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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/92476500?noj=FRM92476500-13DC" width="1" height="1"></div>

Shield Defense.swf

This is the info page for
Flash #28006

(Click the ID number above for more basic data on this flash file.)


Text
Generic

congratulations!

You just beat the game

Presents...

Q

x9

Base HP:

50/50

Energy:

15/15

Time Left:

00:00

Tanks Left:

0/12

Level

1/50

Score

0

Money

$0

Interest

5%

<p align="justify"><font face="Tahoma" size="11" color="#000000" letterSpacing="0.000000" kerning="1"><a href="http://www.pitchmobile.com/home.html">Copyright © 2007 Pitch Mobile</a></font></p>

SHIELD
DEFENSE

New Game

Instructions

high scores

instructions

Move your shield with the mouse to block and reflect projectiles back towards the
tanks to kill them.
Pause the game by clicking the pause button in the corner or by pressing 'p'.
After purchasing repair kits, you can use them in the middle of a level by clicking the
repair button on the side panel or by pressing 'r'.
After purchasing the Sticky Shield upgrade, you can fire 'stuck' projectiles by clicking
anywhere on the screen or by pressing the space bar.

BASIC CONTROLS

tips and tricks

Every five levels, you will receive a bonus point which can be spent on special
upgrades. Don't forget to check the bonus screen when you have points to spend!
You earn interest on the money you save every time you click the Next Level button.
Be sure to save as much as you can to maximize your buying power at later levels.

Main Menu

GAME OVEr

Enter Your Name

Send High Score

Skip

Level COmplete

Next level

Bonus Upgrades

Repair Base

Cost: $50
Repairs 25 points of
structural damage.

upgrade Base

Adds 25 points of structure
to your base's maximum.

Cost: $200

Sticky shield

Cost: $1000
One-time purchase

Projectiles will stick to your shield. Fire a stuck
projectile by clicking your mouse button or
pressing the space bar. Your shield can only
catch one projectile at a time.

PURCHASED

SHIELD BOUNCE

Each level of this upgrade will increase the
acceleration at which projectiles bounce off
the shield.

Cost: $200

Level: 1/10

Repair kit

Cost: $125
Click the icon or press 'R' during
a level to repair 25 HP of damage.

Energy Cell

Adds 15 points to your static
shield's energy reserves.

huh

Energy Infuser

Each level of this upgrade will increase the
damage output of projectiles that bounce
off the shield.

Cost: $250

Level: 1/10

StATIC shield

Cost: $2000
One-time purchase

Your base will be protected by a constant all-
around shield that draws from the base energy.
Hits lower shield energy, which will regenerate
slowly over time

regular Upgrades

Bonus Points: 0

Bonus Points: 1

Bonus Points: 2

Bonus Points: 3

Bonus Points: 4

Bonus Points: 5

Bonus Points: 6

Bonus Points: 7

Bonus Points: 8

Bonus Points: 9

resonant field

Cost: 1 Bonus Point
Reduces damage done to your
base by disruptor shots by 20%.

MISSILE SHIELD

Cost: 1 Bonus Point
Reduces damage done to your
base by missiles by 20%.

ballistics armor

Cost: 1 Bonus Point
Reduces damage done to your
base by shells by 20%.

FIREPROOFING

Cost: 1 Bonus Point
Reduces damage done to you
base by fireballs by 20%.

The Exploder

Cost: 3 Bonus Points

Upon impact with a tank, bounced
shots will do damage in an area.

Investment

Cost: 1 Bonus Point
Improves your interest rate
by 3%.

$

ActionScript [AS1/AS2]

Frame 1
function __com_mochibot__(swfid, mc, lv, trk) { var x; var g; var s; var fv; var sb; var u; var res; var mb; var mbc; mb = "__mochibot__"; mbc = "mochibot.com"; g = (_global ? (_global) : (_level0._root)); if (g[mb + swfid]) { return(g[mb + swfid]); } s = System.security; x = mc._root.getSWFVersion; fv = (x ? (mc.getSWFVersion()) : ((_global ? 6 : 5))); if (!s) { s = {}; } sb = s.sandboxType; if (sb == "localWithFile") { return(null); } x = s.allowDomain; if (x) { s.allowDomain(mbc); } x = s.allowInsecureDomain; if (x) { s.allowInsecureDomain(mbc); } u = (((((((((((("http://" + mbc) + "/my/core.swf?mv=7&fv=") + fv) + "&v=") + escape(getVersion())) + "&swfid=") + escape(swfid)) + "&l=") + lv) + "&f=") + mc) + (sb ? ("&sb=" + sb) : "")) + (trk ? "&t=1" : ""); lv = ((fv > 6) ? (mc.getNextHighestDepth()) : ((g[mb + "level"] ? (g[mb + "level"] + 1) : (lv)))); g[mb + "level"] = lv; if (fv == 5) { res = "_level" + lv; if (!eval (res)) { loadMovieNum (u, lv); } } else { res = mc.createEmptyMovieClip(mb + swfid, lv); res.loadMovie(u); } return(res); } __com_mochibot__("464f1a02", this, 10301, true); var MochiAd = {getVersion:function () { return("1.5"); }, showPreloaderAd:function (options) { var _local27 = {clip:_root, ad_timeout:3000, fadeout_time:250, regpt:"o", method:"showPreloaderAd", color:16747008, background:16777161, outline:13994812, ad_started:function () { this.clip.stop(); }, ad_finished:function () { this.clip.play(); }}; options = MochiAd._parseOptions(options, _local27); var clip = options.clip; var _local23 = 11000; var _local26 = options.ad_timeout; delete options.ad_timeout; var fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!MochiAd.load(options)) { options.ad_finished(); return(undefined); } options.ad_started(); var mc = clip._mochiad; mc.onUnload = function () { options.ad_finished(); }; var _local14 = MochiAd._getRes(options); var _local4 = _local14[0]; var _local13 = _local14[1]; mc._x = _local4 * 0.5; mc._y = _local13 * 0.5; var chk = mc.createEmptyMovieClip("_mochiad_wait", 3); chk._x = _local4 * -0.5; chk._y = _local13 * -0.5; var _local7 = chk.createEmptyMovieClip("_mochiad_bar", 4); _local7._x = 10; _local7._y = _local13 - 20; var _local22 = options.color; delete options.color; var _local19 = options.background; delete options.background; var _local24 = options.outline; delete options.outline; var _local5 = _local7.createEmptyMovieClip("_outline", 1); _local5.beginFill(_local19); _local5.moveTo(0, 0); _local5.lineTo(_local4 - 20, 0); _local5.lineTo(_local4 - 20, 10); _local5.lineTo(0, 10); _local5.lineTo(0, 0); _local5.endFill(); var _local3 = _local7.createEmptyMovieClip("_inside", 2); _local3.beginFill(_local22); _local3.moveTo(0, 0); _local3.lineTo(_local4 - 20, 0); _local3.lineTo(_local4 - 20, 10); _local3.lineTo(0, 10); _local3.lineTo(0, 0); _local3.endFill(); _local3._xscale = 0; var _local6 = _local7.createEmptyMovieClip("_outline", 3); _local6.lineStyle(0, _local24, 100); _local6.moveTo(0, 0); _local6.lineTo(_local4 - 20, 0); _local6.lineTo(_local4 - 20, 10); _local6.lineTo(0, 10); _local6.lineTo(0, 0); chk.ad_msec = _local23; chk.ad_timeout = _local26; chk.started = getTimer(); chk.showing = false; chk.last_pcnt = 0; chk.fadeout_time = fadeout_time; chk.fadeFunction = function () { var _local2 = 100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time)); if (_local2 > 0) { this._parent._alpha = _local2; } else { var _local3 = this._parent._parent; MochiAd.unload(_local3); delete this.onEnterFrame; } }; mc.lc.adLoaded = function (width, height) { }; mc.lc.adjustProgress = function (msec) { var _local2 = this.mc._mochiad_wait; _local2.server_control = true; _local2.started = getTimer(); _local2.ad_msec = msec; }; chk.onEnterFrame = function () { var _local6 = this._parent._parent; var _local12 = this._parent._mochiad_ctr; var _local5 = getTimer() - this.started; var _local3 = false; var _local4 = _local6.getBytesTotal(); var _local8 = _local6.getBytesLoaded(); var _local10 = (100 * _local8) / _local4; var _local11 = (100 * _local5) / chk.ad_msec; var _local9 = this._mochiad_bar._inside; var _local2 = Math.min(100, Math.min(_local10 || 0, _local11)); _local2 = Math.max(this.last_pcnt, _local2); this.last_pcnt = _local2; _local9._xscale = _local2; if (!chk.showing) { var _local7 = _local12.getBytesTotal(); if ((_local7 > 0) || (typeof(_local7) == "undefined")) { chk.showing = true; chk.started = getTimer(); } else if (_local5 > chk.ad_timeout) { _local3 = true; } } if (_local5 > chk.ad_msec) { _local3 = true; } if (((_local4 > 0) && (_local8 >= _local4)) && (_local3)) { if (this.server_control) { delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = chk.fadeFunction; } } }; }, showTimedAd:function (options) { var _local13 = {clip:_root, ad_timeout:2000, fadeout_time:250, regpt:"o", method:"showTimedAd", ad_started:function () { this.clip.stop(); }, ad_finished:function () { this.clip.play(); }}; options = MochiAd._parseOptions(options, _local13); var clip = options.clip; var _local10 = 11000; var _local12 = options.ad_timeout; delete options.ad_timeout; var fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!MochiAd.load(options)) { options.ad_finished(); return(undefined); } options.ad_started(); var mc = clip._mochiad; mc.onUnload = function () { options.ad_finished(); }; var _local5 = MochiAd._getRes(options); var _local14 = _local5[0]; var _local11 = _local5[1]; mc._x = _local14 * 0.5; mc._y = _local11 * 0.5; var chk = mc.createEmptyMovieClip("_mochiad_wait", 3); chk.ad_msec = _local10; chk.ad_timeout = _local12; chk.started = getTimer(); chk.showing = false; chk.fadeout_time = fadeout_time; chk.fadeFunction = function () { var _local2 = 100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time)); if (_local2 > 0) { this._parent._alpha = _local2; } else { var _local3 = this._parent._parent; MochiAd.unload(_local3); delete this.onEnterFrame; } }; mc.lc.adjustProgress = function (msec) { var _local2 = this.mc._mochiad_wait; _local2.server_control = true; _local2.started = getTimer(); _local2.ad_msec = msec - 250; }; chk.onEnterFrame = function () { var _local5 = this._parent._mochiad_ctr; var _local4 = getTimer() - this.started; var _local2 = false; if (!chk.showing) { var _local3 = _local5.getBytesTotal(); if ((_local3 > 0) || (typeof(_local3) == "undefined")) { chk.showing = true; chk.started = getTimer(); } else if (_local4 > chk.ad_timeout) { _local2 = true; } } if (_local4 > chk.ad_msec) { _local2 = true; } if (_local2) { if (this.server_control) { delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = this.fadeFunction; } } }; }, _allowDomains:function (server) { var _local1 = server.split("/")[2].split(":")[0]; if (System.security) { if (System.security.allowDomain) { System.security.allowDomain("*"); System.security.allowDomain(_local1); } if (System.security.allowInsecureDomain) { System.security.allowInsecureDomain("*"); System.security.allowInsecureDomain(_local1); } } return(_local1); }, _loadCommunicator:function (options) { var _local25 = {clip:_root, com_server:"http://x.mochiads.com/com/1/", method:"loadCommunicator", depth:10337, id:"_UNKNOWN_"}; options = MochiAd._parseOptions(options, _local25); options.swfv = options.clip.getSWFVersion() || 6; options.mav = MochiAd.getVersion(); var _local18 = options.clip; var _local20 = "_mochiad_com_" + options.id; if (!MochiAd._isNetworkAvailable()) { return(null); } if (_local18[_local20]) { return(_local18[_local20].lc); } var _local21 = options.com_server + options.id; MochiAd._allowDomains(_local21); delete options.id; delete options.com_server; var _local24 = options.depth; delete options.depth; var _local17 = _local18.createEmptyMovieClip(_local20, _local24); var _local11 = _local17.createEmptyMovieClip("_mochiad_com", 1); for (var _local15 in options) { _local11[_local15] = options[_local15]; } var _local6 = new LocalConnection(); var _local16 = ["", Math.floor(new Date().getTime()), random(999999)].join("_"); _local6.mc = _local17; _local6.name = _local16; _local6.allowDomain = function (d) { return(true); }; _local6.allowInsecureDomain = _local6.allowDomain; _local6.connect(_local16); _local17.lc = _local6; _local11.lc = _local16; _local6._id = 0; _local6._queue = []; _local6.rpcResult = function (cb) { cb = parseInt(cb); var _local4 = this._callbacks[cb]; if (!_local4) { return(undefined); } delete this._callbacks[cb]; var _local5 = []; var _local3 = 2; while (_local3 < _local4.length) { _local5.push(_local4[_local3]); _local3++; } _local3 = 1; while (_local3 < arguments.length) { _local5.push(arguments[_local3]); _local3++; } var _local6 = _local4[1]; var _local7 = _local4[0]; if (_local7 && (typeof(_local6) == "string")) { _local6 = _local7[_local6]; } if (_local6) { _local6.apply(_local7, _local5); } }; _local6._didConnect = function (endpoint) { this._endpoint = endpoint; var _local4 = this._queue; delete this._queue; var _local5 = this.doSend; var _local2 = 0; while (_local2 < _local4.length) { var _local3 = _local4[_local2]; _local5.apply(this, _local3); _local2++; } }; _local6.doSend = function (args, cbobj, cbfn) { if (this._endpoint == null) { var _local4 = []; var _local3 = 0; while (_local3 < arguments.length) { _local4.push(arguments[_local3]); _local3++; } this._queue.push(_local4); return(undefined); } this._id = this._id + 1; var _local5 = this._id; if ((cbfn === undefined) || (cbfn === null)) { cbfn = cbobj; } this._callbacks[_local5] = [cbobj, cbfn]; var _local7 = new LocalConnection(); var _local9 = _local7.send(this._endpoint, "rpc", _local5, args); }; _local6._callbacks = {}; _local6._callbacks[0] = [_local6, "_didConnect"]; _local11.st = getTimer(); _local11.loadMovie(_local21 + ".swf", "POST"); return(_local6); }, fetchHighScores:function (options, callbackObj, callbackMethod) { var _local1 = MochiAd._loadCommunicator({id:options.id}); if (!_local1) { return(false); } var _local4 = ["fetchHighScores", options]; _local1.doSend(["fetchHighScores", options], callbackObj, callbackMethod); return(true); }, sendHighScore:function (options, callbackObj, callbackMethod) { var _local1 = MochiAd._loadCommunicator({id:options.id}); if (!_local1) { return(false); } var _local4 = ["sendHighScore", options]; _local1.doSend(["sendHighScore", options], callbackObj, callbackMethod); return(true); }, load:function (options) { var _local13 = {clip:_root, server:"http://x.mochiads.com/srv/1/", method:"load", depth:10333, id:"_UNKNOWN_"}; options = MochiAd._parseOptions(options, _local13); options.swfv = options.clip.getSWFVersion() || 6; options.mav = MochiAd.getVersion(); var _local7 = options.clip; if (!MochiAd._isNetworkAvailable()) { return(null); } if (_local7._mochiad_loaded) { return(null); } var _local12 = options.depth; delete options.depth; var _local6 = _local7.createEmptyMovieClip("_mochiad", _local12); var _local11 = MochiAd._getRes(options); options.res = (_local11[0] + "x") + _local11[1]; options.server = options.server + options.id; delete options.id; _local7._mochiad_loaded = true; var _local4 = _local6.createEmptyMovieClip("_mochiad_ctr", 1); for (var _local8 in options) { _local4[_local8] = options[_local8]; } if (_local7._url.indexOf("http") != 0) { options.no_page = true; } var _local10 = _local4.server; delete _local4.server; var _local14 = MochiAd._allowDomains(_local10); _local6.onEnterFrame = function () { if (this._mochiad_ctr._url != this._url) { this.onEnterFrame = function () { if (!this._mochiad_ctr) { delete this.onEnterFrame; MochiAd.unload(this._parent); } }; } }; var _local5 = new LocalConnection(); var _local9 = ["", Math.floor(new Date().getTime()), random(999999)].join("_"); _local5.mc = _local6; _local5.name = _local9; _local5.hostname = _local14; _local5.allowDomain = function (d) { return(true); }; _local5.allowInsecureDomain = _local5.allowDomain; _local5.connect(_local9); _local6.lc = _local5; _local4.lc = _local9; _local4.st = getTimer(); _local4.loadMovie(_local10 + ".swf", "POST"); return(_local6); }, unload:function (clip) { if (typeof(clip) == "undefined") { clip = _root; } if (clip.clip && (clip.clip._mochiad)) { clip = clip.clip; } if (!clip._mochiad) { return(false); } clip._mochiad.removeMovieClip(); delete clip._mochiad_loaded; delete clip._mochiad; return(true); }, _isNetworkAvailable:function () { if (System.security) { var _local1 = System.security; if (_local1.sandboxType == "localWithFile") { return(false); } } return(true); }, _getRes:function (options) { var _local3 = options.clip.getBounds(); var _local2 = 0; var _local1 = 0; if (typeof(options.res) != "undefined") { var _local4 = options.res.split("x"); _local2 = parseFloat(_local4[0]); _local1 = parseFloat(_local4[1]); } else { _local2 = _local3.xMax - _local3.xMin; _local1 = _local3.yMax - _local3.yMin; } if ((_local2 == 0) || (_local1 == 0)) { _local2 = Stage.width; _local1 = Stage.height; } return([_local2, _local1]); }, _parseOptions:function (options, defaults) { var _local4 = {}; for (var _local8 in defaults) { _local4[_local8] = defaults[_local8]; } if (options) { for (var _local8 in options) { _local4[_local8] = options[_local8]; } } if (_root.mochiad_options) { var _local5 = _root.mochiad_options.split("&"); var _local2 = 0; while (_local2 < _local5.length) { var _local3 = _local5[_local2].split("="); _local4[unescape(_local3[0])] = unescape(_local3[1]); _local2++; } } return(_local4); }, _:null}; MochiAd.showPreloaderAd({id:"8f69ca004dfd068f", res:"650x550"}); SCREEN_CENTER_X = int(Stage.width / 2); SCREEN_CENTER_Y = int(Stage.height / 2);
Frame 2
function newClip(sIdent, iPosX, iPosY, iLevel) { lvl = ((iLevel > 0) ? (iLevel) : (level++)); mc = _root.attachMovie(sIdent, sIdent + lvl, lvl, "initObj"); mc._x = iPosX; mc._y = iPosY; mc._xscale = GAME_SCALE; mc._yscale = GAME_SCALE; mc.mcName = sIdent + lvl; return(mc); } level = 10; GAME_SCALE = 100; SCALE_PER = GAME_SCALE / 100; SCALE_SPEED = 1; stop();
Frame 3
function gameLoop() { var _local2 = getTimer(); if (shaking) { _root._x = (Math.random() * shakeIntensity) - (shakeIntensity / 2); _root._y = (Math.random() * shakeIntensity) - (shakeIntensity / 2); if ((_local2 > timeStopShaking) && (timeStopShaking > 0)) { _root._x = 0; _root._y = 0; shaking = false; timeStopShaking = 0; } } switch (gameState) { case STATE_STOP : if ((timeRemoveGameOver > 0) && (_local2 > timeRemoveGameOver)) { timeRemoveGameOver = 0; mcGameOver.removeMovieClip(); if (gameScore > 0) { getPlayerName(); } else { showInstructions(); } } break; case STATE_BONUSES : if ((timeBonuses > 0) && (_local2 > timeBonuses)) { stopAllSounds(); levelComplete.removeMovieClip(); playMusic("BonusMusic"); showBonuses(); timeBonuses = 0; } break; case STATE_NEWLEVEL : if (_local2 > timeStartLevel) { startLevel(); } break; case STATE_PLAY : if ((_xmouse != oldXMouse) || (_ymouse != oldYMouse)) { shield._rotation = getAngle(_xmouse, _ymouse) + 180; oldXMouse = _xmouse; oldYMouse = _ymouse; shield.rads = reverseRadians(_xmouse, _ymouse); } moveTanks(); moveHealth(); moveBullets(); if ((((_local2 > timeNextTank) && (timeNextTank > 0)) && (tankCount < maxTanks)) && (tankCount < tanksLeft)) { newTank(); timeNextTank = _local2 + tankInterval; } if (((_local2 > timeNextBullet) && (timeNextBullet > 0)) && (bulletCount < maxBullets)) { tankBullet(); timeNextBullet = ((_local2 + tankFireInterval) + (Math.random() * 1000)) - (tankCount * 100); } if (_local2 > timeNextSecond) { seconds--; if ((seconds % 6) == 0) { regenEnergy(); } if (seconds < 0) { seconds = 59; minutes--; } if ((minutes == 0) && (seconds < 11)) { if (seconds > 0) { playSound(SOUND_WARNING); } else if (seconds == 0) { minutes = 0; seconds = 0; endLevel(); } } showTime(); } showScore(); checkGameOver(); break; case STATE_PAUSE : } } function getClick() { if ((gameState == STATE_PLAY) && (hasSticky)) { stuckBullet.stuck = false; stuckBullet.dir = shield._rotation * (Math.PI/180); hasSticky = false; } } function startGame(bLoad) { tankFireInterval = TANK_FIRE_INTERVAL; lastSpawnpoint = -1; timeRemoveGameOver = 0; hideInstructions(); makeInterface(); if (bLoad) { gameLevel = saveData.gameLevel; gameScore = saveData.gameScore; gameMoney = saveData.gameMoney; tankFireInterval = saveData.tankFireInterval; } else { gameLevel = 0; gameScore = 0; gameMoney = 0; } showScore(); showMoney(); setupBase(bLoad); if (bLoad) { iface.txtLevel = (gameLevel + "/") + MAX_LEVELS; showBonuses(); } else { play(); } } function nextLevel() { gameLevel++; iface.txtLevel = (gameLevel + "/") + MAX_LEVELS; addMoney(int(gameMoney * (baseInterest / 100))); addScore(gameMoney / (10 * Math.pow(1.15, gameLevel))); showScore(); setLevel(); clearTanks(); stopAllSounds(); playMusic("StartMusic"); hideBonuses(); showNewLevel(); setTime(timeLimit); timeStartLevel = getTimer() + 3000; gameState = STATE_NEWLEVEL; } function startLevel() { hideNewLevel(); gameState = STATE_PLAY; playMusic(MUSIC_LEVEL); timeNextTank = getTimer() + 50; timeNextBullet = getTimer() + 2000; } function endLevel() { clearBullets(); playSound(SOUND_LEVEL_COMPLETE); if (gameLevel == 50) { gameState = STATE_STOP; mcGameOver = newClip("Congratulations", CENTER_X, CENTER_Y); timeRemoveGameOver = getTimer() + 10000; } else { if ((gameLevel % 5) == 0) { bonusPoints++; } levelComplete = newClip("LevelComplete", CENTER_X, CENTER_Y); gameState = STATE_BONUSES; timeBonuses = getTimer() + 3000; } } function endGame() { gameState = STATE_STOP; mcGameOver = newClip("GameOver", CENTER_X, CENTER_Y); timeRemoveGameOver = getTimer() + 5000; } function makeInterface() { iface = newClip(BUILD_INTERFACE, 0, 0, INTERFACE_LEVEL); iface.score = 0; setTime(0); if (!soundOn) { iface.soundButtonClip.gotoAndStop(2); } } function removeInterface() { iface.removeMovieClip(); } function setTime(iSeconds) { minutes = int(iSeconds / 60); seconds = iSeconds % 60; showTime(); } function showTime() { timeText = ((minutes > 9) ? (minutes) : ("0" + minutes)); timeText = timeText + ":"; timeText = timeText + ((seconds > 9) ? (seconds) : ("0" + seconds)); iface.gameTime = timeText; timeNextSecond = getTimer() + 1000; if ((minutes == 0) && (seconds < 31)) { iface.txtTime.setTextFormat(warningText); } } function togglePauseState() { if (gamePaused) { unpauseGame(); } else if (gameState == STATE_PLAY) { pauseGame(); } } function pauseGame() { gameState = STATE_PAUSE; gamePaused = true; iface.pauseClip.gotoAndStop(2); } function unpauseGame() { gameState = STATE_PLAY; gamePaused = false; buttonPaused = false; iface.pauseClip.gotoAndStop(1); } function confirmNewGame() { pauseGame(); mcConfirm = newClip("NewGameConfirm", CENTER_X, CENTER_Y); } function showNewLevel() { var _local1 = "Level " + gameLevel; mcLevelText = newClip("LevelText", CENTER_X, CENTER_Y - OFFSET_NEW_LEVEL); mcLevelText.txtLevel.text = _local1; mcMessage = newClip("LevelMessage", CENTER_X, CENTER_Y); mcMessage.gotoAndStop(levelMsg); } function hideNewLevel() { mcLevelText.removeMovieClip(); mcMessage.removeMovieClip(); } function showScore() { iface.txtScore.text = gameScore; } function showInstructions() { clearTanks(); clearBullets(); removeBase(); removeInterface(); loadData(); instructions = newClip("Instructions", SCREEN_CENTER_X, SCREEN_CENTER_Y, INSTRUCTIONS_LEVEL); if (saveData.gameLevel > 0) { } else { instructions.continueClip.gotoAndStop(2); } } function hideInstructions() { instructions.removeMovieClip(); } function hideBonuses() { bonuses.removeMovieClip(); } function showBonuses() { bonuses = newClip("Bonuses", CENTER_X, CENTER_Y, INSTRUCTIONS_LEVEL); showScore(); updateUpgrades(); } function addScore(iScoreBonus) { levelScore = levelScore + int(iScoreBonus); gameScore = gameScore + int(iScoreBonus); } function getDifficulty() { instructions = newClip("Instructions", SCREEN_CENTER_X, SCREEN_CENTER_Y, INSTRUCTIONS_LEVEL); instructions.gotoAndStop("difficulty"); } function scaleScore(iScore) { var _local1; switch (gameDifficulty) { case DIFFICULTY_EASY : _local1 = int(iScore * 0.75); break; case DIFFICULTY_NORMAL : _local1 = iScore; break; case DIFFICULTY_HARD : _local1 = int(iScore * 1.25); } return(_local1); } function toggleSound() { if (soundOn) { iface.soundButtonClip.gotoAndStop(2); soundOn = false; stopAllSounds(); } else { iface.soundButtonClip.gotoAndStop(1); soundOn = true; switch (gameState) { case STATE_PLAY : playMusic("LevelMusic"); return; case STATE_BONUSES : playMusic("BonusMusic"); return; case STATE_STOP : playMusic("MenuMusic"); } } } function toggleQuality() { if (highQuality) { highQuality = false; _root._quality = "LOW"; } else { highQuality = true; _root._quality = "HIGH"; } } function playSound(iSound) { if (soundOn) { sounds[iSound].start(); } } function playMusic(sMusic) { if (soundOn) { musicObj.gotoAndPlay(sMusic); } } function getAngle(xPos, yPos) { return((360 * Math.atan2(CENTER_Y - yPos, CENTER_X - xPos)) / (Math.PI*2)); } function getRadians(xPos, yPos) { return(Math.atan2(CENTER_Y - yPos, CENTER_X - xPos)); } function reverseRadians(xPos, yPos) { return(Math.atan2(yPos - CENTER_Y, xPos - CENTER_X)); } function addMoney(iMoney) { gameMoney = gameMoney + int(iMoney); showMoney(); } function showMoney() { iface.sMoney = "$" + gameMoney; } function shake(iIntensity, iTime) { shaking = true; shakeIntensity = ((iIntensity > 20) ? 20 : (iIntensity)); timeStopShaking = getTimer() + iTime; } function getDistance(oObj1, oObj2) { var _local2 = oObj1._x - oObj2._x; var _local1 = oObj1._y - oObj2._y; var _local3 = Math.sqrt((_local2 * _local2) + (_local1 * _local1)); return(_local3); } function setLevel() { timeLimit = DEFAULT_LEVEL_TIME; tankFireInterval = TANK_FIRE_INTERVAL * (1 - (0.0125 * gameLevel)); tankInterval = TANK_INTERVAL - (50 * gameLevel); tanksLeft = 12; var _local2 = true; updateTanks(); switch (gameLevel) { case 1 : case 2 : tankDistribution = [TANK_DISRUPTOR]; break; case 3 : case 4 : tankDistribution = [TANK_DISRUPTOR, TANK_DISRUPTOR, TANK_DISRUPTOR, TANK_DISRUPTOR, TANK_MISSILE]; break; case 5 : case 6 : tankDistribution = [TANK_DISRUPTOR, TANK_DISRUPTOR, TANK_DISRUPTOR, TANK_MISSILE, TANK_MISSILE, TANK_FIRE]; break; case 7 : case 8 : case 9 : case 10 : tankDistribution = [TANK_DISRUPTOR, TANK_DISRUPTOR, TANK_DISRUPTOR, TANK_MISSILE, TANK_MISSILE, TANK_FIRE, TANK_FIRE, TANK_MEGA]; break; case 11 : case 12 : case 13 : case 14 : case 15 : case 16 : case 17 : case 18 : case 19 : case 20 : tankDistribution = [TANK_DISRUPTOR, TANK_DISRUPTOR, TANK_MISSILE, TANK_FIRE, TANK_FIRE, TANK_MEGA]; break; case 21 : case 22 : case 23 : case 24 : case 25 : case 26 : case 27 : case 28 : case 29 : case 30 : tankDistribution = [TANK_DISRUPTOR, TANK_DISRUPTOR, TANK_MISSILE, TANK_FIRE, TANK_FIRE, TANK_MEGA, TANK_MEGA]; break; case 31 : case 32 : case 33 : case 34 : case 35 : case 36 : case 37 : case 38 : case 39 : case 40 : tankDistribution = [TANK_DISRUPTOR, TANK_MISSILE, TANK_MISSILE, TANK_FIRE, TANK_FIRE, TANK_MEGA, TANK_MEGA]; break; case 41 : case 42 : case 43 : case 44 : case 45 : case 46 : case 47 : case 48 : case 49 : case 50 : tankDistribution = [TANK_DISRUPTOR, TANK_MISSILE, TANK_MISSILE, TANK_FIRE, TANK_FIRE, TANK_FIRE, TANK_MEGA, TANK_MEGA]; } if (_local2) { var _local1; tankPattern = []; _local1 = 0; while (_local1 < tanksLeft) { tankPattern.push(tankDistribution[int(Math.random() * tankDistribution.length)]); _local1++; } } currentTank = 0; patLen = tankPattern.length; } function getNextTank() { var _local1 = tankPattern[currentTank]; currentTank++; if (currentTank == patLen) { currentTank = 0; } return(_local1); } function addPowerup(iX, iY, iType, iValue) { var _local1 = newClip("Powerup", iX, iY); if (iType > 0) { _local1.powerupType = iType; _local1.powerupValue = iValue; } else { _local1.powerupType = int(Math.random() * maxPowerups); } powerups.push(_local1); } function checkPowerups() { var _local3 = powerups.length - 1; var _local1; var _local2; _local1 = _local3; while (_local1 >= 0) { _local2 = powerups[_local1]; if (_local2.hitTest(playerObj)) { processPowerup(_local2); removePowerup(_local1); } _local1--; } } function removePowerup(iIndex) { powerups[iIndex].removeMovieClip(); powerups.splice(iIndex, 1); } function destroyPowerups() { var _local2 = powerups.length - 1; var _local1; _local1 = _local2; while (_local1 >= 0) { removePowerup(_local1); _local1--; } } function processPowerup(iObj) { var _local1 = iObj.powerupType; switch (_local1) { case POWERUP_GENERIC : break; default : } } function getPlayerName() { highScoreEntry = newClip("HighScoreEntry", CENTER_X, CENTER_Y, INSTRUCTIONS_LEVEL); } function setHighScore(sName) { var _local1 = new LoadVars(); _local1.phpScore = gameScore; _local1.phpMoney = gameMoney; _local1.phpName = sName; _local1.phpLevel = gameLevel; _local1.stoppem = "frumfroppen"; _local1.send("http://www.pitchmobile.com/shieldsubmit.php", "_blank", "POST"); var _local2 = SharedObject.getLocal("ShieldDefense"); _local2.clear(); } function getDomain() { var _local2; var _local5; var _local4; var _local3; var _local1; _local2 = _url.indexOf("://") + 3; _local5 = _url.indexOf("/", _local2); _local1 = _url.substring(_local2, _local5); _local4 = _local1.lastIndexOf(".") - 1; _local3 = _local1.lastIndexOf(".", _local4) + 1; _local1 = _local1.substring(_local3, _local1.length); return(_local1); } function checkSecure() { var _local1 = SKIP_SECURITY; var _local2 = getDomain(); if (_local2 == SECURE_DOMAIN) { _local1 = true; } return(_local1); } function tankBullet() { var _local8 = tanks.length; var _local4; var _local7 = false; _local4 = 0; while (_local4 < _local8) { if (tanks[_local4].firing && (tanks[_local4].alive)) { _local7 = true; } _local4++; } if (_local7) { var _local3 = -1; while (_local3 == -1) { _local3 = int(Math.random() * tanks.length); if (tanks[_local3].alive && (tanks[_local3].firing)) { var _local2 = tanks[_local3].tank.turret.shotpoint.getBounds(_root); var _local5 = newBullet(_local2.xMin, _local2.yMin, tanks[_local3].bulletType); if (tanks[_local3].tankType == TANK_FIRE) { tanks[_local3].tank.turret.blast.play(); } else { var _local6 = newClip("blast", _local2.xMin, _local2.yMin); _local6._rotation = getAngle(_local2.xMin, _local2.yMin); } _local5.reflected = false; _local5._rotation = getAngle(_local2.xMin, _local2.yMin); } else { _local3 = -1; } } } } function newBullet(xPos, yPos, iType) { var _local1 = newClip("Bullet", xPos, yPos); _local1.dir = getRadians(xPos, yPos); _local1.speed = bulletTypes[iType].speed; _local1.damage = bulletTypes[iType].strength * (1 + (0.1 * (gameLevel - 1))); _local1.alive = true; _local1.bulletType = iType; bullets.push(_local1); bulletCount++; _local1.bullet.gotoAndStop(iType + 1); var _local3 = int(Math.random() * bulletTypes[iType].sounds.length); playSound(bulletTypes[iType].sounds[_local3]); return(_local1); } function removeBullet(ident) { var _local2 = bullets.length; var _local1; _local1 = 0; while (_local1 < _local2) { if (bullets[_local1].mcName == ident) { bullets[_local1].removeMovieClip(); bullets.splice(_local1, 1); bulletCount--; } _local1++; } } function destroyBullet(oBullet) { oBullet.play(); oBullet.alive = false; } function clearBullets() { var _local2 = bullets.length - 1; var _local1; _local1 = _local2; while (_local1 >= 0) { removeBullet(bullets[_local1].mcName); _local1--; } hasSticky = false; } function moveBullets() { var _local7 = bullets.length - 1; var _local6; var _local3; var _local2; var _local4; var _local1; _local6 = _local7; while (_local6 >= 0) { _local1 = bullets[_local6]; if (_local1.alive) { if (_local1.stuck) { stuckPoint.x = shield.stuckPoint._x; stuckPoint.y = shield.stuckPoint._y; shield.localToGlobal(stuckPoint); _local1._x = stuckPoint.x; _local1._y = stuckPoint.y; _local1._rotation = shield._rotation; } else { _local1._x = _local1._x + (Math.cos(_local1.dir) * _local1.speed); _local1._y = _local1._y + (Math.sin(_local1.dir) * _local1.speed); if ((((_local1._x < (START_X - _local1._width)) || (_local1._x > (END_X + _local1._width))) || (_local1._y < (START_Y - _local1._width))) || (_local1._y > (END_Y + _local1._width))) { removeBullet(_local1.mcName); } } } if (((!_local1.bounce) && (_local1.alive)) && (shield.hitTest(_local1._x, _local1._y, true))) { _local1.speed = _local1.speed * (1 + (0.25 * bounceLevel)); _local1.damage = _local1.damage * Math.pow(2, infuserLevel); if (hasStickyUpgrade && (!hasSticky)) { _local1.stuck = true; hasSticky = true; stuckBullet = _local1; _local1.bounce = true; stuckPoint.x = shield.stuckPoint._x; stuckPoint.y = shield.stuckPoint._y; shield.localToGlobal(stuckPoint); _local1._x = stuckPoint.x; _local1._y = stuckPoint.y; _local1._rotation = shield._rotation; } else { bulletAng = shield._rotation + (shield._rotation - (_local1._rotation + 180)); _local1.dir = bulletAng * (Math.PI/180); _local1._rotation = bulletAng; _local1.bounce = true; } } if (_local1.alive && (base.hitTest(_local1._x, _local1._y, true))) { damageBase(_local1.damage, _local1.bulletType); destroyBullet(_local1); } if (_local1.bounce && (_local1.alive)) { var _local5 = false; _local4 = tanks.length - 1; _local3 = _local4; while (_local3 >= 0) { if (tanks[_local3].alive && (inDeadzone(tanks[_local3], _local1))) { if (hasExploder) { _local5 = true; } else { damageTank(tanks[_local3], _local1.damage); destroyBullet(_local1); } } _local3--; } if (_local5) { _local2 = _local4; while (_local2 >= 0) { if ((getDistance(_local1, tanks[_local2]) <= 75) && (tanks[_local2].alive)) { damageTank(tanks[_local2], _local1.damage); } _local2--; } destroyBullet(_local1); } } _local6--; } } function newTank() { var _local1 = -1; while (_local1 == -1) { _local1 = int(Math.random() * 8); if (_local1 == lastSpawnpoint) { _local1 = -1; } } lastSpawnpoint = _local1; var _local2 = newClip("Tank", startPos[_local1][0], startPos[_local1][1]); var _local3 = getNextTank(); _local2.tankType = _local3; _local2.speed = tankTypes[_local3].speed * (1 + (0.05 * (gameLevel - 1))); _local2.dx = startSpeed[_local1][0] * _local2.speed; _local2.dy = startSpeed[_local1][1] * _local2.speed; _local2.dir = _local2._rotation; _local2.newDir = _local2._rotation; _local2.alive = true; _local2.activated = false; _local2.firing = false; _local2.money = int(tankTypes[_local3].money * (1 + (0.1 * (gameLevel - 1)))); _local2.maxHP = int(tankTypes[_local3].hp * Math.pow(1.21 + (0.0025 * (50 - gameLevel)), gameLevel - 1)); _local2.score = int(tankTypes[_local3].score * Math.pow(1.1, gameLevel - 1)); _local2.HP = _local2.maxHP; _local2.bulletType = tankTypes[_local3].bullet; _local2.pushback = tankTypes[_local3].pushback; _local2.tank.gotoAndStop(_local3 + 1); _local2.deadzone = _local2._width / 1.7; addHealth(_local2, TANK_HEALTHBAR_OFFSET_X, tankTypes[_local3].offset); orientTank(_local2, true); tanks.push(_local2); tankCount++; } function moveTanks() { var _local4 = 0; var _local3 = 0; var _local5 = tanks.length; _local4 = 0; while (_local4 < _local5) { var _local2 = tanks[_local4]; if (_local2.alive) { if (_local2.turning) { if (_local2.clockwise) { _local2._rotation = _local2._rotation + 5; _local2.dir = _local2.dir + 5; if (_local2.dir >= 360) { _local2.dir = 0; } } else { _local2._rotation = _local2._rotation - 5; _local2.dir = _local2.dir - 5; if (_local2.dir < 0) { _local2.dir = 355; } } if (_local2.dir == _local2.newDir) { _local2.turning = false; } } else { _local2._x = _local2._x + _local2.dx; _local2._y = _local2._y + _local2.dy; if (_local2.activated) { if (((_local2._x < (START_X + TANK_BUFFER)) && (_local2.dx < 0)) || ((_local2._x > (END_X - TANK_BUFFER)) && (_local2.dx > 0))) { _local2._x = _local2._x - _local2.dx; _local2.dx = 0; _local2.dy = _local2.speed * ((_local2._y < SCREEN_CENTER_Y) ? 1 : -1); orientTank(_local2); } else if (((_local2._y < (START_Y + TANK_BUFFER)) && (_local2.dy < 0)) || ((_local2._y > (END_Y - TANK_BUFFER)) && (_local2.dy > 0))) { _local2._y = _local2._y - _local2.dy; _local2.dy = 0; _local2.dx = _local2.speed * ((_local2._x < SCREEN_CENTER_X) ? 1 : -1); orientTank(_local2); } } _local3 = 0; while (_local3 < _local5) { if (((_local3 != _local4) && (_local2.hitTest(tanks[_local3]))) && (tanks[_local3].alive)) { if (_local2.activated && (tanks[_local3].activated)) { _local2._x = _local2._x - (_local2.dx * _local2.pushback); _local2._y = _local2._y - (_local2.dy * _local2.pushback); _local2.dx = _local2.dx * -1; _local2.dy = _local2.dy * -1; orientTank(_local2); } else if ((!_local2.activated) && (tanks[_local3].activated)) { _local2._x = _local2._x - (_local2.dx * _local2.pushback); _local2._y = _local2._y - (_local2.dy * _local2.pushback); } else if ((!_local2.activated) && (!tanks[_local3].activated)) { _local2._x = _local2._x - _local2.dx; _local2._y = _local2._y - _local2.dy; } } _local3++; } if (((((!_local2.firing) && (_local2._x >= START_X)) && (_local2._x <= END_X)) && (_local2._y >= START_Y)) && (_local2._y <= END_Y)) { _local2.firing = true; } if (((((!_local2.activated) && (_local2._x >= (START_X + TANK_BUFFER))) && (_local2._x <= (END_X - TANK_BUFFER))) && (_local2._y >= (START_Y + TANK_BUFFER))) && (_local2._y <= (END_Y - TANK_BUFFER))) { _local2.activated = true; } } _local2.tank.turret._rotation = _root.getAngle(_local2._x, _local2._y) - _local2.dir; } _local4++; } } function removeTank(ident) { var _local2 = tanks.length; var _local1; _local1 = 0; while (_local1 < _local2) { if (tanks[_local1].mcName == ident) { removeHealth(tanks[_local1]); tanks[_local1].removeMovieClip(); tanks.splice(_local1, 1); tankCount--; } _local1++; } } function destroyTank(oTank) { shake(2, 250); removeHealth(oTank); oTank.play(); oTank.alive = false; addScore(oTank.score); addMoney(oTank.money); tanksLeft--; updateTanks(); } function clearTanks() { var _local1 = 0; var _local2 = tanks.length - 1; _local1 = _local2; while (_local1 >= 0) { removeTank(tanks[_local1].mcName); _local1--; } } function orientTank(oTank, bInstant) { var _local3 = oTank.dx; var _local4 = oTank.dy; var _local2 = 0; if (_local3 == 0) { if (_local4 > 0) { _local2 = 90; } else { _local2 = 270; } } else if (_local3 > 0) { _local2 = 0; } else { _local2 = 180; } if (oTank.dir != _local2) { oTank.newDir = _local2; if (((oTank.dir + 180) % 360) > _local2) { oTank.clockwise = true; } else { oTank.clockwise = false; } if (bInstant) { oTank.turning = false; oTank.dir = oTank.newDir; oTank._rotation = oTank.dir; } else { oTank.turning = true; } } } function damageTank(oTank, iDamage) { oTank.HP = oTank.HP - iDamage; if (oTank.HP <= 0) { var _local2 = int(Math.random() * tankTypes[oTank.tankType].explosionSounds.length); playSound(tankTypes[oTank.tankType].explosionSounds[_local2]); destroyTank(oTank); } else { var _local2 = int(Math.random() * tankTypes[oTank.tankType].impactSounds.length); playSound(tankTypes[oTank.tankType].impactSounds[_local2]); updateHealth(oTank); } } function inDeadzone(oTank, oObj) { var _local2 = oTank._x - oObj._x; var _local1 = oTank._y - oObj._y; var _local4 = Math.sqrt((_local2 * _local2) + (_local1 * _local1)); return(((_local4 <= oTank.deadzone) ? true : false)); } function updateTanks() { iface.tanksLeft = (tanksLeft + "/") + TANKS_PER_LEVEL; if (tanksLeft <= 0) { endLevel(); } } function addHealth(oObj, xOffset, yOffset, iColor) { var _local1 = newClip("HealthBar", oObj._x, oObj._y); _local1.bar._x = _local1.bar._x + xOffset; _local1.bar._y = _local1.bar._y + yOffset; _local1.bar.bar.gotoAndStop(iColor + 1); _local1.attachedObj = oObj; _local1.attachedName = oObj.mcName; healthbars.push(_local1); } function moveHealth() { var _local2 = healthbars.length; var _local1; _local1 = 0; while (_local1 < _local2) { healthbars[_local1]._x = healthbars[_local1].attachedObj._x; healthbars[_local1]._y = healthbars[_local1].attachedObj._y; _local1++; } } function removeHealth(oObj) { var _local2 = healthbars.length; var _local1; _local1 = 0; while (_local1 < _local2) { if (healthbars[_local1].attachedName == oObj.mcName) { healthbars[_local1].removeMovieClip(); healthbars.splice(_local1, 1); } _local1++; } } function clearHealth() { var _local2 = healthbars.length - 1; var _local1; _local1 = _local2; while (_local1 >= 0) { healthbars[_local1].removeMovieClip(); healthbars.splice(_local1, 1); _local1--; } } function updateHealth(oObj) { var _local4 = healthbars.length; var _local1; _local1 = 0; while (_local1 < _local4) { if (healthbars[_local1].attachedName == oObj.mcName) { var _local3 = healthbars[_local1].bar; _local3.bar._xscale = ((oObj.HP < 0) ? 0 : ((oObj.HP / oObj.maxHP) * 100)); } _local1++; } } function setupBase(bLoad) { shieldZone = newClip("ShieldZone", CENTER_X, CENTER_Y); shield = newClip("Shield", CENTER_X, CENTER_Y); base = newClip("Base", CENTER_X, CENTER_Y); baseEnergy = new Object(); baseEnergy._x = base._x; baseEnergy._y = base._y; addHealth(base, 0, BASE_HEALTH_OFFSET_Y); if (bLoad) { baseInterest = saveData.baseInterest; bounceLevel = saveData.bounceLevel; infuserLevel = saveData.infuserLevel; structureLevel = saveData.structureLevel; staticLevel = saveData.staticLevel; kitsAvailable = saveData.kitsAvailable; hasStickyUpgrade = saveData.hasStickyUpgrade; hasStaticUpgrade = saveData.hasStaticUpgrade; if (hasStaticUpgrade) { addHealth(baseEnergy, 0, BASE_ENERGY_OFFSET_Y, HEALTHBAR_RED); } base.maxHP = saveData.baseMaxHP; base.HP = saveData.baseHP; baseEnergy.maxHP = saveData.baseEnergyMaxHP; baseEnergy.HP = saveData.baseEnergyHP; bonusPoints = saveData.bonusPoints; hasDisruptorDamp = saveData.hasDisruptorDamp; hasMissileDamp = saveData.hasMissileDamp; hasFireballDamp = saveData.hasFireballDamp; hasShellDamp = saveData.hasShellDamp; hasExploder = saveData.hasExploder; } else { baseInterest = BASE_INTEREST; bounceLevel = 0; infuserLevel = 0; structureLevel = 0; staticLevel = 0; kitsAvailable = 0; hasStickyUpgrade = false; hasStaticUpgrade = false; base.maxHP = BASE_MAX_HP; base.HP = base.maxHP; baseEnergy.maxHP = BASE_MAX_ENERGY; baseEnergy.HP = baseEnergy.maxHP; bonusPoints = 0; hasDisruptorDamp = false; hasMissileDamp = false; hasFireballDamp = false; hasShellDamp = false; hasExploder = false; } updateBase(); } function removeBase() { shield.removeMovieClip(); removeHealth(base); removeHealth(baseEnergy); base.removeMovieClip(); shieldZone.removeMovieClip(); } function damageBase(iDamage, iType) { var _local1 = int(iDamage); if (hasStaticUpgrade) { if (_local1 > baseEnergy.HP) { _local1 = _local1 - baseEnergy.HP; baseEnergy.HP = 0; } else { baseEnergy.HP = baseEnergy.HP - _local1; var _local2 = int(Math.random() * baseImpactSounds.length); playSound(baseImpactSounds[_local2]); _local1 = 0; } } switch (iType) { case BULLET_DISRUPTOR : _local1 = _local1 * (hasDisruptorDamp ? 0.8 : 1); break; case BULLET_MISSILE : _local1 = _local1 * (hasMissileDamp ? 0.8 : 1); break; case BULLET_FIREBALL : _local1 = _local1 * (hasFireballDamp ? 0.8 : 1); break; case BULLET_SHELL : _local1 = _local1 * (hasShellDamp ? 0.8 : 1); } _local1 = int(_local1); if (_local1 > 0) { playSound(SOUND_EXPLOSION); shake(_local1 / 2, 500); base.HP = base.HP - _local1; if (base.HP <= 0) { base.HP = 0; endGame(); } } updateBase(); } function updateBase() { if (base.HP > base.maxHP) { base.HP = base.maxHP; } iface.base = (base.HP + "/") + base.maxHP; iface.interestRate = baseInterest + "%"; iface.kits = "x" + kitsAvailable; iface.energy = (baseEnergy.HP + "/") + baseEnergy.maxHP; base.gotoAndStop(5 - int((base.HP / base.maxHP) * 5)); updateHealth(base); updateHealth(baseEnergy); } function updateUpgrades() { if ((gameMoney < BASE_REPAIR_COST) || (base.HP >= base.maxHP)) { bonuses.repairClip.gotoAndStop(2); } else { bonuses.repairClip.gotoAndStop(1); } var _local1 = upgradeCost(BASE_UPGRADE_COST, structureLevel, BASE_STRUCTURE_SCALE); bonuses.upgradeClip.gotoAndStop(((gameMoney < _local1) ? 2 : 1)); bonuses.upgradeClip.clip.cost = "Cost: $" + _local1; if (hasStickyUpgrade) { bonuses.stickyClip.gotoAndStop(3); } else if (gameMoney < BASE_STICKY_COST) { bonuses.stickyClip.gotoAndStop(2); } else { bonuses.stickyClip.gotoAndStop(1); } var _local3 = upgradeCost(BASE_ENERGY_COST, staticLevel, BASE_STATIC_SCALE); if (hasStaticUpgrade) { bonuses.staticClip.gotoAndStop(3); bonuses.energyClip.gotoAndStop(((gameMoney < _local3) ? 2 : 1)); } else if (gameMoney < BASE_STATIC_COST) { bonuses.staticClip.gotoAndStop(2); bonuses.energyClip.gotoAndStop(2); } else { bonuses.staticClip.gotoAndStop(1); bonuses.energyClip.gotoAndStop(2); } bonuses.energyClip.clip.cost = "Cost: $" + _local3; var _local4 = upgradeCost(BASE_BOUNCE_COST, bounceLevel, BASE_BOUNCE_SCALE); if (bounceLevel >= BASE_BOUNCE_MAXIMUM) { bonuses.bounceClip.gotoAndStop(3); bonuses.bounceClip.bounceText.gotoAndStop(2); } else if (gameMoney < _local4) { bonuses.bounceClip.gotoAndStop(2); } else { bonuses.bounceClip.gotoAndStop(1); } bonuses.bounceClip.bounceText.cost = "Cost: $" + _local4; bonuses.bounceClip.bounceText.bounceLevel = "Level: " + bounceLevel; var _local2 = upgradeCost(BASE_INFUSER_COST, infuserLevel, BASE_INFUSER_SCALE); if (infuserLevel >= BASE_INFUSER_MAXIMUM) { bonuses.infuserClip.gotoAndStop(3); bonuses.infuserClip.infuserText.gotoAndStop(2); } else if (gameMoney < _local2) { bonuses.infuserClip.gotoAndStop(2); } else { bonuses.infuserClip.gotoAndStop(1); } bonuses.infuserClip.infuserText.cost = "Cost: $" + _local2; bonuses.infuserClip.infuserText.infuserLevel = "Level: " + infuserLevel; if ((kitsAvailable >= BASE_KITS_MAXIMUM) || (gameMoney < BASE_KITS_COST)) { bonuses.kitClip.gotoAndStop(2); } else { bonuses.kitClip.gotoAndStop(1); } if (hasDisruptorDamp) { bonuses.disruptorClip.gotoAndStop(3); } else if (bonusPoints < 1) { bonuses.disruptorClip.gotoAndStop(2); } else { bonuses.disruptorClip.gotoAndStop(1); } if (hasMissileDamp) { bonuses.missileClip.gotoAndStop(3); } else if (bonusPoints < 1) { bonuses.missileClip.gotoAndStop(2); } else { bonuses.missileClip.gotoAndStop(1); } if (hasFireballDamp) { bonuses.fireballClip.gotoAndStop(3); } else if (bonusPoints < 1) { bonuses.fireballClip.gotoAndStop(2); } else { bonuses.fireballClip.gotoAndStop(1); } if (hasShellDamp) { bonuses.shellClip.gotoAndStop(3); } else if (bonusPoints < 1) { bonuses.shellClip.gotoAndStop(2); } else { bonuses.shellClip.gotoAndStop(1); } if (hasExploder) { bonuses.exploderClip.gotoAndStop(3); } else if (bonusPoints < 3) { bonuses.exploderClip.gotoAndStop(2); } else { bonuses.exploderClip.gotoAndStop(1); } if (bonusPoints < 1) { bonuses.interestClip.gotoAndStop(2); } else { bonuses.interestClip.gotoAndStop(1); } bonuses.pointsClip.gotoAndStop(bonusPoints + 1); if (bonusPoints > 0) { bonuses.bonusButtonClip.gotoAndStop(1); } else { bonuses.bonusButtonClip.gotoAndStop(2); } } function buyUpgrade(iUpgrade) { switch (iUpgrade) { case UPGRADE_REPAIR : addMoney(-BASE_REPAIR_COST); base.HP = base.HP + 25; updateBase(); break; case UPGRADE_UPGRADE : addMoney(-upgradeCost(BASE_UPGRADE_COST, structureLevel, BASE_STRUCTURE_SCALE)); structureLevel++; base.maxHP = base.maxHP + 25; base.HP = base.HP + 25; updateBase(); break; case UPGRADE_ENERGY : addMoney(-upgradeCost(BASE_ENERGY_COST, staticLevel, BASE_STATIC_SCALE)); staticLevel++; baseEnergy.maxHP = baseEnergy.maxHP + 15; baseEnergy.HP = baseEnergy.HP + 15; updateBase(); break; case UPGRADE_STICKY : addMoney(-BASE_STICKY_COST); hasStickyUpgrade = true; updateBase(); break; case UPGRADE_BOUNCE : addMoney(-upgradeCost(BASE_BOUNCE_COST, bounceLevel, BASE_BOUNCE_SCALE)); bounceLevel++; updateBase(); break; case UPGRADE_KIT : addMoney(-BASE_KITS_COST); kitsAvailable++; updateBase(); break; case UPGRADE_STATIC : addMoney(-BASE_STATIC_COST); hasStaticUpgrade = true; addHealth(baseEnergy, 0, BASE_ENERGY_OFFSET_Y, HEALTHBAR_RED); updateBase(); break; case UPGRADE_INFUSER : addMoney(-upgradeCost(BASE_INFUSER_COST, infuserLevel, BASE_INFUSER_SCALE)); infuserLevel++; updateBase(); break; case UPGRADE_DISRUPTOR_DAMP : bonusPoints--; hasDisruptorDamp = true; break; case UPGRADE_MISSILE_DAMP : bonusPoints--; hasMissileDamp = true; break; case UPGRADE_FIREBALL_DAMP : bonusPoints--; hasFireballDamp = true; break; case UPGRADE_SHELL_DAMP : bonusPoints--; hasShellDamp = true; break; case UPGRADE_EXPLODER : bonusPoints = bonusPoints - 3; hasExploder = true; break; case UPGRADE_INTEREST : bonusPoints--; baseInterest = baseInterest + 3; updateBase(); } var _local1 = int(Math.random() * upgradeSounds.length); playSound(upgradeSounds[_local1]); showMoney(); updateUpgrades(); } function regenEnergy() { var _local1 = int(baseEnergy.maxHP / 15); baseEnergy.HP = baseEnergy.HP + _local1; if (baseEnergy.HP > baseEnergy.maxHP) { baseEnergy.HP = baseEnergy.maxHP; } updateBase(); } function useRepairKit() { if (((kitsAvailable > 0) && (base.HP < base.maxHP)) && (gameState == STATE_PLAY)) { kitsAvailable--; base.HP = base.HP + 25; updateBase(); } } function upgradeCost(iBase, iLevel, iScale) { var _local1 = iBase * Math.pow(iScale, iLevel); return(int(_local1)); } function saveGame() { var _local1 = SharedObject.getLocal("ShieldDefense"); _local1.data.baseInterest = baseInterest; _local1.data.bounceLevel = bounceLevel; _local1.data.infuserLevel = infuserLevel; _local1.data.structureLevel = structureLevel; _local1.data.staticLevel = staticLevel; _local1.data.kitsAvailable = kitsAvailable; _local1.data.hasStickyUpgrade = hasStickyUpgrade; _local1.data.hasStaticUpgrade = hasStaticUpgrade; _local1.data.baseMaxHP = base.maxHP; _local1.data.baseHP = base.HP; _local1.data.baseEnergyMaxHP = baseEnergy.maxHP; _local1.data.baseEnergyHP = baseEnergy.HP; _local1.data.gameLevel = gameLevel; _local1.data.gameMoney = gameMoney; _local1.data.gameScore = gameScore; _local1.data.tankFireInterval = tankFireInterval; _local1.data.hasDisruptorDamp = hasDisruptorDamp; _local1.data.hasMissileDamp = hasMissileDamp; _local1.data.hasFireballDamp = hasFireballDamp; _local1.data.hasShellDamp = hasShellDamp; _local1.data.bonusPoints = bonusPoints; _local1.data.hasExploder = hasExploder; _local1.flush(); } function loadData() { var _local1 = SharedObject.getLocal("ShieldDefense"); saveData.baseInterest = _local1.data.baseInterest; saveData.bounceLevel = _local1.data.bounceLevel; saveData.infuserLevel = _local1.data.infuserLevel; saveData.structureLevel = _local1.data.structureLevel; saveData.staticLevel = _local1.data.staticLevel; saveData.kitsAvailable = _local1.data.kitsAvailable; saveData.hasStickyUpgrade = _local1.data.hasStickyUpgrade; saveData.hasStaticUpgrade = _local1.data.hasStaticUpgrade; saveData.baseMaxHP = _local1.data.baseMaxHP; saveData.baseHP = _local1.data.baseHP; saveData.baseEnergyMaxHP = _local1.data.baseEnergyMaxHP; saveData.baseEnergyHP = _local1.data.baseEnergyHP; saveData.gameLevel = _local1.data.gameLevel; saveData.gameMoney = _local1.data.gameMoney; saveData.gameScore = _local1.data.gameScore; saveData.tankFireInterval = _local1.data.tankFireInterval; saveData.hasDisruptorDamp = _local1.data.hasDisruptorDamp; saveData.hasMissileDamp = _local1.data.hasMissileDamp; saveData.hasFireballDamp = _local1.data.hasFireballDamp; saveData.hasShellDamp = _local1.data.hasShellDamp; saveData.bonusPoints = _local1.data.bonusPoints; saveData.hasExploder = _local1.data.hasExploder; } BUILD_INTERFACE = "Interface"; START_X = 0; END_X = 550; START_Y = 0; END_Y = 550; CENTER_X = START_X + int((END_X - START_X) / 2); CENTER_Y = START_Y + int((END_Y - START_Y) / 2); STATE_STOP = 0; STATE_NEWLEVEL = 1; STATE_PLAY = 2; STATE_PAUSE = 3; STATE_BONUSES = 4; gameState = STATE_STOP; soundOn = true; highQuality = true; gameLevel = 0; powerups = []; SOUND_GAME_OVER = 0; SOUND_EXPLOSION = 1; SOUND_LEVEL_COMPLETE = 2; SOUND_START_LEVEL = 3; SOUND_POWERUP = 4; SOUND_CASH = 5; SOUND_WARNING = 6; SOUND_SHOT = 7; SOUND_TANK_EXPLOSION_1 = 8; SOUND_TANK_EXPLOSION_2 = 9; SOUND_TANK_EXPLOSION_3 = 10; SOUND_TANK_EXPLOSION_BOSS = 11; SOUND_DISRUPTOR_1 = 12; SOUND_DISRUPTOR_2 = 13; SOUND_MISSILE_1 = 14; SOUND_FIREBALL_1 = 15; SOUND_FIREBALL_2 = 16; SOUND_IMPACT_1 = 17; SOUND_IMPACT_2 = 18; SOUND_IMPACT_3 = 19; SOUND_SHELL_1 = 20; SOUND_SHELL_2 = 21; SOUND_SHELL_3 = 22; SOUND_BUY_UPGRADE_1 = 23; SOUND_BUY_UPGRADE_2 = 24; soundNames = ["gameOverSound", "explosionSound", "levelCompleteSound", "startLevelSound", "powerupSound", "soundCoin", "warning", "shotSound", "tankExplosionSound", "tankExplosion1", "tankExplosion2", "bossTankExplosion", "Disruptor1", "Disruptor2", "Missile1", "Fireball1", "Fireball2", "impact1", "impact2", "impact3", "Shell1", "Shell2", "Shell3", "buyUpgrade1", "buyUpgrade2"]; sounds = []; soundLen = soundNames.length; sT = 0; while (sT < soundLen) { newSound = new Sound(_root); newSound.attachSound(soundNames[sT]); sounds.push(newSound); sT++; } MUSIC_LEVEL = "LevelMusic"; MUSIC_BONUS = "BonusMusic"; musicObj = newClip("SoundLoader"); listener = new Object(); listener.onKeyDown = function () { keyCode = Key.getCode(); switch (keyCode) { case 32 : getClick(); return; case 38 : return; case 40 : return; case 37 : return; case 39 : return; case 13 : return; case ExtendedKey.SOFT1 : return; case ExtendedKey.SOFT2 : return; } }; listener.onKeyUp = function () { keyCode = Key.getCode(); keyAscii = Key.getAscii(); switch (keyCode) { case 38 : break; case 40 : break; case 37 : break; case 39 : break; case 13 : getClick(); break; case ExtendedKey.SOFT1 : break; case ExtendedKey.SOFT2 : break; } switch (keyAscii) { case 82 : case 114 : useRepairKit(); return; case 80 : case 112 : togglePauseState(); } }; Key.addListener(listener); onEnterFrame = gameLoop; onMouseDown = getClick; INTERFACE_LEVEL = 100000 /* 0x0186A0 */; RESOURCE_LEVEL = 100001 /* 0x0186A1 */; INSTRUCTIONS_LEVEL = 100008 /* 0x0186A8 */; OFFSET_NEW_LEVEL = 50 * SCALE_PER; DEFAULT_LEVEL_TIME = 90; MAX_LEVELS = 50; tankPattern = []; tankDistribution = []; powerupTypes = ["generic"]; POWERUP_GENERIC = 0; SKIP_SECURITY = true; SECURE_DOMAIN = "pitchmobile.com"; MAX_BULLETS = 10; maxBullets = MAX_BULLETS; bulletCount = 0; bullets = []; BULLET_DISRUPTOR = 0; BULLET_MISSILE = 1; BULLET_FIREBALL = 2; BULLET_SHELL = 3; bulletTypes = [{name:"Disruptor", strength:5, speed:5, sounds:[SOUND_DISRUPTOR_1, SOUND_DISRUPTOR_2]}, {name:"Missile", strength:12, speed:3, sounds:[SOUND_MISSILE_1]}, {name:"Fireball", strength:8, speed:4, sounds:[SOUND_FIREBALL_1, SOUND_FIREBALL_2]}, {name:"Shell", strength:3, speed:6, sounds:[SOUND_SHELL_1, SOUND_SHELL_2, SOUND_SHELL_3]}]; stuckPoint = new Object(); TANK_HEALTHBAR_OFFSET_X = 0; TANK_HEALTHBAR_OFFSET_Y = -20; TANK_BUFFER = 45; MAX_TANKS = 5; maxTanks = MAX_TANKS; TANKS_PER_LEVEL = 12; TANK_INTERVAL = 5000; tankInterval = TANK_INTERVAL; TANK_FIRE_INTERVAL = 2000; tankFireInterval = TANK_FIRE_INTERVAL; tanks = []; tankCount = 0; startPos = [[START_X + TANK_BUFFER, START_Y - TANK_BUFFER], [END_X - TANK_BUFFER, START_Y - TANK_BUFFER], [END_X + TANK_BUFFER, START_Y + TANK_BUFFER], [END_X + TANK_BUFFER, END_Y - TANK_BUFFER], [END_X - TANK_BUFFER, END_Y + TANK_BUFFER], [START_X + TANK_BUFFER, END_Y + TANK_BUFFER], [START_X - TANK_BUFFER, END_Y - TANK_BUFFER], [START_X - TANK_BUFFER, START_Y + TANK_BUFFER]]; startSpeed = [[0, 1], [0, 1], [-1, 0], [-1, 0], [0, -1], [0, -1], [1, 0], [1, 0]]; TANK_DISRUPTOR = 0; TANK_MISSILE = 1; TANK_FIRE = 2; TANK_MEGA = 3; tankTypes = [{name:"Disruptor", bullet:BULLET_DISRUPTOR, speed:1.25, hp:5, money:20, score:100, offset:-20, pushback:2, impactSounds:[SOUND_IMPACT_1, SOUND_IMPACT_2, SOUND_IMPACT_3], explosionSounds:[SOUND_TANK_EXPLOSION_1, SOUND_TANK_EXPLOSION_2, SOUND_TANK_EXPLOSION_3]}, {name:"Missile", bullet:BULLET_MISSILE, speed:0.75, hp:5, money:30, score:150, offset:-20, pushback:2, impactSounds:[SOUND_IMPACT_1, SOUND_IMPACT_2, SOUND_IMPACT_3], explosionSounds:[SOUND_TANK_EXPLOSION_1, SOUND_TANK_EXPLOSION_2, SOUND_TANK_EXPLOSION_3]}, {name:"Firetank", bullet:BULLET_FIREBALL, speed:1, hp:10, money:40, score:200, offset:-25, pushback:3, impactSounds:[SOUND_IMPACT_1, SOUND_IMPACT_2, SOUND_IMPACT_3], explosionSounds:[SOUND_TANK_EXPLOSION_1, SOUND_TANK_EXPLOSION_2, SOUND_TANK_EXPLOSION_3]}, {name:"MegaTank", bullet:BULLET_SHELL, speed:0.5, hp:15, money:50, score:250, offset:-25, pushback:4, impactSounds:[SOUND_IMPACT_1, SOUND_IMPACT_2, SOUND_IMPACT_3], explosionSounds:[SOUND_TANK_EXPLOSION_1, SOUND_TANK_EXPLOSION_2, SOUND_TANK_EXPLOSION_3]}]; HEALTHBAR_GREEN = 0; HEALTHBAR_RED = 1; healthbars = []; BASE_REPAIR_COST = 50; BASE_UPGRADE_COST = 300; BASE_STICKY_COST = 1000; BASE_BOUNCE_COST = 200; BASE_ENERGY_COST = 1000; BASE_KITS_COST = 125; BASE_STATIC_COST = 2000; BASE_INFUSER_COST = 250; BASE_STRUCTURE_SCALE = 2; BASE_STATIC_SCALE = 2; BASE_BOUNCE_SCALE = 2; BASE_INFUSER_SCALE = 2; UPGRADE_REPAIR = 0; UPGRADE_UPGRADE = 1; UPGRADE_STICKY = 2; UPGRADE_BOUNCE = 3; UPGRADE_ENERGY = 4; UPGRADE_INFUSER = 5; UPGRADE_KIT = 6; UPGRADE_STATIC = 7; UPGRADE_DISRUPTOR_DAMP = 8; UPGRADE_MISSILE_DAMP = 9; UPGRADE_FIREBALL_DAMP = 10; UPGRADE_SHELL_DAMP = 11; UPGRADE_EXPLODER = 12; UPGRADE_INTEREST = 13; BASE_MAX_HP = 50; BASE_MAX_ENERGY = 15; BASE_HEALTH_OFFSET_Y = -25; BASE_ENERGY_OFFSET_Y = -20; BASE_BOUNCE_MAXIMUM = 10; BASE_INFUSER_MAXIMUM = 10; BASE_KITS_MAXIMUM = 9; BASE_INTEREST = 5; baseImpactSounds = [SOUND_IMPACT_1, SOUND_IMPACT_2, SOUND_IMPACT_3]; upgradeSounds = [SOUND_BUY_UPGRADE_1, SOUND_BUY_UPGRADE_2]; saveData = new Object();
Frame 4
gameState = STATE_STOP; playMusic("MenuMusic"); if (checkSecure()) { showInstructions(); securityChecked = true; } else { gotoAndStop (5); } stop();
Frame 5
nextLevel(); stop();
Frame 6
Frame 7
gotoAndStop ("nextLevelFrame"); stop();
Symbol 4 MovieClip [BigPoints] Frame 2
_root.playSound(_root.SOUND_COIN);
Symbol 4 MovieClip [BigPoints] Frame 30
this.removeMovieClip();
Symbol 16 MovieClip [Blast] Frame 6
this.removeMovieClip();
Symbol 23 MovieClip Frame 1
stop(); _global.totalBytes = _root.getBytesTotal(); this.onEnterFrame = function () { var _local3 = 0; var _local2 = 0; _local3 = _root.getBytesLoaded(); _local2 = int((_local3 / totalBytes) * 100); if (_local2 > 99) { gotoAndPlay (2); } };
Symbol 23 MovieClip Frame 2
this.onEnterFrame = null;
Symbol 23 MovieClip Frame 144
_root.play(); stop();
Symbol 53 MovieClip Frame 1
stop();
Symbol 60 MovieClip Frame 1
stop();
Symbol 77 MovieClip [Tank] Frame 1
stop();
Symbol 77 MovieClip [Tank] Frame 17
_root.removeTank(this.mcName); stop();
Symbol 82 MovieClip [Base] Frame 1
stop();
Symbol 101 MovieClip Frame 1
stop();
Symbol 112 MovieClip [Bullet] Frame 1
stop();
Symbol 112 MovieClip [Bullet] Frame 12
_root.removeBullet(this.mcName);
Symbol 119 MovieClip Frame 1
stop();
Symbol 121 Button
on (release) { _root.toggleSound(); }
Symbol 125 MovieClip Frame 1
stop();
Symbol 128 MovieClip Frame 1
stop();
Symbol 129 Button
on (release) { _root.toggleQuality(); }
Symbol 132 Button
on (release) { _root.togglePauseState(); }
Symbol 136 Button
on (release) { _root.useRepairKit(); }
Symbol 176 MovieClip [SoundLoader] Frame 1
stop();
Symbol 176 MovieClip [SoundLoader] Frame 10
stop();
Symbol 182 Button
on (release) { _root.startGame(false); }
Symbol 184 Button
on (release) { this.gotoAndStop(2); }
Symbol 186 Button
on (release) { getURL ("http://www.pitchmobile.com/shieldscores.php", "_blank"); }
Symbol 195 Button
on (release) { this.gotoAndStop(1); }
Symbol 196 MovieClip [Instructions] Frame 1
stop();
Symbol 200 MovieClip Frame 1
stop();
Symbol 209 Button
on (release) { _root.setHighScore(sName); _root.showInstructions(); this.removeMovieClip(); }
Symbol 211 Button
on (release) { _root.showInstructions(); this.removeMovieClip(); }
Symbol 215 MovieClip [LevelComplete] Frame 20
stop();
Symbol 218 Button
on (release) { _root.play(); }
Symbol 220 Button
on (release) { _parent.gotoAndStop(2); }
Symbol 222 MovieClip Frame 1
stop();
Symbol 228 Button
on (release) { _root.buyUpgrade(_root.UPGRADE_REPAIR); }
Symbol 229 MovieClip Frame 1
stop();
Symbol 235 Button
on (release) { _root.buyUpgrade(_root.UPGRADE_UPGRADE); }
Symbol 236 MovieClip Frame 1
stop();
Symbol 244 Button
on (release) { _root.buyUpgrade(_root.UPGRADE_STICKY); }
Symbol 246 MovieClip Frame 1
stop();
Symbol 254 MovieClip Frame 1
stop();
Symbol 255 Button
on (release) { _root.buyUpgrade(_root.UPGRADE_BOUNCE); }
Symbol 261 Button
on (release) { _root.buyUpgrade(_root.UPGRADE_KIT); }
Symbol 262 MovieClip Frame 1
stop();
Symbol 268 Button
on (release) { _root.buyUpgrade(_root.UPGRADE_ENERGY); }
Symbol 269 MovieClip Frame 1
stop();
Symbol 276 MovieClip Frame 1
stop();
Symbol 277 Button
on (release) { _root.buyUpgrade(_root.UPGRADE_INFUSER); }
Symbol 287 Button
on (release) { _root.buyUpgrade(_root.UPGRADE_STATIC); }
Symbol 288 MovieClip Frame 1
stop();
Symbol 290 Button
on (release) { gotoAndStop (1); }
Symbol 301 MovieClip Frame 1
stop();
Symbol 305 Button
on (release) { _root.buyUpgrade(_root.UPGRADE_DISRUPTOR_DAMP); }
Symbol 306 MovieClip Frame 1
stop();
Symbol 310 Button
on (release) { _root.buyUpgrade(_root.UPGRADE_MISSILE_DAMP); }
Symbol 311 MovieClip Frame 1
stop();
Symbol 315 Button
on (release) { _root.buyUpgrade(_root.UPGRADE_SHELL_DAMP); }
Symbol 316 MovieClip Frame 1
stop();
Symbol 320 Button
on (release) { _root.buyUpgrade(_root.UPGRADE_FIREBALL_DAMP); }
Symbol 321 MovieClip Frame 1
stop();
Symbol 328 Button
on (release) { _root.buyUpgrade(_root.UPGRADE_EXPLODER); }
Symbol 329 MovieClip Frame 1
stop();
Symbol 335 Button
on (release) { _root.buyUpgrade(_root.UPGRADE_INTEREST); }
Symbol 336 MovieClip Frame 1
stop();
Symbol 337 MovieClip [Bonuses] Frame 1
_root.updateUpgrades(); stop();
Symbol 337 MovieClip [Bonuses] Frame 2
_root.updateUpgrades();

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Symbol 9 GraphicUsed by:10
Symbol 10 MovieClip [ShieldZone]Uses:9
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Symbol 12 GraphicUsed by:16
Symbol 13 GraphicUsed by:16
Symbol 14 GraphicUsed by:16
Symbol 15 GraphicUsed by:16
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Symbol 20 GraphicUsed by:21
Symbol 21 MovieClipUses:20Used by:22
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Symbol 24 BitmapUsed by:25 241
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Symbol 27 MovieClipUses:26Used by:60
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Symbol 40 GraphicUsed by:53
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Symbol 42 GraphicUsed by:53
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Symbol 63 GraphicUsed by:77
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Symbol 72 GraphicUsed by:77
Symbol 73 GraphicUsed by:77
Symbol 74 GraphicUsed by:77
Symbol 75 GraphicUsed by:77
Symbol 76 GraphicUsed by:77
Symbol 77 MovieClip [Tank]Uses:60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76Used by:Timeline
Symbol 78 GraphicUsed by:79
Symbol 79 MovieClipUses:78Used by:81 82
Symbol 80 GraphicUsed by:82
Symbol 81 MovieClipUses:79Used by:82
Symbol 82 MovieClip [Base]Uses:79 80 81Used by:243  Timeline
Symbol 83 GraphicUsed by:84
Symbol 84 MovieClipUses:83Used by:86
Symbol 85 GraphicUsed by:86 242
Symbol 86 MovieClip [Shield]Uses:84 85Used by:Timeline
Symbol 87 GraphicUsed by:90
Symbol 88 GraphicUsed by:90
Symbol 89 GraphicUsed by:90
Symbol 90 MovieClipUses:87 88 89Used by:101 306
Symbol 91 GraphicUsed by:94
Symbol 92 GraphicUsed by:94
Symbol 93 GraphicUsed by:94
Symbol 94 MovieClipUses:91 92 93Used by:101 311
Symbol 95 GraphicUsed by:98
Symbol 96 GraphicUsed by:98
Symbol 97 GraphicUsed by:98
Symbol 98 MovieClipUses:95 96 97Used by:101 321
Symbol 99 GraphicUsed by:100
Symbol 100 MovieClipUses:99Used by:101 316
Symbol 101 MovieClipUses:90 94 98 100Used by:112
Symbol 102 GraphicUsed by:112
Symbol 103 GraphicUsed by:112
Symbol 104 GraphicUsed by:112
Symbol 105 GraphicUsed by:112
Symbol 106 GraphicUsed by:112
Symbol 107 GraphicUsed by:112
Symbol 108 GraphicUsed by:112
Symbol 109 GraphicUsed by:112
Symbol 110 GraphicUsed by:112
Symbol 111 GraphicUsed by:112
Symbol 112 MovieClip [Bullet]Uses:101 102 103 104 105 106 107 108 109 110 111Used by:242  Timeline
Symbol 113 GraphicUsed by:114
Symbol 114 MovieClipUses:113Used by:154
Symbol 115 GraphicUsed by:116
Symbol 116 MovieClipUses:115Used by:154
Symbol 117 GraphicUsed by:119
Symbol 118 GraphicUsed by:119
Symbol 119 MovieClipUses:117 118Used by:154
Symbol 120 GraphicUsed by:121 129 132
Symbol 121 ButtonUses:120Used by:154
Symbol 122 GraphicUsed by:125
Symbol 123 TextUses:5Used by:125
Symbol 124 GraphicUsed by:125
Symbol 125 MovieClipUses:122 123 124Used by:154
Symbol 126 GraphicUsed by:128
Symbol 127 GraphicUsed by:128
Symbol 128 MovieClipUses:126 127Used by:154
Symbol 129 ButtonUses:120Used by:154
Symbol 130 FontUsed by:131 139 141 143 145 147 149 151 153 206
Symbol 131 EditableTextUses:130Used by:154
Symbol 132 ButtonUses:120Used by:154
Symbol 133 GraphicUsed by:134
Symbol 134 MovieClipUses:133Used by:137
Symbol 135 GraphicUsed by:136 228 235 244 255 261 268 277 287 305 310 315 320 328 335
Symbol 136 ButtonUses:135Used by:137
Symbol 137 MovieClipUses:134 136Used by:154
Symbol 138 TextUses:5Used by:154
Symbol 139 EditableTextUses:130Used by:154
Symbol 140 TextUses:5Used by:154
Symbol 141 EditableTextUses:130Used by:154
Symbol 142 TextUses:5Used by:154
Symbol 143 EditableTextUses:130Used by:154
Symbol 144 TextUses:5Used by:154
Symbol 145 EditableTextUses:130Used by:154
Symbol 146 TextUses:5Used by:154
Symbol 147 EditableTextUses:130Used by:154
Symbol 148 TextUses:5Used by:154
Symbol 149 EditableTextUses:130Used by:154
Symbol 150 TextUses:5Used by:154
Symbol 151 EditableTextUses:130Used by:154
Symbol 152 TextUses:5Used by:154
Symbol 153 EditableTextUses:130Used by:154
Symbol 154 MovieClip [Interface]Uses:114 116 119 121 125 128 129 131 132 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153Used by:Timeline
Symbol 155 Sound [bossTankExplosion]Used by:176
Symbol 156 Sound [buyUpgrade1]Used by:176
Symbol 157 Sound [buyUpgrade2]Used by:176
Symbol 158 Sound [Disruptor1]Used by:176
Symbol 159 Sound [Disruptor2]Used by:176
Symbol 160 Sound [explosionSound]Used by:176
Symbol 161 Sound [Fireball1]Used by:176
Symbol 162 Sound [Fireball2]Used by:176
Symbol 163 Sound [impact1]Used by:176
Symbol 164 Sound [impact2]Used by:176
Symbol 165 Sound [impact3]Used by:176
Symbol 166 Sound [Missile1]Used by:176
Symbol 167 Sound [Shell1]Used by:176
Symbol 168 Sound [Shell2]Used by:176
Symbol 169 Sound [Shell3]Used by:176
Symbol 170 Sound [shotSound]Used by:176
Symbol 171 Sound [tankExplosion1]Used by:176
Symbol 172 Sound [tankExplosion2]Used by:176
Symbol 173 Sound [tankExplosionSound]Used by:176
Symbol 174 Sound [warning]Used by:176
Symbol 175 Sound [soundCoin]Used by:176
Symbol 176 MovieClip [SoundLoader]Uses:155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175Used by:Timeline
Symbol 177 EditableTextUses:5Used by:178
Symbol 178 MovieClip [LevelText]Uses:177Used by:Timeline
Symbol 179 EditableTextUses:18Used by:196
Symbol 180 TextUses:5Used by:196
Symbol 181 TextUses:5Used by:182
Symbol 182 ButtonUses:181Used by:196
Symbol 183 TextUses:5Used by:184
Symbol 184 ButtonUses:183Used by:196
Symbol 185 TextUses:5Used by:186
Symbol 186 ButtonUses:185Used by:196
Symbol 187 GraphicUsed by:196
Symbol 188 TextUses:5Used by:196
Symbol 189 FontUsed by:190 193 226 232 233 238 239 251 252 253 259 265 266 273 274 275 280 281 303 308 313 318 323 324 332
Symbol 190 TextUses:189Used by:196
Symbol 191 TextUses:5Used by:196
Symbol 192 TextUses:5Used by:196
Symbol 193 TextUses:189Used by:196
Symbol 194 TextUses:5Used by:195
Symbol 195 ButtonUses:194Used by:196
Symbol 196 MovieClip [Instructions]Uses:179 180 182 184 186 187 188 190 191 192 193 195Used by:Timeline
Symbol 197 GraphicUsed by:202
Symbol 198 GraphicUsed by:200
Symbol 199 GraphicUsed by:200
Symbol 200 MovieClipUses:198 199Used by:202
Symbol 201 GraphicUsed by:202
Symbol 202 MovieClipUses:197 200 201Used by:203
Symbol 203 MovieClip [HealthBar]Uses:202Used by:Timeline
Symbol 204 TextUses:5Used by:205
Symbol 205 MovieClip [GameOver]Uses:204Used by:Timeline
Symbol 206 EditableTextUses:130Used by:212
Symbol 207 TextUses:5Used by:212
Symbol 208 TextUses:5Used by:209
Symbol 209 ButtonUses:208Used by:212
Symbol 210 TextUses:5Used by:211
Symbol 211 ButtonUses:210Used by:212
Symbol 212 MovieClip [HighScoreEntry]Uses:206 207 209 211Used by:Timeline
Symbol 213 TextUses:5Used by:214
Symbol 214 MovieClipUses:213Used by:215
Symbol 215 MovieClip [LevelComplete]Uses:214Used by:Timeline
Symbol 216 GraphicUsed by:337
Symbol 217 TextUses:5Used by:218
Symbol 218 ButtonUses:217Used by:337
Symbol 219 TextUses:5Used by:220 221
Symbol 220 ButtonUses:219Used by:222
Symbol 221 MovieClipUses:219Used by:222
Symbol 222 MovieClipUses:220 221Used by:337
Symbol 223 GraphicUsed by:337
Symbol 224 GraphicUsed by:227
Symbol 225 TextUses:5Used by:227
Symbol 226 TextUses:189Used by:227
Symbol 227 MovieClipUses:224 225 226Used by:229
Symbol 228 ButtonUses:135Used by:229
Symbol 229 MovieClipUses:227 228Used by:337
Symbol 230 GraphicUsed by:234
Symbol 231 TextUses:5Used by:234
Symbol 232 TextUses:189Used by:234
Symbol 233 EditableTextUses:189Used by:234
Symbol 234 MovieClipUses:230 231 232 233Used by:236
Symbol 235 ButtonUses:135Used by:236
Symbol 236 MovieClipUses:234 235Used by:337
Symbol 237 TextUses:5Used by:240
Symbol 238 TextUses:189Used by:240
Symbol 239 TextUses:189Used by:240
Symbol 240 MovieClipUses:237 238 239Used by:246
Symbol 241 GraphicUses:24Used by:243
Symbol 242 MovieClipUses:85 112Used by:243
Symbol 243 MovieClipUses:241 82 242Used by:246
Symbol 244 ButtonUses:135Used by:246
Symbol 245 TextUses:5Used by:246 256 278 288 306 311 316 321 329
Symbol 246 MovieClipUses:240 243 244 245Used by:337
Symbol 247 BitmapUsed by:248
Symbol 248 GraphicUses:247Used by:249
Symbol 249 MovieClipUses:248Used by:256
Symbol 250 TextUses:5Used by:254
Symbol 251 TextUses:189Used by:254
Symbol 252 EditableTextUses:189Used by:254
Symbol 253 EditableTextUses:189Used by:254
Symbol 254 MovieClipUses:250 251 252 253Used by:256
Symbol 255 ButtonUses:135Used by:256
Symbol 256 MovieClipUses:249 254 255 245Used by:337
Symbol 257 GraphicUsed by:260
Symbol 258 TextUses:5Used by:260
Symbol 259 TextUses:189Used by:260
Symbol 260 MovieClipUses:257 258 259Used by:262
Symbol 261 ButtonUses:135Used by:262
Symbol 262 MovieClipUses:260 261Used by:337
Symbol 263 GraphicUsed by:267
Symbol 264 TextUses:5Used by:267
Symbol 265 TextUses:189Used by:267
Symbol 266 EditableTextUses:189Used by:267
Symbol 267 MovieClipUses:263 264 265 266Used by:269
Symbol 268 ButtonUses:135Used by:269
Symbol 269 MovieClipUses:267 268Used by:337
Symbol 270 GraphicUsed by:271
Symbol 271 MovieClipUses:270Used by:278
Symbol 272 TextUses:5Used by:276
Symbol 273 TextUses:189Used by:276
Symbol 274 EditableTextUses:189Used by:276
Symbol 275 EditableTextUses:189Used by:276
Symbol 276 MovieClipUses:272 273 274 275Used by:278
Symbol 277 ButtonUses:135Used by:278
Symbol 278 MovieClipUses:271 276 277 245Used by:337
Symbol 279 TextUses:5Used by:282
Symbol 280 TextUses:189Used by:282
Symbol 281 TextUses:189Used by:282
Symbol 282 MovieClipUses:279 280 281Used by:288
Symbol 283 GraphicUsed by:286
Symbol 284 GraphicUsed by:285
Symbol 285 MovieClipUses:284Used by:286
Symbol 286 MovieClipUses:283 285Used by:288 306 311 316 321
Symbol 287 ButtonUses:135Used by:288
Symbol 288 MovieClipUses:282 286 287 245Used by:337
Symbol 289 TextUses:5Used by:290
Symbol 290 ButtonUses:289Used by:337
Symbol 291 TextUses:5Used by:301
Symbol 292 TextUses:5Used by:301
Symbol 293 TextUses:5Used by:301
Symbol 294 TextUses:5Used by:301
Symbol 295 TextUses:5Used by:301
Symbol 296 TextUses:5Used by:301
Symbol 297 TextUses:5Used by:301
Symbol 298 TextUses:5Used by:301
Symbol 299 TextUses:5Used by:301
Symbol 300 TextUses:5Used by:301
Symbol 301 MovieClipUses:291 292 293 294 295 296 297 298 299 300Used by:337
Symbol 302 TextUses:5Used by:304
Symbol 303 TextUses:189Used by:304
Symbol 304 MovieClipUses:302 303Used by:306
Symbol 305 ButtonUses:135Used by:306
Symbol 306 MovieClipUses:304 286 90 305 245Used by:337
Symbol 307 TextUses:5Used by:309
Symbol 308 TextUses:189Used by:309
Symbol 309 MovieClipUses:307 308Used by:311
Symbol 310 ButtonUses:135Used by:311
Symbol 311 MovieClipUses:309 286 94 310 245Used by:337
Symbol 312 TextUses:5Used by:314
Symbol 313 TextUses:189Used by:314
Symbol 314 MovieClipUses:312 313Used by:316
Symbol 315 ButtonUses:135Used by:316
Symbol 316 MovieClipUses:314 286 100 315 245Used by:337
Symbol 317 TextUses:5Used by:319
Symbol 318 TextUses:189Used by:319
Symbol 319 MovieClipUses:317 318Used by:321
Symbol 320 ButtonUses:135Used by:321
Symbol 321 MovieClipUses:319 286 98 320 245Used by:337
Symbol 322 TextUses:5Used by:325
Symbol 323 TextUses:189Used by:325
Symbol 324 TextUses:189Used by:325
Symbol 325 MovieClipUses:322 323 324Used by:329
Symbol 326 GraphicUsed by:327
Symbol 327 MovieClipUses:326Used by:329
Symbol 328 ButtonUses:135Used by:329
Symbol 329 MovieClipUses:325 327 328 245Used by:337
Symbol 330 GraphicUsed by:334
Symbol 331 TextUses:5Used by:334
Symbol 332 TextUses:189Used by:334
Symbol 333 TextUses:5Used by:334
Symbol 334 MovieClipUses:330 331 332 333Used by:336
Symbol 335 ButtonUses:135Used by:336
Symbol 336 MovieClipUses:334 335Used by:337
Symbol 337 MovieClip [Bonuses]Uses:216 218 222 223 229 236 246 256 262 269 278 288 290 301 306 311 316 321 329 336Used by:Timeline

Instance Names

"shield"Frame 3Symbol 86 MovieClip [Shield]
"shotpoint"Symbol 32 MovieClip Frame 1Symbol 30 MovieClip
"shotpoint"Symbol 35 MovieClip Frame 1Symbol 30 MovieClip
"shotpoint"Symbol 54 MovieClip Frame 1Symbol 30 MovieClip
"blast"Symbol 54 MovieClip Frame 1Symbol 53 MovieClip
"shotpoint"Symbol 59 MovieClip Frame 1Symbol 30 MovieClip
"body"Symbol 60 MovieClip Frame 1Symbol 27 MovieClip
"turret"Symbol 60 MovieClip Frame 1Symbol 32 MovieClip
"turret"Symbol 60 MovieClip Frame 2Symbol 35 MovieClip
"body"Symbol 60 MovieClip Frame 3Symbol 37 MovieClip
"turret"Symbol 60 MovieClip Frame 3Symbol 54 MovieClip
"body"Symbol 60 MovieClip Frame 4Symbol 56 MovieClip
"turret"Symbol 60 MovieClip Frame 4Symbol 59 MovieClip
"tank"Symbol 77 MovieClip [Tank] Frame 1Symbol 60 MovieClip
"stuckPoint"Symbol 86 MovieClip [Shield] Frame 1Symbol 84 MovieClip
"bullet"Symbol 112 MovieClip [Bullet] Frame 1Symbol 101 MovieClip
"soundButtonClip"Symbol 154 MovieClip [Interface] Frame 1Symbol 119 MovieClip
"pauseClip"Symbol 154 MovieClip [Interface] Frame 1Symbol 128 MovieClip
"txtLevel"Symbol 154 MovieClip [Interface] Frame 1Symbol 147 EditableText
"txtScore"Symbol 154 MovieClip [Interface] Frame 1Symbol 149 EditableText
"txtLevel"Symbol 178 MovieClip [LevelText] Frame 1Symbol 177 EditableText
"bar"Symbol 202 MovieClip Frame 1Symbol 200 MovieClip
"bar"Symbol 203 MovieClip [HealthBar] Frame 1Symbol 202 MovieClip
"clip"Symbol 236 MovieClip Frame 1Symbol 234 MovieClip
"bounceText"Symbol 256 MovieClip Frame 1Symbol 254 MovieClip
"clip"Symbol 269 MovieClip Frame 1Symbol 267 MovieClip
"infuserText"Symbol 278 MovieClip Frame 1Symbol 276 MovieClip
"bonusButtonClip"Symbol 337 MovieClip [Bonuses] Frame 1Symbol 222 MovieClip
"repairClip"Symbol 337 MovieClip [Bonuses] Frame 1Symbol 229 MovieClip
"upgradeClip"Symbol 337 MovieClip [Bonuses] Frame 1Symbol 236 MovieClip
"stickyClip"Symbol 337 MovieClip [Bonuses] Frame 1Symbol 246 MovieClip
"bounceClip"Symbol 337 MovieClip [Bonuses] Frame 1Symbol 256 MovieClip
"kitClip"Symbol 337 MovieClip [Bonuses] Frame 1Symbol 262 MovieClip
"energyClip"Symbol 337 MovieClip [Bonuses] Frame 1Symbol 269 MovieClip
"infuserClip"Symbol 337 MovieClip [Bonuses] Frame 1Symbol 278 MovieClip
"staticClip"Symbol 337 MovieClip [Bonuses] Frame 1Symbol 288 MovieClip
"pointsClip"Symbol 337 MovieClip [Bonuses] Frame 2Symbol 301 MovieClip
"disruptorClip"Symbol 337 MovieClip [Bonuses] Frame 2Symbol 306 MovieClip
"missileClip"Symbol 337 MovieClip [Bonuses] Frame 2Symbol 311 MovieClip
"shellClip"Symbol 337 MovieClip [Bonuses] Frame 2Symbol 316 MovieClip
"fireballClip"Symbol 337 MovieClip [Bonuses] Frame 2Symbol 321 MovieClip
"exploderClip"Symbol 337 MovieClip [Bonuses] Frame 2Symbol 329 MovieClip
"interestClip"Symbol 337 MovieClip [Bonuses] Frame 2Symbol 336 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 4 as "BigPoints"
ExportAssets (56)Timeline Frame 1Symbol 8 as "Congratulations"
ExportAssets (56)Timeline Frame 1Symbol 10 as "ShieldZone"
ExportAssets (56)Timeline Frame 1Symbol 16 as "Blast"
ExportAssets (56)Timeline Frame 3Symbol 77 as "Tank"
ExportAssets (56)Timeline Frame 3Symbol 82 as "Base"
ExportAssets (56)Timeline Frame 3Symbol 86 as "Shield"
ExportAssets (56)Timeline Frame 3Symbol 112 as "Bullet"
ExportAssets (56)Timeline Frame 3Symbol 154 as "Interface"
ExportAssets (56)Timeline Frame 3Symbol 155 as "bossTankExplosion"
ExportAssets (56)Timeline Frame 3Symbol 156 as "buyUpgrade1"
ExportAssets (56)Timeline Frame 3Symbol 157 as "buyUpgrade2"
ExportAssets (56)Timeline Frame 3Symbol 158 as "Disruptor1"
ExportAssets (56)Timeline Frame 3Symbol 159 as "Disruptor2"
ExportAssets (56)Timeline Frame 3Symbol 160 as "explosionSound"
ExportAssets (56)Timeline Frame 3Symbol 161 as "Fireball1"
ExportAssets (56)Timeline Frame 3Symbol 162 as "Fireball2"
ExportAssets (56)Timeline Frame 3Symbol 163 as "impact1"
ExportAssets (56)Timeline Frame 3Symbol 164 as "impact2"
ExportAssets (56)Timeline Frame 3Symbol 165 as "impact3"
ExportAssets (56)Timeline Frame 3Symbol 166 as "Missile1"
ExportAssets (56)Timeline Frame 3Symbol 167 as "Shell1"
ExportAssets (56)Timeline Frame 3Symbol 168 as "Shell2"
ExportAssets (56)Timeline Frame 3Symbol 169 as "Shell3"
ExportAssets (56)Timeline Frame 3Symbol 170 as "shotSound"
ExportAssets (56)Timeline Frame 3Symbol 171 as "tankExplosion1"
ExportAssets (56)Timeline Frame 3Symbol 172 as "tankExplosion2"
ExportAssets (56)Timeline Frame 3Symbol 173 as "tankExplosionSound"
ExportAssets (56)Timeline Frame 3Symbol 174 as "warning"
ExportAssets (56)Timeline Frame 3Symbol 175 as "soundCoin"
ExportAssets (56)Timeline Frame 3Symbol 176 as "SoundLoader"
ExportAssets (56)Timeline Frame 3Symbol 178 as "LevelText"
ExportAssets (56)Timeline Frame 3Symbol 196 as "Instructions"
ExportAssets (56)Timeline Frame 3Symbol 203 as "HealthBar"
ExportAssets (56)Timeline Frame 3Symbol 205 as "GameOver"
ExportAssets (56)Timeline Frame 3Symbol 212 as "HighScoreEntry"
ExportAssets (56)Timeline Frame 3Symbol 215 as "LevelComplete"
ExportAssets (56)Timeline Frame 3Symbol 337 as "Bonuses"

Labels

"main"Frame 4
"nextLevelFrame"Frame 5
"LevelMusic"Symbol 176 MovieClip [SoundLoader] Frame 2

Dynamic Text Variables

kitsSymbol 131 EditableText"x9"
baseSymbol 139 EditableText"50/50"
energySymbol 141 EditableText"15/15"
gameTimeSymbol 143 EditableText"00:00"
tanksLeftSymbol 145 EditableText"0/12"
txtLevelSymbol 147 EditableText"1/50"
sMoneySymbol 151 EditableText"$0"
interestRateSymbol 153 EditableText"5%"
LevelSymbol 177 EditableText""
sNameSymbol 206 EditableText""
costSymbol 233 EditableText"Cost: $200"
costSymbol 252 EditableText"Cost: $200 "
bounceLevelSymbol 253 EditableText"Level: 1/10"
costSymbol 266 EditableText"huh"
costSymbol 274 EditableText"Cost: $250 "
infuserLevelSymbol 275 EditableText"Level: 1/10"




http://swfchan.com/6/28006/info.shtml
Created: 20/5 -2019 19:58:06 Last modified: 20/5 -2019 19:58:06 Server time: 13/05 -2024 21:41:50