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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/11902957?noj=FRM11902957-28DC" width="1" height="1"></div>

Phantom Mansion.swf

This is the info page for
Flash #27779

(Click the ID number above for more basic data on this flash file.)


Text
Free Games AND ShowS

MINICLIP.COM INTRO COMPONENT v1.7

Place this component on the top layer
of the first and second frame and
other content on frame two onwards.
The silhouette helps you position the
preloader correctly on your page.

The game is loading (0%)

The game is loading (0%)

t

Continue

<p align="center"><font face="Huxtable" size="24" color="#3c0000" letterSpacing="0.000000" kerning="1">level name</font></p>

j

restart level

quit level

quit game

story

Game developed by Morpheme Game Studios, Code by Squize

...on

.com

The NEXT CHAPTER is coming soon...

back

a

j

Guide HECTOR around each room
using the ARROW KEYS...

Collect all the SOULS to open
the EXIT...

Use KEYS to open LOCKED DOORS...

Push BOXES into the VOID
to BRIDGE GAPS...

Stand on SWITCHES to make things
happen...

Avoid the SKELETONS and ZOMBIES...

Walk up to SCROLLS to get help...

B

m

Hector read the inscription on the wall:
"And now was acknowledged the presence of the Red
Death. He had come like a thief in the night. And one
by one dropped the revelers in the blood-bedewelled
halls of their revel, and died each in the despairing
posture of his fall. Darkness and Decay and the Red
Death held illimitable dominion over all."
It all became clearer- this place is under a curse.
Each of the different coloured chambers is full of
trapped souls. Trapped by the presence of the Red
Death.
Only by collecting the souls and lifting the curse can
this place be given life again....

c

These doors are all locked.
Collect the key with the matching
shape to open them.
Collecting all four souls will open the exit.

d

Be careful- the floor is cracked. It will
break when you walk on it.
Broken floor will make a hole- don't
fall in!
Pay attention to which key you have
- Each key will only open a matching door.

e

Stay away from those zombies!
There are metal boxes and wooden
boxes in this room.
Zombies can only push the wooden ones.
Use the metal ones to block the zombies
so that you can get past.

g

Watch out- this floor is badly
cracked- You can only tread on it
once, so plan your route carefully.

h

Push the boxes into the holes to fill
them.
Use more than one box to build bridges.

i

Don't get caught by the
skeletons!
Remember that enemies cannot
push the metal boxes.

k

Nothing to worry about here,
just collect the skulls and get
out- see how fast you can do it.

l

Be careful where you push the
boxes- You are only strong
enough to push one!

n

Skeletons can only push one box
at a time too- if they have just
one box in their way they will
push it...

f

Switches like this one can have
different effects. Some will create
objects and some will make objects
disappear.
Some switches stay pressed and
some don't.
Try and find a way to keep this
switch down...

o

This is a tricky room. Plan your
route carefully if you want to
return to the exit.

p

Remember, enemies are not as
strong as you...

q

You can drop through this gap,
but you can't get back up! Also,
did you know that you can push
boxes up and down stairs?

r

Try not to get boxed in! Look
ahead and plan your route very
carefully....

s

This is too much like hard work!
Why not let the enemies push the
boxes for you?

This room is full of keys!
Use them wisely…

u

You can see there is one of each
type of key here, but the doors
all have the same symbol on
them. How are you going to get
them all open?

v

Don't worry about that bridge-
it's perfectly safe. You can even
push boxes over it..

level 19 help text holder

w

There's 7 switches in this room,
but only three boxes.
Use them wisely!

x

This is the last level, so don't
expect it to be easy! Keep cool
and concentrate and you'll be
fine.

y

Well done brave adventurer.
This mask is all that traps the souls in
this red chamber.
Destroying it in the fire in the black
sanctum will restore order and banish
death from this place. Go and find the
other six masks, I beg you.
Free this abbey from the curse of the
Red Death and let the thousand lost
souls within rest in peace.

<p align="right"><font face="ThereSignHead1" size="22" color="#fbff00" letterSpacing="0.000000" kerning="1">0</font></p>

<p align="right"><font face="ThereSignHead1" size="22" color="#fbff00" letterSpacing="0.000000" kerning="1">0</font></p>

<p align="left"><font face="ThereSignHead1" size="22" color="#ffffff" letterSpacing="0.000000" kerning="1">00</font></p>

<p align="left"><font face="ThereSignHead1" size="22" color="#fca700" letterSpacing="0.000000" kerning="1">00</font></p>

:

:

Play game

www.gimme5games.com

font

ActionScript [AS1/AS2]

Frame 1
play();
Frame 2
var MOCHIBOT_ID = "8369a930"; _global.firstPlay = true; _root.movLoading.movHandAnim.gotoAndStop(2);
Frame 3
_root.movLoading.movHandAnim.gotoAndStop(3);
Frame 4
_root.movLoading.movHandAnim.gotoAndStop(4);
Instance of Symbol 630 MovieClip [PhantomMansion] "g5Game" in Frame 4
//component parameters onClipEvent (construct) { enabled = true; visible = true; minHeight = 0; minWidth = 0; }
Frame 5
stop(); _root.movLoading.movHandAnim.gotoAndStop(5); gotoAndStop (6);
Frame 6
function splashComplete() { _root.gotoAndStop(7); } function __com_mochibot__(swfid, mc, lv, trk) { var x; var g; var s; var fv; var sb; var u; var res; var mb; var mbc; mb = "__mochibot__"; mbc = "mochibot.com"; g = (_global ? (_global) : (_level0._root)); if (g[mb + swfid]) { return(g[mb + swfid]); } s = System.security; x = mc._root.getSWFVersion; fv = (x ? (mc.getSWFVersion()) : ((_global ? 6 : 5))); if (!s) { s = {}; } sb = s.sandboxType; if (sb == "localWithFile") { return(null); } x = s.allowDomain; if (x) { s.allowDomain(mbc); } x = s.allowInsecureDomain; if (x) { s.allowInsecureDomain(mbc); } u = (((((((((((("http://" + mbc) + "/my/core.swf?mv=7&fv=") + fv) + "&v=") + escape(getVersion())) + "&swfid=") + escape(swfid)) + "&l=") + lv) + "&f=") + mc) + (sb ? ("&sb=" + sb) : "")) + (trk ? "&t=1" : ""); lv = ((fv > 6) ? (mc.getNextHighestDepth()) : ((g[mb + "level"] ? (g[mb + "level"] + 1) : (lv)))); g[mb + "level"] = lv; if (fv == 5) { res = "_level" + lv; if (!eval (res)) { loadMovieNum (u, lv); } } else { res = mc.createEmptyMovieClip(mb + swfid, lv); res.loadMovie(u); } return(res); } stop(); __com_mochibot__(MOCHIBOT_ID, this, 10301, true);
Frame 7
function initComplete() { g5Game.showTitleScreen(); } function exitTitleScreen() { advertExpired(null, false); } function advertExpired(movCell, interstitialAd) { if (!interstitialAd) { g5Game.showMenuScreen(); } else { g5Game.advertExpired(); } } stop(); if (_global.firstPlay) { g5Game.initGame(g5Game); } else { exitTitleScreen(); }
Symbol 1 MovieClip [movPortalLogoChecker] Frame 1
function onEnterFrame() { if (_parent.movPortalLogo.exitClip) { _parent.gotoAndPlay(7); } }
Symbol 5 Button
on (release) { getURL ("http://www.miniclip.com/", "_blank"); }
Symbol 6 MovieClip Frame 2
_parent.mcAnimation.play(); stop();
Symbol 6 MovieClip Frame 13
_parent.gotoAndPlay("preload"); stop();
Symbol 22 MovieClip Frame 1
stop();
Symbol 22 MovieClip Frame 60
Symbol 22 MovieClip Frame 121
_parent.mcBackground.play(); stop();
Symbol 27 MovieClip Frame 1
this._visible = false;
Symbol 33 Button
on (release) { getURL ("http://www.miniclip.com", "_blank"); }
Symbol 38 MovieClip Frame 2
if (_url.indexOf("http") > -1) { if (_parent._parent._parent.loadAdNow) { cacheBuster = getTimer() + random(999999); showAd = "http://www.miniclip.com/swfcontent/push/didyouknow.swf?cacheBuster" + cacheBuster; trace("Loading ad: " + showAd); mcAd.loadMovie(showAd); } else { gotoAndPlay(_currentframe - 1); } }
Symbol 38 MovieClip Frame 4
if ((mcAd.getBytesTotal() != 0) && (mcAd.getBytesLoaded() == mcAd.getBytesTotal())) { gotoAndStop ("showAd"); } else { gotoAndPlay(_currentframe - 1); }
Symbol 38 MovieClip Frame 12
stop();
Symbol 48 MovieClip Frame 1
stop();
Symbol 48 MovieClip Frame 100
stop();
Symbol 50 MovieClip Frame 1
stop();
Symbol 50 MovieClip Frame 12
_root.play(); _root.isFinished = true; _parent.stop(); stop();
Symbol 51 MovieClip Frame 1
loadAdNow = false; _root.stop(); play();
Instance of Symbol 27 MovieClip "mcIntro" in Symbol 51 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Symbol 51 MovieClip Frame 2
xPos = _x; yPos = _y; mcBackground._x = mcBackground._x - xPos; mcBackground._y = mcBackground._y - yPos; mcAnimation._x = mcAnimation._x - xPos; mcAnimation._y = mcAnimation._y - yPos; var stageWidth = Stage.width; var stageHeight = Stage.height; var centerStageX = (stageWidth / 2); var centerStageY = (stageHeight / 2); mcBackground._width = stageWidth; mcBackground._height = stageHeight; mcAnimation._x = mcAnimation._x + centerStageX; mcAnimation._y = mcAnimation._y + (centerStageY - (stageHeight / 10)); stop();
Instance of Symbol 50 MovieClip "mcLoadingAnimated" in Symbol 51 MovieClip Frame 2
onClipEvent (load) { _visible = false; }
Symbol 51 MovieClip Frame 3
var loadedPercent = int((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); if (loadedPercent == 100) { _root.play(); stop(); } else { loadAdNow = true; mcLoadingAnimated._visible = true; }
Symbol 51 MovieClip Frame 5
var loadedPercent = int((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); if (loadedPercent < 100) { mcLoadingAnimated.mcLoading.gotoAndStop(loadedPercent); mcLoadingAnimated.mcLoading.txtPercentLoaded1 = ("The game is loading (" + loadedPercent) + "%)"; mcLoadingAnimated.mcLoading.txtPercentLoaded2 = ("The game is loading (" + loadedPercent) + "%)"; gotoAndPlay(_currentframe - 1); } else { mcLoadingAnimated.play(); stop(); }
Symbol 56 MovieClip Frame 1
stop();
Symbol 56 MovieClip Frame 2
stop();
Symbol 56 MovieClip Frame 3
stop();
Symbol 56 MovieClip Frame 4
stop();
Symbol 56 MovieClip Frame 5
stop();
Symbol 56 MovieClip Frame 6
stop();
Symbol 90 MovieClip [__Packages.mx.core.UIObject] Frame 0
class mx.core.UIObject extends MovieClip { var _width, _height, _x, _y, _parent, _minHeight, _minWidth, _visible, dispatchEvent, _xscale, _yscale, methodTable, onEnterFrame, tfList, __width, __height, moveTo, lineTo, createTextField, attachMovie, buildDepthTable, findNextAvailableDepth, idNames, childrenCreated, _name, createAccessibilityImplementation, _endInit, validateNow, hasOwnProperty, initProperties, stylecache, className, ignoreClassStyleDeclaration, _tf, fontFamily, fontSize, color, marginLeft, marginRight, fontStyle, fontWeight, textAlign, textIndent, textDecoration, embedFonts, styleName, enabled; function UIObject () { super(); constructObject(); } function get width() { return(_width); } function get height() { return(_height); } function get left() { return(_x); } function get x() { return(_x); } function get top() { return(_y); } function get y() { return(_y); } function get right() { return(_parent.width - (_x + width)); } function get bottom() { return(_parent.height - (_y + height)); } function getMinHeight(Void) { return(_minHeight); } function setMinHeight(h) { _minHeight = h; } function get minHeight() { return(getMinHeight()); } function set minHeight(h) { setMinHeight(h); //return(minHeight); } function getMinWidth(Void) { return(_minWidth); } function setMinWidth(w) { _minWidth = w; } function get minWidth() { return(getMinWidth()); } function set minWidth(w) { setMinWidth(w); //return(minWidth); } function setVisible(x, noEvent) { if (x != _visible) { _visible = x; if (noEvent != true) { dispatchEvent({type:(x ? "reveal" : "hide")}); } } } function get visible() { return(_visible); } function set visible(x) { setVisible(x, false); //return(visible); } function get scaleX() { return(_xscale); } function set scaleX(x) { _xscale = x; //return(scaleX); } function get scaleY() { return(_yscale); } function set scaleY(y) { _yscale = y; //return(scaleY); } function doLater(obj, fn) { if (methodTable == undefined) { methodTable = new Array(); } methodTable.push({obj:obj, fn:fn}); onEnterFrame = doLaterDispatcher; } function doLaterDispatcher(Void) { delete onEnterFrame; if (invalidateFlag) { redraw(); } var _local3 = methodTable; methodTable = new Array(); if (_local3.length > 0) { var _local2; while (_local2 = _local3.shift() , _local2 != undefined) { _local2.obj[_local2.fn](); } } } function cancelAllDoLaters(Void) { delete onEnterFrame; methodTable = new Array(); } function invalidate(Void) { invalidateFlag = true; onEnterFrame = doLaterDispatcher; } function invalidateStyle(Void) { invalidate(); } function redraw(bAlways) { if (invalidateFlag || (bAlways)) { invalidateFlag = false; var _local2; for (_local2 in tfList) { tfList[_local2].draw(); } draw(); dispatchEvent({type:"draw"}); } } function draw(Void) { } function move(x, y, noEvent) { var _local3 = _x; var _local2 = _y; _x = x; _y = y; if (noEvent != true) { dispatchEvent({type:"move", oldX:_local3, oldY:_local2}); } } function setSize(w, h, noEvent) { var _local3 = __width; var _local2 = __height; __width = w; __height = h; size(); if (noEvent != true) { dispatchEvent({type:"resize", oldWidth:_local3, oldHeight:_local2}); } } function size(Void) { _width = __width; _height = __height; } function drawRect(x1, y1, x2, y2) { moveTo(x1, y1); lineTo(x2, y1); lineTo(x2, y2); lineTo(x1, y2); lineTo(x1, y1); } function createLabel(name, depth, text) { createTextField(name, depth, 0, 0, 0, 0); var _local2 = this[name]; _local2._color = textColorList; _local2._visible = false; _local2.__text = text; if (tfList == undefined) { tfList = new Object(); } tfList[name] = _local2; _local2.invalidateStyle(); invalidate(); _local2.styleName = this; return(_local2); } function createObject(linkageName, id, depth, initobj) { return(attachMovie(linkageName, id, depth, initobj)); } function createClassObject(className, id, depth, initobj) { var _local3 = className.symbolName == undefined; if (_local3) { Object.registerClass(className.symbolOwner.symbolName, className); } var _local4 = mx.core.UIObject(createObject(className.symbolOwner.symbolName, id, depth, initobj)); if (_local3) { Object.registerClass(className.symbolOwner.symbolName, className.symbolOwner); } return(_local4); } function createEmptyObject(id, depth) { return(createClassObject(mx.core.UIObject, id, depth)); } function destroyObject(id) { var _local2 = this[id]; if (_local2.getDepth() < 0) { var _local4 = buildDepthTable(); var _local5 = findNextAvailableDepth(0, _local4, "up"); var _local3 = _local5; _local2.swapDepths(_local3); } _local2.removeMovieClip(); delete this[id]; } function getSkinIDName(tag) { return(idNames[tag]); } function setSkin(tag, linkageName, initObj) { if (_global.skinRegistry[linkageName] == undefined) { mx.skins.SkinElement.registerElement(linkageName, mx.skins.SkinElement); } return(createObject(linkageName, getSkinIDName(tag), tag, initObj)); } function createSkin(tag) { var _local2 = getSkinIDName(tag); createEmptyObject(_local2, tag); return(this[_local2]); } function createChildren(Void) { } function _createChildren(Void) { createChildren(); childrenCreated = true; } function constructObject(Void) { if (_name == undefined) { return(undefined); } init(); _createChildren(); createAccessibilityImplementation(); _endInit(); if (validateNow) { redraw(true); } else { invalidate(); } } function initFromClipParameters(Void) { var _local4 = false; var _local2; for (_local2 in clipParameters) { if (hasOwnProperty(_local2)) { _local4 = true; this["def_" + _local2] = this[_local2]; delete this[_local2]; } } if (_local4) { for (_local2 in clipParameters) { var _local3 = this["def_" + _local2]; if (_local3 != undefined) { this[_local2] = _local3; } } } } function init(Void) { __width = _width; __height = _height; if (initProperties == undefined) { initFromClipParameters(); } else { initProperties(); } if (_global.cascadingStyles == true) { stylecache = new Object(); } } function getClassStyleDeclaration(Void) { var _local4 = this; var _local3 = className; while (_local3 != undefined) { if (ignoreClassStyleDeclaration[_local3] == undefined) { if (_global.styles[_local3] != undefined) { return(_global.styles[_local3]); } } _local4 = _local4.__proto__; _local3 = _local4.className; } } function setColor(color) { } function __getTextFormat(tf, bAll) { var _local8 = stylecache.tf; if (_local8 != undefined) { var _local3; for (_local3 in mx.styles.StyleManager.TextFormatStyleProps) { if (bAll || (mx.styles.StyleManager.TextFormatStyleProps[_local3])) { if (tf[_local3] == undefined) { tf[_local3] = _local8[_local3]; } } } return(false); } var _local6 = false; for (var _local3 in mx.styles.StyleManager.TextFormatStyleProps) { if (bAll || (mx.styles.StyleManager.TextFormatStyleProps[_local3])) { if (tf[_local3] == undefined) { var _local5 = _tf[_local3]; if (_local5 != undefined) { tf[_local3] = _local5; } else if ((_local3 == "font") && (fontFamily != undefined)) { tf[_local3] = fontFamily; } else if ((_local3 == "size") && (fontSize != undefined)) { tf[_local3] = fontSize; } else if ((_local3 == "color") && (color != undefined)) { tf[_local3] = color; } else if ((_local3 == "leftMargin") && (marginLeft != undefined)) { tf[_local3] = marginLeft; } else if ((_local3 == "rightMargin") && (marginRight != undefined)) { tf[_local3] = marginRight; } else if ((_local3 == "italic") && (fontStyle != undefined)) { tf[_local3] = fontStyle == _local3; } else if ((_local3 == "bold") && (fontWeight != undefined)) { tf[_local3] = fontWeight == _local3; } else if ((_local3 == "align") && (textAlign != undefined)) { tf[_local3] = textAlign; } else if ((_local3 == "indent") && (textIndent != undefined)) { tf[_local3] = textIndent; } else if ((_local3 == "underline") && (textDecoration != undefined)) { tf[_local3] = textDecoration == _local3; } else if ((_local3 == "embedFonts") && (embedFonts != undefined)) { tf[_local3] = embedFonts; } else { _local6 = true; } } } } if (_local6) { var _local9 = styleName; if (_local9 != undefined) { if (typeof(_local9) != "string") { _local6 = _local9.__getTextFormat(tf, true, this); } else if (_global.styles[_local9] != undefined) { _local6 = _global.styles[_local9].__getTextFormat(tf, true, this); } } } if (_local6) { var _local10 = getClassStyleDeclaration(); if (_local10 != undefined) { _local6 = _local10.__getTextFormat(tf, true, this); } } if (_local6) { if (_global.cascadingStyles) { if (_parent != undefined) { _local6 = _parent.__getTextFormat(tf, false); } } } if (_local6) { _local6 = _global.style.__getTextFormat(tf, true, this); } return(_local6); } function _getTextFormat(Void) { var _local2 = stylecache.tf; if (_local2 != undefined) { return(_local2); } _local2 = new TextFormat(); __getTextFormat(_local2, true); stylecache.tf = _local2; if (enabled == false) { var _local3 = getStyle("disabledColor"); _local2.color = _local3; } return(_local2); } function getStyleName(Void) { var _local2 = styleName; if (_local2 != undefined) { if (typeof(_local2) != "string") { return(_local2.getStyleName()); } return(_local2); } if (_parent != undefined) { return(_parent.getStyleName()); } return(undefined); } function getStyle(styleProp) { var _local3; _global.getStyleCounter++; if (this[styleProp] != undefined) { return(this[styleProp]); } var _local6 = styleName; if (_local6 != undefined) { if (typeof(_local6) != "string") { _local3 = _local6.getStyle(styleProp); } else { var _local7 = _global.styles[_local6]; _local3 = _local7.getStyle(styleProp); } } if (_local3 != undefined) { return(_local3); } var _local7 = getClassStyleDeclaration(); if (_local7 != undefined) { _local3 = _local7[styleProp]; } if (_local3 != undefined) { return(_local3); } if (_global.cascadingStyles) { if (mx.styles.StyleManager.isInheritingStyle(styleProp) || (mx.styles.StyleManager.isColorStyle(styleProp))) { var _local5 = stylecache; if (_local5 != undefined) { if (_local5[styleProp] != undefined) { return(_local5[styleProp]); } } if (_parent != undefined) { _local3 = _parent.getStyle(styleProp); } else { _local3 = _global.style[styleProp]; } if (_local5 != undefined) { _local5[styleProp] = _local3; } return(_local3); } } if (_local3 == undefined) { _local3 = _global.style[styleProp]; } return(_local3); } static function mergeClipParameters(o, p) { for (var _local3 in p) { o[_local3] = p[_local3]; } return(true); } static var symbolName = "UIObject"; static var symbolOwner = mx.core.UIObject; static var version = "2.0.2.127"; static var textColorList = {color:1, disabledColor:1}; var invalidateFlag = false; var lineWidth = 1; var lineColor = 0; var tabEnabled = false; var clipParameters = {visible:1, minHeight:1, minWidth:1, maxHeight:1, maxWidth:1, preferredHeight:1, preferredWidth:1}; }
Symbol 91 MovieClip [__Packages.mx.core.UIComponent] Frame 0
class mx.core.UIComponent extends mx.core.UIObject { var __width, __height, invalidate, stylecache, removeEventListener, dispatchEvent, drawFocus, addEventListener, _xscale, _yscale, _focusrect, watch, enabled; function UIComponent () { super(); } function get width() { return(__width); } function get height() { return(__height); } function setVisible(x, noEvent) { super.setVisible(x, noEvent); } function enabledChanged(id, oldValue, newValue) { setEnabled(newValue); invalidate(); delete stylecache.tf; return(newValue); } function setEnabled(enabled) { invalidate(); } function getFocus() { var selFocus = Selection.getFocus(); return(((selFocus === null) ? null : (eval (selFocus)))); } function setFocus() { Selection.setFocus(this); } function getFocusManager() { var _local2 = this; while (_local2 != undefined) { if (_local2.focusManager != undefined) { return(_local2.focusManager); } _local2 = _local2._parent; } return(undefined); } function onKillFocus(newFocus) { removeEventListener("keyDown", this); removeEventListener("keyUp", this); dispatchEvent({type:"focusOut"}); drawFocus(false); } function onSetFocus(oldFocus) { addEventListener("keyDown", this); addEventListener("keyUp", this); dispatchEvent({type:"focusIn"}); if (getFocusManager().bDrawFocus != false) { drawFocus(true); } } function findFocusInChildren(o) { if (o.focusTextField != undefined) { return(o.focusTextField); } if (o.tabEnabled == true) { return(o); } return(undefined); } function findFocusFromObject(o) { if (o.tabEnabled != true) { if (o._parent == undefined) { return(undefined); } if (o._parent.tabEnabled == true) { o = o._parent; } else if (o._parent.tabChildren) { o = findFocusInChildren(o._parent); } else { o = findFocusFromObject(o._parent); } } return(o); } function pressFocus() { var _local3 = findFocusFromObject(this); var _local2 = getFocus(); if (_local3 != _local2) { _local2.drawFocus(false); if (getFocusManager().bDrawFocus != false) { _local3.drawFocus(true); } } } function releaseFocus() { var _local2 = findFocusFromObject(this); if (_local2 != getFocus()) { _local2.setFocus(); } } function isParent(o) { while (o != undefined) { if (o == this) { return(true); } o = o._parent; } return(false); } function size() { } function init() { super.init(); _xscale = 100; _yscale = 100; _focusrect = _global.useFocusRect == false; watch("enabled", enabledChanged); if (enabled == false) { setEnabled(false); } } function dispatchValueChangedEvent(value) { dispatchEvent({type:"valueChanged", value:value}); } static var symbolName = "UIComponent"; static var symbolOwner = mx.core.UIComponent; static var version = "2.0.2.127"; static var kStretch = 5000; var focusEnabled = true; var tabEnabled = true; var origBorderStyles = {themeColor:16711680}; var clipParameters = {}; static var mergedClipParameters = mx.core.UIObject.mergeClipParameters(mx.core.UIComponent.prototype.clipParameters, mx.core.UIObject.prototype.clipParameters); }
Symbol 92 MovieClip [__Packages.Main] Frame 0
class Main extends mx.core.UIComponent { static var __parent, _instance, initObj; var theGame; function Main (mc) { super(); __parent = mc; theGame = __parent; mc.tabEnabled = false; } static function mainGo(mc) { if (_instance == undefined) { _instance = new Main(mc); } initObj = new Morpheme.Init(); return(_instance); } function toString() { return("Main"); } function initGame(mc) { mainGo(mc); _root.initComplete(); } function showTitleScreen() { initObj.startOneFramePause(); } function showMenuScreen() { initObj.getAttractObj().init(); } function toggleSound() { trace("Main.toggleSound()"); var _local2 = initObj.getGameControllerObj().getSoundHandler(); _local2.toggleVolume(); var _local3 = new Sound(theGame); _local3.attachSound("sndclickoff"); _local3.setVolume(_local2.getMasterVolume()); } static function getInstance() { return(_instance); } function getInitInstance() { return(initObj); } function getMainMovie() { return(__parent); } static var symbolName = "PhantomMansion"; static var symbolOwner = Main; var className = "Main"; }
Symbol 631 MovieClip [__Packages.mx.skins.SkinElement] Frame 0
class mx.skins.SkinElement extends MovieClip { var _visible, _x, _y, _width, _height; function SkinElement () { super(); } static function registerElement(name, className) { Object.registerClass(name, ((className == undefined) ? (mx.skins.SkinElement) : (className))); _global.skinRegistry[name] = true; } function __set__visible(visible) { _visible = visible; } function move(x, y) { _x = x; _y = y; } function setSize(w, h) { _width = w; _height = h; } }
Symbol 632 MovieClip [__Packages.mx.styles.CSSTextStyles] Frame 0
class mx.styles.CSSTextStyles { function CSSTextStyles () { } static function addTextStyles(o, bColor) { o.addProperty("textAlign", function () { return(this._tf.align); }, function (x) { if (this._tf == undefined) { this._tf = new TextFormat(); } this._tf.align = x; }); o.addProperty("fontWeight", function () { return(((this._tf.bold != undefined) ? ((this._tf.bold ? "bold" : "none")) : undefined)); }, function (x) { if (this._tf == undefined) { this._tf = new TextFormat(); } this._tf.bold = x == "bold"; }); if (bColor) { o.addProperty("color", function () { return(this._tf.color); }, function (x) { if (this._tf == undefined) { this._tf = new TextFormat(); } this._tf.color = x; }); } o.addProperty("fontFamily", function () { return(this._tf.font); }, function (x) { if (this._tf == undefined) { this._tf = new TextFormat(); } this._tf.font = x; }); o.addProperty("textIndent", function () { return(this._tf.indent); }, function (x) { if (this._tf == undefined) { this._tf = new TextFormat(); } this._tf.indent = x; }); o.addProperty("fontStyle", function () { return(((this._tf.italic != undefined) ? ((this._tf.italic ? "italic" : "none")) : undefined)); }, function (x) { if (this._tf == undefined) { this._tf = new TextFormat(); } this._tf.italic = x == "italic"; }); o.addProperty("marginLeft", function () { return(this._tf.leftMargin); }, function (x) { if (this._tf == undefined) { this._tf = new TextFormat(); } this._tf.leftMargin = x; }); o.addProperty("marginRight", function () { return(this._tf.rightMargin); }, function (x) { if (this._tf == undefined) { this._tf = new TextFormat(); } this._tf.rightMargin = x; }); o.addProperty("fontSize", function () { return(this._tf.size); }, function (x) { if (this._tf == undefined) { this._tf = new TextFormat(); } this._tf.size = x; }); o.addProperty("textDecoration", function () { return(((this._tf.underline != undefined) ? ((this._tf.underline ? "underline" : "none")) : undefined)); }, function (x) { if (this._tf == undefined) { this._tf = new TextFormat(); } this._tf.underline = x == "underline"; }); o.addProperty("embedFonts", function () { return(this._tf.embedFonts); }, function (x) { if (this._tf == undefined) { this._tf = new TextFormat(); } this._tf.embedFonts = x; }); } }
Symbol 633 MovieClip [__Packages.mx.styles.StyleManager] Frame 0
class mx.styles.StyleManager { function StyleManager () { } static function registerInheritingStyle(styleName) { inheritingStyles[styleName] = true; } static function isInheritingStyle(styleName) { return(inheritingStyles[styleName] == true); } static function registerColorStyle(styleName) { colorStyles[styleName] = true; } static function isColorStyle(styleName) { return(colorStyles[styleName] == true); } static function registerColorName(colorName, colorValue) { colorNames[colorName] = colorValue; } static function isColorName(colorName) { return(colorNames[colorName] != undefined); } static function getColorName(colorName) { return(colorNames[colorName]); } static var inheritingStyles = {color:true, direction:true, fontFamily:true, fontSize:true, fontStyle:true, fontWeight:true, textAlign:true, textIndent:true}; static var colorStyles = {barColor:true, trackColor:true, borderColor:true, buttonColor:true, color:true, dateHeaderColor:true, dateRollOverColor:true, disabledColor:true, fillColor:true, highlightColor:true, scrollTrackColor:true, selectedDateColor:true, shadowColor:true, strokeColor:true, symbolBackgroundColor:true, symbolBackgroundDisabledColor:true, symbolBackgroundPressedColor:true, symbolColor:true, symbolDisabledColor:true, themeColor:true, todayIndicatorColor:true, shadowCapColor:true, borderCapColor:true, focusColor:true}; static var colorNames = {black:0, white:16777215, red:16711680, green:65280, blue:255, magenta:16711935, yellow:16776960, cyan:65535, haloGreen:8453965, haloBlue:2881013, haloOrange:16761344}; static var TextFormatStyleProps = {font:true, size:true, color:true, leftMargin:false, rightMargin:false, italic:true, bold:true, align:true, indent:true, underline:false, embedFonts:false}; static var TextStyleMap = {textAlign:true, fontWeight:true, color:true, fontFamily:true, textIndent:true, fontStyle:true, lineHeight:true, marginLeft:true, marginRight:true, fontSize:true, textDecoration:true, embedFonts:true}; }
Symbol 634 MovieClip [__Packages.mx.styles.CSSStyleDeclaration] Frame 0
class mx.styles.CSSStyleDeclaration { var _tf; function CSSStyleDeclaration () { } function __getTextFormat(tf, bAll) { var _local5 = false; if (_tf != undefined) { var _local2; for (_local2 in mx.styles.StyleManager.TextFormatStyleProps) { if (bAll || (mx.styles.StyleManager.TextFormatStyleProps[_local2])) { if (tf[_local2] == undefined) { var _local3 = _tf[_local2]; if (_local3 != undefined) { tf[_local2] = _local3; } else { _local5 = true; } } } } } else { _local5 = true; } return(_local5); } function getStyle(styleProp) { var _local2 = this[styleProp]; var _local3 = mx.styles.StyleManager.getColorName(_local2); return(((_local3 == undefined) ? (_local2) : (_local3))); } static function classConstruct() { mx.styles.CSSTextStyles.addTextStyles(mx.styles.CSSStyleDeclaration.prototype, true); return(true); } static var classConstructed = classConstruct(); static var CSSTextStylesDependency = mx.styles.CSSTextStyles; }
Symbol 635 MovieClip [__Packages.gamingyourway.scrollerEngine.Joseph] Frame 0
class gamingyourway.scrollerEngine.Joseph { var tilesAlreadyCut, startXPos, startYPos, mapXPos, mapYPos, actualMapXPos, visAreaX, actualMapYPos, visAreaY, xdiff, ydiff, tileWidth, containerOriginalPos, container, tileHeight, tileBitmapStorage, tileSheetBitMap, speed, windowHeight, windowWidth, baseDepth, map, mapWidth, mapHeight; function Joseph () { tilesAlreadyCut = false; } function toString() { return("Joseph"); } function init() { if (startXPos == undefined) { startXPos = (startYPos = (mapXPos = (mapYPos = 0))); } actualMapXPos = startXPos + (visAreaX + 1); actualMapYPos = startYPos + (visAreaY + 1); xdiff = (ydiff = 0); if (tilesAlreadyCut == false) { tilesAlreadyCut = true; cutUpTiles(); } cls(); mapPlotter(new flash.geom.Point(startXPos, startYPos)); } function reset() { container._x = containerOriginalPos.x - (startXPos * tileWidth); container._y = containerOriginalPos.y - (startYPos * tileHeight); actualMapXPos = startXPos + (visAreaX + 1); actualMapYPos = startYPos + (visAreaY + 1); xdiff = (ydiff = 0); mapXPos = startXPos; mapYPos = startYPos; } function reposition(destPos) { mapXPos = destPos.x; mapYPos = destPos.y; actualMapXPos = mapXPos + (visAreaX + 1); actualMapYPos = mapYPos + (visAreaY + 1); container._x = containerOriginalPos.x - (mapXPos * tileWidth); container._y = containerOriginalPos.y - (mapYPos * tileHeight); xdiff = (ydiff = 0); cls(); mapPlotter(destPos); } function cutUpTiles() { tileBitmapStorage = new Array(); var _local2 = -tileWidth; var _local4 = -tileHeight; var _local7 = tileSheetBitMap.height - tileHeight; var _local6 = tileSheetBitMap.width - tileWidth; var _local3; var _local5 = new flash.geom.Point(0, 0); while (_local4 != _local7) { _local4 = _local4 + tileHeight; _local2 = -tileWidth; while (_local2 != _local6) { _local2 = _local2 + tileWidth; _local3 = new flash.display.BitmapData(tileWidth, tileHeight, true, 0); _local3.copyPixels(tileSheetBitMap, new flash.geom.Rectangle(_local2, _local4, tileWidth, tileHeight), _local5); tileBitmapStorage.push(_local3); } } } function disposeTileSheetBitmap() { tileSheetBitMap.dispose(); } function alterTile(tileNumber, pos) { var _local2 = (("t_" + pos.x) + "_") + pos.y; container[_local2].attachBitmap(tileBitmapStorage[tileNumber], 1); container[_local2]._visible = true; } function getSpeed() { return(speed); } function getTileSheet() { return(tileSheetBitMap); } function getMapTopLeftXPos() { return(mapXPos - (visAreaX + 1)); } function getMapTopLeftYPos() { return(mapYPos - (visAreaY + 1)); } function getMapXPos() { return(mapXPos); } function getMapYPos() { return(mapYPos); } function setAll(setUp) { setTileHeight(setUp.tileHeight); setTileWidth(setUp.tileWidth); setVisAreaX(setUp.visAreaX); setVisAreaY(setUp.visAreaY); setContainer(setUp.container); setSpeed(setUp.speed); setMap(setUp.mapData); setStartPositon(setUp.startPos); setTileSheet(setUp.tileSheet); } function setStartPositon(pos) { if (pos == undefined) { startXPos = (startYPos = (mapXPos = (mapYPos = 0))); } else { startXPos = (mapXPos = pos.x); startYPos = (mapYPos = pos.y); if (container != undefined) { if (tileWidth != undefined) { container._x = containerOriginalPos.x - (startXPos * tileWidth); container._y = containerOriginalPos.y - (startYPos * tileHeight); } } } } function setTileSheet(bitmap) { tileSheetBitMap = bitmap; } function setTileHeight(tHeight) { tileHeight = tHeight; if (visAreaY != null) { windowHeight = visAreaY * tileHeight; } } function setTileWidth(tWidth) { tileWidth = tWidth; if (visAreaX != null) { windowWidth = visAreaX * tileWidth; } } function setVisAreaX(vX) { visAreaX = vX; if (tileWidth != null) { windowWidth = visAreaX * tileWidth; } } function setVisAreaY(vY) { visAreaY = vY; } function setContainer(mc) { container = mc; baseDepth = container.getNextHighestDepth(); if (containerOriginalPos == undefined) { containerOriginalPos = new flash.geom.Point(mc._x, mc._y); } } function setSpeed(spd) { speed = spd; } function setMap(mapData) { map = mapData; mapWidth = map[0].length; mapHeight = map.length; } function scrollRight() { container._x = container._x - speed; xdiff = xdiff - (-speed); if (xdiff >= tileWidth) { var _local9 = (mapXPos - visAreaX) - 1; var _local3 = (mapYPos - visAreaY) - 1; var _local6 = mapXPos * tileWidth; var _local5 = ("t_" + mapXPos) + "_"; var _local8 = ("t_" + _local9) + "_"; var _local2; var _local4; var _local7 = visAreaY + 1; while (_local7--) { _local2 = container[_local8 + _local3]; _local2._x = _local6; _local2._name = _local5 + _local3; _local4 = map[_local3++][mapXPos][0] - 1; if (_local4 == -1) { _local2._visible = false; } else { _local2._visible = true; _local2.attachBitmap(tileBitmapStorage[_local4], 1); } } mapXPos++; xdiff = xdiff - tileWidth; } } function scrollLeft() { container._x = container._x - (-speed); xdiff = xdiff - speed; if (xdiff <= 0) { mapXPos--; var _local5 = (mapXPos - visAreaX) - 1; var _local3 = (mapYPos - visAreaY) - 1; var _local7 = _local5 * tileWidth; var _local6 = ("t_" + _local5) + "_"; var _local9 = ("t_" + mapXPos) + "_"; var _local2; var _local4; var _local8 = visAreaY + 1; while (_local8--) { _local2 = container[_local9 + _local3]; _local2._x = _local7; _local2._name = _local6 + _local3; _local4 = map[_local3++][_local5][0] - 1; if (_local4 == -1) { _local2._visible = false; } else { _local2._visible = true; _local2.attachBitmap(tileBitmapStorage[_local4], 1); } } xdiff = xdiff + tileWidth; } } function scrollDown() { container._y = container._y - speed; ydiff = ydiff - (-speed); if (ydiff >= tileHeight) { var _local3 = (mapXPos - visAreaX) - 1; var _local9 = (mapYPos - visAreaY) - 1; var _local6 = mapYPos * tileWidth; var _local5 = "_" + mapYPos; var _local8 = "_" + _local9; var _local2; var _local4; var _local7 = visAreaX + 1; while (_local7--) { _local2 = container[("t_" + _local3) + _local8]; _local2._y = _local6; _local2._name = ("t_" + _local3) + _local5; _local4 = map[mapYPos][_local3++][0] - 1; if (_local4 == -1) { _local2._visible = false; } else { _local2._visible = true; _local2.attachBitmap(tileBitmapStorage[_local4], 1); } } mapYPos++; ydiff = ydiff - tileHeight; } } function scrollUp() { container._y = container._y - (-speed); ydiff = ydiff - speed; if (ydiff <= 0) { mapYPos--; var _local3 = (mapXPos - visAreaX) - 1; var _local5 = (mapYPos - visAreaY) - 1; var _local7 = _local5 * tileWidth; var _local6 = "_" + _local5; var _local9 = "_" + mapYPos; var _local2; var _local4; var _local8 = visAreaX + 1; while (_local8--) { _local2 = container[("t_" + _local3) + _local9]; _local2._y = _local7; _local2._name = ("t_" + _local3) + _local6; _local4 = map[_local5][_local3++][0] - 1; if (_local4 == -1) { _local2._visible = false; } else { _local2._visible = true; _local2.attachBitmap(tileBitmapStorage[_local4], 1); } } ydiff = ydiff + tileHeight; } } function mapPlotter(destPos) { var _local4 = positionMap(destPos.x, mapWidth, visAreaX, 0); var _local6 = positionMap(destPos.y, mapHeight, visAreaY, 1); var _local5 = baseDepth; var _local2; var _local3; mapYPos = _local6; while (mapYPos < ((_local6 + visAreaY) + 1)) { mapXPos = _local4; while (mapXPos < ((_local4 + visAreaX) + 1)) { _local2 = container.createEmptyMovieClip((("t_" + mapXPos) + "_") + mapYPos, _local5++); _local2._x = mapXPos * tileWidth; _local2._y = mapYPos * tileHeight; _local2.tileFlag = true; _local3 = map[mapYPos][mapXPos][0] - 1; if (_local3 == -1) { _local2._visible = false; } else { _local2._visible = true; _local2.attachBitmap(tileBitmapStorage[_local3], 1); } mapXPos++; } mapYPos++; } } function positionMap(buildFrom, mapSize, visibleArea, arrayPos) { if (mapSize <= visibleArea) { return(0); } var _local1 = buildFrom + visibleArea; while (_local1 > mapSize) { _local1--; } return(_local1 - visibleArea); } function cls() { var _local2; var _local3; for (_local3 in container) { if (typeof(container[_local3]) == "movieclip") { _local2 = container[_local3]; if (_local2.tileFlag == true) { _local2.removeMovieClip(); } } } } }
Symbol 636 MovieClip [__Packages.Morpheme.GameController] Frame 0
class Morpheme.GameController { var main, mainMovie, scroller, scroller2, hudObj, bestTimeHandler, master, player, levelHandler, objectHandler, overlayHandler, flamesHandler, baddieHandler, soundHandler, rumbleHandler, pip, globalSkulls, music, openGatewayFlag, completedLevelsArray, skulls, thisLevelsSkulls; function GameController () { } function toString() { return("GameController"); } function oneShot() { main = Main.getInstance(); mainMovie = main.getMainMovie(); scroller = new gamingyourway.scrollerEngine.Joseph(); scroller2 = new gamingyourway.scrollerEngine.Joseph(); hudObj = new Morpheme.HUD(); hudObj.oneShot(); hudObj.emptyTimerAndBest(); bestTimeHandler = new Morpheme.IO.BestTimeHandler(); bestTimeHandler.oneShot(); master = new Morpheme.Master(); player = new Morpheme.Player(); player.oneShot(); levelHandler = new Morpheme.LevelHandler(); levelHandler.oneShot(); objectHandler = new Morpheme.Objects.ObjectHandler(); objectHandler.oneShot(); overlayHandler = new Morpheme.OverlayHandler(); overlayHandler.oneShot(); flamesHandler = new Morpheme.Objects.FlamesHandler(); flamesHandler.oneShot(); baddieHandler = new Morpheme.Baddies.BaddieHandler(); baddieHandler.oneShot(); soundHandler = new gamingyourway.common.SoundHandler(); rumbleHandler = new gamingyourway.common.Rumble(); rumbleHandler.setBlur(false); rumbleHandler.setDuration(5); pip = new Morpheme.PiP(); pip.oneShot(); } function parseXML() { levelHandler.parseXML(); bestTimeHandler.populateTable(levelHandler.getLevelStorage()); } function startGame() { if (globalSkulls == undefined) { globalSkulls = 1; } level = 1; player.clearLobbyPositions(); music = soundHandler.createSoundAndMC(mainMovie, "sndmusic"); soundHandler.loopSound(music); soundHandler.setDefaultVolume(music, 0); soundHandler.fadeSoundIn(music, 5); overlayHandler.displayLobbyScrollWhenLoading(); mainMovie.infoBar.linkButton.onPress = function () { getURL ("http://www.gimme5games.com/index.jsp?id=pm_hub", "_blank"); }; levelHandler.loadLevel(); openGatewayFlag = false; main.getInitInstance().getAttractObj().killAttractMode(); } function continueGame() { player.init(); levelHandler.init(); flamesHandler.init(); objectHandler.init(); baddieHandler.init(); overlayHandler.removeOverlay(); overlayHandler.fadeDownGrabbedScreenInit(); master.mainLoopInit(); } function levelComplete() { if (completedLevelsArray == undefined) { completedLevelsArray = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); } completedLevelsArray[level - 2] = 1; bestTimeHandler.saveGame(completedLevelsArray, globalSkulls); bestTimeHandler.testForNewBestTime(levelHandler.getLevelName(), master.getTime()); level = 1; levelChanged(); } function levelChanged() { if (level != 1) { overlayHandler.displayLevelName(); houseKeeping(); levelHandler.loadLevel(); } else { if (mainMovie.grabHolder == undefined) { overlayHandler.grabScreen(); } houseKeeping(); if (mainMovie.grabHolder == undefined) { overlayHandler.fadeDownGrabbedScreenInit(); } hudObj.emptyTimerAndBest(); continueGame(); } } function gameComplete() { if (completedLevelsArray == undefined) { completedLevelsArray = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); } completedLevelsArray[level - 2] = 1; bestTimeHandler.saveGame(completedLevelsArray, globalSkulls); bestTimeHandler.testForNewBestTime(levelHandler.getLevelName(), master.getTime()); delete mainMovie.infoBar.linkButton.onPress; baddieHandler.pauseAllAnims(); soundHandler.fadeSoundOut(music, 2); player.gameComplete(); master.gameCompleteInit(); } function skullCollected() { if (completedLevelsArray[level - 2] != 1) { globalSkulls++; } if ((--skulls) == 0) { hudObj.updateSkulls(skulls); openGatewayFlag = true; panCameraInit(levelHandler.getGateWayPos()); return(true); } hudObj.updateSkulls(skulls); objectHandler.skullDoorCheck(); } function playerDead() { houseKeeping(); resetLevel(); } function resetLevel() { resetNumberOfCollectedSkulls(); levelHandler.resetLevel(); continueGame(); } function resetNumberOfCollectedSkulls() { globalSkulls = globalSkulls - (thisLevelsSkulls - skulls); } function houseKeeping() { master.houseKeeping(); player.houseKeeping(); baddieHandler.houseKeeping(); objectHandler.houseKeeping(); flamesHandler.houseKeeping(); openGatewayFlag = false; } function rumbleScreen() { if (mainMovie.grabHolder == undefined) { overlayHandler.grabScreen(); rumbleHandler.setTargetMC(mainMovie.grabHolder); rumbleHandler.startRumble(); } } function gameLoaded(completedLevelsArrayArg, globalSkullsArg) { completedLevelsArray = new Array(); var _local3 = completedLevelsArrayArg.length; var _local2 = -1; while (_local2++ , _local2 != _local3) { completedLevelsArray.push(completedLevelsArrayArg[_local2]); } globalSkulls = globalSkullsArg; } function panCameraInit(destPos) { var _local3 = false; var _local5 = scroller.getMapTopLeftXPos(); if (_local5 < destPos.x) { if ((_local5 + 13) > destPos.x) { var _local4 = scroller.getMapTopLeftYPos(); if (_local4 < destPos.y) { if ((_local4 + 13) > destPos.y) { _local3 = true; } } } } if (_local3 == true) { if (openGatewayFlag == true) { levelHandler.openGateWay(); } return(undefined); } pip.init(destPos, 0, "exit"); } function repositionScroller(destPos) { var _local5 = getLevelHandler().getLevelObject(); var _local6 = _local5.parsedMap[0].length; var _local7 = _local5.parsedMap.length; var _local2 = destPos.x - 6; if (_local2 < 0) { _local2 = 0; } else if ((_local2 + 13) > _local6) { var _local9 = Math.abs(_local6 - (_local2 + 13)); _local2 = _local2 - _local9; if (_local2 < 0) { _local2 = 0; } } var _local3 = destPos.y - 6; if (_local3 < 0) { _local3 = 0; } else if ((_local3 + 13) > _local7) { var _local8 = Math.abs(_local7 - (_local3 + 13)); _local3 = _local3 - _local8; } var _local4 = new flash.geom.Point(_local2, _local3); scroller.reposition(_local4); scroller2.reposition(_local4); mainMovie.playField3._x = mainMovie.playField._x; mainMovie.playField3._y = mainMovie.playField._y; } function getPlayer() { return(player); } function getScroller() { return(scroller); } function getScroller2() { return(scroller2); } function getLevelHandler() { return(levelHandler); } function getObjectHandler() { return(objectHandler); } function getLevel() { return(level); } function getSkulls() { return(skulls); } function getGlobalSkulls() { return(globalSkulls); } function getBaddieHandler() { return(baddieHandler); } function getHUD() { return(hudObj); } function getOverlayHandler() { return(overlayHandler); } function getMaster() { return(master); } function getSoundHandler() { return(soundHandler); } function getBestTimeHandler() { return(bestTimeHandler); } function getPiP() { return(pip); } function getCompletedLevelFlag(offset) { return(completedLevelsArray[offset]); } function setSkulls(arg) { skulls = arg; thisLevelsSkulls = arg; } function setLevel(arg) { level = arg; } var level = 1; }
Symbol 637 MovieClip [__Packages.Morpheme.Player] Frame 0
class Morpheme.Player { var speed, moveDelayCnt, main, mainMovie, gameController, objectHandler, scroller, scroller2, levelHandler, hudObj, eventHandler, sprite, spriteTop, playField3, soundHandler, doorCreakSFX, sighSFX, warp1SFX, warp2SFX, falldownSFX, fallingtodeathSFX, unlockDoorSFX, woodsplinterSFX, dieSFX, fightSFX, prevDir, moveCnt, staticCnt, modeLeft, modeRight, modeUp, modeDown, pushingFlag, playerKilledFlag, crackQueue, inventory, cantMove_up, cantMove_down, cantMove_left, cantMove_right, teleportingToATileFlag, carryingLantern, cameraPanning, zdepth, level, inputFunc, teleportDoorMask, playerMapXPos, playerMapYPos, animFrame, stolenBooty, gnome, slidingFlag, stillSlidingFlag, key_left, key_right, key_up, key_down, map, oldAttribute, mapWidth, mapHeight, map2, playerLobbyXPos, playerLobbyYPos, previousPos, lanternTile, lanternTileUp, lanternTileDown, lanternTileLeft, lanternTileRight, startX, startY, oldMapXPos, oldMapYPos; function Player () { speed = 4; moveDelayCnt = 0; } function toString() { return("Player"); } function oneShot() { main = Main.getInstance(); mainMovie = main.getMainMovie(); } function init() { if (gameController == undefined) { gameController = main.getInitInstance().getGameControllerObj(); objectHandler = gameController.getObjectHandler(); scroller = gameController.getScroller(); scroller2 = gameController.getScroller2(); levelHandler = gameController.getLevelHandler(); hudObj = gameController.getHUD(); eventHandler = main.getInitInstance().getEventHandler(); eventHandler.subscribeToEvent(this); sprite = mainMovie.player; spriteTop = mainMovie.playerTop; playField3 = mainMovie.playField3; soundHandler = gameController.getSoundHandler(); doorCreakSFX = soundHandler.createSound(sprite, "snddoorCreak"); sighSFX = soundHandler.createSound(sprite, "sndsigh"); warp1SFX = soundHandler.createSound(sprite, "sndwarp1"); warp2SFX = soundHandler.createSound(sprite, "sndwarp2"); falldownSFX = soundHandler.createSound(sprite, "sndfalldown"); fallingtodeathSFX = soundHandler.createSound(sprite, "sndfallingtodeath"); unlockDoorSFX = soundHandler.createSound(sprite, "sndunlockDoor"); woodsplinterSFX = soundHandler.createSound(sprite, "sndwoodsplinter"); dieSFX = soundHandler.createSound(sprite, "snddie"); fightSFX = soundHandler.createSound(sprite, "sndfight"); } prevDir = null; moveCnt = (staticCnt = 0); modeLeft = (modeRight = (modeUp = (modeDown = "Walking"))); pushingFlag = false; playerKilledFlag = false; crackQueue = new Array(); inventory = new Array(); cantMove_up = false; cantMove_down = false; cantMove_left = false; cantMove_right = false; teleportingToATileFlag = false; carryingLantern = false; cameraPanning = false; zdepth = 0; level = gameController.getLevel(); sprite._visible = true; cured(); inputFunc = pausePlayerMovement; } function mainloop() { inputFunc(); spriteTop._x = sprite._x; spriteTop._y = sprite._y; spriteTop.gotoAndStop(sprite._currentframe); spriteTop.anim.gotoAndStop(sprite.anim._currentframe); mainMovie.debugText.text = ("_x: " + sprite._x) + newline; mainMovie.debugText.text = mainMovie.debugText.text + (("_y: " + sprite._x) + newline); } function houseKeeping() { inputFunc = null; sprite._visible = false; sprite.anim.gotoAndStop(sprite.anim._currentframe); spriteTop._visible = false; spriteTop.anim.gotoAndStop(spriteTop.anim._currentframe); teleportDoorMask.removeMovieClip(); hudObj.houseKeeping(); } function teleportingBack() { sprite._x = (32 * playerMapXPos) + mainMovie.playField._x; sprite._y = (32 * playerMapYPos) + mainMovie.playField._y; if (teleportingToATileFlag == false) { teleportDoorMask = mainMovie.attachMovie("teleportDoorMask", "teleportDoorMask", mainMovie.getNextHighestDepth()); teleportDoorMask._x = sprite._x; teleportDoorMask._y = sprite._y; sprite.setMask(teleportDoorMask); } soundHandler.playSound(warp2SFX); animFrame = anim_teleportingIn; sprite.gotoAndStop(animFrame); inputFunc = waitingForTeleportInAnimToEnd; } function repositionAfterAPan() { sprite._x = (32 * playerMapXPos) + mainMovie.playField._x; sprite._y = (32 * playerMapYPos) + mainMovie.playField._y; spriteTop._x = sprite._x; spriteTop._y = sprite._y; } function punchUpWithGnome(stealingFlag, gnomeArg) { var _local2 = -1; var _local3; if (stealingFlag == true) { hudObj.clearKeys(); stolenBooty = new Array(); _local3 = inventory.length; while (_local2++ , _local2 != _local3) { stolenBooty[_local2] = inventory[_local2]; } inventory = new Array(); } else { _local3 = stolenBooty.length; while (_local2++ , _local2 != _local3) { inventory.push(stolenBooty[_local2]); hudObj.updateInventoryHUD(stolenBooty[_local2]); } } soundHandler.playSound(fightSFX); animFrame = anim_punchUp; sprite.gotoAndStop(animFrame); gnome = gnomeArg; inputFunc = waitingForFightToFinish; } function cured() { resetKeys(); slidingFlag = (stillSlidingFlag = false); } function sliding() { slidingFlag = (stillSlidingFlag = true); } function pissedKeys() { key_left = 39; key_right = 37; key_up = 40; key_down = 38; } function resetKeys() { key_left = 37; key_right = 39; key_up = 38; key_down = 40; } function killed() { playerKilledFlag = true; animFrame = anim_killed; sprite.gotoAndStop(animFrame); soundHandler.playSound(dieSFX); inputFunc = waitingForFallToFinish; } function gameComplete() { animFrame = anim_teleportingOut; spriteTop._visible = false; sprite.gotoAndStop(animFrame); soundHandler.playSound(warp1SFX); } function crateBeingPushed(posPoint) { if (moveCnt == 0) { return(undefined); } var _local2 = new flash.geom.Point(playerMapXPos, playerMapYPos); if (prevDir == "Left") { _local2.x--; } else if (prevDir == "Right") { _local2.x++; } else if (prevDir == "Up") { _local2.y--; } else if (prevDir == "Down") { _local2.y++; } if ((_local2.x == posPoint.x) && (_local2.y == posPoint.y)) { inputFunc = cratePushingPlayerBack; moveCnt = 32 - moveCnt; if (prevDir == "Left") { updatePushingAnimationLeft(); } else if (prevDir == "Right") { updatePushingAnimationRight(); } else if (prevDir == "Up") { updatePushingAnimationUp(); } else if (prevDir == "Down") { updatePushingAnimationDown(); } } } function cratePushingPlayerBack() { if (prevDir == "pushingLeft") { if (sprite._x < ((32 * playerMapXPos) + mainMovie.playField._x)) { sprite._x = sprite._x + speed; } } else if (prevDir == "pushingRight") { if (sprite._x > ((32 * playerMapXPos) + mainMovie.playField._x)) { sprite._x = sprite._x - speed; } } else if (prevDir == "pushingUp") { if (sprite._y < ((32 * playerMapYPos) + mainMovie.playField._y)) { sprite._y = sprite._y + speed; } } else if (prevDir == "pushingDown") { if (sprite._y > ((32 * playerMapYPos) + mainMovie.playField._y)) { sprite._y = sprite._y - speed; } } if ((--moveCnt) == 0) { sprite._x = (32 * playerMapXPos) + mainMovie.playField._x; sprite._y = (32 * playerMapYPos) + mainMovie.playField._y; inputFunc = playerInput; } } function restoreOldAttribute() { var _local2 = map[playerMapYPos][playerMapXPos][1]; if ((_local2 == 6) || (_local2 == 4)) { if ((carryingLantern == true) && (oldAttribute == 4)) { } else { if (animFrame == anim_falling) { return(undefined); } if (map[playerMapYPos][playerMapXPos][0] == 22) { inputFunc = waitingForFallToFinish; animFrame = anim_falling; sprite.gotoAndStop(animFrame); sprite.anim.gotoAndPlay(1); soundHandler.playSound(fallingtodeathSFX); } } } } function getSpeed() { return(speed); } function getSprite() { return(sprite); } function getPlayersMapPosition() { return(new flash.geom.Point(playerMapXPos, playerMapYPos)); } function getPlayersStatus() { return(playerKilledFlag); } function getZdepth() { return(zdepth); } function setMapProperties(arg) { mapWidth = arg.x; mapHeight = arg.y; } function setMap(arg) { map = arg; } function setMap2(arg) { map2 = arg; } function clearLobbyPositions() { playerLobbyXPos = (playerLobbyYPos = 0); } function addToInventory(arg) { inventory.push(arg); hudObj.updateInventoryHUD(arg); } function lanterCollected() { carryingLantern = true; previousPos = new flash.geom.Point(playerMapXPos, playerMapYPos); lanternTile = map[playerMapYPos][playerMapXPos][1]; lanternTileUp = map[playerMapYPos - 1][playerMapXPos][1]; lanternTileDown = map[playerMapYPos + 1][playerMapXPos][1]; lanternTileLeft = map[playerMapYPos][playerMapXPos - 1][1]; lanternTileRight = map[playerMapYPos][playerMapXPos + 1][1]; } function setPlayersPosition() { var _local7 = levelHandler.getLevelObject(); var _local5 = _local7.objectsList; var _local3; var _local2; var _local4 = -1; var _local6 = _local5.length; while (_local4++ , _local4 != _local6) { _local3 = _local5[_local4]; _local2 = _local3.value; if (_local2 == 15) { animFrame = anim_static; break; } if (_local2 == 16) { animFrame = anim_right; break; } if (_local2 == 17) { animFrame = anim_down; break; } if (_local2 == 18) { animFrame = anim_left; break; } } main.getInitInstance().getGameControllerObj().setSkulls(_local3.id); hudObj.updateSkulls(_local3.id); if (level == 1) { if (playerLobbyXPos != 0) { startX = playerLobbyXPos; startY = playerLobbyYPos; } else { startX = _local3.pos.x; startY = _local3.pos.y; } } else { startX = _local3.pos.x; startY = _local3.pos.y; } sprite.gotoAndStop(animFrame); sprite.anim.gotoAndStop(sprite.anim._totalframes); oldMapXPos = (playerMapXPos = startX); oldMapYPos = (playerMapYPos = startY); oldAttribute = map[playerMapYPos][playerMapXPos][1]; map[playerMapYPos][playerMapXPos][1] = 5; calculateMovementMode(); } function setPlayerSpriteXYPos() { sprite._x = (32 * startX) + mainMovie.playField._x; sprite._y = (32 * startY) + mainMovie.playField._y; setMovementMode(); } function updateCracks() { var _local6 = crackQueue.length; if (_local6 == 0) { return(undefined); } soundHandler.playSound(woodsplinterSFX); var _local5; var _local4; var _local2; var _local3 = -1; while (_local3++ , _local3 != _local6) { _local5 = crackQueue[_local3]; _local4 = _local5.frame; _local2 = _local5.pos; if (map[_local2.y][_local2.x][1] != 96) { if (map[_local2.y][_local2.x][0] == 18) { crackQueue.splice(_local3, 1); } if (_local4 == 2) { map[_local2.y][_local2.x][0] = 21; map[_local2.y][_local2.x][1] = 3; scroller.alterTile(20, _local2); crackQueue.splice(_local3, 1); } else if (_local4 == 3) { map[_local2.y][_local2.x][0] = 22; scroller.alterTile(21, _local2); map[_local2.y][_local2.x][1] = 6; crackQueue.splice(_local3, 1); } } } } function waitingForFallToFinish() { if (sprite.anim._currentframe == sprite.anim._totalframes) { inputFunc = null; gameController.playerDead(); } } function pausePlayerMovement() { if ((--moveDelayCnt) <= 0) { inputFunc = playerInput; } } function playerInput() { if (cameraPanning == true) { return(undefined); } if (slidingFlag == true) { if (stillSlidingFlag == true) { if ((prevDir == "Left") || (prevDir == "pushingLeft")) { moveLeft(); } else if ((prevDir == "Right") || (prevDir == "pushingRight")) { moveRight(); } else if ((prevDir == "Up") || (prevDir == "pushingUp")) { moveUp(); } else if ((prevDir == "Down") || (prevDir == "pushingDown")) { moveDown(); } return(undefined); } } var _local2 = false; if (inkey(key_left)) { moveLeft(); _local2 = true; } else if (inkey(key_right)) { moveRight(); _local2 = true; } else if (inkey(key_up)) { moveUp(); _local2 = true; } else if (inkey(key_down)) { moveDown(); _local2 = true; } if (_local2 == false) { if (pushingFlag == true) { pushingFlag = false; if (prevDir == "pushingUp") { animFrame = anim_up; } else if (prevDir == "pushingDown") { animFrame = anim_down; } else if (prevDir == "pushingLeft") { animFrame = anim_left; } else if (prevDir == "pushingRight") { animFrame = anim_right; } } if (slidingFlag != true) { prevDir = null; } if ((++staticCnt) == 124) { staticCnt = 0; if (animFrame != anim_static) { animFrame = anim_static; sprite.gotoAndStop(animFrame); } sprite.anim.gotoAndPlay(1); } else if (animFrame != anim_static) { sprite.gotoAndStop(animFrame); sprite.anim.gotoAndPlay(1); } } else { staticCnt = 0; stillSlidingFlag = true; } } function checkForObjectCollision(ypos, xpos) { var _local2 = map2[ypos][xpos][1]; if (_local2 > 0) { objectHandler.objectCollision(_local2, ypos, xpos); return(true); } return(false); } function checkForAttributeCollision(ypos, xpos, direction, unlockedDoor) { var _local10 = map[playerMapYPos][playerMapXPos][0]; var _local2; var _local5; var _local7; var _local11 = zdepth; var _local14; var _local9 = map2[ypos][xpos][0]; if ((_local9 == 58) || (_local9 == 59)) { if ((direction == "Up") || (direction == "Down")) { _local14 = map2[playerMapYPos][playerMapXPos][0]; if (_local14 == 0) { zdepth = 1; spriteTop._visible = true; } } else { zdepth = 0; spriteTop._visible = false; } } if (_local9 == 57) { if ((direction == "Left") || (direction == "Right")) { var _local13 = map2[playerMapYPos][playerMapXPos][0]; if ((_local13 != 57) && (_local11 != 2)) { zdepth = 2; spriteTop._visible = true; } else if (_local11 != 2) { zdepth = 0; spriteTop._visible = false; } } else { zdepth = 0; spriteTop._visible = false; } } var _local6 = map[ypos][xpos][1]; if ((_local6 > 4) && (_local6 != 255)) { if (_local6 > 10) { if ((_local6 == 96) || (_local6 == 97)) { if (testCollisionMask(direction, ypos, xpos) != true) { var _local12 = objectHandler.crateCollision(direction, ypos, xpos, zdepth); if (_local12 == "Yes") { return(collision_movingCrate); } if (_local12 == "No") { return(collision_pushingCrate); } return(0); } return(254); } if (_local6 == unlockedDoor) { openDoor(new flash.geom.Point(xpos, ypos), direction); return(collision_unlockedDoor); } if (_local10 == 8) { if (direction == "Right") { _local2 = map[playerMapYPos - 1][xpos][0]; _local5 = new flash.geom.Point(xpos, playerMapYPos); if ((_local2 >= 61) && (_local2 <= 64)) { _local7 = new flash.geom.Point(xpos, playerMapYPos - 1); if (testForUnlockingADoor(_local2, _local7, _local5, true) == false) { return(254); } } else { openHorizontalDoor(_local5); } return(collision_doorUnlockedNow); } } else if (_local10 == 9) { if (direction == "Left") { _local2 = map[playerMapYPos - 1][xpos][0]; _local5 = new flash.geom.Point(xpos, playerMapYPos); if ((_local2 >= 61) && (_local2 <= 64)) { _local7 = new flash.geom.Point(xpos, playerMapYPos - 1); if (testForUnlockingADoor(_local2, _local7, _local5, true) == false) { return(254); } } else { openHorizontalDoor(_local5); } return(collision_doorUnlockedNow); } } else if (_local6 == 15) { if (direction == "Up") { _local2 = map2[playerMapYPos - 2][playerMapXPos][0]; _local5 = new flash.geom.Point(playerMapXPos, playerMapYPos - 1); if ((_local2 >= 61) && (_local2 <= 64)) { _local7 = new flash.geom.Point(playerMapXPos, playerMapYPos - 2); if (testForUnlockingADoor(_local2, _local7, _local5) == false) { return(254); } } else { openDoor(_local5, "Up"); } } else if (direction == "Down") { _local2 = map2[playerMapYPos][playerMapXPos][0]; _local5 = new flash.geom.Point(playerMapXPos, playerMapYPos + 1); if ((_local2 >= 61) && (_local2 <= 64)) { _local7 = new flash.geom.Point(playerMapXPos, playerMapYPos); if (testForUnlockingADoor(_local2, _local7, _local5) == false) { return(254); } } else { openDoor(_local5, "Down"); } } } else if (direction == "Up") { var _local15 = map[ypos][xpos][0]; if (_local15 == 49) { return(collision_helpScroll); } } // unexpected jump } if (direction != "Up") { if (_local6 == 8) { return(254); } } if (testCollisionMask(direction, ypos, xpos) == true) { return(254); } return(0); } if (testCollisionMask(direction, ypos, xpos) == true) { return(254); } return(0); } function moveRight() { oldMapXPos = playerMapXPos; oldMapYPos = playerMapYPos; var _local3 = playerMapXPos + 1; var _local4 = playerMapYPos; var _local2 = map2[_local4][_local3][1]; if (cantMove_right == true) { updatePushingAnimationRight(); stillSlidingFlag = false; return(undefined); } var _local5 = map2[playerMapYPos - 1][_local3][0]; if ((_local5 == 58) || (_local5 == 59)) { zdepth = 1; spriteTop._visible = true; } if (checkForObjectCollision(_local4, _local3) == true) { if (_local2 == 100) { updatePushingAnimationRight(); return(undefined); } updateWalkingAnimationRight(); return(undefined); } _local2 = checkForAttributeCollision(_local4, _local3, "Right", 16); if (_local2 == 0) { updateWalkingAnimationRight(); return(undefined); } if (_local2 == collision_movingCrate) { if (modeRight == "Walking") { inputFunc = walkRightFunc; } else { inputFunc = scrollRightFunc; } updatePushingAnimationRight(); return(undefined); } if (_local2 == collision_pushingCrate) { updatePushingAnimationRight(); stillSlidingFlag = false; return(undefined); } stillSlidingFlag = false; if (_local2 == collision_unlockedDoor) { return(undefined); } if (_local2 == collision_doorUnlockedNow) { return(undefined); } updatePushingAnimationRight(); } function updateWalkingAnimationRight() { if (prevDir != "Right") { prevDir = "Right"; animFrame = anim_right; sprite.gotoAndStop(animFrame); sprite.anim.gotoAndPlay(1); } if (modeRight == "Walking") { inputFunc = walkRightFunc; } else { inputFunc = scrollRightFunc; } var _local2 = new flash.geom.Point(playerMapXPos + 1, playerMapYPos); eventHandler.sendEvent("playerMoving", _local2); moveCnt = 32 / speed; } function updatePushingAnimationRight() { if (prevDir != "pushingRight") { pushingFlag = true; prevDir = "pushingRight"; animFrame = anim_pushright; sprite.gotoAndStop(animFrame); sprite.anim.gotoAndPlay(1); } moveCnt = 32 / speed; } function walkRightFunc() { sprite._x = sprite._x + speed; if ((--moveCnt) == 0) { playerMapXPos++; inputFunc = playerInput; calculateMovementMode(); } } function scrollRightFunc() { scroller.scrollRight(); scroller2.scrollRight(); playField3._x = mainMovie.playField._x; if ((--moveCnt) == 0) { playerMapXPos++; inputFunc = playerInput; calculateMovementMode(); } } function moveLeft() { oldMapXPos = playerMapXPos; oldMapYPos = playerMapYPos; var _local3 = playerMapXPos - 1; var _local4 = playerMapYPos; var _local2 = map2[_local4][_local3][1]; if (cantMove_left == true) { updatePushingAnimationLeft(); stillSlidingFlag = false; return(undefined); } var _local5 = map2[playerMapYPos - 1][_local3][0]; if ((_local5 == 58) || (_local5 == 59)) { zdepth = 1; spriteTop._visible = true; } if (checkForObjectCollision(_local4, _local3) == true) { if (_local2 == 100) { updatePushingAnimationLeft(); return(undefined); } updateWalkingAnimationLeft(); return(undefined); } _local2 = checkForAttributeCollision(_local4, _local3, "Left", 16); if (_local2 == 0) { updateWalkingAnimationLeft(); return(undefined); } if (_local2 == collision_movingCrate) { if (modeLeft == "Walking") { inputFunc = walkLeftFunc; } else { inputFunc = scrollLeftFunc; } updatePushingAnimationLeft(); return(undefined); } if (_local2 == collision_pushingCrate) { updatePushingAnimationLeft(); stillSlidingFlag = false; return(undefined); } stillSlidingFlag = false; if (_local2 == collision_unlockedDoor) { return(undefined); } if (_local2 == collision_doorUnlockedNow) { return(undefined); } updatePushingAnimationLeft(); } function updateWalkingAnimationLeft() { if (prevDir != "Left") { prevDir = "Left"; animFrame = anim_left; sprite.gotoAndStop(animFrame); sprite.anim.gotoAndPlay(1); } if (modeLeft == "Walking") { inputFunc = walkLeftFunc; } else { inputFunc = scrollLeftFunc; } var _local2 = new flash.geom.Point(playerMapXPos - 1, playerMapYPos); eventHandler.sendEvent("playerMoving", _local2); moveCnt = 32 / speed; } function updatePushingAnimationLeft() { if (prevDir != "pushingLeft") { pushingFlag = true; prevDir = "pushingLeft"; animFrame = anim_pushleft; sprite.gotoAndStop(animFrame); sprite.anim.gotoAndPlay(1); } moveCnt = 32 / speed; } function walkLeftFunc() { sprite._x = sprite._x - speed; if ((--moveCnt) == 0) { playerMapXPos--; inputFunc = playerInput; calculateMovementMode(); } } function scrollLeftFunc() { scroller.scrollLeft(); scroller2.scrollLeft(); playField3._x = mainMovie.playField._x; if ((--moveCnt) == 0) { playerMapXPos--; inputFunc = playerInput; calculateMovementMode(); } } function moveDown() { oldMapXPos = playerMapXPos; oldMapYPos = playerMapYPos; var _local4 = playerMapXPos; var _local3 = playerMapYPos + 1; if (cantMove_down == true) { updatePushingAnimationDown(); stillSlidingFlag = false; return(undefined); } if (checkForObjectCollision(_local3, _local4) == true) { var _local2 = map2[_local3][_local4][1]; if (_local2 == 100) { updatePushingAnimationDown(); return(undefined); } updateWalkingAnimationDown(); return(undefined); } var _local2 = checkForAttributeCollision(_local3, _local4, "Down", 16); if (_local2 == 0) { updateWalkingAnimationDown(); return(undefined); } if (_local2 == collision_movingCrate) { if (modeDown == "Walking") { inputFunc = walkDownFunc; } else { inputFunc = scrollDownFunc; } updatePushingAnimationDown(); return(undefined); } if (_local2 == collision_pushingCrate) { updatePushingAnimationDown(); stillSlidingFlag = false; return(undefined); } stillSlidingFlag = false; if (_local2 == collision_unlockedDoor) { return(undefined); } if (_local2 == collision_doorUnlockedNow) { return(undefined); } var _local5 = map[_local3][_local4][0]; if ((_local5 >= 35) && (_local5 <= 44)) { var _local6 = map2[playerMapYPos][playerMapXPos][0]; if (_local6 == 0) { animFrame = anim_jumping; sprite.gotoAndStop(animFrame); sprite.anim.gotoAndPlay(1); soundHandler.playSound(falldownSFX); inputFunc = fallingDown; return(undefined); } } updatePushingAnimationDown(); } function updateWalkingAnimationDown() { if (prevDir != "Down") { prevDir = "Down"; animFrame = anim_down; sprite.gotoAndStop(animFrame); sprite.anim.gotoAndPlay(1); } if (modeDown == "Walking") { inputFunc = walkDownFunc; } else { inputFunc = scrollDownFunc; } var _local2 = new flash.geom.Point(playerMapXPos, playerMapYPos + 1); eventHandler.sendEvent("playerMoving", _local2); moveCnt = 32 / speed; } function updatePushingAnimationDown() { if (prevDir != "pushingDown") { pushingFlag = true; prevDir = "pushingDown"; animFrame = anim_pushdown; sprite.gotoAndStop(animFrame); sprite.anim.gotoAndPlay(1); } moveCnt = 32 / speed; } function walkDownFunc() { sprite._y = sprite._y + speed; if ((--moveCnt) == 0) { sprite.setMask(null); teleportDoorMask.removeMovieClip(); playerMapYPos++; inputFunc = playerInput; calculateMovementMode(); } } function scrollDownFunc() { scroller.scrollDown(); scroller2.scrollDown(); playField3._y = mainMovie.playField._y; teleportDoorMask._y = teleportDoorMask._y - speed; if ((--moveCnt) == 0) { sprite.setMask(null); teleportDoorMask.removeMovieClip(); playerMapYPos++; inputFunc = playerInput; calculateMovementMode(); } } function moveUp() { oldMapXPos = playerMapXPos; oldMapYPos = playerMapYPos; var _local5 = playerMapXPos; var _local4 = playerMapYPos - 1; if (cantMove_up == true) { updatePushingAnimationUp(); stillSlidingFlag = false; return(undefined); } if (checkForObjectCollision(_local4, _local5) == true) { var _local2 = map2[_local4][_local5][1]; if (_local2 == 100) { var _local3 = map2[playerMapYPos - 2][playerMapXPos][0]; if (_local3 == undefined) { levelCompletedAnim(); return(undefined); } if ((_local3 >= 61) && (_local3 <= 64)) { var _local6 = new flash.geom.Point(playerMapXPos, playerMapYPos - 2); var _local7 = new flash.geom.Point(playerMapXPos, playerMapYPos - 1); if (testForUnlockingExit(_local3, _local6) == true) { levelCompletedAnim(); return(undefined); } } else { levelCompletedAnim(); return(undefined); } } updateWalkingAnimationUp(); return(undefined); } var _local2 = checkForAttributeCollision(_local4, _local5, "Up", 16); if (_local2 == 0) { updateWalkingAnimationUp(); return(undefined); } if (_local2 == collision_movingCrate) { if (modeUp == "Walking") { inputFunc = walkUpFunc; } else { inputFunc = scrollUpFunc; } updatePushingAnimationUp(); return(undefined); } if (_local2 == collision_pushingCrate) { updatePushingAnimationUp(); stillSlidingFlag = false; return(undefined); } stillSlidingFlag = false; if (_local2 == collision_unlockedDoor) { if (level == 1) { changingLevelInit(); } return(undefined); } if (_local2 == collision_doorUnlockedNow) { return(undefined); } if (_local2 == collision_helpScroll) { gameController.getOverlayHandler().displayHelpScrollInit(); return(undefined); } updatePushingAnimationUp(); } function updateWalkingAnimationUp() { if (prevDir != "Up") { prevDir = "Up"; animFrame = anim_up; sprite.gotoAndStop(animFrame); sprite.anim.gotoAndPlay(1); } if (modeUp == "Walking") { inputFunc = walkUpFunc; } else { inputFunc = scrollUpFunc; } var _local2 = new flash.geom.Point(playerMapXPos, playerMapYPos + 1); eventHandler.sendEvent("playerMoving", _local2); moveCnt = 32 / speed; } function updatePushingAnimationUp() { if (prevDir != "pushingUp") { prevDir = "pushingUp"; pushingFlag = true; animFrame = anim_pushup; sprite.gotoAndStop(animFrame); sprite.anim.gotoAndPlay(1); } moveCnt = 32 / speed; } function walkUpFunc() { sprite._y = sprite._y - speed; if ((--moveCnt) == 0) { playerMapYPos--; inputFunc = playerInput; calculateMovementMode(); } else if (moveCnt == 4) { var _local2 = map[playerMapYPos - 1][playerMapXPos][1]; if (_local2 == 8) { map[playerMapYPos][playerMapXPos][1] = oldAttribute; playerMapYPos--; teleporting(); } } } function scrollUpFunc() { scroller.scrollUp(); scroller2.scrollUp(); playField3._y = mainMovie.playField._y; if ((--moveCnt) == 0) { playerMapYPos--; inputFunc = playerInput; calculateMovementMode(); } else if (moveCnt == 4) { var _local2 = map[playerMapYPos - 1][playerMapXPos][1]; if (_local2 == 8) { map[playerMapYPos][playerMapXPos][1] = oldAttribute; playerMapYPos--; teleporting(); } } } function calculateMovementMode() { map[oldMapYPos][oldMapXPos][1] = oldAttribute; oldAttribute = map[playerMapYPos][playerMapXPos][1]; map[playerMapYPos][playerMapXPos][1] = 5; updateCracks(); cantMove_up = (cantMove_down = (cantMove_left = (cantMove_right = false))); if (carryingLantern == true) { handleLantern(); } if ((oldAttribute == 2) || (oldAttribute == 3)) { var _local6 = {frame:oldAttribute, pos:new flash.geom.Point(playerMapXPos, playerMapYPos)}; crackQueue.push(_local6); } else { if ((oldAttribute == 6) || (oldAttribute == 4)) { if ((carryingLantern == true) && (oldAttribute == 4)) { } else if (map[playerMapYPos][playerMapXPos][0] == 22) { inputFunc = waitingForFallToFinish; animFrame = anim_falling; sprite.gotoAndStop(animFrame); sprite.anim.gotoAndPlay(1); soundHandler.playSound(fallingtodeathSFX); return(undefined); } } if (oldAttribute == 9) { objectHandler.switchCollision(playerMapYPos, playerMapXPos); cantMove_up = (cantMove_down = (cantMove_left = (cantMove_right = false))); } else { if (oldAttribute == 10) { killed(); return(undefined); } if (oldAttribute == 0) { cantMove_up = (cantMove_down = (cantMove_left = (cantMove_right = false))); var _local5 = map[playerMapYPos][playerMapXPos][0]; var _local3 = collisionLookUp[_local5 - 1]; if (_local3 != 0) { setUpPossibleDirections(_local3); } else { var _local4; if (zdepth == 0) { _local4 = map2[playerMapYPos][playerMapXPos][0]; if ((_local4 == 58) || (_local4 == 59)) { if (map2[playerMapYPos - 2][playerMapXPos][0] == 0) { cantMove_up = true; } if (map2[playerMapYPos + 1][playerMapXPos][0] == 0) { cantMove_down = true; } } } } } } } var _local2; if (zdepth == 1) { _local2 = map2[playerMapYPos - 1][playerMapXPos][0]; if ((_local2 != 58) && (_local2 != 59)) { if ((((prevDir == "Left") || (prevDir == "pushingLeft")) || (prevDir == "Right")) || (prevDir == "pushingRight")) { spriteTop._visible = false; zdepth = 0; } } } if (zdepth == 1) { _local2 = map2[playerMapYPos][playerMapXPos][0]; if ((_local2 == 58) || (_local2 == 59)) { cantMove_left = (cantMove_right = true); } } if (zdepth == 2) { _local2 = map2[playerMapYPos][playerMapXPos][0]; if (_local2 == 57) { cantMove_up = (cantMove_down = true); } else { zdepth = 0; spriteTop._visible = false; } } setMovementMode(); } function setMovementMode() { if ((sprite._x - 214) > 192) { var _local3 = scroller.getMapXPos(); if (_local3 <= mapWidth) { modeRight = "Scrolling"; } else { modeRight = "Walking"; } } else { modeRight = "Walking"; } if ((sprite._x - 214) < 192) { if (playerMapXPos > 5) { modeLeft = "Scrolling"; } else { modeLeft = "Walking"; } } else { modeLeft = "Walking"; } if ((sprite._y - 10) < 192) { if (playerMapYPos > 5) { modeUp = "Scrolling"; } else { modeUp = "Walking"; } } else { modeUp = "Walking"; } if ((sprite._y - 10) > 192) { var _local2 = scroller.getMapYPos(); if (_local2 <= mapHeight) { modeDown = "Scrolling"; } else { modeDown = "Walking"; } } else { modeDown = "Walking"; } } function setUpPossibleDirections(collisionMap) { var _local2; var _local4 = collisionMap.length; var _local3 = -1; while (_local3++ , _local3 != _local4) { _local2 = collisionMap[_local3]; if (_local2 == 1) { cantMove_up = true; } else if (_local2 == 2) { cantMove_down = true; } else if (_local2 == 3) { cantMove_left = true; } else if (_local2 == 4) { cantMove_right = true; } } } function testCollisionMask(direction, ypos, xpos) { var _local7 = map[ypos][xpos][0]; if (_local7 == undefined) { return(true); } if (direction == "Left") { if (_local7 == 33) { if (zdepth == 2) { return(false); } return(true); } } else if (direction == "Right") { if (_local7 == 34) { if (zdepth == 2) { return(false); } return(true); } } var _local5 = collisionLookUp[_local7 - 1]; if ((_local5 == 0) || (_local5 == undefined)) { return(false); } var _local4; if (direction == "Up") { _local4 = 2; } else if (direction == "Down") { _local4 = 1; } else if (direction == "Left") { _local4 = 4; } else { _local4 = 3; } var _local3; var _local6 = _local5.length; var _local2 = -1; while (_local2++ , _local2 != _local6) { _local3 = _local5[_local2]; if (_local4 == _local3) { return(true); } } return(false); } function fallingDown() { if ((sprite._y - 10) > 192) { var _local2 = scroller.getMapYPos(); if (_local2 <= mapHeight) { modeDown = "Scrolling"; inputFunc = jumpDownScrollDownFunc; } else { modeDown = "Walking"; inputFunc = jumpDownWalkDownFunc; } } else { modeDown = "Walking"; inputFunc = jumpDownWalkDownFunc; } sprite.anim.gotoAndStop(1); moveCnt = 32 / speed; } function jumpDownWalkDownFunc() { sprite._y = sprite._y + speed; if ((--moveCnt) == 0) { playerMapYPos++; var _local2 = true; var _local4 = map[playerMapYPos][playerMapXPos][1]; if (_local4 == 254) { _local2 = false; } if (_local2 == true) { inputFunc = playerInput; animFrame = anim_static; sprite.gotoAndStop(animFrame); sprite.anim.gotoAndPlay(1); var _local3; if ((sprite._y - 10) > 192) { _local3 = scroller.getMapYPos(); if (_local3 <= mapHeight) { modeDown = "Scrolling"; } else { modeDown = "Walking"; } } else { modeDown = "Walking"; } } else { inputFunc = fallingDown; } } } function jumpDownScrollDownFunc() { scroller.scrollDown(); scroller2.scrollDown(); if ((--moveCnt) == 0) { playerMapYPos++; var _local2 = true; var _local4 = map[playerMapYPos][playerMapXPos][1]; if (_local4 == 254) { _local2 = false; } if (_local2 == true) { inputFunc = playerInput; animFrame = anim_static; sprite.gotoAndStop(animFrame); sprite.anim.gotoAndPlay(1); var _local3; if ((sprite._y - 10) > 192) { _local3 = scroller.getMapYPos(); if (_local3 <= mapHeight) { modeDown = "Scrolling"; } else { modeDown = "Walking"; } } else { modeDown = "Walking"; } } else { inputFunc = fallingDown; } } } function handleLantern() { if (lanternTile == 4) { scroller.alterTile(15, previousPos); } if (lanternTileUp == 4) { var _local2 = new flash.geom.Point(previousPos.x, previousPos.y - 1); scroller.alterTile(15, _local2); } if (lanternTileDown == 4) { var _local2 = new flash.geom.Point(previousPos.x, previousPos.y + 1); scroller.alterTile(15, _local2); } if (lanternTileLeft == 4) { var _local2 = new flash.geom.Point(previousPos.x - 1, previousPos.y); scroller.alterTile(15, _local2); } if (lanternTileRight == 4) { var _local2 = new flash.geom.Point(previousPos.x + 1, previousPos.y); scroller.alterTile(15, _local2); } previousPos = new flash.geom.Point(playerMapXPos, playerMapYPos); lanternTile = map[playerMapYPos][playerMapXPos][1]; lanternTileUp = map[playerMapYPos - 1][playerMapXPos][1]; lanternTileDown = map[playerMapYPos + 1][playerMapXPos][1]; lanternTileLeft = map[playerMapYPos][playerMapXPos - 1][1]; lanternTileRight = map[playerMapYPos][playerMapXPos + 1][1]; if (oldAttribute == 4) { scroller.alterTile(14, previousPos); } if (lanternTileUp == 4) { var _local2 = new flash.geom.Point(previousPos.x, previousPos.y - 1); scroller.alterTile(13, _local2); } if (lanternTileDown == 4) { var _local2 = new flash.geom.Point(previousPos.x, previousPos.y + 1); scroller.alterTile(13, _local2); } if (lanternTileLeft == 4) { var _local2 = new flash.geom.Point(previousPos.x - 1, previousPos.y); scroller.alterTile(13, _local2); } if (lanternTileRight == 4) { var _local2 = new flash.geom.Point(previousPos.x + 1, previousPos.y); scroller.alterTile(13, _local2); } cantMove_up = (cantMove_down = (cantMove_left = (cantMove_right = false))); } function teleporting() { soundHandler.playSound(warp1SFX); animFrame = anim_teleportingOut; sprite.gotoAndStop(animFrame); inputFunc = waitingForTeleportOutAnimToEnd; } function waitingForTeleportOutAnimToEnd() { if (sprite.anim._currentframe == sprite.anim._totalframes) { var _local3 = gameController.getObjectHandler().teleporting(playerMapYPos, playerMapXPos); var _local2 = _local3.pos; teleportingToATileFlag = _local3.teleportingToATileFlag; var _local6 = false; var _local5 = scroller.getMapTopLeftXPos(); if (_local5 < _local2.x) { if ((_local5 + 13) > _local2.x) { var _local4 = scroller.getMapTopLeftYPos(); if (_local4 < _local2.y) { if ((_local4 + 13) > _local2.y) { _local6 = true; } } } } oldMapXPos = (playerMapXPos = _local2.x); oldMapYPos = (playerMapYPos = _local2.y); oldAttribute = map[playerMapYPos][playerMapXPos][1]; map[playerMapYPos][playerMapXPos][1] = 5; if (_local6 == false) { inputFunc = fadeOutScreenGrab; gameController.getOverlayHandler().grabScreen(); gameController.repositionScroller(_local2); } else { inputFunc = null; teleportingBack(); } } } function fadeOutScreenGrab() { var _local2 = mainMovie.grabHolder; _local2._alpha = _local2._alpha - 10; if (_local2._alpha <= 0) { gameController.getOverlayHandler().releaseGrabbedScreen(); inputFunc = null; teleportingBack(); } } function waitingForTeleportInAnimToEnd() { if (sprite.anim._currentframe == sprite.anim._totalframes) { animFrame = anim_down; sprite.gotoAndStop(animFrame); if (teleportingToATileFlag == false) { moveDown(); } else { teleportingToATileFlag = false; inputFunc = playerInput; } } } function levelCompletedAnim() { moveDelayCnt = 20; soundHandler.playSound(warp1SFX); animFrame = anim_teleportingOut; sprite.gotoAndStop(animFrame); inputFunc = waitingForLevelCompletedAnimToEnd; } function waitingForLevelCompletedAnimToEnd() { if (sprite.anim._currentframe == sprite.anim._totalframes) { gameController.levelComplete(); } } function testForUnlockingADoor(lock, lockPos, doorPos, horizontalFlag) { lock = lock - 60; var _local7 = inventory.length; if (_local7 == 0) { return(false); } var _local5; var _local4 = -1; while (_local4++ , _local4 != _local7) { _local5 = inventory[_local4]; if (_local5 == lock) { removeFromInventory(_local5, _local4); soundHandler.playSound(unlockDoorSFX); map2[lockPos.y][lockPos.x][0] = 60; map2[lockPos.y][lockPos.x][1] = 0; scroller2.alterTile(59, lockPos); map[doorPos.y][doorPos.x][1] = 16; if (horizontalFlag == true) { var _local6 = map[doorPos.y][doorPos.x][0]; scroller2.alterTile(_local6 - 1, doorPos); } return(true); } } return(false); } function testForUnlockingExit(lock, lockPos) { lock = lock - 60; var _local5 = inventory.length; if (_local5 == 0) { return(false); } var _local3; var _local2 = -1; while (_local2++ , _local2 != _local5) { _local3 = inventory[_local2]; if (_local3 == lock) { removeFromInventory(_local3, _local2); soundHandler.playSound(unlockDoorSFX); map2[lockPos.y][lockPos.x][0] = 60; scroller2.alterTile(59, lockPos); return(true); } } } function openHorizontalDoor(doorPos) { var _local3 = map[doorPos.y][doorPos.x][0]; map2[doorPos.y][doorPos.x][0] = _local3; scroller2.alterTile(_local3 - 1, doorPos); map2[doorPos.y - 1][doorPos.x][0] = 60; var _local4 = new flash.geom.Point(doorPos.x, doorPos.y - 1); scroller2.alterTile(59, _local4); map[doorPos.y][doorPos.x][1] = 0; map[doorPos.y][doorPos.x][0] = 51; } function openDoor(doorPos, direction) { soundHandler.playSound(doorCreakSFX); if ((direction == "Right") || (direction == "Left")) { openHorizontalDoor(doorPos); return(undefined); } map[doorPos.y][doorPos.x][1] = 0; map[doorPos.y][doorPos.x][0] = 51; scroller.alterTile(50, doorPos); } function removeFromInventory(inventoryItem, arg) { inventory.splice(arg, 1); hudObj.removeFromInventory(inventoryItem); } function waitingForFightToFinish() { if (sprite.anim._currentframe == sprite.anim._totalframes) { animFrame = anim_static; sprite.gotoAndStop(animFrame); staticCnt = 0; sprite._x = (32 * playerMapXPos) + mainMovie.playField._x; sprite._y = (32 * playerMapYPos) + mainMovie.playField._y; gnome.fightOver(playerMapXPos, playerMapYPos); soundHandler.playSound(sighSFX); inputFunc = waitingForRecoveryAfterAFight; } } function waitingForRecoveryAfterAFight() { if (sprite.anim._currentframe == sprite.anim._totalframes) { stillSlidingFlag = false; prevDir = null; inputFunc = playerInput; } } function changingLevelInit() { animFrame = anim_walkingThroughLevelDoor; sprite.gotoAndStop(animFrame); var _local2 = objectHandler.lobbyDoorCheck(playerMapYPos - 1, playerMapXPos); gameController.setLevel(_local2 + 1); inputFunc = waitingForLevelChangeAnimToEnd; } function waitingForLevelChangeAnimToEnd() { if (sprite.anim._currentframe == sprite.anim._totalframes) { inputFunc = null; playerLobbyXPos = playerMapXPos; playerLobbyYPos = playerMapYPos; gameController.levelChanged(); } } var collisionLookUp = new Array(0, 0, 0, [3, 4], 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, [2], [2, 4], [2, 3], [2], [2], [3], [4], [3, 4], [3, 4], 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, [1, 2], [3, 4], [3, 4], 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); var collision_movingCrate = 1; var collision_pushingCrate = 2; var collision_unlockedDoor = 3; var collision_doorUnlockedNow = 4; var collision_helpScroll = 5; var inkey = Key.isDown; var anim_down = 1; var anim_up = 2; var anim_left = 3; var anim_right = 4; var anim_pushdown = 5; var anim_pushup = 6; var anim_pushleft = 7; var anim_pushright = 8; var anim_static = 9; var anim_falling = 10; var anim_jumping = 11; var anim_killed = 12; var anim_teleportingOut = 13; var anim_teleportingIn = 14; var anim_walkingThroughLevelDoor = 15; var anim_punchUp = 16; }
Symbol 638 MovieClip [__Packages.gamingyourway.common.EventBroadcaster] Frame 0
class gamingyourway.common.EventBroadcaster { var broadcasterObject; function EventBroadcaster () { broadcasterObject = new Object(); AsBroadcaster.initialize(broadcasterObject); } function toString() { return("EventBroadcaster"); } function sendEvent(event, arg) { var _local2 = broadcasterObject.broadcastMessage(event, arg); } function subscribeToEvent(obj) { broadcasterObject.addListener(obj); } function unsubscribeToEvent(obj) { broadcasterObject.removeListener(obj); } }
Symbol 639 MovieClip [__Packages.mx.utils.Delegate] Frame 0
class mx.utils.Delegate extends Object { var func; function Delegate (f) { super(); func = f; } static function create(obj, func) { var _local2 = function () { var _local2 = arguments.callee.target; var _local3 = arguments.callee.func; return(_local3.apply(_local2, arguments)); }; _local2.target = obj; _local2.func = func; return(_local2); } function createDelegate(obj) { return(create(obj, func)); } }
Symbol 640 MovieClip [__Packages.gamingyourway.common.XMLmakeObj] Frame 0
class gamingyourway.common.XMLmakeObj extends XML { function XMLmakeObj () { super(); } function makeObj(xObj) { var _local2 = new Object(); var _local7; for (_local7 in xObj.attributes) { _local2[_local7] = xObj.attributes[_local7]; } var _local5; var _local3; var _local6; var _local8; var _local9; for (_local5 in xObj.childNodes) { _local3 = xObj.childNodes[_local5].nodeName; _local6 = xObj.childNodes[_local5].nodeType; _local8 = xObj.childNodes[_local5].nodeValue; if (_local6 == 3) { _local2._value = _local8; _local2["._type"] = "text"; } if ((_local6 == 1) && (_local3 != null)) { if (_local2[_local3] == null) { _local2[_local3] = makeObj(xObj.childNodes[_local5]); } else if (_local2[_local3]._type != "array") { _local2[_local3] = [_local2[_local3]]; _local2[_local3]._type = "array"; } if (_local2[_local3]._type == "array") { _local2[_local3].unshift(makeObj(xObj.childNodes[_local5], {})); } } } return(_local2); } }
Symbol 641 MovieClip [__Packages.Morpheme.IO.MapLoader] Frame 0
class Morpheme.IO.MapLoader { var main, mainMovie, eventHandler, varReciever, varSender, tileSheetHolder, mcLoader, mclistener, tempMapSrc, callBack; function MapLoader () { } function toString() { return("MapLoader"); } function oneShot() { main = Main.getInstance(); mainMovie = main.getMainMovie(); eventHandler = main.getInitInstance().getEventHandler(); } function loadMap(filename) { varReciever = new LoadVars(); varReciever.onData = mx.utils.Delegate.create(this, onMapLoaded); varSender = new LoadVars(); varSender.sendAndLoad("http://www.gimme5games.com/phantommansion/pm_red/res/_maps/" + filename, varReciever, "POST"); progressBarEnterFrameInit(); } function tileLoader() { tileSheetHolder = mainMovie.createEmptyMovieClip("tileSheetHolder" + mainMovie.getNextHighestDepth(), mainMovie.getNextHighestDepth()); mainMovie.loadingbar._width = 1; mainMovie.loadingbar._visible = true; mcLoader = new MovieClipLoader(); mclistener = new Object(); mclistener.onLoadStart = function (target_mc) { target_mc._visible = false; }; mclistener.onLoadInit = mx.utils.Delegate.create(this, tilesLoaded); mclistener.onLoadProgress = mx.utils.Delegate.create(this, progressBarUpdate); mcLoader.addListener(mclistener); mcLoader.loadClip("http://www.gimme5games.com/phantommansion/pm_red/res/_tiles/tiles.png", tileSheetHolder); } function getLoadedMap() { return(tempMapSrc); } function getTileSheetHolder() { return(tileSheetHolder); } function setCallBack(arg) { callBack = arg; } function setRemoveMC(arg) { arg.removeMovieClip(); } function onMapLoaded(src) { var _local2 = new gamingyourway.common.XMLmakeObj(); _local2.ignoreWhite = true; _local2.parseXML(src); tempMapSrc = _local2.makeObj(_local2); progressBarEnterFrameKill(); callBack(); } function tilesLoaded() { mcLoader.removeListener(mclistener); delete mcLoader; mainMovie.loadingbar._visible = false; eventHandler.sendEvent("tileLoaded"); } function progressBarEnterFrameInit() { mainMovie.loadingbar._width = 1; mainMovie.loadingbar._visible = true; mainMovie.loadingbar.onEnterFrame = mx.utils.Delegate.create(this, progressBarUpdateLoadVars); } function progressBarEnterFrameKill() { mainMovie.loadingbar._visible = false; delete mainMovie.loadingbar.onEnterFrame; } function progressBarUpdateLoadVars() { var _local2 = varReciever.getBytesLoaded(); var _local3 = varReciever.getBytesTotal(); var _local4 = Math.floor((_local2 / _local3) * 100); if (_local2 == undefined) { return(undefined); } mainMovie.loadingbar._width = _local4; } function progressBarUpdate(target, loadedBytes, totalBytes) { var _local2 = Math.floor((loadedBytes / totalBytes) * 100); if (loadedBytes != undefined) { mainMovie.loadingbar._width = _local2; } } var tilesLoading = false; }
Symbol 642 MovieClip [__Packages.Morpheme.LevelHandler] Frame 0
class Morpheme.LevelHandler { var tileSheetStorage, levelStorage, tilesLoadedFlag, main, mainMovie, eventHandler, scroller, gameController, scroller2, speed, level, xmlObj, mapLoader; function LevelHandler () { tileSheetStorage = new Array(); levelStorage = new Array(); tilesLoadedFlag = false; } function toString() { return("LevelHandler"); } function oneShot() { main = Main.getInstance(); mainMovie = main.getMainMovie(); eventHandler = main.getInitInstance().getEventHandler(); eventHandler.subscribeToEvent(this); } function init() { if (scroller == undefined) { scroller = gameController.getScroller(); scroller2 = gameController.getScroller2(); speed = gameController.getPlayer().getSpeed(); } level = gameController.getLevel(); initScroller(); } function parseXML() { xmlObj = main.getInitInstance().getXMLLoaderObj().getXMLObj(); xmlObj = xmlObj.project; var _local4; var _local2; var _local3; var _local6 = Number(xmlObj.layergroup.length); var _local5 = -1; while (_local5++ , _local5 != _local6) { _local2 = new Object(); _local3 = xmlObj.layergroup[_local5]; _local2.name = _local3.name._value; _local4 = _local3.objectlayer.xmlFile.slice(1); _local2.objectFilename = _local4; _local2.objectMapDimensions = new flash.geom.Point(Number(_local3.objectlayer.objectmap.width._value), Number(_local3.objectlayer.objectmap.height._value)); _local4 = _local3.tilelayer[0].xmlFile.slice(1); _local2.itemsFilename = _local4; _local4 = _local3.tilelayer[1].xmlFile.slice(1); _local2.mapFilename = _local4; _local2.loadedFlag = false; _local2.parsedMap = null; _local2.parsedMapLayer2 = null; _local2.parsedMapMaster = null; _local2.parsedMapLayer2Master = null; _local2.objectsList = null; _local2.itemsList = null; levelStorage.push(_local2); } } function loadLevel() { if (gameController == undefined) { gameController = main.getInitInstance().getGameControllerObj(); } level = gameController.getLevel(); var _local2 = levelStorage[level - 1]; if (_local2.loadedFlag == false) { _local2.loadedFlag = true; mapLoader = main.getInitInstance().getMapLoader(); mapLoader.setCallBack(mx.utils.Delegate.create(this, tilemapLoaded)); mapLoader.loadMap(_local2.mapFilename); } else { resetLevel(); eventHandler.sendEvent("levelReadyToPlay"); } } function resetLevel() { var _local2 = levelStorage[level - 1]; _local2.parsedMap = duplicateMap(_local2.parsedMapMaster); _local2.parsedMapLayer2 = duplicateMap(_local2.parsedMapLayer2Master); scroller.reset(); scroller2.reset(); } function openGateWay() { var _local6 = levelStorage[level - 1]; var _local3 = _local6.gateWay; scroller.alterTile(53, _local3); _local6.parsedMapLayer2[_local3.y][_local3.x][1] = 100; _local6.parsedMap[_local3.y][_local3.x][1] = 254; _local6.parsedMap[_local3.y][_local3.x][0] = 54; var _local4 = mainMovie.playField.getNextHighestDepth(); var _local2; var _local5 = -1; while (_local5++ , _local5 != 8) { _local2 = mainMovie.playField.attachMovie("particle2", "particle2" + _local4, _local4++); _local2.xposition = (_local2._x = (_local3.x * 32) + 16); _local2.yposition = (_local2._y = (_local3.y * 32) + 16); _local2.xvel = (Math.random() * 10) - 5; _local2.yvel = (Math.random() * 10) - 5; _local2.gravity = 0.3; _local2.onEnterFrame = function () { this.yposition = this.yposition + this.yvel; this.yvel = this.yvel + this.gravity; this.xposition = this.xposition + this.xvel; this._y = this.yposition; this._x = this.xposition; this._alpha = this._alpha - 5; if (this._alpha <= 0) { this.removeMovieClip(); } }; } } function tileLoaded() { tilesLoadedFlag = true; convertTilesToPixels(); } function getMap() { var _local2 = levelStorage[level - 1]; return(_local2.parsedMap); } function getMap2() { var _local2 = levelStorage[level - 1]; return(_local2.parsedMapLayer2); } function getLevelObject() { return(levelStorage[level - 1]); } function getLevelStorage() { return(levelStorage); } function getTileSheet() { return(tileSheetStorage[0]); } function getLevelName(arg) { if (gameController == undefined) { gameController = main.getInitInstance().getGameControllerObj(); scroller = gameController.getScroller(); scroller2 = gameController.getScroller2(); speed = gameController.getPlayer().getSpeed(); } level = gameController.getLevel(); var _local2; if (arg == undefined) { _local2 = levelStorage[level - 1].name; } else { _local2 = levelStorage[arg].name; } return(_local2); } function getAttribute(arg) { return(attributesLookUp[arg - 1]); } function getNumberOfLevels() { return(levelStorage.length); } function getGateWayPos() { var _local2 = levelStorage[level - 1]; return(_local2.gateWay); } function duplicateMap(source) { var _local7 = source[0].length; var _local9 = source.length; var _local4; var _local6; var _local5; var _local8 = []; var _local1; var _local2 = -1; while (_local2++ , _local2 != _local9) { _local1 = -1; _local4 = new Array(); while (_local1++ , _local1 != _local7) { _local6 = source[_local2][_local1][0]; _local5 = source[_local2][_local1][1]; _local4.push([_local6, _local5]); } _local8[_local2] = _local4; } return(_local8); } function tilemapLoaded() { var _local19 = mapLoader.getLoadedMap(); var _local18 = _local19.tiledLayer.data.tiledata; var _local16 = _local18.split(","); var _local2; var _local9; var _local11 = levelStorage[level - 1]; var _local12 = _local11.objectMapDimensions.x; var _local13 = _local11.objectMapDimensions.y; var _local8 = new Array(); var _local7 = new Array(); var _local6; var _local10; var _local17 = _local13; if (_local13 < 13) { _local17 = 13; } var _local14 = _local12; if (_local12 < 11) { _local14 = 11; } var _local4; var _local3 = -1; while (_local3++ , _local3 != _local17) { _local8[_local3] = new Array(); _local7[_local3] = new Array(); _local4 = -1; while (_local4++ , _local4 != _local14) { _local8[_local3][_local4][0] = 16; _local8[_local3][_local4][1] = 6; _local7[_local3][_local4][0] = 0; _local7[_local3][_local4][1] = 0; } } var _local15 = 0; _local4 = -1; while (_local4++ , _local4 != _local12) { _local3 = -1; while (_local3++ , _local3 != _local13) { _local10 = false; _local6 = _local10; _local2 = Number(_local16[_local15++]); _local9 = attributesLookUp[_local2]; if (_local2 == 54) { _local11.gateWay = new flash.geom.Point(_local4, _local3); } if (_local2 == 55) { _local6 = true; } if ((_local2 >= 60) && (_local2 < 64)) { _local10 = true; _local6 = _local10; } if ((_local2 == 57) || (_local2 == 58)) { _local6 = true; } if (_local2 == 56) { _local6 = true; } if (_local2 == 67) { _local2 = 59; _local6 = true; } if (_local2 == 88) { _local2 = 74; _local6 = true; } if (_local2 == 89) { _local2 = 75; _local6 = true; } if (_local2 == 90) { _local2 = 84; _local6 = true; } if (_local2 == 91) { _local2 = 85; _local6 = true; } if (_local2 == 92) { _local2 = 71; _local6 = true; } if (_local2 == 93) { _local2 = 76; _local6 = true; } if (_local6 == false) { _local8[_local3][_local4] = [_local2 + 1, _local9]; _local7[_local3][_local4] = [0, 0]; } else { _local8[_local3][_local4] = [1, 0]; _local7[_local3][_local4] = [_local2 + 1, _local9]; } } } var _local5; _local3 = 0; while (_local3++ , _local3 != _local13) { _local4 = 0; while (_local4++ , _local4 < _local12) { _local2 = _local7[_local3][_local4][0]; if ((_local2 >= 61) && (_local2 < 65)) { _local5 = _local8[_local3 - 1][_local4][0]; if (((((((_local5 == 60) || (_local5 == 75)) || (_local5 == 76)) || (_local5 == 85)) || (_local5 == 86)) || (_local5 == 72)) || (_local5 == 77)) { _local8[_local3][_local4] = _local7[_local3][_local4]; _local7[_local3][_local4] = [0, 0]; } else { _local5 = _local7[_local3 - 1][_local4][0]; if (((((((_local5 == 60) || (_local5 == 75)) || (_local5 == 76)) || (_local5 == 85)) || (_local5 == 86)) || (_local5 == 72)) || (_local5 == 77)) { _local8[_local3][_local4] = _local7[_local3][_local4]; _local7[_local3][_local4] = [0, 0]; } } } } } _local11.parsedMap = _local8; _local11.parsedMapMaster = duplicateMap(_local11.parsedMap); _local11.parsedMapLayer2 = _local7; _local11.parsedMapLayer2Master = duplicateMap(_local11.parsedMapLayer2); loadItemsLayer(); } function loadItemsLayer() { var _local2 = levelStorage[level - 1]; mapLoader = main.getInitInstance().getMapLoader(); mapLoader.setCallBack(mx.utils.Delegate.create(this, itemsLayerLoaded)); mapLoader.loadMap(_local2.itemsFilename); } function itemsLayerLoaded() { var _local14 = mapLoader.getLoadedMap(); var _local13 = _local14.tiledLayer.data.tiledata; var _local10 = _local13.split(","); var _local8 = levelStorage[level - 1]; var _local12 = _local8.objectMapDimensions.x; var _local11 = _local8.objectMapDimensions.y; _local8.itemsList = new Array(); var _local2; var _local9 = 0; var _local3; var _local7 = -1; var _local4; while (_local7++ , _local7 != _local12) { _local3 = -1; while (_local3++ , _local3 != _local11) { _local2 = Number(_local10[_local9++]); if (_local2 != -1) { _local4 = {value:_local2, pos:new flash.geom.Point(_local7, _local3)}; _local8.itemsList.push(_local4); } } } loadObjectsLayer(); } function loadObjectsLayer() { var _local2 = levelStorage[level - 1]; mapLoader = main.getInitInstance().getMapLoader(); mapLoader.setCallBack(mx.utils.Delegate.create(this, objectsLayerLoaded)); mapLoader.loadMap(_local2.objectFilename); } function objectsLayerLoaded() { var _local5 = mapLoader.getLoadedMap(); _local5 = _local5.objectLayer.data; var _local6 = levelStorage[level - 1]; _local6.objectsList = new Array(); var _local3; var _local2; var _local7 = _local5.object.length; if (_local7 == undefined) { _local3 = _local5.object; _local2 = new Object(); _local2.value = Number(_local3.value); _local2.pos = new flash.geom.Point(Number(_local3.x), Number(_local3.y)); _local2.id = Number(_local3.id); _local2.func = Number(_local3.function); _local2.param1 = Number(_local3.param1); _local2.param2 = Number(_local3.param2); _local6.objectsList.push(_local2); } else { var _local4 = -1; while (_local4++ , _local4 != _local7) { _local3 = _local5.object[_local4]; _local2 = new Object(); _local2.value = Number(_local3.value); _local2.pos = new flash.geom.Point(Number(_local3.x), Number(_local3.y)); _local2.id = Number(_local3.id); _local2.func = Number(_local3.function); _local2.param1 = Number(_local3.param1); _local2.param2 = Number(_local3.param2); _local6.objectsList.push(_local2); } } eventHandler.sendEvent("levelReadyToPlay"); } function initScroller() { var _local4 = levelStorage[level - 1]; var _local7 = _local4.parsedMap[0].length; var _local8 = _local4.parsedMap.length; var _local12 = new flash.geom.Point(_local7, _local8); var _local5 = main.getInitInstance().getGameControllerObj().getPlayer(); _local5.setMapProperties(_local12); _local5.setMap(_local4.parsedMap); _local5.setMap2(_local4.parsedMapLayer2); _local5.setPlayersPosition(); var _local9 = _local5.getPlayersMapPosition(); var _local3 = _local9.x - 6; if (_local3 < 0) { _local3 = 0; } else if ((_local3 + 13) > _local7) { var _local11 = Math.abs(_local7 - (_local3 + 13)); _local3 = _local3 - _local11; } var _local2 = _local9.y - 6; if (_local2 < 0) { _local2 = 0; } else if ((_local2 + 13) > _local8) { var _local10 = Math.abs(_local8 - (_local2 + 13)); _local2 = _local2 - _local10; } var _local14 = new flash.geom.Point(_local3, _local2); var _local6 = {mapData:_local4.parsedMap, speed:speed, tileHeight:32, tileWidth:32, visAreaX:13, visAreaY:13, container:mainMovie.playField, startPos:_local14, tileSheet:tileSheetStorage[0]}; scroller.setAll(_local6); scroller.init(); _local6 = {mapData:_local4.parsedMapLayer2, speed:speed, tileHeight:32, tileWidth:32, visAreaX:13, visAreaY:13, container:mainMovie.playField2, startPos:_local14, debugFlag:true, tileSheet:tileSheetStorage[0]}; scroller2.setAll(_local6); scroller2.init(); _local5.setPlayerSpriteXYPos(); mainMovie.playField3._x = mainMovie.playField._x; mainMovie.playField3._y = mainMovie.playField._y; } function convertTilesToPixels() { var _local2 = main.getInitInstance().getMapLoader().getTileSheetHolder(); var _local3 = new flash.display.BitmapData(_local2._width, _local2._height, true, 0); _local3.draw(_local2); main.getInitInstance().getMapLoader().setRemoveMC(_local2); tileSheetStorage.push(_local3); } var attributesLookUp = new Array(0, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 2, 3, 6, 254, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 254, 254, 254, 254, 254, 254, 254, 254, 254, 254, 13, 254, 254, 254, 254, 15, 0, 0, 0, 100, 254, 0, 0, 0, 0, 254, 36, 39, 38, 37, 254, 254, 254, 0, 254, 254, 0, 254, 254, 254, 254, 254, 254, 254, 254, 254, 254, 254, 254, 254, 254, 254, 0); }
Symbol 643 MovieClip [__Packages.Morpheme.Objects.SkullDoors] Frame 0
class Morpheme.Objects.SkullDoors { var main, gameController, position, numberOfSkullsToUnlock, levelNum, status, sprite; function SkullDoors (cntArg, pos, param1) { main = Main.getInstance(); gameController = main.getInitInstance().getGameControllerObj(); position = new flash.geom.Point(pos.x, pos.y); numberOfSkullsToUnlock = cntArg; levelNum = param1; createSprite(); status = "Active"; checkUnlocked(); } function toString() { return("SkullDoors"); } function checkUnlocked() { var _local3; var _local2; var _local4 = gameController.getLevel(); if (_local4 == 1) { _local3 = gameController.getGlobalSkulls(); var _local5 = gameController.getCompletedLevelFlag(levelNum - 1); if (_local5 == 1) { sprite.gotoAndStop(2); _local2 = gameController.getLevelHandler().getMap(); _local2[position.y][position.x][1] = 16; status = "Completed"; return(undefined); } } else { _local3 = gameController.getSkulls(); } if (_local3 >= numberOfSkullsToUnlock) { status = "Collected"; _local2 = gameController.getLevelHandler().getMap(); _local2[position.y][position.x][1] = 16; sprite._visible = false; } } function dispose() { sprite.removeMovieClip(); } function getPosition() { return(position); } function getAttribute() { return(17); } function getStatus() { return(status); } function getNumberOfSkullsToUnlock() { return(numberOfSkullsToUnlock); } function getLevelToGoTo() { dispose(); return(levelNum); } function createSprite() { var _local3 = main.getMainMovie(); var _local2 = _local3.playField.getNextHighestDepth(); sprite = _local3.playField.attachMovie("skullDoor", "skullDoor" + _local2, _local2); sprite._x = position.x * 32; sprite._y = position.y * 32; sprite.gotoAndStop(1); } }
Symbol 644 MovieClip [__Packages.gamingyourway.common.SoundHandler] Frame 0
class gamingyourway.common.SoundHandler { var masterVolume; function SoundHandler (vol) { if (vol == undefined) { masterVolume = 100; } else { masterVolume = vol; } } function toString() { return("SoundHandler"); } function createSound(mc, linkageID) { mc._sfx = new Sound(mc); mc._sfx.attachSound(linkageID); var _local2 = mc._sfx; setDefaultVolume(_local2); _local2._object = this; _local2._MovieClip = mc; _local2._playing = false; _local2._linkage = linkageID; mc._object = this; return(_local2); } function createSoundAndMC(mcHolder, linkageID) { var _local2 = mcHolder.createEmptyMovieClip("mc_" + linkageID, mcHolder.getNextHighestDepth()); var _local3 = createSound(_local2, linkageID); return(_local3); } function createPlayAndDispose(mcHolder, linkageID) { if (masterVolume == 0) { return(undefined); } var _local2 = mcHolder.createEmptyMovieClip("mc_" + linkageID, mcHolder.getNextHighestDepth()); var sound = createSound(_local2, linkageID); sound.start(); sound.setVolume(masterVolume); sound.onSoundComplete = function () { sound.stop(); var _local1 = sound._MovieClip; _local1.removeMovieClip(); }; } function playSound(sfx) { if (sfx._playing == true) { return(undefined); } sfx._playing = true; sfx.start(); sfx.onSoundComplete = function () { sfx._playing = false; }; } function stopSound(sfx) { delete sfx.onSoundComplete; sfx._playing = false; sfx.stop(); } function loopSound(sfx) { sfx._playing = true; sfx.start(); sfx.onSoundComplete = function () { sfx._object.loopSound(sfx); }; } function simpleLoopSound(sfx, offset) { sfx._playing = true; if (offset == undefined) { sfx.start(0, 9999999); } else { sfx.start(offset, 9999999); } sfx.onSoundComplete = function () { sfx._object.simpleLoopSound(sfx); }; } function chainSounds(sfx, sfx2) { sfx._playing = true; sfx._chainedSFX = sfx2; sfx.start(); sfx.onSoundComplete = function () { sfx._chainedSFX.start(); }; } function mute(sfx) { sfx.setVolume(0); } function setDefaultVolume(sfx, vol) { if (vol == undefined) { vol = masterVolume; } sfx.setVolume(vol); var _local2 = sfx._MovieClip; if (_local2.fadingUp == true) { if (_local2.endVolume >= vol) { _local2.endVolume = vol; } _local2.fadingUp = false; delete _local2.onEnterFrame; } } function fadeSoundIn(sfx, speed, endVolume, amount) { var mc = sfx._MovieClip; mc.speed = speed; if (endVolume == undefined) { mc.endVolume = getMasterVolume(); } else { if (endVolume > masterVolume) { endVolume = masterVolume; } mc.endVolume = endVolume; } if (amount != undefined) { mc.amount = amount; } else { mc.amount = 1; } mc.delay = 0; mc.fadingUp = true; mc._prevPosition = mc._sfx.position; mc.onEnterFrame = function () { if ((++mc.delay) >= mc.speed) { mc.delay = 0; var _local1 = mc._sfx.getVolume(); if (_local1 < mc.endVolume) { _local1 = _local1 + mc.amount; } else { _local1 = mc.endVolume; mc.fadingUp = false; delete mc.onEnterFrame; } mc._sfx.setVolume(_local1); } }; } function fadeSoundOut(sfx, speed, endVolume, amount) { var mc = sfx._MovieClip; mc.speed = speed; if (endVolume == undefined) { mc.endVolume = 0; } else { if (endVolume > masterVolume) { endVolume = masterVolume; } mc.endVolume = endVolume; } if (amount != undefined) { mc.amount = amount; } else { mc.amount = 1; } mc.delay = 0; mc.onEnterFrame = function () { if ((++mc.delay) >= mc.speed) { mc.delay = 0; var _local1 = mc._sfx.getVolume(); if (_local1 > mc.endVolume) { _local1 = _local1 - mc.amount; } else { if (_local1 == mc.endVolume) { if (_local1 == 0) { mc._object.stopSound(mc._sfx); } delete mc.onEnterFrame; return(undefined); } _local1 = mc.endVolume; } mc._sfx.setVolume(_local1); } }; } function getMasterVolume() { return(masterVolume); } function getPlayingStatus(sfx) { return(sfx._playing); } function setMasterVolume(arg) { masterVolume = arg; } function setDistancePan(sfx) { var _local2 = sfx._MovieClip; sfx.setPan(_local2._x / soundRatio); } function toggleVolume() { trace("SoundHandler.toggleVolume()"); if (masterVolume == 0) { setMasterVolume(100); } else { setMasterVolume(0); } } var soundRatio = Stage.width / 100; }
Symbol 645 MovieClip [__Packages.Morpheme.PiP] Frame 0
class Morpheme.PiP { var main, mainMovie, gameController, pipOverlaySprite, container, container2, action, itemPosition, itemID, scroller, scroller2, delayCnt; function PiP () { } function toString() { return("PiP"); } function oneShot() { main = Main.getInstance(); mainMovie = main.getMainMovie(); gameController = main.getInitInstance().getGameControllerObj(); } function init(position, idArg, actionArg) { gameController.getOverlayHandler().grabScreen(); pipOverlaySprite = mainMovie.attachMovie("pipOverlay", "pipOverlay", mainMovie.getNextHighestDepth()); container = pipOverlaySprite.playField.createEmptyMovieClip("container", 1); container2 = pipOverlaySprite.playField.createEmptyMovieClip("container2", 2); action = actionArg; itemPosition = position; itemID = idArg; var _local2 = new flash.geom.Point(itemPosition.x, itemPosition.y); if (_local2.x < 2) { _local2.x = 0; } else { _local2.x = _local2.x - 2; } if (_local2.y < 2) { _local2.y = 0; } else { _local2.y = _local2.y - 2; } if (scroller == undefined) { scroller = new gamingyourway.scrollerEngine.Joseph(); scroller2 = new gamingyourway.scrollerEngine.Joseph(); } var _local3 = gameController.getLevelHandler(); var _local5 = _local3.getMap(); var _local9 = _local3.getTileSheet(); var _local4 = {mapData:_local5, speed:0, tileHeight:32, tileWidth:32, visAreaX:5, visAreaY:5, container:pipOverlaySprite.playField.container, startPos:_local2, tileSheet:_local9}; scroller.setAll(_local4); scroller.init(); var _local6 = _local3.getMap2(); _local4 = {mapData:_local6, speed:0, tileHeight:32, tileWidth:32, visAreaX:5, visAreaY:5, container:pipOverlaySprite.playField.container2, startPos:_local2, tileSheet:_local9}; scroller2.setAll(_local4); scroller2.init(); delayCnt = 0; if (action == "exit") { pipOverlaySprite._visible = false; mainMovie.grabHolder._visible = false; pipOverlaySprite.onEnterFrame = mx.utils.Delegate.create(this, openExitDelay); } else { gameController.getMaster().pause(); pipOverlaySprite.onEnterFrame = mx.utils.Delegate.create(this, firstDelay); } } function firstDelay() { if ((++delayCnt) == 40) { delayCnt = 0; delete pipOverlaySprite.onEnterFrame; if (action == "add") { plotItem(); } else if (action == "change") { changeTile(); } else if (action == "exit") { showExit(); } } } function plotItem() { var _local2; if ((itemID >= item_KeyCircle) && (itemID <= item_KeyCross)) { _local2 = pipOverlaySprite.playField.attachMovie("keys", "keys", pipOverlaySprite.playField.getNextHighestDepth()); _local2.gotoAndStop(itemID + 1); } if ((itemID >= item_Booze) && (itemID <= item_Cure)) { _local2 = pipOverlaySprite.playField.attachMovie("bottles", "bottles", pipOverlaySprite.playField.getNextHighestDepth()); _local2.gotoAndStop((itemID - item_Booze) + 1); } if (itemID == item_WoodenCrate) { _local2 = pipOverlaySprite.playField.attachMovie("woodenCrate", "woodenCrate", pipOverlaySprite.playField.getNextHighestDepth()); } if (itemID == item_MetalCrate) { _local2 = pipOverlaySprite.playField.attachMovie("metalCrate", "metalCrate", pipOverlaySprite.playField.getNextHighestDepth()); } if (itemID == item_Skull) { _local2 = pipOverlaySprite.playField.attachMovie("skull", "skull", pipOverlaySprite.playField.getNextHighestDepth()); } if (itemID == item_Lantern) { _local2 = pipOverlaySprite.playField.attachMovie("lantern", "lantern", pipOverlaySprite.playField.getNextHighestDepth()); } if (itemID == item_Cross) { _local2 = pipOverlaySprite.playField.attachMovie("crucifix", "crucifix", pipOverlaySprite.playField.getNextHighestDepth()); } if ((itemID == baddie_zombieRight) || (itemID == baddie_zombieLeft)) { _local2 = pipOverlaySprite.playField.attachMovie("zombie", "zombie", pipOverlaySprite.playField.getNextHighestDepth()); if (itemID == baddie_zombieRight) { _local2.gotoAndStop(2); } _local2.anim.gotoAndStop(1); } if ((itemID == baddie_skeletonUp) || (itemID == baddie_skeletonDown)) { _local2 = pipOverlaySprite.playField.attachMovie("skeleton", "skeleton", pipOverlaySprite.playField.getNextHighestDepth()); if (itemID == baddie_skeletonDown) { _local2.gotoAndStop(2); } _local2.anim.gotoAndStop(1); } if ((itemID >= baddie_BlueGhostUp) && (itemID <= baddie_BlueGhostLeft)) { _local2 = pipOverlaySprite.playField.attachMovie("blueGhost", "blueGhost", pipOverlaySprite.playField.getNextHighestDepth()); if (itemID == baddie_BlueGhostUp) { _local2.gotoAndStop(1); } else if (itemID == baddie_BlueGhostRight) { _local2.gotoAndStop(2); } else if (itemID == baddie_BlueGhostDown) { _local2.gotoAndStop(3); } else { _local2.gotoAndStop(4); } _local2.anim.gotoAndStop(1); } if ((itemID >= baddie_RedGhostUp) && (itemID <= baddie_RedGhostLeft)) { _local2 = pipOverlaySprite.playField.attachMovie("redGhost", "redGhost", pipOverlaySprite.playField.getNextHighestDepth()); if (itemID == baddie_RedGhostUp) { _local2.gotoAndStop(1); } else if (itemID == baddie_RedGhostRight) { _local2.gotoAndStop(2); } else if (itemID == baddie_RedGhostDown) { _local2.gotoAndStop(3); } else { _local2.gotoAndStop(4); } _local2.anim.gotoAndStop(1); } _local2._x = 64; _local2._y = 64; var _local4 = pipOverlaySprite.playField.getNextHighestDepth(); var _local3 = pipOverlaySprite.playField.attachMovie("sparkle", "sparkle" + _local4, _local4); _local3.blendMode = 8; _local3._x = _local2._x; _local3._y = _local2._y; pipOverlaySprite.onEnterFrame = mx.utils.Delegate.create(this, secondDelay); } function changeTile() { scroller.alterTile(itemID, itemPosition); pipOverlaySprite.onEnterFrame = mx.utils.Delegate.create(this, secondDelay); } function showExit() { gameController.getLevelHandler().openGateWay(); scroller.alterTile(53, itemPosition); var _local3 = pipOverlaySprite.playField.getNextHighestDepth(); var _local2; var _local4 = -1; while (_local4++ , _local4 != 8) { _local2 = pipOverlaySprite.playField.attachMovie("particle2", "particle2" + _local3, _local3++); _local2.xposition = (_local2._x = 80); _local2.yposition = (_local2._y = 80); _local2.xvel = (Math.random() * 10) - 5; _local2.yvel = (Math.random() * 10) - 5; _local2.gravity = 0.3; _local2.onEnterFrame = function () { this.yposition = this.yposition + this.yvel; this.yvel = this.yvel + this.gravity; this.xposition = this.xposition + this.xvel; this._y = this.yposition; this._x = this.xposition; this._alpha = this._alpha - 5; if (this._alpha <= 0) { this.removeMovieClip(); } }; } pipOverlaySprite.onEnterFrame = mx.utils.Delegate.create(this, secondDelay); } function secondDelay() { if ((++delayCnt) == 70) { delete pipOverlaySprite.onEnterFrame; dispose(); } } function dispose() { pipOverlaySprite.removeMovieClip(); gameController.getMaster().resume(); gameController.getOverlayHandler().releaseGrabbedScreen(); } function openExitDelay() { if ((++delayCnt) == 20) { gameController.getMaster().pause(); gameController.getOverlayHandler().releaseGrabbedScreen(); gameController.getOverlayHandler().grabScreen(); pipOverlaySprite.swapDepths(mainMovie.getNextHighestDepth()); pipOverlaySprite._visible = true; mainMovie.grabHolder._visible = true; pipOverlaySprite.onEnterFrame = mx.utils.Delegate.create(this, firstDelay); } } var item_KeyCircle = 0; var item_KeySquare = 1; var item_KeyTriangle = 2; var item_KeyCross = 3; var item_Lantern = 4; var item_Cross = 5; var item_Booze = 6; var item_Ice = 7; var item_Cure = 8; var item_Skull = 9; var object_teleportDoor = 10; var object_skullDoor = 11; var object_switch = 12; var item_WoodenCrate = 13; var item_MetalCrate = 14; var baddie_zombieRight = 24; var baddie_zombieLeft = 26; var baddie_skeletonUp = 23; var baddie_skeletonDown = 25; var baddie_BlueGhostUp = 27; var baddie_BlueGhostRight = 28; var baddie_BlueGhostDown = 29; var baddie_BlueGhostLeft = 30; var baddie_RedGhostUp = 31; var baddie_RedGhostRight = 32; var baddie_RedGhostDown = 33; var baddie_RedGhostLeft = 34; }
Symbol 646 MovieClip [__Packages.Morpheme.Objects.Switches] Frame 0
class Morpheme.Objects.Switches { var main, gameController, levelHandler, eventHandler, soundHandler, pip, num, position, id, func, param1, param2, status, itemCollectedFlag, pressedFlag, mainFunc, clickonSFX, sprite, clickoffSFX, holdDownFlag, funcCall, originalTile, originalAttribute, positionStorage; function Switches (paramObj, pos, numArg) { main = Main.getInstance(); gameController = main.getInitInstance().getGameControllerObj(); levelHandler = gameController.getLevelHandler(); eventHandler = main.getInitInstance().getEventHandler(); soundHandler = gameController.getSoundHandler(); pip = gameController.getPiP(); num = numArg; position = new flash.geom.Point(pos.x, pos.y); id = paramObj.id; func = paramObj.func; param1 = paramObj.param1; param2 = paramObj.param2; createSprite(); status = "Active"; itemCollectedFlag = (pressedFlag = false); mainFunc = null; clickonSFX = soundHandler.createSound(sprite, "sndclickon"); clickoffSFX = soundHandler.createSound(sprite, "sndclickoff"); } function toString() { return("Switches"); } function pressed() { sprite.gotoAndStop(2); handlePressedSwitch(); if (holdDownFlag == true) { mainFunc = waitingForSwitchToBeReleased; } } function testForDeactivating(switchNumberArg) { if (switchNumberArg != num) { return(false); } itemCollectedFlag = true; return(true); } function mainLoop() { mainFunc(); } function dispose() { sprite.removeMovieClip(); } function getPosition() { return(position); } function getAttribute() { return(9); } function createSprite() { var _local3 = main.getMainMovie(); var _local2 = _local3.playField.getNextHighestDepth(); sprite = _local3.playField.attachMovie("switch", "switch" + _local2, _local2); sprite._x = position.x * 32; sprite._y = position.y * 32; } function waitingForSwitchToBeReleased() { var _local2 = levelHandler.getMap(); var _local4 = _local2[position.y][position.x][1]; var _local3 = new flash.geom.Point(param1, param2); if (_local4 == 9) { sprite.gotoAndStop(1); soundHandler.playSound(clickoffSFX); pressedFlag = false; mainFunc = null; if (itemCollectedFlag == true) { return(undefined); } if (funcCall == 0) { gameController.getObjectHandler().removeItem(id, _local3); } else if (funcCall == 1) { _local2[param2][param1][0] = originalTile; _local2[param2][param1][1] = originalAttribute; var _local5 = gameController.getScroller(); _local5.alterTile(originalTile - 1, _local3); } else if (funcCall == 2) { floodFill(true); } else if (funcCall == 3) { changeTeleportDistination(); } else if (funcCall == 4) { addItem(); } else if (funcCall == 5) { gameController.getObjectHandler().removeItem(id, _local3); } } } function handlePressedSwitch() { if (pressedFlag == true) { return(undefined); } pressedFlag = true; soundHandler.playSound(clickonSFX); if (func >= 64) { status = "Inactive"; func = func - 64; holdDownFlag = false; } else { holdDownFlag = true; } funcCall = func; if (func == 0) { if (itemCollectedFlag == false) { if (pipTriggeredFlag == false) { var _local2 = levelHandler.getMap(); var _local4 = _local2[position.y][position.x][1]; if (testPiPPosition() == true) { pipTriggeredFlag = true; pip.init(new flash.geom.Point(param1, param2), id, "add"); } } addItem(); } } else if (func == 1) { if (pipTriggeredFlag == false) { var _local2 = levelHandler.getMap(); var _local4 = _local2[position.y][position.x][1]; if (testPiPPosition() == true) { pipTriggeredFlag = true; pip.init(new flash.geom.Point(param1, param2), id, "change"); } } changeTile(); } else if (func == 2) { floodFill(); } else if (func == 3) { changeTeleportDistination(); } else if (func == 4) { var _local3 = new flash.geom.Point(param1, param2); gameController.getObjectHandler().removeItem(id, _local3); } else if (func == 5) { if (pipTriggeredFlag == false) { var _local2 = levelHandler.getMap(); var _local4 = _local2[position.y][position.x][1]; if (testPiPPosition() == true) { pipTriggeredFlag = true; pip.init(new flash.geom.Point(param1, param2), id, "add"); } } addItem(); } } function testPiPPosition() { var _local2 = gameController.getScroller(); var _local5 = _local2.getMapTopLeftXPos(); var _local4 = _local2.getMapTopLeftXPos(); if (_local4 < param1) { if ((_local4 + 13) > param1) { var _local3 = _local2.getMapTopLeftYPos(); if (_local3 < param2) { if ((_local3 + 13) > param2) { return(false); } } } } return(true); } function addItem() { var _local2 = new flash.geom.Point(param1, param2); gameController.getObjectHandler().addItem(id, _local2, num); } function changeTile() { var _local3 = new flash.geom.Point(param1, param2); var _local2 = levelHandler.getMap(); originalTile = _local2[param2][param1][0]; originalAttribute = _local2[param2][param1][1]; _local2[param2][param1][0] = id + 1; _local2[param2][param1][1] = gameController.getLevelHandler().getAttribute(id); var _local4 = gameController.getScroller(); _local4.alterTile(id, _local3); if (id == 54) { var _local5 = gameController.getLevelHandler().getMap2(); _local5[param2][param1][1] = _local2[param2][param1][1]; } } function floodFill(restoreFlag) { if (restoreFlag == undefined) { var _local2 = levelHandler.getMap(); var _local3 = _local2[param2][param1][0]; originalTile = _local3; originalAttribute = _local2[param2][param1][1]; positionStorage = new Array(); if (id == undefined) { id = 0; } floodFillRecursive(id + 1, param1, param2, _local3); eventHandler.sendEvent("restoreOldAttribute"); } else { unFlood(originalTile); eventHandler.sendEvent("restoreOldAttribute"); } } function floodFillRecursive(tileValueToChangeTo, xpos, ypos, tileValueToChange) { var _local6 = levelHandler.getMap(); var _local8 = _local6[ypos][xpos][0]; var _local7 = new flash.geom.Point(xpos, ypos); var _local9 = gameController.getScroller(); if ((_local8 != tileValueToChangeTo) && (_local8 == tileValueToChange)) { _local6[ypos][xpos][0] = tileValueToChangeTo; _local6[ypos][xpos][1] = attributesLookUp[tileValueToChangeTo - 1]; var _local10 = attributesLookUp[tileValueToChange - 1]; positionStorage.push([_local7, _local10]); _local9.alterTile(tileValueToChangeTo - 1, _local7); floodFillRecursive(tileValueToChangeTo, xpos - 1, ypos, tileValueToChange); floodFillRecursive(tileValueToChangeTo, xpos + 1, ypos, tileValueToChange); floodFillRecursive(tileValueToChangeTo, xpos, ypos - 1, tileValueToChange); floodFillRecursive(tileValueToChangeTo, xpos, ypos + 1, tileValueToChange); } } function unFlood(tileValueToChangeTo) { var _local4 = levelHandler.getMap(); var _local7 = gameController.getScroller(); var _local2; var _local6 = positionStorage.length; var _local3 = -1; while (_local3++ , _local3 != _local6) { _local2 = positionStorage[_local3][0]; _local4[_local2.y][_local2.x][0] = tileValueToChangeTo; _local4[_local2.y][_local2.x][1] = positionStorage[_local3][1]; _local7.alterTile(tileValueToChangeTo - 1, _local2); } } function changeTeleportDistination() { gameController.getObjectHandler().alterTeleportDestination(param1, param2); } var pipTriggeredFlag = false; var attributesLookUp = new Array(0, 0, 10, 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 2, 3, 6, 254, 0, 0, 0, 0, 0, 0, 0, 18, 18, 0, 0, 254, 254, 254, 254, 254, 254, 254, 254, 254, 254, 13, 254, 254, 254, 254, 15, 0, 0, 20, 100, 254, 0, 19, 18, 18, 254, 36, 39, 38, 37, 254, 254, 0, 0); }
Symbol 647 MovieClip [__Packages.Morpheme.Objects.TeleportDoors] Frame 0
class Morpheme.Objects.TeleportDoors { var main, gameController, position, id, func, param1, param2, sprite, param1BackUp; function TeleportDoors (paramObj, pos) { main = Main.getInstance(); gameController = main.getInitInstance().getGameControllerObj(); position = new flash.geom.Point(pos.x, pos.y); id = paramObj.id; func = paramObj.func; param1 = paramObj.param1; param2 = paramObj.param2; createSprite(); } function toString() { return("TeleportDoors"); } function dispose() { sprite.removeMovieClip(); } function getPosition() { return(position); } function getAttribute() { return(8); } function getID() { return(id); } function getDestID() { return(param1); } function getFunctionType() { return(func); } function getTilePosition() { return(new flash.geom.Point(param1, param2)); } function setNewDestination(arg) { if (param1BackUp == undefined) { param1BackUp = param1; param1 = arg; } else { param1 = param1BackUp; param1BackUp = undefined; } } function createSprite() { var _local3 = main.getMainMovie(); var _local2 = _local3.playField.getNextHighestDepth(); sprite = _local3.playField.attachMovie("teleportDoor", "teleportDoor" + _local2, _local2); sprite._x = position.x * 32; sprite._y = position.y * 32; } }
Symbol 648 MovieClip [__Packages.Morpheme.Objects.Keys] Frame 0
class Morpheme.Objects.Keys { var main, position, itemValue, frame, status, sprite, switchNumber, soundHandler, originalAttribute, baseDepth; function Keys (type, pos, doorPos) { main = Main.getInstance(); position = new flash.geom.Point(pos.x, pos.y); itemValue = type; frame = type + 1; createSprite(); status = "Active"; } function toString() { return("Keys"); } function collected() { status = "Collected"; sprite._visible = false; main.getInitInstance().getGameControllerObj().getPlayer().addToInventory(frame); if (switchNumber != undefined) { main.getInitInstance().getGameControllerObj().getObjectHandler().clearSwitchFunc(switchNumber); } main.getInitInstance().getGameControllerObj().getObjectHandler().removeItem(itemValue, position); soundHandler = main.getInitInstance().getGameControllerObj().getSoundHandler(); var _local2 = main.getMainMovie(); soundHandler.createPlayAndDispose(_local2, "sndpickup"); var _local3 = main.getInitInstance().getEventHandler(); _local3.sendEvent("playerCollectedKey"); } function dispose() { sprite.removeMovieClip(); } function getPosition() { return(position); } function getAttribute() { return(frame + 31); } function getOriginalAttribute() { return(originalAttribute); } function getItemValue() { return(itemValue); } function setOriginalAttribute(arg) { originalAttribute = arg; } function setSwitchNumber(arg) { switchNumber = arg; var _local4 = main.getMainMovie(); var _local3 = _local4.playField.getNextHighestDepth(); var _local2 = _local4.playField.attachMovie("sparkle", "sparkle" + _local3, _local3); _local2.blendMode = 8; _local2._x = position.x * 32; _local2._y = position.y * 32; } function createSprite() { var _local2 = main.getMainMovie(); if (baseDepth == undefined) { baseDepth = _local2.playField.getNextHighestDepth(); } sprite = _local2.playField.attachMovie("keys", "key" + baseDepth, baseDepth); sprite._x = position.x * 32; sprite._y = position.y * 32; sprite.gotoAndStop(frame); } var frame_circle = 0; var frame_square = 1; var frame_triangle = 2; var frame_cross = 3; }
Symbol 649 MovieClip [__Packages.Morpheme.Objects.Skulls] Frame 0
class Morpheme.Objects.Skulls { var main, position, itemValue, status, soundHandler, skullCollectedSFX, sprite, sndlastskull, originalAttribute; function Skulls (pos) { main = Main.getInstance(); position = new flash.geom.Point(pos.x, pos.y); itemValue = 9; createSprite(); status = "Active"; soundHandler = main.getInitInstance().getGameControllerObj().getSoundHandler(); skullCollectedSFX = soundHandler.createSound(sprite, "sndskullCollected"); sndlastskull = soundHandler.createSound(sprite, "sndlastskull"); } function toString() { return("Skulls"); } function collected() { status = "Collected"; sprite._visible = false; if (main.getInitInstance().getGameControllerObj().skullCollected() == true) { soundHandler.playSound(sndlastskull); } else { soundHandler.playSound(skullCollectedSFX); } particlesInit(6); } function dispose() { soundHandler.stopSound(skullCollectedSFX); sprite.removeMovieClip(); } function getPosition() { return(position); } function getAttribute() { return(64); } function getOriginalAttribute() { return(originalAttribute); } function getItemValue() { return(itemValue); } function setOriginalAttribute(arg) { originalAttribute = arg; } function createSprite() { var _local3 = main.getMainMovie(); var _local2 = _local3.playField.getNextHighestDepth(); sprite = _local3.playField.attachMovie("skull", "skull" + _local2, _local2); sprite._x = position.x * 32; sprite._y = position.y * 32; } function particlesInit(numberOfParticles) { var _local4 = main.getMainMovie(); var _local3 = _local4.playField.getNextHighestDepth(); var _local2; var _local5 = -1; while (_local5++ , _local5 != numberOfParticles) { _local2 = _local4.playField.attachMovie("particle", "particle" + _local3, _local3++); _local2.xposition = (_local2._x = sprite._x + 16); _local2.yposition = (_local2._y = sprite._y - 8); _local2.xvel = (Math.random() * 10) - 5; _local2.yvel = (Math.random() * 10) - 5; _local2.gravity = 0.3; _local2.onEnterFrame = function () { this.yposition = this.yposition + this.yvel; this.yvel = this.yvel + this.gravity; this.xposition = this.xposition + this.xvel; this._y = this.yposition; this._x = this.xposition; this._alpha = this._alpha - 5; if (this._alpha <= 0) { this.removeMovieClip(); } }; } } }
Symbol 650 MovieClip [__Packages.Morpheme.Objects.Bottles] Frame 0
class Morpheme.Objects.Bottles { var main, itemValue, position, status, soundHandler, drinkSFX, sprite, hiccupSFX, sighSFX, wobbleSFX, maskCollectedSFX, originalAttribute; function Bottles (typeArg, pos) { main = Main.getInstance(); itemValue = typeArg; position = new flash.geom.Point(pos.x, pos.y); createSprite(); status = "Active"; soundHandler = main.getInitInstance().getGameControllerObj().getSoundHandler(); drinkSFX = soundHandler.createSound(sprite, "snddrink"); hiccupSFX = soundHandler.createSound(sprite, "sndhiccup"); sighSFX = soundHandler.createSound(sprite, "sndsigh"); wobbleSFX = soundHandler.createSound(sprite, "sndwobble"); maskCollectedSFX = soundHandler.createSound(sprite, "sndskullCollected"); } function toString() { return("Bottles"); } function collected() { status = "Collected"; sprite._visible = false; if (itemValue == item_Booze) { soundHandler.chainSounds(drinkSFX, hiccupSFX); main.getInitInstance().getGameControllerObj().getPlayer().pissedKeys(); } else if (itemValue == item_Cure) { soundHandler.chainSounds(drinkSFX, sighSFX); main.getInitInstance().getGameControllerObj().getPlayer().cured(); } else if (itemValue == item_Ice) { soundHandler.chainSounds(drinkSFX, wobbleSFX); main.getInitInstance().getGameControllerObj().getPlayer().sliding(); } else { soundHandler.playSound(maskCollectedSFX); particlesInit(8); main.getInitInstance().getGameControllerObj().gameComplete(); } } function dispose() { sprite.removeMovieClip(); } function getPosition() { return(position); } function getAttribute() { return(itemValue + 59); } function getOriginalAttribute() { return(originalAttribute); } function getItemValue() { return(itemValue); } function setOriginalAttribute(arg) { originalAttribute = arg; } function createSprite() { var _local3 = main.getMainMovie(); var _local2 = _local3.playField.getNextHighestDepth(); sprite = _local3.playField.attachMovie("bottles", "bottles" + _local2, _local2); sprite._x = position.x * 32; sprite._y = position.y * 32; sprite.gotoAndStop(itemValue - 5); } function particlesInit(numberOfParticles) { var _local4 = main.getMainMovie(); var _local3 = _local4.playField.getNextHighestDepth(); var _local2; var _local5 = -1; while (_local5++ , _local5 != numberOfParticles) { _local2 = _local4.playField.attachMovie("particle", "particle" + _local3, _local3++); _local2.xposition = (_local2._x = sprite._x + 16); _local2.yposition = (_local2._y = sprite._y - 8); _local2.xvel = (Math.random() * 10) - 5; _local2.yvel = (Math.random() * 10) - 5; _local2.gravity = 0.3; _local2.onEnterFrame = function () { this.yposition = this.yposition + this.yvel; this.yvel = this.yvel + this.gravity; this.xposition = this.xposition + this.xvel; this._y = this.yposition; this._x = this.xposition; this._alpha = this._alpha - 5; if (this._alpha <= 0) { this.removeMovieClip(); } }; } } var item_Ice = 6; var item_Booze = 7; var item_Cure = 8; var item_Mask = 35; }
Symbol 651 MovieClip [__Packages.Morpheme.Baddies.Gnome] Frame 0
class Morpheme.Baddies.Gnome { var main, eventHandler, levelHandler, mapWidth, mapHeight, objectHandler, playerObj, playerSprite, num, startPos, map, oldAttribute, leftPossible, rightPossible, upPossible, downPossible, playerZdepth, stealing, alreadyStolen, ignoreCollisionsFlag, moveCnt, moveFunc, soundHandler, laughSFX, sprite, spriteTop, map2, zdepth, currentDir, prevDir; function Gnome (numArg, pos) { main = Main.getInstance(); eventHandler = main.getInitInstance().getEventHandler(); eventHandler.subscribeToEvent(this); levelHandler = main.getInitInstance().getGameControllerObj().getLevelHandler(); var _local2 = levelHandler.getLevelObject(); mapWidth = _local2.objectMapDimensions.x; mapHeight = _local2.objectMapDimensions.y; objectHandler = main.getInitInstance().getGameControllerObj().getObjectHandler(); playerObj = main.getInitInstance().getGameControllerObj().getPlayer(); playerSprite = playerObj.getSprite(); num = numArg; startPos = new flash.geom.Point(pos.x, pos.y); map = levelHandler.getMap(); oldAttribute = map[startPos.y][startPos.x][1]; if (testCollisionMask("Left", startPos.y, startPos.x) == true) { leftPossible = false; } else { leftPossible = true; } if (testCollisionMask("Right", startPos.y, startPos.x) == true) { rightPossible = false; } else { rightPossible = true; } if (testCollisionMask("Up", startPos.y, startPos.x) == true) { upPossible = false; } else { upPossible = true; } if (testCollisionMask("Down", startPos.y, startPos.x) == true) { downPossible = false; } else { downPossible = true; } playerZdepth = playerObj.getZdepth(); stealing = (alreadyStolen = false); ignoreCollisionsFlag = false; handleDepthSorting(); createSprite(); moveCnt = 32 / speed; moveFunc = null; soundHandler = main.getInitInstance().getGameControllerObj().getSoundHandler(); laughSFX = soundHandler.createSound(sprite, "sndlaugh"); } function toString() { return("Gnome"); } function mainloop() { moveFunc(); } function pauseAnim() { sprite.anim.gotoAndStop(sprite.anim._currentframe); } function resumeAnim() { sprite.anim.gotoAndPlay(sprite.anim._currentframe); } function fightOver(playerMapXPos, playerMapYPos) { sprite._visible = (spriteTop._visible = true); ignoreCollisionsFlag = true; soundHandler.playSound(laughSFX); var _local2 = new flash.geom.Point(playerMapXPos, playerMapYPos); playerMoving(_local2); } function dispose() { sprite.removeMovieClip(); spriteTop.removeMovieClip(); eventHandler.unsubscribeToEvent(this); } function checkForTileBeneathChanging(pos, newAttribute) { if (pos.x == startPos.x) { if (pos.y == startPos.y) { oldAttribute = newAttribute; } } } function playerMoving(newPlayerPos) { if (newPlayerPos == undefined) { return(undefined); } var _local4; var _local3; var _local5 = Math.abs(newPlayerPos.x - startPos.x); var _local6 = Math.abs(newPlayerPos.y - startPos.y); if (stealing == true) { if (newPlayerPos.x > startPos.x) { _local4 = 0; } else if (newPlayerPos.x < startPos.x) { _local4 = 1; } if (newPlayerPos.y > startPos.y) { _local3 = 3; } else if (newPlayerPos.y < startPos.y) { _local3 = 2; } _local5 = Math.abs(newPlayerPos.x - startPos.x); _local6 = Math.abs(newPlayerPos.y - startPos.y); if (_local5 < _local6) { getPossibleDirections(_local4, _local3); } else { getPossibleDirections(_local3, _local4); } } else { if (newPlayerPos.x > startPos.x) { _local4 = 1; } else if (newPlayerPos.x < startPos.x) { _local4 = 0; } else if (startPos.x < (mapWidth / 2)) { _local4 = 0; } else { _local4 = 1; } if (newPlayerPos.y > startPos.y) { _local3 = 2; } else if (newPlayerPos.y < startPos.y) { _local3 = 3; } else if (startPos.y < (mapHeight / 2)) { _local3 = 2; } else { _local3 = 3; } var _local8 = Math.abs(newPlayerPos.x - startPos.x); var _local7 = Math.abs(newPlayerPos.y - startPos.y); if (_local8 >= _local7) { getPossibleDirections(_local4, _local3); } else { getPossibleDirections(_local3, _local4); } } } function playerCollectedKey() { if (alreadyStolen == false) { alreadyStolen = (stealing = true); } } function getSprite() { return(sprite); } function createSprite() { var _local3 = main.getMainMovie(); var _local2 = _local3.playField.getNextHighestDepth(); sprite = _local3.playField.attachMovie("gnome", "gnome" + _local2, _local2); sprite._x = startPos.x * 32; sprite._y = startPos.y * 32; sprite.gotoAndStop(num - 20); sprite.anim.gotoAndStop(1); spriteTop = _local3.playField3.attachMovie("gnome", "gnome" + _local2, _local2); spriteTop._x = sprite._x; spriteTop._y = sprite._y; spriteTop.gotoAndStop(sprite._currentframe); spriteTop.anim.gotoAndStop(1); } function handleDepthSorting() { map2 = levelHandler.getMap2(); var _local2 = map2[startPos.y][startPos.x][0]; var _local6 = map[startPos.y][startPos.x][0]; var _local3 = zdepth; var _local5; if ((_local2 == 58) || (_local2 == 59)) { if ((currentDir == "Up") || (currentDir == "Down")) { _local5 = map2[startPos.y][startPos.x][0]; if (_local5 == 0) { zdepth = 1; spriteTop._visible = true; } } else { zdepth = 0; spriteTop._visible = false; } } if (_local2 == 57) { if ((currentDir == "Left") || (currentDir == "Right")) { var _local4 = map2[startPos.y][startPos.x][0]; if ((_local4 != 57) && (_local3 != 2)) { zdepth = 2; spriteTop._visible = true; } else if (_local3 != 2) { zdepth = 0; spriteTop._visible = false; } } else { zdepth = 0; spriteTop._visible = false; } } } function moveLeft() { sprite._x = sprite._x - speed; spriteTop._x = sprite._x; if ((--moveCnt) == 0) { moveCnt = 32 / speed; if (testCollisionMask("Left", startPos.y, startPos.x) == true) { leftPossible = false; } else { leftPossible = true; } sprite.anim.gotoAndStop(1); spriteTop.anim.gotoAndStop(1); moveFunc = null; if (ignoreCollisionsFlag == true) { ignoreCollisionsFlag = false; playerMoving(); } } else if (moveCnt == 7) { if (oldAttribute != 255) { map[startPos.y][startPos.x][1] = oldAttribute; } startPos.x--; oldAttribute = map[startPos.y][startPos.x][1]; map[startPos.y][startPos.x][1] = 255; testForSwitch(oldAttribute); } else if (alreadyStolen == true) { if (ignoreCollisionsFlag == false) { if (zdepth == playerZdepth) { if (sprite.hitAreaMC.hitTest(playerSprite.hitAreaMC)) { main.getInitInstance().getGameControllerObj().getPlayer().punchUpWithGnome(stealing, this); caughtPlayer(); } } } } } function moveRight() { sprite._x = sprite._x + speed; spriteTop._x = sprite._x; if ((--moveCnt) == 0) { moveCnt = 32 / speed; if (testCollisionMask("Right", startPos.y, startPos.x) == true) { rightPossible = false; } else { rightPossible = true; } ignoreCollisionsFlag = false; sprite.anim.gotoAndStop(1); spriteTop.anim.gotoAndStop(1); moveFunc = null; if (ignoreCollisionsFlag == true) { ignoreCollisionsFlag = false; playerMoving(); } } else if (moveCnt == 7) { if (oldAttribute != 255) { map[startPos.y][startPos.x][1] = oldAttribute; } startPos.x++; oldAttribute = map[startPos.y][startPos.x][1]; map[startPos.y][startPos.x][1] = 255; testForSwitch(oldAttribute); } else if (alreadyStolen == true) { if (ignoreCollisionsFlag == false) { if (zdepth == playerZdepth) { if (sprite.hitAreaMC.hitTest(playerSprite.hitAreaMC)) { main.getInitInstance().getGameControllerObj().getPlayer().punchUpWithGnome(stealing, this); caughtPlayer(); } } } } } function moveUp() { sprite._y = sprite._y - speed; spriteTop._y = sprite._y; if ((--moveCnt) == 0) { moveCnt = 32 / speed; if (testCollisionMask("Up", startPos.y, startPos.x) == true) { upPossible = false; } else { upPossible = true; } ignoreCollisionsFlag = false; sprite.anim.gotoAndStop(1); spriteTop.anim.gotoAndStop(1); moveFunc = null; if (ignoreCollisionsFlag == true) { ignoreCollisionsFlag = false; playerMoving(); } } else if (moveCnt == 7) { if (oldAttribute != 255) { map[startPos.y][startPos.x][1] = oldAttribute; } startPos.y--; oldAttribute = map[startPos.y][startPos.x][1]; map[startPos.y][startPos.x][1] = 255; testForSwitch(oldAttribute); } else if (alreadyStolen == true) { if (ignoreCollisionsFlag == false) { if (zdepth == playerZdepth) { if (sprite.hitAreaMC.hitTest(playerSprite.hitAreaMC)) { main.getInitInstance().getGameControllerObj().getPlayer().punchUpWithGnome(stealing, this); caughtPlayer(); } } } } } function moveDown() { sprite._y = sprite._y + speed; spriteTop._y = sprite._y; if ((--moveCnt) == 0) { moveCnt = 32 / speed; if (testCollisionMask("Down", startPos.y, startPos.x) == true) { downPossible = false; } else { downPossible = true; } ignoreCollisionsFlag = false; sprite.anim.gotoAndStop(1); spriteTop.anim.gotoAndStop(1); moveFunc = null; if (ignoreCollisionsFlag == true) { ignoreCollisionsFlag = false; playerMoving(); } } else if (moveCnt == 7) { if (oldAttribute != 255) { map[startPos.y][startPos.x][1] = oldAttribute; } startPos.y++; oldAttribute = map[startPos.y][startPos.x][1]; map[startPos.y][startPos.x][1] = 255; testForSwitch(oldAttribute); } else if (alreadyStolen == true) { if (ignoreCollisionsFlag == false) { if (zdepth == playerZdepth) { if (sprite.hitAreaMC.hitTest(playerSprite.hitAreaMC)) { main.getInitInstance().getGameControllerObj().getPlayer().punchUpWithGnome(stealing, this); caughtPlayer(); } } } } } function getPossibleDirections(bestHorizontalDirection, bestVerticalDirection) { map = levelHandler.getMap(); map2 = levelHandler.getMap2(); var _local2 = new Array(); _local2[0] = (_local2[1] = (_local2[2] = (_local2[3] = -1))); if (prevDir != 1) { if (testPossibleDirectionRight() == true) { _local2[0] = 0; } } if (prevDir != 0) { if (testPossibleDirectionLeft() == true) { _local2[1] = 1; } } if (prevDir != 3) { if (testPossibleDirectionUp() == true) { _local2[2] = 2; } } if (prevDir != 2) { if (testPossibleDirectionDown() == true) { _local2[3] = 3; } } var _local5 = -1; var _local3; var _local4 = -1; while (_local4++ , _local4 != _local2.length) { _local3 = _local2[_local4]; if ((_local3 == bestHorizontalDirection) || (_local3 == bestVerticalDirection)) { _local5 = _local3; break; } } if (_local5 == -1) { var _local6 = new Array(); if (_local2[0] != -1) { _local6.push(0); } if (_local2[1] != -1) { _local6.push(1); } if (_local2[2] != -1) { _local6.push(2); } if (_local2[3] != -1) { _local6.push(3); } _local5 = _local6[int(Math.random() * _local6.length)]; } playerZdepth = playerObj.getZdepth(); prevDir = _local5; if (_local5 == 1) { currentDir = "Left"; rightPossible = (upPossible = (downPossible = true)); sprite.gotoAndStop(4); sprite.anim.gotoAndPlay(1); spriteTop.gotoAndStop(sprite._currentframe); spriteTop.anim.gotoAndPlay(1); handleDepthSorting(); moveFunc = moveLeft; } else if (_local5 == 0) { currentDir = "Right"; leftPossible = (upPossible = (downPossible = true)); sprite.gotoAndStop(2); sprite.anim.gotoAndPlay(1); spriteTop.gotoAndStop(sprite._currentframe); spriteTop.anim.gotoAndPlay(1); handleDepthSorting(); moveFunc = moveRight; } else if (_local5 == 2) { currentDir = "Up"; leftPossible = (rightPossible = (downPossible = true)); sprite.gotoAndStop(1); sprite.anim.gotoAndPlay(1); spriteTop.gotoAndStop(sprite._currentframe); spriteTop.anim.gotoAndPlay(1); handleDepthSorting(); moveFunc = moveUp; } else { currentDir = "Down"; leftPossible = (rightPossible = (upPossible = true)); sprite.gotoAndStop(3); sprite.anim.gotoAndPlay(1); spriteTop.gotoAndStop(sprite._currentframe); spriteTop.anim.gotoAndPlay(1); handleDepthSorting(); moveFunc = moveDown; } } function testPossibleDirectionLeft() { if (leftPossible == true) { var _local2 = map[startPos.y][startPos.x - 1][1]; if (_local2 > 4) { if (_local2 == 96) { var _local3 = objectHandler.crateCollision("Left", startPos.y, startPos.x - 1, zdepth); if (_local3 != "No") { return(true); } } else { if (((_local2 == 9) || (_local2 == 10)) || (_local2 == 255)) { return(true); } if (_local2 == 5) { if (main.getInitInstance().getGameControllerObj().getPlayer().getPlayersStatus() == false) { return(true); } } } } else if (testCollisionMask("Right", startPos.y, startPos.x - 1) == false) { return(true); } } return(false); } function testPossibleDirectionRight() { if (rightPossible == true) { var _local2 = map[startPos.y][startPos.x + 1][1]; if (_local2 > 4) { if (_local2 == 96) { var _local3 = objectHandler.crateCollision("Right", startPos.y, startPos.x + 1, zdepth); if (_local3 != "No") { return(true); } } else { if (((_local2 == 9) || (_local2 == 10)) || (_local2 == 255)) { return(true); } if (_local2 == 5) { if (main.getInitInstance().getGameControllerObj().getPlayer().getPlayersStatus() == false) { return(true); } } } } else if (testCollisionMask("Left", startPos.y, startPos.x + 1) == false) { return(true); } } return(false); } function testPossibleDirectionUp() { if (upPossible == true) { var _local2 = map[startPos.y - 1][startPos.x][1]; if (_local2 > 4) { if (_local2 == 96) { var _local3 = objectHandler.crateCollision("Up", startPos.y - 1, startPos.x, zdepth); if (_local3 != "No") { return(true); } } else { if (((_local2 == 9) || (_local2 == 10)) || (_local2 == 255)) { return(true); } if (_local2 == 5) { if (main.getInitInstance().getGameControllerObj().getPlayer().getPlayersStatus() == false) { return(true); } } } } else if (testCollisionMask("Down", startPos.y + 1, startPos.x) == false) { return(true); } } return(false); } function testPossibleDirectionDown() { if (downPossible == true) { var _local2 = map[startPos.y + 1][startPos.x][1]; if (_local2 > 4) { if (_local2 == 96) { var _local3 = objectHandler.crateCollision("Down", startPos.y + 1, startPos.x, zdepth); if (_local3 != "No") { return(true); } } else { if (((_local2 == 9) || (_local2 == 10)) || (_local2 == 255)) { return(true); } if (_local2 == 5) { if (main.getInitInstance().getGameControllerObj().getPlayer().getPlayersStatus() == false) { return(true); } } } } else if (testCollisionMask("Up", startPos.y - 1, startPos.x) == false) { return(true); } } return(false); } function testCollisionMask(direction, ypos, xpos) { var _local7 = map[ypos][xpos][0]; if (_local7 == undefined) { return(true); } var _local5 = collisionLookUp[_local7 - 1]; if (_local5 == 0) { return(false); } var _local4; if (direction == "Left") { _local4 = 3; } else if (direction == "Right") { _local4 = 4; } else if (direction == "Up") { _local4 = 1; } else { _local4 = 2; } var _local3; var _local6 = _local5.length; var _local2 = -1; while (_local2++ , _local2 != _local6) { _local3 = _local5[_local2]; if (_local4 == _local3) { return(true); } } return(false); } function testForSwitch(currentTileArg) { if (currentTileArg == 9) { main.getInitInstance().getGameControllerObj().getObjectHandler().switchCollision(startPos.y, startPos.x); return(true); } return(false); } function caughtPlayer() { sprite._visible = (spriteTop._visible = false); if (stealing == true) { stealing = false; } else { dispose(); } } var speed = 4; var collisionLookUp = new Array(0, 0, 0, [3, 4], 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, [2], [2, 4], [2, 3], [2], [2], [3], [4], [3, 4], [3, 4], 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, [1, 2], [3, 4], [3, 4], 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); }
Symbol 652 MovieClip [__Packages.Morpheme.Objects.ObjectHandler] Frame 0
class Morpheme.Objects.ObjectHandler { var main, mainMovie, levelHandler, skullDoorStorage, switchStorage, teleportDoorStorage, objectStorage, cratesStorage, keyStorage, skullsStorage, bottleStorage, crucifixStorage, lanternStorage, map2, map; function ObjectHandler () { } function toString() { return("ObjectHandler"); } function oneShot() { main = Main.getInstance(); mainMovie = main.getMainMovie(); } function init() { if (levelHandler == undefined) { levelHandler = main.getInitInstance().getGameControllerObj().getLevelHandler(); } var _local24 = levelHandler.getLevelObject(); skullDoorStorage = new Array(); switchStorage = new Array(); teleportDoorStorage = new Array(); var _local22 = _local24.objectsList; var _local10; var _local2; var _local3; var _local25; var _local5; var _local15; var _local11; var _local16; var _local6 = _local22.length; var _local4 = -1; while (_local4++ , _local4 != _local6) { _local2 = _local22[_local4]; _local3 = _local2.value; _local10 = _local2.id; if (_local3 == object_skullDoor) { _local15 = new Morpheme.Objects.SkullDoors(_local10, _local2.pos, _local2.param1); skullDoorStorage.push(_local15); } else if (_local3 == object_switch) { _local5 = {id:_local2.id, func:_local2.func, param1:_local2.param1, param2:_local2.param2}; _local11 = new Morpheme.Objects.Switches(_local5, _local2.pos, switchStorage.length); switchStorage.push(_local11); } else if (_local3 == object_teleportDoor) { _local5 = {id:_local2.id, func:_local2.func, param1:_local2.param1, param2:_local2.param2}; _local16 = new Morpheme.Objects.TeleportDoors(_local5, _local2.pos); teleportDoorStorage.push(_local16); } } objectStorage = new Array(); cratesStorage = new Array(); keyStorage = new Array(); skullsStorage = new Array(); bottleStorage = new Array(); crucifixStorage = new Array(); lanternStorage = new Array(); var _local23 = _local24.itemsList; var _local8; var _local12; var _local13; var _local7; var _local9; var _local14; var _local17; _local6 = _local23.length; _local4 = -1; while (_local4++ , _local4 != _local6) { _local2 = _local23[_local4]; _local3 = _local2.value; if (_local3 == item_Skull) { _local12 = new Morpheme.Objects.Skulls(_local2.pos); skullsStorage.push(_local12); } else if (_local3 <= 3) { _local8 = new Morpheme.Objects.Keys(_local3, _local2.pos); keyStorage.push(_local8); } else if (((_local3 >= item_Booze) && (_local3 <= item_Cure)) || (_local3 == item_Mask)) { _local13 = new Morpheme.Objects.Bottles(_local3, _local2.pos); bottleStorage.push(_local13); } else if (_local3 == item_WoodenCrate) { _local7 = new Morpheme.Objects.WoodenCrates(_local2.pos); cratesStorage.push(_local7); } else if (_local3 == item_MetalCrate) { _local9 = new Morpheme.Objects.MetalCrates(_local2.pos); cratesStorage.push(_local9); } else if (_local3 == item_Cross) { _local14 = new Morpheme.Objects.Crucifix(_local2.pos); crucifixStorage.push(_local14); } else if (_local3 == item_Lantern) { _local17 = new Morpheme.Objects.Lantern(_local2.pos); lanternStorage.push(_local17); } } plotObjectsIntoMap(); } function addItem(arg, pos, switchNumber) { var _local3; var _local4; if ((arg >= item_KeyCircle) && (arg <= item_KeyCross)) { _local4 = map2[pos.y][pos.x][1]; var _local6 = new Morpheme.Objects.Keys(arg, pos); _local6.setSwitchNumber(switchNumber); keyStorage.push(_local6); if (map[pos.y][pos.x][1] == 5) { _local6.collected(); return(undefined); } _local3 = _local6.getAttribute(); if (_local4 == _local3) { _local6.dispose(); keyStorage.splice(keyStorage.length - 1, 1); return(undefined); } _local6.setOriginalAttribute(map2[pos.y][pos.x][1]); map2[pos.y][pos.x][1] = _local3; objectStorage.push([_local3, _local6]); return(undefined); } if ((arg >= item_Booze) && (arg <= item_Cure)) { _local4 = map2[pos.y][pos.x][1]; var _local8 = new Morpheme.Objects.Bottles(arg, pos); bottleStorage.push(_local8); if (map[pos.y][pos.x][1] == 5) { _local8.collected(); return(undefined); } _local3 = _local8.getAttribute(); if (_local4 == _local3) { _local8.dispose(); bottleStorage.splice(bottleStorage.length - 1, 1); return(undefined); } _local8.setOriginalAttribute(map2[pos.y][pos.x][1]); map2[pos.y][pos.x][1] = _local3; objectStorage.push([_local3, _local8]); return(undefined); } if (arg == item_WoodenCrate) { _local4 = map[pos.y][pos.x][1]; var _local11 = new Morpheme.Objects.WoodenCrates(pos); cratesStorage.push(_local11); _local3 = _local11.getAttribute(); if (_local4 == _local3) { _local11.dispose(); cratesStorage.splice(cratesStorage.length - 1, 1); return(undefined); } return(undefined); } if (arg == item_MetalCrate) { _local4 = map[pos.y][pos.x][1]; var _local12 = new Morpheme.Objects.MetalCrates(pos); cratesStorage.push(_local12); _local3 = _local12.getAttribute(); if (_local4 == _local3) { _local12.dispose(); cratesStorage.splice(cratesStorage.length - 1, 1); return(undefined); } return(undefined); } if (arg == item_Skull) { _local4 = map2[pos.y][pos.x][1]; var _local7 = new Morpheme.Objects.Skulls(pos); skullsStorage.push(_local7); if (map[pos.y][pos.x][1] == 5) { _local7.collected(); return(undefined); } _local3 = _local7.getAttribute(); if (_local4 == _local3) { _local7.dispose(); skullsStorage.splice(skullsStorage.length - 1, 1); return(undefined); } _local7.setOriginalAttribute(map2[pos.y][pos.x][1]); map2[pos.y][pos.x][1] = _local3; objectStorage.push([_local3, _local7]); return(undefined); } if (arg == item_Cross) { _local4 = map2[pos.y][pos.x][1]; var _local9 = new Morpheme.Objects.Crucifix(pos); crucifixStorage.push(_local9); if (map[pos.y][pos.x][1] == 5) { _local9.collected(); return(undefined); } _local3 = _local9.getAttribute(); if (_local4 == _local3) { _local9.dispose(); crucifixStorage.splice(crucifixStorage.length - 1, 1); return(undefined); } _local9.setOriginalAttribute(map2[pos.y][pos.x][1]); map2[pos.y][pos.x][1] = _local3; objectStorage.push([_local3, _local9]); return(undefined); } if (arg == item_Lantern) { _local4 = map2[pos.y][pos.x][1]; var _local10 = new Morpheme.Objects.Lantern(pos); lanternStorage.push(_local10); if (map[pos.y][pos.x][1] == 5) { _local10.collected(); return(undefined); } _local3 = _local10.getAttribute(); if (_local4 == _local3) { _local10.dispose(); lanternStorage.splice(lanternStorage.length - 1, 1); return(undefined); } _local10.setOriginalAttribute(map2[pos.y][pos.x][1]); map2[pos.y][pos.x][1] = _local3; objectStorage.push([_local3, _local10]); return(undefined); } main.getInitInstance().getGameControllerObj().getBaddieHandler().addItem(arg, pos); } function removeItem(arg, pos) { var _local5; var _local6; var _local2; var _local9; var _local4 = -1; var _local7 = objectStorage.length; while (_local4++ , _local4 != _local7) { _local2 = objectStorage[_local4][1]; _local6 = _local2.getItemValue(); if (arg == _local6) { _local5 = _local2.getPosition(); if (pos.x == _local5.x) { if (pos.y == _local5.y) { map2[pos.y][pos.x][1] = _local2.getOriginalAttribute(); _local2.dispose(); objectStorage.splice(_local4, 1); break; } } } } } function clearSwitchFunc(switchNumber) { var _local3; var _local4 = switchStorage.length; var _local2 = -1; do { _local2++; if (_local2 == _local4) { break; } _local3 = switchStorage[_local2]; } while (_local3.testForDeactivating(switchNumber) != true); } function objectCollision(num, yPos, xPos) { var _local7 = xPos; var _local8 = yPos; var _local2; var _local5; var _local4 = -1; var _local6 = objectStorage.length; while (_local4++ , _local4 != _local6) { _local5 = objectStorage[_local4][0]; if (_local5 == num) { var _local3 = objectStorage[_local4][1]; _local2 = _local3.getPosition(); if (_local2.x == _local7) { if (_local2.y == _local8) { objectStorage[_local4][0] = 0; map2[_local2.y][_local2.x][1] = _local3.getOriginalAttribute(); _local3.collected(); break; } } } } } function crateCollision(dir, yPos, xPos, zdepth) { var _local11 = xPos; var _local10 = yPos; var _local3; var _local2; var _local6; var _local8 = false; var _local12 = map2[yPos - 1][xPos][0]; if (_local12 == 59) { _local8 = true; } var _local5 = -1; var _local9 = cratesStorage.length; while (_local5++ , _local5 != _local9) { _local2 = cratesStorage[_local5]; if (_local2.getStatus() != "inactive") { _local3 = _local2.getPosition(); if (_local3.x == _local11) { if (_local3.y == _local10) { if (_local8 == true) { return(_local2.beingPushed(dir, zdepth)); } _local6 = _local2.getZdepth(); if (_local6 == zdepth) { return(_local2.beingPushed(dir, zdepth)); } return("ignore"); } } } } } function switchCollision(yPos, xPos) { var _local7 = xPos; var _local6 = yPos; var _local2; var _local3; var _local10; var _local4 = -1; var _local5 = switchStorage.length; while (_local4++ , _local4 != _local5) { _local3 = switchStorage[_local4]; _local2 = _local3.getPosition(); if (_local2.x == _local7) { if (_local2.y == _local6) { _local3.pressed(); break; } } } } function skullDoorCheck() { var _local4 = skullDoorStorage.length; var _local3 = -1; var _local2; while (_local3++ , _local3 != _local4) { _local2 = skullDoorStorage[_local3]; if (_local2.status == "Active") { _local2.checkUnlocked(); } } } function lobbyDoorCheck(yPos, xPos) { var _local2; var _local5 = skullDoorStorage.length; var _local4 = -1; var _local3; while (_local4++ , _local4 != _local5) { _local3 = skullDoorStorage[_local4]; _local2 = _local3.getPosition(); if (_local2.x == xPos) { if (_local2.y == yPos) { return(_local3.getLevelToGoTo()); } } } return(-1); } function teleporting(yPos, xPos) { var _local10 = xPos; var _local9 = yPos; var _local11; var _local2; var _local7; var _local4; var _local8; var _local13; var _local17; var _local16; var _local3 = -1; var _local5 = teleportDoorStorage.length; while (_local3++ , _local3 != _local5) { _local2 = teleportDoorStorage[_local3]; _local11 = _local2.getPosition(); if (_local11.x == _local10) { if (_local11.y == _local9) { if (_local2.getFunctionType() == 1) { _local4 = {pos:_local2.getTilePosition(), teleportingToATileFlag:true}; return(_local4); } _local7 = _local2.getDestID(); break; } } } var _local6; _local3 = -1; while (_local3++ , _local3 != _local5) { _local2 = teleportDoorStorage[_local3]; _local6 = _local2.getID(); if (_local6 == _local7) { _local8 = _local2.getPosition(); break; } } _local4 = {pos:_local8, teleportingToATileFlag:false}; return(_local4); } function alterTeleportDestination(teleportID, newDestination) { var _local2; var _local4; var _local3 = -1; var _local5 = teleportDoorStorage.length; while (_local3++ , _local3 != _local5) { _local2 = teleportDoorStorage[_local3]; _local4 = _local2.getID(); if (_local4 == teleportID) { _local2.setNewDestination(newDestination); break; } } } function mainloop() { var _local2 = -1; var _local3 = cratesStorage.length; var _local4; while (_local2++ , _local2 != _local3) { _local4 = cratesStorage[_local2]; _local4.mainloop(); } _local2 = -1; _local3 = switchStorage.length; var _local5; while (_local2++ , _local2 != _local3) { _local5 = switchStorage[_local2]; _local5.mainLoop(); } } function houseKeeping() { var _local3; var _local4 = objectStorage.length; var _local2 = -1; while (_local2++ , _local2 != _local4) { _local3 = objectStorage[_local2][1]; _local3.dispose(); } _local4 = cratesStorage.length; _local2 = -1; while (_local2++ , _local2 != _local4) { _local3 = cratesStorage[_local2]; _local3.dispose(); } _local4 = skullDoorStorage.length; _local2 = -1; while (_local2++ , _local2 != _local4) { _local3 = skullDoorStorage[_local2]; _local3.dispose(); } } function plotObjectsIntoMap() { map2 = main.getInitInstance().getGameControllerObj().getLevelHandler().getMap2(); var _local2; var _local6; var _local7; var _local10; var _local8; var _local9; var _local11; var _local12; var _local13; var _local3; var _local4 = -1; var _local5 = keyStorage.length; while (_local4++ , _local4 != _local5) { _local6 = keyStorage[_local4]; _local2 = _local6.getPosition(); _local3 = _local6.getAttribute(); _local6.setOriginalAttribute(map2[_local2.y][_local2.x][1]); map2[_local2.y][_local2.x][1] = _local3; objectStorage.push([_local3, _local6]); } _local4 = -1; _local5 = skullsStorage.length; while (_local4++ , _local4 != _local5) { _local7 = skullsStorage[_local4]; _local2 = _local7.getPosition(); _local3 = _local7.getAttribute(); _local7.setOriginalAttribute(map2[_local2.y][_local2.x][1]); map2[_local2.y][_local2.x][1] = _local3; objectStorage.push([_local3, _local7]); } _local4 = -1; _local5 = bottleStorage.length; while (_local4++ , _local4 != _local5) { _local8 = bottleStorage[_local4]; _local2 = _local8.getPosition(); _local3 = _local8.getAttribute(); _local8.setOriginalAttribute(map2[_local2.y][_local2.x][1]); map2[_local2.y][_local2.x][1] = _local3; objectStorage.push([_local3, _local8]); } _local4 = -1; _local5 = crucifixStorage.length; while (_local4++ , _local4 != _local5) { _local9 = crucifixStorage[_local4]; _local2 = _local9.getPosition(); _local3 = _local9.getAttribute(); _local9.setOriginalAttribute(map2[_local2.y][_local2.x][1]); map2[_local2.y][_local2.x][1] = _local3; objectStorage.push([_local3, _local9]); } _local4 = -1; _local5 = lanternStorage.length; while (_local4++ , _local4 != _local5) { _local11 = lanternStorage[_local4]; _local2 = _local11.getPosition(); _local3 = _local11.getAttribute(); _local11.setOriginalAttribute(map2[_local2.y][_local2.x][1]); map2[_local2.y][_local2.x][1] = _local3; objectStorage.push([_local3, _local11]); } map = main.getInitInstance().getGameControllerObj().getLevelHandler().getMap(); _local4 = -1; _local5 = switchStorage.length; while (_local4++ , _local4 != _local5) { _local12 = switchStorage[_local4]; _local2 = _local12.getPosition(); _local3 = _local12.getAttribute(); map[_local2.y][_local2.x][0] = 1; map[_local2.y][_local2.x][1] = _local3; objectStorage.push([_local3, _local12]); } _local4 = -1; _local5 = teleportDoorStorage.length; while (_local4++ , _local4 != _local5) { _local13 = teleportDoorStorage[_local4]; _local2 = _local13.getPosition(); _local3 = _local13.getAttribute(); map[_local2.y][_local2.x][0] = 1; map[_local2.y][_local2.x][1] = _local3; objectStorage.push([_local3, _local13]); } _local4 = -1; _local5 = skullDoorStorage.length; while (_local4++ , _local4 != _local5) { _local10 = skullDoorStorage[_local4]; if (_local10.getStatus() == "Active") { _local2 = _local10.getPosition(); map[_local2.y][_local2.x][1] = _local10.getAttribute(); } objectStorage.push([_local3, _local10]); } } var testDataWoodenCrates = new Array([7, 7]); var item_KeyCircle = 0; var item_KeySquare = 1; var item_KeyTriangle = 2; var item_KeyCross = 3; var item_Lantern = 4; var item_Cross = 5; var item_Booze = 6; var item_Ice = 7; var item_Cure = 8; var item_Skull = 9; var object_teleportDoor = 10; var object_skullDoor = 11; var object_switch = 12; var item_WoodenCrate = 13; var item_MetalCrate = 14; var item_Mask = 35; }
Symbol 653 MovieClip [__Packages.Morpheme.Baddies.Skeletons] Frame 0
class Morpheme.Baddies.Skeletons { var main, eventHandler, levelHandler, mapHeight, objectHandler, playerObj, playerSprite, num, startPos, map, oldAttribute, zdepth, playerZdepth, upPossible, downPossible, moveCnt, moveFunc, map2, currentDir, sprite, soundHandler, skeletonSFX, spriteTop; function Skeletons (numArg, pos) { main = Main.getInstance(); eventHandler = main.getInitInstance().getEventHandler(); eventHandler.subscribeToEvent(this); levelHandler = main.getInitInstance().getGameControllerObj().getLevelHandler(); var _local2 = levelHandler.getLevelObject(); mapHeight = _local2.objectMapDimensions.y; objectHandler = main.getInitInstance().getGameControllerObj().getObjectHandler(); playerObj = main.getInitInstance().getGameControllerObj().getPlayer(); playerSprite = playerObj.getSprite(); num = numArg; startPos = new flash.geom.Point(pos.x, pos.y); map = levelHandler.getMap(); oldAttribute = map[startPos.y][startPos.x][1]; zdepth = 0; playerZdepth = playerObj.getZdepth(); if (testCollisionMask("Up", startPos.y, startPos.x) == true) { upPossible = false; } else { upPossible = true; } if (testCollisionMask("Down", startPos.y, startPos.x) == true) { downPossible = false; } else { downPossible = true; } playerZdepth = playerObj.getZdepth(); handleDepthSorting(); createSprite(); moveCnt = 32 / speed; moveFunc = getPossibleDirections; } function toString() { return("Skeletons"); } function mainloop() { map = levelHandler.getMap(); map2 = levelHandler.getMap2(); moveFunc(currentDir); } function pauseAnim() { sprite.anim.gotoAndStop(sprite.anim._currentframe); } function resumeAnim() { sprite.anim.gotoAndPlay(sprite.anim._currentframe); } function dispose() { soundHandler.stopSound(skeletonSFX); sprite.removeMovieClip(); spriteTop.removeMovieClip(); } function startSkeletonSFX() { soundHandler = main.getInitInstance().getGameControllerObj().getSoundHandler(); skeletonSFX = soundHandler.createSound(sprite, "sndskeleton"); soundHandler.simpleLoopSound(skeletonSFX); } function checkForTileBeneathChanging(pos, newAttribute) { if (pos.x == startPos.x) { if (pos.y == startPos.y) { oldAttribute = newAttribute; } } } function crateBeingPushed(posPoint) { if (posPoint.x != startPos.x) { return(undefined); } var _local2 = startPos.clone(); if (moveCnt > 14) { if (currentDir == "Up") { _local2.y--; } else { _local2.y++; } } if (_local2.y == posPoint.y) { if (currentDir == "Up") { currentDir = "Down"; upPossible = true; sprite.gotoAndStop(2); moveFunc = moveDown; } else { sprite.gotoAndStop(1); currentDir = "Up"; downPossible = true; moveFunc = moveUp; } sprite.anim.gotoAndPlay(1); handleDepthSorting(); spriteTop.gotoAndStop(sprite._currentframe); spriteTop.anim.gotoAndPlay(1); } } function getSprite() { return(sprite); } function createSprite() { var _local3 = main.getMainMovie(); var _local2 = _local3.playField.getNextHighestDepth(); sprite = _local3.playField.attachMovie("skeleton", "skeleton" + _local2, _local2); sprite._x = startPos.x * 32; sprite._y = startPos.y * 32; if (num == 23) { currentDir = "Up"; } else { currentDir = "Down"; sprite.gotoAndStop(2); } spriteTop = _local3.playField3.attachMovie("skeleton", "skeleton" + _local2, _local2); spriteTop._x = sprite._x; spriteTop._y = sprite._y; spriteTop.gotoAndStop(sprite._currentframe); } function handleDepthSorting() { map2 = levelHandler.getMap2(); var _local2 = startPos.x; var _local5 = map2[startPos.y][_local2][0]; var _local3 = map2[startPos.y - 1][_local2][0]; zdepth = 0; if ((_local3 == 58) || (_local3 == 59)) { zdepth = 1; } if ((_local5 == 58) || (_local5 == 59)) { zdepth = 1; } var _local4 = map2[startPos.y + 1][_local2][0]; if ((_local4 == 58) || (_local4 == 59)) { zdepth = 1; } if (zdepth == 1) { spriteTop._visible = true; sprite._visible = false; } else { sprite._visible = true; spriteTop._visible = false; } } function moveUp() { sprite._y = sprite._y - speed; spriteTop._y = sprite._y; if ((--moveCnt) == 0) { moveCnt = 32 / speed; if (testCollisionMask("Up", startPos.y, startPos.x) == true) { upPossible = false; } else { upPossible = true; } moveFunc = getPossibleDirections; } else if (moveCnt == 14) { if ((((oldAttribute != 255) && (oldAttribute != 5)) && (oldAttribute != 96)) && (oldAttribute != 97)) { map[startPos.y][startPos.x][1] = oldAttribute; } startPos.y--; oldAttribute = map[startPos.y][startPos.x][1]; map[startPos.y][startPos.x][1] = 255; testForSwitch(oldAttribute); } else if (zdepth == playerZdepth) { if (sprite.hitAreaMC.hitTest(playerSprite.hitAreaMC)) { upPossible = false; moveFunc = getPossibleDirections; main.getInitInstance().getGameControllerObj().getPlayer().killed(); } } } function moveDown() { sprite._y = sprite._y + speed; spriteTop._y = sprite._y; if ((--moveCnt) == 0) { moveCnt = 32 / speed; if (testCollisionMask("Down", startPos.y, startPos.x) == true) { downPossible = false; } else { downPossible = true; } moveFunc = getPossibleDirections; } else if (moveCnt == 14) { if ((((oldAttribute != 255) && (oldAttribute != 5)) && (oldAttribute != 96)) && (oldAttribute != 97)) { map[startPos.y][startPos.x][1] = oldAttribute; } startPos.y++; oldAttribute = map[startPos.y][startPos.x][1]; map[startPos.y][startPos.x][1] = 255; testForSwitch(oldAttribute); } else if (zdepth == playerZdepth) { if (sprite.hitAreaMC.hitTest(playerSprite.hitAreaMC)) { downPossible = false; moveFunc = getPossibleDirections; main.getInitInstance().getGameControllerObj().getPlayer().killed(); } } } function getPossibleDirections(preferedDir) { var _local3 = new Array(); _local3[0] = (_local3[1] = -1); if (preferedDir == "Up") { if (testPossibleDirectionUp() != true) { if (testPossibleDirectionDown() == true) { _local3[1] = 1; } } else { _local3[0] = 0; } } else if (testPossibleDirectionDown() != true) { if (testPossibleDirectionUp() == true) { _local3[0] = 0; } } else { _local3[1] = 1; } var _local7 = 255; var _local6 = 255; if (preferedDir == "Up") { _local7 = 0; _local6 = 1; } else { _local7 = 1; _local6 = 0; } var _local5 = -1; var _local2; var _local4 = -1; while (_local4++ , _local4 != _local3.length) { _local2 = _local3[_local4]; if (_local2 == _local7) { _local5 = _local2; break; } } if (_local5 == -1) { _local4 = -1; while (_local4++ , _local4 != _local3.length) { _local2 = _local3[_local4]; if (_local2 == _local6) { _local5 = _local2; break; } } } if (_local5 == 0) { playerZdepth = playerObj.getZdepth(); sprite.gotoAndStop(1); sprite.anim.gotoAndPlay(1); spriteTop.gotoAndStop(sprite._currentframe); spriteTop.anim.gotoAndPlay(1); currentDir = "Up"; downPossible = true; handleDepthSorting(); moveFunc = moveUp; } else if (_local5 == 1) { playerZdepth = playerObj.getZdepth(); currentDir = "Down"; upPossible = true; sprite.gotoAndStop(2); sprite.anim.gotoAndPlay(1); spriteTop.gotoAndStop(sprite._currentframe); spriteTop.anim.gotoAndPlay(1); handleDepthSorting(); moveFunc = moveDown; } else { sprite.anim.gotoAndStop(1); if (zdepth == playerZdepth) { if (sprite.hitAreaMC.hitTest(playerSprite.hitAreaMC)) { main.getInitInstance().getGameControllerObj().getPlayer().killed(); } } } } function testPossibleDirectionUp() { if (upPossible == true) { var _local2 = map[startPos.y - 1][startPos.x][1]; if (_local2 > 4) { if (_local2 == 96) { var _local3 = objectHandler.crateCollision("Up", startPos.y - 1, startPos.x, zdepth); if (_local3 != "No") { return(true); } } else { if (((_local2 == 9) || (_local2 == 10)) || (_local2 == 255)) { return(true); } if (_local2 == 5) { if (main.getInitInstance().getGameControllerObj().getPlayer().getPlayersStatus() == false) { return(true); } } } } else if (testCollisionMask("Up", startPos.y - 1, startPos.x) == false) { return(true); } } return(false); } function testPossibleDirectionDown() { if (downPossible == true) { var _local2 = map[startPos.y + 1][startPos.x][1]; if (_local2 > 4) { if (_local2 == 96) { var _local3 = objectHandler.crateCollision("Down", startPos.y + 1, startPos.x, zdepth); if (_local3 != "No") { return(true); } } else { if (((_local2 == 9) || (_local2 == 10)) || (_local2 == 255)) { return(true); } if (_local2 == 5) { if (main.getInitInstance().getGameControllerObj().getPlayer().getPlayersStatus() == false) { return(true); } } } } else if (testCollisionMask("Down", startPos.y + 1, startPos.x) == false) { return(true); } } return(false); } function testCollisionMask(direction, ypos, xpos) { var _local7 = map[ypos][xpos][0]; if (_local7 == undefined) { return(true); } var _local4 = collisionLookUp[_local7 - 1]; if (_local4 == 0) { return(false); } var _local5; if (direction == "Up") { _local5 = 1; } else if (direction == "Down") { _local5 = 2; } var _local3; var _local6 = _local4.length; var _local2 = -1; while (_local2++ , _local2 != _local6) { _local3 = _local4[_local2]; if (_local5 == _local3) { return(true); } } return(false); } function testForSwitch(currentTileArg) { if (currentTileArg == 9) { main.getInitInstance().getGameControllerObj().getObjectHandler().switchCollision(startPos.y, startPos.x); return(true); } return(false); } var speed = 2; var collisionLookUp = new Array(0, 0, 0, [3, 4], 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, [2], [2, 4], [2, 3], [2], [2], [3], [4], [3, 4], [3, 4], 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, [1, 2], [3, 4], [3, 4], 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); }
Symbol 654 MovieClip [__Packages.Morpheme.Baddies.Zombies] Frame 0
class Morpheme.Baddies.Zombies { var main, eventHandler, levelHandler, mapHeight, objectHandler, playerObj, playerSprite, num, startPos, map, oldAttribute, leftPossible, rightPossible, playerZdepth, moveCnt, moveFunc, soundHandler, zombieMoanSFX, sprite, sfxCnt, map2, currentDir, spriteTop, zdepth; function Zombies (numArg, pos) { main = Main.getInstance(); eventHandler = main.getInitInstance().getEventHandler(); eventHandler.subscribeToEvent(this); levelHandler = main.getInitInstance().getGameControllerObj().getLevelHandler(); var _local2 = levelHandler.getLevelObject(); mapHeight = _local2.objectMapDimensions.y; objectHandler = main.getInitInstance().getGameControllerObj().getObjectHandler(); playerObj = main.getInitInstance().getGameControllerObj().getPlayer(); playerSprite = playerObj.getSprite(); num = numArg; startPos = new flash.geom.Point(pos.x, pos.y); map = levelHandler.getMap(); oldAttribute = map[startPos.y][startPos.x][1]; if (testCollisionMask("Left", startPos.y, startPos.x) == true) { leftPossible = false; } else { leftPossible = true; } if (testCollisionMask("Right", startPos.y, startPos.x) == true) { rightPossible = false; } else { rightPossible = true; } playerZdepth = playerObj.getZdepth(); handleDepthSorting(); createSprite(); moveCnt = 32 / speed; moveFunc = getPossibleDirections; soundHandler = main.getInitInstance().getGameControllerObj().getSoundHandler(); zombieMoanSFX = soundHandler.createSound(sprite, "sndzombie"); sfxCnt = int(Math.random() * 10) + 5; sfxCnt = sfxCnt * 31; } function toString() { return("Zombies"); } function mainloop() { map = levelHandler.getMap(); map2 = levelHandler.getMap2(); moveFunc(currentDir); if ((--sfxCnt) <= 0) { eventHandler.sendEvent("zombieMoaning"); soundHandler.playSound(zombieMoanSFX); } } function pauseAnim() { sprite.anim.gotoAndStop(sprite.anim._currentframe); } function resumeAnim() { sprite.anim.gotoAndPlay(sprite.anim._currentframe); } function dispose() { soundHandler.stopSound(zombieMoanSFX); sprite.removeMovieClip(); spriteTop.removeMovieClip(); } function checkForTileBeneathChanging(pos, newAttribute) { if (pos.x == startPos.x) { if (pos.y == startPos.y) { oldAttribute = newAttribute; } } } function zombieMoaning() { sfxCnt = int(Math.random() * 10) + 5; sfxCnt = sfxCnt * 31; } function crateBeingPushed(posPoint) { if (posPoint.y != startPos.y) { return(undefined); } var _local2 = startPos.clone(); if (moveCnt > 14) { if (currentDir == "Left") { _local2.x--; } else { _local2.x++; } } if (_local2.x == posPoint.x) { if (currentDir == "Left") { currentDir = "Right"; leftPossible = true; sprite.gotoAndStop(2); moveFunc = moveRight; } else { sprite.gotoAndStop(1); currentDir = "Left"; rightPossible = true; moveFunc = moveLeft; } sprite.anim.gotoAndPlay(1); handleDepthSorting(); spriteTop.gotoAndStop(sprite._currentframe); spriteTop.anim.gotoAndPlay(1); } } function getSprite() { return(sprite); } function createSprite() { var _local3 = main.getMainMovie(); var _local2 = _local3.playField.getNextHighestDepth(); sprite = _local3.playField.attachMovie("zombie", "zombie" + _local2, _local2); sprite._x = startPos.x * 32; sprite._y = startPos.y * 32; if (num == 26) { currentDir = "Left"; } else { currentDir = "Right"; sprite.gotoAndStop(2); } spriteTop = _local3.playField3.attachMovie("zombie", "zombie" + _local2, _local2); spriteTop._x = sprite._x; spriteTop._y = sprite._y; spriteTop.gotoAndStop(sprite._currentframe); } function handleDepthSorting() { map2 = levelHandler.getMap2(); var _local2 = map2[startPos.y][startPos.x][0]; var _local4 = map2[startPos.y][startPos.x + 1][0]; var _local3 = map2[startPos.y][startPos.x - 1][0]; if (currentDir == "Left") { if ((_local2 == 57) || (_local3 == 57)) { zdepth = 2; } else { _local2 = map2[startPos.y - 1][startPos.x][0]; _local3 = map2[startPos.y - 1][startPos.x - 1][0]; if ((_local2 == 59) || (_local3 == 59)) { zdepth = 2; } else { zdepth = 0; } } } else if ((_local2 == 57) || (_local4 == 57)) { zdepth = 2; } else { _local2 = map2[startPos.y - 1][startPos.x][0]; _local4 = map2[startPos.y - 1][startPos.x + 1][0]; if ((_local2 == 59) || (_local4 == 59)) { zdepth = 2; } else { zdepth = 0; } } if (zdepth != 2) { sprite._visible = true; spriteTop._visible = false; } else { spriteTop._visible = true; sprite._visible = false; } } function moveLeft() { sprite._x = sprite._x - speed; spriteTop._x = sprite._x; if ((--moveCnt) == 0) { moveCnt = 32 / speed; if (testCollisionMask("Left", startPos.y, startPos.x) == true) { leftPossible = false; } else { leftPossible = true; } moveFunc = getPossibleDirections; } else if (moveCnt == 14) { if ((oldAttribute != 255) && (oldAttribute != 5)) { map[startPos.y][startPos.x][1] = oldAttribute; } startPos.x--; oldAttribute = map[startPos.y][startPos.x][1]; map[startPos.y][startPos.x][1] = 255; testForSwitch(oldAttribute); } else if (zdepth == playerZdepth) { if (sprite.hitAreaMC.hitTest(playerSprite.hitAreaMC)) { leftPossible = false; moveFunc = getPossibleDirections; main.getInitInstance().getGameControllerObj().getPlayer().killed(); } } } function moveRight() { sprite._x = sprite._x + speed; spriteTop._x = sprite._x; if ((--moveCnt) == 0) { moveCnt = 32 / speed; if (testCollisionMask("Right", startPos.y, startPos.x) == true) { rightPossible = false; } else { rightPossible = true; } moveFunc = getPossibleDirections; } else if (moveCnt == 14) { if ((oldAttribute != 255) && (oldAttribute != 5)) { map[startPos.y][startPos.x][1] = oldAttribute; } startPos.x++; oldAttribute = map[startPos.y][startPos.x][1]; map[startPos.y][startPos.x][1] = 255; testForSwitch(oldAttribute); } else if (zdepth == playerZdepth) { if (sprite.hitAreaMC.hitTest(playerSprite.hitAreaMC)) { rightPossible = false; moveFunc = getPossibleDirections; main.getInitInstance().getGameControllerObj().getPlayer().killed(); } } } function getPossibleDirections(preferedDir) { var _local3 = new Array(); _local3[0] = (_local3[1] = -1); if (preferedDir == "Left") { if (testPossibleDirectionLeft() != true) { if (testPossibleDirectionRight() == true) { _local3[1] = 1; } } else { _local3[0] = 0; } } else if (testPossibleDirectionRight() != true) { if (testPossibleDirectionLeft() == true) { _local3[0] = 0; } } else { _local3[1] = 1; } var _local7 = 255; var _local6 = 255; if (preferedDir == "Left") { _local7 = 0; _local6 = 1; } else { _local7 = 1; _local6 = 0; } var _local5 = -1; var _local2; var _local4 = -1; while (_local4++ , _local4 != _local3.length) { _local2 = _local3[_local4]; if (_local2 == _local7) { _local5 = _local2; break; } } if (_local5 == -1) { _local4 = -1; while (_local4++ , _local4 != _local3.length) { _local2 = _local3[_local4]; if (_local2 == _local6) { _local5 = _local2; break; } } } if (_local5 == 0) { playerZdepth = playerObj.getZdepth(); sprite.gotoAndStop(1); sprite.anim.gotoAndPlay(1); spriteTop.gotoAndStop(sprite._currentframe); spriteTop.anim.gotoAndPlay(1); currentDir = "Left"; rightPossible = true; handleDepthSorting(); moveFunc = moveLeft; } else if (_local5 == 1) { playerZdepth = playerObj.getZdepth(); currentDir = "Right"; leftPossible = true; sprite.gotoAndStop(2); sprite.anim.gotoAndPlay(1); spriteTop.gotoAndStop(sprite._currentframe); spriteTop.anim.gotoAndPlay(1); handleDepthSorting(); moveFunc = moveRight; } else { sprite.anim.gotoAndStop(1); if (zdepth == playerZdepth) { if (sprite.hitAreaMC.hitTest(playerSprite.hitAreaMC)) { main.getInitInstance().getGameControllerObj().getPlayer().killed(); } } } } function testPossibleDirectionLeft() { if (leftPossible == true) { var _local2 = map[startPos.y][startPos.x - 1][1]; if (_local2 > 4) { if (_local2 == 96) { var _local3 = objectHandler.crateCollision("Left", startPos.y, startPos.x - 1, zdepth); if (_local3 != "No") { return(true); } } else { if (((_local2 == 9) || (_local2 == 10)) || (_local2 == 255)) { return(true); } if (_local2 == 5) { if (main.getInitInstance().getGameControllerObj().getPlayer().getPlayersStatus() == false) { return(true); } } } } else if (testCollisionMask("Right", startPos.y, startPos.x - 1) == false) { return(true); } } return(false); } function testPossibleDirectionRight() { if (rightPossible == true) { var _local2 = map[startPos.y][startPos.x + 1][1]; if (_local2 > 4) { if (_local2 == 96) { var _local3 = objectHandler.crateCollision("Right", startPos.y, startPos.x + 1, zdepth); if (_local3 != "No") { return(true); } } else { if (((_local2 == 9) || (_local2 == 10)) || (_local2 == 255)) { return(true); } if (_local2 == 5) { if (main.getInitInstance().getGameControllerObj().getPlayer().getPlayersStatus() == false) { return(true); } } } } else if (testCollisionMask("Left", startPos.y, startPos.x + 1) == false) { return(true); } } return(false); } function testCollisionMask(direction, ypos, xpos) { var _local7 = map[ypos][xpos][0]; if (_local7 == undefined) { return(true); } var _local4 = collisionLookUp[_local7 - 1]; if (_local4 == 0) { return(false); } var _local5; if (direction == "Left") { _local5 = 3; } else if (direction == "Right") { _local5 = 4; } var _local3; var _local6 = _local4.length; var _local2 = -1; while (_local2++ , _local2 != _local6) { _local3 = _local4[_local2]; if (_local5 == _local3) { return(true); } } return(false); } function testForSwitch(currentTileArg) { if (currentTileArg == 9) { main.getInitInstance().getGameControllerObj().getObjectHandler().switchCollision(startPos.y, startPos.x); return(true); } return(false); } var speed = 2; var collisionLookUp = new Array(0, 0, 0, [3, 4], 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, [2], [2, 4], [2, 3], [2], [2], [3], [4], [3, 4], [3, 4], 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, [1, 2], [3, 4], [3, 4], 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); }
Symbol 655 MovieClip [__Packages.Morpheme.Baddies.BlueGhosts] Frame 0
class Morpheme.Baddies.BlueGhosts { var main, levelHandler, eventHandler, playerObj, playerSprite, startPos, oldPos, map, oldAttribute, zdepth, direction, soundHandler, ghost1SFX, sprite, ghost2SFX, sfxCnt, moveFunc, playerZdepth, moveCnt; function BlueGhosts (numArg, pos) { main = Main.getInstance(); levelHandler = main.getInitInstance().getGameControllerObj().getLevelHandler(); eventHandler = main.getInitInstance().getEventHandler(); eventHandler.subscribeToEvent(this); playerObj = main.getInitInstance().getGameControllerObj().getPlayer(); playerSprite = playerObj.getSprite(); startPos = new flash.geom.Point(pos.x, pos.y); oldPos = startPos.clone(); map = levelHandler.getMap(); oldAttribute = map[oldPos.y][oldPos.x][1]; zdepth = 0; direction = numArg - 26; createSprite(); setDirection(); soundHandler = main.getInitInstance().getGameControllerObj().getSoundHandler(); ghost1SFX = soundHandler.createSound(sprite, "sndghost1"); ghost2SFX = soundHandler.createSound(sprite, "sndghost2"); sfxCnt = int(Math.random() * 10) + 5; sfxCnt = sfxCnt * 31; } function toString() { return("BlueGhosts"); } function mainloop() { map = levelHandler.getMap(); moveFunc(); if ((--sfxCnt) <= 0) { eventHandler.sendEvent("ghostMoaning"); var _local2 = int(Math.random() * 10); if (_local2 < 5) { soundHandler.playSound(ghost1SFX); } else { soundHandler.playSound(ghost2SFX); } } } function dispose() { soundHandler.stopSound(ghost1SFX); soundHandler.stopSound(ghost2SFX); sprite.removeMovieClip(); } function pauseAnim() { sprite.anim.gotoAndStop(sprite.anim._currentframe); } function resumeAnim() { sprite.anim.gotoAndPlay(sprite.anim._currentframe); } function checkForTileBeneathChanging(pos, newAttribute) { if (pos.x == startPos.x) { if (pos.y == startPos.y) { oldAttribute = newAttribute; } } } function ghostMoaning() { sfxCnt = int(Math.random() * 10) + 5; sfxCnt = sfxCnt * 31; } function getSprite() { return(sprite); } function createSprite() { var _local3 = main.getMainMovie(); var _local2 = _local3.playField.getNextHighestDepth(); sprite = _local3.playField.attachMovie("blueGhost", "blueGhost" + _local2, _local2); sprite._x = startPos.x * 32; sprite._y = startPos.y * 32; sprite.gotoAndStop(direction); } function mapCollisionCheck(dir) { map = levelHandler.getMap(); var _local8; var _local7; playerZdepth = playerObj.getZdepth(); if (testCollisionMask(dir, startPos.y, startPos.x) == true) { return(true); } if (dir == 1) { _local8 = startPos.x; _local7 = startPos.y - 1; } else if (dir == 2) { _local8 = startPos.x + 1; _local7 = startPos.y; } else if (dir == 3) { _local8 = startPos.x; _local7 = startPos.y + 1; } else { _local8 = startPos.x - 1; _local7 = startPos.y; } if (testCollisionMaskNextTile(dir, _local7, _local8) == true) { return(true); } var _local10 = map[_local7][_local8][1]; if ((_local10 >= 96) && (_local10 != 255)) { return(true); } if (_local10 == 0) { var _local11 = map[startPos.y][startPos.x][0]; var _local5 = collisionLookUp[_local11 - 1]; if (_local5 == 0) { return(false); } var _local4; if (dir == 1) { _local4 = 3; } else if (direction == 2) { _local4 = 4; } else if (direction == 3) { _local4 = 1; } else { _local4 = 2; } var _local3; var _local6 = _local5.length; var _local2 = -1; while (_local2++ , _local2 != _local6) { _local3 = _local5[_local2]; if (_local4 == _local3) { return(true); } } } return(false); } function testForSwitch() { var _local2 = map[startPos.y][startPos.x][1]; if (_local2 == 9) { main.getInitInstance().getGameControllerObj().getObjectHandler().switchCollision(startPos.y, startPos.x); } } function testCollisionMask(direction, ypos, xpos) { var _local8 = levelHandler.getMap(); var _local7 = _local8[ypos][xpos][0]; if (_local7 == undefined) { return(true); } var _local4 = collisionLookUp[_local7 - 1]; if (_local4 == 0) { return(false); } var _local3; var _local5 = _local4.length; var _local2 = -1; while (_local2++ , _local2 != _local5) { _local3 = _local4[_local2]; if (direction == _local3) { return(true); } } return(false); } function testCollisionMaskNextTile(direction, ypos, xpos) { var _local8 = levelHandler.getMap(); var _local7 = _local8[ypos][xpos][0]; if (_local7 == undefined) { return(true); } var _local5 = collisionLookUp[_local7 - 1]; if (_local5 == 0) { return(false); } var _local4; if (direction == 1) { _local4 = 3; } else if (direction == 4) { _local4 = 1; } else if (direction == 4) { _local4 = 2; } else { _local4 = 4; } var _local3; var _local6 = _local5.length; var _local2 = -1; while (_local2++ , _local2 != _local6) { _local3 = _local5[_local2]; if (_local4 == _local3) { return(true); } } return(false); } function setDirection() { moveCnt = 32 / speed; if (direction == 1) { moveFunc = moveUp; } else if (direction == 2) { moveFunc = moveRight; } else if (direction == 3) { moveFunc = moveDown; } else { moveFunc = moveLeft; } } function moveLeft() { sprite._x = sprite._x - speed; if ((--moveCnt) == 0) { moveCnt = 32 / speed; oldPos = startPos.clone(); startPos.x--; if (oldAttribute != 255) { map[oldPos.y][oldPos.x][1] = oldAttribute; } oldAttribute = map[startPos.y][startPos.x][1]; testForSwitch(); map[startPos.y][startPos.x][1] = 255; if (mapCollisionCheck(direction) == true) { if (mapCollisionCheck(3) == false) { direction = 3; moveFunc = moveDown; } else if (mapCollisionCheck(1) == false) { direction = 1; moveFunc = moveUp; } sprite.gotoAndStop(direction); } } else if (zdepth == playerZdepth) { if (sprite.hitAreaMC.hitTest(playerSprite.hitAreaMC)) { main.getInitInstance().getGameControllerObj().getPlayer().killed(); } } } function moveUp() { sprite._y = sprite._y - speed; if ((--moveCnt) == 0) { moveCnt = 32 / speed; oldPos = startPos.clone(); startPos.y--; if (oldAttribute != 255) { map[oldPos.y][oldPos.x][1] = oldAttribute; } oldAttribute = map[startPos.y][startPos.x][1]; testForSwitch(); map[startPos.y][startPos.x][1] = 255; if (mapCollisionCheck(direction) == true) { if (mapCollisionCheck(4) == false) { direction = 4; moveFunc = moveLeft; } else if (mapCollisionCheck(2) == false) { direction = 2; moveFunc = moveRight; } sprite.gotoAndStop(direction); } } else if (zdepth == playerZdepth) { if (sprite.hitAreaMC.hitTest(playerSprite.hitAreaMC)) { main.getInitInstance().getGameControllerObj().getPlayer().killed(); } } } function moveRight() { sprite._x = sprite._x + speed; if ((--moveCnt) == 0) { moveCnt = 32 / speed; oldPos = startPos.clone(); startPos.x++; map[oldPos.y][oldPos.x][1] = oldAttribute; if (oldAttribute != 255) { map[oldPos.y][oldPos.x][1] = oldAttribute; } testForSwitch(); map[startPos.y][startPos.x][1] = 255; if (mapCollisionCheck(direction) == true) { if (mapCollisionCheck(1) == false) { direction = 1; moveFunc = moveUp; } else if (mapCollisionCheck(3) == false) { direction = 3; moveFunc = moveDown; } sprite.gotoAndStop(direction); } } else if (zdepth == playerZdepth) { if (sprite.hitAreaMC.hitTest(playerSprite.hitAreaMC)) { main.getInitInstance().getGameControllerObj().getPlayer().killed(); } } } function moveDown() { sprite._y = sprite._y + speed; if ((--moveCnt) == 0) { moveCnt = 32 / speed; oldPos = startPos.clone(); startPos.y++; map[oldPos.y][oldPos.x][1] = oldAttribute; if (oldAttribute != 255) { map[oldPos.y][oldPos.x][1] = oldAttribute; } testForSwitch(); map[startPos.y][startPos.x][1] = 255; if (mapCollisionCheck(direction) == true) { if (mapCollisionCheck(2) == false) { direction = 2; moveFunc = moveRight; } else if (mapCollisionCheck(4) == false) { direction = 4; moveFunc = moveLeft; } sprite.gotoAndStop(direction); } } else if (zdepth == playerZdepth) { if (sprite.hitAreaMC.hitTest(playerSprite.hitAreaMC)) { main.getInitInstance().getGameControllerObj().getPlayer().killed(); } } } var speed = 2; var collisionLookUp = new Array(0, 0, 0, [2, 4], 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, [3], [3, 2], [3, 4], [3], [3], [4], [2], [4, 2], [4, 2], 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, [1, 3], [4, 2], [4, 2], 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); }
Symbol 656 MovieClip [__Packages.Morpheme.Baddies.RedGhosts] Frame 0
class Morpheme.Baddies.RedGhosts { var main, levelHandler, eventHandler, playerObj, playerSprite, startPos, oldPos, map, oldAttribute, zdepth, direction, soundHandler, ghost1SFX, sprite, ghost2SFX, sfxCnt, moveFunc, playerZdepth, moveCnt; function RedGhosts (numArg, pos) { main = Main.getInstance(); levelHandler = main.getInitInstance().getGameControllerObj().getLevelHandler(); eventHandler = main.getInitInstance().getEventHandler(); eventHandler.subscribeToEvent(this); playerObj = main.getInitInstance().getGameControllerObj().getPlayer(); playerSprite = playerObj.getSprite(); startPos = new flash.geom.Point(pos.x, pos.y); oldPos = startPos.clone(); map = levelHandler.getMap(); oldAttribute = map[oldPos.y][oldPos.x][1]; zdepth = 0; direction = numArg - 30; createSprite(); setDirection(); soundHandler = main.getInitInstance().getGameControllerObj().getSoundHandler(); ghost1SFX = soundHandler.createSound(sprite, "sndghost1"); ghost2SFX = soundHandler.createSound(sprite, "sndghost2"); sfxCnt = int(Math.random() * 10) + 5; sfxCnt = sfxCnt * 31; } function toString() { return("RedGhosts"); } function mainloop() { map = levelHandler.getMap(); moveFunc(); if ((--sfxCnt) <= 0) { eventHandler.sendEvent("ghostMoaning"); var _local2 = int(Math.random() * 10); if (_local2 < 5) { soundHandler.playSound(ghost1SFX); } else { soundHandler.playSound(ghost2SFX); } } } function dispose() { soundHandler.stopSound(ghost1SFX); soundHandler.stopSound(ghost2SFX); sprite.removeMovieClip(); } function pauseAnim() { sprite.anim.gotoAndStop(sprite.anim._currentframe); } function resumeAnim() { sprite.anim.gotoAndPlay(sprite.anim._currentframe); } function checkForTileBeneathChanging(pos, newAttribute) { if (pos.x == startPos.x) { if (pos.y == startPos.y) { oldAttribute = newAttribute; } } } function ghostMoaning() { sfxCnt = int(Math.random() * 10) + 5; sfxCnt = sfxCnt * 31; } function getSprite() { return(sprite); } function createSprite() { var _local3 = main.getMainMovie(); var _local2 = _local3.playField.getNextHighestDepth(); sprite = _local3.playField.attachMovie("redGhost", "redGhost" + _local2, _local2); sprite._x = startPos.x * 32; sprite._y = startPos.y * 32; sprite.gotoAndStop(direction); } function mapCollisionCheck(dir) { map = levelHandler.getMap(); var _local8; var _local7; playerZdepth = playerObj.getZdepth(); if (testCollisionMask(dir, startPos.y, startPos.x) == true) { return(true); } if (dir == 1) { _local8 = startPos.x; _local7 = startPos.y - 1; } else if (dir == 2) { _local8 = startPos.x + 1; _local7 = startPos.y; } else if (dir == 3) { _local8 = startPos.x; _local7 = startPos.y + 1; } else { _local8 = startPos.x - 1; _local7 = startPos.y; } if (testCollisionMaskNextTile(dir, _local7, _local8) == true) { return(true); } var _local10 = map[_local7][_local8][1]; if ((_local10 >= 96) && (_local10 != 255)) { return(true); } if (_local10 == 0) { var _local11 = map[startPos.y][startPos.x][0]; _local11 = map[_local7][_local8][0]; var _local5 = collisionLookUp[_local11 - 1]; if (_local5 == 0) { return(false); } var _local4; if (dir == 1) { _local4 = 3; } else if (direction == 2) { _local4 = 4; } else if (direction == 3) { _local4 = 1; } else { _local4 = 2; } var _local3; var _local6 = _local5.length; var _local2 = -1; while (_local2++ , _local2 != _local6) { _local3 = _local5[_local2]; if (_local4 == _local3) { return(true); } } } return(false); } function testCollisionMask(direction, ypos, xpos) { var _local8 = levelHandler.getMap(); var _local7 = _local8[ypos][xpos][0]; if (_local7 == undefined) { return(true); } var _local4 = collisionLookUp[_local7 - 1]; if (_local4 == 0) { return(false); } var _local3; var _local5 = _local4.length; var _local2 = -1; while (_local2++ , _local2 != _local5) { _local3 = _local4[_local2]; if (direction == _local3) { return(true); } } return(false); } function testCollisionMaskNextTile(direction, ypos, xpos) { var _local8 = levelHandler.getMap(); var _local7 = _local8[ypos][xpos][0]; if (_local7 == undefined) { return(true); } var _local5 = collisionLookUp[_local7 - 1]; if (_local5 == 0) { return(false); } var _local4; if (direction == 1) { _local4 = 3; } else if (direction == 4) { _local4 = 1; } else if (direction == 4) { _local4 = 2; } else { _local4 = 4; } var _local3; var _local6 = _local5.length; var _local2 = -1; while (_local2++ , _local2 != _local6) { _local3 = _local5[_local2]; if (_local4 == _local3) { return(true); } } return(false); } function testForSwitch() { var _local2 = map[startPos.y][startPos.x][1]; if (_local2 == 9) { main.getInitInstance().getGameControllerObj().getObjectHandler().switchCollision(startPos.y, startPos.x); } } function setDirection() { moveCnt = 32 / speed; if (direction == 1) { moveFunc = moveUp; } else if (direction == 2) { moveFunc = moveRight; } else if (direction == 3) { moveFunc = moveDown; } else { moveFunc = moveLeft; } } function moveLeft() { sprite._x = sprite._x - speed; if ((--moveCnt) == 0) { moveCnt = 32 / speed; oldPos = startPos.clone(); startPos.x--; if (oldAttribute != 255) { map[oldPos.y][oldPos.x][1] = oldAttribute; } oldAttribute = map[startPos.y][startPos.x][1]; testForSwitch(); map[startPos.y][startPos.x][1] = 255; if (mapCollisionCheck(direction) == true) { if (mapCollisionCheck(1) == false) { direction = 1; moveFunc = moveUp; } else if (mapCollisionCheck(3) == false) { direction = 3; moveFunc = moveDown; } sprite.gotoAndStop(direction); } } else if (zdepth == playerZdepth) { if (sprite.hitAreaMC.hitTest(playerSprite.hitAreaMC)) { main.getInitInstance().getGameControllerObj().getPlayer().killed(); } } } function moveUp() { sprite._y = sprite._y - speed; if ((--moveCnt) == 0) { moveCnt = 32 / speed; oldPos = startPos.clone(); startPos.y--; if (oldAttribute != 255) { map[oldPos.y][oldPos.x][1] = oldAttribute; } oldAttribute = map[startPos.y][startPos.x][1]; testForSwitch(); map[startPos.y][startPos.x][1] = 255; if (mapCollisionCheck(direction) == true) { if (mapCollisionCheck(2) == false) { direction = 2; moveFunc = moveRight; } else if (mapCollisionCheck(4) == false) { direction = 4; moveFunc = moveLeft; } sprite.gotoAndStop(direction); } } else if (zdepth == playerZdepth) { if (sprite.hitAreaMC.hitTest(playerSprite.hitAreaMC)) { main.getInitInstance().getGameControllerObj().getPlayer().killed(); } } } function moveRight() { sprite._x = sprite._x + speed; if ((--moveCnt) == 0) { moveCnt = 32 / speed; oldPos = startPos.clone(); startPos.x++; if (oldAttribute != 255) { map[oldPos.y][oldPos.x][1] = oldAttribute; } oldAttribute = map[startPos.y][startPos.x][1]; testForSwitch(); map[startPos.y][startPos.x][1] = 255; if (mapCollisionCheck(direction) == true) { if (mapCollisionCheck(3) == false) { direction = 3; moveFunc = moveDown; } else if (mapCollisionCheck(1) == false) { direction = 1; moveFunc = moveUp; } sprite.gotoAndStop(direction); } } else if (zdepth == playerZdepth) { if (sprite.hitAreaMC.hitTest(playerSprite.hitAreaMC)) { main.getInitInstance().getGameControllerObj().getPlayer().killed(); } } } function moveDown() { sprite._y = sprite._y + speed; if ((--moveCnt) == 0) { moveCnt = 32 / speed; oldPos = startPos.clone(); startPos.y++; if (oldAttribute != 255) { map[oldPos.y][oldPos.x][1] = oldAttribute; } oldAttribute = map[startPos.y][startPos.x][1]; testForSwitch(); map[startPos.y][startPos.x][1] = 255; if (mapCollisionCheck(direction) == true) { if (mapCollisionCheck(4) == false) { direction = 4; moveFunc = moveLeft; } else if (mapCollisionCheck(2) == false) { direction = 2; moveFunc = moveRight; } sprite.gotoAndStop(direction); } } else if (zdepth == playerZdepth) { if (sprite.hitAreaMC.hitTest(playerSprite.hitAreaMC)) { main.getInitInstance().getGameControllerObj().getPlayer().killed(); } } } var speed = 2; var collisionLookUp = new Array(0, 0, 0, [2, 4], 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, [3], [3, 2], [3, 4], [3], [3], [4], [2], [4, 2], [4, 2], 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, [1, 3], [4, 2], [4, 2], 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); }
Symbol 657 MovieClip [__Packages.Morpheme.Baddies.BaddieHandler] Frame 0
class Morpheme.Baddies.BaddieHandler { var main, mainMovie, levelHandler, baddieStorage; function BaddieHandler () { } function toString() { return("BaddieHandler"); } function oneShot() { main = Main.getInstance(); mainMovie = main.getMainMovie(); } function init() { if (levelHandler == undefined) { levelHandler = main.getInitInstance().getGameControllerObj().getLevelHandler(); } baddieStorage = new Array(); var _local9; var _local13 = levelHandler.getLevelObject(); var _local11 = _local13.itemsList; var _local3; var _local2; var _local14; var _local4; var _local8; var _local5; var _local6; var _local7; var _local12 = _local11.length; var _local10 = -1; while (_local10++ , _local10 != _local12) { _local3 = _local11[_local10]; _local2 = _local3.value; if ((_local2 == baddie_zombieRight) || (_local2 == baddie_zombieLeft)) { _local8 = new Morpheme.Baddies.Zombies(_local2, _local3.pos); baddieStorage.push([_local8, _local8.getSprite()]); } else if ((_local2 == baddie_skeletonUp) || (_local2 == baddie_skeletonDown)) { _local4 = new Morpheme.Baddies.Skeletons(_local2, _local3.pos); if (_local9 == undefined) { _local9 = _local4; } baddieStorage.push([_local4, _local4.getSprite()]); } else if ((_local2 >= baddie_BlueGhostUp) && (_local2 <= baddie_BlueGhostLeft)) { _local5 = new Morpheme.Baddies.BlueGhosts(_local2, _local3.pos); baddieStorage.push([_local5, _local5.getSprite()]); } else if ((_local2 >= baddie_RedGhostUp) && (_local2 <= baddie_RedGhostLeft)) { _local6 = new Morpheme.Baddies.RedGhosts(_local2, _local3.pos); baddieStorage.push([_local6, _local6.getSprite()]); } else if ((_local2 >= baddie_gnomeUp) && (_local2 <= baddie_gnomeLeft)) { _local7 = new Morpheme.Baddies.Gnome(_local2, _local3.pos); baddieStorage.push([_local7, _local7.getSprite()]); } } if (_local9 != undefined) { _local9.startSkeletonSFX(); } } function mainloop() { var _local3; var _local2 = -1; var _local4 = baddieStorage.length; while (_local2++ , _local2 != _local4) { _local3 = baddieStorage[_local2][0]; _local3.mainloop(); } } function pauseAllAnims() { var _local3; var _local2 = -1; var _local4 = baddieStorage.length; while (_local2++ , _local2 != _local4) { _local3 = baddieStorage[_local2][0]; _local3.pauseAnim(); } } function resumeAllAnims() { var _local3; var _local2 = -1; var _local4 = baddieStorage.length; while (_local2++ , _local2 != _local4) { _local3 = baddieStorage[_local2][0]; _local3.resumeAnim(); } } function houseKeeping() { var _local3; var _local2 = -1; var _local4 = baddieStorage.length; while (_local2++ , _local2 != _local4) { _local3 = baddieStorage[_local2][0]; _local3.dispose(); } } function addItem(arg, pos) { if ((arg == baddie_zombieRight) || (arg == baddie_zombieLeft)) { var _local6 = new Morpheme.Baddies.Zombies(arg, pos); baddieStorage.push([_local6, _local6.getSprite()]); return(undefined); } if ((arg == baddie_skeletonUp) || (arg == baddie_skeletonDown)) { var _local7 = new Morpheme.Baddies.Skeletons(arg, pos); baddieStorage.push([_local7, _local7.getSprite()]); return(undefined); } if ((arg >= baddie_BlueGhostUp) && (arg <= baddie_BlueGhostLeft)) { var _local4 = new Morpheme.Baddies.BlueGhosts(arg, pos); baddieStorage.push([_local4, _local4.getSprite()]); return(undefined); } if ((arg >= baddie_RedGhostUp) && (arg <= baddie_RedGhostLeft)) { var _local5 = new Morpheme.Baddies.RedGhosts(arg, pos); baddieStorage.push([_local5, _local5.getSprite()]); } } function getBaddieStorage() { return(baddieStorage); } var baddie_gnomeUp = 20; var baddie_gnomeRight = 21; var baddie_gnomeDown = 22; var baddie_gnomeLeft = 23; var baddie_zombieRight = 24; var baddie_zombieLeft = 26; var baddie_skeletonUp = 23; var baddie_skeletonDown = 25; var baddie_BlueGhostUp = 27; var baddie_BlueGhostRight = 28; var baddie_BlueGhostDown = 29; var baddie_BlueGhostLeft = 30; var baddie_RedGhostUp = 31; var baddie_RedGhostRight = 32; var baddie_RedGhostDown = 33; var baddie_RedGhostLeft = 34; }
Symbol 658 MovieClip [__Packages.Morpheme.Objects.WoodenCrates] Frame 0
class Morpheme.Objects.WoodenCrates { var main, levelHandler, baddieHandler, eventHandler, position, itemValue, zdepth, oldAttribute, status, beingPushedFlag, moveFunc, soundHandler, woodSFX, sprite, direction, fallingFlag, moveCnt, spriteTop, baseDepth, teleportingToATileFlag, map2; function WoodenCrates (pos) { main = Main.getInstance(); var _local2 = main.getInitInstance().getGameControllerObj(); levelHandler = _local2.getLevelHandler(); baddieHandler = _local2.getBaddieHandler(); eventHandler = main.getInitInstance().getEventHandler(); eventHandler.subscribeToEvent(this); position = new flash.geom.Point(pos.x, pos.y); itemValue = 13; zdepth = 0; var _local3 = levelHandler.getMap(); oldAttribute = _local3[position.y][position.x][1]; setMapAttributes(); createSprite(); status = "active"; beingPushedFlag = false; moveFunc = null; handleDepthSorting(); soundHandler = _local2.getSoundHandler(); woodSFX = soundHandler.createSound(sprite, "sndwood"); } function toString() { return("WoodenCrates"); } function beingPushed(dir) { if (beingPushedFlag == true) { return("No"); } if (testCollisionMask(dir, position.y, position.x) == true) { return("No"); } var _local7 = levelHandler.getMap(); var _local10 = levelHandler.getMap2(); var _local4; var _local12; var _local5; var _local3; var _local2; if (dir == "Up") { _local3 = position.x; _local2 = position.y - 1; _local5 = moveUp; } else if (dir == "Right") { _local3 = position.x + 1; _local2 = position.y; _local5 = moveRight; } else if (dir == "Down") { _local3 = position.x; _local2 = position.y + 1; _local5 = moveDown; } else { _local3 = position.x - 1; _local2 = position.y; _local5 = moveLeft; } direction = dir; _local4 = _local7[_local2][_local3][1]; if (((_local4 > 4) && (_local4 != 18)) && (_local4 != 19)) { if (_local4 == 6) { fallingFlag = true; } else { if ((_local4 < 8) || (_local4 > 10)) { return("No"); } if (_local4 == 8) { var _local13 = main.getInitInstance().getGameControllerObj().getObjectHandler().teleporting(_local2, _local3); var _local9 = _local13.pos; var _local11 = _local7[_local9.y + 1][_local9.x][1]; if (_local11 > 10) { return("No"); } } } } else { _local12 = _local10[_local2][_local3][1]; if (_local12 > 0) { return("No"); } if (testCollisionMaskNextTile(dir, _local2, _local3) == true) { return("No"); } } var _local8 = _local10[position.y][position.x][0]; if (zdepth == 0) { if ((direction == "Up") || (direction == "Down")) { if (zdepth == 0) { if (_local8 == 58) { return("No"); } } } else if (_local8 == 57) { return("No"); } } handleDepthSorting(_local2, _local3); soundHandler.playSound(woodSFX); var _local15 = new flash.geom.Point(_local3, _local2); eventHandler.sendEvent("crateBeingPushed", _local15); _local7[position.y][position.x][1] = oldAttribute; moveCnt = 32 / speed; moveFunc = _local5; beingPushedFlag = true; var _local14 = main.getMainMovie(); sprite.swapDepths(_local14.playField.getNextHighestDepth()); return("Yes"); } function mainloop() { moveFunc(); } function dispose() { moveFunc = null; sprite.removeMovieClip(); spriteTop.removeMovieClip(); eventHandler.unsubscribeToEvent(this); } function checkForTileBeneathChanging(pos, newAttribute) { if (pos.x == position.x) { if (pos.y == position.y) { oldAttribute = newAttribute; } } } function restoreOldAttribute() { var _local2 = levelHandler.getMap(); _local2[position.y][position.x][1] = 96; } function getPosition() { return(position); } function getAttribute() { return(96); } function getStatus() { return(status); } function getItemValue() { return(itemValue); } function getZdepth() { return(zdepth); } function createSprite() { var _local2 = main.getMainMovie(); baseDepth = _local2.playField.getNextHighestDepth(); sprite = _local2.playField.attachMovie("woodenCrate", "woodenCrate" + baseDepth, baseDepth); sprite._x = position.x * 32; sprite._y = position.y * 32; spriteTop = _local2.playField3.attachMovie("woodenCrate", "woodenCrate" + baseDepth, baseDepth); spriteTop._x = sprite._x; spriteTop._y = sprite._y; } function setMapAttributes() { var _local2 = levelHandler.getMap(); oldAttribute = _local2[position.y][position.x][1]; _local2[position.y][position.x][1] = 96; if (oldAttribute == 9) { main.getInitInstance().getGameControllerObj().getObjectHandler().switchCollision(position.y, position.x); } else if (oldAttribute == 8) { beingPushedFlag = false; _local2[position.y][position.x][1] = oldAttribute; var _local3 = main.getInitInstance().getGameControllerObj().getObjectHandler().teleporting(position.y, position.x); var _local4 = _local3.pos; teleportingToATileFlag = _local3.teleportingToATileFlag; position.x = _local4.x; position.y = _local4.y; oldAttribute = _local2[position.y][position.x][1]; sprite._x = position.x * 32; sprite._y = position.y * 32; sprite.gotoAndPlay(2); if (teleportingToATileFlag != true) { beingPushed("Down"); } } sprite.swapDepths(baseDepth); } function handleDepthSorting(ypos, xpos) { map2 = levelHandler.getMap2(); var _local5 = map2[ypos][xpos][0]; var _local4 = map2[ypos - 1][xpos][0]; var _local9 = zdepth; zdepth = 0; if ((direction == "Left") || (direction == "Right")) { if (_local5 == 57) { zdepth = 2; } else if (direction == "Right") { var _local7 = map2[ypos][xpos - 1][0]; if (_local7 == 57) { zdepth = 2; } } else { var _local8 = map2[ypos][xpos + 1][0]; if (_local8 == 57) { zdepth = 2; } } if (_local4 == 59) { spriteTop._visible = true; sprite._visible = false; zdepth = 1; return(undefined); } if (direction == "Left") { var _local8 = map2[ypos - 1][xpos + 1][0]; if (_local8 == 59) { spriteTop._visible = true; sprite._visible = false; zdepth = 1; return(undefined); } } else { var _local7 = map2[ypos - 1][xpos - 1][0]; if (_local7 == 59) { spriteTop._visible = true; sprite._visible = false; zdepth = 1; return(undefined); } } } else { var _local6 = map2[ypos + 1][xpos][0]; if ((_local5 == 58) || (_local5 == 59)) { zdepth = 1; } else if (direction == "Down") { if ((_local4 == 58) || (_local4 == 59)) { zdepth = 1; } } else if ((_local6 == 58) || (_local6 == 59)) { spriteTop._visible = true; sprite._visible = false; return(undefined); } } if (zdepth != 0) { spriteTop._visible = true; sprite._visible = false; } else { sprite._visible = true; spriteTop._visible = false; } } function testCollisionMask(direction, ypos, xpos) { var _local8 = levelHandler.getMap(); var _local7 = _local8[ypos][xpos][0]; if (_local7 == undefined) { return(true); } var _local5 = collisionLookUp[_local7 - 1]; if (_local5 == 0) { return(false); } var _local4; if (direction == "Up") { _local4 = 1; } else if (direction == "Down") { _local4 = 2; } else if (direction == "Left") { _local4 = 3; } else { _local4 = 4; } var _local3; var _local6 = _local5.length; var _local2 = -1; while (_local2++ , _local2 != _local6) { _local3 = _local5[_local2]; if (_local4 == _local3) { return(true); } } return(false); } function testCollisionMaskNextTile(direction, ypos, xpos) { var _local8 = levelHandler.getMap(); var _local7 = _local8[ypos][xpos][0]; if (_local7 == undefined) { return(true); } var _local5 = collisionLookUp[_local7 - 1]; if (_local5 == 0) { return(false); } var _local4; if (direction == "Up") { _local4 = 2; } else if (direction == "Down") { _local4 = 1; } else if (direction == "Left") { _local4 = 4; } else { _local4 = 3; } var _local3; var _local6 = _local5.length; var _local2 = -1; while (_local2++ , _local2 != _local6) { _local3 = _local5[_local2]; if (_local4 == _local3) { return(true); } } return(false); } function moveDown() { sprite._y = sprite._y + speed; spriteTop._y = sprite._y; if ((--moveCnt) == 0) { beingPushedFlag = false; moveFunc = null; if (fallingFlag == true) { position.y++; pushedIntoAnAbyss(); } else { handleDepthSorting(position.y, position.x); } } else if (moveCnt == 7) { if (fallingFlag != true) { position.y++; setMapAttributes(); } } } function moveUp() { sprite._y = sprite._y - speed; spriteTop._y = sprite._y; if ((--moveCnt) == 0) { beingPushedFlag = false; moveFunc = null; if (fallingFlag == true) { position.y--; pushedIntoAnAbyss(); } else { handleDepthSorting(position.y, position.x); } } else if (moveCnt == 7) { if (fallingFlag != true) { position.y--; setMapAttributes(); } } } function moveLeft() { sprite._x = sprite._x - speed; spriteTop._x = sprite._x; if ((--moveCnt) == 0) { beingPushedFlag = false; moveFunc = null; if (fallingFlag == true) { position.x--; pushedIntoAnAbyss(); } else { handleDepthSorting(position.y, position.x); } } else if (moveCnt == 7) { if (fallingFlag != true) { position.x--; setMapAttributes(); } } } function moveRight() { sprite._x = sprite._x + speed; spriteTop._x = sprite._x; if ((--moveCnt) == 0) { beingPushedFlag = false; moveFunc = null; if (fallingFlag == true) { position.x++; pushedIntoAnAbyss(); } else { handleDepthSorting(position.y, position.x); } } else if (moveCnt == 7) { if (fallingFlag != true) { position.x++; setMapAttributes(); } } } function pushedIntoAnAbyss() { status = "inactive"; var _local2 = levelHandler.getMap(); _local2[position.y][position.x][0] = 18; _local2[position.y][position.x][1] = 0; var _local4 = main.getInitInstance().getGameControllerObj().getScroller(); _local4.alterTile(17, position); sprite.removeMovieClip(); var _local3 = main.getMainMovie(); soundHandler.createPlayAndDispose(_local3, "sndthunk"); main.getInitInstance().getGameControllerObj().rumbleScreen(); } var speed = 4; var collisionLookUp = new Array(0, 0, 0, [3, 4], 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, [2], [2, 4], [2, 3], [2], [2], [3], [4], [3, 4], [3, 4], 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, [1, 2], [3, 4], [3, 4], 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); }
Symbol 659 MovieClip [__Packages.Morpheme.Objects.MetalCrates] Frame 0
class Morpheme.Objects.MetalCrates { var main, levelHandler, baddieHandler, eventHandler, position, itemValue, zdepth, oldAttribute, status, beingPushedFlag, moveFunc, soundHandler, metalSFX, sprite, direction, fallingFlag, moveCnt, spriteTop, baseDepth, teleportingToATileFlag, map2; function MetalCrates (pos) { main = Main.getInstance(); var _local2 = main.getInitInstance().getGameControllerObj(); levelHandler = _local2.getLevelHandler(); baddieHandler = _local2.getBaddieHandler(); eventHandler = main.getInitInstance().getEventHandler(); eventHandler.subscribeToEvent(this); position = new flash.geom.Point(pos.x, pos.y); itemValue = 13; zdepth = 0; var _local3 = levelHandler.getMap(); oldAttribute = _local3[position.y][position.x][1]; setMapAttributes(); createSprite(); status = "active"; beingPushedFlag = false; moveFunc = null; handleDepthSorting(); soundHandler = _local2.getSoundHandler(); metalSFX = soundHandler.createSound(sprite, "sndmetal2"); } function toString() { return("MetalCrates"); } function beingPushed(dir) { if (beingPushedFlag == true) { return("No"); } if (testCollisionMask(dir, position.y, position.x) == true) { return("No"); } var _local7 = levelHandler.getMap(); var _local10 = levelHandler.getMap2(); var _local4; var _local12; var _local5; var _local3; var _local2; if (dir == "Up") { _local3 = position.x; _local2 = position.y - 1; _local5 = moveUp; } else if (dir == "Right") { _local3 = position.x + 1; _local2 = position.y; _local5 = moveRight; } else if (dir == "Down") { _local3 = position.x; _local2 = position.y + 1; _local5 = moveDown; } else { _local3 = position.x - 1; _local2 = position.y; _local5 = moveLeft; } direction = dir; _local4 = _local7[_local2][_local3][1]; if (((_local4 > 4) && (_local4 != 18)) && (_local4 != 19)) { if (_local4 == 6) { fallingFlag = true; } else { if ((_local4 < 8) || (_local4 > 10)) { return("No"); } if (_local4 == 8) { var _local13 = main.getInitInstance().getGameControllerObj().getObjectHandler().teleporting(_local2, _local3); var _local9 = _local13.pos; var _local11 = _local7[_local9.y + 1][_local9.x][1]; if (_local11 > 10) { return("No"); } } } } else { _local12 = _local10[_local2][_local3][1]; if (_local12 > 0) { return("No"); } if (testCollisionMaskNextTile(dir, _local2, _local3) == true) { return("No"); } } var _local8 = _local10[position.y][position.x][0]; if (zdepth == 0) { if ((direction == "Up") || (direction == "Down")) { if (zdepth == 0) { if (_local8 == 58) { return("No"); } } } else if (_local8 == 57) { return("No"); } } handleDepthSorting(_local2, _local3); soundHandler.playSound(metalSFX); var _local15 = new flash.geom.Point(_local3, _local2); eventHandler.sendEvent("crateBeingPushed", _local15); _local7[position.y][position.x][1] = oldAttribute; moveCnt = 32 / speed; moveFunc = _local5; beingPushedFlag = true; var _local14 = main.getMainMovie(); sprite.swapDepths(_local14.playField.getNextHighestDepth()); return("Yes"); } function mainloop() { moveFunc(); } function dispose() { moveFunc = null; sprite.removeMovieClip(); spriteTop.removeMovieClip(); eventHandler.unsubscribeToEvent(this); } function checkForTileBeneathChanging(pos, newAttribute) { if (pos.x == position.x) { if (pos.y == position.y) { oldAttribute = newAttribute; } } } function restoreOldAttribute() { var _local2 = levelHandler.getMap(); _local2[position.y][position.x][1] = 97; } function getPosition() { return(position); } function getAttribute() { return(97); } function getStatus() { return(status); } function getItemValue() { return(itemValue); } function getZdepth() { return(zdepth); } function createSprite() { var _local2 = main.getMainMovie(); baseDepth = _local2.playField.getNextHighestDepth(); sprite = _local2.playField.attachMovie("metalCrate", "metalCrate" + baseDepth, baseDepth); sprite._x = position.x * 32; sprite._y = position.y * 32; spriteTop = _local2.playField3.attachMovie("metalCrate", "metalCrate" + baseDepth, baseDepth); spriteTop._x = sprite._x; spriteTop._y = sprite._y; } function setMapAttributes() { var _local2 = levelHandler.getMap(); oldAttribute = _local2[position.y][position.x][1]; _local2[position.y][position.x][1] = 97; if (oldAttribute == 9) { main.getInitInstance().getGameControllerObj().getObjectHandler().switchCollision(position.y, position.x); } else if (oldAttribute == 8) { beingPushedFlag = false; _local2[position.y][position.x][1] = oldAttribute; var _local3 = main.getInitInstance().getGameControllerObj().getObjectHandler().teleporting(position.y, position.x); var _local4 = _local3.pos; teleportingToATileFlag = _local3.teleportingToATileFlag; position.x = _local4.x; position.y = _local4.y; oldAttribute = _local2[position.y][position.x][1]; sprite._x = position.x * 32; sprite._y = position.y * 32; sprite.gotoAndPlay(2); if (teleportingToATileFlag != true) { beingPushed("Down"); } } sprite.swapDepths(baseDepth); } function handleDepthSorting(ypos, xpos) { map2 = levelHandler.getMap2(); var _local5 = map2[ypos][xpos][0]; var _local4 = map2[ypos - 1][xpos][0]; zdepth = 0; if ((direction == "Left") || (direction == "Right")) { if (_local5 == 57) { zdepth = 2; } else if (direction == "Right") { var _local7 = map2[ypos][xpos - 1][0]; if (_local7 == 57) { zdepth = 2; } } else { var _local8 = map2[ypos][xpos + 1][0]; if (_local8 == 57) { zdepth = 2; } } if (_local4 == 59) { spriteTop._visible = true; sprite._visible = false; zdepth = 1; return(undefined); } if (direction == "Left") { var _local8 = map2[ypos - 1][xpos + 1][0]; if (_local8 == 59) { spriteTop._visible = true; sprite._visible = false; zdepth = 1; return(undefined); } } else { var _local7 = map2[ypos - 1][xpos - 1][0]; if (_local7 == 59) { spriteTop._visible = true; sprite._visible = false; zdepth = 1; return(undefined); } } } else if ((_local5 == 58) || (_local5 == 59)) { zdepth = 1; } else if (direction == "Down") { if ((_local4 == 58) || (_local4 == 59)) { zdepth = 1; } } else { var _local6 = map2[ypos + 1][xpos][0]; if ((_local6 == 58) || (_local6 == 59)) { spriteTop._visible = true; sprite._visible = false; return(undefined); } } if (zdepth != 0) { spriteTop._visible = true; sprite._visible = false; } else { sprite._visible = true; spriteTop._visible = false; } } function testCollisionMask(direction, ypos, xpos) { var _local8 = levelHandler.getMap(); var _local7 = _local8[ypos][xpos][0]; if (_local7 == undefined) { return(true); } var _local5 = collisionLookUp[_local7 - 1]; if (_local5 == 0) { return(false); } var _local4; if (direction == "Up") { _local4 = 1; } else if (direction == "Down") { _local4 = 2; } else if (direction == "Left") { _local4 = 3; } else { _local4 = 4; } var _local3; var _local6 = _local5.length; var _local2 = -1; while (_local2++ , _local2 != _local6) { _local3 = _local5[_local2]; if (_local4 == _local3) { return(true); } } return(false); } function testCollisionMaskNextTile(direction, ypos, xpos) { var _local8 = levelHandler.getMap(); var _local7 = _local8[ypos][xpos][0]; if (_local7 == undefined) { return(true); } var _local5 = collisionLookUp[_local7 - 1]; if (_local5 == 0) { return(false); } var _local4; if (direction == "Up") { _local4 = 2; } else if (direction == "Down") { _local4 = 1; } else if (direction == "Left") { _local4 = 4; } else { _local4 = 3; } var _local3; var _local6 = _local5.length; var _local2 = -1; while (_local2++ , _local2 != _local6) { _local3 = _local5[_local2]; if (_local4 == _local3) { return(true); } } return(false); } function moveDown() { sprite._y = sprite._y + speed; spriteTop._y = sprite._y; if ((--moveCnt) == 0) { beingPushedFlag = false; moveFunc = null; if (fallingFlag == true) { position.y++; pushedIntoAnAbyss(); } else { handleDepthSorting(position.y, position.x); } } else if (moveCnt == 7) { if (fallingFlag != true) { position.y++; setMapAttributes(); } } } function moveUp() { sprite._y = sprite._y - speed; spriteTop._y = sprite._y; if ((--moveCnt) == 0) { beingPushedFlag = false; moveFunc = null; if (fallingFlag == true) { position.y--; pushedIntoAnAbyss(); } else { handleDepthSorting(position.y, position.x); } } else if (moveCnt == 7) { if (fallingFlag != true) { position.y--; setMapAttributes(); } } } function moveLeft() { sprite._x = sprite._x - speed; spriteTop._x = sprite._x; if ((--moveCnt) == 0) { beingPushedFlag = false; moveFunc = null; if (fallingFlag == true) { position.x--; pushedIntoAnAbyss(); } else { handleDepthSorting(position.y, position.x); } } else if (moveCnt == 7) { if (fallingFlag != true) { position.x--; setMapAttributes(); } } } function moveRight() { sprite._x = sprite._x + speed; spriteTop._x = sprite._x; if ((--moveCnt) == 0) { beingPushedFlag = false; moveFunc = null; if (fallingFlag == true) { position.x++; pushedIntoAnAbyss(); } else { handleDepthSorting(position.y, position.x); } } else if (moveCnt == 7) { if (fallingFlag != true) { position.x++; setMapAttributes(); } } } function pushedIntoAnAbyss() { status = "inactive"; var _local2 = levelHandler.getMap(); _local2[position.y][position.x][0] = 18; _local2[position.y][position.x][1] = 0; var _local4 = main.getInitInstance().getGameControllerObj().getScroller(); _local4.alterTile(17, position); sprite.removeMovieClip(); var _local3 = main.getMainMovie(); soundHandler.createPlayAndDispose(_local3, "sndthunk"); main.getInitInstance().getGameControllerObj().rumbleScreen(); } var speed = 4; var collisionLookUp = new Array(0, 0, 0, [3, 4], 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, [2], [2, 4], [2, 3], [2], [2], [3], [4], [3, 4], [3, 4], 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, [1, 2], [3, 4], [3, 4], 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); }
Symbol 660 MovieClip [__Packages.Morpheme.Objects.Crucifix] Frame 0
class Morpheme.Objects.Crucifix { var main, position, status, soundHandler, sprite, originalAttribute, devilTileStorage, levelHandler; function Crucifix (pos) { main = Main.getInstance(); position = new flash.geom.Point(pos.x, pos.y); createSprite(); status = "Active"; } function toString() { return("Crucifix"); } function collected() { status = "Collected"; removeDevilTiles(); soundHandler = main.getInitInstance().getGameControllerObj().getSoundHandler(); var _local2 = main.getMainMovie(); soundHandler.createPlayAndDispose(_local2, "sndpickup"); dispose(); } function dispose() { sprite.removeMovieClip(); } function getPosition() { return(position); } function getAttribute() { return(68); } function getOriginalAttribute() { return(originalAttribute); } function setOriginalAttribute(arg) { originalAttribute = arg; } function createSprite() { var _local3 = main.getMainMovie(); var _local2 = _local3.playField.getNextHighestDepth(); sprite = _local3.playField.attachMovie("crucifix", "crucifix" + _local2, _local2); sprite._x = position.x * 32; sprite._y = position.y * 32; } function removeDevilTiles() { devilTileStorage = new Array(); levelHandler = main.getInitInstance().getGameControllerObj().getLevelHandler(); var _local11 = levelHandler.getLevelObject(); var _local7 = _local11.objectMapDimensions.x; var _local10 = _local11.objectMapDimensions.y; var _local4 = levelHandler.getMap(); var _local8 = main.getInitInstance().getGameControllerObj().getScroller(); var _local9 = main.getInitInstance().getEventHandler(); var _local5; var _local6; var _local2; var _local3 = 0; while (_local3++ , _local3 != _local10) { _local2 = 0; while (_local2++ , _local2 < _local7) { _local6 = _local4[_local3][_local2][0]; if (_local6 == 3) { _local4[_local3][_local2][0] = 1; _local5 = new flash.geom.Point(_local2, _local3); if (_local4[_local3][_local2][1] == 10) { _local4[_local3][_local2][1] = 0; } else { _local9.sendEvent("checkForTileBeneathChanging", _local5, 0); } _local8.alterTile(86, _local5); devilTileStorage.push(_local5); } } } } }
Symbol 661 MovieClip [__Packages.Morpheme.Objects.Lantern] Frame 0
class Morpheme.Objects.Lantern { var main, position, status, soundHandler, sprite, originalAttribute; function Lantern (pos) { main = Main.getInstance(); position = new flash.geom.Point(pos.x, pos.y); createSprite(); status = "Active"; } function toString() { return("Lantern"); } function collected() { status = "Collected"; main.getInitInstance().getGameControllerObj().getPlayer().lanterCollected(); soundHandler = main.getInitInstance().getGameControllerObj().getSoundHandler(); var _local2 = main.getMainMovie(); soundHandler.createPlayAndDispose(_local2, "sndpickup"); dispose(); } function dispose() { sprite.removeMovieClip(); } function getPosition() { return(position); } function getAttribute() { return(69); } function getOriginalAttribute() { return(originalAttribute); } function setOriginalAttribute(arg) { originalAttribute = arg; } function createSprite() { var _local3 = main.getMainMovie(); var _local2 = _local3.playField.getNextHighestDepth(); sprite = _local3.playField.attachMovie("lantern", "lantern" + _local2, _local2); sprite._x = position.x * 32; sprite._y = position.y * 32; } }
Symbol 662 MovieClip [__Packages.Morpheme.HUD] Frame 0
class Morpheme.HUD { var main, mainMovie, infoBar; function HUD () { } function toString() { return("HUD"); } function oneShot() { main = Main.getInstance(); mainMovie = main.getMainMovie(); infoBar = mainMovie.infoBar; } function houseKeeping() { infoBar.remainingSkulls.text = 0; clearKeys(); } function clearKeys() { infoBar.roundKeys.text = 0; infoBar.squareKeys.text = 0; infoBar.triangleKeys.text = 0; infoBar.crossKeys.text = 0; } function updateSkulls(skulls) { infoBar.remainingSkulls.text = skulls; } function removeFromInventory(inventoryItem) { if (inventoryItem == 1) { infoBar.roundKeys.text--; } else if (inventoryItem == 2) { infoBar.squareKeys.text--; } else if (inventoryItem == 3) { infoBar.triangleKeys.text--; } else if (inventoryItem == 4) { infoBar.crossKeys.text--; } } function updateInventoryHUD(inventoryItem) { if (inventoryItem == 1) { infoBar.roundKeys.text++; } else if (inventoryItem == 2) { infoBar.squareKeys.text++; } else if (inventoryItem == 3) { infoBar.triangleKeys.text++; } else if (inventoryItem == 4) { infoBar.crossKeys.text++; } } function updateTimer(mins, secs) { var _local3; if (mins < 10) { _local3 = "0" + mins; } else { _local3 = mins.toString(); } var _local2; if (secs < 10) { _local2 = "0" + secs; } else { _local2 = secs.toString(); } infoBar.minutes.text = _local3; infoBar.seconds.text = _local2; } function emptyTimerAndBest() { infoBar.minutes.text = (infoBar.seconds.text = "--"); infoBar.bestMinutes.text = (infoBar.bestSeconds.text = "--"); } function setBestTime(time) { var _local4; if (time.minutes < 10) { _local4 = "0" + time.minutes; } else { _local4 = time.minutes.toString(); } var _local3; if (time.seconds < 10) { _local3 = "0" + time.seconds; } else { _local3 = time.seconds.toString(); } infoBar.bestMinutes.text = _local4; infoBar.bestSeconds.text = _local3; } }
Symbol 663 MovieClip [__Packages.Morpheme.Master] Frame 0
class Morpheme.Master { var gameControllerObj, main, mainMovie, player, baddieHandler, objectHandler, hudObj, levelHandler, level, timerFunc, tick, minutes, seconds, keyScanDelay, methodStore, cameraDest, panCameraMovementStorage, gameCompleteCnt, cameraPanPause; function Master () { } function toString() { return("Master"); } function mainLoopInit() { if (gameControllerObj == undefined) { main = Main.getInstance(); mainMovie = main.getMainMovie(); gameControllerObj = main.getInitInstance().getGameControllerObj(); player = gameControllerObj.getPlayer(); baddieHandler = gameControllerObj.getBaddieHandler(); objectHandler = gameControllerObj.getObjectHandler(); hudObj = gameControllerObj.getHUD(); levelHandler = gameControllerObj.getLevelHandler(); } level = gameControllerObj.getLevel(); if (level == 1) { timerFunc = null; hudObj.emptyTimerAndBest(); } else { timerFunc = handleTimer; tick = (minutes = (seconds = 0)); hudObj.updateTimer(minutes, seconds); var _local2 = gameControllerObj.getBestTimeHandler().getBestTime(levelHandler.getLevelName()); hudObj.setBestTime(_local2); } keyScanDelay = 10; mainMovie.onEnterFrame = mx.utils.Delegate.create(this, mainloop); } function houseKeeping() { delete mainMovie.onEnterFrame; } function pause() { if (mainMovie.onEnterFrame != undefined) { methodStore = mainMovie.onEnterFrame; } else { methodStore = null; } houseKeeping(); } function resume() { if (methodStore != null) { mainMovie.onEnterFrame = methodStore; } } function panCameraInit(destPos) { var _local4 = gameControllerObj.getLevelHandler().getLevelObject(); var _local5 = _local4.parsedMap[0].length; var _local6 = _local4.parsedMap.length; var _local3 = destPos.x - 6; if (_local3 < 0) { _local3 = 0; } else if ((_local3 + 13) > _local5) { var _local8 = Math.abs(_local5 - (_local3 + 13)); _local3 = _local3 - _local8; } var _local2 = destPos.y - 6; if (_local2 < 0) { _local2 = 0; } else if ((_local2 + 13) > _local6) { var _local7 = Math.abs(_local6 - (_local2 + 13)); _local2 = _local2 - _local7; } cameraDest = new flash.geom.Point(_local3, _local2); panCameraMovementStorage = new Array(); player.cameraPanning = true; mainMovie.onEnterFrame = mx.utils.Delegate.create(this, panCamera); } function gameCompleteInit() { gameCompleteCnt = 0; mainMovie.onEnterFrame = mx.utils.Delegate.create(this, gameComplete); } function getTime() { var _local2 = {minutes:minutes, seconds:seconds}; return(_local2); } function mainloop() { objectHandler.mainloop(); player.mainloop(); baddieHandler.mainloop(); timerFunc(); mainMovie.spinner._rotation++; scanForOptionsSelected(); } function gameComplete() { if ((++gameCompleteCnt) == 31) { delete mainMovie.onEnterFrame; main.getInitInstance().getAttractObj().outroInit(); } } function handleTimer() { if ((++tick) == 31) { tick = 0; if ((++seconds) == 60) { seconds = 0; minutes++; } hudObj.updateTimer(minutes, seconds); } } function panCamera() { var _local3 = gameControllerObj.getScroller(); var _local4 = gameControllerObj.getScroller2(); player.inputFunc(); var _local2 = new Object(); var _local7 = cameraDest.x; var _local6 = cameraDest.y; var _local8 = _local3.getMapTopLeftXPos(); var _local5 = _local3.getMapTopLeftYPos(); if (_local8 < _local7) { _local3.scrollRight(); _local4.scrollRight(); player.sprite._x = player.sprite._x - 4; _local2.horizontal = "Right"; } else if (_local8 > _local7) { _local3.scrollLeft(); _local4.scrollLeft(); player.sprite._x = player.sprite._x + 4; _local2.horizontal = "Left"; } else { _local2.horizontal = "null"; } if (_local5 < _local6) { _local3.scrollDown(); _local4.scrollDown(); player.sprite._y = player.sprite._y - 4; _local2.vertical = "down"; } else if (_local5 > _local6) { _local3.scrollUp(); _local4.scrollUp(); player.sprite._y = player.sprite._y + 4; _local2.vertical = "up"; } else { _local2.vertical = "null"; } panCameraMovementStorage.push(_local2); mainMovie.playField3._x = mainMovie.playField._x; mainMovie.playField3._y = mainMovie.playField._y; player.spriteTop._x = player.sprite._x; player.spriteTop._y = player.sprite._y; if ((_local5 == _local6) && (_local8 == _local7)) { cameraPanPause = 62; mainMovie.onEnterFrame = mx.utils.Delegate.create(this, cameraPanPauseLoop); } } function cameraPanPauseLoop() { if ((--cameraPanPause) == 0) { mainMovie.onEnterFrame = mx.utils.Delegate.create(this, returnCameraPos); } else if (cameraPanPause == 31) { if (gameControllerObj.openGatewayFlag == true) { levelHandler.openGateWay(); } } } function returnCameraPos() { if (panCameraMovementStorage.length == 0) { player.cameraPanning = false; mainMovie.onEnterFrame = mx.utils.Delegate.create(this, mainloop); } player.inputFunc(); var _local4 = gameControllerObj.getScroller(); var _local2 = gameControllerObj.getScroller2(); var _local3 = panCameraMovementStorage.shift(); if (_local3.vertical == "Up") { _local4.scrollDown(); _local2.scrollDown(); player.sprite._y = player.sprite._y - 4; panCameraMovementStorage.push("Down"); } else if (_local3.vertical == "Down") { _local4.scrollUp(); _local2.scrollUp(); player.sprite._y = player.sprite._y + 4; panCameraMovementStorage.push("Up"); } else if (_local3.horizontal == "Left") { _local4.scrollRight(); _local2.scrollRight(); player.sprite._x = player.sprite._x - 4; } else if (_local3.horizontal == "Right") { _local4.scrollLeft(); _local2.scrollLeft(); player.sprite._x = player.sprite._x + 4; } mainMovie.playField3._x = mainMovie.playField._x; mainMovie.playField3._y = mainMovie.playField._y; player.spriteTop._x = player.sprite._x; player.spriteTop._y = player.sprite._y; } function scanForOptionsSelected() { if ((--keyScanDelay) <= 0) { if (Key.isDown(32)) { pause(); main.getInitInstance().getGameControllerObj().getOverlayHandler().displayOptionsInit(); } } } }
Symbol 664 MovieClip [__Packages.Morpheme.Objects.FlamesHandler] Frame 0
class Morpheme.Objects.FlamesHandler { var main, mainMovie, levelHandler, map, flameStorage; function FlamesHandler () { } function toString() { return("FlamesHandler"); } function oneShot() { main = Main.getInstance(); mainMovie = main.getMainMovie(); } function init() { if (levelHandler == undefined) { levelHandler = main.getInitInstance().getGameControllerObj().getLevelHandler(); } var _local7 = levelHandler.getLevelObject(); var _local5 = _local7.objectMapDimensions.x; var _local6 = _local7.objectMapDimensions.y; map = levelHandler.getMap(); flameStorage = new Array(); var _local4; var _local2; var _local3 = -1; while (_local3++ , _local3 != _local6) { _local2 = 0; while (_local2++ , _local2 < _local5) { _local4 = map[_local3][_local2][0]; if (_local4 == 46) { flameStorage.push(createSprite(_local2, _local3)); } } } } function houseKeeping() { var _local4 = flameStorage.length; var _local2 = -1; var _local3; while (_local2++ , _local2 != _local4) { _local3 = flameStorage[_local2]; _local3.removeMovieClip(); } } function createSprite(xpos, ypos) { var _local3 = mainMovie.playField.getNextHighestDepth(); var _local2 = mainMovie.playField.attachMovie("flames", "flame" + _local3, _local3); _local2._x = xpos * 32; _local2._y = ypos * 32; _local2.blendMode = 14; var _local4 = int(Math.random() * _local2._totalframes); _local2.gotoAndPlay(_local4); return(_local2); } }
Symbol 665 MovieClip [__Packages.Morpheme.IO.BestTimeHandler] Frame 0
class Morpheme.IO.BestTimeHandler { var bestTimeStorage, mySo, main; function BestTimeHandler () { bestTimeStorage = new Array(); mySo = SharedObject.getLocal("GamingYourWayPresentsPhantomMansion"); if (mySo.data.bestTimeStorage != undefined) { retrieveData(); } } function toString() { return("BestTimeHandler"); } function oneShot() { main = Main.getInstance(); } function populateTable(levelStorage) { if (bestTimeStorage.length != 0) { return(undefined); } var _local3; var _local4 = levelStorage.length; var _local2 = -1; while (_local2++ , _local2 != _local4) { _local3 = levelStorage[_local2].name; bestTimeStorage.push([_local3, [99, 99]]); } saveData(); } function testForNewBestTime(levelName, timeObject) { var _local3; var _local4 = bestTimeStorage.length; var _local2 = -1; do { _local2++; if (_local2 == _local4) { break; } _local3 = bestTimeStorage[_local2][0]; } while (_local3 != levelName); var _local7 = bestTimeStorage[_local2][1][0]; var _local8 = bestTimeStorage[_local2][1][1]; if (timeObject.minutes < _local7) { bestTimeStorage[_local2][1][0] = timeObject.minutes; bestTimeStorage[_local2][1][1] = timeObject.seconds; saveData(); } else if (timeObject.minutes == _local7) { if (timeObject.seconds <= _local8) { bestTimeStorage[_local2][1][0] = timeObject.minutes; bestTimeStorage[_local2][1][1] = timeObject.seconds; saveData(); } } } function getBestTime(levelName) { var _local3; var _local4 = bestTimeStorage.length; var _local2 = -1; do { _local2++; if (_local2 == _local4) { break; } _local3 = bestTimeStorage[_local2][0]; } while (_local3 != levelName); var _local6 = bestTimeStorage[_local2][1][0]; var _local7 = bestTimeStorage[_local2][1][1]; if (_local6 == undefined) { _local7 = 99; _local6 = _local7; } if ((_local6 == 99) && (_local7 == 99)) { var _local9 = {minutes:0, seconds:0}; return(_local9); } var _local8 = {minutes:_local6, seconds:_local7}; return(_local8); } function loadGame() { if (mySo.data.completedLevelsArray == undefined) { var _local2 = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); mySo.data.completedLevelsArray = _local2; mySo.data.globalSkulls = 1; return(false); } main.getInitInstance().getGameControllerObj().gameLoaded(mySo.data.completedLevelsArray, mySo.data.globalSkulls); } function saveGame(completedLevelsArray, globalSkulls) { var _local3 = new Array(); var _local4 = completedLevelsArray.length; var _local2 = -1; while (_local2++ , _local2 != _local4) { _local3.push(completedLevelsArray[_local2]); } mySo.data.completedLevelsArray = _local3; mySo.data.globalSkulls = globalSkulls; mySo.flush(); } function retrieveData() { var _local3 = mySo.data.bestTimeStorage; var _local4 = _local3.length; var _local2 = -1; while (_local2++ , _local2 != _local4) { bestTimeStorage[_local2] = _local3[_local2]; } } function saveData() { mySo.data.bestTimeStorage = bestTimeStorage; mySo.flush(); } }
Symbol 666 MovieClip [__Packages.Morpheme.OverlayHandler] Frame 0
class Morpheme.OverlayHandler { var windowGrab, main, mainMovie, eventHandler, overlaySprite, callBack, keyboardDelay, currentPosition; function OverlayHandler () { windowGrab = new flash.display.BitmapData(416, 416, false, 0); } function toString() { return("OverlayHandler"); } function oneShot() { main = Main.getInstance(); mainMovie = main.getMainMovie(); eventHandler = main.getInitInstance().getEventHandler(); eventHandler.subscribeToEvent(this); } function grabScreen() { var _local2 = new flash.display.BitmapData(636, 434, false, 0); _local2.draw(mainMovie); windowGrab.copyPixels(_local2, new flash.geom.Rectangle(214, 10, 416, 416), new flash.geom.Point()); _local2.dispose(); var _local3 = mainMovie.createEmptyMovieClip("grabHolder", mainMovie.getNextHighestDepth()); _local3.attachBitmap(windowGrab, 1); _local3._x = 214; _local3._y = 10; } function releaseGrabbedScreen() { mainMovie.grabHolder.removeMovieClip(); } function fadeDownGrabbedScreenInit() { mainMovie.grabHolder.onEnterFrame = mx.utils.Delegate.create(this, fadeDownGrabbedScreen); } function displayLobbyScrollWhenLoading() { overlaySprite = mainMovie.attachMovie("overlay", "overlay", mainMovie.getNextHighestDepth()); var _local2 = main.getInitInstance().getGameControllerObj().getLevel(); overlaySprite.gotoAndStop(4); overlaySprite.continueButton._visible = false; } function displayLevelName() { grabScreen(); overlaySprite = mainMovie.attachMovie("overlay", "overlay", mainMovie.getNextHighestDepth()); overlaySprite.gotoAndStop(1); overlaySprite.levelName.text = main.getInitInstance().getGameControllerObj().getLevelHandler().getLevelName(); overlaySprite.continueButton._visible = false; } function displayOptionsInit() { grabScreen(); overlaySprite = mainMovie.attachMovie("overlay", "overlay", mainMovie.getNextHighestDepth()); overlaySprite.gotoAndStop(2); initOptionsButtons(); } function displayHelpScrollInit() { main.getInitInstance().getGameControllerObj().getMaster().pause(); grabScreen(); overlaySprite = mainMovie.attachMovie("overlay", "overlay", mainMovie.getNextHighestDepth()); var _local2 = main.getInitInstance().getGameControllerObj().getLevel(); overlaySprite.gotoAndStop(_local2 + 4); overlaySprite.continueButton.onPress = mx.utils.Delegate.create(this, helpContinueButtonPressed); keyboardInit_helpScroll(); } function removeOverlay() { overlaySprite.removeMovieClip(); } function levelReadyToPlay() { var _local2 = overlaySprite.continueButton; _local2._visible = true; _local2.onPress = mx.utils.Delegate.create(this, levelNameDisplayedContinueButtonPressed); keyboardInit_levelNameDisplayed(); } function rumbleFinished() { releaseGrabbedScreen(); } function levelNameDisplayedContinueButtonPressed() { overlaySprite.continueButton._visible = false; main.getInitInstance().getGameControllerObj().continueGame(); } function fadeDownGrabbedScreen() { var _local2 = mainMovie.grabHolder; _local2._alpha = _local2._alpha - 10; if (_local2._alpha <= 0) { delete _local2.onEnterFrame; releaseGrabbedScreen(); callBack(); callBack = null; } } function initOptionsButtons() { overlaySprite.continueButton.onPress = mx.utils.Delegate.create(this, optionsContinueButtonPressed); overlaySprite.continueButton.onRollOver = mx.utils.Delegate.create(this, optionsContinueButtonRolledOver); var _local2 = main.getInitInstance().getGameControllerObj().getLevel(); if (_local2 == 1) { overlaySprite.restartButton._alpha = 40; overlaySprite.quitButton._alpha = 40; } else { overlaySprite.restartButton.onPress = mx.utils.Delegate.create(this, optionsRestartButtonPressed); overlaySprite.quitButton.onPress = mx.utils.Delegate.create(this, optionsQuitButtonPressed); overlaySprite.restartButton.onRollOver = mx.utils.Delegate.create(this, optionsRestartButtonRolledOver); overlaySprite.quitButton.onRollOver = mx.utils.Delegate.create(this, optionsQuitButtonRolledOver); } overlaySprite.quitGameButton.onPress = mx.utils.Delegate.create(this, optionsQuitGameButtonPressed); overlaySprite.quitGameButton.onRollOver = mx.utils.Delegate.create(this, optionsQuitGameButtonRolledOver); overlaySprite.storyButton.onPress = mx.utils.Delegate.create(this, optionsStoryButtonPressed); overlaySprite.storyButton.onRollOver = mx.utils.Delegate.create(this, optionsStoryButtonRolledOver); keyboardInit_options(); } function optionsContinueButtonPressed() { removeOverlay(); fadeDownGrabbedScreenInit(); main.getInitInstance().getGameControllerObj().getMaster().resume(); } function optionsRestartButtonPressed() { removeOverlay(); fadeDownGrabbedScreenInit(); main.getInitInstance().getGameControllerObj().playerDead(); } function optionsQuitButtonPressed() { removeOverlay(); fadeDownGrabbedScreenInit(); main.getInitInstance().getGameControllerObj().resetNumberOfCollectedSkulls(); main.getInitInstance().getGameControllerObj().setLevel(1); main.getInitInstance().getGameControllerObj().levelChanged(); } function optionsQuitGameButtonPressed() { releaseGrabbedScreen(); removeOverlay(); main.getInitInstance().getGameControllerObj().resetNumberOfCollectedSkulls(); main.getInitInstance().getGameControllerObj().houseKeeping(); main.getInitInstance().getAttractObj().init(); } function optionsStoryButtonPressed() { delete overlaySprite.onEnterFrame; overlaySprite.storyScreen._alpha = 0; overlaySprite.storyScreen._visible = true; overlaySprite.storyScreen.onEnterFrame = mx.utils.Delegate.create(this, fadeUpStoryScreen); } function fadeUpStoryScreen() { overlaySprite.storyScreen._alpha = overlaySprite.storyScreen._alpha + 10; if (overlaySprite.storyScreen._alpha >= 100) { overlaySprite.storyScreen._alpha = 100; delete overlaySprite.storyScreen.onEnterFrame; overlaySprite.storyScreen.backButton.onPress = mx.utils.Delegate.create(this, fadeDownStoryScreenInit); } } function fadeDownStoryScreenInit() { overlaySprite.storyScreen.onEnterFrame = mx.utils.Delegate.create(this, fadeDownStoryScreen); } function fadeDownStoryScreen() { overlaySprite.storyScreen._alpha = overlaySprite.storyScreen._alpha - 10; if (overlaySprite.storyScreen._alpha <= 0) { delete overlaySprite.storyScreen.onEnterFrame; overlaySprite.storyScreen._visible = false; keyboardDelay = 5; overlaySprite.onEnterFrame = mx.utils.Delegate.create(this, scanOptionsKeys); } } function optionsContinueButtonRolledOver() { currentPosition = 1; } function optionsStoryButtonRolledOver() { currentPosition = 2; } function optionsRestartButtonRolledOver() { currentPosition = 3; } function optionsQuitButtonRolledOver() { currentPosition = 4; } function optionsQuitGameButtonRolledOver() { currentPosition = 5; } function helpContinueButtonPressed() { removeOverlay(); callBack = mx.utils.Delegate.create(main.getInitInstance().getGameControllerObj().getMaster(), main.getInitInstance().getGameControllerObj().getMaster().resume); fadeDownGrabbedScreenInit(); } function keyboardInit_levelNameDisplayed() { overlaySprite.onEnterFrame = mx.utils.Delegate.create(this, scanlevelNameDisplayedKeys); } function scanlevelNameDisplayedKeys() { if (inkey(32) || (inkey(13))) { delete overlaySprite.onEnterFrame; main.getInitInstance().getGameControllerObj().getMaster().keyScanDelay = 10; levelNameDisplayedContinueButtonPressed(); } } function keyboardInit_helpScroll() { overlaySprite.onEnterFrame = mx.utils.Delegate.create(this, scanHelpScroll); } function scanHelpScroll() { if (inkey(32) || (inkey(13))) { delete overlaySprite.onEnterFrame; main.getInitInstance().getGameControllerObj().getMaster().keyScanDelay = 10; helpContinueButtonPressed(); } } function keyboardInit_options() { currentPosition = 1; keyboardDelay = 5; overlaySprite.onEnterFrame = mx.utils.Delegate.create(this, scanOptionsKeys); } function scanOptionsKeys() { if (currentPosition == 1) { overlaySprite.continueButton.gotoAndStop(2); overlaySprite.storyButton.gotoAndStop(1); overlaySprite.restartButton.gotoAndStop(1); overlaySprite.quitButton.gotoAndStop(1); overlaySprite.quitGameButton.gotoAndStop(1); } else if (currentPosition == 2) { overlaySprite.continueButton.gotoAndStop(1); overlaySprite.storyButton.gotoAndStop(2); overlaySprite.restartButton.gotoAndStop(1); overlaySprite.quitButton.gotoAndStop(1); overlaySprite.quitGameButton.gotoAndStop(1); } else if (currentPosition == 3) { overlaySprite.continueButton.gotoAndStop(1); overlaySprite.storyButton.gotoAndStop(1); overlaySprite.restartButton.gotoAndStop(2); overlaySprite.quitButton.gotoAndStop(1); overlaySprite.quitGameButton.gotoAndStop(1); } else if (currentPosition == 4) { overlaySprite.continueButton.gotoAndStop(1); overlaySprite.storyButton.gotoAndStop(1); overlaySprite.restartButton.gotoAndStop(1); overlaySprite.quitButton.gotoAndStop(2); overlaySprite.quitGameButton.gotoAndStop(1); } else { overlaySprite.continueButton.gotoAndStop(1); overlaySprite.storyButton.gotoAndStop(1); overlaySprite.restartButton.gotoAndStop(1); overlaySprite.quitButton.gotoAndStop(1); overlaySprite.quitGameButton.gotoAndStop(2); } if ((--keyboardDelay) > 0) { return(undefined); } if (inkey(32) || (inkey(13))) { main.getInitInstance().getGameControllerObj().getMaster().keyScanDelay = 15; if (currentPosition == 1) { delete overlaySprite.onEnterFrame; optionsContinueButtonPressed(); } else if (currentPosition == 2) { optionsStoryButtonPressed(); } else { delete overlaySprite.onEnterFrame; if (currentPosition == 3) { optionsRestartButtonPressed(); } else if (currentPosition == 4) { optionsQuitButtonPressed(); } else { optionsQuitGameButtonPressed(); } } } if (inkey(38)) { if (currentPosition == 1) { return(undefined); } keyboardDelay = 5; if (overlaySprite.restartButton._alpha != 100) { if (currentPosition == 5) { currentPosition = 2; } else if (currentPosition == 2) { currentPosition = 1; } return(undefined); } currentPosition--; } else if (inkey(40)) { keyboardDelay = 5; if (overlaySprite.restartButton._alpha != 100) { if (currentPosition == 1) { currentPosition = 2; } else if (currentPosition == 2) { currentPosition = 5; } return(undefined); } if (currentPosition == 5) { return(undefined); } currentPosition++; } } var inkey = Key.isDown; }
Symbol 667 MovieClip [__Packages.gamingyourway.common.Rumble] Frame 0
class gamingyourway.common.Rumble { var blurFlag, duration, eventHandler, controllerMC, targetMC, targetMCX, targetMCY, n, x, y, yNumber, dx, dy, frXcn, rumbleCnt, freqXcn, freqYcn, ffreqX, ffreqY, ampx, ampy, tx, ty, frX, frYcn, fx, fy, frY, freqX, freqY, step, oppRand, randX, randY, keepX, keepY, maxx, maxy, allowx, allowy, minx, miny, maxdy, maxdx, maxspeed, mindy, mindx, acccn; function Rumble () { blurFlag = false; duration = 30; } function toString() { return("Rumble"); } function startRumble() { var _local6 = Main.getInstance(); eventHandler = _local6.getInitInstance().getEventHandler(); controllerMC = targetMC.createEmptyMovieClip("rumbling_" + targetMC._name, targetMC.getNextHighestDepth()); if (blurFlag == true) { var _local5 = 0; var _local4 = 0; var _local3 = new flash.filters.BlurFilter(_local5, _local4, 1); var _local2 = new Array(); _local2.push(_local3); targetMC.filters = _local2; } resetVars(); controllerMC.onEnterFrame = mx.utils.Delegate.create(this, rumbleoEF); } function setTargetMC(target) { targetMC = target; targetMCX = target._x; targetMCY = target._y; } function setBlur(arg) { blurFlag = arg; } function setDuration(arg) { duration = arg; } function resetVars() { n = (x = (y = (yNumber = (dx = (dy = (frXcn = (rumbleCnt = (freqXcn = (freqYcn = (ffreqX = (ffreqY = (ampx = (ampy = 0))))))))))))); tx = (ty = (frX = (frYcn = (fx = (fy = 1))))); frY = 1.25; freqX = 0.333333333333333; freqY = 0.5; step = (Math.PI/2); oppRand = 2.5; randX = Math.random() * oppRand; randY = Math.random() * oppRand; keepX = (keepY = 11); maxx = (maxy = (allowx = (allowy = 8))); minx = (miny = 2); maxdy = (maxdx = (maxspeed = 2)); mindy = maxspeed * -1; mindx = maxspeed * -1; acccn = 5; } function rumbleoEF() { if ((++rumbleCnt) == duration) { targetMC._x = targetMCX; targetMC._y = targetMCY; targetMC.filters = null; controllerMC.removeMovieClip(); eventHandler.sendEvent("rumbleFinished"); return(undefined); } n = n + step; tx++; ty++; fx = Math.sin((frX * n) + frXcn); fy = Math.sin((frY * n) + frYcn); ffreqX = Math.sin(freqX * n); ffreqY = Math.sin(freqY * n); if (tx >= keepX) { randX = Math.random() * oppRand; randY = Math.random() * oppRand; tx = (ty = 0); } dx = dx + ((randX * fx) + ffreqX); dy = dy + ((randY * fy) + ffreqY); if (dx > maxdx) { var _local2 = targetMC.filters; _local2[0].blurX = 8; targetMC.filters = _local2; dx = maxdx; } else if (dx < mindx) { var _local2 = targetMC.filters; _local2[0].blurX = 8; targetMC.filters = _local2; dx = mindx; } else { var _local2 = targetMC.filters; _local2[0].blurX = 0; targetMC.filters = _local2; } if (dy > maxdy) { var _local2 = targetMC.filters; _local2[0].blurY = 8; targetMC.filters = _local2; dy = maxdy; } else if (dy < mindy) { var _local2 = targetMC.filters; _local2[0].blurY = 8; targetMC.filters = _local2; dy = mindy; } else { var _local2 = targetMC.filters; _local2[0].blurY = 0; targetMC.filters = _local2; } x = x + dx; y = y + dy; if (x <= (minx + acccn)) { dx = dx + oppRand; } else if (x >= (maxx - acccn)) { dx = dx - oppRand; } if (y <= (miny + acccn)) { dy = dy + oppRand; } else if (y >= (maxy - acccn)) { dy = dy - oppRand; } targetMC._x = targetMCX + (x / 2); targetMC._y = targetMCY + (y / 2); } }
Symbol 668 MovieClip [__Packages.Morpheme.Attract] Frame 0
class Morpheme.Attract { var tilesLoadedFlag, mapLoadedFlag, introDisplayedFlag, main, mainMovie, attractMode, intro, outro, soundHandler, snd33secs, sndEND, savedGameFlag; function Attract () { tilesLoadedFlag = (mapLoadedFlag = (introDisplayedFlag = false)); } function toString() { return("Attract"); } function oneShot() { main = Main.getInstance(); mainMovie = main.getMainMovie(); attractMode = mainMovie.attractMode; intro = mainMovie.intro; outro = mainMovie.outro; soundHandler = main.getInitInstance().getGameControllerObj().getSoundHandler(); snd33secs = soundHandler.createSound(attractMode, "snd33secs"); sndEND = soundHandler.createSound(attractMode, "sndEND"); } function preInit() { savedGameFlag = main.getInitInstance().getGameControllerObj().getBestTimeHandler().loadGame(); soundHandler.playSound(snd33secs); runIntro(); } function init() { intro._visible = false; attractMode.gotoAndStop(2); attractMode._visible = true; initTitleButtons(); } function killAttractMode() { attractMode.onEnterFrame = mx.utils.Delegate.create(this, fadeDownAttract); } function outroInit() { outro._visible = true; outro._alpha = 0; outro.gotoAndPlay(1); runOutro(); } function initButton(mc) { mc.enabled = true; mc.useHandCursor = true; } function killButton(mc) { mc.enabled = false; mc.useHandCursor = false; mc.gotoAndStop(1); } function initTitleButtons() { initButton(attractMode.startButton); attractMode.startButton.onPress = mx.utils.Delegate.create(this, startButtonPressed); attractMode.startButton.onEnterFrame = mx.utils.Delegate.create(this, scanForKeys); attractMode.linkButton.onPress = mx.utils.Delegate.create(this, linkButtonPressed); } function scanForKeys() { if (inkey(32) || (inkey(13))) { startButtonPressed(); } } function startButtonPressed() { delete attractMode.startButton.onEnterFrame; killButton(attractMode.startButton); main.getInitInstance().getGameControllerObj().startGame(); } function linkButtonPressed() { getURL ("http://www.gimme5games.com", "_blank"); } function attractEnd() { killButton(attractMode.continueButton); attractMode.onEnterFrame = mx.utils.Delegate.create(this, fadeDownAttract); } function fadeDownAttract() { attractMode._alpha = attractMode._alpha - 10; if (attractMode._alpha <= 0) { attractMode._visible = false; attractMode.gotoAndStop(1); attractMode._alpha = 100; delete attractMode.onEnterFrame; } } function runIntro() { intro.anim.gotoAndPlay(1); intro.onEnterFrame = mx.utils.Delegate.create(this, introWait); } function introWait() { if (intro.anim._currentframe == intro.anim._totalframes) { delete intro.onEnterFrame; _root.exitTitleScreen(); } if ((Key.isDown(32) || (Key.isDown(13))) || (Key.isDown(1))) { soundHandler.fadeSoundOut(snd33secs, 1, 0, 10); intro.anim.gotoAndStop(intro._totalframes); delete intro.onEnterFrame; _root.exitTitleScreen(); } } function fadeDownIntro() { intro._alpha = intro._alpha - 10; if (intro._alpha <= 0) { intro._visible = false; delete intro.onEnterFrame; _root.exitTitleScreen(); } } function runOutro() { soundHandler.playSound(sndEND); outro._alpha = 100; outro._visible = true; outro.onEnterFrame = mx.utils.Delegate.create(this, outroWait); } function outroWait() { if (outro._currentframe == outro._totalframes) { delete outro.onEnterFrame; setUpOutroBackButton(); } else if (outro._currentframe == 5) { main.getInitInstance().getGameControllerObj().houseKeeping(); } } function setUpOutroBackButton() { outro.story.backButton.onPress = mx.utils.Delegate.create(this, outroDone); } function outroDone() { delete outro.story.backButton.onPress; init(); outro.onEnterFrame = mx.utils.Delegate.create(this, fadeDownOutro); } function fadeDownOutro() { outro._alpha = outro._alpha - 10; if (outro._alpha <= 0) { outro._visible = false; delete intro.onEnterFrame; } } var inkey = Key.isDown; }
Symbol 669 MovieClip [__Packages.Morpheme.IO.XMLLoader] Frame 0
class Morpheme.IO.XMLLoader { var varReciever, varSender, xmlObj, callBack; function XMLLoader () { } function toString() { return("XMLLoader"); } function loadXML(filename) { varReciever = new LoadVars(); varReciever.onData = mx.utils.Delegate.create(this, onDataDelegated); varSender = new LoadVars(); varSender.sendAndLoad(filename, varReciever, "POST"); } function getXMLObj() { return(xmlObj); } function setCallBack(arg) { callBack = arg; } function onDataDelegated(src) { if (src == undefined) { trace("XML file structure invalid / failed to load"); return(undefined); } var _local2 = new gamingyourway.common.XMLmakeObj(); _local2.ignoreWhite = true; _local2.parseXML(src); xmlObj = _local2.makeObj(_local2); callBack(); } }
Symbol 670 MovieClip [__Packages.Morpheme.Init] Frame 0
class Morpheme.Init { var main, mainMovie, eventHandler, xmlLoader, mapLoader, gameControllerObj, attractObj; function Init () { main = Main.getInstance(); mainMovie = main.getMainMovie(); eventHandler = new gamingyourway.common.EventBroadcaster(); xmlLoader = new Morpheme.IO.XMLLoader(); mapLoader = new Morpheme.IO.MapLoader(); gameControllerObj = new Morpheme.GameController(); attractObj = new Morpheme.Attract(); } function startOneFramePause() { mainMovie.onEnterFrame = mx.utils.Delegate.create(this, oneFramePause); } function toString() { return("Init"); } function oneShot() { gameControllerObj.oneShot(); mapLoader.oneShot(); attractObj.oneShot(); xmlLoader.setCallBack(mx.utils.Delegate.create(this, startGame)); xmlLoader.loadXML("http://www.gimme5games.com/phantommansion/pm_red/res/_maps/deluxe.xml"); } function getXMLLoaderObj() { return(xmlLoader); } function getEventHandler() { return(eventHandler); } function getMapLoader() { return(mapLoader); } function getGameControllerObj() { return(gameControllerObj); } function getAttractObj() { return(attractObj); } function oneFramePause() { delete mainMovie.onEnterFrame; oneShot(); } function startGame() { gameControllerObj.parseXML(); mapLoader.tileLoader(); attractObj.preInit(); } }
Symbol 120 MovieClip [sparkle] Frame 3
this.removeMovieClip();
Symbol 145 MovieClip [blueGhost] Frame 1
stop();
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onClipEvent (load) { _visible = false; }
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onClipEvent (load) { _visible = false; }
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stop();
Instance of Symbol 124 MovieClip "hitAreaMC" in Symbol 187 MovieClip [redGhost] Frame 1
onClipEvent (load) { _visible = false; }
Symbol 198 MovieClip [skeleton] Frame 1
stop();
Instance of Symbol 124 MovieClip "hitAreaMC" in Symbol 198 MovieClip [skeleton] Frame 1
onClipEvent (load) { _visible = false; }
Symbol 209 MovieClip [zombie] Frame 1
stop();
Instance of Symbol 124 MovieClip "hitAreaMC" in Symbol 209 MovieClip [zombie] Frame 1
onClipEvent (load) { _visible = false; }
Symbol 218 MovieClip [bottles] Frame 1
stop();
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stop();
Symbol 264 MovieClip Frame 36
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stop();
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stop();
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stop();
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stop();
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onClipEvent (load) { this.useHandCursor = false; this.onPress = function () { }; }
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onClipEvent (load) { _visible = false; }
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stop();
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stop();
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stop();
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stop();
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stop();
Symbol 510 MovieClip Frame 20
stop();
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stop();
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onClipEvent (load) { this.gotoAndStop(1); }
Symbol 530 MovieClip Frame 1
stop();
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onClipEvent (load) { _visible = false; }
Symbol 545 MovieClip Frame 1
stop();
Symbol 546 MovieClip Frame 1
_visible = false; stop();
Symbol 546 MovieClip Frame 2
stop();
Symbol 616 MovieClip Frame 743
stop();
Symbol 617 MovieClip Frame 1
stop();
Instance of Symbol 616 MovieClip "anim" in Symbol 617 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(1); }
Symbol 626 MovieClip Frame 200
stop();
Symbol 629 MovieClip Frame 1
stop();
Symbol 629 MovieClip Frame 2
stop();
Symbol 630 MovieClip [PhantomMansion] Frame 1
#initclip 44 Object.registerClass("PhantomMansion", Main); #endinitclip
Instance of Symbol 416 MovieClip in Symbol 630 MovieClip [PhantomMansion] Frame 1
onClipEvent (load) { _visible = false; }
Symbol 630 MovieClip [PhantomMansion] Frame 2
stop();
Instance of Symbol 530 MovieClip "player" in Symbol 630 MovieClip [PhantomMansion] Frame 2
onClipEvent (load) { _visible = false; this.gotoAndStop(1); this.anim.gotoAndStop(1); }
Instance of Symbol 530 MovieClip "playerTop" in Symbol 630 MovieClip [PhantomMansion] Frame 2
onClipEvent (load) { _visible = false; this.gotoAndStop(1); this.anim.gotoAndStop(1); }
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onClipEvent (load) { _visible = false; this.gotoAndStop(1); }
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onClipEvent (load) { _visible = false; }
Symbol 674 Button
on (release) { getURL ("http://www.gimme5games.com", "_blank"); }
Symbol 685 MovieClip [movSplash] Frame 102
stop(); _root.gotoAndStop(7);
Symbol 720 Button
on (release) { getURL ("http://www.miniclip.com", "_blank"); }
Symbol 721 Button
on (release) { if (movSpeaker._currentFrame == 1) { movSpeaker.gotoAndStop(2); } else { movSpeaker.gotoAndStop(1); } _root.g5Game.toggleSound(); }
Symbol 722 Button
on (release) { getURL ("http://www.gimme5games.com", "_blank"); }
Symbol 732 MovieClip [movSpeaker] Frame 1
stop();
Symbol 732 MovieClip [movSpeaker] Frame 2
stop();
Symbol 734 MovieClip [movNavBar] Frame 1
function toggleSound() { }

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Symbol 619 GraphicUsed by:626
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Symbol 627 GraphicUsed by:629
Symbol 628 GraphicUsed by:629
Symbol 629 MovieClipUses:627 628Used by:630
Symbol 630 MovieClip [PhantomMansion]Uses:416 401 402 530 532 541 546 617 626 629Used by:Timeline
Symbol 671 GraphicUsed by:685
Symbol 672 FontUsed by:673
Symbol 673 TextUses:672Used by:674
Symbol 674 ButtonUses:673Used by:685
Symbol 675 BitmapUsed by:676
Symbol 676 GraphicUses:675Used by:677
Symbol 677 MovieClipUses:676Used by:685
Symbol 678 GraphicUsed by:681
Symbol 679 BitmapUsed by:680
Symbol 680 GraphicUses:679Used by:681
Symbol 681 MovieClipUses:678 680Used by:685
Symbol 682 Sound [sndSlap]Used by:685 687
Symbol 683 GraphicUsed by:684
Symbol 684 MovieClipUses:683Used by:685
Symbol 685 MovieClip [movSplash]Uses:671 54 674 677 681 682 684Used by:Timeline
Symbol 686 Sound [sndOTW]Used by:687
Symbol 687 MovieClip [movSoundsOTW]Uses:682 686Used by:Timeline
Symbol 688 Font [font]Used by:689
Symbol 689 TextUses:688Used by:Timeline
Symbol 690 Sound [sndEND]Used by:719
Symbol 691 Sound [sndlastskull]Used by:719
Symbol 692 Sound [snd33secs]Used by:719
Symbol 693 Sound [sndzombie]Used by:719
Symbol 694 Sound [sndwoodsplinter]Used by:719
Symbol 695 Sound [sndwood]Used by:719
Symbol 696 Sound [sndwobble]Used by:719
Symbol 697 Sound [sndwarp2]Used by:719
Symbol 698 Sound [sndwarp1]Used by:719
Symbol 699 Sound [sndthunk]Used by:719
Symbol 700 Sound [sndskullCollected]Used by:719
Symbol 701 Sound [sndskeleton]Used by:719
Symbol 702 Sound [sndsigh]Used by:719
Symbol 703 Sound [sndmusic]Used by:719
Symbol 704 Sound [sndpickup]Used by:719
Symbol 705 Sound [sndmetal2]Used by:719
Symbol 706 Sound [sndlaugh]Used by:719
Symbol 707 Sound [sndhiccup]Used by:719
Symbol 708 Sound [sndunlockDoor]Used by:719
Symbol 709 Sound [sndghost2]Used by:719
Symbol 710 Sound [sndghost1]Used by:719
Symbol 711 Sound [sndfight]Used by:719
Symbol 712 Sound [sndfallingtodeath]Used by:719
Symbol 713 Sound [sndfalldown]Used by:719
Symbol 714 Sound [snddrink]Used by:719
Symbol 715 Sound [snddie]Used by:719
Symbol 716 Sound [snddoorCreak]Used by:719
Symbol 717 Sound [sndclickon]Used by:719
Symbol 718 Sound [sndclickoff]Used by:719
Symbol 719 MovieClip [movSounds]Uses:690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718Used by:Timeline
Symbol 720 ButtonUses:53Used by:734
Symbol 721 ButtonUses:53Used by:734
Symbol 722 ButtonUses:53Used by:734
Symbol 723 GraphicUsed by:729
Symbol 724 GraphicUsed by:725
Symbol 725 MovieClipUses:724Used by:729
Symbol 726 GraphicUsed by:729
Symbol 727 BitmapUsed by:728
Symbol 728 GraphicUses:727Used by:729
Symbol 729 MovieClipUses:723 725 726 728Used by:734
Symbol 730 GraphicUsed by:732
Symbol 731 GraphicUsed by:732
Symbol 732 MovieClip [movSpeaker]Uses:730 731Used by:734
Symbol 733 MovieClipUses:53Used by:734
Symbol 734 MovieClip [movNavBar]Uses:720 721 722 729 732 733Used by:Timeline

Instance Names

"movLoading"Frame 2Symbol 88 MovieClip
"g5Game"Frame 4Symbol 630 MovieClip [PhantomMansion]
"movSplash"Frame 6Symbol 685 MovieClip [movSplash]
"movNavBar"Frame 7Symbol 734 MovieClip [movNavBar]
"mcAd"Symbol 38 MovieClip Frame 1Symbol 36 MovieClip
"mcLoading"Symbol 50 MovieClip Frame 1Symbol 48 MovieClip
"mcLoading"Symbol 50 MovieClip Frame 11Symbol 48 MovieClip
"mcBackground"Symbol 51 MovieClip Frame 1Symbol 6 MovieClip
"mcAnimation"Symbol 51 MovieClip Frame 1Symbol 22 MovieClip
"mcIntro"Symbol 51 MovieClip Frame 1Symbol 27 MovieClip
"mcLoadingAnimated"Symbol 51 MovieClip Frame 2Symbol 50 MovieClip
"movHandAnim"Symbol 88 MovieClip Frame 1Symbol 56 MovieClip
"hitAreaMC"Symbol 145 MovieClip [blueGhost] Frame 1Symbol 124 MovieClip
"anim"Symbol 145 MovieClip [blueGhost] Frame 1Symbol 129 MovieClip
"anim"Symbol 145 MovieClip [blueGhost] Frame 2Symbol 134 MovieClip
"anim"Symbol 145 MovieClip [blueGhost] Frame 3Symbol 139 MovieClip
"anim"Symbol 145 MovieClip [blueGhost] Frame 4Symbol 144 MovieClip
"hitAreaMC"Symbol 166 MovieClip [gnome] Frame 1Symbol 124 MovieClip
"anim"Symbol 166 MovieClip [gnome] Frame 1Symbol 150 MovieClip
"anim"Symbol 166 MovieClip [gnome] Frame 2Symbol 155 MovieClip
"anim"Symbol 166 MovieClip [gnome] Frame 3Symbol 160 MovieClip
"anim"Symbol 166 MovieClip [gnome] Frame 4Symbol 165 MovieClip
"hitAreaMC"Symbol 187 MovieClip [redGhost] Frame 1Symbol 124 MovieClip
"anim"Symbol 187 MovieClip [redGhost] Frame 1Symbol 171 MovieClip
"anim"Symbol 187 MovieClip [redGhost] Frame 2Symbol 176 MovieClip
"anim"Symbol 187 MovieClip [redGhost] Frame 3Symbol 181 MovieClip
"anim"Symbol 187 MovieClip [redGhost] Frame 4Symbol 186 MovieClip
"hitAreaMC"Symbol 198 MovieClip [skeleton] Frame 1Symbol 124 MovieClip
"anim"Symbol 198 MovieClip [skeleton] Frame 1Symbol 192 MovieClip
"anim"Symbol 198 MovieClip [skeleton] Frame 2Symbol 197 MovieClip
"hitAreaMC"Symbol 209 MovieClip [zombie] Frame 1Symbol 124 MovieClip
"anim"Symbol 209 MovieClip [zombie] Frame 1Symbol 203 MovieClip
"anim"Symbol 209 MovieClip [zombie] Frame 2Symbol 208 MovieClip
"backButton"Symbol 336 MovieClip Frame 1Symbol 335 MovieClip
"continueButton"Symbol 394 MovieClip [overlay] Frame 1Symbol 311 MovieClip
"levelName"Symbol 394 MovieClip [overlay] Frame 1Symbol 313 EditableText
"restartButton"Symbol 394 MovieClip [overlay] Frame 2Symbol 316 MovieClip
"quitButton"Symbol 394 MovieClip [overlay] Frame 2Symbol 318 MovieClip
"quitGameButton"Symbol 394 MovieClip [overlay] Frame 2Symbol 320 MovieClip
"storyButton"Symbol 394 MovieClip [overlay] Frame 2Symbol 322 MovieClip
"storyScreen"Symbol 394 MovieClip [overlay] Frame 2Symbol 336 MovieClip
"continueButton"Symbol 394 MovieClip [overlay] Frame 4Symbol 311 MovieClip
"spinner"Symbol 406 MovieClip [pipOverlay] Frame 1Symbol 401 MovieClip
"playField"Symbol 406 MovieClip [pipOverlay] Frame 1Symbol 402 MovieClip
"crystallBall"Symbol 406 MovieClip [pipOverlay] Frame 1Symbol 405 MovieClip
"anim"Symbol 511 MovieClip Frame 1Symbol 430 MovieClip
"anim"Symbol 511 MovieClip Frame 16Symbol 430 MovieClip
"hitAreaMC"Symbol 530 MovieClip Frame 1Symbol 124 MovieClip
"anim"Symbol 530 MovieClip Frame 1Symbol 423 MovieClip
"anim"Symbol 530 MovieClip Frame 2Symbol 430 MovieClip
"anim"Symbol 530 MovieClip Frame 3Symbol 437 MovieClip
"anim"Symbol 530 MovieClip Frame 4Symbol 444 MovieClip
"anim"Symbol 530 MovieClip Frame 5Symbol 451 MovieClip
"anim"Symbol 530 MovieClip Frame 6Symbol 458 MovieClip
"anim"Symbol 530 MovieClip Frame 7Symbol 465 MovieClip
"anim"Symbol 530 MovieClip Frame 8Symbol 472 MovieClip
"anim"Symbol 530 MovieClip Frame 9Symbol 479 MovieClip
"anim"Symbol 530 MovieClip Frame 10Symbol 494 MovieClip
"anim"Symbol 530 MovieClip Frame 11Symbol 495 MovieClip
"anim"Symbol 530 MovieClip Frame 12Symbol 506 MovieClip
"anim"Symbol 530 MovieClip Frame 13Symbol 508 MovieClip
"anim"Symbol 530 MovieClip Frame 14Symbol 510 MovieClip
"anim"Symbol 530 MovieClip Frame 15Symbol 511 MovieClip
"anim"Symbol 530 MovieClip Frame 16Symbol 529 MovieClip
"roundKeys"Symbol 541 MovieClip Frame 1Symbol 535 EditableText
"squareKeys"Symbol 541 MovieClip Frame 1Symbol 536 EditableText
"triangleKeys"Symbol 541 MovieClip Frame 1Symbol 536 EditableText
"crossKeys"Symbol 541 MovieClip Frame 1Symbol 536 EditableText
"remainingSkulls"Symbol 541 MovieClip Frame 1Symbol 536 EditableText
"seconds"Symbol 541 MovieClip Frame 1Symbol 537 EditableText
"minutes"Symbol 541 MovieClip Frame 1Symbol 537 EditableText
"bestSeconds"Symbol 541 MovieClip Frame 1Symbol 538 EditableText
"bestMinutes"Symbol 541 MovieClip Frame 1Symbol 538 EditableText
"startButton"Symbol 546 MovieClip Frame 2Symbol 545 MovieClip
"anim"Symbol 617 MovieClip Frame 1Symbol 616 MovieClip
"story"Symbol 626 MovieClip Frame 190Symbol 336 MovieClip
"spinner"Symbol 630 MovieClip [PhantomMansion] Frame 2Symbol 401 MovieClip
"playField"Symbol 630 MovieClip [PhantomMansion] Frame 2Symbol 402 MovieClip
"player"Symbol 630 MovieClip [PhantomMansion] Frame 2Symbol 530 MovieClip
"playField2"Symbol 630 MovieClip [PhantomMansion] Frame 2Symbol 402 MovieClip
"playerTop"Symbol 630 MovieClip [PhantomMansion] Frame 2Symbol 530 MovieClip
"playField3"Symbol 630 MovieClip [PhantomMansion] Frame 2Symbol 402 MovieClip
"infoBar"Symbol 630 MovieClip [PhantomMansion] Frame 2Symbol 541 MovieClip
"attractMode"Symbol 630 MovieClip [PhantomMansion] Frame 2Symbol 546 MovieClip
"intro"Symbol 630 MovieClip [PhantomMansion] Frame 2Symbol 617 MovieClip
"outro"Symbol 630 MovieClip [PhantomMansion] Frame 2Symbol 626 MovieClip
"loadingbar"Symbol 630 MovieClip [PhantomMansion] Frame 2Symbol 629 MovieClip
"hand"Symbol 685 MovieClip [movSplash] Frame 21Symbol 681 MovieClip
"movSpeaker"Symbol 734 MovieClip [movNavBar] Frame 1Symbol 732 MovieClip [movSpeaker]

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "movPortalLogoChecker"
ExportAssets (56)Timeline Frame 3Symbol 90 as "__Packages.mx.core.UIObject"
ExportAssets (56)Timeline Frame 3Symbol 91 as "__Packages.mx.core.UIComponent"
ExportAssets (56)Timeline Frame 3Symbol 92 as "__Packages.Main"
ExportAssets (56)Timeline Frame 3Symbol 631 as "__Packages.mx.skins.SkinElement"
ExportAssets (56)Timeline Frame 3Symbol 632 as "__Packages.mx.styles.CSSTextStyles"
ExportAssets (56)Timeline Frame 3Symbol 633 as "__Packages.mx.styles.StyleManager"
ExportAssets (56)Timeline Frame 3Symbol 634 as "__Packages.mx.styles.CSSStyleDeclaration"
ExportAssets (56)Timeline Frame 3Symbol 635 as "__Packages.gamingyourway.scrollerEngine.Joseph"
ExportAssets (56)Timeline Frame 3Symbol 636 as "__Packages.Morpheme.GameController"
ExportAssets (56)Timeline Frame 3Symbol 637 as "__Packages.Morpheme.Player"
ExportAssets (56)Timeline Frame 3Symbol 638 as "__Packages.gamingyourway.common.EventBroadcaster"
ExportAssets (56)Timeline Frame 3Symbol 639 as "__Packages.mx.utils.Delegate"
ExportAssets (56)Timeline Frame 3Symbol 640 as "__Packages.gamingyourway.common.XMLmakeObj"
ExportAssets (56)Timeline Frame 3Symbol 641 as "__Packages.Morpheme.IO.MapLoader"
ExportAssets (56)Timeline Frame 3Symbol 642 as "__Packages.Morpheme.LevelHandler"
ExportAssets (56)Timeline Frame 3Symbol 643 as "__Packages.Morpheme.Objects.SkullDoors"
ExportAssets (56)Timeline Frame 3Symbol 644 as "__Packages.gamingyourway.common.SoundHandler"
ExportAssets (56)Timeline Frame 3Symbol 645 as "__Packages.Morpheme.PiP"
ExportAssets (56)Timeline Frame 3Symbol 646 as "__Packages.Morpheme.Objects.Switches"
ExportAssets (56)Timeline Frame 3Symbol 647 as "__Packages.Morpheme.Objects.TeleportDoors"
ExportAssets (56)Timeline Frame 3Symbol 648 as "__Packages.Morpheme.Objects.Keys"
ExportAssets (56)Timeline Frame 3Symbol 649 as "__Packages.Morpheme.Objects.Skulls"
ExportAssets (56)Timeline Frame 3Symbol 650 as "__Packages.Morpheme.Objects.Bottles"
ExportAssets (56)Timeline Frame 3Symbol 651 as "__Packages.Morpheme.Baddies.Gnome"
ExportAssets (56)Timeline Frame 3Symbol 652 as "__Packages.Morpheme.Objects.ObjectHandler"
ExportAssets (56)Timeline Frame 3Symbol 653 as "__Packages.Morpheme.Baddies.Skeletons"
ExportAssets (56)Timeline Frame 3Symbol 654 as "__Packages.Morpheme.Baddies.Zombies"
ExportAssets (56)Timeline Frame 3Symbol 655 as "__Packages.Morpheme.Baddies.BlueGhosts"
ExportAssets (56)Timeline Frame 3Symbol 656 as "__Packages.Morpheme.Baddies.RedGhosts"
ExportAssets (56)Timeline Frame 3Symbol 657 as "__Packages.Morpheme.Baddies.BaddieHandler"
ExportAssets (56)Timeline Frame 3Symbol 658 as "__Packages.Morpheme.Objects.WoodenCrates"
ExportAssets (56)Timeline Frame 3Symbol 659 as "__Packages.Morpheme.Objects.MetalCrates"
ExportAssets (56)Timeline Frame 3Symbol 660 as "__Packages.Morpheme.Objects.Crucifix"
ExportAssets (56)Timeline Frame 3Symbol 661 as "__Packages.Morpheme.Objects.Lantern"
ExportAssets (56)Timeline Frame 3Symbol 662 as "__Packages.Morpheme.HUD"
ExportAssets (56)Timeline Frame 3Symbol 663 as "__Packages.Morpheme.Master"
ExportAssets (56)Timeline Frame 3Symbol 664 as "__Packages.Morpheme.Objects.FlamesHandler"
ExportAssets (56)Timeline Frame 3Symbol 665 as "__Packages.Morpheme.IO.BestTimeHandler"
ExportAssets (56)Timeline Frame 3Symbol 666 as "__Packages.Morpheme.OverlayHandler"
ExportAssets (56)Timeline Frame 3Symbol 667 as "__Packages.gamingyourway.common.Rumble"
ExportAssets (56)Timeline Frame 3Symbol 668 as "__Packages.Morpheme.Attract"
ExportAssets (56)Timeline Frame 3Symbol 669 as "__Packages.Morpheme.IO.XMLLoader"
ExportAssets (56)Timeline Frame 3Symbol 670 as "__Packages.Morpheme.Init"
ExportAssets (56)Timeline Frame 4Symbol 114 as "particle"
ExportAssets (56)Timeline Frame 4Symbol 115 as "particle2"
ExportAssets (56)Timeline Frame 4Symbol 120 as "sparkle"
ExportAssets (56)Timeline Frame 4Symbol 122 as "teleportDoorMask"
ExportAssets (56)Timeline Frame 4Symbol 145 as "blueGhost"
ExportAssets (56)Timeline Frame 4Symbol 166 as "gnome"
ExportAssets (56)Timeline Frame 4Symbol 187 as "redGhost"
ExportAssets (56)Timeline Frame 4Symbol 198 as "skeleton"
ExportAssets (56)Timeline Frame 4Symbol 209 as "zombie"
ExportAssets (56)Timeline Frame 4Symbol 218 as "bottles"
ExportAssets (56)Timeline Frame 4Symbol 221 as "crucifix"
ExportAssets (56)Timeline Frame 4Symbol 258 as "flames"
ExportAssets (56)Timeline Frame 4Symbol 271 as "keys"
ExportAssets (56)Timeline Frame 4Symbol 274 as "lantern"
ExportAssets (56)Timeline Frame 4Symbol 278 as "metalCrate"
ExportAssets (56)Timeline Frame 4Symbol 282 as "skull"
ExportAssets (56)Timeline Frame 4Symbol 287 as "skullDoor"
ExportAssets (56)Timeline Frame 4Symbol 292 as "switch"
ExportAssets (56)Timeline Frame 4Symbol 295 as "teleportDoor"
ExportAssets (56)Timeline Frame 4Symbol 299 as "woodenCrate"
ExportAssets (56)Timeline Frame 4Symbol 394 as "overlay"
ExportAssets (56)Timeline Frame 4Symbol 406 as "pipOverlay"
ExportAssets (56)Timeline Frame 4Symbol 415 as "twinklingStar"
ExportAssets (56)Timeline Frame 4Symbol 630 as "PhantomMansion"
ExportAssets (56)Timeline Frame 4Symbol 682 as "sndSlap"
ExportAssets (56)Timeline Frame 4Symbol 685 as "movSplash"
ExportAssets (56)Timeline Frame 4Symbol 686 as "sndOTW"
ExportAssets (56)Timeline Frame 4Symbol 687 as "movSoundsOTW"
ExportAssets (56)Timeline Frame 4Symbol 688 as "font"
ExportAssets (56)Timeline Frame 4Symbol 690 as "sndEND"
ExportAssets (56)Timeline Frame 4Symbol 691 as "sndlastskull"
ExportAssets (56)Timeline Frame 4Symbol 692 as "snd33secs"
ExportAssets (56)Timeline Frame 4Symbol 693 as "sndzombie"
ExportAssets (56)Timeline Frame 4Symbol 694 as "sndwoodsplinter"
ExportAssets (56)Timeline Frame 4Symbol 695 as "sndwood"
ExportAssets (56)Timeline Frame 4Symbol 696 as "sndwobble"
ExportAssets (56)Timeline Frame 4Symbol 697 as "sndwarp2"
ExportAssets (56)Timeline Frame 4Symbol 698 as "sndwarp1"
ExportAssets (56)Timeline Frame 4Symbol 699 as "sndthunk"
ExportAssets (56)Timeline Frame 4Symbol 700 as "sndskullCollected"
ExportAssets (56)Timeline Frame 4Symbol 701 as "sndskeleton"
ExportAssets (56)Timeline Frame 4Symbol 702 as "sndsigh"
ExportAssets (56)Timeline Frame 4Symbol 703 as "sndmusic"
ExportAssets (56)Timeline Frame 4Symbol 704 as "sndpickup"
ExportAssets (56)Timeline Frame 4Symbol 705 as "sndmetal2"
ExportAssets (56)Timeline Frame 4Symbol 706 as "sndlaugh"
ExportAssets (56)Timeline Frame 4Symbol 707 as "sndhiccup"
ExportAssets (56)Timeline Frame 4Symbol 708 as "sndunlockDoor"
ExportAssets (56)Timeline Frame 4Symbol 709 as "sndghost2"
ExportAssets (56)Timeline Frame 4Symbol 710 as "sndghost1"
ExportAssets (56)Timeline Frame 4Symbol 711 as "sndfight"
ExportAssets (56)Timeline Frame 4Symbol 712 as "sndfallingtodeath"
ExportAssets (56)Timeline Frame 4Symbol 713 as "sndfalldown"
ExportAssets (56)Timeline Frame 4Symbol 714 as "snddrink"
ExportAssets (56)Timeline Frame 4Symbol 715 as "snddie"
ExportAssets (56)Timeline Frame 4Symbol 716 as "snddoorCreak"
ExportAssets (56)Timeline Frame 4Symbol 717 as "sndclickon"
ExportAssets (56)Timeline Frame 4Symbol 718 as "sndclickoff"
ExportAssets (56)Timeline Frame 4Symbol 719 as "movSounds"
ExportAssets (56)Timeline Frame 7Symbol 732 as "movSpeaker"
ExportAssets (56)Timeline Frame 7Symbol 734 as "movNavBar"

Labels

"loadAd"Symbol 38 MovieClip Frame 2
"showAd"Symbol 38 MovieClip Frame 12
"preload"Symbol 51 MovieClip Frame 3
"_up"Symbol 311 MovieClip Frame 1
"_over"Symbol 311 MovieClip Frame 2
"_down"Symbol 311 MovieClip Frame 3
"_up"Symbol 316 MovieClip Frame 1
"_over"Symbol 316 MovieClip Frame 2
"_down"Symbol 316 MovieClip Frame 3
"_up"Symbol 318 MovieClip Frame 1
"_over"Symbol 318 MovieClip Frame 2
"_down"Symbol 318 MovieClip Frame 3
"_up"Symbol 320 MovieClip Frame 1
"_over"Symbol 320 MovieClip Frame 2
"_down"Symbol 320 MovieClip Frame 3
"_up"Symbol 322 MovieClip Frame 1
"_over"Symbol 322 MovieClip Frame 2
"_down"Symbol 322 MovieClip Frame 3
"_up"Symbol 335 MovieClip Frame 1
"_over"Symbol 335 MovieClip Frame 2
"_down"Symbol 335 MovieClip Frame 3
"_up"Symbol 545 MovieClip Frame 1
"_over"Symbol 545 MovieClip Frame 2
"_down"Symbol 545 MovieClip Frame 3

Dynamic Text Variables

txtPercentLoaded2Symbol 40 EditableText"The game is loading (0%)"
txtPercentLoaded2Symbol 43 EditableText"The game is loading (0%)"




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Created: 21/5 -2019 04:52:04 Last modified: 21/5 -2019 04:52:04 Server time: 28/04 -2024 13:51:00