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Earth Rock Hunter.swf

This is the info page for
Flash #27781

(Click the ID number above for more basic data on this flash file.)


Text
Instructions
Avoid aliens and their weapons to survive.
Pick up shield bonuses to recharge
Pick up earth rocks to earn valuable credits for the space shop.
Don't forget, the deeper you get into space, the rougher it gets.

Controls
Use either the cursor keys or your mouse (press 'c' ingame to change) to control your ship
- "shift" key or mouse button to fire.
In the shop, ensure you equip yourself with the most powerful weaponry and ships you can buy.
When you have bought a weapon, you can select other weapons by using keys 1-8 on the keyboard.
Click below to choose your controls

Controls
Use either the cursor keys or your mouse (press 'c' ingame to change) to control your ship
- space bar or mouse button to fire.
In the shop, ensure you equip yourself with the most powerful weaponry and ships you can buy.
When you have bought a weapon, you can select other weapons by using keys 1-8 on the keyboard.
Click below to choose your controls

shield sounds

Quick
Keys

Proper Keys

SCORE

CASH

LEVEL

ROCKS

LEVEL COMPLETE

GAME OVER

SCORE

CASH

LEVEL

ROCKS

WELL DONE

Rectangular joints and weathered cracks in
horizontal rock is known as

Lime stone pavement

Bath stone

Basalt

Made from red sand stone, this is a sacred place
for Native Australians

Uluru (Ayres Rock)

The Acropolis

Ben Nevis

Spectacular White Metamorphic stone used for
the Shrine, the Taj Mahal in India.

Red sandstone

Marble

Pumice stone

One of the many strata in this big stripy hole in
Arizona

Basalt from the Mid Atlantic Ridge

Chalk from the white cliffs of Dover

Dolomite from the Grand Canyon

Half Lion Half Man carved from limestone bedrock
of ancient Egypt

Taj Mahal

Sphinx

Stone Henge

A stalactite is made from

Dripping lava

Dripping water through rock

Dripping sand deposits

In the Mid Atlantic Ridge, where two tectonic
plates meet, rising lava  hardens to form what?

Schist

Sarsen

The very tip of Mount Everest was made when flat
strata of rocks were folded and faulted by massive
tectonic forces. What do these strata consist of?

Limestone with Sandy Layers

Agglomerates

When a volcano spits out a fiery lump of lava
which hardens, this is known as a…

Sarsen Stone

Bath Stone

Pyroclast

Airy light rock was found floating on the surface of
the sea after the eruption of Krakatoa. This was
known as…

Granite

Chalk

Pumice

Made from striking red granite, the tallest
Mountain on the British Isles is called…

Mont Blanc

Vesuvius

Why are the cliffs of Dover White?

They are made from Basalt

They are made from Chalk

They are made from Schist

Layer and mix the products of a volcanic eruption
and you get…

Agglomerates

Metamorphic rock is made when rock undergoes
tremendous pressure and/or heat from under the
Earths crust. Which is a metamorphic rock?

Sandstone

Limestone

What is the beautiful English limestone that
Buckingham Palace is made from?

Layers of sandy deposits coloured by iron make
the prison rock Alcatraz. What is this stone?

Red Sandstone

Black Basalt

White Marble

The rock of Gibraltar has many caves because
which relatively soft sedimentary rock is being
eroded by water?

Slow cooled magma makes crystalline rock, fast
cooled it makes…

A chilled margin

Sandstones

Marbles

The Acropolis is the Hill in Athens on which the
Parthenon temple sits. It is a block of  sedimentary
rock resting on underlying layers. It is…

The stones at Stonehenge are sarsen stone. This
is a hard version of a common sedimentary rock.

CORRECT!!

WRONG!!

1000000

999

999

999

999

999

999

999

999

999

999

999

999

999

999

999

999

999

999

999

999

1000000

10000

1000

Space Skipper
Acc: 10 - Shield: 10

2000

Falcon XT30
Acc: 20 - Shield: 15

4000

Zeus 290
Acc: 30 - Shield: 20

6000

The Fabulist
Acc: 50 - Shield: 30

10000

Centaur
Acc: 70 - Shield: 60

15000

Xiphoid
Acc: 100 - Shield: 100

Light Single Lazer
Yield: 10

Light Double Lazer
Yield: 20

Light Triple Lazer
Yield: 30

5000

Heavy Single Lazer
Yield: 40

8000

Heavy Double Lazer
Yield: 50

Heavy Triple Lazer
Yield: 60

20000

The Annilhilator
Yield: Unknown

9000

Shield Ram
Yield: N/A

Are you sure you want to purchase?

object

price

for

credits

10000

10000

1.

Richard

1994560000

2.

Richard

1994560000

3.

Richard

1994560000

4.

Richard

1994560000

5.

Richard

1994560000

6.

Richard

1994560000

7.

Richard

1994560000

8.

Richard

1994560000

9.

Richard

1994560000

10.

Richard

1994560000

Congratulations on reaching the High Score Table...
Please enter your name

1994560000

> Name

ActionScript [AS1/AS2]

Frame 2
Set("/:controls", "keyboard"); high_score1 = 1000; high_score2 = 900; high_score3 = 800; high_score4 = 700; high_score5 = 600; high_score6 = 500; high_score7 = 400; high_score8 = 300; high_score9 = 200; high_score10 = 100; high_name1 = "- - - - -"; high_name2 = "- - - - -"; high_name3 = "- - - - -"; high_name4 = "- - - - -"; high_name5 = "- - - - -"; high_name6 = "- - - - -"; high_name7 = "- - - - -"; high_name8 = "- - - - -"; high_name9 = "- - - - -"; high_name10 = "- - - - -"; weapon1 = new Sound(); weapon1.attachSound("weapon 1.wav"); weapon2 = new Sound(); weapon2.attachSound("weapon 2.wav"); weapon3 = new Sound(); weapon3.attachSound("weapon 3.wav"); weapon4 = new Sound(); weapon4.attachSound("weapon 4.wav"); weapon5 = new Sound(); weapon5.attachSound("weapon 5.wav"); weapon6 = new Sound(); weapon6.attachSound("weapon 6.wav"); shieldhit = new Sound(); shieldhit.attachSound("shieldhit.wav"); explosion1 = new Sound(); explosion1.attachSound("explosion1.wav"); explosion2 = new Sound(); explosion2.attachSound("explosion2.wav"); explosion3 = new Sound(); explosion3.attachSound("explosion3.wav"); weapon7 = new Sound(); weapon7.attachSound("weapon 7.wav"); alienweapon3 = new Sound(); alienweapon3.attachSound("alien weapon 3.wav"); click = new Sound(); click.attachSound("click.wav"); bad_buy = new Sound(); bad_buy.attachSound("no.wav"); pickup = new Sound(); pickup.attachSound("supsuperpckup.wav"); missile = new Sound(); missile.attachSound("missile.wav"); enemy_weapon_hit = new Sound(); enemy_weapon_hit.attachSound("enemy weapon hit.wav");
Frame 3
mouse.show(); stop(); Set("/:total_rocks", 0); Set("/:weapon_got_1", 1); Set("/:weapon_got_2", 0); Set("/:weapon_got_3", 0); Set("/:weapon_got_4", 0); Set("/:weapon_got_5", 0); Set("/:weapon_got_6", 0); Set("/:weapon_got_7", 0); Set("/:weapon_got_8", 0); Set("/:total_rocks", 0); Set("/:weapon_got_1", 1); Set("/:max_x", 640); Set("/:max_y", 410); Set("/:weapon_type", 1); Set("/:level", 0); Set("/:level_length", 1000); Set("/:level_counter", 0); Set("/:left", 0); Set("/:right", 0); Set("/:up", 0); Set("/:down", 0); Set("/:space", 0); Set("/:fire", 0); Set("/:score", 0); Set("/:cash", 0); Set("/:ship_type", 1); Set("/:pure_level_path_percentage", 70); Set("/:alien_anim", 10); i = 1; while (i < 21) { Set("/:rock_" add i, 0); i++; } Set("/:shield_weapon_useage", 0.3); Set("/:shield_weapon_damage", 3);
Frame 5
play();
Frame 6
if (/:controls == "keyboard") { prevFrame(); play(); }
Frame 7
play();
Frame 8
if (/:controls == "mouse") { prevFrame(); play(); } else { gotoAndPlay (5); }
Frame 10
_quality = "LOW"; Set("/:level", /:level + 1); Set("/:level_counter", 0); mouse.hide(); Set("/:land_ship", 0); Set("/:rocks_this_level", 0); Set("/:space", 0); Set("/:left", 0); Set("/:right", 0); Set("/:up", 0); Set("/:down", 0);
Instance of Symbol 213 MovieClip in Frame 10
onClipEvent (keyDown) { if (Key.isDown(16)) { if (/:space == 0) { Set("/:space", 1); } } if (Key.isDown(37)) { if (/:left == 0) { Set("/:left", 1); } } if (Key.isDown(39)) { if (/:right == 0) { Set("/:right", 1); } } if (Key.isDown(38)) { if (/:up == 0) { Set("/:up", 1); } } if (Key.isDown(40)) { if (/:down == 0) { Set("/:down", 1); } } } onClipEvent (keyUp) { if (Key.getCode() == 16) { if (/:space == 1) { Set("/:space", 0); } } if (Key.getCode() == 37) { if (/:left == 1) { Set("/:left", 0); } } if (Key.getCode() == 39) { if (/:right == 1) { Set("/:right", 0); } } if (Key.getCode() == 38) { if (/:up == 1) { Set("/:up", 0); } } if (Key.getCode() == 40) { if (/:down == 1) { Set("/:down", 0); } } }
Frame 50
if (0 >= ship.shield) { gotoAndPlay (199); } Set("/:level_counter", /:level_counter + 1); if (/:level_length < /:level_counter) { gotoAndPlay (52); }
Frame 51
prevFrame(); play();
Frame 53
Set("/:land_ship", 1);
Frame 198
gotoAndPlay (650);
Frame 329
gotoAndPlay (791);
Frame 330
_quality = "LOW"; Set("/:level", /:level + 1); Set("/:level_counter", 0); mouse.hide(); Set("/:land_ship", 0); Set("/:rocks_this_level", 0);
Instance of Symbol 213 MovieClip in Frame 330
onClipEvent (keyDown) { if (Key.isDown(16)) { if (/:space == 0) { Set("/:space", 1); } } if (Key.isDown(37)) { if (/:left == 0) { Set("/:left", 1); } } if (Key.isDown(39)) { if (/:right == 0) { Set("/:right", 1); } } if (Key.isDown(38)) { if (/:up == 0) { Set("/:up", 1); } } if (Key.isDown(40)) { if (/:down == 0) { Set("/:down", 1); } } } onClipEvent (keyUp) { if (Key.getCode() == 16) { if (/:space == 1) { Set("/:space", 0); } } if (Key.getCode() == 37) { if (/:left == 1) { Set("/:left", 0); } } if (Key.getCode() == 39) { if (/:right == 1) { Set("/:right", 0); } } if (Key.getCode() == 38) { if (/:up == 1) { Set("/:up", 0); } } if (Key.getCode() == 40) { if (/:down == 1) { Set("/:down", 0); } } }
Frame 370
if (0 >= ship.shield) { gotoAndPlay (519); } if (/:level_length < /:level_counter) { gotoAndPlay (372); }
Frame 371
prevFrame(); play();
Frame 373
Set("/:land_ship", 1);
Frame 518
gotoAndPlay (691);
Frame 649
gotoAndPlay (791);
Frame 650
answer = 0; mouse.show(); _quality = "HIGH"; correct = -1;
Frame 651
if (answer != 0) { if (answer == correct) { gotoAndStop (653); } else { gotoAndStop (654); } }
Frame 652
prevFrame(); play();
Frame 670
stop();
Frame 671
stop();
Frame 690
stop();
Frame 691
if (/:cash < 5000) { stop(); } else if (/:cash < 10000) { gotoAndStop (692); } else { gotoAndStop (693); } mouse.show(); _quality = "HIGH";
Frame 791
mouse.show(); _quality = "HIGH"; pos = 0; n = 1; while (10 >= n) { if ((eval ("/:high_score" add n) < /:score) and (pos == 0)) { pos = n; } n++; } if (pos != 0) { gotoAndPlay (795); } else { gotoAndPlay (800); }
Frame 795
Set("/:name", ">Name"); stop();
Frame 798
n = 10; while (n >= (pos + 1)) { xx = n - 1; Set("/:high_score" add n, eval ("/:high_score" add xx)); Set("/:high_name" add n, eval ("/:high_name" add xx)); n--; } Set("/:high_score" add pos, /:score); Set("/:high_name" add pos, /:name);
Frame 800
stop();
Symbol 22 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { setProperty(bar, _xscale , (-PercentLoaded) + 100); } else { _root.play(); }
Symbol 22 MovieClip Frame 2
gotoAndPlay (1);
Symbol 31 Button
on (release) { gotoAndPlay (10); }
Symbol 36 Button
on (release) { if (/:controls == "keyboard") { gotoAndStop (6); } else { gotoAndStop (5); } }
Symbol 41 Button
on (release) { gotoAndStop (4); }
Symbol 45 Button
on (release) { gotoAndPlay (791); }
Symbol 78 Button
on (release) { Set("/:controls", "keyboard"); }
Symbol 83 Button
on (release) { Set("/:controls", "mouse"); }
Symbol 109 MovieClip Frame 1
y = random(/:max_y); x = random(/:max_x); xs = -((random(100) / 10) + 1); this._x = x; this._y = y; this._xscale = -xs; this._yscale = -xs;
Symbol 109 MovieClip Frame 2
if (x < 50) { y = random(/:max_y); x = /:max_x + 50; xs = -(random(10) + 5); this._xscale = -xs; this._yscale = -xs; } x = x + xs; this._x = x; this._y = y;
Symbol 109 MovieClip Frame 3
prevFrame(); play();
Symbol 110 MovieClip Frame 1
beegee.gotoAndStop(/:level);
Symbol 129 MovieClip Frame 1
_parent.max_shield = 10; _parent.shield = _parent.max_shield; _parent.accel = 2; _parent.friction = 0.75;
Symbol 129 MovieClip Frame 2
_parent.max_shield = 15; _parent.shield = _parent.max_shield; _parent.accel = 2; _parent.friction = 0.8;
Symbol 129 MovieClip Frame 3
_parent.max_shield = 20; _parent.shield = _parent.max_shield; _parent.accel = 2; _parent.friction = 0.9;
Symbol 129 MovieClip Frame 4
_parent.max_shield = 30; _parent.shield = _parent.max_shield; _parent.accel = 3; _parent.friction = 0.8;
Symbol 129 MovieClip Frame 5
_parent.max_shield = 60; _parent.shield = _parent.max_shield; _parent.accel = 3; _parent.friction = 0.9;
Symbol 129 MovieClip Frame 6
_parent.max_shield = 100; _parent.shield = _parent.max_shield; _parent.accel = 7; _parent.friction = 0.85;
Symbol 133 MovieClip Frame 1
stop();
Symbol 147 MovieClip Frame 1
this._rotation = random(360); this._xscale = random(40) + 160; this._yscale = random(40) + 160;
Symbol 147 MovieClip Frame 14
stop();
Symbol 149 MovieClip Frame 1
friction2 = 0.3; x = this._x; y = this._y; xs = 0; ys = 0; xt = x; yt = y; tolerance_radius = 20;
Symbol 149 MovieClip Frame 2
if (old_ship != /:ship_type) { old_ship = /:ship_type; graphics.gotoAndStop(/:ship_type); } if (/:land_ship == 1) { Set("/:fire", 0); xt = 550; yt = 225; if (x < xt) { xs = xs + (accel / 2); } if (xt < x) { xs = xs - (accel / 2); } if (y < yt) { ys = ys + (accel / 2); } if (yt < y) { ys = ys - (accel / 2); } a = x - xt; b = y - yt; h = Math.sqrt((a * a) + (b * b)); if (h < tolerance_radius) { xs = xs * friction2; ys = ys * friction2; } else { xs = xs * friction; ys = ys * friction; } } else if (/:controls != "keyboard") { xt = _root.target._x; yt = _root.target._y; if (x < xt) { xs = xs + accel; } if (xt < x) { xs = xs - accel; } if (y < yt) { ys = ys + accel; } if (yt < y) { ys = ys - accel; } a = x - xt; b = y - yt; h = Math.sqrt((a * a) + (b * b)); if (h < tolerance_radius) { xs = xs * friction2; ys = ys * friction2; } else { xs = xs * friction; ys = ys * friction; } } else { stopped = 1; if (/:left == 1) { xs = xs - accel; stopped = 0; } if (/:right == 1) { xs = xs + accel; stopped = 0; } if (/:up == 1) { ys = ys - accel; stopped = 0; } if (/:down == 1) { ys = ys + accel; stopped = 0; } if (stopped == 1) { xs = xs * 0.3; ys = ys * 0.3; } xs = xs * friction; ys = ys * friction; if (/:space == 1) { Set("/:fire", 1); } else { Set("/:fire", 0); } } x = x + xs; y = y + ys; if (x < 40) { x = 40; xs = -(xs / 2); } if ((/:max_x - 20) < x) { x = /:max_x - 20; xs = -(xs / 2); } if ((/:max_y - 20) < y) { y = /:max_y - 20; ys = -(ys / 2); } if (y < 20) { y = 20; ys = -(ys / 2); } this._x = x; this._y = y; hit = 0; hit = hit + alien_hit; alien_hit = 0; if (0 < hit) { shield = shield - hit; gotoAndPlay (4); } if ((/:shield_weapon == 1) and (1 < shield)) { detect.gotoAndPlay(2); shield = shield - /:shield_weapon_useage; if (1 >= shield) { Set("/:shield_weapon", 0); Set("/:fire", 0); _root.armoury.shield_sound.gotoAndPlay(5); } } if (0 >= shield) { Set("/:shield_weapon", 0); Set("/:fire", 0); _root.armoury.shield_sound.gotoAndPlay(5); gotoAndPlay (7); } percy = int((shield / max_shield) * 100); if (percy < 1) { percy = 1; } _root.panel.gotoAndStop(percy);
Symbol 149 MovieClip Frame 3
prevFrame(); play();
Symbol 149 MovieClip Frame 4
_root.shieldhit.start();
Symbol 149 MovieClip Frame 6
gotoAndPlay (2);
Symbol 149 MovieClip Frame 20
stop();
Symbol 153 MovieClip Frame 2
if (/:controls == "keyboard") { prevFrame(); play(); }
Symbol 153 MovieClip Frame 4
if (/:controls == "mouse") { prevFrame(); play(); }
Symbol 154 Button
on (release) { if (/:controls == "mouse") { Set("/:fire", 0); } } on (press) { if (/:controls == "mouse") { Set("/:fire", 1); } }
Symbol 155 MovieClip Frame 1
startDrag (this, true);
Symbol 155 MovieClip Frame 3
prevFrame(); play();
Symbol 190 MovieClip Frame 10
stop();
Symbol 192 MovieClip Frame 1
_parent.bullets = _parent.bullets + 1; this_is = _parent.bullets;
Symbol 192 MovieClip Frame 2
if (eval ("_parent.bullet_on" add this_is) == 1) { if (eval ("_parent.bullet_type" add this_is) == 7) { Set("_parent.bullet_xs" add this_is, eval ("_parent.bullet_xs" add this_is) * 1.1); } Set("_parent.bullet_x" add this_is, eval ("_parent.bullet_x" add this_is) + eval ("_parent.bullet_xs" add this_is)); Set("_parent.bullet_y" add this_is, eval ("_parent.bullet_y" add this_is) + eval ("_parent.bullet_ys" add this_is)); } if (((/:max_x + 20) < eval ("_parent.bullet_x" add this_is)) or (eval ("_parent.bullet_x" add this_is) < -20)) { Set("_parent.bullet_on" add this_is, 0); Set("_parent.bullet_x" add this_is, -1000); Set("_parent.bullet_y" add this_is, -1000); gotoAndPlay (4); } this._x = eval ("_parent.bullet_x" add this_is); this._y = eval ("_parent.bullet_y" add this_is); bull.gotoAndStop(eval ("_parent.bullet_type" add this_is));
Symbol 192 MovieClip Frame 3
prevFrame(); play();
Symbol 192 MovieClip Frame 5
gotoAndPlay (2);
Symbol 198 MovieClip Frame 1
stop();
Symbol 198 MovieClip Frame 4
stop();
Symbol 198 MovieClip Frame 6
stop();
Symbol 199 MovieClip Frame 1
Set("/:fire", 0); Set("/:shield_weapon", 0); max_bullets = 9; i = 1; while (max_bullets >= i) { Set("bullet_on" add i, 0); Set("bullet_x" add i, -1000); Set("bullet_y" add i, -1000); Set("bullet_xs" add i, 0); Set("bullet_ys" add i, 0); Set("bullet_type" add i, 0); i++; } weapon_strength1 = 1; weapon_xs1 = 20; weapon_ys1 = 0; weapon_altx1 = 0; weapon_alty1 = 0; weapon_strength2 = 2; weapon_xs2 = 20; weapon_ys2 = 0; weapon_altx2 = 0; weapon_alty2 = 0; weapon_strength3 = 3; weapon_xs3 = 20; weapon_ys3 = 0; weapon_altx3 = 0; weapon_alty3 = 0; weapon_strength4 = 4; weapon_xs4 = 20; weapon_ys4 = 1.5; weapon_altx4 = 0; weapon_alty4 = 1; weapon_strength5 = 5; weapon_xs5 = 20; weapon_ys5 = 3; weapon_altx5 = 0; weapon_alty5 = 1; weapon_strength6 = 6; weapon_xs6 = 20; weapon_ys6 = 6; weapon_altx6 = 0; weapon_alty6 = 1; weapon_strength7 = 3; weapon_xs7 = 5; weapon_ys7 = 0; weapon_altx7 = 0; weapon_alty7 = 0;
Symbol 199 MovieClip Frame 2
a = 0; if (((/:fire == 1) and (0 < _root.ship.shield)) and (/:land_ship == 0)) { if (/:weapon_type != 8) { if (/:weapon_type == 1) { _root.weapon6.start(); } else if (/:weapon_type == 2) { _root.weapon5.start(); } else if (/:weapon_type == 3) { _root.weapon4.start(); } else if (/:weapon_type == 4) { _root.weapon3.start(); } else if (/:weapon_type == 5) { _root.weapon2.start(); } else if (/:weapon_type == 6) { _root.weapon1.start(); } else if (/:weapon_type == 7) { _root.weapon7.start(); } i = 1; while (max_bullets >= i) { if (a == 0) { if (eval ("bullet_on" add i) == 0) { a = i; Set("bullet_x" add a, _root.ship.x); Set("bullet_y" add a, _root.ship.y); Set("bullet_xs" add a, eval ("weapon_xs" add /:weapon_type)); Set("bullet_ys" add a, eval ("weapon_ys" add /:weapon_type)); Set("bullet_on" add a, 1); Set("bullet_type" add a, /:weapon_type); if (/:weapon_type == 7) { gotoAndPlay (8); } else { gotoAndPlay (4); } } } i++; } } else if (/:shield_weapon == 0) { if (1 < _root.ship.shield) { Set("/:shield_weapon", 1); shield_sound.gotoAndPlay(2); } } } if (/:fire == 0) { if (/:shield_weapon == 1) { shield_sound.gotoAndPlay(5); Set("/:shield_weapon", 0); } } if (eval ("weapon_altx" add /:weapon_type) == 1) { Set("weapon_xs" add /:weapon_type, -eval ("weapon_xs" add /:weapon_type)); } if (eval ("weapon_alty" add /:weapon_type) == 1) { Set("weapon_ys" add /:weapon_type, -eval ("weapon_ys" add /:weapon_type)); }
Symbol 199 MovieClip Frame 3
prevFrame(); play();
Symbol 199 MovieClip Frame 7
gotoAndPlay (2);
Symbol 199 MovieClip Frame 20
gotoAndPlay (2);
Symbol 205 MovieClip Frame 1
x = this._x; y = this._y; x1 = x; y1 = y; x2 = x; y2 = y; x3 = x; y3 = y; Set("/:trailor_damage", 2);
Symbol 205 MovieClip Frame 2
x = x1; x1 = x2; x2 = x3; x3 = _root.ship._x; y = y1; y1 = y2; y2 = y3; y3 = _root.ship._y; this._x = x - 70; this._y = y; if (0 >= _root.ship.shield) { gotoAndPlay (4); } trail.gotoAndStop(/:rocks_this_level + 1);
Symbol 205 MovieClip Frame 3
prevFrame(); play();
Symbol 205 MovieClip Frame 15
stop();
Symbol 207 MovieClip Frame 1
if (/:level == 1) { Set("/:fire_accuracy", 300); Set("/:powerup_frequency", 500); Set("/:rock_frequency", 100); Set("/:formations", 2); Set("/:formation_limit", 2); Set("/:ship_limit", 2); Set("/:density", 4); Set("/:linear_speed", 2); Set("/:alien_weapon_speed", 15); Set("/:overall_likely_to_fire", 50); Set("/:crazy_speed", 1); Set("/:crazy_change", 20); Set("/:crazy_friction", 0.8); Set("/:crazy_length", 300); Set("/:crazy_percentage_follow", 10); Set("/:crazy_start", 1); Set("/:crazy_boundry", /:max_x / 2); Set("/:child_speed", 5); Set("/:child_friction", 0.8); Set("/:mothership_surpression_percentage", 50); Set("/:mother_speed", 1); Set("/:mother_friction", 0.8); Set("/:mother_change", 50); Set("/:mother_length", 500); Set("/:comet_speed", 5); Set("/:comet_weight", 0); Set("/:comet_length", 10); Set("/:jane_speed", 2); Set("/:jane_change", 10); Set("/:jane_friction", 0.3); Set("/:jane_friction2", 0.99); Set("/:jane_wibble_frequency", 20); Set("/:jane_wibble_length", 10); Set("/:jane_length", 300); Set("/:jane_percentage_follow", 10); Set("/:jane_start", 3); Set("/:jane_wibble_change", 5); Set("/:peter_start", 1); Set("/:peter_surpress_percentage", 75); Set("/:peter_speed", 1); Set("/:peter_length", 300); Set("/:peter_change", 20); } else if (/:level == 2) { Set("/:fire_accuracy", 300); Set("/:powerup_frequency", 400); Set("/:rock_frequency", 100); Set("/:formations", 3); Set("/:formation_limit", 3); Set("/:ship_limit", 3); Set("/:density", 4); Set("/:linear_speed", 3); Set("/:alien_weapon_speed", 15); Set("/:overall_likely_to_fire", 200); Set("/:crazy_speed", 1); Set("/:crazy_change", 50); Set("/:crazy_friction", 0.75); Set("/:crazy_length", 100); Set("/:crazy_percentage_follow", 0); Set("/:crazy_start", 1); Set("/:crazy_boundry", /:max_x / 2); Set("/:child_speed", 5); Set("/:child_friction", 0.8); Set("/:mothership_surpression_percentage", 50); Set("/:mother_speed", 1); Set("/:mother_friction", 0.8); Set("/:mother_change", 50); Set("/:mother_length", 500); Set("/:comet_speed", 5); Set("/:comet_weight", 0); Set("/:comet_length", 10); Set("/:jane_speed", 2); Set("/:jane_change", 10); Set("/:jane_friction", 0.3); Set("/:jane_friction2", 0.99); Set("/:jane_wibble_frequency", 20); Set("/:jane_wibble_length", 10); Set("/:jane_length", 300); Set("/:jane_percentage_follow", 10); Set("/:jane_start", 3); Set("/:jane_wibble_change", 5); Set("/:peter_start", 1); Set("/:peter_surpress_percentage", 75); Set("/:peter_speed", 1); Set("/:peter_length", 300); Set("/:peter_change", 20); } else if (/:level == 3) { Set("/:fire_accuracy", 300); Set("/:powerup_frequency", 400); Set("/:rock_frequency", 100); Set("/:formations", 3); Set("/:formation_limit", 3); Set("/:ship_limit", 4); Set("/:density", 5); Set("/:linear_speed", 5); Set("/:alien_weapon_speed", 13); Set("/:overall_likely_to_fire", 175); Set("/:crazy_speed", 1); Set("/:crazy_change", 30); Set("/:crazy_friction", 0.8); Set("/:crazy_length", 200); Set("/:crazy_percentage_follow", 0); Set("/:crazy_start", 1); Set("/:child_speed", 5); Set("/:crazy_boundry", /:max_x / 2); Set("/:child_friction", 0.8); Set("/:mother_speed", 1); Set("/:mother_friction", 0.8); Set("/:mothership_surpression_percentage", 50); Set("/:mother_change", 50); Set("/:mother_length", 500); Set("/:comet_speed", 5); Set("/:comet_weight", 0); Set("/:comet_length", 10); Set("/:jane_speed", 2); Set("/:jane_change", 10); Set("/:jane_friction", 0.3); Set("/:jane_friction2", 0.99); Set("/:jane_wibble_frequency", 20); Set("/:jane_wibble_length", 10); Set("/:jane_length", 300); Set("/:jane_percentage_follow", 10); Set("/:jane_start", 3); Set("/:jane_wibble_change", 5); Set("/:peter_start", 1); Set("/:peter_surpress_percentage", 75); Set("/:peter_speed", 1); Set("/:peter_length", 300); Set("/:peter_change", 20); } else if (/:level == 4) { Set("/:fire_accuracy", 300); Set("/:powerup_frequency", 300); Set("/:rock_frequency", 100); Set("/:formations", 4); Set("/:formation_limit", 4); Set("/:ship_limit", 4); Set("/:density", 4); Set("/:linear_speed", 6); Set("/:alien_weapon_speed", 12); Set("/:overall_likely_to_fire", 150); Set("/:crazy_speed", 1); Set("/:crazy_change", 20); Set("/:crazy_friction", 0.8); Set("/:crazy_length", 200); Set("/:crazy_percentage_follow", 30); Set("/:crazy_start", 1); Set("/:crazy_boundry", /:max_x / 2); Set("/:child_speed", 5); Set("/:child_friction", 0.8); Set("/:mothership_surpression_percentage", 50); Set("/:mother_speed", 1); Set("/:mother_friction", 0.8); Set("/:mother_change", 50); Set("/:mother_length", 500); Set("/:comet_speed", 2); Set("/:comet_weight", 0); Set("/:comet_length", 5); Set("/:jane_speed", 2); Set("/:jane_change", 10); Set("/:jane_friction", 0.3); Set("/:jane_friction2", 0.99); Set("/:jane_wibble_frequency", 20); Set("/:jane_wibble_length", 10); Set("/:jane_length", 300); Set("/:jane_percentage_follow", 10); Set("/:jane_start", 3); Set("/:jane_wibble_change", 5); Set("/:peter_start", 1); Set("/:peter_surpress_percentage", 75); Set("/:peter_speed", 1); Set("/:peter_length", 300); Set("/:peter_change", 20); } else if (/:level == 5) { Set("/:fire_accuracy", 250); Set("/:powerup_frequency", 300); Set("/:rock_frequency", 100); Set("/:formations", 4); Set("/:formation_limit", 5); Set("/:ship_limit", 4); Set("/:density", 4); Set("/:linear_speed", 7); Set("/:alien_weapon_speed", 11); Set("/:overall_likely_to_fire", 125); Set("/:crazy_speed", 1); Set("/:crazy_change", 100); Set("/:crazy_friction", 0.8); Set("/:crazy_length", 100); Set("/:crazy_percentage_follow", 40); Set("/:crazy_start", 1); Set("/:crazy_boundry", /:max_x / 2); Set("/:child_speed", 5); Set("/:child_friction", 0.8); Set("/:mother_speed", 1); Set("/:mother_friction", 0.7); Set("/:mothership_surpression_percentage", 50); Set("/:mother_change", 50); Set("/:mother_length", 200); Set("/:comet_speed", 3); Set("/:comet_weight", 0); Set("/:comet_length", 5); Set("/:jane_speed", 2); Set("/:jane_change", 10); Set("/:jane_friction", 0.3); Set("/:jane_friction2", 0.99); Set("/:jane_wibble_frequency", 20); Set("/:jane_wibble_length", 10); Set("/:jane_length", 300); Set("/:jane_percentage_follow", 10); Set("/:jane_start", 3); Set("/:jane_wibble_change", 5); Set("/:peter_start", 3); Set("/:peter_surpress_percentage", 75); Set("/:peter_speed", 2); Set("/:peter_length", 300); Set("/:peter_change", 20); } else if (/:level == 6) { Set("/:fire_accuracy", 200); Set("/:powerup_frequency", 250); Set("/:rock_frequency", 100); Set("/:formations", 4); Set("/:formation_limit", 6); Set("/:ship_limit", 4); Set("/:density", 5); Set("/:linear_speed", 8); Set("/:alien_weapon_speed", 10); Set("/:overall_likely_to_fire", 100); Set("/:crazy_speed", 1); Set("/:crazy_change", 5); Set("/:crazy_friction", 0.8); Set("/:crazy_length", 300); Set("/:crazy_percentage_follow", 60); Set("/:crazy_start", 1); Set("/:crazy_boundry", /:max_x / 3); Set("/:child_speed", 5); Set("/:child_friction", 0.8); Set("/:mother_speed", 2); Set("/:mother_friction", 0.65); Set("/:mothership_surpression_percentage", 50); Set("/:mother_change", 30); Set("/:mother_length", 200); Set("/:comet_speed", 4); Set("/:comet_weight", 2); Set("/:comet_length", 5); Set("/:jane_speed", 2); Set("/:jane_change", 10); Set("/:jane_friction", 0.3); Set("/:jane_friction2", 0.99); Set("/:jane_wibble_frequency", 20); Set("/:jane_wibble_length", 10); Set("/:jane_length", 300); Set("/:jane_percentage_follow", 10); Set("/:jane_start", 3); Set("/:jane_wibble_change", 5); Set("/:peter_surpress_percentage", 75); Set("/:peter_speed", 2); Set("/:peter_length", 300); Set("/:peter_change", 20); } else if (/:level == 7) { Set("/:fire_accuracy", 150); Set("/:powerup_frequency", 200); Set("/:rock_frequency", 100); Set("/:formations", 4); Set("/:formation_limit", 7); Set("/:ship_limit", 4); Set("/:density", 5); Set("/:linear_speed", 9); Set("/:alien_weapon_speed", 10); Set("/:overall_likely_to_fire", 75); Set("/:crazy_speed", 1); Set("/:crazy_change", 15); Set("/:crazy_friction", 0.8); Set("/:crazy_length", 200); Set("/:crazy_percentage_follow", 40); Set("/:crazy_start", 2); Set("/:crazy_boundry", /:max_x / 3); Set("/:child_speed", 5); Set("/:child_friction", 0.9); Set("/:mother_speed", 3); Set("/:mother_friction", 0.6); Set("/:mothership_surpression_percentage", 30); Set("/:mother_change", 5); Set("/:mother_length", 200); Set("/:comet_speed", 5); Set("/:comet_weight", 2); Set("/:comet_length", 5); Set("/:jane_speed", 1.5); Set("/:jane_change", 10); Set("/:jane_friction", 0.3); Set("/:jane_friction2", 0.99); Set("/:jane_wibble_frequency", 20); Set("/:jane_wibble_length", 10); Set("/:jane_length", 300); Set("/:jane_percentage_follow", 10); Set("/:jane_start", 3); Set("/:jane_wibble_change", 5); Set("/:peter_start", 3); Set("/:peter_surpress_percentage", 75); Set("/:peter_speed", 2); Set("/:peter_length", 300); Set("/:peter_change", 20); } else if (/:level == 8) { Set("/:fire_accuracy", 100); Set("/:powerup_frequency", 300); Set("/:rock_frequency", 100); Set("/:formations", 5); Set("/:formation_limit", 7); Set("/:ship_limit", 4); Set("/:density", 4); Set("/:linear_speed", 10); Set("/:alien_weapon_speed", 10); Set("/:overall_likely_to_fire", 25); Set("/:crazy_speed", 1.3); Set("/:crazy_change", 20); Set("/:crazy_friction", 0.8); Set("/:crazy_length", 200); Set("/:crazy_percentage_follow", 50); Set("/:crazy_start", 3); Set("/:crazy_boundry", /:max_x / 3); Set("/:child_speed", 6); Set("/:child_friction", 0.9); Set("/:mother_speed", 4); Set("/:mother_friction", 0.6); Set("/:mothership_surpression_percentage", 30); Set("/:mother_change", 20); Set("/:mother_length", 200); Set("/:comet_speed", 6); Set("/:comet_weight", 2); Set("/:comet_length", 5); Set("/:jane_speed", 1.7); Set("/:jane_change", 10); Set("/:jane_friction", 0.3); Set("/:jane_friction2", 0.99); Set("/:jane_wibble_frequency", 20); Set("/:jane_wibble_length", 10); Set("/:jane_length", 300); Set("/:jane_percentage_follow", 10); Set("/:jane_start", 3); Set("/:jane_wibble_change", 5); Set("/:peter_start", 3); Set("/:peter_surpress_percentage", 75); Set("/:peter_speed", 2); Set("/:peter_length", 300); Set("/:peter_change", 20); } else if (/:level == 9) { Set("/:fire_accuracy", 20); Set("/:powerup_frequency", 300); Set("/:rock_frequency", 100); Set("/:formations", 5); Set("/:formation_limit", 7); Set("/:ship_limit", 4); Set("/:density", 4); Set("/:linear_speed", 10); Set("/:alien_weapon_speed", 10); Set("/:overall_likely_to_fire", 25); Set("/:crazy_speed", 1.3); Set("/:crazy_change", 20); Set("/:crazy_friction", 0.8); Set("/:crazy_length", 200); Set("/:crazy_percentage_follow", 50); Set("/:crazy_start", 3); Set("/:crazy_boundry", /:max_x / 3); Set("/:child_speed", 7); Set("/:child_friction", 0.9); Set("/:mother_speed", 4); Set("/:mother_friction", 0.6); Set("/:mothership_surpression_percentage", 30); Set("/:mother_change", 20); Set("/:mother_length", 200); Set("/:comet_speed", 6); Set("/:comet_weight", 2); Set("/:comet_length", 5); Set("/:jane_speed", 1.9); Set("/:jane_change", 10); Set("/:jane_friction", 0.3); Set("/:jane_friction2", 0.99); Set("/:jane_wibble_frequency", 20); Set("/:jane_wibble_length", 10); Set("/:jane_length", 300); Set("/:jane_percentage_follow", 10); Set("/:jane_start", 3); Set("/:jane_wibble_change", 5); Set("/:peter_start", 3); Set("/:peter_surpress_percentage", 75); Set("/:peter_speed", 2); Set("/:peter_length", 300); Set("/:peter_change", 20); } else if (/:level == 10) { Set("/:fire_accuracy", 0); Set("/:powerup_frequency", 300); Set("/:rock_frequency", 100); Set("/:formations", 7); Set("/:formation_limit", 7); Set("/:ship_limit", 4); Set("/:density", 4); Set("/:linear_speed", 10); Set("/:alien_weapon_speed", 10); Set("/:overall_likely_to_fire", 25); Set("/:crazy_speed", 1.3); Set("/:crazy_change", 20); Set("/:crazy_friction", 0.8); Set("/:crazy_length", 200); Set("/:crazy_percentage_follow", 50); Set("/:crazy_start", 3); Set("/:crazy_boundry", /:max_x / 3); Set("/:child_speed", 7); Set("/:child_friction", 0.9); Set("/:mother_speed", 4); Set("/:mother_friction", 0.6); Set("/:mothership_surpression_percentage", 30); Set("/:mother_change", 20); Set("/:mother_length", 200); Set("/:comet_speed", 6); Set("/:comet_weight", 2); Set("/:comet_length", 5); Set("/:jane_speed", 2); Set("/:jane_change", 10); Set("/:jane_friction", 0.3); Set("/:jane_friction2", 0.99); Set("/:jane_wibble_frequency", 20); Set("/:jane_wibble_length", 10); Set("/:jane_length", 300); Set("/:jane_percentage_follow", 10); Set("/:jane_start", 3); Set("/:jane_wibble_change", 5); Set("/:peter_start", 3); Set("/:peter_surpress_percentage", 75); Set("/:peter_speed", 2); Set("/:peter_length", 300); Set("/:peter_change", 20); }
Symbol 210 Button
on (keyPress "1") { if (/:weapon_got_1 == 1) { Set("/:weapon_type", 1); Set("/:shield_weapon", 0); _root.click.start(); if (/:shield_weapon == 1) { _root.armoury.shield_sound.gotoAndPlay(5); } } else { _root.bad_buy.start(); } } on (keyPress "2") { if (/:weapon_got_2 == 1) { Set("/:weapon_type", 2); Set("/:shield_weapon", 0); _root.click.start(); if (/:shield_weapon == 1) { _root.armoury.shield_sound.gotoAndPlay(5); } } else { _root.bad_buy.start(); } } on (keyPress "3") { if (/:weapon_got_3 == 1) { Set("/:weapon_type", 3); Set("/:shield_weapon", 0); _root.click.start(); if (/:shield_weapon == 1) { _root.armoury.shield_sound.gotoAndPlay(5); } } else { _root.bad_buy.start(); } } on (keyPress "4") { if (/:weapon_got_4 == 1) { Set("/:weapon_type", 4); Set("/:shield_weapon", 0); _root.click.start(); if (/:shield_weapon == 1) { _root.armoury.shield_sound.gotoAndPlay(5); } } else { _root.bad_buy.start(); } } on (keyPress "5") { if (/:weapon_got_5 == 1) { Set("/:weapon_type", 5); Set("/:shield_weapon", 0); _root.click.start(); if (/:shield_weapon == 1) { _root.armoury.shield_sound.gotoAndPlay(5); } } else { _root.bad_buy.start(); } } on (keyPress "6") { if (/:weapon_got_6 == 1) { Set("/:weapon_type", 6); Set("/:shield_weapon", 0); _root.click.start(); if (/:shield_weapon == 1) { _root.armoury.shield_sound.gotoAndPlay(5); } } else { _root.bad_buy.start(); } } on (keyPress "7") { if (/:weapon_got_7 == 1) { Set("/:weapon_type", 7); Set("/:shield_weapon", 0); _root.click.start(); if (/:shield_weapon == 1) { _root.armoury.shield_sound.gotoAndPlay(5); } } else { _root.bad_buy.start(); } } on (keyPress "8") { if (/:weapon_got_8 == 1) { Set("/:weapon_type", 8); _root.click.start(); } else { _root.bad_buy.start(); } } on (keyPress "c") { if (/:controls != "keyboard") { Set("/:controls", "keyboard"); } else { Set("/:controls", "mouse"); } } on (keyPress "e") { Set("/:cheat", 1); } on (keyPress "r") { if (/:cheat == 1) { Set("/:cheat", 2); } } on (keyPress "h") { if (cheat == 2) { cheat = 3; Set("/:weapon_got_2", 1); Set("/:weapon_got_3", 1); Set("/:weapon_got_4", 1); Set("/:weapon_got_5", 1); Set("/:weapon_got_6", 1); Set("/:weapon_got_7", 1); Set("/:weapon_got_8", 1); Set("/:ship_type", 6); } } on (keyPress ".") { if (cheat == 3) { if (/:level == 9) { gotoAndPlay (330); } else { gotoAndPlay (9); } } } on (keyPress ",") { if (cheat == 3) { Set("/:level", /:level - 2); if (/:level < 0) { Set("/:level", 0); } gotoAndPlay (9); } }
Symbol 220 MovieClip Frame 2
if (/:shield_weapon == 0) { prevFrame(); play(); }
Symbol 254 MovieClip Frame 1
x = /:max_x + 40; y = random(/:max_y - 80) + 40; rock_type = random(20) + 1; rock.graphic.gotoAndStop(rock_type); this._x = x; this._y = y; rock_on = 0; xs = -((random(5) + /:level) + 1);
Symbol 254 MovieClip Frame 2
if (rock_on == 0) { if (random(/:rock_frequency) == 1) { rock_on = 1; } } else { x = x + xs; if (x < -40) { gotoAndPlay (4); } if (this.hitTest(_root.ship.detect) or this.hitTest(_root.trailor)) { Set("/:cash", /:cash + 1000); _root.pickup.start(); Set("/:total_rocks", /:total_rocks + 1); Set("/:rocks_this_level", /:rocks_this_level + 1); Set("/:rock_" add rock_type, eval ("/:rock_" add rock_type) + 1); gotoAndPlay (4); } } this._x = x; this._y = y;
Symbol 254 MovieClip Frame 3
prevFrame(); play();
Symbol 255 MovieClip Frame 1
stop();
Symbol 256 MovieClip Frame 1
x = /:max_x + 40; y = random(/:max_y - 80) + 40; powerup_type = random(2) + 1; graphic.gotoAndStop(powerup_type); this._x = x; this._y = y; powerup_on = 0; xs = -(random(5) + 5);
Symbol 256 MovieClip Frame 2
if (powerup_on == 0) { if (random(/:powerup_frequency) == 1) { powerup_on = 1; } } else { x = x + xs; if (x < -40) { gotoAndPlay (4); } if (this.hitTest(_root.ship.detect) or this.hitTest(_root.trailor)) { _root.pickup.start(); if (powerup_type == 1) { _root.ship.shield = _root.ship.shield + 10; } else { _root.ship.shield = _root.ship.shield + 25; } if (_root.ship.max_shield < _root.ship.shield) { _root.ship.shield = _root.ship.max_shield; } gotoAndPlay (4); } } this._x = x; this._y = y;
Symbol 256 MovieClip Frame 3
prevFrame(); play();
Symbol 270 MovieClip Frame 2
if (random(/:alien_anim) != 1) { prevFrame(); play(); }
Symbol 270 MovieClip Frame 11
if (random(/:alien_anim) != 1) { prevFrame(); play(); }
Symbol 273 MovieClip Frame 2
if (random(/:alien_anim) != 1) { prevFrame(); play(); }
Symbol 273 MovieClip Frame 11
if (random(/:alien_anim) != 1) { prevFrame(); play(); }
Symbol 276 MovieClip Frame 12
stop(); _parent._parent._parent.ships_finished = _parent._parent._parent.ships_finished + 1;
Symbol 277 MovieClip Frame 1
gotoAndStop(eval ("_parent._parent.ship_type" add _parent.this_is)); _parent.hit_points = 1; _parent.likely_to_fire = 200; _parent.weapon_type = 2; _parent.score_worth = 100;
Symbol 277 MovieClip Frame 2
_parent.hit_points = 3; _parent.likely_to_fire = 100; _parent.weapon_type = 2; _parent.score_worth = 200;
Symbol 277 MovieClip Frame 3
_parent.hit_points = 2; _parent.likely_to_fire = 200; _parent.weapon_type = 2; _parent.score_worth = 300;
Symbol 277 MovieClip Frame 4
_parent.hit_points = 5; _parent.likely_to_fire = 20; _parent.weapon_type = 2; _parent.score_worth = 400;
Symbol 277 MovieClip Frame 8
_parent.hit_points = 50; _parent.likely_to_fire = 150; _parent.weapon_type = 3; _parent.score_worth = 2000;
Symbol 277 MovieClip Frame 9
_parent.hit_points = 5; _parent.likely_to_fire = 10; _parent.weapon_type = 2; _parent.score_worth = 500;
Symbol 277 MovieClip Frame 10
_parent.hit_points = 5; _parent.likely_to_fire = 0; _parent.weapon_type = 0; _parent.score_worth = 500;
Symbol 277 MovieClip Frame 11
_parent.hit_points = 20; _parent.likely_to_fire = 50; _parent.weapon_type = 1; _parent.score_worth = 2000;
Symbol 277 MovieClip Frame 12
_parent.hit_points = 10; _parent.likely_to_fire = 50; _parent.weapon_type = 4; _parent.score_worth = 500;
Symbol 277 MovieClip Frame 13
_parent.hit_points = 2; _parent.likely_to_fire = 0; _parent.weapon_type = 0; _parent.score_worth = 500;
Symbol 277 MovieClip Frame 14
_parent.hit_points = 2; _parent.likely_to_fire = 0; _parent.weapon_type = 0; _parent.score_worth = 500;
Symbol 278 MovieClip Frame 1
_parent.ships = _parent.ships + 1; this_is = _parent.ships; count = 0;
Symbol 278 MovieClip Frame 2
if (0 < hit_points) { if (_parent.formation_type == 1) { gotoAndPlay (7); } else if (_parent.formation_type == 2) { gotoAndPlay (9); } else if (_parent.formation_type == 3) { gotoAndPlay (11); } else if (_parent.formation_type == 4) { gotoAndPlay (13); } else if (_parent.formation_type == 5) { gotoAndPlay (15); } else if (_parent.formation_type == 6) { gotoAndPlay (17); } else if (_parent.formation_type == 7) { gotoAndPlay (19); } } control.play();
Symbol 278 MovieClip Frame 3
prevFrame(); play();
Symbol 278 MovieClip Frame 5
gotoAndPlay (2);
Symbol 278 MovieClip Frame 7
count = count + 1; hit = 0; i = 1; while (i < _root.armoury.max_bullets) { if (this.hitTest(eval ("_root.armoury.bullet" add i))) { dib = eval ("_root.armoury.bullet_type" add i); hit = hit + eval ("_root.armoury.weapon_strength" add dib); if (dib < 7) { Set("_root.armoury.bullet_on" add i, 0); Set("_root.armoury.bullet_x" add i, -1000); Set("_root.armoury.bullet_y" add i, -1000); } } i++; } if (this.hitTest(_root.ship.detect)) { if (/:shield_weapon == 1) { hit = hit + /:shield_weapon_damage; } else { if (hit_points >= _root.ship.shield) { hit = hit + _root.ship.shield; _root.ship.alien_hit = _root.ship.shield; } else { hit = hit + _root.ship.shield; _root.ship.alien_hit = hit_points; } _root.ship.alien_hit = _root.ship.alien_hit + weapon_strength; } } if (this.hitTest(_root.trailor.detect)) { hit = hit + /:trailor_damage; } if ((0 < hit) or (/:level_length < /:level_counter)) { hit_points = hit_points - hit; if ((hit_points < 1) or (/:level_length < /:level_counter)) { if ((_parent.formation_type == 6) and (this_is != 1)) { ship_graphics.gotoAndStop(50); if (/:level_counter < /:level_length) { Set("/:score", /:score + score_worth); smee = random(3); if (smee == 0) { _root.explosion1.start(); } else if (smee == 1) { _root.explosion2.start(); } else if (smee == 2) { _root.explosion3.start(); } } gotoAndPlay (25); } else { if ((_parent.formation_type == 6) and (this_is == 1)) { _parent.mother_dead = 1; } ship_graphics.gotoAndStop(50); if (/:level_counter < /:level_length) { Set("/:score", /:score + score_worth); smee = random(3); if (smee == 0) { _root.explosion1.start(); } else if (smee == 1) { _root.explosion2.start(); } else if (smee == 2) { _root.explosion3.start(); } } stop(); } } else { gotoAndPlay (4); } } if (likely_to_fire != 0) { if (random(likely_to_fire + /:overall_likely_to_fire) == 1) { Set("/:alien_weapon_type", weapon_type); Set("/:alien_fire", 1); Set("/:alien_ship_x", this._x); Set("/:alien_ship_y", this._y); } } marker = this_is * _parent.spacing; this._x = eval ("_parent.queue_x_" add marker); this._y = eval ("_parent.queue_y_" add marker); if ((this._x == _parent.finish_x) and (this._y == _parent.finish_y)) { _parent.ships_finished = _parent.ships_finished + 1; stop(); }
Symbol 278 MovieClip Frame 8
prevFrame(); play();
Symbol 278 MovieClip Frame 9
count = count + 1; hit = 0; i = 1; while (i < _root.armoury.max_bullets) { if (this.hitTest(eval ("_root.armoury.bullet" add i))) { dib = eval ("_root.armoury.bullet_type" add i); hit = hit + eval ("_root.armoury.weapon_strength" add dib); if (dib < 7) { Set("_root.armoury.bullet_on" add i, 0); Set("_root.armoury.bullet_x" add i, -1000); Set("_root.armoury.bullet_y" add i, -1000); } } i++; } if (this.hitTest(_root.ship.detect)) { if (/:shield_weapon == 1) { hit = hit + /:shield_weapon_damage; } else { if (hit_points >= _root.ship.shield) { hit = hit + _root.ship.shield; _root.ship.alien_hit = _root.ship.shield; } else { hit = hit + _root.ship.shield; _root.ship.alien_hit = hit_points; } _root.ship.alien_hit = _root.ship.alien_hit + weapon_strength; } } if (this.hitTest(_root.trailor.detect)) { hit = hit + /:trailor_damage; } if ((0 < hit) or (/:level_length < /:level_counter)) { hit_points = hit_points - hit; if ((hit_points < 1) or (/:level_length < /:level_counter)) { if ((_parent.formation_type == 6) and (this_is != 1)) { ship_graphics.gotoAndStop(50); if (/:level_counter < /:level_length) { Set("/:score", /:score + score_worth); smee = random(3); if (smee == 0) { _root.explosion1.start(); } else if (smee == 1) { _root.explosion2.start(); } else if (smee == 2) { _root.explosion3.start(); } } gotoAndPlay (25); } else { if ((_parent.formation_type == 6) and (this_is == 1)) { _parent.mother_dead = 1; } ship_graphics.gotoAndStop(50); if (/:level_counter < /:level_length) { Set("/:score", /:score + score_worth); smee = random(3); if (smee == 0) { _root.explosion1.start(); } else if (smee == 1) { _root.explosion2.start(); } else if (smee == 2) { _root.explosion3.start(); } } stop(); } } else { gotoAndPlay (4); } } if (likely_to_fire != 0) { if (random(likely_to_fire + /:overall_likely_to_fire) == 1) { Set("/:alien_weapon_type", weapon_type); Set("/:alien_fire", 1); Set("/:alien_ship_x", this._x); Set("/:alien_ship_y", this._y); } } Set("_parent.ship_x" add this_is, eval ("_parent.ship_x" add this_is) + eval ("_parent.ship_xs" add this_is)); Set("_parent.ship_y" add this_is, eval ("_parent.ship_y" add this_is) + eval ("_parent.ship_ys" add this_is)); this._x = eval ("_parent.ship_x" add this_is); this._y = eval ("_parent.ship_y" add this_is); if (eval ("_parent.ship_x" add this_is) < -40) { _parent.ships_finished = _parent.ships_finished + 1; stop(); }
Symbol 278 MovieClip Frame 10
prevFrame(); play();
Symbol 278 MovieClip Frame 11
count = count + 1; hit = 0; i = 1; while (i < _root.armoury.max_bullets) { if (this.hitTest(eval ("_root.armoury.bullet" add i))) { dib = eval ("_root.armoury.bullet_type" add i); hit = hit + eval ("_root.armoury.weapon_strength" add dib); if (dib < 7) { Set("_root.armoury.bullet_on" add i, 0); Set("_root.armoury.bullet_x" add i, -1000); Set("_root.armoury.bullet_y" add i, -1000); } } i++; } if (this.hitTest(_root.ship.detect)) { if (/:shield_weapon == 1) { hit = hit + /:shield_weapon_damage; } else { if (hit_points >= _root.ship.shield) { hit = hit + _root.ship.shield; _root.ship.alien_hit = _root.ship.shield; } else { hit = hit + _root.ship.shield; _root.ship.alien_hit = hit_points; } _root.ship.alien_hit = _root.ship.alien_hit + weapon_strength; } } if (this.hitTest(_root.trailor.detect)) { hit = hit + /:trailor_damage; } if ((0 < hit) or (/:level_length < /:level_counter)) { hit_points = hit_points - hit; if ((hit_points < 1) or (/:level_length < /:level_counter)) { if ((_parent.formation_type == 6) and (this_is != 1)) { ship_graphics.gotoAndStop(50); if (/:level_counter < /:level_length) { Set("/:score", /:score + score_worth); smee = random(3); if (smee == 0) { _root.explosion1.start(); } else if (smee == 1) { _root.explosion2.start(); } else if (smee == 2) { _root.explosion3.start(); } } gotoAndPlay (25); } else { if ((_parent.formation_type == 6) and (this_is == 1)) { _parent.mother_dead = 1; } ship_graphics.gotoAndStop(50); if (/:level_counter < /:level_length) { Set("/:score", /:score + score_worth); smee = random(3); if (smee == 0) { _root.explosion1.start(); } else if (smee == 1) { _root.explosion2.start(); } else if (smee == 2) { _root.explosion3.start(); } } stop(); } } else { gotoAndPlay (4); } } if (likely_to_fire != 0) { if (random(likely_to_fire + /:overall_likely_to_fire) == 1) { Set("/:alien_weapon_type", weapon_type); Set("/:alien_fire", 1); Set("/:alien_ship_x", this._x); Set("/:alien_ship_y", this._y); } } Set("_parent.ship_speed" add this_is, (random(/:crazy_speed * 100) / 100) + 1); count = count + 1; if (/:crazy_length < count) { Set("_parent.ship_xt" add this_is, -1000); if (eval ("_parent.ship_x" add this_is) < -100) { _parent.ships_finished = _parent.ships_finished + 1; stop(); } } if (random(/:crazy_change) == 1) { if (/:crazy_percentage_follow < random(100)) { Set("_parent.ship_xt" add this_is, (random((/:max_x - 40) - /:crazy_boundry) + 20) + /:crazy_boundry); Set("_parent.ship_yt" add this_is, random(/:max_y - 40) + 20); } else { Set("_parent.ship_xt" add this_is, _root.ship.x); Set("_parent.ship_yt" add this_is, _root.ship.y); } } if (eval ("_parent.ship_xt" add this_is) < eval ("_parent.ship_x" add this_is)) { Set("_parent.ship_xs" add this_is, eval ("_parent.ship_xs" add this_is) - eval ("_parent.ship_speed" add this_is)); } else { Set("_parent.ship_xs" add this_is, eval ("_parent.ship_xs" add this_is) + eval ("_parent.ship_speed" add this_is)); } if (eval ("_parent.ship_yt" add this_is) < eval ("_parent.ship_y" add this_is)) { Set("_parent.ship_ys" add this_is, eval ("_parent.ship_ys" add this_is) - eval ("_parent.ship_speed" add this_is)); } else { Set("_parent.ship_ys" add this_is, eval ("_parent.ship_ys" add this_is) + eval ("_parent.ship_speed" add this_is)); } Set("_parent.ship_xs" add this_is, eval ("_parent.ship_xs" add this_is) * /:crazy_friction); Set("_parent.ship_ys" add this_is, eval ("_parent.ship_ys" add this_is) * /:crazy_friction); Set("_parent.ship_x" add this_is, eval ("_parent.ship_x" add this_is) + eval ("_parent.ship_xs" add this_is)); Set("_parent.ship_y" add this_is, eval ("_parent.ship_y" add this_is) + eval ("_parent.ship_ys" add this_is)); this._x = eval ("_parent.ship_x" add this_is); this._y = eval ("_parent.ship_y" add this_is);
Symbol 278 MovieClip Frame 12
prevFrame(); play();
Symbol 278 MovieClip Frame 13
count = count + 1; hit = 0; i = 1; while (i < _root.armoury.max_bullets) { if (ship_graphics.detect.hitTest(eval ("_root.armoury.bullet" add i))) { dib = eval ("_root.armoury.bullet_type" add i); hit = hit + eval ("_root.armoury.weapon_strength" add dib); if (dib < 7) { Set("_root.armoury.bullet_on" add i, 0); Set("_root.armoury.bullet_x" add i, -1000); Set("_root.armoury.bullet_y" add i, -1000); } } i++; } if (ship_graphics.detect.hitTest(_root.ship.detect)) { if (/:shield_weapon == 1) { hit = hit + /:shield_weapon_damage; } else { if (hit_points >= _root.ship.shield) { hit = hit + _root.ship.shield; _root.ship.alien_hit = _root.ship.shield; } else { hit = hit + _root.ship.shield; _root.ship.alien_hit = hit_points; } _root.ship.alien_hit = _root.ship.alien_hit + weapon_strength; } } if (ship_graphics.detect.hitTest(_root.trailor.detect)) { hit = hit + /:trailor_damage; } if ((0 < hit) or (/:level_length < /:level_counter)) { hit_points = hit_points - hit; if ((hit_points < 1) or (/:level_length < /:level_counter)) { if ((_parent.formation_type == 6) and (this_is != 1)) { ship_graphics.gotoAndStop(50); if (/:level_counter < /:level_length) { Set("/:score", /:score + score_worth); smee = random(3); if (smee == 0) { _root.explosion1.start(); } else if (smee == 1) { _root.explosion2.start(); } else if (smee == 2) { _root.explosion3.start(); } } gotoAndPlay (25); } else { if ((_parent.formation_type == 6) and (this_is == 1)) { _parent.mother_dead = 1; } ship_graphics.gotoAndStop(50); if (/:level_counter < /:level_length) { Set("/:score", /:score + score_worth); smee = random(3); if (smee == 0) { _root.explosion1.start(); } else if (smee == 1) { _root.explosion2.start(); } else if (smee == 2) { _root.explosion3.start(); } } stop(); } } else { gotoAndPlay (4); } } if (likely_to_fire != 0) { if (random(likely_to_fire + /:overall_likely_to_fire) == 1) { Set("/:alien_weapon_type", weapon_type); Set("/:alien_fire", 1); Set("/:alien_ship_x", this._x); Set("/:alien_ship_y", this._y); } } Set("_parent.ship_x" add this_is, eval ("_parent.ship_x" add this_is) + eval ("_parent.ship_xs" add this_is)); Set("_parent.ship_y" add this_is, eval ("_parent.ship_y" add this_is) + eval ("_parent.ship_ys" add this_is)); this._x = eval ("_parent.ship_x" add this_is); this._y = eval ("_parent.ship_y" add this_is); if ((this._x < -30) or ((/:max_y + 30) < this_y)) { if (_parent.comets_finish == 1) { _parent.ships_finished = _parent.ships_finished + 1; stop(); } else { Set("_parent.ship_x" add this_is, random(/:max_x * 1.5)); Set("_parent.ship_y" add this_is, -40); } }
Symbol 278 MovieClip Frame 14
prevFrame(); play();
Symbol 278 MovieClip Frame 15
count = count + 1; hit = 0; i = 1; while (i < _root.armoury.max_bullets) { if (this.hitTest(eval ("_root.armoury.bullet" add i))) { dib = eval ("_root.armoury.bullet_type" add i); hit = hit + eval ("_root.armoury.weapon_strength" add dib); if (dib < 7) { Set("_root.armoury.bullet_on" add i, 0); Set("_root.armoury.bullet_x" add i, -1000); Set("_root.armoury.bullet_y" add i, -1000); } } i++; } if (this.hitTest(_root.ship.detect)) { if (/:shield_weapon == 1) { hit = hit + /:shield_weapon_damage; } else { if (hit_points >= _root.ship.shield) { hit = hit + _root.ship.shield; _root.ship.alien_hit = _root.ship.shield; } else { hit = hit + _root.ship.shield; _root.ship.alien_hit = hit_points; } _root.ship.alien_hit = _root.ship.alien_hit + weapon_strength; } } if (this.hitTest(_root.trailor.detect)) { hit = hit + /:trailor_damage; } if ((0 < hit) or (/:level_length < /:level_counter)) { hit_points = hit_points - hit; if ((hit_points < 1) or (/:level_length < /:level_counter)) { if ((_parent.formation_type == 6) and (this_is != 1)) { ship_graphics.gotoAndStop(50); if (/:level_counter < /:level_length) { Set("/:score", /:score + score_worth); smee = random(3); if (smee == 0) { _root.explosion1.start(); } else if (smee == 1) { _root.explosion2.start(); } else if (smee == 2) { _root.explosion3.start(); } } gotoAndPlay (25); } else { if ((_parent.formation_type == 6) and (this_is == 1)) { _parent.mother_dead = 1; } ship_graphics.gotoAndStop(50); if (/:level_counter < /:level_length) { Set("/:score", /:score + score_worth); smee = random(3); if (smee == 0) { _root.explosion1.start(); } else if (smee == 1) { _root.explosion2.start(); } else if (smee == 2) { _root.explosion3.start(); } } stop(); } } else { gotoAndPlay (4); } } if (likely_to_fire != 0) { if (random(likely_to_fire + /:overall_likely_to_fire) == 1) { Set("/:alien_weapon_type", weapon_type); Set("/:alien_fire", 1); Set("/:alien_ship_x", this._x); Set("/:alien_ship_y", this._y); } } count = count + 1; if (/:peter_length < count) { if (eval ("_parent.ship_direction" add this_is) == 1) { Set("_parent.ship_y" add this_is, eval ("_parent.ship_y" add this_is) - /:peter_speed); if (this._y < -40) { _parent.ships_finished = _parent.ships_finished + 1; stop(); } } if (eval ("_parent.ship_direction" add this_is) == 2) { Set("_parent.ship_x" add this_is, eval ("_parent.ship_x" add this_is) + /:peter_speed); if ((/:max_x + 40) < this._x) { _parent.ships_finished = _parent.ships_finished + 1; stop(); } } if (eval ("_parent.ship_direction" add this_is) == 3) { Set("_parent.ship_y" add this_is, eval ("_parent.ship_y" add this_is) + /:peter_speed); if ((/:max_y + 40) < this._y) { _parent.ships_finished = _parent.ships_finished + 1; stop(); } } if (eval ("_parent.ship_direction" add this_is) == 4) { Set("_parent.ship_x" add this_is, eval ("_parent.ship_x" add this_is) - /:peter_speed); if (this._x < -40) { _parent.ships_finished = _parent.ships_finished + 1; stop(); } } } else { if (eval ("_parent.ship_direction" add this_is) == 1) { Set("_parent.ship_y" add this_is, eval ("_parent.ship_y" add this_is) - /:peter_speed); if (this._y < 40) { Set("_parent.ship_direction" add this_is, 3); } } if (eval ("_parent.ship_direction" add this_is) == 2) { Set("_parent.ship_x" add this_is, eval ("_parent.ship_x" add this_is) + /:peter_speed); if ((/:max_x - 40) < this._x) { Set("_parent.ship_direction" add this_is, 4); } } if (eval ("_parent.ship_direction" add this_is) == 3) { Set("_parent.ship_y" add this_is, eval ("_parent.ship_y" add this_is) + /:peter_speed); if ((/:max_y - 40) < this._y) { Set("_parent.ship_direction" add this_is, 1); } } if (eval ("_parent.ship_direction" add this_is) == 4) { Set("_parent.ship_x" add this_is, eval ("_parent.ship_x" add this_is) - /:peter_speed); if (this._x < 40) { Set("_parent.ship_direction" add this_is, 2); } } if ((((40 < this._x) and (this._x < (/:max_x - 40))) and (40 < this._y)) and (this._y < (/:max_y - 40))) { if (random(/:peter_change) == 1) { Set("_parent.ship_direction" add this_is, random(4) + 1); } } } this._x = eval ("_parent.ship_x" add this_is); this._y = eval ("_parent.ship_y" add this_is);
Symbol 278 MovieClip Frame 16
prevFrame(); play();
Symbol 278 MovieClip Frame 17
count = count + 1; hit = 0; i = 1; while (i < _root.armoury.max_bullets) { if (this.hitTest(eval ("_root.armoury.bullet" add i))) { dib = eval ("_root.armoury.bullet_type" add i); hit = hit + eval ("_root.armoury.weapon_strength" add dib); if (dib < 7) { Set("_root.armoury.bullet_on" add i, 0); Set("_root.armoury.bullet_x" add i, -1000); Set("_root.armoury.bullet_y" add i, -1000); } } i++; } if (this.hitTest(_root.ship.detect)) { if (/:shield_weapon == 1) { hit = hit + /:shield_weapon_damage; } else { if (hit_points >= _root.ship.shield) { hit = hit + _root.ship.shield; _root.ship.alien_hit = _root.ship.shield; } else { hit = hit + _root.ship.shield; _root.ship.alien_hit = hit_points; } _root.ship.alien_hit = _root.ship.alien_hit + weapon_strength; } } if (this.hitTest(_root.trailor.detect)) { hit = hit + /:trailor_damage; } if ((0 < hit) or (/:level_length < /:level_counter)) { hit_points = hit_points - hit; if ((hit_points < 1) or (/:level_length < /:level_counter)) { if ((_parent.formation_type == 6) and (this_is != 1)) { ship_graphics.gotoAndStop(50); if (/:level_counter < /:level_length) { Set("/:score", /:score + score_worth); smee = random(3); if (smee == 0) { _root.explosion1.start(); } else if (smee == 1) { _root.explosion2.start(); } else if (smee == 2) { _root.explosion3.start(); } } gotoAndPlay (25); } else { if ((_parent.formation_type == 6) and (this_is == 1)) { _parent.mother_dead = 1; } ship_graphics.gotoAndStop(50); if (/:level_counter < /:level_length) { Set("/:score", /:score + score_worth); smee = random(3); if (smee == 0) { _root.explosion1.start(); } else if (smee == 1) { _root.explosion2.start(); } else if (smee == 2) { _root.explosion3.start(); } } stop(); } } else { gotoAndPlay (4); } } if (likely_to_fire != 0) { if (random(likely_to_fire + /:overall_likely_to_fire) == 1) { Set("/:alien_weapon_type", weapon_type); Set("/:alien_fire", 1); Set("/:alien_ship_x", this._x); Set("/:alien_ship_y", this._y); } } if (this_is == 1) { count = count + 1; if (/:mother_length < count) { Set("_parent.ship_xt" add this_is, -1000); if (eval ("_parent.ship_x" add this_is) < -100) { _parent.ships_finished = _parent.no_of_ships; stop(); } } if (random(/:mother_change) == 1) { _parent.ship_xt1 = (/:max_x / 2) + random((/:max_x / 2) - 40); _parent.ship_yt1 = random(/:max_y - 80) + 40; } Set("_parent.ship_speed" add this_is, (random(/:mother_speed * 100) / 100) + 1); if (eval ("_parent.ship_xt" add this_is) < eval ("_parent.ship_x" add this_is)) { Set("_parent.ship_xs" add this_is, eval ("_parent.ship_xs" add this_is) - eval ("_parent.ship_speed" add this_is)); } else { Set("_parent.ship_xs" add this_is, eval ("_parent.ship_xs" add this_is) + eval ("_parent.ship_speed" add this_is)); } if (eval ("_parent.ship_yt" add this_is) < eval ("_parent.ship_y" add this_is)) { Set("_parent.ship_ys" add this_is, eval ("_parent.ship_ys" add this_is) - eval ("_parent.ship_speed" add this_is)); } else { Set("_parent.ship_ys" add this_is, eval ("_parent.ship_ys" add this_is) + eval ("_parent.ship_speed" add this_is)); } Set("_parent.ship_xs" add this_is, eval ("_parent.ship_xs" add this_is) * /:mother_friction); Set("_parent.ship_ys" add this_is, eval ("_parent.ship_ys" add this_is) * /:mother_friction); Set("_parent.ship_x" add this_is, eval ("_parent.ship_x" add this_is) + eval ("_parent.ship_xs" add this_is)); Set("_parent.ship_y" add this_is, eval ("_parent.ship_y" add this_is) + eval ("_parent.ship_ys" add this_is)); this._x = eval ("_parent.ship_x" add this_is); this._y = eval ("_parent.ship_y" add this_is); } else { if (_parent.mother_dead == 1) { ship_graphics.gotoAndStop(50); Set("/:score", /:score + score_worth); gotoAndPlay (7); } Set("_parent.ship_speed" add this_is, (random(/:child_speed * 100) / 100) + 1); Set("_parent.ship_xt" add this_is, _parent.ship_x1 - 100); Set("_parent.ship_yt" add this_is, (_parent.ship_y1 + random(150)) - 75); xt = eval ("_parent.ship_xt" add this_is); if (eval ("_parent.ship_xt" add this_is) < eval ("_parent.ship_x" add this_is)) { Set("_parent.ship_xs" add this_is, eval ("_parent.ship_xs" add this_is) - eval ("_parent.ship_speed" add this_is)); } else { Set("_parent.ship_xs" add this_is, eval ("_parent.ship_xs" add this_is) + eval ("_parent.ship_speed" add this_is)); } if (eval ("_parent.ship_yt" add this_is) < eval ("_parent.ship_y" add this_is)) { Set("_parent.ship_ys" add this_is, eval ("_parent.ship_ys" add this_is) - eval ("_parent.ship_speed" add this_is)); } else { Set("_parent.ship_ys" add this_is, eval ("_parent.ship_ys" add this_is) + eval ("_parent.ship_speed" add this_is)); } Set("_parent.ship_xs" add this_is, eval ("_parent.ship_xs" add this_is) * /:child_friction); Set("_parent.ship_ys" add this_is, eval ("_parent.ship_ys" add this_is) * /:child_friction); Set("_parent.ship_x" add this_is, eval ("_parent.ship_x" add this_is) + eval ("_parent.ship_xs" add this_is)); Set("_parent.ship_y" add this_is, eval ("_parent.ship_y" add this_is) + eval ("_parent.ship_ys" add this_is)); this._x = eval ("_parent.ship_x" add this_is); this._y = eval ("_parent.ship_y" add this_is); }
Symbol 278 MovieClip Frame 18
prevFrame(); play();
Symbol 278 MovieClip Frame 19
count = count + 1; hit = 0; i = 1; while (i < _root.armoury.max_bullets) { if (this.hitTest(eval ("_root.armoury.bullet" add i))) { dib = eval ("_root.armoury.bullet_type" add i); hit = hit + eval ("_root.armoury.weapon_strength" add dib); if (dib < 7) { Set("_root.armoury.bullet_on" add i, 0); Set("_root.armoury.bullet_x" add i, -1000); Set("_root.armoury.bullet_y" add i, -1000); } } i++; } if (this.hitTest(_root.ship.detect)) { if (/:shield_weapon == 1) { hit = hit + /:shield_weapon_damage; } else { if (hit_points >= _root.ship.shield) { hit = hit + _root.ship.shield; _root.ship.alien_hit = _root.ship.shield; } else { hit = hit + _root.ship.shield; _root.ship.alien_hit = hit_points; } _root.ship.alien_hit = _root.ship.alien_hit + weapon_strength; } } if (this.hitTest(_root.trailor.detect)) { hit = hit + /:trailor_damage; } if ((0 < hit) or (/:level_length < /:level_counter)) { hit_points = hit_points - hit; if ((hit_points < 1) or (/:level_length < /:level_counter)) { if ((_parent.formation_type == 6) and (this_is != 1)) { ship_graphics.gotoAndStop(50); if (/:level_counter < /:level_length) { Set("/:score", /:score + score_worth); smee = random(3); if (smee == 0) { _root.explosion1.start(); } else if (smee == 1) { _root.explosion2.start(); } else if (smee == 2) { _root.explosion3.start(); } } gotoAndPlay (25); } else { if ((_parent.formation_type == 6) and (this_is == 1)) { _parent.mother_dead = 1; } ship_graphics.gotoAndStop(50); if (/:level_counter < /:level_length) { Set("/:score", /:score + score_worth); smee = random(3); if (smee == 0) { _root.explosion1.start(); } else if (smee == 1) { _root.explosion2.start(); } else if (smee == 2) { _root.explosion3.start(); } } stop(); } } else { gotoAndPlay (4); } } if (likely_to_fire != 0) { if (random(likely_to_fire + /:overall_likely_to_fire) == 1) { Set("/:alien_weapon_type", weapon_type); Set("/:alien_fire", 1); Set("/:alien_ship_x", this._x); Set("/:alien_ship_y", this._y); } } Set("_parent.ship_speed" add this_is, (random(/:jane_speed * 100) / 1000) + 1); count = count + 1; if (/:jane_length < count) { Set("_parent.ship_xt" add this_is, -1000); if (eval ("_parent.ship_x" add this_is) < -100) { _parent.ships_finished = _parent.ships_finished + 1; stop(); } } if (random(/:jane_change) == 1) { if (/:jane_percentage_follow < random(100)) { Set("_parent.ship_xt" add this_is, random(/:max_x - 40) + 20); Set("_parent.ship_yt" add this_is, random(/:max_y - 40) + 20); } else { Set("_parent.ship_xt" add this_is, _root.ship.x); Set("_parent.ship_yt" add this_is, _root.ship.y); } } if (eval ("_parent.ship_xt" add this_is) < eval ("_parent.ship_x" add this_is)) { Set("_parent.ship_xs" add this_is, eval ("_parent.ship_xs" add this_is) - eval ("_parent.ship_speed" add this_is)); } else { Set("_parent.ship_xs" add this_is, eval ("_parent.ship_xs" add this_is) + eval ("_parent.ship_speed" add this_is)); } if (eval ("_parent.ship_yt" add this_is) < eval ("_parent.ship_y" add this_is)) { Set("_parent.ship_ys" add this_is, eval ("_parent.ship_ys" add this_is) - eval ("_parent.ship_speed" add this_is)); } else { Set("_parent.ship_ys" add this_is, eval ("_parent.ship_ys" add this_is) + eval ("_parent.ship_speed" add this_is)); } if (random(/:jane_wibble_frequency) == 1) { wibble_on = 1; wibble_count = 0; } if (wibble_on == 1) { Set("_parent.ship_xs" add this_is, eval ("_parent.ship_xs" add this_is) * /:jane_friction2); Set("_parent.ship_ys" add this_is, eval ("_parent.ship_ys" add this_is) * /:jane_friction2); wibble_count = wibble_count + 1; if (/:jane_wibble_length < wibble_count) { wibble_on = 0; } if (random(/:jane_wibble_change) == 1) { if (/:jane_percentage_follow < random(100)) { Set("_parent.ship_xt" add this_is, random(/:max_x - 40) + 20); Set("_parent.ship_yt" add this_is, random(/:max_y - 40) + 20); } else { Set("_parent.ship_xt" add this_is, _root.ship.x); Set("_parent.ship_yt" add this_is, _root.ship.y); } } } else { Set("_parent.ship_xs" add this_is, eval ("_parent.ship_xs" add this_is) * /:jane_friction); Set("_parent.ship_ys" add this_is, eval ("_parent.ship_ys" add this_is) * /:jane_friction); } Set("_parent.ship_x" add this_is, eval ("_parent.ship_x" add this_is) + eval ("_parent.ship_xs" add this_is)); Set("_parent.ship_y" add this_is, eval ("_parent.ship_y" add this_is) + eval ("_parent.ship_ys" add this_is)); this._x = eval ("_parent.ship_x" add this_is); this._y = eval ("_parent.ship_y" add this_is);
Symbol 278 MovieClip Frame 20
prevFrame(); play();
Symbol 278 MovieClip Frame 22
prevFrame(); play();
Symbol 278 MovieClip Frame 24
prevFrame(); play();
Symbol 278 MovieClip Frame 50
if (_parent.mother_dead == 0) { Set("_parent.ship_x" add this_is, _parent.ship_x1); Set("_parent.ship_y" add this_is, _parent.ship_y1); Set("_parent.ship_xs" add this_is, random(10) - 5); Set("_parent.ship_ys" add this_is, random(10) - 5); _parent.ships_finished = _parent.ships_finished - 1; gotoAndPlay (2); } else { stop(); }
Symbol 280 MovieClip Frame 2
stop();
Symbol 281 MovieClip Frame 85
stop(); _parent._parent.finish_x = leader._x; _parent._parent.finish_y = leader._y;
Symbol 282 MovieClip Frame 131
stop(); _parent._parent.finish_x = leader._x; _parent._parent.finish_y = leader._y;
Symbol 283 MovieClip Frame 101
stop(); _parent._parent.finish_x = leader._x; _parent._parent.finish_y = leader._y;
Symbol 284 MovieClip Frame 121
stop(); _parent._parent.finish_x = leader._x; _parent._parent.finish_y = leader._y;
Symbol 285 MovieClip Frame 100
stop(); _parent._parent.finish_x = leader._x; _parent._parent.finish_y = leader._y;
Symbol 286 MovieClip Frame 200
stop(); _parent._parent.finish_x = leader._x; _parent._parent.finish_y = leader._y;
Symbol 287 MovieClip Frame 300
stop(); _parent._parent.finish_x = leader._x; _parent._parent.finish_y = leader._y;
Symbol 288 MovieClip Frame 140
stop(); _parent._parent.finish_x = leader._x; _parent._parent.finish_y = leader._y;
Symbol 289 MovieClip Frame 200
stop(); _parent._parent.finish_x = leader._x; _parent._parent.finish_y = leader._y;
Symbol 290 MovieClip Frame 140
stop(); _parent._parent.finish_x = leader._x; _parent._parent.finish_y = leader._y;
Symbol 291 MovieClip Frame 140
stop(); _parent._parent.finish_x = leader._x; _parent._parent.finish_y = leader._y;
Symbol 292 MovieClip Frame 100
stop(); _parent._parent.finish_x = leader._x; _parent._parent.finish_y = leader._y;
Symbol 293 MovieClip Frame 140
stop(); _parent._parent.finish_x = leader._x; _parent._parent.finish_y = leader._y;
Symbol 294 MovieClip Frame 140
stop(); _parent._parent.finish_x = leader._x; _parent._parent.finish_y = leader._y;
Symbol 295 MovieClip Frame 140
stop(); _parent._parent.finish_x = leader._x; _parent._parent.finish_y = leader._y;
Symbol 296 MovieClip Frame 80
stop(); _parent._parent.finish_x = leader._x; _parent._parent.finish_y = leader._y;
Symbol 297 MovieClip Frame 101
stop(); _parent._parent.finish_x = leader._x; _parent._parent.finish_y = leader._y;
Symbol 298 MovieClip Frame 1
if (/:pure_level_path_percentage < random(100)) { bob = random((3 * /:level) + 2) + 1; } else if (/:level == 1) { bob = random(5) + 1; } else { bob = random(3) + (/:level * 3); } gotoAndStop(bob);
Instance of Symbol 281 MovieClip "path" in Symbol 298 MovieClip Frame 1
/* no clip actions */
Instance of Symbol 282 MovieClip "path" in Symbol 298 MovieClip Frame 2
/* no clip actions */
Instance of Symbol 283 MovieClip "path" in Symbol 298 MovieClip Frame 3
/* no clip actions */
Instance of Symbol 284 MovieClip "path" in Symbol 298 MovieClip Frame 4
/* no clip actions */
Instance of Symbol 285 MovieClip "path" in Symbol 298 MovieClip Frame 5
/* no clip actions */
Instance of Symbol 286 MovieClip "path" in Symbol 298 MovieClip Frame 6
/* no clip actions */
Instance of Symbol 287 MovieClip "path" in Symbol 298 MovieClip Frame 7
/* no clip actions */
Instance of Symbol 288 MovieClip "path" in Symbol 298 MovieClip Frame 8
/* no clip actions */
Instance of Symbol 289 MovieClip "path" in Symbol 298 MovieClip Frame 9
/* no clip actions */
Instance of Symbol 290 MovieClip "path" in Symbol 298 MovieClip Frame 10
/* no clip actions */
Instance of Symbol 291 MovieClip "path" in Symbol 298 MovieClip Frame 11
/* no clip actions */
Instance of Symbol 292 MovieClip "path" in Symbol 298 MovieClip Frame 12
/* no clip actions */
Instance of Symbol 293 MovieClip "path" in Symbol 298 MovieClip Frame 13
/* no clip actions */
Instance of Symbol 294 MovieClip "path" in Symbol 298 MovieClip Frame 14
/* no clip actions */
Instance of Symbol 295 MovieClip "path" in Symbol 298 MovieClip Frame 15
/* no clip actions */
Instance of Symbol 296 MovieClip "path" in Symbol 298 MovieClip Frame 16
/* no clip actions */
Instance of Symbol 297 MovieClip "path" in Symbol 298 MovieClip Frame 17
/* no clip actions */
Symbol 299 MovieClip Frame 1
if (/:level_length < /:level_counter) { stop(); } else { no_of_ships = random(/:density) + 1; ships_type = random(/:ship_limit) + 1; ships_finished = 0; formation_type = random(/:formation_limit) + 1; if ((formation_type == 5) and (random(100) < /:peter_surpression_percentage)) { formation_type = random(/:formation_limit) + 1; } if ((formation_type == 6) and (random(100) < /:mothership_surpression_percentage)) { formation_type = random(/:formation_limit) + 1; } if (formation_type == 1) { i = 2; while (no_of_ships >= i) { duplicateMovieClip ("ship", i, i); i++; } i = 1; while (no_of_ships >= i) { Set("ship_type" add i, ships_type); i++; } spacing = 5 + random(5); i = spacing * no_of_ships; while (0 < i) { Set("queue_x_" add i, paths.path.leader._x); Set("queue_y_" add i, paths.path.leader._y); i--; } finish_x = -2000; finish_y = -2000; } else if (formation_type == 2) { spacing = random(30) + 30; x_speed = -(random(/:linear_speed) + 5); i = 2; while (no_of_ships >= i) { duplicateMovieClip ("ship", i, i); i++; } i = 1; while (no_of_ships >= i) { Set("ship_x" add i, (/:max_x + 40) + (i * spacing)); Set("ship_y" add i, random(/:max_y - 40) + 20); Set("ship_xs" add i, x_speed); Set("ship_ys" add i, 0); Set("ship_type" add i, ships_type); i++; } } else if (formation_type == 3) { ships_type = 9; i = 2; while (no_of_ships >= i) { duplicateMovieClip ("ship", i, i); i++; } i = 1; while (no_of_ships >= i) { Set("ship_type" add i, ships_type); a = random(/:crazy_start); if (a == 0) { Set("ship_x" add i, /:max_x + 40); Set("ship_y" add i, random(/:max_y - 40) + 20); } else if (a == 1) { Set("ship_x" add i, random(/:max_x - 40) + 20); Set("ship_y" add i, -40); } else if (a == 2) { Set("ship_x" add i, random(/:max_x - 40) + 20); Set("ship_y" add i, /:max_y + 40); } else if (a == 3) { Set("ship_x" add i, -40); Set("ship_y" add i, random(/:max_y - 40) + 20); } Set("ship_xs" add i, 0); Set("ship_ys" add i, 0); Set("ship_xt" add i, (random((/:max_x - 40) - /:crazy_boundry) + 20) + /:crazy_boundry); Set("ship_yt" add i, random(/:max_y - 40) + 20); Set("ship_speed" add i, /:crazy_speed); i++; } } else if (formation_type == 6) { mother_dead = 0; no_of_ships = 4; i = 2; while (no_of_ships >= i) { duplicateMovieClip ("ship", i, i); i++; } ship_x1 = /:max_x + 110; ship_y1 = /:max_y / 2; ship_xs1 = 0; ship_ys1 = 0; ship_xt1 = (/:max_x / 2) + random((/:max_x / 2) - 40); ship_yt1 = random(/:max_y - 80) + 40; ship_type1 = 11; i = 2; while (no_of_ships >= i) { Set("ship_type" add i, 10); Set("ship_x" add i, /:max_x + 40); Set("ship_y" add i, /:max_y / 2); Set("ship_xs" add i, random(crazy_speed * 4) - (crazy_speed * 2)); Set("ship_ys" add i, random(crazy_speed * 4) - (crazy_speed * 2)); Set("ship_xt" add i, ship_x1); Set("ship_yt" add i, ship_y1); Set("ship_speed" add i, (random(100) / 100) + /:crazy_speed); i++; } } else if (formation_type == 7) { i = 2; while (no_of_ships >= i) { duplicateMovieClip ("ship", i, i); i++; } i = 1; while (no_of_ships >= i) { Set("ship_type" add i, 12); a = random(/:jane_start); if (a == 0) { Set("ship_x" add i, /:max_x + 40); Set("ship_y" add i, random(/:max_y - 40) + 20); } else if (a == 1) { Set("ship_x" add i, random(/:max_x / 2) + (/:max_x / 2)); Set("ship_y" add i, -40); } else if (a == 2) { Set("ship_x" add i, random(/:max_x / 2) + (/:max_x / 2)); Set("ship_y" add i, /:max_y + 40); } else if (a == 3) { Set("ship_x" add i, -40); Set("ship_y" add i, random(/:max_y - 40) + 20); } Set("ship_xs" add i, 0); Set("ship_ys" add i, 0); if (/:jane_percentage_follow < random(100)) { Set("ship_xt" add this_is, random(/:max_x - 40) + 20); Set("ship_yt" add this_is, random(/:max_y - 40) + 20); } else { Set("ship_xt" add this_is, _root.ship.x); Set("ship_yt" add this_is, _root.ship.y); } Set("ship_speed" add i, (random(100) / 100) + (/:jane_speed / 5)); i++; } } else if (formation_type == 4) { no_of_ships = no_of_ships + /:comet_weight; comets_finish = 0; i = 2; while (no_of_ships >= i) { duplicateMovieClip ("ship", i, i); i++; } i = 1; while (no_of_ships >= i) { extra_speed = random(20) / 10; if (random(3) == 1) { Set("ship_x" add i, /:max_x + random(200)); Set("ship_y" add i, random(/:max_y)); } else { Set("ship_x" add i, random(/:max_x)); Set("ship_y" add i, -random(400)); } Set("ship_xs" add i, -(/:comet_speed + extra_speed)); Set("ship_ys" add i, /:comet_speed + extra_speed); Set("ship_type" add i, 13 + random(2)); i++; } } else if (formation_type == 5) { ships_type = 8; no_of_ships = 2; i = 2; while (no_of_ships >= i) { duplicateMovieClip ("ship", i, i); i++; } i = 1; while (no_of_ships >= i) { Set("ship_type" add i, ships_type); a = random(/:peter_start); if (a == 0) { Set("ship_x" add i, /:max_x + 40); Set("ship_y" add i, random(/:max_y - 40) + 20); Set("ship_direction" add i, 4); } else if (a == 1) { Set("ship_x" add i, (random(/:max_x / 2) + (/:max_x / 2)) - 40); Set("ship_y" add i, -40); Set("ship_direction" add i, 3); } else if (a == 2) { Set("ship_x" add i, (random(/:max_x / 2) + (/:max_x / 2)) - 40); Set("ship_y" add i, /:max_y + 40); Set("ship_direction" add i, 1); } else if (a == 3) { Set("ship_x" add i, -40); Set("ship_y" add i, random(/:max_y - 40) + 20); Set("ship_direction" add i, 2); } i++; } } }
Symbol 299 MovieClip Frame 2
if (formation_type == 1) { i = spacing * no_of_ships; while (1 < i) { j = i - 1; Set("queue_x_" add i, eval ("queue_x_" add j)); Set("queue_y_" add i, eval ("queue_y_" add j)); i--; } queue_x_1 = paths.path.leader._x; queue_y_1 = paths.path.leader._y; } else if (formation_type == 2) { } if (ships_finished >= no_of_ships) { _parent.gotoAndPlay(2); } if (formation_type == 6) { if (random(/:comet_length) == 1) { comets_finish = 1; } }
Symbol 299 MovieClip Frame 3
prevFrame(); play();
Symbol 300 MovieClip Frame 1
_parent.formations = _parent.formations + 1; this_is = _parent.formations;
Symbol 300 MovieClip Frame 3
gotoAndPlay (5);
Symbol 300 MovieClip Frame 4
prevFrame(); play();
Symbol 300 MovieClip Frame 6
prevFrame(); play();
Symbol 301 MovieClip Frame 1
i = 2; while (/:formations >= i) { duplicateMovieClip ("original", i, i); i++; }
Symbol 301 MovieClip Frame 3
prevFrame(); play();
Symbol 319 MovieClip Frame 1
_parent.weapon_strength = 5; stop();
Symbol 319 MovieClip Frame 2
_parent.weapon_strength = 2;
Symbol 319 MovieClip Frame 3
_parent.weapon_strength = 20;
Symbol 319 MovieClip Frame 4
_parent.weapon_strength = 7;
Symbol 319 MovieClip Frame 5
_parent.weapon_strength = 11;
Symbol 319 MovieClip Frame 6
_parent.weapon_strength = 20;
Symbol 319 MovieClip Frame 7
_parent.weapon_strength = 1;
Symbol 320 MovieClip Frame 1
_parent.bullets = _parent.bullets + 1; this_is = _parent.bullets;
Symbol 320 MovieClip Frame 2
if (eval ("_parent.bullet_on" add this_is) == 1) { if (eval ("_parent.bullet_type" add this_is) == 6) { Set("_parent.bullet_xs" add this_is, eval ("_parent.bullet_xs" add this_is) * 1.1); } Set("_parent.bullet_x" add this_is, eval ("_parent.bullet_x" add this_is) + eval ("_parent.bullet_xs" add this_is)); Set("_parent.bullet_y" add this_is, eval ("_parent.bullet_y" add this_is) + eval ("_parent.bullet_ys" add this_is)); } if (((/:max_x + 20) < eval ("_parent.bullet_x" add this_is)) or (eval ("_parent.bullet_x" add this_is) < -20)) { Set("_parent.bullet_on" add this_is, 0); Set("_parent.bullet_x" add this_is, -1000); Set("_parent.bullet_y" add this_is, -1000); gotoAndPlay (4); } if (((/:max_x + 20) < eval ("_parent.bullet_x" add this_is)) or (eval ("_parent.bullet_x" add this_is) < -20)) { Set("_parent.bullet_on" add this_is, 0); Set("_parent.bullet_x" add this_is, -1000); Set("_parent.bullet_y" add this_is, -1000); gotoAndPlay (4); } this._x = eval ("_parent.bullet_x" add this_is); this._y = eval ("_parent.bullet_y" add this_is); bull.gotoAndStop(eval ("_parent.bullet_type" add this_is)); if (this.hitTest(_root.ship.detect)) { if (/:shield_weapon != 1) { _root.ship.alien_hit = _root.ship.alien_hit + weapon_strength; } _root.enemy_weapon_hit.start(); gotoAndPlay (6); } if (this.hitTest(_root.trailor.detect) or (/:level_length < /:level_counter)) { _root.enemy_weapon_hit.start(); gotoAndPlay (6); }
Symbol 320 MovieClip Frame 3
prevFrame(); play();
Symbol 320 MovieClip Frame 5
gotoAndPlay (2);
Symbol 320 MovieClip Frame 17
Set("_parent.bullet_on" add this_is, 0); Set("_parent.bullet_x" add this_is, -1000); Set("_parent.bullet_y" add this_is, -1000); gotoAndPlay (2);
Symbol 321 MovieClip Frame 1
max_bullets = 9; i = 1; while (max_bullets >= i) { Set("bullet_on" add i, 0); Set("bullet_x" add i, -1000); Set("bullet_y" add i, -1000); Set("bullet_xs" add i, 0); Set("bullet_ys" add i, 0); Set("bullet_type" add i, 0); i++; }
Symbol 321 MovieClip Frame 2
a = 0; if (/:alien_fire == 1) { Set("/:alien_fire", 0); i = 1; while (max_bullets >= i) { if (a == 0) { if (eval ("bullet_on" add i) == 0) { a = i; Set("bullet_x" add a, /:alien_ship_x); Set("bullet_y" add a, /:alien_ship_y); if (/:alien_weapon_type == 3) { _root.alienweapon3.start(); xs = -3; ys = 0; } else if (/:alien_weapon_type == 6) { _root.missile.start(); xs = -10; ys = 0; Set("bullet_y" add a, eval ("bullet_y" add a) + (random(150) - 75)); } else { _root.alienweapon3.start(); target_x = _root.ship.x + (random(/:fire_accuracy) - (/:fire_accuracy / 2)); target_y = _root.ship.y + (random(/:fire_accuracy) - (/:fire_accuracy / 2)); aq = /:alien_ship_x - target_x; bq = /:alien_ship_y - target_y; hq = Math.sqrt((aq * aq) + (bq * bq)) / 100; xs = (target_x - /:alien_ship_x) / (/:alien_weapon_speed * hq); ys = (target_y - /:alien_ship_y) / (/:alien_weapon_speed * hq); } Set("bullet_xs" add a, xs); Set("bullet_ys" add a, ys); Set("bullet_on" add a, 1); Set("bullet_type" add a, /:alien_weapon_type); if (/:alien_weapon_type != 5) { gotoAndPlay (4); } } } i++; } }
Symbol 321 MovieClip Frame 3
prevFrame(); play();
Symbol 321 MovieClip Frame 7
gotoAndPlay (2);
Symbol 321 MovieClip Frame 35
gotoAndPlay (2);
Symbol 326 Button
on (keyPress "1") { if (/:weapon_got_1 == 1) { Set("/:weapon_type", 1); Set("/:shield_weapon", 0); _root.click.start(); } else { _root.bad_buy.start(); } } on (keyPress "2") { if (/:weapon_got_2 == 1) { Set("/:weapon_type", 2); Set("/:shield_weapon", 0); _root.click.start(); } else { _root.bad_buy.start(); } } on (keyPress "3") { if (/:weapon_got_3 == 1) { Set("/:weapon_type", 3); Set("/:shield_weapon", 0); _root.click.start(); } else { _root.bad_buy.start(); } } on (keyPress "4") { if (/:weapon_got_4 == 1) { Set("/:weapon_type", 4); Set("/:shield_weapon", 0); _root.click.start(); } else { _root.bad_buy.start(); } } on (keyPress "5") { if (/:weapon_got_5 == 1) { Set("/:weapon_type", 5); Set("/:shield_weapon", 0); _root.click.start(); } else { _root.bad_buy.start(); } } on (keyPress "6") { if (/:weapon_got_6 == 1) { Set("/:weapon_type", 6); Set("/:shield_weapon", 0); _root.click.start(); } else { _root.bad_buy.start(); } } on (keyPress "7") { if (/:weapon_got_7 == 1) { Set("/:weapon_type", 7); Set("/:shield_weapon", 0); _root.click.start(); } else { _root.bad_buy.start(); } } on (keyPress "8") { if (/:weapon_got_8 == 1) { Set("/:weapon_type", 8); _root.click.start(); } else { _root.bad_buy.start(); } } on (keyPress "c") { if (/:controls != "keyboard") { Set("/:controls", "keyboard"); } else { Set("/:controls", "mouse"); } } on (keyPress "e") { Set("/:cheat", 1); } on (keyPress "r") { if (/:cheat == 1) { Set("/:cheat", 2); } } on (keyPress "h") { if (cheat == 2) { cheat = 3; Set("/:weapon_got_2", 1); Set("/:weapon_got_3", 1); Set("/:weapon_got_4", 1); Set("/:weapon_got_5", 1); Set("/:weapon_got_6", 1); Set("/:weapon_got_7", 1); Set("/:weapon_got_8", 1); Set("/:ship_type", 6); } } on (keyPress ".") { if (cheat == 3) { if (/:level == 9) { gotoAndPlay (330); } else { gotoAndPlay (9); } } } on (keyPress ",") { if (cheat == 3) { Set("/:level", /:level - 2); if (/:level < 0) { Set("/:level", 0); } gotoAndPlay (9); } }
Symbol 336 MovieClip Frame 1
stop();
Symbol 337 MovieClip Frame 1
count = 20;
Symbol 337 MovieClip Frame 2
count = count + 3; _parent.mum._x = (random(2 + count) - (1 + (count / 2))) / 10; _parent.mum._y = (random(2 + count) - (1 + (count / 2))) / 10;
Symbol 337 MovieClip Frame 3
prevFrame(); play();
Symbol 338 MovieClip Frame 1
scale = random(150) + 50; this._xscale = scale; this._yscale = scale; this._x = random(200) - 100; this._y = random(200) - 100; smee = random(3); if (smee == 0) { _root.explosion1.start(); } else if (smee == 1) { _root.explosion2.start(); } else if (smee == 2) { _root.explosion3.start(); }
Symbol 341 MovieClip Frame 1
cx = 0; cy = 0; gravity = 5; x = _parent._x; y = _parent._y; xs = -((cx - x) / ((random(50) / 10) + 1)); ys = -((cy - y) / ((random(50) / 10) + 1)); scx = -((cx - x) / 3); scy = -((cy - y) / 3); scalespeed = Math.sqrt((scx * scx) + (scy * scy)); scalespeed = (-scalespeed) + 30; rot = 0; if (random(5) != 1) { rotsp = (random(100) - 50) / 5; rotfriction = 0.95; } else { rotsp = random(200) - 100; rotfriction = 0.8; }
Symbol 341 MovieClip Frame 2
ys = ys + gravity; _parent._x = _parent._x + xs; _parent._y = _parent._y + ys; if (0 < (_parent._xscale + scalespeed)) { _parent._xscale = _parent._xscale + scalespeed; } else { _parent._xscale = 0; } if (0 < (_parent._yscale + scalespeed)) { _parent._yscale = _parent._yscale + scalespeed; } else { _parent._yscale = 0; } rot = rot + rotsp; rotsp = rotsp * rotfriction; _parent._rotation = rot;
Symbol 341 MovieClip Frame 3
prevFrame(); play();
Symbol 365 MovieClip Frame 1
score_worth = 50000; base_accel = 2; fury_accel = 10; base_friction = 0.4; fury_friction = 0.5; xs = 0; ys = 0; xt = /:max_x - (random(200) + 100); yt = random(/:max_y - 100) + 50; mode = "base"; hit_points = 800; base_change = 100; fury_change = 20; fire_wait = 10; countdown_to_fire = 50; volley = 0; firing = 0; fire_mode = 6; mood_changer = 10;
Symbol 365 MovieClip Frame 2
if (random(mood_changer) == 1) { if (mode == "base") { mode = "fury"; xt = /:max_x - (random(200) + 100); yt = random(/:max_y - 100) + 50; } else { mode = "base"; } } if (mode == "base") { if (random(base_change) == 1) { xt = /:max_x - (random(200) + 100); yt = random(/:max_y - 100) + 50; } if (this._x < xt) { xs = xs + base_accel; } if (xt < this._x) { xs = xs - base_accel; } if (this._y < yt) { ys = ys + base_accel; } if (yt < this._y) { ys = ys - base_accel; } xs = xs * base_friction; ys = ys * base_friction; } else { if (random(fury_change) == 1) { xt = /:max_x - (random(200) + 100); yt = random(/:max_y - 100) + 50; } if (this._x < xt) { xs = xs + fury_accel; } if (xt < this._x) { xs = xs - fury_accel; } if (this._y < yt) { ys = ys + fury_accel; } if (yt < this._y) { ys = ys - fury_accel; } xs = xs * fury_friction; ys = ys * fury_friction; } this._x = this._x + xs; this._y = this._y + ys; hit = 0; i = 1; while (i < _root.armoury.max_bullets) { if (detect1.hitTest(eval ("_root.armoury.bullet" add i))) { dib = eval ("_root.armoury.bullet_type" add i); hit = hit + eval ("_root.armoury.weapon_strength" add dib); if (dib < 7) { Set("_root.armoury.bullet_on" add i, 0); Set("_root.armoury.bullet_x" add i, -1000); Set("_root.armoury.bullet_y" add i, -1000); } } else if (detect2.hitTest(eval ("_root.armoury.bullet" add i))) { dib = eval ("_root.armoury.bullet_type" add i); hit = hit + eval ("_root.armoury.weapon_strength" add dib); if (dib < 7) { Set("_root.armoury.bullet_on" add i, 0); Set("_root.armoury.bullet_x" add i, -1000); Set("_root.armoury.bullet_y" add i, -1000); } } else if (detect3.hitTest(eval ("_root.armoury.bullet" add i))) { dib = eval ("_root.armoury.bullet_type" add i); hit = hit + eval ("_root.armoury.weapon_strength" add dib); if (dib < 7) { Set("_root.armoury.bullet_on" add i, 0); Set("_root.armoury.bullet_x" add i, -1000); Set("_root.armoury.bullet_y" add i, -1000); } } else if (detect4.hitTest(eval ("_root.armoury.bullet" add i))) { dib = eval ("_root.armoury.bullet_type" add i); hit = hit + eval ("_root.armoury.weapon_strength" add dib); if (dib < 7) { Set("_root.armoury.bullet_on" add i, 0); Set("_root.armoury.bullet_x" add i, -1000); Set("_root.armoury.bullet_y" add i, -1000); } } i++; } if (((detect1.hitTest(_root.ship.detect) or detect2.hitTest(_root.ship.detect)) or detect3.hitTest(_root.ship.detect)) or detect4.hitTest(_root.ship.detect)) { if (/:shield_weapon == 1) { hit = hit + /:shield_weapon_damage; } else { if (hit_points >= _root.ship.shield) { hit = hit + _root.ship.shield; _root.ship.alien_hit = _root.ship.shield; } else { hit = hit + _root.ship.shield; _root.ship.alien_hit = hit_points; } _root.ship.alien_hit = _root.ship.alien_hit + weapon_strength; } } if (((detect1.hitTest(_root.trailor.detect) or detect2.hitTest(_root.trailor.detect)) or detect3.hitTest(_root.trailor.detect)) or detect4.hitTest(_root.trailor.detect)) { hit = hit + /:trailor_damage; } if ((0 < hit) or (/:level_length < /:level_counter)) { hit_points = hit_points - hit; if ((hit_points < 1) or (/:level_length < /:level_counter)) { Set("/:score", /:score + score_worth); smee = random(3); if (smee == 0) { _root.explosion1.start(); } else if (smee == 1) { _root.explosion2.start(); } else if (smee == 2) { _root.explosion3.start(); } gotoAndPlay (4); } else { mum.gotoAndPlay(2); } } if (every_other == 1) { if (firing == 0) { if (countdown_to_fire == 0) { firing = 1; if (random(2) == 1) { if (fire_mode == 5) { fire_mode = 6; } else { fire_mode = 5; } } } else { countdown_to_fire = countdown_to_fire - 1; } } else { volley = volley + 1; if (_root.enemy_armoury.max_bullets < volley) { volley = 0; firing = 0; countdown_to_fire = fire_wait; } else { Set("/:alien_weapon_type", fire_mode); Set("/:alien_fire", 1); Set("/:alien_ship_x", this._x); Set("/:alien_ship_y", this._y); } } every_other = 0; } else { every_other = 1; }
Symbol 365 MovieClip Frame 3
prevFrame(); play();
Symbol 365 MovieClip Frame 4
Set("/:level_counter", 1 + /:level_length);
Symbol 365 MovieClip Frame 77
stop();
Symbol 372 Button
on (release) { Set("/:answer", 1); }
Symbol 373 Button
on (release) { Set("/:answer", 2); }
Symbol 374 Button
on (release) { Set("/:answer", 3); }
Symbol 437 MovieClip Frame 1
gotoAndStop(random(20) + 1); Set("/:correct", 1);
Symbol 437 MovieClip Frame 2
Set("/:correct", 1);
Symbol 437 MovieClip Frame 3
Set("/:correct", 3);
Symbol 437 MovieClip Frame 4
Set("/:correct", 2);
Symbol 437 MovieClip Frame 5
Set("/:correct", 3);
Symbol 437 MovieClip Frame 6
Set("/:correct", 3);
Symbol 437 MovieClip Frame 7
Set("/:correct", 1);
Symbol 437 MovieClip Frame 8
Set("/:correct", 1);
Symbol 437 MovieClip Frame 9
Set("/:correct", 2);
Symbol 437 MovieClip Frame 10
Set("/:correct", 2);
Symbol 437 MovieClip Frame 11
Set("/:correct", 3);
Symbol 437 MovieClip Frame 12
Set("/:correct", 3);
Symbol 437 MovieClip Frame 13
Set("/:correct", 3);
Symbol 437 MovieClip Frame 14
Set("/:correct", 2);
Symbol 437 MovieClip Frame 15
Set("/:correct", 3);
Symbol 437 MovieClip Frame 16
Set("/:correct", 1);
Symbol 437 MovieClip Frame 17
Set("/:correct", 2);
Symbol 437 MovieClip Frame 18
Set("/:correct", 1);
Symbol 437 MovieClip Frame 19
Set("/:correct", 1);
Symbol 437 MovieClip Frame 20
Set("/:correct", 3);
Symbol 445 Button
on (release) { gotoAndPlay (670); }
Symbol 450 Button
on (release) { gotoAndPlay (650); }
Symbol 474 Button
on (release) { gotoAndPlay (671); }
Symbol 484 Button
on (release) { Set("/:price", 1000); Set("/:object", "Space Skipper"); Set("/:objno", 1); if ((/:cash < /:price) or (/:ship_type == 1)) { _root.bad_buy.start(); } else { gotoAndStop (673); } }
Symbol 489 Button
on (release) { Set("/:price", 2000); Set("/:object", "Falcon XT30"); Set("/:objno", 2); if ((/:cash < /:price) or (/:ship_type == 2)) { _root.bad_buy.start(); } else { gotoAndStop (673); } }
Symbol 494 Button
on (release) { Set("/:price", 4000); Set("/:object", "Zeus 290"); Set("/:objno", 3); if ((/:cash < /:price) or (/:ship_type == 3)) { _root.bad_buy.start(); } else { gotoAndStop (673); } }
Symbol 499 Button
on (release) { Set("/:price", 6000); Set("/:object", "The Fabulist"); Set("/:objno", 4); if ((/:cash < /:price) or (/:ship_type == 4)) { _root.bad_buy.start(); } else { gotoAndStop (673); } }
Symbol 504 Button
on (release) { Set("/:price", 10000); Set("/:object", "Centaur"); Set("/:objno", 5); if ((/:cash < /:price) or (/:ship_type == 5)) { _root.bad_buy.start(); } else { gotoAndStop (673); } }
Symbol 509 Button
on (release) { Set("/:price", 15000); Set("/:object", "Xiphoid"); Set("/:objno", 6); if ((/:cash < /:price) or (/:ship_type == 6)) { _root.bad_buy.start(); } else { gotoAndStop (673); } }
Symbol 513 Button
on (release) { Set("/:price", 1000); Set("/:object", "Light Single lazer"); Set("/:objno", 7); if ((/:cash < /:price) or (/:weapon_got_1 == 1)) { _root.bad_buy.start(); } else { gotoAndStop (673); } }
Symbol 517 Button
on (release) { Set("/:price", 2000); Set("/:object", "Light Double Lazer"); Set("/:objno", 8); if ((/:cash < /:price) or (/:weapon_got_2 == 1)) { _root.bad_buy.start(); } else { gotoAndStop (673); } }
Symbol 521 Button
on (release) { Set("/:price", 4000); Set("/:object", "Light Triple Lazer"); Set("/:objno", 9); if ((/:cash < /:price) or (/:weapon_got_3 == 1)) { _root.bad_buy.start(); } else { gotoAndStop (673); } }
Symbol 526 Button
on (release) { Set("/:price", 5000); Set("/:object", "Heavy Single Lazer"); Set("/:objno", 10); if ((/:cash < /:price) or (/:weapon_got_4 == 1)) { _root.bad_buy.start(); } else { gotoAndStop (673); } }
Symbol 531 Button
on (release) { Set("/:price", 8000); Set("/:object", "Heavy Double Lazer"); Set("/:objno", 11); if ((/:cash < /:price) or (/:weapon_got_5 == 1)) { _root.bad_buy.start(); } else { gotoAndStop (673); } }
Symbol 535 Button
on (release) { Set("/:price", 10000); Set("/:object", "Heavy Triple Lazer"); Set("/:objno", 12); if ((/:cash < /:price) or (/:weapon_got_6 == 1)) { _root.bad_buy.start(); } else { gotoAndStop (673); } }
Symbol 540 Button
on (release) { Set("/:price", 20000); Set("/:object", "The Annihiltor"); Set("/:objno", 13); if ((/:cash < /:price) or (/:weapon_got_7 == 1)) { _root.bad_buy.start(); } else { gotoAndStop (673); } }
Symbol 545 Button
on (release) { Set("/:price", 9000); Set("/:object", "Shield Ram"); Set("/:objno", 14); if ((/:cash < /:price) or (/:weapon_got_8 == 1)) { _root.bad_buy.start(); } else { gotoAndStop (673); } }
Symbol 550 Button
on (release) { if (/:level == 9) { gotoAndPlay (330); } else { gotoAndPlay (10); } }
Symbol 558 Button
on (release) { Set("/:cash", /:cash - /:price); if (/:objno == 1) { Set("/:ship_type", 1); _root.pickup.start(); } else if (/:objno == 2) { Set("/:ship_type", 2); _root.pickup.start(); } else if (/:objno == 3) { Set("/:ship_type", 3); _root.pickup.start(); } else if (/:objno == 4) { Set("/:ship_type", 4); _root.pickup.start(); } else if (/:objno == 5) { Set("/:ship_type", 5); _root.pickup.start(); } else if (/:objno == 6) { Set("/:ship_type", 6); _root.pickup.start(); } else if ((/:objno == 7) and (/:weapon_got_1 != 1)) { Set("/:weapon_got_1", 1); Set("/:weapon_type", 1); _root.pickup.start(); } else if ((/:objno == 8) and (/:weapon_got_2 != 1)) { Set("/:weapon_got_2", 1); Set("/:weapon_type", 2); _root.pickup.start(); } else if ((/:objno == 9) and (/:weapon_got_3 != 1)) { Set("/:weapon_got_3", 1); Set("/:weapon_type", 3); _root.pickup.start(); } else if ((/:objno == 10) and (/:weapon_got_4 != 1)) { Set("/:weapon_got_4", 1); Set("/:weapon_type", 4); _root.pickup.start(); } else if ((/:objno == 11) and (/:weapon_got_5 != 1)) { Set("/:weapon_got_5", 1); Set("/:weapon_type", 5); _root.pickup.start(); } else if ((/:objno == 12) and (/:weapon_got_6 != 1)) { Set("/:weapon_got_6", 1); Set("/:weapon_type", 6); _root.pickup.start(); } else if ((/:objno == 13) and (/:weapon_got_7 != 1)) { Set("/:weapon_got_7", 1); Set("/:weapon_type", 7); _root.pickup.start(); } else if ((/:objno == 14) and (/:weapon_got_8 != 1)) { Set("/:weapon_got_8", 1); Set("/:weapon_type", 8); _root.pickup.start(); } else { Set("/:cash", /:cash + /:price); _root.bad_buy.start(); } gotoAndStop (671); }
Symbol 559 Button
on (release) { gotoAndStop (671); }
Symbol 565 Button
on (release) { gotoAndPlay (791); }
Symbol 606 Button
on (release) { play(); }
Symbol 608 Button
on (release) { gotoAndPlay (3); }

Library Items

Symbol 1 Sound [weapon 7.wav]
Symbol 2 Sound [weapon 6.wav]
Symbol 3 Sound [weapon 5.wav]
Symbol 4 Sound [weapon 4.wav]
Symbol 5 Sound [weapon 3.wav]
Symbol 6 Sound [weapon 2.wav]
Symbol 7 Sound [weapon 1.wav]
Symbol 8 Sound [supsuperpckup.wav]
Symbol 9 Sound [shieldhit.wav]
Symbol 10 Sound [No.wav]
Symbol 11 Sound [missile.wav]
Symbol 12 Sound [explosion3.wav]
Symbol 13 Sound [explosion2.wav]
Symbol 14 Sound [explosion1.wav]
Symbol 15 Sound [enemy weapon hit.wav]
Symbol 16 Sound [click.wav]
Symbol 17 Sound [alien weapon 3.wav]
Symbol 18 BitmapUsed by:19 25 26 46
Symbol 19 GraphicUses:18Used by:Timeline
Symbol 20 GraphicUsed by:21
Symbol 21 MovieClipUses:20Used by:22
Symbol 22 MovieClipUses:21Used by:Timeline
Symbol 23 GraphicUsed by:24
Symbol 24 MovieClipUses:23Used by:Timeline
Symbol 25 GraphicUses:18Used by:Timeline
Symbol 26 GraphicUses:18Used by:Timeline
Symbol 27 GraphicUsed by:31
Symbol 28 GraphicUsed by:31
Symbol 29 GraphicUsed by:31
Symbol 30 GraphicUsed by:31
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Symbol 32 GraphicUsed by:36
Symbol 33 GraphicUsed by:36
Symbol 34 GraphicUsed by:36
Symbol 35 GraphicUsed by:36
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Symbol 37 GraphicUsed by:41
Symbol 38 GraphicUsed by:41
Symbol 39 GraphicUsed by:41
Symbol 40 GraphicUsed by:41 45
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Symbol 43 GraphicUsed by:45
Symbol 44 GraphicUsed by:45
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Symbol 46 GraphicUses:18Used by:Timeline
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Symbol 48 GraphicUses:47Used by:255  Timeline
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Symbol 50 TextUses:49Used by:Timeline
Symbol 51 GraphicUses:47Used by:255  Timeline
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Symbol 54 MovieClipUses:53Used by:277  Timeline
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Symbol 56 MovieClipUses:55Used by:277  Timeline
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Symbol 77 GraphicUsed by:78
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Symbol 146 GraphicUsed by:147
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Symbol 149 MovieClipUses:129 133 134 147 148Used by:Timeline
Symbol 150 GraphicUsed by:153 154
Symbol 151 GraphicUsed by:152
Symbol 152 MovieClipUses:151Used by:153
Symbol 153 MovieClipUses:150 152Used by:154
Symbol 154 ButtonUses:153 150Used by:155
Symbol 155 MovieClipUses:154Used by:Timeline
Symbol 156 GraphicUsed by:157
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Symbol 301 MovieClipUses:300Used by:Timeline
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Symbol 321 MovieClipUses:320Used by:Timeline
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Symbol 326 ButtonUses:209Used by:Timeline
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Symbol 338 MovieClipUses:147Used by:365
Symbol 339 GraphicUsed by:365
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Symbol 341 MovieClipUsed by:342 344 346 348 350 352 354 356 358 360 362 364
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Symbol 358 MovieClipUses:357 341Used by:365
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Symbol 360 MovieClipUses:359 341Used by:365
Symbol 361 GraphicUses:47Used by:362
Symbol 362 MovieClipUses:361 341Used by:365
Symbol 363 GraphicUses:47Used by:364
Symbol 364 MovieClipUses:363 341Used by:365
Symbol 365 MovieClipUses:336 133 337 338 339 342 344 346 348 350 352 354 356 358 360 362 364Used by:Timeline
Symbol 366 TextUses:193Used by:367
Symbol 367 MovieClipUses:366Used by:Timeline
Symbol 368 BitmapUsed by:369 438 439 446
Symbol 369 GraphicUses:368Used by:Timeline
Symbol 370 GraphicUsed by:372 373 374
Symbol 371 GraphicUsed by:372 373 374
Symbol 372 ButtonUses:370 371Used by:437
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Symbol 375 TextUses:193Used by:437
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Symbol 438 GraphicUses:368Used by:Timeline
Symbol 439 GraphicUses:368Used by:Timeline
Symbol 440 TextUses:193Used by:Timeline
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Symbol 442 GraphicUsed by:445 474 558 565 606 608
Symbol 443 GraphicUsed by:445 474 558 565 606 608
Symbol 444 GraphicUsed by:445 450 474 558 559 565 606 608
Symbol 445 ButtonUses:441 442 443 444Used by:Timeline
Symbol 446 GraphicUses:368Used by:Timeline
Symbol 447 GraphicUsed by:450 559
Symbol 448 GraphicUsed by:450 559
Symbol 449 GraphicUsed by:450 559
Symbol 450 ButtonUses:447 448 449 444Used by:Timeline
Symbol 451 TextUses:193Used by:Timeline
Symbol 452 GraphicUses:59Used by:Timeline
Symbol 453 EditableTextUses:193Used by:Timeline
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Symbol 474 ButtonUses:441 442 443 444Used by:Timeline
Symbol 475 EditableTextUses:193Used by:Timeline
Symbol 476 BitmapUsed by:477 551
Symbol 477 GraphicUses:476Used by:Timeline
Symbol 478 EditableTextUses:193Used by:Timeline
Symbol 479 TextUses:193Used by:482 484 511 513
Symbol 480 FontUsed by:481 486 491 496 501 506 510 514 518 523 528 532 537 542
Symbol 481 TextUses:480Used by:482 484
Symbol 482 MovieClipUses:113 479 481Used by:484
Symbol 483 GraphicUsed by:484
Symbol 484 ButtonUses:482 483 112 479 481Used by:Timeline
Symbol 485 TextUses:193Used by:487 489 515 517
Symbol 486 TextUses:480Used by:487 489
Symbol 487 MovieClipUses:116 485 486Used by:489
Symbol 488 GraphicUsed by:489
Symbol 489 ButtonUses:487 488 115 485 486Used by:Timeline
Symbol 490 TextUses:193Used by:492 494 519 521
Symbol 491 TextUses:480Used by:492 494
Symbol 492 MovieClipUses:119 490 491Used by:494
Symbol 493 GraphicUsed by:494
Symbol 494 ButtonUses:492 493 118 490 491Used by:Timeline
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Symbol 498 GraphicUsed by:499
Symbol 499 ButtonUses:497 498 121 495 496Used by:Timeline
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Symbol 504 ButtonUses:502 503 124 500 501Used by:Timeline
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Symbol 519 MovieClipUses:163 490 518Used by:521
Symbol 520 GraphicUsed by:521
Symbol 521 ButtonUses:519 520 161 490 518Used by:Timeline
Symbol 522 TextUses:193Used by:524 526
Symbol 523 TextUses:480Used by:524 526
Symbol 524 MovieClipUses:165 522 523Used by:526
Symbol 525 GraphicUsed by:526
Symbol 526 ButtonUses:524 525 164 522 523Used by:Timeline
Symbol 527 TextUses:193Used by:529 531
Symbol 528 TextUses:480Used by:529 531
Symbol 529 MovieClipUses:170 527 528Used by:531
Symbol 530 GraphicUsed by:531
Symbol 531 ButtonUses:529 530 166 168 527 528Used by:Timeline
Symbol 532 TextUses:480Used by:533 535
Symbol 533 MovieClipUses:177 500 532Used by:535
Symbol 534 GraphicUsed by:535
Symbol 535 ButtonUses:533 534 171 173 175 500 532Used by:Timeline
Symbol 536 TextUses:193Used by:538 540
Symbol 537 TextUses:480Used by:538 540
Symbol 538 MovieClipUses:189 536 537Used by:540
Symbol 539 GraphicUsed by:540
Symbol 540 ButtonUses:538 539 187 536 537Used by:Timeline
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Symbol 542 TextUses:480Used by:543 545
Symbol 543 MovieClipUses:132 541 542Used by:545
Symbol 544 GraphicUsed by:545
Symbol 545 ButtonUses:543 544 131 541 542Used by:Timeline
Symbol 546 GraphicUsed by:550
Symbol 547 GraphicUsed by:550
Symbol 548 GraphicUsed by:550
Symbol 549 GraphicUsed by:550
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Symbol 552 TextUses:193Used by:Timeline
Symbol 553 EditableTextUses:193Used by:Timeline
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Symbol 558 ButtonUses:441 442 443 444Used by:Timeline
Symbol 559 ButtonUses:447 448 449 444Used by:Timeline
Symbol 560 GraphicUsed by:561
Symbol 561 MovieClipUses:560Used by:Timeline
Symbol 562 BitmapUsed by:563
Symbol 563 GraphicUses:562Used by:Timeline
Symbol 564 EditableTextUses:193Used by:Timeline
Symbol 565 ButtonUses:441 442 443 444Used by:Timeline
Symbol 566 BitmapUsed by:567
Symbol 567 GraphicUses:566Used by:Timeline
Symbol 568 BitmapUsed by:569
Symbol 569 GraphicUses:568Used by:Timeline
Symbol 570 BitmapUsed by:571
Symbol 571 GraphicUses:570Used by:Timeline
Symbol 572 TextUses:193Used by:602
Symbol 573 EditableTextUses:193Used by:602
Symbol 574 EditableTextUses:193Used by:602
Symbol 575 TextUses:193Used by:602
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Symbol 581 TextUses:193Used by:602
Symbol 582 EditableTextUses:193Used by:602
Symbol 583 EditableTextUses:193Used by:602
Symbol 584 TextUses:193Used by:602
Symbol 585 EditableTextUses:193Used by:602
Symbol 586 EditableTextUses:193Used by:602
Symbol 587 TextUses:193Used by:602
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Symbol 589 EditableTextUses:193Used by:602
Symbol 590 TextUses:193Used by:602
Symbol 591 EditableTextUses:193Used by:602
Symbol 592 EditableTextUses:193Used by:602
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Symbol 594 EditableTextUses:193Used by:602
Symbol 595 EditableTextUses:193Used by:602
Symbol 596 TextUses:193Used by:602
Symbol 597 EditableTextUses:193Used by:602
Symbol 598 EditableTextUses:193Used by:602
Symbol 599 TextUses:193Used by:602
Symbol 600 EditableTextUses:193Used by:602
Symbol 601 EditableTextUses:193Used by:602
Symbol 602 MovieClipUses:572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601Used by:Timeline
Symbol 603 TextUses:193Used by:Timeline
Symbol 604 GraphicUsed by:Timeline
Symbol 605 EditableTextUses:193Used by:Timeline
Symbol 606 ButtonUses:441 442 443 444Used by:Timeline
Symbol 607 EditableTextUses:193Used by:Timeline
Symbol 608 ButtonUses:441 442 443 444Used by:Timeline

Instance Names

"ship"Frame 10Symbol 149 MovieClip
"target"Frame 10Symbol 155 MovieClip
"armoury"Frame 10Symbol 199 MovieClip
"trailor"Frame 10Symbol 205 MovieClip
"panel"Frame 10Symbol 221 MovieClip
"ship"Frame 330Symbol 149 MovieClip
"target"Frame 330Symbol 155 MovieClip
"armoury"Frame 330Symbol 199 MovieClip
"trailor"Frame 330Symbol 205 MovieClip
"panel"Frame 330Symbol 221 MovieClip
"enemy_armoury"Frame 370Symbol 321 MovieClip
"bar"Symbol 22 MovieClip Frame 1Symbol 21 MovieClip
"star"Symbol 109 MovieClip Frame 1Symbol 108 MovieClip
"beegee"Symbol 110 MovieClip Frame 1Symbol 106 MovieClip
"graphics"Symbol 149 MovieClip Frame 1Symbol 129 MovieClip
"detect"Symbol 149 MovieClip Frame 1Symbol 133 MovieClip
"anim"Symbol 191 MovieClip Frame 7Symbol 190 MovieClip
"bull"Symbol 192 MovieClip Frame 1Symbol 191 MovieClip
"bullet1"Symbol 199 MovieClip Frame 1Symbol 192 MovieClip
"bullet2"Symbol 199 MovieClip Frame 1Symbol 192 MovieClip
"bullet3"Symbol 199 MovieClip Frame 1Symbol 192 MovieClip
"bullet4"Symbol 199 MovieClip Frame 1Symbol 192 MovieClip
"bullet5"Symbol 199 MovieClip Frame 1Symbol 192 MovieClip
"bullet6"Symbol 199 MovieClip Frame 1Symbol 192 MovieClip
"bullet7"Symbol 199 MovieClip Frame 1Symbol 192 MovieClip
"bullet8"Symbol 199 MovieClip Frame 1Symbol 192 MovieClip
"bullet8"Symbol 199 MovieClip Frame 1Symbol 192 MovieClip
"shield_sound"Symbol 199 MovieClip Frame 1Symbol 198 MovieClip
"trail"Symbol 205 MovieClip Frame 1Symbol 204 MovieClip
"detect"Symbol 205 MovieClip Frame 1Symbol 133 MovieClip
"graphic"Symbol 253 MovieClip Frame 1Symbol 252 MovieClip
"rock"Symbol 254 MovieClip Frame 1Symbol 253 MovieClip
"graphic"Symbol 256 MovieClip Frame 1Symbol 255 MovieClip
"detect"Symbol 277 MovieClip Frame 13Symbol 133 MovieClip
"bobular"Symbol 277 MovieClip Frame 50Symbol 276 MovieClip
"ship_graphics"Symbol 278 MovieClip Frame 1Symbol 277 MovieClip
"leader"Symbol 281 MovieClip Frame 1Symbol 280 MovieClip
"leader"Symbol 282 MovieClip Frame 1Symbol 280 MovieClip
"leader"Symbol 283 MovieClip Frame 1Symbol 280 MovieClip
"leader"Symbol 284 MovieClip Frame 1Symbol 280 MovieClip
"leader"Symbol 285 MovieClip Frame 1Symbol 280 MovieClip
"leader"Symbol 286 MovieClip Frame 1Symbol 280 MovieClip
"leader"Symbol 287 MovieClip Frame 1Symbol 280 MovieClip
"leader"Symbol 288 MovieClip Frame 1Symbol 280 MovieClip
"leader"Symbol 289 MovieClip Frame 1Symbol 280 MovieClip
"leader"Symbol 290 MovieClip Frame 1Symbol 280 MovieClip
"leader"Symbol 291 MovieClip Frame 1Symbol 280 MovieClip
"leader"Symbol 292 MovieClip Frame 1Symbol 280 MovieClip
"leader"Symbol 293 MovieClip Frame 1Symbol 280 MovieClip
"leader"Symbol 294 MovieClip Frame 1Symbol 280 MovieClip
"leader"Symbol 295 MovieClip Frame 1Symbol 280 MovieClip
"leader"Symbol 296 MovieClip Frame 1Symbol 280 MovieClip
"leader"Symbol 297 MovieClip Frame 1Symbol 280 MovieClip
"path"Symbol 298 MovieClip Frame 1Symbol 281 MovieClip
"path"Symbol 298 MovieClip Frame 2Symbol 282 MovieClip
"path"Symbol 298 MovieClip Frame 3Symbol 283 MovieClip
"path"Symbol 298 MovieClip Frame 4Symbol 284 MovieClip
"path"Symbol 298 MovieClip Frame 5Symbol 285 MovieClip
"path"Symbol 298 MovieClip Frame 6Symbol 286 MovieClip
"path"Symbol 298 MovieClip Frame 7Symbol 287 MovieClip
"path"Symbol 298 MovieClip Frame 8Symbol 288 MovieClip
"path"Symbol 298 MovieClip Frame 9Symbol 289 MovieClip
"path"Symbol 298 MovieClip Frame 10Symbol 290 MovieClip
"path"Symbol 298 MovieClip Frame 11Symbol 291 MovieClip
"path"Symbol 298 MovieClip Frame 12Symbol 292 MovieClip
"path"Symbol 298 MovieClip Frame 13Symbol 293 MovieClip
"path"Symbol 298 MovieClip Frame 14Symbol 294 MovieClip
"path"Symbol 298 MovieClip Frame 15Symbol 295 MovieClip
"path"Symbol 298 MovieClip Frame 16Symbol 296 MovieClip
"path"Symbol 298 MovieClip Frame 17Symbol 297 MovieClip
"ship"Symbol 299 MovieClip Frame 1Symbol 278 MovieClip
"paths"Symbol 299 MovieClip Frame 1Symbol 298 MovieClip
"original"Symbol 301 MovieClip Frame 1Symbol 300 MovieClip
"bull"Symbol 320 MovieClip Frame 1Symbol 319 MovieClip
"bullet1"Symbol 321 MovieClip Frame 1Symbol 320 MovieClip
"bullet2"Symbol 321 MovieClip Frame 1Symbol 320 MovieClip
"bullet3"Symbol 321 MovieClip Frame 1Symbol 320 MovieClip
"bullet4"Symbol 321 MovieClip Frame 1Symbol 320 MovieClip
"bullet5"Symbol 321 MovieClip Frame 1Symbol 320 MovieClip
"bullet6"Symbol 321 MovieClip Frame 1Symbol 320 MovieClip
"bullet7"Symbol 321 MovieClip Frame 1Symbol 320 MovieClip
"bullet8"Symbol 321 MovieClip Frame 1Symbol 320 MovieClip
"bullet9"Symbol 321 MovieClip Frame 1Symbol 320 MovieClip
"mum"Symbol 365 MovieClip Frame 1Symbol 336 MovieClip
"detect2"Symbol 365 MovieClip Frame 1Symbol 133 MovieClip
"detect1"Symbol 365 MovieClip Frame 1Symbol 133 MovieClip
"detect3"Symbol 365 MovieClip Frame 1Symbol 133 MovieClip
"detect4"Symbol 365 MovieClip Frame 1Symbol 133 MovieClip

Special Tags

Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 1 as "weapon 7.wav"
ExportAssets (56)Timeline Frame 1Symbol 2 as "weapon 6.wav"
ExportAssets (56)Timeline Frame 1Symbol 3 as "weapon 5.wav"
ExportAssets (56)Timeline Frame 1Symbol 4 as "weapon 4.wav"
ExportAssets (56)Timeline Frame 1Symbol 5 as "weapon 3.wav"
ExportAssets (56)Timeline Frame 1Symbol 6 as "weapon 2.wav"
ExportAssets (56)Timeline Frame 1Symbol 7 as "weapon 1.wav"
ExportAssets (56)Timeline Frame 1Symbol 8 as "supsuperpckup.wav"
ExportAssets (56)Timeline Frame 1Symbol 9 as "shieldhit.wav"
ExportAssets (56)Timeline Frame 1Symbol 10 as "No.wav"
ExportAssets (56)Timeline Frame 1Symbol 11 as "missile.wav"
ExportAssets (56)Timeline Frame 1Symbol 12 as "explosion3.wav"
ExportAssets (56)Timeline Frame 1Symbol 13 as "explosion2.wav"
ExportAssets (56)Timeline Frame 1Symbol 14 as "explosion1.wav"
ExportAssets (56)Timeline Frame 1Symbol 15 as "enemy weapon hit.wav"
ExportAssets (56)Timeline Frame 1Symbol 16 as "click.wav"
ExportAssets (56)Timeline Frame 1Symbol 17 as "alien weapon 3.wav"

Labels

"stationin"Frame 52
"ship dead"Frame 199
"stationin2"Frame 372
"ship dead2"Frame 519
"right_answer"Frame 653
"wrong_answer"Frame 654
"input_name"Frame 795
"display"Frame 800
"loaded"Symbol 22 MovieClip Frame 3
"1"Symbol 278 MovieClip Frame 7
"2"Symbol 278 MovieClip Frame 9
"3"Symbol 278 MovieClip Frame 11
"4"Symbol 278 MovieClip Frame 13
"5"Symbol 278 MovieClip Frame 15
"6"Symbol 278 MovieClip Frame 17
"7"Symbol 278 MovieClip Frame 19
"8"Symbol 278 MovieClip Frame 21
"9"Symbol 278 MovieClip Frame 23

Dynamic Text Variables

/:scoreSymbol 222 EditableText"SCORE"
/:cashSymbol 223 EditableText"CASH"
/:levelSymbol 224 EditableText"LEVEL"
/:rocks_this_levelSymbol 225 EditableText"ROCKS"
/:scoreSymbol 327 EditableText"SCORE"
/:cashSymbol 328 EditableText"CASH"
/:levelSymbol 329 EditableText"LEVEL"
/:rocks_this_levelSymbol 330 EditableText"ROCKS"
/:cashSymbol 453 EditableText"1000000"
/:rock_1Symbol 454 EditableText"999"
/:rock_2Symbol 455 EditableText"999"
/:rock_3Symbol 456 EditableText"999"
/:rock_4Symbol 457 EditableText"999"
/:rock_5Symbol 458 EditableText"999"
/:rock_6Symbol 459 EditableText"999"
/:rock_7Symbol 460 EditableText"999"
/:rock_8Symbol 461 EditableText"999"
/:rock_9Symbol 462 EditableText"999"
/:rock_10Symbol 463 EditableText"999"
/:rock_11Symbol 464 EditableText"999"
/:rock_12Symbol 465 EditableText"999"
/:rock_13Symbol 466 EditableText"999"
/:rock_14Symbol 467 EditableText"999"
/:rock_15Symbol 468 EditableText"999"
/:rock_16Symbol 469 EditableText"999"
/:rock_17Symbol 470 EditableText"999"
/:rock_18Symbol 471 EditableText"999"
/:rock_19Symbol 472 EditableText"999"
/:rock_20Symbol 473 EditableText"999"
/:total_rocksSymbol 475 EditableText"1000000"
/:cashSymbol 478 EditableText"10000"
/:objectSymbol 553 EditableText"object "
/:priceSymbol 554 EditableText"price"
/:cashSymbol 557 EditableText"10000"
/:cashSymbol 564 EditableText"10000"
/:high_name1Symbol 573 EditableText"Richard"
/:high_score1Symbol 574 EditableText"1994560000"
/:high_name2Symbol 576 EditableText"Richard"
/:high_score2Symbol 577 EditableText"1994560000"
/:high_name3Symbol 579 EditableText"Richard"
/:high_score3Symbol 580 EditableText"1994560000"
/:high_name4Symbol 582 EditableText"Richard"
/:high_score4Symbol 583 EditableText"1994560000"
/:high_name5Symbol 585 EditableText"Richard"
/:high_score5Symbol 586 EditableText"1994560000"
/:high_name6Symbol 588 EditableText"Richard"
/:high_score6Symbol 589 EditableText"1994560000"
/:high_name7Symbol 591 EditableText"Richard"
/:high_score7Symbol 592 EditableText"1994560000"
/:high_name8Symbol 594 EditableText"Richard"
/:high_score8Symbol 595 EditableText"1994560000"
/:high_name9Symbol 597 EditableText"Richard"
/:high_score9Symbol 598 EditableText"1994560000"
/:high_name10Symbol 600 EditableText"Richard"
/:high_score5Symbol 601 EditableText"1994560000"
/:scoreSymbol 605 EditableText"1994560000"
/:nameSymbol 607 EditableText"> Name"




http://swfchan.com/6/27781/info.shtml
Created: 21/5 -2019 04:50:54 Last modified: 21/5 -2019 04:50:54 Server time: 12/05 -2024 22:54:18