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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/28368389?noj=FRM28368389-14DC" width="1" height="1"></div>

Wall Runner.swf

This is the info page for
Flash #28269

(Click the ID number above for more basic data on this flash file.)


Text
<p align="center"><font face="Verdana" size="32" color="#000000" letterSpacing="0.000000" kerning="1">90%</font></p>

The Instructions are simple. There are 3 different
coloured walls, Red, Blue, and Yellow. For each you
must press a separate button to burst through the
corresponding wall. For the Yellow walls, press 'Z',
Red Walls, 'X', and Blue, 'C'.
Don't press the button too early though - press it
when the wall is about two Wall-Widths away from
you (Between the two dots on 'Easy').

0

Score

Your Score:

replay?

0

Game Over

main menu?

Hi-Score

0

ZAP!

Kick!

Punch!

0

submit score

view score

0

0

0

Z

X

C

.                            .

0

0

.                            .

0

0

0

ActionScript [AS1/AS2]

Frame 1
hiscore = 0; guide = ". ."; var amountLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()); preloader._Height = amountLoaded * 260; loadtext = Math.round(amountLoaded * 100) + "%";
Frame 2
if (_root.getBytesLoaded() == _root.getBytesTotal()) { gotoAndPlay (3); } else { gotoAndPlay (1); }
Frame 164
holder = 0; stop();
Frame 165
stop();
Frame 166
stop();
Frame 185
gotoAndPlay (595);
Frame 204
gotoAndPlay (205);
Frame 205
_root.onEnterFrame = function () { if (score < 2) { guide = ". ."; } else { guide = ""; } }; _root.onEnterFrame = function () { hiscore = hiscore; }; score = 0;
Frame 231
gotoAndPlay (304);
Frame 304
gotoAndPlay((frame = lkp) +204);
Frame 319
Frame 323
gotoAndStop (369);
Frame 369
if (score > hiscore) { hiscore = score; } gotoAndPlay (592);
Frame 370
_root.onEnterFrame = function () { hiscore = hiscore; };
Frame 393
delay = Math.round((Math.random() * 35) + 65); lkp = Math.round((Math.random() * 2) + 1) * 100;
Frame 394
gotoAndPlay((frame = delay) +204);
Frame 423
gotoAndStop (369);
Frame 491
delay = Math.round((Math.random() * 35) + 65); lkp = Math.round((Math.random() * 2) + 1) * 100;
Frame 492
gotoAndPlay((frame = delay) +204);
Frame 523
gotoAndStop (369);
Frame 590
delay = Math.round((Math.random() * 35) + 65); lkp = Math.round((Math.random() * 2) + 1) * 100;
Frame 591
gotoAndPlay((frame = delay) +204);
Frame 592
function playAgain() { _root.gotoAndStop(main, 1); } stop(); System.security.allowDomain("shockwave.com", "intranet.shockwave.com", "gameblast.shockwave.com", "www.shockwave.com", "dev.shockwave.com", "stage.shockwave.com"); _level0.swHighScoreObject = new Object(); _level0.swHighScoreObject.showTab = "view"; _level0.swHighScoreObject.gameId = "wallrunnerhard"; _level0.swHighScoreObject.gameTitle = "Wall Runner (Hard Mode)"; _level0.swHighScoreObject.screenWidth = 770; _level0.swHighScoreObject.screenHeight = 400; _level0.swHighScoreObject.scoreDescriptor = "points"; _level0.swHighScoreObject.numPlayers = 1; _level0.swHighScoreObject.player1Score = score; _level0.swHighScoreObject.player2Score = 0; _level0.swHighScoreObject.player3Score = 0; _level0.swHighScoreObject.player4Score = 0; _level0.HSHubURL = "http://www.shockwave.com/content/highscores/scorez-2002.swf"; gotoAndStop (592);
Instance of Symbol 135 MovieClip "buttonInstances" in Frame 592
onClipEvent (load) { this.swapDepths(100033); docount = false; } onClipEvent (enterFrame) { if (docount) { trycount++; if ((_level2.getBytesTotal() == -1) && (trycount > 60)) { docount = false; trycount = 0; } } }
Frame 593
stop();
Frame 594
buttonInstances._visible = 0;
Frame 595
_root.onEnterFrame = function () { if (score < 2) { guide = ". ."; } else { guide = ""; } }; _root.onEnterFrame = function () { hiscore = hiscore; }; score = 0;
Frame 621
gotoAndPlay (694);
Frame 694
gotoAndPlay((frame = lkp) +594);
Frame 709
Frame 713
gotoAndStop (759);
Frame 759
if (score > hiscore) { hiscore = score; } gotoAndPlay (982);
Frame 760
_root.onEnterFrame = function () { hiscore = hiscore; };
Frame 783
delay = Math.round((Math.random() * 35) + 65); lkp = Math.round((Math.random() * 2) + 1) * 100;
Frame 784
gotoAndPlay((frame = delay) +594);
Frame 813
gotoAndStop (759);
Frame 881
delay = Math.round((Math.random() * 35) + 65); lkp = Math.round((Math.random() * 2) + 1) * 100;
Frame 882
gotoAndPlay((frame = delay) +594);
Frame 913
gotoAndStop (759);
Frame 980
delay = Math.round((Math.random() * 35) + 65); lkp = Math.round((Math.random() * 2) + 1) * 100;
Frame 981
gotoAndPlay((frame = delay) +594);
Frame 982
function playAgain() { _root.gotoAndStop(main, 1); } stop(); System.security.allowDomain("shockwave.com", "intranet.shockwave.com", "gameblast.shockwave.com", "www.shockwave.com", "dev.shockwave.com", "stage.shockwave.com"); _level0.swHighScoreObject = new Object(); _level0.swHighScoreObject.showTab = "view"; _level0.swHighScoreObject.gameId = "wallrunnereasy"; _level0.swHighScoreObject.gameTitle = "Wall Runner (Easy Mode)"; _level0.swHighScoreObject.screenWidth = 770; _level0.swHighScoreObject.screenHeight = 400; _level0.swHighScoreObject.scoreDescriptor = "points"; _level0.swHighScoreObject.numPlayers = 1; _level0.swHighScoreObject.player1Score = score; _level0.swHighScoreObject.player2Score = 0; _level0.swHighScoreObject.player3Score = 0; _level0.swHighScoreObject.player4Score = 0; _level0.HSHubURL = "http://www.shockwave.com/content/highscores/scorez-2002.swf"; gotoAndStop (982);
Instance of Symbol 135 MovieClip "buttonInstances" in Frame 982
onClipEvent (load) { this.swapDepths(100033); docount = false; } onClipEvent (enterFrame) { if (docount) { trycount++; if ((_level2.getBytesTotal() == -1) && (trycount > 60)) { docount = false; trycount = 0; } } }
Frame 983
stop();
Frame 984
buttonInstances._visible = 0;
Symbol 17 MovieClip Frame 33
stop();
Symbol 23 Button
on (release) { gotoAndStop (164); }
Symbol 29 Button
on (release) { getURL ("http://www.addictinggames.com", "_self"); }
Symbol 32 Button
on (release) { gotoAndPlay (165); }
Symbol 35 Button
on (release) { gotoAndPlay (166); }
Symbol 39 Button
on (release) { gotoAndPlay (166); }
Symbol 42 Button
on (release) { gotoAndStop (164); }
Symbol 46 Button
on (release) { play(); }
Symbol 49 Button
on (release) { gotoAndPlay (186); }
Symbol 50 Button
on (release) { gotoAndPlay (1); stop(); }
Symbol 69 Button
on (keyPress "<Space>") { gotoAndPlay(gameover +204); }
Symbol 73 Button
on (keyPress "z") { gotoAndPlay(gameover +204); } on (keyPress "x") { gotoAndPlay(gameover +204); } on (keyPress "c") { gotoAndPlay(gameover +204); }
Symbol 78 Button
on (keyPress "z") { gotoAndPlay (371); score = score + 1; } on (keyPress "x") { gotoAndPlay(gameover +204); } on (keyPress "c") { gotoAndPlay(gameover +204); }
Symbol 79 Button
on (keyPress "z") { gotoAndPlay (372); score = score + 1; } on (keyPress "x") { gotoAndPlay(gameover +204); } on (keyPress "c") { gotoAndPlay(gameover +204); }
Symbol 80 Button
on (keyPress "z") { gotoAndPlay (373); score = score + 1; } on (keyPress "x") { gotoAndPlay(gameover +204); } on (keyPress "c") { gotoAndPlay(gameover +204); }
Symbol 85 Button
on (release) { gotoAndPlay (205); }
Symbol 90 Button
on (release) { gotoAndPlay (164); }
Symbol 103 Button
on (keyPress "x") { gotoAndPlay (469); score = score + 1; } on (keyPress "z") { gotoAndPlay(gameover +204); } on (keyPress "c") { gotoAndPlay(gameover +204); }
Symbol 104 Button
on (keyPress "x") { gotoAndPlay (470); score = score + 1; } on (keyPress "z") { gotoAndPlay(gameover +204); } on (keyPress "c") { gotoAndPlay(gameover +204); }
Symbol 105 Button
on (keyPress "x") { gotoAndPlay (471); score = score + 1; } on (keyPress "z") { gotoAndPlay(gameover +204); } on (keyPress "c") { gotoAndPlay(gameover +204); }
Symbol 115 Button
on (keyPress "c") { gotoAndPlay (568); score = score + 1; } on (keyPress "z") { gotoAndPlay(gameover +204); } on (keyPress "x") { gotoAndPlay(gameover +204); }
Symbol 116 Button
on (keyPress "c") { gotoAndPlay (569); score = score + 1; } on (keyPress "z") { gotoAndPlay(gameover +204); } on (keyPress "x") { gotoAndPlay(gameover +204); }
Symbol 117 Button
on (keyPress "c") { gotoAndPlay (570); score = score + 1; } on (keyPress "z") { gotoAndPlay(gameover +204); } on (keyPress "x") { gotoAndPlay(gameover +204); }
Symbol 122 Button
on (release) { gotoAndPlay (205); buttonInstances._visible = false; }
Symbol 124 Button
on (release) { gotoAndPlay (164); buttonInstances._visible = false; }
Symbol 128 Button
on (release) { _root.swHighScoreObject.showTab = "submit"; docount = true; loadMovieNum (_root.HSHubURL, 2); }
Symbol 132 Button
on (release) { _root.swHighScoreObject.showTab = "view"; docount = true; loadMovieNum (_root.HSHubURL, 2); }
Symbol 148 Button
on (keyPress "z") { gotoAndPlay (761); score = score + 1; } on (keyPress "x") { gotoAndPlay(gameover +594); } on (keyPress "c") { gotoAndPlay(gameover +594); }
Symbol 149 Button
on (keyPress "z") { gotoAndPlay (762); score = score + 1; } on (keyPress "x") { gotoAndPlay(gameover +594); } on (keyPress "c") { gotoAndPlay(gameover +594); }
Symbol 150 Button
on (keyPress "z") { gotoAndPlay (763); score = score + 1; } on (keyPress "x") { gotoAndPlay(gameover +594); } on (keyPress "c") { gotoAndPlay(gameover +594); }
Symbol 151 Button
on (release) { gotoAndPlay (595); }
Symbol 157 Button
on (keyPress "x") { gotoAndPlay (859); score = score + 1; } on (keyPress "z") { gotoAndPlay(gameover +594); } on (keyPress "c") { gotoAndPlay(gameover +594); }
Symbol 158 Button
on (keyPress "x") { gotoAndPlay (860); score = score + 1; } on (keyPress "z") { gotoAndPlay(gameover +594); } on (keyPress "c") { gotoAndPlay(gameover +594); }
Symbol 159 Button
on (keyPress "x") { gotoAndPlay (861); score = score + 1; } on (keyPress "z") { gotoAndPlay(gameover +594); } on (keyPress "c") { gotoAndPlay(gameover +594); }
Symbol 162 Button
on (keyPress "c") { gotoAndPlay (958); score = score + 1; } on (keyPress "z") { gotoAndPlay(gameover +594); } on (keyPress "x") { gotoAndPlay(gameover +594); }
Symbol 163 Button
on (keyPress "c") { gotoAndPlay (959); score = score + 1; } on (keyPress "z") { gotoAndPlay(gameover +594); } on (keyPress "x") { gotoAndPlay(gameover +594); }
Symbol 164 Button
on (keyPress "c") { gotoAndPlay (960); score = score + 1; } on (keyPress "z") { gotoAndPlay(gameover +594); } on (keyPress "x") { gotoAndPlay(gameover +594); }
Symbol 165 Button
on (release) { gotoAndPlay (595); buttonInstances._visible = false; }

Library Items

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Instance Names

"preloader"Frame 1Symbol 3 MovieClip
"loadtext"Frame 1Symbol 5 EditableText
"OriginalSkip"Frame 3Symbol 23 Button
"buttonInstances"Frame 592Symbol 135 MovieClip
"buttonInstances"Frame 982Symbol 135 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.

Labels

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http://swfchan.com/6/28269/info.shtml
Created: 20/5 -2019 12:26:13 Last modified: 20/5 -2019 12:26:13 Server time: 14/05 -2024 20:16:32