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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/92476500?noj=FRM92476500-13DC" width="1" height="1"></div>

Rotamania.swf

This is the info page for
Flash #28259

(Click the ID number above for more basic data on this flash file.)


Text
HELP

The board is filled with squares made of four
small triangles of different colors. Your goal is to turn
the squares clockwise or in another direction thus
forming figures containing four or more triangles of
the same color, that will then disappear. If you
remove a whole column it won't come to the board
again.
The game is over when all the figures are taken
off the board or no more moves are possible.

CONGRATULATIONS!

YOU ARE COMPLETE THE GAME!

GAME OVER!

NO MOVES LEFT!

12345

New
Game

More
Games

score

level

2 colors

3 colors

4 colors

Click -rotate clockwise,
Shift+Click - rotate
anticlockwise

Absolutist.com

?

ActionScript [AS1/AS2]

Frame 1
function Init() { if (this.inited != undefined) { return(undefined); } fscommand ("showmenu", false); this.inited = true; Engine = new OEngine(); Engine.Init(); Engine.NewGame(); } function OEngine() { this.pbState = "nothing"; this.pbVideo = 0; this.prField = new Array(FIELD_W); var r = 0; while (r < FIELD_W) { this.prField[r] = new Array(FIELD_W); r++; } this.prRemove = 0; this.prCStart = 0; this.prCEnd = 0; this.prRStart = 0; this.prREnd = 0; this.prR = 0; this.prC = 0; this.prScore = 0; } FIELD_W = 9; SQUARE_W = 41; V_OFFSET = 20; COLORS = [0, 1, 2, 3, 4, 6, 5]; COLORS_C = 2; COLORS_R = 2; COLORS_M = 4; _root.col2._visible = true; _root.col3._visible = false; _root.col4._visible = false; attachMovie("_winHelp", "whelp", 10000); attachMovie("_winWinner", "wWinner", 10001); wWinner._visible = false; attachMovie("_winGameOver", "wGameOver", 10002); wGameOver._visible = false; ButtonsEnabled = true; OEngine.prototype.Init = function () { var depth = 0; var r = 0; while (r < FIELD_W) { var c = 0; while (c < FIELD_W) { var m = ("m" + depth); attachMovie("_m", m, depth); this.prField[r][c] = eval (m); this.prField[r][c]._x = V_OFFSET + (c * SQUARE_W); this.prField[r][c]._y = V_OFFSET + (r * SQUARE_W); this.prField[r][c].vR = r; this.prField[r][c].vC = c; this.prField[r][c].vCol = new Array(4); var i = 0; while (i < 4) { this.prField[r][c].vCol[i] = 0; i++; } this.prField[r][c].vRemove = new Array(4); var i = 0; while (i < 4) { this.prField[r][c].vRemove[i] = false; i++; } depth++; c++; } r++; } }; OEngine.prototype.NewGame = function () { var clrs = new Array(_root.COLORS_C); var i = 0; while (i < _root.COLORS_C) { clrs[i] = i + 1; i++; } var clrsc = new Array(_root.COLORS_C); var r = 0; while (r < _root.FIELD_W) { var c = 0; while (c < _root.FIELD_W) { var cc; do { var i = 0; while (i < _root.COLORS_C) { var jj = random(_root.COLORS_C); cc = clrs[i]; clrs[i] = clrs[jj]; clrs[jj] = cc; i++; } cc = random(_root.COLORS_C); if ((0 < r) && (this.prField[r - 1][c].vCol[2] == clrs[cc])) { cc++; } this.prField[r][c].vCol[0] = clrs[cc % _root.COLORS_C]; cc = random(_root.COLORS_C); this.prField[r][c].vCol[1] = clrs[cc % _root.COLORS_C]; cc = random(_root.COLORS_C); this.prField[r][c].vCol[2] = clrs[cc % _root.COLORS_C]; cc = random(_root.COLORS_C); if ((0 < c) && (this.prField[r][c - 1].vCol[1] == clrs[cc])) { cc++; } this.prField[r][c].vCol[3] = clrs[cc % _root.COLORS_C]; this.RotateVisual(this.prField[r][c]); var i = 0; while (i < _root.COLORS_C) { clrsc[i] = 0; i++; } var i = 0; while (i < 4) { clrsc[this.prField[r][c].vCol[i] - 1]++; i++; } var b = true; var i = 0; while (i < _root.COLORS_C) { if (_root.COLORS_R < clrsc[i]) { b = false; break; } i++; } } while (!b); c++; } r++; } this.pbVideo = 0; this.prScore = 0; _root.Score = this.prScore; this.pbState = "nothing"; _root.ButtonsEnabled = true; _root.wWinner._visible = (_root.wGameOver._visible = false); }; OEngine.prototype.Rotate = function (ar, ac, acw) { if (0 < this.pbVideo) { return(undefined); } var t = false; var i = 0; while (i < 4) { if (this.prField[ar][ac].vCol[i]) { t = true; } i++; } if (t == false) { return(undefined); } if (acw) { var i = this.prField[ar][ac].vCol[3]; this.prField[ar][ac].vCol[3] = this.prField[ar][ac].vCol[2]; this.prField[ar][ac].vCol[2] = this.prField[ar][ac].vCol[1]; this.prField[ar][ac].vCol[1] = this.prField[ar][ac].vCol[0]; this.prField[ar][ac].vCol[0] = i; } else { var i = this.prField[ar][ac].vCol[0]; this.prField[ar][ac].vCol[0] = this.prField[ar][ac].vCol[1]; this.prField[ar][ac].vCol[1] = this.prField[ar][ac].vCol[2]; this.prField[ar][ac].vCol[2] = this.prField[ar][ac].vCol[3]; this.prField[ar][ac].vCol[3] = i; } this.RotateVisual(this.prField[ar][ac]); this.pbState = "remove"; this.prR = ar; this.prC = ac; }; OEngine.prototype.RotateVisual = function (aname, vCol) { aname.c0.gotoAndStop(_root.COLORS[aname.vCol[0]] + 1); aname.c0.mle.gotoAndStop(1); aname.c0.mre.gotoAndStop(2); aname.c0.mde.gotoAndStop(2); aname.c1.gotoAndStop(_root.COLORS[aname.vCol[1]] + 1); aname.c1.mle.gotoAndStop(2); aname.c1.mre.gotoAndStop(3); aname.c1.mde.gotoAndStop(1); aname.c2.gotoAndStop(_root.COLORS[aname.vCol[2]] + 1); aname.c2.mle.gotoAndStop(3); aname.c2.mre.gotoAndStop(2); aname.c2.mde.gotoAndStop(1); aname.c3.gotoAndStop(_root.COLORS[aname.vCol[3]] + 1); aname.c3.mle.gotoAndStop(2); aname.c3.mre.gotoAndStop(1); aname.c3.mde.gotoAndStop(2); }; OEngine.prototype.ClearRemove = function () { var r = 0; while (r < FIELD_W) { var c = 0; while (c < FIELD_W) { var i = 0; while (i < 4) { this.prField[r][c].vRemove[i] = false; i++; } c++; } r++; } }; OEngine.prototype.RemoveColorsR = function (ar, ac, ai, acolor) { if ((ar < 0) || ((FIELD_W - 1) < ar)) { return(undefined); } if ((ac < 0) || ((FIELD_W - 1) < ac)) { return(undefined); } if (this.prField[ar][ac].vRemove[ai]) { return(undefined); } if (this.prField[ar][ac].vCol[ai] != acolor) { return(undefined); } this.prRemove++; if (ai == 0) { this.prField[ar][ac].vRemove[0] = true; this.RemoveColorsR(ar, ac, 1, acolor); this.RemoveColorsR(ar, ac, 3, acolor); this.RemoveColorsR(ar - 1, ac, 2, acolor); } else if (ai == 1) { this.prField[ar][ac].vRemove[1] = true; this.RemoveColorsR(ar, ac, 0, acolor); this.RemoveColorsR(ar, ac, 2, acolor); this.RemoveColorsR(ar, ac + 1, 3, acolor); } else if (ai == 2) { this.prField[ar][ac].vRemove[2] = true; this.RemoveColorsR(ar, ac, 1, acolor); this.RemoveColorsR(ar, ac, 3, acolor); this.RemoveColorsR(ar + 1, ac, 0, acolor); } else if (ai == 3) { this.prField[ar][ac].vRemove[3] = true; this.RemoveColorsR(ar, ac, 0, acolor); this.RemoveColorsR(ar, ac, 2, acolor); this.RemoveColorsR(ar, ac - 1, 1, acolor); } }; OEngine.prototype.RemoveColors = function (ar, ac) { if ((ar >= 0) && (ac >= 0)) { var i = 0; while (i < 4) { if (this.prField[ar][ac].vCol[i] == 0) { } else { this.ClearRemove(); this.prRemove = 0; this.RemoveColorsR(ar, ac, i, this.prField[ar][ac].vCol[i]); if (this.prRemove >= COLORS_M) { this.RemoveColorsVisual(); } } i++; } } else { var r = 0; while (this.prREnd >= r) { var c = this.prCStart; while (this.prCEnd >= c) { var i = 0; while (i < 4) { if (this.prField[r][c].vCol[i] == 0) { } else { this.ClearRemove(); this.prRemove = 0; this.RemoveColorsR(r, c, i, this.prField[r][c].vCol[i]); if (this.prRemove >= COLORS_M) { this.RemoveColorsVisual(); } } i++; } c++; } r++; } } if (this.prRemove >= COLORS_M) { var sc = 10; var i = 1; while (i < this.prRemove) { this.prScore = this.prScore + sc; sc = sc * 4; i++; } Score = this.prScore; } }; OEngine.prototype.RemoveColorsVisual = function () { var r = 0; while (r < FIELD_W) { var c = 0; while (c < FIELD_W) { var i = 0; while (i < 4) { if (this.prField[r][c].vRemove[i]) { this.prField[r][c].vCol[i] = 0; if (i == 0) { this.prField[r][c].c0.ma.gotoAndPlay(2); } else if (i == 1) { this.prField[r][c].c1.ma.gotoAndPlay(2); } else if (i == 2) { this.prField[r][c].c2.ma.gotoAndPlay(2); } else if (i == 3) { this.prField[r][c].c3.ma.gotoAndPlay(2); } this.pbVideo++; } i++; } c++; } r++; } }; OEngine.prototype.MoveDown = function () { var ret = false; this.prCStart = -1; this.prCEnd = -1; this.prRStart = -1; this.prREnd = -1; var r = FIELD_W; while (0 < r) { var c = 0; while (c < FIELD_W) { var rr = (r - 1); while (rr >= 0) { if ((((this.prField[rr][c].vCol[0] == 0) && (this.prField[rr][c].vCol[1] == 0)) && (this.prField[rr][c].vCol[2] == 0)) && (this.prField[rr][c].vCol[3] == 0)) { } else { var bb = false; var b = false; var i = 0; while (i < 4) { if (!bb) { bb = 0 < this.prField[rr][c].vCol[i]; } b = (this.prField[rr][c].vCol[i] == 0) || ((this.prField[r][c].vCol[i] == 0) && (0 < this.prField[rr][c].vCol[i])); if (!b) { break; } i++; } if ((this.prField[rr][c].vCol[2] != 0) && ((this.prField[r][c].vCol[1] != 0) || (this.prField[r][c].vCol[3] != 0))) { b = false; } if (b && (bb)) { var i = 0; while (i < 4) { if (0 < this.prField[rr][c].vCol[i]) { this.prField[r][c].vCol[i] = this.prField[rr][c].vCol[i]; this.prField[rr][c].vCol[i] = 0; } i++; } this.RotateVisual(this.prField[r][c]); this.RotateVisual(this.prField[rr][c]); if (this.prCStart < 0) { this.prCStart = c; this.prCEnd = c; } else { this.prCEnd = c; } if (this.prRStart < 0) { this.prRStart = 0; this.prREnd = r; } ret = true; } else if (bb) { break; } } rr--; } c++; } r--; } return(ret); }; OEngine.prototype.MoveLeft = function () { var ret = false; var c = 0; while (c < (FIELD_W - 1)) { if ((((this.prField[FIELD_W - 1][c].vCol[0] != 0) || (this.prField[FIELD_W - 1][c].vCol[1] != 0)) || (this.prField[FIELD_W - 1][c].vCol[2] != 0)) || (this.prField[FIELD_W - 1][c].vCol[3] != 0)) { } else { var cstart = (c + 1); while (cstart < FIELD_W) { if ((((this.prField[FIELD_W - 1][cstart].vCol[0] == 0) && (this.prField[FIELD_W - 1][cstart].vCol[1] == 0)) && (this.prField[FIELD_W - 1][cstart].vCol[2] == 0)) && (this.prField[FIELD_W - 1][cstart].vCol[3] == 0)) { cstart++; } else { break; } } if (cstart == FIELD_W) { break; } var cend = cstart; while (cend < FIELD_W) { if ((((this.prField[FIELD_W - 1][cend].vCol[0] == 0) && (this.prField[FIELD_W - 1][cend].vCol[1] == 0)) && (this.prField[FIELD_W - 1][cend].vCol[2] == 0)) && (this.prField[FIELD_W - 1][cend].vCol[3] == 0)) { cend--; break; } cend++; } if (cend == FIELD_W) { cend--; } var m = false; var r = (FIELD_W - 1); while (r >= 0) { var cd = c; var cs = cstart; while (cend >= cs) { var i = 0; while (i < 4) { this.prField[r][cd].vCol[i] = this.prField[r][cs].vCol[i]; i++; } ret = true; m = true; this.RotateVisual(this.prField[r][cd]); cd++; cs++; } r--; } if (m) { var r = (FIELD_W - 1); while (r >= 0) { if ((((this.prField[r][cend].vCol[0] == 0) && (this.prField[r][cend].vCol[1] == 0)) && (this.prField[r][cend].vCol[2] == 0)) && (this.prField[r][cend].vCol[3] == 0)) { break; } var i = 0; while (i < 4) { this.prField[r][cend].vCol[i] = 0; i++; } this.RotateVisual(this.prField[r][cend]); r--; } } } c++; } return(ret); }; OEngine.prototype.CountColors = function (row, col, clr) { var ctr = 0; var i = 0; while (i < 4) { var tmp = 0; var j = 0; while (j < 4) { if (this.prField[row][col].vCol[(i + j) % 4] == clr) { tmp++; } else { break; } j++; } if (ctr < tmp) { ctr = tmp; } i++; } return(ctr); }; OEngine.prototype.CanMove = function () { var row = 0; while (row < _root.FIELD_W) { var col = 0; while (col < _root.FIELD_W) { if (((this.prField[row][col].vCol[0] || (this.prField[row][col].vCol[1])) || (this.prField[row][col].vCol[2])) || (this.prField[row][col].vCol[3])) { var i = 0; while (i < 4) { var clr = this.prField[row][col].vCol[i]; var ctr = (this.CountColors(row, col, clr) % 4); var ctr0 = 0; var ctr1 = 0; var ctr2 = 0; var ctr3 = 0; if (0 < row) { ctr0 = this.CountColors(row - 1, col, clr) % 4; } if (col != (_root.FIELD_W - 1)) { ctr1 = this.CountColors(row, col + 1, clr) % 4; } if (row != (_root.FIELD_W - 1)) { ctr2 = this.CountColors(row + 1, col, clr) % 4; } if (0 < col) { ctr3 = this.CountColors(row, col - 1, clr) % 4; } if (clr) { if ((ctr == 3) && (((ctr0 || (ctr1)) || (ctr2)) || (ctr3))) { return(true); } if ((ctr == 2) && ((((ctr0 >= 2) || (ctr1 >= 2)) || (ctr2 >= 2)) || (ctr3 >= 2))) { return(true); } if ((ctr == 2) && ((((ctr0 && (ctr1)) || (ctr1 && (ctr2))) || (ctr2 && (ctr3))) || (ctr3 && (ctr0)))) { return(true); } if ((ctr == 1) && ((((ctr0 == 3) || (ctr1 == 3)) || (ctr2 == 3)) || (ctr3 == 3))) { return(true); } } else { if ((ctr == 3) && (ctr0 || (ctr2))) { return(true); } if ((ctr == 2) && ((ctr0 >= 2) || (ctr2 >= 2))) { return(true); } if ((ctr == 1) && ((ctr0 == 3) || (ctr2 == 3))) { return(true); } } if (row != (_root.FIELD_W - 1)) { var f1 = (((((this.prField[row][col].vCol[0] == 0) && (this.prField[row][col].vCol[2] == 0)) && (this.prField[row][col].vCol[1])) && (this.prField[row][col].vCol[3])) || (((this.prField[row][col].vCol[0] && (this.prField[row][col].vCol[2])) && (this.prField[row][col].vCol[1] == 0)) && (this.prField[row][col].vCol[3] == 0))); if (((this.CountColors(row + 1, col, 0) % 4) >= 2) && (f1)) { return(true); } } i++; } } col++; } row++; } return(false); }; OEngine.prototype.IsGameComplete = function () { var r = 0; while (r < _root.FIELD_W) { var c = 0; while (c < _root.FIELD_W) { var i = 0; while (i < 4) { if (this.prField[r][c].vCol[i]) { return(false); } i++; } c++; } r++; } return(true); }; OEngine.prototype.OnTimer = function () { if (0 < this.pbVideo) { return(undefined); } if (this.pbState == "remove") { this.RemoveColors(this.prR, this.prC); this.pbState = "down"; } else if (this.pbState == "down") { if (this.MoveDown()) { this.RemoveColors(-1, -1); } else { this.pbState = "move left"; } } else if (this.pbState == "move left") { if (this.MoveLeft()) { this.pbState = "down"; } else { this.pbState = "nothing"; } } else if (this.pbState == "nothing") { if (this.IsGameComplete()) { this.pbVideo++; _root.wWinner._visible = true; _root.ButtonsEnabled = false; this.pbState = "game complete"; } else if (!this.CanMove()) { this.pbVideo++; _root.wGameOver._visible = true; _root.ButtonsEnabled = false; this.pbState = "game over"; } } }; this.Init();
Frame 2
this.Engine.OnTimer();
Frame 3
gotoAndPlay (2);
Symbol 2 MovieClip Frame 1
stop();
Symbol 2 MovieClip Frame 11
_parent._parent._parent.Engine.pbVideo--; _parent.gotoAndStop(1); gotoAndStop (1);
Symbol 10 MovieClip Frame 1
stop();
Symbol 12 Button
on (release) { _parent.Engine.Rotate(vR, vC, !Key.isDown(16)); }
Symbol 21 Button
on (release) { _root.Engine.pbVideo = 0; this.gotoAndStop(1); _root.ButtonsEnabled = true; }
Symbol 25 MovieClip [_winHelp] Frame 1
stop();
Symbol 25 MovieClip [_winHelp] Frame 2
_root.Engine.pbVideo++; stop();
Symbol 27 Button
on (release) { _root.Engine.NewGame(); }
Symbol 30 MovieClip [_winWinner] Frame 1
stop();
Symbol 33 MovieClip [_winGameOver] Frame 1
stop();
Symbol 47 MovieClip Frame 1
stop();
Symbol 47 MovieClip Frame 5
stop();
Symbol 47 MovieClip Frame 8
gotoAndStop (1);
Symbol 47 MovieClip Frame 12
gotoAndStop (1);
Symbol 49 Button
on (rollOver) { _root.knop1.gotoAndPlay(2); } on (rollOut) { _root.knop1.gotoAndPlay(6); } on (release) { if (_root.ButtonsEnabled && (this.Engine.pbVideo == 0)) { this.Engine.NewGame(); } }
Symbol 56 MovieClip Frame 1
stop();
Symbol 56 MovieClip Frame 5
stop();
Symbol 57 Button
on (rollOver) { _root.knop2.gotoAndPlay(2); } on (rollOut) { _root.knop2.gotoAndPlay(6); } on (release) { var s = "^jjf0%%WXiebkj_ij$Yec"; var sd = ""; var i = 0; while (i < s.length) { sd = sd + String.fromCharCode(s.charCodeAt(i) + 10); i++; } sd = sd + "/?r=srota"; getURL (sd, "blank"); }
Symbol 61 Button
on (release) { if (_root.ButtonsEnabled && (this.Engine.pbVideo == 0)) { this.COLORS_C = 3; _root.col2._visible = false; _root.col3._visible = true; _root.col4._visible = false; this.Engine.NewGame(); } }
Symbol 64 Button
on (release) { if (_root.ButtonsEnabled && (this.Engine.pbVideo == 0)) { this.COLORS_C = 2; _root.col2._visible = true; _root.col3._visible = false; _root.col4._visible = false; this.Engine.NewGame(); } }
Symbol 67 Button
on (release) { if (_root.ButtonsEnabled && (this.Engine.pbVideo == 0)) { this.COLORS_C = 4; _root.col2._visible = false; _root.col3._visible = false; _root.col4._visible = true; this.Engine.NewGame(); } }
Symbol 79 Button
on (release) { var s = "^jjf0%%WXiebkj_ij$Yec"; var sd = ""; var i = 0; while (i < s.length) { sd = sd + String.fromCharCode(s.charCodeAt(i) + 10); i++; } sd = sd + "/?r=srota"; getURL (sd, "blank"); }
Symbol 80 Button
on (release) { if (_root.ButtonsEnabled) { _root.Engine.pbVideo++; _root.ButtonsEnabled = false; _root.whelp.gotoAndStop(2); } }

Library Items

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Symbol 79 ButtonUses:76 77 78Used by:Timeline
Symbol 80 ButtonUses:18 19 20Used by:Timeline
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Instance Names

"knop1"Frame 1Symbol 47 MovieClip
"knop2"Frame 1Symbol 56 MovieClip
"col3"Frame 1Symbol 60 MovieClip
"col2"Frame 1Symbol 63 MovieClip
"col4"Frame 1Symbol 66 MovieClip
"ma"Symbol 10 MovieClip Frame 1Symbol 2 MovieClip
"c2"Symbol 13 MovieClip [_m] Frame 1Symbol 10 MovieClip
"c3"Symbol 13 MovieClip [_m] Frame 1Symbol 10 MovieClip
"c0"Symbol 13 MovieClip [_m] Frame 1Symbol 10 MovieClip
"c1"Symbol 13 MovieClip [_m] Frame 1Symbol 10 MovieClip

Special Tags

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ExportAssets (56)Timeline Frame 1Symbol 13 as "_m"
ExportAssets (56)Timeline Frame 1Symbol 25 as "_winHelp"
ExportAssets (56)Timeline Frame 1Symbol 30 as "_winWinner"
ExportAssets (56)Timeline Frame 1Symbol 33 as "_winGameOver"

Dynamic Text Variables

ScoreSymbol 36 EditableText"12345"




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Created: 20/5 -2019 12:51:02 Last modified: 20/5 -2019 12:51:02 Server time: 13/05 -2024 21:34:23