enemy4.life == true) { if (guy.hitTest(land.enemy4)) { numLives = numLives - 1; reset(); } } if (land.enemy5.life == true) { if (guy.hitTest(land.enemy5)) { numLives = numLives - 1; reset(); } } if (land.enemy6.life == true) { if (guy.hitTest(land.enemy6)) { numLives = numLives - 1; reset(); } } if (land.enemy7.life == true) { if (guy.hitTest(land.enemy7)) { numLives = numLives - 1; reset(); } if (guy.hitTest(land.machineGunHit2)) { numLives = numLives - 1; reset(); } } if (land.enemy8.life == true) { if (guy.hitTest(land.enemy8)) { numLives = numLives - 1; reset(); } } if (land.enemy9.life == true) { if (guy.hitTest(land.enemy9)) { numLives = numLives - 1; reset(); } if (guy.hitTest(land.machineGunHit1)) { numLives = numLives - 1; reset(); } } if (land.enemy10.life == true) { if (guy.hitTest(land.enemy10)) { numLives = numLives - 1; reset(); } } if (guy.hitTest(land.enemy11)) { numLives = numLives - 1; reset(); } if (guy.hitTest(land.enemy12)) { numLives = numLives - 1; reset(); } if (guy.hitTest(land.enemy13)) { numLives = numLives - 1; reset(); } } init(); enemies.onEnterFrame = function () { if (land.tireGuyMove.hitTest(guy._x, guy._y, true)) { numLives = numLives - 1; reset(); } if (guy._y > 500) { numLives = numLives - 1; reset(); } checkBulletEnemy1(bullet); checkBulletEnemy1(bullet2); checkBulletEnemy1(bullet3); checkBulletEnemy1(bullet4); checkBulletEnemy1(bullet5); checkBulletEnemy1(bullet6); checkBulletEnemy2(bullet); checkBulletEnemy2(bullet2); checkBulletEnemy2(bullet3); checkBulletEnemy2(bullet4); checkBulletEnemy2(bullet5); checkBulletEnemy2(bullet6); checkBulletEnemy3(bullet); checkBulletEnemy3(bullet2); checkBulletEnemy3(bullet3); checkBulletEnemy3(bullet4); checkBulletEnemy3(bullet5); checkBulletEnemy3(bullet6); checkBulletEnemy4(bullet); checkBulletEnemy4(bullet2); checkBulletEnemy4(bullet3); checkBulletEnemy4(bullet4); checkBulletEnemy4(bullet5); checkBulletEnemy4(bullet6); checkBulletEnemy5(bullet); checkBulletEnemy5(bullet2); checkBulletEnemy5(bullet3); checkBulletEnemy5(bullet4); checkBulletEnemy5(bullet5); checkBulletEnemy5(bullet6); checkBulletEnemy6(bullet); checkBulletEnemy6(bullet2); checkBulletEnemy6(bullet3); checkBulletEnemy6(bullet4); checkBulletEnemy6(bullet5); checkBulletEnemy6(bullet6); checkBulletEnemy7(bullet); checkBulletEnemy7(bullet2); checkBulletEnemy7(bullet3); checkBulletEnemy7(bullet4); checkBulletEnemy7(bullet5); checkBulletEnemy7(bullet6); checkBulletEnemy8(bullet); checkBulletEnemy8(bullet2); checkBulletEnemy8(bullet3); checkBulletEnemy8(bullet4); checkBulletEnemy8(bullet5); checkBulletEnemy8(bullet6); checkBulletEnemy9(bullet); checkBulletEnemy9(bullet2); checkBulletEnemy9(bullet3); checkBulletEnemy9(bullet4); checkBulletEnemy9(bullet5); checkBulletEnemy9(bullet6); checkBulletEnemy10(bullet); checkBulletEnemy10(bullet2); checkBulletEnemy10(bullet3); checkBulletEnemy10(bullet4); checkBulletEnemy10(bullet5); checkBulletEnemy10(bullet6); checkEnemyHits(); }; sndLoop3 = new Sound(); sndLoop3.attachSound("level3Music"); if (sounds == true) { sndLoop3.start(0, 1000); } else { sndLoop3.stop(); } stop(); function init() { gun.dir = 0; gun.charge = 0; bullet.dir = 0; bullet.speed = 0; gravity = 0.75; gun.reload = "false"; bullet.use = "false"; bullet2.use = "false"; bullet3.use = "false"; bullet4.use = "false"; bullet5.use = "false"; bullet6.use = "false"; bullet.timer = 0; bullet2.timer = 0; bullet3.timer = 0; bullet4.timer = 0; bullet5.timer = 0; bullet6.timer = 0; dOutput = " "; } function followMouse() { dx = _root._xmouse - gun._x; dy = _root._ymouse - gun._y; radians = Math.atan(dy / dx); degrees = (radians * 180) / Math.PI; degrees = degrees + 90; if (dx < 0) { degrees = degrees - 180; } gun.dir = degrees; gun._rotation = degrees; distance = Math.sqrt((dx * dx) + (dy * dy)); gun.charge = distance / 5; if (gun.charge > 50) { gun.charge = 50; } chargeMeter._xscale = gun.charge * 2; } function turn(sprite) { degrees = sprite.dir - 90; radians = (degrees / 180) * Math.PI; sprite.dx = Math.cos(radians); sprite.dy = Math.sin(radians); sprite.dx = sprite.dx * sprite.speed; sprite.dy = sprite.dy * sprite.speed; } function move(sprite) { sprite._x = sprite._x + sprite.dx; sprite._y = sprite._y + sprite.dy; sprite.dy = sprite.dy + gravity; sprite._rotation = ((Math.atan2(sprite.dy, sprite.dx) * 180) / Math.PI) + 90; } function checkHits() { bullet.timer = bullet.timer - 1; bullet2.timer = bullet2.timer - 1; bullet3.timer = bullet3.timer - 1; bullet4.timer = bullet4.timer - 1; bullet5.timer = bullet5.timer - 1; bullet6.timer = bullet6.timer - 1; if (bullet.timer < 0) { bullet.use = "false"; } if (bullet2.timer < 0) { bullet2.use = "false"; } if (bullet3.timer < 0) { bullet3.use = "false"; } if (bullet4.timer < 0) { bullet4.use = "false"; } if (bullet5.timer < 0) { bullet5.use = "false"; } if (bullet6.timer < 0) { bullet6.use = "false"; } } function reset() { guy.dead = true; land._x = 2300; dOutput = "You Have Died. Click anywhere to start new life"; } init(); _root.onEnterFrame = function () { followMouse(); move(bullet); move(bullet2); move(bullet3); move(bullet4); move(bullet5); move(bullet6); checkHits(); if ((numLives <= 0) && (gameOver == false)) { gameOver = true; sndLoop3.stop(); gotoAndStop ("gameOver"); } }; _root.onMouseUp = function () { if (guy.dead == true) { guy.dead = false; guy._x = Stage.width / 2; guy._y = Stage.height / 4; dOutput = " "; } else if ((gun.reload == "false") && (guy.dead == false)) { if (bullet.use == "false") { bullet.use = "true"; bullet._x = gun._x; bullet._y = gun._y; bullet.dir = gun.dir; bullet.speed = gun.charge / 2; turn(bullet); gun.gotoAndPlay("true"); gun.reload = "true"; bullet.timer = 72; } else if (bullet2.use == "false") { bullet2._x = gun._x; bullet2._y = gun._y; bullet2.dir = gun.dir; bullet2.speed = gun.charge / 2; turn(bullet2); gun.gotoAndPlay("true"); gun.reload = "true"; bullet2.use = "true"; bullet2.timer = 72; } else if (bullet3.use == "false") { bullet3._x = gun._x; bullet3._y = gun._y; bullet3.dir = gun.dir; bullet3.speed = gun.charge / 2; turn(bullet3); gun.gotoAndPlay("true"); gun.reload = "true"; bullet3.use = "true"; bullet3.timer = 72; } else if (bullet4.use == "false") { bullet4._x = gun._x; bullet4._y = gun._y; bullet4.dir = gun.dir; bullet4.speed = gun.charge / 2; turn(bullet4); gun.gotoAndPlay("true"); gun.reload = "true"; bullet4.use = "true"; bullet4.timer = 72; } else if (bullet5.use == "false") { bullet5._x = gun._x; bullet5._y = gun._y; bullet5.dir = gun.dir; bullet5.speed = gun.charge / 2; turn(bullet5); gun.gotoAndPlay("true"); gun.reload = "true"; bullet5.use = "true"; bullet5.timer = 72; } else if (bullet6.use == "false") { bullet6._x = gun._x; bullet6._y = gun._y; bullet6.dir = gun.dir; bullet6.speed = gun.charge / 2; turn(bullet6); gun.gotoAndPlay("true"); gun.reload = "true"; bullet6.use = "true"; bullet6.timer = 72; } } }; function init() { guy.speed = 0; guy.dx = 0; guy.dy = 0; gun.dx = 0; gun.dy = 0; guy.jumping = false; guy._x = Stage.width / 2; guy.dead = false; land._x = 2300; } init(); guy.onEnterFrame = function () { if (guy.dead == false) { if (Key.isDown(39)) { guy.speed = -5; guy.gotoAndStop("walk"); guy._xscale = 50; } if (Key.isDown(37)) { guy.speed = 5; guy.gotoAndStop("walk"); guy._xscale = -50; } if ((!Key.isDown(39)) && (!Key.isDown(37))) { guy.gotoAndStop("idle"); guy.speed = 0; } if (Key.isDown(39) && (Key.isDown(37))) { guy.gotoAndStop("idle"); guy.speed = 0; } if (Key.isDown(38)) { if (guy.jumping == false) { guy.jumping = true; guy._y = guy._y - 7; guy.dy = -7; } } guy.dy = guy.dy + 0.5; if (guy.hitTest(land.fallingBlocks.block1.blockTop) && (timer > 24)) { guy.jumping = false; guy.dy = 0; } if (land.movingPad3.movingPad3Top.hitTest(guy._x, guy._y, true)) { guy.jumping = false; guy.dy = 0; } if (land.topLand.hitTest(guy._x, guy._y, true)) { guy.jumping = false; guy.dy = 0; } if (land.sideLandR.hitTest(guy._x, guy._y, true) && (Key.isDown(39))) { guy.speed = 0; } else if (land.sideLandL.hitTest(guy._x, guy._y, true) && (Key.isDown(37))) { guy.speed = 0; } if (land.winLand.hitTest(guy._x, guy._y, true)) { sndLoop3.stop(); play(); } if (guy.dy < 0) { guy.jumping = true; } land._x = land._x + guy.speed; guy._y = guy._y + guy.dy; gun._y = guy._y - 27; gun._x = guy._x; } else { guy._x = -500; guy._y = -500; gun._x = -500; gun._y = -500; guy.dx = 0; guy.dy = 0; } }; land.reactionPad.onEnterFrame = function () { if (land.reactionPad.hitTest(guy._x, guy._y, true)) { guy.dy = guy.dy - 15; } };Frame 10stop(); black3.onMouseUp = function () { play(); };Frame 11stop(); enemies.onEnterFrame = function () { if (guy._y > 500) { numLives = numLives - 1; reset(); } if (land.enemy1.hitTest(guy)) { numLives = numLives - 1; reset(); } if (land.enemy2.hitTest(guy)) { numLives = numLives - 1; reset(); } if (land.enemy3.hitTest(guy._x, guy._y, true)) { numLives = numLives - 1; reset(); } if (land.enemy4.hitTest(guy)) { numLives = numLives - 1; reset(); } if (land.enemy5.hitTest(guy)) { numLives = numLives - 1; reset(); } if (land.enemy6.hitTest(guy._x, guy._y, true)) { numLives = numLives - 1; reset(); } if (land.enemy7.hitTest(guy._x, guy._y, true)) { numLives = numLives - 1; reset(); } if (land.enemy8.hitTest(guy._x, guy._y, true)) { numLives = numLives - 1; reset(); } if (land.enemy9.hitTest(guy._x, guy._y, true)) { numLives = numLives - 1; reset(); } if (land.enemy10.hitTest(guy)) { numLives = numLives - 1; reset(); } if (land.enemy11.hitTest(guy._x, guy._y, true)) { numLives = numLives - 1; reset(); } if (land.enemy12.hitTest(guy._x, guy._y, true)) { numLives = numLives - 1; reset(); } if (land.enemy13.hitTest(guy)) { numLives = numLives - 1; reset(); } if (land.enemy14.hitTest(guy)) { numLives = numLives - 1; reset(); } if (land.enemy15.hitTest(guy)) { numLives = numLives - 1; reset(); } if (land.enemy16.hitTest(guy)) { numLives = numLives - 1; reset(); } }; function init() { oneUpUse = false; } init(); land.oneUp.onEnterFrame = function () { if (land.oneUp.hitTest(guy)) { if (oneUpUse == false) { oneUpUse = true; oneUpFinds = oneUpFinds + 1; land.oneUp.gotoAndStop(2); numLives = numLives + 1; } } if (land.youWin.hitTest(guy)) { sndLoop4.stop(); play(); } }; sounds = true; sndLoop4 = new Sound(); sndLoop4.attachSound("level4Music"); if (sounds == true) { sndLoop4.start(0, 1000); } else { sndLoop4.stop(); } function init() { gun.dir = 0; gun.charge = 0; bullet.dir = 0; bullet.speed = 0; gravity = 0.75; gun.reload = "false"; bullet.use = "false"; bullet2.use = "false"; bullet3.use = "false"; bullet4.use = "false"; bullet5.use = "false"; bullet6.use = "false"; bullet.timer = 0; bullet2.timer = 0; bullet3.timer = 0; bullet4.timer = 0; bullet5.timer = 0; bullet6.timer = 0; dOutput = " "; } function followMouse() { dx = _root._xmouse - gun._x; dy = _root._ymouse - gun._y; radians = Math.atan(dy / dx); degrees = (radians * 180) / Math.PI; degrees = degrees + 90; if (dx < 0) { degrees = degrees - 180; } gun.dir = degrees; gun._rotation = degrees; distance = Math.sqrt((dx * dx) + (dy * dy)); gun.charge = distance / 5; if (gun.charge > 50) { gun.charge = 50; } chargeMeter._xscale = gun.charge * 2; } function turn(sprite) { degrees = sprite.dir - 90; radians = (degrees / 180) * Math.PI; sprite.dx = Math.cos(radians); sprite.dy = Math.sin(radians); sprite.dx = sprite.dx * sprite.speed; sprite.dy = sprite.dy * sprite.speed; } function move(sprite) { sprite._x = sprite._x + sprite.dx; sprite._y = sprite._y + sprite.dy; sprite.dy = sprite.dy + gravity; sprite._rotation = ((Math.atan2(sprite.dy, sprite.dx) * 180) / Math.PI) + 90; } function checkHits() { bullet.timer = bullet.timer - 1; bullet2.timer = bullet2.timer - 1; bullet3.timer = bullet3.timer - 1; bullet4.timer = bullet4.timer - 1; bullet5.timer = bullet5.timer - 1; bullet6.timer = bullet6.timer - 1; if (bullet.timer < 0) { bullet.use = "false"; } if (bullet2.timer < 0) { bullet2.use = "false"; } if (bullet3.timer < 0) { bullet3.use = "false"; } if (bullet4.timer < 0) { bullet4.use = "false"; } if (bullet5.timer < 0) { bullet5.use = "false"; } if (bullet6.timer < 0) { bullet6.use = "false"; } } function reset() { guy.dead = true; land._x = Stage.width / 2; dOutput = "You Have Died. Click anywhere to start new life"; } init(); _root.onEnterFrame = function () { followMouse(); move(bullet); move(bullet2); move(bullet3); move(bullet4); move(bullet5); move(bullet6); checkHits(); if ((numLives <= 0) && (gameOver == false)) { gameOver = true; sndLoop4.stop(); gotoAndStop ("gameOver"); } }; _root.onMouseUp = function () { if (guy.dead == true) { guy.dead = false; guy._x = Stage.width / 2; guy._y = Stage.height / 4; dOutput = " "; } else if ((gun.reload == "false") && (guy.dead == false)) { if (bullet.use == "false") { bullet.use = "true"; bullet._x = gun._x; bullet._y = gun._y; bullet.dir = gun.dir; bullet.speed = gun.charge / 2; turn(bullet); gun.gotoAndPlay("true"); gun.reload = "true"; bullet.timer = 72; } else if (bullet2.use == "false") { bullet2._x = gun._x; bullet2._y = gun._y; bullet2.dir = gun.dir; bullet2.speed = gun.charge / 2; turn(bullet2); gun.gotoAndPlay("true"); gun.reload = "true"; bullet2.use = "true"; bullet2.timer = 72; } else if (bullet3.use == "false") { bullet3._x = gun._x; bullet3._y = gun._y; bullet3.dir = gun.dir; bullet3.speed = gun.charge / 2; turn(bullet3); gun.gotoAndPlay("true"); gun.reload = "true"; bullet3.use = "true"; bullet3.timer = 72; } else if (bullet4.use == "false") { bullet4._x = gun._x; bullet4._y = gun._y; bullet4.dir = gun.dir; bullet4.speed = gun.charge / 2; turn(bullet4); gun.gotoAndPlay("true"); gun.reload = "true"; bullet4.use = "true"; bullet4.timer = 72; } else if (bullet5.use == "false") { bullet5._x = gun._x; bullet5._y = gun._y; bullet5.dir = gun.dir; bullet5.speed = gun.charge / 2; turn(bullet5); gun.gotoAndPlay("true"); gun.reload = "true"; bullet5.use = "true"; bullet5.timer = 72; } else if (bullet6.use == "false") { bullet6._x = gun._x; bullet6._y = gun._y; bullet6.dir = gun.dir; bullet6.speed = gun.charge / 2; turn(bullet6); gun.gotoAndPlay("true"); gun.reload = "true"; bullet6.use = "true"; bullet6.timer = 72; } } }; function init() { guy.speed = 0; guy.dx = 0; guy.dy = 0; gun.dx = 0; gun.dy = 0; guy.jumping = false; guy._x = Stage.width / 2; guy.dead = false; land._x = Stage.width / 2; } init(); guy.onEnterFrame = function () { if (guy.dead == false) { if (Key.isDown(39)) { guy.speed = -5; guy.gotoAndStop("walk"); guy._xscale = 50; } if (Key.isDown(37)) { guy.speed = 5; guy.gotoAndStop("walk"); guy._xscale = -50; } if ((!Key.isDown(39)) && (!Key.isDown(37))) { guy.gotoAndStop("idle"); guy.speed = 0; } if (Key.isDown(39) && (Key.isDown(37))) { guy.gotoAndStop("idle"); guy.speed = 0; } if (Key.isDown(38)) { if (guy.jumping == false) { guy.jumping = true; guy._y = guy._y - 7; guy.dy = -7; } } guy.dy = guy.dy + 0.5; if (land.movingPad3.movingPad3Top.hitTest(guy._x, guy._y, true)) { guy.jumping = false; guy.dy = 0; } if (land.topLand.hitTest(guy._x, guy._y, true)) { guy.jumping = false; guy.dy = 0; } if (land.sideLandR.hitTest(guy._x, guy._y, true) && (Key.isDown(39))) { guy.speed = 0; } else if (land.sideLandL.hitTest(guy._x, guy._y, true) && (Key.isDown(37))) { guy.speed = 0; } if (land.winLand.hitTest(guy._x, guy._y, true)) { sndLoop2.stop(); play(); } if (guy.dy < 0) { guy.jumping = true; } land._x = land._x + guy.speed; guy._y = guy._y + guy.dy; gun._y = guy._y - 27; gun._x = guy._x; } else { guy._x = -500; guy._y = -500; gun._x = -500; gun._y = -500; guy.dx = 0; guy.dy = 0; } };Frame 12stop(); winMusic = new Sound(); winMusic.attachSound("winMusic"); if (sounds == true) { winMusic.start(0, 1000); } else { winMusic.stop(); } black2.onMouseUp = function () { winMusic.stop(); gotoAndStop ("menu"); };Frame 13stop(); GameOverMusic = new Sound(); GameOverMusic.attachSound("GameOverMusic"); if (sounds == true) { GameOverMusic.start(0, 1000); } else { GameOverMusic.stop(); } black1.onMouseUp = function () { GameOverMusic.stop(); gotoAndStop ("menu"); };Symbol 141 MovieClip Frame 7stop();Symbol 142 MovieClip Frame 1stop();Symbol 142 MovieClip Frame 2stop();Symbol 144 MovieClip Frame 1stop();Symbol 144 MovieClip Frame 2stop();Symbol 186 MovieClip Frame 1stop();Symbol 186 MovieClip Frame 6stop();Symbol 237 MovieClip Frame 7stop();Symbol 238 MovieClip Frame 19gotoAndPlay (1);Symbol 238 MovieClip Frame 20stop();Symbol 305 MovieClip Frame 59gotoAndPlay (1);Symbol 305 MovieClip Frame 64stop();Symbol 311 MovieClip Frame 61gotoAndPlay (1);Symbol 311 MovieClip Frame 66stop();Symbol 320 MovieClip Frame 8gotoAndPlay (1);Symbol 320 MovieClip Frame 9stop();Symbol 338 MovieClip [enemy1] Frame 1stop();Symbol 338 MovieClip [enemy1] Frame 6stop();Symbol 356 MovieClip [oneUp] Frame 1stop();Symbol 356 MovieClip [oneUp] Frame 2stop();Symbol 367 MovieClip [guy] Frame 1stop();Symbol 367 MovieClip [guy] Frame 5stop();Symbol 373 MovieClip [gun] Frame 1stop();Symbol 373 MovieClip [gun] Frame 2play();Symbol 373 MovieClip [gun] Frame 14_root.gun.reload = "false";Symbol 379 MovieClip [Ewalk] Frame 8gotoAndPlay (1);Symbol 379 MovieClip [Ewalk] Frame 9stop();Symbol 406 Buttonon (release) { getURL ("http://www.armorgames.com", "blank"); }Symbol 408 MovieClip Frame 1function camControl() { parentColor.setTransform(camColor.getTransform()); var _local4 = sX / this._width; var _local3 = sY / this._height; _parent._x = cX - (this._x * _local4); _parent._y = cY - (this._y * _local3); _parent._xscale = 100 * _local4; _parent._yscale = 100 * _local3; } function resetStage() { var _local2 = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0}; parentColor.setTransform(_local2); _parent._xscale = 100; _parent._yscale = 100; _parent._x = 0; _parent._y = 0; } this._visible = false; var oldMode = Stage.scaleMode; Stage.scaleMode = "exactFit"; var cX = (Stage.width / 2); var cY = (Stage.height / 2); var sX = Stage.width; var sY = Stage.height; Stage.scaleMode = oldMode; var camColor = new Color(this); var parentColor = new Color(_parent); this.onEnterFrame = camControl; camControl(); this.onUnload = resetStage;Instance of Symbol 408 MovieClip in Symbol 499 MovieClip Frame 1//component parameters onClipEvent (construct) { varName = "defaultValue"; }Symbol 499 MovieClip Frame 143_root.play();Symbol 508 Buttonon (release) { getURL ("http://www.newgrounds.com", "blank"); }Symbol 509 MovieClip Frame 1_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { bar._xscale = PercentLoaded; } else { gotoAndStop ("loaded"); }Symbol 509 MovieClip Frame 2gotoAndPlay (1);Symbol 509 MovieClip Frame 3_root.play();Symbol 523 MovieClip Frame 1btnH.onRelease = function () { _root._quality = "HIGH"; }; btnM.onRelease = function () { _root._quality = "MEDIUM"; }; btnL.onRelease = function () { _root._quality = "LOW"; };Symbol 557 MovieClip Frame 1hitCrush1.onEnterFrame = function () { hitCrush1._y = landCrush.landCrushObject._y - 5; }; hitCrush2.onEnterFrame = function () { hitCrush2._y = landCrush2.landCrushObject2._y - 5; };Symbol 573 MovieClip Frame 1stop();Symbol 573 MovieClip Frame 2stop();Symbol 696 MovieClip Frame 1stop();Symbol 696 MovieClip Frame 2play();Symbol 696 MovieClip Frame 14_root.gun.reload = "false";Symbol 713 MovieClip Frame 1stop();Symbol 713 MovieClip Frame 5stop();Symbol 725 MovieClip Frame 1btnH.onRelease = function () { _root._quality = "HIGH"; }; btnM.onRelease = function () { _root._quality = "MEDIUM"; }; btnL.onRelease = function () { _root._quality = "LOW"; };
Library Items
Symbol 1 Sound [winMusic] | ||
Symbol 2 Sound [level4Music] | ||
Symbol 3 Sound [level3Music] | ||
Symbol 4 Sound [level2Music] | ||
Symbol 5 Sound [level1music] | ||
Symbol 6 Sound [GameOverMusic] | ||
Symbol 7 Sound [classical] | ||
Symbol 8 Graphic | Used by:16 352 | |
Symbol 9 Graphic | Used by:10 | |
Symbol 10 MovieClip | Uses:9 | Used by:16 352 |
Symbol 11 Graphic | Used by:12 145 | |
Symbol 12 MovieClip | Uses:11 | Used by:13 |
Symbol 13 MovieClip | Uses:12 | Used by:14 15 |
Symbol 14 MovieClip [movingPad4] | Uses:13 | Used by:16 352 |
Symbol 15 MovieClip | Uses:13 | Used by:16 352 |
Symbol 16 MovieClip [movingPad3Object] | Uses:8 10 14 15 | |
Symbol 17 Graphic | Used by:20 499 509 540 560 568 726 Timeline | |
Symbol 18 Font | Used by:19 500 511 512 513 514 515 516 520 533 535 536 541 558 559 561 564 565 569 715 716 | |
Symbol 19 Text | Uses:18 | Used by:20 Timeline |
Symbol 20 MovieClip [gameOver] | Uses:17 19 | |
Symbol 21 Graphic | Used by:22 | |
Symbol 22 MovieClip [reactionPad] | Uses:21 | Used by:330 |
Symbol 23 ShapeTweening | Used by:123 | |
Symbol 24 Graphic | Used by:118 | |
Symbol 25 Graphic | Used by:118 | |
Symbol 26 Graphic | Used by:118 | |
Symbol 27 Graphic | Used by:118 | |
Symbol 28 Graphic | Used by:118 | |
Symbol 29 Graphic | Used by:118 | |
Symbol 30 Graphic | Used by:118 | |
Symbol 31 Graphic | Used by:118 | |
Symbol 32 Graphic | Used by:118 | |
Symbol 33 Graphic | Used by:118 | |
Symbol 34 Graphic | Used by:118 | |
Symbol 35 Graphic | Used by:118 | |
Symbol 36 Graphic | Used by:118 | |
Symbol 37 Graphic | Used by:118 | |
Symbol 38 Graphic | Used by:118 | |
Symbol 39 Graphic | Used by:118 | |
Symbol 40 Graphic | Used by:118 | |
Symbol 41 Graphic | Used by:118 | |
Symbol 42 Graphic | Used by:118 | |
Symbol 43 Graphic | Used by:118 | |
Symbol 44 Graphic | Used by:118 | |
Symbol 45 Graphic | Used by:118 | |
Symbol 46 Graphic | Used by:118 | |
Symbol 47 Graphic | Used by:118 | |
Symbol 48 Graphic | Used by:118 | |
Symbol 49 Graphic | Used by:118 | |
Symbol 50 Graphic | Used by:118 | |
Symbol 51 Graphic | Used by:118 | |
Symbol 52 Graphic | Used by:118 | |
Symbol 53 Graphic | Used by:118 | |
Symbol 54 Graphic | Used by:118 | |
Symbol 55 Graphic | Used by:118 | |
Symbol 56 Graphic | Used by:118 | |
Symbol 57 Graphic | Used by:118 | |
Symbol 58 Graphic | Used by:118 | |
Symbol 59 Graphic | Used by:118 | |
Symbol 60 Graphic | Used by:118 | |
Symbol 61 Graphic | Used by:118 | |
Symbol 62 Graphic | Used by:118 | |
Symbol 63 Graphic | Used by:118 | |
Symbol 64 Graphic | Used by:118 | |
Symbol 65 Graphic | Used by:118 | |
Symbol 66 Graphic | Used by:118 | |
Symbol 67 Graphic | Used by:118 | |
Symbol 68 Graphic | Used by:118 | |
Symbol 69 Graphic | Used by:118 | |
Symbol 70 Graphic | Used by:118 | |
Symbol 71 Graphic | Used by:118 | |
Symbol 72 Graphic | Used by:118 | |
Symbol 73 Graphic | Used by:118 | |
Symbol 74 Graphic | Used by:118 | |
Symbol 75 Graphic | Used by:118 | |
Symbol 76 Graphic | Used by:118 | |
Symbol 77 Graphic | Used by:118 | |
Symbol 78 Graphic | Used by:118 | |
Symbol 79 Graphic | Used by:118 | |
Symbol 80 Graphic | Used by:118 | |
Symbol 81 Graphic | Used by:118 | |
Symbol 82 Graphic | Used by:118 | |
Symbol 83 Graphic | Used by:118 | |
Symbol 84 Graphic | Used by:118 | |
Symbol 85 Graphic | Used by:118 | |
Symbol 86 Graphic | Used by:118 | |
Symbol 87 Graphic | Used by:118 | |
Symbol 88 Graphic | Used by:118 | |
Symbol 89 Graphic | Used by:118 | |
Symbol 90 Graphic | Used by:118 | |
Symbol 91 Graphic | Used by:118 | |
Symbol 92 Graphic | Used by:118 | |
Symbol 93 Graphic | Used by:118 | |
Symbol 94 Graphic | Used by:118 | |
Symbol 95 Graphic | Used by:118 | |
Symbol 96 Graphic | Used by:118 | |
Symbol 97 Graphic | Used by:118 | |
Symbol 98 Graphic | Used by:118 | |
Symbol 99 Graphic | Used by:118 | |
Symbol 100 Graphic | Used by:118 | |
Symbol 101 Graphic | Used by:118 | |
Symbol 102 Graphic | Used by:118 | |
Symbol 103 Graphic | Used by:118 | |
Symbol 104 Graphic | Used by:118 | |
Symbol 105 Graphic | Used by:118 | |
Symbol 106 Graphic | Used by:118 | |
Symbol 107 Graphic | Used by:118 | |
Symbol 108 Graphic | Used by:118 | |
Symbol 109 Graphic | Used by:118 | |
Symbol 110 Graphic | Used by:118 | |
Symbol 111 Graphic | Used by:118 | |
Symbol 112 Graphic | Used by:118 | |
Symbol 113 Graphic | Used by:118 | |
Symbol 114 Graphic | Used by:118 | |
Symbol 115 Graphic | Used by:118 | |
Symbol 116 Graphic | Used by:118 | |
Symbol 117 Graphic | Used by:118 | |
Symbol 118 MovieClip | Uses:24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 | Used by:123 |
Symbol 119 ShapeTweening | Used by:123 | |
Symbol 120 ShapeTweening | Used by:123 | |
Symbol 121 ShapeTweening | Used by:123 | |
Symbol 122 Graphic | Used by:123 | |
Symbol 123 MovieClip | Uses:23 118 119 120 121 122 | Used by:330 |
Symbol 124 Graphic | Used by:330 | |
Symbol 125 Graphic | Used by:134 | |
Symbol 126 Graphic | Used by:127 | |
Symbol 127 MovieClip | Uses:126 | Used by:134 |
Symbol 128 Graphic | Used by:134 | |
Symbol 129 Graphic | Used by:134 | |
Symbol 130 Graphic | Used by:134 | |
Symbol 131 Graphic | Used by:134 | |
Symbol 132 Graphic | Used by:134 | |
Symbol 133 Graphic | Used by:134 | |
Symbol 134 MovieClip | Uses:125 127 128 129 130 131 132 133 | Used by:142 |
Symbol 135 Graphic | Used by:141 237 | |
Symbol 136 Graphic | Used by:141 237 | |
Symbol 137 Graphic | Used by:141 | |
Symbol 138 Graphic | Used by:141 237 | |
Symbol 139 Graphic | Used by:141 237 | |
Symbol 140 Graphic | Used by:141 237 | |
Symbol 141 MovieClip | Uses:135 136 137 138 139 140 | Used by:142 320 |
Symbol 142 MovieClip | Uses:134 141 | Used by:330 |
Symbol 143 Graphic | Used by:144 356 573 | |
Symbol 144 MovieClip | Uses:143 | Used by:330 |
Symbol 145 MovieClip | Uses:11 | Used by:146 |
Symbol 146 MovieClip | Uses:145 | Used by:147 |
Symbol 147 MovieClip | Uses:146 | Used by:330 |
Symbol 148 Graphic | Used by:149 | |
Symbol 149 MovieClip | Uses:148 | Used by:150 |
Symbol 150 MovieClip | Uses:149 | Used by:330 |
Symbol 151 Graphic | Used by:152 | |
Symbol 152 MovieClip | Uses:151 | Used by:330 |
Symbol 153 Graphic | Used by:330 | |
Symbol 154 Graphic | Used by:161 | |
Symbol 155 Graphic | Used by:156 | |
Symbol 156 MovieClip | Uses:155 | Used by:157 158 159 160 161 |
Symbol 157 MovieClip | Uses:156 | Used by:161 |
Symbol 158 MovieClip | Uses:156 | Used by:161 |
Symbol 159 MovieClip | Uses:156 | Used by:161 |
Symbol 160 MovieClip | Uses:156 | Used by:161 |
Symbol 161 MovieClip | Uses:154 156 157 158 159 160 | Used by:330 |
Symbol 162 Graphic | Used by:163 | |
Symbol 163 MovieClip | Uses:162 | Used by:330 |
Symbol 164 Graphic | Used by:165 | |
Symbol 165 MovieClip | Uses:164 | Used by:330 |
Symbol 166 Graphic | Used by:177 334 | |
Symbol 167 Graphic | Used by:177 334 | |
Symbol 168 Graphic | Used by:177 334 | |
Symbol 169 Graphic | Used by:177 334 | |
Symbol 170 Graphic | Used by:177 334 | |
Symbol 171 Graphic | Used by:177 334 | |
Symbol 172 Graphic | Used by:177 334 | |
Symbol 173 Graphic | Used by:177 334 | |
Symbol 174 Graphic | Used by:177 | |
Symbol 175 Graphic | Used by:177 334 | |
Symbol 176 Graphic | Used by:177 334 | |
Symbol 177 MovieClip | Uses:166 167 168 169 170 171 172 173 174 175 176 | Used by:178 179 180 |
Symbol 178 MovieClip | Uses:177 | Used by:186 |
Symbol 179 MovieClip | Uses:177 | Used by:186 |
Symbol 180 MovieClip | Uses:177 | Used by:186 |
Symbol 181 Graphic | Used by:186 338 | |
Symbol 182 Graphic | Used by:186 338 | |
Symbol 183 Graphic | Used by:186 338 | |
Symbol 184 Graphic | Used by:186 338 | |
Symbol 185 Graphic | Used by:186 338 | |
Symbol 186 MovieClip | Uses:178 179 180 181 182 183 184 185 | Used by:330 Timeline |
Symbol 187 Graphic | Used by:235 | |
Symbol 188 ShapeTweening | Used by:193 | |
Symbol 189 ShapeTweening | Used by:193 | |
Symbol 190 ShapeTweening | Used by:193 | |
Symbol 191 ShapeTweening | Used by:193 | |
Symbol 192 Graphic | Used by:193 | |
Symbol 193 MovieClip | Uses:188 189 190 191 192 | Used by:235 |
Symbol 194 Graphic | Used by:234 | |
Symbol 195 Graphic | Used by:234 | |
Symbol 196 Graphic | Used by:234 | |
Symbol 197 Graphic | Used by:234 | |
Symbol 198 Graphic | Used by:234 | |
Symbol 199 Graphic | Used by:234 | |
Symbol 200 Graphic | Used by:234 | |
Symbol 201 Graphic | Used by:234 | |
Symbol 202 Graphic | Used by:234 | |
Symbol 203 Graphic | Used by:234 | |
Symbol 204 Graphic | Used by:234 | |
Symbol 205 Graphic | Used by:234 | |
Symbol 206 Graphic | Used by:234 | |
Symbol 207 Graphic | Used by:234 | |
Symbol 208 Graphic | Used by:234 | |
Symbol 209 Graphic | Used by:234 | |
Symbol 210 Graphic | Used by:234 | |
Symbol 211 Graphic | Used by:234 | |
Symbol 212 Graphic | Used by:234 | |
Symbol 213 Graphic | Used by:234 | |
Symbol 214 Graphic | Used by:234 | |
Symbol 215 Graphic | Used by:234 | |
Symbol 216 Graphic | Used by:234 | |
Symbol 217 Graphic | Used by:234 | |
Symbol 218 Graphic | Used by:234 | |
Symbol 219 Graphic | Used by:234 | |
Symbol 220 Graphic | Used by:234 | |
Symbol 221 Graphic | Used by:234 | |
Symbol 222 Graphic | Used by:234 | |
Symbol 223 Graphic | Used by:234 | |
Symbol 224 Graphic | Used by:234 | |
Symbol 225 Graphic | Used by:234 | |
Symbol 226 Graphic | Used by:234 | |
Symbol 227 Graphic | Used by:234 | |
Symbol 228 Graphic | Used by:234 | |
Symbol 229 Graphic | Used by:230 | |
Symbol 230 MovieClip | Uses:229 | Used by:234 |
Symbol 231 Graphic | Used by:234 | |
Symbol 232 Graphic | Used by:234 | |
Symbol 233 Graphic | Used by:234 | |
Symbol 234 MovieClip | Uses:194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 230 231 232 233 | Used by:235 |
Symbol 235 MovieClip | Uses:187 193 234 | Used by:238 |
Symbol 236 Graphic | Used by:237 | |
Symbol 237 MovieClip | Uses:135 136 236 138 139 140 | Used by:238 379 |
Symbol 238 MovieClip | Uses:235 237 | Used by:239 330 |
Symbol 239 MovieClip | Uses:238 | Used by:330 |
Symbol 240 Graphic | Used by:305 | |
Symbol 241 ShapeTweening | Used by:305 | |
Symbol 242 Graphic | Used by:243 | |
Symbol 243 MovieClip | Uses:242 | Used by:305 311 |
Symbol 244 Graphic | Used by:245 | |
Symbol 245 MovieClip | Uses:244 | Used by:305 311 |
Symbol 246 Graphic | Used by:297 | |
Symbol 247 Graphic | Used by:297 | |
Symbol 248 Graphic | Used by:297 | |
Symbol 249 Graphic | Used by:297 | |
Symbol 250 Graphic | Used by:297 | |
Symbol 251 Graphic | Used by:297 | |
Symbol 252 Graphic | Used by:297 | |
Symbol 253 Graphic | Used by:297 | |
Symbol 254 Graphic | Used by:297 | |
Symbol 255 Graphic | Used by:297 | |
Symbol 256 Graphic | Used by:297 | |
Symbol 257 Graphic | Used by:297 | |
Symbol 258 Graphic | Used by:297 | |
Symbol 259 Graphic | Used by:297 | |
Symbol 260 Graphic | Used by:297 | |
Symbol 261 Graphic | Used by:297 | |
Symbol 262 Graphic | Used by:297 | |
Symbol 263 Graphic | Used by:297 | |
Symbol 264 Graphic | Used by:297 | |
Symbol 265 Graphic | Used by:297 | |
Symbol 266 Graphic | Used by:297 | |
Symbol 267 Graphic | Used by:297 | |
Symbol 268 Graphic | Used by:297 | |
Symbol 269 Graphic | Used by:297 | |
Symbol 270 Graphic | Used by:297 | |
Symbol 271 Graphic | Used by:297 | |
Symbol 272 Graphic | Used by:297 | |
Symbol 273 Graphic | Used by:297 | |
Symbol 274 Graphic | Used by:297 | |
Symbol 275 Graphic | Used by:297 | |
Symbol 276 Graphic | Used by:297 | |
Symbol 277 Graphic | Used by:297 | |
Symbol 278 Graphic | Used by:297 | |
Symbol 279 Graphic | Used by:297 | |
Symbol 280 Graphic | Used by:297 | |
Symbol 281 Graphic | Used by:297 | |
Symbol 282 Graphic | Used by:297 | |
Symbol 283 Graphic | Used by:297 | |
Symbol 284 Graphic | Used by:297 | |
Symbol 285 Graphic | Used by:297 | |
Symbol 286 Graphic | Used by:297 | |
Symbol 287 Graphic | Used by:297 | |
Symbol 288 Graphic | Used by:297 | |
Symbol 289 Graphic | Used by:297 | |
Symbol 290 Graphic | Used by:297 | |
Symbol 291 Graphic | Used by:297 | |
Symbol 292 Graphic | Used by:297 | |
Symbol 293 Graphic | Used by:297 | |
Symbol 294 Graphic | Used by:297 | |
Symbol 295 Graphic | Used by:297 | |
Symbol 296 Graphic | Used by:297 | |
Symbol 297 MovieClip | Uses:246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 | Used by:305 311 |
Symbol 298 ShapeTweening | Used by:305 | |
Symbol 299 ShapeTweening | Used by:305 | |
Symbol 300 Graphic | Used by:305 311 | |
Symbol 301 Graphic | Used by:305 311 | |
Symbol 302 Graphic | Used by:305 311 | |
Symbol 303 Graphic | Used by:305 311 | |
Symbol 304 Graphic | Used by:305 311 | |
Symbol 305 MovieClip | Uses:240 241 243 245 297 298 299 300 301 302 303 304 | Used by:330 Timeline |
Symbol 306 Graphic | Used by:311 | |
Symbol 307 ShapeTweening | Used by:311 | |
Symbol 308 ShapeTweening | Used by:311 | |
Symbol 309 ShapeTweening | Used by:311 | |
Symbol 310 ShapeTweening | Used by:311 | |
Symbol 311 MovieClip | Uses:306 307 243 245 308 297 309 310 300 301 302 303 304 | Used by:330 |
Symbol 312 Graphic | Used by:320 | |
Symbol 313 Graphic | Used by:320 379 | |
Symbol 314 Graphic | Used by:320 379 | |
Symbol 315 Graphic | Used by:320 379 | |
Symbol 316 Graphic | Used by:320 379 | |
Symbol 317 Graphic | Used by:320 379 | |
Symbol 318 Graphic | Used by:320 379 | |
Symbol 319 Graphic | Used by:320 379 | |
Symbol 320 MovieClip | Uses:312 313 314 315 316 317 318 319 141 | Used by:321 |
Symbol 321 MovieClip | Uses:320 | Used by:330 |
Symbol 322 Graphic | Used by:323 | |
Symbol 323 MovieClip | Uses:322 | Used by:330 |
Symbol 324 Graphic | Used by:328 345 | |
Symbol 325 Graphic | Used by:326 343 | |
Symbol 326 MovieClip | Uses:325 | Used by:327 |
Symbol 327 MovieClip | Uses:326 | Used by:328 |
Symbol 328 MovieClip | Uses:324 327 | Used by:329 |
Symbol 329 MovieClip | Uses:328 | Used by:330 |
Symbol 330 MovieClip [land3] | Uses:123 124 142 144 147 150 152 153 22 161 163 165 186 238 239 305 311 321 323 329 | Used by:Timeline |
Symbol 331 Graphic | Used by:332 | |
Symbol 332 MovieClip [enemies] | Uses:331 | Used by:Timeline |
Symbol 333 Graphic | Used by:334 | |
Symbol 334 MovieClip | Uses:166 167 168 169 170 171 172 173 333 175 176 | Used by:335 336 337 |
Symbol 335 MovieClip | Uses:334 | Used by:338 |
Symbol 336 MovieClip | Uses:334 | Used by:338 |
Symbol 337 MovieClip | Uses:334 | Used by:338 |
Symbol 338 MovieClip [enemy1] | Uses:335 336 337 181 182 183 184 185 | Used by:557 |
Symbol 339 Graphic | Used by:340 | |
Symbol 340 MovieClip [hitCrush2] | Uses:339 | Used by:557 |
Symbol 341 Graphic | Used by:342 | |
Symbol 342 MovieClip [hitCrush1] | Uses:341 | Used by:557 |
Symbol 343 MovieClip | Uses:325 | Used by:344 |
Symbol 344 MovieClip | Uses:343 | Used by:345 |
Symbol 345 MovieClip [tireGuy1] | Uses:324 344 | Used by:346 |
Symbol 346 MovieClip [tireGuyMove] | Uses:345 | Used by:557 |
Symbol 347 Graphic | Used by:348 | |
Symbol 348 MovieClip | Uses:347 | Used by:349 551 |
Symbol 349 MovieClip [movingLand1] | Uses:348 | Used by:552 |
Symbol 350 Graphic | Used by:351 | |
Symbol 351 MovieClip [sideLandL2] | Uses:350 | Used by:557 |
Symbol 352 MovieClip [movingPad3] | Uses:8 10 14 15 | Used by:557 |
Symbol 353 Graphic | Used by:354 547 | |
Symbol 354 MovieClip [landCrushObject] | Uses:353 | Used by:355 |
Symbol 355 MovieClip [landCrush] | Uses:354 | Used by:557 |
Symbol 356 MovieClip [oneUp] | Uses:143 | Used by:557 |
Symbol 357 Graphic | Used by:367 | |
Symbol 358 Graphic | Used by:366 | |
Symbol 359 Graphic | Used by:366 | |
Symbol 360 Graphic | Used by:366 | |
Symbol 361 Graphic | Used by:366 | |
Symbol 362 Graphic | Used by:366 | |
Symbol 363 Graphic | Used by:366 | |
Symbol 364 Graphic | Used by:366 | |
Symbol 365 Graphic | Used by:366 | |
Symbol 366 MovieClip | Uses:358 359 360 361 362 363 364 365 | Used by:367 |
Symbol 367 MovieClip [guy] | Uses:357 366 | Used by:Timeline |
Symbol 368 Graphic | Used by:373 | |
Symbol 369 Graphic | Used by:373 | |
Symbol 370 Graphic | Used by:373 | |
Symbol 371 Graphic | Used by:373 | |
Symbol 372 Graphic | Used by:373 | |
Symbol 373 MovieClip [gun] | Uses:368 369 370 371 372 | Used by:Timeline |
Symbol 374 Graphic | Used by:375 | |
Symbol 375 MovieClip [bullet] | Uses:374 | Used by:Timeline |
Symbol 376 Graphic | Used by:377 714 | |
Symbol 377 MovieClip [chargeMeter] | Uses:376 | Used by:Timeline |
Symbol 378 Graphic | Used by:379 | |
Symbol 379 MovieClip [Ewalk] | Uses:378 313 314 315 316 317 318 319 237 | Used by:380 381 394 395 396 397 553 554 555 556 |
Symbol 380 MovieClip [enemy4] | Uses:379 | Used by:398 |
Symbol 381 MovieClip [enemy2] | Uses:379 | Used by:398 |
Symbol 382 Graphic | Used by:383 | |
Symbol 383 MovieClip [winLand] | Uses:382 | Used by:398 |
Symbol 384 Graphic | Used by:385 | |
Symbol 385 MovieClip [sideLandL] | Uses:384 | Used by:398 |
Symbol 386 Graphic | Used by:390 | |
Symbol 387 Graphic | Used by:388 | |
Symbol 388 MovieClip | Uses:387 | Used by:389 |
Symbol 389 MovieClip | Uses:388 | Used by:390 |
Symbol 390 MovieClip [topLand] | Uses:386 389 | Used by:398 |
Symbol 391 Graphic | Used by:398 | |
Symbol 392 Graphic | Used by:393 | |
Symbol 393 MovieClip | Uses:392 | Used by:398 |
Symbol 394 MovieClip | Uses:379 | Used by:398 |
Symbol 395 MovieClip | Uses:379 | Used by:398 |
Symbol 396 MovieClip | Uses:379 | Used by:398 |
Symbol 397 MovieClip | Uses:379 | Used by:398 |
Symbol 398 MovieClip [land] | Uses:391 390 393 385 383 381 394 380 395 396 397 | Used by:Timeline |
Symbol 399 Graphic | Used by:403 | |
Symbol 400 Graphic | Used by:401 | |
Symbol 401 MovieClip | Uses:400 | Used by:403 |
Symbol 402 Graphic | Used by:403 | |
Symbol 403 MovieClip | Uses:399 401 402 | Used by:499 |
Symbol 404 Graphic | Used by:499 | |
Symbol 405 Graphic | Used by:406 | |
Symbol 406 Button | Uses:405 | Used by:499 |
Symbol 407 Graphic | Used by:408 | |
Symbol 408 MovieClip | Uses:407 | Used by:499 |
Symbol 409 Graphic | Used by:492 | |
Symbol 410 Graphic | Used by:492 | |
Symbol 411 Graphic | Used by:492 | |
Symbol 412 Sound | Used by:492 | |
Symbol 413 Graphic | Used by:492 | |
Symbol 414 Graphic | Used by:492 | |
Symbol 415 Graphic | Used by:492 | |
Symbol 416 Graphic | Used by:492 | |
Symbol 417 Graphic | Used by:492 | |
Symbol 418 Graphic | Used by:492 | |
Symbol 419 Graphic | Used by:492 | |
Symbol 420 Graphic | Used by:492 | |
Symbol 421 Graphic | Used by:492 | |
Symbol 422 Graphic | Used by:492 | |
Symbol 423 Graphic | Used by:492 | |
Symbol 424 Graphic | Used by:492 | |
Symbol 425 Graphic | Used by:492 | |
Symbol 426 Graphic | Used by:492 | |
Symbol 427 Graphic | Used by:492 | |
Symbol 428 Graphic | Used by:492 | |
Symbol 429 Graphic | Used by:492 | |
Symbol 430 Sound | Used by:492 | |
Symbol 431 Graphic | Used by:492 | |
Symbol 432 Graphic | Used by:492 | |
Symbol 433 Graphic | Used by:492 | |
Symbol 434 Graphic | Used by:492 | |
Symbol 435 Sound | Used by:492 | |
Symbol 436 Graphic | Used by:492 | |
Symbol 437 Graphic | Used by:492 | |
Symbol 438 Graphic | Used by:492 | |
Symbol 439 Graphic | Used by:492 | |
Symbol 440 Sound | Used by:492 | |
Symbol 441 Graphic | Used by:492 | |
Symbol 442 Graphic | Used by:492 | |
Symbol 443 Graphic | Used by:492 | |
Symbol 444 Graphic | Used by:492 | |
Symbol 445 Graphic | Used by:492 | |
Symbol 446 Graphic | Used by:492 | |
Symbol 447 Graphic | Used by:492 | |
Symbol 448 Graphic | Used by:492 | |
Symbol 449 Graphic | Used by:492 | |
Symbol 450 Graphic | Used by:492 | |
Symbol 451 Graphic | Used by:492 | |
Symbol 452 Graphic | Used by:492 | |
Symbol 453 Graphic | Used by:492 | |
Symbol 454 Graphic | Used by:492 | |
Symbol 455 Graphic | Used by:492 | |
Symbol 456 Graphic | Used by:492 | |
Symbol 457 Sound | Used by:492 | |
Symbol 458 Graphic | Used by:492 | |
Symbol 459 Graphic | Used by:492 | |
Symbol 460 Graphic | Used by:492 | |
Symbol 461 Graphic | Used by:492 | |
Symbol 462 Graphic | Used by:492 | |
Symbol 463 Graphic | Used by:492 | |
Symbol 464 Sound | Used by:492 | |
Symbol 465 Graphic | Used by:492 | |
Symbol 466 Graphic | Used by:492 | |
Symbol 467 Graphic | Used by:492 | |
Symbol 468 Graphic | Used by:492 | |
Symbol 469 Sound | Used by:492 | |
Symbol 470 Graphic | Used by:492 | |
Symbol 471 Graphic | Used by:492 | |
Symbol 472 Graphic | Used by:492 | |
Symbol 473 Graphic | Used by:492 | |
Symbol 474 Graphic | Used by:492 | |
Symbol 475 Graphic | Used by:492 | |
Symbol 476 Graphic | Used by:492 | |
Symbol 477 Graphic | Used by:492 | |
Symbol 478 Graphic | Used by:492 | |
Symbol 479 Graphic | Used by:492 | |
Symbol 480 Graphic | Used by:492 | |
Symbol 481 Graphic | Used by:492 | |
Symbol 482 Graphic | Used by:492 | |
Symbol 483 Graphic | Used by:492 | |
Symbol 484 Graphic | Used by:492 | |
Symbol 485 Graphic | Used by:492 | |
Symbol 486 Graphic | Used by:492 | |
Symbol 487 Graphic | Used by:492 | |
Symbol 488 Graphic | Used by:492 | |
Symbol 489 Graphic | Used by:492 | |
Symbol 490 Graphic | Used by:492 | |
Symbol 491 Graphic | Used by:492 | |
Symbol 492 MovieClip | Uses:409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 | Used by:499 |
Symbol 493 Graphic | Used by:494 | |
Symbol 494 MovieClip | Uses:493 | Used by:499 |
Symbol 495 Graphic | Used by:496 | |
Symbol 496 MovieClip | Uses:495 | Used by:499 |
Symbol 497 Graphic | Used by:498 | |
Symbol 498 MovieClip | Uses:497 | Used by:499 |
Symbol 499 MovieClip | Uses:17 403 404 406 408 492 494 496 498 SS1 | Used by:Timeline |
Symbol 500 Text | Uses:18 | Used by:Timeline |
Symbol 501 Graphic | Used by:502 | |
Symbol 502 MovieClip | Uses:501 | Used by:509 |
Symbol 503 Graphic | Used by:509 | |
Symbol 504 Graphic | Used by:507 508 | |
Symbol 505 Graphic | Used by:507 508 | |
Symbol 506 Graphic | Used by:507 508 | |
Symbol 507 MovieClip | Uses:504 505 506 | Used by:508 |
Symbol 508 Button | Uses:507 504 505 506 | Used by:509 |
Symbol 509 MovieClip | Uses:17 502 503 508 | Used by:Timeline |
Symbol 510 Font | Used by:511 512 513 514 515 516 534 727 728 729 730 | |
Symbol 511 EditableText | Uses:18 510 | Used by:517 |
Symbol 512 EditableText | Uses:18 510 | Used by:517 |
Symbol 513 EditableText | Uses:18 510 | Used by:517 |
Symbol 514 EditableText | Uses:18 510 | Used by:517 |
Symbol 515 EditableText | Uses:18 510 | Used by:517 |
Symbol 516 EditableText | Uses:18 510 | Used by:517 |
Symbol 517 MovieClip | Uses:511 512 513 514 515 516 | Used by:Timeline |
Symbol 518 Graphic | Used by:519 | |
Symbol 519 Button | Uses:518 | Used by:523 725 Timeline |
Symbol 520 Text | Uses:18 | Used by:Timeline |
Symbol 521 Font | Used by:522 530 724 | |
Symbol 522 Text | Uses:521 | Used by:523 |
Symbol 523 MovieClip | Uses:522 519 | Used by:Timeline |
Symbol 524 Font | Used by:525 | |
Symbol 525 Text | Uses:524 | Used by:Timeline |
Symbol 526 Bitmap | Used by:527 | |
Symbol 527 Graphic | Uses:526 | Used by:528 |
Symbol 528 Button | Uses:527 | Used by:Timeline |
Symbol 529 Graphic | Used by:Timeline | |
Symbol 530 Text | Uses:521 | Used by:Timeline |
Symbol 531 Graphic | Used by:Timeline | |
Symbol 532 Graphic | Used by:Timeline | |
Symbol 533 EditableText | Uses:18 | Used by:Timeline |
Symbol 534 Text | Uses:510 | Used by:Timeline |
Symbol 535 Text | Uses:18 | Used by:Timeline |
Symbol 536 EditableText | Uses:18 | Used by:Timeline |
Symbol 537 Graphic | Used by:538 | |
Symbol 538 MovieClip | Uses:537 | Used by:Timeline |
Symbol 539 Graphic | Used by:Timeline | |
Symbol 540 MovieClip | Uses:17 | Used by:Timeline |
Symbol 541 Text | Uses:18 | Used by:Timeline |
Symbol 542 Graphic | Used by:Timeline | |
Symbol 543 Graphic | Used by:557 | |
Symbol 544 Graphic | Used by:557 | |
Symbol 545 Graphic | Used by:546 | |
Symbol 546 MovieClip | Uses:545 | Used by:557 |
Symbol 547 MovieClip | Uses:353 | Used by:548 |
Symbol 548 MovieClip | Uses:547 | Used by:557 |
Symbol 549 Graphic | Used by:557 | |
Symbol 550 Graphic | Used by:552 | |
Symbol 551 MovieClip | Uses:348 | Used by:552 |
Symbol 552 MovieClip | Uses:550 349 551 | Used by:557 |
Symbol 553 MovieClip | Uses:379 | Used by:557 |
Symbol 554 MovieClip | Uses:379 | Used by:557 |
Symbol 555 MovieClip | Uses:379 | Used by:557 |
Symbol 556 MovieClip | Uses:379 | Used by:557 |
Symbol 557 MovieClip | Uses:543 356 544 355 352 546 548 351 549 552 346 342 340 338 553 554 555 556 | Used by:Timeline |
Symbol 558 EditableText | Uses:18 | Used by:Timeline |
Symbol 559 EditableText | Uses:18 | Used by:Timeline |
Symbol 560 MovieClip | Uses:17 | Used by:Timeline |
Symbol 561 Text | Uses:18 | Used by:Timeline |
Symbol 562 Graphic | Used by:Timeline | |
Symbol 563 Graphic | Used by:Timeline | |
Symbol 564 EditableText | Uses:18 | Used by:Timeline |
Symbol 565 EditableText | Uses:18 | Used by:Timeline |
Symbol 566 Graphic | Used by:567 | |
Symbol 567 MovieClip | Uses:566 | Used by:Timeline |
Symbol 568 MovieClip | Uses:17 | Used by:Timeline |
Symbol 569 Text | Uses:18 | Used by:Timeline |
Symbol 570 Graphic | Used by:673 | |
Symbol 571 Graphic | Used by:572 | |
Symbol 572 MovieClip | Uses:571 | Used by:673 |
Symbol 573 MovieClip | Uses:143 | Used by:673 |
Symbol 574 Graphic | Used by:581 | |
Symbol 575 Graphic | Used by:581 | |
Symbol 576 Graphic | Used by:581 | |
Symbol 577 Graphic | Used by:581 | |
Symbol 578 Graphic | Used by:581 | |
Symbol 579 Graphic | Used by:581 | |
Symbol 580 Graphic | Used by:581 | |
Symbol 581 MovieClip | Uses:574 575 576 577 578 579 580 | Used by:673 |
Symbol 582 Graphic | Used by:611 | |
Symbol 583 Graphic | Used by:611 | |
Symbol 584 Graphic | Used by:611 | |
Symbol 585 Graphic | Used by:611 | |
Symbol 586 Graphic | Used by:611 | |
Symbol 587 Graphic | Used by:611 | |
Symbol 588 Graphic | Used by:611 | |
Symbol 589 Graphic | Used by:611 | |
Symbol 590 Graphic | Used by:611 | |
Symbol 591 Graphic | Used by:611 | |
Symbol 592 Graphic | Used by:611 | |
Symbol 593 Graphic | Used by:611 | |
Symbol 594 Graphic | Used by:611 | |
Symbol 595 Graphic | Used by:611 | |
Symbol 596 Graphic | Used by:611 | |
Symbol 597 Graphic | Used by:611 | |
Symbol 598 Graphic | Used by:611 | |
Symbol 599 Graphic | Used by:611 | |
Symbol 600 Graphic | Used by:611 | |
Symbol 601 Graphic | Used by:611 | |
Symbol 602 Graphic | Used by:611 | |
Symbol 603 Graphic | Used by:611 | |
Symbol 604 Graphic | Used by:611 | |
Symbol 605 Graphic | Used by:611 | |
Symbol 606 Graphic | Used by:611 | |
Symbol 607 Graphic | Used by:611 | |
Symbol 608 Graphic | Used by:611 | |
Symbol 609 Graphic | Used by:611 | |
Symbol 610 Graphic | Used by:611 | |
Symbol 611 MovieClip | Uses:582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 | Used by:673 |
Symbol 612 Graphic | Used by:627 | |
Symbol 613 Graphic | Used by:627 | |
Symbol 614 Graphic | Used by:627 | |
Symbol 615 Graphic | Used by:627 | |
Symbol 616 Graphic | Used by:627 | |
Symbol 617 Graphic | Used by:627 | |
Symbol 618 Graphic | Used by:627 | |
Symbol 619 Graphic | Used by:627 | |
Symbol 620 Graphic | Used by:627 | |
Symbol 621 Graphic | Used by:627 | |
Symbol 622 Graphic | Used by:627 | |
Symbol 623 Graphic | Used by:627 | |
Symbol 624 Graphic | Used by:627 | |
Symbol 625 Graphic | Used by:627 | |
Symbol 626 Graphic | Used by:627 | |
Symbol 627 MovieClip | Uses:612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 | Used by:673 |
Symbol 628 Graphic | Used by:633 | |
Symbol 629 Graphic | Used by:633 | |
Symbol 630 Graphic | Used by:633 | |
Symbol 631 Graphic | Used by:633 | |
Symbol 632 Graphic | Used by:633 | |
Symbol 633 MovieClip | Uses:628 629 630 631 632 | Used by:634 |
Symbol 634 MovieClip | Uses:633 | Used by:673 |
Symbol 635 Graphic | Used by:641 | |
Symbol 636 Graphic | Used by:641 | |
Symbol 637 Graphic | Used by:641 | |
Symbol 638 Graphic | Used by:641 | |
Symbol 639 Graphic | Used by:641 | |
Symbol 640 Graphic | Used by:641 | |
Symbol 641 MovieClip | Uses:635 636 637 638 639 640 | Used by:642 |
Symbol 642 MovieClip | Uses:641 | Used by:673 |
Symbol 643 Graphic | Used by:649 | |
Symbol 644 Graphic | Used by:649 | |
Symbol 645 Graphic | Used by:649 | |
Symbol 646 Graphic | Used by:649 | |
Symbol 647 Graphic | Used by:649 | |
Symbol 648 Graphic | Used by:649 | |
Symbol 649 MovieClip | Uses:643 644 645 646 647 648 | Used by:650 |
Symbol 650 MovieClip | Uses:649 | Used by:673 |
Symbol 651 Graphic | Used by:664 | |
Symbol 652 Graphic | Used by:664 | |
Symbol 653 Graphic | Used by:664 | |
Symbol 654 Graphic | Used by:664 | |
Symbol 655 Graphic | Used by:664 | |
Symbol 656 Graphic | Used by:664 | |
Symbol 657 Graphic | Used by:664 | |
Symbol 658 Graphic | Used by:664 | |
Symbol 659 Graphic | Used by:664 | |
Symbol 660 Graphic | Used by:664 | |
Symbol 661 Graphic | Used by:664 | |
Symbol 662 Graphic | Used by:664 | |
Symbol 663 Graphic | Used by:664 | |
Symbol 664 MovieClip | Uses:651 652 653 654 655 656 657 658 659 660 661 662 663 | Used by:673 |
Symbol 665 Graphic | Used by:672 | |
Symbol 666 Graphic | Used by:672 | |
Symbol 667 Graphic | Used by:672 | |
Symbol 668 Graphic | Used by:672 | |
Symbol 669 Graphic | Used by:672 | |
Symbol 670 Graphic | Used by:672 | |
Symbol 671 Graphic | Used by:672 | |
Symbol 672 MovieClip | Uses:665 666 667 668 669 670 671 | Used by:673 |
Symbol 673 MovieClip | Uses:570 572 573 581 611 627 634 642 650 664 672 | Used by:Timeline |
Symbol 674 Graphic | Used by:675 | |
Symbol 675 MovieClip | Uses:674 | Used by:Timeline |
Symbol 676 Graphic | Used by:682 | |
Symbol 677 Graphic | Used by:682 | |
Symbol 678 Graphic | Used by:682 | |
Symbol 679 Graphic | Used by:682 | |
Symbol 680 Graphic | Used by:682 | |
Symbol 681 Graphic | Used by:682 | |
Symbol 682 MovieClip | Uses:676 677 678 679 680 681 | Used by:696 |
Symbol 683 Graphic | Used by:696 | |
Symbol 684 Graphic | Used by:696 | |
Symbol 685 Graphic | Used by:696 | |
Symbol 686 Graphic | Used by:696 | |
Symbol 687 Graphic | Used by:696 | |
Symbol 688 Graphic | Used by:696 | |
Symbol 689 Graphic | Used by:696 | |
Symbol 690 Graphic | Used by:696 | |
Symbol 691 Graphic | Used by:696 | |
Symbol 692 Graphic | Used by:696 | |
Symbol 693 Graphic | Used by:696 | |
Symbol 694 Graphic | Used by:696 | |
Symbol 695 Graphic | Used by:696 | |
Symbol 696 MovieClip | Uses:682 683 684 685 686 687 688 689 690 691 692 693 694 695 | Used by:Timeline |
Symbol 697 Graphic | Used by:703 | |
Symbol 698 Graphic | Used by:703 | |
Symbol 699 Graphic | Used by:703 | |
Symbol 700 Graphic | Used by:703 | |
Symbol 701 Graphic | Used by:703 | |
Symbol 702 Graphic | Used by:703 | |
Symbol 703 MovieClip | Uses:697 698 699 700 701 702 | Used by:713 |
Symbol 704 Graphic | Used by:712 | |
Symbol 705 Graphic | Used by:712 | |
Symbol 706 Graphic | Used by:712 | |
Symbol 707 Graphic | Used by:712 | |
Symbol 708 Graphic | Used by:712 | |
Symbol 709 Graphic | Used by:712 | |
Symbol 710 Graphic | Used by:712 | |
Symbol 711 Graphic | Used by:712 | |
Symbol 712 MovieClip | Uses:704 705 706 707 708 709 710 711 | Used by:713 |
Symbol 713 MovieClip | Uses:703 712 | Used by:Timeline |
Symbol 714 MovieClip | Uses:376 | Used by:Timeline |
Symbol 715 EditableText | Uses:18 | Used by:Timeline |
Symbol 716 EditableText | Uses:18 | Used by:Timeline |
Symbol 717 Graphic | Used by:723 | |
Symbol 718 Graphic | Used by:723 | |
Symbol 719 Graphic | Used by:723 | |
Symbol 720 Graphic | Used by:723 | |
Symbol 721 Graphic | Used by:723 | |
Symbol 722 Graphic | Used by:723 | |
Symbol 723 MovieClip | Uses:717 718 719 720 721 722 | Used by:Timeline |
Symbol 724 Text | Uses:521 | Used by:725 |
Symbol 725 MovieClip | Uses:724 519 | Used by:Timeline |
Symbol 726 MovieClip | Uses:17 | Used by:Timeline |
Symbol 727 Text | Uses:510 | Used by:Timeline |
Symbol 728 Text | Uses:510 | Used by:Timeline |
Symbol 729 EditableText | Uses:510 | Used by:Timeline |
Symbol 730 Text | Uses:510 | Used by:Timeline |
Streaming Sound 1 | Used by:Symbol 499 MovieClip |
Instance Names
"btnPlay" | Frame 3 | Symbol 519 Button |
"btnArm" | Frame 3 | Symbol 519 Button |
"btnSite" | Frame 3 | Symbol 528 Button |
"btnOn" | Frame 4 | Symbol 519 Button |
"btnOff" | Frame 4 | Symbol 519 Button |
"land" | Frame 5 | Symbol 398 MovieClip [land] |
"chargeMeter" | Frame 5 | Symbol 377 MovieClip [chargeMeter] |
"bullet" | Frame 5 | Symbol 375 MovieClip [bullet] |
"bullet2" | Frame 5 | Symbol 375 MovieClip [bullet] |
"bullet3" | Frame 5 | Symbol 375 MovieClip [bullet] |
"bullet4" | Frame 5 | Symbol 375 MovieClip [bullet] |
"bullet5" | Frame 5 | Symbol 375 MovieClip [bullet] |
"bullet6" | Frame 5 | Symbol 375 MovieClip [bullet] |
"gun" | Frame 5 | Symbol 373 MovieClip [gun] |
"guy" | Frame 5 | Symbol 367 MovieClip [guy] |
"enemies" | Frame 5 | Symbol 538 MovieClip |
"black5" | Frame 6 | Symbol 540 MovieClip |
"land" | Frame 7 | Symbol 557 MovieClip |
"chargeMeter" | Frame 7 | Symbol 377 MovieClip [chargeMeter] |
"gun" | Frame 7 | Symbol 373 MovieClip [gun] |
"guy" | Frame 7 | Symbol 367 MovieClip [guy] |
"bullet" | Frame 7 | Symbol 375 MovieClip [bullet] |
"bullet2" | Frame 7 | Symbol 375 MovieClip [bullet] |
"bullet3" | Frame 7 | Symbol 375 MovieClip [bullet] |
"bullet4" | Frame 7 | Symbol 375 MovieClip [bullet] |
"bullet5" | Frame 7 | Symbol 375 MovieClip [bullet] |
"bullet6" | Frame 7 | Symbol 375 MovieClip [bullet] |
"enemies" | Frame 7 | Symbol 332 MovieClip [enemies] |
"black4" | Frame 8 | Symbol 560 MovieClip |
"land" | Frame 9 | Symbol 330 MovieClip [land3] |
"chargeMeter" | Frame 9 | Symbol 377 MovieClip [chargeMeter] |
"gun" | Frame 9 | Symbol 373 MovieClip [gun] |
"guy" | Frame 9 | Symbol 367 MovieClip [guy] |
"bullet" | Frame 9 | Symbol 375 MovieClip [bullet] |
"bullet2" | Frame 9 | Symbol 375 MovieClip [bullet] |
"bullet3" | Frame 9 | Symbol 375 MovieClip [bullet] |
"bullet4" | Frame 9 | Symbol 375 MovieClip [bullet] |
"bullet5" | Frame 9 | Symbol 375 MovieClip [bullet] |
"bullet6" | Frame 9 | Symbol 375 MovieClip [bullet] |
"enemies" | Frame 9 | Symbol 567 MovieClip |
"black3" | Frame 10 | Symbol 568 MovieClip |
"land" | Frame 11 | Symbol 673 MovieClip |
"enemies" | Frame 11 | Symbol 675 MovieClip |
"gun" | Frame 11 | Symbol 696 MovieClip |
"guy" | Frame 11 | Symbol 713 MovieClip |
"chargeMeter" | Frame 11 | Symbol 714 MovieClip |
"bullet" | Frame 11 | Symbol 723 MovieClip |
"bullet2" | Frame 11 | Symbol 723 MovieClip |
"bullet3" | Frame 11 | Symbol 723 MovieClip |
"bullet4" | Frame 11 | Symbol 723 MovieClip |
"bullet5" | Frame 11 | Symbol 723 MovieClip |
"bullet6" | Frame 11 | Symbol 723 MovieClip |
"black2" | Frame 12 | Symbol 726 MovieClip |
"black1" | Frame 13 | Symbol 726 MovieClip |
"movingPad3Top" | Symbol 16 MovieClip [movingPad3Object] Frame 1 | Symbol 10 MovieClip |
"movingPad4" | Symbol 16 MovieClip [movingPad3Object] Frame 1 | Symbol 14 MovieClip [movingPad4] |
"movingPad5" | Symbol 16 MovieClip [movingPad3Object] Frame 1 | Symbol 15 MovieClip |
"enemy33" | Symbol 239 MovieClip Frame 1 | Symbol 238 MovieClip |
"Ewalk" | Symbol 321 MovieClip Frame 1 | Symbol 320 MovieClip |
"Ewalk" | Symbol 321 MovieClip Frame 51 | Symbol 320 MovieClip |
"tireGuy1" | Symbol 329 MovieClip Frame 1 | Symbol 328 MovieClip |
"tireGuy1" | Symbol 329 MovieClip Frame 118 | Symbol 328 MovieClip |
"enemy7" | Symbol 330 MovieClip [land3] Frame 1 | Symbol 142 MovieClip |
"oneUp" | Symbol 330 MovieClip [land3] Frame 1 | Symbol 144 MovieClip |
"enemy9" | Symbol 330 MovieClip [land3] Frame 1 | Symbol 142 MovieClip |
"enemy11" | Symbol 330 MovieClip [land3] Frame 1 | Symbol 147 MovieClip |
"enemy12" | Symbol 330 MovieClip [land3] Frame 1 | Symbol 147 MovieClip |
"enemy13" | Symbol 330 MovieClip [land3] Frame 1 | Symbol 150 MovieClip |
"machineGunHit1" | Symbol 330 MovieClip [land3] Frame 1 | Symbol 152 MovieClip |
"machineGunHit2" | Symbol 330 MovieClip [land3] Frame 1 | Symbol 152 MovieClip |
"reactionPad" | Symbol 330 MovieClip [land3] Frame 1 | Symbol 22 MovieClip [reactionPad] |
"topLand" | Symbol 330 MovieClip [land3] Frame 1 | Symbol 161 MovieClip |
"sideLandL" | Symbol 330 MovieClip [land3] Frame 1 | Symbol 163 MovieClip |
"sideLandR" | Symbol 330 MovieClip [land3] Frame 1 | Symbol 165 MovieClip |
"enemy2" | Symbol 330 MovieClip [land3] Frame 1 | Symbol 186 MovieClip |
"enemy4" | Symbol 330 MovieClip [land3] Frame 1 | Symbol 186 MovieClip |
"enemy1" | Symbol 330 MovieClip [land3] Frame 1 | Symbol 238 MovieClip |
"enemy3" | Symbol 330 MovieClip [land3] Frame 1 | Symbol 239 MovieClip |
"enemy5" | Symbol 330 MovieClip [land3] Frame 1 | Symbol 305 MovieClip |
"enemy6" | Symbol 330 MovieClip [land3] Frame 1 | Symbol 311 MovieClip |
"enemy8" | Symbol 330 MovieClip [land3] Frame 1 | Symbol 321 MovieClip |
"enemy10" | Symbol 330 MovieClip [land3] Frame 1 | Symbol 321 MovieClip |
"winLand" | Symbol 330 MovieClip [land3] Frame 1 | Symbol 323 MovieClip |
"tireGuyMove" | Symbol 330 MovieClip [land3] Frame 1 | Symbol 329 MovieClip |
"tireGuy1" | Symbol 346 MovieClip [tireGuyMove] Frame 1 | Symbol 345 MovieClip [tireGuy1] |
"tireGuy1" | Symbol 346 MovieClip [tireGuyMove] Frame 118 | Symbol 345 MovieClip [tireGuy1] |
"movingPad3Top" | Symbol 352 MovieClip [movingPad3] Frame 1 | Symbol 10 MovieClip |
"movingPad4" | Symbol 352 MovieClip [movingPad3] Frame 1 | Symbol 14 MovieClip [movingPad4] |
"movingPad5" | Symbol 352 MovieClip [movingPad3] Frame 1 | Symbol 15 MovieClip |
"landCrushObject" | Symbol 355 MovieClip [landCrush] Frame 1 | Symbol 354 MovieClip [landCrushObject] |
"Ewalk" | Symbol 380 MovieClip [enemy4] Frame 1 | Symbol 379 MovieClip [Ewalk] |
"Ewalk" | Symbol 380 MovieClip [enemy4] Frame 151 | Symbol 379 MovieClip [Ewalk] |
"Ewalk" | Symbol 381 MovieClip [enemy2] Frame 1 | Symbol 379 MovieClip [Ewalk] |
"Ewalk" | Symbol 381 MovieClip [enemy2] Frame 50 | Symbol 379 MovieClip [Ewalk] |
"Ewalk" | Symbol 394 MovieClip Frame 1 | Symbol 379 MovieClip [Ewalk] |
"Ewalk" | Symbol 394 MovieClip Frame 36 | Symbol 379 MovieClip [Ewalk] |
"Ewalk" | Symbol 395 MovieClip Frame 1 | Symbol 379 MovieClip [Ewalk] |
"Ewalk" | Symbol 395 MovieClip Frame 51 | Symbol 379 MovieClip [Ewalk] |
"Ewalk" | Symbol 396 MovieClip Frame 1 | Symbol 379 MovieClip [Ewalk] |
"Ewalk" | Symbol 396 MovieClip Frame 25 | Symbol 379 MovieClip [Ewalk] |
"Ewalk" | Symbol 397 MovieClip Frame 1 | Symbol 379 MovieClip [Ewalk] |
"Ewalk" | Symbol 397 MovieClip Frame 37 | Symbol 379 MovieClip [Ewalk] |
"topLand" | Symbol 398 MovieClip [land] Frame 1 | Symbol 390 MovieClip [topLand] |
"sideLandR" | Symbol 398 MovieClip [land] Frame 1 | Symbol 393 MovieClip |
"sideLandL" | Symbol 398 MovieClip [land] Frame 1 | Symbol 385 MovieClip [sideLandL] |
"winLand" | Symbol 398 MovieClip [land] Frame 1 | Symbol 383 MovieClip [winLand] |
"enemy2" | Symbol 398 MovieClip [land] Frame 1 | Symbol 381 MovieClip [enemy2] |
"enemy3" | Symbol 398 MovieClip [land] Frame 1 | Symbol 394 MovieClip |
"enemy4" | Symbol 398 MovieClip [land] Frame 1 | Symbol 380 MovieClip [enemy4] |
"enemy5" | Symbol 398 MovieClip [land] Frame 1 | Symbol 395 MovieClip |
"enemy6" | Symbol 398 MovieClip [land] Frame 1 | Symbol 396 MovieClip |
"enemy7" | Symbol 398 MovieClip [land] Frame 1 | Symbol 397 MovieClip |
"bar" | Symbol 509 MovieClip Frame 1 | Symbol 502 MovieClip |
"btnH" | Symbol 523 MovieClip Frame 1 | Symbol 519 Button |
"btnM" | Symbol 523 MovieClip Frame 1 | Symbol 519 Button |
"btnL" | Symbol 523 MovieClip Frame 1 | Symbol 519 Button |
"landCrushObject2" | Symbol 548 MovieClip Frame 1 | Symbol 547 MovieClip |
"movingLand1" | Symbol 552 MovieClip Frame 1 | Symbol 349 MovieClip [movingLand1] |
"movingLand2" | Symbol 552 MovieClip Frame 1 | Symbol 551 MovieClip |
"Ewalk" | Symbol 553 MovieClip Frame 1 | Symbol 379 MovieClip [Ewalk] |
"Ewalk" | Symbol 553 MovieClip Frame 342 | Symbol 379 MovieClip [Ewalk] |
"Ewalk" | Symbol 554 MovieClip Frame 1 | Symbol 379 MovieClip [Ewalk] |
"Ewalk" | Symbol 554 MovieClip Frame 151 | Symbol 379 MovieClip [Ewalk] |
"Ewalk" | Symbol 555 MovieClip Frame 1 | Symbol 379 MovieClip [Ewalk] |
"Ewalk" | Symbol 555 MovieClip Frame 51 | Symbol 379 MovieClip [Ewalk] |
"Ewalk" | Symbol 556 MovieClip Frame 1 | Symbol 379 MovieClip [Ewalk] |
"Ewalk" | Symbol 556 MovieClip Frame 73 | Symbol 379 MovieClip [Ewalk] |
"oneUp" | Symbol 557 MovieClip Frame 1 | Symbol 356 MovieClip [oneUp] |
"landCrush" | Symbol 557 MovieClip Frame 1 | Symbol 355 MovieClip [landCrush] |
"movingPad3" | Symbol 557 MovieClip Frame 1 | Symbol 352 MovieClip [movingPad3] |
"winLand" | Symbol 557 MovieClip Frame 1 | Symbol 546 MovieClip |
"landCrush2" | Symbol 557 MovieClip Frame 1 | Symbol 548 MovieClip |
"sideLandL" | Symbol 557 MovieClip Frame 1 | Symbol 351 MovieClip [sideLandL2] |
"topLand" | Symbol 557 MovieClip Frame 1 | Symbol 552 MovieClip |
"tireGuyMove" | Symbol 557 MovieClip Frame 1 | Symbol 346 MovieClip [tireGuyMove] |
"hitCrush1" | Symbol 557 MovieClip Frame 1 | Symbol 342 MovieClip [hitCrush1] |
"hitCrush2" | Symbol 557 MovieClip Frame 1 | Symbol 340 MovieClip [hitCrush2] |
"enemy1" | Symbol 557 MovieClip Frame 1 | Symbol 338 MovieClip [enemy1] |
"enemy2" | Symbol 557 MovieClip Frame 1 | Symbol 338 MovieClip [enemy1] |
"enemy3" | Symbol 557 MovieClip Frame 1 | Symbol 553 MovieClip |
"enemy4" | Symbol 557 MovieClip Frame 1 | Symbol 554 MovieClip |
"enemy5" | Symbol 557 MovieClip Frame 1 | Symbol 555 MovieClip |
"enemy6" | Symbol 557 MovieClip Frame 1 | Symbol 556 MovieClip |
"topLand" | Symbol 673 MovieClip Frame 1 | Symbol 572 MovieClip |
"oneUp" | Symbol 673 MovieClip Frame 1 | Symbol 573 MovieClip |
"enemy1" | Symbol 673 MovieClip Frame 1 | Symbol 611 MovieClip |
"enemy3" | Symbol 673 MovieClip Frame 1 | Symbol 627 MovieClip |
"enemy2" | Symbol 673 MovieClip Frame 1 | Symbol 634 MovieClip |
"enemy4" | Symbol 673 MovieClip Frame 1 | Symbol 642 MovieClip |
"enemy5" | Symbol 673 MovieClip Frame 1 | Symbol 650 MovieClip |
"enemy6" | Symbol 673 MovieClip Frame 1 | Symbol 664 MovieClip |
"enemy7" | Symbol 673 MovieClip Frame 1 | Symbol 664 MovieClip |
"enemy8" | Symbol 673 MovieClip Frame 1 | Symbol 664 MovieClip |
"enemy9" | Symbol 673 MovieClip Frame 1 | Symbol 664 MovieClip |
"enemy10" | Symbol 673 MovieClip Frame 1 | Symbol 664 MovieClip |
"enemy11" | Symbol 673 MovieClip Frame 1 | Symbol 664 MovieClip |
"enemy12" | Symbol 673 MovieClip Frame 1 | Symbol 664 MovieClip |
"enemy13" | Symbol 673 MovieClip Frame 1 | Symbol 664 MovieClip |
"enemy14" | Symbol 673 MovieClip Frame 1 | Symbol 664 MovieClip |
"enemy15" | Symbol 673 MovieClip Frame 1 | Symbol 634 MovieClip |
"enemy16" | Symbol 673 MovieClip Frame 1 | Symbol 634 MovieClip |
"youWin" | Symbol 673 MovieClip Frame 1 | Symbol 672 MovieClip |
"btnH" | Symbol 725 MovieClip Frame 1 | Symbol 519 Button |
"btnM" | Symbol 725 MovieClip Frame 1 | Symbol 519 Button |
"btnL" | Symbol 725 MovieClip Frame 1 | Symbol 519 Button |
Special Tags
FileAttributes (69) | Timeline Frame 1 | Access local files only, Metadata not present, AS1/AS2. |
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "winMusic" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "level4Music" |
ExportAssets (56) | Timeline Frame 1 | Symbol 3 as "level3Music" |
ExportAssets (56) | Timeline Frame 1 | Symbol 4 as "level2Music" |
ExportAssets (56) | Timeline Frame 1 | Symbol 5 as "level1music" |
ExportAssets (56) | Timeline Frame 1 | Symbol 6 as "GameOverMusic" |
ExportAssets (56) | Timeline Frame 1 | Symbol 7 as "classical" |
ExportAssets (56) | Timeline Frame 1 | Symbol 14 as "movingPad4" |
ExportAssets (56) | Timeline Frame 1 | Symbol 16 as "movingPad3Object" |
ExportAssets (56) | Timeline Frame 1 | Symbol 20 as "gameOver" |
ExportAssets (56) | Timeline Frame 1 | Symbol 22 as "reactionPad" |
ExportAssets (56) | Timeline Frame 1 | Symbol 330 as "land3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 332 as "enemies" |
ExportAssets (56) | Timeline Frame 1 | Symbol 338 as "enemy1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 340 as "hitCrush2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 342 as "hitCrush1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 345 as "tireGuy1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 346 as "tireGuyMove" |
ExportAssets (56) | Timeline Frame 1 | Symbol 349 as "movingLand1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 351 as "sideLandL2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 352 as "movingPad3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 354 as "landCrushObject" |
ExportAssets (56) | Timeline Frame 1 | Symbol 355 as "landCrush" |
ExportAssets (56) | Timeline Frame 1 | Symbol 356 as "oneUp" |
ExportAssets (56) | Timeline Frame 1 | Symbol 367 as "guy" |
ExportAssets (56) | Timeline Frame 1 | Symbol 373 as "gun" |
ExportAssets (56) | Timeline Frame 1 | Symbol 375 as "bullet" |
ExportAssets (56) | Timeline Frame 1 | Symbol 377 as "chargeMeter" |
ExportAssets (56) | Timeline Frame 1 | Symbol 379 as "Ewalk" |
ExportAssets (56) | Timeline Frame 1 | Symbol 380 as "enemy4" |
ExportAssets (56) | Timeline Frame 1 | Symbol 381 as "enemy2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 383 as "winLand" |
ExportAssets (56) | Timeline Frame 1 | Symbol 385 as "sideLandL" |
ExportAssets (56) | Timeline Frame 1 | Symbol 390 as "topLand" |
ExportAssets (56) | Timeline Frame 1 | Symbol 398 as "land" |
Labels
"menu" | Frame 3 |
"gameOver" | Frame 13 |
"dead" | Symbol 142 MovieClip Frame 2 |
"dead" | Symbol 186 MovieClip Frame 2 |
"dead" | Symbol 238 MovieClip Frame 20 |
"dead" | Symbol 305 MovieClip Frame 60 |
"dead" | Symbol 311 MovieClip Frame 62 |
"dead" | Symbol 320 MovieClip Frame 9 |
"dead" | Symbol 338 MovieClip [enemy1] Frame 2 |
"idle" | Symbol 367 MovieClip [guy] Frame 1 |
"walk" | Symbol 367 MovieClip [guy] Frame 5 |
"false" | Symbol 373 MovieClip [gun] Frame 1 |
"true" | Symbol 373 MovieClip [gun] Frame 2 |
"dead" | Symbol 379 MovieClip [Ewalk] Frame 9 |
"Ewalk" | Symbol 381 MovieClip [enemy2] Frame 94 |
"loaded" | Symbol 509 MovieClip Frame 3 |
"false" | Symbol 696 MovieClip Frame 1 |
"true" | Symbol 696 MovieClip Frame 2 |
"idle" | Symbol 713 MovieClip Frame 1 |
"walk" | Symbol 713 MovieClip Frame 5 |
Dynamic Text Variables
dOutput | Symbol 533 EditableText | "" |
numLives | Symbol 536 EditableText | "" |
dOutput | Symbol 558 EditableText | "" |
numLives | Symbol 559 EditableText | "" |
dOutput | Symbol 564 EditableText | "" |
numLives | Symbol 565 EditableText | "" |
dOutput | Symbol 715 EditableText | "" |
numLives | Symbol 716 EditableText | "" |
oneUpFinds | Symbol 729 EditableText | "<p align="left"><font face="anarchy" size="22" color="#0066cc" letterSpacing="2.000000" kerning="0"><b>3</b></font></p>" |
|