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Beam Prison.swf

This is the info page for
Flash #28202

(Click the ID number above for more basic data on this flash file.)


Text
LOADING

LOADED

Play

Play

You

God *2

an inbred leper

Inbred

A giant enemy crab

Grandmother

Average

handicapped

Asian

leper

A robot

that guy from that movie

A freak (in a good way)

Better than most

a child who ate a bear

Lucky

a bear who ate a child

A robotic ninja

King of existance

1

2

3

Health:

Progress

Level

You are free of the
Beam Prison

Select a Level

Beginner’s forest

(Easy)

Unsettled Ocean

(Normal)

Demonic Refuge

(Hard)

Center of Madness

(Godly)

Lunatic's Gauntlet

(Masochistic)

Quality

L

M

H

Made by Bulortio

www.dead-tree.com

www.dead-tree.com

The level
you select

How long till you beat
the level

how many hits
you can take
before you die
(6)

-Move your sheild to absorb the beams
-there can be up to 3 boards (ASDW,
IJKL, TFGH) be ready.
-outlast the stage!
-LEFT HAND on ASDW
-RIGHT HAND on IJKL
-control TFGH with right/left at the
same time.

A charged beam cannon
block it when you see it do this

You

shows which way is UP

HOW TO PLAY

Back

Back

Back

! REMEMBER THIS OR DIE !

BOARD1
W
A       D
S

BOARD3
T
F       H
G

BOARD2
I
J     L
K

LEFT HAND

RIGHT HAND

LEFT/RIGHT HAND

You died        % of the way through

90

mode

You beat

mode

ActionScript [AS1/AS2]

Frame 1
function doSomething() { } function doSomething2() { getURL ("http://www.dead-tree.com", "blank"); } function doSomething3() { _quality = "LOW"; } function doSomething4() { _quality = "MEDIUM"; } function doSomething5() { _quality = "HIGH"; } MENU = new ContextMenu(); MENU.hideBuiltInItems(); Functioned = new ContextMenuItem("Made by Bulortio", doSomething); MENU.customItems.push(Functioned); Functioned2 = new ContextMenuItem("www.dead-tree.com", doSomething2); MENU.customItems.push(Functioned2); Functioned3 = new ContextMenuItem("Quality: Low", doSomething3); MENU.customItems.push(Functioned3); Functioned4 = new ContextMenuItem("Quality: Medium", doSomething4); MENU.customItems.push(Functioned4); Functioned5 = new ContextMenuItem("Quality: High", doSomething5); MENU.customItems.push(Functioned5); _root.menu = MENU;
Frame 4
stop();
Frame 5
stop();
Frame 6
stop();
Instance of Symbol 102 MovieClip [matprac] "mast" in Frame 6
onClipEvent (load) { _root.mast.st1.ontopofit.gotoAndStop(1); _root.mast.st2.ontopofit.gotoAndStop(2); _root.mast.st3.ontopofit.gotoAndStop(3); } onClipEvent (enterFrame) { if (Key.isDown(87)) { _root.mast.st1.guarded = 1; _root.mast.st1.guy.gotoAndStop(1); } else if (Key.isDown(68)) { _root.mast.st1.guarded = 2; _root.mast.st1.guy.gotoAndStop(2); } else if (Key.isDown(83)) { _root.mast.st1.guarded = 3; _root.mast.st1.guy.gotoAndStop(3); } else if (Key.isDown(65)) { _root.mast.st1.guarded = 4; _root.mast.st1.guy.gotoAndStop(4); } if (Key.isDown(73)) { _root.mast.st2.guarded = 1; _root.mast.st2.guy.gotoAndStop(1); } else if (Key.isDown(76)) { _root.mast.st2.guarded = 2; _root.mast.st2.guy.gotoAndStop(2); } else if (Key.isDown(75)) { _root.mast.st2.guarded = 3; _root.mast.st2.guy.gotoAndStop(3); } else if (Key.isDown(74)) { _root.mast.st2.guarded = 4; _root.mast.st2.guy.gotoAndStop(4); } if (Key.isDown(84)) { _root.mast.st3.guarded = 1; _root.mast.st3.guy.gotoAndStop(1); } else if (Key.isDown(72)) { _root.mast.st3.guarded = 2; _root.mast.st3.guy.gotoAndStop(2); } else if (Key.isDown(71)) { _root.mast.st3.guarded = 3; _root.mast.st3.guy.gotoAndStop(3); } else if (Key.isDown(70)) { _root.mast.st3.guarded = 4; _root.mast.st3.guy.gotoAndStop(4); } }
Frame 7
function shoot(wgun, wcool) { if (wgun._currentframe == 1) { wgun.coold = wcool; wgun.gotoAndStop(2); } } function initGame() { _root.setVolume(110); _global.curprog = 0; if (_global.lvl == 1) { _root.attachMovie("mast1", "mast", -1000); _root.mast._x = 270; _root.mast._y = 200; _global.progmax = 2840; _root.UI.modetell = "Easy"; _root.mast.swapDepths(_root.UI); } else if (_global.lvl == 2) { _root.attachMovie("mast2", "mast", -1000); _root.mast._x = 240; _root.mast._y = 160; _global.progmax = 3500; _root.UI.modetell = "Normal"; _root.mast.swapDepths(_root.UI); } else if (_global.lvl == 3) { _root.attachMovie("mast3", "mast", -1000); _root.mast._x = 235; _root.mast._y = 190; _global.progmax = 3820; _root.UI.modetell = "Hard"; _root.mast.swapDepths(_root.UI); } else if (_global.lvl == 4) { _root.attachMovie("mast4", "mast", -1000); _root.mast._x = -160; _root.mast._y = 210; _global.progmax = 3780; _root.UI.modetell = "Godly"; _root.mast.swapDepths(_root.UI); } else if (_global.lvl == 5) { _root.attachMovie("mast5", "mast", -1000); _root.mast._x = 270; _root.mast._y = 200; _global.progmax = 6768; _root.UI.modetell = "Final"; _root.mast.swapDepths(_root.UI); } shootnsound = new Sound(); shootnsound.attachSound("shound"); _global.hp = 6; _global.death = 0; qued = new Object(); guarded = new Object(); coold = new Object(); keys = 1; while (keys <= 4) { ke = 1; while (ke <= 3) { _root.mast["st" + ke]["gun" + keys].coold = 0; ke++; } keys++; } _root.mast.st1.guarded = 1; _root.mast.st2.guarded = 1; _root.mast.st3.guarded = 1; _root.mast.st1.ontopofit.gotoAndStop(1); _root.mast.st2.ontopofit.gotoAndStop(2); _root.mast.st3.ontopofit.gotoAndStop(3); grunter = new Sound(); grunter.attachSound("grunt"); grunter.setVolume(110); } function game() { if (_global.lvl == 3) { if (_root.mast._currentframe == 2722) { _root.mast._y = _root.mast._y + 95; _root.mast._x = _root.mast._x + 30; } } _root.UI.hpbar._xscale = ((_global.hp / 6) * 100) + 1; _root.UI.pbar._xscale = ((_root.mast._currentframe / _global.progmax) * 100) + 1; _global.curprog = _root.mast._currentframe; if (_root.mast._currentframe >= _global.progmax) { _global.death = 2; gotoAndStop (8); } if (Key.isDown(87)) { _root.mast.st1.guarded = 1; _root.mast.st1.guy.gotoAndStop(1); } else if (Key.isDown(68)) { _root.mast.st1.guarded = 2; _root.mast.st1.guy.gotoAndStop(2); } else if (Key.isDown(83)) { _root.mast.st1.guarded = 3; _root.mast.st1.guy.gotoAndStop(3); } else if (Key.isDown(65)) { _root.mast.st1.guarded = 4; _root.mast.st1.guy.gotoAndStop(4); } if (Key.isDown(73)) { _root.mast.st2.guarded = 1; _root.mast.st2.guy.gotoAndStop(1); } else if (Key.isDown(76)) { _root.mast.st2.guarded = 2; _root.mast.st2.guy.gotoAndStop(2); } else if (Key.isDown(75)) { _root.mast.st2.guarded = 3; _root.mast.st2.guy.gotoAndStop(3); } else if (Key.isDown(74)) { _root.mast.st2.guarded = 4; _root.mast.st2.guy.gotoAndStop(4); } if (Key.isDown(84)) { _root.mast.st3.guarded = 1; _root.mast.st3.guy.gotoAndStop(1); } else if (Key.isDown(72)) { _root.mast.st3.guarded = 2; _root.mast.st3.guy.gotoAndStop(2); } else if (Key.isDown(71)) { _root.mast.st3.guarded = 3; _root.mast.st3.guy.gotoAndStop(3); } else if (Key.isDown(70)) { _root.mast.st3.guarded = 4; _root.mast.st3.guy.gotoAndStop(4); } keys = 1; while (keys <= 4) { ke = 1; while (ke <= 3) { if (_root.mast["st" + ke]["gun" + keys].coold > 0) { _root.mast["st" + ke]["gun" + keys].coold--; } if (_root.mast["st" + ke]["gun" + keys].coold == 1) { shootnsound.start(); _root.mast["st" + ke]["gun" + keys].gotoAndPlay(3); if (_root.mast["st" + ke].guarded != keys) { _global.hp--; grunter.start(); if (_global.hp < 0) { _global.death = 1; gotoAndStop (8); } } } ke++; } keys++; } } stop();
Instance of Symbol 271 MovieClip in Frame 7
onClipEvent (load) { _root.initGame(); } onClipEvent (enterFrame) { _root.game(); }
Frame 8
if (_global.death == 1) { gotoAndStop (9); } else if (_global.death == 2) { gotoAndStop (10); }
Frame 9
stop(); _root.deathperc = Math.floor((_global.curprog / _global.progmax) * 100); points = 0; pointmod = 0; if (_global.lvl == 1) { _root.deadmode = "Easy"; pointmod = 70; } else if (_global.lvl == 2) { _root.deadmode = "Normal"; pointmod = 110; } else if (_global.lvl == 3) { _root.deadmode = "Hard"; pointmod = 170; } else if (_global.lvl == 4) { _root.deadmode = "Godly"; pointmod = 240; } else if (_global.lvl == 5) { _root.deadmode = "Final"; pointmod = 300; } points = Math.floor(pointmod * (_root.deathperc / 100)); _root.failmovie.failarrow._y = _root.failmovie.failarrow._y - points;
Frame 10
stop(); _root.deathperc = Math.floor((_global.curprog / _global.progmax) * 100); if (_global.lvl == 1) { _root.deadmode = "Easy!"; _root.lolmsg = "Why don't you try something harder now?"; _root.failmovie.failarrow._y = _root.failmovie.failarrow._y - 70; } else if (_global.lvl == 2) { _root.deadmode = "Normal!"; _root.lolmsg = "You beat normal... you are normal"; _root.failmovie.failarrow._y = _root.failmovie.failarrow._y - 110; } else if (_global.lvl == 3) { _root.deadmode = "Hard!"; _root.lolmsg = "Wasn't so HARD now was it?"; _root.failmovie.failarrow._y = _root.failmovie.failarrow._y - 170; } else if (_global.lvl == 4) { _root.deadmode = "Godly!"; _root.lolmsg = "You must be 1337 years old!"; _root.failmovie.failarrow._y = _root.failmovie.failarrow._y - 240; } else if (_global.lvl == 5) { _root.deadmode = "Final!"; _root.lolmsg = "God plays my game? hello there God, how are you? please grant me eternal life, thx."; _root.failmovie.failarrow._y = _root.failmovie.failarrow._y - 300; }
Symbol 3 Button
on (release) { getURL ("http://www.funny-games.biz/main.html", "blank"); }
Symbol 16 Button
on (release) { _root.play(); }
Symbol 17 MovieClip [loadstarting] Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; percc = Math.floor(PercentLoaded); if (PercentLoaded != 100) { loadbar.gotoAndStop(Math.floor(PercentLoaded)); } else { gotoAndPlay (3); }
Symbol 17 MovieClip [loadstarting] Frame 2
gotoAndPlay (1);
Symbol 17 MovieClip [loadstarting] Frame 16
stop();
Symbol 76 MovieClip [gun] Frame 1
stop();
Symbol 76 MovieClip [gun] Frame 2
stop();
Symbol 83 MovieClip [guy] Frame 1
stop();
Symbol 83 MovieClip [guy] Frame 2
stop();
Symbol 83 MovieClip [guy] Frame 3
stop();
Symbol 83 MovieClip [guy] Frame 4
stop();
Symbol 100 MovieClip [ontopofit] Frame 1
stop();
Symbol 100 MovieClip [ontopofit] Frame 2
stop();
Symbol 100 MovieClip [ontopofit] Frame 3
stop();
Symbol 101 MovieClip [stagee] Frame 1
stop();
Instance of Symbol 104 MovieClip [Symbol 3] in Symbol 130 MovieClip [mast1] Frame 322
onClipEvent (load) { } onClipEvent (enterFrame) { doy = random(4) + 1; if ((_parent._currentframe % 30) == 0) { _root.shoot(_root.mast.st1["gun" + doy], 25); } }
Instance of Symbol 104 MovieClip [Symbol 3] in Symbol 130 MovieClip [mast1] Frame 613
onClipEvent (load) { } onClipEvent (enterFrame) { doy = random(4) + 1; if ((_parent._currentframe % 25) == 0) { _root.shoot(_root.mast.st1["gun" + doy], 23); } }
Instance of Symbol 104 MovieClip [Symbol 3] in Symbol 130 MovieClip [mast1] Frame 977
onClipEvent (load) { } onClipEvent (enterFrame) { doy = random(4) + 1; if ((_parent._currentframe % 40) == 0) { _root.shoot(_root.mast.st1["gun" + doy], 35); } }
Instance of Symbol 104 MovieClip [Symbol 3] in Symbol 130 MovieClip [mast1] Frame 1584
onClipEvent (load) { } onClipEvent (enterFrame) { doy = random(4) + 1; if ((_parent._currentframe % 28) == 0) { _root.shoot(_root.mast.st1["gun" + doy], 25); } }
Instance of Symbol 104 MovieClip [Symbol 3] in Symbol 130 MovieClip [mast1] Frame 2191
onClipEvent (load) { } onClipEvent (enterFrame) { doy = random(4) + 1; kesh = random(2) + 1; if ((_parent._currentframe % 30) == 0) { _root.shoot(_root.mast["st" + kesh]["gun" + doy], 27); } }
Instance of Symbol 104 MovieClip [Symbol 3] in Symbol 130 MovieClip [mast1] Frame 2345
onClipEvent (load) { } onClipEvent (enterFrame) { doy = random(4) + 1; kesh = random(2) + 1; if ((_parent._currentframe % 26) == 0) { _root.shoot(_root.mast["st" + kesh]["gun" + doy], 25); } }
Instance of Symbol 104 MovieClip [Symbol 3] in Symbol 130 MovieClip [mast1] Frame 2496
onClipEvent (load) { doy = 1; } onClipEvent (enterFrame) { if ((_parent._currentframe % 15) == 0) { _root.shoot(_root.mast.st1["gun" + doy], 60); doy++; } }
Instance of Symbol 104 MovieClip [Symbol 3] in Symbol 150 MovieClip [mast2] Frame 62
onClipEvent (load) { } onClipEvent (enterFrame) { do { doy = random(4) + 1; } while (_root.mast.st1["gun" + doy]._currentframe != 1); if ((_parent._currentframe % 21) == 0) { _root.shoot(_root.mast.st1["gun" + doy], 19); } }
Instance of Symbol 104 MovieClip [Symbol 3] in Symbol 150 MovieClip [mast2] Frame 347
onClipEvent (load) { } onClipEvent (enterFrame) { if ((_parent._currentframe % 21) == 0) { do { doy = random(4) + 1; } while (_root.mast.st1["gun" + doy]._currentframe != 1); _root.shoot(_root.mast.st1["gun" + doy], 19); } if (_root.mast.st1.gun1._currentframe >= 4) { _root.mast.st1._rotation = _root.mast.st1._rotation + 10; } if (_root.mast.st1.gun2._currentframe >= 4) { _root.mast.st1._rotation = _root.mast.st1._rotation - 10; } if (_root.mast.st1.gun3._currentframe >= 4) { _root.mast.st1._rotation = _root.mast.st1._rotation + 10; } if (_root.mast.st1.gun4._currentframe >= 4) { _root.mast.st1._rotation = _root.mast.st1._rotation - 10; } }
Instance of Symbol 104 MovieClip [Symbol 3] in Symbol 150 MovieClip [mast2] Frame 651
onClipEvent (enterFrame) { _root.mast.st1._rotation = 0; }
Instance of Symbol 104 MovieClip [Symbol 3] in Symbol 150 MovieClip [mast2] Frame 662
onClipEvent (load) { } onClipEvent (enterFrame) { if ((_parent._currentframe % 20) == 0) { do { doy = random(4) + 1; } while (_root.mast.st1["gun" + doy]._currentframe != 1); _root.shoot(_root.mast.st1["gun" + doy], 18); } }
Instance of Symbol 104 MovieClip [Symbol 3] in Symbol 150 MovieClip [mast2] Frame 999
onClipEvent (load) { only4 = 1; } onClipEvent (enterFrame) { if (((_parent._currentframe % 15) == 0) && (only4 < 5)) { do { doy = random(4) + 1; } while (_root.mast.st1["gun" + doy]._currentframe != 1); _root.shoot(_root.mast.st1["gun" + doy], 61); only4++; } }
Instance of Symbol 104 MovieClip [Symbol 3] in Symbol 150 MovieClip [mast2] Frame 1126
onClipEvent (load) { only4 = 1; } onClipEvent (enterFrame) { if (((_parent._currentframe % 12) == 0) && (only4 < 5)) { do { doy = random(4) + 1; } while (_root.mast.st1["gun" + doy]._currentframe != 1); _root.shoot(_root.mast.st1["gun" + doy], 48); only4++; } }
Instance of Symbol 104 MovieClip [Symbol 3] in Symbol 150 MovieClip [mast2] Frame 1221
onClipEvent (load) { only4 = 1; } onClipEvent (enterFrame) { if (((_parent._currentframe % 10) == 0) && (only4 < 5)) { do { doy = random(4) + 1; } while (_root.mast.st1["gun" + doy]._currentframe != 1); _root.shoot(_root.mast.st1["gun" + doy], 40); only4++; } }
Instance of Symbol 104 MovieClip [Symbol 3] in Symbol 150 MovieClip [mast2] Frame 1320
onClipEvent (load) { only4 = 1; } onClipEvent (enterFrame) { if (((_parent._currentframe % 9) == 0) && (only4 < 5)) { do { doy = random(4) + 1; } while (_root.mast.st1["gun" + doy]._currentframe != 1); _root.shoot(_root.mast.st1["gun" + doy], 37); only4++; } }
Instance of Symbol 104 MovieClip [Symbol 3] in Symbol 150 MovieClip [mast2] Frame 1419
onClipEvent (load) { only4 = 1; } onClipEvent (enterFrame) { if (((_parent._currentframe % 9) == 0) && (only4 < 5)) { do { doy = random(4) + 1; } while (_root.mast.st1["gun" + doy]._currentframe != 1); _root.shoot(_root.mast.st1["gun" + doy], 37); only4++; } }
Instance of Symbol 104 MovieClip [Symbol 3] in Symbol 150 MovieClip [mast2] Frame 1492
onClipEvent (load) { only4 = 1; } onClipEvent (enterFrame) { if (((_parent._currentframe % 9) == 0) && (only4 < 5)) { do { doy = random(4) + 1; } while (_root.mast.st1["gun" + doy]._currentframe != 1); _root.shoot(_root.mast.st1["gun" + doy], 37); only4++; } }
Instance of Symbol 104 MovieClip [Symbol 3] in Symbol 150 MovieClip [mast2] Frame 1651
onClipEvent (load) { } onClipEvent (enterFrame) { do { doy = random(4) + 1; kesh = random(2) + 1; } while (_root.mast["st" + kesh]["gun" + doy]._currentframe != 1); if ((_parent._currentframe % 20) == 0) { _root.shoot(_root.mast["st" + kesh]["gun" + doy], 20); } }
Instance of Symbol 104 MovieClip [Symbol 3] in Symbol 150 MovieClip [mast2] Frame 1765
onClipEvent (load) { } onClipEvent (enterFrame) { do { doy = random(4) + 1; } while (_root.mast.st1["gun" + doy]._currentframe != 1); if ((_parent._currentframe % 22) == 0) { _root.shoot(_root.mast.st1["gun" + doy], 21); _root.shoot(_root.mast.st2["gun" + doy], 21); } }
Instance of Symbol 104 MovieClip [Symbol 3] in Symbol 150 MovieClip [mast2] Frame 1921
onClipEvent (load) { } onClipEvent (enterFrame) { if ((_parent._currentframe % 26) == 0) { do { doy = random(4) + 1; } while (_root.mast.st1["gun" + doy]._currentframe != 1); _root.shoot(_root.mast.st1["gun" + doy], 26); do { doy = random(4) + 1; } while (_root.mast.st2["gun" + doy]._currentframe != 1); _root.shoot(_root.mast.st2["gun" + doy], 26); } }
Instance of Symbol 104 MovieClip [Symbol 3] in Symbol 150 MovieClip [mast2] Frame 2254
onClipEvent (enterFrame) { if ((_parent._currentframe % 28) == 0) { do { doy = random(4) + 1; kesh = random(3) + 1; } while (_root.mast["st" + kesh]["gun" + doy]._currentframe != 1); _root.shoot(_root.mast["st" + kesh]["gun" + doy], 27); } }
Instance of Symbol 104 MovieClip [Symbol 3] in Symbol 150 MovieClip [mast2] Frame 2541
onClipEvent (enterFrame) { if ((_parent._currentframe % 32) == 0) { do { doy = random(4) + 1; } while (_root.mast.st1["gun" + doy]._currentframe != 1); _root.shoot(_root.mast.st1["gun" + doy], 32); _root.shoot(_root.mast.st2["gun" + doy], 32); _root.shoot(_root.mast.st3["gun" + doy], 32); } }
Instance of Symbol 104 MovieClip [Symbol 3] in Symbol 150 MovieClip [mast2] Frame 2857
onClipEvent (load) { only4 = 1; } onClipEvent (enterFrame) { if (((_parent._currentframe % 10) == 0) && (only4 < 5)) { do { doy = random(4) + 1; } while (_root.mast.st3["gun" + doy]._currentframe != 1); _root.shoot(_root.mast.st3["gun" + doy], 40); only4++; } }
Instance of Symbol 104 MovieClip [Symbol 3] in Symbol 150 MovieClip [mast2] Frame 2946
onClipEvent (load) { } onClipEvent (enterFrame) { if ((_parent._currentframe % 24) == 0) { do { doy = random(4) + 1; } while (_root.mast.st1["gun" + doy]._currentframe != 1); _root.shoot(_root.mast.st1["gun" + doy], 22); _root.shoot(_root.mast.st2["gun" + doy], 22); } }
Instance of Symbol 104 MovieClip [Symbol 3] in Symbol 150 MovieClip [mast2] Frame 3062
onClipEvent (load) { only4 = 1; } onClipEvent (enterFrame) { if (((_parent._currentframe % 10) == 0) && (only4 < 5)) { do { doy = random(4) + 1; } while (_root.mast.st3["gun" + doy]._currentframe != 1); _root.shoot(_root.mast.st3["gun" + doy], 40); only4++; } }
Instance of Symbol 104 MovieClip [Symbol 3] in Symbol 150 MovieClip [mast2] Frame 3150
onClipEvent (load) { } onClipEvent (enterFrame) { if ((_parent._currentframe % 24) == 0) { doy = random(4) + 1; _root.shoot(_root.mast.st1["gun" + doy], 22); _root.shoot(_root.mast.st2["gun" + doy], 22); } }
Instance of Symbol 104 MovieClip [Symbol 3] in Symbol 150 MovieClip [mast2] Frame 3258
onClipEvent (load) { only4 = 1; } onClipEvent (enterFrame) { if (((_parent._currentframe % 10) == 0) && (only4 < 5)) { do { doy = random(4) + 1; } while (_root.mast.st3["gun" + doy]._currentframe != 1); _root.shoot(_root.mast.st3["gun" + doy], 40); only4++; } }
Instance of Symbol 104 MovieClip [Symbol 3] in Symbol 150 MovieClip [mast2] Frame 3349
onClipEvent (load) { } onClipEvent (enterFrame) { if ((_parent._currentframe % 24) == 0) { doy = random(4) + 1; _root.shoot(_root.mast.st1["gun" + doy], 23); _root.shoot(_root.mast.st2["gun" + doy], 23); } }
Instance of Symbol 104 MovieClip [Symbol 3] in Symbol 171 MovieClip [mast3] Frame 64
onClipEvent (enterFrame) { if ((_parent._currentframe % 18) == 0) { do { doy = random(4) + 1; } while (_root.mast.st1["gun" + doy]._currentframe != 1); _root.shoot(_root.mast.st1["gun" + doy], 18); } }
Instance of Symbol 104 MovieClip [Symbol 3] in Symbol 171 MovieClip [mast3] Frame 173
onClipEvent (enterFrame) { if ((_parent._currentframe % 17) == 0) { do { doy = random(4) + 1; } while (_root.mast.st1["gun" + doy]._currentframe != 1); _root.shoot(_root.mast.st1["gun" + doy], 16); } }
Instance of Symbol 104 MovieClip [Symbol 3] in Symbol 171 MovieClip [mast3] Frame 372
onClipEvent (enterFrame) { if ((_parent._currentframe % 15) == 0) { do { doy = random(4) + 1; } while (_root.mast.st1["gun" + doy]._currentframe != 1); _root.shoot(_root.mast.st1["gun" + doy], 15); } }
Instance of Symbol 104 MovieClip [Symbol 3] in Symbol 171 MovieClip [mast3] Frame 719
onClipEvent (enterFrame) { if ((_parent._currentframe % 21) == 0) { do { doy = random(4) + 1; } while (_root.mast.st1["gun" + doy]._currentframe != 1); _root.shoot(_root.mast.st1["gun" + doy], 20); } }
Instance of Symbol 104 MovieClip [Symbol 3] in Symbol 171 MovieClip [mast3] Frame 982
onClipEvent (enterFrame) { if ((_parent._currentframe % 19) == 0) { do { doy = random(4) + 1; } while (_root.mast.st1["gun" + doy]._currentframe != 1); _root.shoot(_root.mast.st1["gun" + doy], 18); } }
Instance of Symbol 104 MovieClip [Symbol 3] in Symbol 171 MovieClip [mast3] Frame 1312
onClipEvent (enterFrame) { if ((_parent._currentframe % 26) == 0) { do { doy = random(4) + 1; kesh = random(2) + 1; } while (_root.mast["st" + kesh]["gun" + doy]._currentframe != 1); _root.shoot(_root.mast["st" + kesh]["gun" + doy], 26); } }
Instance of Symbol 104 MovieClip [Symbol 3] in Symbol 171 MovieClip [mast3] Frame 1813
onClipEvent (enterFrame) { if ((_parent._currentframe % 27) == 0) { do { doy = random(4) + 1; kesh = random(2) + 1; } while (_root.mast["st" + kesh]["gun" + doy]._currentframe != 1); _root.shoot(_root.mast["st" + kesh]["gun" + doy], 27); } }
Instance of Symbol 104 MovieClip [Symbol 3] in Symbol 171 MovieClip [mast3] Frame 2291
onClipEvent (enterFrame) { if ((_parent._currentframe % 17) == 0) { do { doy = random(4) + 1; kesh = random(2) + 1; } while (_root.mast["st" + kesh]["gun" + doy]._currentframe != 1); _root.shoot(_root.mast["st" + kesh]["gun" + doy], 17); } }
Instance of Symbol 104 MovieClip [Symbol 3] in Symbol 171 MovieClip [mast3] Frame 2426
onClipEvent (enterFrame) { _root.shoot._y = _root.shoot._y + 100; }
Instance of Symbol 104 MovieClip [Symbol 3] in Symbol 171 MovieClip [mast3] Frame 2427
onClipEvent (enterFrame) { if ((_parent._currentframe % 18) == 0) { do { doy = random(4) + 1; kesh = random(2) + 1; } while (_root.mast["st" + kesh]["gun" + doy]._currentframe != 1); _root.shoot(_root.mast["st" + kesh]["gun" + doy], 18); } }
Instance of Symbol 104 MovieClip [Symbol 3] in Symbol 171 MovieClip [mast3] Frame 2723
onClipEvent (enterFrame) { if ((_parent._currentframe % 21) == 0) { do { doy = random(4) + 1; kesh = random(3) + 1; } while (_root.mast["st" + kesh]["gun" + doy]._currentframe != 1); _root.shoot(_root.mast["st" + kesh]["gun" + doy], 21); } }
Instance of Symbol 104 MovieClip [Symbol 3] in Symbol 171 MovieClip [mast3] Frame 2980
onClipEvent (enterFrame) { if ((_parent._currentframe % 25) == 0) { do { doy = random(4) + 1; } while (_root.mast.st1["gun" + doy]._currentframe != 1); _root.shoot(_root.mast.st1["gun" + doy], 25); _root.shoot(_root.mast.st2["gun" + doy], 25); _root.shoot(_root.mast.st3["gun" + doy], 25); } }
Instance of Symbol 104 MovieClip [Symbol 3] in Symbol 179 MovieClip [mast4] Frame 75
onClipEvent (enterFrame) { if ((_parent._currentframe % 18) == 0) { do { doy = random(4) + 1; kesh = random(2) + 1; } while (_root.mast["st" + kesh]["gun" + doy]._currentframe != 1); _root.shoot(_root.mast["st" + kesh]["gun" + doy], 16); } }
Instance of Symbol 104 MovieClip [Symbol 3] in Symbol 179 MovieClip [mast4] Frame 426
onClipEvent (enterFrame) { if ((_parent._currentframe % 19) == 0) { do { doy = random(4) + 1; } while (_root.mast.st1["gun" + doy]._currentframe != 1); _root.shoot(_root.mast.st1["gun" + doy], 17); do { doy = random(4) + 1; } while (_root.mast.st2["gun" + doy]._currentframe != 1); _root.shoot(_root.mast.st2["gun" + doy], 17); } }
Instance of Symbol 104 MovieClip [Symbol 3] in Symbol 179 MovieClip [mast4] Frame 809
onClipEvent (enterFrame) { if ((_parent._currentframe % 17) == 0) { do { doy = random(4) + 1; } while (_root.mast.st1["gun" + doy]._currentframe != 1); _root.shoot(_root.mast.st1["gun" + doy], 17); do { doy = random(4) + 1; } while (_root.mast.st2["gun" + doy]._currentframe != 1); _root.shoot(_root.mast.st2["gun" + doy], 17); } }
Instance of Symbol 104 MovieClip [Symbol 3] in Symbol 179 MovieClip [mast4] Frame 1160
onClipEvent (enterFrame) { if ((_parent._currentframe % 20) == 0) { do { doy = random(4) + 1; kesh = random(2) + 1; } while (_root.shoot(_root.mast["st" + kesh]["gun" + doy]._currentframe != 1)); _root.shoot(_root.mast["st" + kesh]["gun" + doy], 20); } }
Instance of Symbol 104 MovieClip [Symbol 3] in Symbol 179 MovieClip [mast4] Frame 1835
onClipEvent (enterFrame) { if ((_parent._currentframe % 18) == 0) { do { doy = random(4) + 1; kesh = random(3) + 1; } while (_root.shoot(_root.mast["st" + kesh]["gun" + doy]._currentframe != 1)); _root.shoot(_root.mast["st" + kesh]["gun" + doy], 18); } }
Instance of Symbol 104 MovieClip [Symbol 3] in Symbol 179 MovieClip [mast4] Frame 2148
onClipEvent (enterFrame) { if ((_parent._currentframe % 17) == 0) { do { doy = random(4) + 1; } while (_root.mast.st1["gun" + doy]._currentframe != 1); _root.shoot(_root.mast.st1["gun" + doy], 17); } }
Instance of Symbol 104 MovieClip [Symbol 3] in Symbol 179 MovieClip [mast4] Frame 2227
onClipEvent (enterFrame) { if ((_parent._currentframe % 17) == 0) { do { doy = random(4) + 1; } while (_root.mast.st3["gun" + doy]._currentframe != 1); _root.shoot(_root.mast.st3["gun" + doy], 17); } }
Instance of Symbol 104 MovieClip [Symbol 3] in Symbol 179 MovieClip [mast4] Frame 2323
onClipEvent (enterFrame) { if ((_parent._currentframe % 17) == 0) { do { doy = random(4) + 1; } while (_root.mast.st2["gun" + doy]._currentframe != 1); _root.shoot(_root.mast.st2["gun" + doy], 17); } }
Instance of Symbol 104 MovieClip [Symbol 3] in Symbol 179 MovieClip [mast4] Frame 2459
onClipEvent (enterFrame) { if ((_parent._currentframe % 23) == 0) { do { doy = random(4) + 1; } while (_root.mast.st1["gun" + doy]._currentframe != 1); _root.shoot(_root.mast.st1["gun" + doy], 23); _root.shoot(_root.mast.st2["gun" + doy], 23); _root.shoot(_root.mast.st3["gun" + doy], 23); } }
Instance of Symbol 104 MovieClip [Symbol 3] in Symbol 179 MovieClip [mast4] Frame 2656
onClipEvent (enterFrame) { if ((_parent._currentframe % 17) == 0) { do { doy = random(4) + 1; } while (_root.mast.st1["gun" + doy]._currentframe != 1); _root.shoot(_root.mast.st1["gun" + doy], 17); _root.shoot(_root.mast.st2["gun" + doy], 17); _root.shoot(_root.mast.st3["gun" + doy], 17); } }
Instance of Symbol 104 MovieClip [Symbol 3] in Symbol 179 MovieClip [mast4] Frame 2774
onClipEvent (enterFrame) { if ((_parent._currentframe % 20) == 0) { do { doy = random(4) + 1; kesh = random(3) + 1; } while (_root.mast["st" + kesh]["gun" + doy]._currentframe != 1); _root.shoot(_root.mast["st" + kesh]["gun" + doy], 20); } }
Instance of Symbol 104 MovieClip [Symbol 3] in Symbol 179 MovieClip [mast4] Frame 3107
onClipEvent (enterFrame) { if ((_parent._currentframe % 28) == 0) { do { doy = random(4) + 1; } while (_root.mast.st1["gun" + doy]._currentframe != 1); _root.shoot(_root.mast.st1["gun" + doy], 28); } if ((_parent._currentframe % 28) == 0) { do { doy = random(4) + 1; } while (_root.mast.st2["gun" + doy]._currentframe != 1); _root.shoot(_root.mast.st2["gun" + doy], 28); } if ((_parent._currentframe % 28) == 0) { do { doy = random(4) + 1; } while (_root.mast.st3["gun" + doy]._currentframe != 1); _root.shoot(_root.mast.st3["gun" + doy], 28); } }
Instance of Symbol 104 MovieClip [Symbol 3] in Symbol 196 MovieClip [mast5] Frame 80
onClipEvent (enterFrame) { if ((_parent._currentframe % 15) == 0) { do { doy = random(4) + 1; } while (_root.mast.st1["gun" + doy]._currentframe != 1); _root.shoot(_root.mast.st1["gun" + doy], 15); } }
Instance of Symbol 104 MovieClip [Symbol 3] in Symbol 196 MovieClip [mast5] Frame 664
onClipEvent (enterFrame) { if ((_parent._currentframe % 12) == 0) { do { doy = random(4) + 1; } while (_root.mast.st1["gun" + doy]._currentframe != 1); _root.shoot(_root.mast.st1["gun" + doy], 20); } }
Instance of Symbol 104 MovieClip [Symbol 3] in Symbol 196 MovieClip [mast5] Frame 982
onClipEvent (enterFrame) { if ((_parent._currentframe % 10) == 0) { do { doy = random(4) + 1; } while (_root.mast.st1["gun" + doy]._currentframe != 1); _root.shoot(_root.mast.st1["gun" + doy], 34); } }
Instance of Symbol 104 MovieClip [Symbol 3] in Symbol 196 MovieClip [mast5] Frame 1319
onClipEvent (enterFrame) { if ((_parent._currentframe % 15) == 0) { do { doy = random(4) + 1; } while (_root.mast.st1["gun" + doy]._currentframe != 1); _root.shoot(_root.mast.st1["gun" + doy], 14); } }
Instance of Symbol 104 MovieClip [Symbol 3] in Symbol 196 MovieClip [mast5] Frame 1659
onClipEvent (enterFrame) { if ((_parent._currentframe % 15) == 0) { do { doy = random(4) + 1; } while (_root.mast.st1["gun" + doy]._currentframe != 1); _root.shoot(_root.mast.st1["gun" + doy], 12); } }
Instance of Symbol 104 MovieClip [Symbol 3] in Symbol 196 MovieClip [mast5] Frame 2008
onClipEvent (enterFrame) { if ((_parent._currentframe % 21) == 0) { do { doy = random(4) + 1; kesh = random(3) + 1; } while (_root.mast["st" + kesh]["gun" + doy]._currentframe != 1); _root.shoot(_root.mast["st" + kesh]["gun" + doy], 22); } }
Instance of Symbol 104 MovieClip [Symbol 3] in Symbol 196 MovieClip [mast5] Frame 2611
onClipEvent (enterFrame) { if ((_parent._currentframe % 31) == 0) { do { doy = random(4) + 1; } while (_root.mast.st1["gun" + doy]._currentframe != 1); _root.shoot(_root.mast.st1["gun" + doy], 32); do { doy = random(4) + 1; } while (_root.mast.st2["gun" + doy]._currentframe != 1); _root.shoot(_root.mast.st2["gun" + doy], 32); do { doy = random(4) + 1; } while (_root.mast.st3["gun" + doy]._currentframe != 1); _root.shoot(_root.mast.st3["gun" + doy], 32); } }
Instance of Symbol 104 MovieClip [Symbol 3] in Symbol 196 MovieClip [mast5] Frame 2959
onClipEvent (enterFrame) { if ((_parent._currentframe % 22) == 0) { do { doy = random(4) + 1; } while (_root.mast.st1["gun" + doy]._currentframe != 1); _root.shoot(_root.mast.st1["gun" + doy], 22); _root.shoot(_root.mast.st2["gun" + doy], 22); _root.shoot(_root.mast.st3["gun" + doy], 22); } }
Instance of Symbol 104 MovieClip [Symbol 3] in Symbol 196 MovieClip [mast5] Frame 3631
onClipEvent (enterFrame) { if ((_parent._currentframe % 18) == 0) { do { doy = random(4) + 1; kesh = random(2) + 1; } while (_root.mast["st" + kesh]["gun" + doy]._currentframe != 1); _root.shoot(_root.mast["st" + kesh]["gun" + doy], 18); } }
Instance of Symbol 104 MovieClip [Symbol 3] in Symbol 196 MovieClip [mast5] Frame 3762
onClipEvent (enterFrame) { if ((_parent._currentframe % 22) == 0) { do { doy = random(4) + 1; kesh = random(2) + 1; } while (_root.mast["st" + kesh]["gun" + doy]._currentframe != 1); _root.shoot(_root.mast["st" + kesh]["gun" + doy], 21); } }
Instance of Symbol 104 MovieClip [Symbol 3] in Symbol 196 MovieClip [mast5] Frame 3934
onClipEvent (enterFrame) { if ((_parent._currentframe % 17) == 0) { do { doy = random(4) + 1; } while (_root.mast.st1["gun" + doy]._currentframe != 1); _root.shoot(_root.mast.st1["gun" + doy], 15); } }
Instance of Symbol 104 MovieClip [Symbol 3] in Symbol 196 MovieClip [mast5] Frame 4572
onClipEvent (enterFrame) { if ((_parent._currentframe % 19) == 0) { do { doy = random(4) + 1; } while (_root.mast.st1["gun" + doy]._currentframe != 1); _root.shoot(_root.mast.st1["gun" + doy], 19); } }
Symbol 204 Button
on (release) { _global.lvl = 1; play(); }
Symbol 215 Button
on (release) { _global.lvl = 2; play(); }
Symbol 216 Button
on (release) { _global.lvl = 3; play(); }
Symbol 217 Button
on (release) { _global.lvl = 4; play(); }
Symbol 218 Button
on (release) { _global.lvl = 5; play(); }
Symbol 226 Button
on (release) { _quality = "LOW"; }
Symbol 227 Button
on (release) { _quality = "MEDIUM"; }
Symbol 228 Button
on (release) { _quality = "HIGH"; }
Symbol 236 Button
on (release) { getURL ("http://www.dead-tree.com", "blank"); }
Symbol 252 Button
on (release) { play(); }
Symbol 260 Button
on (release) { gotoAndPlay (4); }
Symbol 269 Button
on (release) { gotoAndStop (5); }
Symbol 275 Button
on (release) { gotoAndStop (4); }

Library Items

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Symbol 5 GraphicUsed by:7
Symbol 6 GraphicUsed by:7
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Symbol 82 GraphicUsed by:83
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Symbol 103 GraphicUsed by:104
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Symbol 131 GraphicUsed by:132
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Symbol 197 Sound [grunt]Used by:Timeline
Symbol 198 Sound [shound]Used by:Timeline
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Symbol 273 MovieClipUses:272Used by:Timeline
Symbol 274 TextUses:96Used by:Timeline
Symbol 275 ButtonUses:254 255 256 257 258 259Used by:Timeline
Symbol 276 EditableTextUses:96Used by:Timeline
Symbol 277 EditableTextUses:96Used by:Timeline
Symbol 278 GraphicUsed by:279
Symbol 279 MovieClipUses:278Used by:Timeline
Symbol 280 TextUses:8Used by:Timeline
Symbol 281 EditableTextUses:96Used by:Timeline
Symbol 282 EditableTextUses:8Used by:Timeline
Streaming Sound 1Used by:Symbol 130 MovieClip [mast1]
Streaming Sound 2Used by:Symbol 150 MovieClip [mast2]
Streaming Sound 3Used by:Symbol 171 MovieClip [mast3]
Streaming Sound 4Used by:Symbol 179 MovieClip [mast4]
Streaming Sound 5Used by:Symbol 196 MovieClip [mast5]

Instance Names

"loadstarting"Frame 1Symbol 17 MovieClip [loadstarting]
"subon"Frame 4Symbol 226 Button
"suboff"Frame 4Symbol 227 Button
"subon"Frame 4Symbol 228 Button
"mast"Frame 6Symbol 102 MovieClip [matprac]
"UI"Frame 7Symbol 117 MovieClip [UI]
"failmovie"Frame 9Symbol 42 MovieClip [failmovie]
"loadbar"Symbol 17 MovieClip [loadstarting] Frame 1Symbol 7 MovieClip [LOADBAR]
"failarrow"Symbol 42 MovieClip [failmovie] Frame 1Symbol 22 MovieClip [failarrow]
"guy"Symbol 101 MovieClip [stagee] Frame 1Symbol 83 MovieClip [guy]
"gun1"Symbol 101 MovieClip [stagee] Frame 1Symbol 76 MovieClip [gun]
"gun4"Symbol 101 MovieClip [stagee] Frame 1Symbol 76 MovieClip [gun]
"gun3"Symbol 101 MovieClip [stagee] Frame 1Symbol 76 MovieClip [gun]
"gun2"Symbol 101 MovieClip [stagee] Frame 1Symbol 76 MovieClip [gun]
"ontopofit"Symbol 101 MovieClip [stagee] Frame 1Symbol 100 MovieClip [ontopofit]
"st1"Symbol 102 MovieClip [matprac] Frame 1Symbol 101 MovieClip [stagee]
"st3"Symbol 102 MovieClip [matprac] Frame 1Symbol 101 MovieClip [stagee]
"st2"Symbol 102 MovieClip [matprac] Frame 1Symbol 101 MovieClip [stagee]
"hpbar"Symbol 117 MovieClip [UI] Frame 1Symbol 113 MovieClip
"pbar"Symbol 117 MovieClip [UI] Frame 1Symbol 115 MovieClip
"st2"Symbol 130 MovieClip [mast1] Frame 1Symbol 101 MovieClip [stagee]
"st1"Symbol 130 MovieClip [mast1] Frame 1Symbol 101 MovieClip [stagee]
"st3"Symbol 130 MovieClip [mast1] Frame 1Symbol 101 MovieClip [stagee]
"st1"Symbol 150 MovieClip [mast2] Frame 1Symbol 101 MovieClip [stagee]
"st2"Symbol 150 MovieClip [mast2] Frame 1Symbol 101 MovieClip [stagee]
"st3"Symbol 150 MovieClip [mast2] Frame 1Symbol 101 MovieClip [stagee]
"st1"Symbol 150 MovieClip [mast2] Frame 652Symbol 101 MovieClip [stagee]
"st1"Symbol 171 MovieClip [mast3] Frame 1Symbol 101 MovieClip [stagee]
"st2"Symbol 171 MovieClip [mast3] Frame 1Symbol 101 MovieClip [stagee]
"st3"Symbol 171 MovieClip [mast3] Frame 1Symbol 101 MovieClip [stagee]
"st1"Symbol 179 MovieClip [mast4] Frame 1Symbol 101 MovieClip [stagee]
"st2"Symbol 179 MovieClip [mast4] Frame 1Symbol 101 MovieClip [stagee]
"st3"Symbol 179 MovieClip [mast4] Frame 1Symbol 101 MovieClip [stagee]
"st1"Symbol 196 MovieClip [mast5] Frame 1Symbol 101 MovieClip [stagee]
"st2"Symbol 196 MovieClip [mast5] Frame 1Symbol 101 MovieClip [stagee]
"st3"Symbol 196 MovieClip [mast5] Frame 1Symbol 101 MovieClip [stagee]

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
Protect (24)Timeline Frame 131 bytes "..$1$Qn$H07PN9kIR12f0s2u9SP5j/."
ExportAssets (56)Timeline Frame 1Symbol 7 as "LOADBAR"
ExportAssets (56)Timeline Frame 1Symbol 17 as "loadstarting"
ExportAssets (56)Timeline Frame 2Symbol 19 as "deathcode"
ExportAssets (56)Timeline Frame 2Symbol 22 as "failarrow"
ExportAssets (56)Timeline Frame 2Symbol 42 as "failmovie"
ExportAssets (56)Timeline Frame 2Symbol 76 as "gun"
ExportAssets (56)Timeline Frame 2Symbol 83 as "guy"
ExportAssets (56)Timeline Frame 2Symbol 100 as "ontopofit"
ExportAssets (56)Timeline Frame 2Symbol 101 as "stagee"
ExportAssets (56)Timeline Frame 2Symbol 102 as "matprac"
ExportAssets (56)Timeline Frame 2Symbol 104 as "Symbol 3"
ExportAssets (56)Timeline Frame 2Symbol 117 as "UI"
ExportAssets (56)Timeline Frame 2Symbol 130 as "mast1"
ExportAssets (56)Timeline Frame 2Symbol 150 as "mast2"
ExportAssets (56)Timeline Frame 2Symbol 171 as "mast3"
ExportAssets (56)Timeline Frame 2Symbol 179 as "mast4"
ExportAssets (56)Timeline Frame 2Symbol 196 as "mast5"
ExportAssets (56)Timeline Frame 2Symbol 197 as "grunt"
ExportAssets (56)Timeline Frame 3Symbol 198 as "shound"

Dynamic Text Variables

modetellSymbol 116 EditableText"Level"
deathpercSymbol 276 EditableText"90"
deadmodeSymbol 277 EditableText"mode"
deadmodeSymbol 281 EditableText"mode"
lolmsgSymbol 282 EditableText""




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Created: 20/5 -2019 15:16:31 Last modified: 20/5 -2019 15:16:31 Server time: 03/05 -2024 03:39:02