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Corpses of the III Reich.swf

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Flash #27997

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Instructions

You have completed the online version of Corpses of the III Reich.
www.totallygame.com would like to inform you that there is an offline PC version of this game.
The offline version of this game is massive!
It contains:
- 50 levels.
- more than 35 different ,3d modelled, fully
animated enemies.
- the great evil boss.
- the online story continues offline.
- 2 different endings.
- 8 massive weapons amongst them,
the flamethrower.
- loads of ammo and lots of health.
- interactive scenery.
- much more gore and sickening decoration.
- spells and omens.
- mysterious riddles and puzzles.
- fast paced action.
- shocking effects.
- 12 level music tracks.
- full stereo uncompressed soundtrack.
- hidden secrets and suprises.
- easy installation.
- more 40 mb of fun!
And the best part of it all!
Your copy of the offline version is just one click away!
You can get the offline version of Corpses of the III Reich, in the fully secure and trusted
www.totallygame.com shop. We provide the best service and costumer support possible.

Click here to continue to the TG Shop

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Chainsaw Frenzy

<p align="center"></p>

WARNING

This game contains extremely violent scenes, and explicit
graphics. The game contains shock effects. If you are weak
hearted or if you are scared easily, we advice you not to
enter the game. Play this game at your own risk. We are not
responsible for any consequences this game may have
too anyone, Player or Non-player.

We have rated this game 16+

Continue to GAME

Twenty centuries counted
forward from this day.
Occult evil will summon the Darkest Warriors
from a Futures past.
An army under the Satan’s rule.
Disgracing the Sinclair cross
without a sense of Shame.

They will not fear human thread,
as they are invulnerable
to the Power of the Common.

Great strength of Divine Origin is needed
in the Battle for Good,
preventing Dark powers
from reaching possession
of the Source of Eternal Life.
The Holy Grail.
The Order of Templar will maintain
an ever present Watchful Eye
for signs of changing Moods.
Thirty years before the Darkness grows in Strength,
a Virgin Ancestor from the St. Claire Dynasty
will be born into this World.
Vanishing into the Society of the Templar reign.
For she will know but one Obligation.
In dark skies she rips a Ray of Light.
Difference she makes between Day and Night
A struggling Crusaders journey for Commons to Far.
All with Divine blessing from the Knights of Templar.

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PRESENTS A PRODUCTION BY

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Concept
Dunja
3D design
Grey Pigeon, IIPhase, Dunja
3D Animation
Grey Pigeon
2D Design
Grey Pigeon, IIPhase, Dunja
2D Animation
IIPhase, Grey Pigeon, Dunja
1st Scripting Draft
Dunja
Final Scripting
Hansy Gan, Sson
Beta Testers
Horeck, Sinned, Setragasj, Jll,
Blackeagle, Greypigeon, IIphase, Dunja
Sson, Hansy Gan, Twan
Asia Project management
Hansy Gan
Europe Project management
IIPhase
Directed by
Dunja

Corpses of the III Reich - Copyright © 2005 Totallygame

ActionScript [AS1/AS2]

Frame 1
this.stop(); Stage.showMenu = false; _quality = "BEST"; this.onEnterFrame = function () { var _local2 = this.getBytesTotal(); var _local4 = this.getBytesLoaded(); var _local3 = (_local4 / _local2) * 100; this.progress.text_txt.text = (int(_local4) + " / ") + int(_local2); this.progress.bar._xscale = (this._framesloaded / this._totalframes) * 100; this.progress.bar2._xscale = _local3; if (_local3 >= 100) { delete this.onEnterFrame; this.gotoAndPlay(3); } };
Frame 2
this.prevFrame();
Frame 12
stopAllSounds(); _global.scary = true; var gameData = new String(); gameData = gameData + "<game name=\"Cospses\" version=\"1.1.0.0w\"><tiles width=\"40\" height=\"20\"><tile id=\"00\" lib=\"{default:walkable}\" walkable=\"true\" ladder=\"false\" hanger=\"false\" /><tile id=\"10\""; gameData = gameData + " lib=\"{default:block}\" walkable=\"false\" ladder=\"false\" hanger=\"false\"/><tile id=\"11\" lib=\"cell_center\" walkable=\"false\" /><tile id=\"12\" lib=\"cell_left\" walkable=\"false\" /><tile"; gameData = gameData + " id=\"13\" lib=\"cell_right\" walkable=\"false\" /><tile id=\"14\" lib=\"cell_wall\" walkable=\"false\"/><tile id=\"20\" lib=\"cell_center\" walkable=\"false\" ladder=\"true\" attach=\"ladder\"/><tile"; gameData = gameData + " id=\"21\" lib=\"cell_left\" walkable=\"false\" ladder=\"true\" attach=\"ladder\"/><tile id=\"22\" lib=\"cell_right\" walkable=\"false\" ladder=\"true\" attach=\"ladder\"/><tile id=\"23\""; gameData = gameData + " lib=\"ladder\" walkable=\"true\" ladder=\"true\" /><tile id=\"24\" lib=\"fakeladder\" walkable=\"true\" /><tile id=\"30\" lib=\"hanger_center\" walkable=\"true\" hanger=\"true\" /><tile id=\"31\""; gameData = gameData + " lib=\"hanger_left\" walkable=\"true\" hanger=\"true\" /><tile id=\"32\" lib=\"hanger_right\" walkable=\"true\" hanger=\"true\" /></tiles><preset><object:enemy id=\"zombie00\"><prop:library"; gameData = gameData + " value=\"zombie00\" /><prop:libraryDead value=\"zombiedead01\" /><prop:direction value=\"1\" /><prop:width value=\"30\" /><prop:height value=\"60\" /><prop:speed value=\"2\" /><prop:life value=\"140\""; gameData = gameData + " /><prop:touchDamage value=\"20\" /><prop:weapon value=\"true\" /><prop:attackTime value=\"1800\" /><prop:weaponDamage value=\"50\" /><prop:droplist"; gameData = gameData + " value=\"ammo_pistol,ammo_shotgun1,ammo_shotgun2,ammo_uzi,ammo_rocketgun,ammo_machinegun,ammo_chainsaw,ammo_flamethrower\" /><prop:onKill><script:if param=\"rnd2,eq,0\"><script:sfxPlay"; gameData = gameData + " param=\"zombiedeath01\" /><scripe:else><script:if param=\"rnd2,eq,0\"><script:sfxPlay param=\"zombiedeath02\" /><scripe:else><script:sfxPlay param=\"zombiedeath03\""; gameData = gameData + " /></scripe:else></script:if></scripe:else></script:if></prop:onKill></object:enemy><object:enemy id=\"zombie01\"><prop:library value=\"zombie01\" /><prop:libraryDead value=\"zombiedead01\""; gameData = gameData + " /><prop:direction value=\"1\" /><prop:width value=\"30\" /><prop:height value=\"60\" /><prop:speed value=\"1.5\" /><prop:life value=\"130\" /><prop:touchDamage value=\"20\" /><prop:weapon"; gameData = gameData + " value=\"true\" /><prop:attackTime value=\"2000\" /><prop:weaponDamage value=\"50\" /><prop:droplist"; gameData = gameData + " value=\"ammo_pistol,ammo_shotgun1,ammo_shotgun2,ammo_uzi,ammo_rocketgun,ammo_machinegun,ammo_chainsaw,ammo_flamethrower\" /><prop:onKill><script:if param=\"rnd2,eq,0\"><script:sfxPlay"; gameData = gameData + " param=\"zombiedeath01\" /><scripe:else><script:if param=\"rnd2,eq,0\"><script:sfxPlay param=\"zombiedeath02\" /><scripe:else><script:sfxPlay param=\"zombiedeath03\""; gameData = gameData + " /></scripe:else></script:if></scripe:else></script:if></prop:onKill></object:enemy><object:enemy id=\"zombie02\"><prop:library value=\"zombie02\" /><prop:libraryDead value=\"zombiedead01\""; gameData = gameData + " /><prop:direction value=\"1\" /><prop:width value=\"30\" /><prop:height value=\"60\" /><prop:speed value=\"1\" /><prop:life value=\"120\" /><prop:touchDamage value=\"20\" /><prop:weapon"; gameData = gameData + " value=\"true\" /><prop:attackTime value=\"2500\" /><prop:weaponDamage value=\"50\" /><prop:droplist"; gameData = gameData + " value=\"ammo_pistol,ammo_shotgun1,ammo_shotgun2,ammo_uzi,ammo_rocketgun,ammo_machinegun,ammo_chainsaw,ammo_flamethrower\" /><prop:onKill><script:if param=\"rnd2,eq,0\"><script:sfxPlay"; gameData = gameData + " param=\"zombiedeath01\" /><scripe:else><script:if param=\"rnd2,eq,0\"><script:sfxPlay param=\"zombiedeath02\" /><scripe:else><script:sfxPlay param=\"zombiedeath03\""; gameData = gameData + " /></scripe:else></script:if></scripe:else></script:if></prop:onKill></object:enemy><object:enemy id=\"zombie03\"><prop:library value=\"zombie03\" /><prop:libraryDead value=\"zombiedead01\""; gameData = gameData + " /><prop:direction value=\"1\" /><prop:width value=\"30\" /><prop:height value=\"60\" /><prop:speed value=\"2\" /><prop:life value=\"120\" /><prop:touchDamage value=\"20\" /><prop:weapon"; gameData = gameData + " value=\"false\" /><prop:attackTime value=\"0\" /><prop:weaponDamage value=\"0\" /><prop:droplist value=\"ammo_pistol,ammo_shotgun1,ammo_shotgun2,ammo_uzi,ammo_chainsaw,ammo_flamethrower\""; gameData = gameData + " /><prop:onKill><script:if param=\"rnd2,eq,0\"><script:sfxPlay param=\"zombiedeath01\" /><scripe:else><script:if param=\"rnd2,eq,0\"><script:sfxPlay param=\"zombiedeath02\""; gameData = gameData + " /><scripe:else><script:sfxPlay param=\"zombiedeath03\" /></scripe:else></script:if></scripe:else></script:if></prop:onKill></object:enemy><object:enemy id=\"zombie04\"><prop:library"; gameData = gameData + " value=\"zombie04\" /><prop:libraryDead value=\"zombiedead01\" /><prop:direction value=\"1\" /><prop:width value=\"30\" /><prop:height value=\"60\" /><prop:speed value=\"1.5\" /><prop:life"; gameData = gameData + " value=\"110\" /><prop:touchDamage value=\"20\" /><prop:weapon value=\"false\" /><prop:attackTime value=\"0\" /><prop:weaponDamage value=\"0\" /><prop:droplist"; gameData = gameData + " value=\"ammo_pistol,ammo_shotgun1,ammo_chainsaw,ammo_flamethrower\" /><prop:onKill><script:if param=\"rnd2,eq,0\"><script:sfxPlay param=\"zombiedeath01\" /><scripe:else><script:if"; gameData = gameData + " param=\"rnd2,eq,0\"><script:sfxPlay param=\"zombiedeath02\" /><scripe:else><script:sfxPlay param=\"zombiedeath03\""; gameData = gameData + " /></scripe:else></script:if></scripe:else></script:if></prop:onKill></object:enemy><object:enemy id=\"zombie05\"><prop:library value=\"zombie05\" /><prop:libraryDead value=\"zombiedead02\""; gameData = gameData + " /><prop:direction value=\"1\" /><prop:width value=\"30\" /><prop:height value=\"40\" /><prop:speed value=\"1\" /><prop:life value=\"110\" /><prop:touchDamage value=\"20\" /><prop:weapon"; gameData = gameData + " value=\"false\" /><prop:attackTime value=\"0\" /><prop:weaponDamage value=\"0\" /><prop:droplist value=\"ammo_pistol,ammo_shotgun1\" /><prop:onKill><script:if param=\"rnd2,eq,0\"><script:sfxPlay"; gameData = gameData + " param=\"zombiedeath01\" /><scripe:else><script:if param=\"rnd2,eq,0\"><script:sfxPlay param=\"zombiedeath02\" /><scripe:else><script:sfxPlay param=\"zombiedeath03\""; gameData = gameData + " /></scripe:else></script:if></scripe:else></script:if></prop:onKill></object:enemy><object:enemy id=\"zombie06\"><prop:library value=\"zombie06\" /><prop:libraryDead value=\"zombiedead02\""; gameData = gameData + " /><prop:direction value=\"1\" /><prop:width value=\"30\" /><prop:height value=\"40\" /><prop:speed value=\"0.5\" /><prop:life value=\"100\" /><prop:touchDamage value=\"20\" /><prop:weapon"; gameData = gameData + " value=\"false\" /><prop:attackTime value=\"0\" /><prop:weaponDamage value=\"0\" /><prop:droplist value=\"ammo_pistol\" /><prop:onKill><script:if param=\"rnd2,eq,0\"><script:sfxPlay"; gameData = gameData + " param=\"zombiedeath01\" /><scripe:else><script:if param=\"rnd2,eq,0\"><script:sfxPlay param=\"zombiedeath02\" /><scripe:else><script:sfxPlay param=\"zombiedeath03\""; gameData = gameData + " /></scripe:else></script:if></scripe:else></script:if></prop:onKill></object:enemy><object:enemy id=\"zombie07\"><prop:library value=\"zombie07\" /><prop:libraryDead value=\"zombiedead03\""; gameData = gameData + " /><prop:direction value=\"1\" /><prop:width value=\"45\" /><prop:height value=\"50\" /><prop:speed value=\"2\" /><prop:life value=\"240\" /><prop:touchDamage value=\"30\" /><prop:weapon"; gameData = gameData + " value=\"true\" /><prop:attackTime value=\"1000\" /><prop:weaponDamage value=\"60\" /><prop:droplist"; gameData = gameData + " value=\"ammo_pistol,ammo_shotgun1,ammo_shotgun2,ammo_uzi,ammo_rocketgun,ammo_machinegun,ammo_chainsaw,ammo_flamethrower\" /><prop:onKill><script:if param=\"rnd2,eq,0\"><script:sfxPlay"; gameData = gameData + " param=\"zombiedeath01\" /><scripe:else><script:if param=\"rnd2,eq,0\"><script:sfxPlay param=\"zombiedeath02\" /><scripe:else><script:sfxPlay param=\"zombiedeath03\""; gameData = gameData + " /></scripe:else></script:if></scripe:else></script:if></prop:onKill></object:enemy><object:enemy id=\"zombiepig00\"><prop:library value=\"zombiepig00\" /><prop:libraryDead value=\"zombiepigdead01\""; gameData = gameData + " /><prop:direction value=\"1\" /><prop:width value=\"45\" /><prop:height value=\"40\" /><prop:speed value=\"2\" /><prop:life value=\"200\" /><prop:touchDamage value=\"50\" /><prop:weapon"; gameData = gameData + " value=\"false\" /><prop:attackTime value=\"0\" /><prop:weaponDamage value=\"0\" /><prop:droplist value=\"ammo_pistol,ammo_chainsaw,ammo_flamethrower\" /><prop:onKill><script:if"; gameData = gameData + " param=\"rnd2,eq,0\"><script:sfxPlay param=\"zombiepigdeath01\" /><scripe:else><script:if param=\"rnd2,eq,0\"><script:sfxPlay param=\"zombiepigdeath02\" /><scripe:else><script:sfxPlay"; gameData = gameData + " param=\"zombiepigdeath03\" /></scripe:else></script:if></scripe:else></script:if></prop:onKill></object:enemy><object:enemy id=\"zombiepig01\"><prop:library value=\"zombiepig01\" /><prop:libraryDead"; gameData = gameData + " value=\"zombiepigdead01\" /><prop:direction value=\"1\" /><prop:width value=\"45\" /><prop:height value=\"40\" /><prop:speed value=\"1.8\" /><prop:life value=\"180\" /><prop:touchDamage value=\"50\""; gameData = gameData + " /><prop:weapon value=\"false\" /><prop:attackTime value=\"0\" /><prop:weaponDamage value=\"0\" /><prop:droplist value=\"ammo_pistol,ammo_chainsaw,ammo_flamethrower\" /><prop:onKill><script:if"; gameData = gameData + " param=\"rnd2,eq,0\"><script:sfxPlay param=\"zombiepigdeath01\" /><scripe:else><script:if param=\"rnd2,eq,0\"><script:sfxPlay param=\"zombiepigdeath02\" /><scripe:else><script:sfxPlay"; gameData = gameData + " param=\"zombiepigdeath03\" /></scripe:else></script:if></scripe:else></script:if></prop:onKill></object:enemy><object:enemy id=\"zombiepig02\"><prop:library value=\"zombiepig02\" /><prop:libraryDead"; gameData = gameData + " value=\"zombiepigdead01\" /><prop:direction value=\"1\" /><prop:width value=\"45\" /><prop:height value=\"40\" /><prop:speed value=\"1.5\" /><prop:life value=\"160\" /><prop:touchDamage value=\"50\""; gameData = gameData + " /><prop:weapon value=\"false\" /><prop:attackTime value=\"0\" /><prop:weaponDamage value=\"0\" /><prop:droplist value=\"ammo_pistol,ammo_chainsaw,ammo_flamethrower\" /><prop:onKill><script:if"; gameData = gameData + " param=\"rnd2,eq,0\"><script:sfxPlay param=\"zombiepigdeath01\" /><scripe:else><script:if param=\"rnd2,eq,0\"><script:sfxPlay param=\"zombiepigdeath02\" /><scripe:else><script:sfxPlay"; gameData = gameData + " param=\"zombiepigdeath03\" /></scripe:else></script:if></scripe:else></script:if></prop:onKill></object:enemy><object:enemy id=\"zombiepig03\"><prop:library value=\"zombiepig03\" /><prop:libraryDead"; gameData = gameData + " value=\"zombiepigdead01\" /><prop:direction value=\"1\" /><prop:width value=\"45\" /><prop:height value=\"40\" /><prop:speed value=\"1\" /><prop:life value=\"140\" /><prop:touchDamage value=\"50\""; gameData = gameData + " /><prop:weapon value=\"false\" /><prop:attackTime value=\"0\" /><prop:weaponDamage value=\"0\" /><prop:droplist value=\"ammo_pistol,ammo_chainsaw,ammo_flamethrower\" /><prop:onKill><script:if"; gameData = gameData + " param=\"rnd2,eq,0\"><script:sfxPlay param=\"zombiepigdeath01\" /><scripe:else><script:if param=\"rnd2,eq,0\"><script:sfxPlay param=\"zombiepigdeath02\" /><scripe:else><script:sfxPlay"; gameData = gameData + " param=\"zombiepigdeath03\" /></scripe:else></script:if></scripe:else></script:if></prop:onKill></object:enemy><object:enemy id=\"zombie_general00\"><prop:library value=\"zombie_general00\""; gameData = gameData + " /><prop:libraryDead value=\"zombiedead01\" /><prop:direction value=\"1\" /><prop:width value=\"30\" /><prop:height value=\"60\" /><prop:speed value=\"1.35\" /><prop:life value=\"240\""; gameData = gameData + " /><prop:touchDamage value=\"30\" /><prop:weapon value=\"false\" /><prop:attackTime value=\"0\" /><prop:weaponDamage value=\"0\" /><prop:droplist"; gameData = gameData + " value=\"ammo_pistol,ammo_shotgun1,ammo_shotgun2,ammo_uzi,ammo_rocketgun,ammo_machinegun,ammo_chainsaw,ammo_flamethrower\" /><prop:onKill><script:if param=\"rnd2,eq,0\"><script:sfxPlay"; gameData = gameData + " param=\"zombiedeath01\" /><scripe:else><script:if param=\"rnd2,eq,0\"><script:sfxPlay param=\"zombiedeath02\" /><scripe:else><script:sfxPlay param=\"zombiedeath03\""; gameData = gameData + " /></scripe:else></script:if></scripe:else></script:if></prop:onKill></object:enemy><object:enemy id=\"rat\"><prop:library value=\"rat\" /><prop:libraryDead value=\"ratdead\" /><prop:direction"; gameData = gameData + " value=\"1\" /><prop:width value=\"15\" /><prop:height value=\"10\" /><prop:speed value=\"3\" /><prop:life value=\"10\" /><prop:touchDamage value=\"0\" /><prop:weapon value=\"false\""; gameData = gameData + " /><prop:attackTime value=\"0\" /><prop:weaponDamage value=\"0\" /><prop:onKill><script:sfxPlay param=\"ratdead\" /></prop:onKill></object:enemy><object:object id=\"mirror\"><prop:library"; gameData = gameData + " value=\"mirror\" /><prop:frame value=\"1\" /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\" /><prop:height value=\"20\" /><prop:layer value=\"backdrop\" /><prop:life value=\"0\""; gameData = gameData + " /><prop:visible value=\"true\" /><prop:width value=\"0\" /><prop:onTouch><script:effectAt param=\"teleport_disappear,this.x,this.y,true,$player.direction\" /><script:sfxPlay param=\"teleport2\""; gameData = gameData + " /></prop:onTouch></object:object><object:object id=\"exitdoor\"><prop:library value=\"door01\" /><prop:frame value=\"1\" /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\""; gameData = gameData + " /><prop:height value=\"20\" /><prop:layer value=\"backdrop\" /><prop:life value=\"0\" /><prop:visible value=\"true\" /><prop:width value=\"0\" /><prop:onTouch><script:sfxPlay param=\"dooropen01\""; gameData = gameData + " /><script:objectFrame param=\"this,2\" /><script:levelComplete /></prop:onTouch></object:object><object:object id=\"exitdoorlock\"><prop:library value=\"door01\" /><prop:frame value=\"1\""; gameData = gameData + " /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\" /><prop:height value=\"20\" /><prop:layer value=\"backdrop\" /><prop:life value=\"0\" /><prop:visible value=\"true\""; gameData = gameData + " /><prop:width value=\"0\" /><prop:onTouch><script:if param=\"#key,eq,true\"><script:sfxPlay param=\"dooropen01\" /><script:objectFrame param=\"this,2\" /><script:del param=\"key\""; gameData = gameData + " /><script:levelComplete /><script:else><script:sfxPlay param=\"doorlock01\" /><script:showMsg param=\"5000,The door is locked\" /></script:else></script:if></prop:onTouch><prop:onOut><script:hideMsg"; gameData = gameData + " /></prop:onOut></object:object><object:object id=\"weapon_pistol\"><prop:library value=\"items\" /><prop:frame value=\"1\" /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\""; gameData = gameData + " /><prop:height value=\"10\" /><prop:layer value=\"\" /><prop:visible value=\"true\" /><prop:width value=\"10\" /><prop:life value=\"0\" /><prop:onTouch><script:sfxPlay param=\"get_weapon\""; gameData = gameData + " /><script:getWeapon param=\"pistol,this.life\" /><script:removeObject param=\"this\" /></prop:onTouch></object:object><object:object id=\"weapon_shotgun1\"><prop:library value=\"items\" /><prop:frame"; gameData = gameData + " value=\"2\" /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\" /><prop:height value=\"10\" /><prop:layer value=\"\" /><prop:visible value=\"true\" /><prop:width value=\"10\""; gameData = gameData + " /><prop:life value=\"0\" /><prop:onTouch><script:sfxPlay param=\"get_weapon\" /><script:getWeapon param=\"shotgun1,this.life\" /><script:removeObject param=\"this\""; gameData = gameData + " /></prop:onTouch></object:object><object:object id=\"weapon_shotgun2\"><prop:library value=\"items\" /><prop:frame value=\"3\" /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\""; gameData = gameData + " /><prop:height value=\"10\" /><prop:layer value=\"\" /><prop:visible value=\"true\" /><prop:width value=\"10\" /><prop:life value=\"0\" /><prop:onTouch><script:sfxPlay param=\"get_weapon\""; gameData = gameData + " /><script:getWeapon param=\"shotgun2,this.life\" /><script:removeObject param=\"this\" /></prop:onTouch></object:object><object:object id=\"weapon_uzi\"><prop:library value=\"items\" /><prop:frame"; gameData = gameData + " value=\"4\" /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\" /><prop:height value=\"10\" /><prop:layer value=\"\" /><prop:visible value=\"true\" /><prop:width value=\"10\""; gameData = gameData + " /><prop:life value=\"0\" /><prop:onTouch><script:sfxPlay param=\"get_weapon\" /><script:getWeapon param=\"uzi,this.life\" /><script:removeObject param=\"this\""; gameData = gameData + " /></prop:onTouch></object:object><object:object id=\"weapon_rocketgun\"><prop:library value=\"items\" /><prop:frame value=\"5\" /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\""; gameData = gameData + " /><prop:height value=\"10\" /><prop:layer value=\"\" /><prop:visible value=\"true\" /><prop:width value=\"10\" /><prop:life value=\"0\" /><prop:onTouch><script:sfxPlay param=\"get_weapon\""; gameData = gameData + " /><script:getWeapon param=\"rocketgun,this.life\" /><script:removeObject param=\"this\" /></prop:onTouch></object:object><object:object id=\"weapon_machinegun\"><prop:library value=\"items\""; gameData = gameData + " /><prop:frame value=\"6\" /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\" /><prop:height value=\"10\" /><prop:layer value=\"\" /><prop:visible value=\"true\" /><prop:width"; gameData = gameData + " value=\"10\" /><prop:life value=\"0\" /><prop:onTouch><script:sfxPlay param=\"get_weapon\" /><script:getWeapon param=\"machinegun,this.life\" /><script:removeObject param=\"this\""; gameData = gameData + " /></prop:onTouch></object:object><object:object id=\"weapon_chainsaw\"><prop:library value=\"items\" /><prop:frame value=\"7\" /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\""; gameData = gameData + " /><prop:height value=\"10\" /><prop:layer value=\"\" /><prop:visible value=\"true\" /><prop:width value=\"10\" /><prop:life value=\"0\" /><prop:onTouch><script:sfxPlay param=\"get_weapon\""; gameData = gameData + " /><script:getWeapon param=\"chainsaw,this.life\" /><script:removeObject param=\"this\" /></prop:onTouch></object:object><object:object id=\"weapon_flamethrower\"><prop:library value=\"items\""; gameData = gameData + " /><prop:frame value=\"8\" /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\" /><prop:height value=\"10\" /><prop:layer value=\"\" /><prop:visible value=\"true\" /><prop:width"; gameData = gameData + " value=\"10\" /><prop:life value=\"0\" /><prop:onTouch><script:sfxPlay param=\"get_weapon\" /><script:getWeapon param=\"flamethrower,this.life\" /><script:removeObject param=\"this\""; gameData = gameData + " /></prop:onTouch></object:object><object:object id=\"ammo_pistol\"><prop:library value=\"ammo\" /><prop:frame value=\"1\" /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\""; gameData = gameData + " /><prop:height value=\"10\" /><prop:layer value=\"\" /><prop:visible value=\"true\" /><prop:width value=\"10\" /><prop:life value=\"15\" /><prop:onTouch><script:sfxPlay param=\"get_ammo\""; gameData = gameData + " /><script:getAmmo param=\"pistol,this.life\" /><script:removeObject param=\"this\" /></prop:onTouch></object:object><object:object id=\"ammo_shotgun1\"><prop:library value=\"ammo\" /><prop:frame"; gameData = gameData + " value=\"2\" /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\" /><prop:height value=\"10\" /><prop:layer value=\"\" /><prop:visible value=\"true\" /><prop:width value=\"10\""; gameData = gameData + " /><prop:life value=\"15\" /><prop:onTouch><script:sfxPlay param=\"get_ammo\" /><script:getAmmo param=\"shotgun1,this.life\" /><script:removeObject param=\"this\""; gameData = gameData + " /></prop:onTouch></object:object><object:object id=\"ammo_shotgun2\"><prop:library value=\"ammo\" /><prop:frame value=\"3\" /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\""; gameData = gameData + " /><prop:height value=\"10\" /><prop:layer value=\"\" /><prop:visible value=\"true\" /><prop:width value=\"10\" /><prop:life value=\"15\" /><prop:onTouch><script:sfxPlay param=\"get_ammo\""; gameData = gameData + " /><script:getAmmo param=\"shotgun2,this.life\" /><script:removeObject param=\"this\" /></prop:onTouch></object:object><object:object id=\"ammo_uzi\"><prop:library value=\"ammo\" /><prop:frame"; gameData = gameData + " value=\"4\" /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\" /><prop:height value=\"10\" /><prop:layer value=\"\" /><prop:visible value=\"true\" /><prop:width value=\"10\""; gameData = gameData + " /><prop:life value=\"20\" /><prop:onTouch><script:sfxPlay param=\"get_ammo\" /><script:getAmmo param=\"uzi,this.life\" /><script:removeObject param=\"this\""; gameData = gameData + " /></prop:onTouch></object:object><object:object id=\"ammo_rocketgun\"><prop:library value=\"ammo\" /><prop:frame value=\"5\" /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\""; gameData = gameData + " /><prop:height value=\"10\" /><prop:layer value=\"\" /><prop:visible value=\"true\" /><prop:width value=\"10\" /><prop:life value=\"5\" /><prop:onTouch><script:sfxPlay param=\"get_ammo\""; gameData = gameData + " /><script:getAmmo param=\"rocketgun,this.life\" /><script:removeObject param=\"this\" /></prop:onTouch></object:object><object:object id=\"ammo_machinegun\"><prop:library value=\"ammo\" /><prop:frame"; gameData = gameData + " value=\"6\" /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\" /><prop:height value=\"10\" /><prop:layer value=\"\" /><prop:visible value=\"true\" /><prop:width value=\"10\""; gameData = gameData + " /><prop:life value=\"20\" /><prop:onTouch><script:sfxPlay param=\"get_ammo\" /><script:getAmmo param=\"machinegun,this.life\" /><script:removeObject param=\"this\""; gameData = gameData + " /></prop:onTouch></object:object><object:object id=\"ammo_chainsaw\"><prop:library value=\"ammo\" /><prop:frame value=\"7\" /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\""; gameData = gameData + " /><prop:height value=\"10\" /><prop:layer value=\"\" /><prop:visible value=\"true\" /><prop:width value=\"10\" /><prop:life value=\"40\" /><prop:onTouch><script:sfxPlay param=\"get_ammo\""; gameData = gameData + " /><script:getAmmo param=\"chainsaw,this.life\" /><script:removeObject param=\"this\" /></prop:onTouch></object:object><object:object id=\"ammo_flamethrower\"><prop:library value=\"ammo\""; gameData = gameData + " /><prop:frame value=\"8\" /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\" /><prop:height value=\"10\" /><prop:layer value=\"\" /><prop:visible value=\"true\" /><prop:width"; gameData = gameData + " value=\"10\" /><prop:life value=\"40\" /><prop:onTouch><script:sfxPlay param=\"get_ammo\" /><script:getAmmo param=\"flamethrower,this.life\" /><script:removeObject param=\"this\""; gameData = gameData + " /></prop:onTouch></object:object><object:object id=\"item_heal\"><prop:library value=\"items\" /><prop:frame value=\"9\" /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\""; gameData = gameData + " /><prop:height value=\"10\" /><prop:layer value=\"\" /><prop:visible value=\"true\" /><prop:width value=\"10\" /><prop:life value=\"100\"/><prop:onTouch><script:sfxPlay param=\"get_medic\""; gameData = gameData + " /><script:healPlayer param=\"this.life\" /><script:removeObject param=\"this\" /></prop:onTouch></object:object><object:object id=\"item_key\"><prop:library value=\"items\" /><prop:frame value=\"10\""; gameData = gameData + " /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\" /><prop:height value=\"10\" /><prop:layer value=\"\" /><prop:visible value=\"true\" /><prop:width value=\"10\""; gameData = gameData + " /><prop:onTouch><script:sfxPlay param=\"get_key\" /><script:set param=\"key,true\" /><script:removeObject param=\"this\" /></prop:onTouch></object:object><object:object id=\"item_book\"><prop:library"; gameData = gameData + " value=\"items\" /><prop:frame value=\"11\" /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\" /><prop:height value=\"10\" /><prop:layer value=\"backdrop\" /><prop:visible"; gameData = gameData + " value=\"true\" /><prop:width value=\"10\" /><prop:onTouch><script:sfxPlay param=\"get_book\" /><script:transform param=\"this.life\" /><script:removeObject param=\"this\""; gameData = gameData + " /></prop:onTouch></object:object><object:object id=\"item_book2\"><prop:library value=\"items\" /><prop:frame value=\"11\" /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\""; gameData = gameData + " /><prop:height value=\"10\" /><prop:layer value=\"backdrop\" /><prop:visible value=\"true\" /><prop:width value=\"10\" /><prop:onTouch><script:sfxPlay param=\"get_book\""; gameData = gameData + " /></prop:onTouch></object:object><object:object id=\"elevator\"><prop:library value=\"elevator00\" /><prop:frame value=\"1\" /><prop:width value=\"80\" /><prop:height value=\"10\" /><prop:active"; gameData = gameData + " value=\"true\" /><prop:speed value=\"5\" /><prop:useable value=\"true\"/></object:object><object:object id=\"deadfire\"><prop:library value=\"flame01\" /><prop:frame value=\"2\" /><prop:autoremove"; gameData = gameData + " value=\"false\" /><prop:destroyable value=\"false\" /><prop:height value=\"55\" /><prop:layer value=\"\" /><prop:life value=\"0\" /><prop:visible value=\"true\" /><prop:width value=\"0\""; gameData = gameData + " /><prop:onTouch><script:playerLife param=\"0\" /><script:sfxPlay param=\"player_die01\" /></prop:onTouch></object:object><object:object id=\"deadfire2\"><prop:library value=\"flame03\" /><prop:frame"; gameData = gameData + " value=\"2\" /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\" /><prop:height value=\"55\" /><prop:layer value=\"\" /><prop:life value=\"0\" /><prop:visible value=\"true\""; gameData = gameData + " /><prop:width value=\"30\" /><prop:onTouch><script:playerLife param=\"0\" /><script:sfxPlay param=\"player_die01\" /></prop:onTouch></object:object><object:elevator id=\"circle_saw01\"><prop:library"; gameData = gameData + " value=\"circle_saw\" /><prop:frame value=\"2\" /><prop:width value=\"35\" /><prop:height value=\"35\" /><prop:active value=\"true\" /><prop:speed value=\"10\" /><prop:useable"; gameData = gameData + " value=\"false\"/><prop:points><point direction=\"1\" range=\"6\" wait=\"0\" /><point direction=\"1\" range=\"-6\" wait=\"1500\" /></prop:points><prop:onTouch><script:healPlayer param=\"-35\""; gameData = gameData + " /><script:effectAt param=\"bloodspa01,this.x,this.y,true,$player.direction\" /></prop:onTouch></object:elevator><object:elevator id=\"circle_saw02\"><prop:library value=\"circle_saw\" /><prop:frame"; gameData = gameData + " value=\"2\" /><prop:width value=\"35\" /><prop:height value=\"35\" /><prop:active value=\"true\" /><prop:speed value=\"10\" /><prop:useable value=\"false\"/><prop:points><point direction=\"1\""; gameData = gameData + " range=\"-6\" wait=\"0\" /><point direction=\"1\" range=\"6\" wait=\"1500\" /></prop:points><prop:onTouch><script:healPlayer param=\"-35\" /><script:effectAt"; gameData = gameData + " param=\"bloodspa01,this.x,this.y,true,$player.direction\" /></prop:onTouch></object:elevator><object:elevator id=\"circle_saw03\"><prop:library value=\"circle_saw\" /><prop:frame value=\"1\""; gameData = gameData + " /><prop:width value=\"15\" /><prop:height value=\"15\" /><prop:active value=\"true\" /><prop:speed value=\"10\" /><prop:useable value=\"false\"/><prop:points><point direction=\"1\" range=\"4\""; gameData = gameData + " wait=\"300\" /><point direction=\"1\" range=\"-4\" wait=\"1500\" /></prop:points><prop:onTouch><script:healPlayer param=\"-35\" /><script:effectAt"; gameData = gameData + " param=\"bloodspa01,this.x,this.y,true,$player.direction\" /></prop:onTouch></object:elevator><object:elevator id=\"circle_saw04\"><prop:library value=\"circle_saw\" /><prop:frame value=\"1\""; gameData = gameData + " /><prop:width value=\"15\" /><prop:height value=\"15\" /><prop:active value=\"true\" /><prop:speed value=\"10\" /><prop:useable value=\"false\"/><prop:points><point direction=\"1\" range=\"-4\""; gameData = gameData + " wait=\"300\" /><point direction=\"1\" range=\"4\" wait=\"1500\" /></prop:points><prop:onTouch><script:healPlayer param=\"-35\" /><script:effectAt"; gameData = gameData + " param=\"bloodspa01,this.x,this.y,true,$player.direction\" /></prop:onTouch></object:elevator><object:elevator id=\"hang_dolphin\"><prop:library value=\"trap_dolphin\" /><prop:frame value=\"1\""; gameData = gameData + " /><prop:width value=\"15\" /><prop:height value=\"75\" /><prop:active value=\"true\" /><prop:speed value=\"5\" /><prop:useable value=\"false\"/><prop:onTouch><script:healPlayer param=\"-35\""; gameData = gameData + " /></prop:onTouch></object:elevator><object:trigger id=\"trigger_offscreen\"><prop:x value=\"0\" /><prop:y value=\"34\" /><prop:width value=\"800\" /><prop:height value=\"20\" /><prop:active"; gameData = gameData + " value=\"true\" /><prop:autoreset value=\"false\" /><prop:frequency value=\"1000\" /><prop:onOver><script:if param=\"$player.transform,ne,true\"><script:playerLife param=\"0\" /><script:sfxPlay"; gameData = gameData + " param=\"player_fall02\" /></script:if></prop:onOver></object:trigger><object:object id=\"woodwall\"><prop:library value=\"wall\" /><prop:frame value=\"1\" /><prop:autoremove value=\"true\""; gameData = gameData + " /><prop:destroyable value=\"flamethrower\" /><prop:height value=\"78\" /><prop:layer value=\"backdrop\" /><prop:life value=\"100\" /><prop:visible value=\"true\" /><prop:block value=\"true\""; gameData = gameData + " /><prop:width value=\"20\" /><prop:onDestroy><script:removeObject param=\"this\" /></prop:onDestroy></object:object><object:object id=\"firewall\"><prop:library value=\"flame02\" /><prop:frame"; gameData = gameData + " value=\"2\" /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\" /><prop:height value=\"25\" /><prop:layer value=\"\" /><prop:life value=\"0\" /><prop:visible value=\"true\""; gameData = gameData + " /><prop:width value=\"85\" /><prop:frequency value=\"450\" /><prop:onOver><script:if param=\"$player.transform,eq,false\"><script:healPlayer param=\"-30\" /><script:sfxPlay param=\"player_damage01\""; gameData = gameData + " /></script:if></prop:onOver></object:object><object:object id=\"crate\"><prop:library value=\"bigcrate\" /><prop:frame value=\"1\" /><prop:autoremove value=\"false\" /><prop:destroyable"; gameData = gameData + " value=\"false\" /><prop:height value=\"40\" /><prop:layer value=\"\" /><prop:life value=\"10\" /><prop:visible value=\"true\" /><prop:width value=\"40\" /><prop:block value=\"true\""; gameData = gameData + " /><prop:onDestroy><script:sfxPlay param=\"crate02\"/></prop:onDestroy></object:object><object:object id=\"drumm_atom\"><prop:library value=\"drumm01\" /><prop:frame value=\"2\" /><prop:autoremove"; gameData = gameData + " value=\"true\" /><prop:destroyable value=\"true\" /><prop:height value=\"40\" /><prop:layer value=\"\" /><prop:life value=\"30\" /><prop:visible value=\"true\" /><prop:width value=\"20\""; gameData = gameData + " /><prop:block value=\"true\" /><prop:onDestroy><script:sfxPlay param=\"explode\"/><script:effectAt param=\"drumm_explode,this.x,this.y,true\"/></prop:onDestroy></object:object><object:object"; gameData = gameData + " id=\"drumm_toxix\"><prop:library value=\"drumm01\" /><prop:frame value=\"1\" /><prop:autoremove value=\"true\" /><prop:destroyable value=\"true\" /><prop:height value=\"40\" /><prop:layer"; gameData = gameData + " value=\"backdrop\" /><prop:life value=\"100\" /><prop:active value=\"true\" /><prop:visible value=\"true\" /><prop:width value=\"20\" /><prop:block value=\"false\" /><prop:onDestroy><script:sfxPlay"; gameData = gameData + " param=\"toxixgas\"/><script:set param=\"gas,100\" /><script:effectAt param=\"drumm_explode_toxix,this.x,this.y,true,backdrop\"/></prop:onDestroy></object:object><object:object"; gameData = gameData + " id=\"spikesonfloor\"><prop:library value=\"spikes_bottom\" /><prop:frame value=\"2\" /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\" /><prop:height value=\"10\" /><prop:layer"; gameData = gameData + " value=\"\" /><prop:life value=\"-30\" /><prop:visible value=\"true\" /><prop:width value=\"40\" /><prop:frequency value=\"450\" /><prop:onOver><script:if"; gameData = gameData + " param=\"$player.transform,ne,true\"><script:healPlayer param=\"this.life\" /><script:sfxPlay param=\"player_damage01\" /></script:if></prop:onOver></object:object><object:object"; gameData = gameData + " id=\"spikesonfloor2\"><prop:library value=\"spikes_bottom_large\" /><prop:frame value=\"2\" /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\" /><prop:height value=\"10\""; gameData = gameData + " /><prop:layer value=\"\" /><prop:life value=\"-30\" /><prop:visible value=\"true\" /><prop:width value=\"80\" /><prop:frequency value=\"450\" /><prop:onOver><script:if"; gameData = gameData + " param=\"$player.transform,ne,true\"><script:healPlayer param=\"this.life\" /><script:sfxPlay param=\"player_damage01\" /></script:if></prop:onOver></object:object><object:object"; gameData = gameData + " id=\"hidetile\"><prop:library value=\"hide_tile\" /><prop:frame value=\"2\" /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\" /><prop:height value=\"10\" /><prop:layer"; gameData = gameData + " value=\"backdrop\" /><prop:life value=\"-30\" /><prop:visible value=\"true\" /><prop:width value=\"40\" /></object:object><object:object id=\"wall_switch\"><prop:library value=\"switch01\""; gameData = gameData + " /><prop:frame value=\"1\" /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\" /><prop:height value=\"0\" /><prop:layer value=\"backdrop\" /><prop:life value=\"0\" /><prop:visible"; gameData = gameData + " value=\"true\" /><prop:width value=\"5\" /><prop:active value=\"true\" /></object:object><object:object id=\"torch\"><prop:library value=\"torch00\" /><prop:frame value=\"1\" /><prop:autoremove"; gameData = gameData + " value=\"false\" /><prop:destroyable value=\"false\" /><prop:height value=\"0\" /><prop:layer value=\"backdrop\" /><prop:life value=\"0\" /><prop:visible value=\"true\" /><prop:width value=\"0\""; gameData = gameData + " /><prop:active value=\"true\" /></object:object><object:trigger id=\"showPortrait\"><prop:width value=\"20\" /><prop:height value=\"20\" /><prop:active value=\"true\" /><prop:autoreset value=\"true\""; gameData = gameData + " /><prop:frequency value=\"0\" /><prop:onInit><script:moveTo param=\"rnd20,rnd30\"/></prop:onInit><prop:onOver><script:if param=\"$game.allowScary,ne,false\"><script:if param=\"this.frequency,>,0\"><script:showPortrait param=\"this.frequency\" /><script:else><script:showPortrait param=\"rnd10\""; gameData = gameData + " /></script:else></script:if><script:sfxPlay param=\"scream_#rnd2#\" /></script:if><script:remove param=\"this\" /></prop:onOver></object:trigger></preset><levels><level value=\"1\" name=\"The"; gameData = gameData + " Basics\"><resources><background src=\"./background/Backgroundwalls01.jpg\" /><bgm src=\"./bgm/Corpsesllevelloop01.mp3\" /></resources><description><![CDATA[The"; gameData = gameData + " basics]]></description><map><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,00"; gameData = gameData + "0000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000"; gameData = gameData + "000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,310100,300100,300100,300100,300100,300100,300100,320100,000000,000000,000000,000000,000000,000000,0000"; gameData = gameData + "00,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,00"; gameData = gameData + "0000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000"; gameData = gameData + "000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0000"; gameData = gameData + "00,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>110100,110100,11"; gameData = gameData + "0100,000000,000000,000000,000000,000000,000000,000000,000000,110100,110100,110100,000100,000100,000000,110100,110100,110100</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000"; gameData = gameData + "000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0000"; gameData = gameData + "00,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,00"; gameData = gameData + "0000,110100,110100,110100,000000,000000,110100,110100,110100,000100,000000,000000,110100,110100,110100,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000"; gameData = gameData + "000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0000"; gameData = gameData + "00,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,00"; gameData = gameData + "0000,000000,000000,000100,000000,000000,000000,000000,000000,110100,110100,110100,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000"; gameData = gameData + "000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0000"; gameData = gameData + "00,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,00"; gameData = gameData + "0000,000000,000000,000000,110100,110100,110100,000000,000000,000000,000000,000000,000000,000000,110100,110100,110100,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000"; gameData = gameData + "000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0000"; gameData = gameData + "00,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,00"; gameData = gameData + "0000,110100,110100,110100,000000,000000,000000,000000,000000,000000,000000,110100,110100,110100,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000"; gameData = gameData + "000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0000"; gameData = gameData + "00,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>110100,110100,11"; gameData = gameData + "0100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000"; gameData = gameData + "000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row></map><backdrops><backdrop library=\"air_vent\" x=\"11\" y=\"4\" frame=\"1\" /><backdrop library=\"bloodspatter\" x=\"9\""; gameData = gameData + " y=\"12\" frame=\"1\" /><backdrop library=\"bloodspatter\" x=\"8\" y=\"11\" frame=\"2\" /><backdrop library=\"bloodspatter\" x=\"17\" y=\"20\" frame=\"4\" /><backdrop library=\"bloodspatter\" x=\"16\""; gameData = gameData + " y=\"19\" frame=\"6\" /><backdrop library=\"skull01\" x=\"1\" y=\"8\" frame=\"1\" /><backdrop library=\"light\" x=\"10\" y=\"16\" frame=\"1\" /><backdrop library=\"light\" x=\"14\" y=\"16\""; gameData = gameData + " frame=\"1\" /><backdrop library=\"light\" x=\"2\" y=\"20\" frame=\"1\" /></backdrops><foregrounds><foreground library=\"cross\" x=\"10\" y=\"28\" frame=\"1\" /><foreground library=\"crate01\" x=\"0\""; gameData = gameData + " y=\"28\" frame=\"5\" /><foreground library=\"crate01\" x=\"13.5\" y=\"24\" frame=\"4\" /></foregrounds><events><onPlayerDie1><script:gotoLevel"; gameData = gameData + " param=\"onstore\"/></onPlayerDie1></events><objects><object:hero><prop:x value=\"0\" /><prop:y value=\"8\" /></object:hero><object:object id=\"object_door010\" inherit=\"exitdoor\"><prop:x"; gameData = gameData + " value=\"19\" /><prop:y value=\"8\" /></object:object><object:object id=\"wall01\" inherit=\"woodwall\"><prop:x value=\"16\" /><prop:y value=\"20\" /></object:object><object:object id=\"wall02\""; gameData = gameData + " inherit=\"woodwall\"><prop:x value=\"16\" /><prop:y value=\"16\" /></object:object><object:enemy id=\"rat\" inherit=\"rat\"><prop:x value=\"2\" /><prop:y value=\"28\" /><prop:direction value=\"-1\""; gameData = gameData + " /></object:enemy><object:object id=\"animate_flame011\" inherit=\"deadfire\"><prop:x value=\"5\" /><prop:y value=\"12\" /></object:object><object:object id=\"animate_flame012\""; gameData = gameData + " inherit=\"deadfire\"><prop:x value=\"8\" /><prop:y value=\"12\" /></object:object><object:object id=\"animate_flame013\" inherit=\"deadfire\"><prop:x value=\"8\" /><prop:y value=\"20\""; gameData = gameData + " /></object:object><object:object id=\"pistol\" inherit=\"weapon_pistol\"><prop:x value=\"12\" /><prop:y value=\"8\" /><prop:life value=\"30\" /></object:object><object:trigger id=\"p\""; gameData = gameData + " inherit=\"showPortrait\"><prop:x value=\"10\" /><prop:y value=\"28\" /></object:trigger></objects></level><level value=\"2\" name=\"The zombie enemy\"><resources><background"; gameData = gameData + " src=\"./background/Backgroundwalls02.jpg\" /><bgm src=\"./bgm/Corpsesllevelloop02.mp3\" /></resources><description><![CDATA[The zombie"; gameData = gameData + " enemy]]></description><map><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000"; gameData = gameData + "000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,0000"; gameData = gameData + "00,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,00000"; gameData = gameData + "0,000000,000000,000000</row><row>000100,000100,000100,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000"; gameData = gameData + "000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,0000"; gameData = gameData + "00,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,00000"; gameData = gameData + "0,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>110100,110100,110"; gameData = gameData + "100,000100,000100,000100,000000,000000,000000,000000,000000,000000,000000,000000,000000,000100,000100,110100,110100,110100</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,0000"; gameData = gameData + "00,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,100100,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,00000"; gameData = gameData + "0,000000,000000,000000</row><row>000000,000000,000000,000000,000000,100100,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000"; gameData = gameData + "000,110100,110100,110100,000000,000000,000000,000000,000000,000000,000100,000100,110100,110100,110100,000000,000000,000000</row><row>000100,000100,000100,000000,000000,000000,000000,000000,000000,0000"; gameData = gameData + "00,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,00000"; gameData = gameData + "0,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000100,000000</row><row>110100,110100,110"; gameData = gameData + "100,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000100,000100,110100,110100,110100</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,0000"; gameData = gameData + "00,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000100,000100,000100,000100,000100,100100,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,00000"; gameData = gameData + "0,000000,000000,000000</row><row>000000,000000,000000,000000,000000,100100,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,110100,110"; gameData = gameData + "100,110100,110100,110100,000000,000000,000000,000000,000000,000000,000100,000100,110100,110100,110100,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,0000"; gameData = gameData + "00,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000100,000000,000000,000000,000000,000000,00000"; gameData = gameData + "0,000000,000000,000000</row><row>000100,000100,000100,000000,000000,000000,000000,000000,000000,000100,000100,000100,000000,000000,000000,000000,000000,000000,000000,000000</row><row>110100,110100,110"; gameData = gameData + "100,000000,000000,000000,000000,000000,000000,000100,000100,110100,110100,110100,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,0001"; gameData = gameData + "00,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,100100,100100,00000"; gameData = gameData + "0,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,100100,100100,000000,000000,000000,000000</row><row>110100,110100,110"; gameData = gameData + "100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,0000"; gameData = gameData + "00,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row></map><backdrops><backdrop library=\"air_vent\" x=\"14\" y=\"6\" frame=\"1\" /><backdrop library=\"cross\" x=\"10\""; gameData = gameData + " y=\"18\" frame=\"2\" /><backdrop library=\"corpse01\" x=\"8\" y=\"28\" frame=\"1\" /><backdrop library=\"wallsafe\" x=\"4.5\" y=\"26\" frame=\"1\" /></backdrops><foregrounds><foreground"; gameData = gameData + " library=\"corpse01\" x=\"17\" y=\"28\" frame=\"3\" /><foreground library=\"corpse01\" x=\"7\" y=\"28\" frame=\"4\" /><foreground library=\"corpse01\" x=\"18\" y=\"8\" frame=\"6\" /><foreground"; gameData = gameData + " library=\"drumm01\" x=\"5\" y=\"12\" frame=\"3\" /><foreground library=\"drumm01\" x=\"5\" y=\"20\" frame=\"3\" /><foreground library=\"drumm01\" x=\"14\" y=\"28\" frame=\"3\" /><foreground"; gameData = gameData + " library=\"drumm01\" x=\"15\" y=\"28\" frame=\"3\" /><foreground library=\"drumm01\" x=\"5\" y=\"12\" frame=\"3\" /><foreground library=\"drumm01\" x=\"5\" y=\"12\" frame=\"3\" /><foreground"; gameData = gameData + " library=\"crate01\" x=\"0\" y=\"16\" frame=\"4\" /><foreground library=\"crate01\" x=\"1\" y=\"16\" frame=\"1\" /><foreground library=\"crate01\" x=\"18.5\" y=\"16\" frame=\"1\" /><foreground"; gameData = gameData + " library=\"crate01\" x=\"16\" y=\"20\" frame=\"2\" /><foreground library=\"crate02\" x=\"1.5\" y=\"20\" frame=\"1\" /><foreground library=\"crate02\" x=\"19\" y=\"28\" frame=\"2\" /><foreground"; gameData = gameData + " library=\"crate02\" x=\"19\" y=\"26\" frame=\"2\" /><foreground library=\"crate02\" x=\"18.25\" y=\"28\" frame=\"2\" /></foregrounds><events><onPlayerDie1><script:gotoLevel"; gameData = gameData + " param=\"onstore\"/></onPlayerDie1></events><objects><object:hero><prop:x value=\"0\" /><prop:y value=\"8\" /></object:hero><object:object id=\"object_door014\" inherit=\"exitdoor\"><prop:x"; gameData = gameData + " value=\"19\" /><prop:y value=\"8\" /></object:object><object:object id=\"flame_1\" inherit=\"deadfire\"><prop:x value=\"5\" /><prop:y value=\"10\" /></object:object><object:object id=\"flame_2\""; gameData = gameData + " inherit=\"deadfire\"><prop:x value=\"5\" /><prop:y value=\"18\" /></object:object><object:object id=\"flame_3a\" inherit=\"deadfire\"><prop:x value=\"14\" /><prop:y value=\"26\""; gameData = gameData + " /></object:object><object:object id=\"flame_3b\" inherit=\"deadfire\"><prop:x value=\"15\" /><prop:y value=\"26\" /></object:object><object:enemy id=\"enemy_01\" inherit=\"zombie03\"><prop:x"; gameData = gameData + " value=\"1\" /><prop:y value=\"24\" /></object:enemy><object:enemy id=\"enemy_02\" inherit=\"zombie03\"><prop:x value=\"15\" /><prop:y value=\"12\" /></object:enemy><object:enemy id=\"enemy_03\""; gameData = gameData + " inherit=\"zombie06\"><prop:x value=\"10\" /><prop:y value=\"28\" /></object:enemy><object:object id=\"item0\" inherit=\"ammo_pistol\"><prop:x value=\"0\" /><prop:y value=\"16\""; gameData = gameData + " /></object:object><object:object id=\"item1\" inherit=\"ammo_pistol\"><prop:x value=\"18.5\" /><prop:y value=\"16\" /></object:object><object:object id=\"item0\" inherit=\"item_heal\"><prop:x"; gameData = gameData + " value=\"0\" /><prop:y value=\"28\" /></object:object><object:trigger id=\"p\" inherit=\"showPortrait\"><prop:x value=\"19\" /><prop:y value=\"16\" /></object:trigger></objects></level><level"; gameData = gameData + " value=\"3\" name=\"The hard way\"><resources><background src=\"./background/Backgroundwalls03.jpg\" /><bgm src=\"./bgm/Corpsesllevelloop03.mp3\" /></resources><description><![CDATA[The hard"; gameData = gameData + " way]]></description><map><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,00000"; gameData = gameData + "0,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000"; gameData = gameData + ",000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,00000"; gameData = gameData + "0,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000100,000100,000100,000000,000000,000000,000000,000000,000000,000000"; gameData = gameData + ",000000,000000,000000,000000,000000,000000,000000,000100,000100,000100</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000100,000100,000100</row><row>110100,110100,11010"; gameData = gameData + "0,110100,000000,000000,000000,000000,000000,000100,000000,000000,000000,000000,000000,000000,000000,110100,110100,110100</row><row>000000,000000,000000,000100,000100,000100,000100,000100,000100,000100"; gameData = gameData + ",000000,000000,000000,000000,000100,000100,000100,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,00000"; gameData = gameData + "0,110100,110100,110100,110100,110100,110100,000000,000000,000000,000000,000000,110100,110100,110100,000000,000000,000000</row><row>000100,000100,000100,000000,000000,000000,000000,000000,000000,000100"; gameData = gameData + ",000100,000100,000000,000000,000000,000000,000000,000100,000100,000100</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>110100,110100,11010"; gameData = gameData + "0,000000,000000,000000,000000,000000,000000,110100,110100,110100,000000,000000,000000,000000,000000,110100,110100,110100</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000"; gameData = gameData + ",000000,000100,000100,000100,000100,000100,000100,000000,000000,000000</row><row>000100,000100,000100,000100,000100,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000</row><row>000100,000100,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000100,110100,11010"; gameData = gameData + "0,110100,110100,000000,000000,000000,000000,000000,000000,000000,110100,110100,110100,110100,110100,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000100"; gameData = gameData + ",000100,000100,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000</row><row>000100,000100,000100,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>110100,110100,11010"; gameData = gameData + "0,000000,000000,000000,000000,000000,000000,110100,110100,110100,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000"; gameData = gameData + ",000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,"; 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gameData = gameData + " frame=\"1\" /><backdrop library=\"light\" x=\"3.25\" y=\"6\" frame=\"1\" /><backdrop library=\"light\" x=\"2\" y=\"14\" frame=\"1\" /><backdrop library=\"light\" x=\"4.5\" y=\"18\" frame=\"1\""; gameData = gameData + " /><backdrop library=\"light\" x=\"14\" y=\"9\" frame=\"1\" /><backdrop library=\"mark\" x=\"7\" y=\"12\" frame=\"2\" /><backdrop library=\"corpse01\" x=\"5\" y=\"28\" frame=\"2\" /><backdrop"; gameData = gameData + " library=\"corpse01\" x=\"6\" y=\"28\" frame=\"3\" /><backdrop library=\"corpse01\" x=\"15\" y=\"28\" frame=\"5\" /><backdrop library=\"corpse02\" x=\"10\" y=\"10\" frame=\"2\" /><backdrop"; gameData = gameData + " library=\"bloodspatter\" x=\"11\" y=\"10\" frame=\"1\" /><backdrop library=\"bloodspatter\" x=\"8\" y=\"8\" frame=\"7\" /><backdrop library=\"bloodspatter\" x=\"4\" y=\"26\" frame=\"7\" /><backdrop"; gameData = gameData + " library=\"bloodspatter\" x=\"16\" y=\"24\" frame=\"8\" /><backdrop library=\"skull01\" x=\"11\" y=\"16\" frame=\"5\" /><backdrop library=\"corpse02\" x=\"10.25\" y=\"28\" frame=\"5\""; gameData = gameData + " /></backdrops><foregrounds><foreground library=\"corpse02\" x=\"11\" y=\"28\" frame=\"4\" /><foreground library=\"corpse02\" x=\"10\" y=\"28\" frame=\"5\" /><foreground library=\"corpse02\" x=\"9\""; gameData = gameData + " y=\"26\" frame=\"6\" /><foreground library=\"corpse02\" x=\"2\" y=\"19.2\" frame=\"1\" /><foreground library=\"rail\" x=\"1.75\" y=\"24\" frame=\"8\" /><foreground library=\"table_chair\" x=\"14\""; gameData = gameData + " y=\"12\" frame=\"3\" /><foreground library=\"crate01\" x=\"14\" y=\"20\" frame=\"4\" /><foreground library=\"crate01\" x=\"15\" y=\"20\" frame=\"3\" /><foreground library=\"crate01\" x=\"13\""; gameData = gameData + " y=\"20\" frame=\"7\" /></foregrounds><events><onPlayerDie1><script:gotoLevel param=\"onstore\"/></onPlayerDie1></events><objects><object:hero><prop:x value=\"0\" /><prop:y value=\"8\""; gameData = gameData + " /></object:hero><object:object id=\"flame_1\" inherit=\"deadfire\"><prop:x value=\"2.8\" /><prop:y value=\"12\" /></object:object><object:elevator id=\"circle_saw\" inherit=\"circle_saw01\"><prop:x"; gameData = gameData + " value=\"7\" /><prop:y value=\"6\" /></object:elevator><object:object id=\"object_door010\" inherit=\"exitdoor\"><prop:x value=\"19\" /><prop:y value=\"8\" /></object:object><object:object"; gameData = gameData + " id=\"chainsaw\" inherit=\"weapon_chainsaw\"><prop:x value=\"1\" /><prop:y value=\"16\" /><prop:life value=\"50\" /></object:object><object:object id=\"ammo0\" inherit=\"ammo_pistol\"><prop:x"; gameData = gameData + " value=\"1.75\" /><prop:y value=\"24\" /></object:object><object:enemy id=\"enemy_zombie030\" inherit=\"zombie03\"><prop:x value=\"1\" /><prop:y value=\"20\" /><prop:direction value=\"-1\""; gameData = gameData + " /></object:enemy><object:enemy id=\"enemy_zombie031\" inherit=\"zombie03\"><prop:x value=\"1\" /><prop:y value=\"28\" /></object:enemy><object:enemy id=\"enemy_zombie032\""; gameData = gameData + " inherit=\"zombie04\"><prop:x value=\"10\" /><prop:y value=\"28\" /><prop:direction value=\"-1\" /></object:enemy><object:enemy id=\"enemy_zombie033\" inherit=\"zombie05\"><prop:x value=\"14\""; gameData = gameData + " /><prop:y value=\"12\" /></object:enemy><object:trigger id=\"p\" inherit=\"showPortrait\"><prop:x value=\"19\" /><prop:y value=\"28\" /></object:trigger></objects></level><level value=\"4\""; gameData = gameData + " name=\"There's more than one\"><resources><background src=\"./background/Backgroundwalls04.jpg\" /><bgm src=\"./bgm/Corpsesllevelloop04.mp3\" /></resources><description><![CDATA[There's more than"; gameData = gameData + " one]]></description><map><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,00000"; gameData = gameData + "0,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000"; gameData = gameData + ",000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,200100,000000,000000,000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,230100,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,00000"; gameData = gameData + "0,000000,000000,000000,000000,230100,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,230100,000000,000000"; gameData = gameData + ",000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,230100,000000,000000,000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,230100,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>110100,110100,11010"; gameData = gameData + "0,000000,000000,000000,000000,230100,000000,000000,000000,000000,000000,000000,000000,000000,000000,110100,110100,110100</row><row>000000,000000,000000,000000,000000,000000,000000,230100,000000,000000"; gameData = gameData + ",000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,230100,000000,000000,000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,230100,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,00000"; gameData = gameData + "0,110100,110100,110100,000000,230100,000000,000000,000000,000000,000000,000000,110100,110100,110100,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,230100,000000,000000"; gameData = gameData + ",000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,230100,000000,000000,000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,230100,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,00000"; gameData = gameData + "0,000000,000000,000000,000000,110100,000000,000000,000000,000000,000000,000000,000000,000000,000000,110100,110100,110100</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000"; gameData = gameData + ",000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,00000"; gameData = gameData + "0,000000,000000,000000,000000,000000,000000,000000,000000,000000,110100,110100,110100,110100,110100,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000"; gameData = gameData + ",000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>110100,110100,11010"; gameData = gameData + "0,000000,000000,000000,110100,110100,110100,000000,000000,000000,000000,000000,000000,000000,000000,110100,110100,110100</row><row>000100,000100,000100,000000,000000,000000,000000,000000,000000,000000"; gameData = gameData + ",000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>110100,110100,11010"; gameData = gameData + "0,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000"; gameData = gameData + ",000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row></map><backdrops><backdrop library=\"blood01\" x=\"12\" y=\"18\" frame=\"2\" /><backdrop library=\"blood01\" x=\"9\""; gameData = gameData + " y=\"15\" frame=\"2\" /><backdrop library=\"blood01\" x=\"16\" y=\"8\" frame=\"2\" /><backdrop library=\"bloodspatter\" x=\"6\" y=\"22\" frame=\"2\" /><backdrop library=\"bloodspatter\" x=\"7\""; gameData = gameData + " y=\"22\" frame=\"6\" /><backdrop library=\"bloodspatter\" x=\"8\" y=\"23\" frame=\"8\" /><backdrop library=\"corpse01\" x=\"1\" y=\"24\" frame=\"2\" /><backdrop library=\"corpse01\" x=\"0\" y=\"24\""; gameData = gameData + " frame=\"5\" /><backdrop library=\"skull01\" x=\"4\" y=\"28\" frame=\"1\" /><backdrop library=\"skull01\" x=\"12\" y=\"28\" frame=\"1\" /><backdrop library=\"skull01\" x=\"15\" y=\"28\" frame=\"1\""; gameData = gameData + " /><backdrop library=\"skull01\" x=\"17\" y=\"28\" frame=\"1\" /><backdrop library=\"skull01\" x=\"2\" y=\"28\" frame=\"2\" /><backdrop library=\"skull01\" x=\"6\" y=\"28\" frame=\"2\" /><backdrop"; gameData = gameData + " library=\"skull01\" x=\"3\" y=\"28\" frame=\"3\" /><backdrop library=\"skull01\" x=\"7\" y=\"28\" frame=\"3\" /><backdrop library=\"skull01\" x=\"11\" y=\"28\" frame=\"4\" /><backdrop"; gameData = gameData + " library=\"skull01\" x=\"12\" y=\"28\" frame=\"5\" /><backdrop library=\"skull01\" x=\"8\" y=\"28\" frame=\"5\" /><backdrop library=\"skull01\" x=\"16\" y=\"28\" frame=\"5\""; gameData = gameData + " /></backdrops><foregrounds><foreground library=\"drumm01\" x=\"14\" y=\"20\" frame=\"4\" /><foreground library=\"corpse01\" x=\"7\" y=\"24\" frame=\"4\""; gameData = gameData + " /></foregrounds><events><onPlayerDie1><script:gotoLevel param=\"onstore\"/></onPlayerDie1></events><objects><object:hero><prop:x value=\"0\" /><prop:y value=\"8\" /></object:hero><object:object"; gameData = gameData + " id=\"object_items0\" inherit=\"ammo_pistol\"><prop:x value=\"18\" /><prop:y value=\"24\" /><prop:life value=\"12\" /></object:object><object:object id=\"object_door011\" inherit=\"exitdoor\"><prop:x"; gameData = gameData + " value=\"19\" /><prop:y value=\"8\" /></object:object><object:object id=\"flame01\"><prop:library value=\"flame02\" /><prop:frame value=\"2\" /><prop:x value=\"0\" /><prop:y value=\"28\""; gameData = gameData + " /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\" /><prop:height value=\"0\" /><prop:layer value=\"\" /><prop:life value=\"0\" /><prop:visible value=\"true\" /><prop:width"; gameData = gameData + " value=\"0\" /></object:object><object:object id=\"flame02\"><prop:library value=\"flame02\" /><prop:frame value=\"2\" /><prop:x value=\"2\" /><prop:y value=\"28\" /><prop:autoremove value=\"false\""; gameData = gameData + " /><prop:destroyable value=\"false\" /><prop:height value=\"0\" /><prop:layer value=\"\" /><prop:life value=\"0\" /><prop:visible value=\"true\" /><prop:width value=\"0\""; gameData = gameData + " /></object:object><object:object id=\"flame03\"><prop:library value=\"flame02\" /><prop:frame value=\"2\" /><prop:x value=\"4\" /><prop:y value=\"28\" /><prop:autoremove value=\"false\""; gameData = gameData + " /><prop:destroyable value=\"false\" /><prop:height value=\"0\" /><prop:layer value=\"\" /><prop:life value=\"0\" /><prop:visible value=\"true\" /><prop:width value=\"0\""; gameData = gameData + " /></object:object><object:object id=\"flame04\"><prop:library value=\"flame02\" /><prop:frame value=\"2\" /><prop:x value=\"6\" /><prop:y value=\"28\" /><prop:autoremove value=\"false\""; gameData = gameData + " /><prop:destroyable value=\"false\" /><prop:height value=\"0\" /><prop:layer value=\"\" /><prop:life value=\"0\" /><prop:visible value=\"true\" /><prop:width value=\"0\""; gameData = gameData + " /></object:object><object:object id=\"flame05\"><prop:library value=\"flame02\" /><prop:frame value=\"2\" /><prop:x value=\"8\" /><prop:y value=\"28\" /><prop:autoremove value=\"false\""; gameData = gameData + " /><prop:destroyable value=\"false\" /><prop:height value=\"0\" /><prop:layer value=\"\" /><prop:life value=\"0\" /><prop:visible value=\"true\" /><prop:width value=\"0\""; gameData = gameData + " /></object:object><object:object id=\"flame06\"><prop:library value=\"flame02\" /><prop:frame value=\"2\" /><prop:x value=\"10\" /><prop:y value=\"28\" /><prop:autoremove value=\"false\""; gameData = gameData + " /><prop:destroyable value=\"false\" /><prop:height value=\"0\" /><prop:layer value=\"\" /><prop:life value=\"0\" /><prop:visible value=\"true\" /><prop:width value=\"0\""; gameData = gameData + " /></object:object><object:object id=\"flame07\"><prop:library value=\"flame02\" /><prop:frame value=\"2\" /><prop:x value=\"12\" /><prop:y value=\"28\" /><prop:autoremove value=\"false\""; gameData = gameData + " /><prop:destroyable value=\"false\" /><prop:height value=\"0\" /><prop:layer value=\"\" /><prop:life value=\"0\" /><prop:visible value=\"true\" /><prop:width value=\"0\""; gameData = gameData + " /></object:object><object:object id=\"flame08\"><prop:library value=\"flame02\" /><prop:frame value=\"2\" /><prop:x value=\"14\" /><prop:y value=\"28\" /><prop:autoremove value=\"false\""; gameData = gameData + " /><prop:destroyable value=\"false\" /><prop:height value=\"0\" /><prop:layer value=\"\" /><prop:life value=\"0\" /><prop:visible value=\"true\" /><prop:width value=\"0\""; gameData = gameData + " /></object:object><object:object id=\"flame09\"><prop:library value=\"flame02\" /><prop:frame value=\"2\" /><prop:x value=\"16\" /><prop:y value=\"28\" /><prop:autoremove value=\"false\""; gameData = gameData + " /><prop:destroyable value=\"false\" /><prop:height value=\"0\" /><prop:layer value=\"\" /><prop:life value=\"0\" /><prop:visible value=\"true\" /><prop:width value=\"0\""; gameData = gameData + " /></object:object><object:object id=\"flame10\"><prop:library value=\"flame02\" /><prop:frame value=\"2\" /><prop:x value=\"18\" /><prop:y value=\"28\" /><prop:autoremove value=\"false\""; gameData = gameData + " /><prop:destroyable value=\"false\" /><prop:height value=\"0\" /><prop:layer value=\"\" /><prop:life value=\"0\" /><prop:visible value=\"true\" /><prop:width value=\"0\""; gameData = gameData + " /></object:object><object:enemy id=\"enemy_zombie030\" inherit=\"zombie03\"><prop:x value=\"13\" /><prop:y value=\"20\" /></object:enemy><object:enemy id=\"enemy_zombie031\""; gameData = gameData + " inherit=\"zombie03\"><prop:x value=\"15\" /><prop:y value=\"20\" /></object:enemy><object:enemy id=\"enemy_zombie032\" inherit=\"zombie04\"><prop:x value=\"19\" /><prop:y value=\"16\""; gameData = gameData + " /></object:enemy><object:enemy id=\"enemy_zombie033\" inherit=\"zombie05\"><prop:x value=\"15\" /><prop:y value=\"12\" /></object:enemy><object:enemy id=\"enemy_zombie034\""; gameData = gameData + " inherit=\"zombie06\"><prop:x value=\"0\" /><prop:y value=\"24\" /></object:enemy><object:object id=\"item0\" inherit=\"ammo_pistol\"><prop:x value=\"7\" /><prop:y value=\"2\""; gameData = gameData + " /></object:object><object:object id=\"item1\" inherit=\"ammo_chainsaw\"><prop:x value=\"2\" /><prop:y value=\"24\" /></object:object><object:trigger id=\"flame_damage\"><prop:x value=\"0\" /><prop:y"; gameData = gameData + " value=\"27\" /><prop:width value=\"800\" /><prop:height value=\"40\" /><prop:active value=\"true\" /><prop:autoreset value=\"false\" /><prop:frequency value=\"750\" /><prop:onOver><script:sfxPlay"; gameData = gameData + " param=\"player_damage02\" /><script:healPlayer param=\"-20\" /></prop:onOver></object:trigger><object:trigger id=\"flame_deactive\"><prop:x value=\"0\" /><prop:y value=\"0\" /><prop:width value=\"0\""; gameData = gameData + " /><prop:height value=\"0\" /><prop:active value=\"true\" /><prop:autoreset value=\"false\" /><prop:frequency value=\"0\" /><prop:onTime5000><script:objectFrame param=\"flame01,3\""; gameData = gameData + " /><script:objectFrame param=\"flame02,3\" /><script:objectFrame param=\"flame03,3\" /><script:objectFrame param=\"flame04,3\" /><script:objectFrame param=\"flame05,3\" /><script:objectFrame"; gameData = gameData + " param=\"flame06,3\" /><script:objectFrame param=\"flame07,3\" /><script:objectFrame param=\"flame08,3\" /><script:objectFrame param=\"flame09,3\" /><script:objectFrame param=\"flame10,3\""; gameData = gameData + " /><script:deactivateTrigger param=\"flame_damage\" /><script:deactivateTrigger param=\"this\" /><script:activateTrigger param=\"flame_waiting\" /></prop:onTime5000></object:trigger><object:trigger"; gameData = gameData + " id=\"flame_waiting\"><prop:x value=\"0\" /><prop:y value=\"0\" /><prop:width value=\"0\" /><prop:height value=\"0\" /><prop:active value=\"false\" /><prop:autoreset value=\"false\" /><prop:frequency"; gameData = gameData + " value=\"0\" /><prop:onTime3000><script:objectFrame param=\"flame01,2\" /><script:objectFrame param=\"flame02,2\" /><script:objectFrame param=\"flame03,2\" /><script:objectFrame param=\"flame04,2\""; gameData = gameData + " /><script:objectFrame param=\"flame05,2\" /><script:objectFrame param=\"flame06,2\" /><script:objectFrame param=\"flame07,2\" /><script:objectFrame param=\"flame08,2\" /><script:objectFrame"; gameData = gameData + " param=\"flame09,2\" /><script:objectFrame param=\"flame10,2\" /><script:activateTrigger param=\"flame_damage\" /><script:activateTrigger param=\"flame_deactive\" /><script:deactivateTrigger"; gameData = gameData + " param=\"this\" /></prop:onTime3000></object:trigger><object:trigger id=\"p\" inherit=\"showPortrait\"><prop:x value=\"0\" /><prop:y value=\"24\" /></object:trigger></objects></level><level"; gameData = gameData + " value=\"5\" name=\"They have Guns! \"><resources><background src=\"./background/Backgroundwalls05.jpg\" /><bgm src=\"./bgm/Corpsesllevelloop05.mp3\" /></resources><description><![CDATA[They have"; gameData = gameData + " Guns!]]></description><map><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000"; gameData = gameData + "000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,0000"; gameData = gameData + "00,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,00000"; gameData = gameData + "0,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000"; gameData = gameData + "000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,0000"; gameData = gameData + "00,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,00000"; gameData = gameData + "0,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>110100,110100,110"; gameData = gameData + "100,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,0000"; gameData = gameData + "00,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,00000"; gameData = gameData + "0,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000"; gameData = gameData + "000,000000,000000,000000,110100,110100,110100,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,0000"; gameData = gameData + "00,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,00000"; gameData = gameData + "0,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000"; gameData = gameData + "000,110100,110100,110100,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,0000"; gameData = gameData + "00,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,00000"; gameData = gameData + "0,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>110100,110100,110"; gameData = gameData + "100,000000,000000,000000,000000,000000,000000,110100,110100,110100,110100,110100,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,0000"; gameData = gameData + "00,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,00000"; gameData = gameData + "0,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000"; gameData = gameData + "000,110100,110100,110100,000000,000000,000000,000000,000000,000000,000000,000000,110100,110100,110100,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,0000"; gameData = gameData + "00,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,100000,000000,000000,000000,000000,000000,000000,000000,000000,00000"; gameData = gameData + "0,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,100000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>110100,110100,110"; gameData = gameData + "100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100,110100</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,0000"; gameData = gameData + "00,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row></map><backdrops><backdrop library=\"cross\" x=\"15\" y=\"15\" frame=\"2\" /><backdrop library=\"bloodspatter\" x=\"17\""; gameData = gameData + " y=\"13\" frame=\"1\" /><backdrop library=\"bloodspatter\" x=\"18\" y=\"11\" frame=\"4\" /><backdrop library=\"bloodspatter\" x=\"16\" y=\"12\" frame=\"6\" /><backdrop library=\"blood01\" x=\"6\""; gameData = gameData + " y=\"16\" frame=\"2\" /><backdrop library=\"blood01\" x=\"10\" y=\"24\" frame=\"2\" /><backdrop library=\"light\" x=\"12\" y=\"6\" frame=\"1\" /><backdrop library=\"light\" x=\"17\" y=\"17\""; gameData = gameData + " frame=\"1\" /><backdrop library=\"air_vent\" x=\"14\" y=\"12\" frame=\"1\" /><backdrop library=\"light\" x=\"12\" y=\"12\" frame=\"2\" /><backdrop library=\"corpse02\" x=\"14.25\" y=\"26\""; gameData = gameData + " frame=\"3\" /><backdrop library=\"crate01\" x=\"7\" y=\"11\" frame=\"1\" /><backdrop library=\"crate01\" x=\"3\" y=\"14\" frame=\"1\" /><backdrop library=\"crate01\" x=\"3.15\" y=\"15\" frame=\"1\""; gameData = gameData + " /><backdrop library=\"crate01\" x=\"3\" y=\"16\" frame=\"1\" /><backdrop library=\"crate02\" x=\"4.35\" y=\"24\" frame=\"3\" /></backdrops><foregrounds><foreground library=\"corpse01\" x=\"12\""; gameData = gameData + " y=\"28\" frame=\"4\" /><foreground library=\"corpse02\" x=\"15\" y=\"28\" frame=\"4\" /><foreground library=\"corpse01\" x=\"1\" y=\"20\" frame=\"3\" /><foreground library=\"crate02\" x=\"4\""; gameData = gameData + " y=\"16\" frame=\"3\" /><foreground library=\"crate01\" x=\"7.5\" y=\"12\" frame=\"4\" /><foreground library=\"rail\" x=\"11.75\" y=\"20\" frame=\"5\" /></foregrounds><events><onLevelStart><script:set"; gameData = gameData + " param=\"key,false\"/></onLevelStart><onLevelEnd><script:del param=\"key\"/></onLevelEnd><onPlayerDie1><script:gotoLevel param=\"onstore\"/></onPlayerDie1></events><objects><object:hero><prop:x"; gameData = gameData + " value=\"1\" /><prop:y value=\"8\" /></object:hero><object:object id=\"object_door010\" inherit=\"exitdoorlock\"><prop:x value=\"19\" /><prop:y value=\"28\" /></object:object><object:object"; gameData = gameData + " id=\"fire\" inherit=\"deadfire\"><prop:x value=\"7\"/><prop:y value=\"26\"/></object:object><object:object id=\"object_drumm01\"><prop:library value=\"drumm01\" /><prop:frame value=\"1\" /><prop:x"; gameData = gameData + " value=\"7\" /><prop:y value=\"28\" /><prop:autoremove value=\"false\" /><prop:destroyable value=\"false\" /><prop:height value=\"0\" /><prop:life value=\"0\" /><prop:visible value=\"true\""; gameData = gameData + " /><prop:width value=\"0\" /></object:object><object:object id=\"object_items1\" inherit=\"ammo_shotgun1\"><prop:x value=\"1\" /><prop:y value=\"28\" /></object:object><object:object id=\"key0\""; gameData = gameData + " inherit=\"item_key\"><prop:x value=\"12\" /><prop:y value=\"20\" /></object:object><object:object id=\"ammo0\" inherit=\"ammo_pistol\"><prop:x value=\"4\" /><prop:y value=\"16\""; gameData = gameData + " /></object:object><object:object id=\"ammo1\" inherit=\"ammo_pistol\"><prop:x value=\"7.5\" /><prop:y value=\"12\" /></object:object><object:enemy id=\"enemy_zombie030\" inherit=\"zombie03\"><prop:x"; gameData = gameData + " value=\"1\" /><prop:y value=\"20\" /></object:enemy><object:enemy id=\"enemy_zombie031\" inherit=\"zombie03\"><prop:x value=\"13\" /><prop:y value=\"20\" /></object:enemy><object:enemy"; gameData = gameData + " id=\"enemy_zombie002\" inherit=\"zombie00\"><prop:x value=\"10\" /><prop:y value=\"28\" /><prop:direction value=\"-1\" /></object:enemy><object:enemy id=\"enemy_zombie003\""; gameData = gameData + " inherit=\"zombie01\"><prop:x value=\"18\" /><prop:y value=\"28\" /></object:enemy><object:trigger id=\"p\" inherit=\"showPortrait\"><prop:x value=\"8\" /><prop:y value=\"12\""; gameData = gameData + " /></object:trigger></objects></level><level value=\"6\" name=\"Elevation\"><resources><background src=\"./background/Backgroundwalls06.jpg\"/><bgm"; gameData = gameData + " src=\"./bgm/Corpsesllevelloop06.mp3\"/></resources><description><![CDATA[]]></description><map><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000,000000,000000,000000,310100,300100,300100,300100,300100,300100,320100</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000,000000,000000,000000,000000,000100,000100,000100,000100,000100,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,110300,110300,110300,110300,110300,110300,110300,110300,110300,000000,000000,000000,000000,000000,110300</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,110300,110300,110300,000100,000100,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,110300,110300,110300,110300,000100,000100,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,110300,110300,110300,110300,110300,110300</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row"; gameData = gameData + ">110300,110300,110300,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row></ma"; gameData = gameData + "p><backdrops><backdrop library=\"blood01\" x=\"7\" y=\"18\" frame=\"1\" /><backdrop library=\"air_vent\" x=\"2\" y=\"5\" frame=\"3\" /><backdrop library=\"skull01\" x=\"8\" y=\"9\" frame=\"3\""; gameData = gameData + " /><backdrop library=\"bloodspatter\" x=\"8\" y=\"26\" frame=\"3\" /><backdrop library=\"bloodspatter\" x=\"10\" y=\"23\" frame=\"4\" /><backdrop library=\"bloodspatter\" x=\"16\" y=\"9\" frame=\"5\""; gameData = gameData + " /><backdrop library=\"bloodspatter\" x=\"16\" y=\"8\" frame=\"6\" /><backdrop library=\"blood01\" x=\"15\" y=\"12\" frame=\"1\" /><backdrop library=\"sign_arrow\" x=\"3.5\" y=\"21\" frame=\"3\""; gameData = gameData + " /><backdrop library=\"sign_text\" x=\"12\" y=\"28\" frame=\"3\" /><backdrop library=\"corpse01\" x=\"10\" y=\"9\" frame=\"1\" /><backdrop library=\"corpse01\" x=\"8\" y=\"9\" frame=\"2\" /><backdrop"; gameData = gameData + " library=\"recordplayer\" x=\"19\" y=\"9\" frame=\"1\" /><backdrop library=\"elevator_rail00\" x=\"2.75\" y=\"10\" frame=\"1\" /><backdrop library=\"elevator_rail00\" x=\"4.25\" y=\"10\" frame=\"1\""; gameData = gameData + " /><backdrop library=\"elevator_rail01\" x=\"2.75\" y=\"12\" frame=\"2\" /><backdrop library=\"elevator_rail01\" x=\"4.25\" y=\"12\" frame=\"2\" /><backdrop library=\"elevator_rail01\" x=\"2.75\""; gameData = gameData + " y=\"14\" frame=\"2\" /><backdrop library=\"elevator_rail01\" x=\"4.25\" y=\"14\" frame=\"2\" /><backdrop library=\"elevator_rail01\" x=\"2.75\" y=\"16\" frame=\"2\" /><backdrop"; gameData = gameData + " library=\"elevator_rail01\" x=\"4.25\" y=\"16\" frame=\"2\" /><backdrop library=\"elevator_rail01\" x=\"2.75\" y=\"17\" frame=\"1\" /><backdrop library=\"elevator_rail01\" x=\"4.25\" y=\"17\""; gameData = gameData + " frame=\"1\" /><backdrop library=\"elevator_rail01\" x=\"2.75\" y=\"19\" frame=\"2\" /><backdrop library=\"elevator_rail01\" x=\"4.25\" y=\"19\" frame=\"2\" /><backdrop library=\"elevator_rail01\""; gameData = gameData + " x=\"2.75\" y=\"20\" frame=\"1\" /><backdrop library=\"elevator_rail01\" x=\"4.25\" y=\"20\" frame=\"1\" /><backdrop library=\"elevator_rail01\" x=\"2.75\" y=\"22\" frame=\"2\" /><backdrop"; gameData = gameData + " library=\"elevator_rail01\" x=\"4.25\" y=\"22\" frame=\"2\" /><backdrop library=\"elevator_rail01\" x=\"2.75\" y=\"24\" frame=\"2\" /><backdrop library=\"elevator_rail01\" x=\"4.25\" y=\"24\""; gameData = gameData + " frame=\"2\" /><backdrop library=\"elevator_rail01\" x=\"2.75\" y=\"25\" frame=\"1\" /><backdrop library=\"elevator_rail01\" x=\"4.25\" y=\"25\" frame=\"1\" /><backdrop library=\"elevator_rail00\""; gameData = gameData + " x=\"2.75\" y=\"26\" frame=\"2\" /><backdrop library=\"elevator_rail00\" x=\"4.25\" y=\"26\" frame=\"2\" /></backdrops><foregrounds><foreground library=\"corpse01\" x=\"9\" y=\"9\" frame=\"6\""; gameData = gameData + " /><foreground library=\"rail\" x=\"14.25\" y=\"13\" frame=\"7\" /><foreground library=\"rail\" x=\"15.75\" y=\"13\" frame=\"7\" /></foregrounds><events><onPlayerDie1><script:gotoLevel"; gameData = gameData + " param=\"onstore\"/></onPlayerDie1></events><objects><object:hero><prop:x value=\"0\" /><prop:y value=\"25\" /></object:hero><object:elevator id=\"elevator001\" inherit=\"elevator\"><prop:x"; gameData = gameData + " value=\"3.5\" /><prop:y value=\"25.5\" /><prop:points><point direction=\"1\" range=\"-16\" wait=\"1500\" /><point direction=\"1\" range=\"16\" wait=\"1500\""; gameData = gameData + " /></prop:points></object:elevator><object:object id=\"object_door011\" inherit=\"exitdoor\"><prop:x value=\"19\" /><prop:y value=\"21\" /></object:object><object:object id=\"object_items2\""; gameData = gameData + " inherit=\"weapon_shotgun1\"><prop:x value=\"19\" /><prop:y value=\"3.5\" /></object:object><object:object id=\"item0\" inherit=\"ammo_shotgun1\"><prop:x value=\"15\" /><prop:y value=\"13\""; gameData = gameData + " /></object:object><object:object id=\"item1\" inherit=\"item_heal\"><prop:x value=\"10\" /><prop:y value=\"17\" /></object:object><object:enemy id=\"enemy_zombie010\" inherit=\"zombie01\"><prop:x"; gameData = gameData + " value=\"11\" /><prop:y value=\"17\" /><prop:direction value=\"-1\" /></object:enemy><object:enemy id=\"enemy_zombie001\" inherit=\"zombie00\"><prop:x value=\"8\" /><prop:y value=\"9\""; gameData = gameData + " /><prop:direction value=\"-1\" /></object:enemy><object:enemy id=\"enemy_zombie022\" inherit=\"zombie02\"><prop:x value=\"17\" /><prop:y value=\"21\" /></object:enemy><object:enemy"; gameData = gameData + " id=\"enemy_zombie023\" inherit=\"zombie04\"><prop:x value=\"19\" /><prop:y value=\"21\" /><prop:direction value=\"-1\" /></object:enemy><object:enemy id=\"enemy_zombie024\""; gameData = gameData + " inherit=\"zombie05\"><prop:x value=\"12\" /><prop:y value=\"17\" /></object:enemy><object:trigger id=\"trigger_0\" inherit=\"trigger_offscreen\"></object:trigger><object:trigger id=\"p\""; gameData = gameData + " inherit=\"showPortrait\"><prop:x value=\"10\" /><prop:y value=\"17\" /></object:trigger></objects></level><level value=\"7\" name=\"Triple Deal\"><resources><background"; gameData = gameData + " src=\"./background/Backgroundwalls07.jpg\"/><bgm"; gameData = gameData + " src=\"./bgm/Corpsesllevelloop07.mp3\"/></resources><description><![CDATA[]]></description><map><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,310100,300100,300100,300100,300100,300100,300100,320100,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>110300,110300,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000100,000100,000100,000000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>000100,000100,110300,110300,110300,000100,000000,000000,000000,000000,000000,110300,110300,110300,110300,110300,110300,110300,110300,110300</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000100,000100,000000,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>110300,110300,110300,110300,110300,110300,110300,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000100,000000,000000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000100,000100,000100,110300,110300,110300,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,100000,"; gameData = gameData + "000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,100000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row></map><backdrops><backdrop library=\"light\" x=\"19\""; gameData = gameData + " y=\"8\" frame=\"2\" /><backdrop library=\"light\" x=\"15\" y=\"8\" frame=\"2\" /><backdrop library=\"bloodspatter\" x=\"16\" y=\"27\" frame=\"1\" /><backdrop library=\"bloodspatter\" x=\"15\""; gameData = gameData + " y=\"26\" frame=\"2\" /><backdrop library=\"bloodspatter\" x=\"17\" y=\"26\" frame=\"8\" /><backdrop library=\"sign\" x=\"2\" y=\"25\" frame=\"3\" /><backdrop library=\"table_chair\" x=\"8\" y=\"24\""; gameData = gameData + " frame=\"3\" /><backdrop library=\"crate01\" x=\"0\" y=\"28\" frame=\"10\" /><backdrop library=\"crate01\" x=\"2\" y=\"20\" frame=\"7\" /></backdrops><foregrounds><foreground library=\"skull01\""; gameData = gameData + " x=\"3\" y=\"12\" frame=\"5\" /><foreground library=\"drumm01\" x=\"6\" y=\"28\" frame=\"1\" /><foreground library=\"crate01\" x=\"12\" y=\"12\" frame=\"3\""; gameData = gameData + " /></foregrounds><events><onPlayerDie1><script:gotoLevel param=\"onstore\"/></onPlayerDie1></events><objects><object:hero><prop:x value=\"18\" /><prop:y value=\"28\" /></object:hero><object:object"; gameData = gameData + " id=\"object_door010\" inherit=\"exitdoor\"><prop:x value=\"0\" /><prop:y value=\"8\" /></object:object><object:object id=\"item0\" inherit=\"ammo_pistol\"><prop:x value=\"12\" /><prop:y value=\"12\""; gameData = gameData + " /></object:object><object:object id=\"animate_flame012\" inherit=\"deadfire\"><prop:x value=\"6\" /><prop:y value=\"26\" /></object:object><object:enemy id=\"enemy_zombie000\""; gameData = gameData + " inherit=\"zombie01\"><prop:x value=\"2\" /><prop:y value=\"20\" /><prop:direction value=\"-1\" /></object:enemy><object:enemy id=\"enemy_zombie001\" inherit=\"zombie02\"><prop:x value=\"15\""; gameData = gameData + " /><prop:y value=\"16\" /><prop:direction value=\"-1\" /></object:enemy><object:enemy id=\"enemy_zombie002\" inherit=\"zombie02\"><prop:x value=\"18\" /><prop:y value=\"12\""; gameData = gameData + " /></object:enemy><object:enemy id=\"enemy_zombie003\" inherit=\"zombie01\"><prop:x value=\"13\" /><prop:y value=\"16\" /></object:enemy><object:enemy id=\"enemy_zombie004\""; gameData = gameData + " inherit=\"zombie03\"><prop:x value=\"4\" /><prop:y value=\"12\" /></object:enemy><object:enemy id=\"enemy_zombie005\" inherit=\"zombie05\"><prop:x value=\"8\" /><prop:y value=\"28\""; gameData = gameData + " /></object:enemy><object:trigger id=\"p\" inherit=\"showPortrait\"><prop:x value=\"19\" /><prop:y value=\"12\" /></object:trigger></objects></level><level value=\"8\" name=\"The flames grow"; gameData = gameData + " higher\"><resources><background src=\"./background/Backgroundwalls01.jpg\"/><bgm"; gameData = gameData + " src=\"./bgm/Corpsesllevelloop08.mp3\"/></resources><description><![CDATA[]]></description><map><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000,000000,000000,000000,000000,310100,300100,300100,300100,320100,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000100,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000,000000,000100,000100,000100,000100,000000,000000,000000,000100,000100</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,110300,110300,110300,1"; gameData = gameData + "10300,000000,000000,000000,110300,110300</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000100,000100,000100,000100,000100,000000,000000,000000,000000,000000,000000,000000</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000100,000100,000100,000100,000100,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000100,000100,000100,000100,000100,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,110300,110300,110300,110300,110300,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row"; gameData = gameData + ">000100,000100,000100,000100,000100,000100,000100,000100,000100,000100,000100,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000100,000100,000100,000100,000100,000100,000100,"; gameData = gameData + "000100,000100,000100,000100,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000100,000100,000100,000100,000100,000100,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,110300,110300,110300,110300,110300,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000100,000100,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000100,000100,000100,000100,000100,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,110300,110300,110300,110300,110300,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>110300,110300,110300,110300,110300,110300,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row></map><backdrops><backdrop library=\"air_vent\""; gameData = gameData + " x=\"2\" y=\"5\" frame=\"1\" /><backdrop library=\"air_vent\" x=\"9\" y=\"6\" frame=\"1\" /><backdrop library=\"air_vent\" x=\"16\" y=\"6\" frame=\"1\" /><backdrop library=\"blood01\" x=\"16\""; gameData = gameData + " y=\"27\" frame=\"2\" /><backdrop library=\"light\" x=\"1\" y=\"4\" frame=\"1\" /><backdrop library=\"bloodspatter\" x=\"5\" y=\"14\" frame=\"2\" /><backdrop library=\"bloodspatter\" x=\"11\" y=\"19\""; gameData = gameData + " frame=\"1\" /><backdrop library=\"bloodspatter\" x=\"6\" y=\"15\" frame=\"4\" /><backdrop library=\"bloodspatter\" x=\"12\" y=\"16\" frame=\"6\" /><backdrop library=\"sign_text\" x=\"18\" y=\"19\""; gameData = gameData + " frame=\"3\" /><backdrop library=\"sign_text\" x=\"1\" y=\"23\" frame=\"2\" /><backdrop library=\"crate02\" x=\"1\" y=\"15\" frame=\"5\" /><backdrop library=\"crate02\" x=\"3\" y=\"15\" frame=\"4\""; gameData = gameData + " /><backdrop library=\"crate02\" x=\"5\" y=\"15\" frame=\"8\" /><backdrop library=\"crate02\" x=\"7\" y=\"15\" frame=\"3\" /></backdrops><foregrounds><foreground library=\"chain\" x=\"18\" y=\"11\""; gameData = gameData + " frame=\"4\" /><foreground library=\"chain\" x=\"18.25\" y=\"8\" frame=\"1\" /><foreground library=\"chain\" x=\"18.5\" y=\"10\" frame=\"3\" /><foreground library=\"chain\" x=\"18.75\" y=\"9\""; gameData = gameData + " frame=\"2\" /><foreground library=\"chain\" x=\"19\" y=\"11\" frame=\"4\" /><backdrop library=\"crate01\" x=\"1\" y=\"15\" frame=\"5\" /><backdrop library=\"crate01\" x=\"4\" y=\"15\" frame=\"7\""; gameData = gameData + " /><backdrop library=\"crate01\" x=\"6.5\" y=\"15\" frame=\"2\" /></foregrounds><events><onPlayerDie1><script:gotoLevel param=\"onstore\"/></onPlayerDie1></events><objects><object:hero><prop:x"; gameData = gameData + " value=\"19\" /><prop:y value=\"7\" /></object:hero><object:object id=\"object_item0\" inherit=\"weapon_flamethrower\"><prop:x value=\"12\" /><prop:y value=\"7\" /><prop:life value=\"20\""; gameData = gameData + " /></object:object><object:object id=\"object_item1\" inherit=\"ammo_flamethrower\"><prop:x value=\"8\" /><prop:y value=\"11\" /><prop:visible value=\"false\" /></object:object><object:object"; gameData = gameData + " id=\"object_item2\" inherit=\"ammo_flamethrower\"><prop:x value=\"10\" /><prop:y value=\"15\" /><prop:visible value=\"false\" /></object:object><object:object id=\"object_item3\""; gameData = gameData + " inherit=\"ammo_flamethrower\"><prop:x value=\"8\" /><prop:y value=\"19\" /><prop:visible value=\"false\" /></object:object><object:object id=\"object_item4\" inherit=\"ammo_flamethrower\"><prop:x"; gameData = gameData + " value=\"5\" /><prop:y value=\"24\" /><prop:visible value=\"false\" /></object:object><object:object id=\"object_item5\" inherit=\"ammo_flamethrower\"><prop:x value=\"1\" /><prop:y value=\"15\""; gameData = gameData + " /></object:object><object:object id=\"object_item6\" inherit=\"ammo_flamethrower\"><prop:x value=\"4\" /><prop:y value=\"15\" /></object:object><object:object id=\"object_wall1a\""; gameData = gameData + " inherit=\"woodwall\"><prop:x value=\"8\" /><prop:y value=\"11\" /><prop:onDestroy><script:toggleVisibility param=\"object_item1\" /><script:removeObject param=\"object_wall1b\""; gameData = gameData + " /></prop:onDestroy></object:object><object:object id=\"object_wall1b\" inherit=\"woodwall\"><prop:x value=\"8\" /><prop:y value=\"7\" /><prop:onDestroy><script:toggleVisibility param=\"object_item1\""; gameData = gameData + " /><script:removeObject param=\"object_wall1a\" /></prop:onDestroy></object:object><object:object id=\"object_wall2\" inherit=\"woodwall\"><prop:x value=\"10\" /><prop:y value=\"15\""; gameData = gameData + " /><prop:onDestroy><script:toggleVisibility param=\"object_item2\" /></prop:onDestroy></object:object><object:object id=\"object_wall3\" inherit=\"woodwall\"><prop:x value=\"8\" /><prop:y value=\"19\""; gameData = gameData + " /><prop:onDestroy><script:toggleVisibility param=\"object_item3\" /></prop:onDestroy></object:object><object:object id=\"object_wall4a\" inherit=\"woodwall\"><prop:x value=\"5\" /><prop:y"; gameData = gameData + " value=\"24\" /><prop:onDestroy><script:toggleVisibility param=\"object_item4\" /><script:removeObject param=\"object_spikes1\" /><script:removeObject param=\"object_spikes2\" /><script:removeTrigger"; gameData = gameData + " param=\"trigger_spikes\" /><script:removeObject param=\"object_wall4b\" /></prop:onDestroy></object:object><object:object id=\"object_wall4b\" inherit=\"woodwall\"><prop:x value=\"5\" /><prop:y"; gameData = gameData + " value=\"20\" /><prop:onDestroy><script:toggleVisibility param=\"object_item4\" /><script:removeObject param=\"object_spikes1\" /><script:removeObject param=\"object_spikes2\" /><script:removeTrigger"; gameData = gameData + " param=\"trigger_spikes\" /><script:removeObject param=\"object_wall4a\" /></prop:onDestroy></object:object><object:object id=\"object_spikes1\"><prop:library value=\"spikes_right\" /><prop:frame"; gameData = gameData + " value=\"1\" /><prop:x value=\"5.5\" /><prop:y value=\"22\" /><prop:autoremove value=\"true\" /><prop:destroyable value=\"false\" /><prop:height value=\"40\" /><prop:layer value=\"backdrop\""; gameData = gameData + " /><prop:life value=\"100\" /><prop:visible value=\"true\" /><prop:block value=\"false\" /><prop:width value=\"20\" /></object:object><object:object id=\"object_spikes2\"><prop:library"; gameData = gameData + " value=\"spikes_right\" /><prop:frame value=\"1\" /><prop:x value=\"5.5\" /><prop:y value=\"24\" /><prop:autoremove value=\"true\" /><prop:destroyable value=\"false\" /><prop:height value=\"40\""; gameData = gameData + " /><prop:layer value=\"backdrop\" /><prop:life value=\"100\" /><prop:visible value=\"true\" /><prop:block value=\"false\" /><prop:width value=\"20\" /></object:object><object:trigger"; gameData = gameData + " id=\"trigger_spikes\"><prop:x value=\"5.75\" /><prop:y value=\"21\" /><prop:width value=\"15\" /><prop:height value=\"80\" /><prop:active value=\"true\" /><prop:autoreset value=\"false\""; gameData = gameData + " /><prop:frequency value=\"1000\" /><prop:onOver><script:healPlayer param=\"-50\" /><script:sfxPlay param=\"trap_spikes\" /><script:sfxPlay param=\"player_damage01\" /><script:objectFrame"; gameData = gameData + " param=\"object_spikes1,2\" /><script:objectFrame param=\"object_spikes2,2\" /></prop:onOver><prop:onOut><script:objectFrame param=\"object_spikes1,3\" /><script:objectFrame param=\"object_spikes2,3\""; gameData = gameData + " /></prop:onOut></object:trigger><object:object id=\"object_door015\" inherit=\"exitdoor\"><prop:x value=\"1\" /><prop:y value=\"28\" /></object:object><object:enemy id=\"enemy_zombie000\""; gameData = gameData + " inherit=\"zombie00\"><prop:x value=\"2\" /><prop:y value=\"15\" /></object:enemy><object:enemy id=\"enemy_zombie001\" inherit=\"zombie00\"><prop:x value=\"12\" /><prop:y value=\"7\""; gameData = gameData + " /></object:enemy><object:enemy id=\"enemy_zombie002\" inherit=\"zombie01\"><prop:x value=\"8\" /><prop:y value=\"15\" /></object:enemy><object:enemy id=\"enemy_zombie003\""; gameData = gameData + " inherit=\"zombie03\"><prop:x value=\"2\" /><prop:y value=\"28\" /></object:enemy><object:enemy id=\"enemy_zombie004\" inherit=\"zombie04\"><prop:x value=\"8\" /><prop:y value=\"24\""; gameData = gameData + " /></object:enemy><object:enemy id=\"enemy_zombie005\" inherit=\"zombie06\"><prop:x value=\"9\" /><prop:y value=\"19\" /></object:enemy><object:trigger id=\"trigger_0\""; gameData = gameData + " inherit=\"trigger_offscreen\"></object:trigger><object:trigger id=\"p\" inherit=\"showPortrait\"><prop:x value=\"0\" /><prop:y value=\"14\" /></object:trigger></objects></level><level value=\"9\""; gameData = gameData + " name=\"Chainsaw massacre\"><resources><background src=\"./background/Backgroundwalls09.jpg\"/><bgm"; gameData = gameData + " src=\"./bgm/Corpsesllevelloop09.mp3\"/></resources><description><![CDATA[]]></description><map><row>000000,000000,000000,000000,000000,000000,000000,000000,230100,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,230100,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,230100,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,230100,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,230100,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,230100,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,230100,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,110300,110300,200301,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,230100,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,230100,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row"; gameData = gameData + ">310100,300100,300100,300100,300100,300100,300100,320100,000000,000000,230100,000000,310100,300100,300100,300100,300100,300100,300100,320100</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000,230100,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,230100,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,230100,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,230100,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000,230100,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,100000,000000,000000,000000,000000,230100,000000,000000,000000,1"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>110300,000000,000000,000000,000000,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,000000,000000,000000,000000,110300</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>000000,110300,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,110300,000000</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>110300,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,110300</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row></map><backdrops><backdrop library=\"mark\" x=\"6\""; gameData = gameData + " y=\"28\" frame=\"2\" /><backdrop library=\"mark\" x=\"13\" y=\"28\" frame=\"2\" /></backdrops><foregrounds></foregrounds><events><onPlayerDie1><script:gotoLevel"; gameData = gameData + " param=\"onstore\"/></onPlayerDie1></events><objects><object:hero><prop:x value=\"9\" /><prop:y value=\"28\" /></object:hero><object:object id=\"object_door010\" inherit=\"exitdoor\"><prop:x"; gameData = gameData + " value=\"9\" /><prop:y value=\"6\" /></object:object><object:object id=\"animate_flame011\" inherit=\"deadfire\"><prop:x value=\"5\" /><prop:y value=\"16\" /></object:object><object:object"; gameData = gameData + " id=\"animate_flame012\" inherit=\"deadfire\"><prop:x value=\"14\" /><prop:y value=\"16\" /></object:object><object:object id=\"object_items3\" inherit=\"ammo_pistol\"><prop:x value=\"19\" /><prop:y"; gameData = gameData + " value=\"16\" /></object:object><object:object id=\"item0\" inherit=\"ammo_pistol\"><prop:x value=\"8\" /><prop:y value=\"16\" /></object:object><object:object id=\"item1\""; gameData = gameData + " inherit=\"ammo_chainsaw\"><prop:x value=\"12\" /><prop:y value=\"16\" /></object:object><object:object id=\"item2\" inherit=\"ammo_shotgun2\"><prop:x value=\"8\" /><prop:y value=\"1\""; gameData = gameData + " /></object:object><object:elevator id=\"circle_saw1\" inherit=\"circle_saw01\"><prop:x value=\"6\" /><prop:y value=\"22\" /></object:elevator><object:elevator id=\"circle_saw2\""; gameData = gameData + " inherit=\"circle_saw02\"><prop:x value=\"13\" /><prop:y value=\"28\" /></object:elevator><object:enemy id=\"enemy_zombie000\" inherit=\"zombie00\"><prop:x value=\"12\" /><prop:y value=\"16\""; gameData = gameData + " /><prop:direction value=\"-1\" /></object:enemy><object:enemy id=\"enemy_zombie001\" inherit=\"zombie00\"><prop:x value=\"13\" /><prop:y value=\"16\" /><prop:direction value=\"-1\""; gameData = gameData + " /></object:enemy><object:enemy id=\"enemy_zombie002\" inherit=\"zombie00\"><prop:x value=\"7\" /><prop:y value=\"16\" /></object:enemy><object:enemy id=\"enemy_zombie003\""; gameData = gameData + " inherit=\"zombie00\"><prop:x value=\"8\" /><prop:y value=\"16\" /></object:enemy><object:enemy id=\"enemy_zombie004\" inherit=\"zombie04\"><prop:x value=\"0\" /><prop:y value=\"28\""; gameData = gameData + " /></object:enemy><object:enemy id=\"enemy_zombie005\" inherit=\"zombie04\"><prop:x value=\"19\" /><prop:y value=\"28\" /></object:enemy><object:trigger id=\"p\" inherit=\"showPortrait\"><prop:x"; gameData = gameData + " value=\"0\" /><prop:y value=\"14\" /></object:trigger></objects></level><level value=\"10\" name=\"Pendulum of death\"><resources><background src=\"./background/Backgroundwalls10.jpg\"/><bgm"; gameData = gameData + " src=\"./bgm/Corpsesllevelloop10.mp3\"/></resources><description><![CDATA[]]></description><map><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,000000,000000,000000</row><row>110300,110300,110300,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,200301,110300,110300</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,230100,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,230100,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,230100,000000,000000</row><row>000000,000000,110300,110300,110300,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,230100,000000,000000</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,230100,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,230100,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,230100,000000,000000</row><row>110300,110300,110300,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,230100,000000,000000</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,230100,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,230100,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,230100,000000,000000</row><row>000000,000000,110300,110300,110300,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,230100,000000,000000</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,230100,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,230100,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,230100,000000,000000</row><row>110300,110300,110300,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,230100,000000,000000</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,230100,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,"; gameData = gameData + "000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,230100,000000,000000</row><row>000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,0"; gameData = gameData + "00000,000000,000000,230100,000000,000000</row><row>110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300,110300</row><row"; gameData = gameData + ">000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000,000000</row></map><backdrops><backdrop library=\"bloodspatter\""; gameData = gameData + " x=\"3\" y=\"22\" frame=\"6\" /><backdrop library=\"bloodspatter\" x=\"5\" y=\"24\" frame=\"2\" /><backdrop library=\"bloodspatter\" x=\"5\" y=\"26\" frame=\"2\" /><backdrop library=\"bloodspatter\""; gameData = gameData + " x=\"6\" y=\"27\" frame=\"2\" /><backdrop library=\"bloodspatter\" x=\"7\" y=\"29\" frame=\"2\" /><backdrop library=\"bloodspatter\" x=\"8\" y=\"28\" frame=\"2\" /><backdrop library=\"blood01\""; gameData = gameData + " x=\"9\" y=\"29\" frame=\"1\" /><backdrop library=\"bloodspatter\" x=\"10\" y=\"28\" frame=\"4\" /><backdrop library=\"bloodspatter\" x=\"11\" y=\"28\" frame=\"4\" /><backdrop library=\"bloodspatter\""; gameData = gameData + " x=\"12\" y=\"26\" frame=\"4\" /><backdrop library=\"bloodspatter\" x=\"13\" y=\"26\" frame=\"4\" /><backdrop library=\"bloodspatter\" x=\"14\" y=\"23\" frame=\"8\" /><backdrop library=\"crate02\""; gameData = gameData + " x=\"19\" y=\"28\" frame=\"4\" /></backdrops><foregrounds><foreground library=\"chain\" x=\"18\" y=\"12\" frame=\"4\" /><foreground library=\"crate01\" x=\"18\" y=\"28\" frame=\"3\" /><foreground"; gameData = gameData + " library=\"crate02\" x=\"4\" y=\"12\" frame=\"1\" /><foreground library=\"crate01\" x=\"0\" y=\"16\" frame=\"2\" /><foreground library=\"crate01\" x=\"1.5\" y=\"24\" frame=\"4\" /><foreground"; gameData = gameData + " library=\"rail\" x=\"1.25\" y=\"28\" frame=\"8\" /></foregrounds><events><onLevelStart><script:spawnerSpawn param=\"spawner001\" /></onLevelStart><onPlayerDie1><script:gotoLevel"; gameData = gameData + " param=\"onstore\"/></onPlayerDie1></events><objects><object:hero><prop:x value=\"0\" /><prop:y value=\"8\" /></object:hero><object:object id=\"object_door010\" inherit=\"exitdoor\"><prop:x"; gameData = gameData + " value=\"19\" /><prop:y value=\"8\" /></object:object><object:object id=\"item0\" inherit=\"ammo_flamethrower\"><prop:x value=\"1\" /><prop:y value=\"28\" /></object:object><object:object id=\"item1\""; gameData = gameData + " inherit=\"ammo_shotgun1\"><prop:x value=\"18\" /><prop:y value=\"28\" /></object:object><object:elevator id=\"pendule__\"><prop:library value=\"pendule\" /><prop:frame value=\"1\" /><prop:x"; gameData = gameData + " value=\"9\" /><prop:y value=\"13\" /><prop:active value=\"true\" /><prop:speed value=\"6\" /><prop:height value=\"20\" /><prop:width value=\"20\" /><prop:radius value=\"270\" /><prop:angle"; gameData = gameData + " value=\"-100\" /><prop:points><point direction=\"2\" range=\"200\" wait=\"0\" /><point direction=\"2\" range=\"-200\" wait=\"0\" /></prop:points><prop:onTouch><script:playerLife param=\"0\""; gameData = gameData + " /><script:sfxPlay param=\"player_die01\" /></prop:onTouch></object:elevator><object:trigger id=\"p\" inherit=\"showPortrait\"><prop:x value=\"19\" /><prop:y value=\"28\""; gameData = gameData + " /></object:trigger></objects></level></levels></game>";
Frame 13
this.stop();
Frame 14
this.stop();
Frame 15
this.stop(); stopAllSounds();
Frame 16
this.stop(); stopAllSounds();
Frame 17
this.stop(); if (game == undefined) { var game = (new engine.gameCoreWeb()); game.load(gameData); } else { game.gotoLevel(0); } game.allowScary = _global.scary; if (_root.debug == "true") { game.debug = true; }
Instance of Symbol 290 MovieClip in Frame 20
onClipEvent (keyDown) { this._parent.gotoAndStop("menus"); } onClipEvent (mouseDown) { this._parent.gotoAndStop("menus"); }
Symbol 57 MovieClip [grimdead] Frame 17
this.stop();
Symbol 2617 MovieClip [__Packages.engine.gameCoreWeb] Frame 0
class engine.gameCoreWeb extends Object { static var root; var session, __debug__, __get__debug, surface, controller, scripting, totalFrame, gameData, GUI, sfx, player, gameLevel, _backupData; function gameCoreWeb () { super(); session = new mss.Events.ftimer(1); __debug__ = new engine.debug(this); root = this; } function set debug(flag) { __debug__.enabled = flag; //return(__get__debug()); } function init() { surface = _root.createEmptyMovieClip("__gamesurface__", 0); surface.focusEnabled = false; surface.tabChildren = false; surface.tabChildren = false; controller = new engine.gameController(this); scripting = new engine.scriptParser(this); session.addListener(this); totalFrame = 0; fscommand ("trapallkeys", true); Key.addListener(this); } function load(src) { init(); gameData = new engine.gameLoaderWeb(this); gameData.parse(src); } function onGameLoad(target) { GUI = new engine.guiControl(this, gameData.gui); sfx = new engine.soundControlWeb(this, gameData.sfx); player = new engine.playerData(this); gotoLevel(0); } function onGameLoadProgress(text, overall, current) { } function onGameLoadError(errorCode) { var _local1 = "Unexpected Error\rPlease reinstall to fix this problem."; } function onErrorMSG() { } function nextLevel() { var _local2 = gameLevel.currentLevel + 1; if (_local2 < gameData.levels.length) { gotoLevel(_local2); } else { gotoLevel("gameover"); } } function previousLevel() { var _local2 = gameLevel.currentLevel - 1; if (_local2 > 0) { gotoLevel(_local2); } else { gotoLevel(0); } } function gotoLevel(level) { gameLevel.events.doEvent("onLevelEnd"); session.stop(); GUI.visible = false; GUI.pause = false; if (gameLevel == undefined) { gameLevel = new engine.gameLevelLoaderWeb(this, gameData.gfx); } if (isNaN(level)) { restart(); gameLevel.parse(level); } else { level = parseInt(level); var _local3 = gameData.getLevel(level); surface._visible = true; gameLevel.parse(_local3); GUI.pause = false; } } function onLevelLoad(level) { saveGame(); } function onLevelLoadProgress(text, overall, current) { GUI.setProgress(overall, current); } function onLevelTransformEnd() { session.start(); } function onLevelLoadError(level) { GUI.showError(); } function restart() { player = new engine.playerData(this); } function restartLevel() { restoreData(); gotoLevel(gameLevel.currentLevel); } function restoreData() { player = new engine.playerData(this); player.life = player._maxlife; player.weapons.setList(_backupData.weapons); player.weapons.selected = _backupData.lastWeapon; } function quit() { fscommand ("quit"); } function saveGame() { _backupData = new Object(); _backupData.life = player.life; _backupData.lastLevel = gameLevel.currentLevel; _backupData.lastWeapon = player.weapons.selectedCount; _backupData.weapons = new Array(); var _local2 = 0; while (_local2 < player.weapons.list.length) { _backupData.weapons[_local2] = {bullet:player.weapons.list[_local2].bullet, available:player.weapons.list[_local2].available}; _local2++; } GUI.visible = true; gameLevel.visible = true; } function onTick() { if (GUI.pause) { return(undefined); } gameLevel.update(); totalFrame = totalFrame + 1; } function get bgmvolume() { return(_bgmvolume); } function set bgmvolume(value) { _bgmvolume = value; GUI.showBGMVolume(value); gameLevel.bgm.setVolume(value); //return(bgmvolume); } function onKeyDown() { var _local2 = Key.getCode(); switch (_local2) { case 9 : case 90 : if (gameLevel.type == "data") { GUI.visible = !GUI.visible; } break; case 27 : case 80 : if (gameLevel.type == "data") { GUI.pause = !GUI.pause; } break; case 106 : bgmvolume = (0); break; case 107 : bgmvolume = (Math.min(100, bgmvolume + 1)); break; case 109 : bgmvolume = (Math.max(0, bgmvolume - 1)); } } var allowScary = true; var _bgmvolume = 65; }
Symbol 2618 MovieClip [__Packages.mss.Events.ftimer] Frame 0
class mss.Events.ftimer { static var $mc; var _interval, _enabled, _autoreset, _tick, hid, broadcastMessage; function ftimer (defaultValue) { if ($mc == undefined) { $mc = _root.createEmptyMovieClip("____{ftimer}____", 80001); $mc.onEnterFrame = function () { var _local1 = 0; while (_local1 < mss.Events.ftimer.$list.length) { var _local2 = mss.Events.ftimer.$list[_local1]; if (_local2 == undefined) { mss.Events.ftimer.$list.splice(_local1, 1); } else { _local2.onEnterFrame(); } _local1++; } }; } AsBroadcaster.initialize(this); if (defaultValue == undefined) { defaultValue = 1; } else { defaultValue = Math.max(1, defaultValue); } _interval = Number(defaultValue); _enabled = Boolean(false); _autoreset = Boolean(false); _tick = Number(0); hid = "timer::" + (counter++); addTimer(this); } static function addTimer(target) { var _local1 = 0; while (_local1 < $list.length) { var _local2 = $list[_local1]; if (_local2 == target) { return(undefined); } _local1++; } $list.push(target); } static function removeTimer(target) { var _local1 = 0; while (_local1 < $list.length) { var _local2 = $list[_local1]; if (_local2 == target) { $list.splice(_local1, 1); return(undefined); } _local1++; } } function set interval(value) { if (_interval != value) { _interval = Math.max(1, value); } //return(interval); } function get interval() { return(_interval); } function set autoreset(value) { if (_autoreset != value) { _autoreset = value; } //return(autoreset); } function get autoreset() { return(_autoreset); } function set enabled(flag) { if (flag) { start(); } else { stop(); } //return(enabled); } function get enabled() { return(_enabled); } function get tick() { return(_tick); } function start() { _enabled = true; return(true); } function stop() { _enabled = false; _tick = 0; return(true); } function onEnterFrame() { if (enabled) { _tick = _tick + 1; if ((_tick % interval) == 0) { broadcastMessage($eventName, this); if (autoreset) { stop(); } } } } static var $version = [1, 0, 0, 0]; static var $name = "Frame Timer"; static var $list = new Array(); static var counter = 0; static var $eventName = String("onTick"); }
Symbol 2619 MovieClip [__Packages.engine.debug] Frame 0
class engine.debug { var master, surface, _enabled, __get__enabled, _t_timer, _drawtriggers, _drawboundingbox; function debug (o) { Key.addListener(this); master = o; enabled = (false); surface = _root.createEmptyMovieClip("__{debug}__", 900000); } function set enabled(flag) { _enabled = flag; if (flag == false) { drawTriggers = (false); drawBoundingBox = (false); } //return(__get__enabled()); } function onKeyDown() { var _local2 = Key.getCode(); if (_enabled) { switch (_local2) { case 8 : master.restartLevel(); break; case 13 : master.player.weapons.obtain("pistol", 500); master.player.weapons.obtain("shotgun1", 500); master.player.weapons.obtain("shotgun2", 500); master.player.weapons.obtain("uzi", 500); master.player.weapons.obtain("rocketgun", 500); master.player.weapons.obtain("machinegun", 500); master.player.weapons.obtain("chainsaw", 500); master.player.weapons.obtain("flamethrower", 500); break; case 116 : fps = (!fps); break; case 117 : drawTriggers = (!drawTriggers); break; case 118 : drawBoundingBox = (!drawBoundingBox); break; case 219 : master.previousLevel(); break; case 221 : master.nextLevel(); } } else if (_local2 == 116) { fps = (!fps); } } function set fps(flag) { var _local2 = surface["__{fps}__"]; if (flag) { if (_local2 == undefined) { _local2 = surface.createEmptyMovieClip("__{fps}__", 100); _local2.createTextField("value_txt", 10, 0, 0, 10, 10); _local2._x = 0; _local2._y = 420; var _local3 = _local2.value_txt; var _local4 = new TextFormat(); _local4.bold = true; _local4.color = 16776960 /* 0xFFFF00 */; _local3.autoSize = true; _local3.selectable = false; _local3.border = false; _local3.background = false; _local3.setNewTextFormat(_local4); _local3.text = "0"; _local2._count = 0; _local2._time = getTimer(); _local2.onEnterFrame = function () { this._count = this._count + 1; if (getTimer() > (this._time + 1000)) { this.value_txt.text = this._count; this._count = 0; this._time = getTimer(); } }; } } else { delete _local2.onEnterFrame; removeMovieClip(_local2); } _fps = flag; //return(fps); } function get fps() { return(_fps); } function get refreshRate() { return(_refreshRate); } function set refreshRate(value) { _refreshRate = value; _t_timer.interval = value; if (_t_timer.enabled) { _t_timer.stop(); _t_timer.start(); } //return(refreshRate); } function set drawTriggers(flag) { var _local2 = surface["__{triggers}__"]; if (flag) { if (_local2 == undefined) { _local2 = surface.createEmptyMovieClip("__{triggers}__", 50); } if (_t_timer == undefined) { _t_timer = new mss.Events.ftimer(refreshRate); _t_timer.addListener(this); } _t_timer.start(); } else { removeMovieClip(_local2); } _drawtriggers = flag; //return(drawTriggers); } function get drawTriggers() { return(_drawtriggers); } function set drawBoundingBox(flag) { var _local2 = surface["__{boundingbox}__"]; if (flag) { if (_local2 == undefined) { _local2 = surface.createEmptyMovieClip("__{boundingbox}__", 30); } if (_t_timer == undefined) { _t_timer = new mss.Events.ftimer(refreshRate); _t_timer.addListener(this); } _t_timer.start(); } else { removeMovieClip(_local2); } _drawboundingbox = flag; //return(drawBoundingBox); } function get drawBoundingBox() { return(_drawboundingbox); } function drawBox(box, color, alpha) { var _local3 = surface["__{boundingbox}__"]; if (_local3 == undefined) { _local3 = surface.createEmptyMovieClip("__{boundingbox}__", 30); } _local3.lineStyle(1, color, alpha); _local3.moveTo(box.xMin, box.yMin); _local3.lineTo(box.xMax, box.yMin); _local3.lineTo(box.xMax, box.yMax); _local3.lineTo(box.xMin, box.yMax); _local3.lineTo(box.xMin, box.yMin); } function onTick() { if (_drawtriggers) { var _local2 = surface["__{triggers}__"]; _local2.clear(); var _local7 = master.gameLevel.triggers.list; var _local4 = 0; while (_local4 < _local7.length) { var _local3 = _local7[_local4].boundingBox; if (_local7[_local4].activate) { _local2.beginFill(16711680, 50); } else { _local2.beginFill(6684672, 50); } _local2.moveTo(_local3.xMin, _local3.yMin); _local2.lineTo(_local3.xMax, _local3.yMin); _local2.lineTo(_local3.xMax, _local3.yMax); _local2.lineTo(_local3.xMin, _local3.yMax); _local2.lineTo(_local3.xMin, _local3.yMin); _local2.endFill(); _local4++; } } if (_drawboundingbox) { var _local2 = surface["__{boundingbox}__"]; _local2.clear(); var _local5 = master.gameLevel.enemies.list; var _local4 = 0; while (_local4 < _local5.length) { var _local3 = _local5[_local4].boundingBox; drawBox(_local3, 16777164, 100); _local2.lineStyle(2, 16711680, 100); var _local8 = (_local3.xMax - _local3.xMin) - 4; var _local6 = (_local5[_local4].life / _local5[_local4].baselife) * _local8; if (!isNaN(_local6)) { _local2.moveTo(_local3.xMin + 2, _local3.yMax - 2); _local2.lineTo(_local3.xMin + _local6, _local3.yMax - 2); } _local4++; } var _local10 = master.gameLevel.objects.list; _local4 = 0; while (_local4 < _local10.length) { var _local3 = _local10[_local4].boundingBox; if (_local10[_local4].active) { drawBox(_local3, 238, 100); } else { drawBox(_local3, 102, 100); } if ((_local10[_local4].destroyable != undefined) && (_local10[_local4].destroyable != false)) { _local2.lineStyle(2, 16711680, 100); var _local8 = (_local3.xMax - _local3.xMin) - 4; var _local6 = (_local10[_local4].life / _local10[_local4].baselife) * _local8; if (!isNaN(_local6)) { _local2.moveTo(_local3.xMin + 2, _local3.yMax - 2); _local2.lineTo(_local3.xMin + _local6, _local3.yMax - 2); } } _local4++; } _local10 = master.gameLevel.elevators.list; _local4 = 0; while (_local4 < _local10.length) { var _local3 = _local10[_local4].boundingBox; drawBox(_local3, 10526975, 100); _local4++; } var _local3 = master.gameLevel.hero.boundingBox; drawBox(_local3, 16776960, 100); _local2.lineStyle(1, 16711680, 50); var _local9 = master.gameLevel.bullets.list; _local4 = 0; while (_local4 < _local9.length) { _local3 = _local9[_local4].boundingBox; _local2.moveTo(_local3.xMin, _local3.yMin); _local2.lineTo(_local3.xMax, _local3.yMin); _local4++; } } } var _fps = false; var _refreshRate = 1; }
Symbol 2620 MovieClip [__Packages.engine.gameController] Frame 0
class engine.gameController { var master; function gameController (target) { master = target; } function getMyCorners(obj, x, y) { var _local6 = master.gameData.tiles.width; var _local5 = master.gameData.tiles.height; var _local2 = new Object(); _local2.y = Math.floor(((y - (obj.height / 2)) - 1) / _local5); _local2.downY = Math.floor((y - 1) / _local5); _local2.upY = Math.floor((y - obj.height) / _local5); _local2.leftX = Math.floor((x - (obj.width / 2)) / _local6); _local2.rightX = Math.floor(((x + (obj.width / 2)) - 1) / _local6); var _local3 = master.gameLevel.platform; _local2.upleft = _local3[_local2.upY][_local2.leftX]; _local2.downleft = _local3[_local2.downY][_local2.leftX]; _local2.upright = _local3[_local2.upY][_local2.rightX]; _local2.downright = _local3[_local2.downY][_local2.rightX]; _local2.left = _local3[_local2.y][_local2.leftX]; _local2.right = _local3[_local2.y][_local2.rightX]; _local2.up = _local3[_local2.upY][obj.xtile]; _local2.down = _local3[_local2.downY][obj.xtile]; return(_local2); } function moveChar(obj, dirx, diry, jump) { var _local7 = master.gameData.tiles.width; var _local8 = master.gameData.tiles.height; if (Math.abs(jump) == 1) { var _local3 = obj.jumpspeed * jump; } else if (obj.jumping and (obj.fallspeed <= 0)) { var _local3 = obj.speed * 1.65; } else { var _local3 = obj.speed; } var _local4 = getMyCorners(obj, obj.x, obj.y + (_local3 * diry)); if (diry == -1) { if (_local4.up.walkable) { obj.y = obj.y + (_local3 * diry); } else { obj.y = obj.ytile * _local8; obj.jumpspeed = 0; } } if (diry == 1) { if (_local4.down.walkable) { obj.y = obj.y + (_local3 * diry); } else { obj.y = _local4.downY * _local8; obj.jumping = (obj.hanging = false); obj.onLanding(obj.fallspeed); obj.jumpspeed = (obj.fallspeed = 0); } } _local4 = getMyCorners(obj, obj.x + (_local3 * dirx), obj.y); if (dirx == -1) { if ((_local4.downleft.walkable and _local4.upleft.walkable) and _local4.left.walkable) { obj.x = obj.x + (_local3 * dirx); fall(obj); } else { obj.x = (obj.xtile * _local7) + (obj.width / 2); } } if (dirx == 1) { if ((_local4.upright.walkable and _local4.downright.walkable) and _local4.right.walkable) { obj.x = obj.x + (_local3 * dirx); fall(obj); } else { obj.x = ((obj.xtile + 1) * _local7) - (obj.width / 2); } } updateChar(obj, dirx, diry); return(true); } function updateChar(obj, dirx, diry) { var _local3 = master.gameData.tiles.width; var _local4 = master.gameData.tiles.height; obj.clip._x = obj.x; obj.clip._y = obj.y; if (Math.abs(dirx) == 1) { obj.clip._xscale = 100 * (-dirx); } obj.xtile = Math.floor(obj.clip._x / _local3); obj.ytile = Math.floor(obj.clip._y / _local4); } function fall(obj) { obj.climbing = false; if ((!obj.jumping) and (!obj.hanging)) { var _local3 = getMyCorners(obj, obj.x, obj.y + 1); if (_local3.down.walkable) { obj.jumpspeed = (obj.fallspeed = 0); obj.jumping = true; obj.crawling = false; } else { obj.onLanding(obj.fallspeed); } } } function jump(obj) { var _local4 = master.gameData.tiles.width; var _local3 = master.gameData.tiles.height; obj.jumpspeed = obj.jumpspeed + obj.gravity; if (obj.jumpspeed > _local3) { obj.jumpspeed = _local3; } if (obj.jumpspeed < 0) { obj.fallspeed = 0; moveChar(obj, 0, -1, -1); } else if (obj.jumpspeed > 0) { obj.fallspeed = obj.fallspeed + obj.jumpspeed; moveChar(obj, 0, 1, 1); } return(true); } function climb(obj, dirx, diry) { var _local3 = master.gameData.tiles.width; var _local6 = master.gameData.tiles.height; obj.climbing = true; obj.jumping = (obj.crawling = false); if (dirx == 0) { obj.y = obj.y + (obj.speed * diry); obj.x = (obj.xtile * _local3) + (_local3 / 2); } else { obj.x = obj.x + (obj.speed * dirx); obj.y = obj.yxtile * _local3; } updateChar(obj, dirx, diry); return(true); } function boxbox_collision(targetA, targetB) { var _local2 = targetA.boundingBox; var _local1 = targetB.boundingBox; if (((_local1.xMin > _local2.xMax) or (_local2.xMin > _local1.xMax)) or ((_local1.yMin > _local2.yMax) or (_local2.yMin > _local1.yMax))) { return(false); } return(true); } function parseProp(node) { var _local4 = new Object(); var _local2 = 0; while (_local2 < node.childNodes.length) { var _local1 = node.childNodes[_local2]; if (_local1.nodeName.substr(0, 4) == "prop") { var _local3 = _local1.nodeName.substr(5); if (_local1.attributes.value != undefined) { _local4[_local3] = mss.DataType.parseType(_local1.attributes.value); } else { _local4[_local3] = _local1.childNodes; } } _local2++; } return(_local4); } }
Symbol 2621 MovieClip [__Packages.mss.DataType] Frame 0
class mss.DataType { function DataType () { } static function getAsBoolean(data) { data = String(data); switch (data.toLowerCase()) { case "1" : case "yes" : case "true" : return(Boolean(true)); case "0" : case "no" : case "false" : return(Boolean(false)); } return(Boolean(false)); } static function getAsNumber(data) { if (!isNaN(data)) { return(Number(data)); } return(0); } static function getAsString(data) { return(String(data)); } static function getAsArray(data, convert) { data = String(data); var _local2 = data.split(","); if (convert) { var _local1 = 0; while (_local1 < _local2.length) { _local2[_local1] = parseType(_local2[_local1]); _local1++; } } return(_local2); } static function parseType(data) { if (isNaN(data)) { if (typeof(data) == "string") { switch (data.toLowerCase()) { case "yes" : case "true" : return(Boolean(true)); case "no" : case "false" : return(Boolean(false)); } return(data); } return(data); } return(Number(data)); } static function replace(str, search, replacement) { var _local1 = str.split(search); return(_local1.join(replacement)); } }
Symbol 2622 MovieClip [__Packages.engine.scriptParser] Frame 0
class engine.scriptParser extends Object { var master, _globalVar; function scriptParser (target) { super(); master = target; _globalVar = new mss.Data.collection(); } function execute(target, scriptObj, who) { var _local2 = new Array(); _globalVar.addItem("$target", who); var _local5 = 0; while (_local5 < scriptObj.param.length) { _local2[_local5] = parseParam(target, scriptObj.param[_local5]); _local5++; } switch (scriptObj.name) { case "set" : if (_globalVar.exist(_local2[0])) { _globalVar[_local2[0]].value = _local2[1]; } else { _globalVar.addItem(_local2[0], _local2[1]); } break; case "del" : _globalVar.removeItem(_local2[0]); break; case "add" : _globalVar[_local2[0]].value = _globalVar[_local2[0]].value + _local2[1]; break; case "sub" : _globalVar[_local2[0]].value = _globalVar[_local2[0]].value - _local2[1]; break; case "for" : _globalVar.removeItem("$for"); _globalVar.addItem("$for", 0); _local5 = _local2[0]; while (_local5 <= _local2[1]) { _globalVar.$for.value = _local5; var _local3 = _local2[3]; var _local6 = 0; while (_local6 < _local3.length) { execute(target, _local3[_local6]); _local6++; } _local5 = _local5 + _local2[2]; } _globalVar.removeItem("$for"); break; case "if" : var _local11 = false; _local2[0] = mss.DataType.parseType(_local2[0]); switch (_local2[1]) { case "eq" : if (_local2[0] == _local2[2]) { _local11 = true; } break; case "gt" : if (_local2[0] > _local2[2]) { _local11 = true; } break; case "lt" : if (_local2[0] < _local2[2]) { _local11 = true; } break; case "ne" : if (_local2[0] == _local2[2]) { break; } _local11 = true; } if (_local11) { var _local6 = 0; while (_local6 < _local2[3].length) { if (_local2[3][_local6].name != "else") { execute(target, _local2[3][_local6]); } _local6++; } } else { var _local7 = _local2[3][_local2[3].length - 1]; if (_local7.name == "else") { var _local6 = 0; while (_local6 < _local7.param[_local7.param.length - 1].length) { execute(target, _local7.param[_local7.param.length - 1][_local6]); _local6++; } } } break; case "changeTile" : var _local15 = master.gameLevel.platform[_local2[1]][_local2[0]]; removeMovieClip(_local15.clip); _local2[2] = String(_local2[2]); var _local19 = parseInt(_local2[2].substr(0, 2), 16); var _local21 = parseInt(_local2[2].substr(2, 2), 16); var _local23 = parseInt(_local2[2].substr(4, 2), 16); _local15 = master.gameData.tiles.getItem(_local19); _local15.frame = _local21; _local15.attachFrame = _local23; master.gameLevel.platform[_local2[1]][_local2[0]] = _local15; if (_local15.library != undefined) { var _local13 = master.gameLevel.surface.platform; var _local16 = _local13.getNextHighestDepth(); var _local10 = _local13.attachMovie(_local15.library, _local15.library + _local16, _local16); _local10._x = _local2[0] * master.gameData.tiles.width; _local10._y = _local2[1] * master.gameData.tiles.height; if (_local15.attach != undefined) { var _local20 = _local10.attachMovie(_local15.attach, "attach_mc", 10); _local20.gotoAndStop(_local15.attachFrame); } _local10.gotoAndStop(_local15.frame); _local15.clip = _local10; } break; case "healTarget" : _globalVar.$target.value.life = _globalVar.$target.value.life + _local2[0]; break; case "flood" : _local15 = master.gameLevel._flood; _local15.type = _local2[0]; _local15.speed = _local2[1]; _local15.latency = _local2[2]; _local15.damage = _local2[3]; _local15.level = _local2[4]; break; case "floodActive" : _local15 = master.gameLevel._flood; _local15.enabled = _local2[0]; break; case "floodCancel" : _local15.dispose(); break; case "sfxPlay" : master.sfx.play(_local2[0]); break; case "effectAt" : if (_local2[3] == true) { var _local25 = _local2[1]; var _local24 = _local2[2]; } else { var _local25 = (_local2[1] * master.gameData.tiles.width) + (master.gameData.tiles.width / 2); var _local24 = (_local2[2] * master.gameData.tiles.height) + master.gameData.tiles.height; } var _local22 = master.gameLevel.surface[_local2[4]]; if (_local22 == undefined) { _local22 = master.gameLevel.surface.objects; } var _local16 = _local22.getNextHighestDepth(); var _local17 = _local22.attachMovie(_local2[0], (("{effect_" + getTimer()) + "}") + _local16, _local16); _local17._x = _local25; _local17._y = _local24; if (_local2[4] != undefined) { _local17._xscale = _local2[4] * 100; } break; case "shot" : master.gameLevel.bullets.addItem.apply(master.gameLevel.bullets, _local2); break; case "levelComplete" : master.nextLevel(); break; case "gotoLevel" : master.gotoLevel(_local2[0]); break; case "playerLife" : master.player.life = _local2[0]; break; case "healPlayer" : if (!master.player.transform) { master.player.life = master.player.life + _local2[0]; } break; case "getWeapon" : master.player.weapons.obtain(_local2[0], _local2[1]); break; case "getAmmo" : master.player.weapons.obtainAmmo(_local2[0], _local2[1]); break; case "teleport" : master.player.hero.x = (_local2[0] * master.gameData.tiles.width) + (master.player.hero.width / 2); master.player.hero.y = (_local2[1] * master.gameData.tiles.height) + master.gameData.tiles.height; master.controller.updateChar(master.player.hero); master.controller.fall(master.player.hero); break; case "transform" : master.player.transform = _local2[0]; break; case "activateTrigger" : master.gameLevel.triggers.getItem(_local2[0]).activate = true; break; case "deactivateTrigger" : master.gameLevel.triggers.getItem(_local2[0]).activate = false; break; case "toggleTrigger" : master.gameLevel.triggers.getItem(_local2[0]).activate = !master.gameLevel.triggers.getItem(_local2[0]).activate; break; case "removeTrigger" : master.gameLevel.triggers.removeItem(_local2[0]); break; case "executeTrigger" : master.gameLevel.triggers.getItem(_local2[0]).execute(); break; case "remove" : target.master.removeItem(target.id); break; case "removeTarget" : who.master.removeItem(who.id); break; case "objectFrame" : master.gameLevel.objects.getItem(_local2[0]).clip.gotoAndStop(_local2[1]); break; case "objectVisibility" : master.gameLevel.objects.getItem(_local2[0]).visible = _local2[1]; break; case "objectActivity" : master.gameLevel.objects.getItem(_local2[0]).active = _local2[1]; break; case "toggleVisibility" : master.gameLevel.objects.getItem(_local2[0]).visible = !master.gameLevel.objects.getItem(_local2[0]).visible; break; case "objectDirection" : master.gameLevel.objects.getItem(_local2[0]).clip._xscale = (-_local2[1]) * 100; break; case "removeObject" : if (_local2[1] == true) { _local15 = master.gameLevel.objects.getItem(_local2[0]); _local15.autoremove = true; _local15.life = 0; } else { master.gameLevel.objects.removeItem(_local2[0]); } break; case "activateElevator" : master.gameLevel.elevators.getItem(_local2[0]).activate = true; break; case "deactivateElevator" : master.gameLevel.elevators.getItem(_local2[0]).activate = false; break; case "toggleElevator" : master.gameLevel.elevators.getItem(_local2[0]).activate = !master.gameLevel.elevators.getItem(_local2[0]).activate; break; case "removeSpawner" : master.gameLevel.spawners.removeItem(_local2[0]); break; case "spawnerSpawn" : var _local18 = master.gameLevel.spawners.getItem(_local2[0]); if (_local2[3] == true) { var _local25 = _local2[1]; var _local24 = _local2[2]; } else { var _local25 = (_local2[1] * master.gameData.tiles.width) + (master.gameData.tiles.width / 2); var _local24 = (_local2[2] * master.gameData.tiles.height) + master.gameData.tiles.height; } _local18.spawn(_local25, _local24); break; case "moveTo" : target.x = _local2[0] * master.gameData.tiles.width; target.y = _local2[1] * master.gameData.tiles.height; break; case "showPortrait" : _local22 = master.gameData.gfx; _local16 = _local22.getNextHighestDepth(); _local17 = _local22.attachMovie("scaryPortrait", "__Portrait__", _local16); _local17._x = 400; _local17._y = 300; _local17.gotoAndStop(_local2[0]); _local17.motion = mx.transitions.TransitionManager.start(_local17, {type:mx.transitions.Zoom, direction:0, duration:0.35, easing:mx.transitions.easing.Bounce.easeOut}); _local17.motion.clip = _local17; _local17.motion.onMotionFinished = function () { var clip = this.clip; this.clip.motion = new mx.transitions.Tween(this.clip, "_alpha", mx.transitions.easing.Strong.easeIn, 200, 0, 1.5, true); this.clip.motion.clip = clip; this.clip.motion.onMotionFinished = function () { removeMovieClip(this.clip); }; }; break; case "showMsg" : _local22 = master.gameData.gfx.foreground; _local17 = _local22.msgbox; if (_local17 == undefined) { _local17 = _local22.attachMovie("msgbox", "msgbox", _local22.getNextHighestDepth()); } _local17._x = 400; _local17._y = 300; if (isNaN(_local2[1])) { var _local12 = _local2[1].split("\\n").join(newline); } else { var _local12 = String(_local2[1]); } var _local9 = _local17.msg_txt.getNewTextFormat(); _local9.color = 13369344 /* 0xCC0000 */; _local9.size = _local9.size * 2; _local17.msg_txt.setNewTextFormat(_local9); _local17.msg_txt.text = _local12; _local9.color = 0; _local9.size = _local9.size / 2; _local17.msg_txt.setNewTextFormat(_local9); _local17.msg_txt.replaceText(1, _local12.length, _local12.substr(1)); _local17.time = getTimer() + _local2[0]; _local17.onEnterFrame = function () { if (getTimer() > this.time) { removeMovieClip(this); } }; break; case "hideMsg" : _local22 = master.gameData.gfx.foreground; _local17 = _local22.msgbox; removeMovieClip(_local17); break; default : return(false); } _globalVar.removeItem("$target", who); return(true); } function getValue(name) { if (name.substr(0, 3) == "rnd") { var _local3 = Number(name.substr(3)); return(random(_local3).toString()); } return(_globalVar[name].value); } function parseParam(target, value) { if (value.substr(0, 4) == "this") { if (value == "this") { value = target.id; } else { var _local10 = value.substr(5); value = target[_local10]; } } else if (value.substr(0, 3) == "rnd") { var _local13 = Number(value.substr(3)); value = random(_local13); } else if (value.indexOf("#") > -1) { var _local2 = value; while (true) { var _local3 = _local2.indexOf("#"); if (_local3 > -1) { var _local5 = _local2.indexOf("#", _local3 + 1); if (_local5 > _local3) { var _local12 = _local2.substring(_local3 + 1, _local5); _local12 = String(getValue(_local12)); _local2 = (_local2.substr(0, _local3) + _local12) + _local2.substr(_local5 + 1); } else { var _local12 = _local2.substring(_local3 + 1); _local12 = String(getValue(_local12)); _local2 = _local2.substr(0, _local3) + _local12; } } else { break; } } value = _local2; } else if (value.indexOf("%") > -1) { var _local2 = value; while (true) { var _local3 = _local2.indexOf("%"); if (_local3 > -1) { var _local5 = _local2.indexOf("%", _local3 + 1); if (_local5 > _local3) { var _local12 = _local2.substring(_local3 + 1, _local5); _local12 = String(getValue(_local12)); _local12 = _globalVar[_local12].value; _local2 = (_local2.substr(0, _local3) + _local12) + _local2.substr(_local5 + 1); } else { var _local12 = _local2.substring(_local3 + 1); _local12 = String(getValue(_local12)); _local12 = _globalVar[_local12].value; _local2 = _local2.substr(0, _local3) + _local12; } } else { break; } } value = _local2; } else if (value.substr(0, 7) == "$player") { var _local7 = master.player; var _local11 = value.substr(1).split("."); var _local12 = _local11.shift(); var _local10 = _local7; var _local6 = 0; while (_local6 < _local11.length) { var _local8 = _local11[_local6]; _local10 = _local10[_local8]; _local6++; } value = _local10; } else if (value.substr(0, 5) == "$hero") { var _local7 = master.player.hero; var _local11 = value.substr(1).split("."); var _local12 = _local11.shift(); var _local10 = _local7; var _local6 = 0; while (_local6 < _local11.length) { var _local8 = _local11[_local6]; _local10 = _local10[_local8]; _local6++; } value = _local10; } else if (value.substr(0, 7) == "$target") { var _local7 = _globalVar.getItem("$target"); var _local11 = value.substr(1).split("."); var _local12 = _local11.shift(); var _local10 = _local7; var _local6 = 0; while (_local6 < _local11.length) { var _local8 = _local11[_local6]; _local10 = _local10[_local8]; _local6++; } value = _local10; } else if (value.substr(0, 5) == "$game") { var _local7 = master; var _local11 = value.substr(1).split("."); var _local12 = _local11.shift(); var _local10 = _local7; var _local6 = 0; while (_local6 < _local11.length) { var _local8 = _local11[_local6]; _local10 = _local10[_local8]; _local6++; } value = _local10; } else if (value.substr(0, 1) == "$") { var _local11 = value.substr(1).split("."); var _local12 = _local11.shift(); var _local9 = new Array(); _local9.push(master.gameLevel.objects); _local9.push(master.gameLevel.enemies); _local9.push(master.gameLevel.triggers); _local9.push(master.gameLevel.elevators); var _local6 = 0; while (_local6 < _local9.length) { var _local7 = _local9[_local6].getItem(_local12); if (_local7 != undefined) { break; } _local6++; } var _local10 = _local7; _local6 = 0; while (_local6 < _local11.length) { var _local8 = _local11[_local6]; _local10 = _local10[_local8]; _local6++; } value = _local10; } return(mss.DataType.parseType(value)); } }
Symbol 2623 MovieClip [__Packages.mss.Data.collection] Frame 0
class mss.Data.collection extends Object { var _list; function collection () { super(); _list = new Array(); } function addItem(name, data) { if (exist(name)) { return(false); } _list.push({name:name, value:data}); return(true); } function removeItem(name) { var _local2 = 0; while (_local2 < _list.length) { var _local3 = _list[_local2]; if (_local3.name == name) { _list.splice(_local2, 1); break; } _local2++; } } function removeAll() { _list = new Array(); } function getItem(name) { var _local2 = 0; while (_local2 < _list.length) { var _local3 = _list[_local2]; if (_local3.name == name) { return(_local3.value); } _local2++; } return(undefined); } function __resolve(name) { var _local2 = 0; while (_local2 < _list.length) { var _local3 = _list[_local2]; if (_local3.name == name) { return(_local3); } _local2++; } } function exist(name) { var _local2 = 0; while (_local2 < _list.length) { var _local3 = _list[_local2]; if (_local3.name == name) { return(true); } _local2++; } return(false); } function get length() { return(_list.length); } function get list() { return(_list); } }
Symbol 2624 MovieClip [__Packages.mx.events.EventDispatcher] Frame 0
class mx.events.EventDispatcher { function EventDispatcher () { } static function _removeEventListener(queue, event, handler) { if (queue != undefined) { var _local4 = queue.length; var _local1; _local1 = 0; while (_local1 < _local4) { var _local2 = queue[_local1]; if (_local2 == handler) { queue.splice(_local1, 1); return(undefined); } _local1++; } } } static function initialize(object) { if (_fEventDispatcher == undefined) { _fEventDispatcher = new mx.events.EventDispatcher(); } object.addEventListener = _fEventDispatcher.addEventListener; object.removeEventListener = _fEventDispatcher.removeEventListener; object.dispatchEvent = _fEventDispatcher.dispatchEvent; object.dispatchQueue = _fEventDispatcher.dispatchQueue; } function dispatchQueue(queueObj, eventObj) { var _local7 = "__q_" + eventObj.type; var _local4 = queueObj[_local7]; if (_local4 != undefined) { var _local5; for (_local5 in _local4) { var _local1 = _local4[_local5]; var _local3 = typeof(_local1); if ((_local3 == "object") || (_local3 == "movieclip")) { if (_local1.handleEvent != undefined) { _local1.handleEvent(eventObj); } if (_local1[eventObj.type] != undefined) { if (exceptions[eventObj.type] == undefined) { _local1[eventObj.type](eventObj); } } } else { _local1.apply(queueObj, [eventObj]); } } } } function dispatchEvent(eventObj) { if (eventObj.target == undefined) { eventObj.target = this; } this[eventObj.type + "Handler"](eventObj); dispatchQueue(this, eventObj); } function addEventListener(event, handler) { var _local3 = "__q_" + event; if (this[_local3] == undefined) { this[_local3] = new Array(); } _global.ASSetPropFlags(this, _local3, 1); _removeEventListener(this[_local3], event, handler); this[_local3].push(handler); } function removeEventListener(event, handler) { var _local2 = "__q_" + event; _removeEventListener(this[_local2], event, handler); } static var _fEventDispatcher = undefined; static var exceptions = {move:1, draw:1, load:1}; }
Symbol 2625 MovieClip [__Packages.mx.transitions.TransitionManager] Frame 0
class mx.transitions.TransitionManager { var _transitions, removeEventListener, _content, addEventListener, _contentAppearance, _innerBounds, _outerBounds, _width, _height, _triggerEvent, dispatchEvent; function TransitionManager (content) { this.content = (content); _transitions = {}; } function set content(c) { removeEventListener("allTransitionsInDone", _content); removeEventListener("allTransitionsOutDone", _content); _content = c; saveContentAppearance(); addEventListener("allTransitionsInDone", _content); addEventListener("allTransitionsOutDone", _content); //return(content); } function get content() { return(_content); } function get transitionsList() { return(_transitions); } function get numTransitions() { var _local2 = 0; for (var _local3 in _transitions) { _local2++; } return(_local2); } function get numInTransitions() { var _local3 = 0; var _local2 = _transitions; for (var _local4 in _local2) { if (!_local2[_local4].direction) { _local3++; } } return(_local3); } function get numOutTransitions() { var _local3 = 0; var _local2 = _transitions; for (var _local4 in _local2) { if (_local2[_local4].direction) { _local3++; } } return(_local3); } function get contentAppearance() { return(_contentAppearance); } static function start(content, transParams) { if (content.__transitionManager == undefined) { content.__transitionManager = new mx.transitions.TransitionManager(content); } if (transParams.direction == 1) { content.__transitionManager._triggerEvent = "hide"; } else { content.__transitionManager._triggerEvent = "reveal"; } return(content.__transitionManager.startTransition(transParams)); } function startTransition(transParams) { removeTransition(findTransition(transParams)); var _local3 = transParams.type; var _local2 = new _local3[undefined](_content, transParams, this); addTransition(_local2); _local2.start(); return(_local2); } function addTransition(trans) { trans.ID = ++IDCount; _transitions[trans.ID] = trans; return(trans); } function removeTransition(trans) { if (_transitions[trans.ID] == undefined) { return(false); } trans.cleanUp(); return(delete _transitions[trans.ID]); } function findTransition(transParams) { var _local2; for (var _local4 in _transitions) { _local2 = _transitions[_local4]; if (_local2.type == transParams.type) { return(_local2); } } return(undefined); } function removeAllTransitions() { for (var _local2 in _transitions) { _transitions[_local2].cleanUp(); removeTransition(_transitions[_local2]); } } function saveContentAppearance() { var _local2 = _content; if (_contentAppearance == undefined) { var _local3 = (_contentAppearance = {}); for (var _local4 in _visualPropList) { _local3[_local4] = _local2[_local4]; } _local3.colorTransform = new Color(_local2).getTransform(); } _innerBounds = _local2.getBounds(targetPath(_local2)); _outerBounds = _local2.getBounds(targetPath(_local2._parent)); _width = _local2._width; _height = _local2._height; } function restoreContentAppearance() { var _local2 = _content; var _local3 = _contentAppearance; for (var _local4 in _visualPropList) { _local2[_local4] = _local3[_local4]; } new Color(_local2).setTransform(_local3.colorTransform); } function transitionInDone(e) { removeTransition(e.target); if (numInTransitions == 0) { var _local2; _local2 = _content._visible; if ((_triggerEvent == "hide") || (_triggerEvent == "hideChild")) { _content._visible = false; } if (_local2) { dispatchEvent({type:"allTransitionsInDone", target:this}); } } } function transitionOutDone(e) { removeTransition(e.target); if (numOutTransitions == 0) { restoreContentAppearance(); var _local2; _local2 = _content._visible; if (_local2 && ((_triggerEvent == "hide") || (_triggerEvent == "hideChild"))) { _content._visible = false; } updateAfterEvent(); if (_local2) { dispatchEvent({type:"allTransitionsOutDone", target:this}); } } } function toString() { return("[TransitionManager]"); } static var version = "1.1.0.52"; static var IDCount = 0; var type = mx.transitions.TransitionManager; var className = "TransitionManager"; var _visualPropList = {_x:null, _y:null, _xscale:null, _yscale:null, _alpha:null, _rotation:null}; static var __mixinFED = mx.events.EventDispatcher.initialize(mx.transitions.TransitionManager.prototype); }
Symbol 2626 MovieClip [__Packages.mx.transitions.Transition] Frame 0
class mx.transitions.Transition { var _manager, removeEventListener, addEventListener, _content, _twn, _easing, _progress, dispatchEvent, _innerBounds, _outerBounds, _width, _height; function Transition (content, transParams, manager) { if (!arguments.length) { return; } init(content, transParams, manager); } function set manager(mgr) { if (_manager != undefined) { removeEventListener("transitionInDone", _manager); removeEventListener("transitionOutDone", _manager); removeEventListener("transitionProgress", _manager); } _manager = mgr; addEventListener("transitionInDone", _manager); addEventListener("transitionOutDone", _manager); addEventListener("transitionProgress", _manager); //return(manager); } function get manager() { return(_manager); } function set content(c) { if (typeof(c) == "movieclip") { _content = c; _twn.obj = c; } //return(content); } function get content() { return(_content); } function set direction(direction) { _direction = (direction ? 1 : 0); //return(this.direction); } function get direction() { return(_direction); } function set duration(d) { if (d) { _duration = d; _twn.duration = d; } //return(duration); } function get duration() { return(_duration); } function set easing(e) { if (typeof(e) == "string") { e = eval (e); } else if (e == undefined) { e = _noEase; } _easing = e; _twn.easing = e; //return(easing); } function get easing() { return(_easing); } function set progress(p) { if (_progress == p) { return; } _progress = p; if (_direction) { _render(1 - p); } else { _render(p); } dispatchEvent({type:"transitionProgress", target:this, progress:p}); //return(progress); } function get progress() { return(_progress); } function init(content, transParams, manager) { this.content = (content); direction = (transParams.direction); duration = (transParams.duration); easing = (transParams.easing); this.manager = (manager); _innerBounds = this.manager._innerBounds; _outerBounds = this.manager._outerBounds; _width = this.manager._width; _height = this.manager._height; _resetTween(); } function toString() { return(("[Transition " + className) + "]"); } function start() { content._visible = true; _twn.start(); } function stop() { _twn.fforward(); _twn.stop(); } function cleanUp() { removeEventListener("transitionInDone", _manager); removeEventListener("transitionOutDone", _manager); removeEventListener("transitionProgress", _manager); stop(); } function getNextHighestDepthMC(mc) { var _local4 = mc.getNextHighestDepth(); if (_local4 != undefined) { return(_local4); } _local4 = -1; var _local3; var _local1; for (var _local5 in mc) { _local1 = mc[_local5]; if ((typeof(_local1) == "movieclip") && (_local1._parent == mc)) { _local3 = _local1.getDepth(); if (_local3 > _local4) { _local4 = _local3; } } } return(_local4 + 1); } function drawBox(mc, x, y, w, h) { mc.moveTo(x, y); mc.lineTo(x + w, y); mc.lineTo(x + w, y + h); mc.lineTo(x, y + h); mc.lineTo(x, y); } function drawCircle(mc, x, y, r) { mc.moveTo(x + r, y); mc.curveTo(r + x, (0.414213562373095 * r) + y, (0.707106781186547 * r) + x, (0.707106781186547 * r) + y); mc.curveTo((0.414213562373095 * r) + x, r + y, x, r + y); mc.curveTo((-0.414213562373095 * r) + x, r + y, (-0.707106781186547 * r) + x, (0.707106781186547 * r) + y); mc.curveTo((-r) + x, (0.414213562373095 * r) + y, (-r) + x, y); mc.curveTo((-r) + x, (-0.414213562373095 * r) + y, (-0.707106781186547 * r) + x, (-0.707106781186547 * r) + y); mc.curveTo((-0.414213562373095 * r) + x, (-r) + y, x, (-r) + y); mc.curveTo((0.414213562373095 * r) + x, (-r) + y, (0.707106781186547 * r) + x, (-0.707106781186547 * r) + y); mc.curveTo(r + x, (-0.414213562373095 * r) + y, r + x, y); } function _render(p) { } function _resetTween() { _twn.stop(); _twn.removeListener(this); _twn = new mx.transitions.Tween(this, null, easing, 0, 1, duration, true); _twn.stop(); _twn.prop = "progress"; _twn.addListener(this); } function _noEase(t, b, c, d) { return(((c * t) / d) + b); } function onMotionFinished(src) { if (direction) { dispatchEvent({type:"transitionOutDone", target:this}); } else { dispatchEvent({type:"transitionInDone", target:this}); } } static var version = "1.1.0.52"; static var IN = 0; static var OUT = 1; var type = mx.transitions.Transition; var className = "Transition"; var _direction = 0; var _duration = 2; static var __mixinFED = mx.events.EventDispatcher.initialize(mx.transitions.Transition.prototype); }
Symbol 2627 MovieClip [__Packages.mx.transitions.OnEnterFrameBeacon] Frame 0
class mx.transitions.OnEnterFrameBeacon { function OnEnterFrameBeacon () { } static function init() { var _local4 = _global.MovieClip; if (!_root.__OnEnterFrameBeacon) { mx.transitions.BroadcasterMX.initialize(_local4); var _local3 = _root.createEmptyMovieClip("__OnEnterFrameBeacon", 9876); _local3.onEnterFrame = function () { _global.MovieClip.broadcastMessage("onEnterFrame"); }; } } static var version = "1.1.0.52"; }
Symbol 2628 MovieClip [__Packages.mx.transitions.BroadcasterMX] Frame 0
class mx.transitions.BroadcasterMX { var _listeners; function BroadcasterMX () { } static function initialize(o, dontCreateArray) { if (o.broadcastMessage != undefined) { delete o.broadcastMessage; } o.addListener = mx.transitions.BroadcasterMX.prototype.addListener; o.removeListener = mx.transitions.BroadcasterMX.prototype.removeListener; if (!dontCreateArray) { o._listeners = new Array(); } } function addListener(o) { removeListener(o); if (broadcastMessage == undefined) { broadcastMessage = mx.transitions.BroadcasterMX.prototype.broadcastMessage; } return(_listeners.push(o)); } function removeListener(o) { var _local2 = _listeners; var _local3 = _local2.length; while (_local3--) { if (_local2[_local3] == o) { _local2.splice(_local3, 1); if (!_local2.length) { broadcastMessage = undefined; } return(true); } } return(false); } function broadcastMessage() { var _local5 = String(arguments.shift()); var _local4 = _listeners.concat(); var _local6 = _local4.length; var _local3 = 0; while (_local3 < _local6) { _local4[_local3][_local5].apply(_local4[_local3], arguments); _local3++; } } static var version = "1.1.0.52"; }
Symbol 2629 MovieClip [__Packages.mx.transitions.Tween] Frame 0
class mx.transitions.Tween { var obj, prop, begin, useSeconds, _listeners, addListener, prevTime, _time, looping, _duration, broadcastMessage, isPlaying, _fps, prevPos, _pos, change, _intervalID, _startTime; function Tween (obj, prop, func, begin, finish, duration, useSeconds) { mx.transitions.OnEnterFrameBeacon.init(); if (!arguments.length) { return; } this.obj = obj; this.prop = prop; this.begin = begin; position = (begin); this.duration = (duration); this.useSeconds = useSeconds; if (func) { this.func = func; } this.finish = (finish); _listeners = []; addListener(this); start(); } function set time(t) { prevTime = _time; if (t > duration) { if (looping) { rewind(t - _duration); update(); broadcastMessage("onMotionLooped", this); } else { if (useSeconds) { _time = _duration; update(); } stop(); broadcastMessage("onMotionFinished", this); } } else if (t < 0) { rewind(); update(); } else { _time = t; update(); } //return(time); } function get time() { return(_time); } function set duration(d) { _duration = (((d == null) || (d <= 0)) ? (_global.Infinity) : (d)); //return(duration); } function get duration() { return(_duration); } function set FPS(fps) { var _local2 = isPlaying; stopEnterFrame(); _fps = fps; if (_local2) { startEnterFrame(); } //return(FPS); } function get FPS() { return(_fps); } function set position(p) { setPosition(p); //return(position); } function setPosition(p) { prevPos = _pos; obj[prop] = (_pos = p); broadcastMessage("onMotionChanged", this, _pos); updateAfterEvent(); } function get position() { return(getPosition()); } function getPosition(t) { if (t == undefined) { t = _time; } return(func(t, begin, change, _duration)); } function set finish(f) { change = f - begin; //return(finish); } function get finish() { return(begin + change); } function continueTo(finish, duration) { begin = position; this.finish = (finish); if (duration != undefined) { this.duration = (duration); } start(); } function yoyo() { continueTo(begin, time); } function startEnterFrame() { if (_fps == undefined) { _global.MovieClip.addListener(this); } else { _intervalID = setInterval(this, "onEnterFrame", 1000 / _fps); } isPlaying = true; } function stopEnterFrame() { if (_fps == undefined) { _global.MovieClip.removeListener(this); } else { clearInterval(_intervalID); } isPlaying = false; } function start() { rewind(); startEnterFrame(); broadcastMessage("onMotionStarted", this); } function stop() { stopEnterFrame(); broadcastMessage("onMotionStopped", this); } function resume() { fixTime(); startEnterFrame(); broadcastMessage("onMotionResumed", this); } function rewind(t) { _time = ((t == undefined) ? 0 : (t)); fixTime(); update(); } function fforward() { time = (_duration); fixTime(); } function nextFrame() { if (useSeconds) { time = ((getTimer() - _startTime) / 1000); } else { time = (_time + 1); } } function onEnterFrame() { nextFrame(); } function prevFrame() { if (!useSeconds) { time = (_time - 1); } } function toString() { return("[Tween]"); } function fixTime() { if (useSeconds) { _startTime = getTimer() - (_time * 1000); } } function update() { position = (getPosition(_time)); } static var version = "1.1.0.52"; static var __initBeacon = mx.transitions.OnEnterFrameBeacon.init(); static var __initBroadcaster = mx.transitions.BroadcasterMX.initialize(mx.transitions.Tween.prototype, true); function func(t, b, c, d) { return(((c * t) / d) + b); } }
Symbol 2630 MovieClip [__Packages.mx.transitions.Zoom] Frame 0
class mx.transitions.Zoom extends mx.transitions.Transition { var _xscaleFinal, __get__manager, _yscaleFinal, _content; function Zoom (content, transParams, manager) { super(); init(content, transParams, manager); } function init(content, transParams, manager) { super.init(content, transParams, manager); _xscaleFinal = __get__manager().__get__contentAppearance()._xscale; _yscaleFinal = __get__manager().__get__contentAppearance()._yscale; } function _render(p) { if (p < 0) { p = 0; } _content._xscale = p * _xscaleFinal; _content._yscale = p * _yscaleFinal; } static var version = "1.1.0.52"; var type = mx.transitions.Zoom; var className = "Zoom"; }
Symbol 2631 MovieClip [__Packages.mx.transitions.easing.Bounce] Frame 0
class mx.transitions.easing.Bounce { function Bounce () { } static function easeOut(t, b, c, d) { t = t / d; if (t < 0.363636363636364) { return((c * ((7.5625 * t) * t)) + b); } if (t < 0.727272727272727) { t = t - 0.545454545454545; return((c * (((7.5625 * t) * t) + 0.75)) + b); } if (t < 0.909090909090909) { t = t - 0.818181818181818; return((c * (((7.5625 * t) * t) + 0.9375)) + b); } t = t - 0.954545454545455; return((c * (((7.5625 * t) * t) + 0.984375)) + b); } static function easeIn(t, b, c, d) { return((c - easeOut(d - t, 0, c, d)) + b); } static function easeInOut(t, b, c, d) { if (t < (d / 2)) { return((easeIn(t * 2, 0, c, d) * 0.5) + b); } return(((easeOut((t * 2) - d, 0, c, d) * 0.5) + (c * 0.5)) + b); } static var version = "1.1.0.52"; }
Symbol 2632 MovieClip [__Packages.mx.transitions.easing.Strong] Frame 0
class mx.transitions.easing.Strong { function Strong () { } static function easeIn(t, b, c, d) { t = t / d; return((((((c * t) * t) * t) * t) * t) + b); } static function easeOut(t, b, c, d) { t = (t / d) - 1; return((c * (((((t * t) * t) * t) * t) + 1)) + b); } static function easeInOut(t, b, c, d) { t = t / (d / 2); if (t < 1) { return(((((((c / 2) * t) * t) * t) * t) * t) + b); } t = t - 2; return(((c / 2) * (((((t * t) * t) * t) * t) + 2)) + b); } static var version = "1.1.0.52"; }
Symbol 2633 MovieClip [__Packages.engine.gameLoaderWeb] Frame 0
class engine.gameLoaderWeb { var master, _gameversion, _gamename, _gui, _sfx, _gfx, _tiles, _preset, _levels; function gameLoaderWeb (target) { master = target; } function get version() { return(_gameversion); } function get name() { return(_gamename); } function get gui() { return(_gui); } function get sfx() { return(_sfx); } function get gfx() { return(_gfx); } function get tiles() { return(_tiles); } function get preset() { return(_preset); } function get levels() { return(_levels); } function getLevel(level) { return(_levels[level]); } function parse(x) { var _local5 = new XML(x); var _local4 = _local5.firstChild; _gamename = _local4.attributes.name; _gameversion = _local4.attributes.version; var _local3 = 0; while (_local3 < _local4.childNodes.length) { var _local2 = _local4.childNodes[_local3]; switch (_local2.nodeName) { case "tiles" : _tiles = new engine.tileType(); _tiles.parse(_local2); break; case "preset" : parsePreset(_local2); break; case "levels" : _levels = _local2.childNodes; } _local3++; } _sfx = master.surface.createEmptyMovieClip("sfx", master.surface.getNextHighestDepth()); _gfx = master.surface.createEmptyMovieClip("gfx", master.surface.getNextHighestDepth()); _gui = master.surface.attachMovie("GUI", "GUI", master.surface.getNextHighestDepth()); _sfx.controller = master; _gfx.controller = master; _gui.controller = master; master.onGameLoad(this); } function parsePreset(data) { _preset = new mss.Data.collection(); var _local2 = 0; while (_local2 < data.childNodes.length) { var _local3 = data.childNodes[_local2]; var _local4 = _local3.attributes.id; preset.addItem(_local4, _local3); _local2++; } } }
Symbol 2634 MovieClip [__Packages.engine.tileType] Frame 0
class engine.tileType { var _width, _height, _items; function tileType () { } function get width() { return(_width); } function get height() { return(_height); } function parse(data) { _items = new Array(); _width = parseInt(data.attributes.width, 10); _height = parseInt(data.attributes.height, 10); var _local4 = 0; while (_local4 < data.childNodes.length) { var _local3 = data.childNodes[_local4]; if (!(_local3.nodeName.toLowerCase() === "tile")) { } else { var _local5 = _local3.attributes.id; var _local2 = parseInt(_local5, 16); if ((!isNaN(_local2)) and (_local2 < 256)) { _items[_local2] = parseTile(_local5, _local2, _local3); } } _local4++; } } function parseTile(code, id, node) { var _local3 = mss.DataType.getAsBoolean(node.attributes.walkable); var _local6 = mss.DataType.getAsBoolean(node.attributes.ladder); var _local5 = mss.DataType.getAsBoolean(node.attributes.hanger); var _local7 = node.attributes.lib; var _local4 = node.attributes.attach; var _local1 = new engine.tile(id, 1, _local3, _local6, _local5); _local1.code = code; _local1.library = _local7; _local1.attach = _local4; return(_local1); } function getItem(id) { if (_items[id] != undefined) { return(_items[id].clone); } return(new engine.tile()); } function get items() { return(_items); } }
Symbol 2635 MovieClip [__Packages.engine.tile] Frame 0
class engine.tile { var _code, _id, _frame, _walkable, _ladder, _hanger, _library, _attach, _attachFrame; function tile (id, frame, walkable, ladder, hanger) { this.id = (id); this.frame = (frame); this.walkable = (walkable); isLadder = (ladder); isHanger = (hanger); } function get code() { return(_code); } function set code(value) { _code = value; //return(code); } function get id() { return(_id); } function set id(value) { if (value != undefined) { _id = value; } else { _id = 0; } //return(id); } function get frame() { return(_frame); } function set frame(value) { if (value != undefined) { _frame = Math.max(1, value); } else { _frame = 1; } //return(frame); } function get walkable() { return(_walkable); } function set walkable(value) { if (value != undefined) { _walkable = value; } else { _walkable = false; } //return(walkable); } function get isLadder() { return(_ladder); } function set isLadder(value) { if (value != undefined) { _ladder = value; } else { _ladder = false; } //return(isLadder); } function get isHanger() { return(_hanger); } function set isHanger(value) { if (value != undefined) { _hanger = value; } else { _hanger = false; } //return(isHanger); } function get library() { return(_library); } function set library(value) { if (value != undefined) { _library = value; } else { _library = undefined; } //return(library); } function get attach() { return(_attach); } function set attach(value) { if (value != undefined) { _attach = value; } else { _attach = undefined; } //return(attach); } function get attachFrame() { return(_attachFrame); } function set attachFrame(value) { if (value != undefined) { _attachFrame = Math.max(1, value); } else { _attachFrame = 1; } //return(attachFrame); } function get clone() { var _local2 = new engine.tile(id, frame, walkable, isLadder, isHanger); _local2.code = code; _local2.library = library; _local2.attach = attach; _local2.attachFrame = attachFrame; return(_local2); } }
Symbol 2636 MovieClip [__Packages.engine.guiControl] Frame 0
class engine.guiControl { var master, surface, _timer, _return; function guiControl (o, target) { master = o; surface = target; surface.swapDepths(surface._parent.getNextHighestDepth()); surface.statmc._visible = false; surface.statmc._y = -surface.statmc._height; surface.bgm._visible = false; surface._visible = true; _timer = new mss.Events.ftimer(1); _timer.addListener(this); } function get visible() { return(_visible); } function set visible(flag) { _visible = flag; _timer.start(); //return(visible); } function showBGMVolume(value) { surface.bgm.bar._xscale = value; surface.bgm._visible = true; surface.bgm._alpha = 100; surface.bgm.time = getTimer(); surface.bgm.onEnterFrame = function () { if (getTimer() > (this.time + 1250)) { if (this._alpha > 0) { this._alpha = Math.max(this._alpha - 2, 0); } else { delete this.onEnterFrame; this._visible = false; } } }; } function onTick() { if (_visible) { if (!surface.statmc._visible) { surface.statmc._visible = true; } if (surface.statmc._y < 0) { surface.statmc._y = Math.min(surface.statmc._y + 5, 0); } else { _timer.stop(); } } else if (surface.statmc._y > (-surface.statmc._height)) { surface.statmc._y = Math.max(surface.statmc._y - 5, -surface.statmc._height); } else { surface.statmc._visible = false; _timer.stop(); } } function loading(target, flag) { _return = target; if (flag) { if (surface["_{loading}_"] == undefined) { var _local2 = surface.attachMovie("loading", "_{loading}_", surface.getNextHighestDepth()); _local2.master = this; _local2._x = -_local2._width; _local2._y = 600 - _local2._height; _local2.onEnterFrame = function () { if (this._x < 0) { var _local2 = Math.max(1, Math.abs(this._x / 5)); this._x = Math.min(0, this._x + _local2); } else { this.master._return.onGUILoading(true); delete this.onEnterFrame; } }; } } else { var _local2 = surface["_{loading}_"]; if (_local2 != undefined) { _local2.onEnterFrame = function () { if (this._alpha > 0) { this._alpha = this._alpha - 10; } else { this.master._return.onGUILoading(false); delete this.onEnterFrame; removeMovieClip(this); } }; } else { target.onGUILoading(false); } } } function setProgress(overall, current) { var _local2 = surface["_{loading}_"]; _local2.progress.bar._xscale = overall; _local2.progress.bar2._xscale = current; } function showError() { master.gameLevel.surface.onPress = function () { }; master.gameLevel.surface.useHandCursor = false; var _local2 = surface["_{loading}_"]; if (_local2 != undefined) { removeMovieClip(_local2); } _local2 = surface.attachMovie("loaderror", "_{loading}_", surface.getNextHighestDepth()); _local2._x = 400; _local2._y = 300; } function get pause() { return(_pause); } function set pause(flag) { if (surface["_{loading}_"] != undefined) { flag = false; } _pause = flag; var _local2 = surface.menus; if (flag) { if (_local2 == undefined) { _local2 = surface.attachMovie("menus", "menus", 100); } if (master.player.alive) { _local2.gotoAndStop("pause"); } else { _local2.gotoAndStop("gameover"); } _local2._x = 400; _local2._y = 300; master.gameLevel.surface.onPress = function () { }; master.gameLevel.surface.useHandCursor = false; } else { removeMovieClip(_local2); delete master.gameLevel.surface.onPress; } //return(pause); } function updateLife(value, max) { var _local2 = surface.statmc; _local2.life.bar._xscale = (value / max) * 100; } function updateWeapons(weapons) { var _local4 = surface.statmc; var _local2 = 0; while (_local2 < weapons.list.length) { var _local3 = weapons.list[_local2]; _local4.weapons["weapon" + _local2]._visible = _local3.available or (_local3.bullet > 0); if (_local3.available) { _local4.weapons["weapon" + _local2]._alpha = 100; } else { _local4.weapons["weapon" + _local2]._alpha = 50; } _local4.weapons["weapon" + _local2].bar._xscale = (_local3.bullet / _local3.maxbullet) * 100; _local2++; } _local4.selectedweapon.gotoAndStop(weapons.selectedCount + 1); _local4.weaponicon.gotoAndStop(weapons.selected.name); updateBullet(weapons.selected); } function updateBullet(weapon) { var _local3 = surface.statmc; _local3.ammo.gotoAndStop(weapon.type); switch (weapon.type) { case "ammo" : if (weapon.bullet > 15) { var _local4 = weapon.bullet % 15; if (_local4 != 0) { _local3.ammo.bullet.gotoAndStop(_local4 + 1); _local3.ammo.extra_txt.text = "+" + (weapon.bullet - _local4); } else { _local3.ammo.bullet.gotoAndStop(16); _local3.ammo.extra_txt.text = "+" + (weapon.bullet - 15); } } else { _local3.ammo.extra_txt.text = ""; _local3.ammo.bullet.gotoAndStop(weapon.bullet + 1); } break; case "fuel" : _local3.ammo.bullet.bar._xscale = (weapon.bullet / weapon.maxbullet) * 100; } _local3.weapons["weapon" + weapon.index].bar._xscale = (weapon.bullet / weapon.maxbullet) * 100; _local3.ammoicon.gotoAndStop(weapon.name); } var _visible = false; var _pause = false; }
Symbol 2637 MovieClip [__Packages.engine.soundControlWeb] Frame 0
class engine.soundControlWeb extends Object { var master, surface, _sfx; function soundControlWeb (o, target) { super(); master = o; surface = target; _sfx = new Object(); } function play(id) { if (_sfx[id] == undefined) { _sfx[id] = new Sound(surface); _sfx[id].attachSound("sfx_" + id); } _sfx[id].start(); } }
Symbol 2638 MovieClip [__Packages.engine.playerData] Frame 0
class engine.playerData extends Object { var master, _weapons, _hero, _alive, _transform, _transforming, _life, clip; function playerData (target) { super(); master = target; _weapons = new engine.cweapons(this); _weapons.obtain("barehand", 0); _hero = new engine.chero(this); life = (_maxlife); _alive = true; _transform = 0; _transforming = false; } function get weapons() { return(_weapons); } function get hero() { return(_hero); } function get transform() { return(_transforming); } function set transform(value) { _transform = value; //return(transform); } function get life() { return(_life); } function set life(value) { _life = Math.max(0, Math.min(_maxlife, value)); master.GUI.updateLife(_life, _maxlife); if ((_life <= 0) and _alive) { if (_transform > 0) { _transform = getTimer() + _transform; _transforming = true; _life = _maxlife; _hero.fallspeed = 0; } else { _alive = false; var _local3 = master.gameLevel.surface.objects; var _local4 = _local3.getNextHighestDepth(); var _local2 = _local3.attachMovie("hero_angel", "hero_dead", _local4); _local2._x = hero.clip._x; _local2._y = hero.clip._y; removeMovieClip(hero.clip); clip = _local2; hero.x = -100; } } //return(life); } function get alive() { return(_alive); } function get direction() { return(hero.clip._xscale / 100); } function update() { if (_alive) { if (transform) { if (getTimer() > _transform) { _transform = 0; _transforming = false; } } hero.update(); } else if (clip._alpha > 0) { clip._y = clip._y - 5; clip._alpha = clip._alpha - 2; } else { if (!master.GUI.pause) { master.GUI.pause = true; } if (clip != undefined) { removeMovieClip(clip); master.gameLevel.events.doEvent("onPlayerDie"); } } } var _maxlife = 500; }
Symbol 2639 MovieClip [__Packages.engine.cweapons] Frame 0
class engine.cweapons extends Object { var master, _weaponData, _current; function cweapons (target) { super(); master = target; _weaponData = new Array(); _weaponData.push(new engine.cweapon(0, "barehand", 0, 0, 0, "ammo", 0, -1)); _weaponData.push(new engine.cweapon(1, "pistol", 48, 20, 500, "ammo", 35, -1)); _weaponData.push(new engine.cweapon(2, "shotgun1", 40, 30, 800, "ammo", 35, -1)); _weaponData.push(new engine.cweapon(3, "shotgun2", 30, 45, 900, "ammo", 35, -1)); _weaponData.push(new engine.cweapon(4, "uzi", 120, 15, 150, "ammo", 35, -1)); _weaponData.push(new engine.cweapon(5, "rocketgun", 20, 180, 1750, "ammo", 15, -1, 90)); _weaponData.push(new engine.cweapon(6, "machinegun", 200, 20, 80, "ammo", 35, -1)); _weaponData.push(new engine.cweapon(7, "chainsaw", 400, 10, 10, "fuel", 18, 2, 10)); _weaponData.push(new engine.cweapon(8, "flamethrower", 300, 12, 50, "fuel", 18, 15, 40)); _current = 0; } function obtain(id, bullet) { var _local3 = 0; while (_local3 < _weaponData.length) { var _local2 = _weaponData[_local3]; if (_local2.name == id) { if (!_local2.available) { _local2.available = true; selected = (_local3); } _local2.bullet = _local2.bullet + bullet; master.master.GUI.updateWeapons(this); return(_local2); } _local3++; } return(undefined); } function obtainAmmo(id, bullet) { var _local2 = 0; while (_local2 < _weaponData.length) { var _local3 = _weaponData[_local2]; if (_local3.name == id) { _local3.bullet = _local3.bullet + bullet; master.master.GUI.updateWeapons(this); return(_local3); } _local2++; } return(undefined); } function get selectedCount() { return(_current); } function get selected() { return(_weaponData[_current]); } function set selected(id) { var _local2 = _weaponData[id]; if (_local2.available) { _current = id; } master.master.GUI.updateWeapons(this); //return(selected); } function get list() { return(_weaponData); } function setList(data) { var _local2 = 0; while (_local2 < data.length) { var _local3 = data[_local2]; var _local4 = _weaponData[_local2]; _local4.bullet = _local3.bullet; _local4.available = _local3.available; _local2++; } } function shot() { if (selected.bullet > 0) { var _local3 = master.master.player.hero.clip.clip.weapon.style; if (_local3 != undefined) { master.master.sfx.play("shot_" + selected.name); var _local4 = master.master.gameLevel.surface.objects; var _local6 = _local4.getNextHighestDepth(); var _local5 = _local4.attachMovie("shot_" + selected.name, "flare" + _local6, _local6); var _local2 = new Object(); _local2.x = _local3.point._x; _local2.y = _local3.point._y; _local3.localToGlobal(_local2); _local4.globalToLocal(_local2); _local5._x = _local2.x; _local5._y = _local2.y; var _local7 = -(master.master.player.hero.clip._xscale / 100); _local5._xscale = master.master.player.hero.clip._xscale; selected.bullet = selected.bullet - 1; master.master.GUI.updateBullet(selected); master.master.gameLevel.bullets.addItem(selected.name, true, _local7, selected.speed, selected.life, selected.damage, _local2.x, _local2.y, selected.radius); return(true); } } else if (selectedCount > 0) { master.master.sfx.play("shot_empty"); return(false); } } }
Symbol 2640 MovieClip [__Packages.engine.cweapon] Frame 0
class engine.cweapon extends Object { var _name, _damage, _maxbullet, _delay, _type, _speed, _life, _radius, _bullet, available, _index; function cweapon (index, n, maxBullet, damage, delay, type, speed, life, radius) { super(); _name = n; _damage = damage; _maxbullet = maxBullet; _delay = delay; _type = type; _speed = speed; _life = life; _radius = radius; _bullet = 0; available = false; _index = index; } function get name() { return(_name); } function get index() { return(_index); } function get damage() { return(_damage); } function get maxbullet() { return(_maxbullet); } function get delay() { return(_delay); } function get type() { return(_type); } function get speed() { return(_speed); } function get life() { return(_life); } function get radius() { return(_radius); } function set bullet(value) { _bullet = Math.min(_maxbullet, Math.max(0, value)); //return(bullet); } function get bullet() { return(_bullet); } function clone() { var _local2 = new engine.cweapon(index, name, maxbullet, damage, delay, type, speed, life, radius); _local2.available = available; _local2.bullet = bullet; return(_local2); } }
Symbol 2641 MovieClip [__Packages.engine.character] Frame 0
class engine.character extends Object { var _width, _height; function character () { super(); } function get x() { return(_x); } function set x(value) { _x = (isNaN(value) ? 0 : (value)); //return(x); } function get y() { return(_y); } function set y(value) { _y = (isNaN(value) ? 0 : (value)); //return(y); } function get width() { return(_width); } function set width(value) { _width = (isNaN(value) ? 0 : (value)); //return(width); } function get height() { return(_height); } function set height(value) { _height = (isNaN(value) ? 0 : (value)); //return(height); } function get speed() { return(_speed); } function set speed(value) { _speed = (isNaN(value) ? 0 : (value)); //return(speed); } function get jumpspeed() { return(_jumpspeed); } function set jumpspeed(value) { _jumpspeed = (isNaN(value) ? 0 : (value)); //return(jumpspeed); } function get jumppower() { return(_jumppower); } function set jumppower(value) { _jumppower = (isNaN(value) ? 0 : (value)); //return(jumppower); } function get fallspeed() { return(_fallspeed); } function set fallspeed(value) { _fallspeed = (isNaN(value) ? 0 : (value)); //return(fallspeed); } function get gravity() { return(_gravity); } function set gravity(value) { _gravity = (isNaN(value) ? 0 : (value)); //return(gravity); } function get crawling() { return(_crawl); } function set crawling(value) { _crawl = value; //return(crawling); } function get jumping() { return(_jump); } function set jumping(value) { _jump = value; //return(jumping); } function get climbing() { return(_climb); } function set climbing(value) { _climb = value; //return(climbing); } function get hanging() { return(_hang); } function set hanging(value) { _hang = value; //return(hanging); } var _x = 0; var _y = 0; var xtile = 0; var ytile = 0; var _speed = 4; var _jumpspeed = 0; var _jumppower = -20; var _fallspeed = 0; var _gravity = 2; var _jump = false; var _climb = false; var _crawl = false; var _hang = false; }
Symbol 2642 MovieClip [__Packages.engine.chero] Frame 0
class engine.chero extends engine.character { var master, __set__width, __set__height, action, onElevator, salto, __set__crawling, __set__jumping, __set__fallspeed, __get__crawling, __get__jumping, __get__x, __get__speed, __get__y, __get__climbing, __set__hanging, __set__jumpspeed, __get__jumppower, jumppower, __set__climbing, __get__hanging, idleTime, __set__y, ytile, __set__speed, clip, __get__fallspeed, __get__height, __get__width, y; function chero (target) { super(); master = target; Key.addListener(this); __set__width(30); __set__height(60); action = "idle"; onElevator = false; } function onKeyDown() { var _local2 = Key.getCode(); switch (_local2) { case 8 : break; case 48 : case 49 : case 50 : case 51 : case 52 : case 53 : case 54 : case 55 : case 56 : changeWeapon(_local2 - 48); } } function changeWeapon(type) { master.weapons.selected = type; lastshot = 0; } function getWeapon(name, value) { master.weapons.obtain(name, value); } function update() { falldelay = falldelay - ((falldelay > 0) ? 1 : 0); if (falldelay > 0) { updateStatus(false); } else if (!master.transform) { detectKeys(); } else { detectKeys2(); } } function onLanding(height) { height = height / master.master.gameData.tiles.height; if ((height > 2) || (salto)) { if (height > 10) { master.life = master.life - (Math.pow(height, 2) * 1.5); action = "crawl"; __set__crawling(true); falldelay = 9; if (master.alive) { master.master.sfx.play("player_damage01"); } else { master.master.sfx.play("player_fall02"); } } else { master.master.sfx.play("player_fall01"); if (salto) { action = "crawl"; __set__crawling(true); falldelay = 9; } else { falldelay = 2; } } } falldelay = 0; __set__jumping(false); salto = false; __set__fallspeed(0); } function detectKeys() { var _local2 = false; if ((Key.isDown(32) and (!__get__jumping())) and (!__get__crawling())) { var _local3 = master.master.controller.getMyCorners(this, __get__x(), __get__y() - __get__speed()); if (!__get__climbing()) { if (falldelay <= 0) { if (_local3.up.walkable) { if (Key.isDown(38)) { if (!onElevator) { __set__jumping(true); salto = false; __set__hanging(false); __set__jumpspeed(__get__jumppower() * 0.85); __set__fallspeed(0); action = "jump"; } } else { __set__jumping(true); salto = true; __set__hanging(false); __set__jumpspeed(jumppower); __set__fallspeed(0); action = "salto"; } } } } else { __set__climbing(false); master.master.controller.fall(this); action = "fall"; } } if (Key.isDown(40)) { if (!__get__jumping()) { if (__get__hanging()) { __set__hanging(false); master.master.controller.fall(this); action = "fall"; __set__fallspeed(-master.master.gameData.tiles.height); } var _local3 = master.master.controller.getMyCorners(this, __get__x(), __get__y() + __get__speed()); if (_local3.down.isLadder) { __set__climbing(true); __set__crawling(false); _local2 = master.master.controller.climb(this, 0, 1); action = "climb"; } else if (_local3.down.walkable && (!onElevator)) { if (!_local3.up.isLadder) { __set__climbing(false); __set__crawling(false); master.master.controller.fall(this); action = "fall"; } else { _local2 = master.master.controller.climb(this, 0, 1); } } else { __set__climbing(false); __set__crawling(true); idleTime = undefined; action = "crawl"; } } } else if (__get__crawling()) { var _local3 = master.master.controller.getMyCorners(this, __get__x(), __get__y() - 1); if (_local3.upleft.walkable and _local3.upright.walkable) { __set__crawling(false); action = "stand"; } else { __set__crawling(true); action = "crawl"; } } if (Key.isDown(38)) { var _local3 = master.master.controller.getMyCorners(this, __get__x(), __get__y() - __get__speed()); if (!__get__jumping()) { if (_local3.up.isLadder or _local3.down.isLadder) { action = "climb"; _local2 = master.master.controller.climb(this, 0, -1); } else if (!onElevator) { __set__climbing(false); __set__jumping(false); salto = false; __set__fallspeed(0); __set__y(ytile * master.master.gameData.tiles.height); master.master.controller.updateChar(this, 0, -1); } } else if (_local3.up.isLadder) { action = "climb"; _local2 = master.master.controller.climb(this, 0, -1); } } if (Key.isDown(16)) { if ((((Key.isDown(39) or Key.isDown(37)) and (!__get__hanging())) and (!__get__climbing())) and (!__get__crawling())) { if (salto) { __set__speed(5); } else { __set__speed(10); } } else { __set__speed(4); } } else { __set__speed(4); } if (Key.isDown(39)) { if (__get__jumping()) { if (action != "jump") { _local2 = master.master.controller.moveChar(this, 1, 0, 0); } } else if (!__get__climbing()) { if (!__get__hanging()) { if ((master.master.totalFrame % 8) == 0) { master.master.sfx.play("player_walk01"); } } if (!__get__crawling()) { action = "stand"; } _local2 = master.master.controller.moveChar(this, 1, 0, 0); } } else if (Key.isDown(37)) { if (__get__jumping()) { if (action != "jump") { _local2 = master.master.controller.moveChar(this, -1, 0, 0); } } else if (!__get__climbing()) { if (!__get__hanging()) { if ((master.master.totalFrame % 8) == 0) { master.master.sfx.play("player_walk01"); } } if (!__get__crawling()) { action = "stand"; } _local2 = master.master.controller.moveChar(this, -1, 0, 0); } } var _local4 = false; if (((((!Key.isDown(16)) and (!__get__jumping())) and (!__get__climbing())) and (action != "idle")) and (!__get__hanging())) { if (Key.isDown(17)) { if ((getTimer() - lastshot) >= master.weapons.selected.delay) { _local4 = master.weapons.shot(); lastshot = getTimer(); } } } updateStatus(_local2, _local4); } function updateStatus(keyPressed, shoting) { if ((!__get__crawling()) and (!__get__jumping())) { __set__height(60); if (__get__hanging()) { var _local2 = master.master.controller.getMyCorners(this, __get__x(), __get__y()); __set__hanging(_local2.up.isHanger); if (!__get__hanging()) { master.master.controller.fall(this); action = "fall"; } else { action = "hang"; } clip.weapon.gotoAndStop(1); } else if (__get__climbing()) { action = "climb"; } else if ((getTimer() - idleTime) > 3500) { action = "idle"; } else if (__get__speed() > 4) { action = "run"; } else { action = "stand"; } } else { __set__height(40); if (__get__jumping()) { keyPressed = master.master.controller.jump(this); if (((!__get__hanging()) and (__get__fallspeed() >= 0)) and (!salto)) { __set__height(60); var _local2 = master.master.controller.getMyCorners(this, __get__x(), __get__y()); if (_local2.up.isHanger) { falldelay = 5; __set__hanging(true); __set__climbing(__set__crawling(__set__jumping((salto = false)))); __set__jumpspeed(__set__fallspeed(0)); __set__y((_local2.upY * master.master.gameData.tiles.height) + __get__height()); master.master.controller.updateChar(this, __get__x(), __get__y()); action = "hang"; } } } } clip.gotoAndStop(action); if (master.weapons.selected.name != "barehand") { clip.clip.weapon._visible = true; clip.clip.weapon.style.gotoAndStop(master.weapons.selected.name); } else { clip.clip.weapon.style.gotoAndStop(1); clip.clip.weapon._visible = false; } if ((!keyPressed) and (!shoting)) { if (action != "idle") { clip.clip.stop(); clip.clip.weapon.gotoAndStop(clip.clip._currentframe); if (idleTime == undefined) { idleTime = getTimer(); } } } else { if (idleTime != undefined) { idleTime = undefined; } if (keyPressed) { clip.clip.play(); clip.clip.weapon.play(); } } } function detectKeys2() { __set__jumping(true); salto = __set__hanging(__set__climbing(__set__crawling(false))); __set__height(60); var _local2; if (Key.isDown(40)) { _local2 = master.master.controller.moveChar(this, 0, 1, 0); } if (Key.isDown(38)) { _local2 = master.master.controller.moveChar(this, 0, -1, 0); } if (Key.isDown(39)) { _local2 = master.master.controller.moveChar(this, 1, 0, 0); } else if (Key.isDown(37)) { _local2 = master.master.controller.moveChar(this, -1, 0, 0); } if (!_local2) { _local2 = master.master.controller.moveChar(this, 0, -1, 0); } action = "stand"; clip.gotoAndStop("angel"); } function get boundingBox() { var _local2 = new Object(); _local2.xMin = __get__x() - (__get__width() / 2); _local2.yMin = __get__y() - __get__height(); _local2.xMax = __get__x() + (__get__width() / 2); _local2.yMax = y; return(_local2); } var falldelay = 0; var lastshot = 0; }
Symbol 2643 MovieClip [__Packages.engine.gameLevelLoaderWeb] Frame 0
class engine.gameLevelLoaderWeb extends Object { var surface, master, _timer, _point, colorTrans, trans, _trans, _clevel, _type, _levelData, _loader, _levelmap, _flood, _bullets, bgm, _bitmap, _ps; function gameLevelLoaderWeb (o, target) { super(); surface = target; master = o; surface._visible = false; _timer = new mss.Events.ftimer(1); _timer.addListener(this); _point = new flash.geom.Point(0, 0); colorTrans = new flash.geom.ColorTransform(); trans = new flash.geom.Transform(surface); colorTrans.redOffset = (colorTrans.blueOffset = (colorTrans.greenOffset = (_trans = -255))); } function get currentLevel() { return(_clevel); } function get type() { return(_type); } function parse(levelData) { _levelData = levelData; if (visible) { dispose(); return(undefined); } _load(); } function _load() { if (typeof(_levelData) == "string") { _type = "movie"; _root.gotoAndStop(_levelData); } else { var _local3 = _levelData; _clevel = Number(_local3.attributes.value) - 1; _type = "data"; parseLevel(_local3); } } function dispose() { visible = (false); _loader = undefined; _type = undefined; _clevel = undefined; } function onGUILoading(flag) { if (flag) { _load(); } else { master.onLevelLoad(currentLevel); events.doEvent("onLevelStart"); } } function parseLevel(xml) { _levelmap = new engine.gameLevelParser(this, xml); createLevel(); onGUILoading(false); } function createLevel() { var _local20 = new flash.filters.DropShadowFilter(6, 45, 0, 0.65); var _local19 = _levelmap.__get__map().platform; var _local13 = surface.createEmptyMovieClip("platform", platform_depth); var _local6 = 0; while (_local6 < _local19.length) { var _local10 = _local19[_local6]; var _local5 = 0; while (_local5 < _local10.length) { var _local2 = _local10[_local5]; if (_local2.library != undefined) { var _local8 = _local13.getNextHighestDepth(); var _local3 = _local13.attachMovie(_local2.library, _local2.library + _local8, _local8); _local3._x = _local5 * master.gameData.tiles.width; _local3._y = _local6 * master.gameData.tiles.height; if (_local2.attach != undefined) { var _local9 = _local3.attachMovie(_local2.attach, "attach_mc", 10); _local9.gotoAndStop(_local2.attachFrame); } _local3.gotoAndStop(_local2.frame); _local2.clip = _local3; } _local5++; } _local6++; } _local13.filters = [_local20]; var _local18 = surface.createEmptyMovieClip("backdrop", backdrop_depth); _local19 = _levelmap.__get__map().backdrop; var _local11 = 0; while (_local11 < _local19.length) { var _local2 = _local19[_local11]; var _local8 = _local18.getNextHighestDepth(); var _local4 = _local18.attachMovie(_local2.library, _local2.library + _local8, _local8); _local4._x = (_local2.x * master.gameData.tiles.width) + (master.gameData.tiles.width / 2); _local4._y = (_local2.y * master.gameData.tiles.height) + master.gameData.tiles.height; _local4.gotoAndStop(_local2.frame); _local11++; } var _local17 = surface.createEmptyMovieClip("foreground", foreground_depth); _local19 = _levelmap.__get__map().foreground; _local11 = 0; while (_local11 < _local19.length) { var _local2 = _local19[_local11]; var _local8 = _local17.getNextHighestDepth(); var _local4 = _local17.attachMovie(_local2.library, _local2.library + _local8, _local8); _local4._x = (_local2.x * master.gameData.tiles.width) + (master.gameData.tiles.width / 2); _local4._y = (_local2.y * master.gameData.tiles.height) + master.gameData.tiles.height; _local4.gotoAndStop(_local2.frame); _local11++; } _local17.filters = [_local20]; var _local12 = surface.createEmptyMovieClip("objects", objects_depth); var _local8 = _local12.getNextHighestDepth(); var _local22 = _local12.attachMovie("hero", "hero_mc", _local8); var _local16 = hero; _local16.jumping = false; _local16.salto = false; _local16.fallspeed = 0; _local16.clip = _local22; _local16.clip._x = (_local16.x = (_local16.xtile * master.gameData.tiles.width) + (_local16.width / 2)); _local16.clip._y = (_local16.y = (_local16.ytile * master.gameData.tiles.height) + master.gameData.tiles.height); _local16.clip.gotoAndStop("idle"); _local16.clip.clip.weapon._visible = false; master.controller.updateChar(_local16); master.controller.fall(_local16); _local19 = _levelmap.__get__map().enemies.list; _local11 = 0; while (_local11 < _local19.length) { _local8 = _local12.getNextHighestDepth(); var _local2 = _local19[_local11]; var _local4 = _local12.attachMovie(_local2.library, (("enemy_{" + _local2.id) + "}_") + _local8, _local8); _local2.clip = _local4; _local2.clip._x = (_local2.x = (_local2.xtile * master.gameData.tiles.width) + (_local2.width / 2)); _local2.clip._y = (_local2.y = (_local2.ytile * master.gameData.tiles.height) + master.gameData.tiles.height); master.controller.fall(_local2); _local11++; } _local19 = _levelmap.__get__map().objects.list; _local11 = 0; while (_local11 < _local19.length) { var _local2 = _local19[_local11]; var _local4; if (_local2._layer != undefined) { _local8 = surface[_local2._layer].getNextHighestDepth(); _local4 = surface[_local2._layer].attachMovie(_local2.library, (("object_{" + _local2.id) + "}_") + _local8, _local8); } if (_local4 == undefined) { _local8 = _local12.getNextHighestDepth(); _local4 = _local12.attachMovie(_local2.library, (("object_{" + _local2.id) + "}_") + _local8, _local8); } _local4.gotoAndStop(_local2.frame); _local4._x = _local2.x; _local4._y = _local2.y; _local2.clip = _local4; _local2.visible = _local2.visible; _local11++; } var _local14 = surface.createEmptyMovieClip("elevators", elevators_depth); _local19 = _levelmap.__get__map().elevators.list; _local11 = 0; while (_local11 < _local19.length) { _local8 = _local14.getNextHighestDepth(); var _local2 = _local19[_local11]; var _local4 = _local14.attachMovie(_local2.library, (("object_{" + _local2.id) + "}_") + _local8, _local8); _local4.gotoAndStop(_local2.frame); _local4._x = _local2.x; _local4._y = _local2.y; _local2.clip = _local4; _local2.visible = _local2.visible; _local4.filters = [_local20]; if (_local2._radius != undefined) { _local8 = _local8 + 1; _local4 = _local14.createEmptyMovieClip(("object_{" + _local2.id) + "}_h", _local8); _local4._visible = false; var _local15 = _local4.createEmptyMovieClip("point", 10); _local15._y = _local2._radius; _local4._rotation = _local2._angle; _local4._x = _local2.x; _local4._y = _local2.y; _local2.clip2 = _local4; var _local7 = new Object(); _local7.x = _local4.point._x; _local7.y = _local4.point._y; _local4.localToGlobal(_local7); _local2._x = _local7.x; _local2._y = _local7.y; _local2.clip.clip._rotation = _local4._rotation; } _local11++; } _flood = new engine.floodControl(this, surface.createEmptyMovieClip("flood", flood_depth)); _bullets = new engine.cbullets(this); bgm = new Sound(surface); bgm.master = this; bgm.setVolume(master.bgmvalume); bgm.attachSound("bgm"); bgm.start(0, 65535); var _local21 = surface.attachMovie("background", "background", background_depth); _local21.gotoAndStop(_clevel + 1); } function get visible() { return(_visible); } function set visible(flag) { _visible = flag; if (type == "data") { _timer.start(); } //return(visible); } function onTick() { if (_visible) { if (!surface._visible) { surface._visible = true; bgm.setVolume(0); bgm.start(0, 65535); _trans = -255; } if (_trans < 0) { _trans = Math.min(0, _trans + 50); colorTrans.redOffset = (colorTrans.blueOffset = (colorTrans.greenOffset = _trans)); trans.colorTransform = colorTrans; bgm.setVolume(Math.min(master.bgmvolume, bgm.getVolume() + 25)); } else { var _local2 = surface.flood.attachMovie("levelTitle", "{title}", surface.flood.getNextHighestDepth()); _local2.title_txt.autoSize = "center"; _local2.title_txt.text = _levelmap.__get__map().name.split("\\n").join(newline); _local2._x = 400; _local2._y = 250; _local2._alpha = 0; _local2.motion = new mx.transitions.Tween(_local2, "_alpha", mx.transitions.easing.Strong.easeOut, 0, 100, 4, true); _local2.motion.onMotionFinished = function () { this.obj.motion = new mx.transitions.Tween(this.obj, "_alpha", mx.transitions.easing.Strong.easeOut, 100, 0, 1, true); this.obj.motion.onMotionFinished = function () { removeMovieClip(this.obj); }; }; _timer.stop(); master.onLevelTransformEnd(); } } else if (_bitmap.width == undefined) { _bitmap = new flash.display.BitmapData(800, 600, false, 0); _bitmap.draw(surface); surface.attachBitmap(_bitmap, surface.getNextHighestDepth()); _flood.dispose(); removeMovieClip(surface.platform); removeMovieClip(surface.backdrop); removeMovieClip(surface.background); removeMovieClip(surface.foreground); removeMovieClip(surface.elevators); removeMovieClip(surface.objects); removeMovieClip(surface.flood); removeMovieClip(surface.movie); _ps = 480000 /* 0x075300 */; } else if (_ps > 0) { _trans = _bitmap.pixelDissolve(_bitmap, _bitmap.rectangle, _point, _trans, 40000, 0); _ps = _ps - 40000; bgm.setVolume(Math.max(0, bgm.getVolume() - 20)); } else { _bitmap.dispose(); _bitmap = undefined; bgm.stop(); bgm = undefined; _timer.stop(); parse(_levelData); surface._visible = false; } } function get platform() { return(_levelmap.__get__map().platform); } function get objects() { return(_levelmap.__get__map().objects); } function get hero() { return(master.player.hero); } function get bullets() { return(_bullets); } function get triggers() { return(_levelmap.__get__map().triggers); } function get enemies() { return(_levelmap.__get__map().enemies); } function get elevators() { return(_levelmap.__get__map().elevators); } function get events() { return(_levelmap.__get__map().events); } function get spawners() { return(_levelmap.__get__map().spawners); } function get flood() { return(_flood); } function update() { elevators.update(); master.player.update(); enemies.update(); flood.update(); bullets.update(); if (master.player.alive) { objects.update(); triggers.update(); } } var background_depth = 0; var backdrop_depth = 10; var platform_depth = 20; var elevators_depth = 25; var objects_depth = 30; var foreground_depth = 40; var flood_depth = 50; var _visible = false; }
Symbol 2644 MovieClip [__Packages.engine.gameLevelParser] Frame 0
class engine.gameLevelParser extends Object { var master, _map; function gameLevelParser (target, data) { super(); master = target; if (data != undefined) { parse(data); } } function get map() { return(_map); } function parse(data) { _map = new Object(); var _local4 = data; _map.level = _local4.attributes.value; _map.name = _local4.attributes.name; var _local3 = 0; while (_local3 < _local4.childNodes.length) { var _local2 = _local4.childNodes[_local3]; switch (_local2.nodeName) { case "resources" : parseResources(_local2); break; case "description" : _map.description = _local2.childNodes[0]; break; case "map" : parseMap(_local2); break; case "events" : parseEvents(_local2); break; case "backdrops" : parseBackdrop(_local2); break; case "foregrounds" : parseForeground(_local2); break; case "objects" : parseObject(_local2); } _local3++; } } function parseResources(node) { var _local3 = 0; while (_local3 < node.childNodes.length) { var _local2 = node.childNodes[_local3]; switch (_local2.nodeName) { case "background" : _map.background = _local2.attributes.src; break; case "bgm" : _map.bgm = _local2.attributes.src; } _local3++; } } function parseMap(node) { _map.platform = new Array(); var _local8 = 0; while (_local8 < node.childNodes.length) { var _local10 = node.childNodes[_local8]; if (_local10.nodeName == "row") { var _local11 = _local10.childNodes.toString(); var _local4 = _local11.split(","); var _local9 = new Array(); var _local2 = 0; while (_local2 < _local4.length) { var _local5 = parseInt(_local4[_local2].substr(0, 2), 16); var _local6 = parseInt(_local4[_local2].substr(2, 2), 16); var _local7 = parseInt(_local4[_local2].substr(4, 2), 16); var _local3 = master.master.gameData.tiles.getItem(_local5); _local3.frame = _local6; _local3.attachFrame = _local7; _local9.push(_local3); _local2++; } _map.platform.push(_local9); } _local8++; } } function parseEvents(node) { _map.events = new engine.cevents(master); var _local2 = 0; while (_local2 < node.childNodes.length) { _map.events.addEvent(node.childNodes[_local2]); _local2++; } } function parseBackdrop(node) { _map.backdrop = new Array(); var _local3 = 0; while (_local3 < node.childNodes.length) { var _local2 = node.childNodes[_local3]; var _local4 = _local2.attributes.library; var _local9 = mss.DataType.getAsNumber(_local2.attributes.x); var _local8 = mss.DataType.getAsNumber(_local2.attributes.y); var _local5 = Math.max(1, mss.DataType.getAsNumber(_local2.attributes.frame)); _map.backdrop.push({library:_local4, x:_local9, y:_local8, frame:_local5}); _local3++; } } function parseForeground(node) { _map.foreground = new Array(); var _local3 = 0; while (_local3 < node.childNodes.length) { var _local2 = node.childNodes[_local3]; var _local4 = _local2.attributes.library; var _local9 = mss.DataType.getAsNumber(_local2.attributes.x); var _local8 = mss.DataType.getAsNumber(_local2.attributes.y); var _local5 = Math.max(1, mss.DataType.getAsNumber(_local2.attributes.frame)); _map.foreground.push({library:_local4, x:_local9, y:_local8, frame:_local5}); _local3++; } } function parseObject(node) { _map.enemies = new engine.cenemies(master); _map.triggers = new engine.ctriggers(master); _map.objects = new engine.cobjects(master); _map.elevators = new engine.celevators(master); _map.spawners = new engine.cspawners(master); var _local3 = 0; while (_local3 < node.childNodes.length) { var _local2 = node.childNodes[_local3]; if (_local2.nodeName.substr(0, 6) == "object") { var _local4 = _local2.nodeName.substr(7); switch (_local4) { case "object" : parseObjectObject(_local2); break; case "hero" : parseObjectHero(_local2); break; case "enemy" : parseObjectEnemy(_local2); break; case "elevator" : parseObjectElevator(_local2); break; case "spawner" : parseObjectSpawner(_local2); break; case "trigger" : parseObjectITrigger(_local2); } } _local3++; } } function parseObjectObject(node) { _map.objects.addItem(node); } function parseObjectHero(node) { var _local2 = parseProp(node); master.hero.xtile = _local2.x; master.hero.ytile = _local2.y; } function parseObjectEnemy(node) { _map.enemies.addItem(node); } function parseObjectElevator(node) { _map.elevators.addItem(node); } function parseObjectSpawner(node) { _map.spawners.addItem(node); } function parseObjectITrigger(node) { _map.triggers.addItem(node); } function parseProp(node) { var _local4 = new Object(); var _local2 = 0; while (_local2 < node.childNodes.length) { var _local1 = node.childNodes[_local2]; if (_local1.nodeName.substr(0, 4) == "prop") { var _local3 = _local1.nodeName.substr(5); if (_local1.attributes.value != undefined) { _local4[_local3] = mss.DataType.parseType(_local1.attributes.value); } else { _local4[_local3] = _local1.childNodes; } } _local2++; } return(_local4); } }
Symbol 2645 MovieClip [__Packages.engine.cevents] Frame 0
class engine.cevents extends Object { var master, _list; function cevents (target) { super(); master = target; _list = new Array(); } function addEvent(node) { var _local2 = node.nodeName; removeEvent(_local2); _list.push(new engine.cevent(this, _local2, node)); } function removeEvent(name) { var _local2 = 0; while (_local2 < _list.length) { var _local3 = _list[_local2]; if (_local3.name == name) { _list.splice(_local2, 1); break; } _local2++; } } function get list() { return(_list); } function doEvent(name) { var _local2 = 0; while (_local2 < _list.length) { var _local3 = _list[_local2]; if (_local3.name == name) { _local3.execute(); } _local2++; } } }
Symbol 2646 MovieClip [__Packages.engine.cevent] Frame 0
class engine.cevent extends Object { var master, _list, _name; function cevent (target, name, node) { super(); master = target; _list = new Array(); _name = name; var _local3 = 0; while (_local3 < node.childNodes.length) { _list.push(engine.scriptObject.parse(node.childNodes[_local3])); _local3++; } } function execute() { var _local2 = 0; while (_local2 < _list.length) { master.master.master.scripting.execute(this, _list[_local2]); _local2++; } } function get name() { return(_name); } }
Symbol 2647 MovieClip [__Packages.engine.scriptObject] Frame 0
class engine.scriptObject extends Object { function scriptObject () { super(); } static function parse(node) { var _local4 = new Object(); var _local5 = node.nodeName; var _local6 = _local5.substr(7); var _local7 = mss.DataType.getAsArray(node.attributes.param, true); _local4.name = _local6; _local4.param = _local7; if (node.hasChildNodes) { var _local3 = new Array(); var _local1 = 0; while (_local1 < node.childNodes.length) { _local3.push(parse(node.childNodes[_local1])); _local1++; } _local4.param.push(_local3); } return(_local4); } }
Symbol 2648 MovieClip [__Packages.engine.cenemies] Frame 0
class engine.cenemies extends Object { var master, _count, _list; function cenemies (target) { super(); master = target; _count = 0; _list = new Array(); } function addItem(node) { _count++; var _local2 = new engine.cenemy(this, node); _list.push(_local2); return(_local2); } function removeItem(id) { var _local2 = 0; while (_local2 < _list.length) { var _local3 = _list[_local2]; if (_local3.id == id) { _local3.dispose(); _list.splice(_local2, 1); break; } _local2++; } if (_list.length == 0) { master.events.doEvent("onAllEnemiesKill"); } } function get list() { return(_list); } function getItem(id) { var _local2 = 0; while (_local2 < _list.length) { var _local3 = _list[_local2]; if (_local3.id == id) { return(_local3); } _local2++; } } function update() { var _local2 = 0; while (_local2 < _list.length) { var _local3 = _list[_local2]; _local3.update(); _local2++; } } function get type() { return("enemies"); } }
Symbol 2649 MovieClip [__Packages.engine.cenemy] Frame 0
class engine.cenemy extends engine.character { var master, _hid, _id, _library, _libraryDead, xtile, ytile, __set__x, __set__y, __set__width, __set__height, __set__speed, direction, _preDir, _life, _baselife, _death, hasWeapon, _attackFreq, _damage1, _damage2, allowfall, droplist, script, _lasttouch, clip, x, y, onElevator, _x, _y, __get__jumping, __get__speed, __get__x, __get__y, __get__width, idleTime, __get__height; function cenemy (target, node) { super(); master = target; _hid = "enemy_" + target._count; _id = node.attributes.id; var _local9 = node.attributes.inherit; if (_local9 != undefined) { var _local10 = master.master.master.gameData.preset.getItem(_local9); var _local4 = master.master.master.controller.parseProp(_local10); var _local3 = master.master.master.controller.parseProp(node); for (var _local7 in _local3) { if (_local3[_local7] != undefined) { if (_local3[_local7] instanceof Array) { _local4[_local7] = _local3[_local7].concat(_local4[_local7]); } else { _local4[_local7] = _local3[_local7]; } } } } else { var _local4 = master.master.master.controller.parseProp(node); } var _local12 = master.master.master.gameData.tiles.width; var _local11 = master.master.master.gameData.tiles.height; _library = _local4.library; _libraryDead = _local4.libraryDead; xtile = _local4.x; ytile = _local4.y; __set__x(_local4.x * _local12); __set__y(_local4.y * _local11); __set__width(_local4.width); __set__height(_local4.height); __set__speed(_local4.speed); direction = (_preDir = _local4.direction); _life = (_baselife = _local4.life); _death = false; hasWeapon = _local4.weapon; _attackFreq = Math.max(100, _local4.attackTime); _damage1 = _local4.weaponDamage; _damage2 = _local4.touchDamage; allowfall = mss.DataType.getAsBoolean(_local4.allowFall); droplist = mss.DataType.getAsArray(_local4.droplist); script = new mss.Data.collection(); if (_local4.onKill.length > 0) { script.addItem("onKill", new Array()); var _local6 = script.getItem("onKill"); var _local5 = 0; while (_local5 < _local4.onKill.length) { _local6.push(engine.scriptObject.parse(_local4.onKill[_local5])); _local5++; } } _lasttouch = 0; } function get id() { return(_id); } function set id(value) { _id = value; //return(id); } function get hid() { return(_hid); } function get library() { return(_library); } function get baselife() { return(_baselife); } function get life() { return(_life); } function get death() { return(_death); } function set life(value) { if (!_death) { _life = value; if (_life <= 0) { var _local3 = script.getItem("onKill"); var _local2 = 0; while (_local2 < _local3.length) { master.master.master.scripting.execute(this, _local3[_local2]); _local2++; } var _local5 = master.master.surface.objects; var _local9 = clip._xscale; var _local6 = _local5.attachMovie(_libraryDead, clip._name + "_dead", clip.getDepth()); _local6._x = x; _local6._y = y; _local6._xscale = _local9; if (onElevator) { clip = _local6; __set__width(__set__height(10)); _death = true; } else { if (droplist.length > 0) { if (random(5) == 0) { var _local8 = master.master.master.gameData.preset.getItem(droplist[random(droplist.length)]); var _local4 = master.master.objects.addItem(_local8); _local5 = master.master.surface.objects; _local4.id = _local4.hid; var _local7 = _local5.getNextHighestDepth(); _local6 = _local5.attachMovie(_local4.library, ("{" + _local4.hid) + "}", _local7); _local4.clip = _local6; _local4.clip._x = (_local4.x = _x); _local4.clip._y = (_local4.y = _y); _local4.clip.gotoAndStop(_local4.frame); } } master.removeItem(id); } } } //return(life); } function update() { if (_death) { return(undefined); } if (__get__jumping()) { master.master.master.controller.jump(this); } else if (!_death) { var _local2 = master.master.master.controller.getMyCorners(this, __get__x() + (__get__speed() * direction), __get__y()); var _local4 = master.master.master.controller.getMyCorners(this, __get__x() + (__get__speed() * direction), __get__y() + 1); if (direction == 1) { if ((_local2.upright.walkable and _local2.right.walkable) and _local2.downright.walkable) { if (onElevator) { if (((boundingBox.xMin + (__get__width() / 2)) + (__get__speed() * direction)) < onElevator.boundingBox.xMax) { } else { direction = -direction; } } else if (_local4.down.walkable) { if (!allowfall) { direction = -direction; } else if (random(2) == 0) { direction = -direction; } } master.master.master.controller.moveChar(this, direction, 0, 0); } else { direction = -direction; } } else if (direction == -1) { if ((_local2.upleft.walkable and _local2.left.walkable) and _local2.downleft.walkable) { if (onElevator) { if (((boundingBox.xMax - (__get__width() / 2)) + (__get__speed() * direction)) > onElevator.boundingBox.xMin) { } else { direction = -direction; } } else if (_local4.down.walkable) { if (!allowfall) { direction = -direction; } else if (random(2) == 0) { direction = -direction; } } master.master.master.controller.moveChar(this, direction, 0, 0); } else { direction = -direction; } } else if (idleTime == undefined) { idleTime = getTimer() + random(2500); clip.gotoAndStop("stop"); } else if (getTimer() > idleTime) { idleTime = undefined; direction = -_preDir; clip.gotoAndStop("walk"); } if (hasWeapon) { if (getTimer() >= (_lastshoot + _attackFreq)) { _lastshoot = getTimer(); if (random(4) == 0) { shot(); } } } } if (getTimer() >= (_lasttouch + 500)) { var _local3 = master.master.master.player.hero; if (!_local3.transform) { if (master.master.master.controller.boxbox_collision(this, _local3)) { _local3.master.life = _local3.master.life - _damage2; _lasttouch = getTimer(); } } } } function shot() { if (clip.point != undefined) { var _local2 = new Object(); _local2.x = clip.point._x; _local2.y = clip.point._y; clip.localToGlobal(_local2); master.master.master.gameLevel.bullets.addItem("enemy", false, direction, 15, -1, _damage1, _local2.x, _local2.y); } } function get boundingBox() { var _local2 = new Object(); _local2.xMin = __get__x() - (__get__width() / 2); _local2.yMin = __get__y() - __get__height(); _local2.xMax = __get__x() + (__get__width() / 2); _local2.yMax = y; return(_local2); } function dispose() { removeMovieClip(clip); } var _lastshoot = 0; }
Symbol 2650 MovieClip [__Packages.engine.ctriggers] Frame 0
class engine.ctriggers extends Object { var master, _list; function ctriggers (target) { super(); master = target; _list = new Array(); } function addItem(node) { _list.push(new engine.ctrigger(this, node)); } function removeItem(id) { var _local2 = 0; while (_local2 < _list.length) { var _local3 = _list[_local2]; if (_local3.id == id) { _list.splice(_local2, 1); break; } _local2++; } } function get list() { return(_list); } function getItem(id) { var _local2 = 0; while (_local2 < _list.length) { var _local3 = _list[_local2]; if (_local3.id == id) { return(_local3); } _local2++; } } function update() { var _local2 = 0; while (_local2 < _list.length) { var _local3 = _list[_local2]; _local3.update(); _local2++; } } function get type() { return("triggers"); } }
Symbol 2651 MovieClip [__Packages.engine.ctrigger] Frame 0
class engine.ctrigger extends Object { var master, _hid, _id, _x, _y, _width, _height, _active, _autoreset, _frequency, script, _onOver; function ctrigger (target, node) { super(); master = target; _hid = "trigger_" + target._list.length; _id = node.attributes.id; var _local12 = node.attributes.inherit; if (_local12 != undefined) { var _local13 = master.master.master.gameData.preset.getItem(_local12); var _local3 = master.master.master.controller.parseProp(_local13); var _local4 = master.master.master.controller.parseProp(node); for (var _local10 in _local4) { if (_local4[_local10] != undefined) { if (_local4[_local10] instanceof Array) { _local3[_local10] = _local4[_local10].concat(_local3[_local10]); } else { _local3[_local10] = _local4[_local10]; } } } } else { var _local3 = master.master.master.controller.parseProp(node); } _x = _local3.x * master.master.master.gameData.tiles.width; _y = _local3.y * master.master.master.gameData.tiles.height; _width = _local3.width; _height = _local3.height; _active = _local3.active; _autoreset = _local3.autoreset; _frequency = mss.DataType.getAsNumber(_local3.frequency); script = new mss.Data.collection(); if (_local3.onOver.length > 0) { script.addItem("onOver", new Array()); var _local7 = script.getItem("onOver"); var _local5 = 0; while (_local5 < _local3.onOver.length) { _local7.push(engine.scriptObject.parse(_local3.onOver[_local5])); _local5++; } } if (_local3.onOut.length > 0) { script.addItem("onOut", new Array()); var _local9 = script.getItem("onOut"); var _local5 = 0; while (_local5 < _local3.onOut.length) { _local9.push(engine.scriptObject.parse(_local3.onOut[_local5])); _local5++; } } if (_local3.onEnemyOver.length > 0) { script.addItem("onEnemyOver", new Array()); var _local8 = script.getItem("onEnemyOver"); var _local5 = 0; while (_local5 < _local3.onEnemyOver.length) { _local8.push(engine.scriptObject.parse(_local3.onEnemyOver[_local5])); _local5++; } } if (_local3.onInit.length > 0) { var _local5 = 0; while (_local5 < _local3.onInit.length) { master.master.master.scripting.execute(this, engine.scriptObject.parse(_local3.onInit[_local5])); _local5++; } } for (var _local10 in _local3) { if (_local10.substr(0, 6) == "onTime") { var _local6 = mss.DataType.getAsNumber(_local10.substr(6)); if ((_local6 > 0) and (_local3[_local10].length > 0)) { script.addItem(_local10, new engine.ctimetrigger(this, _local6, _local3[_local10])); } } } } function get id() { return(_id); } function set id(value) { _id = value; //return(id); } function get hid() { return(_hid); } function get x() { return(_x); } function set x(value) { _x = value; //return(x); } function get y() { return(_y); } function set y(value) { _y = value; //return(y); } function get width() { return(_width); } function set width(value) { _width = value; //return(width); } function get height() { return(_height); } function set height(value) { _height = value; //return(height); } function get activate() { return(_active); } function set activate(flag) { _active = flag; if (flag) { var _local5 = getTimer(); _lastTouch = 0; var _local4 = script.list; var _local2 = 0; while (_local2 < _local4.length) { var _local3 = _local4[_local2]; if (_local3.name.substr(0, 6) == "onTime") { _local3.value.time = _local5; } _local2++; } } //return(activate); } function get frequency() { return(_frequency); } function set frequency(value) { _frequency = value; //return(frequency); } function update() { var _local7 = master.master.master.player.hero; if (_active) { var _local9 = script.list; var _local4 = 0; while (_local4 < _local9.length) { var _local6 = _local9[_local4]; if (_local6.name.substr(0, 6) == "onTime") { _local6.value.update(master.master.master.scripting); } _local4++; } if (getTimer() >= (_lastTouch + _frequency)) { if (bound(_local7)) { _lastTouch = getTimer(); _onOver = true; var _local8 = script.getItem("onOver"); _local4 = 0; while (_local4 < _local8.length) { master.master.master.scripting.execute(this, _local8[_local4], _local7); _local4++; } if (_autoreset) { _active = false; } return(undefined); } } var _local5 = script.getItem("onEnemyOver"); if (_local5 != undefined) { var _local10 = master.master.master.gameLevel.enemies.list; _local4 = 0; while (_local4 < _local10.length) { var _local3 = _local10[_local4]; if (bound(_local3)) { var _local2 = 0; while (_local2 < _local5.length) { master.master.master.scripting.execute(this, _local5[_local2], _local3); _local2++; } } _local4++; } } } if (_onOver) { if (!bound(_local7)) { _onOver = false; var _local11 = script.getItem("onOut"); var _local4 = 0; while (_local4 < _local11.length) { master.master.master.scripting.execute(this, _local11[_local4], _local7); _local4++; } } } } function execute() { var _local3 = script.getItem("onOver"); var _local2 = 0; while (_local2 < _local3.length) { master.master.master.scripting.execute(this, _local3[_local2]); _local2++; } } function bound(target) { return(master.master.master.controller.boxbox_collision(this, target)); } function get boundingBox() { var _local2 = new Object(); _local2.xMin = x; _local2.yMin = y; _local2.xMax = x + width; _local2.yMax = y + height; return(_local2); } var _lastTouch = 0; }
Symbol 2652 MovieClip [__Packages.engine.ctimetrigger] Frame 0
class engine.ctimetrigger extends Object { var master, _lastExecute, _time, _script, __get__time; function ctimetrigger (target, time, script) { super(); master = target; _lastExecute = getTimer(); _time = time; _script = new Array(); var _local3 = 0; while (_local3 < script.length) { _script.push(engine.scriptObject.parse(script[_local3])); _local3++; } } function update(scripting) { if (getTimer() >= (_lastExecute + _time)) { var _local2 = 0; while (_local2 < _script.length) { scripting.execute(master, _script[_local2]); _local2++; } _lastExecute = getTimer(); } } function set time(value) { _lastExecute = value; //return(__get__time()); } }
Symbol 2653 MovieClip [__Packages.engine.cobjects] Frame 0
class engine.cobjects extends Object { var master, _count, _list; function cobjects (target) { super(); master = target; _count = 0; _list = new Array(); } function addItem(node) { _count++; var _local2 = new engine.cobject(this, node); _list.push(_local2); return(_local2); } function removeItem(id) { var _local2 = 0; while (_local2 < _list.length) { var _local3 = _list[_local2]; if (_local3.id == id) { _local3.dispose(); _list.splice(_local2, 1); break; } _local2++; } if (_list.length == 0) { master.events.doEvent("onAllObjectsRemove"); } } function get list() { return(_list); } function getItem(id) { var _local2 = 0; while (_local2 < _list.length) { var _local3 = _list[_local2]; if (_local3.id == id) { return(_local3); } _local2++; } } function update() { var _local2 = 0; while (_local2 < _list.length) { var _local3 = _list[_local2]; _local3.update(); _local2++; } } function get type() { return("objects"); } }
Symbol 2654 MovieClip [__Packages.engine.cobject] Frame 0
class engine.cobject extends Object { var master, _hid, _id, _x, _y, _frame, _library, _visible, _layer, _block, _active, _destroyable, _life, _baselife, _width, _height, _autoremove, _onOver, _frequency, _touch, script, clip; function cobject (target, node) { super(); master = target; _hid = "object_" + target._count; _id = node.attributes.id; var _local12 = node.attributes.inherit; if (_local12 != undefined) { var _local15 = master.master.master.gameData.preset.getItem(_local12); var _local3 = master.master.master.controller.parseProp(_local15); var _local4 = master.master.master.controller.parseProp(node); for (var _local10 in _local4) { if (_local4[_local10] != undefined) { if (_local4[_local10] instanceof Array) { _local3[_local10] = _local4[_local10].concat(_local3[_local10]); } else { _local3[_local10] = _local4[_local10]; } } } } else { var _local3 = master.master.master.controller.parseProp(node); } var _local14 = master.master.master.gameData.tiles.width; var _local13 = master.master.master.gameData.tiles.height; _x = (_local3.x * _local14) + (_local14 / 2); _y = (_local3.y * _local13) + _local13; _frame = _local3.frame; _library = _local3.library; _visible = _local3.visible; _layer = _local3.layer; _block = _local3.block; if (_local3.active == undefined) { _local3.active = true; } _active = _local3.active; _destroyable = _local3.destroyable; _life = (_baselife = _local3.life); _width = Math.max(1, _local3.width); _height = Math.max(1, _local3.height); _autoremove = _local3.autoremove; _onOver = false; _frequency = _local3.frequency; _touch = 0; script = new mss.Data.collection(); if (_local3.onDestroy.length > 0) { script.addItem("onDestroy", new Array()); var _local8 = script.getItem("onDestroy"); var _local5 = 0; while (_local5 < _local3.onDestroy.length) { _local8.push(engine.scriptObject.parse(_local3.onDestroy[_local5])); _local5++; } } if (_local3.onTouch.length > 0) { script.addItem("onTouch", new Array()); var _local7 = script.getItem("onTouch"); var _local5 = 0; while (_local5 < _local3.onTouch.length) { _local7.push(engine.scriptObject.parse(_local3.onTouch[_local5])); _local5++; } } if (_local3.onOver.length > 0) { script.addItem("onOver", new Array()); var _local6 = script.getItem("onOver"); var _local5 = 0; while (_local5 < _local3.onOver.length) { _local6.push(engine.scriptObject.parse(_local3.onOver[_local5])); _local5++; } } if (_local3.onOut.length > 0) { script.addItem("onOut", new Array()); var _local9 = script.getItem("onOut"); var _local5 = 0; while (_local5 < _local3.onOut.length) { _local9.push(engine.scriptObject.parse(_local3.onOut[_local5])); _local5++; } } } function get id() { return(_id); } function set id(newid) { _id = newid; //return(id); } function get hid() { return(_hid); } function get x() { return(_x); } function set x(value) { _x = value; //return(x); } function get y() { return(_y); } function set y(value) { _y = value; //return(y); } function get width() { return(_width); } function set width(value) { _width = value; //return(width); } function get height() { return(_height); } function set height(value) { _height = value; //return(height); } function get frame() { return(_frame); } function set frame(value) { _frame = value; if (clip != undefined) { clip.gotoAndStop(value); } //return(frame); } function get library() { return(_library); } function get destroyable() { return(_destroyable); } function get autoremove() { return(_autoremove); } function set autoremove(flag) { _autoremove = flag; //return(autoremove); } function get frequency() { return(_frequency); } function set frequency(value) { _frequency = value; //return(frequency); } function get life() { return(_life); } function get baselife() { return(_baselife); } function set life(value) { if (destroyable != undefined) { _life = value; if (_life <= 0) { var _local3 = script.getItem("onDestroy"); var _local2 = 0; while (_local2 < _local3.length) { master.master.master.scripting.execute(this, _local3[_local2]); _local2++; } _destroyable = false; if (_autoremove) { master.removeItem(id); } } } //return(life); } function get visible() { return(_visible); } function set visible(flag) { _visible = flag; clip._visible = flag; //return(visible); } function get active() { return(_active); } function set active(flag) { _active = flag; //return(active); } function update() { if (!_active) { return(undefined); } var _local7 = master.master.master.player.hero; if (master.master.master.controller.boxbox_collision(this, _local7)) { if (!_onOver) { _onOver = true; var _local5 = script.getItem("onTouch"); var _local2 = 0; while (_local2 < _local5.length) { master.master.master.scripting.execute(this, _local5[_local2]); _local2++; } } if (getTimer() >= (frequency + _touch)) { _touch = getTimer(); var _local4 = script.getItem("onOver"); var _local2 = 0; while (_local2 < _local4.length) { master.master.master.scripting.execute(this, _local4[_local2]); _local2++; } } if (_block) { checkBlock(_local7); } } else if (_onOver) { _onOver = false; var _local6 = script.getItem("onOut"); var _local2 = 0; while (_local2 < _local6.length) { master.master.master.scripting.execute(this, _local6[_local2]); _local2++; } } if (_block) { var _local3 = master.master.master.gameLevel.enemies.list; var _local2 = 0; while (_local2 < _local3.length) { if (master.master.master.controller.boxbox_collision(this, _local3[_local2])) { checkBlock(_local3[_local2]); } _local2++; } } } function checkBlock(target) { var _local4 = target.boundingBox; var _local3 = boundingBox; if ((_local4.yMax <= (_local3.yMin + (target.height / 2))) && (_local4.yMax >= _local3.yMin)) { if (((_local4.xMax - (target.width / 2)) > _local3.xMin) and ((_local4.xMin + (target.width / 2)) < _local3.xMax)) { if (target.jumping) { target.onLanding(target.fallspeed); } target.onElevator = true; target.y = y - height; master.master.master.controller.updateChar(target); } } else if (_local4.xMax > _local3.xMax) { if (target.direction != undefined) { target.direction = -target.direction; } target.x = x + ((width + target.width) / 2); master.master.master.controller.updateChar(target); } else if (_local4.xMax < _local3.xMax) { if (target.direction != undefined) { target.direction = -target.direction; } target.x = x - ((width + target.width) / 2); master.master.master.controller.updateChar(target); } } function dispose() { removeMovieClip(clip); } function get boundingBox() { var _local2 = new Object(); _local2.xMin = x - (width / 2); _local2.yMin = y - height; _local2.xMax = x + (width / 2); _local2.yMax = y; return(_local2); } }
Symbol 2655 MovieClip [__Packages.engine.celevators] Frame 0
class engine.celevators extends Object { var master, _list; function celevators (target) { super(); master = target; _list = new Array(); } function addItem(node) { _list.push(new engine.celevator(this, node)); } function removeItem(id) { var _local2 = 0; while (_local2 < _list.length) { var _local3 = _list[_local2]; if (_local3.id == id) { _local3.dispose(); _list.splice(_local2, 1); break; } _local2++; } if (_list.length == 0) { master.events.doEvent("onAllElevatorsRemove"); } } function get list() { return(_list); } function getItem(id) { var _local2 = 0; while (_local2 < _list.length) { var _local3 = _list[_local2]; if (_local3.id == id) { return(_local3); } _local2++; } } function update() { var _local4 = new Array(); master.master.player.hero.onElevator = false; _local4.push(master.master.player.hero); _local4 = _local4.concat(master.master.gameLevel.enemies.list); var _local5 = 0; while (_local5 < _list.length) { var _local3 = _list[_local5]; _local3.update(); var _local2 = 0; while (_local2 < _local4.length) { if (_local3.checkObject(_local4[_local2])) { _local4[_local2].onElevator = _local3; _local3.updateObject(_local4[_local2]); } _local2++; } _local5++; } } function get type() { return("elevators"); } }
Symbol 2656 MovieClip [__Packages.engine.celevator] Frame 0
class engine.celevator extends Object { var master, _hid, _id, _width, _height, _x, _y, _active, _speed, _library, _frame, _radius, _angle, _useable, _over, script, points, _wait, _cpoint, clip, _tox, _toy, clip2, _moving; function celevator (target, node) { super(); master = target; _hid = "elevator_" + target._list.length; _id = node.attributes.id; var _local11 = node.attributes.inherit; if (_local11 != undefined) { var _local14 = master.master.master.gameData.preset.getItem(_local11); var _local3 = master.master.master.controller.parseProp(_local14); var _local5 = master.master.master.controller.parseProp(node); for (var _local10 in _local5) { if (_local5[_local10] != undefined) { if (_local5[_local10] instanceof Array) { _local3[_local10] = _local5[_local10].concat(_local3[_local10]); } else { _local3[_local10] = _local5[_local10]; } } } } else { var _local3 = master.master.master.controller.parseProp(node); } var _local13 = master.master.master.gameData.tiles.width; var _local12 = master.master.master.gameData.tiles.height; _width = _local3.width; _height = _local3.height; _x = (_local3.x * _local13) + (_local13 / 2); _y = (_local3.y * _local12) + _local12; _active = _local3.active; _speed = _local3.speed; _library = _local3.library; _frame = _local3.frame; _radius = _local3.radius; _angle = _local3.angle; _useable = _local3.useable; _over = false; script = new mss.Data.collection(); if (_local3.onTouch.length > 0) { script.addItem("onTouch", new Array()); var _local8 = script.getItem("onTouch"); var _local7 = 0; while (_local7 < _local3.onTouch.length) { _local8.push(engine.scriptObject.parse(_local3.onTouch[_local7])); _local7++; } } if (_local3.onOut.length > 0) { script.addItem("onOut", new Array()); var _local9 = script.getItem("onOut"); var _local7 = 0; while (_local7 < _local3.onOut.length) { _local9.push(engine.scriptObject.parse(_local3.onOut[_local7])); _local7++; } } points = new Array(); _wait = (_cpoint = 0); var _local7 = 0; while (_local7 < _local3.points.length) { node = _local3.points[_local7]; var _local4 = new Object(); _local4.direction = mss.DataType.getAsNumber(node.attributes.direction); _local4.range = mss.DataType.getAsNumber(node.attributes.range); _local4.wait = mss.DataType.getAsNumber(node.attributes.wait); points.push(_local4); _local7++; } } function get hid() { return(_hid); } function get id() { return(_id); } function set id(value) { _id = value; //return(id); } function get x() { return(_x); } function get y() { return(_y); } function get width() { return(_width); } function set width(value) { _width = value; //return(width); } function get height() { return(_height); } function set height(value) { _height = value; //return(height); } function get frame() { return(_frame); } function set frame(value) { _frame = value; if (clip != undefined) { clip.gotoAndStop(value); } //return(frame); } function get library() { return(_library); } function get speed() { return(_speed); } function set speed(value) { _speed = value; //return(speed); } function get activate() { return(_active); } function set activate(value) { _active = value; //return(activate); } function update() { if (_active && (getTimer() > _wait)) { var _local8 = master.master.master.gameData.tiles.width; var _local7 = master.master.master.gameData.tiles.height; if ((_tox == undefined) || (_toy == undefined)) { var _local5 = points[_cpoint]; switch (_local5.direction) { case 0 : _tox = x + (_local5.range * _local8); _toy = y; break; case 1 : _tox = x; _toy = y + (_local5.range * _local7); break; case 2 : _tox = (_toy = clip2._rotation + _local5.range); } _wait = _local5.wait; clip.clip.play(); } move(); } var _local6 = master.master.master.player.hero; if (master.master.master.controller.boxbox_collision(this, _local6)) { if (!_over) { var _local3 = script.getItem("onTouch"); var _local2 = 0; while (_local2 < _local3.length) { master.master.master.scripting.execute(this, _local3[_local2]); _local2++; } } } else if (_over) { _over = false; var _local4 = script.getItem("onOut"); var _local2 = 0; while (_local2 < _local4.length) { master.master.master.scripting.execute(this, _local4[_local2]); _local2++; } } } function move() { _moving = true; var _local5 = points[_cpoint]; var _local2 = true; switch (_local5.direction) { case 0 : if (_x > _tox) { _x = Math.max(_tox, _x - speed); _local2 = false; } else if (_x < _tox) { _x = Math.min(_tox, _x + speed); _local2 = false; } clip._x = x; break; case 1 : if (_y > _toy) { _y = Math.max(_toy, _y - speed); _local2 = false; } else if (_y < _toy) { _y = Math.min(_toy, _y + speed); _local2 = false; } clip._y = y; break; case 2 : var _local4 = clip2._rotation; if (_local4 > _tox) { clip2._rotation = Math.max(_tox, _local4 - speed); _local2 = false; } else if (_local4 < _tox) { clip2._rotation = Math.min(_tox, _local4 + speed); _local2 = false; } var _local3 = new Object(); _local3.x = clip2.point._x; _local3.y = clip2.point._y; clip2.localToGlobal(_local3); _x = _local3.x; _y = _local3.y; clip.clip._rotation = clip2._rotation; } if (_local2) { _tox = (_toy = undefined); _wait = _wait + getTimer(); _moving = false; clip.clip.stop(); _cpoint = _cpoint + 1; if (_cpoint >= points.length) { _cpoint = 0; } } } function checkObject(target) { if (!_useable) { return(false); } var _local7 = false; var _local9 = master.master.master.gameData.tiles.width; var _local8 = master.master.master.gameData.tiles.height; if (target.jumpspeed >= 0) { var _local2 = target.boundingBox; var _local4 = boundingBox; var _local5 = points[_cpoint]; var _local3 = _local5.range / Math.abs(_local5.range); if (_moving) { if (_local5.direction == 1) { _local2.yMin = _local2.yMin + (speed * _local3); _local2.yMax = _local2.yMax + (speed * _local3); } else if (_local5.direction == 0) { _local2.xMin = _local2.xMin + (speed * _local3); _local2.xMax = _local2.xMax + (speed * _local3); } } if ((_local2.yMax <= _local4.yMax) && (_local2.yMax >= (_local4.yMin - target.height))) { if (((_local2.xMax - (target.width / 2)) > _local4.xMin) and ((_local2.xMin + (target.width / 2)) < _local4.xMax)) { _local7 = true; } } } return(_local7); } function updateObject(target) { var _local6 = master.master.master.gameData.tiles.width; var _local7 = master.master.master.gameData.tiles.height; var _local4 = points[_cpoint]; var _local3 = _local4.range / Math.abs(_local4.range); if (target.jumping) { target.onLanding(target.fallspeed); target.jumping = false; } if (_local4.direction == 0) { var _local5 = master.master.master.controller.getMyCorners(target, target.x + (speed * _local3), target.y); target.y = y - height; if (_moving) { if (_local3 == -1) { if ((_local5.downleft.walkable and _local5.upleft.walkable) and _local5.left.walkable) { target.x = target.x - speed; } else { target.x = (target.xtile * _local6) + (target.width / 2); } } else if (_local3 == 1) { if ((_local5.upright.walkable and _local5.downright.walkable) and _local5.right.walkable) { target.x = target.x + speed; } else { target.x = (target.xtile * _local6) + target.width; } } } } else if (_local4.direction == 1) { var _local5 = master.master.master.controller.getMyCorners(target, target.x, target.y + (speed * _local3)); if (_local3 == -1) { if (_local5.up.walkable) { target.y = y - height; } else { target.onElevator = false; } } else if (_local3 == 1) { if (_local5.down.walkable) { target.y = y - height; } else { target.y = target.ytile * _local7; target.onElevator = false; } } } master.master.master.controller.updateChar(target); } function get boundingBox() { var _local2 = new Object(); _local2.xMin = x - (width / 2); _local2.yMin = y - height; _local2.xMax = x + (width / 2); _local2.yMax = y; return(_local2); } }
Symbol 2657 MovieClip [__Packages.engine.cspawners] Frame 0
class engine.cspawners extends Object { var master, _list; function cspawners (target) { super(); master = target; _list = new Array(); } function addItem(node) { _list.push(new engine.cspawner(this, node)); } function removeItem(id) { var _local2 = 0; while (_local2 < _list.length) { var _local3 = _list[_local2]; if (_local3.id == id) { _local3.dispose(); _list.splice(_local2, 1); break; } _local2++; } if (_list.length == 0) { master.events.doEvent("onAllSpawnerDispose"); } } function get list() { return(_list); } function getItem(id) { var _local2 = 0; while (_local2 < _list.length) { var _local3 = _list[_local2]; if (_local3.id == id) { return(_local3); } _local2++; } } function update() { var _local2 = 0; while (_local2 < _list.length) { var _local3 = _list[_local2]; _local3.update(); _local2++; } } function get type() { return("spawners"); } }
Symbol 2658 MovieClip [__Packages.engine.cspawner] Frame 0
class engine.cspawner extends Object { var master, _hid, _id, _x, _y, _count, _type, _spawnNode, script; function cspawner (target, node) { super(); master = target; _hid = target.type + target._list.length; _id = node.attributes.id; var _local3 = master.master.master.controller.parseProp(node); var _local9 = master.master.master.gameData.tiles.width; var _local8 = master.master.master.gameData.tiles.height; _x = (_local3.x * _local9) + (_local9 / 2); _y = (_local3.y * _local8) + _local8; _count = _local3.count; _type = _local3.type; var _local4 = 0; while (_local4 < node.childNodes.length) { if (node.childNodes[_local4].nodeName == "prop:spawn") { _spawnNode = node.childNodes[_local4]; break; } _local4++; } script = new mss.Data.collection(); if (_local3.onEmpty.length > 0) { script.addItem("onEmpty", new Array()); var _local6 = script.getItem("onEmpty"); _local4 = 0; while (_local4 < _local3.onEmpty.length) { _local6.push(engine.scriptObject.parse(_local3.onEmpty[_local4])); _local4++; } } if (_local3.onSpawn.length > 0) { script.addItem("onSpawn", new Array()); var _local7 = script.getItem("onSpawn"); _local4 = 0; while (_local4 < _local3.onSpawn.length) { _local7.push(engine.scriptObject.parse(_local3.onSpawn[_local4])); _local4++; } } } function get id() { return(_id); } function set id(newid) { _id = newid; //return(id); } function get hid() { return(_hid); } function get x() { return(_x); } function get y() { return(_y); } function get count() { return(_count); } function spawn(x, y) { if (_count != 0) { var _local4 = script.getItem("onSpawn"); var _local2 = 0; while (_local2 < _local4.length) { master.master.master.scripting.execute(this, _local4[_local2]); _local2++; } if (_spawnNode != undefined) { if (_type == "enemy") { var _local3 = master.master.enemies.addItem(_spawnNode); } else { var _local3 = master.master.objects.addItem(_spawnNode); } var _local5 = master.master.surface.objects; _local3.id = _local3.hid; if (random(2) == 0) { _local3.direction = -1; } else { _local3.direction = 1; } var _local6 = _local5.getNextHighestDepth(); var _local7 = _local5.attachMovie(_local3.library, ("{" + _local3.hid) + "}", _local6); _local3.clip = _local7; if (!isNaN(x)) { _local3.clip._x = (_local3.x = x); } else { _local3.clip._x = (_local3.x = _x); } if (!isNaN(y)) { _local3.clip._y = (_local3.y = y); } else { _local3.clip._y = (_local3.y = _y); } if (_type == "enemy") { master.master.master.controller.fall(_local3); } else { _local3.clip.gotoAndStop(_local3.frame); } } _count--; if (_count == 0) { _local4 = script.getItem("onEmpty"); _local2 = 0; while (_local2 < _local4.length) { master.master.master.scripting.execute(this, _local4[_local2]); _local2++; } } } } function dispose() { master.removeItem(id); } }
Symbol 2659 MovieClip [__Packages.engine.floodControl] Frame 0
class engine.floodControl extends Object { var master, surface, _time, _type, _level, _speed, _damage, _latency, _enabled, clip; function floodControl (target, mc) { super(); master = target; surface = mc; _time = 0; _type = 0; _level = 0; _speed = 0; _damage = 0; _latency = 500; _enabled = false; } function get enabled() { return(_enabled); } function set enabled(value) { _enabled = value; if (_enabled) { if (clip == undefined) { clip = surface.attachMovie("flood", "__flood__", 1200); clip._y = 600 - _level; clip.gotoAndStop(_type + 1); } } //return(enabled); } function get speed() { return(_speed); } function set speed(value) { _speed = value; //return(speed); } function get damage() { return(_damage); } function set damage(value) { _damage = value; //return(damage); } function get type() { return(_type); } function set type(value) { _type = value; //return(type); } function get level() { return(_level); } function set level(value) { _level = value; //return(level); } function get latency() { return(_latency); } function set latency(value) { _latency = value; //return(latency); } function update() { _level = Math.min(600, _level + speed); clip._y = 600 - _level; if (getTimer() >= (_time + _latency)) { var _local2 = master.master.player.hero; if (master.master.controller.boxbox_collision(this, _local2)) { _local2.master.life = _local2.master.life - _damage; _time = getTimer(); } } } function dispose() { _enabled = false; if (clip != undefined) { removeMovieClip(surface); clip = undefined; } } function get boundingBox() { var _local2 = new Object(); _local2.xMin = 0; _local2.yMin = 600 - _level; _local2.xMax = 800; _local2.yMax = 600; return(_local2); } }
Symbol 2660 MovieClip [__Packages.engine.cbullets] Frame 0
class engine.cbullets extends Object { var master, _list; function cbullets (target) { super(); master = target; _list = new Array(); } function addItem(type, playerOwner, direction, speed, life, damage, x, y, r, vertical) { var _local2 = new engine.cbullet(this, type, playerOwner, direction, speed, life, damage, x, y, r, vertical); _list.push(_local2); } function update() { var _local2 = 0; while (_local2 < _list.length) { var _local3 = _list[_local2]; _local3.update(); if (_local3.terminate) { _list.splice(_local2, 1); } _local2++; } } function get list() { return(_list); } }
Symbol 2661 MovieClip [__Packages.engine.cbullet] Frame 0
class engine.cbullet extends Object { var master, _type, _dir, _speed, _life, _damage, _radius, _x, _y, _playerOwner, _vertical, clip, _terminate; function cbullet (target, type, playerOwner, direction, speed, life, damage, x, y, radius, vertical) { super(); master = target; _type = type; _dir = direction; _speed = speed; _life = life; _damage = damage; _radius = radius; _x = x; _y = y; _playerOwner = playerOwner; _vertical = vertical; create(); } function create() { var _local4 = master.master.surface.objects; var _local3 = _local4.getNextHighestDepth(); var _local2 = _local4.attachMovie("bullet_" + _type, ("bullet" + _local3) + getTimer(), _local3); clip = _local2; switch (_type) { case "uzi" : case "machinegun" : _y = _y + (random(10) - 5); break; case "flamethrower" : break; case "rocketgun" : } _local2._x = _x; _local2._y = _y; if (_vertical == true) { _local2._rotation = 90 * (-_dir); } else { _local2._xscale = 100 * (-_dir); } } function update() { hitTest(); _life--; if (_life == 0) { destroy(); return(undefined); } if (_vertical == true) { _y = _y + (_speed * _dir); } else { _x = _x + (_speed * _dir); } switch (_type) { case "flamethrower" : break; case "rocketgun" : var _local4 = master.master.surface.objects; var _local2 = _local4.getNextHighestDepth(); var _local3 = _local4.attachMovie("bullet_smoke", ("smoke" + _local2) + getTimer(), _local2); _local3._x = _x; _local3._y = _y + (random(4) - 2); default : if (clip == undefined) { break; } clip._x = _x; clip._y = _y; } } function hitTest() { var _local9 = master.master.master.gameData.tiles.width; var _local8 = master.master.master.gameData.tiles.height; if (_vertical == true) { var _local10 = Math.floor(_x / _local9); var _local11 = Math.floor((_y + (_speed * _dir)) / _local8); } else { var _local10 = Math.floor((_x + (_speed * _dir)) / _local9); var _local11 = Math.floor(_y / _local8); } var _local6 = new Object(); _local6.xMin = _local10 * _local9; _local6.yMin = _local11 * _local8; _local6.xMax = _local6.xMin + _local9; _local6.yMax = _local6.yMin + _local8; var _local7 = boundingBox; var _local13 = master.master.platform[_local11][_local10]; if (!_local13.walkable) { if (((_local7.xMin > _local6.xMax) or (_local6.xMin > _local7.xMax)) or ((_local7.yMin > _local6.yMax) or (_local6.yMin > _local7.yMax))) { } else { if (_vertical == true) { if (_dir == -1) { destroy(_x, _local6.yMax); } else { destroy(_x, _local6.yMin); } } else if (_dir == -1) { destroy(_local6.xMax, _y); } else { destroy(_local6.xMin, _y); } return(undefined); } } if (playerOwner) { var _local4 = master.master.master.gameLevel.enemies.list; var _local2 = 0; while (_local2 < _local4.length) { if (!_local4[_local2].death) { var _local5 = hitTestTarget(_local4[_local2], true); if (_local5) { _local4[_local2].life = _local4[_local2].life - _damage; break; } } _local2++; } if (!terminate) { var _local3 = master.master.master.gameLevel.objects.list; _local2 = 0; while (_local2 < _local3.length) { if (_local3[_local2].active) { if ((_local3[_local2].destroyable != undefined) && (_local3[_local2].destroyable != false)) { var _local5 = hitTestTarget(_local3[_local2], false); if (_local5) { if ((_local3[_local2].destroyable == _type) or (_local3[_local2].destroyable == true)) { _local3[_local2].life = _local3[_local2].life - _damage; } break; } } } _local2++; } } } else { var _local12 = master.master.master.player.hero; if (!_local12.transform) { var _local5 = hitTestTarget(_local12, true); if (_local5) { master.master.master.player.life = master.master.master.player.life - _damage; } if (!terminate) { var _local3 = master.master.master.gameLevel.objects.list; var _local2 = 0; while (_local2 < _local3.length) { if ((_local3[_local2].destroyable != undefined) && (_local3[_local2].destroyable != false)) { _local5 = hitTestTarget(_local3[_local2], false); if (_local5) { if ((_local3[_local2].destroyable == _type) or (_local3[_local2].destroyable == true)) { _local3[_local2].life = _local3[_local2].life - _damage; } break; } } _local2++; } } } } } function hitTestTarget(target, blood) { if (master.master.master.controller.boxbox_collision(this, target)) { var _local2 = target.boundingBox; if (_y < (_local2.yMin + 5)) { _y = _local2.yMin + (target.height / 2); } if (_vertical == true) { if (_dir == -1) { destroy(_x, _local2.yMax, blood, target); } else { destroy(_x, _local2.yMin, blood, target); } } else if (_dir == -1) { destroy(_local2.xMax, _y, blood, target); } else { destroy(_local2.xMin, _y, blood, target); } return(true); } return(false); } function destroy(x, y, blood, target) { if ((x != undefined) and (y != undefined)) { _x = x; _y = y; var _local12 = master.master.surface.objects; master.master.master.sfx.play("hit_" + _type); var _local9 = _local12.getNextHighestDepth(); if (blood) { var _local10 = _local12.attachMovie("flare_b_" + _type, ("flare" + _local9) + getTimer(), _local9); } if (_local10 == undefined) { var _local10 = _local12.attachMovie("flare_" + _type, ("flare" + _local9) + getTimer(), _local9); } _local10._x = _x; _local10._y = _y; if (_vertical == true) { _local10._rotation = 90 * _dir; } else { _local10._xscale = 100 * _dir; } if (_radius != undefined) { var _local8 = new flash.geom.Point(_x, _y); var _local6 = new flash.geom.Point(); var _local7 = master.master.master.gameLevel.enemies.list.concat(master.master.master.gameLevel.objects.list); _local7.push(master.master.master.gameLevel.hero); var _local3 = 0; while (_local3 < _local7.length) { var _local2 = _local7[_local3]; if (_local2 != target) { _local6.x = _local2.x; _local6.y = _local2.y; var _local5 = flash.geom.Point.distance(_local8, _local6); if (_local5 <= _radius) { var _local4 = _damage * (_local5 / _radius); if (_local2.master.type == "objects") { if ((_local2.destroyable == _type) or (_local2.destroyable == true)) { _local2.life = _local2.life - _local4; } } else { _local2.life = _local2.life - _local4; } } } _local3++; } } } removeMovieClip(clip); _terminate = true; } function get terminate() { return(_terminate); } function get playerOwner() { return(_playerOwner); } function get boundingBox() { var _local2 = new Object(); var _local3 = _x + (_speed * _dir); _local2.xMin = Math.min(_x, _local3); _local2.yMin = _y; _local2.xMax = Math.max(_x, _local3); _local2.yMax = _y; return(_local2); } }
Symbol 182 MovieClip Frame 1
this.stop();
Symbol 209 Button
on (release) { this._parent.controller.GUI.pause = false; }
Symbol 214 Button
on (release) { this.gotoAndStop("instructions"); }
Symbol 228 Button
on (release) { this.nextFrame(); }
Symbol 234 Button
on (release) { this.prevFrame(); }
Symbol 265 MovieClip Frame 1
stop();
Symbol 265 MovieClip Frame 2
stop();
Symbol 265 MovieClip Frame 3
stop();
Symbol 265 MovieClip Frame 4
stop();
Symbol 265 MovieClip Frame 5
stop();
Symbol 265 MovieClip Frame 6
stop();
Symbol 265 MovieClip Frame 7
stop();
Symbol 265 MovieClip Frame 8
stop();
Symbol 265 MovieClip Frame 9
stop();
Symbol 265 MovieClip Frame 10
stop();
Symbol 265 MovieClip Frame 11
stop();
Symbol 265 MovieClip Frame 12
stop();
Symbol 265 MovieClip Frame 13
stop();
Symbol 265 MovieClip Frame 14
stop();
Symbol 265 MovieClip Frame 15
stop();
Symbol 265 MovieClip Frame 16
stop();
Symbol 272 Button
on (release) { getURL ("http://shop.totallygame.com/product_info.php?ref=3&products_id=12&action=add_product", "_blank"); }
Symbol 275 Button
on (release) { this._parent.controller.restartLevel(); }
Symbol 278 Button
on (release) { this._parent.controller.gotoLevel("intro"); }
Symbol 279 Button
on (release) { getURL ("http://www.totallygame.com", "_blank"); }
Symbol 280 Button
on (release) { getURL ("http://shop.totallygame.com/product_info.php?ref=3&products_id=12&action=add_product", "_blank"); }
Symbol 285 Button
on (release) { this._parent.controller.GUI.pause = false; }
Symbol 286 Button
on (release) { this._parent.controller.gotoLevel("menus"); }
Instance of Symbol 290 MovieClip "help" in Symbol 291 MovieClip [menus] Frame 4
onClipEvent (keyDown) { this._parent.gotoAndStop("pause"); } onClipEvent (mouseDown) { this._parent.gotoAndStop("pause"); }
Symbol 473 MovieClip [bloodspa01] Frame 4
removeMovieClip(this);
Symbol 474 MovieClip [bloodspa02] Frame 4
removeMovieClip(this);
Symbol 475 MovieClip [bloodspa03] Frame 4
removeMovieClip(this);
Symbol 528 MovieClip [boss_attack01] Frame 26
removeMovieClip(this);
Symbol 530 MovieClip [boss_attack02] Frame 21
removeMovieClip(this);
Symbol 531 MovieClip [boss_attack03] Frame 21
removeMovieClip(this);
Symbol 532 MovieClip [boss_attack04] Frame 21
removeMovieClip(this);
Symbol 565 MovieClip [drumm_explode] Frame 16
removeMovieClip(this);
Symbol 594 MovieClip [drumm_explode_toxix] Frame 15
removeMovieClip(this);
Symbol 596 MovieClip Frame 1
this.onEnterFrame = function () { var _local2 = this.getNextHighestDepth(); var _local3 = this.attachMovie("toxix_gas", "a" + _local2, _local2); _local3._x = random(6) - 2; _local3._y = -35 + (random(6) - 3); if (_local2 > 100) { delete this.onEnterFrame; } };
Symbol 609 MovieClip [explode] Frame 7
removeMovieClip(this);
Symbol 615 MovieClip [spell_mark] Frame 40
removeMovieClip(this);
Symbol 644 MovieClip [tele_flare] Frame 15
removeMovieClip(this);
Symbol 675 MovieClip [teleport_appear] Frame 16
removeMovieClip(this);
Symbol 706 MovieClip [teleport_disappear] Frame 16
removeMovieClip(this);
Symbol 707 MovieClip [toxix_gas] Frame 9
removeMovieClip(this);
Symbol 754 MovieClip [zombie_arms] Frame 62
removeMovieClip(this);
Symbol 778 MovieClip Frame 6
this.stop();
Symbol 781 MovieClip Frame 6
this.stop();
Symbol 782 MovieClip Frame 6
this.stop();
Symbol 783 MovieClip Frame 6
this.stop();
Symbol 786 MovieClip [levelTitle] Frame 1
var o = title_txt.getTextFormat(); o.font = "@font_title"; title_txt.setNewTextFormat(o);
Symbol 791 MovieClip [msgbox] Frame 1
var o = msg_txt.getTextFormat(); o.font = "@font_msgbox"; o.color = 0; msg_txt.setNewTextFormat(o);
Symbol 810 MovieClip [scaryPortrait] Frame 1
this.stop();
Symbol 876 MovieClip [dog_bark] Frame 1
this.stop();
Symbol 1002 MovieClip [swinggirldead] Frame 15
removeMovieClip(this);
Symbol 1022 MovieClip Frame 1
this.stop();
Symbol 1055 MovieClip [theclonedead] Frame 25
removeMovieClip(this);
Symbol 1562 MovieClip [zombiedead01] Frame 12
this.stop();
Symbol 1579 MovieClip Frame 8
this.stop();
Symbol 1609 MovieClip Frame 14
this.stop();
Symbol 1763 MovieClip Frame 12
this.stop();
Symbol 1827 MovieClip [explode01] Frame 6
removeMovieClip(this);
Symbol 1851 MovieClip [bullet_flamethrower] Frame 21
this.stop();
Symbol 1879 MovieClip Frame 25
this.stop();
Symbol 1885 MovieClip [bullet_smoke] Frame 6
removeMovieClip(this);
Symbol 1888 MovieClip [flare_b_chainsaw] Frame 4
removeMovieClip(this);
Symbol 1898 MovieClip [flare_b_enemy] Frame 5
removeMovieClip(this);
Symbol 1900 MovieClip [flare_b_machinegun] Frame 5
removeMovieClip(this);
Symbol 1901 MovieClip [flare_b_pistol] Frame 5
removeMovieClip(this);
Symbol 1918 MovieClip [flare_b_rocketgun] Frame 9
removeMovieClip(this);
Symbol 1923 MovieClip [flare_b_shotgun1] Frame 5
removeMovieClip(this);
Symbol 1924 MovieClip [flare_b_shotgun2] Frame 5
removeMovieClip(this);
Symbol 1925 MovieClip [flare_b_uzi] Frame 5
removeMovieClip(this);
Symbol 1929 MovieClip [flare_chainsaw] Frame 4
removeMovieClip(this);
Symbol 1933 MovieClip [flare_enemy] Frame 4
removeMovieClip(this);
Symbol 1955 MovieClip [flare_flamethrower] Frame 12
removeMovieClip(this);
Symbol 1960 MovieClip [flare_machinegun] Frame 4
removeMovieClip(this);
Symbol 1963 MovieClip [flare_pistol] Frame 4
removeMovieClip(this);
Symbol 1964 MovieClip [flare_rocketgun] Frame 7
removeMovieClip(this);
Symbol 1968 MovieClip [flare_shotgun1] Frame 4
removeMovieClip(this);
Symbol 1970 MovieClip [flare_shotgun2] Frame 4
removeMovieClip(this);
Symbol 1974 MovieClip [flare_toxic] Frame 4
removeMovieClip(this);
Symbol 1976 MovieClip [flare_uzi] Frame 4
removeMovieClip(this);
Symbol 1978 MovieClip [shot_chainsaw] Frame 10
removeMovieClip(this);
Symbol 1981 MovieClip Frame 3
removeMovieClip(this);
Symbol 1983 MovieClip [shot_machinegun] Frame 3
removeMovieClip(this);
Symbol 1985 MovieClip [shot_pistol] Frame 4
removeMovieClip(this);
Symbol 1987 MovieClip [shot_rocketgun] Frame 6
removeMovieClip(this);
Symbol 1988 MovieClip [shot_shotgun1] Frame 4
removeMovieClip(this);
Symbol 1990 MovieClip [shot_shotgun2] Frame 4
removeMovieClip(this);
Symbol 1991 MovieClip [shot_uzi] Frame 2
removeMovieClip(this);
Symbol 2145 MovieClip Frame 10
this.stop();
Symbol 2146 MovieClip Frame 10
this.stop();
Symbol 2189 MovieClip Frame 15
this.stop();
Symbol 2190 MovieClip Frame 15
this.stop();
Symbol 2201 MovieClip Frame 5
this.stop();
Symbol 2202 MovieClip Frame 9
this.stop();
Symbol 2242 MovieClip Frame 18
this.stop();
Symbol 2271 MovieClip Frame 15
this.stop();
Symbol 2300 MovieClip Frame 15
this.stop();
Symbol 2329 MovieClip Frame 15
this.stop();
Symbol 2330 MovieClip [grim] Frame 1
this.stop();
Symbol 2441 MovieClip Frame 17
this.gotoAndPlay(2);
Symbol 2505 Button
on (release) { getURL ("http://www.totallygame.com", "_blank"); }
Symbol 2507 MovieClip Frame 60
this.stop(); this._parent.play();
Symbol 2519 Button
on (release) { this.nextFrame(); }
Symbol 2524 MovieClip Frame 800
this.stop(); this._parent._parent.play();
Symbol 2528 Button
on (release) { this._parent.play(); }
Symbol 2535 MovieClip Frame 100
stop();
Symbol 2542 MovieClip Frame 100
stop();
Symbol 2574 Button
on (release) { this._parent._parent.gotoAndStop("gameplay"); }
Symbol 2577 Button
on (release) { this._parent._parent.gotoAndStop("story"); }
Symbol 2580 Button
on (release) { this._parent._parent.gotoAndStop("credits"); }
Symbol 2581 Button
on (release) { this._parent._parent.gotoAndStop("instructions"); }
Symbol 2584 Button
on (release) { if (_global.scary) { _global.scary = false; this.scary.gotoAndStop(1); } else { _global.scary = true; this.scary.gotoAndStop(2); } }
Symbol 2588 MovieClip Frame 1
stop();
Instance of Symbol 2587 MovieClip "scary" in Symbol 2588 MovieClip Frame 1
onClipEvent (load) { if (_global.scary) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }
Symbol 2591 Button
on (release) { getURL ("http://shop.totallygame.com/product_info.php?ref=3&products_id=12&action=add_product", "_blank"); }
Symbol 2594 Button
on (release) { getURL ("http://shop.totallygame.com/product_info.php?products_id=12&osCsid=d37d891d2937cb6d15bf094695bbeb1f", "_blank"); }
Symbol 2600 MovieClip Frame 163
this.stop();
Symbol 2607 Button
on (press) { this.nextFrame(); }
Symbol 2608 Button
on (release) { this._parent.game.gotoLevel("intro"); }

Library Items

Symbol 1 Sound [sfx_trap_step02]
Symbol 2 Sound [sfx_trap_step01]
Symbol 3 Sound [sfx_trap_spikes]
Symbol 4 Sound [sfx_teleport2]
Symbol 5 Sound [sfx_teleport]
Symbol 6 Sound [sfx_slash01]
Symbol 7 BitmapUsed by:8
Symbol 8 GraphicUses:7Used by:37
Symbol 9 BitmapUsed by:10
Symbol 10 GraphicUses:9Used by:37
Symbol 11 BitmapUsed by:12
Symbol 12 GraphicUses:11Used by:37
Symbol 13 BitmapUsed by:14
Symbol 14 GraphicUses:13Used by:37
Symbol 15 BitmapUsed by:16
Symbol 16 GraphicUses:15Used by:37
Symbol 17 BitmapUsed by:18
Symbol 18 GraphicUses:17Used by:37
Symbol 19 BitmapUsed by:20
Symbol 20 GraphicUses:19Used by:37
Symbol 21 BitmapUsed by:22
Symbol 22 GraphicUses:21Used by:37
Symbol 23 BitmapUsed by:24
Symbol 24 GraphicUses:23Used by:37
Symbol 25 BitmapUsed by:26
Symbol 26 GraphicUses:25Used by:37
Symbol 27 BitmapUsed by:28
Symbol 28 GraphicUses:27Used by:37
Symbol 29 BitmapUsed by:30
Symbol 30 GraphicUses:29Used by:37
Symbol 31 BitmapUsed by:32
Symbol 32 GraphicUses:31Used by:37
Symbol 33 BitmapUsed by:34
Symbol 34 GraphicUses:33Used by:37
Symbol 35 BitmapUsed by:36
Symbol 36 GraphicUses:35Used by:37
Symbol 37 MovieClipUses:8 10 12 14 16 18 20 22 24 26 28 30 32 34 36Used by:38 1055 2469
Symbol 38 MovieClip [hero_angel]Uses:37
Symbol 39 BitmapUsed by:40
Symbol 40 GraphicUses:39Used by:57 2242 2271 2300 2329 2330
Symbol 41 BitmapUsed by:42
Symbol 42 GraphicUses:41Used by:57 2242
Symbol 43 BitmapUsed by:44
Symbol 44 GraphicUses:43Used by:57 2242
Symbol 45 BitmapUsed by:46
Symbol 46 GraphicUses:45Used by:57 2242
Symbol 47 BitmapUsed by:48
Symbol 48 GraphicUses:47Used by:57 2242
Symbol 49 BitmapUsed by:50
Symbol 50 GraphicUses:49Used by:57 2242
Symbol 51 BitmapUsed by:52
Symbol 52 GraphicUses:51Used by:57 2242
Symbol 53 BitmapUsed by:54
Symbol 54 GraphicUses:53Used by:57 2242
Symbol 55 BitmapUsed by:56
Symbol 56 GraphicUses:55Used by:57 2242 2330
Symbol 57 MovieClip [grimdead]Uses:40 42 44 46 48 50 52 54 56Used by:2330
Symbol 58 BitmapUsed by:60 2024
Symbol 59 BitmapUsed by:60
Symbol 60 GraphicUses:58 59Used by:61
Symbol 61 MovieClip [pendule__]Uses:60Used by:2197
Symbol 62 BitmapUsed by:63
Symbol 63 GraphicUses:62Used by:78
Symbol 64 BitmapUsed by:65
Symbol 65 GraphicUses:64Used by:78
Symbol 66 BitmapUsed by:67
Symbol 67 GraphicUses:66Used by:78
Symbol 68 BitmapUsed by:69
Symbol 69 GraphicUses:68Used by:78
Symbol 70 BitmapUsed by:71
Symbol 71 GraphicUses:70Used by:78
Symbol 72 BitmapUsed by:73
Symbol 73 GraphicUses:72Used by:78
Symbol 74 BitmapUsed by:75
Symbol 75 GraphicUses:74Used by:78
Symbol 76 BitmapUsed by:77
Symbol 77 GraphicUses:76Used by:78
Symbol 78 MovieClip [#items]Uses:63 65 67 69 71 73 75 77Used by:190
Symbol 79 GraphicUsed by:84
Symbol 80 GraphicUsed by:81
Symbol 81 MovieClipUses:80Used by:84
Symbol 82 FontUsed by:83
Symbol 83 EditableTextUses:82Used by:84
Symbol 84 MovieClipUses:79 81 83Used by:Timeline
Symbol 2617 MovieClip [__Packages.engine.gameCoreWeb]
Symbol 2618 MovieClip [__Packages.mss.Events.ftimer]
Symbol 2619 MovieClip [__Packages.engine.debug]
Symbol 2620 MovieClip [__Packages.engine.gameController]
Symbol 2621 MovieClip [__Packages.mss.DataType]
Symbol 2622 MovieClip [__Packages.engine.scriptParser]
Symbol 2623 MovieClip [__Packages.mss.Data.collection]
Symbol 2624 MovieClip [__Packages.mx.events.EventDispatcher]
Symbol 2625 MovieClip [__Packages.mx.transitions.TransitionManager]
Symbol 2626 MovieClip [__Packages.mx.transitions.Transition]
Symbol 2627 MovieClip [__Packages.mx.transitions.OnEnterFrameBeacon]
Symbol 2628 MovieClip [__Packages.mx.transitions.BroadcasterMX]
Symbol 2629 MovieClip [__Packages.mx.transitions.Tween]
Symbol 2630 MovieClip [__Packages.mx.transitions.Zoom]
Symbol 2631 MovieClip [__Packages.mx.transitions.easing.Bounce]
Symbol 2632 MovieClip [__Packages.mx.transitions.easing.Strong]
Symbol 2633 MovieClip [__Packages.engine.gameLoaderWeb]
Symbol 2634 MovieClip [__Packages.engine.tileType]
Symbol 2635 MovieClip [__Packages.engine.tile]
Symbol 2636 MovieClip [__Packages.engine.guiControl]
Symbol 2637 MovieClip [__Packages.engine.soundControlWeb]
Symbol 2638 MovieClip [__Packages.engine.playerData]
Symbol 2639 MovieClip [__Packages.engine.cweapons]
Symbol 2640 MovieClip [__Packages.engine.cweapon]
Symbol 2641 MovieClip [__Packages.engine.character]
Symbol 2642 MovieClip [__Packages.engine.chero]
Symbol 2643 MovieClip [__Packages.engine.gameLevelLoaderWeb]
Symbol 2644 MovieClip [__Packages.engine.gameLevelParser]
Symbol 2645 MovieClip [__Packages.engine.cevents]
Symbol 2646 MovieClip [__Packages.engine.cevent]
Symbol 2647 MovieClip [__Packages.engine.scriptObject]
Symbol 2648 MovieClip [__Packages.engine.cenemies]
Symbol 2649 MovieClip [__Packages.engine.cenemy]
Symbol 2650 MovieClip [__Packages.engine.ctriggers]
Symbol 2651 MovieClip [__Packages.engine.ctrigger]
Symbol 2652 MovieClip [__Packages.engine.ctimetrigger]
Symbol 2653 MovieClip [__Packages.engine.cobjects]
Symbol 2654 MovieClip [__Packages.engine.cobject]
Symbol 2655 MovieClip [__Packages.engine.celevators]
Symbol 2656 MovieClip [__Packages.engine.celevator]
Symbol 2657 MovieClip [__Packages.engine.cspawners]
Symbol 2658 MovieClip [__Packages.engine.cspawner]
Symbol 2659 MovieClip [__Packages.engine.floodControl]
Symbol 2660 MovieClip [__Packages.engine.cbullets]
Symbol 2661 MovieClip [__Packages.engine.cbullet]
Symbol 85 Sound [sfx_crate01]Used by:Timeline
Symbol 86 Sound [bgm]Used by:Timeline
Symbol 87 Sound [sfx_player_damage01]Used by:Timeline
Symbol 88 Sound [sfx_reaper_hit0]Used by:Timeline
Symbol 89 Sound [sfx_scream_0]Used by:Timeline
Symbol 90 Sound [sfx_zombiebark01]Used by:Timeline
Symbol 91 Sound [sfx_crate02]Used by:Timeline
Symbol 92 Sound [sfx_explode]Used by:Timeline
Symbol 93 Sound [sfx_player_damage02]Used by:Timeline
Symbol 94 Sound [sfx_reaper_hit1]Used by:Timeline
Symbol 95 Sound [sfx_scream_1]Used by:Timeline
Symbol 96 Sound [sfx_zombiedeath01]Used by:Timeline
Symbol 97 Sound [sfx_crate03]Used by:Timeline
Symbol 98 Sound [sfx_get_ammo]Used by:Timeline
Symbol 99 Sound [sfx_player_die01]Used by:Timeline
Symbol 100 Sound [sfx_reaper_slash0]Used by:Timeline
Symbol 101 Sound [sfx_shot_chainsaw]Used by:Timeline
Symbol 102 Sound [sfx_zombiedeath02]Used by:Timeline
Symbol 103 Sound [sfx_dog_bark01]Used by:Timeline
Symbol 104 Sound [sfx_get_book]Used by:Timeline
Symbol 105 Sound [sfx_player_fall01]Used by:Timeline
Symbol 106 Sound [sfx_reaper_slash1]Used by:Timeline
Symbol 107 Sound [sfx_shot_empty]Used by:Timeline
Symbol 108 Sound [sfx_zombiedeath03]Used by:Timeline
Symbol 109 Sound [sfx_dooropen01]Used by:Timeline
Symbol 110 Sound [sfx_get_key]Used by:Timeline
Symbol 111 Sound [sfx_player_fall02]Used by:Timeline
Symbol 112 Sound [sfx_reaper_slash2]Used by:Timeline
Symbol 113 Sound [sfx_shot_flamethrower]Used by:Timeline
Symbol 114 Sound [sfx_zombiepigbark01]Used by:Timeline
Symbol 115 Sound [sfx_dooropen02]Used by:Timeline
Symbol 116 Sound [sfx_get_medic]Used by:Timeline
Symbol 117 Sound [sfx_player_walk01]Used by:Timeline
Symbol 118 Sound [sfx_shot_machinegun]Used by:Timeline
Symbol 119 Sound [sfx_zombiepigdeath01]Used by:Timeline
Symbol 120 GraphicUsed by:2238 2480 2600 2614  Timeline
Symbol 121 BitmapUsed by:122
Symbol 122 GraphicUses:121Used by:141
Symbol 123 BitmapUsed by:124
Symbol 124 GraphicUses:123Used by:141
Symbol 125 BitmapUsed by:126
Symbol 126 GraphicUses:125Used by:141
Symbol 127 BitmapUsed by:128
Symbol 128 GraphicUses:127Used by:141
Symbol 129 BitmapUsed by:130
Symbol 130 GraphicUses:129Used by:141
Symbol 131 BitmapUsed by:132
Symbol 132 GraphicUses:131Used by:141
Symbol 133 BitmapUsed by:134
Symbol 134 GraphicUses:133Used by:141
Symbol 135 BitmapUsed by:136
Symbol 136 GraphicUses:135Used by:141
Symbol 137 BitmapUsed by:138
Symbol 138 GraphicUses:137Used by:141
Symbol 139 BitmapUsed by:140
Symbol 140 GraphicUses:139Used by:141
Symbol 141 MovieClip [background]Uses:122 124 126 128 130 132 134 136 138 140Used by:Timeline
Symbol 142 BitmapUsed by:143
Symbol 143 GraphicUses:142Used by:190
Symbol 144 GraphicUsed by:145 781 783 1818 1819 2068 2505
Symbol 145 MovieClipUses:144Used by:148
Symbol 146 BitmapUsed by:147
Symbol 147 GraphicUses:146Used by:148
Symbol 148 MovieClipUses:145 147Used by:190
Symbol 149 BitmapUsed by:150
Symbol 150 GraphicUses:149Used by:153
Symbol 151 BitmapUsed by:152
Symbol 152 GraphicUses:151Used by:153
Symbol 153 MovieClipUses:150 152Used by:190
Symbol 154 BitmapUsed by:155
Symbol 155 GraphicUses:154Used by:172
Symbol 156 BitmapUsed by:157 158 159 160 161 162 163 164 165 166 167 168 169 170 171
Symbol 157 GraphicUses:156Used by:172
Symbol 158 GraphicUses:156Used by:172
Symbol 159 GraphicUses:156Used by:172
Symbol 160 GraphicUses:156Used by:172
Symbol 161 GraphicUses:156Used by:172
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Instance Names

"progress"Frame 1Symbol 84 MovieClip
"GUI"Frame 8Symbol 197 MovieClip [GUI]
"bar"Symbol 84 MovieClip Frame 1Symbol 81 MovieClip
"bar2"Symbol 84 MovieClip Frame 1Symbol 81 MovieClip
"text_txt"Symbol 84 MovieClip Frame 1Symbol 83 EditableText
"bar"Symbol 148 MovieClip Frame 1Symbol 145 MovieClip
"bar"Symbol 181 MovieClip Frame 1Symbol 178 MovieClip
"bullet"Symbol 182 MovieClip Frame 1Symbol 172 MovieClip
"extra_txt"Symbol 182 MovieClip Frame 1Symbol 174 EditableText
"bullet"Symbol 182 MovieClip Frame 2Symbol 181 MovieClip
"bar"Symbol 186 MovieClip Frame 1Symbol 185 MovieClip
"weapon1"Symbol 187 MovieClip Frame 1Symbol 186 MovieClip
"weapon8"Symbol 187 MovieClip Frame 1Symbol 186 MovieClip
"weapon7"Symbol 187 MovieClip Frame 1Symbol 186 MovieClip
"weapon6"Symbol 187 MovieClip Frame 1Symbol 186 MovieClip
"weapon5"Symbol 187 MovieClip Frame 1Symbol 186 MovieClip
"weapon4"Symbol 187 MovieClip Frame 1Symbol 186 MovieClip
"weapon3"Symbol 187 MovieClip Frame 1Symbol 186 MovieClip
"weapon2"Symbol 187 MovieClip Frame 1Symbol 186 MovieClip
"life"Symbol 190 MovieClip Frame 1Symbol 148 MovieClip
"ammoicon"Symbol 190 MovieClip Frame 1Symbol 153 MovieClip
"ammo"Symbol 190 MovieClip Frame 1Symbol 182 MovieClip
"weaponicon"Symbol 190 MovieClip Frame 1Symbol 78 MovieClip [#items]
"weapons"Symbol 190 MovieClip Frame 1Symbol 187 MovieClip
"selectedweapon"Symbol 190 MovieClip Frame 1Symbol 189 MovieClip
"bar"Symbol 196 MovieClip Frame 1Symbol 192 MovieClip
"statmc"Symbol 197 MovieClip [GUI] Frame 1Symbol 190 MovieClip
"bgm"Symbol 197 MovieClip [GUI] Frame 1Symbol 196 MovieClip
"screenshots_mc"Symbol 291 MovieClip [menus] Frame 2Symbol 265 MovieClip
"help"Symbol 291 MovieClip [menus] Frame 4Symbol 290 MovieClip
"clip"Symbol 760 MovieClip [elevator00] Frame 1Symbol 759 MovieClip
"title_txt"Symbol 786 MovieClip [levelTitle] Frame 1Symbol 785 EditableText
"msg_txt"Symbol 791 MovieClip [msgbox] Frame 1Symbol 790 EditableText
"clip"Symbol 844 MovieClip [dog] Frame 1Symbol 843 MovieClip
"clip"Symbol 876 MovieClip [dog_bark] Frame 1Symbol 875 MovieClip
"clip"Symbol 1001 MovieClip [swinggirl] Frame 1Symbol 1000 MovieClip
"point"Symbol 1022 MovieClip Frame 1Symbol 1007 MovieClip
"style"Symbol 1023 MovieClip Frame 1Symbol 1022 MovieClip
"weapon"Symbol 1052 MovieClip Frame 1Symbol 1023 MovieClip
"clip"Symbol 1054 MovieClip [theclone] Frame 1Symbol 1052 MovieClip
"point"Symbol 1054 MovieClip [theclone] Frame 1Symbol 1053 MovieClip
"clip"Symbol 1055 MovieClip [theclonedead] Frame 1Symbol 37 MovieClip
"clip"Symbol 1105 MovieClip [zombie_general00] Frame 1Symbol 1104 MovieClip
"clip"Symbol 1137 MovieClip [zombie_general01] Frame 1Symbol 1136 MovieClip
"clip"Symbol 1169 MovieClip [zombie_general02] Frame 1Symbol 1168 MovieClip
"clip"Symbol 1201 MovieClip [zombie_general03] Frame 1Symbol 1200 MovieClip
"clip"Symbol 1243 MovieClip [zombie00] Frame 1Symbol 1242 MovieClip
"point"Symbol 1243 MovieClip [zombie00] Frame 1Symbol 1053 MovieClip
"clip"Symbol 1281 MovieClip [zombie01] Frame 1Symbol 1280 MovieClip
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"clip"Symbol 1319 MovieClip [zombie02] Frame 1Symbol 1318 MovieClip
"point"Symbol 1319 MovieClip [zombie02] Frame 1Symbol 1053 MovieClip
"clip"Symbol 1369 MovieClip [zombie03] Frame 1Symbol 1368 MovieClip
"clip"Symbol 1419 MovieClip [zombie04] Frame 1Symbol 1418 MovieClip
"clip"Symbol 1461 MovieClip [zombie05] Frame 1Symbol 1460 MovieClip
"clip"Symbol 1499 MovieClip [zombie06] Frame 1Symbol 1498 MovieClip
"clip"Symbol 1537 MovieClip [zombie07] Frame 1Symbol 1536 MovieClip
"point"Symbol 1537 MovieClip [zombie07] Frame 1Symbol 1053 MovieClip
"clip"Symbol 1642 MovieClip [zombiepig00] Frame 1Symbol 1641 MovieClip
"clip"Symbol 1674 MovieClip [zombiepig01] Frame 1Symbol 1673 MovieClip
"clip"Symbol 1706 MovieClip [zombiepig02] Frame 1Symbol 1705 MovieClip
"clip"Symbol 1738 MovieClip [zombiepig03] Frame 1Symbol 1737 MovieClip
"clip"Symbol 2197 MovieClip [pendule] Frame 1Symbol 61 MovieClip [pendule__]
"weapon"Symbol 2331 MovieClip Frame 1Symbol 1023 MovieClip
"weapon"Symbol 2362 MovieClip Frame 1Symbol 1023 MovieClip
"style"Symbol 2444 MovieClip Frame 1Symbol 1022 MovieClip
"weapon"Symbol 2463 MovieClip Frame 1Symbol 2444 MovieClip
"clip"Symbol 2469 MovieClip [hero] Frame 1Symbol 2331 MovieClip
"clip"Symbol 2469 MovieClip [hero] Frame 3Symbol 2362 MovieClip
"clip"Symbol 2469 MovieClip [hero] Frame 4Symbol 2377 MovieClip
"clip"Symbol 2469 MovieClip [hero] Frame 5Symbol 2408 MovieClip
"clip"Symbol 2469 MovieClip [hero] Frame 6Symbol 2441 MovieClip
"clip"Symbol 2469 MovieClip [hero] Frame 7Symbol 2463 MovieClip
"clip"Symbol 2469 MovieClip [hero] Frame 9Symbol 2468 MovieClip
"clip"Symbol 2469 MovieClip [hero] Frame 10Symbol 37 MovieClip
"scary"Symbol 2588 MovieClip Frame 1Symbol 2587 MovieClip
"screenshots_mc"Symbol 2609 MovieClip Frame 1Symbol 265 MovieClip

Special Tags

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ExportAssets (56)Timeline Frame 7Symbol 116 as "sfx_get_medic"
ExportAssets (56)Timeline Frame 7Symbol 117 as "sfx_player_walk01"
ExportAssets (56)Timeline Frame 7Symbol 118 as "sfx_shot_machinegun"
ExportAssets (56)Timeline Frame 7Symbol 119 as "sfx_zombiepigdeath01"
ExportAssets (56)Timeline Frame 8Symbol 141 as "background"
ExportAssets (56)Timeline Frame 8Symbol 197 as "GUI"
ExportAssets (56)Timeline Frame 8Symbol 202 as "@font_msgbox"
ExportAssets (56)Timeline Frame 8Symbol 291 as "menus"
ExportAssets (56)Timeline Frame 8Symbol 294 as "loaderror"
ExportAssets (56)Timeline Frame 8Symbol 296 as "loading"
ExportAssets (56)Timeline Frame 8Symbol 297 as "sfx_dooropen03"
ExportAssets (56)Timeline Frame 8Symbol 298 as "sfx_get_weapon"
ExportAssets (56)Timeline Frame 8Symbol 299 as "sfx_shot_pistol"
ExportAssets (56)Timeline Frame 8Symbol 300 as "sfx_zombiepigdeath02"
ExportAssets (56)Timeline Frame 9Symbol 318 as "air_vent"
ExportAssets (56)Timeline Frame 9Symbol 323 as "blood01"
ExportAssets (56)Timeline Frame 9Symbol 328 as "bloodspatter"
ExportAssets (56)Timeline Frame 9Symbol 331 as "bookstand"
ExportAssets (56)Timeline Frame 9Symbol 336 as "bottle"
ExportAssets (56)Timeline Frame 9Symbol 339 as "chain"
ExportAssets (56)Timeline Frame 9Symbol 344 as "cross"
ExportAssets (56)Timeline Frame 9Symbol 353 as "elevator_rail00"
ExportAssets (56)Timeline Frame 9Symbol 358 as "elevator_rail01"
ExportAssets (56)Timeline Frame 9Symbol 365 as "hole"
ExportAssets (56)Timeline Frame 9Symbol 370 as "light"
ExportAssets (56)Timeline Frame 9Symbol 374 as "mark"
ExportAssets (56)Timeline Frame 9Symbol 383 as "pipe"
ExportAssets (56)Timeline Frame 9Symbol 400 as "rail"
ExportAssets (56)Timeline Frame 9Symbol 407 as "sign"
ExportAssets (56)Timeline Frame 9Symbol 416 as "sign_arrow"
ExportAssets (56)Timeline Frame 9Symbol 427 as "sign_text"
ExportAssets (56)Timeline Frame 9Symbol 436 as "table_chair"
ExportAssets (56)Timeline Frame 9Symbol 458 as "torch00"
ExportAssets (56)Timeline Frame 9Symbol 461 as "wallsafe"
ExportAssets (56)Timeline Frame 9Symbol 466 as "weapon_closet"
ExportAssets (56)Timeline Frame 9Symbol 473 as "bloodspa01"
ExportAssets (56)Timeline Frame 9Symbol 474 as "bloodspa02"
ExportAssets (56)Timeline Frame 9Symbol 475 as "bloodspa03"
ExportAssets (56)Timeline Frame 9Symbol 528 as "boss_attack01"
ExportAssets (56)Timeline Frame 9Symbol 530 as "boss_attack02"
ExportAssets (56)Timeline Frame 9Symbol 531 as "boss_attack03"
ExportAssets (56)Timeline Frame 9Symbol 532 as "boss_attack04"
ExportAssets (56)Timeline Frame 9Symbol 565 as "drumm_explode"
ExportAssets (56)Timeline Frame 9Symbol 594 as "drumm_explode_toxix"
ExportAssets (56)Timeline Frame 9Symbol 609 as "explode"
ExportAssets (56)Timeline Frame 9Symbol 615 as "spell_mark"
ExportAssets (56)Timeline Frame 9Symbol 644 as "tele_flare"
ExportAssets (56)Timeline Frame 9Symbol 675 as "teleport_appear"
ExportAssets (56)Timeline Frame 9Symbol 706 as "teleport_disappear"
ExportAssets (56)Timeline Frame 9Symbol 707 as "toxix_gas"
ExportAssets (56)Timeline Frame 9Symbol 754 as "zombie_arms"
ExportAssets (56)Timeline Frame 9Symbol 760 as "elevator00"
ExportAssets (56)Timeline Frame 9Symbol 765 as "elevator01"
ExportAssets (56)Timeline Frame 9Symbol 784 as "elevator02"
ExportAssets (56)Timeline Frame 9Symbol 786 as "levelTitle"
ExportAssets (56)Timeline Frame 9Symbol 791 as "msgbox"
ExportAssets (56)Timeline Frame 9Symbol 810 as "scaryPortrait"
ExportAssets (56)Timeline Frame 9Symbol 811 as "sfx_dooropen04"
ExportAssets (56)Timeline Frame 9Symbol 812 as "sfx_hit_rocketgun"
ExportAssets (56)Timeline Frame 9Symbol 813 as "sfx_shot_rocketgun"
ExportAssets (56)Timeline Frame 9Symbol 814 as "sfx_zombiepigdeath03"
ExportAssets (56)Timeline Frame 10Symbol 844 as "dog"
ExportAssets (56)Timeline Frame 10Symbol 876 as "dog_bark"
ExportAssets (56)Timeline Frame 10Symbol 879 as "rat"
ExportAssets (56)Timeline Frame 10Symbol 1001 as "swinggirl"
ExportAssets (56)Timeline Frame 10Symbol 1002 as "swinggirldead"
ExportAssets (56)Timeline Frame 10Symbol 1054 as "theclone"
ExportAssets (56)Timeline Frame 10Symbol 1055 as "theclonedead"
ExportAssets (56)Timeline Frame 10Symbol 1105 as "zombie_general00"
ExportAssets (56)Timeline Frame 10Symbol 1137 as "zombie_general01"
ExportAssets (56)Timeline Frame 10Symbol 1169 as "zombie_general02"
ExportAssets (56)Timeline Frame 10Symbol 1201 as "zombie_general03"
ExportAssets (56)Timeline Frame 10Symbol 1243 as "zombie00"
ExportAssets (56)Timeline Frame 10Symbol 1281 as "zombie01"
ExportAssets (56)Timeline Frame 10Symbol 1319 as "zombie02"
ExportAssets (56)Timeline Frame 10Symbol 1369 as "zombie03"
ExportAssets (56)Timeline Frame 10Symbol 1419 as "zombie04"
ExportAssets (56)Timeline Frame 10Symbol 1461 as "zombie05"
ExportAssets (56)Timeline Frame 10Symbol 1499 as "zombie06"
ExportAssets (56)Timeline Frame 10Symbol 1537 as "zombie07"
ExportAssets (56)Timeline Frame 10Symbol 1562 as "zombiedead01"
ExportAssets (56)Timeline Frame 10Symbol 1580 as "zombiedead02"
ExportAssets (56)Timeline Frame 10Symbol 1610 as "zombiedead03"
ExportAssets (56)Timeline Frame 10Symbol 1642 as "zombiepig00"
ExportAssets (56)Timeline Frame 10Symbol 1674 as "zombiepig01"
ExportAssets (56)Timeline Frame 10Symbol 1706 as "zombiepig02"
ExportAssets (56)Timeline Frame 10Symbol 1738 as "zombiepig03"
ExportAssets (56)Timeline Frame 10Symbol 1764 as "zombiepigdead01"
ExportAssets (56)Timeline Frame 10Symbol 1817 as "flood"
ExportAssets (56)Timeline Frame 10Symbol 1818 as "toxix"
ExportAssets (56)Timeline Frame 10Symbol 1819 as "water"
ExportAssets (56)Timeline Frame 10Symbol 1827 as "explode01"
ExportAssets (56)Timeline Frame 10Symbol 1829 as "bullet_enemy"
ExportAssets (56)Timeline Frame 10Symbol 1851 as "bullet_flamethrower"
ExportAssets (56)Timeline Frame 10Symbol 1881 as "bullet_machinegun"
ExportAssets (56)Timeline Frame 10Symbol 1883 as "bullet_rocketgun"
ExportAssets (56)Timeline Frame 10Symbol 1885 as "bullet_smoke"
ExportAssets (56)Timeline Frame 10Symbol 1887 as "bullet_toxic"
ExportAssets (56)Timeline Frame 10Symbol 1888 as "flare_b_chainsaw"
ExportAssets (56)Timeline Frame 10Symbol 1898 as "flare_b_enemy"
ExportAssets (56)Timeline Frame 10Symbol 1900 as "flare_b_machinegun"
ExportAssets (56)Timeline Frame 10Symbol 1901 as "flare_b_pistol"
ExportAssets (56)Timeline Frame 10Symbol 1918 as "flare_b_rocketgun"
ExportAssets (56)Timeline Frame 10Symbol 1923 as "flare_b_shotgun1"
ExportAssets (56)Timeline Frame 10Symbol 1924 as "flare_b_shotgun2"
ExportAssets (56)Timeline Frame 10Symbol 1925 as "flare_b_uzi"
ExportAssets (56)Timeline Frame 10Symbol 1929 as "flare_chainsaw"
ExportAssets (56)Timeline Frame 10Symbol 1933 as "flare_enemy"
ExportAssets (56)Timeline Frame 10Symbol 1955 as "flare_flamethrower"
ExportAssets (56)Timeline Frame 10Symbol 1960 as "flare_machinegun"
ExportAssets (56)Timeline Frame 10Symbol 1963 as "flare_pistol"
ExportAssets (56)Timeline Frame 10Symbol 1964 as "flare_rocketgun"
ExportAssets (56)Timeline Frame 10Symbol 1968 as "flare_shotgun1"
ExportAssets (56)Timeline Frame 10Symbol 1970 as "flare_shotgun2"
ExportAssets (56)Timeline Frame 10Symbol 1974 as "flare_toxic"
ExportAssets (56)Timeline Frame 10Symbol 1976 as "flare_uzi"
ExportAssets (56)Timeline Frame 10Symbol 1978 as "shot_chainsaw"
ExportAssets (56)Timeline Frame 10Symbol 1983 as "shot_machinegun"
ExportAssets (56)Timeline Frame 10Symbol 1985 as "shot_pistol"
ExportAssets (56)Timeline Frame 10Symbol 1987 as "shot_rocketgun"
ExportAssets (56)Timeline Frame 10Symbol 1988 as "shot_shotgun1"
ExportAssets (56)Timeline Frame 10Symbol 1990 as "shot_shotgun2"
ExportAssets (56)Timeline Frame 10Symbol 1991 as "shot_uzi"
ExportAssets (56)Timeline Frame 10Symbol 1995 as "bigcrate"
ExportAssets (56)Timeline Frame 10Symbol 2008 as "corpse_dolphin"
ExportAssets (56)Timeline Frame 10Symbol 2021 as "corpse01"
ExportAssets (56)Timeline Frame 10Symbol 2033 as "corpse02"
ExportAssets (56)Timeline Frame 10Symbol 2045 as "crate01"
ExportAssets (56)Timeline Frame 10Symbol 2057 as "crate02"
ExportAssets (56)Timeline Frame 10Symbol 2062 as "door00"
ExportAssets (56)Timeline Frame 10Symbol 2067 as "door01"
ExportAssets (56)Timeline Frame 10Symbol 2068 as "door02"
ExportAssets (56)Timeline Frame 10Symbol 2075 as "drumm01"
ExportAssets (56)Timeline Frame 10Symbol 2080 as "lab_baby"
ExportAssets (56)Timeline Frame 10Symbol 2083 as "mirror"
ExportAssets (56)Timeline Frame 10Symbol 2089 as "recordplayer"
ExportAssets (56)Timeline Frame 10Symbol 2097 as "skull01"
ExportAssets (56)Timeline Frame 10Symbol 2101 as "wall"
ExportAssets (56)Timeline Frame 10Symbol 2116 as "ammo"
ExportAssets (56)Timeline Frame 10Symbol 2140 as "items"
ExportAssets (56)Timeline Frame 10Symbol 2144 as "circle_saw"
ExportAssets (56)Timeline Frame 10Symbol 2147 as "flame01"
ExportAssets (56)Timeline Frame 10Symbol 2191 as "flame02"
ExportAssets (56)Timeline Frame 10Symbol 2192 as "flame03"
ExportAssets (56)Timeline Frame 10Symbol 2196 as "hide_tile"
ExportAssets (56)Timeline Frame 10Symbol 2197 as "pendule"
ExportAssets (56)Timeline Frame 10Symbol 2203 as "spikes_bottom"
ExportAssets (56)Timeline Frame 10Symbol 2204 as "spikes_bottom_large"
ExportAssets (56)Timeline Frame 10Symbol 2205 as "spikes_left"
ExportAssets (56)Timeline Frame 10Symbol 2206 as "spikes_right"
ExportAssets (56)Timeline Frame 10Symbol 2207 as "spikes_top"
ExportAssets (56)Timeline Frame 10Symbol 2212 as "switch00"
ExportAssets (56)Timeline Frame 10Symbol 2217 as "switch01"
ExportAssets (56)Timeline Frame 10Symbol 2221 as "trap_dolphin"
ExportAssets (56)Timeline Frame 10Symbol 2238 as "trap_trigger"
ExportAssets (56)Timeline Frame 10Symbol 2239 as "zombie_corpse"
ExportAssets (56)Timeline Frame 10Symbol 2240 as "sfx_dooropen05"
ExportAssets (56)Timeline Frame 10Symbol 2241 as "sfx_shot_shotgun1"
ExportAssets (56)Timeline Frame 11Symbol 2330 as "grim"
ExportAssets (56)Timeline Frame 11Symbol 2469 as "hero"
ExportAssets (56)Timeline Frame 11Symbol 2470 as "cell_center"
ExportAssets (56)Timeline Frame 11Symbol 2475 as "cell_left"
ExportAssets (56)Timeline Frame 11Symbol 2478 as "cell_right"
ExportAssets (56)Timeline Frame 11Symbol 2480 as "cell_wall"
ExportAssets (56)Timeline Frame 11Symbol 2483 as "hanger_center"
ExportAssets (56)Timeline Frame 11Symbol 2486 as "hanger_left"
ExportAssets (56)Timeline Frame 11Symbol 2489 as "hanger_right"
ExportAssets (56)Timeline Frame 11Symbol 2498 as "fakeladder"
ExportAssets (56)Timeline Frame 11Symbol 2499 as "ladder"
ExportAssets (56)Timeline Frame 11Symbol 2500 as "sfx_shot_shotgun2"
ExportAssets (56)Timeline Frame 12Symbol 2501 as "sfx_shot_uzi"

Labels

"intro"Frame 13
"story"Frame 15
"menus"Frame 16
"gameplay"Frame 17
"gameover"Frame 18
"onstore"Frame 19
"instructions"Frame 20
"credits"Frame 21
"barehand"Symbol 78 MovieClip [#items] Frame 1
"pistol"Symbol 78 MovieClip [#items] Frame 2
"shotgun1"Symbol 78 MovieClip [#items] Frame 3
"shotgun2"Symbol 78 MovieClip [#items] Frame 4
"uzi"Symbol 78 MovieClip [#items] Frame 5
"rocketgun"Symbol 78 MovieClip [#items] Frame 6
"machinegun"Symbol 78 MovieClip [#items] Frame 7
"chainsaw"Symbol 78 MovieClip [#items] Frame 8
"flamethrower"Symbol 78 MovieClip [#items] Frame 9
"barehand"Symbol 153 MovieClip Frame 1
"pistol"Symbol 153 MovieClip Frame 2
"shotgun1"Symbol 153 MovieClip Frame 3
"shotgun2"Symbol 153 MovieClip Frame 4
"uzi"Symbol 153 MovieClip Frame 5
"rocketgun"Symbol 153 MovieClip Frame 6
"machinegun"Symbol 153 MovieClip Frame 7
"chainsaw"Symbol 153 MovieClip Frame 8
"flamethrower"Symbol 153 MovieClip Frame 9
"ammo"Symbol 182 MovieClip Frame 1
"fuel"Symbol 182 MovieClip Frame 2
"pause"Symbol 291 MovieClip [menus] Frame 1
"gameover"Symbol 291 MovieClip [menus] Frame 2
"comfirm"Symbol 291 MovieClip [menus] Frame 3
"instructions"Symbol 291 MovieClip [menus] Frame 4
"pistol"Symbol 1022 MovieClip Frame 1
"shotgun1"Symbol 1022 MovieClip Frame 2
"shotgun2"Symbol 1022 MovieClip Frame 3
"uzi"Symbol 1022 MovieClip Frame 4
"rocketgun"Symbol 1022 MovieClip Frame 5
"machinegun"Symbol 1022 MovieClip Frame 6
"chainsaw"Symbol 1022 MovieClip Frame 7
"flamethrower"Symbol 1022 MovieClip Frame 8
"pistol"Symbol 2116 MovieClip [ammo] Frame 1
"shotgun1"Symbol 2116 MovieClip [ammo] Frame 2
"shotgun2"Symbol 2116 MovieClip [ammo] Frame 3
"uzi"Symbol 2116 MovieClip [ammo] Frame 4
"rocketgun"Symbol 2116 MovieClip [ammo] Frame 5
"machinegun"Symbol 2116 MovieClip [ammo] Frame 6
"chainsaw"Symbol 2116 MovieClip [ammo] Frame 7
"flamethrower"Symbol 2116 MovieClip [ammo] Frame 8
"pistol"Symbol 2140 MovieClip [items] Frame 1
"shotgun1"Symbol 2140 MovieClip [items] Frame 2
"shotgun2"Symbol 2140 MovieClip [items] Frame 3
"uzi"Symbol 2140 MovieClip [items] Frame 4
"rocketgun"Symbol 2140 MovieClip [items] Frame 5
"machinegun"Symbol 2140 MovieClip [items] Frame 6
"chainsaw"Symbol 2140 MovieClip [items] Frame 7
"flamethrower"Symbol 2140 MovieClip [items] Frame 8
"medic"Symbol 2140 MovieClip [items] Frame 9
"key"Symbol 2140 MovieClip [items] Frame 10
"book"Symbol 2140 MovieClip [items] Frame 11
"stand"Symbol 2330 MovieClip [grim] Frame 2
"appear"Symbol 2330 MovieClip [grim] Frame 3
"strike0"Symbol 2330 MovieClip [grim] Frame 4
"strike1"Symbol 2330 MovieClip [grim] Frame 5
"strike2"Symbol 2330 MovieClip [grim] Frame 6
"dead"Symbol 2330 MovieClip [grim] Frame 7
"stand"Symbol 2469 MovieClip [hero] Frame 1
"fall"Symbol 2469 MovieClip [hero] Frame 2
"crawl"Symbol 2469 MovieClip [hero] Frame 3
"run"Symbol 2469 MovieClip [hero] Frame 4
"climb"Symbol 2469 MovieClip [hero] Frame 5
"hang"Symbol 2469 MovieClip [hero] Frame 6
"idle"Symbol 2469 MovieClip [hero] Frame 7
"jump"Symbol 2469 MovieClip [hero] Frame 8
"salto"Symbol 2469 MovieClip [hero] Frame 9
"angel"Symbol 2469 MovieClip [hero] Frame 10




http://swfchan.com/6/27997/info.shtml
Created: 20/5 -2019 20:49:29 Last modified: 20/5 -2019 20:49:29 Server time: 28/04 -2024 19:40:21