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Taipan 3000.swf

This is the info page for
Flash #28308

(Click the ID number above for more basic data on this flash file.)


Text
Start

Taipan 3000 is based on an old Apple II game called
Taipan.  The origional game was about a Chinese trader
in the 1800's.  It is now the 31st Century and you play
the role of a young man named Taipan. Under the guise
of a mere trader, Taipan is building a private force to
overthrow the self proclaimed ruler of the Volaris
system, Mieng Kahn. Kahn crushes all opposition with
his force of pirates and is personally responsible for
the death of Taipan's father. Vengence will be yours...

Instructions

You can earn money 2 ways.  You can buy goods and sell them
on colonies where the rates are better, or you can sell the salvage left over from fighting with
pirates.  If a colony has plenty of one type of good, it will cost you less, so hang out at taverns to find out trade gossip.
When you have some money you can put it in savings and earn interest, or you can get a loan equal to the amount of money you have
(loans also incur interest). You can only do this on New Terra, your home planet. In addition to that, you have a cargo hold on New Terra
where you can stockpile goods if rates are low, then sell them when rates go back up. New Terra is also home to Krug, your mechanic,
and Mieng Kahn, the corrupt dictator.
Gun drones are useful in combat but they take 10 sections of you cargo space, and you cannot sell them or store them, so it is wise not
to fill your cargo bay with guns unless you wish to rely on pirating to earn money.
Whenever you are ready to quit playing, you can click the disk icon in the top left corner to save your game.

New Game

Enter a name for your company

Taipan 3000

Checking for saved game data

No data found.

Continue

Continue

Continue

Start

Save Data Found

EASY GAME

(5 gun drones, no debt)

DIFFICULT GAME

(400 cash, 5000 debt)

Start

Start

Ship Data

r123

2132

213

12

12

12

Guns:

Armor:

Cargo Space:

Space Used:

Damage:

Power:

123

Value:

OVERLOAD

$

Savings

$

Gun Drones

wqer

Dual Cannon:

qwer

Single Cannon:

weqr

Tri-Cannon:

qwer

Quad-Cannon:

Debt

Cash

Current Rates:

Trionuim: $

Weapons: $

Alloys: $

Food: $

Rare Goods: $

Common Goods: $

What would you like to do?

Buy/sell goods
Buy gun drones
Trade your ship
Visit the local tavern
Visit Dar Ghul the money lender
Visit the bank
Transfer cargo to/from your hold
Attack Mieng Kahn
Ship Out

Buy/sell goods
Buy gun drones
Trade your ship
Visit the local tavern
Ship Out

Trionium
Alloys
Rare Goods
Weapons
Food
Common Goods

dasd

Qty:

BUY         SELL

gsdfg
asdfsdfa

In Stock

Buy/Sell Goods

RETURN TO MAIN MENU

Single Cannon
Dual Cannon
Tri-Cannon
Quad Cannon

Qty:

BUY

$3000.00
$5000.00
$7500.00
$10000.00

gsdfg
asdfsdfa

Buy Gun Drones

Trade your ship

Use the arrows to scroll through
the various trading ships available

Guns:

Cargo Space:

Value $

Gun Power:

Armor:

Trade for this ship

Borrow

Amount  $

500

.00

Pay

New Terra National Bank

Deposit

Withdraw

Transfer Goods

Trionium
Alloys
Rare Goods
Weapons
Food
Common Goods

Qty:

To Ship      To Hold

On Ship

In Hold

Select Destination

Taipan, Mieng Kahn sends word that he has business with you in New Terra. I suggest you see him immediately

Pay him
Not Today

The repairs can wait.

Save
and Quit?

Firing:

Shields:

Guns:

What will you do?

Fight       Escape       Dump Cargo

Select Target

Defending

MISS

MISS

Battle Over

OK

Salvage Value $

You dare defy ME?!?! I will crush you, insulant fool! Now face my wrath!!!!

Thank you for playing

You have finally avenged your father, the colonies
are now free of Mieng Kahn's tyranny

GAME OVER

ActionScript [AS1/AS2]

Frame 1
fscommand ("allowscale", "false"); loadVariables ("http://www.psychogoldfish.com/cgi-bin/taipanload.pl", "_root"); stop();
Frame 2
startscheme = 1; stop();
Frame 3
if (startscheme == 1) { debt = 0; cash = 0; gun1s = 5; gun2s = 0; gun3s = 0; gun4s = 0; } else { debt = 5000; cash = 400; gun1s = 0; gun2s = 0; gun3s = 0; gun4s = 0; } day = 30000101 /* 0x1C9C3E5 */; protected = 30; damage = 0; tspeed = 1; trionium = 0; alloys = 0; weapons = 0; food = 0; rare = 0; common = 0; trionium_s = 0; alloys_s = 0; weapons_s = 0; food_s = 0; rare_s = 0; common_s = 0; savings = 0; holdspace = 600; ship = 1; colony = 1; trionium_rate1 = 5000; alloys_rate1 = 150; weapons_rate1 = 50; food_rate1 = 25; rare_rate1 = 300; common_rate1 = 10; trionium_rate2 = 5000; alloys_rate2 = 150; weapons_rate2 = 50; food_rate2 = 25; rare_rate2 = 300; common_rate2 = 10; trionium_rate3 = 5000; alloys_rate3 = 250; weapons_rate3 = 75; food_rate3 = 30; rare_rate3 = 300; common_rate3 = 10; trionium_rate4 = 4900; alloys_rate4 = 150; weapons_rate4 = 50; food_rate4 = 25; rare_rate4 = 300; common_rate4 = 10; trionium_rate5 = 5000; alloys_rate5 = 150; weapons_rate5 = 50; food_rate5 = 25; rare_rate5 = 300; common_rate5 = 10; trionium_rate6 = 5100; alloys_rate6 = 150; weapons_rate6 = 50; food_rate6 = 25; rare_rate6 = 300; common_rate6 = 10; trionium_rate7 = 5300; alloys_rate7 = 150; weapons_rate7 = 50; food_rate7 = 25; rare_rate7 = 300; common_rate7 = 10; trionium_rate8 = 5500; alloys_rate8 = 210; weapons_rate8 = 35; food_rate8 = 35; rare_rate8 = 400; common_rate8 = 5; trionium_rate9 = 5500; alloys_rate9 = 200; weapons_rate9 = 40; food_rate9 = 40; rare_rate9 = 350; common_rate9 = 5;
Frame 4
ship1 = "Transport: A Class"; ship1guns = 0; ship1power = 0; ship1armor = 40; ship1value = 15000; ship1cargospace = 60; ship2 = "Transport: B Class"; ship2guns = 0; ship2power = 0; ship2armor = 50; ship2value = 22000; ship2cargospace = 75; ship3 = "Transport: C Class"; ship3guns = 0; ship3power = 0; ship3armor = 75; ship3value = 30000; ship3cargospace = 90; ship4 = "Cargoship: A Class"; ship4guns = 1; ship4power = 1; ship4armor = 100; ship4value = 35000; ship4cargospace = 75; ship5 = "Cargoship: B Class"; ship5guns = 1; ship5power = 2; ship5armor = 120; ship5value = 38000; ship5cargospace = 90; ship6 = "Cargoship: C Class"; ship6guns = 2; ship6power = 2; ship6armor = 120; ship6value = 42000; ship6cargospace = 120; ship7 = "Cargoship: D Class"; ship7guns = 2; ship7power = 2; ship7armor = 140; ship7value = 50000; ship7cargospace = 150; ship8 = "Frieghter: A Class"; ship8guns = 4; ship8power = 2; ship8armor = 250; ship8value = 80000 /* 0x013880 */; ship8cargospace = 200; ship9 = "Frieghter: B Class"; ship9guns = 5; ship9power = 3; ship9armor = 300; ship9value = 100000 /* 0x0186A0 */; ship9cargospace = 300; colony1 = "New Terra"; colony2 = "Avalon 12"; colony3 = "El Libre"; colony4 = "Rakken"; colony5 = "Herros"; colony6 = "Cerribus"; colony7 = "Der'kuhl"; colony8 = "Oridia"; colony9 = "Tel Tua'tan"; gun1s_rate = 3000; gun2s_rate = 5000; gun3s_rate = 7500; gun4s_rate = 10000;
Frame 5
stopAllSounds(); rumors = "Trade hasn't really changed much"; effects = random(6) + 1; i = 0; while (i < effects) { effect = random(6) + 1; effect1 = "trionium"; effect2 = "weapons"; effect3 = "alloys"; effect4 = "food"; effect5 = "rare"; effect6 = "common"; effected1 = random(9) + 1; effected2 = random(9) + 1; amount = random(20) + 5; if (effected1 != effected2) { updown = random(2) + 1; if (updown == 1) { rumors = ((((eval ("colony" add effected1) add " has increased ") add eval ("effect" add effect)) add " export to ") add eval ("colony" add effected2)) add "."; } else { rumors = ((((eval ("colony" add effected2) add " has slowed ") add eval ("effect" add effect)) add " export to ") add eval ("colony" add effected1)) add "."; } Set((eval ("effect" add effect) add "_rate") add effected1, eval ((eval ("effect" add effect) add "_rate") add effected1) - int((eval ((eval ("effect" add effect) add "_rate") add effected1) / 100) * amount)); Set((eval ("effect" add effect) add "_rate") add effected2, eval ((eval ("effect" add effect) add "_rate") add effected2) + int((eval ((eval ("effect" add effect) add "_rate") add effected2) / 100) * amount)); } i++; } citymsg = "Welcome to " add eval ("colony" add colony); udate = "Universal Date: " add (day / 10000); trioniumrate = eval ("trionium_rate" add colony) add ".00"; alloysrate = eval ("alloys_rate" add colony) add ".00"; weaponsrate = eval ("weapons_rate" add colony) add ".00"; foodrate = eval ("food_rate" add colony) add ".00"; rarerate = eval ("rare_rate" add colony) add ".00"; commonrate = eval ("common_rate" add colony) add ".00"; stop();
Frame 6
colony = dest; stopAllSounds(); stop();
Frame 7
if (attacker == "") { gotoAndPlay (6); } warning = "We are under attack from " add attacker; stop();
Frame 8
prevFrame();
Frame 9
gotoAndPlay (4);
Frame 10
attacker = "Mieng Kahn"; stopAllSounds(); stop();
Frame 11
gotoAndPlay (4);
Frame 12
stopAllSounds(); stop();
Frame 13
stopAllSounds(); stop();
Symbol 7 Button
on (release) { play(); }
Symbol 16 Button
on (release) { getURL ("http://www.psychogoldfish.com", "_blank"); }
Symbol 19 MovieClip Frame 1
stop();
Symbol 19 MovieClip Frame 2
stop();
Symbol 30 Button
on (release) { tellTarget ("node") { gotoAndStop (1); }; startscheme = 1; }
Symbol 31 Button
on (release) { tellTarget ("node") { gotoAndStop (2); }; startscheme = 2; }
Symbol 41 Button
on (release) { tellTarget ("_root.") { gotoAndStop (5); }; }
Symbol 43 MovieClip Frame 2
if (_root.datastatus == "loaded") { gotoAndStop (6); } else if (_root.datastatus == "blank") { gotoAndStop (5); }
Symbol 43 MovieClip Frame 4
gotoAndPlay (1);
Symbol 43 MovieClip Frame 6
tellTarget ("_root") { debt = int(debt); cash = int(cash); gun1s = int(gun1s); gun2s = int(gun2s); gun3s = int(gun3s); gun4s = int(gun4s); day = int(day); damage = int(damage); tspeed = int(tspeed); trionium = int(trionium); alloys = int(alloys); weapons = int(weapons); food = int(food); rare = int(rare); common = int(common); trionium_s = int(trionium_s); alloys_s = int(alloys_s); weapons_s = int(weapons_s); food_s = int(food_s); rare_s = int(rare_s); common_s = int(common_s); savings = int(savings); holdspace = int(holdspace); ship = int(ship); colony = int(colony); trionium_rate1 = int(trionium_rate1); alloys_rate1 = int(alloys_rate1); weapons_rate1 = int(weapons_rate1); food_rate1 = int(food_rate1); rare_rate1 = int(rare_rate1); common_rate1 = int(common_rate1); trionium_rate2 = int(trionium_rate2); alloys_rate2 = int(alloys_rate2); weapons_rate2 = int(weapons_rate2); food_rate2 = int(food_rate2); rare_rate2 = int(rare_rate2); common_rate2 = int(common_rate2); trionium_rate3 = int(trionium_rate3); alloys_rate3 = int(alloys_rate3); weapons_rate3 = int(weapons_rate3); food_rate3 = int(food_rate3); rare_rate3 = int(rare_rate3); common_rate3 = int(common_rate3); trionium_rate4 = int(trionium_rate4); alloys_rate4 = int(alloys_rate4); weapons_rate4 = int(weapons_rate4); food_rate4 = int(food_rate4); rare_rate4 = int(rare_rate4); common_rate4 = int(common_rate4); trionium_rate5 = int(trionium_rate5); alloys_rate5 = int(alloys_rate5); weapons_rate5 = int(weapons_rate5); food_rate5 = int(food_rate5); rare_rate5 = int(rare_rate5); common_rate5 = int(common_rate5); trionium_rate6 = int(trionium_rate6); alloys_rate6 = int(alloys_rate6); weapons_rate6 = int(weapons_rate6); food_rate6 = int(food_rate6); rare_rate6 = int(rare_rate6); common_rate6 = int(common_rate6); trionium_rate7 = int(trionium_rate7); alloys_rate7 = int(alloys_rate7); weapons_rate7 = int(weapons_rate7); food_rate7 = int(food_rate7); rare_rate7 = int(rare_rate7); common_rate7 = int(common_rate7); trionium_rate8 = int(trionium_rate8); alloys_rate8 = int(alloys_rate8); weapons_rate8 = int(weapons_rate8); food_rate8 = int(food_rate8); rare_rate8 = int(rare_rate8); common_rate8 = int(common_rate8); trionium_rate9 = int(trionium_rate9); alloys_rate9 = int(alloys_rate9); weapons_rate9 = int(weapons_rate9); food_rate9 = int(food_rate9); rare_rate9 = int(rare_rate9); common_rate9 = int(common_rate9); };
Symbol 50 MovieClip Frame 1
stop();
Symbol 50 MovieClip Frame 2
stop();
Symbol 53 Button
on (release) { play(); }
Symbol 78 MovieClip Frame 1
stop();
Symbol 80 MovieClip Frame 1
ship = eval ("_root.ship" add _root.ship); shipguns = eval (("_root.ship" add _root.ship) add "guns"); shippower = eval (("_root.ship" add _root.ship) add "power"); shiparmor = eval (("_root.ship" add _root.ship) add "armor"); shipcargospace = eval (("_root.ship" add _root.ship) add "cargospace"); shipcargo = (((((((((_root.gun1s + _root.gun2s) + _root.gun3s) + _root.gun4s) * 10) + _root.trionium) + _root.alloys) + _root.weapons) + _root.food) + _root.rare) + _root.common; cargo = ((((_root.trionium + _root.alloys) + _root.weapons) + _root.food) + _root.rare) + _root.common; if (shipcargospace < shipcargo) { overload = "true"; tellTarget ("over") { gotoAndStop (2); }; } else { tellTarget ("over") { gotoAndStop (1); }; overload = ""; } shipdamage = 100 - int(((shiparmor - _root.damage) / shiparmor) * 100); if (0 < shipdamage) { shipvalue = (eval (("_root.ship" add _root.ship) add "value") - int(eval (("_root.ship" add _root.ship) add "value") * (shipdamage / 100))) add ".00"; } else { shipvalue = int(eval (("_root.ship" add _root.ship) add "value")) add ".00"; } damage = int(shipdamage); if (damage < 33) { _root.tspeed = 1; } else if (damage < 66) { _root.tspeed = 2; } else { _root.tspeed = 4; } if (damage >= 100) { tellTarget ("_root") { text = "You died in combat without avenging your father..."; gotoAndPlay ("gameover"); }; } if ((((_root.cash < 1) and (shipcargo < 1)) and (_root.savings < 1)) and (_root.ship < 2)) { tellTarget ("_root") { text = "You have lost all your assets, your company is bankrupt... you will never have your revenge..."; gotoAndPlay ("gameover"); }; } shipdamage = shipdamage add "%";
Symbol 80 MovieClip Frame 2
gotoAndPlay (1);
Symbol 85 MovieClip Frame 1
savings = _root.savings add ".00";
Symbol 85 MovieClip Frame 2
gotoAndPlay (1);
Symbol 96 MovieClip Frame 1
gun1s = _root.gun1s; gun2s = _root.gun2s; gun3s = _root.gun3s; gun4s = _root.gun4s;
Symbol 96 MovieClip Frame 2
gotoAndPlay (1);
Symbol 99 MovieClip Frame 1
debt = _root.debt add ".00";
Symbol 99 MovieClip Frame 2
gotoAndPlay (1);
Symbol 102 MovieClip Frame 1
cash = _root.cash add ".00";
Symbol 102 MovieClip Frame 2
gotoAndPlay (1);
Symbol 121 Button
on (release) { if (_root.yourship.overload != "true") { gotoAndStop (11); } }
Symbol 122 Button
on (release) { gotoAndPlay (4); }
Symbol 123 Button
on (release) { gotoAndPlay (6); }
Symbol 124 Button
on (release) { gotoAndPlay (7); }
Symbol 125 Button
on (release) { gotoAndPlay (8); }
Symbol 126 Button
on (release) { gotoAndPlay (9); }
Symbol 127 Button
on (release) { gotoAndPlay (10); }
Symbol 128 Button
on (release) { tellTarget ("_root") { gotoAndStop ("final"); }; }
Symbol 129 Button
on (release) { gotoAndPlay (5); }
Symbol 133 Button
on (release) { item = "Common Goods"; itemx = "common"; error = "Common goods are usually inexpensive entertainment items."; }
Symbol 134 Button
on (release) { item = "Trionium"; itemx = "trionium"; error = "Trionium is a highly valuable crystal used as an energy source."; }
Symbol 135 Button
on (release) { item = "Food"; itemx = "food"; error = "All colonies require food items to be impotred for all of the various alien races."; }
Symbol 136 Button
on (release) { item = "Weapons"; itemx = "weapons"; error = "Weapons crates contain various guns and military equipment"; }
Symbol 137 Button
on (release) { item = "Rare Goods"; itemx = "rare"; error = "Rare goods include artwork, fine foods and beverages, popular among high society."; }
Symbol 138 Button
on (release) { item = "Alloys"; itemx = "alloys"; error = "Alloys are solid blocks of metal which are melted down for construction."; }
Symbol 144 Button
on (release) { qty = int(qty); error = ""; if (item != "") { if (0 < qty) { if (_root.cash < (qty * eval ((("_root." add itemx) add "_rate") add _root.colony))) { error = "You don't have enough money for this purchase."; } else { Set("_root." add itemx, eval ("_root." add itemx) + qty); _root.cash = _root.cash - (qty * eval ((("_root." add itemx) add "_rate") add _root.colony)); error = (("Purchased " add qty) add " ") add item; qty = ""; } } else { error = "You must specify a qantity."; qty = ""; } } else { error = "You must first select an item from the list above"; qty = ""; } }
Symbol 145 Button
on (release) { qty = int(qty); error = ""; if (item != "") { if (0 < qty) { if (eval ("_root." add itemx) < qty) { error = "You do not have that much " add item; } else { Set("_root." add itemx, eval ("_root." add itemx) - qty); _root.cash = _root.cash + (qty * eval ((("_root." add itemx) add "_rate") add _root.colony)); error = (("Sold " add qty) add " ") add item; qty = ""; } } else { error = "You must specify a qantity."; qty = ""; } } else { error = "You must first select an item from the list above"; qty = ""; } }
Symbol 155 MovieClip Frame 1
trioniumstk = _root.trionium; alloysstk = _root.alloys; rarestk = _root.rare; weaponsstk = _root.weapons; foodstk = _root.food; commonstk = _root.common;
Symbol 155 MovieClip Frame 2
gotoAndPlay (1);
Symbol 162 MovieClip Frame 6
stop();
Symbol 164 Button
on (release) { gotoAndStop(go2); }
Symbol 165 Button
on (release) { item = "Single Cannon"; itemx = "gun1s"; }
Symbol 166 Button
on (release) { item = "Tri-Cannon"; itemx = "gun3s"; }
Symbol 167 Button
on (release) { item = "Quad Cannon"; itemx = "gun4s"; }
Symbol 168 Button
on (release) { item = "Dual Cannon"; itemx = "gun2s"; }
Symbol 174 Button
on (release) { qty = int(qty); error = ""; if (item != "") { if (0 < qty) { if (_root.cash < (qty * eval (("_root." add itemx) add "_rate"))) { error = "You don't have enough money for this purchase."; } else if ((_root.yourship.shipcargospace - _root.yourship.shipcargo) < (qty * 10)) { error = "You don't have enough room on your ship."; } else { Set("_root." add itemx, eval ("_root." add itemx) + qty); _root.cash = _root.cash - (qty * eval (("_root." add itemx) add "_rate")); error = (("Purchased " add qty) add " ") add item; qty = ""; } } else { error = "You must specify a qantity."; qty = ""; } } else { error = "You must first select an item from the list above"; qty = ""; } }
Symbol 195 Button
on (release) { x = x + 1; if (9 < x) { x = 1; } }
Symbol 196 Button
on (release) { x = x - 1; if (x < 1) { x = 9; } }
Symbol 199 Button
on (release) { if ((int(_root.yourship.shipvalue) + _root.cash) < int(shipvalue)) { error = "You need more money for this trade."; } else { _root.cash = (int(_root.yourship.shipvalue) + _root.cash) - int(shipvalue); _root.ship = x; _root.damage = 0; error = "You now have a new ship."; } }
Symbol 212 MovieClip Frame 1
play(); if (x) { ship = (("(" add x) add ") ") add eval ("_root.ship" add x); shipguns = eval (("_root.ship" add x) add "guns"); shippower = eval (("_root.ship" add x) add "power"); shiparmor = eval (("_root.ship" add x) add "armor"); shipcargospace = eval (("_root.ship" add x) add "cargospace"); shipvalue = eval (("_root.ship" add x) add "value") add ".00"; tellTarget ("pics") { gotoAndPlay(../:x); }; } else { x = 1; }
Symbol 212 MovieClip Frame 2
gotoAndPlay (1);
Symbol 220 MovieClip Frame 1
gotoAndStop(random(4) + 2);
Symbol 225 Button
on (release) { if (_root.noloans == "true") { Set("../:greeting", "I am not interested in doing business with the likes of you...leave here at once."); } else { amount = int(amount); if (action == "Borrow") { if ((_root.cash - _root.debt) < amount) { Set("../:greeting", "I'm sorry Taipan, but given your current cash situation I am unable to lend you the amount you ask."); } else { if (_root.debt < 1) { _root.debtdue = 30; } _root.cash = _root.cash + amount; _root.debt = _root.debt + amount; amount = ""; Set("../:greeting", "Very well, I will lend you the money, but I suggest you not let your debt grow too large, or I will take your ship. I will be charging you a 0.3% daily interest rate, and I require a 10% payment every 30 days."); } } else if (action == "Pay") { if (_root.debt < amount) { Set("../:greeting", "That's more than you owe me Taipan... I am the moneylender around here."); } else { if (amount < (_root.debt / 10)) { Set("../:greeting", "That is not the 10% you owe me, I will accept no less."); } else { _root.cash = _root.cash - amount; _root.debt = _root.debt - amount; Set("../:greeting", "Thank you Taipan, it's a pleasure doing business with you."); _root.debtdue = _root.debtdue - 30; } amount = ""; } } } }
Symbol 234 Button
on (release) { action = "Pay"; }
Symbol 235 Button
on (release) { action = "Borrow"; }
Symbol 237 MovieClip Frame 1
amount = int(amount); out = ((action add " $") add amount) add ".00?"; if ((action != "Borrow") and (action != "Pay")) { action = "Borrow"; }
Symbol 237 MovieClip Frame 2
gotoAndPlay (1);
Symbol 240 Button
on (release) { amount = int(amount); if (action == "Withdraw") { if (_root.savings < amount) { msg = "Insufficient Funds."; } else { _root.cash = _root.cash + amount; _root.savings = _root.savings - amount; amount = ""; msg = "Thank you, your withdrawal is complete."; } } else if (action == "Deposit") { if (_root.cash < amount) { msg = "You do not have that much cash."; } else { _root.cash = _root.cash - amount; _root.savings = _root.savings + amount; amount = ""; msg = "Thank you for your deposit. Have a great day!"; } } }
Symbol 245 Button
on (release) { action = "Deposit"; }
Symbol 246 Button
on (release) { action = "Withdraw"; }
Symbol 248 MovieClip Frame 1
amount = int(amount); out = ((action add " $") add amount) add ".00?"; if ((action != "Deposit") and (action != "Withdraw")) { action = "Deposit"; }
Symbol 248 MovieClip Frame 2
gotoAndPlay (1);
Symbol 252 Button
on (release) { item = "Common Goods"; itemx = "common"; error = "Common goods are usually inexpensive entertainment items."; }
Symbol 253 Button
on (release) { item = "Trionium"; itemx = "trionium"; error = "Trionium is a highly valuable crystal used as an energy source."; }
Symbol 256 Button
on (release) { qty = int(qty); if (eval (("_root." add itemx) add "_s") < qty) { error = "You don't have that much in your hold."; } else if (_root.yourship.shipcargospace < qty) { error = "Insufficient space on your ship"; } else { error = "Goods transfered."; Set("_root." add itemx, eval ("_root." add itemx) + qty); Set(("_root." add itemx) add "_s", eval (("_root." add itemx) add "_s") - qty); _root.holdspace = _root.holdspace - qty; qty = ""; } }
Symbol 257 Button
on (release) { qty = int(qty); if (eval ("_root." add itemx) < qty) { error = "You don't have that much on your ship"; } else if (_root.holdspace < qty) { error = "Insufficient space in your hold"; } else { error = "Goods transfered."; Set("_root." add itemx, eval ("_root." add itemx) - qty); Set(("_root." add itemx) add "_s", eval (("_root." add itemx) add "_s") + qty); _root.holdspace = _root.holdspace + qty; qty = ""; } }
Symbol 260 Button
on (release) { item = "Food"; itemx = "food"; error = "All colonies require food items to be impotred for all of the various alien races."; }
Symbol 261 Button
on (release) { item = "Weapons"; itemx = "weapons"; error = "Weapons crates contain various guns and military equipment"; }
Symbol 262 Button
on (release) { item = "Rare Goods"; itemx = "rare"; error = "Rare goods include artwork, fine foods and beverages, popular among high society."; }
Symbol 263 Button
on (release) { item = "Alloys"; itemx = "alloys"; error = "Alloys are solid blocks of metal which are melted down for construction."; }
Symbol 272 MovieClip Frame 1
trioniumstk = _root.trionium; alloysstk = _root.alloys; rarestk = _root.rare; weaponsstk = _root.weapons; foodstk = _root.food; commonstk = _root.common;
Symbol 272 MovieClip Frame 2
gotoAndPlay (1);
Symbol 280 MovieClip Frame 1
trioniumstk = _root.trionium_s; alloysstk = _root.alloys_s; rarestk = _root.rare_s; weaponsstk = _root.weapons_s; foodstk = _root.food_s; commonstk = _root.common_s;
Symbol 280 MovieClip Frame 2
gotoAndPlay (1);
Symbol 283 Button
on (rollOver, dragOver) { dest = 3; } on (rollOut, dragOut, releaseOutside) { dest = ""; } on (release) { _root.dest = dest; _root.ttime = days; tellTarget ("_root") { gotoAndPlay ("travel"); }; }
Symbol 287 MovieClip Frame 1
stop();
Symbol 288 Button
on (rollOver, dragOver) { dest = 2; } on (rollOut, dragOut, releaseOutside) { dest = ""; } on (release) { _root.dest = dest; _root.ttime = days; tellTarget ("_root") { gotoAndPlay ("travel"); }; }
Symbol 289 Button
on (rollOver, dragOver) { dest = 1; } on (rollOut, dragOut, releaseOutside) { dest = ""; } on (release) { _root.dest = dest; _root.ttime = days; tellTarget ("_root") { gotoAndPlay ("travel"); }; }
Symbol 290 Button
on (rollOver, dragOver) { dest = 5; } on (rollOut, dragOut, releaseOutside) { dest = ""; } on (release) { _root.dest = dest; _root.ttime = days; tellTarget ("_root") { gotoAndPlay ("travel"); }; }
Symbol 291 Button
on (rollOver, dragOver) { dest = 7; } on (rollOut, dragOut, releaseOutside) { dest = ""; } on (release) { _root.dest = dest; _root.ttime = days; tellTarget ("_root") { gotoAndPlay ("travel"); }; }
Symbol 292 Button
on (rollOver, dragOver) { dest = 4; } on (rollOut, dragOut, releaseOutside) { dest = ""; } on (release) { _root.dest = dest; _root.ttime = days; tellTarget ("_root") { gotoAndPlay ("travel"); }; }
Symbol 293 Button
on (rollOver, dragOver) { dest = 6; } on (rollOut, dragOut, releaseOutside) { dest = ""; } on (release) { _root.dest = dest; _root.ttime = days; tellTarget ("_root") { gotoAndPlay ("travel"); }; }
Symbol 294 Button
on (rollOver, dragOver) { dest = 8; } on (rollOut, dragOut, releaseOutside) { dest = ""; } on (release) { _root.dest = dest; _root.ttime = days; tellTarget ("_root") { gotoAndPlay ("travel"); }; }
Symbol 295 Button
on (rollOver, dragOver) { dest = 9; } on (rollOut, dragOut, releaseOutside) { dest = ""; } on (release) { _root.dest = dest; _root.ttime = days; tellTarget ("_root") { gotoAndPlay ("travel"); }; }
Symbol 296 MovieClip Frame 1
bx = eval (("col" add _root.colony) add "._x"); by = eval (("col" add _root.colony) add "._y"); tellTarget ("col" add _root.colony) { gotoAndStop (2); }; if ((dest < 10) and (0 < dest)) { cx = eval (("col" add dest) add "._x"); cy = eval (("col" add dest) add "._y"); days = int(int(Math.sqrt(((bx - cx) * (bx - cx)) + ((by - cy) * (by - cy))) / 17.5) * _root.tspeed); destination = ((eval ("_root.colony" add dest) add " (") add days) add " days)"; } else { destination = ""; }
Symbol 296 MovieClip Frame 2
gotoAndPlay (1);
Symbol 300 Button
on (release) { gotoAndStop (3); }
Symbol 303 Button
on (release) { if (_root.cash < ../:payoff) { Set("../:greeting", "You don't even have the money... Why don't you go trade some more and come see me again."); } else { _root.cash = _root.cash - ../:payoff; Set("../:greeting", "Very good Taipan, may your travels be prosperous.....for both of us, hehehe"); _root.protected = random(10) + 20; _root.payoff = int(_root.payoff * 1.33); } nextFrame(); }
Symbol 304 Button
on (release) { Set("../:greeting", "That's a shame, but the choice is yours, I would never FORCE you to pay... hehehe...."); if (_root.protected < -25) { tellTarget ("_root") { gotoAndStop ("final"); }; } nextFrame(); }
Symbol 305 Button
on (release) { tellTarget ("..") { gotoAndStop (2); }; }
Symbol 306 MovieClip Frame 1
stop();
Symbol 309 Button
on (release) { amount = int(amount); if (_root.cash < amount) { Set("../:greeting", "You don't have that much money Taipan."); } else if (../:repaircost < amount) { Set("../:greeting", ("That's too much money, the repairs are only $" add ../:repaircost) add ".00."); } else { _root.damage = _root.damage - int((_root.damage / ../:repaircost) * amount); _root.cash = _root.cash - amount; amount = 0; tellTarget ("..") { gotoAndPlay (1); }; } }
Symbol 312 Button
on (release) { tellTarget ("..") { gotoAndPlay (1); }; }
Symbol 314 MovieClip Frame 1
if ((amount < 1) and (ignore != "y")) { amount = ../:repaircost; if (_root.cash < amount) { amount = _root.cash; } ignore = "y"; } out = ("Pay $" add int(amount)) add ".00?";
Symbol 314 MovieClip Frame 2
gotoAndPlay (1);
Symbol 316 MovieClip Frame 1
fscommand ("showmenu", "false"); if (_root.colony == 1) { if ((0 < _root.damage) and (repairguy != "true")) { gotoAndStop (14); } else { go2 = "2"; if (_root.protected < 1) { gotoAndStop (13); } else { gotoAndStop (2); } } } else { go2 = "3"; if (_root.protected < 1) { gotoAndStop (12); } else { gotoAndStop (3); } }
Symbol 316 MovieClip Frame 4
item = ""; qty = ""; error = ""; stop();
Symbol 316 MovieClip Frame 5
item = ""; qty = ""; error = "Please note that it is illegal for you to sell gun drones or store them within a colony."; stop();
Symbol 316 MovieClip Frame 6
stop();
Instance of Symbol 212 MovieClip in Symbol 316 MovieClip Frame 6
onClipEvent (load) { stop(); }
Symbol 316 MovieClip Frame 7
greeting1 = "Hey there"; greeting2 = "Welcome"; greeting3 = "Hello"; greeting4 = "Greetings"; greeting = random(4) + 1; rumor = (eval ("greeting" add greeting) add " Taipan! Rumor has it that ") add _root.rumors; stop();
Symbol 316 MovieClip Frame 8
if (_root.noloans == "true") { greeting = "..."; } else if (30 < _root.debtdue) { greeting = "Taipan, I am loosing patience, where is the money you owe me?"; } else if (0 < _root.debt) { greeting = "Greetings Taipan, have you come to pay your debts, or do you require more money?"; } else { greeting = "Welcome Taipan, what can I do for you?"; } stop();
Symbol 316 MovieClip Frame 9
stop();
Symbol 316 MovieClip Frame 10
item = ""; qty = ""; error = "Available space in hold: " add _root.holdspace; stop();
Symbol 316 MovieClip Frame 11
stop();
Symbol 316 MovieClip Frame 12
greeting1 = "Taipan, Mieng Kahn sends word that he has business with you in New Terra. I suggest you see him immediately."; if (_root.protected < -25) { greeting1 = "Mieng Kahn has grown angry with you Taipan, I highly suggest you pay him soon!"; } stop();
Symbol 316 MovieClip Frame 13
payoff = _root.payoff; if (payoff < 450) { payoff = 450; } greeting = ("As you know, my fleet protects your trade routes. It would be appreciated if you would donate $" add payoff) add ".00 to feed the men and maintain the ships."; stop();
Symbol 316 MovieClip Frame 14
repaircost = int((eval (("_root.ship" add _root.ship) add "value") - _root.yourship.shipvalue) * 0.9); calc.amount = repaircost; greeting = ("Looks like you saw some action, Taipan. I can fix your ship up like new for $" add repaircost) add ".00. I can also do partial repairs if you can't afford that much."; repairguy = "true"; stop();
Symbol 320 Button
on (release) { getURL ("http://www.psychogoldfish.com/cgi-bin/taipansave.pl", "", "POST"); }
Symbol 324 MovieClip Frame 2
go = random(4); if (go == 2) { gotoAndPlay (5); }
Symbol 324 MovieClip Frame 4
gotoAndPlay (1);
Symbol 325 MovieClip Frame 1
tellTarget ("pics") { gotoAndStop(_root.ship); };
Symbol 325 MovieClip Frame 24
_root.ttime = _root.ttime - _root.tspeed; _root.protected = int(_root.protected) - 1; _root.day = _root.day + 1; _root.debt = int(_root.debt * 1.003); _root.savings = int(_root.savings * 1.001); if (0 < _root.debt) { _root.debtdue = _root.debtdue + 1; } if (_root.ttime < 0) { tellTarget ("_root") { gotoAndPlay ("colony"); }; } else { pirates = random(6); if (pirates == 1) { _root.attacker = "Unknown Pirates"; } else if ((pirates == 2) and (_root.protected < 1)) { _root.attacker = "Mieng Kahn's Pirates"; } else if ((pirates == 3) and (30 < _root.debtdue)) { _root.attacker = "Bounty Hunters"; } else { _root.attacker = ""; } if ((0 < pirates) and (pirates < 4)) { if (_root.protected < -40) { _root.attacker = "Mieng Kahn"; } tellTarget ("_root") { gotoAndStop ("fight"); }; } }
Symbol 325 MovieClip Frame 25
gotoAndPlay (1);
Symbol 335 MovieClip Frame 1
setProperty("bar", _xscale , 100); setProperty("pwr", _xscale , 100 - _root.yourship.damage); setProperty("pwr2", _xscale , 100 - _root.yourship.damage); red = _root.yourship.damage * 3; if (255 < red) { red = 255; } setProperty("pwr", _alpha , red);
Symbol 335 MovieClip Frame 2
gotoAndPlay (1);
Symbol 339 Button
on (release) { _root.warning = "Cargo has been dumped, that should distract them."; _root.trionium = 0; _root.alloys = 0; _root.weapons = 0; _root.food = 0; _root.rare = 0; _root.common = 0; gotoAndPlay (4); }
Symbol 340 Button
on (release) { if (_root.attacker == "Mieng Kahn") { _root.warning = "You can't escape this battle."; } else if (20 < _root.yourship.cargo) { _root.warning = "They are still following, they must want the cargo."; gotoAndPlay (4); } else { tellTarget ("_root") { gotoAndStop ("travel"); }; } }
Symbol 342 Button
on (release) { _root.warning = "Attacking the enemy."; Set("../:shots", 0); marker = 0; gotoAndPlay (2); }
Symbol 346 MovieClip Frame 1
Set("../:gun", ""); Set("../:guns", (((int(_root.yourship.shipguns) + _root.gun1s) + _root.gun2s) + _root.gun3s) + _root.gun4s); saved = "Random(20) + 1"; if ((saved == 8) and (_root.attacker == "Unknown Pirates")) { gotoAndPlay (13); } stop();
Symbol 346 MovieClip Frame 2
if (../:shots >= ../:guns) { Set("../:shots", 0); Set("../:attacks", 0); gotoAndPlay (4); } if (../:shots < int(_root.yourship.shipguns)) { Set("../:gun", "Ship's Cannon"); Set("../:power", int(_root.yourship.shippower)); } else if (../:shots < (int(_root.yourship.shipguns) + _root.gun4s)) { Set("../:gun", "Gun Drone: 4-C"); Set("../:power", 4); } else if (../:shots < ((int(_root.yourship.shipguns) + _root.gun4s) + _root.gun3s)) { Set("../:gun", "Gun Drone: 3-C"); Set("../:power", 3); } else if (../:shots < (((int(_root.yourship.shipguns) + _root.gun4s) + _root.gun3s) + _root.gun2s)) { Set("../:gun", "Gun Drone: 2-C"); Set("../:power", 2); } else { Set("../:gun", "Gun Drone: 1-C"); Set("../:power", 1); }
Symbol 346 MovieClip Frame 3
gotoAndPlay (2);
Symbol 346 MovieClip Frame 4
Set("../:gun", ""); Set("../:attacks", int(../:attacks) + 1); Set(("../bad" add ../:attacks) add ":id", ../:attacks); tellTarget ("../bad" add int(../:attacks)) { if (0 < shields) { gotoAndPlay ("fire"); } };
Symbol 346 MovieClip Frame 11
if (../:attacks >= ../:enemies) { gotoAndStop (1); }
Symbol 346 MovieClip Frame 12
gotoAndPlay (4);
Symbol 346 MovieClip Frame 13
_root.warning = "Mieng Kahn's pirates are approaching, the enemy is retreating"; play();
Symbol 346 MovieClip Frame 49
if (_root.protected < 1) { _root.attacker = "Mieng Kahn's Pirates"; tellTarget ("..") { gotoAndPlay (1); }; } else { tellTarget ("_root") { gotoAndStop ("travel"); }; }
Symbol 349 MovieClip Frame 1
stop();
Symbol 349 MovieClip Frame 2
_root.warning = "We've been hit!";
Symbol 349 MovieClip Frame 7
gotoAndStop (1);
Symbol 349 MovieClip Frame 8
_root.warning = "We lost a gun drone!";
Symbol 349 MovieClip Frame 13
gotoAndStop (1);
Symbol 349 MovieClip Frame 22
gotoAndStop (1);
Symbol 351 MovieClip Frame 1
setProperty("bar", _xscale , 100); setProperty("pwr", _xscale , ../:shields); setProperty("pwr2", _xscale , ../:shields); red = (100 - ../:shields) * 3; if (255 < red) { red = 255; } setProperty("pwr", _alpha , red);
Symbol 351 MovieClip Frame 2
gotoAndPlay (1);
Symbol 355 Button
on (release) { if (../:gun != "") { Set("../:shots", ../:shots + 1); if (random(3) != 1) { shields = shields - (../:power * 25); tellTarget ("effect") { gotoAndPlay ("hit"); }; } else { tellTarget ("effect") { gotoAndPlay ("miss"); }; } } }
Symbol 358 MovieClip Frame 1
stop();
Symbol 358 MovieClip Frame 7
gotoAndStop (1);
Symbol 358 MovieClip Frame 27
gotoAndStop (1);
Symbol 361 MovieClip Frame 1
shields = "100";
Symbol 361 MovieClip Frame 2
if (shields < 1) { Set("../:kills", ../:kills + 1); Set("../:booty", (../:booty + 100) + random(1000)); if (../:kills >= ../:enemies) { tellTarget ("..") { gotoAndPlay ("won"); }; } gotoAndPlay (13); }
Symbol 361 MovieClip Frame 3
gotoAndPlay (2);
Symbol 361 MovieClip Frame 4
loaded = random(3) + 1; if (loaded != 1) { gotoAndPlay (2); }
Symbol 361 MovieClip Frame 9
success = random(12) + 1; if (success == 1) { damaged = "gun1s"; } else if (success == 2) { damaged = "gun2s"; } else if (success == 3) { damaged = "gun3s"; } else if (success == 4) { damaged = "gun4s"; } else if (10 >= success) { damaged = "ship"; } else { damaged = ""; } if ((damaged == "gun1s") and (_root.gun1s < 1)) { damaged = "ship"; } if ((damaged == "gun2s") and (_root.gun2s < 1)) { damaged = "ship"; } if ((damaged == "gun3s") and (_root.gun3s < 1)) { damaged = "ship"; } if ((damaged == "gun4s") and (_root.gun4s < 1)) { damaged = "ship"; } if (damaged == "ship") { _root.damage = _root.damage + 2; tellTarget ("../flash") { gotoAndPlay ("hit"); }; } else if (damaged == "") { tellTarget ("../flash") { gotoAndPlay ("miss"); }; } else { Set("_root." add damaged, eval ("_root." add damaged) - 1); Set("../:guns", ../:guns - 1); tellTarget ("../flash") { gotoAndPlay ("hit2"); }; }
Symbol 361 MovieClip Frame 12
gotoAndPlay (2);
Symbol 361 MovieClip Frame 26
stop();
Symbol 363 Button
on (release) { if (../:gun != "") { Set("../:shots", ../:shots + 1); if (random(3) != 1) { shields = shields - (../:power * 12); tellTarget ("effect") { gotoAndPlay ("hit"); }; } else { tellTarget ("effect") { gotoAndPlay ("miss"); }; } } }
Symbol 364 MovieClip Frame 1
shields = "100";
Symbol 364 MovieClip Frame 2
if (shields < 1) { Set("../:kills", ../:kills + 1); Set("../:booty", (../:booty + 100) + random(1000)); if (../:kills >= ../:enemies) { tellTarget ("..") { gotoAndPlay ("won"); }; } gotoAndPlay (13); }
Symbol 364 MovieClip Frame 3
gotoAndPlay (2);
Symbol 364 MovieClip Frame 4
loaded = random(2) + 1; if (loaded != 1) { gotoAndPlay (2); }
Symbol 364 MovieClip Frame 9
success = random(12) + 1; if (success == 1) { damaged = "gun1s"; } else if (success == 2) { damaged = "gun2s"; } else if (success == 3) { damaged = "gun3s"; } else if (success == 4) { damaged = "gun4s"; } else if (10 >= success) { damaged = "ship"; } else { damaged = ""; } if ((damaged == "gun1s") and (_root.gun1s < 1)) { damaged = "ship"; } if ((damaged == "gun2s") and (_root.gun2s < 1)) { damaged = "ship"; } if ((damaged == "gun3s") and (_root.gun3s < 1)) { damaged = "ship"; } if ((damaged == "gun4s") and (_root.gun4s < 1)) { damaged = "ship"; } if (damaged == "ship") { _root.damage = _root.damage + 5; tellTarget ("../flash") { gotoAndPlay ("hit"); }; } else if (damaged == "") { tellTarget ("../flash") { gotoAndPlay ("miss"); }; } else { Set("_root." add damaged, eval ("_root." add damaged) - 1); Set("../:guns", ../:guns - 1); tellTarget ("../flash") { gotoAndPlay ("hit2"); }; }
Symbol 364 MovieClip Frame 12
gotoAndPlay (2);
Symbol 364 MovieClip Frame 26
stop();
Symbol 366 Button
on (release) { if (../:gun != "") { Set("../:shots", ../:shots + 1); if (random(3) != 1) { shields = shields - int((../:power / 3) * 2); tellTarget ("effect") { gotoAndPlay ("hit"); }; } else { tellTarget ("effect") { gotoAndPlay ("miss"); }; } } }
Symbol 367 MovieClip Frame 1
shields = "100";
Symbol 367 MovieClip Frame 2
if (shields < 1) { Set("../:kills", ../:kills + 1); Set("../:booty", (../:booty + 100) + random(1000)); if (../:kills >= ../:enemies) { tellTarget ("..") { gotoAndPlay ("won"); }; } gotoAndPlay (13); }
Symbol 367 MovieClip Frame 3
gotoAndPlay (2);
Symbol 367 MovieClip Frame 4
loaded = random(3) + 1; if (loaded != 1) { gotoAndPlay (2); }
Symbol 367 MovieClip Frame 9
success = random(12) + 1; if (success == 1) { damaged = "gun1s"; } else if (success == 2) { damaged = "gun2s"; } else if (success == 3) { damaged = "gun3s"; } else if (success == 4) { damaged = "gun4s"; } else if (10 >= success) { damaged = "ship"; } else { damaged = ""; } if ((damaged == "gun1s") and (_root.gun1s < 1)) { damaged = "ship"; } if ((damaged == "gun2s") and (_root.gun2s < 1)) { damaged = "ship"; } if ((damaged == "gun3s") and (_root.gun3s < 1)) { damaged = "ship"; } if ((damaged == "gun4s") and (_root.gun4s < 1)) { damaged = "ship"; } if (damaged == "ship") { _root.damage = _root.damage + 8; tellTarget ("../flash") { gotoAndPlay ("hit"); }; } else if (damaged == "") { tellTarget ("../flash") { gotoAndPlay ("miss"); }; } else { Set("_root." add damaged, eval ("_root." add damaged) - 1); Set("../:guns", ../:guns - 1); tellTarget ("../flash") { gotoAndPlay ("hit2"); }; }
Symbol 367 MovieClip Frame 12
gotoAndPlay (2);
Symbol 367 MovieClip Frame 26
stop();
Symbol 369 Button
on (release) { tellTarget ("_root") { gotoAndStop ("travel"); }; }
Symbol 373 MovieClip Frame 1
kills = 0; if (_root.attacker == "Mieng Kahn's Pirates") { mod = random(2) + 2; } else if (_root.attacker == "Bounty Hunters") { mod = random(4); } else { mod = -2; } fleetsize = (random(5) + 1) + mod; if (10 < fleetsize) { fleetsize = 10; } else if (fleetsize < 1) { fleetsize = 1; } enemies = fleetsize * 5; if (_root.attacker == "Mieng Kahn") { enemies = 15; gotoAndStop (12); } else { gotoAndStop(fleetsize + 1); }
Symbol 373 MovieClip Frame 13
booty1 = int(booty) add ".00"; _root.cash = _root.cash + int(booty); booty = 0; if (_root.attacker == "Mieng Kahn") { tellTarget ("_root") { gotoAndPlay ("youwin"); }; } stop();
Symbol 375 Button
on (release) { gotoAndStop (7); }
Symbol 392 MovieClip Frame 13
stop();
Symbol 395 MovieClip Frame 1
x = random(10) + 1; if (x == 2) { gotoAndPlay (31); } else if (x == 3) { gotoAndPlay (50); } else if (x == 4) { gotoAndPlay (12); }
Symbol 395 MovieClip Frame 4
x = random(10) + 1; if (x == 2) { gotoAndPlay (31); } else if (x == 3) { gotoAndPlay (50); } else if (x == 4) { gotoAndPlay (12); }
Symbol 395 MovieClip Frame 8
x = random(10) + 1; if (x == 2) { gotoAndPlay (31); } else if (x == 3) { gotoAndPlay (50); } else if (x == 4) { gotoAndPlay (12); }
Symbol 395 MovieClip Frame 11
gotoAndPlay (1);
Symbol 395 MovieClip Frame 30
gotoAndPlay (1);
Symbol 395 MovieClip Frame 49
gotoAndPlay (1);
Symbol 395 MovieClip Frame 68
gotoAndPlay (1);
Symbol 397 MovieClip Frame 1
tellTarget ("pics") { gotoAndStop(_root.ship); };
Symbol 397 MovieClip Frame 190
stop();
Symbol 402 Button
on (release) { gotoAndPlay (1); }

Library Items

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Symbol 2 GraphicUses:1Used by:Timeline
Symbol 3 GraphicUsed by:7 252 253 260 261 262 263
Symbol 4 GraphicUsed by:7 252 253 260 261 262 263
Symbol 5 GraphicUsed by:7 252 253 260 261 262 263
Symbol 6 SoundUsed by:7 30 31 121 122 123 124 125 126 127 128 129 133 134 135 136 137 138 165 166 167 168 195 196 199 225 234 235 240 245 246 252 253 260 261 262 263 283 288 289 290 291 292 293 294 295 303 304 309 312 320
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Symbol 10 TextUses:8Used by:19
Symbol 11 TextUses:8Used by:19
Symbol 12 GraphicUsed by:16
Symbol 13 GraphicUsed by:16
Symbol 14 GraphicUsed by:16
Symbol 15 GraphicUsed by:16
Symbol 16 ButtonUses:12 13 14 15Used by:19
Symbol 17 GraphicUsed by:19
Symbol 18 TextUses:8Used by:19
Symbol 19 MovieClipUses:10 7 11 16 17 18Used by:Timeline
Symbol 20 GraphicUsed by:Timeline
Symbol 21 GraphicUsed by:Timeline
Symbol 22 BitmapUsed by:23
Symbol 23 GraphicUses:22Used by:Timeline
Symbol 24 TextUses:8Used by:Timeline
Symbol 25 TextUses:8Used by:Timeline
Symbol 26 GraphicUsed by:Timeline
Symbol 27 FontUsed by:28 36 37 39 40 51 52
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Symbol 32 TextUses:8Used by:33
Symbol 33 MovieClipUses:32Used by:43
Symbol 34 TextUses:8Used by:43
Symbol 35 GraphicUsed by:41 53
Symbol 36 TextUses:27Used by:41
Symbol 37 TextUses:27Used by:41
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Symbol 39 TextUses:27Used by:41
Symbol 40 TextUses:27Used by:41 53
Symbol 41 ButtonUses:35 36 37 38 39 40Used by:43
Symbol 42 TextUses:8Used by:43
Symbol 43 MovieClipUses:33 34 41 42Used by:Timeline
Symbol 44 TextUses:8Used by:Timeline
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Symbol 46 TextUses:8Used by:Timeline
Symbol 47 TextUses:8Used by:Timeline
Symbol 48 GraphicUsed by:50
Symbol 49 GraphicUsed by:50
Symbol 50 MovieClipUses:48 49Used by:Timeline
Symbol 51 TextUses:27Used by:53
Symbol 52 TextUses:27Used by:53
Symbol 53 ButtonUses:35 51 40 38 52Used by:Timeline
Symbol 54 BitmapUsed by:55
Symbol 55 GraphicUses:54Used by:Timeline
Symbol 56 EditableTextUses:8Used by:Timeline
Symbol 57 EditableTextUses:8Used by:Timeline
Symbol 58 GraphicUsed by:80
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Symbol 60 FontUsed by:61 83 84 98 101 180 181 182 183 184 185 186 187 188 189 190 191 192 200 201 214 221 226 227 228 229 230 236 239 241 242 243 244 247 250 251 254 255 258 259 264 265 266 267 268 269 270 271 273 274 275 276 277 278 279 284 297 298 301 302 308 310 311 313 326 327 328 336 337 338 341 343 344 345 348 357 368 370 371 372 374 396 399 401 403
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Symbol 66 EditableTextUses:8Used by:80
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Symbol 68 TextUses:8Used by:80
Symbol 69 TextUses:8Used by:80
Symbol 70 TextUses:8Used by:80
Symbol 71 TextUses:8Used by:80
Symbol 72 TextUses:8Used by:80
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Symbol 74 EditableTextUses:8Used by:80
Symbol 75 TextUses:8Used by:80
Symbol 76 GraphicUsed by:78
Symbol 77 EditableTextUses:8Used by:78
Symbol 78 MovieClipUses:76 77Used by:80
Symbol 79 TextUses:8Used by:80
Symbol 80 MovieClipUses:58 59 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 78 79Used by:Timeline
Symbol 81 GraphicUsed by:85 99 102
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Symbol 83 EditableTextUses:60Used by:85
Symbol 84 TextUses:60Used by:85 99 102
Symbol 85 MovieClipUses:81 82 83 84Used by:Timeline
Symbol 86 GraphicUsed by:96
Symbol 87 TextUses:8Used by:96
Symbol 88 EditableTextUses:8Used by:96
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Symbol 91 TextUses:8Used by:96
Symbol 92 EditableTextUses:8Used by:96
Symbol 93 TextUses:8Used by:96
Symbol 94 EditableTextUses:8Used by:96
Symbol 95 TextUses:8Used by:96
Symbol 96 MovieClipUses:86 87 88 89 90 91 92 93 94 95Used by:Timeline
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Symbol 98 EditableTextUses:60Used by:99
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Symbol 100 TextUses:8Used by:102
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Symbol 109 TextUses:8Used by:Timeline
Symbol 110 TextUses:8Used by:Timeline
Symbol 111 EditableTextUses:8Used by:Timeline
Symbol 112 EditableTextUses:8Used by:Timeline
Symbol 113 EditableTextUses:8Used by:Timeline
Symbol 114 EditableTextUses:8Used by:Timeline
Symbol 115 EditableTextUses:8Used by:Timeline
Symbol 116 EditableTextUses:8Used by:Timeline
Symbol 117 GraphicUsed by:316
Symbol 118 TextUses:8Used by:316
Symbol 119 GraphicUsed by:121 122 123 124 125 126 127 128 129 133 134 135 136 137 138 165 166 167 168
Symbol 120 GraphicUsed by:121 122 123 124 125 126 127 128 129 133 134 135 136 137 138 165 166 167 168
Symbol 121 ButtonUses:119 120 29 6Used by:316
Symbol 122 ButtonUses:119 120 29 6Used by:316
Symbol 123 ButtonUses:119 120 29 6Used by:316
Symbol 124 ButtonUses:119 120 29 6Used by:316
Symbol 125 ButtonUses:119 120 29 6Used by:316
Symbol 126 ButtonUses:119 120 29 6Used by:316
Symbol 127 ButtonUses:119 120 29 6Used by:316
Symbol 128 ButtonUses:119 120 29 6Used by:316
Symbol 129 ButtonUses:119 120 29 6Used by:316
Symbol 130 TextUses:8Used by:316
Symbol 131 TextUses:8Used by:316
Symbol 132 GraphicUsed by:316
Symbol 133 ButtonUses:119 120 29 6Used by:316
Symbol 134 ButtonUses:119 120 29 6Used by:316
Symbol 135 ButtonUses:119 120 29 6Used by:316
Symbol 136 ButtonUses:119 120 29 6Used by:316
Symbol 137 ButtonUses:119 120 29 6Used by:316
Symbol 138 ButtonUses:119 120 29 6Used by:316
Symbol 139 TextUses:8Used by:316
Symbol 140 EditableTextUses:8Used by:316
Symbol 141 TextUses:8Used by:316
Symbol 142 GraphicUsed by:144 145 174 256 257 339 340 342 369
Symbol 143 GraphicUsed by:144 145 174 256 257 339 340 342 369
Symbol 144 ButtonUses:142 143Used by:316
Symbol 145 ButtonUses:142 143Used by:316
Symbol 146 TextUses:8Used by:316
Symbol 147 EditableTextUses:8Used by:316
Symbol 148 EditableTextUses:8Used by:155
Symbol 149 EditableTextUses:8Used by:155
Symbol 150 EditableTextUses:8Used by:155
Symbol 151 EditableTextUses:8Used by:155
Symbol 152 EditableTextUses:8Used by:155
Symbol 153 EditableTextUses:8Used by:155
Symbol 154 TextUses:8Used by:155
Symbol 155 MovieClipUses:148 149 150 151 152 153 154Used by:316
Symbol 156 TextUses:8Used by:316
Symbol 157 EditableTextUses:8Used by:316
Symbol 158 GraphicUsed by:164 300 305 375 402
Symbol 159 GraphicUsed by:162
Symbol 160 GraphicUsed by:162
Symbol 161 TextUses:8Used by:162
Symbol 162 MovieClipUses:159 160 161Used by:164 300 305 375 402
Symbol 163 GraphicUsed by:164 300 305 375 402
Symbol 164 ButtonUses:158 162 163Used by:316
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Symbol 166 ButtonUses:119 120 29 6Used by:316
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Symbol 168 ButtonUses:119 120 29 6Used by:316
Symbol 169 TextUses:8Used by:316
Symbol 170 GraphicUsed by:316
Symbol 171 EditableTextUses:8Used by:316
Symbol 172 EditableTextUses:8Used by:316
Symbol 173 TextUses:8Used by:316
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Symbol 177 GraphicUsed by:316
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Symbol 179 TextUses:8Used by:316
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Symbol 185 TextUses:60Used by:212
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Symbol 188 TextUses:60Used by:212
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Symbol 190 TextUses:60Used by:212
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Symbol 192 TextUses:60Used by:212
Symbol 193 GraphicUsed by:195 196
Symbol 194 GraphicUsed by:195 196
Symbol 195 ButtonUses:193 194 6Used by:212
Symbol 196 ButtonUses:193 194 6Used by:212
Symbol 197 GraphicUsed by:199
Symbol 198 GraphicUsed by:199
Symbol 199 ButtonUses:197 198 6Used by:212
Symbol 200 TextUses:60Used by:212
Symbol 201 EditableTextUses:60Used by:212
Symbol 202 GraphicUsed by:211
Symbol 203 GraphicUsed by:211
Symbol 204 GraphicUsed by:211
Symbol 205 GraphicUsed by:211
Symbol 206 GraphicUsed by:211
Symbol 207 GraphicUsed by:211
Symbol 208 GraphicUsed by:211
Symbol 209 GraphicUsed by:211
Symbol 210 GraphicUsed by:211
Symbol 211 MovieClipUses:202 203 204 205 206 207 208 209 210Used by:212 325 397
Symbol 212 MovieClipUses:182 183 184 185 186 187 188 189 190 191 192 195 196 199 200 201 211Used by:316
Symbol 213 GraphicUsed by:316  Timeline
Symbol 214 EditableTextUses:60Used by:316
Symbol 215 GraphicUsed by:220
Symbol 216 GraphicUsed by:220
Symbol 217 GraphicUsed by:220
Symbol 218 GraphicUsed by:220
Symbol 219 GraphicUsed by:220
Symbol 220 MovieClipUses:215 216 217 218 219Used by:316
Symbol 221 EditableTextUses:60Used by:316
Symbol 222 GraphicUsed by:237 248 314
Symbol 223 GraphicUsed by:225 240 309 312
Symbol 224 GraphicUsed by:225 240 309 312
Symbol 225 ButtonUses:223 224 6Used by:237
Symbol 226 TextUses:60Used by:237
Symbol 227 TextUses:60Used by:237 248 314
Symbol 228 EditableTextUses:60Used by:237
Symbol 229 TextUses:60Used by:237 248 314
Symbol 230 TextUses:60Used by:237
Symbol 231 GraphicUsed by:234 235 245 246 303 304
Symbol 232 GraphicUsed by:234 235 245 246 303 304
Symbol 233 GraphicUsed by:234 235 245 246 303 304
Symbol 234 ButtonUses:231 232 233 6Used by:237
Symbol 235 ButtonUses:231 232 233 6Used by:237
Symbol 236 EditableTextUses:60Used by:237
Symbol 237 MovieClipUses:222 225 226 227 228 229 230 234 235 236Used by:316
Symbol 238 GraphicUsed by:316
Symbol 239 TextUses:60Used by:316
Symbol 240 ButtonUses:223 224 6Used by:248
Symbol 241 TextUses:60Used by:248
Symbol 242 EditableTextUses:60Used by:248
Symbol 243 TextUses:60Used by:248
Symbol 244 EditableTextUses:60Used by:248
Symbol 245 ButtonUses:231 232 233 6Used by:248
Symbol 246 ButtonUses:231 232 233 6Used by:248
Symbol 247 EditableTextUses:60Used by:248
Symbol 248 MovieClipUses:222 240 241 227 242 229 243 244 245 246 247Used by:316
Symbol 249 GraphicUsed by:316
Symbol 250 TextUses:60Used by:316
Symbol 251 TextUses:60Used by:316
Symbol 252 ButtonUses:3 4 5 6Used by:316
Symbol 253 ButtonUses:3 4 5 6Used by:316
Symbol 254 EditableTextUses:60Used by:316
Symbol 255 TextUses:60Used by:316
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Symbol 257 ButtonUses:142 143Used by:316
Symbol 258 TextUses:60Used by:316
Symbol 259 EditableTextUses:60Used by:316
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Symbol 263 ButtonUses:3 4 5 6Used by:316
Symbol 264 EditableTextUses:60Used by:316
Symbol 265 TextUses:60Used by:272
Symbol 266 EditableTextUses:60Used by:272
Symbol 267 EditableTextUses:60Used by:272
Symbol 268 EditableTextUses:60Used by:272
Symbol 269 EditableTextUses:60Used by:272
Symbol 270 EditableTextUses:60Used by:272
Symbol 271 EditableTextUses:60Used by:272
Symbol 272 MovieClipUses:265 266 267 268 269 270 271Used by:316
Symbol 273 TextUses:60Used by:280
Symbol 274 EditableTextUses:60Used by:280
Symbol 275 EditableTextUses:60Used by:280
Symbol 276 EditableTextUses:60Used by:280
Symbol 277 EditableTextUses:60Used by:280
Symbol 278 EditableTextUses:60Used by:280
Symbol 279 EditableTextUses:60Used by:280
Symbol 280 MovieClipUses:273 274 275 276 277 278 279Used by:316
Symbol 281 GraphicUsed by:296
Symbol 282 GraphicUsed by:283 288 289 290 291 292 293 294 295
Symbol 283 ButtonUses:282 6Used by:296
Symbol 284 EditableTextUses:60Used by:296
Symbol 285 GraphicUsed by:287
Symbol 286 GraphicUsed by:287
Symbol 287 MovieClipUses:285 286Used by:296
Symbol 288 ButtonUses:282 6Used by:296
Symbol 289 ButtonUses:282 6Used by:296
Symbol 290 ButtonUses:282 6Used by:296
Symbol 291 ButtonUses:282 6Used by:296
Symbol 292 ButtonUses:282 6Used by:296
Symbol 293 ButtonUses:282 6Used by:296
Symbol 294 ButtonUses:282 6Used by:296
Symbol 295 ButtonUses:282 6Used by:296
Symbol 296 MovieClipUses:281 283 284 287 288 289 290 291 292 293 294 295Used by:316
Symbol 297 TextUses:60Used by:316
Symbol 298 EditableTextUses:60Used by:316
Symbol 299 GraphicUsed by:316
Symbol 300 ButtonUses:158 162 163Used by:316
Symbol 301 EditableTextUses:60Used by:316
Symbol 302 TextUses:60Used by:306
Symbol 303 ButtonUses:231 232 233 6Used by:306
Symbol 304 ButtonUses:231 232 233 6Used by:306
Symbol 305 ButtonUses:158 162 163Used by:306
Symbol 306 MovieClipUses:302 303 304 305Used by:316
Symbol 307 GraphicUsed by:316  Timeline
Symbol 308 EditableTextUses:60Used by:316
Symbol 309 ButtonUses:223 224 6Used by:314
Symbol 310 EditableTextUses:60Used by:314
Symbol 311 EditableTextUses:60Used by:314
Symbol 312 ButtonUses:223 224 6Used by:314
Symbol 313 TextUses:60Used by:314
Symbol 314 MovieClipUses:222 309 227 310 229 311 312 313Used by:316
Symbol 315 GraphicUsed by:316
Symbol 316 MovieClipUses:117 118 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 144 145 146 147 155 156 157 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 212 213 214 220 221 237 238 239 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 272 280 296 297 298 299 300 301 306 307 308 314 315Used by:Timeline
Symbol 317 GraphicUsed by:Timeline
Symbol 318 GraphicUsed by:320
Symbol 319 TextUses:8Used by:320
Symbol 320 ButtonUses:318 319 6Used by:Timeline
Symbol 321 GraphicUsed by:325
Symbol 322 GraphicUsed by:324
Symbol 323 SoundUsed by:324 358 361 364 367 397
Symbol 324 MovieClipUses:322 323Used by:325
Symbol 325 MovieClipUses:321 211 324Used by:Timeline
Symbol 326 EditableTextUses:60Used by:Timeline
Symbol 327 TextUses:60Used by:373
Symbol 328 EditableTextUses:60Used by:373
Symbol 329 GraphicUsed by:330
Symbol 330 MovieClipUses:329Used by:335 351
Symbol 331 GraphicUsed by:332
Symbol 332 MovieClipUses:331Used by:335 351
Symbol 333 GraphicUsed by:334
Symbol 334 MovieClipUses:333Used by:335 351
Symbol 335 MovieClipUses:330 332 334Used by:373
Symbol 336 TextUses:60Used by:373
Symbol 337 TextUses:60Used by:373
Symbol 338 EditableTextUses:60Used by:373
Symbol 339 ButtonUses:142 143Used by:346
Symbol 340 ButtonUses:142 143Used by:346
Symbol 341 TextUses:60Used by:346
Symbol 342 ButtonUses:142 143Used by:346
Symbol 343 TextUses:60Used by:346
Symbol 344 TextUses:60Used by:346
Symbol 345 TextUses:60Used by:346
Symbol 346 MovieClipUses:339 340 341 342 343 344 345Used by:373
Symbol 347 GraphicUsed by:349
Symbol 348 TextUses:60Used by:349
Symbol 349 MovieClipUses:347 348Used by:373
Symbol 350 SoundUsed by:373
Symbol 351 MovieClipUses:330 332 334Used by:361 364 367
Symbol 352 GraphicUsed by:361
Symbol 353 GraphicUsed by:355 363 366
Symbol 354 GraphicUsed by:355 363 366
Symbol 355 ButtonUses:353 354Used by:361
Symbol 356 GraphicUsed by:358 361 364 367
Symbol 357 EditableTextUses:60Used by:358
Symbol 358 MovieClipUses:356 323 357Used by:361 364 367
Symbol 359 GraphicUsed by:361 364 367
Symbol 360 SoundUsed by:361 364 367 394 397
Symbol 361 MovieClipUses:351 352 355 358 323 356 359 360Used by:373
Symbol 362 GraphicUsed by:364
Symbol 363 ButtonUses:353 354Used by:364
Symbol 364 MovieClipUses:351 362 363 358 323 356 359 360Used by:373
Symbol 365 GraphicUsed by:367
Symbol 366 ButtonUses:353 354Used by:367
Symbol 367 MovieClipUses:351 365 366 358 323 356 359 360Used by:373
Symbol 368 TextUses:60Used by:373
Symbol 369 ButtonUses:142 143Used by:373
Symbol 370 TextUses:60Used by:373
Symbol 371 EditableTextUses:60Used by:373
Symbol 372 TextUses:60Used by:373
Symbol 373 MovieClipUses:327 328 335 336 337 338 346 349 350 361 364 367 368 369 370 371 372Used by:Timeline
Symbol 374 EditableTextUses:60Used by:Timeline
Symbol 375 ButtonUses:158 162 163Used by:Timeline
Symbol 376 GraphicUsed by:397
Symbol 377 GraphicUsed by:397
Symbol 378 GraphicUsed by:379 380
Symbol 379 MovieClipUses:378Used by:397
Symbol 380 MovieClipUses:378Used by:397
Symbol 381 SoundUsed by:397
Symbol 382 GraphicUsed by:397
Symbol 383 GraphicUsed by:397
Symbol 384 GraphicUsed by:394
Symbol 385 GraphicUsed by:394
Symbol 386 GraphicUsed by:394
Symbol 387 GraphicUsed by:392
Symbol 388 GraphicUsed by:392
Symbol 389 GraphicUsed by:392
Symbol 390 GraphicUsed by:392
Symbol 391 GraphicUsed by:392
Symbol 392 MovieClipUses:387 388 389 390 391Used by:394
Symbol 393 GraphicUsed by:394
Symbol 394 MovieClipUses:384 385 386 392 393 360Used by:395
Symbol 395 MovieClipUses:394Used by:397
Symbol 396 TextUses:60Used by:397
Symbol 397 MovieClipUses:376 377 379 211 380 381 382 323 383 360 395 396Used by:Timeline
Symbol 398 GraphicUsed by:Timeline
Symbol 399 TextUses:60Used by:Timeline
Symbol 400 GraphicUsed by:Timeline
Symbol 401 EditableTextUses:60Used by:Timeline
Symbol 402 ButtonUses:158 162 163Used by:Timeline
Symbol 403 TextUses:60Used by:Timeline
Symbol 404 GraphicUsed by:Timeline

Instance Names

"node"Frame 2Symbol 50 MovieClip
"yourship"Frame 5Symbol 80 MovieClip
"yourship"Frame 7Symbol 80 MovieClip
"over"Symbol 80 MovieClip Frame 1Symbol 78 MovieClip
"pics"Symbol 212 MovieClip Frame 1Symbol 211 MovieClip
"col3"Symbol 296 MovieClip Frame 1Symbol 287 MovieClip
"col2"Symbol 296 MovieClip Frame 1Symbol 287 MovieClip
"col1"Symbol 296 MovieClip Frame 1Symbol 287 MovieClip
"col5"Symbol 296 MovieClip Frame 1Symbol 287 MovieClip
"col7"Symbol 296 MovieClip Frame 1Symbol 287 MovieClip
"col4"Symbol 296 MovieClip Frame 1Symbol 287 MovieClip
"col6"Symbol 296 MovieClip Frame 1Symbol 287 MovieClip
"col8"Symbol 296 MovieClip Frame 1Symbol 287 MovieClip
"col9"Symbol 296 MovieClip Frame 1Symbol 287 MovieClip
"pics"Symbol 325 MovieClip Frame 1Symbol 211 MovieClip
"bar"Symbol 335 MovieClip Frame 1Symbol 330 MovieClip
"pwr2"Symbol 335 MovieClip Frame 1Symbol 332 MovieClip
"pwr"Symbol 335 MovieClip Frame 1Symbol 334 MovieClip
"bar"Symbol 351 MovieClip Frame 1Symbol 330 MovieClip
"pwr2"Symbol 351 MovieClip Frame 1Symbol 332 MovieClip
"pwr"Symbol 351 MovieClip Frame 1Symbol 334 MovieClip
"effect"Symbol 361 MovieClip Frame 2Symbol 358 MovieClip
"effect"Symbol 364 MovieClip Frame 2Symbol 358 MovieClip
"effect"Symbol 367 MovieClip Frame 2Symbol 358 MovieClip
"flash"Symbol 373 MovieClip Frame 1Symbol 349 MovieClip
"bad2"Symbol 373 MovieClip Frame 2Symbol 361 MovieClip
"bad3"Symbol 373 MovieClip Frame 2Symbol 361 MovieClip
"bad4"Symbol 373 MovieClip Frame 2Symbol 361 MovieClip
"bad5"Symbol 373 MovieClip Frame 2Symbol 361 MovieClip
"bad1"Symbol 373 MovieClip Frame 2Symbol 361 MovieClip
"bad7"Symbol 373 MovieClip Frame 3Symbol 361 MovieClip
"bad10"Symbol 373 MovieClip Frame 3Symbol 361 MovieClip
"bad8"Symbol 373 MovieClip Frame 3Symbol 361 MovieClip
"bad9"Symbol 373 MovieClip Frame 3Symbol 361 MovieClip
"bad1"Symbol 373 MovieClip Frame 3Symbol 361 MovieClip
"bad12"Symbol 373 MovieClip Frame 4Symbol 361 MovieClip
"bad13"Symbol 373 MovieClip Frame 4Symbol 361 MovieClip
"bad14"Symbol 373 MovieClip Frame 4Symbol 361 MovieClip
"bad15"Symbol 373 MovieClip Frame 4Symbol 361 MovieClip
"bad11"Symbol 373 MovieClip Frame 4Symbol 361 MovieClip
"bad17"Symbol 373 MovieClip Frame 5Symbol 361 MovieClip
"bad20"Symbol 373 MovieClip Frame 5Symbol 361 MovieClip
"bad18"Symbol 373 MovieClip Frame 5Symbol 361 MovieClip
"bad19"Symbol 373 MovieClip Frame 5Symbol 361 MovieClip
"bad11"Symbol 373 MovieClip Frame 5Symbol 361 MovieClip
"bad22"Symbol 373 MovieClip Frame 6Symbol 361 MovieClip
"bad23"Symbol 373 MovieClip Frame 6Symbol 361 MovieClip
"bad24"Symbol 373 MovieClip Frame 6Symbol 361 MovieClip
"bad25"Symbol 373 MovieClip Frame 6Symbol 361 MovieClip
"bad21"Symbol 373 MovieClip Frame 6Symbol 361 MovieClip
"bad27"Symbol 373 MovieClip Frame 7Symbol 361 MovieClip
"bad30"Symbol 373 MovieClip Frame 7Symbol 361 MovieClip
"bad28"Symbol 373 MovieClip Frame 7Symbol 361 MovieClip
"bad29"Symbol 373 MovieClip Frame 7Symbol 361 MovieClip
"bad21"Symbol 373 MovieClip Frame 7Symbol 361 MovieClip
"bad32"Symbol 373 MovieClip Frame 8Symbol 361 MovieClip
"bad33"Symbol 373 MovieClip Frame 8Symbol 361 MovieClip
"bad34"Symbol 373 MovieClip Frame 8Symbol 361 MovieClip
"bad35"Symbol 373 MovieClip Frame 8Symbol 361 MovieClip
"bad31"Symbol 373 MovieClip Frame 8Symbol 361 MovieClip
"bad37"Symbol 373 MovieClip Frame 9Symbol 361 MovieClip
"bad40"Symbol 373 MovieClip Frame 9Symbol 361 MovieClip
"bad38"Symbol 373 MovieClip Frame 9Symbol 361 MovieClip
"bad39"Symbol 373 MovieClip Frame 9Symbol 361 MovieClip
"bad31"Symbol 373 MovieClip Frame 9Symbol 361 MovieClip
"bad42"Symbol 373 MovieClip Frame 10Symbol 361 MovieClip
"bad43"Symbol 373 MovieClip Frame 10Symbol 361 MovieClip
"bad44"Symbol 373 MovieClip Frame 10Symbol 361 MovieClip
"bad45"Symbol 373 MovieClip Frame 10Symbol 361 MovieClip
"bad41"Symbol 373 MovieClip Frame 10Symbol 361 MovieClip
"bad47"Symbol 373 MovieClip Frame 11Symbol 361 MovieClip
"bad50"Symbol 373 MovieClip Frame 11Symbol 361 MovieClip
"bad48"Symbol 373 MovieClip Frame 11Symbol 361 MovieClip
"bad49"Symbol 373 MovieClip Frame 11Symbol 361 MovieClip
"bad41"Symbol 373 MovieClip Frame 11Symbol 361 MovieClip
"bad11"Symbol 373 MovieClip Frame 12Symbol 364 MovieClip
"bad12"Symbol 373 MovieClip Frame 12Symbol 364 MovieClip
"bad13"Symbol 373 MovieClip Frame 12Symbol 364 MovieClip
"bad14"Symbol 373 MovieClip Frame 12Symbol 364 MovieClip
"bad15"Symbol 373 MovieClip Frame 12Symbol 367 MovieClip
"pics"Symbol 397 MovieClip Frame 1Symbol 211 MovieClip

Special Tags

Protect (24)Timeline Frame 10 bytes ""

Labels

"colony"Frame 5
"travel"Frame 6
"fight"Frame 7
"final"Frame 10
"youwin"Frame 12
"gameover"Frame 13
"goods"Symbol 316 MovieClip Frame 4
"guns"Symbol 316 MovieClip Frame 5
"ships"Symbol 316 MovieClip Frame 6
"tavern"Symbol 316 MovieClip Frame 7
"loans"Symbol 316 MovieClip Frame 8
"bank"Symbol 316 MovieClip Frame 9
"hold"Symbol 316 MovieClip Frame 10
"travel"Symbol 316 MovieClip Frame 11
"mieng2"Symbol 316 MovieClip Frame 12
"mieng"Symbol 316 MovieClip Frame 13
"repair"Symbol 316 MovieClip Frame 14
"defend"Symbol 346 MovieClip Frame 4
"saved"Symbol 346 MovieClip Frame 13
"hit"Symbol 349 MovieClip Frame 2
"hit2"Symbol 349 MovieClip Frame 8
"miss"Symbol 349 MovieClip Frame 14
"hit"Symbol 358 MovieClip Frame 2
"miss"Symbol 358 MovieClip Frame 8
"fire"Symbol 361 MovieClip Frame 4
"boom"Symbol 361 MovieClip Frame 13
"dead"Symbol 361 MovieClip Frame 26
"fire"Symbol 364 MovieClip Frame 4
"boom"Symbol 364 MovieClip Frame 13
"dead"Symbol 364 MovieClip Frame 26
"fire"Symbol 367 MovieClip Frame 4
"boom"Symbol 367 MovieClip Frame 13
"dead"Symbol 367 MovieClip Frame 26
"final"Symbol 373 MovieClip Frame 12
"won"Symbol 373 MovieClip Frame 13

Dynamic Text Variables

companySymbol 28 EditableText"Taipan 3000"
udateSymbol 56 EditableText""
citymsgSymbol 57 EditableText""
shipSymbol 61 EditableText""
shipgunsSymbol 62 EditableText"r123"
shippowerSymbol 63 EditableText"2132"
shiparmorSymbol 64 EditableText"213"
shipcargospaceSymbol 65 EditableText"12"
shipcargoSymbol 66 EditableText"12"
shipdamageSymbol 67 EditableText"12"
shipvalueSymbol 74 EditableText"123"
shipvalueSymbol 77 EditableText"OVERLOAD"
savingsSymbol 83 EditableText""
gun2sSymbol 88 EditableText"wqer"
gun1sSymbol 90 EditableText"qwer"
gun3sSymbol 92 EditableText"weqr"
gun4sSymbol 94 EditableText"qwer"
debtSymbol 98 EditableText""
cashSymbol 101 EditableText""
companySymbol 103 EditableText""
trioniumrateSymbol 111 EditableText""
weaponsrateSymbol 112 EditableText""
rarerateSymbol 113 EditableText""
commonrateSymbol 114 EditableText""
alloysrateSymbol 115 EditableText""
foodrateSymbol 116 EditableText""
itemSymbol 140 EditableText"dasd"
errorSymbol 147 EditableText"gsdfg asdfsdfa"
trioniumstkSymbol 148 EditableText""
alloysstkSymbol 149 EditableText""
rarestkSymbol 150 EditableText""
weaponsstkSymbol 151 EditableText""
foodstkSymbol 152 EditableText""
commonstkSymbol 153 EditableText""
qtySymbol 157 EditableText""
qtySymbol 171 EditableText""
itemSymbol 172 EditableText""
errorSymbol 178 EditableText"gsdfg asdfsdfa"
shipSymbol 182 EditableText""
shipgunsSymbol 183 EditableText""
shipcargospaceSymbol 184 EditableText""
shipvalueSymbol 187 EditableText""
shippowerSymbol 189 EditableText""
shiparmorSymbol 191 EditableText""
errorSymbol 201 EditableText""
rumorSymbol 214 EditableText""
greetingSymbol 221 EditableText""
amountSymbol 228 EditableText"500"
outSymbol 236 EditableText""
amountSymbol 242 EditableText""
outSymbol 244 EditableText""
msgSymbol 247 EditableText""
itemSymbol 254 EditableText""
qtySymbol 259 EditableText""
errorSymbol 264 EditableText""
trioniumstkSymbol 266 EditableText""
alloysstkSymbol 267 EditableText""
rarestkSymbol 268 EditableText""
weaponsstkSymbol 269 EditableText""
foodstkSymbol 270 EditableText""
commonstkSymbol 271 EditableText""
trioniumstkSymbol 274 EditableText""
alloysstkSymbol 275 EditableText""
rarestkSymbol 276 EditableText""
weaponsstkSymbol 277 EditableText""
foodstkSymbol 278 EditableText""
commonstkSymbol 279 EditableText""
destinationSymbol 284 EditableText""
greeting1Symbol 298 EditableText"Taipan, Mieng Kahn sends word that he has business with you in New Terra. I suggest you see him immediately"
greetingSymbol 301 EditableText""
greetingSymbol 308 EditableText""
amountSymbol 310 EditableText""
outSymbol 311 EditableText""
warningSymbol 326 EditableText""
gunSymbol 328 EditableText""
gunsSymbol 338 EditableText""
TextField17Symbol 357 EditableText"MISS"
booty1Symbol 371 EditableText""
greetingSymbol 374 EditableText"You dare defy ME?!?! I will crush you, insulant fool! Now face my wrath!!!!"
textSymbol 401 EditableText""




http://swfchan.com/6/28308/info.shtml
Created: 20/5 -2019 11:25:57 Last modified: 20/5 -2019 11:25:57 Server time: 13/05 -2024 14:34:58