STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
228091
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2561 · P5121

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/92332471?noj=FRM92332471-4DC" width="1" height="1"></div>

Phit.swf

This is the info page for
Flash #28071

(Click the ID number above for more basic data on this flash file.)


Text
100

100

test

test

test

test

Testing

testst

test

test

test

test

Devising

999

level

time

moves

00:00:00

9999

Select a level to skip to...

- or -

Jump to level:

test

test

test

test

test

test

test

<p align="center"><font face="Alor" size="16" color="#999999">© Copyright 2007<font color="#cccccc"> &nbsp;<font color="#97b777"><a href="http://www.jeffwofford.com" target = "_blank">Jeff Wofford</a></font></font></font></p>

To Play

Drag pieces
to move them.

Try to fit them all
in the yellow tray.

test

test

test

PRESENTS

<p align="center"><font face="Alor" size="21" color="#003300">is available only at</font></p><p align="center"><font face="Alor" size="21" color="#999933"><a href="http://www.jeffwofford.com" target = "_self">jeffwofford.com</a></font></p>

ActionScript [AS1/AS2]

Frame 1
function StartCreatingLevel0() { return(_root._game.CreatePlayingField(0, 4, 2, FinishCreatingLevel0)); } function FinishCreatingLevel0(fieldHost, width, height) { FreshDebug.Trace("FinishCreatingLevel0"); var _local1 = fieldHost._field; _local1.Build(width, height); _local1.SetGroups([[{_x:0, _y:0}, {_x:1, _y:0}], [{_x:2, _y:0}, {_x:2, _y:1}, {_x:3, _y:1}, {_x:3, _y:0}], [{_x:0, _y:1}, {_x:1, _y:1}]]); _local1.PositionPiece(0, 1, -3); _local1.PositionPiece(1, 2, -2); _local1.PositionPiece(2, 0, -1); return(_local1); } function StartCreatingLevel1() { return(_root._game.CreatePlayingField(1, 4, 2, FinishCreatingLevel1)); } function FinishCreatingLevel1(fieldHost, width, height) { FreshDebug.Trace("FinishCreatingLevel1"); var _local1 = fieldHost._field; _local1.Build(width, height); _local1.SetGroups([[{_x:0, _y:0}, {_x:1, _y:0}], [{_x:2, _y:0}, {_x:2, _y:1}, {_x:1, _y:1}], [{_x:3, _y:0}, {_x:3, _y:1}], [{_x:0, _y:1}]]); _local1.PositionPiece(0, 0, -3); _local1.PositionPiece(1, 0, -2); _local1.PositionPiece(2, 2, -3); _local1.PositionPiece(3, 2, -1); return(_local1); } function StartCreatingLevel2() { return(_root._game.CreatePlayingField(2, 6, 3, FinishCreatingLevel2)); } function FinishCreatingLevel2(fieldHost, width, height) { FreshDebug.Trace("FinishCreatingLevel2"); var _local1 = fieldHost._field; _local1.Build(width, height); _local1.SetGroups([[{_x:0, _y:0}, {_x:0, _y:1}, {_x:0, _y:2}], [{_x:1, _y:0}, {_x:2, _y:0}, {_x:2, _y:1}, {_x:2, _y:2}, {_x:3, _y:2}], [{_x:3, _y:0}, {_x:4, _y:0}, {_x:4, _y:1}, {_x:3, _y:1}, {_x:5, _y:1}], [{_x:5, _y:0}], [{_x:1, _y:1}, {_x:1, _y:2}], [{_x:4, _y:2}, {_x:5, _y:2}]]); _local1.PositionPiece(0, 5, -5); _local1.PositionPiece(1, 0, -4); _local1.PositionPiece(2, 2, -5); _local1.PositionPiece(3, 4, -5); _local1.PositionPiece(4, 0, -3); _local1.PositionPiece(5, 0, -5); return(_local1); } function StartCreatingLevel3() { return(_root._game.CreatePlayingField(3, 6, 3, FinishCreatingLevel3)); } function FinishCreatingLevel3(fieldHost, width, height) { FreshDebug.Trace("FinishCreatingLevel3"); var _local1 = fieldHost._field; _local1.Build(width, height); _local1.SetGroups([[{_x:0, _y:0}, {_x:1, _y:0}, {_x:1, _y:1}], [{_x:2, _y:0}, {_x:2, _y:1}, {_x:2, _y:2}, {_x:1, _y:2}], [{_x:3, _y:0}, {_x:4, _y:0}], [{_x:5, _y:0}, {_x:5, _y:1}, {_x:4, _y:1}, {_x:3, _y:1}], [{_x:0, _y:1}, {_x:0, _y:2}], [{_x:3, _y:2}, {_x:4, _y:2}], [{_x:5, _y:2}]]); _local1.PositionPiece(0, 2, -5); _local1.PositionPiece(1, 1, -3); _local1.PositionPiece(2, 4, -5); _local1.PositionPiece(3, 3, -4); _local1.PositionPiece(4, 0, -5); _local1.PositionPiece(5, 1, -4); _local1.PositionPiece(6, 1, -2); return(_local1); } function StartCreatingLevel4() { return(_root._game.CreatePlayingField(4, 6, 3, FinishCreatingLevel4)); } function FinishCreatingLevel4(fieldHost, width, height) { FreshDebug.Trace("FinishCreatingLevel4"); var _local1 = fieldHost._field; _local1.Build(width, height); _local1.SetGroups([[{_x:0, _y:0}, {_x:1, _y:0}, {_x:1, _y:1}], [{_x:2, _y:0}, {_x:2, _y:1}, {_x:2, _y:2}, {_x:1, _y:2}], [{_x:3, _y:0}, {_x:4, _y:0}], [{_x:5, _y:0}, {_x:5, _y:1}], [{_x:0, _y:1}, {_x:0, _y:2}], [{_x:3, _y:1}, {_x:4, _y:1}], [{_x:3, _y:2}, {_x:4, _y:2}, {_x:5, _y:2}]]); _local1.PositionPiece(0, 0, -5); _local1.PositionPiece(1, 4, -5); _local1.PositionPiece(2, 2, -5); _local1.PositionPiece(3, 4, -5); _local1.PositionPiece(4, 0, -2); _local1.PositionPiece(5, 4, -2); _local1.PositionPiece(6, 1, -3); return(_local1); } function StartCreatingLevel6() { return(_root._game.CreatePlayingField(6, 6, 3, FinishCreatingLevel6)); } function FinishCreatingLevel6(fieldHost, width, height) { FreshDebug.Trace("FinishCreatingLevel6"); var _local1 = fieldHost._field; _local1.Build(width, height); _local1.SetGroups([[{_x:0, _y:0}, {_x:0, _y:1}, {_x:1, _y:1}, {_x:1, _y:2}, {_x:2, _y:2}], [{_x:1, _y:0}, {_x:2, _y:0}], [{_x:3, _y:0}, {_x:4, _y:0}, {_x:4, _y:1}], [{_x:5, _y:0}, {_x:5, _y:1}], [{_x:2, _y:1}, {_x:3, _y:1}, {_x:3, _y:2}, {_x:4, _y:2}, {_x:5, _y:2}], [{_x:0, _y:2}]]); _local1.PositionPiece(0, 0, -4); _local1.PositionPiece(1, 4, -5); _local1.PositionPiece(2, 0, -5); _local1.PositionPiece(3, 0, -2); _local1.PositionPiece(4, 2, -5); _local1.PositionPiece(5, 2, -4); return(_local1); } function StartCreatingLevel5() { return(_root._game.CreatePlayingField(5, 6, 3, FinishCreatingLevel5)); } function FinishCreatingLevel5(fieldHost, width, height) { FreshDebug.Trace("FinishCreatingLevel5"); var _local1 = fieldHost._field; _local1.Build(width, height); _local1.SetGroups([[{_x:0, _y:0}, {_x:1, _y:0}, {_x:2, _y:0}], [{_x:3, _y:0}, {_x:4, _y:0}], [{_x:5, _y:0}, {_x:5, _y:1}, {_x:5, _y:2}], [{_x:0, _y:1}, {_x:1, _y:1}], [{_x:2, _y:1}, {_x:3, _y:1}, {_x:3, _y:2}, {_x:4, _y:2}, {_x:4, _y:1}], [{_x:0, _y:2}, {_x:1, _y:2}, {_x:2, _y:2}]]); _local1.PositionPiece(0, 0, -5); _local1.PositionPiece(1, 4, -5); _local1.PositionPiece(2, 0, -4); _local1.PositionPiece(3, 4, -4); _local1.PositionPiece(4, 1, -3); _local1.PositionPiece(5, 1, -4); return(_local1); } function StartCreatingLevel7() { return(_root._game.CreatePlayingField(7, 7, 4, FinishCreatingLevel7)); } function FinishCreatingLevel7(fieldHost, width, height) { FreshDebug.Trace("FinishCreatingLevel7"); var _local1 = fieldHost._field; _local1.Build(width, height); _local1.SetGroups([[{_x:0, _y:0}, {_x:1, _y:0}, {_x:1, _y:1}, {_x:0, _y:1}, {_x:0, _y:2}, {_x:0, _y:3}], [{_x:2, _y:0}, {_x:2, _y:1}, {_x:3, _y:1}, {_x:3, _y:2}, {_x:3, _y:3}, {_x:2, _y:3}], [{_x:3, _y:0}, {_x:4, _y:0}, {_x:4, _y:1}, {_x:4, _y:2}], [{_x:5, _y:0}, {_x:5, _y:1}, {_x:6, _y:1}, {_x:6, _y:2}, {_x:5, _y:2}, {_x:5, _y:3}], [{_x:6, _y:0}], [{_x:1, _y:2}, {_x:1, _y:3}, {_x:2, _y:2}], [{_x:4, _y:3}], [{_x:6, _y:3}]]); _local1.PositionPiece(0, 0, -6); _local1.PositionPiece(1, 2, -4); _local1.PositionPiece(2, 2, -6); _local1.PositionPiece(3, 5, -5); _local1.PositionPiece(4, 5, -6); _local1.PositionPiece(5, 0, -2); _local1.PositionPiece(6, 4, -6); _local1.PositionPiece(7, 4, -3); return(_local1); } function StartCreatingLevel10() { return(_root._game.CreatePlayingField(10, 7, 4, FinishCreatingLevel10)); } function FinishCreatingLevel10(fieldHost, width, height) { FreshDebug.Trace("FinishCreatingLevel10"); var _local1 = fieldHost._field; _local1.Build(width, height); _local1.SetGroups([[{_x:0, _y:0}, {_x:1, _y:0}, {_x:2, _y:0}, {_x:2, _y:1}, {_x:1, _y:1}], [{_x:3, _y:0}, {_x:4, _y:0}], [{_x:5, _y:0}, {_x:5, _y:1}, {_x:4, _y:1}, {_x:4, _y:2}, {_x:4, _y:3}], [{_x:6, _y:0}, {_x:6, _y:1}, {_x:6, _y:2}, {_x:5, _y:2}, {_x:5, _y:3}], [{_x:0, _y:1}, {_x:0, _y:2}, {_x:1, _y:2}, {_x:2, _y:2}, {_x:3, _y:2}], [{_x:3, _y:1}], [{_x:0, _y:3}, {_x:1, _y:3}, {_x:2, _y:3}, {_x:3, _y:3}], [{_x:6, _y:3}]]); _local1.PositionPiece(0, 2, -6); _local1.PositionPiece(1, 1, -5); _local1.PositionPiece(2, 5, -6); _local1.PositionPiece(3, 5, -4); _local1.PositionPiece(4, 0, -5); _local1.PositionPiece(5, 1, -6); _local1.PositionPiece(6, 0, -3); _local1.PositionPiece(7, 4, -4); return(_local1); } function StartCreatingLevel9() { return(_root._game.CreatePlayingField(9, 6, 3, FinishCreatingLevel9)); } function FinishCreatingLevel9(fieldHost, width, height) { FreshDebug.Trace("FinishCreatingLevel7"); var _local1 = fieldHost._field; _local1.Build(width, height); _local1.SetGroups([[{_x:0, _y:0}, {_x:0, _y:1}, {_x:1, _y:1}, {_x:2, _y:1}], [{_x:1, _y:0}, {_x:2, _y:0}, {_x:3, _y:0}, {_x:4, _y:0}, {_x:5, _y:0}], [{_x:3, _y:1}, {_x:3, _y:2}], [{_x:4, _y:1}, {_x:4, _y:2}, {_x:5, _y:2}], [{_x:5, _y:1}], [{_x:0, _y:2}, {_x:1, _y:2}, {_x:2, _y:2}]]); _local1.PositionPiece(0, 0, -4); _local1.PositionPiece(1, 1, -5); _local1.PositionPiece(2, 3, -3); _local1.PositionPiece(3, 4, -4); _local1.PositionPiece(4, 0, -5); _local1.PositionPiece(5, 1, -4); return(_local1); } function StartCreatingLevel8() { return(_root._game.CreatePlayingField(8, 7, 4, FinishCreatingLevel8)); } function FinishCreatingLevel8(fieldHost, width, height) { FreshDebug.Trace("FinishCreatingLevel8"); var _local1 = fieldHost._field; _local1.Build(width, height); _local1.SetGroups([[{_x:0, _y:0}, {_x:0, _y:1}, {_x:1, _y:1}, {_x:1, _y:2}, {_x:0, _y:2}], [{_x:1, _y:0}, {_x:2, _y:0}, {_x:3, _y:0}], [{_x:4, _y:0}, {_x:4, _y:1}, {_x:5, _y:1}], [{_x:5, _y:0}, {_x:6, _y:0}, {_x:6, _y:1}, {_x:6, _y:2}], [{_x:2, _y:1}, {_x:2, _y:2}, {_x:3, _y:2}, {_x:4, _y:2}, {_x:5, _y:2}, {_x:5, _y:3}], [{_x:3, _y:1}], [{_x:0, _y:3}, {_x:1, _y:3}, {_x:2, _y:3}, {_x:3, _y:3}, {_x:4, _y:3}], [{_x:6, _y:3}]]); _local1.PositionPiece(0, 0, -6); _local1.PositionPiece(1, 4, -6); _local1.PositionPiece(2, 2, -6); _local1.PositionPiece(3, 5, -5); _local1.PositionPiece(4, 2, -4); _local1.PositionPiece(5, 1, -3); _local1.PositionPiece(6, 0, -2); _local1.PositionPiece(7, 1, -6); return(_local1); } function StartCreatingLevel11() { return(_root._game.CreatePlayingField(11, 7, 4, FinishCreatingLevel11)); } function FinishCreatingLevel11(fieldHost, width, height) { FreshDebug.Trace("FinishCreatingLevel11"); var _local1 = fieldHost._field; _local1.Build(width, height); _local1.SetGroups([[{_x:0, _y:0}, {_x:0, _y:1}, {_x:0, _y:2}, {_x:0, _y:3}, {_x:1, _y:3}], [{_x:1, _y:0}, {_x:1, _y:1}, {_x:1, _y:2}, {_x:2, _y:2}, {_x:2, _y:3}], [{_x:2, _y:0}, {_x:2, _y:1}, {_x:3, _y:1}], [{_x:3, _y:0}, {_x:4, _y:0}, {_x:4, _y:1}, {_x:5, _y:1}, {_x:5, _y:0}, {_x:6, _y:0}], [{_x:6, _y:1}, {_x:6, _y:2}, {_x:6, _y:3}], [{_x:3, _y:2}, {_x:3, _y:3}], [{_x:4, _y:2}, {_x:4, _y:3}], [{_x:5, _y:2}, {_x:5, _y:3}]]); _local1.PositionPiece(0, 0, -4); _local1.PositionPiece(1, 1, -4); _local1.PositionPiece(2, 0, -6); _local1.PositionPiece(3, 3, -6); _local1.PositionPiece(4, 5, -4); _local1.PositionPiece(5, 3, -3); _local1.PositionPiece(6, 2, -6); _local1.PositionPiece(7, 3, -5); return(_local1); } function StartCreatingLevel14() { return(_root._game.CreatePlayingField(14, 7, 4, FinishCreatingLevel14)); } function FinishCreatingLevel14(fieldHost, width, height) { FreshDebug.Trace("FinishCreatingLevel14"); var _local1 = fieldHost._field; _local1.Build(width, height); _local1.SetGroups([[{_x:0, _y:0}, {_x:0, _y:1}, {_x:0, _y:2}, {_x:1, _y:2}, {_x:2, _y:2}], [{_x:1, _y:0}, {_x:1, _y:1}, {_x:2, _y:1}, {_x:3, _y:1}, {_x:3, _y:2}, {_x:3, _y:3}], [{_x:2, _y:0}, {_x:3, _y:0}, {_x:4, _y:0}, {_x:4, _y:1}, {_x:5, _y:1}, {_x:5, _y:2}], [{_x:5, _y:0}, {_x:6, _y:0}, {_x:6, _y:1}], [{_x:4, _y:2}, {_x:4, _y:3}], [{_x:6, _y:2}, {_x:6, _y:3}, {_x:5, _y:3}], [{_x:0, _y:3}, {_x:1, _y:3}, {_x:2, _y:3}]]); _local1.PositionPiece(0, 0, -4); _local1.PositionPiece(1, 0, -6); _local1.PositionPiece(2, 1, -6); _local1.PositionPiece(3, 4, -6); _local1.PositionPiece(4, 6, -3); _local1.PositionPiece(5, 5, -5); _local1.PositionPiece(6, 4, -1); return(_local1); } function StartCreatingLevel12() { return(_root._game.CreatePlayingField(12, 7, 4, FinishCreatingLevel12)); } function FinishCreatingLevel12(fieldHost, width, height) { FreshDebug.Trace("FinishCreatingLevel12"); var _local1 = fieldHost._field; _local1.Build(width, height); _local1.SetGroups([[{_x:0, _y:0}, {_x:0, _y:1}, {_x:1, _y:1}, {_x:2, _y:1}, {_x:3, _y:1}, {_x:4, _y:1}], [{_x:1, _y:0}, {_x:2, _y:0}], [{_x:3, _y:0}, {_x:4, _y:0}, {_x:5, _y:0}, {_x:5, _y:1}, {_x:5, _y:2}, {_x:6, _y:2}], [{_x:6, _y:0}, {_x:6, _y:1}], [{_x:0, _y:2}, {_x:0, _y:3}, {_x:1, _y:3}, {_x:2, _y:3}, {_x:3, _y:3}, {_x:4, _y:3}], [{_x:1, _y:2}, {_x:2, _y:2}, {_x:3, _y:2}, {_x:4, _y:2}], [{_x:5, _y:3}, {_x:6, _y:3}]]); _local1.PositionPiece(0, 0, -4); _local1.PositionPiece(1, 0, -6); _local1.PositionPiece(2, 2, -6); _local1.PositionPiece(3, 6, -5); _local1.PositionPiece(4, 2, -2); _local1.PositionPiece(5, 3, -2); _local1.PositionPiece(6, 5, -6); return(_local1); } function StartCreatingLevel13() { return(_root._game.CreatePlayingField(13, 7, 4, FinishCreatingLevel13)); } function FinishCreatingLevel13(fieldHost, width, height) { FreshDebug.Trace("FinishCreatingLevel13"); var _local1 = fieldHost._field; _local1.Build(width, height); _local1.SetGroups([[{_x:0, _y:0}, {_x:1, _y:0}, {_x:1, _y:1}, {_x:0, _y:1}, {_x:0, _y:2}], [{_x:2, _y:0}, {_x:2, _y:1}, {_x:2, _y:2}, {_x:3, _y:2}], [{_x:3, _y:0}, {_x:4, _y:0}, {_x:5, _y:0}], [{_x:6, _y:0}, {_x:6, _y:1}, {_x:6, _y:2}, {_x:6, _y:3}], [{_x:3, _y:1}, {_x:4, _y:1}, {_x:4, _y:2}], [{_x:5, _y:1}, {_x:5, _y:2}, {_x:5, _y:3}, {_x:4, _y:3}, {_x:3, _y:3}], [{_x:1, _y:2}, {_x:1, _y:3}, {_x:0, _y:3}, {_x:2, _y:3}]]); _local1.PositionPiece(0, 1, -6); _local1.PositionPiece(1, 0, -5); _local1.PositionPiece(2, 3, -6); _local1.PositionPiece(3, 6, -5); _local1.PositionPiece(4, 3, -5); _local1.PositionPiece(5, 3, -3); _local1.PositionPiece(6, 1, -3); return(_local1); } function StartCreatingLevel16() { return(_root._game.CreatePlayingField(16, 8, 5, FinishCreatingLevel16)); } function FinishCreatingLevel16(fieldHost, width, height) { FreshDebug.Trace("FinishCreatingLevel16"); var _local1 = fieldHost._field; _local1.Build(width, height); _local1.SetGroups([[{_x:0, _y:0}, {_x:1, _y:0}, {_x:1, _y:1}, {_x:0, _y:1}, {_x:0, _y:2}, {_x:0, _y:3}], [{_x:2, _y:0}, {_x:3, _y:0}, {_x:4, _y:0}, {_x:4, _y:1}], [{_x:5, _y:0}, {_x:6, _y:0}, {_x:7, _y:0}, {_x:7, _y:1}], [{_x:2, _y:1}, {_x:3, _y:1}, {_x:3, _y:2}], [{_x:5, _y:1}, {_x:5, _y:2}, {_x:6, _y:2}, {_x:6, _y:3}], [{_x:6, _y:1}], [{_x:1, _y:2}, {_x:1, _y:3}], [{_x:2, _y:2}, {_x:2, _y:3}, {_x:3, _y:3}, {_x:3, _y:4}], [{_x:4, _y:2}, {_x:4, _y:3}], [{_x:7, _y:2}, {_x:7, _y:3}, {_x:7, _y:4}, {_x:6, _y:4}, {_x:5, _y:4}, {_x:4, _y:4}], [{_x:5, _y:3}], [{_x:0, _y:4}, {_x:1, _y:4}], [{_x:2, _y:4}]]); _local1.PositionPiece(0, 1, -8); _local1.PositionPiece(1, 5, -8); _local1.PositionPiece(2, 3, -6); _local1.PositionPiece(3, 3, -8); _local1.PositionPiece(4, 6, -7); _local1.PositionPiece(5, 0, -8); _local1.PositionPiece(6, 2, -6); _local1.PositionPiece(7, 6, -5); _local1.PositionPiece(8, 2, -2); _local1.PositionPiece(9, 1, -5); _local1.PositionPiece(10, 3, -7); _local1.PositionPiece(11, 0, -4); _local1.PositionPiece(12, 4, -2); return(_local1); } function StartCreatingLevel15() { return(_root._game.CreatePlayingField(15, 8, 5, FinishCreatingLevel15)); } function FinishCreatingLevel15(fieldHost, width, height) { FreshDebug.Trace("FinishCreatingLevel15"); var _local1 = fieldHost._field; _local1.Build(width, height); _local1.SetGroups([[{_x:0, _y:0}, {_x:0, _y:1}, {_x:0, _y:2}, {_x:1, _y:2}, {_x:1, _y:1}, {_x:2, _y:1}], [{_x:1, _y:0}, {_x:2, _y:0}, {_x:3, _y:0}], [{_x:4, _y:0}, {_x:5, _y:0}, {_x:5, _y:1}, {_x:4, _y:1}], [{_x:6, _y:0}, {_x:6, _y:1}, {_x:7, _y:1}], [{_x:7, _y:0}], [{_x:3, _y:1}, {_x:3, _y:2}], [{_x:2, _y:2}, {_x:2, _y:3}, {_x:3, _y:3}, {_x:3, _y:4}, {_x:4, _y:4}], [{_x:4, _y:2}, {_x:5, _y:2}, {_x:6, _y:2}, {_x:7, _y:2}, {_x:7, _y:3}, {_x:7, _y:4}], [{_x:0, _y:3}, {_x:1, _y:3}, {_x:1, _y:4}, {_x:2, _y:4}, {_x:0, _y:4}], [{_x:4, _y:3}, {_x:5, _y:3}, {_x:6, _y:3}, {_x:6, _y:4}, {_x:5, _y:4}]]); _local1.PositionPiece(0, 1, -7); _local1.PositionPiece(1, 4, -6); _local1.PositionPiece(2, 3, -8); _local1.PositionPiece(3, 5, -8); _local1.PositionPiece(4, 2, -8); _local1.PositionPiece(5, 0, -7); _local1.PositionPiece(6, 0, -5); _local1.PositionPiece(7, 4, -5); _local1.PositionPiece(8, 5, -2); _local1.PositionPiece(9, 3, -4); return(_local1); } function StartCreatingLevel17() { return(_root._game.CreatePlayingField(17, 8, 5, FinishCreatingLevel17)); } function FinishCreatingLevel17(fieldHost, width, height) { FreshDebug.Trace("FinishCreatingLevel17"); var _local1 = fieldHost._field; _local1.Build(width, height); _local1.SetGroups([[{_x:0, _y:0}, {_x:1, _y:0}, {_x:2, _y:0}, {_x:2, _y:1}], [{_x:3, _y:0}, {_x:4, _y:0}], [{_x:5, _y:0}, {_x:5, _y:1}, {_x:4, _y:1}], [{_x:6, _y:0}, {_x:6, _y:1}, {_x:7, _y:1}, {_x:7, _y:2}, {_x:7, _y:3}], [{_x:7, _y:0}], [{_x:0, _y:1}, {_x:0, _y:2}, {_x:0, _y:3}, {_x:0, _y:4}, {_x:1, _y:4}], [{_x:1, _y:1}, {_x:1, _y:2}, {_x:1, _y:3}, {_x:2, _y:3}, {_x:3, _y:3}], [{_x:3, _y:1}, {_x:3, _y:2}, {_x:2, _y:2}, {_x:4, _y:2}], [{_x:5, _y:2}, {_x:6, _y:2}], [{_x:4, _y:3}, {_x:5, _y:3}], [{_x:6, _y:3}, {_x:6, _y:4}, {_x:7, _y:4}, {_x:5, _y:4}, {_x:4, _y:4}, {_x:3, _y:4}], [{_x:2, _y:4}]]); _local1.PositionPiece(0, 5, -8); _local1.PositionPiece(1, 5, -7); _local1.PositionPiece(2, 3, -8); _local1.PositionPiece(3, 6, -6); _local1.PositionPiece(4, 1, -8); _local1.PositionPiece(5, 0, -8); _local1.PositionPiece(6, 2, -6); _local1.PositionPiece(7, 3, -6); _local1.PositionPiece(8, 2, -2); _local1.PositionPiece(9, 2, -3); _local1.PositionPiece(10, 1, -2); _local1.PositionPiece(11, 1, -4); return(_local1); } function StartCreatingLevel18() { return(_root._game.CreatePlayingField(18, 8, 5, FinishCreatingLevel18)); } function FinishCreatingLevel18(fieldHost, width, height) { FreshDebug.Trace("FinishCreatingLevel18"); var _local1 = fieldHost._field; _local1.Build(width, height); _local1.SetGroups([[{_x:0, _y:0}, {_x:0, _y:1}, {_x:1, _y:1}, {_x:1, _y:2}, {_x:2, _y:2}, {_x:2, _y:3}], [{_x:1, _y:0}, {_x:2, _y:0}, {_x:2, _y:1}], [{_x:3, _y:0}, {_x:3, _y:1}, {_x:4, _y:1}, {_x:4, _y:0}], [{_x:5, _y:0}, {_x:6, _y:0}, {_x:7, _y:0}, {_x:7, _y:1}, {_x:7, _y:2}, {_x:7, _y:3}], [{_x:5, _y:1}, {_x:5, _y:2}, {_x:5, _y:3}], [{_x:6, _y:1}, {_x:6, _y:2}], [{_x:0, _y:2}, {_x:0, _y:3}], [{_x:3, _y:2}, {_x:3, _y:3}], [{_x:4, _y:2}, {_x:4, _y:3}, {_x:4, _y:4}, {_x:3, _y:4}, {_x:2, _y:4}], [{_x:1, _y:3}, {_x:1, _y:4}, {_x:0, _y:4}], [{_x:6, _y:3}, {_x:6, _y:4}, {_x:5, _y:4}, {_x:7, _y:4}]]); _local1.PositionPiece(0, 0, -7); _local1.PositionPiece(1, 1, -8); _local1.PositionPiece(2, 6, -8); _local1.PositionPiece(3, 4, -6); _local1.PositionPiece(4, 3, -8); _local1.PositionPiece(5, 7, -6); _local1.PositionPiece(6, 6, -2); _local1.PositionPiece(7, 4, -5); _local1.PositionPiece(8, 1, -5); _local1.PositionPiece(9, 4, -2); _local1.PositionPiece(10, 1, -2); return(_local1); } function StartCreatingLevel19() { return(_root._game.CreatePlayingField(19, 8, 5, FinishCreatingLevel19)); } function FinishCreatingLevel19(fieldHost, width, height) { FreshDebug.Trace("FinishCreatingLevel19"); var _local1 = fieldHost._field; _local1.Build(width, height); _local1.SetGroups([[{_x:0, _y:0}, {_x:1, _y:0}], [{_x:2, _y:0}, {_x:3, _y:0}, {_x:4, _y:0}, {_x:5, _y:0}, {_x:5, _y:1}, {_x:4, _y:1}], [{_x:6, _y:0}, {_x:7, _y:0}], [{_x:0, _y:1}, {_x:1, _y:1}, {_x:1, _y:2}, {_x:2, _y:2}], [{_x:2, _y:1}, {_x:3, _y:1}, {_x:3, _y:2}, {_x:3, _y:3}, {_x:2, _y:3}], [{_x:6, _y:1}, {_x:6, _y:2}, {_x:5, _y:2}, {_x:4, _y:2}, {_x:4, _y:3}], [{_x:7, _y:1}, {_x:7, _y:2}, {_x:7, _y:3}], [{_x:0, _y:2}, {_x:0, _y:3}, {_x:0, _y:4}, {_x:1, _y:4}, {_x:2, _y:4}], [{_x:1, _y:3}], [{_x:5, _y:3}, {_x:5, _y:4}, {_x:4, _y:4}, {_x:3, _y:4}, {_x:6, _y:4}], [{_x:6, _y:3}], [{_x:7, _y:4}]]); _local1.PositionPiece(0, 4, -6); _local1.PositionPiece(1, 1, -8); _local1.PositionPiece(2, 1, -5); _local1.PositionPiece(3, 5, -4); _local1.PositionPiece(4, 5, -7); _local1.PositionPiece(5, 0, -7); _local1.PositionPiece(6, 3, -6); _local1.PositionPiece(7, 0, -3); _local1.PositionPiece(8, 0, -8); _local1.PositionPiece(9, 1, -3); _local1.PositionPiece(10, 7, -6); _local1.PositionPiece(11, 5, -8); return(_local1); } function StartCreatingLevel20() { return(_root._game.CreatePlayingField(20, 8, 5, FinishCreatingLevel20)); } function FinishCreatingLevel20(fieldHost, width, height) { FreshDebug.Trace("FinishCreatingLevel20"); var _local1 = fieldHost._field; _local1.Build(width, height); _local1.SetGroups([[{_x:0, _y:0}, {_x:1, _y:0}], [{_x:2, _y:0}, {_x:3, _y:0}, {_x:3, _y:1}, {_x:3, _y:2}], [{_x:4, _y:0}, {_x:5, _y:0}, {_x:6, _y:0}], [{_x:7, _y:0}, {_x:7, _y:1}, {_x:7, _y:2}, {_x:7, _y:3}, {_x:6, _y:3}], [{_x:0, _y:1}, {_x:1, _y:1}], [{_x:2, _y:1}, {_x:2, _y:2}], [{_x:4, _y:1}, {_x:5, _y:1}, {_x:5, _y:2}, {_x:4, _y:2}, {_x:4, _y:3}, {_x:4, _y:4}], [{_x:6, _y:1}, {_x:6, _y:2}], [{_x:0, _y:2}, {_x:0, _y:3}, {_x:0, _y:4}, {_x:1, _y:4}], [{_x:1, _y:2}, {_x:1, _y:3}, {_x:2, _y:3}, {_x:3, _y:3}, {_x:3, _y:4}, {_x:2, _y:4}], [{_x:5, _y:3}, {_x:5, _y:4}], [{_x:6, _y:4}, {_x:7, _y:4}]]); _local1.PositionPiece(0, 2, -6); _local1.PositionPiece(1, 3, -3); _local1.PositionPiece(2, 1, -7); _local1.PositionPiece(3, 3, -7); _local1.PositionPiece(4, 3, -8); _local1.PositionPiece(5, 7, -4); _local1.PositionPiece(6, 6, -7); _local1.PositionPiece(7, 5, -6); _local1.PositionPiece(8, 0, -8); _local1.PositionPiece(9, 5, -3); _local1.PositionPiece(10, 5, -8); _local1.PositionPiece(11, 2, -5); return(_local1); } function StartCreatingLevel23() { return(_root._game.CreatePlayingField(23, 8, 5, FinishCreatingLevel23)); } function FinishCreatingLevel23(fieldHost, width, height) { FreshDebug.Trace("FinishCreatingLevel23"); var _local1 = fieldHost._field; _local1.Build(width, height); _local1.SetGroups([[{_x:0, _y:0}, {_x:1, _y:0}, {_x:2, _y:0}], [{_x:3, _y:0}, {_x:3, _y:1}, {_x:2, _y:1}, {_x:1, _y:1}], [{_x:4, _y:0}, {_x:5, _y:0}, {_x:5, _y:1}, {_x:5, _y:2}, {_x:6, _y:2}], [{_x:6, _y:0}, {_x:6, _y:1}, {_x:7, _y:1}, {_x:7, _y:0}, {_x:7, _y:2}, {_x:7, _y:3}], [{_x:0, _y:1}, {_x:0, _y:2}], [{_x:4, _y:1}, {_x:4, _y:2}, {_x:3, _y:2}], [{_x:1, _y:2}, {_x:2, _y:2}, {_x:2, _y:3}, {_x:2, _y:4}, {_x:3, _y:4}, {_x:4, _y:4}], [{_x:0, _y:3}, {_x:0, _y:4}, {_x:1, _y:4}, {_x:1, _y:3}], [{_x:3, _y:3}, {_x:4, _y:3}, {_x:5, _y:3}], [{_x:6, _y:3}, {_x:6, _y:4}, {_x:7, _y:4}, {_x:5, _y:4}]]); _local1.PositionPiece(0, 0, -6); _local1.PositionPiece(1, 0, -8); _local1.PositionPiece(2, 4, -8); _local1.PositionPiece(3, 6, -8); _local1.PositionPiece(4, 3, -8); _local1.PositionPiece(5, 2, -5); _local1.PositionPiece(6, 0, -5); _local1.PositionPiece(7, 6, -3); _local1.PositionPiece(8, 5, -4); _local1.PositionPiece(9, 3, -3); return(_local1); } function StartCreatingLevel21() { return(_root._game.CreatePlayingField(21, 8, 5, FinishCreatingLevel21)); } function FinishCreatingLevel21(fieldHost, width, height) { FreshDebug.Trace("FinishCreatingLevel21"); var _local1 = fieldHost._field; _local1.Build(width, height); _local1.SetGroups([[{_x:0, _y:0}, {_x:0, _y:1}, {_x:1, _y:1}, {_x:1, _y:0}, {_x:2, _y:0}], [{_x:3, _y:0}, {_x:3, _y:1}], [{_x:4, _y:0}, {_x:4, _y:1}, {_x:4, _y:2}], [{_x:5, _y:0}, {_x:5, _y:1}, {_x:6, _y:1}, {_x:7, _y:1}], [{_x:6, _y:0}, {_x:7, _y:0}], [{_x:2, _y:1}, {_x:2, _y:2}, {_x:3, _y:2}, {_x:3, _y:3}, {_x:4, _y:3}, {_x:4, _y:4}], [{_x:0, _y:2}, {_x:0, _y:3}, {_x:0, _y:4}, {_x:1, _y:4}], [{_x:1, _y:2}, {_x:1, _y:3}, {_x:2, _y:3}], [{_x:5, _y:2}, {_x:6, _y:2}, {_x:6, _y:3}], [{_x:7, _y:2}, {_x:7, _y:3}, {_x:7, _y:4}, {_x:6, _y:4}], [{_x:5, _y:3}, {_x:5, _y:4}], [{_x:2, _y:4}, {_x:3, _y:4}]]); _local1.PositionPiece(0, 2, -8); _local1.PositionPiece(1, 0, -8); _local1.PositionPiece(2, 3, -5); _local1.PositionPiece(3, 1, -7); _local1.PositionPiece(4, 6, -4); _local1.PositionPiece(5, 5, -8); _local1.PositionPiece(6, 0, -3); _local1.PositionPiece(7, 4, -4); _local1.PositionPiece(8, 1, -2); _local1.PositionPiece(9, 5, -3); _local1.PositionPiece(10, 0, -5); _local1.PositionPiece(11, 6, -8); return(_local1); } function StartCreatingLevel22() { return(_root._game.CreatePlayingField(22, 8, 5, FinishCreatingLevel22)); } function FinishCreatingLevel22(fieldHost, width, height) { FreshDebug.Trace("FinishCreatingLevel22"); var _local1 = fieldHost._field; _local1.Build(width, height); _local1.SetGroups([[{_x:0, _y:0}, {_x:0, _y:1}], [{_x:1, _y:0}, {_x:2, _y:0}, {_x:3, _y:0}, {_x:3, _y:1}], [{_x:4, _y:0}, {_x:5, _y:0}, {_x:5, _y:1}], [{_x:6, _y:0}, {_x:6, _y:1}], [{_x:7, _y:0}, {_x:7, _y:1}, {_x:7, _y:2}, {_x:7, _y:3}, {_x:6, _y:3}, {_x:6, _y:2}], [{_x:1, _y:1}, {_x:2, _y:1}, {_x:2, _y:2}, {_x:2, _y:3}], [{_x:4, _y:1}, {_x:4, _y:2}, {_x:5, _y:2}, {_x:5, _y:3}], [{_x:0, _y:2}, {_x:0, _y:3}, {_x:0, _y:4}], [{_x:1, _y:2}, {_x:1, _y:3}], [{_x:3, _y:2}, {_x:3, _y:3}, {_x:4, _y:3}, {_x:4, _y:4}], [{_x:1, _y:4}, {_x:2, _y:4}, {_x:3, _y:4}], [{_x:5, _y:4}, {_x:6, _y:4}, {_x:7, _y:4}]]); _local1.PositionPiece(0, 5, -5); _local1.PositionPiece(1, 2, -8); _local1.PositionPiece(2, 5, -6); _local1.PositionPiece(3, 7, -5); _local1.PositionPiece(4, 0, -4); _local1.PositionPiece(5, 6, -8); _local1.PositionPiece(6, 6, -4); _local1.PositionPiece(7, 4, -6); _local1.PositionPiece(8, 5, -8); _local1.PositionPiece(9, 3, -4); _local1.PositionPiece(10, 0, -7); _local1.PositionPiece(11, 1, -6); return(_local1); } function StartCreatingLevel24() { return(_root._game.CreatePlayingField(24, 8, 5, FinishCreatingLevel24)); } function FinishCreatingLevel24(fieldHost, width, height) { FreshDebug.Trace("FinishCreatingLevel24"); var _local1 = fieldHost._field; _local1.Build(width, height); _local1.SetGroups([[{_x:0, _y:0}, {_x:1, _y:0}, {_x:2, _y:0}], [{_x:3, _y:0}, {_x:3, _y:1}, {_x:2, _y:1}, {_x:2, _y:2}, {_x:3, _y:2}, {_x:4, _y:2}], [{_x:4, _y:0}, {_x:5, _y:0}, {_x:5, _y:1}, {_x:4, _y:1}, {_x:5, _y:2}], [{_x:6, _y:0}, {_x:7, _y:0}, {_x:7, _y:1}, {_x:6, _y:1}, {_x:6, _y:2}, {_x:6, _y:3}], [{_x:0, _y:1}, {_x:1, _y:1}, {_x:1, _y:2}, {_x:0, _y:2}, {_x:0, _y:3}, {_x:1, _y:3}], [{_x:7, _y:2}, {_x:7, _y:3}, {_x:7, _y:4}, {_x:6, _y:4}, {_x:5, _y:4}], [{_x:2, _y:3}, {_x:2, _y:4}, {_x:1, _y:4}, {_x:0, _y:4}], [{_x:3, _y:3}, {_x:3, _y:4}, {_x:4, _y:4}], [{_x:4, _y:3}, {_x:5, _y:3}]]); _local1.PositionPiece(0, 3, -4); _local1.PositionPiece(1, 0, -8); _local1.PositionPiece(2, 2, -8); _local1.PositionPiece(3, 6, -7); _local1.PositionPiece(4, 4, -7); _local1.PositionPiece(5, 5, -5); _local1.PositionPiece(6, 2, -2); _local1.PositionPiece(7, 1, -3); _local1.PositionPiece(8, 4, -8); return(_local1); } function StartCreatingLevel25() { return(_root._game.CreatePlayingField(25, 8, 5, FinishCreatingLevel25)); } function FinishCreatingLevel25(fieldHost, width, height) { FreshDebug.Trace("FinishCreatingLevel25"); var _local1 = fieldHost._field; _local1.Build(width, height); _local1.SetGroups([[{_x:0, _y:0}, {_x:1, _y:0}, {_x:2, _y:0}], [{_x:3, _y:0}, {_x:4, _y:0}, {_x:4, _y:1}, {_x:3, _y:1}, {_x:3, _y:2}], [{_x:5, _y:0}, {_x:5, _y:1}], [{_x:6, _y:0}, {_x:6, _y:1}, {_x:7, _y:1}, {_x:7, _y:2}, {_x:6, _y:2}, {_x:6, _y:3}], [{_x:7, _y:0}], [{_x:0, _y:1}, {_x:0, _y:2}, {_x:1, _y:2}, {_x:1, _y:3}], [{_x:1, _y:1}, {_x:2, _y:1}, {_x:2, _y:2}], [{_x:4, _y:2}, {_x:5, _y:2}, {_x:5, _y:3}], [{_x:0, _y:3}, {_x:0, _y:4}, {_x:1, _y:4}], [{_x:2, _y:3}, {_x:3, _y:3}, {_x:3, _y:4}], [{_x:4, _y:3}, {_x:4, _y:4}, {_x:5, _y:4}, {_x:6, _y:4}, {_x:7, _y:4}, {_x:7, _y:3}], [{_x:2, _y:4}]]); _local1.PositionPiece(0, 0, -8); _local1.PositionPiece(1, 0, -5); _local1.PositionPiece(2, 4, -7); _local1.PositionPiece(3, 2, -5); _local1.PositionPiece(4, 4, -8); _local1.PositionPiece(5, 4, -5); _local1.PositionPiece(6, 1, -7); _local1.PositionPiece(7, 6, -8); _local1.PositionPiece(8, 0, -7); _local1.PositionPiece(9, 5, -7); _local1.PositionPiece(10, 1, -2); _local1.PositionPiece(11, 5, -8); return(_local1); } function StartCreatingLevel26() { return(_root._game.CreatePlayingField(26, 8, 5, FinishCreatingLevel26)); } function FinishCreatingLevel26(fieldHost, width, height) { FreshDebug.Trace("FinishCreatingLevel26"); var _local1 = fieldHost._field; _local1.Build(width, height); _local1.SetGroups([[{_x:0, _y:0}, {_x:1, _y:0}, {_x:1, _y:1}, {_x:0, _y:1}], [{_x:2, _y:0}, {_x:2, _y:1}], [{_x:3, _y:0}, {_x:4, _y:0}, {_x:4, _y:1}], [{_x:5, _y:0}, {_x:6, _y:0}], [{_x:7, _y:0}, {_x:7, _y:1}, {_x:7, _y:2}, {_x:7, _y:3}, {_x:6, _y:3}, {_x:5, _y:3}], [{_x:3, _y:1}, {_x:3, _y:2}, {_x:2, _y:2}], [{_x:5, _y:1}, {_x:6, _y:1}, {_x:6, _y:2}, {_x:5, _y:2}, {_x:4, _y:2}], [{_x:0, _y:2}, {_x:1, _y:2}], [{_x:0, _y:3}, {_x:0, _y:4}, {_x:1, _y:4}], [{_x:1, _y:3}, {_x:2, _y:3}, {_x:3, _y:3}, {_x:4, _y:3}, {_x:4, _y:4}, {_x:3, _y:4}], [{_x:2, _y:4}], [{_x:5, _y:4}, {_x:6, _y:4}, {_x:7, _y:4}]]); _local1.PositionPiece(0, 0, -8); _local1.PositionPiece(1, 0, -3); _local1.PositionPiece(2, 6, -8); _local1.PositionPiece(3, 2, -8); _local1.PositionPiece(4, 5, -6); _local1.PositionPiece(5, 1, -7); _local1.PositionPiece(6, 4, -6); _local1.PositionPiece(7, 4, -8); _local1.PositionPiece(8, 1, -5); _local1.PositionPiece(9, 1, -3); _local1.PositionPiece(10, 4, -7); _local1.PositionPiece(11, 2, -1); return(_local1); } function StartCreatingLevel27() { return(_root._game.CreatePlayingField(27, 8, 5, FinishCreatingLevel27)); } function FinishCreatingLevel27(fieldHost, width, height) { FreshDebug.Trace("FinishCreatingLevel27"); var _local1 = fieldHost._field; _local1.Build(width, height); _local1.SetGroups([[{_x:0, _y:0}, {_x:0, _y:1}, {_x:0, _y:2}], [{_x:1, _y:0}, {_x:2, _y:0}], [{_x:3, _y:0}, {_x:4, _y:0}, {_x:5, _y:0}], [{_x:6, _y:0}, {_x:6, _y:1}, {_x:6, _y:2}, {_x:5, _y:2}, {_x:5, _y:3}], [{_x:7, _y:0}, {_x:7, _y:1}, {_x:7, _y:2}, {_x:7, _y:3}], [{_x:1, _y:1}, {_x:2, _y:1}, {_x:2, _y:2}, {_x:3, _y:2}], [{_x:3, _y:1}, {_x:4, _y:1}, {_x:4, _y:2}, {_x:4, _y:3}, {_x:4, _y:4}, {_x:3, _y:4}], [{_x:5, _y:1}], [{_x:1, _y:2}, {_x:1, _y:3}, {_x:0, _y:3}, {_x:0, _y:4}], [{_x:2, _y:3}, {_x:2, _y:4}, {_x:1, _y:4}], [{_x:3, _y:3}], [{_x:6, _y:3}, {_x:6, _y:4}, {_x:7, _y:4}], [{_x:5, _y:4}]]); _local1.PositionPiece(0, 0, -6); _local1.PositionPiece(1, 1, -6); _local1.PositionPiece(2, 1, -8); _local1.PositionPiece(3, 4, -8); _local1.PositionPiece(4, 7, -6); _local1.PositionPiece(5, 0, -2); _local1.PositionPiece(6, 5, -5); _local1.PositionPiece(7, 6, -6); _local1.PositionPiece(8, 4, -4); _local1.PositionPiece(9, 2, -4); _local1.PositionPiece(10, 6, -8); _local1.PositionPiece(11, 0, -8); _local1.PositionPiece(12, 4, -7); return(_local1); } function StartCreatingLevel28() { return(_root._game.CreatePlayingField(28, 8, 5, FinishCreatingLevel28)); } function FinishCreatingLevel28(fieldHost, width, height) { FreshDebug.Trace("FinishCreatingLevel28"); var _local1 = fieldHost._field; _local1.Build(width, height); _local1.SetGroups([[{_x:0, _y:0}, {_x:1, _y:0}, {_x:2, _y:0}, {_x:2, _y:1}], [{_x:3, _y:0}, {_x:4, _y:0}, {_x:5, _y:0}, {_x:5, _y:1}, {_x:4, _y:1}, {_x:4, _y:2}], [{_x:6, _y:0}, {_x:6, _y:1}, {_x:7, _y:1}, {_x:7, _y:0}, {_x:7, _y:2}], [{_x:0, _y:1}, {_x:1, _y:1}], [{_x:3, _y:1}, {_x:3, _y:2}, {_x:3, _y:3}, {_x:3, _y:4}, {_x:4, _y:4}, {_x:4, _y:3}], [{_x:0, _y:2}, {_x:1, _y:2}], [{_x:2, _y:2}, {_x:2, _y:3}, {_x:2, _y:4}, {_x:1, _y:4}], [{_x:5, _y:2}, {_x:5, _y:3}, {_x:5, _y:4}, {_x:6, _y:4}], [{_x:6, _y:2}, {_x:6, _y:3}], [{_x:0, _y:3}, {_x:0, _y:4}, {_x:1, _y:3}], [{_x:7, _y:3}, {_x:7, _y:4}]]); _local1.PositionPiece(0, 0, -8); _local1.PositionPiece(1, 3, -8); _local1.PositionPiece(2, 6, -8); _local1.PositionPiece(3, 1, -6); _local1.PositionPiece(4, 5, -6); _local1.PositionPiece(5, 0, -7); _local1.PositionPiece(6, 0, -3); _local1.PositionPiece(7, 0, -6); _local1.PositionPiece(8, 7, -5); _local1.PositionPiece(9, 3, -5); _local1.PositionPiece(10, 3, -7); return(_local1); } function StartCreatingLevel29() { return(_root._game.CreatePlayingField(29, 8, 5, FinishCreatingLevel29)); } function FinishCreatingLevel29(fieldHost, width, height) { FreshDebug.Trace("FinishCreatingLevel29"); var _local1 = fieldHost._field; _local1.Build(width, height); _local1.SetGroups([[{_x:0, _y:0}, {_x:1, _y:0}, {_x:2, _y:0}, {_x:2, _y:1}], [{_x:3, _y:0}, {_x:3, _y:1}, {_x:3, _y:2}, {_x:2, _y:2}], [{_x:4, _y:0}, {_x:5, _y:0}], [{_x:6, _y:0}, {_x:6, _y:1}, {_x:5, _y:1}, {_x:5, _y:2}], [{_x:7, _y:0}, {_x:7, _y:1}, {_x:7, _y:2}, {_x:6, _y:2}, {_x:6, _y:3}, {_x:5, _y:3}], [{_x:0, _y:1}, {_x:0, _y:2}, {_x:1, _y:2}, {_x:1, _y:1}, {_x:1, _y:3}, {_x:0, _y:3}], [{_x:4, _y:1}, {_x:4, _y:2}, {_x:4, _y:3}, {_x:4, _y:4}], [{_x:2, _y:3}, {_x:2, _y:4}, {_x:1, _y:4}], [{_x:3, _y:3}, {_x:3, _y:4}], [{_x:7, _y:3}, {_x:7, _y:4}, {_x:6, _y:4}, {_x:5, _y:4}], [{_x:0, _y:4}]]); _local1.PositionPiece(0, 5, -5); _local1.PositionPiece(1, 3, -4); _local1.PositionPiece(2, 6, -8); _local1.PositionPiece(3, 3, -8); _local1.PositionPiece(4, 3, -8); _local1.PositionPiece(5, 0, -4); _local1.PositionPiece(6, 1, -8); _local1.PositionPiece(7, 2, -4); _local1.PositionPiece(8, 0, -6); _local1.PositionPiece(9, 4, -2); _local1.PositionPiece(10, 7, -7); return(_local1); } function StartCreatingLevel30() { return(_root._game.CreatePlayingField(30, 9, 6, FinishCreatingLevel30)); } function FinishCreatingLevel30(fieldHost, width, height) { FreshDebug.Trace("FinishCreatingLevel30"); var _local1 = fieldHost._field; _local1.Build(width, height); _local1.SetGroups([[{_x:0, _y:0}, {_x:0, _y:1}], [{_x:1, _y:0}, {_x:2, _y:0}, {_x:3, _y:0}, {_x:3, _y:1}], [{_x:4, _y:0}, {_x:5, _y:0}, {_x:6, _y:0}, {_x:7, _y:0}, {_x:8, _y:0}, {_x:8, _y:1}], [{_x:1, _y:1}, {_x:1, _y:2}, {_x:0, _y:2}], [{_x:2, _y:1}, {_x:2, _y:2}], [{_x:4, _y:1}, {_x:4, _y:2}, {_x:4, _y:3}, {_x:5, _y:3}, {_x:5, _y:4}, {_x:6, _y:4}], [{_x:5, _y:1}, {_x:5, _y:2}, {_x:6, _y:2}, {_x:7, _y:2}, {_x:8, _y:2}], [{_x:6, _y:1}, {_x:7, _y:1}], [{_x:3, _y:2}, {_x:3, _y:3}, {_x:2, _y:3}], [{_x:0, _y:3}, {_x:1, _y:3}, {_x:1, _y:4}, {_x:2, _y:4}, {_x:3, _y:4}], [{_x:6, _y:3}, {_x:7, _y:3}, {_x:8, _y:3}, {_x:8, _y:4}, {_x:7, _y:4}], [{_x:0, _y:4}, {_x:0, _y:5}, {_x:1, _y:5}, {_x:2, _y:5}], [{_x:4, _y:4}, {_x:4, _y:5}, {_x:5, _y:5}, {_x:6, _y:5}, {_x:7, _y:5}, {_x:8, _y:5}], [{_x:3, _y:5}]]); _local1.PositionPiece(0, 0, -9); _local1.PositionPiece(1, 3, -8); _local1.PositionPiece(2, 4, -9); _local1.PositionPiece(3, 7, -7); _local1.PositionPiece(4, 2, -9); _local1.PositionPiece(5, 6, -7); _local1.PositionPiece(6, 1, -6); _local1.PositionPiece(7, 2, -3); _local1.PositionPiece(8, 0, -8); _local1.PositionPiece(9, 2, -7); _local1.PositionPiece(10, 4, -3); _local1.PositionPiece(11, 0, -5); _local1.PositionPiece(12, 0, -2); _local1.PositionPiece(13, 1, -9); return(_local1); } function StartCreatingLevel31() { return(_root._game.CreatePlayingField(31, 9, 6, FinishCreatingLevel31)); } function FinishCreatingLevel31(fieldHost, width, height) { FreshDebug.Trace("FinishCreatingLevel31"); var _local1 = fieldHost._field; _local1.Build(width, height); _local1.SetGroups([[{_x:0, _y:0}, {_x:1, _y:0}, {_x:2, _y:0}], [{_x:3, _y:0}, {_x:4, _y:0}, {_x:5, _y:0}, {_x:6, _y:0}, {_x:6, _y:1}], [{_x:7, _y:0}, {_x:7, _y:1}, {_x:8, _y:1}, {_x:8, _y:0}, {_x:8, _y:2}, {_x:7, _y:2}], [{_x:0, _y:1}, {_x:1, _y:1}, {_x:1, _y:2}, {_x:0, _y:2}], [{_x:2, _y:1}, {_x:3, _y:1}, {_x:3, _y:2}, {_x:4, _y:2}], [{_x:4, _y:1}, {_x:5, _y:1}, {_x:5, _y:2}, {_x:5, _y:3}, {_x:4, _y:3}, {_x:3, _y:3}], [{_x:2, _y:2}, {_x:2, _y:3}, {_x:1, _y:3}], [{_x:6, _y:2}, {_x:6, _y:3}], [{_x:0, _y:3}, {_x:0, _y:4}, {_x:0, _y:5}, {_x:1, _y:5}, {_x:2, _y:5}], [{_x:7, _y:3}, {_x:8, _y:3}, {_x:8, _y:4}, {_x:8, _y:5}, {_x:7, _y:5}], [{_x:1, _y:4}, {_x:2, _y:4}, {_x:3, _y:4}, {_x:3, _y:5}], [{_x:4, _y:4}, {_x:4, _y:5}], [{_x:5, _y:4}, {_x:5, _y:5}, {_x:6, _y:5}, {_x:6, _y:4}, {_x:7, _y:4}]]); _local1.PositionPiece(0, 0, -9); _local1.PositionPiece(1, 5, -9); _local1.PositionPiece(2, 7, -3); _local1.PositionPiece(3, 6, -5); _local1.PositionPiece(4, 0, -8); _local1.PositionPiece(5, 3, -3); _local1.PositionPiece(6, 4, -5); _local1.PositionPiece(7, 4, -9); _local1.PositionPiece(8, 0, -7); _local1.PositionPiece(9, 2, -6); _local1.PositionPiece(10, 6, -6); _local1.PositionPiece(11, 3, -9); _local1.PositionPiece(12, 4, -7); return(_local1); } function StartCreatingLevel32() { return(_root._game.CreatePlayingField(32, 9, 6, FinishCreatingLevel32)); } function FinishCreatingLevel32(fieldHost, width, height) { FreshDebug.Trace("FinishCreatingLevel32"); var _local1 = fieldHost._field; _local1.Build(width, height); _local1.SetGroups([[{_x:0, _y:0}, {_x:0, _y:1}, {_x:1, _y:1}, {_x:1, _y:2}, {_x:0, _y:2}, {_x:0, _y:3}], [{_x:1, _y:0}, {_x:2, _y:0}, {_x:2, _y:1}, {_x:3, _y:1}], [{_x:3, _y:0}, {_x:4, _y:0}, {_x:4, _y:1}, {_x:4, _y:2}], [{_x:5, _y:0}, {_x:5, _y:1}, {_x:6, _y:1}, {_x:6, _y:0}, {_x:7, _y:0}, {_x:7, _y:1}], [{_x:8, _y:0}, {_x:8, _y:1}, {_x:8, _y:2}, {_x:7, _y:2}], [{_x:2, _y:2}, {_x:3, _y:2}], [{_x:5, _y:2}, {_x:6, _y:2}], [{_x:1, _y:3}, {_x:2, _y:3}, {_x:3, _y:3}, {_x:4, _y:3}, {_x:5, _y:3}], [{_x:6, _y:3}, {_x:6, _y:4}, {_x:6, _y:5}], [{_x:7, _y:3}, {_x:7, _y:4}, {_x:8, _y:4}, {_x:8, _y:5}], [{_x:8, _y:3}], [{_x:0, _y:4}, {_x:1, _y:4}, {_x:2, _y:4}], [{_x:3, _y:4}, {_x:3, _y:5}, {_x:2, _y:5}, {_x:1, _y:5}], [{_x:4, _y:4}, {_x:5, _y:4}], [{_x:0, _y:5}], [{_x:4, _y:5}, {_x:5, _y:5}], [{_x:7, _y:5}]]); _local1.PositionPiece(0, 0, -6); _local1.PositionPiece(1, 6, -3); _local1.PositionPiece(2, 1, -3); _local1.PositionPiece(3, 3, -9); _local1.PositionPiece(4, 5, -9); _local1.PositionPiece(5, 5, -6); _local1.PositionPiece(6, 1, -9); _local1.PositionPiece(7, 0, -7); _local1.PositionPiece(8, 8, -5); _local1.PositionPiece(9, 7, -9); _local1.PositionPiece(10, 0, -9); _local1.PositionPiece(11, 4, -5); _local1.PositionPiece(12, 5, -5); _local1.PositionPiece(13, 1, -6); _local1.PositionPiece(14, 3, -4); _local1.PositionPiece(15, 5, -1); _local1.PositionPiece(16, 7, -7); return(_local1); } function StartCreatingLevel33() { return(_root._game.CreatePlayingField(33, 9, 6, FinishCreatingLevel33)); } function FinishCreatingLevel33(fieldHost, width, height) { FreshDebug.Trace("FinishCreatingLevel33"); var _local1 = fieldHost._field; _local1.Build(width, height); _local1.SetGroups([[{_x:0, _y:0}, {_x:1, _y:0}, {_x:1, _y:1}, {_x:1, _y:2}], [{_x:2, _y:0}, {_x:2, _y:1}, {_x:3, _y:1}, {_x:3, _y:2}, {_x:3, _y:3}, {_x:3, _y:4}], [{_x:3, _y:0}, {_x:4, _y:0}, {_x:4, _y:1}, {_x:4, _y:2}, {_x:4, _y:3}], [{_x:5, _y:0}, {_x:6, _y:0}], [{_x:7, _y:0}, {_x:8, _y:0}, {_x:8, _y:1}, {_x:7, _y:1}], [{_x:0, _y:1}, {_x:0, _y:2}, {_x:0, _y:3}, {_x:1, _y:3}, {_x:1, _y:4}], [{_x:5, _y:1}, {_x:6, _y:1}, {_x:6, _y:2}], [{_x:2, _y:2}, {_x:2, _y:3}], [{_x:5, _y:2}, {_x:5, _y:3}], [{_x:7, _y:2}, {_x:8, _y:2}, {_x:8, _y:3}, {_x:8, _y:4}, {_x:7, _y:4}], [{_x:6, _y:3}, {_x:6, _y:4}], [{_x:7, _y:3}], [{_x:0, _y:4}, {_x:0, _y:5}, {_x:1, _y:5}, {_x:2, _y:5}, {_x:3, _y:5}, {_x:4, _y:5}], [{_x:2, _y:4}], [{_x:4, _y:4}, {_x:5, _y:4}, {_x:5, _y:5}, {_x:6, _y:5}, {_x:7, _y:5}], [{_x:8, _y:5}]]); _local1.PositionPiece(0, 5, -9); _local1.PositionPiece(1, 6, -6); _local1.PositionPiece(2, 2, -7); _local1.PositionPiece(3, 4, -3); _local1.PositionPiece(4, 2, -9); _local1.PositionPiece(5, 7, -8); _local1.PositionPiece(6, 7, -9); _local1.PositionPiece(7, 1, -8); _local1.PositionPiece(8, 8, -4); _local1.PositionPiece(9, 4, -8); _local1.PositionPiece(10, 1, -6); _local1.PositionPiece(11, 2, -4); _local1.PositionPiece(12, 4, -2); _local1.PositionPiece(13, 8, -7); _local1.PositionPiece(14, 0, -4); _local1.PositionPiece(15, 0, -9); return(_local1); } function StartCreatingLevel34() { return(_root._game.CreatePlayingField(34, 9, 6, FinishCreatingLevel34)); } function FinishCreatingLevel34(fieldHost, width, height) { FreshDebug.Trace("FinishCreatingLevel34"); var _local1 = fieldHost._field; _local1.Build(width, height); _local1.SetGroups([[{_x:0, _y:0}, {_x:0, _y:1}, {_x:0, _y:2}, {_x:1, _y:2}, {_x:2, _y:2}], [{_x:1, _y:0}, {_x:2, _y:0}, {_x:2, _y:1}], [{_x:3, _y:0}, {_x:4, _y:0}, {_x:5, _y:0}, {_x:6, _y:0}, {_x:6, _y:1}], [{_x:7, _y:0}, {_x:8, _y:0}, {_x:8, _y:1}, {_x:7, _y:1}], [{_x:1, _y:1}], [{_x:3, _y:1}, {_x:4, _y:1}, {_x:5, _y:1}, {_x:5, _y:2}], [{_x:3, _y:2}, {_x:3, _y:3}], [{_x:4, _y:2}, {_x:4, _y:3}, {_x:5, _y:3}, {_x:5, _y:4}, {_x:6, _y:4}, {_x:6, _y:5}], [{_x:6, _y:2}, {_x:6, _y:3}, {_x:7, _y:3}, {_x:8, _y:3}, {_x:8, _y:4}, {_x:7, _y:4}], [{_x:7, _y:2}, {_x:8, _y:2}], [{_x:0, _y:3}, {_x:1, _y:3}, {_x:2, _y:3}, {_x:2, _y:4}], [{_x:0, _y:4}, {_x:0, _y:5}, {_x:1, _y:5}], [{_x:1, _y:4}], [{_x:3, _y:4}, {_x:3, _y:5}], [{_x:4, _y:4}, {_x:4, _y:5}, {_x:5, _y:5}], [{_x:2, _y:5}], [{_x:7, _y:5}, {_x:8, _y:5}]]); _local1.PositionPiece(0, 0, -8); _local1.PositionPiece(1, 1, -2); _local1.PositionPiece(2, 0, -9); _local1.PositionPiece(3, 7, -6); _local1.PositionPiece(4, 7, -4); _local1.PositionPiece(5, 5, -9); _local1.PositionPiece(6, 8, -8); _local1.PositionPiece(7, 3, -7); _local1.PositionPiece(8, 6, -3); _local1.PositionPiece(9, 5, -7); _local1.PositionPiece(10, 1, -3); _local1.PositionPiece(11, 3, -5); _local1.PositionPiece(12, 1, -8); _local1.PositionPiece(13, 6, -5); _local1.PositionPiece(14, 0, -5); _local1.PositionPiece(15, 4, -9); _local1.PositionPiece(16, 5, -6); return(_local1); } function StartCreatingLevel35() { return(_root._game.CreatePlayingField(35, 9, 6, FinishCreatingLevel35)); } function FinishCreatingLevel35(fieldHost, width, height) { FreshDebug.Trace("FinishCreatingLevel35"); var _local1 = fieldHost._field; _local1.Build(width, height); _local1.SetGroups([[{_x:0, _y:0}, {_x:0, _y:1}, {_x:1, _y:1}, {_x:2, _y:1}, {_x:2, _y:0}], [{_x:1, _y:0}], [{_x:3, _y:0}, {_x:4, _y:0}], [{_x:5, _y:0}, {_x:5, _y:1}, {_x:4, _y:1}], [{_x:6, _y:0}, {_x:6, _y:1}, {_x:7, _y:1}, {_x:8, _y:1}, {_x:8, _y:2}], [{_x:7, _y:0}, {_x:8, _y:0}], [{_x:3, _y:1}, {_x:3, _y:2}, {_x:2, _y:2}, {_x:1, _y:2}, {_x:1, _y:3}], [{_x:0, _y:2}, {_x:0, _y:3}, {_x:0, _y:4}, {_x:0, _y:5}, {_x:1, _y:5}], [{_x:4, _y:2}, {_x:5, _y:2}, {_x:6, _y:2}], [{_x:7, _y:2}, {_x:7, _y:3}, {_x:8, _y:3}], [{_x:2, _y:3}, {_x:2, _y:4}], [{_x:3, _y:3}, {_x:3, _y:4}, {_x:4, _y:4}], [{_x:4, _y:3}, {_x:5, _y:3}, {_x:5, _y:4}, {_x:5, _y:5}, {_x:4, _y:5}], [{_x:6, _y:3}, {_x:6, _y:4}, {_x:6, _y:5}, {_x:7, _y:5}], [{_x:1, _y:4}], [{_x:7, _y:4}, {_x:8, _y:4}, {_x:8, _y:5}], [{_x:2, _y:5}, {_x:3, _y:5}]]); _local1.PositionPiece(0, 4, -5); _local1.PositionPiece(1, 4, -9); _local1.PositionPiece(2, 1, -9); _local1.PositionPiece(3, 2, -9); _local1.PositionPiece(4, 3, -7); _local1.PositionPiece(5, 7, -8); _local1.PositionPiece(6, 0, -5); _local1.PositionPiece(7, 3, -5); _local1.PositionPiece(8, 6, -9); _local1.PositionPiece(9, 4, -8); _local1.PositionPiece(10, 5, -9); _local1.PositionPiece(11, 7, -3); _local1.PositionPiece(12, 4, -3); _local1.PositionPiece(13, 7, -7); _local1.PositionPiece(14, 6, -8); _local1.PositionPiece(15, 7, -4); _local1.PositionPiece(16, 0, -1); return(_local1); } function StartCreatingLevel36() { return(_root._game.CreatePlayingField(36, 9, 6, FinishCreatingLevel36)); } function FinishCreatingLevel36(fieldHost, width, height) { FreshDebug.Trace("FinishCreatingLevel36"); var _local1 = fieldHost._field; _local1.Build(width, height); _local1.SetGroups([[{_x:0, _y:0}, {_x:0, _y:1}, {_x:0, _y:2}, {_x:1, _y:2}, {_x:1, _y:3}], [{_x:1, _y:0}, {_x:1, _y:1}], [{_x:2, _y:0}, {_x:3, _y:0}], [{_x:4, _y:0}, {_x:4, _y:1}, {_x:3, _y:1}, {_x:2, _y:1}, {_x:2, _y:2}], [{_x:5, _y:0}, {_x:5, _y:1}, {_x:5, _y:2}], [{_x:6, _y:0}, {_x:7, _y:0}, {_x:8, _y:0}, {_x:8, _y:1}], [{_x:6, _y:1}, {_x:6, _y:2}], [{_x:7, _y:1}, {_x:7, _y:2}, {_x:7, _y:3}, {_x:8, _y:3}, {_x:8, _y:2}, {_x:8, _y:4}], [{_x:3, _y:2}, {_x:4, _y:2}, {_x:4, _y:3}, {_x:4, _y:4}], [{_x:0, _y:3}, {_x:0, _y:4}, {_x:1, _y:4}, {_x:1, _y:5}, {_x:0, _y:5}, {_x:2, _y:5}], [{_x:2, _y:3}, {_x:3, _y:3}, {_x:3, _y:4}], [{_x:5, _y:3}, {_x:5, _y:4}, {_x:6, _y:4}], [{_x:6, _y:3}], [{_x:2, _y:4}], [{_x:7, _y:4}, {_x:7, _y:5}], [{_x:3, _y:5}, {_x:4, _y:5}, {_x:5, _y:5}], [{_x:6, _y:5}], [{_x:8, _y:5}]]); _local1.PositionPiece(0, 6, -4); _local1.PositionPiece(1, 0, -5); _local1.PositionPiece(2, 1, -9); _local1.PositionPiece(3, 3, -7); _local1.PositionPiece(4, 8, -7); _local1.PositionPiece(5, 6, -9); _local1.PositionPiece(6, 0, -7); _local1.PositionPiece(7, 1, -4); _local1.PositionPiece(8, 3, -9); _local1.PositionPiece(9, 4, -3); _local1.PositionPiece(10, 0, -8); _local1.PositionPiece(11, 7, -4); _local1.PositionPiece(12, 6, -8); _local1.PositionPiece(13, 5, -8); _local1.PositionPiece(14, 7, -8); _local1.PositionPiece(15, 5, -5); _local1.PositionPiece(16, 5, -9); _local1.PositionPiece(17, 0, -9); return(_local1); } function StartCreatingLevel37() { return(_root._game.CreatePlayingField(37, 9, 6, FinishCreatingLevel37)); } function FinishCreatingLevel37(fieldHost, width, height) { FreshDebug.Trace("FinishCreatingLevel37"); var _local1 = fieldHost._field; _local1.Build(width, height); _local1.SetGroups([[{_x:0, _y:0}, {_x:1, _y:0}, {_x:2, _y:0}, {_x:2, _y:1}, {_x:1, _y:1}], [{_x:3, _y:0}, {_x:4, _y:0}], [{_x:5, _y:0}, {_x:5, _y:1}, {_x:4, _y:1}, {_x:3, _y:1}, {_x:3, _y:2}], [{_x:6, _y:0}, {_x:7, _y:0}, {_x:7, _y:1}], [{_x:8, _y:0}, {_x:8, _y:1}, {_x:8, _y:2}, {_x:7, _y:2}, {_x:6, _y:2}, {_x:6, _y:1}], [{_x:0, _y:1}, {_x:0, _y:2}, {_x:1, _y:2}], [{_x:2, _y:2}, {_x:2, _y:3}, {_x:3, _y:3}, {_x:3, _y:4}, {_x:3, _y:5}, {_x:4, _y:5}], [{_x:4, _y:2}, {_x:5, _y:2}, {_x:5, _y:3}], [{_x:0, _y:3}, {_x:0, _y:4}, {_x:0, _y:5}], [{_x:1, _y:3}, {_x:1, _y:4}], [{_x:4, _y:3}, {_x:4, _y:4}, {_x:5, _y:4}], [{_x:6, _y:3}, {_x:7, _y:3}, {_x:7, _y:4}, {_x:7, _y:5}, {_x:8, _y:5}], [{_x:8, _y:3}, {_x:8, _y:4}], [{_x:2, _y:4}, {_x:2, _y:5}, {_x:1, _y:5}], [{_x:6, _y:4}, {_x:6, _y:5}], [{_x:5, _y:5}]]); _local1.PositionPiece(0, 4, -9); _local1.PositionPiece(1, 0, -9); _local1.PositionPiece(2, 0, -4); _local1.PositionPiece(3, 3, -8); _local1.PositionPiece(4, 6, -8); _local1.PositionPiece(5, 3, -7); _local1.PositionPiece(6, 3, -4); _local1.PositionPiece(7, 0, -8); _local1.PositionPiece(8, 2, -7); _local1.PositionPiece(9, 2, -9); _local1.PositionPiece(10, 0, -7); _local1.PositionPiece(11, 5, -5); _local1.PositionPiece(12, 7, -9); _local1.PositionPiece(13, 0, -5); _local1.PositionPiece(14, 7, -2); _local1.PositionPiece(15, 3, -9); return(_local1); } function StartCreatingLevel38() { return(_root._game.CreatePlayingField(38, 9, 6, FinishCreatingLevel38)); } function FinishCreatingLevel38(fieldHost, width, height) { FreshDebug.Trace("FinishCreatingLevel38"); var _local1 = fieldHost._field; _local1.Build(width, height); _local1.SetGroups([[{_x:0, _y:0}, {_x:1, _y:0}, {_x:1, _y:1}, {_x:0, _y:1}, {_x:0, _y:2}], [{_x:2, _y:0}, {_x:3, _y:0}, {_x:3, _y:1}, {_x:2, _y:1}, {_x:2, _y:2}, {_x:2, _y:3}], [{_x:4, _y:0}, {_x:4, _y:1}, {_x:4, _y:2}, {_x:3, _y:2}], [{_x:5, _y:0}, {_x:5, _y:1}, {_x:6, _y:1}], [{_x:6, _y:0}, {_x:7, _y:0}, {_x:7, _y:1}], [{_x:8, _y:0}, {_x:8, _y:1}, {_x:8, _y:2}, {_x:8, _y:3}, {_x:8, _y:4}], [{_x:1, _y:2}, {_x:1, _y:3}], [{_x:5, _y:2}, {_x:6, _y:2}, {_x:7, _y:2}, {_x:7, _y:3}], [{_x:0, _y:3}, {_x:0, _y:4}, {_x:1, _y:4}], [{_x:3, _y:3}, {_x:4, _y:3}], [{_x:5, _y:3}, {_x:6, _y:3}, {_x:6, _y:4}], [{_x:2, _y:4}, {_x:2, _y:5}, {_x:1, _y:5}, {_x:0, _y:5}, {_x:3, _y:5}], [{_x:3, _y:4}, {_x:4, _y:4}, {_x:4, _y:5}], [{_x:5, _y:4}, {_x:5, _y:5}, {_x:6, _y:5}], [{_x:7, _y:4}, {_x:7, _y:5}, {_x:8, _y:5}]]); _local1.PositionPiece(0, 3, -5); _local1.PositionPiece(1, 0, -8); _local1.PositionPiece(2, 1, -7); _local1.PositionPiece(3, 7, -6); _local1.PositionPiece(4, 7, -9); _local1.PositionPiece(5, 5, -8); _local1.PositionPiece(6, 8, -3); _local1.PositionPiece(7, 4, -3); _local1.PositionPiece(8, 2, -9); _local1.PositionPiece(9, 1, -2); _local1.PositionPiece(10, 3, -9); _local1.PositionPiece(11, 1, -2); _local1.PositionPiece(12, 5, -9); _local1.PositionPiece(13, 7, -8); _local1.PositionPiece(14, 3, -7); return(_local1); } function StartCreatingLevel39() { return(_root._game.CreatePlayingField(39, 9, 6, FinishCreatingLevel39)); } function FinishCreatingLevel39(fieldHost, width, height) { FreshDebug.Trace("FinishCreatingLevel39"); var _local1 = fieldHost._field; _local1.Build(width, height); _local1.SetGroups([[{_x:0, _y:0}, {_x:1, _y:0}, {_x:1, _y:1}, {_x:2, _y:1}, {_x:3, _y:1}, {_x:3, _y:2}], [{_x:2, _y:0}, {_x:3, _y:0}, {_x:4, _y:0}, {_x:5, _y:0}, {_x:5, _y:1}], [{_x:6, _y:0}, {_x:6, _y:1}], [{_x:7, _y:0}, {_x:7, _y:1}], [{_x:8, _y:0}, {_x:8, _y:1}], [{_x:0, _y:1}, {_x:0, _y:2}, {_x:0, _y:3}], [{_x:4, _y:1}, {_x:4, _y:2}, {_x:4, _y:3}, {_x:5, _y:3}, {_x:5, _y:4}, {_x:4, _y:4}], [{_x:1, _y:2}, {_x:2, _y:2}, {_x:2, _y:3}, {_x:2, _y:4}], [{_x:5, _y:2}, {_x:6, _y:2}, {_x:7, _y:2}, {_x:7, _y:3}, {_x:8, _y:3}], [{_x:8, _y:2}], [{_x:1, _y:3}, {_x:1, _y:4}], [{_x:3, _y:3}, {_x:3, _y:4}, {_x:3, _y:5}], [{_x:6, _y:3}, {_x:6, _y:4}, {_x:6, _y:5}, {_x:7, _y:5}, {_x:8, _y:5}, {_x:8, _y:4}], [{_x:0, _y:4}, {_x:0, _y:5}, {_x:1, _y:5}, {_x:2, _y:5}], [{_x:7, _y:4}], [{_x:4, _y:5}, {_x:5, _y:5}]]); _local1.PositionPiece(0, 5, -7); _local1.PositionPiece(1, 3, -9); _local1.PositionPiece(2, 1, -8); _local1.PositionPiece(3, 0, -9); _local1.PositionPiece(4, 5, -6); _local1.PositionPiece(5, 0, -7); _local1.PositionPiece(6, 0, -4); _local1.PositionPiece(7, 1, -9); _local1.PositionPiece(8, 1, -4); _local1.PositionPiece(9, 7, -9); _local1.PositionPiece(10, 4, -8); _local1.PositionPiece(11, 3, -8); _local1.PositionPiece(12, 2, -3); _local1.PositionPiece(13, 6, -4); _local1.PositionPiece(14, 8, -9); _local1.PositionPiece(15, 1, -5); return(_local1); } function StartCreatingLevel40() { return(_root._game.CreatePlayingField(40, 9, 6, FinishCreatingLevel40)); } function FinishCreatingLevel40(fieldHost, width, height) { FreshDebug.Trace("FinishCreatingLevel40"); var _local1 = fieldHost._field; _local1.Build(width, height); _local1.SetGroups([[{_x:0, _y:0}, {_x:1, _y:0}, {_x:2, _y:0}, {_x:3, _y:0}, {_x:3, _y:1}, {_x:2, _y:1}], [{_x:4, _y:0}, {_x:4, _y:1}], [{_x:5, _y:0}, {_x:6, _y:0}, {_x:7, _y:0}, {_x:8, _y:0}], [{_x:0, _y:1}, {_x:1, _y:1}], [{_x:5, _y:1}, {_x:6, _y:1}, {_x:7, _y:1}], [{_x:8, _y:1}, {_x:8, _y:2}, {_x:8, _y:3}, {_x:7, _y:3}, {_x:6, _y:3}, {_x:6, _y:4}], [{_x:0, _y:2}, {_x:0, _y:3}, {_x:1, _y:3}, {_x:1, _y:2}, {_x:2, _y:2}], [{_x:3, _y:2}, {_x:4, _y:2}], [{_x:5, _y:2}, {_x:5, _y:3}, {_x:5, _y:4}, {_x:5, _y:5}, {_x:4, _y:5}], [{_x:6, _y:2}, {_x:7, _y:2}], [{_x:2, _y:3}, {_x:2, _y:4}, {_x:1, _y:4}, {_x:0, _y:4}], [{_x:3, _y:3}, {_x:4, _y:3}], [{_x:3, _y:4}, {_x:4, _y:4}, {_x:3, _y:5}, {_x:2, _y:5}, {_x:1, _y:5}, {_x:0, _y:5}], [{_x:7, _y:4}, {_x:7, _y:5}, {_x:8, _y:5}, {_x:8, _y:4}], [{_x:6, _y:5}]]); _local1.PositionPiece(0, 2, -9); _local1.PositionPiece(1, 0, -7); _local1.PositionPiece(2, 0, -3); _local1.PositionPiece(3, 0, -9); _local1.PositionPiece(4, 2, -5); _local1.PositionPiece(5, 6, -7); _local1.PositionPiece(6, 3, -7); _local1.PositionPiece(7, 3, -4); _local1.PositionPiece(8, 6, -4); _local1.PositionPiece(9, 5, -2); _local1.PositionPiece(10, 6, -9); _local1.PositionPiece(11, 2, -8); _local1.PositionPiece(12, 1, -3); _local1.PositionPiece(13, 6, -7); _local1.PositionPiece(14, 5, -6); return(_local1); } function StartCreatingLevel41() { return(_root._game.CreatePlayingField(41, 9, 6, FinishCreatingLevel41)); } function FinishCreatingLevel41(fieldHost, width, height) { FreshDebug.Trace("FinishCreatingLevel41"); var _local1 = fieldHost._field; _local1.Build(width, height); _local1.SetGroups([[{_x:0, _y:0}, {_x:0, _y:1}, {_x:0, _y:2}, {_x:1, _y:2}, {_x:2, _y:2}, {_x:2, _y:3}], [{_x:1, _y:0}, {_x:1, _y:1}, {_x:2, _y:1}], [{_x:2, _y:0}, {_x:3, _y:0}], [{_x:4, _y:0}, {_x:4, _y:1}, {_x:5, _y:1}], [{_x:5, _y:0}, {_x:6, _y:0}], [{_x:7, _y:0}, {_x:8, _y:0}, {_x:8, _y:1}, {_x:7, _y:1}], [{_x:3, _y:1}, {_x:3, _y:2}, {_x:4, _y:2}, {_x:4, _y:3}, {_x:3, _y:3}], [{_x:6, _y:1}, {_x:6, _y:2}, {_x:5, _y:2}, {_x:5, _y:3}], [{_x:7, _y:2}, {_x:8, _y:2}, {_x:8, _y:3}, {_x:8, _y:4}, {_x:7, _y:4}, {_x:6, _y:4}], [{_x:0, _y:3}, {_x:1, _y:3}, {_x:1, _y:4}], [{_x:6, _y:3}, {_x:7, _y:3}], [{_x:0, _y:4}, {_x:0, _y:5}], [{_x:2, _y:4}, {_x:2, _y:5}], [{_x:3, _y:4}, {_x:4, _y:4}], [{_x:5, _y:4}, {_x:5, _y:5}, {_x:4, _y:5}], [{_x:1, _y:5}], [{_x:3, _y:5}], [{_x:6, _y:5}, {_x:7, _y:5}, {_x:8, _y:5}]]); _local1.PositionPiece(0, 5, -5); _local1.PositionPiece(1, 5, -8); _local1.PositionPiece(2, 4, -9); _local1.PositionPiece(3, 0, -8); _local1.PositionPiece(4, 0, -9); _local1.PositionPiece(5, 7, -9); _local1.PositionPiece(6, 3, -9); _local1.PositionPiece(7, 6, -7); _local1.PositionPiece(8, 0, -3); _local1.PositionPiece(9, 0, -6); _local1.PositionPiece(10, 6, -1); _local1.PositionPiece(11, 8, -7); _local1.PositionPiece(12, 2, -9); _local1.PositionPiece(13, 4, -6); _local1.PositionPiece(14, 3, -2); _local1.PositionPiece(15, 2, -7); _local1.PositionPiece(16, 1, -8); _local1.PositionPiece(17, 6, -4); return(_local1); } function StartCreatingLevel42() { return(_root._game.CreatePlayingField(42, 9, 6, FinishCreatingLevel42)); } function FinishCreatingLevel42(fieldHost, width, height) { FreshDebug.Trace("FinishCreatingLevel42"); var _local1 = fieldHost._field; _local1.Build(width, height); _local1.SetGroups([[{_x:0, _y:0}, {_x:0, _y:1}], [{_x:1, _y:0}, {_x:1, _y:1}, {_x:2, _y:1}, {_x:2, _y:2}, {_x:2, _y:3}], [{_x:2, _y:0}, {_x:3, _y:0}, {_x:4, _y:0}], [{_x:5, _y:0}, {_x:6, _y:0}, {_x:7, _y:0}, {_x:8, _y:0}], [{_x:3, _y:1}, {_x:4, _y:1}], [{_x:5, _y:1}, {_x:5, _y:2}, {_x:6, _y:2}, {_x:6, _y:3}], [{_x:6, _y:1}, {_x:7, _y:1}, {_x:8, _y:1}, {_x:8, _y:2}, {_x:8, _y:3}], [{_x:0, _y:2}, {_x:1, _y:2}, {_x:1, _y:3}, {_x:0, _y:3}, {_x:0, _y:4}, {_x:0, _y:5}], [{_x:3, _y:2}, {_x:3, _y:3}, {_x:4, _y:3}, {_x:5, _y:3}, {_x:5, _y:4}], [{_x:4, _y:2}], [{_x:7, _y:2}, {_x:7, _y:3}, {_x:7, _y:4}, {_x:6, _y:4}], [{_x:1, _y:4}, {_x:1, _y:5}, {_x:2, _y:5}, {_x:2, _y:4}, {_x:3, _y:4}], [{_x:4, _y:4}, {_x:4, _y:5}], [{_x:8, _y:4}, {_x:8, _y:5}, {_x:7, _y:5}, {_x:6, _y:5}, {_x:5, _y:5}], [{_x:3, _y:5}]]); _local1.PositionPiece(0, 2, -7); _local1.PositionPiece(1, 7, -4); _local1.PositionPiece(2, 5, -9); _local1.PositionPiece(3, 0, -9); _local1.PositionPiece(4, 7, -8); _local1.PositionPiece(5, 7, -6); _local1.PositionPiece(6, 3, -8); _local1.PositionPiece(7, 0, -6); _local1.PositionPiece(8, 2, -5); _local1.PositionPiece(9, 1, -7); _local1.PositionPiece(10, 3, -7); _local1.PositionPiece(11, 1, -3); _local1.PositionPiece(12, 0, -8); _local1.PositionPiece(13, 1, -2); _local1.PositionPiece(14, 4, -9); return(_local1); } function StartCreatingLevel43() { return(_root._game.CreatePlayingField(43, 9, 6, FinishCreatingLevel43)); } function FinishCreatingLevel43(fieldHost, width, height) { FreshDebug.Trace("FinishCreatingLevel43"); var _local1 = fieldHost._field; _local1.Build(width, height); _local1.SetGroups([[{_x:0, _y:0}, {_x:1, _y:0}, {_x:1, _y:1}, {_x:1, _y:2}], [{_x:2, _y:0}, {_x:2, _y:1}, {_x:3, _y:1}], [{_x:3, _y:0}, {_x:4, _y:0}, {_x:5, _y:0}, {_x:5, _y:1}, {_x:4, _y:1}], [{_x:6, _y:0}, {_x:6, _y:1}, {_x:6, _y:2}, {_x:6, _y:3}, {_x:5, _y:3}], [{_x:7, _y:0}, {_x:8, _y:0}, {_x:8, _y:1}, {_x:7, _y:1}], [{_x:0, _y:1}, {_x:0, _y:2}], [{_x:2, _y:2}, {_x:3, _y:2}, {_x:4, _y:2}, {_x:4, _y:3}, {_x:3, _y:3}, {_x:2, _y:3}], [{_x:5, _y:2}], [{_x:7, _y:2}, {_x:8, _y:2}, {_x:8, _y:3}, {_x:7, _y:3}, {_x:7, _y:4}, {_x:7, _y:5}], [{_x:0, _y:3}, {_x:0, _y:4}, {_x:0, _y:5}, {_x:1, _y:5}], [{_x:1, _y:3}, {_x:1, _y:4}, {_x:2, _y:4}, {_x:2, _y:5}, {_x:3, _y:5}, {_x:4, _y:5}], [{_x:3, _y:4}, {_x:4, _y:4}, {_x:5, _y:4}], [{_x:6, _y:4}, {_x:6, _y:5}, {_x:5, _y:5}], [{_x:8, _y:4}, {_x:8, _y:5}]]); _local1.PositionPiece(0, 0, -9); _local1.PositionPiece(1, 0, -7); _local1.PositionPiece(2, 5, -9); _local1.PositionPiece(3, 1, -7); _local1.PositionPiece(4, 4, -2); _local1.PositionPiece(5, 4, -8); _local1.PositionPiece(6, 6, -7); _local1.PositionPiece(7, 3, -7); _local1.PositionPiece(8, 3, -4); _local1.PositionPiece(9, 0, -5); _local1.PositionPiece(10, 5, -6); _local1.PositionPiece(11, 6, -3); _local1.PositionPiece(12, 3, -6); _local1.PositionPiece(13, 2, -9); return(_local1); } function StartCreatingLevel44() { return(_root._game.CreatePlayingField(44, 9, 6, FinishCreatingLevel44)); } function FinishCreatingLevel44(fieldHost, width, height) { FreshDebug.Trace("FinishCreatingLevel44"); var _local1 = fieldHost._field; _local1.Build(width, height); _local1.SetGroups([[{_x:0, _y:0}, {_x:1, _y:0}, {_x:2, _y:0}, {_x:3, _y:0}, {_x:3, _y:1}, {_x:3, _y:2}], [{_x:4, _y:0}, {_x:4, _y:1}, {_x:5, _y:1}, {_x:5, _y:2}, {_x:5, _y:3}, {_x:6, _y:3}], [{_x:5, _y:0}, {_x:6, _y:0}], [{_x:7, _y:0}, {_x:7, _y:1}, {_x:6, _y:1}, {_x:6, _y:2}], [{_x:8, _y:0}, {_x:8, _y:1}, {_x:8, _y:2}, {_x:8, _y:3}, {_x:7, _y:3}, {_x:7, _y:2}], [{_x:0, _y:1}, {_x:1, _y:1}, {_x:2, _y:1}, {_x:2, _y:2}], [{_x:0, _y:2}, {_x:0, _y:3}, {_x:1, _y:3}, {_x:2, _y:3}, {_x:2, _y:4}], [{_x:1, _y:2}], [{_x:4, _y:2}, {_x:4, _y:3}], [{_x:3, _y:3}, {_x:3, _y:4}, {_x:3, _y:5}, {_x:2, _y:5}, {_x:1, _y:5}, {_x:1, _y:4}], [{_x:0, _y:4}, {_x:0, _y:5}], [{_x:4, _y:4}, {_x:4, _y:5}, {_x:5, _y:5}, {_x:6, _y:5}, {_x:7, _y:5}], [{_x:5, _y:4}, {_x:6, _y:4}, {_x:7, _y:4}, {_x:8, _y:4}], [{_x:8, _y:5}]]); _local1.PositionPiece(0, 2, -9); _local1.PositionPiece(1, 5, -4); _local1.PositionPiece(2, 6, -9); _local1.PositionPiece(3, 7, -9); _local1.PositionPiece(4, 5, -8); _local1.PositionPiece(5, 1, -8); _local1.PositionPiece(6, 0, -8); _local1.PositionPiece(7, 4, -8); _local1.PositionPiece(8, 0, -6); _local1.PositionPiece(9, 2, -6); _local1.PositionPiece(10, 8, -7); _local1.PositionPiece(11, 0, -4); _local1.PositionPiece(12, 1, -2); _local1.PositionPiece(13, 4, -7); return(_local1); } function StartCreatingLevel45() { return(_root._game.CreatePlayingField(45, 9, 6, FinishCreatingLevel45)); } function FinishCreatingLevel45(fieldHost, width, height) { FreshDebug.Trace("FinishCreatingLevel45"); var _local1 = fieldHost._field; _local1.Build(width, height); _local1.SetGroups([[{_x:0, _y:0}, {_x:1, _y:0}, {_x:1, _y:1}, {_x:1, _y:2}, {_x:0, _y:2}, {_x:0, _y:3}], [{_x:2, _y:0}, {_x:2, _y:1}, {_x:3, _y:1}, {_x:3, _y:0}, {_x:4, _y:0}, {_x:4, _y:1}], [{_x:5, _y:0}, {_x:5, _y:1}, {_x:6, _y:1}, {_x:7, _y:1}, {_x:7, _y:2}], [{_x:6, _y:0}, {_x:7, _y:0}, {_x:8, _y:0}, {_x:8, _y:1}, {_x:8, _y:2}], [{_x:0, _y:1}], [{_x:2, _y:2}, {_x:3, _y:2}, {_x:4, _y:2}, {_x:5, _y:2}, {_x:5, _y:3}, {_x:4, _y:3}], [{_x:6, _y:2}, {_x:6, _y:3}, {_x:7, _y:3}, {_x:7, _y:4}], [{_x:1, _y:3}, {_x:2, _y:3}], [{_x:3, _y:3}, {_x:3, _y:4}, {_x:3, _y:5}, {_x:2, _y:5}], [{_x:8, _y:3}, {_x:8, _y:4}, {_x:8, _y:5}], [{_x:0, _y:4}, {_x:1, _y:4}, {_x:2, _y:4}, {_x:1, _y:5}, {_x:0, _y:5}], [{_x:4, _y:4}, {_x:4, _y:5}, {_x:5, _y:5}], [{_x:5, _y:4}, {_x:6, _y:4}, {_x:6, _y:5}, {_x:7, _y:5}]]); _local1.PositionPiece(0, 6, -4); _local1.PositionPiece(1, 4, -9); _local1.PositionPiece(2, 0, -9); _local1.PositionPiece(3, 5, -7); _local1.PositionPiece(4, 5, -6); _local1.PositionPiece(5, 0, -5); _local1.PositionPiece(6, 2, -3); _local1.PositionPiece(7, 7, -9); _local1.PositionPiece(8, 0, -4); _local1.PositionPiece(9, 8, -5); _local1.PositionPiece(10, 4, -5); _local1.PositionPiece(11, 3, -8); _local1.PositionPiece(12, 0, -7); return(_local1); } function StartCreatingLevel46() { return(_root._game.CreatePlayingField(46, 9, 6, FinishCreatingLevel46)); } function FinishCreatingLevel46(fieldHost, width, height) { FreshDebug.Trace("FinishCreatingLevel46"); var _local1 = fieldHost._field; _local1.Build(width, height); _local1.SetGroups([[{_x:0, _y:0}, {_x:0, _y:1}], [{_x:1, _y:0}, {_x:1, _y:1}, {_x:2, _y:1}, {_x:3, _y:1}, {_x:3, _y:0}], [{_x:2, _y:0}], [{_x:4, _y:0}, {_x:5, _y:0}, {_x:6, _y:0}, {_x:7, _y:0}], [{_x:8, _y:0}, {_x:8, _y:1}], [{_x:4, _y:1}, {_x:5, _y:1}, {_x:6, _y:1}, {_x:7, _y:1}, {_x:7, _y:2}, {_x:8, _y:2}], [{_x:0, _y:2}, {_x:0, _y:3}, {_x:1, _y:3}], [{_x:1, _y:2}, {_x:2, _y:2}, {_x:2, _y:3}, {_x:3, _y:3}, {_x:4, _y:3}, {_x:5, _y:3}], [{_x:3, _y:2}, {_x:4, _y:2}, {_x:5, _y:2}, {_x:6, _y:2}, {_x:6, _y:3}], [{_x:7, _y:3}, {_x:7, _y:4}, {_x:8, _y:4}, {_x:8, _y:5}], [{_x:8, _y:3}], [{_x:0, _y:4}, {_x:1, _y:4}], [{_x:2, _y:4}, {_x:2, _y:5}, {_x:1, _y:5}, {_x:0, _y:5}, {_x:3, _y:5}], [{_x:3, _y:4}, {_x:4, _y:4}], [{_x:5, _y:4}, {_x:6, _y:4}, {_x:6, _y:5}, {_x:7, _y:5}, {_x:5, _y:5}, {_x:4, _y:5}]]); _local1.PositionPiece(0, 2, -9); _local1.PositionPiece(1, 4, -8); _local1.PositionPiece(2, 8, -9); _local1.PositionPiece(3, 4, -9); _local1.PositionPiece(4, 3, -9); _local1.PositionPiece(5, 0, -7); _local1.PositionPiece(6, 0, -9); _local1.PositionPiece(7, 4, -3); _local1.PositionPiece(8, 5, -6); _local1.PositionPiece(9, 2, -3); _local1.PositionPiece(10, 0, -6); _local1.PositionPiece(11, 5, -1); _local1.PositionPiece(12, 0, -5); _local1.PositionPiece(13, 0, -5); _local1.PositionPiece(14, 4, -5); return(_local1); } function StartCreatingLevel47() { return(_root._game.CreatePlayingField(47, 9, 6, FinishCreatingLevel47)); } function FinishCreatingLevel47(fieldHost, width, height) { FreshDebug.Trace("FinishCreatingLevel47"); var _local1 = fieldHost._field; _local1.Build(width, height); _local1.SetGroups([[{_x:0, _y:0}, {_x:1, _y:0}], [{_x:2, _y:0}, {_x:3, _y:0}, {_x:3, _y:1}, {_x:3, _y:2}, {_x:4, _y:2}], [{_x:4, _y:0}, {_x:5, _y:0}], [{_x:6, _y:0}, {_x:7, _y:0}, {_x:7, _y:1}], [{_x:8, _y:0}, {_x:8, _y:1}, {_x:8, _y:2}], [{_x:0, _y:1}, {_x:0, _y:2}, {_x:0, _y:3}, {_x:0, _y:4}], [{_x:1, _y:1}, {_x:2, _y:1}], [{_x:4, _y:1}, {_x:5, _y:1}, {_x:5, _y:2}, {_x:6, _y:2}], [{_x:6, _y:1}], [{_x:1, _y:2}, {_x:2, _y:2}], [{_x:7, _y:2}, {_x:7, _y:3}, {_x:7, _y:4}], [{_x:1, _y:3}, {_x:2, _y:3}, {_x:2, _y:4}, {_x:1, _y:4}, {_x:1, _y:5}, {_x:0, _y:5}], [{_x:3, _y:3}, {_x:4, _y:3}], [{_x:5, _y:3}, {_x:5, _y:4}, {_x:6, _y:4}], [{_x:6, _y:3}], [{_x:8, _y:3}, {_x:8, _y:4}, {_x:8, _y:5}, {_x:7, _y:5}, {_x:6, _y:5}], [{_x:3, _y:4}, {_x:4, _y:4}, {_x:4, _y:5}], [{_x:2, _y:5}, {_x:3, _y:5}], [{_x:5, _y:5}]]); _local1.PositionPiece(0, 0, -9); _local1.PositionPiece(1, 2, -3); _local1.PositionPiece(2, 0, -8); _local1.PositionPiece(3, 5, -5); _local1.PositionPiece(4, 0, -6); _local1.PositionPiece(5, 7, -6); _local1.PositionPiece(6, 0, -7); _local1.PositionPiece(7, 2, -8); _local1.PositionPiece(8, 5, -9); _local1.PositionPiece(9, 5, -3); _local1.PositionPiece(10, 8, -7); _local1.PositionPiece(11, 2, -6); _local1.PositionPiece(12, 6, -8); _local1.PositionPiece(13, 1, -6); _local1.PositionPiece(14, 6, -9); _local1.PositionPiece(15, 6, -4); _local1.PositionPiece(16, 7, -9); _local1.PositionPiece(17, 7, -1); _local1.PositionPiece(18, 1, -4); return(_local1); } function StartCreatingLevel48() { return(_root._game.CreatePlayingField(48, 9, 6, FinishCreatingLevel48)); } function FinishCreatingLevel48(fieldHost, width, height) { FreshDebug.Trace("FinishCreatingLevel48"); var _local1 = fieldHost._field; _local1.Build(width, height); _local1.SetGroups([[{_x:0, _y:0}, {_x:1, _y:0}], [{_x:2, _y:0}, {_x:3, _y:0}, {_x:3, _y:1}, {_x:4, _y:1}, {_x:4, _y:0}], [{_x:5, _y:0}, {_x:5, _y:1}, {_x:6, _y:1}, {_x:7, _y:1}, {_x:7, _y:2}, {_x:6, _y:2}], [{_x:6, _y:0}, {_x:7, _y:0}, {_x:8, _y:0}, {_x:8, _y:1}, {_x:8, _y:2}, {_x:8, _y:3}], [{_x:0, _y:1}, {_x:0, _y:2}, {_x:0, _y:3}, {_x:0, _y:4}, {_x:0, _y:5}, {_x:1, _y:5}], [{_x:1, _y:1}, {_x:1, _y:2}], [{_x:2, _y:1}, {_x:2, _y:2}], [{_x:3, _y:2}, {_x:4, _y:2}, {_x:5, _y:2}, {_x:5, _y:3}], [{_x:1, _y:3}, {_x:2, _y:3}], [{_x:3, _y:3}, {_x:3, _y:4}], [{_x:4, _y:3}, {_x:4, _y:4}, {_x:5, _y:4}], [{_x:6, _y:3}, {_x:6, _y:4}, {_x:6, _y:5}], [{_x:7, _y:3}, {_x:7, _y:4}, {_x:7, _y:5}, {_x:8, _y:5}, {_x:8, _y:4}], [{_x:1, _y:4}, {_x:2, _y:4}], [{_x:2, _y:5}, {_x:3, _y:5}, {_x:4, _y:5}, {_x:5, _y:5}]]); _local1.PositionPiece(0, 3, -7); _local1.PositionPiece(1, 3, -9); _local1.PositionPiece(2, 0, -9); _local1.PositionPiece(3, 6, -9); _local1.PositionPiece(4, 2, -6); _local1.PositionPiece(5, 1, -3); _local1.PositionPiece(6, 7, -8); _local1.PositionPiece(7, 5, -5); _local1.PositionPiece(8, 6, -1); _local1.PositionPiece(9, 8, -5); _local1.PositionPiece(10, 0, -6); _local1.PositionPiece(11, 4, -3); _local1.PositionPiece(12, 3, -6); _local1.PositionPiece(13, 1, -9); _local1.PositionPiece(14, 5, -3); return(_local1); } function StartCreatingLevel49() { return(_root._game.CreatePlayingField(49, 9, 6, FinishCreatingLevel49)); } function FinishCreatingLevel49(fieldHost, width, height) { FreshDebug.Trace("FinishCreatingLevel49"); var _local1 = fieldHost._field; _local1.Build(width, height); _local1.SetGroups([[{_x:0, _y:0}, {_x:1, _y:0}, {_x:2, _y:0}], [{_x:3, _y:0}, {_x:4, _y:0}, {_x:5, _y:0}], [{_x:6, _y:0}, {_x:6, _y:1}, {_x:5, _y:1}, {_x:5, _y:2}, {_x:6, _y:2}], [{_x:7, _y:0}, {_x:8, _y:0}, {_x:8, _y:1}, {_x:7, _y:1}, {_x:7, _y:2}, {_x:8, _y:2}], [{_x:0, _y:1}, {_x:0, _y:2}], [{_x:1, _y:1}, {_x:2, _y:1}, {_x:3, _y:1}, {_x:4, _y:1}, {_x:4, _y:2}, {_x:3, _y:2}], [{_x:1, _y:2}, {_x:1, _y:3}, {_x:0, _y:3}, {_x:0, _y:4}, {_x:1, _y:4}, {_x:1, _y:5}], [{_x:2, _y:2}, {_x:2, _y:3}, {_x:3, _y:3}, {_x:3, _y:4}, {_x:3, _y:5}, {_x:4, _y:5}], [{_x:4, _y:3}, {_x:4, _y:4}], [{_x:5, _y:3}, {_x:6, _y:3}], [{_x:7, _y:3}, {_x:7, _y:4}, {_x:8, _y:4}, {_x:8, _y:3}, {_x:8, _y:5}], [{_x:2, _y:4}, {_x:2, _y:5}], [{_x:5, _y:4}, {_x:5, _y:5}, {_x:6, _y:5}, {_x:7, _y:5}, {_x:6, _y:4}], [{_x:0, _y:5}]]); _local1.PositionPiece(0, 6, -3); _local1.PositionPiece(1, 3, -9); _local1.PositionPiece(2, 2, -3); _local1.PositionPiece(3, 0, -4); _local1.PositionPiece(4, 3, -8); _local1.PositionPiece(5, 5, -8); _local1.PositionPiece(6, 3, -6); _local1.PositionPiece(7, 0, -8); _local1.PositionPiece(8, 2, -7); _local1.PositionPiece(9, 1, -9); _local1.PositionPiece(10, 5, -7); _local1.PositionPiece(11, 5, -5); _local1.PositionPiece(12, 4, -2); _local1.PositionPiece(13, 0, -9); return(_local1); } function StartCreatingLevel50() { return(_root._game.CreatePlayingField(50, 10, 6, FinishCreatingLevel50)); } function FinishCreatingLevel50(fieldHost, width, height) { FreshDebug.Trace("FinishCreatingLevel50"); var _local1 = fieldHost._field; _local1.Build(width, height); _local1.SetGroups([[{_x:0, _y:0}, {_x:1, _y:0}, {_x:2, _y:0}], [{_x:3, _y:0}, {_x:3, _y:1}, {_x:2, _y:1}, {_x:2, _y:2}, {_x:2, _y:3}, {_x:1, _y:3}], [{_x:4, _y:0}, {_x:4, _y:1}, {_x:4, _y:2}, {_x:4, _y:3}, {_x:3, _y:3}], [{_x:5, _y:0}, {_x:6, _y:0}, {_x:7, _y:0}, {_x:7, _y:1}, {_x:6, _y:1}], [{_x:8, _y:0}, {_x:8, _y:1}, {_x:9, _y:1}, {_x:9, _y:0}, {_x:9, _y:2}, {_x:9, _y:3}], [{_x:0, _y:1}, {_x:0, _y:2}, {_x:0, _y:3}, {_x:0, _y:4}, {_x:1, _y:4}], [{_x:1, _y:1}, {_x:1, _y:2}], [{_x:5, _y:1}, {_x:5, _y:2}, {_x:6, _y:2}, {_x:7, _y:2}], [{_x:3, _y:2}], [{_x:8, _y:2}, {_x:8, _y:3}, {_x:7, _y:3}, {_x:7, _y:4}, {_x:7, _y:5}], [{_x:5, _y:3}, {_x:5, _y:4}, {_x:6, _y:4}, {_x:6, _y:5}, {_x:5, _y:5}, {_x:4, _y:5}], [{_x:6, _y:3}], [{_x:2, _y:4}, {_x:2, _y:5}, {_x:3, _y:5}, {_x:3, _y:4}, {_x:4, _y:4}], [{_x:8, _y:4}, {_x:9, _y:4}, {_x:9, _y:5}, {_x:8, _y:5}], [{_x:0, _y:5}, {_x:1, _y:5}]]); _local1.PositionPiece(0, 0, -9); _local1.PositionPiece(1, 4, -4); _local1.PositionPiece(2, 2, -9); _local1.PositionPiece(3, 7, -8); _local1.PositionPiece(4, 8, -6); _local1.PositionPiece(5, 4, -9); _local1.PositionPiece(6, 5, -5); _local1.PositionPiece(7, 5, -8); _local1.PositionPiece(8, 0, -6); _local1.PositionPiece(9, 3, -4); _local1.PositionPiece(10, 0, -4); _local1.PositionPiece(11, 9, -9); _local1.PositionPiece(12, 0, -8); _local1.PositionPiece(13, 6, -6); _local1.PositionPiece(14, 7, -9); return(_local1); } function StartCreatingLevel51() { return(_root._game.CreatePlayingField(51, 10, 6, FinishCreatingLevel51)); } function FinishCreatingLevel51(fieldHost, width, height) { FreshDebug.Trace("FinishCreatingLevel51"); var _local1 = fieldHost._field; _local1.Build(width, height); _local1.SetGroups([[{_x:0, _y:0}, {_x:0, _y:1}, {_x:0, _y:2}, {_x:0, _y:3}], [{_x:1, _y:0}, {_x:1, _y:1}, {_x:1, _y:2}, {_x:2, _y:2}], [{_x:2, _y:0}, {_x:3, _y:0}, {_x:4, _y:0}, {_x:4, _y:1}], [{_x:5, _y:0}, {_x:6, _y:0}, {_x:6, _y:1}, {_x:5, _y:1}, {_x:5, _y:2}], [{_x:7, _y:0}, {_x:7, _y:1}, {_x:7, _y:2}, {_x:6, _y:2}, {_x:6, _y:3}], [{_x:8, _y:0}, {_x:8, _y:1}, {_x:9, _y:1}, {_x:9, _y:2}, {_x:9, _y:3}, {_x:9, _y:4}], [{_x:9, _y:0}], [{_x:2, _y:1}, {_x:3, _y:1}, {_x:3, _y:2}, {_x:4, _y:2}, {_x:4, _y:3}, {_x:5, _y:3}], [{_x:8, _y:2}, {_x:8, _y:3}, {_x:7, _y:3}, {_x:7, _y:4}, {_x:8, _y:4}, {_x:8, _y:5}], [{_x:1, _y:3}, {_x:2, _y:3}, {_x:2, _y:4}, {_x:3, _y:4}, {_x:4, _y:4}, {_x:4, _y:5}], [{_x:3, _y:3}], [{_x:0, _y:4}, {_x:0, _y:5}, {_x:1, _y:5}, {_x:2, _y:5}], [{_x:1, _y:4}], [{_x:5, _y:4}, {_x:5, _y:5}, {_x:6, _y:5}], [{_x:6, _y:4}], [{_x:3, _y:5}], [{_x:7, _y:5}], [{_x:9, _y:5}]]); _local1.PositionPiece(0, 2, -4); _local1.PositionPiece(1, 5, -8); _local1.PositionPiece(2, 0, -9); _local1.PositionPiece(3, 8, -3); _local1.PositionPiece(4, 1, -7); _local1.PositionPiece(5, 6, -8); _local1.PositionPiece(6, 3, -6); _local1.PositionPiece(7, 3, -3); _local1.PositionPiece(8, 8, -8); _local1.PositionPiece(9, 4, -4); _local1.PositionPiece(10, 8, -8); _local1.PositionPiece(11, 4, -6); _local1.PositionPiece(12, 6, -9); _local1.PositionPiece(13, 3, -8); _local1.PositionPiece(14, 4, -9); _local1.PositionPiece(15, 5, -9); _local1.PositionPiece(16, 0, -4); _local1.PositionPiece(17, 1, -8); return(_local1); } function StartCreatingLevel52() { return(_root._game.CreatePlayingField(52, 10, 6, FinishCreatingLevel52)); } function FinishCreatingLevel52(fieldHost, width, height) { FreshDebug.Trace("FinishCreatingLevel52"); var _local1 = fieldHost._field; _local1.Build(width, height); _local1.SetGroups([[{_x:0, _y:0}, {_x:1, _y:0}, {_x:1, _y:1}, {_x:1, _y:2}, {_x:1, _y:3}, {_x:0, _y:3}], [{_x:2, _y:0}, {_x:2, _y:1}, {_x:3, _y:1}, {_x:3, _y:0}, {_x:4, _y:0}, {_x:5, _y:0}], [{_x:6, _y:0}, {_x:7, _y:0}, {_x:7, _y:1}, {_x:8, _y:1}, {_x:9, _y:1}, {_x:9, _y:0}], [{_x:8, _y:0}], [{_x:0, _y:1}, {_x:0, _y:2}], [{_x:4, _y:1}, {_x:4, _y:2}, {_x:3, _y:2}, {_x:3, _y:3}], [{_x:5, _y:1}, {_x:6, _y:1}, {_x:6, _y:2}], [{_x:2, _y:2}, {_x:2, _y:3}, {_x:2, _y:4}, {_x:1, _y:4}, {_x:1, _y:5}, {_x:0, _y:5}], [{_x:5, _y:2}, {_x:5, _y:3}, {_x:6, _y:3}], [{_x:7, _y:2}, {_x:8, _y:2}, {_x:8, _y:3}, {_x:8, _y:4}, {_x:9, _y:4}], [{_x:9, _y:2}, {_x:9, _y:3}], [{_x:4, _y:3}, {_x:4, _y:4}, {_x:5, _y:4}, {_x:5, _y:5}, {_x:4, _y:5}], [{_x:7, _y:3}, {_x:7, _y:4}, {_x:6, _y:4}, {_x:6, _y:5}], [{_x:0, _y:4}], [{_x:3, _y:4}, {_x:3, _y:5}, {_x:2, _y:5}], [{_x:7, _y:5}, {_x:8, _y:5}, {_x:9, _y:5}]]); _local1.PositionPiece(0, 8, -4); _local1.PositionPiece(1, 6, -9); _local1.PositionPiece(2, 3, -2); _local1.PositionPiece(3, 1, -9); _local1.PositionPiece(4, 4, -9); _local1.PositionPiece(5, 3, -7); _local1.PositionPiece(6, 8, -8); _local1.PositionPiece(7, 5, -6); _local1.PositionPiece(8, 4, -5); _local1.PositionPiece(9, 1, -3); _local1.PositionPiece(10, 2, -9); _local1.PositionPiece(11, 0, -9); _local1.PositionPiece(12, 2, -8); _local1.PositionPiece(13, 8, -5); _local1.PositionPiece(14, 5, -6); _local1.PositionPiece(15, 5, -7); return(_local1); } function StartCreatingLevel53() { return(_root._game.CreatePlayingField(53, 10, 6, FinishCreatingLevel53)); } function FinishCreatingLevel53(fieldHost, width, height) { FreshDebug.Trace("FinishCreatingLevel53"); var _local1 = fieldHost._field; _local1.Build(width, height); _local1.SetGroups([[{_x:0, _y:0}, {_x:0, _y:1}, {_x:0, _y:2}, {_x:1, _y:2}], [{_x:1, _y:0}, {_x:1, _y:1}, {_x:2, _y:1}, {_x:3, _y:1}], [{_x:2, _y:0}, {_x:3, _y:0}, {_x:4, _y:0}, {_x:5, _y:0}, {_x:6, _y:0}, {_x:6, _y:1}], [{_x:7, _y:0}, {_x:7, _y:1}, {_x:7, _y:2}, {_x:8, _y:2}, {_x:8, _y:1}], [{_x:8, _y:0}, {_x:9, _y:0}, {_x:9, _y:1}, {_x:9, _y:2}, {_x:9, _y:3}], [{_x:4, _y:1}, {_x:5, _y:1}, {_x:5, _y:2}, {_x:4, _y:2}, {_x:4, _y:3}], [{_x:2, _y:2}, {_x:2, _y:3}, {_x:2, _y:4}, {_x:1, _y:4}, {_x:0, _y:4}], [{_x:3, _y:2}, {_x:3, _y:3}, {_x:3, _y:4}], [{_x:6, _y:2}, {_x:6, _y:3}, {_x:6, _y:4}, {_x:5, _y:4}, {_x:4, _y:4}, {_x:4, _y:5}], [{_x:0, _y:3}, {_x:1, _y:3}], [{_x:5, _y:3}], [{_x:7, _y:3}, {_x:7, _y:4}, {_x:8, _y:4}, {_x:8, _y:5}, {_x:9, _y:5}], [{_x:8, _y:3}], [{_x:9, _y:4}], [{_x:0, _y:5}, {_x:1, _y:5}, {_x:2, _y:5}, {_x:3, _y:5}], [{_x:5, _y:5}, {_x:6, _y:5}, {_x:7, _y:5}]]); _local1.PositionPiece(0, 0, -8); _local1.PositionPiece(1, 1, -9); _local1.PositionPiece(2, 2, -9); _local1.PositionPiece(3, 7, -6); _local1.PositionPiece(4, 8, -7); _local1.PositionPiece(5, 7, -9); _local1.PositionPiece(6, 3, -8); _local1.PositionPiece(7, 6, -6); _local1.PositionPiece(8, 3, -5); _local1.PositionPiece(9, 4, -1); _local1.PositionPiece(10, 8, -6); _local1.PositionPiece(11, 0, -4); _local1.PositionPiece(12, 3, -4); _local1.PositionPiece(13, 4, -7); _local1.PositionPiece(14, 0, -5); _local1.PositionPiece(15, 5, -2); return(_local1); } function StartCreatingLevel54() { return(_root._game.CreatePlayingField(54, 10, 6, FinishCreatingLevel54)); } function FinishCreatingLevel54(fieldHost, width, height) { FreshDebug.Trace("FinishCreatingLevel54"); var _local1 = fieldHost._field; _local1.Build(width, height); _local1.SetGroups([[{_x:0, _y:0}, {_x:1, _y:0}, {_x:1, _y:1}, {_x:0, _y:1}], [{_x:2, _y:0}, {_x:3, _y:0}, {_x:4, _y:0}, {_x:4, _y:1}, {_x:3, _y:1}, {_x:2, _y:1}], [{_x:5, _y:0}, {_x:6, _y:0}, {_x:6, _y:1}, {_x:5, _y:1}], [{_x:7, _y:0}, {_x:7, _y:1}, {_x:7, _y:2}], [{_x:8, _y:0}, {_x:9, _y:0}, {_x:9, _y:1}], [{_x:8, _y:1}, {_x:8, _y:2}, {_x:9, _y:2}, {_x:9, _y:3}], [{_x:0, _y:2}, {_x:1, _y:2}, {_x:1, _y:3}, {_x:1, _y:4}, {_x:2, _y:4}], [{_x:2, _y:2}, {_x:2, _y:3}, {_x:3, _y:3}], [{_x:3, _y:2}, {_x:4, _y:2}, {_x:4, _y:3}], [{_x:5, _y:2}, {_x:6, _y:2}, {_x:6, _y:3}, {_x:5, _y:3}, {_x:5, _y:4}], [{_x:0, _y:3}, {_x:0, _y:4}, {_x:0, _y:5}, {_x:1, _y:5}, {_x:2, _y:5}, {_x:3, _y:5}], [{_x:7, _y:3}, {_x:7, _y:4}, {_x:6, _y:4}, {_x:6, _y:5}, {_x:5, _y:5}], [{_x:8, _y:3}, {_x:8, _y:4}, {_x:9, _y:4}], [{_x:3, _y:4}, {_x:4, _y:4}, {_x:4, _y:5}], [{_x:7, _y:5}, {_x:8, _y:5}, {_x:9, _y:5}]]); _local1.PositionPiece(0, 4, -7); _local1.PositionPiece(1, 3, -9); _local1.PositionPiece(2, 1, -5); _local1.PositionPiece(3, 9, -8); _local1.PositionPiece(4, 7, -8); _local1.PositionPiece(5, 8, -6); _local1.PositionPiece(6, 7, -4); _local1.PositionPiece(7, 6, -3); _local1.PositionPiece(8, 6, -7); _local1.PositionPiece(9, 0, -7); _local1.PositionPiece(10, 3, -6); _local1.PositionPiece(11, 2, -3); _local1.PositionPiece(12, 0, -9); _local1.PositionPiece(13, 1, -9); _local1.PositionPiece(14, 4, -5); return(_local1); } function StartCreatingLevel55() { return(_root._game.CreatePlayingField(55, 10, 6, FinishCreatingLevel55)); } function FinishCreatingLevel55(fieldHost, width, height) { FreshDebug.Trace("FinishCreatingLevel55"); var _local1 = fieldHost._field; _local1.Build(width, height); _local1.SetGroups([[{_x:0, _y:0}, {_x:0, _y:1}, {_x:1, _y:1}], [{_x:1, _y:0}, {_x:2, _y:0}, {_x:3, _y:0}, {_x:4, _y:0}], [{_x:5, _y:0}, {_x:6, _y:0}, {_x:6, _y:1}, {_x:7, _y:1}], [{_x:7, _y:0}, {_x:8, _y:0}, {_x:8, _y:1}], [{_x:9, _y:0}, {_x:9, _y:1}, {_x:9, _y:2}, {_x:8, _y:2}, {_x:7, _y:2}, {_x:6, _y:2}], [{_x:2, _y:1}, {_x:3, _y:1}, {_x:3, _y:2}], [{_x:4, _y:1}, {_x:4, _y:2}, {_x:4, _y:3}, {_x:3, _y:3}, {_x:2, _y:3}], [{_x:5, _y:1}, {_x:5, _y:2}, {_x:5, _y:3}], [{_x:0, _y:2}, {_x:0, _y:3}, {_x:1, _y:3}, {_x:1, _y:2}, {_x:2, _y:2}], [{_x:6, _y:3}, {_x:6, _y:4}, {_x:7, _y:4}], [{_x:7, _y:3}, {_x:8, _y:3}, {_x:9, _y:3}, {_x:9, _y:4}, {_x:9, _y:5}, {_x:8, _y:5}], [{_x:0, _y:4}, {_x:0, _y:5}, {_x:1, _y:5}, {_x:1, _y:4}], [{_x:2, _y:4}, {_x:3, _y:4}, {_x:4, _y:4}, {_x:4, _y:5}, {_x:5, _y:5}, {_x:6, _y:5}], [{_x:5, _y:4}], [{_x:8, _y:4}], [{_x:2, _y:5}, {_x:3, _y:5}], [{_x:7, _y:5}]]); _local1.PositionPiece(0, 1, -6); _local1.PositionPiece(1, 4, -9); _local1.PositionPiece(2, 4, -2); _local1.PositionPiece(3, 3, -6); _local1.PositionPiece(4, 6, -7); _local1.PositionPiece(5, 8, -9); _local1.PositionPiece(6, 5, -8); _local1.PositionPiece(7, 0, -6); _local1.PositionPiece(8, 0, -9); _local1.PositionPiece(9, 5, -8); _local1.PositionPiece(10, 1, -3); _local1.PositionPiece(11, 3, -8); _local1.PositionPiece(12, 3, -4); _local1.PositionPiece(13, 2, -8); _local1.PositionPiece(14, 6, -8); _local1.PositionPiece(15, 8, -1); _local1.PositionPiece(16, 3, -9); return(_local1); } function StartCreatingLevel56() { return(_root._game.CreatePlayingField(56, 10, 6, FinishCreatingLevel56)); } function FinishCreatingLevel56(fieldHost, width, height) { FreshDebug.Trace("FinishCreatingLevel56"); var _local1 = fieldHost._field; _local1.Build(width, height); _local1.SetGroups([[{_x:0, _y:0}, {_x:0, _y:1}, {_x:0, _y:2}], [{_x:1, _y:0}, {_x:2, _y:0}, {_x:3, _y:0}], [{_x:4, _y:0}, {_x:4, _y:1}, {_x:4, _y:2}, {_x:3, _y:2}, {_x:3, _y:1}], [{_x:5, _y:0}, {_x:5, _y:1}, {_x:5, _y:2}, {_x:5, _y:3}, {_x:4, _y:3}, {_x:3, _y:3}], [{_x:6, _y:0}, {_x:7, _y:0}, {_x:7, _y:1}, {_x:7, _y:2}, {_x:7, _y:3}], [{_x:8, _y:0}, {_x:9, _y:0}, {_x:9, _y:1}, {_x:9, _y:2}, {_x:8, _y:2}, {_x:8, _y:3}], [{_x:1, _y:1}, {_x:2, _y:1}, {_x:2, _y:2}, {_x:2, _y:3}, {_x:2, _y:4}, {_x:1, _y:4}], [{_x:6, _y:1}, {_x:6, _y:2}, {_x:6, _y:3}, {_x:6, _y:4}], [{_x:8, _y:1}], [{_x:1, _y:2}, {_x:1, _y:3}, {_x:0, _y:3}, {_x:0, _y:4}], [{_x:9, _y:3}, {_x:9, _y:4}, {_x:8, _y:4}], [{_x:3, _y:4}, {_x:4, _y:4}, {_x:5, _y:4}, {_x:5, _y:5}, {_x:6, _y:5}, {_x:7, _y:5}], [{_x:7, _y:4}], [{_x:0, _y:5}, {_x:1, _y:5}, {_x:2, _y:5}, {_x:3, _y:5}, {_x:4, _y:5}], [{_x:8, _y:5}, {_x:9, _y:5}]]); _local1.PositionPiece(0, 0, -8); _local1.PositionPiece(1, 0, -9); _local1.PositionPiece(2, 5, -4); _local1.PositionPiece(3, 7, -4); _local1.PositionPiece(4, 4, -8); _local1.PositionPiece(5, 1, -8); _local1.PositionPiece(6, 7, -6); _local1.PositionPiece(7, 9, -9); _local1.PositionPiece(8, 7, -9); _local1.PositionPiece(9, 6, -8); _local1.PositionPiece(10, 3, -7); _local1.PositionPiece(11, 0, -2); _local1.PositionPiece(12, 8, -9); _local1.PositionPiece(13, 0, -3); _local1.PositionPiece(14, 5, -9); return(_local1); } function StartCreatingLevel57() { return(_root._game.CreatePlayingField(57, 10, 6, FinishCreatingLevel57)); } function FinishCreatingLevel57(fieldHost, width, height) { FreshDebug.Trace("FinishCreatingLevel57"); var _local1 = fieldHost._field; _local1.Build(width, height); _local1.SetGroups([[{_x:0, _y:0}, {_x:1, _y:0}, {_x:1, _y:1}, {_x:0, _y:1}, {_x:0, _y:2}], [{_x:2, _y:0}, {_x:2, _y:1}, {_x:3, _y:1}, {_x:3, _y:0}, {_x:4, _y:0}], [{_x:5, _y:0}, {_x:5, _y:1}, {_x:4, _y:1}, {_x:4, _y:2}], [{_x:6, _y:0}, {_x:7, _y:0}, {_x:8, _y:0}], [{_x:9, _y:0}, {_x:9, _y:1}, {_x:8, _y:1}, {_x:7, _y:1}, {_x:7, _y:2}, {_x:6, _y:2}], [{_x:6, _y:1}], [{_x:1, _y:2}, {_x:1, _y:3}, {_x:1, _y:4}, {_x:0, _y:4}, {_x:0, _y:5}], [{_x:2, _y:2}, {_x:2, _y:3}, {_x:3, _y:3}, {_x:3, _y:4}, {_x:2, _y:4}], [{_x:3, _y:2}], [{_x:5, _y:2}, {_x:5, _y:3}, {_x:4, _y:3}, {_x:4, _y:4}, {_x:4, _y:5}, {_x:5, _y:5}], [{_x:8, _y:2}, {_x:8, _y:3}, {_x:8, _y:4}, {_x:7, _y:4}], [{_x:9, _y:2}, {_x:9, _y:3}, {_x:9, _y:4}, {_x:9, _y:5}, {_x:8, _y:5}, {_x:7, _y:5}], [{_x:0, _y:3}], [{_x:6, _y:3}, {_x:6, _y:4}, {_x:5, _y:4}], [{_x:7, _y:3}], [{_x:1, _y:5}, {_x:2, _y:5}, {_x:3, _y:5}], [{_x:6, _y:5}]]); _local1.PositionPiece(0, 1, -8); _local1.PositionPiece(1, 6, -8); _local1.PositionPiece(2, 4, -6); _local1.PositionPiece(3, 4, -9); _local1.PositionPiece(4, 0, -4); _local1.PositionPiece(5, 9, -9); _local1.PositionPiece(6, 2, -7); _local1.PositionPiece(7, 0, -6); _local1.PositionPiece(8, 0, -8); _local1.PositionPiece(9, 7, -4); _local1.PositionPiece(10, 7, -7); _local1.PositionPiece(11, 4, -6); _local1.PositionPiece(12, 2, -9); _local1.PositionPiece(13, 4, -8); _local1.PositionPiece(14, 1, -9); _local1.PositionPiece(15, 1, -1); _local1.PositionPiece(16, 3, -9); return(_local1); } function StartCreatingLevel58() { return(_root._game.CreatePlayingField(58, 10, 6, FinishCreatingLevel58)); } function FinishCreatingLevel58(fieldHost, width, height) { FreshDebug.Trace("FinishCreatingLevel58"); var _local1 = fieldHost._field; _local1.Build(width, height); _local1.SetGroups([[{_x:0, _y:0}, {_x:1, _y:0}, {_x:2, _y:0}, {_x:2, _y:1}, {_x:1, _y:1}], [{_x:3, _y:0}, {_x:3, _y:1}, {_x:3, _y:2}], [{_x:4, _y:0}, {_x:5, _y:0}, {_x:6, _y:0}], [{_x:7, _y:0}, {_x:8, _y:0}, {_x:9, _y:0}, {_x:9, _y:1}], [{_x:0, _y:1}, {_x:0, _y:2}, {_x:1, _y:2}], [{_x:4, _y:1}, {_x:4, _y:2}, {_x:5, _y:2}, {_x:6, _y:2}, {_x:6, _y:1}], [{_x:5, _y:1}], [{_x:7, _y:1}, {_x:8, _y:1}, {_x:8, _y:2}], [{_x:2, _y:2}, {_x:2, _y:3}, {_x:1, _y:3}, {_x:1, _y:4}, {_x:0, _y:4}, {_x:0, _y:5}], [{_x:7, _y:2}, {_x:7, _y:3}, {_x:8, _y:3}, {_x:8, _y:4}, {_x:7, _y:4}], [{_x:9, _y:2}, {_x:9, _y:3}, {_x:9, _y:4}, {_x:9, _y:5}, {_x:8, _y:5}, {_x:7, _y:5}], [{_x:0, _y:3}], [{_x:3, _y:3}, {_x:3, _y:4}, {_x:2, _y:4}, {_x:2, _y:5}, {_x:1, _y:5}], [{_x:4, _y:3}, {_x:4, _y:4}, {_x:4, _y:5}, {_x:5, _y:5}], [{_x:5, _y:3}, {_x:6, _y:3}, {_x:6, _y:4}], [{_x:5, _y:4}], [{_x:3, _y:5}], [{_x:6, _y:5}]]); _local1.PositionPiece(0, 3, -5); _local1.PositionPiece(1, 6, -6); _local1.PositionPiece(2, 2, -9); _local1.PositionPiece(3, 7, -6); _local1.PositionPiece(4, 8, -5); _local1.PositionPiece(5, 2, -8); _local1.PositionPiece(6, 1, -8); _local1.PositionPiece(7, 7, -9); _local1.PositionPiece(8, 0, -6); _local1.PositionPiece(9, 3, -4); _local1.PositionPiece(10, 5, -4); _local1.PositionPiece(11, 0, -9); _local1.PositionPiece(12, 0, -4); _local1.PositionPiece(13, 5, -9); _local1.PositionPiece(14, 8, -3); _local1.PositionPiece(15, 1, -9); _local1.PositionPiece(16, 4, -6); _local1.PositionPiece(17, 9, -9); return(_local1); } function StartCreatingLevel59() { return(_root._game.CreatePlayingField(59, 10, 6, FinishCreatingLevel59)); } function FinishCreatingLevel59(fieldHost, width, height) { FreshDebug.Trace("FinishCreatingLevel59"); var _local1 = fieldHost._field; _local1.Build(width, height); _local1.SetGroups([[{_x:0, _y:0}, {_x:0, _y:1}, {_x:0, _y:2}, {_x:0, _y:3}, {_x:1, _y:3}], [{_x:1, _y:0}, {_x:2, _y:0}, {_x:2, _y:1}, {_x:1, _y:1}, {_x:1, _y:2}], [{_x:3, _y:0}, {_x:4, _y:0}, {_x:5, _y:0}, {_x:5, _y:1}, {_x:5, _y:2}, {_x:5, _y:3}], [{_x:6, _y:0}, {_x:7, _y:0}, {_x:7, _y:1}, {_x:7, _y:2}, {_x:8, _y:2}, {_x:8, _y:3}], [{_x:8, _y:0}, {_x:8, _y:1}, {_x:9, _y:1}, {_x:9, _y:0}, {_x:9, _y:2}], [{_x:3, _y:1}, {_x:3, _y:2}, {_x:3, _y:3}, {_x:4, _y:3}, {_x:4, _y:2}], [{_x:4, _y:1}], [{_x:6, _y:1}, {_x:6, _y:2}, {_x:6, _y:3}], [{_x:2, _y:2}, {_x:2, _y:3}, {_x:2, _y:4}, {_x:1, _y:4}, {_x:0, _y:4}], [{_x:7, _y:3}, {_x:7, _y:4}, {_x:6, _y:4}, {_x:5, _y:4}, {_x:4, _y:4}], [{_x:9, _y:3}, {_x:9, _y:4}, {_x:9, _y:5}], [{_x:3, _y:4}, {_x:3, _y:5}, {_x:2, _y:5}, {_x:1, _y:5}], [{_x:8, _y:4}, {_x:8, _y:5}, {_x:7, _y:5}, {_x:6, _y:5}], [{_x:0, _y:5}], [{_x:4, _y:5}, {_x:5, _y:5}]]); _local1.PositionPiece(0, 0, -9); _local1.PositionPiece(1, 1, -9); _local1.PositionPiece(2, 7, -6); _local1.PositionPiece(3, 4, -8); _local1.PositionPiece(4, 8, -9); _local1.PositionPiece(5, 1, -4); _local1.PositionPiece(6, 5, -9); _local1.PositionPiece(7, 7, -9); _local1.PositionPiece(8, 6, -4); _local1.PositionPiece(9, 4, -5); _local1.PositionPiece(10, 3, -9); _local1.PositionPiece(11, 7, -2); _local1.PositionPiece(12, 1, -2); _local1.PositionPiece(13, 8, -5); _local1.PositionPiece(14, 2, -6); return(_local1); } function StartCreatingLevel60() { return(_root._game.CreatePlayingField(60, 10, 6, FinishCreatingLevel60)); } function FinishCreatingLevel60(fieldHost, width, height) { FreshDebug.Trace("FinishCreatingLevel60"); var _local1 = fieldHost._field; _local1.Build(width, height); _local1.SetGroups([[{_x:0, _y:0}, {_x:0, _y:1}, {_x:1, _y:1}, {_x:1, _y:2}, {_x:1, _y:3}], [{_x:1, _y:0}, {_x:2, _y:0}, {_x:3, _y:0}, {_x:3, _y:1}, {_x:2, _y:1}], [{_x:4, _y:0}, {_x:5, _y:0}, {_x:6, _y:0}], [{_x:7, _y:0}, {_x:8, _y:0}, {_x:8, _y:1}], [{_x:9, _y:0}, {_x:9, _y:1}, {_x:9, _y:2}, {_x:8, _y:2}, {_x:7, _y:2}], [{_x:4, _y:1}, {_x:4, _y:2}, {_x:4, _y:3}, {_x:5, _y:3}, {_x:6, _y:3}], [{_x:5, _y:1}, {_x:5, _y:2}, {_x:6, _y:2}, {_x:6, _y:1}], [{_x:7, _y:1}], [{_x:0, _y:2}, {_x:0, _y:3}, {_x:0, _y:4}, {_x:1, _y:4}, {_x:2, _y:4}, {_x:2, _y:5}], [{_x:2, _y:2}, {_x:3, _y:2}, {_x:3, _y:3}, {_x:2, _y:3}, {_x:3, _y:4}, {_x:4, _y:4}], [{_x:7, _y:3}, {_x:7, _y:4}, {_x:7, _y:5}, {_x:8, _y:5}, {_x:9, _y:5}, {_x:9, _y:4}], [{_x:8, _y:3}, {_x:8, _y:4}, {_x:9, _y:3}], [{_x:5, _y:4}, {_x:6, _y:4}, {_x:6, _y:5}, {_x:5, _y:5}, {_x:4, _y:5}], [{_x:0, _y:5}, {_x:1, _y:5}], [{_x:3, _y:5}]]); _local1.PositionPiece(0, 4, -5); _local1.PositionPiece(1, 0, -6); _local1.PositionPiece(2, 4, -9); _local1.PositionPiece(3, 4, -8); _local1.PositionPiece(4, 7, -7); _local1.PositionPiece(5, 4, -3); _local1.PositionPiece(6, 6, -7); _local1.PositionPiece(7, 0, -5); _local1.PositionPiece(8, 3, -8); _local1.PositionPiece(9, 0, -3); _local1.PositionPiece(10, 6, -4); _local1.PositionPiece(11, 2, -4); _local1.PositionPiece(12, 0, -8); _local1.PositionPiece(13, 8, -8); _local1.PositionPiece(14, 7, -9); return(_local1); } function StartCreatingLevel61() { return(_root._game.CreatePlayingField(61, 10, 6, FinishCreatingLevel61)); } function FinishCreatingLevel61(fieldHost, width, height) { FreshDebug.Trace("FinishCreatingLevel61"); var _local1 = fieldHost._field; _local1.Build(width, height); _local1.SetGroups([[{_x:0, _y:0}, {_x:1, _y:0}, {_x:1, _y:1}, {_x:2, _y:1}, {_x:3, _y:1}], [{_x:2, _y:0}, {_x:3, _y:0}, {_x:4, _y:0}, {_x:5, _y:0}, {_x:5, _y:1}, {_x:4, _y:1}], [{_x:6, _y:0}, {_x:6, _y:1}, {_x:7, _y:1}, {_x:7, _y:2}, {_x:7, _y:3}], [{_x:7, _y:0}, {_x:8, _y:0}, {_x:9, _y:0}, {_x:9, _y:1}, {_x:8, _y:1}], [{_x:0, _y:1}, {_x:0, _y:2}, {_x:0, _y:3}, {_x:1, _y:3}], [{_x:1, _y:2}, {_x:2, _y:2}, {_x:2, _y:3}, {_x:3, _y:3}, {_x:3, _y:2}, {_x:4, _y:2}], [{_x:5, _y:2}, {_x:5, _y:3}, {_x:4, _y:3}, {_x:4, _y:4}, {_x:5, _y:4}], [{_x:6, _y:2}, {_x:6, _y:3}, {_x:6, _y:4}, {_x:6, _y:5}, {_x:5, _y:5}], [{_x:8, _y:2}, {_x:8, _y:3}, {_x:9, _y:3}, {_x:9, _y:2}, {_x:9, _y:4}], [{_x:0, _y:4}, {_x:1, _y:4}, {_x:1, _y:5}], [{_x:2, _y:4}, {_x:3, _y:4}, {_x:3, _y:5}], [{_x:7, _y:4}, {_x:8, _y:4}, {_x:8, _y:5}], [{_x:0, _y:5}], [{_x:2, _y:5}], [{_x:4, _y:5}], [{_x:7, _y:5}], [{_x:9, _y:5}]]); _local1.PositionPiece(0, 2, -9); _local1.PositionPiece(1, 4, -9); _local1.PositionPiece(2, 4, -5); _local1.PositionPiece(3, 0, -3); _local1.PositionPiece(4, 0, -8); _local1.PositionPiece(5, 5, -7); _local1.PositionPiece(6, 6, -3); _local1.PositionPiece(7, 8, -7); _local1.PositionPiece(8, 8, -3); _local1.PositionPiece(9, 4, -6); _local1.PositionPiece(10, 2, -5); _local1.PositionPiece(11, 1, -7); _local1.PositionPiece(12, 1, -9); _local1.PositionPiece(13, 0, -9); _local1.PositionPiece(14, 2, -8); _local1.PositionPiece(15, 4, -7); _local1.PositionPiece(16, 9, -9); return(_local1); } function StartCreatingLevel62() { return(_root._game.CreatePlayingField(62, 10, 6, FinishCreatingLevel62)); } function FinishCreatingLevel62(fieldHost, width, height) { FreshDebug.Trace("FinishCreatingLevel62"); var _local1 = fieldHost._field; _local1.Build(width, height); _local1.SetGroups([[{_x:0, _y:0}, {_x:1, _y:0}, {_x:1, _y:1}, {_x:2, _y:1}, {_x:2, _y:2}], [{_x:2, _y:0}, {_x:3, _y:0}, {_x:4, _y:0}, {_x:5, _y:0}], [{_x:6, _y:0}, {_x:7, _y:0}, {_x:7, _y:1}], [{_x:8, _y:0}, {_x:8, _y:1}, {_x:9, _y:1}, {_x:9, _y:0}, {_x:9, _y:2}, {_x:8, _y:2}], [{_x:0, _y:1}, {_x:0, _y:2}, {_x:1, _y:2}, {_x:1, _y:3}, {_x:0, _y:3}], [{_x:3, _y:1}, {_x:4, _y:1}, {_x:4, _y:2}, {_x:3, _y:2}, {_x:3, _y:3}], [{_x:5, _y:1}, {_x:5, _y:2}, {_x:5, _y:3}, {_x:6, _y:3}, {_x:6, _y:2}], [{_x:6, _y:1}], [{_x:7, _y:2}, {_x:7, _y:3}, {_x:7, _y:4}], [{_x:2, _y:3}, {_x:2, _y:4}, {_x:2, _y:5}], [{_x:4, _y:3}, {_x:4, _y:4}, {_x:3, _y:4}], [{_x:8, _y:3}, {_x:9, _y:3}, {_x:9, _y:4}, {_x:8, _y:4}, {_x:8, _y:5}, {_x:7, _y:5}], [{_x:0, _y:4}, {_x:0, _y:5}, {_x:1, _y:5}], [{_x:1, _y:4}], [{_x:5, _y:4}, {_x:6, _y:4}, {_x:6, _y:5}, {_x:5, _y:5}, {_x:4, _y:5}], [{_x:3, _y:5}], [{_x:9, _y:5}]]); _local1.PositionPiece(0, 6, -8); _local1.PositionPiece(1, 4, -9); _local1.PositionPiece(2, 4, -5); _local1.PositionPiece(3, 8, -3); _local1.PositionPiece(4, 6, -7); _local1.PositionPiece(5, 1, -6); _local1.PositionPiece(6, 1, -9); _local1.PositionPiece(7, 5, -8); _local1.PositionPiece(8, 9, -9); _local1.PositionPiece(9, 4, -8); _local1.PositionPiece(10, 7, -5); _local1.PositionPiece(11, 5, -3); _local1.PositionPiece(12, 2, -4); _local1.PositionPiece(13, 0, -9); _local1.PositionPiece(14, 0, -2); _local1.PositionPiece(15, 0, -7); _local1.PositionPiece(16, 5, -7); return(_local1); } function StartCreatingLevel63() { return(_root._game.CreatePlayingField(63, 10, 6, FinishCreatingLevel63)); } function FinishCreatingLevel63(fieldHost, width, height) { FreshDebug.Trace("FinishCreatingLevel63"); var _local1 = fieldHost._field; _local1.Build(width, height); _local1.SetGroups([[{_x:0, _y:0}, {_x:1, _y:0}, {_x:2, _y:0}, {_x:3, _y:0}, {_x:4, _y:0}, {_x:5, _y:0}], [{_x:6, _y:0}, {_x:7, _y:0}, {_x:7, _y:1}, {_x:6, _y:1}, {_x:5, _y:1}, {_x:4, _y:1}], [{_x:8, _y:0}, {_x:8, _y:1}, {_x:8, _y:2}, {_x:7, _y:2}, {_x:6, _y:2}], [{_x:9, _y:0}, {_x:9, _y:1}, {_x:9, _y:2}, {_x:9, _y:3}, {_x:9, _y:4}, {_x:8, _y:4}], [{_x:0, _y:1}, {_x:1, _y:1}, {_x:2, _y:1}, {_x:2, _y:2}, {_x:1, _y:2}], [{_x:3, _y:1}, {_x:3, _y:2}, {_x:3, _y:3}, {_x:2, _y:3}], [{_x:0, _y:2}, {_x:0, _y:3}, {_x:0, _y:4}], [{_x:4, _y:2}, {_x:5, _y:2}, {_x:5, _y:3}, {_x:4, _y:3}, {_x:4, _y:4}], [{_x:1, _y:3}, {_x:1, _y:4}, {_x:2, _y:4}, {_x:2, _y:5}, {_x:1, _y:5}, {_x:0, _y:5}], [{_x:6, _y:3}, {_x:6, _y:4}, {_x:7, _y:4}, {_x:7, _y:3}, {_x:8, _y:3}], [{_x:3, _y:4}, {_x:3, _y:5}, {_x:4, _y:5}, {_x:5, _y:5}, {_x:5, _y:4}, {_x:6, _y:5}], [{_x:7, _y:5}, {_x:8, _y:5}, {_x:9, _y:5}]]); _local1.PositionPiece(0, 0, -9); _local1.PositionPiece(1, 5, -9); _local1.PositionPiece(2, 5, -7); _local1.PositionPiece(3, 8, -6); _local1.PositionPiece(4, 4, -7); _local1.PositionPiece(5, 4, -4); _local1.PositionPiece(6, 0, -8); _local1.PositionPiece(7, 6, -3); _local1.PositionPiece(8, 1, -8); _local1.PositionPiece(9, 2, -5); _local1.PositionPiece(10, 1, -2); _local1.PositionPiece(11, 2, -3); return(_local1); } function StartCreatingLevel64() { return(_root._game.CreatePlayingField(64, 10, 6, FinishCreatingLevel64)); } function FinishCreatingLevel64(fieldHost, width, height) { FreshDebug.Trace("FinishCreatingLevel64"); var _local1 = fieldHost._field; _local1.Build(width, height); _local1.SetGroups([[{_x:0, _y:0}, {_x:0, _y:1}, {_x:1, _y:1}, {_x:2, _y:1}, {_x:3, _y:1}, {_x:4, _y:1}], [{_x:1, _y:0}, {_x:2, _y:0}, {_x:3, _y:0}, {_x:4, _y:0}], [{_x:5, _y:0}, {_x:5, _y:1}, {_x:6, _y:1}], [{_x:6, _y:0}, {_x:7, _y:0}, {_x:8, _y:0}], [{_x:9, _y:0}, {_x:9, _y:1}, {_x:8, _y:1}, {_x:7, _y:1}, {_x:7, _y:2}], [{_x:0, _y:2}, {_x:1, _y:2}, {_x:1, _y:3}, {_x:0, _y:3}, {_x:0, _y:4}, {_x:0, _y:5}], [{_x:2, _y:2}, {_x:3, _y:2}, {_x:4, _y:2}, {_x:4, _y:3}, {_x:3, _y:3}], [{_x:5, _y:2}, {_x:6, _y:2}, {_x:6, _y:3}, {_x:6, _y:4}, {_x:6, _y:5}], [{_x:8, _y:2}, {_x:8, _y:3}, {_x:9, _y:3}, {_x:9, _y:2}, {_x:9, _y:4}], [{_x:2, _y:3}, {_x:2, _y:4}, {_x:1, _y:4}, {_x:1, _y:5}, {_x:2, _y:5}, {_x:3, _y:5}], [{_x:5, _y:3}, {_x:5, _y:4}, {_x:5, _y:5}], [{_x:7, _y:3}, {_x:7, _y:4}, {_x:7, _y:5}], [{_x:3, _y:4}, {_x:4, _y:4}, {_x:4, _y:5}], [{_x:8, _y:4}, {_x:8, _y:5}, {_x:9, _y:5}]]); _local1.PositionPiece(0, 1, -7); _local1.PositionPiece(1, 3, -7); _local1.PositionPiece(2, 1, -9); _local1.PositionPiece(3, 3, -9); _local1.PositionPiece(4, 6, -6); _local1.PositionPiece(5, 8, -4); _local1.PositionPiece(6, 0, -4); _local1.PositionPiece(7, 6, -9); _local1.PositionPiece(8, 3, -5); _local1.PositionPiece(9, 5, -3); _local1.PositionPiece(10, 9, -7); _local1.PositionPiece(11, 0, -9); _local1.PositionPiece(12, 8, -9); _local1.PositionPiece(13, 0, -6); return(_local1); } function StartCreatingLevel65() { return(_root._game.CreatePlayingField(65, 10, 6, FinishCreatingLevel65)); } function FinishCreatingLevel65(fieldHost, width, height) { FreshDebug.Trace("FinishCreatingLevel65"); var _local1 = fieldHost._field; _local1.Build(width, height); _local1.SetGroups([[{_x:0, _y:0}, {_x:1, _y:0}, {_x:1, _y:1}, {_x:0, _y:1}, {_x:0, _y:2}, {_x:0, _y:3}], [{_x:2, _y:0}, {_x:3, _y:0}, {_x:3, _y:1}, {_x:2, _y:1}], [{_x:4, _y:0}, {_x:5, _y:0}, {_x:6, _y:0}, {_x:6, _y:1}, {_x:7, _y:1}, {_x:7, _y:2}], [{_x:7, _y:0}, {_x:8, _y:0}, {_x:9, _y:0}], [{_x:4, _y:1}, {_x:5, _y:1}, {_x:5, _y:2}, {_x:4, _y:2}, {_x:3, _y:2}, {_x:3, _y:3}], [{_x:8, _y:1}, {_x:9, _y:1}, {_x:9, _y:2}, {_x:8, _y:2}], [{_x:1, _y:2}, {_x:2, _y:2}, {_x:2, _y:3}, {_x:2, _y:4}, {_x:1, _y:4}], [{_x:6, _y:2}, {_x:6, _y:3}, {_x:6, _y:4}, {_x:7, _y:4}, {_x:8, _y:4}], [{_x:1, _y:3}], [{_x:4, _y:3}, {_x:5, _y:3}, {_x:5, _y:4}], [{_x:7, _y:3}, {_x:8, _y:3}, {_x:9, _y:3}, {_x:9, _y:4}, {_x:9, _y:5}, {_x:8, _y:5}], [{_x:0, _y:4}, {_x:0, _y:5}, {_x:1, _y:5}, {_x:2, _y:5}, {_x:3, _y:5}, {_x:4, _y:5}], [{_x:3, _y:4}, {_x:4, _y:4}], [{_x:5, _y:5}, {_x:6, _y:5}, {_x:7, _y:5}]]); _local1.PositionPiece(0, 0, -6); _local1.PositionPiece(1, 7, -7); _local1.PositionPiece(2, 2, -6); _local1.PositionPiece(3, 4, -9); _local1.PositionPiece(4, 7, -4); _local1.PositionPiece(5, 1, -4); _local1.PositionPiece(6, 2, -9); _local1.PositionPiece(7, 3, -5); _local1.PositionPiece(8, 9, -9); _local1.PositionPiece(9, 0, -9); _local1.PositionPiece(10, 4, -8); _local1.PositionPiece(11, 4, -2); _local1.PositionPiece(12, 4, -7); _local1.PositionPiece(13, 7, -8); return(_local1); } function StartCreatingLevel66() { return(_root._game.CreatePlayingField(66, 10, 6, FinishCreatingLevel66)); } function FinishCreatingLevel66(fieldHost, width, height) { FreshDebug.Trace("FinishCreatingLevel66"); var _local1 = fieldHost._field; _local1.Build(width, height); _local1.SetGroups([[{_x:0, _y:0}, {_x:0, _y:1}, {_x:0, _y:2}, {_x:1, _y:2}, {_x:1, _y:1}, {_x:2, _y:1}], [{_x:1, _y:0}, {_x:2, _y:0}, {_x:3, _y:0}, {_x:4, _y:0}, {_x:5, _y:0}], [{_x:6, _y:0}, {_x:6, _y:1}, {_x:5, _y:1}, {_x:5, _y:2}], [{_x:7, _y:0}, {_x:7, _y:1}, {_x:7, _y:2}], [{_x:8, _y:0}, {_x:9, _y:0}, {_x:9, _y:1}, {_x:8, _y:1}, {_x:8, _y:2}, {_x:8, _y:3}], [{_x:3, _y:1}, {_x:3, _y:2}, {_x:3, _y:3}], [{_x:4, _y:1}, {_x:4, _y:2}, {_x:4, _y:3}, {_x:5, _y:3}, {_x:5, _y:4}, {_x:4, _y:4}], [{_x:2, _y:2}, {_x:2, _y:3}, {_x:1, _y:3}, {_x:1, _y:4}], [{_x:6, _y:2}, {_x:6, _y:3}, {_x:7, _y:3}], [{_x:9, _y:2}, {_x:9, _y:3}, {_x:9, _y:4}], [{_x:0, _y:3}, {_x:0, _y:4}, {_x:0, _y:5}], [{_x:2, _y:4}, {_x:2, _y:5}, {_x:1, _y:5}, {_x:3, _y:5}, {_x:4, _y:5}], [{_x:3, _y:4}], [{_x:6, _y:4}, {_x:6, _y:5}, {_x:7, _y:5}, {_x:8, _y:5}, {_x:8, _y:4}], [{_x:7, _y:4}], [{_x:5, _y:5}], [{_x:9, _y:5}]]); _local1.PositionPiece(0, 0, -7); _local1.PositionPiece(1, 2, -9); _local1.PositionPiece(2, 1, -4); _local1.PositionPiece(3, 0, -4); _local1.PositionPiece(4, 7, -9); _local1.PositionPiece(5, 1, -9); _local1.PositionPiece(6, 8, -6); _local1.PositionPiece(7, 5, -3); _local1.PositionPiece(8, 4, -4); _local1.PositionPiece(9, 9, -9); _local1.PositionPiece(10, 6, -8); _local1.PositionPiece(11, 2, -8); _local1.PositionPiece(12, 0, -8); _local1.PositionPiece(13, 7, -2); _local1.PositionPiece(14, 2, -8); _local1.PositionPiece(15, 8, -7); _local1.PositionPiece(16, 0, -9); return(_local1); } function StartCreatingLevel67() { return(_root._game.CreatePlayingField(67, 10, 6, FinishCreatingLevel67)); } function FinishCreatingLevel67(fieldHost, width, height) { FreshDebug.Trace("FinishCreatingLevel67"); var _local1 = fieldHost._field; _local1.Build(width, height); _local1.SetGroups([[{_x:0, _y:0}, {_x:1, _y:0}, {_x:1, _y:1}, {_x:0, _y:1}, {_x:0, _y:2}, {_x:1, _y:2}], [{_x:2, _y:0}, {_x:3, _y:0}, {_x:4, _y:0}, {_x:5, _y:0}, {_x:5, _y:1}], [{_x:6, _y:0}, {_x:7, _y:0}, {_x:7, _y:1}, {_x:8, _y:1}, {_x:8, _y:2}], [{_x:8, _y:0}, {_x:9, _y:0}, {_x:9, _y:1}], [{_x:2, _y:1}, {_x:2, _y:2}, {_x:2, _y:3}, {_x:1, _y:3}, {_x:0, _y:3}, {_x:0, _y:4}], [{_x:3, _y:1}, {_x:3, _y:2}, {_x:3, _y:3}, {_x:4, _y:3}, {_x:4, _y:2}], [{_x:4, _y:1}], [{_x:6, _y:1}, {_x:6, _y:2}, {_x:5, _y:2}], [{_x:7, _y:2}, {_x:7, _y:3}, {_x:6, _y:3}, {_x:5, _y:3}], [{_x:9, _y:2}, {_x:9, _y:3}, {_x:9, _y:4}, {_x:9, _y:5}, {_x:8, _y:5}], [{_x:8, _y:3}, {_x:8, _y:4}, {_x:7, _y:4}, {_x:6, _y:4}, {_x:5, _y:4}, {_x:5, _y:5}], [{_x:1, _y:4}, {_x:1, _y:5}, {_x:0, _y:5}, {_x:2, _y:5}, {_x:3, _y:5}, {_x:4, _y:5}], [{_x:2, _y:4}, {_x:3, _y:4}, {_x:4, _y:4}], [{_x:6, _y:5}, {_x:7, _y:5}]]); _local1.PositionPiece(0, 0, -9); _local1.PositionPiece(1, 5, -8); _local1.PositionPiece(2, 6, -7); _local1.PositionPiece(3, 2, -9); _local1.PositionPiece(4, 7, -6); _local1.PositionPiece(5, 4, -5); _local1.PositionPiece(6, 5, -7); _local1.PositionPiece(7, 5, -6); _local1.PositionPiece(8, 0, -6); _local1.PositionPiece(9, 3, -9); _local1.PositionPiece(10, 0, -5); _local1.PositionPiece(11, 0, -2); _local1.PositionPiece(12, 6, -9); _local1.PositionPiece(13, 2, -7); return(_local1); } function StartCreatingLevel68() { return(_root._game.CreatePlayingField(68, 10, 6, FinishCreatingLevel68)); } function FinishCreatingLevel68(fieldHost, width, height) { FreshDebug.Trace("FinishCreatingLevel68"); var _local1 = fieldHost._field; _local1.Build(width, height); _local1.SetGroups([[{_x:0, _y:0}, {_x:0, _y:1}, {_x:1, _y:1}, {_x:2, _y:1}, {_x:3, _y:1}, {_x:4, _y:1}], [{_x:1, _y:0}, {_x:2, _y:0}, {_x:3, _y:0}], [{_x:4, _y:0}, {_x:5, _y:0}, {_x:6, _y:0}, {_x:7, _y:0}, {_x:8, _y:0}], [{_x:9, _y:0}, {_x:9, _y:1}, {_x:8, _y:1}], [{_x:5, _y:1}, {_x:5, _y:2}, {_x:4, _y:2}, {_x:3, _y:2}, {_x:3, _y:3}, {_x:2, _y:3}], [{_x:6, _y:1}, {_x:7, _y:1}, {_x:7, _y:2}, {_x:7, _y:3}, {_x:8, _y:3}, {_x:8, _y:2}], [{_x:0, _y:2}, {_x:0, _y:3}, {_x:0, _y:4}], [{_x:1, _y:2}, {_x:1, _y:3}, {_x:1, _y:4}, {_x:1, _y:5}, {_x:2, _y:5}, {_x:2, _y:4}], [{_x:2, _y:2}], [{_x:6, _y:2}, {_x:6, _y:3}, {_x:5, _y:3}, {_x:4, _y:3}, {_x:4, _y:4}, {_x:5, _y:4}], [{_x:9, _y:2}, {_x:9, _y:3}, {_x:9, _y:4}, {_x:9, _y:5}, {_x:8, _y:5}], [{_x:3, _y:4}, {_x:3, _y:5}, {_x:4, _y:5}, {_x:5, _y:5}, {_x:6, _y:5}], [{_x:6, _y:4}, {_x:7, _y:4}, {_x:7, _y:5}], [{_x:8, _y:4}], [{_x:0, _y:5}]]); _local1.PositionPiece(0, 3, -7); _local1.PositionPiece(1, 0, -9); _local1.PositionPiece(2, 0, -8); _local1.PositionPiece(3, 4, -8); _local1.PositionPiece(4, 6, -3); _local1.PositionPiece(5, 2, -5); _local1.PositionPiece(6, 0, -3); _local1.PositionPiece(7, 0, -7); _local1.PositionPiece(8, 9, -9); _local1.PositionPiece(9, 4, -3); _local1.PositionPiece(10, 8, -8); _local1.PositionPiece(11, 6, -5); _local1.PositionPiece(12, 5, -9); _local1.PositionPiece(13, 3, -9); _local1.PositionPiece(14, 7, -7); return(_local1); } function StartCreatingLevel69() { return(_root._game.CreatePlayingField(69, 10, 6, FinishCreatingLevel69)); } function FinishCreatingLevel69(fieldHost, width, height) { FreshDebug.Trace("FinishCreatingLevel69"); var _local1 = fieldHost._field; _local1.Build(width, height); _local1.SetGroups([[{_x:0, _y:0}, {_x:1, _y:0}, {_x:1, _y:1}], [{_x:2, _y:0}, {_x:2, _y:1}, {_x:3, _y:1}, {_x:4, _y:1}, {_x:5, _y:1}], [{_x:3, _y:0}, {_x:4, _y:0}, {_x:5, _y:0}, {_x:6, _y:0}, {_x:7, _y:0}, {_x:7, _y:1}], [{_x:8, _y:0}, {_x:8, _y:1}, {_x:9, _y:1}, {_x:9, _y:2}, {_x:8, _y:2}], [{_x:9, _y:0}], [{_x:0, _y:1}, {_x:0, _y:2}, {_x:1, _y:2}, {_x:2, _y:2}, {_x:2, _y:3}, {_x:1, _y:3}], [{_x:6, _y:1}, {_x:6, _y:2}, {_x:5, _y:2}], [{_x:3, _y:2}, {_x:4, _y:2}, {_x:4, _y:3}, {_x:3, _y:3}, {_x:3, _y:4}], [{_x:7, _y:2}, {_x:7, _y:3}, {_x:6, _y:3}], [{_x:0, _y:3}, {_x:0, _y:4}, {_x:1, _y:4}, {_x:1, _y:5}, {_x:2, _y:5}, {_x:3, _y:5}], [{_x:5, _y:3}, {_x:5, _y:4}, {_x:4, _y:4}, {_x:4, _y:5}, {_x:5, _y:5}], [{_x:8, _y:3}, {_x:9, _y:3}, {_x:9, _y:4}], [{_x:2, _y:4}], [{_x:6, _y:4}, {_x:6, _y:5}, {_x:7, _y:5}, {_x:8, _y:5}, {_x:9, _y:5}, {_x:8, _y:4}], [{_x:7, _y:4}], [{_x:0, _y:5}]]); _local1.PositionPiece(0, 8, -9); _local1.PositionPiece(1, 5, -6); _local1.PositionPiece(2, 4, -3); _local1.PositionPiece(3, 8, -8); _local1.PositionPiece(4, 4, -9); _local1.PositionPiece(5, 1, -7); _local1.PositionPiece(6, 2, -2); _local1.PositionPiece(7, 4, -8); _local1.PositionPiece(8, 0, -9); _local1.PositionPiece(9, 0, -6); _local1.PositionPiece(10, 2, -9); _local1.PositionPiece(11, 6, -9); _local1.PositionPiece(12, 4, -5); _local1.PositionPiece(13, 5, -2); _local1.PositionPiece(14, 7, -6); _local1.PositionPiece(15, 6, -6); return(_local1); } function StartCreatingLevel70() { return(_root._game.CreatePlayingField(70, 10, 6, FinishCreatingLevel70)); } function FinishCreatingLevel70(fieldHost, width, height) { FreshDebug.Trace("FinishCreatingLevel70"); var _local1 = fieldHost._field; _local1.Build(width, height); _local1.SetGroups([[{_x:0, _y:0}, {_x:1, _y:0}, {_x:2, _y:0}], [{_x:3, _y:0}, {_x:3, _y:1}, {_x:4, _y:1}, {_x:4, _y:0}, {_x:5, _y:0}], [{_x:6, _y:0}, {_x:7, _y:0}, {_x:8, _y:0}, {_x:9, _y:0}], [{_x:0, _y:1}, {_x:0, _y:2}, {_x:0, _y:3}], [{_x:1, _y:1}, {_x:1, _y:2}, {_x:1, _y:3}, {_x:1, _y:4}, {_x:1, _y:5}, {_x:0, _y:5}], [{_x:2, _y:1}, {_x:2, _y:2}, {_x:2, _y:3}, {_x:2, _y:4}], [{_x:5, _y:1}, {_x:6, _y:1}, {_x:6, _y:2}, {_x:5, _y:2}], [{_x:7, _y:1}, {_x:8, _y:1}, {_x:9, _y:1}], [{_x:3, _y:2}, {_x:4, _y:2}, {_x:4, _y:3}, {_x:5, _y:3}], [{_x:7, _y:2}, {_x:8, _y:2}, {_x:9, _y:2}, {_x:9, _y:3}], [{_x:3, _y:3}, {_x:3, _y:4}, {_x:3, _y:5}], [{_x:6, _y:3}, {_x:7, _y:3}, {_x:7, _y:4}], [{_x:8, _y:3}, {_x:8, _y:4}, {_x:8, _y:5}, {_x:9, _y:5}], [{_x:0, _y:4}], [{_x:4, _y:4}, {_x:4, _y:5}, {_x:5, _y:5}, {_x:6, _y:5}, {_x:6, _y:4}], [{_x:5, _y:4}], [{_x:9, _y:4}], [{_x:2, _y:5}], [{_x:7, _y:5}]]); _local1.PositionPiece(0, 1, -8); _local1.PositionPiece(1, 7, -8); _local1.PositionPiece(2, 2, -9); _local1.PositionPiece(3, 7, -6); _local1.PositionPiece(4, 1, -7); _local1.PositionPiece(5, 9, -7); _local1.PositionPiece(6, 0, -6); _local1.PositionPiece(7, 6, -3); _local1.PositionPiece(8, 4, -2); _local1.PositionPiece(9, 3, -5); _local1.PositionPiece(10, 6, -6); _local1.PositionPiece(11, 5, -8); _local1.PositionPiece(12, 3, -3); _local1.PositionPiece(13, 8, -9); _local1.PositionPiece(14, 3, -7); _local1.PositionPiece(15, 0, -8); _local1.PositionPiece(16, 9, -9); _local1.PositionPiece(17, 0, -9); _local1.PositionPiece(18, 7, -9); return(_local1); } function StartCreatingLevel71() { return(_root._game.CreatePlayingField(71, 10, 6, FinishCreatingLevel71)); } function FinishCreatingLevel71(fieldHost, width, height) { FreshDebug.Trace("FinishCreatingLevel71"); var _local1 = fieldHost._field; _local1.Build(width, height); _local1.SetGroups([[{_x:0, _y:0}, {_x:1, _y:0}, {_x:1, _y:1}], [{_x:2, _y:0}, {_x:3, _y:0}, {_x:3, _y:1}, {_x:3, _y:2}], [{_x:4, _y:0}, {_x:5, _y:0}, {_x:5, _y:1}, {_x:6, _y:1}, {_x:6, _y:0}, {_x:7, _y:0}], [{_x:8, _y:0}, {_x:8, _y:1}, {_x:7, _y:1}, {_x:7, _y:2}, {_x:7, _y:3}], [{_x:9, _y:0}, {_x:9, _y:1}, {_x:9, _y:2}], [{_x:0, _y:1}, {_x:0, _y:2}, {_x:0, _y:3}, {_x:0, _y:4}, {_x:0, _y:5}], [{_x:2, _y:1}, {_x:2, _y:2}, {_x:1, _y:2}, {_x:1, _y:3}, {_x:2, _y:3}, {_x:2, _y:4}], [{_x:4, _y:1}, {_x:4, _y:2}, {_x:5, _y:2}, {_x:5, _y:3}, {_x:6, _y:3}, {_x:6, _y:4}], [{_x:6, _y:2}], [{_x:8, _y:2}, {_x:8, _y:3}, {_x:8, _y:4}, {_x:7, _y:4}, {_x:7, _y:5}], [{_x:3, _y:3}, {_x:4, _y:3}, {_x:4, _y:4}, {_x:4, _y:5}], [{_x:9, _y:3}, {_x:9, _y:4}, {_x:9, _y:5}], [{_x:1, _y:4}, {_x:1, _y:5}, {_x:2, _y:5}], [{_x:3, _y:4}, {_x:3, _y:5}], [{_x:5, _y:4}, {_x:5, _y:5}, {_x:6, _y:5}], [{_x:8, _y:5}]]); _local1.PositionPiece(0, 3, -9); _local1.PositionPiece(1, 7, -8); _local1.PositionPiece(2, 0, -2); _local1.PositionPiece(3, 8, -5); _local1.PositionPiece(4, 9, -9); _local1.PositionPiece(5, 7, -5); _local1.PositionPiece(6, 5, -9); _local1.PositionPiece(7, 2, -6); _local1.PositionPiece(8, 7, -9); _local1.PositionPiece(9, 4, -4); _local1.PositionPiece(10, 0, -7); _local1.PositionPiece(11, 4, -7); _local1.PositionPiece(12, 0, -9); _local1.PositionPiece(13, 2, -9); _local1.PositionPiece(14, 0, -5); _local1.PositionPiece(15, 3, -8); return(_local1); } function StartCreatingLevel72() { return(_root._game.CreatePlayingField(72, 10, 6, FinishCreatingLevel72)); } function FinishCreatingLevel72(fieldHost, width, height) { FreshDebug.Trace("FinishCreatingLevel72"); var _local1 = fieldHost._field; _local1.Build(width, height); _local1.SetGroups([[{_x:0, _y:0}, {_x:0, _y:1}, {_x:0, _y:2}], [{_x:1, _y:0}, {_x:2, _y:0}, {_x:2, _y:1}, {_x:2, _y:2}, {_x:1, _y:2}], [{_x:3, _y:0}, {_x:4, _y:0}, {_x:4, _y:1}, {_x:4, _y:2}], [{_x:5, _y:0}, {_x:6, _y:0}, {_x:7, _y:0}], [{_x:8, _y:0}, {_x:9, _y:0}, {_x:9, _y:1}, {_x:8, _y:1}], [{_x:1, _y:1}], [{_x:3, _y:1}, {_x:3, _y:2}, {_x:3, _y:3}, {_x:2, _y:3}, {_x:2, _y:4}, {_x:3, _y:4}], [{_x:5, _y:1}, {_x:6, _y:1}, {_x:6, _y:2}, {_x:6, _y:3}, {_x:6, _y:4}], [{_x:7, _y:1}, {_x:7, _y:2}, {_x:7, _y:3}, {_x:7, _y:4}], [{_x:5, _y:2}, {_x:5, _y:3}, {_x:4, _y:3}, {_x:4, _y:4}, {_x:4, _y:5}], [{_x:8, _y:2}, {_x:9, _y:2}, {_x:9, _y:3}], [{_x:0, _y:3}, {_x:1, _y:3}, {_x:1, _y:4}, {_x:1, _y:5}, {_x:2, _y:5}, {_x:3, _y:5}], [{_x:8, _y:3}, {_x:8, _y:4}, {_x:8, _y:5}, {_x:9, _y:5}], [{_x:0, _y:4}, {_x:0, _y:5}], [{_x:5, _y:4}, {_x:5, _y:5}, {_x:6, _y:5}, {_x:7, _y:5}], [{_x:9, _y:4}]]); _local1.PositionPiece(0, 9, -3); _local1.PositionPiece(1, 8, -7); _local1.PositionPiece(2, 2, -7); _local1.PositionPiece(3, 2, -9); _local1.PositionPiece(4, 8, -9); _local1.PositionPiece(5, 4, -6); _local1.PositionPiece(6, 6, -6); _local1.PositionPiece(7, 0, -4); _local1.PositionPiece(8, 2, -4); _local1.PositionPiece(9, 6, -9); _local1.PositionPiece(10, 0, -7); _local1.PositionPiece(11, 4, -4); _local1.PositionPiece(12, 5, -7); _local1.PositionPiece(13, 1, -9); _local1.PositionPiece(14, 0, -6); _local1.PositionPiece(15, 6, -9); return(_local1); } function StartCreatingLevel73() { return(_root._game.CreatePlayingField(73, 10, 6, FinishCreatingLevel73)); } function FinishCreatingLevel73(fieldHost, width, height) { FreshDebug.Trace("FinishCreatingLevel73"); var _local1 = fieldHost._field; _local1.Build(width, height); _local1.SetGroups([[{_x:0, _y:0}, {_x:0, _y:1}, {_x:1, _y:1}], [{_x:1, _y:0}, {_x:2, _y:0}, {_x:2, _y:1}], [{_x:3, _y:0}, {_x:4, _y:0}, {_x:4, _y:1}, {_x:4, _y:2}, {_x:3, _y:2}], [{_x:5, _y:0}, {_x:6, _y:0}, {_x:6, _y:1}, {_x:5, _y:1}], [{_x:7, _y:0}, {_x:7, _y:1}, {_x:7, _y:2}, {_x:6, _y:2}], [{_x:8, _y:0}, {_x:8, _y:1}, {_x:8, _y:2}, {_x:9, _y:2}, {_x:9, _y:1}], [{_x:9, _y:0}], [{_x:3, _y:1}], [{_x:0, _y:2}, {_x:1, _y:2}, {_x:2, _y:2}, {_x:2, _y:3}], [{_x:5, _y:2}, {_x:5, _y:3}, {_x:4, _y:3}, {_x:4, _y:4}, {_x:3, _y:4}], [{_x:0, _y:3}, {_x:1, _y:3}, {_x:1, _y:4}, {_x:2, _y:4}, {_x:2, _y:5}], [{_x:3, _y:3}], [{_x:6, _y:3}, {_x:7, _y:3}, {_x:8, _y:3}, {_x:8, _y:4}], [{_x:9, _y:3}, {_x:9, _y:4}, {_x:9, _y:5}, {_x:8, _y:5}], [{_x:0, _y:4}, {_x:0, _y:5}, {_x:1, _y:5}], [{_x:5, _y:4}, {_x:5, _y:5}, {_x:4, _y:5}, {_x:3, _y:5}], [{_x:6, _y:4}, {_x:6, _y:5}, {_x:7, _y:5}, {_x:7, _y:4}]]); _local1.PositionPiece(0, 8, -9); _local1.PositionPiece(1, 6, -4); _local1.PositionPiece(2, 1, -5); _local1.PositionPiece(3, 0, -7); _local1.PositionPiece(4, 3, -6); _local1.PositionPiece(5, 2, -8); _local1.PositionPiece(6, 7, -9); _local1.PositionPiece(7, 7, -5); _local1.PositionPiece(8, 2, -9); _local1.PositionPiece(9, 1, -3); _local1.PositionPiece(10, 5, -9); _local1.PositionPiece(11, 8, -7); _local1.PositionPiece(12, 4, -7); _local1.PositionPiece(13, 5, -3); _local1.PositionPiece(14, 5, -6); _local1.PositionPiece(15, 7, -3); _local1.PositionPiece(16, 8, -6); return(_local1); } function StartCreatingLevel74() { return(_root._game.CreatePlayingField(74, 10, 6, FinishCreatingLevel74)); } function FinishCreatingLevel74(fieldHost, width, height) { FreshDebug.Trace("FinishCreatingLevel74"); var _local1 = fieldHost._field; _local1.Build(width, height); _local1.SetGroups([[{_x:0, _y:0}, {_x:1, _y:0}, {_x:1, _y:1}, {_x:0, _y:1}, {_x:0, _y:2}], [{_x:2, _y:0}, {_x:2, _y:1}, {_x:2, _y:2}], [{_x:3, _y:0}, {_x:4, _y:0}, {_x:4, _y:1}], [{_x:5, _y:0}, {_x:5, _y:1}, {_x:5, _y:2}], [{_x:6, _y:0}, {_x:7, _y:0}, {_x:7, _y:1}], [{_x:8, _y:0}, {_x:8, _y:1}, {_x:8, _y:2}, {_x:7, _y:2}], [{_x:9, _y:0}, {_x:9, _y:1}, {_x:9, _y:2}], [{_x:3, _y:1}, {_x:3, _y:2}, {_x:3, _y:3}, {_x:3, _y:4}], [{_x:6, _y:1}, {_x:6, _y:2}, {_x:6, _y:3}, {_x:5, _y:3}], [{_x:1, _y:2}, {_x:1, _y:3}, {_x:2, _y:3}, {_x:2, _y:4}, {_x:1, _y:4}], [{_x:4, _y:2}, {_x:4, _y:3}, {_x:4, _y:4}], [{_x:0, _y:3}, {_x:0, _y:4}, {_x:0, _y:5}, {_x:1, _y:5}, {_x:2, _y:5}, {_x:3, _y:5}], [{_x:7, _y:3}, {_x:7, _y:4}, {_x:6, _y:4}, {_x:5, _y:4}, {_x:5, _y:5}], [{_x:8, _y:3}, {_x:8, _y:4}, {_x:9, _y:4}], [{_x:9, _y:3}], [{_x:4, _y:5}], [{_x:6, _y:5}, {_x:7, _y:5}, {_x:8, _y:5}, {_x:9, _y:5}]]); _local1.PositionPiece(0, 1, -9); _local1.PositionPiece(1, 0, -3); _local1.PositionPiece(2, 4, -5); _local1.PositionPiece(3, 4, -9); _local1.PositionPiece(4, 0, -4); _local1.PositionPiece(5, 6, -7); _local1.PositionPiece(6, 6, -9); _local1.PositionPiece(7, 3, -7); _local1.PositionPiece(8, 4, -8); _local1.PositionPiece(9, 8, -5); _local1.PositionPiece(10, 0, -9); _local1.PositionPiece(11, 2, -4); _local1.PositionPiece(12, 0, -7); _local1.PositionPiece(13, 8, -8); _local1.PositionPiece(14, 3, -9); _local1.PositionPiece(15, 5, -9); _local1.PositionPiece(16, 3, -3); return(_local1); } function StartCreatingLevel75() { return(_root._game.CreatePlayingField(75, 10, 6, FinishCreatingLevel75)); } function FinishCreatingLevel75(fieldHost, width, height) { FreshDebug.Trace("FinishCreatingLevel75"); var _local1 = fieldHost._field; _local1.Build(width, height); _local1.SetGroups([[{_x:0, _y:0}, {_x:1, _y:0}, {_x:2, _y:0}], [{_x:3, _y:0}, {_x:4, _y:0}, {_x:4, _y:1}, {_x:4, _y:2}], [{_x:5, _y:0}, {_x:5, _y:1}, {_x:6, _y:1}], [{_x:6, _y:0}, {_x:7, _y:0}, {_x:7, _y:1}, {_x:7, _y:2}], [{_x:8, _y:0}, {_x:9, _y:0}, {_x:9, _y:1}, {_x:8, _y:1}], [{_x:0, _y:1}, {_x:1, _y:1}, {_x:1, _y:2}, {_x:2, _y:2}, {_x:2, _y:3}], [{_x:2, _y:1}, {_x:3, _y:1}, {_x:3, _y:2}, {_x:3, _y:3}, {_x:4, _y:3}, {_x:4, _y:4}], [{_x:0, _y:2}, {_x:0, _y:3}, {_x:0, _y:4}], [{_x:5, _y:2}, {_x:5, _y:3}, {_x:5, _y:4}], [{_x:6, _y:2}, {_x:6, _y:3}, {_x:6, _y:4}, {_x:7, _y:4}, {_x:8, _y:4}], [{_x:8, _y:2}, {_x:8, _y:3}, {_x:7, _y:3}], [{_x:9, _y:2}, {_x:9, _y:3}, {_x:9, _y:4}, {_x:9, _y:5}, {_x:8, _y:5}], [{_x:1, _y:3}, {_x:1, _y:4}, {_x:2, _y:4}], [{_x:3, _y:4}, {_x:3, _y:5}, {_x:2, _y:5}, {_x:1, _y:5}, {_x:0, _y:5}], [{_x:4, _y:5}, {_x:5, _y:5}, {_x:6, _y:5}, {_x:7, _y:5}]]); _local1.PositionPiece(0, 0, -9); _local1.PositionPiece(1, 6, -9); _local1.PositionPiece(2, 5, -9); _local1.PositionPiece(3, 0, -8); _local1.PositionPiece(4, 3, -5); _local1.PositionPiece(5, 7, -4); _local1.PositionPiece(6, 1, -5); _local1.PositionPiece(7, 0, -7); _local1.PositionPiece(8, 9, -7); _local1.PositionPiece(9, 1, -3); _local1.PositionPiece(10, 2, -8); _local1.PositionPiece(11, 7, -8); _local1.PositionPiece(12, 4, -8); _local1.PositionPiece(13, 5, -2); _local1.PositionPiece(14, 4, -3); return(_local1); } function StartCreatingLevel76() { return(_root._game.CreatePlayingField(76, 10, 6, FinishCreatingLevel76)); } function FinishCreatingLevel76(fieldHost, width, height) { FreshDebug.Trace("FinishCreatingLevel76"); var _local1 = fieldHost._field; _local1.Build(width, height); _local1.SetGroups([[{_x:0, _y:0}, {_x:0, _y:1}, {_x:0, _y:2}, {_x:1, _y:2}], [{_x:1, _y:0}, {_x:1, _y:1}, {_x:2, _y:1}, {_x:3, _y:1}, {_x:4, _y:1}, {_x:4, _y:0}], [{_x:2, _y:0}, {_x:3, _y:0}], [{_x:5, _y:0}, {_x:6, _y:0}, {_x:6, _y:1}, {_x:5, _y:1}, {_x:5, _y:2}, {_x:5, _y:3}], [{_x:7, _y:0}, {_x:8, _y:0}, {_x:8, _y:1}], [{_x:9, _y:0}, {_x:9, _y:1}, {_x:9, _y:2}], [{_x:7, _y:1}, {_x:7, _y:2}, {_x:7, _y:3}, {_x:7, _y:4}], [{_x:2, _y:2}, {_x:3, _y:2}, {_x:3, _y:3}], [{_x:4, _y:2}, {_x:4, _y:3}, {_x:4, _y:4}], [{_x:6, _y:2}, {_x:6, _y:3}, {_x:6, _y:4}, {_x:5, _y:4}, {_x:5, _y:5}, {_x:4, _y:5}], [{_x:8, _y:2}, {_x:8, _y:3}, {_x:8, _y:4}, {_x:9, _y:4}, {_x:9, _y:5}, {_x:8, _y:5}], [{_x:0, _y:3}, {_x:1, _y:3}, {_x:2, _y:3}, {_x:2, _y:4}, {_x:2, _y:5}, {_x:3, _y:5}], [{_x:9, _y:3}], [{_x:0, _y:4}, {_x:1, _y:4}, {_x:1, _y:5}, {_x:0, _y:5}], [{_x:3, _y:4}], [{_x:6, _y:5}, {_x:7, _y:5}]]); _local1.PositionPiece(0, 1, -7); _local1.PositionPiece(1, 3, -8); _local1.PositionPiece(2, 2, -9); _local1.PositionPiece(3, 6, -6); _local1.PositionPiece(4, 8, -9); _local1.PositionPiece(5, 9, -7); _local1.PositionPiece(6, 8, -6); _local1.PositionPiece(7, 4, -9); _local1.PositionPiece(8, 7, -4); _local1.PositionPiece(9, 1, -5); _local1.PositionPiece(10, 4, -6); _local1.PositionPiece(11, 0, -8); _local1.PositionPiece(12, 1, -9); _local1.PositionPiece(13, 7, -8); _local1.PositionPiece(14, 4, -8); _local1.PositionPiece(15, 6, -9); return(_local1); } function StartCreatingLevel77() { return(_root._game.CreatePlayingField(77, 10, 6, FinishCreatingLevel77)); } function FinishCreatingLevel77(fieldHost, width, height) { FreshDebug.Trace("FinishCreatingLevel77"); var _local1 = fieldHost._field; _local1.Build(width, height); _local1.SetGroups([[{_x:0, _y:0}, {_x:0, _y:1}, {_x:0, _y:2}, {_x:0, _y:3}], [{_x:1, _y:0}, {_x:1, _y:1}, {_x:2, _y:1}], [{_x:2, _y:0}, {_x:3, _y:0}, {_x:4, _y:0}, {_x:5, _y:0}, {_x:5, _y:1}], [{_x:6, _y:0}, {_x:6, _y:1}, {_x:7, _y:1}, {_x:8, _y:1}, {_x:8, _y:0}, {_x:7, _y:0}], [{_x:9, _y:0}, {_x:9, _y:1}, {_x:9, _y:2}], [{_x:3, _y:1}, {_x:3, _y:2}, {_x:3, _y:3}, {_x:2, _y:3}, {_x:2, _y:4}, {_x:1, _y:4}], [{_x:4, _y:1}, {_x:4, _y:2}, {_x:5, _y:2}, {_x:6, _y:2}], [{_x:1, _y:2}, {_x:2, _y:2}, {_x:1, _y:3}], [{_x:7, _y:2}, {_x:7, _y:3}, {_x:6, _y:3}, {_x:6, _y:4}, {_x:5, _y:4}], [{_x:8, _y:2}, {_x:8, _y:3}, {_x:8, _y:4}, {_x:9, _y:4}, {_x:9, _y:3}], [{_x:4, _y:3}, {_x:4, _y:4}, {_x:4, _y:5}], [{_x:5, _y:3}], [{_x:0, _y:4}, {_x:0, _y:5}, {_x:1, _y:5}, {_x:2, _y:5}, {_x:3, _y:5}], [{_x:3, _y:4}], [{_x:7, _y:4}, {_x:7, _y:5}, {_x:6, _y:5}, {_x:5, _y:5}, {_x:8, _y:5}, {_x:9, _y:5}]]); _local1.PositionPiece(0, 0, -8); _local1.PositionPiece(1, 4, -7); _local1.PositionPiece(2, 6, -9); _local1.PositionPiece(3, 3, -9); _local1.PositionPiece(4, 7, -5); _local1.PositionPiece(5, 4, -7); _local1.PositionPiece(6, 2, -6); _local1.PositionPiece(7, 7, -8); _local1.PositionPiece(8, 4, -4); _local1.PositionPiece(9, 8, -4); _local1.PositionPiece(10, 2, -9); _local1.PositionPiece(11, 1, -8); _local1.PositionPiece(12, 3, -2); _local1.PositionPiece(13, 1, -7); _local1.PositionPiece(14, 0, -4); return(_local1); } function StartCreatingLevel78() { return(_root._game.CreatePlayingField(78, 10, 6, FinishCreatingLevel78)); } function FinishCreatingLevel78(fieldHost, width, height) { FreshDebug.Trace("FinishCreatingLevel78"); var _local1 = fieldHost._field; _local1.Build(width, height); _local1.SetGroups([[{_x:0, _y:0}, {_x:1, _y:0}, {_x:2, _y:0}, {_x:3, _y:0}, {_x:3, _y:1}, {_x:3, _y:2}], [{_x:4, _y:0}, {_x:5, _y:0}, {_x:5, _y:1}, {_x:4, _y:1}, {_x:4, _y:2}, {_x:5, _y:2}], [{_x:6, _y:0}, {_x:7, _y:0}, {_x:8, _y:0}, {_x:8, _y:1}, {_x:7, _y:1}], [{_x:9, _y:0}, {_x:9, _y:1}, {_x:9, _y:2}, {_x:8, _y:2}, {_x:8, _y:3}, {_x:9, _y:3}], [{_x:0, _y:1}, {_x:0, _y:2}, {_x:0, _y:3}], [{_x:1, _y:1}, {_x:2, _y:1}, {_x:2, _y:2}], [{_x:6, _y:1}, {_x:6, _y:2}, {_x:6, _y:3}, {_x:6, _y:4}, {_x:5, _y:4}, {_x:5, _y:3}], [{_x:1, _y:2}, {_x:1, _y:3}, {_x:1, _y:4}, {_x:0, _y:4}, {_x:0, _y:5}, {_x:1, _y:5}], [{_x:7, _y:2}, {_x:7, _y:3}, {_x:7, _y:4}, {_x:8, _y:4}, {_x:8, _y:5}], [{_x:2, _y:3}, {_x:3, _y:3}, {_x:4, _y:3}, {_x:4, _y:4}, {_x:3, _y:4}], [{_x:2, _y:4}, {_x:2, _y:5}, {_x:3, _y:5}, {_x:4, _y:5}], [{_x:9, _y:4}, {_x:9, _y:5}], [{_x:5, _y:5}, {_x:6, _y:5}, {_x:7, _y:5}]]); _local1.PositionPiece(0, 5, -6); _local1.PositionPiece(1, 3, -4); _local1.PositionPiece(2, 0, -4); _local1.PositionPiece(3, 8, -5); _local1.PositionPiece(4, 0, -9); _local1.PositionPiece(5, 1, -9); _local1.PositionPiece(6, 0, -8); _local1.PositionPiece(7, 2, -9); _local1.PositionPiece(8, 8, -9); _local1.PositionPiece(9, 5, -5); _local1.PositionPiece(10, 4, -8); _local1.PositionPiece(11, 9, -9); _local1.PositionPiece(12, 4, -9); return(_local1); } function StartCreatingLevel79() { return(_root._game.CreatePlayingField(79, 10, 6, FinishCreatingLevel79)); } function FinishCreatingLevel79(fieldHost, width, height) { FreshDebug.Trace("FinishCreatingLevel79"); var _local1 = fieldHost._field; _local1.Build(width, height); _local1.SetGroups([[{_x:0, _y:0}, {_x:0, _y:1}, {_x:1, _y:1}, {_x:2, _y:1}, {_x:2, _y:0}], [{_x:1, _y:0}], [{_x:3, _y:0}, {_x:3, _y:1}, {_x:3, _y:2}, {_x:4, _y:2}], [{_x:4, _y:0}, {_x:5, _y:0}, {_x:6, _y:0}, {_x:6, _y:1}], [{_x:7, _y:0}, {_x:8, _y:0}, {_x:8, _y:1}, {_x:8, _y:2}, {_x:7, _y:2}], [{_x:9, _y:0}, {_x:9, _y:1}, {_x:9, _y:2}], [{_x:4, _y:1}, {_x:5, _y:1}, {_x:5, _y:2}], [{_x:7, _y:1}], [{_x:0, _y:2}, {_x:1, _y:2}, {_x:2, _y:2}, {_x:2, _y:3}], [{_x:6, _y:2}, {_x:6, _y:3}, {_x:7, _y:3}, {_x:7, _y:4}, {_x:8, _y:4}], [{_x:0, _y:3}, {_x:1, _y:3}, {_x:1, _y:4}, {_x:0, _y:4}, {_x:0, _y:5}, {_x:1, _y:5}], [{_x:3, _y:3}, {_x:4, _y:3}, {_x:5, _y:3}, {_x:5, _y:4}, {_x:6, _y:4}], [{_x:8, _y:3}, {_x:9, _y:3}, {_x:9, _y:4}], [{_x:2, _y:4}, {_x:3, _y:4}, {_x:3, _y:5}, {_x:2, _y:5}, {_x:4, _y:5}, {_x:5, _y:5}], [{_x:4, _y:4}], [{_x:6, _y:5}, {_x:7, _y:5}, {_x:8, _y:5}, {_x:9, _y:5}]]); _local1.PositionPiece(0, 7, -5); _local1.PositionPiece(1, 0, -9); _local1.PositionPiece(2, 4, -3); _local1.PositionPiece(3, 3, -9); _local1.PositionPiece(4, 5, -4); _local1.PositionPiece(5, 8, -9); _local1.PositionPiece(6, 2, -5); _local1.PositionPiece(7, 7, -8); _local1.PositionPiece(8, 0, -7); _local1.PositionPiece(9, 0, -3); _local1.PositionPiece(10, 8, -3); _local1.PositionPiece(11, 0, -4); _local1.PositionPiece(12, 6, -7); _local1.PositionPiece(13, 3, -7); _local1.PositionPiece(14, 6, -8); _local1.PositionPiece(15, 1, -8); return(_local1); } function StartCreatingLevel80() { return(_root._game.CreatePlayingField(80, 10, 6, FinishCreatingLevel80)); } function FinishCreatingLevel80(fieldHost, width, height) { FreshDebug.Trace("FinishCreatingLevel80"); var _local1 = fieldHost._field; _local1.Build(width, height); _local1.SetGroups([[{_x:0, _y:0}, {_x:1, _y:0}, {_x:1, _y:1}], [{_x:2, _y:0}, {_x:2, _y:1}, {_x:3, _y:1}, {_x:3, _y:2}], [{_x:3, _y:0}, {_x:4, _y:0}, {_x:5, _y:0}, {_x:5, _y:1}, {_x:4, _y:1}, {_x:4, _y:2}], [{_x:6, _y:0}, {_x:6, _y:1}, {_x:7, _y:1}, {_x:7, _y:2}], [{_x:7, _y:0}, {_x:8, _y:0}, {_x:8, _y:1}], [{_x:9, _y:0}, {_x:9, _y:1}, {_x:9, _y:2}, {_x:9, _y:3}, {_x:8, _y:3}, {_x:8, _y:2}], [{_x:0, _y:1}, {_x:0, _y:2}, {_x:0, _y:3}, {_x:1, _y:3}, {_x:1, _y:4}], [{_x:1, _y:2}, {_x:2, _y:2}, {_x:2, _y:3}], [{_x:5, _y:2}, {_x:6, _y:2}, {_x:6, _y:3}, {_x:5, _y:3}], [{_x:3, _y:3}, {_x:4, _y:3}, {_x:4, _y:4}, {_x:3, _y:4}, {_x:3, _y:5}, {_x:4, _y:5}], [{_x:7, _y:3}, {_x:7, _y:4}, {_x:6, _y:4}], [{_x:0, _y:4}, {_x:0, _y:5}, {_x:1, _y:5}, {_x:2, _y:5}, {_x:2, _y:4}], [{_x:5, _y:4}, {_x:5, _y:5}, {_x:6, _y:5}], [{_x:8, _y:4}, {_x:8, _y:5}, {_x:7, _y:5}], [{_x:9, _y:4}, {_x:9, _y:5}]]); _local1.PositionPiece(0, 3, -6); _local1.PositionPiece(1, 3, -9); _local1.PositionPiece(2, 4, -9); _local1.PositionPiece(3, 7, -6); _local1.PositionPiece(4, 7, -9); _local1.PositionPiece(5, 8, -9); _local1.PositionPiece(6, 0, -6); _local1.PositionPiece(7, 6, -3); _local1.PositionPiece(8, 0, -9); _local1.PositionPiece(9, 8, -3); _local1.PositionPiece(10, 6, -8); _local1.PositionPiece(11, 2, -3); _local1.PositionPiece(12, 1, -7); _local1.PositionPiece(13, 5, -6); _local1.PositionPiece(14, 2, -9); return(_local1); } function StartCreatingLevel81() { return(_root._game.CreatePlayingField(81, 10, 6, FinishCreatingLevel81)); } function FinishCreatingLevel81(fieldHost, width, height) { FreshDebug.Trace("FinishCreatingLevel81"); var _local1 = fieldHost._field; _local1.Build(width, height); _local1.SetGroups([[{_x:0, _y:0}, {_x:1, _y:0}, {_x:1, _y:1}, {_x:0, _y:1}], [{_x:2, _y:0}, {_x:3, _y:0}, {_x:3, _y:1}, {_x:2, _y:1}, {_x:2, _y:2}], [{_x:4, _y:0}, {_x:4, _y:1}, {_x:4, _y:2}, {_x:4, _y:3}, {_x:3, _y:3}], [{_x:5, _y:0}, {_x:5, _y:1}, {_x:6, _y:1}, {_x:6, _y:2}], [{_x:6, _y:0}, {_x:7, _y:0}, {_x:7, _y:1}], [{_x:8, _y:0}, {_x:8, _y:1}, {_x:8, _y:2}, {_x:7, _y:2}, {_x:7, _y:3}], [{_x:9, _y:0}, {_x:9, _y:1}, {_x:9, _y:2}, {_x:9, _y:3}, {_x:8, _y:3}, {_x:8, _y:4}], [{_x:0, _y:2}, {_x:1, _y:2}, {_x:1, _y:3}, {_x:0, _y:3}], [{_x:3, _y:2}], [{_x:5, _y:2}, {_x:5, _y:3}, {_x:5, _y:4}, {_x:4, _y:4}, {_x:4, _y:5}, {_x:3, _y:5}], [{_x:2, _y:3}, {_x:2, _y:4}, {_x:1, _y:4}], [{_x:6, _y:3}, {_x:6, _y:4}, {_x:7, _y:4}], [{_x:0, _y:4}, {_x:0, _y:5}, {_x:1, _y:5}], [{_x:3, _y:4}], [{_x:9, _y:4}, {_x:9, _y:5}, {_x:8, _y:5}, {_x:7, _y:5}, {_x:6, _y:5}], [{_x:2, _y:5}], [{_x:5, _y:5}]]); _local1.PositionPiece(0, 1, -3); _local1.PositionPiece(1, 4, -3); _local1.PositionPiece(2, 1, -9); _local1.PositionPiece(3, 5, -5); _local1.PositionPiece(4, 0, -9); _local1.PositionPiece(5, 8, -5); _local1.PositionPiece(6, 6, -5); _local1.PositionPiece(7, 3, -8); _local1.PositionPiece(8, 7, -7); _local1.PositionPiece(9, 3, -8); _local1.PositionPiece(10, 6, -9); _local1.PositionPiece(11, 1, -5); _local1.PositionPiece(12, 8, -9); _local1.PositionPiece(13, 6, -9); _local1.PositionPiece(14, 6, -7); _local1.PositionPiece(15, 9, -9); _local1.PositionPiece(16, 3, -6); return(_local1); } function StartCreatingLevel82() { return(_root._game.CreatePlayingField(82, 10, 6, FinishCreatingLevel82)); } function FinishCreatingLevel82(fieldHost, width, height) { FreshDebug.Trace("FinishCreatingLevel82"); var _local1 = fieldHost._field; _local1.Build(width, height); _local1.SetGroups([[{_x:0, _y:0}, {_x:1, _y:0}, {_x:1, _y:1}, {_x:1, _y:2}, {_x:2, _y:2}], [{_x:2, _y:0}, {_x:3, _y:0}, {_x:4, _y:0}, {_x:5, _y:0}, {_x:5, _y:1}], [{_x:6, _y:0}, {_x:6, _y:1}, {_x:6, _y:2}, {_x:5, _y:2}, {_x:5, _y:3}], [{_x:7, _y:0}, {_x:7, _y:1}, {_x:7, _y:2}, {_x:8, _y:2}, {_x:9, _y:2}], [{_x:8, _y:0}, {_x:9, _y:0}, {_x:9, _y:1}], [{_x:0, _y:1}, {_x:0, _y:2}, {_x:0, _y:3}, {_x:0, _y:4}, {_x:0, _y:5}, {_x:1, _y:5}], [{_x:2, _y:1}, {_x:3, _y:1}, {_x:4, _y:1}, {_x:4, _y:2}, {_x:4, _y:3}, {_x:3, _y:3}], [{_x:8, _y:1}], [{_x:3, _y:2}], [{_x:1, _y:3}, {_x:1, _y:4}, {_x:2, _y:4}, {_x:3, _y:4}, {_x:3, _y:5}, {_x:2, _y:5}], [{_x:2, _y:3}], [{_x:6, _y:3}, {_x:7, _y:3}, {_x:7, _y:4}], [{_x:8, _y:3}, {_x:9, _y:3}, {_x:9, _y:4}], [{_x:4, _y:4}, {_x:4, _y:5}, {_x:5, _y:5}], [{_x:5, _y:4}, {_x:6, _y:4}, {_x:6, _y:5}], [{_x:8, _y:4}, {_x:8, _y:5}, {_x:9, _y:5}], [{_x:7, _y:5}]]); _local1.PositionPiece(0, 2, -6); _local1.PositionPiece(1, 6, -9); _local1.PositionPiece(2, 1, -4); _local1.PositionPiece(3, 5, -8); _local1.PositionPiece(4, 6, -8); _local1.PositionPiece(5, 8, -6); _local1.PositionPiece(6, 4, -3); _local1.PositionPiece(7, 1, -8); _local1.PositionPiece(8, 2, -7); _local1.PositionPiece(9, 4, -6); _local1.PositionPiece(10, 0, -6); _local1.PositionPiece(11, 1, -9); _local1.PositionPiece(12, 3, -8); _local1.PositionPiece(13, 0, -8); _local1.PositionPiece(14, 8, -7); _local1.PositionPiece(15, 1, -6); _local1.PositionPiece(16, 4, -9); return(_local1); } function StartCreatingLevel83() { return(_root._game.CreatePlayingField(83, 10, 6, FinishCreatingLevel83)); } function FinishCreatingLevel83(fieldHost, width, height) { FreshDebug.Trace("FinishCreatingLevel83"); var _local1 = fieldHost._field; _local1.Build(width, height); _local1.SetGroups([[{_x:0, _y:0}, {_x:1, _y:0}, {_x:2, _y:0}, {_x:3, _y:0}, {_x:4, _y:0}], [{_x:5, _y:0}, {_x:5, _y:1}, {_x:5, _y:2}, {_x:6, _y:2}], [{_x:6, _y:0}, {_x:7, _y:0}, {_x:8, _y:0}], [{_x:9, _y:0}, {_x:9, _y:1}, {_x:9, _y:2}, {_x:9, _y:3}, {_x:9, _y:4}], [{_x:0, _y:1}, {_x:1, _y:1}, {_x:2, _y:1}], [{_x:3, _y:1}, {_x:3, _y:2}, {_x:3, _y:3}, {_x:4, _y:3}, {_x:4, _y:2}, {_x:4, _y:1}], [{_x:6, _y:1}, {_x:7, _y:1}, {_x:7, _y:2}, {_x:8, _y:2}, {_x:8, _y:3}, {_x:7, _y:3}], [{_x:8, _y:1}], [{_x:0, _y:2}, {_x:0, _y:3}, {_x:0, _y:4}, {_x:1, _y:4}], [{_x:1, _y:2}, {_x:1, _y:3}, {_x:2, _y:3}, {_x:2, _y:4}, {_x:3, _y:4}], [{_x:2, _y:2}], [{_x:5, _y:3}, {_x:5, _y:4}, {_x:4, _y:4}, {_x:4, _y:5}], [{_x:6, _y:3}, {_x:6, _y:4}, {_x:6, _y:5}, {_x:7, _y:5}, {_x:7, _y:4}, {_x:8, _y:4}], [{_x:0, _y:5}, {_x:1, _y:5}, {_x:2, _y:5}, {_x:3, _y:5}], [{_x:5, _y:5}], [{_x:8, _y:5}, {_x:9, _y:5}]]); _local1.PositionPiece(0, 2, -8); _local1.PositionPiece(1, 0, -9); _local1.PositionPiece(2, 1, -9); _local1.PositionPiece(3, 9, -7); _local1.PositionPiece(4, 5, -9); _local1.PositionPiece(5, 3, -6); _local1.PositionPiece(6, 0, -3); _local1.PositionPiece(7, 8, -9); _local1.PositionPiece(8, 5, -6); _local1.PositionPiece(9, 0, -6); _local1.PositionPiece(10, 1, -8); _local1.PositionPiece(11, 8, -9); _local1.PositionPiece(12, 6, -7); _local1.PositionPiece(13, 6, -2); _local1.PositionPiece(14, 4, -9); _local1.PositionPiece(15, 1, -6); return(_local1); } function StartCreatingLevel84() { return(_root._game.CreatePlayingField(84, 10, 6, FinishCreatingLevel84)); } function FinishCreatingLevel84(fieldHost, width, height) { FreshDebug.Trace("FinishCreatingLevel84"); var _local1 = fieldHost._field; _local1.Build(width, height); _local1.SetGroups([[{_x:0, _y:0}, {_x:1, _y:0}, {_x:1, _y:1}, {_x:0, _y:1}, {_x:0, _y:2}], [{_x:2, _y:0}, {_x:2, _y:1}, {_x:2, _y:2}, {_x:3, _y:2}, {_x:3, _y:3}], [{_x:3, _y:0}, {_x:3, _y:1}, {_x:4, _y:1}, {_x:4, _y:2}, {_x:4, _y:3}, {_x:4, _y:4}], [{_x:4, _y:0}, {_x:5, _y:0}, {_x:5, _y:1}], [{_x:6, _y:0}, {_x:7, _y:0}, {_x:7, _y:1}, {_x:6, _y:1}, {_x:6, _y:2}, {_x:5, _y:2}], [{_x:8, _y:0}, {_x:8, _y:1}, {_x:8, _y:2}, {_x:7, _y:2}], [{_x:9, _y:0}, {_x:9, _y:1}, {_x:9, _y:2}, {_x:9, _y:3}], [{_x:1, _y:2}, {_x:1, _y:3}, {_x:0, _y:3}, {_x:0, _y:4}, {_x:0, _y:5}, {_x:1, _y:5}], [{_x:2, _y:3}, {_x:2, _y:4}, {_x:3, _y:4}, {_x:3, _y:5}, {_x:2, _y:5}, {_x:4, _y:5}], [{_x:5, _y:3}, {_x:5, _y:4}, {_x:6, _y:4}], [{_x:6, _y:3}, {_x:7, _y:3}, {_x:7, _y:4}], [{_x:8, _y:3}, {_x:8, _y:4}, {_x:8, _y:5}], [{_x:1, _y:4}], [{_x:9, _y:4}, {_x:9, _y:5}], [{_x:5, _y:5}, {_x:6, _y:5}, {_x:7, _y:5}]]); _local1.PositionPiece(0, 2, -9); _local1.PositionPiece(1, 3, -5); _local1.PositionPiece(2, 7, -9); _local1.PositionPiece(3, 0, -9); _local1.PositionPiece(4, 4, -6); _local1.PositionPiece(5, 3, -9); _local1.PositionPiece(6, 9, -9); _local1.PositionPiece(7, 0, -7); _local1.PositionPiece(8, 1, -3); _local1.PositionPiece(9, 6, -8); _local1.PositionPiece(10, 1, -5); _local1.PositionPiece(11, 5, -9); _local1.PositionPiece(12, 7, -4); _local1.PositionPiece(13, 9, -5); _local1.PositionPiece(14, 2, -6); return(_local1); } function StartCreatingLevel85() { return(_root._game.CreatePlayingField(85, 10, 6, FinishCreatingLevel85)); } function FinishCreatingLevel85(fieldHost, width, height) { FreshDebug.Trace("FinishCreatingLevel85"); var _local1 = fieldHost._field; _local1.Build(width, height); _local1.SetGroups([[{_x:0, _y:0}, {_x:1, _y:0}, {_x:2, _y:0}, {_x:3, _y:0}, {_x:4, _y:0}], [{_x:5, _y:0}, {_x:5, _y:1}, {_x:4, _y:1}, {_x:3, _y:1}, {_x:3, _y:2}, {_x:2, _y:2}], [{_x:6, _y:0}, {_x:6, _y:1}, {_x:6, _y:2}, {_x:7, _y:2}, {_x:7, _y:3}], [{_x:7, _y:0}, {_x:8, _y:0}, {_x:9, _y:0}, {_x:9, _y:1}, {_x:8, _y:1}], [{_x:0, _y:1}, {_x:0, _y:2}, {_x:1, _y:2}, {_x:1, _y:3}], [{_x:1, _y:1}, {_x:2, _y:1}], [{_x:7, _y:1}], [{_x:4, _y:2}, {_x:5, _y:2}, {_x:5, _y:3}, {_x:4, _y:3}, {_x:3, _y:3}, {_x:2, _y:3}], [{_x:8, _y:2}, {_x:9, _y:2}, {_x:9, _y:3}, {_x:8, _y:3}], [{_x:0, _y:3}, {_x:0, _y:4}, {_x:1, _y:4}, {_x:2, _y:4}, {_x:3, _y:4}, {_x:3, _y:5}], [{_x:6, _y:3}, {_x:6, _y:4}, {_x:6, _y:5}, {_x:5, _y:5}], [{_x:4, _y:4}, {_x:4, _y:5}, {_x:5, _y:4}], [{_x:7, _y:4}, {_x:8, _y:4}, {_x:9, _y:4}, {_x:9, _y:5}, {_x:8, _y:5}, {_x:7, _y:5}], [{_x:0, _y:5}, {_x:1, _y:5}, {_x:2, _y:5}]]); _local1.PositionPiece(0, 5, -9); _local1.PositionPiece(1, 2, -5); _local1.PositionPiece(2, 0, -4); _local1.PositionPiece(3, 4, -8); _local1.PositionPiece(4, 1, -9); _local1.PositionPiece(5, 6, -1); _local1.PositionPiece(6, 1, -7); _local1.PositionPiece(7, 3, -3); _local1.PositionPiece(8, 8, -8); _local1.PositionPiece(9, 3, -7); _local1.PositionPiece(10, 8, -6); _local1.PositionPiece(11, 7, -6); _local1.PositionPiece(12, 0, -6); _local1.PositionPiece(13, 2, -9); return(_local1); } function StartCreatingLevel86() { return(_root._game.CreatePlayingField(86, 10, 6, FinishCreatingLevel86)); } function FinishCreatingLevel86(fieldHost, width, height) { FreshDebug.Trace("FinishCreatingLevel86"); var _local1 = fieldHost._field; _local1.Build(width, height); _local1.SetGroups([[{_x:0, _y:0}, {_x:0, _y:1}, {_x:0, _y:2}, {_x:1, _y:2}], [{_x:1, _y:0}, {_x:1, _y:1}, {_x:2, _y:1}, {_x:2, _y:2}], [{_x:2, _y:0}, {_x:3, _y:0}, {_x:4, _y:0}, {_x:4, _y:1}], [{_x:5, _y:0}, {_x:6, _y:0}, {_x:7, _y:0}], [{_x:8, _y:0}, {_x:9, _y:0}, {_x:9, _y:1}, {_x:9, _y:2}, {_x:8, _y:2}], [{_x:3, _y:1}, {_x:3, _y:2}, {_x:3, _y:3}, {_x:2, _y:3}, {_x:1, _y:3}], [{_x:5, _y:1}, {_x:5, _y:2}, {_x:4, _y:2}], [{_x:6, _y:1}, {_x:6, _y:2}, {_x:7, _y:2}], [{_x:7, _y:1}, {_x:8, _y:1}], [{_x:0, _y:3}, {_x:0, _y:4}, {_x:0, _y:5}, {_x:1, _y:5}, {_x:2, _y:5}], [{_x:4, _y:3}, {_x:4, _y:4}, {_x:5, _y:4}, {_x:6, _y:4}, {_x:6, _y:3}], [{_x:5, _y:3}], [{_x:7, _y:3}, {_x:8, _y:3}, {_x:9, _y:3}], [{_x:1, _y:4}, {_x:2, _y:4}, {_x:3, _y:4}, {_x:3, _y:5}, {_x:4, _y:5}, {_x:5, _y:5}], [{_x:7, _y:4}, {_x:7, _y:5}, {_x:8, _y:5}, {_x:8, _y:4}, {_x:9, _y:4}], [{_x:6, _y:5}], [{_x:9, _y:5}]]); _local1.PositionPiece(0, 7, -6); _local1.PositionPiece(1, 0, -4); _local1.PositionPiece(2, 7, -9); _local1.PositionPiece(3, 7, -7); _local1.PositionPiece(4, 8, -5); _local1.PositionPiece(5, 4, -8); _local1.PositionPiece(6, 1, -5); _local1.PositionPiece(7, 3, -8); _local1.PositionPiece(8, 1, -9); _local1.PositionPiece(9, 0, -9); _local1.PositionPiece(10, 3, -2); _local1.PositionPiece(11, 4, -9); _local1.PositionPiece(12, 1, -6); _local1.PositionPiece(13, 5, -3); _local1.PositionPiece(14, 3, -5); _local1.PositionPiece(15, 6, -9); _local1.PositionPiece(16, 5, -8); return(_local1); } function StartCreatingLevel87() { return(_root._game.CreatePlayingField(87, 10, 6, FinishCreatingLevel87)); } function FinishCreatingLevel87(fieldHost, width, height) { FreshDebug.Trace("FinishCreatingLevel87"); var _local1 = fieldHost._field; _local1.Build(width, height); _local1.SetGroups([[{_x:0, _y:0}, {_x:0, _y:1}, {_x:1, _y:1}, {_x:1, _y:2}, {_x:1, _y:3}], [{_x:1, _y:0}, {_x:2, _y:0}, {_x:3, _y:0}], [{_x:4, _y:0}, {_x:5, _y:0}, {_x:5, _y:1}], [{_x:6, _y:0}, {_x:7, _y:0}, {_x:8, _y:0}, {_x:8, _y:1}, {_x:9, _y:1}, {_x:9, _y:2}], [{_x:9, _y:0}], [{_x:2, _y:1}, {_x:3, _y:1}, {_x:4, _y:1}, {_x:4, _y:2}, {_x:5, _y:2}, {_x:5, _y:3}], [{_x:6, _y:1}, {_x:7, _y:1}, {_x:7, _y:2}, {_x:8, _y:2}], [{_x:0, _y:2}, {_x:0, _y:3}, {_x:0, _y:4}, {_x:1, _y:4}], [{_x:2, _y:2}, {_x:2, _y:3}, {_x:3, _y:3}, {_x:4, _y:3}], [{_x:3, _y:2}], [{_x:6, _y:2}, {_x:6, _y:3}, {_x:7, _y:3}], [{_x:8, _y:3}, {_x:9, _y:3}, {_x:9, _y:4}, {_x:9, _y:5}, {_x:8, _y:5}], [{_x:2, _y:4}, {_x:2, _y:5}, {_x:1, _y:5}, {_x:0, _y:5}, {_x:3, _y:5}], [{_x:3, _y:4}, {_x:4, _y:4}, {_x:4, _y:5}], [{_x:5, _y:4}, {_x:5, _y:5}, {_x:6, _y:5}, {_x:6, _y:4}, {_x:7, _y:4}], [{_x:8, _y:4}], [{_x:7, _y:5}]]); _local1.PositionPiece(0, 5, -6); _local1.PositionPiece(1, 7, -9); _local1.PositionPiece(2, 4, -9); _local1.PositionPiece(3, 6, -8); _local1.PositionPiece(4, 7, -7); _local1.PositionPiece(5, 1, -9); _local1.PositionPiece(6, 1, -8); _local1.PositionPiece(7, 0, -7); _local1.PositionPiece(8, 2, -6); _local1.PositionPiece(9, 1, -7); _local1.PositionPiece(10, 8, -5); _local1.PositionPiece(11, 0, -4); _local1.PositionPiece(12, 0, -2); _local1.PositionPiece(13, 5, -7); _local1.PositionPiece(14, 3, -4); _local1.PositionPiece(15, 0, -8); _local1.PositionPiece(16, 0, -9); return(_local1); } function StartCreatingLevel88() { return(_root._game.CreatePlayingField(88, 10, 6, FinishCreatingLevel88)); } function FinishCreatingLevel88(fieldHost, width, height) { FreshDebug.Trace("FinishCreatingLevel88"); var _local1 = fieldHost._field; _local1.Build(width, height); _local1.SetGroups([[{_x:0, _y:0}, {_x:1, _y:0}, {_x:2, _y:0}, {_x:3, _y:0}, {_x:4, _y:0}, {_x:4, _y:1}], [{_x:5, _y:0}, {_x:6, _y:0}, {_x:6, _y:1}], [{_x:7, _y:0}, {_x:7, _y:1}, {_x:8, _y:1}], [{_x:8, _y:0}, {_x:9, _y:0}, {_x:9, _y:1}, {_x:9, _y:2}, {_x:8, _y:2}, {_x:8, _y:3}], [{_x:0, _y:1}, {_x:0, _y:2}, {_x:1, _y:2}, {_x:1, _y:3}, {_x:2, _y:3}, {_x:2, _y:2}], [{_x:1, _y:1}, {_x:2, _y:1}, {_x:3, _y:1}, {_x:3, _y:2}, {_x:3, _y:3}, {_x:4, _y:3}], [{_x:5, _y:1}, {_x:5, _y:2}, {_x:4, _y:2}], [{_x:6, _y:2}, {_x:7, _y:2}, {_x:7, _y:3}, {_x:7, _y:4}, {_x:8, _y:4}], [{_x:0, _y:3}, {_x:0, _y:4}, {_x:1, _y:4}, {_x:2, _y:4}], [{_x:5, _y:3}, {_x:6, _y:3}, {_x:6, _y:4}], [{_x:9, _y:3}, {_x:9, _y:4}, {_x:9, _y:5}], [{_x:3, _y:4}, {_x:4, _y:4}, {_x:5, _y:4}], [{_x:0, _y:5}, {_x:1, _y:5}, {_x:2, _y:5}, {_x:3, _y:5}], [{_x:4, _y:5}, {_x:5, _y:5}, {_x:6, _y:5}, {_x:7, _y:5}, {_x:8, _y:5}]]); _local1.PositionPiece(0, 5, -9); _local1.PositionPiece(1, 7, -8); _local1.PositionPiece(2, 1, -2); _local1.PositionPiece(3, 2, -5); _local1.PositionPiece(4, 0, -9); _local1.PositionPiece(5, 1, -9); _local1.PositionPiece(6, 8, -6); _local1.PositionPiece(7, 6, -5); _local1.PositionPiece(8, 5, -7); _local1.PositionPiece(9, 5, -8); _local1.PositionPiece(10, 0, -7); _local1.PositionPiece(11, 1, -6); _local1.PositionPiece(12, 5, -2); _local1.PositionPiece(13, 3, -1); return(_local1); } function StartCreatingLevel89() { return(_root._game.CreatePlayingField(89, 10, 6, FinishCreatingLevel89)); } function FinishCreatingLevel89(fieldHost, width, height) { FreshDebug.Trace("FinishCreatingLevel89"); var _local1 = fieldHost._field; _local1.Build(width, height); _local1.SetGroups([[{_x:0, _y:0}, {_x:0, _y:1}, {_x:0, _y:2}, {_x:1, _y:2}, {_x:2, _y:2}, {_x:3, _y:2}], [{_x:1, _y:0}, {_x:1, _y:1}, {_x:2, _y:1}, {_x:3, _y:1}], [{_x:2, _y:0}, {_x:3, _y:0}, {_x:4, _y:0}, {_x:5, _y:0}, {_x:6, _y:0}], [{_x:7, _y:0}, {_x:7, _y:1}, {_x:7, _y:2}, {_x:6, _y:2}, {_x:6, _y:1}], [{_x:8, _y:0}, {_x:8, _y:1}, {_x:8, _y:2}], [{_x:9, _y:0}, {_x:9, _y:1}, {_x:9, _y:2}], [{_x:4, _y:1}, {_x:5, _y:1}, {_x:5, _y:2}, {_x:4, _y:2}, {_x:4, _y:3}], [{_x:0, _y:3}, {_x:0, _y:4}, {_x:0, _y:5}, {_x:1, _y:5}, {_x:1, _y:4}, {_x:2, _y:4}], [{_x:1, _y:3}, {_x:2, _y:3}, {_x:3, _y:3}, {_x:3, _y:4}], [{_x:5, _y:3}, {_x:5, _y:4}, {_x:5, _y:5}, {_x:4, _y:5}], [{_x:6, _y:3}, {_x:7, _y:3}, {_x:8, _y:3}], [{_x:9, _y:3}, {_x:9, _y:4}, {_x:9, _y:5}, {_x:8, _y:5}, {_x:8, _y:4}], [{_x:4, _y:4}], [{_x:6, _y:4}, {_x:7, _y:4}, {_x:7, _y:5}], [{_x:2, _y:5}, {_x:3, _y:5}], [{_x:6, _y:5}]]); _local1.PositionPiece(0, 0, -7); _local1.PositionPiece(1, 1, -7); _local1.PositionPiece(2, 0, -9); _local1.PositionPiece(3, 4, -3); _local1.PositionPiece(4, 9, -9); _local1.PositionPiece(5, 8, -9); _local1.PositionPiece(6, 1, -3); _local1.PositionPiece(7, 7, -4); _local1.PositionPiece(8, 7, -6); _local1.PositionPiece(9, 6, -9); _local1.PositionPiece(10, 3, -4); _local1.PositionPiece(11, 4, -8); _local1.PositionPiece(12, 3, -8); _local1.PositionPiece(13, 1, -8); _local1.PositionPiece(14, 5, -9); _local1.PositionPiece(15, 4, -8); return(_local1); } function StartCreatingLevel90() { return(_root._game.CreatePlayingField(90, 10, 6, FinishCreatingLevel90)); } function FinishCreatingLevel90(fieldHost, width, height) { FreshDebug.Trace("FinishCreatingLevel90"); var _local1 = fieldHost._field; _local1.Build(width, height); _local1.SetGroups([[{_x:0, _y:0}, {_x:0, _y:1}, {_x:0, _y:2}, {_x:1, _y:2}, {_x:2, _y:2}, {_x:3, _y:2}], [{_x:1, _y:0}, {_x:1, _y:1}, {_x:2, _y:1}, {_x:2, _y:0}], [{_x:3, _y:0}, {_x:3, _y:1}, {_x:4, _y:1}, {_x:4, _y:2}], [{_x:4, _y:0}, {_x:5, _y:0}, {_x:5, _y:1}], [{_x:6, _y:0}, {_x:6, _y:1}, {_x:6, _y:2}], [{_x:7, _y:0}, {_x:7, _y:1}, {_x:8, _y:1}], [{_x:8, _y:0}, {_x:9, _y:0}, {_x:9, _y:1}, {_x:9, _y:2}], [{_x:5, _y:2}, {_x:5, _y:3}, {_x:6, _y:3}, {_x:7, _y:3}, {_x:8, _y:3}, {_x:9, _y:3}], [{_x:7, _y:2}, {_x:8, _y:2}], [{_x:0, _y:3}, {_x:0, _y:4}, {_x:0, _y:5}, {_x:1, _y:5}, {_x:2, _y:5}], [{_x:1, _y:3}, {_x:1, _y:4}, {_x:2, _y:4}, {_x:3, _y:4}, {_x:3, _y:5}], [{_x:2, _y:3}, {_x:3, _y:3}, {_x:4, _y:3}, {_x:4, _y:4}, {_x:5, _y:4}, {_x:5, _y:5}], [{_x:6, _y:4}, {_x:7, _y:4}, {_x:8, _y:4}, {_x:9, _y:4}, {_x:9, _y:5}, {_x:8, _y:5}], [{_x:4, _y:5}], [{_x:6, _y:5}, {_x:7, _y:5}]]); _local1.PositionPiece(0, 0, -5); _local1.PositionPiece(1, 3, -6); _local1.PositionPiece(2, 0, -7); _local1.PositionPiece(3, 3, -9); _local1.PositionPiece(4, 1, -9); _local1.PositionPiece(5, 7, -9); _local1.PositionPiece(6, 8, -6); _local1.PositionPiece(7, 3, -8); _local1.PositionPiece(8, 5, -9); _local1.PositionPiece(9, 2, -6); _local1.PositionPiece(10, 6, -4); _local1.PositionPiece(11, 5, -6); _local1.PositionPiece(12, 2, -2); _local1.PositionPiece(13, 7, -4); _local1.PositionPiece(14, 5, -8); return(_local1); } function StartCreatingLevel91() { return(_root._game.CreatePlayingField(91, 10, 6, FinishCreatingLevel91)); } function FinishCreatingLevel91(fieldHost, width, height) { FreshDebug.Trace("FinishCreatingLevel91"); var _local1 = fieldHost._field; _local1.Build(width, height); _local1.SetGroups([[{_x:0, _y:0}, {_x:0, _y:1}, {_x:1, _y:1}, {_x:1, _y:2}, {_x:0, _y:2}, {_x:0, _y:3}], [{_x:1, _y:0}, {_x:2, _y:0}, {_x:2, _y:1}, {_x:2, _y:2}, {_x:2, _y:3}], [{_x:3, _y:0}, {_x:4, _y:0}, {_x:5, _y:0}], [{_x:6, _y:0}, {_x:7, _y:0}, {_x:7, _y:1}, {_x:7, _y:2}, {_x:7, _y:3}], [{_x:8, _y:0}, {_x:8, _y:1}, {_x:8, _y:2}, {_x:8, _y:3}, {_x:9, _y:3}, {_x:9, _y:4}], [{_x:9, _y:0}, {_x:9, _y:1}, {_x:9, _y:2}], [{_x:3, _y:1}, {_x:3, _y:2}, {_x:3, _y:3}], [{_x:4, _y:1}, {_x:4, _y:2}, {_x:5, _y:2}], [{_x:5, _y:1}, {_x:6, _y:1}, {_x:6, _y:2}], [{_x:1, _y:3}, {_x:1, _y:4}, {_x:2, _y:4}, {_x:2, _y:5}, {_x:1, _y:5}], [{_x:4, _y:3}, {_x:5, _y:3}, {_x:6, _y:3}, {_x:6, _y:4}, {_x:7, _y:4}], [{_x:0, _y:4}, {_x:0, _y:5}], [{_x:3, _y:4}, {_x:4, _y:4}, {_x:5, _y:4}, {_x:5, _y:5}, {_x:4, _y:5}, {_x:3, _y:5}], [{_x:8, _y:4}, {_x:8, _y:5}, {_x:7, _y:5}, {_x:6, _y:5}, {_x:9, _y:5}]]); _local1.PositionPiece(0, 0, -5); _local1.PositionPiece(1, 6, -6); _local1.PositionPiece(2, 0, -6); _local1.PositionPiece(3, 8, -9); _local1.PositionPiece(4, 8, -6); _local1.PositionPiece(5, 4, -9); _local1.PositionPiece(6, 6, -3); _local1.PositionPiece(7, 1, -9); _local1.PositionPiece(8, 6, -9); _local1.PositionPiece(9, 5, -9); _local1.PositionPiece(10, 2, -2); _local1.PositionPiece(11, 0, -9); _local1.PositionPiece(12, 3, -4); _local1.PositionPiece(13, 1, -6); return(_local1); } function StartCreatingLevel92() { return(_root._game.CreatePlayingField(92, 10, 6, FinishCreatingLevel92)); } function FinishCreatingLevel92(fieldHost, width, height) { FreshDebug.Trace("FinishCreatingLevel92"); var _local1 = fieldHost._field; _local1.Build(width, height); _local1.SetGroups([[{_x:0, _y:0}, {_x:0, _y:1}, {_x:1, _y:1}, {_x:1, _y:0}, {_x:2, _y:0}, {_x:3, _y:0}], [{_x:4, _y:0}, {_x:5, _y:0}, {_x:5, _y:1}, {_x:6, _y:1}, {_x:6, _y:2}, {_x:6, _y:3}], [{_x:6, _y:0}, {_x:7, _y:0}, {_x:8, _y:0}, {_x:8, _y:1}, {_x:7, _y:1}, {_x:7, _y:2}], [{_x:9, _y:0}, {_x:9, _y:1}, {_x:9, _y:2}, {_x:8, _y:2}, {_x:8, _y:3}, {_x:9, _y:3}], [{_x:2, _y:1}, {_x:2, _y:2}, {_x:2, _y:3}], [{_x:3, _y:1}, {_x:4, _y:1}, {_x:4, _y:2}], [{_x:0, _y:2}, {_x:0, _y:3}, {_x:0, _y:4}], [{_x:1, _y:2}, {_x:1, _y:3}, {_x:1, _y:4}, {_x:2, _y:4}, {_x:3, _y:4}], [{_x:3, _y:2}, {_x:3, _y:3}, {_x:4, _y:3}, {_x:4, _y:4}, {_x:4, _y:5}, {_x:3, _y:5}], [{_x:5, _y:2}, {_x:5, _y:3}, {_x:5, _y:4}], [{_x:7, _y:3}, {_x:7, _y:4}, {_x:7, _y:5}, {_x:8, _y:5}, {_x:8, _y:4}], [{_x:6, _y:4}, {_x:6, _y:5}, {_x:5, _y:5}], [{_x:9, _y:4}, {_x:9, _y:5}], [{_x:0, _y:5}, {_x:1, _y:5}, {_x:2, _y:5}]]); _local1.PositionPiece(0, 0, -9); _local1.PositionPiece(1, 5, -9); _local1.PositionPiece(2, 7, -9); _local1.PositionPiece(3, 4, -4); _local1.PositionPiece(4, 8, -5); _local1.PositionPiece(5, 2, -8); _local1.PositionPiece(6, 0, -7); _local1.PositionPiece(7, 7, -4); _local1.PositionPiece(8, 2, -7); _local1.PositionPiece(9, 9, -6); _local1.PositionPiece(10, 4, -9); _local1.PositionPiece(11, 0, -2); _local1.PositionPiece(12, 6, -4); _local1.PositionPiece(13, 4, -6); return(_local1); } function StartCreatingLevel93() { return(_root._game.CreatePlayingField(93, 10, 6, FinishCreatingLevel93)); } function FinishCreatingLevel93(fieldHost, width, height) { FreshDebug.Trace("FinishCreatingLevel93"); var _local1 = fieldHost._field; _local1.Build(width, height); _local1.SetGroups([[{_x:0, _y:0}, {_x:1, _y:0}, {_x:1, _y:1}, {_x:2, _y:1}, {_x:2, _y:0}, {_x:3, _y:0}], [{_x:4, _y:0}, {_x:4, _y:1}, {_x:5, _y:1}], [{_x:5, _y:0}, {_x:6, _y:0}, {_x:6, _y:1}, {_x:6, _y:2}, {_x:6, _y:3}], [{_x:7, _y:0}, {_x:7, _y:1}, {_x:8, _y:1}, {_x:8, _y:0}], [{_x:9, _y:0}, {_x:9, _y:1}, {_x:9, _y:2}, {_x:9, _y:3}, {_x:9, _y:4}], [{_x:0, _y:1}, {_x:0, _y:2}, {_x:1, _y:2}, {_x:2, _y:2}, {_x:3, _y:2}], [{_x:3, _y:1}], [{_x:4, _y:2}, {_x:4, _y:3}, {_x:3, _y:3}, {_x:2, _y:3}, {_x:2, _y:4}], [{_x:5, _y:2}, {_x:5, _y:3}, {_x:5, _y:4}, {_x:6, _y:4}], [{_x:7, _y:2}, {_x:7, _y:3}, {_x:7, _y:4}, {_x:7, _y:5}, {_x:6, _y:5}, {_x:5, _y:5}], [{_x:8, _y:2}, {_x:8, _y:3}, {_x:8, _y:4}, {_x:8, _y:5}, {_x:9, _y:5}], [{_x:0, _y:3}, {_x:1, _y:3}, {_x:1, _y:4}, {_x:0, _y:4}], [{_x:3, _y:4}, {_x:3, _y:5}, {_x:2, _y:5}, {_x:1, _y:5}, {_x:0, _y:5}, {_x:4, _y:5}], [{_x:4, _y:4}]]); _local1.PositionPiece(0, 0, -7); _local1.PositionPiece(1, 0, -9); _local1.PositionPiece(2, 3, -9); _local1.PositionPiece(3, 8, -9); _local1.PositionPiece(4, 5, -9); _local1.PositionPiece(5, 3, -4); _local1.PositionPiece(6, 7, -8); _local1.PositionPiece(7, 6, -6); _local1.PositionPiece(8, 1, -4); _local1.PositionPiece(9, 7, -7); _local1.PositionPiece(10, 6, -9); _local1.PositionPiece(11, 7, -3); _local1.PositionPiece(12, 0, -6); _local1.PositionPiece(13, 7, -9); return(_local1); } function StartCreatingLevel94() { return(_root._game.CreatePlayingField(94, 10, 6, FinishCreatingLevel94)); } function FinishCreatingLevel94(fieldHost, width, height) { FreshDebug.Trace("FinishCreatingLevel94"); var _local1 = fieldHost._field; _local1.Build(width, height); _local1.SetGroups([[{_x:0, _y:0}, {_x:1, _y:0}, {_x:1, _y:1}, {_x:1, _y:2}, {_x:0, _y:2}, {_x:0, _y:1}], [{_x:2, _y:0}, {_x:2, _y:1}, {_x:3, _y:1}, {_x:4, _y:1}, {_x:5, _y:1}, {_x:5, _y:0}], [{_x:3, _y:0}, {_x:4, _y:0}], [{_x:6, _y:0}, {_x:7, _y:0}, {_x:7, _y:1}, {_x:8, _y:1}, {_x:8, _y:0}, {_x:9, _y:0}], [{_x:6, _y:1}, {_x:6, _y:2}, {_x:5, _y:2}, {_x:4, _y:2}], [{_x:9, _y:1}, {_x:9, _y:2}, {_x:8, _y:2}], [{_x:2, _y:2}, {_x:3, _y:2}, {_x:3, _y:3}], [{_x:7, _y:2}, {_x:7, _y:3}, {_x:6, _y:3}, {_x:6, _y:4}, {_x:7, _y:4}], [{_x:0, _y:3}, {_x:0, _y:4}, {_x:1, _y:4}], [{_x:1, _y:3}, {_x:2, _y:3}, {_x:2, _y:4}, {_x:3, _y:4}, {_x:4, _y:4}], [{_x:4, _y:3}, {_x:5, _y:3}, {_x:5, _y:4}, {_x:5, _y:5}], [{_x:8, _y:3}, {_x:9, _y:3}, {_x:9, _y:4}], [{_x:8, _y:4}, {_x:8, _y:5}, {_x:7, _y:5}, {_x:6, _y:5}, {_x:9, _y:5}], [{_x:0, _y:5}, {_x:1, _y:5}, {_x:2, _y:5}, {_x:3, _y:5}], [{_x:4, _y:5}]]); _local1.PositionPiece(0, 4, -9); _local1.PositionPiece(1, 6, -7); _local1.PositionPiece(2, 7, -7); _local1.PositionPiece(3, 6, -9); _local1.PositionPiece(4, 7, -2); _local1.PositionPiece(5, 2, -9); _local1.PositionPiece(6, 0, -7); _local1.PositionPiece(7, 7, -4); _local1.PositionPiece(8, 1, -3); _local1.PositionPiece(9, 2, -6); _local1.PositionPiece(10, 4, -3); _local1.PositionPiece(11, 0, -9); _local1.PositionPiece(12, 0, -5); _local1.PositionPiece(13, 6, -5); _local1.PositionPiece(14, 6, -8); return(_local1); } function StartCreatingLevel95() { return(_root._game.CreatePlayingField(95, 10, 6, FinishCreatingLevel95)); } function FinishCreatingLevel95(fieldHost, width, height) { FreshDebug.Trace("FinishCreatingLevel95"); var _local1 = fieldHost._field; _local1.Build(width, height); _local1.SetGroups([[{_x:0, _y:0}, {_x:0, _y:1}, {_x:0, _y:2}], [{_x:1, _y:0}, {_x:2, _y:0}, {_x:3, _y:0}], [{_x:4, _y:0}, {_x:4, _y:1}, {_x:5, _y:1}], [{_x:5, _y:0}, {_x:6, _y:0}, {_x:7, _y:0}, {_x:8, _y:0}, {_x:8, _y:1}, {_x:7, _y:1}], [{_x:9, _y:0}, {_x:9, _y:1}, {_x:9, _y:2}], [{_x:1, _y:1}, {_x:2, _y:1}, {_x:2, _y:2}], [{_x:3, _y:1}, {_x:3, _y:2}, {_x:4, _y:2}, {_x:4, _y:3}, {_x:5, _y:3}, {_x:6, _y:3}], [{_x:6, _y:1}, {_x:6, _y:2}, {_x:7, _y:2}, {_x:7, _y:3}, {_x:8, _y:3}], [{_x:1, _y:2}, {_x:1, _y:3}, {_x:1, _y:4}, {_x:1, _y:5}, {_x:0, _y:5}, {_x:0, _y:4}], [{_x:5, _y:2}], [{_x:8, _y:2}], [{_x:0, _y:3}], [{_x:2, _y:3}, {_x:3, _y:3}, {_x:3, _y:4}, {_x:4, _y:4}], [{_x:9, _y:3}, {_x:9, _y:4}, {_x:8, _y:4}, {_x:8, _y:5}], [{_x:2, _y:4}, {_x:2, _y:5}, {_x:3, _y:5}], [{_x:5, _y:4}, {_x:6, _y:4}, {_x:7, _y:4}], [{_x:4, _y:5}, {_x:5, _y:5}, {_x:6, _y:5}, {_x:7, _y:5}], [{_x:9, _y:5}]]); _local1.PositionPiece(0, 0, -9); _local1.PositionPiece(1, 1, -7); _local1.PositionPiece(2, 1, -9); _local1.PositionPiece(3, 1, -6); _local1.PositionPiece(4, 7, -9); _local1.PositionPiece(5, 3, -8); _local1.PositionPiece(6, 0, -3); _local1.PositionPiece(7, 0, -6); _local1.PositionPiece(8, 8, -9); _local1.PositionPiece(9, 5, -9); _local1.PositionPiece(10, 3, -9); _local1.PositionPiece(11, 2, -9); _local1.PositionPiece(12, 7, -3); _local1.PositionPiece(13, 5, -9); _local1.PositionPiece(14, 6, -7); _local1.PositionPiece(15, 5, -1); _local1.PositionPiece(16, 6, -5); _local1.PositionPiece(17, 4, -9); return(_local1); } function StartCreatingLevel96() { return(_root._game.CreatePlayingField(96, 10, 6, FinishCreatingLevel96)); } function FinishCreatingLevel96(fieldHost, width, height) { FreshDebug.Trace("FinishCreatingLevel96"); var _local1 = fieldHost._field; _local1.Build(width, height); _local1.SetGroups([[{_x:0, _y:0}, {_x:0, _y:1}, {_x:1, _y:1}], [{_x:1, _y:0}, {_x:2, _y:0}, {_x:3, _y:0}, {_x:3, _y:1}, {_x:4, _y:1}, {_x:5, _y:1}], [{_x:4, _y:0}, {_x:5, _y:0}, {_x:6, _y:0}, {_x:7, _y:0}, {_x:8, _y:0}, {_x:8, _y:1}], [{_x:9, _y:0}, {_x:9, _y:1}, {_x:9, _y:2}], [{_x:2, _y:1}, {_x:2, _y:2}, {_x:1, _y:2}], [{_x:6, _y:1}, {_x:6, _y:2}, {_x:5, _y:2}, {_x:4, _y:2}, {_x:4, _y:3}], [{_x:7, _y:1}, {_x:7, _y:2}, {_x:7, _y:3}, {_x:6, _y:3}, {_x:5, _y:3}, {_x:5, _y:4}], [{_x:0, _y:2}, {_x:0, _y:3}, {_x:0, _y:4}, {_x:0, _y:5}, {_x:1, _y:5}, {_x:2, _y:5}], [{_x:3, _y:2}, {_x:3, _y:3}, {_x:2, _y:3}, {_x:1, _y:3}], [{_x:8, _y:2}, {_x:8, _y:3}, {_x:8, _y:4}, {_x:7, _y:4}], [{_x:9, _y:3}, {_x:9, _y:4}, {_x:9, _y:5}, {_x:8, _y:5}], [{_x:1, _y:4}, {_x:2, _y:4}, {_x:3, _y:4}, {_x:4, _y:4}], [{_x:6, _y:4}, {_x:6, _y:5}, {_x:5, _y:5}, {_x:4, _y:5}], [{_x:3, _y:5}], [{_x:7, _y:5}]]); _local1.PositionPiece(0, 1, -9); _local1.PositionPiece(1, 3, -8); _local1.PositionPiece(2, 2, -9); _local1.PositionPiece(3, 0, -9); _local1.PositionPiece(4, 8, -9); _local1.PositionPiece(5, 6, -7); _local1.PositionPiece(6, 2, -4); _local1.PositionPiece(7, 1, -7); _local1.PositionPiece(8, 2, -7); _local1.PositionPiece(9, 8, -6); _local1.PositionPiece(10, 4, -3); _local1.PositionPiece(11, 2, -5); _local1.PositionPiece(12, 5, -5); _local1.PositionPiece(13, 7, -9); _local1.PositionPiece(14, 7, -8); return(_local1); } function StartCreatingLevel97() { return(_root._game.CreatePlayingField(97, 10, 6, FinishCreatingLevel97)); } function FinishCreatingLevel97(fieldHost, width, height) { FreshDebug.Trace("FinishCreatingLevel97"); var _local1 = fieldHost._field; _local1.Build(width, height); _local1.SetGroups([[{_x:0, _y:0}, {_x:0, _y:1}, {_x:1, _y:1}], [{_x:1, _y:0}, {_x:2, _y:0}, {_x:2, _y:1}], [{_x:3, _y:0}, {_x:4, _y:0}, {_x:4, _y:1}], [{_x:5, _y:0}, {_x:5, _y:1}, {_x:5, _y:2}], [{_x:6, _y:0}, {_x:7, _y:0}, {_x:8, _y:0}, {_x:8, _y:1}, {_x:7, _y:1}, {_x:7, _y:2}], [{_x:9, _y:0}, {_x:9, _y:1}, {_x:9, _y:2}, {_x:9, _y:3}], [{_x:3, _y:1}, {_x:3, _y:2}, {_x:4, _y:2}], [{_x:6, _y:1}, {_x:6, _y:2}, {_x:6, _y:3}, {_x:6, _y:4}], [{_x:0, _y:2}, {_x:0, _y:3}, {_x:1, _y:3}, {_x:1, _y:2}, {_x:2, _y:2}, {_x:2, _y:3}], [{_x:8, _y:2}, {_x:8, _y:3}, {_x:7, _y:3}, {_x:7, _y:4}, {_x:8, _y:4}, {_x:8, _y:5}], [{_x:3, _y:3}, {_x:3, _y:4}, {_x:2, _y:4}, {_x:1, _y:4}], [{_x:4, _y:3}, {_x:5, _y:3}, {_x:5, _y:4}, {_x:4, _y:4}, {_x:4, _y:5}], [{_x:0, _y:4}, {_x:0, _y:5}, {_x:1, _y:5}], [{_x:9, _y:4}, {_x:9, _y:5}], [{_x:2, _y:5}, {_x:3, _y:5}], [{_x:5, _y:5}, {_x:6, _y:5}, {_x:7, _y:5}]]); _local1.PositionPiece(0, 3, -2); _local1.PositionPiece(1, 4, -9); _local1.PositionPiece(2, 6, -9); _local1.PositionPiece(3, 5, -7); _local1.PositionPiece(4, 6, -4); _local1.PositionPiece(5, 9, -7); _local1.PositionPiece(6, 0, -9); _local1.PositionPiece(7, 4, -8); _local1.PositionPiece(8, 6, -6); _local1.PositionPiece(9, 0, -5); _local1.PositionPiece(10, 6, -2); _local1.PositionPiece(11, 2, -9); _local1.PositionPiece(12, 3, -5); _local1.PositionPiece(13, 8, -8); _local1.PositionPiece(14, 0, -7); _local1.PositionPiece(15, 0, -6); return(_local1); } function StartCreatingLevel98() { return(_root._game.CreatePlayingField(98, 10, 6, FinishCreatingLevel98)); } function FinishCreatingLevel98(fieldHost, width, height) { FreshDebug.Trace("FinishCreatingLevel98"); var _local1 = fieldHost._field; _local1.Build(width, height); _local1.SetGroups([[{_x:0, _y:0}, {_x:1, _y:0}, {_x:2, _y:0}], [{_x:3, _y:0}, {_x:3, _y:1}, {_x:3, _y:2}, {_x:2, _y:2}], [{_x:4, _y:0}, {_x:5, _y:0}, {_x:6, _y:0}, {_x:7, _y:0}], [{_x:8, _y:0}, {_x:8, _y:1}, {_x:9, _y:1}, {_x:9, _y:2}], [{_x:9, _y:0}], [{_x:0, _y:1}, {_x:0, _y:2}, {_x:1, _y:2}, {_x:1, _y:3}, {_x:2, _y:3}], [{_x:1, _y:1}, {_x:2, _y:1}], [{_x:4, _y:1}, {_x:5, _y:1}, {_x:5, _y:2}, {_x:6, _y:2}, {_x:6, _y:3}], [{_x:6, _y:1}, {_x:7, _y:1}, {_x:7, _y:2}], [{_x:4, _y:2}, {_x:4, _y:3}, {_x:3, _y:3}], [{_x:8, _y:2}, {_x:8, _y:3}, {_x:8, _y:4}, {_x:7, _y:4}, {_x:7, _y:5}, {_x:6, _y:5}], [{_x:0, _y:3}, {_x:0, _y:4}, {_x:1, _y:4}, {_x:2, _y:4}], [{_x:5, _y:3}, {_x:5, _y:4}, {_x:5, _y:5}, {_x:4, _y:5}], [{_x:7, _y:3}], [{_x:9, _y:3}, {_x:9, _y:4}, {_x:9, _y:5}, {_x:8, _y:5}], [{_x:3, _y:4}, {_x:4, _y:4}, {_x:3, _y:5}, {_x:2, _y:5}], [{_x:6, _y:4}], [{_x:0, _y:5}, {_x:1, _y:5}]]); _local1.PositionPiece(0, 2, -9); _local1.PositionPiece(1, 8, -9); _local1.PositionPiece(2, 0, -4); _local1.PositionPiece(3, 6, -7); _local1.PositionPiece(4, 8, -8); _local1.PositionPiece(5, 2, -3); _local1.PositionPiece(6, 0, -7); _local1.PositionPiece(7, 5, -9); _local1.PositionPiece(8, 4, -8); _local1.PositionPiece(9, 5, -3); _local1.PositionPiece(10, 7, -6); _local1.PositionPiece(11, 7, -2); _local1.PositionPiece(12, 3, -7); _local1.PositionPiece(13, 3, -8); _local1.PositionPiece(14, 1, -8); _local1.PositionPiece(15, 4, -5); _local1.PositionPiece(16, 5, -1); _local1.PositionPiece(17, 0, -9); return(_local1); } function StartCreatingLevel99() { return(_root._game.CreatePlayingField(99, 10, 6, FinishCreatingLevel99)); } function FinishCreatingLevel99(fieldHost, width, height) { FreshDebug.Trace("FinishCreatingLevel99"); var _local1 = fieldHost._field; _local1.Build(width, height); _local1.SetGroups([[{_x:0, _y:0}, {_x:1, _y:0}, {_x:2, _y:0}], [{_x:3, _y:0}, {_x:4, _y:0}, {_x:4, _y:1}, {_x:5, _y:1}, {_x:5, _y:2}, {_x:6, _y:2}], [{_x:5, _y:0}, {_x:6, _y:0}, {_x:7, _y:0}, {_x:7, _y:1}, {_x:7, _y:2}], [{_x:8, _y:0}, {_x:9, _y:0}, {_x:9, _y:1}], [{_x:0, _y:1}, {_x:1, _y:1}, {_x:2, _y:1}, {_x:3, _y:1}], [{_x:6, _y:1}], [{_x:8, _y:1}, {_x:8, _y:2}, {_x:9, _y:2}, {_x:9, _y:3}], [{_x:0, _y:2}, {_x:1, _y:2}, {_x:2, _y:2}, {_x:3, _y:2}], [{_x:4, _y:2}, {_x:4, _y:3}, {_x:4, _y:4}], [{_x:0, _y:3}, {_x:1, _y:3}, {_x:2, _y:3}, {_x:2, _y:4}], [{_x:3, _y:3}, {_x:3, _y:4}, {_x:3, _y:5}, {_x:2, _y:5}, {_x:1, _y:5}], [{_x:5, _y:3}, {_x:6, _y:3}, {_x:6, _y:4}], [{_x:7, _y:3}, {_x:7, _y:4}, {_x:7, _y:5}, {_x:6, _y:5}], [{_x:8, _y:3}, {_x:8, _y:4}, {_x:9, _y:4}, {_x:9, _y:5}, {_x:8, _y:5}], [{_x:0, _y:4}, {_x:0, _y:5}, {_x:1, _y:4}], [{_x:5, _y:4}, {_x:5, _y:5}, {_x:4, _y:5}]]); _local1.PositionPiece(0, 7, -8); _local1.PositionPiece(1, 2, -6); _local1.PositionPiece(2, 3, -9); _local1.PositionPiece(3, 2, -3); _local1.PositionPiece(4, 6, -9); _local1.PositionPiece(5, 7, -6); _local1.PositionPiece(6, 5, -6); _local1.PositionPiece(7, 1, -8); _local1.PositionPiece(8, 0, -8); _local1.PositionPiece(9, 0, -5); _local1.PositionPiece(10, 5, -5); _local1.PositionPiece(11, 8, -7); _local1.PositionPiece(12, 7, -3); _local1.PositionPiece(13, 0, -4); _local1.PositionPiece(14, 6, -7); _local1.PositionPiece(15, 8, -5); return(_local1); } stop();
Symbol 1 MovieClip [Piece] Frame 1
#initclip 55 Object.registerClass("Piece", CPhitPiece); #endinitclip
Symbol 5 MovieClip [Tile] Frame 1
#initclip 39 Object.registerClass("Tile", CPhitTile); #endinitclip
Symbol 11 MovieClip [Field] Frame 1
#initclip 40 Object.registerClass("Field", CPlayingField); #endinitclip
Symbol 11 MovieClip [Field] Frame 36
OnVictoryDone();
Symbol 12 MovieClip [Field Host] Frame 1
#initclip 41 Object.registerClass("Field Host", CFieldHost); #endinitclip
Symbol 12 MovieClip [Field Host] Frame 20
OnAppearDone();
Symbol 12 MovieClip [Field Host] Frame 39
OnDisappearDone();
Symbol 19 Button
on (release) { OnClicked(); }
Symbol 20 MovieClip [Skip Level Button] Frame 1
#initclip 42 Object.registerClass("Skip Level Button", CSkipLevelButton); #endinitclip
Symbol 22 MovieClip [ArmorGames Link] Frame 1
#initclip 43 Object.registerClass("ArmorGames Link", CPhitButton); #endinitclip
Symbol 28 MovieClip [Debug Window] Frame 1
#initclip 44 Object.registerClass("Debug Window", CDebugWindow); #endinitclip
Symbol 38 MovieClip [Button - Long] Frame 1
#initclip 45 Object.registerClass("Button - Long", CPhitButton); #endinitclip
Symbol 51 MovieClip [Button - Stock] Frame 1
#initclip 46 Object.registerClass("Button - Stock", CPhitButton); #endinitclip
Symbol 52 MovieClip [Message Box] Frame 1
#initclip 47 Object.registerClass("Message Box", CPhitMessageBox); #endinitclip
Symbol 72 MovieClip [UI] Frame 1
#initclip 48 Object.registerClass("UI", CPhitGameUI); #endinitclip
Symbol 72 MovieClip [UI] Frame 25
OnAppearDone();
Symbol 72 MovieClip [UI] Frame 39
OnDisappearDone();
Symbol 73 MovieClip [Game] Frame 1
#initclip 49 Object.registerClass("Game", CPhitGameCodeCreate); #endinitclip
Symbol 80 MovieClip [Menu Pick Level] Frame 1
#initclip 50 Object.registerClass("Menu Pick Level", CMenuPickLevel); #endinitclip
Symbol 88 MovieClip [Button - Main Menu] Frame 1
#initclip 51 Object.registerClass("Button - Main Menu", CPhitButton); #endinitclip
Symbol 96 MovieClip [Button - Prominent] Frame 1
#initclip 52 Object.registerClass("Button - Prominent", CPhitButton); #endinitclip
Symbol 121 MovieClip [Main Menu] Frame 1
#initclip 53 Object.registerClass("Main Menu", CPhitMenu); #endinitclip FixupButtons();
Symbol 121 MovieClip [Main Menu] Frame 64
FixupButtons(); OnAppearDone();
Symbol 121 MovieClip [Main Menu] Frame 84
OnDismissDone();
Symbol 121 MovieClip [Main Menu] Frame 85
FixupButtons();
Symbol 121 MovieClip [Main Menu] Frame 116
OnToPickTransitionDone();
Symbol 121 MovieClip [Main Menu] Frame 136
OnDismissDone();
Symbol 121 MovieClip [Main Menu] Frame 137
FixupButtons();
Symbol 121 MovieClip [Main Menu] Frame 156
gotoAndStop ("display");
Symbol 171 MovieClip Frame 212
_root._presentation.gotoAndStop("menu");
Symbol 176 MovieClip [Presentation] Frame 1
#initclip 54 Object.registerClass("Presentation", CPhitPresentation); #endinitclip
Symbol 178 MovieClip [__Packages.FreshDebug] Frame 0
class FreshDebug { function FreshDebug () { } static function Assert(expression, stringForm) { if (_global._dbgAssertEnabled && (!expression)) { var _local2 = ("FRESH ASSERT: Expression '" + stringForm) + "'"; throw _local2; } return(expression); } static function Trace(msg, tag) { if (_global._dbgTraceEnabled) { if (!IsSuppressed(tag)) { if (_root._debugWindow) { CDebugWindow(_root._debugWindow).Trace(msg); } } } } static function Suppress(tag) { if ((tag == undefined) || (tag.length == 0)) { tag = "<undefined>"; } if (!_global._mapSuppressedTags) { _global._mapSuppressedTags = new Array(); } _global._mapSuppressedTags[tag] = true; } static function Unsuppress(tag) { if ((tag == undefined) || (tag.length == 0)) { tag = "<undefined>"; } if (_global._mapSuppressedTags) { _global._mapSuppressedTags[tag] = undefined; } } static function IsSuppressed(tag) { if ((tag == undefined) || (tag.length == 0)) { tag = "<undefined>"; } if (!_global._mapSuppressedTags) { return(false); } return(_global._mapSuppressedTags[tag]); } }
Symbol 179 MovieClip [__Packages.CDebugWindow] Frame 0
class CDebugWindow extends MovieClip { var _traceText, _visible; function CDebugWindow () { super(); _root._debugWindow = this; Key.addListener(this); HideLog(); } function Trace(msg, tag) { _traceText.text = _traceText.text + (msg + newline); } function onKeyUp() { if (((_global._dbgTraceEnabled && (Key.isDown(17))) && (Key.isDown(16))) && (Key.getCode() == 33)) { ToggleLog(); } } function ShowLog() { _visible = true; } function HideLog() { _visible = false; } function ToggleLog() { _visible = !_visible; } }
Symbol 180 MovieClip [__Packages.CMovieClipFresh] Frame 0
class CMovieClipFresh extends MovieClip { function CMovieClipFresh () { super(); } function FirstFrameInitialize() { } function onEnterFrame() { m_nUpdates++; if (m_nUpdates == 1) { FirstFrameInitialize(); } } var m_nUpdates = 0; }
Symbol 181 MovieClip [__Packages.CPlayingField] Frame 0
class CPlayingField extends CMovieClipFresh { var stop, _visible, _shuffler, _arrPieceSetMoves, _travellingPieces, _arrPendingPieceMoveSet, mc_pieceHost, _pieceGrid, removeMovieClip, mc_pieceHostHost, _arrGroups, gotoAndPlay, _x, _trayBackground, _y, _frame; function CPlayingField () { super(); (stop());// not popped _visible = false; _shuffler = new CPieceShuffler(); _arrPieceSetMoves = new Array(); _travellingPieces = new Array(); _arrPendingPieceMoveSet = new Array(); _startTime = GetTime(); SetInteractive(false); } function AddTravellingPiece(piece) { var _local2 = 0; while (_local2 < _travellingPieces.length) { if (piece == _travellingPieces[_local2]) { return(false); } _local2++; } _travellingPieces.push(piece); return(true); } function RecordTravellingPieceMovement() { var _local2 = 0; while (_local2 < _travellingPieces.length) { CPhitPiece(_travellingPieces[_local2]).RecordLastMove(); _local2++; } FinalizePieceMoveSet(); _travellingPieces.splice(0); _arrPendingPieceMoveSet = new Array(); } function FinalizePieceMoveSet() { _arrPieceSetMoves.splice(_curPieceSetMove + 1, (_arrPieceSetMoves.length - _curPieceSetMove) - 1); _arrPieceSetMoves.push(_arrPendingPieceMoveSet); _curPieceSetMove = _arrPieceSetMoves.length - 1; _nMoves++; } function get _tileWidth() { return(TILE_WIDTH); } function get _trayWidth() { return(_trayExtentX); } function get _trayHeight() { return(_trayExtentY); } function get _minTilePos() { return(-_tableauExtentY); } function get _tableauPixelHeight() { return(_tableauExtentY * _tileWidth); } function get _pixelWidth() { return(_trayExtentX * _tileWidth); } function get _pixelHeight() { return(_totalExtentY * _tileWidth); } function SetInteractive(isInteractive) { if (_interactive != isInteractive) { _interactive = isInteractive; if (_interactive) { if (_pauseStartTime) { _timeSpentNonInteractive = _timeSpentNonInteractive + (GetTime() - _pauseStartTime); _pauseStartTime = 0; } } else { _pauseStartTime = GetTime(); } var _local2 = 0; while (_local2 < _nPieces) { var _local3 = CPhitPiece(mc_pieceHost["piece" + _local2]); _local3.SetInteractive(_interactive); _local2++; } } } function IsInBounds(tilePos) { return((((tilePos._x >= 0) && (tilePos._y >= (-_tableauExtentY))) && (tilePos._x < _trayExtentX)) && (tilePos._y < _trayExtentY)); } function IsInTray(tilePos) { return((((tilePos._x >= 0) && (tilePos._y >= 0)) && (tilePos._x < _trayExtentX)) && (tilePos._y < _trayExtentY)); } function GetPieceAtTileLocation(tilePos) { return(_pieceGrid[(tilePos._y * _trayExtentX) + tilePos._x]); } function SetTileOwner(tilePos, owner) { FreshDebug.Assert(owner, "owner"); FreshDebug.Assert(!_pieceGrid[(tilePos._y * _trayExtentX) + tilePos._x], "_pieceGrid[ tilePos._y * _trayExtentX + tilePos._x ] == null OR undefined"); _pieceGrid[(tilePos._y * _trayExtentX) + tilePos._x] = owner; } function ClearTileOwner(tilePos) { _pieceGrid[(tilePos._y * _trayExtentX) + tilePos._x] = null; } function CleanUp() { _pieceGrid = null; if (mc_pieceHost) { (removeMovieClip());// not popped mc_pieceHost = null; } } function Build(trayExtentX, trayExtentY, minGroupSize, maxGroupSize) { FreshDebug.Trace("Build"); CleanUp(); _trayExtentX = trayExtentX; _trayExtentY = trayExtentY; mc_pieceHostHost.createEmptyMovieClip("mc_pieceHost", 0); mc_pieceHost = mc_pieceHostHost.mc_pieceHost; FreshDebug.Assert(mc_pieceHost != undefined, "mc_pieceHost != undefined"); if ((minGroupSize != undefined) && (maxGroupSize != undefined)) { var _local2 = new CTrayBuilder(); _arrGroups = _local2.Build(trayExtentX, trayExtentY, minGroupSize, maxGroupSize); SetGroups(_arrGroups); } } function BuildPieces(arrGroups) { _pieceGrid = new Array(); var _local7 = _root.random.GetRandom() * 360; var _local9 = 360 / arrGroups.length; var _local3 = 0; while (_local3 < arrGroups.length) { var _local5 = mc_pieceHost.getNextHighestDepth(); var _local6 = CPhitPiece(mc_pieceHost.attachMovie("Piece", "piece" + _local3, _local5)); var _local4 = MathUtil.HSVtoRGB(_local7, 1, 0.75); _local6.Create(_local4.r, _local4.g, _local4.b, arrGroups[_local3]); _local7 = _local7 + _local9; _local3++; } _nPieces = arrGroups.length; } function CreateTableau() { _tableauExtentY = Math.ceil(_trayExtentY * 1.5); _totalExtentY = _tableauExtentY + _trayExtentY; } function AreAllPiecesOutsideOfTray() { var _local2 = 0; while (_local2 < _nPieces) { var _local3 = CPhitPiece(mc_pieceHost["piece" + _local2]); if (!_local3.IsCompletelyOutsideOfTray()) { return(false); } _local2++; } return(true); } function AreAllPiecesWithinTray() { var _local2 = 0; while (_local2 < _nPieces) { var _local3 = CPhitPiece(mc_pieceHost["piece" + _local2]); if (!_local3.IsCompletelyInsideOfTray()) { return(false); } _local2++; } return(true); } function Shuffle(minIterations, maxIterations, maxStep, upBias) { if (!_shuffler) { return(undefined); } _shuffler.Shuffle(_trayExtentX, _trayExtentY, _tableauExtentY, mc_pieceHost, _nPieces, maxStep, minIterations, upBias); var _local2 = minIterations; while ((!AreAllPiecesOutsideOfTray()) && (_local2 < maxIterations)) { _shuffler.Shuffle(_trayExtentX, _trayExtentY, _tableauExtentY, mc_pieceHost, _nPieces, maxStep, 1, upBias); _local2++; } return(_local2); } function PlayVictory() { if (_isPlayingVictory) { return(undefined); } FreshDebug.Trace("PlayVictory"); (gotoAndPlay("victory"));// not popped _isPlayingVictory = true; SetInteractive(false); } function OnVictoryDone() { FreshDebug.Trace("OnVictoryDone"); (stop());// not popped _root._game.OnVictoryDisplayFinished(); } function WantsBuilding() { return(_wantsBuilding); } function IsAwake() { return(true); } function SaveTrace(msg) { FreshDebug.Trace(msg, "field-code"); } function Save(iLevel) { SaveTrace(("\tfunction StartCreatingLevel" + iLevel) + "() : CPlayingField"); SaveTrace("\t{"); SaveTrace(((((((("\t\treturn _root._game.CreatePlayingField( " + iLevel) + ", ") + _trayWidth) + ", ") + _trayHeight) + ", FinishCreatingLevel") + iLevel) + " );"); SaveTrace("\t}"); SaveTrace(""); SaveTrace(("\tfunction FinishCreatingLevel" + iLevel) + "( fieldHost : CFieldHost, width : Number, height : Number ) : CPlayingField"); SaveTrace("\t{"); SaveTrace(("\t\tFreshDebug.Trace( \"FinishCreatingLevel" + iLevel) + "\" );"); SaveTrace(""); SaveTrace("\t\tvar playingField : CPlayingField = fieldHost._field;"); SaveTrace("\t\tplayingField.Build( width, height );"); SaveTrace(""); SaveTrace("\t\tplayingField.SetGroups("); SaveTrace("\t\t\t["); var _local6 = 0; while (_local6 < _arrGroups.length) { var _local4 = _arrGroups[_local6]; var _local3 = "\t\t\t\t["; var _local2 = 0; while (_local2 < _local4.length) { var _local5 = _local4[_local2]; _local3 = _local3 + ((((" {_x: " + _local5._x) + ", _y: ") + _local5._y) + " }"); if (_local2 < (_local4.length - 1)) { _local3 = _local3 + ","; } _local2++; } _local3 = _local3 + " ]"; if (_local6 < (_arrGroups.length - 1)) { _local3 = _local3 + ","; } SaveTrace(_local3); _local6++; } SaveTrace("\t\t\t]"); SaveTrace("\t\t);"); SaveTrace(""); var _local7 = 0; while (_local7 < _nPieces) { var _local9 = CPhitPiece(mc_pieceHost["piece" + _local7]); var _local8 = _local9.__get___tilePosition(); SaveTrace(((((("\t\tplayingField.PositionPiece( " + _local7) + ", ") + _local8._x) + ", ") + _local8._y) + " );"); _local7++; } SaveTrace(""); SaveTrace("\t\treturn playingField;"); SaveTrace("\t}"); } function SetGroups(arrGroups) { _arrGroups = arrGroups; BuildPieces(arrGroups); CreateTableau(); _trayBackground._x = _x - 2; _trayBackground._y = _y - 2; _trayBackground._width = (_tileWidth * _trayWidth) + 4; _trayBackground._height = (_tileWidth * _trayHeight) + 4; _wantsBuilding = false; _visible = true; } function PositionPiece(iPiece, x, y) { var _local2 = CPhitPiece(mc_pieceHost["piece" + iPiece]); _local2.MoveToPosition(new Vector2D(x, y), true); } function RememberPieceBasePositions() { var _local2 = 0; while (_local2 < _nPieces) { var _local3 = CPhitPiece(mc_pieceHost["piece" + _local2]); _local3.RecordBaseSteadyPosition(); _local2++; } } function RecordPieceMove(piece, startLoc, endLoc) { var _local2 = {piece:piece, startLoc:startLoc, endLoc:endLoc}; _arrPendingPieceMoveSet.push(_local2); } function IsUndoAvailable() { return(_curPieceSetMove >= 0); } function IsRedoAvailable() { return((_curPieceSetMove + 1) < _arrPieceSetMoves.length); } function UndoLastPieceMove() { if (_curPieceSetMove >= 0) { var _local4 = _arrPieceSetMoves[_curPieceSetMove--]; var _local3 = 0; while (_local3 < _local4.length) { var _local2 = _local4[_local3]; FreshDebug.Assert(_local2.piece._tilePosition.IsEqual(_local2.endLoc), "move.piece._tilePosition.IsEqual( move.endLoc )"); _local2.piece.MoveToPosition(_local2.startLoc, true); _local3++; } } } function RedoLastPieceMove() { if ((_curPieceSetMove + 1) < _arrPieceSetMoves.length) { var _local4 = _arrPieceSetMoves[++_curPieceSetMove]; var _local2 = _local4.length - 1; while (_local2 >= 0) { var _local3 = _local4[_local2]; _local3.piece.MoveToPosition(_local3.endLoc, true); _local2--; } } } function ResetAllMoves() { while (_curPieceSetMove >= 0) { UndoLastPieceMove(); } } function GetNumMovesMade() { return(_nMoves); } function GetTimeTaken() { if (_startTime) { var _local2 = GetTime(); return(((_local2 - _startTime) - _timeSpentNonInteractive) - ((_pauseStartTime > 0) ? (_local2 - _pauseStartTime) : 0)); } return(undefined); } function GetTime() { return(new Date().getTime() / 1000); } function SizeFrame(scale) { _frame._x = _x; _frame._y = (_y - _tableauPixelHeight) - 1; _frame._width = _pixelWidth + (28 / scale); _frame._height = _pixelHeight + 4; } var _trayExtentX = 0; var _trayExtentY = 0; var _tableauExtentY = 0; var _totalExtentY = 0; var _nPieces = 0; var TILE_WIDTH = 50; var _wantsBuilding = true; var _isPlayingVictory = false; var _nMoves = 0; var _curPieceSetMove = -1; var _interactive = true; var _startTime = 0; var _pauseStartTime = 0; var _timeSpentNonInteractive = 0; }
Symbol 182 MovieClip [__Packages.CPieceShuffler] Frame 0
class CPieceShuffler { function CPieceShuffler () { } function Shuffle(extentX, trayExtentY, tableauExtentY, pieceHost, nPieces, maxStep, maxIterations, upBias) { var _local2 = 0; while (_local2 < maxIterations) { ShuffleSingleIteration(extentX, trayExtentY, tableauExtentY, pieceHost, nPieces, maxStep, upBias); _local2++; } } function ComparePiecesRandomly(a, b) { return((_root.random.GetBoolean() ? -1 : 1)); } function ShuffleSingleIteration(extentX, trayExtentY, tableauExtentY, pieceHost, nPieces, maxStep, upBias) { var _local3 = new Array(); var _local2 = 0; while (_local2 < nPieces) { _local3[_local2] = pieceHost["piece" + _local2]; _local2++; } _local3.sort(ComparePiecesRandomly); _local2 = 0; while (_local2 < nPieces) { _local3[_local2].SlideRandomly(1, maxStep, upBias); _local2++; } } }
Symbol 183 MovieClip [__Packages.CPhitPiece] Frame 0
class CPhitPiece extends CMovieClipFresh { var _location, _parent, _minTileExtent, _x, _y, _dragPoint, onPress, onRelease, onReleaseOutside, useHandCursor, _xmouse, _ymouse, _maxTileExtent, attachMovie, getNextHighestDepth, mc_borderHost, createEmptyMovieClip; function CPhitPiece () { super(); _location = new Vector2D(0, 0); SetInteractive(true); } function get _tileWidth() { return(_myField._tileWidth); } function get _myField() { var _local2 = CPlayingField(_parent._parent._parent); FreshDebug.Assert(_local2 != undefined, "field != undefined"); return(_local2); } function get _tilePosition() { return(_minTileExtent.GetCopy()); } function get _borderThickness() { return(3); } function StartLerping() { _isLerping = true; _location._x = _x; _location._y = _y; } function onEnterFrame() { super.onEnterFrame(); if (_isLerping) { var _local15 = 0.5; var _local9 = _minTileExtent.GetCopy(); if (_dragPoint) { var _local14 = new Vector2D(_parent._xmouse, _parent._ymouse); var _local16 = _local14.GetSubtract(_dragPoint); _local9.Set(_local16); _local9.DivideScalar(_tileWidth); _local9._x = Math.round(_local9._x); _local9._y = Math.round(_local9._y); var _local13 = CPlayingField(_myField); _local9._x = MathUtil.Clamp(_local9._x, 0, _local13.__get___trayWidth() - 1); _local9._y = MathUtil.Clamp(_local9._y, _local13.__get___minTilePos(), _local13.__get___trayHeight() - 1); var _local11 = _local9.GetSubtract(_minTileExtent); var _local3 = _local11.GetCopy(); _local3.SnapToMajorAxis(); _local3.Normalize(); if (_local3.MagnitudeSquared() > 0.0001) { var _local12 = 2; while (_local12--) { var _local5 = _minTileExtent.GetMultiplyScalar(_tileWidth); var _local4 = _local5.GetSubtract(_location); var _local6 = _local4.MagnitudeSafe(); var _local8 = Math.abs(_local4.DotProduct(_local3)); if ((_local6 < 2) || (_local8 > 0.01)) { var _local7 = AttemptMoveByDeltaWithPush(_local3); if (!_local7) { _local3 = _local11.GetCopy(); _local3.SnapToMinorAxis(); _local3.Normalize(); } else { break; } } } } } _local9 = _minTileExtent.GetCopy(); _local9.MultiplyScalar(_tileWidth); _location.Set(MathUtil.VectorLerp(_local9, _location, _local15)); var _local10 = _location.GetCopy(); _local10.DivideScalar(_tileWidth); _local10._x = Math.round(_local10._x); _local10._y = Math.round(_local10._y); if (_priorLocationTile == null) { _priorLocationTile = _local10.GetCopy(); } if ((Math.abs(_local10._x - _priorLocationTile._x) > 0.1) || (Math.abs(_local10._y - _priorLocationTile._y) > 0.1)) { } _x = _location._x; _y = _location._y; _priorLocationTile.Set(_local10); } } function SetInteractive(isInteractive) { if (isInteractive) { onPress = OnMousePress; onRelease = OnMouseRelease; onReleaseOutside = OnMouseRelease; useHandCursor = true; } else { _dragPoint = null; onPress = null; onRelease = null; onReleaseOutside = null; useHandCursor = false; } } function OnMousePress() { _dragPoint = new Vector2D(_xmouse, _ymouse); StartLerping(); } function OnMouseRelease() { _dragPoint = null; if (!_lastSteadyLocation.IsEqual(_minTileExtent)) { _myField.RecordTravellingPieceMovement(); } } function RecordLastMove() { _myField.RecordPieceMove(this, _lastSteadyLocation.GetCopy(), _minTileExtent.GetCopy()); _lastSteadyLocation = _minTileExtent.GetCopy(); } function Create(r, g, b, arrTiles) { var _local6 = CPlayingField(_myField); _minTileExtent = new Vector2D(100000, 100000); _maxTileExtent = new Vector2D(-100000, -100000); var _local3 = 0; while (_local3 < arrTiles.length) { FreshDebug.Assert(arrTiles[_local3] != undefined, "arrTiles[ i ] != undefined"); _minTileExtent._x = Math.min(_minTileExtent._x, arrTiles[_local3]._x); _minTileExtent._y = Math.min(_minTileExtent._y, arrTiles[_local3]._y); _maxTileExtent._x = Math.max(_maxTileExtent._x, arrTiles[_local3]._x); _maxTileExtent._y = Math.max(_maxTileExtent._y, arrTiles[_local3]._y); _local6.SetTileOwner(arrTiles[_local3], this); _local3++; } _local3 = 0; while (_local3 < arrTiles.length) { var _local4 = new Vector2D((arrTiles[_local3]._x - _minTileExtent._x) * _tileWidth, (arrTiles[_local3]._y - _minTileExtent._y) * _tileWidth); if (_local4 == undefined) { FreshDebug.Trace("Faulty tile location " + _local3); FreshDebug.Trace(_local4.GetStringForm()); FreshDebug.Trace(_minTileExtent.GetStringForm()); FreshDebug.Trace(_tileWidth); } var _local5 = CPhitTile(attachMovie("Tile", "tile" + _local3, getNextHighestDepth(), _local4)); _local5.Initialize(this, r, g, b); _local3++; } _nTiles = arrTiles.length; _x = _minTileExtent._x * _tileWidth; _y = _minTileExtent._y * _tileWidth; RenderOutline(((r << 16) | (g << 8)) | b); } function GetRandomCardinalDelta(upBias) { if (upBias != undefined) { if (upBias > _root.random.GetRandom()) { return(new Vector2D(0, -1)); } } var _local2 = new Vector2D(1, 0); if (_root.random.GetBoolean()) { _local2._x = 0; _local2._y = 1; } if (_root.random.GetBoolean()) { _local2.Invert(); } return(_local2); } function SlideRandomly(minDesiredSteps, maxSteps, upBias) { if (minDesiredSteps == undefined) { minDesiredSteps = 1; } var _local6 = _root.random.GetIntInRange(minDesiredSteps, maxSteps); var _local5 = GetRandomCardinalDelta(upBias); var _local3 = 0; while (_local3 < _local6) { var _local4 = AttemptMoveByDelta(_local5); if (!_local4) { break; } _local3++; } } function IsCompletelyOutsideOfTray() { var _local4 = CPlayingField(_myField); var _local2 = 0; while (_local2 < _nTiles) { var _local3 = this["tile" + _local2]; if (_local4.IsInTray(_local3.__get___tilePosition())) { return(false); } _local2++; } return(true); } function IsCompletelyInsideOfTray() { var _local4 = CPlayingField(_myField); var _local2 = 0; while (_local2 < _nTiles) { var _local3 = this["tile" + _local2]; if (!_local4.IsInTray(_local3.__get___tilePosition())) { return(false); } _local2++; } return(true); } function IsValidMoveByDelta(delta) { var _local6 = CPlayingField(_myField); var _local2 = 0; while (_local2 < _nTiles) { var _local5 = this["tile" + _local2]; var _local4 = _local5._tilePosition.GetAdd(delta); if (!_local6.IsInBounds(_local4)) { return(false); } var _local3 = _local6.GetPieceAtTileLocation(_local4); if ((_local3 != null) && (_local3 != this)) { return(false); } _local2++; } return(true); } function IsValidPosition(tilePos) { return(IsValidMoveByDelta(tilePos.GetSubtract(_minTileExtent))); } function AttemptMoveByDelta(delta) { if (delta.MagnitudeSafe() < 1E-5) { return(true); } if (IsValidMoveByDelta(delta)) { MoveByDelta(delta); return(true); } return(false); } function AttemptMoveByDeltaWithPush(delta) { if (delta.MagnitudeSafe() < 1E-5) { return(true); } if (IsValidMoveByDeltaWithPush(delta, new Date().getTime() / 1000)) { MoveByDeltaWithPush(delta, new Date().getTime() / 1000); return(true); } return(false); } function IsValidMoveByDeltaWithPush(delta, recursionIndex) { if (recursionIndex == _lastPushCheckIndex) { return(_lastPushCheckResult); } _lastPushCheckResult = undefined; _lastPushCheckIndex = recursionIndex; var _local7 = CPlayingField(_myField); var _local3 = 0; while (_local3 < _nTiles) { var _local6 = this["tile" + _local3]; var _local5 = _local6._tilePosition.GetAdd(delta); if (!_local7.IsInBounds(_local5)) { _lastPushCheckResult = false; return(false); } var _local2 = _local7.GetPieceAtTileLocation(_local5); if ((_local2 != null) && (_local2 != this)) { var _local4 = _local2.IsValidMoveByDeltaWithPush(delta, recursionIndex); if (_local4 == undefined) { } else if (_local4 == false) { _lastPushCheckResult = false; return(false); } } _local3++; } _lastPushCheckResult = true; return(true); } function MoveByDeltaWithPush(delta, recursionIndex) { if (recursionIndex == _lastPushIndex) { return(undefined); } _lastPushIndex = recursionIndex; var _local4 = CPlayingField(_myField); _local4.AddTravellingPiece(this); var _local3 = 0; while (_local3 < _nTiles) { var _local5 = this["tile" + _local3]; var _local6 = _local5._tilePosition.GetAdd(delta); var _local2 = _local4.GetPieceAtTileLocation(_local6); if ((_local2 != null) && (_local2 != this)) { if (_isLerping) { _local2.StartLerping(); } _local2.MoveByDeltaWithPush(delta, recursionIndex); } if (_local4.GetPieceAtTileLocation(_local5.__get___tilePosition()) == this) { _local4.ClearTileOwner(_local5.__get___tilePosition()); } _local3++; } _minTileExtent.Add(delta); _maxTileExtent.Add(delta); if (!_isLerping) { _x = _minTileExtent._x * _tileWidth; _y = _minTileExtent._y * _tileWidth; } _local3 = 0; while (_local3 < _nTiles) { var _local5 = this["tile" + _local3]; _local4.SetTileOwner(_local5.__get___tilePosition(), this); _local3++; } } function MoveByDelta(delta) { var _local3 = CPlayingField(_myField); var _local2 = 0; while (_local2 < _nTiles) { var _local4 = this["tile" + _local2]; if (_local3.GetPieceAtTileLocation(_local4.__get___tilePosition()) == this) { _local3.ClearTileOwner(_local4.__get___tilePosition()); } _local2++; } _minTileExtent.Add(delta); _maxTileExtent.Add(delta); if (!_isLerping) { _x = _minTileExtent._x * _tileWidth; _y = _minTileExtent._y * _tileWidth; } _local2 = 0; while (_local2 < _nTiles) { var _local4 = this["tile" + _local2]; _local3.SetTileOwner(_local4.__get___tilePosition(), this); _local2++; } } function MoveToPosition(location, recordSteadyMove) { var _local2 = location.GetSubtract(_minTileExtent); MoveByDelta(_local2); if (recordSteadyMove) { _lastSteadyLocation = _minTileExtent.GetCopy(); } } function RecordBaseSteadyPosition() { _lastSteadyLocation = _minTileExtent.GetCopy(); } function RenderOutline(color) { var _local8 = CPlayingField(_myField); mc_borderHost = createEmptyMovieClip("mc_borderHost", getNextHighestDepth()); var _local5 = new Array(); _local5.push(new Vector2D(1, 0)); _local5.push(new Vector2D(-1, 0)); _local5.push(new Vector2D(0, 1)); _local5.push(new Vector2D(0, -1)); var _local6 = 0; while (_local6 < _nTiles) { var _local7 = this["tile" + _local6]; var _local4 = _local7.__get___tilePosition(); var _local2 = 0; while (_local2 < _local5.length) { var _local3 = _local5[_local2]; if (_local8.GetPieceAtTileLocation(_local4.GetAdd(_local3)) != this) { RenderTileEdge(_local4.GetCopy(), _local3.GetCopy(), color); } _local2++; } _local6++; } } function RenderTileEdge(tilePos, direction, color) { tilePos.Subtract(_minTileExtent); tilePos.MultiplyScalar(_tileWidth); tilePos.AddScalar(_tileWidth * 0.5); direction.MultiplyScalar(_tileWidth * 0.5); var _local3 = direction.GetCopy(); _local3.Transpose(); var _local2 = direction.GetCopy(); _local2.Transpose(); _local2.Invert(); _local3.Add(direction); _local2.Add(direction); _local3.Add(tilePos); _local2.Add(tilePos); mc_borderHost.lineStyle(_borderThickness, color); mc_borderHost.moveTo(_local3._x, _local3._y); mc_borderHost.lineTo(_local2._x, _local2._y); } var _nTiles = 0; var _isLerping = false; var _lastSteadyLocation = null; var _priorLocationTile = null; var _lastPushIndex = -1; var _lastPushCheckIndex = -1; var _lastPushCheckResult = undefined; }
Symbol 184 MovieClip [__Packages.Vector2D] Frame 0
class Vector2D { function Vector2D (x, y) { _x = x; _y = y; } function SetToZero() { _x = (_y = 0); } function SetToRandomNormal() { SetToAngleNormal((_root.random.GetRandom() * Math.PI) * 2); } function Set(v) { _x = v._x; _y = v._y; } function GetCopy() { return(new Vector2D(_x, _y)); } function GetStringForm() { return(((("( " + _x) + ", ") + _y) + " )"); } function IsEqual(v) { return((v._x == _x) && (v._y == _y)); } function IsZero(epsilon) { return((_x <= epsilon) && (_y <= epsilon)); } function Magnitude() { return(Math.sqrt(MagnitudeSquared())); } function MagnitudeSafe() { var _local2 = MagnitudeSquared(); if (_local2 > 0) { return(Math.sqrt(_local2)); } return(0); } function MagnitudeSquared() { return((_x * _x) + (_y * _y)); } function GetDistance(v) { return(GetSubtract(v).MagnitudeSafe()); } function GetDistanceSquared(v) { return(GetSubtract(v).MagnitudeSquared()); } function Rotate(angleRadians) { var _local3 = Math.cos(angleRadians); var _local2 = Math.sin(angleRadians); var _local5 = (_local3 * _x) - (_local2 * _y); var _local4 = (_local2 * _x) + (_local3 * _y); _x = _local5; _y = _local4; } function SetToAngleNormal(angleRadians) { _x = Math.cos(angleRadians); _y = Math.sin(angleRadians); } function Normalize() { var _local2 = Magnitude(); if (_local2 > 0) { _x = _x / _local2; _y = _y / _local2; } } function GetNormal() { var _local2 = new Vector2D(_x, _y); _local2.Normalize(); return(_local2); } function Invert() { _x = -_x; _y = -_y; } function Transpose() { var _local2 = _x; _x = _y; _y = _local2; } function GetInverse() { return(new Vector2D(-_x, -_y)); } function GetAngle() { return(Math.atan2(_y, _x)); } function GetAngleDegrees() { return((Math.atan2(_y, _x) / Math.PI) * 180); } function AddScalar(scalar) { _x = _x + scalar; _y = _y + scalar; } function SubtractScalar(scalar) { _x = _x - scalar; _y = _y - scalar; } function MultiplyScalar(scalar) { _x = _x * scalar; _y = _y * scalar; } function DivideScalar(scalar) { _x = _x / scalar; _y = _y / scalar; } function Add(v) { _x = _x + v._x; _y = _y + v._y; } function Subtract(v) { _x = _x - v._x; _y = _y - v._y; } function Multiply(v) { _x = _x * v._x; _y = _y * v._y; } function Divide(v) { _x = _x / v._x; _y = _y / v._y; } function DotProduct(v) { return((_x * v._x) + (_y * v._y)); } function GetAddScalar(scalar) { var _local2 = new Vector2D(_x, _y); _local2.AddScalar(scalar); return(_local2); } function GetSubtractScalar(scalar) { var _local2 = new Vector2D(_x, _y); _local2.SubtractScalar(scalar); return(_local2); } function GetMultiplyScalar(scalar) { var _local2 = new Vector2D(_x, _y); _local2.MultiplyScalar(scalar); return(_local2); } function GetDivideScalar(scalar) { var _local2 = new Vector2D(_x, _y); _local2.DivideScalar(scalar); return(_local2); } function GetAdd(v) { var _local2 = new Vector2D(_x + v._x, _y + v._y); return(_local2); } function GetSubtract(v) { var _local2 = new Vector2D(_x - v._x, _y - v._y); return(_local2); } function GetMultiply(v) { var _local2 = new Vector2D(_x * v._x, _y * v._y); return(_local2); } function SnapToMajorAxis() { if (Math.abs(_x) > Math.abs(_y)) { _y = 0; } else { _x = 0; } Normalize(); } function SnapToMinorAxis() { if (Math.abs(_x) < Math.abs(_y)) { _y = 0; } else { _x = 0; } Normalize(); } var _x = 0; var _y = 0; }
Symbol 185 MovieClip [__Packages.MathUtil] Frame 0
class MathUtil { function MathUtil () { } static function RandRange(min, max) { return(min + (Math.random() * (max - min))); } static function RadiansToDegrees(radians) { return((radians / Math.PI) * 180); } static function DegreesToRadians(degrees) { return((degrees / 180) * Math.PI); } static function Clamp(x, min, max) { return(Math.max(Math.min(x, max), min)); } static function Wrap(x, min, max) { var _local1 = (x - min) % (max - min); return(((_local1 < 0) ? (max + _local1) : (min + _local1))); } static function Sign(x) { return(((x > 0) ? 1 : (((x < 0) ? -1 : 0)))); } static function SignNoZero(x) { return(((x >= 0) ? 1 : -1)); } static function MaxAbs(x, y) { if (Math.abs(x) > Math.abs(y)) { return(x); } return(y); } static function MinAbs(x, y) { if (Math.abs(x) < Math.abs(y)) { return(x); } return(y); } static function GetNormalizedAngle(angle) { return(Wrap(angle, -180, 180)); } static function AngleDelta(a1, a2) { return(GetNormalizedAngle(a1 - a2)); } static function Lerp(a, b, alpha) { return(a + ((b - a) * alpha)); } static function AngleLerp(a, b, alpha) { return(GetNormalizedAngle(a + (AngleDelta(b, a) * alpha))); } static function VectorLerp(a, b, alpha) { return(a.GetAdd(b.GetSubtract(a).GetMultiplyScalar(alpha))); } static function RGBtoHSV(r, g, b) { r = r / 255; g = g / 255; b = b / 255; var _local1 = new Object(); var _local7; var _local2; var _local4; _local7 = Math.min(r, Math.min(g, b)); _local2 = Math.max(r, Math.max(g, b)); _local1.v = _local2; _local4 = _local2 - _local7; if (_local2 != 0) { _local1.s = _local4 / _local2; } else { _local1.s = 0; _local1.h = undefined; return(_local1); } if (r == _local2) { _local1.h = (g - b) / _local4; } else if (g == _local2) { _local1.h = 2 + ((b - r) / _local4); } else { _local1.h = 4 + ((r - g) / _local4); } _local1.h = _local1.h * 60; if (_local1.h < 0) { _local1.h = _local1.h + 360; } return(_local1); } static function HSVtoRGB(h, s, v) { h = Wrap(h, 0, 360); var _local1 = new Object(); var _local8; var _local9; var _local3; var _local5; var _local4; if (s == 0) { _local1.r = (_local1.g = (_local1.b = v * 255)); return(_local1); } h = h / 60; _local8 = Math.floor(h); _local9 = h - _local8; _local3 = v * (1 - s); _local5 = v * (1 - (s * _local9)); _local4 = v * (1 - (s * (1 - _local9))); switch (_local8) { case 0 : _local1.r = v; _local1.g = _local4; _local1.b = _local3; break; case 1 : _local1.r = _local5; _local1.g = v; _local1.b = _local3; break; case 2 : _local1.r = _local3; _local1.g = v; _local1.b = _local4; break; case 3 : _local1.r = _local3; _local1.g = _local5; _local1.b = v; break; case 4 : _local1.r = _local4; _local1.g = _local3; _local1.b = v; break; default : _local1.r = v; _local1.g = _local3; _local1.b = _local5; } _local1.r = _local1.r * 255; _local1.g = _local1.g * 255; _local1.b = _local1.b * 255; return(_local1); } }
Symbol 186 MovieClip [__Packages.CPhitTile] Frame 0
class CPhitTile extends CMovieClipFresh { var _owner, _colorize, _x, _y; function CPhitTile () { super(); } function Initialize(owner, r, g, b) { _owner = owner; new Color(_colorize).setTransform({ra:100, ga:100, ba:100, rb:r, gb:g, bb:b}); } function get _tilePosition() { return(_owner._tilePosition.GetAdd(new Vector2D(_x, _y).GetDivideScalar(_owner.__get___tileWidth()))); } }
Symbol 187 MovieClip [__Packages.CTrayBuilder] Frame 0
class CTrayBuilder { var _arrGroups, _desiredGroupSize, _minGroupSize, _maxGroupSize, _tileGrid; function CTrayBuilder () { } function Build(trayExtentX, trayExtentY, minGroupSize, maxGroupSize) { _arrGroups = new Array(); _desiredGroupSize = new Array(); if (minGroupSize == undefined) { minGroupSize = 1; } if (maxGroupSize == undefined) { maxGroupSize = 6; } _minGroupSize = minGroupSize; _maxGroupSize = maxGroupSize; _trayExtentX = trayExtentX; _trayExtentY = trayExtentY; RandomizeTray(); return(_arrGroups); } function RandomizeTray() { _tileGrid = new Array(); var _local3 = 0; while (_local3 < _trayExtentY) { var _local2 = 0; while (_local2 < _trayExtentX) { _tileGrid[(_local3 * _trayExtentX) + _local2] = -1; _local2++; } _local3++; } CreatePieces(); } function CreateNewGroup() { _arrGroups.push(new Array()); return(_arrGroups.length - 1); } function CreatePieces() { FreshDebug.Assert(_tileGrid != undefined, "_tileGrid != undefined"); var _local4 = 0; while (_local4 < _trayExtentY) { var _local2 = 0; while (_local2 < _trayExtentX) { if (_tileGrid[(_local4 * _trayExtentX) + _local2] >= 0) { } else { var _local3 = CreateNewGroup(); FreshDebug.Assert(_local3 >= 0, "iGroup >= 0"); EstablishGroup(new Vector2D(_local2, _local4), _local3); } _local2++; } _local4++; } } function CompareNeighborsRandomly(v1, v2) { return((_root.random.GetBoolean() ? -1 : 1)); } function AddToGroup(tile, iGroup) { _tileGrid[(tile._y * _trayExtentX) + tile._x] = iGroup; _arrGroups[iGroup].push(tile); if (GetGroupSize(iGroup) >= GetDesiredGroupSize(iGroup)) { return(undefined); } var _local5 = new Array(); _local5.push(new Vector2D(tile._x + 1, tile._y + 0)); _local5.push(new Vector2D(tile._x - 1, tile._y + 0)); _local5.push(new Vector2D(tile._x + 0, tile._y + 1)); _local5.push(new Vector2D(tile._x + 0, tile._y - 1)); _local5.sort(CompareNeighborsRandomly); var _local3 = 0; while (_local3 < _local5.length) { var _local2 = _local5[_local3]; if ((((_local2._x < 0) || (_local2._y < 0)) || (_local2._x >= _trayExtentX)) || (_local2._y >= _trayExtentY)) { } else if (_tileGrid[(_local2._y * _trayExtentX) + _local2._x] >= 0) { } else { AddToGroup(_local2, iGroup); if (GetGroupSize(iGroup) >= GetDesiredGroupSize(iGroup)) { return(undefined); } } _local3++; } } function PickRandomDesiredGroupSize(iGroup) { var _local3 = _root.random.GetRandom(); Math.pow(_local3, 5); _desiredGroupSize[iGroup] = _minGroupSize + (_local3 * (_maxGroupSize - _minGroupSize)); } function GetGroupSize(iGroup) { return(_arrGroups[iGroup].length); } function GetDesiredGroupSize(iGroup) { return(_desiredGroupSize[iGroup]); } function EstablishGroup(startTile, iGroup) { PickRandomDesiredGroupSize(iGroup); AddToGroup(startTile, iGroup); } var _trayExtentX = 0; var _trayExtentY = 0; }
Symbol 188 MovieClip [__Packages.CFieldHost] Frame 0
class CFieldHost extends MovieClip { var _visible, stop, gotoAndPlay, _field, removeMovieClip; function CFieldHost () { super(); _visible = false; (stop());// not popped } function PlayAppear() { _visible = true; FreshDebug.Trace("PlayAppear"); (gotoAndPlay("appear"));// not popped } function OnAppearDone() { FreshDebug.Trace("OnAppearDone"); _field.SetInteractive(true); (stop());// not popped } function PlayDisappear() { FreshDebug.Trace("PlayDisappear"); _field.SetInteractive(false); (gotoAndPlay("disappear"));// not popped } function OnDisappearDone() { FreshDebug.Trace("OnDisappearDone"); (stop());// not popped _root._game.KillFieldHost(this); (removeMovieClip());// not popped } }
Symbol 189 MovieClip [__Packages.CSkipLevelButton] Frame 0
class CSkipLevelButton extends MovieClip { function CSkipLevelButton () { super(); } function OnClicked() { FreshDebug.Trace("OnClicked " + _iLevel); _root._iStartLevel = _iLevel - 1; _root._mainMenu.gotoAndPlay("dismiss pick"); } var _iLevel = 0; }
Symbol 190 MovieClip [__Packages.CPhitButton] Frame 0
class CPhitButton extends MovieClip { var gotoAndStop, _buttonText, _button; function CPhitButton () { super(); (gotoAndStop("enabled"));// not popped } function Initialize(buttonText, fnCallOnRelease) { _buttonText = buttonText; _button.onRelease = fnCallOnRelease; } function SetEnabled(enabled) { if (_isEnabled != enabled) { _isEnabled = enabled; if (_isEnabled) { (gotoAndStop("enabled"));// not popped _button._visible = true; } else { (gotoAndStop("disabled"));// not popped _button._visible = false; } } } function IsEnabled() { return(_isEnabled); } var _isEnabled = true; }
Symbol 191 MovieClip [__Packages.CPhitMessageBox] Frame 0
class CPhitMessageBox extends CMovieClipFresh { var _visible, _buttonLeft, _buttonRight, _strTitle, _strMessage, _fnOnYes, _fnOnNo, _parent; function CPhitMessageBox () { super(); } function Show() { _visible = true; } function Hide() { _visible = false; } function FirstFrameInitialize() { _buttonLeft.Initialize("Yes", OnYes); _buttonRight.Initialize("No", OnNo); Hide(); } function Initialize(title, message, fnOnYes, fnOnNo) { FreshDebug.Trace("CPhitMessageBox.Initialize"); _strTitle = title; _strMessage = message; _fnOnYes = fnOnYes; _fnOnNo = fnOnNo; } function OnYes() { FreshDebug.Trace("CPhitMessageBox.OnYes"); _parent._parent._fnOnYes(); } function OnNo() { _parent._parent._fnOnNo(); } }
Symbol 192 MovieClip [__Packages.CPhitGameUI] Frame 0
class CPhitGameUI extends CMovieClipFresh { var _calculatingSpinner, _buttonQuit, _buttonUndo, _buttonRedo, _buttonReset, _buttonArmorGamesLink, _msgBoxQuit, stop, _levelString, _strTime, _strMoves; function CPhitGameUI () { super(); } function FirstFrameInitialize() { _root._gameUI = this; _calculatingSpinner._visible = false; _buttonQuit.Initialize("Quit", OnQuit); _buttonUndo.Initialize("Undo", OnUndo); _buttonUndo.SetEnabled(false); _buttonRedo.Initialize("Redo", OnRedo); _buttonRedo.SetEnabled(false); _buttonReset.Initialize("Reset", OnReset); _buttonReset.SetEnabled(false); _buttonArmorGamesLink.Initialize("Visit ArmorGames.com", OnArmorGames); _msgBoxQuit.Initialize("Quit?", "Would you like to quit this game and return to the main menu? You can come back to this level later.\n\nDo you want to quit?", OnQuitConfirmed, OnQuitDenied); } function OnAppearDone() { (stop());// not popped } function OnDisappearDone() { _root._presentation.gotoAndStop("menu"); } function onEnterFrame() { super.onEnterFrame(); var _local8 = _root._game.GetLevel(); if (_local8 == undefined) { _levelString = ""; } else { _levelString = String(_local8 + 1); } var _local4 = _root._game.GetField().GetTimeTaken(); if (_local4 == undefined) { _strTime = ""; } else { var _local6 = int(_local4 / 3600); var _local7 = int(_local4 / 60) % 60; var _local5 = int(_local4) % 60; _strTime = (((((_local6 < 10) ? ("0" + _local6) : (_local6)) + ":") + ((_local7 < 10) ? ("0" + _local7) : (_local7))) + ":") + ((_local5 < 10) ? ("0" + _local5) : (_local5)); } var _local9 = _root._game.GetField().GetNumMovesMade(); if (_local9 == undefined) { _strMoves = ""; } else { _strMoves = String(_local9); } _buttonUndo.SetEnabled(_root._game.IsUndoAvailable()); _buttonRedo.SetEnabled(_root._game.IsRedoAvailable()); _buttonReset.SetEnabled(_root._game.IsUndoAvailable()); _calculatingSpinner._visible = (!_root._game._doneShuffling) && (_root._game.m_nUpdates > 6); } function OnArmorGames() { _root.getURL("http://www.armorgames.com/", "_blank"); } function OnUndo() { _root._game.GetField().UndoLastPieceMove(); } function OnRedo() { _root._game.GetField().RedoLastPieceMove(); } function OnReset() { _root._game.GetField().ResetAllMoves(); } function OnQuit() { FreshDebug.Trace("OnQuit"); _root._gameUI._msgBoxQuit.Show(); _root._game.GetField().SetInteractive(false); } function OnQuitConfirmed() { FreshDebug.Trace("OnQuitConfirmed"); _root._gameUI.gotoAndPlay("disappear"); _root._game.GetFieldHost().gotoAndPlay("disappear"); } function OnQuitDenied() { FreshDebug.Trace("OnQuitDenied"); _root._gameUI._msgBoxQuit.Hide(); _root._game.GetField().SetInteractive(true); } }
Symbol 193 MovieClip [__Packages.CPhitGame] Frame 0
class CPhitGame extends CMovieClipFresh { var _statReporter, _arrFieldHosts, attachMovie; function CPhitGame () { super(); } function FirstFrameInitialize() { _root._game = this; if (_root._iStartLevel) { _iLevel = _root._iStartLevel; } _statReporter = new CServerStatReporter(); _arrFieldHosts = new Array(); Key.addListener(this); StartFieldSequence(); } function GetLevel() { return(_iLevel); } function GetField() { return(_field); } function GetFieldHost() { return(_fieldHost); } function StartFieldSequence() { FreshDebug.Trace("Seeding"); _root.random.SetSeed(_iLevel + _iSeedOffset); StartBuildingField(_iLevel); } function StartBuildingField(iField) { FreshDebug.Trace(("StartBuildingField( " + iField) + " )"); if (iField == undefined) { iField = _arrFieldHosts.length; } var _local3 = iField; attachMovie("Field Host", "fieldHost" + _local3, _local3); _fieldHost = CFieldHost(this["fieldHost" + _local3]); _arrFieldHosts[iField] = _fieldHost; _totalIterations = 0; _field = null; _doneShuffling = false; _isFieldSolved = false; } function onKeyUp() { var _local2 = Key.getCode(); FreshDebug.Trace("key up=" + _local2); if (Key.isDown(17)) { switch (_local2) { case 38 : FinishCurrentLevel(); break; case 90 : _field.UndoLastPieceMove(); break; case 89 : _field.RedoLastPieceMove(); } } } function IsUndoAvailable() { return((!_isFieldSolved) && (_field.IsUndoAvailable())); } function IsRedoAvailable() { return((!_isFieldSolved) && (_field.IsRedoAvailable())); } function onEnterFrame() { super.onEnterFrame(); if (!_fieldHost) { return(undefined); } _field = CPlayingField(_fieldHost._field); if ((_field == null) || (!_field.IsAwake())) { return(undefined); } if (_field && (_field.WantsBuilding())) { BuildPendingField(); } if (!_doneShuffling) { ShuffleField(); } else { UpdateGame(); } } function UpdateGame() { if ((!_isFieldSolved) && (_field.AreAllPiecesWithinTray())) { FinishCurrentLevel(); } } function GetFieldConfiguration(iLevel) { if (iLevel < 2) { return(new Object({width:4, height:2, minPieceSize:1, maxPieceSize:4, bias:0.5, minTotalIterations:10, maxTotalIterations:50, maxShuffleSlideLength:4})); } if (iLevel < 8) { var _local2 = (iLevel - 2) / 6; return(new Object({width:6, height:3, minPieceSize:1, maxPieceSize:5, bias:0.5, minTotalIterations:MathUtil.Lerp(50, 100, _local2), maxTotalIterations:MathUtil.Lerp(100, 150, _local2), maxShuffleSlideLength:5})); } if (iLevel < 15) { var _local2 = (iLevel - 8) / 7; return(new Object({width:7, height:4, minPieceSize:1, maxPieceSize:6, bias:0.33, minTotalIterations:MathUtil.Lerp(100, 200, _local2), maxTotalIterations:MathUtil.Lerp(200, 300, _local2), maxShuffleSlideLength:3})); } if (iLevel < 30) { var _local2 = (iLevel - 15) / 15; return(new Object({width:8, height:5, minPieceSize:1, maxPieceSize:6, bias:0.25, minTotalIterations:MathUtil.Lerp(200, 400, _local2), maxTotalIterations:MathUtil.Lerp(400, 600, _local2), maxShuffleSlideLength:2})); } if (iLevel < 50) { var _local2 = (iLevel - 30) / 20; return(new Object({width:9, height:6, minPieceSize:1, maxPieceSize:6, bias:0.25, minTotalIterations:MathUtil.Lerp(400, 800, _local2), maxTotalIterations:MathUtil.Lerp(800, 1200, _local2), maxShuffleSlideLength:2})); } if (iLevel < 100) { var _local2 = (iLevel - 50) / 50; return(new Object({width:10, height:6, minPieceSize:2, maxPieceSize:6, bias:0.2, minTotalIterations:MathUtil.Lerp(1000, 2000, _local2), maxTotalIterations:MathUtil.Lerp(2000, 4000, _local2), maxShuffleSlideLength:1})); } return(new Object({width:12, height:7, minPieceSize:1, maxPieceSize:6, bias:0.2, minTotalIterations:2000, maxTotalIterations:4000, maxShuffleSlideLength:1})); } function BuildPendingField() { FreshDebug.Trace("Trying to build"); var _local2 = GetFieldConfiguration(_iLevel); _field.Build(_local2.width, _local2.height, _local2.minPieceSize, _local2.maxPieceSize); _doneShuffling = false; _totalIterations = 0; _bias = _local2.bias; _minDesiredIterations = _local2.minTotalIterations; _maxDesiredIterations = _local2.maxTotalIterations; _maxShuffleSlideLength = _local2.maxShuffleSlideLength; ScaleField(_fieldHost); FreshDebug.Assert(!_field.WantsBuilding(), "!_field.WantsBuilding()"); } function ShufflePerFrame() { var _local3 = 1; var _local2 = Math.min(8, _maxDesiredIterations - _totalIterations); return(_field.Shuffle(_local3, _local2, _maxShuffleSlideLength, _bias)); } function ShuffleField() { FreshDebug.Trace("Shuffling"); var _local3 = 1; var _local2 = Math.min(8, _maxDesiredIterations - _totalIterations); _totalIterations = _totalIterations + ShufflePerFrame(); if (!_field.AreAllPiecesOutsideOfTray()) { if (_totalIterations > _maxDesiredIterations) { StartBuildingField(_iLevel); } } else if (_totalIterations >= _minDesiredIterations) { _doneShuffling = true; OnFinishShuffling(); } } function OnFinishShuffling() { _field.RememberPieceBasePositions(); _fieldHost.PlayAppear(); } function OnVictoryDisplayFinished() { FreshDebug.Trace("OnVictoryDisplayFinished"); _fieldHost.PlayDisappear(); _fieldHost = null; _field = null; StartNextLevel(); } function FinishCurrentLevel() { FreshDebug.Trace("closing level"); _isFieldSolved = true; ReportLevelStatsToServer(); _field.PlayVictory(); } function StartNextLevel() { _iLevel++; FreshDebug.Trace("moving to level " + _iLevel); _root._presentation.StoreLastPlayedLevel(_iLevel); FreshDebug.Trace("Fabricating a new level."); StartFieldSequence(); } function KillFieldHost(host) { var _local2 = 0; while (_local2 < _arrFieldHosts.length) { if (_arrFieldHosts[_local2] == host) { _arrFieldHosts[_local2] = null; break; } _local2++; } } function ScaleField(fieldHost) { var _local4 = fieldHost._field.__get___pixelWidth() / _gameWidth; var _local5 = fieldHost._field.__get___pixelHeight() / _gameHeight; var _local3 = 1 / _local5; if (_local4 > _local5) { _local3 = 1 / _local4; } fieldHost._xscale = (fieldHost._yscale = _local3 * 100); fieldHost._x = (_gameWidth - (fieldHost._field.__get___pixelWidth() * _local3)) * 0.5; fieldHost._y = fieldHost._field.__get___tableauPixelHeight() * _local3; fieldHost._field.SizeFrame(_local3); } function ReportLevelStatsToServer() { _statReporter.ReportLevelStats(_iLevel, _field.GetTimeTaken(), _field.GetNumMovesMade()); } var _field = null; var _fieldHost = null; var _doneShuffling = false; var _minDesiredIterations = 100; var _maxDesiredIterations = 1000; var _maxShuffleSlideLength = 5; var _totalIterations = 0; var _bias = 0; var _isFieldSolved = false; var _iLevel = 0; var _iSeedOffset = 0; var _gameWidth = 480; var _gameHeight = 640; }
Symbol 194 MovieClip [__Packages.CServerStatReporter] Frame 0
class CServerStatReporter { function CServerStatReporter () { } function get _statsServerPHP() { return("phit_stats.php"); } function ReportLevelStats(iLevel, secondsPlayed, nMoves) { return(undefined); if ("ReportLevelStats" != null) { _root="ReportLevelStats";//parameter overwritten FreshDebug.Trace((("\t" + _root) + "=") + this[_root]); // unexpected jump } _local2; var _local7 = _local3.sendAndLoad(_local6, _local5); } }
Symbol 195 MovieClip [__Packages.FreshFramework] Frame 0
class FreshFramework { function FreshFramework () { } static function get _isRunningLocally() { return(m_isRunningLocally); } static function set _isRunningLocally(isRunningLocally) { m_isRunningLocally = isRunningLocally; //return(_isRunningLocally); } static function get _isRunningLocalRemoteDebug() { return(m_isRunningLocalRemoteDebug); } static function set _isRunningLocalRemoteDebug(isRunningLocalRemoteDebug) { m_isRunningLocalRemoteDebug = isRunningLocalRemoteDebug; //return(_isRunningLocalRemoteDebug); } static function get _serverURL() { if (m_isRunningLocalRemoteDebug) { return("http://www.jeffwofford.com/"); } if (m_isRunningLocally) { return("http://localhost/"); } return("/"); } static function IsOnValidDomain() { return((_isRunningLocally || (_isRunningLocalRemoteDebug)) || (_root._url.indexOf("http://www.jeffwofford.com") == 0)); } static function get _doesSimulationExist() { return(_root._simulation); } static function get _simulation() { if (!_root._simulation) { } return(_root._simulation); } static function Initialize(doCreateIfAbsent) { if ((!_root._simulation) && (doCreateIfAbsent)) { _root._simulation = new CSimulation(); } } static function Shutdown() { delete _root._simulation; _root._simulation = null; } static function Update() { _root._simulation.Update(); } static var m_isRunningLocally = true; static var m_isRunningLocalRemoteDebug = false; }
Symbol 196 MovieClip [__Packages.CSimulation] Frame 0
class CSimulation { var m_arrClocks, m_arrDeltaTimes, m_arrTimeScalars, m_arrIsPaused, m_vecGravity, m_bodies, m_simulatedThings, m_collisionResolver; function CSimulation (collisionResolver) { m_timeSecondsReal = new Date().getTime() / 1000; m_timeScalar = 1; m_arrClocks = new Array(); m_arrDeltaTimes = new Array(); m_arrTimeScalars = new Array(); m_arrIsPaused = new Array(); m_vecGravity = new Vector2D(0, 0); m_bodies = new Array(); m_simulatedThings = new Array(); if (collisionResolver) { m_collisionResolver = collisionResolver; } else { m_collisionResolver = new CCollisionResolverBucketSort(8, 6, 800, 600, 0, 0); } } function DestroyAllBodies() { while (m_bodies.length > 0) { m_bodies[0].Destroy(); } } function CreateNamedClock(name) { m_arrClocks[name] = 0; m_arrDeltaTimes[name] = 0; m_arrTimeScalars[name] = 1; m_arrIsPaused[name] = false; } function HasNamedClock(name) { return(m_arrClocks[name] != undefined); } function SetPausedNamedClock(name, isPaused) { if (name == "") { m_isPaused = isPaused; } else { m_arrIsPaused[name] = isPaused; } } function SetNamedTimeScalar(name, timeScalar) { if (name == "") { m_timeScalar = timeScalar; } else { m_arrTimeScalars[name] = timeScalar; } } function GetNamedClock(name) { if (name == "") { return(m_timeSecondsSimulated); } return(m_arrClocks[name]); } function GetNamedDeltaTime(name) { if (name == "") { return(m_frameDeltaTimeSimulated); } return(m_arrDeltaTimes[name]); } function GetNamedTimeScalar(name) { if (name == "") { return(m_timeScalar); } return(m_arrTimeScalars[name]); } function GetNamedIsPaused(name) { if (name == "") { return(m_isPaused); } return(m_arrIsPaused[name]); } function UpdateNamedClock(name) { FreshDebug.Assert(HasNamedClock(name), "HasNamedClock( name )"); if (!m_arrIsPaused[name]) { if (m_constantFrameDeltaTime) { m_arrDeltaTimes[name] = m_constantFrameDeltaTime * m_arrTimeScalars[name]; } else { m_arrDeltaTimes[name] = m_frameDeltaTimeReal * m_arrTimeScalars[name]; } m_arrDeltaTimes[name] = Math.min(m_arrDeltaTimes[name], m_maxFrameDeltaTime); m_arrClocks[name] = m_arrClocks[name] + m_arrDeltaTimes[name]; } else { m_arrDeltaTimes[name] = 0; } } function UpdateAllClocks() { var _local3 = m_timeSecondsReal; m_timeSecondsReal = new Date().getTime() / 1000; m_frameDeltaTimeReal = m_timeSecondsReal - _local3; if (!m_isPaused) { if (m_constantFrameDeltaTime) { m_frameDeltaTimeSimulated = m_constantFrameDeltaTime * m_timeScalar; } else { m_frameDeltaTimeSimulated = m_frameDeltaTimeReal * m_timeScalar; } m_frameDeltaTimeSimulated = Math.min(m_frameDeltaTimeSimulated, m_maxFrameDeltaTime); m_timeSecondsSimulated = m_timeSecondsSimulated + m_frameDeltaTimeSimulated; } else { m_frameDeltaTimeSimulated = 0; } for (var _local2 in m_arrClocks) { UpdateNamedClock(_local2); } } function Update() { m_nUpdates++; UpdateAllClocks(); if (m_shouldSortThings) { m_simulatedThings.sortOn("_updatePriority"); } var _local4 = 0; while (_local4 < m_simulatedThings.length) { m_simulatedThings[_local4].PreUpdate(); _local4++; } _local4 = 0; while (_local4 < m_simulatedThings.length) { m_simulatedThings[_local4].Update(); _local4++; } var _local2 = true; var _local5 = 0; while (_local2 && (_local5 < 4)) { _local2 = false; _local4 = 0; while (_local4 < m_simulatedThings.length) { var _local3 = m_simulatedThings[_local4].UpdateConstraints(); _local2 = _local2 || (_local3); _local4++; } _local5++; } _local4 = 0; while (_local4 < m_simulatedThings.length) { m_simulatedThings[_local4].PostUpdate(); _local4++; } if (m_collisionResolver && (m_bCheckCollisions)) { m_collisionResolver.ResolveCollisions(m_bodies); } } function FindBody(body) { var _local2 = 0; while (_local2 < m_bodies.length) { if (m_bodies[_local2] == body) { return(_local2); } _local2++; } return(-1); } function RegisterBody(body) { var _local2 = FindBody(body); if (_local2 < 0) { m_bodies.push(body); RegisterSimulated(body); } } function UnregisterBody(body) { var _local2 = FindBody(body); if (_local2 >= 0) { m_bodies.splice(_local2, 1); } UnregisterSimulated(body); } function FindSimulated(simulated) { var _local2 = 0; while (_local2 < m_simulatedThings.length) { if (m_simulatedThings[_local2] == simulated) { return(_local2); } _local2++; } return(-1); } function RegisterSimulated(simulated) { var _local2 = FindSimulated(simulated); if (_local2 < 0) { m_simulatedThings.push(simulated); } } function UnregisterSimulated(simulated) { var _local2 = FindSimulated(simulated); if (_local2 >= 0) { m_simulatedThings.splice(_local2, 1); } } var m_nUpdates = 0; var m_timeSecondsReal = 0; var m_timeSecondsSimulated = 0; var m_frameDeltaTimeReal = 0; var m_frameDeltaTimeSimulated = 0; var m_constantFrameDeltaTime = 0; var m_timeScalar = 1; var m_isPaused = false; var m_bCheckCollisions = true; var m_shouldSortThings = false; var m_maxFrameDeltaTime = 0.1; }
Symbol 197 MovieClip [__Packages.ICollisionResolver] Frame 0
interface ICollisionResolver { }
Symbol 198 MovieClip [__Packages.CCollisionResolverBucketSort] Frame 0
class CCollisionResolverBucketSort implements ICollisionResolver { var m_matrixWidth, m_matrixHeight, m_stageUpperLeftCorner, m_stagePixelsPerMatrixWidth, m_stagePixelsPerMatrixHeight, m_bucketMatrix, m_arrActiveBuckets; function CCollisionResolverBucketSort (width, height, stageWidth, stageHeight, stageLeft, stageTop) { m_matrixWidth = width; m_matrixHeight = height; m_stageUpperLeftCorner = new Vector2D(stageLeft, stageTop); m_stagePixelsPerMatrixWidth = stageWidth / m_matrixWidth; m_stagePixelsPerMatrixHeight = stageHeight / m_matrixHeight; m_bucketMatrix = new Array(m_matrixWidth * m_matrixHeight); var _local3 = 0; while (_local3 < m_matrixWidth) { var _local2 = 0; while (_local2 < m_matrixHeight) { m_bucketMatrix[_local3 + (_local2 * m_matrixWidth)] = new CCollisionBucket(_local3, _local2); _local2++; } _local3++; } m_arrActiveBuckets = new Array(); CreateDebugDisplay(); } function UpdateStagePosition(stageLeft, stageTop, stageWidth, stageHeight) { m_stageUpperLeftCorner._x = stageLeft; m_stageUpperLeftCorner._y = stageTop; _global._bucketResolverDebugDisplay._x = stageLeft; _global._bucketResolverDebugDisplay._y = stageTop; } function get _matrixWidth() { return(m_matrixWidth); } function get _matrixHeight() { return(m_matrixHeight); } function CreateDebugDisplay() { if (!_global._bucketResolverDebugDisplay) { if (!_global._bucketResolverDebugDisplayRoot) { _global._bucketResolverDebugDisplayRoot = _root; } _global._bucketResolverDebugDisplay = _global._bucketResolverDebugDisplayRoot.createEmptyMovieClip("_bucketResolverDebugDisplay", _global._bucketResolverDebugDisplayRoot.getNextHighestDepth()); } var _local5 = 0; while (_local5 < m_matrixWidth) { var _local4 = 0; while (_local4 < m_matrixHeight) { _global._bucketResolverDebugDisplay.attachMovie("Bucket Debug Square", "_bucketDebug" + (_local5 + (_local4 * m_matrixWidth)), _global._bucketResolverDebugDisplay.getNextHighestDepth(), {_x:m_stageUpperLeftCorner._x + (_local5 * m_stagePixelsPerMatrixWidth), _y:m_stageUpperLeftCorner._y + (_local4 * m_stagePixelsPerMatrixHeight), _xscale:m_stagePixelsPerMatrixWidth, _yscale:m_stagePixelsPerMatrixHeight}); _local4++; } _local5++; } } function GetMatrixCoordinatesFromLocation(loc) { return(new Vector2D(int((loc._x - m_stageUpperLeftCorner._x) / m_stagePixelsPerMatrixWidth), int((loc._y - m_stageUpperLeftCorner._y) / m_stagePixelsPerMatrixHeight))); } function ResolveCollisions(bodies) { m_arrActiveBuckets.splice(0); UpdateBodyBuckets(bodies); ResolveCollisionWithinBuckets(); if (_global._bucketResolverDebugDisplay._visible) { UpdateBucketDebugDisplay(); } } function UpdateBodyBuckets(bodies) { var _local3 = 0; while (_local3 < bodies.length) { var _local2 = bodies[_local3]; if (_local2.__get___doesCollide()) { if (_local2.__get___didMove() || (_local2.__get___nUpdates() == 1)) { _local2.VacatePriorCollisionBuckets(); AddBodyToOverlappingBuckets(_local2); } } else { _local2.VacatePriorCollisionBuckets(); } _local3++; } } function UpdateBucketDebugDisplay() { var _local6 = 0; while (_local6 < m_matrixWidth) { var _local3 = 0; while (_local3 < m_matrixHeight) { var _local8 = _global._bucketResolverDebugDisplay["_bucketDebug" + (_local6 + (_local3 * m_matrixWidth))]; var _local7 = new Color(_local8); _local7.setRGB(0); var _local4 = m_bucketMatrix[_local6 + (_local3 * m_matrixWidth)]; if (_local4.m_arrOverlappingBodies.length > 0) { var _local5 = 65280; if (_local4.m_arrOverlappingBodies.length > 1) { _local5 = 16711680 /* 0xFF0000 */; } _local7.setRGB(_local5); } _local3++; } _local6++; } } function AddBodyToOverlappingBuckets(body) { var _local5 = GetMatrixCoordinatesFromLocation(body.__get___topLeftCorner()); var _local6 = GetMatrixCoordinatesFromLocation(body.__get___bottomRightCorner()); var _local4 = _local5._x; while (_local4 <= _local6._x) { if ((_local4 < 0) || (_local4 >= m_matrixWidth)) { } else { var _local2 = _local5._y; while (_local2 <= _local6._y) { if ((_local2 < 0) || (_local2 >= m_matrixHeight)) { } else { var _local3 = m_bucketMatrix[int(_local4 + (_local2 * m_matrixWidth))]; _local3.AddBody(body); if (_local3.m_arrOverlappingBodies.length >= 2) { NoteActiveBucket(_local3); } } _local2++; } } _local4++; } } function NoteActiveBucket(bucket) { var _local3 = m_arrActiveBuckets.length; var _local2 = 0; while (_local2 < _local3) { if (m_arrActiveBuckets[_local2] == bucket) { return(undefined); } _local2++; } m_arrActiveBuckets.push(bucket); } function ResolveCollisionWithinBuckets() { var _local8 = new Array(); var _local11 = m_arrActiveBuckets.length; var _local10 = 0; while (_local10 < _local11) { var _local5 = m_arrActiveBuckets[_local10].m_arrOverlappingBodies; var _local9 = 0; while (_local9 < (_local5.length - 1)) { var _local4 = _local5[_local9]; if (!_local4) { _local5.splice(_local9, 1); _local9--; } else { var _local2 = _local9 + 1; while (_local2 < _local5.length) { var _local3 = _local5[_local2]; if (!_local3) { _local5.splice(_local2, 1); _local2--; } else { FreshDebug.Assert(_local4 != _local3, ("CCollisionResolverBucketSort.ResolveCollisionWithinBuckets(): bodyI [ " + _local4) + " ] != bodyJ"); if (!HasCollisionPair(_local4, _local3, _local8)) { var _local6 = new Object(); _local6._body1 = _local4; _local6._body2 = _local3; _local8.push(_local6); } } _local2++; } } _local9++; } _local10++; } var _local9 = 0; while (_local9 < _local8.length) { var _local7 = _local8[_local9]._body1.DoesCollideWith(_local8[_local9]._body2); if (_local7) { if ((!_local7.m_body1.DoesSuppressCentralizedCollisionResolution()) && (!_local7.m_body2.DoesSuppressCentralizedCollisionResolution())) { ResolveCollision(_local7); } _local7.m_body1.NotifyCollision(_local7); _local7.m_body2.NotifyCollision(_local7); } _local9++; } } function HasCollisionPair(bodyI, bodyJ, arrPairs) { var _local2 = 0; while (_local2 < arrPairs.length) { var _local1 = arrPairs[_local2]; if (((_local1._body1 == bodyI) && (_local1._body2 == bodyJ)) || ((_local1._body1 == bodyJ) && (_local1._body2 == bodyI))) { return(true); } _local2++; } return(false); } function ResolveCollision(collisionInfo) { var _local2 = collisionInfo.m_body1.m_restitution * collisionInfo.m_body2.m_restitution; var _local6 = collisionInfo.m_body1.m_mass / (collisionInfo.m_body1.m_mass + collisionInfo.m_body2.m_mass); var _local13 = collisionInfo.m_body2.m_mass / (collisionInfo.m_body1.m_mass + collisionInfo.m_body2.m_mass); var _local5 = collisionInfo.m_normal; var _local8 = _local5.GetInverse(); var _local10 = collisionInfo.m_body1.__get___velocity(); var _local9 = collisionInfo.m_body2.__get___velocity(); var _local3 = _local5.GetMultiplyScalar(_local5.DotProduct(_local10)); var _local11 = _local10.GetSubtract(_local3); var _local4 = _local8.GetMultiplyScalar(_local8.DotProduct(_local9)); var _local12 = _local9.GetSubtract(_local4); var _local7 = _local11.GetSubtract(_local3.GetMultiplyScalar(_local6 * _local2).GetSubtract(_local4).GetMultiplyScalar(_local13 * _local2)); if (collisionInfo.m_body2.m_mass <= 0) { _local7 = _local11.GetSubtract(_local3.GetMultiplyScalar(_local2)); } var _local14 = _local12.GetSubtract(_local4.GetMultiplyScalar(_local13 * _local2).GetSubtract(_local3).GetMultiplyScalar(_local6 * _local2)); if (collisionInfo.m_body1.m_mass <= 0) { _local14 = _local12.GetSubtract(_local4.GetMultiplyScalar(_local2)); } collisionInfo.m_body1.ApplyImpulse(_local7); collisionInfo.m_body2.ApplyImpulse(_local14); } }
Symbol 199 MovieClip [__Packages.CCollisionBucket] Frame 0
class CCollisionBucket { var m_matrixX, m_matrixY, m_arrOverlappingBodies; function CCollisionBucket (matrixX, matrixY) { m_matrixX = matrixX; m_matrixY = matrixY; m_arrOverlappingBodies = new Array(); } function get _matrixLocation() { return(new Vector2D(m_matrixX, m_matrixY)); } function AddBody(body) { FreshDebug.Assert(FindBody(body) < 0, ("CCollisionBucket.AddBody(): FindBody( body [ " + body._name) + " ] ) < 0"); m_arrOverlappingBodies.push(body); body.NotifyAddedToBucket(this); } function FindBody(body) { var _local3 = m_arrOverlappingBodies.length; var _local2 = 0; while (_local2 < _local3) { if (m_arrOverlappingBodies[_local2] == body) { return(_local2); } _local2++; } return(-1); } function RemoveBody(body) { var _local2 = FindBody(body); if (_local2 >= 0) { m_arrOverlappingBodies.splice(_local2, 1); } } }
Symbol 200 MovieClip [__Packages.ISimulated] Frame 0
interface ISimulated { }
Symbol 201 MovieClip [__Packages.CBody] Frame 0
class CBody extends MovieClip implements ISimulated { var m_velocity, m_acceleration, m_drag, m_forceAccumulator, m_impulseAccumulator, m_lastLocation, _x, _y, m_collisionVolume, m_arrCollisionBuckets, m_attachedBodies, swapDepths, removeMovieClip, _width, _height, _parent, _rotation, m_effectiveVelocity, m_isAttached; function CBody () { super(); FreshDebug.Assert(FreshFramework.__get___simulation() != undefined, "FreshFramework._simulation"); m_velocity = new Vector2D(0, 0); m_acceleration = new Vector2D(0, 0); m_drag = new Vector2D(0, 0); m_forceAccumulator = new Vector2D(0, 0); m_impulseAccumulator = new Vector2D(0, 0); m_lastLocation = new Vector2D(_x, _y); m_lastUpdateTime = FreshFramework._simulation.GetNamedClock(GetClockName()); if (!m_collisionVolume) { CreateDefaultCollisionVolume(); } FreshFramework._simulation.RegisterBody(this); m_arrCollisionBuckets = new Array(); m_attachedBodies = new Array(); } function Destroy() { FreshFramework._simulation.UnregisterBody(this); VacatePriorCollisionBuckets(); swapDepths(0); (removeMovieClip());// not popped } function CreateDefaultCollisionVolume() { m_collisionVolume = new CCircle(this, Math.max(_width, _height) * 0.5); } function get _updatePriority() { return(0); } function get _location() { return(new Vector2D(_x, _y)); } function set _location(loc) { _x = loc._x; _y = loc._y; //return(_location); } function GetLocation() { return(new Vector2D(_x, _y)); } function GetWorldSpaceLocation() { var _local4 = _location; var _local3 = _parent; while (_local3 != _root) { _local4.Add(new Vector2D(_local3._x, _local3._y)); _local3 = _local3._parent; } return(_local4); } function GetWorldSpaceRotation() { var _local4 = _rotation; var _local3 = _parent; while (_local3 != _root) { _local4 = _local4 + _local3._rotation; _local3 = _local3._parent; } return(_local4); } function get _lastLocation() { return(m_lastLocation); } function get _velocity() { return(m_velocity.GetCopy()); } function get _effectiveVelocity() { return(m_effectiveVelocity); } function get _acceleration() { return(m_acceleration); } function get _forceAccumulator() { return(m_forceAccumulator.GetCopy()); } function get _speed() { return(m_velocity.MagnitudeSafe()); } function get _doesCollide() { return(m_collisionVolume && (m_doesCollide)); } function get _didMove() { return(m_didMove); } function get _topLeftCorner() { if (m_collisionVolume) { return(m_collisionVolume.__get___topLeftCorner()); } return(_location); } function get _bottomRightCorner() { if (m_collisionVolume) { return(m_collisionVolume.__get___bottomRightCorner()); } return(_location); } function get _boundingRadius() { if (m_collisionVolume) { return(m_collisionVolume.__get___boundingRadius()); } return(Math.max(_width * 0.5, _height * 0.5)); } function get _maxSpeed() { return(m_maxSpeed); } function get _angularVelocity() { return(m_angularVelocity); } function get _nUpdates() { return(m_nUpdates); } function get _arrCollisionBuckets() { return(m_arrCollisionBuckets); } function AttachBody(body) { if (body) { m_attachedBodies.push(body); body.m_isAttached = true; } } function NotifyAddedToBucket(bucket) { m_arrCollisionBuckets.push(bucket); } function VacatePriorCollisionBuckets() { var _local3 = m_arrCollisionBuckets.length; var _local2 = 0; while (_local2 < _local3) { m_arrCollisionBuckets[_local2].RemoveBody(this); _local2++; } m_arrCollisionBuckets.splice(0); } function NotifyCollision(collisionInfo) { } function ApplyForce(vecForce) { if (m_mass > 0) { m_forceAccumulator.Add(vecForce.GetDivideScalar(m_mass)); } } function ApplyThrust(vecForce) { var _local2 = new Vector2D(vecForce._x, vecForce._y); _local2.Rotate(MathUtil.DegreesToRadians(_rotation)); ApplyForce(_local2); } function ApplyImpulse(vecImpulse) { if (m_mass > 0) { m_nImpulses++; m_impulseAccumulator.Add(vecImpulse); } } function ApplyGravity(gravity) { if (m_mass > 0) { m_forceAccumulator.Add(gravity); } } function ApplyTorque(torque) { if (m_mass > 0) { m_torqueAccumulator = m_torqueAccumulator + torque; } } function GetClockName() { return(""); } function PreUpdate() { m_didMove = false; } function Update() { m_nUpdates++; var _local4 = GetClockName(); var _local3 = FreshFramework._simulation.GetNamedDeltaTime(_local4); if (((((!m_isAttached) && (m_isSimulating)) && (m_mass > 0)) && (!FreshFramework._simulation.GetNamedIsPaused(_local4))) && (_local3 > 0)) { m_lastUpdateTime = FreshFramework._simulation.GetNamedClock(_local4); if (m_doUpdateRotation) { m_angularAcceleration = m_torqueAccumulator; m_angularVelocity = m_angularVelocity + (m_angularAcceleration * _local3); m_angularVelocity = m_angularVelocity - (m_angularVelocity * Math.min(m_dragAngular * _local3, 1)); _rotation = _rotation + (m_angularVelocity * _local3); } if (m_nImpulses > 0) { m_impulseAccumulator.DivideScalar(m_nImpulses); m_velocity.Set(m_impulseAccumulator); } m_acceleration.Set(m_forceAccumulator); m_velocity.Add(m_acceleration.GetMultiplyScalar(_local3)); m_velocity.Subtract(m_velocity.GetMultiplyScalar(Math.min(m_dragLinear * _local3, 1))); if (m_drag.MagnitudeSquared() > 0) { var _local5 = MathUtil.DegreesToRadians(_rotation); m_velocity.Rotate(-_local5); m_velocity.Subtract(m_velocity.GetMultiply(m_drag.GetMultiplyScalar(_local3))); m_velocity.Rotate(_local5); } if ((_maxSpeed >= 0) && (_speed > _maxSpeed)) { m_velocity.Normalize(); m_velocity.MultiplyScalar(_maxSpeed); } if (m_velocity.MagnitudeSquared() < 0.01) { m_velocity.SetToZero(); } _x = _x + (m_velocity._x * _local3); _y = _y + (m_velocity._y * _local3); var _local2 = 0; while (_local2 < m_attachedBodies.length) { m_attachedBodies[_local2]._location = _location; if (m_doRotateAttached) { m_attachedBodies[_local2]._rotation = _rotation; } _local2++; } } } function UpdateConstraints() { } function PostUpdate() { m_didMove = (m_nUpdates == 1) || (_location.GetDistanceSquared(m_lastLocation) > 0.0001); m_effectiveVelocity = _location.GetSubtract(m_lastLocation); m_lastLocation = _location; m_forceAccumulator.SetToZero(); m_impulseAccumulator.SetToZero(); m_nImpulses = 0; m_torqueAccumulator = 0; } function Rollback(amount) { _location = (m_lastLocation); } function GetDelta(body) { return(new Vector2D(_x - body._x, _y - body._y)); } function GetDistance(body) { return(GetDelta(body).Magnitude()); } function GetDistanceSquared(body) { return(GetDelta(body).MagnitudeSquared()); } function DoesSuppressCentralizedCollisionResolution() { return(false); } function DoesCollideWith(body) { if ((!_doesCollide) || (!body.__get___doesCollide())) { return(null); } var _local2 = Intersection.DoIntersect(m_collisionVolume, body.m_collisionVolume); if (_local2) { _local2.m_body1 = this; _local2.m_body2 = body; } return(_local2); } var m_mass = 1; var m_restitution = 1; var m_dragLinear = 0.8; var m_dragAngular = 0.8; var m_maxSpeed = -1; var m_doRotateAttached = false; var m_doUpdateRotation = true; var m_doesCollide = true; var m_isSimulating = true; var m_nUpdates = 0; var m_nImpulses = 0; var m_angularVelocity = 0; var m_angularAcceleration = 0; var m_torqueAccumulator = 0; var m_lastUpdateTime = 0; var m_maxOldLocations = 3; var m_didMove = false; }
Symbol 202 MovieClip [__Packages.CCollisionVolume] Frame 0
class CCollisionVolume { var m_body; function CCollisionVolume (body) { m_body = body; } function IsColliding() { return(m_isColliding); } function get _topLeftCorner() { return(m_body.__get___location()); } function get _bottomRightCorner() { return(m_body.__get___location()); } function get _boundingRadius() { return(0); } function MayCollideOnSeparation() { return(false); } var m_isColliding = true; var m_inverse = false; }
Symbol 203 MovieClip [__Packages.CCircle] Frame 0
class CCircle extends CCollisionVolume { var m_body; function CCircle (body, radius) { super(body); _radius = (radius); } function get _center() { return(m_body.__get___location()); } function get _boundingRadius() { return(m_radius); } function get _radius() { return(m_radius); } function set _radius(r) { m_radius = r; m_radiusSquared = r * r; //return(_radius); } function get _topLeftCorner() { return(m_body._location.GetSubtractScalar(m_radius)); } function get _bottomRightCorner() { return(m_body._location.GetAddScalar(m_radius)); } var m_radius = 1; var m_radiusSquared = 1; }
Symbol 204 MovieClip [__Packages.CCollisionInfo] Frame 0
class CCollisionInfo { var m_body1, m_body2; function CCollisionInfo () { } function GetOtherBody(body) { if (m_body1 == body) { return(m_body2); } if (m_body2 == body) { return(m_body1); } return(null); } }
Symbol 205 MovieClip [__Packages.Intersection] Frame 0
class Intersection { function Intersection () { } static function DoIntersect(volume1, volume2) { if ((!volume1.IsColliding()) || (!volume2.IsColliding())) { return(null); } if ((!volume1.MayCollideOnSeparation()) && (!volume2.MayCollideOnSeparation())) { if (volume1.m_body && (volume2.m_body)) { var _local5 = volume1.m_body._effectiveVelocity.GetSubtract(volume2.m_body.__get___effectiveVelocity()); var _local6 = volume1.m_body._location.GetSubtract(volume2.m_body.__get___location()); if (_local5.DotProduct(_local6) > 0) { return(null); } } } if (volume1 instanceof CHitTestCollision) { var _local4 = volume1.m_body.GetWorldSpaceLocation(); return((volume2.m_body.hitTest(_local4._x, _local4._y, false) ? (new CCollisionInfo()) : null)); } if (volume2 instanceof CHitTestCollision) { var _local3 = volume2.m_body.GetWorldSpaceLocation(); return((volume1.m_body.hitTest(_local3._x, _local3._y, false) ? (new CCollisionInfo()) : null)); } if ((volume1 instanceof CCircle) && (volume2 instanceof CCircle)) { return(DoIntersectCircleCircle(CCircle(volume1), CCircle(volume2))); } if ((volume1 instanceof CCVAxisAlignedBox) && (volume2 instanceof CCVAxisAlignedBox)) { return(DoIntersectAABAAB(CCVAxisAlignedBox(volume1), CCVAxisAlignedBox(volume2))); } if ((volume1 instanceof CLineSegment) && (volume2 instanceof CCircle)) { return(DoIntersectCircleLineSegment(CCircle(volume2), CLineSegment(volume1))); } if ((volume1 instanceof CCircle) && (volume2 instanceof CLineSegment)) { return(DoIntersectCircleLineSegment(CCircle(volume1), CLineSegment(volume2))); } if ((volume1 instanceof CCircle) && (volume2 instanceof CCVAxisAlignedBox)) { return(DoIntersectCircleAAB(CCircle(volume1), CCVAxisAlignedBox(volume2))); } if ((volume1 instanceof CCVAxisAlignedBox) && (volume2 instanceof CCircle)) { return(DoIntersectCircleAAB(CCircle(volume2), CCVAxisAlignedBox(volume1))); } if ((volume1 instanceof CCVAxisAlignedBox) && (volume2 instanceof CLineSegment)) { return(DoIntersectAABLineSegment(CCVAxisAlignedBox(volume1), CLineSegment(volume2))); } if ((volume1 instanceof CLineSegment) && (volume2 instanceof CCVAxisAlignedBox)) { return(DoIntersectAABLineSegment(CCVAxisAlignedBox(volume2), CLineSegment(volume1))); } if ((volume1 instanceof CLineSegment) && (volume2 instanceof CLineSegment)) { return(DoIntersectLineSegmentLineSegment(CLineSegment(volume1), CLineSegment(volume2))); } } static function DoIntersectCircleCircle(c1, c2) { var _local6 = c1._center.GetDistance(c2.__get___center()); var _local4 = (c1.__get___radius() + c2.__get___radius()) - _local6; if (_local4 > 0) { var _local1 = new CCollisionInfo(); _local1.m_delta = c1._center.GetSubtract(c2.__get___center()); _local1.m_normal = _local1.m_delta.GetNormal(); _local1.m_interpenetrationDepth = _local4; var _local5 = c1.__get___radius() / (c2.__get___radius() + c1.__get___radius()); _local1.m_approximateTouchPoint = c1._center.GetAdd(_local1.m_delta.GetMultiplyScalar(_local5)); return(_local1); } return(null); } static function DoIntersectAABAAB(aabb1, aabb2) { var _local5 = (aabb1.__get___left() <= aabb2.__get___right()) && (aabb1.__get___right() >= aabb2.__get___left()); var _local4 = (aabb1.__get___top() <= aabb2.__get___bottom()) && (aabb1.__get___bottom() >= aabb2.__get___top()); if (_local5 && (_local4)) { var _local1 = new CCollisionInfo(); _local1.m_delta = aabb1._center.GetSubtract(aabb2.__get___center()); _local1.m_normal = _local1.m_delta.GetNormal(); _local1.m_interpenetrationDepth = undefined; _local1.m_approximateTouchPoint = undefined; return(_local1); } return(null); } static function DoIntersectCircleAAB(circle, aab) { var _local3 = aab.__get___topLeftCorner(); var _local2 = aab.__get___bottomRightCorner(); var _local5 = new Vector2D(_local2._x, _local3._y); var _local6 = new Vector2D(_local3._x, _local2._y); var _local1 = circle.__get___center(); var _local4 = circle.__get___radius(); if ((((_local1._x >= _local3._x) && (_local1._x <= _local2._x)) && (_local1._y >= _local3._y)) && (_local1._y <= _local2._y)) { return(new CCollisionInfo()); } var _local10 = IntersectCircleLineSegment(_local1, _local4, _local3, _local5); var _local9 = IntersectCircleLineSegment(_local1, _local4, _local5, _local2); var _local8 = IntersectCircleLineSegment(_local1, _local4, _local2, _local6); var _local7 = IntersectCircleLineSegment(_local1, _local4, _local6, _local3); if (((_local10 || (_local9)) || (_local8)) || (_local7)) { return(new CCollisionInfo()); } return(null); } static function DoIntersectLineSegmentLineSegment(segment1, segment2) { if ((segment1.__get___radius() > 0) || (segment2.__get___radius() > 0)) { if ((segment1.__get___radius() + segment2.__get___radius()) >= Distance.LineSegmentLineSegment(segment1, segment2)) { return(new CCollisionInfo()); } return(null); } return(IntersectLineSegmentLineSegment(segment1.m_endpoint1, segment1.m_endpoint2, segment2.m_endpoint1, segment2.m_endpoint2)); } static function DoIntersectCircleLineSegment(circle, segment) { if (segment.__get___radius() > 0) { if (segment.__get___radius() >= Distance.CircleLineSegment(circle, segment)) { return(new CCollisionInfo()); } return(null); } return(IntersectCircleLineSegment(circle.__get___center(), circle.__get___radius(), segment.m_endpoint1, segment.m_endpoint2)); } static function DoIntersectAABLineSegment(aab, segment) { var _local3 = aab.__get___topLeftCorner(); var _local2 = aab.__get___bottomRightCorner(); var _local4 = new Vector2D(_local2._x, _local3._y); var _local5 = new Vector2D(_local3._x, _local2._y); if ((((segment.m_endpoint1._x >= _local3._x) && (segment.m_endpoint1._x <= _local2._x)) && (segment.m_endpoint1._y >= _local3._y)) && (segment.m_endpoint1._y <= _local2._y)) { return(new CCollisionInfo()); } if ((((segment.m_endpoint2._x >= _local3._x) && (segment.m_endpoint2._x <= _local2._x)) && (segment.m_endpoint2._y >= _local3._y)) && (segment.m_endpoint2._y <= _local2._y)) { return(new CCollisionInfo()); } if (segment.__get___radius() > 0) { var _local9 = new CLineSegment(); _local9.m_endpoint1 = _local3; _local9.m_endpoint2 = _local4; var _local8 = new CLineSegment(); _local8.m_endpoint1 = _local4; _local8.m_endpoint2 = _local2; var _local7 = new CLineSegment(); _local7.m_endpoint1 = _local2; _local7.m_endpoint2 = _local5; var _local6 = new CLineSegment(); _local6.m_endpoint1 = _local5; _local6.m_endpoint2 = _local3; var _local13 = DoIntersectLineSegmentLineSegment(segment, _local9); var _local12 = DoIntersectLineSegmentLineSegment(segment, _local8); var _local11 = DoIntersectLineSegmentLineSegment(segment, _local7); var _local10 = DoIntersectLineSegmentLineSegment(segment, _local6); } else { var _local13 = IntersectLineSegmentLineSegment(segment.m_endpoint1, segment.m_endpoint2, _local3, _local4); var _local12 = IntersectLineSegmentLineSegment(segment.m_endpoint1, segment.m_endpoint2, _local4, _local2); var _local11 = IntersectLineSegmentLineSegment(segment.m_endpoint1, segment.m_endpoint2, _local2, _local5); var _local10 = IntersectLineSegmentLineSegment(segment.m_endpoint1, segment.m_endpoint2, _local5, _local3); } if (((_local13 || (_local12)) || (_local11)) || (_local10)) { return(new CCollisionInfo()); } return(null); } static function IntersectLineSegmentLineSegment(a1, a2, b1, b2) { var _local9 = ((b2._x - b1._x) * (a1._y - b1._y)) - ((b2._y - b1._y) * (a1._x - b1._x)); var _local8 = ((a2._x - a1._x) * (a1._y - b1._y)) - ((a2._y - a1._y) * (a1._x - b1._x)); var _local3 = ((b2._y - b1._y) * (a2._x - a1._x)) - ((b2._x - b1._x) * (a2._y - a1._y)); if (_local3 != 0) { var _local7 = _local9 / _local3; var _local6 = _local8 / _local3; if ((((0 <= _local7) && (_local7 <= 1)) && (0 <= _local6)) && (_local6 <= 1)) { return(new CCollisionInfo()); } return(null); } return(null); } static function IntersectCircleLineSegment(c, r, a1, a2) { var _local8 = ((a2._x - a1._x) * (a2._x - a1._x)) + ((a2._y - a1._y) * (a2._y - a1._y)); var _local3 = 2 * (((a2._x - a1._x) * (a1._x - c._x)) + ((a2._y - a1._y) * (a1._y - c._y))); var _local10 = (((((c._x * c._x) + (c._y * c._y)) + (a1._x * a1._x)) + (a1._y * a1._y)) - (2 * ((c._x * a1._x) + (c._y * a1._y)))) - (r * r); var _local7 = (_local3 * _local3) - ((4 * _local8) * _local10); if (_local7 < 0) { return(null); } if (_local7 == 0) { return(null); } var _local9 = Math.sqrt(_local7); var _local6 = ((-_local3) + _local9) / (2 * _local8); var _local5 = ((-_local3) - _local9) / (2 * _local8); if (((_local6 < 0) || (_local6 > 1)) && ((_local5 < 0) || (_local5 > 1))) { if (((_local6 < 0) && (_local5 < 0)) || ((_local6 > 1) && (_local5 > 1))) { return(null); } return(new CCollisionInfo()); } return(new CCollisionInfo()); } }
Symbol 206 MovieClip [__Packages.CHitTestCollision] Frame 0
class CHitTestCollision extends CCollisionVolume { var m_body; function CHitTestCollision (body) { super(body); } function get _topLeftCorner() { return(m_body.__get___location()); } function get _bottomRightCorner() { return(m_body.__get___location()); } function MayCollideOnSeparation() { return(true); } }
Symbol 207 MovieClip [__Packages.CCVAxisAlignedBox] Frame 0
class CCVAxisAlignedBox extends CCollisionVolume { var m_width, m_height, m_body; function CCVAxisAlignedBox (body, width, height) { super(body); m_width = width; m_height = height; if (body) { if (!width) { m_width = body._width; } if (!height) { m_height = body._height; } } } function get _halfWidth() { return(m_width * 0.5); } function get _halfHeight() { return(m_height * 0.5); } function get _boundingRadius() { return(Math.max(_halfHeight, _halfWidth)); } function get _center() { return(m_body.__get___location()); } function get _topLeftCorner() { return(new Vector2D(m_body._x - (m_width * 0.5), m_body._y - (m_height * 0.5))); } function get _bottomRightCorner() { return(new Vector2D(m_body._x + (m_width * 0.5), m_body._y + (m_height * 0.5))); } function get _left() { return(m_body._x - (m_width * 0.5)); } function get _right() { return(m_body._x + (m_width * 0.5)); } function get _top() { return(m_body._y - (m_height * 0.5)); } function get _bottom() { return(m_body._y + (m_height * 0.5)); } function set _topLeftCorner(corner) { m_width = (m_body._x - corner._x) * 2; m_height = (m_body._y - corner._y) * 2; //return(_topLeftCorner); } function set _bottomRightCorner(corner) { m_width = (corner._x - m_body._x) * 2; m_height = (corner._y - m_body._y) * 2; //return(_bottomRightCorner); } function set _left(value) { m_width = (m_body._x - value) * 2; //return(_left); } function set _right(value) { m_width = (value - m_body._x) * 2; //return(_right); } function set _top(value) { m_height = (m_body._y - value) * 2; //return(_top); } function set _bottom(value) { m_height = (value - m_body._y) * 2; //return(_bottom); } }
Symbol 208 MovieClip [__Packages.CLineSegment] Frame 0
class CLineSegment extends CCollisionVolume { var m_endpoint1, m_endpoint2, m_body; function CLineSegment (body) { super(body); m_endpoint1 = new Vector2D(0, 0); m_endpoint2 = new Vector2D(0, 0); } function UpdateToBodyMotion() { m_endpoint1 = m_body._location; m_endpoint2 = m_body._lastLocation; } function get _length() { return(m_endpoint1.GetDistance(m_endpoint2)); } function get _radius() { return(m_radius); } function set _radius(radius) { m_radius = radius; //return(_radius); } function get _topLeftCorner() { return(new Vector2D(Math.min(m_endpoint1._x - m_radius, m_endpoint2._x - m_radius), Math.min(m_endpoint1._y - m_radius, m_endpoint2._y - m_radius))); } function get _bottomRightCorner() { return(new Vector2D(Math.max(m_endpoint1._x + m_radius, m_endpoint2._x + m_radius), Math.max(m_endpoint1._y + m_radius, m_endpoint2._y + m_radius))); } function MayCollideOnSeparation() { return(true); } var m_radius = 0; }
Symbol 209 MovieClip [__Packages.Distance] Frame 0
class Distance { function Distance () { } static function LineSegmentLineSegment(segment1, segment2) { return(Math.sqrt(LineSegmentLineSegmentSquared(segment1, segment2))); } static function LineSegmentLineSegmentSquared(segment1, segment2) { var _local21 = segment1.m_endpoint1; var _local19 = segment1.m_endpoint2; var _local20 = segment2.m_endpoint1; var _local18 = segment2.m_endpoint2; var _local27 = _local21.GetAdd(_local19).GetMultiplyScalar(0.5); var _local26 = _local20.GetAdd(_local18).GetMultiplyScalar(0.5); var _local24 = _local19.GetSubtract(_local21).GetNormal(); var _local17 = _local18.GetSubtract(_local20).GetNormal(); var _local9 = segment1.__get___length() * 0.5; var _local6 = segment2.__get___length() * 0.5; var _local16 = _local27.GetSubtract(_local26); var _local11 = -_local24.DotProduct(_local17); var _local8 = _local16.DotProduct(_local24); var _local10 = -_local16.DotProduct(_local17); var _local5 = _local16.MagnitudeSquared(); var _local15 = Math.abs(1 - (_local11 * _local11)); var _local2; var _local1; var _local4; var _local25; var _local13; var _local7; var _local3; if (_local15 >= 1E-5) { _local2 = (_local11 * _local10) - _local8; _local1 = (_local11 * _local8) - _local10; _local25 = _local9 * _local15; _local13 = _local6 * _local15; if (_local2 >= (-_local25)) { if (_local2 <= _local25) { if (_local1 >= (-_local13)) { if (_local1 <= _local13) { var _local22 = 1 / _local15; _local2 = _local2 * _local22; _local1 = _local1 * _local22; _local4 = ((_local2 * ((_local2 + (_local11 * _local1)) + (2 * _local8))) + (_local1 * (((_local11 * _local2) + _local1) + (2 * _local10)))) + _local5; } else { _local1 = _local6; _local7 = -((_local11 * _local1) + _local8); if (_local7 < (-_local9)) { _local2 = -_local9; _local4 = ((_local2 * (_local2 - (2 * _local7))) + (_local1 * (_local1 + (2 * _local10)))) + _local5; } else if (_local7 <= _local9) { _local2 = _local7; _local4 = (((-_local2) * _local2) + (_local1 * (_local1 + (2 * _local10)))) + _local5; } else { _local2 = _local9; _local4 = ((_local2 * (_local2 - (2 * _local7))) + (_local1 * (_local1 + (2 * _local10)))) + _local5; } } } else { _local1 = -_local6; _local7 = -((_local11 * _local1) + _local8); if (_local7 < (-_local9)) { _local2 = -_local9; _local4 = ((_local2 * (_local2 - (2 * _local7))) + (_local1 * (_local1 + (2 * _local10)))) + _local5; } else if (_local7 <= _local9) { _local2 = _local7; _local4 = (((-_local2) * _local2) + (_local1 * (_local1 + (2 * _local10)))) + _local5; } else { _local2 = _local9; _local4 = ((_local2 * (_local2 - (2 * _local7))) + (_local1 * (_local1 + (2 * _local10)))) + _local5; } } } else if (_local1 >= (-_local13)) { if (_local1 <= _local13) { _local2 = _local9; _local3 = -((_local11 * _local2) + _local10); if (_local3 < (-_local6)) { _local1 = -_local6; _local4 = ((_local1 * (_local1 - (2 * _local3))) + (_local2 * (_local2 + (2 * _local8)))) + _local5; } else if (_local3 <= _local6) { _local1 = _local3; _local4 = (((-_local1) * _local1) + (_local2 * (_local2 + (2 * _local8)))) + _local5; } else { _local1 = _local6; _local4 = ((_local1 * (_local1 - (2 * _local3))) + (_local2 * (_local2 + (2 * _local8)))) + _local5; } } else { _local1 = _local6; _local7 = -((_local11 * _local1) + _local8); if (_local7 < (-_local9)) { _local2 = -_local9; _local4 = ((_local2 * (_local2 - (2 * _local7))) + (_local1 * (_local1 + (2 * _local10)))) + _local5; } else if (_local7 <= _local9) { _local2 = _local7; _local4 = (((-_local2) * _local2) + (_local1 * (_local1 + (2 * _local10)))) + _local5; } else { _local2 = _local9; _local3 = -((_local11 * _local2) + _local10); if (_local3 < (-_local6)) { _local1 = -_local6; _local4 = ((_local1 * (_local1 - (2 * _local3))) + (_local2 * (_local2 + (2 * _local8)))) + _local5; } else if (_local3 <= _local6) { _local1 = _local3; _local4 = (((-_local1) * _local1) + (_local2 * (_local2 + (2 * _local8)))) + _local5; } else { _local1 = _local6; _local4 = ((_local1 * (_local1 - (2 * _local3))) + (_local2 * (_local2 + (2 * _local8)))) + _local5; } } } } else { _local1 = -_local6; _local7 = -((_local11 * _local1) + _local8); if (_local7 < (-_local9)) { _local2 = -_local9; _local4 = ((_local2 * (_local2 - (2 * _local7))) + (_local1 * (_local1 + (2 * _local10)))) + _local5; } else if (_local7 <= _local9) { _local2 = _local7; _local4 = (((-_local2) * _local2) + (_local1 * (_local1 + (2 * _local10)))) + _local5; } else { _local2 = _local9; _local3 = -((_local11 * _local2) + _local10); if (_local3 > _local6) { _local1 = _local6; _local4 = ((_local1 * (_local1 - (2 * _local3))) + (_local2 * (_local2 + (2 * _local8)))) + _local5; } else if (_local3 >= (-_local6)) { _local1 = _local3; _local4 = (((-_local1) * _local1) + (_local2 * (_local2 + (2 * _local8)))) + _local5; } else { _local1 = -_local6; _local4 = ((_local1 * (_local1 - (2 * _local3))) + (_local2 * (_local2 + (2 * _local8)))) + _local5; } } } } else if (_local1 >= (-_local13)) { if (_local1 <= _local13) { _local2 = -_local9; _local3 = -((_local11 * _local2) + _local10); if (_local3 < (-_local6)) { _local1 = -_local6; _local4 = ((_local1 * (_local1 - (2 * _local3))) + (_local2 * (_local2 + (2 * _local8)))) + _local5; } else if (_local3 <= _local6) { _local1 = _local3; _local4 = (((-_local1) * _local1) + (_local2 * (_local2 + (2 * _local8)))) + _local5; } else { _local1 = _local6; _local4 = ((_local1 * (_local1 - (2 * _local3))) + (_local2 * (_local2 + (2 * _local8)))) + _local5; } } else { _local1 = _local6; _local7 = -((_local11 * _local1) + _local8); if (_local7 > _local9) { _local2 = _local9; _local4 = ((_local2 * (_local2 - (2 * _local7))) + (_local1 * (_local1 + (2 * _local10)))) + _local5; } else if (_local7 >= (-_local9)) { _local2 = _local7; _local4 = (((-_local2) * _local2) + (_local1 * (_local1 + (2 * _local10)))) + _local5; } else { _local2 = -_local9; _local3 = -((_local11 * _local2) + _local10); if (_local3 < (-_local6)) { _local1 = -_local6; _local4 = ((_local1 * (_local1 - (2 * _local3))) + (_local2 * (_local2 + (2 * _local8)))) + _local5; } else if (_local3 <= _local6) { _local1 = _local3; _local4 = (((-_local1) * _local1) + (_local2 * (_local2 + (2 * _local8)))) + _local5; } else { _local1 = _local6; _local4 = ((_local1 * (_local1 - (2 * _local3))) + (_local2 * (_local2 + (2 * _local8)))) + _local5; } } } } else { _local1 = -_local6; _local7 = -((_local11 * _local1) + _local8); if (_local7 > _local9) { _local2 = _local9; _local4 = ((_local2 * (_local2 - (2 * _local7))) + (_local1 * (_local1 + (2 * _local10)))) + _local5; } else if (_local7 >= (-_local9)) { _local2 = _local7; _local4 = (((-_local2) * _local2) + (_local1 * (_local1 + (2 * _local10)))) + _local5; } else { _local2 = -_local9; _local3 = -((_local11 * _local2) + _local10); if (_local3 < (-_local6)) { _local1 = -_local6; _local4 = ((_local1 * (_local1 - (2 * _local3))) + (_local2 * (_local2 + (2 * _local8)))) + _local5; } else if (_local3 <= _local6) { _local1 = _local3; _local4 = (((-_local1) * _local1) + (_local2 * (_local2 + (2 * _local8)))) + _local5; } else { _local1 = _local6; _local4 = ((_local1 * (_local1 - (2 * _local3))) + (_local2 * (_local2 + (2 * _local8)))) + _local5; } } } } else { var _local14 = _local9 + _local6; var _local23 = ((_local11 > 0) ? -1 : 1); var _local12 = -_local8; if (_local12 < (-_local14)) { _local12 = -_local14; } else if (_local12 > _local14) { _local12 = _local14; } _local1 = ((_local23 * _local8) * _local6) / _local14; _local2 = _local12 + (_local23 * _local1); _local4 = (_local12 * (_local12 + (2 * _local8))) + _local5; } return(Math.abs(_local4)); } static function Vector2DLineSegment(vector, segment) { return(Math.sqrt(Vector2DLineSegmentSquared(vector, segment))); } static function Vector2DLineSegmentSquared(vector, segment) { var _local7 = segment.m_endpoint1; var _local8 = segment.m_endpoint2; var _local2 = _local7.GetAdd(_local8).GetMultiplyScalar(0.5); var _local3 = _local8.GetSubtract(_local7).GetNormal(); var _local1 = segment.__get___length() * 0.5; var _local5 = vector.GetSubtract(_local2); var _local4 = _local3.DotProduct(_local5); var _local6; if ((-_local1) < _local4) { if (_local4 < _local1) { _local6 = _local2.GetAdd(_local3.GetMultiplyScalar(_local4)); } else { _local6 = _local2.GetAdd(_local3.GetMultiplyScalar(_local1)); } } else { _local6 = _local2.GetSubtract(_local3.GetMultiplyScalar(_local1)); } var _local9 = vector; _local5 = _local6.GetSubtract(_local9); return(_local5.MagnitudeSquared()); } static function CircleLineSegment(circle, segment) { return(Math.sqrt(Vector2DLineSegmentSquared(circle.__get___center(), segment)) - circle.__get___radius()); } }
Symbol 210 MovieClip [__Packages.CPhitGameCodeCreate] Frame 0
class CPhitGameCodeCreate extends CPhitGame { var _arrHostsAwaitingNextOnEnterFrame, _iLevel, _arrFieldHosts, _fieldHost, _field, m_nUpdates, ScaleField, _isFieldSolved, _doneShuffling, attachMovie; function CPhitGameCodeCreate () { super(); } function FirstFrameInitialize() { _arrHostsAwaitingNextOnEnterFrame = new Array(); _iRetainedStartLevel = _root._iStartLevel; super.FirstFrameInitialize(); } function FinishFieldSequence() { FreshDebug.Trace((("CPhitGameCodeCreate.FinishFieldSequence() _iLevel=" + _iLevel) + ", _iRetainedStartLevel=") + _iRetainedStartLevel); if (_iRetainedStartLevel != undefined) { _iLevel = _iRetainedStartLevel; _iRetainedStartLevel = undefined; } FreshDebug.Assert(_iLevel < _arrFieldHosts.length, "_iLevel < _arrFieldHosts.length"); FreshDebug.Trace("using fieldhost " + _iLevel); _fieldHost = _arrFieldHosts[_iLevel]; _field = _fieldHost._field; _fieldHost.PlayAppear(); } function onEnterFrame() { if ((m_nUpdates > (_createStartWaitUpdate + 2)) && (_arrHostsAwaitingNextOnEnterFrame.length > 0)) { var _local4 = 0; while (_local4 < _arrHostsAwaitingNextOnEnterFrame.length) { var _local3 = _arrHostsAwaitingNextOnEnterFrame[_local4]; _local3.resume(_local3.host, _local3.width, _local3.height); ScaleField(_local3.host); _local4++; } _arrHostsAwaitingNextOnEnterFrame.splice(0); FinishFieldSequence(); } super.onEnterFrame(); } function StartNextLevel() { _iLevel++; FreshDebug.Trace("moving to level " + _iLevel); _root._presentation.StoreLastPlayedLevel(_iLevel); if (_arrFieldHosts[_iLevel] != undefined) { FreshDebug.Trace("Using prebuilt level."); _fieldHost = _arrFieldHosts[_iLevel]; _field = _fieldHost._field; _isFieldSolved = false; _doneShuffling = true; _fieldHost.PlayAppear(); } else { StartFieldSequence(); } } function CreatePlayingField(iLevel, width, height, resumeFn) { var _local3 = iLevel; attachMovie("Field Host", "fieldHost" + _local3, _local3); var _local2 = CFieldHost(this["fieldHost" + _local3]); _arrFieldHosts[iLevel] = _local2; _arrHostsAwaitingNextOnEnterFrame.push({host:_local2, resume:resumeFn, width:width, height:height}); FreshDebug.Assert(_local2 != undefined, "_fieldHost != undefined"); FreshDebug.Assert(_local2._field != undefined, "_fieldHost._field != undefined"); _doneShuffling = true; _isFieldSolved = false; return(_local2._field); } function StartFieldSequence() { var _local4 = "StartCreatingLevel" + _iLevel; if ((_root[_local4] != undefined) && (_root[_local4] instanceof Function)) { FreshDebug.Trace("Using creation function " + _local4); _createStartWaitUpdate = m_nUpdates; _root[_local4](); } else { FreshDebug.Trace("Found no creation function " + _local4); super.StartFieldSequence(); } } var _createStartWaitUpdate = 10000000; var _iRetainedStartLevel = undefined; }
Symbol 211 MovieClip [__Packages.CMenuPickLevel] Frame 0
class CMenuPickLevel extends CMovieClipFresh { var stop, _buttonBack, _buttonJump, _skipLevelButtonHost; function CMenuPickLevel () { super(); (stop());// not popped } function FirstFrameInitialize() { _buttonBack.Initialize("Back", OnBack); _buttonJump.Initialize("Play", OnJump); _buttonJump.SetEnabled(false); var _local10 = 350; var _local3 = _local10 / 10; var _local2 = 1; while (_local2 <= 10) { _skipLevelButtonHost.attachMovie("Skip Level Button", "_button" + _skipLevelButtonHost.getNextHighestDepth(), _skipLevelButtonHost.getNextHighestDepth(), {_iLevel:_local2, _x:_local3 * (_local2 - 1), _y:0, _xscale:60, _yscale:60}); _local2++; } var _local9 = 60; _local2 = 1; _skipLevelButtonHost.attachMovie("Skip Level Button", "_button" + _skipLevelButtonHost.getNextHighestDepth(), _skipLevelButtonHost.getNextHighestDepth(), {_iLevel:15, _x:_local3 * (_local2 - 1), _y:_local9, _xscale:60, _yscale:60}); _local2 = 2; while (_local2 <= 10) { _skipLevelButtonHost.attachMovie("Skip Level Button", "_button" + _skipLevelButtonHost.getNextHighestDepth(), _skipLevelButtonHost.getNextHighestDepth(), {_iLevel:_local2 * 10, _x:_local3 * (_local2 - 1), _y:_local9, _xscale:60, _yscale:60}); _local2++; } } function onEnterFrame() { super.onEnterFrame(); _buttonJump.SetEnabled(int(_root._strJumpLevel) >= 1); } function OnBack() { _root._mainMenu.gotoAndPlay("from pick level"); } function OnJump() { _root._iStartLevel = int(_root._strJumpLevel) - 1; _root._mainMenu.gotoAndPlay("dismiss pick"); } }
Symbol 212 MovieClip [__Packages.CPhitMenu] Frame 0
class CPhitMenu extends CMovieClipFresh { var gotoAndPlay, _buttonBegin, _buttonPickLevel, _buttonResume, _buttonArmor, stop; function CPhitMenu () { super(); _root._mainMenu = this; (gotoAndPlay("appear"));// not popped } function FirstFrameInitialize() { _buttonBegin.Initialize("Begin!", OnBegin); _buttonPickLevel.Initialize("More Games...", OnMoreGames); _buttonResume.Initialize("Skip to level...", OnPick); var _local3 = CPhitPresentation(_root._presentation).GetLastPlayedLevel(); if (_local3 != undefined) { _buttonArmor.Initialize("Resume level " + (_local3 + 1), OnResume); } else { _buttonArmor.SetEnabled(false); } } function FixupButtons() { FirstFrameInitialize(); } function OnAppearDone() { (stop());// not popped } function OnMoreGames() { FreshDebug.Trace("CPhitMenu.OnMoreGames"); _root.getURL("http://www.armorgames.com/", "_blank"); } function OnBegin() { FreshDebug.Trace("CPhitMenu.OnBegin"); _root._iStartLevel = 0; _root._mainMenu.gotoAndPlay("dismiss"); } function OnDismissDone() { _root._presentation.gotoAndStop("play"); } function OnPick() { FreshDebug.Trace("CPhitMenu.OnPick"); _root._mainMenu.gotoAndPlay("to pick level"); } function OnToPickTransitionDone() { (stop());// not popped } function OnResume() { FreshDebug.Trace("CPhitMenu.OnResume"); _root._iStartLevel = CPhitPresentation(_root._presentation).GetLastPlayedLevel(); _root._mainMenu.gotoAndPlay("dismiss"); } }
Symbol 213 MovieClip [__Packages.CPhitPresentation] Frame 0
class CPhitPresentation extends CMovieClipFresh { var gotoAndStop, _soundSystem; function CPhitPresentation () { super(); _root._strVer = "1.1.0"; FreshFramework.__set___isRunningLocally(false); FreshFramework.__set___isRunningLocalRemoteDebug(false); _global._dbgTraceEnabled = false; _global._dbgAssertEnabled = false; _root.random = new CRandom(2); (gotoAndStop("intro"));// not popped _soundSystem = new CFreshSoundSystem(this); _soundSystem.SetSpatialPanParameters(240, 480); } function FirstFrameInitialize() { FreshDebug.Trace("ver. " + _root._strVer); } function GetLastPlayedLevel() { var _local1 = SharedObject.getLocal("phit"); return(_local1.data._iLevelLastPlayed); } function StoreLastPlayedLevel(iLevel) { var _local1 = SharedObject.getLocal("phit"); _local1.data._iLevelLastPlayed = iLevel; _local1.flush(); } }
Symbol 214 MovieClip [__Packages.CFreshSoundSystem] Frame 0
class CFreshSoundSystem { var m_masterSound, m_arrSounds, m_globalSoundHost, m_panCenterX, m_panWidthX; function CFreshSoundSystem (soundHost) { m_masterSound = new Sound(); m_masterSound.setVolume(m_masterVolume); m_arrSounds = new Array(); m_globalSoundHost = soundHost; _root.g_freshSoundSystem = this; } static function GetInstance() { return(_root.g_freshSoundSystem); } function SetSpatialPanParameters(centerX, widthX) { m_panCenterX = centerX; m_panWidthX = widthX; } function SetMasterVolume(volume) { volume = MathUtil.Clamp(volume, 0, 100); m_masterVolume = volume; if (!m_isMuted) { m_masterSound.setVolume(m_masterVolume); } } function IsMuted() { return(m_isMuted); } function SetMuted(muted) { m_isMuted = muted; if (m_isMuted) { m_masterSound.setVolume(0); } else { m_masterSound.setVolume(m_masterVolume); } } function GetHostedSoundId(soundId, hostMC) { return((soundId + "~!~") + hostMC._name); } function PlaySound(soundId, hostMC, panX, nTimesToLoop, offsetSeconds) { FreshDebug.Assert((soundId != undefined) && (soundId.length > 0), "soundId"); if (offsetSeconds == undefined) { offsetSeconds = 0; } var _local2 = m_arrSounds[soundId]; if (!_local2) { var _local4; if (m_globalSoundHost) { _local4 = m_globalSoundHost.createEmptyMovieClip("_soundHost" + m_globalSoundHost.getNextHighestDepth(), m_globalSoundHost.getNextHighestDepth()); } _local2 = new Sound(_local4); _local2.attachSound(soundId); m_arrSounds[soundId] = _local2; } _local2.start(offsetSeconds, nTimesToLoop); if (panX) { SetSpatialPan(_local2, panX); } return(_local2); } function SetSpatialPan(theSound, panX) { FreshDebug.Assert(theSound != undefined, "SetSpatialPan(): theSound != undefined"); var _local2 = MathUtil.Clamp((((panX - m_panCenterX) / m_panWidthX) * 0.5) * 100, -100, 100); theSound.setPan(_local2); } function StopSound(soundId, hostMC) { var _local2 = m_arrSounds[soundId]; if (!_local2) { return(undefined); } _local2.stop(soundId); } function StopAllSounds() { stopAllSounds(); } var m_isMuted = false; var m_masterVolume = 100; }
Symbol 215 MovieClip [__Packages.CRandom] Frame 0
class CRandom { function CRandom (seed) { if (seed != undefined) { SetSeed(seed); } } function SetSeed(seed) { _seed = seed; } function GetRandom(Void) { _seed = ((_seed * 9301) + 49297) % 233280; return(_seed / 233280); } function GetNumInRange(bottom, top) { return(bottom + (GetRandom() * ((top - bottom) + 1))); } function GetIntInRange(bottom, top) { return(int(bottom + (GetRandom() * ((top - bottom) + 1)))); } function GetBoolean(Void) { return(GetRandom() < 0.5); } var _seed = 0; }

Library Items

Symbol 1 MovieClip [Piece]
Symbol 2 GraphicUsed by:3
Symbol 3 MovieClipUses:2Used by:5 103 106 112 115 117 125 138
Symbol 4 GraphicUsed by:5 117 125
Symbol 5 MovieClip [Tile]Uses:3 4
Symbol 6 GraphicUsed by:7
Symbol 7 MovieClipUses:6Used by:11 121 171
Symbol 8 GraphicUsed by:9
Symbol 9 MovieClipUses:8Used by:11
Symbol 10 MovieClipUsed by:11 80
Symbol 11 MovieClip [Field]Uses:7 9 10Used by:12
Symbol 12 MovieClip [Field Host]Uses:11
Symbol 13 GraphicUsed by:19
Symbol 14 FontUsed by:15 18 30 32 34 37 42 44 46 48 50 59 61 62 63 64 65 66 75 76 78 79 82 84 86 90 92 94 97 99 107 108 109 118 119 120 175
Symbol 15 EditableTextUses:14Used by:19
Symbol 16 GraphicUsed by:19
Symbol 17 GraphicUsed by:19
Symbol 18 EditableTextUses:14Used by:19
Symbol 19 ButtonUses:13 15 16 17 18Used by:20
Symbol 20 MovieClip [Skip Level Button]Uses:19
Symbol 21 GraphicUsed by:22
Symbol 22 MovieClip [ArmorGames Link]Uses:21
Symbol 23 GraphicUsed by:24
Symbol 24 MovieClipUses:23Used by:28
Symbol 25 GraphicUsed by:28
Symbol 26 FontUsed by:27
Symbol 27 EditableTextUses:26Used by:28
Symbol 28 MovieClip [Debug Window]Uses:24 25 27Used by:Timeline
Symbol 29 GraphicUsed by:35
Symbol 30 EditableTextUses:14Used by:35
Symbol 31 GraphicUsed by:35
Symbol 32 EditableTextUses:14Used by:35
Symbol 33 GraphicUsed by:35
Symbol 34 EditableTextUses:14Used by:35
Symbol 35 ButtonUses:29 30 31 32 33 34Used by:38
Symbol 36 GraphicUsed by:38 51
Symbol 37 EditableTextUses:14Used by:38
Symbol 38 MovieClip [Button - Long]Uses:35 36 37Used by:72
Symbol 39 GraphicUsed by:52
Symbol 40 FontUsed by:41 99 175
Symbol 41 EditableTextUses:40Used by:52
Symbol 42 EditableTextUses:14Used by:52
Symbol 43 GraphicUsed by:49
Symbol 44 EditableTextUses:14Used by:49
Symbol 45 GraphicUsed by:49
Symbol 46 EditableTextUses:14Used by:49
Symbol 47 GraphicUsed by:49
Symbol 48 EditableTextUses:14Used by:49
Symbol 49 ButtonUses:43 44 45 46 47 48Used by:51
Symbol 50 EditableTextUses:14Used by:51
Symbol 51 MovieClip [Button - Stock]Uses:49 36 50Used by:52 72 80
Symbol 52 MovieClip [Message Box]Uses:39 41 42 51Used by:72
Symbol 53 GraphicUsed by:72
Symbol 54 GraphicUsed by:60
Symbol 55 GraphicUsed by:57
Symbol 56 GraphicUsed by:57
Symbol 57 MovieClipUses:55 56Used by:58
Symbol 58 MovieClipUses:57Used by:60 71
Symbol 59 TextUses:14Used by:60
Symbol 60 MovieClipUses:54 58 59Used by:72
Symbol 61 EditableTextUses:14Used by:72
Symbol 62 TextUses:14Used by:72
Symbol 63 TextUses:14Used by:72
Symbol 64 TextUses:14Used by:72
Symbol 65 EditableTextUses:14Used by:72
Symbol 66 EditableTextUses:14Used by:72
Symbol 67 GraphicUsed by:68
Symbol 68 MovieClipUses:67Used by:69
Symbol 69 MovieClipUses:68Used by:71
Symbol 70 GraphicUsed by:71
Symbol 71 MovieClipUses:69 70 58Used by:72 121 176
Symbol 72 MovieClip [UI]Uses:53 51 60 52 38 61 62 63 64 65 66 71Used by:176
Symbol 73 MovieClip [Game]Used by:176
Symbol 74 GraphicUsed by:80
Symbol 75 TextUses:14Used by:80
Symbol 76 TextUses:14Used by:80
Symbol 77 GraphicUsed by:80
Symbol 78 TextUses:14Used by:80
Symbol 79 EditableTextUses:14Used by:80
Symbol 80 MovieClip [Menu Pick Level]Uses:74 75 76 51 77 78 79 10Used by:121
Symbol 81 GraphicUsed by:87
Symbol 82 EditableTextUses:14Used by:87
Symbol 83 GraphicUsed by:87
Symbol 84 EditableTextUses:14Used by:87
Symbol 85 GraphicUsed by:87
Symbol 86 EditableTextUses:14Used by:87
Symbol 87 ButtonUses:81 82 83 84 85 86Used by:88
Symbol 88 MovieClip [Button - Main Menu]Uses:87Used by:121
Symbol 89 GraphicUsed by:95
Symbol 90 EditableTextUses:14Used by:95
Symbol 91 GraphicUsed by:95
Symbol 92 EditableTextUses:14Used by:95
Symbol 93 GraphicUsed by:95
Symbol 94 EditableTextUses:14Used by:95
Symbol 95 ButtonUses:89 90 91 92 93 94Used by:96
Symbol 96 MovieClip [Button - Prominent]Uses:95Used by:121
Symbol 97 EditableTextUses:14Used by:121
Symbol 98 GraphicUsed by:121
Symbol 99 EditableTextUses:14 40Used by:121
Symbol 100 GraphicUsed by:121
Symbol 101 GraphicUsed by:121
Symbol 102 GraphicUsed by:103
Symbol 103 MovieClipUses:3 102Used by:121 123
Symbol 104 GraphicUsed by:121
Symbol 105 GraphicUsed by:106
Symbol 106 MovieClipUses:3 105Used by:121 129
Symbol 107 TextUses:14Used by:121
Symbol 108 TextUses:14Used by:121
Symbol 109 TextUses:14Used by:121
Symbol 110 GraphicUsed by:121
Symbol 111 GraphicUsed by:112
Symbol 112 MovieClipUses:3 111Used by:121 142
Symbol 113 GraphicUsed by:121
Symbol 114 GraphicUsed by:115
Symbol 115 MovieClipUses:3 114Used by:121 132
Symbol 116 GraphicUsed by:121
Symbol 117 MovieClipUses:3 4Used by:121 135
Symbol 118 EditableTextUses:14Used by:121
Symbol 119 EditableTextUses:14Used by:121
Symbol 120 EditableTextUses:14Used by:121
Symbol 121 MovieClip [Main Menu]Uses:96 88 71 97 98 99 100 7 101 103 104 106 107 108 109 110 112 113 115 116 117 118 119 80 120Used by:176
Symbol 122 GraphicUsed by:123
Symbol 123 MovieClipUses:122 103Used by:171
Symbol 124 GraphicUsed by:126
Symbol 125 MovieClipUses:3 4Used by:126
Symbol 126 MovieClipUses:124 125Used by:171
Symbol 127 GraphicUsed by:129
Symbol 128 GraphicUsed by:129
Symbol 129 MovieClipUses:127 106 128Used by:171
Symbol 130 GraphicUsed by:132
Symbol 131 GraphicUsed by:132
Symbol 132 MovieClipUses:130 115 131Used by:171
Symbol 133 GraphicUsed by:135
Symbol 134 GraphicUsed by:135
Symbol 135 MovieClipUses:133 117 134Used by:171
Symbol 136 GraphicUsed by:140
Symbol 137 GraphicUsed by:138
Symbol 138 MovieClipUses:3 137Used by:140
Symbol 139 GraphicUsed by:140
Symbol 140 MovieClipUses:136 138 139Used by:171
Symbol 141 GraphicUsed by:142
Symbol 142 MovieClipUses:141 112Used by:171
Symbol 143 GraphicUsed by:171
Symbol 144 GraphicUsed by:145
Symbol 145 MovieClipUses:144Used by:171
Symbol 146 GraphicUsed by:147
Symbol 147 MovieClipUses:146Used by:171
Symbol 148 GraphicUsed by:149
Symbol 149 MovieClipUses:148Used by:171
Symbol 150 GraphicUsed by:151
Symbol 151 MovieClipUses:150Used by:171
Symbol 152 GraphicUsed by:153
Symbol 153 MovieClipUses:152Used by:171
Symbol 154 GraphicUsed by:155
Symbol 155 MovieClipUses:154Used by:171
Symbol 156 GraphicUsed by:157
Symbol 157 MovieClipUses:156Used by:171
Symbol 158 GraphicUsed by:159
Symbol 159 MovieClipUses:158Used by:171
Symbol 160 GraphicUsed by:161
Symbol 161 MovieClipUses:160Used by:171
Symbol 162 GraphicUsed by:163
Symbol 163 MovieClipUses:162Used by:171
Symbol 164 GraphicUsed by:168
Symbol 165 GraphicUsed by:166
Symbol 166 MovieClipUses:165Used by:168
Symbol 167 GraphicUsed by:168
Symbol 168 MovieClipUses:164 166 167Used by:171
Symbol 169 FontUsed by:170
Symbol 170 TextUses:169Used by:171
Symbol 171 MovieClipUses:7 123 126 129 132 135 140 142 143 145 147 149 151 153 155 157 159 161 163 168 170Used by:172
Symbol 172 MovieClipUses:171Used by:176
Symbol 173 GraphicUsed by:176
Symbol 174 TextUsed by:176
Symbol 175 EditableTextUses:14 40Used by:176
Symbol 176 MovieClip [Presentation]Uses:172 121 173 73 72 71 174 175Used by:Timeline
Symbol 177 GraphicUsed by:Timeline
Symbol 178 MovieClip [__Packages.FreshDebug]
Symbol 179 MovieClip [__Packages.CDebugWindow]
Symbol 180 MovieClip [__Packages.CMovieClipFresh]
Symbol 181 MovieClip [__Packages.CPlayingField]
Symbol 182 MovieClip [__Packages.CPieceShuffler]
Symbol 183 MovieClip [__Packages.CPhitPiece]
Symbol 184 MovieClip [__Packages.Vector2D]
Symbol 185 MovieClip [__Packages.MathUtil]
Symbol 186 MovieClip [__Packages.CPhitTile]
Symbol 187 MovieClip [__Packages.CTrayBuilder]
Symbol 188 MovieClip [__Packages.CFieldHost]
Symbol 189 MovieClip [__Packages.CSkipLevelButton]
Symbol 190 MovieClip [__Packages.CPhitButton]
Symbol 191 MovieClip [__Packages.CPhitMessageBox]
Symbol 192 MovieClip [__Packages.CPhitGameUI]
Symbol 193 MovieClip [__Packages.CPhitGame]
Symbol 194 MovieClip [__Packages.CServerStatReporter]
Symbol 195 MovieClip [__Packages.FreshFramework]
Symbol 196 MovieClip [__Packages.CSimulation]
Symbol 197 MovieClip [__Packages.ICollisionResolver]
Symbol 198 MovieClip [__Packages.CCollisionResolverBucketSort]
Symbol 199 MovieClip [__Packages.CCollisionBucket]
Symbol 200 MovieClip [__Packages.ISimulated]
Symbol 201 MovieClip [__Packages.CBody]
Symbol 202 MovieClip [__Packages.CCollisionVolume]
Symbol 203 MovieClip [__Packages.CCircle]
Symbol 204 MovieClip [__Packages.CCollisionInfo]
Symbol 205 MovieClip [__Packages.Intersection]
Symbol 206 MovieClip [__Packages.CHitTestCollision]
Symbol 207 MovieClip [__Packages.CCVAxisAlignedBox]
Symbol 208 MovieClip [__Packages.CLineSegment]
Symbol 209 MovieClip [__Packages.Distance]
Symbol 210 MovieClip [__Packages.CPhitGameCodeCreate]
Symbol 211 MovieClip [__Packages.CMenuPickLevel]
Symbol 212 MovieClip [__Packages.CPhitMenu]
Symbol 213 MovieClip [__Packages.CPhitPresentation]
Symbol 214 MovieClip [__Packages.CFreshSoundSystem]
Symbol 215 MovieClip [__Packages.CRandom]

Instance Names

"_presentation"Frame 1Symbol 176 MovieClip [Presentation]
"_debugWindow"Frame 1Symbol 28 MovieClip [Debug Window]
"_colorize"Symbol 5 MovieClip [Tile] Frame 1Symbol 3 MovieClip
"_trayBackground"Symbol 11 MovieClip [Field] Frame 1Symbol 7 MovieClip
"_frame"Symbol 11 MovieClip [Field] Frame 1Symbol 9 MovieClip
"mc_pieceHostHost"Symbol 11 MovieClip [Field] Frame 1Symbol 10 MovieClip
"_field"Symbol 12 MovieClip [Field Host] Frame 1Symbol 11 MovieClip [Field]
"_traceText"Symbol 28 MovieClip [Debug Window] Frame 1Symbol 27 EditableText
"_button"Symbol 38 MovieClip [Button - Long] Frame 1Symbol 35 Button
"_button"Symbol 51 MovieClip [Button - Stock] Frame 1Symbol 49 Button
"_buttonRight"Symbol 52 MovieClip [Message Box] Frame 1Symbol 51 MovieClip [Button - Stock]
"_buttonLeft"Symbol 52 MovieClip [Message Box] Frame 1Symbol 51 MovieClip [Button - Stock]
"_buttonQuit"Symbol 72 MovieClip [UI] Frame 1Symbol 51 MovieClip [Button - Stock]
"_calculatingSpinner"Symbol 72 MovieClip [UI] Frame 1Symbol 60 MovieClip
"_msgBoxQuit"Symbol 72 MovieClip [UI] Frame 1Symbol 52 MovieClip [Message Box]
"_buttonArmorGamesLink"Symbol 72 MovieClip [UI] Frame 1Symbol 38 MovieClip [Button - Long]
"_buttonUndo"Symbol 72 MovieClip [UI] Frame 1Symbol 51 MovieClip [Button - Stock]
"_buttonRedo"Symbol 72 MovieClip [UI] Frame 1Symbol 51 MovieClip [Button - Stock]
"_buttonReset"Symbol 72 MovieClip [UI] Frame 1Symbol 51 MovieClip [Button - Stock]
"_buttonBack"Symbol 80 MovieClip [Menu Pick Level] Frame 1Symbol 51 MovieClip [Button - Stock]
"_buttonJump"Symbol 80 MovieClip [Menu Pick Level] Frame 1Symbol 51 MovieClip [Button - Stock]
"_skipLevelButtonHost"Symbol 80 MovieClip [Menu Pick Level] Frame 1Symbol 10 MovieClip
"_button"Symbol 88 MovieClip [Button - Main Menu] Frame 1Symbol 87 Button
"_button"Symbol 96 MovieClip [Button - Prominent] Frame 1Symbol 95 Button
"_colorize"Symbol 103 MovieClip Frame 1Symbol 3 MovieClip
"_colorize"Symbol 106 MovieClip Frame 1Symbol 3 MovieClip
"_colorize"Symbol 112 MovieClip Frame 1Symbol 3 MovieClip
"_colorize"Symbol 115 MovieClip Frame 1Symbol 3 MovieClip
"_colorize"Symbol 117 MovieClip Frame 1Symbol 3 MovieClip
"_buttonBegin"Symbol 121 MovieClip [Main Menu] Frame 1Symbol 96 MovieClip [Button - Prominent]
"_buttonArmor"Symbol 121 MovieClip [Main Menu] Frame 1Symbol 88 MovieClip [Button - Main Menu]
"_buttonPickLevel"Symbol 121 MovieClip [Main Menu] Frame 1Symbol 88 MovieClip [Button - Main Menu]
"_buttonResume"Symbol 121 MovieClip [Main Menu] Frame 1Symbol 88 MovieClip [Button - Main Menu]
"_buttonBegin"Symbol 121 MovieClip [Main Menu] Frame 85Symbol 96 MovieClip [Button - Prominent]
"_buttonArmor"Symbol 121 MovieClip [Main Menu] Frame 85Symbol 88 MovieClip [Button - Main Menu]
"_buttonPickLevel"Symbol 121 MovieClip [Main Menu] Frame 85Symbol 88 MovieClip [Button - Main Menu]
"_buttonResume"Symbol 121 MovieClip [Main Menu] Frame 85Symbol 88 MovieClip [Button - Main Menu]
"_buttonBegin"Symbol 121 MovieClip [Main Menu] Frame 137Symbol 96 MovieClip [Button - Prominent]
"_buttonArmor"Symbol 121 MovieClip [Main Menu] Frame 137Symbol 88 MovieClip [Button - Main Menu]
"_buttonPickLevel"Symbol 121 MovieClip [Main Menu] Frame 137Symbol 88 MovieClip [Button - Main Menu]
"_buttonResume"Symbol 121 MovieClip [Main Menu] Frame 137Symbol 88 MovieClip [Button - Main Menu]
"_colorize"Symbol 125 MovieClip Frame 1Symbol 3 MovieClip
"_colorize"Symbol 138 MovieClip Frame 1Symbol 3 MovieClip
"_game"Symbol 176 MovieClip [Presentation] Frame 3Symbol 73 MovieClip [Game]
"_gameUI"Symbol 176 MovieClip [Presentation] Frame 3Symbol 72 MovieClip [UI]

Special Tags

Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 1 as "Piece"
ExportAssets (56)Timeline Frame 1Symbol 5 as "Tile"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Field"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Field"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Field"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Field"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Field"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Field"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Field"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Field"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Field"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Field"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Field"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Field"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Field"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Field"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Field"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Field"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Field"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Field"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Field"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Field"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Field"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Field"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Field"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Field"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Field"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Field"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Field"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Field"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Field"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Field"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Field"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Field"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Field"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Field"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Field"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Field"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Field"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Field"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Field"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Field"
ExportAssets (56)Timeline Frame 1Symbol 12 as "Field Host"
ExportAssets (56)Timeline Frame 1Symbol 20 as "Skip Level Button"
ExportAssets (56)Timeline Frame 1Symbol 22 as "ArmorGames Link"
ExportAssets (56)Timeline Frame 1Symbol 28 as "Debug Window"
ExportAssets (56)Timeline Frame 1Symbol 38 as "Button - Long"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 52 as "Message Box"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 52 as "Message Box"
ExportAssets (56)Timeline Frame 1Symbol 38 as "Button - Long"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 52 as "Message Box"
ExportAssets (56)Timeline Frame 1Symbol 38 as "Button - Long"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 52 as "Message Box"
ExportAssets (56)Timeline Frame 1Symbol 38 as "Button - Long"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 52 as "Message Box"
ExportAssets (56)Timeline Frame 1Symbol 38 as "Button - Long"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 52 as "Message Box"
ExportAssets (56)Timeline Frame 1Symbol 38 as "Button - Long"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 52 as "Message Box"
ExportAssets (56)Timeline Frame 1Symbol 38 as "Button - Long"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 52 as "Message Box"
ExportAssets (56)Timeline Frame 1Symbol 38 as "Button - Long"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 52 as "Message Box"
ExportAssets (56)Timeline Frame 1Symbol 38 as "Button - Long"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 52 as "Message Box"
ExportAssets (56)Timeline Frame 1Symbol 38 as "Button - Long"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 52 as "Message Box"
ExportAssets (56)Timeline Frame 1Symbol 38 as "Button - Long"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 52 as "Message Box"
ExportAssets (56)Timeline Frame 1Symbol 38 as "Button - Long"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 52 as "Message Box"
ExportAssets (56)Timeline Frame 1Symbol 38 as "Button - Long"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 52 as "Message Box"
ExportAssets (56)Timeline Frame 1Symbol 38 as "Button - Long"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 52 as "Message Box"
ExportAssets (56)Timeline Frame 1Symbol 38 as "Button - Long"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 52 as "Message Box"
ExportAssets (56)Timeline Frame 1Symbol 38 as "Button - Long"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 52 as "Message Box"
ExportAssets (56)Timeline Frame 1Symbol 38 as "Button - Long"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 52 as "Message Box"
ExportAssets (56)Timeline Frame 1Symbol 38 as "Button - Long"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 52 as "Message Box"
ExportAssets (56)Timeline Frame 1Symbol 38 as "Button - Long"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 52 as "Message Box"
ExportAssets (56)Timeline Frame 1Symbol 38 as "Button - Long"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 52 as "Message Box"
ExportAssets (56)Timeline Frame 1Symbol 38 as "Button - Long"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 52 as "Message Box"
ExportAssets (56)Timeline Frame 1Symbol 38 as "Button - Long"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 52 as "Message Box"
ExportAssets (56)Timeline Frame 1Symbol 38 as "Button - Long"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 52 as "Message Box"
ExportAssets (56)Timeline Frame 1Symbol 38 as "Button - Long"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 52 as "Message Box"
ExportAssets (56)Timeline Frame 1Symbol 38 as "Button - Long"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 52 as "Message Box"
ExportAssets (56)Timeline Frame 1Symbol 38 as "Button - Long"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 38 as "Button - Long"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 38 as "Button - Long"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 38 as "Button - Long"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 38 as "Button - Long"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 38 as "Button - Long"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 38 as "Button - Long"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 38 as "Button - Long"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 38 as "Button - Long"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 38 as "Button - Long"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 38 as "Button - Long"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 38 as "Button - Long"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 38 as "Button - Long"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 38 as "Button - Long"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 72 as "UI"
ExportAssets (56)Timeline Frame 1Symbol 73 as "Game"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Button - Stock"
ExportAssets (56)Timeline Frame 1Symbol 80 as "Menu Pick Level"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 96 as "Button - Prominent"
ExportAssets (56)Timeline Frame 1Symbol 96 as "Button - Prominent"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 96 as "Button - Prominent"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 96 as "Button - Prominent"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 96 as "Button - Prominent"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 96 as "Button - Prominent"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 96 as "Button - Prominent"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 96 as "Button - Prominent"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 96 as "Button - Prominent"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 96 as "Button - Prominent"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 96 as "Button - Prominent"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 96 as "Button - Prominent"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 96 as "Button - Prominent"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 96 as "Button - Prominent"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 96 as "Button - Prominent"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 96 as "Button - Prominent"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 96 as "Button - Prominent"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 96 as "Button - Prominent"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 96 as "Button - Prominent"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 96 as "Button - Prominent"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 96 as "Button - Prominent"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 96 as "Button - Prominent"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 96 as "Button - Prominent"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 96 as "Button - Prominent"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 96 as "Button - Prominent"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 96 as "Button - Prominent"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 96 as "Button - Prominent"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 96 as "Button - Prominent"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 96 as "Button - Prominent"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 96 as "Button - Prominent"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 96 as "Button - Prominent"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 96 as "Button - Prominent"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 96 as "Button - Prominent"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 96 as "Button - Prominent"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 96 as "Button - Prominent"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 96 as "Button - Prominent"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 96 as "Button - Prominent"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 96 as "Button - Prominent"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 96 as "Button - Prominent"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 96 as "Button - Prominent"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 96 as "Button - Prominent"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 96 as "Button - Prominent"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 96 as "Button - Prominent"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 96 as "Button - Prominent"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 96 as "Button - Prominent"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 96 as "Button - Prominent"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 96 as "Button - Prominent"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 96 as "Button - Prominent"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 96 as "Button - Prominent"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 96 as "Button - Prominent"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 96 as "Button - Prominent"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 96 as "Button - Prominent"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 96 as "Button - Prominent"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 96 as "Button - Prominent"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 96 as "Button - Prominent"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 96 as "Button - Prominent"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 96 as "Button - Prominent"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 96 as "Button - Prominent"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 96 as "Button - Prominent"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 96 as "Button - Prominent"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 96 as "Button - Prominent"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 96 as "Button - Prominent"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 96 as "Button - Prominent"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 96 as "Button - Prominent"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 96 as "Button - Prominent"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 96 as "Button - Prominent"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 96 as "Button - Prominent"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 96 as "Button - Prominent"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 96 as "Button - Prominent"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 96 as "Button - Prominent"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 96 as "Button - Prominent"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 96 as "Button - Prominent"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 96 as "Button - Prominent"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 96 as "Button - Prominent"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 96 as "Button - Prominent"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 96 as "Button - Prominent"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 96 as "Button - Prominent"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 96 as "Button - Prominent"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 96 as "Button - Prominent"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 96 as "Button - Prominent"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 96 as "Button - Prominent"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 96 as "Button - Prominent"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 96 as "Button - Prominent"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 96 as "Button - Prominent"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 96 as "Button - Prominent"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 96 as "Button - Prominent"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 96 as "Button - Prominent"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 96 as "Button - Prominent"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 96 as "Button - Prominent"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 96 as "Button - Prominent"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 96 as "Button - Prominent"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 96 as "Button - Prominent"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 96 as "Button - Prominent"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 96 as "Button - Prominent"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 96 as "Button - Prominent"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 96 as "Button - Prominent"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 96 as "Button - Prominent"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 80 as "Menu Pick Level"
ExportAssets (56)Timeline Frame 1Symbol 80 as "Menu Pick Level"
ExportAssets (56)Timeline Frame 1Symbol 80 as "Menu Pick Level"
ExportAssets (56)Timeline Frame 1Symbol 80 as "Menu Pick Level"
ExportAssets (56)Timeline Frame 1Symbol 80 as "Menu Pick Level"
ExportAssets (56)Timeline Frame 1Symbol 80 as "Menu Pick Level"
ExportAssets (56)Timeline Frame 1Symbol 80 as "Menu Pick Level"
ExportAssets (56)Timeline Frame 1Symbol 80 as "Menu Pick Level"
ExportAssets (56)Timeline Frame 1Symbol 80 as "Menu Pick Level"
ExportAssets (56)Timeline Frame 1Symbol 80 as "Menu Pick Level"
ExportAssets (56)Timeline Frame 1Symbol 80 as "Menu Pick Level"
ExportAssets (56)Timeline Frame 1Symbol 80 as "Menu Pick Level"
ExportAssets (56)Timeline Frame 1Symbol 80 as "Menu Pick Level"
ExportAssets (56)Timeline Frame 1Symbol 80 as "Menu Pick Level"
ExportAssets (56)Timeline Frame 1Symbol 80 as "Menu Pick Level"
ExportAssets (56)Timeline Frame 1Symbol 80 as "Menu Pick Level"
ExportAssets (56)Timeline Frame 1Symbol 80 as "Menu Pick Level"
ExportAssets (56)Timeline Frame 1Symbol 80 as "Menu Pick Level"
ExportAssets (56)Timeline Frame 1Symbol 80 as "Menu Pick Level"
ExportAssets (56)Timeline Frame 1Symbol 80 as "Menu Pick Level"
ExportAssets (56)Timeline Frame 1Symbol 80 as "Menu Pick Level"
ExportAssets (56)Timeline Frame 1Symbol 80 as "Menu Pick Level"
ExportAssets (56)Timeline Frame 1Symbol 80 as "Menu Pick Level"
ExportAssets (56)Timeline Frame 1Symbol 80 as "Menu Pick Level"
ExportAssets (56)Timeline Frame 1Symbol 80 as "Menu Pick Level"
ExportAssets (56)Timeline Frame 1Symbol 80 as "Menu Pick Level"
ExportAssets (56)Timeline Frame 1Symbol 80 as "Menu Pick Level"
ExportAssets (56)Timeline Frame 1Symbol 80 as "Menu Pick Level"
ExportAssets (56)Timeline Frame 1Symbol 80 as "Menu Pick Level"
ExportAssets (56)Timeline Frame 1Symbol 80 as "Menu Pick Level"
ExportAssets (56)Timeline Frame 1Symbol 80 as "Menu Pick Level"
ExportAssets (56)Timeline Frame 1Symbol 80 as "Menu Pick Level"
ExportAssets (56)Timeline Frame 1Symbol 80 as "Menu Pick Level"
ExportAssets (56)Timeline Frame 1Symbol 80 as "Menu Pick Level"
ExportAssets (56)Timeline Frame 1Symbol 80 as "Menu Pick Level"
ExportAssets (56)Timeline Frame 1Symbol 80 as "Menu Pick Level"
ExportAssets (56)Timeline Frame 1Symbol 80 as "Menu Pick Level"
ExportAssets (56)Timeline Frame 1Symbol 80 as "Menu Pick Level"
ExportAssets (56)Timeline Frame 1Symbol 96 as "Button - Prominent"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 80 as "Menu Pick Level"
ExportAssets (56)Timeline Frame 1Symbol 96 as "Button - Prominent"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 80 as "Menu Pick Level"
ExportAssets (56)Timeline Frame 1Symbol 96 as "Button - Prominent"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 80 as "Menu Pick Level"
ExportAssets (56)Timeline Frame 1Symbol 96 as "Button - Prominent"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 80 as "Menu Pick Level"
ExportAssets (56)Timeline Frame 1Symbol 96 as "Button - Prominent"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 80 as "Menu Pick Level"
ExportAssets (56)Timeline Frame 1Symbol 96 as "Button - Prominent"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 80 as "Menu Pick Level"
ExportAssets (56)Timeline Frame 1Symbol 96 as "Button - Prominent"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 80 as "Menu Pick Level"
ExportAssets (56)Timeline Frame 1Symbol 96 as "Button - Prominent"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 80 as "Menu Pick Level"
ExportAssets (56)Timeline Frame 1Symbol 96 as "Button - Prominent"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 80 as "Menu Pick Level"
ExportAssets (56)Timeline Frame 1Symbol 96 as "Button - Prominent"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 80 as "Menu Pick Level"
ExportAssets (56)Timeline Frame 1Symbol 96 as "Button - Prominent"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 80 as "Menu Pick Level"
ExportAssets (56)Timeline Frame 1Symbol 96 as "Button - Prominent"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 80 as "Menu Pick Level"
ExportAssets (56)Timeline Frame 1Symbol 96 as "Button - Prominent"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 80 as "Menu Pick Level"
ExportAssets (56)Timeline Frame 1Symbol 96 as "Button - Prominent"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 80 as "Menu Pick Level"
ExportAssets (56)Timeline Frame 1Symbol 96 as "Button - Prominent"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 80 as "Menu Pick Level"
ExportAssets (56)Timeline Frame 1Symbol 96 as "Button - Prominent"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 80 as "Menu Pick Level"
ExportAssets (56)Timeline Frame 1Symbol 96 as "Button - Prominent"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 80 as "Menu Pick Level"
ExportAssets (56)Timeline Frame 1Symbol 96 as "Button - Prominent"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 80 as "Menu Pick Level"
ExportAssets (56)Timeline Frame 1Symbol 96 as "Button - Prominent"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 80 as "Menu Pick Level"
ExportAssets (56)Timeline Frame 1Symbol 96 as "Button - Prominent"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 88 as "Button - Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 121 as "Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 121 as "Main Menu"
ExportAssets (56)Timeline Frame 1Symbol 73 as "Game"
ExportAssets (56)Timeline Frame 1Symbol 72 as "UI"
ExportAssets (56)Timeline Frame 1Symbol 176 as "Presentation"
ExportAssets (56)Timeline Frame 1Symbol 176 as "Presentation"
ExportAssets (56)Timeline Frame 1Symbol 28 as "Debug Window"
ExportAssets (56)Timeline Frame 1Symbol 178 as "__Packages.FreshDebug"
ExportAssets (56)Timeline Frame 1Symbol 179 as "__Packages.CDebugWindow"
ExportAssets (56)Timeline Frame 1Symbol 180 as "__Packages.CMovieClipFresh"
ExportAssets (56)Timeline Frame 1Symbol 181 as "__Packages.CPlayingField"
ExportAssets (56)Timeline Frame 1Symbol 182 as "__Packages.CPieceShuffler"
ExportAssets (56)Timeline Frame 1Symbol 183 as "__Packages.CPhitPiece"
ExportAssets (56)Timeline Frame 1Symbol 184 as "__Packages.Vector2D"
ExportAssets (56)Timeline Frame 1Symbol 185 as "__Packages.MathUtil"
ExportAssets (56)Timeline Frame 1Symbol 186 as "__Packages.CPhitTile"
ExportAssets (56)Timeline Frame 1Symbol 187 as "__Packages.CTrayBuilder"
ExportAssets (56)Timeline Frame 1Symbol 188 as "__Packages.CFieldHost"
ExportAssets (56)Timeline Frame 1Symbol 189 as "__Packages.CSkipLevelButton"
ExportAssets (56)Timeline Frame 1Symbol 190 as "__Packages.CPhitButton"
ExportAssets (56)Timeline Frame 1Symbol 191 as "__Packages.CPhitMessageBox"
ExportAssets (56)Timeline Frame 1Symbol 192 as "__Packages.CPhitGameUI"
ExportAssets (56)Timeline Frame 1Symbol 193 as "__Packages.CPhitGame"
ExportAssets (56)Timeline Frame 1Symbol 194 as "__Packages.CServerStatReporter"
ExportAssets (56)Timeline Frame 1Symbol 195 as "__Packages.FreshFramework"
ExportAssets (56)Timeline Frame 1Symbol 196 as "__Packages.CSimulation"
ExportAssets (56)Timeline Frame 1Symbol 197 as "__Packages.ICollisionResolver"
ExportAssets (56)Timeline Frame 1Symbol 198 as "__Packages.CCollisionResolverBucketSort"
ExportAssets (56)Timeline Frame 1Symbol 199 as "__Packages.CCollisionBucket"
ExportAssets (56)Timeline Frame 1Symbol 200 as "__Packages.ISimulated"
ExportAssets (56)Timeline Frame 1Symbol 201 as "__Packages.CBody"
ExportAssets (56)Timeline Frame 1Symbol 202 as "__Packages.CCollisionVolume"
ExportAssets (56)Timeline Frame 1Symbol 203 as "__Packages.CCircle"
ExportAssets (56)Timeline Frame 1Symbol 204 as "__Packages.CCollisionInfo"
ExportAssets (56)Timeline Frame 1Symbol 205 as "__Packages.Intersection"
ExportAssets (56)Timeline Frame 1Symbol 206 as "__Packages.CHitTestCollision"
ExportAssets (56)Timeline Frame 1Symbol 207 as "__Packages.CCVAxisAlignedBox"
ExportAssets (56)Timeline Frame 1Symbol 208 as "__Packages.CLineSegment"
ExportAssets (56)Timeline Frame 1Symbol 209 as "__Packages.Distance"
ExportAssets (56)Timeline Frame 1Symbol 210 as "__Packages.CPhitGameCodeCreate"
ExportAssets (56)Timeline Frame 1Symbol 211 as "__Packages.CMenuPickLevel"
ExportAssets (56)Timeline Frame 1Symbol 212 as "__Packages.CPhitMenu"
ExportAssets (56)Timeline Frame 1Symbol 213 as "__Packages.CPhitPresentation"
ExportAssets (56)Timeline Frame 1Symbol 214 as "__Packages.CFreshSoundSystem"
ExportAssets (56)Timeline Frame 1Symbol 215 as "__Packages.CRandom"

Labels

"waiting"Symbol 11 MovieClip [Field] Frame 1
"victory"Symbol 11 MovieClip [Field] Frame 2
"waiting"Symbol 12 MovieClip [Field Host] Frame 1
"appear"Symbol 12 MovieClip [Field Host] Frame 2
"disappear"Symbol 12 MovieClip [Field Host] Frame 21
"enabled"Symbol 38 MovieClip [Button - Long] Frame 1
"disabled"Symbol 38 MovieClip [Button - Long] Frame 2
"enabled"Symbol 51 MovieClip [Button - Stock] Frame 1
"disabled"Symbol 51 MovieClip [Button - Stock] Frame 2
"appear"Symbol 72 MovieClip [UI] Frame 1
"play"Symbol 72 MovieClip [UI] Frame 25
"disappear"Symbol 72 MovieClip [UI] Frame 26
"enabled"Symbol 88 MovieClip [Button - Main Menu] Frame 1
"disabled"Symbol 88 MovieClip [Button - Main Menu] Frame 2
"enabled"Symbol 96 MovieClip [Button - Prominent] Frame 1
"disabled"Symbol 96 MovieClip [Button - Prominent] Frame 2
"appear"Symbol 121 MovieClip [Main Menu] Frame 1
"display"Symbol 121 MovieClip [Main Menu] Frame 64
"dismiss"Symbol 121 MovieClip [Main Menu] Frame 65
"to pick level"Symbol 121 MovieClip [Main Menu] Frame 85
"dismiss pick"Symbol 121 MovieClip [Main Menu] Frame 117
"from pick level"Symbol 121 MovieClip [Main Menu] Frame 137
"intro"Symbol 176 MovieClip [Presentation] Frame 1
"menu"Symbol 176 MovieClip [Presentation] Frame 2
"play"Symbol 176 MovieClip [Presentation] Frame 3
"invalid domain"Symbol 176 MovieClip [Presentation] Frame 4

Dynamic Text Variables

_iLevelSymbol 15 EditableText"100"
_iLevelSymbol 18 EditableText"100"
_buttonTextSymbol 30 EditableText"test"
_buttonTextSymbol 32 EditableText"test"
_buttonTextSymbol 34 EditableText"test"
_buttonTextSymbol 37 EditableText"test"
_strTitleSymbol 41 EditableText"Testing"
_strMessageSymbol 42 EditableText"testst"
_buttonTextSymbol 44 EditableText"test"
_buttonTextSymbol 46 EditableText"test"
_buttonTextSymbol 48 EditableText"test"
_buttonTextSymbol 50 EditableText"test"
_levelStringSymbol 61 EditableText"999"
_strTimeSymbol 65 EditableText"00:00:00"
_strMovesSymbol 66 EditableText"9999"
_root._strJumpLevelSymbol 79 EditableText""
_buttonTextSymbol 82 EditableText"test"
_buttonTextSymbol 84 EditableText"test"
_buttonTextSymbol 86 EditableText"test"
_buttonTextSymbol 90 EditableText"test"
_buttonTextSymbol 92 EditableText"test"
_buttonTextSymbol 94 EditableText"test"
_root._strVerSymbol 97 EditableText"test"
_root._strVerSymbol 118 EditableText"test"
_root._strVerSymbol 119 EditableText"test"
_root._strVerSymbol 120 EditableText"test"




http://swfchan.com/6/28071/info.shtml
Created: 20/5 -2019 18:08:25 Last modified: 20/5 -2019 18:08:25 Server time: 04/05 -2024 11:30:44